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    FAQ/Walkthrough by nintendo_girl21

    Version: 5.0 | Updated: 03/06/11 | Search Guide | Bookmark Guide

    
    
                        ~*~*~*~SUPER PAPER MARIO~*~*~*~
    
                              FAQ & Walkthrough
                              By nintendo_girl21
                        Copyright (c) Megan Lynch, 2007-...
                             mlynch2[at]rogers.com
    
    
                     **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
    
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    [M1]
    
                                   *Table of Contents*
    
    Use the bracketed codes to easily find the right section.  To search 
    for a sub-section, see the bracketed codes tabbed over within each
    section below.
    
    [M1]  Table of Contents (you're looking at it)
    [M2]  Version Info
          [M2.1]  Latest Version
    [M3]  Game Information
           [M3.1]  Technical Info
           [M3.2]  Game Premise
           [M3.3]  Decoding My Directions
           [M3.4]  A Note on 2D & 3D
           [M3.5]  Bare Bones Guide to Completing the Game
    [M4]   Basic Controls & Actions
    [M5]   Characters
           [M5.1]  Good Guys
           [M5.2]  Pixls
           [M5.3]  Bad Dudes
           [M5.4]  Supporting Characters
    [M6]   Walkthrough
           [M6.1]  Chapter 1:  Lineland Through Yold
           [M6.2]  Chapter 2:  Gloam Valley Through Merlee's Mansion
           [M6.3]  Chapter 3:  Bitlands Through Fort Francis
           [M6.4]  Chapter 4:  Outer Space Through the Whoa Zone
           [M6.5]  Chapter 5:  Cragnon Land
           [M6.6]  Chapter 6:  Sammer's Kingdom
           [M6.7]  Chapter 7:  The Underwhere
           [M6.8]  Chapter 8:  Castle Bleck
    [M7]   Items
           [M7.1]  Recovery Items
           [M7.2]  Defense Items
           [M7.3]  Attack Items
           [M7.4]  Special Items
           [M7.5]  Field Items
           [M7.6]  Important Items
    [M8]   Heart Pillars
    [M9]   Catch Cards
    [M10]  Side Quests
    [M11]  Arcade
    [M12]  Maps
    [M13]  Recipes
    [M14]  Shops
    [M15]  Secrets
    [M16]  FAQs & Other Oddities
    [M17]  Copyright, Thank-Yous & Contact Info
    
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    [M2]
    
                                     *Version Info*
    
    
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    [M2.1]
    
    
                                    *Latest Version*
    
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    Version 5.0
    March 6, 2011
    
    Added a more profitable Shroom Shake buying/selling secret.
    
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    Version 5.0
    April 18, 2010
    
    Added another Sammer Guy tournament secret.
    
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    Version 5.0
    April 11, 2010
    
    Added secret from Sammer Guy tournament.
    
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    Version 5.0
    March 1, 2010
    
    Added secret for Tilt Island arcade game under Arcade section.
    
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    Version 5.0
    December 22, 2009
    
    
                    *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~
    
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    Version 5.0
    September 18, 2009
    
    Added follow-up to FAQ on Merlee's charms.
    
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    Version 5.0
    August 19, 2009
    
    Added secret on earning points from Mega Koopa in Chapter 3-1.
    
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    Version 5.0
    July 21, 2009
    
    Removed 100 level limit in Hammer Whacker game.  Levels are likely
    unlimited until game over.
    
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    Version 5.0
    June 26, 2009
    
    Added alternative to opening up the Flipside Pit of 100 Trials.
    
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    Version 5.0
    May 28, 2009
    
    Added FAQ on finding a Block Block.
    
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    Version 5.0
    May 5, 2009
    
    Unfortunately, Yahoo! is shutting down all free Geocities web sites
    this summer.  I have decided to close down all my Geocities web sites
    early to beat the rush in saving all my files.  Until Yahoo!
    officially dumps the sites, I've posted a short message there, but
    all content has been removed.
    
    Thank you for all of your support of my web sites for over 10 years!
    I will be considering a move to my own web site domain, but for now,
    you can access my video game FAQ/walkthroughs on GameFAQs.com and
    any other sites located in the Credits section.
    
    Many thanks & happy gaming,
    ~Megan~
    
    
    Added secret on hidden coin block in Chapter 4-2.
    
    Added correction to Cooking Disks in Items section--there are 6 disks
    total, not 7, and added walkthrough details to this part of the Items
    section.
    
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    Version 5.0
    April 12, 2009
    
    Happy Easter, or as I like to call it, Happy Bunny Day :oD
    
    Added rumour on unlocking Flipside gates, eleavators & 3D.  If someone
    wants to confirm this rumour or add further information, please e-mail
    me.
    
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    Version 5.0
    March 12, 2009
    
    Added FAQ on upcoming Mario games
    
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    Version 5.0
    March 2, 2009
    
    Added FAQ on Thwomp, Spiny Tromp, and Mega Byte catch cards.
    
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    Version 5.0
    February 4, 2009
    
    Added FAQ on statue in Chapter 1-3.
    
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    Version 5.0
    January 14, 2009
    
    Walkthrough now available at ChapterCheats.com.
    
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    Version 5.0
    January 9, 2009
    
    Walkthrough now available at Vgnerd.com.
    
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    Version 5.0
    December 30, 2008
    
    Added secret on defeating Underchomp with Piccolo.
    
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    Version 5.0
    December 20, 2008
    
    Now version 5.0 walkthrough.  Not necessarily a perfect walkthrough,
    but I've re-played the game a few times with it and everything is
    as accurate as I can write it.  I'm still accepting FAQs as usual,
    but the other information will likely remain the same or similar.
    
    Walkthrough now available on *NEW* website:
    http://www.geocities.com/nintendo_girl21sfaqs
    
    Old Zelda & Mario web sites have been removed.
    
    
                         *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~
    
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    Version 1.0
    September 15, 2008
    
    Walkthrough now available on MyCheats.com
    
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    Version 1.0
    August 29, 2008
    
    Added FAQ on getting Dashell, Merlee's charms, Mario's Catch Card &
    Special Moves.
    
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    Version 1.0
    August 10, 2008
    
    Added info on Whacka's Bump availability in Items.
    
    Added detail on Gigabyte Catch Card.
    
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    Version 1.0
    July 29, 2008
    
    Added FAQs on Whacka & treasure map hunting.
    
    Added secret on fighting with Bowser & Carrie.
    
    Added secret on selling Gold Bars.
    
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    Version 1.0
    June 26, 2008
    
    Added FAQ on bringing Luvbi home in Chapter 6-3.
    
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    Version 1.0
    June 17, 2008
    
    Walkthrough now also available on Wiiniis United.
    
    Added correction to Catch Card # 10 (location is Chapter 1-1 not 1-2).
    
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    Version 1.0
    June 14, 2008
    
    Added secret on defeating Bonetail.
    
    Added name correction to Recipes (Dangerous DINNER).
    
    Added FAQ on getting the Megabyte card.
    
    Added FAQ on returning to a level.
    
    Added FAQ on accessing Map # 36.
    
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    Version 1.0
    May 27, 2008
    
    Added FAQ on my finish time.
    
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    Version 1.0
    April 25, 2008
    
    Added FOLLOW-UP to FAQ on block formation order in Chapter 5-1.
    
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    Version 1.0
    March 21, 2008
    
    Rearranged menu so version history appears after table of contents.
    
    Added FAQ on using Slim to get the Heart Pillar in Chapter 2.
    
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    Version 1.0
    February 18, 2008
    
    Added FOLLOW-UP on cooking a Miracle Dinner.
    
    Added FAQ on leveling up.
    
    Added FAQ on card #225.
    
    Edited Cards section.  Sorry for the mistakes on some!
    
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    Version 1.0
    February 17, 2008
    
    Added FAQ on cooking a Miracle Dinner.
    
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    Version 1.0
    February 6, 2008
    
    Added secret on making money cooking Roast Whacka's Bump.
    
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    Version 1.0
    February 1, 2008
    
    Added FAQ on obtaining Merlee card with Piccolo.
    
    Added additional item in Chapter 7-3 walkthrough.
    
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    Version 1.0
    January 30, 2008
    
    FAQ now available at CheatCodes.com
    
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    Version 1.0
    January 29, 2008
    
    Added FAQs on enemies and recipes.
    
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    Version 1.0
    January 26, 2008
    
    Added FAQ on big chest with Nimbi in Chapter 7-4.
    
    Added additional tip to gold bar secret.
    
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    Version 1.0
    January 25, 2008
    
    Added tip within Chapter 2-4 on defeating the laser-shooting eye.
    
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    Version 1.0
    January 20, 2008
    
    Added FOLLOW-UP to FAQ on accessing door in Chapter 1-2.
    
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    Version 1.0
    January 18, 2008
    
    Added FOLLOW-UP to FAQ on accessing locked door in Flipside.
    
    Added FAQ on accessing door in Chapter 1-2.
    
    Walkthrough now available on CheatHappens.com
    
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    Version 1.0
    January 16, 2008
    
    Added FAQ on accessing locked door in Flipside.
    
    Walkthrough now available on Kuponut.com.
    
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    Version 1.0
    January 5, 2008
    
    Added FAQ on accessing Heart Pillar at end of Chapter 2.
    
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    Version 1.0
    December 31, 2007
    
    Added secret on revealing order of blocks in Chapter 5-1.
    
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    Version 1.0
    December 22, 2007
    
    **HAPPY HOLIDAYS, FELLOW GAMERS**
    
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    Version 1.0
    December 1, 2007
    
    Added FAQ on accessing Flopside.
    
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    Version 1.0
    November 13, 2007
    
    FAQ now available at Cheatingdome.com
    
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    Version 1.0
    October 11, 2007
    
    Added follow-up FAQ on reaching Outer Space.
    
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    Version 1.0
    October 10, 2007
    
    I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
    my old e-mail account, which is now defunct.  Unfortunately, there
    were 3 e-mails about my walkthroughs sitting in my old inbox that
    got lost.  Two of them I posted and answered from memory, but
    I didn't reply to them personally, so if you are one of those
    three people, I sincerely apologize.  The third guy, especially.
    If you e-mailed me sometime in the last week and never heard back
    from me, chances are I lost your e-mail, so send it my way again
    and I'll get back to you this time, I PROMISE.
    
    Added FAQ on Merlee's vault.
    
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    Version 1.0
    October 8, 2007
    
    Happy Thanksgiving, Canada!
    
    Walkthrough now available at Gamerevolution.com.
    
    Still haven't recovered e-mails under old account yet.  Will get to
    that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
    waiting for me :oP
    
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    Version 1.0
    October 6, 2007
    
    SHE'S BAAAAACK!
    
    If you've been wondering where in Mario's overalls I've been in the last
    week, well here's a breakdown:
    
    1)  I started teacher's college, 100x more demanding and so updates are 
    now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
    posted a disclaimer under Contact Info.
    
    2)  My Desktop had a nearly fatal hard drive crash last week and luckily
    I managed to save all my highly important data on CDs before the comp
    blew up.  Just kidding...it died a noble death.
    
    3)  I bought a laptop (finally) and in between transferring my files,
    setting up a new e-mail address, and constantly calling Rogers and
    my local computer shop for solving all kinds of tech issues, I've
    neglected to update.
    
    4)  As for e-mails sent in the last week, they have not yet been read 
    or replied to.  Despite a near fatal hard drive crash, my old ISP should
    be able to restore all messages that were in my Inbox or sent in the last
    week,  *WHEW*.  If you fall in this category, please be patient as I catch
    up with my e-mail.
    
    Based on my memory, added an FAQ on getting Piccolo.  Added instructions
    on getting Piccolo under Side Quests.
    
    Thanks for your patience and understanding.  I'll get back on things
    very soon, I promise :o)
    
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    Version 1.0
    September 29, 2007
    
    Added FAQ on Heart Pillars.  Created chronological list of Heart 
    Pillars.
    
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    Version 1.0
    September 21, 2007
    
    Added follow-up to FAQ on Chapter 7-1.
    
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    Version 1.0
    September 17, 2007
    
    Added FAQ on Chapter 7-1.
    
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    Version 1.0
    September 15, 2007
    
    Added FAQ on levelling up.
    
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    Version 1.0
    September 12, 2007
    
    Added secret for block formation in Cragnon Land.
    
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    Version 1.0
    September 11, 2007
    
    Fixed error in Map # 42, and corrected references to Dashell.  Should
    be reward on 100th Floor of Flipside Pit of 100 Trials.
    
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    Version 1.0
    August 30, 2007
    
    Added FAQ on shroom shake secret and Chapter 5-1.
    
    Fixed error on shroom shake secret.
    
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    Version 1.0
    August 28, 2007
    
    Walkthrough now available on Gamesradar.com and Cheatplanet.com
    
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    Version 1.0
    August 20, 2007
    
    Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
    added links to my files on these sites from my Geocities site.
    
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    Version 1.0
    August 19, 2007
    
    Walkthrough and checklists complete to the best of my knowledge.
    
    
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    [M3]
    
                                   *Game Information*
    
    
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    [M3.1]
    
                                   *Technical Info*
    
    
    Genre: RPG/Adventure (an unconvetional RPG)
    Designer: Intelligent Systems 
    Publisher: Nintendo 
    System: Nintendo Wii 
    ESRB Rating: Everyone (E) 
    Player(s): 1 
    Release Dates: April 9, 2007 (North America), April 19, 2007 (Japan) 
    
    
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    [M3.2]
    
                                   *Game Premise*
    
    
    A completely twisted game premise and format that combines RPG elements 
    without the formalities of battling and the level-by-level gameplay of 
    the original SMB series. In a Wii-induced phenomenon, the 2-D chapters 
    become twisted into a 3-D world by the touch of a button, opening up 
    new areas to explore. 
    
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    [M3.3]
    
                                   *Decoding My Directions*
    
    
    There's not really much to say here. Compass directions are not very 
    relevant to the game, so I only use left/right and up/down as common 
    directions. 
    
    Sometimes I have a habit of using "#x", meaning number of times (e.g. 
    2x= 2 times) as a shortform to move or do something that many times. 
    
    Also, when I say "flip", I mean press A to transform into 3-D mode. 
    This is only temporary. Remember to flip back to continue through 
    doors and things. 
    
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    [M3.4]
    
                                   *A Note on 2D & 3D*
    
    
    Just to make sure we're on the same page, I will explain how this 
    flipping thing works. 2-D graphics are described as "flat" because 
    they are only visible and accessible from one angle. 3-D graphics 
    are "cubed" because they are accessible from several angles, creating 
    an illusion of being multi-dimensional. With Mario, you can press A to 
    flip from 2-D to 3-D and back again to access hidden areas that are not 
    visible in 2-D mode. As such, the 2-D screen will flip and be shown in 
    3-D from what appears to be a sideways angle. Welcome to a new digital 
    universe! 
    
    
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    [M3.5]
    
                                   *Bare Bones Guide*
    
    
    1) Get the 3-D ability from Bestovius. 
    2) Flip to 3-D in all areas to see new paths. 
    3) Explore all plausible areas. 
    4) Collect all 12 Pixls (3 being optional). 
    5) Use Catch Cards or Catch Card SPs to collect enemy data cards. 
    6) Explore Flipside and Flopside for Heart Pillars to open the next 
       chapters' doors. 
    7) Save periodically. 
    
    
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    [M4]
    
                                   *Basic Controls & Actions*
    
    
    The game screen is formatted like original Mario games (think SMB3). 
    The HUD (Heads-Up Display) at the top shows your HP (Heart Points) 
    meter which indicates level of health, your score (rack up points 
    by beating enemies, collecting items, and performing stylish moves), 
    coins, and 3-D timer that starts when you enter 3D mode and will take 
    off 1 HP if it runs out before flipping back to 2D. 
    
    In order to increase your HP level, you must earn a certain number 
    of points to level up. Every other level-up is for HP (increases by 
    5) and the other is for attack power (which increases by 1). 
    
    The Wiimote is held sideways as indicated in a game screen with the 
    Control Pad on the left. The controls are as follows: 
    
    
    C-pad up- enter/open doors, talk, place Pure Heart 
    
    C-pad down- duck 
    
    C-pad left/right- walk left/right 
    
    A- flip to 3D, press again to flip back to 2D 
    
    1- Use a Pixl 
    
    2- Jump/continue dialogue 
    
    "+"- pause/game menu, switch partners/pixls, use items 
    
    "-" - see Wiimote setup 
    
    Home- access Wii system menu 
    
    Pointer- point end of Wiimote at TV screen to use Tippi’s reveal 
    move 
    
    Shaking- shake Wiimote when character is in mid-air after jumping on 
    an enemy to perform a stylish move to earn extra points 
    
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    [M5]
    
                                   *Characters*
    
    
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    [M5.1]
    
                                   *Good Guys*
    
    
    All good guys have the built-in ability to be "Stylish". When jumping off 
    an enemy, shake the Wiimote to initiate a victory dance and surrounding 
    audience on the screen who will reward extra points to your total. Continue 
    jumping on enemies for more stylish moves and points. 
    
    
    Mario 
    The same old short, fat, mustached plumber with red hat & overalls. Talks 
    more than usual (in a word, "hi") 
    Abilities: 3-D flipping 
    
    
    Princess Peach 
    The beautiful, headstrong princess of Mushroom Kingdom. 
    Abilities: Press C-pad down to shield with her umbrella. Jump over gaps to 
    automatically float over them. 
    
    
    Bowser 
    Has once again turned good. 
    Abilities: Press C-pad down to ignite a fiery breath attack.
    
    
    Luigi 
    Finally has a full-fledged co-starring role. Also (unwillingly) plays the 
    bad guy, Mr. L. Or does he...? 
    Abilities: Press C-pad down to charge up and release to super jump over 
    high walls and pipes. 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M5.2]
    
                                   *Pixls*
    
    
    Pixls are tiny creatures that are found throughout the game to assist 
    Mario and his friends in various ways. Only one Pixl can be used at a time 
    (except Tippi, who is always on screen) and their ability is assigned to the 
    1 button. 
    
    
    Tippi 
    A butterfly Pixl that joins you from the beginning of the game. 
    Abilities: Point the Wiimote at the screen to reveal hidden objects and press 
    A to have them revealed. Point at enemies for data info. Point at characters 
    for general info. 
    
    
    Thoreau 
    A Pixl shaped like a hand (or possibly a baseball glove) found in Chapter 
    1-2. 
    Abilities: Press 1 to throw him at an object or enemy, allowing you to pick it 
    up, then press 1 again to throw it, possibly activating switches or defeating 
    enemies. If you throw while jumping, you'll throw it higher. 
    
    
    Boomer 
    A bomb-shaped Pixl found in Chapter 2-1. 
    Abilities: Press 1 to set him down, lighting his inner fuse. Press 1 again or 
    just wait to explode him. Can be used on wall or floor cracks, switches, and 
    sand blocks. 
    
    
    Slim 
    A tornado-shaped Pixl found in Chapter 2-3. 
    Abilities: Press 1 to turn sideways and paper-thin to slip between bars and 
    cracks, and if standing still, avoid electric barriers, spikes, and enemies. 
    
    
    Thudley 
    A weight-shaped Pixl found in Chapter 3-2. 
    Abilities: Press 1 to perform a traditional jump pound to stomp switches or 
    stakes. Can also be used on enemies to double attack power. 
    
    
    Carrie 
    A cross-shaped Pixl found in Chapter 3-4. 
    Abilities: Press 1 to ride her as a platform speedily across gaps, spikes, or 
    water. 
    
    
    Barry 
    A spikey mace-shaped Pixl acquired in Chapter 3-1 after completing 3-4. 
    Abilities: Press 1 to create a spiky forcefield around you and deflect attacks, 
    damaging enemies that touch you when activated. Need good timing to use him. 
    An optional Pixl, though extremely useful. 
    
    
    Fleep 
    A square-shaped Pixl found in Chapter 4-2. 
    Abilities: Press 1 to activate a square, move it onto an object, then press 1 
    again to flip the object, revealing items. Can also be used as a dizzy attack 
    on enemies. 
    
    
    Cudge 
    A hammer-shaped Pixl found in Chapter 5-1. 
    Abilities: Press 1 to hammer enemies or switches. Can also destroy big blocks. 
    
    
    Dottie 
    A pincushion-shaped Pixl found in Chapter 5-4. 
    Abilities: Press 1 to shrink yourself and enter tiny doors or openings. 
    
    
    Piccolo 
    A music note-shaped Pixl acquired in a side quest (see Side Quests page). 
    Abilities: Press 1 to cure curses or change sound effects. Optional Pixl. 
    
    
    Dashell 
    A pentagon-shaped Pixl rewarded for finishing Flipside’s Pit of 100 Trials. 
    Abilities: Press and hold 1 to run faster. Optional Pixl. 
    
    
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    [M5.3]
    
                                   *Bad Dudes*
    
    
    Count Bleck 
    A new Mario villain bent on world destruction, though secretly pining 
    for a lost love. 
    
    
    Nastasia 
    Bleck's assistant, modeled after Jolene in TTYD. Doesn't seem that evil. 
    
    
    Dimentio 
    Mysterious, syrupy-talking court jester, possibly more evil than Count 
    Bleck. 
    
    
    Mimi 
    A tiny hellraiser that can copy anyone's appearance exactly. Not the 
    greatest on copying another's personality, however. 
    
    
    O'Chunks 
    Muscled, Scottish brogue. More bark than bite. 
    
    
    King Croacus 
    Ugly plant boss within Cragnon Land. 
    
    
    Francis 
    Geeky lizard, obsessive fan of all things hiiii-technical (who is 
    Nintendo mocking? It's-a-me!) 
    
    
    Mr. L 
    Dark, evil version of your green buddy, bro. 
    
    
    Brobot 
    And what evildoer isn't complete without a look-alike killer robot? 
    Certainly not Luigi...I mean, Mr. L. 
    
    
    Fracktail 
    More technical rendering of Hooktail from TTYD. 
    
    
    Bonechill 
    Fracktail with less skin and more...BONES! 
    
    
    Blooper 
    Traditional mini-boss from Paper Mario & TTYD, found underwater in 
    Chapter 3-2. 
    
    
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    [M5.4]
    
                                   *Supporting Characters*
     
    
    Merlon 
    The mystical fortuneteller from PM & TTYD returns in Flipside. His 
    palindrome counterpart, Nolrem, is found in Flopside. 
    
    
    Bestovius 
    New magician character who lives in Chapter 1-1. Named for his generous 
    nature (pttth, like I'd pay 10 000 coins to turn 3-D...maybe in reality), 
    he gives Mario the abilitiy to flip into 3-D. 
    
    
    Howzit 
    Lego-made man who runs the main item shop in Flipside.
    
    
    Squirps 
    Squid-like alien creature found in Chapter 4-1. Used to navigate Outer 
    Space and leads you to the Pure Heart of that chapter. 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6]
    
                                   *Walkthrough*
    
    
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    [M6.1]
    
                                    *Chapter 1*
    
    Prologue
    
    Watch the backstory of the game before creating a game file, then enjoy the 
    pretty unconventional opening cinema (no mail from Peach?  What's with that?) 
    where you'll learn that a new dominant force is hell-bent on world 
    destruction.  Was there any doubt?  Accept Merlon's quest to begin and earn 
    your first Pure Heart.  Well, that's the easiest one you'll earn.  You will 
    now play as Mario with a new sidekick, a Pixl butterfly named Tippi.  She is 
    so similar to Legend of Zelda's fairies, it's scary.  You begin in the small 
    town of Flipside which acts as the hub for all other worlds you will explore.  
    Follow Tippi left and take the elevator.  Go left again and save at the save 
    block, then follow her right to another elevator to take.  Go left to what is 
    known as a Heart Pillar.  Stand right next to it and press up on the C-pad to 
    place the Heart there.  The elevator to your first chapter is revealed.  Take 
    the down elevator, save again, then take the fancy elevator up to the top floor 
    of Flipside Tower.  Merlon gives you a Return Pipe to use within areas to 
    return to Flipside whenever you want.  Now enter the first door to officially 
    begin Chapter 1 in Lineland.  BTW, I find it hilarious to imitate O'Chunks' 
    Scottish accent :o)
    
    Chapter 1-1: The Adventure Unfolds
    
    This may be familiar to Paper Mario gamers (Pleasant Path in PM and Petal 
    Meadows in TTYD).  Go right and stomp some enemies, and grab a mushroom from 
    the item block.  Scale the wall using the block as a stepping stone, then 
    jump the gap and take the pipe.  Nab a Shroom Shake, then exit back through 
    the other pipe.  Go right some more, up the stairs, and save here.  Anybody 
    home?  Enter the abode and point your remote at the screen to use Tippi's 
    handy finding feature.  When you see a door, press 2 to reveal it in regular 
    mode.  Take it inside to meet Bestovius.  Answer no until he caves in and 
    teaches you the 3D ability for free (penny-pincher).  This is an awesome 
    effect, privy only to Mario.  So, whenever I say flip, that's what I mean.  
    In the house, flip to find a Shroom Shake and Shell Shock, then exit back 
    outside.  Save, then flip by the house for more items, then head down the 
    stairs, flip for coins, then flip at the wall to get by it.  Flip back, enter 
    the door, and head right to a pipe.  Flip and find the Goomba card behind it.  
    After the pipes, get the mushroom, then jump the brick blocks to make the 
    gap.  Head right to a big gap, then flip and pass it over.  Jump the next gap 
    and then take the door.  Head right to a spring, take it, then flip to pass 
    the wall, and hit all the Squiglets for super points.  Head right through the 
    door at the end and flip to avoid the Piranha Plant enemies in the pipes.  
    Use the item block for an awesome Mega Star, run through the rest of the 
    level, then hit the star box at the end to finish.
    
