**************************************

   Super Monkey Ball: Banana Blitz
         Party Mode Guide

           Version 1.61
    Created by: knuckles_sonic8 

**************************************

Table of Contents:

1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Game Features
6. Party Mode Overview
7. Mini-Games
8. My Impressions
9. FAQ [Frequently-Asked-Questions]
10. Acknowledgements / Final Statements 

**************************************

1. Disclaimer

I give permission to FameFAQS and PwnGuide to use my FAQ on 
their site. No other site, nor individual person, may use 
my FAQ in its entirety, or part of it, by ripping off, 
copying and pasting, selling, rewriting, redistributing 
or in any way shape or form duplicating or taking part of 
this FAQ without documented permission from me. To violate
any of the above is a serious crime and you will be dealt 
with by the law. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. FAQ Information

Enjoy this guide for Super Monkey Ball: Banana Blitz for the Wii.
This guide focuses on the game's Party Mode and, as such, it 
contains minimal to no spoilers on the rest of the game (one found
in the FAQ).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3. Game Information

Title: Super Monkey Ball: Banana Blitz
Platform: Wii
My Rating: 9.3/10
Number of Players: 1-4 Simultaneous/Alternating
Multiplayer: 2-4 Wii Remotes (+ additional Nunchuks if applicable)
Blocks: Up to 30 (w/ Replays)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4. Version History

Version 1.61 - Minor edits.

Version 1.6 - Finally played this with a friend: multiplayer
 ratings added! Monkey Golf edited. Edited "My Impressions"
 section: Top 10 Best Mini-Games for Multiple Players; minor
 edit in "Party Mode Overview" section. All "split-screen/single-
 screen features" determined/edited. FAQ edited. New sub-section to 
 Overview section: adding Wii Remotes. Formatting edits. Tips for
 Rock-Paper-Scissors Attack, Alien Attack, Bugs Balance, Dangerous
 Route, Free Throw, Fruit Basket, Hovercraft Battle, Monkey 
 Fencing, Monkey Gold, Monkey Race, Monkey Squash, Number Ball,
 Paraglider, Ring Toss, Red Light Green Light, Simon Says, and
 Space Monkey Attack added. Edited Jigsaw Puzzle, Monkey Boxer,
 and Monkey Wars. Minor typo corrected.

Version 1.1 - Elaborated on Monkey Race; some ratings changed; 
 edited a lot of mini-games. Almost every mini-game has at least 
 one tip now. FAQ, Features and Impressions sections updated. Intro
 edited.

 GAME PROGRESS UPDATE: I finally got the banana stuck in the level
 in Pirates Ocean [1].

Version 0.9 - The guide meets GameFAQS standards. First upload.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5. Game Features
!!!!!!!!!!!!!!!!!!!!
      MODES
!!!!!!!!!!!!!!!!!!!!

Banana Blitz spans 3 main modes: 

* Main Game
 - This mode allows you to play the game's puzzle stages.
 - 1 Player only.
* Party Games
 - This mode encompasses 50 different Party Games for multi-
   player functionality.
* Options
 - You can customize various settings here as well as track your
   best records and play the Staff Credit Game.

!!!!!!!!!!!!!!!!!!!!
     CONTROLS
!!!!!!!!!!!!!!!!!!!!
Here are the controls you'll use in the game:

[Wii Remote]
*Control Pad: Used to scroll through some menu screens; also used in
              some mini-games. Brings up the Play Number Selector
              in the Party Games menu.

*A Button: Very commonly used. Used in mini-games; used on Menus 
           to confirm selections; serves as your Jump Button in
           the Main Game and in Party Games.

*B Button: Used in some mini-games, like Hurdle Race, and used 
           to bring up Practice Mode in the Main Game.

*Minus: Used to go back or cancel selections in menus.

*Plus: Brings up the Pause Menu after holding it for a second. 

*Home: Used to bring up the Home Menu where you can customize
 Wii Remote settings, see Wii Remote battery life and connections
 for all Wii Remotes you've properly synched and you can go back to
 the Wii Menu from here.

*1 Button: Used in some mini-games as a brake.

*2 Button: Rarely used. Used in Monkey Race as an accelerator but
           not used much elsewhere.

[Nunchuk]
*Z Button: Used in some mini-games. 

*C Button: Used in some mini-games.

*Analog Stick: Used to move your monkey in some mini-games.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Party Mode Overview

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
          SUMMARY
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The game spans much more mini-games than all the games in the 
Monkey Ball series combined - a total of 50 in all. SEGA claims
that "[the games] are all fun, so they are excellent for groups
of friends", a statement which is only partly true. Yes, this game
surely is great for multiple friends (although I have no first-hand
experience, sadly) but not all games are fun as you'll quickly come
to understand. Some games are just so fiddled with broken controls
that it can be difficult to find "enjoyment" out of them. (Case
in point, Frog Ball).

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
         WHICH HAND?!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

If you are left-handed, never fear, press the B Button when 
Selecting your monkey on the Character Select screen and the game 
will register you as being left-handed!

Otherwise, simply press A as normal when selecting your monkey.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
          GAMEPLAY
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Some mini-games feature simultaneous gameplay whilst others only
feature alternating gameplay. Somewhat surprisingly, even for
alternating play, you still need extra Wii Remotes for each
respective player that joins up... Simultaneous games usually
utilize a split-screen feature but some games use a single-screen
feature.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
         TOURNAMENTS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

A special feature I am glad they added to the game: known as 
"Sequence Play". What happens is, you can determine how many games 
you and your friends will play by pressing up or down on the 
Control Pad to bring up the menu and tilting the Remote to select 
the number of games desired (ranges from 1-9). The game calculates 
cumulative scores as well, which will be displayed at the end of 
each Party Game. Also, the person who places last after the scores 
are tabulated gets to pick the next mini-game! What a great new 
feature! 

Note that this feature is only available when two or more Wii 
Remotes are connected for multiplayer gameplay.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
     ADDING WII REMOTES
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Before anyone asks, YOU NEED TO SYNC YOUR WII REMOTES!

The best place to do so would be on the Wii Menu. READ YOUR 
WII INSTRUCTION MANUAL for more info - that's what it's there for! 
The information can be found on pages 20 and 21.

There are 2 ways to go about doing this:

***************************
Method (1): THE HOME BUTTON
***************************

WHAT?
Allows you to TEMPORARILY add secondary Wii Remotes from your
friend's consoles. Once the power is turned off or once games
are switched, the SYNC is lost.

HOW?
Press the Home Button and select the WII REMOTE SETTINGS option on 
the screen. Select RECONNECT. Press 1 and 2 Buttons simultaneously
to add a Wii Remote. The order in which the buttons are pressed
on each Wii Remote determines the order in Multiplayer games.


***************************
Method (2): THE WII MENU
***************************

WHAT?
Allows you to PERMANENTLY add secondary Wii Remotes.

HOW?
You need to press the SYNC button (a red button near the SD Card 
Slot) on the Wii and press the SYNC button (a red button in the 
battery compartment) on the Remote you wish to add. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7. Mini-Games

This section is the core of the guide. I will go more in-depth
over all the mini-games found in this mode.

The following format will be used:

(Mini-Game title)
Objective - the objective of the game in a sentence or two 
Fun Factor - how fun the game is, out of 5 stars (ratings for
  Solo and Multiplayer)
Difficulty - how easy/hard the game is on a scale of 1-5
# of Players - specifies how many people can play the game
Gameplay Type - simultaneous or alternating, split-screen or single
  screen; if it's a split-screen, how it's divided with 2 players.

 * Horizontal Split = screen divided in half like this: ---------
                                                        | P1|P2 |
                                                        ---------
  
 * Vertical Split = screen divided in half like this:   ---------
                                                        |  P1   |
                                                        ---------
                                                        |  P2   |
                                                        ---------
Problems? - if the game is "broken" in anyway
My Advice - my advice for earning high on the ranking tables and/or
  for those aiming for the game's World Records


(N) indicates if a game uses the Nunchuk peripheral. There are 12 
in total that use this feature.

