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    FAQ/Walkthrough by DDJ

    Version: 5.0.5 | Updated: 07/28/09 | Printable Version | Search Guide | Bookmark Guide

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                       |.--..-.  .--. .-.,.  .   .  |   .  |  .  .
                       ||  (   ) |  |(   ||  |   |  |   |  |  |  |
                       ''   `-'`-'  `-`-'|`--`--' `-`--' `-`-'`--|
                                         |                       ;
                                         '                    `-'
    
    
                   Winner of GameFAQs FAQ of the Month, August 2008!
    
                                          ---
    
    
                           |  Copyright 2009 -- DetroitDJ  |
                           |   with substantial aid from   |
                           |    contributor mister_jmp.    |
                           |                               |
                           |        Version - 5.0.5        |
                           |      Updated: 08/11/2009      |
                           |     FAQ/Walkthrough/Guide     |
                           |                               |
                           |  Note: the latest version of  |
                           |  this file will ALWAYS be at  |
                           |   www.gamefaqs.com/console/   |
                           |     wii/file/933022/53688     |
                           |                               |
                           | Other places are permitted to |
                           | show this FAQ - however, most |
                           |  don't automatically update,  |
                           |  and I only update my FAQ on  |
                           |  GameFAQs - so, if you don't  |
                           |   see something, check that   |
                           | URL to see if there's a newer |
                           |     version of this file.     |
                           |                               |
                  _________|_______________________________|_________
                 |                                                   |
                 |               Navigating This Guide               |
                 |                                                   |
                 |   If : you're here for general information on     |
                 |      : Harvest Moon: Tree of Tranquility, skip    |
                 |      : the contents sections below and just       |
                 |      : start reading.                             |
                 |                                                   |
                 |   If : you're here for broad information about a  |
                 |      : certain topic, like crops, animals, or     |
                 |      : fishing, find the topic in the box below,  |
                 |      : hit Ctrl+F and search for the code listed  |
                 |      : by that section, either in parentheses or  |
                 |      : angle brackets.                            |
                 |                                                   |
                 |   If : you're here for specific information       |
                 |      : a particular sub-topic, like turnips, the  |
                 |      : hammer, or animal products, find the       |
                 |      : topic in the second box below, hit Ctrl+F  |
                 |      : and search for the code listed by that     |
                 |      : section, either in box brackets or curly   |
                 |      : brackets.                                  |
                 |                                                   |
                 |   If : you have any trouble finding what you're   |
                 |      : looking for in this guide, please let me   |
                 |      : know. It's my goal to make this guide as   |
                 |      : easily navigable as possible, and your     |
                 |      : input will help.                           |
         `_______|___________________________________________________|_______`
        `|                                                                   |`
        `|                           Broad Topics                            |`
        `|                                                                   |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                       The Particulars (TPA)                       |`
        `|                                                                   |`
        `|           Information about the game, the guide and the           |`
        `|                          basic controls.                          |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Release Data           <RDA>  |  <GSU>           Game Summary   |`
        `|                                 |                                 |`
        `|   Information on the game's     |        A basic summary of the   |`
        `|   release date, as well as      |     game's plot, controls and   |`
        `|   this FAQ's release dates      |                 new features.   |`
        `|   and version history.          |                                 |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                      Around the Island (ATI)                      |`
        `|                                                                   |`
        `|       The introductory section, to help you get acquainted        |`
        `|       with the island and all the things you can do there.        |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Welcome to the Island  <WTI>  |  <PTT>      Passing the Time,   |`
        `|                                 |          Filling Your Wallet    |`
        `|                                 |                                 |`
        `|   A general overview of the     |    An introduction to all the   |`
        `|   first few days of the game,   |    different tasks you can do   |`
        `|   the major locations on the    |    to earn money and pass the   |`
        `|   island and how the game       |              game time along.   |`
        `|   is played.                    |                                 |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                 Home Sweet Home: Your Ranch (HSH)                 |`
        `|                                                                   |`
        `|        You, your home, and the things most relevant to it:        |`
        `|                     crops, animals and tools.                     |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Your Character         <YOU>  |  <YPR>          Your Property   |`
        `|                                 |                                 |`
        `|   A guide to your character     |     An overview of the places   |`
        `|   and how he or she operates.   |     you can live and what you   |`
        `|                                 |                 can do there.   |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Farming                <FRM>  |  <ANI>            The Animals   |`
        `|                                 |                                 |`
        `|   A comprehensive overview of   |   A comprehensive overview of   |`
        `|   everything there is to know   |   everything there is to know   |`
        `|   about every crop, every       |   about every animals you can   |`
        `|   herb and every flower, and    |      own - including poultry,   |`
        `|   how to grow all of them.      |   livestock and wild animals.   |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Tools                  <TOL>  | <COK>                 Cooking   |`
        `|                                 |                                 |`
        `|   All the tools you can buy     |  All the information you need   |`
        `|   and equip, what they do and   |     to cook every recipe, and   |`
        `|   how they level up.            |        make some profit, too.   |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                    Going Out: The Island (VIL)                    |`
        `|                                                                   |`
        `|    Everything that can be done outside your humble abode, with    |`
        `|    everyone you can meet, everywhere you can go and everything    |`
        `|                            you can do.                            |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Characters             <CHR>  |  <PAS>       Places and Shops   |`
        `|                                 |                                 |`
        `|   The locations, birthdays,     | Price listings for every shop   |`
        `|   families and favored gifts    |   on (and off) the island, as   |`
        `|   of everyone you can meet      |        well as information on   |`
        `|   over the course of the game.  |               seasonal goods.   |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Festivals              <FES>  |  <FSH>                Fishing   |`
        `|                                 |                                 |`
        `|   All the yearly festivals the  |    How to fish, all the spots   |`
        `|   island holds, including       |      where you can fish, what   |`
        `|   participation instructions    |    you'll catch, and what you   |`
        `|   and price listings for all    |   can do with what you catch.   |`
        `|   seasonal markets.             |                                 |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|                                 |  <MIN>                 Mining   |`
        `|                                 |                                 |`
        `|                                 |    How to mine, the different   |`
        `|                                 |   mining caves on the island,   |`
        `|                                 |     what you'll find and what   |`
        `|                                 |           you can do with it.   |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                      As the Days Go By (ADG)                      |`
        `|                                                                   |`
        `|                   The important things in life:                   |`
        `|           friends, family and reviving the goddess tree.          |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Making Friends and     <MFR>  |  <FAM>            Family Life   |`
        `|          Wooing a Mate          |                                 |`
        `|                                 |                                 |`
        `|   How to make friends, fall in  |    ...and how to live happily   |`
        `|   love and...                   |                   ever after.   |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Return of the Goddess  <GOD>  |  <WLK>           Walkthroughs   |`
        `|                                 |                                 |`
        `|   How to find the quilt,        |          Step-by-step help in   |`
        `|   create the rainbows and       |     accomplishing whatever it   |`
        `|   revive the Goddess Tree       |           is that you want to   |`
        `|   once and for all.             |                      achieve.   |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                       Reference Guides (REF)                      |`
        `|                                                                   |`
        `|      Lists of everything there is to know about anything ever     |`
        `|               in Harvest Moon: Tree of Tranquility.               |`
        `|                                                                   |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   Calendars              <CAL>  |  <LIS>                  Lists   |`
        `|                                 |                                 |`
        `|   Calendars of the critical     |       Lists of... pretty much   |`
        `|   events, dates for reviving    |    everything there is in the   |`
        `|   the Goddess Tree, and every   |  entire game, such as prices,   |`
        `|   villager's birthday.          |            recipes and gifts.   |`
        `|                                 |                                 |`
        `|                 - -             |             - -                 |`
        `|                                 |                                 |`
        `|   FAQs                   <FAQ>  |  <MIS>          Miscellaneous   |`
        `|                                 |                                 |`
        `|   Frequently asked questions,   |        Everything that didn't   |`
        `|   from readers like you.        |    belong in the other areas,   |`
        `|                                 |    such as Part-Time Jobs and   |`
        `|                                 |              Island Arrivals.   |`
        `|                                 |                                 |`
        `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
        `|                                                                   |`
        `|                           The Three C's:                          |`
        `|          Copyright, Credit and Contact Information (CCC)          |`
        `|                                                                   |`
        `|     The information you need to know about me and this guide.     |`
        `|                                                                   |`
         |___________________________________________________________________|`
        ``````````|_________________________________________________|``````````
                   `|                                             |`
                   `|             Specific Sub-topics             |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                 Release Data                |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Game Release  [GDA] | FAQ Release    [FDA] |`
                   `|  Data                | Data                 |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                 Game Summary                |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Controls and  [COB] |  Plot Outline  [POU] |`
                   `|  Basic Info          |                      |`
                   `|   Basics      {BAI}  |    - - - - - - - - - |`
                   `|   Controls    {CON}  |  New Features  [NFE] |`
    What you can |  |   Main Screen {MSC}  |   Brand-New   {BNF}  |`
     find on the |  |   Saving      {SAV}  |    Features          |`
         'pause' |--|   Information {INS}  |   Returning   {REF}  |`
        screens. |  |    Screens           |    Features          |`
                   `|   Map Screen  {MAP}  |                      |`
                   `|   Trashing    {TRA}  |                      |`
                   `|    Items             |                      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|            Welcome to the Island            |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Locations     [ILO] | Day Flow       [DFL] |`
                   `|   Caramel     {YFA}  |                      |`
                   `|    River District    |    - - - - - - - - - |`
                   `|   Waffle Town {TVA}  | Weather        [WEA] |`
                   `|    Area              |                      |  | Need help
                   `|   Waffle Town {TBE}  |    - - - - - - - - - |  | unlocking an
                   `|    Beach             | Unlockable     [ULA] |--| area? Take
                   `|   Maple Lake  {TMO}  | Areas                |  | a look right
                   `|    District          |  Brownie      {BRA}  |  | here.
                   `|   Ganache     {TWL}  |   Ranch Area         |`
                   `|    Mine District     |  Shortcut to  {STM}  |`
                   `|   Other Areas {TOI}  |   Mine Area          |`
                   `|                      |  Toucan       {TIS}  |`
                   `| - - - - - - - - -    |   Island             |`
                   `|  Daily Routine [DRO] |  West Gull    {WGI}  |`
                   `|   Chores      {CHO}  |   Island             |`
                   `|   Socializing {SOC}  |  East Gull    {EGI}  |`
                   `|                      |   Island             |`
                   `| - - - - - - - - -    |  Mt. Gelato   {MGB}  |`
                   `|  Getting       [IAR] |   Base/Spring        |`
                   `|   Started            |  Mt. Gelato   {MGP}  |`
                   `|   Walkthrough        |   Peak               |`
                   `|                      |                      |`
                   `|                                             |`
             Get |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
      acquainted |  |                                             |`
    with all the |--|    Passing the Time, Filling Your Wallet    |`
          game's |  |                  -- --- --                  |`
     activities. |  |                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Intro to      [FMG] |  Intro to      [RHG] |`
                   `|  Farming             |  Ranching            |`
                   `|                      |                      |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Intro to      [MNG] |  Intro to      [FRG] |`
                   `|  Mining              |  Foraging            |`
                   `|                      |                      |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Intro to      [FHG] |  Intro to      [PAR] |`
                   `|  Fishing             |  Part-Time Jobs      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                Your Character               |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
         Knowing |  |  Character     [CME] |  Character     [CCZ] |`
     how stamina |  |  Mechanics           |  Customization       |`
      works will |--|   Stamina     {STA}  |                      |`
        help you |  |   Fatigue     {FAT}  |    - - - - - - - - - |  | Get a bigger
       plan your |  |                      |  Rucksack      [RUC] |--| rucksack!
         chores. |  |                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                Your Property                |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `| Initial        [INL] |  Your House    [YHO] |`
                   `| Location             |   Initial     {INP}  |`
                   `|                      |    Possessions       |`
                   `| - - - - - - - - -    |   Furniture   {FUR}  |`
                   `| The Field      [TFE] |   Cooking     {COK}  |`
                   `|                      |   Television  {TLV}  |`
                   `| - - - - - - - - -    |   Storage     {SSP}  |`
                   `| The Coop       [TCO] |    Space             |`
                   `|                      |   Mailbox     {MBX}  |  | Brownie
                   `| - - - - - - - - -    |                      |  | Ranch or
                   `| The Barn       [TBA] |    - - - - - - - - - |  | Souffle Farm
                   `|                      |  Farm Ranks    [FRA] |--| not selling
                   `| - - - - - - - - -    |                      |  | what you
                   `| Extensions     [EXT] |                      |  | need? Find
                   `|                      |                      |  | out why
                   `|                                             |  | here!
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                   Farming                   |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |  | Looking for
                   `|  Preparation   [PRP] |  Quick-Ref     [FQR] |  | information
                   `|   Choosing    {CYF}  |                      |  | about a
                   `|    Your Field        |    - - - - - - - - - |  | particular
                   `|   Clearing    {CLF}  |  Spring Crops  [SPR] |--| crop, herb
                   `|    Your Field        |   Turnip      {TUR}  |  | or flower?
                   `|   Buying Your {BYS}  |   Potato      {POT}  |  | Find it here
                   `|    Seeds             |   Breadfruit  {BRE}  |  | to jump
                   `|   Seasonal    {SSM}  |   Flax        {FLA}  |  | straight to
                   `|    Seed Mixes        |   Strawberry  {STR}  |  | it!
                   `|   Crop        {CRF}  |   Cabbage     {CAB}  |`
                   `|    Formations        |   Green Herb  {GHB}  |`
                   `|                      |   Hyacinth    {HYA}  |`
                   `| - - - - - - - - -    |   Lavender    {LAV}  |`
                   `|  Mechanics     [MEC] |   Tulip       {TUL}  |`
                   `|   Soil and    {SQU}  |   Moondrop    {MON}  |`
                   `|    Crop Quality      |                      |`
     Fertilizing |  |   Fertilizer  {FER}  |    - - - - - - - - - |`
      the ground |  |                      |  Summer Crops  [SUM] |`
      will yield |  | - - - - - - - - -    |   Watermelon  {WAT}  |`
    better crops |--|  Trees         [TRE] |   Onion       {ONI}  |`
      and fruit. |  |   Apple       {APP}  |   Honeydew    {HYD}  |`
        Find out |  |   Cherry      {CHY}  |   Corn        {COR}  |`
      more here. |  |   Chestnut    {CHS}  |   Tomato      {TOM}  |`
                   `|   Grape       {GRP}  |   Cocoa       {COC}  |`
                   `|   Orange      {ORA}  |   Blue Herb   {BHB}  |`
                   `|   Hali        {HAL}  |   Pansy       {PAN}  |`
                   `|                      |   Sunflower   {SUN}  |`
                   `| - - - - - - - - -    |   Pinkcat     {PKC}  |`
                   `|  Field Items   [FIT] |   Hibiscus    {HIB}  |`
                   `|   Bamboo Shoot{BBS}  |   Lily        {LIL}  |`
                   `|   Banana      {BAN}  |   Begonia     {BEG}  |`
                   `|   Black Pearl {BPE}  |                      |`
                   `|   Blueberry   {BLB}  |    - - - - - - - - - |`
                   `|   Clam        {CLM}  |  Fall Crops    [FAL] |`
                   `|   Coconut     {CCN}  |   Spicy Pepper{SPP}  |`
                   `|   Coral       {CRA}  |   Rice        {RIC}  |`
                   `|   Dyed Yarns  {DYN}  |   Bell Pepper {BPP}  |`
                   `|   Fancy Shell {FSS}  |   Eggplant    {EGP}  |`
                   `|   Honey       {HON}  |   Carrot      {CRT}  |`
                   `|   Mushroom    {MUS}  |   Yam         {YAM}  |`
                   `|   Pearl       {PEA}  |   Spinach     {SPN}  |`
                   `|   Perfume     {PER}  |   Pumpkin     {PUM}  |`
                   `|   Pineapple   {PIN}  |   Red Herb    {RHB}  |`
                   `|   Pontata Root{PON}  |   Purple Herb {PHB}  |`
                   `|   Sea Urchin  {SEU}  |   Cosmos      {CMS}  |`
                   `|   Seaweed     {SEW}  |   Morning     {MNG}  |`
                   `|   Shell       {SES}  |    Glory             |`
                   `|   Toadstool   {TOD}  |   Blue Mist   {BLM}  |`
                   `|   Very Berry  {VRB}  |   Rose        {ROS}  |`
                   `|                      |   Chrysanthmum{CHR}  |`
                   `| - - - - - - - - -    |                      |`
                   `|  Profit Study  [CRP] |    - - - - - - - - - |`
                   `|   Spring      {SGP}  |  Winter Crops  [WNT] |`
                   `|   Summer      {SMP}  |   Buckwheat   {BCK}  |`
                   `|   Fall        {FLP}  |   Snowflake   {SNW}  |`
                   `|   Winter      {WTP}  |   Yellow Herb {YHB}  |`
                   `|   Overall     {OVP}  |   Green Bell  {GRB}  |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                                             |`
                   `|                 The Animals                 |`
     At-a-glance |  |                  -- --- --                  |`
    guide to all |  |                                             |`
        the most |  | - - - - - - - - -    |    - - - - - - - - - |`
       important |--|  Animal        [LQR] |  Animal        [ANP] |`
          animal |  |   Quick-Reference    |  Products            |`
    information. |  |                      |   Eggs        {EGG}  |`
                   `| - - - - - - - - -    |   Milk        {MLK}  |`
                   `|  Preparation   [APR] |   Wool        {WOL}  |`
                   `|   Accessing   {ACC}  |   Silk Cocoon {SLK}  |  | Dyed silk
                   `|    Brownie           |   Mayonnaise  {MAY}  |  | yarn is the
                   `|    Ranch             |   Butter      {BUT}  |  | game's most
                   `|   Build a     {BUI}  |   Cheese      {CHE}  |  | profitable
                   `|    Coop/Barn         |   Wool Yarn   {WLY}  |  | item. Find
         All the |  |  Purchasing   {PUR}  |   Flax Yarn   {FXY}  |  | how to make
         animals |  |  Feeding      {FEE}  |   Silk Yarn   {SKT}  |--| it here.
      operate on |  |                      |   Dyed Yarns  {CCL}  |`
        the same |  | - - - - - - - - -    |                      |`
           basic |--|  Mechanics     [AMC] |    - - - - - - - - - |  | Did you know
     principles. |  |   Weather     {WEA}  |  Animal Profit [LPA] |--| the goat is
        Find all |  |   Moving      {MOV}  |  Analysis            |  | the most
     you need to |  |   Appearances {AAP}  |   New Animal  {PA1}  |  | profitable
      know about |  |   Affection   {APO}  |    for a Year        |  | animal over
      them here. |  |    Points            |   New Animal  {PA2}  |  | its lifetime
                   `|   Animal      {ANP}  |    for a Month       |  | if you have
                   `|    Products          |   Owned Animal{PA3}  |  | the Cheese
                   `|   Animal      {ABY}  |    for a Month       |  | Maker? That
                   `|    By-Products       |   New Animal  {PA4}  |  | and more can
                   `|   Product     {PRQ}  |    for its           |  | be found
                   `|    Qualities         |    Lifetime          |  | here.
                   `|   Breeding    {BEE}  |   Profit      {PA5}  |`
                   `|   Selling     {SEL}  |    Margins           |`
                   `|   Transport.  {TRN}  |   Quickest to {PA6}  |`
                   `|   Illness     {ILL}  |    Profit            |`
                   `|   Death       {DEA}  |                      |`
                   `|                      |    - - - - - - - - - |`
                   `|                      |  Wild Animals  [YFP] |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                    Tools                    |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Upgradeable   [UPT] |  Non-Upgrade   [NUT] |`
                   `|  Tools               |  Tools               |`
                   `|   Axe         {AXE}  |   Bell        {BEL}  |`
                   `|   Hammer      {HAM}  |   Brush       {BRU}  |`
                   `|   Sickle      {SIC}  |   Medicine    {MED}  |`
       Upgrading |  |   Watering    {WTC}  |   Milker      {MLR}  |`
       tools has |  |    Can               |   Saddle      {SAD}  |`
         changed |  |   Hoe         {HOE}  |   Shears      {SHR}  |`
        a lot in |--|   Fishing     {FSP}  |                      |`
         Tree of |  |    Pole              |    - - - - - - - - - |`
    Tranquility. |  |   How to      {UPG}  |  Yarn, Butter  [00M] |`
    Find the new |  |    Upgrade           |  Mayo and            |`
     rules here. |  |                      |  Cheese Makers       |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|  | Extra profit
                   `|                                             |  | can be made
                   `|                   Cooking                   |--| by cooking
                   `|                  -- --- --                  |  | your items
                   `|                                             |  | into recipes
                   `| - - - - - - - - -    |    - - - - - - - - - |  | - check here
                   `|  Recipe        [RRC] |  Basics        [CBA] |  | to see the
                   `|  Profit              |                      |  | most
                   `|  Recommendations     |    - - - - - - - - - |  | profitable
                   `|                      |  Fish Recipe   [FRP] |  | recipes to
                   `| - - - - - - - - -    |  Qualities           |  | use.
                   `|  Ingredient    [IRC] |                      |`
                   `|  Profit              |    - - - - - - - - - |`
                   `|  Recommendations     |  Complete      [REC] |`
                   `|                      |  Recipe List         |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
       There are |  |                                             |`
         over 50 |--|                  Characters                 |`
       villagers |  |                  -- --- --                  |`
       living on |  |                                             |`
     the island. |  | - - - - - - - - -    |    - - - - - - - - - |`
        Find the |  |  Bachelors     [BAC] |  Bachelorettes [BCE] |`
    perfect gift |  |   Calvin      {CAL}  |   Anissa      {ANI}  |`
       for every |  |   Chase       {CHI}  |   Candace     {CAN}  |`
     one of them |  |   Gill        {GIL}  |   Kathy       {KAT}  |`
           here. |  |   Jin         {JIN}  |   Luna        {ROM}  |`
                   `|   Julius      {JUL}  |   Maya        {MAI}  |`
                   `|   Luke        {LUK}  |   Phoebe      {PHO}  |`
                   `|   Owen        {OSE}  |   Renee       {LEN}  |`
                   `|   Toby        {TAO}  |   Selena      {SHE}  |`
                   `|                      |                      |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Other         [OTC] |  Villagers'    [VLC] |`
                   `|  Characters          |  Children            |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|               Places and Shops              |`
                   `|                  -- --- --                  |`
                   `|                                             |`
        Complete |  | - - - - - - - - -    |    - - - - - - - - - |`
           price |--|  Shops         [SHP] |  Other Places  [OPB] |`
    listings for |  |   Town Hall   {THA}  |   Town Square {OPT}  |`
      every shop |  |   Brownie     {BRO}  |   Library     {OPL}  |`
    can be found |  |    Ranch             |   Waffle Town {OPP}  |`
           here. |  |   Souffle Farm{SOF}  |    Pier              |`
                   `|   Carpenter's {CAR}  |   Lighthouse  {OPH}  |`
                   `|    Shop              |   Church      {OPC}  |`
                   `|   General     {SUP}  |   Graveyard   {OPG}  |`
                   `|    Store             |   Hot Spring  {OHS}  |`
                   `|   Tailor Shop {TAL}  |   Praline     {OPF}  |`
                   `|   Blacksmith's{BLA}  |    Forest            |`
                   `|    Shop              |   Mayor's     {OPM}  |`
                   `|   Sundae Inn  {SIB}  |    House             |`
                   `|    and Bar           |   Yolanda's   {OPY}  |`
                   `|   Meringue    {MRC}  |   Jin's       {OPJ}  |`
                   `|    Clinic            |   Toby's      {OPB}  |`
                   `|   On the Hook {FSC}  |   Julius's    {OPU}  |`
                   `|   Pineapple   {PNI}  |   Chase's     {OCH}  |`
                   `|    Inn               |   Calvin's    {OCL}  |`
                   `|   Taylor's    {TYS}  |   Mira's      {OMI}  |`
                   `|    Seeds             |   Gray's      {OGR}  |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                  Festivals                  |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Spring        [SPF] |  Summer        [SMF] |`
                   `|  Festivals           |  Festivals           |`
                   `|   New Year's  {NYD}  |   Ocean       {OCF}  |`
                   `|    Sunrise           |    Festival          |  | Make sure
                   `|   Flower      {FLF}  |   Fireworks   {FWD}  |--| you never
                   `|    Festival          |    Display           |  | miss the
                   `|   Spring      {SPK}  |   Summer      {SMK}  |  | chance to
                   `|    Market            |    Market            |  | ask your
                   `|   Animal      {ANF}  |   Firefly     {FFF}  |--| beloved
                   `|    Festival          |    Festival          |  | to one of
                   `|                      |                      |  | these
                   `| - - - - - - - - -    |    - - - - - - - - - |  | romantic
                   `|  Fall          [FAF] |  Winter        [WTF] |  | festivals,
                   `|  Festivals           |  Festivals           |  | held every
                   `|   Arts        {ARF}  |   Thanksgiving{THF}  |  | year in
                   `|    Festival          |    Festival          |  | various
                   `|   Fall        {FAK}  |   Winter      {WTM}  |  | locations
                   `|    Market            |    Market            |  | around the
                   `|   Harvest     {HVF}  |   Starry Night{SNF}  |--| island.
                   `|    Festival          |    Festival          |`
                   `|                      |   New Year's  {NYE}  |`
                   `| - - - - - - - - -    |    Eve Festival      |`
                   `|  Game-Specific [GMS] |                      |`
                   `|   Your        {YBD}  |                      |`
                   `|    Birthday          |                      |`
                   `|   Anniversary {YAN}  |                      |`
                   `|   Child's     {YCB}  |                      |`
                   `|    Birthday          |                      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
        It's not |--|                   Fishing                   |`
        optional |  |                  -- --- --                  |`
    anymore. You |  |                                             |`
    must fish in |  | - - - - - - - - -    |    - - - - - - - - - |`
        order to |  |  Mechanics     [FMC] |  Fishing       [LOC] |`
    complete the |  |   Obtaining/  {FOU}  |  Locations           |`
         goddess |  |    Upgrading         |                      |`
     quest. Find |  |    the Rod           |    - - - - - - - - - |`
      out how to |  |   How to Fish {FHT}  |  Miscellaneous [MFI] |`
     catch every |  |   Stamina     {FST}  |  Fish Info           |`
      fish here. |  |   Why Fish?   {FWH}  |   Fish and    {FCR}  |`
                   `|   Tips        {FTP}  |    Crustacean        |`
                   `|                      |    Recipes           |`
                   `| - - - - - - - - -    |   Recipe      [FRP]  |`
                   `|  The Fish      [FIS] |    Mechanics         |`
     At-a-glance |  |                      |   Beach Items {BIT}  |`
        guide to |  | - - - - - - - - -    |                      |`
    fish prices, |--|  The Fish      [FCH] |                      |`
       locations |  |  Chart               |                      |`
    and seasons. |  |                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                   Mining                    |--| For
                   `|                  -- --- --                  |  | upgrading
                   `|                                             |  | your tools,
                   `| - - - - - - - - -    |    - - - - - - - - - |  | making
                   `|  Mechanics     [MMC] |  The Mines     [MIN] |  | jewelry and
                   `|   Basics      {BAS}  |   Ganache     {GAN}  |  | even
                   `|   Stairs,     {SHG}  |    Mine              |  | reawakening
                   `|    Holes and         |   Mt. Gelato  {MGM}  |  | the goddess,
                   `|    Geysers           |    Mine              |  | mining is a
                   `|   Afflictions {AFL}  |                      |  | must. Find
                   `|   Ores and    {OAW}  |    - - - - - - - - - |  | everything
                   `|    Wonderfuls        |  Ores, Gems,   [GOW] |  | you need to
                   `|   Refining    {APR}  |  Minerals and        |  | know here.
                   `|   Moles       {MOL}  |  Wonderfuls          |`
                   `|   Why Mine?   {WHM}  |   Mining      {MQR}  |`
                   `|   Descending  {DTM}  |    Quick-Reference   |`
                   `|    the Mine          |   Ores        {ORE}  |`
                   `|                      |   Wonderfuls  {WON}  |`
                   `| - - - - - - - - -    |   Minerals    {MIN}  |`
                   `|  Other Mine    [OMI] |   Gems        {GEM}  |`
                   `|  Items               |                      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
            Make |--|        Making Friends and Wooing Mates      |`
        friends, |  |                  -- --- --                  |`
         fall in |  |                                             |`
       love, get |  | - - - - - - - - -    |    - - - - - - - - - |`
     married and |  |  Raising       [AFF] |  Heart Events  [HEV] |`
         raise a |  |  Affection           |                      |  | Don't let
    family. This |  |                      |    - - - - - - - - - |  | someone else
          is the |  | - - - - - - - - -    |  Rivals' Heart [RHE] |--| steal your
      essence of |  |  Gift-Giving   [GGM] |  Events              |  | beloved!
     any Harvest |  |  Mechanics           |                      |  | Check here
      Moon game. |  |                                             |  | to find out
            Find |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|  | how to
      everything |  |                                             |  | prevent
     you need to |--|                 Family Life                 |  | someone else
     know to woo |  |                  -- --- --                  |  | from
    and wed that |  |                                             |  | stealing
     one special |  | - - - - - - - - -    |    - - - - - - - - - |  | your beloved
         someone |  |  Marriage      [PRO] |  Married Life  [MLI] |  | from you!
           here. |  |   Proposal           |                      |`
                   `|                      |    - - - - - - - - - |`
                   `|                      |     Your Child [YCI] |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |  | The goddess
                   `|            Return of the Goddess            |--| has vanished
                   `|                  -- --- --                  |  | and only
                   `|                                             |  | you can
                   `| - - - - - - - - -    |    - - - - - - - - - |  | bring her
                   `|  The Quilt     [QUI] |  The Five      [RAI] |  | back.
                   `|                      |  Rainbows            |  | Find out how
                   `| - - - - - - - - -    |   Daren's     {RA1}  |  | here.
                   `|  Goddess Tree  [GST] |    (Green)           |`
                   `|   Finding the {FTS}  |   Ben's       {RA2}  |`
                   `|    Seedlings         |    (Blue)            |`
                   `|   Growing the {GTT}  |   Collin's    {RA3}  |`
        It's two |  |    Tree              |    (Yellow)          |`
     islands for |  |   Your        {NG+}  |   Alan's      {RA4}  |`
       the price |--|    Child's           |    (Red)             |`
         of one! |  |    Journey           |   Edge's      {RA5}  |`
        Find out |  |                      |    (Purple)          |`
        how your |  |                      |                      |`
       child can |  |                                             |`
       sail away |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
       to save a |  |                                             |`
      goddess of |  |                 Walkthroughs                |`
        his own. |  |                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Island        [IAR] |  Getting       [GTW] |`
                   `|  Arrival             |  Started             |  | Create the
                   `|                      |                      |  | first
                   `| - - - - - - - - -    |    - - - - - - - - - |  | rainbow in
                   `|  Season-by     [SBS] |  The Goddess   [GTC] |--| first spring
                   `|  Season              |  Tree                |  | to make sure
                   `|                      |                      |  | villagers
                   `| - - - - - - - - -    |                      |  | arrive as
                   `|  Personal      [GML] |                      |  | soon as
                   `|  Game Log            |                      |  | possible.
                   `|                      |                      |  | Find out
                   `|                                             |  | how here.
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                  Calendars                  |`
                   `|                  -- --- --                  |`
                   `|                                             |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|   Event        {EVC} |  Birthday      {BDC} |`
                   `|   Calendar           |  Calendar            |`
                   `|                      |                      |`
                   `| - - - - - - - - -    |                      |`
                   `|   Festival     {FEC} |                      |`
                   `|   Calendar           |                      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
                   `|                                             |`
                   `|                    Lists                    |`
        Have the |  |                  -- --- --                  |`
        complete |  |                                             |`
      game! Here |  | - - - - - - - - -    |    - - - - - - - - - |`
     you'll find |--|  Bookshelf     [CHK] |  Sale Price    [SLP] |`
         all the |  |  Checklists          |  List                |`
       bookshelf |  |                      |                      |  | Ingredients
       lists, in |  | - - - - - - - - -    |    - - - - - - - - - |  | and utensils
       order, so |  |  Goddess Item  [GIT] |  Recipe List   [REC] |--| for every
    you can find |  |  List                |                      |  | recipe in
     what you're |  |                      |    - - - - - - - - - |  | the game -
        missing! |  |                      |  Glitches      [GLT] |  | over 200 in
                    |                      |                      |  | all!
                    |                                             |
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|
                   `|                                             |`
                   `|                Miscellaneous                |`
                   `|                  -- --- --                  |`
           Power |  |                                             |`
     Berries are |  | - - - - - - - - -    |    - - - - - - - - - |`
        crucial. |--|  Power Berries {POW} |  TV Schedule   {TVS} |`
       Find them |  |                      |                      |`
       all here. |  | - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Phonebook     {PNB} |  Mini-Games    {MNI} |`
                   `|                      |                      |`
       Part-Time |  | - - - - - - - - -    |    - - - - - - - - - |`
       jobs earn |  |  Island        {IAR} |  Foraging      {FOR} |`
       you extra |  |  Arrivals            |  Guide               |`
     money, plus |  |                      |                      |`
         brownie |  | - - - - - - - - -    |    - - - - - - - - - |`
     points with |--|  Part-Time Job {PTJ} |  Scavenger Hunt{SCH} |`
       villagers |  |                      |                      |`
                   `|                                             |`
                   `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|
                   `|                                             |`
       Oft-asked |--|          Frequently Asked Questions         |`
    questions on |  |                  -- --- --                  |`
    a variety of |  |                                             |`
         topics. |  | - - - - - - - - -    |    - - - - - - - - - |`
       Check the |  |  Gameplay      [QGA] |  Commonly      [QCO] |`
           above |  |                      |  Requested Advice    |`
    sections for |  | - - - - - - - - -    |                      |`
    general info |  |  Navigating    [QNA] |    - - - - - - - - - |`
     or here for |  |  the Islands         |  Characters    [QCH] |`
      answers to |  |                      |                      |`
            some |  | - - - - - - - - -    |    - - - - - - - - - |`
        specific |  |  Heart Events, [QHE] |  The Goddess   [QGO] |`
      questions. |  |  Proposals,          |  Quest and Main      |`
                   `|  Marriage and Family |  Plotline            |`
                   `|                      |                      |`
                   `| - - - - - - - - -    |    - - - - - - - - - |`
                   `|  Animals       [QAN] |  Crops and     [QCR] |`
                   `|                      |  Foraging            |`
                   `| - - - - - - - - -    |                      |`
                   `|  Shops         [QSH] |    - - - - - - - - - |`
                   `|                      |  General       [QGE] |`
                   `| - - - - - - - - -    |  Questions           |`
                   `|  Miscellaneous [QMI] |                      |`
                   `|                      |                      |`
                   `|                                             |`
                   `|_____________________________________________|`
                   `````````````````````````````````````````````````
    
    #########################################################################(TPA)#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                      The Particulars                     |  / /
          \ \ |                                                          | / /
           \ \|   "Excellence is in the details. Give attention to the   |/ /
            \ |     details and excellence will come." -Perry Paxton     | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________<RDA>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         Release Data        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    |/
    |\
    | \_____________________________________________________________________[GDA]_
    |                                                                             |
    | Game Release Data                                                           |
    |  ___________________________________________________________________________|
    | /
    |/         Genre : Simulation (Farming)
    |      Developer : Marvelous Interactive
    |      Publisher : Natsume
    |    Distributor : Nintendo
    |         System : Nintendo Wii
    | Official Title : Harvest Moon: Tree of Tranquility (English)
    |                : Bokujou Monogatari: Yasuragi no Ki (Japan)
    |   Release Date : June 7th, 2007 (Japan)
    |                : September 30th, 2008 (US)
    |    ESRB Rating : E
    |
    |\
    | \_____________________________________________________________________[FDA]_
    |                                                                             |
    | FAQ Release Information                                                     |
    |  ___________________________________________________________________________|
    | /
    |/Detailed release information on acceptable use of this FAQ can be found
    | under the Copyright section in this FAQ.
    |
    | First of all, let me say this. This Harvest Moon game is HUGE - there's
    | likely as much information on this game as all previous Harvest Moons put
    | together. Every feature, from recipes to furniture to fishing and foraging,
    | exists again in this game, but is exponentially deeper and more involved.
    | If I'd known how much there was to this game when I started, I wouldn't
    | have dared to try to write a FAQ about it. But here I am.
    |
    | This guide has taken a crapton of work to put together. I've written guides
    | before, but never one nearly this enormous. Putting together a guide like
    | this is like a month of full-time work - which is especially interesting to
    | try to pull off while attending graduate school. So if you find this guide
    | helpful, I'd really appreciate hearing it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _
    | Version History:
    |
    | The version history below doubles as my Credits section, which is why it's
    | so long. I've considered deprecating it to save file space, but given that
    | the majority of contributors are recognized in this section, I'd rather not.
    |
    | 5.0.5 (08/11/2009): A note on Renee's gift (thanks, Ping!), a fix on the
    | rainbows (thanks, Devon!), and a fix on Luke's request event (thanks,
    | Mothership1953!). Also, the new version of OpenOffice appears to count words
    | significantly differently from the old, so the word count has jumped big
    | time.
    | File Size: 1308KB, 1283845 characters, 219464 words, 472 pages
    |
    | 5.0.4 (07/28/2009): Some elaboration on triggering date events (courtesy of
    | Caitlin131313), some new animal preference listings from mister_jmp, and a
    | new glitch submitted by wolf_man659.
    | File Size: 1308KB, 1283161 characters, 151001 words, 472 pages
    |
    | 5.0.3 (07/20/2009): Minor fixes on villager arrivals and clarification on
    | Gill's request event.
    | File Size: 1302KB, 1277258 characters, 150439 words, 471 pages
    |
    | 5.0.2 (07/15/2009): Minor fix on the Spring/Summer Markets goods listing,
    | courtesy of Travis B.
    | File Size: 1302KB, 1276824 characters, 150386 words, 470 pages
    |
    | 5.0.1 (07/05/2009): Minor fixes and additions.
    | File Size: 1302KB, 1276985 characters, 150415 words, 470 pages
    |
    | 5.0.0 (06/29/2009): This is not an update with any major new inclusions, but
    | rather is an update to take a step towards finalizing this guide. I'm not
    | saying I'm never going to touch it ever again, especially if people still
    | find mistakes, but I'm moving it past the point of being a work-in-progress.
    | To that end, for this update I've completely re-read over the entire guide
    | (yes, all 400+ pages of it) and made sure it's consistent throughout. There
    | still may be some small errors in places, especially areas that are 
    | especially hard to test (like what fish are available where), but overall
    | there should not be any major, glaring problems at this point, and the guide
    | should be consistent throughout. The biggest improvements in this version
    | besides the overall revision are a big enhancement to the characters section,
    | and the inclusion of some animal preferences. It's been a helluva project,
    | and as much fun as it is, I'm ready to be done - so, I am.
    | File Size: 1300KB, 1275763 characters, 150247 words, 470 pages
    |
    | 4.7.0 (03/05/2009): Long time, no update. We're almost done, anyway. I might
    | be pruning back a couple sections that are currently empty and just leaving
    | them out altogether, considering the non-essentialness of them. So if anyone
    | really, really wants us to include character schedules, date responses and
    | a purchase price list, let me know - otherwise, those sections will probably
    | be removed. For this update, I've added in the Checklist section - it lists
    | most of the Bookshelf items in the order they appear on the shelf, so that
    | you'll be able to more easily figure out what you're missing. Corrections 
    | and minor additions this update include: fixed Eggplant seed sellers (thanks,
    | g_knightley!), fixed something on the Animal Festival (thanks, Zorack64!),
    | fixed that it's Maya, not Mira, that has a booth at the Spring/Summer
    | Markets, added in that the Skull Jellyfish can be caught in the goddess cave
    | (thanks, Navaria!), removed the rumor (that I might've started) that ducks
    | can be mallards (brown/green) and goats can be black (thanks,
    | HarvestQueen105!), added in Renee's Thanksgiving gift (thanks, Z_Oblivion!),
    | fixed Souffle Farm workers' days off (thanks, HarvestQueen105!), added in
    | several gift responses (thanks, mister_jmp and g_knightley!), fixed the max
    | amount that can be earned in the tutorial (thanks, Saph Rose!), fixed the
    | number of sparkles on Crystal (thanks, Vincent!), fixed that Crawfish is a
    | crustacean (thanks, mister_jmp!), added in Strawberry's out-of-season growth
    | times (thanks, mister_jmp!), and fixed that Eels can be used in fish recipes
    | (thanks, Taylor_dt!).
    | File Size: 1119KB, 1096869 characters, 130542 words, 416 pages
    |
    | 4.6.0 (02/09/2009): Major overhaul to the FAQ section. Had some other
    | corrections I wanted to get into this edition, but ran out of time, and 
    | rather than wait a couple days to get them in I figured I'd go ahead and post
    | this update with the new and improved FAQ section.
    | File Size: 1104KB, 1082201 characters, 129108 words, 406 pages
    |
    | 4.5.0 (01/26/2009): Pretty major update. Finally finished writing the Places
    | index, corrected the incredibly incorrect guide to how long it takes to run
    | from each plot to various locations, added in new info on the Mt. Gelato
    | Mine, added in out-of-season growth times (thanks, Light Yagami!), added in
    | animal sale price rules (thanks, mister_jmp!), nearly finished the gift
    | responses (thanks again, mister_jmp!), completed the Sale Price Index (huge
    | thanks to MJ for putting the spreadsheet together!), added in the Crop Quick
    | Reference chart, and completed (mostly) the Season-by-Season walkthrough.
    | There's minor changes too; Owen's thanksgiving gift has been added (thanks,
    | Yuliana!), fixed details on typhoons and Swim Shorts (thanks, Thunder Bro),
    | fixed Pinkcat's purchase season (thanks, MJ!), and clarified the New Game+
    | rules (thanks, g_knightley!). This guide, at this point, is almost done. The
    | only sections left are the Bachelor/ette Walkthroughs and the Purchase Price
    | list, both of which will be done at some point. After that, I plan to read
    | through it and make sure no extremely outdated information is still in here,
    | and then we'll be done. The gift preferences project is still under way, of
    | course, and we're making good progress - almost at 30% now. I've also run my
    | extra-space removing program on this guide, lowering the size by a few KB.
    | File Size: 1051KB, 1030317 characters, 121867 words, 388 pages
    |
    | 4.2.3 (01/13/2009): Just a change to the 'Contact Info' section, since my old
    | note was scaring too many people off contacting me.
    | File Size: 1004KB, 983776 characters, 115603 words, 369 pages
    |
    | 4.2.2 (01/11/2009): Added a note on Jin (thanks, sae12489!), added Candace's
    | thanksgiving gift (thanks, dabraincoc!), made a few fixes to the shops'
    | listings (thanks a ton to the mercurial 'm' for these!), fixed the cut-off
    | time for triggering lunch and confession dates (thanks, rpumilia!), and added
    | in Renee's 'liked' response (thanks, volcanflame!). Also, the gift listing
    | has been updated at the URL listed in the update below - special thanks to
    | g_knightley, who has been actively pursuing testing all the different
    | flowers. Thanks!
    | File Size: 1003KB, 982753 characters, 115463 words, 369 pages
    |
    | 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added
    | more information on Chase (thanks, yhibiki!), and a couple other small fixes.
    | Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have
    | been removed and moved to a separate guide. They were taking up far too much
    | space in this guide. To find them, check out the new guide, which is posted
    | at: www.gamefaqs.com/console/wii/file/933022/55357
    | File Size: 1001KB, 981951 characters, 115338 words, 368 pages
    |
    | 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a
    | couple gift responses (thanks, Mizushimo!), added a note on bird feed and
    | incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks,
    | shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's
    | gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks,
    | Bullfrog245!), added a Part-Time Job column to the character quick-reference
    | chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking
    | section encompassing the summary of some of the things in my new Recipe
    | Profits Guide. Also, added in some new gift preferences, courtesy of
    | Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl.
    | Thanks to all the contributors.
    | File Size: 1339KB, 1316362 characters, 132647 words, 461 pages
    |
    | 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift
    | responses, mostly. New gift preferences are from Drouge87, Mizushimo and, of
    | course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2.
    | The word count has gone down since some duplicate listings and mis-labeled
    | listings were removed from the Gift Lists.
    | File Size: 1200KB, 1179969 characters, 120713 words, 413 pages
    |
    | 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to
    | Ganache Mine as the "small mine", fixed the description of horse racing,
    | added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!),
    | fixed the date of the Harvest Festival in the several places it was wrong,
    | made a couple other fixes to the Harvest Festival Cooking Contest, fixed the
    | perfume recipes, fixed something about honey in the walkthrough and added a
    | note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool
    | usage and stamina consumption, moderately rearranged the Making Friends and
    | Wooing a Mate section, added in the framework for including character
    | schedules, correct date answers and proposal locations, changed '4-heart
    | gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly
    | tough task), and... ok, I'll be honest. This is the point where documenting
    | every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX
    | and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous
    | amounts of information as always, but beyond that, I didn't document the
    | other changes. If you contributed (and there were several) and aren't
    | credited at the base of the guide, let me know - I really do appreciate it,
    | but at this point most people who are contributing have contributed before,
    | so I'm not paying as much attention.
    | File Size: 1190KB, 1169660 characters, 120846 words, 412 pages
    |
    | 4.0.0 (11/11/2008): Pretty huge update this time around: included in this
    | update are the profit studies, growth times and profitability rankings for
    | every crop in every season; an overhaul to the section on Villager Affection
    | Mechanics; an overhaul to the section on Poultry Affection Mechanics and to
    | the section on Livestock Affection Mechanics; an overhaul to the Stamina and
    | Fatigue Mechanics section; and a few other things that I've forgotten. All of
    | these things were completed with incredible contributions from mister_jmp.
    | That would be why his name is now listed at the very top of this giant guide.
    | Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added
    | that recipes, crops and most anything else can be stored in the toolbox
    | (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip
    | on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's
    | birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye
    | pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower
    | thanks, Maggie!), a note on Toby and Renee's heart events (thanks,
    | Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the
    | monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks,
    | voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks
    | to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some
    | villager gift preferences. This is likely the last big update. There are a
    | few sections that still need to be filled out, but almost all the information
    | there is about the game is now officially in this giant guide.
    | File Size: 1118KB, 1098509 characters, 113939 words, 392 pages
    |
    | 3.7.0 (10/31/2008): The most significant part of this Halloween update is
    | that one of the most-requested parts of the guide has finally been posted:
    | a more comprehensive listing of every villager's opinion of every item. Well,
    | that's the goal at least. At present it's not nearly complete - there are
    | likely around 50,000 villager-item pairs, and currently we have about 1500 of
    | them. But with your help, we'll get it! Besides that, I've Fixed Fall
    | Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle
    | Farm's Fall produce, added some notes on typhoons and changing the weather,
    | added in notes about farm rankings in various places, fixed Mt. Gelato Mine's
    | floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes
    | (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks
    | again, mister_jmp!), added a lot of information on watering can upgrades
    | (thanks again, mister_jmp!), fixed gem availability (thanks, several people),
    | added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart
    | event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks,
    | AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess
    | Cave fishing availability (thanks, Adam!), added a Renee gift preference and
    | a note on the blue feather (thanks, Blade Kiri, for both of these!), and as
    | always, updated the walkthrough and game log. The Getting Started walkthrough
    | is basically done - it'll lead into a Season-by-Season walkthrough, which is
    | what I'll be writing next, as well as several other new and exciting things.
    | There are going to be a few more major additions in the near future as well.
    | With a lot of help from mister_jmp, there will soon be a comprehensive guide
    | to the mine, a comprehensive guide to stamina usage, and profit analysis for
    | every season's crops. The profit analysis should be up by the end of the
    | weekend, while the other two should follow sometime next week (hopefully).
    | And that'll take us to version 4.
    | File Size: 962KB, 944340 characters, 95602 words, 342 pages
    |
    | 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a
    | fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed
    | Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes
    | and dislikes (thanks again, mister_jmp!), added a couple time restrictions on
    | when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed
    | yellow herb's classification (thanks, ThiefRikku!), clarified something on
    | coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location
    | (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the
    | Watering Can's search code, fixed something about snowy weather, fixed the
    | sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the
    | previous four things), fixed a note on the purple wonderfuls (thanks,
    | Stormfeather!), made a couple changes to the Getting Started walkthrough,
    | and added to the Personal Game Log. Also, thanks in advance to Stormfeather
    | for contributing basically every single thing that Julius likes, and Shionite
    | for many things Toby likes. These will be posted at a later date, but in case
    | I forget to acknowledge them then, thanks in advance!
    | File Size: 714KB, 698750 characters, 83511 words, 269 pages
    |
    | 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a
    | note on weather on the other islands (thanks, masterofmon!), added in
    | Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used
    | in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth
    | recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed
    | something about horses (thanks, masterofmon!), a fix on mining (thanks,
    | mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on
    | mushrooms in the mines (thanks, Stormfeather!), a note on the items that
    | moles can drop (thanks again, Stormfeather!), corrected husband behavior
    | (thanks, DayWolf!), a note on keeping flowers that have already grown
    | (thanks, Master Cube 10!), and added to the walkthrough and game log.
    | File Size: 699KB, 684233 characters, 81490 words, 263 pages
    |
    | 3.6.0 (10/14/2008): Changed Julius' description as a thank you for
    | Stormfeather's contributions, stated more conclusively that a double bed is
    | NOT required for marriage (thanks, Brittany, for confirming this), fixed the
    | price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to
    | finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower
    | can be purchased (thanks again, akialyn!), mentioned a bug about removing the
    | root by the mine (and thanks one more time, akialyn!), fixed what happens
    | when the bell is rung while some animals are in and some are out (thanks,
    | swimmehdude!), added Pascal to the list of On The Hook villagers (thanks,
    | DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth
    | rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift
    | (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks,
    | Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!),
    | fixed the white affliction (thanks, mister_jmp!), added a note on affliction
    | patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the
    | Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild
    | animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event
    | thanks yet again, Stormfeather!), added in some more thorough acknowledgment
    | to Master Cube 10, DayWolf and Stormfeather for all their work, completed the
    | first month of the Getting Started Walkthrough, got the Game Log started,
    | and fixed something about crop re-growth (thanks, mister_jmp!).
    | File Size: 688KB, 673918 characters, 80127 words, 259 pages
    |
    | 3.5.0 (10/10/2008): The most major part of the update is the re-introduction
    | of the walkthrough section. It currently consists of three walkthroughs:
    | an "Island Arrival" walkthrough that functions as a walk through the first
    | four days on the island (the tutorial section, basically); a "Getting
    | Started" walkthrough that functions as a walk through the first couple months
    | of the game, from new farm to established with animals; and a "Goddess
    | Walkthrough" that functions simply as a walkthrough of the relevant dates in
    | the goddess quest. The "Getting Started" walkthrough is currently incomplete,
    | but will be completed as time goes on. New walkthroughs will also include a
    | "Season-by-Season" walkthrough with suggestions on overall seasonal plans,
    | and bachelor/ette walkthroughs for wooing each of your eligible bachelors
    | and bachelorettes. In addition to that, pretty big new notes have been made
    | on the crops mechanics section and the fishing section on fish-based recipes,
    | and then there's the fixes: fixes on fertilizer and silkworms (thanks,
    | Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom-
    | and toadstool-infested (thanks, pretty much everyone), fixed the formerly
    | crappy and wrong Meringue Clinic price list and On the Hook price list,
    | added star ratings for the General Store, fixed Souffle Farm's spring price
    | list, added the Calvin glitch, pretty much re-did the fish section, fixed
    | the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's
    | relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal
    | Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks,
    | knititblack!), a note on actually meeting Maya before the Spring Market
    | (thanks, ellix_warrior!), a fix on where to buy Honey (thanks,
    | JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list
    | (thanks, several people), a fix on the upstream river fishing location
    | (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!),
    | and some information on Julius (thanks, Stormfeather!). And wow wall of text.
    | File Size: 632KB, 618869 characters, 72093 words, 239 pages
    |
    | 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the
    | Month on GameFAQs for the Month of August! Thanks to everyone who's
    | contributed and made this possible. And don't worry, I still plan on updating
    | the guide. Speaking of which: clarified the Shortcut to Mine section (thanks,
    | masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix
    | on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2
    | and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix
    | on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to
    | the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's
    | request, fixed the places you can obtain a Grilled Yam for Daren's rainbow
    | recipe, fixed a navigation system problem (Carrot and Carpenter had the same
    | quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens
    | (thanks again, faulc!), a fix on Harvest Festival location (thanks,
    | North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on
    | goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy.
    | File Size: 595KB, 581575 characters, 66617 words, 227 pages
    |
    | 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix
    | on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix
    | on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda
    | Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and
    | Luna's request event descriptions (thanks, WinterKitsune!), fixed something
    | about snowy weather (thanks, zalbaag!), fixed details on purchasing the
    | Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow
    | section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks,
    | animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!).
    | Yes, an update full of nothing but fixes. Walkthrough's through to day 7 -
    | yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it
    | once it's up to Spring 15.
    | File Size: 593KB, 579892 characters, 66349 words, 227 pages
    |
    | 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand -
    | hopefully it'll be up in version 3.5.0. Also added in re-growth times for a
    | couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names
    | (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple
    | fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!),
    | finished re-writing the Getting Started section (which will likely evolve
    | into one of the walkthroughs), made a change on the Main Screen section,
    | fixed some things about grass growing and moving animals (thanks,
    | Majes_wandar and arcaneja!), fixed something with the navigation system
    | (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks,
    | kdg0189!), and fixed everything about the Initial Possessions section.
    | File Size: 591KB, 578032 characters, 66104 words, 226 pages
    |
    | 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks,
    | XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in
    | another way to complete Jin's heart event (thanks again, XReikaX!), a tip on
    | finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!),
    | extra information on the axe upgrades (thanks, FullMetalPanic!), more of
    | Anissa's gift preferences, a correction on Request events, and a little
    | glitch on the date heart events (thanks, Shadow, for all three of these!),
    | rewrote the "Getting Started" portion, and fixed one of the phone numbers
    | (thanks one more time, Shadow!).
    | File Size: 589KB, 576140 characters, 65791 words, 226 pages
    |
    | 3.1.0 (10/02/2008): With the game's release, lots of questions are being
    | asked. Many of these have now been added to the FAQ section. Additionally,
    | corrections have been made to the Controls section, a 'Screen' section has
    | been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added
    | in the Scavenger Hunt section, and added an attractive decorative border to
    | the navigation system above (because things can always look prettier).
    | File Size: 584KB, 571473 characters, 64991 words, 224 pages
    |
    | 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there
    | emerges a few little issues. Minor fix to the Goddess Tree calendar, minor
    | gender correction submitted by WinterKitsune, a new 'credit' section to
    | accomodate the soon-to-be-numerous contributors, and a tip from amishlou on
    | getting the 20-item rucksack.
    | File Size: 578KB, 565502 characters, 64216 words, 222 pages
    |
    | 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the
    | Mining section, the Fishing section and the Part-Time Jobs section, overviews
    | of each bachelor/ette's gifts and request events, updates to all characters'
    | item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps,
    | fixed some goddess rainbow ingredients, dropped the walkthroughs section,
    | wrote a calendar of reminders for reawakening the goddess as fast as
    | possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a
    | list of forageables, and fixed various other little details. This guide is
    | pretty much complete: all that's left to be done is compiling together the
    | information in this guide into the Purchase and Sale price lists, and to
    | complete the comprehensive gift-giving gifts. And to fix dozens and dozens of
    | errors that I'm sure are here. Oh, and the navigation system was completely
    | revamped too. Now does it make since how this guide's length increased by
    | almost 100 pages since the last update?
    | File Size: 576KB, 563405 characters, 63881 words, 221 pages
    |
    | 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
    | property options, added Flax Yarn and Silk Yarn to the Animal Products
    | list, finished reformatting everything with a colon in it, added birthdays
    | to the character list (not sure why it took so long, I've had the birthday
    | list for ages), and temporarily dropped the Animals section, pending a
    | major overhaul.
    | File Size: 362KB, 353262 characters, 38204 words, 146 pages
    |
    | 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
    | market festivals, added in Classic Controller controls, added more detail on
    | the map screen, added in the unlockable areas, added a note on the weather,
    | and started reformatting some of the colon lists.
    | File Size: 378KB, 368897 characters, 40890 words, 153 pages
    |
    | 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
    | versioning system to something a bit more systematic. First digit are major
    | versions, second digit represents minor updates, third digit represents tiny
    | fixes. Like this one!
    | File Size: 353KB, 345045 characters, 37831 words, 143 pages
    |
    | 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
    | couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
    | section, and a few translation fixes. Up next are Taylor's Seeds listings
    | and stall listings for all the Festival stalls.
    | File Size: 353KB, 344344 characters, 37725 words, 143 pages
    |
    | 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
    | of fish, as well as some translation corrections.
    | File Size: 336KB, 327405 characters, 35589 words, 137 pages
    |
    | 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
    | great in Notepad, but not so good in Firefox and IE), added a question to the
    | FAQ, elaborated a bit on how specifically the stamina and fatigue system
    | works and nearly completed the Farming section of the guide. The Farming
    | section is one of the largest sections there will be in this guide (thus the
    | +.40 in this latest release's version number), and currently comprises 66129
    | of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of
    | this guide's 133 printed pages. The official BradyGames guide has only 176
    | pages, and that's with pictures. Aren't you glad you're here instead?
    | File Size: 324KB, 315737 characters, 34451 words, 134 pages
    |
    | 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
    | names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
    | Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
    | Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene,
    | Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
    | to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
    | added some birthdays, added to the General Store price list, corrected the
    | price of land plots, removed the farm rank requirements from the
    | General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
    | renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
    | to 'Toucan Island', included names for West and East Gull Island, and
    | renamed Koron to Collin.
    | File Size: 272KB, 266227 characters, 27926 words, 101 pages
    |
    | 1.50 (08/26/2008): Additional information on the initial state of the house
    | and on gemstone appraisals, added in the names of the sprites, added in a
    | reference list of the goddess items, wrote the final sequence of
    | reawakening the goddess, added usage information on tools, added a note
    | about the Hot Spring, added some information on upgrading tools, and
    | finally added the non-upgradeable tools section.
    | File Size: 268KB, 262393 characters, 27322 words, 99 pages
    |
    | 1.40 (08/22/2008): Completed the controls and informational screens
    | section, changed some names to their Americanized translations (Miori to
    | Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
    | Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
    | Information" section, added some Power Berries, and added info on the 00
    | Makers.
    | File Size: 253KB, 247955 characters, 25470 words, 94 pages
    |
    | 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
    | popularity poll into the FAQ and another FAQ about the Harvest Moon series,
    | included the Recipe Guide (also posted separately on GameFAQs), fixed
    | a couple notes about ostriches, added to the Plot Outline and Getting
    | Started section, fixed some things in the Goddess section, added in the
    | starting plots, and added in the 'Controls and Other Basic Information
    | section'. Also, experimenting with some different layouts on a couple later
    | sections since the vertical bar appears so differently in-browser than it
    | does in Notepad.
    | File Size: 245KB, 239636 characters, 24319 words, 91 pages
    |
    | 1.20 (08/16/2008): Finished most of the shop price lists and added some new
    | information on recipes. Up next should be the recipes list.
    | File Size: 206KB, 201029 characters, 20941 words, 76 pages
    |
    | 1.15 (08/15/2008): Added several shop price lists and began work on the
    | recipe guide; shop price lists will be completed by version 1.20.
    | File Size: 202KB, 197617 characters, 20488 words, 75 pages
    |
    | 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
    | easier, added produce to the Souffle Farm list and added a Supermarket
    | price list.
    | File Size: 194KB, 190089 characters, 19680 words, 72 pages
    |
    | 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
    | all) and a major, major redesign. At this point, every section is complete
    | (although there's certainly stuff to add all over the place when I come
    | across it) except for the Reference and Walkthrough sections, which will be
    | next (though neither will be complete until the English version is
    | released). Contributions are always welcome, by the way.
    | File Size: 187KB, 182407 characters, 19070 words, 69 pages
    |
    | 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
    | significant data that has been released, as well as a framework to fill
    | in once the game arrives. Please note, this guide will undergo
    | significant changes once the game is released states-side.
    | File Size: 67KB, 58996 characters, 9877 words, 27 pages
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<GSU>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         Game Summary        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest Moon
    | game for the Nintendo Wii (although Magical Melody was re-released for Wii
    | in Europe and Australia). Gameplay requires use of the WiiMote and a Nunchuk,
    | or the Classic Controller.
    |
    | Although the specific plot line for the different Harvest Moon games differs,
    | Tree of Tranquility retains the same general goals as previous Harvest Moon
    | games. You play the role of a farmer, given the task of running a farm. As
    | part of this task, you grow and sell crops and raise animals to sell their
    | products (milk for cows, eggs for chickens, etc.). In addition to these
    | goals, you also interact with the villagers, both for commercial purposes
    | (buying seeds, selling products, etc.) and social reasons. Festivals play a
    | key role in the game, giving your character a chance to socialize and meet
    | the neighbors. You even can meet and woo one of the local bachelors or
    | bachelorettes, get married and have a child.
    |
    |\
    | \_____________________________________________________________________[POU]_
    |                                                                             |
    | Plot Outline                                                                |
    |  ___________________________________________________________________________|
    | /
    |/As mentioned, the "plot" of Harvest Moon games tends to change from edition
    | to edition. In the early days, it was simply restoring a decrepit farm, but
    | in the more recent games it has moved toward the existence of a Harvest
    | Goddess who, for whatever reason, needs your help. Aren't you special?
    |
    | In Tree of Tranquility, the plot objective (similar to Magical Melody) is to
    | reawaken the Harvest Goddess. This is performed by helping the Harvest
    | Sprites create rainbows and collecting certain "badges". Once all the
    | rainbows are created, the Harvest Goddess will reawaken, and the game 
    | continues indefinitely (note that after the opening sequences, the plot is
    | mostly fluidly determined by how you play, and therefore there is no overall
    | summary).
    |
    | You'll also have the opportunity at one point to discontinue your current
    | game and start over as your child, while keeping any money you made (think of
    | it as inheritance, even though your character doesn't die). Unfortunately,
    | though, the villagers don't react to you any differently, and your character
    | sprite is the same. You can even marry your new character's parent from your
    | previous play-through. Creepy.
    |
    |\
    | \_____________________________________________________________________[NFE]_
    |                                                                             |
    | New Features                                                                |
    |  ___________________________________________________________________________|
    | /
    |/As has become traditional in the Harvest Moon franchise, each iteration of
    | the game introduces several new features. Some features carry over into
    | subsequent games, some do not. Here are some the new additions to this game,
    | as well as features from certain previous games that are present in ToT:
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _
    | Brand New Features
    |
    | All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
    | All-New Crops and Flowers: Including rice and a half-dozen new flowers.
    | All-New Foraging Items: Including honey from your farm, and beach items.
    | Character Customization: The ability to modify your character's clothing.
    | Villager Appearances: Villagers change clothing based on their settings.
    | New Game+: Ability to play as your own player's child.
    | Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
    | Motion Controls: Obvious for a Wii game, but tool use and other actions can
    |    be executed by motion controls rather than buttons.
    | More Robust Family: Your spouse actually does something (makes you a lunch
    |    box), and your child can help on the farm.
    | Wild Animal Adoption: Your character has the ability to adopt wild animals.
    | Completion Lists: In-game lists of all the fish, gems, recipes and items that
    |    can be obtained.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _
    | Returning Features
    |
    | Multiple Land Plots (MM): the ability to buy new land plots, as well as
    |    choose the initial location of your farm.
    | Crop Quality (MM, AWL): different crops are of different quality depending
    |    on multiple factors; better crops sell better.
    | Different-Looking Children (AWL): Different children actually look different.
    | Play as Boy or Girl (MM): You'll choose your character's gender at the
    |    beginning of the game.
    | Trees (MM, AWL): In addition to standard crops, you can also plant trees
    |    that stay grown and reproduce fruit every year.
    |
    |\
    | \_____________________________________________________________________[COB]_
    |                                                                             |
    | Controls and Other Basic Information                                        |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _
    | Basic Information
    |
    | Let's get down to the overly-detailed basics. In Harvest Moon, you play a
    | farmer. You run around, do chores, talk to people, give gifts, grow crops and
    | raise animals. You can play as a boy or a girl, but to avoid s/he and other
    | annoying gender-neutral terms, I'll most likely refer to the character as a
    | male, except when normal gender-neutral words ('spouse', 'parent') exist.
    |
    | Your character stays the same the entire game: this is you. He can do a
    | variety of actions, like walking, talking and using tools. He can hold
    | either items or tools. Items can be given or thrown away, whereas tools
    | can be used. He can only hold one item or tool at a time.
    |
    | He can run or walk according to how much the control stick is tilted.
    | He can talk to people by going up to them and pressing A. If he has an item
    | when he talks to a person, he'll automatically give it to them. If he has
    | a tool, he'll show it to them, though oftentimes they won't pay any
    | attention unless the tool has some particular relevance.
    |
    | You can pick things up in the game. Just walk up to them and press A to
    | pick them up. On your back is the world's most space-efficient backpack
    | (called a rucksack) able to hold up to 30 items at a time later in the game,
    | including all your tools. Multiple items will stack in the rucksack, allowing
    | you to hold up to 99 of an item for the same amount of space as 1. Yes, that
    | rucksack can apparently hold 2970 pumpkins at a time. Crazy.
    |
    | One of the main goals in the game is to make money. To make money, place
    | items in the various shipping bins. Any item that can be sold can be placed
    | in the shipping bins. Price lists for various items can be found throughout
    | this guide, but you'll mostly sell crops, fish, mine products, forageables
    | and dairy products. For a list of Shipping Bin locations, search for { SBL }
    | without the spaces.
    |
    | I think that about covers it. If you don't see something here, feel free
    | to ask using the contact information at the bottom of this guide.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _
    | Controls
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | WiiMote/Nunchuk Button Controls
    |
    | A Button : Talk, pick up items, choose options from menus, examine objects,
    |          : and use your currently equipped tool (hold down before release to
    |          : charge).
    | B Button : Get out latest tool, put away current tool, cancel in a menu.
    | C Button : Press to open rucksack, hold for 5 seconds to open info screens.
    | Z Button : Check field square selection (use when tilling, watering or
    |          : planting).
    | + Button : Open the map screen, described below.
    | - Button : View controls.
    |    D-Pad : Control the camera (press down, then move controller to move
    |          : camera).
    | Joystick : Move (run by tilting all the way, walk by tilting slightly).
    |  A and B : Press together to whistle for your horse or ostrich (if you have
    |          : a full-grown one and currently have the saddle in your rucksack).
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | WiiMote Motion Tool Controls
    |
    | These controls are only applicable when the corresponding tool is equipped.
    |
    | Watering: Hold the WiiMote upright (think of a watering can handle) to
    | charge, then tilt to the side (not to the front) to pour.
    |
    | Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
    | then quickly drop it to horizontal.
    |
    | Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
    | here to charge, then drop it back down to horizontal to hoe.
    |
    | Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
    | back towards you (vertical), then back towards the screen (horizontal) to
    | cast. Hold the WiiMote vertical for longer in the middle to charge.
    |
    | Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
    | nunchuk as fast as you can.
    |
    | Ringing the Bell: Shake the WiiMote back and forth.
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Classic Controller Controls
    |
    |       A Button : Talk, pick up items, choose options from menus, examine
    |                : objects and use your currently equipped tool (hold down
    |                : before release to charge).
    |       B Button : Get out latest tool, put away current tool, cancel in a
    |                : menu.
    |       X Button : Open rucksack view.
    |       Y Button : Open informational screens, described below.
    | Right Joystick : Controls camera.
    |  Left Joystick : Move (run by tilting all the way, walk by tilting slightly).
    | Right Shoulder : Open map screen, described below.
    |  Left Shoulder :  Check field square selection (use when tilling, watering or
    |                : planting).
    |       + Button : Open the map screen, described below.
    |       - Button : View controls.
    |          D-Pad : Select items and objects from your rucksack.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _
    | Main Screen
    |
    | The main screen - that is, the screen when you're just out and around - has
    | quite a few notable items.
    | _ _ _ _
    | Center
    |
    |        You : The most obvious characteristic, you!
    | _ _ _ _ _
    | Top Left
    |
    | Time Meter : A graphic depiction of the time of day. Really not all that
    |              useful.
    |      Clock : A clock displaying the current time in 10-minute increments.
    |        Day : The day of the season and current day of the week.
    |     Season : Displayed as an image: a green leaf for spring, a sun for
    |              summer, a red leaf for fall and a snowflake for winter.
    | _ _ _ _ _
    | Top Right
    |
    |       Tips : A and - buttons appear when there's something your character
    |              can do.
    | _ _ _ _ _ _ _
    | Bottom Right
    |
    |      Money : How much Gold you have on hand.
    |    Stamina : How much stamina you currently have - when at its maximum, it
    |            : will appear as a rainbow-colored bar.
    |   Portrait : A picture of you. Aren't you cute? The portrait will reflect
    |            : your current level of stamina and fatigue.
    | _ _ _ _ _ _
    | Bottom Left
    |
    |    Tracker : After activated from the informational screens (see 'Heart',
    |            : below), appears in the bottom left and points to where a certain
    |            : character is.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _
    | Saving
    |
    | Saving the game is done at the nightstand next to your bed. To save, simply
    | press A while standing next to the nightstand and choose where you'd like
    | to save the game. Note that unlike in some past Harvest Moon games, you are
    | not required to go to bed once you've saved, nor are you required to save in
    | order to go to bed. Note that the cursor pointing to a particular save file
    | will stay in the same place when you save your game as it was when you last
    | saved or loaded, so accidental overwrites shouldn't be an issue.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _
    | Informational Screens
    |
    | Bringing up the menu (pressing the + button) introduces you to a sequence
    | of several informational screens with details about your farm, your
    | relationships and your tools. Which screen you're on is represented by the
    | icon on the wheel of icons in the top left; you can navigate amongst the
    | screens by using the D-Pad (for some stupid reason), and the control stick
    | to navigate within a screen.
    |
    |     Silo : Overall status screen. Displays general farm information (farm
    |          : name, house level, amount of animal feed on hand, number of
    |          : each animal), character information (name, birthday, general
    |          : information), and tool skill levels.
    |
    |    Heart : Relationships with wild animals/pets, livestock and the local
    |          : villagers (measured out of 10 hearts). Also features the new
    |          : creepy Harvest Moon stalker utility, which will tell you where a
    |          : particular villager is at any time (select their name to open the
    |          : tracking meter, which will appear in the bottom left and always
    |          : point to where that character can be found).
    |
    | Rucksack : An overall view of the current contents of your rucksack. Here you
    |          : can rearrange the order of items in your rucksack by pressing A
    |          : on the item to be moved, then A again where you would like the
    |          : item to be placed.
    |
    |    Chest : Recipes for individual rainbows, if obtained, and progress through
    |          : the Goddess quest.
    |
    |    Tools : All your financial information, including total money, money per
    |          : season, and money gathered through each "category".
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _
    | Map Screen
    |
    | The map screen initially displays a broad map of the area you are in - if
    | you're inside a building, it shows the area that contains that building.
    | Included in this map is a list of the pets and characters currently in the
    | area, as well as icons on the map showing the precise location of the
    | characters.
    |
    | Above this main screen is a broader map of the entire island. Here you can
    | select a particular area to view it in greater detail; however, you can only
    | view the characters present in your own area, not other areas.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _
    | Trashing Items
    |
    | In past Harvest Moon games, a major problem was that if you were holding
    | an item and accidentally pressed A (either just by slipping or by trying to
    | give a gift and the person moving at the last second), it would get thrown
    | on the ground and disappear.
    |
    | Tree of Tranquility has fixed this annoyance. If you try to throw an item
    | away (meaning press A when not facing a person or the shipping box), you'll
    | receive a confirmation screen, which gives you the option of either
    | throwing it away, or putting it in your backpack. And even then, if you
    | throw it away by accident, you'll have a momentary opportunity to pick it
    | up again.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################(ATI)#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                     Around the Island                    |  / /
          \ \ |                                                          | / /
           \ \|              "Oh, it's a snug little island!             |/ /
            \ |   A right little, tight little island!" -Thomas Dibdin   | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________<WTI>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|    Welcome to the Island    |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Welcome to the game! And welcome to the village, the island, and the world
    | of Harvest Moon. If you're new to Harvest Moon, this section will help to
    | to get you up-to-speed on some of the mechanics of the game as a whole. If
    | you consider yourself a seasoned vet, though, skip down to the next section
    | (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this
    | section will mostly re-hash what you likely already know (or could easily
    | figure out).
    |
    | Like many Harvest Moon games, Tree of Tranquility opens with a substantial
    | tutorial section. The one here is actually even more thorough than most: it
    | involves a couple days of service at the local farm, as well as some chores
    | and errands for the Mayor.
    |
    | The majority of it is fairly self-explanatory, and you're more than
    | encouraged to experience it yourself. However, if you really want some help,
    | there's a walkthrough provided in the Walkthroughs section. To see it, search
    | for [ IAR ] without the spaces.
    |
    | This section, though, will get you acquainted with the island, the locations,
    | unlockable areas, and generally how the game works.
    |
    |\
    | \_____________________________________________________________________[ILO]_
    |                                                                             |
    | Locations                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/The village is divided into several large areas; these areas will be further
    | explained later in this guide. But for now, knowing the broad groups should
    | help you find your way around this brave new world.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _
    | Caramel River District (Your Farm)
    |
    | Caramel River District serves one main purpose: it's where you live and farm.
    | This is where you'll find your very own home.
    |
    | Be it ever so humble, there's no place like home. Initially, your farm sure
    | qualifies for the label "humble" - a house, a field, and little else. But
    | have no fear, with your help (and maybe a little of mine) your humble abode
    | will soon be a bustling commercial hub.
    |
    | At the beginning of the game, you'll be given the option of where you would
    | like to put your initial farm, with three locations to choose from. For
    | information on the benefits and drawbacks of each plot, check under Initial
    | Location (search for [ INL ] without the spaces).
    |
    | This area is also home to Caramel River, the only place you can catch river
    | fish, along with the Caramel Falls area. Caramel Falls is technically its own
    | area, but it has only one notable characteristic separate from Caramel River:
    | the Hot Spring, which you can utilize once per day to restore your stamina.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _
    | Waffle Town Area
    |
    | The hustling, bustling town center of the island. Well, it will be, at least.
    | Early on it can be fairly quiet - new villagers arrive as the game progresses
    | Eventually, the village area will be the central commercial location for
    | buying seeds, buying clothes, celebrating festivals (up the stairs in the
    | separate Waffle Town Square area), meeting the villagers, and pretty much
    | everything else you could think of doing in a small town such as this - the
    | main exceptions are certain shops and buildings in the Maple Lake and
    | Ganache Mine area.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _
    | Waffle Town Beach
    |
    | The beach to the southwest (well, and just west, and just south - it is an
    | island, after all) is home to a fishing pier, soft sands, seashells and
    | a single fun-in-the-sun festival. Beyond that, though, it's a fairly quiet
    | area that you likely won't be visiting on a daily basis. Unlike the other
    | areas in this section, the beach actually coexists with other areas - it can
    | be reached on the south or west side of Waffle Town, as well as the south
    | side of Caramel River District.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _
    | Maple Lake District
    |
    | Maple Lake District, named for a small lake in the middle, is the primary
    | residential zone on the island. No shops exist here, but almost half the
    | game's characters hold houses in this area. Most of the characters that
    | arrive after you complete certain tasks live in this area too. Maple Lake
    | itself is also home to at least three fish that can't be caught anywhere
    | else.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _
    | Ganache Mine District
    |
    | Most of the shops you'll find besides the ones in Waffle Town lie in Ganache
    | Mine district: the blacksmith shop, carpenter's shop and seed shop. In
    | addition to these, you'll find the area's name sake: Ganache Mine, accessible
    | year-round for some low-reward metal and gem mining.
    |
    | Also notable in this area is Praline Forest, at the far northeast edge. Here
    | is one of three places in the game you can find all different color herbs,
    | as well as Very Berries, blueberries, logs, choppable trees and breakable
    | stones.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _
    | Other Areas
    |
    | If you look at a map, you'll see that there are several places beyond just
    | these that you can't access at the beginning of the game. Among these are
    | Brownie Ranch District (to the northwest, past Souffle Farm); Mt. Gelato (the
    | entire east side of the island); and three other islands (in the ocean to the
    | south). These locations are unlocked through tasks you undertake throughout
    | the game - for specific information on how to unlock then, read the next
    | section.
    |
    |\
    | \_____________________________________________________________________[ULA]_
    |                                                                             |
    | Unlockable Areas                                                            |
    |  ___________________________________________________________________________|
    | /
    |/Unlike several Harvest Moon games, all areas aren't initially accessible in
    | Tree of Tranquility. Instead, certain areas will only unlock after a certain
    | amount of time has passed, or after you've completed a certain task.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _
    | Brownie Ranch District
    |
    | Brownie Ranch is the home to all your ranching needs: buying animals,
    | animal feed, and all the animal care-taking tools. It is also the home of
    | Renee, Cain and Hanna, Gray's place of employment, and Kathy's daily
    | hang-out.
    |
    | But unfortunately, at the beginning of the game, it's blocked by a giant
    | boulder. You'd think someone would take care of that, wouldn't you? That's
    | what you're here for. Kind of.
    |
    | The boulder in question is just past Souffle Farm, on the far western side of
    | the Ganache Mine District. You'll need a level 3 hammer to bust it - if you
    | have a level 3 hammer, just pull it out, approach the rock and press A.
    |
    | More information on upgrading tools comes later, but what you need to know
    | for this is that the hammer reaches level 3 strictly through use - you don't
    | need to upgrade it at all. But, it takes a ton of uses to level the hammer
    | to level 3. You likely won't level your hammer to level 3 in the first month
    | unless you go to the mine frequently, since the hammer only gains levels when
    | it is used to break actual rocks.
    |
    | Fortunately, though, the boulder automatically disappears the night before
    | the first Animal Festival on Spring 28. Chances are you won't level your
    | hammer to level 3 naturally by this time, so the best course of action is
    | typically to just wait until the Animal Festival.
    |
    | The only real reason to smash the boulder early is if Kathy or Renee are your
    | choice for marriage, and you want to get their heart levels up in order to
    | ask them to the first Fireworks Display. In this case, you might want to
    | expend your extra stamina each day in the mine by using your hammer to level
    | it up as quickly as possible.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _
    | Shortcut to Mine Area
    |
    | At the beginning of the game, Caramel River District (where your farm is) and
    | Ganache Mine District (where the mines, Souffle Farm and other shops are)
    | border other, but yet aren't accessible directly from one another: a big log
    | blocks access from one to another. You can still get to Ganache Mine
    | District, but you have to go west through Maple Lake District.
    |
    | Unlike the boulder in front of Brownie Ranch, moving the log (which, as
    | you later learn, is actually a root) only requires you to talk to people.
    | After examining the log by pressing A next to it (and automatically talking
    | to Gill), simply go to the Carpenter's Shop during operating hours. You'll
    | automatically experience a few scenes that will trigger the root's removal.
    |
    | Be warned, however. Do NOT examine the root before meeting Dale at the
    | Carpenter's Shop. Doing so may trigger a glitch where the scene will never
    | trigger, and therefore the root will never be removed, making your game a lot
    | more difficult. No word yet on whether this has been fixed in the re-release
    | that fixed the Calvin Glitch.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _
    | Toucan Island
    |
    | Toucan Island is unlocked by completing Daren's rainbow, and is probably
    | the most significant unlockable area. You'll learn more about completing the
    | rainbows later in this guide.
    |
    | Unlike the other areas unlocked by rainbows, Toucan Island is not directly
    | accessible over the rainbow. Instead, completing Daren's rainbow simply
    | starts the Ferry back running, and the Ferry takes you to the island. This
    | Ferry also ushers new characters onto the island.
    |
    | Given that the Ferry is required to access the island, Toucan Island is only
    | accessible while the Ferry is running. Fortunately, it's open almost all the
    | time (6:00AM to 10:00PM), but is unavailable on Mondays (although you can be
    | there on Monday if you stay all night on Sunday).
    |
    | Toucan Island is the home to several new characters: Sue and Samson run the
    | inn on the island, while Selena is their daughter (but spends most of her
    | time on the main island). The inn on the island also sells several new and
    | rare seeds, and certain items found on the beach can't be found anywhere
    | else, like bananas, pineapples and coconuts. Make sure to check out the hill
    | behind the inn - it blends in a bit, but it's the only place to get coconuts
    | and to meet the panda.
    |
    | Toucan Island also provides probably the second-best fishing location in the
    | game, offering access to several new fish.
    |
    | For information on the rainbow itself, see the goddess section (search for
    | < GOD > without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _
    | West Gull Island
    |
    | West Gull Island is also unlocked by completing Daren's rainbow. It's
    | accessible directly by walking over the rainbow.
    |
    | Unlike Toucan Island, West Gull Island introduces no new characters. Its
    | only features are a few fruits (grapes, oranges) and another rainbow sprite,
    | Collin. You can also find a new potential pet (a squirrel - great), and some
    | new fish - but finding a spot to fish from can be difficult. Try the angles
    | that jut out a bit towards the ocean, but also know that the best fishing in
    | the game is on the next Gull Island.
    |
    | For information on the rainbow itself, see the goddess section (search for
    | < GOD > without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _
    | East Gull Island
    |
    | East Gull Island has even fewer features than West Gull Island: its only real
    | practical purpose is as a new fishing spot (although it does provide another
    | location to gather beach forageables).
    |
    | East Gull Island is actually the destination of Collin's (the yellow one)
    | rainbow tree. However, it's also where you find Ben's (the blue one, and
    | probably the second rainbow you'll complete) badge (the item that allows you
    | to cross the rainbow), so it must be accessed before Ben's rainbow is
    | crossed.
    |
    | (Just to make sure you're keeping up - Daren's rainbow is usually completed
    | first, and lets you access Toucan Island and West Gull Island. Ben's rainbow,
    | found in Maple Lake District, is usually completed second, but you can't
    | cross it until you complete Collin's rainbow, which is usually completed
    | third. Collin's rainbow starts on West Gull Island, so you can't make it
    | until you create Daren's. Make sense? The 'order' is mostly based on when the
    | different items for the rainbows become available.)
    |
    | As mentioned above, East Gull Island is the game's best fishing spot. Some
    | fish can only be found here (Angler Fish, Rock Lobster, Sea Bream), while
    | others are much more common here than at other spots (Shark, Swordfish,
    | Tuna).
    |
    | For information on the rainbow itself, see the goddess section (search for
    | < GOD > without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _
    | Mt. Gelato Base and the Goddess Spring
    |
    | The base of Mt. Gelato is accessible once you get Ben's (the blue sprite,
    | whose rainbow is usually completed second) badge from East Gull Island.
    | While it doesn't introduce any new characters, it's the home of several
    | adoptable pets (bear, rabbit, weasel, raccoon), a new forageable item (Bamboo
    | Shoot), and most notably, the second mine and the goddess spring.
    |
    | The Base of Mt. Gelato is a pretty big area - there's a large field at the
    | base where you can meet the animals and gather Shining Bamboo Shoots and
    | mushrooms.
    |
    | To the north of that is a rocky, curvy path. Along this path are rocks and
    | trees you can break and chop, but these won't re-spawn like the ones in
    | Praline Forest.
    |
    | Past this path is a log that you must walk across without falling to
    | progress - it isn't that difficult, and it's best to run across it rather
    | than walk slowly. Usually you can cross it by just tilting the control stick
    | down and to the left into the bottom-left notch on the stick area, with maybe
    | a slightly tilt more toward the left. It isn't as hard as it sounds or looks.
    |
    | Past the log is a fork in the road. To the right is Mt. Gelato Mine; to the
    | left is a bear, followed by the goddess spring. Let's start with the right.
    |
    | Mt. Gelato Mine is just like Ganache Mine, except that it's deeper, has rarer
    | items, and is easier to descend. One you have access to Mt. Gelato Mine,
    | you'll never want to go to Ganache Mine again, except possibly to gather
    | mushrooms.
    |
    | While the Mine is straightforward, the spring is a bit more complicated.
    | Blocking the goddess spring is a bear that won't let you pass until you
    | befriend her - to befriend her, you need to give her 14 honeys. You can't
    | give more than 2 per day, so you're looking at 7 trips to give her honey.
    | Remember, honey can be purchased at Brownie Ranch (for some bizarre reason).
    | The bear can also be befriended by giving it 28 fish (maximum 4 per day), but
    | that's harder to do than 14 honeys.
    |
    | Once you befriend the bear, you can access the goddess spring and its first
    | treasure: a power berry, the sparkle on the ground. Aside from the Power
    | Berry, the goddess spring is where you catch the Woodfish, an ingredient in
    | Alan's rainbow, which has to be completed fourth because you can't get to the
    | Woodfish until you create Daren's, Collin's and Ben's rainbows. The goddess
    | spring is also where a lot of other plot events happen later, but those
    | aren't important now.
    |
    | Once you've accessed the base of Mt. Gelato the first time, you can create
    | a shortcut back to the main island so you don't have to walk up the rainbow
    | every time. There's a boulder between Mt. Gelato and Caramel River District,
    | over by the Mountain plot on the east side; there's no room to smash it from
    | the farm side (thus why you haven't smashed it yet), but it can be smashed
    | from the Mt. Gelato side, allowing you easier access from now on.
    |
    | For information on the rainbow itself, see the goddess section (search for
    | < GOD > without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _
    | Mt. Gelato Peak and Tree Top
    |
    | The final unlockable area is the top of Mt. Gelato, accessed by completing
    | Alan's (the red one) rainbow. The only thing here is the fifth and final
    | sprite - completing his rainbow leads to the top of the tree, where you'll
    | discover there's much more to do before the goddess tree is revived. But
    | that's a topic for another section.
    |
    | For information on the rainbows, see the goddess section (search for < GOD >
    | without the spaces).
    |
    |\
    | \_____________________________________________________________________[DFL]_
    |                                                                             |
    | Day Flow                                                                    |
    |  ___________________________________________________________________________|
    | /
    |/One of the key details that separates Harvest Moon from the vast majority
    | of other video games in the world is that time actually flows as you play.
    | Whenever you're not inside your own house (where time mysteriously stops),
    | you'll find that time is continuously progressing. The exact ratio is:
    |
    | 10 Real-Time Seconds = 20 Game-Time Minutes
    |
    | Or, essentially, one second real-time is two minutes in the game. It's a
    | pretty easy conversion. This is pretty different from past Harvest Moon
    | games, where one real-second was one game-minute.
    |
    | You'll wake up each morning promptly at 6AM, regardless of when you went
    | to bed, though the longer you sleep, the more stamina you'll recover; see
    | the Character Mechanics section for more information (search for [ STA ]
    | without the spaces).
    |
    | Time is critical in the game. Depending on the time of day, different
    | characters are in different spots - for example, a character might take
    | a stroll in the morning before going to work, then spend the evenings at
    | the beach. The time of day will dictate where you can find them.
    |
    | Time of day also plays a role in store opening and closings; stores aren't
    | open all hours of the day: they have hours just like in real life. Make
    | sure to plan accordingly or you might find yourself arriving at a store
    | after it's closed for the night.
    |
    | Just as time flows through the day, the days change also. Just like in our
    | real world, there are 7 days in a week, with 4 weeks in each month. Unlike
    | the real world, though, there are only 4 months in each year, named Spring,
    | Summer, Fall and Winter.
    |
    | The day of the week impacts the game just like time of day does: some stores
    | will be closed on certain days, and some villagers will have specific
    | routines for specific days. For example, a villager might go to the church
    | on Sundays, but work the rest of the days of the week.
    |
    | Certain days of the year will also have specific events, called festivals.
    | Festivals typically occur on a specific day, at a specific place, at a
    | specific time, so make sure you're there at that time to take part in the
    | festivities.
    |
    | The four months in the game go along with the four seasons: Fall, Winter,
    | Spring and Summer. The months significantly impact your routine: certain
    | crops will only grow in certain seasons, for example. Weather patterns
    | change from season to season as well - hurricanes are possible in the
    | summer, whereas blizzards are a constant threat in the winter.
    |
    |\
    | \_____________________________________________________________________[WEA]_
    |                                                                             |
    | Weather                                                                     |
    |  ___________________________________________________________________________|
    | /
    |/Weather plays an important role in Tree of Tranquility. Depending on the
    | weather outside, you may find that you don't need to water crops for the
    | day, but that you should also avoid heavy labor to reduce the chance of
    | getting sick. Don't worry if you don't understand some of the things this
    | section is referring to yet, though - you will as you play the game.
    |
    | Weather falls into several different categories, with different weather types
    | happening in certain seasons. An interesting note about the weather in this
    | game is that Toucan Island is always sunny, even during typhoons and
    | blizzards.
    |
    | The weather for the next day is set when you wake up the previous day; so, if
    | you save every night, you can reload your game from the night before if the
    | weather turns out to be very bad the following day - for example, if on Fall
    | 10 you observe through the weather channel or telephone that the weather on
    | Fall 11 will be a typhoon, you can reload your save from the night of Fall 9
    | to reset Fall 11's weather. This can be annoying when you don't have the
    | phone since you have to wait until 6:00PM to find out the next day's weather.
    | Additionally, Gill will alert you if the following day is going to be very
    | bad weather (typhoon or blizzard) if you talk to him.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sunny
    |
    | Appears as... a bright, sunny, clear day.
    | Happens in... all seasons.
    | Plants...     need to be watered by hand.
    | Animals...    can be allowed outside to graze (even in winter).
    | Villagers...  will go about their normal routines.
    | You...        can go about your work as normal.
    | Telephone...  "Clear skies from dawn to dusk."
    | Television... "Clear and sunny skies throughout the day. Crisp and dry
    |                weather. Sunny and pleasant. A good day for a picnic."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cloudy
    |
    | Appears as... a cloudy, gray, overcast day.
    | Happens in... all seasons.
    | Plants...     need to be watered by hand.
    | Animals...    can be allowed outside to graze (even in winter).
    | Villagers...  will go about their normal routines.
    | You...        can go about your work as normal.
    | Telephone...  "Cloudy with a chance of rain." (It won't rain.)
    | Television... "Heavy cloud cover all through the day. Dull weather, but don't
    |                let it get you down!"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rainy
    |
    | Appears as... rain, with wet ground, muted music and rain sounds.
    | Happens in... Spring, Summer and Fall (and rarely Winter 1).
    | Plants...     do not need to be watered.
    | Animals...    should be kept inside to avoid illness and anger.
    | Villagers...  will adjust their routines to avoid hanging out outside much.
    | You...        can work outside (chopping, hammering, tilling, sickling), but
    |               should make sure not to run too low on stamina (after the first
    |               "I'm getting tired" animation) to avoid getting sick.
    | Telephone...  "Rainy with chilly temperatures."
    | Television... "Continuous light rain throughout the day with chilly
    |                temperatures. Steady rain. Make sure to bring your umbrella."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Thunderstorm
    |
    | Appears as... rain, with wet ground, muted music, rain and thunder sounds.
    | Happens in... Spring, Summer and Fall.
    | Plants...     do not need to be watered.
    | Animals...    should be kept inside to avoid illness and anger.
