Super Paper Mario
Items FAQ
By henrylittle
Last updated: August 16, 2007


Table of contents
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1. intro
2. list of items (and descriptions)
	2a. attack items
	2b. defense items
	2c. recovery items
	2d. all the rest
	2e. important things
3. shop items
4. locations
	4a. important things
	4b. items not in shops
	4c. Itty bits shops
5. contacting me
6. special thanks
7. legal information
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1. intro
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This guide will explain all the items, what they do, what you can buy 
in all the shops, and where to find all the rest. I didn't include the 
items made through cooking; they're all explained once you get some 
Cooking disks.
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2. list of items (and descriptions)
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2a. attack items
----------------
Fire burst- broils enemies with searing flames. To use: shake the Wii 
remote up and down until the meter is full.

Ghost shroom- summons a Ghost shroom to damage enemies. To use: point 
the Wii remote at the screen and circle the cursor around the mushroom 
to make it bigger.

Ice storm- pelts enemies with frigid shards of ice. To use: shake the 
Wii remote up and down until the meter is full.

POW block- rattles enemies on the ground and ceiling. To use- shake the 
Wii remote in time with the onscreen prompts to increase power.

Shell shock- rams into enemies when you kick the shell. To use: point 
the Wii remote at the screen and press A when pointing at the shell.

Shooting star- showers enemies with a flurry of shooting stars. To use: 
point the remote at the screen and shoot the stars to increase power.

Thunder rage- strikes enemies with lightning. To use: shake the Wii 
remote up and down until the meter is full.

Volt shroom- briefly paralyzes enemies you touch. To use: push the A, 1 
and 2 buttons in the pattern shown on the screen to fill up the meter.

2b. Defense items
-----------------
Block block- makes you invincible temporarily. To use: follow the 
onscreen pattern with the control pad to make it last longer.

Courage shell- temporarily reduces the damage you take by half. To use: 
press 2 when the meter is in the red to make it more effective.

2c. Recovery items
------------------
Big egg- restores 12 HP and cures poison.

Black apple- restores 1 HP and cures poison.

Blue apple- restores 5 HP and cures poison.

Bone-in cut- temporarily doubles attack.

Cake mix- 5 HP and cures poison.

Dayzee tear- 3 HP and cures poison.

Dried shroom- 1 HP and cures poison.

Fresh pasta bunch- 5 HP and cures poison.

Fresh veggie- 10 HP and cures poison.

Golden leaf- 1 HP and cures poison.

Honey jar- 10 HP and cures poison.

Horsetail- 7 HP and cures poison.

Hot sauce- temporarily doubles attack.

Inky sauce- 3 HP and cures poison.

Keel mango- 7 HP and cures poison.

Life shroom- revives you with 5 HP if you die; eat it normally for 5 
HP.

Mighty tonic- temporarily doubles attack.

Mild cocoa bean- 5 HP and cures poison.

Mushroom- 10 HP and cures poison.

Peachy peach- 10 HP and cures poison.

Pink apple- 5 HP and cures poison.

Power steak- 15 HP and cures poison.

Primordial fruit- 10 HP and cures poison.

Red apple- 5 HP and cures poison.

Sap soup- 3 HP and cures poison.

Shroom shake- 10 HP and cures poison.

Slimy mushroom- 10 HP and cures poison.

Smelly herb- 5 HP and cures poison.

Super shroom- 20 HP and cures poison.

Super shroom shake- 20 HP and cures poison.

Turtley leaf- briefly cuts damage taken in half.

Ultra shroom- 50 HP and cures poison.

Ultra shroom shake- 50 HP and cures poison.

Whacka bump- 30 HP and cures poison.

Yellow apple- 5 HP and cures poison.

2d. everything else
-------------------
Catch card- catches an enemy's soul in a card, works better on weaker 
people.

Catch cards SP- catches an enemy's soul in a card, works better than 
the catch card.

Gold bar- a bar worth 90 coins.

Gold bar x3- three gold bars; worth 275 coins.

Gold medal- buy it to earn 10,000 points.

HP plus- permanently raises max HP by 5.

Mega star- Makes you huge and invincible.

Mystery box- does something random when used.

Pal pills- makes smaller people follow you around and protect you.

Poison shroom- poison and damages you.

