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    FAQ/Walkthrough by knuckles_sonic8

    Version: 1.151 | Updated: 07/22/08 | Search Guide | Bookmark Guide

    Rayman Raving Rabbids (WII VERSION)
    FAQ/Walkthrough
    Version 1.15
    Created by: knuckles_sonic8 
    
    **************************************
    
    Table of Contents:
    
    1. Disclaimer
    2. FAQ Information
    3. Game Information
    4. Version History
    5. Game Features
    (5a) Overview
    (5b) Game Controls
    (5c) Modes
    (5d) Multiplayer
    6. Story Mode
    7. Score Mode
    (7a) Score Breakdown
    (7b) Mastering the Games
    (7c) Mini-Games: Bunny Hunts 
    (7d) Mini-Games: Sports 
     * 1: Workout
     * 2: Precision
     * 3: Get Going!
     * 4: Skill
    (7e) Mini-Games: Challenges
    (7f) Mini-Games: Shake Your Booty!
    (7g) Scoring Glitches
    8. Extras/Bonuses
    9. My Impressions
    (9a) Review
    (9b) Mini-Game Analysis
    10. My Bests/Rankings
    11. FAQ
    12. My Appeal to Ubisoft 
    13. Acknowledgements/Final Statements 
    
    **************************************
    
    1. Disclaimer
    
    I give permission to GameFAQS and PwnGuide to use my FAQ on 
    their site. No other site, nor individual person, may use 
    my FAQ in its entirety, or part of it, by ripping off, 
    copying and pasting, selling, rewriting, redistributing 
    or in any way shape or form duplicating or taking part of 
    this FAQ without documented permission from me. To violate
    any of the above is a serious crime and you will be dealt 
    with by the law. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2. FAQ Information
    
    Enjoy this guide for Rayman Raving Rabbids for the Wii. 
    Be aware that this guide contains SPOILERS. If you do not 
    want to spoil things for yourself, you are reading this guide
    at your own risk! Be aware of this.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    3. Game Information
    
    Title: Rayman Raving Rabbids
    Platform: Wii
    My Rating: 9.8/10
    Number of Players: 1 (2-4 Simultaneous for Multiplayer)
    Multiplayer: 2-4 Wii-Remotes (+ 2-4 Nunchuks if mini-game uses it.)
    Blocks: 4
    
    *NOTE: I repeat this is for the WII VERSION OF THE GAME!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    4. Version History
    
    VERSION 1.151:
    Minor edits.
    
    Version 1.15:
    All Story Mode info added. Nearly all records now added. NEW SHCUT: 
    Bunnies are A-mazing! Missing information missed on ‘Sleep Well’ 
    added. Scored 1000 points on three new games: Disturbed at 
    Night/Survival, A-mazing, and Race Good a Like Bunnies. I’m now 
    close to 1000 on Bunnies Like a Good Race (5 points off),
    React (1) Shot at, and Fly Downwards. New tips added for Jump (1) 
    and Over-sensitive. Edited Bunny Hunt section summary. Moved 
    REFERENCE LIST up to the beginning of the Mini-game sections as 
    opposed to the end. Edited FAQ a bit. Edited Challenges section: 
    more info on Multiplayer and unlock requirements. New Challenge
    scores and mini-games for some of the challenges added. New tips 
    added for Bunnies Wanna Have Fun (2), Burrows. Edited Scoring
    Glitches section. Now I just need a 2nd Wii Remote and I can proceed
    to the remainder of the challenges and the movies if I perfect the
    Co-Op Bunny Hunts: maybe, though, I can unlock Bunnies Psychology,
    Volume 3 before that happens. But to scrape 1000 points is going to
    be quite difficult as I’m doing really well with all the mini-games
    it’s so hard to even get some points anymore. I think the Slide and
    the Memory one I have left and maybe the Soccer one may help in
    that regard.
    
    Version 0.88:
    Scoring Glitches section added. Records section
    added. New updates in “My Bests” section – some mini-games I
    recently scored 1000 or really high on. Added new section
    “My Appeal”. Different format for some mini-games. Touch-ups and
    Fixes. Realized I didn’t finish off the Dancing games section.
    Format established for all mini-games. Starting to fill in
    most of the tips and other info. Typos fixed. Added A LOT of info
    to Bunny Hunt section. Edited “FAQ” section. Added new, and filled 
    in lists for the “Mini-Game Analysis” section. Edited mistake
    on the amount of blocks the game takes. 
    
    Version 0.6:
    First upload: the guide meets GameFAQS standards, however, details 
    in some of the sections could be added in a later version.
    
    &&&&&&&&&&&&&&&&&&&&&&&&
    
    Next Updates:
     - Continue to add tips for the Bunny Hunt stages.
     - Continue to add tips for all mini-games in Score Mode.
     - Add Review?
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    5. Game Features
    
    (5a) Overview 
    
    Welcome to my guide for Rayman Raving Rabbids - one of the 
    first of many mini-game collections for the Wii Console! Let’s get
    started shall we?
    
    +++++++++++++++++++++++++++++++++++++
    
    (5b) Game Controls
    
    Here are the controls you’ll make frequency of throughout the
    game either on the Main Menu or in the mini-games:
    
    WII REMOTE
    
    *Control Pad: Used to scroll through the Pause Menu.
    
    *A Button: Very commonly used. Used in mini-games for various
     purposes; used on the Main Menus to confirm selections.
    
    *B Button: Somewhat common. Used in some mini-games where you
     would expect the A Button to be used (e.g., Warthog Races and
     Bunny Hunts).
    
    *Minus: Used to go back or cancel selections on the Menus.
    
    *Plus: Serves as the start button for the mini-games and is also
    used to validate selections, advance to successive screens, and 
    bring up the Pause Menu.
    
    *Home: Used to bring up the Home Menu where you can customize
    Wii Remote settings, see Wii Remote battery life and connections
    for all Wii Remotes you’ve properly synched and you can go back to
    the Wii Menu from here.
    
    *1 Button: Brings up the web guide at the Mini-Game results and is
    used to view your overall point total, as well as the amount of
    points needed for the next reward if in Score Mode. During the Mini-
    Game Tutorials, it is used to bring up the Rule screen.
    
    *2 Button: Brings up best scores, your best performance in the game
    (if in Score Mode) and the requirement for 1000 points in Score Mode,
    all used during the Mini-Game screens.
    
    NUNCHUK
    
    *Z Button: Used in the Bunny Hunts to use the chain/grapple to interact
    with environments and to grab bunnies to use them as shields.
    
    *Analog Stick: Used to move Rayman in applicable mini-games.
    
    +++++++++++++++++++++++++++++++++++++
    
    (5c) Modes
    
    The game spans a total of 4 main modes - seemingly, not big but
    very extensive once you realize Score Mode’s full potential.
    
    * Story Mode (dubbed “History Mode” in manual)
     - This mode allows you to advance the game’s storyline.
       This mode must be cleared before you can “unblock” and play 
       in Score Mode.
    * Score Mode
     - After completing Story Mode, this mode will become available.
       This mode allows you to replay all the mini-games in the game 
       either by yourself or with up to 4 players either in tandem or
       simultaneously.
    * Audio Menu (misleadingly, dubbed “Options” in manual)
     - Here you can adjust the Audio settings: that being SFX, BGM and
       the Master Volume. That’s it…
     - Here’s what the manual SAID you could do: basically, you can 
       customize various settings here such as “Audio, Video and the 
       Wii Remote’s rumble feature”. The latter two were nowhere to be 
      found in the Wii Version. :S
    * Bonus
     - You can view unlocked videos and artwork here that you’ve 
       earned in Score Mode.
    
    +++++++++++++++++++++++++++++++++++++
    
    (5d) Multiplayer
    
    Throughout this guide, you'll find tips that will help you gain the 
    edge when you play with your friends. 
    
    People have been confused as to how the controllers work here.
    Each player must have at least one Wii Remote. Nunchuks will only
    be required for games that use them and where you must play
    simultaneously alongside your friends (for instance, you’ll each
    need a Wii Remote/Nunchuk to play Bunnies are Bad at Peek-a-Boo).
    
    This game features no computer players so the entire game is based
    on your results if you play alone. However, in some mini-games like
    Bunnies Don’t Slide and the Warthog-racing games include computer-
    controlled opponents who serve as “fillers” for select mini-games.
    
    For more information on each of the mini-games, keep reading:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    6. Story Mode
    
    So what really is the plot behind Rayman RR anyway? How do
    you go about advancing the storyline? Well, one day, Rayman,
    enjoying a lovely picnic with the Globoxes, is taken away by
    a fearsome rabbit, known as Serguei. The Baby Globoxes are also
    kidnapped by the fearsome foes and they are taken to a coliseum
    whereby Rayman is used to satisfy their personal amusement and
    entertainment.
    
    “Rayman has become the Rabbids’ toy. Every morning, he is
    thrown into the arena and must fight in the four qualification 
    trials found behind the four little doors.
    
    He must win at least three of the four trials to be able to
    access the day’s final trial.”
    
    The game spans a total of “15 days” each with 5 mini-games: a
    total of 75 mini-games. Each day will feature a new mini-game
    or a mini-game with a new feature to increase its difficulty
    (dubbed with the words “Part 2” at the end of it). Only 3/4
    must be won but for you to get 100% completion in this mode,
    at the end, you’ll need to go back and complete every single trial
    successfully.
    
    Generally, the requirements for completing the mini-games are 
    quite simple but as your progress, naturally, the requirements will
    get tougher and tougher. 
    
    Once at least 3 trials have been completed for that day, the final
    trial (like a Boss, if you will) will appear in the middle door,
    which generally have pretty easy requirements – they can either
    be a Bunny Hunt or a Race.
    
    Once the day is done, Rayman is thrown into his prison cell for the
    remainder of the night. Over time, as trials are completed, his
    cell will look more and more spruced up until finally, his prison 
    will start to look more like a palace!
    
    In this cell, there are a couple things you can do:
    -> The Window
     - After the third day or so, Rayman will learn that he can use the 
       plungers earned from the mini-games to climb up the wall which
       leads to a window that leads outside of his prison cell. Every
       time you come here, you can see how close/far you are from 
       escaping.
    -> The Toilet
     - Here, Rayman will remember what happened to him since he’s been 
       held captive by the psychotic rabbits. You can replay mini-games
       from any of the days (1 through 15) and completing every 
       mini-game will earn you the 100% completion for this mode. Too, 
       completing all 4 trials in a day, will earn you bonus items for 
       your cell such as a bed, a jukebox, and other accessories.
    -> The Jukebox
     - Here, Rayman can listen to music from the Dancing games (plus a 
       special track). Listen to the songs as they may help you “get
       into the rhythm” while you play the dancing mini-games.
       Unlockable tracks are (in order):
       Misirlou, Good Time, Girls Just Wanna Have Fun, Hip Hop Horray, 
       La Bamba, Dark Iron Bunnies, The Butcher Deejay, and Ubisoft 
       Montpellier Choir.
    -> The Wardrobe
     - A special cupboard where Rayman will keep all his costumes that 
       he unlocks from completing all 5 trials on certain days. 
       Many costumes will become available to you and these same 
       costumes will be available for use once Score Mode becomes 
       unlocked. Costumes can be combined as you are able to 
       change features for the following elements: Hair, Eyewear, 
       Clothing, and Footwear. All the costume combinations are the 
       following: Rayman (normal), Disco, Granny, Gangsta, Rock and 
       Roll, Raymaninho, Gothic, Caramba, Dee-Jay and Bunny.
    
    What should be noted, too, is that you’ll only be able to save the 
    Game when you are sent back to your cell. If you exit Story Mode 
    while in the coliseum, all mini-games you’ve completed will have to 
    be restarted once you revisit Story Mode. The game saves 
    automatically every time you enter your prison cell.
    
    In terms of mini-games, though, here’s where I’ll walkthrough all 
    Days 1 through 15 and list all the mini-games you’ll participate in 
    on each of the days as well as the requirements for completing each 
    trial for that day.
    
    * Difficulty ratings are based on the skill you’ll need in order to 
    successfully complete the challenge/trial.
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 1
    
    Your first day. (Insert cliché here.)
    Get used to the mechanics of the game during this time as you’re 
    faced with fairly easy objectives today.
    
    Be sure to acquaint yourself with how the dancing games work.
    The dancing games should ALWAYS be one of the three trials you do.
    
    Today’s Trials:
    Bunnies Don’t Give Gifts
    REQUIREMENT: Deliver the package before it explodes.
    DIFFICULTY: *
    
    Bunnies Don’t Know What to Do with Cows
    REQUIREMENT: Throw Daisy at least 60.00 meters.
    DIFFICULTY: ***
    
    Bunnies Like to Stuff Themselves
    REQUIREMENT: Get them as fat as possible for 300 points.
    DIFFICULTY: **
    
    Bunnies are Fantastic Dancers
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: *
    
    -----------------
    
    EASIEST THREE: Gifts, Stuff Themselves, Fantastic Dancers
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 2
    
    I was surprised to learn that the 2nd Day may be one of the hardest
    to get all trials completed (when going for 100% completion).
    
    Today’s Trials:
    Bunnies Never Close Doors
    REQUIREMENT: Block them in the toilets for 00’50”00.
    DIFFICULTY: ****
    + The yellow one is tricky so keep a close eye on that one.
    + It's not the fingers that slam the door. Aim the palm of the 
    hand right and then slam.
    
    Bunnies Can’t Jump
    REQUIREMENT: Jump in time and earn 2000 points.
    DIFFICULTY: ***
    
    Bunnies are Addicted to Carrot Juice
    REQUIREMENT: Fill the diving masks for 1’20”00.
    DIFFICULTY: *****
    + Just keep at it. This is the hardest game in both this mode and
    Score Mode to perfect. If you’re having trouble with this
    requirement, you don’t want to see the requirement for Score Mode.
    + I suggest that after every 30 seconds or so, you take a quick
    break by bringing up the Pause Menu with the PLUS Button. Once you
    reach the minute-mark, be sure to take a break so you don’t risk 
    messing up here.
    
    Bunnies Love Disco Dancing
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Doors, Can’t Jump, Disco Dancing
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 3
    
    Today’s Trials:
    Bunnies Can’t Fly
    REQUIREMENT: Launch Super-Bunny at least 120.00 meters.
    DIFFICULTY: ***
    + Shake the two controllers as fast as you possibly can and you
    should get this one as well.
    
    Bunnies Don’t Use Toothpaste
    REQUIREMENT: Keep the worms off for 1’00”00.
    DIFFICULTY: ***
    
    Bunnies are Slow to React
    REQUIREMENT: Get the ball to the end of the course in less
                 than 0’30”00
    DIFFICULTY: **
    + Even without the shortcut, you should still be able to just
    make the time. 
    + Watch out for the holes that will result in instant failure.
    
    Bunnies Just Wanna Have Fun
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: *
    
    -----------------
    
    EASIEST THREE: Toothpaste, Slow to React, Have Fun
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 4
    
    Today’s Trials:
    Bunnies Don’t Milk Cows
    REQUIREMENT: Milk like crazy and fill the buckets in less than
                 0'16"00.
    DIFFICULTY: *
    
    Bunnies Don’t Like Bats
    REQUIREMENT: Get three pigs back in their pen before time reaches
                 0'00"00.
    DIFFICULTY: *
    
    Bunnies are A-mazing
    REQUIREMENT: Get the bunny to the end of the maze in less than
                 0’20”00 without touching the sides.
    DIFFICULTY: **
    + Despite what you may think, hitting the sides doesn’t
    result in instant failure. It just wastes time.
    + Don’t bother with the skinny shortcut at the end. It’s 
    actually more time-consuming than the main path. 
    
    Bunnies Get a Kick Out of Hip-Hop
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Bats, A-mazing, Milk Cows
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 5
    
    Today’s Trials:
    Bunnies Have No Memory
    REQUIREMENT: Get at least 40 points by memorizing and repeating
                 the bunnies’ sequences of sounds.
    DIFFICULTY: ***
    + You’ll need to remember up to about 8 or 10 notes to reach
    the 40-point mark.
    
    Bunnies Rarely Leave Their Burrows
    REQUIREMENT: Get 400 points by hitting the bunnies.
    DIFFICULTY: *
    + Just be wary of the -5 penalty for hitting the ground and you
    should ace this one no probs.
    
    Bunnies are Bad at Peek-a-Boo
    REQUIREMENT: Get to the door in less than 1'05"00 without being
                 seen by the lookout.
    DIFFICULTY: **
    + Instant failure if you leave the circle or if you move when
    you’re not supposed to.
    + Two-star difficulty is only because of your chances of failure.
    If you're careful then this is another easy one.
    
    Bunninos dansa La Bamba
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ***
    
    -----------------
    
    EASIEST THREE: Have No Memory, Burrows, Peek-a-Boo
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 6
    
    Today’s Trials:
    Bunnies are Heartless with Pigs 
    REQUIREMENT: Get the little on back to his mother in less than
                 0'25"00.
    DIFFICULTY: **
    + If the pig squeaks, head along another path. Even if you're
    constantly having to change paths you should make it easily.
    Don’t think it’ll be this easy for Score Mode… >_<
    
    Bunnies are Over-Sensitive
    REQUIREMENT: Earn 80.00 points by giving the bunny a huge bump.
    DIFFICULTY: **
    + If you're good at the Carrot Juice game, then this is a sinch
    for you.
    
