======================================================
Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii
Frieza Character FAQ
By Ben Spooner (viewtifulspoon@yahoo.com)
Copyright 2007
======================================================

This guide is intended for personal use only. Also, this guide has only been
submitted to GameFAQs, and is not intended to be posted elsewhere. If youwant
to use this guide on your site, that is ok, as long as I am givencredit. I hope
this helps someone out in some way. I appreciate criticism, though I will not
pay attention to any illegible or inappropriate words.

==========================
Part 1: Frieza Information
==========================

Frieza is an alien tyrant that rules over many planets with his father, King
Cold, and his brother, Cooler. He has enormous power which increases every time
he manages to transform. He first appears during the Namek saga when Krillin
and Gohan are attempting to retrieve the Dragonballs. Frieza wants the
Dragonballs to wish for eternal life. He manages to collect most of the
Dragonballs when Vegeta steals them and hides them from him. From there on,
Frieza fights Nail, Krillin, Gohan, Piccolo, and Vegeta, defeating them all
with each of his powerful transformations. Then Goku shows up and gives him a
run for his money. After almost being beaten by a large Spirit Bomb, Frieza
kills Krillin, causing Goku to transform into a Super Saiyan. The fight is
prolonged when Frieza reveals that he was not using his full power and powers
up to do so. Eventually, Goku defeats him. He returns briefly when Trunks first
arrives. Trunks easily defeats him and King Cold, and that is pretty much the
end of Frieza, aside from a few appearances later on in DBZ/GT and in a few of
the movies.

=====================
Part 2: Game Controls
=====================

In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii
Remote and Nunchuk Combination. For those of you that prefer the Classic
Controller or Gamecube controller, there is a section in the FAQs/Guides
section for this game. I am only going to list the controls for the Wii Remote
and Nunchuk set up.

=======================
Part 2A: Basic Controls
=======================

__________
Wii Remote

A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick
can be charged to cause a Smash hit that will send the opponent flying or break
their guard. These Smash hits can be combined with a direction on the Nunchuk's
joystick (Up, Down, Left, or Right) to cause the opponent to fly in that
direction if the Smash hit is successful.

***Note: Using the Wii Remote controls, a Smash hit can be instantly charged
to full power by waving the Remote while charging the Smash hit. This is not
possible when using the Classic/Gamecube controllers.

B - Fires Ki Blasts. When locked on to your opponent, these blasts will
somewhat follow your opponents. The Blast can be charged to release a more
powerful blast. Non-charged blasts can usually be fired 3 or more times in
succession. Uses a small amount of Ki per blast.

D-Pad - Used for a few things. The most used function of the D-Pad is
guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to
reduce damage from your opponent's attacks. Guarding can be used in tandem
with the joystick on the Nunchuk to counter a direction-specific Smash hit.
While holding the Guard button down, you can also perform a Power Guard by
pressing and holding the B button along with the guard button. This will allow
you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will
stop any Rush Blast 2s (where your opponent flies at you), though your guard
will be broken. Also performs 1 of your character's Blast 1s when combined
with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search,
enabling you to lock on to your opponent (you will also lock on to your
opponent if you come close enough to them). Guarding can also be performed by
moving the cursor out of the top of the screen. Another important thing that
the guard button is used for is teleporting. There are two ways to teleport -
offensively and defensively. To teleport defensively from and opponent's
Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second
before your character is hit. The timing takes time to fully understand, but
it is vital to know how and when to teleport. You can also teleport in
different directions by pressing the direction you want to teleport on the
joystick. To teleport offensively, you must start a rush combo. At any point
during this combo, press guard and a direction and your character will
teleport in that direction, allowing you to continue the rush combo.

*Note that while teleporting defensively costs no Ki, teleporting offensively
costs 1 Ki Bar.

- button - When in battle, the - button switches between your Dragon Radar
(which allows you to see any hidden Dragonballs, as well as your opponent's
location) and your Sensor Indicator,which lets you know when you are
performing a Blast 2. The squares will turn yellow as you perform correct
steps in activating a Blast 2.

