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    FAQ/Walkthrough by SPV999

    Version: 3.0 | Updated: 09/13/08 | Printable Version | Search This Guide

                                Super Paper Mario
                   One of GameFAQs FAQ of the month (April 2007)
    
    
    ----- Table of Contents -----
    
    1)- Getting started 
      1.1)- Game mechanics 
        1.1.1)- Your HUD 
        1.1.2)- Leveling up 
        1.1.3)- 2-D versus 3-D 
        1.1.4)- Obtaining and using the third dimension 
        1.1.5)- The Battle System
      1.2)- Controls 
      1.3)- Pixls
      1.4)- Party Members 
        1.4.1)- Mario
        1.4.2)- Princess Peach    
        1.4.3)- Bowser
        1.4.4)- Luigi
      1.5)- Shopping!
        1.5.1)- The points system
      1.6)- Cards
      1.7)- Revisiting Worlds 
      1.8)- Bricks, Pipes, and Doors
      1.9)- Worlds, Chapters, and Levels.
    
    2)- Walkthrough 
        2.0)- Prelude 
        2.1)- Chapter 1: Lineland
            2.1.1)- 1-1: The Adventure Unfolds
            2.1.2)- 1-2: Afoot in the Foothills
            2.1.3)- 1-3: The Sands of Yold
            2.1.4)- 1-4: Monster of the Ruins
            2.1.5)- Interlude 
     
        2.2)- Chapter 2: Gloam Valley
            2.2.1)- 2-1: Bogging to Merlee's
            2.2.2)- 2-2: Tricks, Treats, Traps
            2.2.3)- 2-3: Breaking the Bank
            2.2.4)- 2-4: the Basement of Face-off
            2.2.5)- Interlude 
             
        2.3)- Chapter 3: The Bitlands
            2.3.1)- 3-1: When Geeks Attack 
            2.3.2)- 3-2: Bloops Ahoy  
            2.3.3)- 3-3: Up, Up, and a Tree  
            2.3.4)- 3-4: The Battle of Fort Francis 
            2.3.5)- Interlude 
             
        2.4)- Chapter 4: Outer Space
            2.4.1)- 4-1: Into Outer Space
            2.4.2)- 4-2: A Paper Emergency 
            2.4.3)- 4-3: The Gates of Space    
            2.4.4)- 4-4: The Mysterious Mr. L 
            2.4.5)- Interlude
    
        2.5)- Chapter 5: Land of the Cragnons 
            2.5.1)- 5-1: Downtown of Crag
            2.5.2)- 5-2: Pixls, Tablets, and Crag
            2.5.3)- 5-3: A Crag in the Dark
            2.5.4)- 5-4: The Menace of King Croacus
            2.5.5)- Interlude
    
        2.6)- Chapter 6: Sammer's Kingdom
            2.6.1)- 6-1: Sammer Guy Showdown
            2.6.2)- 6-2: The End of a World
            2.6.3)- 6-3: ???
            2.6.5)- Interlude 
    
        2.7)- Chapter 7: The Underwhere
            2.7.1)- 7-1: Subterranean Vacation   
            2.7.2)- 7-2: The Sealed Doors Three  
            2.7.3)- 7-3: The Forbidden Apple 
            2.7.4)- 7-4: A Bone-Chilling Tale 
            2.7.5)- Interlude
             
         2.8)- Chapter 8: Castle Bleck
            2.8.1)- 8-1: The Impending Darkness
            2.8.2)- 8-2: The Crash
            2.8.3)- 8-3: Countdown to Destruction
            2.8.4)- 8-4: Tippi and Count Bleck
    
         2.9)- The After-Credits   
            2.9.1)- Infinite Coins/Score Points
            2.9.2)- Piccolo Quest
            2.9.3)- Tiptron (Tippi replacement)
            2.9.4)- Pit of 100 Trials (Flipside)
            2.9.5)- Pit of 100 Trials (Flopside) 
            2.9.6)- Sammer Guy Tournament(Duel of 100)
            2.9.7)- A Flipping, Flopping Tour
            2.9.8)- Arcade Games!
            2.9.9)- Changing Peach's Hairs Style 
            2.9.10)- Mysterious Box in 7-4
    
    3)- Items
      3.1)- Usable Items
        3.1.1)- Recovery Items
        3.1.2)- Defense Items
        3.1.3)- Attack Items
        3.1.4)- Special Items
        3.1.5)- Field Items
      3.2)- Important Things
    4)- Shops 
      4.1)- Itty Bits shops
    5)- Enemies 
    6)- Catch Cards
    7)- Pixls
    8)- Recipes
      8.1)- Cooking Disk Recipes 
      8.2)- Ingredients 
      8.3)- Cooking Disk Locations 
    9)- Maps
    10)- ASCII Maps of World 7-3
    11)- EUROPEAN USERS READ! Glitch in world 2-2
    12)- Version History
    13)- Copyright/Contact Information 
    14)- Credits  
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    ---------------------- 1)- Getting started ---------------------------
    ====================================================================== 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
    1.1)- Game mechanics 
    ======================================================================
    
    Super Paper Mario is one of the strangest games I've ever played. 
    
    To start, it's a platformer with RPG elements. What that means is at 
    heart it is a platformer (2D sidescroller. Think original Mario Bros 
    or Metroid), but with some RPG stuff thrown in (leveling up, using 
    items, special upgrade items).
    
    
    ======================== 1.1.1)- Your HUD ============================
    
    The HUD is your Heads Up Display. It shows how much health you have 
    left, your total score, and your total coins. In SPM, your HUD is very 
    simple.
    
    Top left of screen ------------------------------------- Top right
    
    1: HP 00/00           2: Score: 0000000000000           3: Coins: 0000
    4: 3-D timer bar
    
    
    
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bottom left -------------------------------------------- Bottom right
    
    1: HP ratio. This shows how much HP you have left/How much you have 
    total. If the number on the left hits 0, its game over.
    
    2: Overall score. This shows how many points you've earned total. When 
    this hits a certain number, you will level up.
    
    3: Total coins. Coins = money. Without coins, you cant buy anything.
    
    4: 3-D timer bar. This only appears when you're in 3-D mode. It shows 
    how much time you have left in 3-D mode. (see section 1.1.3 for more 
    details).
    
    
    ======================== 1.1.2 Leveling up ===========================
    
    Leveling up is done by obtaining a certain score. The score needed to 
    level up can be viewed in the pause menu. 
    
    When you level up, the game will pause briefly and a white screen will 
    come up saying "Level up!" and your HP will be fully restored.
    
    Every even numbered level your HP will increase by 5, every odd 
    numbered level your attack will increase by 1.
    
    Everyone shares the same HP. Everyone except Bowser shares the same 
    Attack points.
    
    
    ==================== 1.1.3)- 2-D versus 3-D ==========================
    
    One of the main aspects of this game is you can "flip" between 2-D and 
    3-D. This gives you a whole new perspective of the game board. 
    When in 2-D, the camera looks directly on the stage and Mario, 
    creating a 2-D perspective. 
    When you flip into 3-D however, the Camera shifts to behind Mario, 
    adding depth (the third dimension) to objects.
    
    I'll try to explain this as best I can.
    
    When looking at an object in a 2-D perspective, you might see this:
    
     _ _ _ _ _
    |         |
     --------- 
    |         | 
     ---------
    
    Two blocks stacked on top of each other to form a solid wall. 
    However, if you look at the same object in 3-D, you might see this:
     _
    | |  
     -
         _
        | |  
         -
    The two blocks are still on top of each other, but you see that they 
    are not stacked, they are off set, creating a passage for you to go 
    through. 
    
    ..... hopefully that makes sense to you @_@
    
    
    =========== 1.1.4)- Obtaining and using the third dimension ==========
    
    
    Ok, so you don't actually earn the third dimension itself, but you 
    learn the ability to see it.
    
    NOTE: ONLY MARIO CAN USE THIS ABLITIY
    
    Very, very early in Chapter 1 you meet a wizard who grants you the 
    ability. Master this ability quickly, as you will use it profusely 
    throughout the rest of the game. 
    
    Basically, you press the A button and the camera angle shifts. 
    That's all there is to it. Pressing the A button again will take you 
    back into 2-D mode.
    
    You cant stay in 3-D mode forever though. When you enter 3-D, a bar 
    will appear below your health meter. This bar tells you how much time 
    you have left in 3-D mode. 
    
    There are 10 squares on the bar. Each square is worth roughly a 
    second. If the bar completely drains, it will sap 1 HP, then the bar 
    will completely refill. If you exit from 3-D mode, the bar will refill 
    on its own without damaging you.
    
    
    ================== 1.1.5)- The Battle System =========================
    
    The battle system for SPM is just like the battle system for other 2-D 
    Mario games. 
    
    To attack an enemy, you jump on it. Some enemies you cant jump on, so 
    you have to use an item/Pixl on them instead. Some characters (like 
    Bowser) have special abilities that allow them alternate battle 
    methods. 
    
    But in short, and for the first chapter or two into the game, to 
    attack an enemy, jump on it.
    
    
    ======================================================================
      1.2)- Controls
    ======================================================================
    
    In Super Paper Mario, you hold the Wii Remote just like in Excite 
    Truck: sideways with the buttons facing up and the D-pad in your left 
    hand.
    
    D-Pad 
     Up: Action (enter, open, talk, ect.)/ Walk forward (in 3-D)
     Down: Duck/guard/walk backward (in 3-D)/special attacks
     Left: Walk left
     Right: Walk right
    A: Flip dimensions
    +: Pause game/open menu 
    1: Use Pixl
    2: Jump
    Pointer: point the Wii Remote at the screen to use Tippi's find and 
    tattle abilities (see section 7)-).
    Shaking the Wii Remote: after you jump on something, you pause in mid 
    air for a moment. If you shake the Wii remote, you will earn stylish 
    points that will be added to your overall score. 
    
    
    ======================================================================
      1.3)- Pixls
    ======================================================================
    
    Pixls are essentially a secondary party member with no HP or defense, 
    and cannot be attacked by an enemy.
    
    Each Pixl has its own unique ability that is activated by pressing 1. 
    You can only have 1 Pixl on the field at any one time (excluding 
    Tippi), but you can change Pixls at any time via pause menu.
    
    As you progress through the game you will find more and more Pixls. 
    Learn to use each Pixls ability to its fullest, and remember to think 
    outside the box when using them.
     
    See section 7)- for more specific info on Pixls.
    
    
    ======================================================================
      1.4)- Party Members
    ======================================================================
    
    In the game, you will rescue/find 4 familiar faces. Their abilities 
    and stats are listed here.
    You can only have 1 party member on the field at any one time, but you 
    can switch between them at any time.
    
    Remember that the attack stat levels up every  other level, and that 
    HP is pooled (meaning everyone has the same amount of HP).
    
    Also remember that everyone attacks the same way: by jumping on an 
    enemies head. Some Pixls can also be used to attack, as well as 
    Bowser's fire breath. 
    
    
    ========================= 1.4.1)- Mario ==============================
    
    Base attack: 1
    Defense: 0
    Special: can flip between 2-D and 3-D
    
    The hero and main character of the game (duh). You will be using him 
    more then anyone else do to his flip ability. 
    
    
    ======================== 1.4.2)- Princess Peach ======================
    
    Base attack: 1
    Defense: 0 
    Special: after jumping, hold the 2 button to use her umbrella to float 
    farther. When on the ground, press down on the D-pad to use her 
    umbrella as a shield, raising her defense to unheard of levels.
    
    You find Peach just after Chapter 1. Use her umbrella to get across 
    long gaps safely and to defend against tough opponents. 
    
    
    ========================== 1.4.3)- Bowser ============================
    
    Base attack: 2 times Mario's attack
    Defense: 0
    Special: Press down on the D-pad to breath fire.
    
    You find Bowser in Chapter 3. 
    Bowser doesn't have much in the way of special abilities.
    Because of his size and weight he cant jump as high or run as fast as 
    the other characters. 
    
    You're mainly going to use Bowser as an offensive unit. Use him to 
    clear out rooms full of tough enemies. 
    You can use his fire breath to light candles.
    
    
    ========================== 1.4.4)- Luigi =============================
    
    Base attack: 1 (times 2 when using super jump)
    Defense: 0
    Special: hold down on the D-pad then release to perform a super jump.
    
    Luigi joins you in Chapter 6. Luigi is just like Mario minus the flip 
    ability. You'll use him a lot later in the game for his jumping 
    ability (especially in the Overthere). 
    
    
    ======================================================================
      1.5)- Shopping!
    ======================================================================
    
    Shopping is extremely easy. When you enter a shop, talk to the clerk. 
    He will give you these options:
    
    Buy
    Sell 
    Store
    Pick up
    Check points
    
    Buy: buy any item/s they have in stock. All prices are non-negotiable. 
    
    Sell: sell items in your inventory. You have to sell the items at just 
    below what they are worth (items vary).
    
    Store: you are allowed to store up to 32 items. You can reclaim these 
    items at any shop.
    
    Pick up: withdraw stored items. 
    
    Check points: the clerk will tell you how many points you have 
    accumulated. 
    
    For a complete list of shops and their inventory, see section 4)-
    
    ================== 1.5.1)- The points system =========================
    
    For every item you buy in a store, you earn 1 point. After you earn a 
    certain amount of points, you get a free item. 
    
    10 points: Cake Mix 
    20 points: Honey Jar 
    30 points: Big Egg 
    50 points: Fresh Pasta Bunch 
    70 points: Power Steak 
    100 points: Mega Koopa (card) 
    150 points: Slimy Shroom 
    200 points: Golden Leaf 
    250 points: Ultra Shroom Shake 
    300 points: Whacka (card)
     
    After you hit 300 points, your next purchase starts out at 1 point and  
    follows the list again. 
    
    
    ======================================================================
      1.6)- Cards
    ======================================================================
    
    The cards system is new to the Paper Mario universe. For a complete 
    list of cards, see section 6)- catch cards
    
    Cards can be obtained through finding them on the field (this is the 
    only way rare cards can be found), or by using a catch card or catch 
    card SP on an enemy. If it succeeds, that enemy will become its own 
    card. 
    
    Cards are always equipped, and never wear out. But what do they do?
    Simple: for every card you have of an enemy, your attack does double 
    damage to said enemy.
    
    
    ======================================================================
      1.7)- Revisiting Worlds 
    ======================================================================
    
    In Super Paper Mario, you can revisit worlds you've already been to. 
    Even after you beat the game, you can continue and revisit old worlds.
    
    To revisit a world, simply go through its door on Flipside Tower. If 
    you have already obtained the pure heart from that world, you will be 
    able to choose which level you want to visit (1-1, 1-2, 1-3, 1-4, 
    ect).
    
    
    ======================================================================
      1.8)- Bricks, Pipes, and Doors
    ======================================================================
    
    Bricks, pipes, and doors are the main field items in SPM.
    
         Doors are simple enough, walk up to them (you do know what a door 
    looks like right?) and press up on the D-pad to go through them (the 
    direction on the D-pad my change when in 3-D mode).
    
         Pipes are a staple of the Mario series. They are exactly what 
    they sound like: a bit green, red, or blue pipe. To use them, jump on 
    top of them and press down on the D-pad. Not all pipes are useable. Be 
    careful though, as Piranha plants like to hide in them. 
    
    Bricks (or blocks) come in 5 types: Sand, item, brown, dimensional and 
    multicolored !.
    
         Sand blocks are brown and look like they are made of bricks. They 
    can be destroyed by Boomer, or by hitting them from underneath (jump 
    into them). Sand blocks can sometimes hold hidden items. 
    
        Item blocks are yellow and are marked by a question mark in the 
    center. Item blocks are permanent, in that they cannot be destroyed. 
    All item blocks hold an item of some kind. The item can be retrieved 
    by jumping into the block from underneath, or by setting Boomer on top 
    of the block. 
    
         Brown blocks cannot be destroyed and do not hold items. They can 
    be identified by an X that crosses from corner to corner. 
    
         Dimensional blocks appear as a yellow block with two arrows 
    painted on it. They will only appear in one dimension at a time. In 
    order to see and use a dimensional block, you must be in the same 
    dimension as it. If the block is in the wrong dimension and cannot be 
    used, you can flip into its dimension and jump into it to make it 
    change dimensions. 
     
         ! blocks are special. They come in all sizes and colors, and 
    perform a special task when hit. That task can by anything from 
    opening a door to moving a pipe or making a chest appear. Some ! 
    blocks can only be hit once, and others are permanent. 
    
    ======================================================================
        1.9)- Worlds, Chapters, and Levels.
    ======================================================================
    
    Throughout this guide, you'll read me say "World" or sometimes 
    "Chapter" or even "Level."
    
    These all mean the same thing. 
    World 1-1 is the same as Chapter 1-1 or Level 1-1. 
    
    In the game, they are referred to as "Chapters," however most people 
    refer to them as "Worlds" as a reference to the old 2-D Mario games. 
    "Level" is just a basic reference to most video games. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    2)- Walkthrough 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Select a profile and enter any name you want (you're not referred to 
    by that name) to get this game started.
    
    Note that the text in this game is actually rather funny, so pay 
    attention when reading or you might miss a good joke.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
       2.0)- Prelude 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -= Flipside Tower =-
    
    After a very lengthy cut scene (answer yes to Merlon's question or 
    your game will end), you are now in control of Mario in the town of 
    Flipside. Follow Tippi left and down the elevator. 
    
    -= Flipside 2nd floor =-
    
    At the bottom of the elevator, go left and save your game, then follow 
    Tippi right. Use the elevator. 
    
    -= Flipside 3rd floor =-
    
    Follow her left. Walk up to and "use" (up on the D-pad) the pillar.
    
    Go back to the right and use the elevator again. Now use the elevator 
    to the right of the save block you used earlier.
     
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.1)- Chapter 1: Lineland
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ======================================================================
            2.1.1)- 1-1: The Adventure Unfolds
    ======================================================================
    
    Enemies: Goomba, Squiglet, Koopa Troopa, Squig, Sproing-Oing, Piranha 
    Plant. 
    
    Walk left and break/stomp anything in your way. There is a mushroom in 
    one of the item bricks. When you reach a wall, use the brick to jump 
    over it. Jump the gap and go down the pipe (stand on top of it and 
    press down on the d-pad) to find a Shroom Shake. Exit through the 
    other pipe. Continue left, up the stairs and hit the save block. Enter 
    the house. 
    
    Use Tippi's find ability to reveal a door. Enter to activate a cut 
    scene. Answer no to his first 2 questions, then yes to his last one. 
    
    Use the flip ability to find a Shroom Shake and a Shell Shock. Go back 
    outside and save again. 
    
    Flip outside the house to find 3 item bricks. 2 contain a coin, and 
    the middle one contains Pal Pills. Walk down the stairs and flip again 
    to find a row of coins. Finally, walk up to the wall across the gap 
    and flip to bypass it then enter the door. 
    
    Walk to the right and use the first Koopa Troopa to take out all the 
    enemies there after. Continue until you reach an impassable pipe. Flip 
    into 3-D and grab the Goomba card behind the pipe.
    
    There is another goomba that is only visible in 3-D mode, as well as 
    an item brick (Mushroom) over the middle pipe. After you clear the 
    pipes, flip back into 2-D and hit the item brick for another mushroom. 
    Jump on top of the bricks to get across the gap. The item brick at the 
    end of the row contains a coin, and the brick under it contains 5 
    coins. The next row of item bricks contain a coin, and the one on top 
    contains a happy flower.
    
    Walk right. An impassable gap? Nonsense! Flip into 3-D to reveal a 
    path in the background. Once over, squish the goomba return to 2-D. 
    Jump over the gap and continue right. Enter the door. 
    
    Walk right until you hit a mound with a spring next to it. Flip into 
    3-D and walk behind the mound. The item brick contains pal pills.  
    Flip back into 2-D. The item brick contains a slow flower, make the 
    most of it. At the mound, flip into 3-D. There is a large number of 
    Squiglet's in your way. Time to make the most of that slow flower. 
    Squish them all for a large amount of points, but watch your 3-D time 
    bar. After they're all 6 feet under, continue right. 
    
    Up the stairs (in 3-D mode there is a Sproing-Oing under the stairs), 
    over the gap, and through the door. 
    
    Watch out for the Piranha Plant's in the pipes ahead. Flip into 3-D to 
    avoid them all together, or walk up next to their pipe until they 
    disappear, then jump over it. 
    
    The item brick contains a Mega Star (w00t!). Grab it and trash the 
    rest of the level. Jump up and hit the star box to end the level.
    
    
    ======================================================================
            2.1.2)- 1-2: Afoot in the Foothills
    ======================================================================
    
    Enemies: Koopa Troopa, Paratroopa, Spiny Tromp, Thwomp.
    
    Walk right. The item bricks contain some coins and a mushroom. Jump up 
    the mountain (don't flip into 3-D or you'll fall off!). Once at the 
    top, stand in the rd square. Enjoy what happens next. 
    
    After landing, flip into 3-D to hit the blue ! block. Climb the new 
    mountain and hitch another ride. Enter the door.
    
    Up the stairs and over the gap. Flip into 3-D to see 4 item bricks 
    (all contain coins) that you can use as a step. Hop up to the top. 
    HOLD IT! Don't hit those item bricks. Flip into 3-D and hit the bricks 
    behind them first. 
    
    To cross the gap, flip into 3-D and jump on top of the item bricks, 
    then on to the brown bricks. Walk right, then jump on the second set 
    of brown bricks. Follow them to solid ground. Flip into 3-D to avoid 
    the Spiny Tromps and make your way up the hill and through the door. 
    
    Walk right and enter the pipe. You are now in the background. Walk 
    left and enter the house. Up the stairs and flip into 3-D. Talk to the 
    guard. After a few sentences, flip back into 2-D. Answer his question 
    with "red!." Exit and go back through the pipe and across the bridge. 
    
    Save and enter the town. The brick contains a mushroom. Just past the 
    mushroom brick is some brown bricks with a lady standing next to them. 
    Flip into 3-D and enter the pipe. Flip into 3-D to make more coins 
    appear. Exit. Jump up onto the roof to the left. Jump to the right 
    until you find a Boomboxer card. Return to the where the pipe is.
    
    Enter the door just to the right of the pipe. Flip into 3-D and enter 
    the pipe that appears. Flip into 3-D again to bypass the Thwomps. 
    Enter the door. Use Tippi to reveal a door. Enter and open the chest. 
    
    You now have your first Pixl Thoreau. Look him up in section 7)- for 
    more in-depth info.  Jump over the chest and use Thoreau to grab the 
    block. Jump back over and throw the block at the blue ! switch on the 
    ceiling (jump into the air then throw it, it'll take a few tries). Now 
    exit and make your way back to town. 
    
    Once back on the surface, enter the house to the right. Talk to the 
    old man inside (Watchitt). (I find it funny to flip into 3-D to find 
    that you aren't actually standing on his rug.)
    
    Walk right and enter the pipe. Enter the house then up the stairs. 
    Answer his question any way you want, then go across the bridge and 
    hit the star block.
     
    
    ======================================================================
            2.1.3)- 1-3: The Sands of Yold
    ======================================================================
    
    Enemies: Squiglet, Squig, Cleft, Boomboxer, Jawbus, Cherbil, 3-D 
    goomba, Spiked Goomba, Ice Cherbil. 
    
    Bosses: O'Chunks. 
    
    Walk right. The item bricks contain items in the following order: 
    coin, coin, coin, speed flower, Zombie Shroom, Mushroom.
    
    Ok, heres a trick: when you come upon a big red tree, jump back and 
    forth under it (in 2-D mode) 10 times to make a door appear. Me 
    telling you this allows you to skip ahead in the level faster, as you 
    would end up back here eventually anyway. If you want to complete the 
    level as usual, read below.
    
    Picking up where we left off: jump over the sand river and use Thoreau 
    to kill the Cleft by throwing them at each other (or just jump over 
    them). There is a Squig card behind the rock ahead (3-D mode to get 
    it). Use the bricks to get over the sand river. 
    
    To kill the Jawbus, flip into 3-D and go around behind it. Flip back 
    to 2-D and jump on its tail. Enter the door.
    
    Go right and jump over the sand river. Jump over the large rock, then 
    flip to get behind the wall. Jump over the sand rivers (there is a 
    Courage Shell behind one of the rocks). You're now at a dead end... 
    no, no tricks, it really is a dead end. Go back to the other side of 
    the wall and flip in front of the big rock.
    
    Its got an arrow on top of it! Follow the arrow. Flip back into 2-D 
    once you're across the gap. Go left and read the statue. Good. Now go 
    back to the door you entered from. Go left until you find a red tree. 
    Jump under it 10 times to reveal a door. Enter.
    
    Go right. You could just flip into 3-D and walk across the sand, or 
    you can jump up on the brown blocks, use the spring, and hitch a ride 
    across. Once across, one of the item bricks contains a zombie shroom. 
    Continue right.
    
    Flip into 3-D to reveal a path across the sand. Flip again to get 
    around the brown bricks. Use the spring and land on the bricks above 
    the blue ! block. Jump to the right and land on the brown block, then 
    use Thoreau to activate the block. Hitch a ride over the sand. 
    
    The item brick contains a mushroom. Walk right. Save. 
    Go into 3-D and jump on top of the save block, then jump onto the 
    brown bricks. Flip back into 2-D and jump from brick to brick until 
    you find a pipe. Enter the pipe. Flip into 3-D to double the amount of 
    bricks. All the bricks contain coins, except the final one on the 
    second row. It contains a Super Shroom. Exit and save the game again.
    
    Enter the door. 
    
    Boss fight!
    O'Chunks
    HP: 20
    Attack: 1
    Defense: 0
    
    His attacks consist of trying to jump on you. Use Thoreau when he 
    lands to pick him up and throw him. This will give you a chance to 
    jump on him. Sometimes he'll try to pick you up and throw you, but its 
    not that big a deal, just keep your distance. 
    
    Enter the next door. 
    Walk left and ride the platforms until you reach a door. Enter. 
    Read the statue, the flip into 3-D and read the other side of the 
    statue. Past the statue there are some coin bricks. Exit through the 
    door you came in through. 
    
    Now go right (there is a zombie shroom behind one of the rocks), and 
    use the spring to reach some more moving platforms and eventually a 
    door. Enter.
    
    Walk right until you find a blue platform. Stand on it and 
    press 1 and - at the same time. Walk up the stairs and hit the star 
    block.
    
    
    ======================================================================
            2.1.4)- 1-4: Monster of the Ruins
    ======================================================================
    
    Enemies: Squiglet, Buzzy Beetle, Spiky Tromp.
     
    Boss: Fracktail, Frackle.
    
    Down the stairs and through the door. 
    Go right. Jump over the sand rivers and use 3-D mode to bypass the 
    fire wheel. Jump up on the item block and jump right. Down the ladder 
    to find a life shroom. Go back to the item brick. Enter the door to 
    the right. 
    
    Again, use 3-D mode to bypass the flame wheels. Go all the way to the 
    end of the hall until you find some bricks that are only viewable in 
    3-D mode. In 3-D mode, jump up and hit them. Now switch back to 2-D. 
    Cool huh? Enter the door.
    
    Use 3-D mode to bypass the tromps, then climb the ladder and open the 
    chest. Go back through the door. Use the key to open the locked door 
    you passed earlier. 
    
    Hit the save block. The item blocks aren't worth the hassle, so just 
    continue right. Use 3-D mode to bypass the Tromps again, and, while 
    still in 3-D mode, jump on the item brick and use it to reach the 
    door.
    
    Fall down to the right. Grab and throw an enemy into the switch (if 
    you're close to leveling up, there are infinite enemies in this room).
    Climb back up the ladder and through the door.
    
    Go back to where the sand pit was (with the coin bricks) to find a 
    key. Jump up and use Thoreau to grab it. Go back to the right and 
    unlock the door.
    
    Down the stairs and use Tippi to reveal a ledge under the door. Enter 
    by jumping off one of the stairs.
    
    Walk right into what appears to be a dead end. Flip into 3-D to find a 
    path off to the right. Follow it and open the chest for a Buzzy Beetle 
    card. Follow the path back. 
    
    This time go left and flip into 3-D underneath the key. This will 
    reveal a passage in the wall where the key is actually at (quite the 
    optical illusion eh?). Go back and unlock the door. 
    
    Use the spring and continue to the left. Dead end? I think not. 3-D 
    mode! Climb the ladder. Jump on the blue ! block and be ready to run 
    to the left. Ready? RUN! Go back and press the red button. 
    
    Fall down the hole. Neat huh? Enter the door.
    
    Go into 3-D mode to reveal what order to hit the blocks in (1, 2, 3, 
    4). Up the stairs. Save and grab the super shroom from the item block. 
    Enter the pipe. 
    
    Pay close attention to this conversation. It is really funny. Note 
    that when the dragon thinks, the Wii shop channel icon appears in his 
    eye, and the reference to Zelda II with "I AM ERROR."
    
    Boss fight!
    Fracktail
    HP: 18 
    Attack: 1
    Defense: 0
    
    Ok, very easy yet complex fight. The antenna is its weak point, but 
    you cant hit it. When he comes strait on from the back ground, dodge 
    it by running left or right. When he comes from the right, flip into 
    3-D, dodge his  head, then jump on his tail. You are now on his back. 
    Use Thoreau to grab the enemies that spawn and throw them at his 
    antenna. He will eventually throw you off. 
    
    Rinse and repeat. 
    
    Enter the door and go down the stairs.
    
    ======================================================================
            2.1.5)- Interlude 
    ======================================================================
     
    -= Bleck castle =-
    
    You are now in control of Peach. Follow the Koopa. After the first 
    door, keep going left and through any door you find.
    
    -= Flipside Tower =-
    
    Well, that was interesting, no? Use the elevator on your left.
    
    -= Flipside 2nd floor =-
    
    Follow Merlon. 
    Follow Merlon some more. 
    
    -= Flipside 3rd floor =-
    
    Walk left. 
    Cut scene.
    Back down the elevator.
    
    -= Flipside 2nd floor =-
    
    Walk left and enter the shop (shops have a mushroom sign out front). 
    To the owner and buy a Fire Burst (while you're here, buy, store, 
    and/or sell what ever else you feel like). Exit and take the down 
    elevator to the right. 
    
    -= Flipside 1st floor =-
    
    Walk right and enter the bakery (the bakery has a picture of a tea pot 
    on the outside). Talk to the lady and give her the fire burst. 
    Now go back up to Peach. (Left, Up, Right, Up). 
    
    -= Flipside 3rd floor =-
    
    Walk left.  
    Give the soup to Peach.
    Cut scene.
    
    -= Flipside 2nd floor =-
    
    Peach is now in your party.
    Walk outside Merlons house and flip into 3-D. Wse the key to unlock 
    the gate to the right. Go back into 3-D mode to find a hidden path to 
    the right. Follow the path then flip back into 2-D. Walk right and 
    enter the pipe.
    
    Walk left until you come to a sign. Flip into 3-D and follow the 
    hidden path. Walk left and use 3-D mode to get up on the rocks. Switch 
    to Peach and use her umbrella to float from stone to stone. Place the 
    heart in the pillar. 
    
    Use the Return pipe to return to Flipside tower. Take the elevator  
    down, save and stay at the inn (to the right, the inn has a picture of 
    a bed on it) to replenish your health if you need to. 
    
    Enter the new door that opened on the Tower.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.2)- Chapter 2: Gloam Valley
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
            2.2.1)- 2-1: Bogging to Merlee's
    ======================================================================
    
    Since Peach is a new member, you're going to be using her a lot. Keep 
    her out as your main character, and switch to Mario when I say to flip 
    into 3-D mode (since peach cant do that).
    
    Enemies: Koopa Troopa, 3-D Koopa Troopa, Squig, Growmeba, Spiked 
    Goomba, Shlurp, Swooper, Paragoomba. 
    
    Walk right. Use Peach's umbrella to jump over the water. 2 of the  
    bricks ahead contain coins. Jump on top of the second brick that had a 
    coin and use Peach's umbrella to cross the water. 
    
    Flip into 3-D. Hit the dimensional blocks so they appear in the 2-D 
    plain. Use them to jump up to the green platform.  Use Peach to jump 
    from platform to platform until you reach a pipe. Enter the pipe. 
    
    Kill the enemies inside to make a chest appear. Exit, fall down, and 
    open the door. 
    
    The item brick contains pal pills. Walk right and skip the first door 
    you find. Continue until you find a pipe. Jump on top of it, then jump 
    to the brown blocks to the right. Hitch a ride up, then use Peach's 
    umbrella to float to a pipe on the far left.
    
    Use Peach's umbrella to cross the gaps and make your way to a blue ! 
    switch. Hit it, then make your way back to the door that appeared.
    
    The item brick contains a mega star. Grab it and smash your way to the 
    next door.
    
    The item brick contains a slow flower. I would say make the most of 
    it, but theres nothing to use it on. Anyway, use that brick to jump 
    onto the brown blocks, the flip into 3-D to reveal another dimensional 
    block. Hit it, the flip back. Use it to  jump to the green platform 
    above. Follow it right, then fall off at the end.
    
    The item block contains a happy flower. Continue right and enter the 
    pipe. Use Tippi's ability to find a blue ! block. She wont make it 
    visible, so you'll have to try to hit it without seeing it. Enter the 
    pipe that appears.
    
    There is a Growmeba in this room. Use Thoreau to grab one of its 
    clones, then throw it at the real one. Open the chest that appears. 
    It doesn't matter how you answer his questions.
    
    All right, jump over the chest and set Boomer in front of the crack in 
    the wall. Flip into 3-D and walk through the hole he creates. Open the 
    chest for a Watchitt card. Exit the pipes. 
    
    Go to the right and hop on the brown bricks. set Boomer in front of 
    the sand bricks and watch. Now jump up to the door. DON'T ENTER. Keep 
    jumping and enter the 4 (and final) door in the row. 
    
    Walk left and flip into 3-D to reveal more sand bricks on the floor. 
    Set Boomer on them and fall through the hole. Hit the ! block, fall 
    through the next hole, and enter the door. 
    
    Jump down 2 doors. Enter and do the same as above, minus the blue ! 
    block. 
    
    Now jump to the door on the far left. Enter the door that isn't shiny.  
    
    Walk right, flip into 3-D and fall into the hole. Grab the two cards, 
    then jump out and hit the star block.
    
    
    ======================================================================
            2.2.2)- 2-2: Tricks, Treats, Traps
    ======================================================================
    
    This level is pretty fun, what with the traps and all.
    
    Enemies: Gnip, Gnaw.
    
    As soon as the level starts, flip and go behind the bushes to the 
    left. Get the coins, exit, flip back to 2-D. Walk right until you find 
    a brown block. Stand on top of it and jump to find a sand block with a 
    ladder. To get on it, carefully walk to the extreme edge of the brown 
    block, then jump up. You should slide around the side of the sand 
    block and then be able to press left or right to land on it. 
    
    Climb the ladder and get off on the sand blocks. Use Peach's umbrella 
    to float to the top of the building. Open the chest for a stop watch. 
    Flip into 3-D and walk off the front-center of the building. You 
    should land on a ledge with a chest containing a Cursya card. Jump off 
    and enter the building.
    
    Once inside, flip into 3-D to avoid the Gnip. Go into 3-D mode at the 
    top of the stairs and enter the door behind the curtain. 
    
    Ok, this is the only door that you are required to go  into, but I 
    recommend you go into all of the. They are a good learning experience. 
    But, if you don't feel like it, read on:
    
    Save, then walk right. Jump up the stairs and enter the last door. 
    Walk all the way right and throw the switch. Wait until the spikes are 
    about to crush you, then flip into 3-D. Dodge the spikes then jump on 
    top of them. Let them carry you to the top. 
    
