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    FAQ/Walkthrough by sophialeigh

    Version: 1.39 | Updated: 03/23/09 | Search Guide | Bookmark Guide

                                               /
                                              /
                                             /
             No More Heroes                 /  
    -------------------------------------- /  "Heroes will fall...
                                          /----------------------------------------
                                         /        and a new champion will rise..."
                                        /
                                       /
    -------------------------------------------------------------------------------
    
    
    //Game Specs
    -----------------------------------
    Platform: Wii
    Developer: Grasshopper Manufacture, Ubisoft (2008)
    Genre: Sword Fighter, Action
    Rating: M (Blood and Gore, Crude Humor, Intense
               Violence, Sexual Themes, Strong Language)
    
                                                                //Walkthrough Specs
                                                -----------------------------------
                                                             Author: Georgi Samaras
                                                      E-mail: SophiaLee04@yahoo.com
                                                                      Version: 1.39
                                                       Last Updated: March 21, 2009
    
    
    -------------------------------------------------------------------------------
    
    
    //Contents
    -----------------------------------
        Introduction........................... [int]
        Controls .............................. [con]
        The HUD and Menu ...................... [hud]
        Santa Destroy ......................... [san]
        Battle Mechanics ...................... [bat]
        Death Blows and Slots ................. [slo]
        Beam Katanas .......................... [bek]
        Tips and Tricks ....................... [tip]
        Walkthrough
           Ranking 10 ......................... [r10]
           Ranking 9 .......................... [r09]
           Ranking 8 .......................... [r08]
           Ranking 7 .......................... [r07]
           Ranking 6 .......................... [r06]
           Ranking 5 .......................... [r05]
           Ranking 4 .......................... [r04]
           Ranking 3 .......................... [r03]
           Ranking 2 .......................... [r02]
           Ranking 1 .......................... [r01]
        Job Center Listings ................... [job]
        Assassin Side Missions ................ [asm]
        New Game + ............................ [ngp]
        FAQ ................................... [faq]
        Miscellaneous ......................... [mis]
    
    
    -------------------------------------------------------------------------------
    
    
    //Introduction                [int]
    -----------------------------------
        Welcome to the city of Santa Destroy: home to the United Assassins
        Association and the young man determined to reach its peak, Travis
        Touchdown.  Using a beam katana he won in an internet auction, Travis
        determines to prove his worth after having been recruited and ranked 11th
        in the UAA.  It's your job to help him become number 1 and to do it in one
        piece.
    
        If you've ever played a game called Killer7, then you may already have an
        idea of what you're getting yourself into.  If not, I highly recommend it.
        Get ready for disturbing humor, unique graphics, and really, really
        addictive gameplay.  Thank you, Suda51!
    
    
    -------------------------------------------------------------------------------
    
    
    //Controls                    [con]
    -----------------------------------
        in battle (nunchuk):
          control stick: move Travis
          C: center camera behind Travis
          Z: hold to lock on to an enemy
          shake nunchuk: perform a Jumping Slash (technique must first be learned)
    
        in battle (Wii-mote):
          d-pad up: lock on to a different enemy (when locked on)
          d-pad down: dodge (when locked on)
          d-pad left: move camera, dodge (when locked on)
          d-pad right: move camera, dodge (when locked on)
          A: slash, charged slash (hold A)
          B: beat attack, charged beat attack (hold B)
          -: activate Anarchy in the Galaxy (if you have stock)
          +: open menu/pause game, skip cutscenes (press twice)
          1: enter charge mode
          2: toggle mini-map
          shake Wii-mote: help Travis get up after being knocked down
    
        *in battle, you will also be prompted to wave the Wii-mote and nunchuk
         according to on-screen arrows
    
        on foot (nunchuk):
          control stick: move Travis
          C: center camera behind Travis
          Z: switch to first-person view
    
        on foot (Wii-mote):
          d-pad: move camera
          A: interact
          B: dash (technique must first be learned)
          +: open menu/pause game
          2: toggle mini-map
    
        on the Schpeltiger (nunchuk):
          control stick: steer
          C: cycle through camera views
          Z: hold to activate booster
    
        on the Schpeltiger (Wii-mote):
          d-pad down: dismount (while stopped)
          A: accelerate
          B: brake/reverse
          +: open menu/pause game
          1: have a friend bring your bike to you in town
          2: toggle mini-map
          B + A: burn out (release B to take off)
          Wii-mote up: wheelie jump
          tilt Wii-mote left/right + B: drift turn
    
        *on the loading screen, hit B repeatedly to play around with the loading
         star
    
    
    -------------------------------------------------------------------------------
    
    
    //The HUD and Menu            [hud]
    -----------------------------------
        Going into battle or driving in town, you'll notice a lot of clutter on the
        screen, your heads-up-display.  Here, I'll describe what all that stuff
        means.  I'll also detail the tabs in the menu, which is accessed by
        pressing the + button.
    
        Battle HUD
        ----------
          heart: your health gauge
          tiger: Dark Side Mode meter (see "Death Blows and Slots")
          "High/Low" meter: tells you how you're holding your katana/remote and
                            determines how Travis slashes and punches
          energy meter: the katana's battery power
          LB$: Travis' pocket money
          777: Anarchy in the Galaxy stock, of which you can hold only three
          mini-map: shows paths and items of interest and can be modified to show
                    enemy positions
          slots: only appear in the bottom center of the screen after a death blow
                 (see the "Death Blows and Slots" section)
    
        City HUD
        --------
          heart: your health gauge, although Travis never seems to lose health in
                 town, even after crashing his bike
          energy meter: Travis' stamina (for dashing) and the Schpeltiger's nitro
                        gauge
          LB$: Travis' pocket money
          mini-map: shows roads, event icons, and items
          L---R: shows which direction your motorcycle is turning
          speed: your speedometer, for those who love to know they're going as fast
                 as possible while mowing down pedestrians
    
        Menu Tabs
        ---------
          map: a bigger version of the pixelated mini-map
          ranking: how much money you need for the next fight and how much you
                   currently have
          side job: the terms of your current side job, if you've signed up for one
          config: adjust volume, camera controls, and toggle subtitles
          data: load save data or start a new game
    
          The rest of the stuff displayed on the menu should be self-explanatory.
          Note that if you want to keep multiple save files, you must let the game
          auto-load one and then access the other through the menu.
    
    
    -------------------------------------------------------------------------------
    
    
    //Santa Destroy               [san]
    -----------------------------------
        The city streets are where you're going to be doing much of your business.
        To make navigating easier, always make sure your mini-map is on in the
        lower right corner of your HUD.  All the points of interest are marked by
        icons on that map.  Here's a list of businesses in the city that are worth
        it to visit regularly.
    
        Motel "No More Heroes"
        ----------------------
          This is Travis' base of operations.  In the bedroom, there's:
    
            a closet: where you keep all of Travis' clothes you've found or bought
            a drawer: where all your weapons are stored
            a map: see the layout of Santa Destroy and your mission rankings
            a telephone/fax machine: gives you updates on your UAA rank and
                                     messages about video rentals
    
          In the living room, you'll find:
    
            the toilet: your only readily accessible save point
            the TV: watch various videos Travis has (mostly wrestling videos you
                    bought) and play video games (after a certain stage)
            the fridge: open to replenish your health
            Jeane: Travis' cat and only family; press random buttons and wave the
                   remote to play with her
            cards: trading cards that add to your otaku collection, as well as
                   unlock concept art during a New Game +
    
          The motel's map icon is a house, and its flag is easily visible from
          several city blocks.  If you ever need to get to the motel quickly, jump
          into the river in the middle of town or into the ocean off Iron Claw
          Point.  You'll automatically be back in the parking lot, no worse for
          your ordeal.  (Thanks to Josh L. for pointing this out.)
    
        K-Entertainment
        ---------------
          An advertising agency which also dapples in seedy contractual killings.
          Go here to take on assassin missions to earn some extra cash and to
          practice your moves.  See the "Assassin Side Missions" section for
          details.  Its map icon is, fittingly, a skull.
    
        Job Center
        ----------
          If you'd rather not shed blood to make some extra cash, go here to earn
          your money with honest jobs.  These are extremely varied and pay
          differently depending on what each job has you do.  See the "Job Center
          Listings" section for more details.  Its map icon is a white stick person
          on a pink background.
    
        ATM
        ---
          If you want to move up the UAA ranks, you need to pay an entry fee.
          Once you have the money, head to the ATM, marked by a dollar sign in a
          yellow circle, to pay.
    
        AREA 51
        -------
          Santa Destroy's one-stop clothing shop.  If you're looking to fill
          Travis' closet, this is the place to go.  Its map icon is a white t-shirt
          with "51" on it.
    
        Thunder Ryu Bldg
        ----------------
          This is the office of Travis' sensei and where he goes to buff up.  Each
          exercise costs a certain amount of money and has you perform simple tasks
          with the Wii-mote and nunchuk.  Its map icon is a yellow kanji.  Here's a
          list of exercises:
    
            Dumbbells: move the nunchuk and Wii-mote upward alternately; finish 30
                       in 30 seconds and the number of slices in your beam katana
                       combo increases
            Bench Press: rapidly press A to lift the weights, but use your index
                         finger rather than your thumb to make it easier; if you do
                         10 in 1 minute, your strength increases so you deal more
                         damage
            Squats: snap both the Wii-mote and the nunchuk down at the same time;
                    completing 20 in 30 seconds increases your maximum vitality so
                    you take less damage
    
          You'll need to do a dumbbell exercise every time you get a new beam
          katana, and each exercise session will cost more money as your stats
          increase, but they're not pricey by any means.
    
        Naomi's Lab
        -----------
          Naomi researches beam katanas and sells you new models or accessories.
          At first, Naomi will sell a beam katana of her own design but will make
          new ones if you give her certain items.  See the "Beam Katana" section
          for info on how each one differs in combos and death blows.  The
          accessories she sells either increase damage dealt or save battery power,
          and each katana except the Blood Berry has its own set.  There's also an
          accessory to help detect treasure by marking it on the mini-map with
          light yellow circles and making the remote vibrate when you're standing
          over gold; this accessory is universal.  Naomi's lab's map icon is a blue
          beam katana (that looks more like a popsicle) in a blue circle.
    
        Beef Head
        ---------
          This is the local video/game store, run by one of Travis' good friends,
          Bishop.  Travis is mainly into wrestling videos (among other things,
          according to the messages on his machine).  Watching the movies you buy
          here helps Travis learn new wrestling moves.  The store's map icon is a
          pair of bull horns on an orange background.
    
        Gold Town
        ---------
          A bar located near Thunder Dragon's office, marked by a yellow mug of
          beer.  Inside, Lovikov waits to teach Travis special techniques if he has
          the balls.  Er, Lovikov balls, that is.  Lovikov balls are scattered
          around Santa Destroy and will be marked on the mini-map with an orange
          dot after first speaking to Lovikov.  They also emit a sort of humming
          sound when you're near one.  Bring seven to Lovikov, pick your technique
          of choice, and he will teach it to you in his own special way.  Here's
          the techniques:
    
            Memory of Three: displays position of enemies on the mini-map
            Memory of Demon: lets you perform a Jumping Slash by shaking the
                             nunchuk
            Memory of Child: lets you perform a dash outside of battle by pressing
                             the B button
            Memory of Woman: extends your Dark Side Mode limit
            Memory of Mask: increases the range of your grab for wrestling
            Memory of Tattoo: displays the "Max Chain" bonus at the end of ranking
                              fights for extra money
            Memory of White: lets you perform a Jumping Down Attack on enemies on
                             the ground
    
          Players of Killer7 may perk up at the number of techniques and balls each
          one costs: 7.  Each of these techniques is named for each Smith assassin,
          and they also imbue Travis with powers similar to each Smith persona.
    
    
        Items can also be found on the city streets.  When you see a dumpster,
        press A to kick it open for t-shirts or money.  Any time you are walking on
        an unpaved area, press A to stab the ground with your beam katana to dig up
        money (and trading cards in a New Game +).
    
    
    -------------------------------------------------------------------------------
    
    
    //Battle Mechanics            [bat]
    -----------------------------------
        While the sword action in this game isn't just swinging the Wii-mote all
        over the place, some of the actions you can perform are sensitive to how
        you hold your remote.  To perform a high attack, tilt the remote up.  To
        execute a low attack, tilt the remote down.  Below is a list of the moves
        you can execute while fighting, with the height-sensitive ones described as
        such.  All of these tactics are laid out in detail in the game's tutorial
        at the start of the game.
    
        Slashes
        -------
          To slash with your katana, simply press A.  Slashes can be both high and
          low; slash high when enemies guard low and slash low when they guard
          high.  Press the A button repeatedly to start a slash combo, and hold A
          down to do a charged attack.  A high charge sends Travis slashing
          forward.  A low slash has him attack enemies at his sides.  Charged
          slashes are unblockable, but you are extremely vulnerable and lose your
          charge when you take damage.  Charges also use up a lot of battery power
          the higher the charge.
    
        Beat Attacks and Wrestling Moves
        --------------------------------
          To stun an enemy and break their guard, press B to slam them.  Beat
          attacks can be both high and low; beat high when enemies are guarding
          high and vice versa.  Beat attacks can also be charged by holding down B;
          enemies hit with charged attacks will always be automatically stunned.
          When stunned, they'll be dizzied, as indicated by them seeing stars,
          Looney Tunes style.  Press B when near them to grab them and perform a
          wrestling move, which will have you move both the Wii-mote and nunchuk
          according to on-screen arrows.  Once that enemy has been knocked to the
          ground by your mad wrestling skillz, hit A to use a down attack to finish
          them off.  According to Josh L., inserting a beat attack in your combo
          will sometimes result in a dizzying uppercut or a kick that sends foes
          flying away from you, so try alternating between B and A when slashing.
    
        Weapon Clash
        ------------
          When your attack meets that of an enemy, you will lock swords.  The
          remote will appear on the screen in a circle.  Rapidly turn circles with
          your remote to deflect their attack and execute a death blow.  If you
          don't, your enemy gets a free shot at you.
    
