hide results

    FAQ/Strategy Guide by Crazyreyn

    Version: 1.0 | Updated: 01/05/07 | Printable Version | Search Guide | Bookmark Guide

    *******************************************************************************
    
                               ----------------------
                                 W I I  S P O R T S
                               ----------------------
    
                                    Nintendo Wii
                            FAQ/Strategy Guide, Version 1.0
                              Last Updated - 5/01/2007
                       By Crazyreyn (crazyreyn_faqs@hotmail.com)
                Copyright (c)2006 Matthew Reynolds. All rights reserved. 
    
    *******************************************************************************
    
    +--------------+
    | Legal Notice |
    +--------------+
    
    The ONLY sites that may have this FAQ and all my other FAQs are the following..
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://faqs.ign.com/
    http://www.cheats.de
    http://www.cheathappens.com
    
    You will find the latest versions here. If you want to host my FAQ then
    give me an email and I'll most probably agree, as long as you don't alter
    anything, and if keep it in it's original format and give me full credit for
    creating the document.
    
    +-----------------+
    | Contact Details |
    +-----------------+
    
    If you see a fault of ANY kind or you want to contribute some data to me, then 
    either email me at crazyreyn_faqs@hotmail.com OR speak to me on 
    MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn.
    If you are emailing me, then please have the subject title as 'Wii Sports
    FAQ' or something similar, otherwise it will not be opened. Full credit will be
    given in due course.
    
    Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
    want this posted on your site etc. then do that same as above.
    
               If you could, rate this FAQ so I can get some feedback.
    
                                     Thank You.
    
    
    ===============================================================================
                                   ----------------
                                     INTRODUCTION
                                   ----------------
    ===============================================================================
    
    Hello and welcome to the Wii Sports FAQ/Strategy Guide. This guide will give
    you detailed tips and advice for all five games and detailed techniques for
    all the Training Games. The medal lists so far are reasonably provisional,
    so take them all with a pinch of salt until further updates roll though.
    
    Wii Sports is the perfect introduction to the Wii console, and is one of the
    best multiplayer experiences ever; I know most of my none gaming friends agree.
    I dedicate this guide to my housemates Dave, Ben, Rachael, Pete and Tess who
    I regularly play this with (when they aren't playing WarioWare of course!).
    
    I hope you enjoy the guide,
    
    - Matt
    
    
    ===============================================================================
                                 ---------------------
                                   TABLE OF CONTENTS
                                 ---------------------
    ===============================================================================
    
    1. Version History
    2. Game Overview
      2.01. Tennis
      2.02. Baseball
      2.03. Bowling
      2.04. Golf
      2.05. Boxing
    3. Training Mode
      3.01. Tennis Games
      3.02. Baseball Games
      3.03. Bowling Games
      3.04. Golf Games
      3.05. Boxing Games
    4. Checklist
    5. Secrets and Unlockables
    6. Conclusion and Special Thanks
    
    Searching -
    Simply copy and paste the section you want to go to into the Find box (to open
    it, press CTRL+F). Now press enter twice and you will be taken to your selected
    section.
    
    
    ===============================================================================
                                ----------------------
                                  1. VERSION HISTORY
                                ----------------------
    ===============================================================================
    
    +--------------------------+
    | Version 1.0 - 05/01/2007 |
    +--------------------------+
    
    The first version of the FAQ, everything is complete!
    
    
    ===============================================================================
                                    ------------
                                      2. GAMES
                                    ------------
    ===============================================================================
    
    ---------------
    Mii Involvement
    ---------------
    
    You have to select a Mii to play as for each game, however those that don't
    play also appear in different games in some way. Here is their involvement in
    each game -
    
    Tennis - The Parade Mii's form part of the crowd.
    Baseball - Your created Mii's help make up each team, with the rest being
               filled up with computer generated Mii characters.
    Bowling - If only a couple of you are playing then the rest of your lane will
              have user created Mii's sitting behind, and Parade Mii's play on
              other lanes.
    Golf - None.
    Boxing - Parade Mii's make up some of the crowd.
    
    
    ----------
    Pro Status
    ----------
    
    For each game you play you earn points to show your playing progress. This is
    displayed after each session in the form of a graph. The amount of points 
    depend on how well you did and how well you performed against other opponents -
    for example if you are playing badly against a much higher opponent you'll get
    decent amount of points, whereas playing badly against lower ranked
    opponents will lose you points. Once you reach over 1000 points you'll gain
    PRO status, which is more of a title than anything special. It should be noted
    that you cannot earn points in Tennis, Baseball or Boxing in multiplayer mode.
    
    
    -----------
    Wii Fitness
    -----------
    
    This is a development mode where each Mii can play set Training Games in order
    to gauge their fitness according to their performance. It chooses three games
    from those in the Training Mode (if they are unlocked) and judges them all
    in terms of Balance, Stamina and Speed. If you do well your age is lowered,
    and the results recorded on the Message Board on the Wii console. The results
    are also plotted onto a graph to show development over time. Quite fun, but
    ultimately pointless.
    
    
    
    ===============================================================================
                                 ----------------
                                   2.01. TENNIS
                                 ----------------
    ===============================================================================
    
    ------------
    Simple Rules
    ------------
    
    Tennis is a doubles match with pretty much all the rules of standard Tennis.
    You use the full court, deuce takes place and so on. There are only points and
    sets though (points going 15, 30, 40 and then the set). If both pairs get
    40 its deuce, with advantage taking place when a team gets a point. If the
    pair get another point they get the set otherwise it goes back to deuce again.
    
    
    -----------
    How to Play
    -----------
    
    You hold the Wiimote as if it were a tennis racket, with the front facing it
    toward you.
    
    Moving - Done automatically for you, so it's one less thing to worry about. :)
    Serving - To toss the ball up either press A or swing the Wiimote vertically,
              then swing it downward to serve. You can do a powerful serve when the
              ball is at it's highest.
    Strokes - There are two types; forehand and backhand. Forehand is where your
              palm faces forward as you stroke, backhand is where your arm is on
              the opposite side so your palm faces outward.
    Slicing and lobbing - Hitting the ball from low to high will lob the ball,
                          where as hitting it from high to low will slice it.
                          Slicing will make the ball travel faster, lobbing will
                          do the opposite.
    Direction - All about timing. The sooner you hit the ball the more left if will
                go, the later the more right the ball with go. Hitting it just 
                right will send it straight onward.
    Net Player - To control the net player swing the Wiimote as you would the
                 player at the back when the ball approaches him. This is handy
                 for net shots.
    
    --------------
    Hints and Tips
    --------------
    
    - Getting a fast serve (so a gold trail follows the ball) is done when you
      hit the ball when it's at it's highest. I find it's easiest to do when you
      press A then swing the Wiimote.
    - If you are on the receiving end of a fast serve, then concentrate and
      backhand it as early as possible. You can easily hit it off the court.
    - You can easily win against their serves by returning very sharply across
      them. Your hand should make a fast, horizontal movement across so it
      slices the ball across so their back player cannot get to it.
    - Use the net player to throw your opponent off guard with a quick return.
      Just make sure you don't hit the ball off to the side with a quick hit 
      and send it right though.
    - The best place to aim is at the opponents net player, or in between them.
      The computer doesn't really use the net player that often, and most balls
      will simply sail past them! Use this to your advantage.
    - Speed doesn't really matter in this game, so just swing the Wiimote gently.
    - Practice direction, slicing and lobbing in the Training games. It really
      helps.
    