    Walk left, then use the small platform to jump to the larger one over 
    head. Use Boomer, then 3-D, the Boomer, then 3-D. Jump up to the next 
    platform and open the chest. Use a 3-D view to fall back down to the 
    floor, the exit and save your game again.
    
    Use 3-D mode and some fancy maneuvering to unlock the door behind the 
    Gnaw. Enter and hit the star block.
    
    
    ======================================================================
            2.2.3)- 2-3: Breaking the Bank
    ======================================================================
    
    This is the shortest level in the game... that is, if you have the 
    proper codes...
    
    Enemies: none.
    
    Walk right and hit the item block. 
    Well, wasn't that fun? 
    Ok, jump up on the item block, then jump to the platform on the right. 
    Use Peach's umbrella to get to the platform on the left. Flip into 3-D 
    and walk through the wall. Open the chest. This Pixl is going to save 
    your life many times over. Get acquainted with it now.
    
    Go back through the wall and jump the gap with Peach. Flip into 3-D 
    and use Boomer to blow out the sand blocks. Open the chest for a Boo 
    card. Walk back through the opening and jump up the plaforms. Walk all 
    the way left and flip to walk through the wall again. Hit the sand 
    block and climb the ladder.
    
    Use Slim to pass through the electric things. Remember, you have to 
    remain still and let the things pass over you, then walk to the next 
    one and do the same. 
    
    When you come to a door, use the keypad beside the door and enter the 
    code 41262816. Now walk all the way back down to where you broke the 
    vase... thing. 
    
    Go to the right and enter the door. Save you game and talk to the 
    lady. Select "pay off some rupees" 
    
    Ooookkkkkk..... jump over the desk and flip into 3-D, then use Slim to 
    get through the bars and hit the star block.
    
    ... told you it was short level.
    
    ======================================================================
            2.2.4)- 2-4: the Basement of Face-off
    ======================================================================
    
    Enemies: Boo, Mister I, Swoop, Cursya, Atomic Boo, Shlurp.
    
    Boss: Mimi
    
    Flip into 3-D and go behind the stairs to find a mushroom. Walk right, 
    save, and enter the far right door. 
    
    Enter these doors to clear the maze:
    Top right corner.
    Top right corner. 
    Walk left and flip to reveal dimensional blocks. Use them to reach the 
    upper platform. Refuse all of her offers. 
    Enter the door behind her.
    Walk to the right and use Slim to fall through a crack in the floor. 
    Enter the door.
    Walk right, flip into 3-D, jump on the item bricks, then jump to the 
    door.
    Use the blocks in the middle of the room to reach the to right door.
    Flip into 3-D and hit the dimensional blocks to reach the door in the 
    top left.
    Use Tippi to find a hidden stair case. Enter the door.
    
    Grab the super shroom and save your game. Enter the woman's rest room.
    Open the doors until you find Merlee. 
    
    Ask them whatever questions you want, then pick the Merlee with the 
    fly buzzing around her.
    
    Boss Fight!
    Mimi
    HP: doesn't matter.
    Attack: 1
    Defense: 0
    
    Its weak point is its head. 
    Attacks:  
      1) walks on the ground and shoots rupees at you
      2) jumps on the ceiling and fires rupees down at you
      3) causes a wave of rupees to streak across the field
    
    Defenses for these attacks:
      1) dodge, its easy
      2) again, just dodge it
      3) use Peach's umbrella (down on the D-pad)
    
    when attacking her, use Thoreau to grab a rupee she fired. Throw it at 
    her to disable her, then jump on her head. If shes on the ground, grab 
    a rupee and get right under her, then jump up to ensure the rupee hits 
    its mark.
    
    Every time you jump on her head, she looses a leg and gets slightly 
    faster (is that even possible?). Once she runs out of legs (in 6 
    attacks), you win. 
    
    Oh, and if you flip into 3-D, you'll see that Mimi is actually a 
    robot. 
    
    
    ======================================================================
            2.2.5)- Interlude 
    ======================================================================
    
    -= Bleck Castle =-
    
    You now control Luigi. This is just like when you controlled Peach a 
    while back. Go left and through the door. Continue going left and 
    through all doors in your way.  
    
    -= Flipside Tower =-
    
    A man in green? I wonder how that could be *rolls eyes* take the 
    elevator down and save your game. 
    
    -= Flipside 2nd floor =-
    
    Flip into 3-D. Go through the gate you unlocked last time.  Go back 
    into 3-D mode to find a hidden path to the right. Follow the path then 
    flip back into 2-D. Walk right and enter the pipe.
    
    -= Flipside Outskirts 1st floor =-
    
    Walk until you find a pipe that is capped off with blocks. Use Boomer 
    and enter the pipe. 
    
    -= Flipside Outskirts B1 =-
    
    *IMPORTANT* People constantly get lost here, as there are two capped 
    off pipes to take in the pervious room. When you enter this room, MAKE 
    SURE you're in Outskirts B1! 
    
    Walk right until you hit a wall. Flip into 3-D, 
    then use Slim to get through the wall. Use the pillar.
    
    Stock up on whatever supplies you need, and use the inn if you have 
    to. 
    Save and go through the new door on Flipside Tower.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.3)- Chapter 3: The Bitlands
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    This is probably the funniest world in the game.
    
    
    ======================================================================
            2.3.1)- 3-1: When Geeks Attack 
    ======================================================================
    
    Enemies: Koopa Troopa, Piranha Plant, Spiked Goomba, Hammer Bro, 
    ParaGoomba, ParaKoopa, Magikoopa, Bullet Bill, Bill Blaster, Mega 
    Koopa, Koopa Striker, Back Cursya, Blomeba.
    
    Boss: Bowser
    
    Well this worlds off to an interesting start yes?
    Walk up and use the bush. He will give you some hints, but you're 
    reading a guide, so there's really no need to list them here.
    Oh, and Barry wont join your party until after chapter 3.
    
    
    Past the sand bricks and over the gap, you can either climb the 
    mountain or flip to bypass it. over the next gap and flip to get 
    around the pipe. You'll also see a dimensional block; go ahead and hit 
    it, but you're not going to use it just yet.
    
    Save your game.
    
    Trick: if you want to finish this level quickly (you're going to miss 
    out on a lot of experience points and items), you can fall into the 
    gap in between the red pipes. If you do, skip ahead until you see the 
    words "END TRICK." 
    
    Ok, jump over the gap and continue forward until you find a blue 
    pillar. Flip into 3-D to see its actually stick figure (all of the 
    pillars are, and they are rather funny). Position yourself to its 
    right and jump up on its leg, then to its head. Flip back into 2-D and 
    jump to the right until you find a chest. Open to find a Piranha Plant 
    card. 
    
    Fall down and enter the pipe. Walk left and enter the first pipe. 
    Destroy the Blomeba and open the chest for a thunder rage. Enter the 
    pipe that appears. Keep going left to collect an ice storm. Now go 
    back to the right and enter the original pipe. 
    
    Save your game again and jump up on the dimensional block. Use it to 
    reach the pipe. Hit the sand block to make a ladder appear. Climb the 
    ladder and enter the door.
    
    Walk to the left and hitch a ride across the gap. Use Boomer to kill 
    the piranha plant, then use Peach to float from that pipe to the one 
    on the left. Enter the pipe. Walk to the right until you find your 
    prize: a Catch card SP, DON'T USE OR THROW THIS CARD AWAY! Now walk 
    back, enter the pipe, then walk back to the door. 
    
    Ready? Hit the item block and grab the star. Demolish the rest of the 
    level until you reach the next door. Enter and watch.
    
    XD Coolest. Thing. Ever. Try to use the Catch card SP on him. This is 
    your only chance to get the Mega Koopa card (unless by some off chance 
    the card dealer is selling one or you plan on getting a lot of points 
    in the shop). Now Run to the left and grab a star  of your own, then 
    rampage to the right until you find a blue ! block.  Hit the block and 
    read the sign if you want. Walk all the way back  left and enter the 
    door you came through. Again, walk all the way left  and enter the 
    door. 
    
    Drop down and save your game, then fall in the gap in between the rid 
    pipes. 
    
    END TRICK. Walk right (one of the blocks contains pal pills). Continue 
    to the right until you reach a pipe. Kill the plant (with Boomer) and 
    enter the pipe. Collect your coins and flip into 3-D to find a caught 
    card SP. Exit through the next pipe. Go right and jump the gap.
    
    Jump up the stairs. Flip into 3-D to find a pipe. Enter then flip into 
    3-D to find dimensional blocks. Hit them to reach the item blocks. 
    Exit through the same pipe. 
    
    The elevators on the right go down, but you don't want to. Just use 
    them to jump across to the next platform. The final block contains a 
    mushroom. Jump across the up elevators, but don't enter the pipe. Flip 
    into 3-D to find some coins, then go back to the up elevators. Ride 
    them all the way to the top and jump off to the right.
    
    Enter the first pipe. Collect your coins then flip into s-D to find a 
    Magikoopa card. Flip back and exit through the same pipe. Enter the 
    second pipe.
    
    Save your game, then walk right. Continue until you reach a castle and 
    a cut scene. Jump over the castle; the next castle, jump up in between 
    bullet bills. Then use Boomer to take out the bullet bill blaster. The 
    third castle, set Boomer right next to the wall. 
    
    Boss fight!
    Bowser
    HP: 20
    Attack: 3
    Defense: 0 
    
    Attacks:
      1) fire breath
      2) jumping on you
      3) spiky head so you cant jump on him
    
    Defense against attacks:
      1)When he is about to breath fire, he jumps away from you. This is 
        your cue to run.
      2) Dodge. This is your chance to attack
      3) Don't jump on him. duh.
    
    Strategy: dodge his fire breath. When he tries to jump on you, set 
    Boomer on the ground and detonate him when Bowser lands.
     
    Bowser is now on your team (yay!). Continue right and hit the star 
    block. 
    
    ======================================================================
            2.3.2)- 3-2: Bloops Ahoy 
    ======================================================================
    
    Enemies: Cheep Cheep, Blooper, Bittacuda.
    
    Boss: Big Blooper
    
    Underwater. Didn't see that one coming. 
    There are a lot of coins in both 2-D and 3-D. I cant document them 
    all, so you're on your own. 
    When underwater, Bowser is the only character that can damage enemies. 
    Use his flame breath (this game has excellent physics >_>)
    
    Swim right and switch to Mario. Flip into 3-D to find a passage around 
    the whirlpool. Continue right until you find a pipe surrounded by 
    brown blocks. Flip into 3-D, save your game, then enter the pipe. 
    
    In this section, tentacles with come out and try to hit you. You cant 
    damage them, but Bowser's fire breath will grant you safe passage. 
    Also, watch out for little vortexes. They will try to suck you in and 
    will transport you back to the start of the level. 
    
    When you reach the second tentacle, swim up to find an air pocket. 
    Jump out of the water, flip to find a gold bar, then enter the pipe.
    Go right and enter the door (underwater). Use Bowser to kill everyone 
    in the room, then open the chest. 
    
    With Thudley now in your party, swim left over top of the pole beside 
    the door. Press 1 to pound the post and open the door. Enter. 
    Swim/walk left back out the next door. Jump down in the water and 
    continue back to the left. Enter the pipe overhead. 
    
    Flip and save your game. Go left to find 6 poles. They are all in the 
    up position. Pound them with Thudley until they are in this pattern: 
    up, down, down, - up, down, up. (if you accidentally pound the wrong 
    one, pound it again to raise it back up)
    
    Enter the door that appears. Swim right until a giant blooper appears.
    
    Boss Fight!
    Big Blooper
    HP: 18
    Attack: 2
    Defense: 0
    
    Attacks:
    He doesn't have much in the way of attacks. He will send a tentacle up 
    and try to poke you, but its slow and easy to dodge. 
    
    The only way to damage him is to pound his red tentacle. To do this, 
    stay in the center of the arena. When a blue tentacle comes up, dodge 
    it. When the red tentacle comes up, swim over top of it and press 1.
    
    After you're done with him, swim right, enter the pipe, and hit the 
    star block.
    
    
    ======================================================================
            2.3.3)- 3-3: Up, Up, and a Tree  
    ======================================================================
    
    This level is a PAIN. You'll see.
    
    Enemies: ParaTroopa, Paragoomba, Crazee Dayzee, Lakitu, Spiny, Poison 
    Cherbil, Blomeba, Tileoid G and B, Fuzzy. 
    
    Boss: Dimentio
    
    Walk right to find a giant tree. Hop onto the following platforms:
    Green - center
    Brown - right
    Yellow moving - center
    Green - left
    Brown - center
    Brown - center (above the last one)
    Green - left 
    Green - center
    Brown - right
    Brown - left
    Flip and hit the dimensional blocks
    Dimensional bocks - left
    Green - left (above)
    Switch to Peach and use her umbrella to reach the brown blocks on the 
    right.
    Green - right (above)
    Green - right (above)
    Green - Use Peach's umbrella (again) to the left. 
    Green - left (above) 
    Green - center
    Brown - right
    Pound the pole.
    Yellow moving - center
    Green - left
    Brown - left
    Flip into 3-D to find a bridge across the gap.
    You are now on brown - right
    Green - center
    Green - left (above)
    Brown - left (above) 
    Green - center
    From here, you can use Peach to jump to a pipe. The pipe only contains 
    coins and is not worth the hassle.
    Green - center (above)
    Green - left 
    Brown - far left
    Brow - center
    
    Finally! The door! Use Bowser's flame breath to free it. 
    
    This next part is the PAIN I was talking about. 
    
    Ok, jump onto the moving platform to the right. Jump off to the left. 
    Enter the pipe. Save, then hit the Blue ! block. Go back through the 
    pipe. 
    
    Jump up the pink stairs
    Hit the ! block
    Jump up the blue stairs
    Jump onto the moving platform
    Jump onto the next moving platform on the right. 
    Stay on it and pound the pole to the right.
    Climb down the ladder and hit the ! block.
    Climb back up the ladder.
    Jump back on the moving platform and jump off at the top to the right.
    Jump onto the pink platform
    Jump onto the brown platform
    Jump onto the moving platform
    Jump onto the brown platform
    Flip and enter the pipe
    Use Slim to avoid the spikes. Remember to stand still just before the 
    spikes come up. 
    Hit the ! block
    Exit through the same pipe
    Jump to the blue platform
    Jump to the brown platform.
    
    Ok, this one is complicated. Use Boomer to hit the switch, then set 
    Boomer beside the switch and run up the platforms before they 
    disappear. 
    
    Jump onto the blue platform
    Jump onto the moving platform
    Jump onto the next moving platform
    Jump into the pipe for a Peach (2) card
    Exit and jump back onto the moving platform 
    Jump off to the left and enter the pipe
    Jump on the moving platform and use Slim to get past the spikes.
    Fall down and set Boomer beside the switch. 
    Jump out of the hole before Boomer explodes. 
    Exit the pipe.
    Use Peach to cross the gap.
    Jump onto the pink platform
    Flip into 3-D and jump onto the brown blocks.
    Hit the blue ! block
    Use Thudley to get the super shroom
    
    Fall all the way back down to the first pipe you entered. 
    Save your game and enter the door. 
    
    Wasn't that FUN?
    
    Boss Fight!
    Dimentio
    HP: 30
    Attack: 2
    Defense: 0
    
    Attacks:
      1) will create a crystal above his head and throw it at you
      2) will clone himself, forcing you to find the real one
      3) will draw squares on the field. Don't get caught in one, or they 
      will explode.
    
    Defense against attacks:
      1) dodge it.
      2) luck of the draw. Jump on which ever one you want.
      3) Jump on top of one of the squares. [[[[
    
    Strategy: watch out for the square attack, its deadly!
    Besides that, wait for him to fly down close to you and jump on him. 
    
    Submitted strategy (joshbud9000):
    1. Make sure you have a stop watch 
    2. start the fight as Bowser and immediately use the stop watch
    3. breath fire right after its used, in 3-4 hits he will die without
       even getting out of the stop
    
    With that out of the way, we just have one more set of platforms to 
    jump up. Take any path you want, so long as you go up. You'll 
    eventually reach a large brown platform. Wait until you see a red band 
    of wind coming, and jump on it. Ride it until you reach a pipe. Jump 
    off and enter the pipe.
    
    Flip into 3-D for some coins, the hit the star block.
    
    
    ======================================================================
            2.3.4)- 3-4: The Battle of Fort Francis 
    ======================================================================
    
    Enemies: Chain Comp, Meowbomb, PatrolMeow, AirMeow, SurpriseMeow, 
    SecuriMeow, BigMeow. 
    
    Boss: Francis 
    
    Walk right and flip into 3-D. Enter the pipe. Use Thoreau to hit the 
    block. Grab the key, then go back and open the front door. (I've heard 
    of people storing keys under they doormat, but this takes it to a 
    whole new level.)
    
    Save your game, flip, and enter the pipe behind the next door. Hit the 
    dimensional block, then flip into 3-D. Use it to bypass the spikes. 
    Pound the blue ! switch. Answer his question however you want. 
    
    Use Carrie to get over the spikes, and exit through the same pipe you 
    came in through (remember, the pipe is in 3-D). Save again and enter 
    the door on the right. Go all the way right and enter the next door.
    
    Go right, flip, climb the stairs, enter the door at the top. 
    Go left and pound the ground under the first door. Enter. 
    Use Carrie to cross the spikes and enter the door.
    Talk to the cat bot. Answers are as follows:
    True
    True
    True 
    2323
    
    Hit the item block for a super shroom. To get to the chest, jump ontop 
    of the cat bot and use it for a spring to reach a hidden platform (you 
    can also read various notes left by Francis... talk about Nerd.) Exit 
    the room and go back across the spikes. 
    
    Pound underneath the other hanging door and enter. Flip and jump onto 
    the block near the door. Flip and switch to Peach. Float across to the 
    other block and flip again. Climb up the stairs and enter the door. 
    Use Thoreau to grab a flying cat bot and hit the ! switch. Cross the 
    bridge and enter the door. 
    
    Talk to the cat bot and answer:
    True 
    True
    True
    2828
    
    Grab the key just like before, and return to the save block at the 
    start of the castle. Save, then go though the door on the right.
    
    Walk right and switch to Peach. Use Peach to put the keys in the door. 
    Answers:
    True
    True
    True
    True
    True
    True
    True
    True
    True
    True
    (... Nerd.)
    
    Enter the door as Peach, or the security system will try to fry you. 
    
    Answer his question however you wish (... Super nerd). In the end, his 
    computer gets smashed. 
    
    Boss Fight!
    Francis 
    HP: 40 
    Attack: 2
    Defense: 0
    
    Attacks:
      1) takes out his camera and flashes you. Doesn't do any damage, but 
         it does disorient you. 
      2) Take out his computer and summons cat bombs to blow you up. 
      3) Grabs you with his tongue and bits you.
    
    Defenses against attacks:
      1) you don't really need to block this one
      2) either destroy them before they blow up, dodge them, or hit 
         Francis before he summons them.
      3) Jump over it and/or run away. 
    
    Strategy: there are 2 ways to beat Francis:
      1) use Mario to track him while he's cloaked (3-D mode), then jump 
         on him just as he comes out of hiding. 
      2) Use Thudley and pound the ground to track Francis. When he
         appears, jump on him with Thudley. 
    
    
    ======================================================================
            2.3.5)- Interlude 
    ======================================================================
    
    -= Flipside Tower =-
    
    Before heading off to the heart pillar, re-enter world 3-1 and talk to 
    Barry again to have him join your party. Use the return pipe then take 
    the elevator down.
    
    Save and flip into 3-D. Enter the unlocked gate (again) and take the 
    secret path (again).
    
    This time, go left and use Thudley to pound the pillars so they look 
    like this: down, up, down, up, down.  
    
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.4)- Chapter 4: Outer Space
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Note: Make sure you have at least 10 coins before starting this 
    chapter. 
    
    This chapter requires a little of set up before you can actually play 
    it. Enter the new door in Flipside Tower, only to find that theres no 
    air in outer space (yet Mario can breath underwater. Yeah, this game 
    has excellent physics). 
    
    You find yourself back on Flipside Tower. Go down and talk to Merlon. 
    Exit Merlons house and go all the way right. Take the elevator up and 
    talk to the first kid you find. 
    
    Take the elevator back down. Walk left and use the first down elevator 
    you find. Again, go right and take the first down elevator. Walk over 
    to the water and release the fish. (while you're here, you can swim 
    down into the water and come up the other side to find Flimm. He might 
    have something of interest... or not.) 
    
    Now go up and use the door on Flipside Tower. Put on the space helmet 
    and get floating!
    
    
    ======================================================================
            2.4.1)- 4-1: Into Outer Space
    ======================================================================
    
    Enemies: Jellien, Foton, Warpid. 
    
    Barry is going to be your main Pixl for this level. 
    
    Follow the S.O.S's and float down and to the right. When you reach a 
    sparkling section where the S.O.S's are coming from, use Tippi to find 
    a ship. Use the ship. You are now a subordinate to a squid... 
    congrats. Luckily, this squid breaths balls of energy. Hold A for as 
    long as you want (it really doesn't matter) then release. 
    
    Of course, it couldn't possibly be that easy.
    You can use his energy balls at any time by pressing 2; its one of the 
    only ways to kill enemies in space and is most definitely the fastest. 
    
    Float right until you come across a save block. Save, then back track 
    to the nearest rock. Flip into 3-D to find a Foton card. Save again, 
    then enter the wormhole. 
    
    Again, float right and enter whichever wormhole you want. 
    Float right, and enter the farthest right wormhole.
    Float right and flip to find a catch card SP, then float back left and 
    enter the farthest left wormhole.  
    
    Go right until you see a wormhole and a pipe in the background. Flip 
    to find a wormhole behind a rock. Enter, then enter the pipe. Grab 
    your coins (flip to find even more), then go back through the 
    wormhole. Keep going right until you find the star block. 
    
    
    ======================================================================
            2.4.2)- 4-2: A Paper Emergency 
    ======================================================================
    
    Enemies: Longator,  Boing-Oing, Choppa, Hooligon, Beepboxer, Fuzzy, 
    Ice Cherbil.
    
    The layout of this level is pretty complex merely because you cant see 
    where your jumping or what you're suppose to land on. 
    
    Walk right and knock on the bathroom. 
    Continue right and jump over the gap. Jump up on the brown blocks 
    overhead to find a mushroom. Jump down until you find a door. jump up 
    one platform and flip to reveal a passage and a row of coins. 
    
    Now you're stuck in a pit... or so it seems. Flip to reveal stairs. 
    Jump up them until you reach a weird looking rock and a lightning 
    bolt. Continue right. Fall down the hole and flip to find an ultra 
    shroom shake.
    
    Jump back up and to the right until you find a stack of sand blocks. 
    Use Boomer then enter the door. 
    
    Save, then jump right. Flip and use Slim to get through the crack. 
    Jump back up to the left and hit the ! block. Jump right and enter the 
    door. Use Tippi to find an item block. Grab the mushroom and exit. 
    Walk over to the right edge and flip to reveal a small walkway. Cross 
    and hit the item block for pal pills. 
    
    Don't enter the door just yet. Instead, jump up and to the left and 
    enter the pipe overhead. Flip to find even more coins. Exit and walk 
    right  (don't enter the door below you). Fall down the hole and flip 
    to find a passage. Jump up the blocks and enter the door. 
    
    The upper block contains a super shroom, and the final lower block 
    contains a star. Hit it and demolish the stage. Enter the door at the 
    end. 
    
    Flip to find some space food behind the pipe, then jump on top of the 
    pipe. Enter the door. Talk to the old man inside. Say No until he 
    offers it to you for 10 coins. Now go all the way back to the bathroom 
    at the start of the level (save your game along the way).
    
    Give the guy in the bathroom the paper. Go back over to the right 
    until you find that weird rock with the lightning bolt again. Use 
    Fleep on the bolt. Go back to the left and use the key on the locked 
    door. Hit the star block and finish this level.
    
    
    ======================================================================
            2.4.3)- 4-3: The Gates of Space   
    ======================================================================
    
    Enemies: Jellien, Foton, Warpid, Hedron, Eeligon, Warpid.
    
    Go right until you find a red X (you cant miss it) use Fleep on it (on 
    your way, theres a shooting star hidden in the sand blocks).
    Float over and use Squirps on the squirp-shaped hole. Enter the door.
    
    Again, use Fleep on the red X and squish Squirps in one of the holes. 
    Go right, save, and enter the wormhole. Go down and to the left and 
    enter the blue wormhole for some coins. 
    
    Exit, then go up and to the far right corner. Hidden behind some 
    Hedrons and brown blocks is another blue wormhole. Enter, go right, 
    then enter the shop.  
    
    You do have 10 coins on you, right? Good. Buy the Choco-bar. 
    Exit via Blue wormhole, then find the purple wormhole again to return 
    to squirps. 
    
    Save, then give Squirps the chocolate. Enter the door and hit the star 
    block.
    
    
    ======================================================================
            2.4.4)- 4-4: The Mysterious Mr. L 
    ======================================================================
    
    The Whoa Zone. One of the most complicated puzzles in any game I've 
    played. Remember, when I say "up" I mean up in relation to the screen, 
    not in relation to the character. If the Tileoids give you trouble, 
    switch to Bowser to kill them quickly. 
    
    Enemies: Tileoid Y and R, Barribad, Pigarithm, Hooligon.
    Boss: Mr. L
    
    Ok, go right, save, then enter the door. Go right and grab the 
    mushroom in the block. Jump up on the block, then onto the platform to 
    the right. Flip into 3-D to find a door; enter. 
    
    Go left and use Peach to cross the gap. Enter the door. Use Mario to 
    kill the Barribad and grab the key. Exit, fall down the gap, jump up 
    the stairs, and flip to enter the door. Enter the door below you. 
    
    Walk right and flip into 3-D to find some hidden stairs. Jump up then 
    flip back.  Go left and enter the locked door. 
    
    How did that happen?! Simple, it's the Whoa Zone. 
    Anyway, go right and enter the next door. 
    
    Again?! Are you beginning to see why this puzzle is so complex? 
    Walk up and use Peach to cross the next 2 gaps (I don't want to know 
    how she does that) (you will jump over a door) enter the door you land 
    near.
    
    Whats that? You say you want things to get even more confusing? Goood.  
    Walk down the stairs to the right and flip into 3-D.  Fall down the 
    gap behind the stairs. Hit the block with the arrows on it, then walk 
    right and enter the door. 
    
    Walk right and use Peach to cross the gap (again, I don't want to 
    know), the Mario to flip and find the door; enter.  
    Walk right and open the chest, then turn and exit through the same 
    door. Go left and exit through the door.
    
    Walk left and hit the arrow block again, then flip into 3-D and jump 
    back up to where the stairs are. Exit through the door on the left. 
    Walk down and enter the first door you come across. 
    
    Walk down and enter the next door. hooray! We're rightside up again! 
    Flip into 3-D and enter the pipe. ... NOOO! Lol. Ok, grab your coins 
    and exit through the same pipe. Walk right and enter the locked door. 
    
    Hit the arrow block to get over the wall, then hit the next arrow 
    block to flip back upright, and use Tippi to find the door; enter.
    
    Walk right and hit the arrow block. Walk up and hit the next arrow 
    block. DON'T ENTER THE DOOR. Hit the arrow block again and walk down. 
    Enter that door. 
    
    Walk down and enter the door. Walk right, grab some shrooms, then 
    enter the door. Walk left, open the chest, walk back right, enter the 
    door, walk left, enter the door, walk up, enter the door. 
    
    Walk down and hit the arrow block, then hit the block again. Walk up 
    and hit the next arrow block. Now enter the door. Hit the arrow block, 
    save, and enter the locked door. 
    
    Boss Fight!
    Mr. L
    HP: 40
    Attack: 3
    Defense: 0
    
    Attacks: 
      1) jumps on you
      2) tries to heal with Shroom Shakes. 
    
    Defense against attacks:
      1) use Barry
      2) jump on him before the shake takes effect. 
    
    Strategy: Um... use Barry when he jumps and attack him when he tries 
    to use a shake...
    
    Boss Fight! Part 2.
    Brobot
    HP: 255
    Attack: 4
    Defense: 3-6
    
    Attacks:
      1) shoots lasers
      2) shoots missiles
      3) tries to suck you in and chew on you.
    
    Defense against attacks:
      1) dodge
      2) dodge (is pretty easy)
      3) run away when you see his mouth open
    
    Strategy: the only way to damage him is to use Squirps. Keep a 
    continuous blaze of fire on him to take him down. You will notice some 
    candy bars floating past as you fight. Grab them whenever you can. 
    All their effects are temporary:
    Blue: make you invincible. 
    Yellow: speed you up
    Red: increase your firepower
    Green: shoot a very powerful missile
    Purple: give you double the fire power
    
    After, follow Squirps through the door. 
    
    
    ======================================================================
            2.4.5)- Interlude
    ======================================================================
    
    Alright, save your game. Its time to enter Flopside. 
    First, make sure you have at least 300 coins.
    
    -= Flipside 2nd floor =-
    
    Walk left and take the elevator down. 
    
    -= Flipside 1st floor =-
    
    Walk right and use Boomer on a crack in the wall. Flip and walk 
    through the hole. Walk left and use Fleep on the window in between the 
    two buildings. Hit the block, then flip and walk across the bridge. 
    Enter.
    
    -= Mirror Hall =-
    
    Hit each block 1 time. Flip and enter the door.
    Flip again and walk across the bridge. 
    
    -= Flopside 1st floor =-
    
    Walk left, flip and enter the hole. Walk right and take the elevator 
    up. 
    
    -= Flopside 2nd floor =-
    
    Walk left and talk to Nolrem. Save. 
    Flip into 3-D and walk forward. 
    You go 300 coins right? Good. Talk to the guy that is only visible in 
    3-D. Have him make a pipe. That pipe is going to make your life a lot 
    easier in the future. 
    
    Now, go right and take the elevator up. 
    
    -= Flopside 3rd floor =-
    
    Walk right and use the heart pillar. 
    
    Do whatever else you want in either city or world, then enter the next 
    world on Flipside Tower. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.5)- Chapter 5: Land of the Cragnons 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
            2.5.1)- 5-1: Downtown of Crag
    ======================================================================
    
    Enemies: Floro Sapien, Putrid Piranha,  Moon Cleft, Back Cursya, 
    Shlorp, Muth.
    
    This level is pretty strait forward (a nice break from the Whoa Zone).
    After a cut scene, exit the house and fight some Floro Sapiens. 
    Next, follow the flowers over the bridge and save. Enter the door. 
    
    Go right and enter the second pipe. Defeat the Shlorps and open the 
    chest for a Bowser (2) card. Exit through the pipe. Go left and over 
    the mountain.
    
    Fall down the other side of the mountain and flip to find a Moon Cleft 
    card. Jump back up the mountain and use Peach's umbrella to cross the 
    gap. 
    
    Fall down to the right again and hit the blocks in this order:
    Left
    Right 
    Middle
    
    Enter the pipe. 
    Give chase to the right. Either use 3-D mode to bypass the Muth, or 
    Bowser's flame breath to kill them (the later is well worth it.)
    Now hit the blocks in the following order:
    Middle
    Right
    Left
    Left
    Right
    Middle
    Right
    Left
    Right
    Right
    Middle
    Right
    Right
    Left
    Middle
    Middle
    Left
    Left
    Left
    Right
    Left
    Left
    Left
    Middle
    Middle
    
    *pants* ... enter the pipe. Walk right and enter the pipe. 
    Hit the star block. 
    
    
    ======================================================================
            2.5.2)- 5-2: Pixls, Tablets, and Crag
    ======================================================================
    
    Enemies: Pokey, Putrid Piranha, Squog, Cheep Cheep, Clubba, Rawbus, 
    Tech Cursya, Cherbil, Stone Buzzy, Amazy Dayzee.
    
    Boss: O'Chunks
    
    Walk right until you come to a gap filled with water (there is a 
    primordial fruit behind the pipe). Jump in and swim to the bottom. 
    Open the chest for the Water Tablet (to get out, flip to find an item 
    block, and jump from there back into the water). Enter the door on the 
    right. 
    
    Walk left till you are standing under a door. Use Boomer to blow up 
    the blocks (they are actually sand blocks) then hit the Blue ! switch 
    and enter the door. 
    
    Walk right and use Fleep on the lighting bolt. Hit the switch. That 
    did nothing to actually help you, but it was fun. Flip into 3-D and 
    walk forward. There are a lot of items in the 3-D only blocks ahead. 
    Grab them and look for a hidden path to the left (3-D mode).
    
    Follow the path down. Walk right and use Bowser's fire breath on the 
    stone. Fire Tablet! Ok, exit via secret path, then by the door on the 
    left. 
    
    Walk all the way right until you find a save block. Save, then return 
    to the brown blocks you saw just before the door you passed up. Jump 
    on top of them, then jump again to find hidden blocks containing 
    mushrooms. Enter the door. 
    
    Walk right and jump over the gap to be ambushed by O'Chunks.
    
    Boss Fight!
    O'Chunks
    HP: 40
    Attack: 2
    Defense: 0 
    
    Attacks: 
      1) jump on you
      2) grab and throw you
      3) will spin around and try to hit you
      4) picks up blocks and throws them at you
    
    Defense against attacks:
      1) dodge it
      2) don't get to close to him
      3) use Barry or jump over him
      4) use Barry
    
    Strategy: Switch to Bowser and Barry. When he tries to jump on you, 
    use Barry. When he tries to spin or just stands still for a sec. use 
    Bowser's fire breath. 
    
    If you have a catch card, flip into 3-D to find a rare Amazy Dayzee. 
    Catch it, then later sell it to the card shop for a whopping 300 
    coins. (see the after-credits section for more details).
    
    With that out of the way, walk right and flip into 3-D. Run around the 
    dinosaur statue 1 time, then grab the Stone Tablet. Exit through the 
    door on the left.  
    
    Save, then walk left until you come to the yellow block. Climb the 
    mountain to the left of it. Once at the top, jump up to hit an 
    invisible block and reveal a ladder. Climb the ladder. 
    
    Get off on the brown blocks, flip into 3-D and jump to the upper 
    level. Stone, Water, Fire. Place the Tablets in that order. 
    
    Put in whatever you want as a cry, just be sure to fill all the 
    spaces. Now jump off the platform and use Cudge on the yellow block. 
    Enter the pipe. 
    
    Jump over the gap with Peach, then use Mario to find a Stone Buzzy 
    card. Fall down and hit the star block.
    
    
    ======================================================================
            2.5.3)- 5-3: A Crag in the Dark
    ======================================================================
    
    A warning: DO NOT HURT ANY CRAGNONS! If you do, you will lose points.
    
    Enemies: Buzzy Beetle, Spike Top, Spania, Piranha plant, Putrid 
    Piranha, Floro Sapien, Cragnon. 
    
    Walk right. There is a super shroom up on the brown blocks if you need 
    it. Keep walking until you see a person. Talk to him (you don't really 
    have a choice). Enter the pipe to the right. Fall down the shaft and 
    walk right. Save. 
    
    Fall down and use Boomer on the cracks in the ground. Enter the pipe 
    and collect your coins. Exit, and continue right. Enter the right most 
    pipe. 
    
    Walk right. One of the Blocks contains pal pills. Continue right until 
    you come to a small gap. Jump across and enter the door. 
    
    Jump into the mining cart, start the ride, and enter 3-D mode. Wait 
    for the ride to end. Enter the door. Walk right and use Peach to cross 
    the gap. Walk right and fall down. Talk to the mic man. 
    
    Follow him left, up the stairs, then hit the sand block to make a 
    ladder appear. Exit through the door. Ride the mining cart back out 
    and exit through the door. 
    
    Continue right (enter the pipe and use Cudge for a shroom shake).
    Use 3-D mode to get around the brown blocks, then use Cudge on the 
    yellow block. Enter the door and ride the mining cart again. 
    