    Bunnies Have a Poor Grasp of Anatomy 
    REQUIREMENT: Earn 700 points by putting the bunny back together
                 the right way.
    DIFFICULTY: ***
    + Closer the angle and position for each feature, the more
    points you'll earn. Should be able to get over 700 if you're at
    least a bit close.
    
    Deep Down, Bunnies are Rockers
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Pigs, Over-Sensitive, Rockers
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 7
    
    Today’s Trials:
    Bunnies Can’t Play Soccer
    REQUIREMENT: Earn 2000 points by scoring your best three shots.
    DIFFICULTY: ***
    + Get at least one or two shots in and you should get it. If you
    get the corners then you'll automatically have enough.
    
    Bunnies Like Surprises
    REQUIREMENT: Get 51,000 points by moving the bunny. The more 
                 objects he touches, the more points you get.
    DIFFICULTY: ***/****
    + Get consecutive combos by hitting the same object multiple times
    in a row. The cacti are good for this.
    + This game will be a little harder for you if you're not able to
    get the combos down right.
    + Use the fences to go a little faster towards the objects.
    + Just get 1,000 points at least and then the 50,000 will be added
    to you at the end of the game.
    
    Bunnies are Slow to React, Part 2
    REQUIREMENT: Get the ball to the end of the course in less
                 than 0’40”00
    DIFFICULTY: **
    + Again, even without the shortcut, you should still have enough
    time.
    + Watch out for the holes that will result in instant failure.
    
    Bunnies are Raving Mad
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ***/****
    
    -----------------
    
    EASIEST THREE: Surprises, Slow to React (2), Raving Mad
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 8
    
    Today’s Trials:
    Bunnies Never Close Doors, Part 2
    REQUIREMENT: Block them in the toilets for 00’40”00. Be careful
                 not to touch the bunnies that go past.
    DIFFICULTY: ****
    + Instant failure if you touch one of the Frog-Rabbids 
    passing by.
    + If there's one passing by, aim for the door OVER the 
    Rabbids' head or try to sneak it in before he reaches it.
    + Watch out for doors that swing open twice in a row.
    
    Bunnies Can’t Slide
    REQUIREMENT: In three rounds, get closer than 7.50 meters from 
                 the center. Don't forget to take into account the 
                 rebounds from other bunnies.
    DIFFICULTY: ***
    + Aiming for the center dead-on usually gets you no-where. Try
    bouncing off walls.
    + Don't be intimidated by your opponents. Sometimes they change
    their direction like 2 seconds before the timer is up.
    
    Bunnies Have Natural Rhythm
    REQUIREMENT: Get rid of the bunnies in less than 1'00"00.
    DIFFICULTY: **
    + Watch out for the Rabbids' attacks and you'll do fine.
    
    Bunnies are Fantastic Dancers, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Slide, Natural Rhythm, Fantastic (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 9
    
    Today’s Trials:
    Bunnies Can’t Shear Sheep
    REQUIREMENT: Get 400 points by shearing sheep.
    DIFFICULTY: ***
    + Touching the bunnies makes you lose points.
    + Faster the Nunchuk swings, the faster you'll shear wool.
    
    Bunnies Don’t Like Being Shot At
    REQUIREMENT: Earn 2500 points by hitting the bunny as many times
                 as possible. The closer you are to its head, the more
                 points you will earn.
    DIFFICULTY: *
    + About 5 correctly-executed shots should suffice.
    
    Bunnies Have a Great Ear for Music
    REQUIREMENT: Find the choristers who sing out of tune until 
                 you reach 900.
    DIFFICULTY: **
    + Fairly easy. 
    
    Bunnies Love Disco Dancing, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Sheep, Shot, Disco (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 10
    
    Today’s Trials:
    Bunnies Can’t Herd
    REQUIREMENT: Earn 1200 points by grouping animals of the same
                 family.
    DIFFICULTY: *
    + Waiting until all animals are in the pen can reap great
    rewards. You can even get up to a combo of x100.  
    + Even without waiting for the animals you can still clear
    this very easily.
    
    Bunnies Don’t Milk Cows, Part 2
    REQUIREMENT: Milk like crazy and fill the buckets in less than
                 0'18"00.
    DIFFICULTY: ***
    + Remember to aim the Wii Remote anywhere when you're done 
    (supposedly on the bucket but it's not necessary, actually).
    
    Bunnies are Heartless with Pigs, Part 2
    REQUIREMENT: Get the little on back to his mother in less than
                 0'25"00.
    DIFFICULTY: **
    + If the pig squeaks, head along another path. Even if you're
    constantly having to change paths you should make it easily.
    
    Bunnies Just Wanna Have Fun, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **
    
    -----------------
    
    EASIEST THREE: Herd, Milk Cows, Have Fun (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 11
    
    Today’s Trials:
    Bunnies Don’t Sleep Well
    REQUIREMENT: Dodge for 0'25"00.
    DIFFICULTY: **
    + It's around this time that the difficulty amps up so you
    should be able to easily clear this. If not, then your second
    try should be the winner.
    + Remember, no touching the ghosts or the sides.
    
    Bunnies Rarely Leave Their Burrows, Part 2
    REQUIREMENT: Get 400 points by hitting the bunnies.
    DIFFICULTY: **
    + Just be careful not to hit the pigs and you’ll be fine.
    
    Bunnies Don’t Like Bats, Part 2
    REQUIREMENT: Get three pigs back in their pen before time reaches
                 0'00"00.
    DIFFICULTY: ***
    + Watch out for the bunnies who will come up after you place one
    pig back in the pen. If they succeed in stealing a pig, you must
    Get it back before the bunny makes it back to the sub, otherwise, 
    You’ll fail the game. Just go for the second pig after the first is
    dropped off, then, recover the first pig from the bunny. If you go 
    fast enough to the next/last pig, the bunny won’t make it back in 
    time.
    
    Bunnies Get a Kick Out of Hip-Hop, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ***
    
    -----------------
    
    EASIEST THREE: Sleep Well, Burrows (2), Hip-Hop (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 12
    
    Today’s Trials:
    Bunnies Don’t Understand Bowling
    REQUIREMENT: Win 150 points by smashing the bunnies.
    DIFFICULTY: **
    + Not too difficult. You could probably get it in the first try, if
    not the second. If you get a strike, you’ll get another shot so
    thrust the Wii Remote forward as fast as you can and keep the speed
    consistent as you travel straight down the lane. 
    
    Bunnies Can’t Slide, Part 2
    REQUIREMENT: In three rounds, get closer than 2.00 meters from the 
                 center.
    DIFFICULTY: ***
    + Just worry about making it to the last round. Falling in one of
    the holes will result in instant failure. 
    
    Bunnies are Not Ostriches
    REQUIREMENT: Unearth 10 super-bunnies in less than 1’00”00.
    DIFFICULTY: **
    + Grabbing the annoying bunny will result in a waste of time. But
    Otherwise, you should be able to get this without too much effort.
    
    Bunninos dansa La Bamba, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: **/***
    
    -----------------
    
    EASIEST THREE: Bowling, Ostriches, La Bamba (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 13
    
    Today’s Trials:
    Bunnies are Slow to React, Part 3
    REQUIREMENT: Get the ball to the end of the course in less
                 than 0'40"00.
    DIFFICULTY: **
    + Too easy. Even without the shortcut, you should still make it
    with like 10 seconds to spare.
    + Watch out for the holes that will result in instant failure.
    
    Bunnies Can’t Jump, Part 2
    REQUIREMENT: Jump in time and earn 1500 points.
    DIFFICULTY: ***
    + You can go at your own pace but if you go too slow, you
    won't make the jump so go at a constant speed so as to avoid
    missing the mark.
    
    Bunnies Have No Memory, Part 2
    REQUIREMENT: Get at least 40 points by memorizing and repeating
                 the bunnies’ sequences of sounds.
    DIFFICULTY: ***
    + Same requirement, just an extra note to worry about. If you
    cleared the one before, you should be able to clear this.
    
    Deep Down, Bunnies are Rockers, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ***
    
    -----------------
    
    EASIEST THREE: Slow to React (3), Jump (2), Rockers (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 14
    
    Today’s Trials:
    Bunnies are Ticklish
    REQUIREMENT: Earn at least 500 points by getting the bunny to
                 repeat the dance.
    DIFFICULTY: *
    + The requirement is WAY TOO EASY so I highly doubt you'll 
    have trouble here unless you're REALLY bad at memorization.
    
    Bunnies Don’t Use Toothpaste, Part 2
    REQUIREMENT: Keep the worms off for 1’00”00.
    DIFFICULTY: ***
    + Just bad breath that may break your concentration. Otherwise,
    it should be fairly easy for you. Remember, each tooth can only
    sustain up to two hits - the game will end once a tooth has
    exploded. (Poor guy...)
    
    Bunnies Can’t Fly, Part 2
    REQUIREMENT: Launch Super-Bunny at least 200.00 meters.
    DIFFICULTY: **
    + Press A at the height of Super-Bunny's jump. But remember the
      Same trick may not work for the 1000-points in Score Mode.
    + Fairly easy. Just get a good start.
    
    Bunnies are Raving Mad, Part 2
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ****
    
    -----------------
    
    EASIEST THREE: Ticklish, Toothpaste (2), Fly (2)
    
    +++++++++++++++++++++++++++++++++++++
    
    DAY 15
    
    Today’s Trials:
    Bunnies Only Fly Downwards
    REQUIREMENT: Pass through all the rings in less than 1'40"00.
    DIFFICULTY: **
    + Instant failure if you hit a wall.
    + 5 seconds will add as a penalty for each ring you miss.
    + Stand up for this one. You'll need to control the Wii Remote
    properly. It may take two tries to get used to the game.
    
    Bunnies Have Natural Rhythm, Part 2
    REQUIREMENT: Get rid of the bunnies in less than 1'00"00.
    DIFFICULTY: **
    + Just worry about losing lives. Otherwise, you should be fine.
    
    Bunnies Like to Stuff Themselves, Part 2
    REQUIREMENT: Get them as fat as possible for 300 points.
    DIFFICULTY: ***
    + Added feature this time around is that the outline will flash
    every second or two making it harder for you. Just don't make
    huge mistakes and get points on each food items and you should
    make this one as well.
    
    Bunnies are Fantastic Dancers, Part 3
    REQUIREMENT: Keep in time during the whole song to reach
                 a score of 750.
    DIFFICULTY: ***
    
    -----------------
    
    EASIEST THREE: Fly Downwards, Rhythm (2), Fantastic (3)
    
    
    And you’re done the storyline! Head on over to the cell and
    watch the final cinematic and watch Rayman’s “daring” escape...
    
    Go back and try to complete all the games you missed to aim for 
    100% completion! Use the Toilet in your cell to enter Replay
    Mode and try successfully completing all the trials.
    
    Now, you can participate in all your favourite mini-games in a
    special mode, Score Mode, where this game TRULY shines. Story
    Mode was only a preparation for and is nothing in comparison 
    to the ever-extensive, ever-engaging Score Mode.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7. Score Mode
    
    (7a) Score Breakdown
    
    There is a total of 183000 points that can be earned in Score Mode, 
    so you would think, anyway. But because of multiple scoring 
    glitches in some of the mini-games, those who own the Wii Version 
    of the game will be unable to earn all 183,000 points. In the next 
    version, I will add the list of all games subject to these glitches
    I am referring to.
    
    Regardless, each mini-game can offer you up to 1000 points whereas 
    Challenges can earn you a maximum of 3000, 5000 or even 10000 
    points. You’ll need to be REALLY SKILLED to earn all 1000 points 
    for some of the mini-games. I can’t even think of someone even 
    going for 1000 points ON ALL GAMES as this would be a HUGE 
    undertaking. I sound like that guy who was interviewed by 
    GameTrailers for Super Paper Mario, when he claimed that to beat 
    SPM would require a huge undertaking – yeah right… Anyway, I 
    digress. This game has loads of replay value! Don’t underestimate 
    this game. 
    
    Maximum earnable points are broken down this way:
    
    Bunny Hunts: Total of 50,000 Points!
     - Single-Player (Round): 30,000
     - Co-Op (Multi): 20,000
    + I only recently determined that there are points that can be 
    earned for co-operative bunny hunts after trying to calculate the 
    maximum number of points that can be earned for each category of 
    mini-games.
    + Co-Op Bunny Hunts don’t feature stages on Survival.
    
    Sports Games: Total of 50,000 Points
     - Workout: 15,000
     - Precision: 15,000
     - Get Going: 5,000
     - Skill: 15,000
    
    Challenges: Total of 68,000 Points!
    + Mode becomes unlocked after obtaining a certain number of points.
     - Animal Farm: 3,000
     - Bunnies Psychology, Volume 1: 3,000
     - Bunnies Psychology, Volume 2: 3,000
     - Bunnies Psychology, Volume 3: 3,000
     - The Dark Side: 3,000
     - Extreme Experiences: 3,000
     - The Jogging Pants-tathlon: 5,000
     - Pain-tathlon: 5,000
     - The Pants-tathlon in socks: 5,000
     - The Pants-tathlon tracksuit: 5,000
     - Bunny Fair: 10,000
     - Rayman: 10,000
     - World Eclectism Championship: 10,000   
    + THIS CHALLENGE IS IMPOSSIBLE TO UNLOCK DUE TO SCORING GLITCHES.
    
    Dancing Games: Total of 15,000 Points
    
    TOTAL: 183,000 POINTS
    
    You’ll need all the help you can get in order to achieve a high
    number of total points. Requisition the help of your friends
    who may have faster reflexes than you or who are good at
    button-mashing games - they would be good for some of the 
    Workout mini-games.
    
    +++++++++++++++++++++++++++++++++++++
    
    (7b) Mastering the Games
    
    You’ll really need to practice A LOT for most of the games before
    you can even think of earning the full 1000 points for them.
    
    The dancing games will certainly pose a challenge for you as to
    get full 1000 points, you’ll need to get a PERFECT SCORE. What
    that entails, though, is that you get White spotlights on the 
    bunnies for the ENTIRE SONG. In other words, if you see a Yellow
    spotlight (or red if you’re not that good) then that’s a sign
    to you that you won’t be getting 1000 points on this run. But,
    unless your score is really close (like mine was for La Bamba),
    you should always stick with the song cause you never know if 
    you’ll improve your record. The hardest of these challenges is
    the ever-so challenging “Bunnies are Raving Mad” (Part 2). If
    you are able to get a PERFECT SCORE here, you should have little
    trouble pulling it off for the others (except La Bamba cause
    that one is an exception for a lot of people for some reason.)
    
    Some of the Bunny Hunts are quite easy to get 1000 points on as 
    I have been able to go way over the requirement on many of them, 
    or maybe that’s just my personal skill, I dunno. Certainly, 
    though, expect to try “Bunnies Sometimes Recycle the Scenery
    from Other Games” multiple times for the Score and Time runs.
    By then, Survival should be a little easier for you.
    
    For the warthog races, you’ll really need to take advantage of 
    any shortcuts in the stage and you’ll need to know when to use the
    Speed Boosts and when to wade it out normally. Expect to try these
    MANY times before perfecting them - I got 1000 on the Beach one by
    like about 20 milliseconds.
    
    For the Workout games, I would recommend that you do a maximum
    of three to four a day/in one period of play as your hands will be
    very exhausted, I can guarantee it. Bunnies are Addicted to Carrot
    Juice will certainly drain you out so if you have a lot of energy 
    And want to do a Workout game, I suggest you do this one FIRST 
    Before you do any others. Same goes for Bunnies Don’t Milk Cows,
    Bunnies are Over-Sensitive, and Bunnies Can’t Fly.
    
    Other tips can be seen below but overall, it is clear that multiple
    attempts will be needed for many games. Expect to spend A LOT of 
    time perfecting some of the dancing games and remember that some
    have glitches that prevent you from earning the full 1000 points!
    For example, I spent like 50-or-so odd tries at the perfect score 
    for La Bamba and the best possible score is 2348 and the 1000-point 
    requirement is 2358!! Stupid glitch… >_<)
    
    Practice really DOES make perfect in this mode so be sure to be 
    prepared to get frustrated over some failed attempts.
    
    For the remaining sections where Mini-Games will be considered, 
    the following format will be used for the sports games.
    