        Lock On and Guard
        -----------------
          Press the Z button to lock on to an enemy.  Pressing the up arrow on the
          d-pad will change which enemy you lock onto.  When locked on, Travis will
          only focus on that one enemy and will run circles around him/her as well
          as perform quick dodges when you hit down, left, or right on the d-pad.
          Travis is invincible during a dodge.  Locking on also lets Travis deflect
          enemy attacks if he's not swinging his katana.  On Sweet difficulty mode,
          auto-guard will be enabled, so Travis will guard even when not locked on.
    
        Charge Mode
        -----------
          Since the beam katana runs on batteries, the power will eventually run
          out and they will have to recharge.  Attacking enemies, using it to open
          chests, and blocking attacks all use some of the katana's power.  Press
          the 1 button to enter charge mode.  The game would have you wave the
          remote from side to side to recharge, but it's much more fun to mimic
          Travis and pump the remote up and down.  ;)  Travis is vulnerable to
          attack during charge mode.
    
        While in an area where you will have to fight, you'll see chests and icons
        appear on the field.  Enemies will also sometimes drop replenishing items,
        but this is rare.
    
        Purple Chests
        -------------
          These contain pizza which will boost your health.  Small slices restore a
          little, while whole pizzas completely restore it.
    
        Blue Chests
        -----------
          These contain batteries for your beam katana.  Small batteries restore
          some of the gauge; large batteries fill it.
    
        Exclamation Points
        ------------------
          These mark your destination.  To activate them, you must meet a certain
          requirement, usually killing all enemies in the immediate area or picking
          up a certain item in a chest.
    
        Arrows
        ------
          Small yellow arrows simply mark items of interest lying on the ground.
    
        S
        -
          These mark save points (i.e. - toilets).
    
    
    -------------------------------------------------------------------------------
    
    
    //Death Blows and Slots       [slo]
    -----------------------------------
        Depleting an enemy's health with basic slashes allows you to execute a
        death blow.  This simply requires you swing the Wii-mote in the direction
        of the arrow on the screen.  After the blood bath, slots will automatically
        appear and spin on the bottom center of the screen.  If three symbols
        match, Travis will go into Dark Side Mode.  This is Travis' Force: he
        becomes indestructible and will tear through anything in his path.  Dark
        Side Mode lasts until the tiger in the upper right reaches the goal flag
        along the top of the screen.  There are five different Dark Side attacks.
    
        "This is the end!"
        ------------------
          Line up three cherries to slow down all enemies, allowing you to beat
          them to the punch.  This one seems to be the most common Dark Side
          attack.
    
        "Strawberry on the shortcake!"
        ------------------------------
          Line up three grasshopper icons and Travis will move like lightning and
          instantly kill anything in his way.  Go up to an enemy, slash them, and
          an arrow will spin on the screen.  Make circles with your remote to make
          mincemeat of your enemies.
    
        "Blueberry cheese brownie!"
        ---------------------------
          Line up three bells and a reticule will appear in the middle of the
          screen.  Move it with the control stick and press the A button to fire
          waves of energy at long-distance foes.  This is not an instant kill for
          tougher enemies like those with beam katanas.  Travis will move really
          slowly during this, so just focus on getting enemies in your sight.
    
        "Cranberry chocolate sundae!"
        -----------------------------
          Line up three Bars to see the screen go grainy.  Walk up to an enemy and
          watch for a button by Travis' head.  Match the button prompt and Travis
          will instantly kill the closest foe in style.  Mess up and Travis will
          only taunt, wasting time.
    
        "Anarchy in the galaxy!"
        ------------------------
          Line up three 7s (jackpot) to earn one stock, indicated by a 7 on your
          HUD.  Press the - button to activate this awesome power, which completely
          destroys any enemies in the area and even all surrounding areas.  This
          power does not work on boss fights and actually deals very little damage
          against your fellow assassins.  Your stock does not carry over between
          ranking missions either, and Greg e-mailed me to point out that the game
          gives you LB$10,000 for each stock.
    
    
    -------------------------------------------------------------------------------
    
    
    //Beam Katanas                [bek]
    -----------------------------------
        As the game progresses, you can buy new katanas from Naomi by visiting her
        lab.  This game is not one of those where the more expensive and newer
        weapon replaces the old.  Each katana has a different style, and you should
        get to know each one so you can pick which one fits your style best.  Your
        strategy can actually change depending on which katana you use.
    
        I experimented with them all to get a general idea of which did what.  The
        results below are based on each katana with all of its unique accessories
        and a fully-buffed Travis (i.e. - strength and combo are maxed) on the Mild
        difficulty setting.  The enemies I tried it on were the ones that appear in
        the Gamble Fight assassin gig.  The numbers given should be good enough
        estimates to give you an idea of each katana's abilities.  Remember that
        enemy vitality varies, and the katana's battery power may even have an
        effect on how powerful your blows are.
    
        Blood Berry
        -----------
          Seeing as how it has no power-ups and is your original equip, this katana
          is just to get you familiar with sword fighting.  On average, it takes
          about 6-8 swings to initiate a death blow.  The death blows are simple
          swings, nothing too flashy.
    
        Tsubaki
        -------
          This katana becomes available after you gain access to Naomi's lab.  If
          you like wrestling moves, then it is for you.  Its combo actually has
          automatic beat moves in it, so you'll see enemies get dizzy a lot without
          having to hit B.  It takes about 5 swings to do a death blow, and they
          are basically wider versions of the Blood Berry's, most notably in the
          left or right blows.
    
        Tsubaki Mk-II
        -------------
          After giving Naomi the US Military Secret, she'll build this weapon for
          you: the most physically powerful katana there is.  If you want to finish
          foes quickly, this katana lets you enter a death blow in about three
          slashes.  However, it is a little slow and has an over-powered first
          swing, meaning sometimes enemies will be pushed away from you and the
          rest of your combo swings will miss if you mash A.  Because it has
          multiple "blades", this katana's death blows are capable of taking out
          nearby enemies as well as your target, even without charging it.
    
        Tsubaki Mk-III
        --------------
          Give Naomi your Master's Japanese katana, and you'll get this powered-up
          version.  Its combo is basic slashes, but Travis will twist and turn
          while executing them, slashing in style.  It takes an average of 5 swings
          to get the chance to do a death blow.  In some cases, when executing a
          death blow to the right or left, it will act as a sort of mini Anarchy
          in the Galaxy and completely obliterate any enemy near you: in front,
          behind, or off to the side.  It may not be the most powerful katana, but
          its energy saving accessory makes it the best for long fights.
    
    
    -------------------------------------------------------------------------------
    
    
    //Tips and Tricks             [tip]
    -----------------------------------
        Battle mechanics are one thing, learning the nuances of combat is a
        different matter entirely.  This is stuff you can't find out by reading the
        manual.  If you ask me, this is where No More Heroes shines in its combat
        and replay factor.  Below are a list of things that are just plain helpful
        to know and should give you plenty of options in how to go about a fight.
        Master the ways of the assassin, young apprentice.
    
        Surprise Slide
        --------------
          I don't know what to call this, but it's one of the most important things
          to master in the game.  We'll call it the Surprise Slide since it usually
          results in a question mark above your target's head.  What this move is
          is a quick dodge that puts Travis behind an enemy, leaving them open for
          tons of free damage.  To perform it, let the enemy enter a slash combo.
          Now run into it while guarding.  During their combo, continuously double
          tab or simply press and hold left or right on the c-stick.  If you're
          successful, you'll hear a sound as the screen turns dark, and Travis will
          slide along the ground to get in striking position.  Now mash A and watch
          the hits pile on.  This is invaluable against certain bosses but useless
          against charge attacks since you can't guard against them.
    
        Charged Death Blow
        ------------------
          When performing a death blow, shake the remote when the screen is in slow
          motion.  Triangles will appear around your beam katana and your target,
          indicating that the blow has become more powerful.  It will deal more
          damage to your target and also any nearby enemies.  This will not work
          during weapon clash death blows.  (Thanks to Michael Green for this
          info.)  Josh L. also says that the charged death blow does not use
          battery power, but I can't see a difference between it and a normal death
          blow.
    
        Windmill Recover
        ----------------
          I'm not up to speed on my breakdancing lingo, but I'm pretty sure that's
          what that move is called.  (Thanks to Codey for correcting me!)  When
          knocked to the ground, Travis will spin his legs around to damage enemies
          while getting back to his feet.  I'm not really sure how to perform this
          move.  Josh L. says tapping A and B works.  I've also been told that
          pressing A right before you hit the ground or swinging the nunchuk also
          works.  I always perform it just by shaking the Wii-mote, but it only
          works when an enemy is nearby and, even then, only sometimes.  Roosey
          e-mailed yet another way to pull off this move: "First the enemy has to
          do an attack that throws you on your back and on your front.  Then as
          you're flying through the air spin the c stick around and you'll spin
          right back on your feet."
    
        The Killer7 Combo
        -----------------
          Players of Killer7 know Dan Smith was a total badass.  The Lovikov
          technique bearing his moniker is a powerful one.  To perform the Jumping
          Slash, shake the nunchuk.  This is an unblockable attack from long range
          that instantly downs a foe.  It is similar to a charge attack though, so
          if you are hit while preparing to jump, the move will be interrupted.
          When you've knocked someone down, back away from them while staying
          locked on and press A.  This will result in a Jumping Down Attack, Kevin
          Smith's move, which will instantly kill the target.  And this, my
          friends, is how you kill all normal enemies in just two hits.  (Thanks to
          Josh L. for info on the Jumping Slash.)
    
        Weapon Upgrades
        ---------------
          Don't underestimate the power of Naomi's wares.  Her power and energy
          saver upgrades are life savers in certain instances, since every time you
          do an action with the katana, you pay for it with battery life.  If you
          get Tsubaki Mk-III and buy the LB$999,999 upgrade, you will never have to
          recharge your battery.  Josh L. puts this in a way I couldn't agree with
          more: "At first this seems like a minor improvement, because a player may
          think 'shaking the controller isn't so difficult' but really, having
          infinite energy means you can block bullets fearlessly, use the surprise
          move CONSTANTLY, and you can also use charge slashes and jump slash with
          reckless abandon."  The Mk-III energy saver upgrade is almost mandatory
          in Bitter mode.
    
        Slashing High, Slashing Low
        ---------------------------
          For those who like to slash while holding the remote any which way, stop.
          The game developers put a "High/Low" meter on the HUD for a reason.
          There's a distinct sound you hear when an enemy is blocking your attack.
          When you hear this, you can either do a beat attack, jump away until they
          drop their guard, or you can switch your stance.  Enemies can only guard
          one of two ways, and if they're guarding your high slash, tilt the remote
          down so you start slashing where they're not guarding and vice versa.
          This is a great way not to miss a beat in the middle of a combo and not
          lose your chain.  (Thanks again to Josh L. for pointing out how important
          this is.)
    
        Pro-Wrestling Power
        -------------------
          Travis' real strength lies in his wrestling moves.  These will shave off
          good chunks of health on bosses and instantly knock down normal enemies.
          Using them on bosses is difficult since they don't stun easily; watch for
          them to stagger or guard.  Since, in most cases, wrestling moves deal
          more damage in one blow than a slash combo, stop hitting A and go for B
          if you get the chance.  You cannot kill bosses with wrestling moves (some
          moves can instantly KO normal enemies), but they really work to shave off
          the health and leave them open for a final, killing slash.  There is only
          one enemy in the game that will ever turn this against you.
    
        Parry Attack
        ------------
          This technique was first e-mailed to me by Kelly, who explains it thusly:
          "there's a technique where if you block an enemies attack the moment
          before impact the block sound is higher pitched and if you press A
          immediately after, it's like an automatic 'low' charge attack, where you
          go twirling through the air killing everything in your path, without
          having to charge up your sword or anything.  ...  i've only done it with
          the Tsubaki III, i haven't tried it with the other katanas yet."  Butters
          then e-mailed me with more details: "Just run up to [enemies] without
          locking on, tap [Z] right as you come into range to block the attack,
          then instantly release [Z] and press A as the attack is blocked.  Travis
          should flip up over the enemies and kill anybody within a 10-20 foot
          radius.  I've also only done the move with the Tsubaki III, but I haven't
          tried with the other weapons yet."  FER has also sent some info on this
          move: "parry attack probably works the same for every katana, tested it
          with mkII and mkIII and both work the same, also you pointed it produces
          quick battery loss, when its actually the opposite: an instant, fully
          charged low attack that barely consumes battery considering a low charged
          attack depletes your battery in 1-2 hits."
    
        Nitro Tricks on the Schpeltiger
        -------------------------------
          Driving around Santa Destroy on Travis' beloved bike is really the only
          way to travel.  However, when trying to earn quick cash, it can get
          tedious.  If you can avoid buildings, trees, and other non-breakable
          landmarks, burning the nitro is the best way to get to your destination
          fast.  However, the gauge depletes quickly.  Andrew has e-mailed me some
          tricks to keep the gauge up: "if you pull a drift turn on Schpeltiger
          your boost meter instantly refills.  Also, if you're boosting while you
          jump the bike you maintain your boosted speed but the meter doesn't go
          down at all."  So if you need some fuel, pull off a donut and you'll be
          good to go!  Also, when your nitro gauge is about empty, let up early and
          it will refill quicker or else it will wait a few seconds.  This is just
          like when Travis runs: if you let the gauge go out, he has to stop to
          catch his breath.  (Credit to Joanna for pointing this out.)
    