    Enter the door at the end. Walk right and fall down, then use 3-D mode 
    to find a Spania card. Walk back up to the door. This time, walk right 
    and jump on the brown blocks. Set Boomer to blow away the wall in your 
    way, then continue right and up. Talk to the camera man. Go back out 
    and ride the mining cart. 
    
    Walk all the way back left and exit through the last pipe you find 
    (and on your way, when you see a big boulder in the background, use 
    Boomer to blow it up. There are a lot of coins in the room beyond).
    
    Jump up and to the left. Save your game. Keep going left and ride the 
    yellow platforms up. Enter the pipe. Use the pipe again, fall down and 
    enter the locked door. Ride the mining cart and enter the door at the 
    end. 
    
    Use Cudge on the block in your way, then hit the item block for a 
    star. Obliterate the level, then back track till you see a strange 
    block like the one you smashed earlier. Smash it then enter the door. 
    Hit the star block.
    
    
    ======================================================================
            2.5.4)- 5-4: The Menace of King Croacus
    ======================================================================
    
    Enemies: Floro Sapien, Cragnon, Cursya.
    
    Boss: O'Chunks, King Croacus. 
    
    Walk right and fall down the pit. Enter the pipe. Save your game. Walk 
    right, fall down, then flip into 3-D and look for a hole in the 
    ground. Fall in. Use Thoreau to grab one of the Cragnon, then jump on 
    the red button. Throw the cragnon and enter the pipe. 
    
    Walk to the left and enter the pipe. Walk right and use Fleep on the 
    skull painting. Exit back through the 2 pipes, flip and climb the 
    ladder, go right and open the locked door. 
    
    Jump over the brown blocks by using the other brown blocks. 
    
    Use Dottie to shrink down and enter the tiny door behind you. Still 
    shrunken, go left and save your game. Enter the white door. Shrink 
    down and walk left to find a key card. Use it on the pink panel to 
    open the door. 
    
    Go to the right and enter the pipe. 
    Fall down and use Thudley on the big blue switch. Quickly jump on the 
    brown block and jump left. Grab the Floro Cragnien card, then jump all 
    the way right. Enter the pipe. 
    
    Boss Fight! 
    O'Chunks
    HP: 60
    Attack: 3
    Defense: 0
    
    Attacks: 
      1) jump on you
      2) grab and throw you
      3) will spin around and try to hit you
      4) picks up blocks and throws them at you
    
    Defense against attacks:
      1) dodge it
      2) don't get to close to him
      3) use Barry or jump over him
      4) use Barry
    
    Strategy: Switch to Bowser and Barry. When he tries to jump on you, 
    use Barry. When he tries to spin or just stands still for a sec. use 
    Bowser's fire breath. 
    ... pretty much the same as before, just faster.
    
    Put on the plant and exit through the pipe on the right. Exit the lad 
    and save your game. Jump up the brown blocks and enter the pipe. 
    Use Dottie to shrink down and enter the tiny pipe on the right of the 
    pit. Grab your stuff, then exit the pipe and go up the stairs. Go 
    right and enter the door. 
    
    Make sure you are wearing your plant, then enter the X-ray thing.
    Go through the door. Go into 3-D mode and plant Boomer right under the 
    picture. This will open a secret tunnel beneath the picture. Inside 
    the tunnel, climb the ladder to the brown block on the left, then use 
    Thoreau to hit the ! Block. Keep hitting the ! Block until it is the 
    same color as the picture above it. Do this to all 4 pictures.
    
    The final picture has a save block under it. Use it, then enter the 
    door that appears after hitting all the ! blocks. 
    
    Boss Fight!
    King Coacus
    HP: 50
    Attack: 2
    Defense: 0
    
    Strategy: its not worth listing attacks at this stage. Dodge her 
    weight leaf things, then use Thoreau to grab them and throw them at 
    his face. 
    
    Stage 2 strategy: still not worth listing attacks. After a few hits, 
    he will shed his leafs and become a floating head. When he shoots off 
    some spinning petals, grab him with Thoreau and throw him into his own 
    petals.
    
    ======================================================================
            2.5.5)- Interlude
    ======================================================================
    
    Take the elevator down to Flipside 2nd Floor
    
    From there, walk all the way right and take the blue pipe to Flopside. 
    
    Flip and take the secret door (just as always) and follow the hidden 
    path. This time, go left and use Cudge on the yellow block. Take the 
    pipe down and walk right until you find a sign. Flip, and follow the 
    hidden path. Use Dottie to go under the rocks, then go left. Use Cudge 
    on the Yellow block. Step on the red button and use the heat pillar. 
    
    You are now eligible for the Piccolo side quest, as well as the 
    infinite coins/experience trick. I recommend using both immediately. 
    See their respective sections in the after-credits section. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.6)- Chapter 6: Sammer's Kingdom
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
            2.6.1)- 6-1: Sammer Guy Showdown
    ======================================================================
    
    Use the Bowser/Barry combo for this level.
    Walk right and enter the door. 
    Fight.
    
    Ok, you don't actually fight all of these people yet. You'll have to 
    fight your way to gate 20 before the chapter ends. After gate 20, no 
    one else will fight you until you reach the star block at gate 25. 
    
    Have fun!
    
    
    ======================================================================
            2.6.2)- 6-2: The End of a World
    ======================================================================
    
    Switch to Thoreau and Peach. Open the chest. 
    
    Boss Fight!
    Mimi
    HP: 25
    Attack: 2
    Defense: 0
    
    Attacks:
      1) creates a wall of rupees around herself and tries to ram you
      2) summons rupees out of thin air and fires them at you
      3) summons a row of rupees above your head and has them all fall at
         once.
    
    Defense against attacks:
      1) Umbrella
      2) Umbrella
      3) Umbrella 
    
    Strategy: Peaches umbrella will block everything. No need to worry 
    about that. To attack, use Thoreau to grab a rupee, then throw it a 
    Mimi. 
    
    With Mimi defeated, keep running through gates (unopposed) until you 
    reach Gate 30. 
    
    You're now back in Flipside. Heal if needed, then re-enter world 6-1.
    
    
    ======================================================================
            2.6.3)- 6-3: ???
    ======================================================================
    
    Ok, technically, this is world 6-1, but, yeah... 
    
    Enemies: Frost Piranha, Dry Bones, Lava Bubble, Underhand. 
    
    Use Carrie and ride along until Tippi stops you (it's a long ride.)
    
    Boss Fight!
    BroBot L-Type
    HP: 64
    Attack: 5 
    Defense: 4
    
    Attacks: 
      1) Will suck you in and chew on you
      2) doesn't matter
    
    Defense against attacks:
      1) when he opens his mouth, run!
      2) Peach's umbrella
    
    Strategy: Stay up close to Brobot and use Boomer to inflict damage. 
    When brobot attacks, use Peach's umbrella to defend. 
    
    Heal and save your game, then go see Merlon. 
    
    You are now lacking your team mates, and all your Pixls. You're on 
    your own for at least a little while. 
    
    Walk right, save your game, then enter the door.
    Walk right, flip into 3-D. take the right path and jump over the 
    spikes. Jump the gap, turn left, jump the spikes, jump the next gap, 
    and continue to the door (hit the dimensional block to reach the super 
    shroom shake).
    
    Swim right and enter the next door. Continue right and talk to the big 
    scary lady. Answer yes. 
    
    Now go back to the river and sink to the bottom. Flip to find a hole 
    leading to a door. Open the door.
    
    Swim right and over the pipe. Push the strange looking block over the 
    edge, then swim down and pull the leaver. Jump up to the right and 
    smash the sand blocks, then go back and pull the leaver again. 
    
    Continue swimming right. When you reach a dead end, flip to reveal a 
    hidden path. Go through it. Swim across the gap to find another weird 
    block. Flip to get behind it and push it off. Swim down and pull the 
    leaver on the right. Jump back to the left and this time fall down 
    into the pit. Flip to find another hidden passage. 
    
    Take to pipe to grab a bunch of coins, then exit and enter the door. 
    Drop off the ledge and flip to find a Dry Bones card. Now jump on the 
    water falls with careful timing to reach the new ledge. 
    
    Use Luigi's ability to go all the way back to the start of the level. 
    
    Save your game and heal using the fountain. Now enter the door. Jump 
    onto the tallest pipe on the left and use it to reach the ledge to the 
    right. Use Luigi's ability to jump on top of the 4th pipe in the row. 
    Enter the pipe. Walk left and enter the next pipe, then right and 
    enter that pipe. Defeat the Gigabite inside and claim your prize: A 
    Peach (3) card. Now retrace your steps until you are normal sized 
    again. 
    
    Enter the door on the right. Flip into 3-D and make your way ahead. 
    Talk to the Nimbi. Her name is Luvbi. 
    
    Now return to the big scary lady. 
    Return to Flipside. 
    
    
    ======================================================================
            2.6.5)- Interlude
    ======================================================================
    
    Well, at least you go your Pixls back...
    
    Alight, go to Flopside outskirts. I assume you know where those are by 
    now, yes? Good. Go right and enter the pipe on the far right. Go right 
    and use Luigi to get up on the wall. Flip into 3-D to find a hidden 
    passage leading to a Piccolo card. Jump back out and use the heart 
    pillar. 
    
    Stock up, save, and enter the next door. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
        2.7)- Chapter 7: The Underwhere
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
            2.7.1)- 7-1: Subterranean Vacation 
    ======================================================================
    
    Enemies: Frost Piranha, Dry Bones, Lava Bubble, Underhand.
    
    This is easy. Just return to the Scary lady (Queen Jaydes). Use Luigi 
    to get there faster, and either Dottie or Carrie can take you across 
    the water without having to swim. 
    
    
    ======================================================================
            2.7.2)- 7-2: The Sealed Doors Three 
    ======================================================================
    
    Enemies: Underhand, Dark Boo, Dry Bones, Dull Bones, Spiny Tromp. 
    
    Walk right and enter the door. This room is pitch black. It would be 
    near impossible for me to describe where to jump next. Just follow 
    Luvbi, who should always be just at the edge of your vision. At one 
    point you'll see a chest on your right. Either use Luigi or drop from 
    the ledge above it to obtain a Dark Boo card. Continue up and Use 
    Tippi to look at the door. 
    
    Answer his questions as follows:
    Queen Jaydes
    Dorguy the First
    6 times
    
    Enter, save, then switch to Barry and Mario. Talk to the three guys 
    standing at the final door. Answer yes. Enter and walk right. After a 
    rather funny conversation, you now have to fight Bowser. I'm not even 
    going to bother with boss strategies, just use Barry and Boomer if you 
    feel like. 
    
    Good. Now save and go through the locked door. Again, this room is 
    pitch black. This time however, switch to Bowser and use his fire 
    breath on the candles you see on your way up. Still, follow Luvdi and 
    watch out for Dark Boo's (Bowser makes nice work of them too). 
    
    Most of the way up you should see a pipe on the right side. That pipe 
    contains a huge amount of coins, but only a limited time in which to 
    collect them. Jump in and use Carrie for best results. Go back out and 
    continue to the top. 
    
    
    Again, use Tippi on the door. 
    Brain Age anyone? Answer his questions as follows:
    3
    2
    Blue
    4
    Triangles 
    
    Enter, go left, then enter the pink door. Save, then talk to the pink 
    old witch. Answer yes. Talk to the D-man and enter the door. Guess 
    where you are? Work your way back up to where you where two sentences 
    ago.
    ...
    
    You there yet? Good; now give the witch back her book and unlock the 
    next door. (you can talk to the other two witches as well. They each 
    have quests for you.).
    
    Use Luigi to get over the first gap, then to get to the upper 
    staircases. When you reach the upper stairs, use Mario to get past the 
    Spiny Tromp.
    
    Use Tippi on the door. Now you will have to battle 3 Chain Chomps, old 
    school strategy style. Either use Bowser's jump attack, or Boomer to 
    finish them quickly. Also, if you have Piccolo, use him to put them 
    all to sleep. 
    
    Enter and hit the star block. 
    
     
    ======================================================================
            2.7.3)- 7-3: The Forbidden Apple 
    ======================================================================
    
    
    Enemies: Parabuzzy, Ice Cherbil, Spiky Parabuzzy, Beepboxer, Rawbus, 
    Ruff Puff, Lakitu, Spiny, Squog, Squig, Reversya Cursya, Skellobit, 
    Skellobomber, Spiky Skellobait, Spiky Skellobit. 
    
    This level is going to be nigh impossible to explain do to the nature 
    of it. Use Luigi and jump carefully. If you need more help, check out 
    the ASCII maps in section 10)- at the bottom of this guide. 
    
    I also included cloud numbers. Most of the clouds are numbered by 
    artful wisps written in the background just above the cloud itself. 
    
    You start in Stair 1 on Cloud 11 (written right beside the sign) 
    To start, jump strait up (super jump), until you find item blocks 
    (12). Jump up from one to the next, then super jump up again (to cloud 
    13). One more super jump, then walk left. When you reach a gap (don't 
    cross the gap), super jump again (to could 15). Jump onto the big 
    cloud with eyes. Use him to jump really high (just like a spring 
    board.) Walk right, over the gap (to cloud 19), and use the next 
    cloud. Enter the door (cloud 20).
    
    You're now on Stair 2 and cloud 21
    Walk right until you see a cloud overhead. Super jump twice, then save 
    your game. Walk/jump left until you reach another jump cloud (beside 
    cloud 22). Use it. You should land on cloud 24. Use the next jump 
    cloud you land by. 
    
    You are now on cloud 25. Hold it! Don't use the next cloud just yet. 
    Walk right and open the chest for a Rawbus card. Now go back and use 
    the cloud. Walk/jump right/up until you find another jump cloud (you 
    should pass cloud 27 and 28 on your way). Use it then walk/jump left 
    and enter the door (cloud 30, you'll pass cloud 29 on the way). 
    
    You're now on Stair 3 and cloud 31.
    Walk right and use the jump cloud (land on cloud 33). Walk left to 
    find a Ruff Puff card (Number 34 written by the chest). Now walk back 
    near the brown blocks and super jump. Do three more super jumps. (the 
    first to cloud 35, then 36, then 37). Switch to Mario and flip. Use 
    the 3-D only blocks to cross the gap. Now carefully fall down a few 
    clouds to find another jump cloud (you'll pass cloud 38). Use it and 
    enter the door on the left (cloud 40).  
    
    You're now on stair 4, cloud 41.
    Walk as far right as you can, then super jump onto a jump cloud 
    (you'll land by a tree). Jump again and enter the door to the right 
    (cloud 46). Carefully jump from cloud to cloud, then use cudge on the 
    tree. Grab the red apple and exit. 
    
    Walk to the edge of the cloud and super jump left. If you're lucky, 
    you'll land by a door and a save block (cloud 43). If not, you'll at 
    least see what I'm talking about and be able to climb up there. Save 
    and enter the door. Walk left to find Peach. 
    
    Exit, then walk left and hop on the second yellow platform. Let it 
    take you up, then hop off the left side for a shroom shake. Super jump 
    over the gap and use the jump cloud at the end (land on cloud 48). 
    Walk right and enter the door (cloud 50).
    
    You're now on stair 5, cloud 51.
    Super jump up and to the right (land on cloud 52 by a door), then use 
    the yellow platform on the right. Jump up again to find a sign (cloud 
    53). Flip into 3-D to find a hidden path to the right. Enter the door. 
    Again, use Cudge to claim the apple. Now return to Peach. Give Peach 
    the black apple (you do still have the Red Apple though, right?).
    
    Exit and jump back up and enter the door at the top (like last time). 
    This time, walk left and super jump under the jump cloud to land on it 
    and use it (land on cloud 54). Climb the brown blocks and switch to 
    Peach to cross the gap to the right (land on cloud 55). 
    
    Use the jump cloud and veer slightly right to land on another jump 
    cloud. This time, veer a little left to land on yet another jump 
    cloud. Enter the door to the left (cloud 60, you should land roughly 
    between 2 pillars in the background). 
    
    You're now on stair 6, cloud 61.
    Walk all the way left until you find a sand brick (one of the bricks 
    contains a super Shroom). Use the yellow platform to the right of it, 
    then use the yellow platform it takes you too. Jump onto the stone 
    structure. Jump from arch to arch until you are on the fourth one. Use 
    Luigi to super jump onto a jump cloud. 
    
    You'll probably hit your head on a coin block (cloud 67). Use the 
    yellow platform to the left of the coin block then jump onto the stone 
    pillar. From the pillar, super jump up onto the overhead cloud (you 
    cant see it), then enter the door on the above/left cloud (cloud 70). 
    
    You're now on stair 7 and cloud 71
    Only a little farther....
    Walk left and use the jump cloud. 
    Veer right and you should land on or near another jump cloud. Use it. 
    Land on cloud 73, then jump from stone pillar to stone pillar until 
    you are on the third one. Super jump onto cloud 74 (again, you cant 
    see it).
    
    Ride the yellow platform to the right. Jump off of it, then jump onto 
    the cloud to the right. Open the chest for a life shroom. Jump onto 
    the big cloud and go past the building. Hit the blue ! block at the 
    end of the cloud, but dont enter the pipe. Talk to the little jump 
    cloud and give him the Red Apple. Hitch a ride up.
    
    Super jump to the top of the building to claim a gold bar. Fall off 
    and enter the door. Use Peach to cross the gap to the right. 
    
    Jump on top of the building and walk right. Open the chest for a 
    Zombie Shroom card. Jump back over the building and hit the star 
    block. 
    
    
    ======================================================================
            2.7.4)- 7-4: A Bone-Chilling Tale 
    ======================================================================
    
    Enemies: Skellobit, Skellobomber, Spiky Skellobait, Spiky Skellobit.
    
    Boss: Bonechill 
    
    
    Walk right and ride the cloud up. Jump onto the next cloud, then walk 
    to the right edge and fall off. Enter the door on the right. 
    Defeat the two Skellobit's then talk to the Nimbi. 
    
    Go back through the door and jump onto the third pillar. Super jump up 
    and enter the locked door. Walk right, save, use Peach to jump from 
    cloud to cloud, then use Bowser to unfreeze the Nimbi. Follow them 
    back to the save block. Talk to the Nimbi inside the building and go 
    up. 
    
    Unfreeze the Nimbi's as you go, then enter the door. Continue to 
    unfreeze the Nimbi's in this next section as well. One of them will 
    start talking to you. Go back left and back out the door. Go down and 
    enter the locked door on the left. 
    
    Walk left and fall down. Enter the pipe. Use Luigi to find two chests 
    up high containing cards. Exit back through the pipe. Jump up on the 
    left side 3 times then enter the door. Flip into 3-D to find a hidden 
    path. 
    
    Follow it, then hit the item block for a star. Demolish everything 
    until you reach a dead end. Flip again to find another hidden path. Go 
    up and knock on the door. Answer: A monster. Take the orb and go back 
    through the 2 hidden paths and the door as well. 
    
    Fall down to the right and hit the ! block in the building. Flip into 
    3-D and go around behind the next building then enter the door. Use 
    Peach to cross the gap (if you fall down, there is an ultra shroom in 
    the chest). Defeat the rest of the enemies then talk to the Nimbi. 
    Exit via the door you came in through.
    
    Ride the elevator back and enter the first door you see. Walk left and 
    enter the door. walk left and fall off the cloud. Enter the door to 
    your right. Walk as far right as you can (past all the pillars) and 
    flip into 3-D on top of the last pillar. Enter the pipe.
    
    Kill the Gigabit for the Cooking Disk PU. Exit, then use Luigi to jump 
    on the cloud to the left. Jump up 2 more times then cross the gap to 
    the left. Jump up 2 more times and unfreeze the Nimbi with Bowser. 
    Talk to him, then talk to him again. 
    
    Use Peach to jump off to the left. You should land near the door. 
    Enter, jump onto the third pillar and super jump up. Enter the door on 
    the right. Save, then ride the elevator back up. Enter the door on the 
    right.
    
    Walk past the building and stand on the pedestal. Put in all three 
    orbs (the order doesn't matter), and cross the bridge. Enter the door. 
    Switch to Mario and walk right. 
    The air battle is covered. Just worry about the enemies on the ground. 
    When you reach the stairs, flip to find a Spiky Skellibit card. Walk 
    up the stairs. Save, grab the super shroom, fall off to the right and 
    grab an ultra shroom, switch to Peach and Thoreau, then enter the 
    door. 
    
    Boss Fight!
    Bonechill 
    HP: 80
    Attack: 4
    Defense: 0
    Attacks:
       1) breaths frigid air to freeze you
       2) fires projectiles from its cannon 
       3) Breaths on the ceiling to make ice stalactites form and drop 
    
    Defense against attacks:
       1) Umbrella
       2) Umbrella
       3) Umbrella 
    
    Strategy: the best way to damage him is with Luigi's super jump, but  
    then you cant use Peach's umbrella to defend. The other option is to 
    use Thoreau to grab ice projectiles and throw them at his head. 
    
    
    ======================================================================
            2.7.5)- Interlude
    ======================================================================
    
    Save and heal up. Go to Flopside and take the hidden path to Flopside 
    outskirts. Go right to find the Heart Pillar. 
    
    I recommend you be at least on level 15 before attempting chapter 8.
    If you're already there, great! If not, see the after credits section 
    and use the infinite experience trick. 
    
    Also, doing the Pit of 100 trials in Flipside would help you level up, 
    as well as net you Dashell. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
         2.8)- Chapter 8: Castle Bleck
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    ======================================================================
            2.8.1)- 8-1: The Impending Darkness
    ======================================================================
    
    Enemies: Mister I, Red I, Goomba, Koopatrol, Fire Bro, Blue Magiblot, 
    Yellow Magiblot, Soopa Striker, Dull Bones, Heavy Cursya, Magikoopa, 
    Tech Cursya, Gawbus, Boomerang Bro.
    
    Boss: O'Chunks  
    
    Walk right, flip, enter the door. 
    Walk right, enter the door. 
    Use 3-D mode to walk up the next 2 flights of stairs. Fighting the 
    enemies at this point would be a waist of time and health. Enter the 
    door at the top of the second stair case. 
    
    Walk right and use Luigi to jump to the ledge beneath the door. Enter. 
    Use Luigi to jump to the right, then Peach to cross the gap. Enter the 
    pipe. Walk right and open the chest. Go back through the pipe. Go back 
    out through the door (if you keep going left, you'll find a stop watch 
    and long-last shake).
    
    Fall to the right and unlock the door. Keep going right until you find 
    another door. Enter and climb up the stairs. Note the order of the lit 
    candles. Enter the door at the top. Save your game, then use Bowser to 
    light the candles in this order: 
    Unlit
    Lit
    Lit
    Unlit
    Lit
    
    Jump up the stairs and enter the door (you have to be in 3-D mode to 
    enter). 
    
    Boss Fight!
    O'Chunks 
    HP: 100
    Attack: 4
    Defense: 0
    
    Strategy: surly you know all of O'Chunks attacks by now. 
    You are restricted to only using Bowser and pixls in this fight. Just 
    use Barry as always, and Bowser's flame breath when you can. 
    
    After, hit the start block.
    
    ======================================================================
            2.8.2)- 8-2: The Crash
    ======================================================================
    
    Enemies: Zoing-Oing, Cursya, Blastboxer, Red I, Red Magiblot, Gloomba, 
    Hammer Bro, Koopa Troopa, Fire Bro, Chomeba, 
    
    Boss: Mimi
    
    Hope you weren't to fond of using Bowser... 
    Walk right and enter the door. 
    Despite how obvious it is, you have no choice but to hit the blue ! 
    block. 
    
    Walk right and use Boomer on the wall. Flip to get through. Go through 
    the door on the left. Use 3-D mode to bypass the flames. When you 
    reach the end, hit the red ! block 2 times. Walk back out the door. 
    Enter the pipe. Open the chest for a Courage Shell, key, and life 
    shroom. Walk over to the right side and flip into 3-D. Fall down the 
    hole, then open the door. 
    
    Walk up the stairs (enter the first door and flip for an Ultra 
    Shroom). Enter the door at the top of the second stair case. 
    
    Walk right and grab the third mushroom on a string. Flip to reveal a 
    Chomeba. Defeat it to find a key. Exit via pipe. Save, then unlock the 
    door.  Again, rather obvious. Anyway, answer her questions:
    Ultra Shroom
    Thunder Rage
    Cooking Mistake
    
    Enter the next 3 rooms and see what happens. (in the final room, I 
    cant imagine fighting that many Amazy Dazee's @_@)  
    
    Boss fight!
    Mimi
    HP: doesn't matter
    Attack: 4
    Defense: 0
    
    Strategy: Again, you've fought Mimi 3 times now. You know her attacks 
    and how to beat her. Luckily, the character you are forced to fight 
    with is Peach. 
    
    
    ======================================================================
            2.8.3)- 8-3: Countdown to Destruction
    ======================================================================
    
    Enemies: Heavy Cursya, Skellobomber, Skellobait, Spiky Skellobait, 
    Spiky Skellobit, Cursya, Sobarribad, Hogarithm, Boomerang Bro, Soopa 
    Striker, Blue Magiblot, Red Magiblot, Yellow Magiblot, Longadile.
    
    Boss: Dimentio
    
    Goodbye Peach...
    Walk right and enter the door. 
    Use Luigi to jump onto the upper platform, then cross and enter the 
    door.  
    
    This next part is complex. To start, don't worry about the Dimentio in 
    the mirrors. Next, count your jumps. Once you're on the fourth 
    platform (not counting the one you started on), flip into 3-D and walk 
    through the mirror. Go right to find the key, then go back through the 
    mirror. Keep jumping left, then enter the locked door. 
    
    Walk right and flip. Go through the door behind the stairs. Use Luigi 
    to hit the block on the far right. Enter the door. Hit the block in 
    the middle. Enter the door. Don't enter the door that's already there; 
    hit the block on the far right and enter the new door.
    
    In the final room, hit the block in the middle, then on the right, 
    then the left. Garb the key and go back out to the steps. Jump up and 
    enter the locked door. 
    
    Ok, this next part is really complex, and I think it varies by game. 
    First, go through the room and clear out all of the enemies. Next, 
    enter the far right door. You'll be put back in the same room. Flip 
    into 3-D to see arrows points around platforms. Use Luigi to follow 
    the arrows. Now enter the far right door. 
    
    This is the same mirror puzzle as before. Count your jumps. Jump 6 
    times then flip and enter the mirror that doesn't reflect. This time, 
    you have to fight your way right to claim the key. use Dashell if you 
    have him, or if not then use Cudge to carve out a path. 
    
    Go back through the mirror and continue right. Save and enter the 
    door. 
    
    Boss Fight!
    Dimentio 
    HP: 120
    Attack: 4
    Defense: 0
    
    Stage 1: this is just a game of tag. Follow him through the stages, 
    find the lightning bold, then flip them with Fleep. 
    Answer No to his question, or your game will end. 
    
    You are forced to use Luigi throughout this fight, and no Pixls. 
    
    Stage 2: 
    Attacks:
      1) will create a crystal above his head and throw it at you
      2) will clone himself, forcing you to find the real one
      3) will draw squares on the field. Don't get caught in one, or they 
         will explode.
    
    Defense against attacks:
      1) dodge it.
      2) luck of the draw. Jump on which ever one you want.
      3) Jump on top of one of the squares. 
    
    Strategy: watch out for the square attack, its deadly!
    Besides that, wait for him to fly down close to you and jump on him. 
    
    Hit the star block and move on. 
    
    ======================================================================
            2.8.4)- 8-4: Tippi and Count Bleck
    ======================================================================
    
    Enemies: Copta, Poison Pokey, Reversya Cursya, Yellow Magiblot, 
    Parabuzzy, Spiky Parabuzzy, Mega Muth, Pink Fuzzy, Gawbus, Blue 
    Magiblot, Red Magiblot, Skellobomber, Skellobait, Spiky Skellobait, 
    Spiky Skellobit.
    
    Boss: Count Bleck, Mr. L and Dementio.
    
    And then there was one...
    Walk right and enter the door. 
    Use Tippi to find the hidden door. 
    Ready for some good old-fashion platforming? No? Too bad.
    Jump from moving platform to moving platform, timing your jumps very 
    carefully. At 2 points you'll hit a wall. Flip to get around them.
    Enter the door at the end. 
    
    More platforming! 
    Again, carefully time your jumps to stay as high as possible. When you 
    land on the middle platform, flip and enter the pipe. Use Dottie and 
    flip to get under the wall and find a key. Go back out for some more 
    platforming then enter the locked door. 
    
    (oh, and by the way, I hate platforming... I'm terrible at it >_>)
    
    Walk right and enter the door. 
    Flip into 3-D and enter the hidden door on the right. Go through 2 
    more hidden doors, then flip back and go right. Enter the door at the 
    top. 
    
    Walk all the way right then flip. Walk through 3 hidden doors to the 
    left, then flip back. Enter the door on the far right. 
    
    Flip then go into the second hidden door on the right. Go through one 
    more then open the chest. Walk all the way left and flip again. Go 
    through 2 hidden doors on the right, flip, walk all the way right, 
    enter the door. 
    
    Walk up the stairs, grab the ultra shroom, save, switch to Slim, then 
    enter the door. 
    
    Boss Fight!
    Count Bleck
    HP: 150
    Attack: 8
    Defense: 0
    
    Attacks: 
    1) Shoots a mini black hole at you
    2) rushes you
    3) coats the field in magic, slowing you down
    4) teleports
    5) creates a large black hole, doing more damage if you get sucked in
    
    Defense against attacks:
    1-4) stay Slim
    5) run when it starts to suck you in.
    
    Strategy: You cant damage him at first, but you do need to hit him a 
    few times. Stay up high and wait for him to come to you. Remember, as 
    long as you're standing still he cant really hurt you. As soon as you 
    see him below you, jump on him. 
    
    Boss Fight!
    Mr. L and Dimentio 
    HP: 200
    Attack: 6
    Defense: 0
    
    Strategy: Attacks don't really matter. All that matters is that you 
    switch to Bowser and stay Slim. Jump up to one of the blocks level 
    with his neck and blaze away. If he fires something at you, or you get 
    to close to him, stand still (and Slim) until its over; then go back 
    to attacking. 
    
    END GAME.
    There is still much to do in the After-Credits section though. 
    
    Oh, and if you actually watch all the credits, you'll see that 
    Blumiere and Timpani actually did survive and are together on a grassy 
    hill beneath a tree in the middle of nowhere. 
    
    NOTE: YOU HAVE TO WATCH THE CREDITS TO BE ABLE TO CONTINUE PLAYING 
    YOUR GAME FILE! 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
         2.9)- The After-Credits 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    NOTE: YOU HAVE TO WATCH THE CREDITS TO BE ABLE TO CONTINUE PLAYING 
    YOUR GAME FILE! 
    
    I know what you're thinking: "The after-credits? What's that?"
    Its pretty simple. After you beat SPM, you are allowed to continue 
    playing your file to complete side quests or just goof off. This 
    section covers all the side quests (even though some of them are 
    mentioned in the walkthrough) and some stuff that you can only do 
    after you complete the game.
    
    Also note since this section is going to be under construction for 
    some time, the section numbers are subject to change, as are the 
    instructions held within. 
    
    ======================================================================
            2.9.1)- Infinite Coins/Score Points
    ======================================================================
    
    
    ===================================
    1) Requirements: Chapter 5 must be completed. 
    ===================================
    
    First, go to any store and store all of your stuff. Next, go to 
    Flopside card shop and buy as many Catch card SP's as you can (make 
    sure you buy at least 3). Thirdly, use the Return Pipe to warp to 
    Flipside tower. 
    
    Enter Chapter 5-2. 
    Go right and through the fist door. Now go right and kill everything 
    in your way (they'll just get in the way later). Enter the next door 
    you find. Jump across the gap and kill the Stone Buzzy. 
    
    Flip into 3-D and use a catch card SP on the Amazy Dayzee. If it 
    doesn't work, flip into 2-D and try again. 
    
    After its caught, go back through the door on the left, then back 
    through the next door on the left. Now go back and catch the Dayzee 
    again. Repeat until you are out of cards.
    
    Now use the return pipe and go back to the card shop in Flopside. Sell 
    him all your Amazy Dayzee cards until your wallet is full. 
    
    For infinite score points, and thereby levels, do the same as above, 
    but now go to the shop in Flopside and by as many Gold Medals as you 
    can (but don't use all of your money, you'll need to buy more catch 
    card SP's). 
    
    Go to world 1-3 and hit the third item block. It contains a speed 
    flower. While the flower is still in effect, use all your Gold Medals 
    for 30,000 points each! 
    
    Rinse and repeat as much as you like.  
    
    
    ===================================
    2) Requirements: Have beaten chapter 1. 
    ===================================
    
    To make some quick money early in the game, go to the shop in 1-2,  
    stock up on Shroom Shakes for 11 coins each, take them back to 
    Flipside and have them cooked up, then sell them at the store in 
    Flipside for 35 coins each. Another good way to make some money if you 
    don't feel like wasting time with cooking, is to buy a Gold Bar for 
    100 coins, then take it to the shop in 1-2 and sell them for 125 
    coins.
    
    
    ===================================
    3) Requirements: Have beaten chapter 8. Have Dashell.
    ===================================
    
    This is, by far, the fastest way to level up.
    
    This way doesn't get you very many coins. In fact, it gets you just 
    enough coins to continue using it.
    
    Go to the shop in Flipside and buy 10 Shock Shells. 
    Now go to world 8-4. As soon as the stage starts, use a shock shell, 
    then follow it (using Dashell) all the way down the hall. Once at the 
    end, use the return pipe and repeat. 
    
    This gets you about 80,000 points per run through the hallway.
    
    ==================================
    4) Requirements: Have beaten chapter 5. Have Bowser. 
    ==================================
    
    World 5-4: there's a pipe which has infinite floro sapiens come out. 
    its to the right of the door that leads to the lad where you fought 
    O'Chunks.  Stand on the block next to it, tape the down button down 
    with Bowser selected, and blow fire at the flowers forever. 
    
    
    ======================================================================
            2.9.2)- Piccolo Quest
    ======================================================================
    
    Requirements: Chapter 5 must be complete.
    
    How its done:
    First, talk to Merlee (Flopside 2nd floor) on the other side of her 
    crystal ball.
    
    Next, talk to Merluvlee (Flipside 2nd floor) on the other side of her 
    crystal ball.
    
    Third, go to Bestovius's house (Chapter 1-1) and talk to him.
    
    Fourth, go to Wachitt's house (Chapter 1-2) and talk to him.
    
    Filth, go visit Merlumina at the end of chapter 1-4.
    
    Finally, retrace all of your steps. Merlee will offer you a free 
    charm. Turn her down to get a key. 
    
    Go to the first floor of Flopside and enter the background area via 
    hole in the wall (by the card shop). Unlock the locked door and open 
    the chest to find Piccolo.
    
    ======================================================================
            2.9.3)- Tiptron (Tippi replacement)
    ======================================================================
    
    Requirements: Chapter 8 must be complete. Must have 999 coins.
    
    At this point, you're probably asking yourself how you're going to do 
    certain things (like reveal hidden blocks) without Tippi. 
    One word: Tiptron!
    
    What is Tiptron? It's a robotic Tippi that looks and acts just like 
    Tippi. Whose nerd enough to make such a thing? I think you just 
    answered your own question.
    
    Go to world 3-4 and make your way to the room where you fought 
    Francis. Talk to him and he will offer you Tiptron. 
    Buy it, and... that's it. 
    She... it... whatever, Costs 999 coins. So start saving. 
    
    
    ======================================================================
            2.9.4)- Pit of 100 Trials (Flipside)
    ======================================================================
    
    Requirements: none. But you should at least be on level 14, preferably 
    higher.
    
