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    FAQ/Walkthrough by Deathborn 668

    Version: Final | Updated: 06/02/08 | Printable Version | Search Guide | Bookmark Guide

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    ==========================================
                    ~Line Test~
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    If the following line is readable without scrolling over, you can easily 
    read this walkthrough.
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    ==========================================
                  ~Introduction~
    ==========================================
    Welcome readers! I'm Deathborn 668 on the message boards and this is
    a walkthrough for No More Heroes, the beat-em-up slasher on the Nintendo
    Wii. Hopefully you'll enjoy this walthrough as much as I enjoyed playing 
    this game. Some Do's and Don'ts to keep in mind:
    DO:
    -Use this walkthrough as a refrence tool
    -Tell people about it
    -Print it for personal use
    -Give to other people for no profit
    
    DON'T:
    -Plagerize this walkthrough without any credit
    -Call this walkthrough "yours"
    -Sell this walkthrough for profit
    
    ONLY the following sites have permission to use this walkthrough without
    the need to contact me:
    -www.gamefaqs.com
    -www.gamespot.com
    -www.ign.com
    
    Anybody else wishing to use this walkthrough will need to e-mail me at
    someguy668 (at) yahoo (dot) com
    Those wishing to leave me comments and corrections should also e-mail me.
    I generally won't respond to e-mails, and probably won't update if you send
    me a corrections unless it extremely important. Don't feel offended if I 
    don't respond or update with a change.
    Thanks for your concern.
    
    And remember, use Ctrl+F to search for what you need. 
    
    =============================================
    |           ~Table of Contents~             |
    =============================================
    |1.Story of No More Heroes                  |
    =============================================
    |2.Controlling Travis                       |
    |  2A.Out of Battle Controls                |
    |  2B.Schpeltiger Controls                  |
    |  2C.Basic Combat Techniques               |
    |  2D.Conditional Combat Techniques         |
    |  2E.Hidden Combat Techniques              |
    =============================================
    |3.Dark Side Mode                           |
    =============================================
    |4.Game Flow                                |
    =============================================
    |5.Santa Destroy Travel Guide               |
    =============================================
    |6.Items in Combat                          |
    =============================================
    |7.Heroic Walkthrough                       |
    |  7A.Rank 10-Death Metal                   |
    |  7B.Rank 9-Dr. Peace                      |
    |  7C.Rank 8-Shinobu                        |
    |  7D.Rank 7-Destroyman                     |
    |  7E.Rank 6-Holly Summers                  |
    |  7F.Rank 5-Letz Shake                     |
    |  7G.Rank 4-Harvey Moseiwitsch Volodarskii |
    |  7H.Rank 3-Speed Buster                   |
    |  7I.Rank 2-Bad Girl                       |
    |  7J.Rank 1-Dark Star                      |
    |  7K.Real Ending-Final Boss                |
    =============================================
    |8.New Game + Information                   |
    =============================================
    |9.Ranked Assassins Guide                   |
    =============================================
    |10.Side-Job Guide                          |
    =============================================
    |11.Assassination Gig Guide                 |
    =============================================
    |12.Free Fight Mission Guide                |
    =============================================
    |13.Lovikov Ball Locations                  |
    =============================================
    |14.Dumpter Locations                       |
    =============================================
    |15.Clothing Guide                          |
    =============================================
    |16.Trading Card Locations                  |
    =============================================
    |17.Frequently Asked Questions              |
    =============================================
    |18.Credits                                 |
    =============================================
    
    ===========================================================================
                           ~1.Story of No More Heroes~
    ===========================================================================
    You play as Travis Touchdown, an anime loving guy who lives in a low rent
    motel room. After he wins a Beam Katana from an internet auction, he joins
    the ranks of the United Assassins Association by killing the 11th ranked
    assassin. Finding the gig enjoyable, Travis sets out to kill the remaining
    top 10 assassins and rise to rank #1. 
    
    Of course, this path is not going to be easy. These assassins won't be 
    letting Travis kill them very easily. That won't be stopping Travis, 
    though. Who knows? Getting to rank 1 could be awesome, could totally suck,
    but there is only one way to find out.
    
    Let the bloodshed begin!
    
    ===========================================================================
                              ~2.Controlling Travis~
    ===========================================================================
    Travis has a variety of controls depending on his current location and
    situation in battle. Fortunately, these controls are standard for almost
    any video game, and you should have little to no trouble getting used to
    them.
    
    ---------------------------
    ~2A.Out of Battle Controls~
    ---------------------------
    These are the controls used while Travis is wandering around Santa Destroy
    while not riding the Schpeltiger.
    
    A Button--Press this when inside holograms at the entrance to various 
    locations to enter them. When next to the Schpeltiger, you can press A to
    ride it. While on grassy surfaces, you can also press A to stab the ground
    with your Beam Katana. Stabbing the ground can result in finding treasure
    (you'll want the Accelerator to find treasure easily). Finally, press A 
    when close to dumpsters to open them and grab their contents.
    
    B Button--Hold this to run. Travis' stamina is shown on a meter on the 
    right side of the screen. If you run so much that it gets depleted, Travis
    will stop briefly to catch his breath. Stop running to let the meter refill
    a bit before you continue running. You cannot run until you purchase the 
    "Soul of Child" ability from Lovikov in Gold Town. It is heavily advised 
    you get this ability before you purchase the entrance fee for the Rank 1
    fight.
    
    D-Pad--Move the camera around. You can move it left and right, and pan it
    upwards or lower to the ground to get a better view of your surroundings.
    
    1 Button--If you are a decent distance away from the Schpeltiger, pushing
    this will make Travis call Bishop to bring on over the Schpeltiger to the
    curb closest to you. You are unable to use this in certain areas, such as
    during assassination missions and the walk to the Rank 1 fight.
    
    2 Button--Turns on/off the mini-map in the bottom-left corner of the 
    screen.
    
    + Button--Brings up the menu. You can view remaining health/energy in the
    Beam Katana, current Rank and entrance fee for the next fight, toggle 
    sound options, load a different save file, or start a new game.
    
    Control Stick--Moves Travis.
    
    Z Button--Changes camera to first person perspective. Useful while 
    investigating the nooks and crannies of Santa Destroy.
    
    C Button--Centers the camera behind Travis.
    
    -------------------------
    ~2B.Schpeltiger Controls~
    -------------------------
    Travis's trusty and fancy motorcycle, the Schpeltiger, will get you across
    the city in no time. It has several moves, and best of all, it doesn't
    require gas!
    
    A Button--Hold it to accelerate. Let go to drift to a stop.
    
    B Button--Hold this to brake. If you are at a complete stop, you can hold
    the B Button to move in reverse.
    
    2 Button--Turns mini-map on/off.
    
    + Button--Brings up the menu.
    
    Control Stick--Move left or right.
    
    Z Button--Hold it to boost. The amount of boost power remaining is shown by
    a meter on the right side of the screen. If it depletes, you can't boost
    again until the meter refills about halfway. If you don't completely use up
    all the boost then the meter will refill extremely quickly.
    
    C Button--Shift camera positions between standard 3rd person, distant 3rd
    person, and first person view.
    
    There are also several additional techniques you can pull off with the
    Schpeltiger. You won't learn these, except for one of them, through playing
    the game, so knowing them early can make travel quite useful.
    
    First is the jump. If you flick the Wiimote upwards while cruising at a
    decent speed, Travis will make the Schpeltiger fly through the air for 
    several seconds. if you're boosting, you're speed will remain constant 
    while jumping, but the boost meter will not deplete. This is extremely
    useful for conserving speed and boost energy on straightaways. Be warned,
    though, that you cannot hop over fences cars, short walls, etc., with a
    jump. You'll just hit an invisible wall and Travis will fly out of the 
    Schpeltiger. Try to avoid wasting time hopping back on.
    
