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    Boss Guide by Skylighter9

    Version: 1.0 | Updated: 11/22/07 | Search Guide | Bookmark Guide

    
    
    
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                   +==========================================+
                   |                                          |
                   |  Resident Evil: The Umbrella Chronicles  |
                   |             Enemy Boss Guide             |
                   |                                          |
                   +==========================================+
                   |                                          |
                   |          Written by: Skylighter          |
                   |    Copyright (C) Invention R Us, 2007    |
                   |         ctg_skylighter@hotmail.com       |
                   +==========================================+
    
    
    
    
    
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        UUUU   UUUU                  INTRODUCTION                   CCCC
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    	For all it's positive and negative aspects, I believe that Resident
    Evil: The Umbrella Chronicles is an absolutely great game.  I haven't even
    played the co-op mode yet and I'm having a blast!  Rail shooters are a rare
    breed and it's good to see them getting more and more attention lately.
    While this certainly has lead to some critics to call the Wii a one-trick
    pony, it doesn't diminish the fact that the console is absolutely flawless
    in it's execution of this genre.
    	
    	Umbrella Chronicles is Capcom's first attempt at a Resident Evil on
    the Wii and their latest rail shooter.  While the past shooters haven't seen
    much attention in the public spotlight, Umbrella Chronicles hopes to change
    this by including the more popular characters and storylines in past Resident
    Evil games.  Sure, there's lots of plot inconsistency and the story creates
    more plot holes than it fills in (WHERE'S BARRY!!), but the gameplay is 
    superb.  Reviews have criticizes the lag of the crosshairs and the sluggish
    reload controls, but I, personally, have barely noticed any problems with
    either of these issues.  They certainly haven't stopped me from enjoying
    the game.
    
    	Anyways, I was perrusing the Umbrella Chronicles board here at good
    ol' GameFAQs when I notice the overwhelming number of boss topics.  I think 
    tomyself, "Aren't there any FAQs on this matter?"
    
    	The answer is: No!  No one has written such a guide for this game.
    I figure I might as well and write my first-ever FAQ for a site that I've
    been visiting for well over six years.
    
    	I hope this'll help you in all your boss-slaying endeavors.  If you 
    have any questions, comments, or advice, you can find my contact information 
    at the end of this document.
    
    	Happy hunting!
    
    
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        UUUU   UUUU                TABLE OF CONTENTS                CCCC
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    1...... Version History
    
    2...... Boss Tactics
    	A. Train Derailment Scenario
    		A1. Train Derailment One
    		A2. Train Derailment Two
    		A3. Train Derailment three
    		A4. Beginnings One
    		A5. Beginnings Two
    	B. Mansion Incident Scenario
    		B1. Mansion Incident One
    		B2. Mansion Incident Two
    		B3. Mansion Incident Three
    		B4. Nightmare Two
    		B5. Rebirth Two
    	C. Raccoon's Destruction Scenario
    		C1. Raccoon's Destruction One
    		C2. Raccoon's Destruction Three
    		C3. Death's Door
    	D. Umbrella's End Scenario
    		D1. Umbrella's End Three
    		D2. Dark Legacy One
    		D3. Dark Legacy Two
    
    3...... Frequently Asked Questions
    
    4...... Legal Stuff, Credits, and Contact Information
    
    
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    ====================
    Version 1.0
    November 22nd, 2007
    
    First draft.  Added the Introduction, Table of Contects, Version History,
    Boss Tactics, Frequently Asked Questions, and Legal Stuff, Credits, and
    Contact Information.  Whew!
    
    The FAQ section is empty and I apologize if I spelled any of the boss' names
    incorrectly (or if the entire name is wrong).  I'll add the correct names in
    a later version if enough people bug me about it.
    
    
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        UUUU   UUUU                  BOSS TACTICS                   CCCC
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    General Strategies:  First of all, the suggested weapon is what I recommend
    you select at the Weapon Selection screen before the start of each mission.
    I'll usually only recommend a shotgun-type or submachine gun-type, so feel 
    free to pick any of the three weapons in that class.  They all basically do 
    the same thing, so just pick which one you like best or that you've upgraded 
    the most.  Myself?  I prefer the Assault Shotgun and the Submachine Gun HP.
    