    In the pit of 100 trials, the objective is to defeat enemies in the 
    room, then open the door with the key you got from a random enemy. You 
    have 5 minutes to complete each room. Every tenth level is a chest 
    with a rare card. The end reward is a new Pixl: Dashell 
    
    Floor 1: Squiglet
    2: Goomba
    3: Squig, Squiglet 
    4: Sproing-Oing
    5: Goomba, Gloomba
    6: Cherbil
    7: Sproing-Oing, Squig
    8: Squig, Squiglet
    9: Gloomba, Poison Cherbil
    
    10: Catch Card 288 - Tippi
    
    11: Paratroopa, Koopa Troopa
    12: Paragoomba, Koopa Troopa
    13: Slurp, Bald Cleft
    14: Flip Goomba, Koopa Troopa
    15: Boomboxer, Shlurp
    16: Tileoid G, Koopa Troopa
    17: Flip Koopa Troopa
    18: Buzzy Beetle, Squig
    19: Koopatrol, Squiglet, Koopa Troopa
    
    20: Catch Card 299 - Thoreau
    
    21: Spiny
    22: Boo, Gloomba
    23: Fuzzy, Cherbil
    24: Boing-Oing, Sproing-Oing
    25: Chain Chomp
    26: Crazee Dayzee, Paragoomba
    27: Squiglet
    28: Hammer Bro, Koopa Troopa
    29: Rawbus
    
    30: Catch Card 230 - Boomer
    
    31: Tileoid B, Tileoid G
    32: Longator
    33: Growmeba, Cursya, Squig
    34: Stone Buzzy, Bald Cleft
    35: Choppa, Squig
    36: Ninjoe
    37: Spike Top, Buzzy Beetle, Squig
    38: Magikoopa, Spiked Goomba
    39: Fire Brow, Tileoid G
    
    40: Catch Card 231 - Slim
    
    41: Clubba, Squiglet 
    42: Pokey, Gloomba
    43: Koopa Striker
    44: Squog, Squig, Cursya
    45: Tileoid R, Tileoid B
    46: Fliip Paratroopa, Flip Goomba
    47: Ice Cherbil, Poison Cherbil, Cherbil
    48: Magikoopa, Clubba
    49: Squog
    
    50: Catch Card - Thudley
    
    51: Flip Spiny, Spiny, Buzzy Beetle
    52: Pigarithm 
    53: Spania, Tileoid B
    54: Dry Bones, Clubba
    55: Hooligon
    56: Dark Boo, Tech Cursya
    57: Zoing-Oing, Ice Cherbil
    58: Amazy Dayzee, Crazee Dayzee 
    59: Yellow Magiblot, Squig
    
    60: Catch Card 233 - Carrie
    
    61: Beepboxer, Heavy Cursya, Cursya
    62: Dull Bones, Dark Boo
    63: Boomerang Bro, Clubba
    64: Tileoid Y, Tileoid R
    65: Blomeba, Growmeba
    66: Skellobit, Ninjoe
    67: Longadile, Longator
    68: Flip Hammer Bro, Squog, Squoinker
    69: Soopa Striker  
    
    70: Catch Card 234 - Fleep
    
    71: Moon Cleft, Bald Cleft
    72: Jawbus
    73: Cursya, Reversya Cursya, Tech Cursya, Heavy Cursya
    74: Copta
    75: Ruff Puff
    76: Blastboxer, Beepboxer, Boomboxer
    77: Blue Magiblot, Squog
    78: Chromeba, Blomeba
    79: Flip Skellobit, Flip Spiky Skellobit
    
    80: Catch Card 235 - Cudge
    
    81: Hogarithm, Tiloeid Y
    82: Red Magiblot, Squoinker
    83: Pink Fuzzy, Cerbil
    84: Shlorp, Spania
    85: Poison Pokey, Dark Boo
    86: Koopatrol, Magikoopa
    87: Chromeba, Reversya Cursya, Copta
    88: Ninjoe, Ninjohn
    89: Headbonk Goomba
    
    90: Catch Card 236 - Dottie
    
    91: Gawbus
    92: Ninjerry, Ninjohn, Ninjoe
    93: Skellobit, Ninjerry, Cursya
    94: Flip Fire Bro, Squoinker
    95: Skellobit, Spiky Skellobit
    96: Flip Boomerang Bro, Flip fire Bro
    97: Squiglet
    98: Red Comp
    99: Blue, Red, Yellow Magiblots
    100: Boss Fight! Wracktail
    
    Boss Fight! 
    Wracktail
    HP: ??? (insanely high, easily over 200)
    Attack: 10
    Defense: 0 (only vulnerable in the antenna) 
    
    This is an exact copy of the Fracktail fight, only  with more HP.
    
    The antenna is its weak point, but you cant hit it. When he comes 
    strait on from the back ground, dodge it by running left or right. 
    When he comes from the right, flip into 3-D, dodge his  head, then 
    jump on his tail. You are now on his back. Use Luigi to super jump 
    onto his antenna and stay up there continually jumping and doing 
    massive damage. 
    
    Rinse and repeat. 
    
    
    ======================================================================
            2.9.5)- Pit of 100 Trials (Flopside)
    ======================================================================
    
    Requirements: must have completed Flipside pit. Should at least be on 
    level 35, preferably higher. 
    
    In the pit of 100 trials, the objective is to defeat enemies in the 
    room, then open the door with the key you got from a random enemy. You 
    have 5 minutes to complete each room. Every tenth level is a chest 
    with a rare card. 
    
    Your prize for completing this dungeon? Nothing. Yep. 
    Your prize for completing this dungeon twice? A load of rare cards; 
    including the Mario card which grants you infinite time in 3-D mode.
    
    Floor 1: Dark Goomba
    2: Dark Koopa, Dark Goomba
    3: Dark Goomba, Dark Paragoomba, Dark Tech Cursya
    4: Dark Paragoomba
    5: Dark Koopa, Dark Spiked Goomba
    6: Dark Squiglet, Dark Cherbil
    7: Dark Spiny, Dark Squiglet
    8: Dark Goomba, Dark Spiny, Dark Cursya 
    9: Dark Spike Top, Dark Koopa
    
    10: Catch Card 238 - Dashell
    
    11: Dark Fuzzy, Dark Squiglet
    12: Dark Stone Buzzy
    13: Dark Cleft, Dark Paragoomba
    14: Dark Cleft, Dark Paragoomba
    15: Dark Spania, Dark Goomba
    16: Dark Dull Bones, Dark Spiny, Dark Tech Cursya
    17: Dark Stone Buzzy, Dark Spike Top
    18: Dark Fuzzy, Dark Spiked Goomba 
    19: Dark Dull Bones, Dark Goomba
    
    20: Catch Card 241 - Goombario
    
    21: Dark Pokey, Dark Reversya Cursya, Dark Fuzzy
    22: Dark Spania
    23: Dark Fuzzy, Dark Longator
    24: Dark Dull Bones, Dark Pokey, Dark Paragoomba
    25: Dark Cleft, Dark Ruff Puff
    26: Dark Dark Boo
    27: Dark Ruff Puff, Dark Heavy Cursya, Dark Squiglet
    28: Dark Stone Buzzy, Dark Spania
    29: Dark Dark Boo, Dark Goomba
    
    30: Catch Card 242 - Kooper
    
    31: Dark Shlurp, Dark Ruff Puff
    32: Dark Sproing-Oing, Dark Squiglet
    33: Dark Choppa, Dark Pokey
    34: Dark Boomboxer
    35: Dark Growmeba, Dark Reversya Cursya, Dark Squiglet
    36: Dark Boomboxer, Dark Cursya
    37: Dark Growmeba
    38: Dark Cherbil
    39: Dark Dark Boo, Dark Megabite
    
    40: Catch Card 234 - Bombette 
    
    41: Dark Striker
    42: Dark Shlurp, Dark Cursya, Dark Heavy Cursya
    43: Dark Boomboxer, Dark Choppa
    44: Dark Sproing-Oing, Dark Tech Cursya, Dark Reversya Cursya 
    45: Dark Slurp
    46: Dark Hammer Bro, Dark Goomba
    47: Dark Magikoopa, Dark Striker, Dark Squiglet 
    48: Dark Fire Bro, Dark Spiked Goomba
    49: Dark Magikoopa, Dark Striker, Dark Squiglet 
    
    50: Catch Card 244 - Parakarry
    
    51: Dark Muth
    52: Dark Chomp 
    53: Dark Clubba
    54: Dark Squiglet
    55: Dark Squiglet
    56: Dark Boomerang Bro, Dark Tech Cursya, Dark Squiglet
    57: Dark Tileoid
    58: Dark Hammer Bro, Dark kCursya
    59: Dark Striker, Dark Magikoopa
    
    60: Catch Card 245 - Bow
    
    61: Dark Magikoopa, Dark Comp
    62: Dark Pigarithm, Dark Magikoopa, Dark Eeligon
    63: Dark Magikoopa, Dark Heavy Cursya, Dark Tileoid
    64: Dark Ninjoe
    65: Dark Chomp, Dark Fire Bro
    66: Dark Hammer Bro
    67: Dark Clubba, Dark Tech Cursya
    68: Dark Koopatrol, Dark Clubba
    69: Dark Ninjoe, Dark Megabite, Dark Cherbil
    
    70: Catch Card 246 - Watt
    
    71: Dark Jawbus
    72: Dark Koopa, Dark Koopatrol
    73: Dark Barribad
    74: Dark Choppa, Dark Eeligon
    75: Dark Dayzee, Dark Pigarithm
    76: Dark Koopatrol
    77: Dark Ninjoe, Dark Tileoid
    78: Dark Skellobit, Dark Ninjoe
    79: Dark Skellobit, Dark Spiky Skellobit
    
    80: Catch Card 247 - Sushie  
    
    81: Dark Spiky Skellobit, Dark Cursya
    82: Dark Magikoopa, Dark Cherbil
    83: Dark Skellobit, Dark Spikey Skellobit
    84: Dark Jawbus
    85: Dark Magiblot
    86: Dark Kookpatrol, Dark Reversya Cursya
    87: Dark Striker, Dark Squiglet
    88: Dark Longator
    89: Dark Magiblot, Dark Tileoid
    
    90: Catch Card 248 - Lakilester
    
    91: Dark Cursya, Dark Tech Cursya, Dark Heavy Cursya, Dark Reversya 
        Cursya. 
    92: Dark Magikoopa, Dark Squiglet
    93: Dark Hammer Bro, Dark Boomerang Bro, Dark Fire Bro
    94: Dark Magiblot, Dark Dayzee, Dark Cherbil
    95: Dark Headbonk Goomba
    96: Dark Jawbus, Dark Megabite
    97: Dark Skellobit, Dark Spiky Skellobit
    98: Dark Muth
    99: Dark Koopatrol, Dark Fire Bro, Dark Hammer Bro, Dark Boomerang Bro
    
    100: Nothing. On your first time through the pit, there is nothing on 
    this level. 
    
    100 (2): On your second time through, there is a boss fight that nets 
    you some rare cards.
    
    The following boss fights take place one after the other with no 
    pause. 
    
    Boss Fight!
    Dark Luigi
    HP: 100
    Attack: 10
    Defense: 0
    
    Attacks: 
       1) Tries to jump on you
       2) Tries to heal himself with Shroom shakes
    
    Defense against attacks:
       1) Use Barry
       2) jump on him before the Shroom shake takes effect. 
    
    Strategy: this fight is identical to the fight against Mr. L in
    Chapter 4-4. Use Barry and Bowser.
    
    Boss Fight!
    Dark Peach
    HP: 100
    Attack: 10
    Defense: 0
    
    Attacks:
       1) Tries to jump on you using her umbrella. 
    
    Defense against attacks:
       1) Use Barry. 
    
    Strategy: same as above. Use Barry when she jumps, and blaze her when
    she lands. 
    
    Boss Fight!
    Dark Bowser
    HP: 100
    Attack: 20
    Defense: 4
    
    Attacks: 
       1) tries to jump on you
       2) uses fire breath on you
    
    Defense against attacks:
       1) use Barry
       2) Jump away
    
    Strategy: Watch out for his fire breath, its very deadly. Before he 
    uses it, he normally jumps up and away from you. When he does, run in 
    the opposite direction. Get in close and counter with your fire 
    breath (it reaches farther then his), and use Barry when applicable. 
    
    Boss Fight!
    Dark Mario
    HP: 100
    Attack: 10
    Defense: 0
    
    Attacks:
       1) Tries to jump on you
       2) uses a dark  Cudge to inflict 20 points of damage
    
    Defense against attacks:
       1) use Barry
       2) use your fire breath when he gets close to push him back
    
    Strategy: the Defense section says it all. If he gets too close, run;  
    Cudge is very powerful.
    
    
    ======================================================================
            2.9.6)- Sammer Guy Tournament (Duel of 100)
    ======================================================================
    
    Requirements: must have completed chapter 8. Should at least be on 
    level 25, preferably higher.
    
    The Sammer Guy Tournament, or "Duel of 100", is a tournament that you 
    may remember from chapter 6-1. The only difference is that you 
    actually get to fight all the way to the end. 
    
    Strategy (1): the strategy here is pretty simple. Use Bowser and Barry 
    for an easy win. If they run from Bowser's fire breath, walk forward a 
    few steps, then blaze away again. Repeat until dead. 
    
    Strategy (2): Small Sammer Guys can be a bit higher. Your best bet is 
    to jump up and use Barry to try to hit them in mid-air.
    
    Strategy (3): Big Sammer Guys are easy. Just use Bowser's fire breath.
    
    Some of the Sammer Guys will use a sonic sword. These act as 
    projectile attack that can hit you from a distance. Either jump over 
    them, or deflect them with Barry.
    
    Also, watch out for Sammer Guys with spikes on their heads. You cant 
    jump on those. 
    
    Finally, a few Sammer Guys can flip between 2-D and 3-D. As soon as 
    they appear in 3-D they will extend their sword and hit the entire 
    field at once. Your best defense is to use Bowser's flame breath and 
    aim right where they entered 3-D. Don't move any and blaze away. He 
    will reappear and run right into it. 
    
    Last, but not least, look out for Ninja. They will appear out of no 
    where and attack you during a round. If you can hit them easily, so be 
    it. If not, focus on your main opponent. 
    
    The rounds of note are as follows:
    Round 18: Small Sammer Guy
    Round 20: Big Sammer Guy
    Round 38: Small Sammer Guy
    Round 50: Big Sammer Guy
    Round 53: Small Sammer Guy
    Round 61: Big Sammer Guy
    Round 70: Small Sammer Guy
    Round 83: big Sammer Guy
    Round 86: Big Sammer Guy
    Round 93: Small Sammer Guy
    Round 100: Big Sammer Guy
    
    Alternate Strategies: 
    
    From Volante:
    Basically, I was getting my rear handed to me the first 25, so I 
    decided to be a sneaky little s.o.b.
    
    Instant that the round started, I would A-flip and plant Boomer near 
    the middle of the platform.
    I'd walk towards the screen (Left in 2-D) and often the opponent would 
    walk away (Right in 2-D).
    I'd then flip back and hit '1' to detonate Boomer when the Sammer was 
    close enough.
    
    I had to repeat this a couple times on some of the Sammers as their HP 
    went over 30 (my Boomer damage).
    
    Small adjustments have to be made for the little guys and the BIG guys 
    with this, but very minor.  Usually just timing and placement.  After 
    adopting this strategy I only got hit once by a Sammer.  (He had 61+ 
    hp, 
    and I didn't instantly flip back...got careless.)  I did get hit a 
    couple times with ninjas, but at 1 to 2 dmg, it was something I could 
    take.
    
    For dealing with the flipping Sammers, I treated them like the eyes in 
    Bleck's castle: I'd Fleep them. They'd go dizzy and I'd be able to 
    quickly pull out Cluge and smack them. Picked Cluge since Boomer takes 
    a 
    bit more time to follow through.
    
    
    ======================================================================
            2.9.7)- A Flipping, Flopping Tour
    ======================================================================
    
    In this section I'm going to cover ever item, every card, and every 
    chest there is in Flipside and Flopside. I'm going to cover it in 
    walkthrough style; moving from one item to the next in via the easiest 
    route so you don't have to go out of your way. Even if you have the 
    item, its best to follow my directions so you don't get lost or end up 
    going out of your way.
    
    Requirements: Have Piccolo, have 900 coins, have Luigi, have Peach, 
    have Tippi or Tiptron. 
    
    -= Flipside Tower =-
    
    This is the easiest place to start. Wherever you are, use the return 
    pipe and come back here. Take the elevator down to Flipside 2nd floor.
    
    -= Flipside 2nd floor =-
    
    IF you have the warp pipe to Flopside already, use it. If not, take 
    the long way to Flopside 2nd floor. 
    
    -= Flopside 2nd floor =-
    
    If you haven't paid Welderberg to build the pipe to Flipside yet, nows 
    your chance. Go to Merlee's house of charms and flip outside. Talk to 
    the only guy that's visible in 3-D and have him build a pipe. 
    
    Next, take the elevator down to Flopside 1st floor. 
    
    -= Flopside 1st floor =-
    
    Go into the house just to the left of the elevator and flip to find 
    cooking disk Y. Exit, then take the elevator down.
    
    -= Flopside B1 =-
    
    Enter the coffee house and flip to reveal a hidden back room 
    containing the Gold Card and cooking disk B. Exit. If you flip into 3-
    D, you'll see a some water on the ground. Take this passage to get to 
    the Itty Bits shop, and to the Map salesman. 
    
    Follow the water back, then take the elevator down. 
    
    -= Flopside B2 =-
    
    Flip into 3-D and walk back. Enter a hidden room to find Welderberg 
    again. Talk to him and have him build another pipe. 
    
    Now walk right past a save block and use Luigi to jump on top of the 
    blocks in your way. If you have already completed the Flipside Pit of 
    100 Trials, there will be a blue ! switch that you can hit to open the 
    passage to the Flopside Pit.
    
    Flip into 3-D and follow the hidden path.
    
    -= Flopside Outskirts B2 =-
    
    Fall right, then down into a hole to find a Barry card. Jump back out 
    and flip into 3-D. go behind the pipe and use Cudge to break the 
    yellow brick. Grab the Power Plus on the other side, then enter the 
    pipe you passed. 
    
    -= Flopside Outskirts B1 =-
    
    Walk right and jump up onto the wall beside the heart pillar. Flip to 
    reveal a hidden passage in the window. Follow it to find a Piccolo 
    card. Jump back out and walk right. Smash the yellow block, then enter 
    the pipe on the right. 
    
    -= Flopside Outskirts 1st Floor =-
    
    Walk right and exit via pipe. 
    
    -= Flopside Outskirts 2nd Floor =- 
    
    Flip and follow the secret path back to Flopside.
    
    -= Flopside 2nd Floor =-
    
    Make sure you are still in the "hidden area" then flip back into 2-D. 
    Walk right and jump up to the pipe you'll see overhead. 
    
    -= Flopside 3rd floor =-
    
    Jump onto the brown blocks to your right. Use Tippi to reveal a brown 
    block after brown block to the left/right. Jump from block to block to 
    find cooking disk W. 
    
    Fall off to the left and use Piccolo beside the strange looking brown 
    block to find a Nolrem card.  
    
    Alright, we're down in Flopside. Use the return pipe to go back to 
    Flipside. 
    
    -= Flipside Tower =-
    
    Take the elevator down.
    
    -= Flipside 2nd floor =-
    
    Take the elevator down. 
    
    -= Flipside 1st Floor =-
    
    Take the elevator down. 
    
    -= Flipside B1 =-
    
    The arcade is in the coffee shop here, just flip into 3-D and enter 
    the pipe. 
    
    Anyway, outside the coffee shop, flip into 3-D to find a The Interned 
    card in the wall. Fall into the water and swim right to find the Itty 
    Bits shop. 
    
    Now go back and take the elevator down again.
    
    -= Flipside B2 =-
    
    Flip into 3-D and enter a secret room. Talk to Welderberg and have him 
    build a pipe. Walk back right past a save block and use Luigi to get 
    on top of the blocks. Hit the Blue ! block for entrance to the 
    Flipside Pit of 100 Trials. 
    
    While still on top of the blocks, flip into 3-D and enter the secret 
    hallway. 
    
    -= Flipside Outskirts B2 =- 
    
    Flip and fall off to the right. Enter the secret room behind the pipe 
    to find an HP Plus. Walk back out and use the pipe. 
    
    -= Flipside Outskirts B1 =-
    
    Walk left and flip to find a hidden passage by one of the windows. 
    Follow it to claim a The Interchet card. Walk back out and enter the 
    pipe on the left.
    
    -= Flipside Outskirts 1st Floor =-
    
    Walk right. Jump over the first hole, but fall down the second. Grab 
    the two cards (Merlon and Merluvlee) and jump back up. Enter the pipe 
    on the right. 
    
    -= Flipside Outskirts 2nd Floor =-
    
    Walk left and take the secret path back to Flipside.
    
    -= Flipside 2nd Floor =-
    
    Make sure you are still in the hidden area, then walk left. Use Boomer 
    to enter the pipe you see overhead. 
    
    -= Flipside 3rd Floor =-
    
    Jump up on the brown blocks to the left and use Tippi to reveal block 
    after block. Follow them up to claim cooking disk R.  Jump off the 
    right side and use Piccolo near the block with his face on it to find 
    a Merlee card. 
    
    
    That's it. You've now obtained every item and pipe in Flipside and 
    Flopside.
    
    
    ======================================================================
            2.9.8)- Arcade Games!
    ======================================================================
    
    Note that the high score section is open to anyone. If you want me to 
    list your high score, email me and give me a name to list it under. 
    If a score seems to high, I may ask for proof before posting it.
    
    Anything from a screen shot, to a picture taken with a digital camera 
    will do. Just upload it to tinypic.com or another free picture host 
    and send me the link.
    
    The arcade is located in Flipside B1. Enter the coffee shop and flip. 
    Enter the pipe. Talk to the floating square to by tokens that you use 
    to play games. 
    
    1 token   3 coins
    5 tokens  15 coins 
    10 tokens 30 coins 
    50 tokens 150 coins
    
    Each game costs a certain number of tokens to play. Depending on the 
    game on your end score, you could end up with a boat load of tokens 
    very quickly. At which point, you can trade your tokens in for prizes. 
    Prizes include: 
    
    Mystery Box          5 
    Catch card           10
    Shooting Star        75
    Ultra Shroom Shake   150
    Whacka Bump          300
    Amazy Dayzee card    500
    HP Plus              2500
    Power Plus           2500
    
    Now on to the games! 
    
    
    ------------- Forget Me Not -----------------
    
    Cost: 10 tokens
    
    Instructions: Flip panels over with A to find two of the same picture. 
                  Find all the pairs to clear a round. ... but mess up 
                  three times in a round, and your game is over! 
    
    Guide: have you ever played that memory game where you scatter cards 
    face-down on the floor, then try to find matching pairs? Yeah, this is 
    the same thing. Sometimes, cards will randomly switch places. 
    
    High Scores:
    ChickieBun     1035000
    mikerspd       1032000
    AfroPuff        834000
    ghfootball99    816000
    Sack of Balls   615000
    StarDestinyGuy  500700
    SPV999          115634
    
    
    ------------- Mansion Patrol ---------------
    
    Cost: 10 tokens
    
    Instructions: Take aim at those pesky Boos with A and drive them away.
                   Wait too long and the Boos will close in and damage 
                   you. Stay alive to advance! If a Boo hits you three
                   times, you can kiss your tokens good-bye! 
    
    Guide: This game is your standard shooting gallery. Boos and Dark Boos 
    will randomly appear on screen, and you have to point at them and 
    shoot with A or B. If you hit several in a row, its counted as stylish 
    and thereby gets you more points per kill. Randomly, a Boo will drag a 
    Toad across the screen. Carefully pick off the Boo to free the Toad, 
    earning you a lot of points and a neat upgrade (another life, or a 
    rapid fire chain gun). Sometimes, an Atomic Boo will appear. He is 
    worth a lot of points, but is very hard to kill. 
    
    There are 10 rounds in all. Happy hunting! 
    
    High Scores:
    mikerspd         1237400
    SPV999           1175320
    AfroPuff         1160320
    StarDestinyGuy    789470
    Richard           718120
    
    
    -------------- Tilt Island -------------------
    
    Cost: 10 tokens
    
    Instructions: Tilt the Wii Remote to dodge the falling enemies and 
                  grab the tasty desserts!  Get a certain number of 
                  desserts to clear the round. But if you get hurt three 
                  times, your game is over! 
    
    Guide: tilt the Wii remote to make Mario walk. Dodge the falling 
    enemies. Certain things will grant you special abilities:
    Flowers: makes Mario spin and enables him to kill falling enemies
    Star: instantly kills all enemies on screen and give you many points
    Mushrooms: give you an extra life
    
    If you collect the same tasty snack to clear the stage, you get bonus 
    points. How many points depends on the snack. 
    
    20 rounds total. 
    
    Hight Scores:
    Emir_Parkreiner   2804000
    Androu1           2024500
    AfroPuff          1394000
    Ngamer64          1368000
    Sack of Balls     1165000
    MetricMars        1010450
    StarDestinyGuy     897000
    2C2BT              747000
    SPV999             655000
    MrSommelier        570000
    
    --------------- Hammer Whacker (gold card only) ------------------
    
    This game requires the Gold Card to play. You can find the gold card 
    in the coffee shop in Flopside. 
    
    Cost: 20 tokens 
    
    Instructions: Swing the Wii Remote downward when a shell gets close to 
                  send it back! If you do it just right, you can take out 
                  your opponent and win the round! But if you get hurt 
                  three times, your game is over! 
    
    Guide: Anywhere from 1 to 7 shells are kicked at a time. Stay sharp 
    and count the number of shells they kick. The closer you let the 
    shells get before hitting them back, the more points you get.
    
    100 rounds total.
    
    High Scores: 
    Volante          3097000
    prime7           2696000
    AfroPuff         2495000
    Ravage:          2325000
    Bucklefilledbird 2318000
    Sack of Balls    1287000
    SPV999           924000
    MrSommelier2     400000
                                      
    
    ======================================================================
            2.9.9)- Changing Peach's Hairs Style
    ======================================================================
    
    After you beat the game, go to Flopside 1st floor and enter the house 
    to the left of the kitchen. Talk to the man inside as Peach to get a 
    new hairdo. It doesn't look that much different, though.
    
    ======================================================================
            2.9.10)- Mysterious Box in 7-4
    ======================================================================
    
    Make your way to the area where you got the red orb (through the door 
    by map 43). Once there, drop down to a cloud far below. In the after-
    credits, this chest will not open, or do anything, regardless of what 
    you do to it. 
    
    However, if you come here during chapter 7, you'll find there is a 
    Nimbi practicing an escape trick inside (he is also completely unaware 
    that The Overthere has been overrun with monsters). Frightened when 
    you inform him of what's going on, he gives you an Ultra Shroom Shake 
    and locks himself back in his chest. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    3)- Items
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Items one of the things that separate this game from platformers, and 
    makes it a semi-RPG.
    
    Items come in all shapes and sizes, and have all kinds of different 
    uses. Some items can be bought in shops, while others can only be 
    found on the field. 
    
    Some items have the ability to be powered up by a special action when 
    used. Other items will not work if you don't do the action properly. 
    These items will be marked by a "Special:" under their name.
    
    
    ======================================================================
      3.1)- Usable Items
    ======================================================================
    
    
    ======================================================================
        3.1.1)- Recovery Items
    ======================================================================
    
    Recovery Items are items that recover your HP when used.
    
    These items can be bought in some shops (see shop section), and others 
    can also be found by defeating enemies.
    The items are listed in A-Z order.
    
    - Big Egg
           Restores 12 HP and cures poison.
    
    - Black Apple
           Restores 1 HP and cures poison. 
    
    - Blue Apple
           Restores 5 HP and cures poison.
    
    - Cake Mix
           Restores 5 HP and cures poison.
    
    - Dayzee Tear
           Restores 3 HP and cures poison.
    
    - Dried Shroom
           Restores 1 HP and cures poison.
    
    - Fresh Pasta Bunch 
           Restores 5 HP and cures poison.
    
    - Fresh Veggie
           Restores 10 HP and cures poison.
    
    - Golden Leaf
           Restores 1 HP and cures poison.
    
    - Honey Jar
           Restores 10 HP and cures poison.
    
    - Horsetail
           Restores 7 HP and cures poison. 
    
    - Inky Sauce
           Restores 3 HP and cures poison.
    
    - Keel Mango
           Restores 7 HP and cures poison.
    
    - Life Shroom
          If your HP hits 0 in battle, this Shroom will automatically 
          revive you and restore 5 HP.
    
    - Long-Last Shake
    - Special: tilt the Wii remote as shown
          A shake that slowly restores HP over time. How much HP it 
          restores is dependent on how many times you line the Wii 
          remote up properly. 
    
    - Mild Cocoa Bean
           Restores 5 HP and cures poison.
    
    - Peachy Peach
           Restores 10 HP and cures poison.
    
    - Pink Apple
           Restores 5 HP and cures poison.
    
    - Power Steak
           Restores 15 HP and cures poison.
    
    - Primordial Fruit
           Restores 10 HP and cures poison.
    
    - Red Apple
           Restores 5 HP and cures poison.
    
    - Sap Soup
           Restores 3 HP and cures poison.
    
    - Shroom Shake 
           Restores 10 HP.
    
    - Slimy Shroom
           Restores 10 HP and cures poison
    
    - Smelly Herb 
           Restores 5 HP and cures poison.
    
    - Super Shroom Shake
           Restores 20 HP.
    
    - Ultra Shroom Shake
           Restores 50 HP.
    
    - Whacka Bump
           Restores 30 HP and cures poison.
    
    - Yellow Apple
           Restores 5 HP and cures poison.
    
    
    ======================================================================
        3.1.2)- Defense Items
    ======================================================================
    
    Defensive items raise your defense against enemy attacks.
    
    - Block Block
    - Special: tap the control pad in rhythm with the on-screen pattern.
          Makes you invincible for a short period of time. The better your 
          timing with the control pad, the longer this item lasts.
    
    - Courage Shell
    - Special: Press 2 when the meter is in red.
          Temporarily reduces damage you take by half. 
    
    - Turtley Leaf
           Reduces damage received by half. 
    
    - Volt Shroom
    - Special: Press A, 1, and 2 in time with the on screen pattern.
           Electrifies you, so any enemy that touches you becomes 
           paralyzed. 
    
    
    ======================================================================
        3.1.3)- Attack Items
    ======================================================================
    
    Attack items attack your enemies for you, or raise your attack.
    
    - Bone-in Cut
           Temporarily doubles your attack.
    
    - Fire Burst
    Special: Shake the controller up and down to fill the meter.
          Attacks your enemy with flames. 
    
    - Ghost Shroom
    - Special: point the Wii remote at the screen and draw circles around 
      the mushroom to make it bigger. 
          Unleashes a giant mushroom to eat your enemies.
    
    - Hot Sauce
           Temporarily doubles your attack.
    
    - Ice Storm
    - Special: Shake the controller up and down to fill the meter.
      Attacks enemies with ice and my freeze them.
    
    - Mighty Tonic
           Temporarily doubles your attack.
    
    - POW Block
    - Special: shake the Wii remote in time with the on-screen prompts.
          Shakes enemies on the ground and ceiling. Not effective against 
          airborne enemies.
    
    - Shell Shock
    - Special: point at the shell and press A to supersize it. You get 
      one shot.
          Rams enemies.
    
    - Shooting Star
    - Special: point at the screen and shoot the stars.
          Showers enemies with shooting stars. 
    
    - Thunder Rage
    - Special: Shake the controller up and down to fill the meter.
           Strikes enemies with lightning. 
    
    
    ======================================================================
        3.1.4)- Special Items
    ======================================================================
    
    Special Items serve a special purpose. They can do all sorts of weird 
    things.
    
    - Catch Card
           Catches an enemy and turn them into a card (if it works).
    
    - Catch Card SP
    Catches an enemy and turn them into a card (almost always works)
    
    - Gold Bar
           A bar worth 100 coins.
      Use: sell for ~90 coins.
    
    - Gold Bar x3
    A bar worth 300 coins.
      Use: sell for ~290 coins.
    
    - Gold Medal
    A medal worth 10,000 points.
      Use: use to add 10,000 points to your score counter, allowing you to
           level up faster.
    
    - Mystery Box
    Turns into a random item when used.
    
    - Poison Shroom
           Poisons and damages you.
    
    - Sleepy Sheep
    Briefly puts enemies to sleep.
    
    - Star Medal
           A medal worth 1,000 points.
      Use: use to add 10,000 points to your score counter, allowing you to
           level up faster.
    
    - Stop Watch
    Freezes all enemies on screen.
    
    
    ======================================================================
        3.1.5)- Field Items
    ======================================================================
    
    Field Items can only be found in ? and sand blocks. They have an 
    immediate effect once you touch them. You may have to catch them first 
    though.
    
    - Mushroom 
           Restores 10 HP. 
    
    - Super Shroom
           Restores 20 HP.
    
    - Ultra Shroom
           Restores 50 HP.
    
    - Pal Pills
          Summons 8 little people to defend you and defeat your 
          enemies just by touching them. 
    
    - Mega Star
           Turns you invincible and huge for a short period of time.
    
    - Power Plus
           Permanently raises Attack by 1.
    
    - HP Plus
           Permanently raises HP by 5.
    
    - Slow flower
           Temporarily slows down time and triples the 
           points/coins you earn during that period. 
    
    - Speed flower 
          Temporarily speeds up time and triples the points/coins you earn 
          during that period. 
    
    - Happy flower
          Makes coins fall from the sky for a short period of time.
    
    ======================================================================
      3.2)- Important Things
    ======================================================================
    
    Important things are exactly what there name suggests: things that are 
    important to your quest, and can only be used at certain points in the 
    game.
    
    Important things are listed in the order you obtain them(more or less)
    
    - Return Pipe
          When used, it will return you to Flipside tower. Can 
          also be used in Flopside as a rapid transit from Flopside to 
          Flipside, but not vise versa. 
    
    - Keys
          Keys are used to unlock things (duh). Keys come in all 
          shapes and sizes. Each key can only be used in the 
          dungeon/area they are found in.
    
    - Cooking Disks
          There are 7 cooking disks in all. They are used in the 
          bakery and unlock various recipes. See the recipe section 
          for more info on baking and using cooking disks. Note that one 
          disk is pre-loaded into the computer, so there are only 6 to 
          find on the field. 
    
    - Goldfish Bowl
          Really self explanatory. You get this item just before 
          chapter 4. You need to dump out the fish to use it 
          as a space helmet. 
    
    - Helmet
          What the Goldfish Bowl becomes after you dump the fish out. 
          You need to use this as a space helmet to breath in space.
    
    - Ancient Clue
          Obtained in level 4-2. It's a clue to the location of the 
          Whoa Zone. Take it back to the start of the level to use it 
          as toilet paper.
    
    - Elemental Tablets
          3 tablets total. Fire, water, earth. You need to use these 
          tablets in level 5-2 to unlock a warp pipe.
    
    - Floro Sprout
           Level 5-4. Needed to bypass a computer security system. 
    
    - Diet Book 
           Return this to Hagra in level 7-2 to earn a key.
    
    - Orbs
          3 orbs total. Yellow, blue, red. Needed in Level 7-4 to 
          repair the bridge. 
    
    - Paper
           Used in the Piccolo side quest (see section 7)- or 2.9)-)
    
    - Autograph
           Used in the Piccolo side quest (see section 7)- or 2.9)-)
    
    - You-know-what
           Used in the Piccolo side quest (see section 7)- or 2.9)-)
    
    - Training Machine
           Used in the Piccolo side quest (see section 7)- or 2.9)-)
    
    - Crystal Ball
           Used in the Piccolo side quest (see section 7)- or 2.9)-)
    
    - Golden Card
           Needed to unlock the Hammer Whacker game. (see section 2.9)-)
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    4)- Shops 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Don't think I really need to explain this. It's a list of shops and 
    the items held within. 
    