    Chapter 1-2: Afoot in the Foothills
    
    Head right and up the mountain.  Stand in the thin red square to be 
    transported across.  Flip and hit the blue ! switch.  Climb the next mountain 
    and ride the square transport track again.  Head through the door and go 
    upstairs over the gap.  Flip and use the item blocks as steps to the top.  
    Flip at the gap and jump across the brick blocks right to a second set.  
    Follow them, then flip to avoid the Spinies rolling down the hill.  Head 
    through the door, then right and down the pipe into the background, a 
    recurring activity from PM and TTYD.  Head left and into the house.  Flip and 
    talk to the guy, then flip into back to 2D to "save" him.  Answer "red", then 
    exit back and take the pipe, then go across the bridge.  Save and enter a 
    small town.  Flip at the brick formation and enter the pipe.  Inside, flip 
    for more coins, then exit back.  Jump to the roof at left, then jump along 
    right to get a Boomboxer card.  Take the door right of the pipe, then flip 
    and enter that pipe.  Flip to avoid the Thwomp enemies and take the door.  
    Point the Wiimote at the screen to reveal a door, then take it and open the 
    chest to gain your first Pixl, Thoreau (phonetic name-- since he lets you
    THROW things, ha ha ha--taken from a literary author named Henry David 
    Thoreau).  Over the chest, use Thoreau to grab the block, then jump back and 
    toss it at the blue ! switch on the ceiling in mid-air.  Exit back to town, 
    then enter the house at right to meet Watchitt.  Talk to him, then exit and 
    take the pipe at right into the background.  Inside the house, talk to Green 
    to activate the next bridge.  Answer his question any way you want (say Both 
    for a very funny response!), then head out and across the bridge.  Jump at the 
    star block to clear the level.
    
    Chapter 1-3:  The Sands of Yold
    
    Head right until you find a big red tree.  Jump back and forth under it in 2D 
    8-10x to make a door appear.  You can skip a lot of nuisances by taking it 
    now.  It really isn't necessary to do anything beyond this door, so go ahead 
    and take it.  Go right, using the blocks to across the quicksand, spring up, 
    and use the square transport track.  Head right and flip to cross the 
    quicksand, then again around the brick blocks.  Spring up and land on the 
    brick blocks above a ! switch.  Jump right on the block, then use Thoreau to 
    activate the switch.  Use the transporter again, then head right and save.  
    Flip and jump on top of the save block, then to the brick blocks.  Flip again 
    and jump across to a pipe.  Suck, suck, suck (*imitating sound effects of 
    taking pipe to suggest that you should take the pipe*).  Flip to get more 
    coins and a Super Shroom from the blocks, then exit, save, and enter the door 
    for your first mini-boss fight with O'Chunks.  This is pretty straightforward.  
    He will try to jump on you, so use Thoreau to pick him up and throw him down, 
    then in a shocking plot twist, jump on him instead.  After the fight, enter 
    the next door and head left, taking the platforms to another door.  Take it, 
    then read the statue's sign.  Flip and read the other side, collect the coins, 
    then exit back a room.  Head right and spring up to the moving platforms.  
    Take them and head through the next door.  Head right to a blue platform.  
    Stand on it and press 1 and minus (-) at the same time, then hit the star 
    block to clear the level.
    
    Chapter 1-4: Monster of the Ruins
    
    Head down the stairs and through the door.  Head right and over the 
    quicksand, then pass the fire.  Jump up to the block, then right.  
    Head down the ladder and grab the Life Shroom, then go back to 
    the first block and enter the right door.  Flip to pass the fire, then go all 
    the way up to the blocks seen only in 3D.  Hit them both, then, in 2D, take 
    the door.  Flip to pass the Tromps, then climb the ladder to a chest for a 
    key.  Head back through the last door, then open the locked door and head 
    through.  Save here, then head right, flip to pass the Tromp enemies, then 
    jump to the item block to reach the high door.  Inside, fall to the right, then 
    throw an enemy at the switch to hit it.  Climb the ladder up and head back 
    through the door.  Go back left to the block structure and use Thoreau to nab 
    another key.  Go through the locked door and once downstairs, use Tippi 
    (point Wiimote) to reveal a ledge under the door.  Jump off the stairs to it 
    and through the door.  Head right to a dead end, then flip to pass it right.  
    Open the chest for a Buzzy Beetle card, then head back left and flip under 
    the key to a hidden passage where you can collect the key.  Head back and 
    unlock the door to head through.  Spring up and head left to a dead end, then 
    flip and climb the ladder.  Jump on the ! switch, then run left very quickly 
    to avoid being trampled by Spinies.  Press the red switch, then fall down the 
    hole to land on the pile of Spinies.  Ingenious.  Head through the door, then 
    flip to see the blocks are numbered.  Hit them in numerical order (*let's 
    count, children....1....2...3...4*).  Head up the stairs, get the Super Shroom, 
    then save.  Take the pipe to meet your first big boss, Fracktail.  This is an 
    easier version of Hooktail, Gloomtail, and Bonetail from TTYD.  Dodge him as 
    he barrels towards you from the background, then flip to see him coming 
    across the area.  Jump onto his back to ride him, then use Thoreau to grab 
    enemies and throw them at Fracktail's antenna.  You'll be thrown off, but 
    just repeat those tactics to win.  Head through the new door and down the 
    stairs to meet Merlumina and get your second Pure Heart.  That will cue a 
    side cinema with Peach trapped in Bleck's castle.  Now you'll play as her.  
    Follow the Koopa through the first door, then left through the first door you 
    come to each time until you reach a dead end.  Luckily, Peach escapes.  But 
    to where?  Then a mysterious conversation takes place between two unknown 
    people.  Secrets abound!  Now back to Mario in Flipside.  Take the elevator 
    at left, then follow Merlon inside his house.  A girl fell from the sky?  
    Hmm...who could that be?  Follow Merlon outside and take the red up elevator at 
    right.  Head left to find Peach unconscious.  Take the elevator back down and 
    head left to the shop (a mushroom sign sits outside it).  Buy anything you 
    want, but make sure you have at least one Fire Burst on hand.  Take the down 
    elevator at right, then head right into a bakery (with a teapot sign out 
    front).  Give the cook the Fire Burst to make Spicy Soup.  Head left and use 
    the up elevator, then go right and up another elevator (not the fancy one).  
    Head left to return to Peach.  Give her the soup to revive her (and get a cute 
    "hi" from Mario) and she will join your party.  You also receive the Old Key.  
    Outside, use the + button to change partners back to Mario.  Outside Merlon's 
    house, flip and use the key to unlock the gate at right.  Follow a hidden 
    path at right in 3D.  Flip back to 2D at the end, then head right and enter 
    the pipe.  Head left from here to a sign, then flip and follow another hidden 
    path.  Head left and flip again to climb the rocks.  As Peach, float from 
    stone to stone using her umbrella move.  Approach the Heart Pillar and press 
    C-up to place the Pure Heart and reveal the door to the next chapter.  
    Backtrack to Flipside's main district or use the Return Pipe, rest at the inn 
    in town if needed, then save.  Take the fancy elevator next to Merlon's house 
    up to the tower, then through the second door to Gloam Valley.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.2]
    
                                    *Chapter 2*
    
    
    Chapter 2-1:  Bogging to Merlee's
    
    Use Peach for the time being and I'll let you know when to switch to Mario.  
    Head right and float over the water.  Jump to the second brick block and 
    float across more water.  As Mario, flip and hit the block with two arrows 
    (called a dimensional block) to make blocks appear in 2D as well as 3D.  Jump 
    to the green platform, then jump across more to a pipe and take it down.  
    Defeat all the enemies to reveal a chest with a key.  Exit, drop down and 
    take the locked door.  Head right past the first door to a pipe.  Don't take 
    it, but jump on it, then float as Peach to the blocks at right.  Use the 
    transporter, then float to a pipe at far left.  Take it into the background 
    (again) and cross the gaps to a ! switch.  Hit it, then come back into the 
    foreground, and head through the new door.  Use the block's Mega Star to (all 
    right!) smash things all the way to the next door, save, and head through it.  
    Jump to the first two blocks, flip, and hit the dimensional block, then jump 
    to the green platform from it.  Follow it right and jump off the end.  Head 
    right and through the pipe.  Use Tippi to reveal an ! switch, but not 
    permanently, so memorize its spot and hit it.  Enter the new pipe.  Defeat 
    the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the 
    real one).  Open the chest to earn a new pixl, Boomer.  Answer his questions 
    with any option, then jump over the chest and use Boomer to bomb the wall 
    crack.  Flip and head through it, then open the chest for a Watchitt card.  
    Head back through the pipes to the outside and right onto the blocks.  Use
    Boomer to bomb the dragon's tail to defeat it, then use your new Pixl
    to bomb the sand blocks, then jump towards the door but not through 
    it.  Jump across more and enter the last door in the row.  Head left and flip 
    for more sand blocks.  Bomb them, then drop through the hole.  Hit the 
    switch, drop through the next hole in 3D, then head through the door.  Jump 
    left two doors and enter, then bomb more blocks, drop through another hole, 
    and go through the door.  Jump to the far left gold door and head through.  
    Head right, flip, and drop through the hole.  Grab the Swooper and Shlurp 
    cards from the chests, then jump out and hit the star block to finish.
    
    Chapter 2-2:  Tricks, Treats, Traps
    
    Flip immediately if you want coins behind the bush, then head all the way 
    right to a block.  Jump above it to reveal a ladder and climb up to the 
    blocks.  Use Peach to float to the roof of the building and open the chest 
    for a Stop Watch.  Flip as Mario and walk off the building right to a ledge 
    and open the chest for a Cursya card.  Jump off and head through the building.  
    Flip and jump over the Gnip enemies, then flip at the top of the stairs and 
    head through the door behind the curtain (don't pay any attention to the man 
    behind it, however, he he).  Save, talk to the maid if you want, then head 
    right and up the stairs through the last door.  Head right all the way and 
    hit the switch.  Just as the spikes crush you, flip and dodge them, jumping 
    on top.  They retract and carry you up.  Head left and use a platform to jump 
    up to another.  Bomb the sand blocks with Boomer, then flip, bomb again, and 
    then flip again.  Jump to the platform and open the chest for a key.  Drop 
    down to the floor below, then exit and save.  Flip and unlock the door.  
    Watch a funny little cinema as the Gnip breaks free and tries to eat the maid 
    (or is she?).  Head through the door, then hit the star block to finish off 
    the level.
    
    Chapter 2-3:  Breaking the Bank
    
    Head right, then hit the item block to break a precious vase (doofuses!).  
    Use the block to jump to the right platform.  As Peach, float to the left 
    platform, then flip as Mario and walk through the wall (no kidding).  Open 
    the chest to earn a new pixl, Slim, who lets you turn papery.  The fun never 
    ends with Mario.  Head back through the wall and, as Peach, float across.  
    Flip as Mario and use Boomer to bomb the sand blocks.  Open the chest for a 
    Boo card.  Head through the opening back and jump to the platforms.  Walk 
    left all the way and flip through the wall.  Hit the sand block and climb the 
    ladder that appears.  Use Slim to pass the electric barriers by standing 
    still as they pass by your ultra-thin body.  At the door, use a keypad and 
    (okay, cheater) enter the numerical code 41262816.  Open the vault and (major 
    pay day!) collect a million rubees (another Zelda reference perhaps to their 
    currency, rupees?).  Head all the way back down to where you broke the vase, 
    then right and through the door.  Save, then talk to the girl.  Say you'll 
    pay off the damages.  Yikes, she exploded!  Jump over the desk, flip and use 
    Slim to go through the bars.  Hit the star block to finish.
    
    Chapter 2-4:  The Basement Face-Off
    
    Flip and head behind the stairs for a mushroom, then head right, save, and 
    enter the far right door.  This is a maze involving choosing the right doors.  
    Head through the top right door twice in a row, ignore the laser-shooting 
    eyeball (you can beat it by flipping and circling around it), then head left 
    and flip, using the dimensional blocks to reach the platform.  Say no to all 
    questions, no matter how ridiculous, then enter the door behind Mimi (jump 
    off the green part of the spider to pass her).  Walk right and use Slim to 
    slide through the floor crack.  Take the door, then head right, flip, use 
    the item blocks, then jump off them to the upper right door and through.  
    Take the upper left door, then use Tippi to reveal a wall crack in the
    upper right.  Use Boomer to blast it & head through the hole to the door.
    Flip & hit the dimensional blocks to reach the upper left door and head 
    through.  Use Tippi to reveal stairs, then enter the door.  Take a Super 
    Shroom, then save.  Head through the women's bathroom and open the doors to 
    find Merlee on the can.  Must've been a bad visit for a fly to be attracted.  
    Ask any questions in the cheesy game show format, then choose the Merlee with 
    the fly buzzing around her, then you'll fight Mimi.  Her attacks are fairly 
    easy, just dodge her rupee attacks.  As Peach, float over the melee of rubees 
    and use Thoreau to grab a rubee and toss it at her, then jump on her 
    constantly.  Rinse and rubee (I mean repeat) as she moves faster to disable 
    her six spider legs.  Now for a side quest with Luigi.  Head left through the 
    door, then keep going left through every first door you see to finish.  Guess 
    it's the end of the road for Luigi.  Another mysterious conversation ensues, 
    naming the couple as Blumiere and Timpani.  Hmmm...Back at Flipside, take the 
    down elevator and save.  Flip and head through the gate from earlier and down 
    the hidden path at right.  Follow it, then go right and down the pipe.  Head 
    left until you find a pipe blocked by...blocks.  Bomb them (with Boomer, of 
    course), then take it down.  Head all the way right to a wall, then flip and 
    use Slim to head through the crack (skinny).  Place the Pure Heart in the 
    pillar you find.  Rest at the inn if needed, save, then head up to the Tower 
    and through the third door to the Bitlands.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.3]
    
                                    *Chapter 3*
    
    
    Chapter 3-1:  When Geeks Attack
    
    He he he...obviously a title meant for you and me, fellow gamer.  Whoa, this 
    place sure is pixilly.  Poor Tippi gets Pixl-napped by Francis, the ultimate 
    geek.  Notice the reference to TTYD (Grodus).  Head up and shake the bush for 
    three hints from a Pixl who will join you later, then head past the sand 
    blocks over the gap.  Climb the mountain, then over the next gap and flip 
    around the pipe.  Hit the dimensional block, then save.  To continue, jump 
    over the gaps up to a blue pillar.  Flip to find what looks like a Lego man 
    modeled after a stick figure.  Jump to its right leg, then to the head.   
    Flip back to 2D and jump right and up to a chest.  Open it for a Piranha 
    Plant card, then fall down and head through the pipe into the pixilated 
    background. Head left and through the first pipe.  Defeat the Blomeba enemy 
    and open the chest for a Thunder Rage item.  Take the pipe that appears, then 
    head left to get an Ice Storm.  Head back right and through the far right 
    pipe.  Head back left, save, then jump on the dimensional block to reach 
    another pipe.  Hit the sand block for a ladder to appear, then climb it and 
    head through the door.  Head left and use the moving platform to cross the 
    gap.  Bomb the Piranha Plant enemy, then use Peach to float to the left pipe 
    and head down it.  Head right to find a Catch Card SP, which you should hang 
    onto for now.  Head back and through the pipe, then right.  Hit the item 
    block for a Mega Star and smash the level away.  I'll wait....*elevator 
    music*...done?  Head through the door and watch the Koopa transform using a 
    Mega Star of his own.  Cool!  You can trying using the Catch Card SP on him 
    to maybe land its data card, then head left and nab another Mega Star and run 
    a rampage right to a ! switch.  Hit it to create a platform to a door, then 
    read the sign (better yet, read it backwards).  Head left and through the 
    door.  Head left all the way and through that door you originally came 
    through.  Drop down and save, then drop through the gap between the red 
    pipes.  Enjoy a bit of nostalgia in a mock-up of World 1-2 from SMB.  Head 
    right through the level and, like in SMB, walk along the ceiling and take 
    the third "warp" pipe at the end.  Flip in 3D & open the chest for a Magikoopa 
    card.  Head back & take the middle pipe to reach the next area.  Save here, 
    then head right to a castle and watch the cinema.  Jump up the castle and over 
    to the next castle, then in-between the Bullet Bills shooting out.  Bomb the 
    B. Bill Blaster, then bomb the red X on the wall of the third castle to start 
    a boss fight with....Bowser?!?!  And we thought he was doing so well in good 
    guy rehab...Dodge his fiery breath and jump attacks.  You can't jump on him 
    due to his spikey head, so use Boomer to time a bomb attack on him when he 
    lands during a jump.  Now Bowser will join your party.  What a dumb-dumb he is 
    sometimes (okay, all the time).  But he's darn strong.  Head right and hit the 
    star block to finish up.
    
    Chapter 3-2:  Bloops Ahoy
    
    Use Bowser throughout to (oddly enough) use his fire attack underwater.  Swim 
    right until you approach a whirlpool, then have Mario flip to take a path 
    around it through the block structure.  Head right to a pipe barricaded by 
    blocks.  Flip at that spot, save, then take the pipe.  In this area, use 
    Bowser to blast the tentacles and avoid the whirlpools.  At the second 
    tentacle, swim to a spot to jump out of the water, flip, and open the chest 
    for a Gold Bar.  Take the pipe, then head right and through the underwater 
    door.  Use Bowser to fire blast all the enemies, then open the chest for a 
    new pixl, Thudley, who can pound down stakes and things.  Cool.  Swim left to 
    the post beside the door and use Thudley to pound it and head through the 
    door.  Head left and back through the pipe.  Swim left and enter the pipe 
    above.  Flip and save here, then head left to six stakes.  Pound them with 
    Thudley so that they appear in the pattern up, down, down, up, down, up.  
    Enter the new door and swim right to meet a mini-boss, Blooper.  A recurring 
    mini-boss from PM and TTYD, this requires the dynamic of treading water.  
    Dodge the tentacle attacks and use Thudley to pound on the red tentacle when 
    it appears.  As Bowser, you can flame torch the other tentacles that spring 
    up to drop them faster (but it doesn't cause any damage).  Continue this 
    until he's defeated, then head right, take the pipe, then hit the star block.
    
    Chapter 3-3:  Up, Up, and a Tree
    
    This level requires a lot of patience.  I'll try to explain it as best as 
    possible using colour coded directions, so bear with me.  Head right to the 
    big tree (a Zelda reference if I ever saw one).  Take the green middle 
    platform, then jump right to a brown one.  Take the moving platform, then 
    left to a green one and up two brown ones in the middle.  Head left to a 
    green one, then the same middle one.  Head right, then left to brown 
    platforms.  Flip and hit the two dimensional blocks at left.  Use Peach to 
    float to the blocks at right.  Take the next two green platforms above, then 
    float to the left green one.  Hop to the middle green platform, then right to 
    a brown one.  Use Thudley to pound the stake, then take the moving platform.  
    Jump off to the green one at left, then left to a brown one.  Flip here and 
    take the sand block bridge across a gap to a brown platform, then jump to the 
    middle green one, then the left one above.  Hop left to a brown one, then to 
    the middle green one.  Use Peach to float to a pipe.  Enter it if you want 
    coins and, as usual, flip for more.  Hop to the green platform above, then 
    left to another green platform, and further left to a brown one, then to the 
    center one with a door.  Use Bowser's fiery breath to restore the door 
    (that's a spicy meatball).  Through the door, jump right to the moving 
    platform, then off to the left.  Take the pipe, save, then hit the ! switch.  
    Take the pipe back and go up the pink platforms.  Hit another ! switch, then 
    take the blue stair and jump to the moving platform.  Jump to the next one 
    and ride it right to a stake.  Pound it with Thudley, then climb the ladder 
    down and hit the ! switch.  Climb back up and ride the moving platform to 
    the brown platform, then left to a pink platform.  Jump to another moving 
    platform, then onto a brown one.  Flip and take the pipe.  Use Slim to pass 
    the spikes by standing still as they come up, moving when they're down.  Hit 
    another ! switch, then exit back through the pipe.  Jump to a blue platform, 
    then to a brown one.  Use Boomer to bomb the switch, then place him beside 
    the switch and hop on the platforms before he activates them.  Jump to the 
    blue platform, then onto the next two moving ones.  Jump to the right pipe
    below the platform and take it, then defeat two Chomp enemies using Bowser 
    to reveal a chest with a Peach (2) card.  Exit back and jump onto a moving 
    platform, then jump off left, and take the pipe.  Jump to a moving platform 
    and use Slim to bypass the spikes again.  Jump down and use Boomer to 
    activate the switch.  Jump out before he explodes, then exit back through 
    the pipe.  Use Peach to float across the gap, then onto a pink platform.  
    Flip here and jump to the platforms above.  Flip back and hit the ! switch 
    to make a door appear.  Use Thudley to collect a Super Shroom, then drop down
    to the first pipe of the area and take it.  Save and take the door to 
    initiate a boss fight with Dimentio.  Basically, just dodge his throwing 
    attack, stay out of the squares he draws on the field, and when he clones 
    himself, try jumping on any one to guess the real one.  To attack him, jump 
    on him when he gets close.  Once he's gone, take a path upwards to a big 
    platform, then jump on the red wind when it appears to ride it to a pipe.  
    Take it, flip for coins, then hit the star block.
    
