~*~*~*~SUPER PAPER MARIO~*~*~*~

                          FAQ & Walkthrough
                          By nintendo_girl21
                    Copyright (c) Megan Lynch, 2007-...
                         mlynch2[at]rogers.com


                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[M1]

                               *Table of Contents*

Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1]  Table of Contents (you're looking at it)
[M2]  Version Info
      [M2.1]  Latest Version
[M3]  Game Information
       [M3.1]  Technical Info
       [M3.2]  Game Premise
       [M3.3]  Decoding My Directions
       [M3.4]  A Note on 2D & 3D
       [M3.5]  Bare Bones Guide to Completing the Game
[M4]   Basic Controls & Actions
[M5]   Characters
       [M5.1]  Good Guys
       [M5.2]  Pixls
       [M5.3]  Bad Dudes
       [M5.4]  Supporting Characters
[M6]   Walkthrough
       [M6.1]  Chapter 1:  Lineland Through Yold
       [M6.2]  Chapter 2:  Gloam Valley Through Merlee's Mansion
       [M6.3]  Chapter 3:  Bitlands Through Fort Francis
       [M6.4]  Chapter 4:  Outer Space Through the Whoa Zone
       [M6.5]  Chapter 5:  Cragnon Land
       [M6.6]  Chapter 6:  Sammer's Kingdom
       [M6.7]  Chapter 7:  The Underwhere
       [M6.8]  Chapter 8:  Castle Bleck
[M7]   Items
       [M7.1]  Recovery Items
       [M7.2]  Defense Items
       [M7.3]  Attack Items
       [M7.4]  Special Items
       [M7.5]  Field Items
       [M7.6]  Important Items
[M8]   Heart Pillars
[M9]   Catch Cards
[M10]  Side Quests
[M11]  Arcade
[M12]  Maps
[M13]  Recipes
[M14]  Shops
[M15]  Secrets
[M16]  FAQs & Other Oddities
[M17]  Copyright, Thank-Yous & Contact Info

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[M2]

                                 *Version Info*


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[M2.1]


                                *Latest Version*

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Version 5.0
March 6, 2011

Added a more profitable Shroom Shake buying/selling secret.

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Version 5.0
April 18, 2010

Added another Sammer Guy tournament secret.

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Version 5.0
April 11, 2010

Added secret from Sammer Guy tournament.

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Version 5.0
March 1, 2010

Added secret for Tilt Island arcade game under Arcade section.

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Version 5.0
December 22, 2009


                *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~

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Version 5.0
September 18, 2009

Added follow-up to FAQ on Merlee's charms.

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Version 5.0
August 19, 2009

Added secret on earning points from Mega Koopa in Chapter 3-1.

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Version 5.0
July 21, 2009

Removed 100 level limit in Hammer Whacker game.  Levels are likely
unlimited until game over.

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Version 5.0
June 26, 2009

Added alternative to opening up the Flipside Pit of 100 Trials.

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Version 5.0
May 28, 2009

Added FAQ on finding a Block Block.

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Version 5.0
May 5, 2009

Unfortunately, Yahoo! is shutting down all free Geocities web sites
this summer.  I have decided to close down all my Geocities web sites
early to beat the rush in saving all my files.  Until Yahoo!
officially dumps the sites, I've posted a short message there, but
all content has been removed.

Thank you for all of your support of my web sites for over 10 years!
I will be considering a move to my own web site domain, but for now,
you can access my video game FAQ/walkthroughs on GameFAQs.com and
any other sites located in the Credits section.

Many thanks & happy gaming,
~Megan~


Added secret on hidden coin block in Chapter 4-2.

Added correction to Cooking Disks in Items section--there are 6 disks
total, not 7, and added walkthrough details to this part of the Items
section.

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Version 5.0
April 12, 2009

Happy Easter, or as I like to call it, Happy Bunny Day :oD

Added rumour on unlocking Flipside gates, eleavators & 3D.  If someone
wants to confirm this rumour or add further information, please e-mail
me.

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Version 5.0
March 12, 2009

Added FAQ on upcoming Mario games

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Version 5.0
March 2, 2009

Added FAQ on Thwomp, Spiny Tromp, and Mega Byte catch cards.

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Version 5.0
February 4, 2009

Added FAQ on statue in Chapter 1-3.

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Version 5.0
January 14, 2009

Walkthrough now available at ChapterCheats.com.

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Version 5.0
January 9, 2009

Walkthrough now available at Vgnerd.com.

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Version 5.0
December 30, 2008

Added secret on defeating Underchomp with Piccolo.

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Version 5.0
December 20, 2008

Now version 5.0 walkthrough.  Not necessarily a perfect walkthrough,
but I've re-played the game a few times with it and everything is
as accurate as I can write it.  I'm still accepting FAQs as usual,
but the other information will likely remain the same or similar.

Walkthrough now available on *NEW* website:
http://www.geocities.com/nintendo_girl21sfaqs

Old Zelda & Mario web sites have been removed.


                     *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~

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Version 1.0
September 15, 2008

Walkthrough now available on MyCheats.com

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Version 1.0
August 29, 2008

Added FAQ on getting Dashell, Merlee's charms, Mario's Catch Card &
Special Moves.

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Version 1.0
August 10, 2008

Added info on Whacka's Bump availability in Items.

Added detail on Gigabyte Catch Card.

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Version 1.0
July 29, 2008

Added FAQs on Whacka & treasure map hunting.

Added secret on fighting with Bowser & Carrie.

Added secret on selling Gold Bars.

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Version 1.0
June 26, 2008

Added FAQ on bringing Luvbi home in Chapter 6-3.

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Version 1.0
June 17, 2008

Walkthrough now also available on Wiiniis United.

Added correction to Catch Card # 10 (location is Chapter 1-1 not 1-2).

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Version 1.0
June 14, 2008

Added secret on defeating Bonetail.

Added name correction to Recipes (Dangerous DINNER).

Added FAQ on getting the Megabyte card.

Added FAQ on returning to a level.

Added FAQ on accessing Map # 36.

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Version 1.0
May 27, 2008

Added FAQ on my finish time.

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Version 1.0
April 25, 2008

Added FOLLOW-UP to FAQ on block formation order in Chapter 5-1.

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Version 1.0
March 21, 2008

Rearranged menu so version history appears after table of contents.

Added FAQ on using Slim to get the Heart Pillar in Chapter 2.

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Version 1.0
February 18, 2008

Added FOLLOW-UP on cooking a Miracle Dinner.

Added FAQ on leveling up.

Added FAQ on card #225.

Edited Cards section.  Sorry for the mistakes on some!

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Version 1.0
February 17, 2008

Added FAQ on cooking a Miracle Dinner.

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Version 1.0
February 6, 2008

Added secret on making money cooking Roast Whacka's Bump.

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Version 1.0
February 1, 2008

Added FAQ on obtaining Merlee card with Piccolo.

Added additional item in Chapter 7-3 walkthrough.

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Version 1.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 1.0
January 29, 2008

Added FAQs on enemies and recipes.

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Version 1.0
January 26, 2008

Added FAQ on big chest with Nimbi in Chapter 7-4.

Added additional tip to gold bar secret.

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Version 1.0
January 25, 2008

Added tip within Chapter 2-4 on defeating the laser-shooting eye.

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Version 1.0
January 20, 2008

Added FOLLOW-UP to FAQ on accessing door in Chapter 1-2.

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Version 1.0
January 18, 2008

Added FOLLOW-UP to FAQ on accessing locked door in Flipside.

Added FAQ on accessing door in Chapter 1-2.

Walkthrough now available on CheatHappens.com

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Version 1.0
January 16, 2008

Added FAQ on accessing locked door in Flipside.

Walkthrough now available on Kuponut.com.

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Version 1.0
January 5, 2008

Added FAQ on accessing Heart Pillar at end of Chapter 2.

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Version 1.0
December 31, 2007

Added secret on revealing order of blocks in Chapter 5-1.

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Version 1.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 1.0
December 1, 2007

Added FAQ on accessing Flopside.

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Version 1.0
November 13, 2007

FAQ now available at Cheatingdome.com

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Version 1.0
October 11, 2007

Added follow-up FAQ on reaching Outer Space.

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Version 1.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

Added FAQ on Merlee's vault.

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Version 1.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Based on my memory, added an FAQ on getting Piccolo.  Added instructions
on getting Piccolo under Side Quests.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)

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Version 1.0
September 29, 2007

Added FAQ on Heart Pillars.  Created chronological list of Heart 
Pillars.

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Version 1.0
September 21, 2007

Added follow-up to FAQ on Chapter 7-1.

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Version 1.0
September 17, 2007

Added FAQ on Chapter 7-1.

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Version 1.0
September 15, 2007

Added FAQ on levelling up.

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Version 1.0
September 12, 2007

Added secret for block formation in Cragnon Land.

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Version 1.0
September 11, 2007

Fixed error in Map # 42, and corrected references to Dashell.  Should
be reward on 100th Floor of Flipside Pit of 100 Trials.

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Version 1.0
August 30, 2007

Added FAQ on shroom shake secret and Chapter 5-1.

Fixed error on shroom shake secret.

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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.

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Version 1.0
August 19, 2007

Walkthrough and checklists complete to the best of my knowledge.


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[M3]

                               *Game Information*


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[M3.1]

                               *Technical Info*


Genre: RPG/Adventure (an unconvetional RPG)
Designer: Intelligent Systems 
Publisher: Nintendo 
System: Nintendo Wii 
ESRB Rating: Everyone (E) 
Player(s): 1 
Release Dates: April 9, 2007 (North America), April 19, 2007 (Japan) 


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[M3.2]

                               *Game Premise*


A completely twisted game premise and format that combines RPG elements 
without the formalities of battling and the level-by-level gameplay of 
the original SMB series. In a Wii-induced phenomenon, the 2-D chapters 
become twisted into a 3-D world by the touch of a button, opening up 
new areas to explore. 

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[M3.3]

                               *Decoding My Directions*


There's not really much to say here. Compass directions are not very 
relevant to the game, so I only use left/right and up/down as common 
directions. 

Sometimes I have a habit of using "#x", meaning number of times (e.g. 
2x= 2 times) as a shortform to move or do something that many times. 

Also, when I say "flip", I mean press A to transform into 3-D mode. 
This is only temporary. Remember to flip back to continue through 
doors and things. 

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[M3.4]

                               *A Note on 2D & 3D*


Just to make sure we're on the same page, I will explain how this 
flipping thing works. 2-D graphics are described as "flat" because 
they are only visible and accessible from one angle. 3-D graphics 
are "cubed" because they are accessible from several angles, creating 
an illusion of being multi-dimensional. With Mario, you can press A to 
flip from 2-D to 3-D and back again to access hidden areas that are not 
visible in 2-D mode. As such, the 2-D screen will flip and be shown in 
3-D from what appears to be a sideways angle. Welcome to a new digital 
universe! 


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[M3.5]

                               *Bare Bones Guide*


1) Get the 3-D ability from Bestovius. 
2) Flip to 3-D in all areas to see new paths. 
3) Explore all plausible areas. 
4) Collect all 12 Pixls (3 being optional). 
5) Use Catch Cards or Catch Card SPs to collect enemy data cards. 
6) Explore Flipside and Flopside for Heart Pillars to open the next 
   chapters' doors. 
7) Save periodically. 


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[M4]

                               *Basic Controls & Actions*


The game screen is formatted like original Mario games (think SMB3). 
The HUD (Heads-Up Display) at the top shows your HP (Heart Points) 
meter which indicates level of health, your score (rack up points 
by beating enemies, collecting items, and performing stylish moves), 
coins, and 3-D timer that starts when you enter 3D mode and will take 
off 1 HP if it runs out before flipping back to 2D. 

In order to increase your HP level, you must earn a certain number 
of points to level up. Every other level-up is for HP (increases by 
5) and the other is for attack power (which increases by 1). 

The Wiimote is held sideways as indicated in a game screen with the 
Control Pad on the left. The controls are as follows: 


C-pad up- enter/open doors, talk, place Pure Heart 

C-pad down- duck 

C-pad left/right- walk left/right 

A- flip to 3D, press again to flip back to 2D 

1- Use a Pixl 

2- Jump/continue dialogue 

"+"- pause/game menu, switch partners/pixls, use items 

"-" - see Wiimote setup 

Home- access Wii system menu 

Pointer- point end of Wiimote at TV screen to use Tippi’s reveal 
move 

Shaking- shake Wiimote when character is in mid-air after jumping on 
an enemy to perform a stylish move to earn extra points 

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[M5]

                               *Characters*


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[M5.1]

                               *Good Guys*


All good guys have the built-in ability to be "Stylish". When jumping off 
an enemy, shake the Wiimote to initiate a victory dance and surrounding 
audience on the screen who will reward extra points to your total. Continue 
jumping on enemies for more stylish moves and points. 


Mario 
The same old short, fat, mustached plumber with red hat & overalls. Talks 
more than usual (in a word, "hi") 
Abilities: 3-D flipping 


Princess Peach 
The beautiful, headstrong princess of Mushroom Kingdom. 
Abilities: Press C-pad down to shield with her umbrella. Jump over gaps to 
automatically float over them. 


Bowser 
Has once again turned good. 
Abilities: Press C-pad down to ignite a fiery breath attack.


Luigi 
Finally has a full-fledged co-starring role. Also (unwillingly) plays the 
bad guy, Mr. L. Or does he...? 
Abilities: Press C-pad down to charge up and release to super jump over 
high walls and pipes. 


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[M5.2]

                               *Pixls*


Pixls are tiny creatures that are found throughout the game to assist 
Mario and his friends in various ways. Only one Pixl can be used at a time 
(except Tippi, who is always on screen) and their ability is assigned to the 
1 button. 


Tippi 
A butterfly Pixl that joins you from the beginning of the game. 
Abilities: Point the Wiimote at the screen to reveal hidden objects and press 
A to have them revealed. Point at enemies for data info. Point at characters 
for general info. 


Thoreau 
A Pixl shaped like a hand (or possibly a baseball glove) found in Chapter 
1-2. 
Abilities: Press 1 to throw him at an object or enemy, allowing you to pick it 
up, then press 1 again to throw it, possibly activating switches or defeating 
enemies. If you throw while jumping, you'll throw it higher. 


Boomer 
A bomb-shaped Pixl found in Chapter 2-1. 
Abilities: Press 1 to set him down, lighting his inner fuse. Press 1 again or 
just wait to explode him. Can be used on wall or floor cracks, switches, and 
sand blocks. 


Slim 
A tornado-shaped Pixl found in Chapter 2-3. 
Abilities: Press 1 to turn sideways and paper-thin to slip between bars and 
cracks, and if standing still, avoid electric barriers, spikes, and enemies. 


Thudley 
A weight-shaped Pixl found in Chapter 3-2. 
Abilities: Press 1 to perform a traditional jump pound to stomp switches or 
stakes. Can also be used on enemies to double attack power. 


Carrie 
A cross-shaped Pixl found in Chapter 3-4. 
Abilities: Press 1 to ride her as a platform speedily across gaps, spikes, or 
water. 


Barry 
A spikey mace-shaped Pixl acquired in Chapter 3-1 after completing 3-4. 
Abilities: Press 1 to create a spiky forcefield around you and deflect attacks, 
damaging enemies that touch you when activated. Need good timing to use him. 
An optional Pixl, though extremely useful. 


Fleep 
A square-shaped Pixl found in Chapter 4-2. 
Abilities: Press 1 to activate a square, move it onto an object, then press 1 
again to flip the object, revealing items. Can also be used as a dizzy attack 
on enemies. 


Cudge 
A hammer-shaped Pixl found in Chapter 5-1. 
Abilities: Press 1 to hammer enemies or switches. Can also destroy big blocks. 


Dottie 
A pincushion-shaped Pixl found in Chapter 5-4. 
Abilities: Press 1 to shrink yourself and enter tiny doors or openings. 


Piccolo 
A music note-shaped Pixl acquired in a side quest (see Side Quests page). 
Abilities: Press 1 to cure curses or change sound effects. Optional Pixl. 


Dashell 
A pentagon-shaped Pixl rewarded for finishing Flipside’s Pit of 100 Trials. 
Abilities: Press and hold 1 to run faster. Optional Pixl. 


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[M5.3]

                               *Bad Dudes*


Count Bleck 
A new Mario villain bent on world destruction, though secretly pining 
for a lost love. 


Nastasia 
Bleck's assistant, modeled after Jolene in TTYD. Doesn't seem that evil. 


Dimentio 
Mysterious, syrupy-talking court jester, possibly more evil than Count 
Bleck. 


Mimi 
A tiny hellraiser that can copy anyone's appearance exactly. Not the 
greatest on copying another's personality, however. 


O'Chunks 
Muscled, Scottish brogue. More bark than bite. 


King Croacus 
Ugly plant boss within Cragnon Land. 


Francis 
Geeky lizard, obsessive fan of all things hiiii-technical (who is 
Nintendo mocking? It's-a-me!) 


Mr. L 
Dark, evil version of your green buddy, bro. 


Brobot 
And what evildoer isn't complete without a look-alike killer robot? 
Certainly not Luigi...I mean, Mr. L. 


Fracktail 
More technical rendering of Hooktail from TTYD. 


Bonechill 
Fracktail with less skin and more...BONES! 


Blooper 
Traditional mini-boss from Paper Mario & TTYD, found underwater in 
Chapter 3-2. 


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[M5.4]

                               *Supporting Characters*
 

Merlon 
The mystical fortuneteller from PM & TTYD returns in Flipside. His 
palindrome counterpart, Nolrem, is found in Flopside. 


Bestovius 
New magician character who lives in Chapter 1-1. Named for his generous 
nature (pttth, like I'd pay 10 000 coins to turn 3-D...maybe in reality), 
he gives Mario the abilitiy to flip into 3-D. 


Howzit 
Lego-made man who runs the main item shop in Flipside.


Squirps 
Squid-like alien creature found in Chapter 4-1. Used to navigate Outer 
Space and leads you to the Pure Heart of that chapter. 


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[M6]

                               *Walkthrough*


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[M6.1]

                                *Chapter 1*

Prologue

Watch the backstory of the game before creating a game file, then enjoy the 
pretty unconventional opening cinema (no mail from Peach?  What's with that?) 
where you'll learn that a new dominant force is hell-bent on world 
destruction.  Was there any doubt?  Accept Merlon's quest to begin and earn 
your first Pure Heart.  Well, that's the easiest one you'll earn.  You will 
now play as Mario with a new sidekick, a Pixl butterfly named Tippi.  She is 
so similar to Legend of Zelda's fairies, it's scary.  You begin in the small 
town of Flipside which acts as the hub for all other worlds you will explore.  
Follow Tippi left and take the elevator.  Go left again and save at the save 
block, then follow her right to another elevator to take.  Go left to what is 
known as a Heart Pillar.  Stand right next to it and press up on the C-pad to 
place the Heart there.  The elevator to your first chapter is revealed.  Take 
the down elevator, save again, then take the fancy elevator up to the top floor 
of Flipside Tower.  Merlon gives you a Return Pipe to use within areas to 
return to Flipside whenever you want.  Now enter the first door to officially 
begin Chapter 1 in Lineland.  BTW, I find it hilarious to imitate O'Chunks' 
Scottish accent :o)

Chapter 1-1: The Adventure Unfolds

This may be familiar to Paper Mario gamers (Pleasant Path in PM and Petal 
Meadows in TTYD).  Go right and stomp some enemies, and grab a mushroom from 
the item block.  Scale the wall using the block as a stepping stone, then 
jump the gap and take the pipe.  Nab a Shroom Shake, then exit back through 
the other pipe.  Go right some more, up the stairs, and save here.  Anybody 
home?  Enter the abode and point your remote at the screen to use Tippi's 
handy finding feature.  When you see a door, press 2 to reveal it in regular 
mode.  Take it inside to meet Bestovius.  Answer no until he caves in and 
teaches you the 3D ability for free (penny-pincher).  This is an awesome 
effect, privy only to Mario.  So, whenever I say flip, that's what I mean.  
In the house, flip to find a Shroom Shake and Shell Shock, then exit back 
outside.  Save, then flip by the house for more items, then head down the 
stairs, flip for coins, then flip at the wall to get by it.  Flip back, enter 
the door, and head right to a pipe.  Flip and find the Goomba card behind it.  
After the pipes, get the mushroom, then jump the brick blocks to make the 
gap.  Head right to a big gap, then flip and pass it over.  Jump the next gap 
and then take the door.  Head right to a spring, take it, then flip to pass 
the wall, and hit all the Squiglets for super points.  Head right through the 
door at the end and flip to avoid the Piranha Plant enemies in the pipes.  
Use the item block for an awesome Mega Star, run through the rest of the 
level, then hit the star box at the end to finish.

Chapter 1-2: Afoot in the Foothills

Head right and up the mountain.  Stand in the thin red square to be 
transported across.  Flip and hit the blue ! switch.  Climb the next mountain 
and ride the square transport track again.  Head through the door and go 
upstairs over the gap.  Flip and use the item blocks as steps to the top.  
Flip at the gap and jump across the brick blocks right to a second set.  
Follow them, then flip to avoid the Spinies rolling down the hill.  Head 
through the door, then right and down the pipe into the background, a 
recurring activity from PM and TTYD.  Head left and into the house.  Flip and 
talk to the guy, then flip into back to 2D to "save" him.  Answer "red", then 
exit back and take the pipe, then go across the bridge.  Save and enter a 
small town.  Flip at the brick formation and enter the pipe.  Inside, flip 
for more coins, then exit back.  Jump to the roof at left, then jump along 
right to get a Boomboxer card.  Take the door right of the pipe, then flip 
and enter that pipe.  Flip to avoid the Thwomp enemies and take the door.  
Point the Wiimote at the screen to reveal a door, then take it and open the 
chest to gain your first Pixl, Thoreau (phonetic name-- since he lets you
THROW things, ha ha ha--taken from a literary author named Henry David 
Thoreau).  Over the chest, use Thoreau to grab the block, then jump back and 
toss it at the blue ! switch on the ceiling in mid-air.  Exit back to town, 
then enter the house at right to meet Watchitt.  Talk to him, then exit and 
take the pipe at right into the background.  Inside the house, talk to Green 
to activate the next bridge.  Answer his question any way you want (say Both 
for a very funny response!), then head out and across the bridge.  Jump at the 
star block to clear the level.

