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    Animal Guide by DDJ

    Version: 2.0.2 | Updated: 07/28/09 | Printable Version | Search Guide | Bookmark Guide

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                       |.--..-.  .--. .-.,.  .   .  |   .  |  .  .
                       ||  (   ) |  |(   ||  |   |  |   |  |  |  |
                       ''   `-'`-'  `-`-'|`--`--' `-`--' `-`-'`--|
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       /__\  ( \( )(_  _)(  \/  )  /__\  (  )     / __)(  )(  )(_  _)(  _ \(  __)
      / __ \  )  (  _)(_  )    (  / __ \  )(__   ( (_-. )(__)(  _)(_  )(_) )) _) 
     (__)(__)(_)\_)(____)(_/\/\_)(__)(__)(____)   \___/(______)(____)(____/(____)
    
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                           |  Copyright 2009 -- DetroitDJ  |
                           |   with substantial aid from   |
                           |    contributor mister_jmp.    |
                           |                               |
                           |        Version - 2.0.2        |
                           |      Updated: 07/28/2009      |
                           |          Animal Guide         |
                           |                               |
                           |  Note: the latest version of  |
                           |  this file will ALWAYS be at  |
                           |   www.gamefaqs.com/console/   |
                           |     wii/file/933022/54154     |
                           |                               |
                           | Other places are permitted to |
                           | show this FAQ - however, most |
                           |  don't automatically update,  |
                           |  and I only update my FAQ on  |
                           |  GameFAQs - so, if you don't  |
                           |   see something, check that   |
                           | URL to see if there's a newer |
                           |     version of this file.     |
                           |                               |
              ``___________|_______________________________|___________``
              `|```````````````````````````````````````````````````````|`
              `|`                                                     `|`
           ````|`                    File Contents                    `|````
           ----+-------------------------------------------------------+----
           ````|`1> Introduction .  .  .  .  .  .  .  .  .  .  . [INT]`|````
              `|`                                                     `|`
              `|`2> Preparations .  .  .  .  .  .  .  .  .  .  . [APR]`|`
              `|`     (Accessing Ranch, Buildings, Feed)              `|`
              `|`                                                     `|`
              `|`3> Mechanics .  .  .  .  .  .  .  .  .  .  .  . [AMC]`|`
              `|`     (Weather, Moving Animals, Appearances)          `|`
              `|`                                                     `|`
              `|`4> Shopping  .  .  .  .  .  .  .  .  .  .  .  . [SHP]`|`
              `|`     (Brownie Ranch, General Store)                  `|`
              `|`                                                     `|`
              `|`5> Animals At-A-Glance.  .  .  .  .  .  .  .  . [LQR]`|`
              `|`     (Quick reference to important information)      `|`
              `|`                                                     `|`
              `|`6> Poultry   .  .  .  .  .  .  .  .  .  .  .  . [POL]`|`
              `|`     (Chickens, Ducks, Silkworms)                    `|`
              `|`                                                     `|`
              `|`7> Livestock .  .  .  .  .  .  .  .  .  .  .  . [LVS]`|`
              `|`     (Cows, Sheep, Goats, Horses, Ostriches)         `|`
              `|`                                                     `|`
              `|`8> Animal Products .  .  .  .  .  .  .  .  .  . [ANP]`|`
              `|`     (From eggs and milk to dyed cloths)             `|`
              `|`                                                     `|`
              `|`9> Animal Profit Analysis   .  .  .  .  .  .  . [LPA]`|`
              `|`     (Best animals per month, year and life)         `|`
              `|`                                                     `|`
              `|`10> Wild Animals (Your Future Pets)  .  .  .  . [YFP]`|`
              `|`     (Dogs, Cats, Rabbits, etc.)                     `|`
              `|`                                                     `|`
              `|`11> FAQ   .  .  .  .  .  .  .  .  .  .  .  .  . [FAQ]`|`
              `|`                                                     `|`
              `|`12> Checklists  .  .  .  .  .  .  .  .  .  .  . [CHK]`|`
              `|`                                                     `|`
              `|`13> The Three C's  .  .  .  .  .  .  .  .  .  . [CCC]`|`
              `|`                                                     `|`
              `|`   A> Copyright .  .  .  .  .  .  .  .  .  .  . [COP]`|`
              `|`   B> Credits   .  .  .  .  .  .  .  .  .  .  . [CRD]`|`
           ````|`   C> Contact Information   .  .  .  .  .  .  . [CON]`|````
           ----+-------------------------------------------------------+----
        ```````|```````````````````````````````````````````````````````|```````
       `-------+-------------------------------------------------------+-------`
      `|                     The Ultimate Quick-Find Search                    |`
      `|                                                                       |`
      `|   Considering how many different topics and lists there are in this   |`
      `|   guide, below are Quick-Find codes to jump to a particular section.  |`
      `| To jump to a topic, hit Ctrl+F and put the code for the section you're|`
      `|                              looking for.                             |`
      `|                                                                       |`
      `|                  Preparations, Mechanics and Shopping                 |`
      `|                                                                       |`
      `|    Buildings  {BUI} | Accessing Brownie Ranch   {ACC} | Feed  {FEE}   |`
      `|    Weather    {WEA} | Moving Animals            {MOV} | Death {DEA}   |`
      `|                 Brownie Ranch {BRO} | General Store {GAN}             |`
      `|                                                                       |`
      `|                                Poultry                                |`
      `|                                                                       |`
      `|     Purchasing   {PPU} |                     | Affection    {PAF}     |`
      `|     Feeding      {PFE} | Products      {PPR} | Breeding     {PBR}     |`
      `|                                                                       |`
      `|                               Livestock                               |`
      `|                                                                       |`
      `| Feeding  {LFE} | Illness  {LIL} | Purchasing  {LPU} | Affection {LAF} |`
      `|           Transportation  {LTR} | Products    {LPR} | Breeding  {LBR} |`
      `|                                                                       |`
      `|                               Products                                |`
      `|                                                                       |`
      `| Eggs   {EGG} | Milk   {MLK} | Mayonnaise    {MAY} | Butter      {BUT} |`
      `| Wool   {WOL} | Silk   {SLK} | Silk Silk Yarn{SKT} | Cheese      {CHE} |`
      `|      Colored Cloths   {CCL} | Wool Yarn     {WLY} | Flax Yarn   {FXY} |`
      `|                                                                       |`
      `|                         Animal Profit Analysis                        |`
      `|                                                                       |`
      `|       |       Profitability of a New Animal for a Year  {PA1} |       |`
      `|       |      Profitability of a New Animal for a Month  {PA2} |       |`
      `|       |   Profitability of an Owned Animal for a Month  {PA3} |       |`
      `|       | Profitability of a New Animal for its Lifetime  {PA4} |       |`
      `|       |                                 Profit Margins  {PA5} |       |`
      `|       |                             Quickest to Profit  {PA6} |       |`
      `|                                                                       |`
       `-------+-------------------------------------------------------+-------`
        ```````|```````````````````````````````````````````````````````|```````
              `|`                                                     `|`
              `|`                                                     `|`
    
    #########################################################################[INT]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                       Introduction                       |  / /
          \ \ |                                                          | / /
           \ \|   "Excellence is in the details. Give attention to the   |/ /
            \ |     details and excellence will come." -Perry Paxton     | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Why This Guide Exists
    |
    | Why a guide specifically on animals? Can't most of this information be found
    | in your huge Harvest Moon guide? Yes, most of the information here will
    | eventually appear in my larger Harvest Moon FAQ, but a large portion of
    | people loading an FAQ actually care about the animals - and why force them to
    | download what will eventually be a 1-megabyte file just for a small portion
    | of that content? That's my reasoning behind all these spin-off specialized
    | guides.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | What You'll Find
    |
    | In here you'll find information about every animal in the game, both
    | livestock and wild animals. This includes information about how to obtain
    | them, how to take care of them, what products you can receive from them,
    | and what you can use them for. It's pretty comprehensive. If you can find
    | something that you think belongs in here that isn't here, let me know!
    |
    | I'm especially proud of the Profit Analysis section of this guide, so even
    | if you're here to check something specific, take a look at that section - it
    | might be pretty useful.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Version History
    |
    | 2.0.2 (07/28/2009): An update on some animal gift preferences from
    | mister_jmp.
    |
    | 2.0.1 (07/05/2009): Minor note on Pet gifts.
    |
    | 2.0.0 (06/29/2009): Finalization, and elaboration on the Animal gift
    | preferences section, completely thanks to mister_jmp.
    |
    | 1.6.0 (03/05/2009): Added in the animal-related checklists, and fixed that
    | ducks and goats are both only white.
    |
    | 1.5.0 (02/08/2009): A major overhaul to the FAQ section of every guide, this
    | one included.
    |
    | 1.4.0 (01/26/2009): A fix on the Contact Information and added in Animal sale
    | rules.
    |
    | 1.3.4 (01/13/2009): Just a change to the 'Contact Info' section, since my old
    | note was scaring too many people off contacting me.
    |
    | 1.3.3 (01/11/2009): Fixed the white and brown dogs' locations.
    |
    | 1.3.2 (01/04/2009): Added a note on feed and incubating eggs, fixed Shining
    | Mayonnaise's sale price.
    |
    | 1.3.1 (11/24/2008): Changed Thread to Silk Yarn, a surprisingly difficult
    | task, and added speed details for the horse and ostrich.
    |
    | 1.3.0 (11/11/2008): Overhaul of the poultry and livestock affection levels,
    | thanks to mister_jmp.
    |
    | 1.0.9 (10/31/2008): Added a note on when animals randomly don't eat while
    | they're outside.
    |
    | 1.0.8 (10/17/2008): Added some wild animal gift preferences.
    |
    | 1.0.7 (10/14/2008): Minor fix on moving animals and on wild animal gifts.
    |
    | 1.0.6 (10/10/2008): Minor fix on the chicken coop capacity.
    |
    | 1.0.5 (10/09/2008): Minor fix on obtaining silkworms and the dye pot.
    |
    | 1.0.4 (10/08/2008): Minor fix on animal feeding.
    |
    | 1.0.3 (10/06/2008): Minor fix on ostrich eggs.
    |
    | 1.0.2 (10/03/2008): Minor fix on moving animals.
    |
    | 1.0.1 (10/02/2008): Minor fix to when grass starts to go, thanks to XReikaX.
    |
    | 1.00 (09/21/2008): This guide exists now, which it didn't use to do. All
    | great FAQs start out this way.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Future Plans
    |
    | You tell me! What else do you think belongs or would supplement this guide?
    | My contact info is at the base of the guide.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[APR]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                       Preparations                       |  / /
          \ \ |                                                          | / /
           \ \|         "Luck favors the mind that is prepared."         |/ /
            \ |                      -Louis Pasteur                      | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/So you want to raise animals, huh? Well just go right on out and buy some!
    | ...hardly. In order to raise animals on your farm, there are a few things you
    | need to do first.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
    | Access Brownie Ranch
    |
    | Brownie Ranch isn't accessible at the very beginning of the game: there's
    | a large boulder blocking the path.
    |
    | The boulder in question is near the western side of the hills area, by
    | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
    |
    | Check my larger FAQ for extensive information on upgrading tools, but what
    | you need to know here is that the hammer can be upgraded to level 3 strictly
    | through using it: unlike other Harvest Moon games, upgrading it to be more
    | powerful happens automatically. Upgrading it to use less stamina costs money,
    | but stamina doesn't matter to this one-time task.
    |
    | But, using the hammer enough to level it to level 3 takes a ridiculous
    | amount of time and stamina: you'll have to try really hard to get it levelled
    | up before the end of first spring.
    |
    | Fortunately, though, the boulder automatically disappears the night before
    | the first Animal Festival on Spring 28. Chances are you won't level your
    | hammer to level 3 naturally by this time, so the best course of action is
    | typically to just wait until the Animal Festival. The only real reason to
    | smash the boulder early is if Kathy or Renee are your choice for marriage,
    | and you want to get their heart levels up in order to ask them to the first
    | Fireworks Display. In this case, you might want to expend your extra stamina
    | each day by using your hammer to level it up as quickly as possible.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
    | Build a Coop/Barn
    |
    | Your animals can't just live outside the time; they need a building to live
    | in, and unfortunately your farm doesn't come equipped with one.