        3-Hit Charge Combo
        ------------------
          Equip the Tsubaki Mk-III and charge up a low slash.  As soon as you see
          the katana's blade get an extra charge (i.e. - it starts glowing
          brighter), unleash your slash and start mashing A.  Travis will then
          unleash an unblockable, damn near instant KO combo consisting of three
          charged slashes.  All credit for sending in this attack goes to Gus6x,
          and I'll recreate some of the notes here for you: "It can only be done
          with Tsubaki-MKiii.  Timing isn't too critical at all, you can basically
          just mash the A button after performing a full LOW charge slash attack.
          The 3 parts of the combo are the charged slash, 'flip slash' and then a
          final swing.'  Only enemies with high vitality can survive the attack and
          not be beheaded.  ...  You are invincible as soon as you release (A) and
          the second 'Flip slash' automatically targets and homes in on the enemy
          so you get a free powerful and invincible slash that drops you right in
          front of them.  You can start a regular combo from there."  Thomas wrote
          in with info on this move as well and pointed out that it gives you some
          frames of invincibility after it has been executed.  Jikosh sent in more
          notes, saying that there is a way to manipulate the move: "charge up the
          mkIII as usual, and only tap A the required 2 time to get in the air, the
          second you land, press a again.  Instead of doing the horizontal slash,
          he'll jump in the air, allowing him to go just a little bit further, and
          then does the horizontal slash."  This works, except I pressed A once,
          paused, and then started mashing it again to get it to work.  Travis will
          do a little mid-air hop instead of the usual flip.  The only problem with
          this move in general is getting up the charge without getting hit, but if
          you get an enemy that is slow in attacking (Bad Girl) or one who charges
          as well (Henry), you're golden.
    
    
    -------------------------------------------------------------------------------
    
    
    //Walkthrough
    -----------------------------------
        This walkthrough was written while playing on the Mild (Normal) difficulty
        setting with strategy supplemented after finishing Bitter (Hard) mode.  Due
        to its semi-open-ended nature, this game lets you go about your routine any
        way you want.  The main part of the guide is concerned only with the
        ranking missions.  Side missions have their own sections right after this
        one.
    
        Ranking 10               [r10]
        ------------------------------
    Go down the motel steps to get on your bike.  After Travis makes his impressive
    entrance at Death Metal's mansion, take the game's offer of going through a
    tutorial.  The bare-bones gameplay of No More Heroes is purely fighting, since
    that's all Travis knows to do, so you need to get familiar with the ways of
    battle.  It's rather long and is a lot to take in this early, but it's all
    stuff you really need to know.  When ready, take out the thugs in the foyer and
    head upstairs.  Through the first door, head down the small hallway to your
    right to find a chest with money.
    
    Go back and enter the room ahead of you with the pool for another brawl.  This
    is a good place to practice a variety of moves.  You should also note a purple
    chest here: get to know and love these because they contain health-replenishing
    pizza slices.  Now head down the side hallway to the left.
    
    Up the stairs is a blue chest at the end of the hall; blue chests contain a
    free battery charge.  In the small hall just behind you is a chest with TRADING
    CARD NO. 001.  Enter the nearby room to get closed in.  You'll have to fight
    several waves of enemies; make note of the purple chest in the room.  Only open
    it when your health is about depleted.  You'll also find TRADING CARD NO. 002
    in here.  When fighting groups of enemies like this, always keep the Z button
    held down, so even if an enemy attacks you, you will block it.  Also, learn not
    to button-mash A.  Travis can't guard in the middle of a combo, so wait until
    someone attacks you.  Another helpful tactic is to turn the camera when Travis
    is performing a death blow.  Since the game goes into slow motion, you can turn
    the camera to see enemies behind you so you know where they are.  When you're
    done, exit out the door by the tiger skin rug.
    
    To your right is a chest with money.  Go back downstairs; yes, we're
    backtracking.  Be careful going down this hall because enemies will ambush you.
    Some have guns so keep that guard up and wait for them to reload.  Take them
    out one at a time; don't rush or they'll all attack you at once.  When you hit
    the pool room, go downstairs to the main foyer to enter the hall there that was
    previously blocked off.
    
    Down this hall, stop when an enemy shouts and gets up, so you can take them on
    one-by-one.  When all are gone, a new enemy with a beam katana will appear when
    you approach the star on the floor.  Do not underestimate these enemies.
    Always keep Z held and wait for them to attack first.  They are extremely
    vulnerable after performing an attack.  When they brace themselves and a red
    glow surrounds them, get ready to dodge since they're going to unleash a
    powerful charged attack, which actually leaves them even more vulnerable if you
    can avoid it.  Fight defensively with these guys since they have more stamina
    than the average thug.  When he's gone, step on the star.
    
    In this room is another free-for-all.  The basic rules apply for the last shut-
    in: take them on in small groups if you can.  If you're swamped, separate them
    by running away.  You have more room to work with here, which is always good.
    Just make sure not to run away from one batch of enemies right into another.
    There's also a really good chance you'll activate Dark Side Mode numerous times
    if you haven't already.  Get used to these attacks, as they are quite awesome.
    Clean up the chests when you're done; one of them contains TRADING CARD NO.
    003.  An enemy with a beam katana guards the exit.
    
    Outside, TRADING CARD NO. 004 is to your left.  Enemies in single file are to
    the right.  Most have guns, so use Z to block and do a forward slash with A
    while they run from you.
    
    Enter the new building.  Travis will sheath his katana further down and you
    will get a call on your Wii remote from Sylvia Christel.  At the end of the red
    carpet are a number of things.  TRADING CARD NO. 005 is in a chest.  A
    wrestling mask with a note is on the floor (indicated by the yellow arrow),
    which will help Travis remember an old wrestling move.  The toilet, your save
    point, is marked by an "S".  There are also chests here to fully replenish
    health and batteries.  When ready, head for the exclamation point.
    
        Death Metal
        -----------
          Note that you have both a health and battery chest, as you will in all
          fights like this.  Save them for when in dire need, though this should be
          a no-brainer.  Now, it's going to get old, reading what I'm typing here,
          but keep Z held to keep a lock on and to gain the ability to dodge.  This
          guy will jump around a lot, so feel free to let up on Z to close the gap,
          but always keep it down when near him.  His first round of attacks are
          slash combos.  He's extremely vulnerable after one.  Run or dodge around
          him until he's done, then counterattack.  This fight is a perfect time to
          practice any special moves referred to in the "Tips and Tricks" section
          since Death Metal is here to get your feet wet.  That doesn't mean you
          should sell him short though.
    
          When his health is at half, he'll make two duplicates of himself.  This
          is where Z is imperative.  Run to make room, but know that all three are
          not shy about attacking at once.  On the flip side, they also take their
          sweet time guarding.  Focus on the ones that have a full health bar:
          they're the duplicates and should go down quickly.  Get them out of the
          way with basic attacks to get breathing room.
    
          When you're down to one ugly Englishman, it's a piece of cake.  He'll
          have gained a new attack: a shockwave sent out when he lifts his sword
          high and slams it down.  His combo will have also been extended, so you
          just have to dodge more.  Dodge and counterattack; that's all there is to
          it.  If you want to get more hits in, try a beat attack when you find him
          blocking, so you can use your new wrestling move.
    
    You get letter ranks for different areas of the stage (time it took to
    complete, how much damage you took, etc.), so you'll get lots of bonus money if
    you did well.  That's really as far as those rankings go; this isn't one of
    those "try and S-rank every mission" games.  Get the new chest for money and
    an increase in your maximum health, then hit the exclamation point.  You're now
    ranked 10th in the UAA.
    
    You'll find yourself at home next.  Get familiar with the stuff around Travis'
    cozy little living space.  Outside, head for the limo to meet with Sylvia.
    After she kicks you out, you'll be in front of K-Entertainment.  Enter to learn
    that you need a ticket from someone who can prove your worth as a hard worker.
    Outside, the Job Center will be available next.  For now, just try to earn
    enough money to enter the next fight since that's all you can really do at this
    point.  See the side mission sections if you need help, and I'll meet you back
    here when you've raised at least LB$150,000.
    
    
                       ----------------------------------------
    
    
        Ranking 9                [r09]
        ------------------------------
    Did you make bank?  Don't worry; it'll get better.  Head to Destroy Stadium for
    your next ranking fight; it's marked by a yellow and black "IX".  Upon
    entering, head to the left to clean up on this end.  Some enemies throw
    baseballs as long range attacks, and one will have a beam katana.  Grab the
    chests, including TRADING CARD NO. 006, and do an about-face.  Clean up here
    and go up the ramp.
    
    Grab the chest to your right for cash.  Some enemies in this area wield axes
    and seem to have a faster slash than Travis, so block the first slash and
    counterattack to play it safe.  There's also an enemy with a beam katana here.
    
    In the next area is a frustrating little mini-game.  Pitchers are lined up and
    will throw baseballs at you.  Hit the balls back to knock them out.  Swing hard
    enough and the ball will knock down the gate for you at the end of the hall.
    Miss any players and whoever's left standing will attack you.  To hit the ball,
    hold the Wii-mote like a bat and swing (à la Wii Sports).  Timing is
    everything, which is why this mini-game is so frustrating.  To compensate for
    lag (either Travis' or your motion bar's), try swinging earlier than you
    normally would.  There's plenty of chests down this hall, including TRADING
    CARD NO. 007 on the other side of the gate.
    
    Up the ramp, more of the usual awaits, with another batting mini-game after
    going through another gate.  Beware, this time the pitches are a lot faster.
    TRADING CARD NO. 008 is further down the hall.  Continue on, picking off more
    enemies (one with a beam katana) and picking up TRADING CARD NO. 009 before
    moving on.
    
    The next hall is narrow, with enemies just waiting for you to do away with
    them.  The thugs usually thrust forward with a kick, so try blocking and
    countering again.  Further down, two enemies with beam katanas will ambush you
    at the same time.  You don't have a lot of room to work with, so keep the guard
    up and dodge to the side as best you can.  There's also a third katana-wielder
    down the way, and he'll use long range charge attacks as well as close-range
    ones.  Nab TRADING CARD NO. 010 and continue down the path to get a telephone
    call.
    
    At the end of this hall is the usual set-up with the save point, wrestling
    mask, and so on; get used to it since it'll be like this before every major
    fight.  Note that the battery and pizza chests respawn after saving, so if you
    didn't get enough pizza to reach max health, visit the restroom to make room
    for more.  Move on to see what exactly your LB$150,000 was for.
    
        Dr. Peace
        ---------
          The doctor is purely a long range attacker.  Since you start far away
          from him, this is bad.  His bullets make trails in the air; when you see
          them or hear the shots, stop running and hit Z to deflect them.  Slowly
          make your way up to the pitcher's mound.
    
          Once there, never let go of Z!  Run circles around Dr. Peace and use the
          left or right dodge to evade his fire.  Once in a while, he'll holster
          his guns and prepare a charge attack.  Back off a bit and wait until he
          glows white, then do a side dodge or simply keep running to stay ahead.
          If you are hit by this attack, the force of the shot will knock you back
          to where you started, and you'll have to make the slow trek back to the
          mound.  After he fires, go in with your combos.  When you're finished
          with one, watch for Dr. Peace to guard by holding up his arms.  Kyle
          has pointed out that this is a great time to try a charged high attack to
          break that guard and throw him.
    
          The hard part about this fight is keeping the charge up on your katana,
          especially if you're blocking a lot of bullets.  Only go for the blue
          chest if you're desperate or are sure you can get back to the mound
          safely.  Wait for him to do a combo - the one that starts with him
          shooting wildly and ending by shooting with both guns at once is good -
          and then enter charge mode quickly.  Dr. Peace's attack style does not
          change at all during the fight, so find a routine that works for you and
          stick with it.
    
          When you've dealt the final blow, Travis will get shot away.  Go back up
          to Dr. Peace for a stand-off.  Hit the correct button on the screen and
          Travis will emerge victorious.
    
    Grab the chest to move on.  You are now ranked 9th in the UAA.  After checking
    your messages, go outside to see that three new areas of Santa Destroy are
    available: AREA 51, Naomi's Lab, and the Thunder Ryu Bldg.  There's also a new
    job available, as there will be every time you rank up.  Do whatever you need
    to do, and don't come back until you've got LB$200,000.
    
    
                       ----------------------------------------
    
    
        Ranking 8                [r08]
        ------------------------------
    If you've got the goods, then let's go, go, go.  Head for the "VIII" marker at
    the school.  Fight off the first wave of thugs in the gate, then head left.
    After that, clean up to the right of the entrance.  Grab TRADING CARD NO. 011
    in the chest and enter the school once all the enemies are dead.
    
    TRADING CARD NO. 012 is up ahead to the right after you deal with the ambush.
    You should have noticed all the yellow arrows on your mini-map by now.  They're
    fire extinguishers.  Why do you need them?  Enemies in this hall wield lit
    torches.  If they hit you, Travis will burst into flame and his health will
    steadily deplete.  Go over to a fire extinguisher to put him out if this
    happens.  In the second hallway on the right is an alcove with a health chest.
    
    Keep going down this linear hall while Killer7 fans around the world have
    Coburn déjà vu.  Get the health chest at the end and move on.
    
    Here, Travis' beam katana will short out and he will have to, er, run all the
    way down the hall to turn off the sprinkler system.  The "challenge" here is
    trying not to take damage since you're defenseless, but it's really more a time
    for you to reflect on why electronic weapons are not ideal.  When it's off,
    grab the chest for a recharge and double back to take care of the thugs in the
    hall.  At least their torches have been put out and now you can enter the area
    that was blocked off.
    
    Next is a free-for-all in the gym.  There are three waves, with the last one
    being two guys with beam katanas.  Use the wide space to your advantage and
    remember that you've got two chests to replenish health and battery.
    
    To the left through the gym is TRADING CARD NO. 014, and TRADING CARD NO. 013
    is behind the stairs south of the gym.  Go up those stairs to get a phone call.
    TRADING CARD NO. 015 is around the corner, down the hall, right before the pre-
    fight set-up.  Definitely heal up and save, since this next one's a toughie.
    
        Shinobu
        -------
          Guess what my first piece of advice is?  Lock on her when you find her.
          You need to be able to dodge quickly when she blocks your slashes and to
          avoid hers.  She is only really vulnerable after she performs an attack.
          She has several different charge attacks as well, both close and long
          range.  Sonic Sword is the long range one; the others are just charged
          forward slashes, but they have a pretty good reach.  When she yells "Sky
          high!", this means she's going to do a jumping attack.  If this connects,
          she'll hit Travis multiple times and will leave him at death's door.
          Whenever she twirls her sword and it leaves red trails in the air, this
          is an actual attack, not just for show.
    
