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    FAQ/Walkthrough by Mighty Oracle

    Version: 1.0 | Updated: 02/12/08 | Printable Version | Search This Guide

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    Super Paper Mario FAQ/Walkthrough (Wii)
    Time I Started This Guide: 10/2/07
    Version: 1.0
    Author: KoritheMan
    E-Mail: verykoolguy2002[at]gmail[dot]com
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                                       |    Table of Contents             |
                                       ------------------------------------
                                       | 1. Introduction                  |
                                       | 2. Version History               |
                                       | 3. Storyline                     |
                                       | 4. Characters                    |
                                       | 5. Controls                      |
                                       | 6. Game Basics                   |
                                       | 7. Walkthrough                   |
                                       | 8. Bosses                        |
                                       | 9. Side Quests                   |
                                       | 10. Mini Games                   |
                                       | 11. Items                        |
                                       | 12. Shops                        |
                                       | 13. Cards                        |
                                       | 14. Pixl List                    |
                                       | 15. Recipes                      |
                                       | 16. Treasure Maps                |
                                       | 17. FAQs                         |
                                       | 18. Codes n' Secrets             |
                                       | 19. Copyright                    |
                                       | 20. Contact Info                 |
                                       | 21. Credits                      |
                                       |__________________________________|
    
    
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     | 1. Introduction                                                      |
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     The newest Paper Mario game came out in early May of this year for the
     Nintendo Wii, and I must say, it's quite good. To get my opinion on the game,
     please check out my review, posted on GameFAQs. Anyway, Nintendo decided to
     try something new with this game, and decided instead of just an RPG where you
     do the same thing over and over, you'd be playing a game with both RPG
     elements and elements from the old Mario games like Super Mario Bros. I did
     not like this at first, I must admit, but I liked it once I tried it. If you
     are looking for one of the better games for the Wii, this one is definitely
     for you, and I recommend trying it asap! Go, go!
    
    
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     | 2. Version History                                                   |
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     Version 1.0 / Completed the guide.
    
    
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     | 3. Storyline                                                         |
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     Since I'm too lazy to post it here, just watch the opening of the game to see
     for yourself what the story of this game is. I may add the story to this
     section eventually, but as of right now, I have no intentions to.
    
    
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     | 4. Characters                                                        |
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     Mario: The main character of the game, Mario is one of the four heroes to stop
            the Dark Prognosticus unleashed by Count Bleck from coming true. As
            always, Mario meets many companions to help him stop Bleck, and he has
            his uncanny ability to jump on his foes. Mario's jump is more
            controlled in this game than Luigi's is.
    
     Princess Toadstool: Toadstool is, surprisingly, not the typical damsel in
                         distress in Super Paper Mario. She eventually joins Mario
                         to stop the Dark Prognosticus from coming true. She is one
                         of the four heroes prophesied to stop Count Bleck. Peach
                         has the ability to use her umbrella to protect her back,
                         or to fly.
    
     Bowser: It's been a long time since Bowser joined Mario in an adventure. So
             long, in fact, that it's been since Super Mario RPG. Bowser is found
             by Mario in the third chapter, and joins you when Mario and Peach
             convince him that he needs to stop the Dark Prognosticus from
             happening or he'll have no worlds to conquer. Bowser joins because he
             wants to help himself, simply put. He's one of the four heroes. Bowser
             has the ability to shoot fire from his mouth, which can be quite
             useful. He also has extreme power, and is quite useful in boss fights.
    
     Luigi: Luigi is the final party member you get in this game. For once, we
            actually get to PLAY with Luigi in a Mario game. Luigi is one of the
            four heroes in this game prophesied to stop the Dark Prognosticus Count
            Bleck unleashed. Luigi has the ability to jump very high, but his jump
            is less controlled than Mario's is.
    
     Tippi: Tippi is a Pixl in the form of a butterfly. Tippi lost her memory, and
            seems to have forgotten who she really is. Later on in the game,
            however, it is revealed that Tippi is actually Timpani, Count Bleck's
            former lover. The two of them were separated from each other, and
            Timpani was supposedly killed. Bleck unleashed the Dark Prognosticus to
            destroy all worlds as a way to get revenge on those who killed her. As
            Tippi, she plays a vital role in the story of the game.
    
     Merlon: Merlon is the wise old guru of Flipside. He gives you hints on what to
             do, and you have to see him after each chapter. Your typical geezer.
    
     Nolrem: Nolrem is basically a carbon copy of Merlon. He lives in Flopside, and
             helps to guide you when you get there. He's useless compared to our
             good old friend Merlon, but his name does have one interesting feature
             to it: it's Merlon spelled backwards. Neat, huh? :D
    
     Count Bleck: Count Bleck is the main villain of this game. Count Bleck's real
                  name is Blumiere, but he lost that name upon releasing the Dark
                  Prognosticus. Bleck is evil, and he became so by releashing the
                  Dark Prognosticus. Bleck released it in order to destroy all
                  worlds, as foretold by the prophecy in that book, as a way to get
                  revenge on those who killed his lover, Timpani. Bleck has several
                  minions, one of which betrays him in the end. Bleck and Timpani
                  eventually reunite, and live happily ever after. How touching.
    
     O'Chunks: O'Chunks is Count Bleck's assistant. He is large, muscular, and uses
               brute force instead of brains, which is probably why he loses every
               single time he runs into your group. Actually, I think we're just
               cool like that, so beating him up is no problem. ;)
    
     Mimi: Mimi is another one of Count Bleck's assistants. She is a shapeshifter,
           and she fights you three times throughout the game. She gets bored easy,
           but seems to be very loyal to Bleck.
    
     Dimentio: Dimentio is one of Count Bleck's minions. He is evil, but likes to
               have fun with his foes before destroying them. In the end, Dimentio
               betrays Bleck, but he is saved by Nastasia, who takes the hit for
               him.
    
     Nastasia: Nastasia is the final minion of Count Bleck. Nastasia wears glasses,
               and talks in a weird way. She is very loyal to Count Bleck, possibly
               as loyal as O'Chunks. In the final battle of the game, she takes the
               hit that Dimentio sends at Count Bleck for him, saving him from
               death. She has hypnotic powers as well.
    
    
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     | 5. Controls                                                          |
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     A: Change from 2D to 3D, and vise versa
     B: Does nothing
     1: Use a Pixl's special ability, confirm selected actions
     2: Jump
     +: Brings up the menu
     -: Does nothing
     D-Pad: Moves character, also hold Down on the D-Pad to use your party members'
            special abilities, also hold up to enter doors and elevators as well as
            talk to people, and press Down on the D-Pad to go down pipes, press Up
            on the D-Pad to place Pure Hearts in Heart Pillars
     Wii Remote: Point at screen to highlight an object or person, then press A to
                 use Tippi's ability to give you information about the selected
                 target
    
    
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     | 6. Game Basics                                                       |
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     This section will list the basics of Super Paper Mario.
    
     Battle System
     -------------
    
     First things first. I'll explain the battle system of Super Paper Mario. The
     game has no real "battle system" to speak of, because this isn't a game with
     solely an RPG element. Instead of fighting enemies via a turn-based battle
     system, you walk around freely and fight the enemies like that. That's where
     the Super Mario Bros element comes into play. You can stomp on the enemies
     whenever you want to, and you don't have to worry about turns limiting your
     options. Anything goes, basically.
    
     You fight this way the entire game, with the exception of one easy boss very
     late in the game, where you fight via a turn-based battle system. This game is
     a side-scroller, so the screen moves as you move, meaning you can leave any
     enemies you want to behind and just continue pressing on. This is not good
     though, since enemies help you gain levels, as do bosses. More on that below.
    
    
     Leveling Up
     -----------
    
     Leveling up in Super Paper Mario is essential to completing the game. To gain
     levels, you need Score. The more Score you get, the more levels you will gain.
     Each time you level up, press + to bring up the menu, where you can see how
     much Score you need to reach the next level. Each time you level up, your HP
     goes up, and you damage the enemies more. Because of this, leveling up is a
     vital part in this game, as it is in all RPGs, games like this or otherwise.
    
    
     Score
     -----
    
     There isn't much to say about Score, other than everytime you kill an enemy
     and/or boss, you gain a certain amount of Score, depending on the difficulty
     of the enemy and/or boss. Some enemies give you very low Score, while others
     give you quite a hefty amount. This is something you'll want to keep track on
     the entire game, since when you get a certain amount of Score, as said above,
     you level up.
    
    
     Blocks
     ------
    
     Throughout the game, you'll encounter blocks that float above you. They are
     just begging to be hit. Jump on them to get items or coins out of them, and
     sometimes, if you're lucky, a ladder will pop out of some blocks. Sometimes
     blocks trigger switches as well, which are needed to progress further through
     the game. Finally, some blocks are required to complete puzzles, but the block
     puzzles in this game, thankfully, aren't that difficult. Whenever you see a
     block, hit said block. They hold wonders unknown to ordinary men. >_>
    
     Finally, some blocks don't contain anything at all.
    
    
     Switches
     --------
    
     Throughout the game, you'll encounter switches. Some will be blue switches,
     some will be red. They usually have a "!" symbol on them, but not always. The
     blue blocks usually only require one jump or hammer strike and then they work
     wonders and allow to progress. The red ones, however, sometimes require some
     thinking to make them work their wonders. Meaning, you'll have to use your
     brain (or this FAQ, you know you want to) to figure out what to do with the
     red block. What I mean is sometimes you'll have to hit the red switch with
     something other than a jump or hammer strike.
    
     Switches are found quite often in the game and are mandatory to progress
     further.
    
    
     Pipes
     -----
    
     Throughout the game, you'll encounter pipes. They come in different colors,
     but all of them serve the same purpose: instantaneous travel. A lot of pipes
     won't allow you to go down them, but some will. When you go down pipes, as I
     said, some godlike magic will occur and transport you instantly to another
     location. Think "Instant Transmission" if you are a Dragon Ball Z fan. Because
     of the awesomeness of pipes, you should try and go down each one.
    
    
     Game Over
     ---------
    
     This occurs when your HP reaches 0. Because of this, you should always keep an
     eye on your HP, and heal with items when necessary. Inn's also heal your HP.
    
    
     HP
     --
    
     HP stands for Hit Points, as I'm sure everyone, even those living under rocks,
     realize by now. Your HP gradually goes up as you gain levels, and the more HP
     you have, the more likely you are to survive. When your HP gets down to 0, you
     get a Game Over, as I said above. Always, ALWAYS, watch your HP and heal it
     via an Inn or item when necessary. Enemies and bosses also have HP, and when
     theirs reaches 0, they die.
    
    
     Save Points
     -----------
    
     Throughout the game, you'll encounter Save Points. Save Points are identified
     as blocks with the letter S in the middle of them. Hit them and then say yes
     when asked if you want to save your game. After you do this, you'll save your
     game. Use Save Points whenever you encounter them, as an unexpected enemy or
     boss may give you a Game Over, and Save Points allow you to continue from
     where you last saved.
    
    
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     | 7. Walkthrough                                                       |
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     Here is a complete walkthrough for this from beginning to end.
    
     The game starts with Mario and Luigi in their home. They babble about useless
     junk. Actually, they babble about how the day is too peaceful, and they want
     some excitement. Seeing as how fate is cruel, the two heroes get what they
     want, as Toad says that Princess Toadstool has been kidnapped from the
     Mushroom Kingdom (not surprising, I know, but Nintendo had to think of
     something). As usual, Mario and Luigi are sent off to rescue the princess,
     and thus your adventure begins.
    
     The scene then switches to Bowser's Castle, where Mario and Luigi accuse
     Bowser of kidnapping Princess Peach. As it turns out, Bowser did not kidnap
     Peach, but rather, Count Bleck, the main villain of this game, did. I won't
     spoil anymore here, but will just tell you that you will get a Pixl named
     Tippi at your side after the scene in the castle is over. Once Tippi joins
     you, the scene will switch to the town of Flipside, where you will spend quite
     a bunch of your time in this game.
    
    
     Flipside
     --------
    
     Once in Flipside, you'll meet an old man named Merlon. Merlon tells you about
     the Dark Prognosticus, and about how all worlds are doomed unless Count Bleck
     is stopped. I think the guy's a phoney, but we'll be stuck with his blundering
     for the rest of the game. Thankfully, he doesn't join your party. Anyway, once
     Merlon asks you if you will save the world, then tell him yes. If you tell him
     no three times, you'll get a Game Over. When the scene ends and you gain
     control, head west and press Up on the D-Pad to enter the elevator.
    
     You'll be taken down to a floor below the Flipside Tower. Follow Tippi east
     go down the elevator. Finally, follow Tippi west to a Heart Pillar. Place the
     Pure Heart in it by pressing Up. After you do that, Tippi tells you to go back
     to Merlon, so do so by going east, down the elevator, then head west in the
     area you come to. Save your game at the Save Point, then go up the elevator to
     reach Flipside Tower again. Once there, Merlon will give you a Return Pipe and
     tell you to seek out his friend who is supposed to give you a dimensional
     power. Whatever. Go through the read door to begin Chapter 1.
    
     After a short scene in Castle Bleck, that is...
    
    
     Castle Bleck
     ------------
    
     Once here, a rather lengthy scene will commence between Count Bleck and his
     minions. O'Chunks, one of Bleck's minions, goes over to stop the hero (you)
     from advancing further in his quest to stop Count Bleck. Looks like we have
     an enemy on our hands already, doesn't it? Interesting...
    
    
     Chapter 1-1
     -----------
    
     When you arrive in the first part of the first chapter, Tippi will talk for a
     minute, then explain her ability to give you information on things. She even
     tells you how to use it. How nice. Anyway, from the start, head east and take
     out the Goomba with a jump. Then, hit the nearby blocks, as one of them has a
     Mushroom in it, which not only gives you Score, but also heals your HP up by
     10. Nifty. Keep going and when you come across a pink enemy near a pipe, go
     down the pipe using Down on the D-Pad.
    
     You'll emerge into a room with a chest atop a ledge above you. Jump on the
     ledge and open the chest to get a Shroom Shake. Now head through the pipe to
     the east to exit this area. Back outside, defeat the nearby enemy, then keep
     going until you reach a Save Point and a brown door. Save, then go through the
     door. Inside, use Tippi's information ability on the center of the wall to
     reveal a hidden door. Go through it. Inside, you'll find Bestovious, the guy
     Merlon wanted us to find.
    
     After some pointless chatter, Bestovious grants you the power to flip between
     dimensions, meaning you can go into 2D or 3D mode. Sweet. When you have gained
     control again, flip into 3D and grab the Shroom Shake and Shell Shock items,
     then flip back into 2D and leave. Oh, and if you are wondering what to say to
     Bestovious when he asks you if you will pay the fee to learn it, just tell him
     no three times and you won't have to pay a thing.
    
     Once you exit and are back outside, flip into 3D mode and break the nearby
     blocks. They contain coins and mini 8-bit Mario's, respectively. After that,
     jump atop the Save Point, then jump onto the house. Once there, jump up when
     you reach the middle of the roof to reveal a hidden block that contains a
     Squigley Card. Once you get that, get off the roof and backtrack to the west,
     and if you are in 3D mode, you will see a trail of coins below the ledge
     leading to Bestovious's house. Grab them and continue backtracking.
    
     You'll come across a star door surrounded by a brown frame-like thing. Flip
     into 3D mode and go through the door. In the subsequent area, use the Koopa
     Troopa's shell (jump on it first) and toss it at the enemies, then chase after
     it to ensure you get all the experience from all the enemies. You'll get more
     experience than you normally would if you killed them one by one. Aren't I the
     nicest guy to tell you things like this?
    
     Be careful, since if the shell hits you, you lose HP. Anyway, after killing
     the enemies, flip into 3D when you reach a long pipe. Behind the pipe is a
     Goomba Card. Take it and continue on, flipping back to 2D mode once you pass
     the pipes. Keep going, killing the enemies you come across. Try and kill
     multiple enemies with one jump if you can, as it gives more experience. Break
     the blocks along the way, being sure to grab the Mushroom one of them
     contains. Keep going and get the Flower one of the next blocks contain.
    
     Flowers drop coins from the sky for a limited amount of time. The small coins
     are worth one, but the big coins are worth three coins. Once the Flower has
     stopped dropping coins, continue on, flipping into 3D when you come to a
     cliff. Notice how you can walk across the mountain to your left? Good, do so.
     Once you reach the other side, keep going, killing all the enemies you come
     across. Go through the star door when you come to it. In this next area, you
     will eventually come across a sign and a spring below a ledge above you.
    
     At this point, switch to 3D and then break the nearby block to unleash more
     mini 8-bit Mario's. With that done, keep going, killing all the enemies and
     breaking the blocks, still in 3D mode. You can use the 8-bit Mario's to help
     you have an easier time with the huge swarm of enemies. This can get you a lot
     of experience, so I recommend doing it. Once you pass the enemies, return to
     2D mode and keep going. You'll eventually reach a star door. Go through it.
    
     In the following area, keep going, ignoring the pipes and jumping over the
     Piranha Plants inside them. You'll eventually come across a block. Hit it to
     get a Star, which will make you temporarily invincible. You can run straight
     through all enemies and objects and demolish them all, all the while gaining
     some Score. Nice. Once the Star wears off, keep going east, defeating any
     remaining enemies. You'll come to a clear block with a star in the middle very
     shortly. Break it to reach Chapter 1-2.
    
     Before you do though, you may wanna go into 3D mode and grab the nearby enemy
     card.
    
    
     Chapter 1-2
     -----------
    
     When you arrive in Chapter 1-2, just kill all of the Koopa Troopas in this
     area. It's that simple. Watch out for the winged Koopa Troopas though, since
     they may surprise you if you aren't careful. Once all the enemies on the
     bottom area have been dispatched, jump atop the platforms to reach a higher
     level. Kill the nearby Koopa Troopa, then stand beneath the moving rectangular
     lines, and let one grab you. Then just simply don't move and wait until it
     brings you to the other side.
    
     Once at the other side, flip into 3D and step on the nearby blue "!" switch.
     This will cause a series of platforms to appear. Go back to 2D, jump atop the
     platforms, then stand beneath the rectangular lines and let one grab you, then
     let them carry you across to the other side. When you reach a star door, go
     through it. You'll be in a new area. Once here, jump across the cliff, take
     out the trash, I mean the Koopa Troopa, then keep going until you reach what
     looks to be a dead end. At this point, flip into 3D.
    
     Break the four blocks, then jump on them and jump atop the next two platforms
     above you, then stay in 3D and jump on top of the blocks, breaking them if you
     wish, although it isn't really all that useful to do so. From the blocks, stay
     in 3D (though be careful, since if your meter goes down on 3D, you lose 1 HP;
     switch to 2D to regain energy) and then jump atop the makeshift bridge
     floating above you to your left. Once on that, kill the two Koopa Troopas, one
     of which is a flying one.
    
     Then, keep going until you reach another makeshift bridge. Cross that one and
     make your way to the other side. At the other side, you'll be on a hill with
     rolling spiked enemies. Switch immediately to 3D mode so that way, you can see
     where they are coming from and avoid them. After making your way up the hill,
     go through the star door to reach the next area. Here, go down the pipe you
     come across, seeing as there is nothing else to do here (for now). You'll be
     taken to the background of the area. Head left and enter the house.
    
     Once inside, go up the stairs, then jump to the platform to the east. You'll
     see what looks like sweat coming out of the wall to the left. Flip into 3D and
     you'll find this is actually a guy named Red. Apparently, he got stuck in
     another dimension when he rolled out of bed the wrong way a few days ago.
     Whatever. Anyway, upon flpping into 3D, talk to Red and he'll jabber about
     absolutely nothing, then ask you a question. Answer "Red" to his question, and
     he will repair the bridge outside for us, allowing us to progress further.
    
     With that done, exit his house, go back east and down the pipe, then once in
     the foreground again, head east and cross the newly formed bridge to reach a
     Save Point. Save your game, then enter the town. Once inside the town, go into
     the Item Shop buy at least one Shroom Shake. You could buy a Life Shroom
     instead of a Shroom Shake if you'd like, but they cost 50 coins, and the
     upcoming boss is hardly worth wasting that kind of money. After that, keep
     going through the town and once you see four bricks, flip into 3D to find a
     pipe behind them. Go down it.
    
     You'll emerge in an area with coins. Before grabbing any of them, however,
     flip to 3D mode and collect two more sets of coins that appear on each side of
     the first set. Once you collect them, go back through the pipe to emerge in
     the town again. Back in town, keep going and enter the house before the last
     one. Inside, you'll see a fence by the wall. Looks suspicious doesn't it? Like
     some 3 year-old hiding because he has broken the household rules. Flip into 3D
     and go down the pipe behind the fence to reach an underground area.
    
     This area contains many Thwomps. To get past them, flip into 3D and simply
     make your way through the room until you reach the star door up ahead. At that
     point, go back into 2D and enter the door. You'll arrive in what appears to be
     an empty room. This is not so. Use Tippi's information ability on the star
     located on the right side of the wall to reveal a hidden door. Go through it
     and inside, open the big chest to get a Pixl, namely Thoreau. He has the
     ability to throw objects and enemies. Cool beans!
    
     Once Thoreau is obtained, we must unlock the door so we can get outta here.
     In order to do that, go behind the east side of the chest and use Thoreau to
     grab the block. Then, go back to the entrance of the room. Slightly to the
     left of the entrance is a blue "!" switch floating high atop in the air,
     easily out of your reach. Luckily, with the help of our new Pixl friend
     Thoreau, we can get hit it. Stand back a few steps east of the switch, then
     jump as high as you can and then throw the block at the switch.
    
     When you hit the switch, the door unlocks. Go through it and get out of this
     underground area completely. Back outside in the town, enter the final
     building of the town, located to your east. Inside, you'll find the elder of
     the town, Watchitt. After some endless chatter from the half senile geezer, he
     will call this guy named Green and order him to raise the bridge for you,
     allowing you to progress further into the area.
    
     Exit the house after that and then go left and jump onto the bricks that have
     the pipe behind them. Once atop the bricks, jump to the house to the left,
     then jump go right and jump across each house you come across until you make
     your way to the top of the elder's house, where you'll find a Boomboxer Card.
     Nice. Once you get that, drop down and go down the pipe, since the bridge has
     not officially been rose yet. You'll appear in the background after going down
     the pipe.
    
     In the background, go right and enter the house. Inside, talk to Green. He
     will raise the bridge for you, then ask you what is the best color. Answer
     anything as it doesn't really matter. Once you get kicked out of Green's
     house, cross the newly formed bridge and you reach the end of the chapter.
    
    
     Chapter 1-3
     -----------
    
     Upon arrival, advance through the area, breaking the blocks you come across,
     killing the enemies you come across, and using your 3D ability. You can try
     your new friend Thoreau out here if you want, although it is definitely not
     mandatory. When you reach some sand rivers, keep going until you reach the
     final one. At that point, head west slightly towards a rock, then flip into 3D
     mode and grab the card behind the rock. Also, be sure to ignore the Cleft
     enemies (small rocks that rise up and attack you), since you can't hurt them
     right now.
    
     Anyway, go past the final sand river after obtaining the card, then flip into
     3D mode when you reach the dinosaur-like enemy. In 3D mode, go behind its back
     and then flip back to 2D mode and jump on the glowing ball on its tail until
     you kill it. Once that is done, keep going and go through the star door you
     come across to reach the next area. In this area, kill all the enemies you
     come across. When you reach a brick pillar, flip into 3D, keep going, and kill
     the remaining enemies in the area.
    
     Once the enemies have been cleared out, backtrack, being sure to keep 3D mode
     on (but turning it off when your meter gets low, to avoid damage) until you
     come across a rock that has an arrow sign that points right. At that point, go
     right and take newly revealed path. When you cross the bridge-like path, flip
     back into 2D and head right until you reach a statue. Examine it to find out
     our next clue to progressing further into the area. Yeah so what, I could've
     told you, but I didn't, and that's that. Life is not perfect ya know. ;)
    
     Anyway, after examining the statue, head back left, flip into 3D when you
     reach the end of this area, then take the path back left into the previous
     room. Now, backtrack to the entrance of this room and exit through the star
     door. In the next previously visited area you come to, backtrack yet again
     and you should eventually come across a red palm tree. When you come to that,
     stand under its branches and jump ten times. After you do that, a door will
     be revealed, so go through it.
    
     In the subsequent area, keep going until you reach a sand river. At that point
     you should flip into 3D to reveal a bridge in the midst of the sand river.
     This must be how Moses felt when God parted the Red Sea in the Bible, eh?
     Nifty. Anyway, cross the bridge, then flip back to 2D upon reaching the other
     side (be sure that you are at least a good bit to the right before doing so,
     however or you won't be able to pass). Stand atop the brick pillar, then jump
     atop the brick rectangle floating nearby, then finally jump to a lone brick
     platform.
    
     Here, face the blue "!" switch located in the brick rectangle and throw
     Thoreau at it. This will cause the nearby line rectangles to your right to
     begin moving again, allowing you to progress further. Ride them to the other
     side, then go into 3D mode and defeat the enemies on this platform. Try and
     kill multiple enemies at one time if possible for added Score. If you fall
     back to the other side, simply ride the line rectangles and try again. Once
     the enemies are cleared, advance through the area and enter the door you come
     across, but save before you do.
    
     Here, you'll come across O'Chunks, whom you have to fight. Check the Bosses
     section to see how to win. When you defeat O'Chunks, go back to the previous
     room and save. Then, go back into the room where O'Chunks was, go through the
     door on the right, into the next area. Once here, go right until you reach a
     dead end. Once there, use the spring to jump atop the nearby moving platform.
     Once you do that, jump left from platform to platform until you reach a star
     door being held in the air by several bricks. Go inside.
    
     In this area, simply go all the way right until you reach the end of the area.
     At that point, step on top of the blue pedestal near the stone structure and
     when you get on it, press - and 1 on the Wiimote simultaneously. This will
     cause the stone structure to break apart, revealing a block that lets you get
     to the end of this chapter. Hit it.
    
    
     Chapter 1-4
     -----------
    
     In this final part of Chapter 1, advance onward, take out the enemy, then go
     through the door. In the following area, advance onward, taking out the nearby
     enemy in front of you. You can use its shell to kill other enemies that are
     nearby, just for future reference. There are none nearby right now, so just
     keep your butt moving, ya got that? Good. When you reach the center of the
     area, you'll see a flame rotating on the ground. If it touches you, you take
     damage, so avoid it at all costs.
    
     When the flame is not threatening you, jump on top of the block above it. At
     that point, jump atop the lone block to your left, then jump onto the ledge
     above you to your left. Take out the enemies here for some Score, then jump
     on the block opposite the one you used to get up onto this platform. When you
     do that, jump to the ledge above you to the right, take out the enemy on the
     far side of the platform, climb the ladder, and go west to find a chest that
     contains a Life Shroom.
    
     Upon getting this, backtrack all the way back to the area with the rotating
     flame. Once there, keep advancing eastward and go through the door you come
     to. In the following area, flip into 3D and go straight ahead, ignoring the
     rotating flames on your right (3D makes it practically impossible to be hit
     by the flames, unless you're stupid enough to walk into them). You'll come to
     a locked star door. Go past it and you'll come to another, unlocked door. Kill
     the nearby enemy, then hit the two nearby yellow arrow blocks.
    
     After that, flip back into 2D, jump atop the newly revealed yellow blocks, and
     enter the aforementioned door. In the subsequent area, simply head east, being
     sure to jump over the flame and climb the ladder. Open the chest you come to
     and you'll receive the Ruins Key. Neat. After that ordeal, go back through the
     door you used to come here, then in the previous area, backtrack to the locked
     door I told your grimy hands to ignore earlier.
    
     Examine the door and use the Ruins Key on it to open the way to a new area. In
     this new area, save your game at the nearby Save Point. Onward. You'll reach
     an area that is covered with sand. If you wait too long to move when you are
     on the sand, you'll sink. Avoid this at all costs. Jump onto the brick and
     blocks above you where the pink enemy is. Kill it and continue on, past the
     sandy area. You will reach two rolling spiked enemies. Flip into 3D and run
     past them.
    
     When you reach the other side, stay in 3D and hit and then jump atop the "?"
     block to your left against the wall (it's only visible in 3D). Use the block
     to jump onto the high ledge with the star door above you. Enter the door. Now,
     the objective for you in here is to hit the blue "!" switch. Run east and off
     the platform, onto the floor below. Here, wait until a pink enemy drops out
     from the pipe to the right. When one does, use Thoreau to pick it up, then
     jump as high as you can while standing a few steps away from the blue switch,
     and then throw the bugger.
    
     If you hit the block, it will disappear. Before you leave, you should know
     that you can gain unlimited Score in here if you'd like. The pipe on the right
     drops out enemies each time after you defeat one. They only give 100 Score
     though, so if you wanted to level up a lot, you'd be stuck there all night,
     mate. Anyway, once you hit the block, leave the room. Back in the previous
     room, backtrack to the sandy area where the blocks and bricks are.
    
     Jump atop the blocks and bricks when you reach them, then jump onto the area
     of bricks above you. Then, use Thoreau to get the Ruins Key. After getting
     that, go back to the right until you come across the locked door. Open it with
     the Ruins Key. In this next new area, you'll come to what appears to be a dead
     end, since the door we see is out of our reach. What to do, I wonder? Oh, I
     know! Use Tippi's information ability just below the door to reveal a hidden
     platform that will allow you to reach the door.
    
     Enter it when you get to it. In this area, take out the two nearby enemies,
     using one's shell against the other. Then go all the way left, flip into 3D
     mode, avoid the flames, and go up the stairs you see to your left. The stairs
     are a bit hard to notice at first, but they are directly west of the bricks
     floating in the area. You should notice an opening in the wall if you look
     carefully there. Anyway, go back to 2D mode after going up the stairs.
    
     You will appear inside the floating bricks, where another Ruins Key is. Take
     it, flip back into 3D, go back into 2D mode, then go right, avoiding the flame
     enemies, and then you should see a locked door that you probably noticed when
     you first entered this room. Before unlocking it, flip back into 3D mode and
     follow the path to your right. You'll come to a room with two Buzzy Beetle
     enemies, only visible in 3D mode. Kill them, then grab the Buzzy Beetle Card
     from the chest. Leave and unlock the door.
    
     Here, jump on the spring, then quickly move left onto the high ledge above
     you. Once on the ledge, flip into 3D and go left. You should see a ladder.
     Climb, climb, climb. When you reach the top, flip back into 2D, then go
     straight and jump on the blue "!" switch. The result is a bunch of rolling
     spike enemies (possibly an understatement). Quickly run to the left and jump
     onto the slightly higher platform you come to.
    
     The stone spikes will fall down a pit that opens up. Their fall is actually a
     saving grace for us, since it allows us to access the door we couldn't
     earlier. Drop down the pit and enter the door. In this room, go into 3D mode
     to find clues to a block puzzle. Oh, joy... Well, life is no joy ride. We have
     to do what we have to do. Anyway, once you find out the clue to the puzzle,
     revert back into 2D mode.
    