+++++++++++++++++++++++++++++++++++++

Alien Attack (N)
OBJECTIVE: Shoot the aliens on the moon who are coming after you.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ***** (Surprisingly very fun)
DIFFICULTY: *****
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None, the game's just hard to get used to.
MY ADVICE:
- There is a LOT of space on the moon. Use it to your advantage to
  dodge the aliens and maybe you can aim blindly ('cause of the
  tricky controls) at them from afar to earn points.
- If you're not good at the game (which is probably majority of
  people who play this for the first time), then GET AWAY FROM
  THE CENTER - this is where almost all the aliens pop out.
- Over time, more aliens will pop out. 
- The colours of the aliens signify who they are going after if 
  playing with more than one player. If you're P1, the red ones
  are your main targets. Blue ones will target P2 and so on.
- Green aliens will shoot fire balls at you and will go for the
  Nearest person in the area.
- If an alien is going after someone else because of their colour,
  if you hit them once, they'll start to chase you.
- Most aliens require two hits to be destroyed.
- Continuously fire at the UFO if you see it. It's worth the most
  points as it takes about 10 hits to get destroyed. Try jumping to
  reach it while it's in the air chasing you. Watch out as it will
  fire lasers at you.
- In multi-player, if you run out of health, you'll be immobile for 
  10 seconds, and then you'll regain all of your health again.

Asteroid Crash
OBJECTIVE: Stop the asteroids heading towards the space station.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
- Bananas replenish health. Two are equivalent to one asteroid hit.
- Red asteroids will require 3 hits. After one hit, they'll slow
  Down and move to the side.
- During the 4th and 5th rounds, go for the grey asteroids first,
  then, when they settle down a bit, then go for the red ones.
  over time, though, hit them at least once while the grey ones
  bombard you.

Banana Catch
OBJECTIVE: Catch the bananas falling from the trees.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: The cursor can mess up your game sometimes, but the game
 is NOT broken despite what some may think. Just keep the cursor
 close to your monkey and you'll be able to resolve this so-called 
 "problem".
MY ADVICE:
- Watch out for the bombs that fall from the tree as well. They
   will have a darker shadow than the bananas.
- Watch the shadows to watch where the bananas will land.
- Avoid going where the COM's are as it can be hard to get out of
   the group sometimes.
- During the last 10 or 5 seconds, many more bombs and banana
   bunches will fall.
- Bananas are worth 1 point; Banana bunches are worth 5.
- Bombs make you lose not some but ALL your bananas so be VERY
   careful during the last few seconds.
- You can kick bombs that are on the ground but watch them 
   carefully to know when they'll explode.
- Be sure to get as close to your fallen opponents as fast as you
   can as you can steal a lot of their bananas before anyone else
   gets a chance.
- If you get caught by the bomb's reach, you'll be stunned for 2
  seconds or so.
- If a bomb lands on your head, you'll automatically lose all
   your bananas but if it's on the ground, you have time to get
   away from the explosion.

Banana Thief
OBJECTIVE: Protect the banana bunches from the thieves.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: *
DIFFICULTY: ****
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: The registration for moving backward is buggy.
MY ADVICE: 
- Hold the Wii Remote at a 90 degree angle and move it backward 
  to avoid the monkey balls that roll by. Swing the Remote in an
  upwards direction to punch the thieves as they walk by.
- At the start of each round, you'll see how many bunches you must
  protect in order to reach the next round. Take note of it.
- In multi-player, the first one to fail to protect the required
  number of bunches will lose.

Bugs Balance
OBJECTIVE: Stack the ladybugs atop the stick as high as you can.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: None!
MY ADVICE:
- You'll only gain height if you stack the bugs in the middle of
  the stick.
- Take note of the rustles in the trees to know where bugs may 
  fall next.
- Sometimes, spiked fruit will fall from the trees as well and
  this will end your game so watch carefully.
- If you see something with spikes, move away as fast as you can.
- If playing in multi-player, two numbers appear at the top of the
  screen. The number with the white-fill is your current height;
  the number with the red-fill is your best height.
- If playing solo, hitting a spike fruit will cause your game to 
  end but if playing against a friend, you'll just lose all of your
  progress and have to start over. 

Dangerous Route
OBJECTIVE: Get to the finish line using a bird's eye view.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split Screen
PROBLEMS: The sensor goes off the screen sometimes.
MY ADVICE:
- On the second course, slow down in the blue area as platforms 
  will spread apart and if you fall, you'll be sent all the way
  back to the green area (the only checkpoint I believe). Once
  they rejoin, head quickly across while staying on one of the
  lines, not in the middle of both just in case it falls before
  you reach the solid platform.

Disk Golf
OBJECTIVE: Score the lowest score across 9 holes of Disk Golf.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: **** (Because of controls)
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: The arrow for controls are "erratic".
MY ADVICE:
- Wind specifications are shown by an on-screen flag at the bottom 
  right: both direction (N/S/E/W) and speed (how fast the flag is 
  flapping) are indicated.

Fish Catcher
OBJECTIVE: Catch the fish with your trident as directed.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS:
MY ADVICE:
- If you grab more fish than required, you won't get the points.
- For every fish you grab, if directed to, you'll earn points.

Free Throw
OBJECTIVE: Score as many points a possible by shooting basketballs 
           into baskets.
FUN FACTOR/SOLO: *
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: *** (because of controls)
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: It can be hard to shoot the balls where you want.
MY ADVICE:
- Flashing hoops will earn you double points.
- You'll earn a perfect bonus if you shoot at least one ball in 
  each basket.

Frog Ball
OBJECTIVE: Hop towards the goal using a special invention.
FUN FACTOR/SOLO: * 
FUN FACTOR/MULTIPLAYER: *
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: 
- The game has difficulty distinguishing a short jump from a high 
  jump.
- It takes longer for you to turn the frog than it should.
MY ADVICE:
- Higher jumps waste more time; they are the equivalent of two 
   short jumps.
- You'll have to jump continuously near the end to avoid getting
   pushed back by the quicksand just before the goal.
- Use high jumps to clear the stair section easily.
- Try to stay on a straight path as turning takes a long time for
   some reason.

Fruit Basket
OBJECTIVE: Sort the fruit into the appropriate baskets as they fall
           out of the tree.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: Registering the movement needed for the Grape Basket
          takes longer than it should making it difficult as the
          speed ramps up.
MY ADVICE:
- In solo play, you have 10 lives in total, meaning you can make up
  to 10 mistakes.
- As you sort the fruit properly, the speed at which the fruit
  fall will increase. If you mess up again, the speed will
  decrease.
- If you see something yellow, head left; red, right; purple, down.
- In multi-player, the person to earn the most points wins: you can
  make as many mistakes as you want without being penalized like in
  single-player.

Hammer Throw
OBJECTIVE: Launch the hammer as far as possible like a shot-put.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ** 
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: None!
MY ADVICE:
- Don't wind too much or you'll foul.
- Like in Rayman Raving Rabbids (Bunnies Don't Know What to do 
  With Cows), letting go as close to the middle as possible will 
  wield a further distance.
- You have 5 attempts at scoring your best distance.

High Wire Act
OBJECTIVE: Walk across a "treacherous tightrope" (get the ref?)
           on a pirate ship carefully as you avoid gusting winds.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None! 
MY ADVICE:
- If you fall off, you'll fail the game. Careful!
- You must reach the checkpoint before the timer runs out but
  don't sacrifice caution for time.
- After the checkpoint, wind will start to blow you off. When that
  happens, pull the Wii Remote back and wait until the wind passes
  so you don't fall off.
- Don't think you've got the game in the bag when you're right in
  front of the checkpoint. You could come right near it and
  still fall off! "Don't get overconfident." (G-Ref: Rouge, ShTH)

Home Run Derby
OBJECTIVE: Hit the baseballs as far as you can.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: None!
MY ADVICE:
- The faster you hit the ball, the harder you hit the ball, and
  your timing all determine your distance. Go for it!
- You have 10 attempts to rack up the best distance.