          You must play this fight defensively.  Do not button-mash A.  Always wait
          for her to make the first move; this is important.  Combo when you can
          and dodge to the side as soon as you hear the metallic sound of your
          blows being deflected or quickly change your stance before she counters.
          When circling her, it is possible to get hung up on a pillar.  Shinobu is
          agile enough that she can take advantage of that.  Unfortunately, she is
          so agile that the Surprise Slide may not work as well as you'd think.
          Only in certain instances will any of your blows actually connect if you
          pull it off.  During a weapon clash, Shinobu can also jump away if she's
          near a wall or pillar, avoiding the subsequent death blow and possibly
          using her own instead.
    
          As you whittle her health down, she gains more charge attacks and her old
          ones get more powerful.  Sonic Sword will attack more than once and can
          really take a huge chunk out of your heart.  There's also another which
          is practically an instant kill: when she sheathes her sword, run away
          from her backwards.  If she catches you, she'll do the typical anime
          "slash you ten times in midair" thing.  It's important not to run to the
          left or right because she'll follow your movements until she unleashes.
          Running away backwards is better since she'll have to work to close the
          gap.
    
          The worst thing that can happen in this fight is dodging right into a
          pillar, but the best thing you can do is be patient.  Shinobu is patient
          as well.  If you need a recharge or to look for a health chest, just beat
          feet away from her, and she'll usually wait until you get close again to
          make her move.
    
          HXC_mike has e-mailed me with another strategy: "The move that takes off
          the most damage against Shinobu is a suplex.  It takes off about a little
          less than a 1/4 of her life.  Well, you can not really do this off the
          bat, because she is a quick little girl.  So, here what you do. You dodge
          her attacks until you find a really good opening.  Hit her ONCE or TWICE.
          Shinobu goes backward stumbling like a drunk, but if you wait for the
          right timing, she will put her guard up.  The trick here is learning the
          timing between her stumble and guard recovery.  You have to use a charged
          Melee attack to dizzy her, so you have to start before she goes on guard
          for the timing.  Once she is past half her life, hit her ONCE instead,
          and always be on gaurd.  Remember, that although this is the quickest and
          surest way to kill her, you can not kill her with a suplex, so even
          though her bar is empty, you will still have to kill her with a slash!"
          I have tried this and can confirm that it works amazingly well if you can
          get your timing right.
    
    You're now ranked 8th in the UAA, but you've left your opponent alive.  Maybe
    that will have repercussions?  We'll cross that bridge when we come to it.
    Outside, Gold Town and Beef Head are now open for your business, and the wares
    in the other shops around town will have been added onto.  After going to Gold
    Town, Lovikov balls will be marked on your map.  It's not a bad idea to get at
    least 14 so you can get two useful techniques: Memory of Three and Child.  If
    you really want to tear normal enemies a new one, consider getting the
    Memories of Demon and White as well for the Killer7 Combo.  The price of glory
    is on the rise.  Meet back here when you've got LB$250,000.
    
    
                       ----------------------------------------
    
    
        Ranking 7                [r07]
        ------------------------------
    Back from the daily grind?  Then let's have some fun.  Head for number "VII" on
    the south side of town.  TRADING CARD NO. 016 is down past the turnstiles.
    TRADING CARD NO. 017 is down the stairs by your destination.  Get on the train;
    there's nothing else here.
    
    Kill your way along the train.  The second-to-last last car has three guys at
    once, and one of them has a beam katana.  Bite the bullet and slash away; you
    can't do much to maneuver here except keep your guard up and wait for an
    opening.  Before you go up the stairs after getting off the train, look on the
    north side by the tracks for a chest with TRADING CARD NO. 018.  Then go up the
    only unblocked stairs to the west.  Up here is TRADING CARD NO. 019.  Leave the
    station.
    
    Approach the studio building and the doors will open for you.  A blood bath
    ensues inside.  The guys with the paper bags over their heads are nothing
    really special.  They wield the same variety of weapons.  Some will even have
    stop signs that love to block and have powerful swings.  Go upstairs to see
    three guys with guns.  Wait until they reload to attack.  There's no easy way
    to separate them.  Dodge in-between strikes to avoid gunfire.  Go back down to
    proceed.
    
    To the left out here is TRADING CARD NO. 020.  In the next warehouse, take care
    of the guys with guns first if possible.  It's annoying to have a man-to-weirdo
    fight with guys firing at your back.  Even more gunfire lies upstairs.  Keep
    that guard up.  Clean up the room and head out.
    
    Three guys with beam katanas are in the next warehouse.  One will charge first,
    but it won't be long before you have three on your tail.  Run to make room, and
    watch your stance.  If they start to deflect your blows, quickly switch to the
    opposite height to knock them off and get tons more hits in.  Two more katana-
    wielders are up top, and one more will spawn on the ground floor before you can
    move on.  This last guy is also accompanied by a guy with a gun.  Take him out
    first.  Listen for the sound of the other's katana and dodge accordingly.  If
    you have the Memory of Three technique, tracking enemy movements will be a
    little easier.  Sylvia will call when you're done.
    
    What the hell kind of way is that to start a fight, Travis?  We were spared
    this time because real heroes don't die in cutscenes.
    
        Destroyman
        ----------
          Guys who shoot lasers out of their crotch make me go "ew".  The helpful
          thing about this guy is that he yells out whenever he attacks, like any
          anime action hero worth his salt.  He's got all kinds of moves.  Destroy
          Cannon is a single energy blast.  Destroy Beam is a laser that does a
          180 around his head.  Destroy Spark is a close range shock that stuns
          Travis.  There's also a punch that he does that sends out shockwaves and
          hits if you're close, but I can't understand what he says when he does
          it.  Sounds like Destroy Pow.  Whenever he raises a fist in the air,
          that's the shockwave move.  He's also got a normal punching volley.
    
          The area you're fighting in is awful.  There's junk all over the place,
          making dodging difficult.  Keep him in your sights, run, and
          counterattack every time he unleashes an attack.  Travis can't block
          against the special attacks, except the Destroy Beam.  You are invincible
          while dodging, so even if an attack hits or if you end up dodging into a
          piece of junk, you shouldn't take damage if you're in the act.  You can't
          get many hits in before Destroyman gets his guard up.  The good thing
          about this is that a charged beat attack usually stuns him.  You can also
          try beat attacks in the middle of a slash combo.
    
          Halfway through, he'll go airborne along with some props and do nothing
          but fire his Destroy Cannon or dive bomb you if you're close.  Get in
          front of one of the flashing panels on the walls to get him to knock
          himself down.  You can also slash the panels, but it's more satisfying to
          have him do it.  If you picked the right one, you'll knock him to the
          ground.  There's also a chance that you might have picked a switch for
          the random junk instead.  Don't leave yourself open while making your way
          from one switch to another.  Rob has e-mailed me saying that, while
          Destroyman is airborne, it is possible to deflect his Destroy Cannon with
          a well-timed slash.  This will knock him out of the air.  I tried this
          and can confirm that it works, but it takes good timing.
    
          When he's back on his feet, it's the same old routine.  His Destroy Beam
          will fire and rotate quicker, and he will now use the Destroy Buster, the
          crotch laser, which is basically a more powerful version of the Destroy
          Beam.  He glows white before unleashing this one; drop your guard and run
          away in an arc since this attack causes mucho damage.  Circle back in an
          arc because this is also when he's most vulnerable; he taunts after each
          blast.  One last thing to note is that the junk scattered around the room
          can be used to your advantage.  Put a box in between you and, say, a
          Destroy Buster, and it will block the attack.
    
    For putting the whiner out of his misery, you're now ranked 7th.  w00t!  You
    know the drill outside.  Those money grubbers now want LB$300,000.
    
    
                       ----------------------------------------
    
    
        Ranking 6                [r06]
        ------------------------------
    Alright, beach time!  Hoof it over to number "VI".  Sylvia apparently has
    Travis by the balls.  Sigh.  Let's do this.  Take out the guys coming out of
    the sand.  A lot of them have guns and will run from you, making it hard to
    actually land any blows.  Lock on and give chase.  TRADING CARD No. 021 lies at
    the far left end of the beach.  Be careful of the guys down this way: they
    don't have beam katanas but can do charge attacks.  A guy with a beam katana
    and one with an axe will spawn behind you when you try to go back.  Once
    everyone's gone, target the barbed wire fence to break it down.
    
    More of the same lies in the next area.  Grab TRADING CARD NO. 022 by the
    lifeguard stand.  When you pass the red caution signs, look at your mini-map.
    Those yellow dots are mines.  Listen for enemies to shout out when they see you
    so you know when to look up from your map and fight.  If you have the Technique
    of Three, you can just watch for the red dots.  Enemies can set off the mines
    while taking no damage and hurt Travis even if he isn't remotely close.  The
    three guys here have guns but will still run after you, so coax them to
    wherever you need them to be if you can.  After being so careful to mind the
    mines, Travis will step on one anyway after you knock down the fence.
    *facepalm*  This also makes it impossible to backtrack.  Hope you didn't forget
    anything!
    
    The enemy in the next area has a machine gun.  Blocking still works the same
    though, and it looks rather impressive.  These guys are actually easy to deal
    with.  They'll pop up out of the sand one at a time.  Clean up and three more
    gun guys will drop from the helicopter.  Be sure to get TRADING CARD NO. 023
    and all the chests scattered around before moving on because Travis will have
    found another mine.
    
    Holy hell, look at this next area.  Watch your step.  There are no enemies
    here, so just work on getting the three chests.  If you want, you can actually
    carefully jump over the mines if you have the Memory of Demon technique.  More
    enemies wait further in, at least one with a beam katana.  Three guys with
    machine guns will drop down by the chest with TRADING CARD NO. 024.  Be careful
    because deflecting their gunshots depletes your battery, so even if you're
    guarding well, there's a chance you'll be a sitting duck before long.  But be
    sure to watch your map when you run away to go into charge mode!  Sylvia will
    call after your last embarrassing mine encounter.
    
    Weave your way up to the beach house.  Be sure to grab TRADING CARD NO. 025 up
    the stairs and heal, heal, heal!
    
        Holly Summers
        -------------
          Now run forward and kill!  Whoops.  Travis will fall in a hole,
          demonstrating one of Holly's battle quirks: she has traps in the sand.
          You must either shake the remote or nunchuk or rapidly tap a certain
          button to get out of a hole.  Holes will not ever appear on your mini-map
          but will be dark spots on the sand after Holly covers them back up.
          She's an arms lady, so she's going to be shooting missiles at you.  These
          will home in on you, so run until you hear them detonate.  She can also
          throw grenades at her feet, throw knives, and kick sand in your face.
          She'll leap around the field after an attack or two, leaving you to give
          chase and likely fall in a hole.  A favorite move of hers is to blind
          you, then counterattack by throwing a grenade or using her shovel.
          Holding Z will at least save you from the shovel.
    
          Holly is only really susceptible to attack when she doesn't have her
          shovel in her hands at the ready (i.e. - when she's sending missiles your
          way or kicking sand).  You need to be defensive more than anything since
          her missiles hit numerous times; that's probably her biggest source of
          damage.  Try and stay close to her so she whacks you with her shovel, but
          this does not guarantee that she will not use her missiles.  Her close
          range attacks are easily avoided, and the Surprise Slide will work.
    
          Holly has a blatant "weakness"; when her traps are uncovered, she'll run
          over and kick sand to cover them up.  She is open during this, so drop
          everything and follow her.  If you can get to her before she kicks the
          sand (i.e. - when you hear her yell), you can get a good number of hits
          in and you will have stopped her from covering the trap.  This puts her
          in a bit of a loop.  She'll keep running between traps to cover them, but
          if you always beat her to the punch, you'll keep her in this cycle and
          can keep swinging away.  You can actually uncover traps without falling
          in by swinging your katana near them, so you can coax her into this cycle
          if you want.
    
          When she's about half to three-fourths had it, she'll run off and perch
          on a rock to throw more explosives at you.  Just focus on dodging since
          you can't hit her when she's like this.  You could also just fall in a
          hole.  If you do, you won't see a prompt, but this is a nice way to avoid
          damage since, for the most part, you cannot be harmed with missiles while
          in a hole and need not fear Holly throwing a grenade while she's on her
          rock perch.  (Thanks to Saul for confirming this.)  When she jumps back
          down, resume keeping an eye on her and chasing her down.  She may or may
          not do this running away tactic if you've been dealing a lot of damage
          quickly.
    
          Matthew has sent in another strategy concerning damaging Holly: "Run
          close and past Holly over and over again.  When she does that spin that
          tells you she is about to launch rockets, quickly charge a low attack and
          spin into here.  It will hit a rocket causing the rest of the rockets to
          explode.  She will be unable to defend and you can get in about 3-4
          attacks.  Since she does this move alot, you can really bring her down
          quickly along with the trap covering move."  I tried this and can confirm
          that it works, but only if you stay close to her.  Don't run up and try
          this after she's started the attack since your charge attack will likely
          be too late.
    
    Well, you won.  Not much of a celebration though...  Carry Holly over to the
    chest to kick it open, then grab the US MILITARY SECRET next to it.  Naomi
    would love some military secrets, being a scientist and all.  When you get the
    chance, give it to her and wait around about 10-20 minutes to see the fruits of
    her labor.  When you have your new weapon, leave and reenter the lab to get the
    upgrades for it.  (Thanks to Dan and an anonymous e-mailer for pointing this
    out to me.)  Check your messages at home to learn that the UAA message guy is
    turning into a real ass.  He wants LB$350,000 now.  Ugh.
    
    
                       ----------------------------------------
    
    
        Ranking 5                [r05]
        ------------------------------
    We didn't get the info telling us where to go, but step outside and you'll see
    that someone's taken care of it for us.  Follow the blood (or the "V" icon) to
    the wastelands of Santa Destroy.
    
