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    Trunks (Fighter) by Nick_Kazama

    Version: Hope!! | Updated: 05/23/08 | Printable Version | Search Guide | Bookmark Guide

    Dragonball Z Budokai Tenkaichi 2
    Future Trunks (fighter) FAQ and guide
    
    Contents – 
    
    I) Legal stuff
    II) Introduction
    III) Contact details
    IV) Future Trunks’ profile
    V) Some of Future Trunks’ combos
    VI) Future Trunks’ special moves
    VII) How to use Future Trunks (fighter)
    VIII) Vs quotes
    IX) Additional notes on Future Trunks 
    X) Frequently asked questions
    XI) The Future Trunks password section
    XII) Special thanks
    
    I) Legal stuff 
    
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright. 
     
    Copyright: 2007 Nick Kazama.
    ------------------
    
    II) Introduction
    
    Konichi-Wa once again friends! I was bored, so I decided to write up 
    an FAQ for Future Trunks (fighter). Remember that fighting Trunks is 
    the one without the sword and the one wearing the Saiyan Armor! He 
    also has the long hair. During the last few days I would play Budokai 
    Tenkaichi 1 (a few days before I got Budokai Tenkaichi 2), I decided 
    to pick Fighting Trunks in the Ultimate Battle mode. I then found out 
    that I loved using him. In Budokai Tenkaichi, he has become one of 
    my, if not my most used character. He’s fast, he’s strong, and he has 
    a small ponytail!! 
    -------------------
    
    III) Contact details
    
    If you have any questions about this FAQ, or Future Trunks then e-
    mail moi! My e-mail address is - nick_kazama@hotmail.co.uk
    Please remember to read the guide thoroughly before asking me 
    anything though. Chances are you'll find your answer! 
    --------------------
    
    IV) Future Trunks’ Profile
    
    After suffering a defeat at the hands of the newly awakened androids, 
    17 and 18, the Z Fighters went to train in the room of Spirit and 
    Time (or the Hyperbolic Time Chamber in the English dub). Trunks 
    trained with his father Vegeta inside the room. After emerging after 
    24 hours, which would be equivalent to 1 whole year in the time 
    chamber, everyone could see that both Trunks and Vegeta had gotten 
    much, much stronger. The time that had passed in the room were made 
    obvious by looking at Trunks, he was taller and his hair had grown 
    out. Trunks also decided to ditch using his trademark sword, as it 
    helped him little in a previous battle with the androids and the tip 
    of it had been cracked by them. During his time in the Time Chamber, 
    Trunks’ power became greater than Vegeta’s, which the half-human, 
    half-Saiyan hybrid hid from his father to avoid hurting Vegeta’s 
    pride. After Vegeta was bested in combat by Perfect Cell, Trunks 
    stepped out of his dad’s shadow and powered up into the bulky Ultra 
    Super Saiyan 2 form. This form, while powerful, was incredibly slow. 
    Trunks found this out the hard way as he found that his hits were 
    being avoided quite easily by the bio android. 
    
    It was at this point that Trunks just gave up and said that Cell 
    could kill him if he liked. However, the monster decided to host a 
    tournament which he dubbed “The cell Games”. He invited the most 
    powerful fighter to take part in it. At the climax to the Cell Games, 
    a death beam fired by the newly arrived Super Perfect Cell tore 
    through the air and Trunks’ too. Trunks died before he hit the ground 
    apparently. Upon seeing this, Vegeta showed that he could truly care 
    about others and went totally apes**t on Cell, shooting several ki 
    blasts at the bio android like a man possessed. After Super Saiyan 2 
    Gohan’s Super Kamehameha wave (aided by his deceased father Goku) 
    obliterated Super Perfect Cell, the Z fighters brought Trunks’ body 
    back to Dende’s lookout. The dragon Shenron was summoned and Trunks, 
    along with all the people that were killed by Cell, was revived. 
    After saying his goodbyes to the others, Trunks went back home. Back 
    to the future. Once home, he enjoyed a cup of tea with his mother, 
    Bulma, before they heard a report on the radio. The evil Androids, 17 
    and 18, were attacking again. Trunks removed his jacket, transformed 
    into a Super Saiyan and went off to confront his enemies.
    
    “Nightmares don’t last forever mom, one day you wake up and they’re 
    gone.” 
    
    After locating them, Trunks saved an old timer from certain death and 
    then made quick work of his android foes. Some time later, Trunks is 
    seen preparing to once again embark on a journey to the past, to 
    inform his friends of the good news probably. However, Cell (still in 
    his first form) turned up, planning to kill Trunks and steal his time 
    machine into the past. Trunks wasn’t going to let this happen. He 
    threw Cell into the outskirts of town and finished him off with a 
    Heat Dome attack. At long last the nightmare was finally over. 
    Trunks’ timeline was truly at peace. This is the last time we see 
    Future Trunks in the series...
    
    This is his profile from the Budokai Tenkaichi 2 encyclopedia.
    
    Base Trunks – 
    This is future Trunks as a teenager. He no longer has his sword on 
    his back, having lost it in a battle with the Androids. After 
    training with Vegeta for a whole year in the Hyperbolic Time Chamber, 
    Trunks seems to have matured a bit. His hair had also grown quite 
    long during this time, but his mother Bulma offered to cut it for 
    him. Trunks’ has become substantially more powerful thanks to his 
    training, even discovering a transformation beyond a Super Saiyan. At 
    the conclusion of the Cell Games, he returns to his future in the 
    time machine and uses his newfound powers to make a stand against 
    Cell and the androids. At first, Trunks was worried that he would 
    never truly know his father, but after a year of training in the time 
    chamber, he came to understand Vegeta for the man he is. 
    
    Super Saiyan Trunks – 
    This is the form teenage Trunks takes as a Super Saiyan. Thanks to 
    his training with Vegeta in the Hyperbolic Time Chamber, he has grown 
    substantially more powerful. At the conclusion of the Cell Games, he 
    returned to his shattered future and used this form to take on Cell 
    and the Androids. 
    