Hovercraft Battle (N)
OBJECTIVE: Battle opponents using hovercrafts.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None!
MY ADVICE:
- The yellow "W" will double your point total
- The green boosters will increase your speed dramatically.
- Remember to hit the back of the hovercraft to gain points.
- The closer to the center of the hovercraft rear you hit, the more
  points awarded, up to 1000 per hit.
- The stopwatch immobilizes everyone but you. Take advantage of
  this to rack up as many points as you can in 5 seconds.
- Using boosts will cost you! -100 points for each boost you use!
- Don't waste a boost going for an item unless it's the W.
- Use as many boosts as you want at the start as you have 0 points.

Hovercraft Race (N)
OBJECTIVE: Collect the flags as fast as you can in your hovercraft.
FUN FACTOR/SOLO: *
FUN FACTOR/MULTIPLAYER: *
DIFFICULTY: ****
# OF PLAYERS: 1-4 
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None!
MY ADVICE:
- Remember, the floor is slippery so you may have to turn a little
  earlier to get the flags and go where you want to go.

Hurdle Race (N)
OBJECTIVE: Make it to the finish line, jumping over hurdles.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None!
MY ADVICE:
- The faster you swing both the Remote and Nunchuk back and forth,
  the faster and more distance you'll cover.
- Use the B Button to jump over hurdles. Try to jump over them as
  early as possible, then, play the race again and try to jump
  over them as late as possible and see which one produces 
  better results.

Jigsaw Puzzle
OBJECTIVE: Finish the puzzles by putting the pieces together.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: You must let go and press A again if you want to tilt
          a puzzle piece again.
MY ADVICE:
*** GENERAL ***
 * If you want to turn the direction of a piece, press A and tilt
    the Remote. If you want to tilt it again, let go, then re-grab
    it and tilt again.
*** STAGE-SPECIFIC ***
- Jungle Walk:
 * Just watch out for the trees at the top. The darker one belongs
    on the left and the lighter one, on the right.
 * Concentrate on the sun, which belongs at the top right, Aiai,
    who is walking on a path that belongs on the bottom middle, the
    fruit by the tree, which belongs just to the left of the Aiai
    piece, then go for the trees.
- Space Wars:
 * Worry about the spaceship first, then proceed to the background
    fighters. Concentrate on where Aiai is in the shot, then, work
    your way to the rocket thrusters. They will move up and down
    and they each have a rocket trail I believe so you can tell
    where they each go.
- Monkey Carnival: 
 * Worry about Aiai's pieces first and this will compose the
    center of the puzzle and soon you can worry about Doctor, Baby,
    and Gongon who are all to the left of him on a blue background.
 * The characters up at the top are Doctor, Meemee, and Yanyan.
 * Worry about the bananas later.
 * The 2nd Gongon belongs on the bottom right and he is upside down.

Jump Rope
OBJECTIVE: Jump over the rope as many times as you can.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: The game has difficulty distinguishing a short jump
          from a high jump, like Frog Ball.
MY ADVICE:
- You can jump a short height or jump really high. It's kinda
  buggy and you can't really tell how to do either so you'll
  have to swing the Wii Remote a short distance upwards
  if you want a short jump although sometimes this recognizes
  it as a high jump.
- It goes without saying that the rope will get progressively
  faster over time.
- At around the 30-mark, the rope's speed will continuously 
  fluctuate: from going slow to fast. Careful!

Keepy Up
OBJECTIVE: Keep the monkey in the air for as long as you can.
FUN FACTOR/SOLO: *****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ****
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None, it's probably just your (lack of) skills if you're
 complaining that it's "broken".
MY ADVICE:
 - You'll earn bonus points for every 5 hits. The bonus points 
   you'll earn will increase exponentially over time as each 
   secular bonus offering will increase by 50 points.
 - If you want a good score, you have to avoid dropping your ball 
   as you'll not only waste valuable time but lose any bonus combos 
   you had before.
 - Stay near the middle-top for success. 
 - Try to keep the bat as straight as possible.
 - Try saving the ball before it plummets to the ground.
 - You don't have to swing upwards. Just let the ball bounce on the 
   bat. Only swing upwards when trying to save the ball or when you
   think it's about to fall.

Monkey Bowling
OBJECTIVE: A classic game of bowling with a few "twists". 
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: Some have stated that this game is broken but it really
 isn't. The Wii Remote is just very sensitive, that's all.
MY ADVICE:
 - Apply spin by tilting the Wii Remote as you move up to the line.

Monkey Boxer (N)
OBJECTIVE: A classic game of boxing! Knock your opponent out first.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: **
# OF PLAYERS:
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None!
MY ADVICE: 
 - Faster punches can lead to a fast KO. Don't give your rival too 
   much room.
 - Sometimes the best offense is a good defence. Defend your face
   and you can make a big counter comeback once you see an opening.

Monkey Darts
OBJECTIVE: A classic game of darts! Play using one of 3 rule sets.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: None! 
MY ADVICE:
*** NORMAL RULES: 301 / 501 ***
 - Aim for the bullseye or the 20's to decrease your score faster.
 - Remember, it's the first player to reach the target score 
   EXACTLY. Watch your scores very carefully as you approach the
   Last throws you need to win.
*** COUNT UP ***
 - Aim for the high numbers, naturally.
 - Shoot the dart forward. Don't apply a trajectory or it'll start 
   flying downwards and may miss the board entirely.

Monkey Fencing
OBJECTIVE: A game of fencing! Thrust your "sword" at the right time
           to strike. First to win 2 games wins.
FUN FACTOR/SOLO: *
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None!
MY ADVICE:
 - Swing in the appropriate direction to block. If you're P1, swing
   right. If you're P2, swing left. It all depends on where you're
   positioned.

Monkey Golf
OBJECTIVE: A classic game of golf! Various holes await you!
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: ***/****
# OF PLAYERS: 1-4 
GAMEPLAY TYPE: Alternating
PROBLEMS: Sometimes it won't register and/or movements before the
          shot will be messed up.
MY ADVICE: 
 - Use the Practice at the start to get used to the controls and
   be sure of the right position needed when playing the game.
 - Be careful not to overshoot when putting as the holes are the
   enough size that going over could break you as it is possible
   to be 0yds away from the hole (right at the tip) and it will
   require another shot.