Chapter 1-3:  The Sands of Yold

Head right until you find a big red tree.  Jump back and forth under it in 2D 
8-10x to make a door appear.  You can skip a lot of nuisances by taking it 
now.  It really isn't necessary to do anything beyond this door, so go ahead 
and take it.  Go right, using the blocks to across the quicksand, spring up, 
and use the square transport track.  Head right and flip to cross the 
quicksand, then again around the brick blocks.  Spring up and land on the 
brick blocks above a ! switch.  Jump right on the block, then use Thoreau to 
activate the switch.  Use the transporter again, then head right and save.  
Flip and jump on top of the save block, then to the brick blocks.  Flip again 
and jump across to a pipe.  Suck, suck, suck (*imitating sound effects of 
taking pipe to suggest that you should take the pipe*).  Flip to get more 
coins and a Super Shroom from the blocks, then exit, save, and enter the door 
for your first mini-boss fight with O'Chunks.  This is pretty straightforward.  
He will try to jump on you, so use Thoreau to pick him up and throw him down, 
then in a shocking plot twist, jump on him instead.  After the fight, enter 
the next door and head left, taking the platforms to another door.  Take it, 
then read the statue's sign.  Flip and read the other side, collect the coins, 
then exit back a room.  Head right and spring up to the moving platforms.  
Take them and head through the next door.  Head right to a blue platform.  
Stand on it and press 1 and minus (-) at the same time, then hit the star 
block to clear the level.

Chapter 1-4: Monster of the Ruins

Head down the stairs and through the door.  Head right and over the 
quicksand, then pass the fire.  Jump up to the block, then right.  
Head down the ladder and grab the Life Shroom, then go back to 
the first block and enter the right door.  Flip to pass the fire, then go all 
the way up to the blocks seen only in 3D.  Hit them both, then, in 2D, take 
the door.  Flip to pass the Tromps, then climb the ladder to a chest for a 
key.  Head back through the last door, then open the locked door and head 
through.  Save here, then head right, flip to pass the Tromp enemies, then 
jump to the item block to reach the high door.  Inside, fall to the right, then 
throw an enemy at the switch to hit it.  Climb the ladder up and head back 
through the door.  Go back left to the block structure and use Thoreau to nab 
another key.  Go through the locked door and once downstairs, use Tippi 
(point Wiimote) to reveal a ledge under the door.  Jump off the stairs to it 
and through the door.  Head right to a dead end, then flip to pass it right.  
Open the chest for a Buzzy Beetle card, then head back left and flip under 
the key to a hidden passage where you can collect the key.  Head back and 
unlock the door to head through.  Spring up and head left to a dead end, then 
flip and climb the ladder.  Jump on the ! switch, then run left very quickly 
to avoid being trampled by Spinies.  Press the red switch, then fall down the 
hole to land on the pile of Spinies.  Ingenious.  Head through the door, then 
flip to see the blocks are numbered.  Hit them in numerical order (*let's 
count, children....1....2...3...4*).  Head up the stairs, get the Super Shroom, 
then save.  Take the pipe to meet your first big boss, Fracktail.  This is an 
easier version of Hooktail, Gloomtail, and Bonetail from TTYD.  Dodge him as 
he barrels towards you from the background, then flip to see him coming 
across the area.  Jump onto his back to ride him, then use Thoreau to grab 
enemies and throw them at Fracktail's antenna.  You'll be thrown off, but 
just repeat those tactics to win.  Head through the new door and down the 
stairs to meet Merlumina and get your second Pure Heart.  That will cue a 
side cinema with Peach trapped in Bleck's castle.  Now you'll play as her.  
Follow the Koopa through the first door, then left through the first door you 
come to each time until you reach a dead end.  Luckily, Peach escapes.  But 
to where?  Then a mysterious conversation takes place between two unknown 
people.  Secrets abound!  Now back to Mario in Flipside.  Take the elevator 
at left, then follow Merlon inside his house.  A girl fell from the sky?  
Hmm...who could that be?  Follow Merlon outside and take the red up elevator at 
right.  Head left to find Peach unconscious.  Take the elevator back down and 
head left to the shop (a mushroom sign sits outside it).  Buy anything you 
want, but make sure you have at least one Fire Burst on hand.  Take the down 
elevator at right, then head right into a bakery (with a teapot sign out 
front).  Give the cook the Fire Burst to make Spicy Soup.  Head left and use 
the up elevator, then go right and up another elevator (not the fancy one).  
Head left to return to Peach.  Give her the soup to revive her (and get a cute 
"hi" from Mario) and she will join your party.  You also receive the Old Key.  
Outside, use the + button to change partners back to Mario.  Outside Merlon's 
house, flip and use the key to unlock the gate at right.  Follow a hidden 
path at right in 3D.  Flip back to 2D at the end, then head right and enter 
the pipe.  Head left from here to a sign, then flip and follow another hidden 
path.  Head left and flip again to climb the rocks.  As Peach, float from 
stone to stone using her umbrella move.  Approach the Heart Pillar and press 
C-up to place the Pure Heart and reveal the door to the next chapter.  
Backtrack to Flipside's main district or use the Return Pipe, rest at the inn 
in town if needed, then save.  Take the fancy elevator next to Merlon's house 
up to the tower, then through the second door to Gloam Valley.

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[M6.2]

                                *Chapter 2*


Chapter 2-1:  Bogging to Merlee's

Use Peach for the time being and I'll let you know when to switch to Mario.  
Head right and float over the water.  Jump to the second brick block and 
float across more water.  As Mario, flip and hit the block with two arrows 
(called a dimensional block) to make blocks appear in 2D as well as 3D.  Jump 
to the green platform, then jump across more to a pipe and take it down.  
Defeat all the enemies to reveal a chest with a key.  Exit, drop down and 
take the locked door.  Head right past the first door to a pipe.  Don't take 
it, but jump on it, then float as Peach to the blocks at right.  Use the 
transporter, then float to a pipe at far left.  Take it into the background 
(again) and cross the gaps to a ! switch.  Hit it, then come back into the 
foreground, and head through the new door.  Use the block's Mega Star to (all 
right!) smash things all the way to the next door, save, and head through it.  
Jump to the first two blocks, flip, and hit the dimensional block, then jump 
to the green platform from it.  Follow it right and jump off the end.  Head 
right and through the pipe.  Use Tippi to reveal an ! switch, but not 
permanently, so memorize its spot and hit it.  Enter the new pipe.  Defeat 
the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the 
real one).  Open the chest to earn a new pixl, Boomer.  Answer his questions 
with any option, then jump over the chest and use Boomer to bomb the wall 
crack.  Flip and head through it, then open the chest for a Watchitt card.  
Head back through the pipes to the outside and right onto the blocks.  Use
Boomer to bomb the dragon's tail to defeat it, then use your new Pixl
to bomb the sand blocks, then jump towards the door but not through 
it.  Jump across more and enter the last door in the row.  Head left and flip 
for more sand blocks.  Bomb them, then drop through the hole.  Hit the 
switch, drop through the next hole in 3D, then head through the door.  Jump 
left two doors and enter, then bomb more blocks, drop through another hole, 
and go through the door.  Jump to the far left gold door and head through.  
Head right, flip, and drop through the hole.  Grab the Swooper and Shlurp 
cards from the chests, then jump out and hit the star block to finish.

Chapter 2-2:  Tricks, Treats, Traps

Flip immediately if you want coins behind the bush, then head all the way 
right to a block.  Jump above it to reveal a ladder and climb up to the 
blocks.  Use Peach to float to the roof of the building and open the chest 
for a Stop Watch.  Flip as Mario and walk off the building right to a ledge 
and open the chest for a Cursya card.  Jump off and head through the building.  
Flip and jump over the Gnip enemies, then flip at the top of the stairs and 
head through the door behind the curtain (don't pay any attention to the man 
behind it, however, he he).  Save, talk to the maid if you want, then head 
right and up the stairs through the last door.  Head right all the way and 
hit the switch.  Just as the spikes crush you, flip and dodge them, jumping 
on top.  They retract and carry you up.  Head left and use a platform to jump 
up to another.  Bomb the sand blocks with Boomer, then flip, bomb again, and 
then flip again.  Jump to the platform and open the chest for a key.  Drop 
down to the floor below, then exit and save.  Flip and unlock the door.  
Watch a funny little cinema as the Gnip breaks free and tries to eat the maid 
(or is she?).  Head through the door, then hit the star block to finish off 
the level.

Chapter 2-3:  Breaking the Bank

Head right, then hit the item block to break a precious vase (doofuses!).  
Use the block to jump to the right platform.  As Peach, float to the left 
platform, then flip as Mario and walk through the wall (no kidding).  Open 
the chest to earn a new pixl, Slim, who lets you turn papery.  The fun never 
ends with Mario.  Head back through the wall and, as Peach, float across.  
Flip as Mario and use Boomer to bomb the sand blocks.  Open the chest for a 
Boo card.  Head through the opening back and jump to the platforms.  Walk 
left all the way and flip through the wall.  Hit the sand block and climb the 
ladder that appears.  Use Slim to pass the electric barriers by standing 
still as they pass by your ultra-thin body.  At the door, use a keypad and 
(okay, cheater) enter the numerical code 41262816.  Open the vault and (major 
pay day!) collect a million rubees (another Zelda reference perhaps to their 
currency, rupees?).  Head all the way back down to where you broke the vase, 
then right and through the door.  Save, then talk to the girl.  Say you'll 
pay off the damages.  Yikes, she exploded!  Jump over the desk, flip and use 
Slim to go through the bars.  Hit the star block to finish.

Chapter 2-4:  The Basement Face-Off

Flip and head behind the stairs for a mushroom, then head right, save, and 
enter the far right door.  This is a maze involving choosing the right doors.  
Head through the top right door twice in a row, ignore the laser-shooting 
eyeball (you can beat it by flipping and circling around it), then head left 
and flip, using the dimensional blocks to reach the platform.  Say no to all 
questions, no matter how ridiculous, then enter the door behind Mimi (jump 
off the green part of the spider to pass her).  Walk right and use Slim to 
slide through the floor crack.  Take the door, then head right, flip, use 
the item blocks, then jump off them to the upper right door and through.  
Take the upper left door, then use Tippi to reveal a wall crack in the
upper right.  Use Boomer to blast it & head through the hole to the door.
Flip & hit the dimensional blocks to reach the upper left door and head 
through.  Use Tippi to reveal stairs, then enter the door.  Take a Super 
Shroom, then save.  Head through the women's bathroom and open the doors to 
find Merlee on the can.  Must've been a bad visit for a fly to be attracted.  
Ask any questions in the cheesy game show format, then choose the Merlee with 
the fly buzzing around her, then you'll fight Mimi.  Her attacks are fairly 
easy, just dodge her rupee attacks.  As Peach, float over the melee of rubees 
and use Thoreau to grab a rubee and toss it at her, then jump on her 
constantly.  Rinse and rubee (I mean repeat) as she moves faster to disable 
her six spider legs.  Now for a side quest with Luigi.  Head left through the 
door, then keep going left through every first door you see to finish.  Guess 
it's the end of the road for Luigi.  Another mysterious conversation ensues, 
naming the couple as Blumiere and Timpani.  Hmmm...Back at Flipside, take the 
down elevator and save.  Flip and head through the gate from earlier and down 
the hidden path at right.  Follow it, then go right and down the pipe.  Head 
left until you find a pipe blocked by...blocks.  Bomb them (with Boomer, of 
course), then take it down.  Head all the way right to a wall, then flip and 
use Slim to head through the crack (skinny).  Place the Pure Heart in the 
pillar you find.  Rest at the inn if needed, save, then head up to the Tower 
and through the third door to the Bitlands.

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[M6.3]

                                *Chapter 3*


Chapter 3-1:  When Geeks Attack

He he he...obviously a title meant for you and me, fellow gamer.  Whoa, this 
place sure is pixilly.  Poor Tippi gets Pixl-napped by Francis, the ultimate 
geek.  Notice the reference to TTYD (Grodus).  Head up and shake the bush for 
three hints from a Pixl who will join you later, then head past the sand 
blocks over the gap.  Climb the mountain, then over the next gap and flip 
around the pipe.  Hit the dimensional block, then save.  To continue, jump 
over the gaps up to a blue pillar.  Flip to find what looks like a Lego man 
modeled after a stick figure.  Jump to its right leg, then to the head.   
Flip back to 2D and jump right and up to a chest.  Open it for a Piranha 
Plant card, then fall down and head through the pipe into the pixilated 
background. Head left and through the first pipe.  Defeat the Blomeba enemy 
and open the chest for a Thunder Rage item.  Take the pipe that appears, then 
head left to get an Ice Storm.  Head back right and through the far right 
pipe.  Head back left, save, then jump on the dimensional block to reach 
another pipe.  Hit the sand block for a ladder to appear, then climb it and 
head through the door.  Head left and use the moving platform to cross the 
gap.  Bomb the Piranha Plant enemy, then use Peach to float to the left pipe 
and head down it.  Head right to find a Catch Card SP, which you should hang 
onto for now.  Head back and through the pipe, then right.  Hit the item 
block for a Mega Star and smash the level away.  I'll wait....*elevator 
music*...done?  Head through the door and watch the Koopa transform using a 
Mega Star of his own.  Cool!  You can trying using the Catch Card SP on him 
to maybe land its data card, then head left and nab another Mega Star and run 
a rampage right to a ! switch.  Hit it to create a platform to a door, then 
read the sign (better yet, read it backwards).  Head left and through the 
door.  Head left all the way and through that door you originally came 
through.  Drop down and save, then drop through the gap between the red 
pipes.  Enjoy a bit of nostalgia in a mock-up of World 1-2 from SMB.  Head 
right through the level and, like in SMB, walk along the ceiling and take 
the third "warp" pipe at the end.  Flip in 3D & open the chest for a Magikoopa 
card.  Head back & take the middle pipe to reach the next area.  Save here, 
then head right to a castle and watch the cinema.  Jump up the castle and over 
to the next castle, then in-between the Bullet Bills shooting out.  Bomb the 
B. Bill Blaster, then bomb the red X on the wall of the third castle to start 
a boss fight with....Bowser?!?!  And we thought he was doing so well in good 
guy rehab...Dodge his fiery breath and jump attacks.  You can't jump on him 
due to his spikey head, so use Boomer to time a bomb attack on him when he 
lands during a jump.  Now Bowser will join your party.  What a dumb-dumb he is 
sometimes (okay, all the time).  But he's darn strong.  Head right and hit the 
star block to finish up.

Chapter 3-2:  Bloops Ahoy

Use Bowser throughout to (oddly enough) use his fire attack underwater.  Swim 
right until you approach a whirlpool, then have Mario flip to take a path 
around it through the block structure.  Head right to a pipe barricaded by 
blocks.  Flip at that spot, save, then take the pipe.  In this area, use 
Bowser to blast the tentacles and avoid the whirlpools.  At the second 
tentacle, swim to a spot to jump out of the water, flip, and open the chest 
for a Gold Bar.  Take the pipe, then head right and through the underwater 
door.  Use Bowser to fire blast all the enemies, then open the chest for a 
new pixl, Thudley, who can pound down stakes and things.  Cool.  Swim left to 
the post beside the door and use Thudley to pound it and head through the 
door.  Head left and back through the pipe.  Swim left and enter the pipe 
above.  Flip and save here, then head left to six stakes.  Pound them with 
Thudley so that they appear in the pattern up, down, down, up, down, up.  
Enter the new door and swim right to meet a mini-boss, Blooper.  A recurring 
mini-boss from PM and TTYD, this requires the dynamic of treading water.  
Dodge the tentacle attacks and use Thudley to pound on the red tentacle when 
it appears.  As Bowser, you can flame torch the other tentacles that spring 
up to drop them faster (but it doesn't cause any damage).  Continue this 
until he's defeated, then head right, take the pipe, then hit the star block.

Chapter 3-3:  Up, Up, and a Tree

This level requires a lot of patience.  I'll try to explain it as best as 
possible using colour coded directions, so bear with me.  Head right to the 
big tree (a Zelda reference if I ever saw one).  Take the green middle 
platform, then jump right to a brown one.  Take the moving platform, then 
left to a green one and up two brown ones in the middle.  Head left to a 
green one, then the same middle one.  Head right, then left to brown 
platforms.  Flip and hit the two dimensional blocks at left.  Use Peach to 
float to the blocks at right.  Take the next two green platforms above, then 
float to the left green one.  Hop to the middle green platform, then right to 
a brown one.  Use Thudley to pound the stake, then take the moving platform.  
Jump off to the green one at left, then left to a brown one.  Flip here and 
take the sand block bridge across a gap to a brown platform, then jump to the 
middle green one, then the left one above.  Hop left to a brown one, then to 
the middle green one.  Use Peach to float to a pipe.  Enter it if you want 
coins and, as usual, flip for more.  Hop to the green platform above, then 
left to another green platform, and further left to a brown one, then to the 
center one with a door.  Use Bowser's fiery breath to restore the door 
(that's a spicy meatball).  Through the door, jump right to the moving 
platform, then off to the left.  Take the pipe, save, then hit the ! switch.  
Take the pipe back and go up the pink platforms.  Hit another ! switch, then 
take the blue stair and jump to the moving platform.  Jump to the next one 
and ride it right to a stake.  Pound it with Thudley, then climb the ladder 
down and hit the ! switch.  Climb back up and ride the moving platform to 
the brown platform, then left to a pink platform.  Jump to another moving 
platform, then onto a brown one.  Flip and take the pipe.  Use Slim to pass 
the spikes by standing still as they come up, moving when they're down.  Hit 
another ! switch, then exit back through the pipe.  Jump to a blue platform, 
then to a brown one.  Use Boomer to bomb the switch, then place him beside 
the switch and hop on the platforms before he activates them.  Jump to the 
blue platform, then onto the next two moving ones.  Jump to the right pipe
below the platform and take it, then defeat two Chomp enemies using Bowser 
to reveal a chest with a Peach (2) card.  Exit back and jump onto a moving 
platform, then jump off left, and take the pipe.  Jump to a moving platform 
and use Slim to bypass the spikes again.  Jump down and use Boomer to 
activate the switch.  Jump out before he explodes, then exit back through 
the pipe.  Use Peach to float across the gap, then onto a pink platform.  
Flip here and jump to the platforms above.  Flip back and hit the ! switch 
to make a door appear.  Use Thudley to collect a Super Shroom, then drop down
to the first pipe of the area and take it.  Save and take the door to 
initiate a boss fight with Dimentio.  Basically, just dodge his throwing 
attack, stay out of the squares he draws on the field, and when he clones 
himself, try jumping on any one to guess the real one.  To attack him, jump 
on him when he gets close.  Once he's gone, take a path upwards to a big 
platform, then jump on the red wind when it appears to ride it to a pipe.  
Take it, flip for coins, then hit the star block.

Chapter 3-4:  The Battle of Fort Francis

Head right and flip, then enter the pipe.  Use Thoreau to throw the block at 
the ! switch, then take the key and open the front door.  Save, flip, and 
take the pipe behind the following door.  Hit a dimensional block, then flip 
and hop on it over the spikes.  Use Thudley to pound the ! switch, then 
choose any options to the questions.  Carrie, a new Pixl, joins you.  Use her 
to pass over the spikes and head back through the up pipe (only seen in 3D).  
Save and take the right door.  Head right to the next door, talk to the 
robots for fun nerdy details, and peek into the keyholes to see Tippi and 
Francis.  Head right through the last door, then flip, take the stairs, 
avoid the robot-shooting...robot, and enter the door at the top.  Head left 
and use Thudley to pound the floor in front of the first door you see 
dangling on the wall, then enter it.  Use Carrie to pass the spikes, 
then enter that door.  Talk to the feline robot and answer true 3x, then 
2323.  Enter the door to Francis' lair.  Read the diary entry and shopping 
list for funny PM, TTYD, and even SMB3 references.  Tanooki rules!  Also, 
check out the cute posters of Bow & Bootler from PM and Petuni from TTYD.  
Get the Super Shroom, then jump on the cat robot to reach a platform and 
open the chest for a key.  Exit back through two doors and across the spikes.  
Pound with Thudley under another hanging door at left and enter it.  Flip and 
hop to the block near the door, then flip again and use Peach to float across 
to the another block.  Flip again as Mario and climb the stairs, heading 
through the door.  Use Thoreau to grab a cat robot, then toss it at the ! 
switch.  Cross the bridge and enter the door.  Answer more questions from the 
cat as true 3x, then 2828.  Through the door, take the key and mushroom.  
Check out his collections and dolls (can you spot:  Yoshis, Punios, Fire 
Flower, Pennington, Vivian, Yoshi eggs, and Bubulbs from TTYD?)  Also check 
out the Peach and Bow & Bootler posters.  Neat-o.  Head all the way back to 
the first save block.  Save, then take the right door.  Head right and use 
Peach to unlock the door using the two keys you collected.  Answer all 
questions as true, then take the door as Peach to meet Francis.  In a very 
cute Dating Game send-off with format references to Final Fantasy, answer 
Francis' questions by any way you like.  There's a lot of them...After a 
computer malfunction, you'll fight him.  Cool music, probably one of the best 
arrangements in the game.  Avoid his camera flash that can stun you and his 
tongue attack.  When he summons cat bombs (me-ow), try to avoid or destroy 
them and bop Francis with a jump whenever you can.  You can fight as Bowser 
and use the powerful fire attack if you want.  After the battle, you free 
Tippi and earn your third Pure Heart.  Enjoy the Pixl dance and you'll return 
to Flipside.  Now to get a hidden Pixl.  Head back through the third door to 
Chapter 3-1 and find the Pixl hiding behind the bush you talked to earlier.  
Barry will join you.  He is arguably the most useful Pixl as he creates an 
attack force-field around you in battle.  Use the Return Pipe under Important 
Items on the pause menu to return to Flipside.  Take the down elevator, save, 
then flip and head through the not-so-secret gate right and down the path.  
Go left and use Thudley to pound the stakes so they appear as down, up, down, 
up, down.  To raise a pounded stake up, just pound it.  Place the Pure Heart 
in the Heart Pillar, then backtrack to the tower and enter the fourth door.  
Unfortunately, you arrive in outer space (!) and can't breathe, so you'll 
come back to Flipside.  Alrighty then...Head into Merlon's house and talk to 
him, then head right and take the up elevator (obviously not the tower one).  
Talk to a kid with a fishbowl (and bad grammar) at left, then take the 
elevator back down.  Head left and use the down elevator there, then go 
right and take another down elevator.  By the waterhole, release the fish.  
BTW, the arcade is to your left (flip while inside and take the pipe) if you 
want to play.  Now, I hope you have 100 coins, otherwise you'll have to do 
some adventuring in past chapters to rack up enough.  Head back up to 
Flipside's main district and up to the tower.  Using the fishbowl as a space 
helmet (ingenious!), head through the fourth door to Outer Space.