    |
    | The Carpenter's Shop is where you'll need to go to arrange for these
    | these buildings to be built. They're pricey, but they're worth it once you
    | have the money.
    |
    | The buildings don't just require money to be built, though. You'll also need
    | lumber and stones. Collect these simply by chopping stumps and smashing
    | stones you find around your farm or around the island - when you destroy one,
    | it'll be automatically transported to your lumber or stone storehouse.
    |
    | When you have sufficient lumber, talk to the folks at the Carpenter's Shop
    | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
    | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll
    | be asked to choose a location, so you'll like want to position it as close as
    | possible to the entrance to your house for convenience.
    |
    | Barns and coops can only be built on your main property, and you can only
    | have one of each. The coop can initially hold 8 chickens and 6 silkworms,
    | while the barn can initially hold 6 animals of any type.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Upgrade Your Coop/Barn
    |
    | While you can't buy a new coop or barn, you can upgrade them at the same
    | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
    | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
    | 22 stones. The upgrades only slightly increase the capacity of your coop and
    | barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold
    | 8 animals of any type (up from 6).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
    | Feed
    |
    | Animals, like people, have to eat. Granted your character apparently doesn't
    | have to eat, but you get the picture. Every field you can start with has a
    | pre-planted field of grass that will automatically start growing when you
    | purchase your barn or coop. Yes, the grass is psychic.
    |
    | To feed your animals, you can either let them graze outside in the grass or
    | feed them in their barn or coop. If you let them graze outside, each animal
    | will consume one plot of grass per day. This applies to all animals of every
    | stage of growth.
    |
    | Once an animal has been fed, a blue border will appear around its name for
    | the remainder of the day. Use this to keep track of who's been fed and who
    | hasn't.
    |
    | It's important to note that there are days when you'll let your animals out
    | for several hours and then put them back in, only to discover that some
    | did not eat for the day. I'm not sure why this happens, but if it does, just
    | feed those animals by hand when you get back into the coop or barn, or if it
    | is before 8:00PM, let them in and out again - they should eat that time.
    |
    | It can also be beneficial to leave some food in some of the stalls or in the
    | troughs for backup. Beware, though, that if you have an egg in the incubator,
    | you will lose one piece of feed each day among those that are just sitting on
    | the floor.
    |
    | On rainy days, the animals must be kept inside; otherwise they'll get sick.
    | So on these days, you must have feed and fodder ready - so no matter what,
    | you'll need to pick up some fodder.
    |
    | Feed can be obtained only from Brownie Ranch, but fodder can be obtained in
    | two ways: either you can purchase some from Brownie Ranch, or you can cut
    | your own grass with a sickle. The latter method is, obviously, free, and has
    | no drawbacks (besides stamina use) if you plan to keep your animals inside
    | all the time. However, if you plan to balance their time inside and out,
    | remember to leave some grass growing for them to eat outside. Also, fodder
    | cut from outside can only be used to feed the livestock - you'll have to buy
    | some feed to feed the birds inside.
    |
    | To feed the birds, you can give the feed to them directly or leave it in
    | the trough on the ground. The same is true for the livestock - both feeding
    | it directly to them or placing it in their fodder tray accounts for their
    | feed for the day. Feeding it to either type of animal directly carries an
    | additional affection bonus, too.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[AMC]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                         Mechanics                        |  / /
          \ \ |                                                          | / /
           \ \|      "It's the little details that are vital. Little     |/ /
            \ |        things make big things happen." -John Wooden      | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
    | Weather
    |
    | Remember, animals must be kept inside on rainy days; otherwise, they run the
    | risk of getting sick.
    |
    | Horses and ostriches can be road in bad weather, but only if you ride them
    | out of the barn and into the barn. If you simply push them out, they'll
    | suffer the ill effects of the weather. Once you've ridden them out, you can
    | mount and dismount them as long as you ride them back into the barn at the
    | end of the day.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
    | Moving Animals
    |
    | Animals can be called and moved in five different ways, which differ by the
    | animal.
    |
    | Horses and ostriches can be ridden from place to place. To ride, simply stand
    | alongside the animal with your saddle and use the saddle to hop on. Horses
    | and ostriches can be ridden into and out of the barn, and around town. If
    | you dismount, the animal will stay in roughly the same area for a decent
    | period of time. Remember to ride the horse or ostrich into and out of the
    | barn during bad weather: there's no affection decrease if you're riding it
    | instead of pushing it in and out.
    |
    | Horses and ostriches, when outside, can also be whistled for. Press A and
    | B at once to whistle for an animal to ride and the nearest rideable animal
    | will head your way.
    |
    | All livestock animals (every animal except chickens and ducks) can be pushed
    | by standing to one side and walking against the animal. This is the most
    | precise movement method for livestock, but is also the slowest.
    |
    | Livestock can also be called towards you using the bell. When you ring the
    | bell, every livestock animal within earshot (on screen and within a few steps
    | off-screen) will walk towards your character. This isn't actually that
    | useful, since to take care of the animals you need them to be somewhat
    | separated. The only purpose it served in past Harvest Moon games was to make
    | it easier to move the animals in and out, but in Tree of Tranquility...
    |
    | There is a bell alongside your barn that can be rung to automatically
    | transport all your animals indoors and outdoors (whichever they weren't
    | before you rang it). If some are in and some out, all will come out. This
    | is the easiest way to move your animals in and out. If you want your animals
    | to graze in the yard, simply let them out in the morning using the bell, then
    | put them back in at night using it. That will give them ample time to graze
    | and eat their fill, and will raise their affection levels too. This bell
    | will summon both barn animals and coop animals.
    |
    | If you don't put the animals back in the barn by 5:00AM, they'll somehow be
    | automatically transported there for the next morning: so there is no way to
    | leave animals out for the next morning.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Animal Appearances
    |
    | Most animals can have multiple appearances: for example, cows can come in
    | black, brown or black & white. Unlike A Wonderful Life, however, the color
    | of a cow has no significance to the quality or sale price of that cow's milk.
    | Color differences are purely cosmetic.
    |
    | An animal's color is determined when it is purchased or born. For birthed
    | animals, the color isn't related to the color of its parent at all: a black
    | cow has an equal chance of giving birth to a black cow, a brown cow or a
    | black & white cow.
    |
    | If you have your heart set on a certain color for your animal, you can save
    | and reset your game either the day you buy the animal or the day the animal
    | is born. The color is determined at purchase or birth, so reloading your game
    | will re-generate the animal's color, giving you a chance of a different color
    | animal.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _
    | Selling
    |
    | You can sell one of your animals at Brownie Ranch by talking to Hanna over
    | the counter.
    |
    | The price of the animal is based solely on its heart level; the price is
    | evaluated based on a very simple formula:
    |
    | For coop animals (the chickens, ducks and silkworms), the sale price is 
    | 200G + (500G x heart_level).
    |
    | For barn animals (the cows, goats, horses, sheep and ostriches), the sale
    | price is 500G + (500G x heart_level).
    |
    | In both cases, the heart level is evaluated based on the animal's hidden
    | heart points - so, if your cow actually has 4.5 hearts, the sale price would
    | be 2750G, even though only 4 hearts are displayed.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
    | Death
    |
    | Animals can die, both of old age and of illness. To prevent animals from
    | dying of illness, make sure to have some Animal Medicine on hand in case they
    | get sick. However, there's really nothing you can do to stop an animal from
    | dying of old age. You can re-load your game the morning they die the first
    | couple times, but the odds of them dying on a given day increases with their
    | age, so eventually there will come a day when the probability is just to high
    | to be avoided by a game re-load.
    |
    | When they die, Cain will come to your ranch and either yell at you for not
    | caring about the animal enough (if they died of illness) or express his
    | condolences (if they died of old age). Then the animal will be buried at the
    | church graveyard.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[SHP]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                         Shopping                         |  / /
          \ \ |                                                          | / /
           \ \|      "The welfare of the farmer is vital to that of      |/ /
            \ |         the whole country." -William Howard Taft         | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
    | Brownie Ranch
    |
    | Brownie Ranch is your one-stop shop for all your animal-related needs. It's
    | initially unavailable (see above), but once you've broken the boulder or
    | reached Spring 28 (of your first year) you can get to it.
    |
    | Brownie Ranch functions according to a levelling system: initially, only
    | certain items will be sold, but as you ship more ranch-related products,
    | Brownie Ranch will level up and sell a wider variety of animals and items.
    | Initially the Ranch is a 1-star ranch: it requires 5000G to level it up to
    | a 2-star ranch, and an additional 5000G (10000G total) to level it up to
    | a 3-star ranch. This might seem like a staggering amount, but it passes
    | quicker than you expect.
    |
    | The star rankings listed alongside the prices below indicate the star ranking
    | required for Brownie Ranch before it will sell that item.
    |
    | Product List             Price      Rank Required
    | Brush                    1200G        *
    | Bell                      750G        *
    | Shears                   1200G        *
    | Milker                   1500G        *
    | Medicine                  600G        *
    | Saddle                   2400G        *
    | 
    | Horse Miracle Potion     2700G       * *
    | Cow Miracle Potion       2100G        *
    | Sheep Miracle Potion     1800G        *
    | Goat Miracle Potion      1800G       * *
    | 
    | Mayonnaise (Good)         180G        *
    | Butter (Good)             225G        *
    | Cheese (Good)             255G        *
    | Wool (Good)               390G        *
    | Honey (Decent)            150G        *
    | Cocoon (Decent)           600G        *
    | 
    | Fodder                     15G        *
    | Bird Seed                  15G        *
    | 
    | Horse (Foal)             6300G       * *
    | Chicken (Adult)          2100G        *
    | Duck (Adult)             2400G      * * *
    | Cow (Calf)               4500G        *
    | Sheep (Lamb)             4200G        *
    | Goat (Kid)               3600G       * *
    | Ostrich (Chick)         13500G      * * *
    | Silkworm (Adult)         2850G        *
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEN} _
    | General Store
    |
    | While the vast majority of tools for running a ranch are purchased from
    | Brownie Ranch, there are four items that are purchased from the General Store
    | that are relevant to animals: the 00 Makers. Actually, in Tree of Tranquility
    | they're just called 'Makers', but I call them 00 Makers as an homage to Back
    | to Nature.
    |
    | These four items are used for converting animal products into more valuable
    | and more usable products. There are four 00 Makers, and all are purchased
    | from the General Store:
    | _ _ _ _ _ _
    | Mayo Maker
    | 
    |    Price : 3000G
    | Location : Bird Coop
    |    Color : Red
    |    Input : Eggs (Chicken/Duck/Ostrich)
    |   Output : Mayonnaise
    | _ _ _ _ _ _ _
    | Cheese Maker
    | 
    |    Price : 4200G
    | Location : Barn
    |    Color : Blue
    |    Input : Milk (Cow/Goat)
    |   Output : Cheese
    | _ _ _ _ _ _ _
    | Butter Maker
    | 
    |    Price : 3750G
    | Location : Barn
    |    Color : Yellow
    |    Input : Milk (Cow/Goat)
    |   Output : Butter
    | _ _ _ _ _ _
    | Yarn Maker
    | 
    |    Price : 4500G
    | Location : Barn
    |    Color : Green
    |    Input : Wool; Silk; Flax
    |   Output : Wool Yarn; Silk Yarn; Flax Yarn (respectively)
    |
    | The Yarn Maker also comes with a dyeing pot, which can be used to dye cloths
    | different colors for even higher sale prices.