+ button - This opens up the pause menu, allowing you to quit the match or
look at your skills.

1 button - When you press the 1 button, your character will transform, given
that they have a form to transform into. Depending on your character, you may
be able to skip levels of transformation. For example, Super Saiyan Goku can
skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing
a direction on the Nunchuk's joystick at the same time you press 1. Again, I
will use Goku as an example. From his base state, Goku can go to Super Saiyan
by pressing <- + 1, Super Saiyan 2 by pressing /\ + 1, and Super Saiyan 3 by
pressing -> + 1. Only a few characters can skip transformations. Some
characters can also power down to their base form, which is done by pressing
\/ + 1. Transformations cost 1 Blast Stock for most characters, though
transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some
characters can not power down once they have transformed. The 1 button is also
used to fuse, given that you have two "fuseable" characters on your team (like
Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by
pressing Z on the Nunchuk + <- on the joystick + 1.

2 button - The 2 button only has one use. It is used during Tag/Team battle to
switch out your other character.

_______
Nunchuk

Z button - The Z button is very important in this game. When you hold Z down,
your character will begin to gather Ki, which is needed to perform Blast 2s
and normal Ki Blasts. If you hold the Z button and wave the Nunchuk while you
are locked on to your opponent, you will perform a "Dragon Dash" towards your
opponent. The Dragon Dash allows you to move at high speeds towards your
opponent while locked on, or just move really fast when not locked on. This
is useful in avoiding Blast 2s.

C button - The C button is used to jump into the air and then ascend or
descend. Press the C button once to jump. If you press it again in mid-jump,
your character will stay in the air. If you tilt the Nunchuk while holding Z,
you can make you character go higher into the air or go back onto the ground.
It can be tricky to get a hold of at first, so here's a tip from me to you.
If you want to descend, tilt the Nunchuk so that the C Button is facing away
from you in a straight line. If you want to ascend, tilt the Nunchuk so that
the C button is pointing towards the ceiling.

Joystick - The joystick is how you move in this game. When you aren't locked
on to your opponent, your character will move in the direction you are
pressing. While locked on to your opponent, if you press Up (/\), you will
move towards your opponent, Down (\/) will move you away, and Left (<-) or
Right (->) will move you around your opponent. The joystick is also used in
transformations, direction-specific Smash hits, and while dashing.

Nunchuk - The Nunchuk part as a whole is vital to this game. When you wave the
Nunchuk, your character will dash at a faster pace than just moving with the
joystick, but not as fast as a Dragon Dash. When locked on to your opponent in
close combat, your character will quickly step in, allowing you to attack with
a combo. When locked on but not in close combat, waving the Nunchuk will allow
you to dash towards your opponent. While dashing towards them, you can press <-
or -> on the joystick to make your character move to the left or right as they
fly towards your opponent. Also, if you hold /\ on the joystick and wave the
Nunchuk, your character will perform a throw on the opponent. While throws are
unblockable, they can be easily countered by pressing guard at the moment one
character grabs the other.

===============================================
Part 2B: Performing Blast 1s/2s/Ultimate Blasts
===============================================

________
Blast 1s

Performing Blast 1s is an easy task. When I first started playing this game, I
would accidentally do these and not know what their purpose was. Some Blast 1s
power your character up, some allow them to avoid an opponent's attack, some
will protect you from your opponent's Ki blasts, and others will cause your
opponent to be stunned. There are many different Blast 1s, and each character
has two different Blast 1s. The controls are the same for every character. To
perform one of a character's Blast 1s, press the Z button + guard button at the
same time. To perform the character's other Blast 1, press the Z button + Guard
+ Up on the joystick.