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[M6.4]

                                *Chapter 4*


Chapter 4-1:  Into Outer Space

This chapter is a downright dirty marketing ploy for the upcoming Super Mario 
Galaxy for Wii, I just know it.  Well, it wouldn't be the first time a game 
promotes other products.  Use Barry as your Pixl and float down right.  Look 
for the "SOS" symbols and, at a sparkly spot, use Tippi to unveil a ship.  
Now you'll use Squirps, a tiny squid creature, to defeat upcoming enemies.  
Press and hold A for energy ball attacks, or press 2 for a barrage attack.  
Press A now as prompted to use a black hole, then head right to save, then 
head back to a rock.  Flip there and get a Foton card behind it.  Save again, 
then take the black hole.  Head right and enter another hole (any one), then 
head right again and through the rightmost hole.  Head right and flip to nab 
a Catch Card SP, then head back left, and through the leftmost hole.  Head 
right to a hole with a pipe in the background (it's titled leftways on a 
distant rock).  Flip here and take the hole behind the rock, then through the 
pipe.  Flip to grab extra coins, then head back through the hole and go all 
the way right to the star block.

Chapter 4-2:  A Paper Emergency

Head right and knock on the bathroom door.  Ah, that kind of emergency, eh?  
Head right and over the gap, then on the overhead blocks for a Mushroom.  
Head right, go up a platform and flip to head through a passage of coins.  
Flip and head up the stairs to find a rock with a lightning bolt.  Head right 
some more and down the hole.  Flip to find an Ultra Shroom Shake.  Great 
find!  Head back up and right to a stack of blocks.  Bomb them, then take the 
door.  Save, then jump right, flip, and use Slim to pass the crack.  Jump up 
left and hit the ! switch, then jump right onto a new platform and head 
through the green door further right.  Use Tippi to reveal an item block, 
then hit it for a Mushroom and head back out the door.  Outside, flip and 
take the new path.  Jump up by the door and left to a pipe above.  Inside 
flip for more coins, then exit back and right past the door.  Fall down the 
hole and flip, then jump through the block structure, through the door at the 
end.  Hit the upper block for a Super Shroom and a Mega Star in another block 
to smash the level.  Enter the door at the end, and jump on top of the pipe.  
Take the blue/green door and talk to the guy inside.  Say no until he offers 
you the Ancient Clue for 10 coins.  Head all the way back left to the 
bathroom stall, saving along the way.  Give the guy in the stall the Ancient 
Clue (in a blatant reference to Majora's Mask...P-p-paper, please!) to earn a 
new Pixl named Fleep.  Another Pixl named for his ability....who knew?  Head 
right to that rock with the lightning bolt and use Fleep to flip the bolt for 
a key.  Head left and down through the locked door.  Try multiple jumps on 
the Fuzzies to possibly get a Life Shroom or random item.  Hit the star block 
to finish.

Chapter 4-3:  The Gates of Space

He he he...Squirps farted!  Destroy the blocks for a Shooting Star and get a 
Super Shroom from the item block.  Head right to the red X and use Fleep to 
flip it.  Squeeze Squirps in the hole and take the door that appears.  Head 
right and use Fleep to flip another red X.  Twist Squirps in a hole, leaving 
another empty.  Now he's hungry.  Read the sign for a clue.  Go right, save, 
then take the hole.  Go down left and through the blue hole.  Collect the 
coins, then go back through the hole and to the upper right corner.  Behind 
the enemies and block formations is a blue hole in big "L" shaped block 
formation.  Take it, then go right and into the shop.  With the 100 coins you 
should have on you, buy the Golden Choco-Bar.  Head back out and through the 
red hole, then head back left.  Find Squirps and give him the chocolate bar 
(lucky squid).  Take the door and hit the star block at right to finish up.

Chapter 4-4:  The Mysterious Mr. L

Welcome to the Whoa Zone, a contortionist's dream come true.  Head right, 
save, then take the door.  Head right, get the Happy Flower and Mushroom from 
the item blocks, then jump to the right platform.  Flip, then enter the door 
high up.  Go left and float as Peach across the gap and take the door.  Use 
Barry to deflect the enemy's projectile attack, then take the key.  Head back 
through the door and cross the gap, flip, then take the door ahead.  Go down 
and take the next door.  Head right, flip, and take the stairs up.  Head left 
and through the locked door to...walk on the ceiling.  Now you'll defy gravity 
by walking on walls and ceilings better than Fred Astaire.  For fun, jump and 
check out how you move.  Head right and through the next door.  Head up and 
use Peach to float across two gaps and through the next door you land by.  
Head downstairs right and flip, then drop through the gap behind the stairs.  
Hit a new block (I'll call it an arrow block) to flip onto the ceiling, then 
head right, and through the door.  Head right and use Peach to cross another 
gap, then flip as Mario and enter the door.  Head right, open the chest for a 
key, then head back through the door (remember to flip to see the door).  
Head left over the gap and back through another door.  At left, hit the arrow 
block while upside-down, then flip and jump back up the stairs and through 
the door on the left.  Head down and through the first door you see.  Head 
down and through the next door.  Good, my dizziness is fading...Flip and enter 
the pipe.  Crap, back again.  Grab the coins, then exit back through the 
pipe.  Head right and through the locked door.  Hit the arrow block, get over 
the wall, then hit another block to flip back.  Use Tippi to reveal a door, 
then enter it.  Head right and hit a new block that will really flip your 
wig, then go up and hit yet another block.  Skip the door and hit the block 
again, then head down and through the door below.  Head down and through 
another door, then head right for some Mushrooms, then take the door.  Head 
left, open the chest for a key, then go back right and through the door.  Go 
back left, through the door again, then up and through the door.  Head down, 
hit another switcheroo block, then hit it again.  Go up and hit the next 
block, then take the door.  Use another block, save, then head through the 
locked door for the next boss fight.  Let's call this battle Luigi's Revenge.  
Notice the backwards L on his cap.  Use Barry to attack when he tries to jump 
on you and jump on him when he tries to recover HP.   Not too shabby...now the 
Luigi Fan Club reunites with Brobot.  You know, 'cause Luigi always says 
"bro"?  Forget it...Enjoy the awesome new kind of "Space Race".  Dodge its 
laser and missile attacks and move back when its mouth tries to suck you in.  
Use Squirps continually to deal damage and collect candy bars (in space, no 
less!) for varied effects:  blue (invincible), yellow (speed), red (more 
power), green (missile attack), purple (doubles power).  I predict increased 
fandom of NASA from this fight alone.  After that's that, take the door with 
Squirps to receive a new Pure Heart from the mommy statue.  Back in Flipside, 
Tippi will unfortunately collapse and is now resting at Merlon's.  Save, and 
now for a new area.  You thought Flipside was cool?  Watch this.  With 300 
coins saved (go back through levels for more if needed), take the down 
elevator and go right to a wall crack.  Bomb it, then flip to enter a new 
area.  Go left and use Fleep on the lightning bolt on the window between 
two buildings.  Hit a block, then flip and take the bridge through the door 
to the Mirror Hall.  Hit each of the 8 blocks once, then flip and take the 
door.  Flip once again and take the next bridge into Flopside.  Go left and 
flip.  Take the hole, then go right and take the up elevator.  Go left and 
talk to Nolrem, the backwards equivalent of Merlon.  Save at left, then flip 
and head forward to the guy in the very back named Welderberg.  Pay him 300 
coins to create a pipe that allows you to access Flopside from Flipside.
Cool.  You may find him around again from time to time to make more pipes 
available.  Go right and use the up elevator, then head right and place the 
heart in the Heart Pillar.  Rest, stock up if needed, then save and go up 
to the Tower where you'll reunite with Tippi.  Head through the fifth door 
to Cragnon Land.  Please remember not to hurt the innocent Cragnons, or you 
lose points.

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[M6.5]

                                *Chapter 5*


Chapter 5-1:  Downtown of Crag

Okay, what cruel jokester put the door in mid-air?!?  After a short cinema, 
head outside and defeat the Floro Sapien enemies.  Chase them over the bridge 
and save, then head through the door.  Go right and through the second pipe.  
Defeat the enemies here and open the chest for a Bowser (2) card.  Exit back 
through the pipe, then go left over the mountain.  Jump down on the other 
side and flip to collect a Moon Cleft card from the chest.  Head back up the 
mountain and, as Peach, float across the gap, then jump down to a series of 
blocks.  Hit them in order left, right, middle, then take the pipe.  Chase 
the enemies to the right and defeat the Muth enemies in the way.  Now for a 
more complicated block puzzle.  Hit the blocks in order:  middle, right, Left 
2x, right, middle, right, left, right 2x, middle, right 2x, left, middle 2x, 
left 3x, right, left 3x, and finally middle 2x.  Whew.  If you happen to mess 
up, just start the pattern over again from the beginning to automatically 
reset the blocks.  Take the pipe, then head right behind the wall and through 
another pipe, then hit the star block.

Chapter 5-2:  Pixls, Tablets, and Crag

Head right and flip behind the second pipe for Primordial Fruit.  Swim to the 
bottom of the watery area and open the chest for a Water Tablet.  Flip for 
coins, then jump out to dry land.  Head through the door at right and go left 
to stand under a door.  Bomb the blocks, then hit the ! switch, and take the 
door.  Go right and at the lightning bolt, use Fleep to flip it, then hit 
that switch.  Flip and head forward to the item blocks, then take the left 
hidden path down.  Go right and use Bowser to breath fire on the stone to 
make a Fire Tablet.  Head back through the hidden path, then through the door 
on the left.  Head all the way right to save, then go back to the blocks 
before the door.  Hop on them, then jump to the hidden blocks for Mushrooms, 
and take the door.  Head right and over the gap for a rematch with O'Chunks.  
Hey, where you been, my man?  The best strategy is to use Bowser and Barry's 
forcefield attack when O'Chunks tries to hit you with blocks or spins at you.  
Avoid his jump and grab/throw attacks.   After the fight, you can flip and 
use a Catch Card SP on the rare Amazy Dayzee.  Head right and flip, then walk 
around the Yoshi statue in a circle once to reveal the Stone Tablet.  Jump on 
the statue's tail, then its head, and take the tablet.  Head through the left 
door, save, then go left to a yellow block.  Climb the mountain at left, then 
jump up to reveal a block with a ladder.  Climb it to the top, then get off, 
flip, and jump above.  Place the tablets you've collected in the order Stone, 
Water, Fire.  Enter whatever response you want to earn a new Pixl, Cudge.  
He's basically a pixilated hammer.  Cool!  Use him on the yellow block, then 
take the pipe.  Use Peach to float over the gap to a ledge, then flip to 
collect a Stone Buzzy card.  Jump down and hit the star block to finish.

Chapter 5-3:  A Crag in the Dark

Head right and on the blocks to get the Super Shroom.  Head right to meet 
Flint Cragley, a TV director.  You need to find two members of his TV crew to 
continue.  Take the pipe at right, jump down, and head right to save.  Jump 
down and bomb the cracks in the floor.  Take the new pipe and get some coins, 
then exit back and head right into the rightmost pipe.  Head right again and 
take the first door.  Jump into the mine cart to begin a fun ride.  
Unfortunately, this isn't the traditional mine cart mini-game, so sit back 
and relax.  For best view, flip to 3D when riding left to right and stay in 
2D for the ride going right to left.  Yes, you'll return to it later.  While 
riding, press and hold C-pad left to change tracks.  At the end, take the 
door and cross the gap with Peach.  Head right and down to find the 
microphone boom operator.  Talk to him, then follow him left, upstairs, then 
hit the block for a ladder.  Take the door back, then ride the cart again, 
and head out the door.  Go right and, if you want, take the pipe right of the 
door and use Cudge to smash the yellow block and get a Shroom Shake (just 
flip and open the chest through the hole).  Outside, use Cudge on the yellow 
block at far right (springing over the wall), then take the door, and ride 
that funky cart again.  Take the door at the end, then head right and down, 
then flip to find a Spania card.  Head up left to the door, then go right and 
onto the blocks.  Bomb the wall on the first ledge, then head right and up to 
find the cameraman.  Talk to him, then head back out the door and use the mine 
cart.  Head left, flip past the wall, then take the last pipe at far left. 
Head back left a bit, then jump up and right to save.  Head left and up the 
platforms, then take the pipe.  Flint is reunited with his crew...and finds 
the key in his own pocket.  What a crag!  Go back down the pipe and down 
through the locked door.  Ride the cart (is it ad nauseum yet?) and take the 
door at the end.  Flip and use Cudge to hammer the block in the way, then hit 
the block for a Mega Star.  Demonstrate its awesomeness, then head back a bit 
and flip to see a yellow block that only Cudge can destroy.  Do that, then 
take the door, and hit the star block.

Chapter 5-4:  The Menace of King Croacus

Head right, down the pit, left, then take the pipe, and save at left.  Go 
right and down, then flip and down the hole.  Use Thoreau to grab a Cragnon, 
then jump on the red button.  Throw him, then take the pipe.  Head left and 
through that pipe, then go right to a skull drawn on the wall.  Use Fleep to 
flip it and collect a Cave Key.  Go back through the last two pipes, flip and 
climb a ladder, then go right and through the locked door.  Jump over the 
blocks to meet your newest Pixl, Dottie, who can shrink you, allowing you to 
access small doors and gaps.  Cool.  Use Dottie to shrink and take the mini-
door behind you.  Return to normal and head left to save, then take the white 
door.  Shrink again and go left under the wall to get a Card Key.  Use it on 
the pink slot to open the door.  Get the Super Shroom, then go left, and 
through the pipe.  Go down and use Thudley to pound the switch.  Jump on the 
blocks quickly to avoid the Cragnons, then left for a Floro Cragnien card.  
Jump right all the way to the pipe and through for a re-rematch with 
O'Chunks.  Not again...Use the same strategy as before with Bowser and Barry.  
Not very different from before.  Use the plant as a party hat (you shrub, 
you) and take the pipe at right.  Go back through the door, then through the 
door at right.  Save, then jump up the blocks, and through that pipe.  Shrink 
with Dottie and take the small pipe at right.  Collect stuff, then exit back 
and go upstairs, then right and through the door.  With the plant on your 
head, stand in the X-ray machine to pass, then head through the door.  Flip 
and use Boomer to bomb the cracked floor under the first picture to open a new 
tunnel.  Through it, get the Ultra Shroom, then climb the ladder to the block 
at left and use Thoreau to activate the ! switch.  Keep hitting it until it's 
black, then climb up.  Repeat this strategy for the next pictures, which 
should be grey, blue (no need to change that switch) and red.  Under 
the last picture, look for a crack on the carpet, then save and take the door 
that appeared for a boss fight with King Croacus.  Is it just me, or does the 
King look girlie?  In the first phase, dodge the leaves and use Thoreau to 
throw them at the rose (especially when it's open, revealing the King's 
face).  In the second phase, it sheds its leaves and floats around.  Dodge 
the petals and throw them at him using Thoreau to win.  After a teary, 
environmentalist interlude, you'll return to Flipside with the Pure Heart.  
Before moving on, return to Chapter 5-1 and head all the way right to the
door and save block.  Flip & use Dottie to enter the tiny hole in the wall.
Enter the pipe, flip to collect more coins, then exit through the next pipe.
Flip here & collect the Cooking Disk G at left.  You can also collect up to
7 Whacka Bumps by hammering or jumping on Whacka here.  Use the Return Pipe
to re-enter Flipside Tower.  Take the down elevator and talk with Merlon, then 
head right all the way to the pipe to Flopside.  Take it, flip, then head down 
the secret gate at left and down the path.  Head left and use Cudge to hammer 
the big block.  Take the new pipe, go right and flip at the sign between two 
pillars.  Take another hidden path, and use Dottie to shrink and pass under 
the wall then, at left, flip & hammer the yellow block with Cudge.  Step on 
the red switch to uncover the Heart Pillar, and place the Pure Heart.  Before 
moving on, you can collect an optional Pixl, which will also help uncover a 
bunch of other things.  This is the traditional trading side quest of Mario 
and Zelda games past.  To collect the Pixl, find Merlee on the second floor 
of Flopside (look for the shop with a crystal ball sign) and talk to her by 
standing beside her (not across).  Take the pipe to Flipside, and talk to 
Merluvlee in the same type shop, then head through the first door atop the 
tower and find Bestovius in Chapter 1-1.   Talk to him, then use the Return 
Pipe and re-enter the door to Chapter 1-2.  Find Watchitt's house and talk 
to him to get Paper.  Take the Return pipe and re-enter the same door AGAIN 
to Chapter 1-4.  Navigate the level all the way to the end with the star block 
and talk to Merlumina (more like sleep during her blabbering) to receive the 
Autograph, then hit the star block to return to Flipside.  Head back to Chapter
1-2 and give the Autograph to Watchitt for the You-Know-What (looks like a 
disc).  Take that to Bestovius in Chapter 1-1 to get the Training Machine 
(looks like a Game Boy Advance-Bestovius must have the "newer, sleeker" 
Nintendo DS, LOL!).  Take it to Merluvlee in Flipside to get the Crystal Ball 
and (FINALLY!) take that to Merlee back in Flopside to get a key.  Here in 
Flopside, take the down elevator to the first floor.  Flip and take the secret 
path right, then head through the locked door and open the chest for the new 
Pixl, Piccolo.  He's a musical Pixl that will provide personal entertainment 
(he also unlocks things and changes sound effects).  To start a little side 
venture for hidden goodies, use the Return Pipe to start at Flipside Tower.  
Take the down elevator to the second floor and use the pipe at right to get to 
Flopside.  Take the down elevator to the first floor and enter the house left 
of this elevator.  Flip in here to get the Cooking Disk Y from the table, then 
exit.  Take the down elevator to B1 and head inside the coffee shop.  Flip in 
here and head to the back hidden area to collect the Golden Card and Cooking 
Disk B.  Now you can unlock a new arcade game in Flipside.  Head back outside 
and flip to find a waterhole.  Drop in, flip back to 2D and swim left and up 
into a new area.  Here, you can buy Maps to find hidden treasures (see my Maps 
page for details) and an Itty Bits shop (see Shops page).  Take the waterhole 
back and use the down elevator to reach B2.  Flip and head down into a hidden 
area.  Talk to Welderberg and pay 100 coins for a shortcut pipe to Flopside 
(it's next to the item shop).  Use it now to become familiar with it, then use 
the Return Pipe to reach the tower.  Head through the sixth door to enter 
Sammer's Kingdom.

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[M6.6]

                                *Chapter 6*


Chapter 6-1:  Sammer Guy Showdown

This entire chapter is devoted to fighting a series of Sammer Guys, much like 
Glitzville in TTYD.  Use Bowser and Barry to fight throughout.  Head right 
and through the door, then fight the guys in the next 20 rooms.  There's not 
much to it...just use Barry's forcefield, dodge their moves, and use Bowser's 
fiery breath attack as well.  Obviously, don't jump on any spikey-headed 
guys.  #18 is somewhat tough (reminds me of Jinx in SMRPG).  # 19 makes a 
very funny reference to SMB!  After # 20, the Void becomes too much and Count 
Bleck makes an appearance (don't you love it when he refers to himself in the 
third person?).  Head right through five more gates without having to fight 
and hit the star block at the end.  As for the other 72 Sammer Guys, come 
back here after finishing Chapter 8 and see my Side Quests page to 
participate in the Sammer Guy Tournament/Duel of 100.

Chapter 6-2:  The End of a World

As Peach with Thoreau at hand, open the chest to fight Mimi.  Use Peach's 
umbrella (press C-pad down) to shield yourself from her rubee attacks.  Use 
Thoreau to grab and throw rupees at Mimi to beat her.  Head through the next 
few gates without fighting to # 30 and you'll return to Flipside.  
Unfortunately, the Sammer's place will be obliterated.  Ouch.  That's harsh.  
Rest in the inn and stock up on items if needed, then head back through the 
sixth door atop the tower.

Chapter 6-3:  ???