    | 
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[LQR]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                    Animals At-A-Glance                   |  / /
          \ \ |                                                          | / /
           \ \|  "And God said, 'Let the land produce living creatures   |/ /
            \ | according to their kinds.' And it was so." -Genesis 1:24 | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/_ _ _ _ _
    | Chickens
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2100G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Daily
    |    Product Prices : Eggs:  80G / 100G / 120G / 200G
    |                   : Mayo: 100G / 120G / 140G / 240G
    |          Breeding : Yes; in incubator
    |        Breed Time : 7 days to birth, 7 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Cows
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : Black, Brown, Black & White
    |             Price : 4500G
    |   Age at Purchase : Calf (28 days to adult)
    |         Residence : Barn
    |           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
    | Product Frequency : Daily
    |    Product Prices : Milk:   100G / 130G / 160G / 260G
    |                   : Butter: 120G / 150G / 240G / 300G
    |                   : Cheese: 140G / 170G / 240G / 340G
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 14 days to birth; 28 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Sheep
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White, Black
    |             Price : 4200G
    |   Age at Purchase : Lamb (14 days to adult)
    |         Residence : Barn
    |           Product : Wool/Yarn (via Yarn Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices : Wool: 210G / 260G / 310G / 520G
    |                   : Yarn: 250G / 310G / 430G / 620G
    |                   : Colored Yarn*: 500G (Yellow), 530G (Green),
    |                   :                560G (Purple), 620G (Red), 930G (Blue)
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 7 days to birth, 14 days to maturity
    |          Lifespan : Around 3 years
    |
    |                 * - Note that colored yarn has no quality; therefore, given
    |                     the choice it is more beneficial to dye a lower-quality
    |                     yarn than a higher-quality one. A 'Decent' yarn ball dyed
    |                     Blue would make 580G more than undyed, but a 'Shining'
    |                     yarn ball died Blue would make only 210G more. By that
    |                     same idea, a 'Shining' yarn ball will never be worth as
    |                     much dyed as it is undyed unless it's dyed blue (the
    |                     price of an undyed ball of 'Shining' yarn is 620G,
    |                     whereas every dyed ball of yarn besides Blue is worth
    |                     620G or less).
    | _ _ _
    | Goats
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 3600G
    |   Age at Purchase : Kid (14 days to adult)
    |         Residence : Barn
    |           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
    | Product Frequency : Daily
    |    Product Prices : Milk:    90G / 110G / 130G / 220G
    |                   : Butter: 100G / 130G / 180G / 260G
    |                   : Cheese: 170G / 210G / 290G / 420G
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 7 days to birth, 14 days to maturity
    |          Lifespan : Around 3 years
    | _ _ _
    | Ducks
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2400G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Every 2 Days
    |    Product Prices : Eggs:  150G / 190G / 230G / 380G
    |                   : Mayo*: 190G / 190G / 190G / 190G
    |          Breeding : Yes; in incubator
    |        Breed Time : 7 days to birth, 7 days to maturity
    |          Lifespan : Around 3 years
    |
    |                 * - Note that Duck Mayonnaise has no quality; therefore, it
    |                     is only profitable to put Decent duck eggs into the Mayo
    |                     Maker.
    | _ _ _ _ _
    | Ostriches
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : Dark Blue
    |             Price : 13500G
    |   Age at Purchase : Chick (24 days to adult)
    |         Residence : Barn
    |           Product : Eggs/Mayonnaise (via Mayo Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices : Eggs:  280G / 350G / 420G / 700G
    |                   : Mayo*: 320G / 320G / 320G / 320G
    |          Breeding : Yes; in ostrich egg incubator
    |        Breed Time : 14 days to birth, 24 days to maturity
    |          Lifespan : Around 4 years
    |
    |                 * - Note that Ostrich Mayonnaise has no quality; therefore,
    |                     it is only profitable to put Decent Ostrich eggs into the
    |                     Mayo Maker.
    | _ _ _ _ _
    | Silkworms
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White
    |             Price : 2850G
    |   Age at Purchase : Adult
    |         Residence : Bird Coop
    |           Product : Silk/Yarn (via Yarn Maker)
    | Product Frequency : Every 4 Days
    |    Product Prices : Silk: 400G / 500G / 600G / 1000G
    |                   : Yarn: 420G / 700G / 980G / 1400G
    |                   : Colored Yarn*: 1120G (Yellow), 1190G (Green),
    |                   :                  1260G (Purple), 1400G (Red),
    |                   :                  2100G (Blue)
    |          Breeding : No
    |        Breed Time : N/A
    |          Lifespan : Around 1.5 years
    | _ _ _
    | Horse
    |
    |    Purchased From : Brownie Ranch
    |       Appearances : White, Brown, Black
    |             Price : 6300G
    |   Age at Purchase : Colt (28 days to adult)
    |         Residence : Barn
    |           Product : None
    | Product Frequency : N/A
    |    Product Prices : N/A
    |          Breeding : Yes; using Miracle Potion
    |        Breed Time : 14 days to birth, 14 days to maturity
    |          Lifespan : Around 4 years
    | 
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[POL]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                          Poultry                         |  / /
          \ \ |                                                          | / /
           \ \|   "The Royal Air Force doesn't let chickens behind the   |/ /
            \ |   controls of a complex aircraft!" -Fowler, Chicken Run  | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/Chickens and ducks represent the core of the poultry portion of the game.
    | Silkworms, although not technically poultry, operate almost identically to
    | chickens and ducks - the only differences will be noted. Ostriches, though
    | technically poultry (maybe), operate mostly like livestock, and thus will
    | be grouped with livestock.
    |
    | In this section, the initial sections will describe the aspects of the entire
    | category of the animal; the sections at below will describe aspects specific
    | to a particular animal.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _
    | Purchasing
    |
    | The three poultry animals are obtained from Brownie Ranch. Initially, only
    | chickens and silkworms are available, whereas ducks require for Brownie
    | Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to
    | purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive
    | immediately after you purchase them from Brownie Ranch. For poultry, all
    | three animals are fully grown and able to produce products immediately.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _
    | Feeding
    |
    | Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need
    | to be fed each day. If one isn't fed for a day, it will stop producing eggs
    | (or silk) for a couple days afterward. If one isn't fed for multiple days at
    | a time, it may get sick and die.
    |
    | Unlike past Harvest Moon games where chickens had to be fed via their feeding
    | trough, in Tree of Tranquility you can feed your animals directly. In fact,
    | when your coop is full, you'll have to: there aren't enough spaces in the
    | feeding troughs to place enough food for every animal in a full coop. So,
    | each day give each animal - chicken, duck or silkworm - a pile of bird feed.
    |
    | Alternatively, chickens and ducks can be fed simply by being let outside.
    | There they'll each eat a patch of grass per day. Chickens and ducks are
    | automatically moved out when you ring the Bell outside the barn, as well as
    | automatically moved inside when you ring the Bell again.
    |
    | Some players may also want to leave some feed in the feeding troughs
    | consistently. Feed placed in the troughs will not disappear until it's eaten,
    | no matter how long it sits there, so placing food in the trough is an
    | effective safeguard in case you accidentally forget to feed the animals for
    | a day. Don't depend on this, though, considering again that a full coop can't
    | be fed for a day strictly through the feeding troughs. And remember, if you
    | have an egg in the incubator, it will "eat" one square of feed per day if you
    | leave some in the troughs.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _
    | Affection
    |
    | Like villagers and livestock, poultry operate on a 10-heart system for
    | affection - each heart corresponds to 100 heart points. So, raising a poultry
    | animal's affection by 100 heart points corresponds to an increase in 1 heart
    | on their heart level.
    | 
    | There are three ways to increase a poultry animal's heart points:
    |
    | Action           Heart Points
    |    Hand-Feeding        1
    |      Picking Up        5
    | Letting Outside        3
    | 
    | As you can see from those values, raising a poultry animal's heart level is a
    | long, slow process. Fortunately, you can both hand-feed and let the poultry
    | outside the same day (they receive the points for both, even if they've
    | already eaten when they go outside), but you may find this overkill for only
    | 1 extra point per day (it will take only about 14 extra days to raise a
    | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed
    | them every day).
    |
    | Using these numbers, the fastest that the animals' heart level can be raised
    | by one heart is:
    | 
    | Animal and Care                               Days to +1 Heart
    | Chickens/Ducks
    |  Hand-Feeding, Picking Up and Letting Outside        11
    |  Hand-Feeding and Picking Up                         16
    |  Hand-Feeding and Letting Outside                    25
    |  Picking Up and Letting Outside                      12
    |  Only Picking Up                                     20
    |  Only Letting Outside                                33
    |  Only Hand-Feeding                                  100
    | Silkworms
    |  Hand-Feeding and Picking Up                         16
    |  Only Hand-Feeding                                  100
    |  Only Picking Up                                     20
    | 
    | Obviously, 'Only Picking Up' is not recommended given that your animals need
    | to, you know, eat. Note also that these numbers are approximate, given that
    | rain will necessitate that you not let the chickens and ducks outside on
    | certain days.
    | 
    | This also makes it clearer why it takes ages and ages to raise a silkworm's
    | heart level. Fortunately, the dye pot and yarn maker make silkworm's
    | affection relatively irrelevant.
    | 
    | Unfortunately, it's a lot easier to lower a poultry animal's heart level than
    | raise it. Two actions lower their heart level: letting them outside in the
    | rain (-10 points) and using a tool on them (-50 points or more). Fortunately
    | though, forgetting to feed them does not appear to lower their affection:
    | instead, they just don't give products for a couple days after a missed
    | feeding.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _
    | Products
    |
    | Each animal produces a sellable product. Chickens and ducks produce eggs,
    | while silkworms produce silk cocoons. Chickens lay an egg every day, while
    | ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth
    | day. All these items can simply be picked up off the coop floor. They'll
    | even stay around from day-to-day if you don't pick them up the first time you
    | see them.
    |
    | Chicken and duck eggs and silkworm cocoons all have quality ratings: decent,
    | good, perfect and shining. Higher quality products sell for more money; for
    | a complete price listing, see the At-A-Glance section above or Products
    | section below.
    |
    | Quality ratings are related to the particular animal's level of affection.
    | A brand new chicken will produce primarily decent eggs, but as it levels up
    | it will produce more and more good and perfect eggs. Shining eggs and silk
    | are a rarity even for 10-heart animals, however.
    |
    | These products can also be turned into other products using the Mayo Maker
    | (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons).
    | Chicken eggs retain their quality rating when put into the Mayo Maker
    | (leading to decent-, good-, perfect- and shining-quality mayonnaise), but
    | duck eggs all lead to the same quality product. Silk also retains its
    | quality, becoming decent-, good-, perfect- and shining-quality Yarn. This
    | Yarn can then be placed in a dye pot with flowers or herbs of different
    | colors to yield dyed Yarn. The sale prices of all these products can also
    | be found in the At-A-Glance section above or Products section below.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _
    | Breeding
    |
    | Chickens and ducks can be bred on your farm by placing their eggs in the 
    | incubator. An egg placed in the incubator will take one week to hatch a chick
    | or duckling. The baby bird will then take a week to mature and start
    | producing eggs of its own. Baby birds do not need to be fed.
    |
    | Silkworms cannot be bred; they can only be obtained by purchase from Brownie
    | Ranch.
    | 
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[LVS]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                         Livestock                        |  / /
          \ \ |                                                          | / /
           \ \|  "And God said, 'Let the land produce living creatures   |/ /
            \ | according to their kinds.' And it was so." -Genesis 1:24 | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/Livestock, for our purposes, refers to all the animals that live in the barn:
    | cows, sheep, goats, ostriches and horses. Functionally, cows and goats are
    | essentially the same, while sheep are a bit different. Ostriches share a good
    | bit in common with the poultry listed above, but actually have more in common
    | with these livestock animals. And horses themselves are pretty different. But
    | the fundamentals behind all five of these animals - purchasing, feeding, and
    | raising affection - are the same.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _
    | Purchasing
    |
    | Like all poultry, all livestock are obtained from Brownie Ranch. Initially,
    | only cows (calves) and sheep (lambs) are available. Goats and horses become
    | available at 2 stars, while ostriches become available at 3 stars.
    |
    | New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while
    | new horses cost 6300G. Ostriches cost a whopping 13500G.
    |
    | Note that no livestock animal purchased from Brownie Ranch is fully-grown at
    | the time of purchase. Cows and horses will take 28 days to mature into a full
    | milk-producing or ridable animal, while goats and sheep will take 14 days.
    | Ostriches, oddly enough, take 24 days.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _
    | Feeding
    |
    | Like poultry, livestock can be fed in three different ways:
    |  - Place fodder in their feeding bin.
    |  - Hand fodder to them directly.
    |  - Let them graze outside.
