-------------------------------------------- Dragon Quest Swords strategy guide Platform: Wii Author: Kylohk Version: 1.1 Date: 2009-2-16 -------------------------------------------- Table of contents: ===I. GETTING STARTED=== 2. Story 3. Basics 4. Town layout ===II. THE GAME ITSELF=== 5. Let's go for a walk 6. Resolving Anlace's doubt 7. The Queen and her mask 8. Torment in the cove 9. Tower of Mirrors 10. Enter the mirror 11. Parting is such sweetness 12. Bringing death to the Deathbringer 13. Mirrors, mirrors on the wall 14. Payback time ===III. GETTING THE MOST ENJOYMENT OF THE GAME=== 15. Tempering chart and Master Strokes 16. The strongest equipment in the game ===IV. CONCLUSION=== +----------------------------------------------------------------------------+ | I. GETTING STARTED | +----------------------------------------------------------------------------+ Dragon Quest Swords is an action role playing game for Nintendo's Wii console. This game was initially intended to be a launch title for the Wii, but its release was pushed back by more than a year, finally hitting store shelves in Europe in May 2008. Having the full name of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, this game is a Dragon Quest spin-off title and the first Dragon Quest game in the Wii's generation. As we all know, the Wii is known for its motion controls. Square-Enix tries to implement motion controls in this game for sword fights, making Dragon Quest Swords an action RPG. Unlike the typical RPG, this game isn't as long if you just focus on the main quest. However, there are many optional extras that can be done that greatly increases the time you may spend with this game. Dragon Quest Swords is quite fun if you can get the hang of the controls, which may be difficult at first. So, let's begin. *************** Updates *************** Version 1.1: Added information about Payback Mode. --------------- 2. Story --------------- Dragon Quest Swords begins on the fifth anniversary of the defeat of Xiphos the Deathbringer by the country of Avalonia. People in the capital are all happily celebrating. Despite all this, the Queen has become rather reclusive, much to the prince's worry. At the same time, the hero of the game has just turned 16 and is about to embark on his coming of age trials. After the hero has completed his trials, he is asked by the prince to help him investigate his mom's odd behaviour. That is when your adventure really begins. *************** Characters *************** Characters in this game are all conveniently named after swords or other sharp objects, it seems. Ho ho ho. The Hero The Hero is the protagonist of the game. He has no default name, so you get to give him a name when you start your quest. I guess you are going to name the hero after yourself, right? Just like most silent protagonists, the Hero has no personality whatsoever. In addition, he is the only character who actually fights with his sword in this game. Either way, I will refer the Hero as "you" throughout the guide. Prince Anlace He is the prince of Avalonia, son of the Queen who has been behaving oddly recently. Anlace worries about his mother's condition and will ask for your help early in the game. Despite being a keen swordsman, Anlace will mainly assist you by casting spells. Fleurette Fleurette is a French lady who lives in seclusion in the forest. She used to be training as a nun in the church of Avalonia before she left when her brother was afflicted by a terrible illness. Fleurette behaves like the stereotypical French lady, along with all the accents and exaggerations in this game, heh heh. Claymore Claymore is the hero's father. Once a renowned swordsman of Avalonia, Claymore lost his sword arm in battle. It's a great pity since he'd make a great fighter with such a name! With his right arm replaced by a prosthetic one, Claymore fights solely by casting spells. Of all the four main playable characters, Claymore has the most personality. The loss of his arm hasn't dampened his high spirits and he likes to spend time at the pub womanising. --------------- 3. Basics --------------- Dragon Quest Swords is played solely with the Wii Remote pointed at the screen. The Nunchuck is completely not necessary. *************** Controls *************** Control pad: Hold the Up key on the control pad to move the hero forwards. Holding the Left and Right keys are used to change the direction at which you are facing. The two keys turn you in the anticlockwise and clockwise directions respectively. Furthermore, you can backstep by holding the Down key. During battle, pressing the Left or Right keys bring up the spells menu, where you can order your partner to cast spells on yourselves or the enemy. A button: The A button functions just like the left mouse button when you are using any computer operating system with a Graphical User Interface, just like Windows. During battle, press the A button to set a focal point on the point on the screen at which the cursor is hovering over. Outside of battle, move the cursor over interesting things like rocks and people are press the A button to examine or talk to them. On menus, move the cursor over an option and press the A button to select it. B button: During battle, press and hold the B button to take out the shield. Outside battle, press and hold the B button to move forward. Press the B button while you are on menus to exit them. 1 button: Press the 1 button to take out the main menu, which allows you to do many things like check your attributes, change your equipment, cast heals and so on. The contents vary depending on whether you are in town or out in the field. 2 button: Press the 2 button during battle to enter the Master Stroke menu, which allows you to pick a powerful move known as a Master Stroke to use on the enemy. This menu will only be available if you have completely filled up your Master Stroke Gauge. Pointer: Move the Wii Remote in any direction while pointing at the screen to move the cursor around, just like how you'd use the mouse in Windows. Motion Controls: This game detects quick movements of the Wii Remote to perform sword slashes in various directions, corresponding to the direction in which you move the Remote. *************** Movement *************** Without the Nunchuck, you will have to use the Control Pad to move your character. Controls are rather tank like, just like the Resident Evil games for the first PlayStation. You hold the Up key of the Control Pad to move forwards and the Left and Right keys to turn your character. The Down key is used to go backwards. You can run forward by holding down the B button and the Up key on the Control Pad. Note that while you can move freely in town, out in the fields you can only move forwards. Whenever you reach a junction, you will be asked the direction at which you want to go. Move the cursor over the arrow corresponding to the direction and press the A button. Your character will automatically walk over to that path before you can manually move him again. *************** Interaction *************** Just like any action RPG, you get to interact with people and the surroundings. When you see something interesting, get close and move the cursor over the thing. Press the A button and you can talk or examine the object. Out in the field, always have a habit of examining every suspicious rock or grass clump since you will never know what's hidden inside. *************** Currency *************** The currency unit of this game is the gold coin. Gold coins can be found by defeating enemies in the field and looking under rocks and grass. You get to buy recovery items, armour and upgrade your weapons using gold coins. You can store your money by depositing it in a strongbox at home. Gold coins can be deposited and withdrawn in increments of 1000. Whenever you are defeated in battle, you lose half of the gold coins you have on hand, so it's a good idea to deposit any excess money in your strongbox. A secondary currency is the Mini Medal, which can be traded for various items from the Minimoggie that lives in a cave in town. Mini Medals are much harder to find as they appear to be random drops. *************** Saving *************** You get to save your game every time you beat a level. You can also save in town by visiting the church. Talk to the nun inside and choose to Confess. You can then save your progress in the data slot you choose. *************** Inventory *************** Press the 1 button while in town to bring up the main menu. Select Items to enter the Items menu where you get to manage the items in your pockets, bag and any tempering materials you have. Only the items in your pockets can be used out in the field and in battle. Clicking the upper left button allows you to see the contents of your pockets. The number of each item you have in your pockets is denoted by the number at the bottom right corner of the item's picture. There is a limit to the number of recovery items that can be placed in your pockets, thus requiring you to be resourceful in battle. You can tell whether the quota has been reached for an item by examining its quantity. A red number indicates that the quota has been reached. Any surplus items that are bought or found will be placed in the bag. When there is room for more of any item, you can quickly move those items from the bag to your pockets by selecting the option Fill Pockets on the previous menu. *************** Equipment *************** You can only change your equipment while in town. To do that, select Equipment on the main menu and you can change your weapon, shield, armour, headgear and accessory. Select the slot in which you want to change the equipment of and you will be shown the gear that fits into that slot. Select the desired item to look at its attributes. If you wish to equip it, select Equip. You can also throw the item away by selecting Discard, though this is not recommended (sell it instead!). ----------------- Out in the field ----------------- The town of Avalonia serves as a base for your operations. To enter any level, go to the town gates and talk to the guard there. You will be shown a map of the entire country of Avalonia on which you can select the level you want to play. The levels of this game are very linear, all you have to do is to move forward! Holding the Left and Right keys on the Control Pad won't do much but make you turn slightly. Every time you have picked a level, you get to choose a partner to come with you. Choose between Prince Anlace, Fleurette, Claymore or just go by yourself, although this is yet again not recommended (unless you are a masochist or want a "challenge"). The first few chapters of the game will assign a partner to come with you, so you must play with the three characters at least once throughout the game. *************** The menu *************** Press the 1 button while out on the field to open the menu. You get to use your items, cast spells, view you and your partner's attributes, change your tactics and leave the level. *************** Using items *************** To use a recovery item, select the option Items on the menu. You will be shown the items that are currently in your pockets. Select the item you want to use with your cursor. You may or may not be asked to choose the person you wish to use the item on, depending on the nature of the item. *************** Casting spells *************** Your partner's duty is to offer spell support during battle. Select the option Spells and Abilities on the menu and you will be shown a variety of spells that can be cast. Move the cursor over the buttons for a short description of the spell and its MP cost. Select the spell you would like to cast and it will be cast. Note that you will be asked to choose the target when you are using most healing spells. In addition, only healing spells can be used outside of battle. ********************* Character attributes ********************* Dragon Quest Swords is a simple game when it comes to stats. There are only 4 of them: Attack, Defense, Maximum Health and Maximum MP. Attack determines the power of your sword attacks. It only matters for you, the hero since your partners only cast spells. Defense determines how well you can mitigate damage from enemies. Maximum health determines how much damage you can take before you die, while maximum MP determines how much Magic Points your partner has to cast spells. *************** Levelling up *************** You level up by gaining experience points from defeated enemies. Every time the hero levels up, his health bar lengthens. That's it! I'm afraid to say that the hero is extremely gear dependent. The only way to raise his Defense is by wearing stronger armour and the only way to raise his Attack power is by getting a better sword. Your partner on the other hand will receive boosts in all stats. ***************** Starting battles ***************** As you move along the levels, enemies will pop out. Note that battles are not random. You will encounter the same enemies in the same places every time you play a level! It's therefore a good idea to memorise the whole place to get the most points. Every time a battle begins, the icons of you and your partner will appear at the bottom of the screen along with two bars to the right. The top bar is the health bar, which shows how many HP you or your partner have left. Underneath your health bar is the Master Stroke Gauge, which shows how much power your have collected in order to perform powerful moves known as Master Strikes. Underneath your partner's health bar is his MP bar, which shows how many Magic Points he has left to cast spells with. At the bottom are your experience bars, which show how close you are to levelling up. **************** Using the sword **************** You, as the heroes will be slashing at the enemies onscreen with your sword. Start by pointing it at the screen and holding it level. Make sure that you hold it level at all times to the best accuracy. Quickly move the Wii Remote left and right to slash in the horizontal direction. To slash vertically, quickly move the Wii Remote up and down. You can also slash diagonally by quickly moving the Wii Remote diagonally. Diagonal slashes are probably the hardest to pull off since it's hard to keep the Wii Remote level while moving it diagonally. In addition, the game tries to detect the angle at which you move the Wii Remote to determine the angle of the slash onscreen. It will take some trial and error to get the hang of diagonal slashes. Fortunately you won't be required to slash accurately in the diagonals until very late in the game. In addition to slashing, you can thrust the enemies with your sword. You can thrust your sword by quickly pushing the Wii Remote forwards. Thrusting deals considerably more damage per hit compared to slashes but can only hit one target at once. In addition, thrusting serves as a great countermeasure against enemies that keep their guard up most of the time. Repeated thrusts may eventually cause enemies to let their guard down, allowing you to deal heavy damage to them. Shield wielding enemies can often be stripped of their shields this way too. I recommend that you thrust your sword only when facing bosses and single tough enemies. Furthermore, you should always set a focal point at the spot you wish to thrust your sword at for maximum accuracy. This game tracks down the number of consecutive hits you have made on enemies with a hit counter. The counter is displayed at the upper right corner of the screen during battle and increases with every hit you make. Be careful not to miss or the counter will reset to zero. A high consecutive hit count is instrumental in getting a high score. Note that certain defeated enemies will have a dying animation before they disappear. You can always slash those enemies a couple of times when they are dying to boost your hit counter. This is known as overkill. *************** Focal points *************** During battle, you can set focal points by moving the cursor to the desired position of the screen and pressing the A button. Once a focal point is set, all of your attacks will be centred at that point, allowing you to target enemies that appear at the difficult to hit parts of the screen. For example, let's say 3 enemies appear in a column on the left side of the screen. If you set a focal point on one of those enemies, you can hit them all at once with a vertical slash. Focal points also serve as a foolproof measure against those people who find it difficult to hold the Wii Remote properly. No matter where the enemy is positioned, set the focal point on it and swing the Wii Remote. The enemy will be hit no matter which way the sword is swung. *************** Master Strokes *************** As a sword wielding hero, you are able to perform powerful moves called Master Strokes every now and then. Underneath your health bar is a Master Stroke Gauge. Once it's 100% filled, you can choose a Master Stroke to use against the enemy by pressing the 2 button. Select the Master Stroke on the menu and you will be asked to perform certain gestures with the Wii Remote. If you manage to perform all the actions as required, you will see the title of the Master Stroke followed by a very powerful blow on the enemy. The Master Stroke gauge is filled by attacking the enemy and blocking their attacks. You gain 1% every time you slash someone or block an attack with your shield. You gain 2% each time you thrust the sword into the enemy. I recommend that you save Master Strokes to use against bosses, in which case thrusting will be a good idea since it fills up your gauge faster. *************** Blocking *************** During battle, press and hold the B button to take out your shield. You can now move the shield around the same way you move the cursor on screen. To block an enemy attack, move the shield over the part of the screen where the attack is coming from. You fill your Master Stroke Gauge by 1% with each attack you successfully block. Be warned that your shield will slowly take damage and break apart, making it effectively smaller and harder to block with. When that happens, use a pouch of Replenishield Powder and it will be as good as new. ********************* Ranged enemy attacks ********************* You will get a warning in the form of a circle on the screen whenever an enemy is about to attack from a range. The circle marks the position at which the enemy will attack you from. The colour of the circle determines what you can do against that incoming attack. A blue circle indicates a projectile that can be deflected back at the enemy. Set a focal point at the circle and slash the projectile when it gets closed. A yellow circle indicates a projectile that can be knocked away with the sword, although I suggest you just block it with your shield. A red circle indicates an attack that can only be blocked; so take out your shield and move it over the part of the screen at which the circle appears as quickly as possible. **************** Partner tactics **************** You may set the tactics used by your partner during battle. To do this, select Miscellaneous on the menu and select Change Tactics. You get to choose between four tactics. By asking your partner to Follow Orders, he won't do anything unless you manually order him to cast spells through the menu. If you ask your partner to Focus on Healing, he will always cast healing spells as his first priority. If you tell him to Fight Wisely, he will maintain a balance between offensive spells and heals. Finally, the Show No Mercy option is there if you want him to go all out with offensive spells. In my opinion, I'd recommend you ask your partner to Follow Orders. This is because offensive spells aren't really needed for most fights besides certain moments. You are better off saving MP for heals and such. In addition, heals cast through the menu will not cause you to exit the menu. In fact, you can cast as many heals as you like while in the menu without fear of taking any damage! *************** Status ailment *************** There is only one status ailment in this game, hence the lack of a letter s in the header. Enemies like Killer Bees can poison you with their attacks. When poisoned, you lose 1 HP every few seconds, no matter how high your maximum health is. The good news is that the poisons wear off after a short while. If you are really desperate, you can use an antidotal herb or ask Fleurette to cast Squelch on you. Don't worry about using items if your maximum health is high, since 1HP every few seconds really is nothing when you have over 500 health. *************** Item drops *************** Some enemies may drop items like recovery items, tempering materials and Mini Medals. Sometimes, they even drop Lucky Bags, which contain new equipment. Note that Lucky Bags cannot be opened until you leave the level. Treasure chests can also be found in certain parts of levels. Examine the chest to open it. Beware that certain chests are booby trapped. *************** Recovery items *************** There are 8 slots in your pockets, reserved for 8 different recovery items. The maximum number that each item can be carried is shown in brackets next to the item's name. Medicinal herb (9): The most basic of herbs, the medicinal herb restores between 40 and 50 health to the user. Antidotal herb (9): This herb is used to treat poisons when you are in a pinch. Strong medicine (5): This slightly stronger medicine restores between 80 and 95 health to the user. Special medicine (3): This is the strongest herbal medicine which restores between 120 and 140 health to the user. Yggdrasil dew (3): This is the king of healing items. It fully restores both you and your partner's health, perfect for fighting certain bosses. This item can only be found in late stages of the game. Replenishield Powder (9): This powder is used to fully repair your shield when it gets badly damaged after you have used it to block so many enemy attacks. Magic Water (5): This item is used to restores MP to your partner. Each phial restores between 45 and 50 MP. For some strange reason, you would be asked which person you would like to use it on even though it's obvious. Yggdrasil leaf (3): This rare item is used to revive a fallen character. If you happen to have at least one, you will be asked whether you would like teo use a Yggdrasil leaf on yourself when you lose all your health. This item won't be found easily until very late into the game. *************** Ranking system *************** Dragon Quest Swords as an arcade feel to it in the sense that you will be given a score and a rank when you complete a level. You are judged by 5 aspects: The time you have taken to beat the level, the percentage of encountered enemies that you have killed (yes, certain enemies like to flee if you take too long to beat them), the maximum number of consecutive hits you can make without missing, your hit accuracy and your guard accuracy. In addition to the five things, you will also be given bonus points if you get a hit or guard accuracy of 80% (1000 points each) or 100% (2000 points each). You also get a 1000 point bonus if you manage to kill all enemies that you have encountered. Finally, you can get another 1000 points if you manage to overkill several enemies throughout your run. Your rank is determined by the number of points you have got. You need 12000 points for an S rank and 18000 points for the highest X rank. You will get rewards in the form of tempering materials if you finish with rank B or higher. Rewards are cumulative: For each rank higher than B that you get, you get an extra item in addition to the ones obtained by getting lower ranks. So you get 1 item for a B rank, 2 items for an A rank and 3 items for an S rank. If you get an X rank, you get double the amount of items received for an S rank plus an Yggdrasil leaf or a vial of Yggdrasil dew! ---------------------- Your partners' spells ---------------------- At the start of the game, you will get to partner with each of the three characters in three subsequent chapters. After that, you will get to choose any of the three partners to accompany you in the levels. Prince Anlace, Fleurette and Claymore all there for the same reason: Spell support. All offensive spells deal damage to every enemy on the screen, no matter how far they are from you. They are best used against enemies that move erratically or are often out of range of your sword. All heals should be cast through the spell menu since you can stop all action, potentially saving you from the upcoming fatal attack from the boss. Spells that boost your offense and defense should only be cast during the boss battles. *************** Anlace *************** Prince Anlace is the first person to accompany you in the game. His offensive spells are of the fire element. Anlace also can cast mid-range heals and provide the most comprehensive boosts in your defense. Sizz (MP cost: 3, base spell) This move deals a minor fire damage to all enemies to the screen. Heal (MP cost: 2, base spell) Anlace will heal the target, granting between 30 and 40 health to him. Buff (MP cost: 4, learnt at level 9) This move increases your defense for a minute. Attacks from all enemies will generally deal half of the initial damage to you. Midheal (MP cost: 4, learnt at level 15) Midheal grants between 90 and 100 health to the target. It is slightly more efficient in terms of MP cost per health restored. Magnishield (MP cost: 6, learnt at level 21) Casting Magnishield will make your shield significantly larger for a minute, making it much easier to block enemy attacks. This spell is a must against extremely strong bosses late in the game. Sizzle (MP cost: 8, learnt at level 27) This is a more powerful fire attack that works on all enemies on screen. *************** Fleurette *************** This French ex-nun trainee focuses extensively on healing spells. In fact, she boasts the strongest heal in the game. Midheal (MP cost: 4, base spell) Midheal