    
    -------
    Secrets
    -------
    
    - Press and hold the 2 button after selecting characters to play in the blue
      practice court.
    - Once you become a Pro, a larger crowd watches you play.
    
    
    
    ===============================================================================
                                ------------------
                                  2.02. BASEBALL
                                ------------------
    ===============================================================================
    
    ------------
    Simple Rules
    ------------
    
    One team bats and the other pitches. The pitcher throws the ball toward
    the batter, who has to hit the ball out into the field. If it evades the
    catchers for long enough or isn't caught straight away, then the batter can
    run around the pitch markers from Single, Double or Triple. Once the runner
    reaches the Base again, a point is scored. If a batsman hits it out into the
    crowd or stadium a Home Run is scored, and all those on the bases are the 
    runner go round and to the Base and the points are added up. There are a
    total of three innings.
    
    Also, if you hit the ball outside of the V (the white lines from the base)
    it will be a foul ball. You can have as many of these as you like until you
    get a Strike (miss the ball - three of these and you are out) or you hit the
    ball. You can't bunt properly in this game (just holding on the bat so the
    ball bounces down) but you can do it by luck sometimes.
    
    -----------
    How to Play
    -----------
    
    Batting - Stand to your side with the Wiimote behind your head, and swing
              forward when the ball approaches. Different pitches require slightly
              different approaches to swings. Hitting it early will hit it left,
              whereas hitting it late will hit it right, of course.
    Pitching - Have the Wiimote raised up and throw it down to pitch the ball.
               Holding A gives a Screwball (spins left), B a Curveball (spins
               right), A+B a Splitter (drops down) and tapping left or right on
               the D-Pad pitches toward that direction, with Up or Down back
               to the centre again. The speed of the pitch will impact how
               fast you throw the ball.
    
    --------------
    Hints and Tips
    --------------
    
    - There isn't much to control in this game, so just concentrate on the pitching
      or batting.
    - The easiest way to bat is to go from low to slightly higher, making the
      ball travel further upward and increase the rate of Home Runs. It'll also
      hit all types of balls, bar the Splitter.
    - To hit a Splitter, you have to aim from low to high. It's quite tough to
      get, and if your mates keep pitching them to you just bunt it (hold on the
      bat) until they quit it, as it's quite annoying.
    - When pitching, use the Splitter when ever you can. Yeah, hypocritical of me
      to condemn it above and then say use it, but it's hard as hell to hit the
      sodding things.
    - Load the bases up and then hit a Home Run for easier points.
    
    
    ===============================================================================
                                 -----------------
                                   2.03. BOWLING
                                 -----------------
    ===============================================================================
    
    ------------
    Simple Rules
    ------------
    
    Nothing is changes from regular ten pin bowling. You throw bowling balls down
    lanes to knock down as many pins as possible. You get 10 sets, with two
    attempts on each set (you get three on the last if you manage to get a spare or
    better). You get a Strike for knocking all the pins down in the first attempt
    (20 points), a Spare for knocking them all down in two attempts (10 points)
    otherwise you just get as many points as pins knocked down. The maximum score
    is 300 points.
    
    
    -----------
    How to Play
    -----------
    
    Position - Press the D-Pad left and right to position yourself across, and A
               to switch to Rotate mode, where pressing the directions now rotate
               you. Press Up to zoom in ahead on the pins down the lane.
    Throwing the Ball - Hold the Wiimote in front of you and press and hold B,
                        and straight away swing it back and forward, then releasing
                        B.
    Spin - Twisting the Wiimote when throwing the ball will add spin to the ball.
           The earlier you release the ball, the more impact spin will have on
           your throw.
    
    
    --------------
    Hints and Tips
    --------------
    
    - I found the easiest way to get Strikes is to tap right twice, hold the
      Wiimote down by my side and swing it back and quickly up to above my head.
      This produces a fast and straight bowl that knocks down sets nicely.
    - There is no Left Spinning Glitch (users complained where the balls always
      spin left on every shot). It's just the way you are playing. As most players
      are left handed, their shots will spin left automatically, and as you
      release the ball early it spins horribly to the left. To avoid this, hold the
      Wiimote extremely straight and release it late to minimise spin.
    - When you have pins behind one another, bowl it slowly through them. Otherwise
      the ball will bounce off the first pin and away to the sides slightly, most
      likely missing the pin placed behind.
    
    
    -------
    Secrets
    -------
    
    - When you start the game and the screen fades to black, holding different
      directions on the D-Pad changes the colour of the ball -
      Up - Blue
      Down - Green
      Left - Red
      Right - Gold
    - If you release the ball behind you, it'll surprise the crowd!
    - You can throw the ball across lanes by rotating around left and right,
      and releasing it late to get it across gutters.
    - You get a special star coated ball for reaching the PRO status.
    
    
    ===============================================================================
                                 --------------
                                   2.04. GOLF
                                 --------------
    ===============================================================================
    
    ------------
    Simple Rules
    ------------
    
    Using a club, get the golf ball across the course and into the hole in the
    fewest strokes as possible, hopefully within Par. You have different clubs
    (although the game automatically chooses the best one, and as there are so
    few it's best to just leave this option out) and different areas of the
    course to get across, explained below -
    
    Fairway - This is the standard area of course and is indicated by the normal
              green. Aim to land each on each shot. You'll have no restrictions
              here.
    Rough - The dark green areas, this is thicker grass that will impact you shots
            and limit them by 2 dots. Avoid getting on here, and if you do aim to
            shoot back on to the Fairway (or the Green if you can manage it).
    Bunker - The sand pits of the course (indicated by yellow on the map) severely
             impact your shots. You may only use a here and can only go to one dot.
             Aim to get back on to the Fairway.
    Edge of Green - This is a tiny strip on the outside of the green. Despite this
                    it has the same properties of being on the Green, so you have
                    to Putt from here.
    Green - This is the light green area around the hole where you must use a
            Putter. Wind doesn't impact you here however topography does, so check
            that out with 1 on the Wiimote before Putting.
    Out of Bounds - Hit it off the course and you'll miss a go and be relocated on
                    the nearest edge of fairway. This is shown by the dark areas
                    of map, as well as water. You'll miss a go if you land it here,
                    so if on your first shot you hit out of bounds your next shot
                    will be Stroke 3.
    
