*******************************************************************************

                           ----------------------
                             W I I  S P O R T S
                           ----------------------

                                Nintendo Wii
                        FAQ/Strategy Guide, Version 1.0
                          Last Updated - 5/01/2007
                   By Crazyreyn (crazyreyn_faqs@hotmail.com)
            Copyright (c)2006 Matthew Reynolds. All rights reserved. 

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+--------------+
| Legal Notice |
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You will find the latest versions here. If you want to host my FAQ then
give me an email and I'll most probably agree, as long as you don't alter
anything, and if keep it in it's original format and give me full credit for
creating the document.

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| Contact Details |
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If you see a fault of ANY kind or you want to contribute some data to me, then 
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If you are emailing me, then please have the subject title as 'Wii Sports
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Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
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           If you could, rate this FAQ so I can get some feedback.

                                 Thank You.


===============================================================================
                               ----------------
                                 INTRODUCTION
                               ----------------
===============================================================================

Hello and welcome to the Wii Sports FAQ/Strategy Guide. This guide will give
you detailed tips and advice for all five games and detailed techniques for
all the Training Games. The medal lists so far are reasonably provisional,
so take them all with a pinch of salt until further updates roll though.

Wii Sports is the perfect introduction to the Wii console, and is one of the
best multiplayer experiences ever; I know most of my none gaming friends agree.
I dedicate this guide to my housemates Dave, Ben, Rachael, Pete and Tess who
I regularly play this with (when they aren't playing WarioWare of course!).

I hope you enjoy the guide,

- Matt


===============================================================================
                             ---------------------
                               TABLE OF CONTENTS
                             ---------------------
===============================================================================

1. Version History
2. Game Overview
  2.01. Tennis
  2.02. Baseball
  2.03. Bowling
  2.04. Golf
  2.05. Boxing
3. Training Mode
  3.01. Tennis Games
  3.02. Baseball Games
  3.03. Bowling Games
  3.04. Golf Games
  3.05. Boxing Games
4. Checklist
5. Secrets and Unlockables
6. Conclusion and Special Thanks

Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.


===============================================================================
                            ----------------------
                              1. VERSION HISTORY
                            ----------------------
===============================================================================

+--------------------------+
| Version 1.0 - 05/01/2007 |
+--------------------------+

The first version of the FAQ, everything is complete!


===============================================================================
                                ------------
                                  2. GAMES
                                ------------
===============================================================================

---------------
Mii Involvement
---------------

You have to select a Mii to play as for each game, however those that don't
play also appear in different games in some way. Here is their involvement in
each game -

Tennis - The Parade Mii's form part of the crowd.
Baseball - Your created Mii's help make up each team, with the rest being
           filled up with computer generated Mii characters.
Bowling - If only a couple of you are playing then the rest of your lane will
          have user created Mii's sitting behind, and Parade Mii's play on
          other lanes.
Golf - None.
Boxing - Parade Mii's make up some of the crowd.


----------
Pro Status
----------

For each game you play you earn points to show your playing progress. This is
displayed after each session in the form of a graph. The amount of points 
depend on how well you did and how well you performed against other opponents -
for example if you are playing badly against a much higher opponent you'll get
decent amount of points, whereas playing badly against lower ranked
opponents will lose you points. Once you reach over 1000 points you'll gain
PRO status, which is more of a title than anything special. It should be noted
that you cannot earn points in Tennis, Baseball or Boxing in multiplayer mode.


-----------
Wii Fitness
-----------

This is a development mode where each Mii can play set Training Games in order
to gauge their fitness according to their performance. It chooses three games
from those in the Training Mode (if they are unlocked) and judges them all
in terms of Balance, Stamina and Speed. If you do well your age is lowered,
and the results recorded on the Message Board on the Wii console. The results
are also plotted onto a graph to show development over time. Quite fun, but
ultimately pointless.



===============================================================================
                             ----------------
                               2.01. TENNIS
                             ----------------
===============================================================================

------------
Simple Rules
------------

Tennis is a doubles match with pretty much all the rules of standard Tennis.
You use the full court, deuce takes place and so on. There are only points and
sets though (points going 15, 30, 40 and then the set). If both pairs get
40 its deuce, with advantage taking place when a team gets a point. If the
pair get another point they get the set otherwise it goes back to deuce again.


-----------
How to Play
-----------

You hold the Wiimote as if it were a tennis racket, with the front facing it
toward you.

Moving - Done automatically for you, so it's one less thing to worry about. :)
Serving - To toss the ball up either press A or swing the Wiimote vertically,
          then swing it downward to serve. You can do a powerful serve when the
          ball is at it's highest.
Strokes - There are two types; forehand and backhand. Forehand is where your
          palm faces forward as you stroke, backhand is where your arm is on
          the opposite side so your palm faces outward.
Slicing and lobbing - Hitting the ball from low to high will lob the ball,
                      where as hitting it from high to low will slice it.
                      Slicing will make the ball travel faster, lobbing will
                      do the opposite.
Direction - All about timing. The sooner you hit the ball the more left if will
            go, the later the more right the ball with go. Hitting it just 
            right will send it straight onward.
Net Player - To control the net player swing the Wiimote as you would the
             player at the back when the ball approaches him. This is handy
             for net shots.

--------------
Hints and Tips
--------------

- Getting a fast serve (so a gold trail follows the ball) is done when you
  hit the ball when it's at it's highest. I find it's easiest to do when you
  press A then swing the Wiimote.
- If you are on the receiving end of a fast serve, then concentrate and
  backhand it as early as possible. You can easily hit it off the court.
- You can easily win against their serves by returning very sharply across
  them. Your hand should make a fast, horizontal movement across so it
  slices the ball across so their back player cannot get to it.
- Use the net player to throw your opponent off guard with a quick return.
  Just make sure you don't hit the ball off to the side with a quick hit 
  and send it right though.
- The best place to aim is at the opponents net player, or in between them.
  The computer doesn't really use the net player that often, and most balls
  will simply sail past them! Use this to your advantage.
- Speed doesn't really matter in this game, so just swing the Wiimote gently.
- Practice direction, slicing and lobbing in the Training games. It really
  helps.


-------
Secrets
-------

- Press and hold the 2 button after selecting characters to play in the blue
  practice court.
- Once you become a Pro, a larger crowd watches you play.