grants between 90 and 100 health to the target. It is slightly more efficient in terms of MP cost per health restored. Unlike Anlace, Fleurette starts with this spell already known. This is probably because you will be first playing as her after Anlace's mandatory run. Squelch (MP cost: 2, base spell) This move removes poisons from your body. As useful as it is in the early parts of the game, it becomes irrelevant when your health pools go way up. 1 HP every few seconds is nothing when your health is over 500. After all, poisons wear off after a while. Magnishield (MP cost: 6, learnt at level 10) Casting Magnishield will make your shield significantly larger for a minute, making it much easier to block enemy attacks. This spell is a must against extremely strong bosses late in the game. Bisouka (MP cost: 6, learnt at level 17) I don't know what the name means, but Fleurette will attack all enemies on the screen with hearts, dealing bewitching damage against them. Multiheal (MP cost: 12, learnt at level 24) This move restores between 100 and 120 health to both you and Fleurette. It is completely not worth using even if Fleurette and you are both badly injured. This is because the amount of health restored per MP spent is lower than that of Midheal. A maximum health gain of 200-240 (spread across two people) translates to 16.7-20 health gained per MP spent, compared to 22.5-25 health gained per MP spent for Midheal. What were the designers thinking? Fullheal (MP cost: 12, learnt at level 34) Fullheals completely refill your health bar. Only use it when you have less than 100 health left before using it to maximise the efficiency. Given the MP cost, it's best to leave this for the toughest boss fights. *************** Claymore *************** This former swordsman turned spellcaster dad of yours will come along with you after you have played with Fleurette the first time. His spells are mostly offensive in nature, although he can also heal at a higher level. Kabuff (MP cost: 6, base spell) This is a longer lasting version of Buff, raising your defense for 90 seconds. Just like Buff, Kabuff halves the damage taken from enemy attacks. However, when you take the duration of the two buffs, Kabuff is no more efficient in MP than Buff. Zap (MP cost: 7, base spell) Claymore will attack all enemies on screen with lightning. Oomph (MP cost: 8, learnt at level 15) Claymore is the only partner that is able to raise your attack power. Oomph will allow you to deal 50% more damage against enemies for a minute. Kacrackle (MP cost: 12, learnt at level 20) Kacrackle deals major ice damage to all enemies on screen. Midheal (MP cost: 4, learnt at level 26) Claymore is the last person to learn his healing spells. Fortunately, it is relatively easy to avoid taking damage from enemies at the early stages of the game before he has reached level 26. Kaboom (MP cost: 12, learnt at level 36) Kaboom deals major explosive damage to all enemies on screen. --------------- Tempering --------------- Your attack power is directly tied to the power of your sword. You may upgrade your sword by tempering it at the weapon shop in town. Talk to the man in charge and select Temper. You get to choose a weapon to upgrade. Any weapon that cannot be upgraded will be dimmed out. Once you have selected your weapon, you will be shown all the possible weapons you can upgrade it to, along with the associated fee. Select the weapon you wish to upgrade to and you will be shown the materials required. If you have the money and materials, select Tamper and you will be asked one more time as a confirmation. Say yes and the man will do some hammering with your old weapon before returning the upgraded weapon to you. You will get to equip the weapon on the spot. It's a good idea to obtain as many weapons as possible via tempering as you can learn a new Master Stroke with each new weapon you get (with one exception very late in the game). There are 8 different materials in this game. They are, in their order of appearance, monsterbone, iron ore, lava lump, thunderball, ice crystal, gold bar, orichalcum and noble metal. Monsterbones and iron ore are found randomly on the average monster you beat, the former having a higher drop rate. Lava lumps, thunderballs and ice crystals may drop off enemies which are of fire, thunder and ice elements respectively. Gold bars start appearing in the penultimate level and orichalcum is found in the final level and the post game sequences. Finally, noble metal can only be found late in the post game sequences. All bosses drop a piece of material upon defeat and you can quickly build up on materials if you can repeatedly beat a level with the S rank. --------------- 4. Town layout --------------- There is only one town in the whole game, your hometown of Avalonia. This chapter will show you what you can find in this town. First of all, you live in a house at the entrance square of the town. Having left your house, turn left and you will see an item shop opposite your house. That shop sells the following basic recovery items, with their prices (G stands for gold coins) shown in the brackets. Note that certain items won't become available until later chapters. Medicinal herb (8G, Restores between 40 to 50 health per use) Antidotal herb (10G, Removes poisons from your body) Strong medicine (40G, Restores between 80 to 95 health per use) Special medicine (110 G, Restores between 120 and 140 health per use) Replenishield powder (270G, Fully repairs your broken shield) You can also play with the tombola in this shop if you have tombola tickets, obtained by purchasing from any vendor in town. The tombola is a random minigame where you spin a wheel around until the ball drops out. Your prize is determined by the type of ball that is lit at the left side of the screen when the timer runs out. There are 4 paths leading from the entrance square. Go south to reach the town gates where you can talk to the guard to go out to the field. There are 3 pronged paths leading north. The central path is a flight of stairs that lead up to the castle, where the Queen and Prince Anlace resides. The left path leads up to a church where you can save your game. If you continue up the left path, you will reach the upper level of the town where you can find a minigame parlour run by Aunty Stiletto, a muscular masked Australian tomboy woman. There are two types of minigames: Dart Attack and Slime Crisis. I would truly recommend Slime Crisis. Your objective will be to destroy 100 Slimes in the shortest time possible. This minigame serves as a great target practice for all those who are trying to get the hang of the controls. If you manage to kill them all within a minute, you will be rewarded with a phial of Magic Water. Completing the minigame within 50 seconds lands you a Gold Bracer, the strongest accessory in the game with 15 Defense. If you take the right path, you will come to two shops, a weapon shop and an armour shop. The weapon shop allows you to upgrade your weapons, provided that you have the proper tempering materials and money. The armour shop sells low to medium level shields, armour and headgear as listed below. Iron shield (640G, Durability: 3) Wayfarer's clothes (110G, Defense: 7) Leather armour (250G, Defense +10) Leather hat (65G, Defense: 3) Hardwood headwear (160G, Defense +6) Platinum shield (1800G, Durability: 4) Iron armour (870G, Defense: 22) Iron helmet (1150G, Defense: 10) Further up the right path is the local pub, where you can check up on your high scores in each level by examining the picture on the wall. If you continue up the path, you will reach the upper level of the town. The cave directly to the right of Aunty Stiletto's counter is a sword training hall. You can speak with Swordmaster Dao to learn the basics of sword combat in this game. You can also test out your Master Strokes on the mannequin in the corner. Furthermore, there is a set of stairs that can be used to reach the main floor of the castle. Also note the flight of stairs to the right which lead down from the upper level. You will find Ye Olde Reflectory in the cave to the left of that path and another cave with Minimoggie at the bottom of the stairs. Minimoggie offers various items which can be traded for Mini Medals. The strongest piece of armour in the game can be obtained from him. Boulderdasher (3 medals, Allows you to destroy the toughest boulders in levels) Magic water (3 medals, Restores between 45 and 50 MP to your partner) Yggdrasil leaf (4 medals, Revives a fallen character in battle) Astraea's abacus (10 medals, Attack: 20, Makes you megabucks in the midst of melees) Kitten claw (15 medals, Attack: 32, Meows like a moggie in melee) Poison needle (20 medals, Attack: 1, Capable of felling a foe with a simple well aimed thrust) Gold bar (30 medals) Life bracer (50 medals, Defense: 5, Increases your maximum health by 15) Liquid metal armour (100 medals, Defense: 105, Reduces physical damage taken by 30%) Of all those items, only the Boulderdasher and the liquid metal armour are worth getting. The poison needle requires you to aim very precisely for it to work. Therefore you will need a total of 103 mini medals to get everything you need. In fact, getting over 100 medals is easier said than done. The best place to farm medals is the first level. +----------------------------------------------------------------------------+ | II. THE GAME ITSELF | +----------------------------------------------------------------------------+ OK, so detach the Nunchuck from your Wii Remote and turn the Wii on. Insert the game disc and select the game on the Disc Channel. Press the A and B buttons on the title screen at the same time to enter the main menu. Create a new adventure log and enter a name (preferably yours) for the hero. After that, you will be asked to specify your handedness. I assume you will use your right hand in this guide. You are shown the opening scene, where some ugly mask is shown in various angles. A female voice with a French accent talks about the mask and how frightening it is. She mentions that it has been five years since the defeat of Xiphos, the Deathbringer. The world is a peace, and they are holding a fete to celebrate five years of liberty. The scene now changes to some kind of combat hall. An old man in Japanese style clothes defeats his opponent in a fight watched by many. Some topless strongman wearing a yellow mask proclaims, "They fink it's all over... it is now! And the winner is... Swordmaster Dao!" If you are from England, you'd recognise the first phrase to be one used by the BBC commentator during the FIFA World Cup final of 1966, when Geoff Hurst scored his third goal in the final kick of the game to seal England's victory! Swordmaster Dao sheathes his sword and laughs, "The passage of time has not dulled my blade... or my skills! Are there no others? No more young heroes willing to challenge an old man?" Dao looks around and spots you. "Ah-ha! You there!" He calls, "The son of my accomplished pupil, Claymore, I believe. So? Are you ready to try your hand against your father's master?" The strongman is surprised. He exclaims, "Cor blimey! An invite from Swordmaster Dao himself! 'E's only gone an' challenged Claymore's son. Claymore bein' one o' the famous warriors wot defeated Xiphos the Deafbringa!" Ha ha, so Xiphos causes deafness, according to this man's accent! "An' wot's more, 'e was a pupil of Swordmaster Dao too! Goddess only knows wot kinda match we're in for 'ere!" You step forward, Dao says, "I have been speaking with your father. Tomorrow will be your sixteenth birthday, I hear. When a young man of our land comes of age, he must undertake the Walk of the Worthy. It is tradition. You must focus your mind and spirit on the ways of the sword now. Come, I will instruct you." And so, it's time for a little tutorial. Start by swing the sword at Dao a few times. After that, he will move to the right and tell you to set a focal point on him before you swing the sword. You are then told to hold the Wii Remote so that your thumb faces up at all times, even when you are swinging your sword. After that, swing your sword in the directions instructed. Next, it's time to learn how to thrust your sword. Move the cursor over Dao and quickly push the Wii Remote forwards. We now move to defence. Start by raising your shield to block Dao's attack. He then tells you how to block magic attacks. Raise your shield and move it over to the part of the screen where the red dot has appeared. Finally, you are told how to counter attacks. Block Dao's attack and immediately swing your sword at him. Here endeth the lesson. "Yes, you are strong!" Dao says, "You are well-centred. You may even possess the inner tranquillity required to execute the master stroke technique I taught your father long ago. Do you wish to try?" It's time to use the Master Stroke. It's time to use the Mighty Strike! Thrust the Wii Remote directly upwards before swinging it forward. Dao will be knocked back by this attack. Dao reminds you that you must hold the Wii Remote correctly while powering up your attacks, as well as watching out for other people and objects around you. Dao chuckles, "Tiger father begets tiger son. You have inherited your father's command of the blade. Since Claymore lost his arm, he is no longer able to wield a sword, but you... the Kingdom of Avalonia will be fortunate indeed to count you amongst its warriors." The strongman then announces, "'Ere ends the royal festival of swordsmanship commemoratin' the fifth anniversary of the defeat of Xiphos the Deafbringa." He sighs a breath of relief. --------------------- 5. Let's take a walk --------------------- You are shown some basic instructions for the game. Walk around this hall and examine the barrels. You may be able to find a medicinal herb and a Mini Medal this way. Afterwards, talk to your father: He's the man with the white shirt and blue trousers. "You looked good out there, lad," Claymore says, "Aye, that you did. Course, old Dao was just playing with you. But still... If only I hadn't messed up my arm so badly eh?" He shows you his prosthetic arm, made out of metal, just like Anakin Skywalker's. "Then I could've trained you good and sharp, and maybe it would've been you playing with Dao!" Some nobleman appears behind Claymore. "There you are," he says, "That last bout was quite a spectacle. I'm rather impressed!" He walks over, prompting Claymore to bow to him. "Prince Anlace!" he says, "It's been a long time. You're a good deal tougher now than when you used to train under me, by the looks of it." Anlace agrees, "Quite right! You'll find I never miss a day's training!" He turns to you, "So don't imagine you can outdo me, just because you come from heroic stock. We should spar together sometime." Claymore then asks, "Forgive me for asking, your Highness, but where's Queen Curtana? I haven't seen Her Majesty all day?" Anlace looks worried. "Mother is... I am told she has been feeling unwell in recent days." He shakes his head, "She confines herself to her chamber and refuses to see anyone, including myself." Claymore replies, "I was thinking of dropping in and saying how do, but maybe I'll save it for another time. Well, it'll be getting dark soon, son. Time to head home. Good to see you looking so well, your Highness. You take care now." Claymore climbs the stairs. Follow your dad up the stairs and leave through the double doors to the left. Claymore was waiting for you. "There you are, lad. You go on home ahead of me, alright? I've an errand to run. It's your sixteenth birthday tomorrow, after all. I suppose I'd best find you a present of some sort, eh?" You are then shown the fireworks celebration in the skies above Avalonia. Meanwhile, some hideous creature stands at the beach, roaring loudly at the moon before he walks into the water. So, it's time for Chapter 1: The Walk. Your dad tries to cast spells on you, waking you up. "Frizz! Kaboom! I'm glad that last Kaboom woke you, sleepy head! The next spell I had lined up could hae hurt! I bet you are tired from your turn with old Dao yesterday, eh? But you know what today is, don't you? Aye that it is, your sixteenth birthday, lad. The day the Queen will order you to take the Walk of the Worthy, and you'll become a man! So don't keep her Majesty waiting son. Get yourself sorted and head over to the castle." Leave your home and enter the castle. Looks like the throne room is locked, so talk to Colonel Cutlass standing outside. Cutlass tells you that the Queen is ill again. Anlace then appears, "Felicitations, birthday boy," he exclaims, "How peculiar for you to be visiting the castle alone! I imagine you're here to meet with Mother? How unfortunate. She's made it quite clear that she does not wish to entertain visitors at present. She has even refused to grant me an audience - her own son. Sorry...I am desperately worried about her." The door to the throne room opens and some extremely tiny minister walks out. "Your highness," he says, "I trust all is...tickety-boo?" "Ah, Minister Misericord. My young friend here is celebrating his sixteenth birthday today. Accordingly, he has come for an audience with Mother." "Ah-ha! I see. U- Unfortunately the Queen is somewhat unavailable. Yes... this does give rise to a most vexing dilemma. What to do, what to do?" Misericord does boast some lively vocabulary, eh? "Bingo! I have it! I shall momentarily assume the role of her Majesty and convey the procedure of the Walk in her place." "Excellent, Minister. I myself must away - training beckons, you understand - so I shall leave this matter in your capable hands." Anlace walks off. Misericord then says, "I shall come, if I may, somewhat directly to the, er..yes..to the er... point." That's not very direct! "As you have now come of age, you are required to undertake the Walk of the Worthy. It is a long0standing tradition of the Kingdom of Avalonia. A trial to establish your merit, if you will. Beyond the plains to the north, you will find the notorious Caliburn Cave. The Walk of the Worthy merely requires you to return safely from its innermost chamber, the Worth of Worth! I have little doubt that you, one of Avalonia's most promising young talents, will succeed and return triumphant!" OK, so go to the town gates and talk to the guard so that he opens the gates for you. Claymore then appears behind you. "Heading off to Caliburn Cave are you, lad? I'd like to say I'll go with you, but that wouldn't make it much of a trial, wouldn't it? No lad. This is something you've to do on your own. I'll be thinking of you, though. I may even remember to raise a glass down to you at the pub." He walks off to the pub. --------------- Caliburn Cave --------------- You now have to walk across the plains to reach the cave. Make sure to examine all the clumps of grass alongside the path for gold coins, recovery items and Mini Medals. Please note that I will be making the names up for the enemies of this game since there is no Navi or Magic Lens of the sort to help me identify the official names of them all. ===REWARDS=== Rank S: Thunderball Rank A: Iron Ore Rank B: Monsterbone ===ENEMIES=== Blue slime (Money: 1G Exp: 1 Drop: Monsterbone) Orange slime (Money: 2G Exp: 3 Drop: Medicinal herb) Grey mole (Money: 2G Exp: 3) Green one eyed monster (Money: 2G Exp: 5) Purple bat (Money: 3G Exp: 4 Drop: Monsterbone) Green goo (Money: 6G Exp: 7) Archer (Money: 5G Exp: 10 Drop: Monsterbone) *****END ENEMY LIST***** You will be attacked by a blue slime, followed by a row of 2 blue slimes, followed by a row of 3 blue slimes. Use horizontal slashes to take them all out. Walk a little further and you will be attacked by another row of 3 slimes (2 blue and 1 orange), then a row of 2 blue slimes and 2 orange slimes, followed by a row of 4 orange slimes. You can see the cave in the distance. Suddenly, a grey mole pops out. Block the dirt he chucks at you and slash him when he draws near. A single blue slime then appears, with another Grey Mole behind it. Take out the slime and kill the mole when it comes close. Two grey moles then jump out with an orange slime. Kill the orange slime quickly, don't worry about the dirt slung at you. The two moles can then be killed simultaneously when they come up to face you. Continue forward to be attacked by a green one eyed monster. Slash him quick and he won't be able to attack you. Another green monster arrives, accompanied by a blue slime. Take them out and another green monster will attack with an orange slime and grey mole. Note that the green monster is invincible when he turns red, so keep blocking his attacks until he turns green again. Shortly after the fight, you will be ambushed by 4 slimes, 2 blue and 2 orange, followed by 2 grey moles and 2 green one eyed monsters. There won't be any more enemies until you enter the cave. The general is expecting you. "Welcome to Caliburn Cave," he says, "There is no mistaking a son of old Claymore is there? I mean, look how easily you got here! But this is just the start of the Walk of the Worthy. Are you ready for the true test ahead?" Yes! "Great! Well, here are a few things to help you on your way. Use one if things get hairy in there." You receive three medicinal herbs. "Alright then. May the goddess be with you! I pray that She will see you safe through the challenges that lie ahead, with all your limbs still intact." He steps aside, allowing you to enter the cave. Your first group of enemies inside the cave will be some purple bats. Slash them when they get close. The first one will come by itself, the next two will be arrange in a row, while the following three will fly in a column on the left side of the screen. The next three will fly in a diagonal going from the top left to the bottom right. An orange slime will also appear at the bottom of the screen. Take them out and you can move forward. A green goo will pop up, attempting to hurl poison slime at you. Block the slime and let it come close. You must use vertical slashes to take it out, horizontal slashes are usually dodged by this enemy. Even more green goo appear with a blue slime and some purple bats, so take them out as well. Those bats are patient enough to wait until both goo have hurled their poison at you before they fly in a column to the left side of the screen. Kill the bats and the goo will come forward to say hi. Go through the opening in the wall to meet an archer. Deflect his arrow back at him to defeat him. Kill the two green goo and you are free to open the chest, which contains a lucky bag. Past the treasure chest is a junction. Since the left path is blocked, go right. You will immediately face two archers, so get ready to knock their arrows back at them. You then face 3 archers and 2 purple bats. Continue along the tunnel and you will be attacked by arrow of 5 orange slimes. 