Monkey Race
OBJECTIVE: Participate in a circuit race across one of 5 tracks.
FUN FACTOR/SOLO: *****
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: Barely any. You just need to hold the Remote and execute 
          movements properly. The "Dash" technique makes no sense,
          though.
MY ADVICE:
 *** GENERAL ***
  - Each character has different attributes in Monkey Race so who
    you pick does have a bearing on your final placement for that
    respective track.
  - Use Star Boosts along straightaways and before large corners.
  - After falling off the track, release the 2 Button, then when
    you land on the track again, re-press the button. Same goes
    for when you get hit by a Hunter Missile.
  - You'll be granted the Hunter Missile if you're near dead last.
  - Place bananas right before or right after Speed Boosts.
  - Turn the Wii Remote reasonably. Don't overturn.
  - When using offensive items like the Gravity Bomber and the Ice
    Cube, make sure opponents are in front of you/along the same
    path that you are following as you fire.
  - Bananas will still affect you even when in a Giant Ball.
  - If you're in first, continuously get as many item boxes as you
    can, hoping for bananas that you can lay on the track to ensure
    your victory. Be sure to save a Bomb or an Ice Cube just in 
    case a rival passes you on the last lap or if you fall off the
    track from a Hunter Missile.
  - Press the 2 Button as soon as the announcer says "Go!" for a
    a slightly quicker start.
  - Position yourself straight ahead before the game begins.
  - Release the 2 Button around corners and tilt to drift.
  - Head into the middle of the boosts on the track for the most
    speed.
  - Be sure to reach the checkpoint before the time expires to 
    avoid retiring. Doing so in a Grand Prix will result in 0
    points being gained.
 *** CHARACTER-SPECIFIC ***
  - Attributes Summary:
   > "Grip", which I will refer to as, is how easy it is to tilt 
     that character and if they have a tendency to overturn. It 
     also applies to cornering abilities.
   > "Speed" is self-explanatory.
   > "Weight" is how easy/hard it is for them to bounce off
  - Aiai:
   <GRIP>   Good
   <SPEED>  Good
   <WEIGHT> Good
 <OVERALL> : All-Around
  - Meemee:
   <GRIP>   Best
   <SPEED>  Okay
   <WEIGHT> Okay
 <OVERALL> : Grip
  - Baby:   
   <GRIP>   Okay
   <SPEED>  Best
   <WEIGHT> Worst
 <OVERALL> : Speed
 - Gongon:
   <GRIP>   Okay
   <SPEED>  Worst
   <WEIGHT> Best
 <OVERALL> : Power
 - Yanyan:
   <GRIP>   Good
   <SPEED>  Good
   <WEIGHT> Okay
 <OVERALL> : Speed
 - Doctor:
   <GRIP>   Good
   <SPEED>  Okay
   <WEIGHT> Good
 <OVERALL> : Grip
*** STAGE-SPECIFIC ***
 1. Island Road
  - Recommended Character: Baby/Meemee
  - Track Difficulty (/5): **
  - Other Tips: None
 2. Jungle Highway
  - Recommended Character: Gongon/Doctor
  - Track Difficulty (/5): ***
  - Other Tips: None
 3. Sand Storm 
  - Recommended Character: Baby/Doctor
  - Track Difficulty (/5): ***
  - Other Tips: None
 4. Pirate Circuit
  - Recommended Character: Yanyan/Aiai
  - Track Difficulty (/5): ****
  - Other Tips:
   * Use Speed Stars when going uphill to help you reach the top,
     and when going downhill for extra speed.
   * Release the 2 Button when you reach near the top of the hill
     to avoid bouncing off. 
 5. Fire Ball
  - Recommended Character: Baby/Aiai
  - Track Difficulty (/5): ***
  - Other Tips:
   * Release the 2 Button while going up the hills to land at the
     top of them properly for a speed boost.
   * Along the final big curve before the finish line, stay as 
     close to the inside of the track as you can.

Monkey Snowboard
OBJECTIVE: Snowboard down one of three slopes.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4 
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None!
MY ADVICE:
 - Start off by holding the Wii Remote in front of you, then, once
   the race starts, move it down to your lap (if sitting) and 
   simply tilt to turn and bring it down for even more speed.
 - Be careful to let up on the speed a bit on some corners as the 
   Speed may cause you to come crashing into the gates at the side.
 - Don't crash into the snowmen or the gates. If at full speed when 
   this happens, you'll fall off balance and waste valuable time.
 - Bananas will increase your speed.
 - When jumping in the air, control your board and score a good 
   landing to avoid losing your balance and to increase your speed.
 - Jump off ramps at the right time for maximum air and speed.
 - When jumping off ramps, avoid flying high above. Attempt to jump
   downwards or in a straight line.

Monkey Squash (N)
OBJECTIVE: A game of squash! First to win 6 rounds wins.
FUN FACTOR/SOLO: *** 
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS:
MY ADVICE:
 - "NOT UP" means the ball was too low for you to hit it again.
 - "DOWN" means the ball was hit under the boundary line.
 - If you hit the ball too high, you could go over the boundary
   line.
 - Don't give up if the ball passes you. Watch the path of the 
   ball if it bounces off a wall and move into position.
 - Hit the ball in the red area of the path the ball follows for
   the best results.
 - The way you hit the ball matters. You can hit upwards, 
   downwards, or aim in a particular direction.
 - When waiting for your turn, always stay on the move and follow 
   the direction the ball travels after it is hit by your rival.

Monkey Target
OBJECTIVE: Land as close to the center of the target as you can to
           earn points.
FUN FACTOR/SOLO: ***/****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: None!
MY ADVICE:
 - The closer you are to the center, the more points you'll earn.
 - The bunches are very valuable when going for a high score. They
   are worth 50 points each and the normal bananas are 10 each.
 - You have 3 rounds to get a high score.
 - Scores are only tabulated at the end of the 3rd round, unlike
   in previous Monkey Ball games that feature this mini-game. 
   Therefore, your results aren't set in stone. You can knock your
   other balls to affect the final outcome and to aim for the 
   target center.
 - Launch the bonus ball before you land as it'll fall down on a 
   diagonal path downwards and it will fall a little slower than 
   you.
 - Take notice of your speed and the ease/difficulty of turning in 
   the air. If you're having trouble, face straight down as you
   land or you'll acquire a high trajectory and bounce/roll right 
   off the target.

Monkey Wars (N)
OBJECTIVE: Shoot down as many rivals as you can to earn points.
FUN FACTOR/SOLO: ***** 
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: ****
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: I've had my Wii freeze 3 times and all three times it's 
          Happened when I was Baby on Cosmofield... Weird... But I've 
          played the game over 200 times now. 
MY ADVICE:
 *** GENERAL ***
  - The most valuable items are the Rapid-Fire Shooters and the 
    Pineapple Grenades. 
  - The carrot missiles can be blocked by shooting them with a 
    ball. 3 hits will suffice.
  - Avoid using the carrot missiles in a closed area a they'll
    tend to crash into the walls as they home in on rivals.
  - Avoid firing the carrot missiles from afar as rivals tend to
    change paths by the time the missiles reach them. Get a little
    closer before firing.
 *** STAGE-SPECIFIC ***
  (1) Jungle Attack
  - Head for the item right in front of you at the start and make 
    your way to the middle area so you can get a clear view of your
    rivals.
  - Stand atop the big rocks in the middle if you have a rocket
    Launcher or a Rapid-Fire Shooter as you can try firing at 
    enemies from a long-range.
  (2) Pyramid Maze
  - Going through the maze wastes valuable time that you could 
    spend earning points. Just wait for enemies to pop out in the
    open area.
  - Go for one of the UFO's right off the bat. The UFO can earn
    you a lot of points due to its nearly unlimited rapid-fire 
    weapon. Always hold B to fire continuously and don't worry
    about the remaining ammo. The ship will most likely blow up
    before you run out.
  - The carrot missiles on the UFO should be used with discretion.
    avoid firing it from above if someone is below you as they have
    a tendency of hitting the ground. Instead, lower down to the 
    ground, fire, and then change back to the Rapid-Fire balls and 
    keep firing right after the missiles have hit.
  (3) Cosmofield
  - Head for a tank immediately once the round starts, or, if 
    you're by a set of bottom stairs, head upwards, grab the item
    and challenge the rival that is right up at the top of the 
    staircase.
  - Avoid the top area as its rare that enemies go up here after 
    the start of the battle unless they die and are transported
    there. 

Monkeysmith
OBJECTIVE: Weld the piece of metal into a work of art by following
           the "master"'s directions.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: Sometimes the movements don't register properly.
MY ADVICE:
 - Getting a perfect 10 will earn you 100 points and the produced
   item, a golden work of art, will increase your health.
 - You'll lose health for every incorrect movement AND every time 
   you run out of time.

Number Ball
OBJECTIVE: SO much better than Billiards, collect the balls in the
           order specified. 
FUN FACTOR/SOLO: *****
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: There is a notable glitch in the NORMAL mode: the 99th 
          ball, when selected, WILL freeze your Wii!
MY ADVICE:
 *** NORMAL ***
  - The highest score you can obtain BEFORE the Wii freezes is 9800
    fill up your Rankings board by getting 9800 three times. If 
    one of your friend's beats you, they won't get on the board!
  - 6's have lines underneath them whereas 9's don't. The 66th ball 
    is very easy to spot because of this.
  - Before the game even begins, look at the screen and notice 
    where all the balls after #1 are.
 *** RANDOM ***
  - Before the game even begins, look at the screen and notice 
    where all the balls after your first number are. This will help 
    when the next one comes by surprise to you.