Power plus- permanently raises attack by 1, 2 for Bowser.

Sleepy sheep- puts enemies to sleep.

Slow flower- temporarily makes things go really slow and triples points 
and coins obtained.

Speed flower- same as the slow flower, but makes things fast.

Star medal- buy it for 1,000 points.

Stop watch- freezes enemies in time.

2e. important things
--------------------
Ancient clue- used as toilet paper for Fleep in chapter 4-2.

Autograph- used in the Piccolo side quest, paper turns into this when 
Merlumina signs it.

Card key- allows you to go to the processing center in chapter 5-4.

Cooking discs- put it in the Dining Specializer to look at a page of 
recipes; there are 7 in all.

Crystal ball- used in the Piccolo side quest; you have to give this to 
Merlee.

Diet book- give this to Harga in chapter 7-2.

Floro sprout- a disguise you get from O'Chunks in chapter 5-4.

Elemental tablets- you have to get all 3 to free Cudge in chapter 5-2.

Golden card- unlocks the Hammer Whacker arcade game.

Goldfish bowl- you get this from Pook; when you release the goldfish 
this becomes the helmet.

Helmet- it used to have a goldfish in it, now it's used to breathe in 
outer space.

Keys- used to unlock doors; there's a lot of different kinds.

Orbs- used in chapter 7-4 to create a bridge.

Paper- used in the Piccolo side quest; you get it from Watchitt.

Return pipe- allows you to return to Flipside from (almost) all 
chapters.

Training machine- used in the Piccolo side quest; give it to Merluvlee.

You-know-what- used in the Piccolo side quest; give it to Bestovius.

3. shop items
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This section will tell you all the items in all the shops, where the 
shops are, and the price of all the items in the shops.
Here's how it's going to work:

Shop name- location
---------
Item 1- price
Item 2- price
Etc...

Howzit's shop- Flipside, 2nd floor
-------------
Shroom shake- 30
Long-last shake- 30
Life shroom- 100
Fire burst- 20
Ice storm- 40
Sleepy sheep- 10
Courage shell- 10
Shell shock- 20
Star medal- 50
Gold bar- 100

Notso's shop- Flopside, 2nd floor
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Super shroom shake- 80
Ultra shroom shake- 300
Thunder rage- 80
Stop watch- 50
Mighty tonic- 70
Volt shroom- 30
Block block- 50
Ghost shroom- 88
Gold medal- 500
Gold bar x3- 300

Itty bits- Flipside, B1
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Cake mix- 25
Big egg- 25
Honey jar- 20

Itty bits- Flopside, B1
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Fresh pasta bunch- 30
Power steak= 35
Smelly herb- 15

Howzit's shop- Yold town (chapter 1-2)
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Fire burst- 7
POW block- 60
Shroom shake- 11
Long-last shake- 15
Life shroom- 50
Sleepy sheep- 25
Shell shock- 8
Mighty tonic- 50
Courage shell- 25
Volt shroom- 20

Itty bits- Dotwood tree (chapter 3-3)
---------
Peachy peach- 25
Fresh veggie- 20
Horsetail- 18

Twinkle mart- outer space (chapter 4-3)
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Sweet choco-bar- 10
Shroom choco-bar- 50
Golden choco-bar- 100

Howzit's shop- Downtown of Crag (chapter 5-1)
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Fire burst- 15
Ice storm- 25
POW block- 80
Shroom shake- 25
Super shroom shake- 100
Life shroom- 75
Sheepy sheep- 30
Courage shell- 8
Mystery box- 3
Primordial fruit- 22

Itty bits- Downtown of Crag (chapter 5-1)
---------
Keel mango- 20
Mild cocoa bean- 20

Itty bits- the Overthere
---------
Hot dog- 120
Hot sauce- 20

4. locations
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4a. important things
--------------------
Ancient clue- part of chapter 4-2, serves as Fleep's toilet paper.

Autograph- part of the Piccolo side quest, after Merlumina signs the 
paper, it becomes this.

Card key- part of chapter 5-4, used to get into the processing center.

Cooking disks- here's all 7:

B- Flopside, flip in the bar (on B1) and go all the way down, and look 
in the farthest treasure chest.