     Hit the blocks in the order the numbers said (you start with number 1). If
     done correctly, a staircase will appear. Go up it and then save your game and
     hit the nearby block to get a Super Shroom, which heals 20 HP. Nifty. Go
     through the pipe to reach the next area of this chapter. Once outside in the
     desert area, run to the right a bit and a cutscene will commence. You'll meet
     Fracktail, who is a robotic dragon, apparently a computer robot, hence the
     searching of his internal structure.
    
     He will offer to let you pass and get the Pure Heart. Before you can get it,
     Dimentio appears and casts a spell on him and makes him malfunction. He
     overloads himself, and, after some rather entertaining computer programming
     talk, he attacks you. Read the Bosses section to see how to defeat Fracktail.
     Upon defeating Fracktail, a door is revealed. Go through it. In the area you
     come to, head east and down the steps. At the end of the room, you'll meet a
     spiritual figure known as Merlumina.
    
     After some pointless chatter about stuff we don't even know or care about, you
     will receive a Pure Heart and complete Chapter 1.
    
    
     Castle Bleck
     ------------
    
     As will be the case after every chapter, a cutscene will commence in Castle
     Bleck. O'Chunks is sulking because of his loss, and Count Bleck sends out Mimi
     to kill Mario. Nastasia tells O'Chunks to stay here, and then she leaves and
     the scene ends. After the scene, you'll see a small cutscene with Princess
     Toadstool. Apparently, Luigi and Bowser are nowhere to be found, and Peach
     really has no idea where she is, either.
    
     When you gain control of Peach, go right and through the door. In the next
     room, you'll see a cutscene as the Koopa Troopa Captain gets brainwashed, in
     spite of his extreme loyalty to Bowser. Yikes. If Nastasia can hypnotize even
     the most loyal minions, imagine what she'll do to us. Anyway, when you regain
     control, head west and go through the door you come to. In the subsequent
     area, go left and down the stairs, and enter the first door you come across.
    
     In the room you come to, go left to reach a dead end. The Koopa Troopa that
     was accompanying you will become brainwashed by Nastasia. Before Peach can
     become brainwashed, she gets teleported (my guess is by Dimentio) out of
     Castle Bleck completely. You'll end up in Flipside, with renewed control of
     Mario. After a short scene between two unknown people, of course.
    
    
     Flipside
     --------
    
     Back in Flipside, Tippi says to go see Merlon. This is the theme after every
     chapter, so you might as well get used to it... Head left and go down the
     elevator, then when you reach the main part of Flipside, Merlon will greet
     you, tell you to come inside his house, then go inside himself. Save your game
     and enter his house. After the talk with Merlon is done, a young man will come
     into Merlon's house and tell him a girl has fallen out of the sky.
    
     Merlon will tell you to come as well, so follow him by going right and going
     up the elevator you come across. In the following area, go left and you'll
     find Merlon and an unconscious Peach. Merlon tells you to find a chef who can
     apparently heal Peach. Go right and back down the elevator, then go all the
     way left in the following area, and go down the elevator. In the area you come
     to, which is the first floor of Flipside, head right, past the first house,
     and enter the second house you come to, which has a lemon-like symbol on it.
    
     Inside, you'll find the chef Merlon wanted us to speak with. Speak with her.
     Unfortunately, she doesn't have the ingredients necessary to make a Spicy Soup
     for Peach. Unfortunately, that means WE have to go get it, because of her
     immense laziness. Darn. We need to go buy a Fire Burst, so let's go do that,
     shall we? Exit the shop and head back to the second floor of the town. Once
     there, head left into the item shop (the building with the Mushroom on it).
     Buy a Fire Burst there for 20 Coins.
    
     Once you have that, go back to the first floor and enter the chef's house
     again. Talk to her and give her the Fire Burst to get a Spicy Soup from her.
     Now, go back to the third floor of Flipside and give Peach the Spicy Soup. She
     will wake up after you give to her, then some dialogue starts. You'll end up
     in Merlon's house, and then after some long talking, Peach joins your party.
     Lovely.
    
     Exit Merlon's house when you can, save your game at the Save Point, then
     switch back to Mario, then flip into 3D. Look to the right and you should see
     a locked gate. Use the Old Key Merlon gave you to unlock it. Now, flip back to
     3D and look north and you should find a path going right. Follow it. In the
     subsequent area, go right and you'll find a pipe. Go down it. In this area,
     go left and drop down the gap to reach an underground area with two chests and
     a spring to get you back up to the previous area.
    
     Open the two chests to find a Merluvee and a Merlon Card. After getting those,
     use the spring to reach the previous area. Now, keep going left and when you
     jump over the first gap, flip into 3D and you should see a platform that is
     normally not visible pointing to the right via a red arrow. A hidden path,
     perhaps? Well yes, but you might want to go back into 2D and defeat the pair
     of enemies to the left for some Score.
    
     At any rate, while in 3D, head right from the arrow platform, and then follow
     the path to the next area. Once here, head left and you'll come across two
     platforms. Flip into 3D, then jump atop the smaller one, then jump onto the
     bigger one that has the sign on it. At this point, flip back into 2D and then
     switch to Peach. With Peach, fly across the stone platforms and you'll reach
     one that has a Heart Pillar on it. Place the Pure Heart in it.
    
     After doing that, backtrack to Flipside. When you reach the town again, save
     your game at the Save Point near Merlon's house, then go back right and up the
     elevator to reach Flipside Tower. Once there, go through the door that was
     revealed when you put the Pure Heart in the Heart Pillar a moment ago. Chapter
     2 begins.
    
    
     Chapter 2-1
     -----------
    
     When you regain control of Mario, advance onward and kill the Koopa Troopa
     enemies you come to that are patrolling a ledge. Use one of their shells to
     kill the others for added Score. After you do that, flip into 3D to see a
     trail of coins. Take them and flip back into 2D and go right. Jump onto the
     second platform you come across, then use Peach and fly to the right onto a
     ledge overlooking a pool of water below. Hit the block to get a Coin.
    
     Now, continue onward and kill the Cheep Cheep enemies in the water by jumping
     on them. Eventually, you'll reach a piece of land overlooking some water as
     well as a high ledge above you that a flying Koopa Troopa flies close to. Flip
     back into 3D at this point and then hit the yellow arrow blocks, then flip
     back into 2D. Jump on top of the arrow blocks you just revealed, then jump on
     top of the high ledge above you where the flying Koopa Troopa is.
    
     Bounce off the Koopa Troopa when it flies as high as it can go, then switch to
     Peach when you get on the next platform to the right of you. At this point,
     simply fly from platform to platform until you reach a pipe. Go through the
     pipe, into the next area. Defeat the three enemies here, then open the chest
     that appears to get a Door Key. Go back through the pipe into the previous
     area, then drop down and unlock the star door to reach the next area.
    
     Here, hit the nearby block and grab the 8-bit Mario's, then advance eastward.
     Kill the Goombas in 2D, then flip to 3D and kill them there as well. Ignore
     the star door and continue eastward once all enemies have been taken care of
     in both dimensions. You'll reach a pipe. Jump on it, then use Peach to fly to
     the right and onto the floating blocks. Let the rectangle lines carry you up
     to the next platform. From there, simply use Peach to fly left across all
     floating blocks, killing the Koopa Troopa enemies you come across.
    
     You'll reach a pipe at the end. Go down it. You'll appear in the background.
     Run all the way to the right, jumping over the gaps. You'll reach a blue "!"
     switch at the end, which you should jump on. After doing that, go back west
     and go down the pipe you used to get over here. Back in the foreground, head
     eastward, passing the first star door you come to (all that's in there is a
     guy from Merlee's Mansion), and entering the second star door you come to (be
     careful of the Piranha Plant that comes out of the pipe.
    
     When you reach said door, enter it. Hit the block in here to get a Star. Use
     it as you advance eastward by walking through every object and enemy,
     obliterating them. When you reach the end of the room and the Star wears off,
     save at the Save Point, then go through the door. In this area, hit the block
     that's nearby to get a Slow Flower. These give you triple the Score and Coins
     you would normally receive if you killed an enemy. That's the upside to being
     insanely slow.
    
     After getting the Slow Flower, jump atop the block, then jump up onto the
     blocks to the right. At that point, keep going eastward, killing the enemy you
     come across on one of the platforms. It will give you 300 Score instead of 100
     because you have the Slow Flower. After killing the enemy, drop down to the
     right when you are overlooking another "?" block. After dropping down, break
     the block to get a Flower. Grab the Coins that rain down.
    
     Now, defeat the nearby enemy, then progress even further east, using 3D to go
     around the dinosaur-like enemy you come across. Kill that enemy by going back
     to 2D after sneaking behind him (its glowing tail is its weak spot), then go
     back in 3D and kill the remaining enemies in the area, both to the right and
     left. After that, backtrack left and enter the pipe. In the underground area
     you come to, use Tippi's information ability to find a hidden blue "!" switch.
    
     Instead of revealing it, it will remain invisible. Don't fret, however, as all
     you have to do is stand beneath it and jump up to hit it. After hitting it, a
     pipe is revealed. Go down it. In here, kill the enemy in here that splits
     itself. Jump on it when it floats low and within your reach. Kill each one
     that the main one splits. Once you defeat that annoying enemy, a big chest is
     revealed. Open it to get the Pixl Boomer. Nifty.
    
     Upon acquiring Boomer, use his ability to bomb a hole in the crack in the wall
     to the right. A path to another room is revealed. Flip into 3D and go through
     the path to another room. Here, open the chest to get a Watchitt Card. Upon
     getting that, leave this room and make your way back outside. Back outside,
     head all the way east, then jump onto the platform that has indestructible
     blocks on it. Use Boomer to explode the blocks, then jump to the platform with
     the star door to your left.
    
     There are three star doors here. Which one to take, you ask? Of course you do,
     it's only natural. Not to worry, I'll help you, like always. Take the first
     one you come to. In the room you arrive in, go in 3D and use Boomer to defeat
     both Spiky Goombas. After that, exit this room. Back outside, enter the next
     door. Inside, kill the worm-like enemy by placing Boomer near its mouth and
     causing it to swallow the bomb and explode, killing it. Afterward, exit the
     room.
    
     Now, enter the next door. Do the same thing you did in the previous room. Do
     not leave after killing the enemy, but rather, go into 3D and use Boomer to
     explode the blocks on the left side of the room. When you explode the blocks,
     a hole is revealed. Go down the hole and collect the two trails of coins. Then
     you should go down the nearby hole and go through the star door to appear back
     outside, near the second door. Go left and enter the fourth and final door.
    
     In the room you appear in, use Boomer to kill both Spiky Goombas, one in each
     dimension. Once that is taken care of, use Boomer to blow up the blocks on the
     left side of the room (in 3D). Go down the hole and hit the blue "!" switch.
     Go down the hole in this room after hitting the switch, then go through the
     star door to be back outside yet again. This time, a fifth door is revealed.
     Go through it and defeat the two pink cloud enemies, then hi the star block to
     reach the next chapter.
    
    
     Chapter 2-2
     -----------
    
     When you arrive here, flip into 3D, then look to your left. You should see an
     opening in the bushes. Go through the opening and hit the Coin Block until you 
     deplete it of its Coin supply. Now, flip back into 2D and go through the bush
     opening again. After that, head right until you reach the end of this area
     (ignore the mansion for now). Jump on the block you come across, then jump up
     to reveal a hidden block, which creates a ladder. Switch to Peach and climb.
    
     After climbing the ladder, jump atop the two blocks, then fly left and over to
     the roof of the mansion. Open the chest to get a Stop Watch. After that, drop
     back down to the ground and enter the mansion. In there, advance onward, being
     sure to jump over the green dinosaur enemies you come across, as you cannot
     hurt them. When you reach the end of the room, what appears to be a dead end
     is actually the path to a door leading further into the mansion. Flip to 3D to
     find it. Enter the door.
    
     In the following room, save your game at the Save Point. Then, advance onward
     and talk to Mimi, who supposedly works for Merlee. She tells you where Merlee
     is. Once you regain control, head east and enter the door you come across (on
     ground level; ignore the stairs for now). In the room you appear in, you'll
     see a Mushroom tied to a rope of of some sort. Since we are like moths drawn
     to a flame, follow the Mushroom and you'll eventually fall down a pit into
     another room.
    
     In that room, kill the three Boo enemies by turning your back to them and
     using Boomer when they get near to explode them. You can also jump on them
     once they have passed you, but I prefer the former. Once they are defeated,
     place Boomer near the red "!" switch, then go left and explode him when you
     reach the pipe. The opening of the pipe will be revealed, so go through it to
     reach the previous room where the Mushroom is. Leave that room. Back in the
     main room of the mansion, go up the stairs and enter the first door.
    
     In the room you arrive in, another trap is set. Jump to the Mushroom hanging
     from the chain. You receive the Mushroom, but fall down a pit to another room.
     Defeat the enemy there and go through the pipe that's revealed. Then, leave
     the trap room and enter the second door upstairs. In this room, flip into 3D
     and go up the stairs and collect all of the coins. You'll fall into a pit
     again. Once you fall, you'll be in another room, obviously. Beat the two bat
     enemies, place Boomer by the red "!" switch, run left, and explode him.
    
     Enter the pipe that's revealed. Now, exit this room and enter the final door
     upstairs. Here, go all the way right and you should see a green switch on the
     wall. Flip it and spikes will slowly creep down towards you, threatening to
     squash you. What to do, you ask? Simple. Wait until the spikes get very near
     your position, then flip into 3D and jump onto the platform that holds them
     up. After that, you can flip back into 2D. Go all the way left when the spikes
     come to a halt.
    
     You'll see a platform. Jump on it, then jump to the platform to the right. You
     will see some indestructble blocks. You know what that means; time for Boomer.
     Use him to explode the blocks, then flip into 3D when you reach the brown
     brick pillar. When in 3D, blow up the next set of blocks that are nearby,
     being careful not to walk off and fall down. After that, carefully walk across
     the remainder of the path and when you reach a platform with a chest on it,
     flip back to 2D and jump on it.
    
     Open the chest to get a House Key. Now that you have that, you can leave this
     room, so jump down and do so. Back in the main room of the mansion, go
     downstairs, go east, then flip into 3D when you reach the huge purple dinosaur
     enemy. Go around him, then open the locked door with the key you just got.
     Once you unlock it, the purple dinosaur will be set free and attack Mimi. Go
     through the door you unlocked when you regain control.
    
     There, hit the star block to end the chapter.
    
    
     Chapter 2-3
     -----------
    
     When you arrive here, break the vase on the nearby "?" block. After breaking
     the vase, Mimi will be angry and give you a 1,000,000 dollar debt in Rubees.
     Obviously, we don't have any of that, so we'll have to work to get it. Work
     sucks. Hit the coin block to get one Coin. Now, jump onto the block in the
     middle of the room, then jump to the platform to the right. Switch to Peach
     and use her to fly over to the platform to the left.
    
     Switch back to Mario, and flip into 3D mode. You'll see a red arrow pointing
     south. Open the big chest you come across to get a new Pixl, Slim. Once you
     get Slim, flip back into 3D and exit this place. Now, jump down below and get
     on the block. Then, jump to the platform to the right. Flip into 3D mode and
     you should see an arrow pointing up. Follow it to some indestructible blocks,
     which you should use Boomer to explode. After exploding the blocks, enter the
     small room, flip back to 2D, and open the chest for a Boo Card.
    
     Once you have that, flip back into 3D and exit the room, then go back into 2D
     and jump atop the nearby platform above you and make your way to the next
     floor. Enter the first door you come across. In this room, you'll see that a
     platform is present in the center of the room, with electricity flowing
     through it. Also, there are several prisoners being forced to jump to produce
     more energy, and thus Rubees. Wait... did I just say Rubees?
    
     Well yeah, I did, but what's it to you? Yes, we have to go here if you are
     wondering. So, talk to the girl on the far right side of the room and tell her
     you want to work to collect Rubees. Do as she says and jump on the nearby
     block to the left that isn't occupied. Do this until you've got 110 Rubees.
     Jump over the electrical ball that occasionally comes where you are. It will
     damage you if you don't. You won't get the Rubees though until you talk to the
     girl, so jump approximately 110 times than talk to her to get the Rubees.
    
     After you have 110 Rubees, exit this room. Back in the main room, head back
     down to the very start of this room. Then, jump atop the block that the vase
     was on in the beginning, then jump on to the platform to the right. Fly over
     to the platform to the left with Peach, then enter the door that's nearby. In
     here, talk to the guy to your left and pay him 100 Rubees to learn the VIP
     code. Nifty. After learning that, hit the block in here to get a Mushroom (it
     costs 10 Rubees).
    
     Now, leave the room and head back to the top floor. There, stand near the
     second door from the right and examine the object on the wall. Enter the
     passcode when prompted, which is 5963. Enter the room. In this next room, talk
     to the girl on the far right, and tell her you want to be a slave. Err, I mean
     tell her you want to do some work to earn more Rubees. She'll open a wheel up
     for you. Step inside and hold Right on the D-Pad for about five minutes. After
     that, you should have 10,000 Rubees after you talk to the girl.
    
     Once you get 10,000 Rubees, exit this room. Now, enter the door to your left.
     Inside, flip into 3D and talk to the guy in the northwestern corner. He will
     offer you a secret if you pay him 10,000 Rubees. Do so and you'll learn
     another passcode, 41262816. Exit this room afterward. Back in the previous
     room, flip into 3D and you should see an arrow pointing down. Follow it into
     another room. Hit the block in here to reveal a ladder. Go into 2D and climb
     it up to another platform.
    
     Here, use Slim to turn sideways. Do this when one of the electric barriers
     come very close to you. If done right, you should go straight through them,
     at which point you should head right out of the reach of the barrier, then
     flip back to normal. Do the same thing you did for the first barrier when you
     reach the second barrier. Once you pass the second barrier, input the next VIP
     passcode in the console on the wall. In case you are wondering or are too lazy
     to look above, the passcode is 41262816.
    
     After that, the door will open and you'll get 1,000,000 Rubees! Very nice! Now
     that you have that, we can exit this annoying place and move onto Chapter 2-4.
     Anyway, once that is done, head left past the electric barriers, the same way
     you avoided them. After passing the electric barriers, head all the way to the
     very bottom floor. There, head all the way right and enter the door. Inside,
     save your game at the Save Point, then talk to the receptionist behind the
     counter, who is actually Mimi.
    
     Tell her you want to pay off some Rubees. She'll be surprised that you managed
     to pay off all your debt, as that wasn't supposed to happen, apparently. She
     gets mad and explodes, but trust me when I say we have not seen the last of
     the annoying spoiled brat. When you regain control, jump behind the desk Mimi
     was behind, then flip into 3D and use Slim to slip through the bars. Hit the
     star block to reach the end of the chapter.
    
    
     Chapter 2-4
     -----------
    
     Starting off, go down the stairs after Merlee gets done talking. Flip into 3D
     and go left to a "?" block. Hit it and grab the Mushroom that comes out. Now,
     flip back to 2D and advance on by going east (ignore the doors for now). Save
     your game at the Save Point you reach, then enter the door to the left of the
     one you are currently beside. In the room you arrive in (Room 1), defeat the
     Boo enemies, then go through the door to the right to reach a new room.
    
     NOTE: From this point on, I'll be assuming you defeat every enemy you come
     across in these numbered rooms. They give Score (obviously), so I recommend
     killing them to have an easier time with the upcoming boss. This means I'll
     tell you how to progress, but not kill the enemies. Is it because I'm lazy?
     You got it! :D
    
     In this room (Room 3), flip into 3D and hit the yellow arrow blocks. Then,
     flip back into 2D and enter the door to your right. In this next room (Room
     2), hit the blocks as one of them contains a Zombie Shroom, which will give
     you extra Score, should you kill it. Now, enter the room in the northeast
     corner of the room. In this room (Room 4), enter the only other door in this
     room.
    
     In the following room, go all the way left, past the door, and flip into 3D.
     Hit the yellow arrow blocks, then after you hit the first four, flip back to
     2D, then jump on them. Then, flip back into 3D and hit one of the yellow arrow
     blocks above you quickly before you fall (you don't need to hit both). After
     you hit the yellow arrow block, go back to 2D and use the arrow blocks to
     reach the platform to the right.
    
     You'll find Merlee... or will you? Talk to her, and say no to everything she
     says. She'll reveal herself as Mimi, then transform into a spider. Yuck. By
     the way, if you are wondering what this "Breadward" Pixl is, don't, because
     it's a fake one. She was just trying to bribe you. Anyway, after Mimi reveals
     her true form, drop back down to the area below and enter either door. Run
     around the mansion for a couple of minutes, then go back into the room where
     Mimi was when she revealed her true form.
    
     Enter the door Mimi was guarding. In this room (Room 5), go right and when you
     come across a seam in the floor, use Slim and fall through it. Then, revert
     back to normal and enter the door. In this room (Room 6), simply make your way
     to the door in the northeast corner of the room by flipping to 3D when atop
     the blocks below it. Go through the door when you reach it. In this room (Room
     8), use Boomer in front of the crack near the sign on the wall to reveal a
     passage that houses a Shroom Shake. Get it and go back to the previous room.
    
     Now, go through the door on the bottom left. In the next room (Room 7), go to
     the northeast corner of the room and use Boomer on the crack in the wall.
     Follow the path that's revealed and then enter the door to reach another room.
     Once here (Room 9), run to the left, flip into 3D, and hit the yellow arrow
     blocks, then flip back into 2D and use them to jump to the platform with a
     door above you. Go through it. In this room, defeat the giant Boo when it
     moves past you (be sure you have your back turned or it won't move).
    
     It takes 4 jumps if you are Level 5 to defeat it. Anyway, after that, use
     Tippi's information ability below the ledge with the door to reveal a hidden
     staircase (as if the shadow didn't give it away o.O). Go up it and enter the
     door. In this room, you'll see two bathrooms, a Save Point, and a "?" block.
     Hit the "?" block to get a Super Shroom, which will heal 20 HP. Also, be sure
     to save your game, then finally enter the female bathroom, you dirty pervert.
     :P
    
     The male bathroom, incase you are wondering, has nothing important except a
     note in the far left bathroom when you flip into 3D mode. More hooligans
     writing aimlessly for no reason, I guess. Anyway, upon entering the female
     bathroom, open all doors until one reveals Merlee, who, surprisingly, comes
     out of the... toilet. o_o
    
     After some chitchat about who's the real Merlee (Mimi transforms into Merlee
     again), you'll have to pick which one is real via a mini-game. This game is
     quite fun, and some of the responses are hilarious. You have to ask the real
     and fake Merlee's a total of five questions. Afterward, you pick which one is
     real. The real one is the one with the fly around it, by the way, but it does
     not matter if you are right or wrong, since nothing happens.
    
     After the game is over, you fight Mimi in her spider form. Read the Bosses
     section to see how to win here. Once you win, Merlee will tell you about the
     four heroes who are supposed to help stop Count Bleck. Mario and Peach are the
     first two heroes, but we must find the last two. You'll get a Pure Heart, and
     end up with the scene switching to Castle Bleck.
    
    
     Castle Bleck
     ------------
    
     Count Bleck and his minions will chitchat, like always. Bleck sends Dimentio
     after you this time. You also learn that Bleck is suffering in his heart, but
     you don't learn anything beyond that. Once the scene is over, you will wake up
     as Luigi. After some talking, you'll gain control of him. Just head left and
     go through every door you come across, as that's all you have to do. When you
     enter the final door, you'll emerge into a room that seems neverending as you
     run to the left.
    
     Keep running though, and the Goombas will tell you to wait so they can catch
     up. Just then, as you reach a dead end, Nastasia comes and hypnotizes one
     Goomba, and the other one joins him without being hypnotized. Luigi then gets
     ganged up on by various enemies in the castle, and the scene ends. You get to
     see some dialogue between Timpani and Blumiere. You'll end up in Flipside.
    
    
     Flipside
     --------
    
     Once here, some dialogue commences, as Merlon talks with your group. The void
     also grows bigger, signifying that we have little time left before all worlds
     go kaboom. Once you regain control, head back down to Merlon's house. Save
     your game then enter his house. After the chatter, flip into 3D outside
     Merlon's house. Go through the gate, then follow the path to your right. In
     the area you come to after the path, go right and enter the pipe you reach.
    
     In the underground area you reach, head all the way left, jumping over the
     gaps. You'll reach a pipe with blocks on it. Use Boomer to break the blocks,
     and then enter the pipe. In the following area, go all the way right, then
     flip into 3D. You should see a small opening in the wall. Use Thin and slide
     through said opening. This room contains a Heart Pillar. Use the Pure Heart on
     the Heart Pillar to reveal the door to the next chapter.
    
     After this, backtrack all the way to Merlon's house, where you should save
     your game. After that, head over to Flipside Tower and enter the door you
     revealed earlier to enter Chapter 3. You may want to buy some items at the
     item shop before you go, though.
    
    
     Chapter 3-1
     -----------
    
     Upon arrival, a green creature by the name of Francis kidnaps Tippi and goes
     back to his lair. After that, a Pixl by the name of Barry (he won't say it,
     but you will learn the name later) will tell you tips, but will, probably
     surprising to you, not join you. Oh well, we can get him later. For now, go
     ahead and advance onward, and you'll soon to come a series of ledges with
     Koopa Troopa enemies patrolling them.
    
     Hit the first one, then use its shell to kill all of the Koopa Troopas. If you
     do you, your Score will go up quite a bit. After that, keep going and you'll
     see a tall pipe you can't get past. Flip into 3D at that point, go past the
     pipe, then hit the yellow arrow block. Flip back into 2D, then jump onto the
     arrow block, then onto the pipe. Then hit the block to create a ladder. Go up
     it, then enter the star door.
    
     In this room, switch to Peach. Then go left and wait for the moving platform
     to the left to reach you. When it does, jump on it, then get on the other side
     when you reach it. Then jump onto the nearby pipe after Pirhana Plant
     retreats. Fly to the left from said pipe and go down the tall pipe to the left
     that you come across (you can defeat the nearby enemy before going on the pipe
     if you want). You'll appear in the background. There, go right and grab the
     Catch Card SP, then go back left and down the pipe back to the foreground.
    
     Once in the foreground again, head all the way east back to the entrance of
     this room. From there, go right a bit and hit the "?" block to get a Star. Go
     right after getting it and plow through all enemies you come across. You'll
     reach a star door at the end. Enter the door. In this next area, you'll see a
     Koopa Troopa use a Star to turn huge. Bad news. Go left and then hit the "?"
     block you come to to find a Star of your own. Get the Star, then kill the
     Koopa Troopa with it.
    
     After that, keep going east, Star still intact, and kill all the enemies you
     come across until it wears off. Keep going east until you reach a sign and a
     blue "!" switch. Hit the switch to cause a platform to appear below the star
     door floating in the air to your left. Now, read the sign if you want, but
     either way, head all the way left until you reach a star door floating in the
     air. Enter it into the next area.
    
     Once here, head left and enter the star door you come across to reach the
     first area of the chapter. Once there, drop down off the platform and head
     right, saving your game at the Save Point. Then, go right, defeat the
     Magikoopa enemies, jump over the gray slime enemy (it takes you back to
     Flipside, which sucks), and enter the pipe you come across to appear in the
     background. There, head left and enter the pipe you come to and you'll reach
     an underground area.
    
     There, open the chest to get a Thunder Rage. Defeat the cloning enemy in this
     room (I recommend using your Thunder Rage to do so), then a pipe will be
     revealed. Enter it to be in the background again. Go all the way left and get
     the Ice Storm you find. Now, go back east past the two pipes, and enter the
     last pipe you come across to reach the foreground again.
    
     Back in the foreground, head all the way left, avoiding the gray slime enemy
     that takes you back to Flipside. You'll reach two red pipes between a pit.
     Fall down the pit to reach another underground area. Once here, hit the blocks
     you come across to get some 8-bit buddies at your side. Also, one block is a
     coin block, so be sure to deplete it of its Coins before continuing on. Beat
     every enemy you come across while advancing until you reach a pit with
     vertically moving platforms.
    
     Jump on the first set of platforms, then onto the second set. From there, jump
     to the right onto the platform above you. Keep going and you'll see a huge
     pipe marking the way to the exit. Above that pipe, though, there's a long
     platform just waiting you to jump on it. Go back to the second set of
     vertically moving platforms and use them to jump atop the platform. Run to the
     right once on the platform and drop down into the area with the three pipes.
     Go through the middle one to be outside.
    
     Once there, save your game, then head right and kill the two Koopa Troopa-like
     enemies on the blocks. Then go east and you'll find a castle. Kill the enemies
     on it, then continue eastward to find another castle. Repeat what you did for
     the first castle, then continue on, where you'll find a third and final
     castle. This one is easy to destroy; simply throw Boomer at the red X on the
     bottom left corner of the castle and explode him. This will destroy the castle
     and all of the enemies along with it. Nice.
    
     Bowser will fall down from the sky and you'll have to fight him. As always,
     consult the one and only Bosses section for guidance on winning. After the
     battle, Bowser joins you! Nifty. Then, after some chatter with his minions,
     you regain control. Head east and hit the star block to end this chapter.
    
    
     Chapter 3-2
     -----------
    
     When you gain control, simply swim all the way to the right, using Bowser's
     flame to kill all of the Cheep Cheep and Blooper enemies you encounter. Break
     the boxes along the way, as one of them contains a Flower. When you reach the
     end of the area, you'll see a Save Point and a pipe enclosed in an area made
     by bricks. Save your game, switch to Mario, then flip into 3D mode. You'll see
     a platform with the pipe on it. Go on it, then flip back into 2D. You should
     be inside the enclosed area where the pipe is at this point, so go down it.
    
     In this next area, swim right until you reach a tentacle. Swim past it, then
     flip into 3D where you should see a trail of coins. Above that is a hidden
     area with a pipe and a chest. Swim up into that area and open the chest for a
     Gold Bar. Now, enter hte nearby pipe to reach an underground area. In here,
     go right and kill the Spiky Goombas. Continue right and drop into the water.
     Swim to the right, killing the Blooper enemies with Bowser. You'll reach a
     star door. Go through it.
    
     In this next new room, kill the enemies with Bowser, then a chest will appear
     in the corner. Open it to find a new Pixl by the name of Thudley. Thudley
     allows you to preform a ground pound, which we are familiar with from SM64
     and SM64DS. After you've gotten Thudley, you still have to find a way out of
     this room. Pound the pillar by the door and the gates will be removed from the
     door. Go through it back to the previous area. Make your way out of that area,
     then go through the pipe you come to to reach another previously visited area.
    
