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    Fire Soul Location Guide by Angnix

    Version: 1.23 | Updated: 04/21/07 | Search Guide | Bookmark Guide

                        
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    (yes, it is just the O from Sonic from my other guide changed a 
    little... >_>;)
     
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Sonic and the Secret Rings
    Fire Soul Location Guide
    Version: 1.23 4/21/07 
    By Angnix (Angela Petersen)
    angnix@gmail.com 
    Wii #7035-3047-5500-7479 (e-mail me and I might add you...)
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Help Me Out!
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you help me with this guide, your name will go in the Special 
    Thanks Section forever. 
    The more you help out with this guide or give me suggestions, the 
    better it will be!
    
    Where I currently need help:
    
    Some Fire Souls seem "out-of-order" in-level, for example you 
    encounter the one the game identifies as 2 before you find 1, so 
    any of these switched Fire Souls you notice.
    
    Any errors.
    
    If there is an easier way to get a Fire Soul, tell me.
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Special Thanks:
    ~*~*~*~*~*~*~*~*~*~*~*~
    GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't 
    record the numbers to unlock certain things, so yeah, I looked 
    them up.)
    
    Cody and Darren- Telling me how to get the last two Fire Souls in 
    Night Palace 1. Oh well, I had to be told how to get a couple of 
    Silver Medals in Sonic 06 also... don't tell anyone... 
    
    Farid- Pointing out that in Levitated Ruin 9, the one I said was 1 
    was in fact 2, and vice-versa.
    
    Phelix- Easier way to get Fire Soul 2 in Night Palace 9.
    
    Kevin- Pointing out I had the Fire Souls in the wrong order for 
    Sand Oasis 9.
    
    Someone...(I can't find their e-mail) how to jump to some of the 
    Fire Souls in Skeleton Dome that use the spinning springs during 
    Time Break.
    
    Pete- Another methoid for Pirate Storm 
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Legal Notes:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    This guide cannot be placed on any site without my permission. 
    Sonic
    and all related characters copyright Sonic Team/Sega.
    
    Sites with permission to post any of my FAQS:
    www.GameFAQS.com (This is the major site I update to)
    www.Neoseeker.com
    www.cheathappens.com
    faqs.ign.com
    www.cheats.de
    www.supercheats.com
    www.wogaming.com
    1up.com
    www.gamerstemple.com 
    http://www.gameplayworld.com
    http://www.cheatcc.com
    www.spong.com
    GamerHelp.com
    GameSlander.com
    www.7cheats.de
    www.mogelgott.de
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    VERSION 1.23 IS HERE!!!
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    A Fire Soul Location Guide was wanted, so I made one. Remember, 
    some Fire Souls cannot be grabbed unless you obtain a certain 
    skill.
    
    Enjoy!
    
    1.2: 
    Added Unlock info for Ring Skills needed to Get Fire Souls, an 
    easier method to get Fire Soul 2 in Night Palace 9 sent in by 
    Phelix, also a general re-read and tweaking.
    1.21:
    Kevin pointed out to me that I had the Fire Souls in the wrong 
    order for Sand Oasis 9, so I fixed it.
    Also for the Fire Souls in Skeleton Dome that normally require 
    Time Break to hit a spring and to find them in a cage, you can 
    jump to the cage from a higher platform instead of using the 
    spinning springs below, it's takes less of your Soul Gauge that 
    way.
    1.22:
    I noticed I messed up the numbering for Sand Oasis 9 after I fixed 
    the order, also a little comment about how all Fire Souls are 
    easier to see during Time Break.
    1.23:
    I small error I noticed for Levitated Ruin 9, Fire Soul 3, it's 
    Fire Soul 1, not 2 that number 3 is near...
    Also, a much simpler way to get the 3rd Fire Soul in Pirate Storm 5, 
    submitted by Pete.
    Plus since I was bored (Saturday night, but I have a bad cold and 
    no body seems to want me to come along with them anywhere...), I re-
    read the entire thing and fixed up/tweaked things.
    And just for fun added my Wii number.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    Table of Contents:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    1. Fire Soul Introduction/Tips
    
    2. Sand Oasis
    2.a. Sand Oasis 1: Go for the Goal
    2.b. Sand Oasis 2: Diehard Challenge
    2.c. Sand Oasis 5: Special Challenge
    2.d. Sand Oasis 6: Diehard Challenge
    2.e. Sand Oasis 9: Special Challenge
    2.f. Sand Oasis 10: Collect Rings
    
    3. Dinosaur Jungle
    3.a. Dinosaur Jungle 1: Go for the Goal
    3.b. Dinosaur Jungle 2: Diehard Challenge
    3.c. Dinosaur Jungle 5: Rampage!
    3.d. Dinosaur Jungle 6: Stealth Attack
    3.e. Dinosaur Jungle 9: Special Challenge
    3.f. Dinosaur Jungle 10: Special Challenge
    
    4. Evil Foundry
    4.a. Evil Foundry 1: Go for the Goal
    4.b. Evil Foundry 2: Diehard Challenge
    4.c. Evil Foundry 5: Beat the Clock
    4.d. Evil Foundry 6: Stealth Attack
    4.e. Evil Foundry 9: Rampage!
    4.f. Evil Foundry 10: Collect Rings
    
    5. Levitated Ruin
    5.a. Levitated Ruin 1: Go for the Goal
    5.b. Levitated Ruin 2: Rampage!
    5.c. Levitated Ruin 5: Special Challenge
    5.d. Levitated Ruin 6: Diehard Challenge
    5.e. Levitated Ruin 9: Rampage!
    5.f. Levitated Ruin 10: Beat the Clock
    
    6. Pirate Storm
    6.a. Pirate Storm 1: Go for the Goal
    6.b. Pirate Storm 2: Head to Head
    6.c. Pirate Storm 5: Rampage!
    6.d. Pirate Storm 6: Hands Off
    6.e. Pirate Storm 9: Diehard Challenge
    6.f. Pirate Storm 10: Stealth Attack
    
    7. Skeleton Dome
    7.a. Skeleton Dome 1: Go for the Goal
    7.b. Skeleton Dome 2: Hands Off
    7.c. Skeleton Dome 5: Rampage!
    7.d. Skeleton Dome 6: Diehard Challenge
    7.e. Skeleton Dome 9: Special Challenge
    7.f. Skeleton Dome 10: Rampage!
    
