SUPER PAPER MARIO CARD FAQ ------------------------------------------------------------------------------- Table of Contents: I) Introduction A) What are Cards? B) Card Shops C) Catch Cards II) List of cards A) Enemy Cards B) Character Cards III) Card Tips/Tricks IV) Contact Information V) Future Updates/Coming Soon VI) Legal Info ------------------------------------------------------------------------------- ================== I) Introduction ================== This guide is for Super Paper Mario for the Wii. It lists all of the cards that can be collected in the game, along with their in-game descriptions and how they can be obtained. Use CTRL+F and search for the name or number of any card you're looking for to navigate this guide easily. So what exactly are cards? They are collectible items that constitute most of the treasures in Super Paper Mario. With 256 cards in total, they easily make up the largest, most time-consuming collection quest in the game. The cards provide usually humorous fun facts about all of the enemies and characters in the game. For the most part, they are just fun to collect, but the enemy cards have added utility: Your attack power is multiplied by one plus the number of enemy cards you possess, so one card will give you double attack against that certain type of enemy, two cards will give you triple, and so on. These cards are especially useful when you want to take on the game's extra challenges, namely the Pits of 100 Trials and the 100 Sammer Guy Challenge. The cards can also be sold for coins, and some are quite valuable. There are two card shops in the game: one in Flipside, one in Flopside. To get to the Flipside shop, go to Floor 1 and run all the way to the right. You should see a cracked wall; bomb it with Boomer (only accessible after Chapter 2). Flip to 3-D and walk through the newly formed hole to find the card shop. Here, you will be able to buy card bags for 10 coins each, which give you a single random card of varying rarity, and catch cards for 20 coins each (see below). The Flopside card shop is impossible to miss once you cross over to Flopside. There, you can buy caught cards, which are predetermined and pre- labeled cards that have set prices (ranging from 10 to 500). You can also buy Catch Card SP's for 100 coins each. Catch Cards will be your main method of acquiring enemy cards (unless you're like me and you just like to hang around the Caught Card shop). When you use the near an enemy, you have a CHANCE of converting that enemy into a card that you can pick up. Catch Card SP's have a much greater chance of working successfully; I think they only fail against bosses and some invincible enemies (Thwomps, Gnips, etc.). Now that you know the basics about cards, let's move on to the card list. ====================== II) List of Cards ====================== All card descriptions will follow the following format: #. Name Rarity (*, **, or ***) Max HP/Attack/Defense (Enemies only) In-game Description Other Info (will be marked as "Note:") -Location (will be marked with a dash) Selling Price (coming soon...) ============================ IIA) Enemy Cards (1-196) ============================ 1. Goomba * 1/1 This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion. 2. Dark Goomba * 10/2 This Dark Goomba dwells in a certain secret pit. It's shadowy, adorable, and oh so stompable. -Flopside Pit of 100 Trials 3. Spiked Goomba * 1/2 A Goomba with a spike strapped to its helmet. Head spikes: the ultimate in antistomping technology. 4. Dark Spiked Goomba * 10/4 This spiky guy dwells in a certain pit. It may be dark, but it's not dim. Or is it...? -Flopside Pit of 100 Trials 5.Paragoomba * 1/1 A Goomba that has been through airborne training. One stomp and it's like it never went to flight school. 6. Dark Paragoomba * 10/2 The Dark Paragoomba lives in a certain secret pit. Give it a friendly stomp to turn it into a Dark Goomba. -Flopside Pit of 100 Trials 7. Gloomba * 2/2 A Goomba that thrives in dank, depressing holes. A strict all-mushroom diet makes this guy extra fungal. 8. Headbonk Goomba * 1/2 A tenacious Goomba that'll headbonk anything in sight. Caution: head-bonking is a leading cause of headaches. 9. Dark Headbonk Goomba * 10/4 Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk! -Flopside Pit of 100 Trials 10.Koopa Troopa * 1/1/1 Koopa Troopas have always been causing trouble. When they get attacked, they retreat into their shells. Of course, there's nothing stopping you from kicking it. 11. Mega Koopa * 1/2/1 This Koopa got a Mega Star. Not it's a mega problem. Don't look at it in 3-D, or it'll blow your mind! -Reward for acquiring 150 shop points. 12. Dark Koopa * 10/2/3 This guy dwells in a certain secret pit. Like a Koopa, but somehow...darker. -Flopside Pit of 100 Trials 13. Koopatrol * 15/3/4 The heavy-metal Koopatrol feels no remorse. It'll roll right over is own Koopa granny. But it's not well suited for aquatic operations. 14. Dark Koopatrol * 30/6/8 Dark Koopatrols dwell in a certain secret pit. Stomp them to turn them into... dark shells. Shocker! -Flopside Pit of 100 Trials 15. Paratroopa * 1/1/1 This Koopa Troopa breezed through flight school. A quick stom to the head will ground it. Forever. 