    	The reason I recommend the Submachine Gun so often is because it's a
    terrific learner's weapon.  You don't need precise aim.  Just fire wildly in
    the general direction of any boss' weak point and you'll usually make him
    flinch.  It's a piece of cake.  It's also extremely easy to take down rocks,
    rockets, tentacles, maggots and anything else a boss will throw at you.
    Shotguns pack more power, but bosses rarely get close enough to let you
    unload on them and, when they do, you should be more concerned with getting
    them away from you.
    
    	I won't recommend rocket or grenade launchers.  These weapons are for
    a last resort and it doesn't take a guide to point at a boss and shoot a
    missile at it.  I also won't recommend any of the magnums.  While powerful,
    they take quite a bit of consistent, steady aim and, if you're that good,
    you probably don't need a guide.  Hell, you can probably just take a boss
    down with the handgun.
    
    	The weak point is, obviously, the spot on the enemy that causes the
    most damage and makes it flinch.  You'll want to shoot this spot as often
    as you possibly can.  All fights are about getting the boss down to zero
    faster than he can kill you, so the weak point is cruical.
    
    	With that said, let's get started!
    
    
    ======================(                             )=======================
                           ) Train Derailment Scenario (
    ======================(                             )=======================
    
    
    ^^^^^^^^^^^^^^^^^^^^^
    Train Derailment One
    ^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |     Stinger     |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Head/Face and Stinger Bulb.
    
    Tactic:  For a first boss, this guy is typically easy.  This is also a good
    time to practice your dodging.  If you can nail each dodge command when it
    pops up, then you'll be practically invincible.  I say practically because
    the scorpion will often cover his face, then slowly back up.  When he does
    this, it means he's about to lunge forward and strike with his stinger.
    When this happens, start shooting that stinger.  It'll make him flinch and
    the attack will be aborted.  Simply keep the fire on his face (when it's
    uncovered), the stinger, and dodge when you can.  It'll fall in no time.
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^
    Train Derailment Two
    ^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |    Giant Bat    |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Head.
    
    Tactic:  Another easy boss.  Apparently, Capcom thinks we need practice.
    Anyways, this guy pretty much just flies around and periodically swoops in to
    hit you.  When it does this, shoot it in the head.  It'll flinch and fly off,
    leaving you unharmed.  The camera doesn't focus on it very often and little
    bats will come at you in packs.  If you're not very good at shooting them
    with a handgun, then get your submachine gun out and mow them down.  Just 
    watch your ammo.  Once you get onto the roof, you'll have far more
    opportunities to shoot the big guy.  Take him down!
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^
    Train Derailment Three
    ^^^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |   Queen Leech   |
    |  (First Form)   |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Head.
    
    Tactic:  No matter what weapon you enter the level with, there will always be
    grenade launcher ammo lying on the floor during this fight.  Don't use it
    on this boss!  Trust me, this guy is easy enough and you can use that ammo
    later.
    
    	This boss fight is fairly uniform.  It'll simply walk toward you and
    attempt to strike you with it's tentacle.  However, it'll ALWAYS throw
    leeches at your face first.  Swipe them off quickly with your knife and then
    shoot the boss in the head to make him flinch.  If you're too slow, he'll
    whip you.  It can get kinda tough to aim with the leech slime blurring the
    screen, so try and place the crosshairs on his head before the leeches come.
    When you move back to the door, it'll stop throwing leeches and just try to
    whip you.  Focus on the head and it'll fall soon.
    
    
    
    +=================+
    |                 |
    |   Queen Leech   |
    |  (Second Form)  |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Mouth.
    
    Tactic:  The first part of this battle takes place on an ascending elevator
    with the Queen Leech chasing after you.  The key here is to shoot it's weak
    point, which is a small, circular mouth at the front of it's boss, which
    causes it to pause and fall back before resuming the chase.  This can be
    difficult because the tiny weak point flails back and forth wildly.  You'll
    most likely waste too much submachine gun ammo trying to hit that spot, so
    use the grenade launcher.  Each shot guarantees it'll hit that weak point and
    slow him down.
    
    	On the second part, the trick is to make him move into the sunlight.
    This makes him extremely vulnerable.  Shoot his weak point til it starts
    flailing, then just shoot in the general area of it's mouth.  It'll start to
    move backward.  Keep this up until he steps into the sunlight, then unload
    with your submachine gun and any grenades/grenade launcher ammo you have left.
    If you don't dodge his attacks, you can get pushed back further from the
    sunlight.  Just keep shooting him til he falls back and then
    move forward when the Z prompt comes up.  Be persistent!
    