    8. Night Palace
    8.a. Night Palace 1: Go for the Goal
    8.b. Night Palace 2: Head to Head
    8.c. Night Palace 5: Rampage!
    8.d. Night Palace 6: Stealth Attack
    8.e. Night Palace 9: Diehard Challenge
    8.f. Night Palace 10: Hands Off
    
    9. Questions?
    
    10. Version History
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    1. Fire Soul Introduction/Tips
    ~*~*~*~*~*~*~*~*~*~*~*~
    These Red Fiery Rings appear in certain Missions and unlock things 
    in Party Mode. You can easily tell if there are Fire Souls in that 
    missions because there will be three small white lines to the 
    right of the Mission Title representing the three Fire Souls in 
    that Mission.
    
    When you grab a Fire Soul, you need to finish the Mission you are 
    in. Don't worry about dying if you have a Fire Soul, you will keep 
    it, but don't just hit Restart from the Pause menu or you will 
    loose it. In some Missions you can fail, like "Don't collect 
    Pearls" and "Don't Defeat an Enemy" you can fail the mission by 
    not meeting the Objective, but even if you get the "Mission 
    Failed" Screen, you will still keep any Fire Souls you have found 
    if you choose Next instead of Retry.
    
    The three Fire Souls in the Mission Select Screen appear in order, 
    so if you only picked up one or two, you can look back to see 
    which slot is empty on the screen and figure out roughly where in 
    the level you need to go back to find it, or which number you need 
    to look up in this guide. But occasionally the numbering is messed 
    up, so be on guard.
    
    Some Fire Souls only appear and are collectable during Time Break, 
    but usually in spots where you would normally use Time Break, or 
    in Empty Cages during Time Break. Also some appear in objects only 
    breakable with Speed Break.
    
    Skills Needed to Get Certain Fire Souls:
    ~*~*~*~*~*~*~*~*~*~*~*~
    Soul Gauge- Beat Evil Foundry 1
    H-Expand- Lv. 12
    Splash Jump- Lv. 42
    Fire Lock-on- Evil Foundry 5 Gold Medal
    *Sub S-Search- Lv. 44
    *Slowed Search- 45 Silver Medals
    *Doesn't matter which one of these you get
    
    The things unlocked with Fire Souls in Party Mode:
    ~*~*~*~*~*~*~*~*~*~*~*~
    (I got these from GameFAQs, and the numbers are close, but might 
    be a little off based on some of my counts...)
    Aim! Big Crossbow: 6
    Sink 'em! Pirate Ship: 12
    Row! Canoe Race: 18
    Reel! Battle Fishing: 24
    Shadow: 30
    Thrust! Bone Knight: 36
    Cream: 42
    Cross! Balance Race: 48
    Watch out! Trap: 54
    Put it out! Big Fire: 60
    World Bazaar: 69
    Fly! Ptero-rider: 78
    Silver: 87
    Spin! Propeller Race: 96
    Blaze: 105
    Extreme Difficulty: 114
    Final X Adventure: 126
    
    
    NOTE: Sometimes two Missions in the same World have the same name, 
    don't get confused! Make sure you count down the list to the 
    correct Mission.
    
    
    Tips:
    ~*~*~*~*~*~*~*~*~*~*~*~
    There is a Skill that allows you to Homing Attack Fire Souls 
    called Fire Lock-on. You receive it by getting a Gold Medal in 
    Evil Foundry Mission 5. Beat the Clock! 
    Some Fire Souls seem to require this ability to grab them or at 
    least to make it easier, but this makes all Fire Souls easier to 
    obtain.
    
    Other common Skills that Fire Souls often need are Soul Gauge, 
    Splash Jump and Slowed Search. 
    A list of how to get these skills appears earlier in the guide.
    
    If you are just going though a mission looking for Fire Souls, you 
    might not want to put much speed on your Ring at all so you can 
    search easier, but put more agility and Homing Attack increase 
    skills and similar things that will help you reach Fire Souls 
    easier, especially since many Fire Souls need specific Skills and 
    it's nicer if you already have that skill equipped when you first 
    find it.
    
    Fire Souls that are in plain sight but seem unreachable are either 
    reachable with a spring or some other level object nearby that is 
    often hidden itself, or you need another Ring Skill to grab it 
    later on.
    
    Catapults sometimes have to be purposefully undershot to reach 
    Fire Souls by having them in the up or mid position when you jerk 
    the wiimote, or sometimes a spring, launch pad or switch has to be 
    avoided.
    
    Sometimes, a Fire Soul seems to be placed where if you get it you 
    will Fail the Mission. Don't worry about this, just grab the thing 
    and fail the mission, you will still have your Fire Soul if you 
    press the 1 button afterwards.
    
    During Collection Type Missions, such as Rampage! And Collect 
    Rings, the Fire Souls are often near the end of the Mission and 
    sometimes it's a challenge not to end the Mission before you reach 
    the Fire Soul.
    
    Many Fire Souls are sneaky, look for them in:
    Hidden Areas, often opened up by a switch
    
    Blocks broken only by a certain group of enemies
    
    Inside Breakable Objects, including those only broken by Speed 
    Break
    
    On Invisible Rails or above Invisible Springs(which are sometimes 
    at the end of a rail)
    
    Out of sight but gotten by hitting a certain spring or other level 
    object/enemy or something behind something else blocking it from 
    view.
    
    By using the Catapult differing ways.
    
    During Time Break some will suddenly appear and are only 
    obtainable then. As I said above, check not only areas where you 
    would normally use Time Break, but also random empty cages. 
    Also, all Fire Souls keep their color during Time Break and stand 
    out like a sore thumb.
    
    Near other things in the level that are about the same color as a 
    Fire Soul (I swear they put Fire Soul colored things in some 
    levels on purpose)
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2. Sand Oasis
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.a. Sand Oasis 1: Go for the Goal
    Find King Shahryar!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Ring Skill Needed: Splash Jump(Lv. 42)
    After a section on paths over the water, you will find a Spiky 
    Ball floating over a switch. Carefully press the switch and two 
    high pillars rise up. You need to use Splash Jump to get over them, 
    then use a quick Jump Cancel to land on top. A line of enemies 
    will appear up there, Homing Attack to the Fire Soul.
    
    FS #2:
    Inside the fiery building, clearly seen floating in the air above 
    flames surrounded by pearls.
    
    FS #3: 
    After Shahra says "Just past that pier is the town", there is a 
    bridge with two brown paths. If you look between the paths, there 
    is a lower rail below. Jump down and land on that rail and an 
    invisible spring at the end of it will send you into a Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.b. Sand Oasis 2: Diehard Challenge
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Defeat the very first enemy in the mission, and a block will open 
    to your right revealing a spring to the Fire Soul.
    
    FS #2:
    Room with fire pillars circled by spiky balls, it's in front of 
    the second fire.
    