    Flipside:
    Item               Cost
    Shroom Shake       30
    Long-Last Shake    30
    Life Shroom        100
    Fire Burst         20
    Ice Storm          40 
    Sleepy Sheep       10
    Courage Shell      20
    Star Medal         50
    Gold Bar           100
    
    Flopside:
    Item               Cost
    Super Shroom Shake 80
    Ultra Shroom Shake 300
    Thunder Rage       80
    Stop Watch         50
    Mighty Tonic       70
    Volt Shroom        30
    Block Block        50
    Ghost Shroom       88
    Gold Medal         500
    Gold Bar x3        300
    
    World 1-2 shop:
    Item               Cost
    Fire Burst         7
    POW Block          60
    Shroom Shake       11
    Long-Last Shake    15
    Life Shroom        50
    Sleepy Sheep       25
    Shell Shock        8
    Mighty Tonic       50
    Courage Shell      35
    Volt Shroom        20
    
    World 5-1 shop:
    Item               Cost
    Fire Burst         15
    Ice Storm          25
    POW Block          80
    Shroom Shake       25
    Super Shroom Shake 100
    Life Shroom        75
    Sleepy Sheep       30
    Courage Shell      8
    Mystery Box        3
    Primordial Fruit   22
    
    Chocolate Shop (World 4-3)
    Item               Cost
    Sweet Choco-bar    10
    Shroom Choco-bar   50
    Golden Choco-bar   100
    
    
    ======================================================================
       4.1)- Itty Bits shops
    ======================================================================
    
    
    Itsy Bitsy shops are special shops. You can only access them after 
    obtaining the Pixl Dotty. They are very small buildings in the 
    background of a level. They sell very unique items however, so its 
    worth tracking them down.
    
    Flipside B1:
    Item               Cost
    Cake Mix           25
    Big Egg            25
    Honey Jar          20
    
    Flopside B1:
    Item               Cost
    Fresh Pasta Bunch  30
    Power Steak        35
    Smelly Herb        15
    
    World 5-1:
    Found: as soon as the level starts, go just to the right of the 
    platform you land on:
    Item               Cost
    Keel Mango         20
    Mild Cocoa Bean    20
    
    World 3-3:
    Found: as soon as the level starts, go all the way right:
    Item               Cost
    Peachy Peach       25
    Fresh Veggie       20
    Horsetail          18
    
    World 7-4:
    Found: on the platform that made the rainbow bridge appear, jump on 
    top of the building to the left of it:
    Item               Cost
    Hot Doge           120
    Hot Sauce          20
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    5)- Enemies 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    This section lists all enemies in the game (excluding Bosses). 
    They are in alphabetical order. If you know the name of the enemy 
    you're looking for, do a search for "- (enemies name here)" without 
    the quotation marks, and it should come up. 
    
    Most enemies only attack is to try to ram you. 
    Also, most enemies only natural defense is to walk around and hope you 
    miss. Some may try to run from you, but its rare. 
    
    If the enemy has some sort of special trait, it will be listed under 
    Special Attack or Special Defense. When fighting, it is important to 
    take these traits into consideration. 
    
    Be aware of spiked enemies as well. This will be one of the things 
    listed under Special Defense. If they have a spike on their head, 
    don't try to jump on them; you'll only hurt yourself. 
    
    - AirMeow
       HP: 5
       Attack: 2
       Defense: 1
       Strategy: you don't run into these that much. Pretty much just jump 
                 on them or use Thoreau to take them out of the sky. 
     
    - Amazy Dayzee  
       HP: 30
       Attack: 10
       Special Attack: if their song its you, you will be put to sleep.
       Defense: 0
       Strategy: these are really hard to kill as they normally run before
                 you can finish them off. Besides that, just about
                 anything you can think of works. Amazy Dayzee are 
                 shimmering gold, unlike the Crazy Dayzee
     
    - Atomic Boo 
       HP: 10
       Attack: 2
       Defense: 0
       Special Defense: Will turn invisible if you look at them head on.
       Strategy: Boos are tricky, as they turn invisible when you look at
                 them. Best thing to do is come up behind them and jump on
                 their back. Boomer also works well. 
    
    - Back Cursya 
       HP: 1
       Attack: 1
       Special Attack: if touched, will send you back to flipside. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Bald Cleft 
       HP: 2
       Attack: 1
       Defense: 2
       Special Defense: Fire doesn't hurt it.
       Strategy: Normally, you can just jump on them. However, at the 
                 point in the game you run into them for the first time,
                 your attack is to low to do damage. Insead, use an item 
                 or smash them into each other using Thoreau. 
                 Or use Boomer. 
    
    - Barribad 
       HP: 4
       Attack: 2
       Defense: 0
       Special Defense: will create a barrier around itself.
       Strategy: One way around its barrier is to use 3-D mode. Another 
                 is to use Dottie to sneak up on it. Other 
                 then that, just jump on it. 
    
    - Beepboxer 
       HP: 10
       Attack: 4
       Special Attack: shoots sound waves at you. 
       Defense: 0
       Strategy: Jump on its head or use Barry to deflect its sound waves
                 back at it. 
    
    - Big Meow 
       HP: -
       Attack: 1
       Defense: -
       Strategy: you don't want to, nor can you, kill these enemies. You 
                 use them as a spring board to reach chests. 
    
    - Big Sammer Guy 
       HP: Varies
       Attack: Varies
       Defense: Varies
       Strategy: Use Bowser's fire breath and Barry when he jumps.
    
    - Bittacuda 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: Bowser's fire breath is your best bet. 
    
    - Blastboxer 
       HP: 16
       Attack: 6
       Special Attack: Shoots sound waves at you.
       Defense: 0
       Strategy: Jump on its head or use Barry to deflect its sound waves
                 back at it. 
    
    - Blomeba 
       HP: 5
       Attack: 2
       Special Attack: will clone self.
       Defense: 0
       Strategy: Use Thoreau and grab it or one of its clones, then toss 
                 it at another enemy. 
    
    - Blooper 
       HP: 1
       Attack: 2
       Defense: 0
       Strategy: Bowser's fire breath works well, as does Thudley.
    
    - Blue Magiblot 
       HP: 25
       Attack: 4
       Special Attack: Conjures a ball of energy to throw at you.
       Defense: 0
       Special Defense: will disappear.
       Strategy: Stand still; then, when it appears, use Barry to send its 
                 attack back at it. Then, if there's time, jump on it. 
    
    - Boing-Oing 
       HP: 8
       Attack: 2 
       Defense: 0
       Special Defense: if not taken out in one blow, will split into 
                        three smaller Boing-Oings. 
       Strategy: Try to take it out in one jump. If you cant, then try to 
                 get a stylish move to take out all the little Oings in 
                 one shot. 
    
    - Boo 
       HP: 4
       Attack: 1
       Defense: 0
       Special Defense: Will turn invisible when you look at it head on.
       Strategy: Boos are tricky, as they turn invisible when you look at
                 them. Best thing to do is come up behind them and jump on
                 their back. Boomer also works well. 
    
    - Boomboxer 
       HP: 4
       Attack: 2
       Special Attack: Shoots sound waves at you.
       Defense: 0
       Strategy: Strategy: Jump on its head or use Barry to deflect its
                 sound wave back at it. 
    
    
    - Boomerang Bro 
       HP: 10
       Attack: 3
       Special Attack: throws up to 2 Boomerangs back to back.
       Defense: 1
       Strategy: Jump over its Boomerangs (or use Barry) then jump on him.
    
    - Bullet Bill 
       HP: 1
       Attack: 2
       Defense: 0
       Strategy: jump over/on them or use Barry. Once they hit something,
                 they will be destroyed. 
    
    - Bullet Bill Blaster
       HP: 5
       Attack: 2
       Special Attack: fires Bullet Bills.
       Defense: 3
       Strategy: Use 3-D mode or jump over them to get behind them. 
                 Then use Boomer or Cudge to inflict maximum damage. 
    
    - Buzzy Beetle 
       HP: 1
       Attack: 1
       Defense: 3
       Strategy: if you jump on it, it wont take any damage. 
                 You have to use Cudge, Boomer, or Bowser to kill him.
    	
    - Chain Chomp 
       HP: 4
       Attack: 1
       Defense: 4
       Special Defense: fire doesn't hurt it.
       Strategy: Keep your distance and use Boomer or Cudge when he
                 charges and tries to bit you. 
    
    - Cherbil 
       HP: 5
       Attack: 2
       Special Attack: will fire a gas that will put you to sleep.
       Defense: 0
       Strategy: the gas travels to slow to use Barry on. Instead, jump
                 over the gas, then jump on him. In the Pit of 100 Trials,
                 it might be better to try to deflect the gas.
    
    - Cheep-Cheep 
       HP: 2
       Attack: 1
       Defense: 0
       Strategy: Bowser's fire breath works best.
    
    - Choppa 
       HP: 5
       Attack: 1
       Defense: 0
       Special Defense: can flip between dimensions. 
       Strategy: Jumping on it is the most effective. But Cudge works
                 equally well. 
    
    - Chromeba 
       HP: 10
       Attack: 3
       Special Attack: will clone itself.
       Defense: 0
       Strategy: Use Thoreau and grab it or one of its clones, then toss 
                 it at another enemy. 
    
    - Clubba 
       HP: 20
       Attack: 3
       Defense: 0
       Strategy: don't jump on it, as you will most likely hit its club.
                 Instead, make it chase you and set Boomer in its path
                 or use Cudge. 
    
    - Copta 
       HP: 10
       Attack: 3
       Defense: 0
       Special Defense: can flip between dimensions. 
       Strategy: Jumping on it is the most effective. But Cudge works
                 equally well. 
    
    - Crazee Daysee 
       HP: 10
       Attack: 2
       Special Attack: if their song its you, you will be put to sleep.
       Defense: 0
       Strategy: these are really hard to kill as they normally run before
                 you can finish them off. Besides that, just about
                 anything you can think of works. I prefer to flip into 
                 3-D, then lay Boomer beside them, run, then flip back 
                 into 2-D and detonate Boomer.
     
    - Cursya 
       HP: 1
       Attack: 1
       Special Attack: if touched, will slow you down for a short period. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Dark Barribad 
       HP: 10
       Attack: 8
       Defense: 0
       Special Defense: will create a barrier around itself.
       Strategy: The only way around its barrier is to use 3-D mode. Other 
                 then that, just jump on it.
    
    - Dark Boo 
       HP: 13
       Attack: 2
       Defense: 0
       Special Defense: flips into 3-D to hide, then into 2-D to attack.
       Strategy: stand still using Bowser. As soon as you seen them start 
                 to emerge from 3-D, turn and douse the area with fire.
    
    - Dark Boomboxer 
       HP: 32
       Attack: 8
       Special Attack: Shoots sound waves at you.
       Defense: 0
       Strategy: Jump on its head or use Barry to deflect its sound waves
                 back at it. 
    
    - Dark Boomerang Bro 
       HP: 20
       Attack: 6 
       Special Attack: throws up to 2 Boomerangs back to back.
       Defense: 3
       Strategy: Jump over its Boomerangs (or use Barry) then jump on him.
    
    
    - Dark Cherbil 
       HP: 15
       Attack: 
       Special Attack: will fire a gas that can inflict any of the other 
               Cherbil's ailments. 
       Defense: 0
       Strategy: the gas travels to slow to use Barry on. Instead, jump
                 over the gas, then jump on him. In the Pit of 100 Trials,
                 it might be better to try to deflect the gas.
    
    - Dark Chomp 
       HP: 10
       Attack: 4
       Defense: 10
       Special Defense: fire doesn't hurt it.
       Strategy: Keep your distance and use Boomer or Cudge when he
                 charges and tries to bit you. 
    
    - Dark Choppa 
       HP: 15
       Attack: 5
       Defense: 0
       Special Defense: can flip between dimensions. 
       Strategy: Jumping on it is the most effective. But Cudge works
                 equally well. 
    
    - Dark Cleft 
       HP: 10
       Attack: 4
       Defense: 10
       Special Defense: Spiked head. 
       Strategy: Boomer is very effective, as is Crudge. 
    
    - Dark Clubba 
       HP: 60
       Attack: 6
       Defense: 0
       Strategy: don't jump on it, as you will most likely hit its club.
                 Instead, make it chase you and set Boomer in its path
                 or use Cudge. 
    
    - Dark Cursya 
       HP: 10
       Attack: 2
       Special Attack: if you touch it, it will randomly curse you with
               any of the other Cursya's curses. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Dark Dark Boo 
       HP: 20
       Attack: 4
       Defense: 0
       Special Defense: flips into 3-D to hid, then into 2-D to attack.
       Strategy: stand still using Bowser. As soon as you seen them start 
                 to emerge from 3-D, turn and douse the area with fire.
    
    - Dark Daysee 
       HP: 99
       Attack: 20
       Defense: 0
       Special Attack: if their song its you, you will be put to sleep.
       Defense: 0
       Strategy: these are really hard to kill as they normally run before
                 you can finish them off. Besides that, just about
                 anything you can think of works. 
    
    - Dark Dull Bones 
       HP: 20
       Attack: 8
       Defense: 0
       Special Defense: only explosions or fire can kill them.
       Strategy: Boomer and Bowser (and some items) can kill them.
    
    - Dark Eeligon 
       HP: 30
       Attack: 4
       Defense: 0
       Special Defense: only its head is vulnerable. 
       Strategy: It will regenerate its tail, so aim for its head.
                 Bowser is most effective, as he can hit the enter thing 
                 at once. 
    
    - Dark Fire Bro 
       HP: 20
       Attack: 6
       Special Attack: Will shoot up to 2 fire balls at a time.
       Defense: 3
       Strategy: Try not to approach it directly. Instead, flip into 3-D 
                 and use Boomer. If you cant, then use Barry to deflect
                 his attacks as you approach. 
    
    - Dark Fuzzy 
       HP: 15
       Attack: 4
       Defense: 0
       Strategy: Just jump on it. 
     
    - Dark Goomba
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: By the time you fight a Dark Goomba, 10 HP is nothing to 
                 you. Just jump on it. 
    
    - Dark Growmba 
       HP: 20
       Attack: 4
       Special Attack: will clone self.
       Defense: 0
       Strategy: Use Thoreau and grab it or one of its clones, then toss 
                 it at another enemy. 
    
    - Dark Hammer Bro 
       HP: 20
       Attack: 4
       Special Attack: Can throw an unlimited amount of hammers.
       Defense: 3
       Strategy: Try not to approach it directly. Instead, flip into 3-D 
                 and use Boomer. If you cant, then use Barry to deflect
                 his attacks as you approach. 
    
    - Dark Headbonk Goomba
       HP: 10
       Attack: 4
       Special Attack: Will jump into the air and try to land on you.
       Defense: 0
       Strategy: These guys like to jump on you. Either just jump on them 
                 or set Boomer where they are going to land after they 
                 jump.
    
    - Dark Heavy Cursya 
       HP: 10
       Attack: 2
       Special Attack: If touched, will prevent you from jumping for a 
               short period. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Dark Jawbus 
       HP: 30
       Attack: 8
       Defense: 0
       Strategy: You have to approach it from behind and jump on its tail. 
                 If you don't, a giant invulnerable head will appear and 
                 try to bit you. Bowser's fire breath can reach the tail 
                 from the front if you have some patients. 
    
    - Dark Koopa 
       HP: 10
       Attack: 2
       Defense: 3
       Strategy: you cant kill them by jumping. You have to use Cudge,
                 Boomer, or Bowser. 
    
    - Dark Koopatrol 
       HP: 30
       Attack: 6
       Defense: 8
       Special Defense: Spiked head.
       Strategy: The easiest way to take out a Koopatrol is to lay Boomer 
                 on the ground, then get the Koopatrol to rush you. Run 
                 away and detonate Boomer when he gets in range. You can 
                 also use Cudge, but it's a little riskier. 
    
    - Dark Longator 
       HP: 30
       Attack: 4
       Defense: 0
       Strategy: set Boomer on the ground, then get it to stretch its neck 
                 toward you. Detonate Boomer when its head reaches Boomer. 
    
    - Dark Magiblot 
       HP: 40
       Attack: 10
       Special Attack: Conjures a ball of energy to throw at you.
       Defense: 0
       Special Defense: will disappear.
       Strategy: Stand still; then, when it appears, use Barry to send its 
                 attack back at it. Then, if there's time, jump on it. 
    
    - Dark Magikoopa 
       HP: 20
       Attack: 6
       Special Attack: Conjures a ball of energy to throw at you.
       Defense: 0
       Strategy: the easiest, and safest, way to deal with a Magikoopa is
                 to use Barry to deflect their attacks back at them. 
    
    - Dark Megabite 
       HP: 8
       Attack: 4
       Defense: 0
       Special Defense: will only take 1 damage per hit
       Strategy: these guys are really annoying. You can either carefully 
                 time your jumps, or use Barry when he tries to ram you. 
    
    - Dark Muth 
       HP: 255
       Attack: 10 
       Defense: 0
       Strategy: Use Bowser's fire breath.
    
    - Dark Ninjoe 
       HP: 20
       Attack: 5
       Special attack: will throw shuriken out of no where
       Defense: 0
       Special Defense: when hit, sometime he will transform into a bomb 
                        and take no damage. The bomb will hurt you though. 
       Strategy: These guys are the principal of annoying. Your best bet 
                 is to use Bowser's fire breath; or toss Boomer over a 
                 ledge where one is jumping around. 
    
    - Dark Paragoomba
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: Jump on it once to take away its wings. Then it just
                 turns into a Dark Goomba.
    
    - Dark Paratroopa 
       HP: 10
       Attack: 2
       Defense: 3
       Strategy: after you jump on it once, it turns into a Dark Troopa. 
                 You cant kill them by jumping. You have to use Cudge,
                 Boomer, or Bowser. 
    
    
    - Dark Pigarithm 
       HP: doesn't matter
       Attack: 6
       Defense: 0
       Special Defense: when hit, it looses a head and gets faster.
       Strategy: for every time you damage it, it looses a head and speeds 
                 up. You have to hit it 3 times to kill it. While you can
                 just jump on it, its easier to use Boomer or Bowser. 
    
    - Dark Pokey 
       HP: 20
       Attack: 4
       Special Attack: will launch its spare parts at you. The orb can
                       poison you. 
       Defense: 0
       Special Defense: Spiked Head
       Strategy: you cant jump on it, and for every ball it launches at 
                 you, it gets smaller and faster. Use Boomer or Cudge to 
                 take them out quickly.  
    
    - Dark Reversya Cursya 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Dark Ruff Puff 
       HP: 30
       Attack: 6
       Defense: 0
       Strategy: jump on it, or use Boomer to deflect its lightning back 
                 at it. 
    
    - Dark Shlurp 
       HP: doesn't matter
       Attack: 4
       Defense: 0
       Special Defense: can only be damaged from the inside.
       Strategy: Plant Boomer in its path to have Boomer eaten. Boomer
                 will explode causing damage. You must do this 3 times.
    
    - Dark Skellobit 
       HP: 30
       Attack: 4
       Defense: 4
       Strategy: I find Cudge, Boomer, or Bowser work best.
    
    - Dark Spania 
       HP: 20
       Attack: 2
       Defense: 0
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well. 
    
    - Dark Spike Skellobit 
       HP: 30
       Attack: 4
       Defense: 4
       Strategy: Cudge, Boomer, and Bowser all work well.
    
    - Dark Spiked Goomba
       HP: 10
       Attack: 4
       Defense: 0
       Special Defense: Spiked head
       Strategy: don't jump on it. Use a pixl or a special attack/item.
    
    - Dark Spiketop 
       HP: 10
       Attack: 4
       Defense: 6
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well.
    	
    - Dark Spiny 
       HP: 10
       Attack: 4
       Defense: 6
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well.
    
    - Dark Spoing-Oing 
       HP: 16
       Attack: 4
       Defense: 0
       Special Defense: if not taken out in one blow, will split into 
                        three smaller Boing-Oings. 
       Strategy: Try to take it out in one jump. If you cant, then try to 
                 get a stylish move to take out all the little Oings in 
                 one shot. 
    
    - Dark Squiglet 
       HP: 20
       Attack: 8
       Defense: 0
       Strategy: Either jump on it or use Barry to deflect his attacks. 
    
    - Dark Stone Buzzy 
       HP: 3
       Attack: 4
       Defense: 0
       Special Defense: will only take 1 damage per hit.
       Strategy: just jump on it. Try to get stylish moves for 
                 consecutive jumps. 
    
    - Dark Striker 
       HP: 20
       Attack: 6
       Special Attack: will launch shells at you.
       Defense: 3
       Strategy: use Barry to deflect their attacks.
    
    - Dark Tech Cursya 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Dark Tileoid 
       HP: 25
       Attack: 4
       Defense: 0
       Strategy: Bowser is your best bet, but Boomer and jumping on them 
                 work well too.
    
    - Dry Bones 
       HP: 10
       Attack: 2
       Defense: 0
       Special Defense: only explosions or fire can kill them.
       Strategy: Boomer and Bowser (and some items) can kill them.
    
    - Dull Bones 
       HP: 15
       Attack: 4
       Defense: 0
       Special Defense: only explosions or fire can kill them.
       Strategy: Boomer and Bowser (and some items) can kill them.
    
    - Eeligon 
       HP: 10
       Attack: 2
       Defense: 0
       Special Defense: only its head is vulnerable. 
       Strategy: It will regenerate its tail, so aim for its head.
                 Bowser is most effective, as he can hit the enter thing 
                 at once. 
    
    - Fire Bro 
       HP: 10
       Attack: 3
       Special Attack: Will fire up to 3 fire balls at you.
       Defense: 1
       Strategy: Try not to approach it directly. Instead, flip into 3-D 
                 and use Boomer. If you cant, then use Barry to deflect
                 his attacks as you approach. 
    
    - Floro Cragnien 
       HP: 10 
       Attack: 1
       Defense: 0
       Experience earned: -100
       Strategy: you don't want to kill time. If you do, 100 points will
                 be subtracted from your score. 
    
    - Floro Sapiem 
       HP: 12
       Attack: 3
       Special Attack: will throw head at you.
       Defense: 0
       Strategy: just jump on it. 
    
    - Foton 
       HP: 8
       Attack: 2
       Special Attack: Will fire up to 3 balls of energy at you.
       Defense: 0
       Strategy: fire lasers at it.
    
    - Frost Piranha 
       HP: 7
       Attack: 3
       Special Attack: it breath can freeze you. 
       Defense: 0
       Strategy: When it comes up from the pipe, get right up next to the 
                 pipe and wait for it to retract back in. jump up and set 
                 Boomer on the pipe, then jump off and wait for him to pop 
                 back up. KABOOM!
    
    - Fuzzy 
       HP: 5
       Attack: 1
       Defense: 0
       Strategy: just jump on it. 
    
    - Gawbus 
       HP: 20
       Attack: 4
       Defense: 0
       Strategy: You have to approach it from behind and jump on its tail. 
                 If you don't, a giant invulnerable head will appear and 
                 try to bit you. Bowser's fire breath can reach the tail 
                 from the front if you have some patients. 
    
    - Ghoul Shroom 
       HP: 10
       Attack: 5
       Defense: 0
       Strategy: just jump on it.
    
    - Gigabyte 
       HP: 6
       Attack: 4
       Defense: 0
       Special Defense: will only take 1 damage per hit
       Strategy: these guys are really annoying. You can either carefully 
                 time your jumps, or use Barry when he tries to ram you.
    - Gloomba
       HP: 2
       Attack: 2
       Defense: 0
       Strategy: Just jump on it.
    
    - Goomba
       HP: 1
       Attack: 1
       Defense: 0
       Strategy: If you need help defeating a Goomba, you need more help 
                 then I can provide. 
    
    - Growmeba 
       HP: 2
       Attack: 1
       Special Attack: will clone self.
       Defense: 0
       Strategy: Use Thoreau and grab it or one of its clones, then toss 
                 it at another enemy.
     
    - Hammer Bro 
       HP: 4
       Attack: 1
       Special Attack: Can throw an unlimited amount of hammers at you.
       Defense: 1
       Strategy: Try not to approach it directly. Instead, flip into 3-D 
                 and use Boomer. If you cant, then use Barry to deflect
                 his attacks as you approach. 
    
    - Headbonk Goomba
       HP: 1
       Attack: 2
       Special Attack: Will jump into the air and try to land on you. 
       Defense: 0
       Strategy: These guys like to jump on you. Either just jump on them 
                 or set Boomer where they are going to land after they 
                 jump.
    
    - Heavy Cursya 
       HP: 1
       Attack: 1
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Hogarithm 
       HP: doesn't matter
       Attack: 4
       Defense: 0
       Special Defense: when hit, it looses a head and gets faster.
       Strategy: for every time you damage it, it looses a head and speeds 
                 up. You have to hit it 3 times to kill it. While you can
                 just jump on it, its easier to use Boomer or Bowser. 
    
    - Hooligon 
       HP: 10
       Attack: 2
       Defense: 0
       Special Defense: only its head is vulnerable. 
       Strategy: It will regenerate its tail, so aim for its head.
                 Bowser is most effective, as he can hit the enter thing 
                 at once.
    
    - Ice Cherbil 
       HP: 5
       Attack: 2
       Special Attack: will fire a gas that will freeze you.
       Defense: 0
       Strategy: the gas travels to slow to use Barry on. Instead, jump
                 over the gas, then jump on him. In the Pit of 100 Trials,
                 it might be better to try to deflect the gas.
    
    - Jawbus 
       HP: 5
       Attack: 1
       Defense: 0
       Strategy: You have to approach it from behind and jump on its tail. 
                 If you don't, a giant invulnerable head will appear and 
                 try to bit you. Bowser's fire breath can reach the tail 
                 from the front if you have some patients. 
    
    - Jellien 
       HP: 4
       Attack: 2
       Defense: 0
       Strategy: shoot it with a laser.
    
    - Koopa Striker 
       HP: 8
       Attack: 2
       Special Attack: will launch shells at you.
       Defense: 1
       Strategy: use Barry to deflect their attacks.
    
    - Koopa Troopa 
       HP: 1
       Attack: 1
       Defense: 1
       Strategy: you cant kill them by jumping. You have to use Cudge,
                 Boomer, or Bowser. 
    
    - Koopatrol 
       HP: 15
       Attack: 3
       Defense: 4
       Strategy: The easiest way to take out a Koopatrol is to lay Boomer 
                 on the ground, then get the Koopatrol to rush you. Run 
                 away and detonate Boomer when he gets in range. You can 
                 also use Cudge, but it's a little riskier. 
    
    - Lakitu 
       HP: 4
       Attack: 1
       Special Attack: will throw Spiny's.
       Defense: 0
       Strategy: they will constantly try to stay overhead. Jump up as
                 fast as you can to catch up with them, then just jump on 
                 them.
    
    - Lava Bubble 
       HP: 1
       Attack: 4
       Defense: 0
       Strategy: You never actually have to kill these. Just jump over 
                 them. If for some reason you want to defeat them, I recon 
                 Boomer should work nicely. Carrie will also allow you to 
                 stomp on them. 
    
    - Longadile 
       HP: 20
       Attack: 2
       Defense: 0
    
       Strategy: set Boomer on the ground, then get it to stretch its neck 
                 toward you. Detonate Boomer when its head reaches Boomer. 
    
    - Longator 
       HP: 12
       Attack: 1
       Defense: 0
       Strategy: set Boomer on the ground, then get it to stretch its neck 
                 toward you. Detonate Boomer when its head reaches Boomer. 
    
    - Magikoopa 
       HP: 6
       Attack: 3
       Special Attack: Conjures a ball of energy to throw at you.
       Defense: 0
       Strategy: the easiest, and safest, way to deal with a Magikoopa is
                 to use Barry to deflect their attacks back at them. 
    
    - Mega Koopa 
       HP: 1
       Attack: 2
       Defense: 1
       Strategy: Go left and grab a Mega Star of your own. Then run over 
                 him.
    
    - Mega Muth 
       HP: 200
       Attack: 8
       Defense: 0
       Strategy: Use Bowser's fire breath.
    
    - Megabite 
       HP: 4
       Attack: 1
       Defense: 0
       Special Defense: will only take 1 damage per hit
       Strategy: these guys are really annoying. You can either carefully 
                 time your jumps, or use Barry when he tries to ram you.
    - Meowbomb 
       HP: 1
       Attack: 2
       Special Attack: Will explode after a set amount of time.
       Defense: 1
       Strategy: just jump on it. 
    
    - Mister I 
       HP: doesn't matter
       Attack: 2
       Special Attack: Will fire lasers at you.
       Defense: 0
       Special Defense: immune to every attack.
       Strategy: Ever play Super Mario 64? If so, you should know how to
                 deal with these. Go into 3-D mode and run in a circle
                 around them. After one lap they will explode. 
    
    - Moon Cleft 
       HP: 5
       Attack: 2
       Defense: 4
       Special Defense: Fire doesn't hurt it.
       Special Defense (2): Spiked head
       Strategy: you cant jump on them, or use Thoreau. You'll have to use
                 Cudge or Boomer. 
    
    - Muth 
       HP: 100
       Attack: 5
       Defense: 0
       Strategy: Use Bowser's fire breath.
    
    - Ninjerry 
       HP: 10
       Attack: 4
       Special attack: will throw shuriken out of no where
       Defense: 0
       Special Defense: when hit, sometime he will transform into a bomb 
                        and take no damage. The bomb will hurt you though. 
       Strategy: These guys are the principal of annoying. Your best bet 
                 is to use Bowser's fire breath; or toss Boomer over a 
                 ledge where one is jumping around. 
    
    - Ninjoe 
       HP: 6
       Attack: 2
       Special attack: will throw shuriken out of no where
       Defense: 0
       Special Defense: when hit, sometime he will transform into a bomb 
                        and take no damage. The bomb will hurt you though. 
       Strategy: These guys are the principal of annoying. Your best bet 
                 is to use Bowser's fire breath; or toss Boomer over a 
                 ledge where one is jumping around. 
    
    - Ninjohn 
       HP: 8
       Attack: 3
       Special attack: will throw shuriken out of no where
       Defense: 0
       Special Defense: when hit, sometime he will transform into a bomb 
                        and take no damage. The bomb will hurt you though. 
       Strategy: These guys are the principal of annoying. Your best bet 
                 is to use Bowser's fire breath; or toss Boomer over a 
                 ledge where one is jumping around. 
    
    - Parabuzzy 
       HP: 1
       Attack: 1
       Defense: 3
       Strategy: After you jump on it, it turns into a Buzzy Beetle. 
                 If you jump on it, it wont take any damage. 
                 You have to use Cudge, Boomer, or Bowser to kill him.
    
    - Paragoomba
       HP: 1
       Attack: 1
       Defense: 0
       Strategy: Jump on it once to take away its wings. Then it just
                 turns into a Goomba.
    
    - Paratroopa 
       HP: 
       Attack: 
       Defense: 
       Strategy: after you jump on it once, it turns into a Koopa. 
                 You cant kill them by jumping. You have to use Cudge,
                 Boomer, or Bowser. 
    
    - PatrolMeow 
       HP: 5
       Attack: 2 
       Defense: 1  
       Strategy: since they travel in packs, the best way to defeat them 
                 is jump over top of the pack and use Thudley.  
    
    - Pigarithm 
       HP: doesn't matter
       Attack: 2
       Defense: 0
       Special Defense: when hit, it looses a head and gets faster.
       Strategy: for every time you damage it, it looses a head and speeds 
                 up. You have to hit it 3 times to kill it. While you can
                 just jump on it, its easier to use Boomer or Bowser. 
    
    - Pink Fuzzy 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: just jump on it. 
    
    - Piranha Plant 
       HP: 2
       Attack: 1
       Defense: 0
       Strategy: When it comes up from the pipe, get right up next to the 
                 pipe and wait for it to retract back in. jump up and set 
                 Boomer on the pipe, then jump off and wait for him to pop 
                 back up. KABOOM!
    
    - Poison Cherbil 
       HP: 5
       Attack: 2
       Special Attack: will fire a gas that will poison you.
       Defense: 0
       Strategy: the gas travels to slow to use Barry on. Instead, jump
                 over the gas, then jump on him. In the Pit of 100 Trials,
                 it might be better to try to deflect the gas.
    
    - Poison Pokey 
       HP: 12
       Attack: 2
       Special Attack: will launch its spare parts at you. The orb can
                       poison you. 
       Defense: 0
       Special Defense: Spiked head
       Strategy: you cant jump on it, and for every ball it launches at 
                 you, it gets smaller and faster. Use Boomer or Cudge to 
                 take them out quickly.  
    
    - Pokey 
       HP: 6
       Attack: 2
       Defense: 0
       Special Defense: Spiked head
       Strategy: you cant jump on it, and for every ball it launches at 
                 you, it gets smaller and faster. Use Boomer or Cudge to 
                 take them out quickly.  
    
    - Putrid Piranha 
       HP: 5
       Attack: 2
       Special Attack: its breath is poisonous. 
       Defense: 0
       Strategy: When it comes up from the pipe, get right up next to the 
                 pipe and wait for it to retract back in. jump up and set 
                 Boomer on the pipe, then jump off and wait for him to pop 
                 back up. KABOOM!
    
    - Rawbus 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: You have to approach it from behind and jump on its tail. 
                 If you don't, a giant invulnerable head will appear and 
                 try to bit you. Bowser's fire breath can reach the tail 
                 from the front if you have some patients. 
    
    - Red Chomp 
       HP: 8
       Attack: 3
       Defense: 8 
       Special Defense: fire doesn't hurt it.
       Strategy: Keep your distance and use Boomer or Cudge when he
                 charges and tries to bit you. 
    
    - Red I 
       HP: doesn't matter
       Attack: 4
       Special Attack: Will fire lasers at you.
       Defense: 0
       Special Defense: immune to every attack.
       Strategy: Ever play Super Mario 64? If so, you should know how to
                 deal with these. Go into 3-D mode and run in a circle
                 around them. After one lap they will explode. 
    
    - Red Magiblot 
       HP: 15
       Attack: 6
       Special Attack: Conjures balls of energy to throw at you.
       Defense: 0
       Special Defense: will disappear.
       Strategy: Stand still; then, when it appears, use Barry to send its 
                 attack back at it. Then, if there's time, jump on it. 
    
    - Reversya Cursya 
       HP: 1
       Attack: 1
       Special Attack: if touched, will reverse your controls for a short
                       period. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Ruff Puff 
       HP: 15
       Attack: 4
       Defense: 0
       Strategy: jump on it, or use Boomer to deflect its lightning back 
                 at it. 
    
    - Sammer Guy 
       HP: Varies
       Attack: Varies
       Defense: Varies
       Strategy: Use Bowser's fire breath and Barry when he jumps.
    
    - Shlorp 
       HP: doesn't matter
       Attack: 3
       Defense: 0
       Special Defense: can only be damaged from the inside.
    
       Strategy: Plant Boomer in its path to have Boomer eaten. Boomer
                 will explode causing damage. You must do this 2 times.
    
    - Shlurp 
       HP: doesn't matter
       Attack: 2
       Defense: 0
       Special Defense: can only be damaged from the inside.
       Strategy: Plant Boomer in its path to have Boomer eaten. Boomer
                 will explode causing damage. You must do this 1 time.
    
    - Skellobait 
       HP: 5
       Attack: 2
       Defense: 1
       Strategy: just jump on it. 
    
    - Skellobit 
       HP: 10
       Attack: 2
       Defense: 2
       Strategy: I find Cudge, Boomer, or Bowser work best.
    