    
    
    ^^^^^^^^^^^^^^^
    Beginnings One
    ^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |  Proto-Tyrant   |
    |                 |
    +=================+
    
    Suggested Weapon:  Shotgun.
    
    Weak Point:  Heart.
    
    Tactic:  This guy can barely be considered a boss!  But he DOES have a health
    meter.  Oh well.  When you fight him on the elevator, the health meter won't
    be shown, but it is there.  Use your favorite weapon to shoot his heart from
    afar and dodge when the prompts appear.  He'll die in no time.
    
    	Except that he isn't dead!  When he gets back up after the elevator 
    stops, shoot his weak point to make him flinch.  When he does, get out your 
    shotgun and shoot him point-blank in the heart.  He'll collapse faster than 
    you can say "Jill sandwich."
    
    
    
    ^^^^^^^^^^^^^^^
    Beginnings Two
    ^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |      Ivan       |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Head.
    
    Tactic:  Ivan's protective coat is... well... protective, but you can still
    damage him by shooting there.  Of course, the fight will pass quickly if you
    shoot his head and you'll get more efficiency out of you ammo.  Shooting his
    head will cause him to flinch when he runs and jumps at you, so that'll
    limit the amount of damage you take.  Other than that, dodge well and use the
    rocket launcher you picked up during the level.  If you didn't pick it up or
    used it already, there's another refill near the green herb.
    
    
    ======================(                             )=======================
                           ) Mansion Incident Scenario (
    ======================(                             )=======================
    
    
    ^^^^^^^^^^^^^^^^^^^^^
    Mansion Incident One
    ^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |      Yawn       |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Inside Mouth.
    
    Tactic:  Yawn will make you yawn.  Meaning, it's a long and boring fight.
    It can get quite tedious, since it doesn't open it's mouth very often or for
    very long, but stick with it.  Keep the crosshairs on his head and shoot
    every time his big maw opens up.  Not only does this do lots of damage, but
    this also causes it's attacks against you to fail.  He'll try and fake you
    out by moving his head back and forth, but just follow and be ready.  When
    you get on top of the second floor, shoot the chandelier like Chris tells
    you to.  The fight's almost over!
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^
    Mansion Incident Two
    ^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |    Plant 42     |
    |                 |
    +=================+
    
    Suggested Weapon:  Shotgun
    
    Weak Point:  Hanging Sac
    
    Tactic:  Plant 42 can get confusing.  With all the tentacles flailing around,
    if can be hard to tell where to aim.  Never fear!  It's actually not that
    bad.  When you're on the ground, two vines will wildly wave in your face.
    Shoot them both to prevent their attack.  You don't have to hit directly on
    the tip of the vine, but anyone on it will do.  When it spits poison at you,
    shoot them all down.  Afterward, you'll move upstairs and this is when the
    weak point opens up.  Lay into it with your shotgun and pay attention to
    when the dodge command pop up.  You'll end up back on the ground, whether
    you're successful or not.  Wash, rinse, and repeat til it dies!
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^
    Mansion Incident Three
    ^^^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |     Tyrant      |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Heart.
    
    Tactic:  The big, bad Tyrant is pissed.  He'll basically just run at you
    constantly.  When he does, unload onto his heart with your submachine gun.
    Do the same thing for when he jumps into the air.  Hopefully, you'll make 
    him flinch when he gets close enough.  If he grabs you, then aim either at 
    his face or his heart and he'll drop you.  Other than that, just shoot and 
    dodge.  It's not terribly complicated.  Also, if you take too long, then 
    Brad will drop down a rocket launcher for you to use.  Make some fireworks!
    
    
    
    ^^^^^^^^^^^^^^
    Nightmare Two
    ^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |      Yawn       |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Inside Mouth.
    
    Tactic:  This is the exact same fight as before.  Lazy Capcom.  There is one
    difference and that's when Yawn goes on the second floor.  He'll swoop down
    from above and try to strike you.  Just shoot his mouth when he appears.
    Use the submachine gun if your aim is terrible.  Other than that, just
    unload with your weapon of choice when his mouth opens.  Use the magnum to
    win with style!
    
    
    
    ^^^^^^^^^^^^
    Rebirth Two
    ^^^^^^^^^^^^
    
    +=================+
    |                 |
    |   Lisa Trevor   |
    |                 |
    +=================+
    
    Suggested Weapon:  Shotgun.
    