16. Dark Paratroopa * 10/2/3 Dark Paratroopas defend a certain secret pit. You think they'll turn into Dark Koopas when stomped?...You'd be right. -Flopside Pit of 100 Trials 17. Buzzy Beetle * 1/1/3 This little guy is built to withstand anything. Even a Muth stampede wouldn't flatten it...Probably. 18. Spike Top * 1/2/3 A Buzzy Beetle that's all spiked out and ready to go. Try to contorl your urge to stomp on it. 19. Dark Spike Top * 10/4/6 It's a Dark Spike Top form a certain secret pit. Still cute, despite looking more noticeably evil. -Flopside Pit of 100 Trials 20. Parabuzzy * 1/1/3 Just look at this cute little Buzzy Beetle with wings! It'll lose its wings if you stomp on it. Of course, that would be totally heartless. 21. Spiky Parabuzzy * 1/2/3 Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it AND it's hard to hammer. Brutal. 22. Stone Buzzy * 3/2 It's a Buzzy Beetle with a rock-hard shell. You'll have to stomp it a few times to crack it. You may feel a little guilty, but push through it. 23. Dark Stone Buzzy * 3/4 It's a Dark Stone Buzzy from a certain secret pit. They look the same, but they're definitely tougher. -Flopside Pit of 100 Trials 24. Spiny * 4/2/3 You DO NOT want to step on this razor-sharp baddie. They're born covered in spiny spines. This makes hugging a Spiny a little...awkward. 25. Dark Spiny * 10/4/6 This Dark Spiny waddles in a certain secret pit. You can't see its beady little eyes, but it's watching... -Flopside Pit of 100 Trials 26. Lakitu * 4/1 Lakitu chucks Spinys like coins at a Pianta parlor. What's its problem? Someone made fun of its glasses. 27. Dull Bones * 15/4 This undead Koopa wanders around with a blank stare. It's not too psyched about being dead. It mostly throws bones out of sheer spite. 28. Dark Dull Bones * 20/8 The Dark Dull Bones dwells in a certain secret pit. The bones it throws are really...shady. -Flopside Pit of 100 Trials 29. Dry Bones * 10/2 This resilient revenant won't rest in peace. Maybe it's its undying loyalty to Bowser. Or was it the pie it never had a chance to eat? 30. Hammer Bro ** 4/1/1 This elite Koopa has a hankering for hammers. It mnstly likes to sit up high and toss down hammers. One day, it'll take the carpentry world by storm. 31. Dark Hammer Bro * 20/4/3 Dark Hammer Bros. terrorize a certain secret pit. Fear them! Fear them or be struck with flying mallets. -Flopside Pit of 100 Trials 32. Boomerang Bro ** 10/3/1 This elite Koopa goes bananas for boomerangs. Unfortunately, they hurt when you try to eat them. 33. Dark Boomering Bro * 20/6/3 This Dark Boomerang Bro dwells in a certain secret pit. Is it all that smart to throw boomerangs in dark? -Flopside Pit of 100 Trials 34. Fire Bro ** 10/3/1 This elite Koopa has an unhealthy fireball fixation. However, it's a big hit at Koopa cookouts. 35. Dark Fire Bro * 20/6/3 This Dark Fire Bro dwells in a certain secret pit. Are pitch-black fireballs even hot? -Flopside Pit of 100 Trials 36. Magikoopa ** 6/3 This elite Koopa is an expert hexologist. It also has questionable taste in eyewear. 37. Dark Magikoopa * 20/6 Dark Magikoopas dwell in a certain secret pit. Too bad you can't see its face... It's wearing contacts! -Flopside Pit of 100 Trials 38. Koopa Striker * 8/2/1 The Koopa Striker kicks for the love of the game. Its luxurious eyebrows are... Wait a sec... GOOOAAAALLLL! 39. Toopa Striker ** 8/2/1 Toopa Strikers are true team players. Watch out for the no-look shell-to-face assists! 40. Soopa Striker * 16/5/1 It's the star player of the Koopa Kickers. it's even on the cover of Koopa Kleats magazine! 41. Dark Striker * 20/6/3 Dark Strikers play in a certain secret pit. One red card too many, and they went to the dark side! -Flopside Pit of 100 Trials 42. Clubba * 20/3 This soldier would rather nap than face the front lines. Hauling that club around would make anyone tired. 43. Dark Clubba * 60/6 This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change! -Flopside Pit of 100 Trials 44. Squiglet * 2/1 Awww...look at that adorable little Squiglet. So adorable under your foot. 45. Squig * 4/1 This nasty little guy needs to learn some manners. It spits rocks at people! Honestly, who does that? 46. Squog * 10/2 For wild, feral animals, Squogs are pretty cute. That is, until you see them eating. 47. Squoinker * 15/4 Squoinkers are proud to be pretty in pink. The polka dots are for extra intimidation. 48. Dark Squiglet * 20/8 The Dark Squiglet dwells in a certain secret pit. Awwww, it spits oily black rocks! Adorable! -Flopside Pit of 100 Trials 49. Sproing-Oing * 4/1 Sproing-Oings split in three when they get stomped. The little critters can throw off your timing, so watch it! 50. Boing-Oing * 8/2 The bouncing bully splits in three when you stomp it. Stomp your heart out before you get swarmed! 51. Zoing-Oing * 12/3 This mad hopper splits in three when you stomp it. It's looking a little on the pale side. 52. Dark Sproing-Oing * 16/4 The dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... Haha, actually it does. -Flopside Pit of 100 Trials 53. Boomboxer * 4/2 This music maven will assault you with bowel-busting bass! What's with the face it makes when it rocks out? 54. Beepboxer * 10/4 This angry audiophile deafens you with sound. Loves loud music, but hates explosions. Go figure. 