Paper Sumo Fighter
OBJECTIVE: Tap the table to knock your opponent out of the ring.
FUN FACTOR/SOLO: *
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: ****
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
 - Try getting behind your rival and pushing them out of the ring.
 - Tap A as fast as you can to push yourself forward more and gain
   the advantage over an opponent. Don't forget to hold the Remote
   in place.

Paraglider (N)
OBJECTIVE: Land on the target from up above.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: *****
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: It's really hard to get used to the controls for this.
MY ADVICE:
 - When wanting to move in a direction. Hold the respective button,
   then right after, pull down on the same controller.
 - Remember to press both buttons and point downwards to increase 
   your altitude slightly/glide in place.
 - Take note of the wind direction, indicated on the bottom left. 
   It can help you get to the target faster (like in Checkpoint 
   Race or Landing), or, it can hinder you by pushing you a little
   too far off from the target.
 - You'll get a "FAILURE" if you fail to land on the target period
   in Landing or in Target but you'll "fail" at Checkpoint Race if
   you land without going through all the checkpoints first.
 - In Checkpoint Race, continuously glide in the air as you're 
   more than likely going to fall before reaching the last 
   checkpoint.
 - For Checkpoint Race, go through the checkpoints at the side, 
   then the one in front of the Target, then head for the Target.

Racing Birds (N)
OBJECTIVE: Flap your wings and pass through the rings on your way
           to the goal.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None
MY ADVICE:
 - Reach the end in the fastest time possible for a big time bonus.
 - With all the rings collected, you can earn up to 10,000 points!
 - The maximum score that can be obtained is 20,000 points.

Red Light, Green Light (N)
OBJECTIVE: Cross the goal without getting seen by the wolf.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
 - If you do ANYTHING, the game can sense it and you'll have to 
   start over! You could talk or laugh and you'll still be out! 
   Imagine the fun with 4 people! :D
 - You must win 3 matches in order to obtain the victory.
 - It is possible to get through to the goal without the "light" 
   ever looking backward.
 - Don't play dirty when against friends because if you go for
   your friends, you'll move which will mean you'll get out too.
   But, if you're ALREADY sent back to the start, then things are
   a little different... Heh heh. :P
 - You must reach the stop light by the time limit (30 seconds) or 
   the person who is the closest when time runs out will win.
 - Watch the chickens at the top carefully. They signify when the
   stop light will turn around.
 - Stop moving at about the third- or second-to-last chicken hatch.
 - The speed at which the stop light will turn around is always
   different: sometimes slow, sometimes really fast. Watch 
   carefully and know when to stop.
 - Don't start moving until you're SURE his back is turned. As soon
   as their back is turned, then you can move a bit (out of relief)
   then continue running.
 - Watch the blue line near the top carefully as it will indicate 
   to you how close everyone is to the light. If people are far 
   behind, you don't have to exert yourself AS much.
 - Sometimes, if you're right near the edge when the stop light 
   turns around, it's worth risking keep going, especially if your 
   rivals are very close behind you.

Ring Toss
OBJECTIVE: Toss the rings onto the metal poles for points.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Alternating
PROBLEMS: None
MY ADVICE:
 - If you continue to get points, metal screws will be added to 
   each pole to make it more challenging which will ultimately earn
   you more points.
 - The amount of effort you put into the throw determines how far
   the ring will travel in terms of distance.

Rock-Paper-Scissors Attack (N)
OBJECTIVE: A game of Rock-Paper-Scissors with a special add-on. If
           you win, you must grab the hammer and smack your enemy
           on the head for a point before he defends himself with
           the helmet.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ****
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
- Try to remember the controls beforehand. Make a note if you have
  to when going up against your friends.
- Watch the results of the game very carefully. You need to be 
  ready to grab the hammer or the helmet when you win/lose. 
- If you grab the wrong item, your rival may earn a point.
- If you're supposed to grab the helmet and the helmet isn't
  coming up to your head, it's because the other player hasn't 
  grabbed the hammer yet. Keep pulling the Nunchuk upwards to
  ensure you grabbed it: it will show that you grabbed it once
  your opponent grabs the hammer.

Scoop the Goldfish
OBJECTIVE: Catch the goldfish from the pool and dump them into the 
           water bowl.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
 - The net will rip if you slam it into the water, bring it up too 
   fast, and/or over time it continues to be used over time.
 - You have 5 nets and can repair broken ones with new ones by
   pressing the A Button.
 - Goldfish are bright orange and are worth 5 points; the black-
   coloured fish are worth only 2 points and the normal fish are 
   worth only 1 point each.

Seesaw Ball
OBJECTIVE: Use the seesaw blocks to collect bananas as you make 
           your way to the bottom.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: None
MY ADVICE: 
 - Land as close to the middle of the target at the bottom as 
   possible. You can earn up to 5000 points for landing on the 
   target.
 - There is a time bonus awarded but it is useless. Go for the 
   bananas throughout the course and take your time: you've got 
   more than enough.
 - You can't move purple blocks. It will move in the direction that
   you land on.
 - Green blocks will move back and forth. Use the normal blocks to 
   gain a little speed before proceeding. Don't stay close to the 
   edge of these as they'll move back suddenly once they reach the 
   end of their path.
 - It is possible to head back upwards by using the blocks to gain 
   momentum and then shooting yourself upwards.

Shepherd
OBJECTIVE: Guide the dog to lead the sheep back to the pen.
FUN FACTOR/SOLO: *** 
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: The bone cursor can be very sensitive.
MY ADVICE:
 - You can nudge the sheep or bark at them to move them towards the 
   pen.
 - You can earn bonus points for the time left on the timer upon 
   completion of the round.
 - For each round you complete, 10 more sheep than the number of
   sheep in the mission before it will be added to the playing 
   field.

Simon Says (N)
OBJECTIVE: Imitate Doctor's actions in a game of Simple Simon.
           Raise and lower the flags as directed.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: Occasionally, movements don't register. Point them in the
          upwards/downwards direction as opposed to physically
          lowering/raising to solve this problem.
MY ADVICE:
 - Don't actually raise the controller as it says. Sometimes it's 
   better to hold the controllers in your hand and just POINT THEM
   upwards/downwards as the case may be.
 - Over time, he'll get trickier and faster with the movements, 
   and you will have to follow suit.
 - At the start, both flags must be facing down.
 - Only do what he says: if he tells you to lower the red flag, 
   ONLY lower the red flag, and leave the white flag where it is.
 - Sometimes he'll psych you out by pointing in the direction the
   flag is already in.

Sling Shot
OBJECTIVE: Use the slingshot to fire the monkey ball at items for
           points.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: **
DIFFICULTY: **/***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None!
MY ADVICE:
 - The UFO comes twice in a round: it is worth the most points.
 - Cans are worth up to 50 points and the balloons are worth up to
   500 I believe.

Space Monkey Attack
OBJECTIVE: Survive the barrage of attacks from the space armada.
FUN FACTOR/SOLO: *****
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: ***
# OF PLAYERS: 1-2
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None!
MY ADVICE:
 - Continuously perform barrel rolls while shooting during the boss 
   fight.
 - You can get hit 3 times before it's Game Over in solo-play.
 - In multi-play, lives are unlimited, but since it'll be such a 
   close and tight battle for scores, dying will waste valuable 
   time and create a significant gap between you and your rival.

Spaceship Landing
OBJECTIVE: Land as close to the target as possible.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ****
DIFFICULTY: **/***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None
MY ADVICE:
 - You'll earn points based on your proximity to the center of the
   Target (which can earn you up to 5000 points) as well as the 
   amount of fuel you used and the damage inflicted upon your ship.

Treasure Submarine
OBJECTIVE: Find the sunken and buried treasure.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Vertical Split-Screen
PROBLEMS: None!
MY ADVICE: 
 - Watch the radar carefully. You'll feel a rumble if you're REALLY
   Close.
 - Treasure can be buried underground, or in walls.
 - Collect submerged coins for extra points.

