_____                          _____
          / ____|                        |  __ \
         ( (____  _   _ ____   ___ _ __  | |__) |_ _ ____   ___ _ __
          \____ \| | | |  _ \ / _ \ '__| |  ___/ _` |  _ \ / _ \ '__|
          _____) | |_| | |_) |  __/ |    | |  | (_| | |_) |  __/ |
         |______/ \__,_|  __/ \___|_|    |_|   \__,_|  __/ \___|_|
                       |_|                          |_|
                          __    __            _
                         |  \  /  |          (_)
                         | | \/ | | __ _ _ __ _  ___
                         | |\__/| |/ _` | '__| |/ _ \
                         | |    | | (_| | |  | | (_) |
                         |_|    |_|\__,_|_|  |_|\___/

                 O-----------------------------------------O
                 |            Super Paper Mario            |
                 |            An FAQ/Walkthrough           |
                 |              By KeyBlade999             |
                 |                                         |
                 |            Total Size: 437 KB           |
                 |          Current Version: Final         |
                 |   Previous Update: 11:55 PM 10/5/2011   |
                 O-----------------------------------------O

-1. Donations*******************************SPM-1****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

0. Contents*****************************SPM0*********************************

    ________________________________________________________________________
   /                                                   |                    \
  |                   Section Title                    |     CTRL+F Tag      |
  |                                                    |                     |
   >--------------------------------------------------< >-------------------<
  |  -1. Donations                                     |   **SPM-1**         |
  |   0. Contents                                      |   **SPM0**          |
  |   1. Intro                                         |   **SPM1**          |
  |   2. Version History                               |   **SPM2**          |
  |   3. Legalities                                    |   **SPM3**          |
   >--------------------------------------------------< >-------------------<
  |   4. Walkthrough                                   |   **SPM4**          |
  |     I- Prologue                                    |   **SPM41**         |
  |     II- Chapter 1-1                                |   **SPM42**         |
  |     III- Chapter 1-2                               |   **SPM43**         |
  |     IV- Chapter 1-3                                |   **SPM44**         |
  |     V- Chapter 1-4                                 |   **SPM45**         |
  |     VI- Chapter 1 Interlude                        |   **SPM46**         |
  |     VII- Chapter 2-1                               |   **SPM47**         |
  |     VIII- Chapter 2-2                              |   **SPM48**         |
  |     IX- Chapter 2-3                                |   **SPM49**         |
  |     X- Chapter 2-4                                 |   **SPM410**        |
  |     XI- Chapter 2 Interlude                        |   **SPM411**        |
  |     XII- Chapter 3-1                               |   **SPM412**        |
  |     XIII- Chapter 3-2                              |   **SPM413**        |
  |     XIV- Chapter 3-3                               |   **SPM414**        |
  |     XV- Chapter 3-4                                |   **SPM415**        |
  |     XVI- Chapter 3 Interlude                       |   **SPM416**        |
  |     XVII- Chapter 4-1                              |   **SPM417**        |
  |     XVIII- Chapter 4-2                             |   **SPM418**        |
  |     XIX- Chapter 4-3                               |   **SPM419**        |
  |     XX- Chapter 4-4                                |   **SPM420**        |
  |     XXI- Chapter 4 Interlude                       |   **SPM421**        |
  |     XXII- Chapter 5-1                              |   **SPM422**        |
  |     XXIII- Chapter 5-2                             |   **SPM423**        |
  |     XXIV- Chapter 5-3                              |   **SPM424**        |
  |     XXV- Chapter 5-4                               |   **SPM425**        |
  |     XXVI- Chapter 5 Interlude                      |   **SPM426**        |
  |     XXVII- Chapter 6-1                             |   **SPM427**        |
  |     XXVIII- Chapter 6-2                            |   **SPM428**        |
  |     XXIX- ?????                                    |   **SPM429**        |
  |     XXX- Chapter 6 Interlude                       |   **SPM430**        |
  |     XXXI- Chapter 7-1                              |   **SPM431**        |
  |     XXXII- Chapter 7-2                             |   **SPM432**        |
  |     XXXIII- Chapter 7-3                            |   **SPM433**        |
  |     XXXIV- Chapter 7-4                             |   **SPM434**        |
  |     XXXV- Chapter 7 Interlude                      |   **SPM435**        |
  |     XXXVI- Chapter 8-1                             |   **SPM436**        |
  |     XXXVII- Chapter 8-2                            |   **SPM437**        |
  |     XXXVIII- Chapter 8-3                           |   **SPM438**        |
  |     XXXIX- Chapter 8-4                             |   **SPM439**        |
  |                                                    |                     |
  |   5. Sidequests                                    |   **SPM5**          |
  |     I- Flipside Pit of 100 Trials                  |   **SPM51**         |
  |     II- Flopside Pit of 100 Trials                 |   **SPM52**         |
  |     III- Sammer Guy Tournament / Duel of 100       |   **SPM53**         |
  |     IV- Extra Pixls                                |   **SPM54**         |
   >--------------------------------------------------< >-------------------<
  |   6. Some Helpful Ideas                            |   **SPM6**          |
  |     I- Very Easy Coins                             |   **SPM61**         |
  |     II- Very Easy Score Points (EXP.)              |   **SPM62**         |
   >--------------------------------------------------< >-------------------<
  |   7. Enemy Bestiary                                |   **SPM7**          |
  |     I- Some Notes                                  |   **SPM71**         |
  |     II- Normal Enemies                             |   **SPM72**         |
  |     III- Bosses                                    |   **SPM73**         |
  |                                                    |                     |
  |   8. Card Collection                               |   **SPM8**          |
  |   9. Treasure Maps                                 |   **SPM9**          |
   >--------------------------------------------------< >-------------------<
  |   10. Item Information                             |   **SPM10**         |
  |     I- Restorative Items                           |   **SPM101**        |
  |     II- Defensive Items                            |   **SPM102**        |
  |     III- Offensive Items                           |   **SPM103**        |
  |     IV- Special Items                              |   **SPM104**        |
  |     V- Items Found In The Field                    |   **SPM105**        |
  |     VI- Important Items                            |   **SPM106**        |
  |                                                    |                     |
  |   11. Recipe Guide                                 |   **SPM11**         |
  |     I- Recipes and Effects                         |   **SPM111**        |
  |     II- Ingredient List                            |   **SPM112**        |
  |     III- Cooking Disk Locations                    |   **SPM113**        |
   >--------------------------------------------------< >-------------------<
  |   12. Shop Documentation                           |   **SPM12**         |
   \___________________________________________________|____________________/


1. Intro*******************SPM1**********************************************
Welcome to what is, I believe, my fifth FAQ for the Wii, as well as my first
full one for an RPG in quite some time. This one is on the third Paper Mario
game, Super Paper Mario, one of my first Wii RPGs. This will also be my second
Paper Mario FAQ, my first of which was quite large (550+ KB). I can only hope
that this will be equally large and helpful, so enjoy!

2. Version History*******************SPM2************************************
v0.01 - Well, short night. Got the overall format done, as well as the Intro,
        Contents, and Legal. As for the walkthrough, just the Prologue
        (Section I).  12:23 AM 6/7/2011
v0.05 - I guess I forgot to mention I'm multi-tasking this FAQ and my Wonder
        Mail S list for PMD2: Explorers of Sky. So... updates will be short and
        make little progress. Anywho, I did Sections II and III of the
        walkthrough.  11:20 PM 6/7/2011
v0.10 - Some idiot decided to mess with some power poles when I was working on
        this, so I lost some progress. >_<  As a result, I only completed
        Sections IV, V, and VI of the walkthrough.  12:41 AM 6/9/2011
v0.20 - Did Sections VII, VIII, IX, X, and XI of the walkthrough.
        11:38 PM 6/9/2011
v0.35 - Did Sections XII and XIII of the walkthrough.  10:46 PM 6/10/2011
v0.38 - Did Sections XIV, XV, XVI, XVII, XVIII, and XIX of the walkthrough.
        Additionally, the size is in the triple digits (101 KB).
        12:07 AM 6/14/2011
v0.45 - Did Sections XX, XXI, XXII, and XXIII of the walkthrough.
        11:40 PM 6/14/2011
v0.58 - Did Sections XXIV, XXV, XXVI, XXVII, XXVIII, and XXIX of the
        walkthrough.  12:02 AM 6/16/2011
v0.65 - Did Sections XXX, XXXI, and XXXII of the walkthrough.
        11:44 PM 6/16/2011
v0.70 - Did Sections XXXIII, XXXIV, and XXXV of the walkthrough. Almost there!
        12:05 AM 6/22/2011
v1.10 - Did Sections XXXVI, XXXVII, XXXVIII, and XXXIX of the walkthrough. As
        such, the walkthrough is done. I will wait on the submission, though.
        I also finished the entire Sidequests section. Current size: 194 KB.
        12:47 AM 6/23/2011
v1.20 - Had quite a bit of time on my hands. I did the tip section, the whole
        enemy bestiary, and the whole Catch Card collection. The size is now
        332 KB.  12:28 AM 6/24/2011
Final - Finished the maps, item documentation, recipes, and shop documentation.
        Thus, the FAQ/Walkthrough is done. I checked over the formatting and
        everything seems okay. So, I guess I'm done...
          ~~ Start-End Time : 18 days.
          ~~ Final File Size: 436 KB.
          ~~ Time of Update : 11:23 PM 6/24/2011
      - Changed intro ASCII and Legal.  11:55 PM 10/5/2011

3. Legalities*******************SPM3*****************************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

 2011-2012 Daniel Chaviers (AKA KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O

4. Walkthrough*******************SPM4****************************************

O===========================================================================O
|  Section I- Prologue                                           **SPM41**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Mario Bros.' House
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As with the other two Paper Mario games, you'll begin in Mario's house. Nothing
much seems to be happening since their last adventure (I wish they'd give a
time frame...) -- not even the usual mail call! Luigi remarks on how nice and
boring today is.

We simply can't have that, so let's leave!

Oh, wait, remember the crap from the last two times? Like last time, Peach got
possessed and the world almost ended JUST because we left the house because we
were bored. It is almost a law of physics.

Well, laws have ways of proving themselves. For example... Toad soon comes in,
saying Peach is in trouble (again). Luigi wisely decides to blame Bowser. So
let's pay him a visit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Bowser's Castle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once we get there -- with ease, because Bowser's minions' laziness (an open
front gate?! Really?) -- Bowser eventually calls you out (after scolding his
minions). After said event, we find Peach in hands of a villain who calls
himself Count Bleck. After injuring Mario, Count Bleck sucks everyone into
some wormhole or something and leaves you behind.

Soon after being knocked (or is it sucked?) unconscious, Tippi, a Pixl, which
is a sort of fairy-thing, finds you. She takes you to Flipside, an town
between dimensions (if I remember the text correctly).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

After you arrive in Flipside, Merlon meets you. He tells you of the prophecy
and the Light/Dark Prognosticuses. Merlon will then ask you if you want to save
the universe/multi-verse/whatever. You REALLY need to say "yes" -- if you say
"no" thrice, it'll be a Game Over (so I guess Merlon shoots you or something).

Anywho, after accepting to save the worlds, Merlon will give you one of the
eight Pure Hearts and direct you to find a Heart Pillar to put it into. This
one is easy: jump off either the right or left edge of the tower, and go to
the left some. Examine the pillar and you'll place in the Pure Heart and reveal
a red door to another dimension.

Now, to return to the top of the tower. Run far to the right until you reach
the weird red triangle pointing down. Press Up on it to go into an elevator and
down one floor. Upon exiting, go to the left and find the S Block (technically,
it is a Save Block, which is your Save Point). The elevator right beside it
goes up to the tower.

There, you'll meet Merlon. He'll talk to you of this red door and how it leads
to the next Pure Heart. You'll then be given the Return Pipe. From whatever
location, excepting a very few, you can use this to go straight to Flipside
Tower. However, assume you were in Chapter 1-4 when you used it (on your first
playthrough of the chapter). You would have to start the WHOLE chapter over
from X-1 (even if it was X-2, X-3, or X-4). However, you do get the benefit of
getting some more supplies or something.

You'll then be told to find a wizard known as Bestovious. After this, you are
free to go wherever you wish ... assuming that "wherever" is Chapter 1-1. Go
in front of the door and press Up.

After this, you see a scene in which Count Bleck speaks with his flunkies.
Excepting Nastasia, you'll battle them all eventually. There are O'Chunks
(Mister all brawn, no brain), Mimi (shapeshifter), and Dimentio (some random
maniac). We'll have fun with all them later ... if, by "fun", you mean
kicking the crap outta them. And THAT is my meaning of fun. :)


O===========================================================================O
|  Section II- Chapter 1-1                                       **SPM42**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            The Adventure Unfolds
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Upon entering the area, head to right. Bounce on the Goombas, thereby damaging
and most likely killing them, to net you some points.

Now, let's give a quick battle overview. You just bounced on a Goomba, correct?
This action took some of the Goomba's HP, the amount taken shown in the speech
bubble-thing. By emptying the enemy's HP, you'll gain some points (the EXP. of
this RPG). Get enough points to level up. These level ups will altnerate
between upping HP by five or Attack by 1. After JUMPING on an enemy, shake the
Wii Remote to do a Stylish move and earn more points. Do consecutive jumps and
Stylish moves for more points. If you jump onto an enemy, kill it, and then
jump onto another, each jump on the second will get you the amount of points
the previous enemy gave you. Finally, if your HP empties, and you lack a Life
Shroom, it is game over and you return to your previous save point.

*whew* After killing the Goombas, also be sure to hit the ? Blocks in the area
to get coins or Mushrooms (heals 10 HP; DOES NOT make you larger :(  ). Coins
are currency, similar to what you used to buy this game. Mushrooms and the like
can have good effects on you (ie. heal HP) and usually give about 1000 points.
You may also find items in blocks (ie. Shroom Shake) which go into your
inventory and do NOT give points. I'll try to list such blocks as we go. Also,
do you see those non-? Blocks? You should rarely worry about those. Unlike in
the original Super Mario Bros., those do not give points. If anything is
different of them, I will mention it.

Anywho, continue on to the right and you'll soon reach a house. Go inside to
find an "empty" room. However, Tippi seems to think it is not. Point at the
TV with the Wii Remote and aim at the center of the wall to find a door. Press
A to reveal it to Mario. Go through the door.

Inside the hidden room, you'll find Bestovious, the wizard on your left. He
speak with you shortly and then offer to teach you the hidden flipping
technique, but at a cost. Refuse his offers and he'll reduce it eventually to a
price of zero Coins. 

 O--------------------------------------------------------------------------O
 |                     ABOUT MARIO'S FLIPPING TECHNIQUE                     |
 |                                                                          |
 |  Whenever you are playing as Mario (yes, you will later get other        |
 |  characters), press A to flip between 2D and 3D. You'll do this quite    |
 |  often. You may find hidden items in 3D. However, you cannot remain      |
 |  eternally in 3D (until a certain future event) -- stay in 3D too long   |
 |  and you'll take one point of damage, after which that meter will reset. |
 |  FYI, in 3D, ingesting an HP-restorative will fill the 3D meter.         |
 |                                                                          |
 O--------------------------------------------------------------------------O

Okay, then, after becoming learned in the ways of the crazy dimensional
flipper, remain in Bestovious's room. Flip into 3D to find two items: a Shroom
Shake and a Shell Shock. Grab them if wanted, and exit the room. Back in the
used-to-be-empty room, go into 3D again and you'll find a Fire Burst.

Return outside. Outside, flip into 3D (see, I told you you'll be doing this a
lot) to find a trio of blocks, the center of which contains Pal Pills. These
summon 8-bit versions of the current character that follow and protect you,
and can damage enemies! Hit the Save Block to save, and go to the left. Go into
the pipe on the way and flip into 3D to find some coins behind the platform,
and a Shroom Shake in the chest. Exit the pipe and continue left.

Outside the pipe, go left. Continue to the door surrounded by the orange blocks
and flip into 3D. You find you can then enter the door -- which you should.

After this, you will be told about the points/score/EXP. system. After the
explanation, go to the right to find a tall pipe. Flip into 3D and go past it,
grabbing the Goomba Card as you do.

Cards are like your in-game enemy bestiary, for the most part. You really want
to collect these, actually. See, they will double/triple/etc. the damage you
deal upon an enemy for every card of the enemy you have. For example, let's
say we fight a Red Chomp (8 HP, 8 Defense) and you have 10 Attack.

~~ You own no Red Chomp Cards. Mario jumps!
   [10 Attack - 8 Defense] x 1 = 2 x 1 = 2 damage to Red Chomp.

~~ You own a Red Chomp Card. Mario jumps!
   [10 Attack - 8 Defense] x 2 = 2 x 2 = 4 damage to Red Chomp.

~~ You own two Red Chomp Cards. Mario jumps!
   [10 Attack - 8 Defense] x 3 = 3 x 2 = 6 damage to Red Chomp.

~~ You own 58 Red Chomp Cards. Mario jumps!
   [10 Attack - 8 Defense] x 59 = 59 x 2 = 118 damage to Red Chomp.

~~ You own 97 Goomba Cards, 99 Chain Chomp Cards, and 95 Chromeba Cards. Mario
   jumps!
   [10 Attack - 8 Defense] x 1 = 2 x 1 = 2 damage to Red Chomp.

Okay, I think you get the idea. Later on, you'll be able to get Catch Cards and
Catch Card SPs to kill enemies (with no points/coins/items...) and get the
card.

Anywho, after grabbing the Goomba Card, you can re-flip to 2D and continue by
jumping across the pipes. After doing so, hit the ? Block to find another
Mushroom. Continue to find four ? Blocks (quite reminiscent of 1-1 in SMB1, eh)
the top of which contains a Happy Flower. These cause coins to rain down from
the sky, so grab 'em! Continue forward some more to find an uncrossable gap.
So, flip into 3D and you'll find a path on the left. After crossing the gap,
continue through the door.

Here, you'll find a Sproing-oing. Bounce on it to make it split into three
smaller ones. If you do a Stylish move on the initial jump, you'll probably
hit all three smaller ones. Another Stylish move will probably yield a total
of 1,000 points! Anywho, continue onward to find a spring platform. Ignore it
and flip into 3D to find a ? Block containing Pal Pills!

Continue onward some more. One of the next ? Blocks will contain a Slow Flower.
These icy-blue flowers will slow time down, allowing for extra precision in
jumps and such. However, the main benefits are the triple points and triple
coins (from enemies) while time is slowed. Continue forward to find another
large obstruction. Flip into 3D to find a bunch of Squiglets. Try to do a lot
of consecutive jumps and Stylish moves to really rack up them points! Once you
are ready, go through the far right door.

Once in the next area, you'll find the standard Piranha Plants in their pipes.
As usual, you can always cozy up to the pipes to make them recede. Jump across
the pipes (or flip) and continue. Soon, you'll find another ? Block. Like with
the more recent Mario games, Nintendo decided to make Mario REALLY FRIGGIN' BIG
with the use of the Mega Star. Mario get nearly be the height of the screen and
obliterate everything in your path. Plow to the right and you'll soon find the
Star Block. Bop it from underneath to end Chapter 1-1.


O===========================================================================O
|  Section III- Chapter 1-2                                      **SPM43**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Afoot in the Foothills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After arriving, you'll listen to Tippi. After this, head to the right. You'll
find four ? Blocks (each with three brick blocks behind, in 3D). The first ?
Block will contain a Mushroom.

Continue to the right and ascend the ledges. At their peak, you'll find a red
box. Stand inside it to be repeatedly flipped. After being dropped off, go
onwards to find a switch in front of an impassable block -- unless you flip!
Flip to get to it to create another set of ledges. At their peak are more
flipping quadrilaterals. Below the ledge you drop off on, on the left, you'll
find a coin. Go through the door to the right when you're done.

The next ledge is too high for Mario. Flipping reveals four ? Blocks (each with
a coin). Jump onto the them, then onto the ledge. And thus, we get to another
problem. Flip into 3D to make it easier to find a way up to the Koopas' ledge.
Upon that ledge, stay in 3D and continue forward to find a block that creates a
ladder. Climb it to find a set of clouds and coins. Get the coins and drop down
to find a hill of Spiny Tromps. Flip into 3D to avoid them and continue upward
to find a door. Go through the door.

Hm. An uncrossable gap, a pipe, and a house in the background. Connected? Yep.
The sign in the foreground says that Red took down the bridge. Well, let's
speak with him. Go into the pipe to the background and enter the house.

Inside, you find sweat originating just above the bed (it IS sweat, okay?) Go
into 3D to find Red. Speak with him. Afterwards, get near him and flip back
into 2D to bring him with you. He'll then ask you a question. Answer "Red" to
bring up the bridge. Exit the house, go through the pipe, and go across said
bridge.
 _______________________
|  Shop of Chapter 1-2  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fire Burst          |   7 Coins   |  Shake Wii Remote to deal fire damage.|
|  POW Block           |  60 Coins   |  Hit all ground enemies; not aerial.  |
|  Shroom Shake        |  11 Coins   |  Heal 10 HP and poison.               |
|  Long-Last Shake     |  15 Coins   |  Slowly heal HP.                      |
|  Life Shroom         |  50 Coins   |  Auto-revive or heal HP (both +5 HP). |
|  Sleepy Sheep        |  25 Coins   |  Put enemies to sleep.                |
|  Shell Shock         |   8 Coins   |  Kick a potentially-large shell.      |
|  Mighty Tonic        |  50 Coins   |  Temporarily double Attack.           |
|  Courage Shell       |  35 Coins   |  Briefly halve all damage.            |
|  Volt Shroom         |  20 Coins   |  Become electrified temporarily.      |
|______________________|_____________|_______________________________________|

You'll then end up in a small town. Visit the shop if wished, and, after
exiting, bop the ? Block to find a Mushroom. Continue to the right to find 2x2
orange blocks, behind which you'll find a pipe in 3D. Enter it to find
precisely 16 coins ... in 2D. However, as you may know by now, 3D holds
secrets. For example, in 3D, each of the 16 coins you saw in 2D will have two
more behind it in 3D, making a total of 48 coins! Grab them (in 3D) and exit.

Upon surfacing, continue to the right and enter the red-windowed house. There,
flip into 3D to find a pipe on the opposite side of the wall. Inside the pipe's
realm, you'll find some Thwomps. Flip into 3D and run past, then go through the
door. After that, have Tippi reveal another door, and enter it. There, you will
find a large chest. Open to find your second Pixl, Thoreau!

 O---------------------------------------------------------------------------O
 |                              ABOUT THOREAU                                |
 |                                                                           |
 |  Thoreau is a hand-shaped Pixl. When he is in your party, you can press   |
 |  the 1 Button on the Wii Remote to have Thoreau be thrown, grabbing an    |
 |  item or enemy he may come across. Thus, Mario can pick up stuff. Press   |
 |  1 to release it; do it while running and jumping for greater distance    |
 |  and height. Please note that some things may not be pick-up-able. Also,  |
 |  picking up spiky/fiery enemies will damage you!                          |
 |                                                                           |
 O---------------------------------------------------------------------------O

By using Thoreau, you can escape this room (remember, the door locked behind
you?). Pick up the nearby block, then run, jump, and throw the block at the
blue switch, thereby unlocking the door. Leave as you entered and exit the
red-windowed house.

Do some more shopping if you so desire, then continue to the right. There,
you'll find another house in the background, a pipe, and some big abyss. Go
into the pipe and the background and enter the house. You'll find the other
bridge overseer, Green, inside. He WOULD let the bridge down, but you need
special permission from Old Man Watchitt back in Yold Town. So, go back into
town and enter the last house on the right (I think it had an unreachable Card
on it). Inside, he'll tell you that you need a hand-shaped Pixl (ie. Thoreau)
to pass. Well, you got one, right? If not, follow the guide starting two
paragraphs above (excluding this one and the boxed-off section) and return to
Old Man Watchitt. He'll call Green and tell him to let the bridge down. Go back
to Green and he'll let it down. He'll then ask you a question like Red did: the
answer to it will get you kicked out regardless, so... After being kicked out a
chimney and impaled into the ground, press a button and continue across the
bridge to find the Star Block. Bop it to end Chapter 1-2.


O===========================================================================O
|  Section IV- Chapter 1-3                                       **SPM44**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              The Sands of Yold
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After arriving, start by going to the right. Soon, you'll find a set of four
? Blocks. Flipping into 3D reveals them to be a total of sixteen. Some of them
will contain coins. Others will contain a Happy Flower, a Fast Flower (speeds
up time; triples points and coins from enemies), and some Pal Pills. Soon,
you'll reach a huge red tree.

Here, I will temporarily split this section. There are two ways to do this: the
one intended by the game's developers, which nets a Courage Shell, if wanted.
The other simply continues you forward faster.

O-----------------------------------O
|  Path A - The Long, Intended Way  |  BENEFITS: Courage Shell
O-----------------------------------O

To the right of the red tree, you'll eventually find a door. Through it, you'll
find a fairly empty path. Once you find a big pointy rock, flip into 3D and you
will find it to be a pointing arrow. You should also be able to see a Courage
Shell to the right (if you are in 2D). Grab the Courage Shell if wished and go
along the arrow's path. Soon, you'll come to a statue with a sign commanding
you to leap under a red tree's branches ten times. So, return to the previous
area and do so.

O-------------------------------------O
|  Path B - The Get-It-Over-With Way  |  BENEFITS: Getting it over with.
O-------------------------------------O

When you get to the red tree (for the first time), you can simply jump under
it ten times. A door will then appear.


Regardless of what you did, upon leaping under the red tree ten times, a door
will appear. Go through it. You'll find a spring nearby which leads to some
of the flipping quadrilaterals from Chapter 1-2. You can go through them, or
go into 3D and go across the sand.

After traversing the sand pit, you'll find some ? Blocks. The first contains an
enemy; the second and third contain coins. Continue forward some more to find a
large quicksand pit. You can simply go in and continually jump like in the
original SMB games, or flip into 3D and walk across a narrow path. After
getting to the end of the sand pit, go over the short wall to find a spring to
get a block floating in the air. Get onto said block and use Thoreau to hit the
nearby switch to start the nearby contraption.

After activating the contraption via Thoreau, use it to get over the next wall.
You'll see some more ? Blocks, similar to before. However, the first one will
contain a real Mushroom. You'll soon find a Save Block if you continue further
on. Flip into 3D to get to the blocks above you. Using them, go across them to
the pipe and enter it. You'll find a bunch of ? Blocks if you go into 3D -- hit
them for a Super Shroom and some coins (one block gives multiple coins). Leave
and use the Save Block. Then go through the door to encounter your first
miniboss of the game!

O----------------------O
|  MINIBOSS: O'Chunks  |
O----------------------O
|  Max HP : 20         |
|  Attack : 1          |
|  Defense: 0          |
O----------------------O

This fight involves a simple strategy, as do all of your fights against him.
Simply get Thoreau and grab O'Chunks (yes, he isn't THAT heavy). Go over to the
right edge of the area and toss him to the right. Jump onto him as he rolls and
do a Stylish move. Typically, he'll jump for some reason, thereby getting
stomped by you. Continue the consecutive jumps/Stylishes, using Thoreau again
when needed. Assuming you're Attack is 2, this will take about ten jumps.

Of course, you probably want to know your opponent's offensive moves, just in
case. Well, O'Chunks can do a basic charge and a basic leap -- nothing too
special. He can also grab and violently throw you (still for only 1 damage),
after which he'll taunt you, leaving himself open.


After O'Chunks exits *cough cough*, a door is revealed. Go through it.

In this next area, you can go either left or right. (FYI, if you don't feel
like going along the left path, skip to the paragraph below.) Begin by going
left and, if you go into 3D, you'll find a Ghost Shroom behind a rock. Grab it
if you so desire, and continue left, using the platforms to go through the
door. Through this door, you'll find (another, if you found the one earlier)
a signpost that states that you should, at a distant blue platform, press
the - and 1 buttons simultaneously. Remember this and exit. Then go left and
flip for five coins blocks.

After finding the signpost and exiting, go back to the yellow platforms and
continue to the right, using the springboard when you get it to get to the
platforms and reach the door. Go through it.

In the next area, you'll find a blue platform if you continue to the right
some. Get onto it and press - and 1. This reveals the Star Block - bop it to
go to Chapter 1-4.


O===========================================================================O
|  Section V- Chapter 1-4                                        **SPM45**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Monster of the Ruins
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As with SMB1's World #-4 adventures, we're in a dungeon. Well, ruins if you
want to be technical, but close enough. Go to the right and through the door
you'll find.

Here, you'll find a Firebar - flip into 3D to avoid it. Also bop the ? Block to
get a Mushroom (if you're quick). Flip back into 2D and jump onto the block.
Leap onto the ledge on the right and follow the path. Doing so will net you a
Life Shroom (the "auto-life" of this game). Use the ladder to go back up. Drop
back to the lower level of the room, then go right and through the door.

After entering, go into 3D and pass the Firebars. After doing so, you'll find
a locked door. Pass it and continue to find a floating door. Go into 3D to
find some blocks invisible in 2D. Hit them to put them into 2D (doing so in 2D
will put them in 3D, BTW). Flip back to 2D and jump onto the blocks and go
through the door.

Going into the next room will let you find some Spiky Tromps rolling on the
ground. Pass them and you'll find a chest, inside which is a Ruins Key. This
will let us access the locked door from earlier. So... Exit this room, go to
the previous one, and unlock and go through the door.

Use the nearby Save Block and you'll find some blocks. Those that can be hit
from the below quicksand pit will yield some coins. Anywho, past this set of
blocks are some more Spiky Tromps. Past THAT you'll find a ledge and a door,
below which is a locked door. Go through the unlocked one.

Here, simply use Thoreau and grab the enemies from the pipe to hit the block,
similarly to how we first used Thoreau. Then leave.

Return to the set of blocks from earlier and go as high as you can. You'll
find a key. Jump to either side of the key and use Thoreau to grab it. Go back
to the right side of the area and use the key to unlock and go through the
door.

Inside this next room, you'll find another mid-air door. Use Tippi to reveal a
solid platform beneath said door. Get onto the platform and go through the
door.

In the next room, you'll find another locked door. Go on to the left and you'll
find another key, this one suspended inside a rectangle of blocks, thereby
making it unreachable ... in 2D. Flip and you'll find it to be actually inside
a hole in the wall. Grab the key. Now, go to the FAR right and flip. You'll
then find a walkway. Follow it to a chest, inside which you'll find a Buzzy
Beetle Card. NOW go unlock the door and go through it.

You'll now find yourself near a springboard. Going up with reveals yet another
hanging door. Ignore it for now and continue leftward. Flip to find a ladder.
Climb up it and you'll reach an "empty" room with a switch and some trapdoors
(if you go into 3D). Hit the blue switch to have hundreds of Spiky Tromps fall
in and roll toward you. Hit the red switch to your left (oh, did I forget to
mention, RUN TO THE LEFT) to open a trapdoor beneath the Spiky Tromps, who end
up filling the gap from earlier underneath the door. Fall down and use this
unorthodox platform to go through the door.

In the next room, you'll find four seemingly-useless blocks. Flip into 3D to
see some numbers on their sides, which dictate in which order to bop the
blocks. Hitting them in the right order will reveal a large staircase. Climb
up it, get the Super Shroom at its apex, use the Save Block, and leave.

Outside of the ruins, you'll find this area to be quite large. Why? Walk to
the right to find a huge computerized dragon (always has to be a dragon...).
As usual, we have to kill it (or, in this case, shut it down) to receive the
Pure Heart. Scratch that. It seems that he... it... whatever is friendly enough
to give us the Pure Heart because you're the hero. Well, I guess Fracktail
isn't too bad, right? WRONG! Dimentio (remember, that demented jester?) then
scrambles the dragon's CPU, causing it to fight you!

O-------------------O
|  BOSS: Fracktail  |
O-------------------O
|  Max HP : 20      |
|  Attack : 1       |
|  Defense: 0       |
O-------------------O

Fracktail will use a general cycle of attacks as follows:

Firstly, he will fly into the background, circle twice, and then come in and
try to chomp you. Either being chomped or touching his spine as it flying past
will damage you.

Then he'll fly over you. It is impossible for you to be hit.

Then he'll fly in from the side. Go into 3D and, after Fracktail's head passes,
jump onto his back.

Thus, you'll be atop Fracktail in the sky. Use Thoreau and grab a Frackle (the
duck-thing) and throw it at the yellow circle on Fracktail's attenna. Do this
several times.

Soon, Fracktail will loop. As he does, go to his tail and, as you're about to
fall off, jump as far to the right as possible and you might stay on. If you
fall, you'll start from the top all over again. That's about it. The battle
ends when you empty Fracktail's HP.


After the battle, a door should appear. Go through and you'll end up in a
shrine-like place. Descend down the staircase and you'll meet Merlumina, who
will eventually give you the second Pure Heart.


O===========================================================================O
|  Section VI- Chapter 1 Interlude                               **SPM46**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You start by simply seeing O'Chunks being scolded by Count Bleck.

Soon, you'll see Peach. She'll talk about that forced marriage (hang around
the title screen a bit) and then you'll have to follow Private Koopa through
the door, as well as his friend. His friend will end up (forcibly) switching
sides. After that quick scene, go to the left and through the door. After that,
continue left to find a dead end. Nastasia will come and almost get to make
Peach become traitor, then Peach leaves. Where? You'll know soon enough.

And then you'll see a black screen with nothing but text. It is quite critical
to the plot of the game you remember what is said here (not verbatum, but get
the general idea). It'll all make sense by the end.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

Back in Flipside and with Mario, use the nearby elevator to go down to the
second floor (2F). Go to the left and towards Merlon's starry house. Merlon
will meet you there and take you inside. As you talk, you'll be given word of
someone falling from the sky (ouch!). You'll then follow Merlon up to the third
floor by using the non-Tower elevator farther to the right.

There, you will find an unconscious Peach on the ground. It seems that Saffron
will know what to do about waking her up. So, go back to the second floor. Go
to the far left and into the shop (the building with a Mushroom sign). In
there, buy a Fire Burst (if you don't have one or are unwilling to give up any
you have).

After getting the Fire Burst, use the elevator to go down to 1F and go into the
building with the sign with a pot design ("pot" as in "cooking utensil"...).
Speak with the woman at the counter, Saffron, and she'll make you a Spicy Soup
for Peach. Go back to Merlon (3F) and Peach, then give her the Soup. You'll
automatically go back to Merlon's after she recovers. After a quick talk, she
will decide to join your party!

 O---------------------------------------------------------------------------O
 |                           ABOUT PRINCESS PEACH                            |
 |                                                                           |
 |  To use Peach, press the + Button or the 1 and 2 Buttons simultaneously   |
 |  in the field and press 2 on her in the characters menu. Her Attack and   |
 |  HP values are the same as Mario's. She can utilize all of Mario's Pixls  |
 |  and items. She cannot go into 3D, though. She CAN become invulnerable    |
 |  by using her parasol as a shield (hold down) and float on her parasol    |
 |  (hold 2 when jumping).                                                   |
 |                                                                           |
 O---------------------------------------------------------------------------O

Outside, switch back to Mario and flip to find a gate. Using your key, open it
and go to the other side. Continue right (in 3D) until you reach the other side
of the path. Go back into 2D and go right, down the pipe. Here, go down the
first hole for a Merlon Card and a Merluvlee Card.

Continue onwards to a blocked pipe. Well, there is a sign saying to flip if
we're stumped. We are. Flip into 3D to find an arrow. Follow it and the path
to the other side. Now, go left and climb some blocks. The sign here tells you
the next Heart Pillar will be to the right. Use Peach and her parasol to go
right by floating across the stone tops. Now, place the Pure Heart into the
pillar to create Chapter 2's orange door. Go into the menu and use the Return
Pipe to return to Flipside Tower.

Once you're done shopping and healing and whatever -- FYI, cook a few Shroom
Shakes to get Fried Shroom Plates; 50% better -- go through the orange door
into Gloam Valley!


O===========================================================================O
|  Section VII- Chapter 2-1                                      **SPM47**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Bogging to Merlee's
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Upon arriving, go forward and jump onto the platform. Switch to Peach if
needed and use her to float across. Ahead, on the platform with a single Squig,
flip into 3D and you'll find two of those inter-dimensional blocks from 1-4.
Hit them and return to 2D. Use them to reach a higher up platform, and then
move across the platforms to reach a pipe. Inside, kill all of the enemies and
you'll receive a Door Key. Leave and use the key to unlock the locked door
nearby and go in.

After unlocking the door and going through, hit the nearby block to find some
Pal Pills. Continue forward a bit. The first door you find will lead a
prisoner, the first of many you'll see. Use the nearby pipe as a step to get
to the flipping quadrilaterals and you'll be brought to another platform.
There, switch to Peach and float all the way to the left and enter the pipe to
the background. There, you'll eventually find a switch that makes a door
appear. Leave the background and go through this new door.

The nearby ? Block will contain a Mega Star. Grab it and plow through
everything up ahead. At the end, you'll find another door.

In the nearby ? Block should lie a Slow Flower. At the oppposite end of the
nearby body of water, you'll find another ? Block containing a Happy Flower.
Grab the coins it yields and continue forward to the pipe. Enter it.

Inside, use Tippi to find an invisible switch. Hit it and continue to the next
room. There, you'll find a Growmeba. There are two ways to deal with this:

-- Jump on it, or otherwise damage it. A typical idea would be to launch one
   of its clones into it via Thoreau. The one that does the cloning is the main
   one -- defeat it to also defeat the clones.

-- Switch to Peach and hold Down for a while and let it respawn. This way, you
   can eventually just use Thoreau or an item to take of the clones for easy
   score points. However, be wary of the location of the main should you choose
   to do this - defeating the main one will defeat all of the clones.

Regardless of your method, killing the Growmeba will reveal a large chest,
which will yield a bomb-shaped Pixl named Boomer. Answer his questions with
whatever response you wish, and he'll join your party!!

 O---------------------------------------------------------------------------O
 |                               ABOUT BOOMER                                |
 |                                                                           |
 |  When you want to switch Pixls, use Pixls from the main menu (+ button)   |
 |  or the shortcut menu (1 and 2 buttons). With Boomer, press 1 to set him  |
 |  down and light his fuse; press it again to detonate him. This can        |
 |  damage enemies, break cracked walls, or break blocks. Additionally,      |
 |  Boomer's damage on enemies is double what Mario's jump would usually do! |
 |                                                                           |
 O---------------------------------------------------------------------------O

After releasing and obtaining Boomer, use him to break the nearby cracked wall.
Then go into 3D and open the chest, which yields a Watchitt Card. Then leave
via pipe.

Outside, up ahead, you'll find a dinosaur-like enemy with a flashy tail and
springy neck called a Jawbus. You can either (A) go into 3D, get behind it, go
into 2D, and jump; or (B) set down Boomer and wait to detonate him until he is
close enough to the tail.

Further ahead, destroy the blocks via Boomer and enter the first door from the
right. Use Boomer to kill the Spiky Goomba and leave.

Then enter the second door from the right. Lay Boomer in front of the Shlurp so
it will gobble him up, thereby damaging it. Once it is defeated, leave.

Go into the third door from the right to find another Shlurp. As before, kill
it with Boomer. Then go into 3D and drop down a floor for some coins. Then
leave.

Now enter the fourth door from the right to find another Spiky Goomba. Defeat
it and flip into 3D. Drop down a floor and hit the blue switch. This causes a
bit of rumbling. Leave to find that the switch created a gold-boldered door on
the last, empty platform (from the right). Go through it.

Flip into 3D and drop into the hole up ahead. There, you'll find a Swooper (a
new enemy), a Swooper Card, and a Shlurp Card. Bounce out of the hole and go
and bop the nearby Star Block.


O===========================================================================O
|  Section VIII- Chapter 2-2                                     **SPM48**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Tricks, Treats, Traps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Upon arriving, flip into the 3D. Thus, you can get behind the bushes and find
a block, in which you'll find several coins. Get back in front of the bushes,
move forward, and enter the mansion.

See those dogs that look like they have chicken pox? Avoid these Gnips -- they
won't hurt you, but you'll be ejected out of the mansion -- by going into 3D.
Stay in 3D and you'll find the door at the end of the hall. Go through it.

There, you'll meet Merlee's (supposed) maid, Mimi. She'll direct you to the
third door on the second floor. However, you can visit the others (except the
last first-floor door -- locked) for some items and coins. Assuming you go into
the bait traps, use Boomer to blow up the switch while you stand near the pipe.

  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  !!!                       NOTE: Glitch warning!                         !!!
  !!!                                                                     !!!
  !!!  Assuming you're playing a European version, do not talk to Mimi    !!!
  !!!  after she directs you to the third top door after going through    !!!
  !!!  one of the other doors. In SOME European games, talking to her     !!!
  !!!  after visiting a room you weren't supposed to go to will sometimes !!!
  !!!  cause the game to freeze and hang.                                 !!!
  !!!                                                                     !!!
  !!!  Remember, this is only in SOME EUROPEAN versions. It shouldn't     !!!
  !!!  damage your save file or game disc, according to various reports.  !!!
  !!!  I am not too sure on the precise time period, so it might be best  !!!
  !!!  to just not talk to her at all.                                    !!!
  !!!                                                                     !!!
  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Once you eventually get to the third top door, go to the end of the hall to
find a button. Push it to cause a spiked ceiling to descend (remember Chapter 1
in Paper Mario: The Thousand-Year Door?). Flip into 3D and you'll avoid being
made into Swiss cheese. Once it hits the ground, jump onto it and ride it up.
At the end of path, use some flipping and Boomer to reach the House Key. You
can also use the spiked platform to go to the other side of the room and grab a
Super Shroom. Anywho, once you're done, go to the room where you found Mimi.