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, sickling), but
    |               should make sure not to run too low on stamina (after the first
    |               "I'm getting tired" animation) to avoid getting sick.
    | Telephone...  "Rainy with a high chance of thunderstorms tomorrow. Be careful
    |                if you plan on going out."
    | Television... "Thunderstorms. Be careful if you plan on going outdoors."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Snowy
    |
    | Appears as... snowfall (on the already-snowy ground).
    | Happens in... Winter.
    | Plants...     need to be watered by hand.
    | Animals...    should be kept inside (as they should all winter long).
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, sickling), but
    |               should make sure not to run too low on stamina (after the first
    |               "I'm getting tired" animation) to avoid getting sick.
    | Telephone...  "Snow with very low temperatures all day."
    | Television... "Chilly temperatures throughout the day with a high chance of
    |                snowfall. Be sure to keep warm and dry to avoid catching
    |                cold."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Typhoon
    |
    | Appears as... extremely heavy rainfall, lightning.
    | Happens in... Summer/Fall (and may last multiple days).
    | Plants...     don't need to be watered, but some will be damaged.
    | Animals...    MUST be kept inside to avoid illness or worse.
    | Villagers...  will avoid going outside at all costs (although you can).
    | You...        can work outside (chopping, hammering, tilling, sickling), but
    |               should make sure not to run too low on stamina (after the first
    |               "I'm getting tired" animation) to avoid getting sick.
    | Telephone...  "A low-pressure system will bring strong winds from the north.
    |                Make sure your livestock are indoors."
    | Television... "A major typhoon is approaching. Heavy winds have already
    |                started, signaling its arrival. Please be sure to keep your
    |                animals indoors."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blizzard
    |
    | Appears as... extremely heavy snowfall and strong winds.
    | Happens in... Winter (and may last multiple days).
    | Plants...     need to be watered by hand.
    | Animals...    MUST be kept inside to avoid illness or worse.
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, sickling), but
    |               should make sure not to run too low on stamina (after the first
    |               "I'm getting tired" animation) to avoid getting sick.
    | Telephone...  "Extreme weather advisory; expect several feet of snow."
    | Television... "Heavy snow. Be advised if you plan to go out. There is a
    |                possibility of damage from heavy snow. Please be careful."
    |
    | Note : unlike in past Harvest Moon games, though, you CAN leave the house
    |      : during the worst weather patterns (typhoons and blizzards). There
    |      : may be consequences to how long you spend outside though.
    |
    |\
    | \_____________________________________________________________________[DRO]_
    |                                                                             |
    | The Daily Routine                                                           |
    |  ___________________________________________________________________________|
    | /
    |/As the game goes on, tasks to be completed will separate themselves out
    | into two groups: tasks to be completed once (or once-in-a-while), and tasks
    | to be completed daily. Tasks to be completed once are tasks like planting
    | crops (which you plant, then water for a few days before they grow), buying
    | certain tools, and breeding animals. These are tasks where completing them
    | once has implications for several days or weeks afterwards.
    |
    | The other type of task is daily tasks. These are tasks that can or need
    | to be completed every day for maximum impact. Some of them might need to be
    | completed every day to avoid consequences (e.g. feeding animals, watering
    | plants), whereas others can be completed once a day to reap rewards (e.g.
    | giving gifts, brushing animals).
    |
    | As you progress in the game, try to settle into a daily routine of
    | tasks you want to complete every day. Below is a list of such actions that
    | could become part of your routine. Note also that this section is my personal
    | advice and analysis, not something really determined by the game.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _
    | Chores
    |
    | Watering the Plants: when you're growing crops (which should be most of
    |    the time), make sure to water them on every non-rainy day. If you miss
    |    a day, it will take one day longer for the crop to eventually produce
    |    the final fruit/vegetable. If you miss several days in a row, the plant
    |    may die altogether. For more information, see the Farming section.
    |
    | Taking Care of the Animals: this is a pretty broad category and largely
    |    dependent on what, if any, animals you have. But some tasks under this
    |    heading that can be done once you have the corresponding animals are:
    |     - Feeding the chickens/ducks/silkworms.
    |     - Feeding the cows/sheep/goats/ostriches/horses.
    |     - Brushing the cows/sheep/goats/ostriches/horses.
    |     - Talking to the cows/sheep/goats/ostriches/horses.
    |     - Collecting the eggs/silk.
    |     - Collecting milk/wool.
    |     - Take animals outside/put animals inside (depending on the weather).
    |    For more information, see the Animals section.
    |
    | Extra Money-Making: if you have the time and need the money, there are
    |    other activities that can be done every day to get extra items to ship
    |    or give. These activities are things like Mining (see Mining section),
    |    Foraging (see Foraging section), Fishing (see Fishing section) or
    |    working part-time jobs (see, you guessed it, Part-Time Jobs).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _
    | Socializing
    |
    | Giving Gifts to Villagers: villagers are so vain, they probably think this
    |    guide is about them. The chief way of making friends (and wooing mates)
    |    is giving gifts, so try to make giving gifts part of your daily routine
    |    (note: not giving gifts to EVERYONE every day, but a few gifts per day).
    |    These can be things you find (like flowers and herbs), products from
    |    your farm, or things you buy. Check the Villagers section for more
    |    information on what each villager likes - and don't worry, it's really not
    |    necessary to give gifts to everyone, but it sure makes the game more
    |    enjoyable.
    |
    | Giving Gifts to Possible Mates: basically the same as above, but you may
    |    want to put a special focus on giving your beloved a gift every day to
    |    help woo him/her faster. Again, check the Villagers section for
    |    information on what each bachelor and bachelorette likes.
    |
    | Giving Birthday Presents: and again, basically the same as above, but you
    |    receive an extra friendship boost for giving a villager a gift on their
    |    birthday, so you might try to make it a point of giving every villager
    |    a gift on their special day. The Villagers section has every birthday
    |    listed, and the reference section has a calendar of just birthdays.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<PTT>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|     Passing the Time,       |/ /
                          \ |    Filling Your Wallet      | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Although it's oftentimes the social scene that people are most interested
    | in, the chief objective of any Harvest Moon game is to build a prosperous
    | farm - or, in Tree of Tranquility, to be prosperous in general. There are
    | numerous ways to spend your time and make money in Harvest Moon: Tree of
    | Tranquility; below you'll find an overview of each one.
    |
    |\
    | \_____________________________________________________________________[FMG]_
    |                                                                             |
    | Introduction to Farming                                                     |
    |  ___________________________________________________________________________|
    | /
    |/Farming is where it all begins, in more ways than one. It's the cornerstone
    | of the game's early development (although cows later take the crown as most
    | profitable), and it's likely to take the largest portion of your in-game
    | time.
    |
    | The concept behind farming is simple: plant crops, water them daily, and
    | wait for them to grow. When they mature, pick the fruit or vegetable from
    | them and sell it (or give it, or use it in a recipe - whatever you'd like
    | to do, though the majority of your crops will likely end up getting sold).
    |
    | In planting crops, there are a couple aspects to pay attention to. First
    | of all, pay attention to seasons. Different crops grow in different
    | seasons - although unlike past Harvest Moon games, crops can grow in seasons
    | other than their "main" season. For example, strawberries - a Spring crop,
    | can grow in Summer as well. However, it's always more profitable to plant
    | crops in their "main" season, so focus on doing that.
    |
    | Secondly, there are two types of crops: there are one-time sprouting crops
    | and there are re-growing crops. One-time crops are crops whose soil is
    | returned to normal after picking them - a new crop can be planted in its
    | spot once it's picked. Re-growing crops are more like vines - when you
    | pick the fruit or vegetable, the vine stays behind and grows another fruit
    | after a few more days. Typically, re-growing crops are more profitable, as
    | the time to grow a second fruit from a single vine or stalk is usually
    | much shorter than the time to grow a whole-new crop.
    |
    | If this is still confusing, consider this example: potatoes vs. corn. For
    | potatoes, you plant a single seed in the ground, wait a few days and pull the
    | potato: one seed, one potato. For the corn, though, you plant a single seed
    | in the ground and a corn stalk grows. The corn grows from this stalk, but
    | when you pick the corn, the stalk remains - allowing another ear of corn to
    | grow a few days later.
    |
    | Farming is especially prevalent in Spring and Summer, and has become more
    | relevant in Fall in recent Harvest Moon games. Winter, though, is the down
    | season for farming - with snow on the ground, not much will grow, so make
    | sure you either have enough money saved up or enough animals in your barn
    | to keep you through winter. Unlike past Harvest Moon games, there are Winter
    | crops, but they aren't very profitable at all.
    |
    | Crops that grow have different qualities: Decent, Good, Perfect and Shining.
    | The crop quality will depend on what soil quality the crop is planted in.
    | Poor soil (light and sandy looking) will usually give Decent crops; Decent
    | soil (a bit darker) will usually give Good crops; and Good soil (very deep
    | and brown) will usually give Perfect crops. Good soil will also rarely give
    | you Shining crops. Higher-quality crops sell for more and are liked by more
    | villagers as gifts.
    |
    | For more information on farming (specific crops, growth times, prices), see
    | the Farming section (search for < FRM > without the spaces).
    |
    |\
    | \_____________________________________________________________________[RHG]_
    |                                                                             |
    | Introduction to Ranching                                                    |
    |  ___________________________________________________________________________|
    | /
    |/Second only to farming comes ranching. Ranching (in my terminology at
    | least) is the animal side of running your farm.
    |
    | At the beginning of the game, you lack any of the necessary accouterments to
    | begin running a ranch. However, these can be built by talking to the
    | carpenter (and paying him, of course). There are two ranch buildings: a
    | bird coop (which houses the chickens, ducks and silkworms) and
    | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are
    | you'll build the bird coop first - it's cheaper, and the animals that live in
    | it are cheaper and more profitable in the short-term as well.
    |
    | After building the necessary buildings, Brownie Ranch in its self-named
    | district is the place to go. initially you'll only be able to buy select
    | animals and products, but as you sell more ranch products (milk, eggs, etc.),
    | Brownie Ranch will grow and sell more.
    |
    | The chief reason for raising animals is that they yield enormous returns
    | on the investment: a single cow gives milk every single day, and they operate
    | through all seasons as well, with every animal giving products all the way
    | through the winter.
    |
    | To care for your animals, you must make sure they eat every day. On sunny
    | days even in winter, you can let them out to graze in the lawn by ringing the
    | big bell outside the barn. On rainy and snowy days, though, you must feed
    | them in the barn and coop, either by placing feed in their trough or by
    | giving the feed to them directly.
    |
    | Additionally, there are other things you can do to each animal to increase
    | its heart level. For chickens, ducks and silkworms, all you can do is pick
    | them up; but for goats, cows, ostriches, sheep and horses, you can talk to
    | them and brush them. Milking cows and goats and sheering sheep also gives you
    | an increase in the animal's heart level.
    |
    | Higher heart levels correspond to a better chance of getting better products.
    | A 1-heart animal will almost always give Decent goods, while a 10-heart
    | animal will give mostly Perfect goods. Even the most affectionate animal will
    | only give Shining goods about 5% of the time. For horses, heart level
    | controls how fast they run.
    |
    | Almost every animal can be bred. Cows, sheep, horses and goats are bred
    | through the use of something called a "Miracle Potion". After using a
    | Miracle Potion on an animal and waiting a few weeks, it will give birth to
    | a baby of its own type.
    |
    | Chickens, ducks and ostriches are bred differently though - instead of
    | a potion, simply place one of their eggs in an incubator and wait a week.
    | After a week, a chick will hatch. After another week, the chick will mature
    | and start giving eggs of its own.
    |
    | For more information on the Animals, see the Animals section. For more
    | information on the buildings, see the 'Home Sweet Home' section. For more
    | information on having the buildings built, see the Carpenters' section
    | (under the Shops section). And for more information on Brownie Ranch,
    | see the shops section (also under the Shops section).
    |
    |\
    | \_____________________________________________________________________[MNG]_
    |                                                                             |
    | Introduction to Mining                                                      |
    |  ___________________________________________________________________________|
    | /
    |/Beyond those two activities, there are several other ways to make money in
    | your spare time - they just require venturing a little further away from
    | your farm.
    |
    | The first of these is mining. Mining involves going to the mine and
    | breaking apart rocks, many of which hold ores, precious gems or other items
    | that can be sold or used in a variety of ways, such as jewelry-making.
    |
    | In order to mine, you only need a hammer. As you descend the mine, you'll
    | come across rocks and crystals. Rocks can contain what are called Ores,
    | whereas crystals can contain what are called Wonderfuls. Ores and Wonderfuls
    | are refined by Mira into Metals and Gems.
    |
    | When you uncover an Ore or Wonderful, it may sparkle - these are the only
    | Ores and Wonderfuls you're interested in. Non-sparkling ones will refine to
    | junk ore or glass, neither of which are useful or profitable.
    |
    | A sparkling Ore will always become a Metal of that type - for example, a
    | sparkling Copper Ore will always become Copper. Wonderfuls, however, can
    | become different things - a purple Wonderful, for example, can become either
    | a Garnet or an Amethyst. You can tell how good a Wonderful is by looking at
    | it in your rucksack - one sparkle is the least-valuable gem of that color,
    | while three sparkles is the most valuable.
    |
    | Aside from the gems and metals, you can also make lots of profit in the mines
    | by picking up the mushrooms and toadstools that are lying around. Floor 19
    | in Ganache Mine is especially good for profit early in the game - one trip
    | down there will yield about 1500G in mushrooms and toadstools.
    |
    | For more information on mining, see the full mining section by searching for
    | < MIN > without the spaces.
    |
    |\
    | \_____________________________________________________________________[FRG]_
    |                                                                             |
    | Introduction to Foraging                                                    |
    |  ___________________________________________________________________________|
    | /
    |/Foraging? How can foraging be a viable moneymaking option? What are we, a
    | bunch of squirrels?
    |
    | So many things grow in the woodlands around the village that foraging for
    | little goodies can actually bring in a fair supplement to your income early
    | in the game. It's not quite as useful as in past Harvest Moon games, but it
    | is useful early on.
    |
    | There three types of forageable items, based on where you can find them and
    | what they are. First off, there regular forageable items - these are herbs
    | and berries, and are available in Praline Forest and Brownie Ranch. Secondly,
    | there are beach items, like seashells, clams and pearls. These are, clearly,
    | found on all the beaches. And lastly, there are mountain items, which are
    | Bamboo Shoots, mushrooms and toadstools. These are only found on Mt. Gelato
    | (with the exception of mushrooms and toadstools also being in the mines).
    | Toucan Island has some items on the hill behind the inn as well.
    |
    | These items serve other purposes as well: certain recipes require them, and
    | they also can make great gifts if you choose the recipient well. Recipes are
    | perhaps the best use for most of them, although herbs are an ingredient in
    | one of the easiest yet well-liked gifts in the game (Herbal Tea).
    |
    | A complete listing of all the forageable items, their sale prices, and
    | their locations is in the Foraging section (search for { FOR } without the
    | spaces).
    |
    |\
    | \_____________________________________________________________________[FHG]_
    |                                                                             |
    | Introduction to Fishing                                                     |
    |  ___________________________________________________________________________|
    | /
    |/Fishing is a favorite past time in Harvest Moon. After obtaining the
    | fishing rod from Toby, you'll be able to fish in any of the bodies of water
    | around the island: the ocean, the river, or the lakes.
    |
    | Fishing plays an extremely large role in Tree of Tranquility; every rainbow
    | recipe involves a fish, and multiple characters' entire professions and lives
    | are based around fishing. There are 41 different fish that can be caught of
    | varying sale prices, rarity and cooking usage. There are also some
    | crustaceans that can be caught.
    |
    | To fish, simply approach a body of water and cast your line. Wait until you
    | notice a bite (a sound will play, the controller will vibrate and there will
    | be an icon on screen), then hold the WiiMote vertically until the fish is
    | reeled in. If you're using the classic controller, press A repeatedly
    | instead.
    |
    | For more information on fishing, see the full fishing section by searching
    | for < FSH > without the spaces.
    |
    |\
    | \_____________________________________________________________________[PAR]_
    |                                                                             |
    | Introduction to Part-Time Jobs                                              |
    |  ___________________________________________________________________________|
    | /
    |/Tree of Tranquility introduces an interesting part-time job system to the
    | Harvest Moon franchise. Different stores in the village possess the ability
    | to allow you to perform part-time jobs for the store, doing small tasks and
    | receiving compensation.
    |
    | The benefits of these part-time jobs aren't limited to just monetary
    | rewards; if you work in the shop where you prospective spouse works or
    | lives, you'll gain affection points towards increasing their heart level.
    | Your pay at a given store is also correlated to the affection level of the
    | person who runs the store, so the more you work in a store, the more they'll
    | pay.
    |
    | When working part-time, you won't actually do any chores; you'll see a
    | montage of yourself working. You'll always work until closing time, so be
    | careful with shops that stay open late, like On the Hook and Sundae Bar.
    |
    | For more information on part-time jobs, see the full part-time job section by
    | searching for { PTJ } without the spaces.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    
    #########################################################################(HSH)#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                Home Sweet Home: Your Ranch               |  / /
          \ \ |                                                          | / /
           \ \|              "Home is an invention on which              |/ /
            \ |          no one has yet improved." -Ann Douglas          | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________<YOU>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|        Your Character       |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/So now that you have a nice overview of the game mechanics and the island,
    | it's time to get a bit more detailed. The information below is useful, but
    | not crucial. If you're a casual player, you probably won't care about this,
    | but if you really want to get the most out of your character, read on.
    |
    |\
    | \___________________________________________________________________________
    |                                                                             |
    | Background                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/Yes, you're a character too. You come to the village at the start of the
    | game to manage a farm you read about in a newspaper. Within a few days,
    | you're given the farm by the mayor and you're on your way.
    |
    | That's really all there is to your character:. no back story and doesn't
    | actually speak except for the very rare choice of statements you're given.
    |
    | However, Tree of Tranquility does provide for a bit more character
    | customization than past Harvest Moon games - you're actually able to dress
    | your character how you want with clothes purchased from the tailor and
    | other shops; more information on this is available later in this section.
    |
    |\
    | \_____________________________________________________________________[CME]_
    |                                                                             |
    | Character Mechanics                                                         |
    |  ___________________________________________________________________________|
    | /
    |/Typically, your character operates based on two variables: stamina and
    | fatigue. 
    |
    | At this point, I should note the terms "stamina" and "fatigue" are
    | borrowed from Sky Render's terminology from his incredible guide to Harvest
    | Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
    | and Girls, his guide comes highly recommended - you can find it over on
    | Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
    | Incidentally, the most up-to-date version of this guide will also always
    | be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
    | sites like to claim they have the most up-to-date version, but only that
    | URL is guaranteed to have it (as that's the only place I upload it too).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _
    | Stamina
    |
    | Your character operates on a type of points system that indicates how much
    | stamina he has at a given time. Stamina, in turn, controls how much work
    | your character can perform. You begin the game with 500 stamina points (which
    | are typically restored every night), and your actions throughout the day
    | will drain your stamina.
    |
    | There are two actions that consume stamina:
    | - Using any tool (certain tools, like the axe or hammer, use more stamina
    |   than others, like the watering can or fishing pole). However, it's notable
    |   that the charge level of the tool does not impact how much stamina it
    |   consumes, surprisingly enough. That means using a Level 1 axe takes the
    |   same amount of stamina as using a Level 5 axe, even when fully charged.
    | - Picking up objects, especially weeds.
    |
    | As you lose stamina, two animations will take place: at 150 points, your
    | character will say "I'm tired" and begin to look tired in his portrait. At
    | 50 points, he will say "I could collapse at any moment" and begin to look
    | dead in his portrait.
    |
    | Likewise, there are four actions that restore stamina:
    | - Sleeping.
    | - Eating (different foods restore different amounts of stamina).
    | - The Hot Springs (restores all stamina, but can only be used once per day).
    | - Eating a Power Berry (restores all stamina and permanently raises stamina
    |   by 100 points)
    |
    | mister_jmp has done a lot of research on how exactly stamina operates in
    | Tree of Tranquility. He has come up with the following information, presented
    | to you in convenient chart form:
    |
    | Action                      Stamina
    | Eating/Drinking             +/- the stamina value listed for the food
    | Sleeping                    +  3 per minute slept
    | Using the Hot Spring        +999
    | Eating a Power Berry        +999
    | Get Hit by Yellow Mine Gas  +100
    | Get Hit by Green Mine Gas   +300
    |
    | Picking Up an Item          -  1
    | Sowing Seeds                -  2
    | Pulling a Weed              - 40
    | Watering Can
    |   Standard                  - 20
    |   Iron                      - 15
    |   Copper                    - 10
    |   Silver                    -  5
    |   Gold                      -  3
    | Hoe/Axe
    |   Standard                  - 30
    |   Iron                      - 25
    |   Copper                    - 20
    |   Silver                    - 15
    |   Gold                      - 10
    | Hammer/Sickle
    |   Standard                  - 25
    |   Iron                      - 20
    |   Copper                    - 15
    |   Silver                    - 10
    |   Gold                      -  5
    | Brush                       -  5
    | Milker/Shears               - 15
    | Get Hit By Red Mine Gas     - 20 / - 50 (varies)
    | Falling Off Mt. Gelato Log  - 50
    |
    | The bar at the bottom right of the screen corresponds to your stamina. When
    | it is depleted, your character will collapse. You'll show up in the clinic,
    | where Jin will exhort you for working too hard. Then you'll wake up the next
    | morning with full stamina.
    |
    | There's really no negative consequences to running out of stamina besides
    | losing the rest of the day and not being able to save or ship the stuff you
    | haven't put in the shipping bin. So, if you're working late in the mine or
    | fishing, you don't need to be too afraid of running out of stamina.
    |
    | To increase total stamina, you can obtain Power Berries that lengthen your
    | stamina meter. Each Power Berry you obtain increases your stamina by 100
    | points, for a maximum of 1000 stamina points. For information on how to find
    | these Power Berries, see the Power Berries section (search for { POW }
    | without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _
    | Fatigue
    |
    | Fatigue operates similar to stamina; however, fatigue corresponds to
    | something different: the easiest analogy is that Stamina corresponds to
    | tiredness while Fatigue corresponds to sleepiness.
    |
    | When your fatigue hits a certain value, you'll start to walk extremely
    | slowly, about on the same order as when you have less than 50 stamina points.
    | Typically, after one full night's sleep, you'll have enough energy to stay
    | awake all through one day and into the next, but at the start of the second
    | day you'll hit your limit and get fatigued. Basically, your character sucks
    | at all-nighters.
    |
    | Fatigue is accumulated two ways: staying up all night, and eating mushrooms
    | (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy.
    | Additionally, if you eat too many mushrooms you'll become drowsy as well.
    | Both these operate on a points system (detailed below).
    |
    | The actual points system behind stamina is not fully known, but mister_jmp
    | and I have devised a fatigue system that seems to model it accurately.
    |
    | Your character begins the day with 20 fatigue points, similar to the initial
    | 500 stamina points. When your character's fatigue points drop to 5 points,
    | your character will become drowsy and start to shuffle around slowly. Note
    | that fatigue points cannot drop below 0, but there are no additional ill
    | effects to falling below 5.
    |
    | Action                       Fatigue
    | Eating One Mushroom            - 1
    | Eating One Toadstool           -10
    | Staying Up All Night           -20
    |
    | Using the Hot Springs          + 0 (no effect)
    | Sleeping                       +20
    | Eating One Herb (Any Color)    + 1
    | Eating One Pontata Root        + 4
    |
    | Drinking One Tomato Juice,     + 4
    |   Very Berry Juice, Coconut
    |   Juice or Vegetable Juice
    |
    | Drinking One Pineapple Juice   + 6
    | Drinking One Herbal Tea        + 6
    | Drinking One Stay Awake        +10
    | Drinking One Super Stay Awake  +20
    | Drinking One Bodigizer XL      +20
    |
    | Mushrooms are still effective for stamina restoration when you're in the
    | mine, but pay attention to how many you're eating if you don't have a
    | restoration item on you. Note, however, that Pontata Roots can be found in
    | the mines, and moles will occasionally drop Stay Awakes when you hit them
    | with a hammer.
    |
    | Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue
    | dropping below 5 points) while it's raining or snowing will result in illness
    | even if you don't go outside. The exception appears to be working in the
    | mine, which never results in illness.
    |
    | After three days of all-nighters, your character will be forced to go to bed
    | regardless of your fatigue.
    |
    |\
    | \_____________________________________________________________________[CCZ]_
    |                                                                             |
    | Character Customization                                                     |
    |  ___________________________________________________________________________|
    | /
    |/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
    | for character customization and personalization. The most obvious example
    | is the ability to choose your farmer's gender (initially available in
    | Magical Melody), but ToT expands upon this.
    |
    | In Tree of Tranquility, as the game progresses you eventually receive the
    | ability to purchase alternate outfits for your character, including hats,
    | shirts, pants and jewelry. These are then kept in your house for your own
    | use.
    |
    | Clothing is purchased from the tailor (see the shops section for more
    | information), while other clothing can be gathered from multiple locations.
    | For more information on clothing, see the Tailor Shop section by searching
    | for { TAL } without the spaces. For information on jewelry, see the
    | Blacksmith's Shop section by searching for { BLA } without the spaces.
    |
    |\
    | \_____________________________________________________________________[RUC]_
    |                                                                             |
    | Your Rucksack                                                               |
    |  ___________________________________________________________________________|
    | /
    |/Like in A Wonderful Life, rather than having specific parts of your
    | rucksack for tools and for items, your rucksack has simply a maximum
    | capacity, and every item takes up one space. Slots are stackable though,
    | meaning that having 10 of an item (such as a crop) takes up the same amount
    | of rucksack space as having only one of that item.
    |
    | At the beginning of the game, you have 10 spots in your rucksack; the
    | maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
    |
    | Rucksack upgrades are obtained at the Tailor Shop, similar to how tools are
    | upgraded at the Blacksmith. To upgrade your rucksack, you need to supply the
    | required amount different types of yarn. For more information on obtaining
    | rucksack upgrades, see the Tailor Shop price list (search for { TAL } without
    | the spaces).
    |
    | There is also a special rucksack obtainable much later in the game; creating
    | this special rucksack (which requires you to first complete the goddess
    | quest) and having a child allows you to trigger a New Game+ option, where
    | you'll restart the game as your child on a new island, retaining your current
    | money and any Makers you've purchased. Your personal character won't look any
    | different though, and the village is identical (yes, same characters), so
    | besides the name change this functions exactly as a standard New Game+.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<YPR>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|        Your Property        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    | /
    |/The place you'll be spending the most of your time is your own property,
    | which includes your house, field, coop and barn.
    |
    |\
    | \_____________________________________________________________________[INL]_
    |                                                                             |
    | Initial Location                                                            |
    |  ___________________________________________________________________________|
    | /
    |/Before you can manage your property, you have to choose where you want your
    | initial house to be located. You'll initially have three farm plots to choose
    | from, and there's a fourth that you have the option of purchasing later.
    |
    | All four farm plots lie on the eastern side of the island in Caramel River
    | District, lying on either side of the river and bordering the ocean.
    |
    | Each plot has some advantages and disadvantages, but every plot has certain
    | characteristics:
    |
    |  - All plots can fit your three main buildings (level 5 house, bird coop and
    |    barn) - this isn't like Magical Melody where one of the plots couldn't fit
    |    everything.
    |
    |  - All plots have a field for crops, and the soil quality of all plots is
    |    rather random.
    |
    |  - All plots have a field of grass. This starts growing automatically when
    |    you build a barn or coop. Yes, the grass is psychic.
    |
    | Beyond this, the plots have two subtle differences: field size and proximity
    | to other areas of the island. Field size isn't as relevant as you'd expect:
    | early in the game you won't have the time, strength or funds to plant your
    | entire field, and by the time you do have enough you'll be able to afford
    | to buy another plot if you need it.
    |
    | So the most relevant detail about which plot you choose is its proximity to
    | different locations. Each of the locations below has some notable
    | characteristic that it can be useful to have nearby.
    |
    |  - The Town is probably most useful, given that it's where most of the shops
    |     and villagers can be found.
    |
    |  - The Hot Spring is important early, given that it can completely your
    |     stamina once per day.
    |
    |  - The Mine area holds the couple shops that aren't in Town - mainly the
    |    Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
    |    itself.
    |
    |  - Different fish can be caught in the river and the ocean. The river runs
    |    through the island, while the ocean lies along the south edge.
    |
    |  - The only location of frequent interest in the Gelato area is the second
    |    mine, so it doesn't present a huge interest as far as initial location.
    |
    | Personally, I choose the Town Plot, but it and the Hilltop Plot are about
    | equal in their pros and cons, and themselves are only 20 minutes apart.
    | There's really no good reason to choose the Seaside plot, other than how
    | picturesque it is.
    |
    | Later in the game, it's good to remember that when you own multiple plots,
    | you can sleep in the house nearest your first chore the next day. So if you
    | plan to spend a day mining, you can sleep in the Mountain Plot's house, or
    | if you plan to spend a day fishing, you can sleep in the Seaside Plot's
    | house. If you're married, though, you'll want to stay home most nights given
    | that your spouse will only stay at your main home.
    |
    | The locations listed below correspond to the location relative to the others
    | in the farmland half of the map. The four plots are arranged somewhat like
    | a diamond, allowing one to be called 'North', one 'South', etc.
    | _ _ _ _ _ _
    | Hilltop Plot
    |
    |      Location : North
    |    Field Size : 100 squares
    |
    | Walk time to...
    |      Waffle Town :  45 minutes
    |      Town Square :  65 minutes
    |
    |       Maple Lake :  45 minutes
    |    Nearest Ocean :  55 minutes
    |    Nearest River :  20 minutes
    |
    |    Brownie Ranch :  80 minutes
    | Carpenter's Shop :  20 minutes
    |
    |     Ganache Mine :  40 minutes
    |  Mt. Gelato Mine : 120 minutes
    |   Praline Forest :  10 minutes
    |       Hot Spring :  85 minutes
    |
    | _ _ _ _ _ _
    | Seaside Plot
    |
    |      Location : South
    |    Field Size : 120 squares
    |
    | Walk time to...
    |      Waffle Town :  35 minutes
    |      Town Square :  55 minutes
    |
    |       Maple Lake :  65 minutes
    |    Nearest Ocean :   0 minutes
    |    Nearest River :   0 minutes
    |
    |    Brownie Ranch : 120 minutes
    | Carpenter's Shop :  60 minutes
    |
    |     Ganache Mine :  80 minutes
    |  Mt. Gelato Mine :  80 minutes
    |   Praline Forest :  60 minutes
    |       Hot Spring :  90 minutes
    |
    | _ _ _ _ _
    | Town Plot
    |
    |      Location : West
    |    Field Size : 92 squares
    |
    | Walk time to...
    |      Waffle Town :  15 minutes
    |      Town Square :  35 minutes
    |
    |       Maple Lake :  45 minutes
    |    Nearest Ocean :  25 minutes
    |    Nearest River :  10 minutes
    |
    |    Brownie Ranch : 100 minutes
    | Carpenter's Shop :  40 minutes
    |
    |     Ganache Mine :  60 minutes
    |  Mt. Gelato Mine : 100 minutes
    |   Praline Forest :  40 minutes
    |       Hot Spring :  80 minutes
    |
    | _ _ _ _ _ _ _
    | Mountain Plot
    |
    |      Location : East
    |    Field Size : 226 squares
    |
    | Walk time to...
    |      Waffle Town :  45 minutes
    |      Town Square :  65 minutes
    |
    |       Maple Lake :  75 minutes
    |    Nearest Ocean :   0 minutes
    |    Nearest River :  10 minutes
    |
    |    Brownie Ranch : 130 minutes
    | Carpenter's Shop :  70 minutes
    |
    |     Ganache Mine :  90 minutes
    |  Mt. Gelato Mine :  70 minutes
    |   Praline Forest :  70 minutes
    |       Hot Spring : 100 minutes
    |
    |
    |\
    | \_____________________________________________________________________[YHO]_
    |                                                                             |
    | Your House                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/Your house, your home, your humble abode. Your house is initially home to
    | only your character, but will eventually (if you so choose) accommodate
    | your spouse, child and pets.
    |
    | The house is expanded in levels, with each level costing a certain amount
    | of gold and wood to complete. In Tree of Tranquility, no game plot events
    | depend on the size of your house, except that expanding allows you to have
    | more pets.
    |
    | The house has 5 levels, each bigger and more expensive than the last. The
    | first three extensions simply expand the house, while the fourth adds a
    | second floor. Home extensions are relatively cheap, however, with the top
    | level costing "only" 12,000 gold. More information on the intermediate stages
    | can be found under the Carpenter's shop in the Shops section (search for
    | { CAR } without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INP} _
    | Initial Possessions
    |
    | Initially your possessions are pretty meager. You have your bed and a dresser
    | where your diary is kept, a bookcase, a toolbox and a table with some chairs.
    | You also have a kitchen counter-type thing, but it's not movable. So
    | initially your possessions are rather slim - unlike past Harvest Moon games,
    | you don't even start with a television or calendar, let alone a dog or horse.
    | You do receive a bag of potato seeds, though, to get you started.
    |
    | You do start with the ability to get free tools from several sources,
    | however. You obtain the watering can and hoe during the opening scenes, and
    | you can get the fishing rod for free from Toby (meet him by walking down the
    | stairs near the beach), axe from Luke (meet him in Praline Forest), hammer
    | from Owen (meet him outside the Blacksmith's Shop) and the sickle from the
    | folks at Brownie Ranch, once you can access it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FUR} _
    | Furniture
    |
    | You start with relatively meager possessions, but you can purchase more
    | furniture as the game goes on. Whenever you buy a new piece of furniture -
    | including shelves, wardrobes, tables, beds, chairs, refrigerators,
    | televisions, telephones, calendars and cooking utensils - you must set it out
    | before it will be available to use.
    |
    | To do this, examine the diary by your bedside table and select Furniture.
    | This will give you a list of all the furniture you own. From there, select
    | an item, then position it in your house. Spots where you can't place the
    | furniture will appear in Red, and the game is strangely restrictive on where
    | furniture can go.
    |
    | For cooking utensils, note that you must place them on the counter.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _
    | Cooking
    |
    | One major task that can only be performed in your house is cooking. Since you
    | have a kitchen in your new house, you can immediately start buying cooking
    | tools from the General Store. These tools allow you to cook different dishes.
    |
    | Cooking is a relatively simple process. First, choose which cooking utensil
    | you'll be using (note that these tools must be set out in your house before
    | you can use them - for information on this, refer to the Furniture section
    | above); every recipe requires only one utensil. Then, add in your ingredients
    | from your rucksack. If your ingredients (with that utensil) are a viable
    | recipe, you'll receive one of it; if not, you'll receive a "Weird Dish"/
    | "Failed Dish/"Failed Soup", all of which are gifts no one likes. Before
    | making your recipe with a set of ingredients, though, you can hit the Recipe
    | option to see if it will give you something edible.
    |
    | Obtaining recipes is rather simple and can be done in a multitude of ways,
    | including:
    |   - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
    |   - Examine other peoples' kitchen utensils.
    |   - Purchase a dish (or receive it as a gift).
    |   - Experiment! If you "accidentally" make a real dish, it's added as well.
    |
    | When you've obtained a recipe, it's added to your list of available recipes
    | for easy selection later.
    |
    | Cooking doesn't have to be done in the kitchen; it can also be done in the
    | fire boxes on every beach. Simply toss some matches in the box, then toss
    | one of the other ingredients (see Recipes reference section) for a Roasted
    | version of that item. This is mostly for fish, but Corn, Eggplant, Chestnuts
    | and Clams can be cooked this way too.
    |
    | For more information on kitchen utensils, see the General Store section
    | under Shops (search for { SUP } without the spaces); for cooking information,
    | check under Cooking (search for < COK > without the spaces); for recipes, see
    | the recipe list under References (search for { REC } without the spaces).
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _
    | Television
    |
    | Your house is also home to your television. Your TV only gets one channel,
    | but what's shown on that channel varies from day to day. The TV schedule
    | is:
    |
    |  6:00AM - 10:00AM : Current Weather Forecast
    | 10:00AM -  2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends)
    |  2:00PM -  6:00PM : News (Festival Announcements, etc.)
    |  6:00PM - 10:00PM : Tomorrow's Weather
    | 10:00PM -  2:00AM : Kingdom of Wildlife (weekdays)
    |                                        / Mastery of Beauty (weekends)
    |  2:00AM -  6:00AM : Off-Air
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSP} _
    | Storage Space
    |
    | As you go throughout the game, you'll collect several items in several
    | categories. You can carry anything in your rucksack, but what if you want to
    | save it longer-term? Fortunately, there are several options as far as storage
    | space goes.
    |
    | There are five different types of storage units:
    |
    |      Cabinets : Cabinets can store any non-food item, including tools.
    |     Wardrobes : Wardrobes store clothes and jewelry.
    |   Bookshelves : Bookshelves store books you receive and completion lists.
    | Refrigerators : Refrigerators can store any food item.
    |       Toolbox : The toolbox can store any rucksack item, food and non-food.
    |
    | Storage units (and other furniture) is bought from the Carpenter's Shop and
    | some festivals. It must be set out before it can be used. For information on
    | setting storage units out, see the Furniture section above.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MBX} _
    | Mailbox
    |
    | Your house also comes with a mailbox sitting outside. Occasionally, you'll
    | receive letters from the area villagers, informing you of various events,
    | like new villager arrivals and increased store inventories.
    |
    | When you receive a letter, a bouncing letter icon will appear over the
    | mailbox. To view the letter, approach the front of the mailbox and press A.
    | The letter text will appear.
    |
    | All letters you receive are kept in your bookshelf for later reading. A
    | complete list of all the letters in the game can be found in the Lists
    | section (search for < LIS > without the spaces).
    |
    |\
    | \_____________________________________________________________________[TFE]_
    |                                                                             |
    | The Field                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/Every possible starting location has a field close to it where you'll be
    | doing most of your initial work. Fields are typically plagued by three
    | obstacles: weeds, rocks and trees. Weeds are easy enough to get rid of
    | (either pull them up by hand or use the sickle), but rocks and trees can be
    | be more difficult. Both rocks and trees can be destroyed by any level hammer
    | and axe, but require many, many strikes for low-level tools. Early in the
    | game, it can take an entire day's worth of stamina just to destroy a couple
    | trees and rocks.
    |
    | Periodically, weeds will spring up in your field and new little tree saplings
    | will appear. These will slow down the growth of any crops near them, so it's
    | best to destroy them when they appear. Pulling weeds uses a lot of stamina,
    | so use the sickle instead if you've gotten it from Cain.
    |
    | The boundaries of your field should be relatively clear: it's the darker
    | brown area that forms the majority of your property. If you're somehow
    | unsure whether a certain spot of ground is field or just regular ground,
    | try tilling it: if it tills, it's field. However, you can only till a field
    | once you own it.
    |
    | There are four fields total on the island: you start with one, and the other
    | three can be purchased later. Note also that the field that corresponds to
    | the Seaside plot is south of the house on the little peninsula. Many people
    | mistakenly think that the Mountain plot is their field, and are confused when
    | they are unable to till it. Rule of thumb: you never have to cross a bridge
    | to get from your house to your field.
    |
    |\
    | \_____________________________________________________________________[TCO]_
    |                                                                             |
    | The Coop                                                                    |
    |  ___________________________________________________________________________|
    | /
    |/Initially, you won't actually have a bird coop - you have to first have one
    | built by the carpenter. This coop can subsequently be upgraded to a larger
    | coop - the small coop holds 8 birds and 6 silkworms, while the larger can
    | hold 12 birds and 8 silkworms. As always, more information on this can be
    | found in the Carpenter's shop section under Shops (search for { CAR } without
    | the spaces).
    |
    | Once you have the coop built, you can start populating it with chickens,
    | ducks and silkworms (although you won't be able to buy ducks until the Ranch
    | levels up). The main notable parts of the coop are the feeding trough/spout
    | and the shipping bin. The feeding trough is for putting bird feed in, 
    | although it's better to hand-feed your animals by giving the food to them
    | directly. Feed is taken out of the feed spout at the back of the coop.
    |
    | The shipping bin is for easier shipping of bird products. Later on, the coop
    | will also house a mayonnaise maker that can be used to make your eggs into
    | mayonnaise, which sells for higher profits.
    |
    | Note that the number of chickens/ducks you have does not affect how many
    | silkworms you can have, or vice versa. You can have up to 8 birds in a
    | regular coop and still have up to 6 silkworms. Having fewer of either won't
    | let you have more of the other.
    |
    |\
    | \_____________________________________________________________________[TBA]_
    |                                                                             |
    | The Barn                                                                    |
    |  ___________________________________________________________________________|
    | /
    |/Initially, you won't have a barn either - you have to first have the
    | carpenter build this too. The barn can initially hold 6 animals, but can
    | be upgraded later to hold 8.
    |
    | Once you have the barn built, you can start populating it with cows, sheep,
    | ostriches, goats and horses. The notable parts of the barn mirror those of
    | the coop: a shipping bin, a feeding spout and a feeding trough for each
    | animal; pretty straightforward. The barn also has a special corner for
    | pregnant animals to stay in during the course of the pregnancy, complete with
    | a special feeding trough. There's also a special ostrich egg incubator.
    |
    | The barn also has a big bell on both the outside: ringing this bell will
    | automatically put all the animals outside in the field (or if they're already
    | outside, move them back inside).
    |
    |\
    | \_____________________________________________________________________[EXT]_
    |                                                                             |
    | Extensions                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/As mentioned above, several parts of your farm must be either built or
    | extended, including the house, bird coop and barn. In order to do this, you
    | need three things: money, wood lumber and stone lumber.
    |
    | Each extension costs a certain amount of money, but you must also have a
    | certain amount of wood and stone lumber. Lumber is obtained by destroying
    | the stones and stumps around the village; these can be found on your farm
    | in the field (these won't reappear once you've destroyed them) and around
    | the island. You can chop trees and bust stones in Praline Forest and on Mt.
    | Gelato, but only the ones in Praline Forest will regenerate.
    |
    | When chopping or smashing, it's not necessary to manually take the lumber
    | back to your farm; it's automatically transported. You do, however, need to
    | pick up the wood and stone once you've busted the rock or chopped down the
    | tree. The stump that's left over once you've chopped down a tree can be
    | destroyed with a couple more axe strikes.
    |
    | For more information on having Extensions built, see the Carpenter's section
    | by searching for { CAR } without the spaces.
    |
    |\
    | \_____________________________________________________________________[FRA]_
    |                                                                             |
    | Farm Ranks                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/Tree of Tranquility introduces an interesting new feature: several shops will
    | will stock better products based on your sales patterns. Stores that this
    | applies to are Souffle Farm, Brownie Ranch and the General Store.
    |
    | Each shop starts as a one-star shop and levels up as you ship their specific
    | type of good. It takes 5000G shipped to level a shop to two stars, and
    | another 5000G (10000G total) to level it to three stars.
    |
    | To level up Brownie Ranch, you need to sell ranch products, like eggs, milk,
    | and wool, as well as processed products, like yarn, mayonnaise and cheese.
    | Leveling up Brownie Ranch grants access to new animals, like ostriches and
    | silkworms.
    |
    | To level up Souffle Farm, you need to sell farm products, like any crop,
    | herb or flower grown on your own farm. Leveling up Souffle Farm grants
    | access to new flowers and fertilizer.
    |
    | To level up the General Store, you need to ship basically anything else. Mine
    | products are especially lucrative for increasing the General Store's rating.
    | Leveling up the General Store grants access to new books, mostly.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<FRM>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Farming           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    |/
    |\
    | \_____________________________________________________________________[FQR]_
    |                                                                             |
    | Farming Quick-Reference                                                     |
    |  ___________________________________________________________________________|
    | /
    |/This chart is just a quick-reference for all the basic farming-related facts
    | and numbers. More thorough information on all the crops, as well as farming
    | as in general, can be found in the following sections.
    |
    | Key :       T : Type of item:
    |     :         :  C : Crop
    |     :         :  F : Flower
    |     :         :  H : Herb
    |     :   Seeds : The price of the bag of seeds
    |     : Sellers : The stores that sell the seeds:
    |     :         : SF : Souffle Farm
    |     :         : TS : Taylor's Seeds
    |     :         : PI : Pineapple Inn
    |     :         : FF : Flower Festival
    |     :         : HF : Harvest Festival
    |     :         : SM : Spring/Summer Market
    |     :    Sale : The four sale prices of the crop based on its quality - if
    |     :         : only one price is listed, the item has no quality rating.
    |     :         :  D : Decent
    |     :         :  G : Good
    |     :         :  P : Perfect
    |     :         :  S : Shining
    |     :  Growth : How long the crop takes to grow in each soil type:
    |     :         :  P : Poor Soil
    |     :         :  D : Decent Soil
    |     :         :  G : Good Soil
    |     : Re-Grow : How long the crop takes to re-grow - if nothing is listed in
    |     :         : these columns, the crop does not re-grow:
    |     :         :  P : Poor Soil
    |     :         :  D : Decent Soil
    |     :         :  G : Good Soil
    |     :    Rank : The crop's ranking on the profit chart - the first number is
    |     :         : the crop's ranking for that season, the second number is the
    |     :         : crop's ranking overall. Both are based on total profit for
    |     :         : an entire season in Good Soil.
    |
    | Crop           T Seeds Sellers     Sale             Growth    Re-Grow  Rank
    |                                      D   G   P   S   P  D  G  P  D  G
    | (Spring)
    | Breadfruit     C  210  SF, TS       70  90 110 180   9  7  6  5  4  4   2  11
    | Cabbage        C  135  SF, TS       80 130 180 260   9  7  6            3  12
    | Flax           C  120  TS           50  60  70 120   8  6  6            7  30
    | Potato         C   75  SF, TS       60  70  80 140   4  4  4            4  14
    | Strawberry     C  600  SF, TS      130 210 290 420  13 11  9  7  5  5   1   2
    | Turnip         C   60  SF           50  60  70 120   6  5  5            5  24
    | Hyacinth       F   75  FF, TS       80               9  7  7            5  25
    | Lavender       F   60  SF           50               6  5  5            8  31
    | Moondrop       F   75  SF, FF       40               6  5  5           10  39
    | Tulip          F   90  SF, TS       60               8  6  6            9  36
    | Green Herb     H  105  FF, TS       30               6  5  5           11  43
    |
    | (Summer)
    | Cocoa          C  225  PI          120 150 180 300  10  8  7  5  4  4   1   1
    | Corn           C  210  SF, TS      100 120 140 240  11  9  8  5  4  4   3   4
    | Honeydew       C  735  SF          200 330 460 660  11  9  8            2   3
    | Onion          C   75  SF, TS       60  70  80 140   5  5  5            7  21
    | Tomato         C  225  SF, TS       90 110 130 220   7  7  7  4  4  4   4   6
    | Watermelon     C  480  SF, TS      110 180 250 360   9  7  6            5  10
    | Begonia        F   75  FF, TS       50               6  5  5           12  33
    | Hibiscus       F   90  PI           80               9  7  6            8  26
    | Lily           F  120  FF, TS       70               8  6  6            9  27
    | Pansy          F   60  SF           30               6  5  5           13  41
    | Pinkcat        F   60  SF           50               6  5  5           11  32
    | Sunflower      F   75  SF, TS       70               8  6  6           10  28
    | Blue Herb      H  120  FF, TS       70               6  5  5            6  18
    |
    | (Fall)
    | Bell Pepper    C   90  TS           60  70  80 140   8  6  6  4  3  3   3   8
    | Carrot         C   60  TS           80 100 120 200   8  6  6            7  16
    | Eggplant       C  285  SF          100 120 140 240  10  8  7  5  4  4   1   5
    | Pumpkin        C  195  SF          130 160 190 320  10  8  7            4   9
    | Rice           C  120  SF, TS       50  90 130 180   6  5  5            5  13
    | Spicy Pepper   C   30  PI, TS       60  70  80 140   6  5  5            9  20
    | Spinach        C   75  SF           60  80 100 160   6  5  5            8  17
    | Yam            C  135  SF           50  90 120 170  10  8  7  5  4  4   2   7
    | Blue Mist      F  525  SF          320              16 13 12            6  15
    | Chrysanthemum  F   60  TS           50               8  6  6           14  38
    | Cosmos         F   75  SF           50               6  5  5           13  35
    | Morning Glory  F   75  SF           90               9  7  6           11  23
    | Rose           F  105  TS          100               9  7  6           10  22
    | Purple Herb    H  135  FF, TS       60               6  5  5           12  34
    | Red Herb       H  135  FF, SM       50               6  5  5           15  40
    |
    | (Winter)
    | Buckwheat      C  150  SF, TS, HF   50  80 110 160   6  5  5            1  19
    | Anemone        F   90  SF           30               8  6  6            5  44
    | Green Bell     F  165  PI, TS, HF   70               8  6  6            3  37
    | Snowflake      F   80  SF           80               8  6  6            2  29
    | Yellow Herb    H  120  TS, FF, HF   40               8  6  6            4  42
    |
    |\
    | \_____________________________________________________________________[PRP]_
    |                                                                             |
    | Preparation                                                                 |
    |  ___________________________________________________________________________|
    | /
    |/Before you start planting and watering your seeds, there's some overhead that
    | that needs to be taken care of.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
    | Choosing Your Field
    |
    | The first relevant decision to your farming career is your choice of an
    | initial farm location. Each farm has a different field, so your initial
    | choice of home location is also your choice of your initial field.
    |
    | Each property has its own benefits and drawbacks; but with respect to farming
    | the three fields are actually relatively even. They differ slightly in size
    | (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
    | but at the beginning of the game you won't have the stamina to till and water
    | a plant in every spot anyway - and by the time you do have that much stamina,
    | you'll likely be able to afford to purchase one of the secondary fields.
    |
    | So choose your field based on the other characteristics you're interested in
    | (proximity to fishing, the hot spring, the town) instead of just field size.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CLF} _
    | Clearing Your Field
    |
    | Unfortunately at the beginning, your field is infested by boulders, rocks
    | and trees. These need to be cleared away for more effective farming.
    |
    | Annoyingly, early in the game you really won't have the stamina to do some
    | major field-clearing. The trees are definitely too strong, and the boulders
    | will take most of your stamina to clear.
    |
    | One strategy is to make use of the hot spring to double your stamina for the
    | day. After your chores are done, visit the hot spring and return to bust
    | apart a boulder.
    |
    | Overall, though, you'll be forced to work around the obstacles for the first
    | season or two. Eventually you'll have the money to upgrade your tools to make
    | major field-clearing more feasible, as well as Power Berries that will give
    | you more stamina.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
    | Buying Seeds
    |
    | Seeds can be bought from a variety of places. The most prominent places are
    | Souffle Farm and from Taylor, though early in the game only Souffle Farm is
    | available (Taylor arrives on Winter 15 at the earliest).
    |
    | Souffle Farm will sell seeds according to its store level; early on, it
    | only sells a limited selection of seeds and fertilizers, but as the farm
    | grows in level (meaning as you sell crops), it will level up and increase its
    | selection. To raise Souffle Farm to Level 2, sell 5,000G worth of produce. To
    | raise it to Level 3, sell 10,000G (total, 5,000G more than before) worth of
    | produce.
    |
    | Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
    | 3 by the time first Fall begins.
    |
    | There are a few other places to buy seeds as well. Several seeds, especially
    | flower seeds, can be found at the Flower Festival on Spring 10. A few others
    | can be found at the Harvest Festival and different Flea Markets throughout
    | the year. A select few can only be purchased from Pineapple Inn on Toucan
    | Island.
    |
    | And in case you forget, you can only buy from Taylor by calling him on the
    | telephone: his number is 881.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _
    | Seasonal Seed Mixes
    |
    | Seasonal seed mixes are a bit of a gamble. They each contain every type of
    | seed, and can potentially contain any seed from the season - including ones
    | that aren't sold at Souffle Farm. However, there's no way of determining what
    | the seeds will be, and mixed seed bags typically cost slightly more than the
    | average of the crops for the season.
    |
    | Seasonal seed mixes will not be included in the profit analysis for each
    | season, given the heavy variation involved. In general, you won't want to
    | choose mixed bags of seeds for profit. Use them if you want to grow a
    | particular crop or flower whose seller you haven't accessed yet  - for
    | example, Taylor sells Flax seeds, but a mixed bag from Souffle Farm could
    | grow Flax as well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
    | Crop Formations
    |
    | Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
    | they have in past Harvest Moon games. In past games, crop formations were
    | especially crucial because your character couldn't walk over crops - so there
    | was always a risk of blocking one crop from being harvested or watered.
    |
    | In Tree of Tranquility, though, you can walk over, around and through your
    | planted crops, so planting crops with access in mind is no longer necessary.
    |
    | Instead, it is now more important to consider tool usage when planting
    | crops. Initially your watering can can only water one square at a time, but
    | as it levels up it will water different formations - a 1x3 strip (a strip of
    | three directly out from in front of you, not right or left) at Level 2, a
    | 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
    |
    | Given that there is nothing to block you from harvesting or watering any
    | crop, it really isn't necessary to plant anything besides a block of crops.
    | As you level up, it actually becomes more effective to plant your crops in
    | one giant block, as the watering can will touch more. Additionally, given
    | that seeds are planted in a row of 6, there's never any need for the classic
    | 3x3 block except as a part of a larger 3x6 block.
    |
    | Once you've settled on a formation, till the land, plant the seeds and start
    | watering. Water your plants every day to minimize growth time - growth times
    | listed in later sections will assume you water your crops every day. And
    | don't forget, a bag of seeds will plant a 1x6 strip of seeds directly in
    | front of you, so to maximize the profit per bag make sure to have 6 squares
    | tilled.
    |
    |\
    | \_____________________________________________________________________[MEC]_
    |                                                                             |
    | Mechanics                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/Like all Harvest Moon games, farming is done on a large plot of land with
    | tillable soil. Each spot on the ground can hold one seed and grow one crop.
    |
    | But unlike past Harvest Moon games, a single bag of seeds contains enough
    | seeds for 6 spots, and these are planted in a horizontal line in front of you
    | (rather than a square). If you're unclear about where your seeds will land,
    | press Z to check it out before pressing A to plant them.
    |
    | Raising crops is relatively simple: using the hoe, till a plot of soil (or
    | for best results, six in a row to plant the entire bag), then use the bag
    | of seeds at one end of the row to plant seeds along the tilled spots.
    | Then, water the seeds each day. They will begin to sprout - keep watering
    | them every day until eventually they bare fruit. You'll know they're ready to
    | be plucked when you the "A" graphic appears in the top right of the screen
    | as you walk by them.
    |
    | Seeds are purchased from several different places in and around town; prices
    | vary based on the type of seed.
    |
    | There are some considerations to be made when choosing and planting crops:
    |
    |  - Crops are seasonal. If you try to plant a crop out of season, it MAY
    |    sprout (with some restrictions), but it will take drastically longer to
    |    grow. Additionally, no crop planted out-of-season is more profitable than
    |    any in-season crop. Read the 'Growing Out of Season' section below for
    |    more information.
    |
    |  - Different crops take different amounts of time to grow. Before planting
    |    late in the season, check the growth time - no point in planting a crop
    |    that takes 7 days to grow when there are only 6 days left in the season,
    |    for profit at least. If you need the crop for a recipe or gift, go ahead
    |    and plant - it will sprout the following season (as long as it fits the
    |    rules mentioned in the 'Growing Out of Season' section below).
    |
    |  - Some crops re-grow. These crops have an initial growth time (time until
    |    they first bear fruit) and a re-grow time (time after they bear fruit that
    |    they bear fruit again). These crops tend to be more profitable, but must
    |    be planted early in the season for maximum profit. You'll know that a crop
    |    is multi-harvest if something remains behind when you pick its produce.
    |
    |  - Hurricanes and thunderstorms may destroy crops. Not all of them, just
    |    random crops throughout your field. There's nothing you can do about this
    |    though, unless you avoid hurricanes by saving and resetting the night
    |    before. Sucks, doesn't it?
    |
    |  - Crops have qualities. Each crop will be rated as Decent, Good, Perfect or
    |    Shining. The better the soil quality, the better the crop. Read the
    |    section that starts 3 lines from now for more information.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
    | Soil and Crop Quality
    |
    | The quality of mature crops varies according to the type of soil they are
    | grown in, as well as some other key details. When tilling the soil, there is
    | a visible difference in the types of soil: the best soil is darkest, while
    | the lesser soils are progressively lighter. The best soil is so dark it
    | almost looks like it's already been watered if not viewed next to a watered
    | square; the worst soil is so light it looks more like sand. Remember, though,
    | that all soil qualities look the same once they've been watered, so don't
    | check for soil quality after watering.
    |
    | There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are
    | also four levels of crop quality: Decent, Good, Perfect and Shining. Notice
    | that there are three types of soil, but four types of crop: a given soil
    | quality will not reliably generate the same level crop.
    |
    | Higher-quality soil yields higher-quality crops, which in turn sell for
    | more. However, even plants planted in the highest-quality soil will not
    | reliably yield Shining-level crops. Poor soil will typically yield Decent
    | and Good crops, while Regular soil will yield Good, Perfect, and rarely
    | Shining. Good soil will yield Good, Perfect and Shining as well, but with
    | Perfect and Shining occurring at higher rates.
    |
    | Experimentation from contributor mister_jmp and I has revealed the following
    | table of proportions. These are just estimates, but they're based on
    | on thousands and thousands of trials, so they should be accurate within a
    | percent or two. The profit studies below are based on these proportions.
    |
    | Soil:      Decent     Good  Perfect  Shining
    |   Poor        70%      26%       4%       0%
    | Decent         0%      80%      18%       2%
    |   Good         0%      30%      64%       6%
    |
    | It's notable, however, that the level of a crop isn't determined until the
    | day it finally blossoms for picking; therefore, if you wake up one day and
    | find that you have a surprisingly low proportion of Shining crops, you can
    | reset and start the day again and you may have more crops at the "Shining"
    | level. This is also helpful for some of the goddess recipes, which require
    | a crop of a specific level. Note, though, that for this to work, you must
    | save and reset from the night before.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
    | Fertilizer
    |
    | Fertilizer serves a basic purpose: raising your soil quality. A single bag
    | of fertilizer operates on six squares of soil in a row, similar to the way
    | a bag of seeds is planted.
    |
    | There are three types of fertilizer: Fertilizer, Rapid Fertilizer and Happy
    | Fertilizer. Each has subtle differences:
    |
    |  - Regular Fertilizer will raise the quality of each square it touches by one
    |    level (Poor to Decent, Decent to Good). It will last one season (give or
    |    take a few days). It costs 90G.
    |
    |  - Rapid Fertilizer will raise the quality of each square it touches to Good,
    |    no matter what it starts out as. It will last two seasons (give or take a
    |    few days). It costs 180G.
    |
    |  - Happy Fertilizer will raise the quality of each square it touches to Good,
    |    no matter what it starts out as. It will last three seasons (give or take
    |    a few days). It costs 225G.
    |
    | Given the prices of the three fertilizers, it is never better to buy Regular
    | or Rapid. The only time buying Regular makes sense is when Souffle Farm has
    | begun selling Regular, but not Rapid and Happy (which it sells starting at 3
    | stars).
    |
    | None of the three fertilizers are available at Souffle Farm initially.
    | Regular becomes available at 2 stars (5,000G of crops sold), while Rapid and
    | Happy become available at 3 stars (10,000G of crops sold).
    |
    | Fertilizer can be purchased from other places in the meantime. The best place
    | to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here
    | you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
    | may not have much money by the first Flower Festival to buy much fertilizer,
    | given its close proximity to the start of the game. 
    |
    | Fertilizer can also be purchased from the Harvest Festival (in Fall) and from
    | Taylor (who arrives in the middle of your first Winter at the earliest), but
    | by the time these both roll around, Souffle Farm will have likely leveled-up.
    | If it hasn't, you're not really selling enough crops to even care, now are
    | you?
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crop Growth Times
    |
    | Every crop has three growth times, corresponding to the crop's growth time
    | in the three different soil types: Good soil, Decent soil and Poor soil.
    |
    | The Good soil growth time is always the fastest, followed by the Decent soil
    | time. There are, however, some crops that take the same amount of time to
    | grow regardless of soil quality, like Potatoes. For these crops, they will
    | take the same number of days to grow regardless of the type of soil they're
    | planted in - the only impact soil quality will have is on crop quality.
    |
    | Crop growth times can be impacted by other factors as well: most importantly,
    | the growth time of crops that have weeds sitting by them (either right
    | alongside or diagonally alongside) will be slowed, and the quality may be
    | impacted as well. To avoid this, pick weeds the first morning you see them.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Growing Out-Of-Season
    |
    | Unlike every other Harvest Moon game... well, ever, pretty much, crops in
    | Tree of Tranquility can grow out of season. Not every crop can grow in every
    | season, however:
    |
    |  - In Spring, you can also plant and grow Summer crops.
    |  - In Summer, you can also plant and grow Spring and Fall crops. You can also
    |    leave multi-harvest crops from Spring growing into Summer.
    |  - In Fall, you can also plant and grow Summer and Winter crops. You can also
    |    leave multi-harvest crops from Summer growing into Fall.
    |  - In Winter, you can also plant and grow Fall crops.  You can also leave
    |    multi-harvest crops from Fall growing into Winter.
    |
    | Or, shown in convenient chart form:
    |
    |         Spr Sum Fal Wnt    In general, crops can be grown and harvested in
    |  Spring  X   X             seasons "bordering" their primary season. The
    |  Summer  X   X   X         exception to this is Winter, whose crops cannot
    |    Fall      X   X   X     grow in Spring, and which cannot grow crops from
    |  Winter          X   X     Spring.
    |
    | However, crops growing out of season suffer from greatly reduced growth
    | times - it is never more profitable to grow out-of-season crops in Spring,
    | Summer and Fall than it is to grow those season's best crops (Strawberries,
    | Cocoa and Eggplants, respectively). It is, however, more profitable to grow
    | Eggplants in Winter than the only Winter crop (Buckwheat).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Weeds
    |
    | Weeds now actually have a practical purpose. When weeds are growing near your
    | crops or trees, they may (and often will) actually harm the crop in two ways:
    | the quality of the crop may be lowered, and the growth time will be notably
    | increased.
    |
    | To prevent this from happening, pull any weed found within 2 squares (either
    | side-to-side or diagonally) of a crop or tree. Be careful, though, as in
    | Tree of Tranquility, pulling weeds actually consumes stamina. The sickle
    | uses much less stamina than strictly pulling - but the sickle will also chop
    | down your crops if you focus on the wrong square, so again, be careful.
    |
    | Weeds have an extra impact on trees: trees go through four growth stages,
    | but will not progress from one stage to another if there are any weeds (or
    | anything else) within the 3x3 square surrounding the tree. While the tree is
    | growing, make sure to clear out these weeds - once the tree is grown, though,
    | this is not as significant as the tree will bare fruit regardless.
    |
    | Each field does have a maximum weed capacity, so you may notice that if you
    | let the weeds grow long enough without trimming them, new ones may stop
    | spawning up. This can be useful: if you're maintaining a smaller field within
    | your field and trim only the weeds bordering your crops, eventually weeds may
    | fill in far enough from your crops to stop worrying about it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Stamina
    |
    | Certain crops can be consumed raw. These crops carry different levels of
    | stamina restoration, measured in points. Consuming the crop raw will grant
    | that many points of stamina restoration.
    |
    | Cooked dishes almost always carry a higher stamina restoration value than
    | raw crops, but raw crops can help in a pinch, or early in the game when
    | cooking utensils haven't been obtained.
    |
    | Your character begins the game with 500 stamina points, and each power berry
    | grants an increase of 100 points, for a maximum total of 1000 points.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crops vs. Herbs and Flowers
    |
    | There are three types of seeds that you can buy: crops, herbs and flowers.
    | The vast majority of your seed purchases will be crops: these are the most
    | profitable of the growable items, and are affected by soil quality.
    |
    | That last note is the key difference between crops and herbs/flowers; while
    | crops are affected by soil quality, herbs and flowers do not have quality
    | levels. Every herb grown will be of the same quality, as well as every
    | flower - the only drawback to planting flowers and herbs in poor quality soil
    | is in the growth time.
    |
    | Between herbs and flowers, the main difference is in consumption: mainly,
    | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
    | yarn, and both can be sold, though neither are nearly as profitable as
    | crops.
    |
    | Note that if you want to keep flowers alive after they're fully grown (for
    | honey, for example), you still need to water them each day. If you notice
    | that your flowers are brown one day, pick them immediately - they'll
    | disappear before the next day.
    |
    | Flowers can also be used to attract bees for honey; more information on this
    | is available in the 'Field Items' section (search for { FIT } without the
    | spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Key
    |
    | The crop guides below will be laid out in the following format:
    |
    | (crop name)
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : (price to purchase the bag of 6 seeds)
    | Purchase Location : (where the seeds can be purchased, and in what seasons)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : (what season the crop is intended to grow in)
    |   Growth Time : (how long the crop takes to grow in different soils, assuming
    |                 it is watered every day and no weeds spring up next to it to
    |                 slow it down - Out-of-Season growth times are the times it
    |                 takes the crop to grow when it is planted out-of-season)
    | Multi-Harvest : (whether or not the crop will remain after being harvested
    |                 and sprout a crop again)
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : (crop, flower or herb)
    |       Sale Price : (price at sale - for crops, multiple qualities are
    |                  : separated by slashes - Decent/Good/Perfect/Shining)
    |   Purchase Price : (the price to purchase that item from a store, followed by
    |                  : the quality it's available at, where, and when)
    | Stamina Recovery : (how much stamina is recovered by consuming the item raw;
    |                  : for crops, multiple qualities are separated by slashes -
    |                  : Decent/Good/Perfect/Shining)
    |  Used in Recipes : (what recipes, if any, the item is used in)
    |   Goddess Recipe : (what goddess recipe, if any, the item is used in, and
    |                  : what quality is required)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               (The maximum number of harvests that can be garnered from a
    |               single strip of soil from that crop. This count assumes that
    |               the crop is planted on the first day of the season, watered
    |               every day (except when it's raining, of course), harvested
    |               the first day it's available, and - for single-harvest crops -
    |               re-planted the same day of the harvest. Additionally, this
    |               count includes the harvest that can take place on the 1st of
    |               the following month, given that it does not interfere with the
    |               following month's farming.)
    |
    | Profit by Season :                 Profit by Bag :
    |   (the profit garnered over an       (the profit garnered for a
    |   entire season, assuming            single bag, assuming the crop
    |   maximum harvests according to       is watered every day)
    |   the assumptions listed above)
    |
    |     Profit Per Square :                Profit Per Square :
    |       (the profit garnered for           (the profit garnered for
    |       each square the crop is            each square the crop is
    |       planted in, over the               planted in, for one bag)
    |       entire season)
    |
    | Profit/Square Per Day :            Profit/Square Per Day :
    |       (the profit garnered over          (the profit garnered for one
    |       an entire season divided           square of a crop bag, divided
    |       by the total days in a             by the days it takes the crop
    |       season)                            to grow - good for computing
    |                                          the highest-value crop per day)
    |
    |        Profit Per Row :                   Profit Per Bag :
    |       (the profit garnered over          (the profit garnered for one
    |       an entire season for one           bag of a particular crop)
    |       1x6 row of the crop)
    |
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |       (the profit garnered over          (the profit garnered for one
    |       an entire season divided           bag of a crop, divided by the
    |       by the total days in a             days it takes the crop to grow
    |       season)                            - good for computing the
    |                                          most cost-efficient crop)
    |
    | (for more thorough information        *  - amounts marked with a star
    | about the profit studies, check            represent multi-harvest crops.
    | the Profit Studies section by              These values represent the base
    | searching for [ CRP ] without the          value (the profit from the first
    | spaces. This section contains              harvest) plus the additional
    | information on mixed-quality               profit for each additional
    | rows, how crop qualities                   harvest.
    | affect profits, and the possible
    | uses of the different profit          ** - these values are for only the
    | studies.)                                  first harvest for multi-harvest
    |                                            crops - their profit per day will
    |                                            increase with subsequent harvests.
    |
    |\
    | \_____________________________________________________________________[SPR]_
    |                                                                             |
    | Spring Crops                                                                |
    |  ___________________________________________________________________________|
    | /
    |/If something within the categories below doesn't make sense, remember to
    | check the key at the bottom of the Mechanics section.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
    | Turnip
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Souffle Farm (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 50G/60G/70G/120G
    |   Purchase Price : Can't be bought
    | Stamina Recovery : 50/60/70/80
    |  Used in Recipes : Pickled Turnips, Steamed Turnip
    |   Goddess Recipe : None
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  174G                  Poor Soil :   40G
    |             Decent Soil :  264G                Decent Soil :   50G
    |               Good Soil :  301G                  Good Soil :   60G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    7G
    |             Decent Soil :    9G                Decent Soil :   10G
    |               Good Soil :   11G                  Good Soil :   12G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1043G                  Poor Soil :  240G
    |             Decent Soil : 1584G                Decent Soil :  300G
    |               Good Soil : 1805G                  Good Soil :  360G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   37G                  Poor Soil :   40G
    |             Decent Soil :   57G                Decent Soil :   60G
    |               Good Soil :   64G                  Good Soil :   72G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
    | Potato
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  4 days         9 days
    |     Decent Soil :  4 days         9 days
    |       Good Soil :  4 days         9 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 60G/70G/80G/140G
    |   Purchase Price : 90G (Decent, Souffle Farm, Spring)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
    |                  : Potato Miso Soup, Potato Pancake, Potato Stew, Baked
    |                  : Potato, Spicy Stew, Stew
    |   Goddess Recipe : None
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 7
    |             Decent Soil : 7
    |               Good Soil : 7
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  357G                  Poor Soil :   48G
    |             Decent Soil :  423G                Decent Soil :   58G
    |               Good Soil :  478G                  Good Soil :   68G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   13G                  Poor Soil :   12G
    |             Decent Soil :   15G                Decent Soil :   14G
    |               Good Soil :   17G                  Good Soil :   17G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2139G                  Poor Soil :  285G
    |             Decent Soil : 2540G                Decent Soil :  345G
    |               Good Soil : 2868G                  Good Soil :  405G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   76G                  Poor Soil :   71G
    |             Decent Soil :   91G                Decent Soil :   86G
    |               Good Soil :  102G                  Good Soil :  101G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
    | Cabbage
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 135G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 80G/130G/180G/260G
    |   Purchase Price : 120G (Decent, Souffle Farm, Spring)
    | Stamina Recovery : 70/80/100/120
    |  Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  224G                  Poor Soil :   58G
    |             Decent Soil :  476G                Decent Soil :  108G
    |               Good Soil :  591G                  Good Soil :  158G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    6G
    |             Decent Soil :   17G                Decent Soil :   15G
    |               Good Soil :   21G                  Good Soil :   26G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1344G                  Poor Soil :  345G
    |             Decent Soil : 2854G                Decent Soil :  645G
    |               Good Soil : 3544G                  Good Soil :  945G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   48G                  Poor Soil :   38G
    |             Decent Soil :  102G                Decent Soil :   92G
    |               Good Soil :  127G                  Good Soil :  158G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
    | Flax
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 120G
    | Purchase Location : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 50G/60G/70G/120G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Flax Yarn
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  100G                  Poor Soil :   30G
    |             Decent Soil :  171G                Decent Soil :   40G
    |               Good Soil :  201G                  Good Soil :   50G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    4G                  Poor Soil :    4G
    |             Decent Soil :    6G                Decent Soil :    7G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  602G                  Poor Soil :  180G
    |             Decent Soil : 1028G                Decent Soil :  240G
    |               Good Soil : 1204G                  Good Soil :  300G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   21G                  Poor Soil :   23G
    |             Decent Soil :   37G                Decent Soil :   40G
    |               Good Soil :   43G                  Good Soil :   50G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
    | Strawberry
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 600G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 13 days        24 days
    |     Decent Soil : 11 days        19 days
    |       Good Soil :  9 days        16 days
    | Multi-Harvest : Yes
    |       Poor Soil :  7 days        13 days
    |     Decent Soil :  5 days        10 days
    |       Good Soil :  5 days         9 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 130G/210G/290G/420G
    |   Purchase Price : 195G (Decent, Souffle Farm, Spring)
    |                  : 435G (Perfect, Harvest Festival, Fall 27)
    | Stamina Recovery : 40/50/60/80
    |  Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  373G                  Poor Soil :   30G + 130G*
    |             Decent Soil :  813G                Decent Soil :  110G + 210G*
    |               Good Soil :  998G                  Good Soil :  190G + 290G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   13G                  Poor Soil :    2G**
    |             Decent Soil :   29G                Decent Soil :   11G**
    |               Good Soil :   36G                  Good Soil :   21G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2235G                  Poor Soil :  180G + 780G*
    |             Decent Soil : 4879G                Decent Soil :  660G + 1260G*
    |               Good Soil : 5985G                  Good Soil : 1140G + 1740G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   80G                  Poor Soil :   14G**
    |             Decent Soil :  174G                Decent Soil :   66G**
    |               Good Soil :  214G                  Good Soil :  127G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
    | Breadfruit
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 210G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : Yes
    |       Poor Soil :  5 days        10 days
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         7 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 70G/90G/110G/180G
    |   Purchase Price : 105G (Decent, Souffle Farm, Spring)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
    |                  : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
    |                  : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
    |                  : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
    |                  : Croquette, Shortcake, Spinach Cake, Yam Cake
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 6
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  273G                  Poor Soil :   35G + 70G*
    |             Decent Soil :  536G                Decent Soil :   55G + 90G*
    |               Good Soil :  616G                  Good Soil :   75G + 110G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   10G                  Poor Soil :    4G**
    |             Decent Soil :   19G                Decent Soil :    8G**
    |               Good Soil :   22G                  Good Soil :   13G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1635G                  Poor Soil :  210G + 420G*
    |             Decent Soil : 3216G                Decent Soil :  330G + 540G*
    |               Good Soil : 3694G                  Good Soil :  450G + 660G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   58G                  Poor Soil :   23G**
    |             Decent Soil :  115G                Decent Soil :   47G**
    |               Good Soil :  132G                  Good Soil :   75G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Spring Mix
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 150G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : Varies
    |   Growth Time : Varies
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
    | Green Herb
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 105G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Herb
    |       Sale Price : 30G
    |   Purchase Price : 45G (Flower Festival, Spring 10)
    | Stamina Recovery : 20
    |  Used in Recipes : Vegetable Juice, Green Yarns
    |   Goddess Recipe : Yes, Ben's (Blue)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :   50G                  Poor Soil :   13G
    |             Decent Soil :   63G                Decent Soil :   13G
    |               Good Soil :   63G                  Good Soil :   13G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    2G                  Poor Soil :    2G
    |             Decent Soil :    2G                Decent Soil :    3G
    |               Good Soil :    2G                  Good Soil :    3G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  300G                  Poor Soil :   75G
    |             Decent Soil :  375G                Decent Soil :   75G
    |               Good Soil :  375G                  Good Soil :   75G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   11G                  Poor Soil :   13G
    |             Decent Soil :   13G                Decent Soil :   15G
    |               Good Soil :   13G                  Good Soil :   15G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
    | Hyacinth
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  7 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 80G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  203G                  Poor Soil :   68G
    |             Decent Soil :  270G                Decent Soil :   68G
    |               Good Soil :  270G                  Good Soil :   68G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    7G                  Poor Soil :    8G
    |             Decent Soil :   10G                Decent Soil :   10G
    |               Good Soil :   10G                  Good Soil :   10G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1215G                  Poor Soil :  405G
    |             Decent Soil : 1620G                Decent Soil :  405G
    |               Good Soil : 1620G                  Good Soil :  405G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   43G                  Poor Soil :   45G
    |             Decent Soil :   58G                Decent Soil :   58G
    |               Good Soil :   58G                  Good Soil :   58G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
    | Lavender
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Souffle Farm (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 50G
    |   Purchase Price : 75G (Flower Festival, Spring 10)
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Purple
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  160G                  Poor Soil :   40G
    |             Decent Soil :  200G                Decent Soil :   40G
    |               Good Soil :  200G                  Good Soil :   40G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    7G
    |             Decent Soil :    7G                Decent Soil :    8G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  960G                  Poor Soil :  240G
    |             Decent Soil : 1200G                Decent Soil :  240G
    |               Good Soil : 1200G                  Good Soil :  240G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   34G                  Poor Soil :   40G
    |             Decent Soil :   43G                Decent Soil :   48G
    |               Good Soil :   43G                  Good Soil :   48G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
    | Tulip
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 90G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 60G
    |   Purchase Price : 90G (Flower Festival, Spring 10)
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Red
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  135G                  Poor Soil :   45G
    |             Decent Soil :  180G                Decent Soil :   45G
    |               Good Soil :  180G                  Good Soil :   45G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    6G
    |             Decent Soil :    6G                Decent Soil :    8G
    |               Good Soil :    6G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  810G                  Poor Soil :  270G
    |             Decent Soil : 1080G                Decent Soil :  270G
    |               Good Soil : 1080G                  Good Soil :  270G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   29G                  Poor Soil :   34G
    |             Decent Soil :   39G                Decent Soil :   45G
    |               Good Soil :   39G                  Good Soil :   45G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
    | Moondrop
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Spring)
    |                   : Flower Festival (Spring 10)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 40G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  110G                  Poor Soil :   28G
    |             Decent Soil :  138G                Decent Soil :   28G
    |               Good Soil :  138G                  Good Soil :   28G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    4G                  Poor Soil :    5G
    |             Decent Soil :    5G                Decent Soil :    6G
    |               Good Soil :    5G                  Good Soil :    6G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  660G                  Poor Soil :  165G
    |             Decent Soil :  825G                Decent Soil :  165G
    |               Good Soil :  825G                  Good Soil :  165G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   24G                  Poor Soil :   28G
    |             Decent Soil :   29G                Decent Soil :   33G
    |               Good Soil :   29G                  Good Soil :   33G
    |
    |\
    | \_____________________________________________________________________[SUM]_
    |                                                                             |
    | Summer Crops                                                                |
    |  ___________________________________________________________________________|
    | /
    |/If something within the categories below doesn't make sense, remember to
    | check the key at the bottom of the Mechanics section.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
    | Watermelon
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 480G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 110G/180G/250G/360G
    |   Purchase Price : 165G (Decent, Souffle Farm, Summer)
    | Stamina Recovery : 50/60/80/100
    |  Used in Recipes : None
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  162G                  Poor Soil :   30G
    |             Decent Soil :  464G                Decent Soil :  100G
    |               Good Soil :  624G                  Good Soil :  170G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    3G
    |             Decent Soil :   17G                Decent Soil :   14G
    |               Good Soil :   22G                  Good Soil :   28G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  973G                  Poor Soil :  180G
    |             Decent Soil : 2783G                Decent Soil :  600G
    |               Good Soil : 3746G                  Good Soil : 1020G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   35G                  Poor Soil :   20G
    |             Decent Soil :   99G                Decent Soil :   86G
    |               Good Soil :  134G                  Good Soil :  170G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
    | Onion
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  5 days         9 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         9 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 60G/70G/80G/140G
    |   Purchase Price : 90G (Decent, Souffle Farm, Summer)
    |                  : 105G (Good, Harvest Festival, Fall 27)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
    |                  : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
    |                  : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
    |                  : Spinach Risotto, Stew, Tomato Risotto
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 5
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  255G                  Poor Soil :   48G
    |             Decent Soil :  302G                Decent Soil :   58G
    |               Good Soil :  341G                  Good Soil :   68G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    9G                  Poor Soil :   10G
    |             Decent Soil :   11G                Decent Soil :   12G
    |               Good Soil :   12G                  Good Soil :   14G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1528G                  Poor Soil :  285G
    |             Decent Soil : 1814G                Decent Soil :  345G
    |               Good Soil : 2048G                  Good Soil :  405G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   55G                  Poor Soil :   57G
    |             Decent Soil :   65G                Decent Soil :   69G
    |               Good Soil :   73G                  Good Soil :   81G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
    | Honeydew
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 735G
    | Purchase Location : Souffle Farm (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 11 days         9 days
    |     Decent Soil :  9 days         9 days
    |       Good Soil :  8 days         9 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 200G/330G/460G/660G
    |   Purchase Price : 300G (Decent, Souffle Farm, Summer)
    |                  : 690G (Perfect, Souffle Farm, Summer)
    | Stamina Recovery : 50/60/80/100
    |  Used in Recipes : Honeydew Juice, Honeydew Milk
    |   Goddess Recipe : Yes (Perfect); Edge's (Purple)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 2
    |             Decent Soil : 3
    |               Good Soil : 3
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  244G                  Poor Soil :   78G
    |             Decent Soil :  711G                Decent Soil :  208G
    |               Good Soil :  934G                  Good Soil :  338G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    9G                  Poor Soil :    7G
    |             Decent Soil :   25G                Decent Soil :   23G
    |               Good Soil :   33G                  Good Soil :   42G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1466G                  Poor Soil :  465G
    |             Decent Soil : 4267G                Decent Soil : 1245G
    |               Good Soil : 5605G                  Good Soil : 2025G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   52G                  Poor Soil :   42G
    |             Decent Soil :  152G                Decent Soil :  138G
    |               Good Soil :  200G                  Good Soil :  253G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
    | Corn
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 210G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 11 days        21 days
    |     Decent Soil :  9 days        17 days
    |       Good Soil :  8 days        15 days
    | Multi-Harvest : Yes
    |       Poor Soil :  5 days         9 days
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         7 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 100G/120G/140G/240G
    |   Purchase Price : 150G (Decent, Souffle Farm, Summer)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  393G                  Poor Soil :   65G + 100G*
    |             Decent Soil :  593G                Decent Soil :   85G + 120G*
    |               Good Soil :  807G                  Good Soil :  105G + 140G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   14G                  Poor Soil :    6G**
    |             Decent Soil :   21G                Decent Soil :    9G**
    |               Good Soil :   29G                  Good Soil :   13G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2355G                  Poor Soil :  390G + 600G*
    |             Decent Soil : 3559G                Decent Soil :  510G + 720G*
    |               Good Soil : 4841G                  Good Soil :  630G + 840G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   84G                  Poor Soil :   35G**
    |             Decent Soil :  127G                Decent Soil :   57G**
    |               Good Soil :  173G                  Good Soil :   79G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
    | Tomato
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 225G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  7 days        13 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  7 days        13 days
    | Multi-Harvest : Yes
    |       Poor Soil :  4 days         8 days
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         8 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 90G/110G/130G/220G
    |   Purchase Price : 135G (Decent, Souffle Farm, Summer)
    |                  : 165G (Good, Harvest Festival, Fall 27)
    | Stamina Recovery : 80/90/100/110
    |  Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
    |                  : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
    |                  : Omelet, Tomato Risotto, Tomato Soup
    |   Goddess Recipe : Yes (Good); Ben's (Blue)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 6
    |             Decent Soil : 6
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  544G                  Poor Soil :   53G + 90G*
    |             Decent Soil :  655G                Decent Soil :   73G + 110G*
    |               Good Soil :  741G                  Good Soil :   93G + 130G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   19G                  Poor Soil :    8G**
    |             Decent Soil :   23G                Decent Soil :   10G**
    |               Good Soil :   26G                  Good Soil :   13G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 3263G                  Poor Soil :  315G + 540G*
    |             Decent Soil : 3932G                Decent Soil :  435G + 660G*
    |               Good Soil : 4444G                  Good Soil :  555G + 780G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :  117G                  Poor Soil :   45G**
    |             Decent Soil :  140G                Decent Soil :   62G**
    |               Good Soil :  159G                  Good Soil :   79G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
    | Cocoa
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 225G
    | Purchase Location : Pineapple Inn (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 10 days        19 days
    |     Decent Soil :  8 days        15 days
    |       Good Soil :  7 days        13 days
    | Multi-Harvest : Yes
    |       Poor Soil :  5 days         9 days
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         7 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 120G/150G/180G/300G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
    |                  : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
    |                  : Pudding, Hot Cocoa
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 6
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  484G                  Poor Soil :   83G + 120G*
    |             Decent Soil :  910G                Decent Soil :  113G + 150G*
    |               Good Soil : 1034G                  Good Soil :  143G + 180G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   17G                  Poor Soil :    8G**
    |             Decent Soil :   33G                Decent Soil :   14G**
    |               Good Soil :   37G                  Good Soil :   20G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2903G                  Poor Soil :  495G + 720G*
    |             Decent Soil : 5462G                Decent Soil :  675G + 900G*
    |               Good Soil : 6204G                  Good Soil :  855G + 1080G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :  104G                  Poor Soil :   50G**
    |             Decent Soil :  195G                Decent Soil :   84G**
    |               Good Soil :  222G                  Good Soil :  122G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Summer Mix
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 150G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : Varies
    |   Growth Time : Varies
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
    | Blue Herb
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 120G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         7 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Herb
    |       Sale Price : 70G
    |   Purchase Price : 105G (Flower Festival, Spring 10)
    | Stamina Recovery : 30
    |  Used in Recipes : Blue Yarns
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  340G                  Poor Soil :   85G
    |             Decent Soil :  425G                Decent Soil :   85G
    |               Good Soil :  425G                  Good Soil :   85G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   12G                  Poor Soil :   14G
    |             Decent Soil :   15G                Decent Soil :   17G
    |               Good Soil :   15G                  Good Soil :   17G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2040G                  Poor Soil :  510G
    |             Decent Soil : 2550G                Decent Soil :  510G
    |               Good Soil : 2550G                  Good Soil :  510G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   73G                  Poor Soil :   85G
    |             Decent Soil :   91G                Decent Soil :  102G
    |               Good Soil :   91G                  Good Soil :  102G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
    | Sunflower
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Summer)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 70G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  173G                  Poor Soil :   58G
    |             Decent Soil :  230G                Decent Soil :   58G
    |               Good Soil :  230G                  Good Soil :   58G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    7G
    |             Decent Soil :    8G                Decent Soil :   10G
    |               Good Soil :    8G                  Good Soil :   10G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1035G                  Poor Soil :  345G
    |             Decent Soil : 1380G                Decent Soil :  345G
    |               Good Soil : 1380G                  Good Soil :  345G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   37G                  Poor Soil :   43G
    |             Decent Soil :   49G                Decent Soil :   58G
    |               Good Soil :   49G                  Good Soil :   58G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
    | Pansy
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Souffle Farm (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 30G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :   80G                  Poor Soil :   20G
    |             Decent Soil :  100G                Decent Soil :   20G
    |               Good Soil :  100G                  Good Soil :   20G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    3G                  Poor Soil :    3G
    |             Decent Soil :    4G                Decent Soil :    4G
    |               Good Soil :    4G                  Good Soil :    4G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  480G                  Poor Soil :  120G
    |             Decent Soil :  600G                Decent Soil :  120G
    |               Good Soil :  600G                  Good Soil :  120G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   17G                  Poor Soil :   20G
    |             Decent Soil :   21G                Decent Soil :   24G
    |               Good Soil :   21G                  Good Soil :   24G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
    | Pinkcat
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Souffle Farm (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 50G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Purple
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  160G                  Poor Soil :   40G
    |             Decent Soil :  200G                Decent Soil :   40G
    |               Good Soil :  200G                  Good Soil :   40G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    7G
    |             Decent Soil :    7G                Decent Soil :    8G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  960G                  Poor Soil :  240G
    |             Decent Soil : 1200G                Decent Soil :  240G
    |               Good Soil : 1200G                  Good Soil :  240G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   34G                  Poor Soil :   40G
    |             Decent Soil :   43G                Decent Soil :   48G
    |               Good Soil :   43G                  Good Soil :   48G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
    | Lily
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 120G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 70G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  190G                  Poor Soil :   63G
    |             Decent Soil :  253G                Decent Soil :   63G
    |               Good Soil :  253G                  Good Soil :   63G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    7G                  Poor Soil :    8G
    |             Decent Soil :    9G                Decent Soil :   11G
    |               Good Soil :    9G                  Good Soil :   11G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1140G                  Poor Soil :  380G
    |             Decent Soil : 1520G                Decent Soil :  380G
    |               Good Soil : 1520G                  Good Soil :  380G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   41G                  Poor Soil :   48G
    |             Decent Soil :   54G                Decent Soil :   63G
    |               Good Soil :   54G                  Good Soil :   63G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
    | Begonia
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 50G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Purple
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  150G                  Poor Soil :   38G
    |             Decent Soil :  188G                Decent Soil :   38G
    |               Good Soil :  188G                  Good Soil :   38G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    6G
    |             Decent Soil :    7G                Decent Soil :    8G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  900G                  Poor Soil :  225G
    |             Decent Soil : 1125G                Decent Soil :  225G
    |               Good Soil : 1125G                  Good Soil :  225G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   32G                  Poor Soil :   38G
    |             Decent Soil :   40G                Decent Soil :   45G
    |               Good Soil :   40G                  Good Soil :   45G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
    | Hibiscus
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 90G
    | Purchase Location : Pineapple Inn (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 80G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten
    |     Flower Color : Red
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  195G                  Poor Soil :   65G
    |             Decent Soil :  260G                Decent Soil :   65G
    |               Good Soil :  260G                  Good Soil :   65G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    7G                  Poor Soil :    7G
    |             Decent Soil :    9G                Decent Soil :    9G
    |               Good Soil :    9G                  Good Soil :   11G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1170G                  Poor Soil :  390G
    |             Decent Soil : 1560G                Decent Soil :  390G
    |               Good Soil : 1560G                  Good Soil :  390G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   42G                  Poor Soil :   43G
    |             Decent Soil :   56G                Decent Soil :   56G
    |               Good Soil :   56G                  Good Soil :   65G
    |
    |\
    | \_____________________________________________________________________[FAL]_
    |                                                                             |
    | Fall Crops                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/If something within the categories below doesn't make sense, remember to
    | check the key at the bottom of the Mechanics section.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
    | Rice
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 120G
    | Purchase Location : Souffle Farm (Fall)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No (despite what the game says)
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 50G/90G/130G/180G
    |   Purchase Price : 75G (Decent, Souffle Farm, Fall)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
    |                  : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
    |                  : Rice, Mushroom Rice, Omelet Rice, Potato Rice, Rice
    |                  : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
    |                  : Rice, Seafood Rice, Southern Friend Rice, Southern
    |                  : Omelet, Spinach Risotto, Sushi, Tuna Bowl, Tomato
    |                  : Risotto, Rice Cocktail
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  175G                  Poor Soil :   30G
    |             Decent Soil :  395G                Decent Soil :   70G
    |               Good Soil :  506G                  Good Soil :  110G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    5G
    |             Decent Soil :   14G                Decent Soil :   14G
    |               Good Soil :   18G                  Good Soil :   22G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1050G                  Poor Soil :  180G
    |             Decent Soil : 2367G                Decent Soil :  420G
    |               Good Soil : 3038G                  Good Soil :  660G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   38G                  Poor Soil :   30G
    |             Decent Soil :   85G                Decent Soil :   84G
    |               Good Soil :  108G                  Good Soil :  132G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
    | Spicy Pepper
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 30G
    | Purchase Location : Pineapple Inn (Year-Round)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 60G/70G/80G/140G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelet, Spicy
    |                  : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  234G                  Poor Soil :   55G
    |             Decent Soil :  340G                Decent Soil :   65G
    |               Good Soil :  379G                  Good Soil :   75G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    9G
    |             Decent Soil :   12G                Decent Soil :   13G
    |               Good Soil :   14G                  Good Soil :   15G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1403G                  Poor Soil :  330G
    |             Decent Soil : 2039G                Decent Soil :  390G
    |               Good Soil : 2273G                  Good Soil :  450G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   50G                  Poor Soil :   55G
    |             Decent Soil :   73G                Decent Soil :   78G
    |               Good Soil :   81G                  Good Soil :   90G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _
    | Carrot
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 80G/100G/120G/200G
    |   Purchase Price : 150G (Good, Harvest Festival, Fall 27)
    | Stamina Recovery : 40/50/60/80
    |  Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
    |                  : Spicy Stew, Stew
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  231G                  Poor Soil :   70G
    |             Decent Soil :  381G                Decent Soil :   90G
    |               Good Soil :  436G                  Good Soil :  110G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    9G
    |             Decent Soil :   14G                Decent Soil :   15G
    |               Good Soil :   16G                  Good Soil :   18G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1384G                  Poor Soil :  420G
    |             Decent Soil : 2288G                Decent Soil :  540G
    |               Good Soil : 2618G                  Good Soil :  660G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   49G                  Poor Soil :   53G
    |             Decent Soil :   82G                Decent Soil :   90G
    |               Good Soil :   93G                  Good Soil :  110G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
    | Yam
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 135G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 10 days        19 days
    |     Decent Soil :  8 days        15 days
    |       Good Soil :  7 days        13 days
    | Multi-Harvest : Yes
    |       Poor Soil :  5 days        TBD
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         8 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 50G/90G/120G/170G
    |   Purchase Price : 75G (Decent, Souffle Farm, Fall)
    |                  : 280G (Perfect, Fall Market, Fall 22)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
    |                  : Stew, Yam Cocktail
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 6
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  231G                  Poor Soil :   28G + 50G*
    |             Decent Soil :  559G                Decent Soil :   68G + 90G*
    |               Good Soil :  663G                  Good Soil :   98G + 120G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    3G**
    |             Decent Soil :   20G                Decent Soil :    8G**
    |               Good Soil :   24G                  Good Soil :   14G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1386G                  Poor Soil :  165G + 300G*
    |             Decent Soil : 3353G                Decent Soil :  405G + 540G*
    |               Good Soil : 3977G                  Good Soil :  585G + 720G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   49G                  Poor Soil :   17G**
    |             Decent Soil :  120G                Decent Soil :   51G**
    |               Good Soil :  142G                  Good Soil :   84G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
    | Bell Pepper
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 90G
    | Purchase Location : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : Yes
    |       Poor Soil :  4 days         8 days
    |     Decent Soil :  3 days         6 days
    |       Good Soil :  3 days         6 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 60G/70G/80G/140G
    |   Purchase Price : 90G (Decent, Souffle Farm, Fall)
    | Stamina Recovery : 30/40/60/80
    |  Used in Recipes : Ratatouille, Vegetable Juice
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 6
    |             Decent Soil : 8
    |               Good Soil : 8
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  381G                  Poor Soil :   60G + 60G*
    |             Decent Soil :  584G                Decent Soil :   70G + 70G*
    |               Good Soil :  646G                  Good Soil :   80G + 80G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   14G                  Poor Soil :    8G**
    |             Decent Soil :   21G                Decent Soil :   12G**
    |               Good Soil :   23G                  Good Soil :   13G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2284G                  Poor Soil :  360G + 360G*
    |             Decent Soil : 3503G                Decent Soil :  420G + 420G*
    |               Good Soil : 3878G                  Good Soil :  480G + 480G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   82G                  Poor Soil :   45G**
    |             Decent Soil :  125G                Decent Soil :   70G**
    |               Good Soil :  138G                  Good Soil :   80G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
    | Eggplant
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 285G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 10 days        19 days
    |     Decent Soil :  8 days        15 days
    |       Good Soil :  7 days        13 days
    | Multi-Harvest : Yes
    |       Poor Soil :  5 days        11 days
    |     Decent Soil :  4 days         8 days
    |       Good Soil :  4 days         8 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 100G/120G/140G/240G
    |   Purchase Price : 150G (Decent, Souffle Farm, Fall)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
    |                  : Buckwheat Noodles
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 6
    |               Good Soil : 6
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  380G                  Poor Soil :   53G + 100G*
    |             Decent Soil :  706G                Decent Soil :   73G + 120G*
    |               Good Soil :  794G                  Good Soil :   93G + 140G*
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :   14G                  Poor Soil :    5G**
    |             Decent Soil :   25G                Decent Soil :    9G**
    |               Good Soil :   28G                  Good Soil :   13G**
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 2280G                  Poor Soil :  315G + 600G*
    |             Decent Soil : 4238G                Decent Soil :  435G + 720G*
    |               Good Soil : 4766G                  Good Soil :  555G + 840G*
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   81G                  Poor Soil :   32G**
    |             Decent Soil :  151G                Decent Soil :   54G**
    |               Good Soil :  170G                  Good Soil :   79G**
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
    | Spinach
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 60G/80G/100G/160G
    |   Purchase Price : 120G (Good, Harvest Festival, Fall 27)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
    |                  : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
    |                  : Juice
    |   Goddess Recipe : Yes (Perfect); Collin's (Yellow)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  218G                  Poor Soil :   48G
    |             Decent Soil :  363G                Decent Soil :   68G
    |               Good Soil :  427G                  Good Soil :   88G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    8G
    |             Decent Soil :   13G                Decent Soil :   14G
    |               Good Soil :   15G                  Good Soil :   18G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1305G                  Poor Soil :  285G
    |             Decent Soil : 2175G                Decent Soil :  405G
    |               Good Soil : 2559G                  Good Soil :  525G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   47G                  Poor Soil :   48G
    |             Decent Soil :   78G                Decent Soil :   81G
    |               Good Soil :   91G                  Good Soil :  105G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
    | Pumpkin
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 195G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 10 days        19 days
    |     Decent Soil :  8 days        15 days
    |       Good Soil :  7 days        13 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 130G/160G/190G/320G
    |   Purchase Price : 195G (Decent, Souffle Farm, Fall)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
    |                  : Pudding, Pumpkin Stew
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 2
    |             Decent Soil : 3
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  216G                  Poor Soil :   98G
    |             Decent Soil :  407G                Decent Soil :  128G
    |               Good Soil :  627G                  Good Soil :  158G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :   10G
    |             Decent Soil :   15G                Decent Soil :   16G
    |               Good Soil :   22G                  Good Soil :   23G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1294G                  Poor Soil :  585G
    |             Decent Soil : 2441G                Decent Soil :  765G
    |               Good Soil : 3761G                  Good Soil :  945G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   46G                  Poor Soil :   59G
    |             Decent Soil :   87G                Decent Soil :   96G
    |               Good Soil :  134G                  Good Soil :  135G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Fall Mix
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 150G
    | Purchase Location : Souffle Farm (Fall)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : Varies
    |   Growth Time : Varies
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
    | Purple Herb
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 135G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Herb
    |       Sale Price : 60G
    |   Purchase Price : 90G (Flower Festival, Spring 10)
    | Stamina Recovery : 20
    |  Used in Recipes : Bodigizer XL
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  150G                  Poor Soil :   38G
    |             Decent Soil :  188G                Decent Soil :   38G
    |               Good Soil :  188G                  Good Soil :   38G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    6G
    |             Decent Soil :    7G                Decent Soil :    8G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  900G                  Poor Soil :  225G
    |             Decent Soil : 1125G                Decent Soil :  225G
    |               Good Soil : 1125G                  Good Soil :  225G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   32G                  Poor Soil :   38G
    |             Decent Soil :   40G                Decent Soil :   45G
    |               Good Soil :   40G                  Good Soil :   45G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
    | Red Herb
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 135G
    | Purchase Location : Flower Festival (Spring 10)
    |                   : Summer Market (Summer 22)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Herb
    |       Sale Price : 50G
    |   Purchase Price : 75G (Flower Festival, Spring 10)
    | Stamina Recovery : 20
    |  Used in Recipes : Bodigizer
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  110G                  Poor Soil :   28G
    |             Decent Soil :  138G                Decent Soil :   28G
    |               Good Soil :  138G                  Good Soil :   28G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    4G                  Poor Soil :    5G
    |             Decent Soil :    5G                Decent Soil :    6G
    |               Good Soil :    5G                  Good Soil :    6G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  660G                  Poor Soil :  165G
    |             Decent Soil :  825G                Decent Soil :  165G
    |               Good Soil :  825G                  Good Soil :  165G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   24G                  Poor Soil :   28G
    |             Decent Soil :   29G                Decent Soil :   33G
    |               Good Soil :   29G                  Good Soil :   33G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
    | Cosmos
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 50G
    |   Purchase Price : 75G (Spring Market, Spring 22)
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Red
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  150G                  Poor Soil :   38G
    |             Decent Soil :  188G                Decent Soil :   38G
    |               Good Soil :  188G                  Good Soil :   38G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    6G
    |             Decent Soil :    7G                Decent Soil :    8G
    |               Good Soil :    7G                  Good Soil :    8G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  900G                  Poor Soil :  225G
    |             Decent Soil : 1125G                Decent Soil :  225G
    |               Good Soil : 1125G                  Good Soil :  225G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   32G                  Poor Soil :   38G
    |             Decent Soil :   40G                Decent Soil :   45G
    |               Good Soil :   40G                  Good Soil :   45G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
    | Morning Glory
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 75G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 90G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Blue
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  233G                  Poor Soil :   78G
    |             Decent Soil :  310G                Decent Soil :   78G
    |               Good Soil :  310G                  Good Soil :   78G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :    9G
    |             Decent Soil :   11G                Decent Soil :   11G
    |               Good Soil :   11G                  Good Soil :   13G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1395G                  Poor Soil :  465G
    |             Decent Soil : 1860G                Decent Soil :  465G
    |               Good Soil : 1860G                  Good Soil :  465G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   50G                  Poor Soil :   52G
    |             Decent Soil :   66G                Decent Soil :   66G
    |               Good Soil :   66G                  Good Soil :   78G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
    | Blue Mist
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 525G
    | Purchase Location : Souffle Farm (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil : 16 days        (not possible)
    |     Decent Soil : 13 days        25 days
    |       Good Soil : 12 days        21 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 320G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Blue
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 1
    |             Decent Soil : 2
    |               Good Soil : 2
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  233G                  Poor Soil :  233G
    |             Decent Soil :  465G                Decent Soil :  233G
    |               Good Soil :  465G                  Good Soil :  233G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    8G                  Poor Soil :   15G
    |             Decent Soil :   17G                Decent Soil :   18G
    |               Good Soil :   17G                  Good Soil :   19G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1395G                  Poor Soil : 1395G
    |             Decent Soil : 2790G                Decent Soil : 1395G
    |               Good Soil : 2790G                  Good Soil : 1395G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   50G                  Poor Soil :   87G
    |             Decent Soil :  100G                Decent Soil :  107G
    |               Good Soil :  100G                  Good Soil :  116G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
    | Rose
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 105G
    | Purchase Location : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  9 days        16 days
    |     Decent Soil :  7 days        13 days
    |       Good Soil :  6 days        12 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 100G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Red
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  248G                  Poor Soil :   83G
    |             Decent Soil :  330G                Decent Soil :   83G
    |               Good Soil :  330G                  Good Soil :   83G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    9G                  Poor Soil :    9G
    |             Decent Soil :   12G                Decent Soil :   12G
    |               Good Soil :   12G                  Good Soil :   14G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil : 1485G                  Poor Soil :  495G
    |             Decent Soil : 1980G                Decent Soil :  495G
    |               Good Soil : 1980G                  Good Soil :  495G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   53G                  Poor Soil :   55G
    |             Decent Soil :   71G                Decent Soil :   71G
    |               Good Soil :   71G                  Good Soil :   83G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
    | Chrysanthemum
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 60G
    | Purchase Location : Taylor's Seeds (Year-Round)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 50G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Yellow
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  120G                  Poor Soil :   40G
    |             Decent Soil :  160G                Decent Soil :   40G
    |               Good Soil :  160G                  Good Soil :   40G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    4G                  Poor Soil :    5G
    |             Decent Soil :    6G                Decent Soil :    7G
    |               Good Soil :    6G                  Good Soil :    7G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  720G                  Poor Soil :  240G
    |             Decent Soil :  960G                Decent Soil :  240G
    |               Good Soil :  960G                  Good Soil :  240G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   26G                  Poor Soil :   30G
    |             Decent Soil :   34G                Decent Soil :   40G
    |               Good Soil :   34G                  Good Soil :   40G
    |
    |\
    | \_____________________________________________________________________[WNT]_
    |                                                                             |
    | Winter Crops                                                                |
    |  ___________________________________________________________________________|
    | /
    |/If something within the categories below doesn't make sense, remember to
    | check the key at the bottom of the Mechanics section.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
    | Buckwheat
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 150G
    | Purchase Location : Souffle Farm (Winter)
    |                   : Taylor's Seeds (Year-Round)
    |                   : Harvest Festival (Fall 27)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  6 days        11 days
    |     Decent Soil :  5 days         9 days
    |       Good Soil :  5 days         8 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Crop
    |       Sale Price : 50G/80G/110G/160G
    |   Purchase Price : 75G (Decent, Souffle Farm, Winter)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
    |                  : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 4
    |             Decent Soil : 5
    |               Good Soil : 5
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  141G                  Poor Soil :   25G
    |             Decent Soil :  309G                Decent Soil :   55G
    |               Good Soil :  396G                  Good Soil :   85G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    4G
    |             Decent Soil :   11G                Decent Soil :   11G
    |               Good Soil :   14G                  Good Soil :   17G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  848G                  Poor Soil :  150G
    |             Decent Soil : 1856G                Decent Soil :  330G
    |               Good Soil : 2377G                  Good Soil :  510G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   30G                  Poor Soil :   25G
    |             Decent Soil :   66G                Decent Soil :   66G
    |               Good Soil :   85G                  Good Soil :  102G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
    | Yellow Herb
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 120G
    | Purchase Location : Taylor's Seeds (Year-Round)
    |                   : Flower Festival (Spring 10)
    |                   : Harvest Festival (Fall 27)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Herb
    |       Sale Price : 40G
    |   Purchase Price : 60G (Flower Festival, Spring 10)
    | Stamina Recovery : 20
    |  Used in Recipes : Yellow Yarns
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :   60G                  Poor Soil :   20G
    |             Decent Soil :   80G                Decent Soil :   20G
    |               Good Soil :   80G                  Good Soil :   20G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    2G                  Poor Soil :    3G
    |             Decent Soil :    3G                Decent Soil :    3G
    |               Good Soil :    3G                  Good Soil :    3G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  360G                  Poor Soil :  120G
    |             Decent Soil :  480G                Decent Soil :  120G
    |               Good Soil :  480G                  Good Soil :  120G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   13G                  Poor Soil :   15G
    |             Decent Soil :   17G                Decent Soil :   20G
    |               Good Soil :   17G                  Good Soil :   20G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
    | Green Bell
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 165G
    | Purchase Location : Pineapple Inn (Year-Round)
    |                   : Taylor's Seeds (Year-Round)
    |                   : Harvest Festival (Fall 27)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 70G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Green
    |   Goddess Recipe : Yes; Alan's (Red)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  128G                  Poor Soil :   43G
    |             Decent Soil :  170G                Decent Soil :   43G
    |               Good Soil :  170G                  Good Soil :   43G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    5G                  Poor Soil :    5G
    |             Decent Soil :    6G                Decent Soil :    7G
    |               Good Soil :    6G                  Good Soil :    7G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  765G                  Poor Soil :  255G
    |             Decent Soil : 1020G                Decent Soil :  255G
    |               Good Soil : 1020G                  Good Soil :  255G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   27G                  Poor Soil :   32G
    |             Decent Soil :   36G                Decent Soil :   43G
    |               Good Soil :   36G                  Good Soil :   43G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
    | Snowflake
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 150
    | Purchase Location : Souffle Farm (Winter)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 80G
    |   Purchase Price : 120G (Spring/Summer Market, Spring/Summer 22)
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Yellow
    |   Goddess Recipe : Yes; Edge's (Purple)
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :  165G                  Poor Soil :   55G
    |             Decent Soil :  220G                Decent Soil :   55G
    |               Good Soil :  220G                  Good Soil :   55G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    6G                  Poor Soil :    7G
    |             Decent Soil :    8G                Decent Soil :    9G
    |               Good Soil :    8G                  Good Soil :    9G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  990G                  Poor Soil :  330G
    |             Decent Soil : 1320G                Decent Soil :  330G
    |               Good Soil : 1320G                  Good Soil :  330G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   35G                  Poor Soil :   41G
    |             Decent Soil :   47G                Decent Soil :   55G
    |               Good Soil :   47G                  Good Soil :   55G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _
    | Anemone
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    |    Purchase Price : 90G
    | Purchase Location : Souffle Farm (Winter) (Two Stars)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    |   Growth Time :            Out-Of-Season :
    |       Poor Soil :  8 days        14 days
    |     Decent Soil :  6 days        11 days
    |       Good Soil :  6 days        10 days
    | Multi-Harvest : No
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |             Type : Flower
    |       Sale Price : 30G
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |     Flower Color : Red
    |   Goddess Recipe : No
    | _ _ _ _ _ _ _ _
    | Profit Analysis
    |
    |      Maximum Harvests Per Season :
    |               Poor Soil : 3
    |             Decent Soil : 4
    |               Good Soil : 4
    |
    | Profit by Season :                 Profit by Bag :
    |     Profit Per Square :                Profit Per Square :
    |               Poor Soil :   45G                  Poor Soil :   15G
    |             Decent Soil :   60G                Decent Soil :   15G
    |               Good Soil :   60G                  Good Soil :   15G
    | Profit/Square Per Day :            Profit/Square Per Day :
    |               Poor Soil :    2G                  Poor Soil :    2G
    |             Decent Soil :    2G                Decent Soil :    3G
    |               Good Soil :    2G                  Good Soil :    3G
    |        Profit Per Row :                   Profit Per Bag :
    |               Poor Soil :  270G                  Poor Soil :   90G
    |             Decent Soil :  360G                Decent Soil :   90G
    |               Good Soil :  360G                  Good Soil :   90G
    |    Profit/Row Per Day :               Profit/Bag Per Day :
    |               Poor Soil :   10G                  Poor Soil :   11G
    |             Decent Soil :   13G                Decent Soil :   15G
    |               Good Soil :   13G                  Good Soil :   15G
    |
    |\
    | \_____________________________________________________________________[CRP]_
    |                                                                             |
    | Profit Study                                                                |
    |  ___________________________________________________________________________|
    | /
    |/Each season below will have three profit studies for it: a seasonal profit
    | study, a per-bag profit study and an observations study. The three studies
    | serve different purposes:
    |
    |  - The seasonal profit study is meant for your planning from the beginning of
    |    the season. These values represent the maximum amount that can be earned
    |    from that crop for the season. Use this to plan which crops you want to
    |    plant the first day and maintain throughout the season.