    - Skellobomber 
       HP: 10
       Attack: 2
       Defense: 2
       Strategy: Luigi's super jump works well.
    
    - Small Sammer Guy 
       HP: Varies
       Attack: Varies
       Defense: Varies
       Strategy: Use Bowser's fire breath and Barry when he jumps.
    
    - Sobarribad 
       HP: 8
       Attack: 4
       Defense: 0
       Special Defense: will create a barrier around itself.
       Strategy: The only way around its barrier is to use 3-D mode. Other 
                 then that, just jump on it.
    
    - Soopa Striker 
       HP: 16
       Attack: 5
       Special Attack: will launch shells at you.
       Defense: 1
       Strategy: use Barry to deflect their attacks.
    
    - Spania 
       HP: 6
       Attack: 1
       Defense: 0
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well.  
    
    - Spike Skellobait 
       HP: 5
       Attack: 2
       Defense: 1
       Special Defense: Spiked head
       Strategy: I find Cudge, Boomer, or Bowser work best.
    
    - Spiked Goomba
       HP: 1
       Attack: 2 
       Defense: 0
       Special Defense: Spiked head
       Strategy: don't jump on it. Use a pixl or a special attack/item.
    
    - Spiky Parabuzzy 
       HP: 1
       Attack: 2
       Defense: 3
       Special Defense: Spiked head
       Strategy: You cant jump on it to take it out of the air. 
                 Instead, use Boomer to shoot him down. 
    
    - Spiketop 
       HP: 1
       Attack: 2
       Defense: 3
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well.
    
    - Spiky Skellobit 
       HP: 10
       Attack: 2
       Defense: 2
       Special Defense: Spiked head
       Strategy: I find Cudge, Boomer, or Bowser work best.
    
    - Spiky Tromp 
       HP: -
       Attack: 1
       Defense: -
       Special Defense: Spiked head
       Strategy: These cannot be defeated. 
    
    - Spiny 
       HP: 4
       Attack: 2
       Defense: 3
       Special Defense: Spiked head
       Strategy: Cudge, Boomer, and Bowser all work well.
    
    - Spiny Tromp 
       HP: -
       Attack: 1
       Defense: -
       Special Defense: Spiked head
       Strategy: You cant kill them, only avoid them.  
    
    - Spoing-Oing 
       HP: 4
       Attack: 1
       Defense: 0
       Special Defense: if not taken out in one blow, will split into 
                        three smaller Boing-Oings. 
       Strategy: Try to take it out in one jump. If you cant, then try to 
                 get a stylish move to take out all the little Oings in 
                 one shot. 
    
    - Squig 
       HP: 4
       Attack: 1
       Special Attack: Spits rocks at you. 
       Defense: 0
       Strategy: Either jump on it or use Barry to deflect his attacks. 
    
    - Squiglet 
       HP: 2
       Attack: 1
       Defense: 0
       Strategy: Just jump on it.
    
    - Squog 
       HP: 10
       Attack: 2
       Special Attack: Spits rocks at you.
       Defense: 0
       Strategy: Either jump on it or use Barry to deflect his attacks. 
    
    - Squoinker 
       HP: 15
       Attack: 4
       Special Attack: Spits rocks at you. 
       Defense: 0
       Strategy: Either jump on it or use Barry to deflect his attacks. 
    
    - Stone Buzzy 
       HP: 3
       Attack: 2
       Defense: 0
       Special Defense: will only take 1 damage per hit.
       Strategy: just jump on it. Try to get stylish moves for 
                 consecutive jumps. 
    
    - SupriseMeow 
       HP: 1
       Attack: 2
       Special Attack: will launch Meowbombs at you.
       Defense: 0
       Strategy: use 3-D mode an go around them. You can also use Thoreau 
                 to grab a Meowbomb, then throw the Meowbomb back into the 
                 SurpriseMeows cannon. It'll choke for a sec, then 
                 exploade. 
    
    - Swooper 
       HP: 3
       Attack: 1
       Defense: 0 
       Strategy: jump on it, or use Luigi's super jump.
    
    - Tech Cursya 
       HP: 1
       Attack: 1
       Special Attack: if touched, will prevent you from flipping
               dimensions for a short period. 
       Defense: 0
       Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or 
                 Cudge instead. 
    
    - Thwomp 
       HP: -
       Attack: 1
       Defense: -
       Special Defense: Spiked head
       Strategy: Thwomps cannot be defeated. 
    
    - Tileoid B 
       HP: 10
       Attack: 1
       Defense: 0
       Strategy: Bowser is your best bet, but Boomer and jumping on them 
                 work well too.
    
    - Tileoid G 
       HP: 5
       Attack: 2
       Defense: 0
       Strategy: Bowser is your best bet, but Boomer and jumping on them 
                 work well too.
    
    - Tileoid R 
       HP: 15
       Attack: 2
       Defense: 0
       Strategy: Bowser is your best bet, but Boomer and jumping on them 
                 work well too.
    
    - Tileoid Y 
       HP: 10
       Attack: 2
       Defense: 0
       Strategy: Bowser is your best bet, but Boomer and jumping on them 
                 work well too.
    
    - Troopa Striker 
       HP: 8
       Attack: 2
       Special Attack: will launch shells at you.
       Defense: 1
       Strategy: use Barry to deflect their attacks.
    
    - Underhand 
       HP: -
       Attack: 1
       Defense: -
       Strategy: Use Barry on the hand and it will fall apart. 
    
    - Warpid 
       HP: 10
       Attack: 2
       Defense: 0
       Special Defense: can warp to any point on the field. 
       Strategy: just shoot lasers at it. 
    
    - Yellow Magiblot 
       HP: 20
       Attack: 5
       Special Attack: Conjures balls of energy to throw at you.
       Defense: 0
       Special Defense: will disappear.
       Strategy: Stand still; then, when it appears, use Barry to send its 
                 attack back at it. Then, if there's time, jump on it. 
    
    - Zoing-Oing 
       HP: 12
       Attack: 3
       Defense: 0
       Special Defense: if not taken out in one blow, will split into 
                        three smaller Zoing-Oings. 
       Strategy: Try to take it out in one jump. If you cant, then try to 
                 get a stylish move to take out all the little Oings in 
                 one shot. 
    
    - Zombie Shroom
       HP: 1
       Attack: 2
       Defense: 0
       Strategy: just jump on it.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    6)- Catch Cards
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Cards can be obtained through finding them on the field (this is the 
    only way rare cards can be found), or by using a catch card or catch 
    card SP on an enemy. If it succeeds, that enemy will become its own 
    card. 
    
    Cards are always equipped, and never wear out. But what do they do?
    Simple: for every card you have of an enemy, your attack does double 
    damage to said enemy.
    
    Most cards cannot be found just laying around, so I will list the 
    easiest place to find and catch them. It is recommended that you use 
    catch card SP's as they are more likely to catch their prey.
    
    Also note that every card in the game can either be bought in the card 
    shop in Flopside (randomly stocked), or can be randomly won via card 
    bag (card shop, Flipside).
    
    The description is the in-game description. 
    
    
    #001: Goomba
        Can be found: World 1-1
        Description: This lowly goon is always getting stepped on. It
                     isn't easy being a soft, mushroomy minion. 
     
    #002: Dark Goomba
        Can be found: Pit of 100 trials (Flopside)
        Description: This Goomba dwells in a certain secret pit. It's 
                     shadowy, adorable, and oh so stompable. 
     
    #003: Spiked Goomba
        Can be found: World 1-3
        Description: A Goomba with a spike strapped to its helmet. 
                     Head spikes: the ultimate in antistomping technology. 
     
    #004: Dark Spiked Goomba 
        Can be found: Pit of 100 trials (Flopside)
        Description: This spiky guy dwells in a certain secret pit. It may 
                     be dark, but it's not dim. Or is it...?
    
    #005: Paragoomba 
        Can be found: World 1-2
        Description: A Goomba that has been through airborne training. One 
                     stomp, and its like it never went to flight school.
    
    #006: Dark Paragoomba 
        Can be found: Pit of 100 trials (Flopside)
        Description: The Dark Paragoomba lives in a certain secret pit. 
                     Give it a friendly stomp to turn it into a Dark 
                     Goomba. 
    
    #007: Gloomba 
        Can be found: World 3-1
        Description: A Goomba that thrives in dank, depressing holes. 
                     A strict all-mushroom diet makes this guy extra 
                     fungal.
    
    #008: Headbonk Goomba 
        Can be found: Pit of 100 trials (Flipside)
        Description: Dark Headbonk Goombas live in a certain secret pit.
                     They look like Dark Goombas, but they bonk! 
    
    #009: Dark Headbonk Goomba 
        Can be found: Pit of 100 trials (Flopside)
        Description: Dark Headbonk Goombas live in a certain secret pit. 
                     They look like Dark Goombas, but they bonk! 
    
    #010: Koopa Troopa 
        Can be found: World 1-2.
        Description: Koopa Troopas have always been causing trouble. When 
                     they get attacked, they retreat into their shells. Of 
                     course, there's nothing stopping you from kicking it.
    
    #011: Mega Koopa 
        Can be found: shop, 100 points.
        Description: This Koopa got a Mega Star. Now it's a mega problem.
                     Don't look at it in 3-D, or it'll blow your mind! 
    
    #012: Dark Koopa 
        Can be found: Pit of 100 trials (Flopside)
        Description: This guy dwells in a certain secret pit. Like a 
                     koopa, but somehow... darker. 
    
    #013: Koopatrol 
        Can be found: World 8-1.
        Description: The heavy-metal Koopatrol feels no remorse. It'll 
                     roll right over its own Koopa granny. But it's not
                     well suited for aquatic operations.
    
    #014: Dark Koopatrol 
        Can be found: Pit of 100 trials (Flopside)
        Description: Dark Koopatrols dwell in a certain secret pit. Stomp 
                     them to turn them into... dark shells. Shocker!
    
    #015: Paratroopa 
        Can be found: World 1-2.
        Description: This Koopa Troopa breezed through flight school. A
                     quick stomp to the head will ground it. Forever. 
    
    #016: Dark Paratroopa 
        Can be found: Pit of 100 trials (Flopside)
        Description: Dark Paratroopas defend a certain secret pit. You
                     think they'll turn into Dark Koopas when stomped? 
                     ... you'd be right.
    
    #017: Buzzy Beetle 
        Can be found: World 1-4.
        Description: This little guy is built to withstand anything. Even
                     a Muth stampede wouldn't flatten it... Probably.  
    
    #018: Spiketop 
        Can be found: World 5-3
        Description: A Buzzy Beetle that's all spiked out and ready to go. 
                     Try to control your urge to stomp on it. 
    
    #019: Dark Spiketop 
        Can be found: Pit of 100 trials (Flopside)
        Description: It's a Dark Spike Top from a certain secret pit.
                     Still cute, despite looking more noticeably evil.
    
    #020: Parabuzzy 
        Can be found: World 7-3
        Description: just look at this cute little Buzzy Beetle with
                     wings! It'll lose its wings if you stomp on it. Of
                     course, that would be totally heartless. 
    
    #021: Spiked Parabuzzy 
        Can be found: World 7-3
        Description: Not so cute anymore, is it? Wings! Spikes! Come on!
                     You cant stomp it AND it's hard to hammer. Brutal. 
    
    #022: Stone Buzzy 
        Can be found: World 5-2
        Description: It's a Buzzy Beetle with a rock-hard shell. You'll 
                     have to stomp it a few times to crack it. you may 
                     feel a little guilty, but push through it. 
    
    #023: Dark Stone Buzzy 
        Can be found: Pit of 100 Trials (Flopside) 
        Description: It's a Dark Stone Buzzy from a certain secret pit. 
                     They look the same, but they're definitely tougher. 
    
    #024: Spiny 
        Can be found: World 3-3
        Description: you DO NOT want to step on this razor-sharp baddie.
                     They're born covered in spiny spines. This makes
                     hugging a Spiny a little... awkward. 
    
    #025: Dark Spiny 
        Can be found: Pit of 100 trials (Flopside)
        Description: This Dark Spiny waddles in a certain secret pit. You 
                     cant see its beady little eyes, but it's watching... 
    
    #026: Lakitu 
        Can be found: World 3-3
        Description: Lakitu chucks Spinys like coins at a Pianta Parlor. 
                     What's its problem? Someone made fun of its glasses. 
    
    #027: Dull Bones 
        Can be found: World 7-1
        Description: this undead Koopa wanders around with a blank stare. 
                     It's not too psyched about being dead. It mostly 
                     throws bones out of sheer spite. 
    
    #028: Dark Dull Bones 
        Can be found: Pit of 100 Trials (Flopside) 
        Description: The Dark Dull Bones dwells in a certain secret pit.
                     The bones it throws are really... shady.
    
    #029: Dry Bones 
        Can be found: World 8-1
        Description: this resilient revenant wont rest in peace. Maybe 
                     it's its undying loyalty to Bowser. Or was it the pie
                     it never had a chance to eat?
    
    #030: Hammer Bro 
        Can be found: World 8-2
        Description: This elite Koopa has a hankering for hammers. It 
                     mostly likes to sit up high and toss down hammers. 
                     One day, it'll take the carpentry World by storm.
    
    #031: Dark Hammer Bro 
        Can be found: Pit of 100 trials (Flopside)
        Description: Dark Hammer Bros. terrorize a certain secret pit. 
                     Fear them! Fear them or be stuck with flying mallets. 
    
    #032: Boomerang Bro 
        Can be found: World 8-1
        Description: this elite Koopa goes bananas for boomerangs. 
                     Unfortunately, they hurt when you try to eat them. 
    
    #033: Dark Boomerang Bro 
        Can be found: Pit of 100 trials (Flopside)
        Description: This dark Boomerang Bro dwells in a certain secret
                     pit. Is it all that smart to throw boomerangs in the
                     dark? 
    
    #034: Fire Bro 
        Can be found: World 8-2
        Description: This elite Koopa has an unhealthy fireball fixation. 
                     However, it's a big hit a Koopa cookouts. 
    
    #035: Dark Fire Bro 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Fire Bro dwells in a certain secret pit. 
                     Are pitch-black fireballs even hot? 
    
    #036: Magikoopa 
        Can be found: World 3-1
        Description: this elite Koopa is an expert hexologist. It also 
                     has questionable taste in eyewear.
    
    #037: Dark Magikoopa 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Magikoopas dwell in a certain secret pit. Too
                     bad you cant see its face... it's wearing contacts!
    
    #038: Koopa Striker 
        Can be found: World 3-3
        Description: This Koopa Striker kicks for the love of the game. 
                     Its luxurious eyebrows are... wait a sec... 
                     GOOOAAAALLLL!
    
    #039: Troopa Striker 
        Can be found: World 8-2
        Description: Toopa Strikers are the true team players. Watch out 
                     for the no-look shell-to-face assists!
    
    #040: Soopa Striker 
        Can be found: World 8-3
        Description: It's the star player of the Koopa Kickers. It's even 
                     on the cover of Koopa Kleats magazine! 
    
    #041: Dark Striker 
        Can be found: Pit of 100 trials (Flopside)
        Description: Dark Strikers play in a certain secret pit. One red 
                     card too many, and they went to the dark side! 
    
    #042: Clubba 
        Can be found: World 5-2
        Description: This soldier would rather nap then face the front
                     lines. Hauling that club around would make anyone 
                     tired. 
    
    #043: Dark Clubba 
        Can be found: Pit of 100 trials (Flopside)
        Description: This Dark Clubba stumbles around a certain secret  
                     pit. Dark Clubbas are still sleepy. Some things never 
                     change! 
    
    #044: Squiglet 
        Can be found: World 1-1
        Description: Awww... look at that adorable little Squiglet. So 
                     adorable under your foot.
    
    #045: Squig 
        Can be found: World 1-1
        Description: this nasty little guy needs to learn some manners. It 
                     spits rocks at people! Honestly, who does that? 
    
    #046: Squog 
        Can be found: Flipside outskirts
        Description: For wile, feral animals, Squogs are pretty cute. That
                     is, until you see them eating. 
    
    #047: Squoinker 
        Can be found: Pit of 100 Trials (Flipside)
        Description: Squoinkers are proud to be pretty in pink. The polka 
                     dots are for extra intimidation. 
    
    #048: Dark Squiglet 
        Can be found: Pit of 100 Trials (Flopside)
        Description: The Dark Squiglet dwells in a certain secret pit.
                     Awwww, it spits oily black rocks! Adorable! 
    
    #049: Spoing-Oing 
        Can be found: Flipside B1 outskirts
        Description: Sproing-Oings split in three when they get stomped.
                     The little critters can throw off your timing, so 
                     watch it! 
    
    #050: Boing-Oing
        Can be found: World 4-2
        Description: This bouncing bully splits in three when you stomp 
                     it. Stomp your heart out before you get swarmed! 
    
    #051: Zoing-Oing 
        Can be found: World 8-4
        Description: This mad hopper splits in three when you stomp it. 
                     It's looking a little on the pale side. Maybe it's 
                     all that late-night trampoline training. 
    
    #052: Dark Spoing-Oing 
        Can be found: Pit of 100 Trials (Flopside)
        Description: The Dark Sproing-Oing dwells in a certain secret pit. 
                     This one doesn't split and clone... haha, actually it
                     does. 
    
    #053: Boomboxer 
        Can be found: World 1-3
        Description: This music maven will assault you with bowel-busting 
                     bass! What's with the face it makes when it rocks 
                     out?
    
    #054: Beepboxer 
        Can be found: World 4-2
        Description: This angry audiophile deafens you with sound. Loves 
                     loud music, but hates explosions. Go figure. 
    
    #055: Blastboxer 
        Can be found: 8-4
        Description: You're going to be blown away by this mighty rocker. 
                     This one hates explosions, which is totally not 
                     metal. 
    
    #056: Dark Boomboxer 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Boomboxer rocks out in a certain secret 
                     pit. It's sad not to see that crazy face it makes...
    
    #057: Piranha Plant 
        Can be found: World 1-1
        Description: This violent vine lurks in pipes, waiting for a
                     snack. You'd be surly too if you lived in a pipe. 
    
    #058: Putrid Piranha 
        Can be found: World 5-2
        Description: It's a poisonous Piranha Plant. As they say, every 
                     rose has its venomous bite. 
    
    #059: Frost Piranha 
        Can be found: World 7-1
        Description: Someone left this flower out in the winter cold. On 
                     the plus side, it can cool beverages in a hurry. 
    
    #060: Crazee Dayzee 
        Can be found: World 4-3 
        Description: Crazee Dayzees are cute, but they'll put you to 
                     sleep. But sleeping really isn't all that Crazee... 
    
    #061: Amazy Dayzee 
        Can be found: World 5-2
        Description: This bashful bloom will run off if you get too close.
                     What makes it so Amazy, anyway? It seems like more of 
                     a wallflower. 
    
    #062: Dark Dayzee 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Dayzees sprout in a certain secret pit. Even in 
                     the dark... This flower's got style! 
    
    #063: Fuzzy 
        Can be found: World 4-2
        Description: What dark and evil thought dwell in this beast's 
                     brain? And what's so fuzzy about it anyway? It 
                     doesn't look too cuddley. 
    
    #064: Pink Fuzzy 
        Can be found: World 8-4
        Description: If you had to be a Fuzzy, pink wouldn't be a bad 
                     color. Still, no one's winning any cuteness contests
                     here. 
    
    #065: Dark Fuzzy 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Fuzzy squirms in a certain secret pit. This 
                     one must have come from a load of dark laundry... 
    
    #066: Pokey 
        Can be found: World 5-2
        Description: This cactus column wanders the desert wasteland. When
                     it attacks, it hurls parts of itself at you. 
                     Literally. Which is kind of sad, really. 
    
    #067: Poison Pokey 
        Can be found: World 8-4
        Description: With prickles and poison, this baddie is double 
                     trouble. All it needs is a big hug. Any volunteers? 
    
    #068: Dark Pokey 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Pokey teeters in a certain secret pit. 
                     It looks so serious when it wears black!
    
    #069: Cheep-Cheep 
        Can be found: World 3-2
        Description: These odd fish hurl themselves out of the water. For 
                      a fish, it's not the safest hobby.
    
    #070: Blooper 
        Can be found: World 3-2
        Description: Bloopers love to laugh at other Blooper's bloopers.
                     Nobody wants to end up on the Blooper reel. 
    
    #071: Bittacuda 
        Can be found: World 3-2
        Description: This big fish could feed an army! ... or eat an army. 
    
    #072: Jawbus 
        Can be found: World 1-3
        Description: Count on the Jawbus to stick its neck out for you. 
                     ... or at you. 
    
    #073: Rawbus 
        Can be found: World 5-2
        Description: This nasty dino has always got to give you a jaw 
                     full. Flip to 3-D and check out its funny little
                     limbs! 
    
    #074: Dark Jawbus 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Jawbus dwells in a certain secret pit. It 
                     was so nice to see its face. Now it's all shadow...
    
    #075: Gawbus 
        Can be found: World 8-3
        Description: This thing is always sticking its neck in your 
                     business. It'll flounder around when it's waiting to 
                     be picked up. 
    
    #076: Spania 
        Can be found: World 5-3
        Description: This horned beast will charge right at you. Stay 
                     light on your feet, or you'll be skewered! 
    
    #077: Dark Spania 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Spania spins in a certain secret pit. Think 
                     of it, just spinning around in the darkness...  
    
    #078: Cursya 
        Can be found: World 2-4
        Description: This nasty critter will slow you down. It's just so
                     easy to get lost in those dreamy eyes. 
    
    #079: Back Cursya 
        Can be found: World 3-1
        Description: This pest will send you straight back to Flipside.
                     Then again, it's one way to cut down on your commute. 
    
    #080: Tech Cursya 
        Can be found: World 5-2
        Description: This evil baddie can whip up a helping of instant 
                     amnesia. Just like that, and you cant flip between
                     dimensions! You never know what you had until it's 
                     gone, right? 
    
    #081: Heavy Cursya 
        Can be found: World 8-1
        Description: This thing will hit you like a ton of bricks. You'll
                     barely be able to hop a few inches off the ground. 
                     Take it out from a distance. 
    
    #082: Reversya Cursya 
        Can be found: World 8-4
        Description: Hit this thing and you'll lose all sense of 
                     direction. Don't be alarmed: everything will be
                     backwards. But if you relax a little, you'll figure 
                     it out. 
    
    #083: Dark Cursya 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Cursyas live in a certain secret pit. Play the 
                     fun game and see which cures you'll get! 
    
    #084: Dark Tech Cursya 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Tech Cursya lurks in a certain secret pit.
                     This is the last place I want to meet one of these 
                     guys... 
    
    #085: Dark Heavy Cursya 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Heavy Cursya lurks in a certain secret pit. 
                     Isn't it fun to guess which curse you'll get? 
    
    #086: Dark Reversya Cursya 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Reversya Cursya lurks in a certain secret
                     pit. You never know what curse you get until you 
                     touch it! 
    
    #087: Swooper 
        Can be found: World 2-4
        Description: Swoopers aren't so bad, they're just lonely.
                     Strangely, they greet visitors by snacking on their
                     heads. ... This could explain why they have no 
                     friends. 
    
    #088: Cherbil 
        Can be found: World 1-3
        Description: This odd floating beast strikes with sleepy gas. One 
                     whiff of that gas, and it's sweet dreams... 
    
    #089: Ice Cherbil 
        Can be found: World 7-3
        Description: This floating beast attacks with a ferocious freezy
                     gas. It loves blue raspberry snow cones...
    
    #090: Poison Cherbil 
        Can be found: World 3-3
        Description: This floating beast attacks with perilous poison gas.
                     I hear it smells awful. 
    
    #091: Dark Cherbil 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This odd grassy creature puffs itself up and 
                     explodes. They have sleepy, freezy, and poison gas, 
                     so watch out! 
    
    #092: Boo 
        Can be found: World 2-4
        Description: These spooks only approach when your back is turned. 
                     They'd be awesome at "Red light, green light"! 
                     ... Except they bite you if they win. 
    
    #093: Dark Boo 
        Can be found: World 7-2
        Description: This ghastly ghost hates being stared at. Unlike 
                     other Boos, it will turn around in front of you.
    
    #094: Dark Dark Boo 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Dark Boo dwells in a certain secret pit.
                     Dark sheets make it extra not-so-scary! 
    
    #095: Atomic Boo 
        Can be found: World 2-4
        Description: This gigantic Boo still hides when you look at it... 
                     Some say it's a gathering of many smaller Boos... 
    
    #096: Growmeba 
        Can be found: World 2-1
        Description: Growmebas copy themselves over and over and over. 
                     Just stomp the real one to make them all disappear. 
    
    #097: Blomeba 
        Can be found: World 3-1
        Description: This weird little guy cant stop copying itself. Try 
                     using an item to put them all out of their misery. 
    
    #098: Chromeba 
        Can be found: World 8-4
        Description: This devious doppelganger loves to copy itself. Stomp
                     them all before the problem multiplies! 
    
    #099: Dark Growmba 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Growmeba lurks in a certain secret pit. 
                     Which one's real?! Gah, it's very hard to tell.
    
    #100: Mister I
        Can be found: World 8-3
        Description: It's and eye. A big, juicy, unblinking, ever-watching 
                     eye. ... Gross. 
    
    #101: Red I 
        Can be found: World 8-3
        Description: This big, red eye looks a little irritated. It must 
                     not be getting much sleep these days. 
    
    #102: Chain Chomp 
        Can be found: World 3-4
        Description: Chain Chomps are more bark then bite. But that's not
                     much comfort for the mailman... 
    
    #103: Red Chomp 
        Can be found: Flipside Pit of 100 Trials 
        Description: This bright red breed isn't very well behaved. That 
                     probably rules out winning best of show. 
    
    #104: The Underchomp 
        Can be found: Map 41
        Description: The tree Dorgys command this special breed of Chomp.
                     In off-hours, they like to practice their comedy act. 
    
    #105: Dark Chomp 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Comp makes its home in a certain secret
                     pit. Who's a good boy?! Who's a dark evil boy! Yes
                     you are! 
    
    #106: Bald Cleft 
        Can be found: World 1-3
        Description: This hardheaded minion is easily mistaken for a rock. 
                     It'll turn around if it bumps into a wall. If hit 
                     with an explosion, its Defense drops to 0. 
    
    #107: Moon Cleft 
        Can be found: World 5-2
        Description: It's an evil mineral that looks just like a rock.
                     That is, until it's too late! 
    
    #108: Dark Cleft 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Cleft dwells in a certain secret pit. You'd 
                     have to really try to mistake it for a rock. 
    
    #109: Shlurp 
        Can be found: World 2-1
        Description: This hungry beast really sucks... stuff up! Bombs 
                     give it a bad case of heartburn. 
    
    #110: Shlorp 
        Can be found: World 5-1
        Description: It's a vacuum! It's a worm! It's both! Don't feed it
                     bombs, or you'll ruin its supper. Forever. 
    
    #111: Dark Shlurp 
        Can be found: Pit of 100 Trials (Flopside)
        Description: The Dark Shlurp dwells in a certain secret pit. Now 
                     with the cleaning power of darkness! 
    
    #112: Thwomp 
        Can be found: Must be bought
        Description: This block-headed rocker really loves making
                     pancakes. All that macho pounding must be a sign of
                     insecurity.
    
    #113: Spiny Tromp 
        Can be found: Must be bought
        Description: It's a massive, rolling pinwheel of doom. If it keeps
                     rolling, maybe it'll aerate someone's lawn.
    
    #114: Spiky Tromp 
        Can be found: Must be bought
        Description: This bowling boulder rolls around in search of prey. 
                     Don't get caught under its spikes, or you'll be 
                     tenderized.
    
    #115: Bullet Bill 
        Can be found: World 3-1
        Description: In our hearts, this monster is number one with a 
                     bullet. It does have a short fuse, though... 
    
    #116: Bullet Bill Blaster 
        Can be found: World 3-1
        Description: It's a big, burly cannon. Where do all those bullets 
                     come from? 
    
    #117: Ruff Puff 
        Can be found: World 7-3
        Description: This little thundercloud is darkening a sky near you!
                     Looks a little like cotton candy, but don't bite!
    
    #118: Dark Ruff Puff 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Ruff Puff floats in a certain secret pit. 
                     Dark thunder... Wow... That is so METAL!
    
    #119: Lava Bubble 
        Can be found: World 7-1
        Description: Lava Bubbles always have a bounce to their step. But 
                     watch out: they've go fiery tempers. 
    
    #120: Tileoid G 
        Can be found: World 3-3
        Description: These sticky creatures crawl along walls. They're 
                     like living, antigravity tumbleweeds!
    
    #121: Tileoid B 
        Can be found: World 3-3
        Description: This sticky beast clings to any surface. Caution: it
                     is not blue cotton candy. 
    
    #122: Tileoid R 
        Can be found: World 4-4
        Description: This gluey, gloppy animal will stick to any surface.
                     Gluey and gloppy... not the best traits. 
    
    #123: Tileoid Y 
        Can be found: World 4-4
        Description: This tenaciously sticky beast slides along walls and 
                     ceilings. And it even doubles as an industrial 
                     adhesive! 
    
    #124: Dark Tileoid 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Tileoid scuttles around a certain secret
                     pit. Yikes... This shadowy one is really tough! 
    
    #125: Meowbomb 
        Can be found: World 4-4
        Description: These feline robo-bombs get shot out of 
                     SurpriseMeows. Strangely, they don't mind getting 
                     blown to meowbits. 
    
    #126: PatrolMeow 
        Can be found: World 4-4
        Description: This patrol puss is the hall monitor of Fort Francis. 
                     Ever vigilant... and flea resistant! 
    
    #127: AirMeow 
        Can be found: World 4-4
        Description: This AirMeow guards the skies over Fort Francis. It 
                     runs on a volatile mixture of catnip and cooking oil. 
    
    #128: SupriseMeow 
        Can be found: World 4-4
        Description: It's the latest in feline firepower: a kitty cannon.
                     Check out the visors they're sporting. Classy! 
    
    #129: Big Meow 
        Can be found: Must be bought
        Description: These robotic cat servants are loyal to their master.
                     They're not designed for battle. But they aren't 
                     going to complain about it.
    
    #130: Meowmaid 
        Can be found: Must be bought
        Description: No chore is a bore to this robotic housecleaner! 
                     She loves her master with endless devotion. 
                     ... Because he programmed her that way. 
    
    #131: SecuriMeow 
        Can be found: Must be bought
        Description: No chore is a bore to this robotic housecleaner!
                     This Meowmaid model can make advanced decisions. 
    
    #132: Jellien 
        Can be found: World 4-1
        Description: Jelliens drift around the lonely ocean of space.
                     Maybe they've discovered the best way to get around? 
                     Intergalactic jiggling: the newest form of space 
                     travel. 
    
    #133: Foton 
        Can be found: World 4-1
        Description: Fotons fire super-fast, superheated particles. Of 
                     course, they're big crowd-pleasers at parties. 
    
    #134: Warpid 
        Can be found: World 4-3
        Description: This space case warps around here and there. It wont
                     bother you. Just let it do its thing.
    
    #135: Eeligon 
        Can be found: World 4-3
        Description: Eeligons slither through the murky bits of the 
                     cosmos. Hit them and they'll shrink faster then their 
                     egos. 
    
    #136: Hooligon 
        Can be found: World 4-2
        Description: Hooligons live to wreak havoc in the depths of space.
                     They blend into their habitat, waiting to attack. 
    
    #137: Dark Eeligon 
        Can be found: Pit of 100 Trials (Flopside) 
        Description: This Dark Eeligon flies around a certain secret pit.
                     So... This one's dark, but it's pretty much the same. 
    
    #138: Longator 
        Can be found: World 4-2
        Description: Longators get in your face. They have no respect for
                     your personal-space bubble. 
    
    #139: Longadile 
        Can be found: World 8-3
        Description: Super-elastic Longadiles stretch out to slap you. 
                     It'd chap its hands on your face... if it had hands. 
    
    #140: Dark Longator 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Longator nests in a certain secret pit. 
                     It's just... weird. 
    
    #141: Barribad 
        Can be found: World 4-4
        Description: A round enemy that wraps itself in a force field. 
                     Round face, square shield... Triangle brain? 
    
    #142: Sobarribad 
        Can be found: World 8-3
        Description: A round enemy that wraps itself in a force field.
                     Flip through dimensions to shred it like paper! 
    
    #143: Dark Barribad 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Barribad roams around a certain secret pit. 
                     It looks eerily similar to a flying bowling ball... 
    
    #144: Pigarithm 
        Can be found: World 4-4
        Description: Stomp the piggy bank to get the golden goodness
                     inside! Each time you stomp, the pig will get a 
                     little smaller. 
    
    #145: Hogarithm
        Can be found: World 8-3
        Description: Hop on this hog and ride it all the way to the bank! 
                     Sooooooie!
    
    #146: Dark Pigarithm 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Pigarithm wallows in a certain secret pit. 
                     It may look weird, but it drops coins! Cha-ching! 
    
    #147: Choppa 
        Can be found: World 4-2
        Description: Check out this aerial alien's sweet midair tricks. It
                     can appear and disappear in a flash. Not even fair. 
    
    #148: Copta 
        Can be found: World 8-4
        Description: This aerial alien has even sweeter midair maneuvers. 
                     You'll get dizzy just watching this thing. 
    
    #149: Dark Choppa 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Choppa dwells in a certain secret pit. It's 
                     all shadowy now, but still very, very nervous... 
    
    #150: Muth
        Can be found: World 8-1
        Description: Fear the wooly foot of the mighty Muth! It'll 
                     trample you just for looking at it wrong.
    
    #151: Mega Muth 
        Can be found: World 8-4
        Description: This hairy Muth is even grumpier then its herd mates. 
                     Probably not the best choice for a petting zoo. 
    
    #152: Dark Muth 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Muths stomp around a certain secret pit. Even in 
                     the dark, they still go with the herd. Fascinating. 
    
    #153: Floro Sapiem 
        Can be found: World 5-4
        Description: Floro Sapiens serve their floral lord, King Croacus. 
                     Watch your head, because they'll throw theirs at you! 
    
    #154: Floro Cragnien 
        Can be found: World 5-4
        Description: This poor Cragnon has been zombified by King Croacus. 
                     Don't beat on it, or you'll lose some serious points. 
    
    #155: Ninjoe 
        Can be found: World 6-1
        Description: Only the wind whispers the name of Ninjoe. Give him 
                     enough money, and he'll be your ninja minion. 
    
    #156: Ninjohn 
        Can be found: World 6-1
        Description: Ninjohn is an assassin from King Sammer's kingdom. 
                     He really knows how to hurl a mean throwing star. 
    
    #157: Ninjerry 
        Can be found: World 6-1
        Description: Never mess with Ninjerry. He is a true ninja master!
                     Of course, shape-shifting like that isn't exactly
                     fair. 
    
    #158: Dark Ninjoe 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Ninjoe creeps around a certain secret pit. 
                     They move at the speed of DEADLY. Roundhouse kick! 
    
    #159: Underhand 
        Can be found: Map 39
        Description: This white gloved weirdo will reach out and grab you.
                     You can't beat it, and it's creepy, so just steer 
                     clear. Just be glad it isn't inspecting your room.
    
    #160: Skellobit 
        Can be found: World 7-4
        Description: Skellobits roam the dark pits of The Underwhere.
                     Their Spears make them pretty much unstompable.
    
    #161: Spiky Skellobit 
        Can be found: World 7-4
        Description: This fiend infests the dank depths of the Underwhere. 
                     Smack it from the side, because you cant stomp it! 
    
    #162: Dark Skellobit 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Skellobits dwell in a certain secret pit. 
                     ... and that's about it. 
    