2 orange slimes then appear accompanied by 2 green goo. 5 purple bats then appear. The first 3 will fly in a column to the left side of the screen while the other 2 will line up in a row at the centre. You then enter a brightly lit passage, you are getting warm. The door to the Worth of Worth is guarded by archers and purple bats. Take the two archers out and the bats will fly over. The first three will line up in a row at the top of the screen while the final one bears left. With these enemies dead, you can enter the final room, where a knight is waiting for you. "Well met, seeker of worth," the knight says, "Behold this knight of old, Sir Dirk Worthington! A duel sire! That is your charge! Defeat me, and take your place amongst the ranks of the worthy! Battle without quarter!" It's time to fight! ********************* Sir Duke Worthington ********************* Money: 40G Exp: 80 Drop: Monsterbone This knight is rather slow. Let him get close and raise your shield. Block his attacks and you can counter with 3 slashes. Repeat until you have taken half of his health. Worthington will jump back and be enraged. "Show me your worth!" he cries. Let him jump back forward and continue to counter his attacks until his health bar is depleted. Deal the deathblow and Worthington's armour will fall to pieces, revealing nothing inside! *****END LEVEL***** You will be shown your score for this level and your renown rating. When 45 people have heard of you, you will earn the title of Worthy Apprentice. Check your lucky bag, looks like you have gained some hardwood headwear. The fragments of Sir Worthington magically come back together. "Such... such mastery of the sword!" He gasps, "Thou art worthy! I am defeated! So endeth the Walk of the Worthy!" Let's save your game and continue. It's time for chapter 2: Doubt. ---------------------------- 6. Resolving Anlace's doubt ---------------------------- You are welcomed home by the guard, who tells you that he will fix your shield for you whenever you return. Go to the menu and equip the hardwood headwear to raise your defense to 6. Go over to the weapon shop and you will be told about the basics of tempering. Ask him to temper your copper sword and you will be shown the price and materials required. You need 2 monsterbone and 1 lump of iron ore to upgrade your copper sword to the Steel Broadsword. You should have an iron ore if you manage to beat the first level with an A rank or more. It is likely that you won't have enough money to temper the sword. If you are slightly short, search the barrels around town for more gold coins. Once you have enough, start tempering! The steel broadsword raises your attack power to 25 and allows you to use a new Master Stroke, the Multistrike. New Master Stroke! Multistrike Raise the Wii Remote vertically above your head and hold it there until the time limit expires. Slash three times to deal an explosive strike! With this new Master Stroke learnt, go to see Minimoggie. You should have over 3 Mini Medals, so trade them for a Boulderdasher. Having eaten this nut, you feel strong enough to shatter even the toughest boulders! Let's go to the castle and report back to Misericord. "An exemplary demonstration of the very finest execution of what can only be described as... as... ahem! Well done!" He says, "Customs dictates that her Majesty the Queen would now congratulate you, but, as you will see, she is er... elsewhere at present. Accordingly, I have been composing a short speech in recognition of your admirable return from the walk." He clears his throat. "You were stonking! You now rank amongst Avalonia's most valued knights. Yes, you have taken your place as one of the worthy protectors of our great realm! I don't suppose, if I may be so bold as to enquire, that you happen to know the whereabouts of Prince Anlace? He was sent into something of a flap by her Majesty's abrupt departure. I'm afraid he did not take kindly to being told he was not to accompany her. He is a fine young man, but when it comes to his mother, he can be somewhat... wilful. I must confess that this whole sorry business has left me feeling really rather... rather... wobbly." Head back home to talk to your dad. "Done already lad?" he asks, "So how did it go? You reported back to her Majesty, I hope. No! She wasn't at the castle? Then where's she gone?" Someone knocks at the door. "Hm? Who's that banging on the door at teatime? Hey! Maybe it's that lass I was getting to know better at the pub last night." Anlace enters. "It is I, Prince Anlace. Forgive the intrusion, but I must ask a favour of you." "What an unexpected pleasure! Good to see you looking well, lad." "I am far from well, sir. I fear from Mama! She has been behaving most uncharacteristically as of late. Were her aloofness limited to her public demeanour, I should not be so troubled. But she is as a stranger to her own son - her very flesh and blood!" Claymore looks at you and says, "Hmmm... My boy here was telling me how she wasn't at the castle when he came back from the walk." "Quite so! Mother has ventured off to Galantyne Glades, of all places! She is on her way there even as we speak!" "Galantyne? There's a hot spring there that caps them all, I hear." Anlace shakes his head, "I'm terribly worried. What if Mama is unwell? She absconded with barely a manservant in attendance. Such clandestine behaviour is most perturbing. I have resolved to pursue her. Which brings me to the favour I wish to ask. Will you escort me?" Claymore replies, "I see. So that's what you're after. But didn't you just say her Majesty left in secret?" "Indeed." "Well she's not daft lad. She has her reasons, I'm sure. She might not take kindly to being stalked." "You mean to say, you refuse me?" Claymore apologises, "Aye, I'm sorry, your Highness." "And I cannot persuade you to reconsider?" "No lad, I'm afraid you can't." Anlace is disappointed. "Very well. IN that case I shall seek assistance elsewhere. Good day to you." He leaves. Claymore shrugs at you, "I dunno! That lad's always been a sight too worried about his mum if you ask me. Aye, I remember it landing him in trouble before now. Still, I'd be lying if said I wasn't a bit worried myself this time. I tell you what, why don't you give the Prince a hand, eh, lad? You're a man now. I can rely on you, right? Anlace is a stubborn one. He won't give up now the idea's in his head. But we can't let him go to Galantyne alone. It's too dangerous." Looks like you will be the one who will escort Anlace. Leave the house to find Anlace standing in front of the fountain. Talk to him. "Ah, it's you. I hardly need mention how downcast I am about your father's answer. Whoever will I find to assist me now?" He gets an idea. "But of course! Being refused by Claymore hardly precludes my asking you. Will you accompany me to Galantyne Glades?" Yes! "Thank you! Knowing I shall have you by my side raises my spirits to no end. I am informed that monsters abide in Galantyne. It falls to you to see me safely past them." Prince Anlace officially joins you. "When you have made ready, we shall convene here prior to departing. Go over to the gates and talk to the guard to have him open the gates. It's time to enter Galantyne Glades. "Come!" Anlace cries, "We must make haste! We can ill afford to tarry if we are to have any hope of finding Mother." ----------------- Galantyne Glades ----------------- ===REWARDS=== S rank: Ice crystal A rank: Iron ore B rank: Monsterbone ===ENEMIES=== Evil mushroom (Money: 6G Exp: 21 Drop: Replenishield Powder) Archer (Money: 5G Exp: 10 Drop: Monsterbone) Purple bat (Money: 3G Exp: 4 Drop: Monsterbone) Zombie (Money: 8G Exp: 30 Drop: Antidotal herb) Green bat (Money: 10G Exp: 39 Drop: Replenishield Powder) Green goo (Money: 6G Exp: 7) Purple bat (Money: 3G Exp: 4 Drop: Monsterbone) Boar warrior (Money: 13G Exp: 92) Blue jellyfish (Money: 7G Exp: 15) Blue slime (Money: 1G Exp: 1 Drop: Monsterbone) Slime rider (Money: 10G Exp: 36) *****END ENEMY LIST***** This forest is dimly lit. Consider looking under all those mossy rocks for items and money. Start by having Anlace follow your orders only. You will be ambushed by an evil mushroom at the first pile of mushrooms, followed by 2 archers. The two arrows will fly at you, converging at a column marked by the blue circles. You should try deflecting both arrows back at the enemies at once. Move on when they have been taken out. A row of 2 evil mushrooms will pop out at the next pile of mushrooms. Two archers then pop out, firing arrows arranged in a row. Three more evil mushrooms await you at the third pile of mushrooms, followed by 3 purple bats. Those bats will line up in a row at the top of the screen once you have defeated the mushrooms. A zombie will then pop out. Slash him twice to take him out before he can spit his vomit at you. You arrive at a junction. Choose to turn left and you will find the path blocked off by a boulder. You can smash it with your sword, thanks to Boulderdasher. You will be immediately ambushed by three evil mushrooms at that mushroom pile, followed by 2 more, then a trio. You will reach a dead end with a treasure chest. Open it for a lucky bag then move forward until you are automatically sent back to the junction. Go right this time. You will be attacked by 2 green bats at the mouth of the tunnel. Block the Diminishield spell and slash at them when they fly forward to you. Do it quickly while they are still arranged in a row. Three green bats then come forth. Block the spell and slash them when they come arranged in a row. Three more green bats then appear, followed by a green goo. Block their spell again and slash them when they come forwards arranged in a row. These bats may rotate their formation in a clockwise direction if you are too slow. The green goo will come close once the bats are defeated, allowing you to take it out with a vertical slash. Continue along the tunnel to meet 3 green bats and 3 purple bats. The bats will come to you arranged in two rows, so set focal points at the centre of each row and use horizontal slashes to kill them all. 5 bats (3 green, 2 purple) then appear, coming forth in a T-formation. Set a formation at the central green bat and slash horizontally then vertically. Move along to be ambushed by a Zombie, backed up by 3 green bats. Kill the zombies and the green bats will take turns to cast Diminishield at you before moving close one by one. Having Anlace cast Sizz to take them all out if you are not patient. Two more zombies will appear arranged in a row. Take them both out, watching out for their poisonous puke. The other end of the tunnel is blocked off by a rock, so let's slash it to pieces. A boar warrior will be waiting for you at the exit. Block his attack and quickly slash him three times. It may be possible to slash him once more during his dying animation. Another way to beat him is by thrusting your sword at him while his spear is up. The thrust will throw him off balance, allowing you to slash at him. In addition, he has a weak spot in his groin, so thrust your sword at that part of his body if you can. A bit further on, you will find another boar warrior accompanied by a blue jellyfish. Kill the jellyfish first. Once the boar warrior is defeated, three more jellyfish will appear at the scene in a row at the top of the screen along with another boar warrior. Take out the jellyfish first as before. Also watch out for the grey slime that is moving quickly to the right at the bottom of the screen! You must take him out if you want to get the "No Monster Left Behind" bonus at the end of the level. You then come to a treasure chest with a lump of iron ore inside. Next up are 2 archers, firing their arrows arranged in a diagonal from the lower left to the upper right. It's going to be hard to deflect both arrows in one slash. Three zombies then appear, so take them out one by one. You arrive at another junction, so let's turn right. You will immediately be ambushed by 5 blue slimes arranged in a column, one horizontal slash will do! You then face another column, followed by 2 columns, then a column with 2 blue slimes. Run along to find 5 blue slimes arranged in a row, followed by a row with another two. Two slime riders (knights rider on green slimes) then appear. When they get close, block their attacks and slash them vertically. Two chests can be found at the dead end, one containing 120 gold coins, another containing a mini medal. Return to the junction and go left. You will face 2 slime riders, followed by 3 rows of blue slimes. 2 more slime riders appear, defeat them and you are through. Next up are some green and purple bats arranged in a cross. 5 more bats will then appear arranged in a letter X. Another 5 will appear, this time alternating between a cross formation and an X formation. Ask Anlace to Sizz them if you have trouble hitting them. You are getting close to a clearing. But before that, you have to fight through a row of 3 green bars and a pair of boar warriors. Anlace examines the clearing. "Look! I see a break in the undergrowth, and sunlight! There is a glade just ahead." The camera pans around the clearing. "Mother walked along this same path but recently - I am almost sure of it!" The ground then rumbles. "What is that rumbling?" A golem made of brick appears. He's called Briquet. Briquet says in a robotic voice, "This, my garden. Trespassers will be... persecuted. Though... the organic female escaped, you will NOT." Anlace draws his sword. "The beast makes its threat in earnest! Ready your sword, comrade! En garde!" *************** Briquet *************** Money: 180G Exp: 320 Drop: Iron ore This golem despises organic things. He attacks by punching you from the four corners of the screen. You can tell which direction he's going to punch you by the position at which he is holding his fist. For example, if he lowers his right fist, you can tell that he's going to punch you from the lower left part of the screen, and that is where you have to hold your shield. Block his entire sequence of attacks and you can slash him a number of times. If he raises both fists while leaning backwards, you can tell he is trying to double punch you at the centre of the screen. Briquet will be enraged at half health. His attacks will be slightly faster and less predictable. Continue blocking them and hit him a few more times. Unleash a Multistrike on him and he will be defeated. You may become more renowned by two levels if you get an S rank. As a Skilful Squire, your Master Strokes become more powerful. As a Knight Errant, you become more resistant to poison. Also check the contents of your lucky bag, it's a Purr Coat. *****END LEVEL***** Anlace sheathes his sword and exclaims, "Praise be to the goddess! The fiend is defeated at last! Come! We must make haste!" You reach a small cabin in the clearing. "Look, a hut! Someone surely resides here. But we must approach with..." The door opens, "Quick, hide yourself." A woman wearing a conical hat and an ugly golden mask is seen leaving the hut. It's Queen Curtana! Is it fashionable to wear ugly masks these days? "Mama!" Anlace cries. He runs after her, but she's gone. "Too late, she's gone." He turns to you and says, "Did you see her mask? She's taken to wearing it of late. But she will be drawn on why. It is a mystery even to me. What business could have probably brought Mother to this lowly lodging? Come. We must make our presence known." The girl living inside the hut comes out and asks, "Who are you?" This girl is wearing a black and red dress with some weird headdress. Anlace replies, "Please! Be not afeared! We mean you no harm. We merely wish to enquire as to the affairs of your scarce-deported visitor. What brought her to your shack, lady?" The girl refuses to answer, "That is none of your concern." "Huh! Forgive me, lady. I have not yet introduced myself. Anlace. Prince of Avalonia at your service." The girl walks over to Anlace and introduces herself. "Ah, oui? Yes, I had in my mind that I had seen you before. My name is Fleurette. Enchante." This explains the French accent! Looks like she is the one who spoke at the opening scene. "Ah! That bijou! Your earring, it is the work of the great jeweller, Ricasso?" Is that a parody of Pablo Picasso, the Spanish painter of the Guernica? Anlace says, "It is. A present from Mama, in fact. Uh, but that is by the by. I command you to tell me why my mother was here." Fleurette turns away. "My brother, he was one of the heroes who defeated Xiphos. Ever since then, he is suffering from a malady." She turns around, "I tried to help him! Buy my magic was useless. He left me here alone. I do not know where he is gone." "Forgive me, good lady, but I believe you misheard me. I enquired of my mother, not your brother. You say your brother battled the Deathbringer? Then, you are the sister of Aruval? Aruval was one of those who fought against my late father against Xiphos." "If you know this, then I believe I can tell you everything. Her Majesty came to meet my brother. She was on her way to the healing hot spring. But when I told to her that my brother was not here, he did not seem to surprise her." "And? Is there nothing more you can tell us? Nothing unusual you noticed about her? Did she look well?" "Well, oui. Though that hideous mask made it hard to tell. Who is the designer? Someone famous?" Anlace shrugs, "That is a question I should like to ask my mother. She took to wearing it without a word of explanation." "So it was not a famous designer's caprice? But I was sure I recognised it." "In summary then, we know little more about my mother's intentions. What we do know is that she was on her way to a hot spring famous for its healing properties." Aruval turns to you and says, "Then there can be no doubt. Mama is unwell! I must return to the castle at once and attend to her. Forgive me, but I dare not tarry, good day." You are left alone with Fleurette, who has a brainstorm. "But of course," she says, "I knew I had seen the mask before. I assumed it must be because it was the work of a famous designer, but non." She thinks deeply, "It is the mask I once saw when I was lost in the mountains. At Arondight Heights, I believe. I was just a young girl. I remember only that I found the mask so frightening. Mmm. I do not have a good feeling about this. Why would the queen wear such a mask? It was no coincidence that she was not surprised when I told her my brother had vanished. She knows something of that I am sure. I must meet with her again. I will go to the castle and I will demand from her the truth." It is time for chapter 3: The Mask. -------------------------- 7. The Queen and her mask -------------------------- Back in town, the guard asks you about Prince Anlace and greets Fleurette. Equip your Purr Coat to greatly increase your defense to 30 (an increment of 23 over the Wayfarer's Clothes). Go over to the weapon shop and take a look at the upgrades available for your steel broadsword. You can upgrade it to three swords of different elements: Fire, frost and lightning. Here are the materials required for each weapon and their costs. Fire sword: 4 monsterbones, 3 lumps of iron ore, 1 lava lump, 1200G Frost sword: 6 monsterbones, 2 lumps of iron ore, 1 ice crystal, 1350G Lightning sword: 3 monsterbones, 2 lumps of iron ore, 1 thunderball, 1280G It is highly unlikely that you will be able to afford these upgrades, so save them for later. Go home to find Fleurette with your dad. "Ah, there you are," she says, "I was waiting for you. Pardon? How did I know this was your house? Well, I did not think you lived in a shop, or at the church!" In other words, you are the only person with an ordinary house in town! "I have a request to ask of you," she continues, "Will you accompany me to Mount Arondight?" Yes. "Merci! Now I am going to the church to see my old friends. You will rendezvous with me there later? A bientot, see you at the church." Fleurette leaves. Claymore laughs, "You have a keen eye for the ladies, eh, lad? Just like your dad. Oh heck! No need to tell your mam I said that when she gets back eh? She'll only be ticked off. It's nowt but men's talk!" So, the hero's mom is not dead? Leave your house and enter the church to find Fleurette. "Ah, this place has so many memories for me," she says, "I was training here to be a nun. But then my brother became sick and... Ah oui! I have not yet told you. I went to the castle, but her Majesty would not see me! Now I have no other choice. I have to uncover the truth for myself! I have to find out about this mask the Queen wears. I know I am right. I know it is the same mask I saw on Mount Arondight when I was a child. That mask hides a dark secret. I am sure of it! That's why I must go to Mount Arondight and find it again." "And you, er, I forget. What do you call yourself? Will you tell me, cheri?" Yes! "Hmm... bon. Anyway, er, perhaps I will call you Blade, is it okay?" Yes. "Enchante, Blade." Fleurette joins you. "Now, we must depart for Arondight Heights. You go ahead Blade, and wait for me outside of town." Let's head back to the town gates. Have the guard open the town gates. Fleurette then rushes to join you. "Forgive me, Blade!" She says, "It took me longer than I was expecting to prepare myself. Bon. It is time, uh? Let us go to Arondight Heights!" Do as she say and pick Arondight Heights on the map. ------------------ Arondight Heights ------------------ ===REWARDS=== S Rank: Ice crystal A Rank: Lava lump B Rank: Iron ore ===ENEMIES=== Orange slime (Money: 2G Exp: 3 Drop: Medicinal herb) Blue mole (Money: 10 G Exp: 46 Drop: Iron ore) Red flame (Money: 6G Exp: 63 Drop: Magic water, Lava Lump) Boulder (Exp: 14) Rockbomb (Money: 12G Exp: 59 Drop: Medicinal herb) Blue slime (Money: 1G Exp: 1 Drop: Monsterbone) Anchor monster (Money: 8G Exp: 66) Chimaera (Money: 10G Exp: 55) Red bees (Money: 5G Exp: 75 Drop: Antidotal herb, Monsterbone) Blue sea monster (Money: 15G Exp: 78) Bird swordsman (Money: 15G Exp: 86) Yellow gorilla (Money: 17G Exp: 110) Blue jellyfish (Money: 7G Exp: 15) King slime (Money: 28G Exp: 45 Drop: Strong medicine) *****END ENEMY LIST***** The music of this level is so catchy. Move forward to face a row of 3 orange slimes accompanied by a blue mole. 2 more blue moles come, accompanied by an orange slime. Block the dirt and slash them up close. 3 more blue moles then arrive, hurling dirt at you one by one. Block the dirt and slash them all with horizontal attacks. Continue along the path to be attacked by 3 red flames. Wait for them to line up before taking them all out with a horizontal slash. Three more then appear, slash them when they have aligned into a column. These flames are followed by 4 more, which can be killed simultaneously with a diagonal slash when they have lined up. 5 more flames then appeared, with 2 blue moles backing them up. Take the flames out when they line up in a row and don't worry about the dirt. The moles are to be killed last. The two of you approach a slope, where boulders roll down at you. Slash them when they get close for some easy experience. Note that the fifth boulder is a rockbomb, which can be knocked back with a thrust, causing an explosion. A group of blue and orange slimes then congregate out of your sword's range with some red flames. Thrust a rockbomb into them to take them all out at once. Sometimes, a grey slime will pop out for a short time, so take him out quick for 1350 experience. You then come to a fork in the path. Choose to go right first. You will have to fight past a row of orange slimes and 2 anchor monsters before you can cross the bridge. Keep an eye for red dots on the screen indicating the direction at which those anchors will attack you. Block those attacks and come out swinging on them. You are then joined by 2 columns of red flames. Take out one column and the other will try to move away from the screen. Try to stop them from fleeing. Finally, there will be 2 rockbombs rolling towards you, so thrust them into oblivion. The bridge is guarded by a chimaera, so deflect his projectile back to it with your sword. 2 more chimaeras will join the action as a rockbomb rolls towards you. Thrust the rockbomb into the chimaeras to blow them up. Run along the path now, there are no enemies between you and the treasure chest at the dead end. Take the Yggdrasil leaf and return to the junction. Go left this time. There will be a pair of anchor monsters, followed by 3 more. Also watch out for the grey slime rider as he moves to the right of the screen. There is another treasure chest right in front of you, but you have to fight past 3 swarms of red bees before you can get it. Make sure Fleurette is set to follow orders, or she will waste loads of MP casting Squelch on you to remove those poisons from the stings. It's now time to ride the raft down some rapids. As you travel along the rapids, keep your eyes peeled for sea monsters that can be killed with your sword. They won't attack here, but you won't want to miss experience and money. Also watch out for some bird swordsmen. One slash enough to kill one. Once you have exited battle mode, the raft will go down a waterfall, much to Fleurette's fear. Fortunately, you two are not hurt. Get back on shore to face some yellow club wielding gorillas. The best way to kill one is to slash it as soon as it has jumped forward. Otherwise, they tend to quickly jump back as soon as they strike. Those guys aren't very sporting, I must say. You then reach a three way junction. Turn left and bash the boulder to pieces. You will run through a narrow path guarded by bird swordsmen. These guys move quite fast, making it easy to miss them. Nevertheless, you will find a lucky bag in the treasure chest at the dead end. Head back to the junction now. Turn right this time. Some red flames will appear on the screen, converging slowly at the centre as boulders roll down towards you. Quickly take out the flames before you smash the boulders. More flames then move in from the left and right sides of the screen and two rockbombs roll down the hill towards you. Take out the flames first, those bombs won't blow up that fast. Smash the next boulder to pieces to find yourself in a valley beneath a bridge. Some red bees will attack you again. Swing your sword carefully so as not to break your hit chain. You see two chests at the dead end, but first you have to defeat some fast moving red flames. Wait until they line up before you slash them all at once. The two treasure chests contain lucky bags. Return to the junction for now. It's time to go straight ahead. You will be attacked by 3 anchor monsters and a chimaera. Take out the anchor monsters first before you deflect the fireballs back to the chimaera. Another chimaera will appear, accompanied by 2 blue moles. More moles can be found up the hill guarding the treasure chest. There will also be a few rockbombs rolling towards you, as well as a couple of yellow club wielding gorillas. The treasure chest contains a pouch of Replenishield Powder, perfect for repairing your damaged shield. The next bridge is guarded by 3 chimaeras. You must kill the second and third ones quickly since they will peck away at the bridge supports, eventually causing the bridge to collapse. Cross the bridge once they are dead and enter the cave. 2 sets of boulders will roll towards you, followed by 3 blue moles. You will find 3 yellow gorillas further on, accompanied by 2 blue jellyfish. Take them out and a bunch of blue slimes will appear and combine into one big king slime! Raise your shield whenever he appears to be preparing to pounce at you and thrust your sword into him repeatedly once you've blocked him. Exit the cave at the other end to reach a barren plateau. Fleurette looks around. "Oui, this is the place. This is the place from where I saw the mask. It is strange though. I am sure I saw it over on that mountain." The camera pans to the mountain she is referring to. Suddenly, Fleurette feels a large gust of wind. It's a 3 eyed griffin, an Envoy of Xiphos! The envoy squawks, "Who are you? Humans? What business have humans here? Lord Xiphos' demise does not give you the right to roam wherever you please." Fleurette asks you, "Who is this foul squawker? A remnant of the Deathbringer's demonic army? Look out Blade! Here it comes! **************** Envoy of Xiphos **************** Money: 320G Exp: 500 Drop: Thunderball I assume Fleurette is over level 10 at this point, so have her cast Magnishield. This makes it easier for you to block the envoy's attacks, as positioned by the red dots on the screen. The envoy will try to swipe at you five times, from 9 possible directions: the 8 compass points or the centre. Once you have blocked his fifth strike, the envoy will be stunned, allowing you to slash him five times. If you happen to get hit even once, you won't be able to deal as much damage to him after the fifth block. The envoy then brings a couple of boar warriors to the action. Defeat these minions quickly and the envoy will fly around the place, allowing you to slash him once or twice when he gets close close. He then uses one of those 5 hit combos on you, so slash him after you have blocked all of his attacks. The envoy then brings a pair of rockbombs to the