__
|  ""--.--.._                                             __..    ,--.
|       `.   "-.'""\_...-----..._   ,--. .--..-----.._.""|   |   /   /
|_   _    \__   ).  \           _/_ |   \|  ||  ..    >  `.  |  /   /
  | | `.   ._)  /|\  \ .-"""":-"   "-.   `  ||  |.'  ,'`. |  |_/_  /
  | |_.'   |   / ""`  \  ===/  ..|..  \     ||      < ""  `.  "  |/__
  `.      .    \ ,--   \-..-\   /"\   /     ||  |>   )--   |    /    |
   |__..-'__||__\   |___\ __.:-.._..-'_|\___||____..-/  |__|--""____/

                       _______________________
                      /                      ,'
                     /      ___            ,'
                    /   _.-'  ,'        ,-'   /
                   / ,-' ,--.'        ,'   .'/
                  /.'     `.         '.  ,' /
                 /      ,-'       ,"--','  /
                      ,'        ,'  ,'    /
                     ,-'      ,' .-'     /
                  ,-'                   /
                ,:_____________________/
           .-.   .-.   .-.   .-.   .-.   .-.   .-.
          ( * ) ( : ) ('*.) (: :) (:-:) (:::) ((-))
           `-'   `-'   `-'   `-'   `-'   `-'   `-'

=======================================================================
DragonBall Z: Budokai Tenkaichi 2
Android #18 Character FAQ
Wii
By Stephen Jones (sjone013@yahoo.com)
Copyright 2006 Stephen Jones
=======================================================================

~*~ My Android #18 Fansite - android18.bravehost.com ~*~

It's in the works, but expect large updates in the near future!

=======================================================================
Update History
=======================================================================

Version 1.0: Android #18's FAQ is written (11/26/06)

Version 1.1: Added Opening and Victory/Defeat Quotes (11/28/06)



=======================================================================
Content
=======================================================================
I.	Android #18s Biography     	  	T1

II.	Android #18s Skills			T2

III.  	Opening and Victory/Defeat Quotes   	T3

IV.	Legal Stuff              	    	T4

V. 	Credit                  	        T5


=======================================================================
I. Android #18's Biography   T1
=======================================================================

-----------------------------------------------------------------------
HISTORY
=======================================================================

Beautiful as she is deadly, Android 18 is a cybernetic human, modified by the
scientist named Dr. Gero. She is often referred to in the original Japanese as a
Jinzo-'ningen, which translates as android, artificial human, cyborg, or robot.
However, she is not exactly an artificial human considering that she was
originally human. It is implied in the manga she and her brother (Android 17)
were originally runaways heavily fitted with cybernetics. Whether or not this
"fitting" was consensual is unknown, but it is implied that it wasn't
considering that she and 17 both show a disdainful disrespect toward Dr. Gero.
However, she is able to biologically function as a human does, given the fact
that she produces a child right before the Buu Saga. 18's original human name
is never revealed.

It is never explained why Androids 17 and 18 were created, but it has been
suggested that 17 and 18 were tools to be used by Gero's ultimate creation
named Cell. Cell was supposed to absorb them into his fully biological body and
become the "perfect" warrior. He achieved this, absorbing #18 shortly after
doing the same to #17.

-----------------------------------------------------------------------
BEAUTY AND THE MONK
=======================================================================

Kuririn when he first meets 18 is very attracted to her, even though at the time
she is heartless and wants to kill the Z fighters. 18 is too artificial to age,
so she looks the same at the end of Dragonball Z as she did during her first
appearance (although she has cut her hair).

On the highway, after she and her brother nearly kill the Z fighters, she kisses
the terrified Kuririn on the cheek after he tries to persuade them not to go
after Goku. This is when Kuririn starts to fall in love with her. After Cell
arrives, Kuririn refuses to use a back up destruction remote on her, which would
have destroyed her, cutting short Cell's relentless quest for ultimate power.
However, Cell absorbs her and reaches his ultimate power, but Cell becomes
overpowered by Gohan, and regurgitates 18. When Cell is defeated, Kuririn wishes
for 18 to be turned into a full human. The Dragon is unable to do this because
she is not entirely mechanical. Kuririn pursues 18 and he and 18 eventually have
a child together, a daughter named Marron, Before Kuririn explained that 18 was
originally human but that Dr. Gero just "remodeled her a little bit" - espouse
the misconception that she is fully an android. 18's destructive personality
fades quite a bit after the Cell Saga and is accepted as a member of the core
group of characters--particularly after she and Kuririn marry and have a
daughter. But even though by observing her, you can tell that she is a loving
mother, she sometimes displays that frightening unpredictable nature towards
others, particularly towards Muten Roshi.