Go to the bottom floor and go to the door guarded by the Gnaw (the dog-thing).
Unlock it to have Mimi be chased by the Gnaw, then go in. On the far side of
the area is the Star Block. Bop it!


O===========================================================================O
|  Section IX- Chapter 2-3                                       **SPM49**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Breaking the Bank
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before starting this, let me mention this: the game developers designed this
so a first-timer would probably spend many hours on this level. So I will 
simply do the quickest run-through of this I can.

When you start, proceed forward to the ? Block. This will break a vase of
Mimi's. She'll come, scold you, and demand 1,000,000 Rupees -- *ahem* RUBEES.
As you should well know, we carry coins. Thus, we are to work off all of those
Rubees.

Begin by climbing up to the platform on the right, flip into 3D, and break the
blocks via Boomer. Thus, you have a chest that'll yield a Boo Card.

Go to the platform on the other/left side of the room by floating with Peach.
Switch to Mario, flip to 3D, and find and open the chest. Thus, you get a new
Pixl, Slim!

 O---------------------------------------------------------------------------O
 |                                ABOUT SLIM                                 |
 |                                                                           |
 |  To use Slim, press and hold the 1 Button while he is out. By doing this, |
 |  your character will become extremely thin (ie. Paper Mode. You'll know   |
 |  what I mean if you've played this game's prequel) and invulnerable to    |
 |  most things if you stay absolutely still. You can also slip through thin |
 |  gaps in holes, walls, etc. To exit this paper-thin mode, let go of 1.    |
 |                                                                           |
 O---------------------------------------------------------------------------O

After getting Slim, go to the top floor and go into 3D. Follow the arrow and
you'll then need to un-flip into 2D and climb the ladder. Get to the laser
field and use Slim and STAY STILL to pass through these lasers.

Once you get to the safe, enter this combination:

41262816

This opens the safe, netting you the 1,000,000 Rubees needed to pay back Mimi.
So then, go back through the lasers and to the very bottom floor. Go through
the door on the right and give Mimi back the Rubees. After the quick scene, go
into 3D and use Slim to go thorugh the bars. Bop the Star Block to end this.


O===========================================================================O
|  Section X- Chapter 2-4                                       **SPM410**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            The Basement Face-off
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll begin this section by meeting a psychic image of Merlee produced by
Merlee. She is thrilled to see, but can't meet you in person here, so she
requests that you go to her basment. Start by going to the bottom of the
staircase. Flip to find a Mushroom beside the stairs, then enter the first
door on the left.

There, go past or defeat the Boos and enter the door.

In next room, take the bottom-right door.

In the following room, use the blocks to reach to top-right door.

In the next room, you'll find a Mister I, an enemy you should be familiar with
if you've played Super Mario 64 (and/or the DS remake). If you're not too sure
how to defeat it, flip into 3D and run around it to make it die. After this,
enter the top-right door once more.

In the NEXT room, go to the end and flip to 3D to reveal some blocks to make a
platform up. Hit all the blocks in the first row, go to 2D, stand on them,
return to 3D, and jump to hit another block, creating the one to jump on to
get to the next row. Get on up.

Through the door, you'll find Merlee who will offer the Pure Heart to you
several times. Refuse her offer each and every time. The real Merlee will then
appear and reveal the physical one in front of you to be phony.

She'll then turn into a large spider-like monster. Don't bother with trying to
fight: she's invulnerable. So then, avoid her amd go through the door on your
right. There, go to the end and use Slim to go through the crack in the floor.

Now, Mimi will enter your current room and chase you, if you take too long, so
be quick. Begin by entering the door on the bottom.

In the next room, flip and use the ? Blocks as steps to enter through the
top-right door.

In room eight (check sign), crumble the wall via Boomer and flip to find a
Shroom Shake through the hole. Return to the hub part of the room and take the
upper-left door.

Here, you'll find a crack on the upper-right part of the wall. Destroy it with
Boomer and go through it to find a door. Go through it.

Flip to find some blocks that you can use as platforms to the next level, then
go through the upper-left door.

In the new room, defeat the Atomic Boo. This is best done by facing it, placing
Boomer, turning around, and detonating Boomer. Rinse and repeat as needed.
Then use Tippi to reveal a staircase. Ascend it and go through the door at its
apex.

In the next room, grab the Super Shroom, use the Save Block, and enter the
ladies' room. There, open up the third stall from the left to have Merleee come
out of the toilet (ugh...). After a quick talk, Mimi will interrupt and an
argument will start over who is the real Merlee. You'll be launched into a
game-show thing. You'll be allowed to ask the two questions, then try to choose
the real Merlee. It won't matter, though.

After the game show, Mimi will get mad and become a large spider once more,
and Merlee will flee. And thus, you get into your chapter boss!

O---------------O
|  BOSS: Mimi   |
O---------------O
|  Max HP : 20  |
|  Attack : 1   |
|  Defense: 0   |
O---------------O

Mimi has three main attacks: she'll crawl around and try to damage you; she
can create a "wave" of Rubees from the ground; and she can throw Rubees at
you.

Your preferred character should be Peach (because of the parasol-shield to
guard) with Thoreau. There are actually two strategies I've discovered to this:

~~ Simply grab the Rubees with Thoreau and throw them at Mimi. Eventually,
   Merlee will cast her spell and make Mimi vulnerable again.

~~ Do like you did with O'Chunks: grab Mimi, throw her into a corner, jump on
   her, do a Stylish move, jump, and so on.

Damaging Mimi enough causes some of her legs to shed. Additionally, doing a
double-jump on her causes her to lose a leg. Once she loses all eight legs, you
win.


After the battle, Mimi leaves. Merlee will re-enter and tell you that four
heroes are required to defeat the Chaos Heart. You are then given the third
Pure Heart, thereby ending Chapter 2!


O===========================================================================O
|  Section XI- Chapter 2 Interlude                              **SPM411**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll find the usual scene between the villains,
then you'll control Luigi. He'll speak with some Goombas real quick, and then
you can control him and get going.

Begin by going left to the door. Go through it and descend the staircase to
find another door. Again, go through it, and the one soon afterwards.

You'll then come a long hallways. Go to the end of it and, after the Goombas
catch up, you'll realize this to be a dead end. Nastasia will then "magically"
take away your Goomba partners. Anywho, Luigi is gonna be gone for a while.

And then another black screen and more plot-critical text.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

Upon returning to Flipside, you'll meet Merlon, who'll ask about the Pure
Heart. Soon after, the void in the sky will grow larger. After that, Merlon
tells you of "the man in green" and returns home to study the Prognosticus.

First, the Heart Pillar. Descend however you wish to 2F. Flip into 3D near
Merlon's and go through the unlocked gate you unlocked last time. On the other
side of the fence, remain in 3D and continue along the path from last time. Go
through the same pipe as last time, too.

After arriving in the outskirts and descending the pipe, go to the far left
side of the area and use Boomer to destroy the bricks blocking the pipe. Go
down the pipe. In the next area, go to the other side and flip into 3D. Use
Slim to go through the crack and you'll find the Heart Pillar. Place the Pure
Heart into it to reveal Chapter 3's yellow door.

Now, for some other business. Go to the first floor of Flipside and to the
far right. Use Boomer to destroy the cracked part of the wall. On the other
side is a card shop and little else. This shop will sell card bags (which
contain random cards) and let you sell those you have.

Now, return to the other side of the wall and use the elevator to go to B1.
Flip to find a chest, which yields a The InterNed Card. Then go into the water
and follow the simple path a man named Flimm, who sells stuff. Remember that
building from earlier? There, a guy can tell you stuff (10 coins each time),
the InterNed will play some music (also 10 coins), and you can flip to 3D to
find a pipe to the Flipside Arcade.

Don't bother with going to Flipside B2 -- it is firstly blocked, and it is the
Pit of 100 Trials.

Okay, then, get whatever other business you have left done. Return to the Tower
and go through the yellow door to Chapter 3 -- the Bitlands!


O===========================================================================O
|  Section XII- Chapter 3-1                                     **SPM412**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              When Geeks Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Soon after entering, some green and strange (but primarily, GEEKY) chameleon
(or whatever) steals Tippi. Damn.

After he rants, something speaks to you from the bushed. Approach said bush to
find a Pixl known as Barry. He, however, will not join you just yet. Instead,
he will give you three tips on getting to Francis's -- the chameleon-thing --
castle. In order, you will find a red X (3-1), a red tentacle (3-2), and a red
wind (3-3). Okay... Let's-a go!

Continue towards the right and you'll eventually reach a tall pipe, too tall
for you to jump over. Flip into 3D and the block to jump up. Atop the pipe,
hit the next block to create a ladder. Climb it to find a door. Go through it.

After that, you'll find a Mega Star in a ? Block. Grab it and plow to the right
until you can't plow anymore. You'll find another door; go through it.

Here, you will find a panicked Koopa (and an ENTIRELY unique situation by my
experience). This Koopa will grab a Mega Star and, like you earlier, become
very big. Hit the ? Block to your left and fight fire with fire -- gnab that
Mega Star to become large yourself and knock 'im down! After this, plow some
more to the right and you'll continue on foot. On the far right of the area,
you'll find a sign telling you to fall in-between two red pipes. Exit this area
via the door. On your way back, use the platforms to the left of the door. By
using the Sproing-oing, you'll possibly be able to reach the Catch Card SP.

After grabbing the Catch Card SP, go back through the door and return to the
red pipes. Suicidally fall in-between them...

...and you'll arrive in a quite nostalgic world (it's World 1-2 from the
original Super Mario Bros. on the NES, with some more of this game's stuff).
Defeat the Gloombas to your right and grab the Pal Pills (used to be a
power-up) on the first ? Block; coins from the rest. Continue forward to the
snaky pattern of blocks. The top-right-most one (Star in the original) is now a
Zombie Shroom, BTW. Continue on forward.

Once you reach the set of pipes with Piranha Plants, enter the first pipe for
some coins; flipping yields another Catch Card SP. Leave. After exiting, go
to the block staircase and flip to find a pipe. Inside, flipping will reveal
the blocks that let you use to hit the ? Blocks. The middle is a Super Shroom;
the others contain coins. Leave.

Okay, upon exiting, continue to the right. On the red Koopa ledge, a block
should contain a Mushroom or an enemy Mushroom; forgot which. Anywho, after
this, you have three possibilities: (a) exit via pipe; (b) go up and over to
the old warp zone (the idea I'll cover); or (c) try the World -1 trick (I can't
get it to work, and doubt it will, but you never know)

So, I'm covering (b). Using the rising platforms to the right of the red
Koopa's ledge, jump onto the blocks above the normal exit pipe. Continue to the
right and you'll arrive in what used to be a Warp Zone. Take the one on the
right.

Inside, flip to find a chest yielding a Magikoopa Card. Take the coins and you
can leave, then take the center pipe. (The left one will take you to the start,
sort of a reference to World -1, where you'd die repeatedly without escape and
be forced to start over.)

Use the nearby Save Block and continue to the right and you'll find a castle of
unhappy enemies. Take 'em out and continue forward to another castle. This one
is quite large, but what is that? A red X over a cracked wall? Blow it up with
Boomer. Soon after, you'll find Bowser. Of course, you are to fight him -- what
else did you expect?

O----------------------O
|  MINIBOSS: Bowser    |
O----------------------O
|  Max HP : 20         |
|  Attack : 2          |
|  Defense: 0; spiked  |
O----------------------O

That spiked note denotes that Bowser is spiked; therefore, jumping on him or
picking him up via Thoreau will damage you for one HP.

Seeing as you lack an axe, a bridge, and lava (SMB1 reference), and you can't
jump on him, you'll have to use Boomer. Simply try to get Boomer near Bowser
to deal some damage. Easy enough.

For reference, Bowser can jump as in the original SMB, and breathe fire (which
will detonate Boomer).


After the battle, and some convincing, Bowser shall join you!

 O---------------------------------------------------------------------------O
 |                               ABOUT BOWSER                                |
 |                                                                           |
 |  Bowser has the same amount of HP and Score Mario does, but DOUBLE the    |
 |  the base Attack. Obviously, he also shares the same item stock, etc. By  |
 |  holding down, Bowser can breathe fire (which some enemies can resist),   |
 |  even underwater! The one downside is that Bowser is slow. Oh, and he     |
 |  cannot switch to 3D or float like Peach.                                 |
 |                                                                           |
 O---------------------------------------------------------------------------O

After getting Bowser, continue forward to the Star Block and bop it.


O===========================================================================O
|  Section XIII- Chapter 3-2                                    **SPM413**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Bloops Ahoy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the Tile Pool, an underwater level. As I mentioned earlier, Bowser can
breathe fire still. Swimming upward is done by pressing 2. Jumping out of water
is done with repeated presses of 2 at the surface. Flipping is still allowed.

Upon arriving, you'll find a ? Block somewhere nearby. It contains a Happy
Flower. In the set of 13-ish blocks somewhere else close, you can flip to find
some coins. Now, continue forward past the maelstrom-like thing -- just swim
faster to pass it. Eventually, you'll find six pillars with a space in-between
the two sets of three. Ignore it for now and continue to the pipe. Use the Save
Block, flip into 3D, and go into the pipe.

Here, you'll find these swirly-things (whirlpools) that'll twist you around a
bit, so WATCHITT. *groans at bad joke* Stay close to the top of the screen and
you'll eventually find a place to jump out to a pipe. Near said pipe, flip into
3D to find a chest containing a Gold Bar. Then enter the pipe. Follow the
waterway to the door and go through it.

There, you'll find some enemies. You cannot jump on them or bomb them, so use
Bowser's fiery breath. After defeating them all, a large chest will appear. In
it is your next Pixl, Thudley. After a girth check, he'll join your party!

 O---------------------------------------------------------------------------O
 |                              ABOUT THUDLEY                                |
 |                                                                           |
 |  To use Thudley's special ability, press 1. By doing so, the character    |
 |  will flip and do a move commonly known as a ground-pound (like in        |
 |  Yoshi's Island, if you've played it). This move can be done on ground,   |
 |  in mid-air, or underwater. This can destroy blocks and damage enemies    |
 |  that aren't spiky/flamed, the damage for which is doubled! Also, you can |
 |  use this bring up/down yellow pillars, like those from earlier....       |
 |                                                                           |
 O---------------------------------------------------------------------------O

After getting Thudley, pound the peg nearby to move out and go back to the main
part of the Tile Pool. At the end of the line here, you'll find a way out that
leads to a drawing telling us how to pound in those six pillars from earlier;
from left to right, you'll see...


UP            DOWN            DOWN            UP            DOWN            UP


After observing and memorizing the pattern, go out through the far left pipe.

Save and return to the pegs from earlier. Pound them so that the first one is
up in the water, the second down into the ground, etc., according to the
pattern shown by the picture. Doing so reveals a door, through which you should
go.

Here, you'll encounter some large fish. Defeat them or ignore them; it's your
call. Past some more, you'll find a giant Blooper. In other words, your next
miniboss.

O---------------------------O
|  MINIBOSS: Giant Blooper  |
O---------------------------O
|  Max HP : ???             |
|  Attack : ???             |
|  Defense: ???             |
O---------------------------O

The major attack this boss uses is an easy-to-dodge tentacle attack. In fact,
you want those tentacles to rise. Switch to Bowser and wait and dodge until a
RED TENTACLE (remember Barry's clues) pops up. This is the boss's weak point.

Unfortunately, it won't matter whether you use Bowser's flames or Thudley,
because the boss is dealt with in three hits of any damage to the red tentacle.
I simply suggested Bowser and his flame because I find it easier; use Thudley
if you find it to be easier.


After the battle, go through the pipe at the end of the pathway. Outside, bop
the Star Block.


O===========================================================================O
|  Section XIV- Chapter 3-3                                     **SPM414**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Up, Up, And A Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to Dotwood Tree, the tree that takes up the most pixls (*boos*) on your
TV.

Begin by hopping up to the yellow platform, then to the green one, and THEN to
two brown ones. There, bounce off of the nearby Koopa and you can get the Slow
Flower from the ? Block. Above it is a Fast Flower -- wait on that, though.
Once the Slow Flower wears off, THEN get the Fast Flower.

After doing so, by using the Fast Flower block, hit the coin block and move
right to reach another platform. Flipping yields two hittable blocks that you
should use, so as to get higher.

Now atop the green platform, glide via Peach to the other side, and back. Jump
up to the platform with a yellow pillar. Use Thudley and hit said pillar; this
will reveal a platform. Jump up to the brown platform above the green one, then
use Peach to glide across to another brown platform. You'll then find a ? Block
that yields a Mushroom. From here, hop to the top of this area (not the tree).
There, you'll find a door covered with pixelated bark. Use Bowser to burn this
bark off, thereby letting you into the tree. So, then, go into it!

Inside, use the platform to get to the pipe. Take it to find a Save Block and a
blue switch. Use the Save Block and bash the switch and go to the bottom. Thus,
you know the system here -- hitting a switch will get rid of the blue platforms
and create pink ones, or get rid of the pink ones and create blue ones, all
depending on what is there. Two pink ones are here at the bottom. Climb the
platforms, avoid the Dayzee's attack (WILL put you to sleep), and then hit the
switch, thereby creating a blue platform. Traverse it and get on the moving
platform system. From there, get to the ledge with a pillar. Ground-pound it
via Thudley to create a ladder.

After creating the ladder, go down it and hit the switch. Go back up to find
some a new platform. Use it to go higher up. Then ride the oddly-moving
platform to get to another with nothing atop it. Flip to find a pipe. Go into
it.

Inside the pipe, switch your active Pixl to Slim. These spikes will go up and
down regularly. While they're down, run ahead, using Slim and becoming
completely still just before the spikes rise. (Sounds like another puzzle from
The Thousand-Year Door, eh?). On the other side of the tunnel, hit the switch
and exit, crossing the spikes as before.

Thus, you've found another platform. Use it and you'll get to another switch.
However, first, KILL THE DAYZEE. Then switch to Boomer and drop him into the
hole, beside the switch and on the spikes. Let him detonate and activate the
switch, creating some platforms. Drop him in AGAIN, this time going across
the current platforms before he detonates. Easy enough, right? Right...?

On the next ledge, ride the nearby platform. Here, you can get to a pipe that
is sticking out of the wall. Inside are some Chain Chomps. They have 4 HP and
4 Defense, with an immunity to Bowser Breath. Therefore, you should use
Bowser and Thudley (quadruple Mario's/Peach's basic jump power) to kill them.
Doing so yields a chest inside which you'll find a Peach (2) Card. Leave and
ride the platforms up to another pipe.

Inside this second pipe, switch to Slim and you can ride this platform and go
past the wall, I think. Continue forward a bit more and go into the gap. There,
when the switch is BLUE, lay Boomer beside it and exit the gap to switch the
switch's color (thereby also blocking the gap. Now, leave this pipe.

After exiting the second pipe, use Peach to glide to the other side. There,
use Mario and flip to climb to the final platform (inside the tree). Hit the
blue switch to reveal a door. Pound the nearby ? Block with Thudley and you
will be able to receive a Super Shroom. Now, head to the bottom of the tree
and use the pipe to get to the top. Use the nearby Save Block again and go
through the door.

Outside, you'll find Dimentio, who claims you've arrived late. After he
briefly introduces himself to you, he'll drag you into a hand-made dimension
via magic, in which his attacks are 256 times more powerful (that is FF in
hexadecimal, by the way). Well, let's see what we can do.

O----------------------O
|  MINIBOSS: Dimentio  |
O----------------------O
|  Max HP : 30         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

Let's go over some attacks. Mainly, he'll throw the magical sparkly things at
you, sometimes more than one. Dimentio can also fly-tackle you and create these
weird boxes in which you'll be exploded. And, of course, no demented magical
jester is complete unless he can duplicate himself. These duplicates are just
illusions -- you'll be unable to do damage to a duplicate.

Jumping is your best offense. Bowser is recommended for power, although it will
be tough to dodge Dimentio's attacks. Using Thudley isn't the best idea, as
Dimentio will likely move before the ground-pound can hit him.

After about one to three hits, Dimentio will duplicate himself, bringing a
second one into battle. Obviously, you can't damage the fake. Therefore, if you
hit one and deal no damage, focus on the other one.


After defeating Dimentio and leaving Dimension D, we'll be back at the tree.
Hop along the platforms, skipping/killing the Lakitus and others, to find some
wind. When some RED WIND (the third clue from Barry) passes, jump onto it (!)
and ride to the pipe. A block behind it will give you some coins. Anywho,
enter the pipe.

Up ahead will be the Star Block. Bop it to head to yet another castle-y place:
Fort Francis.


O===========================================================================O
|  Section XV- Chapter 3-4                                      **SPM415**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          The Battle of Fort Francis
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll first see a scene of Francis taking his pictures of Tippi. Anyways, once
you gain control of Mario (or whoever), flip into 3D and go into the pipe to
the right of the castle door. Inside, use Thoreau to grab the block and hit
the ! Block. Open the chest that appears to receive a Fort Key. Exit the pipe
and enter the castle.

Inside the first room, flip into 3D and you'll notice there is a pipe
paradoxically behind the door. Go into the pipe.

After going through the pipe, use the yellow block and jump to an invisible
platform (no, I'm not tricking you. Flip to see for yourself.). Atop it, you'll
be able to read a sign with two codes:  2323  and  2828  . Remember these and
continue forward. Use Thudley to pound in the switch that appear and release
Carrie from her jail cell. After a few questions, she'll join you!

 O---------------------------------------------------------------------------O
 |                               ABOUT CARRIE                                |
 |                                                                           |
 |  To use Carrie, press 1. This will let you ride her as if on a            |
 |  hoverboard. In doing so, you can move faster. You can also hover above   |
 |  water, spikes, and such. You can even jump on spiked enemies. However,   |
 |  if you can duck (Mario and Peach), you now cannot. However, Bowser will  |
 |  retain the ability to breathe fire.                                      |
 |                                                                           |
 O---------------------------------------------------------------------------O

Go back to the pipe at the FAR left side of the room (flip to get to it) to
leave. Back in the first room, use the door in front of the pipe.

Now, into the main room. Go to the right some and look through the keyholes.
The left shows Francis taking pictures of Tippi; the right shows Tippi.
*shudder*  Go through the far right door.

There, flip and you'll find a previously-invisible set of protrusions sticking
out from the wall that can be used as stairs. Ignore the nearby enemy and go
through the door.

In the next room, you'll find some Meowmaids that attack you -- some jumping
should deal with it. Up ahead, you'll find a door hanging from the wall
(BECAUSE THAT'S NORMAL). Remember Yoshi's Island where ground-pounding brought
doors down from walls (at least, I think it did). Doing so here will do the
same. Pound the ground via Thudley and go through the door.

Inside, use Carrie to cross the spikes and go through the door at the end. In
the next room, answer "True" to all of the Meowmaid's questions, then enter
the first code from earlier: 2323. A door will then appear. Ride up the
elevator and let Mario see his series collectibles. Jump off the Meowmaid and
you'll be able to reach a chest and a Fort Key. Now, leave and return to the
Hall of Hanging Doors.

Once there, go farther left to find another hanging door. Use Thudley to knock
it down and go through it.

Here, you'll be able to find some blocks (the darker sections). These blocks
are most easily seen in 3D, though. Get on that one and use Peach to cross the
gap. Then flip into 3D via Mario and climb the stairs. You'll then find another
huge Meowmaid. Pass it and go through the door to go outside.

Outside, grab the flying Meowmaid with Thoreau and hit the ! Block to create
a bridge. Cross it and go through the door. There, you'll find another quizzing
Meowmaid. Again, answer "True" to each question. As for the passcode, it is
2828. Inside the next room, bounce off the Meowmaid as before and nab another
Fort Key. Then return to the main room with the kitty door and the keyholes.

There, unlock the locks with the Fort Keys. Next, SWITCH TO PEACH (or you'll
face the kitty lasers) and try to enter. You'll be quizzed YET AGAIN (the
answers are "True") and then be allowed to go in.

Upon seeing Peach, Francis becomes overwhelmed, etc., and does what any geek
does best -- opens up a computer program, in this case, Swoon.exe and activates
Nerr2Babe, with real-time wooing. Woo... Answer however you wish to the
questions; have fun with it.

Eventually Peach will wonder why she's even talking with him and destroys the
program and the graphics card. Francis then conceals Tippi and becomes
invisible. Time for a boss fight, of course.

O-----------------O
|  BOSS: Francis  |
O-----------------O
|  Max HP : ???   |
|  Attack : ???   |
|  Defense: ???   |
O-----------------O

Francis has four basic moves: become invisible, crunching you, using a camera
flash to blind you, and some hi-technicaaaal Meowbombs. Meh.

There isn't much of a strategy. Just dodge his attacks and bounce on him with
Bowser when possible. Thoreau is a pretty okay idea to get him into a corner
or something.


After the battle, you'll release Tippi, who ends up generating the next Pure
Heart (get ready for weirder). Now, finally out of Fort Francis to Flipside!


O===========================================================================O
|  Section XVI- Chapter 3 Interlude                             **SPM416**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll watch another scene between the antagonists.

And then another black screen and more plot-critical text.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

Back at Flipside, you'll speak with Merlon again and watch the void in the sky
grow larger.

NOW, HERE'S A QUICK SIDEQUEST. If you don't wish to get another easy-to-get
Pixl, skip down to the next paragraph. Return to Chapter 3-1 and examine the
bush Barry was in. Thus, you get Barry. He simply allows temporal invincibility
by pressing down.

Okay, head down to 2F and flip in front of Merlon's. Go down the long path as
usual. At the intersection, go left (in 2D) and you'll find some pillars. From
left to right, use Thudley to make them go: DOWN  UP  DOWN  UP  DOWN. This
makes the next Heart Pillar appear. Put in the Pure Heart to make the green
door to Chapter 4 appear.

Now, get whatever other business you have to do done with, use the Return Pipe,
and go through the green door.


O===========================================================================O
|  Section XVII- Chapter 4-1                                    **SPM417**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Into Outer Space
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, to venture into the depths of outer space and the universe!  ....

Never mind.

We can't breathe in space.

It's airless -- should've been expected. Right?

Yay curveballs!

(I do wonder if Mario could hear Tippi in space. Space is airless -- therefore,
one cannot hear anything. Hm.) Anywho, Tippi will bring you to Flipside before
your head explodes.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

After Tippi (somehow) brings you back to Flipside and good ol' oxygen, go
downstairs and speak with Merlon on how to fix this. He'll say you need a
space helmet-like item. He sold something like it to a boy the other day.
This boy is on 3F. Speak with him. He'll give you the fish bowl (ugh...) if
you release his fish, Captain Gills, somewhere. Unfortunately, you only have
one place in Flipside to do so -- B1. Go there and release the fish (BTW, you
can come back later to see just how fast this fish grows). Now, put on that
space helmet and go back through the green door.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Into Outer Space
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Let's try this again, shall we?

Oh, wait, don't we need an oxygen tank? Well, I guess Nintendo said "screw it"
and let Mario also breathe carbon dioxide. *sighs*

So, anywho, after not choking to death, go to the right and you'll find an SOS
signal going out. Follow it down to find a sparkly thing. Use Tippi to reveal
it and open it.

After opening it, you'll meet Squirps, an alien. After speaking with him for a
bit, he'll ask for a bit of energy. Hold A for about ten seconds and release it
to have Squirps create a wormhole (two connected black holes, in actuality). Go
on through it and begin killing space aliens and stuff!

Upon exiting the wormhole, Squirps will complain and tell you how to make him
shoot his lasers/fireballs. Go forward to the far right (as you do, flip to
find a Foton Card) and go through the wormhole.

In the next area, go to the right and take the top of the two wormholes.

Then, in the new area, go to the right and take that wormhole.

In another new area, you'll find a Catch Card SP by flipping behind an
asteroid. Then move left to the next wormhole.

In yet another new area, flip and you'll find a wormhole behind an asteroid.
Enter it and, in the background, enter the pipe. There, get rich, exit, and
go back to the foreground. Then continue to the right until you find the Star
Block!


O===========================================================================O
|  Section XVIII- Chapter 4-2                                   **SPM418**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              A Paper Emergency
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It seems we have landed on a tiny planet with enough oxygen attracted to it
for Mario to breathe freely. Squirps will then tell you he needs to go potty
and run to a conveniently-placed port-a-potty. Yes, every freaky foreign
planetoid out there has port-a-potties.

Well, the gravity here is apparently lower, so Mario can jump about twice as
high as before. Advance to the right to find Squirps next to the occupied
port-a-potty. Listen in on the person in there to realize there is no toilet
paper. Let's forget about saving the universe and get him some TP!

So, continue by going to the right. You'll eventually be able to find two ?
Blocks -- one has a Mushroom; the other, a coin. Further on, you'll find a
locked door. Ignore it for now to a flip where you can flip to find a row of
coins -- follow it and you'll go into a ditch. In said ditch, you can go to
3D to find some steps and get back up.

The ditch past the odd statue (remember The Thousand-Year Door) with the
sparkly spacial rift above the statue, you'll find an Ultra Shroom Shake in
the ditch. Nab it and get back up. Move ahead to find a blocked door you can
get to via Boomer. Blow up those blocks and enter the door.

Use the nearby Save Block and leap onto the first ledge on your right. Flip
into 3D and use Slim to go through the crack. Move up to the left some and hit
a switch to create a platform to make it easier to get up again.

At the bottom, you'll find a ? Block, inside which you'll find a Fast Flower.
Grab it and go to the right. Flipping reveals some steps viable for climbing.
Climb them and flip to 2D and use the pipe to climb up. Past the green door,
flip into 3D and go along the pathway. Bop the block for some Pal Pills.

After the crossing, you can enter a door. Instead, climb up the nearby blocks
to reach a pipe. Going through it reveals some coins (more are in 3D). Take
them and THEN go through the door.

In the nearby ? Block, you'll find a Slow Flower. Grab it if desired, then
enter the green door above. Here, use Tippi to find a hidden block. Get your
coins and leave. Go all of the way back, back out the red door.

Hop into the ditch and flip to find a cutout that you can enter. Go through it
and ahead, through the red door. In this new area, you'll find 4 ? Blocks, the
fourth of which will give you your Mega Star. Plow to the right to find a red
door. Go through it.

After the pulverization and the red door, ahead will be a tall pipe. A Space
Food is behind. Normally, it heals 10 HP and poison; in space, it'll heal 50
HP!! Ascend the pipe and enter the door at the top. Talk to the alien,
Blappy, and he'll offer you a secret for a mere 1,000 Coins. Refuse to down it
to 100. Refuse to reduce to 10 coins. Take it to get a paper with a message
scribbled on it. Wait, PAPER!? Well, satisfactory enough. Go ALL OF THE WAY
back to the port-a-potty and give the guy in there the paper.

It turns out that the "guy" is our next Pixl, Fleep! (Wait, I thought Pixls
didn't have digestive systems? So, we basically wasted our time. Great.)

 O---------------------------------------------------------------------------O
 |                               ABOUT FLEEP                                 |
 |                                                                           |
 |  To use Fleep, press 1. This basically creates a square on the screen.    |
 |  Move it with the D-Pad and press 1 to make Fleep do his flipping thing.  |
 |  This move can make enemies dizzy and reveal things behind spacial rifts. |
 |  Also, this can let you do certain things with the maps you'll see in     |
 |  some time...                                                             |
 |                                                                           |
 O---------------------------------------------------------------------------O

After obtaining Fleep and letting Squirps ... do his business, go to the left
to the weird statue thing with the sparkly above it. This crack is actually a
rift in space. Use Fleep to flip it over, thereby revealing a key. Go to the
locked door a few ditched back and open it up.

Past the enemies, ie. Fuzzies (what're they doing here?), you'll find the Star
Block. What is there left to do but give Mario another concussion?


O===========================================================================O
|  Section XIX- Chapter 4-3                                     **SPM419**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              The Gates of Space
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Among the blocks ahead, you'll find a Shooting Star -- just shoot the blocks
to find it. Ahead is an X. "Fleep" it over to find a gate which Squirps is the
key for. Squish him in there and go through.

The next red X has two Squirp holes -- don't twist him in there. Instead,
continue past the gate into the red wormhole.

In the nearby block mass, you'll find a Ghost Shroom. Then go into the blue
wormhole in the lower-left part of the screen to find some coins. Grab them and
leave.

Ignore the portals in the bottom-right and top-left. I think, though, there was
some kind of Card/Catch Card near the top-left portal -- check to make sure.
Anyways, the wormhole you want is in the top-right. There, you'll find a shop.
 _______________________
|  Shop of Chapter 4-3  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Sweet Choco-bar     |   10 Coins  |  Heals 5 HP and poison.               |
|  Shroom Choco-bar    |   50 Coins  |  Heals 15 HP and poison.              |
|  Golden Choco-bar    |  100 Coins  |  Heals 25 HP and poison.              |
|______________________|_____________|_______________________________________|

Outside this shop, to the upper-right, is a coin block. Go inside the shop and
buy the CHEAPEST of the chocolates (unless you are really low on restorative
items, or you want the recipes (although they ARE in this FAQ...)). Now, go
back to the two-Squirps gate.

Back at the gate, twist Squirps into a hole, then give him the chocolate to
have him clone himself (YAY! Double shooting!). After the gate appears, he'll
fuse back together (crap!). Go through and bop the Star Block and you'll be on
your way to the Twilight Zone! Wait a moment...


O===========================================================================O
|  Section XX- Chapter 4-4                                      **SPM420**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             The Mysterious Mr. L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This location (where Mario can breathe) is the Whoa Zone. And trust me, you
will be saying "Whoa" quite a bit. Enjoy it. After the quick conversation, move
to the right and go through the door.

Hit the ? Block to receive a Happy Flower and continue onward. Go onto the
platform above the door visible in 2D and flip to find another in 3D. Go
through it.

You'll find a Slow Flower in the nearby ? Block. Float across the large gap
with Peach to find a door ... on the ceiling? ("Whoa.") Indeed. Go through the
ground door first -- because you cannot climb on a roof (yet).

Use Fleep to confuse the Barribad and nab the Dimension Key from the nearby
treasure chest. Now, leave to the area where you had to flip to see the door
above the 2D door. Then go into the 2D door.

Stomp the Pigarithms here. That all? No -- flip to find some stairs and a
Pigarithm on the ceiling. Oh, boy. Enter the locked door.

And thus, you have ended up on the ceiling ("Whoa."). Controls are as if from
YOUR perspective -- so don't rotate the TV! Gravity will also let coins and
such go to whatever wall you're on (yes, there's more). Enter the far right
door.

And now, you end up on a wall! ("Wh - " *shot*). Advance up and enter the door
to go onto the other wall. Go down and enter the door.

Flip in the new room to enter a pipe. Inside, grab the cash and go through the
left door to return to the wall. Go back to the door and move to the left wall.
Use Peach to float across the gap and enter the door at the top left of the
wall.

Here, flip to get to the lower level. See that black block? Bop it to change
gravity. Do so to walk to the upside-down door here and go through it.

Kill the Pigarithm and use Peach to float across the gap. After that, flip
and you'll find a door. Enter it and open the chest, then return to the black
block room. Change gravity back to normal (whatever that may be) and flip to
get to the door on the upper level and you'll be back on the wall.

Back on the left-hand wall, go to the door that brung you to the right side.
Go through it and down and enter the bottom door. Unlock the door and go
through.

Here, flip gravity and walk on the ceiling. You'll find another gravity-flipper
that you should hit. Upon landing on the ground, find the invisible door with
Tippi and go through it.

Continue to the right and kill the Hooligons as you go. You'll then reach a
black button with a rotating arrow -- this rotates gravity in a clockwise
manner. For example, hit it now and you'll be walking up the left wall. You
will then find another gravity rotator. Hit it twice and walk to the door at
the bottom of the right hand wall. Go through it.

Walk down the wall here and enter the door you can see. You'll see three ?
Blocks. You'll get two Super Shrooms and a Zombie Shroom for them. Use the door
nearby and flip to the ceiling. Go along the ceiling to find a treasure chest
and a Dimension Key. Now, return to the rotator room.

You'll be on the right wall. Hit the nearby rotator twice to get onto the left
wall. On the left wall, hit it once to get onto the ceiling. Then go through
the nearby top-left door.

Inside, you'll find a Save Block and a gravity flipper. Hit the flipper and use
the Save Block. Then unlock and go through the door nearby. Doing so will
reunite you with Squirps. Mr. L then interrupts you and, of course, fights you.

O------------------------O
|  BOSS: Mr. L (Part 1)  |
O------------------------O
|  Max HP : 40           |
|  Attack : 3            |
|  Defense: 0            |
O------------------------O

Mr. L's offensive repertoire consists of jumping at normal and rather larger
heights and a basic tackle. Additionally, he can even heal himself with a
Shroom Shake.

The basic idea is to jump on him. Just be careful: doing so when he's doing a
super jump typically gets you hurt. Bowser is sufficient for this. Use Carrie
to make Bowser move faster, or use Thudley to get more damage in: your choice.
This, though, was just the appetizer.


After your mano-y-mano fight, Mr. L calls forth his robotic buddy, Brobot. This
room is a bit small for such a fight, so you are sent to outer space for the
main course. (Oh, you have your helmet on and can use Squirps.)

O-----------------------------------O
|  BOSS: Mr. L and Brobot (Part 2)  |
O-----------------------------------O
|  Max HP : 255                     |
|  Attack : 4                       |
|  Defense: 3 (6 against fire)      |
O-----------------------------------O

This bad boy can fire small missles, giant homing missles, an eye laser, and a
big long laser. He can also suck you in.

For this, you are going to fire Squirps rapidly, each hit dealing 1 damage. In
general, mash that button. You have to fire about 255 times, so... However, you
can help yourself with the candy bars floating about. The can speed you up,
give you four more Attack, give you more shots per button press, or make you
invulnerable for a short time.

Again, there isn't too much of a strategy. Most of the attacks are easy to
dodge, and all you need to do is mash the button.


After enough smashing, Brobot will explode and you and Mr. L will return to the
Whoa Zone. Mr. L will soon flee. Good riddance.

After the battle, follow Squirps to the right and through the door. You'll meet
his mother, a golden statue. ("Whoa.") Squirps will soon bestow upon you the
fifth Pure Heart. So, let's-a go!


O===========================================================================O
|  Section XXI- Chapter 4 Interlude                             **SPM421**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll watch Mr. L be oriented into the ... whatever
you call it and a quick talk with Count Bleck and Nastasia.

And then another black screen and more plot-critical text.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|

Back in Flipside, we'll speak with Merlon again. After a bit, Tippi will have
some kind of an accident. Once you go to Merlon's house, the void will, once
again, grow larger.

So, now to find the next Heart Pillar. This one is not in Flipside, but
Flopside. Begin by going to 1F.

There, go to the far right, where you blew up the wall with Boomer. (If you
haven't yet done so, place Boomer near the cracks.) Flip and go to the other
side of the wall. Go left to the spacial rift and "Fleep" it to open a path
to a large building. Flip and take this path into the building.

Inside the building, hit each block one time and one time only. A mirror or
something will break. Flip into 3D and go to the other side of the wall and go
through the door. Then follow the path to the end.

Thus, you have left FLIPSIDE and arrived in FLOPSIDE.
 ___________________________________________________
|  Notso's Flopside Shop  \  Location: Flopside 2F  \
|__________________________\_________________________\_______________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Super Shroom Shake  |   80 Coins  |  Heals 20 HP and poison.              |
|  Ultra Shroom Shake  |  300 Coins  |  Heals 50 HP and poison.              |
|  Thunder Rage        |   80 Coins  |  Shake Wii Remote to damage all foes. |
|  Stop Watch          |   50 Coins  |  Temporarily stop all enemies.        |
|  Mighty Tonic        |   70 Coins  |  Temporarily double Attack.           |
|  Volt Shroom         |   30 Coins  |  Temporarily become electrified.      |
|  Block Block         |   50 Coins  |  Temporarily become invulnerable.     |
|  Ghost Shroom        |   88 Coins  |  Summons a Shroom to damage foes.     |
|  Gold Medal          |  500 Coins  |  Earn 10,000 / 30,000 points!         |
|  Gold Bar x3         |  300 Coins  |  ... Sell for ~290 coins.             |
|______________________|_____________|_______________________________________|

Flip into 3D to find an opening on the far left wall. Get to the other side of
the wall. Go towards the elevator to 2F. On the way, the chef's building is one
that will cook two items simultaneous (and only two).

On Flopside 2F, you'll meet a man named Nolrem (how creative...). He'll tell
you how everything is flip-flopped. You'll also learn that the Heart Pillar is
in a location opposite of where it was the first time. Thus, go to 3F and put
the Pure Heart in the pillar on the RIGHT (true flip-flopping, eh?).