This is not really Chapter 6-3, but oh well, that's the best I can do to not 
make myself dizzy trying to explain it.  Use Carrie for the looooooong ride 
across the white plains of Sammer Kingdom until Tippi stops you.  It's Mr. L, 
that greasy, greasy man.  Time to fight Brobot L-Type, a reconditioned Brobot 
model.  Use Peach in this battle as her umbrella shields you from his 
projectile attacks and stay away from the mouth that will try to suck you in.  
Use Boomer to bomb the bot (he he he...so many b's).  You got a Pure Heart 
(sort of) and Mr. L is demolished but good.  Sayonara!  After the battle, 
you're back in Flipside.  Rest and save, then visit Merlon.  Unfortunately, 
your pals and Pixls are gone, so Mario's riding solo for a while in the 
Underwhere (he he he...I made you say underwear).  So this is the place Mario 
goes at Game Over.  Now you know.  Head right, use the fountain to refill 
your HP (another Zelda reference to healing fountains) and save again, then 
take the door.  A heart-shaped thing insults Mario's handsomeness.  How rude!  
Go right, flip, then right again and over the spikes.  Jump another gap, then 
go left, over those spikes, and over another gap to the end.  Use the 
dimensional block (hit it in 3D, then flip to 2D) to reach a Super Shroom 
Shake, then take the door.  Head right over the river (swim safely to 
cross, no sense paying the guy with the boat).  Take the next door and head 
right to talk to the witch lady, Queen Jaydes.  Agree to find this Luvbi 
person to receive a key.  A man in green, eh?  Who could that be?  *wink 
wink*.  Go back left and sink in the river, avoiding the hands.  Flip to find 
a hole and drop through, then head through the locked door.  Swim right past 
the pipe and push the block over the edge.  Swim down and pull the lever to 
drain the water, then jump up right.  Hit the sand blocks, then go back and 
pull the lever again.  Swim right to a dead end, then flip and head down the 
new path.  Swim across to another block and flip to get behind it.  Push it 
off the edge, then swim down and pull that lever (deja vu).  Jump back left 
and down the pit, then flip and take a new passage.  Go down the pipe to 
collect coins, then exit back, and take the door.  Drop off the ledge and 
flip, then head down to find a Dry Bones card in a chest.  Jump carefully to 
the waterfalls, then to a ledge to meet up with Luigi (another cute "hi" from 
Mario).  As Luigi, you can hold C-pad down, then release to perform a Super 
Jump.  He can jump extra high, so use him to reach the door at far left and 
take it back.  Flip as Mario to head back through the wall opening, then climb
the ladder (hit the block first if you haven't already), go right & use 
the lever to swim left, flip again, then continue left out the door.  Swim up 
out of the river and left out the door.  Flip as Mario and head left all the 
way back.  If you want, go back through the left door to heal and save, then 
jump to the very tall pipe at left, then jump from there to the right ledge 
(they should call him Air Luigi!).  Jump to the fourth pipe and take it down 
into the background.  Head left and through the next pipe further into the 
background, then right and through that pipe.  Defeat the Gigabite enemy to 
get a Peach (3) card, then return back through the pipes.  Enter the door at 
right, flip, and go ahead to find that heart-shaped Nimbi.  Say "Luvbi" to 
get her to return home.  Head right and over the river, then all the way 
right back to the Queen Jaydes for a happy reunion where you'll get the 
Pure Heart all fixed, and return to Flipside.  Your Pixls are back, yay!  
Take the pipe to Flopside and go right, taking the far right pipe that you 
opened up earlier.  Flip, go left and use Luigi to jump the wall (FYI, that's 
the Flopside Pit of 100 Trials pipe inside the structure, it can't be opened up 
until you finish the Flipside one).  Flip as Mario atop the structure and 
take the new path.  Drop off at right, then drop down the first gap, and walk 
down to collect the Barry card.  Spring back out and flip, then head behind 
the pipe, hammer the block with Cudge, and hit the ! switch to blast out a 
wall.  Go through it and get the Power Plus from the big chest.  Use it now 
to increase your attack power by 1 (like leveling up, only instantly).  Flip 
and take the pipe you passed to reach Outskirts B1.  Head left and use Luigi 
to Super Jump over the wall.  Place the Pure Heart in the Heart Pillar to 
reveal the seventh door atop the tower.  Before taking the door, you can 
complete the rest of the secrets of Flipside & Flopside (except the Pit of 
100 Trials).  Flip and take the path through the window on top of the wall, 
then up to the chest for the Piccolo card.  Head back out the path and right, 
then use Cudge to hammer the yellow block.  Take the pipe at right, then head 
left and take the pipe back to the second floor.  Flip and use the hidden 
path to the other side of the gates of Flopside.  Head right in 2D to find a 
pipe overhead.  Use Tippi to reveal a ledge under it, then jump up and use the 
pipe.  Jump to the ledge at right and use Tippi to reveal individual blocks 
going up and left all the way around and right to a chest with Cooking Disk W.  
Drop off at left and use Piccolo at the brown block in front of an elevator 
button and collect the Nolrem card.  That's it for Flopside (minus the Pit of 
100 Trials).  Use the Return Pipe to reach the tower.  Now for the rest of 
Flipside's secrets.  Take the down elevator three times to reach B1.  If you 
want, enter the arcade and show your Golden Card to the robot TV thing to 
unlock the Hammer Whacker game.  Outside the shop, flip and collect The 
InterNed card from the chest.  Drop into the waterhole and swim right to find 
another Itty Bits shop and Flimm, whom you can buy the SecuriMeow card from 
for 75 coins.  Head back to the other side of the wall and take the down 
elevator to B2 and flip, then take the new path to find Welderberg.  Pay him 
100 coins to build the last pipe unit.  Head right and use Luigi to jump atop 
the block structure.  Hit the ! switch to open the entrance to Flipside's Pit 
of 100 Trials.  I recommend not attempting that until after finishing Chapter 
8.  Hang tight, I'll remind you.  Atop the structure, flip as Mario and take 
the new path to Outskirts B2.  Flip and drop off right, then hit another ! 
switch behind the pipe to blow yet another wall.  Follow the path right to the 
HP Plus in the big chest.  Use it now to level up automatically (HP increases 
by 5).  Use the pipe you passed earlier, then head left and flip to take a 
hidden path between the windows.  Collect The InterChet's card, then head 
back out and through the left pipe.  Go right and drop through the second 
gap.  Collect two cards from the chests, Merlon and Merluvlee.  Spring back 
up and take the pipe at right.  Head left and flip to pass back into 
Flipside's hidden area (other side of the gates).  Head left and use Boomer 
to bomb the blocks in front of the pipe, then take it.  Jump to the ledge at 
left and use Tippi to reveal a series of individual blocks (not as 
complicated as before) leading to Cooking Disk R.  Jump off right and use 
Piccolo at the block with his likeness on it.  Collect the Merlee card and 
you're done!  Rest, stock up on items, save, then take the seventh door atop 
the tower to the Underwhere.  He he he...you said it again!

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M6.7]

                                *Chapter 7*


Chapter 7-1:  Subterranean Vacation

Navigate this area (again?!?), flipping as Mario occasionally to reach Queen 
Jaydes at the end of the level.  Talk to her and say yes, then take the door 
and hit the star block to continue.

Chapter 7-2:  The Sealed Doors Three

Head right and through the door to a darkened room.  It's very hard to 
navigate around in here, so just follow Luvbi.  If you open the chest at 
right (head up after the second transporter, then jump right & head down), 
you'll get a Dark Boo card.  Head up and use Tippi to on the door to reveal 
Dorguy the First.  Answer his trivia questions (ignoring the head-scratching 
"facts") as Queen Jaydes, Dorguy the First, 6 times.  Enter the door, save, 
then use Mario with Barry for a while.  Talk to the three guys at the door 
and say yes.  Enter it, then head right to meet up with Bowser.  Some scary 
monster...right.  Fight him again (this bozo never learns), using Barry or 
Boomer to fight him.  Obviously, don't jump on his spiky head and avoid his 
fiery breath attack.  After the fight, save and go through the locked door 
to another dark room.  Use Bowser throughout to light the candles using his 
fiery breath.  Follow Luvbi, avoiding or defeating the Dry Bones and Dark 
Boo enemies, and find a pipe on the right.  If you want coins, take it.  Head 
to the top of the dark room and use Tippi again on the door to meet Dorguy 
the Second.  Answer his questions as 3, 2, blue, 4, triangles.  Enter the 
door and head left through the pink door.  Save here, then talk to the 
rightmost witch in pink that wants a book returned.  Say yes to help her, 
then talk to the guard (D-man) and take the door.  Head up to the witch to 
return her book, get a key, and head back, then though the locked door.  I 
assume you don't want to bother with the other small quests the other 
witches have for you, but if you want to waste some time, go ahead and try 
them.  Use Luigi to jump the gap, then go right and super jump to the stairs 
up high, and flip as Mario to pass the Spiny Tromps.  Use Tippi to reveal 
Dorguy the Third and engage battle with three Chain Chomps, collectively 
called the Underchomp.  Check out the awesome retro text-RPG format!  Use 
Boomer to destroy them, then take the door, and hit the star block.

Chapter 7-3:  The Forbidden Apple

This place is pretty cloudy.  You'll be using Luigi to make big jumps here 
called Super Jumps.  Jump straight up to the blocks.  Jump up to the top, 
then super jump 2x and go left to a gap.  Super jump, then use the cloud 
with a face on it at right as a spring to jump high.  Head right over the gap 
and use another spring cloud, then take the door to Stair 2.  Go right to a 
cloud overhead, then super jump up and save.  Head left to another spring 
cloud and use it, plus the next one, then stop.  Head right, defeat two dragon 
enemies, then open the chest for a Rawbus card.  Head back and use the next 
spring cloud, then go right, defeating the Ruff Puffs and take the next spring 
cloud.  Head left, using the moving platform, and through the door, then head 
right and use another spring cloud.  Head left under the block stairs to 
collect a Ruff Puff card.  Head near the blocks and super jump 3x up.  Flip 
here and use the blocks to cross a gap, then carefully jump down to a spring 
cloud and use it.  Enter the door at left and go right close to the end, then 
super jump onto a spring cloud to use it.  Head through the door at left and 
jump across the clouds.  Use Cudge to shake the tree and collect a Red Apple.  
Head back out the door and super jump left and down at the edge of the cloud.  
Try to land at the door with the save block.  Save there, then take the door 
and head left to meet Peach.  Don't use your apple (you will need it later).  
Head back through the door and go left onto the second yellow platform.  Ride 
it up, then go left to get a Shroom Shake.  Jump over the gap and use the 
spring cloud at the end.  Go right and through the door, then super jump up 
and right.  Use the yellow platform on the right and jump up to a sign.  Flip 
there and use the new path right, then take the door.  Use Cudge on the tree 
to collect a Black Apple, then head back to Peach (she's in Stair 4 if you get 
lost).  Give Peach the black apple to revive her and she'll rejoin you.  
Retain the red apple for later.  Go back through the door and use the moving 
platform to get up and go right.  Take the door in the upper right to Stair 5, 
then jump up and use the spring cloud.  Climb the blocks and use Peach to 
float across the gap at right.  Ignore the coins and use the spring cloud, 
moving slightly right onto another spring cloud.  Now push it a little left 
onto another spring cloud and go through the door at left to Stair 6.  Head 
left all the way to 2 blocks and hit the left one for a Super Shroom, then 
use the yellow platform at right, then another, jumping to the stone 
structure.  

Jump onto the fourth arch and use Luigi's super jump to reach a spring cloud.  
Use the yellow platform left of the coin block to get onto a pillar.  If you 
drop to the left and land on a cloud, you can get a Long Last Shake.  Use the 
yellow platform again to reach the pillar from earlier.  Super jump from there 
to the cloud above, open the chest at right for a Thunder Rage, then take the 
door above and left to Stair 7.  Head left and use the spring cloud, veering 
right landing on another spring cloud.  Use it to land on a cloud, then jump 
to the third pillar at left.  Super jump on it to reach a cloud above, then 
use the platform at right.  Super jump off and continue super jumping right.  
Open the chest at right for a Life Shroom, then go past the building.  Hit 
the ! switch at the end of the cloud, but ignore the pipe for now.  Talk to 
the little cloud person and give him the Red Apple you've been saving.  Jump 
on the cloud (it's out of this world...he he he), then super jump to the roof 
for a Gold Bar.  Jump off and take the door.  Use Peach to float across the 
gap at right and super jump with Luigi to the roof.  Head right off the 
building and open the chest for a Zombie Shroom card, then jump back over the 
building and hit the star block.

Chapter 7-4:  A Bone-Chilling Tale

Head right and super jump up to ride the cloud.  Jump to the next cloud, then 
to another moving one, jumping down to the item blocks.  Enter the door at 
right and defeat two Skellobits.  Talk to the nearby Nimbi, then head back 
through the door and jump to the pillar at right.  Super jump from there and 
head through the locked door.  Head right to save and use Peach to float from 
cloud to cloud.  Use Bowser to melt the icy Nimbi, then follow them back to 
the save block.  Talk to the one inside the building to go up.  Head right and 
unfreeze two more Nimbis as you move along and head through the door at the 
end.  Unfreeze more as you navigate this area and get a key from Whibbi, the 
last Nimbi here.  Head back left and out the door, then go down using the 
"Overvator" and through the locked door at left.  Head left and drop down 
through the gap, then take the pipe.  Use Luigi's super jump 2x to find two 
chests with Skellobit and Skellobomber cards.  Head back through the pipe, 
then super jump on the left 3x and take the door.  Flip here and take the new 
path, then hit the block for a Mega Star.  Sweet!  Trash the level until you 
reach a dead end.  Flip here and take the new path, then knock on the door.  
Answer "monster" to meet Yelbi and collect the Yellow Orb.  Go back down the 
two previous paths and back through the door.  Jump down right and hit the 
red ! switch inside the building to ride off right.  Flip here and go around 
behind the next building and through the door.  Use Peach to float across the 
gap.  Drop down to get an Ultra Shroom Shake in a chest, then defeat the 
enemies and talk to Rebbi for the Red Orb.  Exit back through the door, then 
take the "Overvator" back left, and head through the door.  Head left and 
through the door, then left again and drop off the cloud.  Take the door at 
right, then walk far right, flipping atop the last pillar.  Take the pipe, 
then defeat the Gigabit enemy to collect a Cooking Disk PU for the Flipside 
chef.  Exit back through the pipe and super jump as Luigi to the left cloud.  
Jump up again twice, then cross the gap at left.  Jump up 2x, unfreeze the 
Nimbi as Bowser, then talk to the guy 2x.  Blubi will give you the Blue Orb.  
Now use Peach to float off far left to the door, then take it, and jump to 
the third pillar from right. Super jump up from there.  Take the door at 
right, then save and ride the up elevator.  Enter the door at right and go 
past the building to a pedestal.  Place all three orbs you've collected in 
any order to make a very pixilated bridge (was there any doubt?) and take it 
over and through the door.  Head right and watch the battle...thou art toast!  
Defeat the ground enemies and, as Mario, flip at the stairs to collect a 
Spiky Skellobit card at left.  Head up the stairs, collect an Ultra Shroom, 
then drop off right to get an Ultra Shroom Shale from the chest.  Super jump 
back up and save.  As Peach with Thoreau at hand, take the door to engage in 
battle with Bonechill.  Use Peach's umbrella to block all three attack types 
(freezing air, projectiles, and ice droppings from above).  Use Thoreau to 
grab and throw the ice at him.  That's it!  It turns out Luvbi was the Pure 
Heart all along.  *Awwww, sniff*.  And, if you haven't yet figured it out, 
Bleck is really Blumiere and Tippi is really Timpani from those flashback 
conversations you've witnessed after each chapter completion.  After your 
win, you return to Flipside again.  Rest at the inn if needed, save, then 
head to Flopside and through the two paths by flipping.  Head right over the
pillars to the Heart Pillar to place the last Pure Heart before fighting 
Bleck.  Congrats for making it this far.  If you'd like, you can attempt the 
Pit of 100 Trials before heading to Chapter 8.  See my Side Quests page for 
info.  Also, if you want to fulfill Maps, Catch Cards, and Recipes, see 
those sections for details.  It's generally suggested you be at level 15 
before trying Chapter 8.  When you're ready, head through the central tower 
elevator on Flopside's second floor, then head left to meet Merlon and 
Nolrem.  After that conversation, take the door to move on to Castle Bleck.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M6.8]

                                *Chapter 8*


Chapter 8-1:  The Impending Darkness

Head right, flip, then take the door.  Go right and take the next door, then 
flip to take two sets of stairs up.  Take the door at the top of the second 
set and go right, using Luigi to super jump to the upper ledge.  Take 
the door, then use Luigi again to super jump right, then use Peach to float 
across the gap and take the pipe.  Go right and open the chest for a key, 
then head back out the pipe.  If you go left all the way, super jump up over 
the wall to collect a Stop Watch and Long-Last Shake, then head back out the 
door.  Drop off right and head through the locked door.  Go right all the way 
to a door, flipping to avoid the enemies, then take the door.  Go upstairs 
and get the Ultra Shroom at the top.  This is a recurring puzzle from PM and 
TTYD where you'll need to watch the order of the candles.  Go through the 
door and save, then use Bowser to light the candles so they appear in the 
order:  unlit, lit, lit, unlit, lit. Head up the stairs, flip, then go 
through the door to fight O'Chunks (again).  You must fight as Bowser, so use 
Barry again to beat him.  Unfortunately, Bowser is now incapacitated.  
Permanently?  I doubt it.  Hit the star block at the end.

Chapter 8-2:  The Crash

Head right and through the door.  As suspicious as this looks, hit the ! 
switch to drop into a jail cell.  Suckers!  Go right and bomb the cracked 
wall with Boomer.  Flip and go through the hole, then flip back, and take the 
left door.  Flip again to pass the fiery things, then hit the red ! switch 
2x.  Head back out the door and take the pipe.  Open the chests for a Courage 
Shell, key, and Life Shroom.  Head right and flip, then drop down the hole, 
and through the locked door.  Head upstairs, entering the first door and 
flipping behind the wall to get an Ultra Shroom Shake.  Head back through the 
door and, atop the second set of stairs, take that door.  Head right and grab 
the third mushroom hanging there.  Flip and defeat the Chomeba enemy to get a 
key.  Exit back through the pipe, head right and save, then go through the 
locked door.  In a recurring inside joke from PM, answer the questions (liar, 
liar) as Ultra Shroom, Thunder Rage, Cooking Mistake.  Head through the doors 
3x in a row, collecting the items (check out all those Cooking Mistakes!) to 
fight Mimi.  You must fight as Peach, so just fight her as usual, using 
Thoreau to reverse her rubee attack on her head.  Jump on the green part when 
she transforms into a spider and dodge the spiky ball when it tumbles around 
(you can't attack it).  Now Peach is gone...so sad.  Hit the star block to 
continue onwards.

Chapter 8-3:  Countdown to Destruction

Head right and take the door, then use Luigi to super jump to the platform
above.  Flip & defeat the two enemies, then head right through another door.  
Ignore Dimentio as it's just a freaky mirror illusion, but dodge his crystal 
attacks.  Jump to the fifth platform, then flip and head through the mirror.  
Go down to find the key, then head back through the mirror and jump right to 
the locked door.  Grab the Mushroom, then head right and flip.  Go through 
the door under/through the stairs.  Use Luigi to super jump and hit the block 
on the far right, then take the door.  Hit the middle block, then take the 
next door.  Hit the block on the far right, then take the newly revealed 
door.  Flip here to see the blocks in numbered order.  Hit them in order 1, 
2, 3 (middle, right, left), then collect the key.  Go back left all the way 
to the stairs you passed by earlier (flip to see them), then climb up them 
and through the locked door.  Then, head through the room, beating all 
enemies and flip to find arrows pointing you in 
various directions.  Use Luigi to super jump, following them around and enter 
the rightmost door.  In another mirror puzzle, jump across 6x, flip, and take 
the mirror.  Ignore or use Cudge or Dashell to clobber the Dimentio holograms 
(or just jump through them) and get the Super Shroom and Thunder Rage at far 
left, and the key and a second Super Shroom at far right.  Head back through 
the mirror and go right.  Save, then take the door to fight Dimentio.  In the 
first phase, follow him through various rooms, find the lightning rod and 
use Fleep to flip it, then hit the blue block that appears.  First, flip the 
bolt in front of you and hit the block.  In Lineland, head through the area 
to the door at the end.  At Merlee's Mansion, head upstairs, flip and take 
the ladder up, then use Slim to pass the electric barriers.  The bolt is on 
the vault.  Underwater, head left past the whirlpool and two item blocks to 
find the bolt above a piece of pink pixilated seaweed.  In Outer Space, head 
right, flip at the green door to pass through the wall, find the bolt in a 
crevice by the Sproing-Oing.  In Cragnon Land, head right, flip, take the 
hidden path, then go left to find it.  In Sammer's Kingdom, use Carrie and 
head right until you see it on the white wall.  In the Underwhere, head up 
through the area to the very top (use discretion with the darkness) to find 
the bolt on the door.  Back at Bleck's Castle, answer no to Dimentio, then 
you'll fight him for real as Luigi...and no Pixls.  Darn.  Dodge his crystal 
attack and obviously don't stand in the squares he draws on the field.  Jump 
on top of the squares to avoid them and jump on Dimentio when he gets close 
enough.  If he clones himself, just jump on any of them to guess the real 
one.  And then there was one...Once finished, hit the star block.

Chapter 8-4:  Tippi and Count Bleck

Now Luigi is gone, and Mario is all alone.  There's nobody here beside me.  
My friends, they all have gone...Well, you know the rest of the song.  Head 
right and through the door.  Use Tippi to reveal a hidden door, then take it 
to move across platforms, Jumpman-style.  If you hit a wall, just flip to 
navigate around it.  Take the door at the end, then jump across more 
platforms.  On the middle stationary platform, flip and take the pipe.  Use 
Dottie to shrink and flip under the wall to get a key.  Head back out through 
the pipe and jump across more platforms and through the locked door.  Head 
right, flip to avoid the enemies, then take the door.  Flip again and take 
the hidden doorway at right.  Head through two more doorways just like 
before (flip to see them), then go right in 2D and take the door at the end.  
Head right all the way, then flip and go through three more hidden doorways 
at left (enough already!).  Enter the door at the far right in 2D.  Flip and 
head through the second hidden doorway at right, then through one more door 
and open the chest for an Ultra Shroom Shake.  Head down (past a hidden door), 
then through two 
hidden doors at right.  Flip again, go right, and through the door at the 
end.  Head upstairs, nab an Ultra Shroom, have Slim as your Pixl, then save, 
and head through the door for the major boss fight with Count Bleck.  It's 
actually not too hard.  But maybe I'm a master player :o)  At first, you 
can't attack, but try anyway and you'll be reunited with your pals and the 
Pure Hearts will trounce Bleck's invisibility.  As Mario, use Slim to avoid 
his attacks, which vary between shooting black holes, divebombing, using 
magic that slows you down, and teleporting.  Also, avoid the big black hole 
that will suck you in, dealing damage.  Try to jump on him whenever you get 
close, though he moves around A LOT.  Your best strategy is to stay above 
ground, watch his movements, and jump like a madman!  When you win, the true 
evil one, Dimentio, appears with the mysterious Mr. L to fight you.  Now it's 
payback time!  Use Bowser and Slim to attack.  Again, you're not strong 
enough.  The Pure Hearts will appear again and refill your HP, draining Mr. 
L's power.  Just jump to the blocks and use the fiery breath attack on the 
head.  Avoid the projectiles with Slim.  Congrats, you've beaten the game.  
Doesn't it seem awfully fast?  Oh well...  Watch the credits to save your game 
and replay it to complete any side quests or other things.  Just check out my 
other pages for info.  Well done, Gamer!

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[M7]

                                *Items*


Items are generally bought in stores or found throughout your adventures. 
Recipes are listed separately on their own page.  Here is a complete 
alphabetical list of items, sorted by their specific usage: Recovery (heals 
HP), Defense (protects against enemy attacks), Attack (used to beat 
enemies), Special (does various things), Field (only found in chapter 
levels), and Important (used in specific side quests). 