    #163: Dark Spike Skellobit 
        Can be found: Pit of 100 Trials (Flopside)
        Description: Dark Spiky Skellobits dwell in a certain secret pit.
                     It's got spikes... Other then that, not much else 
                     going on. 
    
    #164: Skellobomber 
        Can be found: World 7-4
        Description: This airborne ghoul rules the foul skies of The
                     Underwhere. It'll mostly try to impale you with 
                     Skellobits. 
    
    #165: Skellobait 
        Can be found: World 7-4
        Description: Skellobombers use these guys as ammo. Their icy
                     breath can cause freezebite. 
    
    #166: Spike Skellobait 
        Can be found: World 7-4
        Description: It's a Spiky Skellobait. Like a Skellobait, but
                     spikier. You cant stomp it or throw it, so don't try. 
    
    #167: Red Magiblot 
        Can be found: World 8-3
        Description: This spellslinging stain can warp anywhere it wants.
                     It's red, but what is it so embarrassed about?  
    
    #168: Blue Magiblot 
        Can be found: World 8-3
        Description: This spellsinging stain curses like a... Magiblot. 
                     It's blue. Maybe it's not easy being a Magiblot. 
    
    #169: Yellow Magiblot 
        Can be found: World 8-3
        Description: This spellslinging stain is the enemy of fun. It's 
                     yellow. But it doesn't seem to be afraid of you! 
    
    #170: Dark Magiblot 
        Can be found: Pit of 100 Trials (Flopside)
        Description: This Dark Magiblot dwells in a certain secret pit. 
                     Wandering in the dark has made it extra crabby. 
    
    #171: Megabyte 
        Can be found: World 1-3
        Description: This disembodied head really knows how to ruin a
                     picnic. Lay low until it finds someone else to 
                     terrorize. 
    
    #172: Gigabyte 
        Can be found: World 7-4 
        Description: The best policy: keep away from angry, floating
                    heads. This thing will not leave you alone. Be warned! 
    
    #173: Dark Megabyte 
        Can be found: Pit of 100 Trials (Flopside)
        Description: The Dark Megabite dwells in a certain secret pit.
                     This thing just wants to end you. That's all. 
    
    #174: Dark Mario 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: It's Mario's dark-power doppelganger! One of the last
                     foes in the Flopside Pit of 100 Trials. 
    
    #175: Dark Luigi 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: It's a dark duplicate of Luigi! One of the last
                     foes in the Flopside Pit of 100 Trials.
    
    #176: Dark Peach 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: It's a dark duplicate of Peach! One of the last
                     foes in the Flopside Pit of 100 Trials.
    
    #177: Dark Bowser 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: It's a dark duplicate of Bowser! One of the last
                     foes in the Flopside Pit of 100 Trials.
    
    #178: Zombie Shroom 
        Can be found: World 1-3
        Description: It's a Zombie Shroom. They pop out of ? Blocks. It 
                     may look like a snack, but it'll snack on you! 
    
    #179: Ghoul Shroom 
        Can be found: World 8-4
        Description: Ghoul Shrooms sometimes pop out of ? Blocks. What 
                     went wrong in that Shroom's life? 
    
    #180: Fracktail 
        Can be found: Map 10
        Description: Fracktail valiantly guarded the Pure Heart in Yold 
                     Ruins. That is, until Dimentio fried his processor. 
    
    #181: Wracktail 
        Can be found: Must be bought.
        Description: The baddest baddie in the Flipside Pit of 100 Trials. 
                     He may fight like Fracktail, but he's 100 times 
                     stronger. 
    
    #182: Frackle 
        Can be found: Must be bought.
        Description: This bot defends Fracktail from foreign invaders. 
                     In off-hours, it relaxes on Fracktail's back...
    
    #183: Wrackle 
        Can be found: Must be bought. 
        Description: This bot defends Wracktail from foreign invaders. 
                     It was made long ago, so its warranty has expired. 
    
    #184: Big Blooper 
        Can be found: Map 20
        Description: It's a giant, ten-tentacled squid! That's right...
                     ten. How'd it get so big? Must be something in the 
                     water.
    
    #185: Francis 
        Can be found: Map 24
        Description: Francis totally nerds out for rare collectibles. 
                     He takes geek chic to a totally new level. 
    
    #186: King Croacus
        Can be found: Map 37
        Description: King Croacus cares about making the World beautiful. 
                     To bad drinking polluted water has made him insane. 
    
    #187: Bonechill 
        Can be found: Map 45
        Description: Tremble before the frosty lord of The Underwhere! 
                     Bonechill's minty-fresh breath will freeze you solid! 
    
    #188: Count Bleck 
        Can be found: Map 48
        Description: This top-hatted villain is bent on ending the World! 
                     Fun fact: he was once known as Count Blumiere. 
    
    #189: Nastasia 
        Can be found: Map 46
        Description: Nastasia is Count Bleck's executive assistant. She's 
                     in charge of scheduling, organizing, and brain 
                     control. Word is, she's go a secret crush on her 
                     boss. 
    
    #190: O'Chunks 
        Can be found: Map 5
        Description: It's O'chunks, the count's hulking, wild-eyed 
                     henchman! Word is, the count saved his life. Now he 
                     owes him big. 
    
    #191: Mimi 
        Can be found: Map 15
        Description: It's Mimi, the adorable, yet slightly unstable 
                     shape-shifter! Word is, she has a crush on 
                     Count Bleck. 
    
    #192: Mr: L 
        Can be found: Map 27
        Description: So... who's this mysterious Mr. L character? Is 
                     This what the Prognosticus foretold?
    
    #193: Brobot 
        Can be found: Map 28
        Description: This is Mr. L's hovering, head-shaped robot. He must
                     have tricked it out with all kinds of weapons. I 
                     guess that means Mr.L is a pretty awesome inventor,
                     huh?
    
    #194: Brobot L-Type 
        Can be found: Map 8
        Description: This is a souped-up version of Mr. L's robot. It 
                     looks like he went all out with the customizations. 
                     Too bad they don't help much! 
    
    #195: Dimentio 
        Can be found: Map 22
        Description: Dimentio is Count Bleck's dimension-bending 
                     mercenary. The question is, do psycho jesters get 
                     good benefits? 
    
    #196: Super Dimentio 
        Can be found: Map 47
        Description: This monstrous clown was created by Dimentio. He used 
                     Luigi and the Chaos Heart to create it. In the end, 
                     it was no match for the power of love. 
    
    #197: Merlon 
        Can be found:  Flipside outskirts. After taking the pipe
                       underground, fall into the first pit to the left.
        Description: This wizened old sage is a descendant of the 
                     Ancients. He helps Mario to decode the Light 
                     Prognosticus. 
    
    #198: Nolrem 
        Can be found: Flopside Outskirts (3rd Floor - use Piccolo to
                      dissolve the strange block)
        Description: This is Merlon's dimensional counterpart in Flopside. 
                     He is also a descendant of the Ancients. 
    
    #199: Merluvlee 
        Can be found: Flipside outskirts. After taking the pipe
                      underground, fall into the first pit to the left.
        Description: This fortune-teller with a wild laugh lives in 
                     Flipside. She uses the stars to read your future. 
                     Sorta. 
    
    #200: Merlee
        Can be found: Flipside Outskirts (3rd Floor - use Piccolo to
                      dissolve the strange block)
        Description: This charmer uses the sun to work her magic. 
                     She is a descendant of the Tribe of Ancients. 
    
    #201: Bestovius 
        Can be found: Map 6
        Description: Bestovious taught Mario how to flip between 
                     dimensions. He talks about his beard and floats all 
                     the time. Other then that, he's perfectly normal.
    
    #202: Wathcitt 
        Can be found: World 2-1. Bomb the wall where you first acquire 
                      Boomer. 
        Description: Old Man Watchitt is the crotchety mayor of Yold Town.
                     His job is to keep people from going to the ruins.
                     You know, Lawsuits and all that. 
                     WATCH IT!!!
    
    #203: Merlumina 
        Can be found: Map 11
        Description: She made a Pure Heart to stop the end of all Worlds.
                     She is an ancestor of Merlon and Bestovius.  
    
    #204: The Interned 
        Can be found: Flipside B1. Flip near the water.
        Description: The InterNed knows all... 
                     and also moonlights as a game-show host. 
    
    #205: The Interchet 
        Can be found: Flipside outskirts B1. Break the blocks twin in 
                      Flopside to enter a hallway behind windows. 
        Description: This owner of the arcade is a video-game savant. 
                     The arcade doesn't earn a lot of money...
    
    #206: Welderberg 
        Can be found: Map 2
        Description: This guy will dig a pipe tunnel wherever you want to 
                     go. He's a real go-getter, but sometimes he goes 
                     overboard. 
    
    #207: Red & Green 
        Can be found: found in greens house behind his bed. 
        Description: These brothers guard the bridges in Yold Town.
                     Brothers will be brothers, even in strange 
                     dimensions. 
    
    #208: Gnip 
        Can be found: Map 14
        Description: This faithful guard pup spits out trespassers. Being 
                     spit out is better then the alternative... 
    
    #209: Gnaw 
        Can be found: Must be bought
        Description: This mean mutt snacks on trespassers and spits 'em
                     out. Nobody fights for scraps with this big dog.
    
    #210: Squirps 
        Can be found: Map 25
        Description: This funky space kid drops some crazy outer-space 
                     lingo. His full name is Squirp Korogaline Squirpina! 
    
    #211: Flint Cragley 
        Can be found: Map 31
        Description: It's the star of "Flint Cragley, Cragtrotter"! 
                     His show is a smash hit on crag-vision. 
    
    #212: Hornfels & Monzo 
        Can be found: Map 35
        Description: These two Cragnons are Flint Cragley's assistants.
                     Sadly, he doesn't treat them with proper crag.
    
    #213: King Sammer 
        Can be found: Map 4
        Description: This overexcitable king hosts the Duel of 100!
                     Martial-arts tournaments tickle his fancy. 
    
    #214: Sammer Guy 
        Can be found: Must be bought
        Description: This is one of King Sammer's legendary 100 Sammer 
                     Guys. They're pretty sensitive about their honor. 
    
    #215: Small Sammer Guy 
        Can be found: Must be bought
        Description: This diminutive Sammer Guy fights in the duel of 100.
                     He's small, wily, and not above smacking your shins!
    
    #216: Big Sammer Guy 
        Can be found: Must be bought
        Description: This big Sammer Guy fights in the Duel of 100.
                     Too bad there aren't weight divisions in the 
                     Duel of 100... 
    
    #217: Luvbi 
        Can be found: Map 44
        Description: This spunky Nimbi was raised by Grambi and Jaydes.
                     She is actually a Pure Heart who saved the World. 
    
    #218: Jaydes 
        Can be found: Map 38
        Description: This dark queen rules over The Underwhere. Her magic
                     controls life... And game overs. 
    
    #219: Grambi 
        Can be found: Map 43
        Description: This elder Nimbi rules The Overthere. He deeply cares
                     for Luvbi and misses her greatly...
    
    #220: Whacka 
        Can be found: Earn 300 points at the shop.
        Description: This odd guy sprouts pastries when whacked on the
                     head. Sadly, his kind is on the verge of extinction. 
                     Please headwhack in moderation.
    
    #221: Mario
        NOTE: this card has a special effect. Once obtained, this card 
             will allow Mario to stay in 3-D mode for as long as you want. 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: Our hero is so busy he barely has time to wax his
                     'stache! He's always leaping between Worlds to save 
                      the day. 
    
    #222: Luigi 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: The mean green bro is here again to back up his
                     brother. He's go a vertical jump like you wouldn't
                     believe. 
    
    #223: Peach (1) 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: Peach has this funny habit of getting kidnapped... 
                     But that parasol of hers is stylish and functional! 
    
    #224: Peach (2) 
        Can be found: In a pipe inside the tree in World 3-3. 
        Description: Peach is looking fabulous in her white wedding gown! 
                     It was conjured with magic, but who designed it? 
    
    #225: Peach (3) 
        Can be found: World 7-1. After getting Luigi, go down one of the
                      pipes above to go to the "background" through a few 
                      pipes.
        Description: Peach is sporting a fresh and breezy new hairstyle!
                     It's perfect for the princess with an active 
                     lifestyle! 
    
    #226: Bowser (1) 
        Can be found: Prize for completing Pit of 100 Trials (Flopside)
        Description: Mario's mean-spirited rival needs no introduction. 
                     He's not too happy about having to help out Mario. 
    
    #227: Bowser (2) 
        Can be found: World 5-1 (Downtown of Crag, second section, in the
                      very far right pipe)
        Description: There's Bowser looking dapper in a white tux!
                     Pity the minion that had to wax his shell...
    
    #228: Tippi 
        Can be found: Flipside Pit of 100 Trials floor 10
        Description: It's Tippi, your friendly... friend. And guide. 
                     Her name was Timpani before Merlon turned her into a 
                     Pixl. 
    
    #229: Thoreau 
        Can be found: Flipside Pit of 100 Trials floor 20
        Description: This handy Pixl can pick things up and hurl them. 
                     He's very... handy. 
    
    #230: Boomer 
        Can be found: Flipside Pit of 100 Trials floor 30
        Description: This Pixl has an appetite for demolition.
                     "You build it, I blast it." That's his motto. 
    
    #231: Slim 
        Can be found: Flipside Pit of 100 Trials floor 40
        Description: This sidestepping Pixl can turn you sideways in a
                     snap. Slim likes close calls and hair-raising 
                     experiences. 
    
    #232: Thudley 
        Can be found: Flipside Pit of 100 Trials floor 50
        Description: This former wrestling-star Pixl can pound the ground.
                     A hip replacement kept him out of high-end
                     competition. 
    
    #233: Carrie 
        Can be found: Flipside Pit of 100 Trials floor 60
        Description: This platform Pixl will go where no other Pixl can. 
                     But she will only help heroes that are on her 
                     wavelength. 
    
    #234: Fleep 
        Can be found: Flipside Pit of 100 Trials floor 70
        Description: This flippy Pixl is really good at finding hidden 
                     goodies. Without you, he never would have left that
                     outhouse... 
    
    #235: Cudge 
        Can be found: Flipside Pit of 100 Trials floor 80
        Description: This hard-hitting Pixl can shatter yellow blocks.
                     But he's a real people Pixl. 
    
    #236: Dottie 
        Can be found: Flipside Pit of 100 Trials floor 90
        Description: This puny Pixl can micro-size you. Sometimes, less is
                     more! More or less...
    
    #237: Barry
        Can be found: Flopside outskirts. On your way to open the Flopside 
                      Pit of 100 Trials, fall down the gaps under the
                      hidden moving platforms.
        Description: This impenetrable Pixl repels enemy attacks. 
                     He waited in a bush for a hero to arrive. 
    
    #238: Dashell 
        Can be found: Flopside Pit of 100 Trials floor 10
        Description: This former track star brings some Pixl pep to your 
                     party. You could say he has wheels, but... he 
                     doesn't.  
    
    #239: Piccolo 
        Can be found: behind the Heart Pillar when you first acquire
                      Luigi in the Outskirts of Flopside.
        Description: This pitch-perfect Pixl plays the most melodious 
                     tunes. She lived in Flopside before joining your 
                     ragtag group. 
    
    #240: Tiptron 
        Can be found: Map 23
        Description: Francis made this 1:1-scale robotic replica of Tippi.
                     It's the ultimate rare collectible. Plus, it features 
                     realistic Tippi action! 
    
    #241: Goombario 
        Can be found: Flopside Pit of 100 Trials floor 20
        Description: Mario and Goombario go way back to Paper Mario. 
                     Enemies suffer when he uses his head. 
    
    #242: Kooper 
        Can be found: Flopside Pit of 100 Trials floor 30
        Description: This is Mario's good buddy Kooper from Paper Mario.
                     His Power Shell move was, and is, a thing of beauty. 
    
    #243: Bombette 
        Can be found: Flopside Pit of 100 Trials floor 40
        Description: Bombette was Paper Mario's bombastic starlet.
                     Whe knew a pink Bob-omb could pack such a punch? 
    
    #244: Parakarry 
        Can be found: Flopside Pit of 100 Trials floor 50
        Description: Parakarry earned his fame from the original Paper 
                     Mario. He's the most fearsome mail carrier of them 
                     all! 
    
    #245: Bow 
        Can be found: Flopside Pit of 100 Trials floor 60
        Description: This is Mario's good buddy Bow from Paper Mario. 
                     The mistress of Boo Mansion slapped foes with 
                     panache!
    
    #246: Watt 
        Can be found: Flopside Pit of 100 Trials floor 70
        Description: This is Mario's good buddy Watt from Paper Mario. 
                     This guy was pretty bright for his age! 
    
    #247: Sushi 
        Can be found: Flopside Pit of 100 Trials floor 80
        Description: It's Sushie, form the unfortunately named star of 
                     Paper Mario. Being fishy doesn't always have to be a 
                     bad thing.
    
    #248: Lakilester 
        Can be found: Flopside Pit of 100 Trials floor 90
        Description: This is Mario's good buddy Lakilester from Paper 
                     Mario. He played it cool in shades as he flew you 
                     over lava. 
    
    #249: Goombella 
        Can be found: Prize for winning the Duel of 100
        Description: It's Goombella from the last Paper Mario adventure. 
                     This extra-spunky university student knew it all. 
    
    #250: Koops 
        Can be found: Prize for winning the Duel of 100
        Description: It's Koopsfrom the last Paper Mario adventure. 
                     Kicking some shell never felt so good. 
    
    #251: Madame Flurrie 
        Can be found: Prize for winning the Duel of 100
        Description: It's Madame Flurrie from the last Paper Mario
                     adventure. The most Rubenesque Mario companion ever? 
    
    #252: Yoshi 
        Can be found: Prize for winning the Duel of 100
        Description: It's Yoshi from the last Paper Mario adventure. 
                     This scrappy Yoshi was the only way to travel! 
    
    #253: Vivian 
        Can be found: Prize for winning the Duel of 100
        Description: It's Vivian from the last Paper Mario adventure. 
                     She was a great friend once she split from her 
                     sisters.
    
    #254: Admiral Bobbery 
        Can be found: Prize for winning the Duel of 100
        Description: It's Admiral Bobbery from the last Paper Mario 
                     adventure. This salty dog knew how to blast his 
                     enemies broadside! 
    
    #255: Ms: Mowz 
        Can be found: Prize for winning the Duel of 100
        Description: It's Ms. Mowz from the last Paper Mario adventure. 
                     This Thief had a nose for rare badges. Great
                     smoocher!
    
    #256: Toad
        Can be found: Only via purchase.
        Description: This loyal subject comes from a very distant
                     dimension. Many people in that World have strange 
                     head spots. 
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    7)- Pixls 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Pixls are essentially a secondary party member with no HP or defense, 
    and cannot be attacked by an enemy.
    
    Each Pixl has its own unique ability that is activated by pressing 1. 
    You can only have 1 Pixl on the field at any one time (excluding 
    Tippi), but you can change Pixls at any time via pause menu.
    
    As you progress through the game you will find more and more Pixls. 
    Learn to use each Pixls ability to its fullest, and remember to think 
    outside the box when using them.
     
    ======================== 7.1)- Tippi =================================
    
    Name: Tippi
    Location: start of the game
    Power: Tattle 
    - Point the Wii Remote at an object and press A to have Tippi     
      describe it. If you point at an enemy, she will tell you its 
      weakness/HP/Attack/Defense. If you point at an invisible object, 
      Tippi can make it visible.
    
    Description: 
      Tippi looks like a butterfly. She is always on the field 
      and cannot be switched out for another Pixl. She also plays a 
      key role in the storyline. 
    
    ======================== 7.2)- Thoreau ===============================
    
    Name: Thoreau
    Location: World 1-2
    Power: Grab/throw
    - Press the 1 button to throw Thoreau at an object. If its an enemy, 
      Thoreau will drag it back and place it over Mario's head, at which 
      point Mario can throw the enemy by pressing 1 again. 
    - If thrown at an item, Thoreau will pick it up and bring it back to 
      Mario. 
    - If thrown at a switch, Thoreau will trip the switch.
    
    - Special Combo: bomb throw. First set boomer on the ground, then
      switch to Thoreau. quickly use Thoreau to grab Boomber and throw him
      at an enemy. 
    
    Description: 
      Thoreau looks like a baseball glove. You will use his 
      power throughout the game to trip ! blocks and defeat heavily 
      defended enemies. Be careful though, as if Thoreau picks up an enemy 
      with a spike on its head, Mario will take damage.
    
    
    ======================== 7.3)- Boomer ================================
    
    Name: Boomer
    Location: World 2-1
    Power: Explode 
    - Press the 1 button to set Boomer. Press it again to detonate him, or 
      wait for his fuse to run down for an automatic explosion. 
    
    - Special Combo: bomb throw. First set boomer on the ground, then
      switch to Thoreau. quickly use Thoreau to grab Boomber and throw him
      at an enemy. 
    
    Description: 
      Boomer is a bomb (literally)... with wings and eyes. 
      Boomer can blow open holes in cracked walls/floors, and blow away 
      sand blocks.
    
    His attack power is times 2 Mario's attack.
    
    ========================= 7.4)- Slim =================================
    
    Name: Slim
    Location: World 2-3
    Power: Activate paper mode
    - Press the 1 button to turn your character paper thin (in 2-D 
      or 3-D). This will allow you to slip between bars and cracks. 
      More importantly, if you stand still while in paper mode, enemies 
      attacks will float right past you.
    
    Description: 
      Slim looks like a Tornado. His power is invaluable during 
      a boss fight. The ability to dodge any move while still being able 
      to attack is, essentially, absolute defense. Just make sure you are 
      standing still when the attack draws near; if you're moving the 
      attack will still damage you.
    
    
    ======================== 7.5)- Thudley ===============================
    
    Name: Thudley
    Location: World 3-2
    Power: enables ground pound technique 
    - Press the 1 button to leap into the air and stomp the ground hard. 
      Ground pounding will allow you to pound certain large ! blocks, or 
      drive posts into the ground. It also doubles your attack power when 
      used on an enemy.
    
    Description: 
      Thudley looks like an old fashion weight. You should only 
      use Thudley against slow moving or underwater enemies, as its slow
      and hard to predict where you're going to land.
    
    His attack power is times 2 Mario's attack.
    
    ======================== 7.6)- Carrie ================================
    
    Name: Carrie
    Location: World 3-4
    Power: Carry
    - Press 1 to turn Carrie into a flat, floating platform.
      This will speed you up a little bit, and allow you to cross beds of 
      spikes.
    - When riding Carrie, you can jump on spiked enemies without taking 
      damage. 
    
    Description: 
      She kind of looks like a worm when not in use.
      His power isn't really that useful outside of solving dungeon 
      puzzles. 
    
      Also, you can use Carrie to increase Bowser's speed/jump, and use 
      his fire breath in mid-air. 
    
    
    ======================== 7.7)- Barry =================================
    
    Name: Barry
    Location: World 3-1 (you cannot recruit him until after world 3-4)
    Power: Barrier 
    - Press 1 to activate a spiky shield around your character. 
      This shield will deflect any attack, and can damage enemies if they 
      touch it. It only lasts a second though, so you need to have perfect 
      timing.
    
    Description: 
      He looks like a spiky ball. Like Slim, Barry's power is 
      invaluable during a boss, or any, fight. Barry, however, is 
      completely optional. You don't need him to finish the game.
    
    
    ======================== 7.8)- Fleep =================================
    
    Name: Fleep
    Location: World 4-2
    Power: Dimensional flip
    - Press 1 to activate a square on the field. Line up the square on 
      your target, then press 1 again to flip that space.
      This can be used to find items hidden in dimensional rifts, or to 
      dizzy enemies.
    
    Description: 
      Fleep looks like a square. His power is useful in some 
      boss fight, or when fighting certain enemies. His real usefulness 
      comes into play when you go to complete the Map side quests (see 
      the Map section) 
    
    
    ========================= 7.9)- Cudge ===============================
    
    Name: Cudge
    Location: World 5-1
    Power: Hammer
    - Press 1 to attack an enemy with a hammer.
      Pretty simple, press 1 to swing a hammer.
    
    Description: 
      Cudge looks like a hammer (No way!). Remember that 
      Cudge's hammer is a short ranged attack; it is however a very and 
      powerful fast attack. Cudge can be used to take out enemies that 
      you don't want to jump one. He can also destroy giant yellow blocks.
    
    His attack power is times 2 Mario's attack.
    
    ========================= 7.10)- Dottie ==============================
    
    Name: Dottie
    Location: World 5-4
    Power: Shrink 
    - Press 1 to shrink the character. 
      Doing so will make enemies not notice you, and grant you access to 
      secret areas. 
    
    Description: 
      Dottie looks like a bunch of pins lined up in a circular 
      pattern. When shrunk, you can still function normally. You jump 
      height/speed are not decreased any, though your aim will be thrown 
      off.
    
    
    ========================= 7.11)- Piccolo =============================
    
    Name: Piccolo
    Location: Flopside
    Power: cure ailments/change sound effects
    - Press 1 to cure any ailment (Cursya curses only), and/or to change 
      the sound effects (jumping, running, ect) of the character. 
    
    Description: 
      Piccolo looks like a music note. Her power is interesting 
      and fairly useless. She is an optional Pixl. 
    
    
    ========================= 7.12)- Dashell =============================
    
    Name: Dashell
    Location: pit of 100 trials (Flipside)
    Power: Speed up
    - Press and hold 1 to run really fast.
    
    Description:
      Dashell basically is a pentagon with bored-looking eyes and feet on 
      the side of his body. You use him by holding down 1, and while 
      running with him he spins really fast, his feet move, and he flashes 
      red and black.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    8)- Recipes
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    In this section, I will lay out every recipe in the game, and the 
    location of key ingredients (section 8.2)-). 
    
    If you're looking for a recipe that you can make, do a search for an 
    ingredient you want to use. Odds are, it will take you to a recipe in 
    this section. If not, then keep hitting next until it does, or 
    highlight this section and do your search again. If still nothing 
    comes up, then nothing can be made out of the ingredient you are 
    searching for.
    
    Things to keep in mind: 
    1) some times, the dish will not turn out right and you will end up 
    with a Mistake. It happens. It doesn't necessarily mean you did 
    something wrong. 
    
    2) some dishes aren't meant to be used. Some are meant to be sold.
    
    3) carefully weigh your options. Sure, a dish might look good, but is 
    it practical? Said dish might heal 10 HP, but is made with a Fire 
    Burst and Shroom Shake. Said dish isn't worth it as you are putting 
    more ingredients in then what you are getting back.
    
    4) Dishes that require 2 ingredients you must make at the bakery in 
    Flopside. Dishes that only require 1 ingredient must be made in 
    Flipside. 
    
    5) dishes that double your attack or defense only do so temporarily. 
    
    6) some items can be used for a substitute ingredient. I'm still 
    working the kinks out, but with any luck, I will eventually be able to 
    list all substitutable ingredients.
    
    7) Some items have special abilities. For instance, Emergency Rations 
    will heal 50 HP and cure poison if used in one of the Pits of 100 
    Trials. Equally, Space Food will heal 50 HP and cure poison if used in 
    space. There may be other special abilities that we are not aware of 
    yet. I'll try to stay on top of these, but just remember that all is 
    not as it appears.
    
    8) Yes, there are 7 cooking disks, but one of them is pre-loaded in 
    the computer, meaning there are only 6 that you have to find on the 
    field. 
    
    If you have a recipe that's not listed, or know of a substitute 
    ingredient, Email me.
    
    ======================================================================
        8.1)- Cooking Disk Recipes 
    ======================================================================
    
    
    Electro Pop
       Effect: Electrifies you
       Made with: Thunder Rage
    
    Snow Cone
       Effect: Freezes enemies
       Made with: Ice Storm
    
    Sky Juice
       Effect: Heals 15 HP + cures poison
       Made with: Blue Apple, Red Apple, or Pink Apple
    
    Koopa Tea
       Effect: Reduces damage taken by half
       Made with: Turtley Leaf
    
    Fried Shroom Plate
       Effect: Heals 15 HP + cures poison 
       Made with: Shroom Shake
    
    Roast Shroom Dish
       Effect: Heals 30 HP + cures poison
       Made with: Super Shroom Shake, Life Shroom
    
    Healthy Salad
       Effect: Heals 15 HP + cures poison 
       Made with: Fresh Veggie
    
    Roast Horsetail
       Effect: Heals 10 HP + cures poison
       Made with: Horsetail
    
    Spicy Soup
       Effect: Heals 8 HP + cures poison
       Made with: Fire Burst
    
    Inky Soup
       Effect: Heals 15 HP + cures poison
       Made with: Inky Sauce, Inky Sauce + Fresh Veggie
    
    Mistake (1) 
       Effect: Heals 1 HP + cures poison
       Made with: Anything that doesn't come out right.
    
    Sweet Cookie Snack
       Effect: Heals 10 HP + cures poison
       Made with: Cake Mix
    
    Honey C+y
       Effect: Heals 12 HP + cures poison
       Made with: Honey Jar
    
    Peach Juice
       Effect: Heals 12 HP + cures poison
       Made with: Peachy Peach
    
    Herb Tea
       Effect: Heals 7 HP + cures poison
       Made with: Smelly Herb
    
    Shroom Steak 
       Effect: Heals 70 HP + cures poison
       Made with: Ultra Shroom Shake
    
    Fried Egg
       Effect: Heals 15 HP + cures poison
       Made with: Big Egg
    
    Hamburger
       Effect: Heals 20 HP + cures poison
       Made with: Power Steak
    
    Spaghetti Plate
       Effect: Heals 15 HP + cures poison
       Made with: Fresh Pasta Bunch
    
    Golden Meal
       Effect: Heals 1 HP + cures poison
       Made with: Gold Bar, Golden Leaf + Fresh Veggie 
    
    Block Meal
       Effect: Makes you invincible
       Made with: Block Block
    
    Meteor Meal
       Effect: Attacks enemies
       Made with: Shooting Star
    
    Megaton Dinner
       Effect: Shakes ground + damages enemies
       Made with: POW Block
    
    Dangerous Delight
       Effect: R+om.
       Made with: Poison Shroom, Poison Shroom + Honey Jar 
    
    Honey Shroom
       Effect: Heals 10 HP + cures poison
       Made with: Shroom Shake + Honey Jar
    
    Honey Super
       Effect: Heals 20 HP + cures poison
       Made with: Super Shroom Shake + Honey Jar
    
    Fruity Shroom
       Effect: Heals 15 HP + cures poison
       Made with: Peachy Peach + Shroom Shake
    
    Shroom Broth
       Effect: Heals 15 HP + cures poison
       Made with: Shroom Shake + Smelly Herb
    
    Awesome Snack
       Effect: Heals 5 HP + cures poison
       Made with: Cake Mix + Fresh Veggie
    
    Koopa Dumpling
       Effect: Reduces damage taken by half
       Made with: Cake Mix + Turtley Leaf
    
    Sap Muffin
       Effect: Heals 20 HP + cures poison
       Made with: Sap Soup + Cake Mix, Sap Soup + Shroom Shake
    
    Lovely Chocolate
       Effect: Doubles attack power, reduces damage taken by half, +
               shocks enemies that touch you.
       Made with: Mild Cocoa Bean + Fire Burst
    
    St+ard Chocolate
       Effect: Slows you down
       Made with: Mild Cocoa Bean + Poison Shroom 
    
    Sweet Choco-bar
       Effect: Heals 5 HP + cures poison
       Made with: Mild Cocoa Bean + Honey Jar
    
    Shroom Choco-bar
       Effect: Heals 15 HP + cures poison
       Made with: Mild Cocoa Bean + Shroom Shake
    
    Golden Choco-bar
       Effect: Heals 25 HP + cures poison
       Made with: Mild Cocoa Bean + Golden Leaf
    
    Heavy Meal
       Effect: Slows you down
       Made with: Honey Jar + Honey C+y
    
    Mistake (2) 
       Effect: Could put you to sleep, slow you down, +/or damage you
       Made with: Sleepy Sheep
    
    Mushroom Crepe
       Effect: Heals 20 HP + cures poison
       Made with: Shroom Shake + Cake Mix
    
    Shroom Cake
       Effect: Heals 30 HP + cures poison
       Made with: Super Shroom Shake + Cake Mix
    
    Chocolate Cake
       Effect: Heals 15 HP + cures poison
       Made with: Mild Cocoa Bean + Cake Mix
    
    Mousse
       Effect: Heals 15 HP + cures poison
       Made with: Cake Mix + Big Egg
    
    Fruity Cake
       Effect: Heals 15 HP + cures poison
       Made with: Peachy Peach + Mushroom Crepe 
    
    Heartful Cake
       Effect: Gradually fills HP over time
       Made with: Cake Mix + Lovely Chocolate
    
    Peach Tart
       Effect: Heals 15 HP + cures poison
       Made with: Peachy Peach + Cake Mix
    
    Horsetail Tart
       Effect: Heals 12 HP + cures poison
       Made with: Horsetail + Cake Mix
    
    Gingerbread House
       Effect: Heals 30 HP + cures poison
       Made with: Chocolate Cake + Mousse
    
    Shroom Pudding
       Effect: Heals 25 HP + cures poison
       Made with: Big Egg + Shroom Shake
    
    Mango Pudding 
       Effect: Heals 20 HP + cures poison
       Made with: Big Egg + Keel Mango, Big Egg + Keel Mango, 
    Cake Mix + Keel Mango
    
    Love Pudding
       Effect: R+om.
       Made with: Big Egg + Lovely Chocolate
    
    Dayzee Syrup
       Effect: Doubles attack + gradually fills HP
       Made with: Dayzee Tear
    
    Miracle Dinner
       Effect: Heals 1 HP + cures poison (also gives you 20000 points)
       Made with: Mystery Box
    
    Town Special
       Effect: Heals 5 HP + cures poison
       Made with: Primordial Fruit
    
    Fruity Punch 
       Effect: Heals 15 HP + cures poison
       Made with: Peachy Peach + Keel Mango
    
    Fruit Parfait
       Effect: Freezes enemies
       Made with: Peachy Peach + Snow Cone
    
    Snow Bunny
       Effect: Freezes enemies
       Made with: Snow Cone + Turtley Leaf
    
    Berry Snow Bunny
       Effect: Freezes enemies
       Made with: Snow Bunny + Pink Apple
    
    Mango Juice
       Effect: Heals 10 HP + cures poison
       Made with: Keel Mango
    
    Mixed Shake
       Effect: Heals 20 HP + cures poison
       Made with: Peach Juice + Mango Juice
    
    Warm Cocoa
       Effect: Heals 10 HP + cures poison
       Made with: Mild Cocoa Bean
    
    Stamina Juice
       Effect: Gradually restores HP
       Made with: Inky Sauce + Honey Jar, Inky Sauce + Peachy Peach, Inky 
    Sauce + Dayzee Tear
    
    Gradual Syrup
       Effect: Gradually restores HP
       Made with: Long-Last Shake + Peachy Peach
    
    Sap Syrup
       Effect: Halves damage taken + slowly restores HP
       Made with: Sap Soup
    
    Slimy Extract
       Effect: Cures curses + poison
       Made with: Slimy Shroom
    
    Weird Extract
       Effect: Puts enemies to sleep
       Made with: Peach Juice + Hot Sauce
    
    Couple's Cake 
       Effect: R+om (normally good)
       Made with: Snow Bunny + Berry Snow Bunny
    
    Shroom Delicacy
       Effect: Heals 10 HP + cures poison
       Made with: Shroom Shake + Dayzee Tear
    
    Volcano Shroom
       Effect: Doubles attack power
       Made with: Hot Sauce + Shroom Shake
    
    Omelette Plate
       Effect: Heals 20 HP + cures poison
       Made with: Big Egg + Horsetail 
       Substitute: Turtley Leaf + Big Egg
       Substitute 2: Fresh Veggie + Big Egg
    
    Fruity Hamburger
       Effect: Heals 25 HP + cures poison
       Made with: Power Steak + Keel Mango
    
    Gorgeous Steak
       Effect: Heals 25 HP + cures poison
       Made with: Power Steak + Hamburger
    
    Hot Dog
       Effect: Heals 20 HP + cures poison
       Made with: Power Steak + Fresh Veggie
    
    Split Roast
       Effect: Doubles attack power
       Made with: Bone-In Cut
    
    Veggie Set
       Effect: Heals 20 HP + cures poison
       Made with: Healthy Salad + Big Egg
    
    Dyllis Breakfast
       Effect: Heals 15 HP + cures poison
       Made with: Shroom Shake + Spicy Soup
    
    Dyllis Lunch
       Effect: Heals 20 HP + cures poison
       Made with: Fried Shroom Plate + Spaghetti Plate 
    
    Dyllis Dinner
       Effect: Heals 30 HP + cures poison
       Made with: Fried Shroom Plate + Meat Pasta Dish
    
    Egg Bomb
       Effect: Damages enemies
       Made with: Fire Burst + Big Egg
    
    Dyllis Dynamite
       Effect: Burns enemies
       Made with: Egg Bomb + Dyllis Breakfast 
    
    Odd Dinner
       Effect: Heals 2 HP + cures poison
       Made with: Poison Shroom + Fired Shroom Plate
    
    Meat Pasta Dish
       Effect: Heals 18 HP + cures poison
       Made with: Fresh Pasta Bunch + Power Steak
    
    Spicy Pasta Dish
       Effect: Doubles attack power
       Made with: Hot Sauce + Fresh Pasta Bunch, Spaghetti Plate + Hot 
    Sauce 
    
    Ink Pasta Dish 
       Effect: Heals 25 HP + cures poison
       Made with: Inky Sauce + Fresh Pasta Bunch
    
    Koopasta Dish
       Effect: Halves damage taken
       Made with: Turtley Leaf + Fresh Pasta Bunch
    
    Choco Pasta Dish
       Effect: Heals 5 HP + cures poison
       Made with: Fresh Pasta Bunch + Mild Cocoa Bean
    
    Love Noodle Dish
       Effect: Doubles attack power, reduces damage taken by half, +
               shocks enemies that touch you.
       Made with: Lovely Chocolate + Fresh Pasta Bunch
    
    Roast Whacka Bump
       Effect: Heals 5 HP + cures poison
       Made with: Whacka Bump
    
    Spicy Dinner
       Effect: Doubles attack power
       Made with: Big Egg + Hot Sauce
    
    Primordial Dinner
       Effect: Heals 15 HP + cures poison
       Made with: Primordial Fruit + Shroom Shake 
    
    Koopa Pilaf
       Effect: Halves damage taken
       Made with: Turtley Leaf + Horsetail
    
    Dyllis Special
       Effect: Heals 60 HP + cures poison
       Made with: Roast Shroom Dish + Fruity Hamburger
    
    Dyllis Deluxe
       Effect: Heals 90 HP + cures poison
       Made with: Shroom Steak + Gorgeous Steak
    
    Luxurious Set
       Effect: Heals 30 HP + cures poison
       Made with: Dyllis Dinner + Fried Shroom Plate
    
    Space Food
       Effect: Heals 10 HP + cures poison (heals 50 when in space)
       Made with: Ice Strom + Shroom Shake
    
    Emergency Ration
       Effect: Heals 10 HP + cures poison (heals 50 when in one of 
               the pits)
       Made with: Fire Burst + Shroom Shake
    
    Trial Stew
       Effect: R+om.
       Made with: Poison Shroom + Couple's Cake
    
    Gold Bar
       Effect: Sell for 100 coins
       Made with: Golden Leaf
    
    ======================================================================
        8.2)- Ingredients 
    ======================================================================
    
    This section lists most of the ingredient needed above and where to 
    find them. This section lists the easiest place to find the items. Not 
    always  the cheapest. If you want to compare prices of items on this 
    list to walk away with the best buy, look up the Shop section to find 
    the place that sells the item you're looking for the cheapest. 
    