55. Blastboxer * 16/6 You're going to be blown away by this mighty rocker. This one hates explosions, which is totally not metal. 56. Dark Boomboxer * 32/8 This Dark Boomboxer rocks out in a certain secret pit. It's sad not to see that crazy face it makes... -Flopside Pit of 100 Trials 57. Piranha Plant * 2/1 This violent vine lurks in pipes, waiting for a snack. You'd be surly too if you lived in a pipe. 58. Putrid Piranha * 5/2 It's a poisonous Piranha Plant. As they say, every rose has its venomous bite. -Chapters 5-2, 5-3 59. Frost Piranha * 7/3 Someone left this flower out in the winter cold. On the plus side, it can cool beverages in a hurry. -Chapter 7-1 60. Crazee Dayzee * 10/2 Crazee Dayzees are cute, but they'll put you to sleep. But sleeping isn't really all that Crazee... -Chapter 3-3 61. Amazy Dayzee *** 30/10 This bashful bloom will run off if you get too close. What makes it so Amazy, anyways? It seems more of a wallflower. -Chapter 5-2, Flipside Pit of 100 Trials 62. Dark Dayzee ** 99/20 Dark Dayzees sprout in a certain secret pit. Even in the dark... This flower's got style! -Flopside Pit of 100 Trials 63. Fuzzy * 5/1 What dark and evil thoughts dwell in this beast's brain? And what's so fuzzy about it anyway? It doesn't look too cuddly. 64. Pink Fuzzy * 10/2 If you had to be a fuzzy, pink wouldn't be a bad color. Still, no one's winning any cuteness contests here. 65. Dark Fuzzy * 15/4 This Dark Fuzzy squirms in a certain secret pit. This one must have come from a load of dark laundry... 66. Pokey * 6/2 This cactus column wanders the desert wasteland. When it attacks, it hurls parts of itself at you. Literally. Which is kind of sad, really. 67. Poison Pokey * 12/2 With prickles and poison, this baddie is double trouble. All it needs is a big hug. Any volunteers? 68. Dark Pokey * 20/4 This Dark Pokey teeters in a certain secret pit. It looks so serious when it wears black! -Flopside Pit of 100 Trials 69. Cheep Cheep * 2/1 These odd fish hurl themselves out of the water. For a fish, it's not the safest hobby. -Chapters 2-1, 3-2 70. Blooper * 1/2 Bloopers love to laugh at other Blooper's bloopers. nobody wants to end up on the Blooper reel. -Chapter 3-2 71. Bittacuda * 10/2 This big fish could feed an army! ...Or eat an army. -Chapter 3-2 72. Jawbus * 5/1 Count on a Jawbus to stick its neck out for you. ...Or at you. 73. Rawbus ** 10/2 This nasty dino has always got to give you a jaw full. Flip to 3-D and check out its funny little limbs! 74. Dark Jawbus * 30/8 This Dark Jawbus dwells in a certain secret pit. It was so nice to see its face. Now it's all shadow... -Flopside Pit of 100 Trials 75. Gawbus * 20/4 This thing is always sticking its neck in your business. It'll flounder around when it's waiting to be picked up. 76. Spania * 6/1 This horned beast will charge right at you. Stay light on your feet, or you'll be skewered! 77. Dark Spania * 20/2 This Dark Spania spins in a certain secret pit. Think of it, just spinning around in the darkness... -Flopside Pit of 100 Trials 78. Cursya * 1/1 This nasty critter will slow you down. It's just so easy to get lost in those dreamy eyes. 79. Back Cursya * 1/1 This pest will send you back to Flipside. Then again, it's one way to cut down on your commute. 80. Tech Cursya * 1/1 This evil baddie can whip up a helping of instant amnesia. Just like that, and you can't flip between dimensions! You never know what you had until it's gone, right? 81. Heavy Cursya * This thing will hit you like a ton of bricks. You'll barely be able to hop a few inches off the ground. Take it from a distance. 82. Reversya Cursya * 1/1 Hit this thing and you'll lose all sense of direction. Don't be alarmed: everything will be backwards. But if you relax a little, you'll figure it out. 83. Dark Cursya * 10/2 Dark Cursyas live in a certain secret pit. Play the fun game and see which curse you'll get! -Flopside Pit of 100 Trials 84. Dark Tech Cursya * 10/2 This Dark Tech Cursya lurks in a certain secret pit. This is the last place I want to meet on of these guys... -Flopside Pit of 100 Trials 85. Dark Heavy Cursya * 10/2 This Dark Heavy Cursya lurks in a certain secret pit. Isn't it fun to guess which curse you'll get? -Flopside Pit of 100 Trials 86. Dark Reversya Cursya* 10/2 This Dark Reversya Cursya lurks in a certain secret pit. You never know what curse you get until you touch it! -Flopside Pit of 100 Trials 87. Swooper * 3/1 Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends. 88. Cherbil * 5/2 This odd floating beast strikes with sleepy gas. One whiff of that gas, and it's sweet dreams... 89. Ice Cherbil * 5/2 This floating beast attackswith ferocious freezy gas. It loves blue raspberry snow cones... 90. Poison Cherbil * 5/2 This floating beaset attacks with perilous poison gas. I hear it smells awful. 91. Dark Cherbil * 15/4 This odd gassy creature puffs itself up and explodes. They have sleepy, freezy, and poison gas, so watch out! -Flopside Pit of 100 Trials 92. Boo * 4/1 These spooks only approach when your back is turned. They'd be awesome at "Red light, green light"! ...Except they bite you if they win. 93. Dark Boo * 13/2 This ghastly ghost hates being stared at. Unlike other Boos, it will turn around in front of you. 94. Dark Dark Boo * 20/4 This Dark Dark Boo dwells in a certain secret pit. Dark sheets make it extra not-so-scary! -Flopside Pit of 100 Trials 95. Atomic Boo * 10/2 This gigantic Boo still hides when you look at it... Some say it's a gathering of many smaller Boos... 96. Growmeba * 2/1 Growmebas copy themselves over and over and over. Just stomp the real one to make them all disappear. 