    Once you reach the Green, you have to putt the ball in. You have to use the
    Putter at this point to tap the ball in to the hole, while taking note of the
    topography. Another factor to take note of is Wind; this is displayed in the
    top right corner of the screen and will have an impact on your strokes (bar
    Putting, for which it doesn't make any impact). Make your power and shot
    positioning different according to the wind speed and direction. Finally,
    each course has a Par in which you aim to get strokes within. Here are the
    different terms -
    
    Albatross    - 3 shots under Par
    Eagle        - 2 shots under Par
    Birdie       - 1 shot under Par
    Par          - Shots are the same as course Par
    Bogey        - 1 shot over Par
    Double Bogey - 2 shots over Par
    +3           - 3 shots over Par
    
    And so on. There are two special shots you can get as well - Chip-In and
    Hole-In-One. Chip-In means you get the ball into the hole from the fairway or
    rough, without needing to putt. A Hole-In-One means it took one shot to get
    the ball into the hole from the tee off (which is rare and hard to manage).
    
    
    -----------
    How to Play
    -----------
    
    First hold the Wiimote like you would a regular golf club - stand to your
    side with the Wiimote facing outward and hold it in two hands (you can with
    one but it's harder to play and is less fun to be frank). Keep it flat down
    at all times to get the best recognition.
    
    Positioning the Shot - Look at the screen and the map. You can adjust the
                           direction by pressing Left and Right on the D-Pad.
                           Up and Down changes the club (which is best left
                           untouched) and the power bar shows how hard you hit it.
    Power Bar - The Three Dots and Red Dot are translated onto the map to show
                where the ball would go depending on how hard you hit it. Make
                judgment, then practice your shot. If you swing too hard and
                get it above the gauge, it will turn red and sway. Overhitting a
                shot will cause it to go off target, which you don't want so try
                and hit it as close as you can to the top of the power bar.
                Different clubs will minimise how high the power bar will go.
    Practicing and Swinging - Swing the Wiimote back and then forward over your
                              shoulder to make a swing. You can adjust the power
                              by speed and how big the swing is. When you are
                              ready, hold A while swinging for it to connect.
    Putting - Once you have got to the Green, you must putt. First, check the
              topography of the Green by pressing the 1 button - light shows high
              gradients, and dark low gradients. Press left and right on the D-Pad
              again to adjust the position of your shot, and practice your shot.
              Hold the Wiimote in the same manner that you did the Driver and just
              swing back slightly and push forward. Hold A again when you are
              ready.
    
    
    --------------
    Hints and Tips
    --------------
    
    - Wind is tricky to read, but I find the amount of mps (metres per second)
      is the amount of quick taps required away from the hole, more or less.
      Practice helps here, try the Target game in the Training Mode.
    - Always practice before you hit the ball. Always. Although you may have
      particular methods for hitting the ball you should always make sure you are
      going to hit the ball at the right amount properly.
    - There are several ways of driving - I personally have the Wiimote down and
      push up to my shoulder, whereas I know some who start from the back shoulder
      and down to their side. Just experiment with what works best for you. Should
      never need to do a full swing though, not at speed anyway.
    - Putting is an acquired skill which takes practice (use the Training Mode
      'Putting' to help you). The hardest thing to get right is the positioning;
      gradients don't make much difference power wise (just add slightly more
      for up hill and slightly less for down hill) but slopes will cause the ball
      to roll to the sides. A steep gradient will cause the ball to sway more, so
      aim away from the hole by about a holes length unless it's really steep
      (which is rare), but if you think theres a slope then always make adjustments
      to be sure, the ball can go in from one of the edges. Power is important,
      my advice is to slightly over power it. Going short is very annoying, and
      as long as you are calm you shouldn't really over hit it.
    
    
    -----------
    Walkthrough
    -----------
    
    
    Hole 1 - Beginner Game
           - Par 4
           - 384 Yards
    
    Try and hit it as hard as you can into the centre of the course, without
    topping the power gauge. As the fairway converses inward due to the left
    bunker and right rough, take note of the wind so it doesn't land into any of
    these. For you second shot make it onto the green; hit it around three dots
    or less as the ball will bounce and roll onto the green. For the putting, there
    is height to the side of the hole so press 1 to check the topography and aim
    it toward the side the hill is so the ball will roll away from it. It's
    possible to do this hole in 3 shots quite easily, and in 2 if you manage to
    chip in from the second shot if you are lucky.
    
    
    Hole 2 - Beginner Game
           - Par 3
           - 136 Yards
    
    You automatically play with the Iron. As you can make it on the green in a
    single shot, observe the wind carefully and hit it about 3 to 3 and a half dots
    according to where you are hitting it to. If you over power, then you'll
    easily get it into the rough behind or under into the bunker. Try and get it
    right here. On the green there are slight hills north and south of the hole,
    and a large steep incline to the north east side. The slight hills around the
    hole means you should putt this in with little worry, but still check the
    topography and make slight adjustments to be sure.
    
    
    Hole 3 - Beginner Game
           - Par 5
           - 485 Yards
    
    First of all there is a shortcut here; there is an island in rough between
    tee-off and the hole (you'll have to aim over left to see it). This is pretty
    hard to manage but may save you a shot or two. Really observe the wind and
    aim around 3 and a half dots if the wind doesn't impact your distance (ie. not
    with or against you). If the wind is severely against you at around 8mps+ then
    I would avoid attempting this shot. Remember that the ball will roll across
    the green so aim at the south and if you miss, it goes Out of Bounds and you'll
    miss a go and go straight to Stroke 3. If you manage to get on there, then
    hit at around 2 to 3 dots, as it's quite misleading and will bounce some
    way onto the green.
    
    If you are taking the normal route, then watch out for the slab of rough that
    is on the left, with trees on. Either stay well clear of it and aim to the
    right, or go through the middle and hope you can reach the fairway on the
    otherwise - it's very possible to do this. For the second shot there is a
    patch of rough breaking up the fairway between there and the green, so aim
    just short or just ahead according to where you landed that first shot. 
    When you are on the Green, there is a hill at the north west side which
    slopes down around it. You may have landed around there so if you are putting
    downhill, aim slightly (just slightly) of the dot as the ball will roll a
    little.
    
    
    Hole 4 - Intermediate Game
           - Par 3
           - 139 Yards
    
    As you'll be able to get onto the Green in one shot, so watch your power. With
    no wind hindering you, between 3 and 3 and a half dots should do the trick.
    Try and aim to land as close to the hole as possible as it's on a hill, so
    if you putt elsewhere on the green remember that you have a slight up hill
    battle against you. Don't over power it by any means, just a fraction over the
    required power is all that's needed.
    
    
    Hole 5 - Intermediate Game
           - Par 5
           - 361 Yards
    
    You aim straight through a slab of rough from the start - it's up to you
    if you want to try and get straight through it to the other side or land
    to the left. Just remember that if you do land in the rough you might be in
    front of a tree and you'll waste a shot just getting on to the fairway again.
    For the second shot, aim to land the ball before the bunker so that the
    ball bounces over it and on to the green. This should require around 3 dots,
    but remember to check the wind. When you are on the Green, there is an incline
    to the north of the hole. Although it looks steep it actually isn't that bad,
    so just nudge to the side of the hole when putting.
    