    Second is the quick acceleration. Begin by traveling briefly in reverse,
    then hold the A button. You'll pause for a moment, Travis will rev the 
    engine and do a wheelie in place, and you will then jump start to full 
    speed. Like the jump, don't do this unless you are on a straightaway or are
    able to make a turn with the distance ahead of you, otherwise you will just
    go crashing into a wall. 
    
    Finally, and arguably the most useful, is the spin turn. While traveling at
    high speeds, hold the B button and quickly tilt the Wiimote in the 
    direction you want to turn to make the Schpeltiger pull off a 90 degree 
    turn. Best of all, your boost meter is completely refilled when you exit a
    spin turn. Also, hold B and the tilted Wiimote to remain in a constant spin
    turn until you let go of B. You can use that to turn 180 or 370 degrees, or
    just watch Travis perform donuts all day. The only problem with this trick
    is that occasionally the motion detection gets...wonky. If you tilt the 
    Wiimote left, Travis may turn right instead. Because of that, the constant
    spin drift that I just mentioned can be very useful.
    
    ----------------------------
    ~2C.Basic Combat Techniques~
    ----------------------------
    These are the techniques you can learn on your first playthrough of the 
    game through a tutorial. The moves listed here are the in the order you 
    would learn them through the tutorial, with some extra notes added in. You
    can get a feel of the combat easily through the tutorial, but several
    techniques are not displayed. 
    
    Beam Katana Swing--Press the A button to swing the Beam Katana. Obviously,
    you will want the Beam Katana to actually connect with your enemy. Every
    enemy has a health bar, and that will appear if you are locked-on to that
    enemy, or if you are attacking them. Keep pressing the A button to swing 
    the Beam Katana multiple times to combo the enemy. Most enemies are unable
    to escape combos, but be alert of those that can. Travis will occasionally
    pause during his combos, regardless of which Beam Katana you are using.
    Enemies you are hitting can attack you during that pause.
    
    Also be aware that you are completely vulnerable to attacks from other 
    nearby enemies while you are swinging, even if you're hitting an enemy.
    
    Electricity--Your Beam Katana runs on electricity, obviously. The amount of
    remaining electricity is displayed by a meter on the right side of the 
    screen. Every time you swing the Beam Katana or block an attack, a little 
    bit of electricity is used. Once the electricity is depleted, the Beam
    Katana cannot be used for attacking or blocking until it gets recharged.
    
    In order to recharge the Katana, press the 1 Button and shake the Wiimote
    rapidly (despite the screen prompt, I find shaking up and down works best).
    The faster you shake, the faster the meter recharges. Press any button to
    exit recharge mode. You'll also exit automatically when the Beam Katana's
    energy is full. You can also refill electricity be getting Batteries, an 
    item found inside blue colored boxes. They are strewn across levels, and
    there will always be one of them during a boss fight.
    
    Finally, be alert that the recharge screen does NOT stop time. Enemies can
    still attack you while recharging, so be sure to run away, recharge a bit,
    then continue attacking before taking damage.
    
    Locking On--Hold the Z Button when near an enemy to lock-on to them. When 
    in a group of enemies, holding Z will randomly lock-on to one of the foes.
    While locked on you can circle around the enemy. Also, while holding Z 
    (regardless if you're locked on to a foe or not) you can block almost every
    attack in the game. Locking on to enemies is ALWAYS advised, and there are
    only a minute few situations where not locking on is useful.
    
    The attacks that can't be blocked are usually rather obvious. Energy 
    attacks, like giant ball-like projectiles, are generally unblockable. Also,
    some enemies have combo attacks themselves. The last hit of the combo is
    almost always unblockable, so Emergency Evade out of the combo before its
    too late. The only exception is pistol users--their combos will never hit 
    you unless you stop blocking against their attacks. On Sweet difficulty you
    can also block enemy attacks if you aren't moving.
    
    Emergency Evade--One of the most useful techniques you'll use. While 
    holding the Z button (regardless if you're locking on to an enemy or not),
    press left, right, or down on the D-Pad to roll in that direction. This is
    an Emergency Evade. While executing the roll, Travis is completely 
    invincible. There isn't a single attack in the game that can harm him while
    he's rolling. Until you get control back, you can't be touched. Obviously,
    this move is useful in almost any situation, especially boss fights.
    
    Emergency Evades can also be used to trigger Dark Steps. During combo
    attacks, doing left/right Emergency Evades can trigger a Dark Step. 
    However, the timing for this must be very precise, and you are generally
    better off wriggling the control stick left and right to activate a Dark
    Step.
    
    High and Low Stances--If you didn't notice these words in the right corner 
    of the screen, you will now. Travis can hold the Beam Katana in two 
    different stances--either low or high. His low stance will deal more damage
    but makes combos slightly slower, while a high stance does slightly less
    damage but combos much faster. To do a high stance, tilt the Wiimote up, 
    and keep the Wiimote level or tilt it down to stay in a low stance.
    
    Stances are also important because many enemies that hold some type of 
    weapon themselves are also in a particular stance. In order to attack that
    enemy, you'll need to hit them in the opposite stance. For an enemy in a 
    low stance, switch to the high stance to hit them, and vice versa. Charged
    attacks, regardless of the stance, will hurt an enemy in either stance. 
    Some foes change stances occasionally, so you'll need to change stances as
    well.
    
    Beat Attack--Press the B button to kick the enemy. Like Beam Katana 
    stances, you'll perform a high kick in a high stance and a low kick in a 
    low stances. Unlike Beam Katana stances, though, stunning enemies with beat
    attacks requires you to beat them with the stance they are using. A high
    stance enemy can only be hit with high stance beat attacks, and vice versa.
    Usually, though, it won't matter the stance you're in in order to connect
    the kick. After several beat attacks, most enemies become stunned. While 
    stunned, enemies are completely defenseless. Strike them with the Beam
    Katana! Fling them with a wrestling move! Kill them!
    
    You can perform Charged Beat Attacks as well. Simply hold the B button and
    Travis will pause before his kick. This will automatically stun the enemy
    if it connects. As a final note, you can only stun bosses with Charged Beat
    Attacks, and they will only connect if the boss himself is blocking 
    (usually seen as them covering themselves with their weapon for a brief
    moment).
    
    Charged Slash--Hold down the A button to charge the Beam Katana for an 
    attack. There are two different types of charged attacks--high and low. A
    high Charged Slash will only hit enemies directly infront of you, is 
    extremely powerful, and will be released automatically after several 
    seconds if you don't let go of the A button. Note that you cannot move 
    while charging.
    
    A low Charged Slash attack can hit a widespread group of enemies, but is
    slightly weaker. You are capable of moving while charging, and the attack
    is not released until you let go of the A button. This is useful for when
    you're surrounded by enemies.
    
    Be warned that Charged Slashes of both varieties will instantly drain the
    Beam Katana's electricity if executed while fully charged (the attack I 
    mean, not the battery). Also, Travis is defenseless while charging. If he's
    hit, the charge is lost and you'll have to start again.
    
    ----------------------------------
    ~2D.Conditional Combat Techniques~
    ----------------------------------
    These techniques are also learned during the tutorial, but they require 
    a certain effect before they can be used. You will encounter many 
    situations where you will need to use these moves, so get to know them 
    well.
    
    Death Blow--When a foe has lost all of its health you will enter Death Blow
    mode. The screen will fade dark and an arrow will appear over the enemy.
    Swing the Wiimote in the direction shown to finish off the enemy. The Beam
    Katana has a wide range, and often can hit other nearby enemies. If they 
    are weakened already, you'll likely kill them along with the original foe
    you were attacking. 
    