     When you get back in this area, go left and drop back down into the water, out
     of this hidden room. Now, swim all the way to the end of the area by going
     right. Kill the enemies you come across using Bowser's fire breath. Also, avoid
     the spiraling vortexes in here, as they can push you back or foward depending
     on their angle when you enter them, which can get quite annoying. Anyway, upon
     reaching the end of the area, get out of the water and jump onto the platform
     with a picture on the wall of six pillar-like things.
    
     This is the key to an upcoming puzzle, which isn't that hard, thankfully. In
     case you don't remember the puzzle solution painted on the wall for you, or if
     you are too lazy to look at the sign, I'll tell you the puzzle solution right
     here. Be sure to keep it engraved in your heart:
    
     KEY: U = Unpounded
          P = Pounded
    
     U, P, P, U, P, U
    
     At any rate, swim all the way back to the left after you view the picture on
     the wall. Go back all the way to the first room of this chapter. Once there,
     you should see six pillars just left of the pipe by the Save Point. Use
     Thudley to ground pound the pillars in the order of the puzzle solution shown
     to you above by yours truly. If done correctly, a star door will be revealed.
     Go through the door into the next area.
    
     Once in this area, advance eastward, killing the enemies until you come to a
     halt, as a cutscene commences. You'll see a giant Blooper, which happens to be 
     the source of the tentacles we've seen throughout this chapter. Time to murder
     him. Read the Bosses section for help on winning here. After the Blooper is
     defeated, simply go right and through the pipe you reach an outside area. Out
     there, go east and hit the star block to reach Chapter 3-3.
    
    
     Chapter 3-3
     -----------
    
     Upon arrival, simply go east and jump onto the green grassy platform. From
     there, jump from platform to platform until you reach what appears to be a
     dead end on the left side of the screen near a tree limb you can see faintly
     off to your left. At this point, flip into 3D and you should see two yellow
     arrow blocks. Hit the arrow blocks, then flip back into 2D, jump atop the
     newly revealed blocks, then jump onto the green grassy platform above you.
    
     Now, jump from platform to platform until you reach a pillar that you can
     ground pound. Do so, and then a platform will be revealed to your left. Jump
     on it. Keep going from platform to platform and you'll come across what seems
     to be another dead end (it's on the left side facing a branch again). Flip to
     3D here, then jump to the platforms to your north, though be careful not to
     fall off, since it's easy to since you're in 3D mode here. Once you reach the
     brown platform (the one after the indestructible block platform), flip back
     into 2D and jump to the green grassy platform to your left.
    
     Once you do that, keep going until you reach the top of the area. You'll see a
     star door submerged in the wall. Use Bowser's fire breath to melt away the
     wall holding the door. Enter the door into the next area. In this area, go
     left and beat the nearby enemy. After that, make your way to a platform with a
     pipe on it. Enter the pipe, then you'll be taken to the upper-levels of this
     area. Save your game at the Save Point you come to.
    
     After that, go right and step on the switch. Then, go back left and go down
     the pipe back to the lower-levels of this area. Here, you'll notice that pink
     platforms are now present in the center of the area. Jump across said
     platforms until you reach a Crazee Dayzee enemy. Defeat it, hit the nearby
     blue "!" switch, which will cause some blue platforms to appear to the left.
     Now, place Boomer by the blue "!" switch, quickly jump onto the blue platform,
     and then finally jump onto the vertically moving platform above you when it
     comes into reach.
    
     After doing this, jump onto the next moving platform when it nears you. After
     that, jump to another platform to your left when it comes within reach. Kill
     the Crazee Dayzee here, then you'll see pink platforms to your right. Get on
     the pink platform, then jump to the brown platform above you and to your
     right. There, flip into 3D and enter the pipe to reach a new room. In this
     room, you'll notice how there are spikes that pop out of the floor every
     couple seconds.
    
     Well, the trick to getting past this rather annoying area is to use Slim. Wait
     until the spikes retreat into the ground after switching to Slim, then quickly
     use him to turn thin. When the spikes come back up, stop moving, but stay in
     thin mode. When the spikes retreat, quickly run to the right some more. Repeat
     this process until you reach a switch at the end of the room. Hit it, then go
     back left through the dreaded spikes again, the same way you got through them
     earlier. Go back through the pipe that led you here, back into the previous
     area.
    
     Back in the previous area, jump across the pink platform to reach another
     platform to your left above you. Once there, stand to where you are
     overlooking the pit with spikes below. Throw Boomer down there by the "!"
     switch, then quickly run and jump onto the pink platform, and then onto the
     platform to your east above you. Once that is done, Boomer should have
     exploded by now, revealing a blue platform to the left.
    
     As usual, jump on it, then jump onto the moving platform that's nearby. Now,
     make your way to a platform with a pipe. Enter the pipe. In this underground
     area that you emerge into, jump to the moving platform to the left. Then,
     switch to Slim and quickly turn thin. Don't move, and when you come to the
     spikes by the wall, you'll go straight through them to the other side. At the
     other side, head left and drop down the pit to an area with another "!"
     switch. Place Boomer by said switch, then quickly run back up to the area
     above.
    
     Once that is done, exit this room the way you came in. Back outside, jump onto
     the moving platform below you, then jump to the brown platform to your east
     with the enemy on it when it comes to you. From there, go into 3D mode and
     jump onto the pink platform, then onto the next platform that's nearby to the
     right. Flip back into 2D and go left and hit the blue "!" switch. With that
     done, use Thudley to ground pound the nearby "?" block. You'll get a Super
     Shroom, which heals 20 HP. This will add Score as well. Nice.
    
     Now, we're finally done with this stupid part of the chapter. Drop down all
     the way to the very bottom of the area, where the first pipe is. Enter the
     pipe and you'll reach the upper-levels. There, enter the newly revealed star
     door, but save before you do. In this outside area, you'll encounter Dimentio.
     He will enter a battle with you. Check the Bosses section to see how to win
     here.
    
     After you have defeated Dimentio, jump from platform to platform in this very
     annoying area. Watch out for the Spiny enemies being thrown at you by the
     Lakitu enemies. They can knock off you off the platforms, which can get very
     irritating very fast. Avoid them as best you can, and don't bother killing
     them. Mario is best for this part, by the way. You can kill Lakitu enemies
     with Bowser in one hit if you'd like, and it definitely helps.
    
     However, I'd recommend you just keep going and ignore the enemies until you
     are beneath a long brown brick platform, which you should jump on. Once up
     there, you'll see white and red gusts of wind advancing eastward. Jump a red
     wind gust, and let it carry you over to a green pipe. Don't get off until you
     see the pipe. Also, be careful not to fall off by the Lakitu or by a clumsy
     mistake, as you'll have get on another wind gust if you do.
    
     Anyway, enter the pipe you come to. In this final area of the chapter, flip
     into 3D and go behind the pipe and deplete the coin block of its Coins. Then,
     go back into 2D, go east, and hit the star block to reach Chapter 3-4.
    
    
     Chapter 3-4
     -----------
    
     From the start, go all the way right, flip into 3D, and go down the pipe you
     should see to your right in a corner. You'll emerge into an underground area.
     Here, use Thoreau and throw the block onto the blue "!" switch floating in the
     air. After hitting it, a chest will appear. Open it to get a Fort Key, then go
     back through the pipe to emerge back outside. Once outside again, go left and
     unlock the door to get inside Francis's mansion.
    
     Once inside, save your game at the Save Point, then go through the door into
     the next room. In this room, simply head all the way right, going through the
     door at the end of the hallway. You can press Up on the D-Pad when standing in
     front of either of the two keyholes on the huge door in the middle of the
     room. This will cause you to see into the room where Francis has Tippi held.
     The door is locked for now, though.
    
     Anyway, after going through the door at the end of the hallway, you'll appear
     in a small room. Here, flip into 3D and jump onto the staircase against the
     wall. Then simply go up the stairs to reach another room. Once here, ignore
     the enemy and simply go through the door to the left. In this next room, take
     out the six mechanical cat enemies. After that, notice the dangling door above
     you, hanging atop the ceiling? You should.
    
     Stand beneath it and use Thudley to ground pound it to the ground. There's
     another one to the left, so ground pound it too. With that done, go through
     the leftmost door to enter the next room. In this room, flip into 3D and jump
     onto the nearby platform. Flip back into 2D, then switch to Peach and fly over
     to the left with her and you should land on a platform. Flip back into 3D once
     on said platform, then jump up onto the platform above you, go past the enemy,
     then flip back into 2D.
    
     Now, go through the door at the end of the hallway. In the following area, use
     Thoreau to grab the enemy, then throw it at the blue "!" switch floating above
     you. This can be difficult to do, but it is doable. Hitting the switch causes
     a bridge to be revealed. Cross the newly revealed bridge and open the door you
     come to in order to reach the next area. Once here, switch to Peach and talk
     to the mechanical cat. It'll ask you a few questions. Say "true" to all of
     them, then you'll be asked for a passcode.
    
     Put in whatever you like for a passcode, since we don't have a passcode as of
     now. You'll fall down into a pit where you'll see a Chain Chomp with a block
     behind him. Grab the block with Thoreau, then throw it on top of the red block
     in the eastern end of the room. Stand atop the block yourself after throwing
     the block on it, then a pipe will be revealed behind the Chain Chomp. Go
     through it. In the room you come to, kill the three mechanical cat enemies
     below you, then go east and you should see a yellow arrow block.
    
     Hit it and flip into 3D. Once there, jump up onto the nearby platform. Once
     that is done, read the sign on the wall to get the passcode for the two rooms
     in here, which are 2323 and 2828, respectively. Now, continue east and drop
     off the platform when you reach the end of it. Once here, stand atop the blue
     "!" switch and use Thudley to ground pound it to the ground. This will open
     the nearby cell. Nice. You'll recieve a new Pixl named Carrie. Nice again.
    
     Now, get on Carrie and hover across the spikes to your left. Then, when you
     get off the spikes, continue to go left, past the first pipe, then flip into
     3D when you reach the left end of the room. You'll see a small room with a
     pipe leading up. Go through it. In this familiar room, save your game and then
     go through the door on the right. Now, make your way all the way back to the
     room where you ground pounded the two dangling doors to the ground.
    
     There, enter the leftmost door again and make your way back to the room with
     the mechanical cat that asked you questions. Answer the questions in the same
     manner you did last time, then you'll be asked for a passcode again. Put in
     2828. A door will be revealed afterward. Go through it. In this room, hit the
     nearby "?" block to get a Mushroom. After that, jump onto the mechanical cat
     enemy and then jump off it to reach the small chest in the northeastern corner
     of the room.
    
     When you reach the chest, which can take a few tries, open it to get another
     Fort Key. After getting that, exit this room and head back to the room where
     you ground pounded the two dangling doors and made them fall to the ground.
     Once there, go through the middle door this time. Use Carrie to ride across
     the spiked pit you come across, then go through the door you reach. In this
     next new room, talk to the mechanical cat. Alas, it's time for more questions.
    
     Answer them all the way you did last time, then enter the passcode when
     prompted. It's 2323, by the way. An elevator will be revealed after this, so
     go up it to reach another room. Here, bounce off the mechanical cat and get on
     the platform with the small chest. Open it to get another Fort Key. Also, hit
     the "?" block in here for a Super Shroom to come out. After you're business in
     this room is done, exit it by going back down the elevator.
    
     Now, go back to the very first room of the fort (it's in the room left of the
     huge door where you can see Francis). Once there, save your game at the Save
     Point, then go east and into the room with the huge door leading to Francis.
     There, use both Fort Keys on the two keyholes to unlock the door leading to
     Francis. Enter the door when you can, then after some rather lengthy as well
     as very humorous dialogue, you fight Francis.
    
     Check the Bosses section for help on defeating Francis. Once he's defeated, he
     cries and leaves the room. That's how nerds usually are. I am one myself, so I
     know of what I speak. ;)
    
     Anyway, after the dialogue ends, Tippi gets so happy that a Pure Heart emerges
     from her. After that, the chapter ends.
    
    
     Castle Bleck
     ------------
    
     Once here, you'll see another cutscene with Bleck and crew. This time, things
     begin to get interesting as we see that Dimentio apparently is plotting
     something against Count Bleck. He acts more than suspicious, wouldn't you
     agree? When the scene ends, it's time for another scene from Blumiere and
     Timpani. After that, it's back to Flipside.
    
    
     Flipside
     --------
    
     Back in Flipside, the void grows bigger, time grows shorter. Even so, our
     heroes find even more pleasure than they did before in ranting and raving
     about absolutely nothing. If time is so short, why do they talk so long? The
     world will never know. Once the dialogue ends, go down the elevator and save
     your game at the Save Point near Merlon's house. After that, flip into 3D and
     go through the gate to reach the outskirts of the town.
    
     When you reach the outskirts, go left and follow the path to the next area.
     Flip back into 2D upon reaching that area, then go all the way left to find
     several pillars that you can ground pound. This is a puzzle, and the order is
     as follows: down, up, down, up. After pounding the pillars in that manner, a
     Heart Pillar should be revealed. Place the Pure Heart in it, as always. Once
     you do that, head all the way back to Flipside Tower.
    
     Once there, enter the yellow door leading to Chapter 3-1. Time to get
     something you probably forgot all about.
    
    
     Chapter 3-1
     -----------
    
     Back here, simply head east a bit and examine the bush with two red dots on
     it. A Pixl will come out. This Pixl is called Barry. Barry will join you since
     you saved Tippi from Francis. Barry can create a barrier around you for a
     couple seconds, and allow you to counter some attacks. He's useful in some
     instances. After getting Barry, use the Return Pipe and leave.
    
    
     Flipside
     --------
    
     Back in Flipside, simply save your game by Merlon's house. I'd recommend you
     go to the item shop located west of Merlon's house and stock up on some Shroom
     Shakes. After that, go back to Flipside Tower and enter the green door to your
     right that was revealed when you placed the Pure Heart you got from Chapter 3
     into the Heart Pillar in the outskirts. Time for Chapter 4.
    
    
     Chapter 4-1
     -----------
    
     When you arrive in Chapter 4, you'll find that you can't breathe. Because of
     this, you cannot progress any further for now. You'll end up back in Flipside.
    
    
     Flipside
     --------
    
     Back in Flipside yet again, go down the elevator and enter Merlon's house.
     Talk to Merlon and he'll tell you that he has, or rather, HAD, the perfect
     thing for you to be able to breathe in space, namely a makeshift space helmet.
     Well, leave Merlon's residence when you can, then go east, past the elevator
     leading to Flipside Tower, and instead enter the second elevator you come
     across. You'll appear in a higher floor by going up that elevator.
    
     In this area, simply run to the left and you'll see a boy with the makeshift
     space helmet. Just what we need! Wait, what's that inside it? Confound it all,
     it's water with a fish inside, no less. In other words, this "helmet" is a
     fish bowl. Just when we thought we had our hands on a space helmet, now this.
     :(
    
     Talk to the boy and he'll give you the fish bowl, but tell you to drop the
     fish somewhere where it'll be nearby at all times. Whatever. Go back down the
     elevator you used to get here, then simply search each floor you enter for an
     elevator with a down arrow on it. Go down each floor using those elevators
     until you reach the basement of Flipside. There, go all the way east and drop
     the fish into the pool of water you encounter.
    
     After that's done, you can visit the various buildings down here if you'd like
     but it is not necessary. At any rate, once you're done, make your way back to
     Flipside Tower and enter the green door leading to Chapter 4 again.
    
    
     Chapter 4-1
     -----------
    
     Back here again, simply go south and you should see SOS signals being sent out
     sooner or later. Follow the SOS signals until you reach some sparkles. Examine
     the sparkles with Tippi to reveal a starship. A green squid named Squirps
     emerges from the starship. He claims he's your "captain" and we'll have to do
     what he says if we want to get the Pure Heart. Whatever. Press and hold A to
     charge up some energy when Squirps prompts you to. Then, release A when you
     cannot charge anymore.
    
     A wormhole is revealed. Go through it to reach the next area. In this area,
     Squirps will be disappointed that you only managed to get this far using that
     energy you charged up. Once you regain control, you should know that you can
     press 2 to shoot bullets from Squirps. You can shoot an unlimited amount of
     bullets, by the way. Anyway, go all the way right, shooting down all of the
     enemies you come across. You'll eventually reach a Save Point as well as a
     wormhole. Save your game there and then go back left a bit.
    
     Flip into 3D as you go left, and you will come across a card by an asteroid.
     Flip back into 2D, align yourself with the asteroid in accordance with where
     the card would be if you flipped into 3D. Once you do that, flip into 3D and
     grab the Foton Card. Once you get that, flip back into 2D and go back east
     and enter the wormhole to reach the next area. Here, simply swim all the way
     right, shooting down the enemies you encounter. Near the first wormhole you
     come to, you can flip into 3D to find another enemy if you want to kill it.
    
     Upon reaching the first wormhole, ignore the one to the right and enter the
     one at the top. In the area you come to, swim to the right and shoot down the
     enemies you encounter. Also, there are some enemies hidden in 3D, so be sure
     to kill them as well. You'll reach another wormhole at the end of the area. Go
     through it. In this next new area, defeat the nearby teleporting enemies, then
     go all the way right until you reach a dead end.
    
     At that point, you'll see a huge asteroid near the bottom of the screen. Swim
     down to the bottom of it and flip into 3D to find a Catch Card SP. Now that
     you have that, flip back into 2D, swim all the way left to the wormhole that
     you used to get into this area, then swim left past that wormhole. You will
     find another wormhole after defeating some more annoying teleporting enemies,
     so enter that wormhole to reach another area.
    
     Once here, swim all the way right, defeating the enemies you come across. You
     will reach the star block leading out of this chapter at the end. Before you
     hit it though, flip into 3D and go all the way back to the left, killing the
     enemies you encounter. After that, flip back into 2D. I'm assuming you are at
     the entrance so from there, swim all the way right until you see a small
     wormhole and a small pipe in the background. You'll see this about halfway
     through the area.
    
     At this point, swim down until you are almost completely below the small
     wormhole, then flip into 3D. If positioned correctly, you can let the wormhole
     suck you up into the background. Once there, go down the pipe. In this small
     underground area, collect all the Coins by going into 3D. Be sure to get the
     lone Coin in the "?" block. After that, go back up the pipe into the previous
     area. Back here, go back through the small wormhole to reach the foreground
     again.
    
     Then, simply swim all the way back to the right and hit the star block to end
     this chapter.
    
    
     Chapter 4-2
     -----------
    
     Upon arrival, Squirps will leave because he has a bathroom emergency. Good
     riddance I say! We're not even sure if we can trust the guy. Head right and
     examine the locked bathroom door to find that someone or something has been
     waiting 100 years for some toilet paper. So it's up to us to find this...
     thing some toilet paper, I guess. Not exactly my idea of a vacation. You? At
     any rate, head right, jump onto the blocks and then onto the platform.
    
     Drop down into the pit and defeat the enemy that stretches its head out to
     attack you. After you do that, jump up and to the left and get onto the nearby
     platform, then jump up and right to reach another platform. Look above and you
     should see two blocks floating in the air. Jump atop them, then break the two
     "?" blocks to get a Coin and a Mushroom. Once you get that, drop back down and
     then continue all the way right, jumping from platform to platform.
    
     You'll eventually come across two status heads stacked on top of each other,
     sitting directly below a lightning-shaped object that flashes and disappears
     frequently. You can't do anything right here for now, so continue east. You
     will come to a set of indestructible blocks that seem to be blocking the way
     to something. A door, perhaps? Use Boomer to blow them away. Once you clear
     the blocks, lo and behold, a star door appears! Go inside.
    
     In this room, save at the nearby Save Point. After that, switch your Pixl to
     Slim. Jump to the platform to your right, then flip into 3D and go through the
     small crack that only our dear Slim can fit through. You'll emerge at the
     other side of the crack. Once at the other side, flip back into 2D and hit the
     nearby "?" block to get a Speed Flower come out. Grab it, then carefully beat
     the two nearby spring-like enemies, being sure to defeat their small
     counterparts that emerge, as well.
    
     The Speed Flower will give you double the Score and Coins you'd normally get
     when you beat them, but just be careful, since it's hard to control your
     character when you are moving so fast. After beating the enemies, jump onto
     the platform to your right, then flip into 3D. Then, make your way across the
     nearby platforms that are unreachable in 2D. Once you pass those platforms,
     revert back to 2D and then jump on top of the nearby tall pipe.
    
     From there, jump to the platform to the right to reach a green door. Ignore it
     and drop down to the area below, being sure to hit the two "?" blocks by the
     pipes to get two Coins, one from each. At the bottom, kill the spring enemy.
     After that, keep going until you come across a gap. You can't do anything in
     2D, so flip into 3D. You should see a small bridge ahead of you that you can
     go across. Go across the bridge, hit the "?" block, grab the 8-bit buddies
     that come out, then flip back into 2D.
    
     Head right and drop down into the pit with several sets of blocks floating
     above you. Go through the star door in this area. In this next room, go right
     and kill all of the snake-like enemies. You'll eventually reach a "?" block.
     Hit it, then hit the areas left and right of the block to reveal more blocks.
     Two of them contain Flowers; one of which is a Slow Flower, and one of which
     is a Speed Flower. You can use them to kill the snake-like enemies in here
     for double Score and Coins if you haven't done so already.
    
     You'll come to a green door on the platform above the blocks. Go in it if you
     want, but there's nothing of particular interest inside other than a person
     who doesn't tell you anything all that useful. Go back left and exit this
     room completely. Back in the previous room, go right, kill the enemies, and
     then drop off the platform and into the pit below. Kill the spring enemy here,
     then flip into 3D and go through the opening to reach the other side.
    
     At the other side, take out the nearby spring enemy, then hit the four blocks
     floating above you; three of them contain Coins, but one contains a Zombie
     Shroom, which you should defeat for 300 Score. After that, jump onto the
     blocks and use them to make your way onto the platform to the east. Once
     there, a star door should be visible to you. Enter it. In this room, break the
     nearby "?" blocks, being sure to get the Star from the one at the end.
    
     Use said Star to go through all enemies and objects in this room while going
     east. When the Star runs out, kill the remaining enemies on the blocks, then
     when you reach the end of the room, jump onto the platform and enter the star
     door to reach yet another new area. Once here, go east, kill the enemies, and
     then jump onto the tall pipe you come across. Now, use the pipe to jump onto
     the blocks floating in the air. These blocks have a green door on them. Go
     inside.
    
     Here, you'll find the elder of this weird place. Talk to him and refuse his
     offer until it goes down to 10 Coins, at which point you should accept it. Now
     that we have the Ancient Clue, backtrack all the way back to the very first
     area of this place. Just keep going left and you'll eventually reach it. Back
     in the very first area, make your way to where Squirps is waiting to get into
     the bathroom. Once there, examine the bathroom door and use the Ancient Clue
     to cause the thing, which was actually a Pixl, to come out.
    
     The Pixl Fleep joins you. He has the ability to flip things (not in the 2D/3D
     kind of way, but he can flip objects). Sometimes hiddem things are revealed
     when you do this. Anyway, once you regain control, head all the way east until
     you come across the stone statue with a lightning-shaped space rift above it.
     Use Fleep to flip that space rift, then a Door Key will come into your 
     possession. Nifty. Now, go back left, jump over the first gap, then jump down
     the second one, into a pit below.
    
     Unlock the door with the Door Key, then in the room you come to, kill the
     Fuzzy enemies, then hit the star block to end the chapter.
    
    
     Chapter 4-3
     -----------
    
     When you arrive here, swim all the way right, using Squirps to destroy every
     block you come across as well as kill all enemies you come across. Near the
     beginning of the area, if you destroy the blocks, you can find a Shooting Star
     item. This area has some rectangular-shaped objects that will hurt you if you
     get touched by them. In addition, you'll eventually reach a Super Shroom when
     you get about halfway through.
    
     At the end of the area, you'll come across a red X floating in the air. Use
     Fleep on it and flip it to reveal a green gate. Squirps will asked to be
     squeezed into the opening on the left side of the gate. Put Squirps in there
     just as he asks you to, then go through the gate to reach the next area. In
     this area, simply swim to the right and use Fleep to flip the red X floating
     in the air. After that, continue right, ignore the wormhole for now, and save
     your game at the Save Point. Then, enter the wormhole.
    
     In this next new area, swim all the way right until you can't anymore. At that
     point, swim all the way up and enter the blue wormhole in the northeast corner
     of the room. Also, be sure to defeat the enemies along the way before getting
     to that wormhole. Also, there is a Ghost Shroom in the beginning of the area.
     Simply swim up and destroy the blocks with Squirps to reveal it. Anyway, after
     you go through the blue wormhole, you'll emerge in another new area.
    
     Once here, swim right and make your way to what looks like a gas station.
     Before you go in though, be sure to shoot the block in the northeast corner
     near the gas station until it runs out of Coins. After that, enter the gas
     station and buy a Gold Chocolate Bar. Afterward, exit the gas station and
     backtrack all the way to the area where you flipped the second red X and
     caused the sides of a gate to appear.
    
     Once there, put Squirps into the hole on the right side, then he'll say that
     he is not moving unless he gets something to eat. Obviously, we've remedied
     that problem by buying the Gold Chocolate Bar for the little runt. Give it to
     him when prompted and he'll split into two for a brief time, then he'll enter
     both holes on the sides of the gate. After this, Squirps reverts back to his
     normal state, then the door of the gate is revealed. Go through it.
    
     In this area, simply kill the teleporting ball enemies, then swim to the right
     and hit the star block to end the chapter.
    
    
     Chapter 4-4
     -----------
    
     Here we are. The finale of this annoying chapter. I for one am glad, are you?
     Anyway, from the start, go right, save your game, then enter the star door. In
     the subsequent area, kill all the enemies, although it's not necessary. Then,
     break the two "?" blocks, one on each side of the room, to acquire a Flower
     and a Mushroom, respectively. Now, make your way to the eastern end of the
     room. Once there, jump onto the platform floating overhead, then flip into 3D
     and enter the hidden star door to reach the next room.
    
     In this room, hit the nearby "?" block to get a Slow Flower. Upon getting
     that, defeat the nearby enemy that crawls along the wall, then go left and
     drop into the pit and defeat the huge pig enemy. Hopefully, you'll have killed
     both of those enemies before the Slow Flower runs out. After that is done,
     switch to Peach, get back onto the higher platform above you that you entered
     this room on, then fly over to the left to reach the other side.
    
     At the other side, enter the nearby star door to reach the next room. In this
     small room, use Fleep to flip the enemy that creates a barrier around itself.
     After flipping it, the barrier will dissipate, so use this chance to kill the
     enemy. After that is done, open the chest to get a Dimension Key. Now, go back
     to the previous room and go right, making your way to the entrance. There,
     flip into 3D and enter the star door to reach yet another previously visited
     room.
    
     Back in this room, drop down to the floor and enter the star door you ignored
     earlier. In the following area, go all the way east, killing the pig enemies
     by using Fleep to stun them. Once you kill the enemies and reach a dead end,
     flip into 3D and jump up the stairs, then jump to the left onto the platform
     leading to the higher level of this room, then flip back into 2D. Now, kill
     the nearby pig enemies the same way you did last time. Then, go all the way
     left and unlock the locked door using your Dimension Key.
    
     You'll appear on the ceiling at this point. The only difference between the
     ceiling and the floor is the fact that it may take some getting used to. At
     any rate, head right, killing the pig enemy the same way you've been doing.
     After that, continue onward and enter the door at the end. In the subsequent
     chamber, you'll notice that you are now sideways. Better yet, you are stuck to
     the wall like a magnet.
    
     You should also know that there are still those annoying wall-climbing enemies
     in this room, so be sure to kill them when you see them and avoid taking too
     much damage. Anyway, take a few steps up until you reach the end of the
     platform. At that point, switch to Peach and use her to fly directly up. If
     done correctly (it may take a few tries, just so you know), you should be on a
     new wall. Now, walk up on this wall until you reach the end of it.
    
     At that point, fly directly upwards again and you should be on yet another new
     wall. Now, enter the nearby door to reach a new area. Now we're back on foot
     again. Nice. Defeat the annoying wall-crawling enemies in this room, then flip
     into 3D and drop down the stairs to the floor below. There, flip back into 2D
     and defeat the orange wall-crawling enemies. Afterward, hit the black arrow
     switch on the far left side of the room.
    
     Once that is done, you'll be back on the ceiling again. Ugh...great. If you
     hit the switch again though, you'll be back on the ground. At any rate, go
     right across the ceiling and enter the star door you come across to reach a
     previously visited area, except this time you will be on the ceiling. Upon
     reaching said room, use Peach to fly to the top of the room, where you'll find
     a pig enemy. Defeat it.
    
     Afterward, fly down to a lower part of the wall, then fly to the right towards
     the other side of the room. If done correctly, you'll be on another part of
     the wall on the right side of the room. At this point, switch to Mario and
     flip into 3D, at which point you should enter the nearby door to reach the
     next area. In this area, you'll be on the ceiling again, so run right and open
     the chest to get another Dimension Key.
    
     Upon acquiring that, backtrack all the way back to the room with the black
     arrow block. Once there, hit the block to cause yourself to stand on the
     ground again (a welcome change). Now, flip into 3D and you should see a block
     that is standing along the left wall. Jump on it, then jump onto the platform
     above you. Now, flip back into 2D, then go left and through the star door you
     come to.
    
     You'll be back in a familiar area. Go down and enter the door, then you'll
     appear the other side of the room. At this point, simply go down and enter the
     door you reach at the bottom. Ah, back on the ground again. Flip into 3D and
     enter the pipe you see. Grab the coins in the room you emerge into, though be
     warned that you are upside down again. After grabbing the coins, go to the
     extreme eastern corner of the room and hit the block until its Coins are gone.
     Now, backtrack left and go back up the pipe to reach the previous room.
    
     Back in this room, continue to the right and unlock the door with the key you
     have. In the area you come to after unlocking the door, hit the nearby black
     arrow block to be turned upside down again. Continue on and hit the next black
     arrow block you come across to be back on the ground. Now, you'll appear at
     what seems to be a dead end. It isn't, however, so just use Tippi's scanning
     ability on the eastern end of the wall to reveal a door.
    
     Take note that it could be hard to notice at first, but it's defined as a
     solid white spot in the wlal, as opposed to a blue and white-striped wall.
     When the door is revealed, enter it. In this room, go right, killing the two
     snake-like enemies. Continue right and hit the black arrow block to be turned
     sideways, onto the wall. Once on the wall, walk up, defeating the snake-like
     enemies. Continue up and hit the next black arrow block you come across.
    
     You'll now be turned upside down, onto the ceiling. Go right and enter the
     nearby star door to reach the next room. Once here, hit the black arrow block
     to reach the ground again. Save your game at the Save Point, then hit the
     black arrow block again then enter the door you came through. Back in the
     previous area, go left and hit the black arrow block again to reach the right
     side of the room this time. Go down, defeating the snake-like enemies. Go
     through the door at the bottom.
    