Okay, so the pale-blue door to Chapter 5 has been revealed. Well, you may want
to do some stuff. Check the Recipe section of the FAQ for some two-item things
and check out Notso's shop for some new/better items. You can also do the
Piccolo sidequest (listed in the Sidequests section). When you're done with
your business, use the Return Pipe to go back to Flipside Tower and go through
the pale blue door.


O===========================================================================O
|  Section XXII- Chapter 5-1                                    **SPM422**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Downtown of Crag
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 _______________________
|  Shop of Chapter 5-1  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fire Burst          |   15 Coins  |  Shake Wii Remote to deal fire dmg.   |
|  Ice Storm           |   25 Coins  |  Shake Wii Remote to deal ice damage. |
|  POW Block           |   80 Coins  |  Hit all ground enemies; not aerial.  |
|  Shroom Shake        |   25 Coins  |  Heal 10 HP and poison.               |
|  Super Shroom Shake  |  100 Coins  |  Heal 20 HP and poison.               |
|  Life Shroom         |   75 Coins  |  Auto-revive or heal HP (both +5 HP). |
|  Sleepy Sheep        |   30 Coins  |  Put enemies to sleep.                |
|  Courage Shell       |    8 Coins  |  Briefly halve all damage.            |
|  Mystery Box         |    3 Coins  |  Random.                              |
|  Primordial Fruit    |   22 Coins  |  Heal 10 HP & poison; better than SS. |
|______________________|_____________|_______________________________________|

You'll begin in mid-air. Oh, fun.

After (eventually) falling, you'll land in the middle of some kind of prayer
thing those two Cragnons are doing. They populate this place, and speak in a
rough kind of language (sort of like old, old, old, old English). They were
worshippinh the Big Rock Who Watches when you fell; thus, they reason that it
sent you. So, what do you do when a foreigner from another dimension falls down
in the middle of your prayers? Bring him to the town elder. These two Cragnons
proceed to do as such.

At Marbald's (the town elder) ... dwelling, you be spoken to a bit. Tell him
that you'll help the Cragnons, and exit. Outside, you'll find a few Floro
Sapiens (as named by the Nerd Cragnon) taking some Cragnons. So, let the
chase commence!

You can't actually enter any houses -- even the shop -- now, so continue to
the right and through the door.

In the new area, you'll find some Putrid Piranhas to your right (as in the
prequel, they are keen on poisoning you) and a gray Cursya that'll send you
straight to Flipside -- DO NOT TOUCH IT, JUST USE BOOMER OR BOWSER'S BREATH.
Enter the pipe on your right.

Inside the pipe, feed each Shlorp Boomer two times to kill it. Once you so,
a treasure chest yielding a Bowser (2) Card shall appear. Leave after getting
the card.

To your left, you'll find a ? Block with a Happy Flower in it. Take it and
climb up and over the hill here. Go into the ditch and flip to find a chest
with a Moon Cleft Card. Then go over the next hill via Peach to find three
emptied ? Blocks. That is not all. If you back to a Cragnon in town, you'll
be told to hit the blocks in this order:

LEFT                               RIGHT                               MIDDLE

Doing so will make a pipe appear. Go into it.

Hey, the Floro Sapiens! Let the chase continue! As you do, you'll find a large
enemy, the Muth. They have about 100 HP, so continual usage of Bowser's fire
breath is best.

Past the Muths, you'll find three blocks like before. If you go back to the
Cragnon in town and beg him (spell "please" five times), you'll be given this
order in which to hit the blocks. Lucky you: I have it right here.

Middle, Right, Left, Left, Right, Middle, Right, Left, Right, Right, Middle,
Right, Right, Left, Middle, Middle, Left, Left, Left, Right, Left, Left, Left,
Middle, Middle

For this, keep in mind that it will only count if the BLOCK ITSELF jiggles. If
it is immobile after the bounce, it will not count. It is a common problem many
have.

Anywho, enter the pipe that appear. In the background, go continually right to
the pipe, go through it, and bop the nearby Star Block.


O===========================================================================O
|  Section XXIII- Chapter 5-2                                   **SPM423**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           Pixls, Tablets, and Crag
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to the Gap of Crag. Okay, begin by going to the right. There will be
some Pokeys. Hit 'em with Bowser Breath or jumps (use Carrie on the latter).

Now, for this chapter, you'll find three tablets. The instructions for finding
them are on those CragVision things. Well, I'll speed it along a bit. See that
water pit? Jump into it and sink to the bottom to paradoxically end up in a
waterless cavern (like it matters) with a chest. Inside the chest is the Water
Tablet. Flipping here yields two coins. Now, use the chest as a stepping stone
and swim to the surface and exit through the door on the right.

After watching the Floro Sapiens leave, go to the left and use Boomer on the
blocks. Hit the switch and you'll create some hills, letting you go to the next
door. Go through it.

You'll soon approach a spacial rift; use Fleep on it and hit the switch to make
some platforms. It'll let you watch the CragVision -- like it matters; you've
got this. Ahead are some Rawbuses; they are weak on their glowing tails. You
can flip and get behind them or use Boomer. Further ahead is a Tech Cursya:
touching prevents skills (eg. flipping, parasol gliding, fiery breath).

After defeating the Tech Cursya, flip to find quite a few ? Blocks. They will
contain a Slow Flower, a Fast Flower, a Happy Flower, some Pal Pills, and an
enemy or two. While flipped, take the path on the side and you'll be able to
go to a lower level. There, you'll find a black rock. Flame it with Bowser to
get the Fire Tablet. Return to the upper level and go out through the far left
door.

Now, since we're back where we started almost, go right and you'll find a pipe
you can't reach by a jump. Use Peach and the nearby hills to get to it. Hop in
the volcano to learn the order in which to place the tablets once we've gotten
them: STONE, WATER, FIRE. Okay. Then flip into 3D for some coins, then leave
and go to the foreground. In the foreground, go right, past the yellow block,
to a door go through it.

Here we go again. O'Chunks AND Dimentio. Well, at least all Dimentio does is
send you to Dimension D.

O----------------------O
|  MINIBOSS: O'Chunks  |
O----------------------O
|  Max HP : 40         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

He has the same attacks as in Chapter 1: leaping at you, charging at you, and
throwing you.

Strategy? Use Bowser and Thoreau, throw O'Chunks into a corner, and make him
taste Bowser Feet. You know: improved strategy from last time.


After finishing the battle, O'Chunks and Dimentio will flee. Go ahead to the
rock and you'll find it to be Yoshi-shaped in 3D. Also in 3D, run around it a
time or two to get the Stone Tablet, which'll appear on the nose. Now, go back
to the yellow block area.

Back where the yellow block is, ascend the hills, and then the blocks, to the
left. Once you get to the block part, it'll be easier to switch to 3D. At the
top, use Tippi to reveal a block that'll create a ladder. When you reach the
ladder's top, get on the nearby blocks to the side and flip to reach the tablet
pedestals. At the pedestals, place them in this order: STONE TABLET (left),
WATER TABLET (middle), FIRE TABLET (right). Cudge, a Pixl, will then appear.
After telling him your motto (and screaming it to the world), he'll join your
party!

 O---------------------------------------------------------------------------O
 |                               ABOUT CUDGE                                 |
 |                                                                           |
 |  To use Cudge, press 1. This will make your character swing a hammer.     |
 |  This can destroy brick blocks, open up ? Blocks, destroy those weird     |
 |  yellow blocks, and damage enemies (doubled power!).                      |
 |                                                                           |
 O---------------------------------------------------------------------------O

After getting Cudge, drop down and smash the yellow block. This will reveal the
pipe. Go into it and down the steps, thus letting you bop the Star Block.


O===========================================================================O
|  Section XXIV- Chapter 5-3                                    **SPM424**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              A Crag In The Dark
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Get ready for a long, boring trip. Follow the blocks up ahead to get to a ?
Block yielding a Super Shroom. Past that, you'll meet one of the more evolved
Cragnons: the "film"-star Flint Cragley. Kinda reminds me of Kolorado, from
the original Paper Mario. Anywho, it seems that Flint's crew deserted him and
they have a key. Press onward, through the pipe.

Hop down the platforms and past the locked door and you'll find a Save Block.
Use it if you so wish, and go forward. Ahead, flip into 3D in front of the two
pipes. You'll see these often here. KOing them gets rid of your points -- so
don't even do it. Go down the shorter pipe.

The center block nearby will give you some Pal Pills. Continue forward to the
ditch between the blocks. One block is invisible: use Tippi to find and hit it.
Leap on top of it and then jump to find a Mushroom hidden within a ? Block.

Move on past the Piranha Plant-infested pipe and the Spania, killing both as
you go by. You'll find some ? Blocks then; one on the bottom contains another
Mushroom. Plow forward past the Putrid Piranha and you'll find seven ? Blocks.
Above and to the left of the quartet, you'll find that one block spawns a
ladder. Climb it to reach a moving platform and some coins.

After dropping from the "bonus area", return to where the ladder was. Go
forward a bit from there to find a door. Go through it.

Inside, you'll find a cart. Leap in and start it, then flip to 3D. As you get
to the fork, hold left on the D-Pad to go on the left path (the right yields a
pipe with a lot of Cragnons in 3D -- SO, NO!). At the end of the left path, go
through the door.

In the next area, use Peach to get to the other side of the gap. Defeat the
Floro Sapien and keep going. Past the ? Block, you find Hornfels, a member of
Flint's crew. Speak with him and he'll go to Flint. Leave by going up a ladder
that spawns from one of the blocks next to the wall. Go back to the cart ride
and re-enter the nostalgic area.

Up ahead are four more blocks. The second from the left will yield a Slow
Flower. Further ahead, you'll find a rock image against the wall. Destroy it
with Boomer to find a door. Go through it, flip into 3D, get someone else's
coins, and leave.

Even further ahead, you'll find a Mushroom in the ? Block. Go past the nearby
Piranha Plant and either use the spring or flip to pass the wall. Have Cudge
take out the block blocking the door and go through.

Ride the cart to the end, and then go through the door.

After the second cart ride, avoid the Cragnons with all you can muster. The
nearby ? Block will contain a Zombie Shroom. When you reach a wall on the
ground, flip to find a cutout leading to a Spania Card. Leave and climb to the
blocks above. You'll soon reach a dead end -- use Boomer/Cudge to take out the
blocks. Continue onward to find Monzo, Flint's camera ... Cragnon. Speak with
him and he will go back to Flint. You should too. So, go all of the way back to
Flint -- which means crossing all the way back through the cart ride, the
nostalgic level, and the platforms past the door.

AS YOU GO BACK TO FLINT AFTER SENDING THE SECOND GUY BACK, you'll notice a
crack on the ground to the left of the two pipes (you know, the same place with
the locked door). Blow it with Boomer and flip into 3D for some coins. Now, go
left and up some more to find Flint.

After finding Flint and the ensuing scene, go through the locked door down the
pipe. Ride the cart you find down the track and go through the door at the end.

Flip to reveal that the nearby obstruction is a block that Cudge can smash and
give you the long-desired Mega Star! Smash through what you can, causing death
and chaos on the side. After the rampage, go back and you'll find a yellow
block visible in 3D. Smash it with Cudge to reveal a door. Go through it.

FINALLY!! The Star Block!! Bop it, now!


O===========================================================================O
|  Section XXV- Chapter 5-4                                     **SPM425**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          The Menace of King Croacus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Let's go farther on. You'll eventually reach a fork to go straight or descend.
Choose to go down and into the larger pipe.

Here, flip and nab the Pal Pills from the ? Block. Go down, past the ladder,
to the ditch. There, use Thoreau to grab a Cragnon and stand on the switch.
Then into the pipe.

Then take another pipe. You'll find a room with a skull marking. Let's just
speed forward and "Fleep" the marking to get a Cave Key. Then leave through
the pipe. And then through the other pipe.

Take the ladder back up. Go to the right and you'll find a locked door. Using
your new key, open it.

Leap over the nearby wall by using the platform. This'll startle the nearby
un-enslaved Cragnon. After a conversation, the Pixl will shrink the Cragnon and
let him escape. This Pixl, Dottie, will then join your party!

 O---------------------------------------------------------------------------O
 |                               ABOUT DOTTIE                                |
 |                                                                           |
 |  To use Dottie, press 1. This will shrink your character to a very small  |
 |  size. This can let you through tiny doors and pipes. You'll still do     |
 |  the normal amount of damage. However, if you switch Pixls while small,   |
 |  you will regrow to normal size.                                          |
 |                                                                           |
 O---------------------------------------------------------------------------O

After getting Dottie, shrink by using her and go through the tiny door.

Outside, go and into the tiny pipe that should be to your left -- you have to
be shrunk, first. One of the ? Blocks has a Super Shroom; another, Pal Pills;
the rest, coins. Leave and go back through the large pipe again. Then enter the
room next to the Save Block.

Here, shrink and go through the tiny opening on the left. Thus, you can reach
the Card Key. Use it to go through the door nearby.

Nab the Super Shroom here and go through the pipe to your left. Upon exiting,
use Thudley to pound the switch and free the enslaved Cragnons. After blaring
the alarm, move to the left and open the chest to get a Floro Cragnien Card.
Don't go on the other side: it's another Cursya. Enter the pipe above, instead.

Whoop-de-doo. We've found Dimentio and O'Chunks again, the latter of which will
get a leaf on his head. We then get a one-way ticket to Dimension D. Let's try
to make that round-trip.

Yep, here we go again.

O----------------------O
|  MINIBOSS: O'Chunks  |
O----------------------O
|  Max HP : 60         |
|  Attack : 3          |
|  Defense: 0          |
O----------------------O

As usual, O'Chunks can leap on, tackle, and throw you. However, he spin like a
tornado and thwack you, and pluck and throw the ground.

Yeah, that leaf made O'Chunks a "bit" unpredictable. However, I'd prefer to
remain predictable. Use Bowser and Thoreau to grab and throw O'Chunks into a
corner, then smash him! Repeat as needed. You'll probably take a bit more
damage than usual, so be ready to heal.


After the battle, grab the Floro Sprout O'Chunks leaves behind and put it on.
Looks so damn cool, eh? Well, exit to the right via pipe.

Leave this room and the processing center in its entirety. Use the nearby Save
Block, then hop up and out via pipe.

From here, go up and right to another door. Go through it to end up in a room
featuring a scanner. This scanner scans for Floro Sprouts, so, if you're
wearing the one you grabbed earlier, you'll be fine. After passing through, go
through the door.

You'll end up in a rather regal room, featuring four portraits. Flip into 3D
and use Boomer in front of each painting -- including the last one -- to blow
up the floor. Inside each hole that is revealed, use Thoreau to hit the ! Block
inside to change its color. From the left hole to the one on the far right, you
want BLACK -> WHITE -> BLUE -> RED. (Huh. The names of the fifth generation and
first generation Pokemon games, without the expansions.) Additionally, go into
the first (black ! Block) hole to find an Ultra Shroom. Nab it, then use the
Save Block in the fourth (red ! Block) hole. After fixing all of the blocks, a
door will appear. What else to do but go through?

Inside, you'll find King Croacus. Of course, we are to fight and kill him.

O----------------------O
|  BOSS: King Croacus  |
O----------------------O
|  Max HP : 50         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

For this first part of the battle, all the King can do is throw his head and
other flowers at you. If you use Thoreau to do the same to him (throw his at
the flowers, or the flowers at his head), you'll deal damage. Use Bowser to
do double damage.

Then he'll shed his skin ... or whatever.

In part two, he'll basically be a simple head that can throw razor-petals
arounds. He can use that to damage you, or attack directly. What you need to
do is grab a razor-petal and throw it at his face when it is exposed. Of
course, use Bowser to do double damage.


After killing the King, a group of Floro Sapiens will run in, saddened by their
ruler's death. It seems that he had go crazy because of the dirty water, caused
by Cragnons. Huh.

Flint Cragley comes in soon after, broadcasting to everyone that pollution is
bad. Duh. It makes people from other dimensions fall from the sky solely to
kill kings and find annoying movie directors.

Anywho, it seems that the Floro Sapiens aren't TOO mad at you for killing their
favorite floral king, so you at least get the sixth Pure Heart. NOW LEAVE.


O===========================================================================O
|  Section XXVI- Chapter 5 Interlude                            **SPM426**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll watch another scene between the villains.

And then another black screen and more plot-critical text.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flipside  \  Location: Flipside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Cake Mix            |  25 Coins   |  Heal 5 HP and poison.                |
|  Big Egg             |  25 Coins   |  Heal 12 HP and poison.               |
|  Honey Jar           |  20 Coins   |  Heal 10 HP and poison.               |
|______________________|_____________|_______________________________________|
 ___________________________________________________
|  Notso's Flopside Shop  \  Location: Flopside 2F  \
|__________________________\_________________________\_______________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Super Shroom Shake  |   80 Coins  |  Heals 20 HP and poison.              |
|  Ultra Shroom Shake  |  300 Coins  |  Heals 50 HP and poison.              |
|  Thunder Rage        |   80 Coins  |  Shake Wii Remote to damage all foes. |
|  Stop Watch          |   50 Coins  |  Temporarily stop all enemies.        |
|  Mighty Tonic        |   70 Coins  |  Temporarily double Attack.           |
|  Volt Shroom         |   30 Coins  |  Temporarily become electrified.      |
|  Block Block         |   50 Coins  |  Temporarily become invulnerable.     |
|  Ghost Shroom        |   88 Coins  |  Summons a Shroom to damage foes.     |
|  Gold Medal          |  500 Coins  |  Earn 10,000 / 30,000 points!         |
|  Gold Bar x3         |  300 Coins  |  ... Sell for ~290 coins.             |
|______________________|_____________|_______________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flopside  \  Location: Flopside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fresh Pasta Bunch   |  30 Coins   |  Heals 5 HP and poison.               |
|  Power Steak         |  35 Coins   |  Heals 15 HP and poison.              |
|  Smelly Herb         |  15 Coins   |  Heals 5 HP and poison.               |
|______________________|_____________|_______________________________________|

Back in Flipside, after a quick scene with Tippi, we need to find another
Heart Pillar. Go to 1F, through to Flopside. Upon arriving there, go to 2F and
flip and move to the far left (as in 2D) to find Welderburg. Pay him 300 coins
to create a pipe between Flipside and Flopside -- it'll help.

After creating the pipe, go in front of Nolrem's place and flip. Go to the
opposite side of the fence and down the path. Then go to the ... left (?) and
have Cudge break a block, letting you into the pipe. Go down it.

Down below, continue forward to the sign. Then flip and go along the path to
the other side. Use Dottie and you'll shrink and pit underneath the pass. Go to
the far left block and hit it with Cudge to break it, revealing a switch to
press. Then put the Pure Heart into the Heart Pillar that appears, thereby
revealing the dark blue door of Chapter 6 atop the Flipside Tower.

However, let's do a couple of things real quick.

Firstly, do the pipe thing I mentioned above, in the first paragraph.

Then go to Flopside B1 and flip in front of the cafe to find a small waterway
as in Flipside. Follow it to find the map-seller, Flimm. He sells maps you can
look at: find the spot mentioned in the map and "Fleep" the spot where the X
is.

Then enter the cafe of Flopside B1 and flip to find a Gold Card and Cooking
Disk B in two chests.

Get your business done with, then use the Return Pipe to go to the Flipside
Tower. Go through the dark-blue door.


O===========================================================================O
|  Section XXVII- Chapter 6-1                                   **SPM427**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Sammer Guy Showdown
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Move forward after arriving to meet a Sammer Guy known as Jade Blooper. He
will force you to fight him. Attack however you wish. After the battle, King
Sammer, possessor of the Pure Heart of this world, will explain what's going on
here. This is the  *drumroll*  the Duel of 100, where you'll fight, altogether,
100 Sammer Guys to get to King Sammer and the Pure Heart. *gulp*

Luckily, you won't be forced to fight them ALL. The basic battles on the normal
sized Sammer Guys are easy: have 'em taste feet (or hammer). Boomer is best on
the big ones (10th and 20th).

Also listen to the conversations: you'd be surprised.

After beating the twentieth Sammer Guy, the void in the background will grow
larger. Count Bleck soon appears and speaks with you. And he mentions Timpani.
(Okay, that probably connected a few loose ties. Getting those conversations
yet?)

After speaking woth Bleck, go past the next five Sammer Guys -- they won't
fight, so pass and go on (or talk). Around the 25th one, you'll find the Star
Block. Yay.


O===========================================================================O
|  Section XXVIII- Chapter 6-2                                  **SPM428**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              The End of a World
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*gulp*

Begin by being greeting by King Sammer. He's decided to be strangely generous
and will give you the Pure Heart. You probably can already tell it's Mimi --
the bad part is that she's locked the door ahead. So, open the chest. Hm. A
completely-useless bomb trap. Bowser could've done better.

So, let's reveal and defeat Mimi.

O------------------O
|  MINIBOSS: Mimi  |
O------------------O
|  Max HP : 25     |
|  Attack : 2      |
|  Defense: 0      |
O------------------O

Despite her low HP, Mimi is quite annoying. She is in her arachnid form, as in
Chapter 2-4. She can still throw Rubees with decent accuracy; create Rubees in
mid-air to strike you; and create a personal Rubee shield.

If you want to bounce her with Bowser, you're going to wait. Her Rubee shield
will get in your way.

There are two general strategies:

(A) Grab the Rubees as Peach and throw them, ducking/shielding as needed.
(B) Use Carrie and Bowser, doing fire breaths as you jump to get rid of the
    shield. Then you can jump on her.


After the battle, Mimi will flee. Go past a few more Sammer Guys.

Damn -- the void got TOO big. We're being sucked innnnnn!!!...


O===========================================================================O
|  Section XXIX- ?????                                          **SPM429**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flipside  \  Location: Flipside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Cake Mix            |  25 Coins   |  Heal 5 HP and poison.                |
|  Big Egg             |  25 Coins   |  Heal 12 HP and poison.               |
|  Honey Jar           |  20 Coins   |  Heal 10 HP and poison.               |
|______________________|_____________|_______________________________________|
 ___________________________________________________
|  Notso's Flopside Shop  \  Location: Flopside 2F  \
|__________________________\_________________________\_______________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Super Shroom Shake  |   80 Coins  |  Heals 20 HP and poison.              |
|  Ultra Shroom Shake  |  300 Coins  |  Heals 50 HP and poison.              |
|  Thunder Rage        |   80 Coins  |  Shake Wii Remote to damage all foes. |
|  Stop Watch          |   50 Coins  |  Temporarily stop all enemies.        |
|  Mighty Tonic        |   70 Coins  |  Temporarily double Attack.           |
|  Volt Shroom         |   30 Coins  |  Temporarily become electrified.      |
|  Block Block         |   50 Coins  |  Temporarily become invulnerable.     |
|  Ghost Shroom        |   88 Coins  |  Summons a Shroom to damage foes.     |
|  Gold Medal          |  500 Coins  |  Earn 10,000 / 30,000 points!         |
|  Gold Bar x3         |  300 Coins  |  ... Sell for ~290 coins.             |
|______________________|_____________|_______________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flopside  \  Location: Flopside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fresh Pasta Bunch   |  30 Coins   |  Heals 5 HP and poison.               |
|  Power Steak         |  35 Coins   |  Heals 15 HP and poison.              |
|  Smelly Herb         |  15 Coins   |  Heals 5 HP and poison.               |
|______________________|_____________|_______________________________________|

I'm not even going to ask HOW, but we're back in Flipside. After Tippi stops
ranting about her memories, she'll tell you to return to the Sammer Guy's
kingdom ... or what's left of it. However, be sure to do some shopping and go
to the inn.

When you're done with your business, go through the dark-blue door.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             Big White Space That Used To Be Sammer Guy's Kingdom
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You better get on Carrie (or Dashell, if you got that Pixl) because the white
void containing what little that is left of the Sammer Guy's kingdom is long.

So ride. And ride. And ride. And ride. And ride. Jump over that protrusion.
And ride. And ride. And so on.

Eventually, you'll reach what looks like a petrified Pure Heart stuck in the
ground..? Well, may as well grab it. Right?

Nope. It is never so easy. Mr. L somehow appears through a nonexistant wall
with Brobot to fight you. And, with that, it's time for a boss.

O---------------------------------O
|  BOSS: Mr. L and Brobot L-Type  |
O---------------------------------O
|  Max HP : 64                    |
|  Attack : 5                     |
|  Defense: 4; 8 against fire     |
O---------------------------------O

As before, Brobot can find small missles and large homing ones; a long laser;
smaller ones from the eyes; and suck you in. He can also use his hands and
feet to hurt you.

The basic strategy is to switch to Bowser and Boomer, placing Boomer close to
Brobot's feet each time. 5 ~ 10 explosions later, you'll be done.


After the battle, the "robot master" will rapidly flee and leave behind what
used to be a Pure Heart. And, on that note, let's leave this void of white
paper and stuff.

After you do, you'll see Dimentio dispose of Mr. L for us. Yay.


O===========================================================================O
|  Section XXX- Chapter 6 Interlude                             **SPM430**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll watch another scene between the villains.

And then another black screen and more plot-critical text.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back in Flipside, go and talk to Merlon at his house. During the conversation,
Dimentio will interrupt, ending your game. (Insert 25 cents to continue.)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                The Underwhere
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After arriving, talk to the Shayde nearby. You'll learn that this place is the
place of ended games, the Underwhere, aka World -1. (This is likely a reference
to SMB1, where entering World -1 meant certain ending of the game.) Of course,
you deny such. The next thing you'll find out is that you lost both Bowser and
Peach, and ALL OF YOUR PIXLS. So, let's just head to the right as most people
do when they die and enter the mucky fountain (it heals you fully). Then go
further onward and through the door.

In the next area, you'll speak with an annoying girl speaking in Old English
(or close to it). Flip to pass the pipe. At the fork, go right. At the second,
go left. At the end, near the door, flip and hit the dimension-flipping block,
then flip back to get a Super Shroom Shake. Go through the door afterwards.

In the next area, you'll find a guy who'll scam you by making you pay four
coins to sail across the River Twygz. As you'll learn (either later or now,
depending on if you have coins), you can swim across -- just don't go too low.
On the other side of the river, go through the door.

Here, pass all of the D-Men (the weird purplish beings that strangely remind me
of foxes) to speak with Queen Jaydes. Your conversation will soon be cut short
by a telephone call (of all places...). It seems someone has gone missing.
Jaydes will ask you to find her. You'll be handed a Door Key and told you are
looking for a Nimbi known as Luvbi. Additionally, a green-clothed man has
fallen in the River Twygz. Well, let's check the river first.

Return to the river and go into the water. Avoid the hands (easily done by
flipping) and go through the hole at the bottom by flipping. Go through this
hole to find a locked door. Used the Door Key to open it and go through.

Inside the supposed sewers (again?), you'll reach a dead end past a pipe. Flip
to find a cutout -- go through it. Then swim to the top and push the block off
of the ledge. Go back to the bottom and drain the water by pulling the lever.
Use the block and the pipe to hop up to some blocks. Smash them and refill the
room with water again.

Then swim all of the way to the dead end. Flip into 3D and you'll find a path.
Take it until you reach another block. Flip to push this one off of the ledge.
Then pull the lever nearby and swim to the large room with the block at the
bottom.

The nearby block will have a ladder, so hit it first. Then flip to find another
path leading to a pipe and a door. Go through the pipe first. You can flip for
some more coins. Also, every other block and the last one contains coins. Exit
the pipe and go through the door.

Leap off of the ledge and continue to the fountains. Using the spray as a
foothold, jump onto the fountains and then onto the nearby ledge. You'll hear
someone talking to himself. Who is it...?

Luigi! After talking with him a bit, Luigi will then join your "party".

 O---------------------------------------------------------------------------O
 |                               ABOUT LUIGI                                 |
 |                                                                           |
 |  Whenever Luigi is your chosen character, he will share the Attack, HP,   |
 |  items, and Pixls as Mario and Peach. (You'll get them soon enough.)      |
 |  Mr. L -- erm... LUIGI'S special ability is, when you hold down, he will  |
 |  fold up. After three folds, release the down button to do a Super Jump!  |
 |  This can hit blocks and damage enemies, like a normal jump, although it  |
 |  will do the normal amount of damage.                                     |
 |                                                                           |
 O---------------------------------------------------------------------------O

After obtaining Luigi, switch back to Mario and go to the right. Flip to find a
Long-Last Shake behind the rock. Then continue left, back to where you came
from. Near the ledge, flip to find a chest in an alcove; it contains a Dry
Bones Card. Then use Luigi and Super Jump up to the door. Then return to and
exit the sewer system. At the River Twygz, go through the left door.

Back in the area where you met the annoying girl -- erm... Luvbi, use Luigi to
scale across the pipes. Eventually, you'll reach an upper level. Advance
forward preferably by Super Jumps (although you can still flip). In one of the
? Blocks ahead, you'll find a Happy Flower. At the final pipe you come across,
go into it and enter the background. There, go into the pipe. Downstairs, enter
the right pipe. There, kill the enemy (I think it was a Megabite. Just jump on
it.) and open the chest that appears to receive a Peach (3) Card.

After getting the Peach (3) Card, return to the pipe you originally entered
(the one that brought you to the background. Enter the nearby door.

After hearing the singing, move to the right and flip to pass the pipes. You'll
then reach Annoying Girl -- erm... LUVBI, the person we were looking for. Tell
her her name (Luvbi) and she'll leave to Queen Jaydes. Do so yourself.

After returning to Jaydes and Luvbi, you'll be given the revitalized Pure
Heart. If you're done here, let's return to Flipside.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back in Flipside, meet up Merlon and Tippi at Merlon's. After a black screen,
Luigi will introduce himself. Now, then, that's over. You have your Pixls back
(not Bowser or Peach) and you have to find the next Heart Pillar. Go to
Flopside.

In Flopside, go to the second floor and flip outside of Nolrem's house and go
along the path to the other side. Enter the pipe nearby. At the first floor's
outskirts, enter the pipe on the other side of the room.

Use Cudge on the nearby block if you want. Continue onwards to the partial
wall. Use Luigi's Super Jump to get over it and place the Pure Heart into the
Heart Pillar. Also be sure to go through the pipe you passed -- jump into the
second hole to find a Barry Card in the chest.

Okay, so the purple door of Chapter 7 has appeared. Stock up on whatever you
need and use the Return Pipe to go to Flipside Tower. Go through the purple
door.

What the...?


O===========================================================================O
|  Section XXXI- Chapter 7-1                                    **SPM431**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           A Subterranean Vacation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Doesn't this place look familiar? You know, the Underwhere? Perhaps the door
killed us? Greeeaat. Just great. Go back to Queen Jaydes (you should know where
she is by now). After speaking with her, Luvbi appears. Accept to take Luvbi to
The Overthere and we can be on our way. Enter the door nearby and bop the Star
Block.


O===========================================================================O
|  Section XXXII- Chapter 7-2                                   **SPM432**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            The Sealed Doors Three
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After Tippi and Luvbi talk to one another, enter through the door up ahead.

This room is rather dark, eh? Head to the right and follow Luvbi up. Hit the
? Block to get a Mushroom. Use the spinning rectangles to get to the other
side and continue upward. Ride some more rectangles and continue up some more.
Further ahead are spinning circles! (No, they're rectangles.) Drop off to the
side after exiting the ride to find a Dark Boo card. Hop up and follow Luvbi
some more. As you do, bop the ? Block for a Super Shroom.

Ahead, you'll find a door. Use Tippi to identify it. This first door of the
Sealed Doors Three, Dorguy the First. He'll quiz you. The answers are: Queen
Jaydes, Dorguy the First, and Six times. Move on past him. Save here and speak
with the D-Men, who'll let you in to quell the monster inside.

And inside, we find a hideous, ugly, stomping, and flame-breathing monster.

Oh, it's just Bowser. And he seems to mad at you. Anywho, let's quell this
monster!

O--------------------O
|  MINIBOSS: Bowser  |
O--------------------O
|  Max HP : 80       |
|  Attack : 8        |
|  Defense: 2        |
O--------------------O

Bowser has some basic attacks. He can leap or charge at you, as well as breathe
fire.

Strategy? Simply jump on him repeatedly with Carrie.


After he's defeated, Bowser will re-join the party. Yay.

Outside, the D-Man will give you the Door Key. Use it to unlock the door
nearby.

Use Bowser to light the torches on the way. As you ascend the platforms, watch
for a pipe on the right. Before getting in, switch to Mario and Carrie/Dashell.
Inside, quickly start using your Pixl and run and jump to get as many coins as
possible -- don't even flip -- the coins will disappear soon! At the top, you
will find Dorguy the Second. Again, ID him with Tippi.

He will then ask a few questions. I think the answers, except the fourth, are
randomized. The fourth answer is 4.

After the quiz, head past him. In the next area, go through the heart door on
the other side. Speak with the hag on the right and accept her quest. Get the
Diet Book from the D-Man and bring back to her. She'll reward you with a Door
Key that will unlock the door just outside. Go through it.

The path here is rather straightforward. Follow it to Dorguy the Third. Switch
to Bowser, then ID the door with Tippi. His quiz: sicing a monster on you.
Greeeaat.

O---------------------------------------------------O
|  MINIBOSS: Underchomp (Red, Blue, Yellow Chomps)  |
O---------------------------------------------------O
|  Max HP : around 20 each                          |
|  Attack : 3 or higher                             |
|  Defense: 0...?                                   |
O---------------------------------------------------O

This battle is fully turned-based, like Pokemon or Final Fantasy X.

If you use Pixl -> Piccolo, you'll put the three chomps to sleep.

Aside from that, use Pixl -> Thudley each turn with Bowser. Take out each
chomp at a time and you'll soon win. Heck, if you're around Lv. 10, you can
beat them with one attack each!


After the battle, go past Dorguy the Third to reach the Star Block. Of course,
bop it!


O===========================================================================O
|  Section XXXIII- Chapter 7-3                                  **SPM433**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             The Forbidden Apple
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Read the signs to learn the Stair numbers.

                                <= Stair #1 =>

The path forward (or rather, UP-ward) is rather straightforward. Firstly,
though, be sure to grab the Super Shroom from the center ? Block above. Once
you reach the cloud numbered 13, use Luigi's Super Jump to get to #14. Go to
the far left and use the blocks to ascend upwards. Then go to the right and
bounce up via the big cloud. After bouncing, find another such cloud at
Cloud #19. At Cloud #20, go through the door.


                                <= Stair #2 =>

Most -- except one -- of the nearby ? Blocks will contain a Zombie Shroom; the
other contains a Fast Flower. Move up to the cloud above, then right to Cloud
#22. There, hit a bouncy cloud to go to Cloud #24. Go to the far right and open
the chest for a Rawbus Card. After that, use the next bouncy cloud to get to
#27 (if you go right). Go past #28 and bounce to #29. Use the moving platform
to get to #30 and go through the door.


                                <= Stair #3 =>

Take the bouncy cloud and go right to Cloud #33. Go through the door and use
Thudley to grab a Blue Apple if you're low on HP/HP items. Exit the tree area
and head past #35 and #36, grabbing a Mushroom from a block, and onto #37.
There, flip to find some ? Blocks -- cross them to get across. Head down past
#38 and use the bouncy cloud to get to #39. Go through the door on #40.


                                <= Stair #4 =>

Continue right to Cloud #44. There, climb atop the solid blocks to a bouncy
cloud. Use it to get to a door. Go through to find a tree yielding Red Apples
and a Happy Flower nearby. WHATEVER YOU DO, MAKE SURE TO KEEP AT LEAST ONE RED
APPLE WITH YOU TO SAVE TROUBLE LATER -- DON'T USE IT. Return to the main area,
drop to the start, and go to #42. There, ride the platform up and go through
the door.

Oh no! Peach is asleep. She apparently ingested part of the forbidden golden
apple. This will put her to sleep for eternity, for all we know. However, there
is but one way to wake her up -- the Black Apple (you won't know this at the
time). Feeding it to her will wake her up. You can also feed other Apples to
her for funny effects. DON'T GIVE HER THE RED APPLE!!! Exit the area.

Back on Stair #4, go left and follow another platform. The chest nearby will
yield a Shroom Shake. Grab it, then go right to the bouncy cloud. Bounce on it
to reach Cloud #48. Ignore the sign of yellow fruit and head to the right,
through the door located on Cloud #50.


                                <= Stair #5 =>

Directly to the left, through the door, you'll find a Pink Apple tree. Ignore
it.

So then, start climbing! Use Luigi to reach the above cloud. Go right to Cloud
#52 to find a coin block and a Mushroom. Go up the nearby platform to #53. Then
flip and follow the path to a door -- go through it.

The tree you'll find will yield Black Apples - the fruit that will wake up
Peach. Take as many as you wish, BUT BE SURE TO TAKE ONE AND DO NOT EAT/TRASH
OR WHATEVER THE APPLE. Leave the area and flip to the other adjoining cloud,
then drop to the bottom. Go back to Stair #4.


                                <= Stair #4 =>

After getting the Black Apple and returning to Stair #4, go back to Cloud #43.
There, go through the door and feed Peach the Black Apple.

And thus, the gang is all together - yep, Peach has rejoined the party. Now,
go back to Stair #5.


                                <= Stair #5 =>

Back at Stair #5, climb up to the left via Luigi. Bounce off the bouncy cloud
and go Cloud #54. Use Peach to go to #55 and use THAT bouncy cloud to find a
series of them. Use them to get up to Cloud #60. Go through the door.


                                <= Stair #6 =>

Head to the far right to find a Super Shroom in a block. Then ascend the nearby
platforms, using the arches as footholds, and you'll soon reach a bouncy cloud
to Cloud #67. Use the platform there to go #68 and nab a Long-Last Shake from
the chest. Go up the platform past #68 to find some pillars; traverse them.
After that, use Luigi to get to Cloud #69 and a Thunder Rage inside a chest on
the far right. Just above is Cloud #70 and the door to Stair #7.


                                <= Stair #7 =>

As you traverse the seventh and final stair, you'll find two ? Blocks. Flip to
find a third yielding a Super Shroom. Continue to the right past them and use
the bouncy cloud. Once you land, use Luigi to find another; use it to get to
Cloud #73. Cross the pillars to get to #74, then use the platform to get across
the gap. The chest above you will yield a Life Shroom. Nab it and go through
the open building to reach Cyrrus, a cloud who'd love to get larger. If you
tried the Red Apple on Peach, you'd know that that'll do the trick. So feed
him the one you should have kept, like I said -- if you lack one, see the first
<= Stair #4 =>  tag of this section.

After feeding Cyrrus, he should grow larger. Bounce on him to shoot far up into
space. Once you land, you'll find yourself near Cloud #80. Flip to find some
coins behind the pillars. After that, you'll soon meet a sign ON Cloud #80:

       "Here Endeth the Overthere Stair. The Overthere is Over There."

Finally! Use Peach to cross the gap. Go through the open building to find the
Star Block!


O===========================================================================O
|  Section XXXIV- Chapter 7-4                                   **SPM434**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             A Bone-Chilling Tale
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As before, read the signs to learn the Sector numbers.

                               <= Sector #1 =>

Upon arriving, go to the right and you'll find a vertically-moving cloud. Use
Luigi's Super Jump to get to it, and then find a horizontally-moving cloud.
Ahead, fall down and you'll find a ? Block yielding a Fast Flower. Grab and
abuse it. Once done, take the door on the right.


                               <= Sector #2 =>

Save the Nimbi nearby; doing so will net you a Door Key. Aside from that, you
can't really do much else here: it's a dead end. So, return to Section #1.


                               <= Sector #1 =>

After returning from Sector #2, head up the platform. This time, cross the
gap on the horizontally-moving cloud and go through the locked door nearby.


                               <= Sector #3 =>

Go past the locked door and use the Save Block. Go further ahead to reach one
of those dimensional blocks. Bop it and flip to get to a coin. Then use Peach
to go across the gap and you'll reach a frozen person. Flame him with Bowser
and he'll return to a building we passed earlier, which he will now let you use
as an elevator. Take it up and go to the right, un-freezing the Nimbis as you
go. Go through the door at the end of the path.


                               <= Sector #4 =>
 _________________________________________________________________________
|  Itty Bits Shop of Chapter 7-4  \  Location: Top of building, left of   \
|                                  \           rainbow bridge (if there).  \
|___________________________________\_______________________________________\
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Hot Dog             |  120 Coins  |  Heals 20 HP and poison.              |
|  Hot Sauce           |   20 Coins  |  Briefly doubles your attack power.   |
|______________________|_____________|_______________________________________|

Free everyone here. Then the Nimbi in the back, Whibbi, will hand over a Door
Key. Leave here and go back to Sector #3.


                               <= Sector #3 =>

Go far, far left -- back to the locked door next to the pillar and the Save
Block. Unlock it and go through.


                               <= Sector #5 =>

Fall in the hole nearby to get to a pipe -- inside are many coins if you flip.
Ascend via Luigi to find both a Skellobit Card and a Skellobomber Card. Leave
through the pipe.

Outside the pipe, use Luigi to return to the surface. Go to the upper-left part
of the area to find a door. Go through it.