field. Thrust them back to the sender to hurt him even more. Slash the envoy twice as he circles the area again when he gets close. Block another of those five hit combos to hurt him some more. Once he has lost half of his health, the envoy yells, "Scatter back from whence you came!" He fires two projectiles at you, so quickly hit them back. Block his next five hit combo and attack on the counter again. The envoy will then bring in a pair of boar warriors. Kill them both and the envoy will fire another projectile at you. Hit it back and use a Multistrike on him. The hit should drain his life bar completely. Slash him once more when he is up close and you can deal the deathblow. *****END LEVEL***** You should have gained three items: A pot lid, Dog's Body Armour and a Ruby of Protection. Fleurette gasps for air after the victory. "Incroyable!" She exclaims, "Still there are such fearsome monsters in the world, even after the defeat of Xiphos. Merci, Blade. Without you, I could not have faced him. You have given me some confidence again." She turns around and says, "Ah! Oui! It was over there." You and Fleurette rungs towards the cliff. Fleurette says, "Look! You see the mountain? If you look on the side of it, you- Quoi? It is so strange. I was certain you could see it here from before." The view becomes clearer. She points towards the mountain and says, "Voila! This is just how it happened when I was younger. Do you see it? The carving?" You see a carving of three men taking down some giant demon wearing a mask, the mask that looks just like the one worn by Queen Curtana. "Before, I was too young to comprehend the meaning of it. But now I see. It depicts a battle against the Deathbringer. It seems that Xiphos attacked humanity long before our time. And the people who defeated him then, they carved this scene. Look at the mask the Deathbringer is wearing! Is it not familiar? It is just like the mask the queen is wearing!" "Is it possible that her Majesty has on the mask of the Deathbringer? And why would she wear it to meet my brother? The very man who defeated him? Could it be, perhaps, that it has come kind of power over her? That she acts against her will? Ma Deesse! We have to do something! The people of Avalonia know nothing of this! We must return, Blade!" Save your game and get ready for Chapter 4: Torment. ----------------------- 8. Torment in the cove ----------------------- Fleurette heads to the castle, where she will warn Prince Anlace and Minister Misericord. Meanwhile, you should equip the Dog's Body Armour since it raises your defense by 2 over the Purr Coat. Also equip the Ruby of Protection, it raises your defense by 1 and raises the durability of your shield by 1 as well. Before you go to the castle, go to the weapon shop and upgrade your steel broadsword to a lightning blade. You definitely would have a thunderball by now. Having received the lightning blade, you will learn a new Master Stroke: Lightning Strike. New Master Stroke! Lightning Strike Start by holding the Wii Remote at an angle of around 90 degrees to the ground. (Please note that the exact angle takes some trial and error to get the hang of it) Twirl the remote round and round to power up your sword. Once the timer has expired, swing the Wii Remote forward to blast the enemy with a large bolt of lightning. Make sure you are wearing the wrist strap, just in case the Wii Remote flies out of your hand! I suggest that you buy two more steel broadswords from the shop so that you can upgrade them to the other elemental blades later. Enter the castle to find Fleurette. Since the throne room is locked, let's talk to Colonel Cutlass. "You won't believe this," he says, "But his highness, Prince Anlace and Minister Misericord are currently being briefed in the throne room by Fleurette, of all people! What in the world is going on? Do you know?" A soldier rushes into the castle. "Colonel Cutlass!" the soldier cries, "We have an emergency! A fearsome beast has been sighted in the waters to the east!" "What?" Cutlass exclaims, "Not more unusual activity! I'd wager something sinister is afoot! Very well! Dispatch troops to the area at once! To battle, fellows! To battle!" Claymore then enters, offering his aid. "No need, Colonel," he says, "I'll go. Unless you think I mightn't be up to it?" Cutlass is pleased, "On the contrary, sir! Nothing would fill me with greater confidence!" "Then I'd best be on my way," Claymore says, spotting you, "Oh! So this is where you've been hiding, lad. I'm glad I ran into you. I could do with a hand! Ha ha ha!" You can see that Claymore, unlike most obsessive politically correct people these days likes to joke about his disability. Claymore walks over to you and whispers, "I just had a skinful and I'm feeling none too steady. But you'll prop me up eh, lad? Hah hah hah hah hah!" And so, your dad joins you. He continues, "Actually, joking apart, I could do with a quick lie-down before we get out. You get our things together and I'll meet you outside town, alright?" He walks out. When you are ready, go over to the town gates and talk to the guard. Your dad will join you once the gate is opened. "Urgh, my head!" Claymore says, "Aye, maybe running wasn't so clever after all. Still, it's my own fault. Apparently the beast was spotted around Secase Seacove. We'll head over that way, alright, lad?" It's time for a little father and son outing to the cove. --------------- Secace Seacove --------------- Claymore stands at the beach and surveys the cove. "This is the cove where they say they saw the beast," he says. He sniffs the air, "It all smells a bit fishy to me. And it reeks of monsters too. Let's get in there lad." The two of you start rowing a boat into the cove. Watch out for enemies on the way. ===REWARDS=== S Rank: Ice crystal A Rank: Thunderball B Rank: 2 Monsterbones ===ENEMIES=== Green bat (Money: 10G Exp: 39 Drop: Replenishield powder) Yellow bat (Money: 11G Exp: 88 Drop: Replenishield powder, Monsterbone) Green jellyfish (Money: 8G Exp: 80 Drop: Medicinal herb, thunderball) Blue sea monster (Money: 15G Exp: 78) Green sea monster (Money: 20G Exp: 121) Green goo (Money: 6G Exp: 7 Drop: Antidotal herb) Red flames (Money: 6G Exp: 63 Drop: Magic water, lava lump) Naughty imp (Money: 15G Exp: 104 Drop: Magic water) Treasure chest monster (Money: 27G Exp: 320) Blue jellyfish (Money: 7G Exp: 15) Armoured knight (Money: 29G Exp: 155 Drop: Strong medicine) Dragon fighter (Money: 25G Exp: 215) Archer (Money: 5G Exp: 10 Drop: Monsterbone) Blue slime (Money: 1G Exp: 1 Drop: Monsterbone) Orange slime (Money: 2G Exp: 3 Drop: Medicinal herb) *****END ENEMY LIST***** Your first three enemies will be 2 yellow bats and a green bat, arranged in a rotating triangle. After that, 4 more bats will appear and engage you in a rotating diamond formation. Thirdly, 4 yellow bats will come close in a rotating rectangle formation. You will encounter some green jellyfish further on. Don't try to take them out all at ones since they are very evasive. Wait for one of them to attack and block it, striking immediately after the block to take it out. There are a number of jellyfish for you to kill, followed by a few yellow bats. The boat exits the tunnel into a large cave. It will not be long before you are attacked by sea monsters. One slash from your lightning blade is enough to kill one. You can always try overkilling these guys. Also watch out for those jellyfish. Be patient and take them out one by one after blocking their attacks. A group of green sea monsters will attack you next. These guys try to hurl fireballs at you, so block those spells and slash them when they come close. Two slashes are required to kill each of these things. Two green bats will butt in during this encounter, so keep your eyes peeled. This is the end of your boat ride. Get on shore and go through the tunnel, where a thunderball can be found in the treasure chest. Also in the tunnel are 3 bats arranged in a rotating triangle and 2 green goos. At the end of the tunnel are some red flames. Slash the first 4 with a diagonal attack when they line up. There is a junction at the end of this tunnel. Start by going right and slashing through the boulder. You will find 2 treasure chests in the dead end with an ice crystal and a lucky bag inside them. As for the remaining two paths, it doesn't matter which way you go. Let's just go straight ahead. You will encounter some purple imps which I will call naughty imps. I call them naughty because they just love to jump in and out of the screen, making it easy for you to miss them. The good thing is that each imp will always appear at the same spot, so move the cursor over that part of the screen and set the focal point. Slash your sword immediately after the imp has landed on that spot to hit him. Next up are two treasure chests. Be warned that one of them is booby trapped. The location of the item is randomised, so you may or may not get it no matter which chest you choose to open. If you happen to open the booby trapped chest, you will have to fight a treasure chest monster. Block his bites and slash him three times. You can tell he is about to cast a spell on you when he moves back. Block the fireball and slash him again when he gets close. If you guess correctly, you will receive a Yggdrasil leaf. A pair of green goos are next up, followed by 4 more goos. Block their poisons as before and take them down. Have Claymore Zap them if you are in a hurry. Further down the path are groups of naughty imps standing on top of each other in columns of three. Given the power of your sword, you will have to quickly slash each column twice before they have the chance to fire ice balls at you. What's more, these imps flee right after their ice attacks! You arrive at a second junction. Turn left and smash the boulder. There are a pair of chests here, one of them's booby trapped, so you might get the item if you are lucky. The item is a pouch of Replenishield Powder. Return to the junction and turn right for another tunnel. A rockbomb rolls towards you. Thrust you sword at it to knock it back to the bats behind it, dealing heavy damage to them. It seems yellow bats know how to heal themselves. Let them come close one by one and take them out. Another rockbomb rolls towards you, so thrust it back to its companions to blow them all out at once. You will find an armoured knight at the other end of the tunnel. Unlike Dirk Worthington, this knight is equipped with a shield. It may be a good idea to thrust your sword repeatedly at its shield to break it. Once the shield is broken, just attack after blocking him. A blue jellyfish may attempt to heal this knight but some quick slashes will finish him anyway. Continue along this path to find another knight accompanied by three blue jellyfish. Smash this knight to reach another 3 way junction. This time, go right and smash the boulder there. You come to 3 treasure chests, so it's time for a multiple choice question. But still, you should still get a lucky bag from the treasure chest monster here. Now, go back to the junction and go either left or straight ahead. Let's assume you go straight again. You will be immediately greeted by a green sea monster and 3 yellow bats which are arranged in a rotating triangle. Take out the sea monster first while you try to slash the bats at the same time. A treasure chest can be found beyond them with a lucky bag inside. Next up are 5 green jellyfish and a pair of green sea monsters. Try to take out 3 of them with a diagonal slash when they first appear to make life easier. It may be difficult to block both the bats' attacks and the fireballs at the same time. Your path will converge with the left one at the boulder. Smash the boulder to find a treasure chest with a lava lump inside. You will encounter a green dragon fighter (I don't want to call them dragon warriors) beyond the treasure chest. He attacks by breathing fire at you from a range, so take out your shield and try to intercept the flame as it sweeps across the screen. He will attempt to strike you with his halberd at close range, so block that attack to stun him. Thrust your sword into the dragon's chest repeatedly to deal the most damage. 2 green bats will appear after the dragon is taken down, followed by another dragon fighter. Move further on to be ambushed by 2 archers and columns of naughty imps. I'd suggest that you ask Claymore to Zap them all quickly. You might be able to catch a grey slime rider as he races across the screen too. You are getting close to your destination. Two armoured knights are waiting for you, along with a handful of blue jellyfish. Smash these knights to pieces to meet another dragon fighter, along with some green and yellow bats. Continue to the grassy area to find three blue slimes. What are they doing there? Another row of blue and orange slimes appear before you have really reached the monster's hideout. Claymore examines the beast and says, "Aye, that's it. The scaly beast that has been causing all the trouble." The monster turns around, revealing a necklace around his neck. Claymore comments, "Is it just me, or does it seem a bit human?" The monster growls. "Ready yourself lad, it's coming for us!" This fishy monster growls once more. *************** Fishy monster *************** Money: 420G Exp: 600 Drop: Ice crystal This Fishy Monster yells, "Leave me!" I assume that Claymore has learnt the spell Oomph by now, so use it to raise your attack power. This monster starts by jumping up close, so slash him a few times when he does that. He then jumps back and tries to use jump kicks on you, so block that attack too. The fishy monster may also hurl its spines at you, so get ready to deflect them back at him. The Fishy Monster will cry, "I'm hurt?" when you have taken one third of his health off him. He jumps into the pool of water behind him as some green jellyfish join the party. Kill those enemies and he will jump back out soon enough. The monster jumps up to you, allowing you to slash it twice before he jumps back to hurl more spines at you. Deflect those spines and he would have only a half of his health left. He yells, "Leave me!" Take the opportunity to unleash a Lightning Strike on him. The attack should leave him with less than 20% of his health. The Fishy Monster unleashes a large blue green ball of energy at you, so block it. Block his next few jump kicks until he finally gets stunned, allowing you to take him out with a number of slashes. This monster yells, "Noooon!" Hey, he knows French! *****END LEVEL***** At this point, you should have a renown rating of over 250, which earns you the title of Knight of the Realm. This title causes Magnishield to last much longer on you. Check the contents of your Lucky Bags, you should have got a doggy shield, a pot lid and an Eggshelm. After the battle, Claymore says, "It's still breathing. Step back, lad. I'll finish it off." Your dad walks over to the Fishy Monster. "See thee beast," he says, "Shame you had to learn your lesson the hard way, eh? No one gets the better of Claymore and son!" He gets ready to cast a lethal spell, only to be stopped by Fleurette and Anlace. "Arrete!" Fleurette cries, "Stop! Do not do it!" She stands between Claymore and the monster. Claymore mutters, "How do these lasses always track me down?" He then sees Fleurette, "OH, it's you." Fleurette begs for Claymore's mercy, "Please! Do not kill him! I beg you. That creature is... is... He is my brother!" Well, that explains his French. Even Claymore is surprised, "Your brother? Give over, lass! That there's a monster!" "Fleurette," the monster croaks, "You have come..." Fleurette asks, "Aruval, why?" "Regard... this body... It...is worse, I think? Since I left you," Aruval utters. "But Aruval!" Aruval is feeling scared now, he screams, "Do not approach me! I cannot control my body. Xiphos has, has... Guarrgh!" Aruval roars as flames start to appear on his body. He runs off, much to Fleurette's grief. "Mon frère!" She cries, bursting into tears. Claymore asks, "What the heck's happened to Aruval? It's Fleurette, isn't it, lass? Can you shed any light on it?" "It was about one year ago. My brother was suddenly hit by a high fever. Ever since that time, his body began to be covered in scales. I tried to heal him with my magic, but it was no use. I prayed to the Goddess for my brother to be cured. Together we left Avalonia to live in the forest, where no one would see him. And never did I lose hope! I was certain there was a way to treat his malady. But then I awoke one morning and he was gone!" "By heck! Of all the things to happen to the poor lad." Anlace adds, "Upon learning that the creature sighted near the coast was notable for its scales, Fleurette was extremely agitated. Yet more so when she discovered that you have been dispatched to subjugate it. Thank the goddess for our timely arrival. Though these are not joyous times, I realise." Claymore then asks, "How about what the lad said? Didn't Aruval mention the Deathbringer? Aye, the way he looks now isn't so different from the way Xiphos looked when I gave him a braying five years ago. Does this mean we didn't destroy Xiphos after all? Will someone tell me what the heck's going on in here?" Fleurette has an idea, "The mask," she says. "Yes, the mask! It is surely the cause of all of this! Come! We must find Mother, and we must plead with her to divest herself out of it." "We are with you, Anlace," Claymore says, "Xiphos is behind this, no doubt about it!" Save your game and let's move on to the next chapter: The Tower. -------------------- 9. Tower of Mirrors -------------------- You will be reminded by the guard to head to the castle. Before you do that, equip the Doggy Shield you just found. It barks like a dog whenever you block with it! Also notice that a travelling merchant has appeared near the town gates. He sells four items at the moment. Puppy paw (1980G, Attack: 30, a woofing wonder weapon!?!) Full plate armour (2250G, Defense: 31, reduces fire damage by 30%) Platinum mail (7200G, Defense: 62, reduces damage from enemy spells by 30%) Iron Mask (2800G, Defense: 15) If you want to gain some renown rating, buy the Puppy Paw and equip it with the Dog's Body Armour and Doggy Shield. Anyways, enter the throne room to find Anlace, Fleurette and Claymore inside. Talk to Minister Misericord to start the next scene. "Ah-ha! Welcome back," he says ever so slowly, "I expect you heard the news, as it's on everyone's lips. Her Majesty, Queen Curtana has gone missing! Or er, rather more accurately um... ventured into the Tower of Mirrors!" Anlace is surprised, he says, "Into the tower? But Mother always forbade me from going anywhere near it!" "Indeed she did, your Highness. As did I. For it is said the tower has sealed within it many monsters." Fleurette then asks, "May I ask something? Why do you have such a tower? When was it constructed?" "Well, the tower was, in fact - contrary to popular belief - er... in layman's terms... Erm...I haven't the foggiest!" You should have just said that you don't know! "Only the royal family is privy to such information." Anlace is shocked, "What? But I know nothing about it!" He exclaims, "Am I? Am I adopted? Or worse, illegitimate?" Haha, what paranoia. Claymore reassures Anlace, "Oh giver over, lad! It's just because you are too young. I'm sure your mom's planning on telling you when you take the throne. Enough talk, it's time for action! We need to get inside that tower sharpish." Misericord is kind of relieved by Claymore, "Ah splendid!" he says, "You will go. I was beginning to think I'd have to bow and scrape and compose a persuasive speech and... well... ask you!" The minister walks over to the throne. "I believe there is a secret button concealed somewhere in the vicinity. When her majesty went to press it some time ago, I, er... had a little peek!" He finds the button, "Ah-ha! Bang on!" The wall behind the throne opens up, revealing the entrance to the tower. "I entreat you to assist her majesty as soon as you are ready. I shall be waiting here to let you into the tower. You can choose to enter the tower at this point. However, I suggest that you go revisit previous stages and beat them with high scores to gather tempering materials for your other two elemental swords. Assuming that you have followed my guide up to this point, you should be short on monsterbones and iron ore. Galantyne Glades is the best place for iron ore, while the Secace Seacove is the best for Monsterbone, assuming that you can beat the levels with at least a B rank. From this point of the game, you get to choose the person you want to accompany you in the level. Every time you defeat an enemy, only your partner will gain experience, so have a character come with you more often if he is lagging behind the others in terms of levels. Therefore, I suggest you have Anlace come with you until his level is the same as Claymore's (his level is the highest and he's at level 15 in my game). In addition, you should always take the fastest route to the boss in each level since you don't gain anything by taking the other dead end paths. This ensures that you get a high score for your clear time. Once your renown level has reached 400, your title will change to Knight Banneret. Any attacks that are deflected back to the enemy will deal more damage. I also notice that when I defeat Aruval again, he would have turned out to be a clever fake by a green flame known as a Float-o-copier. Once you have levelled Anlace up to Claymore's level, raise Fleurette up as well. You should now have enough materials to temper your steel broadswords into the elemental blades. You will learn the Searing Slash Master Stroke when you receive the fire blade, and the Cold Fission Master Stroke when you receive the frost blade. I suggest you equip the frost blade for the next level. Upgrades are also available for the three blades, but you won't have enough monsterbones and iron ore for them, so leave them for later. If you have 2800 gold coins left, you can also buy an Iron Mask from the travelling merchant to raise your defense up a bit more. New Master Stroke! Searing Slash Hold the Wii Remote vertically and shake it repeatedly like how you shake a can of soft drink to power up the attack. To fill up the gauge quickly, focus on the number of times you move the Wii Remote up and down rather than the distance you move the Wii Remote. Don't bother doing any over exaggerated moves since it will just tire your arm and won't fill up the gauge as fast. Swing the Wii Remote when prompted to blast the enemies with fire. New Master Stroke! Cold Fission Hold the Wii Remote level and quickly move it round and round, drawing many circles as you do so, to power up the attack. The gauge moves faster the more circles you draw, rather than the size of each circle. I recommend that you make small circular movements with the Wii Remote. Once the time expires, slash the giant ice crystal on the screen to shatter it, sending its shards flying towards the enemy. This move deals multiple hits, making it a good move to boost up your hit chain. Now that you are ready, talk to Minister Misericord to gain access to the Tower of Mirrors. You can select either Anlace, Fleurette or Claymore to accompany you. This guide assumes that you will be accompanied by Anlace, since I believe he is the most all rounded of all characters. ----------------- Tower of Mirrors ----------------- The music here sounds like the type you would hear in either Swiss watch or life insurance commercials. Hehe. ===REWARDS=== S rank: Thunderball A rank: Two lumps of iron ore B rank: Ice crystal ===ENEMIES=== Blue flame (Money: 18G Exp: 124) Cape with sword (Money: 28G Exp: 165 Drop: Strong medicine) Slime rider (Money: 10G Exp: 36) Dark shadow (Money: 23G Exp: 128) Red bat (Money: 20G Exp: 105 Drop: Strong medicine, monsterbone) Demon knight (Money: 32G Exp: 245 Drop: Special medicine) Flying demon (Money: 28G Exp: 146) Chimaera (Money: 30G Exp: 134 Drop: Mini medal) Green bat (Money: 10G Exp: 39 Drop: Replenishield powder) Golem (Money: 40G Exp: 293) Green goo (Money: 6G Exp: 7 Drop: Antidotal herb) Green naughty imp (Money: 25G Exp: 126 Drop: Ice crystal) *****END ENEMY LIST***** Start by going up the stairs. You will be eventually be attacked by some fast moving blue flames. Set a focal point at a spot in its path and slash those flames when they arrive. The third group consists of four flames rotating round and round, so try to get at them when they line up in a vertical line. Move on and you will be attacked by some sword wielding capes. Wait until they are preparing to swing their swords at you before you slash them. The first slash will stun one, allowing you to kill it with two more slashes. A slime rider will also appear to the right. Run down the next flight of stairs to find a treasure chest with a lucky bag inside. Go beyond the chest and you will be attacked by some dark shadows. Quickly take out the first two using horizontal slashes before they fade away. The next pair can be taken out using some vertical slashes. Two more shadows appear, accompanied by a sword wielding cape. I bet you know what to do with them by now. Climb up the next flight of stairs to face some red bats. The first two will try to attack you with a frost spell before flying up close, going round and round in a circle. Take them out carefully, preferably when they are lined up vertically. 