    
    Hole 6 - Intermediate Game
           - Par 4
           - 335 Yards
    
    For this first shot, aim to land next to the bunker. There will almost always
    be wind so be sure to adjust so you land toward the bunker. This is so you
    are away from the river and the next shot is easier as you are further away.
    If you get it in the water you'll restart on the edge of the rough by where
    you begin, making it really tough to get over to the fairway, so make sure
    you get the shot right. The second shot is kinda tricky, as you need to get
    it just right to avoid the bunkers to the side and the rough ahead. Around
    3 dots should do it. When putting on the Green, there is an incline to the
    North, so be sure to watch out for that.
    
    
    Hole 7 - Expert Game
           - Par 4
           - 254 Yards
    
    First off, you can't hit it straight to the Green from here. It'll always
    hit several trees and go Out of Bounds so don't even attempt it. The map
    lies somewhat when it comes to the rough on the right side - only a tree or
    two actually come out, so feel free to aim across (actually look ahead to be
    sure) the rough if you need to. From the corner, you can make it on to the
    Green for your second shot. Aim to land on the South (right side from here)
    side as it's on a plateau compared to the rest and will make for easier
    putting. However this runs the risk of getting the ball into the bunkers,
    so it's up to you where exactly on to the green you want to try and put it.
    
    
    Hole 8 - Expert Game
           - Par 3
           - 215 Yards
    
    Even with the wind against you, you can easily get it straight to the Green
    from here. Aim it between 3 and 3 and a half dots to land it on there - just
    ignore the zig zagging fairway that leads up to it. On the Green, the hole is
    just on the edge of a hill on the south side of the Green. Remember to adjust
    left or right with the incline here.
    
    
    Hole 9 - Expect Game
           - Par 5
           - 455 Yards
    
    The furthest distamce of any hole in the game, this takes you across several
    islands to get to the green. If you have the wind against you, this can be
    unfairly tough and you might not be able to hit it far enough to get there.
    For your first shot you should always aim for that right island closest to you.
    Next, you can make to the Green from here although if you feel like it's a
    risk (depending on the wind) aim for the right island and across again.
    Remember to land the ball in the middle or closer as the ball will roll quite
    a distance. At the Green, the hole is on top of a hill so unless you manage
    to land it on top, you have to very carefully putt it up. The hill is bumpy
    to so observe the topography very carefully to ensure you aim it laterally
    correct.
    
    
    -------
    Secrets
    -------
    
    - Press and hold the 2 button when selecting the mode to disable the power
      meter, map and wind gauge!
    
    
    ===============================================================================
                                 ----------------
                                   2.05. BOXING
                                 ----------------
    ===============================================================================
    
    ------------
    Simple Rules
    ------------
    
    You attack your opponent in the boxing ring in a match across three one minute
    rounds. You have a life gauge which decreases when hit, and you can get up
    until you cannot no more where you are then 'knocked out'.
    
    -----------
    How to Play
    -----------
    
    You need to attach the Nunchuk for this game. Hold the Nunchuk in your left
    hand and the Wiimote in your right, and hold them in front and facing you.
    
    Punching - Holding the Wiimote and Nunchuk in front of you, jab them forward
               to punch. Punch straight onward to aim for the face, and diagonally
               down to aim for the body. Swinging down and then up performs
               an uppercut, which deals a heafy amount of damage.
    Blocking - Just hold the equipment in front of you to block attacks. You can
               adjust them down slightly to lean forward and guard your body.
    Dodging - By swaying the equipment to the sides or back and forth, you can
              dodge and rotate around.
    
    --------------
    Hints and Tips
    --------------
    
    - Get decent combos going by punching left right left right, with the 
      occasional powerful upper cut. Faster speed makes for more powerful punches.
    - You need to have a steady pace about you; punching really quickly won't
      register your movements (more programming than the actual hardware mind) so
      when your punch has finished then you can perform another.
    - Earlier oppponents don't really dodge or block, so just go crazy.
    - Later opponents get you to dodge a lot more, so get used to swaying left
      and right and getting a punch in when they are open.
    
    
    -------
    Secrets
    -------
    
    - After beating Matt, the Grand Champian, you can wear Silver gloves by 
      pressing the 1 button when starting a match.
    
    
    
    ===============================================================================
                               --------------------
                                 3. TRAINING MODE
                               --------------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.01. Tennis Games
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ---------------
    Returning Balls
    ---------------
    
    Medals - Platinum - 80
             Gold - 50
             Silver - 25
             Bronze - 12
    Aim - Return the balls within the court. If one is returned outside the court,
          the game ends.
    
    Really concentrate on timing it just right each time. Observe the ball when
    it comes to you and prepare if you'll be doing a forehand or backhand well in
    time; lob the ball instead of slicing it, otherwise you run the risk of either
    hitting it into the net or outside of the court. Every 10 balls you'll move
    to the net for 5 quick returns; bring the Wiimote closer forward and just flick
    your wrist to return. Timing shouldn't matter now unless you really hit it
    to the sides, which you shouldn't. Really concentrate on timing and you should
    do fine here.
    
    
    -----------------
    Timing Your Swing
    -----------------
    
    Medals - Platinum - 50
             Gold - 30
             Silver - 15
             Bronze - 7
    Aim - Hit the orange wall on each return. Miss once and the game ends.
    
    Again, timing is key here. The wall will move left and right, shrinking every
    few returns. Remember that the sooner you return will make the ball go left,
    and the later for it to go right. You can get away for shots going straight
    on for the first 10 or so returns, then some proper direction needs doing.
    
    
    ---------------
    Target Practice
    ---------------
    
    Medals - Platinum - 40
             Gold - 20
             Silver - 10
             Bronze - 5
    Aim - Volley the ball from the wall and into the targets. Let the ball bounce
          twice and the game ends.
    
    Serve slowly and keep a slow pace going with the returns, and try and hit it
    dead centre of the target as long as possible. If you hit it wide, hit it
    back the other way and try and focus it onward again. 
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.02. Baseball Games
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------
    Hitting Home Runs
    -----------------
    
    Medals - Platinum - 10 Home Runs + 5708 Ft Distance
             Gold - 10
             Silver - 8
             Bronze - 5
    Aim - Hit as many home runs as you can!
    
    The aim is to just slog the ball either into the crowd or out of the stadium.
    Position doesn't really count unless it's outside of the V (making it a foul
    ball). If you are having trouble with timing, then I count a quick second and
    a half and then quickly swing, and most of the time that does it for me.
    Swinging faster, and slightly up (so aim the bat down slightly and when you
    swing bring it up) to get further balls out. You need all 10 hits to be Home
    Runs just to get Gold, and a distance of X in total to qualify for Platinum!
    
    
    -------------
    Swing Control
    -------------
    
    Medals - Platinum - 65
             Gold - 58
             Silver - 45
             Bronze - 33
    Aim - Hit the ball so it lands in the target zones!
    
    You have to aim four balls straight on, four to the left and then four to
    the right. There are three different zones to aim for - dark blue (10 points),
    surrounded by light blue (6 points) and white (3 points). Outside of these
    you'll get no points. It's all about timing for positioning - try and hit
    it on time for straight ahead, early to make it go left and late for right.
    