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.1]

                                *Recovery Items*


Big Egg 
Recovers 12 HP, cures poison 

Black Apple 
Recovers 1 HP, cures poison 

Blue Apple 
Recovers 5 HP, cures poison 

Cake Mix 
Recovers 5 HP, cures poison 

Dayzee Tear 
Recovers 3 HP, cures poison 

Dried Shroom 
Recovers 1 HP, cures poison 

Fresh Pasta Bunch 
Recovers 5 HP, cures poison 

Fresh Veggie 
Recovers 10 HP, cures poison 

Golden Leaf 
Recovers 1 HP, cures poison 

Honey Jar 
Recovers 10 HP, cures poison 

Horsetail 
Recovers 7 HP, cures poison 

Inky Sauce 
Recovers 3 HP, cures poison 

Keel Mango 
Recovers 7 HP, cures poison 

Life Shroom 
Revives if HP reaches 0, recovers 5 HP 

Long-Last Shake 
Slowly recovers HP, line up Wiimote to determine how much 

Mild Cocoa Bean 
Recovers 5 HP, cures poison 

Peachy Peach 
Recovers 10 HP, cures poison 

Pink Apple 
Recovers 5 HP, cures poison 

Power Steak 
Recovers 15 HP, cures poison 

Primordial Fruit 
Recovers 10 HP, cures poison 

Red Apple 
Recovers 5 HP, cures poison 

Sap Soup 
Recovers 3 HP, cures poison 

Shroom Shake 
Recovers 10 HP 

Slimy Shroom 
Recovers 10 HP, cures poison 

Smelly Herb 
Recovers 5 HP, cures poison 

Super Shroom Shake 
Recovers 20 HP 

Ultra Shroom Shake 
Recovers 50 HP 

Whacka Bump 
Recovers 30 HP, cures poison 

Yellow Apple 
Recovers 5 HP, cures poison 

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.2]

                                *Defense Items*


Block Block 
Gives temporary invincibility, tap C-pad accordingly to determine how 
much time 

Courage Shell 
Reduces damage taken by half temporarily, press 2 when meter is red to 
determine how much time 

Turtley Leaf 
Reduces damage taken by half 

Volt Shroom 
Temporarily electrifies you, paralyzes enemies press A, 1, or 2 as prompted 
to determine how much time 


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[M7.3]

                                *Attack Items*


Bone-in Cut 
Temporarily doubles attack power 

Fire Burst 
Attacks enemies with fire, shake Wiimote to fill power meter 

Ghost Shroom 
Uses a giant mushroom to devour enemies, point Wiimote and draw circles 
around mushroom to increase its size 

Hot Sauce 
Temporarily doubles attack power 

Ice Storm 
Attacks enemies with ice, can freeze them, shake Wiimote to fill power meter 

Mighty Tonic 
Temporarily doubles attack power 

POW Block 
Earthquake attack against enemies, doesn’t work for enemies in flight, shake 
Wiimote as prompted to determine power 

Shell Shock 
Bops enemies with Koopa shell, point Wiimote and press A to increase size 

Shooting Star 
Attacks enemies with celestial power, point Wiimote accordingly 

Thunder Rage 
Attacks enemies with lightning, shake Wiimote to fill power meter 


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[M7.4]

                                *Special Items*


Catch Card 
Catches an enemy on the field and turns them into a data card, doesn’t
always work 

Catch Card SP 
Catches an enemy on the field and turns them into a data card, usually works 

Gold Bar 
Worth 100 coins, sells for 90 

Gold Bar x3 
Worth 300 coins, sells for 290 

Gold Medal 
Worth 10,000 points 

Mystery Box 
A random item 

Poison Shroom 
Reduces HP 

Sleepy Sheep 
Makes enemies fall sleep 

Star Medal 
Worth 1,000 points. 

Stop Watch 
Temporarily paralyzes enemies 


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[M7.5]

                                *Field Items*


Mushroom 
Recovers 10 HP 

Super Shroom 
Recovers 20 HP 

Ultra Shroom 
Recovers 50 HP 

Pal Pills 
Summons 8 SMB Marios to defeat enemies they touch 

Mega Star 
Temporarily gives you ultimate power to smash the level away as 8-bit 
Mario, Peach, Bowser, or Luigi (also Mega Koopa in one level!) 

Power Plus 
Raises Attack power by 1 (levels up) 

HP Plus 
Raises HP by 5 (levels up) 

Slow Flower 
Temporarily slows movement, triples points and coins earned in that time 

Speed Flower 
Temporarily speeds up movement, triples points and coins earned in that time 

Happy Flower 
Temporarily makes small and large coins fall from the sky 


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[M7.6]

                                *Important Items*


Return Pipe 
Given by Merlon before Chapter 1, found in Important Items on pause menu, 
allows you to return to Flipside at any time from any Chapter level, so 
long as the signal is reached 

Keys 
Used to unlock doors in dungeons, only used in one location 

Cooking Disks 
Used in the two bakeries to unlock recipes, 6 disks total:

        Y= Flopside, 1st Floor- enter the house between the two elevators
           and flip inside

        G= Chapter 5-1- head all the way right to the door and save block.  
           Flip & use Dottie to enter the tiny hole in the wall.  Enter the 
           pipe, flip to collect more coins, then exit through the next pipe.
           and flip here

        B= Flopside B1, Coffee Shop- Head inside, flip in here and head to 
           the back hidden area to collect

        W= Flopside, from the Chapter 6 Heart Pillar- flip and take the path 
           through the window on top of the wall, then up to the chest for 
           the Piccolo card.  Head back out the path and right, then use Cudge 
           to hammer the yellow block.  Take the pipe at right, then head left 
           and take the pipe back to the second floor.  Flip and use the hidden 
           path to the other side of the gates of Flopside.  Head right in 2D 
           to find a pipe overhead.  Use Tippi to reveal a ledge under it, then 
           jump up and use the pipe.  Jump to the ledge at right and use Tippi 
           to reveal individual blocks going up and left all the way around and 
           right to a chest.

        R= Flipside's hidden area (other side of the gates)- Head left and use 
           Boomer to bomb the blocks in front of the pipe, then take it.  Jump 
           to the ledge at left and use Tippi to reveal a series of individual 
           blocks (not as complicated as before) leading to the disk.
 
        PU= Chapter 7-4- Take the "overvator" back left, and head through the 
            door.  Head left and through the door, then left again and drop off 
            the cloud.  Take the door at right, then walk far right, flipping 
            atop the last pillar.  Take the pipe, then defeat the Gigabit enemy 
            to collect the disk


Goldfish Bowl 
Given by young boy in Flipside, used to free fish and gives Mario the bowl 
for space helmet 

Helmet 
See Goldfish Bowl 

Ancient Clue 
Found in Chapter 4-2 to locate the Whoa Zone, also used as toilet paper 
(reference to Majora’s Mask) 

Elemental Tablets 
Found in Chapter 5-2, 3 total (Fire, Water, Earth), used to unlock pipe 

Floro Sprout 
Found in Chapter 5-4, used to pass security system 

Diet Book 
Found in Chapter 7-2, returned for key 

Orbs 
Found in Chapter 7-4, 3 total (Yellow, Blue, Red), used to repair bridge 

Paper 
Found during Piccolo side quest 

Autograph 
Found during Piccolo side quest 

You-Know-What 
Found during Piccolo side quest 

Training Machine 
Found during Piccolo side quest 

Crystal Ball 
Found during Piccolo side quest 

Golden Card 
Found in Flopside coffee shop (flip and open chest), unlocks Hammer Whacker 
arcade game in Flipside 

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[M8]

                                *Heart Pillars*


After collecting a Pure Heart at the end of each chapter, you must search
the areas of Flipside & Flopside to find their proper homes in Heart
Pillars.  Here's a chronological list of each Pillar location (also located
within the walkthrough):

1)  Prologue- After getting the Return Pipe, follow Tippi left and take the 
    elevator.  Go left again and save at the save block, then follow her 
    right to another elevator to take.  Go left to find it.

2)  Chapter 1- After reviving Peach, outside Merlon's house, flip and use 
    the key to unlock the gate at right.  Follow a hidden path at right in 
    3D.  Flip back to 2D at the end, then head right and enter the pipe.  
    Head left from here to a sign, then flip and follow another hidden path.  
    Head left and flip again to climb the rocks.  As Peach, float from stone 
    to stone using her umbrella move.  Approach it.

3)  Chapter 2- Back at Flipside, take the down elevator and save.  Flip and 
    head through the gate from earlier and down the hidden path at right.  
    Follow it, then go right and down the pipe.  Head lef until you find a 
    pipe blocked by...blocks.  Bomb them (with Boomer, of course), then take 
    it down.  Head right to a wall, then flip and use Slim to head through 
    the wall (skinny).

4)  Chapter 3-  On the top floor of Flipside, take the down elevator, save, 
    then flip and head through the not-so-secret gate right and down the 
    path.  Go left and use Thudley to pound the stakes so they appear as 
    down, up, down, up, down.  To raise a pounded stake up, just pound it.  
    Bingo!

5)  Chapter 4- Back in Flipside, Tippi will unfortunately collapse and is 
    now resting at Merlon's.  Save, and now for a new area.  You thought 
    Flipside was cool?  Watch this.  With 300 coins saved (go back through 
    levels for more if needed), take the down elevator and go right to a wall 
    crack.  Bomb it, then flip to enter a new area.  Go left and use Fleep on 
    the window between two buildings.  Hit a block, then flip and take the 
    bridge through the door to the Mirror Hall.  Hit each of the 8 blocks 
    once, then flip and take the door.  Flip once again and take the next 
    bridge into Flopside.  Go left and flip.  Take the hole, then go right and 
    take the up elevator.  Go left and talk to Nolrem, the backwards equivalent 
    of Merlon.  Save at left, then flip and head forward to the guy in the very 
    back named Welderberg.  Pay him 300 coins to create a pipe that allows you 
    to access Flopside from Flipside.  Cool.  You may find him around again 
    from time to time to make more pipes available.  Go right and use the up 
    elevator, then head right and place the heart in the Heart Pillar.

6)  Chapter 5- On the top floor of Flipside, take the down elevator and talk 
    with Merlon, then head right all the way to the pipe to Flopside.  
    Take it, flip, then head down the secret gate at left and down the path.  
    Head left and use Cudge to hammer the big block.  Take the new pipe, go
    right and flip at the sign between two pillars.  Take another hidden path, 
    and go left.  Use Dottie to shrink and pass under the wall, then hammer the 
    yellow block with Cudge.  Step on the red switch to uncover the Heart 
    Pillar.

7)  Chapter 6- Take the pipe to Flopside and go right, taking the far right 
    pipe that you opened up earlier.  Go left and use Luigi to jump the wall 
    (FYI, that's the Flopside Pit of 100 Trials pipe inside the structure, it 
    can't be opened up until you finish the Flipside one).  Flip as Mario atop 
    the structure and take the new path.  Drop off at right, then drop down the 
    first gap, and walk down to collect the Barry card.  Spring back out and 
    flip, then head behind the pipe and hit the ! switch to blast out a wall.  
    Go through it and get the Power Plus from the big chest.  Use it now to 
    increase your attack power by 1 (like leveling up, only instantly).  Flip 
    and take the pipe you passed to reach Outskirts B1.  Head left and use 
    Luigi to Super Jump over the wall.  Bingo!

8)  Chapter 7- Head to Flopside and through the path by flipping.  Head right 
    to the Heart Pillar.


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[M9]


                                *Catch Cards*


This is a new way of keeping track of enemies in the game and being able 
to better attack them. Instead of the Peekaboo badge in PM that revealed 
enemies’ HP or Goombella’s Tattle ability in TTYD that kept track of enemy 
data and HP, you collect Catch Cards hidden within levels, through card 
shops in Flipside & Flopside, or by using Catch Cards or Catch Card SPs 
(found throughout the levels) on enemies to capture their cards. There are 
256 cards to be found. Some cards are more rare than others, and some are 
not of enemies, but of characters in this game or Mario games past that 
are really just "rare" collectibles. Cards found throughout levels are 
incorporated in the walkthrough. 

The Flipside card shop is found by bombing the cracked wall at far right 
on the first floor and flipping to head through the hole. In Flopside, it’s 
right in the first area.

Here is a checklist: 


1) Goomba- Chapter 1-1 
2) Dark Goomba- Pit of 100 Trials (Flopside) 
3) Spiked Goomba- Chapter 1-3 
4) Dark Spiked Goomba- Pit of 100 Trials (Flopside) 
5) Paragoomba- Chapter 1-2 
6) Dark Paragoomba- Pit of 100 Trials (Flopside) 
7) Gloomba- Chapter 3-1 
8) Headbonk Goomba- Pit of 100 Trials (Flipside) 
9) Dark Headbonk Goomba- Pit of 100 Trails (Flopside) 
10) Koopa Troopa- Chapter 1-1 
11) Mega Koopa- Shop (100 points) 
12) Dark Koopa- Pit of 100 Trials (Flopside) 
13) Koopatrol- Chapter 8-1 
14) Dark Koopatrol- Pit of 100 Trials (Flopside) 
15) Paratroopa- Chapter 1-2 
16) Dark Paratroopa- Pit of 100 Trials (Flopside) 
17) Buzzy Beetle- Chapter 1-4 
18) Spiketop- Chapter 5-3 
19) Dark Spiketop- Pit of 100 Trials (Flopside) 
20) Parabuzzy- Chapter 7-3 
21) Spiked Parabuzzy- Chapter 7-3 
22) Stone Buzzy- Chapter 5-2 
23) Dark Stone Buzzy- Pit of 100 Trials (Flopside) 
24) Spiny- Chapter 3-3 
25) Dark Spiny- Pit of 100 Trials (Flopside) 
26) Lakitu- Chapter 3-3 
27) Dull Bones- Chapter 7-1 
28) Dark Dull Bones- Pit of 100 Trials (Flopside) 
29) Dry Bones- Chapter 8-1 
30) Hammer Bro- Chapter 8-2 
31) Dark Hammer Bro- Pit of 100 Trials (Flopside) 
32) Boomerang Bro- Chapter 8-1 
33) Dark Boomerang Bro- Pit of 100 Trials (Flopside) 
34) Fire Bro- Chapter 8-2 
35) Dark Fire Bro- Pit of 100 Trials (Flopside) 
36) Magikoopa- Chapter 3-1 
37) Dark Magikoopa- Pit of 100 Trials (Flopside) 
38) Koopa Striker- Chapter 3-3 
39) Troopa Striker- Chapter 8-2 
40) Soopa Striker- Chapter 8-3 
41) Dark Striker- Pit of 100 Trials (Flopside) 
42) Clubba- Chapter 5-2 
43) Dark Clubba- Pit of 100 Trials (Flopside) 
44) Squiglet- Chapter 1-1 
45) Squig- Chapter 1-1 
46) Squog- Flipside
47) Squoinker- Pit of 100 Trials (Flipside) 
48) Dark Squiglet- Pit of 100 Trials (Flopside) 
49) Spoing-Oing- Flipside B1 
50) Boing-Oing- Chapter 4-2 
51) Zoing-Oing- Chapter 8-4 
52) Dark Spoing-Oing- Pit of 100 Trials (Flopside) 
53) Boomboxer- Chapter 1-3 
54) Beepboxer- Chapter 4-2 
55) Blastboxer- Chapter 8-4 
56) Dark Boomboxer- Pit of 100 Trials (Flopside) 
57) Piranha Plant- Chapter 1-1 
58) Putrid Piranha- Chapter 5-2 
59) Frost Piranha- Chapter 7-1 
60) Crazee Dayzee- Chapter 4-3 
61) Amazy Dayzee- Chapter 5-2 
62) Dark Dayzee- Pit of 100 Trials (Flopside) 
63) Fuzzy- Chapter 4-2 
64) Pink Fuzzy- Chapter 8-4 
65) Dark Fuzzy- Pit of 100 Trials (Flopside) 
66) Pokey- Chapter 5-2 
67) Poison Pokey- Chapter 8-4 
68) Dark Pokey- Pit of 100 Trials (Flopside) 
69) Cheep-Cheep- Chapter 3-2 
70) Blooper- Chapter 3-2 
71) Bittacuda- Chapter 3-2 
72) Jawbus- Chapter 1-3 
73) Rawbus- Chapter 5-2 
74) Dark Jawbus- Pit of 100 Trials (Flopside) 
75) Gawbus- Chapter 8-3 
76) Spania- Chapter 5-3 
77) Dark Spania- Pit of 100 Trials (Flopside) 
78) Cursya- Chapter 2-4 
79) Back Cursya- Chapter 3-1 
80) Tech Cursya- Chapter 5-2 
81) Heavy Cursya- Chapter 8-1 
82) Reversya Cursya- Chapter 8-4 
83) Dark Cursya- Pit of 100 Trials (Flopside) 
84) Dark Tech Cursya- Pit of 100 Trials (Flopside) 
85) Dark Heavy Cursya- Pit of 100 Trials (Flopside) 
86) Dark Reversya Cursya- Pit of 100 Trials (Flopside) 
87) Swooper- Chapter 2-4 
88) Cherbil- Chapter 1-3 
89) Ice Cherbil- Chapter 7-3 
90) Poison Cherbil- Chapter 3-3 
91) Dark Cherbil- Pit of 100 Trials (Flopside) 
92) Boo- Chapter 2-4 
93) Dark Boo- Chapter 7-2 
94) Dark Dark Boo- Pit of 100 Trials (Flopside) 
95) Atomic Boo- Chapter 2-4 
96) Growmeba- Chapter 2-1 
97) Blomeba- Chapter 3-1 
98) Chromeba- Chapter 8-4 
99) Dark Growmeba- Pit of 100 Trials (Flopside) 
100) Mister I- Chapter 8-3 
101) Red I- Chapter 8-3 
102) Chain Chomp- Chapter 3-4 
103) Red Chomp- Pit of 100 Trials (Flipside) 
104) The Underchomp- Map # 41 
105) Dark Chomp- Pit of 100 Trials (Flopside) 
106) Bald Cleft- Chapter 1-3 
107) Moon Cleft- Chapter 5-2 
108) Dark Cleft- Pit of 100 Trials (Flopside) 
109) Shlurp- Chapter 2-1 
110) Shlorp- Chapter 5-1 
111) Dark Shlurp- Pit of 100 Trials (Flopside) 
112) Thwomp- Shop, Chapter 1-4
113) Spiny Tromp- Shop, Chapter 1-2
114) Spiky Tromp- Shop 
115) Bullet Bill- Chapter 3-1 
116) Bullet Bill Blaster- 3-1 
117) Ruff Puff- Chapter 7-3 
118) Dark Ruff Puff- Pit of 100 Trials (Flopside) 
119) Lava Bubble- Chapter 7-1 
120) Tileoid G- Chapter 3-3 
121) Tileoid B- Chapter 3-3 
122) Tileoid R- Chapter 4-4 
123) Tileoid Y- Chapter 4-4 
124) Dark Tileoid- Pit of 100 Trials (Flopside) 
125) Meowbomb- Chapter 4-4 
126) PatrolMeow- Chapter 4-4 
127) AirMeow- Chapter 4-4 
128) SupriseMeow- Chapter 4-4 
129) Big Meow- Shop 
130) Meowmaid- Shop 
131) SecuriMeow- Shop 
132) Jellien- Chapter 4-1 
133) Foton- Chapter 4-1 
134) Warpid- Chapter 4-3 
135) Eeligon- Chapter 4-3 
136) Hooligon- Chapter 4-2 
137) Dark Eeligon- Pit of 100 Trials (Flopside) 
138) Longator- Chapter 4-2 
139) Longadile- Chapter 8-3 
140) Dark Longator- Pit of 100 Trials (Flopside) 
141) Barribad- Chapter 4-4 
142) Sobarribad- Chapter 8-3 
143) Dark Barribad- Pit of 100 Trials (Flopside) 
144) Pigarithm- Chapter 4-4 
145) Hogarithm- Chapter 8-3 
146) Dark Pigarithm- Pit of 100 Trials (Flopside) 
147) Choppa- Chapter 4-2 
148) Copta- Chapter 8-4 
149) Dark Choppa- Pit of 100 Trials (Flopside) 
150) Muth- Chapter 8-1 
151) Mega Muth- Chapter 8-4 
152) Dark Muth- Pit of 100 Trials (Flopside) 
153) Floro Sapiem- Chapter 5-4 
154) Floro Cragnien- Chapter 5-4 
155) Ninjoe- Chapter 6-1 
156) Ninjohn- Chapter 6-1 
157) Ninjerry- Chapter 6-1 
158) Dark Ninjoe- Pit of 100 Trials (Flopside) 
159) Underhand- Map # 39 
160) Skellobit- Chapter 7-4 
161) Spiky Skellobit- Chapter 7-4 
162) Dark Skellobit- Pit of 100 Trials (Flopside) 
163) Dark Spike Skellobit- Pit of 100 Trials (Flopside) 
164) Skellobomber- Chapter 7-4 
165) Skellobait- Chapter 7-4 
166) Spike Skellobait- Chapter 7-4 
167) Red Magiblot- Chapter 8-3 
168) Blue Magiblot- Chapter 8-3 
169) Yellow Magiblot- Chapter 8-3 
170) Dark Magiblot- Pit of 100 Trials (Flopside) 
171) Megabyte- Chapter 1-3, random levels
172) Gigabyte- Chapter 7-4 (first area of Overthere, take the
     door near the sideways-moving cloud & 3 ? blocks), near the
     end, flip at the pillar, take the pipe, it's near Blubi)
173) Dark Megabyte- Pit of 100 Trials (Flopside) 
174) Dark Mario- Pit of 100 Trials (Flopside) 
175) Dark Luigi- Pit of 100 Trials (Flopside) 
176) Dark Peach- Pit of 100 Trials (Flopside) 
177) Dark Bowser- Pit of 100 Trials (Flopside) 
178) Zombie Shroom- Chapter 1-3 
179) Ghoul Shroom- Chapter 8-4 
180) Fracktrail- Map # 10 
181) Wracktail- Shop 
182) Frackle- Shop 
183) Wrackle- Shop 
184) Big Blooper- Map # 20 
185) Francis- Map # 24 
186) King Croacus- Map # 37 
187) Bonechill- Map # 45 
188) Count Bleck- Map # 48 
189) Nastasia- Map # 46 
190) O’Chunks- Map # 5 
191) Mimi- Map # 15 
192) Mr. L- Map # 27 
193) Brobot- Map # 28 
194) Brobot L-Type- Map # 8 
195) Dimentio- Map # 22 
196) Super Dimentio- Map # 47 
197) Merlon- Flipside- take pipe down, fall down first pit at left 
198) Nolrem- Flopside 3rd Floor- use Piccolo on block
199) Merluvlee- Flipside- take pipe down, fall down first pit at left 
200) Merlee- Flipside 3rd Floor- use Piccolo on block
201) Bestovius- Map # 6 
202) Watchitt- Chapter 2-1- bomb wall by Boomer's old home 
203) Merlumina- Map # 11 
204) The Interned- Flipside B1- flip at water area 
205) The Interchet- Flipside B1- break blocks in FLOPSIDE, enter
     behind windows in FLIPSIDE 
206) Welderberg- Map # 2 
207) Red & Green- Green’s House- behind bed
208) Gnip- Map # 14 
209) Gnaw- Shop 
210) Squirps- Map # 25 
211) Flint Cragley- Map # 31 
212) Hornfels & Monzo- Map # 35 
213) King Sammer- Map # 4 
214) Sammer Guy- Shop 
215) Small Sammer Guy- Shop 
216) Big Sammer Guy- Shop 
217) Luvbi- Map # 44 
218) Jaydes- Map # 38 
219) Grambi- Map # 43 
220) Whacka- Shop (300 points) 
221) Mario- Pit of 100 Trials (Flopside) 
222) Luigi- Pit of 100 Trials (Flopside) 
223) Peach (1)- Pit of 100 Trials (Flopside) 
224) Peach (2)- Chapter 3-3- take pipe inside tree
225) Peach (3)- Chapter 7-1- where you got Luigi, down a pipe into
     the background, head through next few pipes
226) Bowser (1)- Pit of 100 Trials (Flopside) 
227) Bowser (2)- Chapter 5-1- in the second area, far right pipe
228) Tippi- Pit of 100 Trials (Flipside) 
229) Thoreau- Pit of 100 Trials (Flipside) 
230) Boomer- Pit of 100 Trials (Flipside) 
231) Slim- Pit of 100 Trials (Flipside) 
232) Thudley- Pit of 100 Trials (Flipside) 
233) Carrie- Pit of 100 Trials (Flipside) 
234) Fleep- Pit of 100 Trials (Flipside) 
235) Cudge- Pit of 100 Trials (Flipside) 
236) Dottie- Pit of 100 Trials (Flipside) 
237) Barry- Flopside- by the Pit of 100 Trials, fall down gap under
     hidden moving platforms
238) Dashell- Pit of 100 Trials (Flopside) 
239) Piccolo- Flopside- behind Heart Pillar 
240) Tiptron- Map # 23 
241) Goombario- Pit of 100 Trials (Flopside) 
242) Kooper- Pit of 100 Trials (Flopside) 
243) Bombette- Pit of 100 Trials (Flopside) 
244) Parakarry- Pit of 100 Trials (Flopside) 
245) Bow- Pit of 100 Trials (Flopside) 
246) Watt- Pit of 100 Trials (Flopside) 
247) Sushie- Pit of 100 Trials (Flopside) 
248) Lakilester- Pit of 100 Trials (Flopside) 
249) Goombella- Sammer Guy Tournament/Duel of 100 
250) Koops- Sammer Guy Tournament/Duel of 100 
251) Madame Flurrie- Sammer Guy Tournament/Duel of 100 
252) Yoshi- Sammer Guy Tournament/Duel of 100 
253) Vivian- Sammer Guy Tournament/Duel of 100 
254) Admiral Bobbery- Sammer Guy Tournament/Duel of 100 
255) Ms. Mowz- Sammer Guy Tournament/Duel of 100 
256) Toad- Shop 