===============================================================================
                            ------------------
                              2.02. BASEBALL
                            ------------------
===============================================================================

------------
Simple Rules
------------

One team bats and the other pitches. The pitcher throws the ball toward
the batter, who has to hit the ball out into the field. If it evades the
catchers for long enough or isn't caught straight away, then the batter can
run around the pitch markers from Single, Double or Triple. Once the runner
reaches the Base again, a point is scored. If a batsman hits it out into the
crowd or stadium a Home Run is scored, and all those on the bases are the 
runner go round and to the Base and the points are added up. There are a
total of three innings.

Also, if you hit the ball outside of the V (the white lines from the base)
it will be a foul ball. You can have as many of these as you like until you
get a Strike (miss the ball - three of these and you are out) or you hit the
ball. You can't bunt properly in this game (just holding on the bat so the
ball bounces down) but you can do it by luck sometimes.

-----------
How to Play
-----------

Batting - Stand to your side with the Wiimote behind your head, and swing
          forward when the ball approaches. Different pitches require slightly
          different approaches to swings. Hitting it early will hit it left,
          whereas hitting it late will hit it right, of course.
Pitching - Have the Wiimote raised up and throw it down to pitch the ball.
           Holding A gives a Screwball (spins left), B a Curveball (spins
           right), A+B a Splitter (drops down) and tapping left or right on
           the D-Pad pitches toward that direction, with Up or Down back
           to the centre again. The speed of the pitch will impact how
           fast you throw the ball.

--------------
Hints and Tips
--------------

- There isn't much to control in this game, so just concentrate on the pitching
  or batting.
- The easiest way to bat is to go from low to slightly higher, making the
  ball travel further upward and increase the rate of Home Runs. It'll also
  hit all types of balls, bar the Splitter.
- To hit a Splitter, you have to aim from low to high. It's quite tough to
  get, and if your mates keep pitching them to you just bunt it (hold on the
  bat) until they quit it, as it's quite annoying.
- When pitching, use the Splitter when ever you can. Yeah, hypocritical of me
  to condemn it above and then say use it, but it's hard as hell to hit the
  sodding things.
- Load the bases up and then hit a Home Run for easier points.


===============================================================================
                             -----------------
                               2.03. BOWLING
                             -----------------
===============================================================================

------------
Simple Rules
------------

Nothing is changes from regular ten pin bowling. You throw bowling balls down
lanes to knock down as many pins as possible. You get 10 sets, with two
attempts on each set (you get three on the last if you manage to get a spare or
better). You get a Strike for knocking all the pins down in the first attempt
(20 points), a Spare for knocking them all down in two attempts (10 points)
otherwise you just get as many points as pins knocked down. The maximum score
is 300 points.


-----------
How to Play
-----------

Position - Press the D-Pad left and right to position yourself across, and A
           to switch to Rotate mode, where pressing the directions now rotate
           you. Press Up to zoom in ahead on the pins down the lane.
Throwing the Ball - Hold the Wiimote in front of you and press and hold B,
                    and straight away swing it back and forward, then releasing
                    B.
Spin - Twisting the Wiimote when throwing the ball will add spin to the ball.
       The earlier you release the ball, the more impact spin will have on
       your throw.


--------------
Hints and Tips
--------------

- I found the easiest way to get Strikes is to tap right twice, hold the
  Wiimote down by my side and swing it back and quickly up to above my head.
  This produces a fast and straight bowl that knocks down sets nicely.
- There is no Left Spinning Glitch (users complained where the balls always
  spin left on every shot). It's just the way you are playing. As most players
  are left handed, their shots will spin left automatically, and as you
  release the ball early it spins horribly to the left. To avoid this, hold the
  Wiimote extremely straight and release it late to minimise spin.
- When you have pins behind one another, bowl it slowly through them. Otherwise
  the ball will bounce off the first pin and away to the sides slightly, most
  likely missing the pin placed behind.


-------
Secrets
-------

- When you start the game and the screen fades to black, holding different
  directions on the D-Pad changes the colour of the ball -
  Up - Blue
  Down - Green
  Left - Red
  Right - Gold
- If you release the ball behind you, it'll surprise the crowd!
- You can throw the ball across lanes by rotating around left and right,
  and releasing it late to get it across gutters.
- You get a special star coated ball for reaching the PRO status.


===============================================================================
                             --------------
                               2.04. GOLF
                             --------------
===============================================================================

------------
Simple Rules
------------

Using a club, get the golf ball across the course and into the hole in the
fewest strokes as possible, hopefully within Par. You have different clubs
(although the game automatically chooses the best one, and as there are so
few it's best to just leave this option out) and different areas of the
course to get across, explained below -

Fairway - This is the standard area of course and is indicated by the normal
          green. Aim to land each on each shot. You'll have no restrictions
          here.
Rough - The dark green areas, this is thicker grass that will impact you shots
        and limit them by 2 dots. Avoid getting on here, and if you do aim to
        shoot back on to the Fairway (or the Green if you can manage it).
Bunker - The sand pits of the course (indicated by yellow on the map) severely
         impact your shots. You may only use a here and can only go to one dot.
         Aim to get back on to the Fairway.
Edge of Green - This is a tiny strip on the outside of the green. Despite this
                it has the same properties of being on the Green, so you have
                to Putt from here.
Green - This is the light green area around the hole where you must use a
        Putter. Wind doesn't impact you here however topography does, so check
        that out with 1 on the Wiimote before Putting.
Out of Bounds - Hit it off the course and you'll miss a go and be relocated on
                the nearest edge of fairway. This is shown by the dark areas
                of map, as well as water. You'll miss a go if you land it here,
                so if on your first shot you hit out of bounds your next shot
                will be Stroke 3.

Once you reach the Green, you have to putt the ball in. You have to use the
Putter at this point to tap the ball in to the hole, while taking note of the
topography. Another factor to take note of is Wind; this is displayed in the
top right corner of the screen and will have an impact on your strokes (bar
Putting, for which it doesn't make any impact). Make your power and shot
positioning different according to the wind speed and direction. Finally,
each course has a Par in which you aim to get strokes within. Here are the
different terms -

Albatross    - 3 shots under Par
Eagle        - 2 shots under Par
Birdie       - 1 shot under Par
Par          - Shots are the same as course Par
Bogey        - 1 shot over Par
Double Bogey - 2 shots over Par
+3           - 3 shots over Par

And so on. There are two special shots you can get as well - Chip-In and
Hole-In-One. Chip-In means you get the ball into the hole from the fairway or
rough, without needing to putt. A Hole-In-One means it took one shot to get
the ball into the hole from the tee off (which is rare and hard to manage).