    If you don't finish off an enemy in Death Blow mode, the enemy will kick
    you for some damage and will continue to attack you. Its health bar remains
    empty, so any other attack will make you enter Death Blow mode. Also of 
    note is that Death Blow mode can only be entered if the finishing attack is
    a normal slice. Charged attacks, Down attacks, wrestling moves, and so on
    will not activate Death Blow mode.
    
    Performing a Death Blow and killing an enemy with it will activate the 
    slots at the bottom of the screen (one set for each enemy you kill, up to
    three max running at a time if you kill three or more enemies 
    simultaniously). If three of the same icon match up, you'll enter Dark Side
    mode.
    
    Weapon Clash--When you an an enemy attack eachother at the same time, a 
    Weapon Clash will occur. Basically, all enemies except for the one in the
    clash freeze and an on-screen prompt will occur. You'll need to shake the
    Wiimote several times in circles to win the Weapon Clash (Shaking it up
    and down from a 0 degree to 45 degree angle and back rapidly also works 
    very well). 
    
    When you shove back the enemy you will automatically enter Death Blow mode.
    For high HP enemies this won't kill the enemy, but will still do a lot of
    damage. You can also get into Weapon Clashes with bosses. The same rules
    apply, but you can't instant kill the boss with the Death Blow (but you 
    will do a fair amount of damage). Actually, you literally can't kill kill
    bosses with a Death Blow. The last hit must be a normal slice in order to
    activate their death cutscene.
    
    Down Attack--After using a wrestling move, or catching enemies in a Charged
    Slash attack and not killing them, you will find enemies lying on the 
    ground defenseless. Walk over to them and press the A button to stab them
    as they lie on the ground, instantly killing them. If you get the "Memory
    of White" ability from Lovikov, then you can do a jumping stab from any 
    distance as long as you're locked on to the downed enemy. If you purchase
    the "Memory of Demon" ability, you can shake the Nunchuk to do a jumping 
    slice, dealing moderate damage and automatically knocking the target to the
    ground, allowing for a great follow up Down Attack. The Down Attack is
    impossible to perform on bosses (mainly because none of them can be forced
    into lying on the ground).
    
    Wrestling Moves--After stunning an enemy with a Beat Attack, or getting a
    long combo with certain Beam Katanas, you can perform a Wrestling Move.
    Walk up to the stunned enemy and push the B button to initiate a grab. Two
    arrows will appear on the screen. The left one corrosponds to the Nunchuk,
    and the right one corrosponds to the Wiimote. Move them in their respective
    directions at the same time to perform the wrestling move. Occasionally you
    will need to perform a second Wiimote+Nunchuk movements to finish the
    wrestling move. Wrestling Moves almost always kill enemies, or leaves them
    downed so you can perform a Down Attack. On bosses, Wrestling Moves do a 
    lot of damage. Use them whenever the oppertunity presents itself.
    
    -----------------------------
    ~2E.Hidden Combat Techniques~
    -----------------------------
    These techniques are not covered by the tutorial or the instuction manual,
    but nonetheless they are immensely useful.
    
    Dark Step--By far one of the most useful abilities, performing a Dark Step
    can be a bit tricky at first. Firstly, you can only do it when an enemy
    attacks you (best used during enemy combo attacks). During the attack, rock
    the control stick left and right. If done right, Travis will spin around 
    his foe and the screen will get a bit dark. All enemies will move briefly
    in slow motion. Keep pressing the A button to get a bunch of free hits on
    the foe.
    
    And it's not just for basic enemies. Every boss can be Dark Stepped, and 
    there is usually at least one attack a boss has that will allow for easy 
    Dark Stepping. By abusing the Dark Step, bosses will go down quite quickly.
    That's good for the really irritating bosses, as well as the bosses that
    don't have many defenseless periods of time where you can wail on them.
    
    Triangle Death Blow--And you thought the original Death Blow was badass!
    When you perform a Death Blow, note how Travis moves in slow motion for a
    brief second right before the strike connects with the enemy. Shake the
    Wiimote in the direction originally indicated by the Death Blow again 
    during this small time frame. If done correctly, a "zing!" sound effect 
    will occur and small triangles will appear around the Beam Katana as it 
    strikes the foe. The Triangle Death Blow deals more damage than a normal
    Death Blow, and the range is slightly larger so you can hit nearby foes
    even easier. You can only do this with normal slash activated Death Blows.
    You can't get the Triangle Death Blow with Death Blows activated from 
    Weapon Clashes.
    
    ===========================================================================
                                ~3.Dark Side Mode~
    ===========================================================================
    Whenever you kill an enemy through a Death Blow, a set of slots will 
    appear at the bottom of the screen. Mutliple slots will appear if you kill
    several enemies at the same time with a Death Blow. These slots will only
    appear during boss levels, and never during assassination missions.
    
    You won't be getting money from these slots, though. Instead, if you match
    up three of any icon, you'll enter Dark Side Mode. While in this state,
    Travis becomes not only invincible but also an absolute killing machine.
    Activating Dark Side Mode does not happen very often, so use it to its 
    fullest extent when you do activate it. 
    
    The timer for Dark Side Mode is displayed by a tiger in the top right 
    corner of the screen. It will move towards the goal marker in the top 
    center of the screen. When it reaches it, Dark Side Mode ends. You can 
    double the time Dark Side Mode lasts by purchasing the Memory of Woman
    ability from Lovikov. Quite useful for doubling the time you can mindlessly
    murder enemies.
    
    This is the End!--Going off of what Travis yells once activated, this is
    obtained by getting three Cherries. Time slows down to a crawl, making it
    next to impossible for enemies to touch you. Travis' attacks are also sped
    up greatly, so you can clear a room of enemies rather effectively. The only
    problem is the short time limit. This Dark Side ability won't last very
    long, so make the most of it.
    
    Strawberry on the Shortcake!--Obtained by getting three Grasshoppers. 
    This Dark Side ability is insane. The screen flunctuates a bit as Travis
    is encased in electricity, making him run at nearly three times his normal
    speed. One swipe of the Beam Katana and you'll instantly go into Death Blow
    mode with a spinning arrow. Swing the Wiimote in any direction to kill the
    foe. The time limit isn't much longer than getting three Cherries, but
    seeing blood spill in such a bizarre pattern all over the screen makes it
    a sweet Dark Side attack to launch. Hell, all of them look cool!
    
    Blueberry Cheese Brownie!--Obtained when you get three Bells. The camera
    zooms close to Travis, getting a close-up shot of the Beam Katana. A 
    targeting reticule will also appear in the center of the screen. Travis 
    will move a but slow during this Dark Side attack, but that allows for
    easier aiming. See, the Beam Katana, when you press the A button, now 
    launches a long range projectile energy ball. Aim with the reticule and
    fire at distant enemies, covering the screen with a blinding flash and then
    a fountain of blood when the instant kill energy ball connects. Because
    Travis moves slower, thusly taking more time to aim, this Dark Side attack
    lasts a bit longer than the previous two.
    
    Cranberry Chocolate Sundae!--Obtained by getting three BAR's. The entire
    screen turns black and white, and you'll get an over-the-shoulder camera
    view with Travis, who will walk very slow. When you approach an enemy, a
    button prompt will appear above Travis' head. Press the button to instantly
    kill the foe in a dazzling shower of blood. If you press the wrong button,
    Travis will waste time by taunting the enemy. Once the taunt ends, a new
    button will appear for you to (hopefully) correctly press. Due to Travis'
    insanely slow speed, as well as how long it takes for you to get control of
    him again after killing a foe, the time limit is quite long for this Dark
    Side ability. As proof of its awesomeness, one Assassination Gig has this
    Dark Side ability activated the entire time!
    