     You'll emerge into another new room. In this room, simply make your way from
     door to door until you reach the top, where a chest with a Dimension Key is
     waiting for you. Open it, then on your way back out of the room, be sure to
     hit the three "?" blocks on the ground in the middle of the room to get two
     Super Shrooms and an unexpected Zombie Shroom. Kill the Zombie Shroom. Once
     you exit that area, backtrack to the room where you saved a moment ago (it had
     a locked door in it).
    
     Back in that room, save again and unlock the door to reach the next room. In
     this room, you'll be attacked by Mr. L. He looks...more than familiar, don't
     you think? You'll have to fight Mr. L., so check the Bosses section for a
     strategy. After defeating Mr. L, he'll summon the Brobot and get inside it.
     Check the Bosses section for a strategy on Brobot as well. Upon defeat, Mr. L
     runs off. Squirps says a few things, and then you regain control. Enter the
     door after going right.
    
     In this room, a cutscene will commence where Squirps reveals himself as a
     prince and gives you the Pure Heart. The chapter ends and the scene switches
     to Castle Bleck. Where else?
    
    
     Castle Bleck
     ------------
    
     In here, another scene with Bleck n' crew will commence. Count Bleck sends
     O'Chunks on another mission to stop you. Ooh, scary... Also, Nastasia begins
     to play on Bleck's weaknesses, and he goes to sulk in his room. Something like
     that. The scene will switch to more talking with Blumiere and Timpani, then
     you'll be back in Flipside.
    
    
     Flipside
     --------
    
     Back here, Merlon will come and congratulate you for getting the Pure Heart.
     Tippi then passes out, and Merlon takes her to his house. That's where you
     appear at as well. Once Merlon gets done talking his head off and you are back
     outside, save your game at the nearby Save Point. Now, head left down the
     elevator, then in the following area, run all the way east and you should see
     a crack in the wall. Bomb the crack with Boomer, then flip in to 3D and enter
     the new area, flipping back into 2D as you do so.
    
     In this area, head left a bit and in between the card shop and the other
     building, you should see a space rift that flashes in and out. Use Fleep to
     flip this space rift, which will create a new path for you. Flip into 3D and
     walk across said path, then flip back into 2D when you reach the end, then go
     through the door to reach a new building. In this building, you'll have to
     solve a block puzzle. To the untrained eye, this puzzle seems hard. But it is
     not, and in fact, it's one of the easiest puzzles in the game.
    
     Just use the Byakugan or the Sharingan to solve the puzzle. Wait, I mean just
     follow this FAQ to solve it. This puzzle is quite simple, actually. Simply run
     all the way left toward the end of the room, hitting all blocks along the way.
     If done correctly, you'll open up a door leading to another part of this
     building in the center of the room. Flip into 3D and go through the newly
     revealed door, then continue left and go through the door to reach Flopside,
     a new town.
    
    
     Flopside
     --------
    
     When you arrive in this new town, flip into 3D and follow the path left into
     the next area. Once there, flip back into 2D. Go all the way left towards the
     grandmother and grandchild, then flip into 3D and you should see an opening to
     the left along the wall. Go through the opening to reach another new area. In
     this area, go right until you come across an elevator going up. Go up that
     elevator to reach another floor of Flopside.
    
     Once there, enter the item shop and buy some items, as you probably need them
     by now. However, be sure to save at least 300 Coins, as you can use them for
     something very nice in the near future. After buying items, head left and you
     will run into Nolrem, who's name is simply Merlon spelled backward for those
     of you who don't like to think. Nolrem will introduce himself, then tell you
     to place the Pure Heart in the Heart Pillar.
    
     To do that, go left and up the elevator to the next floor. Go right and place
     the Pure Heart in the Heart Pillar to cause a blue door to open in Flipside
     Tower. Now, Nolrem will tell you to get to Flipside Tower, as Tippi has been
     revived and she and Merlon are waiting for you there. If you have a spare 300
     Coins, you can (and should) get a pipe built that lets you warp instantly from
     Flipside to Flopside. This will save you some time, but it is definitely not
     mandatory. Still, it is a nice thing to have, and I recommend getting it.
    
     To reach the area with the guy who makes the pipe, head left and down the
     elevator. In the following area, flip into 3D and go left and you should see a
     guy who looks remarkably like Charlieton from Paper Mario: The Thousand Year-
     Door. Talk to him and if you have 300 Coins, tell him to make the pipe for
     you. Again, this is not mandatory, as it still doesn't even take long to get
     from Flipside to Flopside, but I do recommend doing it if you have the money.
    
     With that done (whether or not you did it), head back to Flipside.
    
    
     Flipside
     --------
    
     Back in Flipside again, head to the Flipside Tower, saving before you go up
     there. Once there, go east to the blue door that was revealed when you put
     the Pure Heart in the Heart Pillar at Flopside. When you reach that door, you
     will see Merlon and Tippi. Tippi rejoins you, then you regain control. Enter
     the blue door to reach Chapter 5.
    
    
     Chapter 5-1
     -----------
    
     When you start this chapter, you'll have to go through a rather lengthy scene
     between the Cragnons, the locals of this wasteland. They think you have been
     sent by the "Rock Who Watches" as a holy one. Whatever. You'll be taken to
     their leader, Marbald. When he explains the situation about the Cragnons and
     asks you to help him, do so. Once you leave Marbald's house, you'll see what
     are known as Floro Sapiens come out and attack you.
    
     Apparently, these two plants know about the Pure Heart. Hmm... quite odd,
     wouldn't ya say? Defeat them by jumping on them and destroying their heads and
     their stalks. After they are defeated, you'll see more Floro Sapiens taking
     some more Cragnons to some unknown location. Since this is an RPG, we must
     help, even though we have no good reason to do so. Head all the way east, and
     save your game at the Save Point you come across, then enter the star door to
     reach the next area.
    
     In this area, head right, and use Boomer to kill the Piranha Plant and Spike
     Cleft enemies, then go through the second pipe you come across. Avoid touching
     the black enemy below the pipe, as that will take you back to Flipside. Upon
     going through the pipe, you'll reach a new area. Here, simply place Boomer
     by the mouth of each worm enemy. They will eat Boomer and be damaged. Do this
     twice to defeat them. Upon defeat, a chest appears. Open it to get a Bowser
     (2) Card. Now, exit this room.
    
     Back outside, make your way back to the star door by going left. Go left and
     past the star door, then you'll see two more Spike Cleft enemies as well as
     the Piranha Plant enemy using Boomer. After that, continue left and hit the
     "?" block to reveal a Flower. Touch the Flower and grab the Coins that fall
     down from the sky. Afterward, jump onto the blocks above you, then jump to the
     hill to the left. Go up the hill then drop down to the other side when you
     can.
    
     At the other side, flip into 3D and enter the small alcove and open the chest
     to get a Moon Cleft Card. After getting that, go back up the hill you climbed
     a moment ago. At the top, switch to Peach and use her to fly over to the left,
     onto another hill. There, hit the "?" block, flip into 3D, beat the Spike
     Cleft, then drop down into the area below. Flip into 3D and defeat the Spike
     Cleft with Boomer. After that, hit the three blocks in this order: left,
     right, and middle to cause a pipe to appear. Go through it.
    
     In this area, head all the way right, using Bowser's flame to defeat all of
     the elephant enemies in here. They have 100 HP, and give you 1000 Score. Nice.
     After defeating them all, you'll reach three blocks. Another block puzzle. I'm
     here to help, so calm down, you got that? Good. Anyway, hit the blocks in this
     order: middle, right, left, left, right, middle, right, left, right, right,
     middle, right, right, left, middle, middle, left, left, left, right, left,
     left, left, middle, and then finally middle.
    
     If done correctly, a pipe will be revealed. Go down it. You'll appear in the
     background. Go directly right and you'll enter a hidden path in the wall. Keep
     going right until you emerge from the wall. After that, go right some more and
     go down the pipe you come across to reach the foreground again. Back in the
     foreground, simply go up the nearby set of stairs, then hit the star block at
     the end to reach the next chapter.
    
    
     Chapter 5-2
     -----------
    
     When you arrive here, head east, killing all of the enemies you come across by
     using Boomer. Eventually, you'll reach a pool of water with a moving platform
     on it. Go into the water, where you'll find some Cheep Cheep enemies. Avoid
     them and continue down until you reach a dry portion of land in the water, at
     which point you should open the chest to get a Water Tablet. After getting
     that, jump on the chest and jump back into the water. Swim back up and get on
     the moving platform in the water, then jump to the platform to the right when
     you can.
    
     Now, enter the nearby star door to reach the next area. Here, you'll witness
     more of the Floro Sapiens taking the Cragnons away. They disappear down a
     pipe. Unfortunately, there's nothing we can do about this right now. Go left
     and kill the enemies along the way using Boomer. Then, you will run into four
     bricks that make up a block below a star door floating in the air. Place
     Boomer by the block and it will explode, revealing a blue "!" switch.
    
     Hit the blue switch and some platforms will appear above you, allowing you a
     pathway to the star door. Enter the star door to reach the next area. In this
     area, go all the way to the right until you reach the eastern end of the area.
     Be sure to kill all of the enemies you encounter along the way. At the end,
     flip into 3D and hit all the "?" blocks to get quite a few items. Some of them
     contain Zombie Shrooms, so watch out.
    
     After hitting all those blocks, stay in 3D and you should see a hidden path to
     your left. Follow that path to reach an area below the one with the "?"
     blocks. In that area, flip back into 2D and switch to Bowser. Go east and you
     will see a flame statue surrounded by three pillars of stone. Use Bowser's
     fire breath on it until it becomes destroyed. After that happens, you get the
     Fire Tablet. Nifty.
    
     Now that you've gotten that little bit taken care of, flip into 3D and go back
     up to the area above, where the "?" blocks were. Once there, flip back into 2D
     and keep going left until you see a space rift in midair. Flip it with Fleep
     to create some platforms. All that's there though is what appears to be a TV
     (I guess a caveman's version of a TV) showing a movie of some sort. Hmm... Now
     that you have done that, continue left and exit through the star door.
    
     Back in the previous area, head all the way right, killing the enemies with
     Boomer as you do so. You'll eventually reach a huge yellow block. You can't
     break this yet, however. Continue right and you'll eventually come across two
     blocks floating in the air. Jump atop each one of them and hit the space above
     them to reveal two "?" blocks containing Shrooms. Once that is done, continue
     right and defeat the enemy with the club in between the two pipes using Boomer
     (like you'd expect me to say anyone else, eh?).
    
     Afterward, flip into 3D and grab the item behind the rightmost pipe, which
     happens to be a Mighty Tonic. Upon retrieving that, you'll see another club
     enemy to your right (if you are still in 3D). Beat it, flip back into 2D, save
     your game, and go back left and go through the star door to reach the next
     area. In this next new area, go east a bit and you'll run into O'Chunks. He
     will fight you. If you want a strategy, you know where to go.
    
     Once you defeat O'Chunks, go right a few steps, then flip into 3D and spin
     around the Yoshi statue to reveal a Stone Tablet atop its nose. Kill the shell
     enemy nearby, then jump atop Yoshi's tail, then head, then nose to reach the
     Stone Tablet. After grabbing that, flip back into 2D and go all the way left
     and exit through the star door you come across, back into the previous area.
     Now, run all the way left until you come across a set of stone platforms atop
     each other.
    
     You can either jump from block to block and gradually make your way to the top
     of the stone tower, or you can flip into 3D and go through a maze of blocks to
     reach the top. I did the former, but it doesn't matter, as you'll get there
     either way. Once at the top of the tower, jump around until you reveal an
     invisible block that spawns a ladder. Climb it up, then jump onto the nearby
     blocks on either side.
    
     Flip into 3D and jump onto the platform of blocks above you. Once there, you
     will see three huge tablets with holes in the middle of them. You have to
     place the three tablets you got from this place in those larger tablets. The
     order to put them in is Stone, Water, and Fire. After placing them in that
     order, you'll hear a rumbling sound and a Pixl will appear. The Pixl will ask
     you for your motto. Just put anything.
    
     After getting the Pixl Cudge, you regain control. By the way, Cudge has the
     ability to break blocks and kill enemies, since he is a hammer. Nice. Anyway,
     drop all the way back down to the area below, then go right until you come
     across that huge yellow block I told you you couldn't do anything about
     earlier. This time around, however, you can, since you have Cudge. Use Cudge
     to break the block, then go down the pipe to reach an underground area.
    
     Once there, switch to Peach and fly off the ledge you are on and go right. You
     should land on a small platform on the eastern end of the room. Flip into 3D
     there, then open the chest to get a Stone Buzzy Card. Once you get that, drop
     down to the pit below and hit the star block to end the chapter.
    
    
     Chapter 5-3
     -----------
    
     Upon arriving here, head right until you come across some blocks floating in
     the air. Jump across those blocks, then hit the "?" block on the last block in
     the air to get a Super Shroom. Now, continue to the right and you'll meet
     Flint Cragley. After some nonsense about his crew taking off, you regain
     control. Apparently, Flint wants you to find his crew so that he can progress
     further into this cave. Whatever. Go right and enter the pipe.
    
     In this room, drop down to the area below, past the two moving platforms. Now,
     go right and defeat all of the shell enemies in both 2D and 3D. You'll come to
     two pipes at the far eastern end of the room. Enter the rightmost pipe to
     reach the next room. In this room, flip into 3D and go right, being sure to
     hit the nearby block that's only invisible in 3D to get some 8-bit buddies.
     Once you get that, flip back into 2D and advance onward through the area and
     drop into the pit that you come to.
    
     Defeat the orange spikey enemy there using Cudge. After that, use Tippi's
     Wii Remote ability in the middle of the area to see a "?" block. Hit the part
     of the air where that block was when you used Tippi's ability. After hitting
     the block, you'll reveal it and a get a Coin from it. Jump atop that block and
     hit the air above it to reveal another "?" block that contains a Shroom.
     Continue to the right, defeating all of the enemies you come across.
    
     Also, be sure to hit all the "?" blocks you come across; most contain Coins,
     but one in particular has a Shroom inside. Eventually, you'll reach a door. Go
     back to the left when you reach the door, jumping over the gap. You should see
     a set of brick-like blocks to your left floating above the blocks that were
     previously "?" blocks. Hit the blocks and a ladder will come out of one of
     them. Climb up the ladder to reach a new area.
    
     In this area, go right and get on the platform floating in the air. Ride it to
     the end of the area, collecting the Coins you come across along the way. Exit
     the room when you're done. Back in the previous room, go all the way right,
     ignoring the door for now. Kill all of the Piranha Plant enemies and shell
     enemies you come across by using Boomer. Also, be sure to break the blocks you
     come across, as some of them contain stuff. Ignore the door you come across.
    
     You'll eventually reach a yellow spring beside a tall brick pillar. Jump from
     the spring and onto the pillar. Continue to the right and break the huge
     yellow block using Cudge. Enter the door that's revealed. In this area, you'll
     see a minecart. Looks tempting, doesn't it? Of course it does, no use denying
     it. Enter the minecart to fulfill your lustful desires, then enter the door
     you reach at the end of the ride.
    
     In the area you appear in, go right, defeat the nearby Floro Sapien, then drop
     down to the pit below. You'll find some Cragnons here. Unfortunately, they are
     brainwashed, and so they attack us. The sad thing is, we can't attack them
     unless we want to lose our Score. That's right; killing them decreases your
     Score. Oh well, that's that, huh? In this pit is a Zombie Shroom, so reveal it
     by hitting the "?" block down here.
    
     Beat the Zombie Shroom, then flip into 3D and continue to the right, where you
     will spot a small opening in the wall. Go through it and grab the hidden
     Spania Card. After getting that, go back left into the area with the Cragnons,
     then run all the way left, staying in 3D to avoid the Cragnons. When you reach
     the left end of the pit, jump back up to the area above via the lone block.
     Upon reaching the upper area again, jump onto the nearby platform of bricks.
    
     At this point, flip into 3D and you should see some indestructible blocks
     impeding your path. Use Boomer or Cudge to dispose of them, then continue on.
     and flip back into 2D when you reach the end of the block platform. At that
     point, jump to the platform to the right, then you'll see more blocks that are
     floating in the air. Jump on those, then into an alcove to the right. Inside,
     you'll find one of Flint's men. Nice.
    
     Talk to him and he'll introduce himself as Monzo. He'll go back to see Flint,
     and then you'll regain control. At this point, retrace your steps back to the
     minecart that you used to get into this area. When you reach the minecart
     again, ride it back to the other side, then go through the door to reach the
     previous area. In the previous area, go left until you reach the door I told
     you to ignore earlier. Before going in though, enter the nearby pipe to the
     right and you'll reach a new room.
    
     In that room, you'll see what looks like a block in the wall. Actually, it is
     a block. Use Cudge to smash it away, then flip into 3D and go through the
     newly revealed path. Open the chest in here to get a Shroom Shake. Now, exit
     this room. Back in the previous room, finally go through the door that you're
     so eager to enter. In this next room, flip into 3D and enter the minecart. At
     the end, go through the door to reach the next room.
    
     In this room, kill the nearby Floro Sapien enemy. Then, drop down into the pit
     below, where you should hit the "?" block to find a Zombie Shroom. Kill it and
     then hit the nearby brick block to reveal a ladder. Climb it up, then switch
     to Peach and fly to the right, towards the other side. At this point, kill the
     the nearby Floro Sapien, continue right, and drop down into another pit. Now,
     go left through this pit, killing all of the Floro Sapiens you come to. Be
     sure to flip into 3D to avoid the brainwashed Cragnons.
    
     Eventually, you'll end up back to where you were, where the Zombie Shroom was
     revealed. Climb up the ladder, then make your way back over to the pit again.
     Once there, you should see another one of Flint's crewman. Talk to him. By the
     way, this one's name is Hornfels. He'll run off to Flint, then you'll regain
     control. Backtrack all the way back to the very beginning of the cave, where
     Flint is. Once there, a cutscene will commence, as Flint is reunited with his
     crew.
    
     He'll give you the Cave Key before the scene ends, then he'll take his crew
     and wait for you by the locked door in this cave. Go down the pipe yourself,
     then in the following area, drop down into the area below, past the moving
     platforms. Continue right and unlock the door with the Cave Key you got from
     Flint. In this room is another minecart. Get in the minecart and ride it to
     the end, then enter the door to reach the next room.
    
     In this room, kill the nearby Floro Sapien, then use Cudge to break the nearby
     black block that you can clearly see. Break the "?" block that's revealed to
     get a Star to pop out. Quickly break three of the brick blocks on either side
     of the Star to break the Star free. Once you get the Star, go right and run
     through all the enemies you come across. You should be at the far eastern end
     of the room near a black block after you're done.
    
     This black block hides nothing, so backtrack and hit the next black block you
     come across to reveal a door. Go inside the door and in the following room,
     simply go right and hit the star block to end this chapter.
    
    
     Chapter 5-4
     -----------
    
     After the cutscene with Flint and co., head right, killing the two Floro
     Sapien enemies you come across as well as hitting the "?" block to get a mere
     Coin. After that, keep going and drop down into the pit you come across. Once
     there, hit the two "?" blocks to reveal a Shroom and a Zombie Shroom. Kill the
     Zombie Shroom, then grab the Shroom and go down the pipe to the left. In this
     area, you'll see a short scene where a brainwashed Cragnon emerges from a door
     below us and to our left. Interesting.
    
     When you regain control, drop down to the area to your left, then run left and
     save your game at the Save Point. Now, go right and drop down into the area
     below. Once there, ignore the "?" block, since it contains 8-bit buddies. This
     isn't bad under normal circumstances, but since some brainwashed Cragnons are
     coming up, the 8-bit pals will hit them and you'll lose Score. Anyway, when
     you reach the "?" block, continue to the right, flipping into 3D to get past
     the Cragnons.
    
     You'll come across a pit leading to another area. Go down that pit and then
     pick up one of the Cragnons using Thoreau. Then, stand atop the red switch in
     the western side of this area. Since you have the Cragnon, which provides
     added weight, the switch stays pressed, revealing a pipe. Enter the pipe. In
     the subsequent area, defeat the two yellow slime enemies with Boomer, though
     do not get hit by them, as they will make your controls become reversed.
    
     After the enemies are cleared out, enter the door on the east side of the room
     to reach the next area. In this area, kill the shell enemies using Cudge, then
     go through the pipe in this room. In the following area, kill the floating
     enemies, although be warned they clone themselves. Once those enemies are
     gone, use Tippi's Wii Remote ability on the writing on the wall near the pipe.
     It will say "Behind the Skull". Hmm... Anyway, head left after you do that and
     go through the door into the next room.
    
     In this room, kill the two pink slime enemies using Boomer. If they touch you,
     you will become heavier, which sucks. Go through the door on the left after
     that is done. In this room, kill the two orange spikey enemies with Cudge.
     Once you do that, notice the skull on the wall near the entrance? Considering
     we just got a hint in the last room saying "Behind the Skull", that seems a
     bit suspicious wouldn't you say? Actually, it seems more than a bit suspicious
     to me. Use Fleep and flip the skull and grab the Cave Key that's dropped.
    
     Upon getting that, go through the pipe in this room. In this room, go up the
     nearby pipe that's upside down to reach the next room. In this next room, go
     into 3D and then climb up the ladder to reach a previously visited area. Once
     there, flip into 2D and go right and unlock the door with your Cave Key. Be
     sure to defeat the Floro Sapien first. After unlocking the door, you emerge
     in another new area.
    
     Jump onto the blocks to the left, then jump onto the block pillar to the right
     at which point you should drop down to the right. At this point, a cutscene
     will commence. A rather long one, at that. You'll see a Cragnon, Gabbro, who
     is not brainwashed. In addition to Gabbro, a Pixl named Dottie is with him.
     After realizing you are not one of the Floro Sapiens, Gabbro does as Dottie
     says and goes to see Flint. Dottie joins your group after the scene. Nice.
    
     Dottie has the ability to shrink you down to size, as was evidenced when she
     shrunk Gabbro. When you regain control, use Dottie to shrink you, then enter
     the small red door Gabbro went through to reach the previous area. Back in the
     previous area, kill the nearby Floro Sapien, then continue left and you will
     come across a pipe hanging from the ceiling that spits out Floro Sapiens over
     and over. You can do a level up trick here, if you're wondering. Just use
     Bowser's fire breath constantly by holding Down.
    
     It takes awhile before you level up using this trick though, so I definitely
     do not recommend you waste your time doing it, but if you want, by all means
     go for it. At any rate, whether or not you do it, from the pipe, make your way
     back up to the platform above you, via the nearby blocks. Upon reaching said
     platform, go left, save your game, then enter the white door. In the room you
     come to, use Dottie to shrink down to size.
    
     Go all the way left and you should see a small opening in the wall. Go through
     that opening, then grab the Card Key and exit through the opening again. At
     this point, make yourself big again, then use the Card Key to unlock the
     nearby white door. After going through the door, hit the "?" block to get a
     Super Shroom, then go left and down the pipe to reach the next room. In this
     room, drop down to the floor below and use Thudley to ground pound the huge
     blue switch in the middle of the room.
    
     This will release all of the brainwashed Cragnons in this room. Again, avoid
     them as best you can, then go jump from block to block while going left to
     reach a chest, which contains a card. After getting that, jump from block to
     block while going east this time, and enter the pipe you come across. In this
     next room, you'll encounter O'Chunks and Dimentio again. Dimentio will place a
     sprout on O'Chunks's head, and he'll turn into O'Cabbage because of this.
    
     Check the Bosses section to see how to win here. After you've won, O'Chunks's
     sprout falls off, then he leaves because of hunger. Pick up the Floro Sprout
     he dropped, then put it on and go through the pipe to reach the next room. In
     this room, drop down into the area below, then go through the white door to
     reach a previously visited room. There, save your game, then jump onto the
     blocks floating in the center of the area. From there, make your way to the
     ledge at the top, where you should go through the pipe.
    
     In this area, go right a bit and you should see a small pipe. Use Dottie to
     shrink down to size, then go through the pipe to reach another room. In this
     room, hit all of the many "?" blocks to get a Super Shroom, lots of Coins, as
     well as some 8-bit buddies. After you're done, go back through the pipe to the
     previous room. Now, grow big again, then jump up into the area above you. Go
     right, defeating the two Floro Sapiens along the way. Open the white door you
     come across to reach a new room.
    
     In this next room, go right and into the machine-type thing, where you will be
     scanned. Since you have the Floro Sprout, you'll be let through, so go through
     the nearby door into another room. Once here, go all the way right, killing
     all of the Floro Sapien enemies you come across. Once that is done, you can
     examine all the pictures of the four King Croacus's, from the first one to the
     current one, to learn information about their rule over the Flora Kingdom.
    
     Whether or not you do it, flip into 3D and have Boomer explode near each of
     the four pictures in this room to reveal a hole. By going down each hole, you
     will emerge into a small area. These areas have Cragnons in them, so avoid
     killing them so you don't lose Score. Your goal in each of these rooms is to
     use Thoreau to hit the "!" blocks until their color matches with the color of
     the pictures in the room above.
    
     You can see the color the blocks need to be by climbing the ladder in each of
     the rooms, although don't go up it completely. After you match the colors of
     the blocks with the colors of the pictures, another door is revealed in the
     room above. Also, the easternmost hole has a Save Point in it, so save your
     game there. At any rate, go through the newly revealed door and in the room
     you come to, you'll encounter King Croacus himself. Read the Bosses section to
     see how to win here.
    
     Upon defeating King Croacus, the Floro Sapiens will come in and get mad at you
     for defeating King Croacus. Flint and co. then come in, ranting about random
     crap we care nothing about. Eventually, the Floro Sapiens will realize that
     you are good despite you wilting King Croacus, and they will give you the Pure
     Heart. Yay! End of chapter!
    
    
     Castle Bleck
     ------------
    
     As always, we see more scenes from Castle Bleck. Mimi and Mr. L are itching
     for some action, but Nastasia wants them to stay behind since Count Bleck said
     so. Dimentio then comes in and as he does, Mr. L and Mimi take off anyway. The
     scene then switches to more of the Timpani and Blumiere soap opera. You'll be
     back in Flipside after that scene.
    
    
     Flipside
     --------
    
     Back in Flipside, Tippi will say she thought she remembered something from a
     long time ago, then the void will expand in size, signifying our time is
     short. Go left and down the elevator. As you do, Merlon will tell you that the
     void has grown larger (didn't we already know that? *rolls eyes*) and that
     Nolrem told him that the next Heart Pillar is in Flipside. He'll then go back
     in his house and you'll regain control. Save your game at the Save Point.
    
     At this point, make your way back to Flopside.
    
    
     Flopside
     --------
    
     Back here, go to Nolrem's house. Don't go inside, but instead flip into 3D and
     you will see a gate leading to the outskirts of town. Go through that gate and
     then follow the path nearby to reach a new area. There, go left and you will
     find a huge yellow block, which you should use Cudge to break. A pipe will be
     revealed, so go through it into an underground area. In this area, go right
     and when you reach, let's say, the half way point of the area, flip into 3D
     and you should see a path leading down.
    
     Take that path and at the end, you'll find a structure is blocking your way.
     Notice the small opening underneath it? Use Dottie to become tiny, then walk
     under that opening, then go left, jump over the gap, then flip back into 3D.
     Now, go left and break the yellow block using Cudge. Then flip back into 2D
     and step on the red switch there to cause a Heart Pillar to be revealed.
     Place the Pure Heart in it, then Nolrem will come and talk about nonsense
     that we don't give a dang about.
    
     When you regain control, head all the way back to Flipside, like always.
    
    
     Flipside
     --------
    
     Back in Flipside again, head up to Flipside Tower and enter the door on the
     far right, which is the one that you just revealed via the Heart Pillar.
    
     NOTE: Before you enter Chapter 6, you can get an optional Pixl named Piccolo.
           Although certainly not mandatory, Piccolo can put enemies to sleep,
           which can be useful at times. See the Pixl List section to see how to
           get him.
    
    
     Chapter 6-1
     -----------
    
     When you arrive here, you'll notice that the void is exceptionally large in
     this world, which indicates that this world is most likely about to go kaboom.
     We'd better hurry if we're to find that Pure Heart, eh? Go all the way right,
     past the bridge, and through the door you come to. In this next area, you'll
     witness a scene where an opponent fighting of the swordsman in here runs away
     in fear. The swordsman will become disappointed by that, as well as the fact
     that the hero of legend hasn't shown up yet.
    
     Well guess what? We are the hero of legend, and you know what that means?
     That's right! We'll get ourselves involved in something that's absolutely none
     of our business. You'll end up fighting the swordsman. He's easy to defeat,
     just avoid his sword and keep jumping on him. Bowser works well here, so this
     FAQ is going to assume you have him for this entire chapter. After you defeat
     the swordsman, King Sammer, ruler of this kingdom, will babble for awhile,
     then you will regain control after he summons his 100 vassals to fight you in
     a tournament. If you win, you get the Pure Heart.
    
     After you regain control, head east and go through the door. Also, do note
     that you do not have to fight all 100 battles to end this chapter. You can do
     that as an optional side quest later on, but the main story won't let you win
     all 100 rounds. Anyway, in the following area, you'll reach Gate 2, where the
     second challenger awaits. Beat him, then simply go right and through each door
     over and over until you come across Count Bleck.
    
     Count Bleck will prove even more that he has a heart, although he'll certainly
     never admit to it. Typical pride, I guess. ;) Once Bleck leaves, you'll gain
     control again, so keep going all the way right and through each door until you
     come across a star block. Hit it to get out of here.
    
    
     Chapter 6-2
     -----------
    
     Once you arrive here, King Sammer will greet you and tell you to grab his
     treasure, so go right and open the chest only to find a... bomb? Wait a sec, I
     thought this was the Pure Heart. Something isn't right here... :O King Sammer
     is actually Mimi, and she will enter combat with you. Read the Bosses section
     to see how to win against her. Once you defeat Mimi, go right and through the
     door into the next area. From here through the rest of the chapter, just keep
     going east and through the doors until the world explodes.
    
     After that, you'll appear back in Flipside, if by some miracle.
    
    
     Flipside
     --------
    
     Back here, Tippi will notice that the door leading to Chapter 6 still exists.
     Once you regain control, rest at the Inn and save your game, as we're about to
     have to go back into Chapter 6. After that's done, enter the door leading to
     Chapter 6.
    
    
     Chapter 6-1 (Revisited)
     -----------------------
    
     You'll notice that this entire world is nothing but a purely white area with
     nothing in it. From the start, get on Carrie and simply keep going all the way
     right. It takes awhile, but you'll eventually come across the Pure Heart, but
     it seems to be badly damaged, and has lost its power. Mr. L steals it and you
     enter a fight with him. Typical. Read the Bosses section to see how to win.
     Once you defeat Mr. L, you get the Pure Heart back and Dimentio comes and
     attacks Mr. L, as it seems he has outlived his usefulness.
    