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[M10]

                                *Side Quests*


Tiptron
After finishing Chapter 8, even though Tippi is gone, you can replace her 
using technology.  With a hefty 999 coins in your bank, head to Chapter 3-4 
and visit Francis.  Talk to him to buy Tiptron.  She is a robot butterfly 
that is basically an exact clone of Tippi.


Pit of 100 Trials
There are two located in this game, one in Flipside, the other in Flopside.  
Naturally, the first one is easier than the second.  You don't need anything 
to start, but it's best to be at least at level 14 and have a lot of healing 
items on hand.

Flipside:
In B2 (the 2nd basement level) at right, you can use Luigi to super jump and 
reach a switch or you can access it after you get Boomer. When you go to the 
Flip(or Flop)side Outskirts, go down to floor B2, jump on the white block, 
and point the Wiimote at the screen to find a hidden block.  Continue doing 
that until you reach the white square above you and flip to 3D to find a 
tunnel. On the other side of it, you'll see the switch to open the door.

If you flip here, you'll find Welderberg.  Pay 100 coins to build a 
pipe from the second floor (appears at left in the main district of 
Flipside).  The goal is to defeat random enemies in 5 minutes to uncover a 
key and use it to continue to the next floor.  You may get lucky and find the 
key in the first enemy you beat...or you may die of frustration finding it in 
the hands of the very last enemy in the room.  Every tenth level holds a 
chest with a rare card and the option to exit back.  The final reward is 
Dashell, a new Pixl.  Here's a rewards chart:

10th Floor- Card # 288- Tippi
20th Floor- Card # 299- Thoreau
30th Floor- Card # 230- Boomer
40th Floor- Card # 231- Slim
50th Floor- Card # 232- Thudley
60th Floor- Card # 233- Carrie
70th Floor- Card # 234- Fleep
80th Floor- Card # 235- Cudge
90th Floor- Card # 236- Dottie
100th Floor- Dashell- fight Wracktail by hopping on its back (flipping
as Mario) and super jump on the antenna as Luigi

Flopside:
In B2 (the 2nd basement level) at left, use Luigi to super jump and reach a
switch.  Flip at right to find Welderberg.  Need to have finished Flipside's 
Pit first.  Should be at least at level 35.  
Very, very tough pit.  The goals are the same as before and you'll get a rare 
card on every tenth floor as usual.  To add insult to injury, you get NOTHING 
for beating the pit the first time around.  You must go through it a second 
time (grrr...) to win a stash of rare cards, including the Mario card, which 
gives you the ability to use 3D with no time limit.  Here's a rewards chart:

10th Floor- Card # 238- Dashell
20th Floor- Card # 241- Goombario
30th Floor- Card # 242- Kooper
40th Floor- Card # 234- Bombette
50th Floor- Card # 244- Parakarry
60th Floor- Card # 245- Bow
70th Floor- Card # 246- Watt
80th Floor- Card # 247- Sushie
90th Floor- Card # 248- Lakilester
100th Floor- must do over first time; second time, defeat Dark Luigi (use 
Bowser and Barry), Dark Peach (same), Dark Bowser (same), and Dark Mario 
(same)


Sammer Guy Tournament, Duel of 100
I guess the Sammers were able to survive and rebuild.  After finishing 
Chapter 8, you can compete in a tournament that is basically an extension of 
the fights you completed in Chapter 6.  It's best for you to be at least 
level 25.  To start, enter chapter 6 through the door atop Flipside Tower to 
begin.  Use Bowser and Barry often and obviously don't jump on their heads if 
spiked.  Some Sammer Guys can also flip between 2D and 3D, so blast them with 
fire when they appear.  You win 7 rare Catch Cards:

# 249- Goombella
# 250- Koops
# 251- Madame Flurrie
# 252- Yoshi
# 253- Vivian
# 254- Admiral Bobbery
# 255- Ms. Mowz


Piccolo- optional Pixl
After finishing Chapter 5, find Merlee on the second floor of Flopside (look 
for the shop with a crystal ball sign) and talk to her by standing beside her 
(not across).  Take the pipe to Flipside, and talk to Merluvlee in the same 
type shop, then head through the first door atop the tower and find Bestovius 
in Chapter 1-1.   Talk to him, then use the Return Pipe and re-enter the door 
to Chapter 1-2.  Find Watchitt's house and talk to him to get Paper.  Take 
the Return pipe and re-enter the same door AGAIN to Chapter 1-4.  Navigate 
the level all the way to the end with the star block and talk to Merlumina 
(more like sleep during her blabbering) to receive the Autograph, then hit 
the star block to return to Flipside.  Head back to Chapter 1-2 and give the 
Autograph to Watchitt for the You-Know-What (looks like a disc).  Take that 
to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game 
Boy Advance-Bestovius must have the "advanced" Nintendo DS, LOL!).  Take it 
to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to 
Merlee back in Flopside to get a key.  Go to Flopside and take the down 
elevator to the first floor.  Flip and take the secret path left, then drop 
through the hole by the card shop and into the hidden area of Flopside (the 
other side of the gates).  Head through the locked door and open the chest 
for the new Pixl, Piccolo.  He's a musical Pixl that will provide personal 
entertainment (he also unlocks things and changes sound effects).

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[M11]

                                *Arcade*


This is the most fun I had with this game! Located in the first basement 
level of Flipside. Look for a flashy coffee shop and flip once inside, then 
take the pipe. Talk to The Interned to exchange coins for game tokens. 
Here’s a currency list: 

1 token = 3 coins 
5 tokens = 15 coins 
10 tokens = 30 coins 
50 tokens = 150 coins 

Every 10 000 points nets you a single token returned. And the games are: 



Forget Me Not (20 rounds) 

Cost: 10 tokens 

Basics: Flip panels by pointing the Wiimote and pressing A. Match two panels 
for a pair. Clear all panels to move up a round. Mess up three times in a 
single round and it's game over. Random cards hold Mushrooms, which clears 
one X (mess-up) and Stars, which briefly flips the cards over. 

Strategies: Just keep track of each symbol on the card on the first flip-over. 
Basically, it’s the card game Memory. Sometimes the cards get flipped around, 
so pay attention. When you get a Star, memorize the cards! I try to memorize 
2-3 pairs at once, then hope for a Star! 



Mansion Patrol (10 rounds) 

Cost: 10 tokens 

Basics: Point the Wiimote and fire lasers at the Boos with A. They will gather 
at increasingly faster paces, so act fast before they move close and "boo" you. 
You start with three lives. Mess up them all and it's game over. 

Strategies: Basically a shooting gallery. Hope your thumb doesn’t get 
blistered. The white Boos are slower than the Dark Boos, so hit the Dark ones 
first. If you hit several Boos in a row without missing, you get more points. 
Also, look for a Boo carrying a Toad and zap that Boo to free him, earning you 
more points, and either a Mushroom (for an extra life) or a Star (for a 
temporarily snazzier weapon that zaps ghosts without pressing A). Shoot the 
Atomic Boo for more points (he's slower, so make sure to zap the Boos around 
them). 



Tilt Island (20 rounds) 

Cost: 10 tokens 

Basics: Tip the Wiimote to dodge enemies and grab the items as Mario 
balances himself on a tipsy teeter-totter. Tip Mario too far off the ledge and 
you lose a life. Get hit three times and it’s game over. 

Strategies: Flowers allow you to spin and nab enemies; Stars zap all enemies
and give you more points; Mushrooms give you an extra life. Keep collecting
dessert items (Peachy Peach, Parfait, Ice Cream) to move up a round. 

*From Phillip:  If you get all of the same dessert item, you get the points in 
the level and the dessert items count twice.



Hammer Whacker 

Cost: 20 tokens, must have Gold Card- to collect the Gold Card, flip in the 
Flopside coffee shop and open the chest 

Basics: Swing the Wiimote downwards when a big shell approaches Mario to boot 
it back and hit the Koopa. Shells can come up to 5 at once. Hit them with good 
timing, the closer they are to Mario without getting the hit, the more points 
you get. Three hits against you and it’s game over. 

Strategies: Keep track of the number of shells coming at you and let them get 
as close to Mario as possible to earn more points. 


My High Scores 

Please believe me...this is all true! I'll update as I get better scores. 

Forget Me Not- 477 000 
Mansion Patrol- 612 920 
Tilt Island- 788 000
Hammer Whacker- 813 000 


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M12]

                                *Maps*


Maps are purchased in Flopside's first basement level (B1).  Flip and head 
into the watery area and swim out to the land on the other side.  Talk to the 
guy there to buy them individually.  After the first twelve maps, you will 
uncover more.  They are found on the game/pause menu.  You'll need the Pixl 
Fleep to uncover the maps' treasures.  Each map shows an area of a level with 
a red X (though not on the game screen, only the map).  Go to that area, use 
Fleep to flip the X spot, and collect your prize.  There are 48 maps total.  
Here's a list:

1)	Where:  Flipside, 3rd Floor
Prize:  Gold Bar
Cost:  20 coins
How:  Above the bush, fourth from right

2)	Where:  Hall of Mirrors, Flipside 1st Floor, flip and head through the 
hidden path, then down another & through the door
Prize:  Welderberg card
Cost:  60 coins
How:  Just over the far left stained glass window

3)	Where:  Flipside, Basement Level 1 (B1)
Prize:  Ultra Shroom Shake
Cost:  30 coins
How:  Outside the Itty Bits shop, between the first two windows

4)	Where:  Flipside Basement Level 1 (B1), Arcade
Prize:  King Sammer card
Cost:  110 coins
How:  In the coffee shop, flip and take the pipe, on the left side of the 
arcade booth sign

5)	Where:  Flopside, 3rd Floor
Prize:  O'Chunks card
Cost:  80 coins
How:  Head right, just right of the vines over the bush

6)	Where:  Chapter 1-1
Prize:  Bestovius card
Cost:  20 coins
How:  Head right to Bestovius' house, on the window

7)	Where:  Chapter 1-2
Prize:  Golden Leaf
Cost:  50 coins
How:  Head right to a mountain, hop on the first ledge

8)	Where:  Chapter 1-2
Prize:  Brobot L-Type card
Cost:  70 coins
How:  Past the city, take the pipe before the bridge, in Green's house 
in the background, on the picture

9)	Where:  Chapter 1-3
Prize:  Gold Bar x3
Cost:  40 coins
How:  Head right and take the second door, head right to a pointy rock, 
on the tip in the picture

10)	Where:  Chapter 1-3
Prize:  Fracktail card
Cost:  40 coins
How:  Head through the first door at right, go right and through the 
next 3 doors, jump up to the platforms at left and through the 
following door, atop the statue at left, super jump with Luigi to reach 
it if it lands right on the statue

11)	Where:  Chapter 1-4
Prize:  Merlumina card
Cost:  70 coins
How:  At the very end of the dungeon, over the second to last stair 
before the star block

12)	Where:  Chapter 2-1
Prize:  Shooting Star
Cost:  20 coins
How:  On the star closest to the star block at the end of the level

13)	Where:  Chapter 2-2
Prize:  Catch Card SP
Cost:  50 coins
How:  On the first window right of the door

14)	Where:  Chapter 2-2
Prize:  Gnip card
Cost:  50 coins
How:  Inside the house, upstairs, behind the curtain, take the door, on 
the next staircase, on the rectangular picture

15)	Where:  Chapter 2-3
Prize:  Mimi card
Cost:  100 coins
How:  Right through the door on the lower level, on the picture of Mimi

16)	Where:  Chapter 2-4
Prize:  Gold Bar x3
Cost:  30 coins 
How:  Downstairs, flip, go behind the stairs, on the middle of the rails

17)	Where:  Chapter 2-4
Prize:  Dried Shroom
Cost:  50 coins 
How:  At the end of the level, in the women's bathroom, on the sink

18)	Where:  Chapter 3-1
Prize:  Back Cursya card
Cost:  10 coins 
How:  Head far right, over the red pipes, in the middle of the blue pillar

19)	Where:  Chapter 3-1
Prize:  Ultra Shroom Shake
Cost:  90 coins 
How:  Head right, drop in between the red pipes, head right, under the block
structure where you can jump up & reach the ceiling

20)	Where:  Chapter 3-2
Prize:  Big Blooper card
Cost:  80 coins 
How:  Swim right all the way, flip and take the pipe, go right past the 
first tentacle and whirlpool, on the seaweed

21)	Where:  Chapter 3-2
Prize:  Power Plus
Cost:  180 coins 
How:  Swim right, flip and take the pipe, go right all the way to a 
wall, get up on land, on the painting in the middle

22)	Where:  Chapter 3-3
Prize:  Dimentio card
Cost:  130 coins 
How:  Use Luigi to climb the tree to the very top & enter the door, use the
pipe to reach the top of the next area & enter that door to the 2nd tree area,
climb up left to the green platform with a single brown block & a Lakitu, use
Fleep on the block

23)	Where:  Chapter 3-4
Prize:  Tiptron card
Cost:  230 coins 
How:  In the castle, take the next door, go right all the way through 
the last door, flip and take the stairs up and through the door, head 
left and through the first door, use Carrie to cross the spikes, take 
the next two doors, use BigMeow to reach the shelf at left, on the 
drawers below the table under the Bow & Bootler poster

24)	Where:  Chapter 3-4
Prize:  Francis card
Cost:  40 coins 
How:  In the castle, take the next door, go right all the way through 
the last door, flip and take the stairs up and through the door, go 
left and through the second door, flip & head up through the door, take 
the bridge and head through the door, take the next door after that, use 
BigMeow to reach the block, on the shelf with a Fire Flower, just below
the Punio character (from TTYD) on its left

25)	Where:  Chapter 4-2
Prize:  Squirps card
Cost:  30 coins 
How:  Go right and drop down, on the bathroom door

26)	Where:  Chapter 4-2
Prize:  Hooligon card
Cost:  70 coins 
How:  Head right and take the second door, jump right and head all the
way through the star door at the very end, head right through the last
door, then at far right, take the door, on the table items just right of 
the flower

27)	Where:  Chapter 4-3
Prize:  Mr. L card
Cost:  80 coins 
How:  Head right and take the big door, go right and through the purple 
black hole, go up and right, take the blue hole behind the blocks in the 
upper right (shaped like a big L), head right, on the green bins in
front of the shop

28)	Where:  Chapter 4-4
Prize:  Brobot card
Cost:  90 coins 
How:  In the Whoa Zone, take the first 2 doors, flip & take the stairs,
head left through the door to the ceiling, right through the next door,
float with Peach up across 2 gaps, take the door, on the square block
just right of the door

29)	Where:  Chapter 4-4
Prize:  HP Plus
Cost:  80 coins 
How:  In the Whoa Zone, at the very end by the statue of Squirps' mom,
just right of her staff

30)	Where:  Chapter 5-1
Prize:  Muth card
Cost:  120 coins 
How:  Head slightly left, on the first rock pillar left of the platform
where Flint Cragley stands

31)	Where:  Chapter 5-1
Prize:  Flint Cragley card
Cost:  10 coins 
How:  Head right and through the door, go all the way left and take the 
pipe, head right and through the next pipe, then the next one through
the background, on the rock wall in the bottom left corner of a bright 
L-shaped spot

32)	Where:  Chapter 5-2
Prize:  Fire Burst
Cost:  20 coins 
How:  Head right and through the door, head right and jump on the high 
pipe on a line of blocks, take it into the background, on top of the
rocky volcano

33)	Where:  Chapter 5-2
Prize:  Ultra Shroom Shake
Cost:  110 coins 
How:  From #32 above, jump into the volcano, on the picture of a flame

34)	Where:  Chapter 5-3
Prize:  Shooting Star
Cost:  70 coins 
How:  Head right and through the pipe, drop down and through the door, 
take the mine cart and head through the door, head right and through 
the next door, above the first big crystal

35)	Where:  Chapter 5-3
Prize:  Hornfels & Monzo card
Cost:  60 coins 
How:  Head right and take the pipe, drop down and go right through the 
last pipe, head right and spring up over the blocks, take the door, 
ride the mine cart, on the track bump

36)	Where:  Chapter 5-4
Prize:  Poison Shroom
Cost:  140 coins 
How:  Head right and drop down, take the pipe at left, drop down again 
and head right, flip and drop through the hole, take the pipe, head 
through the right door, take the pipe, on the wall next to the rightmost 
door

37)	Where:  Chapter 5-4
Prize:  King Croacus card
Cost:  60 coins 
How:  Head right and take the door, then the next one (using the Floro 
Sprout), on the black statue right of the blue King Croacus picture

38)	Where:  Chapter 7-1
Prize:  Jaydes card
Cost:  70 coins 
How:  Head right, above the fountain

39)	Where:  Chapter 7-1
Prize:  Underhand card
Cost:  80 coins 
How:  Head right and through the door, head right and through the next 
door, swim across the river to the end & while standing on land, use
Fleep on the river's surface in the gap between the background pattern
(swim to the bottom of the river to collect the card)

40)	Where:  Chapter 7-2
Prize:  Trial Stew
Cost:  80 coins 
How:  Head right through the door, head to the top and take the door, 
then take the middle door, head to the top and through that door, take 
the leftmost (pink) door, on the fridge at left

41)	Where:  Chapter 7-2
Prize:  The Underchomp card
Cost:  70 coins 
How:  At the end of the level, on the second square left of the star 
block

42)	Where:  Chapter 7-3
Prize:  Gold Bar x3
Cost:  150 coins 
How:  Head to the top of Stair 4, head left & find the sign that says
"Yellow Fruit Hither", flip, take the hidden path right, head through 
the door, on the bottom of the tree trunk

43)	Where:  Chapter 7-4
Prize:  Grambi card
Cost:  90 coins 
How:  Head right and ride the cloud up, go right & through the door, take 
the next door at right, hit the ! switch and ride the Overvator across, 
high up on the last pillar

44)	Where:  Chapter 7-4
Prize:  Luvbi card
Cost:  100 coins 
How:  Head right and ride the cloud up, go right & through the door, take 
the next door at right, hit the ! switch and ride the Overvator across, 
head into the building there, just above the second arch

45)	Where:  Chapter 7-4
Prize:  Bonechill card
Cost:  190 coins 
How:  Head right and ride the cloud up, go right & through the door, take 
the up elevator (talk to the girl by the save block if the Overator is
already up) and head through the door, head right and over the bridge, 
take the door, head right, about halfway up the stairs

46)	Where:  Chapter 8-1
Prize:  Nastasia card
Cost:  160 coins 
How:  Head right, flip and go through the door, then through the next one, 
go upstairs and through the second door, as Luigi, super jump to the 
platform over the Red I, take the door and go left, on the bottom of the
burning lamp by the wall

47)	Where:  Chapter 8-3
Prize:  Super Dimentio card
Cost:  200 coins 
How:  Head right all the way over the stairs to the second mirror room

48)	Where:  Chapter 8-4
Prize:  Count Bleck card
Cost:  90 coins 
How:  At the end of the level, just up & right from the door

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M13]

                                *Recipes*


Here's a complete list of all 96 recipes with the easiest combination of 
ingredients to use.  If you goof up, you receive a Mistake (oddly enough, a 
recorded recipe!).  There are two bakeries: one in Flipside on the first 
floor that only bakes with 1 ingredient and one in Flopside on the first 
floor that uses 2.  Remember that some recipes are required for further 
recipes.