    Weak Point:  Face... err, Faces?
    
    Tactic:  They couldn't have made this battle easier if they wanted to!
    Lisa will sit right in front of you throughout the entire battle, so unload
    onto her with your favorite shotgun.  Jump when the command appears and
    you'll avoid her attacks.  Also, shooting her will make her flinch, as long
    as you aim in the area around her head.  Lisa regenerates health fairly
    quickly and sometimes the battle won't end even if you deplete all her
    health.  I think the game waits til she's empty on life and right below
    the center chandelier, so keep shooting until it ends.
    
    
    ====================(                                  )====================
                         ) Raccoon's Destruction Scenario (
    ====================(                                  )====================
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    Raccoon's Destruction One
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |  Grave Digger   |
    |                 |
    +=================+
    
    Suggested Weapon:  Shotgun
    
    Weak Point:  Mouth.
    
    Tactic:  I bet his mouth isn't so tough!  This boss shares many similarities
    with Yawn, but is still unique.  When he pops up, shoot him in the mouth.
    That'll stop him from lashing at you.  However, even though his mouth is his 
    weak point, you won't get many opportunities to exploit it.  You mainly just
    want to shoot him there to halt his attacks, then shoot the rest of his body
    with your shotgun of choice.  Attacking the body is the best way to kill 
    him, unlike with Yawn.  If you keep waiting for a chance to shoot his mouth,
    it's gonna be a very long fight.  Other than that, use the dodge commands
    when he burrows toward you or tries to fall onto you.  Use a submachine gun 
    if you're having trouble with the rocks.
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    Raccoon's Destruction Three
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |    Nemesis      |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun
    
    Weak Point:  Head.
    
    Tactic:  S.T.A.R.S.!!!  Sorry, I couldn't resist.  Good ol' Nemmy is ready
    for his final showdown.  Too bad we don't have a Paracelsius gun to help us
    out.  But we don't need it!  Nemesis basically just runs around and tries to
    grab you like the pervert he is.  When he does grab you, shot his head to 
    make him drop you.  Then load into him.  When he jumps into the roof, fire
    at him as much as you can until his tentacles burrow underground.  You can
    try to shoot them when they pop up to prevent damage, but they're usually too
    fast and numerous for it to do any good.  Just take the damage, it's not a
    whole lot.  When he leaps at you from above, dodge out of the way and enjoy
    your free potshots.
    
    
    
    ^^^^^^^^^^^^^
    Death's Door
    ^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |      Mr. X      |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Head.
    
    Tactic:  If you let this guy get out of control, he can hurt you.  A LOT.
    So, the key here is getting him to flinch, because all he does it run at you
    through the entire fight.  However, sometimes he'll stop and slowly walk
    toward you.  Get ready to dodge.  Other than that, just shoot at him 
    whenever he charges.  He won't flinch until he gets real close, so just let 
    loose with the submachine gun to ensure your safety.  Whenever you get the 
    chance, shoot him in the head!
    
    
    =======================(                           )========================
                            ) Umbrella's End Scenario (
    =======================(                           )========================
    
    
    ^^^^^^^^^^^^^^^^^^^^^^
    Umbrella's End Three
    ^^^^^^^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |      Talos      |
    |   (First Form)  |     
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  None!
    
    Tactic:  Unlike other bosses so far, Talos has no apparent weak point.
    Instead, your objective will be to strip the white armor off his body.  He'll
    then be extra vulnerable to your attacks, but you won't be able to make him
    flinch.  To keep yourself safe, you'll have to counter all of his attacks.
    Dodge behind the walls when the commands come up.  When the wall is
    destroyed, that's your opportunity to each shoot his armor off or, if it's
    already gone, shooting his exposed areas.  Throw a grenade for extra damage!
    
    	Use the button commands when he gets close to run away from him.
    When he starts running in circles around you, use your submachine gun to
    destroy the rockets with ease.  Preserve your ammo, though.  That submachine
    gun is gonna be real handy during his second form.  When he fires a cluster
    of rockets are you, get out your shotgun and shoot them down all at once.  If
    you're real good, you can make him flinch from afar before he can fire them
    all.
    