    Anarchy in the Galaxy!--Obtained by getting three 7's. This attack is so 
    insanely overpowered that it isn't even activated the instant you get the
    7's on the slots. Instead, you recieve a stock. A single 7 will appear in
    the bottom right corner of the screen, and you can hold up to three stock.
    Each stock can be used to activate Anarchy in the Galaxy by pressing the -
    Button. Anarchy in the Galaxy, in a very flash manor, obliterates every
    single enemy in the room in a pool of blood. 
    
    The only problem with this is how often you'll get a stock for Anarchy in 
    the Galaxy. Simply put:you won't. Honestly, I've only gotten it six times. 
    In 21 playthroughs of the game. Yeah, you won't be getting it too often. I
    haven't heard a single report of someone actually getting this three times
    in a single boss level (the most has been two, I believe). Further yet, you
    won't want to use it. You'll get $10000 LBs for any unused stock after 
    killing the boss (speaking of which, Anarchy in the Galaxy doesn't deal 
    any damage to them). You'll get $50000 LBs on New Game +'s.
    
    ===========================================================================
                                 ~4.Game Flow~
    ===========================================================================
    No More Heroes is, essentially, one large cycle of work until you beat the
    game. Sure, it is repetitive, but you should be having enough fun to not
    pay much mind to that. The flow of the game is simple to understand, but
    you'll still have a variety of options on how to proceed at every turn.
    
    Receive Payment Invoice--After each assassination, you'll travel back to 
    the No More Heroes motel and be greeted with a voice message congratulating
    you on you're previous victory. No long after that ends you will be stuck 
    with a large entrance fee for the next ranked fight. You'll need to somehow
    amass that ever-growing sum of cash if you want to even have a chance to
    fight the next ranked assassin.
    
    Earning Money--Now that you're stuck with a huge bill, you will need to 
    earn some cash. There are three ways to collect money. First is visiting 
    the Job Center in southern Santa Destroy. You will unlock a new part-time
    job here each time you rise in rank, making for a total of nine jobs. Pick
    the job you want to play, then head towards the "M" marker on the map to
    begin the mini-game. Complete as much of the task given in the time limit
    (from collecting coconuts to kittens) and you will earn a cash reward, as
    well as receieve a medal ranking (Bronze, Silver, Gold).
    
    Second, and best paying, are the assassination gigs. Near the No More
    Heroes motel you can find K-Entertainment, marked by a skull on the map.
    Here you can take on assassination gigs, earning far more cash per kill
    than in regular side-jobs. However, when you first enter K-Entertainment
    there will be no assassination jobs for you to choose. You'll have to
    unlock them. To unlock assassination gigs, you'll need to get a Silver or
    Gold rank on side-jobs. For instance, getting a Silver or Gold rank on
    Coconut Collecting will unlock Assassination Gigs 1 & 2. There are a total
    of 20 assassination gigs, and all side-jobs will unlock two or three of
    them. For the record, Assassination Gig 18 is the best way to make money
    in the entire game. Keep that in mind.
    
    Finally, you have Free Fight missions. These are marked all across Santa
    Destroy by blue "M"'s. You unlock one or two of these for each Gold rank
    you earn from side-jobs. As the name implies, you can fight these missions
    whenever you want. Just walk on up to them M and press the A button. The
    catch is that you have to kill every enemy without taking a single hit. If
    you get hit just one time, mission's over. You get paid a decent amount 
    after you finish, as well as earn a ranking. Rankings here don't unlock
    anything, and are merely for completion's sake.
    
    Pay the Fee--You've gotten the stipulated amount (the game will tell you 
    when you've surpassed the required amount for the next fight). Now all you
    need to do is hand over that money to the UAA. Close to the No More Heroes
    motel you can find an ATM, marked by a $ symbol on the map. Walk over to
    the ATM and you will deposit all of the money into a specified account. 
    Return to the motel afterwards.
    
    Destination Confirmation--Sylvia will give you a call upon your return to
    the motel. She'll detail the location of the fight, as well as hints upon
    who you will be fighting. After the call ends, leave the motel, hop on the
    Schpeltiger, then cruise on down to the roman numeral location on the map
    signifying the next ranked match.
    
    Lackey Fight--You won't get to fight the assassin right away. Instead, you
    get to prepare yourself by fighting through waves of his or her lackeys.
    These guys can use a variety of weapons, but your goal remains the same--
    use whatever means necessary to slice, decapitate, brutally murder, or
    anything else to kill them. Generally, each level is split into several
    areas. In order to pass onto the next area you are required to kill every
    enemy in the current area you're in. There are several excpetions where you
    can just skip through enemies. That's no fun, though (not to mention you 
    also get paid based on how many enemies you kill).
    
    At the end of the level you can pick up a wrestling mask, learning a new
    wrestling technique in the process. Enter the large S to head for the
    bathroom and save the game (the UAA advises relieving yourself before every
    ranked fight), as well as health and Beam Katana energy refills. Once you
    are ready, step inside the "!" to begin the fight.
    
    Ranking Fight--The boss fight itself. You will fight the assassin in a 
    fight to the death. If you win you will increase in rank. If you lose,
    you're going to hell. To defeat the boss, just deplete their health bar.
    Simple as that. Of course, the actual fight is rarely that simple. You'll
    be facing some crazy, bizarre, and unique bosses on your way to the top.
    
    End of Battle Bonus--If you defy the odds and come out the victor, you
    will increase in rank. Also, you will earn a health pickup increasing your
    maximum vitality. Finally, you get a cash reward. You get a bare minimum
    bonus for defeating the assassin (usually about 50% of the entrance fee
    required to even fight them), then extra bonuses for enemies killed, time 
    taken to clear the lackey fight and kill the boss, amount of damage taken
    (the less you take the more you're paid), cash for unused Anarchy in the
    Galaxy stock, and if you purchased the Memory of Tattoo from Lovikov you
    will earn extra cash from your maximum kill chain (it increases by 1 for
    each kill, resetting if you take any damage).
    
    Restart the Chain--You'll return back to the No More Heroes motel after
    every fight. You'll be given the entrance fee for the next ranked fight,
    and the process begins anew.
    
    ===========================================================================
                          ~5.Santa Destroy Travel Guide~
    ===========================================================================
    Santa Destroy is a pretty big city, and there is a fair amount of 
    locations you can visit. This section will outline the city's points of
    interest, describe their locations, as well as what you can do at each
    place.
    
    ----------------------
    ~No More Heroes Motel~
    ----------------------
    Travis's home. The only motel in Santa Destroy where the rent is low and
    the quality of service is even lower. Despite that, Travis gets quite the
    quality room (and you're never really stuck with any boarding fees). On the
    map, the motel is displayed by a house symbol. Press left and right on the
    D-Pad/Control Stick to shift between the living room and bedroom.
    
    Telephone--Doesn't do anything. If you try interacting with it you'll 
    always recieve the "You have no new messages" voice. The telephone is only
    there for interaction in cutscenes.
    
    Drawer--The large drawer on the side of Travis's bed contains all of the
    Beam Katana's that he has bought. Here you can switch between any of the
    Katanas. Of course, you really shouldn't be switching from the powerful 
    Tsubaki Mk-III unless you want a challenge with the game. If you're ever
    curious about what Beam Katana you are currently wielding, just pause the
    game. The Katana's picture and name will be at the bottom-right corner of
    the menu.
    
    Map--You can view the Santa Destroy Guide (essentially what I'm listing 
    here) or the result of your Assassination Gigs, Part-Time Jobs, and Free
    Fight missions. The locations of each is marked on the map, as well as the
    medal (if any) earned for each mission.
    