    Super Trunks 2 – 
    This is Trunks as an ascended Saiyan, a level between Super Saiyan 
    and Super Saiyan 2. After their defeat at the hands of Android 18, he 
    and Vegeta underwent severe training in the Hyperbolic Time Chamber, 
    where Trunks achieved this transformation. As “Super Trunks”, he 
    fought bravely against Cell, after the monster had absorbed Android 
    18 and achieved his perfect form. In this state, Trunks’ size and 
    strength increase beyond Vegeta’s ascended levels, but at a cost of 
    diminished speed. Because of the massive energy required to maintain 
    this form, it is not sustainable for long periods of time. 
    -------------------
    
    V) Some of Future Trunks’ combos
    
    Firstly, press the Square button 5 times. Done? Okay, now press the 
    Square button 5 times again and then immediately press the X button 
    afterwards. Now do the 5 button Square press, the X button and then 
    after Trunks has reached his opponent again, press the Square button 
    another 5 times. This should net you a 10 hit combo. This is the most 
    basic combo Trunks has. Like this;
    
    Square, Square, Square, Square, Square, X, Square, Square, Square, 
    Square, Square
    
    Okay, let’s move onto Trunks’ different combos.
    
    Heavy Finish – Square, Triangle
    Blaster Wave – Square, Square, Triangle
    Heavy Finish – Square, Square, Square, Triangle
    Flying Kick – Square, Square, Square, Square, Triangle
    Rolling Hammer – Left + Triangle, or Right + Triangle
    Lift Strike – Up + Triangle
    Ground Slash – Down + Triangle
    -----
    
    Heavy Finish 1
    Trunks punches his opponent once and then immediately delivers a 
    shoulder into the enemies gut. This shoulder blow will stun then, 
    allowing you to do some more attacks, or even launch a Blast move at 
    them (We’ll get to the blast moves a little later in the guide). 
    However, you don’t have to do just one hit on the Heavy Finish move, 
    you can ad more hits to the end of it. Try these;
    
    1 hit finish – Square, Triangle
    
    As stated above, Trunks delivers an elbow to his opponents gut. When 
    you press the Triangle button here, hold it down to charge the attack 
    for a little more damage.  
    
    2 hit finish – Square, Triangle, Triangle
    
    Trunks does his gut elbow and then delivers a fist to the opponent’s 
    chest.
    
    3 hit finish – Square, Triangle, Triangle, Triangle
    
    Trunks does his gut elbow, then his chest punch and then (using his 
    same hand), delivers a chop attack to the opponent’s stomach.
    
    4 hit finish – Square, Triangle, Triangle, Triangle, Square
    
    Trunks does his gut elbow, then his chest punch, then his lower 
    stomach chop and finally performs a side kick which knocks the 
    opponent away.
    
    If you decide to go through with the full 4 hit finish combo, then 
    you will probably have time to use a Blast 1 move, or try to do a 
    Blast 2 move on your enemy. I said probably, because on higher 
    difficulty settings, the opponent can recover almost instantly from 
    knock down attacks.
    -----
    
    Blast Wave
    Trunks punches his opponent twice and then slightly crouches down. He 
    is in fact charging the Blaster Wave move. After he’s done crouching 
    (slightly), Trunks produces an invisible barrier that knocks the 
    opponent away. This is chargeable, lets have a look at the different 
    effects it has on the enemy shall we?
    
    Square, Square, Triangle (non-charged) – Opponent is stunned ever so 
    slightly.
    
    Square, Square, Triangle (charged) – Opponent is sent up, up and 
    away! They will be sent up into the sky and then land a few feet away 
    from Trunks.
    
    Also, if you have used specific characters (like say Zangya, or 
    Ultimate Gohan for example), then you will notice that instead of 
    Blast Wave, they have what is known as a Kiai Cannon in their 
    arsenal. The Kiai Cannon is performed differently and you can do an 
    additional teleport hit after using a fully charged Kiai. With the 
    Blast Wave, this is not possible, which is a shame.
    -----
    
    Heavy Finish 2
    Nope this isn’t a misprint, or a typo! Trunks actually has 2 Heavy 
    Finish moves for you to use. This Heavy Finish (affectionately dubbed 
    “Heavy Finish 2” by me) allows you to cause even more damage to your 
    poor opponent. Let’s see what we can do with it;
    
    1 punch will do 210 damage and then the non-charged Heavy Finish will 
    do 570. This is not a usual 2 hit combo, as it doesn’t show up as [2 
    Hits!] on the screen.
    
    1 punch with a fully charged Heavy Finish will do 210 for the punch 
    and then 1490 for the Heavy Finish hit.
    
    3 punches (combo) will do 630 damage and the uncharged Heavy Finish 
    will produce a 4 hit combo, totalling 1200 damage.
    
    3 punches (combo) will do 630 damage and the charged Heavy Finish 
    will actually not produce a 4 hit combo, probably due to the gap 
    caused by charging time. The charged Heavy Finish will again do 1490 
    damage.
    
    It’s your choice really. If you want to end a match quickly, then by 
    all mean do 3 punches and then the Heavy Finish, but if you want to 
    humiliate (sort of) the opponent, if it’s a human player you’re 
    fighting against, then do the weaker 1 punch to Heavy Finish hit. 
    
    Hm? What that? You want to do MORE damage? Okay! Do that 5 hit combo 
    (press the Square button 5 times) and then hit the X button. After 
    Trunks has caught up to his opponent, hit the punch button either 
    once more then Triangle, or 3 more times then Triangle, like these 2 
    examples;
    
    Square, Square, Square, Square, Square, X, Square, Triangle
    
    See that last Triangle? That’s the Heavy Finish. Chain it into this 
    if you want;
    
    Square, Square, Square, Square, Square, X, Square, Triangle, 
    Triangle, Triangle, Square
    
    Or you could have Trunks perform this slightly longer combo, try it;
    
    Square, Square, Square, Square, Square, X, Square, Square, Square, 
    Triangle
    
    And to make the above combo even longer, try this one;
    
    Square, Square, Square, Square, Square, X, Square, Square, Square, 
    Triangle, Triangle, Triangle, Square
    
    Simplified version = Square x5, X, Square x3, Triangle x3, Square
    
    It should come to a 12 hit combo totalling – 
    
    4640 damage if you didn’t charge the first Heavy Finish hit 
    
    and
    
    5110 damage if you did charge the first Heavy Finish hit.
    
    Okay, that’s enough for the Heavy Finish hits!
    -----
    
    Flying Kick
    Trunks punches his opponent 4 times and then kicks them in the face 4 
    times, effectively making an 8 hit combo. Wanna do a 16 hit combo 
    using the Flying Kick move? Sure thing! Try this;
    
    Square, Square, Square, Square, Triangle (Flying Kick is performed), 
    Square, Square, Square, Square, Triangle (a second Flying Kick is 
    used) = 16 hits that should come up to 3180 damage.
    
