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    Elebit FAQ by Teh_Pwnz000r

    Version: 1337 | Updated: 01/25/07 | Printable Version | Search Guide | Bookmark Guide

    Elebit Guide
    By Teh_Pwnz000r
    
    -Normal Elebits-
    1. Green Elebit
    2. Power Elebit
    3. High Power Elebit
    4. Red Elebit
    5. Yellow Elebit (S)
    6. Shell-Head Elebit (S)
    7. Orange Elebit
    8. Blue Elebit
    9. Yellow Elebit (L)
    10. Shell-Head Elebit (L)
    11. Gray Elebit
    12. Pink Elebit
    13. Black Elebit
    14. Boss Black Elebit
    
    -Boss Elebits-
    15. Sea Elebit
    16. Sky Elebit
    17. Land Elebit
    18. Zero Elebit (1st)
    19. Zero Elebit (2nd)
    
    -Other-
    20. Zero Elebit (3rd)
    21. Small Sea Elebit (lvl 7)
    22. Small Sky Elebit (lvl 17)
    23. Boss Orange Elebit (lvl 17)
    24. Boss Elebit (lvl 29)
    25. Boss Yellow Elebit (lvl 29)
    26. Toy Artillery
    27. Toy Tank
    28. Scary Red Plush Doll
    29. Energy Form Elebit
    30. Zero Elebit Energy Form
    
    -----Normal Elebits-----
    
    1. Green Elebit
    Normal-15 Alert-12 Panic-10
    First Appears: Mission 1
    Elebit Room Description: The oldest type of domesticated Elebit. Easygoing;
    likes songs and cookies. Most common Elebit. Although subtle, Dr. Ed found that
    they have an expression for each emotion.
    Notes: The Green Elebit looks more blue than green.
    
    2. Power Elebit
    First Appears: Mission 1
    Elebit Room Description: A Green Elebit in power generation mode turns yellow.
    Elebits have three forms: normal (material), pure energy, and this form, which
    is known as the Power Elebit.
    Notes: It comes out of all electrical appliances in story mode (with the
    acception of about three), and levels up your capture gun. It does hide, but
    not often.
    
    3. High Power Elebit
    First Appears: Mission 1
    Elebit Room Description: Some Green Elebits have extremely high power
    generation, and when they enter power generation mode, they become this deep
    pink High Power Elebit, indistinguishable in material form.
    Notes: It comes out of most appliances in story mode. It does not give you
    watts but levels up your capture gun, about 2 or 3 times as much as a normal
    Power Elebit. It hides rarely.
    
    4. Red Elebit
    Normal-30 Alert-25 Panic-20
    First Appears: Mission 1
    Elebit Room Description: A coward and cry-baby of an Elebit. Quick to flee;
    hides under things when startled, or cries if this is not possible. Sometimes
    other Elebits gather to comfort a crying Red Elebit.
    Notes: A lot of times it will cry even with objects to hide under.
    
    5. Yellow Elebit (S)
    Normal-225 Alert-188 Panic-150
    First Appears: Mission 18
    Elebit Room Description: Generally warm-natured and innocent, Yellow Elebits
    are rather weak alone, but are capable of combining with others into one big
    Elebit. Loves cookies and other sweet things.
    Notes: The Yellow Elebit only merges when it is angry, so the best way to make
    it angry is to squish it. It will not merge with sleeping Elebits, and it will
    merge with 1 to 5 other Elebits, randomly leaving some out. It can merge from
    really far away too so be careful!
    You can tell when it is merging because it will glow. It will only merge with
    Green, Red, Blue, Orange and Gray Elebits, and it will not merge with other
    Yellow Elebits.
    
    6. Shell-Head Elebit (S)
    Appears: Mission 23
    Elebit Room Description: Yellow Elebits drawn into a Land Elebit, then pushed
    into a tree ornament as pure energy. The shell on their head is made of
    ornament fragments, but they seem to like it.
    Notes: These Elebits are incapable of merging. They can create a ball of energy
    that look like the ones made by gray Elebits and the Land Elebit over their
    head and fire it at you. You can prevent them from appearing by smashing the
    ornaments.
    
    7. Orange Elebit
    Normal-75 Alert-62 Panic-50
    First Appears: Mission 8
    Elebit Room Description: Spreads its long ears and flies. Mellow and calm on
    the ground, but suddenly wild and mischievous in the air. Dr. Ed found that
    orange Elebits actually control gravity to fly.
    Notes: If you see this thing in a place without a roof, shoot it fast. It can
    fly so high that you wont be able to see it.
    
    8. Blue Elebit
    Normal-150 Alert-125 Panic-100
    First Appears: Mission 4
    Elebit Room Description: A fast-running Elebit that uses a smoke screen to flee
    instantly, leaving an image behind. Impetuous and mischief-loving, Blue Elebits
    love it when humans seek them.
    