    Chapter 3-4:  The Battle of Fort Francis
    
    Head right and flip, then enter the pipe.  Use Thoreau to throw the block at 
    the ! switch, then take the key and open the front door.  Save, flip, and 
    take the pipe behind the following door.  Hit a dimensional block, then flip 
    and hop on it over the spikes.  Use Thudley to pound the ! switch, then 
    choose any options to the questions.  Carrie, a new Pixl, joins you.  Use her 
    to pass over the spikes and head back through the up pipe (only seen in 3D).  
    Save and take the right door.  Head right to the next door, talk to the 
    robots for fun nerdy details, and peek into the keyholes to see Tippi and 
    Francis.  Head right through the last door, then flip, take the stairs, 
    avoid the robot-shooting...robot, and enter the door at the top.  Head left 
    and use Thudley to pound the floor in front of the first door you see 
    dangling on the wall, then enter it.  Use Carrie to pass the spikes, 
    then enter that door.  Talk to the feline robot and answer true 3x, then 
    2323.  Enter the door to Francis' lair.  Read the diary entry and shopping 
    list for funny PM, TTYD, and even SMB3 references.  Tanooki rules!  Also, 
    check out the cute posters of Bow & Bootler from PM and Petuni from TTYD.  
    Get the Super Shroom, then jump on the cat robot to reach a platform and 
    open the chest for a key.  Exit back through two doors and across the spikes.  
    Pound with Thudley under another hanging door at left and enter it.  Flip and 
    hop to the block near the door, then flip again and use Peach to float across 
    to the another block.  Flip again as Mario and climb the stairs, heading 
    through the door.  Use Thoreau to grab a cat robot, then toss it at the ! 
    switch.  Cross the bridge and enter the door.  Answer more questions from the 
    cat as true 3x, then 2828.  Through the door, take the key and mushroom.  
    Check out his collections and dolls (can you spot:  Yoshis, Punios, Fire 
    Flower, Pennington, Vivian, Yoshi eggs, and Bubulbs from TTYD?)  Also check 
    out the Peach and Bow & Bootler posters.  Neat-o.  Head all the way back to 
    the first save block.  Save, then take the right door.  Head right and use 
    Peach to unlock the door using the two keys you collected.  Answer all 
    questions as true, then take the door as Peach to meet Francis.  In a very 
    cute Dating Game send-off with format references to Final Fantasy, answer 
    Francis' questions by any way you like.  There's a lot of them...After a 
    computer malfunction, you'll fight him.  Cool music, probably one of the best 
    arrangements in the game.  Avoid his camera flash that can stun you and his 
    tongue attack.  When he summons cat bombs (me-ow), try to avoid or destroy 
    them and bop Francis with a jump whenever you can.  You can fight as Bowser 
    and use the powerful fire attack if you want.  After the battle, you free 
    Tippi and earn your third Pure Heart.  Enjoy the Pixl dance and you'll return 
    to Flipside.  Now to get a hidden Pixl.  Head back through the third door to 
    Chapter 3-1 and find the Pixl hiding behind the bush you talked to earlier.  
    Barry will join you.  He is arguably the most useful Pixl as he creates an 
    attack force-field around you in battle.  Use the Return Pipe under Important 
    Items on the pause menu to return to Flipside.  Take the down elevator, save, 
    then flip and head through the not-so-secret gate right and down the path.  
    Go left and use Thudley to pound the stakes so they appear as down, up, down, 
    up, down.  To raise a pounded stake up, just pound it.  Place the Pure Heart 
    in the Heart Pillar, then backtrack to the tower and enter the fourth door.  
    Unfortunately, you arrive in outer space (!) and can't breathe, so you'll 
    come back to Flipside.  Alrighty then...Head into Merlon's house and talk to 
    him, then head right and take the up elevator (obviously not the tower one).  
    Talk to a kid with a fishbowl (and bad grammar) at left, then take the 
    elevator back down.  Head left and use the down elevator there, then go 
    right and take another down elevator.  By the waterhole, release the fish.  
    BTW, the arcade is to your left (flip while inside and take the pipe) if you 
    want to play.  Now, I hope you have 100 coins, otherwise you'll have to do 
    some adventuring in past chapters to rack up enough.  Head back up to 
    Flipside's main district and up to the tower.  Using the fishbowl as a space 
    helmet (ingenious!), head through the fourth door to Outer Space.
    
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    [M6.4]
    
                                    *Chapter 4*
    
    
    Chapter 4-1:  Into Outer Space
    
    This chapter is a downright dirty marketing ploy for the upcoming Super Mario 
    Galaxy for Wii, I just know it.  Well, it wouldn't be the first time a game 
    promotes other products.  Use Barry as your Pixl and float down right.  Look 
    for the "SOS" symbols and, at a sparkly spot, use Tippi to unveil a ship.  
    Now you'll use Squirps, a tiny squid creature, to defeat upcoming enemies.  
    Press and hold A for energy ball attacks, or press 2 for a barrage attack.  
    Press A now as prompted to use a black hole, then head right to save, then 
    head back to a rock.  Flip there and get a Foton card behind it.  Save again, 
    then take the black hole.  Head right and enter another hole (any one), then 
    head right again and through the rightmost hole.  Head right and flip to nab 
    a Catch Card SP, then head back left, and through the leftmost hole.  Head 
    right to a hole with a pipe in the background (it's titled leftways on a 
    distant rock).  Flip here and take the hole behind the rock, then through the 
    pipe.  Flip to grab extra coins, then head back through the hole and go all 
    the way right to the star block.
    
    Chapter 4-2:  A Paper Emergency
    
    Head right and knock on the bathroom door.  Ah, that kind of emergency, eh?  
    Head right and over the gap, then on the overhead blocks for a Mushroom.  
    Head right, go up a platform and flip to head through a passage of coins.  
    Flip and head up the stairs to find a rock with a lightning bolt.  Head right 
    some more and down the hole.  Flip to find an Ultra Shroom Shake.  Great 
    find!  Head back up and right to a stack of blocks.  Bomb them, then take the 
    door.  Save, then jump right, flip, and use Slim to pass the crack.  Jump up 
    left and hit the ! switch, then jump right onto a new platform and head 
    through the green door further right.  Use Tippi to reveal an item block, 
    then hit it for a Mushroom and head back out the door.  Outside, flip and 
    take the new path.  Jump up by the door and left to a pipe above.  Inside 
    flip for more coins, then exit back and right past the door.  Fall down the 
    hole and flip, then jump through the block structure, through the door at the 
    end.  Hit the upper block for a Super Shroom and a Mega Star in another block 
    to smash the level.  Enter the door at the end, and jump on top of the pipe.  
    Take the blue/green door and talk to the guy inside.  Say no until he offers 
    you the Ancient Clue for 10 coins.  Head all the way back left to the 
    bathroom stall, saving along the way.  Give the guy in the stall the Ancient 
    Clue (in a blatant reference to Majora's Mask...P-p-paper, please!) to earn a 
    new Pixl named Fleep.  Another Pixl named for his ability....who knew?  Head 
    right to that rock with the lightning bolt and use Fleep to flip the bolt for 
    a key.  Head left and down through the locked door.  Try multiple jumps on 
    the Fuzzies to possibly get a Life Shroom or random item.  Hit the star block 
    to finish.
    
    Chapter 4-3:  The Gates of Space
    
    He he he...Squirps farted!  Destroy the blocks for a Shooting Star and get a 
    Super Shroom from the item block.  Head right to the red X and use Fleep to 
    flip it.  Squeeze Squirps in the hole and take the door that appears.  Head 
    right and use Fleep to flip another red X.  Twist Squirps in a hole, leaving 
    another empty.  Now he's hungry.  Read the sign for a clue.  Go right, save, 
    then take the hole.  Go down left and through the blue hole.  Collect the 
    coins, then go back through the hole and to the upper right corner.  Behind 
    the enemies and block formations is a blue hole in big "L" shaped block 
    formation.  Take it, then go right and into the shop.  With the 100 coins you 
    should have on you, buy the Golden Choco-Bar.  Head back out and through the 
    red hole, then head back left.  Find Squirps and give him the chocolate bar 
    (lucky squid).  Take the door and hit the star block at right to finish up.
    
    Chapter 4-4:  The Mysterious Mr. L
    
    Welcome to the Whoa Zone, a contortionist's dream come true.  Head right, 
    save, then take the door.  Head right, get the Happy Flower and Mushroom from 
    the item blocks, then jump to the right platform.  Flip, then enter the door 
    high up.  Go left and float as Peach across the gap and take the door.  Use 
    Barry to deflect the enemy's projectile attack, then take the key.  Head back 
    through the door and cross the gap, flip, then take the door ahead.  Go down 
    and take the next door.  Head right, flip, and take the stairs up.  Head left 
    and through the locked door to...walk on the ceiling.  Now you'll defy gravity 
    by walking on walls and ceilings better than Fred Astaire.  For fun, jump and 
    check out how you move.  Head right and through the next door.  Head up and 
    use Peach to float across two gaps and through the next door you land by.  
    Head downstairs right and flip, then drop through the gap behind the stairs.  
    Hit a new block (I'll call it an arrow block) to flip onto the ceiling, then 
    head right, and through the door.  Head right and use Peach to cross another 
    gap, then flip as Mario and enter the door.  Head right, open the chest for a 
    key, then head back through the door (remember to flip to see the door).  
    Head left over the gap and back through another door.  At left, hit the arrow 
    block while upside-down, then flip and jump back up the stairs and through 
    the door on the left.  Head down and through the first door you see.  Head 
    down and through the next door.  Good, my dizziness is fading...Flip and enter 
    the pipe.  Crap, back again.  Grab the coins, then exit back through the 
    pipe.  Head right and through the locked door.  Hit the arrow block, get over 
    the wall, then hit another block to flip back.  Use Tippi to reveal a door, 
    then enter it.  Head right and hit a new block that will really flip your 
    wig, then go up and hit yet another block.  Skip the door and hit the block 
    again, then head down and through the door below.  Head down and through 
    another door, then head right for some Mushrooms, then take the door.  Head 
    left, open the chest for a key, then go back right and through the door.  Go 
    back left, through the door again, then up and through the door.  Head down, 
    hit another switcheroo block, then hit it again.  Go up and hit the next 
    block, then take the door.  Use another block, save, then head through the 
    locked door for the next boss fight.  Let's call this battle Luigi's Revenge.  
    Notice the backwards L on his cap.  Use Barry to attack when he tries to jump 
    on you and jump on him when he tries to recover HP.   Not too shabby...now the 
    Luigi Fan Club reunites with Brobot.  You know, 'cause Luigi always says 
    "bro"?  Forget it...Enjoy the awesome new kind of "Space Race".  Dodge its 
    laser and missile attacks and move back when its mouth tries to suck you in.  
    Use Squirps continually to deal damage and collect candy bars (in space, no 
    less!) for varied effects:  blue (invincible), yellow (speed), red (more 
    power), green (missile attack), purple (doubles power).  I predict increased 
    fandom of NASA from this fight alone.  After that's that, take the door with 
    Squirps to receive a new Pure Heart from the mommy statue.  Back in Flipside, 
    Tippi will unfortunately collapse and is now resting at Merlon's.  Save, and 
    now for a new area.  You thought Flipside was cool?  Watch this.  With 300 
    coins saved (go back through levels for more if needed), take the down 
    elevator and go right to a wall crack.  Bomb it, then flip to enter a new 
    area.  Go left and use Fleep on the lightning bolt on the window between 
    two buildings.  Hit a block, then flip and take the bridge through the door 
    to the Mirror Hall.  Hit each of the 8 blocks once, then flip and take the 
    door.  Flip once again and take the next bridge into Flopside.  Go left and 
    flip.  Take the hole, then go right and take the up elevator.  Go left and 
    talk to Nolrem, the backwards equivalent of Merlon.  Save at left, then flip 
    and head forward to the guy in the very back named Welderberg.  Pay him 300 
    coins to create a pipe that allows you to access Flopside from Flipside.
    Cool.  You may find him around again from time to time to make more pipes 
    available.  Go right and use the up elevator, then head right and place the 
    heart in the Heart Pillar.  Rest, stock up if needed, then save and go up 
    to the Tower where you'll reunite with Tippi.  Head through the fifth door 
    to Cragnon Land.  Please remember not to hurt the innocent Cragnons, or you 
    lose points.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.5]
    
                                    *Chapter 5*
    
    
    Chapter 5-1:  Downtown of Crag
    
    Okay, what cruel jokester put the door in mid-air?!?  After a short cinema, 
    head outside and defeat the Floro Sapien enemies.  Chase them over the bridge 
    and save, then head through the door.  Go right and through the second pipe.  
    Defeat the enemies here and open the chest for a Bowser (2) card.  Exit back 
    through the pipe, then go left over the mountain.  Jump down on the other 
    side and flip to collect a Moon Cleft card from the chest.  Head back up the 
    mountain and, as Peach, float across the gap, then jump down to a series of 
    blocks.  Hit them in order left, right, middle, then take the pipe.  Chase 
    the enemies to the right and defeat the Muth enemies in the way.  Now for a 
    more complicated block puzzle.  Hit the blocks in order:  middle, right, Left 
    2x, right, middle, right, left, right 2x, middle, right 2x, left, middle 2x, 
    left 3x, right, left 3x, and finally middle 2x.  Whew.  If you happen to mess 
    up, just start the pattern over again from the beginning to automatically 
    reset the blocks.  Take the pipe, then head right behind the wall and through 
    another pipe, then hit the star block.
    
    Chapter 5-2:  Pixls, Tablets, and Crag
    
    Head right and flip behind the second pipe for Primordial Fruit.  Swim to the 
    bottom of the watery area and open the chest for a Water Tablet.  Flip for 
    coins, then jump out to dry land.  Head through the door at right and go left 
    to stand under a door.  Bomb the blocks, then hit the ! switch, and take the 
    door.  Go right and at the lightning bolt, use Fleep to flip it, then hit 
    that switch.  Flip and head forward to the item blocks, then take the left 
    hidden path down.  Go right and use Bowser to breath fire on the stone to 
    make a Fire Tablet.  Head back through the hidden path, then through the door 
    on the left.  Head all the way right to save, then go back to the blocks 
    before the door.  Hop on them, then jump to the hidden blocks for Mushrooms, 
    and take the door.  Head right and over the gap for a rematch with O'Chunks.  
    Hey, where you been, my man?  The best strategy is to use Bowser and Barry's 
    forcefield attack when O'Chunks tries to hit you with blocks or spins at you.  
    Avoid his jump and grab/throw attacks.   After the fight, you can flip and 
    use a Catch Card SP on the rare Amazy Dayzee.  Head right and flip, then walk 
    around the Yoshi statue in a circle once to reveal the Stone Tablet.  Jump on 
    the statue's tail, then its head, and take the tablet.  Head through the left 
    door, save, then go left to a yellow block.  Climb the mountain at left, then 
    jump up to reveal a block with a ladder.  Climb it to the top, then get off, 
    flip, and jump above.  Place the tablets you've collected in the order Stone, 
    Water, Fire.  Enter whatever response you want to earn a new Pixl, Cudge.  
    He's basically a pixilated hammer.  Cool!  Use him on the yellow block, then 
    take the pipe.  Use Peach to float over the gap to a ledge, then flip to 
    collect a Stone Buzzy card.  Jump down and hit the star block to finish.
    
    Chapter 5-3:  A Crag in the Dark
    
    Head right and on the blocks to get the Super Shroom.  Head right to meet 
    Flint Cragley, a TV director.  You need to find two members of his TV crew to 
    continue.  Take the pipe at right, jump down, and head right to save.  Jump 
    down and bomb the cracks in the floor.  Take the new pipe and get some coins, 
    then exit back and head right into the rightmost pipe.  Head right again and 
    take the first door.  Jump into the mine cart to begin a fun ride.  
    Unfortunately, this isn't the traditional mine cart mini-game, so sit back 
    and relax.  For best view, flip to 3D when riding left to right and stay in 
    2D for the ride going right to left.  Yes, you'll return to it later.  While 
    riding, press and hold C-pad left to change tracks.  At the end, take the 
    door and cross the gap with Peach.  Head right and down to find the 
    microphone boom operator.  Talk to him, then follow him left, upstairs, then 
    hit the block for a ladder.  Take the door back, then ride the cart again, 
    and head out the door.  Go right and, if you want, take the pipe right of the 
    door and use Cudge to smash the yellow block and get a Shroom Shake (just 
    flip and open the chest through the hole).  Outside, use Cudge on the yellow 
    block at far right (springing over the wall), then take the door, and ride 
    that funky cart again.  Take the door at the end, then head right and down, 
    then flip to find a Spania card.  Head up left to the door, then go right and 
    onto the blocks.  Bomb the wall on the first ledge, then head right and up to 
    find the cameraman.  Talk to him, then head back out the door and use the mine 
    cart.  Head left, flip past the wall, then take the last pipe at far left. 
    Head back left a bit, then jump up and right to save.  Head left and up the 
    platforms, then take the pipe.  Flint is reunited with his crew...and finds 
    the key in his own pocket.  What a crag!  Go back down the pipe and down 
    through the locked door.  Ride the cart (is it ad nauseum yet?) and take the 
    door at the end.  Flip and use Cudge to hammer the block in the way, then hit 
    the block for a Mega Star.  Demonstrate its awesomeness, then head back a bit 
    and flip to see a yellow block that only Cudge can destroy.  Do that, then 
    take the door, and hit the star block.
    
    Chapter 5-4:  The Menace of King Croacus
    
    Head right, down the pit, left, then take the pipe, and save at left.  Go 
    right and down, then flip and down the hole.  Use Thoreau to grab a Cragnon, 
    then jump on the red button.  Throw him, then take the pipe.  Head left and 
    through that pipe, then go right to a skull drawn on the wall.  Use Fleep to 
    flip it and collect a Cave Key.  Go back through the last two pipes, flip and 
    climb a ladder, then go right and through the locked door.  Jump over the 
    blocks to meet your newest Pixl, Dottie, who can shrink you, allowing you to 
    access small doors and gaps.  Cool.  Use Dottie to shrink and take the mini-
    door behind you.  Return to normal and head left to save, then take the white 
    door.  Shrink again and go left under the wall to get a Card Key.  Use it on 
    the pink slot to open the door.  Get the Super Shroom, then go left, and 
    through the pipe.  Go down and use Thudley to pound the switch.  Jump on the 
    blocks quickly to avoid the Cragnons, then left for a Floro Cragnien card.  
    Jump right all the way to the pipe and through for a re-rematch with 
    O'Chunks.  Not again...Use the same strategy as before with Bowser and Barry.  
    Not very different from before.  Use the plant as a party hat (you shrub, 
    you) and take the pipe at right.  Go back through the door, then through the 
    door at right.  Save, then jump up the blocks, and through that pipe.  Shrink 
    with Dottie and take the small pipe at right.  Collect stuff, then exit back 
    and go upstairs, then right and through the door.  With the plant on your 
    head, stand in the X-ray machine to pass, then head through the door.  Flip 
    and use Boomer to bomb the cracked floor under the first picture to open a new 
    tunnel.  Through it, get the Ultra Shroom, then climb the ladder to the block 
    at left and use Thoreau to activate the ! switch.  Keep hitting it until it's 
    black, then climb up.  Repeat this strategy for the next pictures, which 
    should be grey, blue (no need to change that switch) and red.  Under 
    the last picture, look for a crack on the carpet, then save and take the door 
    that appeared for a boss fight with King Croacus.  Is it just me, or does the 
    King look girlie?  In the first phase, dodge the leaves and use Thoreau to 
    throw them at the rose (especially when it's open, revealing the King's 
    face).  In the second phase, it sheds its leaves and floats around.  Dodge 
    the petals and throw them at him using Thoreau to win.  After a teary, 
    environmentalist interlude, you'll return to Flipside with the Pure Heart.  
    Before moving on, return to Chapter 5-1 and head all the way right to the
    door and save block.  Flip & use Dottie to enter the tiny hole in the wall.
    Enter the pipe, flip to collect more coins, then exit through the next pipe.
    Flip here & collect the Cooking Disk G at left.  You can also collect up to
    7 Whacka Bumps by hammering or jumping on Whacka here.  Use the Return Pipe
    to re-enter Flipside Tower.  Take the down elevator and talk with Merlon, then 
    head right all the way to the pipe to Flopside.  Take it, flip, then head down 
    the secret gate at left and down the path.  Head left and use Cudge to hammer 
    the big block.  Take the new pipe, go right and flip at the sign between two 
    pillars.  Take another hidden path, and use Dottie to shrink and pass under 
    the wall then, at left, flip & hammer the yellow block with Cudge.  Step on 
    the red switch to uncover the Heart Pillar, and place the Pure Heart.  Before 
    moving on, you can collect an optional Pixl, which will also help uncover a 
    bunch of other things.  This is the traditional trading side quest of Mario 
    and Zelda games past.  To collect the Pixl, find Merlee on the second floor 
    of Flopside (look for the shop with a crystal ball sign) and talk to her by 
    standing beside her (not across).  Take the pipe to Flipside, and talk to 
    Merluvlee in the same type shop, then head through the first door atop the 
    tower and find Bestovius in Chapter 1-1.   Talk to him, then use the Return 
    Pipe and re-enter the door to Chapter 1-2.  Find Watchitt's house and talk 
    to him to get Paper.  Take the Return pipe and re-enter the same door AGAIN 
    to Chapter 1-4.  Navigate the level all the way to the end with the star block 
    and talk to Merlumina (more like sleep during her blabbering) to receive the 
    Autograph, then hit the star block to return to Flipside.  Head back to Chapter
    1-2 and give the Autograph to Watchitt for the You-Know-What (looks like a 
    disc).  Take that to Bestovius in Chapter 1-1 to get the Training Machine 
    (looks like a Game Boy Advance-Bestovius must have the "newer, sleeker" 
    Nintendo DS, LOL!).  Take it to Merluvlee in Flipside to get the Crystal Ball 
    and (FINALLY!) take that to Merlee back in Flopside to get a key.  Here in 
    Flopside, take the down elevator to the first floor.  Flip and take the secret 
    path right, then head through the locked door and open the chest for the new 
    Pixl, Piccolo.  He's a musical Pixl that will provide personal entertainment 
    (he also unlocks things and changes sound effects).  To start a little side 
    venture for hidden goodies, use the Return Pipe to start at Flipside Tower.  
    Take the down elevator to the second floor and use the pipe at right to get to 
    Flopside.  Take the down elevator to the first floor and enter the house left 
    of this elevator.  Flip in here to get the Cooking Disk Y from the table, then 
    exit.  Take the down elevator to B1 and head inside the coffee shop.  Flip in 
    here and head to the back hidden area to collect the Golden Card and Cooking 
    Disk B.  Now you can unlock a new arcade game in Flipside.  Head back outside 
    and flip to find a waterhole.  Drop in, flip back to 2D and swim left and up 
    into a new area.  Here, you can buy Maps to find hidden treasures (see my Maps 
    page for details) and an Itty Bits shop (see Shops page).  Take the waterhole 
    back and use the down elevator to reach B2.  Flip and head down into a hidden 
    area.  Talk to Welderberg and pay 100 coins for a shortcut pipe to Flopside 
    (it's next to the item shop).  Use it now to become familiar with it, then use 
    the Return Pipe to reach the tower.  Head through the sixth door to enter 
    Sammer's Kingdom.
    
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    [M6.6]
    
                                    *Chapter 6*
    
    
    Chapter 6-1:  Sammer Guy Showdown
    
    This entire chapter is devoted to fighting a series of Sammer Guys, much like 
    Glitzville in TTYD.  Use Bowser and Barry to fight throughout.  Head right 
    and through the door, then fight the guys in the next 20 rooms.  There's not 
    much to it...just use Barry's forcefield, dodge their moves, and use Bowser's 
    fiery breath attack as well.  Obviously, don't jump on any spikey-headed 
    guys.  #18 is somewhat tough (reminds me of Jinx in SMRPG).  # 19 makes a 
    very funny reference to SMB!  After # 20, the Void becomes too much and Count 
    Bleck makes an appearance (don't you love it when he refers to himself in the 
    third person?).  Head right through five more gates without having to fight 
    and hit the star block at the end.  As for the other 72 Sammer Guys, come 
    back here after finishing Chapter 8 and see my Side Quests page to 
    participate in the Sammer Guy Tournament/Duel of 100.
    
    Chapter 6-2:  The End of a World
    
    As Peach with Thoreau at hand, open the chest to fight Mimi.  Use Peach's 
    umbrella (press C-pad down) to shield yourself from her rubee attacks.  Use 
    Thoreau to grab and throw rupees at Mimi to beat her.  Head through the next 
    few gates without fighting to # 30 and you'll return to Flipside.  
    Unfortunately, the Sammer's place will be obliterated.  Ouch.  That's harsh.  
    Rest in the inn and stock up on items if needed, then head back through the 
    sixth door atop the tower.
    
    Chapter 6-3:  ???
    