________
Blast 2s

This is what makes this game a lot of fun, especially for DB/Z/GT fans. There
are 6 different ways to perform a Blast 2. I will explain them all
individually, as they are a little difficult to understand just by reading.
Each character has 2 Blast 2s and one Ultimate Blast. Most characters use 3
different techniques to perform their Blasts, though some Ultimate Blasts are
done the same as one of the character's Blast 2s. All Blast 2s are done by
pressing and holding the Z + B buttons and performing a motion with the
Remote/Nunchuk. A good way to practice these moves is to go into practice mode
and watch the Sensor Indicator as you perform the moves so you can get a feel
for what motions are needed to activate the move.

#1: The "Kamehameha" Techinique

***Note. For this technique, make sure your cursor remains on the screen at all
times. This technique gave me trouble because I kept accidentally moving the
cursor off the screen.

     The name I gave to this technique refers to the motion that you must
perform to activate the more. While holding the Z + B buttons, pull the Remote
back and then thrust it forward, as if you were doing an actual Kamehameha.
Make sure you keep your cursor on screen through the entirety of the movement
or the move won't work.

#2-5 The Cursor Out- Cursor In Technique

     I know I said that there were 6 different ways to perform a Blast 2, but
I felt that I could condense these 4 into 1 paragraph, as they are all very
similar. While holding the Z + B buttons, move the cursor out of the screen to
the left, right, top, or bottom, then move it back in. These are the easiest
techniques to perform. You don't have to do it really fast or move the cursor
way out of the screen - just move the cursor until it is no longer on screen,
then move it back in. Remember that each side of the screen is another way to
perform a Blast 2.

#6  The "Rush" Technique

     The Rush Technique is named so because it is mainly used to perform Rush
Blast 2s, where one character flies towards the opponent and the attack only
works if the character connects with it. To perform this type of attack, begin
by holding the Z + B buttons. While holding them, wave the Nunchuk twice, then
thrust the Remote forward, like the last part of the "Kamehameha" technique.

Remember to check a character's skill list during a battle, as each character
performs their moves differently.

====================================
Part 3a: Frieza's Moves (First Form)
====================================

___________
Rush Combos

A - 100        Last hit charged - 1500
A,A - 200        Charged - 1600
A,A,A - 400        Charged - 1700
A,A,A,A - 700        Charged - 1900
A,A,A,A,A - 1200       Charged - 2200

A,B - 610         *Can continue Rush combo afterwards.

A,A,B - 700         Charged - 1400

A,A,A,B - 1000        Charged - 1600

A,A,A,A,B - 1200         Charged - 1900

_________
Ki Blasts

B - 300        Charged - 900
B,B - 600       Charged - 1200
B,B,B - 900      Charged - 1500
B,B,B,B - 1200    Charged - 1800
______________
Dragon Tornado

A,\/B,B,B,A - 3700            \/B Charged - 4400
A,A,\/B,B,B,A - 3800            Charged - 4500
A,A,A,\/B,B,B,A - 4000            Charged - 4700
A,A,A,A,\/B,B,B,A - 4300            Charged - 5000

________
Blast 1s

Psychokinesis (2 Blast Stocks) - Causes 980 damage and stuns opponent for 3-5
seconds.

Pump Up (2 Blast Stocks) - Raises Attack, Ki, Defense, and Blast 2.

________
Blast 2s

Death Beam (1 Ki Bar) - 6000

     Technique: Cursor Out - Cursor In towards the left of the screen.

Punishing Rush (2 Ki Bars) - 7110

     Technique: Rush Technique

______________
Ultimate Blast

Death Ball (4 Ki Bars) - 13020

     Technique: Cursor Out - Cursor In to the top of the screen.