-----------
How to Play
-----------

First hold the Wiimote like you would a regular golf club - stand to your
side with the Wiimote facing outward and hold it in two hands (you can with
one but it's harder to play and is less fun to be frank). Keep it flat down
at all times to get the best recognition.

Positioning the Shot - Look at the screen and the map. You can adjust the
                       direction by pressing Left and Right on the D-Pad.
                       Up and Down changes the club (which is best left
                       untouched) and the power bar shows how hard you hit it.
Power Bar - The Three Dots and Red Dot are translated onto the map to show
            where the ball would go depending on how hard you hit it. Make
            judgment, then practice your shot. If you swing too hard and
            get it above the gauge, it will turn red and sway. Overhitting a
            shot will cause it to go off target, which you don't want so try
            and hit it as close as you can to the top of the power bar.
            Different clubs will minimise how high the power bar will go.
Practicing and Swinging - Swing the Wiimote back and then forward over your
                          shoulder to make a swing. You can adjust the power
                          by speed and how big the swing is. When you are
                          ready, hold A while swinging for it to connect.
Putting - Once you have got to the Green, you must putt. First, check the
          topography of the Green by pressing the 1 button - light shows high
          gradients, and dark low gradients. Press left and right on the D-Pad
          again to adjust the position of your shot, and practice your shot.
          Hold the Wiimote in the same manner that you did the Driver and just
          swing back slightly and push forward. Hold A again when you are
          ready.


--------------
Hints and Tips
--------------

- Wind is tricky to read, but I find the amount of mps (metres per second)
  is the amount of quick taps required away from the hole, more or less.
  Practice helps here, try the Target game in the Training Mode.
- Always practice before you hit the ball. Always. Although you may have
  particular methods for hitting the ball you should always make sure you are
  going to hit the ball at the right amount properly.
- There are several ways of driving - I personally have the Wiimote down and
  push up to my shoulder, whereas I know some who start from the back shoulder
  and down to their side. Just experiment with what works best for you. Should
  never need to do a full swing though, not at speed anyway.
- Putting is an acquired skill which takes practice (use the Training Mode
  'Putting' to help you). The hardest thing to get right is the positioning;
  gradients don't make much difference power wise (just add slightly more
  for up hill and slightly less for down hill) but slopes will cause the ball
  to roll to the sides. A steep gradient will cause the ball to sway more, so
  aim away from the hole by about a holes length unless it's really steep
  (which is rare), but if you think theres a slope then always make adjustments
  to be sure, the ball can go in from one of the edges. Power is important,
  my advice is to slightly over power it. Going short is very annoying, and
  as long as you are calm you shouldn't really over hit it.


-----------
Walkthrough
-----------


Hole 1 - Beginner Game
       - Par 4
       - 384 Yards

Try and hit it as hard as you can into the centre of the course, without
topping the power gauge. As the fairway converses inward due to the left
bunker and right rough, take note of the wind so it doesn't land into any of
these. For you second shot make it onto the green; hit it around three dots
or less as the ball will bounce and roll onto the green. For the putting, there
is height to the side of the hole so press 1 to check the topography and aim
it toward the side the hill is so the ball will roll away from it. It's
possible to do this hole in 3 shots quite easily, and in 2 if you manage to
chip in from the second shot if you are lucky.


Hole 2 - Beginner Game
       - Par 3
       - 136 Yards

You automatically play with the Iron. As you can make it on the green in a
single shot, observe the wind carefully and hit it about 3 to 3 and a half dots
according to where you are hitting it to. If you over power, then you'll
easily get it into the rough behind or under into the bunker. Try and get it
right here. On the green there are slight hills north and south of the hole,
and a large steep incline to the north east side. The slight hills around the
hole means you should putt this in with little worry, but still check the
topography and make slight adjustments to be sure.


Hole 3 - Beginner Game
       - Par 5
       - 485 Yards

First of all there is a shortcut here; there is an island in rough between
tee-off and the hole (you'll have to aim over left to see it). This is pretty
hard to manage but may save you a shot or two. Really observe the wind and
aim around 3 and a half dots if the wind doesn't impact your distance (ie. not
with or against you). If the wind is severely against you at around 8mps+ then
I would avoid attempting this shot. Remember that the ball will roll across
the green so aim at the south and if you miss, it goes Out of Bounds and you'll
miss a go and go straight to Stroke 3. If you manage to get on there, then
hit at around 2 to 3 dots, as it's quite misleading and will bounce some
way onto the green.

If you are taking the normal route, then watch out for the slab of rough that
is on the left, with trees on. Either stay well clear of it and aim to the
right, or go through the middle and hope you can reach the fairway on the
otherwise - it's very possible to do this. For the second shot there is a
patch of rough breaking up the fairway between there and the green, so aim
just short or just ahead according to where you landed that first shot. 
When you are on the Green, there is a hill at the north west side which
slopes down around it. You may have landed around there so if you are putting
downhill, aim slightly (just slightly) of the dot as the ball will roll a
little.


Hole 4 - Intermediate Game
       - Par 3
       - 139 Yards

As you'll be able to get onto the Green in one shot, so watch your power. With
no wind hindering you, between 3 and 3 and a half dots should do the trick.
Try and aim to land as close to the hole as possible as it's on a hill, so
if you putt elsewhere on the green remember that you have a slight up hill
battle against you. Don't over power it by any means, just a fraction over the
required power is all that's needed.


Hole 5 - Intermediate Game
       - Par 5
       - 361 Yards

You aim straight through a slab of rough from the start - it's up to you
if you want to try and get straight through it to the other side or land
to the left. Just remember that if you do land in the rough you might be in
front of a tree and you'll waste a shot just getting on to the fairway again.
For the second shot, aim to land the ball before the bunker so that the
ball bounces over it and on to the green. This should require around 3 dots,
but remember to check the wind. When you are on the Green, there is an incline
to the north of the hole. Although it looks steep it actually isn't that bad,
so just nudge to the side of the hole when putting.