    |
    |    The values in this column are assuming several things: that the crop is
    |    planted on the first day of the season, that the crop is watered every
    |    day (except when it's raining), that the crop is harvested the first day
    |    it's available, that single-harvest crops are re-planted the same day
    |    they're harvested, and that any weeds that spring up alongside the crops
    |    are picked or cut the same day they appear.
    |
    |    Additionally, harvests are counted all the way up until the 1st day of the
    |    following month - so for the values below to hold true, refrain from
    |    chopping down old crops until the 1st day of the next season.
    |
    |    This list is sorted by profit per season per row in Good Soil. The number
    |    listed alongside the profit is that crop's rank in that particular soil.
    |
    |  - The per-bag profit study is meant for your planning later in the season,
    |    when the number of days you have to grow the crop is limited. Use this to
    |    find the best crop to plant when your days are running low and you're
    |    looking for a little extra cash.
    |
    |    Because this list is intended only for short-term profits, only the
    |    profits from the first harvest of a multi-harvest crop are listed. If you
    |    have the time for more than one harvest from a multi-harvest crop, check
    |    its listing in its section above to see how much it would make for your
    |    number of harvests.
    |
    |    This list is sorted by each crop's profit per day per bag in Good Soil,
    |    the best measure of crop cost-efficiency. Pay attention to the crop's
    |    growth time so you know if the crop will sprout in time for the end of
    |    the season.
    |
    |  - The observations profit study is a way for those of you who still aren't
    |    sure how to interpret the charts to get the conclusions.
    |
    | The values listed are, needless to say, approximate. Because crop quality is
    | somewhat random, profits will differ - they should be near the below values,
    | but won't be precise. For more information on this, check the Crop Quality
    | section at the beginning of the Farming section (search for { SQU } without
    | the spaces).
    |
    | Note that for profits computed for an entire bag or row, the profit listed
    | for a soil quality is assuming the entire row is of that quality. If your
    | row is of mixed qualities, average the profits.
    |
    | It might seem a bit non-intuitive that the per-day lists and the per-season
    | lists differ so much; there are two chief reasons for this. The first is that
    | multi-harvest crops become more and more profitable with subsequent harvests,
    | while single-harvest crops have the same profitability throughout. Secondly,
    | some crops' growth times leave a large "remainder" - that is, the part of the
    | season after the final harvest when there isn't time for another harvest.
    | Blue Mist flowers are very profitable per day, but because they can take 16
    | days to grow (in Poor soil), a large portion of the season (12 days) can't be
    | used for another harvest, decreasing its seasonal profitability.
    |
    | Huge thanks go out to mister_jmp for doing more of the research on this
    | section than I did.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _
    | Spring
    | _ _ _ _ _
    | Seasonal
    |                  Maximum Harvests               Seasonal Profit
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Strawberry        3       4       4     2235G ( 1)   4879G ( 1)   5985G ( 1)
    | Breadfruit        4       6       6     1635G ( 3)   3216G ( 2)   3694G ( 2)
    | Cabbage           3       4       4     1344G ( 4)   2854G ( 3)   3544G ( 3)
    | Potato            7       7       7     2139G ( 2)   2540G ( 4)   2868G ( 4)
    | Turnip            4       5       5     1043G ( 6)   1584G ( 6)   1805G ( 5)
    | Hyacinth          3       4       4     1215G ( 5)   1620G ( 5)   1620G ( 6)
    | Flax              3       4       4      602G (10)   1028G ( 9)   1204G ( 7)
    | Lavender          4       5       5      960G ( 7)   1200G ( 7)   1200G ( 8)
    | Tulip             3       4       4      810G ( 8)   1080G ( 8)   1080G ( 9)
    | Moondrop          4       5       5      660G ( 9)    825G (10)    825G (10)
    | Green Herb        4       5       5      300G (11)    375G (11)    375G (11)
    | _ _ _ _
    | Per-Bag
    |               Days to First Harvest          Profit per Bag per Day
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Cabbage           9       7       6       38G ( 5)     92G ( 1)    158G ( 1)
    | Strawberry       13      10       9       14G (10)     66G ( 3)    127G ( 2)
    | Potato            4       4       4       71G ( 1)     86G ( 2)    101G ( 3)
    | Breadfruit        9       7       6       23G ( 8)     47G ( 7)     75G ( 4)
    | Turnip            6       5       5       40G ( 3)     60G ( 4)     72G ( 5)
    | Hyacinth          9       7       7       45G ( 2)     58G ( 5)     58G ( 6)
    | Flax              8       6       6       23G ( 8)     40G ( 9)     50G ( 7)
    | Lavender          6       5       5       40G ( 3)     48G ( 6)     48G ( 8)
    | Tulip             8       6       6       34G ( 6)     45G ( 8)     45G ( 9)
    | Moondrop          6       5       5       28G ( 7)     33G (10)     33G (10)
    | Green Herb        6       5       5       13G (11)     15G (11)     15G (11)
    | _ _ _ _ _ _ _
    | Observations
    |
    | Over all of Spring, the most profitable crop - regardless of soil quality -
    | is the Strawberry. The seeds are expensive and growth time is long, but if
    | you're planting on the first day then no other crop even comes close to the
    | Strawberry's profit.
    |
    | If you're planting in Poor soil, Potato is the next best option - the Potato
    | growth time is not affected by soil quality, resulting in the same number of
    | harvests regardless. It also grows very quickly.
    |
    | Turnips also grow very quickly, but are very un-profitable under any
    | circumstances.
    |
    | In Spring, no flowers or herbs rival any crops for profitability. The one
    | exception is Flax, which should really never be grown for its own profit -
    | however, Flax is very profitable when used with the yarn maker and dye pot,
    | so keep that in mind if you have those tools. It's also an ingredient in the
    | rucksack upgrades.
    |
    | For end-of-the-season planting, Cabbage carries the highest profit per day,
    | followed by Strawberries again if you have the time to grow it. This
    | measurement is given in profit per bag per day, which means that planting one
    | bag of Strawberries in Good soil is more profitable than planting Potatoes,
    | even though twice as many harvests of Potatoes can be had in the same time as
    | the first Strawberry harvest. Strawberries are still more profitable than
    | Potatoes per day.
    |
    | If you're planting in Poor soil, however, Potato is your best option pretty
    | much no matter what. Cabbage is better as long as you're in Decent or Good
    | soil.
    |
    | Remember that the Per-Bag listing is assuming that only one harvest of
    | multi-harvest crops can be had during the season. If more can be had, check
    | the crop's listing in the sections above for an estimate of how much more
    | money the crop can make if more than one harvest is possible.
    |
    | So, in short, if you're planting at the beginning of the season, plant
    | Strawberries. If you're planting at the end of the season, plant Cabbage if
    | it's before the 21st; otherwise, plant Potatoes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _
    | Summer
    | _ _ _ _ _
    | Seasonal
    |                  Maximum Harvests               Seasonal Profit
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Cocoa             4       6       6     2903G ( 2)   5462G ( 1)   6204G ( 1)
    | Honeydew          2       3       3     1466G ( 6)   4267G ( 2)   5605G ( 2)
    | Corn              4       5       6     2355G ( 3)   3559G ( 4)   4841G ( 3)
    | Tomato            6       6       6     3263G ( 1)   3932G ( 3)   4444G ( 4)
    | Watermelon        3       4       4      973G (10)   2783G ( 5)   3746G ( 5)
    | Blue Herb         4       5       5     2040G ( 4)   2550G ( 6)   2550G ( 6)
    | Onion             5       5       5     1528G ( 5)   1814G ( 7)   2048G ( 7)
    | Hibiscus          3       4       4     1170G ( 7)   1560G ( 8)   1560G ( 8)
    | Lily              3       4       4     1140G ( 8)   1520G ( 9)   1520G ( 9)
    | Sunflower         3       4       4     1035G ( 9)   1380G (10)   1380G (10)
    | Pinkcat           4       5       5      960G (11)   1200G (11)   1200G (11)
    | Begonia           4       5       5      900G (12)   1125G (12)   1125G (12)
    | Pansy             4       5       5      480G (13)    600G (13)    600G (13)
    | _ _ _ _
    | Per-Bag
    |               Days to First Harvest          Profit per Bag per Day
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Honeydew         11       9       8       42G ( 8)    138G ( 1)    253G ( 1)
    | Watermelon        9       7       6       20G (12)     86G ( 3)    170G ( 2)
    | Cocoa            10       8       7       50G ( 3)     84G ( 4)    122G ( 3)
    | Blue Herb         6       5       5       85G ( 1)    102G ( 2)    102G ( 4)
    | Onion             5       5       5       57G ( 2)     69G ( 5)     81G ( 5)
    | Tomato            7       7       7       45G ( 5)     62G ( 7)     79G ( 6)
    | Corn             11       9       8       35G (11)     57G ( 9)     79G ( 6)
    | Hibiscus          9       7       6       43G ( 6)     56G (10)     65G ( 8)
    | Lily              8       6       6       48G ( 4)     63G ( 6)     63G ( 9)
    | Sunflower         8       6       6       43G ( 6)     58G ( 8)     58G (10)
    | Pinkcat           6       5       5       40G ( 9)     48G (11)     48G (11)
    | Begonia           6       5       5       38G (10)     45G (12)     45G (12)
    | Pansy             6       5       5       20G (12)     24G (13)     24G (13)
    | _ _ _ _ _ _ _
    | Observations
    |
    | Over all of summer, Cocoa is the best crop unless you're planting in Poor
    | soil, in which case Tomatoes take precedence. Honeydew is a close second in
    | Decent or Good soil.
    |
    | Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth
    | most profitable crop for the season and the most profitable per-day. However,
    | blue herbs' primary profitability comes in dyes. Blue Yarns are the most
    | valuable Yarn, selling for over 1000G for any blue item (2100G for blue
    | Silk Yarn). So, blue herbs are worth growing, but it's best to save them for
    | Yarn dying.
    |
    | Again, flowers are never more profitable than crops for an entire season
    | under any circumstances.
    |
    | For end-of-the-season planting, Honeydew are your best bet if you have the
    | time to harvest them, and if you're in Decent or Good soil. However, Honeydew
    | take over a week to harvest, so if you're more pressed for time than that, it
    | is better to go with Watermelons, which take two days less. If you're even
    | more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're
    | more profitable per day than any other crop in Poor soil, and they're the
    | most profitable 5-days-or-less crop in Decent or Good soil.
    |
    | So, in short, if you're planting at the beginning of the season, go with
    | Cocoa - if you haven't created the first rainbow and can't get to Toucan
    | Island for the seeds, go with Honeydew and remember to re-plant on harvest
    | day. And if you're planting at the end of the season, plant Honeydew if you
    | have a week or more, but otherwise Blue Herb is typically the best option.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _
    | Fall
    | _ _ _ _ _
    | Seasonal
    |                  Maximum Harvests               Seasonal Profit
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Eggplant          4       6       6     2280G ( 2)   4238G ( 1)   4766G ( 1)
    | Yam               4       6       6     1386G ( 7)   3353G ( 3)   3977G ( 2)
    | Bell Pepper       6       8       8     2284G ( 1)   3503G ( 2)   3878G ( 3)
    | Pumpkin           2       3       4     1294G (10)   2441G ( 5)   3761G ( 4)
    | Rice              4       5       5     1050G (11)   2367G ( 6)   3038G ( 5)
    | Blue Mist         1       2       2     1395G ( 5)   2790G ( 4)   2790G ( 6)
    | Carrot            3       4       4     1384G ( 8)   2288G ( 7)   2618G ( 7)
    | Spinach           4       5       5     1305G ( 9)   2175G ( 8)   2559G ( 8)
    | Spicy Pepper      4       5       5     1403G ( 4)   2039G ( 9)   2273G ( 9)
    | Rose              3       4       4     1485G ( 3)   1980G (10)   1980G (10)
    | Morning Glory     3       4       4     1395G ( 5)   1860G (11)   1860G (11)
    | Purple Herb       4       5       5      900G (12)   1125G (12)   1125G (12)
    | Cosmos            4       5       5      900G (12)   1125G (12)   1125G (12)
    | Chrysanthemum     3       4       4      720G (14)    960G (14)    960G (14)
    | Red Herb          4       5       5      660G (15)    825G (15)    825G (15)
    | _ _ _ _
    | Per-Bag
    |               Days to First Harvest          Profit per Bag per Day
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Pumpkin          10       8       7       59G ( 2)     96G ( 2)    135G ( 1)
    | Rice              6       5       5       30G (12)     84G ( 4)    132G ( 2)
    | Blue Mist        16      13      12       87G ( 1)    107G ( 1)    116G ( 3)
    | Carrot            8       6       6       53G ( 5)     90G ( 3)    110G ( 4)
    | Spinach           6       5       5       48G ( 7)     81G ( 5)    105G ( 5)
    | Spicy Pepper      6       5       5       55G ( 3)     78G ( 6)     90G ( 6)
    | Yam              10       8       7       17G (15)     51G (11)     84G ( 7)
    | Rose              9       7       6       55G ( 3)     71G ( 7)     83G ( 8)
    | Bell Pepper       8       6       6       45G ( 8)     70G ( 8)     80G ( 9)
    | Eggplant         10       8       7       32G (11)     54G (10)     79G (10)
    | Morning Glory     9       7       6       52G ( 6)     66G ( 9)     78G (11)
    | Purple Herb       6       5       5       38G ( 9)     45G (12)     45G (12)
    | Cosmos            6       5       5       38G ( 9)     45G (12)     45G (12)
    | Chrysanthemum     8       6       6       30G (12)     40G (14)     40G (14)
    | Red Herb          6       5       5       28G (14)     33G (15)     33G (15)
    | _ _ _ _ _ _ _
    | Observations
    |
    | For all of Fall, Eggplants are reliably the best crop. They're ranked first
    | in Decent or Good soil, and come in at a virtual tie for first in Poor soil.
    | Bell Peppers are their rival for profitability in Poor soil, but aren't
    | initially available.
    |
    | Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking
    | 4th and 5th, but see their profitability plummet in poorer soil, down to only
    | 10th and 11th in Poor soil.
    |
    | Interestingly, in Poor soil, some flowers are actually viable profit options.
    | Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops
    | over an entire season. The other flowers and herbs, however, are never even
    | close to as profitable as the standard crops.
    |
    | The exception to this is, of course, Blue Mist flowers. Blue Mist flowers
    | take ages to harvest, but are extremely profitable as far as flowers go. They
    | have the highest sale price of any flowers, and are the 6th most profitable
    | Fall crop even in Good soil.
    |
    | Blue Mist flowers are even more valuable per-day. In Poor and Decent soil,
    | Blue Mist flowers are the most profitable Fall crop - however, because they
    | take so long to harvest, it's not usually viable to plant them for profit for
    | an entire season. They're your best option if you want to plant a Poor and
    | Decent soil row about halfway through the season, though.
    |
    | Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice
    | - depending on which you have the time to grow. Pumpkins take 7 days to grow,
    | while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the
    | most profitable if you have time to grow them (more than two weeks), but
    | otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you
    | have only 5 days.
    |
    | So in short, plant Eggplants at the beginning of the season. Then, if you
    | want to play something new later in the season, go with Blue Mist flowers if
    | you have over two weeks, Pumpkins if you have a week, and Rice or Spicy
    | Peppers if you have less than a week.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _
    | Winter
    | _ _ _ _ _
    | Seasonal
    |                  Maximum Harvests               Seasonal Profit
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Buckwheat         4       5       5      848G ( 2)   1856G ( 1)   2377G ( 1)
    | Snowflake         3       4       4      990G ( 1)   1320G ( 2)   1320G ( 2)
    | Green Bell        3       4       4      765G ( 3)   1020G ( 3)   1020G ( 3)
    | Yellow Herb       3       4       4      360G ( 4)    480G ( 4)    480G ( 4)
    | Anemone           3       4       4      270G ( 5)    360G ( 5)    360G ( 5)
    | _ _ _ _
    | Per-Bag
    |               Days to First Harvest          Profit per Bag per Day
    | Crop     Soil: Poor  Decent    Good      Poor       Decent         Good
    | Buckwheat         6       5       5       25G ( 3)     66G ( 1)    102G ( 1)
    | Snowflake         8       6       6       41G ( 1)     55G ( 2)     55G ( 2)
    | Green Bell        8       6       6       32G ( 2)     43G ( 3)     43G ( 3)
    | Yellow Herb       8       6       6       15G ( 4)     20G ( 4)     20G ( 4)
    | Anemone           8       6       6       11G ( 5)     15G ( 5)     15G ( 5)
    | _ _ _ _ _ _ _
    | Observations
    |
    | Winter's not a good month for planting for profit. The most profitable
    | Winter crop ranks 19th overall.
    |
    | If you're looking to make some money anyway, Buckwheat's the way to go unless
    | you're in Poor soil - then go with Snowflake flowers. That goes for both
    | planting seasonally and late-season planting.
    |
    | If you're going to plant Buckwheat for profit, though, there's something you
    | can do to increase your profit substantially. Buckwheat sells for 160G max
    | (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good
    | and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and
    | they sell for 300G. So if you're in need of winter crop profit, grow
    | Buckwheat and convert it to Buckwheat Noodles.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _
    | Overall
    | _ _ _ _ _
    | Seasonal
    |         Maximum Harvests           Seasonal Profit
    | Crop     Soil: P  D  G      Poor       Decent         Good        Season
    | Cocoa          4  6  6     2903G ( 2)   5462G ( 1)   6204G ( 1)   Summer
    | Strawberry     3  4  4     2235G ( 5)   4879G ( 2)   5985G ( 2)   Spring
    | Honeydew       2  3  3     1466G (12)   4267G ( 3)   5605G ( 3)   Summer
    | Corn           4  5  6     2355G ( 3)   3559G ( 6)   4841G ( 4)   Summer
    | Eggplant       4  6  6     2280G ( 6)   4238G ( 4)   4766G ( 5)   Fall
    | Tomato         6  6  6     3263G ( 1)   3932G ( 5)   4444G ( 6)   Summer
    | Yam            4  6  6     1386G (16)   3353G ( 8)   3977G ( 7)   Fall
    | Bell Pepper    6  8  8     2284G ( 4)   3503G ( 7)   3878G ( 8)   Fall
    | Pumpkin        2  3  4     1294G (20)   2441G (15)   3761G ( 9)   Fall
    | Watermelon     3  4  4      973G (27)   2783G (12)   3746G (10)   Summer
    | Breadfruit     4  6  6     1635G ( 9)   3216G ( 9)   3694G (11)   Spring
    | Cabbage        3  4  4     1344G (18)   2854G (10)   3544G (12)   Spring
    | Rice           4  5  5     1050G (24)   2367G (16)   3038G (13)   Fall
    | Potato         7  7  7     2139G ( 7)   2540G (14)   2868G (14)   Spring
    | Blue Mist      1  2  2     1395G (14)   2790G (11)   2790G (15)   Fall
    | Carrot         3  4  4     1384G (17)   2288G (17)   2618G (16)   Fall
    | Spinach        4  5  5     1305G (19)   2175G (18)   2559G (17)   Fall
    | Blue Herb      4  5  5     2040G ( 8)   2550G (13)   2550G (18)   Summer
    | Buckwheat      4  5  5      848G (33)   1856G (22)   2377G (19)   Winter
    | Spicy Pepper   4  5  5     1403G (13)   2039G (19)   2273G (20)   Fall
    | Onion          5  5  5     1528G (10)   1814G (23)   2048G (21)   Summer
    | Rose           3  4  4     1485G (11)   1980G (20)   1980G (22)   Fall
    | Morning Glory  3  4  4     1395G (14)   1860G (21)   1860G (23)   Fall
    | Turnip         4  5  5     1043G (25)   1584G (25)   1805G (24)   Spring
    | Hyacinth       3  4  4     1215G (21)   1620G (24)   1620G (25)   Spring
    | Hibiscus       3  4  4     1170G (22)   1560G (26)   1560G (26)   Summer
    | Lily           3  4  4     1140G (23)   1520G (27)   1520G (27)   Summer
    | Sunflower      3  4  4     1035G (26)   1380G (28)   1380G (28)   Summer
    | Snowflake      3  4  4      990G (27)   1320G (29)   1320G (29)   Winter
    | Flax           3  4  4      602G (40)   1028G (36)   1204G (30)   Spring
    | Lavender       4  5  5      960G (29)   1200G (30)   1200G (31)   Spring
    | Pinkcat        4  5  5      960G (29)   1200G (30)   1200G (31)   Summer
    | Begonia        4  5  5      900G (31)   1125G (32)   1125G (33)   Summer
    | Purple Herb    4  5  5      900G (31)   1125G (32)   1125G (33)   Fall
    | Cosmos         4  5  5      900G (31)   1125G (32)   1125G (33)   Fall
    | Tulip          3  4  4      810G (35)   1080G (35)   1080G (36)   Spring
    | Green Bell     3  4  4      765G (36)   1020G (37)   1020G (37)   Winter
    | Chrysanthemum  3  4  4      720G (37)    960G (38)    960G (38)   Fall
    | Moondrop       4  5  5      660G (38)    825G (39)    825G (39)   Spring
    | Red Herb       4  5  5      660G (38)    825G (39)    825G (39)   Fall
    | Pansy          4  5  5      480G (41)    600G (41)    600G (41)   Summer
    | Yellow Herb    3  4  4      360G (42)    480G (42)    480G (42)   Winter
    | Green Herb     4  5  5      300G (43)    375G (43)    375G (43)   Spring
    | Anemone        3  4  4      270G (44)    360G (44)    360G (44)   Winter
    | _ _ _ _
    | Per-Bag
    |      Days to First Harvest      Profit per Bag per Day
    | Crop     Soil: P  D  G      Poor       Decent         Good        Season
    | Honeydew      11  9  8       42G (18)    138G ( 1)    253G ( 1)   Summer
    | Watermelon     9  7  6       20G (38)     86G ( 7)    170G ( 2)   Summer
    | Cabbage        9  7  6       38G (23)     92G ( 5)    158G ( 3)   Spring
    | Pumpkin       10  8  7       59G ( 4)     96G ( 4)    135G ( 4)   Fall
    | Rice           6  5  5       30G (31)     84G ( 9)    132G ( 5)   Fall
    | Strawberry    13 10  9       14G (42)     66G (16)    127G ( 6)   Spring
    | Cocoa         10  8  7       50G (10)     84G ( 9)    122G ( 7)   Summer
    | Blue Mist     16 13 12       87G ( 1)    107G ( 2)    116G ( 8)   Fall
    | Carrot         8  6  6       53G ( 8)     90G ( 6)    110G ( 9)   Fall
    | Spinach        6  5  5       48G (11)     81G (11)    105G (10)   Fall
    | Blue Herb      6  5  5       85G ( 2)    102G ( 3)    102G (11)   Summer
    | Buckwheat      6  5  5       25G (35)     66G (16)    102G (12)   Winter
    | Potato         4  4  4       71G ( 3)     86G ( 7)    101G (13)   Spring
    | Spicy Pepper   6  5  5       55G ( 6)     78G (12)     90G (14)   Fall
    | Yam           10  8  7       17G (40)     51G (28)     84G (15)   Fall
    | Rose           9  7  6       55G ( 6)     71G (13)     83G (16)   Fall
    | Onion          5  5  5       57G ( 5)     69G (15)     81G (17)   Summer
    | Bell Pepper    8  6  6       45G (13)     70G (14)     80G (18)   Fall
    | Eggplant      10  8  7       32G (29)     54G (27)     79G (19)   Fall
    | Tomato         7  7  7       45G (13)     62G (20)     79G (20)   Summer
    | Corn          11  9  8       35G (27)     57G (24)     79G (21)   Summer
    | Morning Glory  9  7  6       52G ( 9)     66G (16)     78G (22)   Fall
    | Breadfruit     9  7  6       23G (36)     47G (31)     75G (23)   Spring
    | Turnip         6  5  5       40G (20)     60G (21)     72G (24)   Spring
    | Hibiscus       9  7  6       43G (16)     56G (25)     65G (25)   Summer
    | Lily           8  6  6       48G (11)     63G (19)     63G (26)   Summer
    | Hyacinth       9  7  7       45G (13)     58G (22)     58G (27)   Spring
    | Sunflower      8  6  6       43G (16)     58G (22)     58G (28)   Summer
    | Snowflake      8  6  6       41G (19)     55G (26)     55G (29)   Winter
    | Flax           8  6  6       23G (37)     40G (37)     50G (30)   Spring
    | Lavender       6  5  5       40G (20)     48G (29)     48G (31)   Spring
    | Pinkcat        6  5  5       40G (20)     48G (29)     48G (32)   Summer
    | Begonia        6  5  5       38G (23)     45G (32)     45G (33)   Summer
    | Tulip          8  6  6       34G (28)     45G (32)     45G (34)   Spring
    | Purple Herb    6  5  5       38G (23)     45G (32)     45G (35)   Fall
    | Cosmos         6  5  5       38G (23)     45G (32)     45G (36)   Fall
    | Green Bell     8  6  6       32G (29)     43G (36)     43G (37)   Winter
    | Chrysanthemum  8  6  6       30G (31)     40G (37)     40G (38)   Fall
    | Red Herb       6  5  5       28G (33)     33G (39)     33G (39)   Fall
    | Moondrop       6  5  5       28G (33)     33G (39)     33G (40)   Spring
    | Pansy          6  5  5       20G (38)     24G (41)     24G (41)   Summer
    | Yellow Herb    8  6  6       15G (41)     20G (42)     20G (42)   Winter
    | Anemone        8  6  6       11G (44)     15G (43)     15G (43)   Winter
    | Green Herb     6  5  5       13G (43)     15G (43)     15G (44)   Spring
    | _ _ _ _ _ _ _
    | Observations
    |
    | Seasonally, Summer is the most profitable season for farming. Four of the six
    | most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and
    | Tomato. Winter is obviously the least profitable, given how few things there
    | are to grow; but after Winter, Spring is the second least profitable, with
    | only one crop in the top 10.
    |
    | However, since harvesting for profit doesn't necessitate having any kind of
    | variety in your crops, Spring can be very profitable if you plant nothing but
    | strawberries. Strawberries are the second-most profitable crop in the game,
    | after only Cocoa.
    |
    | Flowers and Herbs are almost always less profitable than crops. The only
    | notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In
    | Poor and Decent soil, however, flowers and herbs can be more profitable.
    |
    |\
    | \_____________________________________________________________________[TRE]_
    |                                                                             |
    | Trees                                                                       |
    |  ___________________________________________________________________________|
    | /
    |/Trees operate differently from crops. Rather than being planted and
    | harvested when they bloom, then cut down at the end of the season, trees are
    | permanent. They exist through all seasons, but only produce fruit in their
    | particular season.
    |
    | Trees can be planted in any season and take two seasons to mature. Once
    | mature, they will only produce fruit in-season. Trees do not need to be
    | watered, and any tree can be cut down for lumber. Each tree must lie in the
    | center of an empty 3x3 square for it to grow. Trees planted too close to
    | other trees, crops, or the edge of the plot will never mature. If you're not
    | sure if a particular spot will work, till a 3x3 square and plant the tree in
    | the middle.
    |
    | Trees, once planted, will go through four growth stages, each lasting around
    | two weeks. The tree will remain a sapling for a couple weeks, then grow into
    | a small tree, then a medium tree, then finally a large tree. Trees will not,
    | however, mature if there is anything (weeds, other saplings, non-soil
    | squares) in the 3x3 area surrounding them, so make sure to chop weeds fairly
    | frequently. Trees will begin to produce fruit starting at stage 2 (small
    | tree), but will produce more and better fruit as they grow. 
    |
    | When the tree's fruit is in season, fruit can be found around the base of the
    | tree throughout the season. Fruit can fall on top of weeds, but it cannot
    | fall on top of other saplings or other fruits - so chop any Hali sprouts that
    | pop up and make sure to collect the fruit at least once or twice a week.
    |
    | Fruit harvested from trees has only two qualities: Regular and Shining. Fruit
    | quality does not appear to be heavily influenced by soil quality, as even
    | trees planted in low-quality soil produce Shining fruit with some regularity.
    |
    | All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
    | are available in any season.
    |
    | Trees can actually be extremely profitable long-term. A typical tree will
    | produce around 15 fruits per season, sometimes amounting to over 3,000G. An
    | orchard of 15 trees (approximately the most that will fit on the three
    | starting plots) can produce as much as 45,000G per season. That's even more
    | than a barn full of cows can produce for a season, for much less work.
    |
    | The best tree for profit is the Cherry (Mora) tree, selling its fruit for
    | 210G and 420G. The others are fairly even besides Chestnuts, which are not
    | very profitable.
    |
    | Similar to the above crop sections, Regular and Shining prices and stamina
    | values are separated by a slash (so 150G/300G means a Regular apple sells for
    | 150G, and a Shining one sells for 300G).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
    | Apple
    |
    |   Seedling Price : 570G
    |   Harvest Season : Fall
    |
    |       Sale Price : 150G/300G
    | Stamina Recovery : 80/120
    |
    |   Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
    |
    |  Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
    |   Goddess Recipe : Yes (Regular); Daren's (Red)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _
    | Cherry (Mora)
    |
    |   Seedling Price : 450G
    |   Harvest Season : Spring
    |
    |       Sale Price : 210G/420G
    | Stamina Recovery : 30/60
    |
    |   Purchase Price : 315G (Regular, Souffle Farm, Spring)
    |
    |  Used in Recipes : None
    |   Goddess Recipe : No
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
    | Chestnut
    |
    |   Seedling Price : 525G
    |   Harvest Season : Fall
    |
    |       Sale Price : 80G/150G
    | Stamina Recovery : Can't be eaten raw
    |
    |   Purchase Price : 120G (Regular, Souffle Farm, Fall)
    |
    |  Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
    |                  : Chestnuts
    |   Goddess Recipe : No
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
    | Grape
    |
    |   Seedling Price : 555G
    |   Harvest Season : Fall
    |
    |       Sale Price : 140G/280G
    | Stamina Recovery : 50/90
    |
    |   Purchase Price : 210G (Regular, Souffle Farm, Fall)
    |
    |  Used in Recipes : Grape Juice, Grape Cocktail
    |   Goddess Recipe : No
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
    | Orange
    |
    |   Seedling Price : 540G
    |   Harvest Season : Summer
    |
    |       Sale Price : 130G/260G
    | Stamina Recovery : 40/80
    |
    |   Purchase Price : 195G (Regular, Souffle Farm, Summer)
    |
    |  Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
    |                  : Marmalade Jam
    |   Goddess Recipe : No
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
    | Hali
    |
    |   Seedling Price : 300G
    |
    | Hali trees produce no fruit; their sole purpose is lumber.
    |
    |\
    | \_____________________________________________________________________[FIT]_
    |                                                                             |
    | Field Items                                                                 |
    |  ___________________________________________________________________________|
    | /
    |/In addition to the standard crops, herbs, flowers and trees that can be
    | grown, your field can help you produce several other products for shipping
    | or alternate uses.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Power Berry
    |
    | There are several Power Berries in the game, each of which increases your
    | total stamina by 100 points. One of these Power Berries is obtained by using
    | your hoe to till 1,000 total squares. There's probably not any chance that
    | you'll need to till 1,000 squares in your game (that'd be tilling every
    | square of all four fields, twice), but fortunately, re-tilling already-tilled
    | squares counts for the total. To get this Power Berry, expend your excess
    | stamina buy repetitively tilling the same squares over and over at the end of
    | the day. Charging up your hoe will make this process go much faster.
    |
    | For information on the other Power Berries, search for { POW } without the
    | spaces.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
    | Pontata Roots
    |
    |       Sale Price : 150G
    |   Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
    | Stamina Recovery : 20
    |  Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
    |                  : Stay Awake
    |
    | Pontata roots can be found around your field when you're tilling, as well as
    | occasionally in the mines. When you discover a Pontata Root in your field,
    | your character will react with exclamation, but you'll have to pick up the
    | Pontata Root manually. In the field, it will disappear if you do not pick it
    | up within a few seconds (whereas in the mine it will remain until you pick it
    | up or change floors).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
    | Honey
    |
    | Obtaining honey requires you to plant flowers on your farm. Any type of
    | flower will work, though different colors of flower lead to different types
    | of honey. 
    |
    | Once the flowers bloom, each flower has a small chance each day of yielding
    | honey instead of the flower. A flower that will yield honey will appear with
    | a little bee flying around it. When you go to pick the flower, you'll receive
    | honey instead of the flower. The flower will disappear too, though, so if you
    | want the flower itself, don't pick it - water it instead and check again the
    | next day.
    |
    | So, to obtain honey, plant some flowers and wait for them to sprout. Once
    | they've sprouted, do not pick them: instead, check every sunny morning to see
    | if there is a bee hovering around any of the flowers. If there is, pick those
    | flowers to obtain some honey (instead of the flower). If there is no bee,
    | water the flower anyway to keep it alive and check again another day.
    |
    | Be careful when trying to pick honey; for some reason, the game tends to
    | assume you're picking other flowers alongside the honey-flower.
    | _ _ _ _ _ _ _
    | Decent Honey
    |
    |       Sale Price : 90G
    | Stamina Recovery : 100
    |    Obtained From : Any flower
    | _ _ _ _ _ _ _
    | Yellow Honey
    |
    |       Sale Price : 250G
    | Stamina Recovery : 150
    |    Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
    | _ _ _ _ _ _ _
    | Purple Honey
    |
    |       Sale Price : 300G
    | Stamina Recovery : 150
    |    Obtained From : Lavender, Pinkcat, Begonia
    | _ _ _ _ _
    | Red Honey
    |
    |       Sale Price : 330G
    | Stamina Recovery : 150
    |    Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone
    | _ _ _ _ _ _
    | Blue Honey
    |
    |       Sale Price : 500G
    | Stamina Recovery : 150
    |    Obtained From : Morning Glory, Blue Mist
    | _ _ _ _ _ _
    | Green Honey
    |
    |       Sale Price : 280G
    | Stamina Recovery : 150
    |    Obtained From : Green Bell
    | _ _ _ _ _ _
    | Royal Jelly
    |
    |       Sale Price : 450G
    | Stamina Recovery : 500
    |    Obtained From : Any flower
    |
    | Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink, Cold
    | Medicine*
    |
    | Any color honey can be used in these recipes.
    |
    | * - Royal Jelly is also an ingredient in Cold Medicine. Other honeys cannot
    |     be used to make Cold Medicine, though Royal Jelly can be used in any
    |     other Honey recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
    | Perfume
    |
    | Similar to honey, perfume is created from flowers you can grow on your farm.
    | Most perfumes are created by combining two of the same type of flower in
    | the mixer.
    | _ _ _ _ _ _ _ _
    | Decent Perfume
    |
    |    Ingredients : Any two flowers, total value less than 500G
    |     Sale Price : 100G
    | Purchase Price : Can't be purchased
    | _ _ _ _ _ _ _ _
    | Purple Perfume
    |
    |    Ingredients : Two Lavender flowers
    |     Sale Price : 170G
    | Purchase Price : Can't be purchased
    | _ _ _ _ _ _ _ _
    | Yellow Perfume
    |
    |    Ingredients : Two Moondrop flowers
    |     Sale Price : 160G
    | Purchase Price : 240G (Flower Festival, Spring 10)
    | _ _ _ _ _ _ _
    | Green Perfume
    |
    |    Ingredients : Two Green Bell flowers
    |     Sale Price : 290G
    | Purchase Price : Can't be purchased
    | _ _ _ _ _ _
    | Red Perfume
    |
    |    Ingredients : Two Rose flowers
    |     Sale Price : 210G
    | Purchase Price : 315G (Flower Festival, Spring 10)
    | _ _ _ _ _ _ _
    | Blue Perfume
    |
    |    Ingredients : Two Blue Mist flowers
    |     Sale Price : 1210G
    | Purchase Price : 1815G (Flower Festival, Spring 10)
    | _ _ _ _ _ _ _ _
    | Shining Perfume
    |
    |    Ingredients : Any two flower varieties, valued more than 500G
    |     Sale Price : 1030G
    | Purchase Price : Can't be purchased
    |           Note : Because of flower prices, a Blue Mist flower must be used to
    |                : obtain Shining Perfume. There is no combination of multiple
    |                : types of flowers that adds to 500G without a Blue Mist
    |                : flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
    | Dyed Yarn
    |
    | While the primary item needed for dyed yarn is the actual yarn, various items
    | grown on your farm can be used to dye those particular yarn balls.
    |
    | Three items can be placed in the yarn maker to make balls of Yarn: Wool
    | (which makes balls of Wool Yarn), Silk (which makes balls of Silk Yarn) and
    | Flax (which makes balls of Flax Yarn). All three of these items can then be
    | dyed using the dyeing pot.
    |
    | In general, blue yarns are the highest-priced yarns, followed by red, then
    | purple, then green, then yellow. 
    | _ _ _ _ _ _ _
    | Yellow Yarns
    |
    | Wool Yarn Sale Price : 500G
    | Silk Yarn Sale Price : 1120G
    | Flax Yarn Sale Price : 580G
    |   Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
    |                      : Snowflake, Yellow Herb
    | _ _ _ _ _ _ _
    | Purple Yarns
    |
    | Wool Yarn Sale Price : 560G
    | Silk Yarn Sale Price : 1260G
    | Flax Yarn Sale Price : 650G
    |   Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb
    | _ _ _ _ _ _
    | Red Yarns
    |
    | Wool Yarn Sale Price : 620G
    | Silk Yarn Sale Price : 1400G
    | Flax Yarn Sale Price : 720G
    |   Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone
    | _ _ _ _ _ _ _
    | Green Yarns
    |
    | Wool Yarn Sale Price : 530G
    | Silk Yarn Sale Price : 1190G
    | Flax Yarn Sale Price : 610G
    |   Dyeing Ingredients : Green Bell, Green Herb
    | _ _ _ _ _ _
    | Blue Yarns
    |
    | Wool Yarn Sale Price : 930G
    | Silk Yarn Sale Price : 2100G
    | Flax Yarn Sale Price : 1080G
    |   Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Forageable Items
    |
    | While these items are not technically produced on your farm, they are
    | very similar to farm items, and thus are included here for convenience.
    | _ _ _ _ _
    | Mushrooms                                                            {MUS}
    |
    |       Sale Price : 30G
    |    Where to Find : Mt. Gelato, Ganache Mine, Mt. Gelato Mine
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : 50
    |  Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
    |                  : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
    | _ _ _ _ _
    | Blueberry                                                            {BLB}
    |
    |       Sale Price : 50G
    |    Where to Find : Praline Forest, Brownie Ranch (South corner and North
    |                  : corner)
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : 30
    |  Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
    | _ _ _ _ _ _
    | Very Berry                                                           {VRB}
    |
    |       Sale Price : 50G
    |    Where to Find : Praline Forest, Brownie Ranch (South corner and North
    |                  : corner)
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : 20
    |  Used in Recipes : Very Berry Juice, Very Berry Jam
    | _ _ _ _ _ _ _
    | Bamboo Shoot                                                         {BBS}
    |
    |       Sale Price : 210G/560G (Shining)
    |    Where to Find : Mt. Gelato
    |   Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Bamboo en Papilote, Bamboo Rice, Bamboo Stew
    |             Note : All Bamboo Shoots found on Mt. Gelato are Shining; the
    |                  : only way to obtain a regular Bamboo Shoot is by purchasing
    |                  : it from Simon at the Spring and Summer Markets.
    | _ _ _ _ _
    | Toadstool                                                            {TOD}
    |
    |       Sale Price : 40G
    |    Where to Find : Ganache Mine, Mt. Gelato Mine
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : -100
    |  Used in Recipes : None (used in Alan's goddess recipe)
    | _ _ _ _
    | Banana                                                               {BAN}
    |
    |       Sale Price : 100G
    |    Where to Find : Toucan Island (behind Pineapple Inn)
    |   Purchase Price : 150G (Pineapple Inn)
    | Stamina Recovery : 80
    |  Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
    | _ _ _ _ _
    | Pineapple                                                            {PIN}
    |
    |       Sale Price : 120G
    |    Where to Find : Toucan Island (behind Pineapple Inn)
    |   Purchase Price : 180G (Pineapple Inn)
    | Stamina Recovery : 100
    |  Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
    | _ _ _ _
    | Coconut                                                              {CCN}
    |
    |       Sale Price : 170G
    |    Where to Find : Toucan Island (behind Pineapple Inn)
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : 100
    |  Used in Recipes : Coconut Juice, Coconut Cocktail
    | _ _ _ _
    | Seaweed                                                              {SEW}
    |
    |       Sale Price : 40G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
    | _ _ _ _ _
    | Seashell                                                             {SES}
    |
    |       Sale Price : 70G/140G (Fancy)
    |    Where to Find : All Beaches
    |   Purchase Price : 210G (Fancy, Pineapple Inn)
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : None
    | _ _ _
    | Clam                                                                 {CLM}
    |
    |       Sale Price : 90G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
    |                  : Seafood Rice, Seafood Stew
    | _ _ _ _ _ _
    | Sea Urchin                                                           {SEU}
    |
    |       Sale Price : 700G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : Grilled Sea Urchin
    | _ _ _
    | Coral                                                                {CRA}
    |
    |       Sale Price : 50G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : None
    | _ _ _
    | Pearl                                                                {PEA}
    |
    |       Sale Price : 300G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : None (used for some jewelry)
    | _ _ _ _ _ _
    | Black Pearl                                                          {BPE}
    |
    |       Sale Price : 800G
    |    Where to Find : All Beaches
    |   Purchase Price : Can't be purchased
    | Stamina Recovery : Can't be eaten raw
    |  Used in Recipes : None (used for Journey Rucksack and some jewelry)
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<ANI>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         The Animals         |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    |/
    |\
    | \_____________________________________________________________________[APR]_
    |                                                                             |
    | Preparation                                                                 |
    |  ___________________________________________________________________________|
    | /
    |/So you want to raise animals, huh? Well just go right on out and buy some!
    | ...hardly. In order to raise animals on your farm, there are a few things you
    | need to do first.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
    | Access Brownie Ranch
    |
    | Brownie Ranch isn't accessible at the very beginning of the game: there's
    | a large boulder blocking the path.
    |
    | The boulder in question is near the western side of the hills area, by
    | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
    |
    | Check the tools section (search for [ TOL ] without the spaces) for extensive
    | information on upgrading tools, but what you need to know here is that the
    | hammer can be upgraded to level 3 strictly through using it: unlike other
    | Harvest Moon games, upgrading it to be more powerful happens automatically.
    | Upgrading it to use less stamina costs money, but stamina doesn't matter to
    | this one-time task.
    |
    | But, using the hammer enough to level it to level 3 takes a ridiculous
    | amount of time and stamina: you'll have to try really hard to get it leveled
    | up before the end of first spring. In order to level it, you must use it on
    | actual rocks - several mine trips, though, will give you all the rocks you
    | need. But even with a mine trip every few days, you'll still be hard pressed
    | to get that hammer to Level 3 quickly.
    |
    | Fortunately, though, the boulder automatically disappears the night before
    | the first Animal Festival on Spring 28. Chances are you won't level your
    | hammer to level 3 naturally by this time, so the best course of action is
    | typically to just wait until the Animal Festival. The only real reason to
    | smash the boulder early is if Kathy or Renee are your choice for marriage,
    | and you want to get their heart levels up in order to ask them to the first
    | Fireworks Display. In this case, you might want to expend your extra stamina
    | each day in the mine by using your hammer to level it up as quickly as
    | possible.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
    | Build a Coop/Barn
    |
    | Your animals can't just live outside all the time; they need a building to
    | live in, and unfortunately your farm doesn't come equipped with one.
    |
    | The Carpenter's Shop is where you'll need to go to arrange for these
    | these buildings to be built. They're pricey, but they're worth it once you
    | have the money.
    |
    | The buildings don't just require money to be built, though. You'll also need
    | lumber and stones. Collect these simply by chopping trees and smashing stones
    | you find around your farm and in Praline Forest. When you cut down a tree or
    | destroy a stone, several smaller logs or stones will take its place. Pick
    | these up manually and the lumber or stone will automatically be added to your
    | inventory.
    |
    | When you have sufficient materials, talk to the folks at the Carpenter's Shop
    | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
    | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones.
    |
    | Barns and coops can only be built on your main property, and you can only
    | have one of each. The coop can initially hold 8 chickens and 6 silkworms,
    | while the barn can initially hold 6 animals of any type.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Upgrade Your Coop/Barn
    |
    | While you can't buy a second coop or barn, you can upgrade them at the same
    | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
    | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
    | 22 stones. The upgrades only slightly increase the capacity of your coop and
    | barn: the coop can hold 12 chickens and 8 silkworms (up from 8 and 6), while
    | the barn can hold 8 animals of any type (up from 6).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUR} _
    | Purchasing
    |
    | After you have a barn or coop, it's time to actually purchase your animal.
    | All animals are purchased from Brownie Ranch; however, initially only a few
    | are available.
    |
    | At the start of the game, four animals are available: Chickens, Cows, Sheep
    | and Silkworms. To gain access to more animals, you need to sell animal
    | products. After selling 5,000G total worth of animal products, you can buy
    | Horses and Goats. After selling 10,000G total worth of animal products, you
    | can buy Ducks and Ostriches.
    |
    | Once you purchase an animal, it will appear in your coop or barn immediately.
    | Chickens, ducks and silkworms come fully-grown and will begin producing
    | products within a few days. Cows, sheep, horses, ostriches and goats start
    | out young and must grow up before they begin to produce products. For
    | information on how long it takes each animal to grow up, refer to the quick
    | reference section below (search for [ LQR ] without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
    | Feeding
    |
    | Animals, like people, have to eat. Granted your character apparently doesn't
    | have to eat, but you get the picture. Every field you can start with has a
    | pre-planted field of grass that will automatically start growing when you
    | purchase your barn or coop. Yes, the grass is psychic.
    |
    | Every animal, no matter the stage of growth, needs to eat every day. The
    | penalty for missing a day is that the animal will take one day longer to
    | produce its next product. For animals like cows, goats and chickens which
    | produce something every day, they will basically skip a day. For animals
    | like ducks, silkworms, ostriches and sheep which produce products at a longer
    | interval, it will take one day longer than it would have otherwise.
    |
    | If you go a few days in a row without feeding a given animal, it will die.
    | Cain will come to your house and yell at you for this. For more information
    | on animal death, see the { DEA } section below.
    |
    | The border around an animal's name will change from red to blue when the
    | animal has been fed for the day. Use this to keep track of which ones have
    | been fed so far. Animals must have eaten by 8:00PM or they will not eat for
    | the day.
    |
    | There are two ways to feed your animals: feeding them with feed and fodder,
    | and letting them graze.
    | _ _ _ _
    | Grazing
    |
    | Generally speaking, letting them graze is the simpler option. Every animal
    | (except silkworms) can be let outside to get their nom on in the field
    | outside your house. Once let outside, each will eat one patch of grass per
    | day. Animals can be let outside to graze in every season, even Winter.
    |
    | The grass grows fast enough for every animal to graze every day, so don't
    | worry about running out if you think you have too many animals.
    |
    | To let your animals out to graze, just ring the bell outside the barn. This
    | will let every animal out into the lawn. They'll be automatically returned
    | at 6:00AM the next morning, or you can ring the bell again to put them back
    | inside yourself. There is no penalty for leaving them out all night, though,
    | even if it's raining the next day.
    |
    | In some rare instances, if your barn and coop are both full, ringing the
    | bell will not let every animal out - one or two may remain inside. There will
    | also be rare days when an animal, despite being outside all day, simply does
    | not eat. These are not a huge issues given their rarity (each happens around
    | once every couple weeks, to only one animal at a time), but if you want to
    | make extra-certain that every animal eats every day, check after ringing the
    | bell to make sure everyone got out, and check later in the day to make sure
    | everyone was fed. Hand-feed any animal that didn't eat for the day, or let
    | them all in and out again.
    |
    | In some cases, however, letting the animals graze is not the best option.
    | They should not be let outside if it's raining or snowing, so in these cases
    | it's better to feed them inside. Silkworms cannot graze outside, and thus
    | must be fed manually. Additionally, hand-feeding them carries a more
    | substantial affection boost, so if you want to get your animal's hearts up
    | faster, you need to know about feed, fodder and manual feeding.
    | _ _ _ _
    | Feeding
    |
    | Your other option for feeding your animals is to obtain feed and fodder to
    | give to your animals directly. You'll need to do this at least part of the
    | time, given that animals should be be let outside when it is raining or
    | snowing. Additionally, feeding them manually can raise their heart level
    | faster. Silkworms cannot be let outside, and thus must be fed manually with
    | feed.
    |
    | Fodder can be obtained in two ways: it can be purchased from Brownie Ranch
    | for 15G each, or you can cut your own grass with the sickle. Purchasing is
    | typically the better option so that there is plenty of grass for the animals
    | to graze. Feed can also be bought for 15G each from Brownie Ranch, and cannot
    | be obtained any other way.
    |
    | You'll need to keep at least some feed and fodder on hand in case of rainy
    | or snowy days. You don't want to get stuck on a rainy day with no feed or
    | fodder, especially if it's Monday when Brownie Ranch is closed.
    |
    | To feed your animals with feed and fodder, pull the food out of the spout at
    | the back of the barn and coop by standing against it and pressing A. For
    | efficiency, pull out as many feeds or fodders as you need before giving it
    | to your animals.
    |
    | Once you have the animal food, you have two options: give it to each animal
    | directly, or place it in their feed bins. There is no good reason to place it
    | in their bins, though; giving it to them directly raises their heart level
    | more and takes no extra time. For the coop, there aren't even enough feed
    | bins to feed every bird in a full coop, so you have no choice but to feed
    | them manually. Note that each barn animal and each silkworm has its own
    | feeding trough, but the coop has only "community" feeding areas to be shared
    | by all the chickens and ducks.
    |
    | Both hand-feeding and letting animals graze carry a heart level boost; but
    | the grazing boost comes from letting the animal out in general, so you can
    | pick up both boosts in one day by hand-feeding the animal first, then letting
    | her outside.
    |
    | The bins do serve a purpose: if you put feed in a bin, the animals will use
    | it as a 'back-up' meal, and eat it on a day when you did not feed them
    | otherwise. This can be useful as a fallback in case you are worried about
    | forgetting to feed them or running out of time in a given day.
    |
    |\
    | \_____________________________________________________________________[AMC]_
    |                                                                             |
    | Mechanics                                                                   |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
    | Weather
    |
    | Remember, animals must be kept inside on rainy days; otherwise, they run the
    | risk of getting sick.
    |
    | Horses and ostriches can be ridden in bad weather, but only if you ride them
    | out of the barn and into the barn. If you simply push them out or whistle
    | them out, they'll suffer the ill effects of the weather. Once you've ridden
    | them out, you can mount and dismount them as long as you ride them back into
    | the barn at the end of the day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
    | Moving Animals
    |
    | Animals can be called and moved in four different ways, which differ by the
    | animal.
    |
    | _ _ _ _ _
    | Saddling
    |
    | Horses and ostriches can be ridden from place to place. To ride, simply stand
    | alongside the animal with your saddle and use the saddle to hop on. Horses
    | and ostriches can be ridden into and out of the barn, and around town. If
    | you dismount, the animal will stay in roughly the same area for a decent
    | period of time. Remember to ride the horse or ostrich into and out of the
    | barn during bad weather: there's no affection decrease if you're riding it
    | instead of pushing it in and out or whistling for it.
    | _ _ _ _ _
    | Whistling
    |
    | Horses and ostriches, when outside, can also be whistled for. Press A and
    | B at once to whistle for an animal to ride and the nearest ridable animal
    | will head your way. Note that for this, you must have the saddle in your
    | rucksack.
    | _ _ _ _ _
    | Hand Bell
    |
    | All livestock can be called towards you using the bell. When you ring the
    | bell, every livestock animal within earshot (on screen and within a few steps
    | off-screen) will walk towards your character. This isn't actually that
    | useful, since to take care of the animals you need them to be somewhat
    | separated. The only purpose it served in past Harvest Moon games was to make
    | it easier to move the animals in and out, but in Tree of Tranquility...
    | _ _ _ _ _
    | Barn Bell
    |
    | There is a bell alongside your barn that can be rung to automatically
    | transport all your animals indoors and outdoors (whichever they weren't
    | before you rang it). If some are in and some out, all will come out. This
    | is the easiest way to move your animals in and out. If you want your animals
    | to graze in the yard, simply let them out in the morning using the bell, then
    | put them back in at night using it. That will give them ample time to graze
    | and eat their fill, and will raise their affection levels too. This bell
    | will summon both barn animals and coop animals.
    |
    | Note, however, that if your barn and coop are full, there will be rare
    | occasions (once or twice a month) where an animal or two is not let out into
    | the field. These animals will see a one-day delay before they give their next
    | product, but overall if your barn and coop are full, this won't be a major
    | problem.
    |
    | If you don't put the animals back in the barn by 6:00AM, they'll somehow be
    | automatically transported there for the next morning: so there is no way to
    | leave animals out for the next morning. You don't even need to worry about
    | leaving them out the night before a rainy day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AAP} _
    | Animal Appearances
    |
    | Most animals can have multiple appearances: for example, cows can come in
    | black, brown or black & white. Unlike A Wonderful Life, however, the color
    | of a cow has no significance to the quality or sale price of that cow's milk.
    | Color differences are purely cosmetic.
    |
    | An animal's color is determined when it is purchased or born. For birthed
    | animals, the color isn't related to the color of its parent at all: a black
    | cow has an equal chance of giving birth to a black cow, a brown cow or a
    | black & white cow.
    |
    | If you have your heart set on a certain color for your animal, you can save
    | and reset your game either the day you buy the animal or the day the animal
    | is born. The color is determined at purchase or birth, so reloading your game
    | will re-generate the animal's color, giving you a chance of a different color
    | animal.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APO} _
    | Affection Points
    |
    | For most aspects so far, poultry (chicken, ducks and silkworms) and livestock
    | (cows, goats, sheep, horses, ostriches) have been identical. However, when it
    | comes to raising your animal's affection points, there is a strong difference
    | between poultry and livestock.
    | _ _ _ _
    | Poultry
    |
    | Like the villagers, poultry operate on a 10-heart system for affection - each
    | heart corresponds to 100 heart points. So, raising a poultry animal's
    | affection by 100 heart points corresponds to an increase in 1 heart on their
    | heart level. You can check your poultry's heart level by opening up the menu
    | screens, scrolling to the Heart icon and scrolling down to Animals.
    |
    | There are three ways to increase a poultry animal's heart points:
    |
    | Action           Heart Points
    |    Hand-Feeding        1
    |      Picking Up        5
    | Letting Outside        3
    |
    | As you can see from those values, raising a poultry animal's heart level is a
    | long, slow process. Fortunately, you can both hand-feed and let the poultry
    | outside the same day (they receive the points for both, even if they've
    | already eaten when they go outside), but you may find this overkill for only
    | 1 extra point per day. It will take only about 14 extra days to raise a
    | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed
    | them every day.
    |
    | Using these numbers, the fastest that the animals' heart level can be raised
    | by one heart is:
    |
    | Animal and Care                               Days to +1 Heart
    | Chickens/Ducks
    |  Hand-Feeding, Picking Up and Letting Outside        11
    |  Hand-Feeding and Picking Up                         16
    |  Hand-Feeding and Letting Outside                    25
    |  Picking Up and Letting Outside                      12
    |  Only Picking Up                                     20
    |  Only Letting Outside                                33
    |  Only Hand-Feeding                                  100
    | Silkworms
    |  Hand-Feeding and Picking Up                         16
    |  Only Hand-Feeding                                  100
    |  Only Picking Up                                     20
    |
    | Obviously, 'Only Picking Up' is not recommended given that your animals need
    | to, you know, eat. Note also that these numbers are approximate, given that
    | rain will necessitate that you not let the chickens and ducks outside on
    | certain days.
    |
    | This also makes it clearer why it takes ages and ages to raise a silkworm's
    | heart level. Fortunately, the dye pot and yarn maker make silkworm's
    | affection relatively irrelevant - the only time a silkworm's heart level
    | becomes relevant is when you are trying to obtain that elusive Shining Silk
    | Yarn for the 30-slot rucksack upgrade.
    |
    | Unfortunately, it's a lot easier to lower a poultry animal's heart level than
    | raise it. Two actions lower their heart level: letting them outside in the
    | rain (-10 points) and using a tool on them (-50 points or more). Fortunately
    | though, forgetting to feed them does not appear to lower their affection:
    | instead, they just don't give products for a couple days after a missed
    | feeding. Of course, forgetting to feed them for days on end will kill them,
    | which could be considered the "ultimate" affection lowerer.
    | _ _ _ _ _
    | Livestock
    |
    | Like villagers and poultry, livestock operate on a 10-heart system. Each
    | heart corresponds to 100 heart points - so, raising an animal's heart points
    | by 100 corresponds to an increase in 1 in their heart level.
    |
    | There are several ways to increase livestocks' heart points:
    |
    | Action            Heart Points
    |     Hand-Feeding        1
    |  Letting Outside        3
    |          Talking        5
    |         Brushing       10
    | Milking/Shearing        3 (shearing can only be done every 4 days)
    |
    | As those numbers show, raising the affection of livestock is a lot faster
    | than raising the affection of chickens, ducks and silkworms. And like
    | poultry, you can receive heart points both for hand-feeding and for letting
    | your livestock outside. Again, given that hand-feeding is only worth one
    | point, this may not be worth it to you.
    |
    | Using those numbers, we find the following fastest times for raising animals'
    | heart levels. Note that cows and goats operate under the same conditions.
    |
    | Animal and Care                                          Days to +1 Heart
    | Cows/Goats
    |  Hand-Feeding, Letting Outside, Talking, Brushing, Milking  .  . 5
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking, Milking  .  .  .  .  .  9
    |  Hand-Feeding, Letting Outside, Brushing, Milking  .  .  .  .  . 6
    |  Hand-Feeding, Talking, Brushing, Milking  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Brushing, Milking  .  .  .  .  .  .  .5
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Letting Outside, Milking  .  .  .  .  .  .  .  . 15
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Hand-Feeding, Talking, Milking  .  .  .  .  .  .  .  .  .  .  .12
    |  Hand-Feeding, Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Milking  .  .  .  .  .  .  .  .  .  .10
    |  Letting Outside, Brushing, Milking  .  .  .  .  .  .  .  .  .  .7
    |  Talking, Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .  .  6
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Hand-Feeding, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .25
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Talking, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  13
    |  Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  8
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Only Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .34
    |
    | Sheep
    |  Hand-Feeding, Letting Outside, Talking, Brushing, Shearing  .  .6
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking, Shearing  .  .  .  .  .11
    |  Hand-Feeding, Letting Outside, Brushing, Shearing  .  .  .  .  .7
    |  Hand-Feeding, Talking, Brushing, Shearing  .  .  .  .  .  .  .  6
    |  Letting Outside, Talking, Brushing, Shearing  .  .  .  .  .  .  6
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Letting Outside, Shearing  .  .  .  .  .  .  .  .22
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Hand-Feeding, Talking, Shearing  .  .  .  .  .  .  .  .  .  .  15
    |  Hand-Feeding, Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  9
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Shearing  .  .  .  .  .  .  .  .  .  12
    |  Letting Outside, Brushing, Shearing  .  .  .  .  .  .  .  .  .  8
    |  Talking, Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  .  . 7
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Hand-Feeding, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  58
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  27
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Talking, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 18
    |  Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .10
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Only Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 134
    |
    | Ostriches/Horses
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANP} _
    | Animal Products
    |
    | Every animal serves a purpose - and for every animal except the Horse, that
    | purpose is to produce some product for profit.
    |
    | Products are obtained in two different ways: some are "collected", while
    | others are "obtained". Those are pretty vague words, so let me explain.
    |
    | Products that are "collected" appear on the floor of either the barn or the
    | coop each morning. They sit there until you pick them up, even for days at a
    | time. These items are Eggs (from Chickens, Ducks and Ostriches) and Cocoons
    | (from Silkworms).
    |
    | Products that are "obtained" require you to actually go to the animal and do
    | something to obtain them. Because these items require you to actually grab
    | them from the animal, not obtaining them for a day will decrease the amount
    | of the product you'll obtain in the long run. The two products that are
    | obtained this way are Milk (from Cows and Goats) and Wool (from Sheep). To
    | obtain Milk, you use the Milker (obtained from Brownie Ranch) on the Cows
    | and Goats. To obtain Wool, you use the shears (also obtained from Brownie
    | Ranch) on a Sheep.
    |
    | In addition to differing in how the products are obtained, different products
    | appear at different intervals. Milk (both Cow and Goat) and Chicken Eggs
    | are available on a daily basis. Duck Eggs appear every other day, and Ostrich
    | Eggs, Silkworm Cocoons and Sheep Wool are available every fourth day.
    |
    | For Milk, if you skip Milking for a day, you will not be able to obtain an
    | extra Milk another day to make up for the one you missed. For Wool, it will
    | always take four days after you shear your sheep for the Wool to grow back.
    | Therefore, if you wait a day before shearing your sheep after its Wool has
    | grown, your next wool will be a day later than it could have been.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ABY} _
    | Animal By-Products
    |
    | In addition to selling these animal products, every product can also be
    | turned into other items which sell for even more. To do this, you'll need
    | items called Makers.
    |
    | There are four Makers: the Butter Maker, the Cheese Maker, the Mayonnaise
    | Maker, and the Yarn Maker. All four are purchased from the General Store.
    | The Mayonnaise Maker resides in the coop while the Butter, Cheese and Yarn
    | Makers reside in the barn (even though silkworms' products utilize the Yarn
    | Maker). The Yarn Maker also comes with the Dye Pot, which also sits in the
    | barn (in the front right corner).
    |
    | Milk goes into the Butter Maker and Cheese Maker to make those products.
    | For profit, Cheese is more profitable than Butter. Both Cow and Goat Milk can
    | be used, and result in different items with different sale prices.
    |
    | Eggs go in the Mayonnaise Maker to make Mayonnaise. All three types of Eggs
    | (Chicken, Duck, Ostrich) can be used; however, only Chicken Eggs will retain
    | their quality rating (discussed in the next section). Ostrich and Duck eggs
    | will yield 'Ostonnaise' and 'Duckonnaise', which can be used in every recipe
    | that calls for Mayonnaise.
    |
    | Wool, Cocoons (Silk) and Flax (a crop) can all be placed in the Yarn Maker to
    | make Wool Yarn, Silk Yarn and Flax Yarn. These yarns can, in turn, be placed
    | in the Dye Pot with different herbs and flowers to dye them different colors.
    | Dyed yarns are the most profitable items in the game, with blue yarns being
    | the best option.
    |
    | Placing products into these Makers nearly always increases their sale value,
    | with only three exceptions: Good or better Duck Eggs, Good or better Ostrich
    | Eggs, and Shining Wool should not be put into Makers for profit.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PRQ} _
    | Product Qualities
    |
    | Like crops, animal products have quality ratings: Decent, Good, Perfect and
    | Shining. Higher-quality products sell for more, restore more stamina (if
    | eaten raw), and make better gifts. In fact, Perfect and Shining animal
    | products - Milk, Butter and Cheese especially - are the most well-liked gifts
    | in the game.
    |
    | The quality of a given good will depend on the heart level of the animal it
    | is obtained from; more hearts will lead to better quality. Even a max-heart
    | animal, though, will not produce Shining products on a regular basis - even
    | then they only appear around 5% of the time.
    |
    | With two exceptions (Ostrich and Duck Eggs), items retain their quality
    | rating when they are placed into a Maker. Perfect Milk will yield Perfect
    | Cheese, Perfect Wool will yield Perfect Wool Yarn, and so on. And again,
    | higher-quality by-products sell more than lower-quality, restore more
    | stamina, and make better gifts. Dyed yarns, however, do not have a quality
    | rating.
    |
    | Certain events in the game will require items of a certain quality or better.
    | For example, the final rucksack upgrade (30-slot) requires a Shining version
    | of each type of Yarn.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEE} _
    | Breeding
    |
    | Every animal you can buy - with the exception of silkworms - can be bred to
    | obtain a new one. This is done two different ways:
    |
    | Chickens, Ducks and Ostriches breed by taking their eggs and putting them in
    | the incubator (the one in the coop for Chickens and Ducks, the one in the
    | barn for Ostriches). After a few days (for the specific number, refer to the
    | At-A-Glance section below), a new chick will be born. After a few more days,
    | it will mature and start producing product of its own. In order to place an
    | egg in an incubator, you must have an empty space in your barn or coop.
    |
    | Cows, Goats, Horses and Sheep breed by giving them a Miracle Potion. A
    | Miracle Potion will induce pregnancy in the animal, and after a few weeks, it
    | will give birth to a new baby. During this time, the animal can still be
    | milked or sheared as normal, but it will spend its time in a special corner
    | of the barn with its own feeding trough. After its child is born, it will
    | take a few weeks for the new animal to grow up and begin to produce products
    | of its own.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _
    | Selling
    |
    | You can sell one of your animals at Brownie Ranch by talking to Hanna over
    | the counter.
    |
    | The price of the animal is based solely on its heart level; the price is
    | evaluated based on a very simple formula:
    |
    | For coop animals (the chickens, ducks and silkworms), the sale price is
    | 200G + (500G x heart_level).
    |
    | For barn animals (the cows, goats, horses, sheep and ostriches), the sale
    | price is 500G + (500G x heart_level).
    |
    | In both cases, the heart level is evaluated based on the animal's hidden
    | heart points - so, if your cow actually has 4.5 hearts, the sale price would
    | be 2750G, even though only 4 hearts are displayed.
    |
    | This formula can also be used to calculate exactly how many heart points an
    | animal has, in case you're curious.
    |
    | Some people have asked if it's profitable to breed animals for the sole
    | purpose of selling them - the answer is no. You have to leave at least one
    | spot open in your barn or coop for the duration of the pregnancy for animals,
    | and in the time it takes any animal to be born, the full-grown animal that
    | could have taken that spot will make more money with its products.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRN} _
    | Transportation
    |
    | Horses and ostriches can also be used for transportation. To ride them,
    | simply face them while holding your saddle and use it. Alternatively, if you
    | have your saddle, you can whistle for them and ride them automatically. To
    | whistle, press A and B simultaneously. Whichever animal has a higher heart
    | level will come.
    |
    | Horses and ostriches are much faster at transporting you around than simply
    | running. With the size of the island, this is actually a significant
    | difference. When you dismount an animal while riding, it will stay in the
    | same place, allowing you to ride it on errands.
    |
    | The speed of a particular horse or ostrich is based on your heart level with
    | the animal. Horses and ostriches travel equally fast at the same heart
    | levels - there is no speed difference between horses and ostriches. A horse
    | or ostrich with no hearts travels 25% faster than walking, while a horse or
    | ostrich with 10 hearts travels 75% faster than walking. That means that a
    | horse or ostrich with 10 hearts travels 40% faster than a horse or ostrich
    | with 0 hearts, meaning that each heart level carries a 4% increase in speed
    | over walking.
    |
    | Ostriches and horses can be ridden in rainy weather as well, with no threat
    | to their affection level. The key here is that you must ride the horse or
    | ostrich out of the barn (instead of just pushing them out, or calling them
    | out using the bell or whistle), and you must remember to ride them back
    | inside.
    |
    | Also, take note that if a horse or ostrich is ridden outside (rather than
    | pushed or moved outside with the bell), it will not graze while there. In
    | order to feed it, you'll have to either feed it by hand, or ride it back
    | inside the barn and let it back out. On sunny or cloudy days, it's best to
    | move the horse or ostrich outside with the bell and wait for it to eat before
    | riding it off.
    |
    | And, in case you're wondering, horses can be ridden while pregnant.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ILL} _
    | Illness
    |
    | Animals may get sick if you forget to feed them or leave them out in the
    | rain. If an animal gets sick, it will stop producing products for a few days
    | (except sheep) or stop letting you ride it for a few days (for ostriches and
    | horses). If it remains sick for too long, it may even die.
    |
    | The first time an animal gets sick on your farm, Cain will come and tell you
    | what to do. After that, you're on your own.
    |
    | If your animal does get sick somehow, use an Animal Medicine on it. It's best
    | to keep one of these on hand in case an animal gets sick on a day when
    | Brownie Ranch is closed. Animal affection will decrease with every day the
    | animal remains sick.
    |
    | Illness is easy to avoid, however; while animals can get sick randomly, it is
    | very rare for an animal to get sick without being let out in rainy or snowy
    | weather first.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
    | Death
    |
    | Animals can die, both of old age and of illness. To prevent animals from
    | dying of illness, make sure to have some Animal Medicine on hand in case they
    | get sick. However, there's really nothing you can do to stop an animal from
    | dying of old age.
    |
    | When they die, Cain will come to your ranch and either yell at you for not
    | caring about the animal enough (if they died of illness) or express his
    | condolences (if they died of old age). Then the animal will be buried at the
    | church graveyard.
    |
    | Fortunately, two animals cannot die on the same day; so even if you go many
    | days in a row without feeding any of your animals, you can only lose one per
    | day.
    |
    |\
    | \_____________________________________________________________________[LQR]_
    |                                                                             |
    | Animals At-A-Glance                                                         |
    |  ___________________________________________________________________________|
    | /
    |/_ _ _ _ _
    | Chickens
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2100G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Daily
    |    Product Prices : Eggs:  80G / 100G / 120G / 200G
    |                   : Mayo: 100G / 120G / 140G / 240G
    |          Breeding : Yes; in incubator
    |        Breed Time : 7 days to birth, 7 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Cows
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : Black, Brown, Black & White
    |             Price : 4500G
    |   Age at Purchase : Calf (28 days to adult)
    |         Residence : Barn
    |           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
    | Product Frequency : Daily
    |    Product Prices : Milk:   100G / 130G / 160G / 260G
    |                   : Butter: 120G / 150G / 240G / 300G
    |                   : Cheese: 140G / 170G / 240G / 340G
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 14 days to birth; 28 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Sheep
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White, Black
    |             Price : 4200G
    |   Age at Purchase : Lamb (14 days to adult)
    |         Residence : Barn
    |           Product : Wool/Yarn (via Yarn Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices : Wool: 210G / 260G / 310G / 520G
    |                   : Yarn: 250G / 310G / 430G / 620G
    |                   : Colored Yarn*: 500G (Yellow), 530G (Green),
    |                   :                560G (Purple), 620G (Red), 930G (Blue)
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 7 days to birth, 14 days to maturity
    |          Lifespan : Around 3 years
    |
    |                 * - Note that colored yarn has no quality; therefore, given
    |                     the choice it is more beneficial to dye a lower-quality
    |                     yarn than a higher-quality one. A 'Decent' yarn ball dyed
    |                     Blue would make 580G more than undyed, but a 'Shining'
    |                     yarn ball died Blue would make only 210G more. By that
    |                     same idea, a 'Shining' yarn ball will never be worth as
    |                     much dyed as it is undyed unless it's dyed blue (the
    |                     price of an undyed ball of 'Shining' yarn is 620G,
    |                     whereas every dyed ball of yarn besides Blue is worth
    |                     620G or less).