    (Mini-Game name)
    Objective - the objective of the game in a sentence or two
    Goal – the 1000-point requirement 
    Fun Factor - how fun the game is, out of 5 stars
    Difficulty - how difficult/easy it is to get 1000 points 
      * 5 = Really Hard / 1 = Easy
    Problems? - if the game is "broken" in anyway
    My Advice - tips I have for the game and earning 1000 points
    Multiplayer Support? – discusses multiplayer opportunities
    
    The dancing and bunny hunt games will feature this format:
    
    (Mini-Game name) 
    Goal 
    Fun Factor
    Difficulty
    My Advice
    
    *TIPS AND OTHER INFO FOR REMAINING MINI-GAMES TO APPEAR IN LATER
     VERSIONS.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Before we begin, if you’re looking for a specific mini-game for
    help, here’s a REFERENCE LIST (decided to move it further up
    here rather than at the end) of all the mini-games found in Rayman 
    Raving Rabbids:
    
    BUNNY HUNTS
    Bunnies Never Struck Gold
    Bunnies Have a Soft Spot for Plungers
    Bunnies Love Digging Tunnels
    Bunnies Helped Tame the Wild West
    Bunnies Aren't Scared of the Dark
    Bunnies Think They're in a Movie
    Bunnies Don't Rest in Peace
    Bunnies Sometimes Recycle the Scenery from other Games
    Bunnies Don't Like Being Disturbed on Holiday
    Bunnies Don't Like Being Disturbed at Night
    
    SPORTS
    Bunnies are Addicted to Carrot Juice
    Bunnies Don't Give Gifts
    Bunnies Like Surprises
    Bunnies Can't Fly
    Bunnies Can't Fly Part 2
    Bunnies Have Natural Rhythm
    Bunnies Have Natural Rhythm Part 2
    Bunnies are Bad at Peek-A-Boo
    Bunnies Don't Milk Cows
    Bunnies Don't Milk Cows Part 2
    Bunnies Can't Play Soccer
    Bunnies Can't Shear Sheep
    Bunnies are Oversensitive
    Bunnies Rarely Leave their Burrows
    Bunnies Rarely Leave their Burrows Part 2
    Bunnies are Heartless with Pigs
    Bunnies are Heartless with Pigs Part 2
    Bunnies are A-Mazing 
    Bunnies Don't Sleep Well
    Bunnies Can't Slide
    Bunnies Can't Slide Part 2
    Bunnies Have No Memory
    Bunnies Have No Memory Part 2 
    Bunnies Have a Great Ear for Music
    Bunnies Don't Use Toothpaste
    Bunnies Don't Use Toothpaste, Part 2
    Bunnies are Ticklish
    Bunnies Like to Stuff Themselves
    Bunnies Like to Stuff Themselves, Part 2
    Bunnies Can't Herd
    Bunnies Only Fly Downwards
    Bunnies Like a Good Cowboy Race
    Bunnies Like a Good Race on the Beach
    Bunnies Like a Good Race
    Race Good a Like Bunnies
    Bunnies are not Ostriches
    Bunnies Don't Understand Bowling
    Bunnies Have a Poor Grasp of Anatomy
    Bunnies Only Fly Downward
    Bunnies Don't Like Being Shot At
    Bunnies Don't Know What to Do with Cows
    Bunnies Don't Like Bats
    Bunnies Don't Like Bats, Part 2
    Bunnies Never Close Doors
    Bunnies Never Close Doors, Part 2
    Bunnies Can't Jump
    Bunnies Can't Jump, Part 2
    Bunnies are Slow to React, Part 1
    Bunnies are Slow to React, Part 2
    Bunnies are Slow to React, Part 3
    
    CHALLENGES
    Animal Farm
    Bunnies Psychology, Volume 1
    Bunnies Psychology, Volume 2
    Bunnies Psychology, Volume 3
    Bunny Fair
    The Jogging Pants-tathlon
    The Dark Side
    The Pants-tathlon in Socks
    The Pants-tathlon Tracksuit
    Rayman
    Extreme Experiences
    Pain-tathlon
    
    
    SHAKE YOUR BOOTY!
    Bunnies are Fantastic Dancers
    Bunnies are Fantastic Dancers, Part 2
    Bunnies are Fantastic Dancers, Part 3
    Bunnies Love Disco Dancing
    Bunnies Love Disco Dancing, Part 2
    Bunnies Just Wanna Have Fun
    Bunnies Just Wanna Have Fun, Part 2
    Deep Down, Bunnies are Rockers
    Deep Down, Bunnies are Rockers, Part 2
    Bunnies Get a Kick Out of Hip-Hop
    Bunnies Get a Kick Out of Hip-Hop, Part 2
    Bunninos dansa La Bamba
    Bunninos dansa La Bamba, Part 2
    Bunnies are Raving Mad
    Bunnies are Raving Mad, Part 2
    
    +++++++++++++++++++++++++++++++++++++
    
    (7c) BUNNY HUNTS
    
    An on-rails, FPS mode that stands out from a lot of the mini-games 
    In the collection.
    
    Rayman aims to travel towards the end of the stage, sometimes
    Having to encounter one or more bosses, with goals of saving Baby
    Globox who has been taken captive by the psychotic bunnies.
    
    Fire a plunger by aiming with the Wii Remote from your shooter 
    by pressing the B Button. The plunger guns can only wield up to 5
    plungers at one points before you must Reload. To do this, flick
    the Nunchuk downwards.
    
    You are also given control of a grappling hook that allows you to
    interact with environments and the bunnies. To release it, press
    the Z Button on the Nunchuk peripheral. With it, you can deflect
    shots from the bunnies as well as holding the bunnies in your grasp
    to use as ammunition or as a shield from attacks. When a bunny is
    fired at a (group of) bunnies, you will earn a ‘MULTIPLE’ bonus
    that will account for points at the end of the match.
    
    Some stages also feature various environmental items that influence
    gameplay slightly. More specifically, they are items that, once
    activated, will immobilize all bunnies in the area temporarily as
    they become distracted by the music from these items. Most common 
    ones are a Green Boom Box (found in the Holiday, Struck Gold 
    and Tunnel stages), a Record Player (found in the Rest in Peace
    stage) and a bell (in the Wild West stage).
    
    Each stage (10 in total) has 5 different modes of play to add
    variety to the game (meaning you can earn up to 50,000 from the
    Bunny Hunt games). 
    
    SCORE TRIAL is the normal mode, unlocked at the start. This mode
    has the player going through stages in attempts of earning the best
    score possible. Combos are key if you are aiming for the 1000-point
    requirement. After the 3rd plunger, you’ll earn a “Good” bonus. The
    4th plunger earns you a “Great” bonus and the 5th plunger, if you
    use them all to hit bunnies, you’ll earn a “Perfect” bonus. Note,
    that these bonuses only count if you hit the bunnies. If you miss,
    then you’ll lose a bonus or all three, depending on how many you
    miss. Note, too, that bunnies that require multiple hits aren’t 
    subject to this bonus-scoring system. If they require 3 hits, then
    you’ll only earn a Good even if you used the two other remaining 
    plungers to damage its health. It’s somewhat complicated but once
    you start playing, you’ll pick it up easy.
    
    Obviously, then, don’t reload until you’ve completely finished ALL
    YOUR PLUNGERS to be sure you don’t miss a bonus.
    
    Other bonuses that will award you points at the end of a round 
    include a MULTIPLE bonus which happens whenever you grab a bunny
    and use it to smack into one or more bunnies, or, whenever you use
    explosive objects in the environment (like Gas Crates, and Bombs)
    to damage bunnies near it. Another bonus is your SUCCESS RATE,
    which is, ultimately, your Accuracy. The higher your %, the
    more points you’ll earn as a bonus. Also, the more unnecessary
    reloads you perform, your score will reflect as such. Your accuracy
    rate will have either a white fill (could be better), a yellow fill
    (getting there), or a green fill (excellent work). Two other key
    bonuses are the HEADSHOT and BULLSEYE bonuses. The first is 
    exactly as it sounds – hitting a bunny (works better with the big,
    grey bunnies) on its head will result in this added bonus at the
    end. The latter is when you accurately target and effectively shoot
    a rabbit from a far distance. Example of this is during the Holiday
    stage, if you hit the bunnies as they are coming out from the sub
    from where you are. There’s also INTERCEPTION, but I don’t know
    if that earns points and how that’s earned (maybe when you counter
    enemy attacks; I got 16 on Night/Survival). There’s also RELOAD
    which does as it sounds, it lists the number of times you’ve had
    to reload. I don’t know if this affects your score in any way
    either. 
    
    The statements at the top of the results screen help you gauge how
    Close/far you are away from the 1000-point requirement. The best
    Ranking, I believe is, “The best player in the universe, including 
    my pal Mike”. Second best is, “The best player in the universe.”
    There are other rankings that you may see depending on your
    Performance. These statements remind me of Blinx 2 and the Credit
    Games for Monkey Ball 2 and Banana Blitz.
    
    Another key tip is to never waste a plunger on the missiles from
    the bosses/mini-bosses. Just use the grappling hook.
    
    Be sure to keep ALL this in mind when going for good scores!
    
    TIME TRIAL is a secondary mode, unlocked after stats have been made
    in all the stages in Score Trial. As the name suggests, this stage
    has the player going through each stage as fast as they possibly
    can. There are no “scores” and there are times recorded at the end
    that determine your performance in relation to the 1000-point
    requirement. You really need to know the levels and go really fast
    to earn the 1000-points. Also, note that combos won’t matter here
    so reload as often as you want and fire as much as you want as it
    won’t count against you in the end – if anything, it’ll HELP you.
    
    One of the tips you may see at the end of the match is the one that
    says that shooting large saucers saves a lot of time. This is 
    applicable for this mode. Not to be confused with the small yellow
    saucers whereby bunnies shoot carrot juice at you, large saucers
    are black saucers that come from the sky and drop off the elusive
    Splinter-Cell-like bunnies. Destroying the saucer ahead of time
    before it lets any bunnies down to the area (or just letting it
    drop one off) really saves a lot of time since pinning them down
    does waste a lot of precious time. 
    
    Also, y’know how for Scores I said not to waste plungers on the 
    boss missiles. In this mode, it’s a VERY VALUABLE TECHNIQUE! You
    can hit the missiles when they’re right next to the boss and this
    saves a LOT of time rather than having the missiles go around in
    circles before they come to you. But be careful to be on the ball
    otherwise you may run out of plungers (after firing like crazy to
    hit the missile ahead of time) and you may be caught off guard to 
    use the Grappling Hook and if the missile hits you, then the exact 
    same missile will fire again, wasting quite a bit of time.
    
    SURVIVAL TRIAL is the final unlockable mode, unlocked after stats 
    have been made in all stages in Time Trial. This mode has Rayman 
    playing each of the stages as normal, except with only ONE LIFE.
    you’ll really be challenged in some of the later levels to survive
    the onslaught of the bunnies. The scoring in this particular “mode”
    is different than that of the SCORE TRIAL. Bonuses at the end will
    not account towards your score. You will only earn 500 extra points
    for reaching the stage with your one life remaining. This means 
    that you really need to get combos and making sure to get all the
    bunnies in each of the stages to earn a score that will award you
    with the 1000-point total.
    
    CO-OP TRIAL is another special mode that can only be accessed once
    two Wii-Remotes have been connected. As the name suggests, two
    players play co-operatively to eradicate the bunnies, sharing the
    same life counter, and the same scores. I was surprised to learn
    that this mode accounts for points to the total “183,000”. It was
    even more surprising to find out that there are a total of 20,000
    points awarded for the Co-Op trials! Co-op trials consist of Score
    and Time trials across all the 10 stages in the mode. Survival is
    not present in this mode. Enjoy playing with your friend (as I’ve
    never had the opportunity to try this feature)! 
    
    It bears being repeated that ONLY TWO Wii Remotes are required to 
    play this multiplayer mode. Only one Nunchuk can be used by one
    player to reload the plunger supply for both players.
    
    POWER-UPS and OTHER BONUSES
    There are a couple of power-ups and/or upgrades that can be found
    in select stages for almost all modes. The complete list can be 
    found below:
    
    * Plunger Upgrade: Allows you to fire 5 plungers at once. Take
                       advantage of this – especially for large groups, 
                       big bunnies and/or large flying saucers.
    
    * Rapid-Fire Upgrade: Allows you to fire multiple plungers in a row 
                          by holding the B Button. Only lasts for a 
                          while and reloading is disabled temporarily.
    
    * Question Mark: Could be either upgrade.
    
    * Heart: Adds lives to your counter in varying amounts. (Not 
             available in Survival Mode.)
    
    * Broken: Your shotgun will become “broken” and will only travel a
              very short radius. Luckily, this doesn’t last very long.
              It’s in a crate with a red logo so it’s very noticeable.
    
    Without further adieu, let’s go more in-depth with each of the 
    respective stages as I list tips for each one that will help you on 
    your quest to earning the total of 50,000 points here.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Bunnies Never Struck Gold - Scores
    GOAL: Earn 28,000 points.
    DIFFICULTY: ***
    MY ADVICE: 
    + Fairly easy. Clear this one first so you can get used to how the
      Bunny Hunts work and what’s required of you for the 1000-points.
    
    Bunnies Never Struck Gold - Times
    GOAL: Clear the stage in 3’55”00 or less.
    DIFFICULTY: **
    MY ADVICE: None ATM.
    
    Bunnies Never Struck Gold - Survival
    GOAL: Earn 22,000 points.
    DIFFICULTY: ****
    MY ADVICE: None ATM.
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies have a Soft Spot for Plungers - Scores 
    GOAL: Earn 30,000 points.
    DIFFICULTY: ***
    MY ADVICE: None ATM.
    
    Bunnies have a Soft Spot for Plungers - Times
    GOAL: Clear the stage in 2’30”00 or less.
    DIFFICULTY: ***/**** (3 or 4, not 3 out of 4)
    MY ADVICE: None ATM.
    
    Bunnies have a Soft Spot for Plungers - Survival
    GOAL: Earn 24,000 points.
    DIFFICULTY: **
    MY ADVICE: None ATM.
    
    OVERALL FUN FACTOR: SOLO: ***/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Love Digging Tunnels - Scores 
    GOAL: Earn 27,000 points.
    DIFFICULTY: ***
    MY ADVICE: None ATM.
    
    Bunnies Love Digging Tunnels - Times 
    GOAL: Clear the stage in 4’45”00 or less.
    DIFFICULTY: ****
    MY ADVICE: None ATM.
    
    Bunnies Love Digging Tunnels - Survival 
    GOAL: Earn 12,000 points.
    DIFFICULTY: *
    MY ADVICE: None ATM.
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    |||||||||||||||||||||||||||||||||||||||||||||||| 
    
    Bunnies Helped Tame the Wild West - Scores 
    GOAL: Earn 34,000 points.
    DIFFICULTY: ***
    MY ADVICE: None ATM.
    + Try to get the bonus/optional cleaning bunnies. There are about 6
      of them.
    
    Bunnies Helped Tame the Wild West - Times 
    GOAL: Clear the stage in 4’15”00 or less.
    DIFFICULTY: ****
    MY ADVICE: 
    + At the very start, shoot the bell to render all the bunnies in 
    the area immobilized.
    + Hitting the Cleaning bunnies, although not required, will speed 
    you up a bit by one or two seconds if you can get them fast (the 
    ones that appear right after the pogo stick and armoured guys).
    
    Bunnies Helped Tame the Wild West - Survival 
    GOAL: Earn 28,000 points.
    DIFFICULTY: ***
    MY ADVICE: 
    + The only big thing to watch out for are the mini-bosses and
    whenever the boss fires at you. Otherwise, you should be find.
    
    OVERALL FUN FACTOR: SOLO: *****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Bell
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Aren't Scared of the Dark - Scores
    GOAL: Earn 308 points. XD
    DIFFICULTY: *
    MY ADVICE: 
    + Don’t waste a plunger in the area where you must hit a red button
      to activate the elevator to the next area. Use the grappling
      hook instead.
    + Use a plunger to break the glass door that requires you to
      hit a blue switch (same as the red button) as the grappling hook
      won’t reach. You won’t get the 1000-point item the second time
      you’re close to the door. Instead, you’ll get a Heart Crate.
    
    Bunnies Aren't Scared of the Dark - Times
    GOAL: Clear the stage in 5’12”00 or less.
    DIFFICULTY: ****/***** (4 or 5, not 4 out of 5)
    MY ADVICE: None ATM.
    
    Bunnies Aren't Scared of the Dark - Survival
    GOAL: Earn 22,000 points.
    DIFFICULTY: **/***
    MY ADVICE: None ATM.
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: PA System
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Think They're in a Movie - Scores
    GOAL: Earn 28,000 points.
    DIFFICULTY: ****
    MY ADVICE: 
    + Be sure to hit as many prop-carrying bunnies as possible without
    continuously ruining your combo. Planning may be key.
    + The 1000 points at the start (in a window of the first boxcar) 
    can help you so don’t miss it. You’ll need to aim high up to get it 
    and you can only reach it for about a second.
    
    Bunnies Think They're in a Movie - Times
    GOAL: Clear the stage in 2’35”00 or less.
    DIFFICULTY: ****
    MY ADVICE: 
    + Don’t waste your time on the prop-carrying bunnies.
    + Be sure to use the bomb-carrying bunny to your advantage to knock
      out three or four plunger-gun-carrying bunnies.
    + At the end, eliminate the bunny on the sun prop by hitting the
      ball instead of his head which will take more time.
    