    This is not really Chapter 6-3, but oh well, that's the best I can do to not 
    make myself dizzy trying to explain it.  Use Carrie for the looooooong ride 
    across the white plains of Sammer Kingdom until Tippi stops you.  It's Mr. L, 
    that greasy, greasy man.  Time to fight Brobot L-Type, a reconditioned Brobot 
    model.  Use Peach in this battle as her umbrella shields you from his 
    projectile attacks and stay away from the mouth that will try to suck you in.  
    Use Boomer to bomb the bot (he he he...so many b's).  You got a Pure Heart 
    (sort of) and Mr. L is demolished but good.  Sayonara!  After the battle, 
    you're back in Flipside.  Rest and save, then visit Merlon.  Unfortunately, 
    your pals and Pixls are gone, so Mario's riding solo for a while in the 
    Underwhere (he he he...I made you say underwear).  So this is the place Mario 
    goes at Game Over.  Now you know.  Head right, use the fountain to refill 
    your HP (another Zelda reference to healing fountains) and save again, then 
    take the door.  A heart-shaped thing insults Mario's handsomeness.  How rude!  
    Go right, flip, then right again and over the spikes.  Jump another gap, then 
    go left, over those spikes, and over another gap to the end.  Use the 
    dimensional block (hit it in 3D, then flip to 2D) to reach a Super Shroom 
    Shake, then take the door.  Head right over the river (swim safely to 
    cross, no sense paying the guy with the boat).  Take the next door and head 
    right to talk to the witch lady, Queen Jaydes.  Agree to find this Luvbi 
    person to receive a key.  A man in green, eh?  Who could that be?  *wink 
    wink*.  Go back left and sink in the river, avoiding the hands.  Flip to find 
    a hole and drop through, then head through the locked door.  Swim right past 
    the pipe and push the block over the edge.  Swim down and pull the lever to 
    drain the water, then jump up right.  Hit the sand blocks, then go back and 
    pull the lever again.  Swim right to a dead end, then flip and head down the 
    new path.  Swim across to another block and flip to get behind it.  Push it 
    off the edge, then swim down and pull that lever (deja vu).  Jump back left 
    and down the pit, then flip and take a new passage.  Go down the pipe to 
    collect coins, then exit back, and take the door.  Drop off the ledge and 
    flip, then head down to find a Dry Bones card in a chest.  Jump carefully to 
    the waterfalls, then to a ledge to meet up with Luigi (another cute "hi" from 
    Mario).  As Luigi, you can hold C-pad down, then release to perform a Super 
    Jump.  He can jump extra high, so use him to reach the door at far left and 
    take it back.  Flip as Mario to head back through the wall opening, then climb
    the ladder (hit the block first if you haven't already), go right & use 
    the lever to swim left, flip again, then continue left out the door.  Swim up 
    out of the river and left out the door.  Flip as Mario and head left all the 
    way back.  If you want, go back through the left door to heal and save, then 
    jump to the very tall pipe at left, then jump from there to the right ledge 
    (they should call him Air Luigi!).  Jump to the fourth pipe and take it down 
    into the background.  Head left and through the next pipe further into the 
    background, then right and through that pipe.  Defeat the Gigabite enemy to 
    get a Peach (3) card, then return back through the pipes.  Enter the door at 
    right, flip, and go ahead to find that heart-shaped Nimbi.  Say "Luvbi" to 
    get her to return home.  Head right and over the river, then all the way 
    right back to the Queen Jaydes for a happy reunion where you'll get the 
    Pure Heart all fixed, and return to Flipside.  Your Pixls are back, yay!  
    Take the pipe to Flopside and go right, taking the far right pipe that you 
    opened up earlier.  Flip, go left and use Luigi to jump the wall (FYI, that's 
    the Flopside Pit of 100 Trials pipe inside the structure, it can't be opened up 
    until you finish the Flipside one).  Flip as Mario atop the structure and 
    take the new path.  Drop off at right, then drop down the first gap, and walk 
    down to collect the Barry card.  Spring back out and flip, then head behind 
    the pipe, hammer the block with Cudge, and hit the ! switch to blast out a 
    wall.  Go through it and get the Power Plus from the big chest.  Use it now 
    to increase your attack power by 1 (like leveling up, only instantly).  Flip 
    and take the pipe you passed to reach Outskirts B1.  Head left and use Luigi 
    to Super Jump over the wall.  Place the Pure Heart in the Heart Pillar to 
    reveal the seventh door atop the tower.  Before taking the door, you can 
    complete the rest of the secrets of Flipside & Flopside (except the Pit of 
    100 Trials).  Flip and take the path through the window on top of the wall, 
    then up to the chest for the Piccolo card.  Head back out the path and right, 
    then use Cudge to hammer the yellow block.  Take the pipe at right, then head 
    left and take the pipe back to the second floor.  Flip and use the hidden 
    path to the other side of the gates of Flopside.  Head right in 2D to find a 
    pipe overhead.  Use Tippi to reveal a ledge under it, then jump up and use the 
    pipe.  Jump to the ledge at right and use Tippi to reveal individual blocks 
    going up and left all the way around and right to a chest with Cooking Disk W.  
    Drop off at left and use Piccolo at the brown block in front of an elevator 
    button and collect the Nolrem card.  That's it for Flopside (minus the Pit of 
    100 Trials).  Use the Return Pipe to reach the tower.  Now for the rest of 
    Flipside's secrets.  Take the down elevator three times to reach B1.  If you 
    want, enter the arcade and show your Golden Card to the robot TV thing to 
    unlock the Hammer Whacker game.  Outside the shop, flip and collect The 
    InterNed card from the chest.  Drop into the waterhole and swim right to find 
    another Itty Bits shop and Flimm, whom you can buy the SecuriMeow card from 
    for 75 coins.  Head back to the other side of the wall and take the down 
    elevator to B2 and flip, then take the new path to find Welderberg.  Pay him 
    100 coins to build the last pipe unit.  Head right and use Luigi to jump atop 
    the block structure.  Hit the ! switch to open the entrance to Flipside's Pit 
    of 100 Trials.  I recommend not attempting that until after finishing Chapter 
    8.  Hang tight, I'll remind you.  Atop the structure, flip as Mario and take 
    the new path to Outskirts B2.  Flip and drop off right, then hit another ! 
    switch behind the pipe to blow yet another wall.  Follow the path right to the 
    HP Plus in the big chest.  Use it now to level up automatically (HP increases 
    by 5).  Use the pipe you passed earlier, then head left and flip to take a 
    hidden path between the windows.  Collect The InterChet's card, then head 
    back out and through the left pipe.  Go right and drop through the second 
    gap.  Collect two cards from the chests, Merlon and Merluvlee.  Spring back 
    up and take the pipe at right.  Head left and flip to pass back into 
    Flipside's hidden area (other side of the gates).  Head left and use Boomer 
    to bomb the blocks in front of the pipe, then take it.  Jump to the ledge at 
    left and use Tippi to reveal a series of individual blocks (not as 
    complicated as before) leading to Cooking Disk R.  Jump off right and use 
    Piccolo at the block with his likeness on it.  Collect the Merlee card and 
    you're done!  Rest, stock up on items, save, then take the seventh door atop 
    the tower to the Underwhere.  He he he...you said it again!
    
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    [M6.7]
    
                                    *Chapter 7*
    
    
    Chapter 7-1:  Subterranean Vacation
    
    Navigate this area (again?!?), flipping as Mario occasionally to reach Queen 
    Jaydes at the end of the level.  Talk to her and say yes, then take the door 
    and hit the star block to continue.
    
    Chapter 7-2:  The Sealed Doors Three
    
    Head right and through the door to a darkened room.  It's very hard to 
    navigate around in here, so just follow Luvbi.  If you open the chest at 
    right (head up after the second transporter, then jump right & head down), 
    you'll get a Dark Boo card.  Head up and use Tippi to on the door to reveal 
    Dorguy the First.  Answer his trivia questions (ignoring the head-scratching 
    "facts") as Queen Jaydes, Dorguy the First, 6 times.  Enter the door, save, 
    then use Mario with Barry for a while.  Talk to the three guys at the door 
    and say yes.  Enter it, then head right to meet up with Bowser.  Some scary 
    monster...right.  Fight him again (this bozo never learns), using Barry or 
    Boomer to fight him.  Obviously, don't jump on his spiky head and avoid his 
    fiery breath attack.  After the fight, save and go through the locked door 
    to another dark room.  Use Bowser throughout to light the candles using his 
    fiery breath.  Follow Luvbi, avoiding or defeating the Dry Bones and Dark 
    Boo enemies, and find a pipe on the right.  If you want coins, take it.  Head 
    to the top of the dark room and use Tippi again on the door to meet Dorguy 
    the Second.  Answer his questions as 3, 2, blue, 4, triangles.  Enter the 
    door and head left through the pink door.  Save here, then talk to the 
    rightmost witch in pink that wants a book returned.  Say yes to help her, 
    then talk to the guard (D-man) and take the door.  Head up to the witch to 
    return her book, get a key, and head back, then though the locked door.  I 
    assume you don't want to bother with the other small quests the other 
    witches have for you, but if you want to waste some time, go ahead and try 
    them.  Use Luigi to jump the gap, then go right and super jump to the stairs 
    up high, and flip as Mario to pass the Spiny Tromps.  Use Tippi to reveal 
    Dorguy the Third and engage battle with three Chain Chomps, collectively 
    called the Underchomp.  Check out the awesome retro text-RPG format!  Use 
    Boomer to destroy them, then take the door, and hit the star block.
    
    Chapter 7-3:  The Forbidden Apple
    
    This place is pretty cloudy.  You'll be using Luigi to make big jumps here 
    called Super Jumps.  Jump straight up to the blocks.  Jump up to the top, 
    then super jump 2x and go left to a gap.  Super jump, then use the cloud 
    with a face on it at right as a spring to jump high.  Head right over the gap 
    and use another spring cloud, then take the door to Stair 2.  Go right to a 
    cloud overhead, then super jump up and save.  Head left to another spring 
    cloud and use it, plus the next one, then stop.  Head right, defeat two dragon 
    enemies, then open the chest for a Rawbus card.  Head back and use the next 
    spring cloud, then go right, defeating the Ruff Puffs and take the next spring 
    cloud.  Head left, using the moving platform, and through the door, then head 
    right and use another spring cloud.  Head left under the block stairs to 
    collect a Ruff Puff card.  Head near the blocks and super jump 3x up.  Flip 
    here and use the blocks to cross a gap, then carefully jump down to a spring 
    cloud and use it.  Enter the door at left and go right close to the end, then 
    super jump onto a spring cloud to use it.  Head through the door at left and 
    jump across the clouds.  Use Cudge to shake the tree and collect a Red Apple.  
    Head back out the door and super jump left and down at the edge of the cloud.  
    Try to land at the door with the save block.  Save there, then take the door 
    and head left to meet Peach.  Don't use your apple (you will need it later).  
    Head back through the door and go left onto the second yellow platform.  Ride 
    it up, then go left to get a Shroom Shake.  Jump over the gap and use the 
    spring cloud at the end.  Go right and through the door, then super jump up 
    and right.  Use the yellow platform on the right and jump up to a sign.  Flip 
    there and use the new path right, then take the door.  Use Cudge on the tree 
    to collect a Black Apple, then head back to Peach (she's in Stair 4 if you get 
    lost).  Give Peach the black apple to revive her and she'll rejoin you.  
    Retain the red apple for later.  Go back through the door and use the moving 
    platform to get up and go right.  Take the door in the upper right to Stair 5, 
    then jump up and use the spring cloud.  Climb the blocks and use Peach to 
    float across the gap at right.  Ignore the coins and use the spring cloud, 
    moving slightly right onto another spring cloud.  Now push it a little left 
    onto another spring cloud and go through the door at left to Stair 6.  Head 
    left all the way to 2 blocks and hit the left one for a Super Shroom, then 
    use the yellow platform at right, then another, jumping to the stone 
    structure.  
    
    Jump onto the fourth arch and use Luigi's super jump to reach a spring cloud.  
    Use the yellow platform left of the coin block to get onto a pillar.  If you 
    drop to the left and land on a cloud, you can get a Long Last Shake.  Use the 
    yellow platform again to reach the pillar from earlier.  Super jump from there 
    to the cloud above, open the chest at right for a Thunder Rage, then take the 
    door above and left to Stair 7.  Head left and use the spring cloud, veering 
    right landing on another spring cloud.  Use it to land on a cloud, then jump 
    to the third pillar at left.  Super jump on it to reach a cloud above, then 
    use the platform at right.  Super jump off and continue super jumping right.  
    Open the chest at right for a Life Shroom, then go past the building.  Hit 
    the ! switch at the end of the cloud, but ignore the pipe for now.  Talk to 
    the little cloud person and give him the Red Apple you've been saving.  Jump 
    on the cloud (it's out of this world...he he he), then super jump to the roof 
    for a Gold Bar.  Jump off and take the door.  Use Peach to float across the 
    gap at right and super jump with Luigi to the roof.  Head right off the 
    building and open the chest for a Zombie Shroom card, then jump back over the 
    building and hit the star block.
    
    Chapter 7-4:  A Bone-Chilling Tale
    
    Head right and super jump up to ride the cloud.  Jump to the next cloud, then 
    to another moving one, jumping down to the item blocks.  Enter the door at 
    right and defeat two Skellobits.  Talk to the nearby Nimbi, then head back 
    through the door and jump to the pillar at right.  Super jump from there and 
    head through the locked door.  Head right to save and use Peach to float from 
    cloud to cloud.  Use Bowser to melt the icy Nimbi, then follow them back to 
    the save block.  Talk to the one inside the building to go up.  Head right and 
    unfreeze two more Nimbis as you move along and head through the door at the 
    end.  Unfreeze more as you navigate this area and get a key from Whibbi, the 
    last Nimbi here.  Head back left and out the door, then go down using the 
    "Overvator" and through the locked door at left.  Head left and drop down 
    through the gap, then take the pipe.  Use Luigi's super jump 2x to find two 
    chests with Skellobit and Skellobomber cards.  Head back through the pipe, 
    then super jump on the left 3x and take the door.  Flip here and take the new 
    path, then hit the block for a Mega Star.  Sweet!  Trash the level until you 
    reach a dead end.  Flip here and take the new path, then knock on the door.  
    Answer "monster" to meet Yelbi and collect the Yellow Orb.  Go back down the 
    two previous paths and back through the door.  Jump down right and hit the 
    red ! switch inside the building to ride off right.  Flip here and go around 
    behind the next building and through the door.  Use Peach to float across the 
    gap.  Drop down to get an Ultra Shroom Shake in a chest, then defeat the 
    enemies and talk to Rebbi for the Red Orb.  Exit back through the door, then 
    take the "Overvator" back left, and head through the door.  Head left and 
    through the door, then left again and drop off the cloud.  Take the door at 
    right, then walk far right, flipping atop the last pillar.  Take the pipe, 
    then defeat the Gigabit enemy to collect a Cooking Disk PU for the Flipside 
    chef.  Exit back through the pipe and super jump as Luigi to the left cloud.  
    Jump up again twice, then cross the gap at left.  Jump up 2x, unfreeze the 
    Nimbi as Bowser, then talk to the guy 2x.  Blubi will give you the Blue Orb.  
    Now use Peach to float off far left to the door, then take it, and jump to 
    the third pillar from right. Super jump up from there.  Take the door at 
    right, then save and ride the up elevator.  Enter the door at right and go 
    past the building to a pedestal.  Place all three orbs you've collected in 
    any order to make a very pixilated bridge (was there any doubt?) and take it 
    over and through the door.  Head right and watch the battle...thou art toast!  
    Defeat the ground enemies and, as Mario, flip at the stairs to collect a 
    Spiky Skellobit card at left.  Head up the stairs, collect an Ultra Shroom, 
    then drop off right to get an Ultra Shroom Shale from the chest.  Super jump 
    back up and save.  As Peach with Thoreau at hand, take the door to engage in 
    battle with Bonechill.  Use Peach's umbrella to block all three attack types 
    (freezing air, projectiles, and ice droppings from above).  Use Thoreau to 
    grab and throw the ice at him.  That's it!  It turns out Luvbi was the Pure 
    Heart all along.  *Awwww, sniff*.  And, if you haven't yet figured it out, 
    Bleck is really Blumiere and Tippi is really Timpani from those flashback 
    conversations you've witnessed after each chapter completion.  After your 
    win, you return to Flipside again.  Rest at the inn if needed, save, then 
    head to Flopside and through the two paths by flipping.  Head right over the
    pillars to the Heart Pillar to place the last Pure Heart before fighting 
    Bleck.  Congrats for making it this far.  If you'd like, you can attempt the 
    Pit of 100 Trials before heading to Chapter 8.  See my Side Quests page for 
    info.  Also, if you want to fulfill Maps, Catch Cards, and Recipes, see 
    those sections for details.  It's generally suggested you be at level 15 
    before trying Chapter 8.  When you're ready, head through the central tower 
    elevator on Flopside's second floor, then head left to meet Merlon and 
    Nolrem.  After that conversation, take the door to move on to Castle Bleck.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.8]
    
                                    *Chapter 8*
    
    
    Chapter 8-1:  The Impending Darkness
    
    Head right, flip, then take the door.  Go right and take the next door, then 
    flip to take two sets of stairs up.  Take the door at the top of the second 
    set and go right, using Luigi to super jump to the upper ledge.  Take 
    the door, then use Luigi again to super jump right, then use Peach to float 
    across the gap and take the pipe.  Go right and open the chest for a key, 
    then head back out the pipe.  If you go left all the way, super jump up over 
    the wall to collect a Stop Watch and Long-Last Shake, then head back out the 
    door.  Drop off right and head through the locked door.  Go right all the way 
    to a door, flipping to avoid the enemies, then take the door.  Go upstairs 
    and get the Ultra Shroom at the top.  This is a recurring puzzle from PM and 
    TTYD where you'll need to watch the order of the candles.  Go through the 
    door and save, then use Bowser to light the candles so they appear in the 
    order:  unlit, lit, lit, unlit, lit. Head up the stairs, flip, then go 
    through the door to fight O'Chunks (again).  You must fight as Bowser, so use 
    Barry again to beat him.  Unfortunately, Bowser is now incapacitated.  
    Permanently?  I doubt it.  Hit the star block at the end.
    
    Chapter 8-2:  The Crash
    
    Head right and through the door.  As suspicious as this looks, hit the ! 
    switch to drop into a jail cell.  Suckers!  Go right and bomb the cracked 
    wall with Boomer.  Flip and go through the hole, then flip back, and take the 
    left door.  Flip again to pass the fiery things, then hit the red ! switch 
    2x.  Head back out the door and take the pipe.  Open the chests for a Courage 
    Shell, key, and Life Shroom.  Head right and flip, then drop down the hole, 
    and through the locked door.  Head upstairs, entering the first door and 
    flipping behind the wall to get an Ultra Shroom Shake.  Head back through the 
    door and, atop the second set of stairs, take that door.  Head right and grab 
    the third mushroom hanging there.  Flip and defeat the Chomeba enemy to get a 
    key.  Exit back through the pipe, head right and save, then go through the 
    locked door.  In a recurring inside joke from PM, answer the questions (liar, 
    liar) as Ultra Shroom, Thunder Rage, Cooking Mistake.  Head through the doors 
    3x in a row, collecting the items (check out all those Cooking Mistakes!) to 
    fight Mimi.  You must fight as Peach, so just fight her as usual, using 
    Thoreau to reverse her rubee attack on her head.  Jump on the green part when 
    she transforms into a spider and dodge the spiky ball when it tumbles around 
    (you can't attack it).  Now Peach is gone...so sad.  Hit the star block to 
    continue onwards.
    
    Chapter 8-3:  Countdown to Destruction
    
    Head right and take the door, then use Luigi to super jump to the platform
    above.  Flip & defeat the two enemies, then head right through another door.  
    Ignore Dimentio as it's just a freaky mirror illusion, but dodge his crystal 
    attacks.  Jump to the fifth platform, then flip and head through the mirror.  
    Go down to find the key, then head back through the mirror and jump right to 
    the locked door.  Grab the Mushroom, then head right and flip.  Go through 
    the door under/through the stairs.  Use Luigi to super jump and hit the block 
    on the far right, then take the door.  Hit the middle block, then take the 
    next door.  Hit the block on the far right, then take the newly revealed 
    door.  Flip here to see the blocks in numbered order.  Hit them in order 1, 
    2, 3 (middle, right, left), then collect the key.  Go back left all the way 
    to the stairs you passed by earlier (flip to see them), then climb up them 
    and through the locked door.  Then, head through the room, beating all 
    enemies and flip to find arrows pointing you in 
    various directions.  Use Luigi to super jump, following them around and enter 
    the rightmost door.  In another mirror puzzle, jump across 6x, flip, and take 
    the mirror.  Ignore or use Cudge or Dashell to clobber the Dimentio holograms 
    (or just jump through them) and get the Super Shroom and Thunder Rage at far 
    left, and the key and a second Super Shroom at far right.  Head back through 
    the mirror and go right.  Save, then take the door to fight Dimentio.  In the 
    first phase, follow him through various rooms, find the lightning rod and 
    use Fleep to flip it, then hit the blue block that appears.  First, flip the 
    bolt in front of you and hit the block.  In Lineland, head through the area 
    to the door at the end.  At Merlee's Mansion, head upstairs, flip and take 
    the ladder up, then use Slim to pass the electric barriers.  The bolt is on 
    the vault.  Underwater, head left past the whirlpool and two item blocks to 
    find the bolt above a piece of pink pixilated seaweed.  In Outer Space, head 
    right, flip at the green door to pass through the wall, find the bolt in a 
    crevice by the Sproing-Oing.  In Cragnon Land, head right, flip, take the 
    hidden path, then go left to find it.  In Sammer's Kingdom, use Carrie and 
    head right until you see it on the white wall.  In the Underwhere, head up 
    through the area to the very top (use discretion with the darkness) to find 
    the bolt on the door.  Back at Bleck's Castle, answer no to Dimentio, then 
    you'll fight him for real as Luigi...and no Pixls.  Darn.  Dodge his crystal 
    attack and obviously don't stand in the squares he draws on the field.  Jump 
    on top of the squares to avoid them and jump on Dimentio when he gets close 
    enough.  If he clones himself, just jump on any of them to guess the real 
    one.  And then there was one...Once finished, hit the star block.
    