-----------------------------------------------------------------------
ALTERNATE TIMELINE
=======================================================================

No. 18 and No. 17's counterparts in Mirai Trunks' alternate timeline are evil
sociopathic maniacs who are responsible for the deaths of billions of innocents.
Trunks destroys them with his new power when he returns home, after years of
their devastating the planet. Even when the main-timeline versions of 17 and 18
were first introduced as antagonists, they were never as bad as their alternate
reality selves. For unknown reasons, the main versions are also stronger than
the ones Mirai Trunks knows.

This may be because that in the alternate timeline the androids were not in
their processing chamber as long as the ones in main timeline therefore they may
not have been able to reach their full power as shown in the cell games saga.
The real reason, outside of the storyline, is that Akira Toriyama did not
originally intend the Androids 17 and 18 to even exist, but did so when
editorial reaction to 19 and 20 was negative.

In the alternate timeline, 19 and 16 are not activated, which makes some fans
believe that if these two were, like in the alternate timeline, activated before
19, they would have been the same as they were in the main timeline as they were
in the alternate one.

-----------------------------------------------------------------------
18 IN THE BUU SAGA
=======================================================================

Later in the series, #18 is paired with Hercule in the World Martial Arts
Tournament. She does not want the fame and attention of winning, so allows
Hercule to beat her and retain his somewhat misappropriated title of a great
fighter, provided he pays her the prize money. The same day however, #18 gets
killed, along with her family, by Majin Buu, who turns her into chocolate and
eats her (this is the second time that she has been ingested). She is brought
back to life with the Dragon Balls, and gives energy to Son Goku to fuel his
Spirit Bomb to defeat Majin-Buu. Though peace has returned, #18 still maintains
a cool and distant attitude toward Goku, as she was originally created to kill
him, but she still can't resist smiling when Goku returns and has a tearful
reunion with his family, showing a softer side to her personality.



=======================================================================
II. Android #18's Skills	T2
=======================================================================

-----------------------------------------------------------------------
Legend
=======================================================================

Since the Wii has very unique controls, a Legend is a must 
have.Seeing as this is the only fighting game on the Wii, I tried to 
make the most intuitive Lengend that is easy to follow.

D[up] = Wii Remote D-Pad up
D[down] = Wii Remote D-Pad down
D[left] = Wii Remote D-Pad left
D[right] = Wii Remote D-Pad right

N[up] = Nunchuck Analog up
N[down] = Nunchuck Analog down
N[left] = Nunchuck Analog left
N[right] = Nunchuck Analog right

WN = Wave Nunchuk

WR[forward] = Wii Remote Quick Motion Forward

C[up] = Cursor Out to the Up
C[down] = Cursor out to the down
C[left] = Cursor out to the left
C[right] = Cursor out to the right
C[in] = Cursor back in the screen

A = A button
B = B button


">" represents a consecutive motion
"+" represents a simultaneous motion


1 Life Bar ~ 10,000 damage

~NOTE!~ All damage calculations were done on a ~NOTE!~
             forward facing base form Goku 



-----------------------------------------------------------------------
Blast 1
=======================================================================

Android Barrier: Z + D[down] 
Blast Stock: 1 
Damage: 170
Description: Releases a sphere of energy around herself
Insight: Nullifies all attacks

-----------------------------------------------------------------------

Super Unyielding Spirit: Z + N[up] + D[down]
Blast Stock: 2 
Damage: N/A
Description: Puts #18 in MAX POWER mode along with a temporary increase to
             Attack, Ki, Defense and Speed



-----------------------------------------------------------------------
Blast 2
=======================================================================

Infinity Bullet: C[right] > C[in]
Ki Gauge: 2
Damage: 800 per bullet /\ 8000 total
Description: Fires 10 energy blasts at the opponent
Insight: Incredibly useful, very hard to dodge

-----------------------------------------------------------------------

Destructo Disc: C[up] > C[in]
Ki Gauge: 3 
Damage: 4500 per disc /\ 9000 total
Description: Throws 2 energy discs that home in on the opponent 
Insight: Does not travel as far as Infinity Bullet
~Unblockable Attack



-----------------------------------------------------------------------
Ultimate Blast
=======================================================================

Sadistic 18: WN > WN > WR[forward]
Ki Gauge: 4
Damage: 11990
Description: A "Rushing" Ultimate, must make physical contact with the opponent
             to initiate