    
     Castle Bleck
     ------------
    
     More scenes from Castle Bleck. Nastasia and Count Bleck have a chitchat, then
     Count Bleck expresses yet more emotion over Timpani, proving even more he is
     not as evil as he brags himself to be. You'll appear back in Flipside.
    
    
     Flipside
     --------
    
     Once here again, go down the elevator, then save your game. Then, go and visit
     Merlon. Once inside his house, Dimentio will come and warp you to Chapter 7.
    
    
     Chapter 7-1
     -----------
    
     Once here, a Shaydes will talk to you about how your game is supposedly over,
     and he tells you to go see Queen Jaydes to confirm it. After the scene, go
     right, save your game, then go through the star door you come across. Also,
     note that the fountain in the middle of the first room heals you up. Anyway,
     upon reaching the next room, go right a few steps and you'll be insulted by a
     girl or...whatever it is.
    
     Flip into 3D and go north and take the right path upon reaching a platform
     that follows a path. After that, take the left path on the next platform, jump
     over the spikes, and continue up the path until you reach a yellow arrow block
     by a pipe. Hit the block, then flip back into 2D, jump onto the block, then
     onto the nearby pipe to get a Super Shroom Shake. After getting that, go ahead
     and go through the nearby star door to reach the next area.
    
     In this area, talk to the guy by the boat and pay him 4 Coins to ride it to
     the other side. You can simply swim across to the other side if you don't want
     to pay, however. Once you reach the other side, continue right and through the
     star door. In the following area, go right and up the stairs, past the slaves
     or whatever they are, and you'll see Queen Jaydes at the end of the platform.
     Talk to her and a lengthy scene will take place.
    
     She holds onto your Pure Heart (nuts!) and tell you to find a Nimbi named
     Luvbi, as apparently she is missing. Also, Luvbi is the daughter of Queen
     Jaydes and King Grambi. At any rate, once you regain control, backtrack to the
     area with the river and the boat. Once there, jump into the river and sink to
     the bottom. At that point, flip into 3D and search the westernmost portion of
     the area to find a hole in the ground, which you should go through. At the
     bottom, unlock the door using the Door Key you got from Queen Jaydes.
    
     In the subsequent area, swim up and right, ignoring the pipe you come across.
     On the platform above the pipe, you should see a block. Push it off into the
     pit below, then swim down into that pit and hit the drainage switch to the
     east of the block to drain the water. Now, jump onto the block again, then
     onto the nearby pipe, then finally onto the platform above that pipe. You will
     notice three brick blocks above you. Break them.
    
     After that, drop back down into the pit and hit the switch again to cause
     water to flood back into the room. Now that you've done that, swim back up to
     the platform where you broke the three blocks, then swim up and right, past
     where those blocks were, then simply flip into 3D, following the path to the
     right into the next area of this room, at which point you should flip back
     into 2D. In this next area, swim all the way up and right and you'll come to
     another block stuck in an alcove.
    
     Flip into 3D at this point and enter said alcove, where you should flip back
     into 2D and push the block off into the area below. Now that you've done that,
     drop down into the area where you pushed the block, then hit the nearby
     drainage switch on the wall to drain the water out of the room once again. Get
     onto the block you pushed down here, then make your way to the area to the
     left of this one, where you should find a brick block against the right wall.
    
     Hit it to create a ladder, which you should go up. Now, drop down into the
     area below the ladder, then flip into 3D there and you should spot an opening
     in the east side of the wall. Go through it, then go through the pipe to reach
     the next area. In this area, break the brick blocks to get Coins, then jump
     atop those blocks and get the rest of the Coins. Afterward, go back through
     the pipe and into the previous room, where you should open the nearby door to
     reach an outside area.
    
     In this outside area, jump from fountain platform to fountain platform until
     you reach a platform overlooking them. On that platform, you'll encounter
     Luigi, who undoubtedly was Mr. L all along, just mind-controlled. He'll join
     you after a few words from Mario. Nice! Once you regain control, flip into 3D
     and you'll find an item on the ledge. Take it and then backtrack back to the
     entrance of this area, where you should use Luigi's spring jump to reach the
     door you used to get here.
    
     Go through that door, then backtrack all the way back to the area with the
     river and the boat. Just so you know, you can't get there by using Luigi only;
     you have to use Mario sometimes as well. Upon reaching the river again, swim
     back up and then left upon reaching the surface again. You'll see a star door
     along the left side of the area, so go through it to reach a previously
     visited area. Once there, backtrack all the way back to the entrance of this
     room (on the left side, not the right side where you entered), using Luigi's
     spring jumps to get across the pipes.
    
     When you reach the entrance, you'll see two tall pipes left of the star door.
     Use Luigi's spring jump and jump onto the leftmost one, then go down it to
     reach an underground area. In this underground area, you should note that the
     pipe in the middle spawns infinite enemies, and you can do a level up trick
     here if you want, although it'll take awhile and I don't recommend it. At any
     rate, your objective in this room is to hit the blue "!" switch on the ceiling
     located along the eastern part of the room.
    
     Use Luigi's spring jump to hit said block, which will cause the pipe you used
     to get in here to come back down, thus allowing you to exit, so do so. Back in
     the outside area, jump onto the nearby platform, then use Luigi's super jump
     to bypass all of the pipes with Ice Piranhas on them. I would strongly suggest
     ignoring those Ice Piranhas, as the pipes cannot be entered anyway. When you
     reach the end of the pipe trail, go through the star door to reach the next
     area.
    
     In this area, you'll encounter Luvbi. After some chatter about how she does
     not want to date you, she leaves to go see Queen Jaydes. Go back and see Queen
     Jaydes yourself once you regain control. Upon talking to her, Queen Jaydes
     will give you back the Pure Heart she took earlier, as she has apparently
     restored its power. Nice. She will ask you if you wish to return back to your
     world, since apparently we are not dead after all. Choose yes.
    
    
     Flipside
     --------
    
     Back in Flipside, Tippi and Merlon will notice that you're okay, then you'll
     automatically appear in Merlon's house for another lecture about how Luigi is
     the fourth and final hero. Whatever. Once outside Merlon's house, save your
     game, then venture onward to Flopside.
    
    
     Flopside
     --------
    
     When you arrive in Flopside, flip into 3D near Nolrem's house, then go through
     the gate to the outskirts. At this point, follow the path nearby to the next
     area, where you should go down the pipe to the left. In the underground area
     you appear in, go all the way right and go down the pipe you come across to
     reach another area. once here, switch to Luigi and go all the way left until
     you reach a brick pillar blocking your way to reaching the Heart Pillar to the
     left.
    
     At this point, use Luigi's spring jump to jump onto the pillar, allowing you
     access to the Heart Pillar, which you should place the Pure Heart in. After
     doing that, a door leading back to Chapter 7 is revealed in Flipside Tower.
     Now, travel back to Flipside.
    
    
     Flipside
     --------
    
     Once here, save your game, then go up to Flipside Tower and enter the door to
     the far right that you just revealed to reach Chapter 7 once again.
    
    
     Chapter 7-1 (Revisited)
     -----------------------
    
     Back in The Underwhere, go back to see Queen Jaydes. She'll tell you to bring
     Luvbi with you. Go through the door Queen Jaydes reveals, then in the area you
     come to, go right and hit the star block to end this chapter.
    
    
     Chapter 7-2
     -----------
    
     After the scene between Luvbi and Tippi, Luvbi goes on ahead and you regain
     control. Go right and through the door. In this room, you'll notice that you
     can only see within a small area around you, and the rest of the room is dark.
     Just great. However, this area is simple enough, so don't fret. Simply jump
     from platform to platform to make your way across the room. Hit the two "?"
     blocks you come across to get two Shrooms. Also, there are some enemies along
     the way, but it's nothing to worry about.
    
     When you reach the top, you'll see a door. Try to go in, but you are unable to
     do so. What to do, what to do? Hmm... I know! Let's try using Tippi's scanning
     ability on the door and see if that works. It worked! The door will come to
     life, and reminds me very much of the Trap Door enemies in Final Fantasy II.
     Anyway, apparently this "Dorguy the First" will ask you three questions before
     you can proceed. Answer Queen Jaydes, Dorguy the First, and answer 6 on the
     last question.
    
     If done correctly, he'll open the door, so go through it to reach the next
     area. In this area, save your game at the Save Point, then go right and talk
     to the leftmost purple creature and say you'll go into the door the three
     creatures are guarding and defeat the monster. They'll let you through. In the
     following room, simply head right a bit and you'll right into none other than
     Bowser! Apparently, he thinks you've tried to break him up with Peach.
    
     Let's stomp this guy, whaddaya say? Check the Bosses section to see how to
     beat Bowser. Once he's defeated, he'll rejoin your group and you'll appear in
     the previous room. The purple creatures will be surprised that you defeated
     Bowser, then you'll regain control. Save your game and unlock the door in this
     room. In this dark room, jump from platform to platform, lighting the torches
     that you see (you can see them if you look closely) along the way to the top.
    
     Also, be wary of the Dry Bones enemies on these platforms, as if you are using
     Bowser, they can knock you off since Bowser is so huge. For this reason, I
     recommend using Bowser only to light the torches, and I recommend just using
     Mario or Luigi to jump from platform to platform. It's a long way up, but you
     will eventually see the end of the platforms, at which point you should jump
     left and onto the lone platform separate from the other ones.
    
     Once on that platform, jump up and onto the area above. There, use Bowser to
     light the torches along the wall. Afterward, examine the door via Tippi's
     scanning ability, then you'll encounter Dorguy the Second. He'll ask you a
     series of questions, just like the first Dorguy. The answers are as follows:
    
     3
     2
     Blue
     4
     Triangles
    
     Once you answer all the questions correctly, you'll be let on through. In the
     following room, simply go left, past the locked door, and enter the pink door
     on the far left. In here, talk to the first old lady you come across. She'll
     ask you to get a book she gave to a certain D-Man back for her. Just great.
     Say yes to her request and she'll teleport you to a D-Man that's nearby. Talk
     to him to get the book back. Sweet!
    
     Now, go through the nearby door, then make your way back up to the room with
     the hags. In that room, talk to the hag and give her back the book. You'll get
     the Door Key in return for your efforts. Nifty. Now, you can do favors for the
     other two hags in here if you want, but it is not worth it. After getting the
     Door Key, exit this room and unlock the door in the previous room.
    
     You'll appear in a room where you have to use Luigi to get onto the platforms
     high above you. Use Bowser's flame to light the torch to the right so that you
     can see the way. After getting on the above platforms, jump to the right, then
     you'll be on a stairway in which some spiked ball enemies come rolling down.
     Avoid them using Luigi's spring jump. Also, it's wise to use Bowser to light
     the torches when they go out. Actually, before they go out. You'll want to
     keep them lit at all times.
    
     After passing the spiked balls, you'll see a platform above you overlooking
     the stairway you case on. Jump up there; it should be obvious how. Once up
     there, simply go right and examine the door to reveal Dorguy the Third. Don't
     you just hate these things? Yeah, that's what I thought. Dorguy the Third will
     not ask you questions, but rather send the Underchomp boss to attack you. It
     isn't a boss really, but I'll classify it as such anyway.
    
     Go to the Bosses section for a strategy. After winning, you'll be let through
     to the next room. There, go right and hit the star block to end the chapter.
    
    
     Chapter 7-3
     -----------
    
     When you arrive here, Luvbi will babble more nonsense, then fly off, after
     which you regain control. Switch to Luigi and keep him for this chapter. Make
     your way to cloud 14 (yes, clouds have numbers on them, at least some do) by
     using Luigi's spring jump. Also, be sure to kill the enemies along the way as
     well as hit the "?" blocks, as one contains a Super Shroom. Upon reaching
     cloud 14, flip into 3D and hit the yellow arrow blocks you see, then revert
     back to 2D and get onto those blocks, then use Luigi's spring jump to reach
     the cloud above.
    
     Now, simply head right to find a huge cloud with eyes. When you jump from
     this, it bounces you up a significantly high distance. Sweet. We can use this
     to our advantage. Anyway, bounce from the cloud and then go right once you
     land to find another huge cloud. Bounce from said cloud to reach cloud 20, as
     well a star door. Enter the door. Here, go right, hit the "?" blocks to find
     a Fast Flower as well as a ton of Zombie Shrooms. Be sure to kill those.
    
     Also, kill the enemies atop the blocks in here for even more Score, as well as
     the enemies that remain on the ground. After you do that, make your way all
     the way up to cloud 25, saving along the way; the path is simple enough that
     it should not necessitate explanation. Once you reach cloud 25, go all the way
     right, jumping onto the second cloud you come across. Go past the two dinosaur
     enemies there, then open the chest you come to for a Rawbus Card.
    
     Upon getting that, go all the way back left to cloud 25's first cloud, then
     use the huge cloud to bounce up even higher, all the way to cloud 26. From
     there, go right and you should soon come to cloud 27 (it's past the three
     cloud enemies that attack you). Once there, go right, taking out the blue
     cloud enemy that spits at you. After that, keep advancing onward, as the way
     should be obvious. You'll eventually reach a moving platform on cloud 29. Get
     on the moving platform and you'll come to a star door on cloud 30, which you
     should undoubtedly enter.
    
     In the following room, go right, kill the enemies, bounce off the cloud, then
     go to where the star door is that you'll see when you bounce off the cloud.
     You're now on cloud 33. Enter the door. Inside, use Thudley and ground pound
     beneath the tree and grab one of the Blue Apples that fall off. Now, exit and
     go all the way left when you reach the previous room. Be sure to jump onto the
     blocks you come across, then get on the cloud.
    
     However, once on that cloud, drop behind it back to the cloud below and open
     the chest there for a Ruff Puff Card. Once you get that, spring jump up to the
     cloud above you that you jumped off of. From there, keep pressing on, and you
     will eventually reach cloud 37. Once there, flip into 3D and walk across the
     "?" block bridge to reach another cloud at the other side. The blocks contain
     Coins if you want to collect them, but in my opinion, it isn't worth it. At
     any rate, upon reaching the other side, flip back into 2D.
    
     Then, drop down from the various clouds until you reach cloud 38, at which
     point you should bounce off the huge cloud floating to the right to reach
     cloud 39. Once there, keep going left along the clouds and you'll reach cloud
     40 before long. Enter the door there. In this area, go right and make your way
     up the clouds to a set of brick blocks. Jump on those blocks, then use the
     nearby bouncing cloud to bounce all the way up to cloud 46, where you should
     enter the door.
    
     In the area you appear in, go all the way right, hitting the "?" block along
     the way to get a Flower. Collect the Coins it rains down. Anyway, upon
     reaching a tree, use Thudley to ground pound beneath the tree to knock the
     Red Apples out. Grab one, then leave the room, back into the previous area.
     Also, be sure to keep one Red Apple. This means if you only got one, sad day,
     keep it, as you have to have it to progress onward.
    
     Anyway, back in the previous area, drop all the way back down to the entrance
     of this room. From there, jump up the two nearby clouds to reach cloud 42. On
     that cloud, you should find a vertically moving platform. Jump on that moving
     platform, then let it elevate you as high as it can go, at which point you
     should jump to the next vertically moving platform to the left when it comes
     within reach.
    
     Ride this platform up as high as you can, at which point you should jump to
     the small cloud with the chest to the left. Open the chest to get a Shroom
     Shake. Now, wait for the platform to come back up, then jump on it and use it
     to jump to the cloud to the right. Once that is done, go right and use the
     bouncing cloud to reach cloud 48. Now, go right and enter the star door on
     cloud 50 to reach the next room.
    
     In this room, jump atop the two nearby clouds above the door. From there, make
     your way onto a vertically moving platform, hitting the "?" block and brick
     block along the way to get a Shroom as well as some Coins. Once on the moving
     platform, make your way up to cloud 53, where you should flip into 3D. You
     should see a path to the right at this point, so follow it, then go through
     the door to reach a room with yet more fruits.
    
     In here, use Thudley, as always, to gain access to a Black Apple. Be sure not
     to use the Black Apple. After getting it, exit the room. Now, flip into 3D and
     follow the path back to the other cloud to your left. Then, flip into 2D and
     drop down all the way back to the entrance of this room, where you should go
     through the easternmost star door (there are two, one of which leads to a
     fruit, which you do not need) to reach the previous room.
    
     Once there, make your way back down to the entrance. From there, jump onto the
     clouds above the entrance to this room, then go to cloud 43 via the vertically
     moving platform left of the where you are. Once there, save your game at the
     Save Point and enter the star door to reach a room where you see Peach
     sleeping beside a tree. Give her the Black Apple you got and she will wake up,
     much to the relief of your party.
    
     After some pointless chitchat about absolutely nothing, she rejoins you. Nice!
     Once you regain control, exit this room. Now, make your way back up to stair
     5, which is the area with the clouds in the number 50+ range. Back in stair 5,
     make your way back up to cloud 54 using Luigi. Once there, jump atop the
     uppermost brick block, then use Peach to fly over to the right, where you will
     land on cloud 55. From there, use the bouncing clouds you encounter to make
     your way up to cloud 60.
    
     Once there, enter the door. In here, go all the way left and hit the blocks
     you encounter, and also defeat the spear enemies along the way, but be careful
     as they can hurt you if you jump atop their spears. One of the blocks has a
     Super Shroom inside, so grab that, then get on the vertically moving platform
     that comes down. Jump onto the next vertical platform, then when it elevates
     to its highest, jump to the arches floating to your right. Ignore cloud 62 and
     continue jumping from arch to arch.
    
     Use the bouncing cloud you come across to reach cloud 67. Once there, use the
     vertically moving platform that's nearby to reach cloud 68. On cloud 68,
     you'll find a chest that contains a Long-Last Shake. After getting that, get
     back onto the vertically moving platform when it comes within reach, then ride
     it up to the top and then jump onto the floating pillars to the left, then
     onto the clouds above you. You'll come across cloud 69 shortly. Once there, go
     all the way right, past the two spear enemies, and open the chest to get a
     Thunder Rage.
    
     Now, go back left and jump onto the cloud above you using Luigi's spring jump.
     There, enter the door to reach stair 7. Once there, go left and flip into 3D
     when you see two "?" blocks. An invisible one will be revealed in the middle,
     so hit that one as well as the other two and you'll get two Coins and a Super
     Shroom. Now, flip back into 2D and continue to the left, bouncing off the
     cloud you come across. You'll land by another cloud, so use that one to reach
     cloud 73.
    
     On cloud 73, jump left from pillar to pillar until you reach cloud 74. Kill
     the enemy there, then go right and wait for the platform to move towards you.
     Get on it at that point, then ride it to the east, where you will come to a
     cloud above you. Use Luigi to jump up there, then make your way up to the
     cloud above that has a structure on it. Along the way though, be sure to open
     the chest to get a Life Shroom.
    
     Once up on the structure cloud, go all the way left, killing all the spear
     enemies using Cudge. You'll come across a cloud with eyes afterward, only this
     time, you can't bounce off it. Oh no, my young Jedi, you will find that is you
     who are mistaken... about a great many things. *evil smile* Yeah, anyway, talk
     to this cloud and give it a Red Apple to make it grow large. By the way, this
     cloud's name is Cyrrus, which I would think stems from the cirrus cloud.
    
     Anyway, bounce off Cyyrus, then you'll be launched so high that you'll be in
     outer space for a brief moment. Wow... Upon landing back into the actual
     level, go through the nearby star door to reach the next area. In this area,
     switch to Peach and go right. Upon reaching a cliff, fly over to the right to
     reach another cloud. Now, go right and hit the star block to end this annoying
     chapter.
    
    
     Chapter 7-4
     -----------
    
     In this finale of Chapter 7, go all the way right, jumping across the gaps you
     come across. You'll eventually reach a vertically moving cloud above you. Jump
     onto it using Luigi's spring jump. Ride it up to the clouds to the right. Once
     there, go right and you will come across a locked door. Ignore it for now and
     drop down to the area below with the "?" blocks when the cloud to your left
     moves out of the way. Down there, hit the three "?" blocks for two Coins and a
     Fast Flower, then simply continue right and go through the star door.
    
     In this room, you'll see a cutscene where a Nimbi is being assaulted by two
     spear enemies. They'll notice you and attack you, so beat them using Cudge,
     then talk to the Nimbi and it'll thank you for saving it. After some brief
     chitchat, you get the Door Key from the Nimbi and regain control. Nifty. Go
     all the way right, past where the Nimbi was being assaulted. You'll find quite
     a bunch of spear enemies, both flying and on the ground. Some even spit out
     small enemies of their own, although they don't wield spears.
    
     At any rate, kill all of the aforementioned enemies, while slowly making your
     way to the top of the area. Hit the "?" block you encounter to get mini 8-bit
     guardians. At that point, it shouldn't take much to reach the top using Luigi,
     so once you do, you'll find a frozen Nimbi named Blubi. Use Bowser's fire to
     unfreeze him. Unfortunately, we can't help the moron right now, as he has
     amnesia. Whatever. Now, drop back down to the area below, head back left, and
     go through the door to exit this room.
    
     Back in the previous room, jump atop the three blocks to your left that were
     previously "?" blocks. Use them to make your way up to the cloudy area above
     you, where you should unlock the door with the Door Key. In the room you
     appear in upon unlocking said door, go right, past the locked door. You'll
     eventually reach a Save Point, so save your game there. Afterward, continue
     to the right until you come across a yellow arrow block, which you should hit.
    
     Flip into 3D at this point, jump onto the yellow arrow block, then hit the "?"
     block above you to get a Coin. Now, flip back into 2D and switch to Peach and
     fly over the gap to the right, and you'll reach another cloud. There, you'll
     see Fallbi, whos husband is apparently frozen in the ice beside her. Use our
     deal 'ol fatso's fire breath to melt the ice, freeing Fallbi's husband. After
     some pointless chatter, they run off together and you regain control.
    
     Now, go back left and you'll come across Fallbi's husband. Talk to him and
     tell him you wish to go up the elevator. After going up, get off and go right,
     unfreezing the two Nimbi with Bowser's fire breath. Enter the door. In this
     room, head all the way right, melting the Nimbi frozen in ice along the way.
     The last Nimbi you'll encounter here is Whibbi, so unfreeze him and you'll
     enter into a conversation with him, of course.
    
     After he's done ranting about more pointless junk we have to do, you get the
     Door Key and regain control. At least we got something out of it. Look on the
     bridge side. Assuming it's possible, of course. Anyway, go back left through
     the door and into the previous area, where you should take the elevator back
     down. Once that's done, go left and unlock the door using the Door Key you
     have. In the following room, go right and get onto the elevator and hit the
     red block to be moved east to another platform with a structure on it.
    
     Get on that platform, flip into 3D, then kill the many spear enemies nearby,
     then go through the door behind the structure (behind the first door). Now,
     switch to Peach and fly across the gap to the right and you'll land at the
     other side. There, you'll see a scene where Rebbi defeats some spear enemies.
     Unfortunately, more arrive and we have to defeat them. Use Cudge. After the
     battle, Rebbi will give you the Red Orb and you'll regain control. Nice.
    
     Head back to the left, crossing the gap as you do so. Go through the door
     leading out of here when you reach it. Back in the previous area, flip into 3D
     and go through the door at the front of the structure. In this room, go right
     and kill all the Boomerang Bro enemies you come across, and also hit the
     blocks, as one of them contains a Slow Flower, which will aid getting more
     Score and Coins. At the end of the area, you'll find a Nimbi named Maybi. We
     cannot do anything with him until after we beat Chapter 7.
    
     I simply led you to this room to collect Score, so go back left and go through
     the door again to reach the previous area. Now, switch to Luigi and use his
     super jump to jump atop the roof of the structure. Go right once there to find
     a Shooting Star laying around. Take it, drop back down, then go left and onto
     the elevator, where you should hit the red switch to travel back to the left.
     Get off the elevator when you can, then go left, past the door. You'll then
     see a cloud above you.
    
     Use Luigi's spring jump to get onto that cloud, as well as the one above it.
     Enter the door you come to. In this room, go right and get onto the middle
     pillar, then super jump  and hit the two "?" blocks for a Coin and a Shroom.
     Now, go left all the way back to the entrance. When you come to the sign, flip
     into 3D and you should see a hidden path to your right. Follow said path to
     reach a new area, where you should flip back into 2D.
    
     In here, hit the nearby "?" block to get a Star. After getting it, go all the
     way right, plowing through the blocks and enemies you come across. You'll come
     to what seems like a dead end eventually, so at that point, flip into 3D to
     see... another path! Take the path to reach a new area, where you should flip
     into 2D. You'll reach a bathroom, which is locked. Try and open the door and
     you'll be asked who you are. Answer "A monster" and the Nimbi will come out of
     the bathroom.
    
     His name is Yebbi. He'll give you the Yellow Orb, then fly away and you regain
     control after that. Now, flip back into 3D and follow the path back to where
     you were. There, flip into 2D and go all the way left until you reach the
     block that had the Star in it. From there, flip into 3D and follow the path to
     the left, back into another previous area. Go left and go through the door to
     reach another previous area. Drop down to the right, then drop down the gap to
     the left to reach a cloud with a pipe on it. Go through the pipe.
    
     In this area, flip into 3D and collect the Coins, then flip back into 2D and
     use Luigi to spring jump to the cloud above, and to the one above that. Open
     the two chests to get two cards, then leave this room. Now, go right and
     through the star door. Now, go left, past the pillar, and through the next
     star door. In the following area, drop down to the area below, jump right,
     past the pillars, and enter the star door.
    
     In here, go right and jump from cloud to cloud and make your way back up to
     Blubi, whom we unfroze at the beginning of this level. Talk to him and this
     time, he'll regain his memory and give you the Blue Orb and fly off. Nice. Go
     back left after dropping down, then go through the door to exit this room. Now
     you have to make your way all the back to Whibbi. If you don't remember how to
     get there, look above.
    
     Upon reaching Whibbi, talk to him and he'll say to stand atop the pedestal to
     the east. Do so and place the three orbs in the pedestal, in any order. This
     will rebuild the bridge to the east, allowing us to progress further. Nifty.
     Now, go east and cross the bridge, then enter the door at the end. In here,
     a cutscene will commence, as Rebbi comes in and sends an army to attack the
     spike enemy in here. However, that enemy has a plan of its own, and summons
     his own army. It's a war!
    
     When you regain control, go right, jumping over all the enemies you come to.
     You can kill them, but I don't recommend it. Once you reach the stairs, go up
     them and then you'll reach a structure where you should hit the "?" block to
     get an Ultra Shroom. After that, save your game at the Save Point, then go
     through the nearby door. Inside, you'll enter into combat against Bonechill.
     Read the Bosses section to see how to win.
    
     Once you defeat Bonechill, you'll find out that Luvbi is the Pure Heart. It
     seems Grambi and Jaydes put her in the form if a Nimbi, so that evil would not
     get its hands on the Pure Heart, or in this case, Luvbi. Luvbi reverts back to
     her Pure Heart form eventually, after a long talk with her so-called parents,
     then the scene lasts a bit longer, then you complete the chapter. Finally...
    
    
     Castle Bleck
     ------------
    
     Another scene in Castle Bleck. O'Chunks and Mimi go off to fight Mario, then
     Dimentio leaves after reminding Count Bleck about Blumiere. Afterward, Bleck
     and Nastasia have a short conversation, then you see some more dialogue by
     Blumiere and Timpani, and you learn Blumiere is actually Count Bleck. You'll
     appear back in Flipside.
    
    
     Flipside
     --------
    
     After Tippi goes crazy over her lover, you'll appear in Merlon's house, where
     the group talks for a bit. When you exit Merlon's house, save your game and
     then travel to Flopside.
    
    
     Flopside
     --------
    
     Once here, go right until you come across the elevator leading to Flopside
     Tower, at which point you should flip into 3D. Go through the gate to the
     outskirts of town, then take the path on the left side of the wall to another
     area, where you should flip back to 2D. There, go all the way right, past the
     stone pillars, until you reach the final Heart Pillar. Place the Pure Heart in
     it, then flip into 2D and go left, past the stone pillars, and then jump
     across the gap to the left when you come to it.
    
     At this point, Nolrem comes and tells you to meet him at the tower, then he
     leaves and you regain control. Before you go up to Flopside Tower and enter
     Chapter 8, there is something I'd like you to do first: Head over to Flipside
     and once there, go to Flipside Tower, then enter the door leading to Chapter
     5. Choose to go to Chapter 5-1.
    
    
     Chapter 5-1
     -----------
    
     Once here, switch to Dottie. Then, go all the way right until you can't go
     right anymore, at which point you should flip into 3D and use Dottie to shrink
     down to size. Go through the hole with Dottie, then grow big again and go down
     the nearby pipe to reach an underground area filled with water. Flip into 3D
     and collect all the coins in this aquatic area, then go through the pipe at
     the eastern end of the room to appear back outside.
    
     Back outside, you'll find a Whacka. Hit it using Cudge, and it'll drop a
     Whacka Bump, which restores 30 HP as well as cures Poison. In addition, when
     this is cooked, it sells for a whopping 200 Coins! To make Whacka reappear,
     simply go in/out of the pipe over and over. You can get a total of seven
     Whacka Bumps. Also, it's quite funny to talk to Whacka before you hit him each
     time, as his responses will change each time because of the damage you keep
     inflicting on him, you cruel, cruel man.
    
     After getting the seven Whacka Bumps, exit back to Flipside via the Return
     Pipe. Then, go to Flopside.
    
    
     Flopside
     --------
    
     Once here, rest at the Inn, save your game, then go to Flopside Tower. Once
     there, a cutscene will commence. Once you regain control, go inside the door
     leading to Chapter 8, the final chapter of this game.
    
    
     Chapter 8-1
     -----------
    
     When you arrive here, go all the way right, then flip into 3D and enter the
     door to get inside the castle. Once inside, go right, killing the enemies you
     come across along the way. Be careful though, as they can be tough, and they
     have a lot of HP. Enter the door at the end. In this room, go right and up the
     stairs, beating the Goombas and Boomerang Bro enemies you encounter along the
     way up the stairs. Enter the door you reach at the end to reach the next room.
    
     In this next room, go all the way left, killing all the enemies you come
     across, then go back right and through the door. Back in the previous area, go
     up the next set of stairs that are nearby and defeat the Boomerang Bro enemies
     you encounter on the way up. Go through the door you come to. In this room,
     you'll encounter two Mister I enemies (blue eyes) and a Red I enemy (obviously
     red eye). To defeat them, flip into 3D and spin around them until they die.
    
     Once that is done, switch to Luigi and spring jump up to the platform above
     where the eye enemies were, then go through the door. In this area, go left
     and spring jump to the platform above you to the left. Then, go left more and
     open the chests you find to get a Stop Watch and a Long-Last Shake. Once you
     do that, go back right and down to the area below. Go right, past the door,
     then use Luigi's spring jump to bounce onto the platform above you.
    