=====================================
Part 3b: Frieza's Moves (Second Form)
=====================================

___________
Rush Combos

A - 110         Last hit charged - 1580
A,A - 220          Charged - 1690
A,A,A - 430         Charged - 1800
A,A,A,A - 750        Charged - 2010
A,A,A,A,A - 1280      Charged - 2330

A,B - 640          Charged - 1370
  ...B,B - 1170
  ...B,B,B - 1800
  ...B,B,B,A - 2640

A,A,B - 850         Charged - 1480

A,A,A,B - 960          Charged - 1690
  ...B,B - 1490
  ...B,B,B - 2120
  ...B,B,B,A - 2960

A,A,A,A,B - 1280         Charged - 2010
  ...B,B - 1810
  ...B,B,B - 2440
  ...B,B,B,A - 3280

_________
Ki Blasts

B - 320         Charged - 1100
B,B - 640        Charged - 1420
B,B,B - 960       Charged - 1740
B,B,B,B - 1280     Charged - 2060
B,B,B,B,B - 1600    Charged - 2380
______________
Dragon Tornado

A,\/B,B,B,A - 3900            \/B Charged - 4630
A,A,\/B,B,B,A - 4010            Charged - 4740
A,A,A,\/B,B,B,A - 4220            Charged - 4950
A,A,A,A,\/B,B,B,A - 4540            Charged - 5270

________
Blast 1s

Explosive Wave (1 Blast Stock) - Nullifies Ki blasts and knocks opponent
down if they are close enough. Also causes 490 damage.

Finish Sign (2 Blast Stocks) - Raises Attack and Ki.

________
Blast 2s

Punishing Blaster (3 Ki Bars) - 3800        Charged - 11400

     Technique: Cursor Out - Cursor In towards the left of the screen.

Death Storm (4 Ki Bars) - 10000

     Technique: Cursor Out - Cursor In to the bottom of the screen.

______________
Ultimate Blast

HAIL Frieza (5 Ki Bars) - 14050

     Technique: Rush Technique

====================================
Part 3c: Frieza's Moves (Third Form)
====================================

___________
Rush Combos

A - 100         Last hit charged - 1550
A,A - 280         Charged - 1650
A,A,A - 540         Charged - 1830
A,A,A,A - 880        Charged - 2090
A,A,A,A,A - 1310        Charged - 2430

A,B - 790         *Can continue Rush combo afterwards.

A,A,B - 1240         Charged - 1830

A,A,A,B - 1230       Charged - 2090
  ...B,B - 1660
  ...B,B,B - 2180
  ...B,B,B,A - 2870

A,A,A,A,B - 1570         *Can continue Rush combo afterwards.

_________
Ki Blasts

B - 350             Charged - 1100
B,B - 700            Charged - 1450
B,B,B - 1050          Charged - 1800
B,B,B,B - 1400         Charged - 2150
B,B,B,B,B - 1750        Charged - 2500
B,B,B,B,B,B - 2100       Charged - 2850
B,B,B,B,B,B,B - 2450      Charged - 3200
B,B,B,B,B,B,B,B - 2800     Charged - 3550
B,B,B,B,B,B,B,B,B - 3150    Charged - 3900
______________
Dragon Tornado

A,\/B,B,B,A - 4820            \/B Charged - 5290
A,A,\/B,B,B,A - 5000            Charged - 5470
A,A,A,\/B,B,B,A - 5260            Charged - 5730
A,A,A,A,\/B,B,B,A - 5600            Charged - 6070

________
Blast 1s

Explosive Wave (1 Blast Stock) - Nullifies Ki blasts and knocks opponent
down if they are close enough. Causes 490 damage.

Hi- Tension (2 Blast Stocks) - Raises Attack and Ki.

________
Blast 2s

Death Beam (2 Ki Bars) - 7070

     Technique: Cursor Out - Cursor In towards the left of the screen.

High Speed Rush (3 Ki Bars) - 7920

     Technique: Rush Technique

______________
Ultimate Blast

Crazy Finger Beam (5 Ki Bars) - 720 per shot = 12960

     Technique: Cursor Out - Cursor In to the top of the screen.

====================================
Part 3d: Frieza's Moves (Final Form)
====================================

___________
Rush Combos

A - 120         Last hit charged - 1800
A,A - 240          Charged - 1920
A,A,A - 480         Charged - 2040
A,A,A,A - 840        Charged - 2280
A,A,A,A,A - 1440      Charged - 2640

A,B - 720          Charged - 1560
  ...B,B - 1320
  ...B,B,B - 2040
  ...B,B,B,A - 3000

A,A,B - 960         Charged - 1680

A,A,A,B - 1080       *Can continue Rush combo afterwards.