    
    
    +=================+
    |                 |
    |      Talos      |
    |  (Second Form)  |     
    |                 |
    +=================+
    
    Suggested Weapon:  
    
    Weak Point:
    
    Tactic:  Here he is!  Umbrella's most perfect bio-weapon!  Is this the best
    they can do?  Your priority is to take out the three red, glowing spots on
    both his arms and his chest.  Once you do that, he'll fall to the ground
    and expose his weak area.  Shoot that flashing red thing!  After a few
    seconds, he'll get up and crawl toward you.  Dodge his attacks.  He'll then
    grab you, so shoot both tentacles on either side of his head, then fire into
    his mouth.  He'll let go and the weak point will be exposed once more.
    
    	If you take too long when he's hanging from the ceiling, he'll
    throw several attacks at you.  The first are his laser beams.  There will be
    three dodge prompts in a row, each faster than the last.  Nail them all and
    you'll emerge unscathed.  Second, his tentacles will emerge from the wall.
    Shoot each one as come at you to prevent damage.  After six attempts, the
    tentacles will receed.  Lastly, his tentacles will also burst from the
    ceiling.  Rocks will fall down on you, so shoot those and then hit the
    accompanying tentacle.  He'll do this four times.  He'll also periodically
    swipe at you with a gigantic claw.  Don't let that stop you!  Defeat him
    and end Umbrella's reign of terror!
    
    
    
    ^^^^^^^^^^^^^^^^
    Dark Legacy One
    ^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |   Twin Ivans    |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun.
    
    Weak Point:  Heads.
    
    Tactic:  Think of this as a repeat of the Ivan fight in Beginnings Two,
    except now there are two of them and they shoot rockets.  This fight is
    actually very easy as long as you keep your cool.  Just shoot their heads,
    which are easy targets, whenever they charge you and they'll flinch.
    Shoot the rockets they fire at you (with a handgun or submachine gun,
    depending on your accuracy).  When all three of you leap into mid-air, just
    try and cover their whole body with submachine gun damage to make them
    flinch.  It can get tricky there.
    
    	Don't try and rush yourself.  It may seem better to burn one down as
    fast as you can so there's only one left, but that can leave you open to
    their attacks if you don't concentrate well enough.  You can, once again,
    shoot their coats to deal some damage, but shooting the head is far more
    efficient.  Stay in control and they'll fall in no time.
    
    
    ^^^^^^^^^^^^^^^^
    Dark Legacy Two
    ^^^^^^^^^^^^^^^^
    
    +=================+
    |                 |
    |     Sergei      |
    |                 |
    +=================+
    
    Suggested Weapon:  Submachine Gun
    
    Weak Point:  Orb on Back.
    
    Tactic:  Finally, we get to kick this smug, Russian fiend's ass!  He looks
    tough, but it's really just a show.  He'll often stop and launch a giant sac
    at you.  Sometimes it'll be empty, but other times there will be maggots
    inside.  Shoot both it and the maggots, which take multiple shots, to stay
    safe.  Try and shoot the giant, spiked appendage to avoid getting hit and use
    the Jump prompt when it appears.  Not only does this avoid damage, but it 
    puts you in position right behind him.  Put your crosshairs over the weak 
    point and fire!
    
    	When he gets low on health, he'll attach himself to the central
    pillar.  Keep your eyes on the two tentacles on the far left and right.  When
    they move forward, shoot them to drive them back.  He'll keep shooting red
    sacs at you, but there won't be maggots in them.  Concentrate on shooting
    his chest area, which is challenging because the spiked appendage will be
    swaying back and forth.  Keep at it and the end credits are yours!
    
    
    
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    None added yet.
    
    Feel free to contact me with questions.  I'll add them in future versions.
    
    
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    ============
    LEGAL STUFF
    ============
    
    Let's see if I do this right.
    
    Do not copy and use this guide without my permission.  If you do, then 
    gremlins will spawn under your bed and devour your kidneys, or something like 
    that.  Also, don't sell this guide for a profit, or else I'll be extremely
    piss that I didn't think to do that.
    
    
    
    
    ========
    CREDITS
    ========
    
    Nintendo:  For creating one hell of a console!
    
    Capcom:  For continuing the Resident Evil franchise in this latest game.
    
    Skylighter:  For writing this awesome guide!
    
    
    
    
    ====================
    CONTACT INFORMATION
    ====================
    
    I can be reached through the following means:
    
    E-mail: ctg_skylighter@hotmail.com
    AIM: CTGtheInventor
    
    
    
    Seriously, this is the end.  Go home.

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