Hole 6 - Intermediate Game
       - Par 4
       - 335 Yards

For this first shot, aim to land next to the bunker. There will almost always
be wind so be sure to adjust so you land toward the bunker. This is so you
are away from the river and the next shot is easier as you are further away.
If you get it in the water you'll restart on the edge of the rough by where
you begin, making it really tough to get over to the fairway, so make sure
you get the shot right. The second shot is kinda tricky, as you need to get
it just right to avoid the bunkers to the side and the rough ahead. Around
3 dots should do it. When putting on the Green, there is an incline to the
North, so be sure to watch out for that.


Hole 7 - Expert Game
       - Par 4
       - 254 Yards

First off, you can't hit it straight to the Green from here. It'll always
hit several trees and go Out of Bounds so don't even attempt it. The map
lies somewhat when it comes to the rough on the right side - only a tree or
two actually come out, so feel free to aim across (actually look ahead to be
sure) the rough if you need to. From the corner, you can make it on to the
Green for your second shot. Aim to land on the South (right side from here)
side as it's on a plateau compared to the rest and will make for easier
putting. However this runs the risk of getting the ball into the bunkers,
so it's up to you where exactly on to the green you want to try and put it.


Hole 8 - Expert Game
       - Par 3
       - 215 Yards

Even with the wind against you, you can easily get it straight to the Green
from here. Aim it between 3 and 3 and a half dots to land it on there - just
ignore the zig zagging fairway that leads up to it. On the Green, the hole is
just on the edge of a hill on the south side of the Green. Remember to adjust
left or right with the incline here.


Hole 9 - Expect Game
       - Par 5
       - 455 Yards

The furthest distamce of any hole in the game, this takes you across several
islands to get to the green. If you have the wind against you, this can be
unfairly tough and you might not be able to hit it far enough to get there.
For your first shot you should always aim for that right island closest to you.
Next, you can make to the Green from here although if you feel like it's a
risk (depending on the wind) aim for the right island and across again.
Remember to land the ball in the middle or closer as the ball will roll quite
a distance. At the Green, the hole is on top of a hill so unless you manage
to land it on top, you have to very carefully putt it up. The hill is bumpy
to so observe the topography very carefully to ensure you aim it laterally
correct.


-------
Secrets
-------

- Press and hold the 2 button when selecting the mode to disable the power
  meter, map and wind gauge!


===============================================================================
                             ----------------
                               2.05. BOXING
                             ----------------
===============================================================================

------------
Simple Rules
------------

You attack your opponent in the boxing ring in a match across three one minute
rounds. You have a life gauge which decreases when hit, and you can get up
until you cannot no more where you are then 'knocked out'.

-----------
How to Play
-----------

You need to attach the Nunchuk for this game. Hold the Nunchuk in your left
hand and the Wiimote in your right, and hold them in front and facing you.

Punching - Holding the Wiimote and Nunchuk in front of you, jab them forward
           to punch. Punch straight onward to aim for the face, and diagonally
           down to aim for the body. Swinging down and then up performs
           an uppercut, which deals a heafy amount of damage.
Blocking - Just hold the equipment in front of you to block attacks. You can
           adjust them down slightly to lean forward and guard your body.
Dodging - By swaying the equipment to the sides or back and forth, you can
          dodge and rotate around.

--------------
Hints and Tips
--------------

- Get decent combos going by punching left right left right, with the 
  occasional powerful upper cut. Faster speed makes for more powerful punches.
- You need to have a steady pace about you; punching really quickly won't
  register your movements (more programming than the actual hardware mind) so
  when your punch has finished then you can perform another.
- Earlier oppponents don't really dodge or block, so just go crazy.
- Later opponents get you to dodge a lot more, so get used to swaying left
  and right and getting a punch in when they are open.


-------
Secrets
-------

- After beating Matt, the Grand Champian, you can wear Silver gloves by 
  pressing the 1 button when starting a match.



===============================================================================
                           --------------------
                             3. TRAINING MODE
                           --------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.01. Tennis Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------
Returning Balls
---------------

Medals - Platinum - 80
         Gold - 50
         Silver - 25
         Bronze - 12
Aim - Return the balls within the court. If one is returned outside the court,
      the game ends.

Really concentrate on timing it just right each time. Observe the ball when
it comes to you and prepare if you'll be doing a forehand or backhand well in
time; lob the ball instead of slicing it, otherwise you run the risk of either
hitting it into the net or outside of the court. Every 10 balls you'll move
to the net for 5 quick returns; bring the Wiimote closer forward and just flick
your wrist to return. Timing shouldn't matter now unless you really hit it
to the sides, which you shouldn't. Really concentrate on timing and you should
do fine here.


-----------------
Timing Your Swing
-----------------

Medals - Platinum - 50
         Gold - 30
         Silver - 15
         Bronze - 7
Aim - Hit the orange wall on each return. Miss once and the game ends.

Again, timing is key here. The wall will move left and right, shrinking every
few returns. Remember that the sooner you return will make the ball go left,
and the later for it to go right. You can get away for shots going straight
on for the first 10 or so returns, then some proper direction needs doing.


---------------
Target Practice
---------------

Medals - Platinum - 40
         Gold - 20
         Silver - 10
         Bronze - 5
Aim - Volley the ball from the wall and into the targets. Let the ball bounce
      twice and the game ends.

Serve slowly and keep a slow pace going with the returns, and try and hit it
dead centre of the target as long as possible. If you hit it wide, hit it
back the other way and try and focus it onward again. 



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.02. Baseball Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------
Hitting Home Runs
-----------------

Medals - Platinum - 10 Home Runs + 5708 Ft Distance
         Gold - 10
         Silver - 8
         Bronze - 5
Aim - Hit as many home runs as you can!

The aim is to just slog the ball either into the crowd or out of the stadium.
Position doesn't really count unless it's outside of the V (making it a foul
ball). If you are having trouble with timing, then I count a quick second and
a half and then quickly swing, and most of the time that does it for me.
Swinging faster, and slightly up (so aim the bat down slightly and when you
swing bring it up) to get further balls out. You need all 10 hits to be Home
Runs just to get Gold, and a distance of X in total to qualify for Platinum!