Awesome Snack
Ingredients:  Cake Mix + Fresh Veggie
Effect:  5 HP, cures poison

Berry Snow Bunny
Ingredients:  Snow Bunny + Pink Apple
Effect:  Freezes enemies

Block Meal 
Ingredient:  Block Block
Effect:  Invincibility

Chocolate Cake
Ingredients:  Mild Cocoa Bean + Cake Mix
Effect:  15 HP, cures poison

Choco Pasta Dish
Ingredients:  Mild Cocoa Bean + Fresh Pasta Bunch
Effect:  5 HP, cures poison

Couple's Cake
Ingredients:  Snow Bunny + Berry Snow Bunny
Effect:  Random, good effect

Dangerous Dinner
Ingredient:  Poison Shroom
Effect:  Not good!

Dayzee Syrup
Ingredient:  Dayzee Tear
Effect:  Doubles attack power, slow HP healing

Dyllis Breakfast
Ingredients:  Shroom Shake + Spicy Soup
Effect:  15 HP, cures poison

Dyllis Deluxe
Ingredients:  Shroom Steak + Gorgeous Steak
Effect:  90 HP, cures poison

Dyllis Dinner
Ingredients:  Fried Shroom Plate + Meat Pasta Dinner
Effect:  30 HP, cures poison

Dyllis Dynamite
Ingredients:  Egg Bomb + Dyllis Breakfast
Effect:  Attacks enemies

Dyllis Lunch
Ingredients:  Fried Shroom Plate + Spaghetti Plate
Effect:  20 HP, cures poison

Dyllis Special
Ingredients:  Roast Shroom Dish + Fruity Hamburger
Effect:  60 HP, cures poison

Egg Bomb
Ingredients:  Fire Burst + Big Egg
Effect:  Attacks enemies 

Electro Pop
Ingredient:  Thunder Rage
Effect:  Electricity attack

Emergency Ration
Ingredients:  Fire Burst + Shroom Shake
Effect:  10 HP, cures poison (50 HP in Pit of 100 Trials)

Fried Egg
Ingredient:  Big Egg
Effect:  15 HP, cures poison

Fried Shroom Plate
Ingredient:  Shroom Shake
Effect:  15 HP, cures poison

Fruit Parfait
Ingredients:  Peachy Peach + Snow Cone
Effect:  Freezes and attacks enemies

Fruity Cake
Ingredients:  Peachy Peach + Mushroom Crepe
Effect:  15 HP, cures poison

Fruity Hamburger
Ingredients:  Power Steak + Keel Mango
Effect:  25 HP, cures poison

Fruity Punch
Ingredients:  Peachy Peach + Keel Mango
Effect:  15 HP, cures poison

Fruity Shroom
Ingredients:  Peachy Peach + Shroom Shake
Effect:  15 HP, cures poison

Gingerbread House
Ingredients:  Chocolate Cake + Mousse
Effect:  30 HP, cures poison

Golden Choco-Bar
Ingredients:  Mild Cocoa Bean + Golden Leaf
Effect:  25 HP, cures poison

Golden Meal
Ingredient:  Gold Bar
Effect:  1 HP, cures poison

Gorgeous Steak
Ingredients:  Power Steak + Hamburger
Effect:  25 HP, cures poison

Gradual Syrup
Ingredients:  Long-Last Shake + Peachy Peach
Effect:  Slowly recovers HP 

Hamburger
Ingredient:  Power Steak
Effect:  20 HP, cures poison

Healthy Salad
Ingredient:  Fresh Veggie
Effect:  15 HP, cures poison

Heartful Cake
Ingredients:  Cake Mix + Lovely Chocolate
Effect:  Slowly recovers HP

Heavy Meal
Ingredients:  Honey Jar + Honey Candy
Effect:  Slows movement

Herb Tea
Ingredient:  Smelly Herb
Effect:  7 HP, cures poison

Honey Candy
Ingredient:  Honey Jar
Effect:  12 HP, cures poison

Honey Shroom
Ingredients:  Shroom Shake + Honey Jar
Effect:  10 HP, cures poison

Honey Super
Ingredients:  Super Shroom Shake + Honey Jar
Effect:  20 HP, cures poison

Horsetail Tart
Ingredients:  Horsetail + Cake Mix
Effect:  12 HP, cures poison

Hot Dog
Ingredients:  Power Steak + Fresh Veggie
Effect:  20 HP, cures poison

Ink Pasta Dish
Ingredients:  Inky Sauce + Fresh Pasta Bunch
Effect:  25 HP, cures poison

Inky Soup
Ingredient:  Inky Sauce
Effect:  15 HP, cures poison

Koopa Dumpling
Ingredients:  Cake Mix + Turtley Leaf
Effect:  Halves damage taken

Koopa Pilaf
Ingredients:  Turtley Leaf + Horsetail
Effect:  Halves damage taken temporarily

Koopa Tea
Ingredient:  Turtley Leaf
Effect:  Halves damage taken temporarily

Koopasta Dish
Ingredients:  Turtley Leaf + Fresh Pasta Bunch
Effect:  Halves damage taken temporarily

Love Noodle Dish
Ingredients:  Lovely Chocolate + Fresh Pasta Bunch
Effect:  Doubles attack power temporarily, halves damage taken, paralyzes 
enemies

Love Pudding
Ingredients:  Big Egg + Lovely Chocolate
Effect:  Random, good effect

Lovely Chocolate
Ingredients:  Mild Cocoa Bean + Fire Burst
Effect:  Doubles attack power temporarily, halves damage taken, shocks 
enemies

Luxurious Set
Ingredients:  Dyllis Dinner + Fried Shroom Plate
Effect:  30 HP, cures poison

Mango Juice
Ingredient:  Keel Mango
Effect:  10 HP, cures poison

Mango Pudding
Ingredient:  Big Egg + Keel Mango
Effect:  20 HP, cures poison

Meat Pasta Dish
Ingredient:  Power Steak + Fresh Pasta Bunch
Effect:  18 HP, cures poison

Megaton Dinner
Ingredient:  POW Block
Effect:  Earthquake attack

Meteor Meal
Ingredient:  Shooting Star
Effect:  Celestial attack

Miracle Dinner
Ingredient:  Mystery Box
Effect:  1 HP, cures poison

Mistake
Ingredient:  Goof up
Effect:  1 HP, cures poison

Mistake (SH)
Ingredient:  Sleepy Sheep
Effect:  Makes enemies fall asleep

Mixed Shake
Ingredients:  Peach Juice + Mango Juice
Effect:  20 HP, cures poison

Mousse
Ingredients:  Cake Mix + Big Egg
Effect:  15 HP, cures poison

Mushroom Crepe
Ingredients:  Shroom Shake + Cake Mix
Effect:  20 HP, cures poison

Odd Dinner
Ingredients:  Fried Shroom Plate + Poison Shroom
Effect:  2 HP, cures poison

Omelette Plate
Ingredients:  Big Egg + Horsetail
Effect:  20 HP, cures poison

Peach Juice
Ingredient:  Peachy Peach
Effect:  12 HP, cures poison

Peach Tart
Ingredients:  Peachy Peach + Cake Mix
Effect:  15 HP, cures poison

Primordial Dinner
Ingredients:  Primordial Fruit + Shroom Shake
Effect:  15 HP, cures poison

Roast Horsetail
Ingredient:  Horsetail
Effect:  15 HP, cures poison

Roast Shroom Dish
Ingredient:  Super Shroom Shake
Effect:  30 HP, cures poison

Roast Whacka Bump
Ingredient:  Whacka Bump
Effect:  5 HP, cures poison

Sap Muffin
Ingredients:  Sap Soup + Cake Mix
Effect:  20 HP, cures poison

Sap Syrup
Ingredient:  Sap Soup
Effect:  halves damage taken temporarily, slowly recovers HP

Shroom Broth
Ingredients:  Shroom Shake + Smelly Herb
Effect:  15 HP, cures poison

Shroom Cake
Ingredients:  Super Shroom Shake + Cake Mix
Effect:  30 HP, cures poison

Shroom Choco-Bar
Ingredients:  Mild Cocoa Bean + Shroom Shake
Effect:  15 HP, cures poison

Shroom Delicacy
Ingredients:  Shroom Shake + Dayzee Tear
Effect:  10 HP, cures poison

Shroom Pudding
Ingredients:  Big Egg + Shroom Shake
Effect:  25 HP, cures poison

Shroom Steak
Ingredient:  Ultra Shroom Shake
Effect:  70 HP, cures Poison

Sky Juice
Ingredient:  Blue Apple
Effect:  15 HP, cures poison

Slimy Extract
Ingredient:  Slimy Shroom
Effect:  Cures curses and poison

Snow Bunny
Ingredients:  Snow Cone + Turtley Leaf
Effect:  Freezes enemies

Snow Cone
Ingredient:  Ice Storm
Effect:  Freezes enemies

Space Food
Ingredients:  Ice Storm + Shroom Shake
Effect:  10 HP, cures poison (50 HP in Outer Space)

Spaghetti Plate
Ingredient:  Fresh Pasta Bunch
Effect:  15 HP, cures poison

Spicy Dinner
Ingredients:  Big Egg + Hot Sauce
Effect:  Doubles attack power temporarily

Spicy Pasta Dish
Ingredients:  Hot Sauce + Fresh Pasta Bunch
Effect:  Doubles attack power temporarily

Spicy Soup
Ingredient:  Fire Burst
Effect:  8 HP, cures poison, revives Peach (within walkthrough)

Spit Roast
Ingredient:  Bone-In Cut
Effect:  Doubles attack power temporarily

Stamina Juice
Ingredients:  Inky Sauce + Honey Jar
Effect:  HP slowly recovers

Standard Chocolate
Ingredients:  Mild Cocoa Bean + Poison Shroom
Effect:  Slows down movement

Sweet Choco-Bar
Ingredients:  Mild Cocoa Bean + Honey Jar
Effect:  5 HP, cures poison

Sweet Cookie Snack
Ingredient:  Cake Mix
Effect:  10 HP, cures poison

Town Special
Ingredient:  Primordial Fruit
Effect:  5 HP, cures poison

Trial Stew
Ingredients:  Poison Shroom + Couples Cake
Effect:  Reduces HP to 1

Veggie Set
Ingredients:  Healthy Salad + Big Egg
Effect:  20 HP, cures poison

Volcano Shroom
Ingredients:  Hot Sauce + Shroom Shake
Effect:  Doubles attack power temporarily

Warm Cocoa
Ingredient:  Mild Cocoa Bean
Effect:  10 HP, cures poison

Weird Extract
Ingredients:  Peach Juice + Hot Sauce
Effect:  Makes enemies fall asleep

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M14]

                                *Shops*


All shops sell items, bought with coins. You can also sell items you don’t 
want for coins and you can store and retrieve items at any store if your 
inventory is full. 


Flipside:

Shroom Shake- 30 
Long-Last Shake- 30 
Life Shroom- 100 
Fire Burst- 20 
Ice Storm- 40 
Sleepy Sheep- 10 
Courage Shell- 20 
Star Medal- 50 
Gold Bar- 100 


Flopside:

Super Shroom Shake- 80 
Ultra Shroom Shake- 300 
Thunder Rage- 80 
Stop Watch- 50 
Mighty Tonic- 70 
Volt Shroom- 30 
Block Block- 50 
Ghost Shroom- 88 
Gold Medal- 500 
Gold Bar x3- 300 


Chapter 1-2:

Fire Burst- 7 
POW Block- 60 
Shroom Shake- 11 
Long-Last Shake- 15 
Life Shroom- 50 
Sleepy Sheep- 25 
Shell Shock- 8 
Mighty Tonic- 50 
Courage Shell- 35 
Volt Shroom- 20 


Chapter 5-1:

Fire Burst- 15 
Ice Storm- 25 
POW Block- 80 
Shroom Shake- 25 
Super Shroom Shake- 100 
Life Shroom- 75 
Sleepy Sheep- 30 
Courage Shell- 8 
Mystery Box- 3 
Primordial Fruit- 22 


Chapter 4-3:

Sweet Choco-Bar- 10 
Shroom Choco-Bar- 50 
Golden Choco-Bar- 100 



Itty Bits Shops:

Need Dottie to find small doors in the backgrounds of levels.
Sells unique items. 


Flipside Basement Level 1:

Cake Mix- 25 
Big Egg- 25 
Honey Jar- 20 


Flopside Basement Level 1: 
Fresh Pasta (Bunch)- 30 
Power Steak- 35 
Smelly Herb- 15 


Chapter 5-1:
Just right of the first platform at the beginning 

Keel Mango- 20 
Mild Cocoa Bean- 20 


Chapter 3-3:
Far right from the beginning 

Peachy Peach- 25 
Fresh Veggie- 20 
Horsetail- 18 


Chapter 7-4:
Jump from the platform that made the bridge, atop the left building 

Hot Dog- 120 
Hot Sauce- 20 

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[M15]

                                *Secrets*


Here's some things in the game that you may not have known! 


*To unlock the Hammer Whacker game in Flipside's arcade, flip in the 
Flopside coffee shop (in B1) and open the chest for the Golden Card. 

*To gain more experience points, head back to Chapter 5-4. Use Bowser to 
flame the Sapiens that appear infinitely from the pipe. 

*Another experience point trick is to buy lots of Star Medals and hit a 
speed flower (found in Chapter 1-3 in the third item block), which triples 
the Star Medals' value. Use them all within the time limit for 30 000 
points each. 

*Another (very fun) experience point trick is to buy lots of Shock Shells 
in Flipside and in Chapter 8-4, use a Shock Shell and run alongside it 
(using Dashell) to knock down all the enemies, gaining about 80 000 points 
a try. Exit and come back to try it again. 

*To gain more coins, head back to Chapter 5-2 with a big stock of Catch Card 
SPs. Flip in the third room and catch the Amazey Dayzee. Exit and come back, 
repeating this tactic. Return to Flopside's card shop and sell the cards for 
lots of coins. 

*Another coin trick is to buy Gold Bars for 100 coins each in Flipside and 
sell them for 125 coins at the shop in Chapter 1-2.  Or, alternatively, you
can buy 3x Gold Bars for 300 coins in Flopside and sell them for 375 coins
in Chapter 1-2.

*Another coin trick is to buy Shroom Shakes for 30 coins each in Flipside, 
visit the bakery and have them made into Fried Shroom Plates, then sell them 
for 35 coins each in Flipside. 

*Alternatively, you can save more money with the shroom shake recipe tip 
above by going to the Yold Town Shop and buying the Shroom Shakes there.
The recipe sells for 35 coins, costs 11 coins = 24 coins profit.

*Another coin trick is in chapter 5-1, go all the way right to the door and 
save block, but don't go through. Instead, flip and use Dottie to go through 
a small hole in the wall. Go in the pipe, and out the other end. Then jump on 
Whacka (or damage him in any other way), and get Whacka's Bump. Then go in 
the pipe you came out of, then go right back through. Whacka will have 
respawned, get another Whacka Bump. Just repeat this, then, go to Flipside 
and cook them into Roast Whacka Bumps. They sell at the shop for a whopping 
200 coins each!  [Note:  Whacka will only give 7 bumps before he's gone
for good].

*After finishing the game, take Peach to Flopside and enter the house left of 
the bakery. Talk to the guy inside to get a new hairdo! 

*Mimi twists her head around 360 degrees during the two battles with her, in 
reference to the movie The Exorcist. 

*From Daniel Goldberg:  The Cragnon block sequence order can be found in the
village.  Talk to the Crag by the bridge by a group of them and enter
"please" until he gives in and tells you the order.

*From Benjamin Arnold:  If you talk to the guy at the begining of Chapter 5-1,
he tells you the first order to hit the blocks then if you talk to him again, 
he will tell you the other order for a small price.

*From Max Kooper: Here's a tip for beating Bonechill. Jump onto his cannon 
thing, switch to Luigi, and super jump to smack his head. Repeat as needed. 
I think this is an easier tip than grabbing icicles because they can miss 
their mark pretty easily. 

*From Ariel Yaaran:  I wanted to say that Bowser & Carrie are really good for 
fighting because it lets him use fire-breath in midjump and stomp spiked 
opponents (really helps with sammer guys) and makes him faster.

*From Joanna Nuckowski:  I found out that a shop in world 1-2 or thereabouts, 
(the bit where you have to get the dudes to build a bridge accross and theres 
a red guy and a green guy) well, he buys gold bars from you for 120 a go :) 
Well, he did for me anyway. So its a sorta quick way to make some extra coins 
if you are a bit short and dont mind going backwards and forwards a bit!

*From Cassie Tapsfield:  You can buy Whacka's Bumps in the arcade.  They are
pricey, but at least I can make my recipes!  [Note:  Whacka only gives out
a maximum of 7 bumps before taking off, so this makes them more available].

*From Krissy Sault:  In Chapter 7-2, one of the hags says "music would soothe 
the beast" (Underchomp).  Use Piccolo on the Underchomp to put it to sleep
temporarily.

*From Harold:  In Chapter 4-2 you go through the green door and use Tippi to 
reveal an invisible item block in a room.  The block releases a mushroom when 
you hit it.  I noticed that just above the door (before you leave) there is 
another invisible item block.  If you hit it over and over it keeps giving you 
coins.

*From Mario Qqq:  Once you beat the game, go to Chapter 3-1 and fight that Mega
Turtle [Koopa].  Use Mario & don't get the star.  Just jump on him & keep
shaking the Wii remote to get major points.  It's kind of a glitch, but you
have to get hit once then be in the middle of him while Mario is blinking
(cuz you got hit), then hooray...killed him with no Mega Star!

*From David:  In Chapter 6 on the Sammer Guys in round 30 (I think) the Sammer 
Guy talks about the X-Nauts.

*From David:  In Chapter 6 on the Sammer Guy tournament in round 91, there is
a reference to Chuck Quizmo from Paper Mario (N64).


RUMOURS:

*From Sam:  I have a friend that told me that he was playing the other day, 
hitting buttons at random on his wii controller, and that somehow he unlocked 
the capability for 3d before he earned it in the game.  He said that this also 
unlocked all the doors in flipside, including all gates and elevators.  Do you 
have any idea how to do this?  He lost the save and hasn't been able to 
recreate it.


If you have any secrets for Super Paper Mario to add here, send me an e-mail. 
Please include enough detail for me to try it on my own, and if it's legit, 
I'll post it here with credit to you.  You'll also make my Thank-Yous page.
Lucky you :oD


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[M16]

                              *FAQs & Other Oddities*

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Q:  hey umm.. you know for this game, i am trying to get card #225 which 
    is the third princess peach card. in your faq it says you can get it 
    in chapter 6-1. am i suppose to go 3d and look in every room before 
    the end star? i dont want to try checking now because it might be a 
    waste of time and i just beat sammer challenge. please reply as soon 
    as possible. thank you-- from yan

A:  After going through my card section, comparing it with SPV999's guide, 
    it seems I have a few errors, including for the card you are looking 
    for.  I've made all the changes, and card #225 should be in chapter 
    7-1 (not 6-1).  Where you found Luigi, take a pipe into the 
    background, then keep taking pipes until you find it.
 
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Q:  I am almost 100% complete in Super Paper Mario for the Wii.  The only 
    thing that I need is the Miracle Dinner recipe.  All the FAQ's on 
    gamefaqs say that it is made from a mystery box.  I have tried NUMEROUS 
    times to make this recipe out of a mystery box.  Most of the time the 
    cook will make a mistake.  Other times she has made spicy soup, 
    hamburgers, and a couple of other things.  I have also tried the other 
    cook with two mystery boxes and the same thing happens.  Is there a 
    certain trick to making this recipe (what exactly did you do) ?  ANY 
    help would be greatly appreciated-- from James

A:  The problem with the Mystery Box is that any recipe you try to cook 
    using it is random, and unfortunately, the only way to make a Miracle 
    Dinner is to keep on trying using a Mystery Box.  I guess it really
    is a MIRACLE dinner :oD

**FOLLOW-UP**

Q:  i finally got it shortly after i emailed you.  I did it with two 
    mystery boxes in Flopside.  Do you know if your character can go to 
    level 99 ?  I am at 48 now and wasn't for sure if I was going to go 
    that far getting 100% complete.  So far I have everything except 
    getting to level 99-- from James

A:  Good for you!  I'll have to add that to the FAQ.  As far as I know 
    (I've never done it myself), you should be able to max out the HP as 
    far as it will go, likely up to 99.

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Q:  Three questions. How do u get inky soup and sap soup to make the rest 
    of your recipes? How do u get Nastasia and O'chunks back together?  
    Surprise Meow is not on 4-4 if so i cant find it.  Where is ghoul 
    shroom on 8-4?-- from Lisa

A:   I had to look at SPV999's walkthrough to answer some of your 
     questions, but here goes:

     1)  Inky Soup is made with Inky Sauce, an item obtained from 
     Bloopers in Chapter 3-2.  Bring the sauce to the bakery in either 
     Flipside or Flopside to make the soup.

     Sap Soup is found in Chapter 5-4, an item obtained from Floro 
     Sapiens.  It is an ingredient used to make Sap Muffins (mixed with 
     Cake Mix) and Sap Syrup (mixed alone).

     2)  Not sure what you mean about Nastasia & O'Chunks?  Anything to 
     do with the story is out of our hands.  You might need to clarify 
     that one for me.

     3) SurpriseMeows are found in Chapter 3-4.

     4)  Ghoul Shrooms are found in ? blocks in Chapter 8-4.  They look 
     the same as Zombie Shrooms, but are a different colour.