Trombone
OBJECTIVE: Play the musical instrument in tune with the song.
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***/****
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: The Remote is very sensitive but the game isn't "broken".
MY ADVICE:
 - You'll earn maximum points if you play notes the full time 
   you're supposed to, as indicated by the meter on the side.

UFO Capture
OBJECTIVE: Capture the aliens who've come to Earth.
FUN FACTOR/SOLO: ****
FUN FACTOR/MULTIPLAYER: ***/****
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Single-Screen
PROBLEMS: None
MY ADVICE:
 - As you get further into the later rounds, the aliens will begin
   to attack you, especially while you're using the beam. Don't
   stay in one place whenever you're not using the beam
 - The small aliens only require half-a-second of exposure to the 
   beam before they are caught whereas the bigger aliens, which are
   worth more points, require about 2 seconds.
 - You'll earn bonus points for the time left on the timer at the 
   end of each round.
 - There are 5 rounds in total, each adding 10 more aliens than the 
   round before it.

Whack-a-Mole
OBJECTIVE: A game of Whack-a-Mole!
FUN FACTOR/SOLO: ***
FUN FACTOR/MULTIPLAYER: *****
DIFFICULTY: **
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None
MY ADVICE:
 - The blue moles are worth the most points. You'll earn less and
   Less points for it the longer you take to hit it.
 - If you hit a mole as soon as it pops out of a hole, you'll earn
   bonus points. 
 - You can earn up to 30 points for a normal mole and up to 150 for
   a blue mole. The faster you hit it when it first pops out, the
   more points you'll earn.
 - Moles will wave to you and make a cheer before they're about to 
   disappear.
 - When playing against friends, the 5-hole board greatly increases 
   its size to over 15 holes! Also, equally as notable, too, is 
   that the moles are significantly more faster in multiplayer and
   you have even less time to hit them than in single-player.

Yacht Sailing
OBJECTIVE: Control the yacht towards the goal amidst gusting winds.
FUN FACTOR/SOLO: **
FUN FACTOR/MULTIPLAYER: ***
DIFFICULTY: ***
# OF PLAYERS: 1-4
GAMEPLAY TYPE: Simultaneous, Horizontal Split-Screen
PROBLEMS: None!
MY ADVICE:
 - Avoid the sharks who will destroy your boat and waste valuable 
   time.
 - Watch out for whirlpools that will slow you down in place.

(((((((((((((((((((((())))))))))))))))))))))))

Here's a list of all the mini-games in alphabetical order, the
order you'll find them in this mode:

Alien Attack
Asteroid Crash
Banana Catch
Banana Thief
Bugs Balance
Dangerous Route
Disk Golf
Fish Catcher
Free Throw
Frog Ball
Fruit Basket
Hammer Throw
High Wire Act
Home Run Derby
Hovercraft Battle
Hovercraft Race
Hurdle Race
Jigsaw Puzzle
Jump Rope
Keepy Up
Monkey Bowling
Monkey Boxer
Monkey Darts
Monkey Fencing
Monkey Golf
Monkey Race
Monkey Snowboard
Monkey Squash
Monkey Target
Monkey Wars
Monkeysmith
Number Ball
Paper Sumo Fighter
Paraglider
Racing Birds
Red Light, Green Light
Ring Toss
Rock-Paper-Scissors Attack
Scoop the Goldfish
Seesaw Ball
Shepherd
Simon Says
Sling Shot
Space Monkey Attack
Spaceship Landing
Treasure Submarine
Trombone
UFO Capture
Whack-a-Mole
Yacht Sailing

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8. My Impressions

This section lists my thoughts of the game.
Here are lists of my favourite and least favourite mini-games.

TOP 10 BEST MINI-GAMES
Asteroid Crash
Hammer Throw
Home Run Derby
Keepy Up
Monkey Race
Monkey Snowboard
Monkey Wars
Number Ball
Space Monkey Attack
UFO Capture

TOP 5 WORST MINI-GAMES
Banana Thief
Free Throw
Frog Ball
Monkey Bowling
Paper Sumo Fighter

TOP 5 MOST "BUGGY"/SENSITIVE MINI-GAMES
Banana Catch
Frog Ball
Monkey Bowling
Shepherd
Trombone

TOP 5 MOST BORING/TEDIOUS MINI-GAMES
Banana Thief
Disk Golf
Free Throw
Frog Ball
Paper Sumo Fighter

TOP 10 BEST MINI-GAMES FOR MULTIPLE PLAYERS
Alien Attack
Hovercraft Battle
Hurdle Race
Monkey Race
Monkey Squash
Monkey Wars
Number Ball
Red Light, Green Light
Simon Says
Space Monkey Attack

TOP 3 HARDEST MINI-GAMES
Alien Attack
Paper Sumo Fighter
Paraglider

BEST MINI-GAME
Monkey Wars

WORST MINI-GAME
Frog Ball



Head on over to Elite Scores if you're interested in seeing my best 
records.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9. FAQ

Q: Are you done the game?
A: I've seriously given up on the Main game - I've still been 
Unable to pass Ultra Heaven, 5 (the stage with the bumps), which is 
Arguably the hardest stage in all of Monkey Ball! Otherwise, yeah. 

Q: How far are you in the Main Game?
A: I've crowned all stages except Ultra Heaven and found all hidden 
bananas in Monkey Island and Jumble Jungle. I'm missing a few in 
all other worlds:
  - Smooth Sherbet: 5, 6 (Missing the visible one)
  - Detritus Desert: 7, 8
  - Pirates Ocean: 7
  - Cobalt Caverns: 7 (All Hidden)
  - Volcanic Pools: Bonus (Missing the last few at the end..)
  - Space Case: 4 (I think I have an idea of where it is) 5
     I also have 147/149 for Stage 2
  - Ultra Heaven: ALL (Haven't even CLEARED the world once.)

Q: How many pages is this guide?
A: As of Version 1.6, this guide is 34 pages in length.

Q: Who would you recommend this game to? I'm currently wondering if
I should purchase it.
A: I would recommend this to the following people: (a) fan of the
 series, (b) a person looking for a game with good replay value,
 (c) a person looking for a good game for groups of friends. This
 game may also be recommended to younger audiences as well.

Q: How long have you had this game?
A: I bought this before I even had a Wii as I'm a pretty big Monkey
 Ball fan: I've had it since December.

Q: Did you like this game?
A: DEFINITELY. It's a REALLY good game and it blew me away - even
 for a Monkey Ball game. I've played 1, 2, and Adventure and BB
 is the best game this series has ever seen. In terms of single-
 player, many complain that it is lacking since it only has 100
 stages but it really is extensive as the stages are very 
 challenging.
 
 Try beating the very last worlds before you say that the game is 
 "too easy" or it is "lacking" in some respects.

 The party games are REALLY good IMO, considering the previous 
 outings but many find them to be more tedious than anything else.

Q: What's the best mini-game in your opinion?
A: Look above. 

Q: Does it matter who I pick for the Party Games?
A: In some games like Monkey Race, yes, but for most of them, no.

Q: Is this game frustrating?
A: More times than not I'm afraid, especially in the Main Game. The
Party Games can be frustrating if you can't stand the somewhat
"erratic" controls. But the frustration you experience may or may
not turn you off but that shouldn't be a reason why you shouldn't
buy the game. 

Q: I don't want to get this game because I'll get sick of the Main
   Game and then I won't find any relief in the Party Games. I
   just don't know...
A: First off, here in Canada, I once saw SMBBB in a Best Buy flyer
 for 39.99. That's a VERY good price for this game, IMO. I bought
 my copy for 54.99. But anyway, critics have extremely exaggerated
 how "bad" the Party Games are. A lot of them are enjoyable, and
 they are great for party situations. If you're sceptical as to
 whether or not to buy this game, buy it. The Party Game's will be
 much more enjoyable when playing with friends and once you get a
 hang of the controls and are able to exploit the supposedly, 
 horrible controls, you'll find a lot of enjoyment with the 50 
 Party Games despite what many are saying. You may be swayed into
 believing them because of the messed-up controls on some of them
 so it may be advisable to rent it and see for yourself. But if you
 have the opportunity to play with friends, the replay value and
 fun factor in the Party Games will increase tremendously for some.