     Now, switch to Peach and fly to the right, off the gap, and then enter the
     pipe you come across to reach another room. Here, simply go right, killing all
     of the Soopa Strikers you come across, but be careful. When you kill the third
     one, you'll come to a chest containing a Castle Bleck Key. After getting that,
     go back left and exit the room. Now, exit the room you come to, then you'll
     appear in yet another previously visited room. Drop off the ledge in that room
     and then go right and unlock the door to reach the next room.
    
     In the subsequent room, go all the way right, killing the Dry Bone, the
     Heavy Curseya, the Magikoopa, and the Garbus enemies. Just use Bowser's fire
     breath except for the Garbus enemies, which should be obvious how to kill. Go
     through the door at the end of the hallway. In this room, simply go right and
     up the staircases you come to, killing the Fire Bro enemies you come across.
     Be careful, as they can be hard. Also, there is one spiky enemy in here.
    
     At the end, go through the door to reach a new room. Here, save your game at
     the nearby Save Point, then go right to see five unlit torches along the wall.
     You may have found out from the clue in the last room what you have to do in
     this room, but if you didn't, you should know that you have to use Bowser's
     fire breath and light the second, third, and fifth torches. This will reveal a
     staircase. Climb it, flip into 3D at the top stair, then enter the door.
    
     In here, you'll see a cutscene between Bowser and O'Chunks. You'll have to
     fight him again, so check the Bosses section for a strategy on winning. Upon
     winning, the ceiling collapses, threatening to kill us. Not cool. O'Chunks
     manages to lift the ceiling up, preventing it from crushing us. Nice! Bowser
     then helps O'Chunks lift it up, then orders you to go on ahead. As you exit
     the room, your group worries about Bowser, then you regain control. Go right
     and hit the star block to end the chapter.
    
    
     Chapter 8-2
     -----------
    
     Upon arrival, go east, killing all the enemies you come across. At the end, go
     through the door to reach the next room. In here, Merlon will tell you to hit
     the block to beat Count Bleck. Something doesn't seem right. It can't be that
     easy...can it? Do as he says to drop down into a pit leading to a different
     room. Merlon reveals himself as Mimi, so we were tricked again by her. Darn.
     Upon regaining control, switch to Boomer and go right and bomb the crack on
     the wall.
    
     Then, flip into 3D and go through the hole. Now, enter the nearby pipe to get
     to another room. In there, flip into 3D and behind the pipes you'll find a
     Thunder Rage, so take it. Now, go through any of the pipes in here to reach
     the previous room. Once there, go left and through the door. In the following
     room, flip into 3D and go all the way to the left side of the room. There, hit
     the red block six times, then exit this room.
    
     Back in the previous room, enter the pipe again. This time around, you'll see
     three chests. Open them to get a Courage Shell, a Castle Bleck Key, and a Life
     Shroom, respectively. Now, flip into 3D and drop down the hole in this room.
     In the area you drop down into, unlock the nearby door to reach the next room.
     In this room, go right and up the stairs, killing the enemies you come across.
     Note that almost every enemy hear can flip into different dimensions.
    
     After passing the first staircase, enter the door you come to. In this room,
     go right, killing all the Cursya enemies using Cudge, then at the end, flip
     into 3D and follow the path you see along the left side of the floor to reach
     a chest that contains an Ultra Shroom Shake. Now, exit this room via the way
     you came to get to the chest. Back in the previous room, go right and up the
     nearby staircase, beating the Fire Bro enemies you come across. Once you reach
     another door, go through it.
    
     In this room, go all the way right, ignoring the Mushrooms hanging from the
     ceiling. At the end of the room, you'll come to a Save Point. Save here, then
     go back all the way left to the door you used to get in here. Now, there are
     three Mushrooms hanging from the ceiling, as I'm sure you already know. By
     grabbing the Mushrooms from the chains, you'll fall down into rooms below. The
     first two have enemies in them, and you get no reward except Score. Unless you
     are close to leveling up, I do not recommend getting the first two Mushrooms.
     So grab the last Mushroom instead.
    
     In the room you drop into, flip into 3D and defeat the cloning enemy to get
     another Castle Bleck Key. Once you do that, go through the newly revealed pipe
     to reach the previous room. Go to the far eastern end of the room and unlock
     the door to reach the next room. Here, you'll encounter Merlee... I think. It
     isn't actually Merlee, but, as you probably already guessed, Mimi trying to
     trick us. She'll ask you three questions, the first two of which have choices
     of enemies and items in them.
    
     I strongly recommend you select the item choice on the first two questions, as
     you'll be able to get two items like that. If you don't pick the items, you'll
     have to fight the enemy you picked. Finally, for the third question, you can
     answer Amayzee Dayzee, Cooking Mistake, or Francis. I recommend choosing
     Amayzee Dayzee, simply for how rare it is. You can fight Francis if you want,
     though, but he's easy now. After you answer the questions, go through the door
     Mimi went through to reach another room.
    
     Now, simply go right through the three rooms you come across (including this
     one), grabbing all the items and/or killing the enemies along the way. Once
     you are done, you'll be in a room where Mimi is. She'll fight you, so check
     the Bosses section for help here. After putting Mimi in her place, Peach tries
     to rescue Mimi, and you lose her as a party member just like you did Bowser.
     This sucks... ;_;
    
     Go right and hit the star block to end this chapter.
    
    
     Chapter 8-3
     -----------
    
     From the start, go all the way right until you reach a door, killing all the
     enemies along the way. They can be quite overwhelming after awhile, so you may
     just want to avoid them altogether, but I don't recommend it. Hit the three
     "?" blocks you come across to get a Fast Flower, 8-bit buddies, and a Slow
     Flower, respectively. Enter the door you come across. In this room, defeat the
     pig enemies while going right. Enter the door at the end. You'll be back in a
     previously visited room.
    
     Look up and you should see a ledge above the door. Use Luigi's spring jump to
     get up to said ledge, where you should flip into 3D and go past the enemies
     that create barriers around themselves. Once you pass them, drop down to the
     area below and enter the door to reach the next room. In here, you'll see
     Dimentio moving through the many mirrors in this room. In addition, Dimentio
     will shoot fireballs at you, so avoid those. Finally, the mirrors will shine
     every couple of seconds, so take note of that.
    
     Now, flip into 3D and look carefully; along the middle part of the wall, you
     should see a mirror that doesn't shine at all. Jump through it to reach a
     secret room. In there, flip into 2D and go west and open the chest to get an
     Ice Storm. Afterward, go right and open the chest to get a Castle Bleck Key.
     Once you've gotten that, go through the nearby mirror and hold either left or
     right to avoid falling into the pit below.
    
     Once you get out of the hidden area and back into the actual room, go right
     and unlock the door using the key you just got. In the following room, go all
     the way right, up all the stairs you come to, killing all the enemies you come
     across. Be sure to hit the "?" blocks you come across to get a Flower and a
     Zombie Shroom. Defeat that, then go back left and all the way down the stairs,
     as you can't do anything with that locked door just yet.
    
     When you reach the entrance of this room, flip into 3D and go right a bit to
     see a hidden path behind the first staircase. Take that path and kill all the
     Soopa Strikers in both 2D and 3D, doing your best not to get hit. Enter the
     door at the end. You'll now come to a series of rooms where you'll see three
     blocks with X's in the middle floating above you. To find out which block to
     hit, use Tippi's Wii Remote ability; the one that shines red is the one you
     hit. It's worth noting that you will run into spellcaster enemies in these
     series of rooms. Be very careful.
    
     Keep doing this in all the rooms you enter until you come across one that has
     a door in it already. In this room, it may seem like you're struck, but in
     truth, you just have to hit the easternmost block (the one above the door) to
     slide the door to the left and reveal another door to where the initial door
     stood before you moved it. Go through this newly revealed door into another
     room. In this room, you'll notice that all three X blocks turn red when you
     use Tippi's Wii Remote ability. What to do?
    
     Simple, really. Flip into 3D and you'll see numbers on the blocks, telling you
     which order to hit them in. Incase you are too lazy to do that, the order is
     middle, right, left. Also, watch out for the spellcaster enemies in this room.
     After hitting the blocks, a chest will appear, so open it to get another
     Castle Bleck Key. Now that you have that, backtrack all the way to the room
     with the locked door (the one in the room with the hidden path behind the
     staircase that was revealed when you went into 3D).
    
     Once there, unlock said door to reach the next room. In this room, go right,
     defeat all the enemies, then go back to the door you used to get in here. Now,
     flip into 3D and you'll see arrows on the wall telling you which direction to
     go. Your goal in this room is to keep jumping from platform to platform with
     Luigi's spring jump, while using the arrows on the wall as a guide. I can't
     really tell you how to do this other than that way. You'll ultimately make
     your way to the door, so enter it and if you followed the arrows right, you
     will be in another room.
    
     In this room, you'll see a mass of mirrors again, that shine every couple
     seconds. Go right until you reach the second red enemy that stretches its head
     at you. Kill that enemy, then flip into 3D and go left through the nearby
     mirror (it doesn't shine) to reach a hidden area. Here, there are a ton of
     Dimentio's. They aren't real, and despite what you may think, they are not
     infinite. It's not worth it to kill them, however, so just keep jumping over
     them while heading right until you reach a chest.
    
     Open it to get a Castle Bleck Key, then hit the nearby "?" block to get a
     Super Shroom. On the opposite side of the room is a chest containing a Thunder
     Rage, and a "?" block containing another Super Shroom. When you're done here,
     flip into 3D and exit the nearby mirror. Once you do that, keep going right
     until you find a locked door with a Save Point. Save and unlock the door. In
     the room you come to, you'll encounter Dimentio. He will tell you you'll have
     to play a game of tag with him. He's taunting us.
    
     Use Fleep to flip the space rift Dimentio leaves behind when leaves, which
     will reveal a blue "!" switch. Hit it to reach an area from Chapter 1 again.
     You'll have to go through areas of Chapters 1 through 7 and use Fleep to flip
     the space rifts you come across in order to pursue Dimentio. You'll have to
     hit the blue "!" switches that come out each time you flip a space rift, as
     well. So basically, chase Dimentio from areas of Chapters 1 through 7 until
     you reach Chapter 8 again.
    
     In case you are wondering, here are the locations of the space rifts:
    
     Chapter 1: Just keep going east until you reach it. It's near the star door.
    
     Chapter 2: Go up to where you got the 1,000,000 Rubies at, and there's the
                space rift.
    
     Chapter 3: Just swim all the way left until you reach it.
    
     Chapter 4: Go up and right until you reach what appears to be a dead end in an
                area full of blocks along the left side of a pit. Flip into 3D here
                and you should see a bridge present itself. Cross it, then continue
                on and you'll find the space rift rather quickly.
    
     Chapter 5: Go right until you find a dinosaur enemy. Flip into 3D, then go
                left and follow the path down to another area, where the space rift
                awaits to your left.
    
     Chapter 6: Just go all the way right until you find the space rift.
    
     Chapter 7: Just make your way to the top of the area where Dorguy the First
                was. There's your space rift.
    
     Upon reaching Chapter 8 again, you'll fight Dimentio with Luigi alone. See the
     Bosses section to see how to win here. Once Dimentio is defeated, you'll lose
     Luigi as a party member as well (who didn't see that coming)? You'll regain
     control of Mario afterward, so hit the star block after going right to end
     this chapter.
    
    
     Chapter 8-4
     -----------
    
     After pointless chatter between Tippi and Mario, go all the way right, killing
     the enemies you come across. Be sure to break the three "?" blocks along the
     way to get a Coin and two Shrooms, respectively. Enter the door at the end of
     the room. In the following room, it seems as if you're in an empty chamber,
     but this is not the case. Go all the way right and use Tippi's Wii Remote
     scanning ability on the wall and you'll reveal another door. Go inside.
    
     In this room, you'll see some vertically moving platforms. They are easy
     enough to see despite being black just like the background is. Jump from
     platform to platform until you reach the door at the end. When you can't go
     any further because of walls blocking your path (this will happen along the
     way to the door), flip into 3D and you can get behind the wall by jumping on
     the nearby platforms behind the wall. After passing the wall, flip back into
     2D. Do this each time you get stuck and can't progress. Finally, it's worth
     noting that there are enemies in here and they aren't hard, but be careful.
    
     When you reach the door, go through it. This room is much the same as last
     one, except you don't have walls impeding your progress, thank God. This time
     around, however, the vertically moving platforms don't stay on screen, so you
     have to be quick about jumping and you also have to time your jumps right. So
     just keep jumping from platform to platform, but beware of the enemies in the
     air, just like in the last room. You'll eventually come to a platform with a
     pit on both sides. Note that this platform is a normal one, so don't worry
     about falling.
    
     Once on that platform, flip into 3D and enter the pipe to your left. Inside,
     go all the way right, flip into 3D, switch to Dottie, and then enter the small
     opening you see that's nearby. It may be hard to see if your TV is dark. Grab
     the Castle Bleck Key after going through the aforementioned opening, then go
     back out of the opening as well as this room entirely. Back in the previous
     room, go right and jump from platform to platform and unlock the door you come
     to at the end.
    
     In the following room, flip into 3D and keep going right, avoiding the Mega
     Muth enemies, as they have 200 HP and 8 AP. Without Bowser, don't waste your
     time, you'll only get yourself killed. At the end, you'll come to a door, so
     go through it. In this room, you'll be in a long hallway with some enemies.
     This part of the level features a series of hallways you have to go through in
     order to progress. In layman's terms, a maze. I'm here to help, so don't give
     up just yet, you got that? Good.
    
     Now, from the start, flip into 3D and look along the right side of the wall
     while advancing onward and you should see an opening to another hallway. Go
     through that opening into the next hallway. Now, flip into 3D again and go
     through the opening to the next hallway located to your right. Do this over
     and over until you come across a hall that doesn't have an opening to your
     right. This same hall is filled with Goomba and Koopa Troopa enemies, just for
     clarification. In here, go all the way to the end of the hallway and open the
     chest to get a Shooting Star.
    
     Now, flip back into 3D and go all the way back to the left and through the
     opening leading to the previous hallway. There, just go right and enter the
     door you come across. In this next new room, go east, kill the cloud enemies
     you come across, then flip into 3D at the end of the hallway and take the left
     door leading to another hall. Now, flip into 3D and keep going left through
     the hall openings until you come to a hall that doesn't have another opening
     to the left. In that hallway, go all the way right and you'll find a door. Go
     through it.
    
     In this next room, you'll come to... another hallway. Should've known... Flip
     into 3D and make your way up the room, being sure to ignore the first opening
     to the right that you come across. Enter the second opening to another stupid
     hallway. There, go right through the next opening, into a hallway where you
     will find a chest containing an Ultra Shroom Shake. After getting that, flip
     into 3D and go down and go through the opening farthest from the chest. In the
     subsequent hallway, go right through another opening to the final hallway of
     this annoying maze. Go all the way right and enter the door at the end.
    
     In this next room, take a sigh of relief as you no longer have to be brutally
     tortured by that stupid maze. Go right, up the stairs, and hit the "?" block
     for an Ultra Shroom. Continue right, save your game, then go through the door.
     In the room you come to, you'll meet Count Bleck. You'll enter combat against
     him, of course, after some interesting dialogue. Check the Bosses section to
     see how to defeat Count Bleck.
     
     When he's defeated, just as the future seems bright and all worlds saved,
     Dimentio attempts to shoot a fireball at Count Bleck, but Nastasia takes the
     hit for him, critically injuring herself. You'll enter combat against Super
     Dimentio, as he uses a Floro Sapien sprout to control Luigi back into Mr. L
     again. As always, see the Bosses section to see how to win this fight. Once
     you win, Dimentio will be controlling the Chaos Heart and causing the world to
     be doomed despite our efforts. Nuts.
    
     Luckily, Bleck has a plan, and thus the world is spared from destruction. I
     will not spoil it for you, so just watch it. After it's done, congratulations
     on beating this great game!
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 8. Bosses                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          O'Chunks                                              |
     |          HP: 20                                                |
     |          AP: 1                                                 |
     ------------------------------------------------------------------
    
     Strategy: This is a pretty easy battle. Simply jump on his head over and over
               until you beat him. If you get too close to him though, he'll throw
               you around the room, which will cause damage to you. This can get
               annoying after awhile, so just take your time and just jump on him
               every few seconds, rather than constantly. Use Shroom Shakes
               whenever you need to, and you should win quite easily. Oh, and he
               can jump on you too, but just run under him to avoid that.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Fracktail                                             |
     |          HP: 18                                                |
     |          AP: 1                                                 |
     ------------------------------------------------------------------
    
     Strategy: Fracktail is easy, but annoying. This battle will probably take long
               but it's not hard by any means. This boss's attacks will hurt you,
               but not by much. Fracktail will basically move all over the screen
               and if he rams into you, you get damaged. Also, when he buries into
               the ground, don't step into the dirt that he stirs up, as you will
               get damaged as well. When Tippi says Fracktail is coming towards
               you, quickly flip into 3D and jump on his back, being sure not to
               get hit. You'll have to repeat this process a few times to win if
               you fall off of Fracktail once getting on him. Anyway, the key to
               winning is getting on top of his back when he lunges at you (he does
               it when you don't see him around anywhere, yet hear noise). Once on
               there, use Thoreau to pick up an enemy. Be careful, cause the
               enemies can hurt you if you touch them. Once you pick up an enemy,
               throw it at Fracktail's yellow antenna atop his head. After a few
               hits, Fracktail will try and knock you off by moving around. Avoid
               falling off by jumping onto his head when it comes within reach
               again. Don't wait until it's too late though, or you'll fall off.
               Repeat this until you win. Be sure to keep healed if necessary.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Mimi (1st fight)                                      |
     |          HP: 36                                                |
     |          AP: 1                                                 |
     ------------------------------------------------------------------
    
     Strategy: This fight is so terribly easy, even easier than O'Chunks was. To
               defeat Mimi, simply jump on her head over and over until you win.
               After you hit her one time, she gets easier and easier. She can
               attack by sending out Rubees at you, and by touching you. She does
               not damage too much though, so you shouldn't have to worry. This
               will be over before you can say "Class dismissed".
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bowser (1st fight)                                    |
     |          HP: 20                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: Bowser can be quite tough if you aren't careful. He attacks with
               fire breath if you get close, and he can also jump on you. The fire
               breath attack gets extremely annoyng, and can really take a toll on
               you if you don't be careful to keep your HP up and avoid getting
               close to Bowser. How do you defeat a foe you can't get near, you
               ask? Think, comrade. Use Boomer. Place Boomer near Bowser when he is
               in reach, then explode it to damage him. Hit him four times like
               this to win. An alternate way, which I like actually, is to use a
               Thunder Rage and an Ice Storm on him (assuming you didn't use the
               Thunder Rage earlier), but you have to get the meter all the way on
               both items. This combination will kill Bowser if used perfectly. One
               more thing you should know is that you cannot jump on Bowser.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Blooper                                               |
     |          HP: 18                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: This is an easy boss. First off, don't be reckless; just sit tight
               and wait for him to raise his red tentacle. It will take awhile, but
               he will do it. When he does raise the red tentacle, quickly use fire
               breath from Bowser to damage him a hefty amount. After you hit him,
               the red tentacle will sink back down, and he'll start the tentacle
               process all over again. When the red one is revealed, attack it.
               Repeat this as needed until you win. Blooper can damage you if you
               touch his tentacle, so be careful.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Dimentio (1st fight)                                  |
     |          HP: 30                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: Dimentio isn't as hard as you might think, especially considering
               how he attacks. As with all bosses, the usual boss theme of this
               easy game, jump on him to damage him. Jump on him until you win. Use
               healing items if necessary, and do watch for his attacks, since they 
               can prove to be quite the hassle after awhile.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Francis                                               |
     |          HP: 40                                                |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: This might actually be the toughest fight yet, simply because of how
               utterly annoying Francis is because he teleports around the room so
               frequently. He can take a picture of you to disappear when the
               camera flashes, he can send out some mechanical cat enemies that
               explode, or he can suck you up and spit you back out. Shake the Wii
               Remote to get out of this. This is Francis's most damaging attack,
               so do be careful. There are two methods to defeating Francis without
               taking too much damage. The first one is to flip into 3D and that
               way you can see his shadow and know where he is going to reappear.
               The second way is to use Bowser and just stand in one spot and keep
               looking to your left and right and wait for him to appear. Chances
               are, Francis will appear close enough to you either on the left or
               right side so that you can use Bowser's flame to damage him. You
               must be quick and precise about this, though. This is the method I
               prefer. The either one is just too time-consuming, IMO. Either jump
               on Francis or use Bowser's fire breath to defeat him. Keep healed
               with any items you may have, and you should be fine.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Mr. L                                                 |
     |          HP: 40                                                |
     |          AP: 3/6                                               |
     ------------------------------------------------------------------
    
     Strategy: Mr. L is a very easy boss to defeat. Just jump on him over and over,
               being sure to heal when necessary. If you have Bowser, he'll really
               go down fast, though I do recommend Mario for this since he is much
               faster. I beat Mr. L without even getting a hit on me. He does use
               some rather high jump attacks though, so do watch out for that. As
               long as your HP stays up though, this should be easy.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Brobot                                                |
     |          HP: 255                                               |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: Brobot is quite a challenge, actually. I hope you have at least two
               healing items with you, or you might not make it. Brobot has 255 HP,
               the highest of any boss in the game. In addition, his 4 AP makes him
               quite the tough competitor. You'll have to fight him using Squirps.
               In other words, you shoot him until he dies. Yeah, real nice. :/
               Be very careful of Brobot's attacks, being sure to do your best to
               dodge his attacks. Use the chocolate candies in the battle to gain
               temporary powerups, which will noticably help with the battle. Keep
               shooting, avoiding attacks, and keep healed and you should win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          O'Chunks (2nd fight)                                  |
     |          HP: 40                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: For this fight, I recommend you have Bowser. He will take down this
               guy fast. O'Chunks is the same as last time, so just pound away at
               him until you defeat him. Heal if necessary, although you probably
               won't need to. Be careful though, since he has one new attack, which
               is where he spins himself like a hurricane. All in all though, a
               rather easy fight.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          O'Cabbage                                             |
     |          HP: 60                                                |
     |          AP: 3                                                 |
     ------------------------------------------------------------------
    
     Strategy: Despite what you might think, this boss is quite challenging. He is
               much faster than before, and so you're going to have to watch out.
               You'll definitely want to use healing items in this fight, or you
               might not make it. Definitely don't underestimate O'Cabbage. He has
               one new attack, which is throwing floor tiles at you. The best thing
               you can do is use Thoreau like you did in the first fight, or use
               Bowser and Carrie. I recommend the latter. Keep this up and heal
               when needed and you should win.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          King Croacus                                          |
     |          HP: 50                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: King Croacus is probably one of the hardest bosses in this game. He
               not only has a whopping 50 HP, but he's hard to damage, since he
               practically hides his face inside his shell the entire battle. King
               Croacus consists of a few plants that are formed from his main body.
               To defeat him, jump atop the plants, then wait for him to reveal his
               face, at which point you should jump on him. If you're using Bowser,
               which I recommend since he can end this fight the fastest, use his
               flame breath instead of a jump to damage him if you want. In my
               opinion though, a jump works much better, even with Bowser. You can
               damage the plants also, but it's not worth it, so just go after King
               Croacus. If you have the Mighty Tonic you got from Chapter 5-2, use
               it here, as it will help a lot when fighting King Croacus. After you
               hit him enough, King Croacus's plants will die, and this marks the
               second phase of the battle. In the second phase, King Croacus throws
               propellers at you. Use Bowser's flame to destroy them, then use
               Carrie to get at a good range, then use Bowser's fire breath to
               damage King Croacus. Keep this up until you win, and be very sure
               your HP is up throughout the battle, otherwise you'll likely lose.
               If you want, you can use Carrie for the first part as well, although
               in my opinion, she's not all that effective like she is in the
               second phase of the battle.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Mimi (2nd fight)                                      |
     |          HP: 25                                                |
     |          AP: 2                                                 |
     ------------------------------------------------------------------
    
     Strategy: Mimi is pretty hard this time around. She will encircle herself with
               Rubies, then throw them at you. In addition, she'll change
               dimensions quite frequently, which will make it annoying. Use Peach
               for this fight, as her umbrella can deflect the Rubies thrown at
               you. Pick up any Rubies that drop to the ground, then throw them at
               Mimi when she is visible. Repeat this while blocking with Peach's
               umbrella and you should win. Keep your HP up with a Super Shroom or
               two, it won't hurt you.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Brobot L Type                                         |
     |          HP: 64                                                |
     |          AP: 5                                                 |
     ------------------------------------------------------------------
    
     Strategy: Brobot is quite hard this time around. There are two ways to win
               this. First, you can use Carrie and jump on Brobot's face, or you
               can place Boomer underneath his feet to damage him. I recommend the
               second strategy here, as I found the Carrie one sucks. Brobot has a
               whole plethora of attacks, including shooting laser beams, missiles,
               and launching his fists at you. In addition, he'll try and squish
               you, so watch out for that. If you do use the Carrie scenario, do
               not use Bowser's fire breath (assuming you have him), as it does not
               work on Brobot. I definitely recommend healing everytime you get
               below 10 HP, as this fight is quite difficult.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bowser (2nd fight)                                    |
     |          HP: 80                                                |
     |          AP: 8                                                 |
     ------------------------------------------------------------------
    
     Strategy: This time around, Bowser is pretty easy, although if you are not
               careful he can get in a few good licks every now and then. With 8
               AP, it's very important that you do your best to avoid him. To win,
               use either Cudge to hammer him to death, or use Boomer, but only
               when he is not using his fire breath. Simply do one of the
               aforementioned strategies, and keep healed and you should win very
               quickly.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Underchomp                                            |
     |          HP: 10 (each)                                         |
     |          AP: N/A                                               |
     ------------------------------------------------------------------
    
     Strategy: This is the only turn-based battle in the entire game, and I enjoy
               it. These guys are so easy, you'll wet your pants like you did in
               Kindergarten. ;) Just use Piccolo to put these guys to sleep, or if
               you don't have him, just use Boomer on all of them to win. I suggest
               coming into this fight with Bowser as he'll be dealing the most
               damage by far, although it is most certainly not necessary.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Bonechill                                             |
     |          HP: 80                                                |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: Bonechill is ridiculously easy, despite what you may think at first.
               Use Luigi's spring jump either under his chin to ram into his chin
               to damage him, or you can simply spring jump onto his head to hit
               him. Either way, this should be easy. Just keep hitting him and heal
               if necessary. Seriously, it's that easy. Oh, and watch out for the
               ice he spits, if that counts. Probably not...
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          O'Chunks (3rd fight)                                  |
     |          HP: 100                                               |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: I found a very good strategy in defeating O'Chunks this time around.
               Simply use Carrie. With her, you can simply jump on his head over
               and over until you win. Fire breath also works, but not nearly as
               much as the Carrie/jump combo does, so I strongly suggest avoiding
               that. Heal if necessary and you'll win, although I doubt it'll be
               necessary.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Mimi (3rd fight)                                      |
     |          HP: N/A                                               |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: Mimi is still pretty hard this time around, but if you take your
               time and be patient, she can be really easy. You have to use Peach
               for this fight, so that kinda sucks, at least to me it does. Use
               Thoreau to pick up the Rubies she drops, then throw the Rubies you
               pick up at her to make her drop to the ground and become dizzy for a
               second. This is your chance to jump on here. Keep jumping until she
               loses all her legs and you win. Keep healed.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Dimentio (2nd fight)                                  |
     |          HP: 90                                                |
     |          AP: 4                                                 |
     ------------------------------------------------------------------
    
     Strategy: Dimentio can be hard if you aren't careful. He attacks with crystals
               that he throws, and he can also clone himself. Use super jump to hit
               him. If he's near the ground, just jump on him and don't use super
               jump. If he is in the air, even with clones of himself, use super
               jump when you are standing below him and if you're lucky, you'll hit
               the right one and ram him for a lot of damage. Anytime he's in the
               air, don't bother using super jump to jump on his head. Rather, use
               it by standing below him and then ram into him that way. Not only is
               it easier, but much more effective as well. Heal if need be.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Count Bleck                                           |
     |          HP: 150                                               |
     |          AP: 8                                                 |
     ------------------------------------------------------------------
    
     Strategy: For the first part of the battle against Count Bleck, you can't hurt
               him at all, so just whail on him until Bowser, Peach, and Luigi come
               in and encourage you. The four heroes being united breaks Count
               Bleck's invincibility, and you enter combat against him, for real
               this time. To defeat him, simply jump on him over and over, just
               like on every boss. He does have some powerful attacks though, as
               well as a whopping 150 HP to boot, so be careful and heal when you
               need to. Bleck tries to run straight through you, suck you up into a
               vortex, and he will also slow down time. I strongly recommend using
               the Bowser/Carrie combo for this fight, as it makes it much easier.
               I never had much trouble using this strategy.
    
    
     ------------------------------------------------------------------
     |          Boss Battle :                                         |
     |          Super Dimentio                                        |
     |          HP: 200                                               |
     |          AP: 6                                                 |
     ------------------------------------------------------------------
    
     Strategy: This is it, the final battle! Time to make Dimentio pay for all his
               wicked acts. Wait... should we really do that? I rather enjoy his
               wit and humorous dialogue. For the first part of the battle, like
               with Count Bleck, just whail on him until a cutscene starts and the
               Pure Hearts weaken Dimentio. The real battle begins now. Like you
               did for Count Bleck, just jump on him over and over to defeat him.
               He has more HP, however, and his projectiles that he shoots at you
               can be quite annoying and devastating at the same time, so do be
               very careful. Super Dimentio is definitely harder than Count Bleck
               ever thought to be. I recommend the Bowser/Carrie combo here, as
               well. Keep this up and be sure to heal whenever you need to, and DO
               NOT hesitate or you might die. If you do all this, you should win.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 9. Side Quests                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all the side quests in this game. Note that what I
     might consider a side quest may not necessarily be a side quest to you. Refer
     to the other sections of the guide for that.
    
     King Sammer's Kingdom
     ---------------------
    
     In Chapter 6, the kingdom where you fought over 20 battles is called King
     Sammer's Kingdom. After you beat the game, you can come back here and try it
     again. This time around, however, you can defeat all 100 of King Sammer's
     vassals and win some prizes. This is pretty easy to do, except towards the
     end, where it becomes overwhelming. For this reason, it is advised that you
     bring along a few healing items. Just use Bowser's fire breath to defeat every
     one of King Sammer's vassals.
    
     However, jumping also works well sometimes, and using Dottie to shrink down to
     size on the tiny challengers will allow you to use Bowser's fire breath whilst
     standing close to them to win against them easily. Since the small challengers
     are so annoying, and quite possibly the hardest part of Chapter 6, it is
     advised that you use the Bowser flame/Dottie combo to dispose of them. Jumping
     does not bode well with this strategy, so just stick with flame. Once you beat
     all 100 vassals, you win some cards with characters from Paper Mario: The
     Thousand Year Door. Nice.
    