    Bunnies Think They're in a Movie - Survival
    GOAL: Earn 22,000 points.
    DIFFICULTY: ***
    MY ADVICE: 
    + Again, be sure to get the 1000-point box at the start.
    + Watch out for the 3 or so bunnies who will get right in your face
      and try to fire a plunger at you.
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Don't Rest in Peace - Scores
    GOAL: Earn 33,000 points.
    DIFFICULTY: *****
    MY ADVICE: 
    + The 1000-point box helps here as well. It’s behind the third
    grave to the right – they are the first ones you’ll see in the
    stage as they’re straight ahead in the distance from the start.
    + The scientist bunny (the one with the bandages) is hidden behind
      the grave off to the far right following the area where you’d
      fight the spy bunnies.
    
    Bunnies Don't Rest in Peace - Times
    GOAL: Clear the stage in 4’55”00 or less.
    DIFFICULTY: ***
    MY ADVICE: 
    + Break the 5-Plunger Crate as late as possible and then fire at
      the two bunnies as fast as possible to still have time to destroy
      the flying saucer ahead of time with only two shots.
    
    Bunnies Don't Rest in Peace - Survival
    GOAL: Earn 24,000 points.
    DIFFICULTY: ***
    MY ADVICE: 
    + Don’t waste too many shots at the end when the bunnies are 
      climbing up the building to where Pink is (the robot bunny).
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Record Player
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Sometimes Recycle the Scenery from other Games - Scores
    GOAL: Earn 38,000 points.
    DIFFICULTY: ****/*****
    MY ADVICE: 
    + There are THREE BOSSES that all fire missiles at the same time at
    the end of this stage! Watch very carefully and go for the ones 
    that are fired first, then the ones second, then third. 
    
    Bunnies Sometimes Recycle the Scenery from other Games - Times
    GOAL: Clear the stage in 5’40”00 or less.
    DIFFICULTY: *****
    MY ADVICE: 
    + Hit the bunnies on the pogo sticks as soon as they pop out from
    under the ground. This happens close to the end and it saves time.
    
    Bunnies Sometimes Recycle the Scenery from other Games - Survival
    GOAL: Earn 32,000 points.
    DIFFICULTY: *****
    MY ADVICE: 
    + You should be able to score about 30,000 or so before you even
    reach the final bosses. Don’t forget, hitting a rocket will earn 
    you 500 points a pop.
    + Watch the missiles at the end VERY CAREFULLY cause you could 
    easily miss and fail your game at such a crucial moment.
    
    OVERALL FUN FACTOR: SOLO: ****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Don't Like Being Disturbed on Holiday - Scores
    GOAL: Earn 28,000 points.
    DIFFICULTY: ****
    MY ADVICE: 
    + At the start use the grappling hook to take down the umbrella,
    then fire the plunger at the 400-point bunny. There is another one
    on your left, also behind an umbrella but take it out at the right
    angle so you don’t have to destroy the umbrella, wasting plungers 
    (since the grappling hook can’t reach). Then hit the bunnies that
    come out from behind the rock and trees.
    + Try aiming for the bunnies once they pop out of the submarine at
    the last edge of the stage as you’ll earn a Bullseye bonus for
    doing so. If you’re not good at long-distance aiming though, I’d 
    recommend saving your shots for when they come near the boat close
    to you – so that you don’t needlessly waste a perfectly good combo.
    
    Bunnies Don't Like Being Disturbed on Holiday - Times
    GOAL: Clear the stage in 3’55”00 or less.
    DIFFICULTY: ***
    MY ADVICE: 
    + Knock out the bunnies before they even leave the submarine.
    + Start hitting the flying saucer before you even reach the sand
    castle area.
    
    Bunnies Don't Like Being Disturbed on Holiday - Survival
    GOAL: Earn 22,000 points.
    DIFFICULTY: ****
    MY ADVICE: 
    + Try not to waste too many shots in aiming for the Frog-Rabbids
      that come out from the submarine.
    
    OVERALL FUN FACTOR: SOLO: *****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    ||||||||||||||||||||||||||||||||||||||||||||||||
    
    Bunnies Don't Like Being Disturbed at Night - Scores
    GOAL: Earn 36,000 points.
    DIFFICULTY: ****
    MY ADVICE: 
    + Be careful not to waste too many shots as you’ll use a lot
      here and the less you waste, the more points you’ll earn in 
      the end.
    
    Bunnies Don't Like Being Disturbed at Night - Times
    GOAL: Clear the stage in 6’35”00 or less.
    DIFFICULTY: *****
    MY ADVICE: 
    + You’ll need to really watch those pogo-stick bunnies carefully
      and hit them as early as possible.
    + Don’t waste your time with the grappling hook on the armoured
      bunnies. Just fire at them from afar.
    + Be sure to fire your plungers at the pirate ship’s missiles as
      early as possible to save time. Fire like crazy if you must as
      wasted shots don’t count against you in the end.
    
    Bunnies Don't Like Being Disturbed at Night - Survival
    GOAL: Earn 30,000 points.
    DIFFICULTY: *****
    MY ADVICE: 
    + Carefully when facing the mini-boss after the second hit as both
      bunnies on pogo sticks and a bunny with a plunger gun will come.
    + Be sure to hit the Green Boom Box during the last leg of the 
      stage where there are a lot of plunger-carrying bunnies. It would
      be a shame if you lost here (I did once and got upset).
    + Follow the missiles from the pirate ship carefully so as not to 
      launch the grappling hook TOO early to cause you to fail at such
      a crucial part of the game.
    
    OVERALL FUN FACTOR: SOLO: *****/5
    OVERALL FUN FACTOR: CO-OP: ???
    DANCING ITEM: Green Boom Box
    
    +++++++++++++++++++++++++++++++++++++
    
    (7d) SPORTS
    
    ^^^^^^WORKOUT^^^^^^
    Bunnies are Addicted to Carrot Juice
    OBJECTIVE: Fend off the bunnies for as long as possible.
    GOAL: Survive for at least 2’15”00.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + The bunnies stop moving while you fill their masks so take this
      into account as you encounter many more bunnies.
    + Many have mentioned in many places that playing this game with
      a friend (preferably one who is good at games like this one) may
      help – one person shakes the Remote whilst the other aims.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Give Gifts
    OBJECTIVE: Deliver the package to the bunny before it explodes!
    GOAL: Reach the bunny with at least 22”00 remaining on the timer.
    FUN FACTOR: ****
    DIFFICULTY: **
    PROBLEMS: None
    MY ADVICE: 
    + Keep a steady pace and you should get this one, with little 
      trouble.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Like Surprises
    OBJECTIVE: Lead the bunny towards injury-inducing objects.
    GOAL: Earn 75,000 points.
    FUN FACTOR: ***
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Remember that at the end 50,000 will be added to your score cause
      of the 50,000-ton weight (ouch!!). So technically, you only have
      to get a score of 25,000 but that’s still easier said than done.
    + Each object scores differently:
      - Cacti: 50
      - Rakes: 20
      - Electric Box: 200
      - Fire: 100
      - Man/Bunny Trap: 500
    Each object also differs in terms of quantity:
      - Cacti: Only 9
      - Rakes: 15-20
      - Electric Box: Only about 3
      - Fire: Only about 5
      - Man/Bunny Trap: About 3.
    + Use the wooden fences to help you get to places faster.
    + This game features a multiplier, like some of the other games. To 
      earn it, you’ll need to hit the same item consecutively. The
      first time you hit the item (after having gotten one before), you
      will receive the x2 multiplier. Then the x4, x8, x16, x32, x84
      and x168. The x164 multiplier is key for the 1000-points but it
      can be hard to obtain. There are a lot of rakes but the pay-off
      for them isn’t that big to make the 1000-point. And for others,
      the pay-off is big but there’s not enough of that item to sustain
      enough points for the 1000-points.
    +  Watch the shadow in the middle. When it starts to grow, you’re 
       almost out of time. 
    + The cacti are key FTW here. There are JUST enough for you to get
    25,550 points (only 9):
     1st Cacti: 50 points (0 + 50)
     2nd Cacti: 150 points (50 x 2 + 50)
     3rd Cacti: 350 points (50 x 4 + 150)
     4th Cacti: 750 points (50 x 8 + 350)
     5th Cacti: 1,550 points (50 x 16 + 750)
     6th Cacti: 3,150 points (50 x 32 + 1,550)
     7th Cacti: 6,350 points (50 x 64 + 3,150)
     8th Cacti: 12,750 points (50 x 128 + 6,350) 
     9th Cacti: 25,550 points (50 x 256 + 12,750) = 75,550 points!
    If you go the right route, there will be enough time for you to 
    possibly squeeze in two more items. Where I followed, there was an
    Electric Box right beside me when I got the last cacti. Next update
    you may see the BEST ROUTE to earning the full 1000 points.
    
    What, though, if you went for the rakes? Could you earn more than
    Going after the Cacti? Let’s see!
     1st Rake: 20 points (0 + 20)
     2nd Rake: 60 points (20 x 2 + 20)
     3rd Rake: 140 points (20 X 4 + 60)
     4th Rake: 300 points (20 X 8 + 140)
     5th Rake: 620 points (20 x 16 + 300)
     6th Rake: 1,260 points (20 x 32 + 620)
     7th Rake: 2,540 points (20 X 64 + 1,260)
     8th Rake: 5,100 points (20 X 128 + 2,540)
     9th Rake: 10,220 points (20 X 256 + 5,100)
     10th Rake: 20,460 points (20 X 512 + 10,220) = 70,460 points
    I never made it this far but that would mean the 11th Rake would
    grant you the 1000-points as well:
     11th Rake: 40,940 points (20 X 1,024 + 20,460) = 90,940 points!
    
    Cacti OR Rakes FTW! Cacti are better, though, since they are more
    noticeable than the Rakes and they require less time and effort
    than do the dispersed rakes.
    
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Fly
    OBJECTIVE: Launch Super-Bunny as far as possible.
    GOAL: Launch Super-Bunny at least 170 meters. 
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Get the rocket (the indicator that lets you know how fast you’re
      going) to get into the red and have a yellow tail at the end of 
      it and you’ll reach the 1000-point requirement (or JUST miss it).
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Fly Part 2 
    OBJECTIVE: Use Super-Bunny’s rocket belt to launch him even 
               farther!
    GOAL: Launch Super-Bunny at least 270 meters. 
    FUN FACTOR: ****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Where you detonate the explosive is key to you scoring a far
      distance for the 1000-point requirement. Rather than detonating
      it at the height of his jump, launch him when he is pretty much
      flying in the middle of the sky (between the ground and the
      height of the buildings in the background).
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Have Natural Rhythm 
    OBJECTIVE: Eliminate the bunnies using the radios to stun them.
    GOAL: Eliminate all the bunnies in 0’21”00 or less.
    FUN FACTOR: **
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Don’t stay too close to the bunnies or they’ll attack you. You
      only have 3 lives before you fail the game.
    + Try to get the bunnies closely together before you turn the radio
      on, although that’s easier said than done as it’s somewhat luck-
      based. You can, however, knock the bunnies that aren’t subject to
      the radios and possibly knock them near similar-coloured bunnies.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Have Natural Rhythm Part 2 
    OBJECTIVE: Eliminate the bunnies but watch out for Serguei!
    GOAL: Eliminate all the bunnies in 0’22”00 or less.
    FUN FACTOR: **
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Same advice as the one before except watch out for the big guy.
      Also, I believe that if he knocks a bunny while he’s stunned, it
      won’t count!
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Bad at Peek-A-Boo 
    OBJECTIVE: Make it past the guard without him seeing you.
    GOAL: Reach the goal in 0’39”50 or less.
    FUN FACTOR: ****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + If you point your hand outside the circle, you’ll fail the game!
    + The game is a little lenient with the first two rounds for the
      Circle but at the 3rd time he’s about to turn around, it won’t be
      as forgiving – you’ll need to be in the circle as soon as he
      lands from jumping.
    + If you sneak any steps BEFORE the guard has his back turned
      completely, you’ll fail the game.
    + To get the 1000-points, you’ll need to make the goal on the 4th
      round, not stopping for Serguei as he turns around that time. You
      SHOULD just make it (the goal, not necessarily the 1000-point
      Time), or you’ll JUST miss it and you’ll fail an inch from the 
      goal. If you’re playing with friends, it may not be as wise to
      risk it unless you’re going at maximum speed and you’re confident
      you’ll make it before he catches you.
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen
    + Wii Remote AND Nunchuks required for each additional player.
    
    Bunnies Don't Milk Cows 
    OBJECTIVE: Fill the buckets with cow milk as fast as you can.
    GOAL: Fill three buckets in 0’07”19 or less.
    FUN FACTOR: **
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Although I haven’t gotten this one yet (so close!!), just keep
      practicing and you’ll get it. I suggest you do this as the first
      game you play if you’re aiming for 1000 points on the games (more
      specifically, the Workout games). Same goes for all the other
      tough (and tedious) Workout games.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Milk Cows, Part 2 
    OBJECTIVE: Fill the buckets but press A in-between each bucket.
    GOAL: Fill three buckets in 0’09”00 or less.
    FUN FACTOR: **
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Just aim the pointer near the cow, you don’t have to aim at the
      bucket necessarily.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Play Soccer 
    OBJECTIVE: Play a soccer-shootout against a large bunny.
    GOAL: Earn 10,200 points or more.
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: Sometimes the cursor is VERY off but as with Banana Catch
      in Banana Blitz, it can be remedied.
    MY ADVICE: 
    + For the perfect 1000 points, it goes without saying that you need
      to make all goals inside the net AND they must all be subject to 
      the x4 multiplier.
    + To get a higher score, get a better start. The more energy you
      kick the ball… I mean bunny with, the more points you’ll earn.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Shear Sheep 
    OBJECTIVE: Shear the wool off the sheep as fast as you can.
    GOAL: Earn 1000 points or more.
    FUN FACTOR: **
    DIFFICULTY: ***
    PROBLEMS: None
    MY ADVICE: 
    + Once a sheep has been completely “sheared” of their wool, you’ll
      earn an additional 20 points.
    + Don’t touch the bunnies (who intentionally knock the sheep to get 
      in your way), otherwise, you’ll start to lose a lot of points.
    + If bunnies are getting in the way, leave a sheep for later and 
      when they follow the one you’re currently working on, then head
      back and finish it off. (Not in that way, though…) 
    + If you don’t shear a bunny of its wool enough, the wool may grow 
      back and this ultimately serves as a set-back.
    MULTIPLAYER SUPPORT: Unknown
    + There’s a lot of space between your name, your score bar and the 
      playing field. I imagine it’s 4 players but I can’t confirm it…
      Anyone know for sure?
    
    Bunnies are Over-sensitive 
    OBJECTIVE: Smack the bunny on the head as much as you can to make
               his bump rise. Go as high as you can!
    GOAL: Get up to a height of 280 meters or higher.
    FUN FACTOR: *****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + You have 10 seconds on the timer to go as far as you can.
    + Work in tandem with a friend here: for the first 5 seconds, you
      hit the bunny, then switch out with your friend. If you’re like
      me, you’ll drain your energy and you’ll start skipping the hits
      because of not smacking it hard and fast enough.
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen.
    + Wii Remote AND Nunchuks required for each additional player.
    
    Bunnies Rarely Leave their Burrows 
    OBJECTIVE: A game of Whack-a-Mole… except with Bunnies.
    GOAL: Earn 1000 points or more.
    FUN FACTOR: ****
    DIFFICULTY: **
    PROBLEMS: None
    MY ADVICE: 
    + Hitting things on your first sight of them appearing works here.
    + If you hit the ground, you’ll lose 5 points.
    + The first 3 seconds before the game starts, go around to each of 
      the holes to get a feel for the movement that will be required so
      you don’t accidentally hit the ground instead. Always practice on
      the two farther holes as these require you to bring the Remote
      closer to the screen compared to the others.
    + The speed of the bunnies will increase over time and so should
      your reaction time, in reality. Eventually, it will get to a 
      point (about 700 points or so) where you can go around each hole
      in a circle and one will always be there for you to hit. This can
      help you reach the 1000-points easily.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Rarely Leave their Burrows, Part 2 
    OBJECTIVE: Same as before but don’t hit the pigs!
    GOAL: Earn 1000 points or more.
    FUN FACTOR: ***
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Same advice as before.
    + Hitting a pig will result in a loss of 50 points!
    + If you don’t hit any of the pigs you’ll make the 1000-points if
      you put forth effort in “exterminating” the bunnies.
    MULTIPLAYER SUPPORT: Unknown
    
    
    ^^^^^^PRECISION^^^^^^
    Bunnies are Heartless with Pigs 
    OBJECTIVE: Get the pig back to its mother through the minefield. 
    GOAL: Reach the mother pig in 0’10”00. (So ridiculous…)
    FUN FACTOR: *
    DIFFICULTY: *****
    PROBLEMS: The Wii Remote’s speakers cut out noises on many occasion
              making it broken at times.
    MY ADVICE: 
    + Be prepared to be frustrated over how slow Rayman walks (and how
      it’s practically impossible for him to make for the end with the
      speed he travels at…) and the Wii Remote’s speakers
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Heartless with Pigs Part 2 
    OBJECTIVE: Get past the minefield despite the Rabbids’ blowhorn. 
    GOAL: Reach the mother pig in 0’15”00.
    FUN FACTOR: *
    DIFFICULTY: *****
    PROBLEMS: Same as before except that the blowhorn makes it even
              worse, at times nearly deafening your ears if you’d brung
              the Remote close enough.
    MY ADVICE: 
    + Avoid the tendency to chuck the Remote and never play this game. 
      Trust me, despite the horn’s loud noises, this game is generally
      easier to score the 1000 points on than the first one!
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are A-Mazing 
    OBJECTIVE: Get through the maze as fast as you can. 
    GOAL: Reach the end of the maze in 0’06”00. 
    FUN FACTOR: *****
    DIFFICULTY: *** (If you don’t know what you’re doing: *****)
    PROBLEMS: None.
    MY ADVICE: 
    + Avoid the tendency to travel along the skinny path near the end
      when going for the 1000-points. It may seem necessary to you but
      really, it’s longer than the normal path as you’ll have to deal
     with touching the walls a lot.
    + You need to grab the bunny icon again if you touch a wall.
    + There is a BIG HIDDEN SHORTCUT HERE that I myself discovered (w/o
      help of any kind) on May 11th/07. It is inside one of the
      environmental objects – the pipe. It’s a very small passageway
      and you have to go on a diagonal angle to get through without
      touching the walls, but it’s worth it. My best time without this
      shortcut was 6”20. And I was beginning to get frustrated over my
      failed attempts at scoring the perfect here. FINALLY!
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen.
    + Only Wii Remotes required for each additional player.
    