3 red bats, flying in a rotating triangle formation will then join the action, followed by 4 bats flying in a rotating diamond formation. Keep going up to find 2 treasure chests. You will get a Mini Medal if you open the right one, otherwise you will face those treasure chest monsters again. Further down this path are two demon knights. These guys will try to charge you down, so get ready to block at the right spot when you hear the horse braying. You can proceed to slash the knight to death once he gets stunned after the block. I suggest you use vertical slashes since these enemies will swing to the side dramatically each time you slash them horizontally, making it easy for you to miss. Also watch out for a grey slime rider as he rushes to the right. Since the stairs have collapsed, you must turn left. You will reach another junction. Let's turn right as I think it's the easier path. You and Anlace will be sidestepping on the narrow ledge on the outer walls of the tower. A flying demon will engage you next. Strike him with your sword after you have blocked his attacks. Another flying demon appears followed by two more, so watch out. The next enemy you will encounter is a chimaera, so let's play tennis with him. One single deflected hit is enough to kill one. Three more chimaeras will appear. It looks like the ones flying around the tower give more money and experience than the ones on the Arondight Heights. The third group of enemies consists on a chimaera, a flying demon and three green bats. Don't bother waiting for the bats to come close, fry them using Sizz. Another flying demon then arrives with two chimaeras, these are easy to kill. Destroy them and you will arrive at a lift going up. Run through the mirror to get indoors again. The first enemy you will encounter is a golem. Meanwhile, a grey goo that's moving quickly around. Block his attacks the same way you block Briquet's attacks to stun him. You can now slash the golem to pieces. If that is not enough, another golem appears, supported by two green goos. Have Anlace cast Sizz to take out the goos before you take on the golem. Climb up the next set of stairs for to be attacked by three demon knights. 4 blue flames will then appear with a fourth demon knight. Don't get distracted by the flames or you might be charged down! Move on and you will be ambushed by a pair of green naughty imps. These enemies are just as evasive as their purple counterparts and take two hits from your frost blade to kill. Another golem then joins the fight, accompanied by two more green imps to the side. Try hitting them all at once with horizontal slashes. You arrive at a blue area. The next flight of stairs is guarded by demon knights, sword wielding capes, dark shadows and red bats. Once they are defeated, you can climb up those stairs to a narrow corridor. You and Anlace will turn right, only to be attacked by four green imps. The quartet of imps will be arranged in a rectangle when they pop out, so take them out pair by pair using vertical slashes. Two more quartets of imps will appear in columns to the left and right. You can take out each column with three vertical slashes, lengthening your hit chain by 12 with each column you kill. Go over to the door to find it locked. There is a notice on it which says, "Brave challengers of the mirrored tower, hold courage in your hearts and step into the void." So, turn around and jump down through that large opening in the wall. The two of you land on a ledge with two paths leading from it. Climb the stairs to the left to side step along the outer wall. You will be confronted by some blue flames. The first four can be taken out with a vertical slash when they line up. Two more then appear on the left, followed by a chimaera. Two more chimaeras joins their fallen friend, take them out and this fight will end. Keep moving along the wall until you are attacked by three green bats. Cast Sizz to take them out quickly. Two flying demons then appear with three red bats. Don't take any chances with your hit chain, cast Sizz three times to take out the red bats, along with the demons. A fourth red bat then appears, slash it dead when it gets close and you are done. The next fight is easy; there are just a chimaera and a demon knight. No naughty bats to worry about. You come to three chests at the dead end, so it's multiple choice time: Guess right and you can get a special medicine. Return to the junction and go straight ahead through the mirror. Walk through the narrow path to reach another lift that leads to the top floor. Hey, the four find the Queen chanting something in front of a mirror with that ugly mask on her face. The mirror lights up, revealing an alternate dimension. She begins to float into the mirror. "Mama!" Anlace cries. Claymore is shocked, "What's she doing?" He says, "She is not thinking of entering the Mirror World, is she?" "It's the mask!" Anlace explains, "The Deathbringer's mask is controlling her!" "If you are right, we should smash the accursed thing!" Fleurette agrees, "Exactement! It is abominable! Destroy it, Blade!" You now get to cut the mask in half, so do it. The mask falls from the Queen's face and drops to the ground. Some evil voice laughs, "Rash, so very rash. But thank you. I've waited an age for the mask to be compromised." Some dark shadow appears in the mirror. "I am Xiphos," it says, "Your kind know me as the Bringer of Death. But let us not forget terror, misery and despair. Tell me, did you enjoy your little epoch of peace, short though it has turned out to be?" Claymore is in denial. "But... we defeated Xiphos! We put our lives on the line to destroy that fiend!" "Destroyed me?" Xiphos asks, "What a careless assumption to make. I was merely resting, safely hidden inside your human companions." "You mean Queen Curtana and Aruval?" Claymore asks, "By heck, I'll make you pay for this, Xiphos!" "Angry, Claymore? Why? Perchance you are unhappy with my choice of vessel - slighted even? I too was less than pleased when this one confined me inside her body with the Rorrim Mask. I confess I had not planned for that! But five years was time enough for me to recover. And now, I am free!" Looks like you have literally opened a can of worms! "Witness the beginning of a new reign of terror!" Xipho's shadow disappears and Queen Curtana falls to the ground. "Mama!" Anlace cries, rushing to her. The Queen gets up. "I say," she asks, "What has become of the Rorrim Mask?" "Don't worry, Your Majesty," Claymore says, "You're safe now. That's the most important thing." "The spirit of Xiphos was inside me," the Queen explains, "Perhaps since the very moment we defeated him in battle five years ago! When I realised this, I began searching for a way to free myself from his influence. What I discovered was this mask. The Rorrim Mask, created for the sole purpose of subduing the Deathbringer." Fleurette asks, "Wait a minute! You mean the mask does not belong to Xiphos? It is to combat him? So the tableau does not show Xiphos wearing the mask... It shows the brave warriors forcing it onto his face?" "Why in the world didn't you tell me any of this before, Curtana?" Claymore asks. "Forgive me, Claymore," the Queen answers. Anlace is defensive of his mom, "Did you not tell me Mother would have her reasons, Claymore? I will not allow you to apportion blame upon Mama." "My dear boy," the Queen says. Suddenly, a sarcastic German voice says, "I vill not allow you a portion of blame on Mama! Oh my dear boy! All zis emotions makes me vant to vomit!" This is so clichéd! A giant pink dragon drops down from the ceiling. "I am Grossmesser! I know vot you are sinking. Vy do I haf a big fork, not a big knife? Vell, I just do, ja!" Well, Grossmesser is German for big knife! Note that I have replaced the German letter es-zett with two letter s because my keyboard does not support it. As for why he is called Grossmesser, it's simply because Grossgabel (big fork) does not sound very catchy. Besides, the grammatically correct way of saying big knife in German is Grosser Messer and for big fork, it is Grosse Gabel. Those adjectival endings are complicated, you see. It may change in different situations. "Anyway," he continues, "Anyway, Xiphos has ordered that zis woman be brought to him, so..." He should have said "also" if it were really German! "no!" Anlace shouts, "I will not allow you to take Mama!" "Vell, I am very sorry, Your Highness, but orders are orders." Ja, das ist Xiphos Befehl! "Zere is nothing you can do about it, Fraulein!" Hey, he called Anlace a "Miss"! "Funf kleine Menschen schauen in den Spiegel!" That means five little people look in the mirror. "Grossmesser und friends are open business!" Sie muss jetzt kampfen! *************** Grossmesser *************** Money: 630G Exp: 800 Drop: Lava lump Start by casting Buff. Grossmesser will sweep his fork from the left to right, so move your shield accordingly to block it. Quickly set a focal point and slash him three times after he has stopped his attack. This dragon will also attempt to thrust his fork at you, so block quickly and try to counter him with some slashes. Meanwhile, his naughty imp friends will hurl frost balls and fireballs at you from a distance. The former can be deflected back, try knocking it back into Grossmesser. Every now and then, Grossmesser will jump back to launch a larger fireball at you, so block it as well. Continue to guard against his attacks while whittling away his health slowly. Once you have taken a third of his health, Grossmesser will become thirsty and move back for a barrel of beer, sending three of his imp minions after you. Defeat these things quickly as they won't jump around as much. Once he's back, Grossmesser will resort to sweeping his fork to the right, then left. Block both sweeps and slash him three times afterwards. Grossmesser will move back and send his friends after you every now and then, so take those as free hits for your counter. As predicted, Grossmesser will be enraged at half health. He thrusts his fork at you at random positions before swinging it left and right. Block all these attacks and continue slashing. He may then fire four fireballs at different corners of the screen, so block those quick. More naughty imps join the action. Take them out to make Grossmesser come forward again. Block his next chain of attacks and slash him three more times. At this point, use the Cold Fission Master Strike on Grossmesser. The ice shards will score multiple hits on him and his friends, taking them all out and greatly raising your hit counter. This is the end! Auf wiedersehen, Dummkopf! Once your renown rating has exceeded 680, your title will change to Knight of Renown, allowing the spell Oompf to last longer. *****END LEVEL***** Check your lucky bag. You have gained an Orichalcum teaspoon! This "shield" has the greatest durability in the game, but is so small that it can't reliably block any attacks. What a joke. "Are you injured, Mama?" Anlace asks. Queen Curtana gets up. "I am quite alright, thank you very much." "Well, that's a relief," Claymore says, "But there's no time to celebrate. Apparently another reign of terror's about to begin. We best get ready." Fleurette says, "If the Queen is alright, perhaps there is still hope for my brother!" "We must strike while the iron is hot! Let us return to the castle and formulate a plan of action!" "Aye, that's the spirit lad." The ground then shakes. Outside the tower, the sky darkens as a volcano rises up in the distance. A dark towering fortress emerges from the lava. This is not good. Perhaps it's time to reflect on your actions in Chapter 6: Reflection. --------------------- 10. Enter the mirror --------------------- "An earthquake?" The Queen says, "No doubt the result of Xiphos' new-found freedom." Anlace says, "Scouts report a mountain close to Mount Arondight has collapsed into a sea of lava, mother. And that a portentous castle has risen up in its midst." "The home of the Bringer of Death," Fleurette suggests, "Chez Xiphos!" "So, Xiphos was waiting to pounce all this time," Claymore says, "And now he's surrounded himself with a moat of lava, so we can't even go and show the wretch what we think of him." "You imply that Xiphos is now invulnerable! Never, sir! We shall prevail! If you will not confront him, by Goddess, I will!" "I know you speak in earnest, Anlace, but you must calm yourself. As Claymore rightly sways, any attempt to challenge Xiphos at this point will be futile. Without the Rorrim Mask, we cannot hope to contain the Deathbringer's evil." "Then what are we to do, Mama? Watch time dull our impotent blades while our enemy prepares to attack?" "Is there nothing that can be done?" The two halves of the mask glows. Swordmaster Dao then enters, laughing, "It seems the spirit of the mask is not so easily broken!" "Swordmaster Dao!" Claymore exclaims. Dao walks over to the throne. "The Rorrim Mask was fashioned by our ancestors long ago, when Xiphos first threatened the peace," Dao explains, "It is a product of their knowledge of the Mirror World, and remains the only weapon in existence capable of subduing the Deathbringer. It is said that to create the mask, the light of the sun was harvdested in the Tower of Mirrors over a period of many centuries." "Swordmaster Dao! How do you know this?" Anlace asks, "Only the royal family should be privy to such information." Dao laughs, "Walls have ears, my unenlightened friend and doorways, eyes. I was nearby when the young Queen Curtana was inducted into the circle of knowledge." "Dear Goddess," Anlace stutters, "Can royalty enjoy no privacy? First Minister Misericord and now you!" Queen Curtana says, "I was so young when I learnt about the Tower of Mirrors that I had quite forgotten about its importance until... until all of this began." "With respect, this is all by the bye," Claymore then says, "We should be thinking about the Mirror World now, not what's done and gone. Someone there might know how to fix the mask." "If there's even a chance that Claymore's right, we must make for the Mirror World at once!" "But it could be dangerous! You might never return!" "If that is my fate!" "Alors, Blade, are you ready to follow the prince?" You must say Yes at this point. The Queen says, "It seems your minds are made up. The door to the Mirror World stands open already, awaiting you. Now, you need only enter the Tower of Mirrors to gain admission to the mirror world. Before you depart, I must entrust the broken mask to you." She gives you the two halves of the mask. "Forgive me, Claymore, for forcing you into battle again." "Don't trouble yourself, m'lady. I was born for battle." "Time is of the essence," Anlace says, "Come, let us depart at once!" Before you do anything, head to the weapon shop and check for any upgrades that are available for your three swords. Blazing Blade: 8 monsterbones, 5 lumps of iron ore, 3 lava lumps, 2980G Blizzard Blade: 8 monsterbones, 3 lumps of iron ore, 3 ice crystals, 2850G Thunderbolt Blade: 5 monsterbones, 4 lumps of iron ore, 2 thunderballs, 3200G You will need 21 monsterbones and 12 lumps of iron ore to upgrade all three swords. It is hence time to revisit past levels to farm those materials and money. Make sure that you alternate between partners to keep their levels identical. This farming session may take a long time, since you need 21 monsterbones. Once your renown rating has reached 1000, you will earn the title Knight of the Garter. The power of your strikes on the enemies' weak spots increases. When the levels of all three partners are the same, play Caliburn Cave over and over to kill three birds with one stone: You may find many Mini Medals in addition to the monsterbones and iron ore you get from enemies. These Mini Medals will go a long way into your "Liquid Metal Armour Fund". It may be a long grind, but you will eventually get enough materials. The blazing blade will grant you a new Master Stroke called Blazing Thrust. The blizzard blade will give you a new Master Stroke entitled Tundra Sunderer. Finally, the thunderbolt blade allows you to learn a Master Stroke called Thunder Thrust. If you have any money left, but a platinum shield from the weapon shop. New Master Stroke! Blazing Thrust Point the Wii Remote at the floor and thrust it in that direction. Now, hold the Wii Remote level and thrust it in the direction of the TV screen to set them ablaze. New Master Stroke! Tundra Sunderer Thrust the Wii Remote at the floor at a perpendicular angle to cause a large ice shard to come out of the ground. Slash the shard to smash it to pieces, scrapping enemies with shrapnel. New Master Stroke! Thunder Thrust Point the Wii Remote at the ceiling and twirling it round and round in an anticlockwise direction to power up the attack. When the time runs out, thrust it towards the ceiling before holding it level again. Thrust your sword to deliver another high voltage blast. Equip the thunderbolt blade and reenter the castle. Talk to Minister Misericord and you can get to enter the Mirror World. --------------- Mirror World --------------- ===REWARDS=== S rank: Ice crystal A rank: 2 monsterbones B rank: Thunderball I have to warn you, this level is very nasty. You and your partner will be flying through another dimension, encountering many enemies on the way. The enemies deal damage by ramming you at high speeds. The only way to defend yourselves is by slashing the enemies when they get close enough, or outright blocking them. The part of the screen in which each enemy will ram you at is indicated by the red circles. You often won't have enough time to set the focal point, so just swing the sword at the direction of the enemies. Note that the speed at which you are travelling may increase midway through the level. As a result, you will have to time your swings differently at times. The enemies that deal the most damage are the grey ones. Have Anlace cast Buff on you to mitigate those blows. I noticed that the final four grey enemies often hit you at the same spot, so you may be able to get at them by setting the focal point and quickly slashing four times in a row. Either way, the only way you can get a high score in this level is by rote memorisation of the enemies' positions. I notice that the grey goos in this level give over 10000 experience each when killed, so this level may be worth replaying if you want to quickly boost your levels. After this long and hazardous ride, the four arrive at some temple with a giant statue. "The heart of the Mirror World!" Anlace exclaims, "Finally, we have reached our destination." "Aye Anlace," Claymore agrees, "That we have." Fleurette then makes a stereotypical French statement, "Bonjour! Is anybody there? We are here to have repaired the Rorrim Mask!" Anlace turns to her, "You talk to the breeze lady. There is nothing here but this curious statue." "So Dao's finally flipped, eh? Looks like the old fella's imagination's got the better of him at last." But no, this curious statue comes to life. "Welcome," he says in an echoing voice, "visitors from beyond the glass." Anlace is shocked, "Please tell me everyone else heard the statue speak just then!" The statue introduces himself, "I'm Draug, Guardian of the Mirror World." Fleurette says, "But surely it is not this statue who will repair for us the mask?" "I see. You are the treacherous humans who clove the sacred mask in twain!" Draug says in a weird voice. "Ah! Non, non, non! We are not responsible. Not all of us! It was him! Only him!" Fleurette pleads, turning to you, "Go on, Blade. Tell him it was you!" "You? Insolent boy! Make proof of your strength, or crumble before my might! Now!" He starts moving, so let's fight! *************** Draug *************** Money: 750G Exp: 1000 Drop: Ice crystal This boss is very easy. He attacks by punching you and stomping you. Draug always alternates between using his left and right fists or feet when he attacks, so move your shield to the proper position in advance. Once you have blocked the entire chain of attacks, thrust your sword into him five times to knock him back. Block another of his combos and continue thrusting. Draug will become enraged a half health and attack a bit faster, but the strategies are more or less the same. Keep blocking and thrusting and you will win. "Rock... hard..." he mutters. *****END LEVEL***** Draug concedes defeat. "I am satisfied, visitors from beyond the glass!" He says in a long voice, "You have made proof of your strength. I shall assist you. The Rorrim Mask is imbued with the power of the Tower of Mirrors. It was created for the sole purpose of imprisoning Xiphos. Ignorant of this, you love it in twain! And now, fallible humans, you require my help, for it has ever been my sacred duty to repair the mask." You hand him the mask. Draug makes the two halves come back together in a ray of light. You then receive the repaired mask. "It is whole once more!" Fleurette comments. "I used to think it was such a horrible, ugly mask, but now... I think, perhaps it is un peu chic, n'est-ce pas?" "Indeed!" Draug agrees, "I fashioned it with great care. For the gift of your good opinion, I shall grant a gift for you in turn." He creates a new sword in a flash. "I give you this sword." "Take it, Blade." The sword flies towards you, allowing you to pick it up. "What a sword," Claymore says. Draug explains, "That is Rednusadner, the Rorrim Sword. It has the power to defeat a great evil." You now have Rednusadner, the Rorrim Sword! "Learn how to wield that blade, and you will be ready to face Xiphos! Now go, visitors from beyond the glass." OK, let's save your game and return to the real world. It is time for Chapter Seven: The Parting. ------------------------------ 11. Parting is such sweetness ------------------------------ The four of you return to the throne room. "Welcome home," Queen Curtana says, "I see you have not only succeeded in repairing the Rorrim Mask, but that you have also acquired a sword. Very good." "Thank you, Mother," Anlace says, "We have learnt that this sword may play an integral part in our battle against Xiphos. It is my opinion that when wielded in the correct manner, the blade will unleash great magic. Can you lend credence to my theory, Claymore?" Even Claymore is stumped. "Sorry lad. No can do," he says, "It's the first time I've laid eyes on the blade." The Queen then suggests, "I'm quite sure Swordmaster Dao will be able to enlighten us." "This swordmaster," Fleurette asks, "He is the old man in the duelling hall? Is he really so wise?" Claymore replies, "Oh aye. He has his quirks, but he taught me everything I know about swords, magical and otherwise." Claymore turns to you and says, "Why don't you go and ask him, lad? Run along with that Rorrim Sword and ask old Dao what he knows about it, would you?" "A fine idea. In the mean time, we should patrol the town. Xiphos' evil minions could attack at any moment." "Bon, I will help you, Your Highness. Blade, you must learn for us how to use this Rorrim Sword. I look forward to seeing you wield it!" Ok, let's go down to the duelling hall and have a word with Swordmaster Dao. You must have the Rednusadner equipped, even though it means you will lose a lot of Attack Power in doing so. "Ah, you have come," he says, "I have been expecting you. For the rarest news travels most swiftly. Yes, the Rorrim Sword, Rednusadner. Few command a spirit centred enough to wield it. Rednusadner is a blade steeped in legend. It is said that he who masters the sword's hidden technique shall rend land and sea asunder to fell a great evil. If my memory serves me, that technique is called the Figure of Fate. To use it, you must understand that the way of the sword is infinite. Now, make your spirit one with this blade and master its secrets!" New Master Stroke! Figure of Hate Hold the Wii Remote level and point it at the screen. Now you must repeatedly draw sideways figures of eight (more like the infinity sign) using your sword to power up some energy ball. Make sure that you hold the Wii Remote level at all times to maximise the rate at which the attack charges up. Once the timer expires, the energy ball will combine with the infinity sign on screen, creating a snowflake-like object. Slash the object on the screen to unleash it on your enemy! "It is a technique of great power. Power enough to challenge Xiphos. You are ready. The Figure of Hate is now your servant. Call upon it when you wish to cut a path to the domain of the evil one! But before you leave, remember: A wise son shares what he has learnt with his father." Keep the Rednusadner equipped at this point. Before you do anything, go over to the weapon shop and see what upgrades are in store for you. Note that even the Rednusadner can be upgraded into a sword called an Aurora Blade. In addition, all swords require a currently unknown material for their upgrades. For your information, that unknown material is the gold bar, which can be found in the next level. Another way to get gold bars is by trading Mini Medals with Minimoggie. I suggest that you don't waste any mini medals at this point of the game though. Return home and talk to your dad, who tells you to go via Galantyne Glades. Leave your house and talk to the guard at the gate to leave town. Select Galantyne Glades on the map. Play through that level as usual until you reach a junction where a soldier can be found. Looks like the forest is on fire. Talk to him and he will tell you to take the right path. Follow that path until you see the next scene. The four of you have arrived at the impregnable sea of lava. "It is really terrifying when viewed at close quarters, isn't it?" Anlace comments. "It is so hot!" Fleurette says. Claymore then says, "Unless we can see our way past this lava, we'll never get to Xiphos. We're counting on you, lad." Anlace tells you, "The time has come for you to put the Rednusadner to the test. Use the technique that Swordmaster Dao taught you!" "Do not be shy Blade, show us how strong you are!" You get to perform the Figure of Fate on the Red Sea. The resulting attack splits a large gap in the sea of lava, just like how Moses split the Red Sea in the Exodus! Anlace is impressed. "Incredible! I had no idea the Rorrim Sword was so powerful!" "Aha! Now I am certain we can defeat Xiphos!" Fleurette enthuses. Claymore adds, "Bleedin' heck. I wasn't expecting that. That's a blade and a half, that is." "Now is our chance! We must hasten through the rift in the lava while we still can! Come, to Xiphos' Castle!" Claymore asks, "Are you ready, son?" Yes! "There will be monsters the likes of which we've never seen before ahead of