-------------
Swing Control
-------------

Medals - Platinum - 65
         Gold - 58
         Silver - 45
         Bronze - 33
Aim - Hit the ball so it lands in the target zones!

You have to aim four balls straight on, four to the left and then four to
the right. There are three different zones to aim for - dark blue (10 points),
surrounded by light blue (6 points) and white (3 points). Outside of these
you'll get no points. It's all about timing for positioning - try and hit
it on time for straight ahead, early to make it go left and late for right.


----------------
Batting Practice
----------------

Medals - Platinum - 30
         Gold - 27
         Silver - 21
        Bronze - 17
Aim - Just return the balls thrown to you.

Simply hit the balls that are thrown toward. As long as none of them are
foul balls (those that go outside the V) then they count. You get combos for
hitting consecutive balls, which help you get higher points. He throws
different ball types such as Screwballs and Spinballs (no splitters thankfully)
as well as the occasional fast ball, so watch out for these. Most balls can
be hit by aiming the bat slightly up as you swing.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.03. Bowling Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------
Picking Up Spares
-----------------

Medals - Platinum - 20
         Gold - 17
         Silver - 12
         Bronze - 7
Aim - Knock down the remaining pins in each lane!

This game involves you knocking over remaining pins in each lane. You'll need
to both use moving and rotating to get various pins by using the D-Pad and the
A button (to switch between modes). Also be sure to press Up on the D-Pad to
zoom in on pins so you know exactly where you are aiming. Spin is a smaller
factor here but is needed on some pins; if you naturally spin the ball when
throwing be sure to compensate by adjusting your position to the side of where
you want to aim.

Here is a step by step walkthrough for each of the stages - note that the
diagrams are for the right handed version of the game.

Stage 1  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
               P

Throw is straight on to get it. To get a straight throw going, keep your arm
straight and release the ball as late as you can to minimise spin. If you are
right handed then move very slightly right and for left handers slightly left
to ensure that any spin is compensated.


Stage 2  - +-------+
           |       |
           |       |
           |  2    |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

You could stand exactly where you are and straightly throw it again to get
both of these. However to be safe line yourself up with them and throw it
so the ball physically knocks both over.


Stage 3  - +-------+
           |    9 0|
           |     6 |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                 P

Position yourself right and aim for the 6 pin. Again, if you do spin naturally
then adjust yourself so the ball hits all three of the pins.


Stage 4  - +-------+
           |  8    |
           | 4 5   |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Line up with the 2 pin so that the ball touches all four of the pins on the
way down. Speed doesn't matter, just keep it straight and narrow.


Stage 5  - +-------+
           |       |
           |     6 |
           |    3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                P

The easiest way to get these is to aim for the 3 pin so that the ball will
clash with the sides of the 1 and 6 pins. Press Up to ensure you will hit all
three pins and go for it.


Stage 6  - +-------+
           |  8    |
           |       |
           |    3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Aim so that you are going to hit the left side of the 1 pin and the right side
of the 8 pin. The ball should clip all three pins, otherwise the 1 pin will
knock over the 3 pin anyway. You should also throw it at a slow to medium pace,
otherwise the ball might bounce off the pins and miss the 8.


Stage 7  - +-------+
           |  8    |
           |       |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Line up with the pins and throw is as straight as you can, but at a slow to
medium pace. Otherwise the ball will bounce off the 2 pin and could just miss
the 8 pin, which you clearly don't want.


Stage 8  - +-------+
           |7      |
           | 4     |
           |  2    |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                  P

Position yourself on the far right and rotate left so you are looking at the
pins. This will minimise the angle so the ball has more of a chance of clipping
all three. Aim it at the 2 pin just so it clips the 1, and either the ball or
the 2 and 4 pins will clear the rest for you.


Stage 9  - +-------+
           |       |
           | 4 5   |
           |  2 3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Throw it between the 2 and 1 pins at a slow pace. The ball should clip all
the pins except the 4, which the 2 will do for you. If you throw it fast it
might miss that 4, so go at a slow to medium pace here.


Stage 10 - +-------+
           |    9  |
           |   5   |
           |  2    |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                P

Zoom in and position yourself so you just on the right side of the 1 pin.
The ball will then hit the 1, 5 and 9 and that 1 pin will take out the 2 to the
side. Be sure to throw it slow to medium so the ball doesn't fly off.


Stage 11 - +-------+
           |7      |
           |       |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
             P

The easiest way to do this one I felt was to square up in the middle of the
two, but more toward the 2 pin. Throw it slowly so the ball hits the side of
the 2 and bounces off into the 7. You can approach it from the right side of
the 2 so the pin bounces into the 7, but I felt that there is a lot of error
in that so I'd advice on the other method.


Stage 12 - +-------+
           |    9 0|
           |   5 6 |
           |  2 3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                P

Zoom and aim between pins 1 and 3. The ball will bounce off to the right and
take out the remaining lot, with the 1 knocking out the 2. Don't do it too
fast, nice medium pace here.


Stage 13 - +-------+
           |    9  |
           |   5   |
           |    3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                P

Nudge right very slightly (tap once or twice right on the D-Pad) and bowl
it very slowly so it just rolls into them to minimise the ball bouncing away.


Stage 14 - +-------+
           |    9  |
           | 4     |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Nudge slightly left so that the ball will roll into the right side of the 2
(with the 2 hitting the 4 pin) and the ball bouncing off into the 9. Again,
bowl slowly.


Stage 15 - +-------+
           |7 8 9  |
           | 4 5   |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Basically a smaller set of pins in a normal game. Set yourself up by placing
yourself in front of it, and throw the ball really hard to get them all. If
you are having a tough time on this one, nudge slightly to the side and
minimise spin.


Stage 16 - +-------+
           |7 8    |
           |       |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

Aim just on the left side of the 2 pin, so that pin takes out the 8 pin behind
it and the ball takes out the 7 from the bounce (if you bowl slow!)


Stage 17 - +-------+
           |    9 0|
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                 P

Bowl dead in the centre of the two pins (zoom in to make sure).


Stage 18 - +-------+
           |7     0|
           |       |
           |  2    |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
             P

Not easy; aim to hit the 2 on the left side at some speed, so with some luck
the 2 pin will take out the 10 pin and the ball will roll on into the 7 from
a bounce.