    Bunnies Don't Sleep Well 
    OBJECTIVE: Help the bunny avoid touching the ghosts or the walls.
    GOAL: Survive for 0’45”00 or more.
    FUN FACTOR: *****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Hitting the walls or any of the four ghosts results in a failure.
    + The ghosts will scream “Boo!” if you get too close. As silly as
      this may seem, some may TRULY get scared by this, as was the
      intended purpose, especially when the ghosts travel at very high
      speeds. Don’t be intimidated!
    + Remember, the ghosts will always go in the same directions and
      will follow the same paths. Memorization is somewhat key as is
      knowing where to go and when to move. 
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen.
    + Only Wii Remotes required for each additional player.
    
    Bunnies Can't Slide 
    OBJECTIVE: Get as close the center as possible.
    GOAL: Earn a total of 1.00 meters from the center.
    FUN FACTOR: *
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Remember, distance is calculated after EVERY round.
    + Taking the “bunnies’ rebounds into account” is a lot easier said
      than done…
    + The only way you’ll EVER stand a chance at this is if you play w/
      four friends and ask them to get out of your way on purpose while
      you try to score the 1000-points.
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen.
    + Only Wii Remotes required for each additional player.
    
    Bunnies Can't Slide Part 2 
    OBJECTIVE: Same as before except your distance is only calculated
               at the end of the 3rd round as opposed to every round.
    GOAL: Be 0.10 meters or less from the center by the 3rd round.
    FUN FACTOR: **
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + If you fall in the ice holes, you fail the game.
    + Same as before, it’s HIGHLY recommended that you play with all 4
      Humans and tell them to get out of your way, or, better yet, 
      Fall in the ice holes on purpose.
    + If your opponents are knocked in the ice, you’ll stand a better
      chance at achieving the record.
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Single-Screen.
    + Only Wii Remotes required for each additional player.
    
    Bunnies Have No Memory 
    OBJECTIVE: A game of Simon Says! Repeat the sequences.
    GOAL: Earn 400 points or more.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None.
    MY ADVICE: 
    + Memorization FTW…
    + I was very fortunate in earning the 1000-points. A lot of my 
      sequences were the same color in a row (but there were a lot that
      were all over the place. Next version I’ll list my entire winning
      sequence.
    + Writing down your sequence helps ONLY if you right big and are
      fast enough. Only use it as a guide when you’re not sure as if
      you keep referring to it, you risk running out of time.
    + Surprisingly, the more you go into the game, the batteries (the 
      time you have to replay each sequence) don’t go any faster – the
      speed is constant throughout the game, so use this to your
      advantage when you’re stuck. Thank UbiSoft for that.
    + The more sequences you must remember, the faster the original
      sequence will play, trying to throw you off. It will eventually
      get to a point where you’ll hear sounds everywhere so unless
      you’re good at sound recognition (remembering that Green says
      “Pow!”; Red says, “Ribbit!”; Yellow says something like “Ow!” and
      “Blue says, “Beep!”), VERY CAREFULLY watch the colours and this
      is where writing them down (in BIG LETTERS, remember!) REALLY
      helps since it’ll get to a point where it’ll go so fast where you
      can’t keep up! Also, when writing them down, for the one that’s
      added, both watch the colours carefully but more importantly
      LISTEN TO THE SOUND THE LAST BUNNY MAKES as it’ll be VERY
      difficult to tell the colours further down the road.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Have No Memory Part 2 
    OBJECTIVE: Same as before except now you have Serguei as another
               choice for the sequences.
    GOAL: Earn 400 points or more.
    FUN FACTOR: *** 
    DIFFICULTY: *****
    PROBLEMS:
    MY ADVICE: 
    + All same advice as before. 
    + Same advice for sound recognition except that Serguei goes
      “Rawr!”.
    + With Serguei in the picture, it’ll be even MORE RARE where you’ll
      find sequences that are the same in a row – they will be more
      diverse and/or scattered.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Have a Great Ear for Music 
    OBJECTIVE: Watch the choir and slap any bunnies singing out of tune
    GOAL: Earn 3,100 points.
    FUN FACTOR: ***** 
    DIFFICULTY: **/***
    PROBLEMS: None
    MY ADVICE: 
    + The faster you find the one singing out of tune, the more points
      you will earn (can earn up to 100 for each one; this counts down 
      the longer you take).
    + There is an order in this game that you can follow and anticipate
      where the next bunnies will be (that sing off-tune). One key is
      that if you find the 2nd bunny on the bottom left singing off-
      tune, all the bunnies beside it, up till the last one will all
      sing off-tune in a row. Find the order and memorize it. I suggest
      that like with the Memory game, you write down the sequence or
      draw a simulation of the choir in big bright colors and numbers
      so you can see it from afar and easily identify where you have to 
      head next. I myself have discovered this order and I will gladly
      share it with you. See below:
    
    
        
        ROW 1:        7th     12th    9th        
                        _       _      _
    
        ROW 2:       11th   5th   10th   1st
                     _      _      _      _
    
        ROW 3:   8th     2nd    3rd   4th   6th 
                  _       _      _     _     _
    
     
      Draw a chart for yourself on paper and post it on the wall behind 
      your TV whenever you play this game and you can score the perfect
      score no problem, and maybe even go for a higher score!
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Use Toothpaste 
    OBJECTIVE: Fend off the worms as long as you can.
    GOAL: Survive for at least 1’35”00.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Each tooth can withstand only 2 hits before it explodes. Once a
      tooth explodes, your game is done.
    + You don’t have to press A in the way you might think. You can 
      press it a little earlier and then go up to strangle the worms
      and do it that way. 
    + Watch the one on the bottom right very carefully as it’s the 
      trickiest one.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Use Toothpaste, Part 2 
    OBJECTIVE: Now you must deal with the bunny’s putrid breath.
    GOAL: Survive for at least 1’35”00.
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Same advice as before.
    + The bad breath can help you get the tricky worm off to the far
      bottom right, when it enlarges the area.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Ticklish 
    OBJECTIVE: Produce the listed choreography using the bunny’s brain.
    GOAL: Earn 4000 points or more.
    FUN FACTOR: ***
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Getting the Eyes and Mouth side by side is REALLY helpful.
    + Just remember the Eyes and Mouth and the Club and Weiner should
      come more naturally for you. Sometimes the Weiner may fall on
      the pink lobe which gives you added convenience.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Like to Stuff Themselves 
    OBJECTIVE: Draw shapes to feed the hungry bunny.
    GOAL:
    FUN FACTOR: *****
    DIFFICULTY:
    PROBLEMS: None
    MY ADVICE: 
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Like to Stuff Themselves, Part 2 
    OBJECTIVE: Can you draw the shapes with a disappearing outline?
    GOAL:
    FUN FACTOR: ****
    DIFFICULTY:
    PROBLEMS: None
    MY ADVICE: 
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Herd 
    OBJECTIVE: Organize the animals by family.
    GOAL: Earn 4000 points or more.
    FUN FACTOR: ***
    DIFFICULTY: **
    PROBLEMS: None
    MY ADVICE: 
    + You can get up to an x100 multiplier. You just need to be patient
      and wait until most of the animals have come into the pen.
    + When there’s like 5 seconds, don’t wait for the animals. Get as
      many small combos as you can in the time remaining.
    MULTIPLAYER SUPPORT: Unknown
    
    
    ^^^^^^GET GOING!^^^^^^
    
    MULTIPLAYER SUPPORT FOR ALL BELOW GAMES: Unknown
    
    
    Bunnies Can Only Fly Downwards 
    (The tutorial scene calls it: Bunnies Only Fly Downward)
    OBJECTIVE: Reach the bottom safely in one piece!
    GOAL: Reach the goal in 0’30”00 or less.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE:
    + Smacking into the wall will add 360 seconds to your timer and
      you’ll fail the game! 
    
    Bunnies Like a Good Cowboy Race 
    OBJECTIVE: Race on warthogs in a western setting.
    GOAL: Complete 3 laps in less than 0’43”00.
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: None
    
    Bunnies Like a Good Race on the Beach 
    OBJECTIVE: Race on warthogs in a tropical setting.
    GOAL: Complete 3 laps in less than 0’43”00.
    FUN FACTOR: *****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: None
    
    Bunnies Like a Good Race 
    OBJECTIVE: Race on warthogs in a cemetery setting.
    GOAL: Complete 3 laps in less than 1’28”00.
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: None
    + Rather than going AROUND the first ditch, go through it. Head
      straight ahead as close to the fence on the left as possible
      without falling in.
    + Stay along the insides of the curve of the ditch after the first 
      one with the big shortcut.
    + Stay close to the edges/corners but avoid hitting the graves.
    + One of the best places to use your boost is along the straight 
      path right before the goal.
    Race Good a Like Bunnies 
    OBJECTIVE: Race on warthogs in the same setting as before
               but in reverse. Watch out for oncoming traffic!
    GOAL: Complete 3 laps in less than 1’30”00.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + If you hit any of the rivals from the oncoming traffic, you can
      kiss your chances of earning the 1000-points goodbye!
    
    ^^^^^^SKILL^^^^^^
    
    Bunnies are not Ostriches 
    OBJECTIVE: Dig the Super-Bunny’s out from under the ground.
    GOAL: Finish in 0’30”00 or less.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + At the start, when there’s 2 seconds left, head right and work
     your way down, taking note of other super-bunnies that are shot
     into the ground.
    + If you hear a bunny but don’t see it, it’s off to your right.
      If a bunny flies over your head, it’s off to your left.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Understand Bowling 
    OBJECTIVE: Use the bunnies as bowling pins and earn a high score.
    GOAL: Earn 470 points or more.
    FUN FACTOR: ***
    DIFFICULTY: ****
    PROBLEMS:
    MY ADVICE: 
    + 2 perfect strikes are required FTW here. You can sneak in extra
     points by the way you knock the bunnies over – some may only move
     to the edge of the lane and not fall off, and if you hit them 
     again in the same run, you’ll still earn another point.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Have a Poor Grasp of Anatomy 
    OBJECTIVE: Put the bunny back together as accurately as possible.
    GOAL: Earn 800 points or more.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: None
    MULTIPLAYER SUPPORT: Up to 4 Simultaneous! Split-Screen.
    + Only Wii Remotes required for each additional player.
    
    Bunnies Only Fly Downward 
    (The tutorial scene calls it: Bunnies Can Only Fly Downwards)
    OBJECTIVE: Reach the bottom safely in one piece! This path is
               longer and is more demanding than the original.
    GOAL: Reach the end in 0’35”00 or less.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: Nothing other than the name confusions. 
    MY ADVICE: None
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Like Being Shot At 
    OBJECTIVE: Fire plungers at the bunny on the rotating wheel.
    GOAL: Earn 20,000 points or more.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: Controls get a little buggy when firing.
    MY ADVICE: 
    + The closer you are to the bunny’s head, the more points you earn.
      The least amount of points you can earn for hitting him is 500.
    + Carefully aim when he goes behind the cow to knock his feet right
      before they disappear the behind cow’s head and then hit the head
      again as it comes back up from the top of the cow’s head.
    + Hold A to fire more plungers.
    + Aiming close to the head and barely missing your shots whilst 
      firing at a fast pace are all key factors FTW here.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Know What to Do with Cows 
    OBJECTIVE: Throw Daisy as far as you can.
    GOAL: Launch Daisy at least 150 meters.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + If you let go too late (and it lands on either side), you’ll fail 
       the game. 
    + Keep a steady pace. Don’t slow down when you’re about to let go.
    + You don’t need to swing the Wii Remote rapidly to get the rocket
      to its fullest. Watch the bunny’s tutorial and that should let
      you know how much effort you should put into swinging the Remote.
    + The closer you are to the middle when you launch, the farther you
      will travel.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Like Bats 
    OBJECTIVE: Bring the lost pigs back to the pen.
    GOAL: Bring the pigs back to the pen with 0’55”00 left on the timer
    FUN FACTOR: ***
    DIFFICULTY: ***
    PROBLEMS: None
    MY ADVICE: 
    + Where the pigs are on the map play a minor role in helping you
    earn the 1000 points.
    + If there’s a pig up by the next at the top of one of the small
      mountains, head downward as you smack the bat and you’ll go much
      faster than you normally would flying straight ahead.
    + You only have 5 speed boosts so use them wisely. Always use one
      right after you start the game and be sure to save one for the
      end when you’re bringing the last pig back.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Don't Like Bats, Part 2 
    OBJECTIVE: Now you must protect the rescued pigs from the bunnies.
    GOAL: Bring the pigs back to the pen with 0’35”00 left on the timer
    FUN FACTOR: ****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Same advice as before.
    + Go for the first two and by the time you come back to drop off
    the 2nd one, the bunny will have taken the 1st one. You can take it
    back at this time, drop it off, then go for the last one. He won’t
    have an opportunity to try to steal from you again.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Never Close Doors 
    OBJECTIVE: Keep the bunnies locked in the toilets for as long as 
               possible.
    GOAL: Survive for at least 1’20”00.
    FUN FACTOR: *****
    DIFFICULTY: *****
    PROBLEMS: Finding the “hotspot” is difficult on the B & Y doors.
    MY ADVICE: 
    + Sometimes you can wait a second more to stall for time when there
      are doors that swing open twice in a row.
    + Always be ready for the yellow door as it’s the trickiest to keep
      closed.
    + Generally, if you hit the blue door, soon after you’ll hit the
      Yellow door so be prepared for that.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Never Close Doors, Part 2 
    OBJECTIVE: Keep the bunnies locked in the toilets for as long as 
               possible but don’t hit the bunnies that pass by!
    GOAL: Survive for at least 1’20”00.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: Finding the “hotspot” is difficult on the B & Y doors.
    MY ADVICE: 
    + Same advice as before.
    + Hitting a Frog-Rabbid will result in an automatic failure. Doors
      will usually open in the same area where the bunny is passing by
      so be prepared for that as well.
    + Try hitting doors 
    + Aiming carefully to JUST avoid the passer-bys is crucial later
      on as the game progresses.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Jump 
    OBJECTIVE: Play jump rope at the mercy of an iron chain.
    GOAL: Earn 20,000 points or mote.
    FUN FACTOR: **
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Take your time. There aren’t any time limits to go by. However,
     it may get to a point where you’re unable to keep up so rack up
     as many bonus points as possible by jumping as late as possible
     to earn up to 120 per jump as opposed to the usual 100.
    + Careful not to get psyched out by the bunnies who appear on the
     sides. If you’re blocked near the middle, watch the rope very
     closely and take note of the speed it travels at to jump at the 
     right time to make it (who cares if you only score 100 that time,
     you’ll probably make it up later).
    + When the crowned thumb appears, you’ll usually notice a change
     in the pace the rope is swung. Be sure not to get psyched out
     by the pace either as jumping too early will stop your game.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies Can't Jump, Part 2 
    OBJECTIVE: Play jump rope at your own pace.
    GOAL: Earn 5,000 points or more.
    FUN FACTOR: ***
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Go at a steady pace. Go TOO slow and you’ll land too early. Go
      TOO fast and you won’t keep up. Don’t be pressured by the time 
      Limit. Just keep going at the same pace.
    + Jump as late as you can to earn up to 120 points as opposed to
      the usual 100 per jump.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Slow to React, Part 1 
    OBJECTIVE: Reach the end of the maze, avoiding obstacles en route.
    GOAL: Reach the goal in 0’20”00 or less.
    FUN FACTOR: ***
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + The green bone can be broken with enough speed. This shortcut is
      CRUCIAL to earning the 1000 points.
    + Stay as close to the inside of the maze as possible as hitting
      walls slows you down enough to hinder your chances of earning the
      1000-point time.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Slow to React, Part 2 
    OBJECTIVE: Reach the end of the maze, avoiding obstacles en route.
    GOAL: Reach the goal in 0’23”29 or less.
    FUN FACTOR: ****
    DIFFICULTY: ****
    PROBLEMS: None
    MY ADVICE: 
    + Same advice as before – avoid the walls as much as possible.
    + There are 4 green bones this time. After the first one that leads
      you down the downward path, head left at the intersection at the
      bottom to give you more speed in preparation for the next 3 that
      require you to move back a bit then forward to break them.
    MULTIPLAYER SUPPORT: Unknown
    
    Bunnies are Slow to React, Part 3 
    OBJECTIVE: Reach the end of the maze, avoiding obstacles en route.
    GOAL: Reach the goal in 0’25”00 or less.
    FUN FACTOR: ****
    DIFFICULTY: *****
    PROBLEMS: None
    MY ADVICE: 
    + Again, avoid the walls as much as possible.
    + There are two shortcuts that are crucial to the 1000-point 
      requirement. 
    MULTIPLAYER SUPPORT: Unknown
    
    
    +++++++++++++++++++++++++++++++++++++
    
    (7e) CHALLENGES
    
    The challenges mode can only be played after meeting a certain
    condition in the game: that being that you finish Story Mode and
    you earn something around 20,000 points or so.
    