    Chapter 8-4:  Tippi and Count Bleck
    
    Now Luigi is gone, and Mario is all alone.  There's nobody here beside me.  
    My friends, they all have gone...Well, you know the rest of the song.  Head 
    right and through the door.  Use Tippi to reveal a hidden door, then take it 
    to move across platforms, Jumpman-style.  If you hit a wall, just flip to 
    navigate around it.  Take the door at the end, then jump across more 
    platforms.  On the middle stationary platform, flip and take the pipe.  Use 
    Dottie to shrink and flip under the wall to get a key.  Head back out through 
    the pipe and jump across more platforms and through the locked door.  Head 
    right, flip to avoid the enemies, then take the door.  Flip again and take 
    the hidden doorway at right.  Head through two more doorways just like 
    before (flip to see them), then go right in 2D and take the door at the end.  
    Head right all the way, then flip and go through three more hidden doorways 
    at left (enough already!).  Enter the door at the far right in 2D.  Flip and 
    head through the second hidden doorway at right, then through one more door 
    and open the chest for an Ultra Shroom Shake.  Head down (past a hidden door), 
    then through two 
    hidden doors at right.  Flip again, go right, and through the door at the 
    end.  Head upstairs, nab an Ultra Shroom, have Slim as your Pixl, then save, 
    and head through the door for the major boss fight with Count Bleck.  It's 
    actually not too hard.  But maybe I'm a master player :o)  At first, you 
    can't attack, but try anyway and you'll be reunited with your pals and the 
    Pure Hearts will trounce Bleck's invisibility.  As Mario, use Slim to avoid 
    his attacks, which vary between shooting black holes, divebombing, using 
    magic that slows you down, and teleporting.  Also, avoid the big black hole 
    that will suck you in, dealing damage.  Try to jump on him whenever you get 
    close, though he moves around A LOT.  Your best strategy is to stay above 
    ground, watch his movements, and jump like a madman!  When you win, the true 
    evil one, Dimentio, appears with the mysterious Mr. L to fight you.  Now it's 
    payback time!  Use Bowser and Slim to attack.  Again, you're not strong 
    enough.  The Pure Hearts will appear again and refill your HP, draining Mr. 
    L's power.  Just jump to the blocks and use the fiery breath attack on the 
    head.  Avoid the projectiles with Slim.  Congrats, you've beaten the game.  
    Doesn't it seem awfully fast?  Oh well...  Watch the credits to save your game 
    and replay it to complete any side quests or other things.  Just check out my 
    other pages for info.  Well done, Gamer!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7]
    
                                    *Items*
    
    
    Items are generally bought in stores or found throughout your adventures. 
    Recipes are listed separately on their own page.  Here is a complete 
    alphabetical list of items, sorted by their specific usage: Recovery (heals 
    HP), Defense (protects against enemy attacks), Attack (used to beat 
    enemies), Special (does various things), Field (only found in chapter 
    levels), and Important (used in specific side quests). 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.1]
    
                                    *Recovery Items*
    
    
    Big Egg 
    Recovers 12 HP, cures poison 
    
    Black Apple 
    Recovers 1 HP, cures poison 
    
    Blue Apple 
    Recovers 5 HP, cures poison 
    
    Cake Mix 
    Recovers 5 HP, cures poison 
    
    Dayzee Tear 
    Recovers 3 HP, cures poison 
    
    Dried Shroom 
    Recovers 1 HP, cures poison 
    
    Fresh Pasta Bunch 
    Recovers 5 HP, cures poison 
    
    Fresh Veggie 
    Recovers 10 HP, cures poison 
    
    Golden Leaf 
    Recovers 1 HP, cures poison 
    
    Honey Jar 
    Recovers 10 HP, cures poison 
    
    Horsetail 
    Recovers 7 HP, cures poison 
    
    Inky Sauce 
    Recovers 3 HP, cures poison 
    
    Keel Mango 
    Recovers 7 HP, cures poison 
    
    Life Shroom 
    Revives if HP reaches 0, recovers 5 HP 
    
    Long-Last Shake 
    Slowly recovers HP, line up Wiimote to determine how much 
    
    Mild Cocoa Bean 
    Recovers 5 HP, cures poison 
    
    Peachy Peach 
    Recovers 10 HP, cures poison 
    
    Pink Apple 
    Recovers 5 HP, cures poison 
    
    Power Steak 
    Recovers 15 HP, cures poison 
    
    Primordial Fruit 
    Recovers 10 HP, cures poison 
    
    Red Apple 
    Recovers 5 HP, cures poison 
    
    Sap Soup 
    Recovers 3 HP, cures poison 
    
    Shroom Shake 
    Recovers 10 HP 
    
    Slimy Shroom 
    Recovers 10 HP, cures poison 
    
    Smelly Herb 
    Recovers 5 HP, cures poison 
    
    Super Shroom Shake 
    Recovers 20 HP 
    
    Ultra Shroom Shake 
    Recovers 50 HP 
    
    Whacka Bump 
    Recovers 30 HP, cures poison 
    
    Yellow Apple 
    Recovers 5 HP, cures poison 
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.2]
    
                                    *Defense Items*
    
    
    Block Block 
    Gives temporary invincibility, tap C-pad accordingly to determine how 
    much time 
    
    Courage Shell 
    Reduces damage taken by half temporarily, press 2 when meter is red to 
    determine how much time 
    
    Turtley Leaf 
    Reduces damage taken by half 
    
    Volt Shroom 
    Temporarily electrifies you, paralyzes enemies press A, 1, or 2 as prompted 
    to determine how much time 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.3]
    
                                    *Attack Items*
    
    
    Bone-in Cut 
    Temporarily doubles attack power 
    
    Fire Burst 
    Attacks enemies with fire, shake Wiimote to fill power meter 
    
    Ghost Shroom 
    Uses a giant mushroom to devour enemies, point Wiimote and draw circles 
    around mushroom to increase its size 
    
    Hot Sauce 
    Temporarily doubles attack power 
    
    Ice Storm 
    Attacks enemies with ice, can freeze them, shake Wiimote to fill power meter 
    
    Mighty Tonic 
    Temporarily doubles attack power 
    
    POW Block 
    Earthquake attack against enemies, doesn’t work for enemies in flight, shake 
    Wiimote as prompted to determine power 
    
    Shell Shock 
    Bops enemies with Koopa shell, point Wiimote and press A to increase size 
    
    Shooting Star 
    Attacks enemies with celestial power, point Wiimote accordingly 
    
    Thunder Rage 
    Attacks enemies with lightning, shake Wiimote to fill power meter 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.4]
    
                                    *Special Items*
    
    
    Catch Card 
    Catches an enemy on the field and turns them into a data card, doesn’t
    always work 
    
    Catch Card SP 
    Catches an enemy on the field and turns them into a data card, usually works 
    
    Gold Bar 
    Worth 100 coins, sells for 90 
    
    Gold Bar x3 
    Worth 300 coins, sells for 290 
    
    Gold Medal 
    Worth 10,000 points 
    
    Mystery Box 
    A random item 
    
    Poison Shroom 
    Reduces HP 
    
    Sleepy Sheep 
    Makes enemies fall sleep 
    
    Star Medal 
    Worth 1,000 points. 
    
    Stop Watch 
    Temporarily paralyzes enemies 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.5]
    
                                    *Field Items*
    
    
    Mushroom 
    Recovers 10 HP 
    
    Super Shroom 
    Recovers 20 HP 
    
    Ultra Shroom 
    Recovers 50 HP 
    
    Pal Pills 
    Summons 8 SMB Marios to defeat enemies they touch 
    
    Mega Star 
    Temporarily gives you ultimate power to smash the level away as 8-bit 
    Mario, Peach, Bowser, or Luigi (also Mega Koopa in one level!) 
    
    Power Plus 
    Raises Attack power by 1 (levels up) 
    
    HP Plus 
    Raises HP by 5 (levels up) 
    
    Slow Flower 
    Temporarily slows movement, triples points and coins earned in that time 
    
    Speed Flower 
    Temporarily speeds up movement, triples points and coins earned in that time 
    
    Happy Flower 
    Temporarily makes small and large coins fall from the sky 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.6]
    
                                    *Important Items*
    
    
    Return Pipe 
    Given by Merlon before Chapter 1, found in Important Items on pause menu, 
    allows you to return to Flipside at any time from any Chapter level, so 
    long as the signal is reached 
    
    Keys 
    Used to unlock doors in dungeons, only used in one location 
    
    Cooking Disks 
    Used in the two bakeries to unlock recipes, 6 disks total:
    
            Y= Flopside, 1st Floor- enter the house between the two elevators
               and flip inside
    
            G= Chapter 5-1- head all the way right to the door and save block.  
               Flip & use Dottie to enter the tiny hole in the wall.  Enter the 
               pipe, flip to collect more coins, then exit through the next pipe.
               and flip here
    
            B= Flopside B1, Coffee Shop- Head inside, flip in here and head to 
               the back hidden area to collect
    
            W= Flopside, from the Chapter 6 Heart Pillar- flip and take the path 
               through the window on top of the wall, then up to the chest for 
               the Piccolo card.  Head back out the path and right, then use Cudge 
               to hammer the yellow block.  Take the pipe at right, then head left 
               and take the pipe back to the second floor.  Flip and use the hidden 
               path to the other side of the gates of Flopside.  Head right in 2D 
               to find a pipe overhead.  Use Tippi to reveal a ledge under it, then 
               jump up and use the pipe.  Jump to the ledge at right and use Tippi 
               to reveal individual blocks going up and left all the way around and 
               right to a chest.
    
            R= Flipside's hidden area (other side of the gates)- Head left and use 
               Boomer to bomb the blocks in front of the pipe, then take it.  Jump 
               to the ledge at left and use Tippi to reveal a series of individual 
               blocks (not as complicated as before) leading to the disk.
     
            PU= Chapter 7-4- Take the "overvator" back left, and head through the 
                door.  Head left and through the door, then left again and drop off 
                the cloud.  Take the door at right, then walk far right, flipping 
                atop the last pillar.  Take the pipe, then defeat the Gigabit enemy 
                to collect the disk
    
    
    Goldfish Bowl 
    Given by young boy in Flipside, used to free fish and gives Mario the bowl 
    for space helmet 
    
    Helmet 
    See Goldfish Bowl 
    
    Ancient Clue 
    Found in Chapter 4-2 to locate the Whoa Zone, also used as toilet paper 
    (reference to Majora’s Mask) 
    
    Elemental Tablets 
    Found in Chapter 5-2, 3 total (Fire, Water, Earth), used to unlock pipe 
    
    Floro Sprout 
    Found in Chapter 5-4, used to pass security system 
    
    Diet Book 
    Found in Chapter 7-2, returned for key 
    
    Orbs 
    Found in Chapter 7-4, 3 total (Yellow, Blue, Red), used to repair bridge 
    
    Paper 
    Found during Piccolo side quest 
    
    Autograph 
    Found during Piccolo side quest 
    
    You-Know-What 
    Found during Piccolo side quest 
    
    Training Machine 
    Found during Piccolo side quest 
    
    Crystal Ball 
    Found during Piccolo side quest 
    
    Golden Card 
    Found in Flopside coffee shop (flip and open chest), unlocks Hammer Whacker 
    arcade game in Flipside 
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M8]
    
                                    *Heart Pillars*
    
    
    After collecting a Pure Heart at the end of each chapter, you must search
    the areas of Flipside & Flopside to find their proper homes in Heart
    Pillars.  Here's a chronological list of each Pillar location (also located
    within the walkthrough):
    
    1)  Prologue- After getting the Return Pipe, follow Tippi left and take the 
        elevator.  Go left again and save at the save block, then follow her 
        right to another elevator to take.  Go left to find it.
    
    2)  Chapter 1- After reviving Peach, outside Merlon's house, flip and use 
        the key to unlock the gate at right.  Follow a hidden path at right in 
        3D.  Flip back to 2D at the end, then head right and enter the pipe.  
        Head left from here to a sign, then flip and follow another hidden path.  
        Head left and flip again to climb the rocks.  As Peach, float from stone 
        to stone using her umbrella move.  Approach it.
    
    3)  Chapter 2- Back at Flipside, take the down elevator and save.  Flip and 
        head through the gate from earlier and down the hidden path at right.  
        Follow it, then go right and down the pipe.  Head lef until you find a 
        pipe blocked by...blocks.  Bomb them (with Boomer, of course), then take 
        it down.  Head right to a wall, then flip and use Slim to head through 
        the wall (skinny).
    
    4)  Chapter 3-  On the top floor of Flipside, take the down elevator, save, 
        then flip and head through the not-so-secret gate right and down the 
        path.  Go left and use Thudley to pound the stakes so they appear as 
        down, up, down, up, down.  To raise a pounded stake up, just pound it.  
        Bingo!
    
    5)  Chapter 4- Back in Flipside, Tippi will unfortunately collapse and is 
        now resting at Merlon's.  Save, and now for a new area.  You thought 
        Flipside was cool?  Watch this.  With 300 coins saved (go back through 
        levels for more if needed), take the down elevator and go right to a wall 
        crack.  Bomb it, then flip to enter a new area.  Go left and use Fleep on 
        the window between two buildings.  Hit a block, then flip and take the 
        bridge through the door to the Mirror Hall.  Hit each of the 8 blocks 
        once, then flip and take the door.  Flip once again and take the next 
        bridge into Flopside.  Go left and flip.  Take the hole, then go right and 
        take the up elevator.  Go left and talk to Nolrem, the backwards equivalent 
        of Merlon.  Save at left, then flip and head forward to the guy in the very 
        back named Welderberg.  Pay him 300 coins to create a pipe that allows you 
        to access Flopside from Flipside.  Cool.  You may find him around again 
        from time to time to make more pipes available.  Go right and use the up 
        elevator, then head right and place the heart in the Heart Pillar.
    
    6)  Chapter 5- On the top floor of Flipside, take the down elevator and talk 
        with Merlon, then head right all the way to the pipe to Flopside.  
        Take it, flip, then head down the secret gate at left and down the path.  
        Head left and use Cudge to hammer the big block.  Take the new pipe, go
        right and flip at the sign between two pillars.  Take another hidden path, 
        and go left.  Use Dottie to shrink and pass under the wall, then hammer the 
        yellow block with Cudge.  Step on the red switch to uncover the Heart 
        Pillar.
    
    7)  Chapter 6- Take the pipe to Flopside and go right, taking the far right 
        pipe that you opened up earlier.  Go left and use Luigi to jump the wall 
        (FYI, that's the Flopside Pit of 100 Trials pipe inside the structure, it 
        can't be opened up until you finish the Flipside one).  Flip as Mario atop 
        the structure and take the new path.  Drop off at right, then drop down the 
        first gap, and walk down to collect the Barry card.  Spring back out and 
        flip, then head behind the pipe and hit the ! switch to blast out a wall.  
        Go through it and get the Power Plus from the big chest.  Use it now to 
        increase your attack power by 1 (like leveling up, only instantly).  Flip 
        and take the pipe you passed to reach Outskirts B1.  Head left and use 
        Luigi to Super Jump over the wall.  Bingo!
    
    8)  Chapter 7- Head to Flopside and through the path by flipping.  Head right 
        to the Heart Pillar.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M9]
    
    
                                    *Catch Cards*
    
    
    This is a new way of keeping track of enemies in the game and being able 
    to better attack them. Instead of the Peekaboo badge in PM that revealed 
    enemies’ HP or Goombella’s Tattle ability in TTYD that kept track of enemy 
    data and HP, you collect Catch Cards hidden within levels, through card 
    shops in Flipside & Flopside, or by using Catch Cards or Catch Card SPs 
    (found throughout the levels) on enemies to capture their cards. There are 
    256 cards to be found. Some cards are more rare than others, and some are 
    not of enemies, but of characters in this game or Mario games past that 
    are really just "rare" collectibles. Cards found throughout levels are 
    incorporated in the walkthrough. 
    
    The Flipside card shop is found by bombing the cracked wall at far right 
    on the first floor and flipping to head through the hole. In Flopside, it’s 
    right in the first area.
    
    Here is a checklist: 
    
    
    1) Goomba- Chapter 1-1 
    2) Dark Goomba- Pit of 100 Trials (Flopside) 
    3) Spiked Goomba- Chapter 1-3 
    4) Dark Spiked Goomba- Pit of 100 Trials (Flopside) 
    5) Paragoomba- Chapter 1-2 
    6) Dark Paragoomba- Pit of 100 Trials (Flopside) 
    7) Gloomba- Chapter 3-1 
    8) Headbonk Goomba- Pit of 100 Trials (Flipside) 
    9) Dark Headbonk Goomba- Pit of 100 Trails (Flopside) 
    10) Koopa Troopa- Chapter 1-1 
    11) Mega Koopa- Shop (100 points) 
    12) Dark Koopa- Pit of 100 Trials (Flopside) 
    13) Koopatrol- Chapter 8-1 
    14) Dark Koopatrol- Pit of 100 Trials (Flopside) 
    15) Paratroopa- Chapter 1-2 
    16) Dark Paratroopa- Pit of 100 Trials (Flopside) 
    17) Buzzy Beetle- Chapter 1-4 
    18) Spiketop- Chapter 5-3 
    19) Dark Spiketop- Pit of 100 Trials (Flopside) 
    20) Parabuzzy- Chapter 7-3 
    21) Spiked Parabuzzy- Chapter 7-3 
    22) Stone Buzzy- Chapter 5-2 
    23) Dark Stone Buzzy- Pit of 100 Trials (Flopside) 
    24) Spiny- Chapter 3-3 
    25) Dark Spiny- Pit of 100 Trials (Flopside) 
    26) Lakitu- Chapter 3-3 
    27) Dull Bones- Chapter 7-1 
    28) Dark Dull Bones- Pit of 100 Trials (Flopside) 
    29) Dry Bones- Chapter 8-1 
    30) Hammer Bro- Chapter 8-2 
    31) Dark Hammer Bro- Pit of 100 Trials (Flopside) 
    32) Boomerang Bro- Chapter 8-1 
    33) Dark Boomerang Bro- Pit of 100 Trials (Flopside) 
    34) Fire Bro- Chapter 8-2 
    35) Dark Fire Bro- Pit of 100 Trials (Flopside) 
    36) Magikoopa- Chapter 3-1 
    37) Dark Magikoopa- Pit of 100 Trials (Flopside) 
    38) Koopa Striker- Chapter 3-3 
    39) Troopa Striker- Chapter 8-2 
    40) Soopa Striker- Chapter 8-3 
    41) Dark Striker- Pit of 100 Trials (Flopside) 
    42) Clubba- Chapter 5-2 
    43) Dark Clubba- Pit of 100 Trials (Flopside) 
    44) Squiglet- Chapter 1-1 
    45) Squig- Chapter 1-1 
    46) Squog- Flipside
    47) Squoinker- Pit of 100 Trials (Flipside) 
    48) Dark Squiglet- Pit of 100 Trials (Flopside) 
    49) Spoing-Oing- Flipside B1 
    50) Boing-Oing- Chapter 4-2 
    51) Zoing-Oing- Chapter 8-4 
    52) Dark Spoing-Oing- Pit of 100 Trials (Flopside) 
    53) Boomboxer- Chapter 1-3 
    54) Beepboxer- Chapter 4-2 
    55) Blastboxer- Chapter 8-4 
    56) Dark Boomboxer- Pit of 100 Trials (Flopside) 
    57) Piranha Plant- Chapter 1-1 
    58) Putrid Piranha- Chapter 5-2 
    59) Frost Piranha- Chapter 7-1 
    60) Crazee Dayzee- Chapter 4-3 
    61) Amazy Dayzee- Chapter 5-2 
    62) Dark Dayzee- Pit of 100 Trials (Flopside) 
    63) Fuzzy- Chapter 4-2 
    64) Pink Fuzzy- Chapter 8-4 
    65) Dark Fuzzy- Pit of 100 Trials (Flopside) 
    66) Pokey- Chapter 5-2 
    67) Poison Pokey- Chapter 8-4 
    68) Dark Pokey- Pit of 100 Trials (Flopside) 
    69) Cheep-Cheep- Chapter 3-2 
    70) Blooper- Chapter 3-2 
    71) Bittacuda- Chapter 3-2 
    72) Jawbus- Chapter 1-3 
    73) Rawbus- Chapter 5-2 
    74) Dark Jawbus- Pit of 100 Trials (Flopside) 
    75) Gawbus- Chapter 8-3 
    76) Spania- Chapter 5-3 
    77) Dark Spania- Pit of 100 Trials (Flopside) 
    78) Cursya- Chapter 2-4 
    79) Back Cursya- Chapter 3-1 
    80) Tech Cursya- Chapter 5-2 
    81) Heavy Cursya- Chapter 8-1 
    82) Reversya Cursya- Chapter 8-4 
    83) Dark Cursya- Pit of 100 Trials (Flopside) 
    84) Dark Tech Cursya- Pit of 100 Trials (Flopside) 
    85) Dark Heavy Cursya- Pit of 100 Trials (Flopside) 
    86) Dark Reversya Cursya- Pit of 100 Trials (Flopside) 
    87) Swooper- Chapter 2-4 
    88) Cherbil- Chapter 1-3 
    89) Ice Cherbil- Chapter 7-3 
    90) Poison Cherbil- Chapter 3-3 
    91) Dark Cherbil- Pit of 100 Trials (Flopside) 
    92) Boo- Chapter 2-4 
    93) Dark Boo- Chapter 7-2 
    94) Dark Dark Boo- Pit of 100 Trials (Flopside) 
    95) Atomic Boo- Chapter 2-4 
    96) Growmeba- Chapter 2-1 
    97) Blomeba- Chapter 3-1 
    98) Chromeba- Chapter 8-4 
    99) Dark Growmeba- Pit of 100 Trials (Flopside) 
    100) Mister I- Chapter 8-3 
    101) Red I- Chapter 8-3 
    102) Chain Chomp- Chapter 3-4 
    103) Red Chomp- Pit of 100 Trials (Flipside) 
    104) The Underchomp- Map # 41 
    105) Dark Chomp- Pit of 100 Trials (Flopside) 
    106) Bald Cleft- Chapter 1-3 
    107) Moon Cleft- Chapter 5-2 
    108) Dark Cleft- Pit of 100 Trials (Flopside) 
    109) Shlurp- Chapter 2-1 
    110) Shlorp- Chapter 5-1 
    111) Dark Shlurp- Pit of 100 Trials (Flopside) 
    112) Thwomp- Shop, Chapter 1-4
    113) Spiny Tromp- Shop, Chapter 1-2
    114) Spiky Tromp- Shop 
    115) Bullet Bill- Chapter 3-1 
    116) Bullet Bill Blaster- 3-1 
    117) Ruff Puff- Chapter 7-3 
    118) Dark Ruff Puff- Pit of 100 Trials (Flopside) 
    119) Lava Bubble- Chapter 7-1 
    120) Tileoid G- Chapter 3-3 
    121) Tileoid B- Chapter 3-3 
    122) Tileoid R- Chapter 4-4 
    123) Tileoid Y- Chapter 4-4 
    124) Dark Tileoid- Pit of 100 Trials (Flopside) 
    125) Meowbomb- Chapter 4-4 
    126) PatrolMeow- Chapter 4-4 
    127) AirMeow- Chapter 4-4 
    128) SupriseMeow- Chapter 4-4 
    129) Big Meow- Shop 
    130) Meowmaid- Shop 
    131) SecuriMeow- Shop 
    132) Jellien- Chapter 4-1 
    133) Foton- Chapter 4-1 
    134) Warpid- Chapter 4-3 
    135) Eeligon- Chapter 4-3 
    136) Hooligon- Chapter 4-2 
    137) Dark Eeligon- Pit of 100 Trials (Flopside) 
    138) Longator- Chapter 4-2 
    139) Longadile- Chapter 8-3 
    140) Dark Longator- Pit of 100 Trials (Flopside) 
    141) Barribad- Chapter 4-4 
    142) Sobarribad- Chapter 8-3 
    143) Dark Barribad- Pit of 100 Trials (Flopside) 
    144) Pigarithm- Chapter 4-4 
    145) Hogarithm- Chapter 8-3 
    146) Dark Pigarithm- Pit of 100 Trials (Flopside) 
    147) Choppa- Chapter 4-2 
    148) Copta- Chapter 8-4 
    149) Dark Choppa- Pit of 100 Trials (Flopside) 
    150) Muth- Chapter 8-1 
    151) Mega Muth- Chapter 8-4 
    152) Dark Muth- Pit of 100 Trials (Flopside) 
    153) Floro Sapiem- Chapter 5-4 
    154) Floro Cragnien- Chapter 5-4 
    155) Ninjoe- Chapter 6-1 
    156) Ninjohn- Chapter 6-1 
    157) Ninjerry- Chapter 6-1 
    158) Dark Ninjoe- Pit of 100 Trials (Flopside) 
    159) Underhand- Map # 39 
    160) Skellobit- Chapter 7-4 
    161) Spiky Skellobit- Chapter 7-4 
    162) Dark Skellobit- Pit of 100 Trials (Flopside) 
    163) Dark Spike Skellobit- Pit of 100 Trials (Flopside) 
    164) Skellobomber- Chapter 7-4 
    165) Skellobait- Chapter 7-4 
    166) Spike Skellobait- Chapter 7-4 
    167) Red Magiblot- Chapter 8-3 
    168) Blue Magiblot- Chapter 8-3 
    169) Yellow Magiblot- Chapter 8-3 
    170) Dark Magiblot- Pit of 100 Trials (Flopside) 
    171) Megabyte- Chapter 1-3, random levels
    172) Gigabyte- Chapter 7-4 (first area of Overthere, take the
         door near the sideways-moving cloud & 3 ? blocks), near the
         end, flip at the pillar, take the pipe, it's near Blubi)
    173) Dark Megabyte- Pit of 100 Trials (Flopside) 
    174) Dark Mario- Pit of 100 Trials (Flopside) 
    175) Dark Luigi- Pit of 100 Trials (Flopside) 
    176) Dark Peach- Pit of 100 Trials (Flopside) 
    177) Dark Bowser- Pit of 100 Trials (Flopside) 
    178) Zombie Shroom- Chapter 1-3 
    179) Ghoul Shroom- Chapter 8-4 
    180) Fracktrail- Map # 10 
    181) Wracktail- Shop 
    182) Frackle- Shop 
    183) Wrackle- Shop 
    184) Big Blooper- Map # 20 
    185) Francis- Map # 24 
    186) King Croacus- Map # 37 
    187) Bonechill- Map # 45 
    188) Count Bleck- Map # 48 
    189) Nastasia- Map # 46 
    190) O’Chunks- Map # 5 
    191) Mimi- Map # 15 
    192) Mr. L- Map # 27 
    193) Brobot- Map # 28 
    194) Brobot L-Type- Map # 8 
    195) Dimentio- Map # 22 
    196) Super Dimentio- Map # 47 
    197) Merlon- Flipside- take pipe down, fall down first pit at left 
    198) Nolrem- Flopside 3rd Floor- use Piccolo on block
    199) Merluvlee- Flipside- take pipe down, fall down first pit at left 
    200) Merlee- Flipside 3rd Floor- use Piccolo on block
    201) Bestovius- Map # 6 
    202) Watchitt- Chapter 2-1- bomb wall by Boomer's old home 
    203) Merlumina- Map # 11 
    204) The Interned- Flipside B1- flip at water area 
    205) The Interchet- Flipside B1- break blocks in FLOPSIDE, enter
         behind windows in FLIPSIDE 
    206) Welderberg- Map # 2 
    207) Red & Green- Green’s House- behind bed
    208) Gnip- Map # 14 
    209) Gnaw- Shop 
    210) Squirps- Map # 25 
    211) Flint Cragley- Map # 31 
    212) Hornfels & Monzo- Map # 35 
    213) King Sammer- Map # 4 
    214) Sammer Guy- Shop 
    215) Small Sammer Guy- Shop 
    216) Big Sammer Guy- Shop 
    217) Luvbi- Map # 44 
    218) Jaydes- Map # 38 
    219) Grambi- Map # 43 
    220) Whacka- Shop (300 points) 
    221) Mario- Pit of 100 Trials (Flopside) 
    222) Luigi- Pit of 100 Trials (Flopside) 
    223) Peach (1)- Pit of 100 Trials (Flopside) 
    224) Peach (2)- Chapter 3-3- take pipe inside tree
    225) Peach (3)- Chapter 7-1- where you got Luigi, down a pipe into
         the background, head through next few pipes
    226) Bowser (1)- Pit of 100 Trials (Flopside) 
    227) Bowser (2)- Chapter 5-1- in the second area, far right pipe
    228) Tippi- Pit of 100 Trials (Flipside) 
    229) Thoreau- Pit of 100 Trials (Flipside) 
    230) Boomer- Pit of 100 Trials (Flipside) 
    231) Slim- Pit of 100 Trials (Flipside) 
    232) Thudley- Pit of 100 Trials (Flipside) 
    233) Carrie- Pit of 100 Trials (Flipside) 
    234) Fleep- Pit of 100 Trials (Flipside) 
    235) Cudge- Pit of 100 Trials (Flipside) 
    236) Dottie- Pit of 100 Trials (Flipside) 
    237) Barry- Flopside- by the Pit of 100 Trials, fall down gap under
         hidden moving platforms
    238) Dashell- Pit of 100 Trials (Flopside) 
    239) Piccolo- Flopside- behind Heart Pillar 
    240) Tiptron- Map # 23 
    241) Goombario- Pit of 100 Trials (Flopside) 
    242) Kooper- Pit of 100 Trials (Flopside) 
    243) Bombette- Pit of 100 Trials (Flopside) 
    244) Parakarry- Pit of 100 Trials (Flopside) 
    245) Bow- Pit of 100 Trials (Flopside) 
    246) Watt- Pit of 100 Trials (Flopside) 
    247) Sushie- Pit of 100 Trials (Flopside) 
    248) Lakilester- Pit of 100 Trials (Flopside) 
    249) Goombella- Sammer Guy Tournament/Duel of 100 
    250) Koops- Sammer Guy Tournament/Duel of 100 
    251) Madame Flurrie- Sammer Guy Tournament/Duel of 100 
    252) Yoshi- Sammer Guy Tournament/Duel of 100 
    253) Vivian- Sammer Guy Tournament/Duel of 100 
    254) Admiral Bobbery- Sammer Guy Tournament/Duel of 100 
    255) Ms. Mowz- Sammer Guy Tournament/Duel of 100 
    256) Toad- Shop 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M10]
    
                                    *Side Quests*
    
    
    Tiptron
    After finishing Chapter 8, even though Tippi is gone, you can replace her 
    using technology.  With a hefty 999 coins in your bank, head to Chapter 3-4 
    and visit Francis.  Talk to him to buy Tiptron.  She is a robot butterfly 
    that is basically an exact clone of Tippi.
    