97. Blomeba * 5/2 This weird little guy can't stop copying itself. Try using an item to put them all out of their misery. 98. Chromeba * 10/3 This devious doppelganger loves to copy itself. Stomp them all before the problem multiplies! -Chaper 8-2 99. Dark Growmeba * 20/4 This Dark Growmeba lurks in a certain secret pit. Which one's real?! Gah, it's very hard to tell. -Flopside Pit of 100 Trials 100. Mister I * ??/2 It's an eye. A big, juicy, unblinking, ever-watching eye. ...Gross. 101. Red I * ??/4 This big, red eye looks a little irritated. It must not be getting much sleep these days. 102. Chain Chomp * 4/1/4 Chain Chomps are more bark than bite. But that's not much comfort for the mailman... 103. Red Chomp ** 8/3/8 This bright red breed isn't very well-behaved. That probably rules out winning best of show. 104. The Underchomp ** 16/3/4 The three Dorguys command this special reed of Chomp. In off-hours, they like to practice their comedy act. 105. Dark Chomp * 10/4/10 This Dark Chomp makes its home in a certain secret pit. Who's a good boy?! Who's a dark, evil boy! Yes you are! -Flopside Pit of 100 Trials 106. Bald Cleft * 2/1/2 This hardheaded minion is easily mistaken for a rock. It'll turn around if it bumps into a wall. If hit with an explosion, its Defense drops to 0. 107. Moon Cleft * 5/2/4 It's an evil mineral that looks just like a rock. That is, until it's too late! 108. Dark Cleft * 10/4/10 This Dark Cleft dwells in a certain secret pit. You'd have to really try to mistake it for a rock... -Flopside Pit of 100 Trials 109. Shlurp * ??/2 This hungry beast really sucks...stuff up! Bombs give it a bad case of heartburn. 110. Shlorp * ??/3 It's a vacuum! It's a worm! It's both! Don't feed it bombs, or you'll ruin its supper. Forever. 111. Dark Shlurp * ??/4 The Dark Shlurp dwells in a certain secret pit. Now with the cleaning power of darkness! -Flopside Pit of 100 Trials 112. Thwomp ** This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity. -Chapter 1-4 113. Spiny Tromp ** It's a massive, rolling pinwheel of doom. If it keeps rolling, maybe it'll aerate someone's lawn. -Chapter 1-2 114. Spiky Tromp ** This bowling boulder rolls around in search of prey. Don't get caught under its spikes, or you'll be tenderized. -Chapter 1-4 115. Bullet Bill * 1/2 In our hearts, this monster is number one with a bullet. It does have a short fuse, though... 116. Bill Blaster * 5/2/3 It's a big, burly cannon. Where do all those bullets come from? 117. Ruff Puff * 15/4 This little thundercloud is darkening a sky near you! Looks a little like cotton candy, but don't bite! 118. Dark Ruff Puff * 30/6 This Dark Ruff Puff floats in a certain secret pit. Dark thunder... Wow... That is so METAL! -Flopside Pit of 100 Trials 119. Lava Bubble * 1/4 Lava Bubbles always have a bounce to their step. But watch out: they've got fiery tempers. -Chapter 7-1 120. Tileoid G * 5/1 These sticky creatures crawl along walls. They're like living, antigravity tumbleweeds! 121. Tileoid B * 10/1 This sticky beaset clings to any surface. Caution: it is not blue cotton candy. 122. Tileoid R * 15/2 This gluey, gloppy animal will stick to any surface. Gluey and gloppy... not the best traits. 123. Tileoid Y * 10/2 This tenaciousy sticky beast slides along walls and ceilings. And it even doubles as an industrial adhesive! 124. Dark Tileoid * 25/4 This Dark Tileoid scuttles around a certain secret pit. Yikes... This shadowy one is really though! -Flopside Pit of 100 Trials 125. Meowbomb * 1/2/1 These feline robo-bombs get shot out of SurpriseMeows. Strangely, they don't mind getting blown to meowbits. -Chapter 3-4 126. PatrolMeow * 5/2/1 This patrol puss is the hall monitor of Fort Francis. Ever vigilant...and flea resistant! -Chapter 3-4 127. AirMeow * 5/2/1 This AirMeow guards the skies over Fort Francis. It runs on a volatile mixture of catnip and cooking oil. -Chapter 3-4 128. SurpriseMeow * 1/2 It's the latest in feline firepower: a kitty cannon. Check out the visors they're sporting. Classy! -Chapter 3-4 129. BigMeow ** These robotic cat servants are loyal to their master. They're not designed for battle. But they aren't going to complain about it! 130. Meowmaid * No chore is a bore to this robotic housecleaner! She loves her master with endless devotion. ...Because he programmed her that way. 131. SecuriMeow ** No chore is a bore to this robotic housecleaner! This Meowmaid model can make advanced decisions. 132. Jellien * 4/2 Jelliens drift around the lonely ocean of space. Maybe they've discovered the best way to get around? Intergalactic jiggling: the newest form of space travel. 133. Foton * 8/2 Fotons fire super-fast, superheated particles. Of course, they're big crowd-pleasers at parties. 134. Warpid * 10/2 This space case warps around here and there. It won't bother you. Just let it do its thing. 