                               <= Sector #6 =>

Ahead and above are two ? Blocks, one of which contains a Mushroom. Return to
the entrance and flip to find a path. Follow it and take the long-overdue Mega
Star from the ? Block. Plow as no one else can plow to the left. At the end of
the path, flip to find a path, which'll lead to a restroom (in the sky? That
explains a lot...). Speak with the Nimbi inside, Yebbi, and tell him that you
are a monster. He'll emerge and hand over the Yellow Orb. Now, return to Sector
#5.


                               <= Sector #5 =>

Go to the lower right and use the transportation mechanism to reach another
building. Flip and go behind said building, and through the door to Sector #7.


                               <= Sector #7 =>

Use Peach to cross the gap nearby. You'll find another Nimbi, Rebbi, just past
it, battling some enemies. Defeat them and speak with Rebbi, who will then give
you the Red Orb. Now, back to Sector #5...

... but first, be sure to fall into the gap and speak with the Nimbi in the
chest. He'll hand you an Ultra Shroom Shake. Okay, back to Sector #5.


                               <= Sector #5 =>

Here, go through the door you came from the first time and back to Sector #3.


                               <= Sector #3 =>

Here, enter the door on the left and you'll return to Sector #1.


                               <= Sector #1 =>

Go below and back to Sector #2.


                               <= Sector #2 =>

Go to the end of the ground path. Soon, you'll find some ? Blocks, which will
yield a Super Shroom, some Pal Pills, and a Zombie Shroom. Use Luigi to ascend
all of the way to Blubi at the end. Speak to him a few times and he'll remember
who he is and hand over the Blue Orb. Now, back to Sector #1.


                               <= Sector #1 =>

Then to Sector #3.


                               <= Sector #3 =>

Ride the elevator and go to Sector #4. (If the guy isn't there, talk to his
wife.)


                               <= Sector #4 =>

Here, get on the raised platform at the end of the path and place in all three
orbs. This will re-create the rainbow bridge. Cross it and go through the door.


                              <= Sector #??? =>

Here, go forward some and you'll be halted by one of the Skello- enemies.
He'll soon call in all of his troops. Rebbi comes to back you with his army of
Nimbis. After the two forces begin to clash, move forward and do your fair
share of fighting. Once you get to the staircase, flip and go left to find a
chest -- inside is a Spiky Skellobit Card. Then ascend the stairs. At the apex,
nab the Ultra Shroom, bop the Save Block, and go through the door.

Inside, you'll find Grambi, who we've waited to see for quite some time. But
who be this foul beast speaking in the background-eth? It is our penultimate
chapter boss, who will reveal some stunning secrets. Hm.

Well, let us melt this foul icy dragon. (God, I've got to stop talking like
this.)

O-------------------O
|  BOSS: Bonechill  |
O-------------------O
|  Max HP : 80      |
|  Attack : 4       |
|  Defense: 0       |
O-------------------O

This boss uses some cool moves (as in temperature). He can breathe icy breath
to freeze you (minty fresh). He can shoot ice bullets from the cannon, usually
in sets -- they can be bounced on or grabbed with Thoreau. Finally, he can
breathe on the ceiling to cause icicles to fall shortly -- when they fall, they
can hurt you. You can grab them, too, with Thoreau.


There are two general strategies:

(A) You can grab the icicles and/or the ice bullets with Thoreau and throw them
    when possible at Bonechill. Remember, he is only weak on his head.
(B) You can alternately use Luigi's Super Jump repeatedly. You can more easily
    get combos in this way.


After slaying Bonechill, he'll fall apart and Luvbi will return with Grambi.
Watch the scene and watch as Luvbi transforms into the eighth and final Pure
Heart! Hooray!!


O===========================================================================O
|  Section XXXV- Chapter 7 Interlude                            **SPM435**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Castle Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After ending the chapter, you'll watch another interesting scene between the
villains.

And then another black screen and more plot-critical text. (You figure it all
out yet?)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Flipside
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flipside  \  Location: Flipside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Cake Mix            |  25 Coins   |  Heal 5 HP and poison.                |
|  Big Egg             |  25 Coins   |  Heal 12 HP and poison.               |
|  Honey Jar           |  20 Coins   |  Heal 10 HP and poison.               |
|______________________|_____________|_______________________________________|
 ___________________________________________________
|  Notso's Flopside Shop  \  Location: Flopside 2F  \
|__________________________\_________________________\_______________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Super Shroom Shake  |   80 Coins  |  Heals 20 HP and poison.              |
|  Ultra Shroom Shake  |  300 Coins  |  Heals 50 HP and poison.              |
|  Thunder Rage        |   80 Coins  |  Shake Wii Remote to damage all foes. |
|  Stop Watch          |   50 Coins  |  Temporarily stop all enemies.        |
|  Mighty Tonic        |   70 Coins  |  Temporarily double Attack.           |
|  Volt Shroom         |   30 Coins  |  Temporarily become electrified.      |
|  Block Block         |   50 Coins  |  Temporarily become invulnerable.     |
|  Ghost Shroom        |   88 Coins  |  Summons a Shroom to damage foes.     |
|  Gold Medal          |  500 Coins  |  Earn 10,000 / 30,000 points!         |
|  Gold Bar x3         |  300 Coins  |  ... Sell for ~290 coins.             |
|______________________|_____________|_______________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flopside  \  Location: Flopside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fresh Pasta Bunch   |  30 Coins   |  Heals 5 HP and poison.               |
|  Power Steak         |  35 Coins   |  Heals 15 HP and poison.              |
|  Smelly Herb         |  15 Coins   |  Heals 5 HP and poison.               |
|______________________|_____________|_______________________________________|

Back in Flipside, you'll need to head to Merlon's house with the complete gang.
After the discussion, search for the final Heart Pillar.

Go to Flopside and along the path outside Nolrem's. On the other side, go all
of the way to the right to find a Heart Pillar. Set in the final Pure Heart to
reveal a large black/purple door atop FLOPSIDE Tower.

Stock up on items -- primarily the good recipes -- and fully heal yourself
before entering. Once you're done, go to the top of Flopside Tower and watch
the scene. Then go through the door into Chapter 8 -- the last chapter of your
interdimensional adventure.


O===========================================================================O
|  Section XXXVI- Chapter 8-1                                   **SPM436**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            The Impending Darkness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before we head into anything: Blumiere from the interludinal storyline is who
you think he is, just as Timpani is who you think she is. Although it should
have been painfully obvious by now.

After arriving, head to the right and flip to enter the castle.

In this first room, cross is using Carrie, so you can jump on the spiky armored
Koopas (called Koopatrols). Also beware of those black and blue/red/yellow
enemies (Magiblots) that'll teleport from nowhere and blast you with plasma (or
something). Anywho, enter the door on the other side.

Here, flip and you'll avoid the Boomerang Bros. Once you reach the stairs' top,
go down and bounce on them if you want. Ignore the first door you come across
(dead end) and go up the second staircase and through the door.

Here, you'll find more Mr. I's, like you did in Chapter 2 (or Super Mario 64).
As before, flip and run around them to kill them. The red eyeball (Red I) is
also in here; kill it the same way. There will be a door above. Use Luigi to
get to it and go through.

Go left and use Luigi's Super Jump to get atop the left wall to find two
chests (Stop Watch, Long-Last Shake). Drop down from the ledge and go to the
right wall and atop it. Use Peach to cross the gap and go into the path.

At the end of the lengthy hallway, you'll be able to get a Castle Bleck Key.
Go back to the room prior to the pipe and enter the locked door there.

In here, use Bowser to rid yourself of the Dull Bones and the Cursyas up ahead.
Past these enemies will be some flying Magikoopas; past them is a Gawbus. As
usual, either flip to get behind and jump or "Fleep" it and THEN bounce on it.
Go through the door at the other end of the room.

Flip in here to avoid the Fire Bros. (you can get them from above once you get
to the top). Past here, you'll find a set of torches. Pay attention to the fact
that only the second, third, and fifth torches are lit. Nab the Ultra Shroom
from the ? Block and go through the door.

Save and have Bowser flame the second, third, and fifth torches. This will
reveal a huge staircase. Climb it and flip to find a door. Go through it.

Through the door, Bowser will fight O'Chunks by his lonesome. Is this supposed
to be hard?

O----------------------O
|  MINIBOSS: O'Chunks  |
O----------------------O
|  Max HP : 100        |
|  Attack : 4          |
|  Defense: 0          |
O----------------------O

He has his basic three attacks from prior battles: jumping on you, tackling
you, and throwing you. However, he can fart upwards and divebomb you.

So, strategy? Basically, same as usual. Use Thoreau to throw O'Chunks into a
corner and bounce on him.

... That's it.


After the battle, the ceiling will fall onto you. O'Chunks will save you by
holding up the ceiling, and Bowser comes to help. The two begin to argue over
who should leave while everyone else does and ... BAM!

*sigh*  There went Bowser. The Star Block is just up ahead. Bop it.


O===========================================================================O
|  Section XXXVII- Chapter 8-2                                  **SPM437**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  The Crash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the conversation, continue to the right. Use Boomer or Cudge for the
Cursya; flip and circling for the Red I; and bouncing/Cudge for the Zoing-Oings
and Blastboxers. Go through the door on the other side of the room.

In the next room is ... Merlon? Speak with him and you'll be forced without
any other option to hit the block near "him". Do so to reveal what was probably
painfully obvious in the first place: it is Mimi, not Merlon.

So, what to do? Well, blow up the wall on your left with Boomer and flip to get
to the other side. Go through the left door. There, flip past the firebars and
hit the red switch TWO TIMES. Then return to the previous room and enter the
pipe.

In the chests, you'll find a Courage Shell, a Castle Bleck Key, and a Life
Shroom. Take the middle one no matter what, and take whatever else tickles your
fancy (ie. Life Shroom). Flip to find a hole; drop through it. DON'T hit the
block again; instead, unlock the locked door and go through.

Damn, they've caught onto our plan. What plan? Isn't it obvious that these
Hammer Bros. can flip between the dimensions like you? Regardless, it is still
easier to go up in 3D and bounce them after reaching the top. Go through the
first door you reach to find some Cursyas, past which you'll find a chest that
contains an Ultra Shroom Shake. Return to the staircase room and go through the
door at the stairs' apex.

The shrooms here -- all of them -- are traps. Only take them if you need to
heal. However, you'll need to go through the third trap anyhow. It is a
Chromeba (a chrome-colored cloning box). Let it multiply and strike 'em all
down for extra points; get rid of the main one to get a Castle Bleck Key. Take
it, return to the surface, and head to the far right. Save and go through.

Merlee is here, too? Yeah, RIIIIGHT. Nevertheless, she will ask you three
questions. We probably know she is Mimi by now; whatever you answer will be put
into the three rooms ahead (so, yeah, an Ultra Shroom, a Thunder Rage, and a
Dried Shroom (I think) are SO my "least favorite" things). FYI, she WILL put
Francis in the third room is you answer as such. So don't answer that. Really.

After passing the third room, you'll find a very angry Mimi. Well, Peach then
gets just as mad. WOO, CATFIGHT!!

O------------------O
|  MINIBOSS: Mimi  |
O------------------O
|  Max HP : ???    |
|  Attack : 4      |
|  Defense: 0      |
O------------------O

As usual, she can throw (and poop) Rubees at you; create a tidal wave of
Rubees; and now spin as a Rubee-covered razor-thing. What does it matter --
you can use Down to shield!

Well, use your usual strategy. Using Thoreau to grab the Rubees and throwing
them at her works. While she is dizzy, bounce on her head -- repeatedly if
possible. The post-dizzy jump should break off a leg. She will get faster as
the battle wears on, though.

The battle will end after Mimi loses all her legs.


After the battle, we proceed to leave. As we do, a tremor again happens and
Peach is stuck saving Mimi.

Outside, the door is locked. Well, let the Mario Bros. proceed forward to the
Star Block and bop it.


O===========================================================================O
|  Section XXXVIII- Chapter 8-3                                 **SPM438**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           Countdown to Destruction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So, it's down to Mario and Luigi. Just like old times. Two brothers with
superhuman powers invading someone's castle.

The first ? Block you'll find will yield a Fast Flower; the second, Pal Pills;
the third, a Slow Flower. Take 'em and kill the baddies her. Continue to the
next room through the door.

Remember the Pigarithms from Chapter 5 (I think). Well, now you have Hogrithms.
Same thing, but stronger and faster. Defeat them all or you won't be allowed to
go further. Greeeat. Well, AFTER killing them, go on through.

Here, you'll need to first find the mirror that DOES NOT SHINE AT ALL. This
mirror is actually a hole in the wall. Along the way, kill the Longadiles to
save yourself some trouble. Anyhow, find the non-shining mirror and flip to go
to the other side. Here, you'll find a Castle Bleck Key on the far left; on the
far right is an Ice Storm. Get them and go through the door on the far right
side of the room where you can see the mirrors.

Hit the block you'll find here to get a Mushroom. Then flip and enter the gap
between the staircases. You'll come to a door; go through it.

Here, use Tippi to figure out which block to hit; use Luigi to so do. It is
the third from the left. In the next room, do the same with the center block.
Then go through the door.

Here, hit the third block and enter the door on the right (the center one is
useless unless you want to fight Red Chomps).

In here, you might want to defeat the Magiblots first. Regardless of what you
choose to do, you'll want to hit the blocks in this order: Middle, Right, Left.
Grab the key that appears and return to the staircase that we flipped at. Go
up it and open up the locked door. Also be sure to grab the Happy Flower on the
way.

In this annoying room, you'll need to flip and follow the arrows in the shown
order to let you go through the door. So...

-- Jump onto the platform in front of you.
-- Get off at the right.
-- Go down next platform.
-- Once on the right, use Luigi to get to the top of the platform.
-- Use Luigi again to get to the platform above and to the right.
-- Leap off of the right side. Go through the door.

Yay. More mirrors. As before, keep going until you find the non-shining mirror.
Once you do, flip and go to the other to find a LOT of Dimentio clones. Jump
and jump over them to reach a Thunder Rage (in chest) and Super Shroom (in the
? Block) on the left; another Super Shroom (? Block) and Castle Bleck Key (in
chest) on the right. Go back to the "mirror" and return to the other side. Then
go to the far right and unlock the door to go on through.

Well, guess we're in the clear because the Star Block is in the next room,
right?

Oh, Dimentio's here's too.

Crap.

O----------------------O
|  MINIBOSS: Dimentio  |
O----------------------O
|  Max HP : ???        |
|  Attack : 4          |
|  Defense: 0          |
O----------------------O

First up, a game of tag. You'll go through portions of the worlds from earlier.
Use Fleep to flip the spacial rifts you find. Got it?

LINELAND -- The rift is to the far right, near the door out of this area. Also,
            you can grab the Happy Flower from the ? Block like from earlier.

MERLEE'S MANSION -- The rift will be at the 1,000,000 Rubee safe. Get to the
                    top floor, flip, continue to the left (from 2D perspective)
                    and up the ladder. Go past the laser fields with Slim and
                    there will be the rift.

BITLANDS: TILE POOL -- Move to the left a while. You'll find a Mushroom and a
                       Happy Flower on the way.

OUTER SPACE -- Continue to the right.

GAP OF CRAG -- Go to the right and flip to get to a lower level (and both a
               Slow Flower and a Fast Flower, plus a Mushroom). The rift will
               be nearby.

WHITE VOID / REMAINS OF SAMMER's KINGDOM -- Use Carrie or Dashell to go to the
                                            right. You'll spot it eventually.

THE UNDERWHERE -- At the top, where Dorguy the First is. The Mushrooms are in
                  the ? Blocks, too. Grab them, because of the fight happening
                  soon.

After finishing in the Underwhere, we'll return to Castle Bleck. Dimentio will
tell of his plans to betray Count Bleck; that he's been helping all along.

Then Dimentio decides to pull a Hooktail and offer you a bunch of stuff so as
to have you join him in his efforts to defeat Count Bleck. It's literally a
Hooktail (listen to the last one) -- refuse each and every offer lest you end
up with a Game Over.

After this, Luigi will stand up to Dimentio's taunting and fight him all by
his lonesome.

                         AND THUS, THE FIGHT BEGINS!

Dimentio has his typical attacks -- the magic sparkles, a flying tackle, the
explosion boxes, and self-cloning.

There are two basic idea. You either simply jump on his head... OR do the
smarter thing: Super Jump. This attack can hurt him, even from underneath, and
will do double damage. Of course, this latter method will probably make you
heal more. Your choice, I guess.


After the battle, Dimentio will try to end both his and Luigi's games.

And thusly, it is just Mario set to face the final boss by his lonesome. Go
to the right and bop the Star Block to start the final chapter.


O===========================================================================O
|  Section XXXIX- Chapter 8-4                                   **SPM439**  |
O===========================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Tippi and Count Bleck
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After arriving, nab the Mushrooms and continue to the next room. There, use
Tippi to find the door.

In the third area, cross the gaps using the vertically-moving platforms. When
you get stuck at a impassable wall, flip to go past. At the end of this, there
will be an Ultra Shroom high up in an ? Block. Enter the door at the end of the
room.

Here, when you reach the large, non-moving platform, flip to find a pipe. Go
into it. Here, flip and use Dottie to go through a hole. At the end of this
path, you'll find a chest. Open it to find a Castle Bleck Key. Nab it and leave
this room through the pipe. In the moving-platform room, go to the right and
through the locked door.

And here, you'll find Mega Muths, enemies with 200 HP and about 10 Attack. You
should knock them into each other by throwing them with Thoreau, because Mario
can barely jump onto their heads. If you want to ignore them, flip and go
forward, into the next room.

Which will be the first of many rooms that'll tick you off. Flip and find out
why. Fun, eh? There will be a Shooting Star in the final hall (all of the way
to the right as in 3D). The third hall (numbered left to right; first is where
you entered; perspective of 3D) has some Hogarithms. The second one should
have some Soopa Strikers (aka: useless hall). The fourth hall is the one with
the Cursyas. It also has the door. Go through.

More annoying halls. There isn't much to mention. Keep left and you'll
eventually reach the hall with the door. Go on through.

Even MORE annoying hallways. Near the end of the first hall, go through the
archway to the second one. Continue to the right from here to the
Skellobit room. You'll find the door here. (Also, I know I found an Ultra
Shroom Shake here. Where: I forgot.)

And thus, you exited out of the hallway maze. Ascend the staircase nearby. At
the apex, hit the Save Block and take the shroom. Go on through.

Finally, after all eight chapters, Count Bleck appears to fight you mano y
mano. He'll tell you who he and Tippi are (Blumiere and Timpani, respectively).
We also find out why Bleck chose to let the events foretold in the Dark
Prognosticus to happen.

We also learn that this will be our chapter boss.

O=====================================O
|  FINAL BOSS, PART ONE: Count Bleck  |
O=====================================O
|  Max HP : ???                       |
|  Attack : 3                         |
|  Defense: Infinite                  |
O=====================================O

All Bleck can do for now is throw globs of stuff at you.

And, as with all Paper Mario final booses, you find you cannot damage Bleck
immediately. So then, jump on him several times and avoid his attacks.


Eventually, you'll realize that the Chaos Heart is making Count Bleck
invincible. We are soon reunited with Luigi, Bowser, and Peach. In addition,
the Pure Heart will give us the power to hurt Bleck now, so let's continue.

O=====================================O
|  FINAL BOSS, PART TWO: Count Bleck  |
O=====================================O
|  Max HP : 150                       |
|  Attack : 8                         |
|  Defense: 0                         |
O=====================================O

Like before, Count Bleck can throw magic globs. However, he can suck you into
mini-voids (the largest of which CAN be dodged; hold the D-Pad in some
direction away from it); stop you and attack; dash at you; and slow you down.

There are two major strategies. The more obvious one is to use Bowser on
Carrie to get around faster and jump on Bleck. Remember that Bowser can breathe
fire while on Carrie.

Alternatively, you can use Luigi's Super Jump, like with Dimentio. Use the jump
from underneath (it'll still damage) for ease and double damage.


After defeating Bleck, watch the cutscene. It seems Dimentio was telling the
truth (and didn't end his game) -- he did plan to betray the Count! He takes
Luigi from us and creates a monster for us to fight.

O==========================================O
|  FINAL BOSS, PART THREE: Super Dimentio  |
O==========================================O
|  Max HP : ???                            |
|  Attack : 6-ish                          |
|  Defense: Infinite                       |
O==========================================O

Again, he is invincible. Jump on him a few times.


After realizing that the Chaos Heart has made Dimentio invincible, we'll see a
cutscene. During this, the Pure Hearts are recreated/recharged so as to get rid
of Dimentio's invincibility and to fully heal you for what will be the final
fight!

O=========================================O
|  FINAL BOSS, PART FOUR: Super Dimentio  |
O=========================================O
|  Max HP : 200                           |
|  Attack : 6                             |
|  Defense: 0                             |
O=========================================O

For this fight, Super Dimentio can generally hit you; small target you, which
will be for a punch; large target you, which will be for a jump/divebomb; fire
some blinking white squares; and do some weird rapid-fire attack.

So, how to do this? Bowser with Thudley or Carrie will work fine. The latter is
best for speed and dodging; the former is best for damaging him faster. With
about 45 HP, you'll probably be fine.


After defeating Dimentio, a cutscene and the ending begins. After Dimentio
flees and the giant Luigi head explodes, Count Bleck will create a door for
everyone to escape the void through.

You'll arrive in the wedding chapel where Bowser and Peach were wed (stay at
the start screen for a bit to see the scene). Timpani and Blumiere proceed up
the stairs to the altar and profess their undying love for one another.

And so, we have ended our interdimensional story and get to the credits and a
"The End" screen.

So, congratulations to you -- you have beaten Super Paper Mario.

But there is much more to do!


5. Sidequests*******************SPM5*****************************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                    Section I - Flipside Pit of 100 Trials          **SPM51**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

To find this area, go as far down as possible in Flipside. You'll find it
blocked by blocks. At least, it may be. I'm not sure on this altogether.

Recommendations:
- Level: 15+
- Items:
  - Life Shroom (x3)
  - Other slots filled with Emergency Rations or better healing items
- Characters: All
- Pixls: At least all of the non-extra ones, AND Tippi/Tiptron.
- Coins: 150+
- Time: About an hour.

In the Pit of 100 Trials, you are to defeat the enemies in each room. You have
five minutes to find the key and unlock the door -- the key is with a random
enemy. You cannot escape via any method, excepting the pipes on floors 10, 20,
30, 40, 50, 60, 70, 80, 90, and 100. Occassionally, you'll find a guy on these
floors who'll sell stuff to you. Additionally, on each tenth floor, you'll get
a rare card (except floor 100 - that is a new Pixl, Dashell).

By this point in the game, you should be able to figure out how to defeat the
enemies here, so I'll just the species and the floors. Okay?

Floor #1 -- Squiglet
Floor #2 -- Goomba
Floor #3 -- Squig, Squiglet 
Floor #4 -- Sproing-Oing
Floor #5 -- Goomba, Gloomba
Floor #6 -- Cherbil
Floor #7 -- Sproing-Oing, Squig
Floor #8 -- Squig, Squiglet
Floor #9 -- Gloomba, Poison Cherbil

Floor #10 -- No enemies; just a chest (Catch Card #288: Tippi)

Floor #11 -- Paratroopa, Koopa Troopa
Floor #12 -- Paragoomba, Koopa Troopa
Floor #13 -- Slurp, Bald Cleft
Floor #14 -- Dimension-flipping Goomba, Koopa Troopa
Floor #15 -- Boomboxer, Shlurp
Floor #16 -- Tileoid G, Koopa Troopa
Floor #17 -- Dimension-flipping Koopa Troopa
Floor #18 -- Buzzy Beetle, Squig
Floor #19 -- Koopatrol, Squiglet, Koopa Troopa

Floor #20 -- No enemies; just a chest (Catch Card #299: Thoreau)

Floor #21 -- Spiny
Floor #22 -- Boo, Gloomba
Floor #23 -- Fuzzy, Cherbil
Floor #24 -- Boing-Oing, Sproing-Oing
Floor #25 -- Chain Chomp
Floor #26 -- Crazee Dayzee, Paragoomba
Floor #27 -- Squiglet
Floor #28 -- Hammer Bro, Koopa Troopa
Floor #29 -- Rawbus

Floor #30 -- No enemies; just a chest (Catch Card #230: Boomer)

Floor #31 -- Tileoid B, Tileoid G
Floor #32 -- Longator
Floor #33 -- Growmeba, Cursya, Squig
Floor #34 -- Stone Buzzy, Bald Cleft
Floor #35 -- Choppa, Squig
Floor #36 -- Ninjoe
Floor #37 -- Spike Top, Buzzy Beetle, Squig
Floor #38 -- Magikoopa, Spiked Goomba
Floor #39 -- Fire Brow, Tileoid G

Floor #40 -- No enemies; just a chest (Catch Card #231: Slim)

Floor #41 -- Clubba, Squiglet 
Floor #42 -- Pokey, Gloomba
Floor #43 -- Koopa Striker
Floor #44 -- Squog, Squig, Cursya
Floor #45 -- Tileoid R, Tileoid B
Floor #46 -- Fliip Paratroopa, Dimension-flipping Goomba
Floor #47 -- Ice Cherbil, Poison Cherbil, Cherbil
Floor #48 -- Magikoopa, Clubba
Floor #49 -- Squog

Floor #50 -- No enemies; just a chest (Catch Card #232: Thudley)

Floor #51 -- Dimension-flipping Spiny, Spiny, Buzzy Beetle
Floor #52 -- Pigarithm 
Floor #53 -- Spania, Tileoid B
Floor #54 -- Dry Bones, Clubba
Floor #55 -- Hooligon
Floor #56 -- Dark Boo, Tech Cursya
Floor #57 -- Zoing-Oing, Ice Cherbil
Floor #58 -- Amazy Dayzee, Crazee Dayzee 
Floor #59 -- Yellow Magiblot, Squig

Floor #60 -- No enemies; just a chest (Catch Card #233: Carrie)

Floor #61 -- Beepboxer, Heavy Cursya, Cursya
Floor #62 -- Dull Bones, Dark Boo
Floor #63 -- Boomerang Bro, Clubba
Floor #64 -- Tileoid Y, Tileoid R
Floor #65 -- Blomeba, Growmeba
Floor #66 -- Skellobit, Ninjoe
Floor #67 -- Longadile, Longator
Floor #68 -- Dimension-flipping Hammer Bro, Squog, Squoinker
Floor #69 -- Soopa Striker  

Floor #70 -- No enemies; just a chest (Catch Card #234: Fleep)

Floor #71 -- Moon Cleft, Bald Cleft
Floor #72 -- Jawbus
Floor #73 -- Cursya, Reversya Cursya, Tech Cursya, Heavy Cursya
Floor #74 -- Copta
Floor #75 -- Ruff Puff
Floor #76 -- Blastboxer, Beepboxer, Boomboxer
Floor #77 -- Blue Magiblot, Squog
Floor #78 -- Chromeba, Blomeba
Floor #79 -- Dimension-flipping Skellobit, Dimension-flipping Spiky Skellobit

Floor #80 -- No enemies; just a chest (Catch Card #235: Cudge)

Floor #81 -- Hogarithm, Tiloeid Y
Floor #82 -- Red Magiblot, Squoinker
Floor #83 -- Pink Fuzzy, Cerbil
Floor #84 -- Shlorp, Spania
Floor #85 -- Poison Pokey, Dark Boo
Floor #86 -- Koopatrol, Magikoopa
Floor #87 -- Chromeba, Reversya Cursya, Copta
Floor #88 -- Ninjoe, Ninjohn
Floor #89 -- Headbonk Goomba

Floor #90 -- No enemies; just a chest (Catch Card #236: Dottie)

Floor #91 -- Gawbus
Floor #92 -- Ninjerry, Ninjohn, Ninjoe
Floor #93 -- Skellobit, Ninjerry, Cursya
Floor #94 -- Dimension-flipping Fire Bro, Squoinker
Floor #95 -- Skellobit, Spiky Skellobit
Floor #96 -- Dimension-flipping Boomerang Bro, Dimension-flipping Fire Bro
Floor #97 -- Squiglet
Floor #98 -- Red Comp
Floor #99 -- Blue, Red, Yellow Magiblots
Floor #100 -- Boss - Wracktail

O-------------------------------------------------O
|  BOSS OF FLIPSIDE PIT OF 100 TRIALS: Wracktail  |
O-------------------------------------------------O
|  Max HP : ??? (around 200)                      |
|  Attack : 10                                    |
|  Defense: 0 (weak point: antenna)               |
O-------------------------------------------------O

This is an exact copy of the Fracktail battle from Chapter 1, except this one
is stronger and has more HP. As before, start by waiting for him to come from
the side, then flip into 3D and jump onto the back.

On the back, use Thoreau and grab the Wrackles (the ducks) and throw them at
the antenna. Do so with Bowser to deal double the normal damage.

As usual, Wracktail will eventually loop. Switch to Peach and, when you are
about to hit the end of the tail, jump and hover. Then rinse and repeat.


After the battle, open the chest that appears to get Dashell. By holding 1,
he can make you run very fast. Now, leave.


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Section II - Flopside Pit of 100 Trials          **SPM52**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

The Flopside Pit of 100 Trials is located on the lowest floor of Flopside, and
therefore is only available after beating Chapter 4. Additionally, you must
have already beaten the Flipside Pit.

Recommendations:
- Level: 40+
- Items:
  - Life Shroom (x5)
  - All other slots filled with Emergency Rations or better restoratives.
- Characters: All.
- Pixls: All.
- Coins: 250+
- Time: About 90 minutes to two hours.

As with the previous Pit, you are to defeat the enemies in each room you come
to. Again, you have five minutes to find the key and exit through the door. On
each tenth floor, you can exit and grab a rare Catch Card. Also, the Return
Pipe cannot be used. Be sure to bring coins, for the shop guy.

The first time through the Pit, you will get these cards. On the 100th floor,
nothing will happen. On the SECOND TIME IN THE PIT, on the 100th floor, you
will fight a boss. As before, I will simply list the floors and species,
because you should be able to defeat these by now.

Floor #1 -- Dark Goomba
Floor #2 -- Dark Koopa, Dark Goomba
Floor #3 -- Dark Goomba, Dark Paragoomba, Dark Tech Cursya
Floor #4 -- Dark Paragoomba
Floor #5 -- Dark Koopa, Dark Spiked Goomba
Floor #6 -- Dark Squiglet, Dark Cherbil
Floor #7 -- Dark Spiny, Dark Squiglet
Floor #8 -- Dark Goomba, Dark Spiny, Dark Cursya 
Floor #9 -- Dark Spike Top, Dark Koopa
	
Floor #10 -- No enemies; just a chest (Catch Card #238: Dashell)
	
Floor #11 -- Dark Fuzzy, Dark Squiglet
Floor #12 -- Dark Stone Buzzy
Floor #13 -- Dark Cleft, Dark Paragoomba
Floor #14 -- Dark Cleft, Dark Paragoomba
Floor #15 -- Dark Spania, Dark Goomba
Floor #16 -- Dark Dull Bones, Dark Spiny, Dark Tech Cursya
Floor #17 -- Dark Stone Buzzy, Dark Spike Top
Floor #18 -- Dark Fuzzy, Dark Spiked Goomba 
Floor #19 -- Dark Dull Bones, Dark Goomba
	
Floor #20 -- No enemies; just a chest (Catch Card #241: Goombario)
	
Floor #21 -- Dark Pokey, Dark Reversya Cursya, Dark Fuzzy
Floor #22 -- Dark Spania
Floor #23 -- Dark Fuzzy, Dark Longator
Floor #24 -- Dark Dull Bones, Dark Pokey, Dark Paragoomba
Floor #25 -- Dark Cleft, Dark Ruff Puff
Floor #26 -- Dark Dark Boo
Floor #27 -- Dark Ruff Puff, Dark Heavy Cursya, Dark Squiglet
Floor #28 -- Dark Stone Buzzy, Dark Spania
Floor #29 -- Dark Dark Boo, Dark Goomba
	
Floor #30 -- No enemies; just a chest (Catch Card #242: Kooper)
	
Floor #31 -- Dark Shlurp, Dark Ruff Puff
Floor #32 -- Dark Sproing-Oing, Dark Squiglet
Floor #33 -- Dark Choppa, Dark Pokey
Floor #34 -- Dark Boomboxer
Floor #35 -- Dark Growmeba, Dark Reversya Cursya, Dark Squiglet
Floor #36 -- Dark Boomboxer, Dark Cursya
Floor #37 -- Dark Growmeba
Floor #38 -- Dark Cherbil
Floor #39 -- Dark Dark Boo, Dark Megabite
	
Floor #40 -- No enemies; just a chest (Catch Card #234: Bombette)
	
Floor #41 -- Dark Striker
Floor #42 -- Dark Shlurp, Dark Cursya, Dark Heavy Cursya
Floor #43 -- Dark Boomboxer, Dark Choppa
Floor #44 -- Dark Sproing-Oing, Dark Tech Cursya, Dark Reversya Cursya 
Floor #45 -- Dark Slurp
Floor #46 -- Dark Hammer Bro, Dark Goomba
Floor #47 -- Dark Magikoopa, Dark Striker, Dark Squiglet 
Floor #48 -- Dark Fire Bro, Dark Spiked Goomba
Floor #49 -- Dark Magikoopa, Dark Striker, Dark Squiglet 
	
Floor #50 -- No enemies; just a chest (Catch Card #244: Parakarry)
	
Floor #51 -- Dark Muth
Floor #52 -- Dark Chomp 
Floor #53 -- Dark Clubba
Floor #54 -- Dark Squiglet
Floor #55 -- Dark Squiglet
Floor #56 -- Dark Boomerang Bro, Dark Tech Cursya, Dark Squiglet
Floor #57 -- Dark Tileoid
Floor #58 -- Dark Hammer Bro, Dark kCursya
Floor #59 -- Dark Striker, Dark Magikoopa
	
Floor #60 -- No enemies; just a chest (Catch Card #245: Bow)
	
Floor #61 -- Dark Magikoopa, Dark Comp
Floor #62 -- Dark Pigarithm, Dark Magikoopa, Dark Eeligon
Floor #63 -- Dark Magikoopa, Dark Heavy Cursya, Dark Tileoid
Floor #64 -- Dark Ninjoe
Floor #65 -- Dark Chomp, Dark Fire Bro
Floor #66 -- Dark Hammer Bro
Floor #67 -- Dark Clubba, Dark Tech Cursya
Floor #68 -- Dark Koopatrol, Dark Clubba
Floor #69 -- Dark Ninjoe, Dark Megabite, Dark Cherbil
	
Floor #70 -- No enemies; just a chest (Catch Card #246: Watt)
	
Floor #71 -- Dark Jawbus
Floor #72 -- Dark Koopa, Dark Koopatrol
Floor #73 -- Dark Barribad
Floor #74 -- Dark Choppa, Dark Eeligon
Floor #75 -- Dark Dayzee, Dark Pigarithm
Floor #76 -- Dark Koopatrol
Floor #77 -- Dark Ninjoe, Dark Tileoid
Floor #78 -- Dark Skellobit, Dark Ninjoe
Floor #79 -- Dark Skellobit, Dark Spiky Skellobit
	
Floor #80 -- No enemies; just a chest (Catch Card #247: Sushie)
	
Floor #81 -- Dark Spiky Skellobit, Dark Cursya
Floor #82 -- Dark Magikoopa, Dark Cherbil
Floor #83 -- Dark Skellobit, Dark Spikey Skellobit
Floor #84 -- Dark Jawbus
Floor #85 -- Dark Magiblot
Floor #86 -- Dark Kookpatrol, Dark Reversya Cursya
Floor #87 -- Dark Striker, Dark Squiglet
Floor #88 -- Dark Longator
Floor #89 -- Dark Magiblot, Dark Tileoid
	
Floor #90 -- No enemies; just a chest (Catch Card #248: Lakilester)
	
Floor #91 -- Dark Cursya, Dark Tech Cursya, Dark Heavy Cursya, Dark Reversya
	     Cursya. 
Floor #92 -- Dark Magikoopa, Dark Squiglet
Floor #93 -- Dark Hammer Bro, Dark Boomerang Bro, Dark Fire Bro
Floor #94 -- Dark Magiblot, Dark Dayzee, Dark Cherbil
Floor #95 -- Dark Headbonk Goomba
Floor #96 -- Dark Jawbus, Dark Megabite
Floor #97 -- Dark Skellobit, Dark Spiky Skellobit
Floor #98 -- Dark Muth
Floor #99 -- Dark Koopatrol, Dark Fire Bro, Dark Hammer Bro, Dark Boomerang Bro
	
Floor #100 -- Nothing - on your first trip. However, on your second trip, you
              will encounter these bosses in this order, from left to right,
              without pause.

O=============================================================================O
|                     FLOPSIDE PIT OF 100 TRIALS BOSSES                       |
O==================O==================O===================O===================O
|  #1: Dark Luigi  |  #2: Dark Peach  |  #3: Dark Bowser  |  #4: Dark Mario   |
O------------------O------------------O-------------------O-------------------O
|  Max HP : 100    |  Max HP : 100    |  Max HP : 100     |  Max HP : 100     |
|  Attack : 10     |  Attack : 10     |  Attack : 20      |  Attack : 10      |
|  Defense: 0      |  Defense: 0      |  Defense: 4       |  Defense: 0       |
O==================O==================O===================O===================O

Dark Luigi can jump on you, and heal himself via Shroom Shakes. Barry is a good
way to defend yourself. Bouncing on him will cancel the Shroom Shake. The basic
idea is to simply equip Barry and Bowser, sort of like a more advanced Mr. L
from Chapter 4-4, I guess.

Dark Peach will simply only jump on you; the best defense, again, is Barry. As
usual, use Bowser and Barry and Fire Breath her whenever she lands. She will
probably be the easiest.

Dark Bowser can jump on you and flame you. To defend yourself, use Barry
against jumps and jump away from flame breath if possible. You should use
Bowser and Carrie for this, because Dark Bowser is spiked and normal Bowser
will do double the usual damage (minus four).

Dark Mario can jump on you like everyone else, or use a Dark Cudge (for 20
damage, double his norm). To defend yourself, use Barry against the jumps, and
GET AWAY WHEN HE CAN USE (DARK) CUDGE. As with Dark Luigi and Dark Peach, equip
Bowser and Barry. Defend when possible and jump on him. If he gets too close,
flame him.


After defeating the Shadoo quartet, you'll receive a Mario Card, a Luigi Card,
a Peach (1) Card, and a Bowser (1) Card. Each of these will double the
respective character's Attack value. Additionally, Mario's Card will let him
stay in 3D more for as long as you wish.

Additionally, you'll also receive the following cards: Dark Mario, Dark Luigi,
Dark Peach, and Dark Bowser (Catch Cards #174-177).


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
              Section III - Sammer Guy Tournament / Duel of 100     **SPM53**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After completing the game and returning to Flipside, you may wonder what will
happen if you return to Chapter 6 (the Sammer Guy's kingdom). Well, it just so
happens that the world is restored in entirety -- even the tournament. Thusly,
if you come here, you will do the Duel of 100 in its entirety. You CAN use the
Return Pipe to return to Flipside, but, seeing as you technically never fully
did the chapter, you'll have to start all over.

Recommendations:
- Level: 30+
- Items:
  - Life Shroom (x4)
  - Rest of slots filled with items that'll mostly/fully fill your HP.
- Pixls: All story-obtained ones and Barry.
- Time: About 90 minutes.

Now, the fights are almost all the same, excepting the HP will slowly go up
for the enemies, I think. There is a general strategy to use:

For non-dimensional-flipping Sammers, flip into 3D and put Boomer near the
middle. Walk toward the left side of the platform (as in 2D, but stay in 3D)
and the Sammer should follow. Flip back to 2D and detonate Boomer with 1. You
will likely have to repeat this for those whose HP is larger than the damage
Boomer can do.

For the dimensional-flipping Sammers, "Fleep" them to make them dizzy. Then
pull out Cudge and Bowser. Repeat the "Fleep" as needed.

What about the Ninjas? Usually, they can't damage you in 3D, right? So, for
the most part, you'll be fine. If you ARE in 2D, you could get hit. Try to
ignore them, though. If they get to be problematic, mess with them first.

With the above strategies, I was only hit twice by Sammer Guys (I didn't flip
from 2D to 3D the second time fast enough) and wasn't hit enough by the Ninjas
to have it worth mentioning. The Life Shrooms are therefore almost not worth
bringing, but not everyone can do it easily.

Your rewards: Catch Cards #249 through #255. They are Mario's partners from
Paper Mario: The Thousand-Year Door (since you have a Wii, buy and play it if
you haven't yet). The characters, in order, are Goombella, Koops, Flurrie,
Yoshi (green variety), Vivian, Admiral Bobbery, and Ms. Mowz.


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Section IV - Extra Pixls                 **SPM54**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

O===========O
|  Dashell  |  Prerequisites: Unlock the Flipside Pit of 100 Trials.
O===========O

After unlocking the Flipside Pit of 100 Trials, go into it. The general
strategy is Section I above. After defeating Wracktail there, open the chest
to receive Dashell.

DASHELL'S ABILITIES:
Pressing and holding 1 will allow you to run very fast compared to normal
walking and Carrie.