    | _ _ _
    | Goats
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 3600G
    |   Age at Purchase : Kid (14 days to adult)
    |         Residence : Barn
    |           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
    | Product Frequency : Daily
    |    Product Prices : Milk:    90G / 110G / 130G / 220G
    |                   : Butter: 100G / 130G / 180G / 260G
    |                   : Cheese: 170G / 210G / 290G / 420G
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 7 days to birth, 14 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Ducks
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2400G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Every 2 Days
    |    Product Prices : Eggs:  150G / 190G / 230G / 380G
    |                   : Mayo*: 190G / 190G / 190G / 190G
    |          Breeding : Yes; in incubator
    |        Breed Time : 7 days to birth, 7 days to maturity
    |          Lifespan : Around 3 years
    |
    |                 * - Note that Duck Mayonnaise has no quality; therefore, it
    |                     is only profitable to put Decent duck eggs into the Mayo
    |                     Maker.
    | _ _ _ _ _
    | Ostriches
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : Dark Blue
    |             Price : 13500G
    |   Age at Purchase : Chick (24 days to adult)
    |         Residence : Barn
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices : Eggs:  280G / 350G / 420G / 700G
    |                   : Mayo*: 320G / 320G / 320G / 320G
    |          Breeding : Yes; in ostrich egg incubator
    |        Breed Time : 14 days to birth, 24 days to maturity
    |          Lifespan : Around 4 years
    |
    |                 * - Note that Ostrich Mayonnaise has no quality; therefore,
    |                     it is only profitable to put Decent Ostrich eggs into the
    |                     Mayo Maker.
    | _ _ _ _ _
    | Silkworms
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2850G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Silk/Silk Yarn (via Yarn Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices :      Silk : 400G / 500G / 600G / 1000G
    |                   : Silk Yarn : 420G / 700G / 980G / 1400G
    |                   : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green),
    |                   :                  1260G (Purple), 1400G (Red),
    |                   :                  2100G (Blue)
    |          Breeding : No
    |        Breed Time : N/A
    |          Lifespan : Around 1.5 years
    | _ _ _
    | Horse
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White, Brown, Black
    |             Price : 6300G
    |   Age at Purchase : Colt (28 days to adult)
    |         Residence : Barn
    |           Product : None
    | Product Frequency : N/A
    |    Product Prices : N/A
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 14 days to birth, 14 days to maturity
    |          Lifespan : Around 4 years
    |
    |\
    | \_____________________________________________________________________[ANP]_
    |                                                                             |
    | Animal Products                                                             |
    |  ___________________________________________________________________________|
    | /
    |/The primary purpose for raising animals, besides how darn cute they are, is
    | to sell their products for a profit. Below are the four core animal
    | products that can be sold (Milk, Eggs, Wool and Silk), along with the
    | secondary products that you can make out of them.
    |
    | As always, slash-separated sale prices represent the sale prices at different
    | qualities - Decent / Good / Perfect / Shining.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
    | Eggs
    |
    | Obtained from : Chickens, Ducks, Ostriches
    |     Frequency : Daily (Chickens), Every 2 Days (Ducks),
    |               : Every 4 Days (Ostriches)
    |   Sale Prices : From Chickens:   80G / 100G / 120G / 200G
    |               : From Ducks:     150G / 190G / 230G / 380G
    |               : From Ostriches: 280G / 350G / 420G / 700G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |    Can Become : Mayonnaise, when put in the Mayo Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
    | Milk
    |
    | Obtained from : Cows, Goats
    |     Frequency : Daily
    |   Sale Prices : From Cows:  100G / 130G / 160G / 260G
    |               : From Goats:  90G / 110G / 130G / 220G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |    Can Become : Cheese, when put in the Cheese Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
    | Wool
    |
    | Obtained from : Sheep
    |     Frequency : Every 4 Days
    |   Sale Prices : 210G / 260G / 310G / 520G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Yarn, when put in the Yarn Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
    | Silk Cocoon
    |
    | Obtained from : Silkworms
    |     Frequency : Every 4 Days
    |   Sale Prices : 400G / 500G / 600G / 1000G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Silk Yarn, when put in the yarn maker
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
    | Mayonnaise
    |
    | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
    |   Sale Prices : From Chickens:   100G / 120G / 140G / 240G
    |               : From Ducks*:     190G / 190G / 190G / 190G
    |               : From Ostriches*: 320G / 320G / 320G / 320G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |             * - Note that Duck and Ostrich Mayonnaise have no quality;
    |                 therefore, it is only profitable to put eggs of Decent
    |                 quality from either of these animals into the mayo maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
    | Butter
    |
    | Obtained from : Milk (cows and goats), through the Butter maker
    |   Sale Prices : From Cows:  120G / 150G / 240G / 300G
    |                 From Goats: 100G / 130G / 180G / 260G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
    | Cheese
    |
    | Obtained from : Milk (cows and goats), through the Cheese maker
    |   Sale Prices : From Cows:  140G / 170G / 240G / 340G
    |                 From Goats: 170G / 210G / 290G / 420G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
    | Wool Yarn
    |
    | Obtained from : Wool (sheep), through the Yarn maker
    |   Sale Prices : 250G / 310G / 430G / 620G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
    | Flax Yarn
    |
    | Obtained from : Flax (a crop; here for convenience), through the Yarn maker
    |   Sale Prices : 220G / 360G / 500G / 720G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
    | Silk Yarn
    |
    | Obtained from : Silk (silkworms), through the Yarn maker
    |   Sale Prices : 420G / 700G / 980G / 1400G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
    | Colored Yarns
    |
    | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot
    |   Sale Prices : Yellow : 500G (Wool),  580G (Flax), 1120G (Silk)
    |               :  Green : 530G (Wool),  610G (Flax), 1190G (Silk)
    |               : Purple : 560G (Wool),  650G (Flax), 1260G (Silk)
    |               :    Red : 620G (Wool),  720G (Flax), 1400G (Silk)
    |               :   Blue : 930G (Wool), 1090G (Flax), 2100G (Silk)
    |        Can Be : Sold or given as a gift.
    |
    |\
    | \_____________________________________________________________________[LPA]_
    |                                                                             |
    | Animal Profit Analysis                                                      |
    |  ___________________________________________________________________________|
    | /
    |/In case it wasn't perfectly obvious, this is a pretty advanced section.
    | Unless you'd consider yourself an "advanced" player, this section will be
    | a combination of completely uninteresting and way over your head. If you're
    | an advanced player, though, read on.
    |
    | Conducting a comprehensive profit analysis for this game is quite difficult.
    | There are many questions about what should be included: for example, for
    | dyed yarns, should you include the money you're missing by not selling the
    | flower? Should you include the money you spend on the seeds to grow the
    | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
    | of the 00 Maker? What about affection levels and product qualities?
    |
    | So, the way we're going to do this is to calculate what the most profitable
    | products are as if you have unlimited resources - unlimited flowers and herbs
    | for dyes, and all four makers. Then, we'll list the animals and their
    | products in order based on how profitable they are. This list can then
    | function as a sort of priority queue for you in choosing an animal or
    | product. For example, if we were considering only cows and goats, the order
    | would be:
    |
    | Goats	(Cheese)
    | Cows (Cheese)
    | Cows (Butter)
    | Goats (Butter)
    | Cows (Milk)
    | Goats (Milk)
    |
    | Use this type of queue to find the most profitable animal and product based
    | on your current equipment. For example, if you have the Cheese Maker, the
    | goat is the best option. If you don't have the Cheese Maker, a cow is a
    | better option, regardless of whether you have a Butter Maker or not.
    |
    | The cost of food is not included in this analysis because it is the same over
    | every animal: every animal costs 15G to feed on a rainy day, and is free
    | to feed on a sunny day. If you specifically start to feed your animals in
    | different ways, your rankings will differ.
    |
    | We'll rank the animals in three different categories that should encompass
    | the three most common questions: the profitability of a new animal over the
    | course of a year, the profitability of a possessed animal over the course of
    | a month, and the profitability of a new animal over the course of its
    | lifetime.
    |
    | Please note that due to the large degree of variability in multiple aspects
    | of each animal's parameters, these are just approximations. Additionally,
    | given that even at particular heart levels an animal's product quality will
    | will vary, it is impossible to determine accurately exactly how much profit
    | a given animal will create. These lists should be used primarily for ranking
    | animals against each other, not planning for an absolute profit value.
    |
    | Additionally, the profits are operating as if you sell the animal's product
    | in that form for every single product that animal produces: for example, the
    | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out
    | of every hunk of silk a silkworm produces. Needless to say, you probably
    | won't actually be able to do that. This list, though, can also serve as a
    | queue for what the best product to make is given your ingredient; just go
    | down the list until you find the best product you're able to make. This isn't
    | the function of the list, but within each animal, the products will always
    | fall in the same order, regardless of what time period their profits are
    | being analyzed for.
    |
    | The math behind these lists is all entered into a giant OpenOffice
    | spreadsheet on my computer. If you'd like to see the spreadsheet or use it
    | for your own FAQ, let me know - you're more than welcome to it. Additionally,
    | if you think you see an error, let me know and I'll send you my reasoning
    | and we can figure it out.
    |
    | Key: Certain abbreviations and conventions are used below to make it easier
    | for the information to fit in chart format. Note the following abbreviations:
    |   Silk Y : Silk Yarn
    |       M. : Maker
    |      F/H : Flower or Herb (used in dyes; here, always interchangeable)
    |   Bought : Profit is assuming the animal was purchased from Brownie Ranch.
    |     Bred : Profit is assuming the animal was bred on your farm.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
    | Profitability of a New Animal for a Year
    |
    | For bred animals, these parameters assume you either placed the egg in the
    | incubator or used the Miracle Potion on the first day of the year. Remember
    | that your animal certainly will not produce the same quality good all year
    | round, even if its heart level stays consistent. All the prices listed below
    | are assuming Decent-quality goods are the only ones produced. Your animals
    | will certainly produce higher-quality goods, but the belief is that that
    | should happen fairly consistently across all animals, allowing us to use
    | Decent-quality goods as a benchmark for rankings.
    |
    | If you have any evidence that animals' affection levels develop at different
    | enough rates to seriously threaten these rankings, let me know.
    |
    | Animal      Product       Obtained  Profit   Required Items
    | - - - -     - - - -       - - - -   - - - -  - - - - - - - -
    | Silkworm    Blue Silk Y   Bought    55950G   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought    36350G   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought    32430G   Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought    30470G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought    28510G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Blue Yarn     Bred      19357G   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bought    18585G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Cheese        Bred      13670G   Cheese Maker
    | Goat        Cheese        Bought    13060G   Cheese Maker
    | Sheep       Red Yarn      Bred      12305G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Red Yarn      Bought    10990G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred      10940G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred      10257G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Mayonnaise    Bred       9800G   Mayonnaise Maker
    | Sheep       Yellow Yarn   Bred       9575G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Purple Yarn   Bought     9520G   Yarn Maker, Dye Pot, Purple F/H
    | Duck        Mayonnaise    Bred       9310G   Mayonnaise Maker
    | Chicken     Mayonnaise    Bought     9100G   Mayonnaise Maker
    | Silkworm    Silk Yarn     Bought     8910G   Yarn Maker
    | Sheep       Green Yarn    Bought     8785G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Cocoon        Bought     8350G   (none)
    | Duck        Mayonnaise    Bought     8240G   Mayonnaise Maker
    | Sheep       Yellow Yarn   Bought     8050G   Yarn Maker, Dye Pot, Yellow F/H
    | Chicken     Egg           Bred       7840G   (none)
    | Cow         Cheese        Bred       7700G   Cheese Maker
    | Duck        Egg           Bred       7350G   (none)
    | Goat        Butter        Bred       7300G   Butter Maker
    | Cow         Cheese        Bought     7260G   Cheese Maker
    | Chicken     Egg           Bought     6860G   (none)
    | Goat        Milk          Bred       6390G   (none)
    | Cow         Butter        Bred       6300G   Butter Maker
    | Goat        Butter        Bought     6200G   Butter Maker
    | Duck        Egg           Bought     6000G   (none)
    | Ostrich     Mayo          Bred       5920G   Mayonnaise Maker
    | Cow         Butter        Bought     5580G   Butter Maker
    | Goat        Milk          Bought     5220G   (none)
    | Ostrich     Egg           Bred       5180G   (none)
    | Cow         Milk          Bred       4900G   (none)
    | Cow         Milk          Bought     3900G   (none)
    | Sheep       Yarn          Bred       3887G   Yarn Maker
    | Sheep       Wool          Bred       2977G   (none)
    | Sheep       Yarn          Bought     1925G   Yarn Maker
    | Sheep       Wool          Bought      945G   (none)
    | Ostrich     Mayo          Bought    -6460G   Mayonnaise Maker
    | Ostrich     Egg           Bought    -7340G   (none)
    |
    | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
    | fact that a bought ostrich will not pay for itself in under a year.
    |
    | Obviously, over a one-year period the silkworm is by far the most profitable
    | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
    | supply of flowers or herbs. And considering silkworms only produce silk every
    | 4 days, you should have plenty of herbs and flowers at your disposal. Blue
    | are obviously the best, but any color will do.
    |
    | Note, however, that part of the reason dyed Silk Yarn ranks so high in this
    | list is because we're assuming that all the products are of Decent quality.
    | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in
    | this list. However, considering this list is intended for one-year
    | profitability only, chances are other animal products will not rise
    | substantially above this level: by the end of a year, an animal will likely
    | be consistently producing Good-quality product, but that would not be enough
    | to alter these rankings.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
    | Profitability of a New Animal for a Month
    |
    | If you're in need of some money fast - as in, this season - the above list
    | might not be too helpful. After all, cows and ostriches take an entire
    | season to mature, and sheep and goats take half of one.
    |
    | For bred animals, these parameters assume you either placed the egg in the
    | incubator or used the Miracle Potion on the first day of the month.
    |
    | Animal      Product       Obtained  Profit   Required Items
    | - - - -     - - - -       - - - -   - - - -  - - - - - - - -
    | Silkworm    Blue Silk Y   Bought    11850G   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought     6950G   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     5970G   Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     5480G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     4990G   Yarn Maker, Dye Pot, Yellow F/H
    | Chicken     Mayonnaise    Bred       1400G   Mayonnaise Maker
    | Duck        Mayonnaise    Bred       1330G   Mayonnaise Maker
    | Chicken     Eggs          Bred       1120G   (none)
    | Duck        Eggs          Bred       1050G   (none)
    | Chicken     Mayonnaise    Bought      700G   Mayonnaise Maker
    | Duck        Mayonnaise    Bought      260G   Mayonnaise Maker
    | Chicken     Eggs          Bought      140G   (none)
    | Silkworm    Silk Yarn     Bought       90G   Yarn Maker
    |
    | As you can see, your quickest bet for fast money is the silkworm, but odds
    | are that when you need fast money, you won't have the yarn maker yet (as it
    | costs 4500G). Your best bet early in the game is the chicken - it pays for
    | itself in under a season - but grab the yarn maker, dye pot and silkworm
    | when you can.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
    | Profitability of an Owned Animal for a Month
    |
    | Here, instead of assuming you're just now buying or breeding your new animal,
    | we'll assume that you've had it for a while. It's probably producing one
    | quality of good fairly consistently, and you want to know which animal is
    | most profitable over the course of a month.
    |
    | Under this list, there is an extra column, simply labeled Q. This list ranks
    | all the different quality levels against one another, so Q represents the
    | quality of that particular good: D for Decent, G for Good, P for Perfect,
    | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and
    | ostrich mayonnaise). Given that the animal has been owned prior to the month
    | we're calculating, though, how the animal was obtained is irrelevant here.
    |
    | Given that animal products will vary even within the same heart level, none
    | of these numbers will actually describe how much profit you receive. Instead,
    | this can be used to rank animals that are producing mostly a certain level of
    | product. Choose the level you see most often and base your personal ranking
    | on that level.
    |
    | Animal      Product        Q  Profit   Required Items
    | - - - -     - - - -        -  - - - -  - - - - - - - -
    | Silkworm    Blue Silk Yarn N  14700G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Cheese         S  11760G   Cheese Maker
    | Silkworm    Silk Yarn      S   9800G   Yarn Maker
    | Silkworm    Red Silk Yarn  N   9800G   Yarn Maker, Dye Pot, Red F/H
    | Cow         Cheese         S   9520G   Cheese Maker
    | Silkworm    Purple Silk Y  N   8820G   Yarn Maker, Dye Pot, Purple F/H
    | Cow         Butter         S   8400G   Butter Maker
    | Silkworm    Green Silk Y   N   8330G   Yarn Maker, Dye Pot, Green F/H
    | Goat        Cheese         P   8120G   Cheese Maker
    | Silkworm    Yellow Silk Y  N   7840G   Yarn Maker, Dye Pot, Yellow F/H
    | Cow         Milk           S   7280G   (none)
    | Goat        Butter         S   7280G   Butter Maker
    | Silkworm    Cocoon         S   7000G   (none)
    | Silkworm    Silk Yarn      P   6860G   Yarn Maker
    | Cow         Cheese         P   6720G   Cheese Maker
    | Chicken     Mayonnaise     S   6720G   Mayonnaise Maker
    | Cow         Butter         P   6720G   Butter Maker
    | Sheep       Blue Yarn      N   6510G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Milk           P   6160G   (none)
    | Goat        Cheese         G   5880G   Cheese Maker
    | Chicken     Egg            S   5600G   (none)
    | Duck        Egg            S   5320G   (none)
    | Goat        Butter         P   5040G   Butter Maker
    | Silkworm    Silk Yarn      G   4900G   Yarn Maker
    | Ostrich     Egg            S   4900G   (none)
    | Cow         Cheese         G   4760G   Cheese Maker
    | Goat        Cheese         D   4760G   Cheese Maker
    | Cow         Milk           P   4480G   (none)
    | Sheep       Red Yarn       N   4340G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Yarn           S   4340G   Yarn Maker
    | Cow         Butter         G   4200G   Butter Maker
    | Silkworm    Cocoon         P   4200G   (none)
    | Sheep       Purple Yarn    N   3920G   Yarn Maker, Dye Pot, Purple F/H
    | Cow         Cheese         D   3920G   Cheese Maker
    | Chicken     Mayonnaise     P   3920G   Mayonnaise Maker
    | Cow         Milk           G   3640G   (none)
    | Goat        Butter         G   3640G   Butter Maker
    | Sheep       Green Yarn     N   3710G   Yarn Maker, Dye Pot, Green F/H
    | Goat        Milk           P   3640G   (none)
    | Sheep       Wool           S   3640G   (none)
    | Sheep       Yellow Yarn    N   3500G   Yarn Maker, Dye Pot, Yellow F/H
    | Silkworm    Cocoon         G   3500G   (none)
    | Cow         Butter         D   3360G   Butter Maker
    | Chicken     Mayonnaise     G   3360G   Mayonnaise Maker
    | Chicken     Egg            P   3360G   (none)
    | Duck        Egg            P   3220G   (none)
    | Goat        Milk           G   3080G   (none)
    | Sheep       Yarn           P   3010G   Yarn Maker
    | Silkworm    Silk Yarn      D   2940G   Yarn Maker
    | Ostrich     Egg            P   2940G   (none)
    | Cow         Milk           D   2800G   (none)
    | Silkworm    Cocoon         D   2800G   (none)
    | Goat        Butter         D   2800G   Butter Maker
    | Chicken     Mayonnaise     D   2800G   Mayonnaise Maker
    | Chicken     Egg            G   2800G   (none)
    | Duck        Mayonnaise     N   2660G   Mayonnaise Maker
    | Duck        Egg            G   2660G   (none)
    | Goat        Milk           D   2520G   (none)
    | Ostrich     Egg            G   2450G   (none)
    | Chicken     Egg            D   2240G   (none)
    | Ostrich     Mayonnaise     N   2240G   Mayonnaise Maker
    | Sheep       Yarn           G   2170G   Yarn Maker
    | Sheep       Wool           P   2170G   (none)
    | Duck        Egg            D   2100G   (none)
    | Ostrich     Egg            D   1960G   (none)
    | Sheep       Wool           G   1820G   (none)
    | Sheep       Yarn           D   1750G   Yarn Maker
    | Sheep       Wool           D   1470G   (none)
    |
    | As usual, the silkworms rule if you have an unlimited supply of flowers and
    | herbs (especially blue ones). But here we see some alternative profitable
    | goods that are a bit more reliable - that is, they don't require you to go
    | out and get an herb or a flower to make them. Goat Cheese, for one month, is
    | the most profitable quality-based good, followed by plain Silkworm Silk Yarn,
    | Cow Cheese and Cow Butter. Of the goods that don't require any of the 00
    | Makers, Cow Milk and Silkworm Silk are the way to go.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
    | Profitability of a New Animal for its Lifetime
    |
    | To a large extent, animal profitability over their entire lifetime mirrors
    | their profitability over one month. However, there are some places when an
    | alteration in an animal's lifespan has a profound impact on how profitable
    | that animal ends up being over the course of its entire life.
    |
    | For this list, we'll be using the Perfect-quality sale price of the good to
    | calculate the good's lifespan profitability. Considering that an animal can
    | typically be raised to 10-hearts within a year and a half (with daily care),
    | the average sale price for all goods sold in an animal's lifetime should
    | average out to approximately the price of the Perfect-quality good. The only
    | instance in which this might not be the case is for the silkworm, whose
    | average lifespan is only 1.5 years anyway, and thus may not produce a
    | substantial amount of Perfect+ quality goods; but for the sake of consistency
    | we'll use sale prices for Perfect-quality silk here too.
    |
    | Animal      Product       Obtained  Profit   Required Items
    | - - - -     - - - -       - - - -   - - - -  - - - - - - - -
    | Goat        Cheese        Bred      91580G   Cheese Maker
    | Goat        Cheese        Bought    89780G   Cheese Maker
    | Silkworm    Blue Silk Y   Bought    85350G   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bred      73065G   Yarn Maker, Dye Pot, Blue F/H
    | Cow         Cheese        Bred      71820G   Cheese Maker
    | Cow         Butter        Bred      71820G   Butter Maker
    | Sheep       Blue Yarn     Bought    70665G   Yarn Maker, Dye Pot, Blue F/H
    | Cow         Cheese        Bought    69420G   Cheese Maker
    | Cow         Butter        Bought    69420G   Butter Maker
    | Goat        Butter        Bred      56160G   Butter Maker
    | Silkworm    Red Silk Y    Bought    55950G   Yarn Maker, Dye Pot, Red F/H
    | Goat        Butter        Bought    54360G   Butter Maker
    | Silkworm    Purple Silk Y Bought    50070G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Red Yarn      Bred      48110G   Yarn Maker, Dye Pot, Red F/H
    | Cow         Milk          Bred      47180G   (none)
    | Silkworm    Green Silk Y  Bought    47130G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Mayonnaise    Bred      47040G   Mayonnaise Maker
    | Sheep       Red Yarn      Bought    45710G   Yarn Maker, Dye Pot, Red F/H
    | Chicken     Mayonnaise    Bought    44940G   Mayonnaise Maker
    | Cow         Milk          Bought    44780G   (none)
    | Ostrich     Eggs          Bred      44520G   (none)
    | Silkworm    Yellow Silk Y Bought    44190G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Purple Yarn   Bred      43280G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Purple Yarn   Bought    40880G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred      40865G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Eggs          Bred      40320G   (none)
    | Goat        Milk          Bred      40060G   (none)
    | Duck        Eggs          Bred      38640G   (none)
    | Sheep       Green Yarn    Bought    38465G   Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred      38450G   Yarn Maker, Dye Pot, Yellow F/H
    | Silkworm    Silk Y        Bought    38310G   Yarn Maker
    | Goat        Milk          Bought    38260G   (none)
    | Chicken     Eggs          Bought    38220G   (none)
    | Duck        Eggs          Bought    36240G   (none)
    | Sheep       Yellow Yarn   Bought    36050G   Yarn Maker, Dye Pot, Yellow F/H
    | Ostrich     Mayonnaise    Bred      33920G   Mayonnaise Maker
    | Sheep       Yarn          Bred      32815G   Yarn Maker
    | Duck        Mayonnaise    Bred      31920G   Mayonnaise Maker
    | Ostrich     Eggs          Bought    31020G   (none)
    | Sheep       Yarn          Bought    30415G   Yarn Maker
    | Duck        Mayonnaise    Bought    29520G   Mayonnaise Maker
    | Sheep       Wool          Bred      23155G   (none)
    | Silkworm    Cocoon        Bought    22350G   (none)
    | Sheep       Wool          Bought    20755G   (none)
    | Ostrich     Mayonnaise    Bought    20420G   Mayonnaise Maker
    |
    | There you have it, the most profitable animal over its own lifespan is... the
    | goat? Yeah, I was surprised too. But bought or bred, the most profitable
    | animal in the game is the goat - if you have the Cheese Maker. Without the
    | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
    | And if you don't have the yarn maker, go for cows. The butter maker with
    | cow milk is the next most profitable, but cows are also the most profitable
    | animal if you don't have any of the four 00 Makers.
    |
    | Looking at the price list, it's pretty evident how much the ostrich's initial
    | purchase price affects its overall profit. A purchased ostrich is arguably
    | the least profitable animal over the course of its lifetime; but a bred
    | ostrich is the second most profitable non-00 Maker animal. This is partially
    | due to the ostrich possessing the longest lifespan among the producing
    | animals.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
    | Profit Margins
    |
    | A profit margin - at least in the way I'm using it - refers to how much extra
    | profit can be made by converting a good to a higher good. They are listed
    | below, by ingredient. Profit margins are per product.
    |
    |    Original Product     Resultant Product    Tool                    Margin
    |
    |  Decent Chicken Egg -> Decent Mayonnaise     Mayonnaise Maker        +  20G
    |    Good Chicken Egg -> Good Mayonnaise       Mayonnaise Maker        +  20G
    | Perfect Chicken Egg -> Perfect Mayonnaise    Mayonnaise Maker        +  20G
    | Shining Chicken Egg -> Shining Mayonnaise    Mayonnaise Maker        +  40G
    |
    |     Decent Duck Egg -> Duckonnaise           Mayonnaise Maker        +  40G
    |       Good Duck Egg -> Duckonnaise           Mayonnaise Maker        +   0G
    |    Perfect Duck Egg -> Duckonnaise           Mayonnaise Maker        -  40G
    |    Shining Duck Egg -> Duckonnaise           Mayonnaise Maker        - 190G
    |
    |  Decent Ostrich Egg -> Ostonnaise            Mayonnaise Maker        +  40G
    |    Good Ostrich Egg -> Ostonnaise            Mayonnaise Maker        -  30G
    | Perfect Ostrich Egg -> Ostonnaise            Mayonnaise Maker        - 100G
    | Shining Ostrich Egg -> Ostonnaise            Mayonnaise Maker        - 380G
    |
    |     Decent Cow Milk ->  Decent Cow Butter    Butter Maker            +  20G
    |     Decent Cow Milk ->  Decent Cow Cheese    Cheese Maker            +  40G
    |       Good Cow Milk ->    Good Cow Butter    Butter Maker            +  20G
    |       Good Cow Milk ->    Good Cow Cheese    Cheese Maker            +  40G
    |    Perfect Cow Milk -> Perfect Cow Butter    Butter Maker            +  80G
    |    Perfect Cow Milk -> Perfect Cow Cheese    Cheese Maker            +  80G
    |    Shining Cow Milk -> Shining Cow Butter    Butter Maker            +  40G
    |    Shining Cow Milk -> Shining Cow Cheese    Cheese Maker            +  80G
    |
    |    Decent Goat Milk ->  Decent Goat Butter   Butter Maker            +  10G
    |    Decent Goat Milk ->  Decent Goat Cheese   Cheese Maker            +  80G
    |      Good Goat Milk ->    Good Goat Butter   Butter Maker            +  20G
    |      Good Goat Milk ->    Good Goat Cheese   Cheese Maker            + 100G
    |   Perfect Goat Milk -> Perfect Goat Butter   Butter Maker            +  50G
    |   Perfect Goat Milk -> Perfect Goat Cheese   Cheese Maker            + 160G
    |   Shining Goat Milk -> Shining Goat Butter   Butter Maker            +  40G
    |   Shining Goat Milk -> Shining Goat Cheese   Cheese Maker            + 200G
    |
    |         Decent Wool ->        Wool Yarn      Yarn Maker              +  40G
    |         Decent Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 290G
    |         Decent Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 320G
    |         Decent Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 350G
    |         Decent Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 410G
    |         Decent Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 720G
    |           Good Wool ->        Wool Yarn      Yarn Maker              +  50G
    |           Good Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 240G
    |           Good Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 270G
    |           Good Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 300G
    |           Good Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 360G
    |           Good Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 670G
    |        Perfect Wool ->        Wool Yarn      Yarn Maker              + 120G
    |        Perfect Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 190G
    |        Perfect Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 220G
    |        Perfect Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 250G
    |        Perfect Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 310G
    |        Perfect Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 620G
    |        Shining Wool ->        Wool Yarn      Yarn Maker              + 100G
    |        Shining Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     -  20G
    |        Shining Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     +  10G
    |        Shining Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     +  40G
    |        Shining Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 100G
    |        Shining Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 410G
    |
    |         Decent Yarn -> Yellow Wool Yarn      Dye Pot                 + 250G
    |         Decent Yarn ->  Green Wool Yarn      Dye Pot                 + 280G
    |         Decent Yarn -> Purple Wool Yarn      Dye Pot                 + 310G
    |         Decent Yarn ->    Red Wool Yarn      Dye Pot                 + 370G
    |         Decent Yarn ->   Blue Wool Yarn      Dye Pot                 + 880G
    |           Good Yarn -> Yellow Wool Yarn      Dye Pot                 + 190G
    |           Good Yarn ->  Green Wool Yarn      Dye Pot                 + 220G
    |           Good Yarn -> Purple Wool Yarn      Dye Pot                 + 250G
    |           Good Yarn ->    Red Wool Yarn      Dye Pot                 + 310G
    |           Good Yarn ->   Blue Wool Yarn      Dye Pot                 + 620G
    |        Perfect Yarn -> Yellow Wool Yarn      Dye Pot                 +  70G
    |        Perfect Yarn ->  Green Wool Yarn      Dye Pot                 + 100G
    |        Perfect Yarn -> Purple Wool Yarn      Dye Pot                 + 130G
    |        Perfect Yarn ->    Red Wool Yarn      Dye Pot                 + 190G
    |        Perfect Yarn ->   Blue Wool Yarn      Dye Pot                 + 500G
    |        Shining Yarn -> Yellow Wool Yarn      Dye Pot                 - 120G
    |        Shining Yarn ->  Green Wool Yarn      Dye Pot                 -  90G
    |        Shining Yarn -> Purple Wool Yarn      Dye Pot                 -  60G
    |        Shining Yarn ->    Red Wool Yarn      Dye Pot                 +   0G
    |        Shining Yarn ->   Blue Wool Yarn      Dye Pot                 + 310G
    |
    |       Decent Cocoon ->        Silk Yarn      Yarn Maker              +  20G
    |       Decent Cocoon -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 720G
    |       Decent Cocoon ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 790G
    |       Decent Cocoon -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 860G
    |       Decent Cocoon ->    Red Silk Yarn      Yarn Maker, Dye Pot     +1000G
    |       Decent Cocoon ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1700G
    |         Good Cocoon ->        Silk Yarn      Yarn Maker              + 200G
    |         Good Cocoon -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 620G
    |         Good Cocoon ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 690G
    |         Good Cocoon -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 760G
    |         Good Cocoon ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 900G
    |         Good Cocoon ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1600G
    |      Perfect Cocoon ->        Silk Yarn      Yarn Maker              + 380G
    |      Perfect Cocoon -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 520G
    |      Perfect Cocoon ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 590G
    |      Perfect Cocoon -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 660G
    |      Perfect Cocoon ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 800G
    |      Perfect Cocoon ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1500G
    |      Shining Cocoon ->        Silk Yarn      Yarn Maker              + 400G
    |      Shining Cocoon -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 120G
    |      Shining Cocoon ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 190G
    |      Shining Cocoon -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 260G
    |      Shining Cocoon ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 400G
    |      Shining Cocoon ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1100G
    |
    |    Decent Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 700G
    |    Decent Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 770G
    |    Decent Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 840G
    |    Decent Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 980G
    |    Decent Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1680G
    |      Good Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 420G
    |      Good Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 490G
    |      Good Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 560G
    |      Good Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 700G
    |      Good Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1400G
    |   Perfect Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 140G
    |   Perfect Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 210G
    |   Perfect Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 280G
    |   Perfect Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 420G
    |   Perfect Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1120G
    |   Shining Silk Yarn -> Yellow Silk Yarn      Dye Pot                 - 280G
    |   Shining Silk Yarn ->  Green Silk Yarn      Dye Pot                 - 210G
    |   Shining Silk Yarn -> Purple Silk Yarn      Dye Pot                 - 140G
    |   Shining Silk Yarn ->    Red Silk Yarn      Dye Pot                 +   0G
    |   Shining Silk Yarn ->   Blue Silk Yarn      Dye Pot                 + 700G
    |
    | Notice that several products actually have negative profit margins. They are:
    |  - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or
    |    Purple Silk Yarn)
    |  - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
    |  - Shining Wool (converted to Yellow Yarn)
    |  - Ostrich Eggs of Good, Perfect or Shining quality (converted to Ostonnaise)
    |  - Duck Eggs of Perfect or Shining quality (converted to Duckonnaise)
    |
    | These are products for which it is not beneficial to "upgrade". Otherwise,
    | every product can be upgraded for extra profit. The most profitable upgrades
    | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a
    | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
    | to Shining Cheese).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
    | Quickest to Profit
    |
    | It's not only important how much profit an animal makes - it's also important
    | how soon it becomes profitable. How fast does each animal pay for its own
    | cost?
    |
    | Note that bred chickens, ducks and ostriches have no cost, and thus their
    | time until they become profitable is 0 days.
    |
    | Note also that like the above lists, this is utilizing only the animal's
    | Decent-quality goods for calculating the time. If your animal begins to
    | produce higher-quality goods, this time will obviously decrease; however,
    | typically an animal won't produce higher-quality goods until after it's begun
    | to be profitable (with the exception of Ostriches, which take an age and a
    | half to become profitable).
    |
    | And as always, the list is by the product used, assuming that every product
    | an animal produces is converted to that product. Days are rounded up when
    | a fractional number of days occurs.
    |
    | 'Days' are from the day an animal becomes mature: so, for animals that take
    | some time to mature after purchase or birth, the combined time is provided
    | in parentheses to the right. The first number is the 'time to profit' from
    | the first day the animal produces product, while the second number is the
    | 'time to profit' from the day the purchase money is spent (either from the
    | day the animal is purchased, or from the day that the Miracle Potion is
    | purchased, assuming it is used the same day).
    |
    | Animal      Product       Obtained  Days      Required Items
    | Silkworm    Blue Silk Y   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/H
    | Goat        Cheese        Bred       11 (32)  Cheese Maker
    | Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
    | Cow         Cheese        Bred       15 (57)  Cheese Maker
    | Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
    | Cow         Butter        Bred       18 (60)  Butter Maker
    | Goat        Butter        Bred       18 (39)  Butter Maker
    | Goat        Milk          Bred       20 (41)  (none)
    | Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
    | Cow         Milk          Bred       21 (63)  (none)
    | Goat        Cheese        Bought     22 (36)  Cheese Maker
    | Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
    | Chicken     Egg           Bought     27 (27)  (none)
    | Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Silk Yarn     Bought     28 (28)  Yarn Maker
    | Silkworm    Cocoon        Bought     29 (29)  (none)
    | Sheep       Yarn          Bred       29 (50)  Yarn Maker
    | Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
    | Duck        Egg           Bought     32 (32)  (none)
    | Cow         Cheese        Bought     33 (61)  Cheese Maker
    | Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Wool          Bred       35 (56)  (none)
    | Goat        Butter        Bought     36 (50)  Butter Maker
    | Cow         Butter        Bought     38 (66)  Butter Maker
    | Goat        Milk          Bought     40 (54)  (none)
    | Cow         Milk          Bought     45 (73)  (none)
    | Sheep       Yarn          Bought     68 (82)  Yarn Maker
    | Sheep       Wool          Bought     80 (94)  (none)
    | Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
    | Ostrich     Egg           Bought    193 (217) (none)
    |
    | Because including 'growth' and 'birth' times in the day count alters the list
    | substantially, here is the list again, sorted by time including growth and
    | birth times. This is the 'days to profit' calculated from the first day money
    | is spent on the animal.
    |
    | Animal      Product       Obtained  Days      Required Items
    | Silkworm    Blue Silk Y   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/
    | Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
    | Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
    | Chicken     Egg           Bought     27 (27)  (none)
    | Silkworm    Silk Yarn     Bought     28 (28)  Yarn Maker
    | Silkworm    Cocoon        Bought     29 (29)  (none)
    | Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/HH
    | Goat        Cheese        Bred       11 (32)  Cheese Maker
    | Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
    | Duck        Egg           Bought     32 (32)  (none)
    | Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
    | Goat        Cheese        Bought     22 (36)  Cheese Maker
    | Goat        Butter        Bred       18 (39)  Butter Maker
    | Goat        Milk          Bred       20 (41)  (none)
    | Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Yarn          Bred       29 (50)  Yarn Maker
    | Goat        Butter        Bought     36 (50)  Butter Maker
    | Goat        Milk          Bought     40 (54)  (none)
    | Sheep       Wool          Bred       35 (56)  (none)
    | Cow         Cheese        Bred       15 (57)  Cheese Maker
    | Cow         Butter        Bred       18 (60)  Butter Maker
    | Cow         Cheese        Bought     33 (61)  Cheese Maker
    | Cow         Milk          Bred       21 (63)  (none)
    | Cow         Butter        Bought     38 (66)  Butter Maker
    | Cow         Milk          Bought     45 (73)  (none)
    | Sheep       Yarn          Bought     68 (82)  Yarn Maker
    | Sheep       Wool          Bought     80 (94)  (none)
    | Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
    | Ostrich     Egg           Bought    193 (217) (none)
    |
    | Of course, there is one other consideration to make here: animals as parents.
    | An ostrich, for example, will pay for itself much faster if you breed one of
    | its eggs. But that's a level of math I'm not really interested in going into.
    |
    |\
    | \_____________________________________________________________________[YFP]_
    |                                                                             |
    | Wild Animals (Your Future Pets)                                             |
    |  ___________________________________________________________________________|
    | /
    |/The island (and surrounding islands, too) is home to several animals that
    | can, with time and effort, become your pets. In past Harvest Moon games,
    | these were simply wild animals - but Tree of Tranquility allows you to
    | befriend and adopt these cute little woodland creatures.
    |
    | Wild animals can be befriended the same way as any other character:
    | conversation and gifts. After meeting a wild animal, it will possess an
    | affection meter in your informational screens just like any other character.
    |
    | Speak to the animal and give it gifts to raise its affection level: once
    | you've raised its affection level to 4 hearts, it will give you a gift. The
    | daily television show 'Kingdom of Wildlife' airs information about a
    | different animal each week, including the gifts most preferred by each
    | animal. It's notable, though, that animals typically only like food items -
    | best save flowers, wool and other non-edibles for the more cultured
    | villagers.
    |
    | Similar to villagers, the maximum about of affection you can gain with an
    | animal is capped -- but unlike villagers, it's capped at 14 points, not at
    | 10. That means that you'll almost always be able to give any animal two of a
    | particular gift, as no gift has more than a 10 point bonus. For the maximum
    | benefit for a day, give the animal gifts until they stop accepting them, or
    | until their response clearly changes.
    |
    | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
    | once you adopt an animal, you can't get rid of it, but if you turn down the
    | initial opportunity to adopt it, you won't get the option again.
    |
    | If you choose to adopt the pet, you'll get to name it; then it will move into
    | your house. How many pets you can adopt depends on the size of your house:
    | one pet per level of the house.
    |
    | Once a pet has been adopted, you can talk to it and take it for a walk to
    | raise its affection. Otherwise, it just hangs around your house looking cute.
    | Be careful, though - pets are extremely prone to becoming angry and annoyed.
    | Personally, I recommend just not taking your pets for walks. They tend to get
    | annoyed when you take them to walk in Winter, when you take them to walk and
    | get too far ahead of them, or when you take them to walk and leave the area.
    | It's easier just to leave them home.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | The Animals
    |
    | In total, there are 17 animals that can be befriended, though in some
    | instances there are multiple animals in a certain category (cats, dogs,
    | weasels). Each animal has its own gift preferences; mister_jmp has undertaken
    | finding at least a sample of good gifts to give each animal to befriend it.
    |
    | The best gifts to give are listed below; the very best gifts are listed
    | first. Note that other gifts may be good as well; these gifts are just known
    | to grant substantial gains in friendship. For a comprehensive list of all
    | known Animal Gift Preferences, see the {CAP} section of the more
    | comprehensive Gift Guide at this URL: 
    |                         http://www.gamefaqs.com/console/wii/file/933022/55357
    |
    | It is recommended to use the Preferred Gifts listed below as guidelines;
    | for example, cats are shown to like Catfish, Crawfish and Saury, so there is
    | a strong chance they will like other fish as well.
    | _ _ _ _ _
    | Bear Cub
    |
    |        How Many : 1
    |        Location : Mt. Gelato (after befriending Mother Bear; see below
    |   Gift Received : Salmon
    | Preferred Gifts : Eel, Apple, Honey (Decent), King Fish, Blueberry, Catfish
    |
    | _ _ _
    | Boar
    |
    |        How Many : 1
    |        Location : Brownie Ranch
    |   Gift Received : Mushroom
    | Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry
    |
    | _ _ _
    | Cats
    |
    |        How Many : 3
    |        Location : Orange Cat : Maple Lake
    |                 :  Black Cat : Toucan Island
    |                 :  White Cat : Waffle Town
    |   Gift Received : Saury
    | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish
    |
    | _ _ _ _ _
    | Dog (Big)
    |
    |        How Many : 2
    |        Location :         White Dog : Toucan Island
    |                 : White & Black Dog : Brownie Ranch
    |   Gift Received :         White Dog : Salmon
    |                 : White & Black Dog : Catfish
    | Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple
    |
    | _ _ _ _ _ _
    | Dog (Small)
    |
    |        How Many : 2
    |        Location : White : Town Square
    |                 : Brown : Waffle Town (near lighthouse)
    |   Gift Received : Char
    | Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana
    |
    | _ _ _ _
    | Monkey
    |
    |        How Many : 1
    |        Location : Caramel Falls
    |   Gift Received : Yam
    | Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry
    |
    | _ _ _
    | Panda
    |
    |        How Many : 1
    |        Location : Toucan Island (behind the Inn)
    |   Gift Received : Bamboo Shoot
    | Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry
    |
    | _ _ _ _ _
    | Penguin
    |
    |        How Many : 1
    |        Location : East Gull Island
    |   Gift Received : Pearl
    | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish, Sea Urchin
    |
    | _ _ _ _
    | Rabbit
    |
    |        How Many : 2
    |        Location :   White : Brownie Ranch
    |                 : Patched : Mt. Gelato
    |   Gift Received : Very Berry
    | Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect)
    |
    | _ _ _ _ _
    | Raccoon
    |
    |        How Many : 1
    |        Location : Mt. Gelato
    |   Gift Received : Apple
    | Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape
    |
    | _ _ _ _ _
    | Squirrel
    |
    |        How Many : 1
    |        Location : West Gull Island
    |   Gift Received : Blueberry
    | Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange
    |
    | _ _ _ _
    | Turtle
    |
    |        How Many : 1
    |        Location : Caramel River District
    |   Gift Received : Seashell
    | Preferred Gifts : Crawfish, Catfish, Eel, Saury, King Fish, Laver Seaweed
    |
    | _ _ _ _
    | Weasel
    |
    |        How Many : 2
    |        Location : White : Mt. Gelato
    |                 : Brown : Praline Forest
    |   Gift Received : Pontata Root
    | Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry
    |
    | _ _ _ _ _ _
    | Mother Bear
    |
    |        How Many : 1
    |        Location : Mt. Gelato Cave (near Mine and Goddess Spring)
    |   Gift Received : None
    | Preferred Gifts : Honey
    |
    | The mother bear is different from the other adoptable wild animals. She lives
    | halfway up Mt. Gelato, and will prevent you from passing until you've
    | befriended her. This is relevant because beyond her is the Harvest Goddess
    | spring, home of a Power Berry, as well as other areas that must be accessed
    | to continue the game plot.
    |
    | To get her to let you pass, feed her honey until her affection level is at
    | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
    | as let you meet her bear cub. It will take 14 honeys to befriend her, so two
    | a day for a week will take care of it. Additionally, you could feed her 28
    | fish at 4 a day - still only a week, though more items to give. Or any combo
    | of the two will work.
    |
    | Once you've befriended her, she'll retreat into her cave and won't come back
    | out. However, after you've befriended her, the Bear Cub will start wandering
    | the lower part of Mt. Gelato.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<TOL>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|            Tools            |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Your standard tools include the axe, the hammer, the sickle and the
    | watering can. There are several other tools in the game, but these four
    | represent a different classification of tools: they are upgradeable.
    |
    | Other tools often center around taking care of animals or other extra
    | activities. These tools are traditionally not upgradeable.
    |
    |\
    | \_____________________________________________________________________[UPT]_
    |                                                                             |
    | Upgradeable Tools                                                           |
    |  ___________________________________________________________________________|
    | /
    |/Upgradeable tools are strengthened in two different ways: they can "level
    | up", which happens just by using them a certain number of times, and they can
    | be "upgraded", which requires you to purchase the upgrade from the General
    | Store or Blacksmith's Shop. "Leveling up" and "Upgrading" result in two
    | different types of benefits.
    |
    | Generally speaking, leveling up a tool makes the tool more powerful. It can
    | hit harder or hit more at once. To use the higher-level use, hold down A when
    | using the tool and let it charge up. With each charge, you'll see an
    | animation and hear a sound. Don't charge up beyond your tool's level, though,
    | or your character will fail and lose stamina. For example, if your tool is
    | Level 2, release A once you've seen one "power-up" animation.
    |
    | Upgrading makes the tool easier to use. In most cases, the only benefit to
    | upgrading is that the tool consumes less stamina when used. Exceptions are
    | noted below. Also note that the tool will use the same amount of stamina no
    | matter how much you charge it up, so other than saving a couple seconds there
    | is no reason to use a lower-level strike when you could charge the tool up
    | more.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _
    | Axe
    |
    |      Purpose : Chopping down trees and destroying stumps.
    |     Obtained : Obtained free from Luke (to meet Luke, refer to { LUK }).
    |  Leveling Up : Able to strike trees harder, and thus able to chop them down
    |              : in fewer strengths. Also able to strike multiple trees in a
    |              : close vicinity, though that barely ever happens.
    |    Upgrading : Uses less stamina.
    |        Usage : Face the tree or stump, hold A to your desired charge level
    |              : (you'll see an animation and hear a sound), then release A to
    |              : strike the tree. As you charge, you may see squares outlined
    |              : on the ground - the strike will hit all trees in this area,
    |              : though it will hit the tree nearest you the strongest.
    |              :
    |              : A tree will take approximately 12 level one hits, 8 level two
    |              : hits, 4 level three hits, 2 level four hits and 1 level five
    |              : hit to chop down. To gather the wood, pick them up just like
    |              : any other item. A stump requires 2 level one hits or 1 level
    |              : two or higher hit.
    |              : 
    |              : In these diagrams, > is your character facing right. The X's
    |              : are the squares that are affected by that level axe; however,
    |              : the nearer spots will experience more of the impact than spots
    |              : further away.
    |              :
    |              : Level 1: One square, in front of your character.
    |              :
    |              :         >X
    |              :
    |              : Level 2: One square, in front of your character (but a
    |              :          stronger hit)
    |              :
    |              :         >X
    |              :
    |              : Level 3: A 1x3 rectangle in a straight line in front of your
    |              :          character (not right to left).
    |              :
    |              :         >XXX
    |              :
    |              : Level 4: A 3x3 square in front of your character.
    |              :
    |              :          XXX
    |              :         >XXX
    |              :          XXX
    |              :
    |              : Level 5: A 3x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :
    |  Stamina Use : Standard : -30
    |              :     Iron : -25
    |              :   Copper : -20
    |              :   Silver : -15
    |              :     Gold : -10
    |              :     Note : Stamina consumption is the same for a particular
    |              :            type of tool, regardless of how much you charge it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _
    | Hammer
    |
    |      Purpose : Destroying stones and boulders
    |     Obtained : Obtained free from Owen (to meet Luke, refer to { OWE }).
    |  Leveling Up : Able to strike boulders harder, and thus able to break
    |              : boulders in fewer strikes. Also able to strike multiple
    |              : boulders in a single strike, though that barely ever happens.
    |    Upgrading : Uses less stamina.
    |        Usage : Face the boulder, hold A to your desired charge level (you'll
    |              : see an animation and hear a sound), then release A to strike
    |              : the boulder. As you charge, you may see squares outlined on
    |              : the ground - the strike will hit all boulders in this area,
    |              : though it will hit the boulder nearest you the strongest.
    |              :
    |              : A boulder will take approximately 12 level one hits, 8 level
    |              : two hits, 4 level three hits, 2 level four hits and 1 level
    |              : five hit to destroy. To gather the stone, pick them up just
    |              : like any other item.
    |              :
    |              : In these diagrams, > is your character facing right. The X's
    |              : are the squares that are affected by that level hammer;
    |              : however, the nearer spots will experience more of the impact
    |              : than spots further away.
    |              :
    |              : Level 1: One square, in front of your character.
    |              :
    |              :         >X
    |              :
    |              : Level 2: One square, in front of your character (but a
    |              :          stronger hit)
    |              :
    |              :         >X
    |              :
    |              : Level 3: A 1x3 rectangle in a straight line in front of your
    |              :          character (not right to left).
    |              :
    |              :         >XXX
    |              :
    |              : Level 4: A 3x3 square in front of your character.
    |              :
    |              :          XXX
    |              :         >XXX
    |              :          XXX
    |              :
    |              : Level 5: A 3x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :
    |  Stamina Use : Standard : -25
    |              :     Iron : -20
    |              :   Copper : -15
    |              :   Silver : -10
    |              :     Gold : - 5
    |              :     Note : stamina consumption is the same for a particular
    |              :            type of tool, regardless of how much you charge it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _
    | Sickle
    |
    |      Purpose : Cutting grass and weeds
    |     Obtained : Obtained free from Cain (talk to Cain).
    |  Leveling Up : Cuts a larger area with one strike.
    |    Upgrading : Uses less stamina.
    |        Usage : Stand in front of the grass or weeds you want to cut and press
    |              : A to begin charging. When you're at your desired charge level
    |              : (you'll see an animation and hear a sound), release A to cut.
    |              : As you charge, squares will appear on the ground showing the
    |              : area that will be cut.
    |              :
    |              : Be careful, though, as crops will be cut too. If you're
    |              : cutting weeds, be careful there are no crops in your cut
    |              : radius. The same goes for cutting grass when there are animals
    |              : outside.
    |              :
    |              : In these diagrams, > is your character facing right. The X's
    |              : are the squares that are affected by that level sickle.
    |              :
    |              : Level 1: One square, in front of your character.
    |              :
    |              :         >X
    |              :
    |              : Level 2: A 1x3 rectangle in a straight line in front of your
    |              :          character (not right to left).
    |              :
    |              :         >XXX
    |              :
    |              : Level 3: A 3x3 square in front of your character.
    |              :
    |              :          XXX
    |              :         >XXX
    |              :          XXX
    |              :
    |              : Level 4: A 3x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :
    |              : Level 5: A 5x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :          XXXXXX
    |              :
    |  Stamina Use : Standard : -25
    |              :     Iron : -20
    |              :   Copper : -15
    |              :   Silver : -10
    |              :     Gold : - 5
    |              :     Note : stamina consumption is the same for a particular
    |              :            type of tool, regardless of how much you charge it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _
    | Watering Can
    |
    |      Purpose : Waters crops.
    |     Obtained : Obtained during opening sequence (automatically).
    |  Leveling Up : Waters larger area with one action, as demonstrated below.
    |    Upgrading : Uses less stamina, holds more water as demonstrated below.
    |              : Standard : Holds 20 squares worth of water.
    |              :     Iron : Holds 40 squares worth of water.
    |              :   Copper : Holds 60 squares worth of water.
    |              :   Silver : Holds 80 squares worth of water.
    |              :     Gold : Holds 100 squares worth of water.
    |        Usage : Stand facing the plant (or plants) you'd like to water and
    |              : use; depending on the strength of the watering can and the
    |              : level of charge, a larger area (in front of you) will be
    |              : watered.
    |              :
    |              : In these diagrams, > is your character facing  right. The X's
    |              : are the squares watered by that level watering can. Note that
    |              : as long as you have any water left in your watering can, you
    |              : can water the area covered by an entire level in the diagram
    |              : below (meaning that even if you only have 1 square of water
    |              : left, you can water the entire 5x6 rectangle with a Level 5
    |              : use).
    |              :
    |              : Level 1: One square, in front of your character.
    |              :
    |              :         >X
    |              :
    |              : Level 2: A 1x3 rectangle in a straight line in front of your
    |              :          character (not right to left).
    |              :
    |              :         >XXX
    |              :
    |              : Level 3: A 3x3 square in front of your character.
    |              :
    |              :          XXX
    |              :         >XXX
    |              :          XXX
    |              :
    |              : Level 4: A 3x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :
    |              : Level 5: A 5x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :          XXXXXX
    |              :
    |  Stamina Use : Standard : -20
    |              :     Iron : -15
    |              :   Copper : -10
    |              :   Silver : - 5
    |              :     Gold : - 3
    |              :     Note : stamina consumption is the same for a particular
    |              :            type of tool, regardless of how much you charge it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _
    | Hoe
    |
    |      Purpose : Tills soil.
    |     Obtained : Obtained during opening sequence (automatically).
    |  Leveling Up : Plows more land with one stroke.
    |    Upgrading : Uses less stamina.
    |        Usage : Stand facing the soil you want to till and press A until you
    |              : reach your desired charge level (you'll hear a sound and see
    |              : an animation with each level of charge). As you charge, you'll
    |              : see a diagram on the ground of which spots will be tilled.
    |              : When you've reached the charge level for the spots you want
    |              : to till, release A.
    |              :
    |              : Be careful, as hoeing where seeds are planted (but haven't
    |              : sprouted) will dig up those seeds - so make sure there are no
    |              : un-sprouted seeds in your tilling radius.
    |              :
    |              : Remember also that one Power Berry is awarded for tilling
    |              : 1000 squares of soil. They don't have to be previously
    |              : untilled squares, so it can be wise to expend your excess
    |              : stamina each night by tilling the same squares over and over
    |              : to get the tilling berry sooner.
    |              :
    |              : In these diagrams, > is your character facing right. The X's
    |              : are the squares that are affected by that level sickle.
    |              :
    |              : Level 1: One square, in front of your character.
    |              :
    |              :         >X
    |              :
    |              : Level 2: A 1x3 rectangle in a straight line in front of your
    |              :          character (not right to left).
    |              :
    |              :         >XXX
    |              :
    |              : Level 3: A 3x3 square in front of your character.
    |              :
    |              :          XXX
    |              :         >XXX
    |              :          XXX
    |              :
    |              : Level 4: A 3x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :
    |              : Level 5: A 5x6 rectangle out from your character.
    |              :
    |              :          XXXXXX
    |              :          XXXXXX
    |              :         >XXXXXX
    |              :          XXXXXX
    |              :          XXXXXX
    |              :
    |  Stamina Use : Standard : -30
    |              :     Iron : -25
    |              :   Copper : -20
    |              :   Silver : -15
    |              :     Gold : -10
    |              :     Note : stamina consumption is the same for a particular
    |              :            type of tool, regardless of how much you charge it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _
    | Fishing Pole
    |
    |      Purpose : Lets you fish in rivers and the ocean.
    |     Obtained : Obtain free from Toby (talk to Toby).
    |  Leveling Up : Able to catch bigger/better fish.
    |    Upgrading : Uses less stamina; more likely to catch better fish.
    |              :
    |              : For the fishing pole, leveling and upgrading interact in an
    |              : interesting way. 
    |              :
    |              : In order to catch most rare fish at all, you need to have your
    |              : pole leveled up. For example, you cannot catch a Huchen with
    |              : a low-level rod.
    |              :
    |              : When your rod levels, you can catch better fish; but rare fish
    |              : are still rather uncommon. To make the rare fish easier to
    |              : catch, you need to upgrade your rod.
    |              :
    |              : So, to summarize, to catch rare fish at all, you need to level
    |              : your rod; to be more likely to catch rare fish, you need to
    |              : upgrade it.
    |        Usage : Stand facing the water and hold A until your desired charge
    |              : level is reached (you'll see an animation and hear a sound;
    |              : the longer you charge, the further you cast). When it's
    |              : reached, release A to cast. Wait around until you get a bite
    |              : (again, you'll see an animation and hear a sound), then hold
    |              : the controller vertically (for the WiiMote) or press A over
    |              : and over (for the classic controller). The longer you have to
    |              : hold the controller up or press A, the better the fish will
    |              : be.
    |              :
    |  Stamina Use : Fishing pole stamina consumption occurs when you reel in the
    |              : caught fish - the longer you reel, the more stamina is used.
    |              :
    |              : Because stamina is consumed as you reel in, not when you cast,
    |              : it's usually best to stop fishing when you even start running
    |              : low on stamina. Otherwise you may find yourself running out of
    |              : stamina in the middle of reeling in your next fish. For more
    |              : information on how to fish, see the fishing section by
    |              : searching for < FSH > without the spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _
    | How to Upgrade
    |
    | In Tree of Tranquility, upgradeable tools are subject to two measures of
    | strength: their 'upgrade' and their 'level'.
    |
    | 'Level' depends solely to how much a tool is used. As you use a tool, its
    | 'level' will rise automatically. You'll receive alerts in the field when this
    | happens.
    |
    | Once a tool reaches a new 'level', it will become stronger. The watering can,
    | for example, will now be able to water a 1x3 line rather than just a single
    | square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and
    | the axe and hammer will pack more power intro a single strike.
    |
    | To use the 'higher level', simply hold down the A button longer. You'll see a
    | little 'charge' animation. Once you see it, release the A button to use the
    | tool at that level. Be careful not to charge your tool past your maximum
    | level (one charge for Level 2, two charges for Level 3, etc.), or else your
    | tool usage will fail and your character will lose stamina.
    |
    | There are 5 levels for each tool. To use a higher level, simply watch the
    | number of power charge animations - one charge for Level 2, two for Level 3,
    | etc.
    |
    | 'Level' improves the actual function of the tool, but it does not improve the
    | stamina usage of the tool. For that, we need to look at 'upgrade'.
    |
    | 'Upgrade' is not based on tool usage. Rather, raising a tool's 'upgrade' is
    | a function of actually having the tool upgraded to a new tool.
    |
    | Upgrades are obtained by taking the tool, a metal and some money to the
    | Blacksmith; or , you can also upgrade a tool by just taking the tool itself
    | to the General Store. Either one will allow you to upgrade your tool - the
    | Blacksmith is cheaper, but the General Store will not require a metal.
    |
    | Upgrading a tool will increase its 'upgrade', represented by the tool name
    | (iron, copper, silver and gold axes). A higher upgrade level has a couple
    | different applications. In all cases, the tool will use less stamina. A
    | Level-5 hammer will allow you to hit a boulder very hard, but it will
    | consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer
    | will allow you to use its level 5 pound without destroying your stamina
    | gauge. The Fishing Rod and Watering Can have additional benefits to
    | upgrading, noted above.
    |
    | For more information on upgrade purchase prices, see the Blacksmith section
    | (search for { REC } without the spaces) or the General Store section
    | (search for { SUP } without the spaces).
    |
    |\
    | \_____________________________________________________________________[NUT]_
    |                                                                             |
    | Non-Upgradeable Tools                                                       |
    |  ___________________________________________________________________________|
    | /
    |/Non-upgradeable tools are used to care for the animals. These are items like
    | brushes, milkers and sheep shears.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _
    | Bell
    |
    |      Purpose  : Calls the barnyard animals toward you.
    |     Obtained  : Purchase at Brownie Ranch (750G).
    | Rank Required :  *
    |        Usage  : Stand anywhere and ring the bell. Animals within a
    |               : reasonable range will start to walk towards you.
    |         Notes : This does not need to be used to put animals in the barn;
    |               : there is a bell hanging outside the barn that does this
    |               : automatically.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _
    | Brush
    |
    |       Purpose : Increases an animal's affection.
    |      Obtained : Purchase at Brownie Ranch (1200G).
    | Rank Required :  *
    |         Usage : Stand facing the animal you want to brush and use.
    |         Notes : This is the fastest way to increase an animal's affection,
    |               : but the benefits can only be gained once per day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _
    | Medicine
    |
    |       Purpose : Cures an animal of illness.
    |      Obtained : Purchase at Brownie Ranch (600G).
    | Rank Required :  *
    |         Usage : Stand facing the animal you want to heal and use.
    |         Notes : It may be best to have one of these on hand; the longer an
    |               : animal stays sick, the more its affection drops, and an
    |               : animal may get sick on a day when the ranch is closed.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _
    | Milker
    |
    |       Purpose : Obtains milk from mature cows.
    |      Obtained : Purchase at Brownie Ranch (1500G).
    | Rank Required :  *
    |         Usage : Stand next to the cow you wish to milk and use; the milk
    |               : will replace the milker in your hands.
    |         Notes : Using the milker on a cow will boost its affection as well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _
    | Saddle
    |
    |       Purpose : Allows you to ride your horse or ostrich.
    |      Obtained : Purchase at Brownie Ranch (2400G).
    | Rank Required : * *
    |         Usage : Stand facing the horse or ostrich you wish to ride and use;
    |               : you will place the saddle on the animal and jump up onto it.
    |         Notes : The same saddle is used for both horses and ostriches. When
    |               : you have the saddle in your rucksack, you can also
    |               : automatically mount your horse or ostrich by pressing A and
    |               : B simultaneously anywhere outside (except places where the
    |               : animal cannot go, such as Mt. Gelato).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _
    | Shears
    |
    |       Purpose : Shears your sheep's wool.
    |      Obtained : Purchase at Brownie Ranch (1200G).
    | Rank Required :  *
    |         Usage : Stand facing the sheep you wish to shear and use; wool will
    |               : replace the shears in your hands.
    |         Notes : Using the shears on a sheep will boost their affection.
    |
    |\
    | \_____________________________________________________________________[00M]_
    |                                                                             |
    | 00 Makers                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
    | Nature, though in this game they're officially just 'Makers'. These devices
    | reside in the barn and chicken coop and are used to process animal products
    | (and flax) into more useful or more valuable products.
    |
    | 00 Makers are purchased from the General Store; however, you will not have
    | access to them (whether you've purchased them or not) until the building they
    | reside in is constructed.
    | _ _ _ _ _ _
    | Mayo Maker
    |
    |    Price : 3000G
    | Location : Bird Coop
    |    Color : Red
    |    Input : Eggs (Chicken/Duck/Ostrich)
    |   Output : Mayonnaise
    | _ _ _ _ _ _ _
    | Cheese Maker
    |
    |    Price : 4200G
    | Location : Barn
    |    Color : Blue
    |    Input : Milk (Cow/Goat)
    |   Output : Cheese
    | _ _ _ _ _ _ _
    | Butter Maker
    |
    |    Price : 3750G
    | Location : Barn
    |    Color : Yellow
    |    Input : Milk (Cow/Goat)
    |   Output : Butter
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yarn Maker (comes with Dye Pot)
    |
    |    Price : 4500G
    | Location : Barn
    |    Color : Green
    |    Input : Wool; Silk; Flax
    |   Output : Wool Yarn; Silk Yarn; Flax Yarn
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<COK>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Cooking           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Cooking has gone through several iterations of improvement in the most recent
    | Harvest Moon games. Now, cooking is actually a profitable part of the game.
    |
    |\
    | \_____________________________________________________________________[CBA]_
    |                                                                             |
    | Cooking Basics                                                              |
    |  ___________________________________________________________________________|
    | /
    |/In order to cook, you need two things: the ingredients, obviously, and the
    | cooking utensils. The ingredients are gathered everywhere: crops, animal
    | products, fish and most things you find in the field can be used for recipes.
    |
    | Cooking utensils have to be purchased to be used: they can be bought from the
    | General Store, under Makers. For a price listing, see the General Store
    | section (search for { SUP } without the spaces). There are seven utensils:
    | oven, frying pan, mixer, pot, cutting board, match set and aging pot. These
    | utensils (except the match set) go in the kitchen inside your house; to place
    | one, go to your diary and select Furniture, then select Cooking. These
    | cooking utensils can only be placed on the kitchen counter. Your counter
    | space increases with every upgrade of the house; only a Level 5 house can
    | have all seven utensils out at once.
    |
    | The match set operates differently. To use it, put it in your rucksack and
    | find one of those stacks of wood on the beach. Pull out the match set and use
    | it on the wood pile. A fire will start: now you can roast any fish and a few
    | other ingredients by using them on the fire.
    |
    | Also, there are a few devices that behave very similarly to cooking utensils:
    | the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the
    | Dyeing Pot. Information on the Makers can be found in the Makers section
    | (search for [ 00M ] without the spaces), but information on the Dyeing Pot
    | can be found in this section.
    |
    | Once you have the utensils, you can start cooking dishes. Below, you'll find
    | recommendations for how to cook for profit, as well as a list of every recipe
    | in the game.
    |
    | For more detailed information on how to cook profitably, consult my Recipe
    | Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271
    |
    | Recipe Recommendations are generally profitable recipes with easy-to-come-by
    | ingredients. These are recommendations for when you want to plan what items
    | to gather.
    |
    | Ingredient Recommendations are the good uses for each ingredient. These are
    | recommendations for when you find yourself with a particular ingredient and
    | want to know the most profitable way to cook it for sale.
    |
    | For a complete list of all the recipes, skip down to [ REC ] (search without
    | the spaces).
    |
    |\
    | \_____________________________________________________________________[RRC]_
    |                                                                             |
    | Recipe Profit Recommendations                                               |
    |  ___________________________________________________________________________|
    | /
    |/In the game, there are a number of recipes that, for one reason or another,
    | are very profitable to actively pursue making and selling. These recipes come
    | in a few different forms: some require only a couple easy-to-find
    | ingredients, while others require several ingredients that are easy to gather
    | all at once (for example, all in-season together). If you're interested in
    | increasing your profit through cooking, consider some of these recipes.
    |
    | Note that these are not the most profitable recipes in the game, but rather
    | are the most profitable recipes that are also fairly easy to come by with
    | some pre-planning.
    |
    | Several of the recipes are plausible because they rely on one of a set of
    | easily obtainable ingredients: these include animal products (like Milk and
    | Eggs) and ingredients that can be found in the wild (like herbs and
    | mushrooms). Rarely do profitable recipes involve any ingredient bought from a
    | store.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dyed Cloths
    |
    | The most obvious example of an easy and highly profitable recipe comes in the
    | form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and
    | flax can be converted to yarn for free using the Yarn Maker, and then dyed
    | with the dye pot using flowers and herbs, most of which sell for next-to-
    | nothing anyway.
    |
    | Remember, blue-dyed yarn is most profitable, followed by red, purple, green
    | and yellow. Of the three yarn types, silk is most profitable, followed by
    | flax; however, there's no reason to only pursue a particular one.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Marinated Mushroom
    |
    | Marinated Mushrooms are one of the simplest recipes, and can be made starting
    | as soon as you have a Cutting Board. Both ingredients can be found at any
    | time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and
    | the recipe has a very high profit margin. This is a great choice.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pineapple Juice
    |
    | Pineapple Juice is the only recipe of its kind that I've found in the game.
    | It is the only place in the game where an ingredient can be bought, used in
    | a recipe and immediately sold for profit. Pineapples can be purchased from
    | Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple
    | bought and made grants 90G of profit on a 180G investment, so it's not an
    | easy method - however, if there's a particular item you want to buy at a
    | festival the following day that you don't yet have money for, Pineapple Juice
    | is a great way to raise the money in time when you have no other way of
    | getting the money that fast.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Colored Perfumes
    |
    | Colored perfumes are highly profitable if you have two of the flowers used
    | for them (Blue Mists, Roses, Moondrops, Green Bells, or Lavender Flower) -
    | just toss them in the Mixer.
    |
    | Stay away from Decent or Shining Perfume though. Decent Perfume is nearly
    | never profitable, and Shining Perfume effectively requires a Blue Mist
    | flower, which is more profitably used in Blue Perfume.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Stir-Fry
    |
    | For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to
    | quickly increase the profit of the vegetable. Stir-Fry sells for a flat price
    | regardless of its ingredient, so for Decent crops or just low-price crops,
    | Stir-Fry is a great way to prepare them for extra profit when selling.
    |
    | To make sure that your particular Stir-Fry recipe will be profitable, though,
    | see the Profit guide: http://www.gamefaqs.com/console/wii/file/933022/55271
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Recipe Milks
    |
    | Several ingredients can be made into a Milk derivative, like Honeydew Milk,
    | Strawberry Milk and Hot Cocoa. These recipes are only especially profitable
    | when using Decent or Good ingredients, but are a great option when these
    | ingredients are in-season for a bit of extra profit from combining with your
    | daily milk supply.
    |
    | Milk Tea is made using just your Milk and an herb, making it extremely easy
    | to come by. It's profitable with any type Milk except Shining, and Herbs can
    | be found freely or grown cheaply.
    |
    | Hot Milk is even easier, made just by heating your milk in a pot. Slightly
    | less profitable than Milk Tea, but useful when you lack an herb. Just don't
    | use Shining Milk for this.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pizza
    |
    | Pizza is very easy to make in Spring: all it requires is two Milks (one
    | converted to Butter, one converted to Cheese) and a Breadfruit (combined with
    | the butter for a Pie Crust). Only bother if you have a cow or goat of your
    | own, though, as it's not profitable to buy the ingredients; and don't use any
    | Shining Ingredients. Otherwise, it's still highly profitable.
    |
    | You can also add one of several vegetables to the Pizza to make it into
    | Vegetable Pizza, but typically the value added by the vegetable is less than
    | the sale price of the vegetable itself. It's better to save the vegetable for
    | Stir-Fry.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Buckwheat Noodles with Egg
    |
    | Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine
    | quite well to form Buckwheat Noodles with Egg. This is a great way to shore
    | up your profits in the farming-slow Winter month. If you don't have a chicken
    | by winter, Buckwheat Noodles on their own are a good option as well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Doria
    |
    | Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese
    | and Mushrooms. So in Fall, growing Rice for use in Doria is quite an
    | effective system. Profits are basically gone once more than one ingredients
    | is Perfect or Shining, so try this only if your soil is still lacking in
    | quality or when your animals aren't producing Perfect goods regularly.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Banana Pudding
    |
    | Banana Pudding is one of the few times in the game when a recipe can be
    | profitable even if one of its ingredients is purchased rather than grown.
    | Buy bananas from Pineapple Inn and combine them with basically any
    | combination of chicken eggs and milk for some quick and easy profit.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shortcake
    |
    | Shortcake is a pretty complicated recipe, but can be profitable if planned
    | correctly. First of all, if you've fertilized your soil, don't bother as
    | Perfect Strawberries destroy the profitability of this recipe. If not,
    | though, planting a bunch of Breadfruit and Strawberries in Spring and
    | combining them with Milk, Butter and Egg from your animals can yield pretty
    | substantial profits. It's not the best option since by the time you have the
    | animals to produce those goods you'll likely have fertilized your soil, but
    | for some it might be useful.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cheesecake
    |
    | Cheesecake is only really useful when using almost all Decent ingredients,
    | but remains profitable even with higher levels of Breadfruit if most of the
    | animal products are Decent or Good. So, if you have some cows and chickens,
    | the Breadfruit grown in Spring can be combined with four animal products to
    | make Cheesecake.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Potato Pancake
    |
    | As long as the ingredients aren't all Perfect or better, Potato Pancakes are
    | a more profitable way to sell the standard Potato, and are a good option for
    | Spring profits.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Egg Rice
    |
    | Egg and Rice. What could be easier? You'll likely have several eggs each day,
    | so combine them with the Rice you grow in Fall for some extra profit. Just
    | stick to chicken eggs for this one, as duck and ostrich eggs are often
    | not profitable.
    |
    |\
    | \_____________________________________________________________________[IRC]_
    |                                                                             |
    | Ingredient Profit Recommendations                                           |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Apple
    |
    | It is never profitable to use a Shining Apple in a dish. For regular Apples,
    | there are two possible profitable dishes: Apple Jam and Apple Juice.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bamboo Shoot
    |
    | It is never profitable to use a Shining Bamboo Shoot in a dish. For regular
    | Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of
    | rice); they are also equally profitable in Bamboo en Papilote and Bamboo
    | Stew.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Banana
    |
    | Bananas are most profitable in Banana Pudding and Banana Milk. They are also
    | slightly profitable in Chocolate Banana when combined with Decent Milk and
    | Decent Cocoa.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bell Pepper
    |
    | Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers
    | are never profitable to use, and lower-quality Bell Peppers are only
    | profitable in Ratatouille and certain combinations for Vegetable Juice.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blue Mist
    |
    | Blue Mist flowers are profitable both as a yarn dye and for perfume in all
    | cases, except when dying Shining Wool Yarn blue. In all cases, however, it is
    | more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns.
    | Save the Blue Mist flowers for blue perfume.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blueberry
    |
    | Blueberries are most profitable in making a Blueberry Cocktail, but are also
    | profitable in Blueberry Jam (though not as much so). Blueberry Juice is not
    | profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bread
    |
    | No recipe involving Bread is every profitable. Strange, isn't it?
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Breadfruit
    |
    | Breadfruit is used in a huge number of recipes. It is especially profitable
    | when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake,
    | Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont
    | Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining
    | Breadfruit is used, though the lower-quality ones are obviously preferable.
    |
    | Most other Breadfruit uses actually aren't profitable. It's difficult to
    | summarize Breadfruit given how many combinations the cakes account for; to
    | ensure your cooking is profitable, either make sure you're using only Decent-
    | and Good-ingredients, or check the lists at the Recipe Profits Guide for
    | specifics: http://www.gamefaqs.com/console/wii/file/933022/55271
    |
    | Remember also, though - when speaking about profitability, there's no reason
    | to aim only for those lower-quality ingredients. If you find yourself with
    | higher-quality ingredients, just sell them. That's more profitable than
    | intentionally growing lower-quality ingredients just to cook with.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Buckwheat
    |
    | Tempura Buckwheat Noodles are extremely profitable, even when made with the
    | highest-quality ingredients if Prawn is used for the crustacean. Even when
    | made with the highest-possible quality for all ingredients (Shining
    | Buckwheat, Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles
    | are still profitable.
    |
    | Buckwheat Noodles with Egg are also extremely profitable, for almost every
    | combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own
    | are also very profitable, and far simpler. All are great ways to shore up the
    | otherwise-lacking Winter crop season.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Butter
    |
    | Butter is also used in many, many recipes. It is present in most of the cake
    | recipes just like Breadfruit, and is profitable in most cases.
    |
    | Butter is also profitable when just sold on its own after being made from
    | milk, but cheese is more profitable - so if you'll be selling the product
    | on its own, stick with butter.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cabbage
    |
    | Shining Cabbage is never used profitably in a recipe. Lower qualities are
    | used profitably in Vegetable Pizza and Stir-Fry, though the most simple and
    | still profitable Cabbage recipe is Pickled Cabbage.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Carrot
    |
    | As with all vegetables, the Carrot is particularly profitable in Stir-Fry.
    | Carrots are equally good in Carrot Cake, although make sure you're using a
    | good combination of other ingredients to ensure maximum profitability.
    |
    | Carrots are also one of the ingredients in Kimchi, a simpler dish, and
    | Vegetable Salad. Carrot Juice is also profitable, but only with a
    | Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other
    | recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cheese
    |
    | Cheese is used in dozens of recipes - the most profitable among these,
    | though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain
    | Pizza).
    |
    | Most other Cheese dishes are profitable as well. The only ones to avoid are
    | Cheese Fondue and Cheese Omelet. As always, pay attention to ingredient
    | qualities to make sure you're actually making something profitable. Shining
    | Cheese can be profitably used in recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Chestnut
    |
    | Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable
    | even with Shining Chestnuts (though pay attention to other ingredient
    | qualities too).
    |
    | Chestnut Rice and Chestnut Pie also have positive profit margins, but the
    | profit is very small, and only present when using normal Chestnuts, not
    | Shining.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Clam
    |
    | The easiest clam recipe is Clam Soup, which has a very high profit margin.
    |
    | Clams are also an important ingredient in Seafood Doria and Seafood Rice -
    | and since there are no clam qualities, they don't impact the profit margin,
    | so just keep an eye on your other ingredients.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cocoa
    |
    | Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high
    | profits, but Hot Cocoa is the simplest recipe for Cocoa for profit.
    |
    | Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can
    | be.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Coconut
    |
    | The elusive coconut only has two recipes it can be used for, and only one is
    | profitable: Coconut Juice. No need to use these for profit, just make the two
    | Coconut dishes for your recipe completion.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cocoon (Silk) & Silk Yarn
    |
    | Silk serves exactly one purpose in the game: conversion to Silk Yarn. And
    | Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye
    | it.
    |
    | Remember, blue-dyed yarn is most profitable, followed by red, purple, green
    | and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for
    | the other qualities, any color is profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Corn
    |
    | Corn recipes on the whole aren't very profitable - the most profitable is
    | Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll
    | be best just to focus on the last two, considering for both Corn is the only
    | ingredient. Shining Corn is never profitable, but Perfect can be.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crustaceans
    |
    | Several high-profit dishes require at least one crustacean, like Seafood
    | Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin
    | and Seafood Fried Rice, as well as others. Here, however, the crustacean
    | has a big influence on the final profitability of the dish. If you can use
    | a Crawfish, the dish will be most profitable. The Prawn is an option as well,
    | but Lobsters and Rock Lobsters severely lower the dish's profitability.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Egg
    |
    | A ridiculous number of recipes use eggs. Most are profitable, and your supply
    | of eggs probably isn't limited, so it really shouldn't matter. Just stay away
    | from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't
    | a great option either.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Eggplant
    |
    | Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best
    | served by being used for Pickled Eggplant. Shining Eggplant, however, is
    | almost never used profitably.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Fish
    |
    | Most fish are most profitable when used in Sashimi or Sushi. Given the number
    | of combinations for these recipes, however, it is unfeasible to examine
    | the profitability of every single combination. The formulas for each fish
    | recipe are described in the section below.
    |
    | In general, though, because what quality a fish dish turns out to be is based
    | on the sale prices of the ingredients used to cook it, the six "any fish"
    | dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish
    | - should usually be profitable.
    |
    | Among the other fish recipes, most Grilled Fish recipes are profitable. The
    | exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish,
    | Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more
    | profitable grilled than raw. Typically, however, the difference is not very
    | large - only 30G in most cases.
    |
    | Most other recipes involving fish are profitable as well. Seafood Pizza,
    | Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have
    | high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood
    | Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are
    | also profitable, though not as much so, as well as both Sardine and Saury
    | Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi
    | are never profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flax & Flax Yarn
    |
    | Flax serves exactly one purpose in the game: conversion to Flax Yarn. And
    | Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye
    | it.
    |
    | Remember, blue-dyed yarn is most profitable, followed by red, purple, green
    | and yellow. Shining Flax Yarn is only profitable when dyed blue, but other
    | qualities are profitable regardless of what color they're dyed.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flowers
    |
    | Flowers have two possible uses: Perfume and Dyes. For the flowers that can
    | be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell,
    | Lavender - that is the most profitable use. For the others, it's always most
    | profitable to use them for dyeing yarns - certain combinations of flowers
    | are profitable for Decent Perfume, but none more profitable than dyeing.
    |
    | Shining Perfume (not listed below) is profitable as well; however, in order
    | to make it, you must use at least one Blue Mist flower, and blue perfume is
    | always a more profitable. So unless you have only one Blue Mist flower, stick
    | to blue perfume.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Grape
    |
    | None of the recipes that involve grapes are profitable enough to note. Grape
    | Juice is slightly profitable, but not notably, and only when made with normal
    | Grapes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Herbs
    |
    | Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond
    | that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin
    | Soup.
    |
    | Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk
    | Tea, three of the easiest dishes to make, all of which have a high profit as
    | well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Honey
    |
    | The only profitable use of Honey is in Pancakes. No other recipe involving
    | honey is profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Honeydew
    |
    | Honeydew are very rarely profitable in recipes. The only profitable use is in
    | Honeydew Milk, and even then only when a Decent or Good Honeydew is used with
    | a Decent or Good Milk (either Goat or Cow).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mayonnaise
    |
    | Mayonnaise isn't very profitable in any recipe. The only plausible use of it
    | is in Vegetable Salad and Egg Salad, but even then it is likely more
    | profitable to use the ingredients in other recipes and sell the Mayonnaise
    | by itself. Shining Mayonnaise is outright never profitable used in a recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Milk
    |
    | Milk is used in more recipes than any other ingredient. Most are profitable,
    | but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay
    | Awake. Also remember to pay attention to qualities - while Shining Milk is
    | profitable in some recipes, it is always better to use a lesser-quality
    | Milk when cooking.
    |
    | The simplest profit from Milk can be made just from converting it to Cheese.
    | Cheese is more profitable than butter.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mushroom
    |
    | Mushrooms are an ingredient in Doria, but are also an ingredient in one of
    | the simplest and most profitable recipes in the game: Marinated Mushrooms.
    | Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi
    | Sushi), but Marinated Mushrooms are by far the best option.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Onion
    |
    | Onions are ingredients in several profitable recipes, most of which involve
    | at least three or four ingredients. All are pretty good options, though avoid
    | Salmon Cream Stew.
    |
    | Shining Onions are often profitable as well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Orange
    |
    | Orange is the key ingredient in Orange Cake, but its other uses aren't
    | particularly profitable. Marmalade Jam is profitable when using two Normal
    | Oranges, though not by much, and Orange Juice only adds 20G to a Normal
    | Orange's sale price.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pineapple
    |
    | The rare pineapple is a key ingredient in Southern Fried Rice, but its
    | simplest and most profitable use is in simple Pineapple Juice, which carries
    | a 150G increase.
    |
    | Pineapples do have another interesting application - Natsume attempted to
    | remove all the instances where the player could purchase an ingredient, use
    | it in a recipe, then sell for instant profit with no work. However,
    | Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple
    | Juice, then sold for 270G. Not a huge profit, but good if you need a
    | particular amount by the next day for a specific purchase.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pontata Root
    |
    | Never profitable, although if you need a Bodigizer, Stay Awake or Cold
    | Medicine, it's more cost-effective to cook it yourself than sell the same
    | ingredients and buy it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Potato
    |
    | Most of the Potato recipes have around the same profitability, with French
    | Fries and Potato Stew slightly less so. French Fries and Potato Stew are
    | one-ingredient recipes, though, so they are often the better and simpler
    | option.
    |
    | Shining Potatoes are sometimes profitable, but lower qualities are always the
    | better option.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pumpkin
    |
    | Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is
    | much simpler. Avoid using a Shining Pumpkin though, as it is never profitable
    | in any recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rice
    |
    | Rice is an ingredient in several profitable-yet-complicated dishes, like
    | Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful
    | uses of Rice are probably in the simpler dishes - these aren't as profitable
    | per dish, but involve less ingredients. Try Bamboo Rice if you have some
    | normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish.
    |
    | The most easily-produced recipe is probably Egg Rice, though it is really
    | only notably profitable when used with a combination of lower-qualities.
    | Mushroom Rice is also simple and profitable, though Marinated Mushrooms are
    | just as easy to come by and more profitable.
    |
    | Shining Rice can be profitable as well.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seaweed
    |
    | Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and
    | sell it for 130G more.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Spicy Pepper
    |
    | Spicy Pepper is an ingredient in several profitable recipes with several
    | ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away
    | from the medicines that are made with it, at least as far as profit goes -
    | although, it does save money to make the medicines yourself rather than buy
    | them from the Clinic. The exception is if you only have Perfect- and Shining-
    | quality ingredients, in which case it's better to sell them and buy the
    | medicine.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Spinach
    |
    | Spinach is an ingredient in one of the most profitable recipes, Shark Fin
    | Soup, but that's difficult to produce reliably given the rarity of Sharks.
    | It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its
    | simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that
    | recipe, and don't waste your time boiling a bunch of Perfect Spinaches either
    | - the benefit isn't notable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Strawberry
    |
    | Strawberry Jam is the most profitable Strawberry recipe when using
    | low-quality strawberries, but the returns quickly diminish when you're using
    | any Perfect or Shining Strawberries. Shortcake is also a possibility, but by
    | the time you have the Milk, Butter and Egg to make it and it's Spring,
    | you probably won't be growing many Decent and Good crops - and Shortcake's
    | profit margin plummets when you start using both Perfect Strawberries and
    | Perfect Breadfruit.
    |
    | Strawberry Milk is also a simple-and-profitable recipe, but essentially
    | demands a Decent or Good Strawberry. So basically, just sell strawberries.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tomato
    |
    | Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler
    | - and no other Tomato recipe has a large enough profit margin to really
    | warrant the amount of work necessary to make them. Tomato Juice is the
    | exception, but even a Tomato Juice made from a Decent Tomato carries only a
    | 70G profit margin.
    |
    | Shining Tomatoes can be profitable in Tomato Risotto, but not much else.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Turnip
    |
    | Pickled Turnips are one of the most easy and profitable recipes, and there is
    | a positive profit margin regardless of what quality turnip you use. No other
    | turnip recipe is simpler or more profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Very Berry
    |
    | Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per
    | Very Berry in each. It's hardly worth it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Wool & Wool Yarn
    |
    | Wool serves exactly one purpose in the game: conversion to Wool Yarn. And
    | Wool Yarn is most profitable when dyed. So, convert it to Wool Yarn, then dye
    | it.
    |
    | Remember, blue-dyed yarn is most profitable, followed by red, purple, green
    | and yellow. Dyed Shining Wool Yarns are only profitable when dyed blue, and
    | even then only when dyed with a blue herb or Morning Glory flower. Other
    | colors are always profitable.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yam
    |
    | Yams don't have very many simple-yet-highly-profitable dishes, though the Yam
    | Cocktail is profitable when using only Decent or Good Yams. Yam Stew is also
    | an option, and ranks slightly more profitable than Yam Cocktail per Yam.
    | Shining Yams are only profitable in one or two instances.
    |
    |\
    | \_____________________________________________________________________[FRP]_
    |                                                                             |
    | Fish Recipe Qualities                                                       |
    |  ___________________________________________________________________________|
    | /
    |/There are 41 fish in the game, and six recipes involve one ingredient that
    | can be any of these fish: Herb Fish, Meuniere, Bouillabaise, Marinated Fish,
    | Sushi and Sashimi.
    |
    | Fortunately, the six fish recipes operate on a unified mechanic, and they can
    | all be profitable when done properly. For all these dishes, the quality of
    | the dish is based on the sale prices of the ingredients used.
    |
    | The qualities are based on three cut-off points that divide the dish into
    | four qualities. If the total value of your ingredients is less than the
    | bottom cut-off, the dish will turn out Decent. If the total value of your
    | ingredients is greater than the top cut-off, the dish will turn out Shining.
    |
    | For example, Herb Fish's cut-offs are at 300G, 600G and 1200G. A dish made
    | from ingredients summing to 150G would be Decent; 450G would be Good; 750G
    | would be Perfect; and 1350G would be Shining. These are just examples: any
    | sum less than 300G will be Decent; any sum between 300G and 600G will be
    | Good; any sum between 600G and 1200G will be Perfect; and any sum above
    | 1200G will be Shining.
    |
    | Below are the cut-offs and sale prices for the six fish dishes. Use these
    | numbers to determine if it's worth it to cook your fish into the dish or
    | just sell them outright. Note also that for dishes involving an ingredient
    | other than fish, the sale value of those ingredients counts too - so pay
    | attention to your ingredient qualities. Sale prices are listed below the
    | cut-off that leads to them - so if your ingredients add up to the cut-off
    | or more, the below dish price will result.
    |
    | For convenience, the sale price of every ingredient used in any of the above
    | recipes is supplied at the bottom of this section.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Herb Fish
    |
    | Ingredients : 1-4 Fish, 1 Herb (any color)
    |    Cut-Offs :        300G / 600G / 1200G
    | Sale Prices : 260G / 320G / 630G / 1320G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Meuniere
    |
    | Ingredients : 1 Fish, 1 Butter, 1 Spinach, 1 Herb (any color)
    |    Cut-Offs :        300G / 600G / 1200G
    | Sale Prices : 280G / 420G / 640G / 1350G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bouillabaise
    |
    | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion, 1 Crustacean, 1 Tomato
    |    Cut-Offs :        300G / 600G / 1200G
    | Sale Prices : 360G / 450G / 540G / 1320G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sushi
    |
    | Ingredients : 1-4 Fish, 1 Rice
    |    Cut-Offs :        600G / 1200G / 2400G
    | Sale Prices : 310G / 620G / 1240G / 2480G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sashimi
    |
    | Ingredients : 1-5 Fish
    |    Cut-Offs :        500G / 1000G / 2000G
    | Sale Prices : 270G / 530G / 1060G / 2120G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Marinated Fish
    |
    | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion
    |    Cut-Offs :        300G / 600G / 1200G
    | Sale Prices : 160G / 310G / 620G / 1240G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ingredient Prices
    |
    | Below are the sale prices for all ingredients used in any of the above fish
    | dishes. Use these prices to calculate the profitability of your particular
    | dish.