    |
    | Livestock may get sick if you miss feeding them for a day, so make sure to
    | either give them some fodder every day or let them outside. Like poultry, it
    | may be effective to leave some fodder in the animals' trays in case you
    | forget to feed them one day - fodder left in the tray will stay in there
    | until the first day when the animals aren't fed.
    |
    | Unlike the bird coop, where there is one giant mass of space to place all
    | the feed on, each livestock animal has its own feeding trough to eat out
    | of - so you can be sure that there are enough troughs for all the animals in
    | case you forget to feed them for a day. Animals won't strictly eat out of
    | their own bin either; if you have only one animal, but place the fodder in
    | the furthest feeding trough, it will still eat it.
    |
    | All five livestock animals - including ostriches - eat fodder, so there's no
    | need to worry about having enough of specific types, or hauling bird feed
    | over from the bird coop.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _
    | Affection
    |
    | Like villagers and poultry, livestock operate on a 10-heart system. Each
    | heart corresponds to 100 heart points - so, raising an animal's heart points
    | by 100 corresponds to an increase in 1 in their heart level.
    | 
    | There are several ways to increase livestocks' heart points:
    | 
    | Action            Heart Points
    |     Hand-Feeding        1
    |  Letting Outside        3
    |          Talking        5
    |         Brushing       10
    | Milking/Shearing        3 (shearing can only be done every 4 days)
    |
    | As those numbers show, raising the affection of livestock is a lot faster
    | than raising the affection of chickens, ducks and silkworms. And like
    | poultry, you can receive heart points both for hand-feeding and for letting
    | your livestock outside. Again, given that hand-feeding is only worth one
    | point, this may not be worth it to you.
    | 
    | Using those numbers, we find the following fastest times for raising animals'
    | heart levels. Note that cows and goats operate under the same conditions.
    | 
    | Animal and Care                                          Days to +1 Heart
    | Cows/Goats
    |  Hand-Feeding, Letting Outside, Talking, Brushing, Milking  .  . 5
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking, Milking  .  .  .  .  .  9
    |  Hand-Feeding, Letting Outside, Brushing, Milking  .  .  .  .  . 6
    |  Hand-Feeding, Talking, Brushing, Milking  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Brushing, Milking  .  .  .  .  .  .  .5
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Letting Outside, Milking  .  .  .  .  .  .  .  . 15
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Hand-Feeding, Talking, Milking  .  .  .  .  .  .  .  .  .  .  .12
    |  Hand-Feeding, Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Milking  .  .  .  .  .  .  .  .  .  .10
    |  Letting Outside, Brushing, Milking  .  .  .  .  .  .  .  .  .  .7
    |  Talking, Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .  .  6
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Hand-Feeding, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .25
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Talking, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  13
    |  Brushing, Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  8
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Only Milking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .34
    |
    | Sheep
    |  Hand-Feeding, Letting Outside, Talking, Brushing, Shearing  .  .6
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking, Shearing  .  .  .  .  .11
    |  Hand-Feeding, Letting Outside, Brushing, Shearing  .  .  .  .  .7
    |  Hand-Feeding, Talking, Brushing, Shearing  .  .  .  .  .  .  .  6
    |  Letting Outside, Talking, Brushing, Shearing  .  .  .  .  .  .  6
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Letting Outside, Shearing  .  .  .  .  .  .  .  .22
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Hand-Feeding, Talking, Shearing  .  .  .  .  .  .  .  .  .  .  15
    |  Hand-Feeding, Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  9
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Letting Outside, Talking, Shearing  .  .  .  .  .  .  .  .  .  12
    |  Letting Outside, Brushing, Shearing  .  .  .  .  .  .  .  .  .  8
    |  Talking, Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  .  . 7
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Hand-Feeding, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  58
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Letting Outside, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  27
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Talking, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 18
    |  Brushing, Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .10
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Only Shearing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 134
    |
    | Ostriches/Horses
    |  Hand-Feeding, Letting Outside, Talking, Brushing  .  .  .  .  . 6
    |  Hand-Feeding, Letting Outside, Talking  .  .  .  .  .  .  .  . 12
    |  Hand-Feeding, Letting Outside, Brushing  .  .  .  .  .  .  .  . 8
    |  Hand-Feeding, Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .7
    |  Letting Outside, Talking, Brushing  .  .  .  .  .  .  .  .  .  .6
    |  Hand-Feeding, Letting Outside  .  .  .  .  .  .  .  .  .  .  . 25
    |  Hand-Feeding, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .17
    |  Hand-Feeding, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |  Letting Outside, Talking  .  .  .  .  .  .  .  .  .  .  .  .  .13
    |  Letting Outside, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .8
    |  Talking, Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7
    |  Only Hand-Feeding  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .100
    |  Only Letting Outside  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
    |  Only Talking  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
    |  Only Brushing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  10
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _
    | Products
    |
    | Products are the main place where the five livestock animals differ. Two
    | produce milk (cows and goats), one produces wool (sheep), one produces eggs
    | (ostriches) and one produces nothing at all (horses).
    |
    | All products do have quality ratings, however: decent, good, perfect and
    | shining. Higher-quality goods sell for more money. Initially, newly obtained
    | animals will produce primarily decent-quality goods - but as their affection
    | level rises, they'll produce more and more good- and perfect-quality goods.
    | Shining-quality goods are rare even for 10-heart animals, however.
    |
    | Products are obtained in different ways. Milk is obtained from cows and goats
    | using the milker, and can be obtained every day. Simply stand alongside the
    | cow or goat with the milker equipped and use it: the milk will appear in your
    | hands. The process is essentially the same for sheep: stand alongside a
    | woolly sheep (wool regrows every 4 days) and use the shears to clip and keep
    | it.
    |
    | The ostrich, like the poultry, lays eggs that can be found on the barn floor
    | in the morning. The eggs will remain in place after they've been laid
    | whether you pick them up or not. Ostrich eggs are laid every four days,
    | similar to sheep wool.
    |
    | Horses do not produce any products; their only purpose is transportation.
    |
    | For complete prices of these goods, see the At-A-Glance section above or the
    | Products section below.
    |
    | All these animal products can, in turn, be used to create secondary goods.
    | Cow and goat milk can both be turned into cheese or butter using the Cheese
    | Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn
    | Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker.
    |
    | It's important to note, however, that ostrich mayonnaise does not have a
    | quality rating, and itself sells for less than good, perfect or shining
    | ostrich eggs. Therefore, it's only useful to convert ostrich eggs to
    | mayonnaise if the egg is of decent-quality - except if you need the ostrich
    | mayonnaise for the goddess recipe.
    |
    | Complete prices for all these secondary goods can be found in the At-A-Glance
    | section above or the Products section below.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
    | Illness
    |
    | Animals may get sick if you forget to feed them or leave them out in the
    | rain. If an animal gets sick, it will stop producing products for a few days
    | (except sheep) or stop letting you ride it for a few days (for ostriches and
    | horses). If it remains sick for too long, it may even die.
    |
    | If your animal does get sick somehow, use an Animal Medicine on it. It's best
    | to keep one of these on hand in case an animal gets sick on a day when
    | Brownie Ranch is closed. Animal affection will decrease with every day the
    | animal remains sick.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _
    | Breeding
    |
    | All five livestock animals can be bred. Four of these are bred the same way:
    | cows, sheep, goats and horses all breed using their specific animal Miracle
    | Potion.
    |
    | Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses),
    | while Cow Miracle Potions cost 2100G.
    |
    | Once you've used a Miracle Potion on an animal, it will become pregnant.
    | Animal pregnancy times differ by animal: cows and horses will be pregnant
    | for 14 days before giving birth, while sheep and goats will be pregnant for
    | 7 days.
    |
    | Once they give birth, the baby animal will also take some time to
    | mature into a full-grown, product-producing (or ridable) animal. Calves
    | (baby cows) and foals (baby horses) take a full 28 days to mature to
    | adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days.
    |
    | Ostriches are bred more like poultry. There is an ostrich egg incubator in
    | the barn where ostrich eggs can be placed for incubation. An ostrich egg
    | will take 14 days to hatch, and the resultant baby bird will take 24 days to
    | mature into adulthood.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _
    | Transportation
    |
    | Horses and ostriches can also be used for transportation. To ride them,
    | simply face them while holding your saddle and use it. Alternatively, if
    | they're outside, you can whistle for them and you'll automatically mount them
    | when they come close enough. Whistle by pressing A and B at the same time.
    |
    | Horses and ostriches are much faster at transporting you around than simply
    | running. With the size of the island, this is actually a significant
    | difference. When you dismount an animal while riding out in the field, it
    | will stay in relatively the same area where you dismounted it, so you're able
    | to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and
    | then mount it again and ride it back.
    |
    | The speed of a particular horse or ostrich is based on your heart level with
    | the animal. Horses and ostriches travel equally fast at the same heart
    | levels - there is no speed difference between horses and ostriches.
    | 
    | As stated, the speed is based on their heart level. A horse or ostrich with
    | no hearts travels 25% faster than walking, while a horse or ostrich with
    | 10 hearts travels 75% faster than walking. That means that a horse or ostrich
    | with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts,
    | meaning that each heart level carries a 4% increase in speed.
    |
    | Ostriches and horses can be ridden in rainy weather as well, with no threat
    | to their affection level. The key here is that you must ride the horse or
    | ostrich out of the barn (instead of just pushing them out, or calling them
    | out using the bell), and you must remember to ride them back inside. Animals
    | are automatically transported back to the barn at 5:00AM, but if it's raining
    | that day and you forget to ride the horse or ostrich back into the barn,
    | they'll suffer the ill effects of the weather.
    |
    | Also, take note that if a horse or ostrich is ridden outside (rather than
    | pushed or moved outside with the bell), it will not graze while there. In
    | order to feed it, you'll have to either feed it by hand, or ride it back
    | inside the barn and push it back out. On sunny or cloudy days, it's best to
    | move the horse or ostrich outside with the bell, then saddle it there.
    |
    | And, in case you're wondering, horses can be ridden while pregnant.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[ANP]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                      Animal Products                     |  / /
          \ \ |                                                          | / /
           \ \| "Rule over the fish of the sea, birds of the air, every  |/ /
            \ | living creature that moves on the ground." -Genesis 1:26 | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/The primary purpose for raising animals, besides how darn cute they are, is
    | to sell their products for a profit. Below are the three core animal
    | products that can be sold, along with the three upper-level products that
    | you can make out of them.
    |
    | As always, slash-separated sale prices represent the sale prices at different
    | qualities - Decent / Good / Perfect / Shining.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
    | Eggs
    |
    | Obtained from : Chickens, Ducks, Ostriches
    |     Frequency : Daily (Chickens), Every 2 Days (Ducks),
    |               : Every 4 Days (Ostriches)
    |   Sale Prices : From Chickens:   80G / 100G / 120G / 200G
    |               : From Ducks:     150G / 190G / 230G / 380G
    |               : From Ostriches: 280G / 350G / 420G / 700G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |    Can Become : Mayonnaise, when put in the Mayo Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
    | Milk
    |
    | Obtained from : Cows, Goats
    |     Frequency : Daily
    |   Sale Prices : From Cows:  100G / 130G / 160G / 260G
    |               : From Goats:  90G / 110G / 130G / 220G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |    Can Become : Cheese, when put in the Cheese Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
    | Wool
    |
    | Obtained from : Sheep
    |     Frequency : Every 4 Days
    |   Sale Prices : 210G / 260G / 310G / 520G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Yarn, when put in the Yarn Maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
    | Silk
    |
    | Obtained from : Silkworms
    |     Frequency : Every 4 Days
    |   Sale Prices : 400G / 500G / 600G / 1000G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Silk Yarn, when put in the yarn maker
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
    | Mayonnaise 
    |
    | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
    |   Sale Prices : From Chickens:   100G / 120G / 140G / 240G
    |               : From Ducks*:     190G / 190G / 190G / 190G
    |               : From Ostriches*: 320G / 320G / 320G / 320G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |             * - Note that Duck and Ostrich Mayonnaise have no quality;
    |                 therefore, it is only profitable to put eggs of Decent
    |                 quality from either of these animals into the mayo maker.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
    | Butter
    |
    | Obtained from : Milk (cows and goats), through the Butter maker
    |   Sale Prices : From Cows:  120G / 150G / 240G / 300G
    |                 From Goats: 100G / 130G / 180G / 260G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
    | Cheese
    |
    | Obtained from : Milk (cows and goats), through the Cheese maker
    |   Sale Prices : From Cows:  140G / 170G / 240G / 340G
    |                 From Goats: 170G / 210G / 290G / 420G
    |        Can Be : Sold, given as a gift, or used in recipes.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
    | Wool Yarn
    |
    | Obtained from : Wool (sheep), through the Yarn maker
    |   Sale Prices : 250G / 310G / 430G / 620G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
    | Flax Yarn
    |
    | Obtained from : Flax (a crop; here for convenience), through the Yarn maker
    |   Sale Prices : 220G / 360G / 500G / 720G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
    | Silk Yarn
    |
    | Obtained from : Silk (silkworms), through the Yarn maker
    |   Sale Prices : 420G / 700G / 980G / 1400G
    |        Can Be : Sold or given as a gift.