    Simplified version = Square x5, Triangle, Square x5, Triangle
    
    But wait, let’s make the above combo even longer, by adding the Heavy 
    Finish move and a few extra punches into it. Try this;
    
    Square, Square, Square, Square, Triangle (Flying Kick is performed), 
    Square, Square, Square, Triangle (Trunks does a Heavy Finish), 
    Square, Square, Square, Square, Triangle (Trunks does his second 
    Flying Kick) = 20 hit combo
    
    Let’s try to simplify the look of that combo a little;
    
    Square x5, Triangle, Square x3, Triangle, Square x4, Triangle 
    
    This 20 hit combo will do 4830 damage if you didn’t charge the Heavy 
    Finish move
    
    It will do 5300 damage if you did charge the Heavy Finish move. 
    
    Got that? Okay, lets take a look at his next move; The wondrous 
    Rolling Hammer attack!
    -----
    
    Key - RH = Rolling Hammer
    
    Rolling Hammer
    I love this move and you should too! It’s a great little technique 
    that is used to hit your opponent in such a way, that they do an 
    involuntary turn and end up with their back facing you. Always 
    remember that any attacks do extra damage if they hit the opponent 
    from behind. Trunks can perform his Rolling Hammer attack 2 ways;
    
    Left + Triangle = Trunks does a Chop with his left hand.
    
    Right + Triangle = Trunks does a hard punch with his left hand.
    
    Also worth noting is that the Rolling Hammer is chargeable. This 
    enables you to play some great mind games with your friends! Wish I 
    had some that owned this game...) 
    
    Try to chain the Rolling Hammer move into your combos. Here are a few 
    examples (simplified afterwards of course!);
    
    Square, Square, Square, Square, Square, X, Square, Square, Square, 
    Square, Left + Triangle (or Right + Triangle), Square, Square, 
    Square, Square, Triangle
    
    Simplified = Square x5, X, Square x4, RH, Square x5
    
    Square, Square, Square, Left + Triangle, Square, Square, Square, 
    Right + Triangle, Square, Square, Square, Left + Triangle (Opponent 
    falls over)
    
    Simplified = Square x3, RH, Square x3, RH, Square x3, RH (Opponent 
    falls over)
    
    In the above combo, the move can last a little longer, meaning that 
    you can get quite a few Rolling Hammer’s in there, before the 
    opponent gets knocked over from it. It varies.
    
    Square, Square, Square, Square, Triangle (Flying Kick), Square, 
    Square, Square, Square, Left + Triangle (Rolling Hammer), Square, 
    Square, Square, Square, Triangle (Flying Kick)
    
    Simplified = Square x4, Triangle, Square x4, RH, Square x4, Triangle
    
    Crazy Random Combo Time! Are you up to it?
    
    Square, Square, Square, Square, Triangle (Flying Kick), Square, 
    Square, Square, Square, Right + Triangle (Rolling Hammer), Square, 
    Square, Square, Triangle (Heavy Finish), Square, Square, Square, 
    Square, Triangle (Flying Kick) (Opponent falls over, if they don’t 
    then keep adding to this combo!! Add your own version of the combo, 
    redo this combo’s moves, anything you want. The choices are wide and 
    varied!)
    
    Simplified = Square x4, Triangle, Square x4, RH, Square x3, Triangle, 
    Square x4, Triangle...
    
    Now you see how long and crazy your combo’s can become! The Rolling 
    Hammer is a favorite moves of Budokai Tenkaichi 2 players, including 
    myself and now hopefully you too!
    -----
    
    Lift Strike
    
    Ah, the Lift Strike! Here’s a good move. It enables you to hit your 
    opponent up into the sky, leading for a very damaging combo. Remember 
    that you have to do AT LEAST 1 punch before you can perform a Lift 
    Strike attack. Try a Lift Strike without punching first and Trunks 
    will instead do a ki blast. Let’s break down the Lift Strike;
    
    Firstly, punch your opponent and then immediately after that hit, 
    press Up + Triangle, like this;
    
    Square, Up + Triangle 
    
    Notice how your opponent is sent up into the sky? The actual Lift 
    Strike move itself (like many melee moves in Budokai Tenkaichi 2) is 
    chargeable. Try the above Lift Strike again, but this time hold the 
    Triangle button down. Done that? Great, see how your opponent is sent 
    even higher into the air? Okay, stage 2! After the opponent is sent 
    hurtling into the air, press the X button and Trunks will fly after 
    them, like this;
    
    Square, Up + Triangle, Opponent is sent into the air, X
    
    Okay, onto Stage 3. As soon as Trunks reaches them, press the Square 
    button to do a 5 hit combo to them whilst in the air. Coupled with 
    the Lift Strike hit, this will produce a 6 hit combo. The combo will 
    end with the opponent being sent down to the ground again. Try this;
    
    Square, Up + Triangle, Opponent is sent into the air, X, Square, 
    Square, Square, Square, Square, Opponent is sent onto the ground
    
    You can make that combo in the air a little more damaging by pressing 
    the Triangle button, instead of the Square button, as soon as Trunks 
    reaches them in the air. Like this;
    
    Square, Up + Triangle, Opponent is sent up into the air, X, Triangle, 
    Square, Square, Square, Square
    
    This will do at least another 1000 worth of damage to the opponent. 
    You can do even more damage than that as well! Press the Triangle 
    button after the 4th Square button press to make Trunks knock his 
    opponent onto the ground hard. Like this;
    
    Square, Up + Triangle, Opponent is sent into the air, X, Triangle, 
    Square, Square, Square, Square, Triangle
    
    Here’s a simplified version just for you = 
    Square, LS, X, Triangle, Square x4, Triangle
    
    Hope that’s not too hard for ya! If it is, then practise it!  
    -----
    
    Ground Slash
    
    Finally, we come to the Ground Slash attack. This attack, like the 
    Lift Strike move, requires you to punch the opponent AT LEAST once 
    before you are able to perform it. Like this;
    
    Square, Down + Triangle
    
    Notice how your opponent is knocked onto his arse? The Ground Slash 
    is also chargeable, try it again, but this time, hold the Triangle 
    button down. See that? The opponent is now falling down in slow 
    motion! 
    
    Square, Down + Triangle (non charged), Opponent falls onto the floor.
    
    Square, Down + Triangle (charged), Opponent falls onto the floor in 
    slow motion.
    
    Do the charged one again and then try a combo on him, like this;
    
    Square, Down + Triangle, Square, Square, Square, Square, Square
    
    After this small combo, your opponent is knocked backward, but is 
    still on his feet.
    