Stage 19 - +-------+
           |      0|
           |   5   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
              P

There is no way the ball can connect with both, so clip the very left side of
the 5 pin to send it into the 10 pin. Do it at some speed and make sure your
arm is very straight, as any spin will alter the pin's course.


Stage 20 - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
               P

Just take out the 1 pin with a simple throw like you did on the first Stage.


------------
Power Throws
------------

Medals - Platinum - 700
         Gold - 600
         Silver - 500
         Bronze - 450
Aim - Knock down as many throws as you can. An extra line is added on each set.
      Get a strike to earn double the points!

You start with the standard 10 pin set, then for the next set another line
is added to the back, making it 15, 21 and so on. There are buffers each side
so pins can bounce off and back again, making strikes easier; if you manage
a strike you get double the points! Basically throw the ball as hard as you
can, and if you have got a good strike method worked out for the normal game
it's probably best to adapt it for this game too. I personally slightly off
centre, put the Wiimote to my side, pull back slightly and push vertically up
until its above my head to send it quite fast and straight. With the buffers
you should at least get strikes on the early sets; however later it's quite
tough.

There is a secret to get the last 91 pin set. You can see red buttons either
side of the sets toward the end of the lane (although you can only see it
properly on replays). One the last set the buffers line up with those buttons
and you have to throw the ball on to one of the buffer lines and down to the
end, triggering the button which knocks over all the pins. It's pretty tough
to do as you can imagine. To do it (this is if you are doing this on the right
buffer) move all the way across until you can't any more, then tap away once.
Press A and rotate right as much as you can. Now throw it at a medium pace
(just so your arm gently swings) and with quite a lot of spin, so it will
spin on the buffer from right to left, reaching the end with some luck. It's
quite hard to pull off and if you seriously want to manage it, then practice it
on every set for a few games to get the hang of it. Getting a strike on the 91
will seriously boost your scores and should help net you Golds and Platinums
in no time!



------------
Spin Control
------------

Medals - Platinum - 20
         Gold - 17
         Silver - 12
         Bronze - 7
Aim - Avoid the Barriers and knock down the pin by using spin!

Here are ASCII diagrams for each stage. Note these are for the right handed
versions of each stage only -

Stage 1  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |  ---  |
           |       |
           |       |
           |       |
            P     P

Stand either side of the barrier and spin toward the pin. You don't need a lot
of spin so just tilt it at around 45 degrees.


Stage 2  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |----   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
                  P

Position yourself on the far right side and spin it left at around the same
as you did for the last stage (at a 45 degree angle).


Stage 3  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |       |
           |       |
               P

Stand exactly where you are and when throwing, keep your arm dead straight
and release the ball late so it bounces slightly. This ensures the ball
doesn't curl as much and thus should hit the pin with ease.


Stage 4  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |   ----|
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
            P

The exact same as Stage 3 but you want to spin it to the right this time. As
most players are right handed, this should be new to you! Stand on the far
left and tilt the remote at a 45 degree angle as you throw and it will hit the
pin.


Stage 5  - +-------+
           |7      |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |       |
           |       |
               P

You can approach this pin in two ways. You can stand where you are and spin
it left, and the spin will (the vast vast majority of the time) kick in after
the barrier and knock down the pin. Otherwise, position yourself a tad right
and press A to spin around and face the pin dead on. Ensure that the barriers
to the side are clear and bowl it straight into the pin. As long as you don't
clip the barriers on the way down, the second option is very possible. So this
is up to you.


Stage 6  - +-------+
           |7      |
           |       |
           |       |
           |       |
           |  -----|
           |       |
           |       |
           |       |
           |  -----|
           |       |
           |       |
           |       |
           |       |
           |       |
            P

Position yourself on the far left (although away from the gutter) and throw
it very straight to get this pin. Keep your arm straight and release it late
so it bounces slightly to get a nice straight throw.


Stage 7  - +-------+
           |       |
           |     6 |
           |       |
           |       |
           |---    |
           |       |
           |       |
           |       |
           |       |
           |    ---|
           |       |
           |       |
           |       |
           |       |
             P

Your first tricky ball. Position yourself on the left side, and press A and
rotate yourself right so you have a straight line past the first barrier and
on the right of the second so when you throw it, spin it left so it'll get
past the barriers and the spin will kick in and take out that pin.


Stage 8  - +-------+
           |       |
           |   5   |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
               P

Similar to some other stages, you need to get a clean straight throw. The
only difference here is that the barriers are further down so throw faster
so that any spin you might have put on accidentally kicks on once the ball
has reached the far end. Face the Wiimote ahead of you and release late.


Stage 9  - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |-----  |
           |       |
           |       |
           |       |
                  P

Get yourself on the far right and add a lot of spin to this ball, throwing at
a medium pace (so your arm gently swings down). You cannot rotate so you need
to rely on spinning left here.


Stage 10 - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |-------|
           |       |
           |       |
               P

Just throw it dead straight and release it late so it takes the ball over the
barrier and rolls on to the pin.


Stage 11 - +-------+
           |      0|
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |   ----|
           |       |
           |       |
           |       |
           |       |
           |       |
             P

You can stand close to the barrier and spin it right, or stand on the far left
side and rotate to face the pin more and add less spin. If you are purely
spinning then make the ball slightly slower so it spins correctly, and a little
faster if you are rotating and need less spin on the ball.


Stage 12 - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |  ---  |
           |       |
           |       |
           |  ---  |
           |       |
           |       |
           |  ---  |
           |       |
            P     P

Quite a nasty one this. Position yourself on one of the extreme sides and 


Stage 13 - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           | ---   |
           |       |
           |       |
           |       |
           |       |
           |     --|
           |       |
           |       |
            P

Due to the small barrier on the right, there is actually more room to the
left side of the further barrier, so aim as close as that and spin or to the
extreme left, rotate right slightly and spin it right into that pin.


Stage 14 - +-------+
           |      0|
           |       |
           |       |
           |       |
           |       |
           |----   |
           |       |
           |       |
           |       |
           |       |
           |--  ---|
           |       |
           |       |
           |       |
            P

Position yourself on the left side (but not totally extreme) and rotate right,
zooming in so you are aiming straight down the centre between the two first
barriers. Now spin it left with some pace to get it to that 10 pin.


