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    Weapon Guide by duuude007

    Version: 1.00 | Updated: 03/04/08 | Search Guide | Bookmark Guide

    Dragon Quest Swords Tempering Guide by Duuude007
    Version 1.0, Last Updated 04MAR08
    
    Dragon Quest Swords: The Masked Queen and The Tower of Mirrors
    Weapon Tempering FAQ
    Version 1.00
    
    
    
    ---=====Contents=====---
    
    *About
    *Updates
    *Upgrade Tree
    *Mini-Medals
    *Tempering Ingredients
    *Weapon Upgrades
    *Non-Upgrades
    *Notes
    *Copyright
    
    
    
    =====About=====
    
    This FAQ will list the weapons of Dragon Quest Swords, which apply in any way to
    upgrades. I will list in detail the expenses, ways to get uncommon parts, and 
    paths that you can take to achieve the most powerful weapons in the game. I will
    also include the Master strokes and elemental or special properties any of the
    weapons have. Lastly, I will include all ingredients needed, and the easiest,
    fastest places to collect them.
    
    
    
    =====Updates=====
    
    04MAR08 - First post, listing all weapons and upgrades.
    
    
    
    =====Upgrade Tree=====
    
    This lists the logical paths for upgrading all weapons in Dragon Quest Swords.
    The column to the right are upgreadeable weapons, but they fall outside of the
    normal elemental tree.
    
    Quick abbreviation key:
    D: Default (you begin the game with this weapon)
    0: Source upgrade, necessary to branch out to elemental weapons
    F: Fire-Elemental weapons. Higher number = higher tier
    I: Ice-Elemental weapons. Higher number = higher tier
    T: Thunder-Elemental weapons. Higher number = higher tier
    S: Shadow-Elemental weapons.
    
    
    Upgrade Tree in ASCII:
    
    Tier1.....[D]............
    ...........|............. Below: Tiers "Story", "Optional", 7 and 8
    ...........|.............
    Tier2.....[0]............
    ........./ | \...........[5]: Story, required for Level 4 upgrades.
    ......../ .|. \..........
    Tier3.[1F][1I][1T].......
    .......|...|...|.........[6]: Optional, Allows heavier damage against metal. 
    .......|...|...|.........
    Tier4.[2F][2I][2T].......
    .......|...|...|.........[7T]: Endgame, requires rare "Noble Metal" @Reflectory.
    .......|...|...|.........
    Tier5.[3F][3I][3T].......
    .......|...|...|.........[8S]: "Payback", Defeat all 9 Mirror bosses to unlock.
    .......|...|...|.........
    Tier6.[4F][4I][4T].......
    
    
    
    =====Mini-Medals=====
    
    Before I go indepth on the ingredients and upgrades, I feel it is important to
    remind you of the all important item: the Mini-Medal. It is an uncommon item
    found everywhere in the game, from enemy drops to treasure chests, and can be
    swapped for important ingredients  items, weapons, and armor.
    
    Location of Mini-Medal King:
    
    The Mini-Medal King is located in the northeast section of town. From the 
    Armor shop, head up the stairs to the bar, pass it and go up the next set of
    stairs. Keep hugging the right wall across a bridge and down another set of 
    stairs, to enter a cave full of treasure chests and a cat. This is the 
    Mini-Medal King also known as Minimoggie, and will swap your Medals for
    the many items.
    
    Why Do I bring this up first?
    
    Easy: There is one item, the boulderdasher, which he will swap for 3 
    Mini-Medals. This one-time only purchase enhances all of your weapons for
    the rest of the game, to let you break through "unbreakable" rock barriers,
    gaining access to even more treasure and ingredients. Worth doing as early
    as possible. Also take note of the other things he sells, as they come in
    handy later in the game.
    
    
    
    =====Tempering Ingredients=====
    
    Now that you have a basic idea of what is in store for you, lets go over the 
    primary requirement for upgrades: The ingredients.
    
    
    COMMON~~
    
    These items are found throughout the game in surplus amounts, and can be
    collected with relative ease:
    
    Monster Bone
     
    1. Drops from any monster, even those without skeletons. Don't ask me. 
    2. Guaranteed drop from Stage 1 Boss (Duke Worthington @ Caliburn Cavern)
    3. Additionally a guaranteed reward from stage 1 for Rank B or higher.
    4. Also an included reward in most stage ranks. Trust me, these are easy to get.
     