    FS #3: 
    Clearly seen in the middle of the ramp with spiky balls falling 
    down.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.c. Sand Oasis 5: Special Challenge
    Don't Break the Jar!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Clearly seen to the left on top of a jar after the fire room. (Try 
    jumping over it then a Jump Cancel, don't worry if you break the 
    jar and fail the mission, you'll still have it.)
    
    FS #2:
    On the edge of the path where you have to jump and hit two purple 
    enemies over the water.
    
    FS #3: 
    Appears out of the magic rocks in front of the Goal when you 
    defeat the last three enemies.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.d. Sand Oasis 6: Diehard Challenge 
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Before the first enemy to the left, there are two jars in front of 
    a spiky ball and a jar behind it. Break the jar behind it to find 
    the Fire Soul.
    
    FS #2:
    After crossing that dangerous water gap with disappearing enemies... 
    there is a rail to your right with a spiky ball on the end, grind 
    it and well run into the spiky ball while getting it... so what?
    
    FS #3: 
    Water's edge, to the far left on the other side of a spike trap.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.e. Sand Oasis 9: Special Challenge
    Break 5 jars!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Tip: Don't break the first 5 jars, the Fire Souls are found 
    further into the Mission.
    FS #1:
    Clearly seen in a cage surrounded by spikes.
    
    FS #2: 
    Clearly seen in a ring of pearls in a spike trap.
    
    FS #3:
    Section with cages on top of stones behind fire pillars, in the 
    fourth cage.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    2.f. Sand Oasis 10: Collect Rings 
    Collect 99 Rings!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Don't collect first 99 Rings. Also this level loops, but it also 
    has identical sections, so it doesn't end as soon as you think it 
    does, the last two Fire Souls are really deep into the mission.
    FS #1:
    Clearly see above path floating in pearls.
    
    FS #2:
    First flame pillar section, between the third and fourth ones.
    
    FS #3: 
    Second flame pillar section, to the left of the last one.
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3. Dinosaur Jungle
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.a. Dinosaur Jungle 1: Go for the Goal
    Follow the Pterosaur!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    When the path splits, go to the left and don't hit the boost ramp. 
    When you get to the first flower enemy, after you defeat it you 
    will see a jump carpet up ahead, Jump on that one and then the 
    next one to jump high enough to see a Fire Soul in a cage, just 
    keep using Homing Attack on the carpet to jump high enough to 
    lock-on to and Homing Attack the cage.
    
    FS #2:
    Not long after Fire Soul 1, you will see a genie enemy on top of a 
    little green platform. Homing Attack it and two other enemies to 
    break a magic block on another platform up ahead. It reveals a 
    catapult you have to Homing Attack to. Activate the catapult while 
    in the lowest position to get the farthest jump. You will 
    automatically bounce off a bunch of things and end up hitting a 
    Fire Soul on top of a jump carpet.
    
    FS #3: 
    Log ride in the cave, clearly see up ahead between two rock 
    pillars. You will probably get hit by spiky balls soon after 
    getting it, but you'll still have it if you fall into the water 
    and die. You might have to try to get it more than once. If you 
    have your Soul Gauge, Time Break can help.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.b. Dinosaur Jungle 2: Diehard Challenge
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Log ride in the cave, far left by a rock pillar with a spiky ball 
    circling it. You will probably fail the mission because the ball 
    will probably hit you, but don't worry!
    
    FS #2:
    Clearly seen floating in the air beyond a log, it's on an 
    invisible rail, so just jump for it.
    
    FS #3: 
    Ring Skill Needed: Soul Gauge
    You will come to two enemies in front of an empty cage. Use Time 
    Break to reveal a hidden Fire Soul in the cage.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.c. Dinosaur Jungle 5: Rampage! 
    Defeat 10 Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Tip: Back Step Ring Skill required to finish level.
    FS #1:
    Helpful Skills: H-Expand and similar, Fire Gaze, Fire Lock-on.
    After the first couple of enemies, there are a couple of Winged 
    Treasure Chests. Smash the second one, then carefully jump until 
    you lock-on to a high cage with a Fire Soul in it. You don't have 
    to try to jump to the small platform to your right. 
    There is a tendency to fall off after smashing this cage and it's 
    a little far of a jump, so it's best to have a H-Expand or similar 
    skill and use a Jump Cancel after smashing the cage, Fire Gaze to 
    smash the cage, or have Fire Lock-on Skill.
    
    FS #2:
    At the boost ramp after Fire Soul 1, jump clear over it instead of 
    on it to find a hidden spiral path with a Fire Soul.
    
    FS #3: 
    Ring Skill Needed: Soul Gauge(Beat Evil Foundry 1)
    First, make sure to Homing Attack up three springs with spikes on 
    the other side to a switch high above under a Winged Treasure 
    Chest, you need to hit this switch to make the dinosaur up ahead 
    move and change the path. After the dinosaur, there are a bunch of 
    little rocks on the path, use Speed Break in front of the last 
    rock to reveal a Fire Soul. You might want to plan on canceling 
    Speed Break very quickly in case Sonic speeds past it.
      
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.d. Dinosaur Jungle 6: Stealth Attack 
    Don't Defeat Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    When you are in the first Air Launcher, get out of it when the 
    hoop is big so you don't end up jumping into the second one. Land 
    below and when you are on the dinosaur you will see the Fire Soul 
    over the Fire Genie. You will have to attack the genie to get it, 
    but if you just attack it once, you will not fail the mission 
    since it is a multi-hit enemy.
    
    FS #2:
    Above the first flower enemy, go ahead and attack the flower.
    
    FS #3: 
    First carefully hit the switch under Fire Soul #2 the flower is on 
    to change the path ahead. Further into the Mission following this 
    path, you will be in a very tricky Air Launcher pointing straight 
    up. High above it is a Rich Ring(huge silver ring) and an enemy. 
    If you launch out of it too soon, you just simply won't go high 
    enough and end up back into the launcher, but if you activate it 
    when the launcher is very tight and go too high you will kill the 
    enemy and fail the mission. So launch yourself when the launcher 
    is almost but not quite the smallest so you grab the Rich Ring and 
    not kill the enemy. When you get that Rich Ring, a spring appears 
    in the launcher and you fall down into it through a bunch of rings 
    that suddenly appear. Later on, when you land on the green 
    platform with winged treasure chest up ahead, you just simply need 
    to go backwards a bit to hit a Fire Soul behind you.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.e. Dinosaur Jungle 9: Special Challenge 
    Smash 5 Genie Eggs!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    First catapult, launch it from the ground.
    
    FS #2:
    After the first log ride in the Flying pot, get off of it below 
    the spring to go on the lower path. First log ride after that, 
    it's behind the first rock, to the left. Remember you can break 
    through that rock to get to it.
    