    Here’s another combo, that enables you to link in a Heavy Finish;
    
    Square, Down + Triangle, Square, Triangle
    
    For even more damage, try this one;
    
    Square, Down + Triangle, Square, Square, Square, Triangle
    
    And to add even more damage to the last 2 combos, have Trunks perform 
    a 4 hit Heavy Finish, like this;
    
    Square, Down + Triangle, Square, Square, Square, Triangle, Triangle, 
    Triangle, Square
    
    Simplified = Square, GS, Square x3, Triangle x3, Square
    
    Now, we’ll try linking in a Rolling Hammer;
    
    Square, Down + Triangle, Square, Square, Square, Square, Left + 
    Triangle, Square, Square, Square, Triangle, Triangle, Triangle, 
    Square
    
    Simplified = Square, GS, Square x4, RH, Square x3, Triangle x3, 
    Square
    
    Hmmm, let’s see... Aha! Let’s try a combo that utilizes the Ground 
    Slash, the Rolling Hammer and the Lift Strike;
    
    Square, Down + Triangle, Square, Triangle, Square, Up + Triangle
    
    Unneeded Simplified Version = Square, GS, Square, HF, Square, LS
    
    That’s a good combo! Let’s make it even longer and more complex;  
    
    Square, Square, Square, Square, Down + Triangle, Square, Square, 
    Square, Square, Right + Triangle, Square, Square, Square, Square, 
    Triangle, Square, Square, Square, Square, Up + Triangle, X, Triangle, 
    Square, Square, Square, Square, Triangle
    
    Needed Simplified Version = Square x4, GS, Square x4, RH, Square x4, 
    HF, Square x4, LS, X, Triangle, Square x4, Triangle
    
    Phew! See what else you can come up with!
    
    For the last part in the Ground Slash section, I’m going to tell you 
    how to perform a teleport hit combo. It’s really simple to pull off 
    too! Try this;
    
    Square, Down + Triangle, Triangle, Triangle, Square
    
    Remember to watch your timing when performing the teleport hits. 
    -----
    
    Think we’re done for Trunk’s melee moves? Think again! Press the R3 
    button! Lookey here! SSJ Trunks! This is my absolute most favorite 
    form of Trunks. As an SSJ, he’s fast, powerful and has one of the 
    best looking Ultimate Blasts in the game. Let’s test him out shall 
    we?
    
    Firstly, press the Square button 5 times, press X and then press the 
    Square button another 5 times. This should net you a nice little 12 
    hit combo. Yes, Trunks punches multiple times on the second part of 
    this combo. 
    -----
    
    Trunks’ changed combo list
    
    Flying Kick – Square, Triangle
    Heavy Finish – Square, Square, Triangle
    Blaster Wave – Square, Square, Square, Triangle
    Heavy Finish – Square, Square, Square, Square, Triangle
    -----
    
    Flying Kick
    Trunks punches his opponent once and then kicks them in the face 4 
    times, effectively making an 8 hit combo. Wanna do a 11 hit combo 
    using the Flying Kick move? Sure thing! Try this;
    
    Square, Triangle (Flying Kick is performed), Square, Triangle (a 
    second Flying Kick is used) = 11 hits that should come up to 1880 
    damage.
    
    Simplified version = Square, Triangle, Square, Triangle
    
    But wait, let’s make the above combo a bit longer longer, by adding 
    the Heavy Finish move and a few extra punches into it. Try this;
    
    Square, Triangle (Flying Kick is performed), Square, Square, Square, 
    Square, Triangle (Trunks does a Heavy Finish), Square, Triangle 
    (Trunks does his second Flying Kick) = 16 hit combo that should do 
    3770 damage
    
    Let’s try to simplify the look of that combo a little;
    
    Square, Triangle, Square x4, Triangle, Square, Triangle 
    -----
    
    Heavy Finish 1
    
    Trunks Punches his opponent twice and then hits them in the stomach 
    with his shoulder. Notice the difference here? Trunks now punches 2 
    times before performing the (first) Heavy Finish.
    -----
    
    Blaster Wave
    
    The Blaster Wave is now performed after 3 punches, instead of 2. The 
    Blaster Wave is still the same as last time, meaning that Trunks 
    still does that slight crouching movement, before an invisible 
    barrier knocks the opponent away. Trunks still can’t accompany the 
    Blaster Wave with a teleport hit mind you. 
    -----
    
    Heavy Finish 2
    
    Trunks punches his opponent 4 times before unleashing the Heavy 
    Finish hit, instead of just punching 3 times. This is exactly the 
    same as the first Heavy Finish attack. 
    -----
    
    Think where done with Trunks’ melee moves now? Haha! Think again... 
    again. Press the R3 button one more time. Woah! Big muscles there 
    Trunks. This is his USSJ2 form, it is powerful yes, but this form 
    lacks one important thing – Speed! This form is incredibly slow and 
    he loses most of the combo finishers. Let’s take a look at him. 
    
    Firstly, press the Square button 5 times and then the X button. Now 
    press the Square button another 5 times. Powerful yes. Slow yes. 
    Before we look into his changed combo list, let’s look at some major 
    differences to his first 2 forms;
    
    - Charge speed of ki and Max Power mode is much slower
    - Can’t do an infinite combo when he’s in Max Power mode. (Infinite            
    combo is done by just repeatedly tapping the Square button when in   
    Max Power mode)
    - Recovery time after using the Rolling Hammer gives the opponent a 
    chance to attack him while he’s recovering from it)
    - His dash (press the X button) is shortened. SSJ Trunks has the 
    longest dash. 
    - USSJ2 Trunks has lost his brick wall effect from the first Budokai 
    Tenkaichi game.  
    -----
    
    Super Trunks 2’s changed combo list
    
    Heavy Finish – Square, Triangle
    Heavy Finish – Square, Square, Triangle
    Blaster Wave – Square, Square, Square, Triangle
    Heavy Finish – Square, Square, Square, Square, Triangle
    
    Yes, I know. He’s lost the ability to perform the Flying Kick. It’s 
    replaced by another Heavy Finish move for some reason. If you 
    absolutely cannot live without the Flying Kick, then never use this 
    form of Trunks. 
    
    Also, notice how his 4 hit finish (of the Heavy Finish move) is now 
    extraordinary slow. Even if you didn’t charge the first Heavy Finish 
    hit, the combo number, shown at the right hand side of the screen, 
    will still reset. His Rolling Hammer is also much, much slower. On 
    the higher difficulties, using the Rolling Hammer (when in this form) 
    will usually result in the opponent being able to turn around to face 
    you again. Trunks recovery time after a Rolling Hammer is that bad. 
    