    Notes:
    1) if you have to get an item by defeating an enemy, that enemy might 
    not always drop that item. You might have to defeat it several times 
    before claiming your pirze.
    
    2) Whackas can only be found in World 5-1 behind a wall (you have to 
    use Dottie to get there). The only way to get a whacka bump is by 
    hitting it in the head. Be careful! As whackas will go away forever 
    eventually, and you will be forced to by bumps from the arcade 
    instead. 
    
    3) Mystery Boxes can be your friend or greatest enemy. When used, a 
    Mystery Box can change into any item;  meaning it can either complete 
    a recipe, or destroy it. Use at your own risk. 
    
    4) some items can be used for a substitute ingredient. I'm still 
    working the kinks out, but with any luck, I will eventually be able to 
    list all substitutable ingredients.
    
    If you have a recipe that's not listed, or know of a substitute 
    ingredient, Email me.
    
    
    Shroom Shake
       Find: Buy at Flipside Shop
    
    Long-last Shake
       Find: Buy at Flipside Shop
    
    Life Shroom
       Find: Buy at Flipside Shop
    
    Volt Shroom
       Find: Buy at Flopside Shop
    
    Turtley Leaf
       Find: Dropped by Koopas (World 1-2)
    
    Inky Sauce
       Find: Dropped by Bloopers
    
    Cake Mix
       Find: Buy at Itty Bits in Flipside
    
    Big Egg
       Find: Buy at Itty Bits in Flipside
    
    Honey Jar
       Find: Buy at Itty Bits in Flipside
    
    Poison Shroom
       Find: Dropped by Cursyas (World 8-1)
    
    Super Shroom Shake
       Find: Buy at Flopside Shop
    
    Dried Shroom
       Find: Buy the mushroom package at the Inn in Flopside. In the 
             morning, flip into 3-D to claim your prize. 
    
    Ghost Shroom
       Find: Buy at Flopside Shop
    
    Smelly Herb
       Find: Buy at Itty Bits in Flopside
    
    Ultra Shroom Shake
       Find: Buy at Flopside Shop
    
    Horsetail
       Find: Buy at Itty Bits in World 3-3
    
    Peachy Peach
       Find: Buy at Itty Bits in World 3-3
    
    Dayzee Tear
       Find: Dropped by Crazee Dayzees (World 3-3, inside the tree)
    
    Slimy Shroom
       Find: Buy the star package at the Inn in Flopside. In the 
             morning, flip into 3-D to claim your prize. 
    
    Keel Mango 
       Find: Buy at Itty Bits in World 5-1
    
    Mild Cocoa Bean
       Find: Buy at Itty Bits in World 5-1
    
    Primordial Fruit
       Find: Buy at World 5-1 Shop
    
    Sap Soup 
       Find: Dropped by Floro Sapiens (World 5-4)
    
    Power Steak 
       Find: Buy from Itty Bits in Flopside
    
    Fresh Veggie
       Find: Buy at Itty Bits in World 3-3
    
    Bone-In Cut
       Find: Dropped by Muths (World 5-1)
    
    Golden Leaf
       Find: Dropped by Amazy Dayzee (World 5-2)
    
    Fresh Pasta Bunch
       Find: Buy from Itty Bits in Flopside
    
    Hot Sauce 
       Find: Buy from Itty Bits in The Overthere
    
    Whacka Bump
       Find: Found in World 5-1. (see note 2 at beginning of section)
    
    Thunder Rage
       Find: Buy at Flopside Shop
    
    Ice Storm
       Find: Buy at Flipside Shop
    
    Blue/Pink Apple
       Find: World 7-3. 
     
    Fire Burst
       Find: Buy at Flipside Shop
    
    Gold Bar
       Find: Buy at Flipside Shop
    
    Mystery Box
       Find: Buy at World 5-1 Shop
    
    Shooting Star
       Find: Buy at Arcade 
    
    Block Block
       Find: Buy at Flopside Shop
    
    POW Block
       Find: Buy at World 5-1 Shop
    
    Sleepy Sheep
       Find: Buy at Flipside Shop
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
      8.3)- Cooking Disk Locations
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After much demand from completest, here it is. Your one-stop-shop for 
    all those cooking disk needs. 
    
    - Disk B
    Requirements: Have entered Flopside
    Location: The Overthere (Flopside bar)
    Description:
        In a chest in the house on Flopside B1
    
    - Disk R
    Requirements: Have Boomber and Tippi or Tiptron 
    Location: Flipside 2nd floor
    Description:
        Get behind the fence then take the pipe on the left side. Use 
        Tippi to reveal a searies of blocks that leads to the disk. 
    
    - Disk Y
    Requirements: Have entered Flopside
    Location: Flopside 1st floor, far right house
    Description:
        Use 3-D to find the disk in the house
    
    - Disk G
    Requirements: Have Dottie
    Location: Level 5-1
    Description:
        Enter 5-1 and go all the way right. Flip and shrink at the wall to 
        spot a crack. The disk is in a chest on the other side (enter the 
        pipe and to the other side). 
    
    - Disk W
    Requirements: Have entered Flopside, have Tippi or Tiptron
    Location: Flopside 3rd floor
    Description:
        Go to Flopside 2nd floor and get behind the fence. Enter the pipe 
        on the far right. Just like disk R, use Tippi to reveal a series 
        of blocks. 
    
    
    - Disk PU
    Requirements: None
    Location: Level 7-4
    Description:
        Enter level 7-4. go all the way right and enter the lower door. Go 
        all the way right again and flip into 3-D to find a pipe behind 
        the small pillar. Enter and defeat the Gigabite for the disk. 
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    9)- Maps
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Maps can be bought in Flopside B1. Walk left and flip to fall in a pit 
    of water. Come out the other side to find a salesman (and an Itsy Bits 
    shop). He sales maps. Maps mark a specific location in the game. If 
    you use Fleep on the location marked with a red X on the map, you'll 
    get an item.
    
    You CANNOT get these prizes unless you have the map.
    You must buy maps 1-12 before the next set is available. And so on. 
    
    When I say "flip" in a certain area, I mean use Fleep, not flip into 
    3-D.
    
    
    Map 1
       Location: Flipside 3rd floor
       Prize: Gold Bar
       Cost: 20
       Description: Go up to Flipside 3rd floor and Use Fleep just above
                    the bush. 
    
    Map 2
       Location: Hall of Mirrors
       Prize: Welderberg card
       Cost: 60
       Description: Go into the Hall of Mirrors (behind the card shop). 
                    You want the Flipside side of the hall. Use Fleep just
                    over the head of the far left painting. 
    
    Map 3
       Location: Flipside B1
       Prize: Ultra Shroom Shake
       Cost: 30
       Description: Go to the Itty Bits shop in Flipside (Floor B1, go 
                    through the water). Use Fleep just between the two
                    windows. 
    
    Map 4
       Location: Flipside Beveragarium Arcade 
       Prize: King Sammer Card
       Cost: 110
       Description: Go to Flipside B1 and enter the coffee shop. Flip into 
                    3-D to find a hidden pipe. Enter the pipe and use
                    Fleep on the sign to the left. 
    
    Map 5
       Location: Flopside 3rd floor
       Prize: O'Chuncks card
       Cost: 80
       Description: Go to Flopside 3rd floor. Walk right until you see the 
                    black blocks just like in the picture. Use Fleep just 
                    to the right of the vines over the bush.  
    
    Map 6
       Location: World 1-1
       Prize: Bestovius card
       Cost: 20
       Description: Enter World 1-1 and walk all the way right. Use Fleep
                    on the window.
    
    Map 7
       Location: World 1-2
       Prize: Golden Leaf
       Cost: 50
       Description: Walk left until you see a 
                    mountain. Hop up on the first ledge and use Fleep. 
    
    Map 8
       Location: World 1-2 
       Prize: Brobot L-type
       Cost: 70
       Description: Just past the town, enter the pipe 
                    before the bridge. Enter Greens house in the 
                    background and use Fleep on his picture. 
    
    Map 9
       Location: World 1-3
       Prize: Cold Bar x3
       Cost: 40
       Description: Walk right and enter the second door. Keep 
                    walking right until you come across the rock in the 
                    picture. 
    
    Map 10
       Location: World 1-3
       Prize: Fracktail card
       Cost: 40
       Description: Enter the first door to the right. Continue 
                    right and enter the next door, then the door after 
                    that. Jump up onto the yellow platforms to the left 
                    and enter the door they lead to. The statue in the 
                    picture is to the left. 
    
    Map 11
       Location: World 1-4
       Prize: Merlumina card
       Cost: 70
       Description: Go back through the entire dungeon, then at the end 
                    use Fleep over the second to last stair before the 
                    star block. 
    
    Map 12
       Location: World 2-1
       Prize: Shooting Star
       Cost: 20
       Description: World 2-1. Go all the way back through the level. The 
                    place marked on the map is right next to the star 
                    block.
    
    Map 13
       Location: World 2-2
       Prize: Catch Card SP
       Cost: 50
       Description: This ones easy. Walk right and use Fleep on the window 
                    marked. 
    
    Map 14
       Location: World 2-2
       Prize: Gnip card
       Cost: 50
       Description: In the house, up the stairs, behind the curtain, 
                    through the door. Use Fleep on the next set of stairs.
    
    Map 15
       Location: World 2-3
       Prize: Mimi card
       Cost: 100
       Description: Walk right and enter the door.
    
    Map 16
       Location: World 2-4
       Prize: Gold Bar x3
       Cost: 30
       Description: Go down the stairs, flip to get behind them, then use 
                    Fleep to hit the space marked. 
    
    Map 17
       Location: World 2-4
       Prize: Dried Shroom
       Cost: 50
       Description: Use the walkthrough section of this guide to navigate 
                    to the end of World 2-4. The location marked is in the 
                    ladies rest room. 
    
    Map 18
       Location: World 3-1
       Prize: Back Cursya card
       Cost: 10
       Description: Enter World 3-1 and walk as far right as you can. Jump 
                    over the red pipes. Just beyond lies your prize.
    
    Map 19
       Location: World 3-1
       Prize: Ultra Shroom Shake
       Cost: 90
       Description: Enter World 3-1 and walk right. Fall down in between
                    the red pipes. Walk right a little ways to see the
                    space marked. 
    
    Map 20
       Location: World 3-2
       Prize: Big Blooper card
       Cost: 80
       Description: Swim right and flip to enter the pipe. Continue right 
                    and dodge a tentacle, then a whirlpool. The place 
                    marked is now right in front of you. 
    
    Map 21
       Location: World 3-2
       Prize: Power Plus
       Cost: 180
       Description: Swim right and flip to enter the pipe. Continue all 
                     the way right, then surface when you hit a wall. Use 
                     Fleep on the wall painting. 
     
    Map 22
       Location: World 3-3
       Prize: Dimentio card
       Cost: 130
       Description: First, use Luigi to quickly climb the outside of the
                    tree. Next, enter the first pipe that the yellow lift 
                    leads you too. Enter the door. The location marked is 
                    just above your head by a few super jumps.
                    If you haven't completed this level yet, you'll need 
                    to refer to its section in this guide to make it there 
                    the "right" way.
    
    Map 23
       Location: World 3-4
       Prize: Tiptron card
       Cost: 230
       Description: Go into the castle. Enter the next door. Walk all the 
                    way right and enter the final door in the hall. Flip 
                    to find a hidden stair case. Jump up and enter the 
                    door. Walk left and enter the first door you come too. 
                    Use Carrie to get across the spikes. Enter the next 
                    two doors, then use the  BigMeow to get to the space 
                    marked. 
    
    Map 24
       Location: World 3-4
       Prize: Francis card
       Cost: 40
       Description: Go into the castle. Enter the next door. Walk all the 
                    way right and enter the final door in the hall. Flip 
                    to find a hidden stair case. Jump up and enter the 
                    door. Walk left and enter the second door you come to. 
                    Walk across the bridge and enter the door. Enter the 
                    next door.  Use the  BigMeow to get to the space 
                    marked. 
    
    Map 25
       Location: World 4-2
       Prize: Squirps card
       Cost: 30
       Description: Walk right a little ways and fall. 
    
    Map 26
       Location: World 4-2
       Prize: Hooligon card
       Cost: 70
       Description: Walk right. Enter the second door you come across. 
                    Jump right and enter the next "Star" door you come 
                    across (not the green door). Walk right and jump up. 
                    Enter the door and use Fleep where marked.  
    
    Map 27
       Location: World 4-3
       Prize: Mr.L card
       Cost: 80
       Description: Float right and enter the giant door. Float right 
                    again, but this time enter the wormhole. Go up and to 
                    the right. Behind some brown blocks in the upper right 
                    corner is a blue wormhole. Enter and float right. Use 
                    Fleep where marked. 
    
    Map 28
       Location: World 4-4
       Prize: Brobot card
       Cost: 90
       Description: See this guides section for World 4-4. Just keep your 
                    eyes open while you walk. 
    
    Map 29
       Location: World 4-4
       Prize: HP Plus
       Cost: 80
       Description: See this guides section for World 4-4. Just keep your 
                    eyes open while you walk. 
    
    Map 30
       Location: World 5-1
       Prize: Muth card
       Cost: 120
       Description: Take two steps left and use Fleep.
    
    Map 31
       Location: World 5-1
       Prize: Flint Cragley card
       Cost: 10
       Description: Walk right and enter the door. Walk/jump left and 
                    enter the pipe. Walk right and enter the next pipe, 
                    then the next pipe. Use Fleep where marked. 
    
    Map 32
       Location: World 5-2
       Prize: Fire Burst
       Cost: 20
       Description: Walk right and enter the door. Walk right a little 
                    bit, then jump up onto the pipe overhead with Luigi
                    (or float there with Peach). Use Fleep where marked.
    
    Map 33
       Location: World 5-2
       Prize: Ultra Shroom Shake
       Cost: 110
       Description: Walk right and enter the door. Walk right a little 
                    bit, then jump up onto the pipe overhead with Luigi
                    (or float there with Peach). Enter the pipe, then jump 
                    into the volcano. Use Fleep where marked. 
    
    Map 34
       Location: World 5-3
       Prize: Shooting Star
       Cost: 70
       Description: Walk right and enter the pipe. Fall down and enter the 
                    door. Ride the mine cart and enter the door. Walk 
                    right and enter the door. Use Fleep where marked. 
    
    Map 35
       Location: World 5-3
       Prize: Hornfels & Monzo card
       Cost: 60
       Description: Walk right and enter the pipe. Fall down and continue 
                    right. Enter the final pipe you find. Continue down 
                    the hall to the right until you come to a spring 
                    board. Use it to get over the brown blocks, then enter
                    the door. Ride the mining cart. Use Fleep where 
                    marked. 
    
    Map 36
       Location: World 5-4
       Prize: Poison Shroom
       Cost: 140
       Description: Walk right and fall down. Enter the pipe. Fall down
                    and go right. Flip into 3-D and fall into the hole in 
                    the ground. Enter the pipe. Go through the door on the 
                    right. Now enter the pipe. Use Fleep where marked. 
    
    Map 37
       Location: World 5-4
       Prize: King Croacus card
       Cost: 60
       Description: Walk right and enter the door. enter the next door 
                    (remember to wear your Floro Sprout to get through the
                     scanner) Use Fleep on the picture marked. 
    
    Map 38
       Location: World 7-1
       Prize: Jaydes card
       Cost: 70
       Description: Walk right and use Fleep above the fountain. 
    
    Map 39
       Location: World 7-1
       Prize: Underhand card
       Cost: 80
       Description: Walk right and enter the door. Continue right and 
                    enter the next door. Swim across the water and use 
                    Fleep where marked.
    
    Map 40
       Location: World 7-2
       Prize: Trial Stew
       Cost: 80
       Description: Walk right and enter the door. Carefully make your way 
                    to the top of this section. Enter the door. Enter the 
                    middle door. Again, carefully make your way to the top 
                    and enter the door. enter the door on the far left. 
                    Use Fleep where marked. 
    
    Map 41
       Location: World 7-2
       Prize: The Underchomp card
       Cost: 70
       Description: See the section for World 7-2 in this guide. The place 
                    marked is right next to the star block.
    
    Map 42
       Location: World 7-3
       Prize: Gold Bar x3
       Cost: 150
       Description: Make your way to the top of stair 4 (a sign outside 
                    the main doors will tell you what stair you're on)
                    Walk left and flip into 3-D to find a hidden passage. 
                    Enter the door and use Fleep where marked. 
    
    Map 43
       Location: World 7-4
       Prize: Grambi card
       Cost: 90
       Description: Walk right and ride the cloud up. Enter the door. 
                    Enter the door just to the right. Hit the ! block and 
                    take a ride. The place marked is the final pillar in
                    this next building. 
    
    Map 44
       Location: World 7-4
       Prize: Luvbi card
       Cost: 100
       Description: Walk right and ride the cloud up. Enter the door. 
                    Enter the door just to the right. Hit the ! block and 
                    take a ride. Enter the door in the building. Get up on
                    the second arch and use Fleep where marked. 
    
    Map 45
       Location: World 7-4
       Prize: Bonechill card
       Cost: 190
       Description: Walk right and ride the cloud up. Enter the door. Ride 
                    the elevator up and enter the door. Walk right, over 
                    the rainbow bridge. Enter the door. Walk right and use 
                    Fleep where marked. 
    
    Map 46
       Location: World 8-1
       Prize: Nastasia card
       Cost: 160
       Description: Walk right and enter the door, then the next door. 
                    Walk up the stairs and enter the second door you come 
                    to. Use Luigi to jump onto the platform over the 
                    Red I. Enter the door and walk left. Use Fleep where 
                    marked.
    
    Map 47
       Location: World 8-3
       Prize: Super Dimentio card
       Cost: 200
       Description: Walk right. Continue right, going over stairs and 
                    through rooms until you reach the second mirror room. 
                    Use Fleep where marked. 
    
    Map 48
       Location: World 8-4
       Prize: Count Bleck card
       Cost: 90
       Description: See the section for World 8-4 in this guide. The place 
                    marked is right next to the star block.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    10)- ASCII Maps of World 7-3
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    First off, you start at the bottom of this section. You are climbing 
    up, remember? Go all the way down and work your way up. 
    
    These maps wont mark every little thing. That would be almost 
    impossible and not to mention useless. The point of this map is to 
    help explain World 7-3, and to map out the hidden apple locations.
    
    This section DOES NOT cover the entire 7-3 World. No. It is only meant 
    to help people find the apples, and therefore only covers up to the 
    apples.
    
    Map Key: 
    
    Text:   Meaning: 
    ---     "Solid" Ground 
    
    ^
    |        Up-down Elevator 
    V 
    
    <-->     Left-Right Elevator 
    
    OOO      Spring Cloud
    
    (text)   A door that leads somewhere. 
    
    (#)      The number of the cloud (if there is one)
    
    
    *END END END END END END END END END END END END END END END*
    
                                                           (53)
                                               (flip to find Black Apples)
                                                --------------------------
    
                                                               ^
                                                               |
                                                               |
                                                               |
              --------                      (52)(leads nowhere)| 
                                             ----------------- |
                 OOO      --------------------------           | 
                                                               | 
                                                               V
              (Pink Apples)      (51)        (Door 4) 
    ----------------------------------------------------------------------
    
    
    
            (49)
    (Flip to find yellow apples)    (48)                   (50)(Door 4)
    ----------------------   ------------------  ------------------------
    ----------------------                       ------------------------
    
                                     ------
    
                                    --------
    
                                    (47)                  (46)(Red Apples)
                                  ---------                     ------
                                                           
    -------    ^    -----------------                            ---------
               |                      OOO
               |                                                    -----
               |                                                 (45)
               |      (Door to Peach)(43)                     --------
               |      ------------ 
               V  ^
                  |
                  |                                          ----------
                  V    (42)                               ------       OOO
                     ------------                       (44) ----
                                -------                   ----
                       (Door 3) (41)
    ----------------------------------------------------------------------
    
    
    
    
                                 (40) (Door 3)
                       -----------------------------------       (39)
                                                          ----------------
    
    
    
    
                      (37)
                   ----------   (3-D row of blocks)    ------------
                   ---------                                 (38)---------
                                                              ------
                                                             ---
                     -----                                         OOO
                    (36)
                 -----------------
    
                    ------
    
                       (35)
                 ---------------
         -------------
    
    
    (34)
    ---------------------------------  ---- ------- (Blue apple door) (33)
                                                             -------------
    
                                                                  (32)
                                                         -------------
    
                                                                ------
    
    
    
    
               (Door 2)  (31)                                OOO
    ----------------------------------------------------------------------
    
    
    
     (Door 2) (30)
    ----------------
    
                    <------> (29)
                      -----------------------------
                                      -------------------
    
                                                 -----
    
                                                  --------
    
     
    
    
                                                     OOO  (28)
                                                          -----
                                                       (27)  ----
                       -----------------------        -------
                                                   ----
    
    ------------------------
    
                                        (26)
                                       -----------
                      ----------------
    
    
    
    
    
    
               (25)     OOO
             -----------------------      --------------------------------
    
    
         ----------
    
    
    
                  ----------
    
    
    
    
    
                      OOO (24)
                    --------------
    
    
              ------------------------------
    
    
                     -----------
    
    
                            (23)
             --------------------
                                                  
                                  (22)
                            OOO  ---- ---- ---- ----
                                                       --------------
                                              ------------------
    
            (Door 1) (21)
    ----------------------------------------------------------------------
    
    
                                                         
                                                       (20)(Door 1)
                                                 ----------------------
    
    
    
    
    
    
    
    
    
                                                   -------------------
    
    
    
    
    
    
    
    
                                                  
                                                         OOO   (19)
                  ----------------------------    ------------------------
                                    (18)
                                   ------------------------
                              -----    (17)
                   ----------------------------------------
               (16)
           -----------
                            
                      (15) OOO
    ---------------------------
                   (14)
                -----------    ---------                                
                                            (13)
                                           -----     ^              
                                                     |     -----
                                             -       |      
                                             -       |              
                                      (12)  ---      V                
                               -------------------
                    ---- ----------------------
    
                                           ----------------
                         Start. (11)    
    ----------------------------------------------------------------------
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    11)- EUROPEAN USERS READ! Glitch in world 2-2
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Despite me living in the US, I have caught wind of this problem and 
    sought out a solution. As I could not play the game myself and 
    therefore wouldn't really know what I'm talking about, I found someone 
    who did. :)
    
    This comes to use courtesy of stek_SFE, copied pretty much verbatim. 
    It's in question and answer form.  
    
    PLEASE NOTE: This glitch is in the PAL VERSION ONLY 
     
    Q. What is the glitch? 
     
    A. The glitch occurs in Chapter 2-2 where you are looking for Merlee 
    in her mansion. The glitch occurs if you talk to Mimi after having 
    entered the room with the falling spiked ceiling without retrieving 
    the key first. 
     
    Q. What does the glitch do? 
     
    A. It makes the game crash. To get things running back to normal 
    you'll need to turn off your Wii by holding the power button on the 
    console for around 5 seconds. 
     
    Q. Will doing this glitch delete my save/damage my disc? 
     
    A. No 
     
    Q. How do I avoid this glitch? 
     
    A. Simple. Don't talk to Mimi between entering the spiked ceiling room 
    and finding the key, which is located in the same room. 
     
    Q. I've done this before, but my game didn't crash... 
     
    A. This glitch apparently does not exist on some PAL copies. 
     
    If you wish to try this glitch, make sure to save with the nearby save 
    block so you won't risk losing unsaved data.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    12)- Version History
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Me again! This time, I'm making a guide for what is now one of my 
    favorite games of all time. 
    
    Version 0.1 04/16/07
    Table of contents: check
    Getting started: check
    Version History: check
    C/C info: check
    Breaks between sections: check
    Chapter 1-1 through 2-4: check
    Item section: check (more or less...)
    
    If you've been following my guides, you'll notice I'm using a 
    different method of breaks between sections. That's because of the 
    shear size of this guide it needed something that stands out more when 
    your scrolling through it, yet is still easy to read.
    
    Lets take bets: how long is it going to take me to completely finish 
    this guide? I say 2 weeks. 
    For bonus points: how long is it going to take me to finish the 
    walkthrough section? I say it'll be finished in under a week, say 4 
    days.
    
    Oh, and a note to Excite Truck readers: I plan on finishing that guide 
    after I finish this one, so you're looking at about another month 
    before its (finally) finished.
    
    Final note: longest. version history message. Ever.
    
    --------------------
    
    Version 0.3 04/17/07
    - Chapter 3 - done
    - added some more stuff to "Getting Started" 
    - Fixed some editing issues in the items section 
    - Pixl section almost done
    
    -------------------
    
    Version 0.5 04/18/07
    - Chapters 5-6 are done
    - fixed some more editing stuff 
    - added stuff to the shop section (still not done)
    - added some stuff to the after-credits section (still not done)
    - Added Dashell description (thanks to Shyguy1994)
    - started the catch card section 
    - started enemies section 
    
    Oh, and in case you cant tell, I'm right on schedule to have the 
    walkthrough section by Friday, and the entire guide by mid-next week.
    
    ------------------------
    
    Version 1.0 04/19/07
    -Chapters 7-8 are done.
    
    ... that's it. I wanted to get the full walkthrough up as soon as 
    possible. Sorry. Expect many more Appendix's the next few days. I'll 
    try to get the enemy section finished tonight, so that'll probably be 
    up by tomorrow. 
    
    Oh, and today is the Wii's 5 month anniversary! Good timing eh?
    
    -------------------------
    
    Version 1.1 04/19/07
    - worked on the enemies section
    
    Ok, they are alphabetized, which is good. I started working on them, 
    but ran out of time for the night. Going to have to finish it tomorrow 
    or Monday. Sorry.  
    
    ------------------------
    
    Version 1.3 04/22/07
    - enemies section is finished! (yay!)
    - added a credits section and fixed the things they sent me
    - worked on the cards section (not yet finished)
    
    *sigh* with every update it seems like I add more sections then I do 
    information. 
    
    ------------------------
    
    Version 1.4 04/23/07
    - cards section 99% finished. 
    
    ... What? You expected more? Do you have ANY idea how long that 
    section took?! ... you're right, it didn't take 12 hours. I also 
    finished the Flopside pit and Sammer Guy's kingdom (for the second 
    time) and took notes. Those sections should be up tomorrow; along with 
    a another section of my choosing (maybe).  
    
    -----------------------
    
    Version 1.5 04/24/07
    - Flipside Pit of 100 Trials finished
    - Flopside Pit of 100 Trials finished
    - Duel of 100 (Sammer Guys challenge) finished
    - Maps finished (99% at least)
    
    ^_^ the only sections that are left are 
    1) A Flipping, Flopping Tour
    2) Arcade Games!
    3) Recipes 
    
    1 and 2 are easy, I just need some time. 3 is going to be an on-going 
    project; could take quite a while to complete. 
    
    -----------------------
    
    Version 1.8 04/25/07
    - Card section complete 
    - Enemy section complete (the experience thing is impossible) 
    - Arcade games complete
    - Shop section finished
    - Recipes 99% finished
    
    Alls that leaves is the Flipping, Flopping tour and some minor editing 
    type stuff. ^_^ 
    
    -----------------------
    
    Version 2.0 04/26/07
    - Flip Flopping tour is finished. 
    - General editing is finished.
    - Finished map section
    
    This guide is done. A few things may change as people email me stuff, 
    but don't expect any huge updates in the future. 
    
    -----------------------
    
    Version 2.1 04/27/07
    - More general editing
    - ASCII maps of world 7-3
    
    Ok, so I lied when I said no more big updates. >_>
    Inspiration (among other things) struck me last night and I started 
    typing up maps.... and here they are. 
    
    -----------------------
    
    Version 2.2 04/26/07
    - more typos
    - Got some high scores for the arcade games
    
    -----------------------
    
    Version 2.5 06/6/07
    - yet more typos
    - more high scores
    - a few other little things that include:
      alternate strategy for the Duel of 100
      Section 2.9.9)-
      
    Nothing big, just had some time to go though the massive amount of 
    emails I've gotten over the last couple months. 
    
    -----------------------
    
    Version 2.6 07/24/07
    - more user submitted fixes 
    - Numbered the clouds in the ASCII section and the guide as well
    - some new strategies for certain bosses
    
    People have been hounding me about the cloud numbers and alternate  
    Francis boss strategy for a while now. Happy?
    
    ------------------------
    
    Version 2.8 09/19/07
    - PAL version glitch accounted for
    
    Again, mostly nothing fancy, just the PAL thing and some more user 
    stuff (and I still have more emails pilled up I still haven't had a 
    chance to add >_<)
    
    ------------------------
    
    Version 2.9 07/14/08
    - recipe subs, arcade high scores, typos, enemy strategies
    
    No, I'm not dead, or ignoring you, nor did I forget about this guide 
    or move to the deep African jungles devoid of internet. 
    
    All user stuffs again. This time I have no outstanding emails left 
    over! Yay! I wonder if there was a price drop for this game or 
    something, as I've been getting a lot of emails lately. 
    
    If you've emailed me with anything in the last year, scan through and 
    see if your tip made the cut! 
    
    -------------------------
    
    Version 3.0 08/13/08
    - Cooking Disk Locations added
    
    Yes, after much whining and many emails, it's here. This guide now 
    officially lists all the cooking disk locations. Happy? :)
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    13)- Copyright/Contact Information 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Copyright 2007 Shawn Vernier (SPV999)
    
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned 
    by their respective trademark and copyright holders.
    
    In other words this is mine, don't steal it and put your name on 
    it.
    
    Email: scooterspv@yahoo.com
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ======================================================================
    14)- Credits 
    ======================================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    All the people below get this:
    http://i53.photobucket.com/albums/g61/SPV999/Boards/89591d12.jpg 
    for making this the FAQ of the month for April 2007 on GameFAQs
    
    sean22607 for the Bowser/Carrie tip.
    
    SilverStar Ebonclaw  for giving me a complete list of shop point 
    items; and telling me about the score signs; and for the 2) infinite 
    coins trick.  
    
    Shyguy1994 the description of Dashell. 
    
    Michael Ciarlillo for the following cards:
    #074, #103, #112, #113, #114, #129, #130, #131, #159, #172, #184, 
    #193, #197, #198, #199, #200, #209, #212, #220, #227, #225, #237, 
    #239, #241-248, #256.
    
    jacobsteel308 for the Red and Green card. 
    
    JAHLewis for correcting a Peach (3) card confusion.
    
    randomword and tispanther for pointing out the Emergency Rations/Space 
    Food special abilities. 
    
    ghostofeasthalls for telling me how to kill SurpriseMeows. 
    
    brady122005 for infinite score points trick 4) and Bleu hair parlor. 
    
    skyguy91, LordoftheCruxis, xaliasgracex, Trint, Nick Varacalli, 
    DanG82, jacksoke for various corrections. 
    
    Ashley Walsh, bearpairdfw, and Nathan Hutchinson for several recipe 
    Corrections. 
    
    Tallpat for the map seller location fix (B1, not B2)
    
    broncostar4444 for the Dottie strategy for the Barribad
    
    ANONYMOUS for Dashell's description typo and Flipping Flopping 
    spelling error. 
    
    Andrew Cihak for the Boomer special combo. 
    
    stek_SFE for the PAL glitch.
    
    twitch_311 for finding that just about any apple will result in sky 
    juice when cooked.
    
    sum_sum_head for realizing you can buy the cheap choco-bar instead of 
    the golden one.
    
    Pettit, Frederick, Robert kyne, Andrew Robertson, Some Guy, Kyle Ames, 
    Nathan Hiner for recipe subs. 
    
    Max for several enemy strategies, as well as how to kill Underhands. 
    
    And thanks to everyone that sent in arcade high scores. More thanks to 
    peoples whose arcade scores were lower then mine >.>