    
    Pit of 100 Trials
    There are two located in this game, one in Flipside, the other in Flopside.  
    Naturally, the first one is easier than the second.  You don't need anything 
    to start, but it's best to be at least at level 14 and have a lot of healing 
    items on hand.
    
    Flipside:
    In B2 (the 2nd basement level) at right, you can use Luigi to super jump and 
    reach a switch or you can access it after you get Boomer. When you go to the 
    Flip(or Flop)side Outskirts, go down to floor B2, jump on the white block, 
    and point the Wiimote at the screen to find a hidden block.  Continue doing 
    that until you reach the white square above you and flip to 3D to find a 
    tunnel. On the other side of it, you'll see the switch to open the door.
    
    If you flip here, you'll find Welderberg.  Pay 100 coins to build a 
    pipe from the second floor (appears at left in the main district of 
    Flipside).  The goal is to defeat random enemies in 5 minutes to uncover a 
    key and use it to continue to the next floor.  You may get lucky and find the 
    key in the first enemy you beat...or you may die of frustration finding it in 
    the hands of the very last enemy in the room.  Every tenth level holds a 
    chest with a rare card and the option to exit back.  The final reward is 
    Dashell, a new Pixl.  Here's a rewards chart:
    
    10th Floor- Card # 288- Tippi
    20th Floor- Card # 299- Thoreau
    30th Floor- Card # 230- Boomer
    40th Floor- Card # 231- Slim
    50th Floor- Card # 232- Thudley
    60th Floor- Card # 233- Carrie
    70th Floor- Card # 234- Fleep
    80th Floor- Card # 235- Cudge
    90th Floor- Card # 236- Dottie
    100th Floor- Dashell- fight Wracktail by hopping on its back (flipping
    as Mario) and super jump on the antenna as Luigi
    
    Flopside:
    In B2 (the 2nd basement level) at left, use Luigi to super jump and reach a
    switch.  Flip at right to find Welderberg.  Need to have finished Flipside's 
    Pit first.  Should be at least at level 35.  
    Very, very tough pit.  The goals are the same as before and you'll get a rare 
    card on every tenth floor as usual.  To add insult to injury, you get NOTHING 
    for beating the pit the first time around.  You must go through it a second 
    time (grrr...) to win a stash of rare cards, including the Mario card, which 
    gives you the ability to use 3D with no time limit.  Here's a rewards chart:
    
    10th Floor- Card # 238- Dashell
    20th Floor- Card # 241- Goombario
    30th Floor- Card # 242- Kooper
    40th Floor- Card # 234- Bombette
    50th Floor- Card # 244- Parakarry
    60th Floor- Card # 245- Bow
    70th Floor- Card # 246- Watt
    80th Floor- Card # 247- Sushie
    90th Floor- Card # 248- Lakilester
    100th Floor- must do over first time; second time, defeat Dark Luigi (use 
    Bowser and Barry), Dark Peach (same), Dark Bowser (same), and Dark Mario 
    (same)
    
    
    Sammer Guy Tournament, Duel of 100
    I guess the Sammers were able to survive and rebuild.  After finishing 
    Chapter 8, you can compete in a tournament that is basically an extension of 
    the fights you completed in Chapter 6.  It's best for you to be at least 
    level 25.  To start, enter chapter 6 through the door atop Flipside Tower to 
    begin.  Use Bowser and Barry often and obviously don't jump on their heads if 
    spiked.  Some Sammer Guys can also flip between 2D and 3D, so blast them with 
    fire when they appear.  You win 7 rare Catch Cards:
    
    # 249- Goombella
    # 250- Koops
    # 251- Madame Flurrie
    # 252- Yoshi
    # 253- Vivian
    # 254- Admiral Bobbery
    # 255- Ms. Mowz
    
    
    Piccolo- optional Pixl
    After finishing Chapter 5, find Merlee on the second floor of Flopside (look 
    for the shop with a crystal ball sign) and talk to her by standing beside her 
    (not across).  Take the pipe to Flipside, and talk to Merluvlee in the same 
    type shop, then head through the first door atop the tower and find Bestovius 
    in Chapter 1-1.   Talk to him, then use the Return Pipe and re-enter the door 
    to Chapter 1-2.  Find Watchitt's house and talk to him to get Paper.  Take 
    the Return pipe and re-enter the same door AGAIN to Chapter 1-4.  Navigate 
    the level all the way to the end with the star block and talk to Merlumina 
    (more like sleep during her blabbering) to receive the Autograph, then hit 
    the star block to return to Flipside.  Head back to Chapter 1-2 and give the 
    Autograph to Watchitt for the You-Know-What (looks like a disc).  Take that 
    to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game 
    Boy Advance-Bestovius must have the "advanced" Nintendo DS, LOL!).  Take it 
    to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to 
    Merlee back in Flopside to get a key.  Go to Flopside and take the down 
    elevator to the first floor.  Flip and take the secret path left, then drop 
    through the hole by the card shop and into the hidden area of Flopside (the 
    other side of the gates).  Head through the locked door and open the chest 
    for the new Pixl, Piccolo.  He's a musical Pixl that will provide personal 
    entertainment (he also unlocks things and changes sound effects).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M11]
    
                                    *Arcade*
    
    
    This is the most fun I had with this game! Located in the first basement 
    level of Flipside. Look for a flashy coffee shop and flip once inside, then 
    take the pipe. Talk to The Interned to exchange coins for game tokens. 
    Here’s a currency list: 
    
    1 token = 3 coins 
    5 tokens = 15 coins 
    10 tokens = 30 coins 
    50 tokens = 150 coins 
    
    Every 10 000 points nets you a single token returned. And the games are: 
    
    
    
    Forget Me Not (20 rounds) 
    
    Cost: 10 tokens 
    
    Basics: Flip panels by pointing the Wiimote and pressing A. Match two panels 
    for a pair. Clear all panels to move up a round. Mess up three times in a 
    single round and it's game over. Random cards hold Mushrooms, which clears 
    one X (mess-up) and Stars, which briefly flips the cards over. 
    
    Strategies: Just keep track of each symbol on the card on the first flip-over. 
    Basically, it’s the card game Memory. Sometimes the cards get flipped around, 
    so pay attention. When you get a Star, memorize the cards! I try to memorize 
    2-3 pairs at once, then hope for a Star! 
    
    
    
    Mansion Patrol (10 rounds) 
    
    Cost: 10 tokens 
    
    Basics: Point the Wiimote and fire lasers at the Boos with A. They will gather 
    at increasingly faster paces, so act fast before they move close and "boo" you. 
    You start with three lives. Mess up them all and it's game over. 
    
    Strategies: Basically a shooting gallery. Hope your thumb doesn’t get 
    blistered. The white Boos are slower than the Dark Boos, so hit the Dark ones 
    first. If you hit several Boos in a row without missing, you get more points. 
    Also, look for a Boo carrying a Toad and zap that Boo to free him, earning you 
    more points, and either a Mushroom (for an extra life) or a Star (for a 
    temporarily snazzier weapon that zaps ghosts without pressing A). Shoot the 
    Atomic Boo for more points (he's slower, so make sure to zap the Boos around 
    them). 
    
    
    
    Tilt Island (20 rounds) 
    
    Cost: 10 tokens 
    
    Basics: Tip the Wiimote to dodge enemies and grab the items as Mario 
    balances himself on a tipsy teeter-totter. Tip Mario too far off the ledge and 
    you lose a life. Get hit three times and it’s game over. 
    
    Strategies: Flowers allow you to spin and nab enemies; Stars zap all enemies
    and give you more points; Mushrooms give you an extra life. Keep collecting
    dessert items (Peachy Peach, Parfait, Ice Cream) to move up a round. 
    
    *From Phillip:  If you get all of the same dessert item, you get the points in 
    the level and the dessert items count twice.
    
    
    
    Hammer Whacker 
    
    Cost: 20 tokens, must have Gold Card- to collect the Gold Card, flip in the 
    Flopside coffee shop and open the chest 
    
    Basics: Swing the Wiimote downwards when a big shell approaches Mario to boot 
    it back and hit the Koopa. Shells can come up to 5 at once. Hit them with good 
    timing, the closer they are to Mario without getting the hit, the more points 
    you get. Three hits against you and it’s game over. 
    
    Strategies: Keep track of the number of shells coming at you and let them get 
    as close to Mario as possible to earn more points. 
    
    
    My High Scores 
    
    Please believe me...this is all true! I'll update as I get better scores. 
    
    Forget Me Not- 477 000 
    Mansion Patrol- 612 920 
    Tilt Island- 788 000
    Hammer Whacker- 813 000 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M12]
    
                                    *Maps*
    
    
    Maps are purchased in Flopside's first basement level (B1).  Flip and head 
    into the watery area and swim out to the land on the other side.  Talk to the 
    guy there to buy them individually.  After the first twelve maps, you will 
    uncover more.  They are found on the game/pause menu.  You'll need the Pixl 
    Fleep to uncover the maps' treasures.  Each map shows an area of a level with 
    a red X (though not on the game screen, only the map).  Go to that area, use 
    Fleep to flip the X spot, and collect your prize.  There are 48 maps total.  
    Here's a list:
    
    1)	Where:  Flipside, 3rd Floor
    Prize:  Gold Bar
    Cost:  20 coins
    How:  Above the bush, fourth from right
    
    2)	Where:  Hall of Mirrors, Flipside 1st Floor, flip and head through the 
    hidden path, then down another & through the door
    Prize:  Welderberg card
    Cost:  60 coins
    How:  Just over the far left stained glass window
    
    3)	Where:  Flipside, Basement Level 1 (B1)
    Prize:  Ultra Shroom Shake
    Cost:  30 coins
    How:  Outside the Itty Bits shop, between the first two windows
    
    4)	Where:  Flipside Basement Level 1 (B1), Arcade
    Prize:  King Sammer card
    Cost:  110 coins
    How:  In the coffee shop, flip and take the pipe, on the left side of the 
    arcade booth sign
    
    5)	Where:  Flopside, 3rd Floor
    Prize:  O'Chunks card
    Cost:  80 coins
    How:  Head right, just right of the vines over the bush
    
    6)	Where:  Chapter 1-1
    Prize:  Bestovius card
    Cost:  20 coins
    How:  Head right to Bestovius' house, on the window
    
    7)	Where:  Chapter 1-2
    Prize:  Golden Leaf
    Cost:  50 coins
    How:  Head right to a mountain, hop on the first ledge
    
    8)	Where:  Chapter 1-2
    Prize:  Brobot L-Type card
    Cost:  70 coins
    How:  Past the city, take the pipe before the bridge, in Green's house 
    in the background, on the picture
    
    9)	Where:  Chapter 1-3
    Prize:  Gold Bar x3
    Cost:  40 coins
    How:  Head right and take the second door, head right to a pointy rock, 
    on the tip in the picture
    
    10)	Where:  Chapter 1-3
    Prize:  Fracktail card
    Cost:  40 coins
    How:  Head through the first door at right, go right and through the 
    next 3 doors, jump up to the platforms at left and through the 
    following door, atop the statue at left, super jump with Luigi to reach 
    it if it lands right on the statue
    
    11)	Where:  Chapter 1-4
    Prize:  Merlumina card
    Cost:  70 coins
    How:  At the very end of the dungeon, over the second to last stair 
    before the star block
    
    12)	Where:  Chapter 2-1
    Prize:  Shooting Star
    Cost:  20 coins
    How:  On the star closest to the star block at the end of the level
    
    13)	Where:  Chapter 2-2
    Prize:  Catch Card SP
    Cost:  50 coins
    How:  On the first window right of the door
    
    14)	Where:  Chapter 2-2
    Prize:  Gnip card
    Cost:  50 coins
    How:  Inside the house, upstairs, behind the curtain, take the door, on 
    the next staircase, on the rectangular picture
    
    15)	Where:  Chapter 2-3
    Prize:  Mimi card
    Cost:  100 coins
    How:  Right through the door on the lower level, on the picture of Mimi
    
    16)	Where:  Chapter 2-4
    Prize:  Gold Bar x3
    Cost:  30 coins 
    How:  Downstairs, flip, go behind the stairs, on the middle of the rails
    
    17)	Where:  Chapter 2-4
    Prize:  Dried Shroom
    Cost:  50 coins 
    How:  At the end of the level, in the women's bathroom, on the sink
    
    18)	Where:  Chapter 3-1
    Prize:  Back Cursya card
    Cost:  10 coins 
    How:  Head far right, over the red pipes, in the middle of the blue pillar
    
    19)	Where:  Chapter 3-1
    Prize:  Ultra Shroom Shake
    Cost:  90 coins 
    How:  Head right, drop in between the red pipes, head right, under the block
    structure where you can jump up & reach the ceiling
    
    20)	Where:  Chapter 3-2
    Prize:  Big Blooper card
    Cost:  80 coins 
    How:  Swim right all the way, flip and take the pipe, go right past the 
    first tentacle and whirlpool, on the seaweed
    
    21)	Where:  Chapter 3-2
    Prize:  Power Plus
    Cost:  180 coins 
    How:  Swim right, flip and take the pipe, go right all the way to a 
    wall, get up on land, on the painting in the middle
    
    22)	Where:  Chapter 3-3
    Prize:  Dimentio card
    Cost:  130 coins 
    How:  Use Luigi to climb the tree to the very top & enter the door, use the
    pipe to reach the top of the next area & enter that door to the 2nd tree area,
    climb up left to the green platform with a single brown block & a Lakitu, use
    Fleep on the block
    
    23)	Where:  Chapter 3-4
    Prize:  Tiptron card
    Cost:  230 coins 
    How:  In the castle, take the next door, go right all the way through 
    the last door, flip and take the stairs up and through the door, head 
    left and through the first door, use Carrie to cross the spikes, take 
    the next two doors, use BigMeow to reach the shelf at left, on the 
    drawers below the table under the Bow & Bootler poster
    
    24)	Where:  Chapter 3-4
    Prize:  Francis card
    Cost:  40 coins 
    How:  In the castle, take the next door, go right all the way through 
    the last door, flip and take the stairs up and through the door, go 
    left and through the second door, flip & head up through the door, take 
    the bridge and head through the door, take the next door after that, use 
    BigMeow to reach the block, on the shelf with a Fire Flower, just below
    the Punio character (from TTYD) on its left
    
    25)	Where:  Chapter 4-2
    Prize:  Squirps card
    Cost:  30 coins 
    How:  Go right and drop down, on the bathroom door
    
    26)	Where:  Chapter 4-2
    Prize:  Hooligon card
    Cost:  70 coins 
    How:  Head right and take the second door, jump right and head all the
    way through the star door at the very end, head right through the last
    door, then at far right, take the door, on the table items just right of 
    the flower
    
    27)	Where:  Chapter 4-3
    Prize:  Mr. L card
    Cost:  80 coins 
    How:  Head right and take the big door, go right and through the purple 
    black hole, go up and right, take the blue hole behind the blocks in the 
    upper right (shaped like a big L), head right, on the green bins in
    front of the shop
    
    28)	Where:  Chapter 4-4
    Prize:  Brobot card
    Cost:  90 coins 
    How:  In the Whoa Zone, take the first 2 doors, flip & take the stairs,
    head left through the door to the ceiling, right through the next door,
    float with Peach up across 2 gaps, take the door, on the square block
    just right of the door
    
    29)	Where:  Chapter 4-4
    Prize:  HP Plus
    Cost:  80 coins 
    How:  In the Whoa Zone, at the very end by the statue of Squirps' mom,
    just right of her staff
    
    30)	Where:  Chapter 5-1
    Prize:  Muth card
    Cost:  120 coins 
    How:  Head slightly left, on the first rock pillar left of the platform
    where Flint Cragley stands
    
    31)	Where:  Chapter 5-1
    Prize:  Flint Cragley card
    Cost:  10 coins 
    How:  Head right and through the door, go all the way left and take the 
    pipe, head right and through the next pipe, then the next one through
    the background, on the rock wall in the bottom left corner of a bright 
    L-shaped spot
    
    32)	Where:  Chapter 5-2
    Prize:  Fire Burst
    Cost:  20 coins 
    How:  Head right and through the door, head right and jump on the high 
    pipe on a line of blocks, take it into the background, on top of the
    rocky volcano
    
    33)	Where:  Chapter 5-2
    Prize:  Ultra Shroom Shake
    Cost:  110 coins 
    How:  From #32 above, jump into the volcano, on the picture of a flame
    
    34)	Where:  Chapter 5-3
    Prize:  Shooting Star
    Cost:  70 coins 
    How:  Head right and through the pipe, drop down and through the door, 
    take the mine cart and head through the door, head right and through 
    the next door, above the first big crystal
    
    35)	Where:  Chapter 5-3
    Prize:  Hornfels & Monzo card
    Cost:  60 coins 
    How:  Head right and take the pipe, drop down and go right through the 
    last pipe, head right and spring up over the blocks, take the door, 
    ride the mine cart, on the track bump
    
    36)	Where:  Chapter 5-4
    Prize:  Poison Shroom
    Cost:  140 coins 
    How:  Head right and drop down, take the pipe at left, drop down again 
    and head right, flip and drop through the hole, take the pipe, head 
    through the right door, take the pipe, on the wall next to the rightmost 
    door
    
    37)	Where:  Chapter 5-4
    Prize:  King Croacus card
    Cost:  60 coins 
    How:  Head right and take the door, then the next one (using the Floro 
    Sprout), on the black statue right of the blue King Croacus picture
    
    38)	Where:  Chapter 7-1
    Prize:  Jaydes card
    Cost:  70 coins 
    How:  Head right, above the fountain
    
    39)	Where:  Chapter 7-1
    Prize:  Underhand card
    Cost:  80 coins 
    How:  Head right and through the door, head right and through the next 
    door, swim across the river to the end & while standing on land, use
    Fleep on the river's surface in the gap between the background pattern
    (swim to the bottom of the river to collect the card)
    
    40)	Where:  Chapter 7-2
    Prize:  Trial Stew
    Cost:  80 coins 
    How:  Head right through the door, head to the top and take the door, 
    then take the middle door, head to the top and through that door, take 
    the leftmost (pink) door, on the fridge at left
    
    41)	Where:  Chapter 7-2
    Prize:  The Underchomp card
    Cost:  70 coins 
    How:  At the end of the level, on the second square left of the star 
    block
    
    42)	Where:  Chapter 7-3
    Prize:  Gold Bar x3
    Cost:  150 coins 
    How:  Head to the top of Stair 4, head left & find the sign that says
    "Yellow Fruit Hither", flip, take the hidden path right, head through 
    the door, on the bottom of the tree trunk
    
    43)	Where:  Chapter 7-4
    Prize:  Grambi card
    Cost:  90 coins 
    How:  Head right and ride the cloud up, go right & through the door, take 
    the next door at right, hit the ! switch and ride the Overvator across, 
    high up on the last pillar
    
    44)	Where:  Chapter 7-4
    Prize:  Luvbi card
    Cost:  100 coins 
    How:  Head right and ride the cloud up, go right & through the door, take 
    the next door at right, hit the ! switch and ride the Overvator across, 
    head into the building there, just above the second arch
    
    45)	Where:  Chapter 7-4
    Prize:  Bonechill card
    Cost:  190 coins 
    How:  Head right and ride the cloud up, go right & through the door, take 
    the up elevator (talk to the girl by the save block if the Overator is
    already up) and head through the door, head right and over the bridge, 
    take the door, head right, about halfway up the stairs
    
    46)	Where:  Chapter 8-1
    Prize:  Nastasia card
    Cost:  160 coins 
    How:  Head right, flip and go through the door, then through the next one, 
    go upstairs and through the second door, as Luigi, super jump to the 
    platform over the Red I, take the door and go left, on the bottom of the
    burning lamp by the wall
    
    47)	Where:  Chapter 8-3
    Prize:  Super Dimentio card
    Cost:  200 coins 
    How:  Head right all the way over the stairs to the second mirror room
    
    48)	Where:  Chapter 8-4
    Prize:  Count Bleck card
    Cost:  90 coins 
    How:  At the end of the level, just up & right from the door
    
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    [M13]
    
                                    *Recipes*
    
    
    Here's a complete list of all 96 recipes with the easiest combination of 
    ingredients to use.  If you goof up, you receive a Mistake (oddly enough, a 
    recorded recipe!).  There are two bakeries: one in Flipside on the first 
    floor that only bakes with 1 ingredient and one in Flopside on the first 
    floor that uses 2.  Remember that some recipes are required for further 
    recipes.
    