    His charge attacks are also downgraded in speed, but that is actually 
    quite a good thing. You see, it’ll now be much easier to cancel the 
    charge hits to once again play great mind games with your opponent. 
    His Lift Strike and his Ground Slash appear to be at the exact same 
    speed they were in his first (base) form. SSJ Trunk’s attacks are 
    ever so slightly faster.
    -------------------
    VI) Future Trunks’ special moves
    
    I know you’ve been itching to try out these special moves, so let’s 
    get right to it ya little monkey!  If you’re still in USSJ2 form or 
    SSJ form, then press Down + R3 to revert back to base form Trunks. 
    
    Ping!
    
    There we go, okay base Trunks’ B1 moves;
    
    Explosive Wave
    
    How to do it = [L2] + O
    Cost – 1 Blast Stock
    
    This Blast 1 move has saved my bacon many a time in the past! Trunks 
    creates a small energy ball around himself that does 490 damage to 
    the opponent. Not much I know, but it will instantly knock back any 
    character in the game. You can perform this at any given time, even 
    if you are being pummelled with a combo. Use this only when you need 
    to, try to save it for one of those nail-biting moments.
    
    How to do it = [L2] + Up + Circle
    Cost - 2 blast stocks
    
    This is a very handy little move and it can come in very handy if 
    you're having trouble with an opponent. It looks as if Trunks just 
    does a weird movement and drains most of his blast stock, but 
    something in fact has happened. Teleporting is now MUCH easier to do! 
    To top it off, Trunks will even (sometimes) knock the opponent away 
    for you.
    
    Now let’s move onto his Blast 2 moves;
    
    Burning Attack
    
    How to do it = [L2] + Triangle
    Ki cost = 3 ki gauges
    
    Trunks does some quick arm movements, ending with his palms facing 
    the opponent. “Burning Attack!” he yells, as a big yellow sphere 
    forms and is launched straight at the opponent. This is a great 
    attack, because it isn’t chargeable. It’s an instant move. The best 
    way to use these instant moves is to shoot some ki blasts (done by 
    tapping the Triangle button) at the opponent. Once they’re stuck 
    deflecting or getting hit by the blasts, THEN you use your B2 move. 
    This move does 11000 damage at 5 hits.
    
    High Speed Rush
    
    How to do it = [L2] + Up + Triangle
    Ki Cost = 2 ki gauges
    
    “Here goes!” yells Trunks as he launches himself toward the opponent. 
    What follows is a series of hits (19 including the impact landing on 
    the ground, to be precise) totalling 9630 damage. Rushes are nice 
    moves to have in a battle. A good way of using a rush move in a 
    heated battle is to combo your opponent, ending with a charge hit (Up 
    + Square for example), and THEN use your rush. You’ll find that more 
    hits are added. So, by playing around with combos a little, Trunks’ 
    High Speed Rush move could do 35 hits, totalling 16810 damage. 
    Believe it or not, you can do even more hits than that! Try chaining 
    the High Speed Rush attack with one of the many combos listed in this 
    guide! -_^
    
    And now its time for Trunks’ Ultimate Blast;
    
    Finish Buster
    
    How to do it = Power up into Max Power mode and then press [L2] + 
    Down + Triangle
    Ki Cost - 4 Ki Gauges
    
    “End of the line!” yells Trunks as he raises his hands above his head 
    and form a huge yellow sphere. “Finish Buster!!” follows as he 
    launches the attack. The opponent is then knocked over by the energy 
    ball. Being his Ultimate Blast, this is base Trunks’ most damaging 
    move. use this the same way you would use the Burning Attack; shoot 
    some ki blasts at the opponent and then launch the Ultimate Blast. 
    The Finish Buster is 5 hits long and causes 13500 damage to the 
    opponent.
    
    Okay, press that R3 button to transform into SSJ Trunks and let’s go 
    through his Blast 1 moves shall we?
    
    Explosive Wave
    
    How to do it = [L2] + Circle
    Cost – 1 blast stock 
     
    Oh yes, the Explosive Wave is retained while Trunks is in SSJ form. 
    Like the last time, Trunks creates a small energy ball around himself 
    and also like the last time it still does 490 damage to the opponent. 
    Not much I know, but it will instantly knock back any character in 
    the game. You can perform this at any given time, even if you are 
    being pummelled with a combo. Use this only when you need to, try to 
    save it for one of those nail-biting moments. 
    
    Finish Sign
    
    How to do it = [L2] + Up + Circle
    Cost – 1 blast stock
    
    I love this B1 move! Trunks does 2 short movements with his right 
    hand and increases his strength a little. Not only does Finish Sign 
    increase his strength, it also increases the power of Blast moves. 
    Remember that Finish Sign caps after you use it 5 times. Use it any 
    more times and you’re just wasting your blast stock! I’m now going to 
    list all the different damages of some moves, after you’ve used the 
    FS 1 to 5 times;
    
    Normal combo (Square x5, X, Square x5) - 
    0 Finish Sign – 4470
    1 Finish Sign – 4670
    2 Finish Sign – 4830
    3 Finish Sign – 5010
    4 Finish Sign – 5320
    5 Finish Sign – 5480
    
    Charged Rolling Hammer (left or right produces the exact same damage) 
    –
    
    0 Finish Sign – 680
    1 Finish Sign – 710
    2 Finish Sign – 740
    3 Finish Sign – 760
    4 Finish Sign – 800
    5 Finish Sign – 830
    
    Grab move (Up + X) – 
    
    0 Finish Sign – 3550
    1 Finish Sign – 3690
    2 Finish Sign – 3830
    3 Finish Sign – 3970
    4 Finish Sign – 4180
    5 Finish Sign - 4310 
    
    Burning Attack – 
    
    0 Finish Sign – 11,800
    1 Finish Sign – 12,250
    2 Finish Sign – 12,750
    3 Finish Sign – 13,200
    4 Finish Sign – 13,900
    5 Finish Sign – 14,350
    
    High Power Rush (These damages don’t include the hit when the 
    opponent falls on the ground at the end) –
    
    0 Finish Sign – 10,000
    1 Finish Sign – 10,400
    2 Finish Sign – 10,790
    3 Finish Sign – 11,190
    4 Finish Sign – 11,790
    5 Finish Sign – 12,180
    
    Heat Dome Attack – 
    
    0 Finish Sign – 14,840
    1 Finish Sign – 15,430
    2 Finish Sign – 16,020
    3 Finish Sign – 16,610
    4 Finish Sign – 17,490
    5 Finish Sign – 18,090
    
    Okay, the Blast 2 moves;
    
    Burning Attack – 
    
    How to do it = {L2] + Triangle
    Ki Cost - 3 ki gauges
    
    The infamous Burning Attack returns for the previous form of Trunks, 
    only stronger than before! Whereas the Burning Attack used by Base 
    Trunks does 11,000 damage, SSJ Trunks’ Burning Attack does 11,800 
    damage. It’s still unchargeable and is still very fast. Remember that 
    one of the best ways to use instant Blast 2 moves is to distract your 
    opponent by shooting ki blasts at them. While they’re either getting 
    hit by them, or deflecting them, THEN you use your Burning Attack!
    