Stage 15 - +-------+
           |       |
           |   5   |
           |       |
           |       |
           |       |
           |-----  |
           |       |
           |       |
           |       |
           |       |
           |-----  |
           |       |
           |       |
           |       |
                  P

Go to the extreme right and rotate a few notches left, and throw a fast
spinning left ball to get this pin.



Stage 16 - +-------+
           |       |
           |       |
           |       |
           |   1   |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |  ---  |
           |       |
           |       |
           |       |
           P       P

Stand to one of the extreme sides, zoom and rotate so the ball can slip through
the end barrier and spin it toward the pin with a fast ball.


Stage 17 - +-------+
           |7      |
           |       |
           |       |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |--   --|
           |       |
           |       |
           |       |
           |       |
                P

Stand on the right side of the gap of the barriers and send out a fast ball
with plenty of left spin, which should kick in once it's down the latter end.


Stage 18 - +-------+
           |7      |
           |       |
           |       |
           |       |
           |       |
           |    ---|
           |       |
           |       |
           |       |
           |       |
           |---    |
           |       |
           |       |
           |       |
                  P

Get on the far right, rotate around so you are looking between the barriers
and send a medium paced ball with right spin. Watch out you don't clip that
second barrier, so you might want to aim a little more left and add more spin
to ensure that doesn't happen.


Stage 19 - +-------+
           |7      |
           |       |
           |       |
           |       |
           |       |
           |       |
           |-      |
           |       |
           |       |
           |       |
           |  -----|
           |       |
           |       |
           |       |
            P
Go extreme left and rotate right so it just passes the first barrier and
then the second, applying plenty of left spin to get the pin.


Stage 20 - +-------+
           |7 8 9 0|
           | 4 5 6 |
           |  2 3  |
           |   1   |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
           |       |
               P

Simply get a strike. It's advised you play the normal bowling game first so
you have a method of doing this before hand. Never hit the set straight on,
you'll need to get it slightly on the side. I nudge twice right, and then
keep my arm straight and flick back and quickly upward, which usually delivers
for me.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.04. Golf Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------
Putting
-------

Medals - Platinum - 10 with all lives intact
         Gold - 10
         Silver - 7
         Bronze - 5
Aim - Putt the ball into the hole with a single shot!

You have five lives to get through all 10 of the holes, and all must be done
in a single shot. Checking the topography is essential in each game, so get
that 1 button on standby! Remember that light is high and dark is low, and
practice to judge how far wide of the hole according to the gradient you are
going against. As for power, most are right on as far as the map distances are
concerned, just be sure to go a bit higher if you are putting up hill. If you
are having trouble with just getting putting right, aim the Wiimote as far down
as you can and push it toward the TV instead of swinging, which I find gets
cleaner results.


-----------------
Hitting the Green
-----------------

Medals - Platinum - 55 Left
         Gold - 159 Left
         Silver - 250 Left
         Bronze - 300 Left
Aim - Land the ball as close to the hole as possible!

Here you are chipping balls on the Green, with the aim to get it as close to
the flag as possible. There is no wind in any of the holes so you are just
concentrating on power only here. Check the topography and practice your swings
before you make them. Remember to always aim short of the hole, as the ball
will bounce and roll before coming to a stop - while you can get chip ins,
they are pretty much impossible to get without the ball touching the ground
first so always aim short. You also get rough and bunker shots to play with,
so watch how hard you hit those shots.



---------------
Target Practice
---------------

Medals - Platinum - 800
         Gold - 625
         Silver - 405
         Bronze - 205
Aim - Aim to hit the target on the far island wth the driver!

There are two targets ahead of you. The easiest to hit is the far one, with
the added bonus that is has more points on offer. The outer ring has 10 points,
then 25, 50 and 100 in the centre. Where the ball hits is what counts, not
where it stops. With no wind you should aim for 3 and a half dots. I found
the easiest way to do that was from pointing down was the push it to above
my shoulder, but of course you may have different methods. Only the first two
shots have no wind. From there on, wind will have a severe impact on your
positioning. Here is a diagram for where you should aim with horizontal wind -

                 Edge of        Target        Edge of
                  Green         Centre         Green
                     |    |                 |    |
                     | 15 10 7 5 2 0 2 5 7 10 15 |
                     |    |                 |    |
                        Target           Target
                         Edge             Edge

To make it clearer, if the wind is horizontal 2 mps then aim slightly to the
side of the centre. If its 10 then aim for the very edge, and 15 half way
between the target edge and the edge of the green. This more or less spot on
but of course there will a slight difference, something you will learn with
practice. When wind is with or against you, it doesn't actually make that
much difference unless it's really high. So keep at around 3 and a half dots
of power until 7mps onward, and then adjust it accordingly, but never go
over the mark as it will sway your shot and go off target.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.05. Boxing Games
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------
Working the Bag
---------------

Medals - Platinum - 40
         Gold - 35
         Silver - 27
         Bronze - 15
Aim - Knock the punching bags from their chains!

Constantly throw punches until the bag is destroyed. Brown bags are weak,
silver are strong and black is tough. Do simple left right left right punch
combos for the brown bags, punches and uppercuts for the silver bags and
the same again with black bags, with stronger punches to get them cleared out
the way. You might naturally rotate away from the bag, so sway back into
position if this happens.


-------
Dodging
-------

Medals - Platinum - 85
         Gold - 80
         Silver - 70
         Bronze - 50
Aim - Dodge the balls thrown at you!

Your trainer will throw tennis balls at you, and you must sway from side to
side to dodge them. This goes in a left right pattern, so once you get started
keep that going. Always shift quite extremely to get right out of the way.
Sometimes he will throw a ball toward you regardless, so just watch his
body posture and his arm to give a clue of where he will throw it. He will
speed up a few times as well for 6 or so balls, so stay on your toes. If you
get hit by a ball then you get a ball taken off and some time is taken up by
getting hit, so if you dodge every ball you'll get more points as none are
deducted and a few more balls are thrown your way.


----------------
Throwing Punches
----------------

Medals - Platinum - 75
         Gold - 60
         Silver - 50
         Bronze - 30
Aim - Hit the training mitts!

Your trainer will hold mitts up which you must strike, but if you miss then
you get points deducted. Position the Wiimote and nunchuck lower down to your
body to get the right position and batter away. If you hit the trainer then
position yourself again. When he holds the two up, get a left right combo in.