us. Stay sharp now, lad!" Select the Red Sea on the map to start the penultimate level. --------------- The Red Sea --------------- ===REWARDS=== X rank: Yggdrasil leaf + Double the rewards for S, A and B ranks S rank: Gold bar A rank: 2 lumps of iron ore B rank: Lava lump ===ENEMIES=== Fiery acrobat (Money: 38G Exp: 158 Drop: Lava lump) Anchor monster (Money: 32G Exp: 152 Drop: Special medicine) Red flame (Money: 6G Exp: 63 Drop: Magic water, Lava lump) Mud hand (Money: 25G Exp: 127) Boar warrior (Money: 52G Exp: 205 Drop: Monsterbone) Treasure chest monster (Money: 50G Exp: 430) Zombie (Money: 52G Exp: 195) Pink jellyfish (Money: 20G Exp: 121) Dragon fighter (Money: 65G Exp: 250 Drop: Monsterbone) Red flying demon (Money: 48G Exp: 126 Drop: Monsterbone) Rockbomb (Money: 12G Exp: 59 Drop: Medicinal herb) *****END ENEMY LIST***** Walk forward, examining all the lumps of volcanic mud for items and money. You then encounter a Fiery Acrobat. This guy will cartwheel in the area in front of you twice before unleashing a fiery laser attack. I suggest that you quickly start slashing him to prevent him from even cartwheeling. If you fail to stop him, you must slash him when he gets close to you. In that case, you will only be able to hit him once each time he gets close. You will face a second acrobat, followed by a pair standing in a column. If you have any trouble in defeating these guys, I suggest that you return to town and equip the Blizzard Blade. Next up is an anchor monster. It takes three hits from the blizzard blade to take it down. 2 more anchors will pop out of the ground after that. Those two will charge at you at the upper right and lower left corners of the screen. Block them both and the one to the right is likely to attempt to tail whip you next. After those two monsters are defeated, some red flames will appear. Kill them when they line up and 3 more anchor monsters will appear. This time, they will attack at the lower right, upper left and centre of the screen, so block accordingly. You then encounter a red one eyed monster further on. This enemy will encase itself in metal for short periods of time, making it invincible. Block its attacks until the effect wears off and kill it. A fiery acrobat then pops up. Kill it quick before it starts cartwheeling. You come to two chests, so it's guessing time. The treasure chest monsters are much tougher in this level, sometimes they will attempt to bite you twice in a row. If you let them move out of range of your sword, they will attempt to cast some spell that lowers your health to 1 if it hits you! So don't give them any chances. Slash it until it closes up and thrust your sword into it repeatedly until it falls apart. On the other hand, guess right and you will get a phial of magic water. Some mud hands are up next. Let them come close and start slashing. If you notice one of those hands are taking almost no damage, it means that it is about to slap you in the face, so block it immediately. You need to kill two rows of hands before you are free to go. You then approach a boulder, before which a boar warrior will ambush you with two mud hands. Kill the boar by thrusting your sword repeatedly at him before taking both hands out with horizontal slashes. Several more boar warriors appear, give them the same treatment. You can now smash the boulder. A treasure chest can be found just beyond the boulder, open it for a gold bar. For some reason, no enemies will appear before the next pair of chests. Let's guess again. Go forward for another junction, let's go straight ahead and smash the boulder. You will soon be ambushed by a zombie, who will spit vomit at you from three directions. Block all three attacks before you start slashing. A number of mud hands then emerge from the ground, followed by another zombie. It looks like some horizontal slashing is in order. Another treasure chest is up ahead, open it for some replenishield powder. Some pink jellyfish then attack you. These pests move around a lot and have loads of health. Let the two move out of range of your sword. Don't worry about their spells, they can only heal themselves. Afterwards, the jellyfish will come forth one by one and won't move as much, allowing you to kill them without fear of ruining your hit chain. Some zombies might take the opportunity to say hi, so return the favour with your sword. Next up are a pair of zombies, supported by a pink jellyfish. They aren't hard to kill, despite being constantly healed. The jellyfish is to be taken out last. A grey goo might swoop in and out, but let's not bother with that unless you are after the "No Monster Left Behind" bonus. A pair of chests are further ahead, so let's guess again. I'm so unlucky on this run: I picked the right chest all three times, only to be confronted by the monster each time! Anyways, guess right and you will be given a phial of Yggdrasil dew. A pair of red one eyed monsters will attack before the next boulder. A quartet of pink jellyfish then appear with a boar warrior. As before, don't bother attacking the jellyfish until they have returned from the back, having cast healing spells on each other. They will come out in pairs, holding relatively still for you to cut them into pieces. Now you can make your way through that boulder. Go up the ramp beyond the boulder. You are literally getting warm. All seems uneventful until a dragon fighter appears. Block his fire breathing attack as before and keep your shield up when he gets close. Block his melee attack to stun him, allowing you to thrust your sword into him repeatedly. 4 more pink jellyfish pop out in front of you, along with a dragon fighter. These pink jellyfish are nasty in the sense that they distract you from the dragon's flames when they get close, so let's set your priorities straight. Despite the annoyance of the heals, defeat the dragon fighter first. The jellyfish can be saved till last. Keep moving and a red flying demon will appear. Let him attack you and block his attack to stun him. You can then take him out with repeated horizontal slashes. A dragon fighter then joins the fun, along with two rockbombs and a red flying demon. Don't bother thrusting your sword at those bombs, just slash them to pieces. You now have a clear run to the other side of the Red Sea. Some giant ogre is blocking the way. "Stop left there!" The ogre yells, "I mean, right here! I mean leave here! I mean...er..." Make up your mind, idiot! "I'm gonna eat you all up!" Anlace draws his sword and says, "Do not obstruct our path, base creature! We have come to face Xiphos!" The ogre laughs, "Xiphos - two faced? But Golok the Gatekeeper keeps the gated lock! I mean, the lock gated! I mean, the keep locked!" Having speech problems, eh? Maybe I can introduce you to former President George W. Bush? "I mean, er, I'm gonna eat you all up!" Fleurette gives a blunt answer, "We are not for your degustation!" Claymore says, "We haven't got time for this daft clod. Come on, it won't take us long to finish him off." Golok continues to make his spoonerisms, "You don't know 'ow colded-blood I is. I mean, 'ow blooded cold I is. I mean, 'ow cold the blood in me eye is. Er, I think I'd better eat you all up now!" ********************* Golok the Gatekeeper ********************* Money: 820G Exp: 1200 Drop: Thunderball Cast Buff or any other stat boosts your partner has. Golok loves clubbing, I mean hitting you with his club, so get ready to block. He will often jump back, yelling, "Rumble in the, er, jumble!" This implies that he will pick up a boulder and whack it towards you with his baseball bat. Watch for the blue circle on the screen and send it back to him! Once you've knocked it back, he will jump forward and attempt to club you, so block! Thrust your sword into him five times when he's stunned to deal some damage. After attempting to whack you once more (try slashing him right after the block), Golok will jump back and attempt to send another boulder your way, so send it back. As expected, he attempts to give you a jumping whack, so block it and repeat the thrusting procedure. The battle will then more or less repeat the above pattern until you have taken half of Golok's health out. Once you have taken half of his health off, Golok will get angry and ask whether you are taking the mickey, or having a giraffe, whatever that means. Let's use the Figure of Fate on him! A fully charged attack will leave him with around 30% of his health left. Golok then tries to swing his club vertically at you. This time, his attack will be marked in advance by a column of red circles, so move your shield over that part of the screen. Block the attack and you can thrust the sword into him five times while he's stunned. Golok is almost down. He flings a rockbomb at you, so let's give it back to him. He will then attempt to bounce some rocks at you by shaking the ground with his club. The direction from which the rocks will hit you is indicated by the orange circles. You know what to do. Block the next jumping whack and you should be able to finish him off after five more thrusts of the sword. "Yes!" he cries, he then reconsiders, "I mean no!" I guess he couldn't make up his mind on whether it is a good thing to be killed. *****END LEVEL***** The four of you stand at the steps leading to the entrance of Xiphos' castle. "At last we can enter Xiphos' castle," Anlace exclaims. Fleurette examines the gate and says, "Do you think we can just open this gate?" She touches it and it unlocks with a click, much to her surprise. "That was simple," Anlace comments, "A little too simple, perhaps." Claymore says, "Xiphos is expecting us, then." "Indeed, it is almost as though he is beckoning us inside. That would be my assessment of the situation anyway." "My brother is somewhere inside this castle. I am sure of it!" Fleurette says, "Be strong, mon frère. I'm coming!" "Let us tarry not a moment longer! Onward, to the final battle!" You get to save your game. It's time for Chapter 8: The Deathbringer. --------------------------------------- 12. Bringing death to the Deathbringer --------------------------------------- Claymore asks you, "So, we're finally on the devil's doorstep. Keep your wits about you, son. The monsters in here will be tougher than anything we've seen before. We'll need to be on top form to have any chance of pulling this off. Are you ready lad?" Answer no. This is because there are some weapons for you to upgrade to. "So, back to Avalonia, then?" Yes. Back in town, go check the weapon shop. I suggest you upgrade all your weapons to the next level, so let's see what's on offer. Aurora blade: 3 lava lumps, 3 ice crystals, 3 thunderballs, 1 gold bar, 4200G Wrath of Helios: 9 monsterbones, 6 lumps of iron ore, 5 lava lumps, 1 gold bar, 6800G Wrath of Boreas: 12 monsterbones, 5 lumps of iron ore, 5 ice crystals, 1 gold bar 8500G Wrath of Zeus: 7 monster bones, 5 lumps of iron ore, 5 thunderballs, 1 gold bar, 7550G Chances are that you have enough materials to upgrade your Rednusadner into the aurora blade. Do it now and you will learn the Master Stroke known as the Light Fantastic. As for the other three upgrades, get ready for some farming since you will need 28 monsterbones and 16 lumps of iron ore for them, not to mention the obscene amounts of gold coins! New Master Stroke! Light Fantastic Keep drawing sideways figures of eight with your Wii Remote, just like how you did it for the Figure of Fate. When the timer runs out, slash the target three times to deal a heavy blow on your enemy in the blaze of light. I suggest that you replay the Red Sea repeatedly until you've collected enough iron ore. Not only will you get the iron ore, you would have levelled up considerably and earned a lot of money. Make sure you rotate between partners as before to ensure that they are at the same levels. After that, it's a matter of playing the Mirror World again and again until you have enough monsterbones. Despite the tedium of that level, you should be able to consistently get an A rank by now. When your renown rating breaks 1500, you will earn the title "Queen's Champion", allowing Magnishield to last much longer. Furthermore, you will earn the title "Knight of the Sacred Order" once 2000 people have heard of you. This title causes your Master Stroke gauge to start at half full every time you start a level. In addition, check out the travelling merchant, who has some new stuff for sale, suitable for the end game. Ogre shield (3800G, Durability: 6) Dragon mail (10000G, Defense: 75, reduces fire and ice damage by 30%) Great helm (8800G, Defense: 35) I suggest that you buy the dragon mail as soon as you have 10000 gold coins to greatly boost your defense over your dog's body armour. It's going to be a long time until you will replace it, considering that you are still far from having the 100 mini medals required for the liquid metal armour. Once you have enough materials and money, go and upgrade your weapons. You will learn 3 new Master Strokes: Solar Flare from the Wrath of Helios, Ice Age from the Wrath of Boreas and Lighting Storm from the Wrath of Zeus. New Master Stroke! Solar Flare Hold your Wii Remote vertically and shake it repeatedly to power up the attack. Slash when the time expires to cause the ground beneath your enemy to crack up, releasing an intense burst of heat. New Master Stroke! Ice Age Keep drawing a circle with your Wii Remote to enlarge the snowflake on the screen. Slash the giant snowflake when the timer expires to break it into little pieces, sending many sharp ice shards to your enemy. New Master Stroke! Lightning Storm Hold the Wii Remote vertically and twirl it around to power up the attack. Thrust it towards the ceiling to send a purple lightning bolt down on your enemy! Now that you are ready, equip the Wrath of Boreas and make your way to the Deathbringer's Citadel. ----------------------- Deathbringer's Citadel ----------------------- ===REWARDS=== X rank: Orichalcum + Double the rewards for S, A and B ranks S rank: 1 gold bar A rank: 1 gold bar B rank: 3 monsterbones ===ENEMIES=== Brown cape with sword (Money: 48G Exp: 184) Green bat (Money: 10G Exp: 39 Drop: Replenishield Powder) Yellow bee (Money: 22G Exp: 158 Drop: Antidotal herb) Mud hand (Money: 35G Exp: 161) Chimaera (Money: 38G Exp: 173) Dragon with fork (Money: 48G Exp: 325 Drop: Monsterbone, Yggdrasil dew) Pink jellyfish (Money: 20G Exp: 121) Green archer (Money: 28G Exp: 210) Green ogre (Money: 62G Exp: 318) Red gorilla (Money: 51G Exp: 160) Red bat (Money: 20G Exp: 105 Drop: Strong medicine, monsterbone) Demon knight (Money: 55G Exp: 196) Rockbomb (Money: 12G Exp: 59 Drop: Medicinal herb) Boar warrior (Money: 52G Exp: 205 Drop: Monsterbone) Green slime king (Money: 58G Exp: 182) Blue Cyclops (Money: 63G Exp: 330) Blue fiery acrobat (Money: 28G Exp: 182) Blue flame (Money: 18G Exp: 124) *****END ENEMY LIST***** Let's move forward, examining all the spiky rock formations on the side of the path for money and items. You will be confronted by a brown sword wielding cape. These guys have the ability to fire thunderbolts at you from a range, so put your shield up whenever they move out of range. Two green bats then greet you, so take them out using horizontal slashes. Another brown cape then appears, you now know what to do. Further down the path are two more brown capes. Up ahead are three swarms of yellow bees. These guys are just as annoying as those found in Arondight Heights. Continue walking to meet some mud hands next. Some horizontal slashes will be enough for them. You will then go around several turns without meeting any enemies for the time being. The shortlived peace is then disturbed by a mud hand and another brown cape. Run along to meet a chimaera. These guys are nastier in the sense that they fire two fireballs in short succession each time they attack. I suggest that you deflect the first fireball back to it and block the second one since only one fireball is enough to kill these chimaeras. It seems that those fireballs will always approach you from the bottom of the screen. You will encounter three green bats after another short walk. Have Anlace cast Sizz so that they won't get to cast Diminishield at you from a range. A chimaera then appears, deflect its fireballs back to it. You are now free to smash through the two boulders blocking your path. A junction is up ahead, so start by turning right. Is that you, Grossmesser? No, but it's a giant fork wielding dragon. Block his attack and thrust your sword into him three times. This dragon moves back, where he attempts to launch fireballs your way. Block them all and let him come close again. Block his fork and you can finish him off. Enter the tunnel to find two pink jellyfish in the way. Slash the first one as it comes close. Another of Grossmesser's relatives arrives. Block his attack and thrust your sword into him as before. It is inevitable that he will be healed, so let him jump back and launch fireballs at you again. Block those attacks and he will come close, allowing you to stab him to death without worrying about the jellyfish's heals. The jellyfish will then come close to let you kill it. You come to a treasure chest at the dead end. Open it for a lucky bag and return to the junction. This time, go left. You will run into a blockade guarded by a green archer. This archer fires two arrows at once in a column formation. You must hit both arrows back at him to be able to kill him at the first deflection. Two more green archers are up ahead, followed by another pair aided by 3 mud hands. You will then encounter three more green archers before the next junction. Turn right, as always. A giant green ogre, probably a relative of Golok will ambush you. He starts by throwing boulders, pair by pair at you. It's going to be hard to deflect them both at once. Either way, he will jump forward and attempt to club you, so let's block that attack and finish him off. Another green ogre can be found further on, aided by 2 green bats. Cast Sizz on the bats to kill them first. You can then take the ogre out as always. The treasure chest is now yours for the taking at the dead end. It contains yet another lucky bag. Return to the junction and go left, where you will bump into some red gorillas with clubs. These guys are still the spoilsports as they are on the Arondight Heights, so slash them quick before they can jump back to safety. Smash through the boulder to fight some mud hands and a red gorilla before smashing through two more boulders. A pair of treasure chests are up ahead, it's guessing time. If you guess right, you will get a mini medal. Now, let's go up the slope, where you will find four red bats. Cast Sizzle, if Anlace has already learnt it to take them out in a jiffy. Some mud hands will also pop out of the ground for you to slice to pieces. Climb up the stairs at the top of the slope to find a demon knight. Block his charge and take him out with some horizontal slashes. Some rockbombs will be waiting for you further up the stairs, along with two demon knights. The stairs will soon narrow. Climb up those stairs to have a bird's eye view of that giant one eyed ogre statue above you. There's a junction in front of you, so let's go straight ahead, where you will run straight into a green ogre. Another green ogre is up next, aided by four pink jellyfish. The best time to slash those jellyfish is when they line up in a diagonal line. Keep going and you will be ambushed by a boar warrior and a green slime king. Take out the boar warrior first before blocking the slime king's pounce. Slash him repeatedly until he explodes. Climb up the next long flight of stairs to find a pair of red gorillas and a green slime king waiting for you at the top. Looks like this slime king can heal himself and the gorillas. Time your slashes carefully since those gorillas jump back much quicker than before. You then come to two treasure chests. Guess right to receive a pouch of Replenishield Powder. Run forward until you reach the end of the path, where you'll jump down to the ledge below, facing the giant statue. Run forward and the statue's eye will activate. Looks like you are up against Xipho's security system! The eye fires both blue and red energy balls at you, and only the former can be deflected back to the eye. Deflect those balls back to the eye until it goes black. Another set of stairs leading up to the statue's mouth will then appear. Enter the mouth to reach a giant hall. Some blue Cyclops will get in your way. A Cyclops attacks by swinging his club at you in various angles. It's vital that you cast Magnishield to make it easy to block those attacks. You must block the entire swing before you can really deal damage to the Cyclops. Some blue fiery acrobats will confront you next. These guys are much easier to hit than the red ones since they will always move from the top of the screen to the bottom when they get close. Then we have another blue Cyclops, supported by two green bats. Cast Sizz on the bats to take them out and stun the Cyclops, allowing you to thrust your sword into him three times, giving you a starting advantage. Climb up the stairs at the end of the passage. You arrive at a platform beneath some bright vortex. The two of you get sucked in, and must now kill the flames and shadows that appear. You better do it fast since they will separate soon after they appear and move towards opposite ends of the screen. The four of you arrive at Xiphos' throne room. "This is surely the place," Anlace says. Fleurette spots the mutated Aruval's body on the floor. "Ma Deesse," she cries, "Aruval!" "Aruval? By heck, I'm going to scatter Xiphos to the four corners of the world!" Claymore exclaims. Xiphos' shadow emerges above Aruval's body. "Thank you all for coming," he laughs, "In mere moments, I shall reclaim my body from this worthless vessel, and you shall witness the fruition of my plan! You see, when we met five years ago, I was, to my shame, somewhat careless. Nevertheless, I command life and death! Sensing impending doom, I severed my body from my spirit, and concealed them within my enemies, there to regain my strength. My plan was almost perfect. True, I did not anticipate that tiresome woman's attempt to cage me with the Rorrim Mask, but I am nothing if not adaptable. In short, the time of my resurrection has come!" Aruval's body spasms as the remaining life force of Xiphos leaves it. He now returns to normal, while Xiphos reforms into his true self. "Humanity shall bow to a new order of terror, misery, despair and death!" He yells. "Nay, Xiphos!" Anlace rebuts, "For we bring that to you! To arms, comrades, for Goddess, Queen and country!" Let's fight! ******************************** Xiphos the Deathbringer Phase 1 ******************************** Money: 1050G Exp: 1500 Cast Magnishield and Buff immediately after the battle begins. Xiphos starts by attacking you with several two/three hit combos with his sword. He can also jump back and throw his boomerang at you. Watch for red circles on the screen and move your shield in the direction they appear. In addition, Xiphos may attempt to hurl debris at you, so block accordingly. If Xiphos is close by, it is possible to slash him five times once you have blocked his boomerang attack. Hold off his attacks and whittle his health down slowly. Xiphos will become enraged once you have taken half of his health away. At this point, he should hurl some energy balls at you. You ought to thank him for doing that since those balls can be easily deflected back to Xiphos, dealing massive damage to him. After that, he may try hurling five pieces of debris at you at a time, as opposed to three. Block his attack and take out the remainder of his health when he attempts to hurl more energy balls at you. Slash him when he comes close and you will be able to deal the deathblow. Anlace asks, "Is he defeated?" Knowing most RPGs, final bosses always have more than one phase. Claymore states the obvious, "Not likely, lad. Don't bring your guard down." Xiphos gets back up and laughs, "I see you have grown stronger since our meeting five years ago. Unfortunately for you, the same can also be said of me. By way of proof, savour now the splendour of my true form!" Xiphos transforms into an uglier version of himself. He really looks like the mutated Aruval now. Fleurette exclaims, "Quoi? Oh non! He looks nothing like in the tableau now!" "So, humans! Shall we? True terror, morbid misery and dire despair! I will teach you how to feel them all!" Bring it on! ******************************** Xiphos the Deathbringer Phase 2 ******************************** Exp: 3200 Drop: Orichalcum Cast Magnishield and Buff immediately and block Xipho's vertical slash, followed by his horizontal slash. Try hitting him and he will block your attack with his shield. When his shield is up, thrust your sword into the centre of his shield several times to break it, allowing you to follow with a few more thrusts. In fact, you can attack him whenever you block his horizontal or vertical slashes throughout the rest of the fight. Xiphos will taunt you every now and then between attacks. While he's taunting you, Xiphos may be hardly vulnerable, but you still get free thrusts that allow you to power up your Master Strokes. Master Strokes finally make a real impact in this battle. You should use the Ice Age attack on him whenever you are fully charged. Xiphos has nastier tricks up his sleeve. He may curl into a ball and try to drill into you. Take out your shield and follow him around the screen to avoid any damage when that happens. Xiphos may also try to come close and stomp you with his foot. Block his stomps and you will get to deal significant damage after he's been stopped. Keep fighting and Xiphos will yell, "Bring death to the Deathbringer if you can!" once you have dealt enough damage. He smashes part of the floor away. In this part of the fight, Xiphos has the ability to remove your Magnishield and Buff effects, requiring you to spend MP recasting them every now and then. When a