    Iron Ore
     
    1. Drops from any monster. About half as common to drop as Monster Bones.
    2. Guaranteed drop from Stage 2 Boss (Golem @ Galantyne Glades)
    3. Additionally a guaranteed reward from Stage 2 for Rank B or higher.
    4. Also an included reward in most early stage ranks. 
    
    
    UNCOMMON~~
    
    These items are found throughout the game, but require some effort or hunting
    to find significant amounts, except in the endgame.
    
    Lava Lump
     
    1. Drops from any Fire-Aligned monster. About half as common as Iron Ore.
    2. 2x guaranteed from Clank'n'Knalc mirror boss (After Stage 8),Rank B or higher
    3. Guaranteed drop from Stage 5 Boss (Gro▀messer @ The Tower of Mirrors)
    4. Guaranteed drop from Stage 8 MiniBoss (Cyclops @ Deathbringer's Citadel)
    5. Guaranteed reward from Stage 2 for Rank A or higher.
    6. Also an included reward in many mid stage ranks A or higher.
     
    Ice Crystal
     
    1. Drops from any Ice-Aligned monster. About half as common as Iron Ore.
    2. 2x guaranteed from Nomeg/Gomen mirror boss (After Stage 8), Rank B or higher
    3. Guaranteed drop from Stage 4 Boss (A "Fishy" Monster/Aruval @ Secace Seacove)
    4. May drop from Stage 6 Boss (Draug @ The Mirror World) Else Lucky Bag
    5. Guaranteed reward from Stage 5 for Rank B or higher.
    6. Guaranteed reward from Stage 2 & 4 for Rank S or higher.
    7. Also an included reward in many mid stage ranks A or higher.
    
     
    Thunderball
     
    1. Drops from any Thunder-Aligned monster. About half as common as Iron Ore.
    2. 2x guaranteed from Salta/Atlas mirror boss (After Stage 8), Rank B or higher
    3. Guaranteed drop from Stage 3 Boss (Envoy of Xiphos @ Arondight Heights)
    4. Guaranteed drop from Stage 7 Boss (Golok @ The Red Sea)
    5. Also an included reward in many mid stage ranks A or higher.
    
    
    RARE~~
    
    There are 3 items in DQ: Swords which are considered rare, as ingredients for 
    tempering. These are often exclusive to certain areas, with a few exceptions:
    
    Gold Bar: 
    
    1. Treasure Chest 75% through Stage 7 (One Time Only)
    2. Rank S or better in Stage 7 
    2. Rank A or better in Stage 8
    3. Rank A or higher in any Reflectory battle will net you at least 1
    4. 30 Mini-Medal swap
    
    Orichalcum:
    
    1. Kill Xiphos (First time only)
    2. Rank S or better in Stage 8
    3. Rank S or higher in any Reflectory battle will net you at least 1
    
    Noble Metal:
    
    1. Rank S or higher against Neo Gomen or Big Red will net you at least 1.
    2. Rank A or Higher against Golden Valgirt or Xiphos' Shade for at least 1.
    
    
    
    =====Weapon Upgrades=====
    
    This list is complete, including every upgrade that exists in the game. Note
    The letter F, I, T, or S, when referring to its connected upgrade for 
    Fire, Ice, Thunder and Shadow, respectively.
    
    
    TIER I
    Copper Sword (Temper: Upgrade 0)
    Shop cost: 100 Gold
    Attack Power: 15, Non-Elemental
    Master Stroke: None (Mighty Strike is game default, but is not linked to sword)
    
    
    ------------------------------------------------------------------------------
    TIER II
    Upgrade 0: 2 Monster Bone +1 Iron Ore +500 Gold
    
    Steel Broadsword (Temper: Upgrade 1F, 1I, or 1T)
    Shop Cost: 750 Gold (must first own any elemental weapon to unlock at shop)
    Attack power: 25, Non-Elemental
    Master Stroke: Multistrike
    