    Closet--Believe it or not, Travis is extremely customizable. I'm sure that
    you will get tired of him wearing the same clothes all of the time (despite
    them looking rather cool to begin with), so you can spend some time at the
    closet changing what he wears. You can change is sunglasses, jacket, shirt,
    jeans, and belt. Unfortunately, you don't start with any extra clothes. 
    You will need to buy them from Area 51 (at extremely high price to boot!)
    or find hidden shirts in dumpsters strewn around Santa Destroy (see the
    appropriate section to find their locations). There's practically a million
    ways to dress up Travis. Choose the combonation that best fits you.
    
    Toilet--Exactly as it implies. Enter the bathroom and Travis will do some
    business on the toilet. Not only does this look funny, but you will need to
    take a dump in order to save the game. Every bathroom serves as a save 
    point, and there will always be a save point before each boss fight. Travis
    returns to the motel's bathroom after beating each assassin as well, so 
    don't stress about needing to find a save point quickly after defeating 
    that difficult boss.
    
    Fridge--No bachelor's pad is complete without a fridge! Choose the fridge
    option and Travis will eat something out of it, restoring all of his
    vitality. Unfortunately, this doesn't serve any actual purpose within the
    game. Whenever you finish a mission (whether you win or die), your vitality
    is restored back to full, making it impossible to ever have less than
    maximum health while traveling Santa Destroy. Go ahead, crash into as many
    buildings as you want at maximum speed. You'll never lose any health from
    it. And the police isn't going to try and stop you. Go crazy.
    
    Cards--View your album of trading cards. In each rankings fight level you
    can find five different trading cards, making a total of fifty (Death
    Metal's mansion has cards 1-5, Dr. Peace's level has cards 6-10 and so on).
    The first 50 cards you collect will all be pictures of fictional wrestlers,
    as well as a little info about them. The more cards you collect, though,
    the more masks that will be hung on the wall in Travis's room, as well as
    the size his collection of anime figurines will grow. Once you have beaten
    the game, you can collect an additional 100 cards, making a total of 150.
    The new set of 100 cards is all concept art for the characters and bosses
    in the game, and is fun to look at, making it worth your time to collect
    every single card. Any of the original 50 cards you missed on your first
    playthrough can still be found again.
    
    Television--Watch video tapes here. The only tape you have at the start is
    an original trailer for No More Heroes. There are three other tapes you can
    buy from Beef Head Videos. If you watch those tapes you will learn a new
    wrestling move from each tape. In the long run they can be worth your while
    to eventually purchase. Also, after rising to rank 4, you can replay the
    mini-game Pure White Giant Glastonbury, the game Travis was playing during
    that dream sequence on the train. Shoot for a high score!
    
    Jeane--Travis's pet cat. Shake the Wiimote or press the A button in order
    to interact with her by petting her, feeding her, or letting her roll 
    around on Travis's stomach as he lies down. Jeane does not improve any of
    Travis's stats and has no actual effect on the game. She's merely there to
    show that Travis isn't some psychopath that only wants to kill, but rather
    an assassin who still admires his kitty.
    
    ------------
    ~Job Center~
    ------------
    Signified by a pink circle with a many running on the map, you'll be coming
    to the Job Center time and time again to perform wacky jobs, earn cash, and
    unlock new assassination gigs. When you first enter the Job Center you will
    only have one side-job available. You unlock a new one each time you rise
    in rank, eventually spanning out to nine side-jobs. All of the side-jobs 
    pay decent cash, but assassination missions are definately the way to go 
    for quicker cash.
    
    Each side job will have you accomplishing as much of a task as possible 
    within a time limit, from mowing lawns to collecting kittens. The more of a
    particular object you collect/erase/earn, the more money you are paid when
    the time expires. You will be wanting a lot of those objects because you
    are ranked when time expires as well. If you get a Silver or Gold rank, 
    then you unlock new assassination gigs. If you earn a Gold rank, you also
    unlock a new Free Fight mission.
    
    -----------------
    ~K-Entertainment~
    -----------------
    Signified by a white skull, K-Entertainment is an advertising agency 
    located only two streets south of the motel. However, they also have a 
    large hand in the shady underworld of assassins, and employ many of them 
    to take on a large variety of gigs. You gain access to K-Entertainment at 
    the beginning of your free roaming of Santa Destroy, but you'll quickly 
    find out that you can't take on any missions yet.
    
    To unlock them, you'll need to head down to the Job Center and get a Silver
    or Gold rank on a side-job. That will unlock new assassination gigs. For
    example, getting a Silver on on the first side-job will unlock 
    Assassination Gigs 1 & 2, and getting a Silver on the second job will 
    unlock Gigs 3 and 4. This trend continues throughout all of the side-
    jobs. As you can see, you have no choice but to play those side-jobs to
    unlock the big paying assassination gigs (fortunately, Silver ranks are
    not terribly challenging on all of the side-jobs). 
    
    Once you pick an assassination gig, leave the building. An "M" will appear
    on the map, signifying where the gig takes place. Head to the M and enter 
    it to begin the mission. The goal is usually the same--kill every enemy in
    the given time limit (although there are several exceptions, such as there
    being infinite enemies). You aren't always using the Beam Katana to slice
    enemies to death. Sometimes you must use only wrestling moves, kill enemies
    in a game of baseball, or play with some other bizarre condition. Don't
    expect everything to be easy!
    
    Payment is different for each gig. Sometimes the pay is based off how many
    enemies you killed (such as getting $2000 LBs per kill), while others pay
    only one amount for completing the objective (such as getting paid $50,000
    LBs for finishing). Obviously, failure on the missions where you get paid
    per kill is better because you'll still be paid a decent amount. Failure on
    missions where you only get paid for completing the objective nets you no
    pay at all. Always make an effort to finish!
    
    -----
    ~ATM~
    -----
    The ATM is marked by a $ on the map, very close to the motel. Once you have
    enough money to pay off the entrance fee for the next ranked fight, head to
    the ATM to deposit your money. The ATM is unavailable until you have the
    satisfactory amount of cash required to pay the UAA. Remember to head back
    to the motel whenever you pay off your entrance fee.
    
    ---------
    ~Area 51~
    ---------
    Signified by a T-Shirt on the map, and only available after defeating Dr.
    Peace, Area 51 is the place to shope for all of your clothing needs. Here 
    you can purchase new sunglasses, jackets, T-Shirts, jeans, and belts for
    Travis to wear and change into at the Closet in the motel whenever you 
    wish. A lot of the clothing found here is extremely expensive, so you'll 
    need to do some assassinating to amount the cash needed to purchase some of
    the clothing.
    
    The clothing does not affect the game whatsoever. It's merely there to 
    allow the player to style Travis to their delight. Want Travis to look like
    a geek? There're clothes for that. Want him to look like a complete badass?
    There're clothese for that, too. His defense/attack power isn't changing 
    based on his clothese. Don't expect it to.
    
    -------------
    ~Naomi's Lab~
    -------------
    Indicated by a blue symbol with a Beam Katana on it, Naomi's Lab is in a
    warehouse right behind the motel. You can access it once you have defeated
    Dr. Peace. Naomi is a scientist who researches and designs Beam Katanas.
    Obviously, she's the place to go when you want a better weapon to kill
    people with. Over the course of the game she will sell new Beam Katanas for
    you to purchase, each one more expensive (and powerful) than the last.
    
    Exit and re-enter the lab after purchasing a new Katana to find two new
    upgrades available for purchase (no upgrades are purchasable for the Blood
    Berry, the starting Katana, however). There is an Energy Saver upgrade 
    which makes the current Katana use less energy when swinging/defending,
    limiting the amount of time you need to waste recharging it. The other
    upgrade is a Power Upgrade. As you could guess, this makes your attacks
    with the Katana more powerful. Quite useful. 
    