Q: Can you work on a guide with me?
A: Sure, I'd love to, just email me and let me know the specifics. 
 I may or may not decide to help depending on what the game is.

Q: Can I work on this guide with you? Pretty please!!!
A: Well, you can certainly contribute comments to my guide to 
 help me improve it but I'd like to keep this as an individual 
 project. Sorry, but thanks in advance.

Q: How can I show my appreciation/hatred for your guide?
A: Simply by rating it here on GameFAQS so I can know if I'm doing 
 a good job on this guide. 

Q: Your guide's not helpful at all! 
A: Well, that's quite a claim. If you have ANY discrepancies, be 
 sure to email me at the address shown below. I will be glad to 
 hear you out...just don't be silly about it and keep in mind 
 the effort that went into the making of this guide. 

Q: Have you played Rayman?
A: Yes I own both this and Monkey Ball. A lot of people are unsure
 if they should purchase Banana Blitz or Raving Rabbids, actually.

Q: Quick: Rayman or Monkey Ball?! 
A: I'm a big Monkey Ball fan but I've been an even longer Rayman 
 fan. I'm more devoted to Monkey Ball, so I bought it right away a 
 month after it came out. I bought Rayman 3-4 months after it came 
 out I believe. For 4 players, I can't recommend either cause I've 
 never tried either with more than one Wii-Remote (alternating, yes 
 but simultaneous, no). If you'll ALWAYS be playing by yourself, 
 I'd say Rayman. If you'll always have friends to play with and the 
 set of Wii-Remotes to play with all 4, I'd recommend both, 
 although I have no first-hand experience... Seemingly, Monkey
 Ball may provide a better experience because it has more games
 that feature SIMULTANEOUS gameplay versus Rayman which could've
 easily featured mini-games with Simultaneous gameplay but instead
 implemented ALTERNATING/TANDEM gameplay in a lot of games that
 should've otherwise been simultaneous. At the same time, Rayman
 has more games that ACTUALLY WORK, it has MORE MINI-GAMES, and
 it has more enjoyable mini-games. It's a tough decision which is
 why I ended up buying both as they're both really good games.

 Re: Rayman:
 Note that the game is one of the hardest to COMPLETELY master in 
 its genre (or any other game on the Wii for that matter, IMO). 
 Monkey Ball is VERY good also, it's just that I found more 
 replay value out of Rayman. If you want a quick rating see below. 
 'Till then await my reviews.

 And yes, I still play them regularly. They're some of the best 
 games on the Wii right now IMO, despite the arguments against them

Q: What are your opinions on (insert game name here)?
A: You'll know if I ever make an FAQ for one of the games, and 
especially for the Wii, it's more than likely I will. But roughly, 
for the games I've tried for the Wii:
 -Rayman: 9.5/10
 -Monkey Ball: 9/10
 -Barnyard: 8/10
 -Elebits: 9/10
 -SSX Blur: 9.5/10
 -Sonic and the Secret Rings: 8.5/10
 -Wii Sports: 8/10
 -Super Paper Mario: 7.5/10 (Rented it; made it to 8-3.
 -Happy Feet: 6/10
 -Rapala Fishing Tournament: 2/10
 -Tony Hawk's Downhill Jam: 8.5/10

Q: What game are you planning on getting next?
A: Wii Play (I DESPERATELY need another Wii Remote), Elebits then 
 SSX Blur. I would have gotten Sonic and the Secret Rings but 
 after I rented it, I decided not to get it anymore. And to think 
I was REALLY hyped up over that game..

Q: Would you ever buy Super Paper Mario?
A: You kidding me? Nah.. I'm not going to waste like 60 bucks (CDN)
 on that, considering I was near the end it the only replay value 
 I could foresee in gaining out of that game would be from the 
 exciting mini-games, but that won't captivate my interest for 
 too long... Don't get me wrong, I enjoyed the game along the way 
 and it's definitely a step in the right direction for the series, 
 but it's just not long enough to capture my prolonged attention 
 as I'm sure many others will agree.

Q: What's the best mini-game collection on the Wii market now?
A: VERY difficult question. Banana Blitz, Rayman, WarioWare and
 Mario Party 8 are all great! The best two for multiplayer would
 be WarioWare and Mario Party 8. The best two for 2 players would 
 be Banana Blitz and Rayman. The best game for 1 player would be 
 Rayman.

Q: You a big Sonic/Monkey Ball/Mario Party/Blinx/Rayman/Nintendo fan?
A: Yep (to all).

Q: What's in YOUR Wii Collection?
A: I currently own Monkey Ball, Rayman and Wii Sports. I've rented 
 quite a few games like: Barnyard, Super Paper Mario, Elebits, 
 SSX Blur, and Sonic and the Secret Rings. I just don't have the 
 money to buy games, that's all.

Q: Have you played all the Wii's mini-game collections?
A: If by that you mean Rayman, Monkey Ball, WarioWare SM, this,
 and the other games that feature mini-games as a secondary
 element (e.g, Barnyard), then yeah.

Q: Were you excited to hear Rayman Raving Rabbids 2 confirmed?
A: Unbelievably: I was more than ecstatic. I can't wait!!!

Q: Quick: Rayman or Monkey Ball?! 
A: I'm a big Monkey Ball fan but I've been an even longer Rayman 
 fan. I'm more devoted to Monkey Ball, so I bought it right away a 
 month after it came out. I bought Rayman 3-4 months after it came 
 out I believe. For 4 players, I can't recommend either cause I've 
 never tried either with more than one Wii-Remote (alternating, yes 
 but simultaneous, no). If you'll ALWAYS be playing by yourself, 
 I'd say Rayman. If you'll always have friends to play with and the 
 set of Wii-Remotes to play with all 4, I'd recommend both, 
 although I have no first-hand experience... Seemingly, Monkey
 Ball may provide a better experience because it has more games
 that feature SIMULTANEOUS gameplay versus Rayman which could've
 easily featured mini-games with Simultaneous gameplay but instead
 implemented ALTERNATING/TANDEM gameplay in a lot of games that
 should've otherwise been simultaneous. At the same time, Rayman
 has more games that ACTUALLY WORK, it has MORE MINI-GAMES, and
 it has more enjoyable mini-games. It's a tough decision which is
 why I ended up buying both as they're both really good games.

 Re: Rayman:
 Note that the game is one of the hardest to COMPLETELY master in 
 its genre (or any other game on the Wii for that matter, IMO). 
 Monkey Ball is VERY good also, it's just that I found more 
 replay value out of Rayman. If you want a quick rating see below. 
 'Till then await my reviews.

 And yes, I still play them regularly. They're some of the best 
 games on the Wii right now IMO, despite the arguments against them

Q: Which mini-game collections are better for single-player/ 
    multi-player?
A: Single-Player:
    * Rayman          *****
    * WarioWare       ****
    * Monkey Ball     ****
    * Mario Party 8   ***
    * Barnyard        ***
    * Secret Rings    **
   Multi-Player:
    * Rayman          *****
    * WarioWare       *****
    * Mario Party 8   *****
    * Monkey Ball     ****
    * Secret Rings    ***

Q: What are your opinions on (insert game name here)?
A: You'll know if I ever make an FAQ for one of the games, and 
especially for the Wii, it's more than likely I will. But roughly, 
for the games I've tried for the Wii, here's my rough opinion:
 -Rayman: 9.5/10
 -Monkey Ball: 9.5/10
 -Barnyard: 8/10
 -Elebits: 9/10
 -SSX Blur: 9.5/10
 -Sonic and the Secret Rings: 8.5/10
 -Wii Sports: 8/10
 -Super Paper Mario: 7.5/10
 -Happy Feet: 6/10
 -Rapala Tournament Fishing: 2/10
 -Tony Hawk's Downhill Jam: 8/10
 -WarioWare: 9.5/10
 -Wii Play: 5.5/10    < Happy Feet was more captivating. >_<
 -Mario Party 8: ???