O=========O
|  Barry  |  Prerequisites: Beat Chapter 3.
O=========O

After beating Chapter 3, go to Chapter 3-1 and examine the bush he was in. He
will then pop out and soon join.

BARRY'S ABILITIES:
By pressing 1, Barry creates a quick shield around you, deflecting attacks and
damaging enemies that touch you. However, the shield only lasts about a second.


O===========O
|  Piccolo  |  Prerequisites: Beat Chapter 5.
O===========O

After beating Chapter 5, talk to Merlee (Flopside 2F) face-to-face on the other
side of her crystal ball.

Then talk to Merluvlee (Flipside 2F) face-to-face on the other side of her
crystal ball.

Go to Flipside Tower via Return Pipe and go to Chapter 1-1. There, go to
Bestovius's house and speak with him.

Then use the Return Pipe and go to Chapter 1-2. Go to Watchitt's house and
speak with him.

Use the Return Pipe and go to Chapter 1-4. Go to the very end with the Star
Block. Don't bop it; just wait. Then speak with Merlumina.

Then use the Return Pipe and go to Chapter 1-2. Go to Watchitt's house and
speak with him.

Go to Flipside Tower via Return Pipe and go to Chapter 1-1. There, go to
Bestovius's house and speak with him.

Then talk to Merluvlee (Flipside 2F) face-to-face on the other side of her
crystal ball.

Then go talk to Merlee on Flopside 2F face-to-face to get a free charm and a
key. Go to Flopside 2F and find the area behind the wall. Unlock that door and
open the chest to find Piccolo.

PICCOLO'S ABILITIES:
Piccolo can basically play some music. This can cure statuses (I think) and
activate certain things by playing music near them. Also, using her during the
Underchomp boss of Chapter 7-2 will cause them to go to asleep, making this
easier. She can also change a character's sound effects (ie. jumps).


O===========O
|  Tiptron  | Prerequisites: Beat the game/Chapter 8 and have 999 coins.
O===========O

After beating the game, you'll realize that you no longer have Tippi. So how
are you going to find out enemy stats or reveal hidden blocks without her?

Well, the answer to your problems is Tiptron! Who is this? This is a robotic
version of Tippi that acts and functions completely like her!

Who would be nerd enough to make such a thing. I'm pretty sure you know who.

Go to Chapter 3-4 and enter Francis's room (still must use Peach). Talk to him
to be offered Tiptron... for 999 coins. The tips section (section 6) will help
in getting these. After this, buy her... it... whatever.

Some things are different, like Tiptron's text box, response to scanning Mario
(and Francis, I think), and maybe some other things. Also be sure to have a
quick scene with Merlon.


6. Some Helpful Ideas*******************SPM6*********************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Section I - Very Easy Coins                **SPM61**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

O===================================O
|  Method #1 - Must beat Chapter 1  |
O===================================O

To do this one, go to Chapter 1-2 and to the shop. Store all of your stuff
there and stock up on Shroom Shakes (11 Coins each). Get as many as possible
and return to Flipside. Go to Flipside 1F and cook each Shroom Shake by
itself to get Fried Shroom Plates. Then go sell them for a profit of 24 coins
each.

ALTNERATIVE: Buy a Gold Bar at Flipside for 100 coins and then go to Chapter
             1-2 and sell them at the shop for a profit of 25 coins each.

ALTERNATIVE: This one may require going farther. Basically, you do the same
             thing as the main method, but use Super Shroom Shakes. I forgot
             the numbers, though... Sorry.


O===================================O
|  Method #2 - Must beat Chapter 5  |
O===================================O

Firstly, go to a store and store everything you have. Then go to Flopside 1F
and go to the Card Shop there. Buy as many Catch Card SP's as possible (at
least two). Then return to Flipside Tower and go to Chapter 5-2.

In Chapter 5-2, go right, through the first door. Continue to the right and
kill everything in your way to save yourself trouble. Enter the next door; in
that area, cross the gap and kill the Stone Buzzy.

After killing the Stone Buzzy, flip into 3D and use the Catch Card SP on the
Amazy Dayzee. It should transform it into a Catch Card; if not, flip and try
again. After catching it, go back through the left door, and return to try to
catch it again. Continue until you're out of cards.

Once you run out, use the Return Pipe and go Flopside 1F's Card Shop. There,
sell the Amazy Dayzee cards for, I think, 300 coins each.


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                  Section II - Very Easy Score Points (EXP.)        **SPM62**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

O===================================O
|  Method #1 - Must beat Chapter 5  |
O===================================O

This is by far the laziest method.

This method doesn't work on the PAL version, I think.

In Chapter 5-4, find the pipe that just continually spits out the Floro
Sapiens (it'll be to the right of the door leading to where you fought
O'Chunks). Get onto the block nearby and switch to Bowser. Then just hold the
DOWN button to flame the Floro Sapiens. Tape the button down and leave the
console on while you do whatever to easily get points.


O===================================O
|  Method #2 - Must beat Chapter 5  |
O===================================O

This works the best, because you don't have to worry about aiming at a shell
or something. It works very fast, too -- the fastest if you're lucky.

Firstly, go to a store and store everything you have. Then go to Flopside 1F
and go to the Card Shop there. Buy as many Catch Card SP's as possible (at
least two). Then return to Flipside Tower and go to Chapter 5-2.

In Chapter 5-2, go right, through the first door. Continue to the right and
kill everything in your way to save yourself trouble. Enter the next door; in
that area, cross the gap and kill the Stone Buzzy.

After killing the Stone Buzzy, flip into 3D and use the Catch Card SP on the
Amazy Dayzee. It should transform it into a Catch Card; if not, flip and try
again. After catching it, go back through the left door, and return to try to
catch it again. Continue until you're out of cards.

Once you run out, use the Return Pipe and go Flopside 1F's Card Shop. There,
sell the Amazy Dayzee cards for, I think, 300 coins each. Stop once you get to
600 or 900 coins. Go to Notso's shop on Flopside 2F and buy a Gold Medal. You
should then have 100/400 coins. Sell another Amazy Dayzee card or two to bring
you above 500 coins and buy another Gold Medal. Continue this until you either
run out of item slots or Amazy Dayzee cards.

Once you've gotten the Gold Medals, go to some place with a Slow or Fast
Flower. The shortest would be in Chapter 1-3. There, hit the third item block
for the Fast Flower. While it is active, use every Gold Medal for 30,000 points
a piece!

If you get 10 Amazy Dayzee cards, you'll get 6 Gold Medals, and 180,000 points!
Rinse and repeat as needed.


O=================================================O
|  Method #3 - Must beat Chapter 8, have Dashell  |
O=================================================O

This method primarily relies on luck, because you'll use Shock Shells. If you
are skilled at using them, this is your fastest method, with about 80,000
points per trip -- 800,000 per circuit!

Firstly, you'll need about 250 coins to keep this going for a very long time.
Dashell is also a must.

Store every item you have. Once you do, buy as many Shock Shells as possible
(ten, I think). Go to Flopside and to the Tower. Go through the door and into
Chapter 8-4.

In Chapter 8-4, make sure Dashell is equipped. From the very start, use a Shock
Shell and immediately begin following it with Dashell to the end of the hall.
At the end, you should have gained 40,000 ~ 80,000 points. Then use the Return
Pipe and repeat.

7. Enemy Bestiary*******************SPM7*************************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Section I - Some Notes                  **SPM71**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Between the two below sections, you will find all of the enemies' stats and
other data. Section II will simply list the enemy stats and any other pertinent
information. Section III will list, in chronological order, the bosses' stats
and strategies for them.

Enjoy.


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Section II - Normal Enemies                **SPM72**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[enemy name]

~~ Max HP : [enemy's maximum Hit/Heart Points (HP) value]
~~ Attack : [damage enemy can do to you and potential statuses]
~~ Defense: [how much damage is subtracted when you attack the enemy and what
             special kind of defense (ie. spiked) it has]
~~ Notes  : [anything else that needs mentioning]

=============================================================================
AirMeow

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 1

=============================================================================
Amazy Dayzee  

~~ Max HP : 30
~~ Attack : 10; can put you to sleep
~~ Defense: 0
 
=============================================================================
Atomic Boo 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0; invulnerable while faced

=============================================================================
Back Cursya 

~~ Max HP : 1
~~ Attack : 1; will send you back to Flipside
~~ Defense: 0

=============================================================================
Bald Cleft 

~~ Max HP : 2
~~ Attack : 1
~~ Defense: 2; invulnerable to fire

=============================================================================
Barribad 

~~ Max HP : 4
~~ Attack : 2
~~ Defense: 0; barriered in 2D. Flip, get near, re-flip and kill it.

=============================================================================
Beepboxer 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 0

=============================================================================
Big Meow 

~~ Max HP : ???
~~ Attack : 1
~~ Defense: ???

=============================================================================
Big Sammer Guy 

~~ Max HP : Varies
~~ Attack : Varies
~~ Defense: Varies

=============================================================================
Bittacuda 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Blastboxer 

~~ Max HP : 16
~~ Attack : 6
~~ Defense: 0

=============================================================================
Blomeba 

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Can clone itself. Kill the main one to get rid of all of them.

=============================================================================
Blooper 

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 0

=============================================================================
Blue Magiblot 

~~ Max HP : 25
~~ Attack : 4
~~ Defense: 0

=============================================================================
Boing-Oing 

~~ Max HP : 8
~~ Attack : 2 
~~ Defense: 0
~~ Notes  : Will split into three if not killed in one hit.

=============================================================================
Boo 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 0; becomes invulnerable when faced directly

=============================================================================
Boomboxer 

~~ Max HP : 4
~~ Attack : 2
~~ Defense: 0

=============================================================================
Boomerang Bro 

~~ Max HP : 10
~~ Attack : 3
~~ Defense: 1

=============================================================================
Bullet Bill 

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 0

=============================================================================
Bullet Bill Blaster

~~ Max HP : 5
~~ Attack : 2; can fire Bullet Bills.
~~ Defense: 3

=============================================================================
Buzzy Beetle 

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 3
~~ Notes  : Only killed with Bowser, Boomer, or Cudge.

=============================================================================
Chain Chomp 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 4; invulnerable to fire.

=============================================================================
Cherbil 

~~ Max HP : 5
~~ Attack : 2; can put you to sleep
~~ Defense: 0

=============================================================================
Cheep-Cheep 

~~ Max HP : 2
~~ Attack : 1
~~ Defense: 0

=============================================================================
Choppa 

~~ Max HP : 5
~~ Attack : 1
~~ Defense: 0
~~ Notes  : Can flip dimensions.

=============================================================================
Chromeba 

~~ Max HP : 10
~~ Attack : 3
~~ Defense: 0
~~ Notes  : Can clone self. Kill the main one to get rid of the rest.

=============================================================================
Clubba 

~~ Max HP : 20
~~ Attack : 3
~~ Defense: 0; club is spiked.

=============================================================================
Copta 

~~ Max HP : 10
~~ Attack : 3
~~ Defense: 0
~~ Notes  : Can flip dimensions.

=============================================================================
Crazee Dayzee 

~~ Max HP : 10
~~ Attack : 2; can put you to sleep.
~~ Defense: 0
 
=============================================================================
Cursya 

~~ Max HP : 1
~~ Attack : 1; will slow you down
~~ Defense: 0

=============================================================================
Dark Barribad 

~~ Max HP : 10
~~ Attack : 8
~~ Defense: 0; is shielded. Flip to get at it.

=============================================================================
Dark Boo 

~~ Max HP : 13
~~ Attack : 2
~~ Defense: 0

=============================================================================
Dark Boomboxer 

~~ Max HP : 32
~~ Attack : 8
~~ Defense: 0

=============================================================================
Dark Boomerang Bro 

~~ Max HP : 20
~~ Attack : 6 
~~ Defense: 3

=============================================================================
Dark Cherbil 

~~ Max HP : 15
~~ Attack : ?; can status you.
~~ Defense: 0

=============================================================================
Dark Chomp 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 10; invulnerable to fire.

=============================================================================
Dark Choppa 

~~ Max HP : 15
~~ Attack : 5
~~ Defense: 0
~~ Notes  : Can flip dimensions.

=============================================================================
Dark Cleft 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 10; spiked

=============================================================================
Dark Clubba 

~~ Max HP : 60
~~ Attack : 6
~~ Defense: 0; spiked club

=============================================================================
Dark Cursya 

~~ Max HP : 10
~~ Attack : 2; random status/curse.
~~ Defense: 0

=============================================================================
Dark Dark Boo 

~~ Max HP : 20
~~ Attack : 4
~~ Defense: 0

=============================================================================
Dark Dayzee 

~~ Max HP : 99
~~ Attack : 20; puts you to sleep
~~ Defense: 0

=============================================================================
Dark Dull Bones 

~~ Max HP : 20
~~ Attack : 8
~~ Defense: 0
~~ Notes  : Only killed by Bowser, Boomer, and some items.

=============================================================================
Dark Eeligon 

~~ Max HP : 30
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Only vulnerable in the head.

=============================================================================
Dark Fire Bro 

~~ Max HP : 20
~~ Attack : 6
~~ Defense: 3

=============================================================================
Dark Fuzzy 

~~ Max HP : 15
~~ Attack : 4
~~ Defense: 0
 
=============================================================================
Dark Goomba

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Dark Growmba 

~~ Max HP : 20
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Can clone self. Kill the main one to get rid of the rest.

=============================================================================
Dark Hammer Bro 

~~ Max HP : 20
~~ Attack : 4
~~ Defense: 3

=============================================================================
Dark Headbonk Goomba

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 0

=============================================================================
Dark Heavy Cursya 

~~ Max HP : 10
~~ Attack : 2; prevents your jumping.
~~ Defense: 0

=============================================================================
Dark Jawbus 

~~ Max HP : 30
~~ Attack : 8
~~ Defense: 0; vulnerable in tail only.

=============================================================================
Dark Koopa 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 3
~~ Notes  : Only killed by Bowser's flame, Boomer, or Cudge.

=============================================================================
Dark Koopatrol 

~~ Max HP : 30
~~ Attack : 6
~~ Defense: 8; spiked

=============================================================================
Dark Longator 

~~ Max HP : 30
~~ Attack : 4
~~ Defense: 0

=============================================================================
Dark Magiblot 

~~ Max HP : 40
~~ Attack : 10
~~ Defense: 0

=============================================================================
Dark Magikoopa 

~~ Max HP : 20
~~ Attack : 6
~~ Defense: 0

=============================================================================
Dark Megabite 

~~ Max HP : 8
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Always only one damage per hit.

=============================================================================
Dark Muth 

~~ Max HP : 255
~~ Attack : 10 
~~ Defense: 0

=============================================================================
Dark Ninjoe 

~~ Max HP : 20
~~ Attack : 5
~~ Defense: 0
~~ Notes  : Can transform into soon-to-explode bomb when hit.

=============================================================================
Dark Paragoomba

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0
~~ Notes  : One hit makes it a regular Dark Goomba.

=============================================================================
Dark Paratroopa 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 3
~~ Notes  : One hit makes it a regular Dark Koopa. After that, it must be
            killed with Bowser's flame, Boomer, or Cudge.

=============================================================================
Dark Pigarithm 

~~ Max HP : 3 hits.
~~ Attack : 6
~~ Defense: 0
~~ Notes  : With each hit, it become smaller and faster. The third hit kills
            it.

=============================================================================
Dark Pokey 

~~ Max HP : 20
~~ Attack : 4; poison is possible.
~~ Defense: 0; spiked
~~ Notes  : Will throw its segments at you.

=============================================================================
Dark Reversya Cursya 

~~ Max HP : 10
~~ Attack : 2; will reverse directions
~~ Defense: 0

=============================================================================
Dark Ruff Puff 

~~ Max HP : 30
~~ Attack : 6
~~ Defense: 0

=============================================================================
Dark Shlurp 

~~ Max HP : 3 Boomer hits.
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Only hurt-able with Boomer. Set him in front of it and let it
            swallow him. Must be done thrice.

=============================================================================
Dark Skellobit 

~~ Max HP : 30
~~ Attack : 4
~~ Defense: 4

=============================================================================
Dark Spania 

~~ Max HP : 20
~~ Attack : 2
~~ Defense: 0; spiked

=============================================================================
Dark Spike Skellobit 

~~ Max HP : 30
~~ Attack : 4
~~ Defense: 4

=============================================================================
Dark Spiked Goomba

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 0; spiked

=============================================================================
Dark Spiketop 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 6; spiked

=============================================================================
Dark Spiny 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 6; spiked

=============================================================================
Dark Spoing-Oing 

~~ Max HP : 16
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Splits into three if not killed in one hit.

=============================================================================
Dark Squiglet 

~~ Max HP : 20
~~ Attack : 8
~~ Defense: 0

=============================================================================
Dark Stone Buzzy 

~~ Max HP : 3
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Only one damage per hit.

=============================================================================
Dark Striker 

~~ Max HP : 20
~~ Attack : 6
~~ Defense: 3

=============================================================================
Dark Tech Cursya 

~~ Max HP : 10
~~ Attack : 2; disables flipping/parasol floating/fire breath/super jump.
~~ Defense: 0

=============================================================================
Dark Tileoid 

~~ Max HP : 25
~~ Attack : 4
~~ Defense: 0

=============================================================================
Dry Bones 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Only killed with Bowser's fire or Boomer.

=============================================================================
Dull Bones 

~~ Max HP : 15
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Only killed with Bowser's fire or Boomer.

=============================================================================
Eeligon 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Only vulnerable in head.

=============================================================================
Fire Bro 

~~ Max HP : 10
~~ Attack : 3
~~ Defense: 1

=============================================================================
Floro Cragnien 

~~ Max HP : 10 
~~ Attack : 1
~~ Defense: 0
~~ Notes  : WILL DEDUCT 100 POINTS IF KILLED.

=============================================================================
Floro Sapien 
~~ Max HP : 12
~~ Attack : 3
~~ Defense: 0

=============================================================================
Foton 

~~ Max HP : 8
~~ Attack : 2
~~ Defense: 0

=============================================================================
Frost Piranha 

~~ Max HP : 7
~~ Attack : 3; can freeze you.
~~ Defense: 0

=============================================================================
Fuzzy 

~~ Max HP : 5
~~ Attack : 1
~~ Defense: 0

=============================================================================
Gawbus 

~~ Max HP : 20
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Vulnerable only in tail.

=============================================================================
Ghoul Shroom 

~~ Max HP : 10
~~ Attack : 5
~~ Defense: 0

=============================================================================
Gigabyte 

~~ Max HP : 6
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Takes only one damage per hit.

=============================================================================
Gloomba

~~ Max HP : 2
~~ Attack : 2
~~ Defense: 0

=============================================================================
Goomba

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 0

=============================================================================
Growmeba 

~~ Max HP : 2
~~ Attack : 1
~~ Defense: 0
~~ Notes  : Can clone self. Kill the main one to rid of the rest.

=============================================================================
Hammer Bro 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 1

=============================================================================
Headbonk Goomba

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 0

=============================================================================
Heavy Cursya 

~~ Max HP : 1
~~ Attack : 1; will prevent jumps.
~~ Defense: 0

=============================================================================
Hogarithm 

~~ Max HP : 3 hits.
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Will become smaller and faster upon a hit. Three hits = defeat.

=============================================================================
Hooligon 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Vulnerable only in the head.

=============================================================================
Ice Cherbil 

~~ Max HP : 5
~~ Attack : 2; will freeze you.
~~ Defense: 0

=============================================================================
Jawbus 

~~ Max HP : 5
~~ Attack : 1
~~ Defense: 0
~~ Notes  : Only vulnerable on tail.

=============================================================================
Jellien 

~~ Max HP : 4
~~ Attack : 2
~~ Defense: 0

=============================================================================
Koopa Striker 

~~ Max HP : 8
~~ Attack : 2
~~ Defense: 1

=============================================================================
Koopa Troopa 

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 1
~~ Notes  : Killed only via Bowser flame, Boomer, or Cudge.

=============================================================================
Koopatrol 

~~ Max HP : 15
~~ Attack : 3
~~ Defense: 4

=============================================================================
Lakitu 

~~ Max HP : 4
~~ Attack : 1; can throw Spinies.
~~ Defense: 0

=============================================================================
Lava Bubble 

~~ Max HP : 1
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Killed with Boomer or jumping with Carrie.

=============================================================================
Longadile 

~~ Max HP : 20
~~ Attack : 2
~~ Defense: 0

=============================================================================
Longator 

~~ Max HP : 12
~~ Attack : 1
~~ Defense: 0

=============================================================================
Magikoopa 

~~ Max HP : 6
~~ Attack : 3
~~ Defense: 0

=============================================================================
Mega Koopa (only in Chapter 3-1)

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 1
~~ Notes  : Grab the Mega Star on the left!!

=============================================================================
Mega Muth 

~~ Max HP : 200
~~ Attack : 8
~~ Defense: 0

=============================================================================
Megabite 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 0
~~ Notes  : Only takes one damage per hit.

=============================================================================
Meowbomb 

~~ Max HP : 1
~~ Attack : 2; will eventually explode.
~~ Defense: 1

=============================================================================
Mister I 

~~ Max HP : ???
~~ Attack : 2
~~ Defense: 0
~~ Notes  : As in Super Mario 64, flip and run around it.

=============================================================================
Moon Cleft 

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 4; invulnerable to fire; spiked

=============================================================================
Muth 

~~ Max HP : 100
~~ Attack : 5
~~ Defense: 0

=============================================================================
Ninjerry 

~~ Max HP : 10
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Can transform into bomb when hit and take no damage.

=============================================================================
Ninjoe 

~~ Max HP : 6
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Can transform into bomb when hit and take no damage.

=============================================================================
Ninjohn 

~~ Max HP : 8
~~ Attack : 3
~~ Defense: 0
~~ Notes  : Can transform into bomb when hit and take no damage.

=============================================================================
Parabuzzy 

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 3
~~ Notes  : Bounce on it to make it into a normal Buzzy. Then use Bowser fire,
            Boomer, or Cudge to finish it -- those are your only options.

=============================================================================
Paragoomba

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 0
~~ Notes  : Bounce on it to make it into a normal Goomba.

=============================================================================
Paratroopa 

~~ Max HP : 1
~~ Attack : 1
~~ Defense: 1
~~ Notes  : Bounce on it to make it into a normal Koopa. Then use Bowser fire,
            Boomer, or Cudge to finish it -- those are your only options.

=============================================================================
PatrolMeow 

~~ Max HP : 5
~~ Attack : 2 
~~ Defense: 1

=============================================================================
Pigarithm 

~~ Max HP : 3 hits.
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Will become smaller and faster upon a hit. Three hits = defeat.

=============================================================================
Pink Fuzzy 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Piranha Plant 

~~ Max HP : 2
~~ Attack : 1
~~ Defense: 0

=============================================================================
Poison Cherbil 

~~ Max HP : 5
~~ Attack : 2; will poison you.
~~ Defense: 0

=============================================================================
Poison Pokey 

~~ Max HP : 12
~~ Attack : 2; can poison you
~~ Defense: 0; spiked
~~ Notes  : Can throw its segments at you.

=============================================================================
Pokey 

~~ Max HP : 6
~~ Attack : 2
~~ Defense: 0; spiked
~~ Notes  : Can throw its segments at you.

=============================================================================
Putrid Piranha 

~~ Max HP : 5
~~ Attack : 2; has poison breath
~~ Defense: 0

=============================================================================
Rawbus 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Only vulnerable in the tail.

=============================================================================
Red Chomp 

~~ Max HP : 8
~~ Attack : 3
~~ Defense: 8; immune to fire.

=============================================================================
Red I 

~~ Max HP : ???
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Remember Super Mario 64? Like then, flip and run around it to kill
            it.

=============================================================================
Red Magiblot 

~~ Max HP : 15
~~ Attack : 6
~~ Defense: 0

=============================================================================
Reversya Cursya 

~~ Max HP : 1
~~ Attack : 1; can reverse controls.
~~ Defense: 0

=============================================================================
Ruff Puff 

~~ Max HP : 15
~~ Attack : 4
~~ Defense: 0

=============================================================================
Sammer Guy 

~~ Max HP : Varies
~~ Attack : Varies
~~ Defense: Varies

=============================================================================
Shlorp 

~~ Max HP : 2 Boomer hits.
~~ Attack : 3
~~ Defense: 0
~~ Notes  : Lay Boomer in front of it so it'll ingest it and get damaged. Do
            this twice.

=============================================================================
Shlurp 

~~ Max HP : 1 Boomer hit.
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Lay Boomer in front of it so it'll ingest it and get damaged. Do
            this once.

=============================================================================
Skellobait 

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 1

=============================================================================
Skellobit 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 2

=============================================================================
Skellobomber 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 2

=============================================================================
Small Sammer Guy 

~~ Max HP : Varies
~~ Attack : Varies
~~ Defense: Varies

=============================================================================
Sobarribad 

~~ Max HP : 8
~~ Attack : 4
~~ Defense: 0
~~ Notes  : Has barrier. Flip, go near it, re-flip, then hit it.

=============================================================================
Soopa Striker 

~~ Max HP : 16
~~ Attack : 5
~~ Defense: 1

=============================================================================
Spania 

~~ Max HP : 6
~~ Attack : 1
~~ Defense: 0; spiked

=============================================================================
Spike Skellobait 

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 1; spiked

=============================================================================
Spiked Goomba

~~ Max HP : 1
~~ Attack : 2 
~~ Defense: 0; spiked

=============================================================================
Spiky Parabuzzy 

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 3; spiked
~~ Notes  : Jump on it while on Carrie. Then use Bowser's fire, Cudge, or
            Boomer to finish it.

=============================================================================
Spiketop 

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 3; spiked

=============================================================================
Spiky Skellobit 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 2; spiked

=============================================================================
Spiky Tromp 

~~ Max HP : ???
~~ Attack : 1
~~ Defense: ???; spiked
~~ Notes  : Cannot be defeated.

=============================================================================
Spiny 

~~ Max HP : 4
~~ Attack : 2
~~ Defense: 3; spiked

=============================================================================
Spiny Tromp 

~~ Max HP : ???
~~ Attack : 1
~~ Defense: ???; spiked
~~ Notes  : Cannot be defeated.

=============================================================================
Spoing-Oing 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 0
~~ Notes  : If not defeated in one hit, will split into three.

=============================================================================
Squig 

~~ Max HP : 4
~~ Attack : 1
~~ Defense: 0

=============================================================================
Squiglet 

~~ Max HP : 2
~~ Attack : 1
~~ Defense: 0

=============================================================================
Squog 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Squoinker 

~~ Max HP : 15
~~ Attack : 4
~~ Defense: 0

=============================================================================
Stone Buzzy 

~~ Max HP : 3
~~ Attack : 2
~~ Defense: 0
~~ Notes  : Only takes one damage per hit

=============================================================================
SupriseMeow 

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 0

=============================================================================
Swooper 

~~ Max HP : 3
~~ Attack : 1
~~ Defense: 0 

=============================================================================
Tech Cursya 

~~ Max HP : 1
~~ Attack : 1; stops special techniques
~~ Defense: 0

=============================================================================
Thwomp 

~~ Max HP : ???
~~ Attack : 1
~~ Defense: ???; spiked
~~ Notes  : Canoot be defeated.

=============================================================================
Tileoid B 

~~ Max HP : 10
~~ Attack : 1
~~ Defense: 0

=============================================================================
Tileoid G 

~~ Max HP : 5
~~ Attack : 2
~~ Defense: 0

=============================================================================
Tileoid R 

~~ Max HP : 15
~~ Attack : 2
~~ Defense: 0

=============================================================================
Tileoid Y 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Troopa Striker 

~~ Max HP : 8
~~ Attack : 2
~~ Defense: 1

=============================================================================
Underhand 

~~ Max HP : ???
~~ Attack : 1
~~ Defense: ???
~~ Notes  : Use Barry on the hand and it will fall apart. 

=============================================================================
Warpid 

~~ Max HP : 10
~~ Attack : 2
~~ Defense: 0

=============================================================================
Yellow Magiblot 

~~ Max HP : 20
~~ Attack : 5
~~ Defense: 0

=============================================================================
Zoing-Oing 

~~ Max HP : 12
~~ Attack : 3
~~ Defense: 0
~~ Notes  : Will split into three if not killed in one hit.

=============================================================================
Zombie Shroom

~~ Max HP : 1
~~ Attack : 2
~~ Defense: 0

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                             Section III - Bosses                   **SPM73**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

O----------------------O-------------------------O
|  MINIBOSS: O'Chunks  |  Location: Chapter 1-3  |
O----------------------O-------------------------O
|  Max HP : 20         |
|  Attack : 1          |
|  Defense: 0          |
O----------------------O

This fight involves a simple strategy, as do all of your fights against him.
Simply get Thoreau and grab O'Chunks (yes, he isn't THAT heavy). Go over to the
right edge of the area and toss him to the right. Jump onto him as he rolls and
do a Stylish move. Typically, he'll jump for some reason, thereby getting
stomped by you. Continue the consecutive jumps/Stylishes, using Thoreau again
when needed. Assuming you're Attack is 2, this will take about ten jumps.

Of course, you probably want to know your opponent's offensive moves, just in
case. Well, O'Chunks can do a basic charge and a basic leap -- nothing too
special. He can also grab and violently throw you (still for only 1 damage),
after which he'll taunt you, leaving himself open.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O-------------------O-------------------------O
|  BOSS: Fracktail  |  Location: Chapter 1-4  |
O-------------------O-------------------------O
|  Max HP : 20      |
|  Attack : 1       |
|  Defense: 0       |
O-------------------O

Fracktail will use a general cycle of attacks as follows:

Firstly, he will fly into the background, circle twice, and then come in and
try to chomp you. Either being chomped or touching his spine as it flying past
will damage you.

Then he'll fly over you. It is impossible for you to be hit.

Then he'll fly in from the side. Go into 3D and, after Fracktail's head passes,
jump onto his back.

Thus, you'll be atop Fracktail in the sky. Use Thoreau and grab a Frackle (the
duck-thing) and throw it at the yellow circle on Fracktail's attenna. Do this
several times.

Soon, Fracktail will loop. As he does, go to his tail and, as you're about to
fall off, jump as far to the right as possible and you might stay on. If you
fall, you'll start from the top all over again. That's about it. The battle
ends when you empty Fracktail's HP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O---------------O-------------------------O
|  BOSS: Mimi   |  Location: Chapter 2-4  |
O---------------O-------------------------O
|  Max HP : 20  |
|  Attack : 1   |
|  Defense: 0   |
O---------------O

Mimi has three main attacks: she'll crawl around and try to damage you; she
can create a "wave" of Rubees from the ground; and she can throw Rubees at
you.

Your preferred character should be Peach (because of the parasol-shield to
guard) with Thoreau. There are actually two strategies I've discovered to this:

~~ Simply grab the Rubees with Thoreau and throw them at Mimi. Eventually,
   Merlee will cast her spell and make Mimi vulnerable again.

~~ Do like you did with O'Chunks: grab Mimi, throw her into a corner, jump on
   her, do a Stylish move, jump, and so on.

Damaging Mimi enough causes some of her legs to shed. Additionally, doing a
double-jump on her causes her to lose a leg. Once she loses all eight legs, you
win.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: Bowser    |  Location: Chapter 3-1  |
O----------------------O-------------------------O
|  Max HP : 20         |
|  Attack : 2          |
|  Defense: 0; spiked  |
O----------------------O

That spiked note denotes that Bowser is spiked; therefore, jumping on him or
picking him up via Thoreau will damage you for one HP.

Seeing as you lack an axe, a bridge, and lava (SMB1 reference), and you can't
jump on him, you'll have to use Boomer. Simply try to get Boomer near Bowser
to deal some damage. Easy enough.

For reference, Bowser can jump as in the original SMB, and breathe fire (which
will detonate Boomer).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O---------------------------O-------------------------O
|  MINIBOSS: Giant Blooper  |  Location: Chapter 3-2  |
O---------------------------O-------------------------O
|  Max HP : ???             |
|  Attack : ???             |
|  Defense: ???             |
O---------------------------O

The major attack this boss uses is an easy-to-dodge tentacle attack. In fact,
you want those tentacles to rise. Switch to Bowser and wait and dodge until a
RED TENTACLE (remember Barry's clues) pops up. This is the boss's weak point.

Unfortunately, it won't matter whether you use Bowser's flames or Thudley,
because the boss is dealt with in three hits of any damage to the red tentacle.
I simply suggested Bowser and his flame because I find it easier; use Thudley
if you find it to be easier.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: Dimentio  |  Location: Chapter 3-3  |
O----------------------O-------------------------O
|  Max HP : 30         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

Let's go over some attacks. Mainly, he'll throw the magical sparkly things at
you, sometimes more than one. Dimentio can also fly-tackle you and create these
weird boxes in which you'll be exploded. And, of course, no demented magical
jester is complete unless he can duplicate himself. These duplicates are just
illusions -- you'll be unable to do damage to a duplicate.

Jumping is your best offense. Bowser is recommended for power, although it will
be tough to dodge Dimentio's attacks. Using Thudley isn't the best idea, as
Dimentio will likely move before the ground-pound can hit him.

After about one to three hits, Dimentio will duplicate himself, bringing a
second one into battle. Obviously, you can't damage the fake. Therefore, if you
hit one and deal no damage, focus on the other one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O-----------------O-------------------------O
|  BOSS: Francis  |  Location: Chapter 3-4  |
O-----------------O-------------------------O
|  Max HP : ???   |
|  Attack : ???   |
|  Defense: ???   |
O-----------------O

Francis has four basic moves: become invisible, crunching you, using a camera
flash to blind you, and some hi-technicaaaal Meowbombs. Meh.

There isn't much of a strategy. Just dodge his attacks and bounce on him with
Bowser when possible. Thoreau is a pretty okay idea to get him into a corner
or something.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O------------------------O-------------------------O
|  BOSS: Mr. L (Part 1)  |  Location: Chapter 4-4  |
O------------------------O-------------------------O
|  Max HP : 40           |
|  Attack : 3            |
|  Defense: 0            |
O------------------------O

Mr. L's offensive repertoire consists of jumping at normal and rather larger
heights and a basic tackle. Additionally, he can even heal himself with a
Shroom Shake.

The basic idea is to jump on him. Just be careful: doing so when he's doing a
super jump typically gets you hurt. Bowser is sufficient for this. Use Carrie
to make Bowser move faster, or use Thudley to get more damage in: your choice.
This, though, was just the appetizer.


After your mano-y-mano fight, Mr. L calls forth his robotic buddy, Brobot. This
room is a bit small for such a fight, so you are sent to outer space for the
main course. (Oh, you have your helmet on and can use Squirps.)

O-----------------------------------O-------------------------O
|  BOSS: Mr. L and Brobot (Part 2)  |  Location: Chapter 4-4  |
O-----------------------------------O-------------------------O
|  Max HP : 255                     |
|  Attack : 4                       |
|  Defense: 3 (6 against fire)      |
O-----------------------------------O

This bad boy can fire small missles, giant homing missles, an eye laser, and a
big long laser. He can also suck you in.

For this, you are going to fire Squirps rapidly, each hit dealing 1 damage. In
general, mash that button. You have to fire about 255 times, so... However, you
can help yourself with the candy bars floating about. The can speed you up,
give you four more Attack, give you more shots per button press, or make you
invulnerable for a short time.

Again, there isn't too much of a strategy. Most of the attacks are easy to
dodge, and all you need to do is mash the button.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: O'Chunks  |  Location: Chapter 5-2  |
O----------------------O-------------------------O
|  Max HP : 40         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

He has the same attacks as in Chapter 1: leaping at you, charging at you, and
throwing you.

Strategy? Use Bowser and Thoreau, throw O'Chunks into a corner, and make him
taste Bowser Feet. You know: improved strategy from last time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: O'Chunks  |  Location: Chapter 5-4  |
O----------------------O-------------------------O
|  Max HP : 60         |
|  Attack : 3          |
|  Defense: 0          |
O----------------------O

As usual, O'Chunks can leap on, tackle, and throw you. However, he spin like a
tornado and thwack you, and pluck and throw the ground.

Yeah, that leaf made O'Chunks a "bit" unpredictable. However, I'd prefer to
remain predictable. Use Bowser and Thoreau to grab and throw O'Chunks into a
corner, then smash him! Repeat as needed. You'll probably take a bit more
damage than usual, so be ready to heal.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  BOSS: King Croacus  |  Location: Chapter 5-4  |
O----------------------O-------------------------O
|  Max HP : 50         |
|  Attack : 2          |
|  Defense: 0          |
O----------------------O

For this first part of the battle, all the King can do is throw his head and
other flowers at you. If you use Thoreau to do the same to him (throw his at
the flowers, or the flowers at his head), you'll deal damage. Use Bowser to
do double damage.

Then he'll shed his skin ... or whatever.

In part two, he'll basically be a simple head that can throw razor-petals
arounds. He can use that to damage you, or attack directly. What you need to
do is grab a razor-petal and throw it at his face when it is exposed. Of
course, use Bowser to do double damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O------------------O-------------------------------------------O
|  MINIBOSS: Mimi  |  Location: Chapter 6-2 (very first time)  |
O------------------O-------------------------------------------O
|  Max HP : 25     |
|  Attack : 2      |
|  Defense: 0      |
O------------------O

Despite her low HP, Mimi is quite annoying. She is in her arachnid form, as in
Chapter 2-4. She can still throw Rubees with decent accuracy; create Rubees in
mid-air to strike you; and create a personal Rubee shield.

If you want to bounce her with Bowser, you're going to wait. Her Rubee shield
will get in your way.

There are two general strategies:

(A) Grab the Rubees as Peach and throw them, ducking/shielding as needed.
(B) Use Carrie and Bowser, doing fire breaths as you jump to get rid of the
    shield. Then you can jump on her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O---------------------------------O------------------------------------------O
|  BOSS: Mr. L and Brobot L-Type  |  Location: White void after Chapter 6-2  |
O---------------------------------O------------------------------------------O
|  Max HP : 64                    |
|  Attack : 5                     |
|  Defense: 4; 8 against fire     |
O---------------------------------O

As before, Brobot can find small missles and large homing ones; a long laser;
smaller ones from the eyes; and suck you in. He can also use his hands and
feet to hurt you.

The basic strategy is to switch to Bowser and Boomer, placing Boomer close to
Brobot's feet each time. 5 ~ 10 explosions later, you'll be done.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O--------------------O-------------------------O
|  MINIBOSS: Bowser  |  Location: Chapter 7-2  |
O--------------------O-------------------------O
|  Max HP : 80       |
|  Attack : 8        |
|  Defense: 2        |
O--------------------O

Bowser has some basic attacks. He can leap or charge at you, as well as breathe
fire.

Strategy? Simply jump on him repeatedly with Carrie.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O---------------------------------------------------O-------------------------O
|  MINIBOSS: Underchomp (Red, Blue, Yellow Chomps)  |  Location: Chapter 7-2  |
O---------------------------------------------------O-------------------------O
|  Max HP : around 20 each                          |
|  Attack : 3 or higher                             |
|  Defense: 0...?                                   |
O---------------------------------------------------O

This battle is fully turned-based, like Pokemon or Final Fantasy X.

If you use Pixl -> Piccolo, you'll put the three chomps to sleep.

Aside from that, use Pixl -> Thudley each turn with Bowser. Take out each
chomp at a time and you'll soon win. Heck, if you're around Lv. 10, you can
beat them with one attack each!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O-------------------O-------------------------O
|  BOSS: Bonechill  |  Location: Chapter 7-4  |
O-------------------O-------------------------O
|  Max HP : 80      |
|  Attack : 4       |
|  Defense: 0       |
O-------------------O

This boss uses some cool moves (as in temperature). He can breathe icy breath
to freeze you (minty fresh). He can shoot ice bullets from the cannon, usually
in sets -- they can be bounced on or grabbed with Thoreau. Finally, he can
breathe on the ceiling to cause icicles to fall shortly -- when they fall, they
can hurt you. You can grab them, too, with Thoreau.


There are two general strategies:

(A) You can grab the icicles and/or the ice bullets with Thoreau and throw them
    when possible at Bonechill. Remember, he is only weak on his head.
(B) You can alternately use Luigi's Super Jump repeatedly. You can more easily
    get combos in this way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: O'Chunks  |  Location: Chapter 8-1  |
O----------------------O-------------------------O
|  Max HP : 100        |
|  Attack : 4          |
|  Defense: 0          |
O----------------------O

So, it seems Bowser is alone for this battle.

He has his basic three attacks from prior battles: jumping on you, tackling
you, and throwing you. However, he can fart upwards and divebomb you.

So, strategy? Basically, same as usual. Use Thoreau to throw O'Chunks into a
corner and bounce on him.

... That's it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O------------------O-------------------------O
|  MINIBOSS: Mimi  |  Location: Chapter 8-2  |
O------------------O-------------------------O
|  Max HP : ???    |
|  Attack : 4      |
|  Defense: 0      |
O------------------O

So, it seems Peach is alone for this battle.

As usual, she can throw (and poop) Rubees at you; create a tidal wave of
Rubees; and now spin as a Rubee-covered razor-thing. What does it matter --
you can use Down to shield!