    
    ------------------------------------------------------------------------------
    TIER III
    Upgrade 1F: 4 Monster Bone +3 Iron Ore +1 Lava Lump +1200 Gold
    
    Fire Blade (Temper: Upgrade 2F)
    Shop Cost: 1800 Gold (must first own a Wrath of Helios to unlock at shop)
    Attack Power: 40, Fire-Elemental
    Master Stroke: Searing Slash
    
    Upgrade 1I: 6 Monster Bone +2 Iron Ore +1 Ice Crystal +1350 Gold
    
    Frost Blade (Temper: Upgrade 2I)
    Shop Cost: 2025 Gold (must first own a Wrath of Boreas to unlock at shop)
    Attack Power: 42, Ice-Elemental
    Master Stroke: Cold Fission
    
    Upgrade 1T: 3 Monster Bone +2 Iron Ore +1 Thunderball +1280 Gold
    
    Lightning Blade (Temper: Upgrade 2T)
    Shop Cost: 1920 Gold (must first own a Wrath of Zeus to unlock at shop)
    Attack Power: 40, Thunder-Elemental
    Master Stroke: Lightning Strike
    
    
    ------------------------------------------------------------------------------
    TIER IV
    Upgrade 2F: 8 Monster Bone +5 Iron Ore +3 Lava Lump +2980 Gold
    
    Blazing Blade (Temper: Upgrade 3F)
    Attack Power: 60, Fire-Elemental
    Master Stroke: Blazing Thrust
    
    Upgrade 2I: 8 Monster Bone +3 Iron Ore +3 Ice Crystal +2850 Gold
    
    Blizzard Blade (Temper: Upgrade 3I)
    Attack Power: 58, Ice-Elemental
    Master Stroke: Tundra Sunderer
    
    Upgrade 2T: 5 Monster Bone +4 Iron Ore +2 Thunderball +3200 Gold
    
    Thunderbolt Blade (Temper: Upgrade 3T)
    Attack Power: 65, Thunder-Elemental
    Master Stroke: Thunder Thrust
    
    
    ------------------------------------------------------------------------------
    TIER V
    Upgrade 3F: 9 Monster Bone +6 Iron Ore +5 Lava Lump +1 Gold Bar +6800 Gold
    
    Wrath of Helios (Temper: Upgrade 4F via Aurora Blade)
    Attack Power: 80, Fire-Elemental
    Master Stroke: Solar Flare
    
    Upgrade 3I: 12 Monster Bone +5 Iron Ore +5 Ice Crystal +1 Gold Bar +8500 Gold
    
    Wrath of Boreas (Temper: Upgrade 4I via Aurora Blade)
    Attack Power: 85, Ice-Elemental
    Master Stroke: Ice Age
    
    Upgrade 3T: 7 Monster Bone +5 Iron Ore +5 Thunderball +1 Gold Bar +7550 Gold
    
    Wrath of Zeus (Temper: Upgrade 4T via Aurora Blade)
    Attack Power: 82, Thunder-Elemental
    Master Stroke: Lightning Storm
    
    
    ------------------------------------------------------------------------------
    TIER VI
    Upgrade 4F: Aurora Blade +2 Gold Bar +1 Orichalcum +19800 Gold 
    (Temper the Aurora Blade with Wrath of Helios in inventory)
    
    Dragovian King Sword (Temper: None)
    Attack Power: 110, Fire-Elemental
    Master Stroke: Dragon Soul
    
    Upgrade 4I: Aurora Blade +2 Gold Bar +1 Orichalcum +25000 Gold 
    (Temper the Aurora Blade with Wrath of Boreas in inventory)
    
    Zenithian Sword (Temper: None)
    Attack Power: 118, Ice-Elemental
    Master Stroke: Absolute Zero
    
    Upgrade 4T: Aurora Blade +2 Gold Bar +1 Orichalcum +15000 Gold 
    (Temper the Aurora Blade with Wrath of Zeus in inventory)
    
    Sword of Kings (Temper: None)
    Attack Power: 105, Thunder-Elemental
    Master Stroke: Gigaslash
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    STORY TIER
    Rednusadner (Temper: Upgrade 5)
    Attained: Boss of Stage 6 (Draug @ Mirror World). 
    (Repeatable, but max of 1 Rednusadner allowed at any time. 
    Either dispose or upgrade to get more.)
    Attack Power: 45, Non-Elemental
    Master Stroke: Figure of Fate
    