Q: What's the best thing about WarioWare's multiplayer?
A: Bomb is the best game there. It's so much fun!! Ah, the 
 memories... (here I go again). Survival is next best. Balloon is one
 of the worst (Bungie Buddies was more enjoyable :P).

Q: What's the most you're willing to pay for (insert game here)?
A: I'd have to say (remember I'm Canadian):
 -Rayman: 49.99 (I paid this price)
 -Monkey Ball: 49.99 (I paid 54.99)
 -Barnyard: 39.99
 -Elebits: 59.99
 -SSX Blur: 49.99
 -Sonic and the Secret Rings: 39.99
 -Wii Sports: 19.99 (If on its own)
 -Super Paper Mario: 39.99
 -Happy Feet: 39.99 (Person in my family bought this for 59.99 >_<)
 -Rapala Tournament Fishing: 29.99 (Should be Budget definitely)
 -Tony Hawk's Downhill Jam: 39.99
 -WarioWare: 49.99
 -Wii Play: 45.99
 -Mario Party 8: 59.99

Q: What game(s) are you planning on getting next?
A: Wii Play (I DESPERATELY need another Wii Remote), then this,
  then WarioWare, then Elebits, then SSX Blur.

Q: Which is better SSX Blur or Tony Hawk DJ?
A: SSX Blur FTW. Tony Hawk Downhill Jam will have you bored with it
  after you've completed one character 100% as you'll lose interest
  in doing the same for ALL 11 characters. >_< Blur features a 
  similar style but it has better multiplayer and more incentive
  to keep playing.

Q: Are you going to try Big Brain Academy for the Wii?
A: Yeah! I never played it for the DS and it seems pretty good. And
  plus, it's a game my ENTIRE family won't object to me having. :P

Q: Would you ever buy Super Paper Mario?
A: You kidding me? Nah.. I'm not going to waste like 60 bucks (CDN)
 on that, considering I was near the end it the only replay value 
 I could foresee in gaining out of that game would be from the 
 exciting mini-games, but that won't captivate my interest for 
 too long... Don't get me wrong, I enjoyed the game along the way 
 and it's definitely a step in the right direction for the series, 
 but it's just not long enough to capture my prolonged attention 
 as I'm sure many others will agree.

Q: Which BGM track from Super Paper Mario did you like the best?
A: The Main Theme is stellar! I also love the music from the  
  "Brobot L-Type Battle", the Star Theme, "Gap of Crag", and the
  Themes of Tilt Island and Hammer Whacker. Certain parts of 
  Lineland Road, the Staff Credits and Gloam Valley are also
  enjoyable.

Q: Which BGM track from Sonic and the Secret Rings is the best?
A: The Palace That Was Found takes top marks, no doubt!!! No
   Way Through, second; Unawakening Float and The White of Sky tie
   for third. I actually didn't mind The Wicked wild that much. 
   The "worst" would probably be the Main Menu theme. Usually I 
   enjoy Main Menu themes but not that one...

Q: What's the best mini-game collection on the Wii market now?
A: Rayman and WarioWare are equally amazing!! I'm SO glad they're
 making a sequel to Rayman.

Q: What Wii games are you really hyped up for?
A: I'm REALLY stoked to finally try DDR for the first time with 
 Hottest Party. It sounds really cool. I'm also stoked over Mario 
 and Sonic at the Olympic Games, Animal Crossing, Super Mario 
 Galaxy and Brain Academy: Wii Degree (never tried as I don't 
 have a DS so it'll be interesting for me to try it). I may give 
 NiGHTS for the Wii a try but as I've only played him in Riders, 
 I'm not a huge fan... Also, recently, my interest in Strikers
 Charged has greatly renewed after watching the video that showed
 off the online potential of the game. I'm also DYING to play
 Rayman Raving Rabbids 2! I can't wait!!! So with all these, by way
 of comparison, here's how excited I am for the following upcoming
 games:
  * NiGHTS: 7/10
  * DDR Hottest Party: 10/10
  * Mario and Sonic at the Olympic Games: 10/10
  * Rayman Raving Rabbids 2: 10/10
  * Animal Crossing: 8/10
  * Galaxy: 9.5/10
  * Brawl: 8/10  (Renewed interest)
  * MY Sims: 8.5/10
  * Tony Hawk Proving Ground: 8/10
  * EA Playground: 8.5/10
  * Boogie: 7.5/10
  * Mario Strikers Charged: 9.5/10 (Even more interest)

Q: What games do you want to try next? 
A: Kororinpa and maybe Excite Truck. Otherwise, I'm going to wait
   until Strikers comes out here before I rent another game maybe. 
   Besides, Mario Party 8 will keep me occupied for a LONG time. :D

Q: Aren't you on TSC?
A: Yep! C'mon over to The Sonic Center for Sonic Competition if 
 you're interested. And, also, I'm currently contemplating adding
 mini-games to the site for competition for world records
 by means of a special designated sub-site, for people to compete
 in a variety of mini-games from games like Mario Party, Sonic and 
 the Secret Rings, Super Paper Mario, and many others.

Q: Did/Do you like Sonic Shuffle?
A: I LOVED it. I'm DYING for a sequel. Stupid critics who shot the 
   game down so much... It's SO incredibly underrated.

Q: Aren't you on EliteScores as well?
A: Yep! Recently joined. Currently proud of my Banana Blitz scores.
Head on over if you're interested in Monkey Ball or other 
Competitions for Wii games like Wii Sports, Wii Play, Trauma
Center, and now, Kororinpa!

Q: Weren't you head of a union over on GS...?
A: Yep... Surprised people still remember. Bet they'll be glad to 
 know I have so many world records for Sonic Riders now! :D

Q: Is Canadian currency almost equivalent to the US Dollar?!
A: Yep, it's getting there. It's over 92 cents right now I believe.

Q: Weren't you that guy that loves ReBoot/Sonic Shuffle/Blinx?
A: Yes, yes. All me. Someday Shuffle will have a sequel; or at 
 least a new Party Game (not SATSR-type: exclusively Party) would 
 be REALLY nice. And I've still not given up on ReBoot either.

Q: What's your current favourite character theme from a game ever?
A: I'd have to say Dreams of an Absolution from Sonic the Hedgehog. 
 I love the Normal version, the Original version (the non-vocal 
 one found by a hack of the game), and the K-Klub Remix. The LBJS 
 Mix is a good one too but I don't like it as much as I used to. 
 I like certain parts of the Nightlight Remix but it's not as good.
 And no, I've never tried the game... it's too bad I can't. Always 
 wanted to play Wave Ocean. :) I love the Palace That Was Found 
 from Sonic and the Secret Rings and No Way Through is second best.
 There are a lot of others too.

Q: What FAQ's can we look forward to soon?
A: Dunno. Trying to work on my older ones ATM I guess.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10. Acknowledgements/Final Statements

Thanks to:

-My fingers, for typing this guide
-GameFAQS, for hosting it on their site
-The developers, SEGA, for making such a stellar game!!
-EliteScores, for providing a place for me to realize the true
 potential of my rankings. 
-TSC, for continuing to rock!
-You, for reading my guide


I hope you enjoyed my Walkthrough! Why not rate it when you're
done? Thank you in advance. For any questions and/or concerns
you have with this guide, email me at:

          " knucklessonic8@gmail.com "

NO OTHER EMAIL WILL BE ACCEPTED UNLESS YOU PUT THE SUBJECT AS:
  
              "Super Monkey Ball: BB Walkthrough" OR
              "Banana Blitz Walkthrough" OR
              "SMBBB Walkthrough"


Please DO NOT send me Spam, viruses, etc. and please write 
properly so I can understand what you're trying to say! 



Otherwise, I hope you were helped from this guide.