    |    Can Become : Dyed Yarn, when put in the dye pot with an herb or flower.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
    | Colored Yarns
    |
    | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot
    |   Sale Prices : Yellow : 500G (Wool),  580G (Flax), 1120G (Silk)
    |               :  Green : 530G (Wool),  610G (Flax), 1190G (Silk)
    |               : Purple : 560G (Wool),  650G (Flax), 1260G (Silk)
    |               :    Red : 620G (Wool),  720G (Flax), 1400G (Silk)
    |               :   Blue : 930G (Wool), 1090G (Flax), 2100G (Silk)
    |        Can Be : Sold or given as a gift.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[LPA]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                  Animal Profit Analysis                  |  / /
          \ \ |                                                          | / /
           \ \|  "We herd sheep, we drive cattle, we lead people. Lead   |/ /
            \ | me, follow me, or get out of my way." Gen. George Patton | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/Conducting a comprehensive profit analysis for this game is quite difficult.
    | There are many questions about what should be included: for example, for
    | dyed yarns, should you include the money you're missing by not selling the
    | flower? Should you include the money you spend on the seeds to grow the
    | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
    | of the 00 Maker? What about affection levels and product qualities?
    |
    | So, the way we're going to do this is to calculate what the most profitable
    | products are as if you have unlimited resources - unlimited flowers and herbs
    | for dyes, and all four makers. Then, we'll list the animals and their
    | products in order based on how profitable they are. This list can then
    | function as a sort of priority queue for you in choosing an animal or
    | product. For example, if we were considering only cows and goats, the order
    | would be:
    |
    | Goats	(Cheese)
    | Cows (Cheese)
    | Cows (Butter)
    | Goats (Butter)
    | Cows (Milk)
    | Goats (Milk)
    |
    | Use this type of queue to find the most profitable animal and product based
    | on your current equipment. For example, if you have the Cheese Maker, the
    | goat is the best option. If you don't have the Cheese Maker, a cow is a
    | better option, regardless of whether you have a Butter Maker or not.
    |
    | The cost of food is not included in this analysis because it is the same over
    | every animal: every animal costs 15G to feed on a rainy day, and is free
    | to feed on a sunny day. If you specifically start to feed your animals in
    | different ways, your rankings will differ.
    |
    | We'll rank the animals in three different categories that should encompass
    | the three most common questions: the profitability of a new animal over the
    | course of a year, the profitability of a possessed animal over the course of
    | a month, and the profitability of a new animal over the course of its
    | lifetime.
    |
    | Please note that due to the large degree of variability in multiple aspects
    | of each animal's parameters, these are just approximations. Additionally,
    | given that even at particular heart levels an animal's product quality will
    | will vary, it is impossible to determine accurately exactly how much profit
    | a given animal will create. These lists should be used primarily for ranking
    | animals against each other, not planning for an absolute profit value.
    |
    | Additionally, the profits are operating as if you sell the animal's product
    | in that form for every single product that animal produces: for example, the
    | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out
    | of every hunk of silk a silkworm produces. Needless to say, you probably
    | won't actually be able to do that. This list, though, can also serve as a
    | queue for what the best product to make is given your ingredient; just go
    | down the list until you find the best product you're able to make. This isn't
    | the function of the list, but within each animal, the products will always
    | fall in the same order, regardless of what time period their profits are
    | being analyzed for.
    |
    | The math behind these lists is all entered into a giant OpenOffice
    | spreadsheet on my computer. If you'd like to see the spreadsheet or use it
    | for your own FAQ, let me know - you're more than welcome to it. Additionally,
    | if you think you see an error, let me know and I'll send you my reasoning
    | and we can figure it out.
    |
    | Key: Certain abbreviations and conventions are used below to make it easier
    | for the information to fit in chart format. Note the following abbreviations:
    |   Silk Y : Silk Yarn
    |       M. : Maker
    |      F/H : Flower or Herb (used in dyes; here, always interchangeable)
    |   Bought : Profit is assuming the animal was purchased from Brownie Ranch.
    |     Bred : Profit is assuming the animal was bred on your farm.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
    | Profitability of a New Animal for a Year
    |
    | For bred animals, these parameters assume you either placed the egg in the
    | incubator or used the Miracle Potion on the first day of the year. Remember
    | that your animal certainly will not produce the same quality good all year
    | round, even if its heart level stays consistent. All the prices listed below
    | are assuming Decent-quality goods are the only ones produced. Your animals
    | will certainly produce higher-quality goods, but the belief is that that
    | should happen fairly consistently across all animals, allowing us to use
    | Decent-quality goods as a benchmark for rankings.
    |
    | If you have any evidence that animals' affection levels develop at different
    | enough rates to seriously threaten these rankings, let me know.
    |
    | Animal      Product       Obtained  Profit   Required Items
    |
    | Silkworm    Blue Silk Y   Bought    55950G   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought    36350G   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought    32430G   Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought    30470G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought    28510G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Blue Yarn     Bred      19357G   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bought    18585G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Cheese        Bred      13670G   Cheese Maker
    | Goat        Cheese        Bought    13060G   Cheese Maker
    | Sheep       Red Yarn      Bred      12305G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Red Yarn      Bought    10990G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred      10940G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred      10257G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Mayonnaise    Bred       9800G   Mayonnaise Maker
    | Sheep       Yellow Yarn   Bred       9575G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Purple Yarn   Bought     9520G   Yarn Maker, Dye Pot, Purple F/H
    | Duck        Mayonnaise    Bred       9310G   Mayonnaise Maker
    | Chicken     Mayonnaise    Bought     9100G   Mayonnaise Maker
    | Silkworm    Silk Yarn     Bought     8910G   Yarn Maker
    | Sheep       Green Yarn    Bought     8785G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Silk          Bought     8350G   (none)
    | Duck        Mayonnaise    Bought     8240G   Mayonnaise Maker
    | Sheep       Yellow Yarn   Bought     8050G   Yarn Maker, Dye Pot, Yellow F/H
    | Chicken     Egg           Bred       7840G   (none)
    | Cow         Cheese        Bred       7700G   Cheese Maker
    | Duck        Egg           Bred       7350G   (none)
    | Goat        Butter        Bred       7300G   Butter Maker
    | Cow         Cheese        Bought     7260G   Cheese Maker
    | Chicken     Egg           Bought     6860G   (none)
    | Goat        Milk          Bred       6390G   (none)
    | Cow         Butter        Bred       6300G   Butter Maker
    | Goat        Butter        Bought     6200G   Butter Maker
    | Duck        Egg           Bought     6000G   (none)
    | Ostrich     Mayo          Bred       5920G   Mayonnaise Maker
    | Cow         Butter        Bought     5580G   Butter Maker
    | Goat        Milk          Bought     5220G   (none)
    | Ostrich     Egg           Bred       5180G   (none)
    | Cow         Milk          Bred       4900G   (none)
    | Cow         Milk          Bought     3900G   (none)
    | Sheep       Yarn          Bred       3887G   Yarn Maker
    | Sheep       Wool          Bred       2977G   (none)
    | Sheep       Yarn          Bought     1925G   Yarn Maker
    | Sheep       Wool          Bought      945G   (none)
    | Ostrich     Mayo          Bought    -6460G   Mayonnaise Maker
    | Ostrich     Egg           Bought    -7340G   (none)
    |
    | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
    | fact that a bought ostrich will not pay for itself in under a year.
    |
    | Obviously, over a one-year period the silkworm is by far the most profitable
    | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
    | supply of flowers or herbs. And considering silkworms only produce silk every
    | 4 days, you should have plenty of herbs and flowers at your disposal. Blue
    | are obviously the best, but any color will do.
    |
    | Note, however, that part of the reason dyed Silk Yarn ranks so high in this
    | list is because we're assuming that all the products are of Decent quality.
    | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in
    | this list. However, considering this list is intended for one-year
    | profitability only, chances are other animal products will not rise
    | substantially above this level: by the end of a year, an animal will likely
    | be consistently producing Good-quality product, but that would not be enough
    | to alter these rankings.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
    | Profitability of a New Animal for a Month
    |
    | If you're in need of some money fast - as in, this season - the above list
    | might not be too helpful. After all, cows and ostriches take an entire
    | season to mature, and sheep and goats take half of one.
    |
    | For bred animals, these parameters assume you either placed the egg in the
    | incubator or used the Miracle Potion on the first day of the month.
    |
    | Animal      Product       Obtained  Profit   Required Items
    |
    | Silkworm    Blue Silk Y   Bought    11850G   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought     6950G   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     5970G   Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     5480G   Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     4990G   Yarn Maker, Dye Pot, Yellow F/H
    | Chicken     Mayonnaise    Bred       1400G   Mayonnaise Maker
    | Duck        Mayonnaise    Bred       1330G   Mayonnaise Maker
    | Chicken     Eggs          Bred       1120G   (none)
    | Duck        Eggs          Bred       1050G   (none)
    | Chicken     Mayonnaise    Bought      700G   Mayonnaise Maker
    | Duck        Mayonnaise    Bought      260G   Mayonnaise Maker
    | Chicken     Eggs          Bought      140G   (none)
    | Silkworm    Silk Yarn     Bought       90G   Yarn Maker
    | 
    | As you can see, your quickest bet for fast money is the silkworm, but odds
    | are that when you need fast money, you won't have the yarn maker yet (as it
    | costs 4500G). Your best bet early in the game is the chicken - it pays for
    | itself in under a season - but grab the yarn maker, dye pot and silkworm
    | when you can.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
    | Profitability of an Owned Animal for a Month
    |
    | Here, instead of assuming you're just now buying or breeding your new animal,
    | we'll assume that you've had it for a while. It's probably producing one
    | quality of good fairly consistently, and you want to know which animal is
    | most profitable over the course of a month.
    |
    | Under this list, there is an extra column, simply labeled Q. This list ranks
    | all the different quality levels against one another, so Q represents the
    | quality of that particular good: D for Decent, G for Good, P for Perfect,
    | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and
    | ostrich mayonnaise). Given that the animal has been owned prior to the month
    | we're calculating, though, how the animal was obtained is irrelevant here.