     Also, after every 25 battles, you can save your game, just so you know.
    
    
     Pit of 100 Trials
     -----------------
    
     Like in TTYD, this game has the Pit of 100 Trials. Two, actually: one in
     Flipside, and the other in Flopside. You have to beat the Flipside one in
     order to gain access to the Flopside one. More info below:
    
    
     =============================
     How to Access Flipside Po100T
     =============================
    
     To access the Pit of 100 Trials in Flipside, there are two ways. The first is
     to flip into 3D by Merlon's house and then go outside the gate to the outer
     portion (outskirts) of town. Once there, search around for a pipe that you can
     bomb with Boomer. Once you do that, go down it and use Tippi's Wii Remote
     scanning ability to find a few platforms that will reveal a staircase for you.
     Then, go up the stairs and flip to 3D and you'll find a path that takes you to
     the top of the barrier, where you'll find a switch.
    
     Hit said switch to unlock the Pit of 100 Trials.
    
    
     =============================
     How to Access Flopside Po100T
     =============================
    
     This is accessed simply by completing the Pit of 100 Trials in Flipside. The
     Pit of 100 Trials in Flopside is in the same location as the one in Flipside.
    
    
     ==========
     Strategies
     ==========
    
     There a few strategies I will list in this section.
    
     1. First off, I recommend that you use Bowser only. He can really do some
        damage, as you already know. I would suggest using a Bowser/Carrie combo.
        However, using Cudge along with Bowser also works well. If you want both an
        offensive and defensive tactic, use a Peach/Cudge combo. Peach can block
        the enemies' attacks, while Cudge can damage them.
    
     2. Use Barry if an enemy shoots anything at you, use Barry to counter it.
    
     3. In the early floors of the pit, you can use Dottie to sneak past the
        enemies. This is a really good strategy.
    
     4. If you are playing as Mario, flip into 3D and the walls will disappear,
        which will allow you to pass through them. Once you get the key, if you
        find that the locked door is near and/or below you, but there's a wall
        impeding your progress, flip into 3D to skip to the door. Also, this method
        saves time, which can become an issue later on in the pit.
    
     5. Stay prepared. Before venturing into the pit, be sure that you have plenty
        of healing items. Because your item pack is limited, however, it is advised
        that you put two items together using the restauraunt in Flopside. Finally,
        it is not unwise to bring attacking items, such as Shooting Star, etc.
    
     These strategies were referenced from the Pit of 100 Trials FAQ at GameFAQs,
     found at the following URL:
    
     http://db.gamefaqs.com/console/wii/file/super_paper_mario_100_trials.txt
    
     Credit goes to that FAQ for those strategies.
    
     Finally, note that I do not plan to give strategies for the enemies in either
     the Flipside or the Flopside pit. Please refer to the Pit of 100 Trials FAQ
     linked to above for that information. I will, however, give strategies for the
     two bosses in the pits.
    
    
     ============================
     Enemy Listing (Flipside Pit)
     ============================
    
     NOTE: Every 10 floors, you get a card. Don't mistake those for an enemy. You
           sometimes also get a card before every 10 floors, so keep that in mind.
    
     Floor 1: Squiglet
    
     Floor 2: Goomba
    
     Floor 3: Squig, Squiglet
    
     Floor 4: Sproing-Oing
    
     Floor 5: Goomba, Gloomba
    
     Floor 6: Cherbil
    
     Floor 7: Sproing-Oing, Squig
    
     Floor 8: Squig, Squiglet
    
     Floor 9: Goomba, Poison Cherbil
    
     Floor 10: Tippi Card
    
     Floor 11: Paratroopa, Koopa Troopa
    
     Floor 12: Paragoomba, Spiked Goomba
    
     Floor 13: Shlurp, Bald Cleft
    
     Floor 14: Flip Goomba, Koopa Troopa
    
     Floor 15: Boomboxer, Shlurp
    
     Floor 16: Tileoid G, Koopa Troopa
    
     Floor 17: Flip Koopa Troopa
    
     Floor 18: Buzzy Beetle, Squig
    
     Floor 19: Koopatrol, Squiglet, Koopa Troopa
    
     Floor 20: Thoreau Card
    
     Floor 21: Spiny Card
    
     Floor 22: Boo, Gloomba
    
     Floor 23: Fuzzy, Cherbil
    
     Floor 24: Boing-Oing, Sproing-Oing
    
     Floor 25: Chain Chomp
    
     Floor 26: Crayzee Dayzee, Paragoomba
    
     Floor 27: Squiglet
    
     Floor 28: Hammer Bro, Koopa Troopa
    
     Floor 29: Rawbus
    
     Floor 30: Boomer Card
    
     Floor 31: Tileoid B, Tileoid G
    
     Floor 32: Longator
    
     Floor 33: Growneba
    
     Floor 34: Stone Buzzy, Bald Cleft
    
     Floor 35: Choppa, Squig
    
     Floor 36: Ninjoe
    
     Floor 37: Spike Top, Buzzy Beetle, Squig
    
     Floor 38: Magikoopa, Spiked Goomba
    
     Floor 39: Fire Bro, Tileoid G
    
     Floor 40: Slim Card
    
     Floor 41: Clubba, Squiglet
    
     Floor 42: Pokey, Gloomba
    
     Floor 43: Koopa Striker
    
     Floor 44: Squog, Squig, Cursya
    
     Floor 45: Tileoid R, Tileoid B
    
     Floor 46: Flip Paratroopa, Flip Goomba
    
     Floor 47: Ice Cherbil, Poison Cherbil, Cherbil
    
     Floor 48: Magikoopa, Clubba
    
     Floor 49: Squog
    
     Floor 50: Thudley Card
    
     Floor 51: Flip Spiny, Spiny Buzzy, Buzzy Beetle
    
     Floor 52: Pigrathim
    
     Floor 53: Spania, Tileoid B
    
     Floor 54: Dry Bones, Clubba
    
     Floor 55: Hooligon
    
     Floor 56: Dark Boo, Tech Cursya
    
     Floor 57: Zoin-Oing, Ice Chrbil
    
     Floor 58: Amayzee Dayzee, Crayzee Dayzee
    
     Floor 59: Yellow Magiblot, Squig
    
     Floor 60: Carrie Card
    
     Floor 61: Beep Boxer, Heavy Cursya, Cursya
    
     Floor 62: Dull Bones, Dark Boo
    
     Floor 63: Boomerang Bro, Clubba
    
     Floor 64: Tileoid Y, Tileoid R
    
     Floor 65: Blomeba, Grownmeba
    
     Floor 66: Slellobit, Ninjoe
    
     Floor 67: Longadile, Longator
    
     Floor 68: Flip Hammer Bro, Squog, Squoinker
    
     Floor 69: Soopa Striker
    
     Floor 70: Fleep Card
    
     Floor 71: Moon Cleft, Bald Cleft
    
     Floor 72: Jawbus
    
     Floor 73: Cursya, Reversya Cursya, Tech Cursya, Heavy Cursya
    
     Floor 74: Copta
    
     Floor 75: Ruff Puff
    
     Floor 76: Blastboxer, Beepboxer, Boomboxer
    
     Floor 77: Blue Magiblot, Squog
    
     Floor 78: Chromeba, Blomeba
    
     Floor 79: Flip Skellobit, Fire Spiky Skellobit
    
     Floor 80: Cudge Card
    
     Floor 81: Hogarith, Tileoid Y
    
     Floor 82: Red Magiblot, Squoinker
    
     Floor 83: Pink Fuzzy, Cherbil
    
     Floor 84: Shlorp, Spania
    
     Floor 85: Poison Pokey, Dark Boo
    
     Floor 86: Koopatrol, Magikoopa
    
     Floor 87: Chromeba, Reversya Cursya, Copta
    
     Floor 88: Ninjoe, Ninjohn
    
     Floor 89: Headbonk Goomba
    
     Floor 90: Dottie Card
    
     Floor 91: Gawbus
    
     Floor 92: Ninjerry, Ninjohn, Ninjoe
    
     Floor 93: Skellobit, Ninjerry, Cursya
    
     Floor 94: Flip Fire Bro, Squoinker
    
     Floor 95: Skellobit, Spiky Skellobit
    
     Floor 96: Flip Boomerang Bro, Flip Fire Bro
    
     Floor 97: Squiglet
    
     Floor 98: Red Chomp
    
     Floor 99: Blue Magiblot, Red Magiblot, Yellow Magiblot
    
     Floor 100: Wracktail
     Strategy: Not too bad. Defeat him basically the same way you did Fracktail in
               Chapter 1. Use Mario to get onto his back, but then switch to Luigi
               and have him super jump the antennas. Thoreau is an alternative, but
               he sucks, so I don't recommend it.
    
    
     ============================
     Enemy Listing (Flopside Pit)
     ============================
    
     NOTE: Every 10 floors, you get a card. Don't mistake those for an enemy. You
           sometimes also get a card before every 10 floors, so keep that in mind.
    
     Floor 1: Goomba
    
     Floor 2: Koopa, Goomba
    
     Floor 3: Goomba, Paragoomba, Tech Cursya
    
     Floor 4: Paragoomba
    
     Floor 5: Koopa, Spiked Goomba
    
     Floor 6: Squiglet, Cherbil
    
     Floor 7: Spiny, Squiglet
    
     Floor 8: Goomba, Spiny, Cursya
    
     Floor 9: Spike Top Koopa
    
     Floor 10: Dashell Card
    
     Floor 11: Fuzzy, Squiglet
    
     Floor 12: Stone Buzzy
    
     Floor 13: Cleft, Paratroopa, Heavy Cursya
    
     Floor 14: Cleft, Paragoomba
    
     Floor 15: Spania, Goomba
    
     Floor 16: Dull Bones, Spiny, Tech Cursya
    
     Floor 17: Spike Buzzy, Spike Top
    
     Floor 18: Fuzzy, Spiked Goomba
    
     Floor 19: Dull Bones, Goomba
    
     Floor 20: Goombario Card
    
     Floor 21: Pokey, Reversya Cursya, Fuzzy
    
     Floor 22: Spania
    
     Floor 23: Fuzzy, Longator
    
     Floor 24: Dull Bones, Fuzzy, Paragoomba
    
     Floor 25: Cleft, Ruff Puff
    
     Floor 26: Dark Boo
    
     Floor 27: Ruff Puff, Heavy Cursya, Squiglet
    
     Floor 28: Stone Buzzy, Spania
    
     Floor 29: Dark Boo, Goomba
    
     Floor 30: Kooper Card
    
     Floor 31: Shlurp, Ruff Puff
    
     Floor 32: Sproing-Oing, Squiglet
    
     Floor 33: Choppa, Pokey
    
     Floor 34: Boomboxer
    
     Floor 35: Growneba, Reversya Cursya, Squiglet
    
     Floor 36: Boomboxer, Cursya
    
     Floor 37: Grownmeba
    
     Floor 38: Cherbil
    
     Floor 39: Dark Boo, Megabite
    
     Floor 40: Bombette Card
    
     Floor 41: Striker
    
     Floor 42: Shlurp, Cursya, Heavy Cursya
    
     Floor 43: Boomboxer, Choppa
    
     Floor 44: Sproing-Oing, Tech Cursya, Reversya Cursya
    
     Floor 45: Shlurp
    
     Floor 46: Hammer Bro, Goomba
    
     Floor 47: Boomerang Bro, Dark Goomba
    
     Floor 48: Fire Bro, Spiked Goomba
    
     Floor 49: Magikoopa, Striker, Squiglet
    
     Floor 50: Parakarry Card
    
     Floor 51: Muth
    
     Floor 52: Chomp
    
     Floor 53: Clubba
    
     Floor 54: Squiglet
    
     Floor 55: Squiglet, Spania
    
     Floor 56: Boomerang Bro, Tech Cursya, Squiglet
    
     Floor 57: Tileoid
    
     Floor 58: Hammer Bro, Cursya
    
     Floor 59: Striker, Magikoopa
    
     Floor 60: Bow Card
    
     Floor 61: Magikoopa, Chomp
    
     Floor 62: Pigarithm, Magikoopa, Eeligon
    
     Floor 63: Magikoopa, Heavy Cursya, Tileoid
    
     Floor 64: Ninjoe
    
     Floor 65: Chomp, Fire Bro
    
     Floor 66: Hammer Bro
    
     Floor 67: Clubba, Tech Cursya
    
     Floor 68: Koopatrol, Clubba
    
     Floor 69: Ninjoe, Megabite, Cherbil
    
     Floor 70: Watt Card
    
     Floor 71: Jawbus
    
     Floor 72: Koopa, Koopatrol
    
     Floor 73: Barridad
    
     Floor 74: Eeligon, Choppa
    
     Floor 75: Dayzee, Pigrathm
    
     Floor 76: Koopatrol
    
     Floor 77: Ninjoe, Tileoid
    
     Floor 78: Skellobit, Ninjoe
    
     Floor 79: Skellobit, Spiky Skellobit
    
     Floor 80: Sushie Card
    
     Floor 81: Spiky Skellobit, Curseya
    
     Floor 82: Magikoopa, Cherbil
    
     Floor 83: Skellobit, Spiky Skellobit
    
     Floor 84: Jawbus
    
     Floor 85: Magiblot
    
     Floor 86: Koopatrol, Reversya Curseya
    
     Floor 87: Striker, Squiglet
    
     Floor 88: Longator
    
     Floor 89: Magiblot, Tileoid
    
     Floor 90: Lakilester Card
    
     Floor 91: All four Curseya enemies
    
     Floor 92: Magikoopa, Squiglet
    
     Floor 93: All three Bro enemies
    
     Floor 94: Magiblot, Dayzee, Cherbil
    
     Floor 95: Headbonk Goomba
    
     Floor 96: Jawbus, Megabite
    
     Floor 97: Skellobit, Spiky Skellobit
    
     Floor 98: Muth
    
     Floor 99: All Bro enemies and a Koopatrol
    
     Floor 100: Shadoo
     Strategy: Shadoo can only be encountered after you beat the Flopside Pit of
               100 Trials twice. On your second run through, you'll meet him. He is
               a copy of all your party members, and thus basically their shadow.
               You can defeat him with the Bowser/Carrie combo by jumping on him.
               Be sure that you heal when necessary, and you should be fine.
    
    
     =====
     Flimm
     =====
    
     You can sometimes encounter Flimm on one of the exit doors in both the
     Flipside and Flopside pits. Flimm will sell you some items, so definitely buy
     those to heal yourself if you encounter him. It's better to use his items than
     to use the good ones that you have.
    
    
     ==============
     Amayzee Dayzee
     ==============
    
     In the Flipside pit, there is a chance you'll encounter an Amayzee Dayzee. To
     defeat this rare enemy, using Dottie works well. Flip into 3D if the Amayzee
     Dayzee runs away. If it runs away while in 3D, flip back into 2D. Keep doing 
     this until you win.
    
    
     =======
     Dashell
     =======
    
     For completing the Pit of 100 Trials in Flipside, you get the Pixl Dashell.
     What does it do, you ask? Check the Pixl List section of this FAQ to find out.
    
    
     ==========
     Other Tips
     ==========
    
     Because all of the enemies in the Flopside pit are merely dark versions of the
     ones in the Flipside pit, it is important that you buy some Dark Cards from
     the Card Shop in order to increase the damage that you do to them. This will
     make the pit, much, much easier, believe me. Complete the pit twice to get
     rare Catch Cards of Dark Mario, Dark Peach, Dark Bowser, and Dark Luigi. Be
     sure that you never sell these cards.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 10. Mini Games                                                       |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Although I label this section as Mini Games, this is really only a section
     about the Flipside Arcade, as that's really the only mini games in Super Paper
     Mario. If you want to see how to play the mini games, I suggest going to the
     Flipside Arcade FAQ, found at GameFAQs.com at this URL:
    
     http://www.gamefaqs.com/console/wii/file/933012/47925
    
     Before you can play the aforementioned mini games, you must first unlock the
     Flipside Arcade. Doing so is simple. First, you have to have the ability to
     flip into different dimensions. This should be very simple to get, as you get
     it in Chapter 1-1. After you get that, you can go down the elevators in
     Flipside until you reach floor B1 (the very bottom floor of the town). Once
     there, you should see a building nearby with a cup on it. Enter this building,
     which is known as the Beveragatorium.
    
     Upon entering, flip into 3D to find a hallway leading to the back of the
     Beveragatorium. Go through said hallway and you'll find a pipe. By entering
     it, you gain acess to the Flipside Arcade.
    
     Also, you have to have what is known as the "Gold Card" to play Hammer
     Whacker, which is one of the games available to you in the Flipside Arcade. To
     obtain this, you must have access to Flopside. Once you do, enter the
     Beveragatorium (the one in Flopside, also located on B1) and flip into 3D to
     reveal a hallway leading to the back of the building. Go through it to find
     a pair of chests, one of which has the Gold Card in it. After getting that,
     talk to InterChet after going back to the Flipside Arcade to gain access to
     the Hammer Whacker mini game.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 11. Items                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     In this section, I'll list all of the items in the game. The items are listed
     in alphabetical order, and are not subject to types, meaning if an item is a
     key item, it will still be listed here, even if it's listed in an area where
     healing or offensive items are. Note that I don't list the items you get by
     using ingredients in the Flipside and Flopside restauraunts.
    
     Ancient Clue
     Description: Give it to the Pixl inside of the bathroom at the beginning of
                  Chapter 4-3.
    
     Autograph
     Description: Give this to Watchitt when trying to find Piccolo.
    
     Big Egg
     Description: Heals 12 HP and cures Poison.
    
     Black Apple
     Description: Heals 1 HP and cures Poison.
    
     Block Block
     Description: Makes it where you won't be damaged. The better you activated the
                  item, the longer it lasts.
    
     Blue Apple
     Description: Heals 5 HP and cures Poison.
    
     Blue Orb
     Description: This is used to create a bridge in Chapter 7-4.
    
     Bone-In-Cut
     Description: Doubles your Attack Power for a short period of time.
    
     Cake Mix
     Description: Heals 5 HP and cures Poison.
    
     Catch Card
     Description: Catches the enemy and attempts to make a card, although it is not
                  guaranteed to work.
    
     Catch Card SP
     Description: Catches the enemy and attempts to make a card, and works almost
                  every time.
    
     Cooking Disk
     Description: Place this into the DS on the wall in the cooking shop to get a
                  list of recipes. There are a total of seven of these.
    
     Courage Shell
     Description: Halves the damage taken by physical attacks. The better you
                  activated the item, the longer it lasts.
    
     Crystal Ball
     Description: Give this to Merlee when trying to find Piccolo.
    
     Dayzee Tear
     Description: Heals 3 HP and cures Poison.
    
     Diet Book
     Description: Give this to Hagra in Chapter 7-2.
    
     Dried Shroom
     Description: Heals 1 HP and cures Poison.
    
     Earth Tablet
     Description: You get this in Chapter 5-2. This is required, along with two
                  other tablets, to progress further in the chapter.
    
     Emergency Rations
     Description: Heals 50 HP when in the Pit of 100 Trials. Under normal
                  circumstances, it heals 10 HP.
    
     Fire Burst
     Description: Attacks all enemies onscreen. The better you activated the item,
                  the better it is.
    
     Fire Tablet
     Description: You get this in Chapter 5-2. This is required, along with two
                  other tablets, to progress further in the chapter.
    
     Floro Sprout
     Description: This is required to progress further in Chapter 5-4.
    
     Fresh Pasta Bunch
     Description: Heals 5 HP and cures Poison.
    
     Fresh Veggie
     Description: Heals 10 HP and cures Poison.
    
     Ghost Shroom
     Description: Creates a giant mushroom that attacks enemies. The better you
                  activated the item, the better it is.
    
     Gold Bar
     Description: You can buy these for 100 Coins, and sell them for 90 Coins. They
                  are good for keeping Coins after you have reached the limit on
                  how many you can hold.
    
     Gold Bar x3
     Description: You can buy these for 300 Coins, and sell them for 290 Coins.
                  They are good for keeping Coins after you have reached the limit
                  on how many you can hold. In addition, they are also better than
                  the Gold Bar.
    
     Gold Medal
     Description: Gives you 10,000 more Score than you currently have.
    
     Golden Card
     Description: Use it to unlock a mini-game in the Flipside arcade.
    
     Golden Leaf
     Description: Heals 1 HP and cures Poison.
    
     Goldfish Bowl
     Description: This is required to get to Chapter 4.
    
     Happy Flower
     Description: Use this to cause Coins to fall from the sky for a limited amount
                  of time. The small Coins are worth 1 Coin, and the big ones are
                  worth 3 Coins.
    
     Helmet
     Description: This is required to breathe in Chapter 4.
    
     Honey Jar
     Description: Heals 10 HP and cures Poison.
    
     Horse Tail
     Description: Heals 7 HP and cures Poison.
    
     Hot Sauce
     Description: Doubles your Attack Power for a short period of time.
    
     HP Plus
     Description: Raises your maximum HP by 5 permanently.
    
     Ice Storm
     Description: Attacks all enemies onscreen. The better you activated the item,
                  the better it is.
    
     Inky Sauce
     Description: Heals 3 HP and cures Poison.
    
     Key
     Description: Use these to unlock doors.
    
     Keel Mango
     Description: Heals 7 HP and cures Poison.
    
     Life Shroom
     Description: Revives you when you die. If used without dying, heals 5 HP and
                  cures Poison.
    
     Long-Last Shake
     Description: Heals your HP over time. The better you activated the item, the
                  more HP it heals.
    
     Mega Star
     Description: This makes you huge for a short time. During this time, you can
                  run straight through enemies and objects.
    
     Mighty Tonic
     Description: Doubles your Attack Power for a short period of time.
    
     Mild Cocoa Bean
     Description: Heals 5 HP and cures Poison.
    
     Mushroom
     Description: Heals 10 HP.
    
     Mystery Box
     Description: Becomes a random item when you use it.
    
     Pal Pills
     Description: This creates 8 tiny 8-bit creatures to help you. They attack
                  enemies if you stand in front of one with them. Depending on the
                  party member you're currently playing as, Pal Pills will take on
                  different forms.
    
     Paper
     Description: Give this to Merlumina when trying to get Piccolo.
    
     Peachy Peach
     Description: Heals 10 HP and cures Poison.
    
     Pink Apple
     Description: Heals 5 HP and cures Poison.
    
     Poison Shroom
     Description: Poisons you. The Poison will gradually damage you.
    
     POW Block
     Description: Damages all enemies onscreen, including ground and ceiling. Even
                  so, flying enemies are unaffected by this. The better you
                  activated the item, the more damage it does.
    
     Power Plus
     Description: Permanently raises your Attack Power by 1.
    
     Power Steak
     Description: Heals 15 HP and cures Poison.
    
     Primordial Fruit
     Description: Heals 10 HP and cures Poison.
    
     Red Apple
     Description: Heals 5 HP and cures Poison.
    
     Red Orb
     Description: This is used to create a bridge in Chapter 7-4.
    
     Return Pipe
     Description: Use this to warp from a chapter back to Flipside. This is not
                  recommended, however, because if you do that, you'll have to beat
                  all the levels to get back to the chapter you were when you used
                  it. Also, this doesn't work in every place. The only time I'd
                  suggest using it is after you complete a chapter, and you go back
                  in one for whatever reason.
    
     Sap Soup
     Description: Heals 3 HP and cures Poison.
    
     Shell Shock
     Description: Attacks enemies by ramming into them, but you only get one
                  chance.
    
     Shooting Star
     Description: Attacks all enemies onscreen.
    
     Shroom Shake
     Description: Heals 10 HP.
    
     Sleepy Sheep
     Description: Puts all enemies onscreen to sleep for a short period of time.
    
     Slimy Shroom
     Description: Heals 10 HP and cures Poison.
    
     Slow Flower
     Description: Makes you significantly slower. The plus side is you get three
                  times the amount of Score and Coins that you normally would.
    
     Smelly Herb
     Description: Heals 5 HP and cures Poison.
    
     Speed Flower
     Description: Makes you significantly faster. The plus side is you get three
                  times the amount of Score and Coins that you normally would.
    
     Star Medal
     Description: Gives you 1,000 more Score than you currently have.
    
     Stop Watch
     Description: Stops all enemies onscreen for a short amount of time.
    
     Super Shroom
     Description: Heals 20 HP.
    
     Super Shroom Shake
     Description: Heals 20 HP.
    
     Turtley Leaf
     Description: Halves the damage taken by physical attacks.
    
     Thunder Rage
     Description: Attacks all enemies onscreen. The better you activated this item,
                  the more damage it does.
    
     Training Machine
     Description: Give this to Merluvlee when trying to get Piccolo.
    
     Ultra Shroom
     Description: Heals 50 HP.
    
     Ultra Shroom Shake
     Description: Heals 50 HP.
    
     Volt Shroom
     Description: When used, you have electricity around you for a short period of
                  time. If enemies touch you while in this state, they become
                  paralyzed.
    
     Water Tablet
     Description: You get this in Chapter 5-2. This is required, along with two
                  other tablets, to progress further in the chapter.
    
     Whacka Bump
     Description: Heals 30 HP and cures Poison.
    
     Yellow Apple
     Description: Heals 5 HP and cures Poison.
    
     Yellow Orb
     Description: This is used to create a bridge in Chapter 7-4.
    
     You-Know-What
     Description: Give this to Bestovius when trying to get Piccolo.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 12. Shops                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the shops in this game, as well as what is sold
     in them and how much they cost. Also, each time you buy an item in any shop,
     you will get a Shop Point. For every certain amount of Shop Points you earn,
     you will get a free item. You have to earn separate Shop Points in each shop,
     so keep that in mind. I'll list what you get from earning Shop Points below.
    
     10 Shop Points: Cake Mix
     20 Shop Points: Honey Jar
     30 Shop Points: Big Egg
     50 Shop Points: Fresh Pasta Bunch
     70 Shop Points: Power Steak
     100 Shop Points: Mega Koopa Card
     150 Shop Points: Slimy Shroom
     200 Shop Points: Golden Leaf
     250 Shop Points: Ultra Shroom Shake
     300 Shop Points: Whacka Card
    
     -----------------------------------------
    
    
     Flipside Shops
    
     -----------------------------------------
    
     Howzit's Shop
     Location: Flipside (2nd floor)
     Items:
    
     Shroom Shake
     Price: 30 Coins
    
     Long-Last Shake
     Price: 30 Coins
    
     Life Shroom
     Price: 100 Coins
    
     Fire Burst
     Price: 20 Coins
    
     Ice Storm
     Price: 40 Coins
    
     Sleepy Sheep
     Price: 10 Coins
    
     Courage Shell
     Price: 10 Coins
    
     Shell Shock
     Price: 20 Coins
    
     Star Medal
     Price: 50 Coins
    
     Gold Bar
     Price: 100 Coins
    
     -----------------------------------------
    
     Notso's Shop
     Location: Flipside (2nd floor)
     Items:
    
     Super Shroom Shake
     Price: 80 Coins
    
     Ultra Shroom Shake
     Price: 300 Coins
    
     Thunder Rage
     Price: 80 Coins
    
     Stop Watch
     Price: 50 Coins
    
     Mighty Tonic
     Price: 70 Coins
    
     Volt Shroom
     Price: 30 Coins
    
     Block Block
     Price: 50 Coins
    
     Ghost Shroom
     Price: 88 Coins
    
     Gold Medal
     Price: 500 Coins
    
     Gold Bar x3
     Price: 300 Coins
    
     -----------------------------------------
    
     Itty Bits
     Location: Flipside (B1)
     Items:
    
     Cake Mix
     Price: 25 Coins
    
     Big Egg
     Price: 25 Coins
    
     Honey Jar
     Price: 20 Coins
    
     -----------------------------------------
    
    
     Flopside Shops
    
     -----------------------------------------
    
     Itty Bits
     Location: Flopside (B1)
     Items:
    
     Fresh Pasta Bunch
     Price: 30 Coins
    
     Power Steak
     Price: 35 Coins
    
     Smelly Herb
     Price: 15 Coins
    
     -----------------------------------------
    
    
     Chapter 1 Shops
    
     -----------------------------------------
    
     Howzit's Shop
     Location: Yold Town (Chapter 1-2)
     Items:
    
     Fire Burst
     Price: 7 Coins
    
     POW Block
     Price: 60 Coins
    
     Shroom Shake
     Price: 11 Coins
    
     Long-Last Shake
     Price: 15 Coins
    
     Life Shroom
     Price: 50 Coins
    
     Sleepy Sheep
     Price: 25 Coins
    
     Shell Shock
     Price: 8 Coins
    
     Mighty Tonic
     Price: 50 Coins
    
     Courage Shell
     Price: 25 Coins
    
     Volt Shroom
     Price: 20 Coins
    
     -----------------------------------------
    
    
     Chapter 3 Shops
    
     -----------------------------------------
    
     Itty Bits
     Location: Dotwood Tree (Chapter 3-3)
     Items:
    
     Peachy Peach
     Price: 25 Coins
    
     Fresh Veggie
     Price: 20 Coins
    
     Horsetail
     Price: 18 Coins
    
     -----------------------------------------
    
    
     Chapter 4 Shops
    
     -----------------------------------------
    
     Twinkle Mart
     Location: Outer Space (Chapter 4-3)
     Items:
    
     Sweet Choco Bar
     Price: 10 Coins
    
     Shroom Choco Bar
     Price: 50 Coins
    
     Golden Choco Bar
     Price: 100 Coins
    
     -----------------------------------------
    
    
     Chapter 5 Shops
    
     -----------------------------------------
    
     Howzit's Shop
     Location: Downtown of Crag
     Items:
    
     Fire Burst
     Price: 15 Coins
    
     Ice Storm
     Price: 25 Coins
    
     POW Block
     Price: 80 Coins
    
     Shroom Shake
     Price: 25 Coins
    
     Super Shroom Shake
     Price: 100 Coins
    
     Life Shroom
     Price: 75 Coins
    
     Sleepy Sheep
     Price: 30 Coins
    
     Courage Shell
     Price: 8 Coins
    
     Mystery Box
     Price: 3 Coins
    
     Primordial Fruit
     Price: 22 Coins
    
     -----------------------------------------
    
    
     Chapter 5 Shops
    
     -----------------------------------------
    
     Itty Bits
     Location: Downtown of Crag
     Items:
    
     Keel Mango
     Price: 20 Coins
    
     Mild Cocoa Bean
     Price: 20 Coins
    
     -----------------------------------------
    
    
     Chapter 7 Shops
    
     -----------------------------------------
    
     Itty Bits
     Location: The Overthere (Chapter 7-4)
     Items:
    
     Hot Dog
     Price: 120 Coins
    
     Hot Sauce
     Price: 20 Coins
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 13. Cards                                                            |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all 256 Cards in Super Paper Mario. First of all, let
     me explain how to get to the card shops, which is required if you wanna get
     all cards. Yes, that's right; there are two card shops; one in Flipside and
     the other in Flopside. For the Flipside one, go to the floor 1 and run all the
     way to the right, where you should see a cracked wall. Bomb said wall using
     Boomer to reveal a hole in the wall. Flip into 3D and go through that hole to
     reach a new area.
    