    Down the ladder, look directly behind you for TRADING CARD NO. 026.  TRADING
    CARD NO.S 27 and 28 are on either side of the end of the stairs.  This path is
    so linear, you'll wonder why I even bothered writing this section.  All along
    the way, you'll see a trench-coated shadow in front of you, which you can never
    catch.  Thugs with beam katanas will attack intermittently.  And that's it.
    Just keep going.  Tantalizing, isn't it?  Just wait.  It gets better.  TRADING
    CARD NO. 029 is further down, and TRADING CARD NO. 030 is sitting in the middle
    of the white-out.
    
        Letz Shake
        ----------
          I was considering writing a faux strategy for this just to be a smartass,
          but I decided against it.  Just watch the scene: the best cutscene in the
          entire game, if you ask me.
    
    If you felt cheated, good.  By Travis' priceless reaction, that's what Suda51
    wanted.  Now the blood is boiling!  Mr. UAA wants LB$400,000, so put some of
    that energy to use raising money.  Be sure to go by Naomi's to pick up your
    new beam katana if you haven't already.  And be sure to pick your best outfit
    for your date!
    
    
                       ----------------------------------------
    
    
        Ranking 4                [r04]
        ------------------------------
    Follow the "IV" to the station entrance.  Watch for the guys behind the
    turnstiles; one has a gun.  Nab TRADING CARD NO. 031 before heading downstairs.
    Fight your way down the platform.  Two guys with beam katanas wait at the very
    end near your destination.  Coax them out one-by-one if you can and run back a
    bit to make room to fight.  Get TRADING CARD NO. 032 and get on the train.
    
    This is a long train ride.  It's time for a video game within a video game.
    
        Pure White Giant Glastonbury
        ----------------------------
          Welcome to my walkthrough within a walkthrough!  Remove the nunchuk and
          flip the Wii-mote on its side.  This is a top-down scrolling shooter; the
          controls are as follows:
    
            d-pad: move
            A: release special attack
            1: shoot, confirm
            2: swing sword
    
          You get as many continues as you need and three lives to start.  Keep the
          guns blaring and swing your sword to absorb enemy fire and fill your
          special gauge in the lower right.  When it's full, you can release a
          special attack, this game's version of Anarchy in the Galaxy.  Every time
          it is activated, all the enemy fire on the screen disappears, leaving
          enemies open for free damage.  There are also power-ups floating around
          on-screen which give you more lives and improve your guns.
    
          The common, target symbol-looking enemies are easily shot.  Whenever you
          see block-like things come down along the side of the screen, move up or
          down since they will go all trash compactor on you if you don't.  The
          gray, spaceship-looking mini-bosses are easily shot out, just make sure
          you kill them before they disappear.  Whenever you get missiles shot at
          you, simply weave for left to right and they will narrowly miss you.  The
          final boss fires from every angle so shoot when you can but swing your
          sword to charge up your special attack quickly.  Set it off ASAP to keep
          it from shooting.  Fire constantly and you'll be done in no time.
    
          Thanks for reading this guide!  If you have any questions, e-mail me at -
          whoops, the train's arrived.
    
    Go to your right to get TRADING CARD NO. 033 when you arrive at the platform.
    TRADING CARD NO.S 034 and 035 are up the stairs at the other end.  Get all the
    goodies and freshen up before proceeding.  Travis seems to have a showmanship
    gene; let's hope it helps.
    
        Harvey Moiseiwitsch Volodarskii
        -------------------------------
          Every time Harvey says, "It's magic!" or "Watch this!", he's going to
          teleport.  He's going to say this often, which makes locking on to him a
          hassle.  (My Z strategy!  Nooo!)  He has an attack like Holly, where he
          laughs and sends out homing pigeons to go kamikaze on you.  He will also
          do lunge and spinning attacks with his swords.  His spinning attack is
          the most dangerous.  Run away and counterattack when he stops since he
          takes time to twirl his swords.  When he says, "Welcome to the
          nightmare", the screen will flip upside down and your directional
          controls will be reversed.  If you can't handle the shift, just run
          around until it shifts back.  If you want some free hits, slash him while
          he poses during the shift.  Rob has also e-mailed me with an interesting
          way to counter the shift: try flipping yourself over on your back to
          stare at the TV upside down.  This definitely makes the fight more fun.
          When he snaps his fingers and says, "Let's see what you're made of!", he
          just releases a pigeon.  I don't know what that's supposed to do for him.
          It's a free combo for us!
    
          It is difficult to get a hit in on him when the fight starts.  Watch his
          combo attacks and get to know them; he's different than anyone you've
          faced before.  He pauses in-between lunges.  Always wait and make sure
          he's done attacking before you counter.  At first, I believed his combo
          style made him immune to the Surprise Slide, but I found out that Harvey
          leads with his right hand, leaving his left side open.  When blocking,
          tilt to your right and voila!
    
          When Harvey says, "It's showtime!" or "You're finished!", a cutscene
          takes over, and so does Travis' showmanship side.  The assistants will
          shut you in a box, and you'll be given an on-screen prompt to get out.
          If you succeed, take a bow.  If you fail, you are instantly killed.  This
          can happen multiple times but only more than halfway through the fight,
          and it can be avoided.  Brenden has pointed out that if you want to avoid
          the stage trick, then avoid the spotlight.  Run around the perimeter of
          the stage to stay out of the limelight.  Wait until the music stops; that
          is the signal that you're in the clear.  Nothing else changes after this
          except Harvey's pigeon attack: instead of flying at you all at once,
          they'll come in squadrons.
    
    After Harvey's exit, you're ranked 4th with a rousing ovation and a kiss to
    boot.  At home, Mr. UAA wants his dough: LB$450,000!  Better get workin'!  If
    you'd rather play video games at home, the one we played on the bus is
    available when you select the TV.
    
    
                       ----------------------------------------
    
    
        Ranking 3                [r03]
        ------------------------------
    Once we've paid our dues, we can head out.  Arg, Travis!  Jeane!  Cat lovers
    everywhere weep at your irresponsibility!  There's nothing to do about it now,
    so just head for the "III" at the bus terminal.  Clear the area of enemies and
    be sure to pick up the chests, including TRADING CARD NO.S 36, 37, and 38.  Hop
    on the bus #51 to Speed City.
    
    Who's driving?  Oh my God, bear is driving!  How can that be?!  *ahem*  On the
    bus, you'll be forced to fight, of course.  However, the camera angle here may
    make things difficult.  You can still dodge and all that good stuff, it's just
    harder to tell where you're going since the controls are normal (i.e. - as if
    you were positioned behind Travis).  Get at least one good death blow, and
    you'll take out a whole group.  One stunt they like to pull is surrounding you.
    Take out the one guy that usually gets behind you, then focus on the group.
    You can also try to keep at one end of the bus to keep this from happening.
    Sylvia will call afterwards.  What happened to her confidence in our survival?
    
    In Speed City, follow Jeane and grab TRADING CARD NO. 039.  Do your pre-fight
    meditation in the john and then step out in the street.
    
        Speed Buster
        ------------
          All the old woman is going to do is fire her cannon down the street.  If
          you're caught in the street when she fires, you can brace against the
          blast by following a button prompt, but this is not wise because it takes
          lots of battery power.  So, besides this, what's keeping you from simply
          strolling down the street with your thumb on the A button?  Even though
          you brace against it, the blast will still steadily deplete your health.
          Speed Buster will yell out before she fires the gun, so listen and take
          cover when necessary.
    
          Breakable doors down the street will appear as red dots on your mini-map.
          If you're caught out in the street with nowhere to go, look for a door
          and break it down to take cover.  Some doors will break in one blow,
          others will take more than that.  Also look for green paths diverging
          from the main road: they're alcoves.
    
          But enemies will be hiding in those alcoves.  If you can coax them out in
          the main road and then run past them to safety, Speed Buster's cannon
          will take care of them.  Just make sure you're not caught in it too.  It
          was pointed out that you don't need the Technique of Three to have the
          doors marked on your map, but it still helps to have it since, if you see
          a cluster of red dots, you know there are enemies and can look for a
          safer place to hide if you have time.
    
          TRADING CARD NO. 040 lies in an alcove on the left side of the street
          behind several breakable doors.  On the same side of the street, and
          actually up the same alcove, is a telephone pole marked on your map.
          Knock it down to break the old woman's gun.  After this, just stroll
          right up to her.  Travis will take care of the rest.  If you have enough
          health to brace against one attack, you can approach Speed Buster without
          using the telephone pole.  The result is the same.
    
    Get the JAPANESE KATANA, another treat for Naomi, and you'll be ranked 3rd.
    Check your messages at home.  I really hope that UAA guy is somewhere on the
    list.  He's asking for it.  Go earn LB$500,000 and drop it in the ATM so he can
    put it to good use, like buying a summer home for the 2nd ranked assassin.  Oh,
    and if you were wondering, Thunder Ryu's office is still open.  It might be a
    good idea to wait around for Naomi to finish your latest katana since the last
    couple fights in the game can be tough.
    
    
                       ----------------------------------------
    
    
        Ranking 2                [r02]
        ------------------------------
    Make your way to the stadium, but don't get off your bike.  You need to go
    around the building, so jump the barricades to the left of the entrance by
    whipping your Wii-mote up, then burn your nitro all the way around to the right
    side of the building.  Jump the barricade in front of the "II" to get on the
    field.
    
    This next part is f-u-n, fun.  You're on the baseball field on your bike,
    surrounded by enemies.  What do you do?  Run 'em over!  Use the drift turn
    (hold B and tilt the remote right or left) to do sharp turns to make sure you
    hit everyone.  A lot of the guys in the infield (especially the bases) will
    have guns.  If you take too much damage, you'll get knocked off your bike.  Try
    and mow down as many as you can before this happens.  (It will likely be the
    guns that get you.)  When (or if) you've been kicked off your trusty steed,
    kick ass in the usual fashion.  Now would be a great time for an Anarchy in the
    Galaxy, but most of us aren't that lucky.  Make your rounds around the entire
    field, killing everyone.  The chests contain TRADING CARD NO.S 41, 42, and 43.
    Wait until everyone is dead to collect them, since you get your dash back.
    When ready, head for home plate to head down to get a call.  Sylvia seems more
    straightforward than usual...
    
    Heal up, get TRADING CARD NO.S 44 and 45, get your last wrestling move, and
    save.  This next fight is a pain in the ass.
    
        Bad Girl
        --------
          This is one of the more strategy heavy bouts, but there are so many ways
          to go about it that it should be one of the more enjoyable ones.  Like
          with Shinobu, you must wait for her to make the first move.  She's
          invincible until she lets her guard down, which is after an attack.  It
          may sound strange, but stay close to her.  Right now, her attacks are all
          just swings of the bat.  She'll take a batting stance for one of her
          charge attacks; that's one time when you need to back away.  Another
          brutal attack is when she swings her bat in one hand and slams it down
          while saying, "Go to hell!" or "Batter up!"  Try not to get into a weapon
          clash with her because if you lose, she'll pull out a female's ultimate
          weapon.  Yes, I'm talking about a swift kick to the groin.  This will lay
          Travis up for a good couple seconds, but she'll just stand and watch you
          writhe in pain.
    
          If you've perfected the Surprise Slide, this is a great time to use it,
          but you actually have to pay attention to which direction you tilt the
          c-stick.  When you are guarding against the single downward swing, go to
          the left.  When you're guarding the multiple swings, tilt to the right.
          If you don't, you'll still slide, but she'll dodge your hits.  Get ready
          to hit B if you see stars above her head for a quick suplex.  This
          strategy will have you use a lot of battery power, but Bad Girl takes her
          sweet time, so you can safely run away and enter charge mode.
          (Considering how our opponent is dressed and the fact that we're in an
          S & M basement makes charging your katana seem reeeally awkward.)
    
          The reason this fight is so freaking difficult is that she loves to
          prance around.  Since you need to wait for her to make a move, much of
          this fight is going to be a stare down.  And with that face?  *shudder*
          You knew this fight would be ugly.  Stay close to her to goad her into
          attacking.  Try charging a low attack, either wait for her to come to you
          or inch up to meet her, unleash it, and then combo afterwards.  (Thanks
          to Tim for this strategy.)  Dupre has pointed out that these charge
          attacks work really well since they cause damage even when she guards and
          move Travis forward when he unleashes, so she doesn't have to be right in
          front of you (which would mean she could attack first).  They also grant
          a certain degree of invincibility, so even if you attack when Bad Girl
          does, she shouldn't damage you.  This fight is ideal for the 3-Hit Charge
          Combo, but you can only do it if you've gotten Tsubaki Mk-III.
    
          After she's down to half her health bar (or close to it), she'll run over
          to the conveyor belt and yell "Home run!"  This means she's hitting one
          of her minions at you, and they'll do tons of damage if they connect.
          She'll hit two to start, is nearly indestructible during this (moves like
          the Jumping Slash can do minor damage, Jase says), and will keep hitting
          them onto the field until you kill them, so just get those freaks out of
          the way.  There's plenty of ways to approach this attack.  You can do a
          dodge to the side and get rid of them normally.  It's not likely that you
          will go into Dark Side Mode during this fight, so use wrestling moves to
          get them out of the way quickly instead of killing them for the slots.
          If you can pull off a wrestling move on the first guy, it will make you
          immune to damage when the second one flies at you if you time it right.
          Andrew has noted that you can use the Killer7 Combo in the same way.
          Knock down the first and wait for Bad Girl to yell; do the Jumping Down
          Attack to become immune to damage as the second one flies in.
    
          Another way to deal with them is to simply hit her goons back at her by
          hitting A at just the right time.  If successful, shake the Wii-mote as
          if in a weapon clash and you can damage her and keep her from hitting any
          more at you.  (Thanks to Thomas for pointing this out.)  However, the key
          is good timing.  I wouldn't try this on higher difficulties if you're not
          confident since those flying freaks do major damage.  Also, as her health
          gets lower, she'll catch onto your little game and start hitting them
          back at you.  (Thanks to Andrew and Jess for bringing this up.)  Dan has
          noted that you can continue to counter her counter, as long as your
          timing is top-notch.
    