A,A,A,A,B - 1440         Charged - 2280
  ...B,B - 2040
  ...B,B,B - 2760
  ...B,B,B,A - 3720

_________
Ki Blasts

*Final Form Frieza's fully charged Ki blast stuns enemies for a brief time.

B - 350          Charged - 1100
B,B - 700         Charged - 1450
B,B,B - 1050       Charged - 1800
B,B,B,B - 1400      Charged - 2150
B,B,B,B,B - 1750     Charged - 2500
B,B,B,B,B,B - 2100    Charged - 2850
B,B,B,B,B,B,B - 2450   Charged - 3200

______________
Dragon Tornado

A,\/B,B,B,A - 4440            \/B Charged - 5280
A,A,\/B,B,B,A - 4560            Charged - 5400
A,A,A,\/B,B,B,A - 4800            Charged - 5640
A,A,A,A,\/B,B,B,A - 5160            Charged - 6000

________
Blast 1s

Psychokinesis (2 Blast Stocks) - Causes 980 damage and stuns enemies for 3-5
seconds.

Full Power (3 Blast Stocks) - Raises Attack, Ki, Defense, Blast Attack, and
puts Frieza in MAX Power Mode.

________
Blast 2s

Death Beam (2 Ki Bars) - 7000

     Technique: Cursor Out - Cursor In towards the left of the screen.

Psycho Lock Smasher (3 Ki Bars) - 10300

     Technique: Cursor Out - Cursor In to the right of the screen.

______________
Ultimate Blast

Shocking Death Ball (5 Ki Bars) - 14820

     Technique: Cursor Out - Cursor In to the top of the screen.

=========================================
Part 3e: Frieza's Moves (100% Final Form)
=========================================

___________
Rush Combos

A - 250         Last hit charged - 1660
A,A - 500         Charged - 1910
A,A,A - 760         Charged - 2160
A,A,A,A - 1180        Charged - 2420
A,A,A,A,A - 1930        Charged - 2840

A,B - 910          Charged - 1990
  ...B,B - 1330
  ...B,B,B - 1830
  ...B,B,B,A - 2490

A,A,B - 1160         Charged - 2240
  ...B,B - 1580
  ...B,B,B - 2080
  ...B,B,B,A - 2740

A,A,A,B - 1690      Charged - 2350

A,A,A,A,B - 1840         Charged - 2920
  ...B,B - 2260
  ...B,B,B - 2760
  ...B,B,B,A - 3420

<- or -> + B - 400       Charged - 660

 *The above move turns the opponent around 180 degrees.

_________
Ki Blasts

B - 400          Charged - 1200
B,B - 800         Charged - 1600
B,B,B - 1200       Charged - 2000
B,B,B,B - 1600      Charged - 2400
B,B,B,B,B - 2000     Charged - 2800
B,B,B,B,B,B - 2400    Charged - 3200
______________
Dragon Tornado

A,\/B,B,B,A - 5180            \/B Charged - 5920
A,A,\/B,B,B,A - 5430            Charged - 6170
A,A,A,\/B,B,B,A - 5690            Charged - 6430
A,A,A,A,\/B,B,B,A - 6120            Charged - 6850

________
Blast 1s

Psychokinesis (2 Blast Stocks) - Causes 980 damage and paralyzes enemy for  3-5
seconds.

Long Awaited for 100% (3 Blast Stocks) - Raises Attack, Ki, Defense, and Blast
Attack, and puts Frieza in MAX Power Mode. Causes Frieza to charge energy very
slowly after it is used.

________
Blast 2s

Death Saucer (3 Ki Bars) - 3500 per disc = 7000

     Technique: Cursor Out - Cursor In towards the top of the screen.