    FS #3: 
    Helpful Ring Skill: Fire Lock-on
    Second log ride after the flying pot, make sure to tilt the 
    wiimote to the left to get on the left-most path. When on the 
    dinosaur a group of enemies appear, Homing Attack them to reach 
    the Fire Soul, Fire Lock-on Skill helps a lot here, but you can 
    get it without that skill if you are careful.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    3.f. Dinosaur Jungle 10: Special Challenge 
    Get the Pterosaur Egg!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    First Log Ride, behind the rock to the far left, smash through the 
    rock to grab it.
    
    FS #2:
    After the first log ride in the Flying pot, get off of it below 
    the spring to go on the lower path. Second log ride after that, 
    make sure to tilt the wiimote to the right to get on the right 
    hand path. When you get to the catapult, make sure to undershoot 
    it by firing from the up position to land on the platform with the 
    Fire Soul.
    
    FS #3: 
    Required Ring Skill: Soul Gauge(Beat Evil Foundry 1)
    After the first log ride in the Flying pot, get off of it below 
    the spring to go on the lower path. Second log ride after that, 
    make sure to tilt the wiimote to the LEFT to get on the left hand 
    path. (you should loop back through here after getting Fire Soul 
    #2 also.) There will be a huge cactus in the middle of the path, 
    use Speed Break in front of it, then cancel quickly and backtrack 
    to get the Fire Soul if you have to. If you don't, you might have 
    to loop through the level again!
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4. Evil Foundry 
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.a. Evil Foundry 1: Go for the Goal 
    Head for the Center!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Helpful Ring Skill: Fire Lock-on
    First enemy in the mission is a giant robot. Jump onto the barrels 
    in front of it. Then wait until the enemy is closest to you, then 
    jump and Homing Attack it. When you bounce off the enemy, you will 
    see the Fire Soul above it surrounded by pearls. It's a lot easier 
    to grab with Fire Lock-on skill.
    
    FS #2:
    After the first hallway with fans and stuff, there is a giant 
    robot enemy. Attack it from high up on a pillar to make it fall 
    down, and a nearby pillar will also fall down, revealing a spring 
    leading to a Fire Soul. I think you can also use Splash Jump to 
    reach it before the pillar falls down.
    
    FS #3: 
    Not long after Fire Soul 2, you will come to a gap crossed by two 
    rails, there is a lower part of the level below. You need to get 
    on the right-most rail, I find it easier just to jump to it than 
    to try to get on it from the left rail. At the end of that rail is 
    a spring and another rail, beyond that is a giant robot enemy. 
    Either jump on the enemy's head from the rail, or from the barrels 
    next to the rail. When the enemy falls down, it will bridge a gap 
    with a Fire Soul in it.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.b. Evil Foundry 2: Diehard Challenge 
    Don't get Defeated! 
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    At the very beginning, jump on a series of robot enemies up to a 
    Jump Carpet, then from the Carpet to a Fire Soul in a cage. (hint, 
    sit her for a few seconds for something else...)
    
    FS #2:
    When the little furnaces fall onto your path, it's underneath the 
    third one. Ouch! Touch the furnace near the Rich Ring to grab it... 
    or better yet get on the rail and grab it before the furnaces fall 
    down if you can.
    
    FS #3: 
    When running up the wall toward the Goal, it appears in the very 
    last spiky obstacle as it moves upward, so you have to plan on 
    running smack into it.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.c. Evil Foundry 5: Beat the Clock! 
    Find the Exit in Time!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Tip: You have 180 seconds
    Also, get a Gold Medal here to get the Fire Lock-on Skill!
    FS #1:
    Ring Skill Needed: Soul Gauge
    After the ledge part (or if you skipped the ledge part with the 
    secret shortcut...) In the large room, get past the first gap. Now 
    listen carefully! Use Jump Cancel to land on top of the two Rich 
    Pearls, then quickly charge up a jump and before letting the jump 
    go hit Time Break! While slowly sailing through the air wait until 
    the red marker appears, than Homing Attack the enemy, then quickly 
    go for the hanging debris behind it to reach the Fire Soul. If you 
    don't activate Time Break from this far back, the debris will fall 
    before you can get to it, putting this Fire Soul out-of-reach.
    
    FS #2:
    Above two enemies in the narrow red hallway, just attack the 
    enemies to get it.
    
    FS #3: 
    Last Air Launcher, clearly seen up ahead. Launch just as the 
    launcher is at it's tightest.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.d. Evil Foundry 6: Stealth Attack 
    Don't Defeat Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Helpful Ring Skill: Fire Lock-on
    In the air above an enemy after the first spiral staircase. Jump 
    from the higher barrels to reach it. Don't worry if you end up 
    smashing the enemy.
    
    FS #2:
    Ring Skill Needed: Soul Gauge
    After the dangerous spiky air launcher part... there is an empty 
    cage below an enemy and behind another spinning enemy. It's best 
    to try to first break the cage (hard to do because you are more 
    likely to hurt the enemy first and fail the mission) or have a lot 
    of Soul, because you need to use Time Break to expose a hidden 
    Fire Soul in that cage and have Time Break last long enough to 
    break the cage and then grab the Fire Soul.
    
    FS #3: 
    Among the pillars before you reach the Goal, there are three 
    switches. Press all three to make Winged Treasure Boxes appear. 
    Homing Attack up them to reach a Flying Pot with a Fire Soul 
    hidden inside.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.e. Evil Foundry 9. Rampage! 
    Defeat 20 Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Obviously don't defeat the first 20 when getting these.
    FS #1:
    Second hallway full of hot fans, to the left of the second fan.
    
    FS #2:
    After Fire Soul 1 and in a room with a giant robot, you will find 
    a catapult. Fire it from the lowest position, and then don't land 
    too carefully and fall down a hole to a room below. When you land, 
    simply back up to find a Fire Soul behind you.
    
    FS #3: 
    Not far after Fire Soul 2, after hitting one of three springs, you 
    will see a huge gap spanned by a rail with more of the level below. 
    Hit the first enemy to start grinding the long rail, and 
    eventually near the end you will see a Fire Soul floating in the 
    air. It is actually on an Invisible Rail, to grab it attack the 
    last enemy that appears in this area to land on the rail.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    4.f. Evil Foundry 10. Collect Rings 
    Collect 99 Rings!
    ~*~*~*~*~*~*~*~*~*~*~*~
    If you want to make it far enough to get the Fire Souls, avoid the 
    Rings like a madman, that might actually take very careful 
    maneuvering, especially for the last one...
    FS #1:
    First hallway with rails and doors, it's behind the second to the 
    last spiky door before the end of the hallway, the left hand side.
    