    These challenges are compilations of mini-games that test your
    skill in a variety of mini-games. You'll be the envy of many
    if you're able to score a perfect 1000 score on ANY of the 
    challenges, 'specially the 10,000-point ones.
    
    This section will have a slightly different format:
    
    (MG Title)
    Summary 
    Perfection Difficulty - out of 10.
    Luck Factor - out of 5
    Maximum Points Available - 3,000, 5,000 or 10,000.
    My Best
    Mini-Games
    
    
    Each challenge must be unlocked and they are only unlocked once the
    player earns a specific number of points for each of the available
    Challenges. The first challenge, Animal Farm, will become unlocked
    after you “unblock” the mode – which requires something like 20,000
    points or so I believe. Other challenges will be unlocked down the
    road. Each challenge requires a different number of points to
    unlock it, as listed below:
    
    Animal Farm                           Unlocked with the mode
    Bunnies Psychology, Volume 1          ???
    Bunnies Psychology, Volume 2          Earn 30,000 Points in Score Mode
    Bunny Fair                            Earn 39,000 Points in Score Mode
    The Jogging Pants-tathlon             Earn 48,000 Points in Score Mode
    The Pants-tathlon in Socks            Earn 66,000 Points in Score Mode
    The Dark Side                         Earn 75,000 Points in Score Mode
    The Pants-tathlon Tracksuit           Earn 102,000 Points in Score Mode
    Bunnies Psychology, Volume 3          Earn 120,000 Points in Score Mode
    Rayman                                Earn 129,000 Points in Score Mode
    Extreme Experiences                   Earn 147,000 Points in Score Mode
    Pain-tathlon                          Earn 156,000 Points in Score Mode
    World Eclecticism Championship        IMPOSSIBLE TO UNLOCK (174,000pts)
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    MULTIPLAYER SUPPORT FOR ALL BELOW GAMES: Tandem / 1-4 Alternating
    + Wii Remotes and Nunchuks required for each additional player if 
      Challenge requires it. Players can simply share Nunchuks when it
      is their turn if you only have other Wii Remotes. Otherwise, you
      can all share Player 1’s Wii Remote and Nunchuk.
    
    Animal Farm                          Wii Remote and Nunchuk
    Bunnies Psychology, Volume 1         Wii Remote and Nunchuk
    Bunnies Psychology, Volume 2         Wii Remote and Nunchuk
    Bunny Fair                           Wii Remote and Nunchuk
    The Jogging Pants-tathlon            Wii Remote and Nunchuk
    The Dark Side                        Only Wii Remotes!
    The Pants-tathlon in Socks           Wii Remote and Nunchuk
    The Pants-tathlon Tracksuit          Wii Remote and Nunchuk
    Bunnies Psychology, Volume 3         ???
    Rayman                               ???
    Extreme Experiences                  ???
    Pain-tathlon                         ???
    World Eclecticism Championship       -----------------------
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Animal Farm
    SUMMARY: Includes 3 different games. The games all feature animals.
    PERFECTION DIFFICULTY: ********/10
    LUCK FACTOR: ***/5
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: 2,146 / 3,000
    MINI-GAMES:
    1. Bunnies Don't Know What to do With Cows
    + 1000 Points: Throw Daisy a total of 150 meters or more.
    + Be sure to time your throw VERY carefully as missing the mark
    entirely will result in a Failure and, no, you can't retry.
    
    2. Bunnies Don't Like Bats
    + 1000 Points: 0'55"00 left on timer.
    + Be prepared to try this one many times before getting the perfect
    score here. The placement of the pigs is slightly dependant on your
    final outcome as is your usage of speed boosts.
    + Use Speed Boosts after getting a pig, on your way to the pen.
    + Use a Speed Boost after getting a pig from on the mountain
    (by the nest), and be sure to head downwards and you'll go much
    faster to the pen than you normally would.
    
    3. Bunnies are Heartless with Pigs
    + 1000 Points: 0'12"00 or less.
    + Luck plays a role in this game so be prepared to try this 
    challenge many times before you attain perfection. If you're
    unable to get 1000 points in Score Mode, don't expect to get
    it here without getting very lucky.
    + Never head straight ahead as there will ALWAYS be a bunny
    there. Head hard left or hard right if the left path is occupied.
    + The fastest path is left, right, and straight. But usually, a
    bunny will be on your right so don't waste your time. Just 
    continue straight, then head right on the next path if you can.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Bunnies Psychology, Volume 1
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: *******
    LUCK FACTOR: 0/5
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: 2,545 / 3,000
    (^ Was: 2,441 )
    MINI-GAMES: 
    1. Bunnies Helped Tame the Wild West
    2. Bunnies Only Fly Downward (The longer one; 35-second requirement)
    3. Bunnies Like a Good Cowboy Race
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Bunnies Psychology, Volume 2
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: ******
    LUCK FACTOR: 0/5
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: 2,742 / 3,000
    (^ Was: 2,491 )
    MINI-GAMES: 
    1. Bunnies are Slow to React
    2. Bunnies are Over-Sensitive
    3. Bunnies are Fantastic Dancers
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Bunny Fair
    SUMMARY: Includes 10 different games. I must say that this 
             challenge is not only challenging to perfect, it will
             SURELY make your hands sore half way through and that’s
             not a good thing since the 9th game is another Workout 
             game. In total, there are 6 Workout games. They should’ve
             called THIS the Pain-tathlon, but then again, I don’t know
             what’s in that challenge and I imagine they’re all Workout
             games.
    PERFECTION DIFFICULTY: **********
    LUCK FACTOR: 0/5 (THANKFULLY!)
    MAXIMUM POINTS AVAILABLE: 10,000
    MY BEST: 7,738 / 10,000
    MINI-GAMES: 
    1. Bunnies Helped Tame the Wild West
    2. Bunnies are Addicted to Carrot Juice
    3. Bunnies are Over-sensitive
    4. Bunnies Rarely Leave Their Burrows
    5. Bunnies Can’t Fly
    6. Bunnies Don’t Sleep Well
    7. Bunnies Like Surprises
    8. Bunnies are Slow to React (Again! Geez.)
    9. Bunnies Don’t Give Gifts
    10. Bunnies Just Wanna Have Fun, Part 2
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    The Jogging Pants-tathlon
    SUMMARY: Includes 5 different games.
    PERFECTION DIFFICULTY: ********
    LUCK FACTOR: 0/5
    MAXIMUM POINTS AVAILABLE: 5,000
    MY BEST: 4,539 / 5,000
    (^ Was: 4,143 )
    MINI-GAMES:
    1. Bunnies Helped Tame the Wild West
    2. Bunnies Can Only Fly Downwards (Shorter one; 30-second requirement)
    3. Bunnies Like a Good Cowboy Race
    4. Bunnies Don’t Like Being Shot at
    5. Deep Down, Bunnies are Rockers, Part 2
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    The Pants-tathlon in Socks
    SUMMARY: Includes 5 different games.
    PERFECTION DIFFICULTY: *******
    LUCK FACTOR: 0/5
    MAXIMUM POINTS AVAILABLE: 5,000
    MY BEST: 3,534 / 5,000
    (^ Was: 3,150 )
    MINI-GAMES: 
    1. Bunnies aren’t Scared of the Dark
    2. Bunnies Can’t Fly, Part 2
    3. Bunnies aren’t Ostriches
    4. Bunnies Like Surprises
    5. Bunnies Love Disco Dancing, Part 2
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    The Dark Side
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: ******/10
    LUCK FACTOR: 0/5
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: 2,263 / 3,000 
    (^ Was: 1,882 )
    MINI-GAMES: 
    1. Bunnies are Ticklish
    + 1000 Points: Earn 4000 points.
    + Where the symbols are located and your own skill with memorization
    play a role in you scoring the full 1000 points.
    + Just remember where the Eye and Mouth symbols are (and remind
    yourself in your head or aloud at the end of each round) and you
    should be able to do okay.
    
    2. Bunnies are A-mazing
    + 1000 Points: 0’06”00
    + Tight? Yes. Frustrating? Yeah, that too. Impossible? Nope. If you can 
    do it in Score Mode more than once you should be able to do it here.
    + Don’t forget about the hidden shortcut I revealed up above. Before
    attempting it here, practice a couple times in Score Mode.
    
    3. Bunnies Don’t Sleep Well
    + 1000 Points: 0’45”00 or longer.
    + Practice the Score Mode version MANY a times and master the pattern 
    the Ghosts follow before attempting to perfect this one.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    The Pants-tathlon Tracksuit
    SUMMARY: Includes 5 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 5,000
    MY BEST: 4,650 / 5,000
    (^ Was: 2,382 )
    MINI-GAMES: 
    1. Bunnies Love Digging Tunnels
    2. Bunnies are Heartless with Pigs, Part 2
    3. Bunnies Don’t Give Gifts
    4. Bunnies are Slow to React
    5. Bunninos dansa La Bamba, Part 2
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Bunnies Psychology, Volume 3
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: N/A
    MINI-GAMES: 
    1. ???
    2. ???
    3. ???
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Rayman
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 10,000
    MY BEST: N/A
    MINI-GAMES: 
    1. ???
    2. ???
    3. ???
    4. ???
    5. ???
    6. ???
    7. ???
    8. ???
    9. ???
    10. ???
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Extreme Experiences
    SUMMARY: Includes 3 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 3,000
    MY BEST: N/A
    MINI-GAMES:
    1. ???
    2. ???
    3. ???
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Pain-tathlon
    SUMMARY: Includes 5 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 5,000
    MY BEST: N/A
    MINI-GAMES:
    1. ???
    2. ???
    3. ???
    4. ???
    5. ???
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    World Eclecticism Championship
    SUMMARY: Includes 10 different games.
    PERFECTION DIFFICULTY: ???
    LUCK FACTOR: ???
    MAXIMUM POINTS AVAILABLE: 10,000
    MY BEST: N/A
    MINI-GAMES: ??? (and we may never know...)
    
    +++++++++++++++++++++++++++++++++++++
    
    (7f) SHAKE YOUR BOOTY!
    
    Dancing games that somewhat spoof off of Dance Dance Revolution
    except with a different approach. 
    
    Whenever a bunny appears on the left side of the platform, the 
    player must strike the Nunchuk downwards. When a bunny appears on 
    the right side of the platform, the player must strike the Wii 
    Remote downwards. 
    
    Gold bunnies indicate the end of a particular round (sometimes
    appears in doubles, and appears in singles also). Blue bunnies
    appear on both sides of the platform at the same time – you must
    strike both the Nunchuk and Wii Remote down at the same time.
    
    Scoring in this game is a little confusing here for some and it
    strays from the traditional scoring system in other mini-games. 
    
    Your score is determined by the amount of times you get a “Perfect”
    Execution (worth 2 points per bunny), the amount of times you get
    an “OK” Execution (worth no points and ruins combos), and how many
    times you get a “Missed” Execution (i.e., you were totally off).
    
    The game features a combo-multiplier system. For every number of
    Bunnies, you’ll earn a x2 multiplier (blue) of the usual 2 points 
    for each bunny (every bunny after this will be worth 4). After a 
    while, if you are able to maintain this combo by always getting 
    perfect executions, you’ll notice a x3 multiplier (green), then a 
    x4 multiplier (yellow), then, the maximum, x5 (bright red). If you
    get an OK Execution, then the combo multiplier will be reset! Be
    very careful!
    
    Getting all bunnies PERFECTLY is required for the full 1000 points
    (on MOST games anyway.. >_<). In other words, getting at least one
    OK or Missed Execution will indicate to you that you will NOT earn
    the full 1000 points that run.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    GENERAL ADVICE: 
    + Press A at the start to skip the intro to each of the stages so
      you can better prepare yourself as the bunnies begin to appear.
      This is especially useful in La Bamba and Raving Mad.
    MULTIPLAYER SUPPORT: 1-2 Simultaneous!
    + Wii Remotes and Nunchuks required for each additional player.
    + Can you play with 4 people simultaneously?
    
    ////////////////////////////////////////////
    
    Bunnies are Fantastic Dancers 
    GOAL: Earn a perfect score of 1,868.
    FUN FACTOR: **
    DIFFICULTY: **
    MY ADVICE: 
    + Easiest game to perfect without a doubt. If you don’t have too 
      much patience and can’t handle the slow speed then you may have 
      trouble but otherwise, it’s really easy.
    
    Bunnies are Fantastic Dancers, Part 2 
    GOAL: Earn a perfect score of 2,528.
    FUN FACTOR: ***
    DIFFICULTY: ****
    MY ADVICE: None ATM. 
    
    Bunnies are Fantastic Dancers, Part 3 
    GOAL: Earn a perfect score of ???. (Highest Possible: ???)
    FUN FACTOR: ***
    DIFFICULTY: ***** (Impossible…)
    MY ADVICE: None ATM.
    
    Bunnies Love Disco Dancing 
    GOAL: Earn a perfect score of 2,668.
    FUN FACTOR: ***
    DIFFICULTY: ***
    MY ADVICE: 
    + Arguably, the second easiest game to perfect next to Fantastic 
      Dancers.
    
    Bunnies Love Disco Dancing, Part 2 
    GOAL: Earn a perfect score of 2,908.
    FUN FACTOR: ***
    DIFFICULTY: ****
    MY ADVICE: None ATM. 
    
    Bunnies Just Wanna Have Fun 
    GOAL: Earn a perfect score of 2,088.
    FUN FACTOR: ****
    DIFFICULTY: ***
    MY ADVICE: None ATM.
    
    Bunnies Just Wanna Have Fun, Part 2 
    GOAL: Earn a perfect score of 2,288.
    FUN FACTOR: ****
    DIFFICULTY: ****
    MY ADVICE: 
    + Watch out during the third-to-last round. That’s probably the
      area that’s the trickiest in this dance routine.
    
    Deep Down, Bunnies are Rockers 
    GOAL: Earn a perfect score of 2,478.
    FUN FACTOR: ***
    DIFFICULTY: ***
    MY ADVICE: None ATM. 
    
    Deep Down, Bunnies are Rockers, Part 2 
    GOAL: Earn a perfect score of 2,928.
    FUN FACTOR: ****
    DIFFICULTY: ****
    MY ADVICE: None ATM. 
    
    Bunnies Get a Kick Out of Hip-Hop 
    GOAL: Earn a perfect score of ???.
    FUN FACTOR: *****
    DIFFICULTY: ****
    MY ADVICE: None ATM. 
    
    Bunnies Get a Kick Out of Hip-Hop, Part 2 
    GOAL: Earn a perfect score of ???.
    FUN FACTOR: ****
    DIFFICULTY: *****
    MY ADVICE: None ATM. 
    
    Bunninos dansa La Bamba 
    GOAL: Earn a perfect score of 2,358. (Highest possible: 2,348)
    FUN FACTOR: *****
    DIFFICULTY: ***** (Impossible…)
    MY ADVICE: 
    + Memorising the song and the dance routine can help a bit I found.
    + The 2nd Round can be very tricky sometimes.
    
    Bunninos dansa La Bamba, Part 2 
    GOAL: Earn a perfect score of 2,568. (Highest possible: ???)
    FUN FACTOR: ****
    DIFFICULTY: ***** (Impossible…)
    MY ADVICE: None ATM. 
    
    Bunnies are Raving Mad 
    GOAL: Earn a perfect score of ???.
    FUN FACTOR: *****
    DIFFICULTY: ****
    MY ADVICE: 
    + The second note/bunny, which will appear on the left podium, 
      tends to not register that well for some reason. Flick the
      Nunchuk downwards hard (maybe harder than you normally would).
    
    Bunnies are Raving Mad, Part 2 
    GOAL: Earn a perfect score of ???.
    FUN FACTOR: ****
    DIFFICULTY: *****
    MY ADVICE: 
    + This is the hardest dancing game to perfect! Even with lots of 
      practice, I guarantee you’ll still experience frequent failure.
    