    |
    |    Angler Fish . . . . . . . 770G       Bonito . . . . . . . . . .280G
    |    Carp . . . . . . . . . . .120G       Catfish . . . . . . . . . .80G
    |    Char . . . . . . . . . . .120G       Cod . . . . . . . . . . . .80G
    |    Conger Eel . . . . . . . .210G       Crawfish . . . . . . . . . 20G
    |    Eel . . . . . . . . . . . 600G       Flounder . . . . . . . . .120G
    |    Goby . . . . . . . . . . . 40G       Halibut . . . . . . . . . 190G
    |    Horse Mackerel . . . . . . 70G       Huchen . . . . . . . . . 1000G
    |    King Fish . . . . . . . .1600G       Lobster . . . . . . . . . 600G
    |    Mackerel . . . . . . . . . 60G       Mahi-Mahi . . . . . . . . 310G
    |    Manta Ray . . . . . . . . 350G       Masu Trout . . . . . . . .110G
    |    Octopus . . . . . . . . . 140G       Pond Smelt . . . . . . . . 20G
    |    Prawn . . . . . . . . . . 150G       Puffer Fish . . . . . . . .50G
    |    Rainbow Trout . . . . . . .70G       Redfin . . . . . . . . . . 30G
    |    Rockfish . . . . . . . . .230G       Rock Lobster . . . . . . .240G
    |    Rock Trout . . . . . . . .180G       Salmon . . . . . . . . . .240G
    |    Sardine . . . . . . . . . .50G       Saury . . . . . . . . . . .70G
    |    Sea Bream . . . . . . . . 300G       Seasky . . . . . . . . . 1000G
    |    Shark . . . . . . . . . . 700G       Skull Jellyfish . . . . . 950G
    |    Squid . . . . . . . . . . 110G       Swordfish . . . . . . . . 750G
    |    Tuna . . . . . . . . . . .600G       Wood Fish . . . . . . . . 900G
    |    Yellowtail . . . . . . . .300G       Herb (Blue) . . . . . . . .70G
    |    Herb (Purple) . . . . . . .60G       Herb (Green) . . . . . . . 30G
    |    Herb (Red) . . . . . . . . 50G       Herb (Yellow) . . . . . . .40G
    |    Butter (Goat-Perfect) . . 180G       Butter (Cow-Shining) . . .300G
    |    Butter (Cow-Decent) . . . 120G       Butter (Cow-Perfect) . . .240G
    |    Butter (Goat-Decent) . . .100G       Butter (Goat-Good) . . . .130G
    |    Butter (Goat-Shining) . . 260G       Butter (Cow-Good) . . . . 150G
    |    Spinach (Shining) . . . . 160G       Spinach (Decent) . . . . . 60G
    |    Spinach (Perfect) . . . . 100G       Spinach (Good) . . . . . . 80G
    |    Onion (Perfect) . . . . . .80G       Onion (Decent) . . . . . . 60G
    |    Onion (Shining) . . . . . 140G       Onion (Good) . . . . . . . 70G
    |    Crustacean (Crawfish) . . .20G       Crustacean (Prawn) . . . .150G
    |    Crustacean (Rock Lobster) 230G       Crustacean (Lobster) . . .600G
    |    Tomato (Good) . . . . . . 110G       Tomato (Decent) . . . . . .90G
    |    Tomato (Perfect) . . . . .130G       Tomato (Shining) . . . . .220G
    |    Rice (Shining) . . . . . .180G       Rice (Decent) . . . . . . .50G
    |    Rice (Perfect) . . . . . .130G       Rice (Good) . . . . . . . .90G
    |
    |\
    | \_____________________________________________________________________[REC]_
    |                                                                             |
    | Complete Recipe List                                                        |
    |  ___________________________________________________________________________|
    | /
    |/Below is a list of all recipes in alphabetical order; note that there is
    | a more complete recipe guide, with recipe lists by utensil, stamina, price or
    | ingredient, posted elsewhere on GameFAQs. This more complete guide can be
    | found at: http://www.gamefaqs.com/console/wii/file/933022/53834
    |
    | Note that the quality of any recipe calling for any type of fish will
    | depend on the value of the ingredients used - see the section directly above
    | this one for more information on how fish dish qualities are chosen. Stamina
    | corresponds to the amount of stamina restored by consuming that dish, while
    | price corresponds to the amount that dish sells for when you make and ship
    | it.
    |
    | Certain recipes have a symbol (or more than one) in the Notes column. This
    | means that there are particular notes on this recipe. Here is what each
    | symbol means:
    |
    | * - These recipes can also be purchased instead of made. For information on
    |     where to purchase them, check the Purchasable Dishes section.
    |
    | ! - These recipes are all products in one of the goddess tree recipes.
    |
    | + - For these fish dishes, only the listed number of fish are necessary.
    |     However, more fish can be used - up to as many slots are left after the
    |     other ingredients are included (up to five fish for Sashimi, four for
    |     Sushi and four for Herb Fish).
    |
    | $ - For these fish dishes, which quality you receive is based on the Fish
    |     Recipe Mechanics - essentially, the quality of the dish is determined by
    |     the sale prices of the ingredients used. For information on how this
    |     works, see the Fish Recipe Qualities section above.
    |
    | ~ - These recipes have different titles on the item than is listed on the
    |     bookshelf. Sweet Potato Rice is called Potato Rice on the bookshelf;
    |     Sweet Potato Stew is called Yam Stew.
    |
    | ^ - For Perfume, if all the flowers used are of one type and that type is
    |     Rose, Blue Mist, Green Bell, Lavender or Moondrop, the product will be a
    |     perfume of that color regardless. If other types of flowers are used (or
    |     if multiple types are used), the product will be Decent Perfume if the
    |     sale value of the flowers used adds up to less than 500G; if it adds to
    |     more than 500G, the product will be a Shining Perfume. Because only 5
    |     flowers can be used, one of the flowers must be a Blue Mist flower to
    |     achieve a Shining Perfume.
    |
    | Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters,
    | crawfish or prawn. Recipes calling for 'Fish (any)' can utilize any fish -
    | basically anything else you fish up except trash, algae, crustaceans and
    | possibly Octopus and Squid. Recipes calling for 'Vegetable (any)' can have
    | anything you grown on your farm from a crop (no trees). Recipes calling for
    | 'Herb (any)' can take any color herb.
    |
    |
    | Recipe Title              Note Utensil       Ingredients       Stamina  Price
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [A] _
    | 'A' Recipes
    | 
    | Apple Cocktail            *    Aging Pot     Apple                 210   230G
    |                                              Apple                   
    | 
    | Apple Jam                 *    Pot           Apple                 200   420G
    |                                              Apple                   
    | 
    | Apple Juice                    Mixer         Apple                 180   170G
    | 
    | Apple Pie                 *    Oven          Egg                   350   420G
    |                                              Apple                   
    |                                              Pie Crust               
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [B] _
    | 'B' Recipes
    | 
    | B. Noodles with Egg            Pot           Egg                   450   460G
    |                                              Buckwheat               
    | 
    | Bamboo en Papilote             Oven          Bamboo Shoot          200   370G
    | 
    | Bamboo Rice                    Cutting Board Bamboo Shoot          250   520G
    |                                              Rice                    
    | 
    | Bamboo Stew                    Pot           Bamboo Shoot          100   370G
    | 
    | Banana Milk                    Mixer         Banana                260   400G
    |                                              Milk                    
    | 
    | Banana Pudding            *    Oven          Milk                  320   560G
    |                                              Banana                  
    |                                              Egg                     
    | 
    | Berry Jam                 *    Pot           Very Berry            150   140G
    |                                              Very Berry              
    | 
    | Blueberry Cocktail        *    Aging Pot     Blueberry             160   120G
    |                                              Blueberry               
    | 
    | Blueberry Jam                  Pot           Blueberry             180   160G
    |                                              Blueberry               
    | 
    | Blueberry Juice                Mixer         Blueberry              80    70G
    | 
    | Bodigizer                 *    Mixer         Herb (red)            300   200G
    |                                              Pontata Root            
    |                                              Honey (any)             
    | 
    | Bodigizer XL              *    Mixer         Egg                   800   350G
    |                                              Honey (any)             
    |                                              Pontata Root            
    |                                              Herb (purple)           
    | 
    | Boiled Corn                    Pot           Corn                  100   170G
    | 
    | Boiled Spinach                 Pot           Spinach               120   140G
    | 
    | Bouillabaisse; Decent     $    Pot           Fish (any)            280   360G
    |                                              Crustacean (any)        
    |                                              Onion                   
    |                                              Tomato                  
    |                                              Herb (red)              
    | 
    | Bouillabaisse; Good       $    Pot           Crustacean (any)      280   450G
    |                                              Onion                   
    |                                              Herb (red)              
    |                                              Fish (any)              
    |                                              Tomato                  
    | 
    | Bouillabaisse; Perfect    $    Pot           Tomato                280   540G
    |                                              Fish (any)              
    |                                              Crustacean (any)        
    |                                              Onion                   
    |                                              Herb (red)              
    | 
    | Bouillabaisse; Shining    $    Pot           Fish (any)            280  1320G
    |                                              Herb (red)              
    |                                              Onion                   
    |                                              Crustacean (any)        
    |                                              Tomato                  
    | 
    | Bread                          Oven          Breadfruit            300   350G
    |                                              Butter                  
    |                                              Milk                    
    | 
    | Buckwheat Chips                Cutting Board Buckwheat              80   130G
    | 
    | Buckwheat Cocktail        *    Aging Pot     Buckwheat             160   140G
    |                                              Buckwheat               
    | 
    | Buckwheat Noodles              Pot           Buckwheat             400   300G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [C] _
    | 'C' Recipes
    | 
    | Carrot Cake               *!   Oven          Breadfruit            320   600G
    |                                              Milk                    
    |                                              Egg                     
    |                                              Butter                  
    |                                              Carrot                  
    | 
    | Carrot Juice                   Mixer         Carrot                100   140G
    | 
    | Cheese Fondue                  Pot           Grape Cocktail        230   300G
    |                                              Cheese                  
    |                                              Bread                   
    | 
    | Cheese Omelet             *    Frying Pan    Butter                260   290G
    |                                              Cheese                  
    |                                              Egg                     
    | 
    | Cheese Risotto                 Pot           Onion                 250   460G
    |                                              Cheese                  
    |                                              Rice                    
    | 
    | Cheesecake                     Oven          Milk                  350   680G
    |                                              Cheese                  
    |                                              Butter                  
    |                                              Egg                     
    |                                              Breadfruit              
    | 
    | Chestnut Pie              *    Oven          Pie Crust             380   370G
    |                                              Egg                     
    |                                              Chestnut                
    | 
    | Chestnut Rice                  Cutting Board Chestnut              200   200G
    |                                              Rice                    
    | 
    | Chirashi Sushi                 Cutting Board Mushroom              150   160G
    |                                              Rock Lobster            
    |                                              Rice                    
    |                                              Conger Eel              
    |                                              Egg                     
    | 
    | Chocolate Banana          *    Cutting Board Cocoa                 320   330G
    |                                              Banana                  
    |                                              Milk                    
    | 
    | Chocolate Bar                  Cutting Board Milk                  300   300G
    |                                              Cocoa                   
    | 
    | Chocolate Cake                 Oven          Breadfruit            360   650G
    |                                              Butter                  
    |                                              Milk                    
    |                                              Cocoa                   
    |                                              Egg                     
    | 
    | Chocolate Cookie               Oven          Cocoa                 340   440G
    |                                              Egg                     
    |                                              Breadfruit              
    |                                              Butter                  
    | 
    | Chocolate Fondue          *    Pot           Milk                  240   340G
    |                                              Cocoa                   
    |                                              Bread                   
    | 
    | Chocolate Pie                  Oven          Cocoa                 360   530G
    |                                              Egg                     
    |                                              Pie Crust               
    | 
    | Chocolate Pudding              Oven          Milk                  300   380G
    |                                              Cocoa                   
    |                                              Egg                     
    | 
    | Clam Soup                      Pot           Clam                  150   320G
    | 
    | Coconut Cocktail          *    Aging Pot     Coconut               180   330G
    |                                              Coconut                 
    | 
    | Coconut Juice             *    Mixer         Coconut               100   250G
    | 
    | Cold Medicine             *    Mixer         Royal Jelly            10   300G
    |                                              Mushroom                
    |                                              Pontata Root            
    | 
    | Conger Eel Bowl                Cutting Board Conger Eel            260   450G
    |                                              Rice                    
    | 
    | Cookie                         Oven          Breadfruit            300   200G
    |                                              Egg                     
    |                                              Butter                  
    | 
    | Corn Bread                     Oven          Breadfruit            300   440G
    |                                              Corn                    
    |                                              Butter                  
    |                                              Milk                    
    | 
    | Corn Soup                      Pot           Corn                  150   260G
    |                                              Milk                    
    | 
    | Croquette                      Frying Pan    Egg                   180   250G
    |                                              Potato                  
    |                                              Breadfruit              
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [D] _
    | 'D' Recipes
    | 
    | Doria                          Oven          Milk                  300   600G
    |                                              Mushroom                
    |                                              Cheese                  
    |                                              Rice                    
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [E] _
    | 'E' Recipes
    | 
    | Eel Bowl                       Cutting Board Eel                   350   660G
    |                                              Rice                    
    | 
    | Egg Rice                       Cutting Board Egg                   150   300G
    |                                              Rice                    
    | 
    | Egg Salad                      Cutting Board Mayonnaise            120   320G
    |                                              Vegetable (any)         
    |                                              Egg                     
    | 
    | Egg Sandwich                   Cutting Board Egg                   180   260G
    |                                              Mayonnaise              
    |                                              Bread                   
    |                                              Butter                  
    | 
    | Egg Soup                       Pot           Milk                  120   280G
    |                                              Egg                     
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [F] _
    | 'F' Recipes
    | 
    | Fish Meuniere; Decent     $    Frying Pan    Herb (any)            180   280G
    |                                              Butter                  
    |                                              Spinach                 
    |                                              Fish (any)              
    | 
    | Fish Meuniere; Good       $    Frying Pan    Herb (any)            180   420G
    |                                              Butter                  
    |                                              Fish (any)              
    |                                              Spinach                 
    | 
    | Fish Meuniere; Perfect    $    Frying Pan    Spinach               180   640G
    |                                              Butter                  
    |                                              Fish (any)              
    |                                              Herb (any)              
    | 
    | Fish Meuniere; Shining    $    Frying Pan    Fish (any)            180  1350G
    |                                              Spinach                 
    |                                              Herb (any)              
    |                                              Butter                  
    | 
    | Fish Soup                 *    Pot           Sea Bream             180   460G
    | 
    | Flax Yarn (Blue)               Dyeing Pot    Flax Yarn               0  1080G
    |                                              Blue Herb or Flower     
    | 
    | Flax Yarn (Green)              Dyeing Pot    Green Herb or Flower    0   610G
    |                                              Flax Yarn               
    | 
    | Flax Yarn (Purple)             Dyeing Pot    Purple Herb or Flower   0   650G
    |                                              Flax Yarn               
    | 
    | Flax Yarn (Red)                Dyeing Pot    Flax Yarn               0   720G
    |                                              Red Herb or Flower      
    | 
    | Flax Yarn (Yellow)             Dyeing Pot    Yellow Herb or Flower   0   580G
    |                                              Flax Yarn               
    | 
    | French Fries                   Oven          Potato                120   140G
    | 
    | Fried Egg                      Frying Pan    Egg                   120   150G
    | 
    | Fried Rice                     Frying Pan    Rice                  320   280G
    |                                              Onion                   
    |                                              Egg                     
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G] _
    | 'G' Recipes
    | 
    | Grape Cocktail            *    Aging Pot     Grape                 200   200G
    |                                              Grape                   
    | 
    | Grape Juice                    Mixer         Grape                 150   160G
    | 
    | Grilled Angler Fish            Match Set     Angler Fish           200   800G
    | 
    | Grilled Bonito                 Match Set     Bonito                120   330G
    | 
    | Grilled Carp                   Match Set     Carp                  120   150G
    | 
    | Grilled Catfish                Match Set     Catfish               100   110G
    | 
    | Grilled Char                   Match Set     Char                  100   150G
    | 
    | Grilled Clam              *    Match Set     Clam                  120   130G
    | 
    | Grilled Cod                    Match Set     Cod                   120   110G
    | 
    | Grilled Conger Eel             Match Set     Conger Eel            150   240G
    | 
    | Grilled Crawfish          ~    Match Set     Crawfish               50    50G
    | 
    | Grilled Eel                    Match Set     Eel                   180   630G
    | 
    | Grilled Eggplant          !    Match Set     Eggplant               80   140G
    | 
    | Grilled Flounder               Match Set     Flounder               90   150G
    | 
    | Grilled Goby                   Match Set     Goby                   70    70G
    | 
    | Grilled Halibut                Match Set     Halibut               100   220G
    | 
    | Grilled Horse Mackerel    *    Match Set     Horse Mackerel         80   100G
    | 
    | Grilled Huchen                 Match Set     Huchen                100   990G
    | 
    | Grilled King Fish              Match Set     King Fish             500  1630G
    | 
    | Grilled Lobster                Match Set     Lobster               150   630G
    | 
    | Grilled Mackerel          *    Match Set     Mackerel              100    90G
    | 
    | Grilled Mahi-Mahi              Match Set     Mahi-Mahi              90   340G
    | 
    | Grilled Manta Ray              Match Set     Manta Ray             120   380G
    | 
    | Grilled Masu Trout             Match Set     Masu Trout            100   140G
    | 
    | Grilled Octopus                Match Set     Octopus               140   170G
    | 
    | Grilled Pond Smelt             Match Set     Pond Smelt             60    50G
    | 
    | Grilled Prawn                  Match Set     Prawn                 100   180G
    | 
    | Grilled Puffer Fish            Match Set     Puffer Fish          -150    80G
    | 
    | Grilled Rainbow Trout          Match Set     Rainbow Trout          80   100G
    | 
    | Grilled Redfin                 Match Set     Big-Scaled Redfin      50    50G
    | 
    | Grilled Rock Lobster           Match Set     Rock Lobster          150   270G
    | 
    | Grilled Rock Trout             Match Set     Rock Trout            100   210G
    | 
    | Grilled Rockfish               Match Set     Rockfish              120   260G
    | 
    | Grilled Salmon            *    Match Set     Salmon                150   270G
    | 
    | Grilled Sardine           *    Match Set     Sardine                80    80G
    | 
    | Grilled Saury             *    Match Set     Saury                 190   120G
    | 
    | Grilled Sea Bream              Match Set     Sea Bream             120   330G
    | 
    | Grilled Sea Urchin             Match Set     Sea Urchin            150   550G
    | 
    | Grilled Seasky Fish            Match Set     Seasky Fish           200   980G
    | 
    | Grilled Shark                  Match Set     Shark                 150   630G
    | 
    | Grilled Skull Jellyfish        Match Set     Skull Jellyfish       200   930G
    | 
    | Grilled Squid             *    Match Set     Squid                  80   140G
    | 
    | Grilled Swordfish              Match Set     Swordfish             120   780G
    | 
    | Grilled Tuna                   Match Set     Tuna                  200   630G
    | 
    | Grilled Wood Fish              Match Set     Wood Fish             200  1630G
    | 
    | Grilled Yam               *!   Match Set     Yam                   150   110G
    | 
    | Grilled Yellowtail             Match Set     Yellowtail            120   330G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [H] _
    | 'H' Recipes
    | 
    | Herb Bread                     Oven          Breadfruit            300   350G
    |                                              Herb (any)              
    |                                              Milk                    
    |                                              Butter                  
    | 
    | Herb Cookie               *    Oven          Butter                320   230G
    |                                              Egg                     
    |                                              Breadfruit              
    |                                              Herb (any)              
    | 
    | Herb Fish; Decent         +$   Oven          Fish (any)            280   260G
    |                                              Herb (any)              
    | 
    | Herb Fish; Good           +$!  Oven          Herb (any)            280   320G
    |                                              Fish (any)              
    | 
    | Herb Fish; Perfect        +$   Oven          Herb (any)            280   630G
    |                                              Fish (any)              
    | 
    | Herb Fish; Shining        +$   Oven          Herb (any)            280  1320G
    |                                              Fish (any)              
    | 
    | Herb Tea                  *    Pot           Herb (any)             80    70G
    | 
    | Honeydew Juice                 Mixer         Honeydew              210   270G
    | 
    | Honeydew Milk             *    Mixer         Milk                  280   470G
    |                                              Honeydew                
    | 
    | Hot Cocoa                 *    Pot           Cocoa                 150   380G
    |                                              Milk                    
    | 
    | Hot Milk                  *    Pot           Milk                  130   220G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [K] _
    | 'K' Recipes
    | 
    | Kimchi                         Aging Pot     Cabbage               130   350G
    |                                              Spicy Pepper            
    |                                              Carrot                  
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [M] _
    | 'M' Recipes
    | 
    | Marinated Fish; Decent    $    Cutting Board Fish (any)            300   160G
    |                                              Herb (any)              
    |                                              Onion                   
    | 
    | Marinated Fish; Good      $    Cutting Board Onion                 300   310G
    |                                              Herb (any)              
    |                                              Fish (any)              
    | 
    | Marinated Fish; Perfect   $    Cutting Board Fish (any)            300   620G
    |                                              Onion                   
    |                                              Herb (any)              
    | 
    | Marinated Fish; Shining   $    Cutting Board Fish (any)            300  1240G
    |                                              Onion                   
    |                                              Herb (any)              
    | 
    | Marinated Mushroom        *    Cutting Board Herb (any)            100   320G
    |                                              Mushroom                
    | 
    | Marmalade Jam             *    Pot           Orange                210   330G
    |                                              Orange                  
    | 
    | Mashed Potatoes                Oven          Butter                280   320G
    |                                              Potato                  
    |                                              Milk                    
    | 
    | Milk Tea                  *    Pot           Milk                  100   270G
    |                                              Herb (any)              
    | 
    | Mont Blanc Cake           *    Oven          Butter                380   580G
    |                                              Chestnut                
    |                                              Egg                     
    |                                              Breadfruit              
    |                                              Milk                    
    | 
    | Mushroom Gratin           *    Oven          Mushroom              280   450G
    |                                              Milk                    
    |                                              Cheese                  
    |                                              Butter                  
    | 
    | Mushroom Rice                  Cutting Board Rice                  150   210G
    |                                              Mushroom                
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [O] _
    | 'O' Recipes
    | 
    | Omelet Rice               *    Frying Pan    Egg                   350   220G
    |                                              Butter                  
    |                                              Rice                    
    | 
    | Onion Bread                    Oven          Milk                  300   390G
    |                                              Butter                  
    |                                              Onion                   
    |                                              Breadfruit              
    | 
    | Orange Cake                    Oven          Milk                  320   630G
    |                                              Butter                  
    |                                              Orange                  
    |                                              Egg                     
    |                                              Breadfruit              
    | 
    | Orange Cookie             *    Oven          Breadfruit            330   320G
    |                                              Butter                  
    |                                              Egg                     
    |                                              Orange                  
    | 
    | Orange Juice              *    Mixer         Orange                100   150G
    | 
    | Orange Pie                     Oven          Egg                   350   400G
    |                                              Pie Crust               
    |                                              Orange                  
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [P] _
    | 'P' Recipes
    | 
    | Pancakes                       Frying Pan    Egg                   300   590G
    |                                              Breadfruit              
    |                                              Honey (any)             
    |                                              Milk                    
    | 
    | Perfume (Blue)            *^   Mixer         Blue Mist               0  1210G
    |                                              Blue Mist               
    | 
    | Perfume (Decent)          ^    Mixer         Flower (any)            0   100G
    | 
    | Perfume (Green)           ^    Mixer         Green Bell              0   290G
    |                                              Green Bell              
    | 
    | Perfume (Purple)          ^    Mixer         Lavender                0   170G
    |                                              Lavender                
    | 
    | Perfume (Red)             *^   Mixer         Rose                    0   210G
    |                                              Rose                    
    | 
    | Perfume (Shining)         ^    Mixer         Flower (any)            0  1030G
    | 
    | Perfume (Yellow)          *^   Mixer         Moondrop                0   160G
    |                                              Moondrop                
    | 
    | Pickled Cabbage                Aging Pot     Cabbage               110   210G
    | 
    | Pickled Eggplant               Aging Pot     Eggplant              100   220G
    | 
    | Pickled Turnips                Aging Pot     Turnips               100   200G
    | 
    | Pie Crust                      Cutting Board Breadfruit             10   130G
    |                                              Butter                  
    | 
    | Pineapple Juice           *    Mixer         Pineapple             160   270G
    | 
    | Pizza                          Oven          Cheese                500   900G
    |                                              Pie Crust               
    | 
    | Plain Omelet              *!   Frying Pan    Egg                   200   160G
    |                                              Butter                  
    | 
    | Potato Gratin                  Oven          Butter                400   530G
    |                                              Potato                  
    |                                              Cheese                  
    |                                              Milk                    
    | 
    | Potato Miso Soup               Pot           Seaweed               120   210G
    |                                              Potato                  
    | 
    | Potato Pancake                 Frying Pan    Milk                  300   430G
    |                                              Potato                  
    |                                              Egg                     
    | 
    | Potato Stew                    Pot           Potato                100   130G
    | 
    | Pudding                        Oven          Egg                   260   200G
    |                                              Milk                    
    | 
    | Pumpkin Cake              *    Oven          Breadfruit            320   660G
    |                                              Milk                    
    |                                              Egg                     
    |                                              Pumpkin                 
    |                                              Butter                  
    | 
    | Pumpkin Croquette              Frying Pan    Egg                   180   320G
    |                                              Breadfruit              
    |                                              Pumpkin                 
    | 
    | Pumpkin Pie               *    Oven          Pumpkin               360   430G
    |                                              Egg                     
    |                                              Pie Crust               
    | 
    | Pumpkin Pudding           *    Oven          Pumpkin               350   330G
    |                                              Milk                    
    |                                              Egg                     
    | 
    | Pumpkin Stew                   Pot           Pumpkin               100   220G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R] _
    | 'R' Recipes
    | 
    | Ratatouille                    Frying Pan    Bell Pepper           280   380G
    |                                              Eggplant                
    |                                              Onion                   
    |                                              Tomato                  
    | 
    | Rice Ball                      Cutting Board Rice                  180    50G
    | 
    | Rice Cocktail             *    Aging Pot     Rice                  200   230G
    |                                              Rice                    
    | 
    | Roasted Chestnuts              Match Set     Chestnut              120   100G
    | 
    | Roasted Corn              *    Match Set     Corn                  140   160G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S] _
    | 'S' Recipes
    | 
    | Salmon Cream Stew              Pot           Salmon                300   520G
    |                                              Onion                   
    |                                              Milk                    
    |                                              Carrot                  
    |                                              Butter                  
    | 
    | Salmon Fried Rice              Frying Pan    Egg                   430   410G
    |                                              Rice                    
    |                                              Salmon                  
    | 
    | Sardine in Oil                 Aging Pot     Sardine                90   150G
    | 
    | Sardine Tomato Stew            Pot           Herb (any)            180   230G
    |                                              Sardine                 
    |                                              Tomato                  
    | 
    | Sashimi; Decent           +$   Cutting Board Fish (any)             80   270G
    |                                              Fish (any)              
    | 
    | Sashimi; Good             *+$  Cutting Board Fish (any)            100   530G
    |                                              Fish (any)              
    | 
    | Sashimi; Perfect          +$   Cutting Board Fish (any)            120  1060G
    |                                              Fish (any)              
    | 
    | Sashimi; Shining          +$   Cutting Board Fish (any)            140  2120G
    |                                              Fish (any)              
    | 
    | Saury Tomato Stew              Pot           Tomato                180   250G
    |                                              Herb (any)              
    |                                              Saury                   
    | 
    | Sauteed Clam                   Frying Pan    Butter                220   230G
    |                                              Clam                    
    | 
    | Sauteed Mushroom               Frying Pan    Butter                150   180G
    |                                              Mushroom                
    | 
    | Sauteed Potato            *    Frying Pan    Butter                170   120G
    |                                              Potato                  
    | 
    | Sauteed Spinach                Frying Pan    Spinach               160   210G
    |                                              Butter                  
    | 
    | Seafood Doria                  Oven          Cheese                320   820G
    |                                              Crustacean (any)        
    |                                              Milk                    
    |                                              Clam                    
    |                                              Rice                    
    | 
    | Seafood Fried Rice             Frying Pan    Squid                 400   600G
    |                                              Rice                    
    |                                              Onion                   
    |                                              Egg                     
    |                                              Crustacean (any)        
    | 
    | Seafood Gratin                 Oven          Butter                380   820G
    |                                              Milk                    
    |                                              Cheese                  
    |                                              Squid                   
    |                                              Crustacean (any)        
    | 
    | Seafood Pizza                  Oven          Crustacean (any)      530  1200G
    |                                              Cheese                  
    |                                              Pie Crust               
    |                                              Squid                   
    | 
    | Seafood Rice              ~    Pot           Clam                  300   740G
    |                                              Rice                    
    |                                              Squid                   
    |                                              Onion                   
    |                                              Crustacean (any)        
    | 
    | Seafood Stew                   Pot           Butter                360   620G
    |                                              Clam                    
    |                                              Crustacean (any)        
    |                                              Squid                   
    |                                              Milk                    
    | 
    | Seasoned Egg                   Aging Pot     Egg                   100   190G
    | 
    | Seaweed Miso Soup              Pot           Seaweed               100   170G
    | 
    | Shark Fin Soup                 Pot           Spinach               250  1740G
    |                                              Herb (any)              
    |                                              Shark                   
    | 
    | Shark Fin Stew            *    Pot           Shark                 180  1020G
    | 
    | Shortcake                 *    Oven          Egg                   350   730G
    |                                              Milk                    
    |                                              Butter                  
    |                                              Breadfruit              
    |                                              Strawberry              
    | 
    | Silk Yarn (Blue)               Dyeing Pot    Blue Herb or Flower     0  2100G
    |                                              Silk Yarn               
    | 
    | Silk Yarn (Green)              Dyeing Pot    Green Herb or Flower    0  1190G
    |                                              Silk Yarn               
    | 
    | Silk Yarn (Purple)             Dyeing Pot    Silk Yarn               0  1260G
    |                                              Purple Herb or Flower   
    | 
    | Silk Yarn (Red)                Dyeing Pot    Silk Yarn               0  1400G
    |                                              Red Herb or Flower      
    | 
    | Silk Yarn (Yellow)             Dyeing Pot    Yellow Herb or Flower   0  1120G
    |                                              Silk Yarn               
    | 
    | Southern Fried Rice       *    Frying Pan    Crustacean (any)      370   510G
    |                                              Pineapple               
    |                                              Spicy Pepper            
    |                                              Rice                    
    | 
    | Southern Omelet           *    Frying Pan    Spicy Pepper          400   370G
    |                                              Pineapple               
    |                                              Egg                     
    |                                              Rice                    
    |                                              Crustacean (any)        
    | 
    | Spicy Seafood Stew        ~    Pot           Spicy Pepper          260   450G
    |                                              Onion                   
    |                                              Tomato                  
    |                                              Prawn                   
    | 
    | Spicy Stew                     Pot           Onion                 300   480G
    |                                              Milk                    
    |                                              Spicy Pepper            
    |                                              Potato                  
    |                                              Carrot                  
    | 
    | Spinach Cake                   Oven          Milk                  320   600G
    |                                              Breadfruit              
    |                                              Egg                     
    |                                              Butter                  
    |                                              Spinach                 
    | 
    | Spinach Risotto                Pot           Onion                 180   320G
    |                                              Spinach                 
    |                                              Rice                    
    | 
    | Squid Tomato Stew              Pot           Tomato                160   200G
    |                                              Squid                   
    |                                              Herb (any)              
    | 
    | Stay Awake                *    Mixer         Spicy Pepper           10   250G
    |                                              Pontata Root            
    |                                              Milk                    
    | 
    | Steamed Egg                    Pot           Spinach               200   280G
    |                                              Prawn                   
    |                                              Egg                     
    | 
    | Steamed Turnip                 Pot           Sea Bream             150   380G
    |                                              Turnips                 
    | 
    | Stew                           Pot           Potato                320   450G
    |                                              Carrot                  
    |                                              Butter                  
    |                                              Onion                   
    |                                              Milk                    
    | 
    | Stir-Fry                       Frying Pan    Vegetable (any)       150   230G
    | 
    | Strawberry Jelly               Pot           Strawberry            250   550G
    |                                              Strawberry              
    | 
    | Strawberry Milk                Mixer         Milk                  250   390G
    |                                              Strawberry              
    | 
    | Super Stay Awake          *    Mixer         Herb (red)            200   350G
    |                                              Pontata Root            
    |                                              Milk                    
    |                                              Spicy Pepper            
    | 
    | Sushi; Decent             +$   Cutting Board Fish (any)            180   310G
    |                                              Rice                    
    | 
    | Sushi; Good               +$   Cutting Board Rice                  210   620G
    |                                              Fish (any)              
    | 
    | Sushi; Perfect            +$   Cutting Board Rice                  240  1240G
    |                                              Fish (any)              
    | 
    | Sushi; Shining            +$   Cutting Board Rice                  270  2480G
    |                                              Fish (any)              
    | 
    | Sweet Potato Rice         ~    Cutting Board Rice                  200   250G
    |                                              Yam                     
    | 
    | Sweet Potato Stew         ~    Pot           Yam                   100   120G
    | 
    | Sweet Yam Cake            *    Oven          Yam                   400   440G
    |                                              Milk                    
    |                                              Butter                  
    |                                              Egg                     
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [T] _
    | 'T' Recipes
    | 
    | Tempura Buckwheat Noodles      Pot           Crustacean (any)      550   600G
    |                                              Buckwheat               
    |                                              Eggplant                
    | 
    | Tomato Juice              *    Mixer         Tomato                100   160G
    | 
    | Tomato Omelet                  Frying Pan    Butter                220   270G
    |                                              Egg                     
    |                                              Tomato                  
    | 
    | Tomato Risotto            *    Pot           Tomato                200   440G
    |                                              Onion                   
    |                                              Rice                    
    | 
    | Tomato Soup                    Pot           Tomato                150   250G
    |                                              Milk                    
    | 
    | Tuna Bowl                      Cutting Board Rice                  320   560G
    |                                              Tuna                    
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [V] _
    | 'V' Recipes
    | 
    | Vegetable Juice           *    Mixer         Herb (green)          300   280G
    |                                              Spinach                 
    |                                              Bell Pepper             
    |                                              Cabbage                 
    | 
    | Vegetable Pizza                Oven          Cheese                510  1000G
    |                                              Vegetable (any)         
    |                                              Pie Crust               
    | 
    | Vegetable Salad                Cutting Board Mayonnaise            100   240G
    |                                              Vegetable (any)         
    | 
    | Vegetable Sandwich        *    Cutting Board Butter                200   300G
    |                                              Mayonnaise              
    |                                              Bread                   
    |                                              Vegetable (any)         
    | 
    | Very Berry Juice          *    Mixer         Very Berry             80    70G
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [W] _
    | 'W' Recipes
    | 
    | Wool Yarn (Blue)               Dyeing Pot    Wool Yarn               0   930G
    |                                              Blue Herb or Flower     
    | 
    | Wool Yarn (Green)              Dyeing Pot    Wool Yarn               0   530G
    |                                              Green Herb or Flower    
    | 
    | Wool Yarn (Purple)             Dyeing Pot    Wool Yarn               0   560G
    |                                              Purple Herb or Flower   
    | 
    | Wool Yarn (Red)           !    Dyeing Pot    Wool Yarn               0   620G
    |                                              Red Herb or Flower      
    | 
    | Wool Yarn (Yellow)             Dyeing Pot    Wool Yarn               0   500G
    |                                              Yellow Herb or Flower   
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [Y] _
    | 'Y' Recipes
    | 
    | Yam Cake                       Oven          Egg                   320   590G
    |                                              Butter                  
    |                                              Milk                    
    |                                              Breadfruit              
    |                                              Yam                     
    | 
    | Yam Cocktail              *    Aging Pot     Yam                   180   190G
    |                                              Yam                     
    | 
    | Yogurt                    *    Aging Pot     Milk                  150   230G
    | 
    | Yogurt Drink                   Mixer         Yogurt                250   260G
    |                                              Honey (any)             
    | 
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################(VIL)#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                   Going Out: The Island                  |  / /
          \ \ |                                                          | / /
           \ \|  "Few things are more pleasant than a village graced by  |/ /
            \ |  a good priest, good church and good pub." -John Hillaby | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________<CHR>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|          Characters         |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/The island is inhabited by 48 different villagers, each with their own likes,
    | dislikes, schedules, families and occupations. Eight of these characters
    | could become your spouse (sixteen, actually, but only eight per gender).
    |
    | Each villager is very unique; aside from the obvious aspects that
    | differentiate villagers (appearance, name and family relationships), every
    | character has a unique schedule. Most characters have an occupation that they
    | spend their day doing, and most also have a few other spots where they
    | frequent on their days off. Several villagers live at their place of work,
    | whereas others have a separate home.
    |
    | Each character can be befriended. Your friendship with a given character is
    | measured on a 10-heart scale. You can check your friendship with any
    | villager by holding down C and scrolling to the heart. For more information
    | on how friendship works, check the Making Friends and Wooing a Mate section
    | by searching for < MFR > without the spaces. Basic information can be found
    | below.
    |
    | You can find any villager at any given time by selecting them from the list
    | on the menu screens (where you check their Heart Level) and choosing to 
    | track them by pressing A. This will tell you what district or building they
    | currently are in - if you are in the same district, it will provide an arrow
    | pointing to the person.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Gift-Giving
    |
    | A major aspect that differs from character to character is their gift
    | preferences. There are 540 gifts in the game, and every character has an
    | opinion on each gift.
    |
    | Every character has five categories of gifts: 'loves', 'likes', 'neutral',
    | 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
    | affection ('loves' more than 'likes', 'likes' more than 'neutral');
    | 'dislikes' slightly decreases affection, and 'hates' decreases affection
    | a bit more.
    |
    | Most characters follow a certain profile of gifts: there is one ingredient
    | that they 'love' any dish that contains it, and they 'like' the ingredient
    | by itself. For the most part, cooked items and high-quality animal products
    | are the best gifts.
    |
    | Note also that the lists of likes and dislikes here are not comprehensive;
    | instead they are just general frameworks for finding good gifts. If you're
    | looking for an absolutely comprehensive list, check out the comprehensive
    | Gift Guide: http://www.gamefaqs.com/console/wii/file/933022/55357
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Heart Events
    |
    | For the bachelors and bachelorettes, there are certain Heart Events that mark
    | your progress in wooing them. In order to wed a particular bachelor or
    | bachelorette, you must witness all of their Heart Events. You can find more
    | information on Heart Events by searching for [ HEV ] without the spaces, but
    | basic information is below.
    |
    | The sections labeled '2-Heart Gift' and '5-Heart Gift' are gifts that you
    | receive from that character at that heart level. The 2-Heart Gift can be
    | received from both bachelors and bachelorettes (it's a friendship gift more
    | than a romantic gift), but the 5-Heart Gift can only be received from
    | characters of the opposite gender.
    |
    | Every bachelor and bachelorette also has two dates: these are triggered the
    | same way for every bachelor and bachelorette, by talking to the person before
    | 10:00AM on a sunny day. For some characters, it must also be their day off
    | work. After they request the date, meet them at the designated location at
    | 12:00PM.
    |
    | Finally, the final heart event is the request. Every bachelor and
    | bachelorette will make a request at some point; you must fulfill the request
    | to marry them. Details on how to trigger and complete each request are below.
    |
    | Again, for more information, search for [ HEV ] without the spaces. Many
    | players have trouble with the heart events, but the [ HEV ] section and the
    | < FAQ > section should answer all questions.
    |
    |\
    | \_____________________________________________________________________[CQR]_
    |                                                                             |
    | Character Quick-Reference Chart                                             |
    |  ___________________________________________________________________________|
    | /
    |/This chart is provided as an easy, printable reference to every villager,
    | their home, their birthday and their arrival.
    |
    | 'Primary location' refers to the two place where the character spends the
    | most time. 'Part-Time Job' refers to the part-time job that can be completed
    | to increase that character's heart level.
    |
    | The 'Arrival' column follows this key:
    |    Rainbow #N : this character is the Nth arrival after creating Daren's
    |               : rainbow. Remember, after creating Daren's rainbow, villagers
    |               : arrive on every 1st and 15th after that. Rainbow #0 refers
    |               : to villagers that can't be accessed until Daren's rainbow is
    |               : created, but can be accessed as soon as that happens via
    |               : Pascal's ship (no waiting until the 1st/15th).
    | Brownie Ranch : this character is available after destroying the boulder in
    |               : front of Brownie Ranch, or after the first Animal Festival
    |               : (Spring 28 of Year 1).
    |  Flower Fest. : this character (Selena) arrives on the first flower festival
    |               : of the game, Spring 10.
    |       Initial : this character resides on the island from the beginning of
    |               : the game. You may still have to trigger an introduction scene
    |               : to have them start to appear, though (this is especially
    |               : notable for Maya, who must be met in the Town Square on a
    |               : sunny afternoon).
    |
    | The 'DO' column refers to the character's day off from work, and thus the day
    | they don't follow their normal schedule. NA means that the character has no
    | day off, while other abbreviations correspond to days of the week (Mo for
    | Monday, Tu for Tuesday, We for Wednesday, Th for Thursday, Fr for Friday,
    | Sa for Saturday, Su for Sunday).
    |
    | Character  Birthday   DO  Primary Location   Part-Time Job      Arrival
    |
    | Calvin     Winter 14  NA  Ganache Mine       (none)             Rainbow #2
    | Chase      Spring 23  Su  Sundae Inn         Sundae Inn (day)   Rainbow #3
    | Gill       Winter  2  Su  Town Hall          Town Hall          Initial
    | Jin        Winter 26  Mo  Meringue Clinic    Meringue Clinic    Initial
    | Julius       Fall 21  Mo  Blacksmith's Shop  Blacksmith's Shop  Rainbow #5
    | Luke       Summer  8  Sa  Carpenter's Shop   Carpenter's Shop   Initial
    | Owen       Summer 18  Mo  Blacksmith's Shop  Blacksmith's Shop  Initial
    | Toby       Spring  9  Mo  On the Hook        On the Hook        Initial
    |
    | Anissa       Fall 16  Sa  Souffle Farm       Souffle Farm       Initial
    | Candace    Winter  7  Su  Tailor Shop        Tailor Shop        Rainbow #1
    | Kathy      Summer  3  Su  Sundae Inn         Sundae Bar         Brownie Ranch
    | Luna       Spring 25  Su  Tailor Shop        Tailor Shop        Rainbow #1
    | Maya         Fall 24  Su  Sundae Inn         Sundae Inn         Initial
    | Phoebe     Spring 17  Mo  Ganache Mine       General Store      Rainbow #4
    | Renee        Fall  5  Mo  Brownie Ranch      Brownie Ranch      Brownie Ranch
    | Selena     Summer 26  Su  Sundae Inn         Pineapple Inn      Flower Fest.
    |
    | Barbara    Summer 23  Mo  General Store      General Store      Initial
    | Bo           Fall  2  Sa  Carpenter's Shop   Carpenter's Shop   Initial
    | Cain       Summer  6  Mo  Brownie Ranch      Brownie Ranch      Brownie Ranch
    | Chloe      Summer 27  Mo  Blacksmith's Shop  Blacksmith's Shop  Initial
    | Colleen    Winter 12  Su  Sundae Inn         Sundae Inn         Initial
    | Craig        Fall  6  Sa  Souffle Farm       Souffle Farm       Initial
    | Dale       Summer 14  Sa  Carpenter's Shop   Carpenter's Shop   Initial
    | Elli         Fall  1  Su  Town Hall          Town Hall          Initial
    | Gray       Spring  4  Mo  Brownie Ranch      Brownie Ranch      Rainbow #7
    | Irene        Fall 20  Mo  Meringue Clinic    Meringue Clinic    Initial
    | Jake         Fall 28  Su  Sundae Inn         Sundae Inn         Initial
    | Hamilton   Spring 13  NA  Waffle Town Area   Town Hall          Initial
    | Hanna      Winter  4  Mo  Brownie Ranch      Brownie Ranch      Brownie Ranch
    | Hayden     Spring 21  Su  Sundae Inn         Sundae Bar         Initial
    | Mira         Fall 10  Mo  Blacksmith's Shop  Blacksmith's Shop  Initial
    | Ozzie      Winter 23  Mo  On the Hook        On the Hook        Initial
    | Paolo      Winter 20  Mo  On the Hook        On the Hook        Rainbow #9
    | Pascal     Winter  3  Mo  On the Hook        On the Hook        Initial
    | Perry      Spring 20  Mo  Meringue Clinic    Meringue Clinic    Rainbow #8
    | Ramsey     Spring  5  Mo  Blacksmith's Shop  Blacksmith's Shop  Initial
    | Ruth       Spring  6  Sa  Souffle Farm       Souffle Farm       Initial
    | Samson     Summer 21  NA  Pineapple Inn      Pineapple Inn      Rainbow #0
    | Shelly     Winter 19  Su  Tailor Shop        Tailor Shop        Rainbow #1
    | Simon      Winter  8  Mo  General Store      General Store      Initial
    | Sue        Spring 27  NA  Toucan Island      Pineapple Inn      Rainbow #0
    | Taylor     Summer 19  NA  Souffle Farm       Souffle Farm       Rainbow #6
    | Yolanda    Summer 10  Su  Sundae Inn         Sundae Inn         Initial
    |
    |\
    | \_____________________________________________________________________[BAC]_
    |                                                                             |
    | Bachelors                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/If you're playing as a girl, there are 8 possible men for you to woo. Not
    | all are in the village from the beginning, however; some of them require
    | certain progression through the main plot line (creating the rainbows; see
    | the Goddess section for more information).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAL} _
    | Calvin
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 14
    |      Home : Calvin's House, Maple Lake District
    | Workplace : Ganache Mine
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |    Rival : Phoebe (will marry)
    |  Arrival : 2nd arrival after creating Daren's rainbow.
    |     Meet : On the 10th floor of Ganache Mine after he arrives.
    | Function : Plays a role in the goddess quest.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    |
    | Preferences :
    |      Easiest Loved Gifts : Grape Cocktail (from Sundae Inn, 300G)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Egg Soup (Milk & Egg + Pot)
    |                          : 
    |    All Other Loved Gifts : Cheese Omelet, Amber, B. Noodles with Egg,
    |                          : Crystal, Tomato Omelet, Spicy Stew, Egg Sandwich,
    |                          : Steamed Egg, Spicy Seafood Soup, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Bodigizer (from Meringue Clinic) - 300G
    |                          :
    |   Other Easy Liked Gifts : Green Bell Flower (grown in Winter)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Fried Egg (Egg + Frying Pan)
    |                          : Buckwheat Noodles (Buckwheat + Pot)
    |                          : Buckwheat Chips (Buckwheat + Cutting Board)
    |                          : Sardine in Oil (Sardine + Aging Pot)
    |                          :
    |               Also Likes : Perfect/Shining Dairy products, most Gems,
    |                          : all Medicines, any Fish Meuniere, Egg Dishes
    |                          :
    |         Disfavored Gifts : all Chocolate dishes, all Puddings, fish trash,
    |                          : Bamboo Shoot, bad dishes
    |                          :
    |       Comprehensive List : For a comprehensive list of Calvin's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "This is an unexpected gift. I like it. Thanks. I'm
    |   Responses :          :  very grateful."
    |             :    Liked : "Thank you for the present! It's great!"
    |             :  Neutral : "A present? That's very nice, thanks!"
    |             : Disliked : "A present? Well, it's not my favorite thing, but
    |             :          :  thanks anyway."
    |             :    Hates : "Uhh... Is this supposed to be a present? I really
    |             :          :  hate this."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Limestone
    |              :
    |              :    4-Heart Date : After getting Calvin to 4 hearts, talk to
    |              :                 : him before 11am on a sunny day. He will ask
    |              :                 : you to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Calvin's question on
    |              :                 : his lunch date is "Yes!".
    |              :
    |              :    5-Heart Gift : Diamond
    |              :
    |              : 5-Heart Request : To trigger the 5-heart event, you must meet
    |              :                 : Calvin on the 10th floor of Ganache Mine
    |              :                 : where you met him when he arrived. He'll
    |              :                 : request an Apple. To complete the event,
    |              :                 : give him an Apple.
    |              :                 : 
    |              :                 : NOTE, however, that in the first release of
    |              :                 : Tree of Tranquility, a glitch on the request
    |              :                 : event prevented it from triggering, making
    |              :                 : marrying Calvin impossible. If you bought
    |              :                 : your copy after April 2009, you likely have
    |              :                 : a fixed copy - otherwise, you can mail your
    |              :                 : copy back to Natsume and receive a fixed
    |              :                 : version. For more information on this, see
    |              :                 : the Glitches section ( search [ GLT ]
    |              :                 : without the spaces).
    |              :
    |              :    6-Heart Date : After getting Calvin to 6 hearts, talk to
    |              :                 : him before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    | 
    | Thanksgiving : Cheesecake and Blue Mist Flower
    |     Proposal : If you have a fixed copy, you can propose to Calvin while he
    |              : is in Ganache Mine on a sunny day. Other times and places
    |              : may be possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Phoebe at 2 hearts, Phoebe and
    |              :               : Calvin's first heart event will trigger when
    |              :               : you enter Ganache Mine while Calvin is there.
    |              :
    |              : 3-Heart Event : Once you have Phoebe at 3 hearts, Phoebe and
    |              :               : Calvin's second heart event will trigger when
    |              :               : you enter Ganache Mine while Calvin is there.
    |              :               : After this event, Phoebe and Calvin will get
    |              :               : married - if you want to avoid this, keep
    |              :               : Phoebe's hearts below 3, or don't enter
    |              :               : Ganache Mine if you've already triggered
    |              :               : Calvin's request event (entering the Mine is
    |              :               : required for his request, so if you have not
    |              :               : yet completed it you must keep Phoebe's hearts
    |              :               : below 3 to prevent them from marrying).
    |              :
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a male
    |              :               : character, see the Rival Events for Phoebe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHI} _
    | Chase
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 23
    |      Home : Chase's House, Maple Lake District
    | Workplace : Sundae Bar
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |    Rival : Maya (will marry)
    |  Arrival : 3rd arrival after creating Daren's rainbow.
    |     Meet : At the Inn, early in the evening after his arrival.
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Shark Fin Stew (from Sundae Inn) - 1530G
    |                          : Orange Juice (Orange + Mixer)
    |                          : 
    |    All Other Loved Gifts : Marmalade, Orange Pie, Orange Cake, Shining Herb
    |                          : Fish, Shining Bouillabaisse, Shining Fish
    |                          : Meuniere, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Bodigizer (from Meringue Clinic) - 300G
    |                          :
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Pinkcat Flower (grown in Summer)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Honeydew Juice (Honeydew + Mixer)
    |                          : Strawberry Milk (Strawberry & Milk + Mixer)
    |                          : Hot Cocoa (Cocoa & Milk + Mixer)
    |                          :
    |               Also Likes : all Chocolate dishes, all Chesnut dishes, Perfect/
    |                          : Shining Dairy products, all Orange dishes, all
    |                          : Cookies, all Puddings, all Cakes, all Medicines
    |                          :
    |         Disfavored Gifts : all Metals, all Ores, all Perfumes, anything
    |                          : pickled, fish trash, Bamboo Shoots, bad dishes
    |                          :
    |       Comprehensive List : For a comprehensive list of Chase's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, how did you know I like this? Um, thanks. I
    |   Responses :          :  love it!"
    |             :    Liked : "Oh, thanks. I like it. It's nice!"
    |             :  Neutral : "For me? Oh, thanks."
    |             : Disliked : "Sorry, I hate this."
    |             :    Hates : "Wow, what an awful gift. You must hate me."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Chicken Egg
    |              :
    |              :    4-Heart Date : After getting Chase to 4 hearts, talk to
    |              :                 : him before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 : 
    |              :                 : The correct answer to Chase's question on
    |              :                 : the lunch date is "Delicious!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Cheese Risotto
    |              :
    |              : 5-Heart Request : To trigger Chase's request event, talk to
    |              :                 : him while he's inside Sundae Inn. The
    |              :                 : correct answer to Chase's question when he
    |              :                 : makes the request is, obviously, "Sure!".
    |              :                 : 
    |              :                 : Chase requests that you make 30 of your own
    |              :                 : dishes, although what he really means is
    |              :                 : that you ship 30. The 30 dishes can be any
    |              :                 : recipe from your kitchen or match set,
    |              :                 : although some people have said that drinks
    |              :                 : don't count towards the total - so to be
    |              :                 : safe, focus on solid foods.
    |              :                 : 
    |              :                 : To complete the request, give Chase another
    |              :                 : cooked dish while he's at Sundae Inn (not
    |              :                 : anywhere else).
    |              :
    |              :    6-Heart Date : After getting Chase to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Orange Cake and Pinkcat
    |     Proposal : You can propose to Chase when he is in Waffle Square, around
    |              : lunch time every Monday-Saturday. Other times and places may
    |              : be possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Maya at 2 hearts, Maya and
    |              :               : Chase's first heart event will trigger when
    |              :               : you enter Sundae Inn.
    |              :
    |              : 3-Heart Event : Once you have Maya at 3 hearts, Maya and
    |              :               : Chase's second heart event will trigger when
    |              :               : you enter Sundae Inn. After this event, Maya
    |              :               : and Chase will marry - if you want to avoid
    |              :               : this, keep Maya's hearts below 3, or don't
    |              :               : enter Sundae Inn if you've already completed
    |              :               : Chase's request event (entering Sundae Inn is
    |              :               : required for his request, so if you have not
    |              :               : yet completed it you must keep Maya's hearts
    |              :               : below 3 to prevent them from marrying).
    |              :
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a male
    |              :               : character, see the Rival Events for Maya.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIL} _
    | Gill
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 2
    |      Home : Hamilton's House
    | Workplace : Town Hall
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Hamilton (father)
    |    Rival : Luna (will NOT marry)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Shows a list of villagers and their descriptions at Town Hall;
    |          : plays a role in removing the tree root in Caramel River District;
    |          : plays a role in obtaining the quilt; alerts you (when you talk to
    |          : him) about typhoons and blizzards; provides the bug-catching game
    |          : at the Flower Festival; plays a role in obtaining the goddess tree
    |          : seedling.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Tomato Juice (from Sundae Inn) - 240G
    |                          : Tomato Risotto (from Sundae Inn) - 660G
    |                          : 
    |    All Other Loved Gifts : Tomato Omelet, Ratatouille, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Clam (from On the Hook) - 195G
    |                          : Bodigizer (from Meringue Clinic) - 300G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Lavender Flower (grow in Spring)
    |                          : Sea Urchin (find on any beach)
    |                          : Clam (find on any beach)
    |                          : Silver/Gold (from either Mine)
    |                          : Carrot Juice (Carrot + Mixer)
    |                          : Vegetable Salad (Mayonnaise & any Veggie + Cut. B)
    |                          : 
    |               Also Likes : Perfect/Shining Dairy products, all Medicines,
    |                          : high-quality Gems, all Tomato dishes
    |                          : 
    |         Disfavored Gifts : all Cocktails, Bell Peppers, Feed/Fodder, fish
    |                          : trash, Bamboo Shoots, bad dishes, Vegetable Juice
    |                          : 
    |       Comprehensive List : For a comprehensive list of Gill's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! This is my favorite... T-Thanks. I, uh, really
    |   Responses :          :  love it."
    |             :    Liked : "Well, this is... I like it. I'm quite happy to
    |             :          :  accept it... T-Thanks."
    |             :  Neutral : "Well, this is... Thanks, I suppose."
    |             : Disliked : "What am I supposed to do with this?"
    |             :    Hates : "Are you trying to spite me? What's wrong with you?"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Silver
    |              :
    |              :    4-Heart Date : After getting Gill to 4 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Gill's question on his
    |              :                 : lunch date is "Yes, of course.".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Cold Medicine
    |              :
    |              : 5-Heart Request : To trigger Gill's request event, enter the
    |              :                 : Town Hall while he's there on a sunny day.
    |              :                 : The correct answer to Gill's question when
    |              :                 : the scene triggers is "I'll find it for
    |              :                 : you!" (even though he pretends to be mad).
    |              :                 : 
    |              :                 : Gill requests that you find his diary. After
    |              :                 : triggering the scene, you can find his diary
    |              :                 : behind the little square next to Hamilton's 
    |              :                 : house where green herbs grow, behind the 
    |              :                 : sign. I receive a ton of questions asking
    |              :                 : for how to find this, so if you're having
    |              :                 : trouble, watch this video to find it:
    |              :                 : http://www.youtube.com/watch?v=oU0_yAUHcCg
    |              :                 : 
    |              :                 : To complete the request, give the diary back
    |              :                 : to Gill.
    |              :
    |              :    6-Heart Date : After getting Gill to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Brownie Ranch at 12:00PM. Be
    |              :                 : at Alan's Tree (past the Barn and Coop) by
    |              :                 : 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Shortcake and Lavender
    |     Proposal : You can propose to Gill when he's on his way to Town Hall in
    |              : the morning, or when he's at Town Hall before noon. Other 
    |              : times and places may be possible, but this has been
    |              : confirmed to work.
    | 
    | Rival Events : Gill will not marry, so there are no rival heart events.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JIN} _
    | Jin
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 26
    |      Home : Jin's House, Maple Lake District
    | Workplace : Meringue Clinic
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Irene (grandmother)
    |    Rival : Anissa (will marry)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Provides medical care if you collapse from running out of stamina;
    |          : helps you find the goddess seedling.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Herbal Tea (any Herb + Pot)
    |                          : Herbal Tea (from Sundae Inn or Clininc) - 105G
    |                          : Pontata Root (find on farm or in either Mine)
    |                          : 
    |    All Other Loved Gifts : Pickled Eggplant, Bamboo Rice, Shining Herb Fish,
    |                          : Tempura Buckwheat Noodles, Royal Jelly, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Very Berry Juice (from Sundae Inn) - 105G
    |                          : Decent Honey (from Brownie Ranch) - 150G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Praline Forest or Brownie Ranch)
    |                          : Very Berry Juice (Very Berry + Mixer)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Clam Soup (Clam + Pot)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : 
    |               Also Likes : Bamboo dishes, all Medicines, Shining Dairy
    |                          : products, all Herb dishes, all Honeys, all
    |                          : Pickled dishes, all Rice dishes except Cocktails
    |                          : 
    |         Disfavored Gifts : all Cocktails, all Cocoas, all Metals and Ores
    |                          : except Gold, all Mayonnaise, all Spicy Peppers,
    |                          : Bamboo Shoots, fish trash, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Jin's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Thank you for this wonderful gift! It's absolutely
    |   Responses :          :  perfect."
    |             :    Liked : "Why thank you. This is quite an excellent gift."
    |             :  Neutral : "Why thank you."
    |             : Disliked : "I'm sorry, but what am I supposed to do with this?"
    |             :    Hates : "What a cruel gift. Are you trying to tell me that
    |             :          :  you hate me?!"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Red Herb
    |              :
    |              :    4-Heart Date : After getting Jin to 4 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Jin's question on his
    |              :                 : lunch date is "Yes, of course!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Bodigizer XL
    |              :
    |              : 5-Heart Request : To trigger Jin's request event, talk to him
    |              :                 : when he's in his office at Meringue Clinic.
    |              :                 : The correct response when he asks is,
    |              :                 : obviously, "You got it!".
    |              :                 : 
    |              :                 : Jin requests a Pontata Root. You can find
    |              :                 : Pontata Roots inside rocks in either mine,
    |              :                 : at the Spring/Summer Market, and rarely on
    |              :                 : your farm. The market is your best bet if
    |              :                 : you're shortly before Spring or Summer 22,
    |              :                 : but otherwise you'll want to check the Mine.
    |              :                 : 
    |              :                 : To complete the event, give Jin the Pontata
    |              :                 : Root while he's in his office.
    |              :
    |              :    6-Heart Date : After getting Jin to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Brownie Ranch at 12:00PM. Be
    |              :                 : at Alan's Tree (past the Barn and Coop) by
    |              :                 : 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Chocolate Cake and Chrysanthemum
    |     Proposal : You can propose to Jin while he's working in his office. Other
    |              : times and places may be possible, but this has been confirmed
    |              : to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Anissa at 2 hearts, Anissa and
    |              :               : Jin's first heart event will trigger when you
    |              :               : enter Meringue Clinic.
    |              :
    |              : 3-Heart Event : Once you have Anissa at 3 hearts, Anissa and
    |              :               : Jin's second heart event will trigger when you
    |              :               : enter Meringue Clinic. After this event,
    |              :               : Anissa and Jin will get married - if you want 
    |              :               : to avoid this, keep Anissa's hearts below 3, 
    |              :               : or don't enter Meringue Clinic if you've 
    |              :               : already completed Jin's request event 
    |              :               : (entering Meringue Clinic is required for his 
    |              :               : request, so if you have not yet completed it 
    |              :               : you must keep Anissa's hearts below 3 to 
    |              :               : prevent them from marrying).
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a male
    |              :               : character, see the Rival Events for Anissa.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JUL} _
    | Julius
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 21
    |      Home : Julius's House, Maple Lake Area
    | Workplace : Blacksmith's Shop
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |    Rival : Candace (will marry)
    |  Arrival : 5th arrival after creating Daren's rainbow.
    |     Meet : In front of the Blacksmith's Shop after his arrival (note: the
    |          : scene will not trigger if you are riding your horse or ostrich).
    | Function : Runs a booth at the Fall and Winter markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Pumpkin Stew (Pumpkin + Pot)
    |                          : Chestnut Pie (Pie Crust, Egg, Chestnut + Oven)
    |                          : 
    |    All Other Loved Gifts : Pumpkin Pudding, Pumpkin Cake, Pumpkin Pie, Mont
    |                          : Blanc Cake, Pumpkin Croquette, Shining Perfume,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Grilled Squid (from On the Hook) - 210G
    |                          : Tomato Juice (from Sundae Inn) - 240G
    |                          : 
    |   Other Easy Liked Gifts : Purple Herb (find in Forest or Brownie Ranch)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : Clam Soup (Clam + Pot)
    |                          : Yogurt (Milk + Aging Pot)
    |                          : Roasted Chestnut (Chestnut + Match Set)
    |                          : Potato Stew (Potato + Pot)
    |                          : 
    |               Also Likes : all Cocktails, all Chocolate dishes, all Perfect/
    |                          : Shining or Dyed Yarns, all Honeys, most high-
    |                          : quality Gems, all Orange recipes, most Flowers
    |                          : 
    |         Disfavored Gifts : all Butter, rare grilled fish, rare fish, Iron &
    |                          : Copper Metal and Ores, Eels and Eel recipes,
    |                          : anything Sauteed, fish trash, Bamboo Shoots, bad
    |                          : dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Julius's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh my, how nice! I love this! This is perfect!
    |   Responses :          :  Thanks!"
    |             :    Liked : "This is great! I love it. You're so considerate!"
    |             :  Neutral : "Thank you. What a nice thought."
    |             : Disliked : "Oh, come on. Give me a break. I hate this thing."
    |             :    Hates : "Eeek! This is horrible! I hate it! What do you want
    |             :          :  me to do with it? Geez!"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Pinkcat
    |              :
    |              :    4-Heart Date : After getting Julius to 4 hearts, talk to
    |              :                 : him before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Amethyst
    |              :
    |              : 5-Heart Request : To trigger Julius's request event, talk to
    |              :                 : him at the Blacksmith's Shop.
    |              :                 : 
    |              :                 : Julius requests a Ruby or Sapphire. Dig up
    |              :                 : a red or blue 3-sparkle Wonderful in the
    |              :                 : Mine, then have Mira refine it.
    |              :                 : 
    |              :                 : To complete the request, give Julius the
    |              :                 : Ruby or Sapphire while he's in the
    |              :                 : Blacksmith's Shop.
    |              :
    |              :    6-Heart Date : After getting Julius to 6 hearts, talk to
    |              :                 : him before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : 
    |     Proposal : You can propose to Julius while he's inside his house on a
    |              : sunny morning. Other times and places may be possible, but
    |              : this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Candace at 2 hearts, Candace and
    |              :               : Julius's first heart event will trigger when
    |              :               : you enter Waffle Town Area on a sunny morning
    |              :               : while Candace is outside (before 10AM).
    |              :
    |              : 3-Heart Event : Once you have Candace at 3 hearts, Candace and
    |              :               : Julius's second heart event will trigger when
    |              :               : you enter Waffle Town Area on a sunny morning
    |              :               : while Candace is outside (before 10AM). 
    |              :               : 
    |              :               : After this event, Candace and Julius will get 
    |              :               : married - if you want to avoid this, keep
    |              :               : Candace's hearts below 3, or don't enter 
    |              :               : Waffle Town Area before 10AM.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a male
    |              :               : character, see the Rival Events for Candace.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LUK} _
    | Luke
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 8
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Dale (father)
    |    Rival : Selena (will not marry)
    |  Arrival : Initially resides on the island
    |     Meet : Near the Carpenter's Shop on a sunny day (the scene will not 
    |          : trigger if you are riding a horse or ostrich).
    | Function : Gives you the ax; plays a role in removing the root from Caramel
    |          : River District; runs the Marksmanship game at the Arts Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Boiled Spinach (Spinach + Pot)
    |                          : Sauteed Spinach (Spinach & Butter + Frying Pan)
    |                          : Chocolate Banana (Banana, Milk & Cocoa + Cut. B.)
    |                          : 
    |    All Other Loved Gifts : Banana Pudding, Carrot Cake, Spinach Risotto,
    |                          : Spinach Cake, Shining Sushi, Shining Mayonnaise,
    |                          : Shining Baumkuchen
    |                          : 
    | Best Buyable Liked Gifts : Very Berry Juice (from Sundae Inn) - 105G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Banana (from Pineapple Inn) - 150G
    |                          : 
    |   Other Easy Liked Gifts : Rice Ball (Rice + Cutting Board)
    |                          : Clam (find on any beach)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : any Spinach (grow in Fall)
    |                          : Bamboo Stew (Bamboo + Pot)
    |                          : 
    |               Also Likes : all Cocktails, Shining Dairy Products, grilled
    |                          : Freshwater (river) fish, all Juices, anything
    |                          : Sauteed, rare fish, any Rice dish
    |                          : 
    |         Disfavored Gifts : all Cheeses and Cheese recipes, all Perfumes,
    |                          : most "Seafood" recipes, most Medicines, Yogurt
    |                          : and Yogurt recipes, fish trash, Shining Bamboo
    |                          : Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Luke's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Whoa! Are you serious? How did you know what my
    |   Responses :          :  favorite thing is? Thanks! I really love it!"
    |             :    Liked : "Whoa, thanks! I really like it. It's great!"
    |             :  Neutral : "Hey, thanks!"
    |             : Disliked : "Sorry, but this gift isn't so awesome. I appreciate
    |             :          :  the thought, but..."
    |             :    Hated : "Hey! That's like my least favorite thing in the
    |             :          :  world! You gotta be kidding me!"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Decent Honey
    |              :
    |              :    4-Heart Date : After getting Luke to 4 hearts, talk to
    |              :                 : him before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Luke's question on his
    |              :                 : lunch date is "Order more.".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Garnet
    |              :
    |              : 5-Heart Request : To trigger Luke's request event, talk to him
    |              :                 : while he's working in Praline Forest.
    |              :                 : 
    |              :                 : Luke will request (for some bizarre reason)
    |              :                 : that you obtain 20 pieces of lumber. Be
    |              :                 : aware that if you use any of the lumber you
    |              :                 : have collected after the request scene
    |              :                 : triggers (on a home extension, for example),
    |              :                 : the counter will reset.
    |              :                 : 
    |              :                 : To complete the request, talk to Luke after
    |              :                 : you've collected the 20 pieces.
    |              :
    |              :    6-Heart Date : After getting Luke to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask
    |              :                 : you to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Spinach Cake and Tulip
    |     Proposal : You can propose to Luke while at the Carpenter's Shop on a
    |              : sunny morning. Other times and places may be possible, but
    |              : this has been confirmed to work.
    | 
    | Rival Events : Luke will not marry, so there are no rival heart events.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OSE} _
    | Owen
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 18
    |      Home : Blacksmith's Shop
    | Workplace : Blacksmith's Shop
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Chloe (cousin), Ramsey (grandfather)
    |    Rival : Kathy (will not marry)
    |  Arrival : Initially resides on the island
    |     Meet : Near the Blacksmith's Shop on a sunny day (the scene will not 
    |          : trigger if you are riding a horse or ostrich).
    | Function : Gives you the hammer; runs a booth at the Arts Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Buckwheat Cocktail (from Sundae Bar) - 210G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : Corn Soup (Corn & Milk + Pot)
    |                          : 
    |    All Other Loved Gifts : Rice Cocktail, Coconut Cocktail, Yam Cocktail,
    |                          : Silver, Southern Fried Rice, Southern Omelet, Eel
    |                          : Bowl, Tuna Rice, Salmon Fried Rice, Conger Eel
    |                          : Rice, Corn Bread, Shining Sushi, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Perfect Corn (from Souffle Farm in Summer) - 210G
    |                          : Tomato Risotto (from Sundae Inn) - 660G
    |                          : 
    |   Other Easy Liked Gifts : Rice Ball (Rice + Cutting Board)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Copper/Silver/Gold (find in either Mine)
    |                          : Clam Soup (Clam + Pot)
    |                          : Mushroom Rice (Mushroom & Rice + Cutting Board)
    |                          : French Fries (Potato + Frying Pan)
    |                          :
    |               Also Likes : most high-quality Gems, Shining Dairy products,
    |                          : any "Seafood" recipe, all Rice and Risotto dishes,
    |                          : all other Cocktails
    |                          : 
    |         Disfavored Gifts : all Cocoas, all Sweets including Cakes, Cookies,
    |                          : Puddings, Jams and Pies, Feed/Fodder, fish trash,
    |                          : Bamboo Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Owen's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! This is perfect! I love it! Thanks!"
    |   Responses :    Liked : "Thanks! I really like this! It's great!"
    |             :  Neutral : "Hey, thanks!"
    |             : Disliked : "Dang. I appreciate the thought, but this is a
    |             :          :  pretty lousy gift."
    |             :    Hates : "Hey, I hate this! Are you trying to insult me?"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Red Wonderful
    |              :
    |              :    4-Heart Date : After getting Owen to 4 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Owen's question on his
    |              :                 : lunch date is "I'm a little self-conscious".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Ruby
    |              :
    |              : 5-Heart Request : To trigger Owen's request, talk to him while
    |              :                 : he's in Ganache Mine. The correct answer 
    |              :                 : when the scene triggers is "I refuse to 
    |              :                 : lose!"
    |              :                 : 
    |              :                 : Owen simply requests that you go down to
    |              :                 : the bottom floor (30th) of Ganache Mine. He
    |              :                 : won't meet you there, you just need to go
    |              :                 : down there.
    |              :                 : 
    |              :                 : After visiting the 30th floor, talk to Owen
    |              :                 : in the Mine to complete the request.
    |              :
    |              :    6-Heart Date : After getting Owen to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Shortcake and Sunflower
    |     Proposal : You can propose to Owen while he's in the Mine on a sunny
    |              : morning. Other times and places may be possible, but this has
    |              : been confirmed to work.
    | 
    | Rival Events : Owen will not marry, so there are no rival heart events.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAO} _
    | Toby
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 9
    |      Home : Toby's House, Maple Lake Area
    | Workplace : On the Hook
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Ozzie (uncle), Paolo (cousin)
    |    Rival : Renee (will marry)
    |  Arrival : Initially resides on the island
    |     Meet : On the beach next to On the Hook - to trigger the scene, walk down
    |          : the stairs next to On the Hook.
    | Function : Gives you the fishing rod; 
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Tuna Rice (Tuna & Rice + Cutting Board)
    |                          : Eel Bowl (Eel & Rice + Cutting Board)
    |                          :
    |        All 'Loved Gifts' : Shining Herb Fish, Onion Bread, Seafood Stew,
    |                          : Shining Marinated Fish, Shining Sashimi, Shining
    |                          : Sushi, Chirashi Sushi, Shining Bouillabaisse,
    |                          : Shining Fish Meuniere, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Sardine (from On the Hook) - 120G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : Vegetable Juice (from Meringue Clinic) - 420G
    |                          : 
    |   Other Easy Liked Gifts : Blue Herb (find in Forest or Brownie Ranch)
    |                          : Lavender (grow in Spring)
    |                          : Rice Ball (Rice + Cutting Board)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Snowflake/Cosmos (grow in Winter/Fall)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : 
    |               Also Likes : all Grilled Fish, most Fish recipes, most Uncommon
    |                          : fish, anything Pickled, most Rice dishes, Shining
    |                          : Dairy products
    |                          : 
    |         Disfavored Gifts : most Cocktails, "Southern" dishes and items (such
    |                          : as Bananas, Coconuts, Pineapples and their
    |                          : recipes), fish trash, Bamboo Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Toby's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "I can have it? I really like it. I might even love
    |   Responses :             it. Thank you."
    |             :    Liked : "Wow, thank you so much. I like it."
    |             :  Neutral : "Thank you very much."
    |             : Disliked : "What should I do with this?"
    |             :    Hates : "Uh... wow. What an awful and thoughtless gift."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Char
    |              :
    |              :    4-Heart Date : After getting Toby to 4 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Sundae Inn at 12:00PM. Be
    |              :                 : there by 12:50PM for the event.
    |              :                 :
    |              :                 : The correct answer to Toby's question on his
    |              :                 : lunch date is "*blush* A bit...".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    |              :
    |              :    5-Heart Gift : Eel
    |              :
    |              : 5-Heart Request : Toby's request event will trigger 
    |              :                 : automatically - he will come to your house
    |              :                 : to make the request. The correct answer when
    |              :                 : he asks is, obviously, "You got it!".
    |              :
    |              :    6-Heart Date : After getting Toby to 6 hearts, talk to him
    |              :                 : before 11AM on a sunny day. He will ask you
    |              :                 : to meet him at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on his day off.
    | 
    | Thanksgiving : Yam Cake and Cosmos
    |     Proposal : You can propose to Toby while he's walking from his home to
    |              : On the Hook on a sunny morning. Other times and places may be
    |              : possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Renee at 2 hearts, Renee and
    |              :               : Toby's first heart event will trigger when
    |              :               : you enter Caramel Falls on a sunny Monday
    |              :               : morning.
    |              :
    |              : 3-Heart Event : Once you have Renee at 3 hearts, Renee and
    |              :               : Toby's second heart event will trigger when
    |              :               : you enter Caramel Falls on a sunny Monday
    |              :               : morning.
    |              :               : 
    |              :               : After this event, Renee and Toby will get 
    |              :               : married - if you want to avoid this, keep
    |              :               : Renee's hearts below 3, or don't enter Caramel
    |              :               : Falls on a Monday.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a male
    |              :               : character, see the Rival Events for Renee.
    |
    |\
    | \_____________________________________________________________________[BCE]_
    |                                                                             |
    | Bachelorettes                                                               |
    |  ___________________________________________________________________________|
    | /
    |/If you're playing as a guy, there are 8 possible girls for you to woo. Not
    | all are in the village from the beginning, however; some of them require
    | certain progression through the main plot line (creating the rainbows; see
    | the Goddess section for more information).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANI} _
    | Anissa
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 16
    |      Home : Souffle Farm
    | Workplace : Souffle Farm
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Ruth (mother), Craig (father), Taylor (brother)
    |    Rival : Jin (will marry)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Runs a booth at the Flower Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Herbal Tea (any Herb + Pot)
    |                          : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Blue Herb (find in Forest or Brownie Ranch)
    |                          : 
    |    All Other Loved Gifts : Pontata Root, Yogurt, anything Pickled, Yogurt
    |                          : Drink, Blue or Shining Perfume, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Decent Honey (from Brownie Ranch) - 150G
    |                          : Perfect Strawberry (from Souffle Farm) - 435G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Praline Forest or Brownie Ranch)
    |                          : Toadstool (find in either Mine)
    |                          : Lavender/Green Bell (grow in Spring/Winter)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Decent Perfume (Two Flowers + Mixer)
    |                          : Apple Juice (Apple + Mixer)
    |                          : 
    |               Also Likes : any Honey, Perfect/Shining Dairy products, all
    |                          : Medicines, any Perfume, white Gems, any Herb, any
    |                          : Juice
    |                          : 
    |         Disfavored Gifts : any Cocktail, several Fish dishes (Sushi,
    |                          : Marinated Fish, Chirashi Sushi, Sashimi), fish
    |                          : trash, Feed/Fodder, Bamboo Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Anissa's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh my, Are you sure... that I deserve something so
    |   Responses :          :  valuable? Thank you."
    |             :    Liked : "This is wonderful. Thank you very much. I like it."
    |             :  Neutral : "Thank you very much."
    |             : Disliked : "Oh, um... Thanks..."
    |             :    Hates : "...Thank you, but... I don't really care for this."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Green Herb
    |              :
    |              :    4-Heart Date : After getting Anissa to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Anissa's question on
    |              :                 : her lunch date is "It's ALL good!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Super Stay Awake
    |              :
    |              : 5-Heart Request : To trigger Anissa's request event, exit your
    |              :                 : house around 9AM. Anissa should show up and
    |              :                 : make her request (though if not, talk to her
    |              :                 : at Souffle Farm).
    |              :                 : 
    |              :                 : Anissa requests a Snowflake flower. 
    |              :                 : Snowflake flowers can be grown on your farm
    |              :                 : in Winter, or bought at the Spring and 
    |              :                 : Summer markets.
    |              :                 : 
    |              :                 : To complete the request, give Anissa the
    |              :                 : Snowflake flower.
    |              :
    |              :    6-Heart Date : After getting Anissa to 6 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : Shortcake and Shining Flax Yarn
    |     Proposal : 
    | 
    | Rival Events : 2-Heart Event : Once you have Jin at 2 hearts, Anissa and
    |              :               : Jin's first heart event will trigger when you
    |              :               : enter Meringue Clinic.
    |              :
    |              : 3-Heart Event : Once you have Jin at 3 hearts, Anissa and
    |              :               : Jin's second heart event will trigger when you
    |              :               : enter Meringue Clinic. After this event,
    |              :               : Anissa and Jin will get married - if you want 
    |              :               : to avoid this, keep Jin's hearts below 3, 
    |              :               : or don't enter Meringue Clinic.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a female
    |              :               : character, see the Rival Events for Jin.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAN} _
    | Candace
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 7
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Shelly (grandmother), Luna (sister)
    |    Rival : Julius (will marry)
    |  Arrival : 1st arrival after creating Daren's rainbow.
    |     Meet : Outside the Tailor Shop after she arrives (scene will not trigger
    |          : while you're riding the horse or ostrich).
    | Function : Runs a booth at the Spring and Summer Markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Herbal Tea (any Herb + Pot)
    |                          : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : 
    |    All Other Loved Gifts : Perfect/Shining Herb Fish, Shining Cocoon, Shining
    |                          : Wool, Shining Flax Yarn, Shining Wool Yarn,
    |                          : Shining Silk Yarn, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Bodigizer (from Meringue Clinic) - 300G
    |                          : Pineapple Juice (from either Inn) - 405G
    |                          : 
    |   Other Easy Liked Gifts : Lavender/Green Bell (grow in Spring/Winter)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Good Cocoon/Wool (obtain from Silkworms/Sheep)
    |                          : Pearl (find on any beach)
    |                          : Apple Juice (Apple + Mixer)
    |                          : any Good or Dyed Yarn (use Yarn Maker and Dye Pot)
    |                          : 
    |               Also Likes : Bodigizers and Cold Medicines, many Flowers, most
    |                          : Juices, any Herb recipe, anything Pickled
    |                          : 
    |         Disfavored Gifts : any Cocktail, rare Fish, grilled rare Fish, any
    |                          : Ore, bad dishes, Bamboo Shoots, fish trash
    |                          : 
    |       Comprehensive List : For a comprehensive list of Candace's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "What should I do...? I've never received something
    |   Responses :          :  so nice... Thank you."
    |             :    Liked : "Why thank you. I really like it."
    |             :  Neutral : "Thank you very much."
    |             : Disliked : "Umm... I don't like this very much... I'm sorry."
    |             :    Hates : "I-I'm sorry. I really don't like this..."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Yellow Herb
    |              :
    |              :    4-Heart Date : After getting Candace to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Candace's question on
    |              :                 : her lunch date is "Delicious!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Silk Yarn
    |              :
    |              : 5-Heart Request : To trigger Candace's event, enter the Tailor
    |              :                 : Shop while she's there. The scene will
    |              :                 : trigger automatically.
    |              :                 : 
    |              :                 : Candace wants a Blue Mist flower for Luna.
    |              :                 : Blue Mist flowers must be grown on your farm
    |              :                 : in Fall. Seeds must be bought from Souffle
    |              :                 : Farm with at least a 3-star rating, and only
    |              :                 : in Fall. Plant them and let them grow.
    |              :                 : 
    |              :                 : To complete the request, give Candace a Blue
    |              :                 : Mist flower. If you plan to marry Candace,
    |              :                 : you'll probably want to make sure to get a
    |              :                 : Blue Mist flower in your first Fall -
    |              :                 : otherwise you might find yourself delayed 
    |              :                 : for an entire year waiting to grow one.
    |              :
    |              :    6-Heart Date : After getting Candace to 6 hearts, talk to
    |              :                 : her before 11AM on a sunny day. she will ask
    |              :                 : you to meet her at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : Shortcake and Shining Silk Yarn
    |     Proposal : You can propose to Candace when she is wandering around 
    |              : outside the Tailor Shop any sunny morning. Other times and
    |              : places may be possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Julius at 2 hearts, Candace and
    |              :               : Julius's first heart event will trigger when
    |              :               : you enter Waffle Town Area on a sunny morning
    |              :               : while Candace is outside (before 10AM).
    |              :
    |              : 3-Heart Event : Once you have Julius at 3 hearts, Candace and
    |              :               : Julius's second heart event will trigger when
    |              :               : you enter Waffle Town Area on a sunny morning
    |              :               : while Candace is outside (before 10AM). 
    |              :               : 
    |              :               : After this event, Candace and Julius will get 
    |              :               : married - if you want to avoid this, keep
    |              :               : Julius's hearts below 3, or don't enter 
    |              :               : Waffle Town Area before 10AM.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a female
    |              :               : character, see the Rival Events for Julius.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {KAT} _
    | Kathy
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 3
    |      Home : Sundae Inn
    | Workplace : Sundae Bar
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Hayden (father)
    |    Rival : Owen (will not marry)
    |  Arrival : Initially resides on the island, but "trapped" on Brownie Ranch.
    |     Meet : On Brownie Ranch after destroying the stone in front with a Level
    |          : 3 hammer strike; or, at Sundae Inn after the first Animal
    |          : Festival.
    | Function : Provides the horse-racing minigame.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Rice Cocktail (from Sundae Bar) - 345G
    |                          : Cheese Omelet (Cheese, Butter & Egg + Frying Pan)
    |                          : Red Perfume (Two Roses + Mixer)
    |                          :
    |    All Other Loved Gifts : Cheese Risotto, Cheese Fondue, Seafood Gratin,
    |                          : Seafood Doria, Shining Cheese (Cow or Goat),
    |                          : Seafood Pizza, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Clam (from On the Hook) - 195G
    |                          : Good Cow Cheese (from Brownie Ranch) - 255G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          :
    |   Other Easy Liked Gifts : Red Herb (find in Praline Forest or Brownie Ranch)
    |                          : Sea Urchin (find on any beach)
    |                          : Clam Soup (Clam + Pot)
    |                          : Hibiscus/Anemone (grow in Summer/Winter)
    |                          : any Cheese (any Milk + Cheese Maker)
    |                          : Carrot Juice (Carrot + Mixer)
    |                          :
    |               Also Likes : all Cocktails, all Cheese and Cheese recipes,
    |                          : Perfect/Shining Dairy products, non-Fish Match Set
    |                          : dishes, most "Seafood" dishes, Red Flowers and
    |                          : Gems, most Carrot dishes
    |                          :
    |         Disfavored Gifts : all Cocoas, all Chocolate dishes, Mushrooms and
    |                          : all Mushroom recipes, Toadstools, fish trash,
    |                          : Bamboo Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Kathy's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow <note> I love it! Thank you <note>"
    |   Responses :    Liked : "Thanks~ <note> I really like it. This is nice."
    |             :  Neutral : "Thanks <note>"
    |             : Disliked : "Sorry, I don't really like this."
    |             :    Hates : "Sorry, but I hate it."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Very Berry
    |              :
    |              :    4-Heart Date : After getting Kathy to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Kathy's question on
    |              :                 : her lunch date is "Keep it coming!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Seafood Pizza
    |              :
    |              : 5-Heart Request : To trigger Kathy's request event, simply
    |              :                 : enter the Barn/Coop area of Brownie Ranch
    |              :                 : after getting her to 5 hearts while she's
    |              :                 : there on a sunny day around lunch time.
    |              :                 : 
    |              :                 : Kathy's request is a challenge to a horse
    |              :                 : race. If you win, she won't challenge you
    |              :                 : again. If you lose, she'll challenge you to
    |              :                 : a rematch. If you refuse, she'll challenge
    |              :                 : you next time you enter that area while 
    |              :                 : she's there.
    |              :                 : 
    |              :                 : To complete the request, beat Kathy in the
    |              :                 : horse race.
    |              :
    |              :    6-Heart Date : After getting Kathy to 6 hearts, talk to her
    |              :                 : before 11AM on a sunny day. she will ask you
    |              :                 : to meet her at Brownie Ranch at 12:00PM. Be
    |              :                 : at Alan's Tree (past the Barn and Coop) by
    |              :                 : 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : Carrot Cake and Shining Carrot
    |     Proposal : You can propose to Kathy when she is walking around outside
    |              : on Brownie Ranch on a sunny day. Other times and places may
    |              : be possible, but this has been confirmed to work.
    | 
    | Rival Events : Kathy will not marry, so there are no rival heart events.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROM} _
    | Luna
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 25
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Candace (sister), Shelly (grandmother)
    |    Rival : Gill (will not marry)
    |  Arrival : 1st arrival after creating Daren's rainbow.
    |     Meet : Outside the Tailor Shop after she arrives (scene will not trigger
    |          : while you're riding the horse or ostrich).
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Apple Pie (from Sundae Inn) - 630G
    |                          : Pumpkin Pudding (Pumpkin, Milk & Egg + Oven)
    |                          : Chestnut Pie (Pie Crust, Egg & Chestnut + Oven)
    |                          : 
    |    All Other Loved Gifts : Pumpkin Pie, Pumpkin Cake, Orange Pie, Chocolate
    |                          : Pie, Sweet Yam Cake, Shining Wool, Shining Cocoon,
    |                          : Shining Silk Yarn, Shining Flax Yarn, Shining Wool
    |                          : Yarn, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Milk Tea (from Sundae Inn) - 405G
    |                          : Perfect Strawberry (from Souffle Farm) - 435G
    |                          : Chocolate Fondue (from Sundae Inn) - 510G
    |                          : 
    |   Other Easy Liked Gifts : Blue/Red/Purple Herbs (find in Forest or Ranch)
    |                          : Rose/Snowflake (grow in Fall/Winter)
    |                          : Tulip/Pinkcat (grow in Spring/Summer)
    |                          : Blueberry Jam (Two Blueberries + Pot)
    |                          : any Good or Dyed Yarn (use Yarn Maker and Dye Pot)
    |                          : Pumpkin Stew (Pumpkin + Pot)
    |                          :
    |               Also Likes : anything Chocolate, any Cake, any Pie, any Cookie,
    |                          : most other sweets, most Herb dishes
    |                          : 
    |         Disfavored Gifts : all Cocktails, all Medicines, all Metals, all
    |                          : Ores, Spicy Peppers and dishes, Toadstools, Bamboo
    |                          : Shoots, fish trash, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Luna's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! Thanks! I love this. You're so considerate."
    |   Responses :    Liked : "Wow.<heart> thanks! This is great!"
    |             :  Neutral : "Wow, thanks."
    |             : Disliked : "Ew, what is this? I don't want it."
    |             :    Hates : "This is horrible! I can't believe anyone would give
    |             :          :  me such an awful gift!"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Moondrop
    |              :
    |              :    4-Heart Date : After getting Luna to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Luna's question on
    |              :                 : her lunch date is "The sweeter, the
    |              :                 : better!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Blue Silk Yarn
    |              :
    |              : 5-Heart Request : To trigger Luna's event, enter the Tailor
    |              :                 : Shop while she's there. The scene will
    |              :                 : trigger automatically.
    |              :                 : 
    |              :                 : Luna wants a Blue Mist flower for dyeing.
    |              :                 : Blue Mist flowers must be grown on your farm
    |              :                 : in Fall. Seeds must be bought from Souffle
    |              :                 : Farm with at least a 3-star rating, and only
    |              :                 : in Fall. Plant them and let them grow.
    |              :                 : 
    |              :                 : To complete the request, give Luna a Blue
    |              :                 : Mist flower. If you plan to marry Luna,
    |              :                 : you'll probably want to make sure to get a
    |              :                 : Blue Mist flower in your first Fall -
    |              :                 : otherwise you might find yourself delayed 
    |              :                 : for an entire year waiting to grow one.
    |              :
    |              :    6-Heart Date : After getting Luna to 6 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : Pumpkin Cake and Shining Wool Yarn
    |     Proposal : Propose in the Tailor Shop on a sunny morning. Other times
    |              : and places may be possible, but this has been confirmed to
    |              : work.
    | 
    | Rival Events : Luna will not marry, so there are no rival heart events.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAI} _
    | Maya
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 24
    |      Home : Sundae Inn
    | Workplace : Sundae Inn
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Jake (father), Colleen (mother), Yolanda (grandmother)
    |    Rival : Chase (will marry)
    |  Arrival : Initially resides on the island
    |     Meet : In Town Square, on a sunny afternoon.
    | Function : Runs a booth at the Spring and Summer Markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Grilled Yam (Yam + Match Set)
    |                          : 
    |    All Other Loved Gifts : Sweet Potato Rice, Sweet Potato Cake, Sweet Yam
    |                          : Cake, Shining Herb Fish, Shining Marinated Fish,
    |                          : Shining Sushi, Shining Cheese (Cow or Goat),
    |                          : Shining Bouillabaisse, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Perfect Yam (from Souffle Farm in Fall) - 75G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Good Cow Cheese (from Brownie Ranch) - 255G
    |                          : 
    |   Other Easy Liked Gifts : Rice Ball (Rice + Cutting Board)
    |                          : any Yam (grow on farm)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Clam (find on any beach)
    |                          : 
    |               Also Likes : Perfect/Shining Dairy Products, all Chocolate
    |                          : recipes, most Cheese recipes, most Fish dishes,
    |                          : most Perfect/Shining crops, all Buckwheat recipes,
    |                          : most Honeys, most Mushroom dishes, most Cakes,
    |                          : most Pies, most Cookies, most Juices, all Pumpkin
    |                          : recipes
    |                          : 
    |         Disfavored Gifts : all Metals, all Ores, all Wonderfuls, Pontata
    |                          : Roots, Bamboo Shoots, Coral, Feed/Fodder, Pie
    |                          : Crust, fish trash, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Maya's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! This is great! I love it! I just love it!
    |   Responses :          :  Thank you!"
    |             :    Liked : "Yay, I like it! Thanks! This is great!"
    |             :  Neutral : "Wow, thanks!"
    |             : Disliked : "Umm, sorry. I'm not really interested in this."
    |             :    Hates : "Ew, sorry! I hate this."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Spicy Pepper
    |              :
    |              :    4-Heart Date : After getting Maya to 4 hearts, talk to her
    |              :                 : before 11AM on a sunny day. She will ask you
    |              :                 : to meet her at the beach at 12:00PM. Be down
    |              :                 : the stairs by On the Hook by 12:50PM for the
    |              :                 : event.
    |              :                 :
    |              :                 : The correct answer to Maya's question on her
    |              :                 : lunch date is "But I wanted to try
    |              :                 : yours...".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Chocolate Pudding
    |              :
    |              : 5-Heart Request : To trigger Maya's request event, talk to
    |              :                 : Maya while she's in Sundae Inn. Some say she
    |              :                 : will also talking about it while she's
    |              :                 : outside Sundae Inn on her lunch break.
    |              :                 : 
    |              :                 : Maya requests an Eel. Eels can be caught
    |              :                 : from Summer to Winter in the River (not the
    |              :                 : waterfall), Maple Lake and the goddess cave.
    |              :                 : 
    |              :                 : To complete the request, give Maya the eel.
    |              :
    |              :    6-Heart Date : After getting Maya to 4 hearts, talk to her
    |              :                 : before 11AM on a sunny day. She will ask you
    |              :                 : to meet at Brownie Ranch at 12:00PM. Be at
    |              :                 : Alan's Tree (past the Barn and Coop) by
    |              :                 : 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : 
    |     Proposal : You can propose to Maya during her 11:30AM - 1:00PM break,
    |              : outside the Inn. Other times and places may be possible, but
    |              : this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Chase at 2 hearts, Maya and
    |              :               : Chase's first heart event will trigger when
    |              :               : you enter Sundae Inn.
    |              :
    |              : 3-Heart Event : Once you have Chase at 3 hearts, Maya and
    |              :               : Chase's second heart event will trigger when
    |              :               : you enter Sundae Inn. After this event, Maya
    |              :               : and Chase will marry - if you want to avoid
    |              :               : this, keep Chase's hearts below 3, or don't
    |              :               : enter Sundae Inn if you've already completed
    |              :               : Maya's request event (entering Sundae Inn is
    |              :               : required for her request, so if you have not
    |              :               : yet completed it you must keep Chase's hearts
    |              :               : below 3 to prevent them from marrying).