    |
    | Animal      Product        Q  Profit   Required Items
    |
    | Silkworm    Blue Silk Yarn N  14700G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Cheese         S  11760G   Cheese Maker
    | Silkworm    Silk Yarn      S   9800G   Yarn Maker
    | Silkworm    Red Silk Yarn  N   9800G   Yarn Maker, Dye Pot, Red F/H
    | Cow         Cheese         S   9520G   Cheese Maker
    | Silkworm    Purple Silk Y  N   8820G   Yarn Maker, Dye Pot, Purple F/H
    | Cow         Butter         S   8400G   Butter Maker
    | Silkworm    Green Silk Y   N   8330G   Yarn Maker, Dye Pot, Green F/H
    | Goat        Cheese         P   8120G   Cheese Maker
    | Silkworm    Yellow Silk Y  N   7840G   Yarn Maker, Dye Pot, Yellow F/H
    | Cow         Milk           S   7280G   (none)
    | Goat        Butter         S   7280G   Butter Maker
    | Silkworm    Silk           S   7000G   (none)
    | Silkworm    Silk Yarn      P   6860G   Yarn Maker
    | Cow         Cheese         P   6720G   Cheese Maker
    | Chicken     Mayonnaise     S   6720G   Mayonnaise Maker
    | Cow         Butter         P   6720G   Butter Maker
    | Sheep       Blue Yarn      N   6510G   Yarn Maker, Dye Pot, Blue F/H
    | Goat        Milk           P   6160G   (none)
    | Goat        Cheese         G   5880G   Cheese Maker
    | Chicken     Egg            S   5600G   (none)
    | Duck        Egg            S   5320G   (none)
    | Goat        Butter         P   5040G   Butter Maker
    | Silkworm    Silk Yarn      G   4900G   Yarn Maker
    | Ostrich     Egg            S   4900G   (none)
    | Cow         Cheese         G   4760G   Cheese Maker
    | Goat        Cheese         D   4760G   Cheese Maker
    | Cow         Milk           P   4480G   (none)
    | Sheep       Red Yarn       N   4340G   Yarn Maker, Dye Pot, Red F/H
    | Sheep       Yarn           S   4340G   Yarn Maker
    | Cow         Butter         G   4200G   Butter Maker
    | Silkworm    Silk           P   4200G   (none)
    | Sheep       Purple Yarn    N   3920G   Yarn Maker, Dye Pot, Purple F/H
    | Cow         Cheese         D   3920G   Cheese Maker
    | Chicken     Mayonnaise     P   3920G   Mayonnaise Maker
    | Cow         Milk           G   3640G   (none)
    | Goat        Butter         G   3640G   Butter Maker
    | Sheep       Green Yarn     N   3710G   Yarn Maker, Dye Pot, Green F/H
    | Goat        Milk           P   3640G   (none)
    | Sheep       Wool           S   3640G   (none)
    | Sheep       Yellow Yarn    N   3500G   Yarn Maker, Dye Pot, Yellow F/H
    | Silkworm    Silk           G   3500G   (none)
    | Cow         Butter         D   3360G   Butter Maker
    | Chicken     Mayonnaise     G   3360G   Mayonnaise Maker
    | Chicken     Egg            P   3360G   (none)
    | Duck        Egg            P   3220G   (none)
    | Goat        Milk           G   3080G   (none)
    | Sheep       Yarn           P   3010G   Yarn Maker
    | Silkworm    Silk Yarn      D   2940G   Yarn Maker
    | Ostrich     Egg            P   2940G   (none)
    | Cow         Milk           D   2800G   (none)
    | Silkworm    Silk           D   2800G   (none)
    | Goat        Butter         D   2800G   Butter Maker
    | Chicken     Mayonnaise     D   2800G   Mayonnaise Maker
    | Chicken     Egg            G   2800G   (none)
    | Duck        Mayonnaise     N   2660G   Mayonnaise Maker
    | Duck        Egg            G   2660G   (none)
    | Goat        Milk           D   2520G   (none)
    | Ostrich     Egg            G   2450G   (none)
    | Chicken     Egg            D   2240G   (none)
    | Ostrich     Mayonnaise     N   2240G   Mayonnaise Maker
    | Sheep       Yarn           G   2170G   Yarn Maker
    | Sheep       Wool           P   2170G   (none)
    | Duck        Egg            D   2100G   (none)
    | Ostrich     Egg            D   1960G   (none)
    | Sheep       Wool           G   1820G   (none)
    | Sheep       Yarn           D   1750G   Yarn Maker
    | Sheep       Wool           D   1470G   (none)
    |
    | As usual, the silkworms rule if you have an unlimited supply of flowers and
    | herbs (especially blue ones). But here we see some alternative profitable
    | goods that are a bit more reliable - that is, they don't require you to go
    | out and get an herb or a flower to make them. Goat Cheese, for one month, is
    | the most profitable quality-based good, followed by plain silkworm silk yarn,
    | cow cheese and cow butter. Of the goods that don't require any of the 00
    | Makers, cow milk and silkworm silk are the way to go.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
    | Profitability of a New Animal for its Lifetime
    |
    | To a large extent, animal profitability over their entire lifetime mirrors
    | their profitability over one month. However, there are some places when an
    | alteration in an animal's lifespan has a profound impact on how profitable
    | that animal ends up being over the course of its entire life.
    |
    | For this list, we'll be using the Perfect-quality sale price of the good to
    | calculate the good's lifespan profitability. Considering that an animal can
    | typically be raised to 10-hearts within a year and a half (with daily care),
    | the average sale price for all goods sold in an animal's lifetime should
    | average out to approximately the price of the Perfect-quality good. The only
    | instance in which this might not be the case is for the silkworm, whose
    | average lifespan is only 1.5 years anyway, and thus may not produce a
    | substantial amount of Perfect+ quality goods; but for the sake of consistency
    | we'll use sale prices for Perfect-quality silk here too.
    |
    | Animal      Product       Obtained  Profit   Required Items
    |
    | Goat        Cheese        Bred      91580G   Cheese Maker
    | Goat        Cheese        Bought    89780G   Cheese Maker
    | Silkworm    Blue Silk Y   Bought    85350G   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bred      73065G   Yarn Maker, Dye Pot, Blue F/H
    | Cow         Cheese        Bred      71820G   Cheese Maker
    | Cow         Butter        Bred      71820G   Butter Maker
    | Sheep       Blue Yarn     Bought    70665G   Yarn Maker, Dye Pot, Blue F/H
    | Cow         Cheese        Bought    69420G   Cheese Maker
    | Cow         Butter        Bought    69420G   Butter Maker
    | Goat        Butter        Bred      56160G   Butter Maker
    | Silkworm    Red Silk Y    Bought    55950G   Yarn Maker, Dye Pot, Red F/H
    | Goat        Butter        Bought    54360G   Butter Maker
    | Silkworm    Purple Silk Y Bought    50070G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Red Yarn      Bred      48110G   Yarn Maker, Dye Pot, Red F/H
    | Cow         Milk          Bred      47180G   (none)
    | Silkworm    Green Silk Y  Bought    47130G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Mayonnaise    Bred      47040G   Mayonnaise Maker
    | Sheep       Red Yarn      Bought    45710G   Yarn Maker, Dye Pot, Red F/H
    | Chicken     Mayonnaise    Bought    44940G   Mayonnaise Maker
    | Cow         Milk          Bought    44780G   (none)
    | Ostrich     Eggs          Bred      44520G   (none)
    | Silkworm    Yellow Silk Y Bought    44190G   Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Purple Yarn   Bred      43280G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Purple Yarn   Bought    40880G   Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred      40865G   Yarn Maker, Dye Pot, Green F/H
    | Chicken     Eggs          Bred      40320G   (none)
    | Goat        Milk          Bred      40060G   (none)
    | Duck        Eggs          Bred      38640G   (none)
    | Sheep       Green Yarn    Bought    38465G   Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred      38450G   Yarn Maker, Dye Pot, Yellow F/H
    | Silkworm    Silk Y        Bought    38310G   Yarn Maker
    | Goat        Milk          Bought    38260G   (none)
    | Chicken     Eggs          Bought    38220G   (none)
    | Duck        Eggs          Bought    36240G   (none)
    | Sheep       Yellow Yarn   Bought    36050G   Yarn Maker, Dye Pot, Yellow F/H
    | Ostrich     Mayonnaise    Bred      33920G   Mayonnaise Maker
    | Sheep       Yarn          Bred      32815G   Yarn Maker
    | Duck        Mayonnaise    Bred      31920G   Mayonnaise Maker
    | Ostrich     Eggs          Bought    31020G   (none)
    | Sheep       Yarn          Bought    30415G   Yarn Maker
    | Duck        Mayonnaise    Bought    29520G   Mayonnaise Maker
    | Sheep       Wool          Bred      23155G   (none)
    | Silkworm    Silk          Bought    22350G   (none)
    | Sheep       Wool          Bought    20755G   (none)
    | Ostrich     Mayonnaise    Bought    20420G   Mayonnaise Maker
    |
    | There you have it, the most profitable animal over its own lifespan is... the
    | goat? Yeah, I was surprised too. But bought or bred, the most profitable
    | animal in the game is the goat - if you have the Cheese Maker. Without the
    | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
    | And if you don't have the yarn maker, go for cows. The butter maker with
    | cow milk is the next most profitable, but cows are also the most profitable
    | animal if you don't have any of the four 00 Makers.
    |
    | Looking at the price list, it's pretty evident how much the ostrich's initial
    | purchase price affects its overall profit. A purchased ostrich is arguably
    | the least profitable animal over the course of its lifetime; but a bred
    | ostrich is the second most profitable non-00 Maker animal. This is partially
    | due to the ostrich possessing the longest lifespan among the producing
    | animals.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
    | Profit Margins
    |
    | A profit margin - at least in the way I'm using it - refers to how much extra
    | profit can be made by converting a good to a higher good. They are listed
    | below, by ingredient. Profit margins are per product.