-----------------------------------------------------------------------
Rushing Technique
=======================================================================

Heavy Finishes
Insight: Leaves opponent stunned

Heavy Finish: A > B
Damage: 610

Heavy Finish: A > A > B
Damage: 710

-----------------------------------------------------------------------

Flying Kicks
Insight: Bypasses neutral guard

Flying Kick: A > A > A > B
Damage: 920

Flying Kick: A > A > A > A > B
Damage: 1230

-----------------------------------------------------------------------

Lift Strike: N[up] + B
~during rush
Damage: 510
Description: Launches opponent into the air, enabling an air combo

-----------------------------------------------------------------------

Ground Slash: N[down] + B
~during rush
Damage: 510
Description: Trips oppenent
Insight: Vunerable while they slowly fall to the ground

-----------------------------------------------------------------------

Counter Throw: D[down]
~during rush
Damage: 2030
Description: Enters a counter throw stance during a rush
Insight: Very useful to end stalmate punches



-----------------------------------------------------------------------
Signiture Technique
=======================================================================

Step-in Flying Kick: WN > B
~during close combat mode
Damage: 520
Insight: Bypasses neutral guard

-----------------------------------------------------------------------

Sway Lift Strike: WN > N[up] + B
~during close combat mode
Damage: 510
Insight: Launches opponent into the air, enabling an air combo

-----------------------------------------------------------------------

Sway Ground Slash: WN > N[down] + B
~during close combat mode
Damage: 510
Description: Trips oppenent
Insight: Vunerable while they slowly fall to the ground

-----------------------------------------------------------------------

Step-on Strike Afterimage: WN > D[down]
~during close combat mode
Damage: N/A
Description: If you oppnent strike you while in this stance, you will teleport
             away

=======================================================================

Vanishing Attack: B + (N[up] or N[down] or N[left] or N[right]) 
~After Full Power Smash Hit/After Dragon Smash Hit 
Damage: 2030~2060
Description: Will teleport near opponent to smash hit them once more

=======================================================================

Rush In: A > A > A > A > A > WN
Damage: 1220
Description: short dash towards your opponent to continue the attack string with
             Chase Attack below

-----------------------------------------------------------------------

Chase Attack:  A > A > A > A > A > N[up] + D[down]
~after Rush In
Damage: 1220
Description: Follow-up from Rush In

=======================================================================

Dragon Tornado: B > B > A
~after ground slash hit
Damage: 3160
Description: A knockback attack, followed by a teleport, then a knockup attack,
             followed by a knockdown attack

=======================================================================

Heavy Crush: B > B > A
~after heavy finish hit
Damage: 1640
Description: Two stunning blows, followed with a knockback attack

=======================================================================

Giant Throw: N[up] + B
~near stunned opponent
~~Forward slide
Damage: ?
Description: Throws a downed opponent (i.e. on their back with feet towards you 
					or tripped by a Ground Slash attack)
=======================================================================

Sonic Impact: B > A
~after dash smash hit
Damage: 2750
Description: A stunning blow, followed by an overhand downward smash

=======================================================================

Illusion Smash:
~after landing
B
Description: ?

=======================================================================

Power Guard: D[down] + B
~guard rush blast
Damage: N/A
Description: Use Ki to halve the damage of incoming Ki blasts while blocking.
	     Also blocks rush type blast 2 moves, however your guard will break
             afterwards

=======================================================================

Super Dash: WN > A
~during MAX POWER mode
~~Dash Smash Attack
Damage: 820
Description: A dash smash attack

-----------------------------------------------------------------------

Super Movement: ( N[up] or N[down] or N[left] or N[right] ) + D[down]
~during MAX POWER mode
Damage: N/A
Description: Teleports in the chosen direction

-----------------------------------------------------------------------

Violent Rush: A > A > A
~during MAX POWER mode
Damage: 12800 max w/ 73 hits
Description: Can continue to punish your opponent with strikes while you are in 
	     MAX POWER mode

-----------------------------------------------------------------------

Dragon Heavy: Z + WN > B
~during MAX POWER mode
Damage: 1020
Description: Stuns opponent

-----------------------------------------------------------------------

Hyper Smash: Z + A(N[up] or N[down] or N[left] or N[right] or N[neutral])
~during MAX POWER mode
Damage: 1530
~Unblockable
Description: Unblockable smash hit



-----------------------------------------------------------------------
Combo
=======================================================================