    FS #2:
    Helpful Ring Skills: H-Expand, Turbo Jump
    After the room full of treasure chests, you will come to three 
    springs. Hit the right-most spring then do a quick Jump Dash to 
    land on a narrow platform with an enemy. Attack that enemy, then 
    charge up a jump so you can hit the next enemy up ahead, repeat 
    and then finally you will make it to the other side where a Fire 
    Soul is waiting for you.
    
    FS #3: 
    Helpful Ring Skill: Hard Brake (I think)
    HARMFUL Ring Skill: Grind Speed Enhancers.
    Hard to get! It's at the very end of the looped course, you will 
    even see it behind you when you first start. Before you reach the 
    goal of this course, you first need to avoid a ton of Rings to get 
    this far. On top of that, it's frustrating because if you hit the 
    Goal, the Mission ends and on top of that there are Rich Rings 
    near the Fire Soul, so you need to have a really low number of 
    Rings. Finally, you will find yourself coming off a Boost Ramp and 
    on an Invisible Rail. You need to BRAKE LIKE CRAZY to fall off the 
    rail and fall down below just in front of the Fire Soul, keep the 
    brake pressed down, then back up away from the Goal.  
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5. Levitated Ruin
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.a. Levitated Ruin 1: Go for the Goal 
    Find Sinbad!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    In the area where Shahra says "Watch out for those spikes, Sonic!" 
    are several rails. Try to get on the left-most set of Rails, you 
    will have to charge a jump and Homing Attack an enemy at one point, 
    to reach a higher area with a switch. Hit the switch to make a 
    spring appear that will send you into a Fire Soul.
    
    FS #2:
    Ring Skill Needed: Soul Gauge
    When you land after getting Fire Soul 1 or just simply going 
    through the level the normal way, you will be trapped in a room 
    with a gargoyle. Defeat the gargoyle first, then use Time Break in 
    the room, you will see a Fire Soul appear on the pedestal the 
    gargoyle was sitting on.
    
    FS #3: 
    After the first time chasing the gargoyle through the air, you 
    will come to one set of rails, then some enemies in front of a 
    magic stone, IGNORE THEM! Go past here to the next set of rails, 
    the Fire Soul is on a rail to the far left.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.b. Levitated Ruin 2: Rampage! 
    Defeat 1 Enemy! 
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Behind where you start, so just backtrack.
    
    FS #2:
    In the air, you will probably hit it as you swing the rope.
    
    FS #3: 
    Helpful Ring Skill: Fire Lock-on(EF5 Gold Medal)
    Near the 1 enemy in this mission after you jump off the rope at 
    full swing. I would highly recommend Fire Lock-on, I got it 
    without it somehow, but it's really hard to!
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.c. Levitated Ruin 5: Special Challenge 
    Open Sinbad's Cage!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Helpful Ring Skill: Fire Lock-on(EF 5 Gold)
    Clearly seen below a rope in the second tower. I would recommend 
    jumping at the rope, but waiting for Fire Lock-on to home in on 
    the Fire Soul instead of the rope.
    
    FS #2:
    In the third tower, there is a switch between two spiky balls. 
    Jump over the first ball then use a Jump Cancel to land on the 
    switch. A spring will appear and send you into a series of Air 
    Launchers facing straight upwards, make sure to especially launch 
    the third one as far as possible to get a Fire Soul.
    
    FS #3: 
    It's on the side of the wall outside the fourth tower. Use the 
    catapult, you have to be careful and fire it at mid-level when the 
    giant spiky ball is not in the way and you might have to back up 
    some once you land.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.d. Levitated Ruin 6: Diehard Challenge 
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Ring Skill Needed: Soul Gauge
    Make sure to open a treasure chest to get Pearls. After the first 
    narrow ledge there is a switch that activates a spring. Before 
    hitting this switch, use Time Break and the spring that appears on 
    the switch will send you into a hidden Fire Soul.
    
    FS #2:
    Easily seen in front of a spiky ball after getting Fire Soul 1.
    
    FS #3: 
    Helpful Ring Skill: Fire Gaze
    A little tricky... what you need to do is actually go back to the 
    beginning of the level, to do that jump over the switch near Fire 
    Soul 2, then when you get to the switch that sent you into Fire 
    Soul #1 jump over it instead! There is a spring/switch on the side 
    of the wall, Homing Attack that to make enemies and a new spring 
    appear at the very  bottom of the tower. Attack the enemies 
    carefully, it's best to use Fire Gaze here because of the other 
    spring and hit the spring that is under them. Now you will be in 
    an air launcher, launch strongly out of it to get the Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.e. Levitated Ruin 9: Rampage! 
    Defeat 20 Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    (Note, you actually see it further in the level than 2) 
    Immediately after chasing the second gargoyle through the air (the 
    one with the purple path), move backwards until you hit the Fire 
    Soul.
    
    FS #2:
    (Note, you actually see this one before 1)
    First rip-cord to the far left, you need to tilt the wiimote back 
    and fourth to get enough momentum to lean that far over to get it. 
    You might have to try a few times.
    
    FS #3: 
    A little further down the path from Fire Soul 1, clearly seen on 
    the far left on top of a pedestal. 
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    5.f. Levitated Ruin 10: Beat the Clock 
    Finish Within 90 seconds!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Required Ring Skill: Soul Gauge
    Defeat the first group of enemies to collect Pearls, then you will 
    come to a small tan cracked rock, activate Speed Break in front of 
    it to bust it open.
    
    FS #2:
    Very Helpful Ring Skill: Fire Lock-on
    In the tower, clearly seen in the air after defeating two enemies. 
    If you have Fire Lock-on, it's simple to grab, or you can 
    precisely time a Jump Cancel.
    
    FS #3: 
    Very Helpful Ring Skill: Fire Lock-on
    Higher in the tower, clearly seen floating above a spiky ball. 
    Charge up a jump to get it, Fire-lock On will allow you to Home in 
    on it easier without hitting the spiky ball.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6. Pirate Storm 
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.a. Pirate Storm 1: Go for the Goal! 
    Follow the Pirates!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    First narrow path over the water, clearly seen on a small box, 
    just do a small jump and use a Jump Cancel to land on it.
    
    FS #2:
    Helpful Ring Skill: Fire Lock-on
    Catapult on first pirate ship. Fire the catapult in the middle 
    position to land on the crow's nest. Then hit the spring, jump on 
    the rail and charge a jump while on the rail to jump over a spiky 
    ball with a Fire Soul hovering over it.
    