    High Power Rush – 
    
    How to do it = {L2} + Up + Triangle
    Ki Cost – 2 ki gauges 
    
    SSJ Trunks has changed his rush type move from the High Speed Rush, 
    to the High Power Rush. As you would expect, it does more damage than 
    the High Speed Rush; High Power Rush does 10,000 damage as opposed to 
    the High Speed Rush which does 9140 damage. There will almost always 
    be an extra “hit” added to this rush move, as when the opponent crash 
    lands on the ground they’ll take an additional bit of damage. After 
    that, the whole rush move should have done 10,490 damage at 17 hits. 
    Remember, that if you want to use a rush move try to use a charge hit 
    to knock your opponent away from you, then while they’re 
    involuntarily flying away from you, use that rush! 
    
    And now, the big one!
    
    Heat Dome Attack – 
    
    How to do it = Power up into Max Power mode and then press [L2] + 
    Down + Triangle
    Ki Cost - 5 Ki Gauges
    
    SSJ Trunks’ Ultimate Blast move also happens to be his best looking 
    one (IMHO). He punches his opponent, grabs them and hurls them into 
    the air. Whilst they are in the air, Trunks casually lands on the 
    ground and points both his hands up. “You’re finished!” he yells as 
    he releases a gigantic yellow beam from his palms. The beam (which 
    has now transformed slightly into a dome) slams into the opponent. 
    “Time to end this once and for all!!” he continues and he slightly 
    brings his hands back and then pushes them forward again, to further 
    knock the opponent away. The enemy is then hurled across the screen. 
    Cool huh? This attack does great damage (especially when you’ve used 
    5 Finish Signs before using it) and launches the opponent far away 
    from Trunks. This will give you time to build up some more ki, or to 
    use some more Finish Signs again. This moves biggest negative is its 
    ki cost – 5 bars of ki, meaning that Trunks will be ki-less after 
    he’s used it. However, this can be remedied by equipping a [Halo] Z-
    Item on Trunks. With a Halo equipped, the Heat Dome Attack will only 
    cost you 2 and a half ki gauges to use! The Heat Dome Attack is 20 
    hits long and does 14,840 damage (18,090 damage if you’ve used 5 
    Finish Signs before using it).
    
    Nearly done now! Tap the R3 button once again to transform Trunks 
    into Super Trunks 2. Let’s take a look at his Blast 1 moves first;
    
    Explosive Wave
    
    How to do it = [L2] + Circle
    Cost – 1 blast stock
    
    Back again huh? You better believe. It hasn’t changed at all. It 
    still does 490 damage and it still knocks the opponent away a little. 
    It’s exactly the same as it was when Base Trunks and SSJ Trunks used 
    it. Nothing more to say really...
    
    Inexperienced Power Up
    
    How to do it = [L2] + Up + Circle
    Cost – 3 blast stock
    
    Here’s an interesting one! Super Trunks 2 goes straight into max 
    Power Mode, with all the stat upgrades. Seeing that Trunks is now in 
    Max Power mode, use his Ultimate Blast! It saves time, because Super 
    Trunks 2’s speed is so frikkin’ slow. He powers up into Max Power 
    mode very slowly so use this if you’re just itching to use his 
    Ultimate Blast. BUT BE WARNED! If you use this, then (unless you’re 
    very good at this game) be sure that his Ultimate Blast is gonna kill 
    the opponent as when the effect of the Blast 1 move wears off, 
    Trunks’ ki charging speed will be drastically lowered. Remember this 
    before using the Inexperienced Power Up move. The stat upgrades are 
    as follows;
    
    Fist = Strength increase
    Lightning = Blast moves do more damage
    Armor = Defence increase
    Cloud = Makes you fly faster
    
    You also get to do another Dragon Homing attack.
    
    Blast 2 moves!
    
    Finish Buster
    
    How to do it = [L2] + Triangle
    Ki Cost – 4 ki gauges
    
    The Finish Buster returns, only this time its one of Trunks’ Blast 2 
    moves and it’s chargeable. Trunks raises his arms into the air and 
    forms a big yellow energy sphere. He then launches this at the 
    opponent. Being chargeable, the damage will vary depending on how 
    much, or how little you charged it. Let’s take a look shall we?
    
    Non charged it will do 4200 damage
    Half charged it should do around 9000 damage
    Fully charged it will do 12180 damage
    
    If you’re going to fully charge it, then it will take 2 seconds.
    
    Burning Attack
    
    How to do it = [L2] + Up + Triangle
    Ki Cost – 4 ki gauges
    
    The Burning Attack is also back. Hey rhyme! Like the last time, it 
    isn’t chargeable and is launched at the same speed Base Trunks and 
    SSJ Trunks launched it. With USSJ2 Trunks’ speed slowing him down 
    drastically, it was nice of Spike to give him an instant Blast 2 
    move. The Burning Attack will now do 10,000 damage. It is much more 
    powerful than... wait a minute... it’s WEAKER than Base Trunks and 
    SSJ Trunks’ Burning Attacks! That’s right, Base Trunks’ Burning 
    Attack did 11,000 damage and SSJ Trunks’ Burning Attack did 11,800 
    damage. It even costs more ki than the others. What a rip off! 
    