    
    Awesome Snack
    Ingredients:  Cake Mix + Fresh Veggie
    Effect:  5 HP, cures poison
    
    Berry Snow Bunny
    Ingredients:  Snow Bunny + Pink Apple
    Effect:  Freezes enemies
    
    Block Meal 
    Ingredient:  Block Block
    Effect:  Invincibility
    
    Chocolate Cake
    Ingredients:  Mild Cocoa Bean + Cake Mix
    Effect:  15 HP, cures poison
    
    Choco Pasta Dish
    Ingredients:  Mild Cocoa Bean + Fresh Pasta Bunch
    Effect:  5 HP, cures poison
    
    Couple's Cake
    Ingredients:  Snow Bunny + Berry Snow Bunny
    Effect:  Random, good effect
    
    Dangerous Dinner
    Ingredient:  Poison Shroom
    Effect:  Not good!
    
    Dayzee Syrup
    Ingredient:  Dayzee Tear
    Effect:  Doubles attack power, slow HP healing
    
    Dyllis Breakfast
    Ingredients:  Shroom Shake + Spicy Soup
    Effect:  15 HP, cures poison
    
    Dyllis Deluxe
    Ingredients:  Shroom Steak + Gorgeous Steak
    Effect:  90 HP, cures poison
    
    Dyllis Dinner
    Ingredients:  Fried Shroom Plate + Meat Pasta Dinner
    Effect:  30 HP, cures poison
    
    Dyllis Dynamite
    Ingredients:  Egg Bomb + Dyllis Breakfast
    Effect:  Attacks enemies
    
    Dyllis Lunch
    Ingredients:  Fried Shroom Plate + Spaghetti Plate
    Effect:  20 HP, cures poison
    
    Dyllis Special
    Ingredients:  Roast Shroom Dish + Fruity Hamburger
    Effect:  60 HP, cures poison
    
    Egg Bomb
    Ingredients:  Fire Burst + Big Egg
    Effect:  Attacks enemies 
    
    Electro Pop
    Ingredient:  Thunder Rage
    Effect:  Electricity attack
    
    Emergency Ration
    Ingredients:  Fire Burst + Shroom Shake
    Effect:  10 HP, cures poison (50 HP in Pit of 100 Trials)
    
    Fried Egg
    Ingredient:  Big Egg
    Effect:  15 HP, cures poison
    
    Fried Shroom Plate
    Ingredient:  Shroom Shake
    Effect:  15 HP, cures poison
    
    Fruit Parfait
    Ingredients:  Peachy Peach + Snow Cone
    Effect:  Freezes and attacks enemies
    
    Fruity Cake
    Ingredients:  Peachy Peach + Mushroom Crepe
    Effect:  15 HP, cures poison
    
    Fruity Hamburger
    Ingredients:  Power Steak + Keel Mango
    Effect:  25 HP, cures poison
    
    Fruity Punch
    Ingredients:  Peachy Peach + Keel Mango
    Effect:  15 HP, cures poison
    
    Fruity Shroom
    Ingredients:  Peachy Peach + Shroom Shake
    Effect:  15 HP, cures poison
    
    Gingerbread House
    Ingredients:  Chocolate Cake + Mousse
    Effect:  30 HP, cures poison
    
    Golden Choco-Bar
    Ingredients:  Mild Cocoa Bean + Golden Leaf
    Effect:  25 HP, cures poison
    
    Golden Meal
    Ingredient:  Gold Bar
    Effect:  1 HP, cures poison
    
    Gorgeous Steak
    Ingredients:  Power Steak + Hamburger
    Effect:  25 HP, cures poison
    
    Gradual Syrup
    Ingredients:  Long-Last Shake + Peachy Peach
    Effect:  Slowly recovers HP 
    
    Hamburger
    Ingredient:  Power Steak
    Effect:  20 HP, cures poison
    
    Healthy Salad
    Ingredient:  Fresh Veggie
    Effect:  15 HP, cures poison
    
    Heartful Cake
    Ingredients:  Cake Mix + Lovely Chocolate
    Effect:  Slowly recovers HP
    
    Heavy Meal
    Ingredients:  Honey Jar + Honey Candy
    Effect:  Slows movement
    
    Herb Tea
    Ingredient:  Smelly Herb
    Effect:  7 HP, cures poison
    
    Honey Candy
    Ingredient:  Honey Jar
    Effect:  12 HP, cures poison
    
    Honey Shroom
    Ingredients:  Shroom Shake + Honey Jar
    Effect:  10 HP, cures poison
    
    Honey Super
    Ingredients:  Super Shroom Shake + Honey Jar
    Effect:  20 HP, cures poison
    
    Horsetail Tart
    Ingredients:  Horsetail + Cake Mix
    Effect:  12 HP, cures poison
    
    Hot Dog
    Ingredients:  Power Steak + Fresh Veggie
    Effect:  20 HP, cures poison
    
    Ink Pasta Dish
    Ingredients:  Inky Sauce + Fresh Pasta Bunch
    Effect:  25 HP, cures poison
    
    Inky Soup
    Ingredient:  Inky Sauce
    Effect:  15 HP, cures poison
    
    Koopa Dumpling
    Ingredients:  Cake Mix + Turtley Leaf
    Effect:  Halves damage taken
    
    Koopa Pilaf
    Ingredients:  Turtley Leaf + Horsetail
    Effect:  Halves damage taken temporarily
    
    Koopa Tea
    Ingredient:  Turtley Leaf
    Effect:  Halves damage taken temporarily
    
    Koopasta Dish
    Ingredients:  Turtley Leaf + Fresh Pasta Bunch
    Effect:  Halves damage taken temporarily
    
    Love Noodle Dish
    Ingredients:  Lovely Chocolate + Fresh Pasta Bunch
    Effect:  Doubles attack power temporarily, halves damage taken, paralyzes 
    enemies
    
    Love Pudding
    Ingredients:  Big Egg + Lovely Chocolate
    Effect:  Random, good effect
    
    Lovely Chocolate
    Ingredients:  Mild Cocoa Bean + Fire Burst
    Effect:  Doubles attack power temporarily, halves damage taken, shocks 
    enemies
    
    Luxurious Set
    Ingredients:  Dyllis Dinner + Fried Shroom Plate
    Effect:  30 HP, cures poison
    
    Mango Juice
    Ingredient:  Keel Mango
    Effect:  10 HP, cures poison
    
    Mango Pudding
    Ingredient:  Big Egg + Keel Mango
    Effect:  20 HP, cures poison
    
    Meat Pasta Dish
    Ingredient:  Power Steak + Fresh Pasta Bunch
    Effect:  18 HP, cures poison
    
    Megaton Dinner
    Ingredient:  POW Block
    Effect:  Earthquake attack
    
    Meteor Meal
    Ingredient:  Shooting Star
    Effect:  Celestial attack
    
    Miracle Dinner
    Ingredient:  Mystery Box
    Effect:  1 HP, cures poison
    
    Mistake
    Ingredient:  Goof up
    Effect:  1 HP, cures poison
    
    Mistake (SH)
    Ingredient:  Sleepy Sheep
    Effect:  Makes enemies fall asleep
    
    Mixed Shake
    Ingredients:  Peach Juice + Mango Juice
    Effect:  20 HP, cures poison
    
    Mousse
    Ingredients:  Cake Mix + Big Egg
    Effect:  15 HP, cures poison
    
    Mushroom Crepe
    Ingredients:  Shroom Shake + Cake Mix
    Effect:  20 HP, cures poison
    
    Odd Dinner
    Ingredients:  Fried Shroom Plate + Poison Shroom
    Effect:  2 HP, cures poison
    
    Omelette Plate
    Ingredients:  Big Egg + Horsetail
    Effect:  20 HP, cures poison
    
    Peach Juice
    Ingredient:  Peachy Peach
    Effect:  12 HP, cures poison
    
    Peach Tart
    Ingredients:  Peachy Peach + Cake Mix
    Effect:  15 HP, cures poison
    
    Primordial Dinner
    Ingredients:  Primordial Fruit + Shroom Shake
    Effect:  15 HP, cures poison
    
    Roast Horsetail
    Ingredient:  Horsetail
    Effect:  15 HP, cures poison
    
    Roast Shroom Dish
    Ingredient:  Super Shroom Shake
    Effect:  30 HP, cures poison
    
    Roast Whacka Bump
    Ingredient:  Whacka Bump
    Effect:  5 HP, cures poison
    
    Sap Muffin
    Ingredients:  Sap Soup + Cake Mix
    Effect:  20 HP, cures poison
    
    Sap Syrup
    Ingredient:  Sap Soup
    Effect:  halves damage taken temporarily, slowly recovers HP
    
    Shroom Broth
    Ingredients:  Shroom Shake + Smelly Herb
    Effect:  15 HP, cures poison
    
    Shroom Cake
    Ingredients:  Super Shroom Shake + Cake Mix
    Effect:  30 HP, cures poison
    
    Shroom Choco-Bar
    Ingredients:  Mild Cocoa Bean + Shroom Shake
    Effect:  15 HP, cures poison
    
    Shroom Delicacy
    Ingredients:  Shroom Shake + Dayzee Tear
    Effect:  10 HP, cures poison
    
    Shroom Pudding
    Ingredients:  Big Egg + Shroom Shake
    Effect:  25 HP, cures poison
    
    Shroom Steak
    Ingredient:  Ultra Shroom Shake
    Effect:  70 HP, cures Poison
    
    Sky Juice
    Ingredient:  Blue Apple
    Effect:  15 HP, cures poison
    
    Slimy Extract
    Ingredient:  Slimy Shroom
    Effect:  Cures curses and poison
    
    Snow Bunny
    Ingredients:  Snow Cone + Turtley Leaf
    Effect:  Freezes enemies
    
    Snow Cone
    Ingredient:  Ice Storm
    Effect:  Freezes enemies
    
    Space Food
    Ingredients:  Ice Storm + Shroom Shake
    Effect:  10 HP, cures poison (50 HP in Outer Space)
    
    Spaghetti Plate
    Ingredient:  Fresh Pasta Bunch
    Effect:  15 HP, cures poison
    
    Spicy Dinner
    Ingredients:  Big Egg + Hot Sauce
    Effect:  Doubles attack power temporarily
    
    Spicy Pasta Dish
    Ingredients:  Hot Sauce + Fresh Pasta Bunch
    Effect:  Doubles attack power temporarily
    
    Spicy Soup
    Ingredient:  Fire Burst
    Effect:  8 HP, cures poison, revives Peach (within walkthrough)
    
    Spit Roast
    Ingredient:  Bone-In Cut
    Effect:  Doubles attack power temporarily
    
    Stamina Juice
    Ingredients:  Inky Sauce + Honey Jar
    Effect:  HP slowly recovers
    
    Standard Chocolate
    Ingredients:  Mild Cocoa Bean + Poison Shroom
    Effect:  Slows down movement
    
    Sweet Choco-Bar
    Ingredients:  Mild Cocoa Bean + Honey Jar
    Effect:  5 HP, cures poison
    
    Sweet Cookie Snack
    Ingredient:  Cake Mix
    Effect:  10 HP, cures poison
    
    Town Special
    Ingredient:  Primordial Fruit
    Effect:  5 HP, cures poison
    
    Trial Stew
    Ingredients:  Poison Shroom + Couples Cake
    Effect:  Reduces HP to 1
    
    Veggie Set
    Ingredients:  Healthy Salad + Big Egg
    Effect:  20 HP, cures poison
    
    Volcano Shroom
    Ingredients:  Hot Sauce + Shroom Shake
    Effect:  Doubles attack power temporarily
    
    Warm Cocoa
    Ingredient:  Mild Cocoa Bean
    Effect:  10 HP, cures poison
    
    Weird Extract
    Ingredients:  Peach Juice + Hot Sauce
    Effect:  Makes enemies fall asleep
    
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    [M14]
    
                                    *Shops*
    
    
    All shops sell items, bought with coins. You can also sell items you don’t 
    want for coins and you can store and retrieve items at any store if your 
    inventory is full. 
    
    
    Flipside:
    
    Shroom Shake- 30 
    Long-Last Shake- 30 
    Life Shroom- 100 
    Fire Burst- 20 
    Ice Storm- 40 
    Sleepy Sheep- 10 
    Courage Shell- 20 
    Star Medal- 50 
    Gold Bar- 100 
    
    
    Flopside:
    
    Super Shroom Shake- 80 
    Ultra Shroom Shake- 300 
    Thunder Rage- 80 
    Stop Watch- 50 
    Mighty Tonic- 70 
    Volt Shroom- 30 
    Block Block- 50 
    Ghost Shroom- 88 
    Gold Medal- 500 
    Gold Bar x3- 300 
    
    
    Chapter 1-2:
    
    Fire Burst- 7 
    POW Block- 60 
    Shroom Shake- 11 
    Long-Last Shake- 15 
    Life Shroom- 50 
    Sleepy Sheep- 25 
    Shell Shock- 8 
    Mighty Tonic- 50 
    Courage Shell- 35 
    Volt Shroom- 20 
    
    
    Chapter 5-1:
    
    Fire Burst- 15 
    Ice Storm- 25 
    POW Block- 80 
    Shroom Shake- 25 
    Super Shroom Shake- 100 
    Life Shroom- 75 
    Sleepy Sheep- 30 
    Courage Shell- 8 
    Mystery Box- 3 
    Primordial Fruit- 22 
    
    
    Chapter 4-3:
    
    Sweet Choco-Bar- 10 
    Shroom Choco-Bar- 50 
    Golden Choco-Bar- 100 
    
    
    
    Itty Bits Shops:
    
    Need Dottie to find small doors in the backgrounds of levels.
    Sells unique items. 
    
    
    Flipside Basement Level 1:
    
    Cake Mix- 25 
    Big Egg- 25 
    Honey Jar- 20 
    
    
    Flopside Basement Level 1: 
    Fresh Pasta (Bunch)- 30 
    Power Steak- 35 
    Smelly Herb- 15 
    
    
    Chapter 5-1:
    Just right of the first platform at the beginning 
    
    Keel Mango- 20 
    Mild Cocoa Bean- 20 
    
    
    Chapter 3-3:
    Far right from the beginning 
    
    Peachy Peach- 25 
    Fresh Veggie- 20 
    Horsetail- 18 
    
    
    Chapter 7-4:
    Jump from the platform that made the bridge, atop the left building 
    
    Hot Dog- 120 
    Hot Sauce- 20 
    
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    [M15]
    
                                    *Secrets*
    
    
    Here's some things in the game that you may not have known! 
    
    
    *To unlock the Hammer Whacker game in Flipside's arcade, flip in the 
    Flopside coffee shop (in B1) and open the chest for the Golden Card. 
    
    *To gain more experience points, head back to Chapter 5-4. Use Bowser to 
    flame the Sapiens that appear infinitely from the pipe. 
    
    *Another experience point trick is to buy lots of Star Medals and hit a 
    speed flower (found in Chapter 1-3 in the third item block), which triples 
    the Star Medals' value. Use them all within the time limit for 30 000 
    points each. 
    
    *Another (very fun) experience point trick is to buy lots of Shock Shells 
    in Flipside and in Chapter 8-4, use a Shock Shell and run alongside it 
    (using Dashell) to knock down all the enemies, gaining about 80 000 points 
    a try. Exit and come back to try it again. 
    
    *To gain more coins, head back to Chapter 5-2 with a big stock of Catch Card 
    SPs. Flip in the third room and catch the Amazey Dayzee. Exit and come back, 
    repeating this tactic. Return to Flopside's card shop and sell the cards for 
    lots of coins. 
    
    *Another coin trick is to buy Gold Bars for 100 coins each in Flipside and 
    sell them for 125 coins at the shop in Chapter 1-2.  Or, alternatively, you
    can buy 3x Gold Bars for 300 coins in Flopside and sell them for 375 coins
    in Chapter 1-2.
    
    *Another coin trick is to buy Shroom Shakes for 30 coins each in Flipside, 
    visit the bakery and have them made into Fried Shroom Plates, then sell them 
    for 35 coins each in Flipside. 
    
    *Alternatively, you can save more money with the shroom shake recipe tip 
    above by going to the Yold Town Shop and buying the Shroom Shakes there.
    The recipe sells for 35 coins, costs 11 coins = 24 coins profit.
    
    *Another coin trick is in chapter 5-1, go all the way right to the door and 
    save block, but don't go through. Instead, flip and use Dottie to go through 
    a small hole in the wall. Go in the pipe, and out the other end. Then jump on 
    Whacka (or damage him in any other way), and get Whacka's Bump. Then go in 
    the pipe you came out of, then go right back through. Whacka will have 
    respawned, get another Whacka Bump. Just repeat this, then, go to Flipside 
    and cook them into Roast Whacka Bumps. They sell at the shop for a whopping 
    200 coins each!  [Note:  Whacka will only give 7 bumps before he's gone
    for good].
    
    *After finishing the game, take Peach to Flopside and enter the house left of 
    the bakery. Talk to the guy inside to get a new hairdo! 
    
    *Mimi twists her head around 360 degrees during the two battles with her, in 
    reference to the movie The Exorcist. 
    
    *From Daniel Goldberg:  The Cragnon block sequence order can be found in the
    village.  Talk to the Crag by the bridge by a group of them and enter
    "please" until he gives in and tells you the order.
    
    *From Benjamin Arnold:  If you talk to the guy at the begining of Chapter 5-1,
    he tells you the first order to hit the blocks then if you talk to him again, 
    he will tell you the other order for a small price.
    
    *From Max Kooper: Here's a tip for beating Bonechill. Jump onto his cannon 
    thing, switch to Luigi, and super jump to smack his head. Repeat as needed. 
    I think this is an easier tip than grabbing icicles because they can miss 
    their mark pretty easily. 
    
    *From Ariel Yaaran:  I wanted to say that Bowser & Carrie are really good for 
    fighting because it lets him use fire-breath in midjump and stomp spiked 
    opponents (really helps with sammer guys) and makes him faster.
    
    *From Joanna Nuckowski:  I found out that a shop in world 1-2 or thereabouts, 
    (the bit where you have to get the dudes to build a bridge accross and theres 
    a red guy and a green guy) well, he buys gold bars from you for 120 a go :) 
    Well, he did for me anyway. So its a sorta quick way to make some extra coins 
    if you are a bit short and dont mind going backwards and forwards a bit!
    
    *From Cassie Tapsfield:  You can buy Whacka's Bumps in the arcade.  They are
    pricey, but at least I can make my recipes!  [Note:  Whacka only gives out
    a maximum of 7 bumps before taking off, so this makes them more available].
    
    *From Krissy Sault:  In Chapter 7-2, one of the hags says "music would soothe 
    the beast" (Underchomp).  Use Piccolo on the Underchomp to put it to sleep
    temporarily.
    
    *From Harold:  In Chapter 4-2 you go through the green door and use Tippi to 
    reveal an invisible item block in a room.  The block releases a mushroom when 
    you hit it.  I noticed that just above the door (before you leave) there is 
    another invisible item block.  If you hit it over and over it keeps giving you 
    coins.
    
    *From Mario Qqq:  Once you beat the game, go to Chapter 3-1 and fight that Mega
    Turtle [Koopa].  Use Mario & don't get the star.  Just jump on him & keep
    shaking the Wii remote to get major points.  It's kind of a glitch, but you
    have to get hit once then be in the middle of him while Mario is blinking
    (cuz you got hit), then hooray...killed him with no Mega Star!
    
    *From David:  In Chapter 6 on the Sammer Guys in round 30 (I think) the Sammer 
    Guy talks about the X-Nauts.
    
    *From David:  In Chapter 6 on the Sammer Guy tournament in round 91, there is
    a reference to Chuck Quizmo from Paper Mario (N64).
    
    
    RUMOURS:
    
    *From Sam:  I have a friend that told me that he was playing the other day, 
    hitting buttons at random on his wii controller, and that somehow he unlocked 
    the capability for 3d before he earned it in the game.  He said that this also 
    unlocked all the doors in flipside, including all gates and elevators.  Do you 
    have any idea how to do this?  He lost the save and hasn't been able to 
    recreate it.
    
    
    If you have any secrets for Super Paper Mario to add here, send me an e-mail. 
    Please include enough detail for me to try it on my own, and if it's legit, 
    I'll post it here with credit to you.  You'll also make my Thank-Yous page.
    Lucky you :oD
    
    
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    [M16]
    
                                  *FAQs & Other Oddities*
    
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    Q:  hey umm.. you know for this game, i am trying to get card #225 which 
        is the third princess peach card. in your faq it says you can get it 
        in chapter 6-1. am i suppose to go 3d and look in every room before 
        the end star? i dont want to try checking now because it might be a 
        waste of time and i just beat sammer challenge. please reply as soon 
        as possible. thank you-- from yan
    
    A:  After going through my card section, comparing it with SPV999's guide, 
        it seems I have a few errors, including for the card you are looking 
        for.  I've made all the changes, and card #225 should be in chapter 
        7-1 (not 6-1).  Where you found Luigi, take a pipe into the 
        background, then keep taking pipes until you find it.
     
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    Q:  I am almost 100% complete in Super Paper Mario for the Wii.  The only 
        thing that I need is the Miracle Dinner recipe.  All the FAQ's on 
        gamefaqs say that it is made from a mystery box.  I have tried NUMEROUS 
        times to make this recipe out of a mystery box.  Most of the time the 
        cook will make a mistake.  Other times she has made spicy soup, 
        hamburgers, and a couple of other things.  I have also tried the other 
        cook with two mystery boxes and the same thing happens.  Is there a 
        certain trick to making this recipe (what exactly did you do) ?  ANY 
        help would be greatly appreciated-- from James
    
    A:  The problem with the Mystery Box is that any recipe you try to cook 
        using it is random, and unfortunately, the only way to make a Miracle 
        Dinner is to keep on trying using a Mystery Box.  I guess it really
        is a MIRACLE dinner :oD
    
    **FOLLOW-UP**
    
    Q:  i finally got it shortly after i emailed you.  I did it with two 
        mystery boxes in Flopside.  Do you know if your character can go to 
        level 99 ?  I am at 48 now and wasn't for sure if I was going to go 
        that far getting 100% complete.  So far I have everything except 
        getting to level 99-- from James
    
    A:  Good for you!  I'll have to add that to the FAQ.  As far as I know 
        (I've never done it myself), you should be able to max out the HP as 
        far as it will go, likely up to 99.
    
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    Q:  Three questions. How do u get inky soup and sap soup to make the rest 
        of your recipes? How do u get Nastasia and O'chunks back together?  
        Surprise Meow is not on 4-4 if so i cant find it.  Where is ghoul 
        shroom on 8-4?-- from Lisa
    
    A:   I had to look at SPV999's walkthrough to answer some of your 
         questions, but here goes:
    
         1)  Inky Soup is made with Inky Sauce, an item obtained from 
         Bloopers in Chapter 3-2.  Bring the sauce to the bakery in either 
         Flipside or Flopside to make the soup.
    
         Sap Soup is found in Chapter 5-4, an item obtained from Floro 
         Sapiens.  It is an ingredient used to make Sap Muffins (mixed with 
         Cake Mix) and Sap Syrup (mixed alone).
    
         2)  Not sure what you mean about Nastasia & O'Chunks?  Anything to 
         do with the story is out of our hands.  You might need to clarify 
         that one for me.
    
         3) SurpriseMeows are found in Chapter 3-4.
    
         4)  Ghoul Shrooms are found in ? blocks in Chapter 8-4.  They look 
         the same as Zombie Shrooms, but are a different colour.
    
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    Q:  In chapter 7-4, after you ride the elevator which goes sideways (I 
        hope you now what I mean) and entering the door, behind the first 
        door. In that room, if you fall down instead of jumping over the gap 
        with Peach you'll get to a Big chest (like the ones pixls can be found
        in)... But it won't open! The guy inside only says "AHHHH! I was 
        practicing my escape trick and tragedy struck! I could not escape!"
        All I have to say is.. WTF? What to do? I tried everything but still 
        can't find a way to open that stupid chest...Any ideas?-- from
        Michael Johansson
    
    A:  Yeah, isn't that guy in the chest weird?  Is that the part in the 
        walkthrough where I said you can get an Ultra Shroom?  According to 
        another walkthrough, he's supposed to give you one (or an Ultra Shroom 
        Shake).  Other than that, there's nothing in the chest to be had :o/
    
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    Q: I'm at the end of chapter 2 where I have to get the pure heart to the 
       Pillar. I bombed the blocks that led to the pipe and I went right until 
       that wall. I have several question. =[ 
       1. Do I stop at that block that is a different color from all the 
       others?
       2. I don't seem to see a crack anywhere (I may be blind. x_x)
       --from Rachel
    
    A:  My instructions seem accurate to me...At the dead end wall after taking 
        the pipe that you bomb with Boomer, flip to 3D with the A button, then 
        use Slim (press 1) to become skinny and slip through the crack in the 
        wall.  The crack happens to be perfectly straight :o)  Remember that 
        when I say "flip", I mean press A to flip into 3D mode, then "flip 
        back" means to flip back into 2D mode.
    