    The Accelerator is a purchasable upgrade that affectes every Beam Katana,
    so you only need to purchase it once. When you get near buried objects on
    grass, the Wiimote will rumble. When you're over the buried object, the
    Wiimote will rumble violently. Stab the ground with the A button to reveal
    the treasure (usually $1000 LBs). On New Game +'s, new buried objects will
    appear on the map. These new objects are additional trading cards. Get
    hunting!
    
    -------------------
    ~Thunder Ryu Bldg.~
    -------------------
    Signified by an orange Kanji symbol on the map along the east edge of Santa
    Destroy not too far from the motel and available after beating Dr. Peace,
    the Thunder Ryu Building is essentially your gym. There are three stats you
    can upgrade (maximum vitality, strength, and maximum Beam Katana combo).
    The price for each exercise starts at a cheap $1000 LBs. However, each
    exercise for the three stats increases exponentially every time it's 
    available (from 1000 to 2000, 4000, 8000, and so on). The ability to 
    increase your Beam Katana's maximum combo is available only once for each
    of the four Katanas. The ability to increase vitality and strength is 
    available each time you go up in rank.
    
    Note that vitality and strength exercises are one time only. If you're rank
    8, you can do those two exercises and increase those stats. If you forget
    and jump to rank 7 and head to the Thunder Ryu Building, you can still do
    the exercises. However, you can't make up the missed exercises. You can 
    still only do one of each (instead of two of each--one for missing the rank
    8 exercises, and one for becoming rank 7). If you start a New Game +, 
    completed exercises are kept, so you can finish off anything you missed.
    
    The minigames (exercises) are as follow:
    
    Dumbbells--Travis will hold a pair of dumbells, and you'll need to lift 
    them a total of 30 times in 30 seconds to max out your Beam Katana combo. 
    You alternate between the right hand (fling Wiimote upwards) and the left 
    hand (fling the Nunchuk upwards). It's a fairly easy minigame and 
    definitely won't take the entire 30 seconds to complete. You can do this 
    exercise once for each Beam Katana.
    
    Bench Press--Travis will need to lift up a heavy barbell 10 times within
    one minute. In order to do the repititions, rapidly press the A button. If
    you stop pressing them, Travis will lower the weights back down to his 
    chest, forcing you to repress the buttons to lift it back up (if you get
    tired for any reason, just press the Home button to pause the game). 
    Succeeding this minigame will upgrade your attack power. It can be done
    after every ranked fight, for a total of nine bars of strength. Your
    added bars of energy can be viewed in the pause menu (yes, there is "room"
    for a tenth bar, but nine bars of strength is indeed the maximum).
    
    Squats--Travis will, obviously, need to do squats in this minigame. He
    needs to do 20 of them in 30 seconds. To perform a squat, simply flick the
    Wiimote and Nunchuk downwards at the same time. You can easily perform two
    squats per second if you strike a nice rhythm. It isn't too hard. 
    Succeeding in the squats will increase Travis's maximum vitality. You can
    perform this exercise after each ranking fight, for a total of nine 
    vitality increases. You won't see any difference in health until you
    perform all eight. When you do, the heart will get significantly larger,
    adding about 15% to your total vitality.
    
    -----------
    ~Gold Town~
    -----------
    Signified by a glass of beer, accessed after defeating Shinobu and located
    in an alley right behind the Thunder Ryu Bldg. is Gold Town. It's home to
    several shops, but most importantly, a bar. Inside the bar you can find a
    drunken man called Lovikov. When you first meet him he will tell you to go
    find a bunch of his balls in order to master new techniques. He's talking
    about Lovikov Balls, though. After speaking with him, check the map on the
    pause menu. A bunch of orange and pink dots will appear.
    
    The pink dots are spots on the ground where buried treasure lies. The 
    orange dots are the Lovikov Balls. The balls are not buried. To collect 
    them, merely walk into them (or run them over if you're riding the
    Schpeltiger). When you are close to a Lovikov Ball you will here a loud 
    hum. It's easy to hear when you're not riding the Schpeltiger because there
    is no music when running through the city.
    
    There are 49 Lovikov Balls to be found. I have a list of the ball locations
    in a later section. Check there if there are any balls you need to find.
    Head back to Lovikov to purchase abilities. He requires 7 balls per
    ability. There are seven abilities (the Killer7 refrences still don't end
    here!) to be purchased, so you'll be using every ball. As a note, several
    Free Fight mission symbols cover up some orange dots on the map. You may 
    need to look at my list anyways if you don't find them all before unlocking
    the Free Fight missions.
    
    Here are the purchasable abilities, listed in the recommended order of
    purchase:
    
    Memory of Child--When you hold the B button outside of combat you will be
    able to perform a dash. Travis's stamina is displayed by a bar on the right
    side of the screen. When you are dashing, the meter will slowly empty. Stop
    running to make it refill. If it runs out, Travis will crouch over to catch
    his breath. Get this ability as soon as you can--it makes traveling around
    Santa Destroy much easier on foot. Also, you MUST get this before paying 
    off the entrance fee to the rank 1 fight. If you don't, you'll be hating
    yourself. Trust me.
    
    Memory of Woman--Dark Side mode will now about twice as long. Definately
    one of the better upgrades because Dark Side mode does get activated time
    and again, and wouldn't it be more fun if it didn't end in like 10 seconds?
    Now you can make twice as many enemies spill blood! 
    
    Memory of Three--All enemies (and by that, it means targetable objects as
    well as enemies that will activly try to kill you) appear on the mini-map
    as red dots. Quite useful because you can tell when you're about to be
    ambushed when turning a corner just ahead of you, or when you need to clear
    a room of enemies and you can't find an enemy or two that is hiding. 
    Breakable doors, telephone poles, and other things also appear on the mini-
    map as red dots despite not being actual "enemies". Don't get too confused.
    
    Memory of Tattoo--After buying this ability, whenever you kill strings of
    enemies you may notice "## Combo" on the side of the screen. This is 
    because after you beat a boss you will earn extra cash for your maximum
    combo throughout the level. Your combo increases with each enemy killed,
    and resets if you ever take damage. You get paid $2000 LBs times the 
    maximum combo, so if you can kill well without taking damage, you can earn
    quite a large amount of money after beating a boss.
    
    Memory of Demon--If you shake the Nunchuk you can perform a jumping slice
    on enemies, knocking them to the ground and setting them up for an instant
    kill Down Attack. During the brief time before the hit connects, Travis is
    completely vulnerable to attack, and if he's hit then the attack gets
    cancelled out and you'll have to try again. Quite useful against groups of
    enemies, but you'll need to avoid getting attacked as you pull off the 
    move.
    
    Memory of White--This ability extends the range of a Down Attack. If you
    are locked on to a downed enemy, press the A button to perform a jumping
    Down Attack. It doesn't matter how far away you are from the downed enemy,
    just as long as you are locked on you will be able to kill them. This
    ability works hand in hand with Memory of Demon, so it's advised that you
    get both of them at once.
    
    Memory of Mask--With this ability you can grab enemies at a slightly 
    farther range. Apparently. To be perfectly honest, I can't find any 
    improvement in grabbing range with this ability. If there is one, it's 
    definitely quite small. Save this ability for last if you can--there is no
    real need to buy it early. Not to mention grabbing is only important during
    boss fights, and if you manage to make them dizzy then you are likely 
    already close to them. Although, this ability is insanely useful for the
    wrestling match Assassination Gigs. I have noticed a huge improvement 
    there. If you have trouble with those missions, this is a great ability to
    buy.
    
    -----------------
    ~Beef Head Video~
    -----------------
    This place is around the corner of the Thunder Ryu Bldg. and is represented
    by an orange logo with bull horns on it, accessable only after you defeat
    Shinobu. You'll want to check back at Beef Head Video often in order to
    collect all of the available video tapes that they occasionally sell. Don't
    worry about those bizarre and funny titles Travis rents that Diane 
    complains about--you don't need to return those (you can't even watch them,
    sadly). 
    