135. Eeligon * 10/2 Eeligons slither through the murky bits of the cosmos. Hit them and they'll shrink faster than their egos. 136. Hooligon * 10/2 Hooligons live to wreak havoc in the depths of space. They blend into their habitat, waiting to attack. 137. Dark Eeligon * 30/4 This Dark Eeligon flies around a certain secret pit. So...this one's dark, but it's pretty much the same. -Flopside Pit of 100 Trials 138. Longator * 12/1 Longators get in your face. They have no respect for your personal-space bubble. 139. Longadile * 20/2 Super-elastic Longadiles stretch out to slap you. It'd chap its hand on your face...if it had hands. 140. Dark Longator * 30/4 This Dark Longator nests in a certain secret pit. It's just...weird. 141. Barribad * 4/2 A round enemy that wraps itself in a force field. Round face, square shield... Triangle brain? 142. Sobarribad * 8/4 A round enemy that wraps itself in a force field. Flip through dimensions to shred it like paper! -Chapter 8-3 143. Dark Barribad * 12/8 This Dark Barribad roams around a certain secret pit. It looks eerily similar to a flying bowling ball... -Flopside Pit of 100 Trials 144. Pigarithm * ??/2; Takes three stomps to beat Stomp the piggy bank to get the golden goodness inside! Each time you stomp, the pig will get a little smaller. 145. Hogarithm * ??/2; Takes three stomps to beat Hop on this hog and ride it all the way to the bank! Soooooooie! 146. Dark Pigarithm * ??/6; Take three stomps to beat. This Dark Pigarithm wallows in a certain secret pit. It may look weird, but it drops coins! Cha-ching! -Flopside Pit of 100 Trials 147. Choppa * 5/1 Check out this aerial alien's sweet midair tricks. It can appear and disappear in a flash. Not even fair. -Chapter 4-2 148. Copta * 10/3 This aerial alien has even sweeter midair maneuvers. You'll get dizzy just watching this thing. 149. Dark Choppa * 15/5 This Dark Choppa dwells in a certain secret pit. It's all shadowy now, but still very, very nervous. -Flopside Pit of 100 Trials 150. Muth ** 100/5 Fear the wooly foot of the mighty Muth! It'll trample you just for looking at it wrong. -Chapter 5-1 151. Mega Muth * 200/8 This hairy Muth is even grumpier than its herd mates. Probably not the best choice for a petting zoo. -Chapter 8-4 152. DarkMuth * 255/10 Dark Muths stomp around a certain secret pit. Even in the dark, they still go with the herd. Fascinating. -Flopside Pit of 100 Trials 153. Floro Sapien * 12/3 Floro Sapiens serve their floral lord, King Croacus. Watch your head, because they'll throw theirs at you! -Chapters 5-3, 5-4 154. Floro Cragnien ** 10/1 This poor Cragnon has been zombified by King Croacus. Don't eat on it, or you'll lose some serious points. -Chapter 5-4 155. Ninjoe * 6/2 Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion. -Chapter 6, Flipside Pit of 100 Trials 156. Ninjohn * 8/3 Ninjohn is an assassin from King Sammer's kingdom. He really knows how to hurl a mean throwing star. -Chapter 6, Flipside Pit of 100 Trials 157. Ninjerry * 10/4 Never mess with Ninjerry. He is a true ninja master! Of course, shape-shifting like that isn't exactly fair. -Chapter 6, Flipside Pit of 100 Trials 158. Dark Ninjoe * 20/5 This Dark Ninjoe creeps around a certain secret pit. They move at the speed of DEADLY. Roundhouse kick! -Flopside Pit of 100 Trials 159. Underhand ** This white-gloved weirdo will reach out and grab you. You can't beat it, and it's creepy, so just steer clear. Just be glad it isn't inspecting your room. 160. Skellobit * 10/2/2 Skellobits roam the dark pits of The Underwhere. Their spears make them pretty much unstompable. 161. Spiky Skellobit * 10/2/2 This fiend infests the dank depths of The Underwhere. Smack it from the side, because you can't stomp it! 162. Dark Skellobit * 30/4/4 Dark Skellobits dwell in a certain secret pit. ...And that's about it. -Flopside Pit of 100 Trials 163. Dark Spiky Skellobit* 30/4/4 Dark Spiky Skellobits dwell in a certain secret pit. It's got spikes... Other than that, not much else going on. -Flopside Pit of 100 Trials 164. Skelloboomer * 10/2/2 This airborne ghoul rules the foul skies of The Underwhere. It'll mostly try to impale you with Skellobits. It'll also throw its own head at you. That's hard core. 165. Skellobait * 5/2/1 Skellobombers use these guys as ammo. Their icy breath can cause freezebite. 166. Spiky Skellobait * 5/2/1 It's a Spiky Skellobait. Like a Skellobait, but spikier. You can't stomp it or throw it, so don't try. Just use a Skellbomber's head, why don't you? 167. Red Magiblot * 15/6 This spellslinging stain can warp anywhere it wants. It's red, but what is it so embarrassed about? 168. Blue Magiblot * 25/4 This spellslinging stasin curses like a...Magiblot. It's blue. Maybe it's not easy being a Magiblot. 169. Yellow Magiblot * 20/5 This spellslinging stain is the enemy of fun. It's yellow. But it doesn't seem to be afraid of you! 170. Dark Magiblot * 40/10 This Dark Magiblot dwells in a certain secret pit. Wandering in the dark has made it extra crabby. -Flopside Pit of 100 Trials 171. Megabite ** 4/1; only takes 1 point of damage This disembodied head really knows how to ruin a picnic. Lay low until it finds someone else to terrorize. -Randomly appears in most chapters 172. Gigabite ** 6/2; Only takes 1 point of damage The best policy: keep away from angry, floating heads. This thing will not leave you alone. Be warned! 