          Yet another way to handle this attack of hers is to stand close to her
          when she swings.  She can't hit you with a goon if you're behind her, and
          when the weirdo comes up to you to attack, commence with the slashing.
          If you stay next to Bad Girl and do a death blow, it will hit her and
          deal good damage.  (Thanks to Fragstoff and Brian for this.)  If you
          charge up your death blow, you don't even have to be that close to her.
    
          Bad Girl will also gain an instant kill attack after a while: she will
          fall to the ground, apparently defenseless, and start crying.  Sometimes
          this will result in her catching Travis by surprise and beating the ever-
          loving crap out of him with her bat in a cutscene.  Other times, she is
          actually crying.  To tell which is which, watch her hands.  If she keeps
          one hand on her bat, she's prepping the instant KO.  If both hands are on
          her face, feel free to go up and greet her with your katana.  (Many
          thanks to T.J. and Anthony for pointing this out.)  You can still get
          some hits in even when she has her hand on her bat.  Whenever you hear
          her mutter, "Fuck!" and start to get up, run up and swing.  She loves to
          do this attack when you are near her, goading her to attack, so it's easy
          to get caught in it unaware.
    
          When three-fourths of her health are gone, she'll set her bat on fire.
          She can't set Travis on fire, but she will deal more damage.  It's very
          possible to defeat her before she does this; just deal damage hard and
          fast.  However, she'll gain a shockwave attack without the fire, like
          every other enemy in this game, by jumping into the air.  This hurts like
          hell, but remember that Travis is indestructible while dodging.  Be
          patient, and don't miss your chance to strike.
    
    Psycho!  At least she died happy.  Get your health upgrade then get out of
    there!  At home, contemplate how to save your video rental membership and then
    get your usual invoice.  LB$550,000 this time.  At least this is the last time.
    Be sure to get your new katana from Naomi and power it up if you haven't
    already.  When you are done with your last stint of odd jobs, get ready to set
    out for one last mission.
    
    
                       ----------------------------------------
    
    
        Ranking 1                [r01]
        ------------------------------
    Well, this mission didn't get off to a great start.  Sylvia's been playing us
    for chumps.  ...And then our bike gets stolen.  If you don't have the Technique
    of Child, then I feel sorry for you.  You have to run all the way to your
    destination, number "I", by the overpass on the south side of town.  Collect
    your bike and get ready to ride.
    
    Enemies will now intermittently attack you on motorcycles.  Run into them while
    using your nitro to kill them.  If they come up behind you and hit you, you
    take damage.  There are also obstacles in the road you can get them to crash
    into if they don't do it themselves.  If they get too far ahead of you, they'll
    start throwing bombs in the road.  If you're going to be jumping over the junk,
    know that you must tilt the remote up well before you come to the obstacle, or
    you'll hit it.  Make sure you follow the path; if you try to stay on the
    interstate, you'll fall off and die.
    
    When on the wooded detour, make sure you time your jumps well over the
    overgrowth on the road.  It's easy once you get the hang of it.  On the
    straightaway, a laser will target you.  Stay to one side of the road and let it
    lock on you.  When it starts to widen and turn blue, move to the opposite side
    of the road.  After you see the bridge, let your speedometer go up and hit Z
    when prompted.  Then lift the remote when the game tells you to.  Nice landing,
    ace.
    
    Look behind you for TRADING CARD NO. 046.  Thunder Ryu's spirit will guide you
    through this area.  Go the wrong way and it's back to the beginning for you.
    He says head right.  Heads up: the enemies in this and subsequent areas will
    all have beam katanas.  Thunder Ryu says go left after grabbing TRADING CARD
    NO. 047. Take care of more Darth Vader wannabes and get TRADING CARD NO. 048
    and the health chest to your left.  Go right to proceed, even though I didn't
    say "Thunder Ryu says".  Four guys with beam katanas will attack at once if you
    charge into the next area.  This is a problem.  Inch forward and let them come
    to you.  If you are careful, you should only trigger one or two at a time.  If
    things go poorly here, you can always just run past them.  Get TRADING CARD NO.
    049 and go left.
    
    Thunder Ryu has one last message for Travis.  Grab TRADING CARD NO. 050 and
    move on.  Sylvia will call.  If you didn't think the latter part of this game
    was Star Wars-y enough for you, just wait until you hit your destination.
    
        Jeane
        -----
          Jeane is lightning fast and ends all of her combos with charge attacks.
          You must keep a safe distance but don't go so far that you can't keep her
          in your range.  Her charge attacks are thrust punches; go in for your
          combos after them because she'll dodge any other time.  Keep Z held down
          so Travis will turn on a dime to keep up with her.  Listen to her grunts
          since they're different for each combo (e.g. - the longer thrust punch
          has an extended yell).  This should help you gauge how to dodge/attack.
    
          To damage Jeane, go in for a combo after her punching attack or a kick.
          You won't get very many hits on her before she starts dodging.  Don't be
          discouraged if you start swinging at mid-air.  Jeane will spend most of
          her time dodging, meaning she can't attack.  Even if you hear the sound
          of a charge attack prepping, keep swinging and she won't unleash it.
          This is not to say that she can't hit you; it just means that you can
          enter a combo without immediate fear of counterattack, which gives you
          time to hit the down button on the d-pad.  Jeane is very dodge-happy.
          She will gladly drop whatever she's doing to dodge your attacks.
    
          You can also try charge attacks for damage if you can get your timing
          right.  Since she isn't overly aggressive, you should have time to charge
          up a slash.  You can also dodge out of harm's way when she combos and
          charge up a slash then; when she finishes, counter with your charge
          attack.  (Credit to ghostwolfxiii for this.)  John has also e-mailed in
          to say that if she combos after you unleash your charge, there is a good
          chance that you will evade some of her punches since charge attacks grant
          a short bout of invincibility.
    
          By far, the best strategy I've seen for landing hits is using the
          Surprise Slide.  What you do is wait for her to combo and run into it
          guarding, but do not slide until the last couple hits of her combo.  You
          must slide when she starts the charge attack, any sooner and it's no
          good.  When you've slid into position while she's charging, do a charged
          beat attack.  This should stun her right away, but do not take advantage
          of this with a wrestling move, as she will turn it on you and practically
          break your arm.  Just use that time to get in some more combos or a
          charge attack of your own.  (Many thanks to T.H. for sending in this
          strategy.)
    
          As you whittle away her health, she'll decrease the size of the arena two
          times.  She'll also gain a shockwave attack (of course!); when she lifts
          a leg in the air, you should know to dodge.  Her long charge punch will
          change each time she decreases the fighting area.  The first time, she'll
          attack twice.  The second, she'll attack three times.  Instead of dodging
          these charged attacks, just run away backwards from her as far as you can
          so you are out of her range.  It's either this or dodge until she's done.
    
          If your attacks should happen to meet and you win, Jeane will be dizzied.
          Again, don't wrestle.  Slash instead.  This is actually your best source
          of damage if you have a strong arm.  What should happen is that she'll
          get dizzied, you combo her, she'll recover, you'll enter a weapon clash,
          you should win, she'll get dizzy again, you combo, etc. etc.  This is
          actually how I beat her in Bitter mode with only a sliver of health.  It
          works like a charm.
    
          However, if you keep this up and prepare to deliver the final blow, she
          will win your next weapon clash.  Don't get mad.  An old friend will drop
          in to help.
    
    Be sure to save afterwards.  Three choices are now available to you.  You can
    go back to town and run around, view the ending, or view the *real* ending.
    The real ending will only be available if you've bought all three katanas at
    Naomi's, so if you don't have them, go back to Santa Destroy and buy them.
    Then come back to the toilet to see the real ending option.  If you have it,
    let's do it!  (If you want to see both, view one and restart the game instead
    of saving your completed data.  You could also save your clear data to a new
    file slot.  To access your old data, let the game auto-load your completed data
    and enter the menu after skipping the beginning cutscenes.)
    
        Henry
        -----
          REVENGE.  Yes!  The number of strikes and charge attacks in Henry's combo
          is through the roof.  Henry is insanely quick and will do a charge attack
          followed right after a combo if he sees an opening.  As for special
          attacks, he can send out homing balls of energy, do a forward thrust, a
          spinning attack, and an upward thrust when he holds his sword pointed
          downward if you get close.  That last one is a good time to try a charged
          slash or the 3-Hit Charge Combo right in his face.  Just watch your
          battery power.  More times than not, when Henry runs towards you, he's
          going to do a charge attack so either counter with your own unblockable
          attacks or get ready to dodge.  If you approach him while he's strutting
          around, he'll usually start his combo.
    
          For offense, go with defense.  Henry's vitality is very high.  VERY high.
          You need to conserve your health or you won't last.  The Surprise Slide
          will work if you put weight on that c-stick and make sure you're trying
          to block a combo, not a charge attack.  (Bitter mode players may want to
          tweak their sliding strategies, as sometimes Travis will slide early or
          not fast enough.  For best results, try simply holding Z for the start of
          Henry's combo and then start hitting the c-stick when he's about done.
          This is exactly like the Jeane strategy.)  Another important thing to
          keep in mind is that if you don't let up early on a combo, Henry can
          counterattack while deflecting your blows.  This can be used to your
          advantage (keep reading), but it's best used to make breathing room if
          you need it for a chest or a charge attack.
    
          The only gimmick in this fight is an instant kill attack he gains halfway
          through.  If you see him lean back with his sword held up horizontally,
          run away backwards to the right or left and don't stop.  He'll thrust
          forward about the length of the fighting area, impale Travis, throw him
          in the air, slam him back down, and run his sword through Travis' chest
          again by standing on it.  It's actually quite impressive to watch but not
          so much after he does it when you've very nearly won.
    
          My strategy involved circling Henry, waiting for him to do a charge
          attack, dodging it, and counterattacking.  9/10 times, he would do his
          slash combo right after, which gave me an opening to do the Surprise
          Slide.  If the slide did not work, I'd start mashing A while tilting to
          the left on the c-stick, and Travis would actually break Henry's combo.
          After a possible wrestling move, Henry would jump away, and the cycle
          would repeat.  This fight's gonna take a while, so try to find a reliable
          routine but don't let yourself get sloppy.  All it takes is a few slip-
          ups for Henry to find an opening in which to rip you to shreds.
    
          For those who would like another strategy laid out for them, Daniel has
          sent one in: "when he does his lightning fast combo, only the last move
          (where he spins and glows while jumping) is unblockable.  All you have to
          do is block the whole combo, and then dodge that move, and you can get a
          combo in on him no problem.  The trick is timing your dodge, too soon and
          he'll hit you, too late and he'll be ready for your attack.  The timing
          is right after the regular jump slash before the breaker.  Here's the
          best part, if you press your attack in that combo, he hits your sword
          away and goes right into it again.  So all you do is force him to use the
          combo that you can block and evade every time.  Occasionally he uses
          another move, but those are pretty easy to evade.  Also, his counter
          stance is vulnerable just at the very end, strike as soon as you see him
          move a tad at the end of it and you can engage him in the above pattern!"
          Unless you are looking to face Henry off in charge attacks, interrupting
          his only combo move is key.  Most of the time, if you stay close to him,
          he'll keep using it.
    
    For winning, you get another revelation.  Or two.  Or three.  And that's it!
    You've beaten No More Heroes!  Be sure to save your cleared data.
    
    
    -------------------------------------------------------------------------------
    
    
    //Job Center Listings         [job]
    -----------------------------------
        In order to reach the top, you must start at the bottom.  The basic way to
        earn money in Santa Destroy is in odd jobs.  Sign up at the town Job
        Center and then go meet your client, wherever he may be.  You are ranked
        after each job: bronze rank earns you nothing, silver rank lets you take on
        assassin missions at K-Entertainment, and a gold rank unlocks free fight
        missions.  These missions are pretty easy and are just quick ways to earn
        cash; getting a gold rank on each should not be hard.  For this reason, I
        did not spend countless hours trying to determine the conditions for each
        ranking.
    
        Free fight missions are located around Santa Destroy and are marked by a
        blue "M" in a white circle.  They all follow the same rules: kill all the
        enemies without taking a single hit.  You earn money for succeeding, as
        well as the usual dropped cash from a kill.  To do away with enemies
        quickly, use the Killer7 Combo referenced in the "Tips and Tricks" section,
        but don't rush.  You are timed, but if you take it easy and watch your
        enemies, you'll avoid that one hit that ends everything.  These missions
        are ranked as well, but nothing is unlocked by getting a gold medal on
        them.  You can do these as many times as you want; they will "reset" and
        reappear on the map after a while.  If you ever want to keep tabs on your
        free fight rankings, check the map in Travis' room.
    
        Coconut Collector
        -----------------
          Collect coconuts.  Perform a rolling sobat against a palm tree to make
          coconuts fall.
          Time: 3 minutes
          Pay: LB$2000 for each delivery
          Tips: Walk around the palm trees until you see the "A" prompt, then start
                a punching combo.  It says you are paid per delivery, but you're
                actually paid based on how many coconuts you bring back, so you
                can pick up multiple coconuts.  Rapidly tap A to stagger back to
                the vendor.
    
        Lawn Mowing
        -----------
          Looking for Lawn Mowers.  Cut as much as you can inside the required area
          within the time limit.
          Time: 2 minutes
          Pay: LB$300 for each acre cut
          Tips: Not much to it.  A is forward, B is back, tilt the remote left or
                right to turn, and press Z to make Travis do a sharp, fashionable
                turn.
    
        Garbage Collection
        ------------------
          Clean up Santa Destroy.  Pick up as much garbage as you can within the
          time limit.
          Time: 3 minutes
          Pay: LB$1000 for each piece of garbage
          Tips: Walk up to a piece of garbage and hit A.  Whip the remote up to
                pick up the garbage.  The garbage actually respawns, as garbage
                often does, so you can stick to one area.
    
        Gas Stand
        ---------
          Fill up cars with gas.
          Time: 3 minutes
          Pay: LB$2000 for each car filled
          Tips: Hold down B when a car pulls up to fill 'er up.  Look at the gauge
                on the right to see a little yellow triangle to mark how much fuel
                the car needs.  You can go over this mark but not under, or it
                won't count.  Also, do not simply hold B down and fill it to the
                top.  Travis will burst into flame if the gauge goes up to F.  This
                is actually quite humorous, so I'd recommend trying it at least
                once.
    