    
    ----------------
    Batting Practice
    ----------------
    
    Medals - Platinum - 30
             Gold - 27
             Silver - 21
            Bronze - 17
    Aim - Just return the balls thrown to you.
    
    Simply hit the balls that are thrown toward. As long as none of them are
    foul balls (those that go outside the V) then they count. You get combos for
    hitting consecutive balls, which help you get higher points. He throws
    different ball types such as Screwballs and Spinballs (no splitters thankfully)
    as well as the occasional fast ball, so watch out for these. Most balls can
    be hit by aiming the bat slightly up as you swing.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.03. Bowling Games
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------
    Picking Up Spares
    -----------------
    
    Medals - Platinum - 20
             Gold - 17
             Silver - 12
             Bronze - 7
    Aim - Knock down the remaining pins in each lane!
    
    This game involves you knocking over remaining pins in each lane. You'll need
    to both use moving and rotating to get various pins by using the D-Pad and the
    A button (to switch between modes). Also be sure to press Up on the D-Pad to
    zoom in on pins so you know exactly where you are aiming. Spin is a smaller
    factor here but is needed on some pins; if you naturally spin the ball when
    throwing be sure to compensate by adjusting your position to the side of where
    you want to aim.
    
    Here is a step by step walkthrough for each of the stages - note that the
    diagrams are for the right handed version of the game.
    
    Stage 1  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    Throw is straight on to get it. To get a straight throw going, keep your arm
    straight and release the ball as late as you can to minimise spin. If you are
    right handed then move very slightly right and for left handers slightly left
    to ensure that any spin is compensated.
    
    
    Stage 2  - +-------+
               |       |
               |       |
               |  2    |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    You could stand exactly where you are and straightly throw it again to get
    both of these. However to be safe line yourself up with them and throw it
    so the ball physically knocks both over.
    
    
    Stage 3  - +-------+
               |    9 0|
               |     6 |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                     P
    
    Position yourself right and aim for the 6 pin. Again, if you do spin naturally
    then adjust yourself so the ball hits all three of the pins.
    
    
    Stage 4  - +-------+
               |  8    |
               | 4 5   |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Line up with the 2 pin so that the ball touches all four of the pins on the
    way down. Speed doesn't matter, just keep it straight and narrow.
    
    
    Stage 5  - +-------+
               |       |
               |     6 |
               |    3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                    P
    
    The easiest way to get these is to aim for the 3 pin so that the ball will
    clash with the sides of the 1 and 6 pins. Press Up to ensure you will hit all
    three pins and go for it.
    
    
    Stage 6  - +-------+
               |  8    |
               |       |
               |    3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Aim so that you are going to hit the left side of the 1 pin and the right side
    of the 8 pin. The ball should clip all three pins, otherwise the 1 pin will
    knock over the 3 pin anyway. You should also throw it at a slow to medium pace,
    otherwise the ball might bounce off the pins and miss the 8.
    
    
    Stage 7  - +-------+
               |  8    |
               |       |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Line up with the pins and throw is as straight as you can, but at a slow to
    medium pace. Otherwise the ball will bounce off the 2 pin and could just miss
    the 8 pin, which you clearly don't want.
    
    
    Stage 8  - +-------+
               |7      |
               | 4     |
               |  2    |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                      P
    
    Position yourself on the far right and rotate left so you are looking at the
    pins. This will minimise the angle so the ball has more of a chance of clipping
    all three. Aim it at the 2 pin just so it clips the 1, and either the ball or
    the 2 and 4 pins will clear the rest for you.
    
    
    Stage 9  - +-------+
               |       |
               | 4 5   |
               |  2 3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Throw it between the 2 and 1 pins at a slow pace. The ball should clip all
    the pins except the 4, which the 2 will do for you. If you throw it fast it
    might miss that 4, so go at a slow to medium pace here.
    
    
    Stage 10 - +-------+
               |    9  |
               |   5   |
               |  2    |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                    P
    
    Zoom in and position yourself so you just on the right side of the 1 pin.
    The ball will then hit the 1, 5 and 9 and that 1 pin will take out the 2 to the
    side. Be sure to throw it slow to medium so the ball doesn't fly off.
    
    
    Stage 11 - +-------+
               |7      |
               |       |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                 P
    
    The easiest way to do this one I felt was to square up in the middle of the
    two, but more toward the 2 pin. Throw it slowly so the ball hits the side of
    the 2 and bounces off into the 7. You can approach it from the right side of
    the 2 so the pin bounces into the 7, but I felt that there is a lot of error
    in that so I'd advice on the other method.
    
    
    Stage 12 - +-------+
               |    9 0|
               |   5 6 |
               |  2 3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                    P
    
    Zoom and aim between pins 1 and 3. The ball will bounce off to the right and
    take out the remaining lot, with the 1 knocking out the 2. Don't do it too
    fast, nice medium pace here.
    
    
    Stage 13 - +-------+
               |    9  |
               |   5   |
               |    3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                    P
    
    Nudge right very slightly (tap once or twice right on the D-Pad) and bowl
    it very slowly so it just rolls into them to minimise the ball bouncing away.
    
    
    Stage 14 - +-------+
               |    9  |
               | 4     |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Nudge slightly left so that the ball will roll into the right side of the 2
    (with the 2 hitting the 4 pin) and the ball bouncing off into the 9. Again,
    bowl slowly.
    
    
    Stage 15 - +-------+
               |7 8 9  |
               | 4 5   |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Basically a smaller set of pins in a normal game. Set yourself up by placing
    yourself in front of it, and throw the ball really hard to get them all. If
    you are having a tough time on this one, nudge slightly to the side and
    minimise spin.
    
    
    Stage 16 - +-------+
               |7 8    |
               |       |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    Aim just on the left side of the 2 pin, so that pin takes out the 8 pin behind
    it and the ball takes out the 7 from the bounce (if you bowl slow!)
    
    
    Stage 17 - +-------+
               |    9 0|
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                     P
    
    Bowl dead in the centre of the two pins (zoom in to make sure).
    
    
    Stage 18 - +-------+
               |7     0|
               |       |
               |  2    |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                 P
    
    Not easy; aim to hit the 2 on the left side at some speed, so with some luck
    the 2 pin will take out the 10 pin and the ball will roll on into the 7 from
    a bounce.
    
    
    Stage 19 - +-------+
               |      0|
               |   5   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                  P
    
    There is no way the ball can connect with both, so clip the very left side of
    the 5 pin to send it into the 10 pin. Do it at some speed and make sure your
    arm is very straight, as any spin will alter the pin's course.
    
    
    Stage 20 - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    Just take out the 1 pin with a simple throw like you did on the first Stage.
    
    
    ------------
    Power Throws
    ------------
    
    Medals - Platinum - 700
             Gold - 600
             Silver - 500
             Bronze - 450
    Aim - Knock down as many throws as you can. An extra line is added on each set.
          Get a strike to earn double the points!
    