    You can, though, purchase videos that you can watch back at the motel. If
    you watch a video then you will learn a new wrestling move. It's advised
    that you watch all of them so you can perform all of the various 
    wrestling moves the game has to offer.
    
    ===========================================================================
                               ~6.Items in Combat~
    ===========================================================================
    There are a variety of items you can find in combat situations (and for the
    most part, you'll only find these in boss levels). Get to know these items
    well because you'll be wanting to find them often.
    
    Pizza--You can find pizza inside pink boxes. Break open the box and either
    a full pizza or a piece of pizza will appear. A slice of it (it is quite
    small and easily distinguishable) will refill about 15% of your vitality.
    A large pizza will restore your vitality back to max. You can only find 
    these in pink boxes. Pink boxes found on all boss levels will contain
    pieces of pizza.
    
    Battery--Found in blue boxes, and work in a way similar to pizza. Once you
    break the box open, either a small battery piece (a triangle) or a large
    battery (a large rectangle) will pop out. The small battery will refill
    about 50% of your Beam Katana's electricity. The large battery will refill
    the electricity back to maximum. Until you get the Tsubaki Mk-III's Energy
    Saver, always get these boxes. Blue boxes found in boss fights contain
    small batteries.
    
    Money Chests--Just as the name implies. Break open this red chest and a 
    fountain of money will rain out. Money automatically gets picked up by you,
    so don't worry about the effort needed to pick it all up. The chests 
    contain about $1000 LBs, and aren't found on many levels.
    
    Card Chests--Far more valuable than Money Chests, these chests look 
    exactly the same. However, when you break them open, a trading card will
    pop out instead. There will be five trading cards in each boss level on 
    your first playthrough of the game. When you start a New Game +, additional
    Card Chests will appear containing new cards. Any unclaimed Card Chests
    from the first playthrough will remain in the level until you collect it.
    
    Wrestling Masks--Before every boss fight you will find a Wrestling Mask on
    the ground, along with a note on it from the mysterious M.S. (Mask Smith?).
    You learn a new wrestling move from picking these up, and the wrestling
    move is conveniently used for the upcoming boss.
    
    ===========================================================================
                              ~7.Heroic Walkthrough~
    ===========================================================================
    And finally, let's begin the actual walkthrough itself. The way I'll be
    writing this is pretty simple to understand. I will begin by talking about
    all of the new activities that open up after defeating an assassin and
    moving up in rank. This includes the new Job Center side-job, 
    K-Entertainment assassination gigs that will open up, and descriptions of
    Free Fight missions you can try. 
    
    The descriptions of those jobs and missions will be somewhat brief. If you
    want a far more detailed description, then look in the Side Job/
    Assassination Gig/Free Fight mission sections for extremely detailed 
    descriptions on how to beat the missions, or score the most amount of 
    kills.
    
    After I get through explaining all of the side missions and jobs, its time
    to describe the boss level itself. I will list the locations of all the 
    cards you can grab along the way, as well as methods to defeating the
    various enemies on your way to the boss.
    
    Finally, there is the boss fights. Obviously, the details for each boss is
    going to be important. I'll list how to dodge all of their attacks, how to
    predict their attacks, vulnerability times and the best method to killing
    the boss as quickly as possible.
    
    Now, let's spill some blood!
    
    ---------------------------------------------------------------------------
                             ~7A.Rank 10-Death Metal~
    ---------------------------------------------------------------------------
    Turn on the game and select your difficulty. Choose Sweet if you want to
    have a moderately easy time with the game, or Mild if you want a challenge
    through the game. You can only choose the hardest difficulty, Bitter, for
    a New Game + sadly (that's for the better, though--it's quite hard).
    
    You'll go through several badass cutscenes in the beginning. In order to
    trigger the cutscenes, walk Travis over to the stairs of the motel. He'll
    hop on his Schpeltiger and cruise on off to his destination.
    
    Go ahead. Enjoy the cutscenes. Hopefully they will get you pumped up for 
    the fun times you're going to have.
    
    --------------------
    ~Townsend Residence~
    --------------------
    You'll crash through a mansion's entrance, wiping out the guards in the
    way. Once you get control of Travis, press the A button to switch on the
    Beam Katana. You will then be asked if you want to play the tutorial. If
    you want to, and I highly advise you do, go right ahead and learn the 
    basics of the game. Look at my combat section above to learn additional
    info about all of the moves, including the ones not included in the 
    tutorial.
    
    Anyways, once the tutorial is over, you will face two basic grunts. These
    guys will rarely attack you, instead preferring to just walk circles around
    you. Corner each of them and slash away. They are both easily wiped out
    after several attacks. Once you dispose of both of the guards, the door on
    the second floor opens up. Head up either staircase and go through into the
    next room.
    
    Once you enter the room, the door behind will close and traps you in. A
    bunch more of those guards spawn in this room, and you'll need to take them
    all out. There are six total, and they like to gang up on you in pairs. 
    They can also be a bit aggressive, and you may take a little damage. 
    Luckily for you there happens to be a health box in the back of the room.
    Grab it if you need to restore your health.
    
    The door will open after defeating the enemies. The door leading back to 
    the lobby will close, though, forcing you to head right and down the 
    hallway. Follow the hallway to the end and then climb the spirling 
    staircase to the third floor. At the end of this hallway is a blue box
    containing a battery restore. Before the end of the hallway is a side
    hallway to the left with the entrance to the next main room. Before
    entering, break the box to grab TRADING CARD 001.
    
    The doors will lock again, and now you will have to fight through twenty
    cronies. These guys are now brandishing katanas, and are more powerful than
    the normal guards you are used to. Try to fight each of them one by one to
    avoid taking too much damage. Near the entrance of this room is another
    health box if you ever need a health restore. Hopefully you can score a
    Dark Side attack in here (I almost always get three cherries during this
    fight). You can also break open the chest infront of the desk to grab 
    TRADING CARD 002.
    
    Once all of the enemies stop spawning, the doors will unlock. Head out the
    door on the right and turn right to find a chest containing $500 LBs. 
    Head back to the hallway and head back right and down the staircase again.
    As you make your way back to the lobby, you'll need to take down another
    six guard. Watch out for the lone guard the ambushes you around the corner.
    Once all six are killed, the door to the lobby opens. Instead of entering
    it right away, head down the hallway past it to the dead end to find a
    chest containing $300 LBs.
    
    When you reach the bottom of the lobby, turn around the find a new hallway
    you can head down (as the cutscene before showed). Four more grunts are
    through here. The first two don't have any weapons while the second pair
    wield katanas. None of them should prove to be too difficult. At the end of
    the hallway a beam katana weilding grunt will spawn after the first four
    are murdered, Beam katana wielders will always be much stronger than other
    foes in the level, and always have the highest amount of health. 
    
    Watch out for his charge attack. It can't be blocked. When he swings his
    katana three times, keep locked on to him and rock the control stick left
    and right. After an attempt or two you will Darkstep him and be able to get
    a ton of free hits on the foe, easily wiping him out. The ! leads to the
    next area, so head on through.
    
    In this large room you will need to kill off a group of ten enemies. All
    of them are spread out, and only a few of them are holding katanas, so this
    should be an easy fight. Once you wipe them out, another group of seven
    enemies will spawn. Same process here. Half of them are wielding katanas,
    but with even fewer enemies this still shouldn't prove very difficult. Once
    you kill them all, a cutscene will show the nearby gate opening, as well as
    another beam katana wielder dropping down. Before leaving the room, open
    the chests at the back end of the room. The one on the right has $500 LBs,
    the one on the left holds TRADING CARD 003.
    