Air Combo 1: A > A > A > A > N[up] + B > WN > A > A > A > A > A
Damage: 5810

-----------------------------------------------------------------------

Air Combo 2: A > A > A > A > N[up] + B > WN > A > A > A > A > B
Damage: 6320

-----------------------------------------------------------------------

Air Combo 3: A > A > A > A > N[up] + B > WN > B > A > A > A > A > A
Damage: 6420
Insight: Cannot be upwards attack countered (i.e. interrupting an air combo)

-----------------------------------------------------------------------

Air Combo 4: A > A > A > A > N[up] + B > WN > B > A > A > A > A > B
Damage: 6930
Insight: Cannot be upwards attack countered (i.e. interrupting an air combo)

=======================================================================

MAX POWER combo 
~during max power mode
Z + WN > B
~After Dragon Heavy Hit
A > A > A > B > Z + B
~Tap A button
Damage: 16300 (my personal max damage)
Description: A stunning blow followed by a Violent Attack, then a smash hit,
             ending with an Infinity Bullet



-----------------------------------------------------------------------
Number of Pursuits
=======================================================================

During MAX POWER mode
Dragon Homing 3
2 Vanishing attacks



=======================================================================
III. Opening and Victory/Defeat Quotes   T3
=======================================================================

-----------------------------------------------------------------------
Generic
=======================================================================

Opening
I'll fight you, anything to break the boredom.
Enough talk, let's see what you got.

Victory
Tch! Now my clothes are ruined.
That's the best you can do? Talk about pitiful.

Defeat
Ah... are you for real?



-----------------------------------------------------------------------
Character Specific
=======================================================================

vs Android 13
Opening
#18: This ain't my first rodeo, buddy.
Android 13: Hey, you respect your elders, boy.

Victory: Generic
Defeat: Android 13: Sorry, but I already had dead on you *laughs*.

-----------------------------------------------------------------------

vs Cell (2nd form)
Opening
Cell: Now it's your turn, join me and we will achieve perfection.
#18: Never! You'll never take me!

Victory: Generic
Defeat: Cell (2nd form): *laughs* At last, my perfect form.

-----------------------------------------------------------------------

vs Dr. Gero
Opening
#18: Well, did you come here just so I can have my revenge?
Dr. Gero: If you won't obey me, then I'll have to destroy you.

Victory: Generic
Defeat: Dr. Gero: *laughs* That is the price of your defiance, fool!

-----------------------------------------------------------------------

vs Hercule
Opening
#18: If you want to win, pay me 20 million zenny. I need the cash.
Hercule: W-W-Would it help if I begged for mercy?

Victory: This is what happens when you don't pay up.
Defeat: Hercule: *Laughs* Your tricks don't work against me.

-----------------------------------------------------------------------

vs Krillin
Opening
#18: I have to whip you into shape every now and then honey.
Krillin: Try not to kill me baby.

Victory: Try to hang in there dear.
Defeat: Krillin: Uh... are you, uh.. okay dear?

-----------------------------------------------------------------------

vs Master Roshi/Master Roshi (Max Power)
Opening
Roshi: So if I win, how about a little kiss heh heh *smooching noises*
#18: You must be in a hurry to die old man.

Victory: Generic
Defeat: Master Roshi: Well, since I won I don't suppose you could... *laughs*

-----------------------------------------------------------------------

vs Super 17
Opening
Super 17: Hmph, you're still alive? Well arn't you tough.
#18: I'm gonna make you pay!

Victory: Generic
Defeat: Super 17: Catch you later, 18. *laughs*

-----------------------------------------------------------------------

vs Trunks (sword)
Opening
#18: Generic
Trunks (sword): For Gohan!

Victory: Generic
Defeat: Trunks (sword): Generic

-----------------------------------------------------------------------

vs Zangya
Opening
Zangya: Your man's kinda cute.
#18: Skank!

Victory: Generic
Defeat: Zangya: Generic



-----------------------------------------------------------------------
Random
=======================================================================

Dragon Rush: I'm not done yet.
Interupt opponent's throw: You gotta be kidding!
Opponent is behind you: You're kidding!
Recover from knock down (1): I'm just getting started.
Recover from knock down (2): Shoot!
Smash hit: One for free.
Teleport: Over here!



=======================================================================
IV. Legal Stuff   T4
=======================================================================
Dragon Ball Z and all logos, character names and distinctive likenesses
thereof are trademarks of TOEI ANIMATION.

All other things mentioned in this guide are copyrights of their respective
holders.



=======================================================================
V. Credit   T5
=======================================================================
www.myfavoriteames.com - for providing the ASCII images
www.wikipedia.com - for providing the background information on Android #18