Well, use your usual strategy. Using Thoreau to grab the Rubees and throwing
them at her works. While she is dizzy, bounce on her head -- repeatedly if
possible. The post-dizzy jump should break off a leg. She will get faster as
the battle wears on, though.

The battle will end after Mimi loses all her legs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O----------------------O-------------------------O
|  MINIBOSS: Dimentio  |  Location: Chapter 8-3  |
O----------------------O-------------------------O
|  Max HP : ???        |
|  Attack : 4          |
|  Defense: 0          |
O----------------------O

First up, a game of tag. You'll go through portions of the worlds from earlier.
Use Fleep to flip the spacial rifts you find. Got it?

LINELAND -- The rift is to the far right, near the door out of this area. Also,
            you can grab the Happy Flower from the ? Block like from earlier.

MERLEE'S MANSION -- The rift will be at the 1,000,000 Rubee safe. Get to the
                    top floor, flip, continue to the left (from 2D perspective)
                    and up the ladder. Go past the laser fields with Slim and
                    there will be the rift.

BITLANDS: TILE POOL -- Move to the left a while. You'll find a Mushroom and a
                       Happy Flower on the way.

OUTER SPACE -- Continue to the right.

GAP OF CRAG -- Go to the right and flip to get to a lower level (and both a
               Slow Flower and a Fast Flower, plus a Mushroom). The rift will
               be nearby.

WHITE VOID / REMAINS OF SAMMER'S KINGDOM -- Use Carrie or Dashell to go to the
                                            right. You'll spot it eventually.

THE UNDERWHERE -- At the top, where Dorguy the First is. The Mushrooms are in
                  the ? Blocks, too. Grab them, because of the fight happening
                  soon.

After finishing in the Underwhere, we'll return to Castle Bleck. Dimentio will
tell of his plans to betray Count Bleck; that he's been helping all along.

Then Dimentio decides to pull a Hooktail and offer you a bunch of stuff so as
to have you join him in his efforts to defeat Count Bleck. It's literally a
Hooktail (listen to the last one) -- refuse each and every offer lest you end
up with a Game Over.

After this, Luigi will stand up to Dimentio's taunting and fight him all by
his lonesome.

                         AND THUS, THE FIGHT BEGINS!

Dimentio has his typical attacks -- the magic sparkles, a flying tackle, the
explosion boxes, and self-cloning.

There are two basic idea. You either simply jump on his head... OR do the
smarter thing: Super Jump. This attack can hurt him, even from underneath, and
will do double damage. Of course, this latter method will probably make you
heal more. Your choice, I guess.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O=====================================O=========================O
|  FINAL BOSS, PART ONE: Count Bleck  |  Location: Chapter 8-4  |
O=====================================O=========================O
|  Max HP : ???                       |
|  Attack : 3                         |
|  Defense: Infinite                  |
O=====================================O

All Bleck can do for now is throw globs of stuff at you.

And, as with all Paper Mario final booses, you find you cannot damage Bleck
immediately. So then, jump on him several times and avoid his attacks.


Eventually, you'll realize that the Chaos Heart is making Count Bleck
invincible. We are soon reunited with Luigi, Bowser, and Peach. In addition,
the Pure Heart will give us the power to hurt Bleck now, so let's continue.

O=====================================O=========================O
|  FINAL BOSS, PART TWO: Count Bleck  |  Location: Chapter 8-4  |
O=====================================O=========================O
|  Max HP : 150                       |
|  Attack : 8                         |
|  Defense: 0                         |
O=====================================O

Like before, Count Bleck can throw magic globs. However, he can suck you into
mini-voids (the largest of which CAN be dodged; hold the D-Pad in some
direction away from it); stop you and attack; dash at you; and slow you down.

There are two major strategies. The more obvious one is to use Bowser on
Carrie to get around faster and jump on Bleck. Remember that Bowser can breathe
fire while on Carrie.

Alternatively, you can use Luigi's Super Jump, like with Dimentio. Use the jump
from underneath (it'll still damage) for ease and double damage.


After defeating Bleck, watch the cutscene. It seems Dimentio was telling the
truth (and didn't end his game) -- he did plan to betray the Count! He takes
Luigi from us and creates a monster for us to fight.

O==========================================O=========================O
|  FINAL BOSS, PART THREE: Super Dimentio  |  Location: Chapter 8-4  |
O==========================================O=========================O
|  Max HP : ???                            |
|  Attack : 6-ish                          |
|  Defense: Infinite                       |
O==========================================O

Again, he is invincible. Jump on him a few times.


After realizing that the Chaos Heart has made Dimentio invincible, we'll see a
cutscene. During this, the Pure Hearts are recreated/recharged so as to get rid
of Dimentio's invincibility and to fully heal you for what will be the final
fight!

O=========================================O=========================O
|  FINAL BOSS, PART FOUR: Super Dimentio  |  Location: Chapter 8-4  |
O=========================================O=========================O
|  Max HP : 200                           |
|  Attack : 6                             |
|  Defense: 0                             |
O=========================================O

For this fight, Super Dimentio can generally hit you; small target you, which
will be for a punch; large target you, which will be for a jump/divebomb; fire
some blinking white squares; and do some weird rapid-fire attack.

So, how to do this? Bowser with Thudley or Carrie will work fine. The latter is
best for speed and dodging; the former is best for damaging him faster. With
about 45 HP, you'll probably be fine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O-------------------------------------------------O------------------------O
|  BOSS OF FLIPSIDE PIT OF 100 TRIALS: Wracktail  |  Location: Floor #100  |
O-------------------------------------------------O------------------------O
|  Max HP : ??? (around 200)                      |
|  Attack : 10                                    |
|  Defense: 0 (weak point: antenna)               |
O-------------------------------------------------O

This is an exact copy of the Fracktail battle from Chapter 1, except this one
is stronger and has more HP. As before, start by waiting for him to come from
the side, then flip into 3D and jump onto the back.

On the back, use Thoreau and grab the Wrackles (the ducks) and throw them at
the antenna. Do so with Bowser to deal double the normal damage.

As usual, Wracktail will eventually loop. Switch to Peach and, when you are
about to hit the end of the tail, jump and hover. Then rinse and repeat.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O=============================================================================O
|                     FLOPSIDE PIT OF 100 TRIALS BOSSES                       |
|                                                                             |
|       Location: Flipside Pit of 100 Trials, Floor #100, second trip         |
O==================O==================O===================O===================O
|  #1: Dark Luigi  |  #2: Dark Peach  |  #3: Dark Bowser  |  #4: Dark Mario   |
O------------------O------------------O-------------------O-------------------O
|  Max HP : 100    |  Max HP : 100    |  Max HP : 100     |  Max HP : 100     |
|  Attack : 10     |  Attack : 10     |  Attack : 20      |  Attack : 10      |
|  Defense: 0      |  Defense: 0      |  Defense: 4       |  Defense: 0       |
O==================O==================O===================O===================O

Dark Luigi can jump on you, and heal himself via Shroom Shakes. Barry is a good
way to defend yourself. Bouncing on him will cancel the Shroom Shake. The basic
idea is to simply equip Barry and Bowser, sort of like a more advanced Mr. L
from Chapter 4-4, I guess.

Dark Peach will simply only jump on you; the best defense, again, is Barry. As
usual, use Bowser and Barry and Fire Breath her whenever she lands. She will
probably be the easiest.

Dark Bowser can jump on you and flame you. To defend yourself, use Barry
against jumps and jump away from flame breath if possible. You should use
Bowser and Carrie for this, because Dark Bowser is spiked and normal Bowser
will do double the usual damage (minus four).

Dark Mario can jump on you like everyone else, or use a Dark Cudge (for 20
damage, double his norm). To defend yourself, use Barry against the jumps, and
GET AWAY WHEN HE CAN USE (DARK) CUDGE. As with Dark Luigi and Dark Peach, equip
Bowser and Barry. Defend when possible and jump on him. If he gets too close,
flame him.

8. Card Collection*******************SPM8************************************
Simply put, this section contains each Catch Card of the game, how to get them,
and what their description is. Pretty much speaks for itself.

Oh, yes. When a location is marked with (enemy) that generally means that the
enemy can give you its catch card with a Catch Card/SP. Either that, or the
chest is in the general vicinity of the location. Either way, go to that place.

Oh, one more thing. For every Catch Card of an enemy you get, the higher your
Attack multiplier gets when facing said enemy. One card = 2x, two cards = 3x,
and so on.

============================================================================
Catch Card #001: Goomba

~~ Location   : (enemy) Chapter 1-1
~~ Description: This lowly goon is always getting stepped on. It isn't easy
                being a soft, mushroomy minion. 
 
=============================================================================
Catch Card #002: Dark Goomba

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Goomba dwells in a certain secret pit. It's shadowy,
                adorable, and oh so stompable. 
 
=============================================================================
Catch Card #003: Spiked Goomba

~~ Location   : (enemy) Chapter 1-3
~~ Description: A Goomba with a spike strapped to its helmet. Head spikes:
                the ultimate in antistomping technology. 
 
=============================================================================
Catch Card #004: Dark Spiked Goomba 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This spiky guy dwells in a certain secret pit. It may be dark,
                but it's not dim. Or is it...?

=============================================================================
Catch Card #005: Paragoomba 

~~ Location   : (enemy) Chapter 1-2
~~ Description: A Goomba that has been through airborne training. One stomp,
                and its like it never went to flight school.

=============================================================================
Catch Card #006: Dark Paragoomba 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: The Dark Paragoomba lives in a certain secret pit.  Give it a
                friendly stomp to turn it into a Dark Goomba. 

=============================================================================
Catch Card #007: Gloomba 

~~ Location   : (enemy) Chapter 3-1
~~ Description: A Goomba that thrives in dank, depressing holes.  A strict
                all-mushroom diet makes this guy extra fungal.

=============================================================================
Catch Card #008: Headbonk Goomba 

~~ Location   : (enemy) Pit of 100 Trials (Flipside)
~~ Description: Headbonk Goombas live in a certain secret pit. They look like
                Goombas, but they bonk! 

=============================================================================
Catch Card #009: Dark Headbonk Goomba 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Headbonk Goombas live in a certain secret pit. They look
                like Dark Goombas, but they bonk! 

=============================================================================
Catch Card #010: Koopa Troopa 

~~ Location   : (enemy) Chapter 1-2.
~~ Description: Koopa Troopas have always been causing trouble. When they get
                attacked, they retreat into their shells. Of course, there's
                nothing stopping you from kicking it.

=============================================================================
Catch Card #011: Mega Koopa 

~~ Location   : Get 100 points at Item Shops.
~~ Description: This Koopa got a Mega Star. Now it's a mega problem. Don't look
                at it in 3-D, or it'll blow your mind! 

=============================================================================
Catch Card #012: Dark Koopa 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This guy dwells in a certain secret pit. Like a Koopa, but
                somehow... darker. 

=============================================================================
Catch Card #013: Koopatrol 

~~ Location   : (enemy) Chapter 8-1.
~~ Description: The heavy-metal Koopatrol feels no remorse. It'll roll right
                over its own Koopa granny. But it's not well suited for
                aquatic operations.

=============================================================================
Catch Card #014: Dark Koopatrol 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Koopatrols dwell in a certain secret pit. Stomp them to
                turn them into... dark shells. Shocker!

=============================================================================
Catch Card #015: Paratroopa 

~~ Location   : (enemy) Chapter 1-2.
~~ Description: This Koopa Troopa breezed through flight school. A quick stomp
                to the head will ground it. Forever. 

=============================================================================
Catch Card #016: Dark Paratroopa 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Paratroopas defend a certain secret pit. You think they'll
                turn into Dark Koopas when stomped? ... You'd be right.

=============================================================================
Catch Card #017: Buzzy Beetle 

~~ Location   : (enemy) Chapter 1-4.
~~ Description: This little guy is built to withstand anything. Even a Muth
                stampede wouldn't flatten it... Probably.  

=============================================================================
Catch Card #018: Spiketop 

~~ Location   : (enemy) Chapter 5-3
~~ Description: A Buzzy Beetle that's all spiked out and ready to go. Try to
                control your urge to stomp on it. 

=============================================================================
Catch Card #019: Dark Spiketop 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: It's a Dark Spike Top from a certain secret pit. Still cute,
                despite looking more noticeably evil.

=============================================================================
Catch Card #020: Parabuzzy 

~~ Location   : (enemy) Chapter 7-3
~~ Description: Just look at this cute little Buzzy Beetle with wings! It'll
                lose its wings if you stomp on it. Of course, that would be
                totally heartless. 

=============================================================================
Catch Card #021: Spiked Parabuzzy 

~~ Location   : (enemy) Chapter 7-3
~~ Description: Not so cute anymore, is it? Wings! Spikes! Come on! You can't
                stomp it AND it's hard to hammer. Brutal. 

=============================================================================
Catch Card #022: Stone Buzzy 

~~ Location   : (enemy) Chapter 5-2
~~ Description: It's a Buzzy Beetle with a rock-hard shell. You'll have to
                stomp it a few times to crack it. You may feel a little guilty,
                but push through it. 

=============================================================================
Catch Card #023: Dark Stone Buzzy 

~~ Location   : (enemy) Pit of 100 Trials (Flopside) 
~~ Description: It's a Dark Stone Buzzy from a certain secret pit. They look
                the same, but they're definitely tougher. 

=============================================================================
Catch Card #024: Spiny 

~~ Location   : (enemy) Chapter 3-3
~~ Description: You DO NOT want to step on this razor-sharp baddie. They're
                born covered in spiny spines. This makes hugging a Spiny a
                little... awkward. 

=============================================================================
Catch Card #025: Dark Spiny 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Spiny waddles in a certain secret pit. You can't see
                its beady little eyes, but it's watching... 

=============================================================================
Catch Card #026: Lakitu 

~~ Location   : (enemy) Chapter 3-3
~~ Description: Lakitu chucks Spiniess like coins at a Pianta Parlor. What's
                its problem? Someone made fun of its glasses. 

=============================================================================
Catch Card #027: Dull Bones 

~~ Location   : (enemy) Chapter 7-1
~~ Description: This undead Koopa wanders around with a blank stare. It's not
                too psyched about being dead. It mostly throws bones out of
                sheer spite. 

=============================================================================
Catch Card #028: Dark Dull Bones 

~~ Location   : (enemy) Pit of 100 Trials (Flopside) 
~~ Description: The Dark Dull Bones dwells in a certain secret pit. The bones
                it throws are really... shady.

=============================================================================
Catch Card #029: Dry Bones 

~~ Location   : (enemy) Chapter 8-1
~~ Description: This resilient revenant wont rest in peace. Maybe it's its
                undying loyalty to Bowser. Or was it the pie it never had a
                chance to eat?

=============================================================================
Catch Card #030: Hammer Bro 

~~ Location   : (enemy) Chapter 8-2
~~ Description: This elite Koopa has a hankering for hammers. It mostly likes
                to sit up high and toss down hammers. One day, it'll take the
                carpentry world by storm.

=============================================================================
Catch Card #031: Dark Hammer Bro 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Hammer Bros. terrorize a certain secret pit. Fear them!
                Fear them or be stuck with flying mallets. 

=============================================================================
Catch Card #032: Boomerang Bro 

~~ Location   : (enemy) Chapter 8-1
~~ Description: This elite Koopa goes bananas for boomerangs. Unfortunately,
                they hurt when you try to eat them. 

=============================================================================
Catch Card #033: Dark Boomerang Bro 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This dark Boomerang Bro dwells in a certain secret pit. Is it
                all that smart to throw boomerangs in the dark? 

=============================================================================
Catch Card #034: Fire Bro 

~~ Location   : (enemy) Chapter 8-2
~~ Description: This elite Koopa has an unhealthy fireball fixation. However,
                it's a big hit at Koopa cookouts. 

=============================================================================
Catch Card #035: Dark Fire Bro 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Fire Bro dwells in a certain secret pit. Are
                pitch-black fireballs even hot? 

=============================================================================
Catch Card #036: Magikoopa 

~~ Location   : (enemy) Chapter 3-1
~~ Description: This elite Koopa is an expert hexologist. It also has
                questionable taste in eyewear.

=============================================================================
Catch Card #037: Dark Magikoopa 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Magikoopas dwell in a certain secret pit. Too bad you
                can't see its face... it's wearing contacts!

=============================================================================
Catch Card #038: Koopa Striker 

~~ Location   : (enemy) Chapter 3-3
~~ Description: This Koopa Striker kicks for the love of the game. Its
                luxurious eyebrows are... wait a sec... GOOOAAAALLLL!

=============================================================================
Catch Card #039: Troopa Striker 

~~ Location   : (enemy) Chapter 8-2
~~ Description: Toopa Strikers are the true team players. Watch out for the
                no-look shell-to-face assists!

=============================================================================
Catch Card #040: Soopa Striker 

~~ Location   : (enemy) Chapter 8-3
~~ Description: It's the star player of the Koopa Kickers. It's even on the
                cover of Koopa Kleats magazine! 

=============================================================================
Catch Card #041: Dark Striker 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Strikers play in a certain secret pit. One red card too
                many, and they went to the dark side! 

=============================================================================
Catch Card #042: Clubba 

~~ Location   : (enemy) Chapter 5-2
~~ Description: This soldier would rather nap then face the front lines.
                Hauling that club around would make anyone tired. 

=============================================================================
Catch Card #043: Dark Clubba 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Clubba stumbles around a certain secret pit. Dark
                Clubbas are still sleepy. Some things never change! 

=============================================================================
Catch Card #044: Squiglet 

~~ Location   : (enemy) Chapter 1-1
~~ Description: Awww... look at that adorable little Squiglet. So adorable
                under your foot.

=============================================================================
Catch Card #045: Squig 

~~ Location   : (enemy) Chapter 1-1
~~ Description: This nasty little guy needs to learn some manners. It spits
                rocks at people! Honestly, who does that? 

=============================================================================
Catch Card #046: Squog 

~~ Location   : Flipside Outskirts
~~ Description: For wild, feral animals, Squogs are pretty cute. That is, until
                you see them eating. 

=============================================================================
Catch Card #047: Squoinker 

~~ Location   : (enemy) Pit of 100 Trials (Flipside)
~~ Description: Squoinkers are proud to be pretty in pink. The polka dots are
                for extra intimidation. 

=============================================================================
Catch Card #048: Dark Squiglet 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: The Dark Squiglet dwells in a certain secret pit. Awwww, it
                spits oily black rocks! Adorable! 

=============================================================================
Catch Card #049: Spoing-Oing 

~~ Location   : Flipside B1 Outskirts
~~ Description: Sproing-Oings split in three when they get stomped. The little
                critters can throw off your timing, so watch it! 

=============================================================================
Catch Card #050: Boing-Oing

~~ Location   : (enemy) Chapter 4-2
~~ Description: This bouncing bully splits in three when you stomp it. Stomp
                your heart out before you get swarmed! 

=============================================================================
Catch Card #051: Zoing-Oing 

~~ Location   : (enemy) Chapter 8-4
~~ Description: This mad hopper splits in three when you stomp it. It's looking
                a little on the pale side. Maybe it's all that late-night
                trampoline training. 

=============================================================================
Catch Card #052: Dark Spoing-Oing 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: The Dark Sproing-Oing dwells in a certain secret pit. This one
                doesn't split and clone... haha, actually it does. 

=============================================================================
Catch Card #053: Boomboxer 

~~ Location   : (enemy) Chapter 1-3
~~ Description: This music maven will assault you with bowel-busting bass!
                What's with the face it makes when it rocks out?

=============================================================================
Catch Card #054: Beepboxer 

~~ Location   : (enemy) Chapter 4-2
~~ Description: This angry audiophile deafens you with sound. Loves loud music,
                but hates explosions. Go figure. 

=============================================================================
Catch Card #055: Blastboxer 

~~ Location   : (enemy) Chapter 8-4
~~ Description: You're going to be blown away by this mighty rocker. This one
                hates explosions, which is totally not metal. 

=============================================================================
Catch Card #056: Dark Boomboxer 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Boomboxer rocks out in a certain secret pit. It's
                sad not to see that crazy face it makes...

=============================================================================
Catch Card #057: Piranha Plant 

~~ Location   : (enemy) Chapter 1-1
~~ Description: This violent vine lurks in pipes, waiting for a snack. You'd
                be surly too if you lived in a pipe. 

=============================================================================
Catch Card #058: Putrid Piranha 

~~ Location   : (enemy) Chapter 5-2
~~ Description: It's a poisonous Piranha Plant. As they say, every rose has its
                venomous bite. 

=============================================================================
Catch Card #059: Frost Piranha 

~~ Location   : (enemy) Chapter 7-1
~~ Description: Someone left this flower out in the winter cold. On the plus
                side, it can cool beverages in a hurry. 

=============================================================================
Catch Card #060: Crazee Dayzee 

~~ Location   : (enemy) Chapter 4-3 
~~ Description: Crazee Dayzees are cute, but they'll put you to sleep. But
                sleeping really isn't all that Crazee... 

=============================================================================
Catch Card #061: Amazy Dayzee 

~~ Location   : (enemy) Chapter 5-2
~~ Description: This bashful bloom will run off if you get too close. What
                makes it so Amazy, anyway? It seems like more of a wallflower.

=============================================================================
Catch Card #062: Dark Dayzee 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Dayzees sprout in a certain secret pit. Even in the
                dark... This flower's got style! 

=============================================================================
Catch Card #063: Fuzzy 

~~ Location   : (enemy) Chapter 4-2
~~ Description: What dark and evil thought dwell in this beast's brain? And
                what's so fuzzy about it anyway? It doesn't look too cuddly. 

=============================================================================
Catch Card #064: Pink Fuzzy 

~~ Location   : (enemy) Chapter 8-4
~~ Description: If you had to be a Fuzzy, pink wouldn't be a bad color. Still,
                no one's winning any cuteness contests here. 

=============================================================================
Catch Card #065: Dark Fuzzy 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Fuzzy squirms in a certain secret pit. This one must
                have come from a load of dark laundry... 

=============================================================================
Catch Card #066: Pokey 

~~ Location   : (enemy) Chapter 5-2
~~ Description: This cactus column wanders the desert wasteland. When it
                attacks, it hurls parts of itself at you. Literally. Which is
                kind of sad, really. 

=============================================================================
Catch Card #067: Poison Pokey 

~~ Location   : (enemy) Chapter 8-4
~~ Description: With prickles and poison, this baddie is double trouble. All it
                needs is a big hug. Any volunteers? 

=============================================================================
Catch Card #068: Dark Pokey 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Pokey teeters in a certain secret pit. It looks so
                serious when it wears black!

=============================================================================
Catch Card #069: Cheep-Cheep 

~~ Location   : (enemy) Chapter 3-2
~~ Description: These odd fish hurl themselves out of the water. For a fish,
                it's not the safest hobby.

=============================================================================
Catch Card #070: Blooper 

~~ Location   : (enemy) Chapter 3-2
~~ Description: Bloopers love to laugh at other Blooper's bloopers. Nobody
                wants to end up on the Blooper reel. 

=============================================================================
Catch Card #071: Bittacuda 

~~ Location   : (enemy) Chapter 3-2
~~ Description: This big fish could feed an army! ... or eat an army. 

=============================================================================
Catch Card #072: Jawbus 

~~ Location   : (enemy) Chapter 1-3
~~ Description: Count on the Jawbus to stick its neck out for you. ... or at
                you. 

=============================================================================
Catch Card #073: Rawbus 

~~ Location   : (enemy) Chapter 5-2
~~ Description: This nasty dino has always got to give you a jaw full. Flip
                to 3-D and check out its funny little limbs! 

=============================================================================
Catch Card #074: Dark Jawbus 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Jawbus dwells in a certain secret pit. It was so nice
                to see its face. Now it's all shadow...

=============================================================================
Catch Card #075: Gawbus 

~~ Location   : (enemy) Chapter 8-3
~~ Description: This thing is always sticking its neck in your business. It'll
                flounder around when it's waiting to be picked up. 

=============================================================================
Catch Card #076: Spania 

~~ Location   : (enemy) Chapter 5-3
~~ Description: This horned beast will charge right at you. Stay light on your
                feet, or you'll be skewered! 

=============================================================================
Catch Card #077: Dark Spania 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Spania spins in a certain secret pit. Think of it,
                just spinning around in the darkness...  

=============================================================================
Catch Card #078: Cursya 

~~ Location   : (enemy) Chapter 2-4
~~ Description: This nasty critter will slow you down. It's just so easy to get
                lost in those dreamy eyes. 

=============================================================================
Catch Card #079: Back Cursya 

~~ Location   : (enemy) Chapter 3-1
~~ Description: This pest will send you straight back to Flipside. Then again,
                it's one way to cut down on your commute. 

=============================================================================
Catch Card #080: Tech Cursya 

~~ Location   : (enemy) Chapter 5-2
~~ Description: This evil baddie can whip up a helping of instant amnesia. Just
                like that, and you can't flip between dimensions! You never
                know what you had until it's gone, right? 

=============================================================================
Catch Card #081: Heavy Cursya 

~~ Location   : (enemy) Chapter 8-1
~~ Description: This thing will hit you like a ton of bricks. You'll barely be
                able to hop a few inches off the ground. Take it out from a
                distance. 

=============================================================================
Catch Card #082: Reversya Cursya 

~~ Location   : (enemy) Chapter 8-4
~~ Description: Hit this thing and you'll lose all sense of direction. Don't
                be alarmed: everything will be backwards. But if you relax a
                little, you'll figure it out. 

=============================================================================
Catch Card #083: Dark Cursya 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Cursyas live in a certain secret pit. Play the fun game
                and see which curses you'll get! 

=============================================================================
Catch Card #084: Dark Tech Cursya 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Tech Cursya lurks in a certain secret pit. This is
                the last place I want to meet one of these guys... 

=============================================================================
Catch Card #085: Dark Heavy Cursya 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Heavy Cursya lurks in a certain secret pit. Isn't it
                fun to guess which curse you'll get? 

=============================================================================
Catch Card #086: Dark Reversya Cursya 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Reversya Cursya lurks in a certain secret pit. You
                never know what curse you get until you touch it! 

=============================================================================
Catch Card #087: Swooper 

~~ Location   : (enemy) Chapter 2-4
~~ Description: Swoopers aren't so bad, they're just lonely. Strangely, they
                greet visitors by snacking on their heads. ... This could
                explain why they have no friends. 

=============================================================================
Catch Card #088: Cherbil 

~~ Location   : (enemy) Chapter 1-3
~~ Description: This odd floating beast strikes with sleepy gas. One whiff of
                that gas, and it's sweet dreams... 

=============================================================================
Catch Card #089: Ice Cherbil 

~~ Location   : (enemy) Chapter 7-3
~~ Description: This floating beast attacks with a ferocious freezy gas. It
                loves blue raspberry snow cones...

=============================================================================
Catch Card #090: Poison Cherbil 

~~ Location   : (enemy) Chapter 3-3
~~ Description: This floating beast attacks with perilous poison gas. I hear
                it smells awful. 

=============================================================================
Catch Card #091: Dark Cherbil 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This odd grassy creature puffs itself up and explodes. They
                have sleepy, freezy, and poison gas, so watch out! 

=============================================================================
Catch Card #092: Boo 

~~ Location   : (enemy) Chapter 2-4
~~ Description: These spooks only approach when your back is turned. They'd be
                awesome at "Red light, green light"! ... Except they bite you
                if they win. 

=============================================================================
Catch Card #093: Dark Boo 

~~ Location   : (enemy) Chapter 7-2
~~ Description: This ghastly ghost hates being stared at. Unlike other Boos, it
                will turn around in front of you.

=============================================================================
Catch Card #094: Dark Dark Boo 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Dark Boo dwells in a certain secret pit. Dark sheets
                make it extra not-so-scary! 

=============================================================================
Catch Card #095: Atomic Boo 

~~ Location   : (enemy) Chapter 2-4
~~ Description: This gigantic Boo still hides when you look at it... Some say
                it's a gathering of many smaller Boos... 

=============================================================================
Catch Card #096: Growmeba 

~~ Location   : (enemy) Chapter 2-1
~~ Description: Growmebas copy themselves over and over and over. Just stomp
                the real one to make them all disappear. 

=============================================================================
Catch Card #097: Blomeba 

~~ Location   : (enemy) Chapter 3-1
~~ Description: This weird little guy can't stop copying itself. Try using an
                item to put them all out of their misery. 

=============================================================================
Catch Card #098: Chromeba 

~~ Location   : (enemy) Chapter 8-4
~~ Description: This devious doppelganger loves to copy itself. Stomp them all
                before the problem multiplies! 

=============================================================================
Catch Card #099: Dark Growmba 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Growmeba lurks in a certain secret pit. Which one's
                real?! Gah, it's very hard to tell.

=============================================================================
Catch Card #100: Mister I

~~ Location   : (enemy) Chapter 8-3
~~ Description: It's and eye. A big, juicy, unblinking, ever-watching eye.
                ... Gross. 

=============================================================================
Catch Card #101: Red I 

~~ Location   : (enemy) Chapter 8-3
~~ Description: This big, red eye looks a little irritated. It must not be
                getting much sleep these days. 

=============================================================================
Catch Card #102: Chain Chomp 

~~ Location   : (enemy) Chapter 3-4
~~ Description: Chain Chomps are more bark then bite. But that's not much
                comfort for the mailman... 

=============================================================================
Catch Card #103: Red Chomp 

~~ Location   : (enemy) Flipside Pit of 100 Trials 
~~ Description: This bright red breed isn't very well behaved. That probably
                rules out winning best of show. 

=============================================================================
Catch Card #104: The Underchomp 

~~ Location   : Map #41
~~ Description: The three Dorguys command this special breed of Chomp. In
                off-hours, they like to practice their comedy act. 

=============================================================================
Catch Card #105: Dark Chomp 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Cnomp makes its home in a certain secret pit. Who's
                a good boy?! Who's a dark evil boy! Yes you are! 

=============================================================================
Catch Card #106: Bald Cleft 

~~ Location   : (enemy) Chapter 1-3
~~ Description: This hardheaded minion is easily mistaken for a rock. It'll
                turn around if it bumps into a wall. If hit with an explosion,
                its Defense drops to 0. 

=============================================================================
Catch Card #107: Moon Cleft 

~~ Location   : (enemy) Chapter 5-2
~~ Description: It's an evil mineral that looks just like a rock. That is,
                until it's too late! 

=============================================================================
Catch Card #108: Dark Cleft 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Cleft dwells in a certain secret pit. You'd have to
                really try to mistake it for a rock. 

=============================================================================
Catch Card #109: Shlurp 

~~ Location   : (enemy) Chapter 2-1
~~ Description: This hungry beast really sucks... stuff up! Bombs give it a
                bad case of heartburn. 

=============================================================================
Catch Card #110: Shlorp 

~~ Location   : (enemy) Chapter 5-1
~~ Description: It's a vacuum! It's a worm! It's both! Don't feed it bombs, or
                you'll ruin its supper. Forever. 

=============================================================================
Catch Card #111: Dark Shlurp 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: The Dark Shlurp dwells in a certain secret pit. Now with the
                cleaning power of darkness! 

=============================================================================
Catch Card #112: Thwomp 

~~ Location   : Must be bought from Card Shop.
~~ Description: This block-headed rocker really loves making pancakes. All
                that macho pounding must be a sign of insecurity.

=============================================================================
Catch Card #113: Spiny Tromp 

~~ Location   : Must be bought from Card Shop.
~~ Description: It's a massive, rolling pinwheel of doom. If it keeps rolling,
                maybe it'll aerate someone's lawn.

=============================================================================
Catch Card #114: Spiky Tromp 

~~ Location   : Must be bought from Card Shop.
~~ Description: This bowling boulder rolls around in search of prey. Don't get
                caught under its spikes, or you'll be tenderized.

=============================================================================
Catch Card #115: Bullet Bill 

~~ Location   : (enemy) Chapter 3-1
~~ Description: In our hearts, this monster is number one with a bullet. It 
                does have a short fuse, though... 

=============================================================================
Catch Card #116: Bullet Bill Blaster 

~~ Location   : (enemy) Chapter 3-1
~~ Description: It's a big, burly cannon. Where do all those bullets come from?

=============================================================================
Catch Card #117: Ruff Puff 

~~ Location   : (enemy) Chapter 7-3
~~ Description: This little thundercloud is darkening a sky near you! Looks
                a little like cotton candy, but don't bite!

=============================================================================
Catch Card #118: Dark Ruff Puff 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Ruff Puff floats in a certain secret pit. Dark
                thunder... Wow... That is so METAL!

=============================================================================
Catch Card #119: Lava Bubble 

~~ Location   : (enemy) Chapter 7-1
~~ Description: Lava Bubbles always have a bounce to their step. But watch out:
                they've got fiery tempers. 

=============================================================================
Catch Card #120: Tileoid G 

~~ Location   : (enemy) Chapter 3-3
~~ Description: These sticky creatures crawl along walls. They're like living,
                antigravity tumbleweeds!

=============================================================================
Catch Card #121: Tileoid B 

~~ Location   : (enemy) Chapter 3-3
~~ Description: This sticky beast clings to any surface. Caution: it is not
                blue cotton candy. 

=============================================================================
Catch Card #122: Tileoid R 

~~ Location   : (enemy) Chapter 4-4
~~ Description: This gluey, gloppy animal will stick to any surface. Gluey and
                gloppy... not the best traits. 

=============================================================================
Catch Card #123: Tileoid Y 

~~ Location   : (enemy) Chapter 4-4
~~ Description: This tenaciously sticky beast slides along walls and ceilings.
                And it even doubles as an industrial adhesive! 

=============================================================================
Catch Card #124: Dark Tileoid 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Tileoid scuttles around a certain secretpit. Yikes...
                This shadowy one is really tough! 

=============================================================================
Catch Card #125: Meowbomb 

~~ Location   : (enemy) Chapter 4-4
~~ Description: These feline robo-bombs get shot out of SurpriseMeows.
                Strangely, they don't mind getting blown to meowbits. 

=============================================================================
Catch Card #126: PatrolMeow 

~~ Location   : (enemy) Chapter 4-4
~~ Description: This patrol puss is the hall monitor of Fort Francis. Ever
                vigilant... and flea resistant! 

=============================================================================
Catch Card #127: AirMeow 

~~ Location   : (enemy) Chapter 4-4
~~ Description: This AirMeow guards the skies over Fort Francis. It runs on a
                volatile mixture of catnip and cooking oil. 

=============================================================================
Catch Card #128: SupriseMeow 

~~ Location   : (enemy) Chapter 4-4
~~ Description: It's the latest in feline firepower: a kitty cannon. Check out
                the visors they're sporting. Classy! 

=============================================================================
Catch Card #129: Big Meow 

~~ Location   : Must be bought from Card Shop.
~~ Description: These robotic cat servants are loyal to their master. They're
                not designed for battle. But they aren't going to complain
                about it.

=============================================================================
Catch Card #130: Meowmaid 

~~ Location   : Must be bought from Card Shop.
~~ Description: No chore is a bore to this robotic housecleaner! She loves her
                master with endless devotion. ... Because he programmed her
                that way. 

=============================================================================
Catch Card #131: SecuriMeow 

~~ Location   : Must be bought from Card Shop.
~~ Description: No chore is a bore to this robotic housecleaner! This Meowmaid
                model can make advanced decisions. 

=============================================================================
Catch Card #132: Jellien 

~~ Location   : (enemy) Chapter 4-1
~~ Description: Jelliens drift around the lonely ocean of space. Maybe they've
                discovered the best way to get around? Intergalactic jiggling:
                the newest form of space travel. 

=============================================================================
Catch Card #133: Foton 

~~ Location   : (enemy) Chapter 4-1
~~ Description: Fotons fire super-fast, superheated particles. Of course,
                they're big crowd-pleasers at parties. 

=============================================================================
Catch Card #134: Warpid 

~~ Location   : (enemy) Chapter 4-3
~~ Description: This space case warps around here and there. It won't bother
                you. Just let it do its thing.

=============================================================================
Catch Card #135: Eeligon 

~~ Location   : (enemy) Chapter 4-3
~~ Description: Eeligons slither through the murky bits of the cosmos. Hit
                them and they'll shrink faster then their egos. 

=============================================================================
Catch Card #136: Hooligon 

~~ Location   : (enemy) Chapter 4-2
~~ Description: Hooligons live to wreak havoc in the depths of space. They
                blend into their habitat, waiting to attack. 

=============================================================================
Catch Card #137: Dark Eeligon 

~~ Location   : (enemy) Pit of 100 Trials (Flopside) 
~~ Description: This Dark Eeligon flies around a certain secret pit. So...
                This one's dark, but it's pretty much the same. 

=============================================================================
Catch Card #138: Longator 

~~ Location   : (enemy) Chapter 4-2
~~ Description: Longators get in your face. They have no respect for your
                personal-space bubble. 

=============================================================================
Catch Card #139: Longadile 

~~ Location   : (enemy) Chapter 8-3
~~ Description: Super-elastic Longadiles stretch out to slap you. It'd chap
                its hands on your face... if it had hands. 

=============================================================================
Catch Card #140: Dark Longator 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Longator nests in a certain secret pit. It's just
                ... weird. 

=============================================================================
Catch Card #141: Barribad 

~~ Location   : (enemy) Chapter 4-4
~~ Description: A round enemy that wraps itself in a force field. Round face,
                square shield... Triangle brain? 

=============================================================================
Catch Card #142: Sobarribad 

~~ Location   : (enemy) Chapter 8-3
~~ Description: A round enemy that wraps itself in a force field. Flip through
                dimensions to shred it like paper! 

=============================================================================
Catch Card #143: Dark Barribad 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Barribad roams around a certain secret pit. It looks
                eerily similar to a flying bowling ball... 

=============================================================================
Catch Card #144: Pigarithm 

~~ Location   : (enemy) Chapter 4-4
~~ Description: Stomp the piggy bank to get the golden goodness inside. Each
                time you stomp, the pig will get a little smaller. 

=============================================================================
Catch Card #145: Hogarithm

~~ Location   : (enemy) Chapter 8-3
~~ Description: Hop on this hog and ride it all the way to the bank! 
                Sooooooie!

=============================================================================
Catch Card #146: Dark Pigarithm 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Pigarithm wallows in a certain secret pit. It may
                look weird, but it drops coins! Cha-ching! 

=============================================================================
Catch Card #147: Choppa 

~~ Location   : (enemy) Chapter 4-2
~~ Description: Check out this aerial alien's sweet midair tricks. It can
                appear and disappear in a flash. Not even fair. 

=============================================================================
Catch Card #148: Copta 

~~ Location   : (enemy) Chapter 8-4
~~ Description: This aerial alien has even sweeter midair maneuvers. You'll get
                dizzy just watching this thing. 

=============================================================================
Catch Card #149: Dark Choppa 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Choppa dwells in a certain secret pit. It's all
                shadowy now, but still very, very nervous... 

=============================================================================
Catch Card #150: Muth

~~ Location   : (enemy) Chapter 8-1
~~ Description: Fear the wooly foot of the mighty Muth! It'll trample you just
                for looking at it wrong.

=============================================================================
Catch Card #151: Mega Muth 

~~ Location   : (enemy) Chapter 8-4
~~ Description: This hairy Muth is even grumpier then its herd mates. Probably
                not the best choice for a petting zoo. 

=============================================================================
Catch Card #152: Dark Muth 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Muths stomp around a certain secret pit. Even in the dark,
                they still go with the herd. Fascinating. 

=============================================================================
Catch Card #153: Floro Sapien 

~~ Location   : (enemy) Chapter 5-4
~~ Description: Floro Sapiens serve their floral lord, King Croacus. Watch your
                head, because they'll throw theirs at you! 

=============================================================================
Catch Card #154: Floro Cragnien 

~~ Location   : (enemy) Chapter 5-4
~~ Description: This poor Cragnon has been zombified by King Croacus. Don't 
                beat on it, or you'll lose some serious points. 

=============================================================================
Catch Card #155: Ninjoe 

~~ Location   : (enemy) Chapter 6-1
~~ Description: Only the wind whispers the name of Ninjoe. Give him enough
                money, and he'll be your ninja minion. 

=============================================================================
Catch Card #156: Ninjohn 

~~ Location   : (enemy) Chapter 6-1
~~ Description: Ninjohn is an assassin from King Sammer's kingdom. He really
                knows how to hurl a mean throwing star. 

=============================================================================
Catch Card #157: Ninjerry 

~~ Location   : (enemy) Chapter 6-1
~~ Description: Never mess with Ninjerry. He is a true ninja master! Of
                course, shape-shifting like that isn't exactly fair. 

=============================================================================
Catch Card #158: Dark Ninjoe 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Ninjoe creeps around a certain secret pit. They move
                at the speed of DEADLY. Roundhouse kick! 

=============================================================================
Catch Card #159: Underhand 

~~ Location   : Map #39
~~ Description: This white gloved weirdo will reach out and grab you. You can't
                beat it, and it's creepy, so just steer clear. Just be glad it
                isn't inspecting your room.

=============================================================================
Catch Card #160: Skellobit 

~~ Location   : (enemy) Chapter 7-4
~~ Description: Skellobits roam the dark pits of The Underwhere. Their spears
                make them pretty much unstompable.