173. Dark Megabite ** 8/4; Only ever takes 1 damage The Dark Megabite dwells in a certain secret pit. This thing just wants to end you. That's all. -Flopside Pit of 100 Trials 174. Dark Mario *** 100/10 It's Mario's dark-power doppelganger! One of the last foes in the Flopside Pit of 100 Trials. -Complete the Flopside Pit of 100 Trials twice. 175. Dark Luigi *** 100/10 It's a dark duplicate of Luigi! One of the last foes in the Flopside Pit of 100 Trials. -Complete the Flopside Pit of 100 Trials twice. 176. Dark Peach *** 100/10 It's a dark duplicate of Peach! One of the last foes in the Flopside Pit of 100 Trials. -Complete the Flopside Pit of 100 Trials twice. 177. Dark Bowser *** 100/20/4 It's a dark duplicate of Bowser! One of the last foes in the Flopside Pit of 100 Trials. -Complete the Flopside Pit of 100 Trials twice. 178. Zombie Shroom ** 1/2 It's a Zombie Shroom. They pop out of ? Blocks. It may like a snack, but it'll snack on you! -Various levels (5-4, 7-3...) 179. Ghoul Shroom ** 10/5 Ghoul Shrooms sometimes pop out of ? Blocks. What went wrong in that Shroom's life? -Chapter 8 180. Fracktail ** ??/1 Fracktail valiantly guarded the pure Heart in Yold Ruins. That is, until Dimentio fried his processor. 181. Wracktail ** ??/10 The baddest baddie in the Flipside Pit of 100 Trials. He may fight like Fracktail, but he's 100 times stronger. 182. Frackle * 1/1 This bot defends Fracktail from foreign invaders. In off-hours, it relaxes on Fracktail's back... -Chaper 1-4 183. Wrackle ** 10/10 This bot defends Wracktail from foreign invaders. It was made long ago, so its warranty has expired. -Flipside Pit of 100 Trials 184. Big Blooper ** ??/2 It's a giant, ten-tentacled squid! That's right...ten. How'd it get so big? Must be something in the water. 185. Francis ** 40/1 Francis totally nerds our for rare collectibles. He takes geek chic to a totally new level. 186. King Croacus ** 50/2 King Croacus cares about making the world beautiful. Too bad polluted water has made him insane. 187. Bonechill ** 80/4 Tremble before the frosty lord of The Underwhere! Bonechill's minty-fresh breath will freeze you solid! 188. Count Bleck *** 150/8 This top-hatted villain is bent on ending the world! Fun fact: he was once known as Count Blumiere. 189. Nastasia *** Nastasia is Count Bleck's executive assistant. She's in charge of scheduling, organizing, and brain control. Word is, she's got a secret crush on her boss. 190. O'Chunks ** 100/4 It's O'Chunks, the count's hulking, wild-eyed henchman! Word is, the count saved his life. Now he owes him big. 191. Mimi ** ??/4 It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck. 192. Mr. L ** 40/3 So...who's this mysterious Mr. L character? Is this what the Prognosticus foretold? 193. Brobot ** 255/4/3 This is Mr. L's hovering, head-shaped robot. He must have tricked it out with all kinds of weapons. I guess that means Mr. L is a pretty awesome inventor, huh? 194. Brobot L-type ** 64/5/4 This is a souped-up version of Mr. L's robot. It looks like he went all out with the customizations. Too bad they don't help much! 195. Dimentio ** 80/4 Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits? 196. Super Dimentio *** 200/6 This monstrous clown was created by Dimentio. He used Luigi and the Chaos Heart to create it. In the end, it was no match for the power of love. ================================= IIB) Character Cards (197-256) ================================= 197. Merlon ** This wizend old sage is a descendant of the Ancients. He helps Mario to decode the Light Prognosticus. 198. Nolrem ** This is Merlon's dimensional counterpart in Flopside. He is also a descendant of the Ancients. 199. Merluvlee ** This fortune-teller with a wild laugh lives in Flipside. She uses the stars to read your future. Sorta. 200. Merlee ** This charmer uses the sun to work her magic. She is a descendant of the Tribe of Ancients. 201. Bestovius ** Bestovius taught Mario how to flip between dimensions. He talks about his beard and floats all the time. Other than that, he's perfectly normal. 202. Watchitt ** Old Man Watchitt is the crotchety mayor of Yold Town. His job is to keep people from going to the ruins. You know, lawsuits and all that. WATCH IT!!! 203. Merlumina ** She made a Pure Heart to stop the end of all worlds. She is an ancestor of Merlon and Bestovius. 204. The InterNed ** The InterNed knows all... and also moonlights as a game-show host. -Flip to the 3-D by the pool of water near the coffee house in Flipside B1. You'll see a treasure chest in a small alcove. Just hop across to claim the InterNed card. 205. The InterChet ** This owner of the arcade is a video-game savant. The arcade doesn't earn a lot of money... He invented the InterNed. -In Flipside B1 Outskirts, you should see a wall lined with several arched fences. To get the card, simply flip to 3-D, walk through the hole in the middle of the wall, and open the treasure chest at the end of this hidden corridor. Note: This was the last card I got. =D 206. Welderburg ** This guy will dig a pipe tunnel wherever you want to go. He's a real go-getter, but sometimes he goes overboard. 207. Red & Green ** These brothers guard the bridges in Yold Town. Brothers will be brothers, even in strange dimensions. 