    FS #3: 
    After the "no traction" section, inside the ship, defeat enemies 
    to make a magic rock on the far left open to reveal a Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.b. Pirate Storm 2: Head to Head 
    Beat Uhu to the Goal!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Tip: If focusing on Fire Souls, don't worry about beating him to 
    the goal.
    FS #1:
    Three springs next to the water, hit the right-most spring to send 
    you into the Fire Soul ahead.
    
    FS #2:
    After defeating a group of three enemies to get over an obstacle, 
    it's on the ground on the other side of the obstacle.
    
    FS #3: 
    Ring Skill Needed: Splash Jump(Lv. 42)
    Shortly after getting two and waiting for the barrel to cross the 
    water, you will come to a switch. Don't press it to lower a 
    section of the path ahead, instead Jump Dash into the wall ahead 
    to use Splash Jump to get to the top to grab this high Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.c. Pirate Storm 5: Rampage! 
    Defeat 20 Enemies! 
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Very Helpful Skill: Fire Lock-on
    In the air after defeating the first three enemies.
    
    FS #2:
    Ring Skill Needed: Soul Gauge
    The very tricky sharp fan part! Use Time Break here and you will 
    see a hidden Fire Soul in the middle of this fan section.
    
    FS #3: 
    Required Ring Skills: Fire Lock-on (very difficult without it)
    Helpful Ring Skills: Soul Gauge, Splash Jump
    Two methods, the first one submitted by Pete (simpler, but I 
    didn't think of it *sweatdrop*
    After the tricky fan part and stuff, the first gate you get to has 
    a Flying Treasure chest on the other side, three enemies, and a 
    Fire Soul. 
    Method 1:
    Hit the switch, then jump on top of the gate before the gate 
    completely comes down to the ground so you are high enough to 
    Homing Attack the Treasure Chest, then the enemies beyond. Have 
    Fire Lock-on equipped so you can easily get the Fire Soul.
    Method 2:
    Splash Jump the gate without opening it, use a Jump Cancel to land 
    on top of it, then Homing Attack the treasure box, enemies and 
    Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.d. Pirate Storm 6: Hands Off 
    Finish with 0 Rings!
    ~*~*~*~*~*~*~*~*~*~*~*~
    (This mission is freaky, there are four Fire Souls, two of them 
    BOTH count as number 1? I'll have to look into this a little more, 
    maybe the Goal appears on a looped level later on or something... I 
    wonder if other levels are like this, maybe I described one later 
    in the level you can pick up earlier, who knows.)
    FS #1:
    After the first group of enemies, on the path ahead in front of a 
    fire. AND before the Goal, seen clearly on the ground. (it doesn't 
    matter which one you pick up, if you pick up the first one, the 
    second one later in the level disappears.)
    
    FS #2:
    Seen clearly below you when you hit a spring after the sharp fans, 
    use a Jump Cancel to land on top of it.
    
    FS #3: 
    On the ground before the section where you Homing Attack a series 
    of springs with spikes on the other side across the water.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.e. Pirate Storm 9: Diehard Challenge 
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Clearly seen when using the swords to go up an obstacle with spiky 
    balls falling down it.
    
    FS #2:
    Helpful Skill: Fire Lock-on
    Clearly seen after the first catapult, fire the catapult from the 
    highest position so you can Homing Attack the first barrel which 
    will send you into this Fire Soul, or you can use Fire Lock-on.
    
    FS #3: 
    Required Skill: Fire Lock-on(EF 5 Gold)
    After weaving through spiky balls and hitting switches, you will 
    come to a part where there is a barrel floating in the water to 
    the right, and a rail to the left going over the water. Choose to 
    Homing Attack the barrel. Now carefully land on the next platform 
    by braking when you hit it. Jump and use Fire Lock-on to grab the 
    Fire Soul on the box ahead, when I try to jump for it regularly, I 
    always end up landing on the rail next to it, which is no good.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    6.f. Pirate Storm 10: Stealth Attack 
    Don't Defeat Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    When jumping up the first tower/obstacle, to the right-hand side 
    near the bottom.
    
    FS #2:
    Extremely Helpful Skill: Fire Lock-on
    You will see it over the water after sliding on a double rail full 
    of pearls. The enemy ahead disappears and reappears, try not to 
    hit it when going after this Fire Soul, it's a lot easier to grab 
    with Fire Lock-on. You can save yourself if you Homing Attack the 
    spring ahead after grabbing it, but don't worry too much if you 
    fall into the water below.
    
    FS #3: 
    Path full of spiky balls, about in the middle. Try to avoid the 
    boost pads.
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7. Skeleton Dome
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.a. Skeleton Dome 1: Go for the Goal 
    Find King Solomon!
    ~*~*~*~*~*~*~*~*~*~*~*~
    You need to go through the level twice to get Fire Souls one and 
    two.
    FS #1:
    When Shahra says "These are huge, there must be something up 
    there," keep going straight ahead, don't take the shortcut. Later 
    on inside the cave during the collapsing bridge part, after 
    getting out of the first flying pot, fall into the next gap you 
    see. It contains a spiky air launcher, get out of it quickly and 
    you will be launched up to the Fire Soul.
    
    FS #2:
    When Shahra says "These are huge, there must be something up 
    there," defeat the first group of enemies in that area to break 
    open a magic rock with a boost ramp inside. Take that Boost Ramp 
    and follow the upper path, making sure to charge up a jump at the 
    correct time to defeat an enemy and to get the enemies blocking a 
    boost ramp. This is a shortcut through the level that eventually 
    leads to a Fire Soul clearly seen between two swinging sharp 
    blades.
    
    FS #3: 
    Required Skill: Soul Gauge
    Large Circular room with orange windows, after the narrow ledge 
    section. You will come to two springs with spikes on the other 
    side spinning around rapidly. Two ways you can do this, either 
    slow them down with Time Break, hit one of them to spring up to a 
    higher platform with a Time Break hidden Fire Soul inside a cage.
    Or you can jump over the spinning springs from the higher platform 
    and land on the platform with the cage then use Time Break to get 
    the Fire Soul in the cage.
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.b. Skeleton Dome 2: Hands Off 
    Finish with 0 Rings!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Ignore the 0 Ring Rule when getting Fire Souls. It doesn't matter 
    if you reach the goal or not with Rings if you want to keep your 
    Fire Souls.
    FS #1:
    Clearly seen in the middle of the path amongst Rings.
    
    FS #2:
    Required Ring Skill: Soul Gauge
    Two springs with spikes on the other side spinning rapidly, two 
    methods: 
    Use Time Break to slow the spinning springs down, then Homing 
    Attack one of them when it is safe to jump up to a higher platform, 
    there is a hidden Fire Soul on the other side of the cage with a 
    Rich Ring in it.
    Or you can jump over the spinning springs from the higher platform 
    and Homing Attack the cage, then use Time Break to get the Fire 
    Soul on the other side of the cage.
    