    ------------------------------------------------------------------------------
    
    Upgrade 5: 3 Lava Lump +3 Ice Crystal +3 Thunderball +1 Gold Bar +4200 Gold
    
    Aurora Blade (Temper: Upgrade 4F, 4I, or 4T)
    Attack Power: 70, Non-Elemental
    Master Stroke: Light Fantastic
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    OPTIONAL TIER
    Rusty Old Sword (Temper: Upgrade 6)
    Attained: Mirror Boss (Clank'n'Knalc @ Reflectory)
    Attack Power: 15, Non-Elemental
    Master Stroke: None
    
    ------------------------------------------------------------------------------
    
    Upgrade 6: 5 Gold Bar +4 Noble Metal +38000 Gold
    
    Metal King Sword (Temper: None)
    Attack Power: 125, Non-Elemental
    Special: Enhanced damage on metal monsters
    Master Stroke: None
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    TIER VII
    Orichalcum Stick (Temper: Upgrade 7)
    Attained: Mirror Boss (Valgirt @ Reflectory)
    Attack Power: 20, Non-Elemental
    Master Stroke: None
    
    ------------------------------------------------------------------------------
    
    Upgrade 7: 10 Gold Bar +5 Orichalcum +2 Noble Metal +50000 Gold
    
    Dragon Warrior's Sword (Temper: None)
    Attack Power: 136, Thunder-Elemental
    Master Stroke: Dragonlord's Doom
    
    ------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    TIER VIII
    Deathbringer (Temper: Upgrade 8S)
    Attained: Payback Mode, default weapon 
    (Vanquish all 5 regular and 4 enhanced Mirror Bosses to unlock Payback Mode)
    Attack Power: 200, Shadow-Elemental
    Special: Enhanced slash speed
    Special: Enhanced attack distance
    Master Stroke: None
    
    ------------------------------------------------------------------------------
    
    Upgrade 8S: 10 Gold Bar +8 Orichalcum +5 Noble Metal +70000 Gold
    
    Deathbringer's Shade (Temper: None)
    Attack Power: 400, Shadow-Elemental
    Special: Enhanced slash speed
    Special: Enhanced attack distance
    Master Stroke: Figure of Hate
    
    -----------------------------------------------------------------------------
    
    
    
    =====Non-Upgrades=====
    
    There are 4 weapons in the game that do not involve upgrades. 
    For completeness, I will also include them in this guide.
     
    Kitten Claw
    Cost: 15 Mini-Medal Swap
    Attack Power: 32, Non-Elemental
    Special: 500 renown bonus when combined with Purr Coat and Kitty Shield.
    Special: Wider blade for improved accuracy
    Special: Meows when you attack.
    Master Stroke: None
     
    Puppy Paw
    Cost: 1980 Gold, Traveling Merchant
    Attack Power: 30, Non-Elemental
    Special: 500 renown bonus when combined with Dog's Body Armour and Doggy Shield
    Special: Wider blade for improved accuracy
    Special: Barks when you attack.
    Master Stroke: None
     
    Astraea's Abacus
    Cost: 10 Mini-Medal Swap
    Attack Power: 20, Non-Elemental
    Special: Gain additional gold with every strike of your weapon.
    Master Stroke: None
     
    Poison Needle
    Cost: 20 Mini-Medal Swap
    Attack Power: 1, Non-Elemental
    Special: Often able to kill non-boss units with a well-aimed thrust.
    Master Stroke: None
    
    
    
    =====Notes=====
    Well Thats my Weapon guide, that should cover every weapon in the game, as 
    well as the best and easiest ways to gain them.
    
    How am I FAQing?
    duuude007 [@] msn [.] com
    
    Copyright 2008 Matthew Currier Baker.
    
    This guide may be freely copied, redistributed, posted, and used in any
    manner. I merely request that I am contacted and credited when it is 
    shared out. 
    
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
     
    Dragon Quest Swords Tempering Guide by Duuude007
    Version 1.0, Last Updated 04MAR08

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