208. Gnip * This faithful guard pup spits out trespassers. Being spit out is better than the alternative... 209. Gnaw ** This mean mutt snacks on trespassers and spits 'em out. Nobody fights for scraps with this big dog. 210. Squirps ** This funky space kid drops some crazy outer-space lingo. His full name is Squirp Korogaline Squirpina! 211. Flint Cragley ** It's the star of "Flint Cragley, Cragtrotter"! His show is a smash hit on crag-vision. 212. Hornfels & Monzo ** These two Cragnons are Flint Cragley's assistants. Sadly, he doesn't treat them with proper crag. 213. King Sammer ** This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy. 214. Sammer Guy ** 10-80/1-8/0-3 This is one of King Sammer's legendary 100 Sammer Guys. They're pretty sensitive about their honor. 215. Small Sammer Guy * 1/2-5 This diminutive Sammer Guy fights in the Duel of 100. He's small, wily, and not above smacking your shins! 216. Big Sammer Guy * 30-99/3-10/0-4 This Big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100... 217. Luvbi ** This spunky Nimbi was raised by Grambi and Jaydes. She is actually a Pure Heart who saved the world. 218. Jaydes ** This dark queen rules over The Underwhere. Her magic controls life... And game overs. 219. Grambi ** This elder Nimbi rules The Overthere. He deeply cares for Luvbi and misses her greatly... 220. Whacka *** This odd guy sprouts pastries when whacked on the head. Sadly, his kind is on the verge of extinction. Please headwhack in moderation. -Acquire 300 Shop Points. 221. Mario *** Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day. Note: As long as you have a single copy of this card, Mario's attack his doubled, and you have access to unlimited 3-D. -Beat the Flopside Pit of 100 Trials twice. 222. Luigi *** The mean green bro is here again to back up his brother. He's got a vertical jump like you wouldn't believe. Note: Doubles Luigi's attack. -Beat the Flopside Pit of 100 Trials twice. 223. Peach (1) *** Peach has this funny habit of getting kidnapped... But that parasol of hers is stylish and functional! Note: Doubles Peach's attack. -Beat the Flopside Pit of 100 Trials twice. 224. Peach (2) ** Peach is looking fabulous in her white wedding gown! It was conjured with magic, but who designed it? 225. Peach (3) ** Peach is sporting a fresh and breezy new hairstyle! It's perfect for the princess with an active lifestyle! 226. Bowser (1) *** Mario's mean-spirited rival needs no introduction. He's not too happy about having to help out Mario. Note: Doubles Bowser's attack. -Beat the Flopside Pit of 100 Trials twice. 227. Bowser (2) ** There's Bowser looking dapper in a white tux! Pity the minion that had to wax his shell... 228. Tippi *** It's Tippi, your friendly...friend. And guide. Her name was Timpani before Merlon turned her into a Pixl. -Flipside Pit of 100 Trials, Floor 10 229. Thoreau *** This handy Pixl can pick things up and hurl them. He's very...handy. -Flipside Pit of 100 Trials, Floor 20 230. Boomer *** This Pixl has an appetite for demolition. "You build it, I blast it." That's his motto. -Flipside Pit of 100 Trials, Floor 30 231. Slim *** This sidestepping Pixl can turn you sideways in a snap. Slim likes close calls and hair-raising experiences. -Flipside Pit of 100 Trials, Floor 40 232. Thudley *** This former wrestling-star Pixl can pound the ground. A hip replacement kept him out of high-end competition. -Flipside Pit of 100 Trials, Floor 50 233. Carrie *** This platform Pixl will go where no other Pixl can. But she will only help heroes that are on her wavelength. -Flipside Pit of 100 Trials, Floor 60 234. Fleep *** This flippy Pixl is really good at finding hidden goodies. Without you, he never would have left that outhouse... -Flipside Pit of 100 Trials, Floor 70 235. Cudge *** This hard-hitting Pixl can shatter yellow blocks. But he's a real people Pixl. -Flipside Pit of 100 Trials, Floor 80 236. Dottie *** This puny Pixl can micro-size you. Sometimes, less is more! More or less... -Flipside Pit of 100 Trials, Floor 90 237. Barry *** This impenetrable Pixl repels enemy attacks. He waited in a bush for a hero to arrive. -In Flopside B2 Outskirts (the room with the invisible moving blocks, before the pit of 100 trials), drop into one of the holes in the ground to find a hidden room. The Barry card is contained in a treasure chest at the bottom. 238. Dashell *** This former track star brings some Pixl pep to your party. You could say he has wheels, but...he doesn't. -Flopside Pit of 100 Trials, Floor 10 239. Piccolo *** This pitch-perfect Pixl plays the most melodious tunes. She lived in Flopside before joining your ragtag group. -Go to Flopside B1 Outskirts, near the heart pillar that requires Luigi's super jump to access. Jump onto the wall blocking the heart pillar, then switch to Mario and Flip to 3D. You will be able to walk through a hole in the background wall. There you'll find the treasure chest containing the Piccolo card. 240. Tiptron ** Francis made this 1:1-scale robotic replica of Tippi. It's the ultimate rare collectible. Plus, it features realistic Tippi action! 