    You start with the standard 10 pin set, then for the next set another line
    is added to the back, making it 15, 21 and so on. There are buffers each side
    so pins can bounce off and back again, making strikes easier; if you manage
    a strike you get double the points! Basically throw the ball as hard as you
    can, and if you have got a good strike method worked out for the normal game
    it's probably best to adapt it for this game too. I personally slightly off
    centre, put the Wiimote to my side, pull back slightly and push vertically up
    until its above my head to send it quite fast and straight. With the buffers
    you should at least get strikes on the early sets; however later it's quite
    tough.
    
    There is a secret to get the last 91 pin set. You can see red buttons either
    side of the sets toward the end of the lane (although you can only see it
    properly on replays). One the last set the buffers line up with those buttons
    and you have to throw the ball on to one of the buffer lines and down to the
    end, triggering the button which knocks over all the pins. It's pretty tough
    to do as you can imagine. To do it (this is if you are doing this on the right
    buffer) move all the way across until you can't any more, then tap away once.
    Press A and rotate right as much as you can. Now throw it at a medium pace
    (just so your arm gently swings) and with quite a lot of spin, so it will
    spin on the buffer from right to left, reaching the end with some luck. It's
    quite hard to pull off and if you seriously want to manage it, then practice it
    on every set for a few games to get the hang of it. Getting a strike on the 91
    will seriously boost your scores and should help net you Golds and Platinums
    in no time!
    
    
    
    ------------
    Spin Control
    ------------
    
    Medals - Platinum - 20
             Gold - 17
             Silver - 12
             Bronze - 7
    Aim - Avoid the Barriers and knock down the pin by using spin!
    
    Here are ASCII diagrams for each stage. Note these are for the right handed
    versions of each stage only -
    
    Stage 1  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |  ---  |
               |       |
               |       |
               |       |
                P     P
    
    Stand either side of the barrier and spin toward the pin. You don't need a lot
    of spin so just tilt it at around 45 degrees.
    
    
    Stage 2  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |----   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                      P
    
    Position yourself on the far right side and spin it left at around the same
    as you did for the last stage (at a 45 degree angle).
    
    
    Stage 3  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    Stand exactly where you are and when throwing, keep your arm dead straight
    and release the ball late so it bounces slightly. This ensures the ball
    doesn't curl as much and thus should hit the pin with ease.
    
    
    Stage 4  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |   ----|
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                P
    
    The exact same as Stage 3 but you want to spin it to the right this time. As
    most players are right handed, this should be new to you! Stand on the far
    left and tilt the remote at a 45 degree angle as you throw and it will hit the
    pin.
    
    
    Stage 5  - +-------+
               |7      |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    You can approach this pin in two ways. You can stand where you are and spin
    it left, and the spin will (the vast vast majority of the time) kick in after
    the barrier and knock down the pin. Otherwise, position yourself a tad right
    and press A to spin around and face the pin dead on. Ensure that the barriers
    to the side are clear and bowl it straight into the pin. As long as you don't
    clip the barriers on the way down, the second option is very possible. So this
    is up to you.
    
    
    Stage 6  - +-------+
               |7      |
               |       |
               |       |
               |       |
               |  -----|
               |       |
               |       |
               |       |
               |  -----|
               |       |
               |       |
               |       |
               |       |
               |       |
                P
    
    Position yourself on the far left (although away from the gutter) and throw
    it very straight to get this pin. Keep your arm straight and release it late
    so it bounces slightly to get a nice straight throw.
    
    
    Stage 7  - +-------+
               |       |
               |     6 |
               |       |
               |       |
               |---    |
               |       |
               |       |
               |       |
               |       |
               |    ---|
               |       |
               |       |
               |       |
               |       |
                 P
    
    Your first tricky ball. Position yourself on the left side, and press A and
    rotate yourself right so you have a straight line past the first barrier and
    on the right of the second so when you throw it, spin it left so it'll get
    past the barriers and the spin will kick in and take out that pin.
    
    
    Stage 8  - +-------+
               |       |
               |   5   |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    Similar to some other stages, you need to get a clean straight throw. The
    only difference here is that the barriers are further down so throw faster
    so that any spin you might have put on accidentally kicks on once the ball
    has reached the far end. Face the Wiimote ahead of you and release late.
    
    
    Stage 9  - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |-----  |
               |       |
               |       |
               |       |
                      P
    
    Get yourself on the far right and add a lot of spin to this ball, throwing at
    a medium pace (so your arm gently swings down). You cannot rotate so you need
    to rely on spinning left here.
    
    
    Stage 10 - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |-------|
               |       |
               |       |
                   P
    
    Just throw it dead straight and release it late so it takes the ball over the
    barrier and rolls on to the pin.
    
    
    Stage 11 - +-------+
               |      0|
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |   ----|
               |       |
               |       |
               |       |
               |       |
               |       |
                 P
    
    You can stand close to the barrier and spin it right, or stand on the far left
    side and rotate to face the pin more and add less spin. If you are purely
    spinning then make the ball slightly slower so it spins correctly, and a little
    faster if you are rotating and need less spin on the ball.
    
    
    Stage 12 - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |  ---  |
               |       |
               |       |
               |  ---  |
               |       |
               |       |
               |  ---  |
               |       |
                P     P
    
    Quite a nasty one this. Position yourself on one of the extreme sides and 
    
    
    Stage 13 - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               | ---   |
               |       |
               |       |
               |       |
               |       |
               |     --|
               |       |
               |       |
                P
    
    Due to the small barrier on the right, there is actually more room to the
    left side of the further barrier, so aim as close as that and spin or to the
    extreme left, rotate right slightly and spin it right into that pin.
    
    
    Stage 14 - +-------+
               |      0|
               |       |
               |       |
               |       |
               |       |
               |----   |
               |       |
               |       |
               |       |
               |       |
               |--  ---|
               |       |
               |       |
               |       |
                P
    
    Position yourself on the left side (but not totally extreme) and rotate right,
    zooming in so you are aiming straight down the centre between the two first
    barriers. Now spin it left with some pace to get it to that 10 pin.
    
    
    Stage 15 - +-------+
               |       |
               |   5   |
               |       |
               |       |
               |       |
               |-----  |
               |       |
               |       |
               |       |
               |       |
               |-----  |
               |       |
               |       |
               |       |
                      P
    
    Go to the extreme right and rotate a few notches left, and throw a fast
    spinning left ball to get this pin.
    
    
    
    Stage 16 - +-------+
               |       |
               |       |
               |       |
               |   1   |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |  ---  |
               |       |
               |       |
               |       |
               P       P
    
    Stand to one of the extreme sides, zoom and rotate so the ball can slip through
    the end barrier and spin it toward the pin with a fast ball.
    
    
    Stage 17 - +-------+
               |7      |
               |       |
               |       |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |--   --|
               |       |
               |       |
               |       |
               |       |
                    P
    
    Stand on the right side of the gap of the barriers and send out a fast ball
    with plenty of left spin, which should kick in once it's down the latter end.
    