        Mine Sweeping
        -------------
          Clean up the mines buried in the beach.  A bonus will be paid due to how
          dangerous the work is.
          Time: 3 minutes
          Pay: LB$2000 for each mine removed
          Tips: Just like hunting for treasure.  Listen for your detector to beep,
                follow the noise, and hit A when you get the prompt.  If you
                accidentally step on a mine and blow it up, it still counts towards
                your total.  However, if you blow up too many times, you fail.
    
        Graffiti Cleaning
        -----------------
          Erase graffiti from the walls.
          Time: 3 minutes
          Pay: LB$2000 for each tag removed
          Tips: I wouldn't attempt this until you've gotten the Memory of Child
                technique (a.k.a. the dash) from Lovikov.  The graffiti is marked
                on your mini-map.  Run up to a tag and hit A.  Shake the Wii-mote
                and nunchuk to clean the wall.  Rinse and repeat.  Dash between
                tags to save time, but don't let Travis' stamina run out or he'll
                have to catch his breath, which wastes time.
    
        Meow Meow
        ---------
          Capture the escaped cats.  Use some Foxtail grass to attract the cats'
          attention!
          Time: 3 minutes
          Pay: LB$3000 for each cat found
          Tips: The cutest mini-game in the history of ever.  The cats are marked
                on your map and are all little white fluff balls.  Walk up to one
                and hit A, then wave the Wii-mote to get their attention.  Follow
                the arrow prompts to distract them and then hit the correct button
                to pick them up.  "Meow."
    
        Scorpion Extermination
        ----------------------
          Take care of the poisonous scorpions.  Put them into the basket on your
          back to safely remove them.
          Time: 3 minutes
          Pay: LB$3000 for each scorpion
          Tips: Definitely don't do this one unless you are confident you won't get
                stung or have the Memory of Child technique.  If you're stung,
                you'll have 30 seconds (20 seconds if it's a red one) to get the
                antidote from your employer.  If you go out too far, you won't make
                it back in time even with the dash.  Tilt the camera down so you
                can see the little buggers on the ground, walk up, hit A, and whip
                the remote up.  It's just like the garbage mini-game, except you
                can die a horrible convulsive death.
    
        Bike Jump
        ---------
          Jump your bike off the Point.  Try to fly as far as possible.
          Time: 3 minutes
          Pay: as stipulated by contest rules
          Tips: First off, Lucas has pointed out that, to get to this job quicker,
                do the "jump in the ocean and respawn at the motel" trick near
                Destroy Stadium.  Now, follow the markers in the road to the ramp,
                which is also on your map.  As soon as you're on the straightaway,
                burn the nitro.  Bring the remote up to do a wheelie jump before
                you actually hit the ramp.  Any other time is too late.  I can't
                tell how much you'll get paid; I jumped 2543 feet and won
                LB$50,000 if that gives you an idea.
    
    
    -------------------------------------------------------------------------------
    
    
    //Assassin Side Missions      [asm]
    -----------------------------------
        Hah, I bet you thought the tag for this section would be "ass", huh?
        Fooled ya.  Anyway, once you've gotten a ticket proving your ability to do
        a simple job, assassin gigs will be available at K-Entertainment.  These
        are a great way to earn cash and practice your fighting techniques.  Like
        with the odd jobs, I did not have adequate sanity to try and figure the
        requirements for each rank, but as the game progresses, these should get
        easier.  Just kill, kill, kill, tiger.
    
        Pizza Butt
        ----------
          Chain restaurant Pizza Butt plans to open up in Santa Destroy.  To crush
          their plans, kill Pizza Butt's CEO.
          Time: 1 minute
          Pay: LB$30,000
          Tips: You need to kill the CEO as quickly as possible.  Killing others
                slows you down and earns you a lower rank.  The CEO is marked with
                a target symbol and is armed with a gun.  This mission is MUCH
                easier after you've gotten a weapon upgrade and increased your
                strength.  Run around the lackeys and try to target the CEO.
    
        Snake Hall
        ----------
          Kill until you die.  Mission ends when your life runs out.
          Time: 2 minutes
          Pay: LB$2000 per kill
          Tips: One guy is armed with a beam katana, and that's the only noteworthy
                thing here.  Even at an early stage and with one health upgrade,
                you should earn a gold rank with no problem.
    
        Hooligans Parade
        ----------------
          Kill using wrestling moves only.  No other moves are allowed for this
          mission.
          Time: 2 minutes
          Pay LB$3000 per kill
          Tips: Used charged beat attacks since those guarantee an instant stun.
                The first wave is spread out, so let them come to you and meet them
                with a beat down.  Once the first group is gone, the second group
                will attack all at once.  This makes it extremely hard to grab
                someone after stunning them since they bum-rush you.  Try your best
                to separate them by running if you have time.
    
        Baseball Battle
        ---------------
          Go on a batting killing spree.
          Time: none, you only get 3 balls
          Pay: LB$4500 per kill
          Tips: Just like in the ranking mission.  Timing is everything.
    
        Pizza Butt Returns
        ------------------
          Chain restaurant Pizza Butt plans to open up in Santa Destroy.  To crush
          their plans, kill Pizza Butt's CEO.
          Time: 1 minute
          Pay: LB$50,000
          Tips: Some of the CEO's associates will be armed with guns, but nothing
                else has really changed.  Just run up and target the CEO and only
                focus on him.
    
        Sword Master
        ------------
          Kill as many as you can within the time limit.  Mission ends when time
          runs out.
          Time: 2 minutes
          Pay: LB$4000 per kill
          Tips: Mostly guys with axes and swords.  They like to guard, so be ready
                to change your stance if they block your slashes.
    
        Death Match 100
        ---------------
          Kill 100 enemies.  Mission ends when all targets are dead.
          Time: 5 minutes
          Pay: LB$90,000
          Tips: This is made easier if you have the Memory of Three technique.
                Slash away at anything and everything.  When you're down to your
                last couple kills, they will take their sweet time spawning.  Watch
                your map and run to where the red dot appears, so you don't waste
                too much time.  It only takes one or two hits to deal a deathblow.
                Shake the Wii-mote to give it more charge.  The Memory of Demon
                (Jumping Slash) technique is also an instant kill against every
                enemy except those with beam katanas.
    
        Baseball Battle Round 2
        -----------------------
          Go on a batting killing spree.
          Time: none, you only get 3 balls
          Pay: LB$5000 per kill
          Tips: The pitches don't seem to be that much faster.  It's practically a
                carbon copy of the first time.
    
        Dark Side Battle
        ----------------
          Kill all the enemies within the time limit.  Dark Side Mode will be
          activated.  Mission ends when time runs out.
          Time: 1 minute, 30 seconds
          Pay: LB$3000 per kill
          Tips: The easiest and most fun assassin gig.  All the enemies have beam
                katanas, but you're in Dark Side Mode, using "cranberry chocolate
                sundae", so this gig is basically a button-pressing game.  If you
                press the wrong button, Travis will only taunt, not kill.  Take
                your time to get your buttons right, and enjoy the show.  If you
                are in the act of killing an enemy when the time runs out, the
                clock will stop, but Travis will keep on going.  If you keep
                succeeding at the button presses, your number of kills won't go up,
                but you still get drop money for each thug killed.  If you wait too
                long, Travis will auto-taunt and the game will end, so get your
                buttons right and be quick and you can earn some bonus money.
                (Thanks to Adriano for pointing this out to me.)
    
        Tiger Hall
        ----------
          Kill as many as you can within the time limit.  Mission ends when time
          runs out.
          Time: 2 minutes
          Pay: LB$3000 per kill
          Tips: Lots of guys with guns in this one.  It's not a problem health-
                wise; it's just that they love to run from you.  It's easy to waste
                time chasing them down.  Don't go out of your way to give chase
                until they're the last ones left in the immediate area.
    
        Pizza Butt: The Finale
        ----------------------
          Chain restaurant Pizza Butt plans to open up in Santa Destroy.  To crush
          their plans, kill Pizza Butt's CEO.
          Time: 3 minutes
          Pay: LB$75,000
          Tips: Everyone will have beam katanas (even the CEO), and he will nestle
                right in the middle of all of them, so look for the target symbol.
                The hard way to do this (and one that will not earn you a gold
                rank) is to slash at the group and hope for a death blow so you can
                knock down a bunch of foes at once and run (it will take more than
                one to actually kill them).  I would use Tsubaki Mk-II since it is
                the most powerful and its death blows have a wider range.  You can
                also run around and behind the group to try and target the CEO as
                best you can.  Sometimes the lackeys will run to attack you and the
                CEO will stay put, leaving himself wide open.  Brenden has written
                in to say that you can also try a Jumping Slash to knock most of
                them down to get room to run.
    
        Pro-Wrestling Contest
        ---------------------
          Kill with wrestling moves only.  No other moves are allowed for this
          mission.  Mission ends when all targets are dead.
          Time: 2 minutes and 30 seconds
          Pay: LB$5000 per kill
          Tips: Like the last one, go for charged beat attacks.  It is insanely
                hard to bring down the guys with guns because they run too fast for
                a beat attack to catch them.  Try to chase them into the water or
                against a wall so they run in place instead.  If this doesn't work,
                guard against their shots and do the Surprise Slide to keep them
                still.
    
        Underground
        -----------
          Kill as many as you can within the time limit.  Mission ends when time
          runs out.
          Time: 2 minutes
          Pay: LB$5000 per kill
          Tips: Easy as pie.  No more than three enemies per train car, with the
                toughest one being a beam katana guy in the second-to-last.
    
        Baseball Battle Round 3
        -----------------------
          Go on a batting killing spree.
          Time: none, you only get 3 balls
          Pay: LB$7000 per kill
          Tips: You really need to put some strength in that hitting arm of yours
                if you want to get any kills in.  I can't tell if Travis' strength
                or yours determines how hard he swings.  To be on the safe side,
                raise his strength stat and swing hard.
    
        Extreme Fight
        -------------
          Struggle against all odds.  Kill all targets.  All other details will be
          a nice surprise.
          Time: 2 minutes
          Pay: It's a secret.  (possibly LB$7000 per kill)
          Tips: Remember the fight with Harvey?  When this gig starts, the screen
                will be flipped and your left/right controls reversed.  You would
                not believe how hard it is to get through a narrow train door like
                this.  I found it easiest to navigate by always pressing forward on
                the c-stick and using the left/right d-pad controls to steer via
                camera, but this is still tough.  You've got plenty of time though.
                If all else fails, use Rob's trick of flipping yourself over.
    
        Armed Hoods
        -----------
          Kill as fast as you can.  Enemies are armed with live ammo.  Mission ends
          when all targets are dead.
          Time: 3 minutes
          Pay: LB$7000 per kill
          Tips: Only the enemies in the first few cars have guns.  They're easy to
                deal with in the small train cars.  Guys with axes wait in the
                middle, and three beam katana-wielders are in the last car.  With
                the cramped space and time limit, you can get by with mashing A.
    
        Speed Jack
        ----------
          Kill all the enemies within the time limit.  Mission ends when all
          targets are dead.
          Time: 2 minutes
          Pay: LB$5500 per kill
          Tips: Just like a normal bus ride.  The only challenge may be dealing
                with the camera angle.
    
        Gamble Fight
        ------------
          Kill all the enemies within the time limit.  The type of enemy you will
          fight is a secret.  Mission ends when time runs out.
          Time: 3 minutes
          Pay: LB$1500 per kill
          Tips: This one's fun and a great way to rake in cash since you should be
                able to get close to 100 kills on Mild.  You're fighting outside
                the Gold Town bar, which isn't roomy.  Lock on and slash away.
                Lucas has sent in a strategy to help rack up some good kills: "I
                find it the best possible strategy to simple use the low stance
                charge attack, with such a small space and three moves that are
                instant death more or less, combine that with the infinite battery
                power upgrade and you can kill upwards of 115 guys (around 175,000
                LBs)."  To corroborate this, the 3-Hit Charge Combo with Tsubaki
                Mk-III makes this the easiest way to earn the most cash.
    
        Single Strike
        -------------
          Kill without taking a single hit from the enemy.  A tough mission that
          requires all your skills.
          Time: 2 minutes
          Pay: LB$10,000 per kill
          Tips: If you've been doing those free fight missions, you'll have an idea
                what to do.  The enemies here have machine guns.  Try to fight one
                at a time and never let go of Z.  You need to inch forward to get
                their attention.  Always watch enemies behind or close to your
                target and only attack when you are sure no one is about ready to
                fire.  Try the Killer7 Combo like in the free fight missions, still
                keeping an eye on the crowd since the Jumping Slash leaves you
                open.  Rufio22 suggests using the Surprise Slide (or Dark Step,
                what have you): "It works. It works VERY well. You may not Dark
                Step them every time but if you are standing right up against your
                next enemy and the one behind him fires on you, you actually end up
                dark stepping the enemy closest to you."  Good luck.  This really
                is the hardest gig.
    
        Batting Killing Centre
        ----------------------
          Kill all the enemies within the time limit.  You'll face cloned humans.
          Time: 2 minutes
          Pay: LB$3000 per kill
          Tips: These are the guys that Bad Girl hit you with.  They love to swamp
                you and are pretty good at guarding.  Make sure to switch your
                stance often while slashing.
    
    
    -------------------------------------------------------------------------------
    
    
    //New Game +                  [ngp]
    -----------------------------------
        Ah, the New Game +.  In No More Heroes, loading a completed save file gives
        you the option of choosing a difficulty level (including a new Hard mode,
        Bitter) and then puts you right back at square one: 11th rank.  However,
        you start the game with all your equipped items, weapons, techniques,
        stats, clothes, and even all your money from your previous file.
    