241. Goombario *** Mario and Goombario go way back to Paper Mario. Enemies suffer when he uses his head. -Flospide Pit of 100 Trials, Floor 20 242. Kooper *** This is Mario's good buddy Kooper from Paper Mario. His Power Sell move was, and is, a thing of beauty. -Flospide Pit of 100 Trials, Floor 30 243. Bombette *** Bombette was Paper Mario's bombastic starlet. Who knew a pink Bob-omb could pack such a punch? -Flospide Pit of 100 Trials, Floor 40 244. Parakarry *** Parakarry earned his fame from the original Paper Mario. He's the most fearsome mail carrier of them all! -Flospide Pit of 100 Trials, Floor 50 245. Bow *** This is Mario's good buddy Bow from Paper Mario. The mistress of Boo Mansion slapped foes with panache! -Flospide Pit of 100 Trials, Floor 60 246. Watt *** This is Mario's good buddy Watt from Paper Mario. This guy was pretty bright for his age! -Flospide Pit of 100 Trials, Floor 70 247. Sushie *** It's Sushie, the unfortunately named star of Paper Mario. Being fishy doesn't always have to be a bad thing. -Flospide Pit of 100 Trials, Floor 80 248. Lakilester *** This is Mario's good buddy Lakilester from Paper Mario. He played it cool in shades as he flew you over lava. -Flospide Pit of 100 Trials, Floor 90 249. Goombella *** It's Goombella from the last Paper Mario adventure. This extra-spunky university student knew it all. -Complete the 100 Sammer Guy Challenge in Chapter 6 after beating the game. 250. Koops *** It's Koops from the last Paper Mario adventure. Kicking some shell never felt so good. -Complete the 100 Sammer Guy Challenge. 251. Madame Flurrie *** It's Madame Flurrie from the last Paper Mario adventure. The most Rubenesque Mario companion ever? -Complete the 100 Sammer Guy Challenge. 252. Yoshi *** It's Yoshi from the last Paper Mario adventure. This scrappy Yoshi was the only way to travel! -Complete the 100 Sammer Guy Challenge. 253. Vivian *** It's Vivian from the last Paper Mario adventure. She was a great friend once she split from her sisters. -Complete the 100 Sammer Guy Challenge. 254. Admiral Bobbery *** It's Admiral Bobbery from the last Paper Mario adventure. This salty dog knew how to blast his enemies broadside! -Complete the 100 Sammer Guy Challenge. 255. Ms. Mowz *** It's Ms. Mowz from the last Paper Mario adventure. This thief had a nose for rare badges. Great smoocher! -Complete the 100 Sammer Guy Challenge. 256. Toad ** This loyal subject comes from a very distant dimension. Many people in that world have strange head spots. -Buy from the Flopside Card Shop. (I have not found this card anywhere else, at least. Don't worry; it's pretty common at the shop.) ======================== III) Card Tips/Tricks ======================== -The Amazy Dayzee Easy Money Trick: Short on cash? This trick can be done easily as long as you have 100 coins to invest. Go to the Flopside Card Shop and buy as many Catch Card SP's as you can. Then travel to chapter 5-2. Head all the way to the door on the far right of the first room, then enter the door farthest to the right in this second room. Cross the chasm as Mario and flip to 3-D. You should see an Amazy Dayzee nearby. Walk up to it and, before it can run away, use your Catch Card SP. From my experience, you will catch the Amazy Dayzee 100% of the time. Exit the stage using your warp pipe, and repeat until you have used up all of your catch cards. Then return to the Flopside Card Shop and sell your newly acquired cards for 300 coins each. (You can only sell 3 at a time, so buy some caught cards, maps, or tokens before selling more cards.) Buy 10 more Catch Card SP's and repeat. Easy, unlimited cash! (Some people recommend using Catch Cards because they are cheaper and claim that they work 100% of the time as well, but 5 out of 5 normal Catch Cards have failed for me. A 200-coin profit is still well worth the time.) -Some people claim that repeatedly tapping the "2" button will increase the chance of a Catch Card being effective. This is UNCONFIRMED by me; I have easily caught various enemies without touching the Wii Remote. =========================== IV) Contact Information =========================== Know something I don't? Noticed some mistakes? Got any questions? E-mail me at Wii306@gmail.com. I will give credit as due, of course. ================================= V) Future Updates/Coming Soon ================================= -This guide would obviously be of much more use if I provided the locations of ALL of the enemies that can be caught as well as those of the treasure chests/maps that contain the cards that can not be obtained using a catch card. I will be making a second run through the game to take note of all of the enemies found in each chapter and all of the cards found from maps and treasure chests. (Updates won't come quickly, but the guide will definitely be mostly complete eventually.) I will also be adding the price that each card can be sold for at the card shop with my next update. If anybody has anything to add to the Tips and Tricks section, that would be greatly appreciated. ====================== VI) Legal Info ====================== This guide is copyright 2007 by Allan Phan (Wii306). It may only appear on GameFAQs (http://www.gamefaqs.com/) and may not be reproduced under any circumstances except for personal use. ------------------------------------------------------------------------------- END OF FILE.