    It’s Ultimate Blast time now;
    
    Super Explosive Wave
    
    How to do it = Power up into Max Power mode and then press [L2] + 
    Down + Triangle
    Ki Cost – 5 ki gauges
    
    Super Explosive Wave. I know. A few characters (such as SSJ3 Goku and 
    Oozaru Nappa) have this as a Blast 2 move. “It’s over!” shouts the 
    bulky Super Saiyan and he releases a massive... um... explosive wave! 
    This will do 5 hits on the opponent and will cause 12,500 damage. If 
    however you used Inexperienced Power Up, before using this then it 
    will do 13,000 damage. It’s only 500 more damage though, so remember 
    that. Also remember to use this only when an opponent is near you. 
    Otherwise Trunks will have lost all his ki for nothing.
    -------------------
    
    VII) How to use Future Trunks (fighter)
    
    Hmmm, let’s see here. He has 3 forms, so use whichever form you like 
    the best. Most Tenkaichi 2 players like his SSJ form the most, 
    including myself. In a match, I personally start out in Base form and 
    then after doing some good damage, I’ll crank it up to SSJ. As far as 
    I’m concerned USSJ2 Trunks doesn’t exist in this game. He has to be 
    my least favorite Super Saiyan form to use. If you absolutely love 
    USSJ2 Trunks and really want to use him, but also don’t want to lose 
    the match, then I would recommend that (unless you’re pretty good at 
    the game) you save him for the last opponent at least (if you’re 
    doing a 1 vs 5 battle like I do). I recommend that you spend the 
    majority of the fight in SSJ mode though. SSJ Fighting Trunks is 
    fast, strong and he can increase his already great strength with the 
    Finish Sign move. Only use USSJ2 Trunks if you really know what 
    you’re doing... or if the difficulty is below normal.
    -------------------
    
    VIII) Vs quotes
    
    Have Ultimate Gohan fight the following people to trigger some unique 
    intro’s and win quotes;
    
    Kid Gohan
    Gohan
    Teen Gohan
    Great Saiyaman
    Mystic Gohan
    Tien
    Base Vegeta (Android Saga)
    Super Vegeta 
    Vegeta (Buu Saga)
    Kid Trunks
    Majin Vegeta
    Cell (First form) 
    Perfect Cell
    Super Perfect Cell
    Turles
    Android 13
    Super Android 13
    Tapion
    Pan
    
    Trunks – Wait, are you really Gohan?
    Kid Gohan – Huh? How do you know my name?
    Trunks wins – Oh man, I think I overdid it!
    
    Trunks – Okay Gohan lets do this!
    Gohan – Hello Trunks!
    Trunks wins – Phew, that was amazing! Guess I win this round!
    
    Teen Gohan - Lets have a match Trunks!
    Trunks - This time I’m going to win! 
    Trunks wins - Gohan, do you think I’ve gotten stronger?
    
    Trunks – Gohan, what is that you’re wearing??
    Saiyaman – Whaddaya think Trunks, pretty cool huh?
    Trunks wins – Gohan maybe you should try a different look...
    
    Mystic Gohan – Lets have a match Trunks!
    Trunks – This time I’m going to win!
    Trunks wins – Gohan, do you think I’ve gotten stronger?
    
    Tien - Trunks, don’t even think about holding back on me!
    Trunks - Right, let’s go!
    Trunks wins - I learned a lot, thank you.
    
    Trunks – Get ready father I won’t hold back!
    Vegeta – Hmph! As though it actually mattered!
    Trunks – Dad, are you alright??
    
    Super Trunks 2 – I’ve exceeded even you now father! 
    Super Vegeta – Hmph! So this is what came of your training!
    Super Trunks 2 wins – Dad, are you alright??
    
    Trunks – Get ready father, I won’t hold back!
    Buu Saga Vegeta – Hmph! As though it actually mattered!
    Trunks wins – Dad, are you alright??
    
    Kid Trunks - WOAH!! Who are you??
    Trunks - Hm! You really wanna try and fight me kid?
    Trunks wins – Hey kid, take good care of your parents okay?
    
    Trunks – Father, what happened to you?
    Majin Vegeta – Shut up!! Stay outta my way!
    Trunks wins – Father, please turn back to normal! 
    
    Trunks – You can forget about going back to the past!
    First Form Cell – Silence! Little fool...
    
    Super Trunks 2 - YOU’RE DEAD CELL!!!
    Perfect Cell - Simple words from a simple man!
    
    Super Trunks 2 - YOU’RE DEAD CELL!!!
    Super Perfect Cell - Simple words from a simple man!
    
    Trunks – Goku?? No... wait...
    Turles – Sorry, but you’ve mistaken me for someone else!
    
    Android 13 - Ah’ll destroy all that stands in mah way!
    Trunks - You think it’ll be that simple?
    
    Super Android 13 - Ah’ll destroy all that stands in mah way!
    Trunks - You think it’ll be that simple?
    
    Trunks – Long time no see!
    Tapion – Haha! Alright, let’s see how strong you’ve become!
    Trunks – I learned a lot, thank you.
    
    Pan – Hold on, you’d better do this right!
    Trunks – Oh well...
    Trunks wins - Man, fighting Pan sure is tough!
    
    Trunks – F-Father... is that you...?
    Baby Vegeta – Today will be your new birthday... AS MY SLAVE!!
    Trunks – Father, please turn back to normal!
    -------------------
    
    IX) Additional notes on Fighting Trunks 
    
    Press the Triangle button twice to make Trunks shoot 2 ki blasts. In 
    SSJ form, he shoots 6 ki blasts and in USSJ2 form however, he is able 
    to shoot 9 ki blasts in 3 groups of 3. Be warned however, that his 
    aim will now be incredibly off. 
    
    For his taunts; 
    Base Trunks – Stretches and says “You’re finished already!”
    SSJ Trunks – Signals for his opponent to come at him and says “What’s 
    wrong?”
    USSJ2 Trunks – Cracks his knuckles and again says “What’s wrong?”
    (Press [L1] + Up to make Trunks taunt.)
    
    For his throw, Trunks grabs his opponent and punches them hard, he 
    then punches them several more times before knocking them away from 
    him. His throw is the same for all forms.
    
    All Trunks forms have 3 Blast Stock.
    
    Notice how Ultra Super Saiyan 2 Trunks has lost his brick wall effect 
    from Budokai Tenkaichi 1. 
    -------------------
    
    X) Frequently asked questions
    
    Q) Is this your favorite Trunks to use?
    A) Yep, it always starts out with Sword Trunks being my favorite 
    character though...
    
    Q) What is your favorite form of THIS Trunks?
    A) Definitely Super Saiyan. He’s a beast!
    
    Q) What about Sword Trunks, or Kid Trunks? Are you going to do an FAQ 
    for those two?
    A) Maaaaaaaaaaybe!
    
    Q) Did Trunks ever reach SSJ2?
    A) We never see him as an SSJ2, but I think he’d be able to obtain 
    that transformation. Future Trunks, unlike Kid Trunks, is not a 
    slacker.
    