    +++++++++++++++++++++++++++++++++++++
    
    (7g) SCORING GLITCHES
    
    The glitches I am aware of are the following games, whereby even
    after perfecting the game, the full 1000 points will not be granted
    due to scoring glitches in the game’s development. 
    
    1. Bunnies aren’t Scared of the Dark
       The scoring here does not throw the (supposed) 183,000 point-
       total, however, it is noteworthy that for the Score Run, 
       according to the game, only 308 points in the game are required  
       for the 1000 points in Score Mode! Typo? Probably. But I’m not 
       going to test and see if the game was programmed in such a way    
       that if you got like 310 points or some other very low score 
       you’ll earn the full 1000 points.
    
    2. Bunninos dansa La Bamba (-5 points)
       I’ve attained perfection here and still only received 995/1000 
       Points. I can’t tell you how frustrated I still am as I tried 
       so hard just to get perfection since I thought it was Part 2 of
       this game where the scoring was messed up. I attained perfection
       around the time of May 2nd/07 or so. I’ll be upset about this for
       quite some time every time I see the game…
    
    3. World Eclectism Championship (-10,000 points)
       The last challenge, which probably would’ve been the most
       demanding and maybe even the most exciting, can never be
       unlocked… 
    
    Anyway, with all that, your score can only go up to 172995.
    
    Further glitches I discover ON MY OWN will be added here. I know 
    there is a guide on GFAQS that covers this in there so I don’t want 
    to be a spotlight-stealer for it unless I discover the glitch 
    myself. 
    
    I hope UBISOFT is more careful of this next time ‘round!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8. Extras/Bonuses
    
    You can find all bonuses such as artworks as well as some 
    promotional videos here.
    
    You can earn these unlockables by earning a certain number of 
    specified points in Score Mode. Do your best to collect all 11!
    
    (I said 11 because Bonus 12 is impossible to unlock due to 
    glitches. Imagine, though, if it were. What a HUGE job that would 
    require for a person to earn ALL 183,000 points, mastering all the 
    games. What a job that would be!)
    
    ##############################################
    
    * Humour factors are out of 5 stars (*) based on my opinion.
    
    Bonus 1: Bunnies Can’t Milk
    + Humour Factor: ****
    + 4th best unlockable, IMO.
    
    Bonus 2: Artwork - Pack #1
    
    Bonus 3: Bunnies Can’t Take a Bath
    + Humour Factor: ***
    
    Bonus 4: Bunnies Don’t Vacuum
    + Humour Factor: ****
    + 2nd best unlockable, IMO.
    
    Bonus 5: Bunnies Don’t Infiltrate Game Convention
    + Humour Factor: *****
    + Best of the bunch yet, IMO.
    
    Bonus 6: French Bastille Day
    + Humour Factor: ***
    + “Les bunnies ne pigent pas le 14 juillet”
     = Bunnies Don’t Celebrate the 14th of July 
       (^ No translator FTW! :D)
    
    Bonus 7: Bunnies Don’t Cook Eggs
    + Humour Factor: **
    + Worst unlockable yet, IMO.
    
    Bonus 8: Artwork - Set # 2
    
    Bonus 9: Bunnies Don’t Close Doors
    + Humour Factor: ****
    + 3rd best unlockable, IMO.
    
    Bonus 10: ???
    
    Bonus 11: ???
    
    Bonus 12: ???
    
    *I think Bonus 11 is Bunnies Don’t Play Soccer. If it is, I already
    watched that one online as well (like I watched the Vacuum one and
    Milk ones online).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    9. My Impressions
    
    This section lists my thoughts of the game that will most likely 
    be advanced further (review will appear) in the next update.
    
    (9a) Review
    
    Keep waiting a little longer…
    
    (9b) Mini-Game Analysis
    
    Here are lists of my favourites and least favourites in the game.
    Remember, these are all my personal opinion. All remaining
    blanks will be completed overtime and newer ones may also be added.
    
    TOP 10 BEST MINI-GAMES
    Bunnies are Addicted to Carrot Juice
    Bunnies Can't Play Soccer
    Bunnies are Oversensitive
    Bunnies are A-Mazing 
    Bunnies Don't Sleep Well
    Bunnies Like to Stuff Themselves
    Bunnies Like a Good Race on the Beach
    Bunnies Have a Poor Grasp of Anatomy
    Bunnies Only Fly Downward
    Bunnies Never Close Doors
    
    TOP 5 WORST MINI-GAMES
    Bunnies Have Natural Rhythm
    Bunnies Don't Milk Cows
    Bunnies are Heartless with Pigs
    Bunnies Can't Slide
    Bunnies Can't Herd
    
    MOST BORING MINI-GAME
    Bunnies are Heartless with Pigs
    
    MOST "BROKEN" MINI-GAME
    Bunnies are Heartless with Pigs, Part 2
    
    BEST MINI-GAMES FOR 4 FRIENDS (SIMULTANEOUS)
    ???
    
    MOST FRUSTRATING MINI-GAMES
    Bunnies Can’t Slide, Part 1 /
    Bunnies Can’t Slide, Part 2 /
    Bunnies are Heartless with Pigs, Part 1 /
    Bunnies are Heartless with Pigs, Part 2
    
    MOST ORIGINAL MINI-GAMES
    Bunnies are Addicted to Carrot Juice
    Bunnies Like to Stuff Themselves
    Bunnies are not Ostriches
    Bunnies Have a Poor Grasp of Anatomy
    Bunnies Never Close Doors
    
    MOST DIFFICULT BUNNY HUNT TO PERFECT (1000/1000)
    ???
    
    LEAST GRAPHICALLY-APPEALING MINI-GAME
    Bunnies Don’t Like Being Disturbed on Holiday
    
    MOST DIFFICULT DANCING GAME TO PERFECT
    Bunnies are Raving Mad, Part 2
    
    MOST DIFFICULT WORKOUT GAME TO PERFECT
    Bunnies are Addicted to Carrot Juice /
    Bunnies Have Natural Rhythm /
    Bunnies Have Natural Rhythm, Part 2
    
    MOST DIFFICULT PRECISION GAME TO PERFECT
    Bunnies Can't Slide, Part 2
    
    MOST DIFFICULT SKILL GAME TO PERFECT
    Bunnies Don't Like Being Shot At /
    Bunnies Never Close Doors, Part 2
    
    MOST DIFFICULT WARTHOG RACE TO PERFECT
    Bunnies Like a Good Cowboy Race 
    
    MOST TEDIOUS MINI-GAME
    Bunnies are Heartless with Pigs /
    Bunnies Can’t Shear Sheep
    
    EASIEST CHALLENGE TO PERFECT BY FAR
    The Dark Side /
    Bunnies Psychology, Volume 2
    
    MOST DIFFICULT CHALLENGE TO PERFECT
    Bunny Fair
    
    MOST DIFFICULT (and Annoying) LUCK-BASED GAME TO PERFECT
    Bunnies are Heartless with Pigs, Part 1
    
    BEST OVERALL BUNNY HUNT
    Bunnies Helped Tame the Wild West / 
    Bunnies Aren’t Scared of the Dark / 
    Bunnies Don’t Like Being Disturbed at Night
    
    BEST OVERALL DANCING STAGE
    Bunninos dansa La Bamba
    
    WORST OVERALL MINI-GAME
    Bunnies are Heartless with Pigs
    
    MOST DIFFICULT GAME TO PERFECT
    Bunnies are Addicted to Carrot Juice
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    10. My Bests/Rankings
    
    Here you'll find my best records for all the mini-games.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> 
    
    (*) indicates: my record got improved from last version.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    
    BUNNY HUNTS: SCORES
    Bunnies Never Struck Gold: 22,100
    Bunnies Have a Soft Spot for Plungers: 30,200
    Bunnies Love Digging Tunnels: 25,000
    *Bunnies Helped Tame the Wild West: 46,400
    Bunnies Are Scared of the Dark: 32,100
    Bunnies Think They're in a Movie: 24,100
    Bunnies Don't Rest in Peace: 30,300
    Bunnies Sometimes Recycle the Scenery from other Games: 36,900
    Bunnies Don't Like Being Disturbed on Holiday: 24,400
    Bunnies Don't Like Being Disturbed at Night: 36,300
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    BUNNY HUNTS: TIMES
    Bunnies Never Struck Gold: 3’39”98
    Bunnies Have a Soft Spot for Plungers: 2’25”99
    Bunnies Love Digging Tunnels: 4’37”53
    Bunnies Helped Tame the Wild West: 4’08”84
    Bunnies Are Scared of the Dark: 5’11”36
    Bunnies Think They're in a Movie: 2’25”64
    Bunnies Don't Rest in Peace: ???
    Bunnies Sometimes Recycle the Scenery from other Games: 5’38”07
    Bunnies Don't Like Being Disturbed on Holiday: 3’28”60
    Bunnies Don't Like Being Disturbed at Night: 6’33”49
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    BUNNY HUNTS: SURVIVAL
    Bunnies Never Struck Gold: 28,800
    Bunnies Have a Soft Spot for Plungers: 32,000
    Bunnies Love Digging Tunnels: 28,200
    Bunnies Helped Tame the Wild West: 38,800
    Bunnies Are Scared of the Dark: 28,500
    Bunnies Think They're in a Movie: 24,100
    Bunnies Don't Rest in Peace: 30,300
    Bunnies Sometimes Recycle the Scenery from other Games: 40,700
    Bunnies Don't Like Being Disturbed on Holiday: 28,200
    Bunnies Don't Like Being Disturbed at Night: 39,400
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    BUNNY HUNTS: CO-OP
    Bunnies Never Struck Gold: ???
    Bunnies Have a Soft Spot for Plungers: ???
    Bunnies Love Digging Tunnels: ???
    Bunnies Helped Tame the Wild West: ???
    Bunnies Are Scared of the Dark: ???
    Bunnies Think They're in a Movie: ???
    Bunnies Don't Rest in Peace: ???
    Bunnies Sometimes Recycle the Scenery from other Games: ???
    Bunnies Don't Like Being Disturbed on Holiday: ???
    Bunnies Don't Like Being Disturbed at Night: ???
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    SCORES
    
    Bunnies Like Surprises: 75,550
    Bunnies Don’t Play Soccer: 6,154
    Bunnies Can’t Shear Sheep: 1,051
    Bunnies Rarely Leave Their Burrows, Part 1: 1,200
    Bunnies Rarely Leave Their Burrows, Part 2: 1,090
    Bunnies Have No Memory: 452
    Bunnies Have No Memory (2): 126
    Bunnies Have a Great Ear for Music: 3,670
    Bunnies are Ticklish: ???
    Bunnies Like to Stuff Themselves: 1,015
    Bunnies Like to Stuff Themselves (2): 714
    Bunnies Can't Herd: 4,720
    Bunnies Don't Understand Bowling: 474
    Bunnies Don’t Like Being Shot at: 20,746
    Bunnies Have a Poor Grasp of Anatomy: 777
    Bunnies Don't Like Being Shot At: 19,479
    Bunnies Can't Jump: 16,609
    Bunnies Can't Jump (2): 5,597
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    FASTEST TIMES (Lowest time possible is your goal.)
    
    Bunnies Have Natural Rhythm: 24”42
    Bunnies Have Natural Rhythm, Part 2: 24”82
    Bunnies are Bad at Peek-a-Boo: 0’41”52
    Bunnies Don’t Milk Cows: 7”69
    Bunnies Don’t Milk Cows, Part 2: 10”52
    Bunnies are Heartless with Pigs: ???
    Bunnies are Heartless with Pigs (2): 11”36
    Bunnies Are A-mazing: 5”20
    *Bunnies Only Fly Downwards: 31”14
    *Bunnies Like a Good Cowboy Race: 46”13
    Bunnies Like a Good Race on the Beach: 54”89
    *Bunnies Like a Good Race: 1’29”78
    *Race Good a Like Bunnies: 1’29”49
    Bunnies are not Ostriches: 27”39
    *Bunnies Only Fly Downward: 34”95
    *Bunnies are Slow to React (1): 19”75
    Bunnies are Slow to React (2): 21”27
    Bunnies are Slow to React (3): 24”99
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    DISTANCE
    
    Bunnies Can’t Fly: 158.33m
    Bunnies Can’t Fly (2): 255.81m
    *Bunnies Are Over-sensitive: 248.52m
    *Bunnies Don't Know What to Do with Cows: 140.06m
    
    Bunnies Can’t Slide: ??? 
    Bunnies Can’t Slide (2): 0.33m 
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    COUNTDOWN TIMES (Higher time left on timer is your goal.)
    
    Bunnies Don’t Give Gifts: 22”27
    Bunnies Don't Like Bats: 55”12
    Bunnies Don't Like Bats (2): 36”00
    
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    SURVIVAL TIMES (Last as long as you can.)
    
    Bunnies Are Addicted to Carrot Juice: 1’57”84
    Bunnies Don’t Sleep Well: 0’36”97
    Bunnies Don't Use Toothpaste: 1’20”63
    Bunnies Don't Use Toothpaste (2): 1’20”65
    Bunnies Never Close Doors: 56”45
    Bunnies Never Close Doors (2): 47”14
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
                 MY PROGRESS
    
    (*) indicates an update for this version.
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Games I’ve scored 1000/1000 on:
    
    SHAKE YOUR BOOTY!
    -Bunnies are Fantastic Dancers (Part 1)
    -Bunnies are Fantastic Dancers (Part 2)
    -Bunnies Just Wanna Have Fun (Part 1)
    -Bunnies Just Wanna Have Fun (Part 2)
    -Bunnies Love Disco Dancing (Part 1)
    -Bunnies Love Disco Dancing (Part 2)
    -Deep Down, Bunnies are Rockers (Part 1)
    -Deep Down, Bunnies are Rockers (Part 2)
    
    SPORTS
    -Bunnies are Heartless with Pigs (Part 2)
    *Bunnies are A-mazing (I finally figured out the trick!)
    *Bunnies Like Surprises
    -Bunnies Don’t Give Gifts
    -Bunnies Rarely Leave Their Burrows (Part 1)
    -Bunnies Rarely Leave Their Burrows (Part 2)
    -Bunnies Have a Great Ear for Music
    -Bunnies Like to Stuff Themselves (Part 1)
    -Bunnies Like to Stuff Themselves (Part 2)
    -Bunnies Don’t Understand Bowling
    -Bunnies Don’t Like Being Shot at
    -Bunnies Have No Memory (Part 1)
    -Bunnies are Ticklish
    -Bunnies Can’t Herd
    -Bunnies are Slow to React (Part 1)
    -Bunnies are Slow to React (Part 2)
    -Bunnies are Slow to React (Part 3)
    -Bunnies are Not Ostriches (Thought I’d NEVER Score Perfect here)
    -Bunnies Don’t Like Bats (Part 1)
    -Bunnies Don’t Like Bats (Part 2)
    -Bunnies Can’t Jump (Part 2)
    -Bunnies Can't Shear Sheep
    
    GET GOING!
    -Bunnies Like a Good Race on the Beach
    *Race Good a Like Bunnies
    
    BUNNY HUNTS
    SURVIVAL (ALL!)
    -Bunnies Never Struck Gold
    -Bunnies have a Soft Spot for Plungers
    -Bunnies Love Digging Tunnels
    -Bunnies Helped Tame the Wild West 
    -Bunnies Aren't Scared of the Dark
    -Bunnies Think They're in a Movie
    -Bunnies Don't Rest in Peace
    -Bunnies Sometimes Recycle the Scenery from other Games
    -Bunnies Don't Like Being Disturbed on Holiday
    *Bunnies Don't Like Being Disturbed at Night
    SCORES (ALL!)
    -Bunnies Never Struck Gold
    -Bunnies have a Soft Spot for Plungers
    -Bunnies Love Digging Tunnels
    -Bunnies Helped Tame the Wild West 
    -Bunnies Aren't Scared of the Dark
    -Bunnies Think They're in a Movie 
    -Bunnies Don't Rest in Peace
    -Bunnies Sometimes Recycle the Scenery from other Games
    -Bunnies Don't Like Being Disturbed on Holiday
    -Bunnies Don't Like Being Disturbed at Night
    TIMES (ALL!)
    -Bunnies Never Struck Gold
    -Bunnies have a Soft Spot for Plungers
    -Bunnies Love Digging Tunnels
    -Bunnies Helped Tame the Wild West 
    -Bunnies Aren't Scared of the Dark
    -Bunnies Think They're in a Movie
    -Bunnies Don't Rest in Peace
    -Bunnies Sometimes Recycle the Scenery from other Games
    -Bunnies Don't Like Being Disturbed on Holiday
    -Bunnies Don't Like Being Disturbed at Night
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Games I’m REALLY close to scoring 1000/1000 on:
    