    
    Stage 18 - +-------+
               |7      |
               |       |
               |       |
               |       |
               |       |
               |    ---|
               |       |
               |       |
               |       |
               |       |
               |---    |
               |       |
               |       |
               |       |
                      P
    
    Get on the far right, rotate around so you are looking between the barriers
    and send a medium paced ball with right spin. Watch out you don't clip that
    second barrier, so you might want to aim a little more left and add more spin
    to ensure that doesn't happen.
    
    
    Stage 19 - +-------+
               |7      |
               |       |
               |       |
               |       |
               |       |
               |       |
               |-      |
               |       |
               |       |
               |       |
               |  -----|
               |       |
               |       |
               |       |
                P
    Go extreme left and rotate right so it just passes the first barrier and
    then the second, applying plenty of left spin to get the pin.
    
    
    Stage 20 - +-------+
               |7 8 9 0|
               | 4 5 6 |
               |  2 3  |
               |   1   |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
               |       |
                   P
    
    Simply get a strike. It's advised you play the normal bowling game first so
    you have a method of doing this before hand. Never hit the set straight on,
    you'll need to get it slightly on the side. I nudge twice right, and then
    keep my arm straight and flick back and quickly upward, which usually delivers
    for me.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.04. Golf Games
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -------
    Putting
    -------
    
    Medals - Platinum - 10 with all lives intact
             Gold - 10
             Silver - 7
             Bronze - 5
    Aim - Putt the ball into the hole with a single shot!
    
    You have five lives to get through all 10 of the holes, and all must be done
    in a single shot. Checking the topography is essential in each game, so get
    that 1 button on standby! Remember that light is high and dark is low, and
    practice to judge how far wide of the hole according to the gradient you are
    going against. As for power, most are right on as far as the map distances are
    concerned, just be sure to go a bit higher if you are putting up hill. If you
    are having trouble with just getting putting right, aim the Wiimote as far down
    as you can and push it toward the TV instead of swinging, which I find gets
    cleaner results.
    
    
    -----------------
    Hitting the Green
    -----------------
    
    Medals - Platinum - 55 Left
             Gold - 159 Left
             Silver - 250 Left
             Bronze - 300 Left
    Aim - Land the ball as close to the hole as possible!
    
    Here you are chipping balls on the Green, with the aim to get it as close to
    the flag as possible. There is no wind in any of the holes so you are just
    concentrating on power only here. Check the topography and practice your swings
    before you make them. Remember to always aim short of the hole, as the ball
    will bounce and roll before coming to a stop - while you can get chip ins,
    they are pretty much impossible to get without the ball touching the ground
    first so always aim short. You also get rough and bunker shots to play with,
    so watch how hard you hit those shots.
    
    
    
    ---------------
    Target Practice
    ---------------
    
    Medals - Platinum - 800
             Gold - 625
             Silver - 405
             Bronze - 205
    Aim - Aim to hit the target on the far island wth the driver!
    
    There are two targets ahead of you. The easiest to hit is the far one, with
    the added bonus that is has more points on offer. The outer ring has 10 points,
    then 25, 50 and 100 in the centre. Where the ball hits is what counts, not
    where it stops. With no wind you should aim for 3 and a half dots. I found
    the easiest way to do that was from pointing down was the push it to above
    my shoulder, but of course you may have different methods. Only the first two
    shots have no wind. From there on, wind will have a severe impact on your
    positioning. Here is a diagram for where you should aim with horizontal wind -
    
                     Edge of        Target        Edge of
                      Green         Centre         Green
                         |    |                 |    |
                         | 15 10 7 5 2 0 2 5 7 10 15 |
                         |    |                 |    |
                            Target           Target
                             Edge             Edge
    
    To make it clearer, if the wind is horizontal 2 mps then aim slightly to the
    side of the centre. If its 10 then aim for the very edge, and 15 half way
    between the target edge and the edge of the green. This more or less spot on
    but of course there will a slight difference, something you will learn with
    practice. When wind is with or against you, it doesn't actually make that
    much difference unless it's really high. So keep at around 3 and a half dots
    of power until 7mps onward, and then adjust it accordingly, but never go
    over the mark as it will sway your shot and go off target.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.05. Boxing Games
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ---------------
    Working the Bag
    ---------------
    
    Medals - Platinum - 40
             Gold - 35
             Silver - 27
             Bronze - 15
    Aim - Knock the punching bags from their chains!
    
    Constantly throw punches until the bag is destroyed. Brown bags are weak,
    silver are strong and black is tough. Do simple left right left right punch
    combos for the brown bags, punches and uppercuts for the silver bags and
    the same again with black bags, with stronger punches to get them cleared out
    the way. You might naturally rotate away from the bag, so sway back into
    position if this happens.
    
    
    -------
    Dodging
    -------
    
    Medals - Platinum - 85
             Gold - 80
             Silver - 70
             Bronze - 50
    Aim - Dodge the balls thrown at you!
    
    Your trainer will throw tennis balls at you, and you must sway from side to
    side to dodge them. This goes in a left right pattern, so once you get started
    keep that going. Always shift quite extremely to get right out of the way.
    Sometimes he will throw a ball toward you regardless, so just watch his
    body posture and his arm to give a clue of where he will throw it. He will
    speed up a few times as well for 6 or so balls, so stay on your toes. If you
    get hit by a ball then you get a ball taken off and some time is taken up by
    getting hit, so if you dodge every ball you'll get more points as none are
    deducted and a few more balls are thrown your way.
    
    
    ----------------
    Throwing Punches
    ----------------
    
    Medals - Platinum - 75
             Gold - 60
             Silver - 50
             Bronze - 30
    Aim - Hit the training mitts!
    
    Your trainer will hold mitts up which you must strike, but if you miss then
    you get points deducted. Position the Wiimote and nunchuck lower down to your
    body to get the right position and batter away. If you hit the trainer then
    position yourself again. When he holds the two up, get a left right combo in.
    
    
    
    ===============================================================================
                                  ----------------
                                    4. CHECKLIST
                                  ----------------
    ===============================================================================
    
    This is a checklist for Wii Sports to track your progress. You can mark when
    you get Pro in each game, as well as your medal progress on the Training games.
    It may be easier to copy and paste this into a Word Processor such as Word
    and edit the font and so on for easier printing.
    