    |
    |    Original Product     Resultant Product    Tool                    Margin
    |
    |  Decent Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
    |    Good Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
    | Perfect Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
    | Shining Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  40G
    |
    |     Decent Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        +  40G
    |       Good Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        +   0G
    |    Perfect Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        -  40G
    |    Shining Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        - 190G
    |
    |  Decent Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        +  40G
    |    Good Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        -  30G
    | Perfect Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        - 100G
    | Shining Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        - 380G
    |
    |     Decent Cow Milk ->  Decent Cow Butter    Butter Maker            +  20G
    |     Decent Cow Milk ->  Decent Cow Cheese    Cheese Maker            +  40G
    |       Good Cow Milk ->    Good Cow Butter    Butter Maker            +  20G
    |       Good Cow Milk ->    Good Cow Cheese    Cheese Maker            +  40G
    |    Perfect Cow Milk -> Perfect Cow Butter    Butter Maker            +  80G
    |    Perfect Cow Milk -> Perfect Cow Cheese    Cheese Maker            +  80G
    |    Shining Cow Milk -> Shining Cow Butter    Butter Maker            +  40G
    |    Shining Cow Milk -> Shining Cow Cheese    Cheese Maker            +  80G
    |
    |    Decent Goat Milk ->  Decent Goat Butter   Butter Maker            +  10G
    |    Decent Goat Milk ->  Decent Goat Cheese   Cheese Maker            +  80G
    |      Good Goat Milk ->    Good Goat Butter   Butter Maker            +  20G
    |      Good Goat Milk ->    Good Goat Cheese   Cheese Maker            + 100G
    |   Perfect Goat Milk -> Perfect Goat Butter   Butter Maker            +  50G
    |   Perfect Goat Milk -> Perfect Goat Cheese   Cheese Maker            + 160G
    |   Shining Goat Milk -> Shining Goat Butter   Butter Maker            +  40G
    |   Shining Goat Milk -> Shining Goat Cheese   Cheese Maker            + 200G
    |
    |         Decent Wool ->        Wool Yarn      Yarn Maker              +  40G
    |         Decent Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 290G
    |         Decent Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 320G
    |         Decent Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 350G
    |         Decent Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 410G
    |         Decent Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 720G
    |           Good Wool ->        Wool Yarn      Yarn Maker              +  50G
    |           Good Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 240G
    |           Good Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 270G
    |           Good Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 300G
    |           Good Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 360G
    |           Good Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 670G
    |        Perfect Wool ->        Wool Yarn      Yarn Maker              + 120G
    |        Perfect Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 190G
    |        Perfect Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 220G
    |        Perfect Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 250G
    |        Perfect Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 310G
    |        Perfect Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 620G
    |        Shining Wool ->        Wool Yarn      Yarn Maker              + 100G
    |        Shining Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     -  20G
    |        Shining Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     +  10G
    |        Shining Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     +  40G
    |        Shining Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 100G
    |        Shining Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 410G
    |
    |         Decent Yarn -> Yellow Wool Yarn      Dye Pot                 + 250G
    |         Decent Yarn ->  Green Wool Yarn      Dye Pot                 + 280G
    |         Decent Yarn -> Purple Wool Yarn      Dye Pot                 + 310G
    |         Decent Yarn ->    Red Wool Yarn      Dye Pot                 + 370G
    |         Decent Yarn ->   Blue Wool Yarn      Dye Pot                 + 880G
    |           Good Yarn -> Yellow Wool Yarn      Dye Pot                 + 190G
    |           Good Yarn ->  Green Wool Yarn      Dye Pot                 + 220G
    |           Good Yarn -> Purple Wool Yarn      Dye Pot                 + 250G
    |           Good Yarn ->    Red Wool Yarn      Dye Pot                 + 310G
    |           Good Yarn ->   Blue Wool Yarn      Dye Pot                 + 620G
    |        Perfect Yarn -> Yellow Wool Yarn      Dye Pot                 +  70G
    |        Perfect Yarn ->  Green Wool Yarn      Dye Pot                 + 100G
    |        Perfect Yarn -> Purple Wool Yarn      Dye Pot                 + 130G
    |        Perfect Yarn ->    Red Wool Yarn      Dye Pot                 + 190G
    |        Perfect Yarn ->   Blue Wool Yarn      Dye Pot                 + 500G
    |        Shining Yarn -> Yellow Wool Yarn      Dye Pot                 - 120G
    |        Shining Yarn ->  Green Wool Yarn      Dye Pot                 -  90G
    |        Shining Yarn -> Purple Wool Yarn      Dye Pot                 -  60G
    |        Shining Yarn ->    Red Wool Yarn      Dye Pot                 +   0G
    |        Shining Yarn ->   Blue Wool Yarn      Dye Pot                 + 310G
    |
    |         Decent Silk ->        Silk Yarn      Yarn Maker              +  20G
    |         Decent Silk -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 720G
    |         Decent Silk ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 790G
    |         Decent Silk -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 860G
    |         Decent Silk ->    Red Silk Yarn      Yarn Maker, Dye Pot     +1000G
    |         Decent Silk ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1700G
    |           Good Silk ->        Silk Yarn      Yarn Maker              + 200G
    |           Good Silk -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 620G
    |           Good Silk ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 690G
    |           Good Silk -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 760G
    |           Good Silk ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 900G
    |           Good Silk ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1600G
    |        Perfect Silk ->        Silk Yarn      Yarn Maker              + 380G
    |        Perfect Silk -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 520G
    |        Perfect Silk ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 590G
    |        Perfect Silk -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 660G
    |        Perfect Silk ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 800G
    |        Perfect Silk ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1500G
    |        Shining Silk ->        Silk Yarn      Yarn Maker              + 400G
    |        Shining Silk -> Yellow Silk Yarn      Yarn Maker, Dye Pot     + 120G
    |        Shining Silk ->  Green Silk Yarn      Yarn Maker, Dye Pot     + 190G
    |        Shining Silk -> Purple Silk Yarn      Yarn Maker, Dye Pot     + 260G
    |        Shining Silk ->    Red Silk Yarn      Yarn Maker, Dye Pot     + 400G
    |        Shining Silk ->   Blue Silk Yarn      Yarn Maker, Dye Pot     +1100G
    |
    |    Decent Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 700G
    |    Decent Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 770G
    |    Decent Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 840G
    |    Decent Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 980G
    |    Decent Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1680G
    |      Good Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 420G
    |      Good Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 490G
    |      Good Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 560G
    |      Good Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 700G
    |      Good Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1400G
    |   Perfect Silk Yarn -> Yellow Silk Yarn      Dye Pot                 + 140G
    |   Perfect Silk Yarn ->  Green Silk Yarn      Dye Pot                 + 210G
    |   Perfect Silk Yarn -> Purple Silk Yarn      Dye Pot                 + 280G
    |   Perfect Silk Yarn ->    Red Silk Yarn      Dye Pot                 + 420G
    |   Perfect Silk Yarn ->   Blue Silk Yarn      Dye Pot                 +1120G
    |   Shining Silk Yarn -> Yellow Silk Yarn      Dye Pot                 - 280G
    |   Shining Silk Yarn ->  Green Silk Yarn      Dye Pot                 - 210G
    |   Shining Silk Yarn -> Purple Silk Yarn      Dye Pot                 - 140G
    |   Shining Silk Yarn ->    Red Silk Yarn      Dye Pot                 +   0G
    |   Shining Silk Yarn ->   Blue Silk Yarn      Dye Pot                 + 700G
    |
    | Notice that several products actually have negative profit margins. They are:
    |  - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or
    |    Purple Silk Yarn)
    |  - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
    |  - Shining Wool (converted to Yellow Yarn)
    |  - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise)
    |  - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise)
    |
    | These are products for which it is not beneficial to "upgrade". Otherwise,
    | every product can be upgraded for extra profit. The most profitable upgrades
    | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a
    | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
    | to Shining Cheese).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
    | Quickest to Profit
    |
    | It's not only important how much profit an animal makes - it's also important
    | how soon it becomes profitable. How fast does each animal pay for its own
    | cost?
    |
    | Note that bred chickens, ducks and ostriches have no cost, and thus their
    | time until they become profitable is 0 days.
    |
    | Note also that like the above lists, this is utilizing only the animal's
    | Decent-quality goods for calculating the time. If your animal begins to
    | produce higher-quality goods, this time will obviously decrease; however,
    | typically an animal won't produce higher-quality goods until after it's begun
    | to be profitable.
    |
    | And as always, the list is by the product used, assuming that every product
    | an animal produces is converted to that product. Days are rounded up when
    | a fractional number of days occurs. 
    |
    | 'Days' are from the day an animal becomes mature: so, for animals that take
    | some time to mature after purchase or birth, the combined time is provided
    | in parentheses to the right. The first number is the 'time to profit' from
    | the first day the animal produces product, while the second number is the
    | 'time to profit' from the day the purchase money is spent (either from the
    | day the animal is purchased, or from the day that the Miracle Potion is
    | purchased).
    |
    | Animal      Product       Obtained  Days      Required Items
    | Silkworm    Blue Silk Y   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
    | Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/H
    | Goat        Cheese        Bred       11 (32)  Cheese Maker
    | Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
    | Cow         Cheese        Bred       15 (57)  Cheese Maker
    | Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
    | Cow         Butter        Bred       18 (60)  Butter Maker
    | Goat        Butter        Bred       18 (39)  Butter Maker
    | Goat        Milk          Bred       20 (41)  (none)
    | Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
    | Cow         Milk          Bred       21 (63)  (none)
    | Goat        Cheese        Bought     22 (36)  Cheese Maker
    | Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
    | Chicken     Egg           Bought     27 (27)  (none)
    | Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Silk Yarn     Bought     28 (28)  Yarn Maker
    | Silkworm    Silk          Bought     29 (29)  (none)
    | Sheep       Yarn          Bred       29 (50)  Yarn Maker
    | Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
    | Duck        Egg           Bought     32 (32)  (none)
    | Cow         Cheese        Bought     33 (61)  Cheese Maker
    | Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Wool          Bred       35 (56)  (none)
    | Goat        Butter        Bought     36 (50)  Butter Maker
    | Cow         Butter        Bought     38 (66)  Butter Maker
    | Goat        Milk          Bought     40 (54)  (none)
    | Cow         Milk          Bought     45 (73)  (none)
    | Sheep       Yarn          Bought     68 (82)  Yarn Maker
    | Sheep       Wool          Bought     80 (94)  (none)
    | Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
    | Ostrich     Egg           Bought    193 (217) (none)
    |
    | Because including 'growth' and 'birth' times in the day count alters the list
    | substantially, here is the list again, sorted by time including growth and
    | birth times. This is the 'days to profit' calculated from the first day money
    | is spent on the animal.
    |
    | Animal      Product       Obtained  Days      Required Items
    | Silkworm    Blue Silk Y   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
    | Silkworm    Red Silk Y    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
    | Silkworm    Purple Silk Y Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
    | Silkworm    Green Silk Y  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
    | Silkworm    Yellow Silk Y Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/
    | Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
    | Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
    | Chicken     Egg           Bought     27 (27)  (none)
    | Silkworm    Silk Yarn     Bought     28 (28)  Yarn Maker
    | Silkworm    Silk          Bought     29 (29)  (none)
    | Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/HH
    | Goat        Cheese        Bred       11 (32)  Cheese Maker
    | Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
    | Duck        Egg           Bought     32 (32)  (none)
    | Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
    | Goat        Cheese        Bought     22 (36)  Cheese Maker
    | Goat        Butter        Bred       18 (39)  Butter Maker
    | Goat        Milk          Bred       20 (41)  (none)
    | Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
    | Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
    | Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
    | Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
    | Sheep       Yarn          Bred       29 (50)  Yarn Maker
    | Goat        Butter        Bought     36 (50)  Butter Maker
    | Goat        Milk          Bought     40 (54)  (none)
    | Sheep       Wool          Bred       35 (56)  (none)
    | Cow         Cheese        Bred       15 (57)  Cheese Maker
    | Cow         Butter        Bred       18 (60)  Butter Maker
    | Cow         Cheese        Bought     33 (61)  Cheese Maker
    | Cow         Milk          Bred       21 (63)  (none)
    | Cow         Butter        Bought     38 (66)  Butter Maker
    | Cow         Milk          Bought     45 (73)  (none)
    | Sheep       Yarn          Bought     68 (82)  Yarn Maker
    | Sheep       Wool          Bought     80 (94)  (none)
    | Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
    | Ostrich     Egg           Bought    193 (217) (none)
    |
    | Of course, there is one other consideration to make here: animals as parents.
    | An ostrich, for example, will pay for itself much faster if you breed one of
    | its eggs. But that's a level of math I'm not ready to go into quite yet. That
    | will be included in a future update.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[YFP]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |              Wild Animals (Your Future Pets)             |  / /
          \ \ |                                                          | / /
           \ \|       "Animals are such agreeable friends: they ask      |/ /
            \ |   no questions, they pass no criticisms." -George Eliot  | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/The island (and surrounding islands, too) is home to several animals that
    | can, with time and effort, become your pets. In past Harvest Moon games,
    | these were simply wild animals - but Tree of Tranquility allows you to
    | befriend and adopt these cute little woodland creatures.
    |
    | Wild animals can be befriended the same way as any other character:
    | conversation and gifts. After meeting a wild animal, it will possess an
    | affection meter in your informational screens just like any other character.
    |
    | Speak to the animal and give it gifts to raise its affection level: once
    | you've raised its affection level to 4 hearts, it will give you a gift. The
    | daily television show 'Kingdom of Wildlife' airs information about a
    | different animal each week, including the gifts most preferred by each
    | animal. It's notable, though, that animals typically only like food items -
    | best save flowers, wool and other non-edibles for the more cultured
    | villagers.
    |
    | Similar to villagers, the maximum about of affection you can gain with an
    | animal is capped -- but unlike villagers, it's capped at 14 points, not at
    | 10. That means that you'll almost always be able to give any animal two of a
    | particular gift, as no gift has more than a 10 point bonus. For the maximum
    | benefit for a day, give the animal gifts until they stop accepting them, or
    | until their response clearly changes.
    |
    | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
    | once you adopt an animal, you can't get rid of it, but if you turn down the
    | initial opportunity to adopt it, you won't get the option again.
    |
    | If you choose to adopt the pet, you'll get to name it; then it will move into
    | your house. How many pets you can adopt depends on the size of your house:
    | one pet per level of the house.
    |
    | Once a pet has been adopted, you can talk to it and take it for a walk to
    | raise its affection. Otherwise, it just hangs around your house looking cute.
    | Be careful, though - pets are extremely prone to becoming angry and annoyed.
    | Personally, I recommend just not taking your pets for walks. They tend to get
    | annoyed when you take them to walk in Winter, when you take them to walk and
    | get too far ahead of them, or when you take them to walk and leave the area.
    | It's easier just to leave them home.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | The Animals
    |
    | In total, there are 17 animals that can be befriended, though in some
    | instances there are multiple animals in a certain category (cats, dogs,
    | weasels). Each animal has its own gift preferences; mister_jmp has undertaken
    | finding at least a sample of good gifts to give each animal to befriend it.
    |
    | The best gifts to give are listed below; the very best gifts are listed
    | first. Note that other gifts may be good as well; these gifts are just known
    | to grant substantial gains in friendship. For a comprehensive list of all
    | known Animal Gift Preferences, see the {CAP} section of the more
    | comprehensive Gift Guide at this URL: 
    |                         http://www.gamefaqs.com/console/wii/file/933022/55357
    |
    | It is recommended to use the Preferred Gifts listed below as guidelines;
    | for example, cats are shown to like Catfish, Crawfish and Saury, so there is
    | a strong chance they will like other fish as well.