circle forms in Xiphos' eyes, he is going to zap you with his laser. This laser deals a lot of damage to your partner, so it is imperative that you block well. You won't believe how much damage my shield took whenever I block those lasers. To make things worse, Xiphos will occasionally grab your partner and electrocute him. There is nothing you can do but thrust your sword into Xiphos repeatedly until he lets go. If your Master Stroke is ready, send him to the Ice Age. Last, but not least, Xiphos has another trick up his sleeve. Whenever he yells "Your screams will resound around hell for all eternity!", Xiphos is going to prepare his own Master Stroke, the Figure of Hate on you. Enter the menu and heal both you and Anlace up to full health before you enter the Master Stroke sequence. While he's powering up his attack, you must slash Xiphos repeatedly to reduce the damage dealt by his attack. Vertical slashes are most effective in reducing the damage. Slash as quickly as possible and try to keep the power gauge below 40. If you succeed in doing so, you and Anlace should take only a little bit more than 110 damage, thus surviving the attack. Heal both Anlace and yourself and continue to block Xiphos' attacks, striking back on the counter. You need not worry about any more Figures of Hate if you continue to deal damage to him in a timely manner. Once you have dealt enough damage, Xiphos will yell, "Terror, misery, and despair!", starting the final part of this fight. He removes your Magnishield and Buff, as expected. Xiphos will punch you with his four arms at the four corners of the screen. Sometimes, he may punch using both left arms or both right arms at the same time. This attack can be easily blocked with Magnishield active. As stupid as he is, Xiphos then proceeds to hurl more energy balls at you. Let's play tennis with him and knock them back. A few deflections and it will be all over. *****END LEVEL***** Xiphos falls to the ground and covers his face. "No! It cannot be! Not by humans!" he screams, "I am the Bringer of Death! You cannot bring death unto me!" Fleurette calls, "Quickly, Blade! The mask!" Xiphos is surprised, "The mask?" he asks, "The Rorrim Mask? But, but you yourselves cut the mask in two! I saw you destroy it!" You throw the mask onto his face, reducing him to a statue. Claymore yells, "Now lad! Now! Deal the deathblow, that will learn him!" Do as he says and the statue will be reduced to dust. "At last!" Anlace exclaims, "The demon is dead!" "Aye lad! There's no mistake this time, Xiphos is an ex-arch villain!" Claymore says. Fleurette runs to the unconscious Aruval. Meanwhile, the ground starts to shake. "Oh heck!" Claymore shouts, "The whole place is coming down! Everyone out!" Anlace looks around and says, "Follow me! Hurry!" The four of you run out carrying Aruval. As you run, you drop the mask. As the passage behind you collapses, you turn around to pick it up. You run towards your group with the collapsing passage catching up fast. It seems you may be about to fall to your death, but the partner you've chosen to accompany you (Anlace in this case), grabs your hand and pulls you up. It's been long, but you finally get to see the level completion screen. The two lucky bags contain the Hero's Shield, the strongest shield in the game and platinum headgear. You get to see a movie where Aruval sits at the beach and looks at the moon. Fleurette arrives and returns his necklace, which Aruval puts on. Anlace, Claymore and you arrive and nod in approval. Meanwhile, fireworks are launched back in town. The scene changes to the throne room of the castle. "So we are finally free of the Deathbringer's menace," Queen Curtana says. Anlace replies, "Yes, Mother. Never again shall he threaten the peace. We have brought an end to his tyranny." "That we have," Claymore says, "Not without a few bruises, mind." Minister Misericord says, "The Deathbringer wroke much havoc in his time, yet in spite of all his, all his spite, we live on to tell the tale! Yippee!" He couldn't be less excited, I can tell. The Queen says, "Minister Misericord is right. We must treasure the fact that we are alive, and embrace our newfound liberty." Misericord then calmly exclaims, "By way of recognition of this most auspicious occasion, I think it appropriate - nay, necessary that we permit ourselves a jolly good knees-up!" Anlace jokes, "You are not the misery you profess to be, Minister!" Fleurette asks, "Your Majesty, may I perhaps invite my brother?" "Of course, Fleurette. We must not forget that Aruval endured much in the way against Xiphos." "Right then," Claymore enthuses, "Let's get cracking with the party, shall we?" Anlace and Fleurette cheer. Let's join the party. Talk to everyone in the party. You will find that Prince Anlace is getting popular with the ladies while Fleurette is planning to rejoin the church. At the same time, Aruval is going to embark on a journey to make amends for his wrongs. Once you have talked to everyone (including the Queen), talk to your dad in the throne room for the final scene. It's time to go out to the balcony and meet the people of Avalonia. "Everyone is waiting for you to say something," Anlace says. Fleurette says, "You could shout out something like, 'Xiphos is dead! Long live Avalonia!', n'est-ce pas?" Your dad has the best solution to the problem, "Take no notice of them, lad," he says, "Now is not the time for words. Just raise that sword above your head." Thrust the Wii Remote at the ceiling to raise your sword, much to everyone's cheers. As the credits roll, the Rorrim Mask falls onto the mountain behind the Arondight Heights, imprinting a carving of you, Claymore, Anlace and Fleurette defeating Xiphos the Deathbringer with the mask. Now, pictures of various scenes in the game will appear on screen as the rest of the credits come out. Feel free to slice them apart with your sword when they appear. Be sure to save your game after the credits since there is more to the game beyond this point. --------------------------------- 13. Mirrors, mirrors on the wall --------------------------------- The game will reset after you have saved. Load the file in which you saved and you will be at home with Claymore, who tells you to check out the Olde Reflectory. It seems that some mirrors have been placed in that cave, so let's go and have a look. Before you go, check out the weapon shop. It appears that you have three upgrades for your Aurora Blade, each requiring you to merge the blade with one of your elemental swords. Here are the upgrades that are available. Dragovian king sword: 2 gold bars, 1 orichalcum, 1 Wrath of Helios, 19800G Zenithian sword: 2 gold bars, 1 orichalcum, 1 Wrath of Boreas, 25000G Sword of kings: 2 gold bars, 1 orichalcum, 1 Wrath of Zeus, 15000G You might have enough gold bars and one chunk of orichalcum, but you most likely won't have enough money for any of the swords. Let's worry about these upgrades later. Oh, and let's equip the Hero's Shield and the platinum headgear you found from Xiphos. Enter the Olde Reflectory to find some grey mirrors on the wall. Each mirror houses a powerful boss which require a certain renowned rating to fight them. Let me list the bosses below. ------------------- Grey mirror bosses ------------------- There are 4 grey mirrors in the Olde Reflectory. The four mirrors, from left to right, require 340, 100, 520 and 780 renown rating before you can enter them respectively. Let's start by the easiest fight. I suggest that you only use the same partner through all the fights to level him up the quickest, since things will get much tougher later on. My personal choice is Anlace. **************** Clank 'n' Knalc **************** Renown required: 100 ===REWARDS=== X rank: Orichalcum + Double the rewards for the S, A and B ranks S rank: Gold bar A rank: Gold bar B rank: 2 lava lumps Money: 3160G Exp: 3500 You are facing a pair of armoured knights ala Sir Worthington. Start by casting Magnishield and Buff. As before, always block their attacks and attack on the counter. You should be able to slowly take their health down despite the heals from the pink jellyfish. Once you have taken half of their health away, both Clank and Knalc will become enraged. They will attack faster than before and often alternately, making it hard for you to block and counter their attacks. Nevertheless, their attacks aren't that much of a threat with Buff active. Continue attacking until they only have a quarter of their health left. One fully charged Ice Age would be enough to empty the rest of their health, allowing you to deal the deathblow when they jump up close. You receive a rusty old sword in a lucky bag the first time you beat them. Don't worry, since this sword can be upgraded to something much more powerful through the weapon shop. Also note the large amount of cash you get for beating these knightly twins. I'd suggest you farm this battle again and again until you have enough money for your sword upgrades. *************** Nomeg *************** Renown required: 340 ===REWARDS=== X rank: Yggdrasil leaf + Double the rewards for S, A and B ranks S rank: Gold bar A rank: Gold bar B rank: 2 ice crystals Money: 1250G Exp: 1380 Nomeg is a three eyed griffin. His name is the reverse of the name Gomen. As before, start by casting Magnishield and Buff. Just like the Envoy of Xiphos, Nomeg begins by attacking you with a four hit combo from the either the four corners of the screen (NE, SE, NW and SW positions) or the centre of the edges of the screen (N, S, E and W positions) before hitting you at the centre of the screen. Watch the order in which the red circles appear and move your shield quickly to block those attacks. Once you have blocked them all, you can proceed to thrust your sword into Nomeg five times. Once you have done so, Nomeg flies out of range and starts hurling many white energy balls at you. It's time to play tennis. If you can hit nearly all of those energy balls back to him, you would have left Nomeg with only half of his health left. Otherwise, you will have to block another of his claw combos before you can stab Nomeg down to that level. Nomeg enrages at half health. He will now attack you with his claws at six different parts of the screen. The parts of the screen from which he attacks you change in a zig zag pattern, so move your shield accordingly. Block his central attack and you can thrust your sword into him five times as always. Nomeg then moves back and attempts to fire more energy balls at you. He will often fire two balls at you at once, requiring you to slash more carefully. If you can deflect most of those shots back at him, Nomeg should be left with less than 10% of his health, making it easy to finish him with an Ice Age or Light Fantastic. You should receive a lucky bag the first time you beat him. The bag contains Auroral Armour, which can be equipped to raise your defense by 13 over the Dragon Mail. In addition, you would take 30% less damage from fire, ice and lightning attacks. *************** King Latem *************** Renown required: 520 ===REWARDS=== X rank: Yggdrasil leaf + Double the rewards for S, A and B ranks S rank: Orichalcum A rank: Gold bar B rank: 3 mini medals Money: 240G Exp: 15010 This is one frustrating battle. You will be facing a grey slime king that moves randomly and quickly across the screen. Your weapon will deal only 1 damage per hit, and Latem (reverse of the word "metal") has 12 health. This means that you need to hit him at least 12 times. To make things worse, Latem will leave the scene after 25 seconds. In that case, you would be considered victorious, but you won't get any points or rewards from the encounter. The best thing you can do is to keep an eye on him and try to slash horizontally when he gets close. You should be able to get a hit in every time he gets close. Let's also hope that Latem won't bounce too much, making it even harder to hit him. A sure fire way to win would be to get a weapon known as a metal king sword much later. That weapon deals double damage to Latem, thurs requiring only 6 hits to kill him. Once you have that sword, feel free to revisit this battle again and again to quickly level up. You will receive a lucky bag with a metal king helm the first time you beat King Latem. That helm is the strongest headgear in the game, having 28 defense more than the platinum headgear. Once your renown rating hits 3000, you will gain the title Sword of Justice. As a result, Oomph will last much longer. *************** Salta *************** Renown required: 780 ===REWARDS=== S rank: Gold bar A rank: Gold bar B rank: 2 thunderballs Money: 1800G Exp: 2000 You are up against a giant green Cyclops named Salta (reverse of "Atlas). Let him pick up his hammer and stamp his feet on the ground. Once he's done so, cast Sizz to stun him and kill the 2 green bats, allowing you to thrust your sword into him five times. Enter the spell menu immediately after the fifth thrust and cast Sizz again. This should keep Salta stunned, allowing you to continue thrusting him. Keep alternating between thrusts and Sizz and you would have effectively shut out Salta until he's down to half health. Salta will jump back and become enraged. He will fire some energy balls at you, some of which can be deflected back at him. Cast Magnishield and Buff right now. In addition, watch out when you see a number of red circles arranged in a letter Z. This means that Salta is about to zap you with his eye laser. Quickly follow the laser with your shield to avoid damage. Continue blocking and deflecting his projectiles until Salta is down to maybe 10% health. He will jump forward, allowing you to stun him with Sizz, thrusting him repeatedly until he's down and out. Salta drops a lucky bag the first time you beat him. The bag contains a Mighty Armlet, with 5 defense that increases your slashing power by 10%. *************** Valgirt *************** Renown required: 1000 ===REWARDS=== S rank: Orichalcum A rank: Orichalcum B rank: Yggdrasil dew Money: 50G Exp: 4800 Once you have defeated the first four mirror bosses, a larger grey mirror will appear in the middle of the four mirrors. Examine it to meet a hydra called Valgirt. "Well met, foolish human. I am Valgirt, sovereign of serpents. That you stand before me speaks highly of your strength. I have spent aeons alone in this accursed mirror. Come, let us stir up the dust!" You will start by running to Valgirt's left, where he will fire barrages of ice at you from directions indicated by the red circles. Memorise the order of appearance of the circles and block accordingly. In addition, watch out for his fire blasts. You can tell whenever you see 9 red circles quickly appearing on the screen, forming a spiral. During this stage of the battle, you can thrust your sword into Valgirt's chest five times whenever you block an entire attack from him. I also suggest that you keep thrusting your sword into Valgirt at all times, even if it means you will deal negligible damage. This is because thrusting helps charge up your Master Strokes. Once you have taken out a third of his health, Valgirt's left head will fall. You and Anlace will then run to Valgirt's right, facing his head there. This head attacks by firing fireballs at you, so let's play tennis with Valgirt. Hit the fireballs at the right time and they would fly back into Valgirt's head, rather than his chest, dealing more damage. Continue deflecting his attacks until he's down to a third of his health. You will run in front of Valgirt, where he breathes fire again and again at you, so watch out. You get to deal significant damage with one thrust whenever you block successfully. In addition, Valgirt may attempt to grab you with his tail and send you into his mouth. In that case, slash vertically repeatedly until you break free. Both you and Anlace will die at once if you are devoured. Since this stage of the battle might be slow, it's a good idea to speed it up by using Ice Age whenever it is available. Valgirt falls and gets back up again, "Hmmm... your skill is considerable," He says, "Very well... I shall give you a taste of my true strength!" It's time for the second phase of the battle. Valgirt will alternate between fireballs, ice and fire blasts, so deflect and block as needed while you continue to prevent him from swallowing you. You need not worry about being eaten alive once you've taken more than half of his health away. You should also try to thrust your sword into Valgirt's central head as much as possible since that is his weak spot. Valgirt will introduce a new twist with his fireballs at half health. Notice that some of his fireballs are blue. Those heal you on impact, rather than dealing damage, so don't hit them back. It's now a matter of dealing damage through deflections and Master Strokes while blocking Valgirt's attacks until he is finally defeated. You will receive an orichalcum stick the first time you beat Valgirt. This stick can be upgraded to a much more powerful weapon in the weapon shop, so stay tuned. After the battle, Valgirt will address you. "So, I am defeated," he says, "It has been centuries since I last savoured the taste of battle. You must face me again soon." --------------- Intermission --------------- Three more mirrors appear on the wall. Those mirrors are purple in colour and conceal three new bosses which are a big step above Valgirt in terms of difficulty. Assuming that your hero is between level 40 and 50, it would not be a good idea to attempt them just yet. The three bosses are Der Gib, Nomegoen and Valgirt Nedlog. The former may be attempted when your level is at the high 40s while the rest should not be attempted until you have reached level 60. Leave the Olde Refectory and visit the Weapon Shop. Upgrades are available to both the rusty old sword and the orichalcum stick. The rusty old sword can be upgraded to the metal king sword while the orichalcum stick can be upgraded to the Dragon Warrior's Sword. Both swords have higher attack powers than the Zenithian Sword. However, you need to collect some unknown material (Noble Metal) before you can create them. Metal king sword: 5 gold bars, 4 pieces of noble metal, 35000G Dragon Warrior's Sword: 10 gold bars, 5 lumps of orichalcum, 2 pieces of noble metal, 50000G How expensive! I suggest that you set your priorities straight and upgrade your Aurora Blade to the Zenithian Sword first since it's got the highest attack power. You will learn a Master Stroke called Absolute Zero when you receive this sword. New Master Stroke! Absolute Zero Keep drawing a circle with your Wii Remote while keeping it level to power up the attack. Thrust your sword into your enemy when the timer expires to freeze them completely! Now that you have this sword, go back to Ye Olde Refectory and earn more and more money by fighting Clank 'n' Knalc repeatedly. If you ever need to make the other two elemental swords, go back to the Mirror World and beat Draug again. He will drop a lucky bag with a Rednusadner, which can be upgraded to the Aurora Blade, which in turn can be upgraded to another elemental sword. Only revisit the Mirror World when you have created the new sword to ensure that Draug gives you another Rednusadner for the purpose. At level 33, Anlace will learn the Elemental Extremes buddy blow, a Master Stroke that can only be used when he's with you. New Master Stroke! Elemental Extremes MP cost: 24 Anlace yells, "Elemental Extremes!" Draw sideways figures of eights with your Wii Remote repeatedly while keeping it level to mix up the fire and ice elements. Thrust the sword forward when the time expires to send this ball of extreme elements into your foe! The two best places to raise your levels are the battle against Clank 'n' Knalc and the Mirror World (assuming that you can hit at least 1 grey goo each time). Since you will be earning a lot of money as you level, let's get more Rednusadners from Draug and upgrade them to the other two elemental swords. You will learn the Dragon Soul Master Stroke when you receive the Dragovian King Sword, and the Gigaslash when you receive the Sword of Kings. New Master Stroke! Dragon Soul Draw sideways figures of eight with your Wii Remote repeatedly while keeping it level to awaken a fiery dragon. Swing your Wii Remote forward to send the fiery dragon into your foe, dealing heavy damage as it coils around him. When you obtain a renown rating of 5000, you will gain the title Sword of Justice. As a result, the power of your Master Strokes will be increased. New Master Stroke! Gigaslash Draw sideways figures of eight with your Wii Remote repeatedly while keeping it level to build up some static charge. Thrust your Wii Remote towards the ceiling to send the charge up to the sky, before slashing your sword forward to zap your enemy. --------------------- Purple mirror bosses --------------------- Once you have reached level 48 or so, you may try fighting Der Gib. *************** Der Gib *************** ===REWARDS=== S rank: Noble metal A rank: Gold bar B rank: 2 thunderballs Money: 1880G Exp: 2480 Der Gib isn't a German name, it's just the words "big red" reversed! Consider this to be a harder red version of Salta. Start by letting him stomp the ground after picking up his war hammer. Cast Sizz to stun him, allowing you to thrust your sword into him five times before stunning him again with another Sizz. Repeat this procedure until you have taken around 40% of Der Gib's health. Der Gib will get fed up and jump back, where he proceeds to attack you with energy balls and eye lasers. This is the only part of the fight where you can get hurt. Therefore it's time to cast Buff and Magnishield. This is the hardest part since all attacks will deal much more damage than before. The only way you can deal damage to him is by deflecting his purple energy balls, which fly towards you much faster than before, back at him and using Master Strokes, in particular Dragon Soul since it deals the most hits. All attacks are much faster, requiring you to move your shield quickly to stop them. Der Gib will jump back at you when he's got a third of his health left. In that case, you have more or less won the game. Continue your Sizz-thurst routine until he's finally dead. You should get an S rank with ease by following the above strategy, assuming that you can deflect most purple energy balls that he throws at you during the second stage of the fight. You get a chunk of noble metal, which is needed for your sword upgrades. Beat Der Gib four more times with an S rank and you would have enough materials for the metal king sword upgrade. Otherwise, go beat Valgirt a few more times for more Orichalcum. Money can be obtained easily by beating Clank 'n' Knalc. If you are impatient, consider selling some of the gold bars you have. Each bar nets you 2500 gold coins. You won't learn any new Master Stroke when you receive the metal king sword. Now, let's equip it and fight King Latem again and again. You are more or less guaranteed to level up each time you kill him, getting 3 or 6 mini medals with each battle. In fact, you'd probably gain 2 levels per minute, given how fast you beat Latem! It will be a matter of time before you have collected 100 mini medals, enabling you to trade them for a suit of liquid metal armour, the strongest armour in the game. *************** Nomegoen *************** ===REWARDS=== S rank: Noble metal A rank: Gold bar B rank: 2 ice crystals Money: 1500G Exp: 1800 Say hi to the inverse of Neo Gomen. Nomegoen is the tougher invisible version of Nomeg. He has the exact same attack patterns as his weaker form, only that they hit much harder and you have less time to block his attacks. You must keep Buff and Magnishield up at all times, or you are looking at over 60 damage per hit. Most damage will be dealt by deflecting Nomegoen's projectiles back at him. Nomegoen becomes enraged when you have taken half of his health away. He's going to attack you with a volley of projectiles soon enough. You should have emptied his health bar if you can hit most, if not all of those projectiles back. When in doubt, finish him with a Master Stroke if you can't risk waiting for him to get close any more. Dragon Soul is the most effective against Nomegoen and will finish him off when he's got 10% of his health left. *************** Valgirt Nedlog *************** ===REWARDS=== S rank: Noble metal A rank: Noble metal B rank: Yggdrasil dew Money: 50G Exp: 5300 You now face the inverse of Golden Valgirt, who attacks with the same patterns as that of the original Valgirt. Of course, he attacks much faster and his attacks deal more damage. Use the same strategy as you did against Valgirt and you should take out his first phase in no time. Don't bother hitting Valgirt when he is not vulnerable since it won't fill up your Master Stroke Gauge this time round, let alone help net you a decent score. I recommend that you use the Master Stroke Absolute Zero whenever it is up to speed things up. Once Valgirt gets back up for the second phase, it's a race against time for you to cut Valgirt's health by half. This is because Valgirt will eventually grab you with his tail when you take too long, and this time it's nearly impossible to escape his clutches in time before he swallows you both up. Therefore it's vital that you manage to knock nearly every single fireball his throws at you back at him to quickly end this stage of the fight. Once Valgirt has only half of his health left, he won't try to eat you up anymore, but he will fire fireballs at a greater speed at you, thus requiring you to react faster. Once your renowned rating has reached 9999, you will gain the title "Sword of Legend". The power of your master strokes will increase enormously! I figured out that it raised the damage dealt by 20%. By now, you should have obtained enough materials to upgrade your orichalcum stick. Chances are that you don't have enough money. Sell some of your surplus gold bars and orichalcum and you should have enough. You will learn the Master Stroke Dragonlord's