===============================================================================
                              ----------------
                                4. CHECKLIST
                              ----------------
===============================================================================

This is a checklist for Wii Sports to track your progress. You can mark when
you get Pro in each game, as well as your medal progress on the Training games.
It may be easier to copy and paste this into a Word Processor such as Word
and edit the font and so on for easier printing.

Games Checklist                   PRO
--------------------------------------
Tennis                            [  ]
Baseball                          [  ]
Bowling                           [  ]
Golf                              [  ]
Boxing                            [  ]


Training Games               |  BRONZE   |   SILVER   |   GOLD   |  PLATINUM  |
-------------------------------------------------------------------------------
TENNIS GAMES
Returning Balls                  [  ]         [  ]        [  ]        [  ]
Timing Your Swing                [  ]         [  ]        [  ]        [  ]
Target Practice                  [  ]         [  ]        [  ]        [  ]

BASEBALL GAMES
Hitting Home Runs                [  ]         [  ]        [  ]        [  ]
Swing Control                    [  ]         [  ]        [  ]        [  ]
Batting Practice                 [  ]         [  ]        [  ]        [  ]

BOWLING GAMES
Picking Up Spares                [  ]         [  ]        [  ]        [  ]
Power Throws                     [  ]         [  ]        [  ]        [  ]
Spin Control                     [  ]         [  ]        [  ]        [  ]

GOLF GAMES
Putting                          [  ]         [  ]        [  ]        [  ]
Hitting the Green                [  ]         [  ]        [  ]        [  ]
Target Practice                  [  ]         [  ]        [  ]        [  ]

BOXING GAMES
Working the Bag                  [  ]         [  ]        [  ]        [  ]
Dodging                          [  ]         [  ]        [  ]        [  ]
Throwing Punches                 [  ]         [  ]        [  ]        [  ]


===============================================================================
                        ------------------------------
                          5. SECRETS AND UNLOCKABLES
                        ------------------------------
===============================================================================

---------------
Bowling Secrets
---------------

- When you start the game and the screen fades to black, holding different
  directions on the D-Pad changes the colour of the ball -
  Up - Blue
  Down - Green
  Left - Red
  Right - Gold
- If you release the ball behind you, it'll surprise the crowd!
- You can throw the ball across lanes by rotating around left and right,
  and releasing it late to get it across gutters.
- You get a special star coated ball for reaching the PRO status.


------------
Golf Secrets
------------

- Press and hold the 2 button when selecting the mode to disable the power
  meter, map and wind gauge!


--------------
Tennis Secrets
--------------

- Press and hold the 2 button after selecting characters to play in the blue
  practice court.
- Once you become a Pro, a larger crowd watches you play.


--------------
Boxing Secrets
--------------

- After beating Matt, the Grand Champion, you can wear Silver gloves by 
  pressing the 1 button when starting a match.


--------------------------------
Training Game Medal Requirements
--------------------------------

Here is a list of the medal requirements for each of the Training Games. Thanks
to Noah Bouillon for the medal requirements from his Training Mode guide. Note
these are somewhat provisional and aren't totally exact; expect updates to
the guide when these become more clear.

Tennis Games
------------
Returning Balls - Platinum - 80
                  Gold - 50
                  Silver - 25
                  Bronze - 12
Timing Your Swing - Platinum - 50
                    Gold - 30
                    Silver - 15
                    Bronze - 7
Target Practice - Platinum - 40
                  Gold - 20
                  Silver - 10
                  Bronze - 5

Baseball Games
--------------
Hitting Home Runs - Platinum - 10 Home Runs + 5708 Ft Distance
                    Gold - 10
                    Silver - 8
                    Bronze - 5
Swing Control - Platinum - 65
                Gold - 58
                Silver - 45
                Bronze - 33
Batting Practice - Platinum - 30
                   Gold - 27
                   Silver - 21
                   Bronze - 17

Bowling Games
-------------
Picking Up Spares - Platinum - 20
                    Gold - 17
                    Silver - 12
                    Bronze - 7
Power Throws - Platinum - 700
               Gold - 600
               Silver - 500
               Bronze - 450
Spin Control - Platinum - 20
               Gold - 17
               Silver - 12
               Bronze - 7

Golf Games
----------
Putting - Platinum - 10 with all lives intact
          Gold - 10
          Silver - 7
          Bronze - 5
Hitting the Green - Platinum - 55 Left
                    Gold - 159 Left
                    Silver - 250 Left
                    Bronze - 300 Left
Target Practice - Platinum - 800
                  Gold - 625
                  Silver - 405
                  Bronze - 205

Boxing Games
------------
Working the Bag - Platinum - 40
                  Gold - 35
                  Silver - 27
                  Bronze - 15
Dodging - Platinum - 85
          Gold - 80
          Silver - 70
          Bronze - 50
Throwing Punches - Platinum - 75
                   Gold - 60
                   Silver - 50
                   Bronze - 30



===============================================================================
                      ------------------------------------
                        6. CONCLUSION AND SPECIAL THANKS
                      ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.

Donation - If you feel like this FAQ has helped you enough to warrant a
           small monetary donation, then I'm happy to accept. Please send only
           via PayPal to crazyreyn@gmail.com and even if it's a very small
           amount all little helps. But please don't break the bank; if you
           can't afford to donate then don't. Thanks!

 +--------------------------------------------------------------------------+
 | Special Thanks to these who have contributed to the guide in some way... |
 +--------------------------------------------------------------------------+

CJayC + Sailor  -       For accepting this guide and for creating the best site
Bacon (GameFAQs)        on the internet. Thanks! http://www.gamefaqs.com

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks! http://www.ign.com

Nintendo -              For creating the Wii and a fun package of games!

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.
                        http://www.network-science.de/ascii/

Noah Bouillon -         For the medal requirements from his Training Mode FAQ.
                        Great work, check it out!
                        http://www.gamefaqs.com/features/recognition/67724.html

         +-------------------------------------------------------------+
         | Special Thanks to these who are my good GameFAQS friends... |
         +-------------------------------------------------------------+

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And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
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If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
  ___                                    
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| (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
 \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                  |__/         |__/      

                        http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2007 Matthew Reynolds. All rights reserved. 


+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
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================================END OF DOCUMENT===============================