    Q) Eh? But he has SSJ2 in Budokai 2 and 3!
    A) Trunks having SSJ2 in Budokai 2 and 3... just think of it as a 
    nice little what if transformation for Trunks. Future Trunks only 
    obtained these forms;
    
    Super Saiyan
    Ultra Super Saiyan / Super Saiyan second grade / Super Trunks
    Ultra Super Saiyan 2 / Super Saiyan third grade / Super Trunks 2
    
    While Trunks got more and more out of the first Super Saiyan stage, 
    he never actually went Super Saiyan 2. Budokai 1 was accurate with 
    his transformations, as he did not have SSJ2, but he did have his 
    Super Trunks forms. While we never see him go SSJ2, it’s probable 
    that he would have gained the form sooner or later. 
    
    Q) What is this Trunks’ alternate costume?
    A) You know, I’ve got a bad habit of writing FAQ’s for characters 
    with crappy alternate costumes! For his second “costume”, the blue 
    part of Trunks outfit is black. That’s it. Nothing more. Let’s hope 
    that in Budokai Tenkaichi 3 we get one or more of the following 
    costumes for Fighter Trunks;
    
    Same costume only with Short hair
    Bojack Movie costume (Jacket with sleeves ripped off)
    Purple jacket (with sleeves intact)
    Jacketless Trunks 
    
    Oddly enough, take a look at the title screen for this game (the 
    screen with Goku and Vegeta at the front, Bebi Oozaru at the back, 
    etc) Trunks is wearing this outfit only with short hair!
    
    Q) How do I unlock this Trunks and his forms?
    A) You already start out with this Trunks! To unlock his SSJ form, 
    beat chapter 12 - Cell's Perfect Body. You’ll also get the super 
    Vegeta form from this chapter. To unlock his USSJ2 form, beat chapter 
    15 - Perfect Body. Easy right? Well then do it!
    
    Q) Did Future Trunks ever return to the past again?
    A) Well, if he did, then we are never shown it. The only other time 
    we see Future Trunks with the Z fighters (after Cell’s defeat) was in 
    movie 9 – Bojack Unbound. However, its not really made clear if he 
    participated in this tournament before leaving the group, or if he 
    did indeed return to the past, and then fought in the tournament. 
    
    Q) How much do you like Future Trunks?
    A) He’s a fantastic character. I took a liking to him ever since I 
    first saw him slice down Frieza. He’s my third favorite character 
    behind Goku and Vegeta. As for this game, I use him almost every 
    single time I play it. He might even be... dare I say it? My favorite 
    character to use in Budokai Tenkaichi 2...
    
    Q) Does USSJ2 Trunks move really slowly when he’s flying around on 
    the world map?
    A) Nope, on the world map, USSJ2 moves at the same speed as any other 
    character. Every character shares the same speed on the world map. 
    
    Q) *Forms a Final Flash*
    A) You’re going to destroy the whole planet, FATHEEEEEEEEEEER!!!! 
    You’ve got to STEPET!!
    -------------------
    
    XI) The Future Trunks password section
    
    In this section of the FAQ, I’ll be posting up a few password Fighter 
    Trunks’. More may be added in a future update. Also, if you want to 
    send me a Fighting Trunks password, then by all means do so and I’ll 
    include it in my guide! Just remember to put your name with the 
    password! Send me as many passwords as you want. The more the 
    merrier!
    
    To start you off, there’s a Level 160 Trunks with Halo. The rest are 
    unique ones.
    
    Level 160 – 
    Zm@N  binv  B(x*  GLmc
    YI$-  mS#a  mPmp  JrfX
    
    The Spammer – 
    than  UVbl  DU&f  r-(T
    wOjI  g)le  bq#F  S)XO
    
    FYSp  $Q@(  CPj*  yksw
    l(oS  KYUG  pDKO  xr?K
    
    (Dha  ?xFW  NS)O  C(b#
    dx(%  jpkp  r!oY  ZgaG
    
    And now, the ULTIMATE TRUNKS password! This Trunks is the best one 
    there is – 
    
    *viN  usKu  u-j@  XWzp
    TX*o  fr*)  El-L  SthZ
    
    ^_^
    -------------------
    
    XII) Infinite Rush Move Trick
    
    As a special bonus just for you, I’ll include the Infinite Rushes 
    trick. Many people know how to do this already, but if you don’t then 
    here you go! Okay, equip a [Blast1 +19] Z-Item on Trunks, to make his 
    Blast Stock fill up faster. Also, be sure to equip the [Halo] Z-Item 
    on him. Okay, now, in a battle (whilst in base form), fly all the way 
    up to the top of the screen (A.K.A. the flying limit). Make sure the 
    opponent is at the same height you are. Have Base Trunks perform his 
    High Speed Rush move and as soon as the opponent is knocked away, 
    press the (R3) button to transform into Super Saiyan Trunks. As soon 
    as you’ve transformed, use the High Power Rush. As soon as the High 
    Power Rush ends, revert back to base Trunks (done by pressing the 
    Down button and the (R3) button together). As soon as Super Saiyan 
    Trunks has reverted back to base form, use his High Speed Rush move 
    again and so on. Here’s an easier to read version, done in bullet 
    points;
    
    - Equip [Blast 1 +19] Z-Item onto Trunks
    - Equip the [Halo] Z-Item onto Trunks
    - In the battle, get a full 5 bars of ki (Not Max Power mode)
    - Now get 3 full Blast Stocks
    - Fly up into the sky as far as you can go and make sure that the 
    opponent is at the same height as you
    - Use Base Trunks’ High Speed Rush move
    - AS SOON AS it’s finished, tap the (R3) button to transform
    - STRAIGHT AFTER TRANSFORMING, do the High Power Rush move
    - As soon as that rush is over, de-transform back to base Trunks 
    (done by pressing the Down button and the (R3) button together)
    - As soon as Trunks has de-transformed, use the High Speed Rush move 
    again
    - Rinse and repeat
    
    If you’re doing this correctly, then Trunks should keep on doing his 
    rush moves on the opponent with NO recovery time! Watch that combo 
    number rise! 
    
    And that as they say, is that!   
    -------------------
       
    XII) Special thanks
    
    - Akira Toriyama San for creating DBZ. I love you man!
    - Toei for animating DBZ and adding all the wonderful filler.
    - Future Trunks for being such a great character and for being the 
      inspiration for this guide.
    - You for reading this guide. Unless of course you're someone I hate.
    - Me for writing this guide.
    
    Well, looks like you're done now, go outside and play or use the 
    guide to test out Fighting Trunks.