Doom once you receive your new Dragon Warrior's Sword, the third strongest weapon in the game. New Master Stroke! Dragonlord's Doom Start by holding the Wii Remote vertically and twirling it round and round to power up the attack. After that, thrust your Wii Remote towards the ceiling. Finally, shake your Wii Remote repeatedly like a soft drink can to charge it up even more. Finally, swing your Wii Remote forward to sunder the ground beneath your enemy, hitting him with the energy from below. This move is so powerful that I have seen it deal upwards of 600 damage to certain enemies! If you have been paying attention, you will find that Anlace catches up rather quickly in levels. By the time my hero is at level 60, he's at level 59, reaching 60 shortly after I've defeated both Nomegoen and Valgirt Nedlog. Since there is no reason to earn any more money at this point in the game, it's time to fight King Latem ad nauseam until you are at level 80. --------------- Edahs' Sohpix --------------- I'm serious. Don't think about trying this final buss until you have reached level 80. By the time you are at level 80, Anlace should be a few levels higher than you. ===REWARDS=== S rank: Noble metal A rank: Orichalcum B rank: Yggdrasil dew Exp: 6480 You will be pitted against the first three purple mirror bosses in the order of Nomegoen, Der Gib and Valgirt Nedlog. All three bosses start their fights enraged, hence they will behave differently. For a start, Nomegoen will almost immediately send a big volley of projectiles your way, which can be used to whittle nearly all of his health down if you can deflect most of them back at him. A single Dragon Soul should be enough to quickly finish him off. When you face Der Gib, it's possible to keep him locked down using Sizz. Alternate between five thrusts and Sizz and you can kill him without taking any damage at all. Valgirt Nedlog is just as easy since you start at his second phase. Deflect most, if not all of his fireballs back at him and you would have taken out more than half of his health with an Absolute Zero (thus preventing him from eating you all up). Continue to knock more fireballs back and him until he's defeated too. Now, Edahs' Sophix, the inverse of Xiphos' shade is the hardest part. He attacks the same way as Xiphos, only hitting may harder. You should therefore use the same strategies against Xiphos in this fight. The second part of the fight is the toughest since he will be using his Figure of Hate. As before heal both Anlace yourself to full health before you let him start charging up his attack. His Master Stroke is the reason why I recommend that you don't try to fight him until you are level 80. At level 80, you and Anlace should have enough health to survive the Figure of Hate as long as you keep it at 50% charged or lower. You may fight him at a lower level if you are more skilled at slashing Edahs' Sophix during that sequence. However, I won't risk it myself. Once you have survived the attack, heal both back to full health using Yggdrasil dew. You should try thrusting your sword at the boss as much as possible to charge up your Master Stroke gauge, allowing you to use Absolute Zero more frequently during that stage of the fight. It's a race against time here, if you take too long, Edahs' Sophix will use far too many Figures of Hate, causing you to run out of healing items and even Yggdrasil leaves. No matter how hard I try, I personally cannot endure fewer than 3 Figures of Hate in this stage of the fight. Once you've reached the third stage of the fight where Xiphos loses his sword, you should have won the game. Since he cannot use his Master Stroke against you anymore, you can bide your time as you block his attacks and deflect the energy balls he throws at you back at him until he's defeated. Once you've beaten Edahs' Sophix, you will be awarded the title "Sword of the Goddess", which causes your Master Stroke Gauge to start from 80% full whenever you start a level. You receive a lucky bag with a Military Tattoo inside, which increases the rate at which your Master Stroke Gauge fills up. Finally, you have unlocked the Payback Mode, in which you will equip the Deathbringer from the start of the game! Congratulations for beating the game 100%. ----------------- 14. Payback time ----------------- Now that you have beaten the game 100%, you will unlock Payback Mode, where you get to start a new game equipped with a sword called the Deathbringer. The Deathbringer has an attack power of 200, making it more powerful than all the swords you have used before. It is now possible to play through the eight levels using the same sword. Don't worry about tempering the other swords since you won't even need to use a single Master Stroke, I can assure you. Not only does the Deathbringer hit hard, it hits very fast too. Swing the Wii Remote as fast as you can and you will find many slashes made in a quick succession, just like the bullets from a machine gun. Most bosses can be taken down in less than a minute with this weapon. When you start the game, you will be equipped with armour, headgear and accessories each of which have a defense of 1. Don't worry though, you can still get through the Caliburn Cave without trouble and get proper equipment through lucky bags shortly after. Once you have beaten Xiphos, you can fight the mirror bosses as usual and gather materials for the upgrade of this weapon. You will need 10 gold bars, 5 chunks of orichalcum and 5 chunks of noble metal for the upgrade. Pay the required 70000 gold coins and you will get the Deathbringer's Shade, which has an attack power of 400! In addition, you will learn Xiphos' Master Stroke, the Figure of Hate! New Master Stroke! Figure of Hate Hold the Wii Remote vertically and twirl it in an anticlockwise direction to charge up the attack. Swing the Wii Remote forwards when the time expires to engulf your enemy in darkness! The Deathbringer has one disadvantage: Since it slashes so fast, it's likely that you will slash more times than needed, causing many of your slashes to hit nothing and lowering your overall accuracy. This drawback is the most obvious when you are farming for noble metal. In fact, Valgirt Nedlog is the easiest boss to beat with a high score out of the three purple mirror bosses. Once you have the Deathbringer's Shade, there is nothing to stop you, barring your health pool. +----------------------------------------------------------------------------+ | III. GETTING THE MOST ENJOYMENT OF THE GAME | +----------------------------------------------------------------------------+ This section aims to explain certain aspects of the game in depth that may help streamline your progression through the game, thus allowing you to get the most enjoyment out of it. After all, many of you dislike grinding, right? --------------------------------------- 15. Tempering chart and Master Strokes --------------------------------------- Tempering is the only way you can get better weapons throughout the game. Each temper job requires you to hand over certain materials and money. You will usually learn a new Master Stroke every time you receive a new weapon. I divide the weapons into various levels according to their progress in the long chain of weapons. --------------- Weapon level 1 --------------- Copper sword Attack power: 15 Master Stroke by default: Mighty Strike Thrust the Wii Remote directly upwards before swinging it forward to deal a heavy blow on your foe. --------------- Weapon level 2 --------------- Copper sword -> Steel broadsword Attack power of product: 25 Materials required: 2 monsterbones, 1 chunk of iron ore Fee: 500G Master Stroke: Multistrike Raise the Wii Remote vertically above your head and hold it there until the time limit expires. Slash three times to deal an explosive strike! --------------- Weapon level 3 --------------- Things start to branch out into three different elements at this point. The steel broadsword can be upgraded to blades of fire, frost and lightning elements. Since you are most likely to be visiting the Secace Seacove at that point in the game, I would suggest that you get the lightning blade first. Since you need to buy two more steel broadswords from the weapon shop before you can get the other two blades, you will have to wait until you have beaten the cove before you get them. You will receive the Rednusadner for free when you defeat Draug the Gatekeeper in the Mirror World. It is at the same level as the other three swords when attack power is concerned. Steel broadsword -> Fire blade Attack power of product: 40 Materials required: 4 monsterbones, 3 chunks of iron ore, 1 lava lump Fee: 1800G Master Stroke: Searing Slash Hold the Wii Remote vertically and shake it repeatedly like how you shake a can of soft drink to power up the attack. To fill up the gauge quickly, focus on the number of times you move the Wii Remote up and down rather than the distance you move the Wii Remote. Don't bother doing any over exaggerated moves since it will just tire your arm and won't fill up the gauge as fast. Swing the Wii Remote when prompted to blast the enemies with fire. Steel broadsword -> Frost blade Attack power of product: 42 Materials required: 6 monsterbones, 2 chunks of iron ore, 1 ice crystal Fee: 2025G Master Stroke: Cold Fission Hold the Wii Remote level and quickly move it round and round, drawing many circles as you do so, to power up the attack. The gauge moves faster the more circles you draw, rather than the size of each circle. I recommend that you make small circular movements with the Wii Remote. Once the time expires, slash the giant ice crystal on the screen to shatter it, sending its shards flying towards the enemy. This move deals multiple hits, making it a good move to boost up your hit chain. Steel broadsword -> Lightning blade Attack power of product: 40 Materials required: 3 monsterbones, 2 chunks of iron ore, 1 thunderball Fee: 1920G Master Stroke: Lightning Strike Start by holding the Wii Remote at an angle of around 90 degrees to the ground. (Please note that the exact angle takes some trial and error to get the hang of it) Twirl the remote round and round to power up your sword. Once the timer has expired, swing the Wii Remote forward to blast the enemy with a large bolt of lightning. Make sure you are wearing the wrist strap, just in case the Wii Remote flies out of your hand! Rednusadner Attack power: 45 Master Stroke: Figure of Fate Hold the Wii Remote level and point it at the screen. Now you must repeatedly draw sideways figures of eight (more like the infinity sign) using your sword to power up some energy ball. Make sure that you hold the Wii Remote level at all times to maximise the rate at which the attack charges up. Once the timer expires, the energy ball will combine with the infinity sign on screen, creating a snowflake-like object. Slash the object on the screen to unleash it on your enemy! --------------- Weapon level 4 --------------- This set of weapons is officially the nastiest. To get all 3 elemental swords, you need a whopping 21 monsterbones and 12 chunks of iron ore. Besides random drops, you have to replay older levels again and again with high scores to get more materials. If you don't want to farm, I suggest you get the blizzard blade first for several benefits in the long run. Meanwhile, the Rednusadner will get an upgrade that can only be done after you have beaten the Red Sea, since it requires a gold bar. (You can upgrade it beforehand, but you must spend mini medals or get super lucky in the tombola game) Fire blade -> Blazing blade Attack power of product: 60 Materials required: 8 monsterbones, 5 chunks of iron ore, 3 lava lumps Fee: 2980G Master Stroke: Blazing Thrust Point the Wii Remote at the floor and thrust it in that direction. Now, hold the Wii Remote level and thrust it in the direction of the TV screen to set them ablaze. Frost blade -> Blizzard blade Attack power of product: 58 Materials required: 8 monsterbones, 3 chunks of iron ore, 3 ice crystals Fee: 2850G Master Stroke: Tundra Sunderer Thrust the Wii Remote at the floor at a perpendicular angle to cause a large ice shard to come out of the ground. Slash the shard to smash it to pieces, scrapping enemies with shrapnel. Lightning blade -> Thunderbolt blade Attack power of product: 65 Materials required: 5 monsterbones, 4 chunks of iron ore, 2 thunderballs Fee: 3200G Master Stroke: Thunder Thrust Point the Wii Remote at the ceiling and twirling it round and round in an anticlockwise direction to power up the attack. When the time runs out, thrust it towards the ceiling before holding it level again. Thrust your sword to deliver another high voltage blast. Rednusadner -> Aurora blade Attack power of product: 70 Materials required: 3 lava lumps, 3 ice crystals, 3 thunderballs, 1 gold bar Fee: 4200G Master Stroke: Light Fantastic Keep drawing sideways figures of eight with your Wii Remote, just like how you did it for the Figure of Fate. When the timer runs out, slash the target three times to deal a heavy blow on your enemy in the blaze of light. --------------- Weapon level 5 --------------- Oh no. More monsterbones needed. Terrible farming detected. Abandon ship! You should reach this tier of weapons right after you've beaten the Red Sea. If you hate to farm, get the Wrath of Boreas first and beat the game with it. You can play catch up much later. Blazing blade -> Wrath of Helios Attack power of product: 80 Materials required: 9 monsterbones, 6 chunks of iron ore, 5 lava lumps, 1 gold bar Fee: 6800G Master Stroke: Solar Flare Hold your Wii Remote vertically and shake it repeatedly to power up the attack. Slash when the time expires to cause the ground beneath your enemy to crack up, releasing an intense burst of heat. Blizzard blade -> Wrath of Boreas Attack power of product: 85 Materials required: 12 monsterbones, 5 chunks of iron ore, 5 lava lumps, 1 gold bar Fee: 8500G Master Stroke: Ice Age Keep drawing a circle with your Wii Remote to enlarge the snowflake on the screen. Slash the giant snowflake when the timer expires to break it into little pieces, sending many sharp ice shards to your enemy. Thunderbolt blade -> Wrath of Zeus Attack power of product: 82 Materials required: 7 monsterbones, 5 chunks of iron ore, 5 lava lumps, 1 gold bar Fee: 7550G Master Stroke: Lightning Storm Hold the Wii Remote vertically and twirl it around to power up the attack. Thrust it towards the ceiling to send a purple lightning bolt down on your enemy! --------------- Weapon level 6 --------------- These three weapons involve merging the Aurora Blade with one of the swords of the previous tier to form a much more powerful sword. Since you need orichalcum for these weapons, you must beat the game before you can make them. Assuming that you beat the game with the Wrath of Boreas, you should definitely create the Zenithian Sword first. Price isn't that much of a concern since one of the mirror bosses, Clank 'n' Knalc drop over 3000 gold coins each time you beat them. Hence it would be a matter of time when you have raised enough money. Since money and tempering materials are very easy to get from the grey mirror bosses, start upgrading your other elemental blades. You can get more Rednusadners by beating Draug again in the Mirror World whenever you have upgraded an Aurora Blade. Note that all three blades are non elemental in nature. The only reason why you would need to get the Dragovian King Sword and the Sword of Kings is to learn their Master Strokes, which will can be effective against certain mirror bosses. Aurora Blade + Wrath of Helios -> Dragovian King Sword Attack power of product: 110 Materials required: 2 gold bars, 1 chunk of orichalcum Fee: 19800G Master Stroke: Dragon Soul Draw sideways figures of eight with your Wii Remote repeatedly while keeping it level to awaken a fiery dragon. Swing your Wii Remote forward to send the fiery dragon into your foe, dealing heavy damage as it coils around him. Aurora Blade + Wrath of Boreas -> Zenithian Sword Attack power of product: 118 Materials required: 2 gold bars, 1 chunk of orichalcum Master Stroke: Absolute Zero Keep drawing a circle with your Wii Remote while keeping it level to power up the attack. Thrust your sword into your enemy when the timer expires to freeze them completely! Aurora Blade + Wrath of Zeus -> Sword of Kings Attack power of product: 105 Materials required: 2 gold bars, 1 chunk of orichalcum Fee: 15000G Master Stroke: Gigaslash Draw sideways figures of eight with your Wii Remote repeatedly while keeping it level to build up some static charge. Thrust your Wii Remote towards the ceiling to send the charge up to the sky, before slashing your sword forward to zap your enemy. --------------- Weapon level 7 --------------- You will receive a rusty old sword and an orichalcum stick when you've beaten all the grey mirror boss. Although they may appear to be weak, they actually are the predecessors of the fourth and third strongest weapons in the game respectively. Both upgrades require a massive amount of cash (which can be easily obtained by farming Clank 'n' Knalc) and noble metal. Therefore you won't be getting these until you can regularly defeat those purple mirror bosses. My advice is to start beating Der Gib when you are at level 48 or so to gather 4 chunks of noble metal. After that, you should get the Metal king sword and beat King Latem repeatedly to quickly level up. You can then farm the other two mirror bosses with ease and get more noble metal for the Dragon Warrior's Sword. Rusty old sword -> Metal king sword Attack power of product: 125 Materials required: 5 gold bars, 4 chunks of noble metal Fee: 38000G Note: Although this sword does not grant you any new Master Strokes, it is useful since it deals double damage to metal enemies. It makes the fight against King Latem much easier since you only need to hit him 6 times to defeat him, rather than 12 times. It is basically impossible for him to flee the scene this way. A typical King Latem fight lasts fewer than 30 seconds and lands over 15000 experience each time, so it's the best way to quickly level up. Orichalcum stick -> Dragon Warrior's Sword Attack power of product: 136 Materials required: 10 gold bars, 5 chunks of orichalcum, 2 chunks of noble metal Fee: 50000G Master Stroke: Dragonlord's Doom Start by holding the Wii Remote vertically and twirling it round and round to power up the attack. After that, thrust your Wii Remote towards the ceiling. Finally, shake your Wii Remote repeatedly like a soft drink can to charge it up even more. Finally, swing your Wii Remote forward to sunder the ground beneath your enemy, hitting him with the energy from below. This move is so powerful that I have seen it deal upwards of 600 damage to certain enemies! ---------------------------------------- 16. The strongest equipment in the game ---------------------------------------- Instead of listing every single piece of equipment out in the game, I think I will just list the ones which are the strongest when it comes to stats. There are five different equipment slots for your hero, and they are the weapon, shield, armour, headgear and accessory. The hero is entirely gear dependent: The only thing he gains by levelling up is health. Therefore collecting the best gear is important if you want to face the challenges that appear after you have beaten the game. --------------- Weapon --------------- The third strongest weapon, as well as strongest weapon you can get in your first playthrough of Dragon Quest Swords is the Dragon Warrior's Sword. With an attack power of 136, it is obtained by upgrading the orichalcum stick obtained from one of the grey mirror bosses after you've beaten Xiphos. The materials used to upgrade the weapon (notably noble metal) can only be found from the purple mirror boss, so you'd better be patient. The second strongest weapon is the Deathbringer, unlocked after you have beaten the final purple mirror boss, Edahs' Sohpix. A new mode, Payback Mode is unlocked once you beat him. Start a new game in Payback Mode and you will begin with a Deathbringer, which has an attack power of 200. This weapon slashes faster and further than the other swords in the game, allowing you to beat even Xiphos in under a minute. The strongest weapon of them all is the Deathbringer's Shade, obtained by tempering the Deathbringer. You will need noble metal to upgrade the Deathbringer, hence you won't be using this until much later. However, it's way more powerful than the Deathbringer since it has an attack power of 400! To make things even better, you will learn the Master Stroke Figure of Hate, Xiphos' signature attack! The ironic thing is that given the speed at which you slash with this sword, you'd most likely not need to use it. --------------- Shield --------------- Shields are judged by their durability, which is the amount of damage they can withstand before bits start falling off. The third strongest shield in the game is the hero's shield, found in a lucky bag in the Deathbringer's Citadel. If you want to equip it as soon as you found it, choose to return to town when that happens. The hero's shield has a durability of 8. The second most powerful shield is the liquid metal shield, with a durability of 10. Getting it is easier said than done. You must play the tombola in the village and spin the wheel to fill the gauge completely before the timer runs out. Once the gauge is 100% filled, you have a 1% chance of getting the grand prize. Your first grand prize will be a voucher which gives you a 10% discount on all goods in Avalonia. Once you have the voucher, try again and win the grand prize once more. This time, you will receive the shield. Since the tombola is entirely based on luck, it may take forever for you to get the grand prize for the first time, not to mention the second time. The best strategy will be to collect 10 tombola tickets, save the game and start trying. Reset the game once you have run out of tickets and try again. Eventually you will make it. I wouldn't bother though! The strongest shield in the game is the orichalcum spoon, found in the Tower of Mirrors. With a durability of 255, it would be unstoppable, yes? However there is a catch. It is extremely small and cannot be enlarged by Magnishield. As a result, good luck blocking enemy attacks with it. It's completely useless. In conclusion, I think the hero's shield is the furthest you should go since the liquid metal shield is far too frustrating to get due to the luck required. --------------- Armour --------------- The strongest suit of armour in the game is the liquid metal armour, with a defense of 105. In addition, it reduces the physical damage you take by 30%. This armour can be obtained by giving 100 mini medals to Minimoggie in a cave located at a corner of town. Since you only need mini medals, you can get it as early as the second chapter in the game by replaying Caliburn Cave endlessly and finding mini medals as you go. You should find at least 5 mini medals in each run, thus requiring at most 20 runs before you have enough. If you are not a masochistic (or obsessive-compulsive) person, you will most likely have to wait until you have beaten Xiphos before you have collected enough medals. In that case, the best place to get mini medals would be the fight against King Latem. Each victory grants you 3 mini medals if you get at least a B rank. I'd suggest that you get the metal king sword as soon as possible to make it easier to beat that slime king. --------------- Headgear --------------- The strongest headgear in the game is the metal king helm, with a defense of 50. It is obtained by beating King Latem, a grey mirror boss after you have beaten Xiphos. Despite how hard it is to beat him without the metal king sword, you should eventually beat him at least once, thus landing you the helm. --------------- Accessory --------------- There really is no such thing as a strongest accessory since different accessories help you in different ways. However, if you are talking about defense, it's either the gold bracer, with a defense of 15 or the ruby of protection +1, which raises the durability of your shield by 2. The former is obtained by completing the Slime Crisis minigame (in Aunty Stiletto's counter in town) in fewer than 50 seconds. If you are good at the controls, it's a matter of time before you get it. As for the ruby of protection +1, it is found in a lucky bag in the Arondight Heights. This is totally random and I suggest that you don't go out of your way in hopes of finding it. I also hear that many accessories have up to +5 versions, but those require extreme luck for them to drop. +----------------------------------------------------------------------------+ | IV. CONCLUSION | +----------------------------------------------------------------------------+ Dragon Quest Swords may not be a main instalment of the Dragon Quest series, it still has quite solid gameplay and an arcade feel to it. Whatever you do, don't play this game like a typical RPG or you will be disappointed. The controls can get a while to get used to though since it requires you to keep the Wii Remote level at all times. My opinion on the motion controls is that they should be able to detect the direction in which you are moving no matter what direction the Wii Remote is tilted at. After all, people won't keep their sword level at all times during a real life sword fight. Hopefully this is something that can be rectified with the upcoming Wii Motion Plus enhancement of the Wii Remote. Another thing is that Square Enix could simply allow you to use the control stick to move the hero around, as well as allowing free roam in the levels. Despite its shortcomings, Dragon Quest Swords is a worthy addition to your library of Wii games. Considering the fact that it costs only £15 or maybe less in the United Kingdom, it is more than worth the price. Finally, this guide is copyright 2009-2011 to kylohk, that's all for now.
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