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a female
    |              :               : character, see the Rival Events for Chase.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHO} _
    | Phoebe
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 17
    |      Home : General Store
    | Workplace : Ganache Mine
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Simon (father), Barbara (mother)
    |    Rival : Calvin (will marry)
    |  Arrival : 4th arrival after creating Daren's rainbow.
    |     Meet : On the first floor of Ganache Mine after she arrives.
    | Function : Provides the Leap Frog minigame at the Animal Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Buckwheat Chips (Buckwheat + Cutting Board)
    |                          : Bamboo Rice (Bamboo Shoot & Rice + Cutting Board)
    |                          : Rare Metal (find in either Mine)
    |                          : 
    |    All Other Loved Gifts : Eel Bowl, Tempura Buckwheat Noodles, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Bodigizer (from Meringue Clinic) - 300G
    |                          : Perf. Watermelon (from Souffle Farm/Summer) - 375G
    |                          : 
    |   Other Easy Liked Gifts : Green Herb (find in Forest, Town or Brownie Ranch)
    |                          : Coral (find on any beach)
    |                          : Rice Ball (Rice + Cutting Board)
    |                          : Pontata Root (find in either Mine or on farm)
    |                          : Mushroom Rice (Mushroom & Rice + Cutting Board)
    |                          : Cosmos (grow in Fall)
    |                          : 
    |               Also Likes : all Medicines, Perfect/Shining Dairy products,
    |                          : all Buckwheat recipes, most Gems and Metals,
    |                          : all Wonderfuls
    |                          : 
    |         Disfavored Gifts : all Bouillabaisse, Clams and Clam recipes, all
    |                          : "Seafood" recipes, Feed/Fodder, Sea Urchin and
    |                          : Sea Urchin recipes, bad dishes, Bamboo Shoots,
    |                          : fish trash
    |                          : 
    |       Comprehensive List : For a comprehensive list of Phoebe's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! For me? Thank you! What a great gift!"
    |   Responses :    Liked : "Why, thank you. This is a welcome gift. Thank you
    |             :          :  kindly."
    |             :  Neutral : "Thanks."
    |             : Disliked : "Oh. Umm... thanks."
    |             :    Hates : "This is a gift? I really don't like this at all."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Blue Wonderful (refines to Lapis Lazuli)
    |              :
    |              :    4-Heart Date : After getting Phoebe to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Phoebe's question on
    |              :                 : her lunch date is "No matter".
    |              :
    |              :    5-Heart Gift : Green Wonderful (refines to Emerald)
    |              :
    |              : 5-Heart Request : To trigger Phoebe's request event, talk to
    |              :                 : her while she's in the basement at the
    |              :                 : General Store. Oftentimes, however, she
    |              :                 : leaves before the store opens and returns
    |              :                 : only after it closes, so you may have to
    |              :                 : wait for a rainy day, when she won't leave
    |              :                 : the General Store. Some say you can also
    |              :                 : trigger it by meeting her on the 10th floor
    |              :                 : of Ganache Mine, which may be easier in many
    |              :                 : instances.
    |              :                 : 
    |              :                 : Phoebe requests a Rare Metal. Rare Metal can
    |              :                 : be found in either mine in white crystals as
    |              :                 : a 'Rare Ore'. Obtain a Rare Ore and have 
    |              :                 : Mira refine it to Rare Metal. Alternatively,
    |              :                 : the final item in the Scavenger Hunt is
    |              :                 : also a Rare Metal (see { SCH } without 
    |              :                 : spaces for more information).
    |              :                 : 
    |              :                 : To complete the request, present the Rare
    |              :                 : Metal to Phoebe any time.
    |              :
    |              :    6-Heart Date : After getting Phoebe to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    | 
    | Thanksgiving : 
    |     Proposal : You can propose to Phoebe when she is walking from the General
    |              : Store to the Mine on a sunny morning. Other times and places
    |              : may be possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Calvin at 2 hearts, Phoebe and
    |              :               : Calvin's first heart event will trigger when
    |              :               : you enter Ganache Mine while Calvin is there.
    |              :
    |              : 3-Heart Event : Once you have Calvin at 3 hearts, Phoebe and
    |              :               : Calvin's second heart event will trigger when
    |              :               : you enter Ganache Mine while Calvin is there.
    |              :               : After this event, Phoebe and Calvin will get
    |              :               : married - if you want to avoid this, keep
    |              :               : Calvin's hearts below 3, or don't enter
    |              :               : Ganache Mine.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a female
    |              :               : character, see the Rival Events for Calvin.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LEN} _
    | Renee
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 5
    |      Home : Brownie Ranch
    | Workplace : Brownie Ranch
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Hanna (mother), Cain (father)
    |    Rival : Toby (will marry)
    |  Arrival : Initially resides on the island
    |     Meet : At Brownie Ranch by the barn and coop, after breaking the boulder
    |          : blocking the ranch with a Level 3 hammer strike; or, at the first
    |          : Animal Festival when the stone is removed automatically.
    | Function : Runs a booth at the Animal Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Yellow Perfume (Two Moondrops + Mixer)
    |                          : Strawberry Milk (Strawberry & Milk + Mixer)
    |                          : Steamed Egg (Egg, Spinach & Prawn + Pot)
    |                          : 
    |    All Other Loved Gifts : Salmon Fried Rice, Shining Eggs (Chicken, Duck and
    |                          : Ostrich), Shining Herb Fish, Seafood Doria,
    |                          : Seafood Stew, Shining Cow Cheese, Salmon Cream
    |                          : Stew, Shining Sushi, Shining Bouillabaisse,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Sardine (from On the Hook) - 120G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |   Other Easy Liked Gifts : Yellow Herb (find in Forest or Brownie Ranch)
    |                          : Sunflower (grow in Summer)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : Grilled Catfish (Catfish + Match Set)
    |                          : Orange Juice (Orange + Mixer)
    |                          : Sardine in Oil (Sardine + Aging Pot)
    |                          : 
    |               Also Likes : most fish and "Seafood" dishes, Perfect/Shining
    |                          : Dairy Products, all Grilled Fish, most Pumpkin
    |                          : dishes, all Dyed Wool Yarns, most Orange recipes,
    |                          : most Cakes
    |                          : 
    |         Disfavored Gifts : fish trash, Toadstools, bad dishes, Bamboo Shoots,
    |                          : Scrap Iron
    |                          : 
    |       Comprehensive List : For a comprehensive list of Renee's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh my! I love this! Thank you very much for this
    |   Responses :          :  wonderful gift!"
    |             :    Liked : "It's great, I love it!"
    |             :  Neutral : "Thank you!"
    |             : Disliked : "I'm sorry. I don't really like it..."
    |             :    Hates : "I'm sorry. I really don't like it..."
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Chicken Egg
    |              :                 :
    |              :                 : Note that if you hatch Renee's gift, the
    |              :                 : chicken will not be added to your animal
    |              :                 : list on your bookshelf. You must buy a
    |              :                 : chicken for it to appear.
    |              :
    |              :    4-Heart Date : After getting Renee to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny Monday. She will
    |              :                 : ask you to meet her at the beach at 12:00PM.
    |              :                 : Be down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Renee's question on
    |              :                 : her lunch date is "Delicious!".
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    |              :
    |              :    5-Heart Gift : Plain Omelet
    |              :
    |              : 5-Heart Request : To trigger Renee's request, meet her at
    |              :                 : Brownie Ranch by the windmill. The scene
    |              :                 : should trigger automatically.
    |              :                 : 
    |              :                 : Renee requests that you repair the windmill.
    |              :                 : In a miracle of modern engineering, the
    |              :                 : windmill with somehow be fixed by creating
    |              :                 : Daren's rainbow in Waffle Town Square.
    |              :                 : 
    |              :                 : After completing the rainbow, return to the
    |              :                 : windmill to complete the request.
    |              :
    |              :    6-Heart Date : After getting Renee to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny Monday. She will
    |              :                 : ask you to meet her at Brownie Ranch at
    |              :                 : 12:00PM Be at Alan's Tree (past the Barn and
    |              :                 : Coop) by 12:50PM for the event.
    |              :                 :
    |              :                 : If you encounter difficulty triggering this
    |              :                 : event, try it on her day off.
    | 
    | Thanksgiving : Shining Butter and Cheesecake
    |     Proposal : You can propose to Renee while she is outside working at
    |              : Brownie Ranch on a sunny morning. Other times and places may
    |              : be possible, but this has been confirmed to work.
    | 
    | Rival Events : 2-Heart Event : Once you have Toby at 2 hearts, Renee and
    |              :               : Toby's first heart event will trigger when
    |              :               : you enter Caramel Falls on a sunny Monday
    |              :               : morning.
    |              :
    |              : 3-Heart Event : Once you have Toby at 3 hearts, Renee and
    |              :               : Toby's second heart event will trigger when
    |              :               : you enter Caramel Falls on a sunny Monday
    |              :               : morning.
    |              :               : 
    |              :               : After this event, Renee and Toby will get 
    |              :               : married - if you want to avoid this, keep
    |              :               : Toby's hearts below 3, or don't enter Caramel
    |              :               : Falls on a Monday.
    |              :               : 
    |              :          Note : Rival events are triggered by your friendship
    |              :               : with your rival; if you're playing as a female
    |              :               : character, see the Rival Events for Toby.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHE} _
    | Selena
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 26
    |      Home : Sundae Inn
    | Workplace : None
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Samson (father), Sue (mother)
    |    Rival : Luke (will not marry)
    |  Arrival : At the Flower Festival
    |     Meet : Enter the Flower Festival on Spring 10 anytime after 10:00AM. Note
    |          : that if you do not enter the first Flower Festival after 10:00AM,
    |          : you'll have to wait a whole year to meet Selena.
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Coconut Cocktail (from Sundae Bar) - 495G
    |                          : Red Perfume (Two Roses + Mixer)
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |    All Other Loved Gifts : Southern Fried Rice, Diamond, Ruby, Coconut,
    |                          : Shining Bouillabaise, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Banana (from Pineapple Inn) - 150G
    |                          : Pineapple (from Pineapple Inn) - 180G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Clam Soup (Clam + Pot)
    |                          : Lily/Rose (grow in Summer/Fall)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Yellow Perfume (Two Moondrops + Mixer)
    |                          : Blue Mist (grow in Fall)
    |                          : Perfect Tomato (from Souffle Farm/Summer) - 195G
    |                          : 
    |               Also Likes : all Cocktails, Perfect/Shining Dairy products,
    |                          : most high-quality Gems, Fish Meuniere, most
    |                          : Perfumes, saltwater-fish-based seafood dishes
    |                          : (such as Chirashi Sushi, Conger Eel Rice, Seafood
    |                          : Doria, etc.), Good-or-better Herb Fish, Lobsters
    |                          : and Rock Lobsters, Red Flowers and Wonderfuls,
    |                          : rare fish
    |                          : 
    |         Disfavored Gifts : Non-rare Freshwater fish, non-rare grilled
    |                          : Freshwater fish, all Metals, Bamboo Shoots and
    |                          : Bamboo recipes, Ores, fish trash, Feed/Fodder, Sea
    |                          : Urchin, Toadstool, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Selena's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "How nice! <note> I love it! Thank you! <heart>"
    |   Responses :    Liked : "Are you sure I can have it? Hee-hee. It's great!
    |             :          :  Thank you!"
    |             :  Neutral : "Why, thank you."
    |             : Disliked : "Huh, I don't like this at all."
    |             :    Hates : "This is horrible! Are you trying to annoy me? Why'd
    |             :          :  you give me this?!"
    | 
    | _ _ _ _ _
    | Courtship
    | 
    | Heart Events :    2-Heart Gift : Coral
    |              :
    |              :    4-Heart Date : After getting Selena to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at the beach at 12:00PM. Be
    |              :                 : down the stairs by On the Hook by 12:50PM
    |              :                 : for the event.
    |              :                 :
    |              :                 : The correct answer to Selena's question on
    |              :                 : her lunch date is "Saltwater".
    |              :
    |              :    5-Heart Gift : Coconut Cocktail
    |              :
    |              : 5-Heart Request : To trigger Selena's request event, visit
    |              :                 : Toucan Island and speak with her mother.
    |              :                 : 
    |              :                 : The request is actually Sue's, and is that
    |              :                 : you talk to Selena about her leaving Toucan
    |              :                 : Island. Talk to Selena any time when she's
    |              :                 : outside to trigger the scene.
    |              :                 : 
    |              :                 : To complete the request event, return to
    |              :                 : Toucan Island and talk to Sue again.
    |              :
    |              :    6-Heart Date : After getting Selena to 4 hearts, talk to
    |              :                 : her before 11AM on a sunny day. She will ask
    |              :                 : you to meet her at Brownie Ranch at 12:00PM.
    |              :                 : Be at Alan's Tree (past the Barn and Coop)
    |              :                 : by 12:50PM for the event.
    | 
    | Thanksgiving : 
    |     Proposal : You can propose to Selena when she is outside in Maple Lake
    |              : District on a sunny morning. Other times and places may be
    |              : possible, but this has been confirmed to work.
    | 
    | Rival Events : Selena will not marry, so there are no rival heart events.
    |
    |\
    | \_____________________________________________________________________[OTC]_
    |                                                                             |
    | Other Villagers                                                             |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Barbara
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 23
    |      Home : General Store
    | Workplace : General Store
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Phoebe (daughter), Simon (husband)
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the General Store
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Vegetable Juice (from Meringue Clinic) - 420G
    |                          : Pickled Cabbage (Cabbage + Aging Pot)
    |                          : Orange Juice (Orange + Mixer)
    |                          : 
    |    All Other Loved Gifts : Orange Cookie, Marmalade, Orange Pie, Orange Cake,
    |                          : Ratatouille, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Saury (from On the Hook) - 180G
    |                          : Perfect Cabbage (from Souffle Farm/Spring) - 270G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Pansy (grow in Summer)
    |                          : Yellow Herb (find in Forest or Brownie Ranch)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Blueberry Jam (Two Blueberries + Pot)
    |                          : Pickled Turnip (Turnip + Aging Pot)
    |                          : 
    |         Disfavored Gifts : Feed/Fodder, low-quality Metals and Ores, fish
    |                          : trash, Bamboo Shoots, Octopus/Squid, Grilled
    |                          : Octopus/Squid, low-quality Marinated Fish, bad
    |                          : dishes, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Barbara's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, is this for me? Oh, I'm just so delighted."
    |   Responses :    Liked : "Thanks. I appreciate it."
    |             :  Neutral : "Thanks."
    |             : Disliked : "Umm... Thank you for the thought, but I don't like
    |             :          :  this."
    |             :    Hates : "Yikes! I really hate this. Sorry."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bo
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 2
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the Carpenter's Shop.
    | Function : Runs a booth at the Arts Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Vegetable Juice (from Meringue Clinic) - 420G
    |                          : Green Bell (grow in Winter)
    |                          : Bamboo Stew (Bamboo + Pot)
    |                          : 
    |    All Other Loved Gifts : Bamboo en Papilote, Sauteed Spinach, Sauteed
    |                          : Mushroom, Bamboo Rice, Spinach Risotto, Doria,
    |                          : Spinach Cake, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Meringue Clinic) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Tomato Juice (from Sundae Inn) - 240G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Forest or Brownie Ranch)
    |                          : Mushroom (find in either Mine or on Mt. Gelato)
    |                          : Lavender/Pinkcat (grow in Spring/Summer)
    |                          : Cosmos/Snowflake (grow in Fall/Winter)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : 
    |         Disfavored Gifts : all Cocoa, all Ores, all Metals, Bamboo Shoots,
    |                          : most Chocolate dishes, bad dishes, Toadstools,
    |                          : fish trash
    |                          : 
    |       Comprehensive List : For a comprehensive list of Bo's gift preferences,
    |                          : see my separate Gifts Guide, which can be found at
    |                          : the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow. I love this! I'm so happy. Thank you very
    |   Responses :          :  much."
    |             :    Liked : "Oh, I love this. Thank you very much."
    |             :  Neutral : "Oh, thanks."
    |             : Disliked : "Hmm, I don't really like this. I'm sorry."
    |             :    Hates : "I'm so sorry, but I really don't like this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cain
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 6
    |      Home : Brownie Ranch
    | Workplace : Brownie Ranch
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Renee (daughter), Hanna (wife)
    |  Arrival : Initially resides on the island
    |     Meet : At his home in Brownie Ranch after removing the boulder with a
    |          : Level 3 hammer strike; or, at the Animal Festival after the
    |          : boulder is removed automatically.
    | Function : Takes care of your first sick animal; alerts you when an animal
    |          : has died; runs the contest at the Animal Festival
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Spicy Stew (Onion, Milk, Spicy Pepper, Potato,
    |                          :                                    & Carrot + Pot)
    |                          : 
    |    All Other Loved Gifts : Shining Milk (Cow and Goat), Salmon Cream Stew,
    |                          : Shining Baumkuchen 
    |                          :
    | Best Buyable Liked Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Bodigizer (from Meringue Clinic) - 300G
    |                          : Hot Milk (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Seasoned Egg (Egg + Aging Pot)
    |                          : Yogurt (Milk + Aging Pot)
    |                          : Sunflower (grow in Summer)
    |                          : Banana Milk (Banana & Milk + Mixer)
    |                          : Tomato Soup (Tomato & Milk + Pot)
    |                          : Egg Soup (Egg & Milk + Pot)
    |                          : 
    |         Disfavored Gifts : Marinated Fish, Sashimi, Sushi and Chirashi Sushi,
    |                          : Tuna Rice, Bamboo Shoots, bad dishes, fish trash,
    |                          : Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Cain's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh! Hey, this is my favorite thing! How nice, thank
    |   Responses :          :  you!"
    |             :    Liked : "Hey, I like this! Thanks!"
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "Sorry, but I don't like this so much."
    |             :    Hates : "Oh, I don't like this at all."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Chloe
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 27
    |      Home : Blacksmith's Shop
    | Workplace : None (spends days in Ganache Mine)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Owen (cousin), Ramsey (grandfather)
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the Blacksmith's Shop.
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Tomato Juice (from Sundae Inn) - 240G
    |                          : Tomato Juice (Tomato + Mixer)
    |                          : Chocolate Banana (Cocoa & Banana + Cutting Board)
    |                          : 
    |    All Other Loved Gifts : Banana Milk, Strawberry Milk, Honeydew Milk,
    |                          : Sardine Tomato Stew, Tomato Omelet, Saury Tomato
    |                          : Stew, Chocolate Pudding, Chocolate Pie, Squid
    |                          : Tomato Stew, Chocolate Cookie, Chocolate Cake,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Very Berry Juice (from Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Perf. Strawberry (from Souffle Farm/Spring) - 435G
    |                          : 
    |   Other Easy Liked Gifts : Roasted Corn (Corn + Match Set)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Clam Soup (Clam + Pot)
    |                          : Tulip/Begonia (grow in Spring/Summer)
    |                          : Rose/Anemone (grow in Fall/Winter)
    |                          : 
    |         Disfavored Gifts : any Cocktail, any Ore, all Bell Peppers, all
    |                          : Metals, Feed/Fodder, all Medicines, Kimchi and
    |                          : Ratatouille, fish trash, Toadstools, bad dishes,
    |                          : Bamboo Shoots
    |                          : 
    |       Comprehensive List : For a comprehensive list of Chloe's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, I love this! I'm so happy! Thank you so much!"
    |   Responses :    Liked : "I like it! Thank you! <notes>"
    |             :  Neutral : "Thank you! <notes>"
    |             : Disliked : "I don't like this!"
    |             :    Hates : "Oh, I hate this!!!"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Colleen
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 12
    |      Home : Sundae Inn
    | Workplace : Sundae Inn
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Maya (daughter), Jake (husband)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Runs the Sundae Inn restaurant; offers part-time work at the
    |          : Sundae Inn restaurant.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Apple Pie (from Sundae Inn) - 630G
    |                          : Red Perfume (Two Roses + Mixer)
    |                          : 
    |    All Other Loved Gifts : Orange Cookie, Chestnut Pie, Orange Pie, Orange
    |                          : Cake, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Very Berry Juice (from Sundae Inn) - 105G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Pineapple (from Pineapple Inn) - 180G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Lavender/Lily (grow in Spring/Summer)
    |                          : Rose/Green Bell (grow in Fall/Winter)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Clam Soup (Clam + Pot)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : 
    |         Disfavored Gifts : most non-"Seafood" fish dishes (Marinated Fish,
    |                          : Sashimi, Sushi, Tuna Rice, Chirashi Sushi), all
    |                          : Metals, Feed/Fodder, all Ores, fish trash, Bamboo
    |                          : Shoots, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Colleen's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, is this for me? Thank you. I'm so pleased."
    |   Responses :    Liked : "I like it. Thank you."
    |             :  Neutral : "Thank you."
    |             : Disliked : "Thank you... Well, for the thought, at least."
    |             :    Hates : "...I don't like this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Craig
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 6
    |      Home : Souffle Farm
    | Workplace : Souffle Farm
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Anissa (daughter), Ruth (wife), Taylor (son)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Runs your introductory scenes to introduce you to crops; runs the
    |          : Stone-Skipping mini-game at the Ocean Festival; runs a booth at
    |          : the Harvest Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Vegetable Sandwich (from Sundae Inn) - 390G
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Picked Eggplant (Eggplant + Aging Pot)
    |                          : 
    |    All Other Loved Gifts : Grilled Eggplant, Pickled Cabbage, Spinach
    |                          : Risotto, Spicy Seafood Soup, Ratatouille, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Very Berry Juice (from Sundae Inn) - 105G
    |                          : Perfect Eggplant (from Souffle Farm/Fall) - 150G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Perfect Cabbage (from Souffle Farm/Spring) - 270G
    |                          : 
    |   Other Easy Liked Gifts : most Summer flowers (Pansy, Lily, Sunflower)
    |                          : Sweet Potato Stew (Yam + Pot)
    |                          : French Fries (Potato + Frying Pan)
    |                          : Bamboo en Papilote (Bamboo + Oven)
    |                          : Pumpkin Stew (Pumpkin + Pot)
    |                          : Boiled Corn (Corn + Pot)
    |                          : 
    |         Disfavored Gifts : all Cheeses (Cow and Goat), all Milks (Cow and
    |                          : Goat), all Gratins, all Pizzas, all Dorias, all
    |                          : Milk drinks, Feed/Fodder, all Cheese dishes,
    |                          : Bamboo Shoots, fish trash, Yogurt and Yogurt
    |                          : recipes, bad dishes, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Craig's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, such a nice present for me? Thanks, thanks."
    |   Responses :    Liked : "Oh? Is this for me? Thanks."
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "I don't like this."
    |             :    Hates : "Hey, how can you do this to me? You're rollin' the
    |             :          :  dice!"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dale
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 14
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Luke (son)
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the Carpenter's Shop - make sure to enter
    |          : the Carpenter's Shop and meet Dale before examining the tree root
    |          : in Caramel River District.
    | Function : Plays a role in removing the tree root in Caramel River District;
    |          : runs the Carpenter's Shop and (presumably) builds your home
    |          : extensions and other new buildings; offers part-time work at the
    |          : Carpenter's Shop; plays a role in getting the quilt for the
    |          : goddess quest.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Buckwheat Cocktail (from Sundae Bar) - 210G
    |                          : 
    |    All Other Loved Gifts : Rice Cocktail, Coconut Cocktail, Spicy Stew,
    |                          : Kimchi, Spicy Seafood Soup, Onion Bread, Doria,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Clam (from On the Hook) - 195G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : Perf. Watermelon (from Souffle Farm/Summer) - 375G
    |                          : 
    |   Other Easy Liked Gifts : Sea Urchin (find on any beach)
    |                          : Clam Soup (Clam + Pot)
    |                          : Perfect Milk and Eggs (gather on farm)
    |                          : Mushroom Rice (Mushroom & Rice + Cutting Board)
    |                          : French Fries (Potato + Frying Pan)
    |                          : Cheese Omelet (Cheese, Egg & Butter + Frying Pan)
    |                          : 
    |         Disfavored Gifts : all Cakes, all Cookies, all Pies, all Puddings,
    |                          : most other Sweets, Feed/Fodder, all Ores, all
    |                          : Metals, fish trash, Bamboo Shoots, bad dishes,
    |                          : Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Dale's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh! You know just what I like! Thanks!"
    |   Responses :    Liked : "I really appreciate this. I'm so happy."
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "Oh sorry, I hate this."
    |             :    Hates : "Oh man, my least favorite thing."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Elli
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 1
    |      Home : Yolanda's House
    | Workplace : Town Hall
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Allows you to purchase new land at the Town Hall; offers part-time
    |          : work at the Town Hall; runs a booth at the Fall and Winter
    |          : markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Strawberry Milk (Strawberry & Milk + Mixer)
    |                          : Blue Wool Yarn (Wool + Yarn M. -> Dye Pot + Blue)
    |                          : 
    |    All Other Loved Gifts : Mont Blanc Cake, Sweet Potato Cake, Carrot Cake,
    |                          : Shortcake, Spinach Cake, Cheesecake, Orange Cake,
    |                          : Chocolate Cake, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Blue Herb (find in Forest or Brownie Ranch)
    |                          : Moondrop/Pinkcat (grow in Spring/Summer)
    |                          : Blue Mist/Snowflake (grow in Fall/Winter)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Clam Soup (Clam + Pot)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : 
    |         Disfavored Gifts : all Ores, all Metals, Bamboo Shoots, Spicy dishes
    |                          : (including Kimchi), fish trash, bad dishes,
    |                          : Toadstools, Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Elli's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved :"Wow, is this for me? Thank you so much! I love it.
    |   Responses :          : I'm delighted. <heart>"
    |             :    Liked : "Oh, thank you! I like it. I'm so happy."
    |             :  Neutral : "Thank you."
    |             : Disliked : "I don't like it too much. But thank you anyway."
    |             :    Hates : "...I don't like this at all. I'm sorry."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Gray
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 4
    |      Home : Gray's House, Maple Lake Area
    | Workplace : Brownie Ranch
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |  Arrival : 7th arrival after creating Daren's rainbow (see Goddess section).
    |     Meet : At Brownie Ranch on a sunny day (the scene will not trigger if you
    |          : are riding a horse or ostrich).
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Omelet Rice (from Sundae Inn) - 330G
    |                          : French Fries (Potato + Frying Pan)
    |                          : Cheese Omelet (Cheese, Butter & Egg + Frying Pan)
    |                          : 
    |    All Other Loved Gifts : Baked Potato, Yogurt Drink, Croquette, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Fodder (from Brownie Ranch via Barn) - 15G
    |                          : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Hot Milk (Milk + Pot)
    |                          : Tomato Juice (Tomato + Mixer)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Hot Cocoa (Cocoa & Milk + Pot)
    |                          : 
    |         Disfavored Gifts : all Perfumes, all Metals, all Ores, bad dishes,
    |                          : Bamboo Shoots, fish trash, Chocolate Bananas and
    |                          : Chocolate Bars, Shark Fin Stew
    |                          : 
    |       Comprehensive List : For a comprehensive list of Gray's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "You okay with this? You shouldn't have. Thanks."
    |   Responses :    Liked : "Thank you."
    |             :  Neutral : "I'll take it."
    |             : Disliked : "You gotta be kidding."
    |             :    Hates : "Get out of here."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hamilton
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 13
    |      Home : Hamilton's House
    | Workplace : None
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Gill (son)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Introduces you to the island; tells you about festivals the first
    |          : time each comes around; tells you about the blue feather; runs all
    |          : island weddings; gives prizes for the Cooking Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Baked Potato (Potato & Butter + Frying Pan)
    |                          : Potato Miso Soup (Potato & Seaweed + Pot)
    |                          : Stew (Potato, Carrot, Butter, Onion & Milk + Pot)
    |                          : 
    |    All Other Loved Gifts : Potato Pancake, Mashed Potato, Potato Gratin,
    |                          : Croquette, Tempura Buckwheat Noodles, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Bodigizer (from Meringue Clinic) - 300G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : Southern Fried Rice (from Pineapple Inn) - 765G
    |                          : 
    |   Other Easy Liked Gifts : Blue/Yellow Herb (find in Forest or Brownie Ranch)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Clam Soup (Clam + Pot)
    |                          : Pumpkin Stew (Pumpkin + Pot)
    |                          : Buckwheat Noodles (Buckwheat + Pot)
    |                          : Pickled Turnip (Turnip + Aging Pot)
    |                          : 
    |         Disfavored Gifts : all Cocktails, fish trash, Bamboo Shoots, bad
    |                          : dishes, Toadstools, King Fish
    |                          : 
    |       Comprehensive List : For a comprehensive list of Hamilton's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Well, well. Thank you. I like this. It's really
    |   Responses :          :  quite perfect."
    |             :    Liked : "Oh, I like this. Thank you, <your name>."
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "Well, I don't like this very much."
    |             :    Hates : "I'm sorry, but I don't like this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hanna
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 4
    |      Home : Brownie Ranch
    | Workplace : Brownie Ranch
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Renee (daughter), Cain (husband)
    |  Arrival : Initially resides on the island
    |     Meet : At her home in Brownie Ranch after removing the boulder with a
    |          : Level 3 hammer strike; or, at the Animal Festival after the
    |          : boulder is removed automatically.
    | Function : Runs the Brownie Ranch shop; offers part-time work at Brownie
    |          : Ranch; runs a booth at the Animal Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Omelet Rice (from Sundae Inn) - 330G
    |                          : Pickled Cabbage (Cabbage + Aging Pot)
    |                          : Yellow Wool Y (Wool + Yarn M. -> Dye Pot + Yellow)
    |                          : 
    |    All Other Loved Gifts : B. Noodles with Egg, Egg Rice, Egg Salad, Egg
    |                          : Sandwich, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Perfect Cabbage (from Soufle Farm/Spring) - 270G
    |                          : 
    |   Other Easy Liked Gifts : Yellow Herb (find in Forest or Brownie Ranch)
    |                          : Herbal Tea (any Herb + Pot)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Moondrop/Pansy (grow in Spring/Summer)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Yogurt (Yogurt + Aging Pot)
    |                          : 
    |         Disfavored Gifts : all Cocktails, all Metals, Bamboo Shoots,
    |                          : Toadstools, fish trash, bad dishes, low-quality
    |                          : Ores
    |                          : 
    |       Comprehensive List : For a comprehensive list of Hanna's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, is this for me? You are very kind, <your name>!
    |   Responses :          :  Thank you! I'm delighted."
    |             :    Liked : "I kind of like this. Thank you. This is nice."
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "Well, thank you for the thought."
    |             :    Hates : "I don't really like this. Don't ever give it to me
    |             :          :  again."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hayden
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 21
    |      Home : Sundae Inn
    | Workplace : Sundae Bar
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Kathy (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Runs the Sundae Bar at night; offers part-time work at the Sundae
    |          : Bar.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : 
    |    All Other Loved Gifts : Rice Cocktail, Pizza, Cheese Omelet, Cheese
    |                          : Fondue, Vegetable Pizza, Seafood Pizza, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Perfect Yam (from Souffle Farm/Fall) - 75G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Buckwheat Cocktail (from Sundae Bar) - 210G
    |                          : 
    |   Other Easy Liked Gifts : Clam (find on any beach)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Mushroom Rice (Mushroom & Rice + Cutting Board)
    |                          : French Fries (Potato + Frying Pan)
    |                          : Eel Bowl (Eel & Rice + Cutting Board)
    |                          : Bamboo Rice (Bamboo Shoot & Rice + Cutting Board)
    |                          : 
    |         Disfavored Gifts : all Chocolate dishes, all Cakes, all Pies, all
    |                          : Jams, all Cookies, all Puddings, all Cocoa, all
    |                          : Ores, all Metals, Feed/Fodder, fish trash, Bamboo
    |                          : Shoots, bad dishes, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Hayden's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh! That's great! Thank you! I really appreciate
    |   Responses :          :  it!"
    |             :    Liked : "This is good stuff! Thank you!"
    |             :  Neutral : "Oh, thank you!"
    |             : Disliked : "Hmm, this isn't really my thing..."
    |             :    Hates : "Hmm, I have to say I don't like this at all..."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Irene
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 20
    |      Home : Meringue Clinic
    | Workplace : Meringue Clinic
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Jin (grandson)
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the Clinic.
    | Function : Runs the Clinic shop; offers part-time work at the Clinic.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Pumpkin Stew (Pumpkin + Pot)
    |                          : 
    |    All Other Loved Gifts : Pumpkin Pie, Pumpkin Cake, Herb Bread, Pumpkin
    |                          : Croquette, Sweet Yam Cake, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grape Cocktail (from Sundae Bar) - 300G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Forest or Brownie Ranch)
    |                          : Tomato Juice (Tomato + Mixer)
    |                          : Lavender/Lily (grow in Spring/Summer)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Blueberry Jam (Two Blueberries + Pot)
    |                          : 
    |         Disfavored Gifts : all Metals, all Ores, Bamboo Shoots, Mushrooms and
    |                          : all Mushroom dishes (except Mushroom Gratin), fish
    |                          : trash, bad dishes, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Irene's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, is this for me? Thank you. I'm very pleased."
    |   Responses :    Liked : "Thank you. I love it."
    |             :  Neutral : "Why, thanks."
    |             : Disliked : "I appreciate the thought, but I don't like this
    |             :          :  gift."
    |             :    Hates : "Are you trying to annoy me? I really don't like
    |             :          :  this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Jake
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 28
    |      Home : Sundae Inn
    | Workplace : Sundae Inn
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Maya (daughter), Colleen (wife), Yolanda (mother)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Apple Pie (from Sundae Inn) - 630G
    |                          : French Fries (Potato + Frying Pan)
    |                          : 
    |    All Other Loved Gifts : Red Perfume, Apple Juice, Baked Potato, Potato
    |                          : Pancake, Mashed Potato, Potato Gratin, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Clam (from On the Hook) - 195G
    |                          : Buckwheat Cocktail (from Sundae Bar) - 210G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Hyacinth/Lily (grow in Spring/Summer)
    |                          : Rose/Green Bell (grow in Fall/Winter)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Clam Soup (Clam + Pot)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : any Herb Fish (any Fish & any Herb + Oven)
    |                          : 
    |         Disfavored Gifts : all Metals, all Ores, all Medicines, Bamboo
    |                          : Shoots, Toadstools, fish trash, bad dishes,
    |                          : Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Jake's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "What's this...? Thank you for giving me something
    |   Responses :          :  so wonderful. Thank you. I'm very happy."
    |             :    Liked : "Thank you very much. I'm very happy."
    |             :  Neutral : "Why, thanks."
    |             : Disliked : "...Hmm, I don't like this so much."
    |             :    Hates : "...Sorry, but I don't like this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mira
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Fall 10
    |      Home : Mira's House, Maple Lake District
    | Workplace : Blacksmith's Shop
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Julius (nephew)
    |  Arrival : Initially resides on the island
    |     Meet : At the graveyard on a sunny day (scene will not trigger while
    |          : you're riding a horse or ostrich).
    | Function : Runs the Blacksmith's Shop ore/wonderful refinement and jewelry-
    |          : making shop; runs a booth at the Arts Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Grape Cocktail (from Sundae Bar) - 300G
    |                          : Amethyst (2-sparkle Purple Wonderful in Mine)
    |                          : 
    |    All Other Loved Gifts : Orange Cookie, Orange Pie, Orange Cake, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Pineapple Juice (from either Inn) - 405G
    |                          : 
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Purple Herb (find in Forest or Brownie Ranch)
    |                          : Coral (find on any beach)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Hyacinth/Green Bell (grow in Spring/Winter)
    |                          : Boiled Corn (Corn + Pot)
    |                          : 
    |         Disfavored Gifts : any Mayonnaise, Bamboo Shoots, all Metals,
    |                          : Feed/Fodder, bad dishes, fish trash, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Mira's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, this is nice. I love it. Thank you very much."
    |   Responses :    Liked : "I'm pleased. I like this. Thank you very much."
    |             :  Neutral : "Thank you very much."
    |             : Disliked : "...Umm, I don't know what to say."
    |             :    Hates : (no hated items)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ozzie
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 23
    |      Home : On the Hook
    | Workplace : On the Hook
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Toby (nephew), Paolo (son)
    |  Arrival : Initially resides on the island
    |     Meet : First time you enter On the Hook.
    | Function : Runs the On the Hook shop; offers part-time work at On the Hook.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Clam Soup (Clam + Pot)
    |                          : Shark Fin Stew (from Sundae Inn) - 1530G
    |                          : Tuna Rice (Tuna & Rice + Cutting Board)
    |                          : 
    |    All Other Loved Gifts : Salmon Fried Rice, Sardine Tomato Stew, Saury
    |                          : Tomato Stew, Tempura Buckwheat Noodles, Shining
    |                          : Herb Fish, Seafood Stew, Shining Sashimi, Chirashi
    |                          : Sushi, Seafood Doria, Seafood Fried Rice, Seafood
    |                          : Gratin, Seafood Pizza, Shining Sushi, Shining Fish
    |                          : Meuniere, Shining Bouillabaisse, Shining
    |                          : Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Sardine (from On the Hook) - 120G
    |                          : Buckwheat Cocktail (from Sundae Bar) - 210G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Sea Urchin (find on any beach)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Clam (find on any beach)
    |                          : Cheese Omelet (Egg, Cheese & Butter + Frying Pan)
    |                          : Buckwheat Chips (Buckwheat + Cutting Board)
    |                          : any Grilled Fish (any Fish + Match Set)
    |                          : 
    |         Disfavored Gifts : any Fondue, all Metals, all Ores, Bamboo Shoots,
    |                          : all Carrots and Carrot recipes, Toadstools,
    |                          : Feed/Fodder, bad dishes, fish trash, Spicy Seafood
    |                          : Soup
    |                          : 
    |       Comprehensive List : For a comprehensive list of Ozzie's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Is this for me? Oh, I love it! Thank you!"
    |   Responses :    Liked : "How did you know that I like that? Thanks!"
    |             :  Neutral : "Thanks a lot!"
    |             : Disliked : "I don't like this so much."
    |             :    Hates : "Uh, I hate this. Remember that."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Paolo
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 20
    |      Home : On the Hook
    | Workplace : On the Hook
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Toby (cousin), Ozzie (father)
    |  Arrival : 9th arrival after making Daren's rainbow (see Goddess section).
    |     Meet : At On the Hook after he arrives.
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Roasted Corn (Corn + Match Set)
    |                          : Banana Milk (from Pineapple Inn) - 600G
    |                          : Chocolate Banana (Cocoa, Banana & Milk + Cut. B.)
    |                          : 
    |    All Other Loved Gifts : Eel Bowl, Tuna Rice, Corn Soup, Conger Eel Rice,
    |                          : Chirashi Sushi, Shining Sushi, Shining Sashimi,
    |                          : Shining Marinated Fish, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Sardine (from On the Hook) - 120G
    |                          : Banana (from Pineapple Inn) - 150G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : Sea Urchin (find on any beach)
    |                          : Clam (find on any beach)
    |                          : Seaweed Miso Soup (Seaweed + Pot)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : any Grilled Fish (any Fish + Match Set)
    |                          : 
    |         Disfavored Gifts : any Cocktail, any Cheese and any Cheese recipe,
    |                          : all Metals, all Ores, any Risotto, bad dishes,
    |                          : Toadstools, fish trash, Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Paolo's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Is this for me? Thank you! I love this!"
    |   Responses :    Liked : "I like this. Thank you!"
    |             :  Neutral : "Thank you very much."
    |             : Disliked : "I don't like this."
    |             :    Hates : "I hate this, so I'm not sure what to do with it."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pascal
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 3
    |      Home : On the Hook
    | Workplace : On the Hook
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Ferries you to the island, and ferries you back and forth between
    |          : Waffle Island and Toucan Island once you finish Daren's rainbow;
    |          : runs a booth at the Ocean Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Bamboo en Papilote (Bamboo + Oven)
    |                          : Fish Soup (Sea Bream + Pot)
    |                          : Sauteed Clam (Clam & Butter + Frying Pan)
    |                          : 
    |    All Other Loved Gifts : Bamboo Rice, Shining Herb Fish, Shining Fish
    |                          : Meuniere, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Sardine (from On the Hook) - 120G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Omelet Rice (from Sundae Inn) - 330G
    |                          : 
    |   Other Easy Liked Gifts : any Grilled Fish (any Fish + Match Set)
    |                          : Sea Urchin (find on any beach)
    |                          : Clam (find on any beach)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : French Fries (Potato + Frying Pan)
    |                          : Buckwheat Chips (Buckwheat + Cutting Board)
    |                          : 
    |         Disfavored Gifts : all Metals, all Ores, Toadstools, Chocolate
    |                          : Fondue, Bamboo Shoots, bad dishes, fish trash,
    |                          : Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Pascal's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Is this for me? Thank you. I'm happy to accept it."
    |   Responses :    Liked : "Thank you. This is nice."
    |             :  Neutral : "Thank you."
    |             : Disliked : "Hmm, what should I do? It's a nice thought, but..."
    |             :    Hates : "I can't say that I'm happy to receive this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Perry
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 20
    |      Home : Meringue Clinic
    | Workplace : Meringue Clinic
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : None
    |  Arrival : 8th arrival after making Daren's rainbow (see Goddess section).
    |     Meet : At Meringue Clinic after he arrives.
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Herbal Tea (any Herb + Pot)
    |                          : Pontata Root (find in either Mine or on farm)
    |                          : 
    |    All Other Loved Gifts : Omelet Rice, Herb Cookie, Southern Omelet,
    |                          : Mushroom Rice, Chestnut Rice, Sweet Potato Rice,
    |                          : Bamboo Rice, Tuna Rice, Herb Bread, Doria,
    |                          : Seafood Doria, Chirashi Sushi, Shining Sushi,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Decent Honey (from Brownie Ranch) - 150G
    |                          : Perf. Watermelon (from Souffle Farm/Summer) - 375G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Praline Forest or Brownie Ranch)
    |                          : Rice Ball (Rice + Cutting Board)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Decent Herb Fish (any Herb & any Fish + Oven)
    |                          : Bamboo Stew (Bamboo + Pot)
    |                          : Boiled Spinach (Spinach + Pot)
    |                          : 
    |         Disfavored Gifts : any Cocktail, Feed/Fodder, Seaweed and Seaweed
    |                          : Miso Soup, all Metals, all Ores, Sea Urchin,
    |                          : Toadstools, fish trash, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Perry's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! Thank you very much. This is perfect!"
    |   Responses :    Liked : "Thank you very much. I'm delighted."
    |             :  Neutral : "Thank you very much."
    |             : Dislikes : "Thank you, but..."
    |             :    Hates : "Sorry, but I can't accept this. Anything but
    |             :          :  this..."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ramsey
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 5
    |      Home : Blacksmith's Shop
    | Workplace : Blacksmith's Shop
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Owen (nephew), Chloe (granddaughter)
    |  Arrival : Initially resides on the island
    |     Meet : The first time you enter the Blacksmith's Shop.
    | Function : Runs the Blacksmith Shop's tool upgrades; offers part-time work at
    |          : the Blacksmith Shop.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : B. Noodles with Egg (Egg & Buckwheat + Pot)
    |                          : Tuna Rice (Tuna & Rice + Cutting Board)
    |                          : 
    |    All Other Loved Gifts : Tempura Buckwheat Noodles, Chirashi Sushi, Shining
    |                          : Sashimi, Shining Sushi, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Stir Fry (any Vegetable + Frying Pan)
    |                          : Clam Soup (Clam + Pot)
    |                          : Silver/Gold (find in either Mine)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Pickled Turnip (Turnip + Aging Pot)
    |                          : Pickled Eggplant (Eggplant + Aging Pot)
    |                          : 
    |         Disfavored Gifts : all Butters, all Medicines, Cheese Fondue, most
    |                          : Chocolate dishes, Feed/Fodder, Fish Meuniere, all
    |                          : Perfumes, all Omelets, anything Sauteed,
    |                          : Toadstools, fish trash, bad dishes, Bamboo Shoots
    |                          : 
    |       Comprehensive List : For a comprehensive list of Ramsey's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |          Gift :    Loved : "Is this for me? Thank you. I appreciate it."
    |     Responses :    Liked : "For me? Thanks."
    |               :  Neutral : "Thank you."
    |               : Disliked : "I don't like it."
    |               :    Hates : "I don't want it."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ruth
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 6
    |      Home : Souffle Farm
    | Workplace : Souffle Farm
    |   Day Off : Saturday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Anissa (daughter), Craig (husband), Taylor (son)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : Runs the Souffle Farm shop; offers part-time work at Souffle Farm;
    |          : runs a booth at the Flower Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Boiled Spinach (Spinach + Pot)
    |                          : 
    |    All Other Loved Gifts : Sauteed Spinach, Spinach Risotto, Spinach Cake,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Tomato Juice (from Sundae Inn) - 240G
    |                          : Perf. Strawberry (from Souffle Farm/Spring) - 435G
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |   Other Easy Liked Gifts : Blue Herb (find in Forest or Brownie Ranch)
    |                          : most Summer flowers (Pansy, Pinkcat, Sunflower)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Pickled Cabbage (Cabbage + Aging Pot)
    |                          : 
    |         Disfavored Gifts : any Bouillabaisse, all Metals, all Crustaceans,
    |                          : Octopus/Squid, grilled Crustaceans, grilled
    |                          : Octopus/Squid, Toadstools, low-quality Metals and
    |                          : Ores, bad dishes, fish trash, Bamboo Shoots
    |                          : 
    |       Comprehensive List : For a comprehensive list of Ruth's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, this is a nice present. Thank you."
    |   Responses :    Liked : "Hmm, it's nice. Thank you."
    |             :  Neutral : "Thank you."
    |             : Disliked : "I'm sorry, but I don't like this."
    |             :    Hates : "Is this a joke?"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Samson
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 21
    |      Home : Pineapple Inn
    | Workplace : Pineapple Inn
    |   Day Off : None (not accessible on Mondays)
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Selena (daughter), Sue (wife)
    |  Arrival : Initially resides on Toucan Island
    |     Meet : At Pineapple Inn, after creating Daren's rainbow and taking
    |          : Pascal's boat to Toucan Island.
    | Function : Runs the Pineapple Inn shop; offers part-time work at the
    |          : Pineapple Inn shop.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : Chocolate Banana (Cocoa, Banana & Milk + Cut. B.)
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |    All Other Loved Gifts : Southern Fried Rice, Chocolate Bar, Chocolate
    |                          : Cookie, Chocolate Pudding, Chocolate Pie, Seafood
    |                          : Stew, Chocolate Cake, Grilled Skull Jellyfish,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Pineapple (from Pineapple Inn) - 180G
    |                          : Grilled Clam (from On the Hook) - 180G
    |                          : 
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Sea Urchin (find on any beach)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Very Berry Juice (Very Berry + Mixer)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Clam (find on any beach)
    |                          : 
    |         Disfavored Gifts : all Ores, all Metals, all Wool and Wool Yarns,
    |                          : bad dishes, Seaweed dishes, Toadstools, anything
    |                          : Pickled, Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Samson's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Is this for me? Thank you! I'm so happy!"
    |   Responses :    Liked : "Is this for me? Thank you!"
    |             :  Neutral : "Thank you!"
    |             : Disliked : "Thank you for your kindness!"
    |             :    Hates : "I don't like this..."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shelly
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 19
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Candace (granddaughter), Luna (granddaughter)
    |  Arrival : 1st arrival after making Daren's rainbow (see Goddess section).
    |     Meet : At the Tailor Shop after it arrives.
    | Function : Runs the Tailor Shop; offers part-time work at the Tailor Shop;
    |          : upgrades your rucksack.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Moondrop/Pinkcat (grow in Spring/Summer)
    |                          : Pickled Turnip (Turnip + Aging Pot)
    |                          : Pickled Eggplant (Eggplant + Aging Pot)
    |                          : 
    |    All Other Loved Gifts : Chestnut Pie, Mont Blanc Cake, Chestnut Rice,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Perfect Eggplant (from Souffle Farm/Fall) - 150G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Forest or Brownie Ranch)
    |                          : Hyacinth/Pansy (grow in Spring/Summer)
    |                          : Rose/Snowflake (grow in Fall/Winter)
    |                          : Clam Soup (Clam + Pot)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : 
    |         Disfavored Gifts : any Cocktail, Spicy Peppers, all Ores,
    |                          : Feed/Fodder, any Medicine, all Metals, Bamboo
    |                          : Shoots, Southern dishes, Spicy dishes, fish trash,
    |                          : bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Shelly's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, this is nice. Can I have it? Thank you. It's
    |   Responses :          :  perfect!"
    |             :    Liked : "Oh, I love it! Thank you."
    |             :  Neutral : "Oh, thank you."
    |             : Disliked : "Oh. Well, thank you for the thought."
    |             :    Hates : "...I'm sorry, but I really don't like this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Simon
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Winter 8
    |      Home : General Store
    | Workplace : General Store
    |   Day Off : Monday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Phoebe (daughter), Barbara (wife)
    |  Arrival : Initially resides on the island
    |     Meet : First time you enter the General Store.
    | Function : Runs the General Store; offers part-time work at the General
    |          : Store; runs a booth at the Spring and Summer markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Rare Metal (find in either Mine)
    |                          : 
    |    All Other Loved Gifts : Sweet Potato Cake, Tempura Buckwheat Noodles,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Perfect Yam (Souffle Farm/Fall) - 75G
    |                          : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Seasoned Egg (Egg + Aging Pot)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : Pansy/Morning Glory (grow in Summer/Fall)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Yogurt (Milk + Aging Pot)
    |                          : 
    |         Disfavored Gifts : Spicy Peppers, Feed/Fodder, some Cocktails,
    |                          : Bamboo Shoots, bad dishes, Spicy dishes (including
    |                          : Kimchi), fish trash, Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Simon's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Is this for me?! How wonderful! Thank you very
    |   Responses :          :  much.
    |             :    Liked : "That's so nice of you. Thank you very much."
    |             :  Neutral : "Thank you."
    |             : Disliked : "Well, I don't like it very much..."
    |             :    Hates : "I don't like this at all... How depressing."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sue
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Spring 27
    |      Home : Pineapple Inn
    | Workplace : None
    |   Day Off : None (not accessible on Mondays)
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Selena (daughter), Samson (husband)
    |  Arrival : Initially resides on Toucan Island
    |     Meet : On Toucan Island, after creating Daren's rainbow and taking
    |          : Pascal's boat to Toucan Island.
    | Function : Participates in Selena's Request sequence; runs a booth at the
    |          : Ocean Festival.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Coconut Juice (from Pineapple Inn) - 375G
    |                          : Banana Pudding (from Sundae Inn) - 840G
    |                          : Banana Milk (Banana & Milk + Pot)
    |                          : 
    |    All Other Loved Gifts : Southern Fried Rice, Southern Omelet, Saury Tomato
    |                          : Stew, Sardine Tomato Stew, Ratatouille, Squid
    |                          : Tomato Stew, Seafood Stew, Grilled Skull
    |                          : Jellyfish, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Sardine (from On the Hook) - 120G
    |                          : Banana (from Pineapple Inn) - 150G
    |                          : Blueberry Cocktail (from Sundae Bar) - 180G
    |                          : 
    |   Other Easy Liked Gifts : Grilled Ocean Fish (any Ocean fish + Match Set)
    |                          : Rice Ball (Rice + Cutting Board)
    |                          : Pineapple Juice (Pineapple + Mixer)
    |                          : Sea Urchin (find on any beach)
    |                          : Clam (find on any beach)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : 
    |         Disfavored Gifts : Bamboo Shoots and any Bamboo recipe, any Wool and
    |                          : any Wool Yarn, anything Pickled, all Ores, all
    |                          : Metals, Feed/Fodder, bad dishes, fish trash,
    |                          : Toadstools
    |                          : 
    |       Comprehensive List : For a comprehensive list of Sue's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, that's nice of you! I love it! I'm so happy.
    |   Responses :          :  Thank you!
    |             :    Liked : "I like it. I'm happy. Thanks!"
    |             :  Neutral : "Thanks."
    |             : Disliked : "Sorry, but I don't like this."
    |             :    Hates : "Sorry, but I hate this. Could you...not give me
    |             :          :  this next time?"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Taylor
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 19
    |      Home : Souffle Farm
    | Workplace : None (Taylor's Seeds available via telephone)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Anissa (sister), Craig (father), Ruth (mother)
    |  Arrival : 6th arrival after making Daren's rainbow (see Goddess section).
    |     Meet : Will introduce himself at your farm when he arrives; if he's
    |          : arrived and hasn't introduced himself, try entering/exiting your
    |          : house between 8AM and 9AM.
    | Function : Runs a phone-order seed shop (dial 881); runs a booth at the Fall
    |          : and Winter markets.
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Chocolate Fondue (from Sundae Inn) - 510G
    |                          : Hot Cocoa (Cocoa & Milk + Pot)
    |                          : Pizza (Pie Crust + Cheese)
    |                          : 
    |    All Other Loved Gifts : Cheese Risotto, Vegetable Pizza, Chocolate
    |                          : Pudding, Chocolate Pie, Chocolate Cake, Chocolate
    |                          : Cookie, Seafood Pizza, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Omelet Rice (from Sundae Inn) - 330G
    |                          : Perfect Corn (from Souffle Farm/Summer) - 210G
    |                          : Perf. Strawberry (from Souffle Farm/Spring) - 435G
    |                          : 
    |   Other Easy Liked Gifts : Red Herb (find in Forest or Brownie Ranch)
    |                          : Hot Milk (Milk + Pot)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : Yogurt (Milk + Aging Pot)
    |                          : 
    |         Disfavored Gifts : all Cocktails, all Carrots, all Medicines,
    |                          : Feed/Fodder, Tomato Stews, Toadstools, Bamboo
    |                          : Shoots, Carrot Cake and juice, fish trash,
    |                          : bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Taylor's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow! Is this for me?! I love it! Thanks!"
    |   Responses :    Liked : "Wow! Thanks. I like it!"
    |             :  Neutral : "Thanks!"
    |             : Disliked : "Hmm. I don't like it."
    |             :    Hates : "Uh, I don't know what to do with this. I hate
    |             :          :  this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yolanda
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : Summer 10
    |      Home : Yolanda's House
    | Workplace : Sundae Inn
    |   Day Off : Sunday
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Maya (granddaughter), Jake (son)
    |  Arrival : Initially resides on the island
    |     Meet : Opening scenes (automatic)
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Sweet Potato Stew (Yam + Pot)
    |                          : Bamboo Stew (Bamboo Shoot + Pot)
    |                          : Potato Stew (Potato + Pot)
    |                          : Pumpkin Stew (Pumpkin + Stew)
    |                          : 
    |    All Other Loved Gifts : Herb Bread, Steamed Egg, Spicy Seafood Soup,
    |                          : Shining Fish Meuniere, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : Good Cow Cheese (from Brownie Ranch) - 255G
    |                          : 
    |   Other Easy Liked Gifts : Herbal Tea (any Herb + Pot)
    |                          : Grilled Yam (Yam + Match Set)
    |                          : Clam Soup (Clam + Pot)
    |                          : Roasted Corn (Corn + Match Set)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : 
    |         Disfavored Gifts : most Cocktails, all Perfumes, Pineapple and
    |                          : Pineapple dishes, Coconut and Coconut dishes,
    |                          : Toadstools, Southern dishes, fish trash,
    |                          : Feed/Fodder, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Yolanda's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Oh, for me? Thank you very much. I'm so
    |   Responses :          :  delighted."
    |             :    Liked : "Thank you, I'm pleased."
    |             :  Neutral : "Thank you."
    |             : Disliked : "I don't like it too much."
    |             :    Hates : "I really dislike this."
    |
    |\
    | \_____________________________________________________________________[VLC]_
    |                                                                             |
    | Villagers' Children                                                         |
    |  ___________________________________________________________________________|
    | /
    |/There are five pairs of bachelors and bachelorettes that will marry if you
    | become close enough friends with each of them. If they marry, they also
    | will have children that become characters on the island.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Angie
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : One month after Julius and Candace's wedding
    |      Home : Julius's House
    | Workplace : None (spends time at Brownie Ranch)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Julius (father), Candace (mother)
    |  Arrival : Born one season after Julius and Candace's wedding; fully grown
    |          : one season after meeting her at Julius's house.
    |     Meet : At Julius's House
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Blueberry Juice (Blueberry + Mixer)
    |                          : Very Berry Jam (Two Very Berries + Pot)
    |                          : 
    |    All Other Loved Gifts : Blueberry Jam, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Herbal tea (any Herb + Pot)
    |                          : Very Berry Juice (Very Berry + Mixer)
    |                          : Hot Milk (Milk + Pot)
    |                          : Moondrop/Pinkcat (grow in Spring/Summer)
    |                          : Cosmos/Snowflake (grow in Fall/Winter)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : 
    |         Disfavored Gifts : Spicy dishes (including Kimchi), Grilled rare
    |                          : fish, all Metals, all Ores, all Medicines, Spicy
    |                          : Peppers, Bamboo Shoots, most fish, Feed/Fodder,
    |                          : Toadstools, bad dishes, fish trash
    |                          : 
    |       Comprehensive List : For a comprehensive list of Angie's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |          Gift :    Loved : "Wow, is it really okay for me to have this? Thank
    |     Responses :          :  you so much!"
    |               :    Liked : "Oh, you really shouldn't have! Thank you very
    |               :          :  much!
    |               :  Neutral : "Thank you very much!"
    |               : Disliked : "This is... Uh, thanks."
    |               :    Hates : (no hated items)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dakota
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : One month after Chase and Maya's wedding
    |      Home : Chase's House
    | Workplace : None (spends time in Maple Lake District)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Chase (father), Maya (mother)
    |  Arrival : Born one season after Chase and Maya's wedding; fully grown one
    |          : season after meeting her at Chase's house.
    |     Meet : At Chase's House
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Chocolate Banana (Banana, Milk & Cocoa + Cut. B.)
    |                          : Roasted Chestnut (Chestnut + Match Set)
    |                          : 
    |    All Other Loved Gifts : Herb Cookie, Pumpkin Pudding, Pumpkin Cake,
    |                          : Pumpkin Pie, Chestnut Pie, Mont Blanc Cake,
    |                          : Shining Perfume, Herb Bread, Pumpkin Croquette,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Yogurt (Milk + Aging Pot)
    |                          : any Herb (find in Forest or Brownie Ranch)
    |                          : Seasoned Egg (Egg + Aging Pot)
    |                          : Moondrop/Pinkcat (grow in Spring/Summer)
    |                          : Rose/Anemone (grow in Fall/Winter)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : 
    |         Disfavored Gifts : any Medicine, any Ore, any Metal, bad dishes,
    |                          : Toadstools, Bamboo Shoots, fish trash, Feed/Fodder
    |                          : 
    |       Comprehensive List : For a comprehensive list of Dakota's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Wow, that's sooo nice! I love this! I'm so happy!
    |   Responses :          :  Thank you! <heart>"
    |             :    Liked : "Wow, I'm so happy! Thanks!"
    |             :  Neutral : "Yay, thanks!"
    |             : Disliked : "Eww, I hate this!"
    |             :    Hates : "Oh eww, I really hate this."
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Heath
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : One month after Calvin and Phoebe's wedding
    |      Home : Calvin's House
    | Workplace : None (spends time at Ganache Mine)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Calvin (father), Phoebe (mother)
    |  Arrival : Born one season after Calvin and Phoebe's wedding; fully grown one
    |          : season after meeting him at Calvin's house.
    |     Meet : At Calvin's House
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Omelet Rice (from Sundae Inn) - 330G
    |                          : Southern Omelet (from Pineapple Inn) - 555G
    |                          : 
    |    All Other Loved Gifts : Pancake, Egg Salad, Egg Sandwich, Steamed Egg,
    |                          : Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Decent Honey (from Brownie Ranch) - 150G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Forest or Brownie Ranch)
    |                          : Hot Milk (Milk + Pot)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Stir Fry (any Vegetable + Frying Pan)
    |                          : Fried Egg (Egg + Frying Pan)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : 
    |         Disfavored Gifts : most Cocktails, all Perfumes, Feed/Fodder,
    |                          : Bell Peppers, bad dishes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Heath's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |        Gift :    Loved : "Ooh, wow! I love this! Thanks!"
    |   Responses :    Liked : "Ooh, I love this! Thanks~ <note>"
    |             :  Neutral : "Thank you!!!"
    |             : Disliked : "Aww, I don't want this!"
    |             :    Hates : "I hate this!!!"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Matt
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : One month after Toby and Renee's wedding
    |      Home : Toby's House
    | Workplace : None (spends time at Caramel Falls)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Toby (father), Renee (mother)
    |  Arrival : Born one season after Toby and Renee's wedding; fully grown one
    |          : season after meeting him at Toby's house.
    |     Meet : At Toby's House
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Apple Pie (from Sundae Inn) - 630G
    |                          : Orange Juice (Orange + Mixer)
    |                          : Apple Juice (Apple + Mixer)
    |                          : 
    |    All Other Loved Gifts : Strawberry Milk, Orange Cookie, Orange Pie, Orange
    |                          : Cake, Shining Herb Fish, Chirashi Sushi, Shining
    |                          : Fish Meuniere, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Perfect Yam (from Souffle Farm/Fall) - 75G
    |                          : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : Green Herb (find in Forest, Town or Brownie Ranch)
    |                          : Hot Milk (Milk + Pot)
    |                          : Blueberry Juice (Blueberry + Mixer)
    |                          : Clam Soup (Clam + Pot)
    |                          : Seasoned Egg (Egg + Frying Pan)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : 
    |         Disfavored Gifts :
    |                          : 
    |       Comprehensive List : For a comprehensive list of Matt's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |          Gift :    Loved : "Wow, I love this! I'm so happy! Thank you so
    |     Responses :          :  much!"
    |               :    Liked : "This is so cool! Thank you so much!"
    |               :  Neutral : "Thank you!"
    |               : Disliked : "Eww, I hate this."
    |               :    Hates : "Ewww, I really hate this!"
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Van
    |
    | _ _ _ _ _ _
    | Basic Info
    | 
    |  Birthday : One month after Jin and Anissa's wedding
    |      Home : Jin's House
    | Workplace : None (spends time at Brownie Ranch)
    |   Day Off : None
    | 
    | _ _ _ _ _
    | Plot Info
    | 
    |   Family : Jin (father), Anissa (mother)
    |  Arrival : Born one season after Jin and Anissa's wedding; fully grown one
    |          : season after meeting him at Jin's house.
    |     Meet : At Jin's House
    | Function : None
    | 
    | _ _ _ _ _ _
    | Gift-Giving
    | 
    | Preferences :
    |      Easiest Loved Gifts : Herbal Tea (from Clinic or Sundae Inn) - 105G
    |                          : Herbal Tea (any Herb + Pot)
    |                          : French Fries (Potato + Frying Pan)
    |                          : 
    |    All Other Loved Gifts : Milk Tea, Potato Stew, Baked Potato, Mashed
    |                          : Potato, Croquette, Shining Baumkuchen
    |                          :
    | Best Buyable Liked Gifts : Grilled Clam (from On the Hook) - 195G
    |                          : 
    |   Other Easy Liked Gifts : any Herb (find in Forest or Brownie Ranch)
    |                          : Hot Milk (Milk + Pot)
    |                          : Pontata Root (find in Mine or on farm)
    |                          : Grilled Sea Urchin (Sea Urchin + Match Set)
    |                          : Clam Soup (Clam + Pot)
    |                          : Pumpkin Stew (Pumpkin + Pot)
    |                          : 
    |         Disfavored Gifts : Bamboo Shoots, any Milk, all Ores, all Metals,
    |                          : all Cocktails, fish trash, bad dishes, Toadstools,
    |                          : "Milk" recipes
    |                          : 
    |       Comprehensive List : For a comprehensive list of Van's gift
    |                          : preferences, see my separate Gifts Guide, which
    |                          : can be found at the following web address:
    |                          :     www.gamefaqs.com/console/wii/file/933022/55357
    | 
    |          Gift :    Loved : "How do you know what I like? Thank you very
    |     Responses :          :  much."
    |               :    Liked : "I'm very happy to receive this. Thank you so
    |               :          :  much."
    |               :  Neutral : "Thank you very much."
    |               : Disliked : "This isn't really my kind of thing."
    |               :    Hates : (no hated items)
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<PAS>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|       Places and Shops      |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/The island is home to several shops for you to purchase various seeds,
    | foods, animals and everything else you could need. It is also home to several
    | other places of interest, including villagers' homes and gathering places.
    |
    |\
    | \_____________________________________________________________________[SHP]_
    |                                                                             |
    | Shops                                                                       |
    |  ___________________________________________________________________________|
    | /
    |/Waffle Island is home to several shops where you can purchase everything from
    | seeds and food to livestock and land. Most shops have one standard item list,
    | but the lists of some change as the game progresses.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THA} _
    | Town Hall
    |
    |      Location : Waffle Town
    |       Purpose : Town center and, for you, selling land plots.
    |         Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
    |     Villagers : Hamilton, Gill, Elli
    | Part-Time Job : Yes; speak to Elli
    |     Item List : Static; stays the same throughout the game.
    |
    | The Town Hall, for your purposes, is the place to buy additional land
    | plots. Your first plot is free, but each additional plot costs money. There
    | are four total available: the three that you chose from initially and a
    | fourth up in the mountains.
    | _ _ _ _ _ _ _
    | Product List       Price
    |
    | Hillside Plot      7800G
    | Town Plot          7500G
    | Seaside Plot       7200G
    | Mountain Plot     18000G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
    | Brownie Ranch
    |
    |      Location : Ganache Mine District (Northwest)
    |       Purpose : Selling animals and various tools for animal care taking
    |         Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
    |     Villagers : Renee, Cain, Hanna, Gray
    | Part-Time Job : Yes; speak to Cain
    |     Item List : Star-based; new items are added as Brownie Ranch's Star
    |               : Rating increases; for more information, search for [ FRA ]
    |               : without the spaces.
    |
    | The Brownie Ranch is your resource for all animal-related needs. Animals,
    | feed, tools and miracle potions can all be purchased here.
    | _ _ _ _ _ _ _
    | Product List             Price      Rank Required
    |
    | Brush                    1200G        *
    | Bell                      750G        *
    | Shears                   1200G        *
    | Milker                   1500G        *
    | Medicine                  600G        *
    | Saddle                   2400G        *
    |
    | Horse Miracle Potion     2700G       * *
    | Cow Miracle Potion       2100G        *
    | Sheep Miracle Potion     1800G        *
    | Goat Miracle Potion      1800G       * *
    |
    | Mayonnaise (Good)         180G        *
    | Butter (Good)             225G        *
    | Cheese (Good)             255G        *
    | Honey (Decent)            150G        *
    |
    | Fodder                     15G        *
    | Feed                       15G        *
    |
    | Horse (Foal)             6300G       * *
    | Chicken (Adult)          2100G        *
    | Duck (Adult)             2400G      * * *
    | Cow (Calf)               4500G        *
    | Sheep (Lamb)             4200G        *
    | Goat (Kid)               3600G       * *
    | Ostrich (Chick)         13500G      * * *
    | Silkworm (Adult)         2850G        *
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOF} _
    | Souffle Farm
    |
    |      Location : Ganache Mine District
    |       Purpose : Selling seeds and tools for raising crops.
    |         Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
    |     Villagers : Anissa, Craig, Ruth, Taylor
    | Part-Time Job : Yes; speak to Ruth
    |     Item List : Star-based and seasonal; new items are added as Souffle
    |               : Farm's Star Rating increases; for more information, search
    |               : for [ FRA ] without the spaces. Souffle Farm's item list also
    |               : varies seasonally, with only in-season seeds and crops being
    |               : sold.
    |
    | The Souffle Farm is your chief resource for all your crop-related needs.
    | Seeds, produce, trees and fertilizer can all be found here.
    | _ _ _ _ _ _ _
    | Product List              Price      Rank Required
    |
    | (Spring Seeds)
    |   Turnip Seeds              60G        *
    |   Potato Seeds              75G        *
    |   Cabbage Seeds            135G        *
    |   Breadfruit Seeds         210G        *
    |   Strawberry Seeds         600G        *
    |
    |   Lavender Seeds            60G       * *
    |   Tulip Seeds               90G      * * *
    |   Moondrop Seeds            75G      * * *
    |
    |   Spring Seed Mix          150G        *
    |
    | (Summer Seeds)
    |   Corn Seeds               210G        *
    |   Onion Seeds               75G        *
    |   Honeydew Seeds           735G        *
    |   Tomato Seeds             225G        *
    |   Watermelon Seeds         480G        *
    |
    |   Sunflower Seeds           75G        *
    |   Pansy Seeds               60G      * * *
    |   Pinkcat Seeds             60G      * * *
    |
    |   Summer Seed Mix          150G        *
    |
    | (Fall Seeds)
    |   Pumpkin Seeds            195G        *
    |   Rice Seeds               120G        *
    |   Spinach Seeds             75G        *
    |   Yam Seeds                135G        *
    |   Eggplant Seeds           285G        *
    |
    |   Blue Mist Seeds          525G      * * *
    |   Cosmos Seeds              75G        *
    |   Morning Glory Seeds       75G        *
    |
    |   Fall Seed Mix            150G        *
    |
    | (Winter Seeds)
    |   Buckwheat Seeds          150G        *
    |
    |   Anemone Seeds             90G       * *
    |   Snowflake Seeds          150G      * * *
    |
    | (Year-Round Seeds)
    |   Apple Tree Seed          570G        *
    |   Mora Tree Seed           450G        *
    |   Chestnut Tree Seed       525G        *
    |   Grape Tree Seed          555G        *
    |   Orange Tree Seed         540G        *
    |   Hali Tree Seed           300G        *
    |
    | (Spring Produce)
    |   Strawberry (Perfect)     435G        *
    |   Cabbage (Perfect)        270G        *
    |   Cherry (Regular)         315G        *
    |
    | (Summer Produce)
    |   Watermelon (Perfect)     375G        *
    |   Corn (Perfect)           210G        *
    |   Tomato (Perfect)         195G        *
    |   Honeydew (Perfect)       690G        *
    |   Orange (Regular)         195G        *
    |
    | (Fall Produce)
    |   Pumpkin (Perfect)        195G        *
    |   Yam (Perfect)             75G        *
    |   Eggplant (Perfect)       150G        *
    |   Apple (Regular)          225G        *
    |   Grape (Regular)          210G        *
    |   Chestnut (Regular)       120G        *
    |
    | (Winter Produce)
    |   Buckwheat (Decent)        75G      * * *
    |
    | (Fertilizer)
    |   Fertilizer (one season)   90G       * *
    |   Rapid Fertilizer (two)   180G       * *
    |   Happy Fertilizer (three) 225G      * * *
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
    | Carpenter's Shop
    |
    |      Location : Ganache Mine District
    |       Purpose : Upgrading your house and building new buildings.
    |         Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
    |     Villagers : Luke, Dale, Bo
    | Part-Time Job : Yes; speak to Dale
    |     Item List : Static; stays the same throughout the game.
    |
    | The Carpenter's Shop is also your local Haverty's - most of your furniture
    | will be purchased from this shop. Building upgrades also require you to
    | contribute a certain amount of Wood and Stone, which is obtained by chopping
    | and busting trees and stones in Praline Forest, as well as other places.
    | _ _ _ _ _ _ _
    | Product List
    |
    | (Buildings and Upgrades)   Price      Wood    Stone
    |   New Home (New Building)  4500G      27      27
    |   Home Level 2 (Upgrade)   3000G      18      16
    |   Home Level 3 (Upgrade)   6000G      27      24
    |   Home Level 4 (Upgrade)   9000G      36      32
    |   Home Level 5 (Upgrade)  12000G      45      40
    |
    |   Coop (New Building)      2400G      10      10
    |   Coop Level 2 (Upgrade)   4800G      22      22
    |
    |   Barn (New Building)      3000G      12      12
    |   Barn Level 2 (Upgrade)   6000G      22      22
    |
    | (House Decors)     Price
    |   Simple            750G
    |   Country          1500G
    |   Cute             2250G
    |   Gorgeous         4500G
    |
    | (Beds)             Price (Single)    Price (Double)
    |   "Normal"         1500G             5250G
    |   "Cute"           1500G             5250G
    |   "Chic"           1800G             5700G
    |   "Straw (Chic)"    450G             1950G
    |   "Straw (Normal)"  600G             2100G
    |   "Gold"           3000G             6000G
    |   "Rococo"         3300G             6000G
    |   "Royal"          3750G             6750G
    |
    | (Wardrobes)        Price (Small)     Price (Medium)    Price (Large)
    |   "Normal"         N/A               2400G             3300G
    |   "Chic"           1500G             2550G             3450G
    |   "Cute"           1950G             N/A               3900G
    |
    | (Cabinets)         Price (Small)     Price (Medium)    Price (Large)
    |   "Normal"         1200G             1500G             2250G
    |   "Chic"           1200G             1500G             2400G
    |   "Cute"           1350G             1650G             2700G
    |
    | (Drawers)          Price (Normal)    Price (Large)
    |   "Simple"         1800G             3750G
    |   "Chic"           1800G             3750G
    |   "Cute"           4200G             8500G
    |
    | (Bookshelves)      Price
    |   "Simple"         1500G
    |   "Green"          1800G
    |
    | (Tables)           Price (Square)    Price (Round)
    |   "Simple"         2700G             N/A
    |   "Chic"           2400G             3300G
    |   "Wood"           N/A               3000G
    |   "Modern"         N/A               3300G
    |
    | (Chairs)           Price (Normal)    Price (Backrest)
    |   "Normal"          300G             600G
    |   "Country"         300G             300G
    |   "Cute"            375G             375G
    |   "Simple"          375G             675G
    |   "Chic"*           375G             675G
    |   "Lovely"*         450G             720G
    |
    | (Couches)          Price (Loveseat)  Price (Full Couch)
    |   "Normal"          750G             1500G
    |   "Country"         750G             1500G
    |   "Chic"            780G             1800G
    |   "Urban"*          750G             1650G
    |   "Lovely"*         780G             1875G
    |   "Simple"**        750G             1650G
    |
    |  * - the "Chic" and "Lovely" chairs and the "Urban" and "Lovely" couches
    |      are NOT available at the Carpenter's Shop; they are sold by Bo at
    |      the Market. They are listed here for simplicity.
    |
    | ** - the "Simple" couches are NOT available at the Carpenter's Shop; they
    |      are sold by Owen at the Market. They are listed here for simplicity.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUP} _
    | General Store
    |
    |      Location : Waffle Town
    |       Purpose : Purchasing kitchen utensils, food and other items.
    |         Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
    |     Villagers : Phoebe, Barbara, Simon
    | Part-Time Job : Yes; speak to Simon
    |     Item List : Star-based; new items are added as General Store's Star
    |               : Rating increases; for more information, search for [ FRA ]
    |               : without the spaces.
    |
    | The General Store sells everything that doesn't fit in anywhere else. The
    | most important things are kitchen utensils and makers, though it's also a
    | miniature bookstore, office supply store and home appliance store.
    | _ _ _ _ _ _ _
    | Product List
    |
    | (Cooking Utensils)  Price: Normal    Rustic    Simple*    Cute*   Gorgeous**
    |   Cutting Boards            1500G     1500G     1650G    1800G       3000G
    |   Frying Pans               1800G     1800G     1950G    2100G       3300G
    |   Mixers                    1200G     1200G     1350G    1500G       2700G
    |   Pots                      2250G     2250G     2400G    2550G       3750G
    |   Ovens                     2550G     2550G     2700G    2850G       4050G
    |   Aging Pots                2175G     2175G     2475G    2325G       3675G
    |   Matches                    600G
    |
    |  * - These classifications of item require a two-star General Store to be
    |      available.
    | ** - The 'Gorgeous' utensils are NOT purchased from the General Store, but
    |      from Mira at the Spring and Summer Flea Markets. They are provided
    |      here for convenience.
    |
    | (Tools)                Price         Rank Required
    |   Iron Tool (Any)      3000G           *
    |   Copper Tool (Any)    7500G           *
    |   Silver Tool (Any)   15000G           *
    |   Gold Tool (Any)     30000G           *
    |
    | Note : you can only buy the higher version of a tool if you have the
    |      : lower-level tool as well (so, you can't buy a silver tool without
    |      : first having the copper tool). Tools can also be upgraded at the
    |      : Blacksmith Shop (see Blacksmith Shop section, search for { BLA }
    |      : without the spaces) for a lower price, if you have the corresponding
    |      : metal.
    |
    | (00 Makers)            Price         Rank Required
    | Mayonnaise Maker       3000G           *
    | Cheese Maker           4200G           *
    | Butter Maker           3750G           *
    | Yarn Maker w/ Dye Pot  4500G           *
    |
    | Note : '00 Makers' are placed in the coop (Mayonnaise Maker) or barn (all
    |      : others), so there is no reason to purchase these until after you have
    |      : these buildings.
    |
    | (Household Items)  Price         Rank Required
    | (Calendars)
    |   Chic              180G           *
    |   Lovely            225G           *
    |   Simple*           150G
    |
    | (Televisions)
    |   Cheap             600G           *
    |   Normal           1350G          * *
    |   Gorgeous         5250G         * * *
    |
    | (Telephones)
    |   Classical         750G          * *
    |   Country           750G          * *
    |   Cute              750G          * *
    |   Heartful          900G          * *
    |   Simple*           825G
    |   Royal**          1050G
    |
    | (Clocks)
    |   Round             525G           *
    |   Square            600G           *
    |   Gorgeous         1275G         * * *
    |   Cuckoo**          750G
    |
    | (Heating)
    |   Wood-Burning      900G          * *
    |   Oil-Burning      1800G         * * *
    |   Potbelly Stove** 1350G
    |
    | (Refrigerators)
    |   Small            1200G           *
    |   Medium           2250G          * *
    |   Large            3750G         * * *
    |   Small (Simple)*  1350G
    |   Medium (Simple)* 2700G
    |   Large (Simple)*  4200G
    |
    | (Books)
    |   TV Listing        450G           *
    |   Island History    450G           *
    |   Island Guide V2   750G           *
    |   Advanced Mining   750G          * *
    |   Advanced Fishing  750G          * *
    |   Advanced Farming  750G          * *
    |   Animal Care Guide 750G          * *
    |   Parenting Guide   750G          * *
    |
    | (Miscellaneous)
    |   Rattle            900G           *
    |
    |  * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are
    |      NOT sold at the General Store; they are sold by Owen at the Arts
    |      Festival. They are provided here for convenience.
    | ** - These items (Royal Telephone, Cuckoo Clock and Potbelly Stove) are
    |      NOT sold at the General Store; they are sold by Bo at the Arts
    |      Festival. They are provided here for convenience.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAL} _
    | Tailor Shop
    |
    |      Location : Waffle Town
    |       Purpose : Purchasing clothes and jewelry.
    |         Hours : 9:00AM - 6:00PM , closed Sundays/Holidays
    |     Villagers : Candace, Luna, Shelly
    | Part-Time Job : Yes; speak to Shelly
    |     Item List : Static; stays the same throughout the game.
    |
    | Once the Tailor Shop arrives (after creating the first rainbow), you'll be
    | able to buy different clothes and jewelry to outfit your character.
    | _ _ _ _ _ _ _
    | Product List             Price
    |
    | (Clothes)
    |   Blue Clothes           1500G
    |   Red Clothes            1800G
    |   Yellow Clothes         2100G
    |   Green Clothes          2400G
    |   Purple Clothes         2700G
    |
    | Note : each of the above is available as both a spring/summer and a
    |      : fall/winter outfit, as well as both a boy's and a girl's outfit. The
    |      : price remains the same regardless of season and gender. Boys' clothes
    |      : are named "Formal" (spring/summer) and "Border" (fall/winter), while
    |      : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter).
    |
    | (Accessories)
    |   Straw Hat               900G
    |   Newsboy                1800G
    |   Cap                    2100G
    |   Wool Cap               2400G
    |   Pirate Bandana         3000G
    |   Ten-Gallon Hat         3300G
    |
    | _ _ _ _ _ _ _ _ _
    | Rucksack Upgrades         Required Items
    |
    | Upgrade #1 (15 slots)     None (obtained free when Tailor Shop arrives)
    | Upgrade #2 (20 slots)     Good Flax Yarn (2), Good Wool Yarn (2),
    |                           Good Silk Yarn (2)
    | Upgrade #3 (25 slots)     Yellow Flax Yarn (2), Red Wool Yarn (2),
    |                           Green Silk Yarn (2)
    | Upgrade #4 (30 slots)     Shining Flax Yarn (1), Shining Wool Yarn (1),
    |                           Shining Silk Yarn (1)
    |
    | Note : the above Rucksack upgrades do not operate as a shop, but rather are
    |      : obtained by talking directly to Shelly at the shop. Talk to her to
    |      : obtain the list of ingredients, then talk to her again when you have
    |      : the ingredients in your rucksack.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLA} _
    | Blacksmith Shop
    |
    |      Location : Ganache Mine District
    |       Purpose : Purchasing and upgrading tools.
    |         Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
    |     Villagers : Julius, Owen, Chloe, Ramsey, Mira
    | Part-Time Job : Yes; speak to Ramsey
    |     Item List : Static; stays the same throughout the game.
    |
    | The blacksmith shop allows you to upgrade your tools, as well as creates
    | jewelry and accessories from items you supply. For tool upgrades, talk to
    | Ramsey; for jewelry, talk to Mira. For both, you must have the metal or gem
    | listed in your rucksack to obtain the item.
    | _ _ _ _ _ _ _
    | Product List             Price     Metal Required
    |
    | (Tool Upgrades)
    | Starter->Iron Upgrade    1000G     Iron
    | Iron->Copper Upgrade     2500G     Copper
    | Copper->Silver Upgrade   5000G     Silver
    | Silver->Gold Upgrade    10000G     Gold
    |
    | Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe,
    |      : Fishing Rod and Watering Can. These items can also be purchased from
    |      : the General Store for more money, but without the metal requirement.
    |      : For the metal, remember you must have Mira examine the ore to refine
    |      : it into the metal itself.
    |
    | (Brooches)               Price        Gem Required     Metal Required
    |   Toy                     195G        Glass            Copper
    |   Silver                  315G        None             Silver
    |   Gold                    375G        None             Gold
    |   Peridot                 405G        Peridot          Copper
    |   Rose Stone              420G        Rose Stone       Copper
    |   Amber                   435G        Amber            Copper
    |   Lapis Lazuli            450G        Lapis Lazuli     Copper
    |   Spinel                  450G        Spinel           Copper
    |   Jade                    480G        Jade             Copper
    |   Moonlight               525G        Moonlight Stone  Copper
    |   Sapphire                570G        Sapphire         Copper
    |   Garnet                  600G        Garnet           Copper
    |   Pearl                   600G        Pearl            Copper
    |   Topaz                   855G        Topaz            Copper
    |   Amethyst                870G        Amethyst         Copper
    |   Aquamarine              885G        Aquamarine       Copper
    |   Ruby                    975G        Ruby             Copper
    |   Emerald                1020G        Emerald          Copper
    |   Harvest Goddess        1095G        Rare Metal       Copper
    |   Crystal                1200G        Crystal          Copper
    |   Black Pearl            1350G        Black Pearl      Copper
    |   Diamond                1650G        Diamond          Copper
    |
    | (Rings)                  Price        Gem Required     Metal Required
    |   Toy                     645G        Glass            Silver
    |   Silver                  765G        None             Silver
    |   Gold                    825G        None             Gold
    |   Peridot                 855G        Peridot          Silver
    |   Rose Stone              870G        Rose Stone       Silver
    |   Amber                   885G        Amber            Silver
    |   Lapis Lazuli            900G        Lapis Lazuli     Silver
    |   Spinel                  900G        Spinel           Silver
    |   Jade                    930G        Jade             Silver
    |   Moonlight               975G        Moonlight Stone  Silver
    |   Sapphire               1020G        Sapphire         Silver
    |   Garnet                 1050G        Garnet           Silver
    |   Pearl                  1050G        Pearl            Silver
    |   Topaz                  1305G        Topaz            Silver
    |   Amethyst               1320G        Amethyst         Silver
    |   Aquamarine             1335G        Aquamarine       Silver
    |   Ruby                   1425G        Ruby             Silver
    |   Emerald                1470G        Emerald          Silver
    |   Harvest Goddess        1545G        Rare Metal       Silver
    |   Crystal                1650G        Crystal          Silver
    |   Black Pearl            1800G        Black Pearl      Silver
    |   Diamond                2100G        Diamond          Silver
    |
    | (Pendants)               Price        Gem Required     Metal Required
    |   Toy                     945G        Glass            Gold
    |   Silver                 1065G        None             Silver
    |   Gold                   1125G        None             Gold
    |   Peridot                1155G        Peridot          Gold
    |   Rose Stone             1170G        Rose Stone       Gold
    |   Amber                  1185G        Amber            Gold
    |   Lapis Lazuli           1200G        Lapis Lazuli     Gold
    |   Spinel                 1200G        Spinel           Gold
    |   Jade                   1230G        Jade             Gold
    |   Moonlight              1275G        Moonlight Stone  Gold
    |   Sapphire               1320G        Sapphire         Gold
    |   Garnet                 1350G        Garnet           Gold
    |   Pearl                  1350G        Pearl            Gold
    |   Topaz                  1605G        Topaz            Gold
    |   Amethyst               1620G        Amethyst         Gold
    |   Aquamarine             1635G        Aquamarine       Gold
    |   Ruby                   1725G        Ruby             Gold
    |   Emerald                1770G        Emerald          Gold
    |   Harvest Goddess        1845G        Rare Metal       Gold
    |   Crystal                1950G        Crystal          Gold
    |   Black Pearl            2100G        Black Pearl      Gold
    |   Diamond                2400G        Diamond          Gold
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIB} _
    | Sundae Inn/Bar
    |
    |      Location : Waffle Town
    |       Purpose : Sells food, and drinks at night in the bar.
    |         Hours : 9:00AM -  5:00PM, closed Sundays/Holidays (Restaurant)
    |               : 6:00PM - 12:00AM, closed Sundays/Holidays (Bar)
    |     Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden
    | Part-Time Job : Yes; speak to Colleen (Inn before 5PM)/Hayden (Bar after 6PM)
    |     Item List : Static; stays the same throughout the game.
    |
    | The Sundae Inn really serves more as a restaurant and bar than anything
    | else; it does have rooms, but they don't actually serve any gameplay
    | purpose. Presumably Selena, Hayden, Kathy, Jake and Colleen live there, but
    | who's to say really?
    |
    | If you're playing as a girl, all the lunch date events will also take place
    | at Sundae Inn.
    | _ _ _ _ _ _ _
    | Product List            Price
    |
    | (Inn)
    | Apple Pie                630G
    | Banana Pudding           840G
    | Chocolate Fondue         510G
    | Marinated Mushroom       480G
    | Mushroom Gratin          675G
    | Omelet Rice              330G
    | Shark Fin Stew          1530G
    | Tomato Risotto           660G
    | Vegetable Sandwich       390G
    |
    | Herbal Tea               105G
    | Hot Cocoa                570G
    | Hot Milk                 330G
    | Milk Tea                 405G
    | Pineapple Juice          405G
    | Tomato Juice             240G
    | Very Berry Juice         105G
    |
    | (Bar)
    | Apple Cocktail           345G
    | Blueberry Cocktail       180G
    | Buckwheat Cocktail       210G
    | Coconut Cocktail         495G
    | Grape Cocktail           300G
    | Rice Cocktail            345G
    | Yam Cocktail             285G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MRC} _
    | Meringue Clinic
    |
    |      Location : Waffle Town
    |       Purpose : Selling medicine, birthing children and caring for illness.
    |         Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
    |     Villagers : Irene, Jin
    | Part-Time Job : Yes; speak to Irene
    |     Item List : Static; stays the same throughout the game.
    |
    | The Doctor's Office (also called Meringue Clinic) serves a typical purpose:
    | selling medicine and caring for you when you get sick.
    | _ _ _ _ _ _ _
    | Product List            Price
    |
    | Bodigizer                300G
    | Bodigizer XL             525G
    | Cold Medicine            450G
    | Herbal Tea               105G
    | Stay Awake               375G
    | Super Stay Awake         525G
    | Vegetable Juice          420G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSC} _
    | On the Hook
    |
    |      Location : Waffle Town Pier
    |       Purpose : Home for fishermen, and a place to get fish-type foods.
    |         Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
    |     Villagers : Toby, Paolo, Ozzie, Pascal
    | Part-Time Job : Yes; speak to Ozzie
    |     Item List : Static; stays the same throughout the game.
    |
    | On the Hook has a variety of fish-related dishes for you to purchase;
    | they don't sell anything usable, though.
    | _ _ _ _ _ _ _
    | Product List             Price
    |
    | Grilled Clam              195G
    | Grilled Horse Mackerel    150G
    | Grilled Mackerel          135G
    | Grilled Salmon            405G
    | Grilled Sardine           120G
    | Grilled Saury             180G
    | Grilled Squid             210G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNI} _
    | Pineapple Inn
    |
    |      Location : Toucan Island (accessed by creating first rainbow)
    |       Purpose : As a shop, buying rare seeds
    |         Hours : 7:00AM - 8:00PM
    |     Villagers : Samson, Sue
    | Part-Time Job : Yes; speak to Samson
    |     Item List : Static; stays the same throughout the game.
    |
    | Pineapple Inn sells some rare seeds that can't be found on the main island.
    | All their seeds are available year-round. They also sell some items that can
    | be foraged, but are more easily purchased, and some cooked dishes.
    | _ _ _ _ _ _ _
    | Product List             Price
    |
    | Cocoa Seeds               225G
    | Spicy Pepper Seeds         30G
    |
    | Hibiscus Seeds             90G
    | Green Bell Seeds          165G
    |
    | Banana                    150G
    | Pineapple                 180G
    |
    | Fancy Seashell            210G
    |
    | Southern Omelet           555G
    | Southern Fried Rice       765G
    | Pineapple Juice           405G
    | Coconut Juice             375G
    | Banana Milk               600G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TYS} _
    | Taylor's Seeds
    |
    |      Location : Phone accessible only
    |       Purpose : Purchasing seeds not available elsewhere
    |         Hours : 24 hours a day, every day
    |     Villagers : Taylor
    | Part-Time Job : No
    |     Item List : Static; stays the same throughout the game.
    |
    | Taylor's seed shop is different from every other shop on the island. It's
    | only accessible via phone (except when he first introduces himself), it's
    | available absolutely all the time (24/7), and seeds you order appear
    | instantly in your rucksack (if there's room, otherwise you won't be able to
    | buy from him).
    |
    | Taylor doesn't arrive until first Winter at the earliest (if you completed
    | the first goddess rainbow in first Spring). His number for ordering is 881.
    | All his seeds are available year round, even though they are planted
    | seasonally.
    | _ _ _ _ _ _ _
    | Product List               Price         Season
    |
    | Spring Seed Mix             150G         Spring
    | Breadfruit Seeds            210G         Spring
    | Cabbage Seeds               135G         Spring
    | Flax Seeds                  120G         Spring
    | Potato Seeds                 75G         Spring
    | Strawberry Seeds            600G         Spring
    | Hyacinth Seeds               75G         Spring
    | Tulip Seeds                  90G         Spring
    | Green Herb Seeds            105G         Spring
    |
    | Summer Seed Mix             150G         Summer
    | Corn Seeds                  210G         Summer
    | Onion Seeds                  75G         Summer
    | Tomato Seeds                225G         Summer
    | Watermelon Seeds            480G         Summer
    | Begonia Seeds                75G         Summer
    | Lily Seeds                  120G         Summer
    | Sunflower Seeds              75G         Summer
    | Blue Herb Seeds             120G         Summer
    |
    | Fall Seed Mix               150G         Fall
    | Carrot Seeds                 60G         Fall
    | Eggplant Seeds              285G         Fall
    | Rice Seeds                  120G         Fall
    | Spicy Pepper Seeds           30G         Fall
    | Chrysanthemum Seeds          60G         Fall
    | Cosmos Seeds                 75G         Fall
    | Rose Seeds                  105G         Fall
    | Purple Herb Seeds           135G         Fall
    |
    | Buckwheat Seeds             150G         Winter
    | Green Bell Seeds            165G         Winter
    | Yellow Herb Seeds           120G         Winter
    |
    | Apple Tree Seed             570G
    | Mora Tree Seed              450G
    | Chestnut Tree Seed          525G
    | Grape Tree Seed             555G
    | Orange Tree Seed            540G
    | Hali Tree Seed              300G
    |
    | Fertilizer (one season)      90G
    | Rapid Fertilizer (two)      180G
    | Happy Fertilizer (three)    225G
    |\
    | \_____________________________________________________________________[OPB]_
    |                                                                             |
    | Other Places and Buildings                                                  |
    |  ___________________________________________________________________________|
    | /
    |/There are several other buildings around the island that serve as homes and
    | places of non-commercial activity.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPT} _
    | Town Square
    |
    | Location : Waffle Town
    |    Hours : 24 hours/day, 7 days/week
    |  Purpose : The Town Square is the home of many of the festivals for the
    |          : island, as well as the Clock Tower, which plays an important role
    |          : in obtaining the quilt for the goddess quest. You'll also find
    |          : Daren's tree here, the Town Hall (where you purchase land) and
    |          : the library. You'll also meet Maya here the first time you enter
    |          : on a sunny afternoon.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPL} _
    | Library
    |
    | Location : Waffle Town (upstairs from Town Hall)
    |    Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
    |  Purpose : Provides books on various island topics; basically a glorified
    |          : tutorial area. Also provides one of the gifts in the scavenger
    |          : hunt (see the { SCH } section without the spaces) and a cutscene
    |          : once the villagers' kids are born.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPP} _
    | Waffle Town Pier
    |
    | Location : Waffle Town (south)
    |    Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
    |  Purpose : The hours listed are for the Ferry, actually, though that's the
    |          : only relevant purpose for the Pier. The Ferry will shuttle you
    |          : over to Toucan Island, as well as shuttle new villagers to your
    |          : island. It's only available after completing Daren's rainbow.
    |          : Note, though, that to actually ride the ferry to Toucan Island,
    |          : you have to speak with Pascal inside On the Hook - thus why the
    |          : Ferry is inaccessible on Mondays and holidays.
    |          :
    |          : Down the stairs from the pier is where you can meet Toby, and is
    |          : also where all the lunch dates occur if you're playing as a male.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPH} _
    | Lighthouse
    |
    | Location : Waffle Town (western edge)
    |    Hours : 24 hours/day, 7 days/week
    |  Purpose : The Lighthouse serves no real purpose until you finally complete
    |          : all 5 goddess rainbows. Then you'll have to pay a single 5 second
    |          : visit to it. You can't even go inside. But it looks nice, right?