Nova Strike (4 Ki Bars) - 10010

     Technique: Cursor Out - Cursor In to the bottom of the screen.

______________
Ultimate Blast

100% Death Ball (5 Ki Bars) - 15520

     Technique: Rush Technique

======================================
Part 3f: Frieza's Moves (Mecha Frieza)
======================================

___________
Rush Combos

A - 250         Last hit charged - 1640
A,A - 500         Charged - 1890
A,A,A - 750         Charged - 2140
A,A,A,A - 1160        Charged - 2390
A,A,A,A,A - 1900        Charged - 2800

A,B - 910          Can continue Rush combo afterwards.

A,A,B - 1160         Charged - 2220
  ...B,B - 1570
  ...B,B,B - 2060
  ...B,B,B,A - 2720

A,A,A,B - 1410     Can Continue Rush combo afterwards.

A,A,A,A,B - 1820         Charged - 2880
  ...B,B - 2230
  ...B,B,B - 2720
  ...B,B,B,A - 3380

_________
Ki Blasts

*Mech Frieza's fully charged Ki Blast can stun foes briefly if it is successful.

B - 400         Charged - 600 per blast = 1200
B,B - 800        Charged - 1600
B,B,B - 1200      Charged - 2000
B,B,B,B - 1600     Charged - 2400
B,B,B,B,B - 2000    Charged - 2800
B,B,B,B,B,B - 2400   Charged - 3200
______________
Dragon Tornado

A,\/B,B,B,A - 5120            \/B Charged - 5860
A,A,\/B,B,B,A - 5370            Charged - 6110
A,A,A,\/B,B,B,A - 5620            Charged - 6360
A,A,A,A,\/B,B,B,A - 6030            Charged - 6770

________
Blast 1s

Psychokinesis (3 Blast Stocks) - Causes 980 damage and stuns opponent for 3-5
seconds.

Long Awaited for 100% (3 Blast Stocks) - Raises Attack, Ki, Defense, and Blast
Attack, and puts Frieza in MAX Power Mode. Causes Frieza to charge very slowly
after it is used.

________
Blast 2s

Death Beam (2 Ki Bars) - 7800

     Technique: Cursor Out - Cursor In towards the left of the screen.

Fissure Slash (3 Ki Bars) - 4000 per slash = 8000

     Technique: Cursor Out - Cursor In to the top of the screen.

______________
Ultimate Blast

Emperor's Revenge (5 Ki Bars) - 15010

     Technique: Rush Technique

=============================
Part 4: My Opinions on Frieza
=============================

Just from looking at the damage numbers, it is obvious that Frieza get stronger
every time he transforms. However, that is not the only reason that he is a
very good character. His first form has very low cost for moves that do decent
damage. His second form is a bit slower and the increased damage for his Blast
2s are not completely justified with the increase in energy cost. I like his
thrid form very much. The costs for his attacks is lowered again and the damage
is upped just a smidgeon. Also, his Ultimate Blast is freakin' awesome! His
final form is pretty good as well, with a good balance between speed and power,
though his Blast moves are kinda lame. 100% final form is also pretty good.
Though it is slower, this form boosts his power and gives Frieza good Blast 2s
and a good Ultimate Blast, along with the Rolling Hammer to turn your opponents
around with. Mech Frieza is almost exactly the same as Frieza's final form,
aside from the different Blast 2. Overall, Frieza is a pretty good character,
though he lacks what other characters with many transformations have. This is
the benefit of gaining health with each transformation. He does not gain health
with each transformation, just power and, in some cases, better speed or
attacks.

===================================================
Part 5: The End - Credits, Thanks,Legal Stuff, Etc.
===================================================

Credit given to:
	-Nintendo, for making this game more fun than previous versions.
	-Spike, Okratron 5000, Atari, and Funimation, for making this the best
DBZ game yet.
	-Me, for actually finishing something I started.

	I am in no way associated with Nintendo, Atari, Funimation, Spike, or
Okratron 5000. All the copyrights belong to these companies.