=============================================================================
Catch Card #161: Spiky Skellobit 

~~ Location   : (enemy) Chapter 7-4
~~ Description: This fiend infests the dank depths of the Underwhere. Smack it
                from the side, because you cant stomp it! 

=============================================================================
Catch Card #162: Dark Skellobit 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Skellobits dwell in a certain secret pit. ... and that's
                about it. 

=============================================================================
Catch Card #163: Dark Spike Skellobit 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: Dark Spiky Skellobits dwell in a certain secret pit. It's got
                spikes... Other then that, not much else going on. 

=============================================================================
Catch Card #164: Skellobomber 

~~ Location   : (enemy) Chapter 7-4
~~ Description: This airborne ghoul rules the foul skies of The Underwhere.
                It'll mostly try to impale you with Skellobits. 

=============================================================================
Catch Card #165: Skellobait 

~~ Location   : (enemy) Chapter 7-4
~~ Description: Skellobombers use these guys as ammo. Their icy breath can
                cause freezebite. 

=============================================================================
Catch Card #166: Spike Skellobait 

~~ Location   : (enemy) Chapter 7-4
~~ Description: It's a Spiky Skellobait. Like a Skellobait, but spikier. You
                can't stomp it or throw it, so don't try. 

=============================================================================
Catch Card #167: Red Magiblot 

~~ Location   : (enemy) Chapter 8-3
~~ Description: This spellslinging stain can warp anywhere it wants. It's red,
                but what is it so embarrassed about?  

=============================================================================
Catch Card #168: Blue Magiblot 

~~ Location   : (enemy) Chapter 8-3
~~ Description: This spellsinging stain curses like a... Magiblot. It's blue.
                Maybe it's not easy being a Magiblot. 

=============================================================================
Catch Card #169: Yellow Magiblot 

~~ Location   : (enemy) Chapter 8-3
~~ Description: This spellslinging stain is the enemy of fun. It's yellow. But
                it doesn't seem to be afraid of you! 

=============================================================================
Catch Card #170: Dark Magiblot 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: This Dark Magiblot dwells in a certain secret pit. Wandering in
                the dark has made it extra crabby. 

=============================================================================
Catch Card #171: Megabyte 

~~ Location   : (enemy) Chapter 1-3
~~ Description: This disembodied head really knows how to ruin a picnic. Lay
                low until it finds someone else to terrorize. 

=============================================================================
Catch Card #172: Gigabyte 

~~ Location   : (enemy) Chapter 7-4 
~~ Description: The best policy: keep away from angry, floating heads. This
                thing will not leave you alone. Be warned! 

=============================================================================
Catch Card #173: Dark Megabyte 

~~ Location   : (enemy) Pit of 100 Trials (Flopside)
~~ Description: The Dark Megabite dwells in a certain secret pit. This thing
                just wants to end you. That's all. 

=============================================================================
Catch Card #174: Dark Mario 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside) twice
~~ Description: It's Mario's dark-power doppelganger! One of the last foes in
                the Flopside Pit of 100 Trials. 

=============================================================================
Catch Card #175: Dark Luigi 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside) twice
~~ Description: It's a dark duplicate of Luigi! One of the last foes in the
                Flopside Pit of 100 Trials.

=============================================================================
Catch Card #176: Dark Peach 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside) twice
~~ Description: It's a dark duplicate of Peach! One of the last foes in the
                Flopside Pit of 100 Trials.

=============================================================================
Catch Card #177: Dark Bowser 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside) twice
~~ Description: It's a dark duplicate of Bowser! One of the last foes in the
                Flopside Pit of 100 Trials.

=============================================================================
Catch Card #178: Zombie Shroom 

~~ Location   : (enemy) Chapter 1-3
~~ Description: It's a Zombie Shroom. They pop out of ? Blocks. It may look
                like a snack, but it'll snack on you! 

=============================================================================
Catch Card #179: Ghoul Shroom 

~~ Location   : (enemy) Chapter 8-4
~~ Description: Ghoul Shrooms sometimes pop out of ? Blocks. What went wrong
                in that Shroom's life? 

=============================================================================
Catch Card #180: Fracktail 

~~ Location   : Map #10
~~ Description: Fracktail valiantly guarded the Pure Heart in Yold Ruins. That
                is, until Dimentio fried his processor. 

=============================================================================
Catch Card #181: Wracktail 

~~ Location   : Must be bought from Card Shop.
~~ Description: The baddest baddie in the Flipside Pit of 100 Trials. He may
                fight like Fracktail, but he's 100 times stronger. 

=============================================================================
Catch Card #182: Frackle 

~~ Location   : Must be bought from Card Shop.
~~ Description: This bot defends Fracktail from foreign invaders. In off-hours,
                it relaxes on Fracktail's back...

=============================================================================
Catch Card #183: Wrackle 

~~ Location   : Must be bought from Card Shop.
~~ Description: This bot defends Wracktail from foreign invaders. It was made
                long ago, so its warranty has expired. 

=============================================================================
Catch Card #184: Big Blooper 

~~ Location   : Map #20
~~ Description: It's a giant, ten-tentacled squid! That's right... ten. How'd
                it get so big? Must be something in the water.

=============================================================================
Catch Card #185: Francis 

~~ Location   : Map #24
~~ Description: Francis totally nerds out for rare collectibles. He takes geek
                chic to a totally new level. 

=============================================================================
Catch Card #186: King Croacus

~~ Location   : Map #37
~~ Description: King Croacus cares about making the world beautiful. Too bad
                drinking polluted water has made him insane. 

=============================================================================
Catch Card #187: Bonechill 

~~ Location   : Map #45
~~ Description: Tremble before the frosty lord of The Underwhere! Bonechill's
                minty-fresh breath will freeze you solid! 

=============================================================================
Catch Card #188: Count Bleck 

~~ Location   : Map #48
~~ Description: This top-hatted villain is bent on ending the world! Fun fact:
                he was once known as Count Blumiere. 

=============================================================================
Catch Card #189: Nastasia 

~~ Location   : Map #46
~~ Description: Nastasia is Count Bleck's executive assistant. She's in charge
                of scheduling, organizing, and brain control. Word is, she's
                got a secret crush on her boss. 

=============================================================================
Catch Card #190: O'Chunks 

~~ Location   : Map #5
~~ Description: It's O'chunks, the count's hulking, wild-eyed henchman. Word
                is, the count saved his life. Now he owes him big. 

=============================================================================
Catch Card #191: Mimi 

~~ Location   : Map #15
~~ Description: It's Mimi, the adorable, yet slightly unstable shape-shifter.
                Word is, she has a crush on Count Bleck. 

=============================================================================
Catch Card #192: Mr. L 

~~ Location   : Map #27
~~ Description: So... who's this mysterious Mr. L character? Is this what the
                Prognosticus foretold?

=============================================================================
Catch Card #193: Brobot 

~~ Location   : Map #28
~~ Description: This is Mr. L's hovering, head-shaped robot. He must have
                tricked it out with all kinds of weapons. I guess that means
                Mr. L is a pretty awesome inventor, huh?

=============================================================================
Catch Card #194: Brobot L-Type 

~~ Location   : Map #8
~~ Description: This is a souped-up version of Mr. L's robot. It looks like he
                went all out with the customizations. Too bad they don't help
                much! 

=============================================================================
Catch Card #195: Dimentio 

~~ Location   : Map #22
~~ Description: Dimentio is Count Bleck's dimension-bending mercenary. The
                question is, do psycho jesters get good benefits? 

=============================================================================
Catch Card #196: Super Dimentio 

~~ Location   : Map #47
~~ Description: This monstrous clown was created by Dimentio. He used Luigi and
                the Chaos Heart to create it. In the end, it was no match for
                the power of love. 

=============================================================================
Catch Card #197: Merlon 

~~ Location   : Flipside Outskirts. Take the pipe underground, then fall into
                the first hole on the left.
~~ Description: This wizened old sage is a descendant of the Ancients. He helps
                Mario to decode the Light Prognosticus. 

=============================================================================
Catch Card #198: Nolrem 

~~ Location   : Flopside Outskirts 3F. Use Piccolo to dissolve the strange
                block.
~~ Description: This is Merlon's dimensional counterpart in Flopside. He is
                also a descendant of the Ancients. 

=============================================================================
Catch Card #199: Merluvlee 

~~ Location   : Flipside Outskirts. Take the pipe underground, then fall into
                the first hole on the left.
~~ Description: This fortune-teller with a wild laugh lives in Flipside. She
                uses the stars to read your future. Sorta. 

=============================================================================
Catch Card #200: Merlee

~~ Location   : Flopside Outskirts 3F. Use Piccolo to dissolve the strange
                block.
~~ Description: This charmer uses the sun to work her magic. She is a
                descendant of the Tribe of Ancients. 

=============================================================================
Catch Card #201: Bestovius 

~~ Location   : Map #6
~~ Description: Bestovious taught Mario how to flip between dimensions. He
                talks about his beard and floats all the time. Other than that,
                he's perfectly normal.

=============================================================================
Catch Card #202: Watchitt 

~~ Location   : Chapter 2-1. Bomb the wall where you first found Boomer. 
~~ Description: Old Man Watchitt is the crotchety mayor of Yold Town. His job
                is to keep people from going to the ruins. You know, lawsuits
                and all that. WATCH IT!!!

=============================================================================
Catch Card #203: Merlumina 

~~ Location   : Map #11
~~ Description: She made a Pure Heart to stop the end of all worlds. She is an
                ancestor of Merlon and Bestovius.  

=============================================================================
Catch Card #204: The Interned 

~~ Location   : Flipside B1. Flip near the cafe and the water.
~~ Description: The InterNed knows all... and also moonlights as a game-show
                host. 

=============================================================================
Catch Card #205: The Interchet 

~~ Location   : Flipside Outskirts B1. Break the blocks on Flopside Outskirts
                B1, come here, and flip.
~~ Description: This owner of the arcade is a video-game savant. The arcade
                doesn't earn a lot of money...

=============================================================================
Catch Card #206: Welderberg 

~~ Location   : Map #2
~~ Description: This guy will dig a pipe tunnel wherever you want to go. He's
                a real go-getter, but sometimes he goes overboard. 

=============================================================================
Catch Card #207: Red & Green 

~~ Location   : Chapter 1-2, behind Green's bed in his house.
~~ Description: These brothers guard the bridges in Yold Town. Brothers will
                be brothers, even in strange dimensions. 

=============================================================================
Catch Card #208: Gnip 

~~ Location   : Map #14
~~ Description: This faithful guard pup spits out trespassers. Being spit out
                is better then the alternative... 

=============================================================================
Catch Card #209: Gnaw 

~~ Location   : Must be bought from Card Shop.
~~ Description: This mean mutt snacks on trespassers and spits 'em out. Nobody
                fights for scraps with this big dog.

=============================================================================
Catch Card #210: Squirps 

~~ Location   : Map #25
~~ Description: This funky space kid drops some crazy outer-space lingo. His
                full name is Squirp Korogaline Squirpina! 

=============================================================================
Catch Card #211: Flint Cragley 

~~ Location   : Map #31
~~ Description: It's the star of "Flint Cragley, Cragtrotter"! His show is a
                smash hit on crag-vision. 

=============================================================================
Catch Card #212: Hornfels & Monzo 

~~ Location   : Map #35
~~ Description: These two Cragnons are Flint Cragley's assistants. Sadly, he
                doesn't treat them with proper crag.

=============================================================================
Catch Card #213: King Sammer 

~~ Location   : Map #4
~~ Description: This overexcitable king hosts the Duel of 100! Martial-arts
                tournaments tickle his fancy. 

=============================================================================
Catch Card #214: Sammer Guy 

~~ Location   : Must be bought from Card Shop.
~~ Description: This is one of King Sammer's legendary 100 Sammer Guys. They're
                pretty sensitive about their honor. 

=============================================================================
Catch Card #215: Small Sammer Guy 

~~ Location   : Must be bought from Card Shop.
~~ Description: This diminutive Sammer Guy fights in the Duel of 100. He's
                small, wily, and not above smacking your shins!

=============================================================================
Catch Card #216: Big Sammer Guy 

~~ Location   : Must be bought from Card Shop.
~~ Description: This big Sammer Guy fights in the Duel of 100. Too bad there
                aren't weight divisions in the Duel of 100... 

=============================================================================
Catch Card #217: Luvbi 

~~ Location   : Map #44
~~ Description: This spunky Nimbi was raised by Grambi and Jaydes. She is
                actually a Pure Heart who saved the world. 

=============================================================================
Catch Card #218: Jaydes 

~~ Location   : Map #38
~~ Description: This dark queen rules over The Underwhere. Her magic controls
                life... And game overs. 

=============================================================================
Catch Card #219: Grambi 

~~ Location   : Map #43
~~ Description: This elder Nimbi rules The Overthere. He deeply cares for Luvbi
                and misses her greatly...

=============================================================================
Catch Card #220: Whacka 

~~ Location   : Earn 300 points at item shops.
~~ Description: This odd guy sprouts pastries when whacked on the head. Sadly,
                his kind is on the verge of extinction. Please head-whack
                in moderation.

=============================================================================
Catch Card #221: Mario

~~ Location   : Prize for completing Pit of 100 Trials (Flopside)
~~ Description: Our hero is so busy he barely has time to wax his 'stache!
                He's always leaping between worlds to save he day. 

NOTE: Obtaining this card will allow Mario to stay flipped in 3D forever, as
      well as double his Attack!!

=============================================================================
Catch Card #222: Luigi 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside)
~~ Description: The mean green bro is here again to back up his brother. He's
                got a vertical jump like you wouldn't believe. 

NOTE: Obtaining this card will double Luigi's Attack power!

=============================================================================
Catch Card #223: Peach (1) 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside)
~~ Description: Peach has this funny habit of getting kidnapped... But that
                parasol of hers is stylish and functional! 

NOTE: Obtaining this card will double Peach's Attack power!

=============================================================================
Catch Card #224: Peach (2) 

~~ Location   : In a pipe inside the tree in Chapter 3-3. 
~~ Description: Peach is looking fabulous in her white wedding gown! It was
                conjured with magic, but who designed it? 

=============================================================================
Catch Card #225: Peach (3) 

~~ Location   : Chapter 7-1. After getting Luigi, go down one of the pipes
                above to go to the background and go through a few pipes.
~~ Description: Peach is sporting a fresh and breezy new hairstyle! It's
                perfect for the princess with an active lifestyle! 

=============================================================================
Catch Card #226: Bowser (1) 

~~ Location   : Prize for completing Pit of 100 Trials (Flopside)
~~ Description: Mario's mean-spirited rival needs no introduction. He's not too
                happy about having to help out Mario. 

NOTE: Obtaining this card will double Bowser's Attack power!

=============================================================================
Catch Card #227: Bowser (2) 

~~ Location   : Chapter 5-1. Go to the second section, the far right pipe.
~~ Description: There's Bowser looking dapper in a white tux! Pity the minion
                that had to wax his shell...

=============================================================================
Catch Card #228: Tippi 

~~ Location   : Flipside Pit of 100 Trials, Floor #10
~~ Description: It's Tippi, your friendly... friend. And guide. Her name was
                Timpani before Merlon turned her into a Pixl. 

=============================================================================
Catch Card #229: Thoreau 

~~ Location   : Flipside Pit of 100 Trials, Floor #20
~~ Description: This handy Pixl can pick things up and hurl them. He's very...
                handy. 

=============================================================================
Catch Card #230: Boomer 

~~ Location   : Flipside Pit of 100 Trials, Floor #30
~~ Description: This Pixl has an appetite for demolition. "You build it, I
                blast it." That's his motto. 

=============================================================================
Catch Card #231: Slim 

~~ Location   : Flipside Pit of 100 Trials, Floor #40
~~ Description: This sidestepping Pixl can turn you sideways in a snap. Slim
                likes close calls and hair-raising experiences. 

=============================================================================
Catch Card #232: Thudley 

~~ Location   : Flipside Pit of 100 Trials, Floor #50
~~ Description: This former wrestling-star Pixl can pound the ground. A hip
                replacement kept him out of high-end competition. 

=============================================================================
Catch Card #233: Carrie 

~~ Location   : Flipside Pit of 100 Trials, Floor #60
~~ Description: This platform Pixl will go where no other Pixl can. But she
                will only help heroes that are on her wavelength. 

=============================================================================
Catch Card #234: Fleep 

~~ Location   : Flipside Pit of 100 Trials, Floor #70
~~ Description: This flippy Pixl is really good at finding hidden goodies.
                Without you, he never would have left that outhouse... 

=============================================================================
Catch Card #235: Cudge 

~~ Location   : Flipside Pit of 100 Trials, Floor #80
~~ Description: This hard-hitting Pixl can shatter yellow blocks. But he's a
                real people Pixl. 

=============================================================================
Catch Card #236: Dottie 

~~ Location   : Flipside Pit of 100 Trials, Floor #90
~~ Description: This puny Pixl can micro-size you. Sometimes, less is more!
                More or less...

=============================================================================
Catch Card #237: Barry

~~ Location   : Flopside Outskirts. On your way to open the Flopside Pit of
                100 Trials, fall down the gaps underneath the hidden moving
                platforms.
~~ Description: This impenetrable Pixl repels enemy attacks. He waited in a
                bush for a hero to arrive. 

=============================================================================
Catch Card #238: Dashell 

~~ Location   : Flopside Pit of 100 Trials, Floor #10
~~ Description: This former track star brings some Pixl pep to your party. You
                could say he has wheels, but... he doesn't.  

=============================================================================
Catch Card #239: Piccolo 

~~ Location   : Behind the Heart Pillar when you first get Luigi, found in the
                Flopside Outskirts.
~~ Description: This pitch-perfect Pixl plays the most melodious tunes. She
                lived in Flopside before joining your ragtag group. 

=============================================================================
Catch Card #240: Tiptron 

~~ Location   : Map #23
~~ Description: Francis made this 1:1-scale robotic replica of Tippi. It's the
                ultimate rare collectible. Plus, it features realistic Tippi
                action! 

=============================================================================
Catch Card #241: Goombario 

~~ Location   : Flopside Pit of 100 Trials, Floor #20
~~ Description: Mario and Goombario go way back to Paper Mario. Enemies suffer
                when he uses his head. 

=============================================================================
Catch Card #242: Kooper 

~~ Location   : Flopside Pit of 100 Trials, Floor #30
~~ Description: This is Mario's good buddy Kooper from Paper Mario. His Power
                Shell move was, and is, a thing of beauty. 

=============================================================================
Catch Card #243: Bombette 

~~ Location   : Flopside Pit of 100 Trials, Floor #40
~~ Description: Bombette was Paper Mario's bombastic starlet. Who knew a pink
                Bob-omb could pack such a punch? 

=============================================================================
Catch Card #244: Parakarry 

~~ Location   : Flopside Pit of 100 Trials, Floor #50
~~ Description: Parakarry earned his fame from the original Paper Mario. He's
                the most fearsome mail carrier of them all! 

=============================================================================
Catch Card #245: Bow 

~~ Location   : Flopside Pit of 100 Trials, Floor #60
~~ Description: This is Mario's good buddy Bow from Paper Mario. The mistress
                of Boo Mansion slapped foes with panache!

=============================================================================
Catch Card #246: Watt 

~~ Location   : Flopside Pit of 100 Trials, Floor #70
~~ Description: This is Mario's good buddy Watt from Paper Mario. This guy was
                pretty bright for his age! 

=============================================================================
Catch Card #247: Sushi 

~~ Location   : Flopside Pit of 100 Trials, Floor #80
~~ Description: It's Sushie, the unfortunately named star from Paper Mario.
                Being fishy doesn't always have to be a bad thing.

=============================================================================
Catch Card #248: Lakilester 

~~ Location   : Flopside Pit of 100 Trials, Floor #90
~~ Description: This is Mario's good buddy Lakilester from Paper Mario. He
                played it cool in shades as he flew you over lava. 

=============================================================================
Catch Card #249: Goombella 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Goombella from the last Paper Mario adventure. This
                extra-spunky university student knew it all. 

=============================================================================
Catch Card #250: Koops 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Koops from the last Paper Mario adventure. Kicking some
                shell never felt so good. 

=============================================================================
Catch Card #251: Madame Flurrie 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Madame Flurrie from the last Paper Mario adventure. The
                most Rubenesque Mario companion ever? 

=============================================================================
Catch Card #252: Yoshi 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Yoshi from the last Paper Mario adventure. This scrappy
                Yoshi was the only way to travel! 

=============================================================================
Catch Card #253: Vivian 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Vivian from the last Paper Mario adventure. She was a
                friend once she split from her sisters.

=============================================================================
Catch Card #254: Admiral Bobbery 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Admiral Bobbery from the last Paper Mario adventure. This
                salty dog knew how to blast his enemies broadside! 

=============================================================================
Catch Card #255: Ms: Mowz 

~~ Location   : Prize for winning the Duel of 100
~~ Description: It's Ms. Mowz from the last Paper Mario adventure. This thief
                had a nose for rare badges. Great smoocher!

=============================================================================
Catch Card #256: Toad

~~ Location   : Bought from the Card Shop.
~~ Description: This loyal subject comes from a very distant dimension. Many
                people in that world have strange head spots. 

=============================================================================


9. Treasure Maps*******************SPM9**************************************
To buy a Treasure Map, you must unlock Flopside. Go to B1, walk left, and flip
to find a pit of water. Swim along it ot the other side; there, you'll find a
salesman. This guy will sell maps. These maps will mark certain in-game
locations. Go to the area and look at the map. Then use Fleep to flip where the
red X is on the map. You WILL NOT get the rewards unless the map is used. Also,
maps are revealed in dozens: buy 1-12 to get 13-24, and so on.

And flip will be more likely to mean Fleep-flip in this section.

=============================================================================
Map #1

~~ Cost    : 20 Coins
~~ Reward  : Gold Bar
~~ Location: Go to Flopside 3F and "Fleep" above the bush.

=============================================================================
Map #2

~~ Cost    : 60 Coins
~~ Reward  : Welderberg Catch Card
~~ Location: Go to the Hall of Mirrors from either Flopside or Flipside. Go to
             the Flipside side of it, and "Fleep" just over the far-left
             painting.

=============================================================================
Map #3

~~ Cost    : 30 Coins
~~ Reward  : Ultra Shroom Shake
~~ Location: Go to Flipside B1 and to the Itty Bits shop by going along the
             water tunnel. Flip between the two windows.

=============================================================================
Map #4

~~ Cost    : 110 Coins
~~ Reward  : King Sammer Catch Card
~~ Location: Go to Flipside B1 and into the coffee shop. Flip into 3D and go
             into the pipe. After that, "Fleep" the sign on the left.

=============================================================================
Map #5

~~ Cost    : 80 Coins
~~ Reward  : O'Chunks Catch Card
~~ Location: Go to Flopside 3F. Walk to the right until you see the black
             blocks, like in the picture. Flip to the right of the vines over
             the bush.

=============================================================================
Map #6

~~ Cost    : 20 Coins
~~ Reward  : Bestovius Catch Card
~~ Location: Go to Chapter 1-1 and walk to the far, far right. "Fleep" the
             window.

=============================================================================
Map #7

~~ Cost    : 50 Coins
~~ Reward  : Golden Leaf
~~ Location: Go to Chapter 1-2, then left to the mountain. Hop onto the first
             ledge and use Fleep.

=============================================================================
Map #8

~~ Cost    : 70 Coins
~~ Reward  : Brobot L-type Catch Card
~~ Location: Go to Chapter 1-2, go past the town, and into the pipe just
             before the bridge. Follow the path to Green's house; "Fleep" the 
             picture.

=============================================================================
Map #9

~~ Cost    : 40 Coins
~~ Reward  : Gold Bar x3
~~ Location: In Chapter 1-3, walk to the right, into door number two. Continue
             walking until you reach the rock in the picture, then use Fleep.

=============================================================================
Map #10

~~ Cost    : 40 Coins
~~ Reward  : Fracktail Catch Card
~~ Location: Go to Chapter 1-3. Go to the first door on the right. Continue to
             the right and through the next two doors. Go onto the yellow
             platforms on the left and through the door they lead to. The
             statue you want is on the left.

=============================================================================
Map #11

~~ Cost    : 70 Coins
~~ Reward  : Merlumina Catch Card
~~ Location: Go to Chapter 1-4 and proceed to the end. At the second-to-last
             stair in the Star Block room, use Fleep.

=============================================================================
Map #12

~~ Cost    : 20 Coins
~~ Reward  : Shooting Star
~~ Location: Go to Chapter 2-1 and proceed to the end of the level. The place
             on the map is next to the Star Block.

=============================================================================
Map #13

~~ Cost    : 50 Coins
~~ Reward  : Catch Card SP
~~ Location: In Chapter 2-2, go to the right and use Fleep on the window.

=============================================================================
Map #14

~~ Cost    : 50 Coins
~~ Reward  : Gnip Catch Card
~~ Location: In Chapter 2-2, go into the house and through the door. Use Fleep
             on the next staircase.

=============================================================================
Map #15

~~ Cost    : 100 Coins
~~ Reward  : Mimi Catch Card
~~ Location: Go into Chapter 2-3, to the right, and through the door. Use Fleep
             there.

=============================================================================
Map #16

~~ Cost    : 30 Coins
~~ Reward  : Gold Bar x3
~~ Location: Go to Chapter 2-3, down the stairs. Flip to get behind them and
             use Fleep to hit the mark.

=============================================================================
Map #17

~~ Cost    : 50 Coins
~~ Reward  : Dried Shroom   >_<
~~ Location: Go to the end of Chapter 2-4 (use the walkthrough). The location
             is in the ladies' restroom.

=============================================================================
Map #18

~~ Cost    : 10 Coins
~~ Reward  : Back Cursya Catch Card 
~~ Location: Go to Chapter 3-1 and to the far, far right and past the red
             pipes. Beyond there is your prize.

=============================================================================
Map #19

~~ Cost    : 90 Coins
~~ Reward  : Ultra Shroom Shake
~~ Location: Go to Chapter 3-1. Go to the right and between the red pipes. Walk
             to the right some to find the mark.

=============================================================================
Map #20

~~ Cost    : 80 Coins
~~ Reward  : Big Blooper Catch Card
~~ Location: Go to Chapter 3-2 and swim to the right. Flip to enter the pipe.
             Go right past the tentacle and the whirlpool. Then "Fleep" the
             target.

=============================================================================
Map #21

~~ Cost    : 180 Coins
~~ Reward  : Power Plus
~~ Location: Go to Chapter 3-2, to the right, and flip and enter the pipe. Go
             to the far right, surfacing when you hit the wall. "Fleep" the
             painting.

=============================================================================
Map #22

~~ Cost    : 130 Coins
~~ Reward  : Dimentio Catch Card
~~ Location: Go to Chapter 3-3. Proceed to the top of the tree and go into it.
             A few of Luigi's Super Jumps above you will be the place.

=============================================================================
Map #23

~~ Cost    : 230 Coins
~~ Reward  : Tiptron Catch Card
~~ Location: Go to Chapter 3-4 and into the fort. Go through the next door, to
             the far right and through THAT door. In this area, flip to find
             the hidden staircase. Jump up to the door; go through. Walk to the
             left, through the first door. Use Carrie to get across. Go through
             the two doors. Use the BigMeow to get to the place.

=============================================================================
Map #24

~~ Cost    : 40 Coins
~~ Reward  : Francis Catch Card
~~ Location: Go to Chapter 3-4 and into the fort. Go through the next door and
             then through the final door of the hall. Flip to find the stairs.
             Jump up and go through the door. Go left through the second door.
             Go across the bridge and through the next two doors. Use the
             BigMeow to get to the place.

=============================================================================
Map #25

~~ Cost    : 30 Coins
~~ Reward  : Squirps Catch Card
~~ Location: Chapter 4-2: Walk to the right some, then fall to find the place.

=============================================================================
Map #26

~~ Cost    : 70 Coins
~~ Reward  : Hooligon Catch Card
~~ Location: Go to the right, through the second door. Then go to the right and
             through the second door with a star. Walk right, jump up, and go
             through the door to find the area.

=============================================================================
Map #27

~~ Cost    : 80 Coins
~~ Reward  : Mr. L Catch Card
~~ Location: Go to the right and through the giant door. Go right more into
             the wormhole. Go to the up-right corner, through the blue
             wormhole. Go to the right here and use Fleep where marked.

=============================================================================
Map #28

~~ Cost    : 90 Coins
~~ Reward  : Brobot Catch Card
~~ Location: Go to Chapter 4-4 and use the walkthrough if needed. Just keep
             your eyes open as you go on.

=============================================================================
Map #29

~~ Cost    : 80 Coins
~~ Reward  : HP Plus
~~ Location: Go to Chapter 4-4 and use the walkthrough if needed. Just keep
             your eyes open as you go on.

=============================================================================
Map #30

~~ Cost    : 120 Coins
~~ Reward  : Muth Catch Card
~~ Location: Chapter 5-1: Go to the left slightly and use Fleep.

=============================================================================
Map #31

~~ Cost    : 10 Coins
~~ Reward  : Flint Cragley Catch Card  (HA!)
~~ Location: Go to Chapter 5-1, and through the door to the right. Walk and
             jump left, to the pipe. Go through, to the right, and through
             that pipe. Use Fleep where needed.

=============================================================================
Map #32

~~ Cost    : 20 Coins
~~ Reward  : Fire Burst
~~ Location: Go to Chapter 5-2, to the right and through the door. Go right
             some more and jump to the overhead pipe with Luigi or Peach. Use
             Fleep where needed.

=============================================================================
Map #33

~~ Cost    : 110 Coins
~~ Reward  : Ultra Shroom Shake
~~ Location: Go to Chapter 5-2, to the right, and through the door. Go right
             some more and jump to the overhead pipe with Luigi or Peach. Go
             into the pipe and into the volcano to find the place.

=============================================================================
Map #34

~~ Cost    : 70 Coins
~~ Reward  : Shooting Star
~~ Location: Go to Chapter 5-3. Go right and into the pipe. Go down and into
             the door. Ride the cart, go through the next two doors, and use
             Fleep.

=============================================================================
Map #35

~~ Cost    : 60 Coins
~~ Reward  : Hornfels & Monzo Catch Card
~~ Location: Go to Chapter 5-3. Go right, through the pipe, down and through
             the last pipe. Continue to the right to the springboard. Use it
             to get over the blocks. Go through the door and ride the cart.
             Use Fleep where needed.

=============================================================================
Map #36

~~ Cost    : 140 Coins
~~ Reward  : Poison Shroom
~~ Location: Go to Chapter 5-4, to the right and down. Go into the pipe. Fall
             down and go to the right. Flip into 3D and fall into the hole in
             the ground. Go through the pipe and then the door on the right.
             Then enter the pipe and use Fleep.

=============================================================================
Map #37

~~ Cost    : 60 Coins
~~ Reward  : King Croacus Catch Card
~~ Location: Go to Chapter 5-4. Go to the room with the scanner -- remember to
             wear the Floro Sprout! -- and through the door. Use Fleep there.

=============================================================================
Map #38

~~ Cost    : 70 Coins
~~ Reward  : Jaydes Catch Card
~~ Location: Go to Chapter 7-1 and "Fleep" just above the fountain.

=============================================================================
Map #39

~~ Cost    : 80 Coins
~~ Reward  : Underhand Catch Card
~~ Location: Go to Chapter 7-1, through the door on the right. Continue to the
             River Twygz, go past it, and use Fleep where needed.

=============================================================================
Map #40

~~ Cost    : 80 Coins
~~ Reward  : Trial Stew
~~ Location: Go to Chapter 7-2. Go through the door on the right. Go to the 
             top, through the door, then the middle door. Go to the top again
             and through the door, then through the left door. Use Fleep there.

=============================================================================
Map #41

~~ Cost    : 70 Coins
~~ Reward  : The Underchomp Catch Card
~~ Location: Go to Chapter 7-2 and proceed to the area with the Star Block.

=============================================================================
Map #42

~~ Cost    : 150 Coins
~~ Reward  : Gold Bar x3
~~ Location: Go to Chapter 7-3. Go to the top of stair #4. Walk to the left and
             flip into 3D to find a hidden passage. Enter the door and use
             Fleep.

=============================================================================
Map #43

~~ Cost    : 90 Coins
~~ Reward  : Grambi Catch Card
~~ Location: Go to Chapter 7-4 and ride the cloud on the right up. Go through
             the door nearby. Go to the door just to the right. Hit the ! block
             to take a ride. The place is at the last pillar of this next
             building.

=============================================================================
Map #44

~~ Cost    : 100 Coins
~~ Reward  : Luvbi Catch Card
~~ Location: Go to Chapter 7-4 and ride cloud up. Go through the door, then the
             one just to the right. Take a ride with the ! block. Go through
             the door in the building. Then get onto the second arch and
             utilize Fleep.

=============================================================================
Map #45

~~ Cost    : 190 Coins
~~ Reward  : Bonechill Catch Card
~~ Location: Go to Chapter 7-4. Go the right, up the cloud, through the door,
             up the elevator, through the door, to the right and over the
             rainbow bridge. Go through the door and to the right. Use Fleep.

=============================================================================
Map #46

~~ Cost    : 160 Coins
~~ Reward  : Nastasia Catch Card
~~ Location: Go to Chapter 8-1, to the right, and through the next two doors.
             Ascend the stairs and through the second door. Use Luigi to ride
             over to the Red I. Enter the door nearby and go left and use
             Fleep.

=============================================================================
Map #47

~~ Cost    : 200 Coins
~~ Reward  : Super Dimentio Catch Card
~~ Location: Go to Chapter 8-3. Go to the second mirror-y room and use Fleep.

=============================================================================
Map #48

~~ Cost    : 90 Coins
~~ Reward  : Count Bleck Catch Card
~~ Location: Proceed all of the way to the end of Chapter 8-4, in the Star
             Block room.

=============================================================================

10. Item Information*******************SPM10*********************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Section I - Restorative Items              **SPM101**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[item's name]

Effect: -- [what does it do?]
        -- [altnerate effects?]

Any item listed with "Made with:" is a recipe and can be made with those items
listed as ingredients.

=============================================================================
Awesome Snack

Effect   : Heals 5 HP; cures poison
Made with: -- Cake Mix + Fresh Veggie

=============================================================================
Big Egg

Effect: -- Restores 12 HP; cures poison.

=============================================================================
Black Apple

Effect: -- Restores 1 HP; cures poison. 

=============================================================================
Blue Apple

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Cake Mix

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Chocolate Cake

Effect   : Heals 15 HP; cures poison
Made with: -- Mild Cocoa Bean + Cake Mix

=============================================================================
Choco Pasta Dish

Effect   : Heals 5 HP; cures poison
Made with: -- Fresh Pasta Bunch + Mild Cocoa Bean

=============================================================================
Dayzee Syrup

Effect   : Doubles attack and gradually fills HP
Made with: -- Dayzee Tear

=============================================================================
Dayzee Tear

Effect: -- Restores 3 HP; cures poison.

=============================================================================
Dried Shroom

Effect: -- Restores 1 HP; cures poison.

=============================================================================
Dyllis Breakfast

Effect   : Heals 15 HP; cures poison
Made with: -- Shroom Shake + Spicy Soup

=============================================================================
Dyllis Deluxe

Effect   : Heals 90 HP; cures poison
Made with: -- Shroom Steak + Gorgeous Steak

=============================================================================
Dyllis Dinner

Effect   : Heals 30 HP; cures poison
Made with: -- Fried Shroom Plate + Meat Pasta Dish

=============================================================================
Dyllis Lunch

Effect   : Heals 20 HP; cures poison
Made with: -- Fried Shroom Plate + Spaghetti Plate 

=============================================================================
Dyllis Special

Effect   : Heals 60 HP; cures poison
Made with: -- Roast Shroom Dish + Fruity Hamburger

=============================================================================
Emergency Rations

Effect   : Heals 10 HP; cures poison (heals 50 HP in the Pit of 100 Trials)
Made with: -- Fire Burst + Shroom Shake

=============================================================================
Fresh Pasta Bunch 

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Fresh Veggie

Effect: -- Restores 10 HP; cures poison.

=============================================================================
Fried Egg

Effect   : Heals 15 HP; cures poison
Made with: -- Big Egg

=============================================================================
Fried Shroom Plate

Effect   : Heals 15 HP; cures poison 
Made with: -- Shroom Shake

=============================================================================
Fruit Parfait

Effect   : Freezes enemies
Made with: -- Peachy Peach + Snow Cone

=============================================================================
Fruity Cake

Effect   : Heals 15 HP; cures poison
Made with: -- Peachy Peach + Mushroom Crepe 

=============================================================================
Fruity Hamburger

Effect   : Heals 25 HP; cures poison
Made with: -- Power Steak + Keel Mango

=============================================================================
Fruity Punch 

Effect   : Heals 15 HP; cures poison
Made with: -- Peachy Peach + Keel Mango

=============================================================================
Fruity Shroom

Effect   : Heals 15 HP; cures poison
Made with: -- Peachy Peach + Shroom Shake

=============================================================================
Gingerbread House

Effect   : Heals 30 HP; cures poison
Made with: -- Chocolate Cake + Mousse

=============================================================================
Golden Choco-bar

Effect   : Heals 25 HP; cures poison
Made with: -- Mild Cocoa Bean + Golden Leaf

=============================================================================
Golden Leaf

Effect: -- Restores 1 HP; cures poison.

=============================================================================
Golden Meal

Effect   : Heals 1 HP; cures poison
Made with: -- Gold Bar
           -- Golden Leaf + Fresh Veggie 

=============================================================================
Gorgeous Steak

Effect   : Heals 25 HP; cures poison
Made with: -- Power Steak + Hamburger

=============================================================================
Gradual Syrup

Effect   : Gradually restores HP
Made with: -- Long-Last Shake + Peachy Peach

=============================================================================
Hamburger

Effect   : Heals 20 HP; cures poison
Made with: -- Power Steak

=============================================================================
Healthy Salad

Effect   : Heals 15 HP; cures poison 
Made with: -- Fresh Veggie

=============================================================================
Heartful Cake

Effect   : Gradually fills HP over time
Made with: -- Cake Mix + Lovely Chocolate

=============================================================================
Herb Tea

Effect   : Heals 7 HP; cures poison
Made with: -- Smelly Herb

=============================================================================
Honey Candy

Effect   : Heals 12 HP; cures poison
Made with: -- Honey Jar

=============================================================================
Honey Jar

Effect: -- Restores 10 HP; cures poison.

=============================================================================
Honey Shroom

Effect   : Heals 10 HP; cures poison
Made with: -- Shroom Shake + Honey Jar

=============================================================================
Honey Super

Effect   : Heals 20 HP; cures poison
Made with: -- Super Shroom Shake + Honey Jar

=============================================================================
Horsetail

Effect: -- Restores 7 HP; cures poison. 

=============================================================================
Horsetail Tart

Effect   : Heals 12 HP; cures poison
Made with: -- Horsetail + Cake Mix

=============================================================================
Hot Dog

Effect   : Heals 20 HP; cures poison
Made with: -- Power Steak + Fresh Veggie

=============================================================================
Ink Pasta Dish 

Effect   : Heals 25 HP; cures poison
Made with: -- Inky Sauce + Fresh Pasta Bunch

=============================================================================
Inky Sauce

Effect: -- Restores 3 HP; cures poison.

=============================================================================
Inky Soup

Effect   : Heals 15 HP; cures poison
Made with: -- Inky Sauce
           -- Inky Sauce + Fresh Veggie

=============================================================================
Keel Mango

Effect: -- Restores 7 HP; cures poison.

=============================================================================
Life Shroom

Effect: -- Heals 5 HP
        -- Automatically revives you when KO'ed. Restores 5 HP.

=============================================================================
Long-Last Shake

Effect: -- Tilt the Wii Remote as it is shown. The more accurate you are, the 
           longer your HP will be restored for. It will restore 1 HP each time.

=============================================================================
Luxurious Set

Effect   : Heals 30 HP; cures poison
Made with: -- Dyllis Dinner + Fried Shroom Plate

=============================================================================
Mango Juice

Effect   : Heals 10 HP; cures poison
Made with: -- Keel Mango

=============================================================================
Mango Pudding 

Effect   : Heals 20 HP; cures poison
Made with: -- Big Egg + Keel Mango
           -- Cake Mix + Keel Mango

=============================================================================
Meat Pasta Dish

Effect   : Heals 18 HP; cures poison
Made with: -- Fresh Pasta Bunch + Power Steak

=============================================================================
Mild Cocoa Bean

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Miracle Dinner

Effect   : Heals 1 HP; cures poison; also gives you 20,000/60,000 points
Made with: -- Mystery Box

=============================================================================
Mistake (1) 

Effect   : Heals 1 HP; cures poison
Made with: -- Any mixture that won't work (ie. cook a Spicy Soup alone)

=============================================================================
Mixed Shake

Effect   : Heals 20 HP; cures poison
Made with: -- Peach Juice + Mango Juice

=============================================================================
Mousse

Effect   : Heals 15 HP; cures poison
Made with: -- Cake Mix + Big Egg

=============================================================================
Mushroom Crepe

Effect   : Heals 20 HP; cures poison
Made with: -- Shroom Shake + Cake Mix

=============================================================================
Odd Dinner

Effect   : Heals 2 HP; cures poison
Made with: -- Poison Shroom + Fried Shroom Plate

=============================================================================
Omelette Plate

Effect   : Heals 20 HP; cures poison
Made with: -- Big Egg + Horsetail 
           -- Turtley Leaf + Big Egg
           -- Fresh Veggie + Big Egg

=============================================================================
Peach Juice

Effect   : Heals 12 HP; cures poison
Made with: -- Peachy Peach

=============================================================================
Peachy Peach

Effect: -- Restores 10 HP; cures poison.