        New items are also unlocked in your new game.  You will still find trading
        cards in your ranking missions but now, instead of adding junk to your
        wall, they unlock concept art and trading cards of the characters in the
        game.  Trading cards will also now be buried around Santa Destroy and
        are marked on your map, leading to one hell of an item hunt if you want to
        find them all.  The t-shirt selection at AREA 51 will have expanded as
        well.
    
        Another thing to note is that all of your old items carry over no matter
        what difficulty level you choose.  You can start Bitter mode with Tsubaki
        Mk-III if you want, or you can try to tear through it with the Blood Berry,
        relying only on your strength stat (if you've built it up at all).  The
        world, or at least Santa Destroy, is your oyster.  Plow through it however
        you choose.
    
    
    -------------------------------------------------------------------------------
    
    
    //FAQ                         [faq]
    -----------------------------------
        Imagine that!  This is the first FAQ I've written with an actual FAQ.  I've
        gotten some questions through e-mail that I've tried to answer.  Keyword:
        tried.  If you know any clear-cut answers to the questions below or have
        something to add, please let me know!
    
        Q: What's the point of all the clothes?  Do they have any special effects?
        A: I don't think so.  This is just something to give players a high level
           of customizability.
    
        Q: What's the deal with the cat?  And the fridge?  And the phone?  What's
           the point of selecting them?
        A: The cat is important for the story because of her namesake but playing
           with her doesn't seem to do anything except make cat lovers squee with
           joy (which is why I play with her every time before a mission).  She's
           just like the other seemingly useless appliances: no real use for you.
           However, this is the game's way of making sure you feel right at home in
           Travis' living space.  It also gives you a good look into his life: he's
           not just a mindless killer; he keeps and cares for a kitten.  Ian has
           suggested that playing with Jeane raises Travis' stats, like vitality,
           but I haven't been able to prove this.  Feel free to try it.  As for the
           fridge, well, what bachelor pad would be complete without a fridge?  It
           does restore your health, but you never need it.
    
        Q: Are the wrestling moves random?
        A: Christopher has sent in his findings concerning this: "what wrestling
           move you do depends on at least 2 factors, 1) what position you're in
           compare to the opponent (front, back, side) and 2) what position the
           opponent is in (bent over, lending forward or backwards)."  The first
           point is definitely true, and as far as I can tell, the second is too.
           It's a little harder to test since most enemies stand up straight and
           simply wobble back and forth when hit with a beat attack, but some do
           actually bend over when dizzied, making them open to a different move.
           However, there is still a certain degree of randomness.  I tested the
           two points on different enemy types and was about to state that what
           moves you did depended on the enemy, but I saw Travis doing the same
           moves on different enemy types in some cases.  In short: position
           matters, but it's still somewhat random.  FER has tested the wrestling
           moves as well and came up with the theory that enemies' health also
           determines what move is executed, so stunning right away and stunning
           right before the death blow may prompt different moves.
    
        Q: What happens if you earn a gold rank on every mission?
        A: Then you become very, very rich.  I've gotten e-mail confirmation from
           Kelly that nothing special happens when you get a gold rank on all
           possible missions.  Gold-ranking all the odd jobs means you unlock all
           the free fight missions, but for everything else, it simply means you
           get the most cash possible for your efforts.
    
        Q: What's the point of the trading cards?
        A: During your first playthrough of the game, not much.  The manual says
           those are only the fronts of the cards.  The backs are only available in
           a New Game + and unlock bonus content like concept art and information
           on all the characters in the game.
    
        Q: How long is this game?
        A: It all depends on how much you do in Santa Destroy.  If you're looking
           to finish and get gold on all the sub missions, you're looking at an
           amount of time relative to your skill with a beam katana.  If you just
           focus on the ranking missions, maybe about 12-15 hours, possibly a tad
           less?  Joe has pointed out that it also depends on the difficulty you're
           playing.  Sweet takes a lot less time than Bitter.
    
        Q: After buying everything at Naomi's lab, she starts talking about a new
           model that's not quite done yet.  Is this a new weapon?
        A: I'm pretty sure it's a fluke.  Since she's a scientist, she'll always be
           working on something new.  She only made the Mk-II and Mk-III so quickly
           because you gave her materials to work with.  There's nothing else to
           give her, so I think she'll be working on this one by herself for a
           while.  This could also be part of the running gag concerning this
           game's [possible] sequel, but Sylvia already told us that that's not
           likely.  Other businesses in town pull the same trick: Thunder Ryu won't
           let Travis train past 9 squares, Bishop teases us with videos we can
           never watch, the guy running Area 51 gives us a gift we can't seem to
           see, etc.
    
        Q: I missed an item!  Can I go back and get it?
        A: After you rank up, you can't go back and get any items you missed during
           the mission.  However, if you play through, finish, load your completed
           save data and start over, all the items you missed the first time around
           will be right where you left them.  Where trading cards are concerned,
           since new ones appear in a New Game +, this means you will have to
           replay the game at least three times if you missed any and want them all
           (a second time to get the old card and a third to get the new one).
    
        Q: What's this Killer7 game you keep referring to?
        A: Killer7 was released in 2005 for the Gamecube and was then ported to the
           PS2.  It is the reason I knew I would love No More Heroes.  If you liked
           No More Heroes, Killer7 is definitely worth your time to at least try.
           It has a much more serious attitude than this game, and the plot is
           downright impossible to completely comprehend (which is why I can't
           offer a synopsis here), but it's still quite an experience.
    
        Q: So, of the two endings, I picked one, but I want to see the other.  Can
           I do that without having to play the game again?
        A: Yes.  If you didn't save your data after watching one, restart the game
           and then pick the other ending.  If you do save your completed data,
           make sure you save it to a new file slot.  Watch your ending and go
           through the motions of starting a new game.  Use the + button to skip
           the opening cutscenes and access your old data through the menu when you
           can, and then you can pick the other ending.  It's also worth noting
           that the real ending actually has the regular ending in it: the "fake"
           one ends right as Travis says, "You've gotta be shittin' me!"  The only
           notable difference is in the credit sequence and what comes after.
    
        Q: Do you know the location of all the dumpsters in town?
        A: I direct your attention here:
           http://img.photobucket.com/albums/v460/sophialee/No%20More%20Heroes/
           sddumpstermap.jpg.  This is from a really comprehensive No More Heroes
           site.  It's for the Japanese version of the game, but I was able to find
           all the dumpsters using this awesome map.
    
        Q: Is there really a point to fighting Henry at all before moving on to a
           New Game +?
        A: I would say yes.  If you're looking for game bonuses or something for
           winning, you'll be disappointed, as there are none.  If you'd rather end
           the game quickly, go for the regular ending.  However, the amazing
           flying Irishman is this game's true final boss, so if you *really* want
           to beat the game, then you owe it to yourself to fight Henry.  You also
           get more plot afterwards, so if you want to know more about Travis,
           Henry, and even Sylvia, fight the good fight.
    
        Q: What's the quickest way to earn money?
        A: The Gamble Fight assassin gig.  It's just a city block away from K-
           Entertainment, so you can quickly dash in-between the two, and if you're
           a proficient assassin, you can rack up a bunch of kills.  If you have
           Tsubaki Mk-III, use the 3-Hit Charge Combo to get upwards of 120 kills,
           which equals LB$180,000 in one go.
    
        Q: How do I manage multiple save files?
        A: The most frustrating aspect of this game is the file management.  The
           game auto-loads the last file you accessed.  After that's done, open the
           menu by pressing the + button and go to the Data tab.  There, you can
           load previous files and start new ones.
    
    
    -------------------------------------------------------------------------------
    
    
    //Miscellaneous               [mis]
    -----------------------------------
        Hope you found the information herein useful.  If you have any questions,
        comments, suggestions, revisions, and all that (you know the drill), e-mail
        me at SophiaLee04 at yahoo dot com, but be sure to put No More Heroes in
        the subject line somewhere.  I like to credit those who contribute, but I
        don't post people's e-mails, so if you want to be credited, please sign
        your e-mail.
    
        Version History
        ---------------
          1.39 - 03/21/09: added another hint for completing Mission 19
          1.38 - 04/02/08: info added on the Parry Attack and another theory on
                           wrestling moves in the FAQ section
          1.37 - 03/24/08: a couple updates regarding the last Pizza Butt gig, cash
                           bonuses for Anarchy in the Galaxy, and some Q & A on
                           data management; this FAQ is pretty much done, but this
                           is not to say I won't still work on it and update it
                           when possible
          1.36 - 02/28/08: new host added in time for the Australian release of No
                           More Heroes, as well as scattered updates in boss
                           strategy and slight reformatting
          1.35 - 02/24/08: lots of scattered updates I added throughout the week,
                           mostly strategy for Henry and Jeane and a new move under
                           the Tips and Tricks section
          1.34 - 02/17/08: someone e-mailed me to say that wrestling moves are not
                           random and even worked out how they work to a certain
                           extent; it's all up under the FAQ section; there's also
                           a way to avoid Harvey's instant kill attack
          1.33 - 02/14/08: added the beam katana section because I finally realized
                           what was off in my strategy in some places: it changes
                           slightly for each katana
          1.23 - 02/11/08: I keep getting some great e-mails; lots of little things
                           have been pointed out to me, like driving tips, and I am
                           still getting sent strategy for the Bad Girl fight;
                           there's also a new host for this guide
          1.22 - 02/07/08: lots more stuff added with regards to boss strategy,
                           FAQs, and an interesting tidbit under the Dark Side
                           Battle assassin gig
          1.21 - 02/03/08: added the FAQ section and finished revising my boss
                           strategy after having gone through on Bitter mode
          1.11 - 01/31/08: undid the last update to create the "Tips and Tricks"
                           section; sorry for the large numbers of updates in such
                           a short amount of time, but I've been getting lots of
                           juicy info for the new section, plus a hot tip on
                           beating Shinobu and fighting Bad Girl
          1.01 - 01/30/08: added info under the "Battle Mechanics" section about
                           "hidden" moves Travis can do
          1.00 - 01/29/08: walkthrough finished and submitted, with minimal damage
                           to my GPA (can't say the same for my wrists)
          0.00 - 01/24/08: walkthrough started
    
        Thanks
        ------
          Wondered what all those random names were scattered throughout the
          walkthrough?  Well, here's the answer.  Below are people who helped make
          this walkthrough what it is for either making the game, supplying it, or
          helping buff up my info from "this'll get you through the game in one
          piece" to "this'll help you rip your enemies a new one".  So major thanks
          go out to:
    
            Suda51 and Grasshopper Manufacture for this game.  I don't know what it
            is exactly about your games, but they are incredible on several levels
            and always keep me coming back, which is just what video games should
            do.  THANK YOU.
    
            Ubisoft for making it possible even to play this game.
    
            GameStop for letting me reserve this over the phone at the last minute
            while I drove through the snow to bring it home!
    
            Michael Green for info on the charged death blow.
    
            Josh L. for sending me an e-mail with a bunch of his in-game tips and
            finds, which led to the creation of the "Tips and Tricks" section.
    
            Codey, an anonymous e-mailer, and Roosey for helping with the Windmill
            Recover.
    
            HXC_mike on GameFAQs for the Shinobu wrestling strategy.  That saved my
            ass in Bitter mode!
    
            Matthew and Saul for help with the Holly Summers fight.
    
            Thomas, T.J., Anthony, Fragstoff, Tim, Brian, Jess, Andrew, Dan, Dupre,
            and Jase for help with the Bad Girl fight.
    
            Rob for e-mailing me with interesting strategy for the Harvey and
            Destroyman fights.
    
            Brenden for sharing that there is a way to avoid Harvey's instant kill
            attack.
    
            Kelly, Butters, and FER for contributing info on the "Parry Attack".
            Kelly also gets props for gold-ranking all the missions and letting me
            know that nothing happens for it.
    
            Kyle for a tip for the Dr. Peace fight.
    
            Adriano for a tip on the Dark Side Battle gig and Lucas for a tip on
            the Gamble Mission gig.
    
            Andrew and Joanna for pointing out some helpful driving tips.
    
            Ian for trying to help me figure out what good it is to play with
            Jeane.
    
            Christopher and FER for sending in information regarding the wrestling
            moves and how they are not 100% random.
    
            Dan for pointing out that Naomi's weapons are time-released: that is,
            wait around long enough and she'll make it for you after you give her
            the goods.
    
            Joe for help with game length and data management info.
    
            T.H., John, and ghostwolfxiii for tips on fighting Jeane.
    
            Gus6x, Thomas, and Jikosh for experimenting with the 3-Hit Charge Combo
            and sending me their notes.
    
            Daniel for a strategy for Henry's fight.
    
            Greg for pointing out the cash bonus concerning Anarchy in the Galaxy.
    
            another Brenden for help nailing Pizza Butt one last time.
    
            Rufio22 for advice on Mission 19.
    
            everyone who sent in e-mails with questions or comments.
    
            you for reading this guide!
    
            all the sites under the next section for hosting my work.  I love to
            write these things; thanks for making it possible to share the love.
    
        Hosts
        -----
          The following sites have permission to host this guide, so you should
          only be able to find it on those links.  I can't guarantee that all the
          sites below will have the latest version.  Check the sites towards the
          top of the list for the latest if in doubt since I personally update
          those versions.
    
          GameFAQs, http://www.gamefaqs.com
          Neoseeker, http://www.neoseeker.com
          HonestGamers, http://www.honestgamers.com
          Super Cheats, http://www.supercheats.com
          GamesRadar, http://www.gamesradar.com
          MyCheats, http://www.mycheats.com
          Game Revolution, http://www.gamerevolution.com
          MyWii, http://www.mywii.com.au
          Gamer Database, http://www.gamerdatabase.com
          Gamer's Temple, http://www.gamerstemple.com
          http://thenumber35.webs.com/
    
        Legal Stuff
        -----------
          This walkthrough is meant purely for personal and private use.  Please do
          not redistribute it for commercial purposes, alter it, or do anything
          with it that your mother would scold you for.  A lot of time and energy
          goes into the writing process, and a lot of people have contributed to
          this as well.  Please show respect for our efforts.
    
        Copyright (©) 2008, 2009 Georgi Samaras

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