    FS #3:
    Clearly seen floating above a switch that opens a gate.
     
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.c. Skeleton Dome 5: Rampage! 
    Defeat 40 Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Tip: There are five small brown switches in this level. They are 
    marked up to the number five with tally marks. Make sure to hit 
    the switches in order, doing so will revive the collapsed 
    skeletons, giving you the rest of the enemies you need to attack 
    to complete this Mission. Make sure to hit the switches in order, 
    or you will have to lap the course and start all over again. There 
    is a walkthrough of the switch locations in the general FAQS/Guide 
    I wrote for this game.
    FS #1:
    You actually have to hit all 5 switches first and resurrect the 
    skeletons to get this one. At the beginning of the room where you 
    first came in, defeat nearby skeletons to open up a magic rock to 
    your left and a Fire Soul will appear.
    
    FS #2:
    After hitting Switch 2, Homing Attack the Treasure Chest to your 
    far right, then a Spring. This will send you to a rail with the 
    Fire Soul on it.
    
    FS #3: 
    You should see it to the right of Switch 5. To get it, backtrack a 
    little and you will see an Air Launcher to the far right, get into 
    it and time a strong launch carefully since there is a sharp blade 
    in the way.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.d. Skeleton Dome 6: Diehard Challenge 
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Ignore a switch and invisible rail to the right side. In this area 
    just past three swinging blades in a row, defeat a purple-capped 
    enemy and a red-capped enemy to break open a magic rock to the 
    left up ahead containing this Fire Soul.
    
    FS #2:
    Clearly seen on the ground, next to a skinny pole circled by a 
    spiky ball.
    
    FS #3: 
    It's seen above the large Magic Rock before the Goal, to get it 
    make sure to defeat all the enemies between Fire Soul #2 and the 
    Goal to break open a smaller magic rock containing a spring that 
    sends you into this Fire Soul.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.e. Skeleton Dome 9: Special Challenge
    Find the King's Bones!
    ~*~*~*~*~*~*~*~*~*~*~*~
    You can get the 5 bones early because there are no Fire Souls in 
    this area.
    But there is one in the Giant Hand area, so don't hit the Giant 
    Hand for quite a while to stay here.
    FS #1:
    Giant Hand area, clearly seen in front of one of the gates above a 
    switch with spiky balls circling around it.
    
    FS #2:
    Required Ring Skill: Soul Gauge
    Large Circular room with orange windows, ignore a shortcut around 
    the narrow ledge section. After the narrow ledge section you will 
    come to two sets of two rapidly spinning springs with spikes on 
    the other side. It's the second set that leads up to a cage with a 
    hidden Fire Soul in it.
    
    FS #3: 
    Required Ring Skill: Splash Jump(Lv. 42)
    After the large circular room, you are in a hallway with gates. 
    It's floating above the last gate, instead of hitting the switch, 
    Splash Jump the gate to grab it.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    7.f. Skeleton Dome 10: Rampage! 
    Defeat 15 Enemies! 
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    First hallway full of enemies, behind a spiky ball on the ground 
    in the middle of the hallway.
    
    FS #2:
    Helpful Ring Skill: Fire Lock-on
    Second hallway, there is a flying pot. Jump in it and fly to the 
    ceiling then jump out to hit a switch on the ceiling. This will 
    make enemies appear up ahead. You will see the Fire Soul beyond 
    the last gate, make sure to hit the switch that opens that gate 
    first, then attack the enemies, the Fire Soul should be reachable 
    after hitting the last enemy with a Jump Dash or Fire Lock-on.
    
    FS #3: 
    Third section, room with four rails. In between the second and 
    third rail. It's best not to jump on the rails but to simply run 
    in-between them, being careful not to hit the sharp blades.
    
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8. Night Palace 
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.a. Night Palace 1: Go for the Goal
    Sneak into the Palace!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Magic Carpet section, clearly seen between two spiky balls. Very 
    carefully steer the carpet between them.
    
    FS #2:
    Required Ring Skills: Slowed Search or Sub S-Search (45 Silver 
    Medals or Lv. 44), Soul Gauge
    Helpful Ring Skill: Fire Lock-on.
    High above the exit of the third poison gas room. This one is very 
    tricky, you might have to let the gas kill you, then gather more 
    Pearls to re-try. Now run to the back of the room, then before the 
    middle pillar at the back of the room reconstitutes itself, use 
    Time Break and then use Slowed Search to Homing Attack the top of 
    the pillar as it's going up to eventually reach the Fire Soul. 
    Basically, Time Attack when the pillar is still on the ground, 
    then stand in front of it as much as you can because Sonic will 
    try to lock-on to pieces of the chandelier too, you don't want him 
    to do that.
    Note: I tried it at Lv. 44 with Sub-S Search and I got it fine, so 
    you really don't have to get 45 Silver Medals before getting this 
    one.
    
    FS #3: 
    Required Ring Skills: Slowed Search or Sub S-Search (45 Silver 
    Medals or Lv. 44), Soul Gauge
    Helpful Ring Skill: Fire Lock-on.
    Clearly seen both above the purple portal that becomes the archway 
    that leads to the Goal (Ghaw, used to think there were two 
    separate Fire Souls *sweatdrop*). To get it, hit Time Break as 
    soon as you enter this room after leaving the third poison gas 
    room, then with Slowed Search you can Homing Attack the pieces of 
    the archway before they rebuild themselves. 
    Note: I tried it at Lv. 44 with Sub-S Search and I got it fine, so 
    you really don't have to get 45 Silver Medals before getting this 
    one.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.b. Night Palace 2: Head to Head
    Beat Uhu to the Goal!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    First hallway full of small boxes, push away the last pile of 
    boxes.
    
    FS #2:
    Clearly seen above a fire genie, attack the enemy to grab it.
    
    FS #3: 
    Helpful Ring Skill: Fire Lock-on
    Clearly seen above a spiky ball moving back and forth, just jump 
    for it, or use Fire Lock-on, but not that hard to jump at.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.c. Night Palace 5: Rampage! 
    Defeat 20 Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Helpful Ring Skill: Fire Lock-on
    Hit the first hourglass, then go behind it to see a Fire Soul up 
    ahead on a floating platform. Either use a couple of Jump Cancels 
    to reach the platform, or use Fire Lock-on.
    