G- chapter 5-1, go east of the downtown Crag, and when you reach the 
save point, flip and use Dottie to go into another area. Then, go down 
the pipe, back up the other one, and flip to find the chest.

PU- chapter 7-4, go to Blubi, then go down the clouds to the right to
the bottom and there should be a pillar on the far right. flip to
find a hidden pipe. Once you defeatthe enemy in there, you'll get it.

R- Flipside, 2nd floor, flip and pass through the gates near Merlon's 
house, and flip back. Go all the way to the left, and up the pipe 
there. Jump up on the ledge, and use Tippi (or Tiptron) to find a 
series of hidden blocks leading up to it.

W- same as cooking disc R, but in Flopside, which means instead of 
going left, you will go right, and use Tippi (or Tiptron) to reveal the 
blocks that allow you to go up the pipe.

Y- Flopside, 1st floor, go in the house right next to the down 
elevator, flip, and you should see it.

#7- I don't know what color it is, but I think it's in one of the 
kitchens, just flip and you might see it.

Crystal ball- used in the Piccolo side quest, you get if from 
Bestovious to give to Merlee.

Diet book- you have to give this to Hagra in chapter 7-2.

Elemental tablets- used in chapter 5-2, look at a walkthrough to find 
out where they are.

Floro sprout- obtained in chapter 5-4 after defeating O'Chunks.

Golden card- found in the Flopside bar (B1), flip and go all the way 
down, it's in the first chest.

Goldfish bowl- you get it from Pook in Flipside, turns into the helmet 
after you release the goldfish.

Helmet- get it from the goldfish bowl after releasing the goldfish.

Keys- I'm not going to mention where every single key in the entire 
game is; some walkthrough should have those.

Orbs- found in chapter 7-4, a walkthrough should tell you where to find 
them.

Paper- you get this from Watchitt in the Piccolo side quest, becomes 
the autograph when Merlumina signs it.

Return pipe- getit from Merlon at the beginning of the game.

Training machine- used in the Piccolo side quest, give it to Merluvlee.

You-know-what- used in the Piccolo side quest, give it to Bestovious.

4b. items not in shops
----------------------
Black, blue, pink, red and yellow apples found on trees in chapter 7-4.

Bone-in cut- dropped randomly by Muths.

Dayzee tear- Crayzee Dayzees drop them randomly.

Dried shroom- you can pay for the cheapest stay at the Flopside Inn, 
and when you're all rested up, flip, and one should be on the table. 
Also, Poison Pokeys and Putrid Piranhas drop then randomly.

Golden leaf- Amazee Dayzees drop them randomly, and you can sometimes 
buy one from the merchant near the Flipside Itty bits.

Inky sauce- Bloopers randomly drop them.

Poison shroom- dropped randomly by Cursyas.

Sap soup- Floro Sapiens randomly drop them.

Slimy shroom- buy the most expensive stay at the Flopside Inn, and flip 
when you're done. It's on the table.

Whacka bump- If you hit Whacka on the head, he'll drop one.

4c. Itty bits shops
-------------------

Here's how this is going to work:

General location- complete description

Flipside- take the down elevator on the 1st floor of Flipside and 
follow the water path to the right.

Flopside- same as the Flipside one, but you have to flip and go left to
find the water path.

Dotwood tree- from the bottom of the tree, go all the way to the right.

Downtown of Crag- to the left of where you start.

The Overthere- right before the giant rainbow bridge, use Luigi's high 
jump (hold the down on the d-pad) to jump on top of the hallway thing.

5. contacting me
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If you have any questions, comments, or advice, you can e-mail me at 
henrylitle@comcast.net. If you send me anything negative, I won't 
reply. If you send me something I missed, I'll try to add it as soon as 
I have the chance. Also, make sure the subject of your email has
something to do with Super Paper Mario or I won't even open it.

6. special thanks
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I couldn't have done this whole thing on my own, so I'm going to
mention all the other people that helped me out.
-Alex, for helping with the Itty bits shops.
-Gamespot, for giving me some info on the Cooking disks.
-And spv999, for their walkthrough with all the information I didn't
have.

7. Legal information
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This walkthrough is copyrighted by GameFAQs anad myself, so if you want 
it on your website or something, you have to have my approval. You can 
use it for personal uses only, not for anything else (unless you have 
my approval).