    Games Checklist                   PRO
    --------------------------------------
    Tennis                            [  ]
    Baseball                          [  ]
    Bowling                           [  ]
    Golf                              [  ]
    Boxing                            [  ]
    
    
    Training Games               |  BRONZE   |   SILVER   |   GOLD   |  PLATINUM  |
    -------------------------------------------------------------------------------
    TENNIS GAMES
    Returning Balls                  [  ]         [  ]        [  ]        [  ]
    Timing Your Swing                [  ]         [  ]        [  ]        [  ]
    Target Practice                  [  ]         [  ]        [  ]        [  ]
    
    BASEBALL GAMES
    Hitting Home Runs                [  ]         [  ]        [  ]        [  ]
    Swing Control                    [  ]         [  ]        [  ]        [  ]
    Batting Practice                 [  ]         [  ]        [  ]        [  ]
    
    BOWLING GAMES
    Picking Up Spares                [  ]         [  ]        [  ]        [  ]
    Power Throws                     [  ]         [  ]        [  ]        [  ]
    Spin Control                     [  ]         [  ]        [  ]        [  ]
    
    GOLF GAMES
    Putting                          [  ]         [  ]        [  ]        [  ]
    Hitting the Green                [  ]         [  ]        [  ]        [  ]
    Target Practice                  [  ]         [  ]        [  ]        [  ]
    
    BOXING GAMES
    Working the Bag                  [  ]         [  ]        [  ]        [  ]
    Dodging                          [  ]         [  ]        [  ]        [  ]
    Throwing Punches                 [  ]         [  ]        [  ]        [  ]
    
    
    ===============================================================================
                            ------------------------------
                              5. SECRETS AND UNLOCKABLES
                            ------------------------------
    ===============================================================================
    
    ---------------
    Bowling Secrets
    ---------------
    
    - When you start the game and the screen fades to black, holding different
      directions on the D-Pad changes the colour of the ball -
      Up - Blue
      Down - Green
      Left - Red
      Right - Gold
    - If you release the ball behind you, it'll surprise the crowd!
    - You can throw the ball across lanes by rotating around left and right,
      and releasing it late to get it across gutters.
    - You get a special star coated ball for reaching the PRO status.
    
    
    ------------
    Golf Secrets
    ------------
    
    - Press and hold the 2 button when selecting the mode to disable the power
      meter, map and wind gauge!
    
    
    --------------
    Tennis Secrets
    --------------
    
    - Press and hold the 2 button after selecting characters to play in the blue
      practice court.
    - Once you become a Pro, a larger crowd watches you play.
    
    
    --------------
    Boxing Secrets
    --------------
    
    - After beating Matt, the Grand Champion, you can wear Silver gloves by 
      pressing the 1 button when starting a match.
    
    
    --------------------------------
    Training Game Medal Requirements
    --------------------------------
    
    Here is a list of the medal requirements for each of the Training Games. Thanks
    to Noah Bouillon for the medal requirements from his Training Mode guide. Note
    these are somewhat provisional and aren't totally exact; expect updates to
    the guide when these become more clear.
    
    Tennis Games
    ------------
    Returning Balls - Platinum - 80
                      Gold - 50
                      Silver - 25
                      Bronze - 12
    Timing Your Swing - Platinum - 50
                        Gold - 30
                        Silver - 15
                        Bronze - 7
    Target Practice - Platinum - 40
                      Gold - 20
                      Silver - 10
                      Bronze - 5
    
    Baseball Games
    --------------
    Hitting Home Runs - Platinum - 10 Home Runs + 5708 Ft Distance
                        Gold - 10
                        Silver - 8
                        Bronze - 5
    Swing Control - Platinum - 65
                    Gold - 58
                    Silver - 45
                    Bronze - 33
    Batting Practice - Platinum - 30
                       Gold - 27
                       Silver - 21
                       Bronze - 17
    
    Bowling Games
    -------------
    Picking Up Spares - Platinum - 20
                        Gold - 17
                        Silver - 12
                        Bronze - 7
    Power Throws - Platinum - 700
                   Gold - 600
                   Silver - 500
                   Bronze - 450
    Spin Control - Platinum - 20
                   Gold - 17
                   Silver - 12
                   Bronze - 7
    
    Golf Games
    ----------
    Putting - Platinum - 10 with all lives intact
              Gold - 10
              Silver - 7
              Bronze - 5
    Hitting the Green - Platinum - 55 Left
                        Gold - 159 Left
                        Silver - 250 Left
                        Bronze - 300 Left
    Target Practice - Platinum - 800
                      Gold - 625
                      Silver - 405
                      Bronze - 205
    
    Boxing Games
    ------------
    Working the Bag - Platinum - 40
                      Gold - 35
                      Silver - 27
                      Bronze - 15
    Dodging - Platinum - 85
              Gold - 80
              Silver - 70
              Bronze - 50
    Throwing Punches - Platinum - 75
                       Gold - 60
                       Silver - 50
                       Bronze - 30
    
    
    
    ===============================================================================
                          ------------------------------------
                            6. CONCLUSION AND SPECIAL THANKS
                          ------------------------------------
    ===============================================================================
    
    That's just about it, folks. I hope that this document has been of aid in
    one form or another, and that it has been easy to use. If you could, please
    either ask me questions, suggestions, comments or contributions at 
    crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
    feedback. Thank you for reading.
    
    Donation - If you feel like this FAQ has helped you enough to warrant a
               small monetary donation, then I'm happy to accept. Please send only
               via PayPal to crazyreyn@gmail.com and even if it's a very small
               amount all little helps. But please don't break the bank; if you
               can't afford to donate then don't. Thanks!
    
     +--------------------------------------------------------------------------+
     | Special Thanks to these who have contributed to the guide in some way... |
     +--------------------------------------------------------------------------+
    
    CJayC + Sailor  -       For accepting this guide and for creating the best site
    Bacon (GameFAQs)        on the internet. Thanks! http://www.gamefaqs.com
    
    IGN -                   For accepting this guide and for creating an awesome
                            video games site. Thanks! http://www.ign.com
    
    Nintendo -              For creating the Wii and a fun package of games!
    
    ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                            Thanks, and is a great site if you need any ASCII text.
                            http://www.network-science.de/ascii/
    
    Noah Bouillon -         For the medal requirements from his Training Mode FAQ.
                            Great work, check it out!
                            http://www.gamefaqs.com/features/recognition/67724.html
    
             +-------------------------------------------------------------+
             | Special Thanks to these who are my good GameFAQS friends... |
             +-------------------------------------------------------------+
    
    Robert Lane        (Lanerobertlane)
    Richard Arnett     (Guitarfreak86)
    Ryan Harrison      (RHarrison0987)
    Thomas Carter      (Carter12)
    Duncan Hardy       (Super Nova)
    Rebecca Skinner    (Karpah)
    Martin Dale-Hench  (Fox)
    Brian Sulpher      (BSulpher)
    Trace Jackson      (Meowthnum1)
    Richard B.         (Gbness)
    Steve McFadden     (Psycho Penguin)
    Chris Noonan       (Merca)
    Colin Scully       (me frog)
    Tom Hayes          (THayes)
    
    And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
    UK board / v3, for being so damn awesome!
    
    If I have forgotten you, then please contact me and I'll fix your name up here!
    
    -------------------------------------------------------------------------------
      ___                                    
     / __|_ _ __ _ ____  _ _ _ ___ _  _ _ _  
    | (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
     \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                      |__/         |__/      
    
                            http://www.gamefaqs.com/features/recognition/27600.html
    -------------------------------------------------------------------------------
    
    By Crazyreyn (crazyreyn_faqs@hotmail.com)
    Copyright (c)2007 Matthew Reynolds. All rights reserved. 
    
    
    +------------------+
    | Copyright Notice |
    +------------------+
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    ================================END OF DOCUMENT===============================