    FS #2:
    Required Ring Skill: Soul Gauge
    First catapult launch in the middle position so you land safely on 
    the other side without going too far into the Air Launcher or too 
    low into the hole. The Fire Soul is in a glass case, in order to 
    break it you need to activate Speed Break in front of it. Be 
    warned, you will most likely die after grabbing it, but at least 
    you have it if you continue on with and finish the mission.
    
    FS #3: 
    Required Ring Skill: Soul Gauge
    Third hourglass, stairs will appear after hitting it with enemies 
    on it. At the top of the stairs behind a fire genie is an empty 
    cage, use Time Break to reveal a hidden Fire Soul inside.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.d. Night Palace 6: Stealth Attack
    Don't Defeat Enemies!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Beyond the first two red laser gates, you will see an enemy that 
    disappears and reappears and a flying Treasure Chest. Wait until 
    the enemy disappears and Homing Attack the Treasure Chest to get 
    to a small platform, use a Jump Cancel to brake. Now jump ahead to 
    where you see the Rings, they are on an invisible rail. The Fire 
    Soul is at the end of this rail next to the spiky ball.
    
    FS #2:
    Clearly seen on the ground in front of a fire genie.
    
    FS #3: 
    Helpful Skill: Fire Lock-on (even though this level is easier if 
    you can take off Homing Attack all together.)
    You will get to a section of the level where the path is split in 
    two by a wall down the middle, take the right path. After the 
    first laser gate, you will first come to a switch on a small 
    elevated platform, Charge jump at it and do a Jump Cancel to hit 
    the switch. The platform ahead will rise up higher, an enemy will 
    appear, and another switch will appear beyond the enemy. Jump over 
    the enemy, then hit the next switch and VERY QUICKLY slide off 
    that switch so you land on a platform that is quickly rising up to 
    get high enough to grab a Fire Soul. Since it is a double hit Fire 
    Genie, you can hit the enemy once to reach the Fire Soul, Fire 
    Lock-on helps also. You need to be quick about it because you 
    can't jump on this rising platform and grab the Fire Soul if you 
    miss it, you might as well die and try again.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.e. Night Palace 9: Diehard Challenge
    Don't get Defeated!
    ~*~*~*~*~*~*~*~*~*~*~*~
    FS #1:
    Helpful Skills (one of these might be required, I'll do more 
    research): Quick Air and related, Splash Jump.  
    First set of rails, keep grinding and jumping into Winged Treasure 
    Chests/Air Launchers until you reach the last rail where you have 
    to jump to off to the side with the Fire Soul. When I first got it, 
    heh, I just Splash Jumped the little pillar that held up the rail 
    to get on the rail!
    
    FS #2:
    (Thanks to Phelix for an easier way to get this Fire Soul, but 
    I'll also leave the other method.)
    Method 1:
    Required Ring Skill: Soul Gauge
    Helpful Ring Skill: Fire Lock-on
    Room tilted on its side. Either jump up from high in this room to 
    Lock-on to and Homing Attack a spring in a light, or wait in front 
    of the very first spike trap until blocks fall in front of it from 
    the ceiling or go a little ahead and backtrack carefully. Jump 
    onto the large block, then the little block that fell on top of it 
    on the right side.
    After hitting the spring, instead of landing on the rail land to 
    the right instead on the left edge of the Golden Dome. Get as far 
    left as possible on top of the Dome, then hit Time Break and walk 
    backwards until you fall near or on top of it.
    Method 2:
    Ring Skills Required/Helpful: Soul Gauge, Fire Lock-on, H-Expand
    (Note, this requires a lot of Soul from my experience, so you 
    should wait until you are at a high level)
    Stand on the blocks as mentioned in Method 1. Charge up a Jump, 
    then hit Time Break and let go of the Jump Button. Eventually, 
    Sonic will lock-on to a hidden spring in a light, and a Fire Soul 
    will appear up ahead to the right. Sonic seems to have a hard time 
    locking on to this Fire Soul, and when I did it he was already way 
    up high in the air after hitting the spring but eventually you 
    will hear a lock-on noise if you have Fire Lock-on Active, then 
    quickly Homing Attack the Fire Soul. 
    
    FS #3: 
    Required Ring Skill: H-Expand
    Helpful Ring Skill: Fire Lock-on
    Upside-down room. You need to jump into the Flying Pot, to do that 
    you need at least H-Expand and to stand on one of the little tan 
    rocks. Then fly up and carefully jump out of the pot, then Jump 
    Dash or aim for the Fire Soul avoiding the spiky balls.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    8.f. Night Palace 10: Hands Off
    Finish with 0 Rings!
    ~*~*~*~*~*~*~*~*~*~*~*~
    Grab those Rings, doesn't matter... blah blah blah...
    FS #1:
    Clearly seen above a line of Rings and Pearls after going through 
    the first purple portal.
    
    FS #2:
    After going through the second purple portal, Homing Attack the 
    enemies up ahead. After hitting the last enemy, Jump Dash straight 
    ahead quickly when you are at the top of your flip off the enemy 
    and you will land on an invisible rail that takes you to the Fire 
    Soul.
    
    FS #3: 
    Helpful Ring Skill: Fire Lock-on.
    Above the second Laser Gate before reaching the Goal.
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    9. Questions?:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    Got Questions or need help? 
    E-mail me, angnix@gmail.com 
    I prefer e-mails relating only to the FAQS.
    Wii #7035-3047-5500-7479 I'll only add nice people...
    And note, I'm mostly after Miis... and maybe mine will wander over 
    your 
    way... and if you're lucky, you'll see that elusive Angnix Mii... 
    >_>;
    
    
    ~*~*~*~*~*~*~*~*~*~*~*~
    10. Version History:
    ~*~*~*~*~*~*~*~*~*~*~*~
    
    1.0: 3/7/07
    
    1.1: 3/8/07
    Added info for last two Fire Souls in Night Palace 1.
    Added Pirate Storm 6 Four Fire Soul Glitch
    
    1.11: 3/10/07
    Fixed order of Levitated Ruin 9
    
    1.2: 3/15/07
    Added Unlock info for Ring Skills Needed
    Added easier method to get Night Palace 9's Fire Soul 2.
    General Reread and addition of info
    
    1.21: 4/6/07
    Corrected Fire Soul Order for Sand Oasis 9
    Added easier way to get some Fire Souls in Skeleton Dome
    
    1.22: 4/8/07
    Corrected numbering for Sand Oasis 9
    Added another Time Break tip
    
    1.23: 4/21/07
    Corrected Levitated Ruin 3 error
    Simpler Pirate Storm 5, Fire Soul 3 method
    General reread/tweaking
    Added my Wii Code, if anyone cares...
    
    
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    (c) Angnix (Angela Petersen) 2007
      
    

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