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Q:  In chapter 7-4, after you ride the elevator which goes sideways (I 
    hope you now what I mean) and entering the door, behind the first 
    door. In that room, if you fall down instead of jumping over the gap 
    with Peach you'll get to a Big chest (like the ones pixls can be found
    in)... But it won't open! The guy inside only says "AHHHH! I was 
    practicing my escape trick and tragedy struck! I could not escape!"
    All I have to say is.. WTF? What to do? I tried everything but still 
    can't find a way to open that stupid chest...Any ideas?-- from
    Michael Johansson

A:  Yeah, isn't that guy in the chest weird?  Is that the part in the 
    walkthrough where I said you can get an Ultra Shroom?  According to 
    another walkthrough, he's supposed to give you one (or an Ultra Shroom 
    Shake).  Other than that, there's nothing in the chest to be had :o/

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Q: I'm at the end of chapter 2 where I have to get the pure heart to the 
   Pillar. I bombed the blocks that led to the pipe and I went right until 
   that wall. I have several question. =[ 
   1. Do I stop at that block that is a different color from all the 
   others?
   2. I don't seem to see a crack anywhere (I may be blind. x_x)
   --from Rachel

A:  My instructions seem accurate to me...At the dead end wall after taking 
    the pipe that you bomb with Boomer, flip to 3D with the A button, then 
    use Slim (press 1) to become skinny and slip through the crack in the 
    wall.  The crack happens to be perfectly straight :o)  Remember that 
    when I say "flip", I mean press A to flip into 3D mode, then "flip 
    back" means to flip back into 2D mode.

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Q:  whats the code to get that vault open at merlee-- from holden

A:  Use Slim to pass the electric barriers by standing still as they pass 
    by your ultra-thin body.  At the door, use a keypad and (okay, cheater) 
    enter the numerical code 41262816.

**FOLLOW-UP**

Q:  thanx, but where is that lil boy that i have to talk to so i can go 
    to OuTeR sPaCE?-- from holden

A:  From my walkthrough:  Head into Merlon's house and talk to him, then 
    head right and take the up elevator.  Talk to a kid with a fishbowl 
    at left, then take the elevator back down.  Head left and use the down 
    elevator there, then go right and take another down elevator.  By the 
    waterhole, release the fish.  BTW, the arcade is to your left (flip while 
    inside and take the pipe) if you want to play.  Now, I hope you have 100 
    coins, otherwise you'll have to do some adventuring in past chapters to 
    rack up enough.  Head back up to Flipside's main district and up to the 
    tower.  Using the fishbowl as a space helmet (ingenious!), head through 
    the fourth door to Outer Space.

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Q:  [paraphrased]:  Where can I find the Pixl, Piccolo?-- from Courtney

A:  Sorry, I forgot to add Piccolo under Side Quests!  [note: now fixed].
    After Chapter 5, find Merlee on the second floor of Flopside (look 
    for the shop with a crystal ball sign) and talk to her by standing 
    beside her (not across).  Take the pipe to Flipside, and talk to 
    Merluvlee in the same type shop, then head through the first door 
    atop the tower and find Bestovius in Chapter 1-1.   Talk to him, then 
    use the Return Pipe and re-enter the door to Chapter 1-2.  Find 
    Watchitt's house and talk to him to get Paper.  Take the Return pipe 
    and re-enter the same door AGAIN to Chapter 1-4.  Navigate the level 
    all the way to the end with the star block and talk to Merlumina 
    (more like sleep during her blabbering) to receive the Autograph, then 
    hit the star block to return to Flipside.  Head back to Chapter 1-2 and 
    give the Autograph to Watchitt for the You-Know-What (looks like a disc).  
    Take that to Bestovius in Chapter 1-1 to get the Training Machine (looks 
    like a Game Boy Advance-Bestovius must have the "advanced" Nintendo DS, 
    LOL!).  Take it to Merluvlee in Flipside to get the Crystal Ball and 
    (FINALLY!) take that to Merlee back in Flopside to get a key.  Go to 
    Flopside and take the down elevator to the first floor.  Flip and take 
    the secret path left, then drop through the hole by the card shop and 
    into the hidden area of Flopside (the other side of the gates).  Head 
    through the locked door and open the chest for the new Pixl, Piccolo.  
    He's a musical Pixl that will provide personal entertainment (he also 
    unlocks things and changes sound effects).  

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Q:  can you please tell me where all the heart pillars are on supar paper 
    mario for the wii and if i actually need to complete the pit of 100 
    trials?-- from Charlie Wright

A:  All the Heart Pillar locations are situated within the walkthrough,
    however I'll search them out and list them for you.  In fact, I'll
    create a new section for them so everyone has easier access to a
    list.  As for the Pit of 100 Trials (and by the way, there are two,
    one each in Flipside and Flopside), they are optional side quests
    and not necessary in finishing the game, unless you're desperate
    to complete all aspects of the game.

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Q:  Great walkthrough!  I do have a bit of a problem though.  In world 
    7-4, (a bone-chilling tale) when first coming down from the would-be 
    bridge, I didn't take the "overator" and just fell down.  Now that I 
    need to get back up, It's not there.  (Or I'm in the wrong place).  I 
    looked everywhere, tried super jumping from high points, restarting the 
    entire world from flipside, but I can't get up!  Is there a way up, or 
    am I going to have to restart my game?!?!  Please respond ASAP so I can 
    continue my game.  Thanks.-- from Michael Yanos

A:  I went back into Level 7-4 to see what area you were referring to, and 
    I'm still not sure how to answer your question.  First of all, have you 
    activated the pixillated bridge by placing the three orbs?  I assume 
    that's the bridge you're referring to.  After that, it should just be a 
    big group battle, then take the next door to the boss battle with 
    Bonechill.  

    If you fell earlier when you first encountered the "Overvator" 
    (elevator), you should be able to super jump up.  Remember that Luigi's 
    super jump doesn't work in all places and you might have to move around 
    and try a lot of different spots to get back up.  As for the bridge area, 
    there really is no way to fall that I can see, unless it's a pit, where 
    your character loses 1 HP and is returned to the last place you stepped 
    before falling.

    I find it really weird that you still can't continue after returning to 
    Flipside and re-entering Chapter 7-1.  You should be able to return to 
    the bridge by scanning my walkthrough and finding the right doors to 
    enter without having to retrace all the steps.

    Sorry if that doesn't help you out.  Maybe you've encountered a glitch I 
    know nothing about.  If this doesn't help, try checking with other 
    GameFAQ authors.  Maybe they can offer more help.  If you finally figure 
    it out, please send me an e-mail.  For now, I'll post your question in my 
    FAQ section and if you send me an update, I'll post that too.

**FOLLOW-UP**

Q:  Hi. After doing more searching, I found out that talking to the Nimbi at 
    the bottom of the overator brings it down.  Thanks for the great guide 
    though!

A:  Yup, that's right.  Glad you figured it all out!


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Q:  Where is a good place to level up in Super paper mario? Im currenlty 
    on world 4-3 and Im on level 7 with HP of 25-- from User746448

A:  An easy way to level up at any time is to perform Stylish moves by
    shaking the Wiimote whenever you stomp on an ememy.  It's awesome
    when you can find a group of enemies and continue stomping &
    shaking.  Also, in my Secrets section are three advanced tips on
    gaining experience points, which adds up quickly to level up.

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Q:  Map 42 - top of cloud stair 4, not 3.  To the left of cloud #48.
    --from Kellie

A:  Thanks, I've made the correction.

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Q:  I have a small correction for ya: in the Secrets section, you say to 
    "buy Shroom Shakes for 11 coins each in Flipside" -- they actually 
    cost more than that in Flipside, but they do sell for 11 coins in the 
    desert town in Chapter 1-2. 
 
    I also had a question. How did you figure out what order to hit the 
    second set of 3 blocks in order to make the pipe appear in Chapter 
    5-1... ("Hit the blocks in order:  middle, right, Left 2x, right, 
    middle, right, left, right 2x, middle, right 2x, left, middle 2x, 
    left 3x, right, left 3x, and finally middle 2x."). I was running all 
    over that stage and using Tippi and flipping 3D and trying to figure 
    it out. That thing was crazy. -- from Michael "RaeVan" Morlock
  
A:  Thanks for correcting the secret.  Shroom Shakes actually cost 30
    coins in Flipside, so by cooking them into Fried Shroom Plates and
    selling them for 35 coins in Flipside, you get a 5 coin profit each.
    Wow...that's such a boring way to make money, I'm going to cry :oD

    As for the block combination, that is courtesy of SPV999, whose
    walkthrough I used when playing the game for the first time before
    constructing my own walkthrough.  You'll have to ask him where he
    got the combo!

**FOLLOW-UP**

Q:  I found out the answer to this.... im assuming it has to do with 
    after you get frustrated trying to figure it out on your own and 
    basically one time when you go back and forth from flipside back to 
    5-1 theres a crag waiting right below the door and he says he'll 
    tell you a secret if you (type) please like freaking 8 times...and 
    then he tells you that long block hitting order--from Ismail

A:  Thanks for clarifying that!

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Q:  I am at chapter 3-3 (I think? It's the one with the big tree) and I 
    was looking through your walkthrough/FAQ and there's all this stuff 
    about Flipside and Flopside. I know what Flipside is, as it's where 
    you really start your game at, but what is Flopside? And what do 
    you have to do to get there?-- from Derek

A:  Flopside is another town on the flipside of...Flipside.  Ha ha...You 
    can't access Flopside until you get the pixl Fleep in Chapter 4-
    2.  In my walkthrough of Chapter 4-4, you'll get to access it!
  
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Q:  The door in flipside that is always locked. i talked to the guy next 
    to the door and he said i might find the key with a map. Which map? 
    and where is the key?-- from Mark

A:  That's strange.  The only maps you can get the game are from the
    salesman in Flipside B2 (see my Maps section).  I went back into
    my completed file and all the doors in Flipside (all levels) are
    unlocked, so it must be covered in my walkthrough somewhere!
    If you haven't completed some chapters yet, it may come up later.
    If you finish(ed) all but the last chapter and it's still unlocked, 
    I'm not sure what to say.  It's tricky to answer this if you weren't 
    using my walkthrough from the beginning.  Sorry!

**FOLLOW-Up**

Q:  yes i found it out. it was the side quest to get piccilo-- from Mark

A:  Good job!

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Q:  Hi! I have been looking for a specific secret in your faq.. or whatever 
    it is..You see, there's a door "levitating" in chapter 1-2, when you 
    point at it your pixl says that you can't enter that door, you can only 
    enter it from the other side.... UHM I can't find how and where? The 
    door can be found just before the rolling spike balls.  OR am i just 
    stupid? Maybe I used that door early in the game? I really can't 
    remember...Do you have any ideas?-- from Michael Johansson

A:  Well, in looking at my walkthrough for Chapter 1-2 and going through it 
    myself on my Wii...I don't know!  I found the door you're talking about, 
    but it doesn't seem to be covered in my walkthrough.  Sorry!  I went 
    through most of the other Super Paper Mario guides on Game FAQs and they 
    don't seem to cover that part either.  So, while not being incredibly 
    important or necessary to finish the game, it's still too bad I can't 
    answer your question :o(
 
    All I can think of is that Tippi can reveal blocks below some doors, so 
    maybe try aiming the cursor below the door.

**FOLLOW-UP**

Q:  I actually found out!! :)  Right at the begining of 1-2.. just before 
    the mountains starts, if you flip to 3D you can walk "behind" the 
    mountains. There's a hidden path there and it will take you to a room 
    with a catch card, can't remember what card though. Anyway, you will 
    drop out of that door when you exit that room.  Now I can sleep again! 
    :D-- from Michael Johansson

A:  Me, too :oD  Great job!


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Q:  I once saw a tall pillar with a musical note on it, but I can't 
    remeber where I saw it, and I want to go there and use Piccolo. Do 
    you know where it is, by any chance?-- from Tristan

A:  That pillar can be used with Piccolo for a Merlee card.  It's on the 
    3rd floor of Flipside at the far right.

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Q:  Just before chapter 3, what do you do with slim to get past that 
    brown tall block?? I am stuck.-- from Rachel

A:  If you're talking about the wall before the Heart Pillar, flip as 
    Mario to 3D, then use Slim to squeeze through the crack to reach it.

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Q:  Heh heh, thanks a lot for the walkthrough! I figured out most of the 
    game for myself, except the UnderWhere and the Overthere...Anyway, 
    no game-related questions yet, but just wondering: How long did it 
    take you to finish the game, in play time? I just finished; I took 
    exactly 20:01-- from *insert name here* (he he...must have lost
    the guy's name, sorry!)

A:  I have finished the game twice, and according to my files, I 
    completed the first go-around at 20:25 and the second in 20:35.  I 
    must have taken 10 extra minutes to find bonus stuff (or play in 
    the arcade, he he he!).  Looks like you got me beat :oD

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Q:  I needed your help with the game.  I went to the flipside in order 
    to buy more mushrooms for HP and I was on level 6-2,  but when I 
    tried going back through the door, it brought me back to level 6-1.  
    Do you have any idea of what I am doing wrong?  I have tried 
    everything, but nothing works-- from Natacha

A:  You should be able to exit any level by using the Return Pipe that 
    Merlon gave you.  It's in the pause menu under important items.  
    That should return you to Flipside and then you can restock on 
    items, then go through the door again and select your level.

    Oops, I forgot to mention that you might have to go through 
    Chapter 6-1 again if the choices don't appear.  I think you only 
    get to select which level you want if you completed the chapter.

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Q:  I've nearly collected all 256 cards, I just need the Megabyte one. 
    I've been hunting down for one everywhere in Chapter 1-3, but I 
    can't seem to find it! Where abouts in Chapter 1-3 can you find a 
    Megabyte?-- from Nelson Qiu

A:  Supposedly the Megabyte is the hardest card to come by as they 
    appear somewhat randomly and have been spotted in other levels 
    besides Chapter 1-3.  In the GameSpot forum, it was spotted in 
    Fort Francis, Downtown of Crag, and even Chapter 1-4.  I guess 
    all you can do is keep searching for him and have your Catch 
    Card(s) ready!  I'll let you know if anyone responds to your
    question through my FAQ.

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Q:  While doing the map treasure quest thingy, something weird happened. 
    When I was on Treasure # 36, I reached the treasure's exact position 
    and it won't reveal itself when I use Fleep. Do you think there is 
    anything wrong?-- from Bryan Robertson

A:  Make sure you have done the following:
    1)  Bought the map
    2)  Have found the red X from following the description
    3)  That you align Fleep with the red X and 
    4)  That you haven't already collected the prize: a Poison Shroom

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Q:  In level 6-3 you know how you have to talk to that thing and it asks 
    its name or something. I said her name was luv not luvbi. Does this 
    affect anything or do I just do the same things as if I said luvbi. 
    Message me back-- from Cheryl Roberts

A:  It probably didn't work, because the point of getting her name 
    correct is so she will head home.  If she didn't head home when you 
    typed in "luv," then you need to redo that part.

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Q:  When you're in Cragon (5-1 ) and you whack the whacka mole, HE RUNS 
    AWAY and a girl, Norite, comes in his place crying, "bring back my 
    Whacka!!!"  Do you know where to find him or is he gone 
    foreever!!??? If he's gone, where else do find whacka eggs?-- from
    Cassie

A:  Like in previous Mario games, Whacka will only take so much of your 
    hammering on his head!  You get 6 Whacka's Bumps to use as healing 
    or cooking items, but on the 7th hit, he's gone for good.  That 
    seems to be the only way to get Whacka's Bump.

**FOLLOW-UP**

(See Secrets)

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Q:  I am currently buying the treasure maps, and finding the treasures. 
    I have bought & found the first 18, except #5 & #15. I believe I 
    have purchased maps #5 & #15 (for the O'Chunks & Mimi cards 
    respectively). The maps do not appear in the maps portion of the 
    (+) menu, and when I go to where the walk-through says the treasures 
    should be, I cannot find them. Is there a catch to this like: only 
    being able to find those last because they're for bosses, or am I 
    just crazy?-- from Amanda

A:  If the maps don't appear on the (+) menu, double check at the store 
    in Flopside's B2 level to see if they are still available to buy.  
    Then you'll know if you have them or not, since they don't sell 
    multiples!  As for # 15, you need to have bought #s 1-12 before it 
    even becomes available to purchase.  Other than that, it shouldn't 
    matter who is on the card.  You should be able to find and keep it 
    if you have the map location and the pixl, Fleep.

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Q:  Hi my name is Ricky and I have a couple of questions.
    1) How do I get Dashell the Pixl?
    2) How dose Merlee's charms work?
    3) How do I get Mario's card?
    4) How do I preform Special Moves?-- from Ricky

A:  I'll answer your questions as you laid them out:

    1)  Dashell is an optional Pixl that you get from finishing the Pit 
    of 100 Trials in Flipside.  For details, see my Side Quests section.

    2)  I've never used Merlee's charms, but I think she can cast spells 
    on you to increase certain abilities.

    3)  The Mario catch card is part of a multi-catch card reward for 
    completing the Pit of 100 Trials in Flopside, which much be completed 
    twice to get the prizes.

    4)  Special Moves are performed by shaking the Wii remote when a 
    character is in mid-air.  You get extra points for doing this, and can 
    earn lots of points by bouncing off two enemies several times in a row 
    (it's fun, too!)

**FOLLOW-UP**

Q:  I saw the bit where u answered the guy on Merlee's charms, and u said 
    you didn't know as you have never used them, well i found out that once 
    you buy a charm, she randomly appears when u stomp an enemy and spins 
    "the wheel of chance" and you can get a random item. It helped me a lot 
    in the pit of a 100 trials XD  also i think the better the charm, the 
    longer it lasts or something like that-- from Tom

A:  Thanks for the additional info!

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Q:  I am stuck at level 1-3 where you get on the blue statue and hit - 
    and 1 at the same time but nothing happens can you please help me? I 
    would like to complete this chapter--from Shawn

A:  I'm not sure if you've been following my walkthrough or not, but 
    make sure you have read BOTH sides of the sign by the statue, and 
    press 1 & - at the same time on the blue platform at the end of the 
    level.  From the statue, head back through the door & spring up over 
    the platforms.  Head through that door & you'll find it.  I have a 
    feeling that you're at the statue & not the platform, so it's not 
    working.  Maybe...

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Q:  Where can I buy or find Card Nr. 112 (Thwomp) and Card Nr. 113 Spiny 
    Tromp? Can I get them randomly at the Card store or by them anywwhere 
    else?

    Can i only get the Megbite Card (I hope i spelled it correct) only if 
    i catch one with a catch card or can i get it at the Card store too?
    (Its the blue guy who randomly appears in some Levels)-- from Stefan

A:  I'm not much of an expert on the catch cards, but in checking Wii306's 
    Card FAQ, Thwomp should also be available in Chapter 1-4 and Spiny 
    Tromp in Chapter 1-2.  The Mega Byte is supposedly available in random 
    levels, including Chapter 1-3.  Keep checking the card stores to see if 
    they're available there as well.

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Q:  Have you heard of anymore Mario games of the advenure/rpg type coming?
    -- from Troy

A:  I haven't heard anything definitive, but according to Wikipedia, the 
    following Mario games are in development and due to be released this 
    year:

    Mario & Luigi RPG 3--Nintendo DS
    Mario Power Tennis--Nintendo Wii
    Mario & Sonic at the Olympic Winter Games--Wii/DS

    According to some blogs, there are Mario & Zelda games both in the 
    works for this year, but nothing solid has been released to the media 
    from the bigwigs at Nintendo :o)

    Hope that answers your question!  I hope a new Mario game comes out 
    soon, too :o)

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Q:  Ok, right now I am working on getting all of the recipes, but I am 
    stuck on one.  It is the block meal.  The Dining Specializer tells me 
    that I need a Block Block in order to make it.  The problem is, the 
    Dining Specializer doesn't tell me where to find a Block Block and I 
    have no idea what it is!-- from Anna

A:  A description of the Block Block is in my Items section, and it can 
    be purchased at the Flopside item shop for 50 coins if you can't 
    seem to get one randomly from an enemy.

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Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).

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[M17]


                        *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan L., 2007-...

This walkthrough is authorized to appear on the following sites:

GameFAQs.com (duh)
SuperCheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
Wiiniis-united.co.nr
MyCheats.com
Vgnerd.com
ChapterCheats.com

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the 
author (a.k.a. me).

Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

I would like to thank Nintendo for creating such excellent games.  
 
Thanks to all the Mario sites out there for spending so much time in making 
their walkthroughs and FAQs.  

Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQs.com for an awesome community of gamers and walkthroughs.  
And thanks for giving my walkthroughs another home on the Web.  

Thanks to SPV999 at GameFAQs whose walkthrough was very helpful in
beating the game.

Thanks to:

Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Pikaboo at Wiiniis-united.co.nr
Justin at MyCheats.com
Kris at Vgnerd.com
Eelco at ChapterCheats.com

...for adding my walkthroughs to the site.


Thanks to the following for their FAQs:

Michael "RaeVan" Morlock
User746448
Michael Yanos
Charlie Wright
Holden
Derek
Rachel
Mark
Michael Johansson
Lisa
Tristan
James
Yan
Ismail
Alex
Natacha
Nelson
Bryan
Cheryl
Cassie
Amanda
Ricky
Shawn
Stefan
Troy
Anna
Tom

Thanks to the following for their secrets & corrections:

Kellie for correcting the Map # 42 and Dashell errors.

Daniel Goldberg for Cragnon block secret.

Benjamin Arnold for the Chapter 5-1 block secret.

Sara Vincent for the tip on defeating the laser-shooting eye.

Bryn Davies for the additional tip to the gold bar secret.

Kaushik Agrawal for the additional item find in Chapter 7-3.

Tristan for the Roast Whacka's Bump money-making secret.

Max Kooper for the Bonechill tip.

Trey Autry for correcting the location of Catch Card # 10.

Ariel Yaaran for the Bowser & Carrie fight tip.

Daniel McDonald for the Gigabyte Catch Card location.

Sam for the rumour on unlocking gates, elevators & 3D.

Harold for the Chapter 4-2 hidden coin block secret.

Rockman1010 for the alternative to accessing the Flipside Pit of 100 
Trials.

Mario Qqq for the Chapter 3-1 Mega Koopa points secret.

Phillip for the Tilt Island game secret.

David for the Sammer Guy tournament reference secrets.

David for the more profitable Shroom Shake secret.
 
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My Other Site, also known as shameless advertising ;o)
 
Megangirl's Home Page
www.geocities.com/megangirl.geo

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Contacting Me...


Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional 
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.


                                  **THE END**










































...*pant, pant, pant*






































....this is what I get for staying up doing this lousy scroll jokes...















































....I'm going to sleep now.










































....nighty-night...







































|-O   <--- that's me with my eyes closed, sawing logs.