    9. Yellow Elebit (L)
    First Appears: Mission 18
    Elebit Room Description: Yellow Elebits draw in other Elebits to become the
    largest of all Elebits. For some reason, they are naughty in this big state,
    and like to throw things at people on purpose!
    Notes: The Large Yellow Elebit will pick up objects lighter than 1 ton (with
    some size restrictions, but it can still pick up pretty big stuff) and throw
    them at you. Once it throws something, it will either clap or get mad,
    depending on if it hits you. It randomly falls asleep while it is moving. You
    need 2kg power in your capture gun to pick it up, and to separate the Elebits
    you either need to slam it against the ground or hit it with an object. The
    Elebits it merges with do not effect its health or power. Its funny watching
    these guys in the Elebit Room!
    
    10. Shell-Head Elebit (L)
    Appears: Mission 23
    Elebit Room Description: Multiple Yellow Elebits drawn into a Land Elebit and
    pushed into a tree ornament, where they merge. Not aware of the fact that they
    are wearing a shell of ornament fragments on their head.
    Notes: Incapable of merging, can be defeated with 3 shots from the capture gun,
    unlike normal Large Yellow Elebits. It will not split up into other Elebits
    once defeated. It can also create a ball of energy over his head and shoot you.
    You can kill it early by smashing the ornament its in.
    
    11. Gray Elebit
    Normal-300 Alert-250 Panic-200
    First Appears: Mission 24
    Elebit Room Description: This most powerful of the commonly seen Elebits was
    only recently discovered, and so as of yet, no one really knows its true nature
    or abilities. More stoic than other Elebits.
    Notes: This Elebit can teleport and put a shield around itself, and it can
    create a ball of energy above its head and fire at you, which makes it slightly
    dangerous in groups. Usually will not fire at you if you are wearing camo or if
    its not angry.
    
    12. Pink Elebit
    First Appears: Mission 1
    Elebit Room Description: An extremely rare, legendary Elebit that was once
    thought to grant good fortune when found. Always travels in packs of three:
    extremely powerful and difficult to capture.
    Notes: There are three Pink Elebits in every non-boss stage. The first hides
    normally, the second always hides under an object (the first one can also be in
    an object), and the third one appears in front of you once you have the other
    two Pink Elebits and have met certain criteria. The criteria can be seen in the
    Extras section under Elebit Notes once you have collected the level’s other two
    Elebits. When you clear the mission, choose continue and look at the ground for
    some sparks. The first Pink Elebit unlocks Score Attack Mode, the second one
    unlocks Challenge Mode, and the third one unlocks Eternal mode. Pink Elebits
    can teleport, and put a shield over themselves too. Objects containing Pink
    Elebits shake constantly, but be careful because objects containing Black
    Elebits also shake constantly. They cannot attack you, as the Elebit Room
    Description suggests.
    
    13. Black Elebit
    First Appears: Mission 10
    Elebit Room Description: These extremely friendly Elebits playfully bound up to
    humans, but the sharp spines on their back make them unpopular just the same.
    Suddenly appear when woken by noise around them.
    Notes: They sometimes attack you randomly but you can prevent some of their
    attacks by not shooting them. Objects containing Black or Pink Elebits shake
    constantly.
    
    14. Boss Black Elebit
    First Appears: Mission 10
    Elebit Room Description: A larger subspecies of Black Elebits. Extremely quick
    to anger; forgetful. Anger turns to playfulness when they spot someone. Once
    hit with a Capture Beam, they run away angrily.
    Notes: These Elebits appear in groups when you make a mess. There is some
    randomness involved, and it would appear that the weight of a single large
    object like a house can cause a “mess”. They attack you when you shoot them,
    dealing 50% damage, and as far as I know do not hide under objects. They will
    disappear, supposedly when you shoot them a lot, but it does not happen often.
    
    -----Boss Elebits-----
    
    15. Sea Elebit
    Appears: Mission 7
    Elebit Room Description: A mysterious and powerful outside force causes a Blue
    Elebit to run amok, releasing special abilities. Along with their speed, they
    can split into multiple Elebits and rampage.
    Notes: While it is not split up, it puts a shield around itself. It can’t deal
    any damage, so the only thing you have to do while fighting this thing is find
    and shoot all the Small Sea Elebits. Elebit radar helps.
    
    16. Sky Elebit
    Appears: Mission 17
    Elebit Room Description: An Orange Elebit with special abilities released due
    to rampage. Stronger gravity manipulation and the ability to create tornados.
    Revealed by joint research by Dr. Ed and Dr. Anna.
    Notes: There are two parts to this battle: First, take the small sky Elebits
    and bang them into the ground. If one of them gets larger, you have to shoot it
    first and then grab it. They will spew out Boss Orange Elebits. After you get
    the boss down to half health, it will create lame tornados. Take it and hit it
    against the ground every time it does this.
    