=============================================================================
Peach Tart

Effect   : Heals 15 HP; cures poison
Made with: -- Peachy Peach + Cake Mix

=============================================================================
Pink Apple

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Power Steak

Effect: -- Restores 15 HP; cures poison.

=============================================================================
Primordial Dinner

Effect   : Heals 15 HP; cures poison
Made with: -- Primordial Fruit + Shroom Shake 

=============================================================================
Primordial Fruit

Effect: -- Restores 10 HP; cures poison.

=============================================================================
Red Apple

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Roast Horsetail

Effect   : Heals 10 HP; cures poison
Made with: -- Horsetail

=============================================================================
Roast Shroom Dish

Effect   : Heals 30 HP; cures poison
Made with: -- Super Shroom Shake
           -- Life Shroom

=============================================================================
Roast Whacka Bump

Effect   : Heals 5 HP; cures poison
Made with: -- Whacka Bump

=============================================================================
Sap Muffin

Effect   : Heals 20 HP; cures poison
Made with: -- Sap Soup + Cake Mix
           -- Sap Soup + Shroom Shake

=============================================================================
Sap Soup

Effect: -- Restores 3 HP; cures poison.

=============================================================================
Sap Syrup

Effect   : Halves damage taken; slowly restores HP
Made with: -- Sap Soup

=============================================================================
Shroom Broth

Effect   : Heals 15 HP; cures poison
Made with: -- Shroom Shake + Smelly Herb

=============================================================================
Shroom Cake

Effect   : Heals 30 HP; cures poison
Made with: -- Super Shroom Shake + Cake Mix

=============================================================================
Shroom Choco-bar

Effect   : Heals 15 HP; cures poison
Made with: -- Mild Cocoa Bean + Shroom Shake

=============================================================================
Shroom Delicacy

Effect   : Heals 10 HP; cures poison
Made with: -- Shroom Shake + Dayzee Tear

=============================================================================
Shroom Pudding

Effect   : Heals 25 HP; cures poison
Made with: -- Big Egg + Shroom Shake

=============================================================================
Shroom Shake 

Effect: -- Restores 10 HP; cures poison.

=============================================================================
Shroom Steak 

Effect   : Heals 70 HP; cures poison
Made with: -- Ultra Shroom Shake

=============================================================================
Sky Juice

Effect   : Heals 15 HP; cures poison
Made with: -- Blue Apple
           -- Red Apple
           -- Pink Apple

=============================================================================
Slimy Shroom

Effect: -- Restores 10 HP; cures poison

=============================================================================
Smelly Herb 

Effect: -- Restores 5 HP; cures poison.

=============================================================================
Space Food

Effect   : Heals 10 HP; cures poison (heals 50 HP when in Chapter 4)
Made with: -- Ice Strom + Shroom Shake

=============================================================================
Spaghetti Plate

Effect   : Heals 15 HP; cures poison
Made with: -- Fresh Pasta Bunch

=============================================================================
Spicy Soup

Effect   : Heals 8 HP; cures poison
Made with: -- Fire Burst

=============================================================================
Stamina Juice

Effect   : Gradually restores HP
Made with: -- Inky Sauce + Honey Jar
           -- Inky Sauce + Peachy Peach
           -- Inky Sauce + Dayzee Tear

=============================================================================
Sweet Cookie Snack

Effect   : Heals 10 HP; cures poison
Made with: -- Cake Mix

=============================================================================
Sweet Choco-bar

Effect   : Heals 5 HP; cures poison
Made with: -- Mild Cocoa Bean + Honey Jar

=============================================================================
Super Shroom Shake

Effect: -- Restores 20 HP; cures poison.

=============================================================================
Town Special

Effect   : Heals 5 HP; cures poison
Made with: -- Primordial Fruit

=============================================================================
Ultra Shroom Shake

Effect: -- Restores 50 HP; cures poison.

=============================================================================
Veggie Set

Effect   : Heals 20 HP; cures poison
Made with: -- Healthy Salad + Big Egg

=============================================================================
Warm Cocoa

Effect   : Heals 10 HP; cures poison
Made with: -- Mild Cocoa Bean

=============================================================================
Whacka Bump

Effect: -- Restores 30 HP; cures poison.

=============================================================================
Yellow Apple

Effect: -- Restores 5 HP; cures poison.

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Section II - Defensive Items              **SPM102**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[item's name]

Effect: -- [what does it do?]
        -- [altnerate effects?]

Any item listed with "Made with:" is a recipe and can be made with those items
listed as ingredients.

=============================================================================
Block Block

Effect: -- Tap the D-Pad as shown on screen. The better you do, the longer you
           remain invincible.

=============================================================================
Block Meal

Effect   : Makes you invincible
Made with: -- Block Block

=============================================================================
Courage Shell

Effect: -- After using, press 2. The closer to the red center, the longer the
           half-damage will last.

=============================================================================
Electro Pop

Effect   : Electrifies you
Made with: -- Thunder Rage

=============================================================================
Koopa Dumpling

Effect   : Reduces damage taken by half
Made with: -- Cake Mix + Turtley Leaf

=============================================================================
Koopasta Dish

Effect   : Halves damage taken
Made with: -- Turtley Leaf + Fresh Pasta Bunch

=============================================================================
Koopa Pilaf

Effect   : Halves damage taken
Made with: -- Turtley Leaf + Horsetail

=============================================================================
Koopa Tea

Effect   : Reduces damage taken by half
Made with: -- Turtley Leaf

=============================================================================
Lovely Chocolate

Effect   : Doubles attack power, reduces damage taken by half, and
           shocks enemies that touch you.
Made with: -- Mild Cocoa Bean + Fire Burst

=============================================================================
Love Noodle Dish

Effect   : Doubles attack power, reduces damage taken by half, and
           shocks enemies that touch you.
Made with: -- Lovely Chocolate + Fresh Pasta Bunch

=============================================================================
Turtley Leaf

Effect: -- Reduces damage received by half. 

=============================================================================
Volt Shroom

Effect: -- Press A, 1, or 2 while they're lit up. The more you do correctly,
           the longer you will remain electrified.

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                        Section III - Offensive Items              **SPM103**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[item's name]

Effect: -- [what does it do?]
        -- [altnerate effects?]

Any item listed with "Made with:" is a recipe and can be made with those items
listed as ingredients.

=============================================================================
Bone-in Cut

Effect: -- Temporarily doubles your Attack.

=============================================================================
Dyllis Dynamite

Effect   : Burns enemies
Made with: -- Egg Bomb + Dyllis Breakfast 

=============================================================================
Egg Bomb

Effect   : Damages enemies
Made with: -- Fire Burst + Big Egg

=============================================================================
Fire Burst

Effect: -- Shake the Wii Remote upon using. The more you shake, the better.

=============================================================================
Ghost Shroom

Effect: -- Point the Wii Remote at the screen and circle the Mushroom. The
           more you do, the bigger the Mushroom will get. After this, it will
           follow you and damage enemies.

=============================================================================
Hot Sauce

Effect: -- Temporarily doubles your Attack.

=============================================================================
Ice Storm

Effect: -- Shake the Wii Remote upon using. Fill it up to damage and maybe
           freeze enemies.

=============================================================================
Megaton Dinner

Effect   : Shakes ground and damages enemies
Made with: -- POW Block

=============================================================================
Meteor Meal

Effect   : Attacks enemies
Made with: -- Shooting Star

=============================================================================
Mighty Tonic

Effect: -- Temporarily doubles your Attack.

=============================================================================
POW Block

Effect: -- Shake the Wii Remote as shown. After this, the enemies on the ground
           or ceiling will be damaged; not the flying ones.

=============================================================================
Shell Shock

Effect: -- Point at the shell with the Wii Remote and press A to fire at it. If
           you hit it, it will super-size. If not, it will remain normal.
           Regardless, you'll kick it like a Koopa shell.

=============================================================================
Shooting Star

Effect: -- Point at the screen and shoot the stars. The more you hit, the more
           enemies get hurt by the falling stars.

=============================================================================
Spicy Dinner

Effect   : Doubles attack power
Made with: -- Big Egg + Hot Sauce

=============================================================================
Spicy Pasta Dish

Effect   : Doubles attack power
Made with: -- Hot Sauce + Fresh Pasta Bunch
           -- Spaghetti Plate + Hot Sauce 

=============================================================================
Split Roast

Effect   : Doubles attack power
Made with: -- Bone-In Cut

=============================================================================
Thunder Rage

Effect: -- Shake the Wii Remote up and down. After this, all enemies all hit
           by lightning.

=============================================================================
Volcano Shroom

Effect   : Doubles Attack power
Made with: -- Hot Sauce + Shroom Shake

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                          Section IV - Special Items               **SPM104**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[item's name]

Effect: -- [what does it do?]
        -- [altnerate effects?]

Any item listed with "Made with:" is a recipe and can be made with those items
listed as ingredients.

=============================================================================
Berry Snow Bunny

Effect   : Freezes enemies
Made with: -- Snow Bunny + Pink Apple

=============================================================================
Catch Card

Effect: -- Catches an enemy and turn them into a card (if it works).

=============================================================================
Catch Card SP

Effect: -- Catches an enemy and turn them into a card (almost always works)

=============================================================================
Couple's Cake 

Effect   : Random (normally good)
Made with: -- Snow Bunny + Berry Snow Bunny

=============================================================================
Dangerous Delight

Effect   : Random.
Made with: -- Poison Shroom
           -- Poison Shroom + Honey Jar 

=============================================================================
Gold Bar

Effect   : Sell for ~90 coins
Made with: -- Golden Leaf

=============================================================================
Gold Bar x3

Effect: -- No direct effect, but good for selling (~290 coins).

=============================================================================
Gold Medal

Effect: -- A medal worth 10,000 points (or 30,000, when influenced by a Slow
           or Fast Flower).

=============================================================================
Heavy Meal

Effect   : Slows you down
Made with: -- Honey Jar + Honey Candy

=============================================================================
Love Pudding

Effect   : Random.
Made with: -- Big Egg + Lovely Chocolate

=============================================================================
Mistake (2) 

Effect   : Could put you to sleep, slow you down, and/or damage you
Made with: -- Sleepy Sheep

=============================================================================
Mystery Box

Effect: -- The same effect of a random item.

=============================================================================
Poison Shroom

Effect: -- Damages and poisons you.

=============================================================================
Sleepy Sheep

Effect: -- Puts enemies to sleep.

=============================================================================
Slimy Extract

Effect   : Cures curses; poison
Made with: -- Slimy Shroom

=============================================================================
Snow Bunny

Effect   : Freezes enemies
Made with: -- Snow Cone + Turtley Leaf

=============================================================================
Snow Cone

Effect   : Freezes enemies
Made with: -- Ice Storm

=============================================================================
Standard Chocolate

Effect   : Slows you down
Made with: -- Mild Cocoa Bean + Poison Shroom 

=============================================================================
Star Medal

Effect: -- Will give you 1,000 points (3,000, when under the influence of a
           Slow or Fast Flower).

=============================================================================
Stop Watch

Effect: -- Temporarily stops all enemies.

=============================================================================
Trial Stew

Effect   : Random.
Made with: -- Poison Shroom + Couple's Cake

=============================================================================
Weird Extract

Effect   : Puts enemies to sleep
Made with: -- Peach Juice + Hot Sauce

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Section V - Items Found In The Field          **SPM105**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[item's name]

Effect: -- [what does it do?]
        -- [altnerate effects?]

=============================================================================
Fast Flower 

Effect: -- Will temporarily speed you up and earn you triple points and coins
           (the latter must be from enemies).

=============================================================================
Happy Flower

Effect: -- Coins will temporarily fall from the sky.

=============================================================================
HP Plus

Effect: -- Permanently raises HP by 5.

=============================================================================
Mega Star

Effect: -- Will temporarily turn you large and invincible.

=============================================================================
Mushroom 

Effect: -- Restores 10 HP. 

=============================================================================
Pal Pills

Effect: -- Summons eight 8-bit versions of you to defend you by damaging
           enemies that touch them.

=============================================================================
Power Plus

Effect: -- Permanently raises Attack by 1.

=============================================================================
Slow Flower

Effect: -- Will temporarily slow you down and earn you triple points and coins
           (the latter must be from enemies).

=============================================================================
Super Shroom

Effect: -- Restores 20 HP.

=============================================================================
Ultra Shroom

Effect: -- Restores 50 HP.

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Section VI - Important Items              **SPM106**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Return Pipe

Effect: -- You'll get this before you get control of Mario at the start. This
           can return you to Flipside Tower from most locations. However, if
           you do so in your first playthrough of a chapter, you must start it
           all over again.

=============================================================================
Keys

Effect: -- Keys will unlock doors in areas. They are usually named for the area
           they go in. They only work in that area.

=============================================================================
Cooking Disks

Effect: -- In the game, you can find some of these Cooking Disks. These will 
           let you upload more recipes to the list in the cooking areas.

=============================================================================
Goldfish Bowl

Effect: -- This you get from the kid before entering space in Chapter 4. Go to
           Flipside B1 to empty it out.

=============================================================================
Helmet

Effect: -- After emptying the Goldfish Bowl, you'll get this. This let's you
           breathe in space.

=============================================================================
Ancient Clue

Effect: -- It is a clue to the location of Chapter 4's Whoa Zone. Bring it to
           the outhouse near the start to let Fleep do its ... business.

=============================================================================
Elemental Tablets

Effect: -- There are three tablet (Fire, Earth, Water) in Chapter 5-2.

=============================================================================
Floro Sprout

Effect: -- After beating O'Chunks in Chapter 5-4, he'll drop this. Wear it to
           bypass the scanner in that area.

=============================================================================
Diet Book 

Effect: -- During Chapter 7-2, give Hagra this for the key to go further.

=============================================================================
Orbs

Effect: -- In Chapter 7-4, you are to gather the Red, Blue, and Yellow Orbs so
           you can recreate the rainbow bridge to get Luvbi to Grambi.

=============================================================================
Paper

Effect: -- Item used during the Piccolo sidequest (see Sidequests section).

=============================================================================
Autograph

Effect: -- Item used during the Piccolo sidequest (see Sidequests section).

=============================================================================
You-know-what

Effect: -- Item used during the Piccolo sidequest (see Sidequests section).

=============================================================================
Training Machine

Effect: -- Item used during the Piccolo sidequest (see Sidequests section).

=============================================================================
Crystal Ball

Effect: -- Item used during the Piccolo sidequest (see Sidequests section).

=============================================================================
Golden Card

Effect: -- Go to the cafe on Flopside B1 and flip to find two chests. One
           contains this. Do the same in Flipside B1 and go down the pipe to
           find an arcade. This unlocks a game there.

=============================================================================


11. Recipe Guide*******************SPM11*************************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                       Section I - Recipes and Effects             **SPM111**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

[recipe name]

~~ Effect   : [effect(s)]
~~ Made with: -- [recipe #1]  A recipe with "+" means use both at the same time
              -- [recipe #2]
              -- [etc.]

Recipes are as in the Cooking Organizer-thing in the kitchens.

=============================================================================
Electro Pop

~~ Effect   : Electrifies you
~~ Made with: -- Thunder Rage

=============================================================================
Snow Cone

~~ Effect   : Freezes enemies
~~ Made with: -- Ice Storm

=============================================================================
Sky Juice

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Blue Apple
              -- Red Apple
              -- Pink Apple

=============================================================================
Koopa Tea

~~ Effect   : Reduces damage taken by half
~~ Made with: -- Turtley Leaf

=============================================================================
Fried Shroom Plate

~~ Effect   : Heals 15 HP; cures poison 
~~ Made with: -- Shroom Shake

=============================================================================
Roast Shroom Dish

~~ Effect   : Heals 30 HP; cures poison
~~ Made with: -- Super Shroom Shake
              -- Life Shroom

=============================================================================
Healthy Salad

~~ Effect   : Heals 15 HP; cures poison 
~~ Made with: -- Fresh Veggie

=============================================================================
Roast Horsetail

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Horsetail

=============================================================================
Spicy Soup

~~ Effect   : Heals 8 HP; cures poison
~~ Made with: -- Fire Burst

=============================================================================
Inky Soup

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Inky Sauce
              -- Inky Sauce + Fresh Veggie

=============================================================================
Mistake (1) 

~~ Effect   : Heals 1 HP; cures poison
~~ Made with: -- Any mixture that won't work (ie. cook a Spicy Soup alone)

=============================================================================
Sweet Cookie Snack

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Cake Mix

=============================================================================
Honey Candy

~~ Effect   : Heals 12 HP; cures poison
~~ Made with: -- Honey Jar

=============================================================================
Peach Juice

~~ Effect   : Heals 12 HP; cures poison
~~ Made with: -- Peachy Peach

=============================================================================
Herb Tea

~~ Effect   : Heals 7 HP; cures poison
~~ Made with: -- Smelly Herb

=============================================================================
Shroom Steak 

~~ Effect   : Heals 70 HP; cures poison
~~ Made with: -- Ultra Shroom Shake

=============================================================================
Fried Egg

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Big Egg

=============================================================================
Hamburger

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Power Steak

=============================================================================
Spaghetti Plate

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Fresh Pasta Bunch

=============================================================================
Golden Meal

~~ Effect   : Heals 1 HP; cures poison
~~ Made with: -- Gold Bar
              -- Golden Leaf + Fresh Veggie 

=============================================================================
Block Meal

~~ Effect   : Makes you invincible
~~ Made with: -- Block Block

=============================================================================
Meteor Meal

~~ Effect   : Attacks enemies
~~ Made with: -- Shooting Star

=============================================================================
Megaton Dinner

~~ Effect   : Shakes ground and damages enemies
~~ Made with: -- POW Block

=============================================================================
Dangerous Delight

~~ Effect   : Random.
~~ Made with: -- Poison Shroom
              -- Poison Shroom + Honey Jar 

=============================================================================
Honey Shroom

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Shroom Shake + Honey Jar

=============================================================================
Honey Super

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Super Shroom Shake + Honey Jar

=============================================================================
Fruity Shroom

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Peachy Peach + Shroom Shake

=============================================================================
Shroom Broth

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Shroom Shake + Smelly Herb

=============================================================================
Awesome Snack

~~ Effect   : Heals 5 HP; cures poison
~~ Made with: -- Cake Mix + Fresh Veggie

=============================================================================
Koopa Dumpling

~~ Effect   : Reduces damage taken by half
~~ Made with: -- Cake Mix + Turtley Leaf

=============================================================================
Sap Muffin

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Sap Soup + Cake Mix
              -- Sap Soup + Shroom Shake

=============================================================================
Lovely Chocolate

~~ Effect   : Doubles attack power, reduces damage taken by half, and
              shocks enemies that touch you.
~~ Made with: -- Mild Cocoa Bean + Fire Burst

=============================================================================
Standard Chocolate

~~ Effect   : Slows you down
~~ Made with: -- Mild Cocoa Bean + Poison Shroom 

=============================================================================
Sweet Choco-bar

~~ Effect   : Heals 5 HP; cures poison
~~ Made with: -- Mild Cocoa Bean + Honey Jar

=============================================================================
Shroom Choco-bar

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Mild Cocoa Bean + Shroom Shake

=============================================================================
Golden Choco-bar

~~ Effect   : Heals 25 HP; cures poison
~~ Made with: -- Mild Cocoa Bean + Golden Leaf

=============================================================================
Heavy Meal

~~ Effect   : Slows you down
~~ Made with: -- Honey Jar + Honey Candy

=============================================================================
Mistake (2) 

~~ Effect   : Could put you to sleep, slow you down, and/or damage you
~~ Made with: -- Sleepy Sheep

=============================================================================
Mushroom Crepe

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Shroom Shake + Cake Mix

=============================================================================
Shroom Cake

~~ Effect   : Heals 30 HP; cures poison
~~ Made with: -- Super Shroom Shake + Cake Mix

=============================================================================
Chocolate Cake

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Mild Cocoa Bean + Cake Mix

=============================================================================
Mousse

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Cake Mix + Big Egg

=============================================================================
Fruity Cake

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Peachy Peach + Mushroom Crepe 

=============================================================================
Heartful Cake

~~ Effect   : Gradually fills HP over time
~~ Made with: -- Cake Mix + Lovely Chocolate

=============================================================================
Peach Tart

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Peachy Peach + Cake Mix

=============================================================================
Horsetail Tart

~~ Effect   : Heals 12 HP; cures poison
~~ Made with: -- Horsetail + Cake Mix

=============================================================================
Gingerbread House

~~ Effect   : Heals 30 HP; cures poison
~~ Made with: -- Chocolate Cake + Mousse

=============================================================================
Shroom Pudding

~~ Effect   : Heals 25 HP; cures poison
~~ Made with: -- Big Egg + Shroom Shake

=============================================================================
Mango Pudding 

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Big Egg + Keel Mango
              -- Big Egg + Keel Mango
              -- Cake Mix + Keel Mango

=============================================================================
Love Pudding

~~ Effect   : Random.
~~ Made with: -- Big Egg + Lovely Chocolate

=============================================================================
Dayzee Syrup

~~ Effect   : Doubles attack and gradually fills HP
~~ Made with: -- Dayzee Tear

=============================================================================
Miracle Dinner

~~ Effect   : Heals 1 HP; cures poison; also gives you 20,000/60,000 points
~~ Made with: -- Mystery Box

=============================================================================
Town Special

~~ Effect   : Heals 5 HP; cures poison
~~ Made with: -- Primordial Fruit

=============================================================================
Fruity Punch 

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Peachy Peach + Keel Mango

=============================================================================
Fruit Parfait

~~ Effect   : Freezes enemies
~~ Made with: -- Peachy Peach + Snow Cone

=============================================================================
Snow Bunny

~~ Effect   : Freezes enemies
~~ Made with: -- Snow Cone + Turtley Leaf

=============================================================================
Berry Snow Bunny

~~ Effect   : Freezes enemies
~~ Made with: -- Snow Bunny + Pink Apple

=============================================================================
Mango Juice

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Keel Mango

=============================================================================
Mixed Shake

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Peach Juice + Mango Juice

=============================================================================
Warm Cocoa

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Mild Cocoa Bean

=============================================================================
Stamina Juice

~~ Effect   : Gradually restores HP
~~ Made with: -- Inky Sauce + Honey Jar
              -- Inky Sauce + Peachy Peach
              -- Inky Sauce + Dayzee Tear

=============================================================================
Gradual Syrup

~~ Effect   : Gradually restores HP
~~ Made with: -- Long-Last Shake + Peachy Peach

=============================================================================
Sap Syrup

~~ Effect   : Halves damage taken; slowly restores HP
~~ Made with: -- Sap Soup

=============================================================================
Slimy Extract

~~ Effect   : Cures curses; poison
~~ Made with: -- Slimy Shroom

=============================================================================
Weird Extract

~~ Effect   : Puts enemies to sleep
~~ Made with: -- Peach Juice + Hot Sauce

=============================================================================
Couple's Cake 

~~ Effect   : Random (normally good)
~~ Made with: -- Snow Bunny + Berry Snow Bunny

=============================================================================
Shroom Delicacy

~~ Effect   : Heals 10 HP; cures poison
~~ Made with: -- Shroom Shake + Dayzee Tear

=============================================================================
Volcano Shroom

~~ Effect   : Doubles Attack power
~~ Made with: -- Hot Sauce + Shroom Shake

=============================================================================
Omelette Plate

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Big Egg + Horsetail 
              -- Turtley Leaf + Big Egg
              -- Fresh Veggie + Big Egg

=============================================================================
Fruity Hamburger

~~ Effect   : Heals 25 HP; cures poison
~~ Made with: -- Power Steak + Keel Mango

=============================================================================
Gorgeous Steak

~~ Effect   : Heals 25 HP; cures poison
~~ Made with: -- Power Steak + Hamburger

=============================================================================
Hot Dog

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Power Steak + Fresh Veggie

=============================================================================
Split Roast

~~ Effect   : Doubles attack power
~~ Made with: -- Bone-In Cut

=============================================================================
Veggie Set

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Healthy Salad + Big Egg

=============================================================================
Dyllis Breakfast

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Shroom Shake + Spicy Soup

=============================================================================
Dyllis Lunch

~~ Effect   : Heals 20 HP; cures poison
~~ Made with: -- Fried Shroom Plate + Spaghetti Plate 

=============================================================================
Dyllis Dinner

~~ Effect   : Heals 30 HP; cures poison
~~ Made with: -- Fried Shroom Plate + Meat Pasta Dish

=============================================================================
Egg Bomb

~~ Effect   : Damages enemies
~~ Made with: -- Fire Burst + Big Egg

=============================================================================
Dyllis Dynamite

~~ Effect   : Burns enemies
~~ Made with: -- Egg Bomb + Dyllis Breakfast 

=============================================================================
Odd Dinner

~~ Effect   : Heals 2 HP; cures poison
~~ Made with: -- Poison Shroom + Fired Shroom Plate

=============================================================================
Meat Pasta Dish

~~ Effect   : Heals 18 HP; cures poison
~~ Made with: -- Fresh Pasta Bunch + Power Steak

=============================================================================
Spicy Pasta Dish

~~ Effect   : Doubles attack power
~~ Made with: -- Hot Sauce + Fresh Pasta Bunch
              -- Spaghetti Plate + Hot Sauce 

=============================================================================
Ink Pasta Dish 

~~ Effect   : Heals 25 HP; cures poison
~~ Made with: -- Inky Sauce + Fresh Pasta Bunch

=============================================================================
Koopasta Dish

~~ Effect   : Halves damage taken
~~ Made with: -- Turtley Leaf + Fresh Pasta Bunch

=============================================================================
Choco Pasta Dish

~~ Effect   : Heals 5 HP; cures poison
~~ Made with: -- Fresh Pasta Bunch + Mild Cocoa Bean

=============================================================================
Love Noodle Dish

~~ Effect   : Doubles attack power, reduces damage taken by half, and
              shocks enemies that touch you.
~~ Made with: -- Lovely Chocolate + Fresh Pasta Bunch

=============================================================================
Roast Whacka Bump

~~ Effect   : Heals 5 HP; cures poison
~~ Made with: -- Whacka Bump

=============================================================================
Spicy Dinner

~~ Effect   : Doubles attack power
~~ Made with: -- Big Egg + Hot Sauce

=============================================================================
Primordial Dinner

~~ Effect   : Heals 15 HP; cures poison
~~ Made with: -- Primordial Fruit + Shroom Shake 

=============================================================================
Koopa Pilaf

~~ Effect   : Halves damage taken
~~ Made with: -- Turtley Leaf + Horsetail

=============================================================================
Dyllis Special

~~ Effect   : Heals 60 HP; cures poison
~~ Made with: -- Roast Shroom Dish + Fruity Hamburger

=============================================================================
Dyllis Deluxe

~~ Effect   : Heals 90 HP; cures poison
~~ Made with: -- Shroom Steak + Gorgeous Steak

=============================================================================
Luxurious Set

~~ Effect   : Heals 30 HP; cures poison
~~ Made with: -- Dyllis Dinner + Fried Shroom Plate

=============================================================================
Space Food

~~ Effect   : Heals 10 HP; cures poison (heals 50 HP when in Chapter 4)
~~ Made with: -- Ice Strom + Shroom Shake

=============================================================================
Emergency Rations

~~ Effect   : Heals 10 HP; cures poison (heals 50 HP in the Pit of 100 Trials)
~~ Made with: -- Fire Burst + Shroom Shake

=============================================================================
Trial Stew

~~ Effect   : Random.
~~ Made with: -- Poison Shroom + Couple's Cake

=============================================================================
Gold Bar

~~ Effect   : Sell for ~90 coins
~~ Made with: -- Golden Leaf

=============================================================================


)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Section II - Ingredient List              **SPM112**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

=============================================================================
Shroom Shake

~~ Find: Buy at Flipside Item Shop (Howzit's) on 2F

=============================================================================
Long-Last Shake

~~ Find: Buy at Flipside Item Shop (Howzit's) on 2F

=============================================================================
Life Shroom

~~ Find: Buy at Flipside Item Shop (Howzit's) on 2F

=============================================================================
Volt Shroom

~~ Find: Buy at Flopside Item Shop (Notso's) on 2F

=============================================================================
Turtley Leaf

~~ Find: Dropped by Koopas (Chapter 1-2)

=============================================================================
Inky Sauce

~~ Find: Dropped by Bloopers (Chapter 3-2)

=============================================================================
Cake Mix

~~ Find: Buy at Itty Bits item shop in Flipside (Flipside B1)

=============================================================================
Big Egg

~~ Find: Buy at Itty Bits item shop in Flipside (Flipside B1)

=============================================================================
Honey Jar

~~ Find: Buy at Itty Bits item shop in Flipside (Flipside B1)

=============================================================================
Poison Shroom

~~ Find: Dropped by Cursyas (Chapter 8-1)

=============================================================================
Super Shroom Shake

~~ Find: Buy at Flopside Item Shop (Flopside B1)

=============================================================================
Dried Shroom

~~ Find: Go to the Flopside Inn and buy the Mushroom Package. After waking,
         flip into 3D.

=============================================================================
Ghost Shroom

~~ Find: Buy at Flopside Item Shop (Notso's) on 2F

=============================================================================
Smelly Herb

~~ Find: Buy at Itty Bits item shop in Flopside on B1

=============================================================================
Ultra Shroom Shake

~~ Find: Buy at Flopside Item Shop (Notso's) on 2F

=============================================================================
Horsetail

~~ Find: Buy at Itty Bits item shop in Chapter 3-3

=============================================================================
Peachy Peach

~~ Find: Buy at Itty Bits item shop in Chapter 3-3

=============================================================================
Dayzee Tear

~~ Find: Dropped by Crazee Dayzees (Chapter 3-3, inside the tree)

=============================================================================
Slimy Shroom

~~ Find: At the Flopside Inn, buy the Star Package. When you wake up, flip into
         3D.

=============================================================================
Keel Mango 

~~ Find: Buy at Itty Bits item shop in Chapter 5-1

=============================================================================
Mild Cocoa Bean

~~ Find: Buy at Itty Bits item shop in Chapter 5-1

=============================================================================
Primordial Fruit

~~ Find: Buy at Chapter 5-1 Item Shop

=============================================================================
Sap Soup 

~~ Find: Dropped by Floro Sapiens (Chapter 5-4)

=============================================================================
Power Steak 

~~ Find: Buy from Itty Bits item shop in Flopside B1

=============================================================================
Fresh Veggie

~~ Find: Buy at Itty Bits item shop in Chapter 3-3

=============================================================================
Bone-In Cut

~~ Find: Dropped by Muths (Chapter 5-1)

=============================================================================
Golden Leaf

~~ Find: Dropped by Amazy Dayzees (Chapter 5-2)

=============================================================================
Fresh Pasta Bunch

~~ Find: Buy from Itty Bits item shop in Flopside B1

=============================================================================
Hot Sauce 

~~ Find: Buy from Itty Bits item shop in The Overthere (Chapter 7-4)

=============================================================================
Whacka Bump

~~ Find: Go to Chapter 5-1 and proceed to the right. Flip into 3D and use
         Dottie to go through a hole. Get to it then whack it. Otherwise, you
         will have to buy it from the arcade.

=============================================================================
Thunder Rage

~~ Find: Buy at Flopside Item Shop on 2F

=============================================================================
Ice Storm

~~ Find: Buy at Flipside Item Shop on 2F

=============================================================================
Blue/Pink/Red Apple

~~ Find: Chapter 7-3. See walkthrough for details.
 
=============================================================================
Fire Burst

~~ Find: Buy at Flipside Item Shop on 2F

=============================================================================
Gold Bar

~~ Find: Buy at Flipside Item Shop on 2F

=============================================================================
Mystery Box

~~ Find: Buy at Chapter 5-1 Item Shop

=============================================================================
Shooting Star

~~ Find: Buy at Flipside arcade on B1

=============================================================================
Block Block

~~ Find: Buy at Flopside Item Shop on 2F

=============================================================================
POW Block

~~ Find: Buy at Chapter 5-1 Item Shop

=============================================================================
Sleepy Sheep

~~ Find: Buy at Flipside Item Shop on 2F

=============================================================================

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Section III - Cooking Disk Locations          **SPM113**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Cooking Disk B

Location: Go to the bar on Flopside B1. There, flip and go left as if from a
          2D perspective. One of the chests should be the Disk.

=============================================================================
Cooking Disk R

Location: Go to Flipside 2F. Flip outside of Merlon's and get behind the fence.
          Go to the left and break the blocks blocking the pipe with Boomer,
          Thudley, or Cudge. Go up the pipe. There, use Tippi/Tiptron to reveal
          sets of blocks. Follow them to the chest and the Disk.

=============================================================================
Cooking Disk Y

Location: Go to Flopside 1F. Go into the far right house and flip into 3D.

=============================================================================
Cooking Disk G

Location: Go to Chapter 5-1 and go to the far right. Flip in to 3D and use
          Dottie to shrink. Go through the crack and into the pipe. Leave via
          the other one to get to the Disk (and a Whacka).

=============================================================================
Cooking Disk W

Location: Follow the directions for Cooking Disk R, but do it in Flopside.

=============================================================================
Cooking Disk PU

Location: Go to Chapter 7-4. Go to the far right, through the lower door. Go
          to the far right again and flip into 3D to find a pipe behind the
          pillar. Defeat the Gigabite inside for the disk.

=============================================================================

12. Shop Documentation*************SPM12*************************************
 ____________________________________________________
|  Howzit's Flipside Shop  \  Location: Flipside 2F  \
|___________________________\_________________________\______________________
|  Item Name        |  Price      |  Effect                                  |
|-------------------+-------------+------------------------------------------|
|  Shroom Shake     |   30 Coins  |  Heals 10 HP and poison.                 |
|  Long-Last Shake  |   30 Coins  |  Slows heals HP.                         |
|  Life Shroom      |  100 Coins  |  Auto-revive or heal HP (both +5 HP).    |
|  Fire Burst       |   20 Coins  |  Shake Wii Remote to deal fire damage.   |
|  Ice Storm        |   40 Coins  |  Shake Wii Remote to deal ice damage.    |
|  Sleepy Sheep     |   10 Coins  |  Put enemies to sleep.                   |
|  Courage Shell    |   20 Coins  |  Halve all damage.                       |
|  Star Medal       |   50 Coins  |  Earn 1,000 / 3,000 points!              |
|  Gold Bar         |  100 Coins  |  ... Sell for ~90 coins.                 |
|___________________|_____________|__________________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flipside  \  Location: Flipside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Cake Mix            |  25 Coins   |  Heal 5 HP and poison.                |
|  Big Egg             |  25 Coins   |  Heal 12 HP and poison.               |
|  Honey Jar           |  20 Coins   |  Heal 10 HP and poison.               |
|______________________|_____________|_______________________________________|
 ___________________________________________________
|  Notso's Flopside Shop  \  Location: Flopside 2F  \
|__________________________\_________________________\_______________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Super Shroom Shake  |   80 Coins  |  Heals 20 HP and poison.              |
|  Ultra Shroom Shake  |  300 Coins  |  Heals 50 HP and poison.              |
|  Thunder Rage        |   80 Coins  |  Shake Wii Remote to damage all foes. |
|  Stop Watch          |   50 Coins  |  Temporarily stop all enemies.        |
|  Mighty Tonic        |   70 Coins  |  Temporarily double Attack.           |
|  Volt Shroom         |   30 Coins  |  Temporarily become electrified.      |
|  Block Block         |   50 Coins  |  Temporarily become invulnerable.     |
|  Ghost Shroom        |   88 Coins  |  Summons a Shroom to damage foes.     |
|  Gold Medal          |  500 Coins  |  Earn 10,000 / 30,000 points!         |
|  Gold Bar x3         |  300 Coins  |  ... Sell for ~290 coins.             |
|______________________|_____________|_______________________________________|
 ________________________________________________________
|  Itty Bits Shop of Flopside  \  Location: Flopside B1  \
|_______________________________\_________________________\__________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fresh Pasta Bunch   |  30 Coins   |  Heals 5 HP and poison.               |
|  Power Steak         |  35 Coins   |  Heals 15 HP and poison.              |
|  Smelly Herb         |  15 Coins   |  Heals 5 HP and poison.               |
|______________________|_____________|_______________________________________|
 _______________________
|  Shop of Chapter 1-2  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fire Burst          |   7 Coins   |  Shake Wii Remote to deal fire damage.|
|  POW Block           |  60 Coins   |  Hit all ground enemies; not aerial.  |
|  Shroom Shake        |  11 Coins   |  Heal 10 HP and poison.               |
|  Long-Last Shake     |  15 Coins   |  Slowly heal HP.                      |
|  Life Shroom         |  50 Coins   |  Auto-revive or heal HP (both +5 HP). |
|  Sleepy Sheep        |  25 Coins   |  Put enemies to sleep.                |
|  Shell Shock         |   8 Coins   |  Kick a potentially-large shell.      |
|  Mighty Tonic        |  50 Coins   |  Temporarily double Attack.           |
|  Courage Shell       |  35 Coins   |  Briefly halve all damage.            |
|  Volt Shroom         |  20 Coins   |  Become electrified temporarily.      |
|______________________|_____________|_______________________________________|
 _________________________________________________________
|  Itty Bits Shop of Chapter 3-3  \  Location: Far right  \
|__________________________________\_______________________\_________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Peachy Peach        |  25 Coins   |  Heals 10 HP and poison.              |
|  Fresh Veggie        |  20 Coins   |  Heals 10 HP and poison.              |
|  Horsetail           |  18 Coins   |  Heals 7 HP and poison.               |
|______________________|_____________|_______________________________________|
 _______________________
|  Shop of Chapter 4-3  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Sweet Choco-bar     |   10 Coins  |  Heals 5 HP and poison.               |
|  Shroom Choco-bar    |   50 Coins  |  Heals 15 HP and poison.              |
|  Golden Choco-bar    |  100 Coins  |  Heals 25 HP and poison.              |
|______________________|_____________|_______________________________________|
 _______________________
|  Shop of Chapter 5-1  \
|________________________\___________________________________________________
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Fire Burst          |   15 Coins  |  Shake Wii Remote to deal fire dmg.   |
|  Ice Storm           |   25 Coins  |  Shake Wii Remote to deal ice damage. |
|  POW Block           |   80 Coins  |  Hit all ground enemies; not aerial.  |
|  Shroom Shake        |   25 Coins  |  Heal 10 HP and poison.               |
|  Super Shroom Shake  |  100 Coins  |  Heal 20 HP and poison.               |
|  Life Shroom         |   75 Coins  |  Auto-revive or heal HP (both +5 HP). |
|  Sleepy Sheep        |   30 Coins  |  Put enemies to sleep.                |
|  Courage Shell       |    8 Coins  |  Briefly halve all damage.            |
|  Mystery Box         |    3 Coins  |  Random.                              |
|  Primordial Fruit    |   22 Coins  |  Heal 10 HP & poison; better than SS. |
|______________________|_____________|_______________________________________|
 ___________________________________________________________________
|  Itty Bits Shop of Chapter 5-1  \  Location: Just right of start  \
|__________________________________\_________________________________\_______
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Keel Mango          |  20 Coins   |  Heal 7 HP and poison.                |
|  Mild Cocoa Bean     |  20 Coins   |  Heal 5 HP and poison.                |
|______________________|_____________|_______________________________________|
 _________________________________________________________________________
|  Itty Bits Shop of Chapter 7-4  \  Location: Top of building, left of   \
|                                  \           rainbow bridge.             \
|___________________________________\_______________________________________\
|  Item Name           |  Price      |  Effect                               |
|----------------------+-------------+---------------------------------------|
|  Hot Dog             |  120 Coins  |  Heals 20 HP and poison.              |
|  Hot Sauce           |   20 Coins  |  Briefly doubles your attack power.   |
|______________________|_____________|_______________________________________|











++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++                   Super Paper Mario FAQ/Walkthrough.                   +++
+++                                                                        +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


           ________________
          |  ____________  |
          | |            | |
          | |            | |
          | |____________| |________________________________________
          | |____________| |_________________________               |
          | |            | |                         | |\   /\   /| |
          | |            | |                         | | \ /  \ / | |
          | |____________| |                         | | (_)  (_) | |
          |________________|                         |_|          |_|
                          ___       ___       ___
                         /'__`\    /'__`\    /'__`\
                        /\ \_\ \  /\ \_\ \  /\ \_\ \
                        \ \___, \ \ \___, \ \ \___, \
                         \/__,/\ \ \/__,/\ \ \/__,/\ \
                              \ \_\     \ \_\     \ \_\
                               \/_/      \/_/      \/_/           KeyBlade999