    -Bunninos dansa La Bamba                             - 995/1000
           (^ And I may never score the perfect 1000… UGH!)
    *Bunnies Like a Good Race                            - 995/1000
    -Bunnies Can’t Fly (Part 2)                             - 974/1000
    -Bunnies Have a Poor Grasp of Anatomy                   – 972/1000
    *Bunnies Can Only Fly Downwards                         – 963/1000
    *Bunnies are Bad at Peek-a-Boo                          - 958/1000
    -Bunnies are Heartless with Pigs, Part 1                – 935/1000
    -Bunnies Can’t Fly                                      - 935/1000
    *Bunnies Don’t Know What to Do With Cows                - 933/1000
    -Bunnies Like a Good Cowboy Race                        – 931/1000
    -Bunnies Don’t Milk Cows                                – 930/1000
    *Bunnies are Raving Mad                                 - 904/1000
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Games I BARELY scored 1000/1000 on:
    -Bunnies Don’t Like Being Disturbed on Holiday/Survival
     -> Made it dead on!
    -Bunnies Think They’re in a Movie
     -> Made it dead on!
    *Bunnies Are Slow to React, Part 3
     -> Made it by 15 milliseconds!!
    -Bunnies Are Slow to React, Part 3
     -> Made it by 1 MILLISECOND!!
    -Bunnies Like a Good Race on the Beach
     -> Made it by 11 MILLISECONDS!!
    -Bunnies Don’t Understand Bowling
     -> Made it by 4 points. (Me: 474 > 470)
    -Bunnies Don’t Give Gifts
     -> Made it by 27 milliseconds. 
    -Bunnies Are Slow to React, Part 3
     -> Made it by 15 milliseconds!!
    *Bunnies Only Fly Downward
     -> Made it by 5 milliseconds!!
    -Bunnies Rarely Leave Their Burrows
     -> Made it by 40 points. (Me: 1,040 > 1,000)
     -> Now my current score is a bit higher.
    -Bunnies Don’t Rest in Peace/Scores
     -> Just made it by 100 points. (Me: 33,100 > 33,000)
    
    MY CURRENT POINT TOTAL: 119,054/ 183,000
    =Previous Point Totals (Current Version): 
     114,196 -> 114,205 -> 114,549 -> 114,605 -> 114,620 -> 114,637 ->
     114,882 -> 114,916 -> 114,920 -> 115,195 -> 115,261 -> 115,512 ->
     117,780 -> 118,164 -> 118,189 -> 118,203 -> 118,576 -> 118,631 ->
     119,027 
    =LAST VERSION TOTALS: 109,964 (Version 0.6)
                  113,196 (Version 0.88)
    =Improved by (Since 0.88): 4,968 points
    =Previous Improvement (0.6 and 0.88): 3,232 points
    =Previous Point Totals (Version 0.6): 
     108,184 -> 108,336
    =Previous Point Totals (Version 0.88): 
     112,039 -> 112,426 -> 112,454 -> 112,475 -> 112,618 -> 113,014
    
    =Next Reward: CHALLENGE - Bunnies Psychology, Volume 3
    =Next Reward in: 120,000 (946 more)
    =Games I Really Need to Play: 
     > Co-Op Bunny Hunts                                     –  0/20000
     > Bunnies Have No Memory, Part 2                        – ???/1000
     > Bunnies Can’t Slide, Part 2                           - 306/1000
     > Bunnies Can’t Play Soccer                             - 603/1000
     > Bunnies Can’t Slide                                   - 300/1000
    
    If I submitted ALL my scores to the Hall of Fame, I’d probably rank
    pretty high for the Canada region!! Sweet!!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    11. FAQ
    
    Q: Are you done the game?
    A: You kidding?! It’ll take me about a year to beat EVERYTHING
     for sure, and even then, I probably won’t be able to - not just
     because of the game’s glitches in scoring but also because
     some of the games are EXTREMELY difficult to master for the
     1000 points. I’ve had the game since February time or so and I’m
     still playing it regularly.
    
    Q: Which mini-games do YOU need help with?
    A: I REALLY need help with: Bunnies Like a Good Cowboy Race - what 
      is the key here?! I’ve been wracking my brain trying to figure
      it out but no matter how hard I try, I’m always 3 seconds off
      from the 1000-point time. Otherwise, I’ve pretty much gotten the
      hang of the rest of the games and if I’ll ever get a perfect
      score on them, I’ll just have to be vigilant, that’s all. In
      terms of the workout games, though, I’ve noticed my usual speed
      that may have earned me the 1000-point requirement on some games
      BEFORE, has now left me. Case in point, Bunnies Don’t Give Gifts
      And although I don’t have the 1000-points, I can never beat my
      times on Bunnies Can’t Fly (1 & 2) and Don’t Milk Cows (1 & 2).
    
    Q: Which mini-games do you think you may never be able to score the
    full 1000/1000 points on?
    A: Let’s see... Other than the dancing games that have frustrated
       me to no end due to scoring glitches, I’d say:
    -Bunnies are Raving Mad, Part 2 (Probably a glitch here too. <_<)
    -Bunnies Can’t Play Soccer
    -Bunnies are Over-Sensitive
    -Bunnies Don’t Know What to Do with Cows
    -Bunnies Never Close Doors, Part 2
    -All Challenges >_<
    -Bunnies Can’t Slide
    -Bunnies Can’t Slide, Part 2
    -Bunnies Have Natural Rhythm
    -Bunnies Have Natural Rhythm, Part 2
    -Bunnies Can’t Fly
    -Bunnies Can’t Fly, Part 2
    -Bunnies Like a Good Cowboy Race 
    -Bunnies Can Only Fly Downwards
    
    Q: What mini-games DID you think you’d never score 1000 on but did?
    A: The following:
    -Bunnies Like Surprises 
       > Funny, I perfected it while experimenting for this guide.
    -Bunnies Are Not Ostriches
       > I was pretty shocked when I got it.
    -Bunnies Only Fly Downward
       > All my hard work FINALLY paid off.
    -Bunnies Are A-mazing
       > I felt like such an idiot… Getting frustrated over my 20-
         milliseconds-off time.
    
    Q: Are there any mini-games that you have tried many times but  
     still manage to only have 0/1000 points?
    A: Funny you should ask... I just completed Bunnies Don’t Have
     Soccer with 474 points (now 603), so that marked the last MAJOR
     one I didn’t think I’d ever get many points on. I do have the 
     Memory one (P2), though, that has low points as do Bunnies Can’t
     Slide (Parts 1 and 2) – in the low 300’s. I also have 0 on all the
     Multiplayer/Co-Op Bunny Hunts as I’ve never played with 2 people
     and that’s 20,000 points right there! With that many points, at
     the status I’m currently at, I could unlock two challenges, plus
     a movie. Too, if I played the Rayman one, that’s ANOTHER 10,000
     right there so I could earn up to 153,000 and that’d unlock the
     second-last challenge, then if I played that, I could unlock the
     11th Bonus Movie. See, it ALL depends on me getting a 2nd Remote!
    
    Q: Who would you recommend this game to? I'm currently wondering if
    I should purchase it.
    A: I would recommend this to the following people: (a) a player or
     fan of Rayman, (b) someone looking for a VERY fun 
     single-player/multiplayer game for the Wii, (c) someone
     hoping to get a lot of replay value for the money they
     pay for a game, (d) someone who doesn’t mind questionable
     graphics in some of the mini-games and is willing to overlook
     it, (e) someone who wants a game that their friends will enjoy,
     (f) someone who wants a game PERFECT for gatherings with friends,
     (g) someone who enjoyed WarioWare and/or Monkey Ball Banana Blitz,
     (h) someone who enjoys the Wii’s mini-game collections, despite
     the criticisms they’re receiving.
    
    Q: Did you like this game?
    A: Currently, THE BEST GAME ON THE WII! Fact! But I’m sure, though,
     that one of the games I’m eagerly anticipating could change my 
     mind.
    
     In terms of graphics though, it’s somewhat “iffy” but I was
     willing to overlook this and find how enjoyable the game really 
     is.
    
    Q: Can you work on a guide with me?
    A: Sure, I'd love to, just email me and let me know the specifics. 
     I may or may not decide to help depending on what the game is.
    
    Q: Can I work on this guide with you? Pretty please!!!
    A: Well, you can certainly contribute comments to my guide to 
     help me improve it but I'd like to keep this as an individual 
     project overall.
    
    Q: Can you help me with the ____ mini-game? I'm having trouble!
    A: I am trying my best to update the stages and go as much detail
     as I can but if you're really stuck, just e-mail me and I'll
     see what I can do. But please make the subject "Rayman 
     Walkthrough". And please don't send me messages I can't even  
     read... >_>
    
    Q: How can I show my appreciation/hatred for your guide?
    A: Simply by rating it here on GameFAQS so I can know if I'm doing 
     a good job on this guide. 
    
    Q: Your guide's not helpful at all! 
    A: Well, that's quite a claim. If you have ANY discrepancies, be 
     sure to email me at the address shown below. I will be glad to 
     hear you out...just don't be silly about it and keep in mind 
     the effort that went into the making of this guide. 
    
    Q: What's in YOUR Wii Collection?
    A: I currently own Monkey Ball, Rayman and Wii Sports. I've rented 
     quite a few games, though, like Barnyard, Super Paper Mario,
     Elebits, SSX Blur, and Sonic and the Secret Rings. I just don't 
     have the money to buy games, that’s all.
    
    Q: Quick: Rayman or Monkey Ball?!
    A: I'm a big Monkey Ball fan but I've been an even longer Rayman 
     fan. I'm more devoted to Monkey Ball, so I bought it right away a 
     month after it came out. I bought Rayman 3-4 months after it came 
     out I believe. For 4 players, I can't recommend either cause I've 
     never tried either with more than one Wii-Remote (alternating, yes 
     but simultaneous, no). If you'll ALWAYS be playing by yourself, 
     I'd say Rayman. If you'll always have friends to play with and the
     set of Wii-Remotes to play with all 4, I'd recommend both,
     although I have no first-hand experience... 
    
     Re: Rayman: the game is the hardest game to COMPLETELY master of 
     its genre (or any other game on the Wii for that matter, IMO). 
     Monkey Ball is VERY good also, it's just that I found more 
     replay value out of Rayman. If you want a quick rating see below.
    
    Q: What are your opinions on (insert game name here)?
    A: You'll know if I ever make an FAQ for one of the games, and 
    especially for the Wii, it's more than likely I will. But roughly, 
    for the games I've tried for the Wii:
     -Rayman Raving Rabbids: 9.5/10
     -SSX Blur: 9.5/10
     -Super Monkey Ball Banana Blitz: 9/10
     -Elebits: 9/10
     -Sonic and the Secret Rings: 8.5/10
     -Barnyard: 8/10 (One of the best based on an animated movie)
     -Wii Sports: 8/10
     -Rapala Tournament Fishing: 2/10 (Worst Wii game EVER…)
     -Super Paper Mario: 7.5/10 
      (^ I rented this for a week and made it to 8-3. Not worth buying)
     -Happy Feet: 6/10 
    
    Q: What game are you planning on getting next?
    A: Wii Play (I DESPERATELY need another Wii Remote), Elebits then 
     SSX Blur. I would have gotten Sonic and the Secret Rings but 
     after I rented it, I decided not to get it anymore. And to think 
     I was REALLY hyped up over that game… Once Mario Party 8 comes 
     out, I’ll put the 2nd Wii Remote aside if I STILL don’t have it by
     then (which is more than likely), and I’ll buy MP8 then Wii Play.
    
    Q: Y’know Wii Play SUCKS HORRIBLY, right?
    A: I know but Wii Remotes are VERY scarcely found here in Canada so
     Wii Play’s the only way to go… Lowest price is 55.99 I believe...
     And yeah, EVERYONE’S told me that it’s really bad but it’ll be
     worth it if I could just have a 2nd Wii Remote (since Wii Remotes 
     by themselves are like NEVER found…). And plus, that would mean
     I’m paying EVEN LESS for Wii Play: $5 as opposed to the “poultry
     $10” as GameTrailers put it.
    
    Q: Would you ever buy Super Paper Mario?
    A: You kidding me? Nah.. I'm not going to waste like 60 bucks (CDN)
     on that, considering I was near the end it the only replay value 
     I could foresee in gaining out of that game would be from the 
     exciting mini-games, but that won't captivate my interest for 
     too long... Don't get me wrong, I enjoyed the game along the way 
     and it's definitely a step in the right direction for the series, 
     but it's just not long enough to capture my prolonged attention 
     as I'm sure many others will agree. It truly would be a waste on
     my part.
    
    Q: What Wii games are you tracking that are in development?
    A: I'm currently awaiting Mario Party 8 with eager anticipation but 
     I'm really stoked to finally try DDR for the first time with 
     Hottest Party. It sounds really cool. I'm also stoked over Mario 
     and Sonic at the Olympic Games, Animal Crossing, Super Mario 
     Galaxy and Brain Academy: Wii Degree (never tried as I don't 
     have a DS so it'll be interesting for me to try it). I may give 
     NiGHTS for the Wii a try but as I've only played him in Riders, 
     I'm not a huge fan... Also, recently, my interest in Mario
     Strikers Charged has greatly renewed after watching the video 
     that showed off the online potential of the game.
    
    Q: Aren't you on TSC?
    A: Yep! C'mon over to Sonic Center for Sonic Competition if 
     you're interested. And, also, I'm currently contemplating adding
     Rayman Raving Rabbids’ mini-games to the site for competition 
     purposes by means of a special designated sub-site, for
     competition in mini-games from games like Mario Party, Sonic and 
     the Secret Rings, Super Paper Mario, and many others. 
    
    Q: Are you on EliteScores as well?
    A: Yep! Recently joined. Currently proud of my Monkey Wars records. 
    Head on over if you're interested in Monkey Ball or Wii Sports 
    competition.
    
    Q: Weren't you head of a union over on GS...?
    A: Yep... Surprised people still remember. Bet they'll be glad to 
     know I have so many world records for Sonic Riders now and I am 
     the current game champion over on TSC.
    
    Q: Weren't you that guy that loves ReBoot/Sonic Shuffle/Blinx?
    A: Yes, yes. All me. Still play Shuffle and Blinx regularly. 
     Someday Shuffle will have a sequel; or at least a new Party 
     Game (not SATSR-type: exclusively Party) would be REALLY nice.
     And I’ve still not given up on seeing the final few episodes of
     ReBoot’s final season where the last episode “left off”...
    
    Q: What's your favourite theme song from a game ever, right now?
    A: I'd have to say Dreams of an Absolution from Sonic the Hedgehog. 
     And no, I've never tried the game... it's too bad I can't. Always 
     wanted to play Wave Ocean. :)
    
    Q: How many pages is this FAQ?
    A: 66 (and counting).
    
    Q: What FAQ's can we look forward to soon?
    A: I’m currently working on one for Super Monkey Ball: Banana 
       Blitz. After that, my next new one may be Mario Party 8. I
       cannot wait for that game to come out here. I’m gonna have
       such a blast with it! :D
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    12. My Appeal to Ubisoft
    
    PLEASE Ubisoft, MAKE A SEQUEL TO THIS GAME!! 
    
    Yes, PLEASE GO ALONG THE PARTY-GAME APPROACH AS YOU EXECUTED THE 
    FORMULA SO SUPERBLY DESPITE WHAT REVIEW CRITICS HAVE SAID. Might I 
    make some recommendations for your second running out on the Wii 
    Console?
    
    - Try to include much more mini-games if you can. Think Mario Party 
    but also along the lines of WarioWare (but with quality games that 
    last longer than 5 seconds). 
    - Re-invent some of the games from this game but PLEASE add many 
    more new ones. There are so many ideas just waiting to be explored! 
    Ask anyone who’s purchased the game and they’ll be glad to give you 
    their advice on the matter.
    -If you implement a Score Mode again, PLEASE take note of the 
    scoring as the glitches have created much frustration.
    -Try to explain how games differ with playing with friends VS 
    playing solo
    -Add new modes of play to add variety to the game, particularly for 
    Multi-player
    -I was excited to see Rayman take control of “eagles, rhinos and 
    other animals” yet in the game, not too many other animals were 
    used other than warthogs, cows and bats. Why not implement this 
    into the sequel? I’d love to see these executed.
    -Add more themed mini-games, especially SPACE, Underwater, Western,
    Tropical/Beach and others.
    -Add more dancing games except maybe try a different way of 
    playing? I loved the dancing games and it was very enjoyable. I 
    just wished there were more stages.
    
    Thank you and I really hope you make a sequel to this spectacular 
    game (despite its minor shortcomings)!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    13. Acknowledgements/Final Statements
    
    Thanks to:
    
    -My fingers, for typing this guide
    -GameFAQS, for hosting it on their site
    -The developers, Ubisoft, for making such an incredibly, stellar 
    game (PLEASE, OH PLEASE, MAKE A SEQUEL!!!)
    -TSC, for continuing to rock!
    -You, for reading my guide
    
    
    I hope you enjoyed my Walkthrough! Why not rate it when you're
    done? Thank you in advance. For any questions and/or concerns
    you have with this guide, please email me at (no, it hasn’t 
    changed even during my departure from GFAQS): 
    
              " knucklessonic8@gmail.com "
    
    NO OTHER EMAIL WILL BE ACCEPTED UNLESS YOU PUT THE SUBJECT AS:
      
                  "Rayman Walkthrough"
    
    Please DO NOT send me Spam, viruses, etc. and please write 
    properly so I can understand what you're trying to say! 
    
    
    
    Otherwise, I hope you were helped from this guide.
    

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