    | _ _ _ _ _
    | Bear Cub
    |
    |        How Many : 1
    |        Location : Mt. Gelato (after befriending Mother Bear; see below
    |   Gift Received : Salmon
    | Preferred Gifts : Eel, Apple, Honey (Decent), King Fish, Blueberry, Catfish
    |
    | _ _ _
    | Boar
    |
    |        How Many : 1
    |        Location : Brownie Ranch
    |   Gift Received : Mushroom
    | Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry
    |
    | _ _ _
    | Cats
    |
    |        How Many : 3
    |        Location : Orange Cat : Maple Lake
    |                 :  Black Cat : Toucan Island
    |                 :  White Cat : Waffle Town
    |   Gift Received : Saury
    | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish
    |
    | _ _ _ _ _
    | Dog (Big)
    |
    |        How Many : 2
    |        Location :         White Dog : Toucan Island
    |                 : White & Black Dog : Brownie Ranch
    |   Gift Received :         White Dog : Salmon
    |                 : White & Black Dog : Catfish
    | Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple
    |
    | _ _ _ _ _ _
    | Dog (Small)
    |
    |        How Many : 2
    |        Location : White : Town Square
    |                 : Brown : Waffle Town (near lighthouse)
    |   Gift Received : Char
    | Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana
    |
    | _ _ _ _
    | Monkey
    |
    |        How Many : 1
    |        Location : Caramel Falls
    |   Gift Received : Yam
    | Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry
    |
    | _ _ _
    | Panda
    |
    |        How Many : 1
    |        Location : Toucan Island (behind the Inn)
    |   Gift Received : Bamboo Shoot
    | Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry
    |
    | _ _ _ _ _
    | Penguin
    |
    |        How Many : 1
    |        Location : East Gull Island
    |   Gift Received : Pearl
    | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish, Sea Urchin
    |
    | _ _ _ _
    | Rabbit
    |
    |        How Many : 2
    |        Location :   White : Brownie Ranch
    |                 : Patched : Mt. Gelato
    |   Gift Received : Very Berry
    | Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect)
    |
    | _ _ _ _ _
    | Raccoon
    |
    |        How Many : 1
    |        Location : Mt. Gelato
    |   Gift Received : Apple
    | Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape
    |
    | _ _ _ _ _
    | Squirrel
    |
    |        How Many : 1
    |        Location : West Gull Island
    |   Gift Received : Blueberry
    | Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange
    |
    | _ _ _ _
    | Turtle
    |
    |        How Many : 1
    |        Location : Caramel River District
    |   Gift Received : Seashell
    | Preferred Gifts : Crawfish, Catfish, Eel, Saury, King Fish, Laver Seaweed
    |
    | _ _ _ _
    | Weasel
    |
    |        How Many : 2
    |        Location : White : Mt. Gelato
    |                 : Brown : Praline Forest
    |   Gift Received : Pontata Root
    | Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry
    |
    | _ _ _ _ _ _
    | Mother Bear
    |
    |        How Many : 1
    |        Location : Mt. Gelato Cave (near Mine and Goddess Spring)
    |   Gift Received : None
    | Preferred Gifts : Honey
    |
    | The mother bear is different from the other adoptable wild animals. She lives
    | halfway up Mt. Gelato, and will prevent you from passing until you've
    | befriended her. This is relevant because beyond her is the Harvest Goddess
    | spring, home of a Power Berry, as well as other areas that must be accessed
    | to continue the game plot.
    |
    | To get her to let you pass, feed her honey until her affection level is at
    | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
    | as let you meet her bear cub. It will take 14 honeys to befriend her, so two
    | a day for a week will take care of it. Additionally, you could feed her 28
    | fish at 4 a day - still only a week, though more items to give. Or any combo
    | of the two will work.
    |
    | Once you've befriended her, she'll retreat into her cave and won't come back
    | out. However, after you've befriended her, the Bear Cub will start wandering
    | the lower part of Mt. Gelato.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[FAQ]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                            FAQ                           |  / /
          \ \ |                                                          | / /
           \ \|            "Reason can answer questions, but             |/ /
            \ |      imagination has to ask them." -Dr. Ralph Gerard     | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Why are my livestock always annoyed?
    |
    | Your livestock (coop and barn animals) will get annoyed if you go a couple
    | days without touching them - that means without milking, brushing, hand-
    | feeding or talking to them. It doesn't appear that being annoyed lowers their
    | heart level at all, though.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Why are my animals sparkling?
    |
    | Animals sparkle once they've been let outside. No, they aren't zombies.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How can I get better-quality goods from my animals?
    |
    | Raise their heart levels. Even then, though, the product qualities are
    | somewhat randomized, and Shining products are still rare. Some
    | experimentation has shown that hand-feeding the animal before milking or
    | sheering it may improve its product quality, so try that if you're in need of
    | a high quality good.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How can I easily get a Shining Wool?
    |
    | As said above, it's a lot of luck. Your sheep needs to have a lot of hearts,
    | preferably 10. After that, hand-feeding it might increase the odds of getting
    | a Shining-quality Wool.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Can pets be bred?
    |
    | No.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How many pets can you have?
    |
    | One per level of your house - at a level 5 house, you can have 5 pets.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | It's taking forever to get (wild animal)'s hearts up!
    |
    | It's difficult to do. The fastest way is to just give the animal gifts until
    | it refuses to accept anymore, but oftentimes this is over a dozen gifts.
    | Giving gifts until it stops accepting them should increase its heart level by
    | one heart per week.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Why are my pets always annoyed?
    |
    | This is a common problem, but its cause isn't clear. Using a tool in the
    | general vicinity of your animal will annoy it, but it appears that taking it
    | for a walk anytime in Winter might also tick it off. Once it's annoyed, it
    | takes a long time for it to get over it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | In your profit analysis, you didn't consider breeding animals to sell. Is
    | it ever profitable?
    |
    | I looked into it, and the short answer is no. For livestock, the sale price
    | of a newborn animal is never even close to the cost of the Miracle Potion
    | that was used to impregnate it: it isn't until the animal has a bunch of
    | hearts that it begins to sell for even the cost of the Miracle Potion. The
    | only time it's truly profitable to sell an animal is when it's about to die,
    | or if you're selling it in order to buy a more profitable animal.
    |
    | Chickens and ducks, despite being free to breed, are not profitable either.
    | In order to incubate a chicken or duck egg, you need to have one empty space
    | available in your bird coop for that week, and then you'll also have a
    | non-egg-producing bird for a week until it matures. A duck or chicken in that
    | coop spot will produce more profit with its eggs in those two weeks than
    | selling the bred duck/chicken would. So again, it's only profitable to sell
    | a duck or chicken if it's about to die.
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[CHK]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |                        Checklists                        |  / /
          \ \ |                                                          | / /
           \ \| "Work is never over before it is complete. Only the zeal |/ /
            \ |    to work may be over before completion." -Anonymous    | /
             \|    ______________________________________________________|/
     _________|   |
    |  ___________|
    | /
    |/The below are the relevant lists from the bookshelf, copied in order so that
    | you can easily figure out what you're missing from your own game completion.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Animals List
    | 
    | Row 1 : Cow
    |       : Horse
    |       : Sheep
    |       : Chicken
    |       : Ostrich
    |       : Duck
    |       : Goat
    |       : Silkworm
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Animal Products List
    | 
    | Row 1 : Chicken Egg
    |       : Ostrich Egg
    |       : Duck Egg
    |       : Cow Milk
    |       : Goat Milk
    |       : Wool
    |       : Honey
    |       : Cocoon
    |       : Mayonnaise
    |       : Cow Milk Butter
    |
    | Row 2 : Goat Milk Butter
    |       : Cow Milk Cheese
    |       : Goat Milk Cheese
    |       : Wool Yarn
    |       : Silk Yarn
    |       : Flax Yarn
    |
    |\
    | \___________________________________________________________________________
    |_____________________________________________________________________________|
    
    #########################################################################[CCC]#
    _______________________________________________________________________________
       \ \  \ \__________________________________________________________/ /  / /
        \ \  \|                                                          |/  / /
         \ \  |    The Three C's: Copyright, Credits and Contact Info    |  / /
          \ \ |                                                          | / /
           \ \|    "Only one thing is impossible for God: to find any    |/ /
            \ |  sense in any copyright law on this planet." -Mark Twain | /
             \|________________________________________    ______________|/
                                                       |  |
                                                       |  |
                       __________________________[COP]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|          Copyright          |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/This FAQ is the exclusive property of DetroitDJ. All rights
    | reserved. This FAQ may be freely distributed on any site, in whole or part,
    | as long as this last section remains intact (all three C's).
    |
    | The latest version of this FAQ will ALWAYS be at:
    |            www.gamefaqs.com/console/wii/file/933022/54154
    |
    | Other sites are permitted to show this FAQ; however, most do not
    | automatically update, and I only update my FAQs on GameFAQs - so, if you
    | don't see something, check that URL to see if there's a newer version.
    |
    | Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
    | Interactive. All rights reserved.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[CRD]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Credits           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/Marvelous Interactive, Natsume and Nintendo, for this game and system.
    | CJayC and GameFAQs, for the site.
    |
    | God, for everything.
    |
    |\
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[CON]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|      Contact Information    |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /
    |/GameFAQs ID: DetroitDJ
    | E-Mail: DDJGameFAQs@gmail.com - - - - - - - - - - - - - - - -  READ THIS!
    | AIM/Yahoo!/MSN/GoogleTalk: DDJGameFAQs                       |
    |                                                              V
    | To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
    | brackets. I get a lot of spam, so that will help me sort through it and
    | find your e-mail. If possible, IM me instead of e-mailing me if you have a
    | question, but e-mail me if you have a contribution or correction.
    |
    | If you are submitting a tip or correction, please include how you would
    | like to be credited. Otherwise I'll credit you by your e-mail address or
    | screenname.
    |
    | I'd hoped not to have to do this, but I also need to make a disclaimer about
    | the type of communication I'll accept. But my old note scared people off, so
    | let me make it more succinct.
    |
    | I'm more than happy to answer any questions about Harvest Moon: Tree of
    | Tranquility, via e-mail or IM. However, please note the
    | following:
    |  - I am not interested in just chatting about Harvest Moon: Tree of
    |    Tranquility. That means, don't ask me who I married, if I've finished the
    |    game, how much money I have, etc. And I'm not all that interested in
    |    hearing every detail about your farm either. Sorry.
    |  - I am not interested in chatting about any other game, nor am I qualified
    |    to answer questions about any game except for Harvest Moon: Tree of
    |    Tranquility. That means, don't ask me about Spore, Gears of War,
    |    Kingodm Hearts, Animal Crossing or Age of Empires. Don't ask me what other
    |    video game systems I have. Don't list yours for me. I'm really not
    |    interested in hearing about it. Sorry.
    |  - If you ask me a question that is clearly stated somewhere in this guide,
    |    I'll tell you how to find it. I won't look up the answer for you. I didn't
    |    write this guide just so people could scroll to the bottom and find my
    |    e-mail address. Don't be afraid to ask, but don't be upset if I respond
    |    with a search code.
    |  - Please type communicably. I'm not obsessed with proper grammar/spelling,
    |    but if I can't understand what you're saying I just won't respond. And
    |    this one is just a pet peeve of mine: I have no idea what any of these
    |    "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n n.n - and I have no
    |    desire to know. So don't say anything that's dependent on me understanding
    |    what these devilspawn illegitimate children of lolspeak and anime mean.
    |  - I am not interested in just chatting. That means, do not send me videos
    |    of sneezing pandas. Do not ask me what I look like. Do not ask me what
    |    "IMing" is. Do not ask me if I know a good cheat site. Do not send me the
    |    "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
    |    not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
    |    Seriously, creepy.
    |
    | And yes, every single thing I've listed above has actually happened.
    |
    | Basically, if you contact me and I don't answer, ask yourself one question:
    | Am I asking a question about Harvest Moon: Tree of Tranquility? If the answer
    | is no, then now you know why I'm not responding. If you have a question,
    | don't hesitate to ask.
    |
    |\
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