     In that area, you'll find the card shop, which sells Card Bags for 10 Coins
     each. Card Bags give you a random card of varying rarity, and they also give
     you Catch Cards for 20 Coins each. Now, to get to the Flopside card shop, all
     you have to do is get to Flopside before you go to Chapter 5 (see the
     walkthrough). In the Flopside card shop, you can buy Caught Cards. Caught
     Cards are predetermined as well as a pre-labeled cards that have prices that
     range from 10 Coins to 500 Coins. In addition, you can buy Catch Card SP's for
     100 Coins.
    
     A good way of getting enemy cards is to use Catch Card SP's, which are almost
     guaranteed to work everytime. Regular Catch Card's work, but not nearly as
     effectively as Catch Card SP's. By using those cards, you can turn an enemy
     into a card and pick it up.
    
     Now, if you're thinking that cards are useless, think again. Sure, they are
     optional, but they do have one good use. They multiply your Attack Power by
     one plus the number of enemy cards you have. Thus, if you have one enemy card,
     you'll do double the damage you normally would against that enemy, and then
     three times more if you have two cards, and so on.
    
     Credit goes to the Card FAQ found at GameFAQs.com at the following URL for
     the information above:
    
     http://db.gamefaqs.com/console/wii/file/super_paper_mario_card.txt
    
     I will not provide a card list, however, since it's simply too tedious to do
     so. For that, refer to the above FAQ.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 14. Pixl List                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will tell you about all of the Pixls in the game, and where to
     get them, etc. This section will not list Tippi.
    
     Thoreau
     Found: Chapter 1-2
     Description: To get Thoreau, you have to enter the third house on the left in
                  Yold Town, which is found in Chapter 1-2. Once there, flip into
                  3D and go through the pipe behind the fence. Afterward, you'll be
                  in a room with numerous Thwomps. They will damage you if you hit
                  them, so flip into 3D to walk past them with no problems. Enter
                  the door at the end. In the subsequent room, use Tippi's Wii
                  Remote abilities on the wall to your right to reveal a hidden
                  door. Go through it.
    
                  In the next room, simply kill all the enemies and open the chest
                  to get Thoreau!
     Abilities: With Thoreau, you can pick up enemies and throw them at other
                enemies, or just throw the aforementioned enemy back onto the
                ground it came from. You can also throw enemies at switches to hit
                them, thus activating them and allowing you to progress further.
                Finally, Thoreau has the ability to pick items up.
    
     Boomer
     Found: Chapter 2-1
     Description: To get Boomer, you have to be in Chapter 2-1. Once there, go down
                  the pipe located past the big lake. After going down said pipe,
                  use Tippi's Wii Remote abilities to reveal a hidden "!" switch.
                  Hit that switch and go down the pipe that's revealed. After that,
                  you'll be in a room where you have to kill some enemies. Do so,
                  and Boomer is yours.
     Abilities: Boomer has the ability to blow things up, hence his name. He can
                blow up any crack you see. If there's a crack in the wall, be sure
                to try Boomer; he works wonders. Boomer can damage enemies as well.
                You can press 1 immediately after putting him on the ground to blow
                him up instantly. This can be useful against enemies. This is also
                required in some instances.
    
     Slim
     Found: Chapter 2-3
     Description: Slim is found in Chapter 2-3, in Merlee's Mansion. To get Slim,
                  go to the second floor of the mansion. Then, go all the way left
                  against the wall and then flip into 3D and travel to a hidden
                  room where you'll find Slim. Easy enough, right?
     Abilities: Slim allows you to become skinny. Actually, that's quite an
                understatement; Slim allows you to become as thin as a sliced apple
                peel. By using this ability, you can go straight through some small
                gaps in the walls, stuff like that. Also, by standing still in this
                state, you won't be harmed by enemies or obstacles (e.g. the
                electric barriers in Chapter 2-3).
    
     Thudley
     Found: Chapter 3-2
     Description: To get Thudley, go down the pipe in the second area of Chapter
                  3-2. After you do that, keep advancing on, then swim until you
                  reach a door, which you should enter. Now, kill the enemies in
                  the room you come to and you'll get Thudley for your efforts.
     Abilities: Thudley is a rather nice Pixl to have. He'll not only be able to
                enable you to ground pound, but he'll also be able to knock the
                teeth out of the enemies that are attacking you. All in all, you
                won't forget about Thudley (at least I hope not :o).
    
     Carrie
     Found: Chapter 3-4
     Description: Carrie is found in Chapter 3-4, deep within Fort Francis. I'd
                  rather just redirect you to the Walkthrough section here, sorry.
     Abilities: Carrie has the ability to float over spikes. Nifty! In addition to
                that oh-so-awesome ability, Carrie can float you over basically
                anything. She's a pretty nice Pixl to have in certain boss fights.
    
     Barry
     Found: Chapter 3-1
     Description: Barry is an optional Pixl. He is found behind one of the very
                  first bushes you come across in Chapter 3-1. Examine the bush and
                  talk to him after completing Chapter 3 entirely and he'll join
                  you.
     Abilities: Barry has the ability to create a barrier around you, which will
                counteract damage. He's okay at some points, but IMHO, he's not
                what everyone says he is.
    
     Fleep
     Found: Chapter 4-2
     Description: To find Fleep, simply get the Ancient Scroll from the elder in
                  Chapter 4-2 and bring that scroll back to the bathroom at the
                  entrance of the chatper, where Fleep awaits.
     Abilities: Fleep can flip enemies and objects. He can flip air too, but it
                does nothing, except when you flip space rifts, in which case that
                does something. To summarize: he can flip stuff. That good enough
                for ya? Better be.
    
     Cudge
     Found: Chapter 5-2
     Description: After getting all three tablets, place them in the spots you have
                  to (see the Walkthrough section) to get Cudge.
     Abilities: Cudge is a hammer. He can hit enemies to damage them, and he can
                also hit switches and break blocks. All in all, he's very good, and
                easily one of the most damaging Pixls in the game.
    
     Dottie
     Found: Chapter 5-4
     Description: Since my memory is a bit sketchy on how to get Dottie, please see
                  the Walkthrough section. Yeah so, I'm lazy. I'm helping you,
                  ain't I? That would make you lazier than I am. That makes me feel
                  a little better at least. :P
     Abilities: Dottie has the ability to shrink you to microscopic size. In your
                tiny state, you can walk across water, go through small doors, and
                sneak past enemies unnoticed. Also, I found that Dottie is very
                useful in Chapter 6 in Sammer's Kingdom on the tiny samurai
                warriors. By using a Dottie/Bowser combo, you can get close to the
                tiny sword warriors and then use Bowser's fire breath to win.
    
     Piccolo
     Found: Flipside
     Description: Piccolo is an optional Pixl, and he isn't that useful to me. He
                  is useful for the Underchomp boss in Chapter 7, but that's it,
                  and that boss is easy enough without Piccolo. To get him, do the
                  following:
    
     1. Go to Flopside. Once there, go inside the fortuneteller's building to find
        Merlee. Talk to her when you are on the same side of the table as her. She
        will ask you to find a Crystal ball from Merluvlee, so go over to Flipside
        and enter the fortuneteller's shop there. Inside, talk to Merluvlee and
        explain to her you want the Crystal Ball back. She'll tell you that she
        lent her Training Machine to Bestovius, and she wants you to get it back
        for her. Great.
    
     2. Go to Chapter 1-1 and visit Bestovius's house. Once inside, talk to him and
        he offers to give you the Training Machine if you go and get the You-Know-
        What from Watchitt. Go to Chapter 1-2 and get it from the old geezer. He'll
        tell you he'll give you the You-Know-What if you get Merlumina's Autograph.
        *sigh* Use the Return Pipe to get back to Flipside. Then, enter Chapter
        1-4.
    
     3. Once in Chapter 1-4, go to the area where you fought Fracktail and walk
        around until Merlumina appears. Get the Autograph and go back to Chapter
        1-2 and give the Autograph to Watchitt to get the You-Know-What.
    
     4. Go back to Chapter 1-1 and talk to Bestovius and give him the You-Know-
        What. In return, he'll give you the Training Machine. Use the Return Pipe
        and go to Flipside and enter Merluvlee's fortunetelling building shop. In
        there, talk to her to get the Crystal Ball in exchange for the Training
        Machine.
    
     5. Go to Flopside and enter the fortuneteller shop there and give Merlee the
        Crystal Ball to get the Random House Key. With that done, go to Flopside's
        first floor and use that key on the locked door there (it's by the card
        shop) to unlock it. Inside, you'll find Piccolo, which puts an end to this
        annoying side quest.
     Abilities: Piccolo has the ability to put enemies to sleep. Sort of usual, but
                definitely not mandatory seeing as how this game is so easy you can
                beat it in your sleep.
    
     Dashell
     Found: Pit of 100 Trails (Flipside)
     Description: Get Dashell by defeating Wracktail in the Pit of 100 Trials in
                  Flipside.
     Abilities: Dashell, as its name implies, allows you to dash.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 15. Recipes                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all of the recipes in this game, as well as what to
     combine to get what, etc.
    
     ====================
     Where You Go To Cook
     ====================
    
     There are two places you can cook, one in each town (Flipside and Flopside).
     The first one is located in Flipside on the first floor. Enter the building
     with the food sign on it. This is Saffron's Restauraunt. The second place you
     can cook at is located in Flopside, and, just like Flipside, it's located on
     the first floor of the town. Enter the building with the food sign on it to
     reach Dyllis Restauraunt.
    
     If you are wondering what the difference between the two restauraunts are, the
     answer is rather simple. Saffron makes recipes that require only one item to
     make, and Dyllis makes recipes that require two items to make.
    
     Note that when I say "Recipe Gained" it means that you get that item.
    
    
     List of Recipes You Can Make (Flipside):
     ----------------------------------------
    
     Recipe Gained: Block Meal
     Food Needed: Block Block
    
     Recipe Gained: Dangerous Delight
     Food Needed: Poison Shroom
    
     Recipe Gained: Dayzee Syrup
     Food Needed: Dayzee Tear
    
     Recipe Gained: Electro Pop
     Food Needed: Thunder Rage
    
     Recipe Gained: Fried Egg
     Food Needed: Big Egg
    
     Recipe Gained: Fried Shroom Plate
     Food Needed: Shroom Shake
    
     Recipe Gained: Golden Meal
     Food Needed: Gold Bar
    
     Recipe Gained: Hamburger
     Food Needed: Power Steak
    
     Recipe Gained: Healthy Salad
     Food Needed: Fresh Veggie
    
     Recipe Gained: Herb Tea
     Food Needed: Smelly Herb
    
     Recipe Gained: Honey Candy
     Food Needed: Honey Jar
    
     Recipe Gained: Inky Soup
     Food Needed: Inky Sauce
    
     Recipe Gained: Koopa Tea
     Food Needed: Turtley Leaf
    
     Recipe Gained: Mango Juice
     Food Needed: Keel Mango
    
     Recipe Gained: Megaton Dinner
     Food Needed: POW Block
    
     Recipe Gained: Meteor Meal
     Food Needed: Shooting Star
    
     Recipe Gained: Miracle Dinner
     Food Needed: Mystery Box
    
     Recipe Gained: Mistake
     Food Needed: Mix wrong ingredients to get this
    
     Recipe Gained: Mistake (SS)
     Food Needed: Sleepy Sheep
    
     Recipe Gained: Peach Juice
     Food Needed: Peachy Peach
    
     Recipe Gained: Roast Horsetail
     Food Needed: Horsetail
    
     Recipe Gained: Roast Shroom Dish
     Food Needed: Super Shroom Shake
    
     Recipe Gained: Roast Whacka Bump
     Food Needed: Whacka Bump
    
     Recipe Gained: Sap Syrup
     Food Needed: Sap Soup
    
     Recipe Gained: Shroom Steak
     Food Needed: Ultra Shroom Shake
    
     Recipe Gained: Sky Juice
     Food Needed: Blue Apple
    
     Recipe Gained: Slimy Extract
     Food Needed: Slimy Shroom
    
     Recipe Gained: Snow Cone
     Food Needed: Ice Storm
    
     Recipe Gained: Spaghetti Plate
     Food Needed: Fresh Pasta Bunch
    
     Recipe Gained: Spicy Soup
     Food Needed: Fire Burst
    
     Recipe Gained: Spit Roast
     Food Needed: Bone-In-Cut
    
     Recipe Gained: Sweet Cookie Snack
     Food Needed: Cake Mix
    
     Recipe Gained: Town Special
     Food Needed: Primordial Fruit
    
     Recipe Gained: Warm Cocoa
     Food Needed: Mild Cocoa Bean
    
    
     List of Recipes You Can Make (Flopside):
     ----------------------------------------
    
     Recipe Gained: Awesome Snack
     Food Needed: Cake Mix + Fresh Veggie
    
     Recipe Gained: Berry Snow Bunny
     Food Needed: Snow Bunny + Pink Apple
    
     Recipe Gained: Chocolate Cake
     Food Needed: Mild Cocoa Bean + Cake Mix
    
     Recipe Gained: Choco Pasta Dish
     Food Needed: Mild Cocoa Bean + Fresh Pasta Bunch
    
     Recipe Gained: Couple's Cake
     Food Needed: Snow Bunny + Berry Snow Bunny
    
     Recipe Gained: Dyllis Breakfast
     Food Needed: Shroom Shake + Spicy Soup
    
     Recipe Gained: Dyllis Deluxe
     Food Needed: Shroom Steak + Gorgeous Steak
    
     Recipe Gained: Dyllis Dinner
     Food Needed: Fried Shroom Plate + Meat Pasta Dinner
    
     Recipe Gained: Dyllis Dynamite
     Food Needed: Egg Bomb + Dyllis Breakfast
    
     Recipe Gained: Dyllis Lunch
     Food Needed: Fried Shroom Plate + Spaghetti Plate
    
     Recipe Gained: Dyllis Special
     Food Needed: Roast Shroom Dish + Fruity Hamburger
    
     Recipe Gained: Egg Bomb
     Food Needed: Fire Burst + Big Egg
    
     Recipe Gained: Emergency Ration
     Food Needed: Fire Burst + Shroom Shake
    
     Recipe Gained: Fruit Parfait
     Food Needed: Peachy Peach + Snow Cone
    
     Recipe Gained: Fruity Cake
     Food Needed: Peachy Peach + Mushroom Crepe
    
     Recipe Gained: Fruity Hamburger
     Food Needed: Power Steak + Keel Mango
    
     Recipe Gained: Fruity Punch
     Food Needed: Peachy Peach + Keel Mango
    
     Recipe Gained: Fruity Shroom
     Food Needed: Peachy Peach + Shroom Shake
    
     Recipe Gained: Gingerbread House
     Food Needed: Chocolate Cake + Mousse
    
     Recipe Gained: Golden Choco-Bar
     Food Needed: Mild Cocoa Bean + Golden Leaf
    
     Recipe Gained: Gorgeous Steak
     Food Needed: Power Steak + Hamburger
    
     Recipe Gained: Gradual Syrup
     Food Needed: Long-Last Shake + Peachy Peach
    
     Recipe Gained: Heartful Cake
     Food Needed: Cake Mix + Lovely Chocolate
    
     Recipe Gained: Heavy Meal
     Food Needed: Honey Jar + Honey Candy
    
     Recipe Gained: Honey Shroom
     Food Needed: Shroom Shake + Honey Jar
    
     Recipe Gained: Honey Super
     Food Needed: Super Shroom Shake + Honey Jar
    
     Recipe Gained: Horsetail Tart
     Food Needed: Horsetail + Cake Mix
    
     Recipe Gained: Hot Dog
     Food Needed: Power Steak + Fresh Veggie
    
     Recipe Gained: Ink Pasta Dish
     Food Needed: Inky Sauce + Fresh Pasta Bunch
    
     Recipe Gained: Koopa Dumpling
     Food Needed: Cake Mix + Turtley Leaf
    
     Recipe Gained: Koopa Pilaf
     Food Needed: Turley Leaf + Horsetail
    
     Recipe Gained: Koopasta Dish
     Food Needed: Turtley Leaf + Fresh Pasta Bunch
    
     Recipe Gained: Love Noodle Dish
     Food Needed: Lovely Chocolate + Fresh Pasta Bunch
    
     Recipe Gained: Love Pudding
     Food Needed: Big Egg + Lovely Chocolate
    
     Recipe Gained: Lovely Chocolate
     Food Needed: Mild Cocoa Bean + Fire Burst
    
     Recipe Gained: Luxurious Set
     Food Needed: Dyllis Dinner + Fried Shroom Plate
    
     Recipe Gained: Mango Pudding
     Food Needed: Big Egg + Keel Mango
    
     Recipe Gained: Meat Pasta Dish
     Food Needed: Power Steak + Fresh Pasta Bunch
    
     Recipe Gained: Mistake
     Food Needed: Mix wrong ingredients to get this
    
     Recipe Gained: Mixed Shake
     Food Needed: Peach Juice + Mango Juice
    
     Recipe Gained: Mousse
     Food Needed: Cake Mix + Big Egg
    
     Recipe Gained: Mushroom Crepe
     Food Needed: Shroom Shake + Cake Mix
    
     Recipe Gained: Odd Dinner
     Food Needed: Fried Shroom Plate + Poison Shroom
    
     Recipe Gained: Omelette Plate
     Food Needed: Big Egg + Horsetail
    
     Recipe Gained: Peach Tart
     Food Needed: Peachy Peach + Cake Mix
    
     Recipe Gained: Primordial Dinner
     Food Needed: Primordial Fruit + Shroom Shake
    
     Recipe Gained: Sap Muffin
     Food Needed: Sap Soup + Cake Mix
    
     Recipe Gained: Shroom Broth
     Food Needed: Shroom Shake + Smelly Herb
    
     Recipe Gained: Shroom Cake
     Food Needed: Super Shroom Cake + Cake Mix
    
     Recipe Gained: Shroom Choco-bar
     Food Needed: Mild Cocoa Bean + Shroom Shake
    
     Recipe Gained: Shroom Delicacy
     Food Needed: Shroom Shake + Dayzee Tear
    
     Recipe Gained: Shroom Pudding
     Food Needed: Big Egg + Shroom Shake
    
     Recipe Gained: Snow Bunny
     Food Needed: Snow Cone + Turtley Leaf
    
     Recipe Gained: Space Food
     Food Needed: Ice Storm + Shroom Shake
    
     Recipe Gained: Spicy Dinner
     Food Needed: Big Egg + Hot Sauce
    
     Recipe Gained: Spicy Pasta Dish
     Food Needed: Hot Sauce + Fresh Pasta Bunch
    
     Recipe Gained: Stamina Juice
     Food Needed: Inky Sauce + Honey Jar
    
     Recipe Gained: Standard Chocolate
     Food Needed: Mild Cocoa Bean + Poison Shroom
    
     Recipe Gained: Sweet Choco-bar
     Food Needed: Mild Cocoa Bean + Honey Jar
    
     Recipe Gained: Trial Stew
     Food Needed: Poison Shroom + Couples Cake
    
     Recipe Gained: Veggie Set
     Food Needed: Healthy Salad + Big Egg
    
     Recipe Gained: Volcano Shroom
     Food Needed: Hot Sauce + Shroom Shake
    
     Recipe Gained: Weird Extract
     Food Needed: Peach Juice + Hot Sauce
    
    
     There's one more thing I need to elaborate upon, which is Cooking Disks. What
     do they do, you ask? Well read on. Simply put, Cooking Disks allow you to get
     lists of recipes. There are a total of six of them throughout the game. By
     placing one of them in the DS on the wall in either the Flipside or the
     Flopside restauraunts, you will be allowed access to lists of recipes. Below
     is a list of where to find them all.
    
    
     Cooking Disk Locations
     ----------------------
    
     Cooking Disk #1
     Location: Flipside (Floor 3)
     How To Get It: Flip into 3D near Merlon's house, then go through the gate to
                    the outskirts of town. Once there, go left or right until you
                    reach a blocked pipe. Break the blocks, then go down the pipe
                    to reach the third floor of Flipside. There, use Tippi's Wii
                    Remote ability to reveal hidden blocks that lead to a chest
                    containing a Cooking Disk.
    
     Cooking Disk #2
     Location: Flopside (Floor 3)
     How To Get It: Flip into 3D near Nolrem's house, then go through the gate to
                    the outskirts of town. Once there, go left or right and you'll
                    come to a floating pipe. Use Tippi's Wii Remote ability to
                    reveal some hidden blocks that will lead you to a chest that
                    contains a Cooking Disk.
    
     Cooking Disk #3
     Location: Flipside (Inside a house)
     How To Get It: Go to the first floor of Flipside. Once there, go into the
                    house before or after the restauraunt. Inside one of those
                    houses, you'll find a Cooking Disk by flipping into 3D and
                    removing it from the table. I've never actually gotten this
                    particular Cooking Disk before, and this bit of info came from
                    the Board FAQ on GameFAQs. If you find the precise location,
                    please do inform me via e-mail.
    
     Cooking Disk #4
     Location: Flopside (B1)
     How To Get It: Go all the way down to B1 in Flopside. There, enter the
                    building that is the coffee shop in Flipside. Inside, flip into
                    3D and you'll find a hidden passage. Take it to find two
                    chests; one contains the Cooking Disk, the other contains the
                    Gold Card needed for the Flipside Arcade.
    
     Cooking Disk #5
     Location: Chapter 5-2
     How To Get It: To get this one, head over to Chapter 5-2. In the starting area
                    of the chapter, head all the way to the east and when you reach
                    the star door leading to the next area, flip into 3D and go
                    down the nearby pipe. After that, go down the pipe opposite you
                    to find a Whacka. Flip into 3D by the Whacka to find a chest
                    containing a Cooking Disk.
    
     Cooking Disk #6
     Location: Chapter 7-4
     How To Get It: In sector 2 of The Overthere, a hidden pipe can be found when
                    you flip into 3D. Go down said pipe, then defeat the Gigabyte
                    enemy, then open the chest that's revealed afterward to get a
                    Cooking Disk.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 16. Treasure Maps                                                    |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     First of all, let me clear one thing up for you: this section is not going to
     list all of the treasure map locations; refer to the Treasure Map FAQ at
     GameFAQs.com, found at the following URL for that information:
    
     http://db.gamefaqs.com/console/wii/file/super_paper_mario_treasure.txt
    
     This section is meant to tell you where you can find the guy who sells the
     maps, and nothing more. I may include the listing of the maps and how to use
     them in a later update, but don't count on i; the process is simply too time-
     consuming. Time to tell you how to reach the guy who sells them.
    
     Starting off, go to Flopside B1. Once there, head left and flip into 3D and
     then follow the path through the water. After following the path through the
     water, you'll encounter Flamm. Incase you haven't figured it out yet, as
     highly unlikely as it is, Flamm is the guy who sells you the treasure maps.
     Some are quite cheap, some are quite expensive. You better have lots of money
     if you want to get all the maps. There are a total of 48 of them, just so you
     know.
    
     Also, you need Fleep to get the treasures that the maps show. Finally, Flamm
     sells you only 12 maps at a time; to make him sell more, you have to find at
     least one of the treasures from a map you've already gotten from him. This is
     a very time-consuming side quest, and I personally find that it is not worth
     it to do this. But it's up to you.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 17. FAQs                                                             |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will remain empty until someone asks me a question via e-mail. I
     will then add it for everyone to see, just incase they are having the same
     problem.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 18. Codes n' Secrets                                                 |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This section will list all things like glitches and secrets and the like. Note
     that the information found here was referenced from the Board FAQ for this
     game found at GameFAQs. All credit goes to that Board FAQ.
    
    
     Code n' Secret #1 - Floating Door In Chapter 1-2
     Location: Chapter 1-2
     How To Do It: This glitch is a glitch that many people seem to get confused
                   by. Hopefully, I can help ease that confusion. This door is an
                   unreachable door in Chapter 1-2. It's located in the second area
                   of the chapter, and behind the door is a rare card. To get to
                   it, go back to the first area of Chapter 1-2 when you reach the
                   floating door. This is the part where most people get confused,
                   since they can't find the door.
    
                   What you have to do is go near the first 4 or 16 (dependant upon
                   which dimension you are in, be it 2D or 3D) "?" blocks. Go left
                   of those blocks and you should notice the canyons split, as you
                   can see a space between them. At this point, flip into 3D and
                   walk left while moving up, or moving down if you went too far
                   away from the blocks. You should ultimately end up in the
                   background of the screen and on a hidden path.
    
                   Follow the hidden path to reach a chest. Open it to get the
                   card. Now, go right and go through the door, and you'll appear
                   in the second section with the rolling Thwomps and you'll also
                   be next to the block that spawns the ladder.
    
     Code n' Secret #2 - Mimi Glitch
     Location: Chapter 2-2
     How To Do It: First of all, this glitch can only be preformed on the PAL
                   version of Super Paper Mario. This glitch occurs in Chapter 2-2
                   if you talk to Mimi after entering the spiked ceiling that falls
                   down upon you without getting the key first. This glitch will
                   cause your game to crash, although it doesn't work on all PAL
                   copies. This does not damage your disc or erase your saved data,
                   so rest easy.
    
     Code n' Secret #3 - Make Money Easily
     Location: Chapter 5-2
     How To Do It: Starting off, go to the Card Shop in Flopside and buy a Catch
                   Card SP for 100 Coins. After that, go to Chapter 5-2. Once
                   there, go right and through the door. Now, jump across the
                   nearby platform. At this point, flip into 3D to find an Amazee
                   Dayzee. Use the Catch Card SP on it, then sell it at the Card
                   Shop to get 300 Coins. Then, buy 3 more Catch Card SP's and then
                   catch three more Amazee Dayzee's via those cards, then use the
                   Return Pipe and sell them for 900 Coins.
    
     Code n' Secret #4 - Easily Level Up Trick in Chapter 1-1
     Location: Chapter 1-1
     How To Do It: Upon reaching the final area of Chapter 1-1, get the Star from
                   one of the blocks in the area. Use that Star to kill all of the
                   enemies, and, more importantly, the pipes. After that, backtrack
                   two rooms, then go back into the final area, which is where you
                   got the Star at. Once there, the enemies will have respawned
                   themselves. Kill every enemy except the purple Squog (the one
                   that shoots projectiles at you). Make sure every other enemy is
                   killed, then let the Squog enemy walk all the way left. When the
                   Squog enemy turns around to walk back to the right, let him pass
                   underneath the block that you got the Star from. At this point,
                   there should be a long run as well as a clear run all the way
                   from the block that had the Star in it all the way to the
                   finish. As soon as Mr. Squog walks under the block that had the
                   Star in it, let him see you and he will shoot a projectile at
                   you.
    
                   Jump atop the projectile to destroy it and gain 10 Score. As you
                   are jumping, hold the 2 button down on the Wii Remote to keep
                   yourself in the air for as long as possible. By doing this, you
                   will give the Squog enemy enough time to shoot another
                   projectile at you. Try and land on the next one without hitting
                   the ground. Each time you land on the projectile, the Squog will
                   see you and shoot another one. If you can land on each them
                   consecutively, you will gain an additional 10 Score for each
                   successful jump. Keep the jumping up and you will eventually
                   get as much as 20,000 Score per jump. Before reaching the end of
                   the screen, you should have gained around 20,000,000 Score. This
                   is a VERY useful trick, and if you are having trouble with the
                   main quest (unlikely) or the Pit of 100 Trials (likely), then
                   you should try this to level yourself up.
    
                   IMPORTANT NOTE: Mario is required for this trick, and using the
                                   Pixl Carrie, though optional, provides a lot of
                                   help. This FAQ will assume you have both.
    
     Code n' Secret #5 - Level Up Trick in Chapter 5-4
     Location: Chapter 5-4
     How To Do It: See the Walkthrough section to see how to reach the pipe that
                   spits out an infinite amount of Floro Sapiens in Chapter 5-4.
                   Upon finding said pipe, jump atop the nearby block and simply
                   hold Down on the D-Pad for as long as you want while using
                   Bowser. This will cause you to fire an unlimited amount of fire
                   breath; the only limit is your thumb. You can continually kill
                   the Floro Sapiens and gain 500 Score every 4 seconds from this.
                   I don't suggest doing though, as I find it's too time-consuming
                   and not worth it.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 19. Copyright                                                        |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     This guide is copyrighted  2006-2008, Kori Winstead. All rights reserved. All
     trademarks and copyrights contained in this guide are owned by their
     respective trademark and copyright holders. This FAQ is NOT to be reproduced
     on ANY website except for the ones I list below:
    
     GameFAQs.com
     ign.com
     neoseeker.com
     gameplayworld.com
     gamespot.com
     absolutcheats.com
     supercheats.com
     gamerhelp.com
     1up.com
    
     If you would like this FAQ or any of my other FAQs to be on your site, then
     e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
     go ahead and e-mail me. The one website that CANNOT use my FAQ without my
     permission is www.cheatcc.com. They have ripped me off in the past, and they
     will never EVER be able to post ANY of my work. Also, they never kept up with
     my most recent versions on one of my FAQs, so I will not allow them to use any
     of my FAQs anymore.
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 20. Contact Info                                                     |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
     I will not bother to respond to hate mails, threats, or anything of that sort,
     just so you know (though common sense tells you that anyway, but I will remind
     you, just so that you are 100% sure what not to send me). I will not respond
     to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
     have that is not marked version Final will be accepted and responded to. But
     please, read the FAQ before sending in a question.
    
     It gets very annoying after a while to have to sit here and respond to e-mails
     about things that are already blatantly answered in this FAQ. So the bottom
     line is to read my FAQ first and if it doesn't contain the information you are
     looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
     usually respond to question already answered in this FAQ anyway, just the way
     I am, but that doesn't mean I like those e-mails).
    
    
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
     | 21. Credits                                                          |
     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
     Jesus Christ: The Son of God who loves me and died for me. He died for me, so
                   that I may have eternal life and not be condemned. Thanks. :)
    
     Nintendo: For making this excellent game! Truly a masterpiece.
    
     Myself: For taking the time to write this guide.
    
     CJayC and SBAllen: Thanks to SBAllen For hosting this FAQ, and for running
                        GameFAQs. However, even though CJayC is gone, he will
                        always be remembered by me. Thus, I credit him. :D
    
     Various FAQs on GameFAQs: I used the Board FAQ as well as a few other FAQs on
                               GameFAQs for reference on certain parts of the game
                               that I needed to know and/or confirm something on.
                               Their knowledge > my bad, sketchy memory.