    17. Land Elebit
    Appears: Mission 23
    Elebit Room Description: A Yellow Elebit with special rampage abilities. Power
    and size both expand: grows further by absorbing other yellow Elebits. Forgets
    everything once back in normal form.
    Notes: This boss is actually five Yellow Elebits. He has four attacks, he can
    create a ball of energy or a ball of fire above his head and fire it at you,
    and he can bounce all over the place or charge at you. As the battle starts, he
    will bounce twice or charge at you. When he is done, pick him up and hit him
    against the ground. You can make him small by dealing a lot of damage, but he
    can suck up the other Shell-Head Elebits in the map to grow bigger again. When
    he reaches half health, he will do 3 bounces instead of 2. Also, watch him in
    the Elebit Room! He gets tossed around by Yellow Elebits and the Orange Elebits
    do nose dives into him. Its pretty funny.
    
    18. Zero Elebit (1st)
    Appears: Mission 29
    Elebit Room Description:  A Zero Elebit just born of lightning goes on a
    rampage due to loneliness and fear, greatly affecting nearby Elebits. Sucks up
    all types of Elebits and gains the ability to use their powers.
    Notes: Its just gonna charge at you and you have to hit it with a plant or a
    bench. When the “Boss Elebits” (scroll down for more information about them)
    come out of it, shoot them, or it will suck them back up and get health back.
    When you defeat it, it goes into energy form and takes over a robot thingy.
    It can grow wings, run around fast, throw objects (not often), teleport (again,
    not often), and shoot at you with balls of energy. The bosses attacks might be
    affected by how you did in the game, because he changed his fighting pattern
    when my rank changed, but i have no idea how this works.
    
    19. Zero Elebit (2nd)
    Appears: Mission 29
    Elebit Room Description: A popular amusement park robot taken over by the
    energy of a Zero Elebit. Since an Elebit in this form is not limited to any
    shape, it can take various things over from the inside.
    Notes: Grab the screws holding him together and twist them in one direction
    like a doorknob. Make sure you aren’t twisting them in two directions or they
    will go back in. You do not have to unscrew the ones on the shoulders, they do
    stop his attacks, but that will leave him with his worst attack. He will bang
    his fists, shoot you, and create a circle which you will be damaged with if you
    are inside.
    
    -----Other-----
    
    20. Zero Elebit (3rd)
    Elebit Room Description: A special Elebit formed by a powerful lightning bolt.
    This is the only Zero Elebit in the world, and it lives happily with Kai, who
    refuses to let Ed or Anna research it.
    Notes: You only ever see this thing in cutscenes and the Elebit room.
    
    21. Small Sea Elebit
    Appears: Mission 7
    Notes: It can put a shield around itself, teleport, or just move really fast.
    There are 3 different sizes. If you have trouble finding them look for them in
    the ceiling. One shot will get rid of the shield but the Elebit will be harder
    to find once its shield is gone. Elebit radar will help.
    
    22. Small Sky Elebit
    Appears: Mission 17
    Notes: The Sky Elebit has two of these Mosquito-like Elebits who fly around it
    and give it a shield. Bang them against the ground to take away health. They
    will spit out 5 Boss Orange Elebits. When you have the Sky Elebit at half of
    its health these guys will disappear.
    
    23. Boss Orange Elebit
    Appears: Mission 17
    Notes: The Small Sky Elebits spit these things out. They will come in groups of
    5 and fly really fast at you in an attempt to deal damage.
    
    24. Boss Elebit
    Appears: Mission 29
    Notes: The Zero Elebit (1st) will barf up these larger Elebits when damaged.
    You have to shoot them or the Zero Elebit will suck them up to get health back.
    The Gray Boss Elebit has no powers.
    
    Boss Yellow Elebit (L)
    Appears: Mission 29
    Notes: Just like a normal Boss Elebit but takes three shots or an object to
    kill.
    
    Toy Artillery
    First Appears: Mission 8
    Notes: This has to have an Elebit inside to fire. You can kick Elebits out by
    hitting objects against it and make it unable to fire by throwing it. Comes in
    3 different Elebit Vhcl object categories-Indoor, Outdoor, and Modded. When it
    turns darker, all Elebits are out of it and it will not be entered again.
    When an Elebit explodes, that means it is entering a toy artillery or tank.
    Elebits come out in order of their watts total-from least to greatest.
    The only way to unlock outdoor Elebit vehicles is to put them in a custom
    stage, shoot them, and win.
    
    Toy Tank
    First Appears: Mission 8
    Notes: This is like the Toy Artillery, except it moves and is heavier.
    
    Scary Red Plush Doll
    Appears: Mission 25
    Notes: I swear this thing is alive! It moves sometimes and gives off a green
    radar dot. It happens the most on the middle one in the shop window on mission
    25.
    
    Energy Form Elebit
    First Appears: Mission 1
    Notes: The Energy Form of an Elebit that it changes into after it gets shot.
    These things go right to your capture gun, but if they are moving while time
    runs out you do not get points for them! If you shoot something and this does
    not come out, you do not get watts for it and it does not count toward your
    Elebit total, unless you are using a vaccum laser.
    
    Zero Elebit Energy Form
    Notes: The Zero Elebit changes into a ball of energy to take over the giant
    robot thingy. This is a completely useless Elebit.