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPC} _
    | Church
    |
    | Location : Maple Lake District
    |    Hours : 7:00AM - 6:00PM, open Holidays
    |  Purpose : The location of your eventual wedding, as well as some of the
    |          : components of the goddess quest. Not much else happens here,
    |          : though.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPG} _
    | Graveyard
    |
    | Location : Maple Lake District
    |    Hours : 24 hours/day, 7 days/week
    |  Purpose : Any animals that pass away will be buried here, but fortunately
    |          : villagers don't pass away during the game. Additionally, you'll
    |          : meet Mira the first time you visit during a sunny day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OHS} _
    | Hot Spring
    |
    | Location : Caramel Falls Area
    |    Hours : 24 hours/day, 7 days/week
    |  Purpose : The Hot Spring will fully restore your stamina once per day. Note
    |          : that 'day' in this terminology is once between every two nights of
    |          : sleeping; if you stay up all night, you can't use the Hot Springs
    |          : again on the second day if you used it on the first day.
    |          :
    |          : Several people - myself included - have had trouble finding the
    |          : hot spring the first time. To find it, walk all the way to the
    |          : east in the River District until you hit the river. If you start
    |          : to cross a bridge, you're too far south; if you hit a cliff,
    |          : you're too far north. Then, when you hit the river, head north,
    |          : wrap around behind the waterfall, climb the tricky rocks, walk
    |          : back around the path and finally press A by the hot spring to use
    |          : it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPF} _
    | Praline Forest
    |
    | Location : Ganache Mine District
    |    Hours : 24 hours/day, 7 days/week
    |  Purpose : Not a building, but a relevant area nonetheless. In Praline
    |          : Forest, located past the Carpenter's Shop in the Northeast corner
    |          : of Ganache Mine District, you can find various herbs and berries,
    |          : as well as trees and stones to cut/break for lumber. This is the
    |          : only place on the island where rocks regenerate, and is the most
    |          : convenient place to find herbs and berries.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPM} _
    | Mayor's House
    |
    | Location : Waffle Town
    |    Hours : Accessible 8:00AM - 8:00PM
    |  Purpose : Serves as the home of the Mayor and Gill, as well as the location
    |          : for one part of the goddess quest.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPY} _
    | Yolanda's House
    |
    | Location : Waffle Town
    |    Hours : Accessible 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Yolanda and, when she arrives, Elli. Not
    |          : much else.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPJ} _
    | Jin's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Jin. If Jin marries your character, he will
    |          : move in with you; otherwise, his spouse will move in with him at
    |          : this house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPB} _
    | Toby's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Toby. If Toby marries your character, he
    |          : will move in with you; otherwise, his spouse will move in with him
    |          : at this house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OPU} _
    | Julius's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Julius. If Julius marries your character, he
    |          : will move in with you; otherwise, his spouse will move in with him
    |          : at this house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCH} _
    | Chase's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Chase. If Chase marries your character, he
    |          : will move in with you; otherwise, his spouse will move in with him
    |          : at this house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCL} _
    | Calvin's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Calvin. If Calvin marries your character, he
    |          : will move in with you; otherwise, his spouse will move in with him
    |          : at this house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OMI} _
    | Mira's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Mira. Nothing else.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OGR} _
    | Gray's House
    |
    | Location : Maple Lake Area
    |    Hours : 8:00AM - 8:00PM
    |  Purpose : Serves as the home of Gray's house. Nope, nothing else here
    |          : either.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<FES>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|          Festivals          |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/As with all Harvest Moon games, festivals are one of the most entertaining
    | aspects. In Tree of Tranquility, there are fewer festivals, and they fall
    | into two main categories: Market festivals and Romantic festivals.
    |
    | Market festivals are essentially places to buy various goods from the
    | villagers. Each month has a monthly market, and there are a few other markets
    | as well. Markets aren't only for buying goods: there are occasionally small
    | mini-games, contests and scenes, and you can talk to various villagers there.
    |
    | Romantic festivals are occasions to spend some time with your beloved. For
    | the majority of them, you have to ask your beloved to the festival the day
    | before. Some of them have the option of participating alone, but the primary
    | reason for the festivals is romance.
    |
    |\
    | \_____________________________________________________________________[SPF]_
    |                                                                             |
    | Spring Festivals                                                            |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYD} _
    | New Year's Day Sunrise
    |
    |    When : Spring 1, automatically after New Year's Eve
    |   Where : Beach
    |    Type : Romantic
    | Details : Hardly a festival, but tradition makes me want to include this
    |         : since almost every HM game has a New Year's Day event.
    |         :
    |         : In Tree of Tranquility, rather than a big event, New Year's Day is
    |         : celebrated by watching the sunrise at the beach, alone or with your
    |         : spouse if you're married. It follows right after the New Year's Eve
    |         : Festival automatically.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLF} _
    | Flower Festival
    |
    |    When : Spring 10, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : A market festival, mainly for buying flower- and crop-related
    |         : goods. Booths are run by Anissa and Ruth. There's also a mini-game,
    |         : accessible by talking to Gill, that involves catching bugs.
    |         :
    |         : The most notable goods available at the Flower Festival are the
    |         : Happy Fertilizer and Blue Herb seeds. Happy Fertilizer is the
    |         : game's best fertilizer, though you won't be able to obtain it from
    |         : Souffle Farm for a while, so the first Flower Festival is a great
    |         : chance to get them. Blue herbs are the best ingredient for dyeing
    |         : yarns, and this is the only time you can get the seeds, so it can
    |         : be good to stock up if you have silkworms, sheep or flax.
    |         :
    |         : Note also that you meet Selena at the Flower Festival, but only if
    |         : you're there after 10:00AM. If you're not there at 10:00AM or
    |         : later, you'll have to wait a whole year to meet her.
    | _ _ _ _ _ _ _
    | Product List               Price      Season (if applicable)
    |
    | (Anissa's Booth)
    |   Happy Fertilizer          225G
    |
    |   Begonia Seeds              75G      Summer
    |   Hyacinth Seeds             75G      Spring
    |   Lily Seeds                120G      Summer
    |   Moondrop Seeds             75G      Spring
    |
    |   Tulip                      90G
    |   Lavender                   75G
    |
    |   Blue Perfume             1815G
    |   Red Perfume               315G
    |   Yellow Perfume            240G
    |
    | (Ruth's Booth)
    |   Blue Herb Seeds           120G      Summer
    |   Green Herb Seeds          105G      Spring
    |   Purple Herb Seeds         135G      Fall
    |   Red Herb Seeds            135G      Fall
    |   Yellow Herb Seeds         120G      Winter
    |
    |   Blue Herb                 105G
    |   Green Herb                 45G
    |   Purple Herb                90G
    |   Red Herb                   75G
    |   Yellow Herb                60G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPK} _
    | Spring Market
    |
    |    When : Spring 22, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : A run-of-the-mill market. Booths are run by Maya, Simon, and
    |         : Candace.
    |         :
    |         : The most notable items at this market are, as noted below, the
    |         : Grilled Yam, Ostonnaise, Apple and Omelet, all of which are
    |         : ingredients in rainbow recipes and all of which are more easily
    |         : purchased than made or found.
    |         :
    |         : Also notable is Wool Yarn, which can be purchased, dyed and sold at
    |         : a profit. If you're interested in doing this, though, it's better
    |         : to wait until the Animal Festival 6 days later, when the higher-
    |         : profit Silk Yarn is available.
    | _ _ _ _ _ _ _
    | Product List               Price
    |
    | (Maya's Booth)
    |   Mixer (Gorgeous)         2700G
    |   Cutting Board (Gorgeous) 3000G
    |   Frying Pan (Gorgeous)    3300G
    |   Aging Pot (Gold)         3675G
    |   Pot (Gorgeous)           3750G
    |   Oven (Gorgeous)          4050G
    |
    |   Grilled Yam*              165G
    |   Ostonnaise*               480G
    |   Rice Ball                  60G
    |
    | (Candace's Booth)
    |   Cosmos                     75G
    |   Snowflake                 120G
    |
    |   Blue Clothes (Boys')     3600G
    |   Red Clothes (Boys')      3900G
    |   Yellow Clothes (Boys')   4200G
    |   Green Clothes (Boys')    4500G
    |   Purple Clothes (Boys')   4800G
    |
    |   Pink Clothes (Girls')    3600G
    |   Yellow Clothes (Girls')  3900G
    |   Green Clothes (Girls')   4200G
    |   Blue Clothes (Girls')    4500G
    |   Purple Clothes (Girls')  4800G
    |
    | (Simon's Booth)
    |   Apple*                    225G
    |   Bamboo Shoot              315G
    |   Glass                      45G
    |   Plain Omelet*             240G
    |   Pontata Root              225G
    |   Red Herb Seeds            135G
    |   Wool Yarn (Good)          375G
    |
    | * - these items are also ingredients in one of the goddess recipes. The Apple
    |     is especially notable since it's an ingredient in the first recipe, and
    |     this Market is the only place to get one before late Summer and Fall.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANF} _
    | Animal Festival
    |
    |    When : Spring 28, 9:00AM to 5:00PM
    |   Where : Brownie Ranch
    |    Type : Market
    | Details : The Animal Festival combines all the classic animal competitions.
    |         : Instead of entering an animal in each category, you can only enter
    |         : one animal. And instead of getting to choose which animal you
    |         : enter, your highest-hearts one is automatically entered. The only
    |         : way to change what animal is entered from year to year is to have
    |         : one animal pass another in heart level, or to sell the previous
    |         : entrant.
    |         :
    |         : To enter the contest, head to the Brownie Ranch area sometime after
    |         : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know
    |         : you'd like to enter the contest. After saying so, whichever animal
    |         : has the most hearts will automatically be entered - regardless of
    |         : what species.
    |         :
    |         : To hear the winner, be in the area of Brownie Ranch at 5:00PM.
    |         : The prize announcement will interrupt your normal play, and after
    |         : it's done you'll be outside the area. If you won, re-enter the area
    |         : right away and talk to the Mayor as quickly as possible to obtain
    |         : your prize - if you don't hurry, he'll go home and you won't
    |         : receive your prize. Yes, this is done really stupidly.
    |         :
    |         : To win, you need your animal to have as many hearts as possible. An
    |         : animal with 10 hearts will always win something, though it won't
    |         : always win first prize - it appears to be somewhat random, although
    |         : replaying that one day hasn't guaranteed any change in results. If
    |         : your animal has less than 10 hearts, it can still win something,
    |         : though only 10 hearts will guarantee a prize.
    |         :
    |         : The prize listings are:
    |         : 1st Prize: 120 Fodder or 120 Feed
    |         : 2nd Prize:  30 Fodder or  30 Feed
    |         : 3rd Prize:  10 Fodder or  10 Feed
    |         :
    |         : Whether you receive fodder or feed is dependent on what animal was
    |         : entered: poultry will yield feed, while livestock will yield
    |         : fodder.
    |         :
    |         : In addition to the contest, Hanna and Renee run sales booths. The
    |         : most notable items available are the three yarns being sold by
    |         : Hanna - reason being that these items can be purchased, dyed (if
    |         : you have the barn and dye pot), and immediately sold for a profit.
    |         : If you have all these tools and a healthy supply of herbs, it's
    |         : great to pick a bunch up for a quick boost.
    |
    | Product List               Price
    | (Hanna's Booth)
    |   Butter (Perfect)          315G
    |   Cheese (Perfect)          360G
    |   Mayonnaise (Perfect)      225G
    |   Flax Yarn (Good)          540G
    |   Silk Yarn (Good)         1050G
    |   Wool Yarn (Good)          465G
    |
    | (Renee's Booth)
    |   Apple Jam                 630G
    |   Cheese Omelet             435G
    |   Marmalade                 495G
    |   Mushroom Gratin           675G
    |   Pancake                   885G
    |   Stew                      675G
    |   Very Berry Jam            210G
    |   Yogurt                    345G
    |
    |\
    | \_____________________________________________________________________[SMF]_
    |                                                                             |
    | Summer Festivals                                                            |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCF} _
    | Ocean Festival
    |
    |    When : Summer 7, 9:00AM to 5:00PM
    |   Where : At the beach
    |    Type : Market
    | Details : Buy and sell ocean-related goods (like the market, only just sea
    |         : products). Pascal and Sue run booths at the Ocean Festival, and
    |         : there's a mini-game unlockable by talking to Craig.
    |         :
    |         : None of the items available are particularly notable, but it's
    |         : worth mentioning that that some of the goods - mostly the Grilled
    |         : Clam and Fish Soup - are favored by over half the villagers. With
    |         : its low price, Grilled Clam is an especially good gift.
    |
    | Product List               Price
    | (Pascal's Booth)
    |   Fish Soup                 690G
    |   Grilled Clam              195G
    |   Grilled Squid             210G
    |   Roasted Corn              240G
    |   Sashimi (Good)            795G
    |   Baked Potato              180G
    |
    | (Sue's Booth)
    |   Banana Milk               600G
    |   Banana Pudding            840G
    |   Chocolate Banana          495G
    |   Coconut Juice             375G
    |   Honeydew Milk             705G
    |   Orange Cookie             480G
    |   Orange Juice              225G
    |   Pineapple Juice           405G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWD} _
    | Fireworks Display
    |
    |    When : Summer 7, at 7:00PM
    |   Where : At the beach
    |    Type : Romantic
    | Details : The Fireworks Display occurs on the same day as the Ocean Festival,
    |         : but is practically a separate event. It falls under the umbrella of
    |         : 'romantic festivals', as its primary purpose is to give you a
    |         : romantic evening with your beloved.
    |         :
    |         : To ensure you have a date for the display, you must speak to the
    |         : bachelor/ette you wish to accompany you sometime during the day
    |         : before (on Summer 6). Any bachelor/ette with 3 hearts or more can
    |         : be asked to the display, so even in your first year you can have a
    |         : date if you hurry.
    |         :
    |         : Once you speak to an eligible bachelor/ette with enough hearts on
    |         : Summer 6, they will invite you to accompany them to the festival.
    |         : If you agree, you won't receive any other invitations, so make sure
    |         : to talk to your everyone first if you want to receive as many
    |         : invitations as possible. You can decline someone's invitation and
    |         : then talk to them again later to receive it again, however.
    |         :
    |         : When you have a date, simply go to the beach area on Summer 7 at
    |         : 7:00PM and your date will begin. If you stand them up, their heart
    |         : level will decrease, so keep the date! The date will begin promptly
    |         : at 7:00PM, so it's best to get there before that. It will be over
    |         : at 10:00PM. The area you want to be at is just down the stairs from
    |         : On the Hook, in front of the General Store.
    |         :
    |         : Obtaining the date is actually identical when you're married,
    |         : except that only your husband/wife will invite you. Simply speak to
    |         : them the day before and the date will be set up.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMK} _
    | Summer Market
    |
    |    When : Summer 22, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : The Summer market is another standard market. The product list for
    |         : the Summer market is identical to the Spring market.
    |         :
    |         : The most notable items at this market are, as noted below, the
    |         : Grilled Yam, Ostonnaise, Apple and Omelet, all of which are
    |         : ingredients in rainbow recipes and all of which are more easily
    |         : purchased than made or found.
    |         :
    |         : Also notable is Wool Yarn, which can be purchased, dyed and sold at
    |         : a profit. The Animal Festival is better for this because Silk Yarn
    |         : yields higher profit, but that was last month.
    |
    | Product List               Price
    | (Maya's Booth)
    |   Mixer (Gorgeous)         2700G
    |   Cutting Board (Gorgeous) 3000G
    |   Frying Pan (Gorgeous)    3300G
    |   Aging Pot (Gorgeous)     3675G
    |   Pot (Gorgeous)           3750G
    |   Oven (Gorgeous)          4050G
    |
    |   Grilled Yam*              165G
    |   Ostrich Mayonnaise*       480G
    |   Rice Ball                  60G
    |
    | (Candace's Booth)
    |   Cosmos                     75G
    |   Snowflake                 120G
    |
    |   Blue Clothes (Boys')     3600G
    |   Red Clothes (Boys')      3900G
    |   Yellow Clothes (Boys')   4200G
    |   Green Clothes (Boys')    4500G
    |   Purple Clothes (Boys')   4800G
    |
    |   Pink Clothes (Girls')    3600G
    |   Yellow Clothes (Girls')  3900G
    |   Green Clothes (Girls')   4200G
    |   Blue Clothes (Girls')    4500G
    |   Purple Clothes (Girls')  4800G
    |
    | (Simon's Booth)
    |   Apple*                    225G
    |   Bamboo Shoot              315G
    |   Glass                      45G
    |   Omelet*                   240G
    |   Pontata Root              225G
    |   Red Herb Seeds            135G
    |   Wool Yarn (Good)          375G
    |
    | * - these items are also ingredients in one of the goddess recipes. The Apple
    |     is especially notable since it's an ingredient in the first recipe, and
    |     the Markets are the only place to get one before Fall.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FFF} _
    | Firefly Festival
    |
    |    When : Summer 24, at 7:00PM
    |   Where : Waterfall area
    |    Type : Romantic
    | Details : Like the Fireworks Display, the Firefly Festival is primarily a
    |         : romantic festival (you can participate alone, but where's the fun
    |         : in that?).
    |         :
    |         : Finding your date functions identically to the Fireworks Display:
    |         : simply talk to any bachelor/ette with three or more hearts the day
    |         : before the festival (Summer 23) and they will ask if you want to
    |         : accompany them. Say yes and the date will be set, but you won't
    |         : receive any more invitations. Say no and you'll be able to talk to
    |         : them again later to receive the invitation once more.
    |         :
    |         : To participate in the festival, simply be in the waterfall area
    |         : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to
    |         : be there a little while before that. The date ends at 10:00PM.
    |
    |\
    | \_____________________________________________________________________[FAF]_
    |                                                                             |
    | Fall Festivals                                                              |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ARF} _
    | Arts Festival
    |
    |    When : Fall 12, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : The Arts Festival is the festival for all the non-food items, such
    |         : as accessories and furniture. Booths are run by Mira, Bo and Owen.
    |         :
    |         : The most notable items here are the three refrigerators. Everything
    |         : else is merely cosmetic, but the refrigerators provide some
    |         : valuable extra storage space. Take note, though, you can only have
    |         : one refrigerator of a given size at your main house: so if you've
    |         : already bought the refrigerators from the General Store, Owen's
    |         : won't have any purpose unless you own a second house.
    |
    | Product List                     Price
    | (Owen's Booth)
    |   Calendar (Simple)               150G
    |   Couch (Loveseat, Simple)        750G
    |   Couch (Full Sofa, Simple)      1650G
    |   Phone (Simple)                  825G
    |   Refrigerator (Small, Simple)   1350G
    |   Refrigerator (Medium, Simple)  2700G
    |   Refrigerator (Large, Simple)   4200G
    |
    | (Bo's Booth)
    |   Chair (Lovely)                  720G
    |   Chair (Chic)                    675G
    |   Couch (Loveseat, Urban)         750G
    |   Couch (Loveseat, Lovely)        780G
    |   Couch (Full Sofa, Urban)       1650G
    |   Couch (Full Sofa, Lovely)      1875G
    |   Cuckoo Clock                    750G
    |   Phone (Royal)                  1050G
    |   Potbelly Stove                 1350G
    |   Stool (Lovely)                  450G
    |   Stool (Chic)                    375G
    |
    | (Mira's Booth)
    |   Black Pearl Ring               1800G
    |   Diamond Pendant                2400G
    |   Emerald Ring                   1470G
    |   Ruby Pendant                   1725G
    |   Sapphire Brooch                 570G
    |   Topaz Brooch                    855G
    |   Toy Brooch                      195G
    |   Toy Pendant                     945G
    |   Toy Ring                        645G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAK} _
    | Fall Market
    |
    |    When : Fall 22, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : Another standard market, with booths run by Elli, Taylor and
    |         : Julius.
    |         :
    |         : The most notable items here are the metals sold by Julius. These
    |         : are used in tool upgrades at the Blacksmith Shop, but can be rather
    |         : hard to come by, so six or so of each of these at this festival can
    |         : save you time or money down the line.
    |
    | Product List               Price
    | (Elli's Booth)
    |   Carrot Cake               900G
    |   Chestnut Pie              555G
    |   Cookie                    300G
    |   Herb Cookie               345G
    |   Mont Blanc Cake           870G
    |   Pumpkin Cake              990G
    |   Pumpkin Pudding           495G
    |   Pumpkin Pie               645G
    |   Shortcake                1095G
    |   Yam Cake                  660G
    |
    | (Julius's Booth)
    |   Copper                    120G
    |   Silver                    165G
    |   Gold                      225G
    |
    |   Blue Clothes (Boys')     3600G
    |   Red Clothes (Boys')      3900G
    |   Yellow Clothes (Boys')   4200G
    |   Green Clothes (Boys')    4500G
    |   Purple Clothes (Boys')   4800G
    |
    |   Red Clothes (Girls')     3600G
    |   Yellow Clothes (Girls')  3900G
    |   Green Clothes (Girls')   4200G
    |   Blue Clothes (Girls')    4500G
    |   Purple Clothes (Girls')  4800G
    |
    | (Taylor's Stall)
    |   Bow (Girls')            15000G
    |   Bunny Ears (Hat)         9000G
    |   Samurai Wig (Boys')     15000G
    |   Top Hat                  5100G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HVF} _
    | Harvest Festival
    |
    |    When : Fall 27, 9:00AM - 5:00PM
    |   Where : Brownie Ranch
    |    Type : Market
    | Details : The Harvest Festival centers around selling crop products, similar
    |         : to how the Flower Festival was for flowers/herbs, the Ocean
    |         : Festival was for ocean goods, and the Arts Festival was for arts
    |         : and crafts. The only booth is run by Craig. None of the items he
    |         : sells are particularly notable, though.
    |         :
    |         : Additionally, at the Harvest Festival there is a cooking
    |         : competition. You'd think that better dishes would be more likely to
    |         : win, but there doesn't seem to be any pattern. There are prizes,
    |         : however; first prize is 10 Bodigizer XLs, second prize is 10
    |         : Bodigizers, and third prize is 10 Tomato Juices. Remember, if you
    |         : win, you have to run back to Hamilton on Brownie Ranch by 6PM to
    |         : claim your prize.
    |
    | Product List               Price
    | (Craig's Booth)
    |   Rapid Fertilizer          180G
    |
    |   Buckwheat Seeds           150G
    |   Green Bell Seeds          165G
    |   Yellow Herb Seeds         120G
    |
    |   Carrot (Good)             150G
    |   Onion (Good)              105G
    |   Spinach (Good)            120G
    |   Strawberry (Perfect)      435G
    |   Tomato (Good)             165G
    |
    |\
    | \_____________________________________________________________________[WTF]_
    |                                                                             |
    | Winter                                                                      |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THF} _
    | Thanksgiving Festival
    |
    |    When : Winter 10, all day
    |   Where : No central location
    |    Type : Romantic
    | Details : The Thanksgiving Festival is a gift-giving holiday with a romantic
    |         : component, although it isn't strictly romantic - every villager
    |         : will talk about their Thanksgiving celebration. Unlike the other
    |         : festivals, it does not happen at a specific location, but rather
    |         : just takes place in you normal interactions with villagers. Shops
    |         : will still close.
    |         :
    |         : The main components of the festival revolve around giving and
    |         : receiving cakes. At 6:00AM, the bachelor/ette with the highest
    |         : heart level will show up at your house and give you a cake closely
    |         : matching their favorite type of gift. Only the bachelor/ette with
    |         : the highest heart level will show up (so you can only receive one
    |         : cake), and they will only show up if they have at least 3 hearts in
    |         : their friendship meter.
    |         :
    |         : Then, throughout the day, you can give cakes to the various
    |         : bachelor/ettes on the island for an extra relationship boost. You
    |         : can give cakes to as many people as you want, including giving away
    |         : the cake you received for the holiday. For information on how to
    |         : make a cake, see the Recipes section (search for < COK > without
    |         : the spaces).
    |         :
    |         : When you're married, you're still expected to give your spouse a
    |         : cake when they mention the Thanksgiving Festival. You'll also
    |         : celebrate with your spouse and child (if you have one) later that
    |         : evening, and your spouse will give you a gift.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTM} _
    | Winter Market
    |
    |    When : Winter 22, 9:00AM to 5:00PM
    |   Where : Town Square
    |    Type : Market
    | Details : The Winter Market is another standard market. It holds the same
    |         : product list as the Fall Market.
    |         :
    |         : The most notable items here are the metals sold by Julius. These
    |         : are used in tool upgrades at the Blacksmith Shop, but can be rather
    |         : hard to come by, so six or so of each of these at this festival can
    |         : save you time or money down the line.
    |
    | Product List               Price
    | (Elli's Booth)
    |   Carrot Cake               900G
    |   Chestnut Pie              555G
    |   Cookie                    300G
    |   Herb Cookie               345G
    |   Mont Blanc Cake           870G
    |   Pumpkin Cake              990G
    |   Pumpkin Pudding           495G
    |   Pumpkin Pie               645G
    |   Shortcake                1095G
    |   Yam Cake                  660G
    |
    | (Julius's Booth)
    |   Copper                    120G
    |   Silver                    165G
    |   Gold                      225G
    |
    |   Blue Clothes (Boys')     3600G
    |   Red Clothes (Boys')      3900G
    |   Yellow Clothes (Boys')   4200G
    |   Green Clothes (Boys')    4500G
    |   Purple Clothes (Boys')   4800G
    |
    |   Red Clothes (Girls')     3600G
    |   Yellow Clothes (Girls')  3900G
    |   Green Clothes (Girls')   4200G
    |   Blue Clothes (Girls')    4500G
    |   Purple Clothes (Girls')  4800G
    |
    | (Taylor's Stall)
    |   Bow (Girls')            15000G
    |   Bunny Ears (Hat)         9000G
    |   Samurai Wig (Boys')     15000G
    |   Top Hat                  5100G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNF} _
    | Starry Night Festival
    |
    |    When : Winter 25, at 7:00PM
    |   Where : Alan's Tree at Brownie Ranch
    |    Type : Romantic
    | Details : Like the Fireworks Display, the Starry Night Festival is primarily
    |         : a romantic festival and must be attended with a date.
    |         :
    |         : Finding your date functions identically to the Fireworks Display:
    |         : simply talk to any bachelor/ette with three or more hearts the day
    |         : before the festival Winter 24) and they will ask if you want to
    |         : accompany them. Say yes and the date will be set, but you won't
    |         : receive any more invitations. Say no and you'll be able to talk to
    |         : them again later to receive the invitation once more.
    |         :
    |         : To participate in the festival, simply be under Alan's Tree (on top
    |         : of the hill, past the coop and barn on Brownie Ranch, by the sign)
    |         : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to
    |         : be there a little while before that. The date ends at 10:00PM.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYE} _
    | New Year's Eve Festival
    |
    |    When : Winter 28, automatically at 10:00PM
    |   Where : Your House/Around Town
    |    Type : Romantic
    | Details : The New Year's Eve Festival is an interesting Festival. Unlike
    |         : every other festival, in which you have to make arrangements and be
    |         : at a certain location, your participation in the New Year's Eve
    |         : Festival is mandatory and automatic. At 10:00PM, no matter where
    |         : you are, you'll be transported home to watch an event with the
    |         : townspeople. If you're married, you'll instead be transported home
    |         : at 9:00PM for a little event with your spouse.
    |
    |         : This festival is immediately followed by the New Year's Day
    |         : sunrise.
    |
    |\
    | \_____________________________________________________________________[GMS]_
    |                                                                             |
    | Game-Specific                                                               |
    |  ___________________________________________________________________________|
    | /
    |/These are yearly events whose date is specific to your game, such as your
    | character's birthday and your anniversary.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YBD} _
    | Your Birthday
    |
    |    When : Specified by you at the beginning; lasts all day
    |   Where : No specific location
    | Details : On your birthday, every villager - regardless of your level of
    |         : friendship with them - will wish you a happy birthday. You won't
    |         : receive any gifts from the villagers, though.
    |         :
    |         : If you're married, your spouse will make a feast to celebrate. To
    |         : trigger the event, just enter your house later in the day. No time
    |         : will pass for the feast.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAN} _
    | Your Anniversary
    |
    |    When : The date of your wedding, at 6:00PM
    |   Where : Your House
    | Details : At 6:00PM, be back at your house. Your spouse will ask you if you
    |         : know what day it is: answer correctly or they'll be very upset
    |         : (and lose one entire heart from their heart level).
    |         :
    |         : After answering correctly, you and your spouse (and child, since
    |         : your child will be born by your first anniversary) will partake of
    |         : the feast. No time passes for the event, though.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YCB} _
    | Your Child's Birthday
    |
    |    When : The date of the child's birth, automatically at 6:00PM
    |   Where : Your Farm
    | Details : On the day of your child's birthday, you'll be automatically
    |         : transported to your house at 6:00PM.
    |         :
    |         : Your spouse will ask you what day it is to make sure you know
    |         : (answer correctly or they'll be rather upset). After answering
    |         : correctly, they'll ask you which of a number of gifts you want to
    |         : give to the child.
    |         :
    |         : You have six options: banana milk, broiled shark, Pinkcat flower,
    |         : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a
    |         : bad option, but among the other options, the best choice depends on
    |         : your child.
    |         :
    |         : Your child is determined by who you married. The best gift option
    |         : for each potential spouse's child is:
    |         : Julius/Toby/Renee/Maya:   Pinkcat
    |         : Chase/Calvin/Selena/Luna: Herbal Tea
    |         : Gil/Jin/Candace/Anissa:   Herbal Tea
    |         : Owen/Phoebe:              Banana Milk
    |         : Luke/Kathy:               Broiled Shark
    |         :
    |         : You'll likely notice that Amethyst isn't listed as the 'best' gift
    |         : option for any child, but it's not a bad gift option either - just
    |         : not as good. The gift you choose doesn't need to be a gift you
    |         : possess, so there's no reason not to choose your child's 'best'
    |         : gift.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<FSH>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Fishing           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    |/
    |\
    | \_____________________________________________________________________[FMC]_
    |                                                                             |
    | Mechanics                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOU} _
    | Obtaining and Strengthening the Rod
    |
    | In order to fish, first you naturally must obtain a fishing rod. Obtaining
    | the fishing rod is very simple: meet Toby outside On the Hook, down the
    | stairs from the pier. He'll give you one for free. Now wasn't that easy?
    |
    | As far as strengthening goes, however, there are two ways to strengthen the
    | rod: you can 'upgrade' it and you can 'level' it.
    |
    | 'Leveling' your rod occurs just from standard use. Every time you catch and
    | reel in a fish, your rod gains points towards its next level. Your progress
    | can be observed on the Tools screen of the in-game status screens.
    |
    | When your rod reaches a new level, you'll be able to hold down A longer when
    | casting to cast further. In this way, you'll be able to catch rarer fish.
    | Certain fish cannot be caught at all until your rod has leveled up.
    |
    | The other method of strengthening is 'upgrading' your rod, which happens at
    | either the Blacksmith's Shop or the General Store. At the Blacksmith's Shop,
    | you can upgrade your rod by paying a fee and supplying a Metal corresponding
    | to the next level of rod (Iron, Copper, Silver, Gold); at the General Store,
    | you can upgrade your rod just by paying the fee, but the fee is three times
    | higher than the Blacksmith's Shop.
    |
    | 'Upgrading' your rod makes it use less stamina when you reel fish in, but it
    | also increases your odds of catching rarer fish. Your rod must be leveled
    | to catch rarer fish, but once leveled, upgrading it is the only way to
    | increase the likelihood of catching the rarer fish over the more common fish.
    |
    | For more detailed information on tools, leveling and upgrading, search for
    | { UPG } without the spaces.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FHT} _
    | How to Fish
    |
    | Fishing in Tree of Tranquility is a relatively easy process. Once you have
    | your rod, simply go to one of the several fishing spots, equip the rod and
    | use it by pressing A (motion controls are also available, though are not
    | necessary). Then, when a fish bites (you'll be alerted by a sound, a visual
    | change, and a controller vibration), press A repeatedly or hold the
    | controller vertically to reel the fish in. Holding the controller vertically
    | is obviously easier, but for the Classic Controller you'll have to press A
    | as fast as you can.
    |
    | Unlike some recent Harvest Moon games, you won't actually see fish nibbling
    | on your line in the water. Instead, you must simply wait patiently while your
    | hook dangles until something bites.
    |
    | If you successfully reel in the fish, it will appear in your hands and you
    | can either drop it or put it in your rucksack. If you fail, it will swim off
    | and you'll have to cast again.
    |
    | If you have an leveled-up fishing rod, you can power it up by holding it
    | vertical for longer (for the WiiMote), or by holding the A button longer.
    | It's necessary to power your rod up to catch better fish.
    |
    | Only same-type fish will stack in your rucksack, but chances are you won't
    | catch enough varieties of fish on a single trip for that to matter.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FST} _
    | Stamina
    |
    | Stamina use while fishing is interesting. Casting your line will use no
    | stamina, and neither will sitting there waiting for a fish. The only time
    | stamina is consumed is when a fish is resisting and you're trying to reel it
    | in.
    |
    | This makes for some very interesting strategy, because this is the only tool
    | usage in the game where you can run out of stamina halfway through using a
    | tool. With other tools, you know if one more use will deplete your stamina
    | fully, but with a fishing rod it's dependent on how fast you reel in the
    | fish (which itself is only dependent on the type of fish caught, not on your
    | reeling skill).
    |
    | As mentioned above, better rods take less stamina to reel in their fish, so
    | upgrade when you get the chance.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWH} _
    | Why Fish?
    |
    | Fishing has many important uses in the game. Its usage is not as varied as
    | mining and some other activities, but it is equally important:
    |
    |  - Profit. Fishing is a great way to make some extra money. Many fish sell
    |    for upwards of 200G, making it easy to make some extra cash in your spare
    |    time, especially with a leveled and upgraded rod from the best fishing
    |    spots.
    |
    |  - Power Berry. Fishing is the only way to obtain a certain Power Berry. To
    |    obtain it you must level your rod up to level 3 (note: you don't need to
    |    upgrade it for this Power Berry, just level it through usage). The next
    |    time you cast after that, you'll fish up this Power Berry.
    |
    |  - Food. Fish make great dishes, and are the ingredients in dozens of the
    |    game's recipes.
    |
    |  - Completion. One of the items accessible on the bookshelf screens is a
    |    "Fish List", which contains a list of all the possible fish obtained from
    |    the rivers and ocean. If you're a completionist, you'll want to complete
    |    this too.
    |
    |  - Goddess Recipes. By far the most important reason to fish is that every
    |    single goddess recipe requires at least one fish:
    |      - Carp for Daren's tree.
    |      - Char for Ben's tree.
    |      - Saury for Collin's tree.
    |      - Wood Fish for Alan's tree.
    |      - Tuna for Edge's tree.
    |    Daren's tree also requires a Good Herb Fish, a fish-related dish that must
    |    be cooked yourself.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTP} _
    | Tips for a Successful Expedition
    |
    | If you're going on a fishing trip with the intention of bringing back a nice
    | haul, here are a few tips:
    |
    |  - Choose your spot carefully. Some spots have much better fish available
    |    than others, and there's no point spending all day at a spot when there's
    |    better fish to be had elsewhere.
    |
    |  - Use the weather. Certain weather patterns are better for fishing, most
    |    notably rain. This is especially convenient given that rainy days mean
    |    no crop watering, adding to the time you can spend fishing.
    |
    |  - Get there early, stay late. The best fishing times are early in the
    |    morning and late at night, so either plan to spend all day there or do
    |    your chores around mid-day when the fish are less active.
    |
    |  - Bring stamina-restoring items. Fishing depletes your stamina fast,
    |    especially before you get any Power Berries or upgrade the rod: restoring
    |    items will help. The best items for stamina recovery are Bodigizer XL,
    |    any type of Pizza or any type of Buckwheat dish (except for Cocktails
    |    or Chips). The best purchasable stamina recovery items are Bodigizer XL
    |    (520G from the Clinic), Southern Omelet (550G from Pineapple Inn) and
    |    Sweet Yam Cake (660G from the Fall/Winter markets).
    |
    |  - Decide whether to bring a match set. On the positive side, a match set
    |    allows you to cook one of the fish you eat for free stamina restoration.
    |    On the negative side, it takes up a spot in your rucksack. If you're
    |    fishing near the ocean, where all the bonfire pits are located, it's a
    |    good idea to bring one; but it's useless if you're fishing in the river.
    |
    |\
    | \_____________________________________________________________________[FCH]_
    |                                                                             |
    | The Fish Chart                                                              |
    |  ___________________________________________________________________________|
    | /
    |/This is a giant quick reference chart of every fish, its availability in
    | different seasons, its availability in different locations, and its sale
    | price. If you have trouble figuring out what any column means, note the key.
    |
    | Key:
    |   BP - Button Presses required to reel in fish after bite
    |
    |   RU - River: Upstream  RM - River: Midstream   RD - River: Downstream
    |   ML - Maple Lake       WO - Waffle Town Ocean  TI - Toucan Island
    |   EG - East Gull Island WG - West Gull Island   GS - Goddess Spring
    |   GC - Goddess Cave     GM - Ganache Mine Lake
    |
    |    + - Special Circumstances involved in catching this fish; see detailed
    |        section below.
    |
    |    * - Ingredient in a goddess recipe.
    |
    |                                     Locations                    Seasons
    | Fish           Price  BP   RU RM RD ML WO TI EG WG GS GC GM   Spr Sum Fal Wnt
    | Angler Fish     770G  62                     EG                            X
    | Bonito          280G  50               WO    EG WG             X   X   X
    | Carp*           120G  35      RM RD ML                         X   X   X   X
    | Catfish          80G  28            ML                         X   X   X   X
    | Char*           120G  34   RU                                  X   X   X   X
    | Cod              80G  36               WO                              X   X
    | Conger Eel      210G  42               WO                          X
    | Crawfish         20G  22            ML                GC       X   X   X
    | Eel             600G  38      RM RD ML                GC           X   X   X
    | Flounder        120G  38               WO    EG WG             X       X   X
    | Freshw. Prawn   150G  42            ML                         X   X   X
    | Goby             40G  24               WO       WG             X   X   X   X
    | Halibut         190G  38               WO    EG WG                     X   X
    | Horse Mackerel   70G  22               WO                      X   X   X   X
    | Huchen         1000G 122   RU RM                      GC GM    X   X   X   X
    | King Fish      1600G 140                              GC GM    X   X   X   X
    | Lobster         600G  82                  TI                           X   X
    | Mackerel         60G  46               WO                              X   X
    | Mahi-Mahi       310G  52                  TI                   X   X   X   X
    | Manta Ray       350G  54                  TI                   X   X
    | Masu Trout      110G  26   RU RM                               X   X   X
    | Octopus         140G  44               WO    EG WG             X   X   X   X
    | Pond Smelt       20G  18            ML                             X   X   X
    | Puffer Fish      50G  24               WO                      X           X
    | Rainbow Trout    70G  32   RU RM                               X   X   X   X
    | Redfin           30G  25      RM RD ML                         X   X   X   X
    | Rockfish        230G  30               WO                      X   X
    | Rock Lobster    240G  62                     EG WG             X           X
    | Rock Trout      180G  40               WO    EG WG             X           X
    | Salmon          240G  38   RU RM RD                                    X   X
    | Sardine          50G  18               WO                              X   X
    | Saury*           70G  44               WO                              X   X
    | Sea Bream       300G  42               WO    EG WG             X   X   X
    | Seasky+        1000G 168   RU RM RD                            X   X   X   X
    | Shark           700G  98                  TI EG WG                 X   X
    | Skull Jellyfish+950G 178                  TI          GC       X   X   X   X
    | Squid           110G  24               WO    EG WG             X   X       X
    | Swordfish       750G 102                  TI EG WG             X   X   X   X
    | Tuna*           600G  82               WO    EG                X       X   X
    | Wood Fish+*     900G 216                           GS GC       X   X   X   X
    | Yellowtail      300G  52               WO    EG WG             X           X
    |
    |\
    | \_____________________________________________________________________[LOC]_
    |                                                                             |
    | Fishing Locations                                                           |
    |  ___________________________________________________________________________|
    | /
    |/There are several places around the islands where you can fish, each with its
    | own custom assortment of catchable fish. Some fish are only available in
    | certain seasons, so each location's assortment of fish varies from season to
    | season as well.
    |
    | Fish are listed in order of sale value and rarity (which are correlated).
    | Fish marked with a * are ingredients in a goddess recipe; fish marked with a
    | + are subject to a specific condition for catching (time of day, weather
    | condition, etc.).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | River, Upstream
    |
    |    Location : Caramel Falls area
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Rainbow Trout    X   X   X   X     70G
    |     Masu Trout       X   X   X   X    110G
    |     Char*            X   X   X   X    120G
    |     Salmon                   X   X    240G
    |     Huchen           X   X   X   X   1000G
    |     Seasky+          X   X   X   X   1000G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | River, Midstream
    |
    |    Location : Caramel River District, East side
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Redfin           X   X   X   X     30G
    |     Rainbow Trout    X   X   X   X     70G
    |     Masu Trout       X   X   X        110G
    |     Carp*            X   X   X   X    120G
    |     Eel                  X   X   X    600G
    |     Huchen           X   X   X   X   1000G
    |     Seasky+          X   X   X   X   1000G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | River, Downstream
    |
    |    Location : Caramel River District, Southeast corner
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Redfin           X   X   X   X     30G
    |     Carp*            X   X   X   X    120G
    |     Salmon                   X   X    240G
    |     Eel                  X   X   X    600G
    |     Seasky+          X   X   X   X   1000G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Maple Lake
    |
    |    Location : Maple Lake District, Central area
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Crawfish         X   X   X         20G
    |     Redfin           X   X   X   X     30G
    |     Pond Smelt           X   X   X     30G
    |     Catfish          X   X   X   X     80G
    |     Carp*            X   X   X   X    120G
    |     Freshwater Prawn X   X   X        150G
    |     Eel                  X   X   X    600G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Waffle Town Ocean
    |
    |    Location : Southern/Western Edges of Waffle Island
    |        Type : Saltwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Goby             X   X   X   X     40G
    |     Puffer Fish      X           X     50G
    |     Sardine                  X   X     50G
    |     Mackerel                 X   X     60G
    |     Horse Mackerel   X   X   X   X     70G
    |     Saury*                   X   X     70G
    |     Cod                      X   X     80G
    |     Squid            X   X       X    110G
    |     Flounder         X       X   X    120G
    |     Octopus          X   X   X   X    140G
    |     Rock Trout       X           X    180G
    |     Halibut                  X   X    190G
    |     Conger Eel           X            210G
    |     Rockfish         X   X            230G
    |     Bonito           X   X   X   X    280G
    |     Sea Bream        X   X   X        300G
    |     Yellowtail       X           X    300G
    |     Tuna*            X       X   X    600G
    |
    | Note - the best location to fish for Waffle Town Ocean fish is from the very
    |        Southern point of Caramel River District, on the Seaside plot.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Toucan Island
    |
    |    Location : By Pascal's Ferry, after creating Daren's rainbow
    |        Type : Saltwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Mahi-Mahi        X   X   X   X    310G
    |     Manta Ray        X   X            350G
    |     Lobster                  X   X    600G
    |     Shark                X   X        700G
    |     Swordfish        X   X   X   X    750G
    |     Skull Jellyfish+ X   X   X   X    950G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | West Gull Island
    |
    |    Location : Across Daren's rainbow
    |        Type : Saltwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Goby             X   X   X   X     40G
    |     Squid            X   X       X    110G
    |     Flounder         X       X   X    120G
    |     Octopus          X   X   X   X    140G
    |     Halibut                  X   X    190G
    |     Rock Lobster     X           X    240G
    |     Bonito           X   X   X        280G
    |     Sea Bream        X   X   X        300G
    |     Rock Trout       X           X    300G
    |     Yellowtail       X           X    300G
    |     Shark                X   X        700G
    |     Swordfish        X   X   X   X    750G
    |
    | Note - it can be very difficult to find a fishing spot from West Gull Island;
    |        try the very edges that just out slightly into the ocean. Overall,
    |        though, East Gull Island offers much better fishing.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | East Gull Island
    |
    |    Location : Across Collin's rainbow
    |        Type : Saltwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Squid            X   X       X    110G
    |     Flounder         X       X   X    120G
    |     Octopus          X   X   X   X    140G
    |     Halibut                  X   X    190G
    |     Rock Lobster     X           X    240G
    |     Bonito           X   X   X        280G
    |     Sea Bream        X   X   X        300G
    |     Rock Trout       X           X    300G
    |     Tuna*            X       X   X    600G
    |     Yellowtail       X           X    300G
    |     Shark                X   X        700G
    |     Swordfish        X   X   X   X    750G
    |     Angler Fish                  X    770G
    |
    | Note - in terms of profit, East Gull Island offers the more profitable
    |        fishing in the game.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ganache Mine
    |
    |    Location : Bottom of the Ganache Mine (30th floor)
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Crawfish         X   X   X         20G
    |     Huchen           X   X   X   X   1000G
    |     King Fish        X   X   X   X   1600G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Goddess Spring
    |
    |    Location : Mt. Gelato, across Ben's rainbow, after befriending the Bear
    |        Type : Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Woodfish*+       X   X   X   X    900G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Goddess Cave
    |
    |    Location : Behind the Waterfall, after reawakening the goddess
    |        Type : Saltwater & Freshwater
    |  Fish Chart :
    |                     Spr Sum Fal Wnt  Price
    |     Crawfish         X   X   X         20G
    |     Eel                  X   X   X    600G
    |     Woodfish         X   X   X   X    900G
    |     Skull Jellyfish+ X   X   X   X    950G
    |     Huchen           X   X   X   X   1000G
    |     King Fish        X   X   X   X   1600G
    |
    |\
    | \_____________________________________________________________________[FIS]_
    |                                                                             |
    | The Fish                                                                    |
    |  ___________________________________________________________________________|
    | /
    |/There are 41 different fish in Tree of Tranquility. All can be caught using
    | some level fishing rod, and some can be purchased as well. Many can be used
    | in recipes.
    |
    | 'Rarity' is my own device to describe how difficult it is to catch a certain
    | fish - it is not actually a function in the game. Essentially, a fish with
    | rarity 1 is easily catchable with the lowest-level rod, whereas a fish with
    | rarity 4 requires a higher-level rod and a bit of luck. A fish with rarity 5
    | requires a higher-level rod and also has some special condition associated
    | with it.
    |
    | 'Presses' refers to the number of button presses are required to reel the
    | fish in. Holding the controller vertically is easier, but the button presses
    | give a general gauge for how difficult each fish is to reel.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Angler Fish
    |
    |       Type : Fish
    |  Locations : East Gull Island
    |    Seasons : Winter
    |     Rarity : 4
    |    Presses : 62
    | Sale Price : 770G
    |    Recipes : Grilled Angler Fish (sells for 800G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Big-Scaled Redfin
    |
    |       Type : Fish
    |  Locations : River: Midstream/Downstream, Maple Lake
    |    Seasons : All
    |     Rarity : 1
    |    Presses : 25
    | Sale Price : 30G
    |    Recipes : Grilled Redfin (sells for 50G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bonito
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, East Gull Island, West Gull Island
    |    Seasons : Spring, Summer, Fall
    |     Rarity : 2
    |    Presses : 50
    | Sale Price : 280G
    |    Recipes : Grilled Bonito (sells for 330G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Carp
    |
    |       Type : Fish
    |  Locations : River: Midstream/Downstream, Maple Lake
    |    Seasons : All
    |     Rarity : 2
    |    Presses : 35
    | Sale Price : 120G
    |    Recipes : Daren's Rainbow, Grilled Carp (sells for 150G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Catfish
    |
    |       Type : Fish
    |  Locations : Maple Lake
    |    Seasons : All
    |     Rarity : 1
    |    Presses : 28
    | Sale Price : 80G
    |    Recipes : Grilled Catfish (sells for 110G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Char
    |
    |       Type : Fish
    |  Locations : River: Upstream
    |    Seasons : All
    |     Rarity : 2
    |    Presses : 34
    | Sale Price : 120G
    |    Recipes : Ben's Rainbow, Grilled Char (sells for 150G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cod
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Fall, Winter
    |     Rarity : 1
    |    Presses : 36
    | Sale Price : 80G
    |    Recipes : Grilled Cod (sells for 110G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Conger Eel
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Summer
    |     Rarity : 2
    |    Presses : 42
    | Sale Price : 210G
    |    Recipes : Grilled Conger Eel (sells for 240G), Conger Eel Bowl
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crawfish
    |
    |       Type : Fish
    |  Locations : Maple Lake, Goddess Cave
    |    Seasons : Spring, Summer, Fall
    |     Rarity : 1
    |    Presses : 22
    | Sale Price : 20G
    |    Recipes : Grilled Crawfish (sells for 50G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Eel
    |
    |       Type : Fish
    |  Locations : River: Midstream/Downstream, Goddess Cave
    |    Seasons : Summer, Fall, Winter
    |     Rarity : 3
    |    Presses : 38
    | Sale Price : 600G
    |    Recipes : Chirashi Sushi, Eel Bowl, Grilled Eel (sells for 630G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flounder
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : Spring, Fall, Winter
    |     Rarity : 1
    |    Presses : 38
    | Sale Price : 120G
    |    Recipes : Grilled Flounder (sells for 150G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Freshwater Prawn
    |
    |       Type : Crustacean
    |  Locations : Maple Lake
    |    Seasons : Spring, Summer, Fall
    |     Rarity : 2
    |    Presses : 42
    | Sale Price : 150G
    |    Recipes : Grilled Prawn (sells for 180G), Spicy Seafood Stew, Steamed Egg
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Goby
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island
    |    Seasons : All
    |     Rarity : 1
    |    Presses : 24
    | Sale Price : 40G
    |    Recipes : Grilled Goby (sells for 70G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Halibut
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : Fall, Winter
    |     Rarity : 2
    |    Presses : 38
    | Sale Price : 190G
    |    Recipes : Grilled Halibut (sells for 220G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Horse Mackerel
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : All
    |     Rarity : 1
    |    Presses : 22
    | Sale Price : 70G
    |    Recipes : Grilled Horse Mackerel (sells for 100G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Huchen
    |
    |       Type : Fish
    |  Locations : River: Upstream/Midstream, Goddess Cave, Ganache Mine
    |    Seasons : All
    |     Rarity : 4
    |    Presses : 122
    | Sale Price : 1000G
    |    Recipes : Grilled Huchen (sells for 990G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | King Fish
    |
    |       Type : Fish
    |  Locations : Ganache Mine, Goddess Cave
    |    Seasons : All
    |     Rarity : 4
    |    Presses : 140
    | Sale Price : 1600G
    |    Recipes : Grilled King Fish (sells for 1630G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lobster
    |
    |       Type : Crustacean
    |  Locations : Toucan Island
    |    Seasons : Fall, Winter
    |     Rarity : 3
    |    Presses : 82
    | Sale Price : 600G
    |    Recipes : Grilled Lobster (sells for 630G), Chirashi Sushi
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mackerel
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Fall, Winter
    |     Rarity : 1
    |    Presses : 46
    | Sale Price : 60G
    |    Recipes : Grilled Mackerel (sells for 90G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mahi-Mahi
    |
    |       Type : Fish
    |  Locations : Toucan Island
    |    Seasons : All
    |     Rarity : 2
    |    Presses : 52
    | Sale Price : 310G
    |    Recipes : Grilled Mahi-Mahi (sells for 340G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Manta Ray
    |
    |       Type : Fish
    |  Locations : Toucan Island
    |    Seasons : Spring/Summer
    |     Rarity : 3
    |    Presses : 54
    | Sale Price : 350G
    |    Recipes : Grilled Manta Ray (sells for 380G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Masu Trout
    |
    |       Type : Fish
    |  Locations : River: Upstream/Midstream
    |    Seasons : Spring, Summer, Fall
    |     Rarity : 2
    |    Presses : 26
    | Sale Price : 110G
    |    Recipes : Grilled Masu Trout (sells for 140G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Octopus
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : All
    |     Rarity : 2
    |    Presses : 44
    | Sale Price : 140G
    |    Recipes : Grilled Octopus (sells for 170G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pond Smelt
    |
    |       Type : Fish
    |  Locations : Maple Lake
    |    Seasons : Summer, Fall, Winter
    |     Rarity : 1
    |    Presses : 18
    | Sale Price : 20G
    |    Recipes : Grilled Pond Smelt (sells for 50G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Puffer Fish
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Spring, Winter
    |     Rarity : 1
    |    Presses : 24
    | Sale Price : 50G
    |    Recipes : Grilled Pufferfish (sells for 80G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rainbow Trout
    |
    |       Type : Fish
    |  Locations : River: Upstream/Midstream
    |    Seasons : All
    |     Rarity : 1
    |    Presses : 32
    | Sale Price : 70G
    |    Recipes : Grilled Rainbow Trout (sells for 100G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rockfish
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Spring/Summer
    |     Rarity : 2
    |    Presses : 30
    | Sale Price : 230G
    |    Recipes : Grilled Rockfish (sells for 260G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rock Lobster
    |
    |       Type : Crustacean
    |  Locations : West Gull Island, East Gull Island
    |    Seasons : Spring, Winter
    |     Rarity : 2
    |    Presses : 62
    | Sale Price : 240G
    |    Recipes : Grilled Rock Lobster (sells for 270G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rock Trout
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : Winter/Spring
    |     Rarity : 2
    |    Presses : 40
    | Sale Price : 180G
    |    Recipes : Grilled Rock Trout (sells for 210G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Salmon
    |
    |       Type : Fish
    |  Locations : River: Upstream/Midstream/Downstream
    |    Seasons : Fall, Winter
    |     Rarity : 2
    |    Presses : 38
    | Sale Price : 240G
    |    Recipes : Grilled Salmon (sells for 270G), Salmon Cream Stew, Salmon Fried
    |            : Rice
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sardine
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Fall, Winter
    |     Rarity : 1
    |    Presses : 18
    | Sale Price : 50G
    |    Recipes : Grilled Sardine (sells for 80G), Sardine in Oil, Sardine Tomato
    |            : Stew
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Saury
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean
    |    Seasons : Fall, Winter
    |     Rarity : 1
    |    Presses : 44
    | Sale Price : 70G
    |    Recipes : Collin's Rainbow, Grilled Saury (sells for 120G), Saury Tomato
                 : Stew
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sea Bream
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, East Gull Island, West Gull Island
    |    Seasons : Spring, Summer, Fall
    |     Rarity : 2
    |    Presses : 42
    | Sale Price : 300G
    |    Recipes : Grilled Sea Bream (sells for 330G), Fish Soup, Steamed Turnips
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seasky Fish
    |
    |       Type : Fish
    |  Locations : River: Upstream*/Midstream*/Downstream*
    |    Seasons : All
    |     Rarity : 5
    |    Presses : 168
    | Sale Price : 1000G
    |    Recipes : Grilled Seasky (sells for 980G)
    |
    |          * - the Seasky can only be caught during a typhoon or blizzard.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shark
    |
    |       Type : Fish
    |  Locations : Toucan Island, East Gull Island
    |    Seasons : Summer, Fall
    |     Rarity : 4
    |    Presses : 98
    | Sale Price : 700G
    |    Recipes : Grilled Shark (sells for 630G), Shark Fin Soup, Shark Fin Stew
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Skull Jellyfish
    |
    |       Type : Fish
    |  Locations : Toucan Island*, Goddess Cave*
    |    Seasons : All
    |     Rarity : 4
    |    Presses : 178
    | Sale Price : 950G
    |    Recipes : Grilled Skull Jellyfish (sells for 930G)
    |
    |          * - the Skull Jellyfish can only be caught in the morning, defined
    |              as 4:00AM to 11:00AM.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Squid
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : Spring, Summer, Winter
    |     Rarity : 2
    |    Presses : 24
    | Sale Price : 110G
    |    Recipes : Grilled Squid (sells for 140G), Seafood Fried Rice, Seafood
    |            : Gratin, Seafood Pizza, Seafood Rice, Seafood Stew, Squid Tomato
    |            : Stew
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Swordfish
    |
    |       Type : Fish
    |  Locations : Toucan Island, East Gull Island
    |    Seasons : All
    |     Rarity : 4
    |    Presses : 102
    | Sale Price : 750G
    |    Recipes : Grilled Swordfish (sells for 780G)
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tuna
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, East Gull Island
    |    Seasons : Spring, Fall, Winter
    |     Rarity : 3
    |    Presses : 82
    | Sale Price : 600G
    |    Recipes : Edge's Rainbow, Grilled Tuna (sells for 630G), Tuna Bowl
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Wood Fish
    |
    |       Type : Fish
    |  Locations : Goddess Spring*, Goddess Cave*
    |    Seasons : All
    |     Rarity : 5
    |    Presses : 216
    | Sale Price : 900G
    |    Recipes : Alan's Rainbow, Grilled Wood Fish (sells for 1630G)
    |
    |          * - the Wood Fish can only be caught at night, defined as 6:00PM to
    |              4:00AM.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yellowtail
    |
    |       Type : Fish
    |  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
    |    Seasons : Winter/Spring
    |     Rarity : 2
    |    Presses : 52
    | Sale Price : 300G
    |    Recipes : Grilled Yellowtail (sells for 330G)
    |
    |\
    | \_____________________________________________________________________[MFI]_
    |                                                                             |
    | Miscellaneous Fish Information                                              |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FCR} _
    | Fish and Crustacean Recipes
    |
    | Many, many recipes involve fish. Dozens. And while in the above fish listing,
    | all the recipes involving specific fish are listed, there are a number of
    | recipes that simply require the use of any fish. These are listed here.
    |
    | Note that all of these recipes have a quality rating. For more information on
    | how the quality of a particular dish is determined, see the Fish Recipe
    | Mechanics by searching for [ FRP ] without the spaces.
    |
    | Recipes that can be made using any type of fish:
    | Marinated Fish
    | Herb Fish
    | Sushi
    | Sashimi
    | Bouillabaise
    | Meuniere
    |
    | Additionally, a few recipes involve crustaceans. Crustaceans are lobsters,
    | prawn and rock lobsters, and any of the three can be used in these recipes.
    |
    | Recipes that can be made using any type of crustacean:
    | Bouillabaise
    | Seafood Doria
    | Seafood Fried Rice
    | Seafood Gratin
    | Seafood Pizza
    | Seafood Rice
    | Seafood Stew
    | Southern Fried Rice
    | Southern Omelet
    | Tempura Buckwheat Noodles
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BIT} _
    | Beach-Related Items
    |
    | There are several items that can be picked up at the beach, and this seems
    | like as good a place as any to list these.
    | _ _ _
    | Algae
    |
    |   Obtained : Fished from the Ocean (18 BP)
    | Sale Price : 10G
    |       Uses : None, but drains stamina when fished up
    | _ _ _
    | Boot
    |
    |   Obtained : Fished from the Ocean (32 BP)
    | Sale Price : 10G
    |       Uses : None, but drains stamina when fished up
    | _ _
    | Can
    |
    |   Obtained : Fished from the Ocean (22 BP)
    | Sale Price : 10G
    |       Uses : None, but drains stamina when fished up
    | _ _ _
    | Clam
    |
    |   Obtained : Found on any beach
    | Sale Price : 90G
    |       Uses : Recipes (ingredient in Clam Soup, Grilled Clam, Sauteed Clam,
    |              Seafood Doria, Seafood Rice, Seafood Stew)
    | _ _ _
    | Coral
    |
    |   Obtained : Found on any beach
    | Sale Price : 50G
    |       Uses : None, besides sale
    | _ _ _
    | Pearl
    |
    |   Obtained : Found on beach
    | Sale Price : 300G (White), 800G (Black)
    |       Uses : Jewelry, Journey Rucksack (Black)
    | _ _ _ _ _
    | Seashell
    |
    |   Obtained : Found on any beach
    | Sale Price : 70G (Common), 140G (Fancy)
    |       Uses : Daren's Rainbow recipe (Common)
    | _ _ _ _ _ _
    | Sea Urchin
    |
    |   Obtained : Found on any beach
    | Sale Price : 700G
    |       Uses : Eat raw (restores 100 stamina), Recipe (Grilled Sea Urchin)
    | _ _ _ _
    | Seaweed
    |
    |   Obtained : Found on any beach
    | Sale Price : 40G
    |       Uses : Recipes (Potato Miso Soup, Seaweed Miso Soup)
    | _ _ _ _ _ _
    | Swim Shorts
    |
    |   Obtained : Fished from the Ocean (38 BP)
    | Sale Price : 10G
    |       Uses : None, but drains stamina when fished up
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<MIN>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|            Mining           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    | _________________________|
    |/
    |\
    | \_____________________________________________________________________[MMC]_
    |                                                                             |
    | Mechanics                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAS} _
    | The Basics
    |
    | Mining is a rather simple process. To start, just grab your hammer (not your
    | hoe, like in some past Harvest Moon games) and enter the mine - mine
    | locations can be found under the "The Mines" section (search for [ MIN ]
    | without the spaces).
    |
    | Descend the first staircase at the entrance to find yourself on the 1st floor
    | of the mine (note that mine floors are numbered top-to-bottom, so the 1st
    | floor is the closest to the surface and the 50th floor is the closest to the
    | bottom). Every floor (with a few exceptions) operates in the same way: a
    | large area with several characteristic items. These include:
    |
    |  - Stairs: Each floor contains two staircases: one going up, and one going
    |    down.
    |
    |  - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
    |    These X's, when stepped on, become either holes or geysers, plummeting you
    |    down or rocketing you up a random number of floors.
    |
    |  - Rocks: Rocks are the foundation of the mine. Smashing them can yield Ores,
    |    items or afflictions.
    |
    |  - Crystals: Crystals are like rocks, except they house more valuable
    |    treasures, called Wonderfuls, and can also hold afflictions.
    |
    |  - Items: There are also some items that can be immediately spotted on the
    |    mine floor. These can be picked up just like any other item.
    |
    | When you break a rock or crystal, you will sometimes find an item contained
    | in the rock - this is the entire purpose of mining. If you do, you can either
    | pick it up or leave it - if you leave it, it will remain on the ground
    | indefinitely. You'll need to put your tool away to pick it up, and you can
    | obviously only put it in your rucksack if you have space. Ores and wonderfuls
    | dug up in the mine do not stack, unfortunately, although Pontata Roots,
    | Mushrooms and Toadstools will.
    |
    | How you behave in a mine will depend on what you intend to do. Sometimes
    | you'll want to get down to a certain level, sometimes you'll just want to get
    | down as far as you can, and sometimes you'll just want to find a particular
    | item.
    |
    | Regardless of what you're there to do, though, the controls remain the same.
    | Break rocks to try to find Ores; break crystals to try to find Wonderfuls;
    | to descend, get to the staircase or step on an 'X'; and to ascend and leave
    | the mine, get to the up staircase and choose 'top floor'.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHG} _
    | Stairs, Holes and Geysers
    |
    | There are two ways to descend the mine: stairs and holes. Stairs are the
    | reliable way: when you approach the downward staircase, you'll be
    | automatically transported down one level in the mine - never more than one.
    |
    | Oftentimes the stairs are visible immediately upon entering a level of the
    | mine. However, sometimes - especially at lower floors - the staircase is
    | hidden under a rock. To find it, look for a rock that has nothing bordering
    | it, on the sides or diagonally. Only rocks with nothing bordering them can
    | cover up staircases. Bust these rocks until you find the staircase.
    |
    | Cracks are a riskier, but often faster, way of descending. If you step on an
    | 'X', you will fall down a random number of floors in the mine, between 1 and
    | 5. Additionally, cracks are often much more accessible than the stairs, given
    | that a particular floor will contain several cracks but only one staircase.
    | So, cracks are often a more efficient method for descending the mine - and,
    | though you might suspect otherwise, holes carry no stamina penalty.
    |
    | Cracks have a risk associated with them, however: sometimes when you step on
    | a crack, it will become a geyser instead of a hole. Geysers propel you
    | upwards a random number of floors.
    |
    | Geysers become more frequent at lower floors, making it more difficult to get
    | to the deepest sections of the mine. It's best to stick to stairs once you
    | get down to the last 10 floors of the Ganache Mine and the last 20 floors of
    | Mt. Gelato Mine.
    |
    | Ascending to the top of the mine can also be done by simply touching the
    | upwards staircase: you'll receive the option to automatically ascend all the
    | way to the surface.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AFL} _
    | Afflictions
    |
    | "I think I have the black lung, pop." Zoolander quotes aside, Ores and
    | Wonderfuls aren't the only things that pop up when you break a rock or
    | crystal. There are multiple afflictions that come in the form of different
    | colored gases. These afflictions will affect your efforts to descend the
    | mine:
    |
    |    Red : Stamina loss (your character loses stamina points - 20 for 'lost a
    |          little stamina', 50 for 'lost a lot of stamina')
    |   Blue : Temporary paralysis (inability to move for around 10 seconds, though
    |        : no game time will pass).
    |  Green : Stamina restoration (your character regains around 300 stamina
    |        : points).
    | Purple : Temporary confusion (joystick directions no longer map to the
    |        : character's direction, and randomly change).
    |  Black : Blindness (the visibility around your character drastically
    |        : shrinks).
    |  White : Slowness (your character's movement speed is severely restricted) or
    |        : Quickness (your character's movement speed is drastically raised).
    | Yellow : Stamina restoration (your character regains around 100 stamina
    |        : points).
    |
    | You can get rid of any non-stamina related afflictions by changing floors,
    | either by stepping on an 'X' or ascending/descending a staircase.
    |
    | Afflictions will spread outward from the initial location in various
    | patterns and at different speeds. Oftentimes you'll be able to avoid the
    | affliction before it hits you - just run away as soon as you hear the sound
    | of a gas spewing. Unfortunately you'll likely also miss the stamina
    | restoration gasses, but that's a small price to pay.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OAW} _
    | Ores and Wonderfuls
    |
    | The two main items that can be found in the mine are Ores and Wonderfuls.
    | Both are only accessible by smashing apart rocks (for Ores) and crystals (for
    | Wonderfuls). When a rock or crystal is smashed, an ore or wonderful may
    | appear on the ground for you to pick up.
    |
    | Ores and Wonderfuls themselves are very different from the way ores and gems
    | have been obtained in past Harvest Moon games. If I could italicize this
    | next sentence, I would: Ores and Wonderfuls, by themselves, are essentially
    | worthless. They have very low shipping values and cannot be used for tool
    | upgrades, jewelry creations or effective gifts.
    |
    | Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if the
    | true "identity" of the Ore or Wonderful is hidden from you, and can only be
    | established by a gifted refiner - and conveniently, there is a gifted refiner
    | on the island: Mira.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APR} _
    | Refining
    |
    | Every Ore and Wonderful houses an item. Sometimes the item is of a greater
    | value, but sometimes the item is junk. The item an Ore or Wonderful holds
    | corresponds to the color/type of the Ore or Wonderful: for example, Gold Ore
    | contains either Gold (the treasure) or scrap iron (junk). Wonderfuls have
    | three different levels of treasure: for example, a red-colored Wonderful can
    | contain a Ruby (high-value), a Spinel (medium-value), a Rose Stone
    | (low-value) or glass (junk).
    |
    | So how are you to tell what your Ores and Wonderfuls are? That's where Mira
    | comes in. Mira works at the Blacksmith's Shop every day after you meet her
    | at the graveyard on a sunny day, and she is a specialist at refining your
    | Ores and Wonderfuls. She'll even do it free of charge. To get Mira to refine
    | your materials, talk to her over the counter and choose 'Refine' - don't just
    | talk to her with the item in your hands or you'll inadvertently give it to
    | her.
    |
    | Mira will let you know what the item truly is and will give it back to you:
    | after that, the item will be identified in your rucksack as the Metal or Gem
    | instead of an Ore or Wonderful. After that, you can use it for jewelry or
    | tool upgrades. It will also make a better gift, and the shipping value will
    | will be much higher. Metals and Gems will stack as well.
    |
    | This presents a minor problem with mining though: wouldn't you hate to go to
    | the mines and grab 8 Wonderfuls, only to find out that they're all glass? Or
    | to pick up a bunch of Gold Ore, only to find out they're all scrap? Luckily,
    | there is a way to identify the value of the item held within an ore or
    | wonderful while out mining: sparkles. When you uncover an ore or a wonderful,
    | it may sparkle on the ground. If an Ore sparkles, it contains the
    | corresponding (Iron, Copper, Silver, Gold) Metal; if a Wonderful sparkles,
    | it contains a Gem. Which Gem the Wonderful contains is indicated by the
    | number of sparkles it has after you pick it up and put it in your rucksack: a
    | three-sparkle Wonderful contains the most valuable Gem of that color, whereas
    | a one-sparkle Wonderful contains the least valuable Gem (though a Gem
    | nonetheless).
    |
    | However, in order to use the Metal or Gem in tool upgrades or jewelry, and
    | in order to have it sell for a higher price, it still must be manually
    | refined by Mira. The sparkles are only there to help you identify what each
    | Ore or Wonderful is while mining.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOL} _
    | Moles
    |
    | Sometimes when you're mining, you'll come across a little mole in the field.
    | Make sure PETA isn't watching, then smash the mole with your hammer. If you
    | succeed, the mole will cough up an item: typically just a Mushroom or a
    | Toadstool, but sometimes something more valuable, like a Bodigizer. How the
    | mole got his hands on one of those is beyond me.
    |
    | Interestingly, moles are only found on floors ending in the number 5. They
    | have been observed dropping seven different items: Mushrooms, Toadstools,
    | Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and Bodigizer XL.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WHM} _
    | Why Mine?
    |
    | So, there's this great big part of the game called mining where you can
    | dig up random stuff from the ground. So what, why bother?
    |
    | There are several useful reasons to make use of the mine:
    |
    |  - Cheaper tool upgrades. While you can upgrade your tools by simply
    |    purchasing new ones at the General Store, it's a good deal cheaper to
    |    upgrade them at the Blacksmith's Shop - but, he requires you to supply
    |    the mineral for the upgrade.
    |
    |  - Jewelry. In order to make jewelry, you must supply the minerals and gems.
    |    And since there's nowhere else to get them except the mine, you're locked
    |    into that option if you want to make jewelry.
    |
    |  - Profit. Mining in Tree of Tranquility is a notably profitable task. Just
    |    picking up a few Coppers and Silvers can yield a quick 500G, and your
    |    profits will soar even higher if you get far enough down to start digging
    |    up some gemstones, which sell for everything from 170G (Peridot) to 1000G
    |    (Diamond). Additionally, harvesting the Toadstools and Mushrooms from the
    |    mine is hugely profitable. Make Marinated Mushrooms with an herb, mushroom
    |    and a cutting board for an even larger profit.
    |
    |  - Power Berry and Pontata Roots. One of the game's five Power Berries is at
    |    the bottom of the first (Ganache) mine, and the mines are also the best
    |    place you can find Pontata Roots, a key ingredient in the medicine
    |    category of recipes (Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake
    |    and Super Stay Awake). Additionally, an item at the bottom of the Mt.
    |    Gelato Mine (the Shining Baumkuchen) has a high sale price and is loved as
    |    a gift by all villagers, though you can get it only once.
    |
    |  - Completion. One of the items accessible on the bookshelf screens is a "Gem
    |    List", which contains a list of all the possible products obtained from
    |    the mines. If you're a completionist, you'll want to complete this too.
    |
    |  - Villager Events. Several events take place in the mine: you will meet both
    |    Phoebe and Calvin in the mine, and both (as well as Owen) will require you
    |    to re-visit the mine in order to complete their requests. You'll also need
    |    to visit the mine to complete the goddess quest.
    |
    |  - King Fish. The lake at the bottom of Ganache Mine is one of only two
    |    places to find the elusive King Fish, and is the only one accessible
    |    for the majority of the game (the other location requires you to complete
    |    the goddess revival).
    |
    |  - Goddess Recipes. Two items required for the goddess recipes - a Blue
    |    Wonderful and a Lapis Lazuli - are only obtainable within the mines.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DTM} _
    | Descending the Mine
    |
    | If your goal is to descend pretty deep into the mine, here are a few tips:
    |
    |  - Bring recovery items. Stamina will be a major threat to your descent, and
    |    you'll be kicking yourself if you get down to the last 5 floors and run
    |    out of stamina. The best items for stamina recovery are Bodigizer XL,
    |    any type of Pizza or any type of Buckwheat dish (except for Cocktails
    |    or Chips). The best purchasable stamina recovery items are Bodigizer XL
    |    (520G from the Clinic), Southern Omelet (550G from Pineapple Inn) and
    |    Sweet Yam Cake (660G from the Fall/Winter markets).
    |
    |    Be careful using Mushrooms to restore stamina. They work, but they also
    |    increase your fatigue. If you eat too many, you'll get drowsy and walk
    |    too slowly to really do anything. To prevent this, don't eat more than 14
    |    Mushrooms in a day.
    |
    |  - Start early. You don't want to stay there all night and into the next day
    |    (unless you brought some Super Stay Awake), so get there early.
    |
    |  - Plan to spend the whole day. You never know how long it will take you to
    |    get as far down as you want to go, so don't leave any chores - like
    |    watering the crops or feeding the animals - for when you get back.
    |
    |  - Empty your rucksack of non-consumables. You'll be kicking yourself if you
    |    come across five Diamonds but only have four spots in your rucksack. Keep
    |    only food and your hammer in your rucksack if you plan to bring home a big
    |    haul.
    |
    |  - Use the holes first, then the stairs. For the first few levels, the holes
    |    are a great way to get down fast. But after about 2/3rds of the way down,
    |    you'll find they lead to geysers more often, making them too risky. You'll
    |    almost never encounter a hole that takes you all the way to the bottom
    |    either, so don't plan to just use holes and assume eventually you'll get
    |    lucky enough to go all the way down.
    |
    |\
    | \_____________________________________________________________________[MIN]_
    |                                                                             |
    | The Mines                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/There are two mines in the game: the Ganache Mine, which is accessible first,
    | and the Mt. Gelato Mine, which isn't accessible until later.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GAN} _
    | Ganache Mine
    |
    | Accessible : From the start
    |       Size : 30 Floors
    |   Location : Ganache Mine District (no, really?), North of Town
    |     Floors :
    |                1-9 : Low-level ores (scrap, iron, copper).
    |                (7) :  No items, only one hole, lots of geysers - use stairs.
    |                 10 : Ruins, no items.
    |              11-19 : Mid-level ores (silver, gold), low-level gems.
    |               (19) :  More mushrooms and toadstools than imaginable.
    |                 20 : Ruins, no items.
    |              21-24 : High-level ores (gold, rare), mid-level gems.
    |              25-29 : Mid-level gems.
    |               (25) :  Many, many crystals for gems.
    |                 30 : Goddess murals, underground lake, Power Berry.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGM} _
    | Mt. Gelato Mine
    |
    | Accessible : After completing Daren's, Ben's and Collin's Rainbows
    |       Size : 50 Floors
    |   Location : Base of Mt. Gelato
    |     Floors :
    |                1-9 : Mid-level ores (silver, gold), low-level gems.
    |                 10 : Empty cavern, no items.
    |              11-20 : High-level ores, mid-level gems.
    |              21-29 : Mid-level gems.
    |               (28) :  Lots of Toadstools/Mushrooms.
    |                 30 : Empty cavern, no items.
    |              31-49 : High-level gems.
    |               (38) :  Red and White Crystals.
    |               (40) :  Blue and White Crystals.
    |               (42) :  Yellow and White Crystals.
    |               (44) :  Green and White Crystals.
    |               (46) :  Purple and White Crystals.
    |               (48) :  White and Other Crystals.
    |                 50 : Cavern, Shining Baumkuchen.
    |
    |               Note : Shining Baumkuchen can be eaten for a substantial
    |                    : stamina restoration (not permanent boost like a Power
    |                    : Berry, though), can be sold for 2000G, or can be given
    |                    : as a gift to any villager (every villager 'loves' it).
    |                    : Take note, however, that you can only obtain one Shining
    |                    : Baumkuchen per save file.
    |
    |\
    | \_____________________________________________________________________[GOW]_
    |                                                                             |
    | Ores, Minerals, Wonderfuls and Gems                                         |
    |  ___________________________________________________________________________|
    | /
    |/Below is a listing of all the Ores, Wonderfuls, Gemstones and Metals that can
    | be found in the mine. For convenience, they are organized both by product
    | (Gem or Mineral) and by source (Ore or Wonderful).
    |
    | For the Metal and Gem lists, remember that both tool upgrades and jewelry
    | creations are performed at the Blacksmith's Shop by talking to Mira over the
    | counter.