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    Q:  whats the code to get that vault open at merlee-- from holden
    
    A:  Use Slim to pass the electric barriers by standing still as they pass 
        by your ultra-thin body.  At the door, use a keypad and (okay, cheater) 
        enter the numerical code 41262816.
    
    **FOLLOW-UP**
    
    Q:  thanx, but where is that lil boy that i have to talk to so i can go 
        to OuTeR sPaCE?-- from holden
    
    A:  From my walkthrough:  Head into Merlon's house and talk to him, then 
        head right and take the up elevator.  Talk to a kid with a fishbowl 
        at left, then take the elevator back down.  Head left and use the down 
        elevator there, then go right and take another down elevator.  By the 
        waterhole, release the fish.  BTW, the arcade is to your left (flip while 
        inside and take the pipe) if you want to play.  Now, I hope you have 100 
        coins, otherwise you'll have to do some adventuring in past chapters to 
        rack up enough.  Head back up to Flipside's main district and up to the 
        tower.  Using the fishbowl as a space helmet (ingenious!), head through 
        the fourth door to Outer Space.
    
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    Q:  [paraphrased]:  Where can I find the Pixl, Piccolo?-- from Courtney
    
    A:  Sorry, I forgot to add Piccolo under Side Quests!  [note: now fixed].
        After Chapter 5, find Merlee on the second floor of Flopside (look 
        for the shop with a crystal ball sign) and talk to her by standing 
        beside her (not across).  Take the pipe to Flipside, and talk to 
        Merluvlee in the same type shop, then head through the first door 
        atop the tower and find Bestovius in Chapter 1-1.   Talk to him, then 
        use the Return Pipe and re-enter the door to Chapter 1-2.  Find 
        Watchitt's house and talk to him to get Paper.  Take the Return pipe 
        and re-enter the same door AGAIN to Chapter 1-4.  Navigate the level 
        all the way to the end with the star block and talk to Merlumina 
        (more like sleep during her blabbering) to receive the Autograph, then 
        hit the star block to return to Flipside.  Head back to Chapter 1-2 and 
        give the Autograph to Watchitt for the You-Know-What (looks like a disc).  
        Take that to Bestovius in Chapter 1-1 to get the Training Machine (looks 
        like a Game Boy Advance-Bestovius must have the "advanced" Nintendo DS, 
        LOL!).  Take it to Merluvlee in Flipside to get the Crystal Ball and 
        (FINALLY!) take that to Merlee back in Flopside to get a key.  Go to 
        Flopside and take the down elevator to the first floor.  Flip and take 
        the secret path left, then drop through the hole by the card shop and 
        into the hidden area of Flopside (the other side of the gates).  Head 
        through the locked door and open the chest for the new Pixl, Piccolo.  
        He's a musical Pixl that will provide personal entertainment (he also 
        unlocks things and changes sound effects).  
    
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    Q:  can you please tell me where all the heart pillars are on supar paper 
        mario for the wii and if i actually need to complete the pit of 100 
        trials?-- from Charlie Wright
    
    A:  All the Heart Pillar locations are situated within the walkthrough,
        however I'll search them out and list them for you.  In fact, I'll
        create a new section for them so everyone has easier access to a
        list.  As for the Pit of 100 Trials (and by the way, there are two,
        one each in Flipside and Flopside), they are optional side quests
        and not necessary in finishing the game, unless you're desperate
        to complete all aspects of the game.
    
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    Q:  Great walkthrough!  I do have a bit of a problem though.  In world 
        7-4, (a bone-chilling tale) when first coming down from the would-be 
        bridge, I didn't take the "overator" and just fell down.  Now that I 
        need to get back up, It's not there.  (Or I'm in the wrong place).  I 
        looked everywhere, tried super jumping from high points, restarting the 
        entire world from flipside, but I can't get up!  Is there a way up, or 
        am I going to have to restart my game?!?!  Please respond ASAP so I can 
        continue my game.  Thanks.-- from Michael Yanos
    
    A:  I went back into Level 7-4 to see what area you were referring to, and 
        I'm still not sure how to answer your question.  First of all, have you 
        activated the pixillated bridge by placing the three orbs?  I assume 
        that's the bridge you're referring to.  After that, it should just be a 
        big group battle, then take the next door to the boss battle with 
        Bonechill.  
    
        If you fell earlier when you first encountered the "Overvator" 
        (elevator), you should be able to super jump up.  Remember that Luigi's 
        super jump doesn't work in all places and you might have to move around 
        and try a lot of different spots to get back up.  As for the bridge area, 
        there really is no way to fall that I can see, unless it's a pit, where 
        your character loses 1 HP and is returned to the last place you stepped 
        before falling.
    
        I find it really weird that you still can't continue after returning to 
        Flipside and re-entering Chapter 7-1.  You should be able to return to 
        the bridge by scanning my walkthrough and finding the right doors to 
        enter without having to retrace all the steps.
    
        Sorry if that doesn't help you out.  Maybe you've encountered a glitch I 
        know nothing about.  If this doesn't help, try checking with other 
        GameFAQ authors.  Maybe they can offer more help.  If you finally figure 
        it out, please send me an e-mail.  For now, I'll post your question in my 
        FAQ section and if you send me an update, I'll post that too.
    
    **FOLLOW-UP**
    
    Q:  Hi. After doing more searching, I found out that talking to the Nimbi at 
        the bottom of the overator brings it down.  Thanks for the great guide 
        though!
    
    A:  Yup, that's right.  Glad you figured it all out!
    
    
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    Q:  Where is a good place to level up in Super paper mario? Im currenlty 
        on world 4-3 and Im on level 7 with HP of 25-- from User746448
    
    A:  An easy way to level up at any time is to perform Stylish moves by
        shaking the Wiimote whenever you stomp on an ememy.  It's awesome
        when you can find a group of enemies and continue stomping &
        shaking.  Also, in my Secrets section are three advanced tips on
        gaining experience points, which adds up quickly to level up.
    
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    Q:  Map 42 - top of cloud stair 4, not 3.  To the left of cloud #48.
        --from Kellie
    
    A:  Thanks, I've made the correction.
    
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    Q:  I have a small correction for ya: in the Secrets section, you say to 
        "buy Shroom Shakes for 11 coins each in Flipside" -- they actually 
        cost more than that in Flipside, but they do sell for 11 coins in the 
        desert town in Chapter 1-2. 
     
        I also had a question. How did you figure out what order to hit the 
        second set of 3 blocks in order to make the pipe appear in Chapter 
        5-1... ("Hit the blocks in order:  middle, right, Left 2x, right, 
        middle, right, left, right 2x, middle, right 2x, left, middle 2x, 
        left 3x, right, left 3x, and finally middle 2x."). I was running all 
        over that stage and using Tippi and flipping 3D and trying to figure 
        it out. That thing was crazy. -- from Michael "RaeVan" Morlock
      
    A:  Thanks for correcting the secret.  Shroom Shakes actually cost 30
        coins in Flipside, so by cooking them into Fried Shroom Plates and
        selling them for 35 coins in Flipside, you get a 5 coin profit each.
        Wow...that's such a boring way to make money, I'm going to cry :oD
    
        As for the block combination, that is courtesy of SPV999, whose
        walkthrough I used when playing the game for the first time before
        constructing my own walkthrough.  You'll have to ask him where he
        got the combo!
    
    **FOLLOW-UP**
    
    Q:  I found out the answer to this.... im assuming it has to do with 
        after you get frustrated trying to figure it out on your own and 
        basically one time when you go back and forth from flipside back to 
        5-1 theres a crag waiting right below the door and he says he'll 
        tell you a secret if you (type) please like freaking 8 times...and 
        then he tells you that long block hitting order--from Ismail
    
    A:  Thanks for clarifying that!
    
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    Q:  I am at chapter 3-3 (I think? It's the one with the big tree) and I 
        was looking through your walkthrough/FAQ and there's all this stuff 
        about Flipside and Flopside. I know what Flipside is, as it's where 
        you really start your game at, but what is Flopside? And what do 
        you have to do to get there?-- from Derek
    
    A:  Flopside is another town on the flipside of...Flipside.  Ha ha...You 
        can't access Flopside until you get the pixl Fleep in Chapter 4-
        2.  In my walkthrough of Chapter 4-4, you'll get to access it!
      
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    Q:  The door in flipside that is always locked. i talked to the guy next 
        to the door and he said i might find the key with a map. Which map? 
        and where is the key?-- from Mark
    
    A:  That's strange.  The only maps you can get the game are from the
        salesman in Flipside B2 (see my Maps section).  I went back into
        my completed file and all the doors in Flipside (all levels) are
        unlocked, so it must be covered in my walkthrough somewhere!
        If you haven't completed some chapters yet, it may come up later.
        If you finish(ed) all but the last chapter and it's still unlocked, 
        I'm not sure what to say.  It's tricky to answer this if you weren't 
        using my walkthrough from the beginning.  Sorry!
    
    **FOLLOW-Up**
    
    Q:  yes i found it out. it was the side quest to get piccilo-- from Mark
    
    A:  Good job!
    
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    Q:  Hi! I have been looking for a specific secret in your faq.. or whatever 
        it is..You see, there's a door "levitating" in chapter 1-2, when you 
        point at it your pixl says that you can't enter that door, you can only 
        enter it from the other side.... UHM I can't find how and where? The 
        door can be found just before the rolling spike balls.  OR am i just 
        stupid? Maybe I used that door early in the game? I really can't 
        remember...Do you have any ideas?-- from Michael Johansson
    
    A:  Well, in looking at my walkthrough for Chapter 1-2 and going through it 
        myself on my Wii...I don't know!  I found the door you're talking about, 
        but it doesn't seem to be covered in my walkthrough.  Sorry!  I went 
        through most of the other Super Paper Mario guides on Game FAQs and they 
        don't seem to cover that part either.  So, while not being incredibly 
        important or necessary to finish the game, it's still too bad I can't 
        answer your question :o(
     
        All I can think of is that Tippi can reveal blocks below some doors, so 
        maybe try aiming the cursor below the door.
    
    **FOLLOW-UP**
    
    Q:  I actually found out!! :)  Right at the begining of 1-2.. just before 
        the mountains starts, if you flip to 3D you can walk "behind" the 
        mountains. There's a hidden path there and it will take you to a room 
        with a catch card, can't remember what card though. Anyway, you will 
        drop out of that door when you exit that room.  Now I can sleep again! 
        :D-- from Michael Johansson
    
    A:  Me, too :oD  Great job!
    
    
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    Q:  I once saw a tall pillar with a musical note on it, but I can't 
        remeber where I saw it, and I want to go there and use Piccolo. Do 
        you know where it is, by any chance?-- from Tristan
    
    A:  That pillar can be used with Piccolo for a Merlee card.  It's on the 
        3rd floor of Flipside at the far right.
    
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    Q:  Just before chapter 3, what do you do with slim to get past that 
        brown tall block?? I am stuck.-- from Rachel
    
    A:  If you're talking about the wall before the Heart Pillar, flip as 
        Mario to 3D, then use Slim to squeeze through the crack to reach it.
    
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    Q:  Heh heh, thanks a lot for the walkthrough! I figured out most of the 
        game for myself, except the UnderWhere and the Overthere...Anyway, 
        no game-related questions yet, but just wondering: How long did it 
        take you to finish the game, in play time? I just finished; I took 
        exactly 20:01-- from *insert name here* (he he...must have lost
        the guy's name, sorry!)
    
    A:  I have finished the game twice, and according to my files, I 
        completed the first go-around at 20:25 and the second in 20:35.  I 
        must have taken 10 extra minutes to find bonus stuff (or play in 
        the arcade, he he he!).  Looks like you got me beat :oD
    
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    Q:  I needed your help with the game.  I went to the flipside in order 
        to buy more mushrooms for HP and I was on level 6-2,  but when I 
        tried going back through the door, it brought me back to level 6-1.  
        Do you have any idea of what I am doing wrong?  I have tried 
        everything, but nothing works-- from Natacha
    
    A:  You should be able to exit any level by using the Return Pipe that 
        Merlon gave you.  It's in the pause menu under important items.  
        That should return you to Flipside and then you can restock on 
        items, then go through the door again and select your level.
    
        Oops, I forgot to mention that you might have to go through 
        Chapter 6-1 again if the choices don't appear.  I think you only 
        get to select which level you want if you completed the chapter.
    
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    Q:  I've nearly collected all 256 cards, I just need the Megabyte one. 
        I've been hunting down for one everywhere in Chapter 1-3, but I 
        can't seem to find it! Where abouts in Chapter 1-3 can you find a 
        Megabyte?-- from Nelson Qiu
    
    A:  Supposedly the Megabyte is the hardest card to come by as they 
        appear somewhat randomly and have been spotted in other levels 
        besides Chapter 1-3.  In the GameSpot forum, it was spotted in 
        Fort Francis, Downtown of Crag, and even Chapter 1-4.  I guess 
        all you can do is keep searching for him and have your Catch 
        Card(s) ready!  I'll let you know if anyone responds to your
        question through my FAQ.
    
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    Q:  While doing the map treasure quest thingy, something weird happened. 
        When I was on Treasure # 36, I reached the treasure's exact position 
        and it won't reveal itself when I use Fleep. Do you think there is 
        anything wrong?-- from Bryan Robertson
    
    A:  Make sure you have done the following:
        1)  Bought the map
        2)  Have found the red X from following the description
        3)  That you align Fleep with the red X and 
        4)  That you haven't already collected the prize: a Poison Shroom
    
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    Q:  In level 6-3 you know how you have to talk to that thing and it asks 
        its name or something. I said her name was luv not luvbi. Does this 
        affect anything or do I just do the same things as if I said luvbi. 
        Message me back-- from Cheryl Roberts
    
    A:  It probably didn't work, because the point of getting her name 
        correct is so she will head home.  If she didn't head home when you 
        typed in "luv," then you need to redo that part.
    
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    Q:  When you're in Cragon (5-1 ) and you whack the whacka mole, HE RUNS 
        AWAY and a girl, Norite, comes in his place crying, "bring back my 
        Whacka!!!"  Do you know where to find him or is he gone 
        foreever!!??? If he's gone, where else do find whacka eggs?-- from
        Cassie
    
    A:  Like in previous Mario games, Whacka will only take so much of your 
        hammering on his head!  You get 6 Whacka's Bumps to use as healing 
        or cooking items, but on the 7th hit, he's gone for good.  That 
        seems to be the only way to get Whacka's Bump.
    
    **FOLLOW-UP**
    
    (See Secrets)
    
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    Q:  I am currently buying the treasure maps, and finding the treasures. 
        I have bought & found the first 18, except #5 & #15. I believe I 
        have purchased maps #5 & #15 (for the O'Chunks & Mimi cards 
        respectively). The maps do not appear in the maps portion of the 
        (+) menu, and when I go to where the walk-through says the treasures 
        should be, I cannot find them. Is there a catch to this like: only 
        being able to find those last because they're for bosses, or am I 
        just crazy?-- from Amanda
    
    A:  If the maps don't appear on the (+) menu, double check at the store 
        in Flopside's B2 level to see if they are still available to buy.  
        Then you'll know if you have them or not, since they don't sell 
        multiples!  As for # 15, you need to have bought #s 1-12 before it 
        even becomes available to purchase.  Other than that, it shouldn't 
        matter who is on the card.  You should be able to find and keep it 
        if you have the map location and the pixl, Fleep.
    
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    Q:  Hi my name is Ricky and I have a couple of questions.
        1) How do I get Dashell the Pixl?
        2) How dose Merlee's charms work?
        3) How do I get Mario's card?
        4) How do I preform Special Moves?-- from Ricky
    
    A:  I'll answer your questions as you laid them out:
    
        1)  Dashell is an optional Pixl that you get from finishing the Pit 
        of 100 Trials in Flipside.  For details, see my Side Quests section.
    
        2)  I've never used Merlee's charms, but I think she can cast spells 
        on you to increase certain abilities.
    
        3)  The Mario catch card is part of a multi-catch card reward for 
        completing the Pit of 100 Trials in Flopside, which much be completed 
        twice to get the prizes.
    
        4)  Special Moves are performed by shaking the Wii remote when a 
        character is in mid-air.  You get extra points for doing this, and can 
        earn lots of points by bouncing off two enemies several times in a row 
        (it's fun, too!)
    
    **FOLLOW-UP**
    
    Q:  I saw the bit where u answered the guy on Merlee's charms, and u said 
        you didn't know as you have never used them, well i found out that once 
        you buy a charm, she randomly appears when u stomp an enemy and spins 
        "the wheel of chance" and you can get a random item. It helped me a lot 
        in the pit of a 100 trials XD  also i think the better the charm, the 
        longer it lasts or something like that-- from Tom
    
    A:  Thanks for the additional info!
    
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    Q:  I am stuck at level 1-3 where you get on the blue statue and hit - 
        and 1 at the same time but nothing happens can you please help me? I 
        would like to complete this chapter--from Shawn
    
    A:  I'm not sure if you've been following my walkthrough or not, but 
        make sure you have read BOTH sides of the sign by the statue, and 
        press 1 & - at the same time on the blue platform at the end of the 
        level.  From the statue, head back through the door & spring up over 
        the platforms.  Head through that door & you'll find it.  I have a 
        feeling that you're at the statue & not the platform, so it's not 
        working.  Maybe...
    
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    Q:  Where can I buy or find Card Nr. 112 (Thwomp) and Card Nr. 113 Spiny 
        Tromp? Can I get them randomly at the Card store or by them anywwhere 
        else?
    
        Can i only get the Megbite Card (I hope i spelled it correct) only if 
        i catch one with a catch card or can i get it at the Card store too?
        (Its the blue guy who randomly appears in some Levels)-- from Stefan
    
    A:  I'm not much of an expert on the catch cards, but in checking Wii306's 
        Card FAQ, Thwomp should also be available in Chapter 1-4 and Spiny 
        Tromp in Chapter 1-2.  The Mega Byte is supposedly available in random 
        levels, including Chapter 1-3.  Keep checking the card stores to see if 
        they're available there as well.
    
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    Q:  Have you heard of anymore Mario games of the advenure/rpg type coming?
        -- from Troy
    
    A:  I haven't heard anything definitive, but according to Wikipedia, the 
        following Mario games are in development and due to be released this 
        year:
    
        Mario & Luigi RPG 3--Nintendo DS
        Mario Power Tennis--Nintendo Wii
        Mario & Sonic at the Olympic Winter Games--Wii/DS
    
        According to some blogs, there are Mario & Zelda games both in the 
        works for this year, but nothing solid has been released to the media 
        from the bigwigs at Nintendo :o)
    
        Hope that answers your question!  I hope a new Mario game comes out 
        soon, too :o)
    
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    Q:  Ok, right now I am working on getting all of the recipes, but I am 
        stuck on one.  It is the block meal.  The Dining Specializer tells me 
        that I need a Block Block in order to make it.  The problem is, the 
        Dining Specializer doesn't tell me where to find a Block Block and I 
        have no idea what it is!-- from Anna
    
    A:  A description of the Block Block is in my Items section, and it can 
        be purchased at the Flopside item shop for 50 coins if you can't 
        seem to get one randomly from an enemy.
    
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    Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
    A:  When more people e-mail me with questions!  Sheesh (lol).
    
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    [M17]
    
    
                            *Copyright, Thank-Yous & Contact Info*
    
    
    This walkthrough is copyright (c) Megan L., 2007-...
    
    This walkthrough is authorized to appear on the following sites:
    
    GameFAQs.com (duh)
    SuperCheats.com
    Neoseeker.com
    Gamesradar.com
    Cheatplanet.com
    Gamerevolution.com
    Cheatingdome.com
    Kuponut.com
    CheatHappens.com
    CheatCodes.com
    Wiiniis-united.co.nr
    MyCheats.com
    Vgnerd.com
    ChapterCheats.com
    
    This walkthrough is intended for personal, private use only and may NOT be
    posted on other web sites without written (e-mailed) permission from the 
    author (a.k.a. me).
    
    Mario is a registered trademark of Nintendo and I am not directly
    affiliated with the corporation.  Of course, you knew that already, right?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    I would like to thank Nintendo for creating such excellent games.  
     
    Thanks to all the Mario sites out there for spending so much time in making 
    their walkthroughs and FAQs.  
    
    Thanks again to Geocities for hosting my web sites.
    
    Thanks to GameFAQs.com for an awesome community of gamers and walkthroughs.  
    And thanks for giving my walkthroughs another home on the Web.  
    
    Thanks to SPV999 at GameFAQs whose walkthrough was very helpful in
    beating the game.
    
    Thanks to:
    
    Dennis at SuperCheats.com
    Leo at Neoseeker.com
    Tyler at Gamesradar.com and Cheatplanet.com
    Blake at Gamerevolution.com
    Marcel at Cheatingdome.com
    Kuponut.com
    Chris at CheatHappens.com
    Steve at CheatCodes.com
    Pikaboo at Wiiniis-united.co.nr
    Justin at MyCheats.com
    Kris at Vgnerd.com
    Eelco at ChapterCheats.com
    
    ...for adding my walkthroughs to the site.
    
    
    Thanks to the following for their FAQs:
    
    Michael "RaeVan" Morlock
    User746448
    Michael Yanos
    Charlie Wright
    Holden
    Derek
    Rachel
    Mark
    Michael Johansson
    Lisa
    Tristan
    James
    Yan
    Ismail
    Alex
    Natacha
    Nelson
    Bryan
    Cheryl
    Cassie
    Amanda
    Ricky
    Shawn
    Stefan
    Troy
    Anna
    Tom
    
    Thanks to the following for their secrets & corrections:
    
    Kellie for correcting the Map # 42 and Dashell errors.
    
    Daniel Goldberg for Cragnon block secret.
    
    Benjamin Arnold for the Chapter 5-1 block secret.
    
    Sara Vincent for the tip on defeating the laser-shooting eye.
    
    Bryn Davies for the additional tip to the gold bar secret.
    
    Kaushik Agrawal for the additional item find in Chapter 7-3.
    
    Tristan for the Roast Whacka's Bump money-making secret.
    
    Max Kooper for the Bonechill tip.
    
    Trey Autry for correcting the location of Catch Card # 10.
    
    Ariel Yaaran for the Bowser & Carrie fight tip.
    
    Daniel McDonald for the Gigabyte Catch Card location.
    
    Sam for the rumour on unlocking gates, elevators & 3D.
    
    Harold for the Chapter 4-2 hidden coin block secret.
    
    Rockman1010 for the alternative to accessing the Flipside Pit of 100 
    Trials.
    
    Mario Qqq for the Chapter 3-1 Mega Koopa points secret.
    
    Phillip for the Tilt Island game secret.
    
    David for the Sammer Guy tournament reference secrets.
    
    David for the more profitable Shroom Shake secret.
     
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    My Other Site, also known as shameless advertising ;o)
     
    Megangirl's Home Page
    www.geocities.com/megangirl.geo
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Contacting Me...
    
    
    Please do.  I can really only be reached by e-mail at
    mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
    sending (or keep them there if you like to get Mailer-Daemons...
    freakazoid).  The brackets and "at" are there only to avoid additional 
    spam e-mail.  I get enough of those already as it is.
    
    **A REPLY MAY TAKE UP TO 1 WEEK**
    
    E-mail me with additional information, secrets, errors within my
    walkthrough or checklists, to share game anecdotes, shoot the breeze,
    etc.  If you need additional help with the game, please keep e-mails
    as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
    speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
    lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
    
    **PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
    BETWEEN OCTOBER 1-6**
    
    Any additions to this walkthrough will be credited to you, faithful
    reader, in the Thank-You section.  I look forward to the sleepless
    nights reading your messages by the light of the moon...he he he.
    
    
                                      **THE END**
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...*pant, pant, pant*
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....this is what I get for staying up doing this lousy scroll jokes...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....I'm going to sleep now.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....nighty-night...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    |-O   <--- that's me with my eyes closed, sawing logs.

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