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MQR} _
    | Mining Quick-Reference
    |
    | The below chart lists the possible items and sale prices for all Ores and
    | Wonderfuls; the G column lists the sale price of that item. Where a ---
    | appears, that Source item never appears with that many sparkles.
    |
    | Source     G  0-Sparkle    G  1-Sparkle    G  2-Sparkle     G  3-Sparkle    G
    | Iron O.   20  Scrap Iron  10  Iron        50  ---              ---
    | Copper O. 30  Scrap Iron  10  Copper      80  ---              ---
    | Silver O. 40  Scrap Iron  10  Silver     110  ---              ---
    | Gold O.   50  Scrap Iron  10  Gold       150  ---              ---
    | Rare O.  250  ---             Rare Metal 630  ---              ---
    | Blue W.   30  Glass       30  Lapis L.   200  Sapphire    480  Aquamarine 490
    | Green W.  30  Glass       30  Peridot    170  Jade        220  Emerald    580
    | Purple W. 30  Glass       30  Garnet     300  Amethyst    480  ---
    | Red W.    30  Glass       30  Rose Stone 180  Spinel      200  Ruby       550
    | White W.  30  Glass       30  Moonl. S.  250  Crystal     700  Diamond   1000
    | Yellow W. 30  Glass       30  Amber      190  Topaz       470  ---
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORE} _
    | Ores
    | _ _ _ _ _
    | Iron Ore
    |
    |        Found : Both mines, early floors.
    |   Sale Price : 20G
    |    Can Yield : Scrap Iron (0 sparkles), Iron (1)
    | Yield Values : 10G (Scrap) / 50G (Iron)
    |     Found In : Rocks
    | _ _ _ _ _ _
    | Copper Ore
    |
    |        Found : Both mines, early floors.
    |   Sale Price : 30G
    |    Can Yield : Scrap Iron (0 sparkles), Copper (1)
    | Yield Values : 10G (Scrap) / 80G (Copper)
    |     Found In : Rocks
    | _ _ _ _ _ _
    | Silver Ore
    |
    |        Found : Both mines, middle floors.
    |   Sale Price : 40G
    |    Can Yield : Scrap Iron (0 sparkles), Silver (1)
    | Yield Values : 10G (Scrap) / 110G (Silver)
    |     Found In : Rocks
    | _ _ _ _ _
    | Gold Ore
    |
    |        Found : Both mines, mid-to-late floors.
    |   Sale Price : 50G
    |    Can Yield : Scrap Iron (0 sparkles), Gold (1)
    | Yield Values : 10G (Scrap) / 150G (Gold)
    |     Found In : Rocks
    | _ _ _ _ _
    | Rare Ore
    |
    |        Found : Both mines, late floors.
    |   Sale Price : 250G
    |    Can Yield : Scrap Iron (0 sparkles), Rare Metal (1)
    | Yield Values : 10G (Scrap) / 630G (Rare Metal)
    |     Found In : Crystals
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WON} _
    | Wonderfuls
    | _ _ _
    | Green
    |
    |        Found : Both mines, mid-to-late floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Peridot (1), Jade (2), Emerald (3)
    | Yield Values : 30G (Glass) / 170G (Peridot) / 220G (Jade) / 580G (Emerald)
    |     Found In : Crystals
    | _ _
    | Red
    |
    |        Found : Both mines, mid-to-late level floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Rose Stone (1), Spinel (2), Ruby (3)
    | Yield Values : 30G (Glass) / 180G (Rose Stone) / 200G (Spinel) /
    |              : 550G (Ruby)
    |     Found In : Crystals
    | _ _ _ _
    | Yellow
    |
    |        Found : Both mines, mid-to-late level floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Amber (1), Topaz (2)
    | Yield Values : 30G (Glass) / 190G (Amber) / 470G (Topaz)
    |     Found In : Crystals
    | _ _ _
    | Blue
    |
    |        Found : Both mines, mid-to-late level floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Lapis Lazuli (1), Sapphire (2),
    |              : Aquamarine (3)
    | Yield Values : 30G (Glass) / 200G (Lapis Lazuli) / 280G (Sapphire) /
    |              : 490G (Aquamarine)
    |     Found In : Crystals
    | _ _ _ _
    | Purple
    |
    |        Found : Both mines, late level floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Garnet (1), Amethyst (2)
    | Yield Values : 30G (Glass) / 300G (Garnet) / 480G (Amethyst)
    |     Found In : Crystals
    | _ _ _
    | White
    |
    |        Found : Both mines, late level floors.
    |   Sale Price : 30G
    |    Can Yield : Glass (0 sparkles), Moonlight Stone (1), Crystal (2),
    |              : Diamond (3)
    | Yield Values : 30G (Glass) / 250G (Moonlight Stone) / 700G (Crystal) /
    |              : 1000G (Diamond)
    |     Found In : Crystals
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MIN} _
    | Minerals
    | _ _ _
    | Scrap
    |
    |   Found In : Both mines, early floors
    | Yielded By : Any Ore
    |   Sparkles : 0
    | Sale Price : 10G
    |       Uses : Sale
    | _ _ _
    | Iron
    |
    |   Found In : Both mines, early floors
    | Yielded By : Iron Ore
    |   Sparkles : 1
    | Sale Price : 50G
    |       Uses : Sale, Gift, Starter->Iron Tool Upgrade
    | _ _ _ _
    | Copper
    |
    |   Found In : Both mines, early floors
    | Yielded By : Copper Ore
    |   Sparkles : 1
    | Sale Price : 80G
    |       Uses : Sale, Gift, Iron->Copper Tool Upgrade, all Brooches
    | _ _ _ _
    | Silver
    |
    |   Found In : Both mines, early-to-middle floors
    | Yielded By : Silver Ore
    |   Sparkles : 1
    | Sale Price : 110G
    |       Uses : Sale, Gift, Copper->Silver Tool Upgrade, all Rings
    | _ _ _
    | Gold
    |
    |   Found In : Both mines, middle-to-late floors
    | Yielded By : Gold Ore
    |   Sparkles : 1
    | Sale Price : 150G
    |       Uses : Sale, Gift, Silver->Gold Tool Upgrade, all Pendants
    | _ _ _ _ _ _
    | Rare Metal
    |
    |   Found In : Both mines, late floors
    | Yielded By : Rare Ore
    |   Sparkles : 1
    | Sale Price : 630G
    |       Uses : Sale, Gift, Harvest Goddess Brooch/Ring/Pendant, Journey
    |            : Rucksack
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEM} _
    | Gems
    | _ _ _
    | Glass
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Any Wonderful
    |   Sparkles : 0
    | Sale Price : 30G
    |       Uses : Sale, Gift, Toy Brooch/Ring/Pendant
    | _ _ _ _
    | Peridot
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Green Wonderful
    |   Sparkles : 1
    | Sale Price : 170G
    |       Uses : Sale, Gift, Peridot Brooch/Ring/Pendant
    | _ _ _ _ _ _
    | Rose Stone
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Red Wonderful
    |   Sparkles : 1
    | Sale Price : 180G
    |       Uses : Sale, Gift, Rose Brooch/Ring/Pendant
    | _ _ _
    | Amber
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Yellow Wonderful
    |   Sparkles : 1
    | Sale Price : 190G
    |       Uses : Sale, Gift, Amber Brooch/Ring/Pendant
    | _ _ _ _ _ _ _
    | Lapis Lazuli
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Blue Wonderful
    |   Sparkles : 1
    | Sale Price : 200G
    |       Uses : Sale, Gift, Lapis Lazuli Brooch/Ring/Pendant
    | _ _ _ _
    | Spinel
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Red Wonderful
    |   Sparkles : 2
    | Sale Price : 200G
    |       Uses : Sale, Gift, Spinel Brooch/Ring/Pendant
    | _ _ _
    | Jade
    |
    |   Found In : Both mines, mid-to-late floors
    | Yielded By : Green Wonderful
    |   Sparkles : 2
    | Sale Price : 220G
    |       Uses : Sale, Gift, Jade Brooch/Ring/Pendant
    | _ _ _ _ _ _ _ _
    | Moonlight Stone
    |
    |   Found In : Both mines, late floors
    | Yielded By : White Wonderful
    |   Sparkles : 1
    | Sale Price : 250G
    |       Uses : Sale, Gift, Moonlight Brooch/Ring/Pendant
    | _ _ _ _ _
    | Sapphire
    |
    |   Found In : Both mines, late floors
    | Yielded By : Blue Wonderful
    |   Sparkles : 2
    | Sale Price : 280G
    |       Uses : Sale, Gift, Sapphire Brooch/Ring/Pendant
    | _ _ _ _
    | Garnet
    |
    |   Found In : Both mines, late floors
    | Yielded By : Purple Wonderful
    |   Sparkles : 1
    | Sale Price : 300G
    |       Uses : Sale, Gift, Garnet Brooch/Ring/Pendant
    | _ _ _
    | Topaz
    |
    |   Found In : Both mines, late floors
    | Yielded By : Yellow Wonderful
    |   Sparkles : 3
    | Sale Price : 470G
    |       Uses : Sale, Gift, Topaz Brooch/Ring/Pendant
    | _ _ _ _ _
    | Amethyst
    |
    |   Found In : Both mines, late floors
    | Yielded By : Purple Wonderful
    |   Sparkles : 3
    | Sale Price : 480G
    |       Uses : Sale, Gift, Amethyst Brooch/Ring/Pendant
    | _ _ _ _ _ _
    | Aquamarine
    |
    |   Found In : Both mines, late floors
    | Yielded By : Blue Wonderful
    |   Sparkles : 3
    | Sale Price : 490G
    |       Uses : Sale, Gift, Aquamarine Brooch/Ring/Pendant
    | _ _ _
    | Ruby
    |
    |   Found In : Both mines, late floors
    | Yielded By : Red Wonderful
    |   Sparkles : 3
    | Sale Price : 550G
    |       Uses : Sale, Gift, Ruby Brooch/Ring/Pendant
    | _ _ _ _
    | Emerald
    |
    |   Found In : Both mines, late floors
    | Yielded By : Green Wonderful
    |   Sparkles : 3
    | Sale Price : 580G
    |       Uses : Sale, Gift, Emerald Brooch/Ring/Pendant
    | _ _ _ _
    | Crystal
    |
    |   Found In : Both mines, late floors
    | Yielded By : White Wonderful
    |   Sparkles : 2
    | Sale Price : 700G
    |       Uses : Sale, Gift, Crystal Brooch/Ring/Pendant
    | _ _ _ _
    | Diamond
    |
    |   Found In : Both mines, late floors
    | Yielded By : White Wonderful
    |   Sparkles : 3
    | Sale Price : 1000G
    |       Uses : Sale, Gift, Diamond Brooch/Ring/Pendant
    |
    |\
    | \_____________________________________________________________________[OMI]_
    |                                                                             |
    | Other Mine Items                                                            |
    |  ___________________________________________________________________________|
    | /
    |/Beyond minerals and gems, there are several other items that can be found in
    | the depths of the mines as well. Some of these can be simply picked up, while
    | others are hidden within rocks as well.
    | _ _ _ _ _
    | Mushroom
    |
    |            Found : Lying on the ground on many floors
    |       Sale Price : 30G
    | Stamina Restored : 50 (adds to fatigue; don't eat more than 14)
    |  Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
    |                  : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
    | _ _ _ _ _
    | Toadstool
    |
    |            Found : Lying on the ground on many floors
    |       Sale Price : 40G
    | Stamina Restored : -100
    |  Used in Recipes : Alan's (Red) Rainbow Recipe
    | _ _ _ _ _ _ _
    | Pontata Root
    |
    |            Found : Inside rocks on any floor
    |       Sale Price : 150G
    | Stamina Restored : 20
    |  Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake,
    |                    Super Stay Awake
    | _ _ _ _ _ _
    | Power Berry
    |
    |            Found : Lying on the ground, 30th floor of Ganache Mine
    |
    | Eating a Power Berry permanently increases your maximum stamina by 100
    | points.
    | _ _ _ _ _ _ _ _ _ _
    | Shining Baumkuchen
    |
    |            Found : Lying on the ground, 50th floor of Mt. Gelato Mine
    |
    | The Shining Baumkuchen (a European type of cake) restores your stamina and is
    | loved by all villagers, but serves no other purpose. It is one-of-a-kind.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################(ADG)#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                     As the Days Go By                    |  / /
          \ \ |                                                          | / /
           \ \|                 "God, family and friends:                |/ /
            \ |     in this order we are strengthened." -Lonnee Boggs    | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________<MFR>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|      Making Friends and     |/ /
                          \ |         Wooing Mates        | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/As in past Harvest Moon games, Tree of Tranquility operates based on a points
    | system for affection. Affection is basically a measure of how close you are
    | with each villager. Affection exists for all villagers, but plays a special
    | role for the player's potential spouses. But before we get to that, let's
    | take a look at how to earn affection.
    |
    |\
    | \_____________________________________________________________________[AFF]_
    |                                                                             |
    | Raising Affection                                                           |
    |  ___________________________________________________________________________|
    | /
    |/Below is a list of general ways to increase your affection (or friendship)
    | with a given villager. For more specific details on the impact of each way,
    | read the Affection Mechanics section below.
    |
    |  - Gifts: Giving gifts is the most clear way to gain friendship. Each
    |    villager has gifts that they love, like, dislike and hate (see the
    |    specific villager above for detailed information for each one). Giving
    |    gifts that they love or like raises their affection ('love' more than
    |    'like', obviously), whereas giving gifts they dislike or hate will lower
    |    their friendship level.
    |
    |    Gifts are especially effective when given on birthdays: a birthday gift
    |    given on a villager's birthday carries double the impact of the same gift
    |    given any other day.
    |
    |  - Talking: Even just talking carries an affection increase. It's lower than
    |    gift-giving, but just speaking to a villager every day will help you
    |    become their friend.
    |
    |  - Part-Time Jobs: the part-time job system in Tree of Tranquility also
    |    serves as a way to get into specific villagers' good graces. Working at
    |    a shop will increase your friendship with all the other villagers that
    |    also work in the shop. To see what shop applies to each villager, refer to
    |    the villager's Workplace in the sections above, or search for { PTJ }
    |    without the spaces.
    |
    |    Part-time work also raises the affection points of villagers that have not
    |    yet arrived if you work where they'll eventually work. For example,
    |    working at the General Store will raise Phoebe's affection points even
    |    before she arrives. You can even receive a villager's 2-heart gift event
    |    before they arrive this way.
    |
    |  - Heart Events and Festivals: for bachelor/ettes, there are several heart
    |    events that take place that mark your progress in wooing them, as well as
    |    several romantic festivals that you can take your beloved to. Successfully
    |    completing these heart events and participating in these festivals will
    |    increase your affection level, but only with the bachelor/ette that is
    |    participating.
    |
    | Every villager's affection - or what's commonly referred to as heart level -
    | is measured in the same way, using the 10-heart system. Each heart is
    | comprised of 100 points - so, it takes 1000 affection points to raise a
    | villager to the maximum level.
    |
    | The actions listed above each carry a bonus of a certain number of affection
    | points. Performing these actions adds some points to the villager's affection
    | counter - the heart display in the information screen shows the total number
    | of points, rounded down to the nearest hundred, as a number of hearts.
    |
    | The two most prominent ways of raising affection are Gift Giving and Talking.
    | Talking to a villager is worth 5 affection points - so, if you simply talk
    | to a villager every day, you'll raise their heart level by one heart in 20
    | days. The 'talking' benefit can only be gained once per villager per day.
    |
    | Gift-giving, however, is far faster - however, it can be a good bit more
    | complicated, and is detailed in the section below.
    |
    |\
    | \_____________________________________________________________________[GGM]_
    |                                                                             |
    | Gift-Giving Mechanics                                                       |
    |  ___________________________________________________________________________|
    | /
    |/Gift-giving is the most effective way to raise affection, but is also a bit
    | more complicated. To put it simply, you can give a villager gifts until
    | they've gained 10 affection points from gift-giving for the day. After
    | they've gained 10 points, they will not accept any more gifts. Depending on
    | how well they like the gifts you give them, it could take as many as five or
    | as few as one gift to gain these 10 points. It will never take more than five
    | gifts, though.
    |
    | How many gifts you need to give is determined by how well the villager likes
    | the item you're giving them. There are five broad levels of gift preference:
    | a villager might 'love', 'like', 'dislike', 'hate' or be 'neutral' to a
    | particular gift. Gift preferences differ completely from villager to
    | villager, though there are gifts that are definitely far more generally liked
    | than others.
    |
    | The good news about this is that giving Neutral-level gifts can be just as
    | useful as giving Loved gifts - you just have to give more of them. A common
    | strategy is just to have several items on hand and give a person as many as
    | they'll accept, guaranteeing that you've hit the maximum daily limit. This
    | can be expensive, though, given that gifts are not always easy to come by,
    | so it's far better to look into gifts that are better liked.
    |
    | There is a bit of variation within the five levels. While a Loved gift always
    | carries a 10-point gain, a Liked gift can carry either 8 points or 6 points.
    | Neutral gifts can be 4, 3 or 2 points.
    |
    | Disliked and Hated gifts actually carry an affection penalty; Disliked gifts
    | can take off 1 or 2 points, while Hated gifts can take off 3, 4 or 5.
    |
    | The following chart describes the affection boosts of each action and gift.
    | For gifts, remember that giving gifts that total more than 10 heart points
    | will cap off at 10 (so, two Liked gifts will only gain 10 affection points,
    | even though they might add to 12 or 16).
    |
    |                   Max Times
    | Action             per Day       Heart Points
    |          Speaking      1               + 5
    |    Part-Time Work      1               + 1 (per hour worked, rounded up)
    |      'Loved' Gift      1               +10
    |    'Liked 1' Gift      2               + 8
    |    'Liked 2' Gift      2               + 6
    |  'Neutral 1' Gift      3               + 4
    |  'Neutral 2' Gift      4               + 3
    |  'Neutral 3' Gift      5               + 2
    | 'Disliked 1' Gift  Unlimited           - 1
    | 'Disliked 2' Gift  Unlimited           - 2
    |    'Hated 1' Gift  Unlimited           - 3
    |    'Hated 2' Gift  Unlimited           - 4
    |    'Hated 3' Gift  Unlimited           - 5
    |
    | For the purposes of this guide, we'll only be categorizing gifts as 'Loved',
    | 'Liked, 'Neutral', 'Disliked' and 'Hated'. Within those categories, the
    | difference is fairly minor.
    |
    | Birthdays double both the heart points gained from a gift and the cap on how
    | many heart points can be gained in one day - so, on a person's birthday, each
    | gift counts for twice as many points, and you can get up to 20 heart points.
    | In effect this won't change how many gifts you give, only how much you gain
    | from it.
    |
    |\
    | \_____________________________________________________________________[RMC]_
    |                                                                             |
    | Romance Mechanics                                                           |
    |  ___________________________________________________________________________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HEV] _
    | Heart Events
    |
    | All villagers have affection ratings that indicate how strong your friendship
    | with them is; however, this plays a special role with regards to the
    | potential spouses. Rises in affection level trigger Heart Events, which must
    | be completed to marry your chosen spouse.
    |
    | Heart Events are generally the same for each bachelor/ette. There are five
    | events that must be completed before you can marry a bachelor/ette; they can
    | be completed in any order, but they must be completed before they will accept
    | the marriage proposal.
    |
    | The five heart events are:
    |  - At 2 Hearts, they will come to your house and give you a present (note:
    |    this happens with every bachelor and bachelorette, regardless of your own
    |    character's gender - it's more of a friendship event than a romantic one).
    |  - At 4 Hearts, they will ask you on a Lunch Date.
    |  - At 5 Hearts, they will again come give you a present.
    |  - At 5 hearts, they will also make a request that must be fulfilled before
    |    marriage.
    |  - At 6 Hearts, they will ask to meet you at Brownie Ranch for a Confession.
    |
    | The Lunch Date and the Confession event are a bit delicate to trigger. In
    | order to trigger them, you must talk to that bachelor/ette before 11:00AM,
    | and for certain bachelor/ettes (the ones with jobs), it must also be on their
    | day off. It's pretty easy to go through a game without triggering these
    | events if you don't actively try to.
    |
    | When you trigger the event, they will ask you to meet them somewhere at noon.
    | If you accept, you must be at the location between 12:00PM and 1:00PM. For
    | the lunch date, bachelors will ask you to the Sundae Inn and bachelorettes
    | will ask you to the beach, down the stairs from the pier by On the Hook. For
    | the confession, both genders will ask you to the tree on Brownie Ranch (past
    | the barn and coop on top of the hill).
    |
    | There's a minor glitch if you trigger either the Lunch Date or the Confession
    | on the day before or day of a romantic festival. The details are a little
    | complicated, but suffice it to say it's best to avoid talking to bachelors
    | and bachelorettes that might ask you on the Lunch Date or Confession the day
    | before or of a romantic festival. Not a huge issue, though.
    |
    | Turning down the date or missing the date will both result in a dramatic
    | decrease in the bachelor/ette's affection level - as much as a full heart
    | level. This serves a double purpose: it's plot-relevant, since obviously the
    | bachelor/ette would be offended to be turned down, but also it allows you to
    | then trigger the date request again by leveling their heart level back up.
    | So if you choose 'no' by accident, or change your mind about which bride or
    | groom you want, you can still recover from it.
    |
    | In order to marry a particular bachelor/ette, you must complete all five
    | heart events. You also must obtain the Blue Feather, the Harvest Moon
    | equivalent of an engagement ring, but that is actually unrelated to the
    | Heart Events. For information on that, see the Proposal section below.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RHE] _
    | Rivals' Heart Events
    |
    | As mentioned above, some of the eligible bachelors and bachelorettes will
    | marry one another if you don't. These couples are:
    |  - Anissa and Jin
    |  - Candace and Julius
    |  - Maya and Chase
    |  - Phoebe and Calvin
    |  - Renee and Toby
    |
    | Like you and your beloved, these couples will experience heart events of
    | their own, and will get married after they meet certain requirements.
    |
    | When your rivals' heart events will take place is dependent on your own
    | friendship with the character of your own gender. The first heart event will
    | take place at 2 hearts, and the second heart event will take place at 3
    | hearts. Once the 3-heart rival event has taken place, a wedding will follow.
    |
    | You might notice that these rival weddings have the potential to take place
    | incredibly early in the game: after all, you can raise a character to 3
    | hearts in a matter of a month. Be careful not to raise the rival of your
    | hopeful beloved to 3 hearts before marrying them yourself. This is especially
    | dangerous with couples where one person is on the island long before the
    | other (for example, Maya and Chase).
    |
    | Each couple has a particular location where their heart events will take
    | place:
    |  - Anissa and Jin: Meringue Clinic
    |  - Candace and Julius: Town Square
    |  - Maya and Chase: Sundae Bar
    |  - Phoebe and Calvin: Ganache Mine
    |  - Renee and Toby: River, Upstream near the Waterfall (any Monday afternoon)
    |
    | If you've accidentally raised the rival to 3-hearts and want to avoid them
    | marrying, try to avoid the above locations; they won't marry until you
    | witness the heart events, which will never happen if you never enter these
    | locations. For some couples (like Toby and Renee), it can be easy to avoid
    | the location, but for others (Jin, Chase, Calvin, Phoebe) you actually must
    | enter those locations in order to complete their heart events. In these
    | cases, your only option is to manually lower the rival's heart level by
    | giving them lots of Disliked and Hated gifts.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<FAM>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         Family Life         |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Once you've raised a particular bachelor or bachelorette to 8 hearts and
    | completed all their heart events, you have the option of wedding them and
    | starting a family together. But in order to do that, first you must propose.
    | And in order to do that, first you must obtain the Harvest Moon equivalent of
    | an engagement ring: the Blue Feather.
    |
    |\
    | \_____________________________________________________________________[PRO]_
    |                                                                             |
    | Marriage Proposal                                                           |
    |  ___________________________________________________________________________|
    | /
    |/In order to propose marriage, you need the Blue Feather. In past Harvest Moon
    | games, the blue feather has been bought, found or earned: in this game,
    | you'll find it.
    |
    | Once any bachelor/ette is up to 8 hearts, the Mayor will come by and explain
    | to you the legend of the Blue Feather, and inform you that the feather is
    | traditional for marriage proposal. Note that he will only come on a sunny
    | day, though he may come on festival days, and you must have at least 3-4
    | hearts with him for him to come.
    |
    | A few days after the Mayor comes by (sometimes as much as two weeks), you'll
    | see a bluebird in the morning flying off towards Caramel Falls. Enter
    | the waterfall area and start to walk around towards the hot spring and you'll
    | trigger the scene where you'll receive the Blue Feather.
    |
    | To use the Blue Feather, present it to your chosen beloved just like any
    | other gift. If successful, you'll trigger a marriage scene. In order for them
    | to accept it, though, you must have completed all 5 of their heart events.
    | After proposing, you'll be assigned a wedding date, usually one to two weeks
    | after the proposal.
    |
    | Interestingly, the bachelor/ette doesn't have to be at 8 hearts to accept the
    | proposal; so you can receive the Blue Feather for one bachelor/ette having
    | 8 hearts, then use it on a different bachelor/ette. This is pretty useful if
    | you're wooing someone that arrives on the island late.
    |
    | Note that these are the ONLY requirements for marriage. Others have been
    | rumored, like having a double bed, but that is not the case.
    |
    | There are also a few restrictions on when and where you can propose. It must
    | be on a sunny, non-festival day, and for many bachelor/ettes, it must be
    | while they're off of work. In the character sections above, known-to-work
    | proposal locations are listed. If you're having trouble getting someone to
    | accept your proposal, make sure to attempt it at the listed location and
    | time.
    |
    | Probably the most frequently asked question I receive is "why won't so-and-so
    | accept my proposal?" The answer is ALWAYS that you haven't experienced all
    | their events. Make absolute sure you've experienced all of the heart events
    | listed above. Then make sure you're proposing in the location listed. One of
    | these two things is nearly guaranteed to fix the problem, or at least narrow
    | it down to which event is the issue.
    |
    |\
    | \_____________________________________________________________________[MLI]_
    |                                                                             |
    | Married Life                                                                |
    |  ___________________________________________________________________________|
    | /
    |/After marriage (I won't spoil the wedding ceremony for you), your new spouse
    | will move in with you on the farm. Unlike in previous Harvest Moon games
    | where your spouse spends the vast majority of their time around your farm, in
    | Tree of Tranquility they'll actually go out and do things. Wives will quit
    | their jobs (if they had one) but spend more time out shopping (no word on if
    | they'll actually be spending any of your hard-earned money - not sure the
    | game's gotten that realistic yet!), whereas a husband keeps his job (but
    | never helps pay for supplies for what he calls your "cute little farm
    | thing", male chauvinist pig).
    |
    | Every day, your spouse will give you a box lunch. The box lunch has four
    | possible qualities: Decent, Good, Perfect, Shining. You can either sell your
    | box lunch or consume it for stamina restoration. The price and stamina
    | restoration increase with the box lunch quality:
    |
    |           Price   Stamina
    |  Decent :   80G       200
    |    Good :   90G       250
    | Perfect :  100G       300
    | Shining :  110G       350
    |
    | Should you sell them or eat them? Personally, I save them for a while, then
    | sell them all at once.
    |
    |\
    | \_____________________________________________________________________[YCI]_
    |                                                                             |
    | Your Child                                                                  |
    |  ___________________________________________________________________________|
    | /
    |/Two seasons after you get married, you or your wife will turn up pregnant.
    | About a week later, you'll be presented with a scene where you have the
    | option of choosing your child's gender through a 'goddess prayer'. You can
    | also choose to let it be randomly determined.
    |
    | Then, one season after the pregnancy and three total seasons after the
    | wedding ceremony, your child will be born. You'll name it and a cradle will
    | spring up for it to sleep in.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Child Options
    |
    | While ToT preserves the one-child limit (didn't you know this game takes
    | place in China?) of every Harvest Moon game except the original, there is
    | an improvement: depending on who you marry, your child will look and act
    | different.
    |
    | There are ten potential children: five personalities and appearances, each of
    | which has a child in each gender. The five options, and the spouses that lead
    | to that child, are:
    |                     Husbands       Wives
    | The "Model" Child : Gill, Jin      Anissa, Candace
    | The "Happy" Child : Toby, Julius   Maya, Renee
    | The "Fussy" Child : Chase, Calvin  Luna, Selena
    | The "Hyper" Child : Luke           Kathy
    | The "Artsy" Child : Owen           Phoebe
    |
    | Truth be told, though, the personality differences are only slight. You won't
    | find yourself hating the Fussy child or anything like that.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Child Growth
    |
    | Your child will go through four stages, each lasting one season (they grow
    | up so fast!). In one year they move from crawling, to walking, to talking,
    | to finally their final stage: sentences and the ability to help you out on
    | the farm.
    |
    | During the various stages, you'll have different ways of raising your
    | affection level with your child. During the first stage (when the child just
    | sits in the crib), you can cuddle or play with the child using the rattle
    | (purchased from the General Store, equip it to receive the 'rattle' option).
    | During the second stage (crawling), you can talk to your child, but you can't
    | play or give gifts. At the third stage (walking), the child will begin to
    | stroll around your farm (unaccompanied, you horrible parent), but still will
    | only respond with one-word responses and won't accept gifts.
    |
    | It's at the fourth and final stage that the child becomes a viable character.
    | At this stage - starting a year after the child's birth - the child will walk
    | and talk, accept gifts, and go on a walk with you. The child will also offer
    | to help on the farm: he or she can collect eggs, milk cows, water crops or
    | harvest crops. You can find what they collect in the shipping bin, and you'll
    | receive a report on their progress at 4:00PM.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Child Events
    |
    | Once you have a child, there are a few possible events that can be witnessed.
    |
    | From time to time, one scene is that your child will turn up in the morning
    | with a fever. You and your spouse will take care of him or her the whole day,
    | and you won't be able to do any chores for the day. Other than that, it isn't
    | a big deal. This can happen at any stage of child growth.
    |
    | There is also a scene in the library (top floor of Town Hall) that can be
    | witnessed once your child and some of the villagers' kids have been born and
    | grown to their final stages. Enter the library and you may receive a scene of
    | the children participating in a little school class.
    |
    | The final child-related event is the Journey Rucksack event, which triggers a
    | New Game+. This can only be completed once your child is fully grown and
    | you've completed the goddess quest. For more information on the goddess
    | quest, read the next section. For more information on the event itself,
    | search for { NG+ } without the spaces.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<GOD>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|    Return of the Goddess    |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Every Harvest Moon game has a main 'plotline' - in Tree of Tranquility, there
    | once was a Harvest Goddess that protected the island and ensured its
    | prosperity, but she has disappeared and her tree - the goddess tree - has
    | died. Your job is to revive the tree, which will reawaken the goddess.
    |
    | How do you revive this tree? You have to create five rainbows, then plant the
    | tree. But this isn't just a quest in and of itself - creating the rainbows
    | makes new villagers come to the island and grants access to new areas you
    | couldn't reach before.
    |
    | Some people choose to hold off on the rainbows until they've married and have
    | a successful farm: I highly discourage this. Doing the rainbows quickly makes
    | the game far more enjoyable - it opens new areas for better fishing and
    | mining, it triggers new arrivals on the island (several of which are marriage
    | candidates), it leads to the opening of a new shop for a bigger rucksack, and
    | it lets you meet a dozen new wild animals that could become your pet. In
    | short, make the rainbows.
    |
    | But how do you do this? Well, there are three broad steps in the goddess
    | quest. First of all, you have to obtain the goddess quilt. Then, you have to
    | create the 5 goddess rainbows. Lastly, you have to find and plant the goddess
    | seedling, to revive the goddess tree and reawaken the Harvest Goddess and
    | meet her at the goddess spring. Goddess goddess goddess goddess goddess.
    | She's terribly fond of naming things after herself.
    |
    | So how do you do these three broad tasks? Well, read on. The three sections
    | below will tell you how to proceed through the quest.
    |
    | The steps below are strictly a list of what you need to do: they isn't meant
    | to be a complete plot summary.
    |
    |\
    | \_____________________________________________________________________[QUI]_
    |                                                                             |
    | The Quilt                                                                   |
    |  ___________________________________________________________________________|
    | /
    |/Before you can begin creating rainbows, you must complete the Quilt event in
    | order to obtain the quilt. The harvest sprites won't respond to you until you
    | have the quilt. What are harvest sprites? We'll get to that. Firs, the quilt.
    |
    | Essentially, a legendary quilt has been in the Mayor's family for
    | generations, but half of it has gone missing. The quilt explains what to do
    | when the Harvest Goddess disappears. In order to begin creating rainbows, you
    | must find the quilt.
    |
    | There are three parts to this event. I'm going to give each their own mini-
    | section, for the sake of utter overkill. If you're reading this from the
    | beginning, one tip: start collecting wood and stone lumber early. You're
    | going to need it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Learn of the Quilt
    |
    | To start, you have to get the Mayor to tell you about the quilt in the first
    | place. In order to trigger this event, you must ship 1000G worth of goods.
    | These can be herbs, crops, gems, metals, fish or anything else. This should
    | only take a few days.
    |
    | Once you've shipped 1000G worth of items, the Mayor will come by and tell
    | you about the quilt, and other details about the goddess and the island.
    | He'll come by on a sunny day, and if you have trouble getting the scene, try
    | entering and exiting your house around 8:00AM.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | The First Half of the Quilt
    |
    | Once the Mayor has told you about the quilt, you then need to ship another
    | 1000G worth of items. Again, these can be anything, and it shouldn't take too
    | long - one trip to the mine to gather mushrooms will be far more than you
    | need.
    |
    | When this happens, he will come to your house again and trigger another
    | scene. In the scene that follows, he will give you the left half of the
    | quilt, and he'll tell you that the right half has been unfortunately lost.
    | He mentions that the harvest sprites may have taken it, but does not know
    | where. He does give you one lead though: the last person to hear the harvest
    | sprites speak, his son Gill.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | The Second Half of the Quilt
    |
    | So, it's time to talk to Gill. You'll quickly find Gill is a stick in the
    | mud, though, because he inexplicably won't give you more information until
    | you've upgraded your house. That's a harder task than the previous two steps,
    | as upgrading your house requires 3000G, 18 pieces of wood lumber and 16
    | pieces of stone lumber.
    |
    | The money shouldn't be too much of an issue, as you had to already earn a
    | total of 2000G just for the first two steps. The lumber, however, can be more
    | difficult. Make sure you've obtained the ax from Luke and the hammer from
    | Owen (meet both in Ganache Mine District around their respective houses),
    | then head to Praline Forest or the various farm plots and start busting
    | stones and chopping trees. With your limited stamina, you likely won't be
    | able to do much per day, but if you work on it every day and use the hot
    | spring, you should be able to gather the necessary lumber in a week's time.
    |
    | After that, go to the Carpenter's Shop, talk to Dale over the counter and ask
    | him to upgrade your house. As soon as you order the upgrade, you can go talk
    | to Gill again and obtain more information. After he talks, he'll tell you to
    | go talk to Dale. So, go talk to Dale.
    |
    | After talking to Dale, he will direct you to go talk to the Mayor. Go talk to
    | the the Mayor while he's in his house and tell him you're interested in
    | fixing the clock tower. He will give you a key, where the other half of the
    | quilt is hidden.
    |
    | The clock tower is in Waffle Town Square. To open it, pull out the key as if
    | it's a tool and use it on the clock tower door. You'll enter the tower and
    | receive the other half of the quilt.
    |
    | Congratulations! You've finished the first part of the goddess quest. Now for
    | the main part: the five rainbows.
    |
    |\
    | \_____________________________________________________________________[RAI]_
    |                                                                             |
    | The 5 Rainbows                                                              |
    |  ___________________________________________________________________________|
    | /
    |/Once you have both quilt halves, you can move on to the rainbow portion of
    | the quest. If you try to do the following steps before you have the quilt,
    | the harvest sprites won't respond.
    |
    | Here's the gist of it. Around the island there are five big trees with little
    | flowers under them. The flowers represent the five harvest sprites. When you
    | water the flower at the base of one of the trees (walk up to it and press A
    | with the watering can equipped), the harvest sprite will pop up. After a
    | dialog, he'll give you a recipe, which you can check on the informational
    | screens (hold down C, scroll to Story Items). Obtain the five items in the
    | recipe, then return to the tree and water the flower again with those items
    | in your rucksack to complete the rainbow.
    |
    | Once you've created a rainbow, a few things happen. Most importantly, you can
    | walk across the new rainbow to a new area of the island. Secondly, the
    | villagers around the island will comment on how awesome it is to have a
    | rainbow. And for one rainbow (Daren's), new villagers will start arriving on
    | the island, as well as the ferry running to take you to Toucan Island.
    |
    | In general, it's best to try to be gathering ingredients throughout the
    | game and set them aside when you obtain them. Many of the ingredients are
    | only available in certain seasons, so you won't be able to wake up one day
    | and decide to grab the items for the next rainbow real quick. For this
    | purpose, there is a reference list of all the goddess tree items in the
    | References section (search for { GIT } without the spaces) that can be used
    | as a checklist.
    |
    | Below are descriptions for each of the five rainbows. They are listed in the
    | logical order of completion: certain rainbows must precede others because of
    | certain ingredients or tree locations, while others precede others only
    | because the ingredients become available sooner. The seasons in which the
    | ingredients can be found are listed to the right.
    |
    | Items marked with an asterisk (*) can be purchased from Souffle Farm during
    | the designated season. Items marked with a plus (+) can be purchased from
    | Brownie Ranch.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA1} _
    | Daren's Rainbow
    |
    |       Color : Green
    |    Location : The Tree in Town Square
    | Area Opened : Opens West Gull Island and Toucan Island (via Ferry)
    |   Completed : Can be finished by the end of first Spring (purchase
    |             : ingredient at Spring/Summer Market)
    |
    | Ingredients:
    |      Good Herb Fish     Make it (using 1-4 fish, any      All seasons
    |                         herb and the oven - see [ FRP ]
    |                         without the spaces for info on
    |                         how to make it 'Good')
    |
    |      Grilled Yam        Make it (using a Yam* and match   Fall
    |                         set at a beach roast pit)         (Cook anytime)
    |                         (Buy seeds from Souffle Farm)
    |
    |                         OR: purchase from Maya at         Spring and
    |                         Spring/Summer market              Summer
    |
    |      Apple              Grow it (plant apple tree,        Fall
    |                         gather in Fall)
    |
    |                         OR: purchase from Simon at        Spring and
    |                         Spring/Summer market              Summer
    |
    |      Common Seashell    Find at the beach                 All seasons
    |
    |      Carp               Catch in the river, midstream     All seasons
    |                         and downstream, or Maple Lake
    |
    | Other Information : Unlocking this rainbow causes several villagers to move
    |                   : to the island, starting with the Tailor Shop. Villagers
    |                   : will arrive one by one (or in some cases in groups) on
    |                   : every 1st and 15th of each month following the creation
    |                   : of Daren's rainbow.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA2} _
    | Ben's Rainbow
    |
    |       Color : Blue
    |    Location : The Tree at Maple Lake
    | Area Opened : Opens base of Mt. Gelato (after Collin's rainbow is complete)
    |   Completed : Can be finished by the end of first Fall
    |
    | Ingredients:
    |      Grilled Eggplant   Make it (using an Eggplant*       Fall
    |                         and match set at a beach          (Cook anytime)
    |                         roast pit)
    |                         (Buy seeds from Taylor's Seeds)
    |
    |      Plain Omelet       Make it (using butter+ and an     All seasons
    |                         egg+ and the frying pan)
    |
    |                         OR: Purchase from Simon at        Spring and
    |                         Spring/Summer market              Summer
    |
    |      Green Herb         Find in the forest                All seasons
    |
    |                         OR: Grow it on your farm          Spring
    |                         (Buy seeds from Taylor's Seeds
    |                         or Flower Festival)
    |
    |      Char               Catch in river, upstream          All seasons
    |
    |      Good Tomato        Grow it on your farm              Summer
    |                         (Buy seeds from Souffle Farm)
    |
    |                         OR: purchase at the fall          Fall
    |                         Harvest Festival
    |
    | Note : You can't climb this rainbow until after you complete Collin's
    |      : rainbow. Talk to Ben again after creating his rainbow to receive extra
    |      : instructions, then cross Collin's rainbow after creating it. You'll
    |      : find Ben's badge, required to cross his rainbow, on East Gull Island,
    |      : which is across Collin's rainbow.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA3} _
    | Collin's Rainbow
    |
    |       Color : Yellow
    |    Location : The Tree on West Gull Island (reached by Daren's rainbow)
    | Area Opened : Opens East Gull Island
    |   Completed : Can be finished by the end of first Fall
    |
    | Ingredients:
    |      Blue Wonderful     Dig up in either mine (do NOT     All seasons
    |                         have Mira refine it)
    |
    |      Perfect Spinach    Grow it on your farm              Fall
    |                         (Buy seeds from Souffle Farm)
    |
    |      Saury              Catch in ocean in Fall/Winter     Fall and
    |                                                           Winter
    |
    |      Red Wool Yarn      Convert a hunk of wool to yarn    All seasons
    |                         with the yarn maker, then dye
    |                         with herb or flower and dye pot
    |
    |      Banana             Purchase on Toucan Island         All seasons
    |                         from Samson
    |
    |                         OR: Find on Toucan Island         All seasons
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA4} _
    | Alan's Rainbow
    |
    |       Color : Red
    |    Location : The Tree on Brownie Ranch
    | Area Opened : Opens the top of Mt. Gelato
    |   Completed : Can be finished by the end of first Winter
    |
    | Ingredients:
    |      Wood Fish          Caught at Goddess Spring at       All seasons
    |                         night using Silver+ and
    |                         Level 3+ pole (to access
    |                         Goddess Spring, give the
    |                         Bear Honey until it lets
    |                         you by -- 14 Honeys total
    |                         at a maximum of 2 per day).
    |
    |      Green Bell         Grow it on your farm              Winter
    |                         (Buy seeds from Pineapple Inn
    |                         or Taylor's Seeds)
    |
    |      Ostrich            Put ostrich egg in mayo maker     All seasons
    |      Mayonnaise
    |                         OR: buy from Maya during          Spring and
    |                         Spring/Summer markets             Summer
    |
    |      Carrot Cake        Make it (using milk+, egg+,       All seasons
    |                         butter+, carrot*, breadfruit*     Spring
    |                         and the oven)                       (Breadfruit)
    |                                                           Fall
    |                                                             (Carrot)
    |
    |                         OR: purchase from Elli at         Fall and
    |                         Fall/Winter markets               Winter
    |
    |      Toadstool          Find in mines (spotted)         All seasons
    |
    | Other Information : Alan's Rainbow at Brownie Ranch is also the location of
    |                   : several events, such as the Starry Night festival and
    |                   : the final heart event.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA5} _
    | Edge's Rainbow
    |
    |       Color : Purple
    |    Location : The Tree at the Top of Mt. Gelato (reached by Alan's rainbow)
    | Area Opened : The Goddess Tree
    |   Completed : Can be finished by the end of first Winter
    |
    | Ingredients:
    |      Snowflake          Grow it on your farm              Winter
    |                         (Buy seeds from Souffle Farm)
    |
    |                         OR: purchase from Candace at      Spring and
    |                         Spring/Summer market (Summer      Summer
    |                         Year 1 or later)
    |
    |      Red Honey          Grow red flowers and watch        Spring, Fall,
    |                         for bees                          Summer, and Winter,
    |                         (Red flowers are tulip, rose,     respectively
    |                         hibiscus and anemone)
    |
    |      Tuna               Catch in ocean with high-level    Spring, Fall
    |                         pole                              and Winter
    |
    |      Perfect Honeydew   Grow it on your farm              Summer
    |                         (Buy seeds from Souffle Farm)
    |
    |                         OR: buy it from Souffle Farm      Summer
    |
    |      Lapis Lazuli       Dig up in mines (blue             All seasons
    |                         wonderfuls, one sparkle, after
    |                         being refined by Mira)
    |
    | Other Information : Completing this rainbow actually leads to a dead-end in
    |                   : the clouds. What do you do next? Read on!
    |
    |\
    | \_____________________________________________________________________[GST]_
    |                                                                             |
    | The Tree                                                                    |
    |  ___________________________________________________________________________|
    | /
    |/Well, you've created the final rainbow, climbed it, and? Nothing. Dead-end in
    | the clouds. What do you do next? Talk to Edge to find out.
    |
    | Climb to the absolute peak of Mt. Gelato beyond Edge's tree. Once there,
    | you'll again pass out. You might want to get that checked out. If you have
    | trouble triggering this scene, try instead visiting the goddess spring.
    |
    | Anyway, to make a long story short, your new objective is to find the
    | Seedling of Hope. Check the Wal-Mart garden center first - if they have one
    | there, go ahead and pick it up. If not, you'll have to do this the hard way.
    |
    | Rather than listing the details in overly detailed paragraph-style, I'm just
    | going to list the steps you need to complete. Do these in this order to
    | progress to the next stage of the goddess plot.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTS} _
    | Finding the Seedlings
    |
    | Several plot-relevant scenes follow in these steps, but I'm only providing
    | the things you, personally, need to do to avoid displaying too many spoilers.
    |
    |  - Talk to Jin at his office (not at his home, his path to work, or your home
    |    if you've married him).
    |
    |  - Climb the lighthouse steps (far left side of Waffle Town) and examine the
    |    lighthouse door to find a possible Seedling of Hope.
    |
    |  - Take the seedling to Goddess Spring area and plant it.
    |
    |  - Talk to Calvin - he'll mention the mural of the Seedling in the Ganache
    |    Mine, on the 10th floor.
    |
    |  - Dig down to the 10th level of Ganache Mine. Calvin will meet you there
    |    with another possible Seedling of Hope.
    |
    |  - Back to the Goddess Spring, plant the seedling.
    |
    |  - Find Gill at the Town Hall. He'll direct you to talk to his father, the
    |    Mayor.
    |
    |  - Talk to the Mayor at Sundae Inn (speaking to him anywhere else will not
    |    trigger the event) at night. He appears there on Monday, Wednesday and
    |    Saturday. Ask him about the seedling, then press him about it.
    |
    |  - Ask each of the next questions in the order they're displayed.
    |
    |  - Find the key in the church altar - you can only obtain it while no one
    |    is in the church (wait outside if someone is inside until everyone
    |    leaves).
    |
    |  - Take the key to the Mayor house when he is NOT there (wait outside his
    |    house until he leaves if necessary). Pull out the key as if it's a tool
    |    and use it on the back door from his kitchen to gain access to his garden.
    |
    |  - Take the possible Seedling of Hope back to the Goddess Spring and plant
    |    it.
    |
    |  - After planting it, return to the Goddess Spring for one more scene to
    |    trigger the next part of the quest.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTT} _
    | Growing the Tree
    |
    | Once you've planted the Seedling of Hope found in the Mayor's garden, there
    | is still one more thing you have to do: grow the tree. The tree will begin as
    | a simple seedling - your goal is to raise it into a fully-grown thriving
    | tree.
    |
    | The tree's growth is based on your friendships with the villagers - you
    | didn't realize you were so important, did you? In order to grow the Goddess
    | Tree big and strong, you have to accumulate a total of 50 hearts with all
    | the villagers. That should be incredibly easy, considering that there are 50
    | villagers, and by this point you've likely been playing the game for at least
    | a game year. Chances are you've already accumulated those 50 hearts. Even the
    | wild animals are included in this heart count. I have no idea why this number
    | is so low.
    |
    | Some nights from this point on, you'll witness a little scene after you go to
    | sleep of the tree growing (though if you don't yet have 50 hearts total, the
    | scenes may be a few nights apart each). After you witness 4 scenes, the tree
    | will be fully grown.
    |
    | When it's grown, you'll receive a note from Edge alerting you that the
    | Goddess Tree has now grown full and strong, and is now the destination of his
    | rainbow. Go back to Mt. Gelato and climb his rainbow to find yourself atop
    | the Goddess Tree. Alternatively, go to the goddess spring if the scene fails
    | to trigger.
    |
    | After a scene, the game will be over. Well, kind of. After the scene, you'll
    | have the chance to save your file. Save it and re-load it, and it'll be the
    | same day. You won't need to climb the final rainbow again - that's done with,
    | but now you can play forever.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NG+} _
    | Your Child's Journey (New Game+)
    |
    | But wait, there's more! If you call right now, we'll throw in a whole new
    | island, absolutely free!
    |
    | After the Tree has sprouted, there is one last series of events that can take
    | place, if you're married and have a child older than one year. If you don't
    | yet have these, these events will be possible once you attain them.
    |
    | Some time after your child's first birthday when you speak to them, they will
    | ask you if you believe in "fairies". Regardless of your response, your child
    | will declare that they saw them, and ask again if you believe in them. If you
    | respond that you do, a few nights later your child will have a dream of a
    | woman asking for help. Sound familiar?
    |
    | A few days later, the Mayor will come by and explain the Journey Rucksack.
    | Climb back to the Goddess Spring to learn about the rucksack, as well as a
    | crisis facing another island.
    |
    | The goddess will give you a list of ingredients needed to create the Journey
    | Rucksack the Mayor spoke of. The ingredients are:
    |  - Rare Metal, obtained from digging up Rare Ore in the mine and having it
    |    refined by Mira.
    |  - Black Pearl, found on beaches.
    |  - Shining Flax Yarn, made from Shining Flax grown on your farm that is then
    |    placed in the Yarn Maker.
    |  - Shining Wool Yarn, made from Shining Wool sheared from a sheep on your
    |    farm and placed in the Yarn Maker.
    |
    | Similar to the rainbow recipes, you simply need to re-enter the Goddess
    | Spring area with the ingredients in your rucksack to trigger the Journey
    | Rucksack's creation.
    |
    | To initiate the child's journey, simply present the Journey Rucksack to the
    | child. A series of events will take place, but there's nothing special you
    | need to do.
    |
    | When the events are done, your child will be whisked away to Waffle Town 2.0,
    | where everything is exactly the same as it was before. Your child will look
    | identical to you (unless it's the opposite gender), and the game will be
    | essentially exactly the same as any other new game, with one exception: your
    | child will inherit your money and makers, as well as some of your tool skill
    | level (the tools will all be at Level 3). Beyond that, the game is exactly as
    | new. You won't keep your animals or items, though, so it's best to sell those
    | before you start the New Game+.
    |
    | Be careful starting a New Game+. If you do, you won't be able to return to
    | your original save file unless you saved the New Game+ into a different slot.
    |
    | That's it! That's the last thing there is to unlock in the entire game.
    | You've now completed Harvest Moon: Tree of Tranquility, as well as it can be
    | completed at least.
    | 
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________<WLK>_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         Walkthroughs        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Harvest Moon: Tree of Tranquility is not a game that truly needs a
    | walkthrough. The entire joy of the game is being able to play however you
    | want.
    |
    | However, some people have difficulty getting started and knowing what to do
    | from the beginning, so for this it can be useful to follow a walkthrough. So,
    | I've provided these.
    |
    | Please, do not try to follow these walkthroughs to the letter. They're
    | intended as guidelines, and if you try to perfectly replicate what I did in
    | my game, you'll fail (weather and other game-to-game variances will prevent
    | any identical matching between games) and you won't enjoy the game nearly as
    | much.
    |
    | There are five walkthroughs in this section:
    |  - Island Arrival Walkthrough - a walkthrough for the tutorial portion of the
    |    game, through the 4th of Spring, with some tips on getting started after
    |    that.
    |  - Getting Started Walkthrough - a walkthrough for the first two months of
    |    the game, including tips on what the best crops are to plant, where you
    |    can meet new villagers, and how to make the first rainbow.
    |  - Goddess Tree Walkthrough - more of a calendar, really, of the critical
    |    dates and times to remember to grab certain ingredients for the goddess
    |    tree quest.
    |  - Season-by-Season Walkthrough - general, high-level tips and suggestions
    |    for each season of the game through the first year and a half.
    |  - Personal Game Log - a log of how I, personally, spent every day of the
    |    first year of my game - useful if you have trouble determining what to
    |    spend your time or money on.
    |
    |\
    | \_____________________________________________________________________[IAR]_
    |                                                                             |
    | Island Arrival                                                              |
    |  ___________________________________________________________________________|
    | /
    |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | In The Beginning...
    |
    | As the game opens up, you'll quickly receive a short back-story for how
    | your character arrived on the island. It seems that there's a farm on the
    | island, and you're interested in taking over and revitalizing it! So you
    | travel on a ship to the island; the ship captain will ask you questions
    | on the way.
    |
    | The way you answer the questions early in the game will, obviously,
    | determine various characteristics about your character, such as your name
    | and birthday. For your birthday, you won't be able to choose the specific
    | date for your birthday, but rather a season and a relative time during that
    | season. This is to ensure you don't pick the same birthday as another
    | villager, or one on a festival day. The date of your birthday is relatively
    | unimportant, though I like to pick a birthday that meets two criteria:
    | later in the year, so that I've made some friends by the time the birthday
    | rolls around, and during a time period where there are not festivals, to
    | break up the monotony a bit. In Tree of Tranquility, your friendships don't
    | impact your birthday celebration, so the first criteria is rather
    | irrelevant. If you're like me and want your birthday to fall in a period of
    | eventlessness, I recommend mid-summer and early fall. Both these result
    | in birthdays during two-week no-festival times.
    |
    | Interestingly enough, in Tree of Tranquility you also get to choose some
    | favorite dishes, similar to how the villagers each have their own
    | preferences. What you choose doesn't make too much of a difference to the
    | rest of the game, however.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Disaster Strikes!
    |
    | What? A typhoon in a simple farming game? It must be a clever plot device!
    | Just enough of a storm to knock you out and make you dream an
    | unrealistically vivid dream - well, isn't that just incredibly convenient.
    | It seems either you're schizophrenic or there's a Harvest Goddess
    | somewhere that needs your help. You have two choices: check into a mental
    | hospital to see about those voices in your head, or try to help her out.
    | And it seems the clinic on the island is tragically ill-equipped to deal
    | with your particular brand of mental illness, so let's try to help her,
    | shall we?
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Welcome to Your New Home
    |
    | When you awaken, you'll be on the island, and your character will finally
    | respond to that weird nub thing on the nunchuk. Oh, right, it's called
    | a joystick. Run downstairs (to the right, back down the hall, then back to
    | the left - it's a bit confusing) and a scene will play out - at the end of
    | it, you'll be in control of your character. Walk out the front door by
    | pressing A.
    |
    | The mayor will waddle up to you as soon as you walk out to welcome you.
    | You'll get three options: "Hamilton, you rock!", "Yes, Please!" and "Leave
    | Me Alone!". Resist the urge to choose the third, but either of the first two
    | will result in a tour of the town. You'll receive other questions through
    | this introduction sequence, and most correspond to learning new information.
    | The choices should be pretty obvious as to what to choose to learn more.
    |
    | After that, you'll have an option to roam freely and greet villagers. Time
    | won't pass during this, so take your time and explore the area. Some areas
    | will be accompanied by little greeting screens. Try to enter all the
    | buildings around town to experience as many greeting sequences as possible.
    | Many villagers will give you books about different subjects as well.
    |
    | In order to progress, you must visit Town Hall, so make sure you go by there.
    | You'll meet Elli and Kathy. You can also meet Gill, Barbara, Simon, Ozzie,
    | Jin, Irene and three wild animals - the white cat, the white puppy and the
    | brown puppy. After meeting everyone you want to meet, talk to Mayor Hamilton
    | to end the day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Earning Your Way
    |
    | The next day, head downstairs and out the door again. You'll get the chance
    | to improve your friendship with the Mayor by knowing his name. You'll be
    | taken on a tour of the areas surrounding the town, like the church and Maple
    | Lake.
    |
    | After the tour, you'll meet the people at Souffle Farm. They're a very
    | depressing (and borderline rude) bunch. And apparently, you've been roped
    | into learning the ropes from them (get it, roped? Ropes? I crack myself up).
    | So spend a couple days here learning the basics of farming.
    |
    | On Day 1 (Spring 2, Spring 1 was your travel day), you'll be weeding,
    | and watering. For both, remember to use the Z button to line yourself up to
    | a square - it makes it a lot easier. You'll earn the watering can for
    | weeding, just in time to use it yourself. Just follow the directions given
    | to you by Craig and you'll be fine. After you're done, the Mayor won't let
    | you leave, so go back inside, where you'll meet Anissa, sparkling and all.
    | Talk to Ruth to end the day.
    |
    | On Day 2 (Spring 3), go downstairs and talk to Ruth, then go outside. You'll
    | notice time still isn't moving. Maybe the Mayor should check that out. Go
    | talk to Craig, who'll have you picking strawberries. Pick them and take them
    | to the shipping bin to complete that chore for the day. When you're done, go
    | talk to Ruth.
    |
    | She'll want you to deliver strawberries to some of the villagers in the area.
    | There are three strawberries to give to each of three villagers: Gill, the
    | Mayor's Son; Jin, the doctor; and Yolanda, the cook at Sundae Inn. And what
    | do ya know, time's moving again - better hurry! Finding them can be somewhat
    | hard since the camera is pointing away from where they all are, so it's time
    | to learn how to use the Tracker. Go to your menu screens (hold down C), go
    | to the Heart and scroll down the list of villagers you've met. One at a time,
    | select a villager (either Gill, Yolanda or Jin). Back on the main screen, a
    | compass will appear pointing to where that character is. Follow the compass
    | to find your target!
    |
    | After you finish, you'll be transported back to the farm where Ruth will send
    | you to bed, where the voices in your head will appear again and speak to you
    | incoherently. You might want to have a doctor look at that.
    |
    | On Day 3 (Spring 4), you'll wake up and mention your dream to the Mayor.
    | After a minor freakout by him, he'll mention that your free house is complete
    | and ready for you to move in.
    |
    | You'll be asked to choose your land plot. If you're like me, you're wondering
    | how they built your house without knowing where to put it. But anyway, you
    | have three choices: the Seaside Plot, the Town Plot and the Hilltop Plot. The
    | choice is up to you - if you want to read some of the pros and cons to each,
    | check out the Initial Location section (search for < INL > without the
    | spaces).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Free At Last
    |
    | As you leave, you're paid for how well you did your work - usually somewhere
    | between 200G and 380G. You're also given a bag of potato seeds to help you
    | get started.
    |
    | Walk outside and notice that time's stopped again. Try to leave Souffle Farm
    | and Craig stops you to say so-long, and to give you your first hoe. Don't
    | read that sentence too deeply.
    |
    | The Mayor will finally take you to your new house. Name your farm, then get
    | started! Remember, time stops when you're in your house, so don't worry about
    | taking your time here - but keep an eye on the clock when you're outside.
    |
    | The sections below will detail the different options you have, but there's no
    | longer any specific tasks you must complete each day. Harvest Moon is one
    | of the most open-ended games around - so have fun and make your own life.
    | The only things you might want to keep handy are some of the calendars listed
    | in the Calendars section - search for < CAL > without the spaces.
    |
    | Before you go though, just a few general tips on the first few days:
    |
    |  - Get the fishing rod. It's free - just go by On the Hook to pick it up
    |    from Toby. It can be hard to find him - try walking down the stairs from
    |    On the Hook to the beach.
    |
    |  - Start the Scavenger Hunt. There are five items that can be found lying
    |    around the island in little chests with notes attached, and each sells for
    |    a fair amount, especially early in the game. The first item can be found
    |    at the beach, with a note directing you to the next one. If you want to
    |    see where they all are, see the Scavenger Hunt section (search for { SCH }
    |    without the spaces).
    |
    |  - Make the first rainbow soon. It'll likely take a fair amount of your early
    |    money to get the first home extension, the Oven and the ingredients, but
    |    it's worth it: when you make the first rainbow, almost a dozen villagers
    |    move to the village the following season. But in order to make the first
    |    rainbow, you need an apple, which can only be gotten at the Spring market
    |    before late Summer: so if you don't make it in first Spring, those
    |    villagers won't arrive until Fall. For information on how to do this, see
    |    the Reawakening the Goddess section (search for < GOD > without the
    |    spaces), or the Goddess Tree walkthrough (search for [ GTC ] without the
    |    spaces), or the Getting Started walkthrough (search for [ GTW ] without
    |    the spaces).
    |
    |  - Start gathering materials soon. That means pounding boulders and chopping
    |    stumps and even trees. This is necessary for the first home extension,
    |    which in turn is necessary for the rainbow as mentioned above. A good plan
    |    is just to use your excess stamina at the end of each day to swing the axe
    |    at the nearest tree or hammer at the nearest boulder a few times.
    |
    |  - Don't be a workaholic. Chances are you'll enjoy the social part of the
    |    game far more than the farming and ranching, so make a little time each
    |    day to go around and talk to people.
    |
    | That's about it - have fun! To get back to the basic information on the
    | island, search from the beginning for [ ILO ] without the spaces. If you want
    | further guidance with the game in the form of a step-by-step guide to the
    | first month or two, the next walkthrough is for you.
    |
    |\
    | \_____________________________________________________________________[GTW]_
    |                                                                             |
    | Getting Started                                                             |
    |  ___________________________________________________________________________|
    | /
    |/I'm not really a believer of walkthroughs for Harvest Moon games. To me, the
    | entire pleasure of a Harvest Moon game is that you can choose to play however
    | you want, and that there are dozens of different play styles.
    |
    | However, popular demand asked for a walkthrough, especially to help people
    | get their game started and established. So, under my own terms, I've written
    | one.
    |
    | The below walkthrough is for the first couple of months, to help you go from
    | a basic farm to a thriving ranch with crops and animals. It focuses mostly on
    | farm growth and the goddess quest, although there are some notes about the
    | social scene as well.
    |
    | Note that it's impossible to follow this walkthrough perfectly: too many
    | things vary from game to game. But it should serve as a good guideline for
    | you in getting started, and it still leaves plenty of room for you to do your
    | own thing. Just don't worry too much if you're forced to depart from it
    | because of weather, personal finances or bad luck.
    |
    |  4 : The first day, and you only have half of a day. Go ahead and plant your
    |    : potato seeds and water them. You won't have enough stamina to pull all
    |    : the weeds, till the soil, plant the seeds and water them, so choose a
    |    : strip of 6 squares that doesn't have many weeds. You may want to till
    |    : a couple extra squares on each side, just to see where there's the best
    |    : mix of soil qualities.
    |    :
    |    : After that, the only other thing you can really do on Day 1 -
    |    : considering your lack of stamina and lack of tools - is to go around
    |    : meeting people. So let's do that. Don't worry if you can't meet all
    |    : these people on the first day, in time you'll meet everyone.
    |    :
    |    : Personally, the first person I go to meet is Mira. She's located at the
    |    : Graveyard near the Church on a sunny day. The graveyard is hard to find
    |    : since the camera never really shows it - go to the church and run to the
    |    : left. On the map, it's that brown square of land to the left of the
    |    : church and Jin's house. Mira is responsible for appraising ores and
    |    : wonderfuls, one of which you'll be getting soon - so meeting her early
    |    : lets you begin mining effectively right away.
    |    :
    |    : It's probably getting late, but if you have time, run up to the Ganache
    |    : Mine District (north from the Maple Lake Area) and drop by the
    |    : Blacksmith's Shop and the Carpenter's Shop. You'll meet a few new people
    |    : here, and Chloe at the Blacksmith's Shop will give you a Red Wonderful.
    |    : Don't worry if you don't have time, though - this can be done tomorrow.
    |    :
    |    : By now, it's definitely past 6:00PM (or else you're incredible at this
    |    : game and have no business using a walkthrough!), so most people are
    |    : home and most shops are closed. Spend the rest of the day wandering
    |    : around and exploring to get a feel for the island - and if you see
    |    : anything lying on the ground, pick it up and ship it! When you're done
    |    : wandering around, head home and go to bed. You'll see your daily
    |    : earnings sheet, one of Tree of Tranquility's best new features, but
    |    : sadly you earned nothing today. Soon, though!
    |    :
    |    : In this walkthrough, I'm going to include stats from my own game, so you
    |    : can follow along with exactly how I made the money I did. These numbers
    |    : can't be emulated identically: even if you plant the same things I do
    |    : and mine all the same days I do, there will still be a lot of variation
    |    : from game to game. But there shouldn't be major (more than a few hundred
    |    : Gold) discrepancies if you try to mimic me exactly. But don't mimic me
    |    : exactly - if you're going to do that, why bother playing yourself?
    |    :
    |    : Before Bed :   320G
    |    :     Profit :     0G
    |    :        Produce :     0G
    |    :        Animals :     0G
    |    :         Mining :     0G
    |    :        Fishing :     0G
    |    :         Others :     0G
    |    : New Amount :   320G
    |
    |  5 : Today we're going to learn a new concept. The village is much more
    |    : lively during the day, so why not wait and work at night? That gives you
    |    : more time to go around visiting people and meeting new villagers.
    |    :
    |    : Start off today by heading up to the Ganache Mine District and meeting
    |    : anyone you didn't meet yesterday. In addition to actually going in the
    |    : stores, you'll meet Owen next to the Blacksmith's Shop and Luke and Bo
    |    : in Praline Forest. Owen will give you a hammer, and Luke will give you
    |    : an axe.
    |    :
    |    : At the Blacksmith's, if you didn't go there yesterday, Chloe will give
    |    : you a Red Wonderful. For more informations on Wonderfuls, see the
    |    : section dedicated to them (search for { OAW } without the spaces for
    |    : information, or { WON } without the spaces for a list). Have it refined
    |    : by Mira to discover it's actually only glass - what a disappointment.
    |    :
    |    : Personally at this point, I go by Souffle Farm and buy a bag of
    |    : breadfruit seeds to plant on my far as well. They're fairly expensive
    |    : for this stage (210G), but they yield a large profit over time. Whether
    |    : you want to or not is up to you, but you may want to go by and see
    |    : Anissa as long as you're up in the area anyway.
    |    :
    |    : Next, let's go get that last tool (well, besides the sickle, but that's
    |    : not accessible yet). Head through Waffle Town down to the beach. Walk up
    |    : and down the stairs at On The Hook to trigger Toby's greeting scene.
    |    : Eventually, he'll give you the fishing rod.
    |    :
    |    : On your way back to your farm, remember to talk to everyone you meet.
    |    : Just talking to people makes them like you more, and it doesn't take
    |    : much time at all.
    |    :
    |    : Now let's get those daily chores done. Head back to your farm and water
    |    : your crops, and plant the new ones if you purchased any. A good strategy
    |    : for watering your crops efficiently is to just start at one end of the
    |    : row and walk across them, watering. That way, you don't waste valuable
    |    : time turning back and forth and confirming your square every step of the
    |    : way.
    |    :
    |    : If you did choose to plant more seeds, you'll likely get tired after
    |    : tilling, planting and watering half of your crops. That's a perfect
    |    : excuse to go find the hot spring for the first time. Try not to get too
    |    : tired before you go, though, since you'll end up having to walk the
    |    : entire way instead of run.
    |    :
    |    : The hot spring can be hard to find the first time. To find it, go all
    |    : the way east to the river before running north. Then, follow the path
    |    : past the river, past the waterfall, up behind the waterfall and around
    |    : to the back.
    |    :
    |    : By the end of all this, it should be the end of the day, so head to bed.
    |    :
    |    : Before Bed :   110G
    |    :     Profit :    30G
    |    :        Produce :     0G
    |    :        Animals :     0G
    |    :         Mining :    30G (glass from Chloe)
    |    :        Fishing :     0G
    |    :         Others :     0G
    |    : New Amount :  140G
    |
    |  6 : I've held your hand through the first couple days, so now it's time for
    |    : you to start making some decisions of your own. Every day you'll need
    |    : to water your plants and such, but beyond that, what you do is up to
    |    : you. I'll provide you some guidance, but every day I'll say "and spend
    |    : the rest of your time however you want".
    |    :
    |    : What this means is that there are several tasks you can expend your
    |    : extra time and money doing. You can mine, fish, meet people, work at
    |    : part-time jobs, chop lumber and break stones. Most of these are
    |    : necessary: in order to kick-start the main plotline of reawakening the
    |    : goddess, you'll need to ship 2000G. By the end of the spring (if you
    |    : plan to start the quest in spring), you'll also need some lumber, some
    |    : stone, some fish, and a good bit of money to buy the home upgrade and
    |    : the oven. You probably don't want to keep fish in your rucksack for
    |    : two weeks, but there's good news - in this game, cooked dishes, crops
    |    : and many other things can actually be put in the toolbox. So, use that
    |    : for storage until you have time to invest in a refrigerator or chest of
    |    : drawers.
    |    :
    |    : In the meantime, you'll also want to start to break rocks, chop lumber,
    |    : and possibly work some part-time jobs or do some mining to bring in
    |    : some extra income. I'd recommend mining, since that counts towards the
    |    : amount of money needed to start the goddess quests. And collecting
    |    : mushrooms and toadstools in the mine requires no stamina if you use the
    |    : holes to descend, so it's an effective method.
    |    :
    |    : On days where there's nothing specific you need to be taking care of,
    |    : I'll let you know what I choose to do, just for your information.
    |    :
    |    : On the 6th, there's largely nothing in particular that needs to be done,
    |    : but there is something you might want to go ahead and get started on:
    |    : the Scavenger Hunt mini-quest. Hidden around the island are five items
    |    : in treasure chests just waiting for you to find them. They must be found
    |    : in order, and most of them sell for a notable amount. The first one can
    |    : be found over by the west side of the island. Head all the way to the
    |    : lighthouse, then head north across the beach to the stone wall - it'll
    |    : be sitting there, holding a Lapis Lazuli.
    |    :
    |    : The note inside says the next gift is on the east side of the Maple Lake
    |    : area, so let's head there next. It's a bit hard to describe where in the
    |    : Maple Lake District the next item is, but it's in a corner formed by a
    |    : couple logs about halfway down. Just follow all along the east side of
    |    : the District and you won't miss it.
    |    :
    |    : As far as those first two items go, you can give them as gifts, but
    |    : you're probably best off selling them - they sell for a fair amount,
    |    : especially this early in the game.
    |    :
    |    : Unfortunately, the next item can't be found until you unlock Brownie
    |    : Ranch - for this walkthrough, I won't assume you do, but it's actually
    |    : not that hard, especially if you go mining a couple times. If you do,
    |    : the main thing you gain is an earlier introduction to Renee, Cain,
    |    : Hanna, and Gray, and an earlier reunion with Kathy.
    |    :
    |    : What to do next? Well, it'd be awful nice to have that root out of the
    |    : way to make accessing the mine area easier, wouldn't it? That's a pretty
    |    : simple little mini-quest - get it started just by going to the root and
    |    : examining it. Gill will show up and ramble - now head to the Carpenter's
    |    : Shop.
    |    :
    |    : Once there, you'll automatically talk to Dale, then be transported back
    |    : to the tree root area - just in time to see the root get taken care of.
    |    : There, now isn't it nice to have that out of the way?
    |    :
    |    : With that done, you're on your own for the day. Personally, I go to the
    |    : mines and descend via the holes, collecting the mushrooms, toadstools
    |    : and occasional pontata roots. If you decide to do the same, you may want
    |    : to leave a few of your tools at your house so that if you happen to get
    |    : deep enough, you can collect some ores and wonderfuls. Remember you
    |    : still need to water your crops, though.
    |    :
    |    : When you're done, head to bed, and check out your tally for the day.
    |    : 1000G for just picking up a couple items lying around? Not a bad haul!
    |    :
    |    : Before Bed :   140G
    |    :     Profit :  1720G
    |    :        Produce :     0G
    |    :        Animals :   720G (Shining Flax Yarn)
    |    :         Mining :   200G (Lapis Lazuli)
    |    :        Fishing :     0G
    |    :         Others :   800G (mushrooms and toadstools)
    |    : New Amount :  1860G
    |
    |  7 : If all goes according to plan (that is, if you've sold 1000G worth of
    |    : goods - if you haven't, this won't happen yet, but it will when you sell
    |    : 1000G worth of stuff total), the Mayor will be waiting for you outside
    |    : today with the first scene for getting the Quilt to start creating the
    |    : first rainbow. He'll take you to his house and explain to you the legend
    |    : of the rainbows and the sprites and the Harvest Goddess and all that
    |    : kind of stuff. Ask him all the available questions to learn more
    |    : information.
    |    :
    |    : What he won't tell you is that to continue the quest, you need to sell
    |    : another 1000G worth of stuff - a good reason to pursue money-making
    |    : first among the available activities.
    |    :
    |    : After the event, no time will have passed and you're back at your farm.
    |    : Today is mostly your own to do what you want to do - I recommend mining
    |    : or fishing so you can get to the next earnings plateau and continue the
    |    : quest. Remember, money made in part-time jobs does not appear to count
    |    : towards the 1000G you need to make.
    |    :
    |    : While you're out today, take a look at Praline Forest and see if any
    |    : forageables have sprouted. Typically there will now be an herb or two.
    |    : Remember also that you'll need an herb for the Good Herb Fish recipe.
    |    : It's not necessary to get it now, but be on the look out for it before
    |    : too long - it'd be an aggravating ingredient to be missing.
    |    :
    |    : It's also pretty notable that it doesn't take all that much effort to
    |    : get down to the bottom of Ganache Mine - it can easily be done in about
    |    : 10 game-hours. So if you're itching for that Power Berry, head on down
    |    : there and grab some mushrooms and toadstools on your way.
    |    :
    |    : When you're done, head to bed. Did you get a dream from the Harvest
    |    : Goddess? I did! That's just another sign that you're progressing through
    |    : the plot. If you didn't get it, don't worry - just keep selling stuff
    |    : and you will in time.
    |    :
    |    : Before Bed :  1860G
    |    :     Profit :  1090G
    |    :        Produce :     0G
    |    :        Animals :     0G
    |    :         Mining :    70G (unrefined ores)
    |    :        Fishing :     0G
    |    :         Others :  1020G (mushrooms and toadstools)
    |    : New Amount :  2950G
    |
    |  8 : Now, theoretically you could get your second Mayoral visit today if
    |    : you've sold 2000G worth of goods. However, if you're like me in my game,
    |    : you found that it was raining today. That's what makes writing a
    |    : day-by-day walkthrough for a Harvest Moon game so difficult - way too
    |    : much is randomly determined.
    |    :
    |    : So instead, let's look at things you should and shouldn't do on rainy
    |    : days. They can be good days to visit villagers, since they'll tend to
    |    : be at their home locations rather than out wandering, making them easier
    |    : to find. It's also a good day to go mining and fishing, since some
    |    : people say fishing is actually better in the rain.
    |    :
    |    : It's NOT a good day to stand outside bashing boulders or chopping logs,
    |    : though. You'll get fatigued faster and get sick. You don't want that.
    |    :
    |    : Like other recent days, it's up to you what you choose to do. I,
    |    : personally, chose today to buy the oven I know I'll need for the first
    |    : goddess recipe, then I went fishing for the first time. I also went
    |    : around visiting a couple villagers and checking price lists to make sure
    |    : this guide is accurate, but you don't need to do that.
    |    :
    |    : If you went mining yesterday like I did, you'll also want to make time
    |    : for a trip up to the Blacksmith's to get your wonderfuls and ores
    |    : appraised.
    |    :
    |    : Before Bed :   400G
    |    :     Profit :   950G
    |    :         Produce :   0G
    |    :         Animals :   0G
    |    :          Mining : 550G (wonderfuls from yesterday)
    |    :         Fishing : 350G (two carp, one masu trout)
    |    :          Others :  50G (a Very Berry)
    |    : New Amount :  1350G
    |
    |  9 : Raining again? Sheesh. Well, for me, this day is spent combing the beach
    |    : to see if any forageables have turned up, the dropping by Souffle Farm
    |    : to check my price lists are correct. You, naturally, can spend the day
    |    : however you want. I'd recommend mining or fishing if you haven't yet
    |    : reached that 2000G level, and those are always good for leveling your
    |    : hammer and fishing rod.
    |    :
    |    : The Mayor will be waiting for you outside today, but don't get too
    |    : excited - it's about the Flower Festival the next day.
    |    :
    |    : Incidentally, today is Toby's birthday. He's a fan of any type of fish,
    |    : so drop by and give him one for a double boost in affection. Be careful
    |    : if you're a guy and want to marry Renee, though -  Toby's your rival,
    |    : and he'll sweep her away if he gets to three hearts. Toby's at his house
    |    : in Maple Lake for most of today - remember to use the tracker if you
    |    : need it.
    |    :
    |    : Also, in case you hadn't noticed, your potatoes are harvestable today!
    |    : I sold all of them, though you could give one to Hamilton, personally,
    |    : then went and bought some more seeds from Souffle Farm: turnip seeds
    |    : this time.
    |    :
    |    : Before Bed :  1290G
    |    :     Profit :  1180G
    |    :         Produce : 450G (potatoes!)
    |    :         Animals :   0G
    |    :          Mining : 550G (wonderfuls from yesterday)
    |    :         Fishing :  70G (extra fish caught while fishing for Toby)
    |    :          Others : 690G (mushrooms and toadstools)
    |    : New Amount :  2470G
    |
    | 10 : Flower Festival day! As the little notification under your HUD in the
    |    : top left tells you. Yes, I called it a HUD.
    |    :
    |    : Luckily, that forces the day to be sunny, which means if you're me, you
    |    : can finally get the first half of that quilt. He'll automatically give
    |    : you the quilt half after a scene. Good thing, too, 'cause I was running
    |    : out of things to talk about.
    |    :
    |    : If you haven't yet received the quilt half, that's ok - I'm going to
    |    : keep writing about stuff when I come across it, but you can easily do
    |    : these things at any time.
    |    :
    |    : The next thing you'll need to do after getting the left half is to have
    |    : your home upgraded to Level 2. That might take some time, as it requires
    |    : 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber, so get
    |    : on collecting those materials! You also need to talk to Gill, but that
    |    : can be done any time.
    |    :
    |    : Like the Mayor said, the Flower Festival is today, so let's drop by
    |    : there. Booths will open and close throughout the day, so you might want
    |    : to hang around to make sure you see everyone. If you're there before 9AM
    |    : you'll witness it starting.
    |    :
    |    : There are a couple different booths, but only one item of note. Ruth
    |    : sells herb seeds and herbs, neither of which are that useful to you
    |    : right now - they'll be useful to later in the game for dyes, though. And
    |    : you could buy a herb to make the Good Herb Fish, but there should be an
    |    : herb growing wildly when you need one.
    |    :
    |    : Anissa's booth sells most flowers, flower seeds and perfumes, none of
    |    : which are very important. But, she is also the only place you can buy
    |    : fertilizer this early in the game. It's the best kind of fertilizer, too
    |    : - Happy Fertilizer, which raises every square to top-quality and lasts
    |    : for three seasons. You can stock up if you so desire - it can help a
    |    : good bit. Personally, I didn't buy any, but that's because I'm
    |    : researching growth times of the different crops.
    |    :
    |    : Make sure to be there at 10AM to experience the introduction of a new
    |    : character: Selena, a bachelorette, is introduced with an interesting
    |    : dance sequence. She's a bit brash, demanding that you buy her a flower
    |    : (which increases her heart level but doesn't actually cost you money)
    |    : and occasionally telling you not to waste her time. But if she's the one
    |    : you want, go for it!
    |    :
    |    : After the festival, take care of your chores, then spend some time
    |    : pounding boulders and chopping wood until your stamina's out.
    |    :
    |    : Before Bed :  2470G
    |    :     Profit :     0G
    |    :         Produce :   0G
    |    :         Animals :   0G
    |    :          Mining :   0G
    |    :         Fishing :   0G
    |    :          Others :   0G
    |    : New Amount :  2470G
    |
    | 11 : Onward and upwards. There's nothing much going on in the village for a
    |    : few days, so your primary focus will be on your crops and continuing to
    |    : progress through the goddess quilt quest. For that, you're trying to
    |    : gather your lumber and stone, sell 2000G, and raise enough money to buy
    |    : the oven and second home upgrade.
    |    :
    |    : Beyond that, I don't have much to say for a couple days. Spend your days
    |    : as you will, water your crops, harvest them, sell them. Spend the rest
    |    : of your time fishing or mining until you have that 2000G sold and the
    |    : first half of the quilt. After you have the quilt half, you can spend
    |    : your time working part-time jobs instead, since the actual sales figure
    |    : won't matter as much.
    |    :
    |    : I'll keep you posted on what I choose to do with my days, naturally. On
    |    : the 11th, I started off doing my chores, then discovered that my
    |    : watering can leveled up, so I tilled another strip of land, bought some
    |    : strawberry seeds and planted them. By then, my stamina was exhausted,
    |    : so I went to the hot spring, got rejuvenated, then spent the rest of the
    |    : day in the mine. Before going, though, I deposited everything in my tool
    |    : box except the hammer so I'd have more room for ores and wonderfuls
    |    : I actually went in the mine for ores and wonderfuls this time instead of
    |    : just mushrooms and toadstools, but that's more because I'm hoping to
    |    : level my hammer to level 3 soon to open up Brownie Ranch and access my
    |    : choice of spouse, Kathy.
    |    :
    |    : In your mine trips, it's a good idea to remember that ores can be
    |    : somewhat hard to come by when you actually need them. So if you come
    |    : across any real ores (not junk ores), it's best to have them appraised,
    |    : then let them sit in your toolbox until you need them. You can start
    |    : selling them after you have six of each.
    |    :
    |    : Now, in that mine trip I mentioned, I was running low on stamina when
    |    : I was about to eat a mushroom - but I decided to bash one more rock
    |    : instead. Bad idea. It had red gas, lowered my stamina, and I passed out.
    |    : But hey, it's gotta happen once per game, right?
    |    :
    |    : When you get sick, nothing really bad happens. You just wake up at your
    |    : house the next day - still holding your tool, at that. Not much of a
    |    : deterrent.
    |    :
    |    : Before Bed :  1870G
    |    :     Profit :     0G
    |    :         Produce :   0G
    |    :         Animals :   0G
    |    :          Mining :   0G
    |    :         Fishing :   0G
    |    :          Others :   0G
    |    : New Amount :  1870G
    |
    | 12 : Another open day for you - if you don't have the left quilt half by now,
    |    : you really need to get on that. Ideally, you'd have your house upgraded
    |    : by around the 15th or 16th, so be gathering those materials still too.
    |    :
    |    : Raining again for me, but the good news is the first of my breadfruit
    |    : came in. Only two, since only two were in the best level of soil. Those
    |    : get shipped along with the mushrooms and toadstools gathered the day
    |    : before.
    |    :
    |    : In my game, it's raining again, so after getting my wonderfuls refined
    |    : by Mira and shipping them (and finding that Ramsey somehow knew about my
    |    : passing out the previous day - I love this game sometimes), I personally
    |    : head to Praline Forest to pound some boulders and cut some wood. Yes,
    |    : even though it's raining. I have the money for the upgrade (well, I will
    |    : after shipping today's merchandise), so the only thing holding me back
    |    : is the stone and wood. Bashing boulders in Praline Forest got tiring
    |    : pretty fast, so a trip to the hot spring was in order. Then it was
    |    : chopping away at the tree on my own farm for a while. After that, I
    |    : opted for a quick trip to the bar to visit some people. While I was
    |    : there, I figured I'd give the part-time job for a whirl. Some rather
    |    : random cutscenes, 6 hours and 123G later, I was done and it was time for
    |    : bed.
    |    :
    |    : Before Bed :  1993G
    |    :     Profit :  1860G
    |    :         Produce : 180G
    |    :         Animals :   0G
    |    :          Mining : 730G (gems appraised from the previous day)
    |    :         Fishing :   0G
    |    :          Others : 950G (mushrooms and toadstools from the previous day)
    |    : New Amount :  3853G
    |
    | 13 : Another day, another day. Again, not much required, though hopefully you
    |    : have the left half of the quilt by now and are well on your way to
    |    : having your home upgraded. Let's plan on that tomorrow, although if
    |    : you're behind on that, it's ok for now.
    |    :
    |    : Spend the day doing whatever you need to do, be it making money, selling
    |    : products or obtaining materials. If you've got plenty of money, the left
    |    : half of the quilt and the materials, you could go ahead and upgrade your
    |    : house and continue the quest.
    |    :
    |    : For me, a single other breadfruit sprouts today somehow - not really
    |    : sure how, since it's a Perfect breadfruit and therefore must be in
    |    : at least Decent soil - perhaps I missed a day of watering.
    |    :
    |    : I've already got my materials for the upgrade, but I spent part of my
    |    : day pounding boulders on the other farm plots as well. It's a good head
    |    : start for the next home upgrades, and it levels the hammer for hopefully
    |    : opening Brownie Ranch soon.
    |    :
    |    : After that, a rather productive trip to the mine - dug up a diamond to
    |    : be appraised by Mira tomorrow.
    |    :
    |    : Before Bed :  3853G
    |    :     Profit :   890G
    |    :         Produce : 110G (that Perfect Breadfruit)
    |    :         Animals :   0G
    |    :          Mining :   0G
    |    :         Fishing :   0G
    |    :          Others : 780G (toadstools)
    |    : New Amount :  4743G
    |
    | 14 : Spring 14th - sounds like a good day to get your house upgraded. But
    |    : wouldn't you know it, they're closed on Saturdays. Darn. It'll have to
    |    : wait until tomorrow - good news for those of you who haven't gotten the
    |    : materials yet.
    |    :
    |    : If you've been following my game perfectly, you'll also notice that your
    |    : breadfruit planted in poor soil have sprouted, as well as your turnips
    |    : planted in decent soil. Sell them off and head to the beach for a quick
    |    : foraging fest.
    |    :
    |    : Find anything? Hopefully you found a Common Seashell - it's an
    |    : ingredient in the first goddess recipe. If you found one, head home and
    |    : put it in your toolbox for storage. If not, you might want to start
    |    : checking back every couple days - they'll last from day to day, but they
    |    : won't stay put forever, and you're going to need one.
    |    :
    |    : From there, the day's your own: do what you need to do. If you don't
    |    : mind carrying it around for a few days until everything else is
    |    : gathered, you could go ahead and hook some fish to make the Good Herb
    |    : Fish part of the recipe - but remember you'll have to carry it with you
    |    : since there's no refrigerator in your house yet. Other than that, the
    |    : only other things you're going to need are bought at the Spring Market,
    |    : so do whatever you want to do - socialize, work part-time jobs, it's
    |    : your decision.
    |    :
    |    : Personally, after getting my wonderfuls appraised, I head over to
    |    : Praline Forest and do some more boulder bashing. Still hoping to level
    |    : that hammer up, though Level 3 is much harder than Level 2.
    |    :
    |    : After that, my stamina's shot, so it's to the hot spring, then to chores
    |    : back at the farm. And since the hot spring restores far more stamina
    |    : than you consume by just watering plants, I spend some time smashing the
    |    : boulders down at the beach plot.
    |    :
    |    : Before Bed :  4743G
    |    :     Profit :  2880G
    |    :         Produce :  510G (turnips and breadfruit)
    |    :         Animals :    0G
    |    :          Mining : 2280G (heckuva day at the mine yesterday)
    |    :         Fishing :    0G
    |    :          Others :   90G (and a Very Berry)
    |    : New Amount :  7623G
    |
    | 15 : Like I said, this sounds like a good day to have your house upgraded.
    |    : Again, if you're not quite ready, it's ok - but hurry and get ready soon
    |    : or else you run the risk of running out of time. Remember, you'll need
    |    : 3000G, 18 lumber and 16 stone.
    |    :
    |    : If you're following my game exactly, you'll find that a couple more
    |    : turnips have sprouted. Not only that, but you now have an empty strip
    |    : of land. We'll take care of that while we're out.
    |    :
    |    : Head up to the Carpenter's Shop, though you'll probably get there a good
    |    : while before it opens. You can pass the time bashing some boulders or
    |    : chopping some trees - hey, you'll need the stone and lumber eventually.
    |    :
    |    : Talk to Dale from across the counter. In case you haven't noticed, you
    |    : always talk to a person across the counter to purchase things from them,
    |    : and you go around the counter if you want to just converse with them
    |    : socially.
    |    :
    |    : Choose Build, then Build or Upgrade, then choose the plot you chose.
    |    : It takes two days for the upgrade, but you don't need to wait to
    |    : progress the plot.
    |    :
    |    : But before we do that, if you're like me and have another empty row for
    |    : seeds, head over to Souffle Farm and pick some up. Personally, I get
    |    : cabbage seeds, to preserve my focus on variety. Now, let's hunt down
    |    : Gill (if your house is being upgraded - if not, just remember to do it
    |    : another day, and make a note of the information below).
    |    :
    |    : Gill is in different places depending on the time of day, so use the
    |    : tracker to find him. Personally, I found him at the church. Talk to him
    |    : to trigger the next part of the quest.
    |    :
    |    : Choose the right answer ("revitalize the island", of course). Then,
    |    : after a short scene, ask Gill a couple questions. It seems your new
    |    : directive is to talk to Dale. But today it's probably getting a bit
    |    : late, so we can save that for tomorrow.
    |    :
    |    : Do your chores for the day, then expend the rest of your time and energy
    |    : doing whatever you want - for me, it's pounding any boulders I can find,
    |    : as always. Not much longer, though, that bar couldn't possibly be any
    |    : closer to Level 3.
    |    :
    |    : Before Bed :  4488G
    |    :     Profit :   110G
    |    :         Produce :  110G
    |    :         Animals :    0G
    |    :          Mining :    0G
    |    :         Fishing :    0G
    |    :          Others :    0G
    |    : New Amount :  4598G
    |
    | 16 : You may have noticed that I have a lot of money, but haven't been
    |    : spending it as much as I could. This is true, and it's true for a
    |    : reason: one major use of my money will be setting up next season's
    |    : field. I plan to keep a 6x6 field of crops next season, so it'll be good
    |    : to save my money for seeds, as well as the goddess ingredients that are
    |    : for sale later in the season. After that's taken care of, I'll look at
    |    : what I can spend my excess money on.
    |    :
    |    : There's another reason to horde money too: at the end of the season is
    |    : the Animal Festival, where some items can be purchased to upgrade your
    |    : rucksack capacity sooner. Ideally, you'll have 8220G when that festival
    |    : rolls around - so it's a good idea to save for now.
    |    :
    |    : For me, it's raining today, which brings up a good point: fishing tends
    |    : to be a bit easier on a rainy day, so start looking for a rainy day to
    |    : dedicate to a fishing trip, especially once you have your house
    |    : upgraded. It will only be a matter of time until you have the quilt and
    |    : can create that first rainbow, so it won't be long until you need that
    |    : Good Herb Fish.
    |    :
    |    : More breadfruit for me today, and you too if you planted some when I
    |    : did. Like we said, we'll be talking to Dale today, so head up to the
    |    : Ganache Mine District. You'll be there early again, so why not bash some
    |    : more boulders and chop some more trees? I, personally, finally leveled
    |    : my hammer to Level 3 today, so I'll be opening Brownie Ranch on the next
    |    : sunny day (not that it has to be sunny, just personal preference). I
    |    : won't assume you do though - I'm just doing that to get access to Kathy
    |    : sooner.
    |    :
    |    : When the Carpenter's Shop opens, talk to Dale from behind the counter.
    |    : A short scene will ensue, and after you ask the questions, you'll find
    |    : that your next destination is with the Mayor.
    |    :
    |    : Use the tracker to find him, though he's probably in his house. Talk to
    |    : him to initiate a scene in which you have three options - I recommend
    |    : choosing "Can I fix it?", though you're free to choose yourself. He'll
    |    : then give you the key to the clock tower.
    |    :
    |    : It should still be early, so let's have a look at that clock tower.
    |    : Examine the bottom of it, then equip the key as if it's a tool. A scene
    |    : will initiate, and you'll find the other half of the quilt. Well done!
    |    :
    |    : With that done, you'll receive the overview of the majority of the game
    |    : plotline: give the sprites the ingredients to make special cakes, which
    |    : in turn make rainbows for you to cross over to different parts of the
    |    : island. Ok, so the note didn't say all that, but that's what the task
    |    : is.
    |    :
    |    : Let's go ahead and have a look at that first tree, just to get a feel
    |    : for it. It's right by the clock tower in Town Square. Pull out your
    |    : watering can and use it near it to awaken a sleeping sprite, who is very
    |    : aggravated at you for waking him with such cold water. You jerk.
    |    :
    |    : He'll brighten up quickly, though. After a scene, you'll get three
    |    : choices: you can choose any of them for some humorous responses, but you
    |    : can't progress until you choose the right one. After that, he'll explain
    |    : the rainbows to you and give you the first recipe. You won't see it
    |    : automatically, but you can check it on your menu screens under story
    |    : items: it consists of a Grilled Yam, a Carp, a Good Herb Fish, a Common
    |    : Seashell and an Apple. You've probably heard me blathering about these
    |    : earlier in this walkthrough, but fortunately even if you haven't gotten
    |    : any, you still have time before the end of Spring.
    |    :
    |    : The earliest you'll be able to get the rainbow, though, is Spring 23rd.
    |    : Two items are sold on Spring 22nd: the Apple and the Grilled Yam.
    |    : Besides those two, the other three can be obtained any time. The Common
    |    : Seashell must be found on the beach, so keep looking for one if you
    |    : haven't found it yet. The carp can be fished up any time, and remember
    |    : that it can be kept in the toolbox until you need it.
    |    :
    |    : The Good Herb Fish is a bit more complicated. It requires four decent
    |    : fish (combined value of at least 270G, though some say 300G) and an
    |    : herb, and the oven. And like the carp, you can store it in the toolbox
    |    : until you need it, and somehow it won't spoil. The same can be said for
    |    : the Apple and Grilled Yam.
    |    :
    |    : Personally, I'll probably aim to obtain the carp and the Good Herb Fish
    |    : around the 19th to the 21st - there's no real need to start on it
    |    : earlier since it's relatively easy to make when you know what you're
    |    : doing, and since the other ingredients are available starting Spring 22.
    |    :
    |    : So now that that's over with, what to do? It's up to you, do whatever
    |    : you need to do. If you're not to the point of obtaining the other quilt
    |    : half yet, do what you need to do to get there. Try to complete the stuff
    |    : outlined in this day by the 20th, though, otherwise you'll be cutting it
    |    : pretty close.
    |    :
    |    : Personally, I worked at the Inn for the rest of the day, then at the Bar
    |    : that night. But that was more a function of being tired and wanting to
    |    : go to bed (literally) than any game strategy. I also bought Selena a
    |    : Very Berry Juice, but that's just because... well, why not? The Inn work
    |    : brought in 88G for about 4 hours, and the subsequent time at the bar
    |    : brought in 124G for 6 hours. Not great.
    |    :
    |    : If you choose to go by there, you'll also see Hamilton, and you can
    |    : experience the little quilt wrap-up scene. You'll also get a dream the
    |    : night you obtain the quilt. Hi, goddess.
    |    :
    |    : Before Bed :  4705G
    |    :     Profit :   200G
    |    :         Produce :  200G
    |    :         Animals :    0G
    |    :          Mining :    0G
    |    :         Fishing :    0G
    |    :          Others :    0G
    |    : New Amount :  4905G
    |
    | 17 : If you upgraded your house on the 15th, it's now ready! It's actually
    |    : very spacious, and there's still three more levels to go! You'll have to
    |    : set your furniture back out, though.
    |    :
    |    : Today, do whatever it is you need to do, be it making money or gathering
    |    : materials. If you're like me and don't have anything in particular you
    |    : need to be doing, you can pretty much do whatever you want, like mining,
    |    : fishing or just meeting some villagers. Just remember when foraging that
    |    : things in the ground stay there until you pick them, so you might want
    |    : to leave an herb sitting in Praline Forest to be ready for when you want
    |    : to make that Good Herb Fish.
    |    :
    |    : While we're on the subject, you may want to leave herbs growing
    |    : indefinitely anyway. Their best use is in dying yarns that you get
    |    : later, so if you leave them growing, they'll be ready. But that's a long
    |    : way off, so there's no harm in picking a few now.
    |    :
    |    : If you're like me, you now have the hammer leveled to level 3 and can
    |    : smash that dang boulder in front of Brownie Ranch. I did so and got to
    |    : see the beautiful Kathy again. But like I said, I won't assume you were
    |    : able to level your hammer that high before Spring 28, so I'll wait until
    |    : then to talk about Brownie Ranch (so if you want to hear about it, read
    |    : down there).
    |    :
    |    : For those of you without that much to do, I'm going to give you a little
    |    : secret about one of the Power Berries. One of the Power Berries is the
    |    : Hoe berry, obtained by tilling 1000 squares of soil. Sounds like a lot,
    |    : but you can till already-tilled squares and they'll still count towards
    |    : the total. So starting now, what you may want to do is expend your
    |    : excess stamina each day tilling the same square (or squares, when your
    |    : hoe levels up) of soil over and over. A couple months of that and the
    |    : hoe berry will be yours in no time. Just remember to do your actual
    |    : chores for the day first.
    |    :
    |    : Most of my day was spent exploring Brownie Ranch, so I don't have any
    |    : tasks to detail for the day.
    |    :
    |    : Before Bed :  4905G
    |    :     Profit :    90G
    |    :         Produce :   90G (that one off-schedule breadfruit)
    |    :         Animals :    0G
    |    :          Mining :    0G
    |    :         Fishing :    0G
    |    :          Others :    0G
    |    : New Amount :  4995G
    |
    | 18 : Yet another rainy day for me. Thunderstorm, in fact, which means that
    |    : I'm going to spend my day fishing for the next goddess recipe - both the
    |    : carp and the Good Herb Fish.
    |    :
    |    : Oh, right, you. Again, the day's free to do whatever you want. If you
    |    : have everything done... well, frankly, you don't need to be using this
    |    : walkthrough anymore. This walkthrough is intended to guide you through
    |    : the f