    Watch out for the enemies with pistols down this final hallway. Before
    doing anything else, turns around when you enter this outdoor hallway. You
    can find TRADING CARD 004 in the chest. There are only five enemies on the
    way to the end. All of them use guns, so approach them one at a time. Wait
    for them to fire several bullets, then rush the foe while they run off to
    reload. Once one enemy is disposed, move to the next. When all are killed,
    you can enter the ! to the final area.
    
    Not long after you begin walking down this hallway, Sylvia will call you
    (turn up the speakers on the Wiimote, otherwise have fun watching Travis
    walk slowly for about 30 seconds). Once her motivating conversation ends,
    you can walk at full speed again. TRADING CARD 005 is in a chest towards 
    the end of the room, as well as a wrestling mask right next to the bathroom
    (labeled as the giant "S"). Speaking of which, enter that and save now.
    Enter the nearby ! to begin the fight.
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    Battle for Rank 10--Travis vs. Death Metal
    
    Enjoy the pre-battle cutscene and prepare to fight. Death Metal has two
    main attacks, and as long as you are locked on to him and not swinging
    wildly, both of them are completely blockable. The first is a simple 
    horizontal slice (despite the sword going through Travis's body, you'll
    take no damage). The second is a huge ten-swing combo attack. Rock the
    control stick back and forth to perform a Dark Step in the middle of the 
    combo. The only problem here is that you'll likely take a little damage
    from the sword when you initiate the Dark Step. I have no idea why this is.
    The damage is neglible compared to how much you'll be dealing.
    
    Also of note is that every few Dark Steps will stun Death Metal. Grab him
    while he's stunned and perform the wrestling move prompts. As you'll find
    out, wrestling moves do a lot of damage to bosses. Always use them when
    the oppertunity presents itself.
    
    Death Metal is also vulnerable to attack after each of his own attacks.
    Wait for him to stop swinging, then throw three or four swings of your own,
    then back off a bit. Obviously, the clanking noise is an obvious sign you
    aren't dealing any damage. 
    
    The fight remains simple until he loses half of his health. When he does,
    he clones himself twice over. The real Death Metal will remain at half
    health whenever you lock-on to him, and he will always be in a defensive
    position. The two clones will start at full health and actively try to hit
    you. Each clone will only need several hits to kill, and you can't hurt the
    real Death Metal until both clones are killed. Try to single one out, wait
    for the combo attack, then perform a Dark Step and beat the crap out of the
    clone. 
    
    Each of the clones will require three or four Dark Steps to finish off, or
    about 20-30 regular swings. Once the clones are killed, the real Death 
    Metal will continue his attacks against you. Just keep defending--he hasn't
    learned anything new and won't try to defend himself after he finishes 
    either of his two attacks.
    
    It should only take a few minutes to wrap up this battle. I highly advise
    getting used to the Dark Step here. The move is the #1 counterattack 
    against every single boss in this game. Learn it, learn it well. Once the 
    fight ends, break open the chest for $2000 LBs and a vitality upgrade
    (don't worry--you're forced to get this to continue with the game). Enter
    the flashing ! and get the hell out of here.
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    ---------------------------------------------------------------------------
                               ~7B.Rank 9-Dr. Peace~
    Entrance Fee-$150,000 LBs
    Quote-"Listen...to my song!"
    ---------------------------------------------------------------------------
    So, you've killed Death Metal and you're on your way to the top of the
    rankings list. There's still a long way to go, though. You'll return to the
    motel after winning each ranked fight, and you'll be prompted to save the
    game. The next cutscene is basically telling you to head outside, but 
    first, take a look around the room.
    
    There's a living room on the right, and the bedroom on the left. Nothing
    of major importance is in the bedroom, except for a closet to change 
    Travis's clothes and a drawer where you can swap Beam Katanas (you don't
    possess any other at the moment, though). The living room has the toilet
    where you can save, a TV where you can watch videos you can purchase later,
    and the Cards option which allows you to view cards you have collected.
    
    Once you are done messing around, leave the motel. Walk down the stairs and
    into the parking lot. Ignore the Schpeltiger for now and head for the exit
    and enter the ! to get inside the limo. After a short talk with Sylvia, she
    will kick you out onto the streets.
    
    Conveniently infront of K-Entertainment, that is. She mentioned that this
    is where you can take on assassination missions and earn a decent amount
    of cash, at least enough to pay off your $150,000 LB fee. Enter K-
    Entertainment and you will be shooed away by the woman at the desk, saying
    that you'll need to prove yourself as a hard worker before you can begin
    assassinating. Well that's just great. After leaving you will unlock the
    Job Center. Convenient. 
    
    The Job Center is marked by a pink dot on the map with a man on it. It is
    quite a distance away, so you'll want to drive there. Press the 1 button to
    have Bishop drive the Schpeltiger over to where you're standing. This will
    only work if you're a decent distance away from the Schpeltiger (and you
    are currently). Hop on with the A button and get a feel for the controls.
    A is accelerate, B to break, control stick to turn. Fairly simple. You can
    hold Z to boost, and if you hold B and quickly tilt the Wiimote left or 
    right, you can pull off quick 90 degree turns. Flick the Wiimote upwards
    to do a jump. Have fun messing around, but be sure to at least be driving
    towards your destination.
    
    Enter the Job Center once you reach it. Enter and the man behind the 
    counter will give a short speech on the importance of hard work to get
    anywhere in this world. Once you reach the bulletin board you can choose 
    the part-time job you want to play. The only one available is Coconut
    Collector, so pick it and leave.
    
    The minigame is held near Body Slam Beach, relatively close to the Job
    Center. Just head for the purple "M" on the map. 
    ---------------------------------------------------------------------------
    Side Job 1--Coconut Collector
    Time Limit--3 Minutes
    Pay--$2000 LBs per coconut delivered
    Gold Rank--7 Coconuts
    
    In this minigame your goal is to bring as many coconuts as you can back to
    the coconut vendor. After talking with the vendor the game will begin. You
    will be making coconuts drop from the palm trees all around the vendor 
    instead of buying them from a store. That's crazy! To make the coconuts
    fall, walk near trees. When you see the A button flash above Travis's head,
    that will tell you it is a tree that contains coconuts. 
    
    Press the A button several times to punch and kick the tree until coconuts
    fall. 1-3 coconuts will fall from each tree. Walk over to each coconut and
    press the A button to pick it up. Travis can carry a maximum of three
    coconuts. He walks rather slow when he is holding them, so keep pressing 
    the A button to make him waddle faster. Walk to the front of the vendor's
    table to deliver the coconuts.
    
    This process will repeat for the duration of the three minutes. Be careful,
    though. Occasionally the falling coconuts will conk Travis on the head and
    stun him for several seconds. Try to avoid that as much as possible by
    standing still and waiting for the coconuts to fall down (and even then
    they will still occasionally hit you).
    ---------------------------------------------------------------------------
    You'll get paid once you time runs out. Getting at least a Silver rank here
    is fairly easy (only requires about 5 coconuts to be delivered, and at 
    least 10 is easily possible). Getting a Silver rank or better is necessary
    because it unlocks the first two assassination gigs at K-Entertainment. 
    Also, if you get a Gold rank, you unlock a Free Fight mission. We'll talk
    about that after the pair of assassination gigs you unlocked. Head to
    K-Entertainment and pick one of them.
    ---------------------------------------------------------------------------
    Assassination Gig 01--Pizza Butt
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$30,000 LBs
    Gold Rank--Victory in 15 seconds or less
    
    Head back over to the Job Center. Avalanche Hold is a parking garage
    located next door to the Job Center, making it pretty easy to find. Once
    you enter, you'll be confronted with a group of grunts. Your goal is not to
    kill everyone, but rather the CEO himself. The CEO is behind his wall of
    grunts and is labeled with "Target" above his head, making him easy to pin
    out.
    
    None of the grunts have weapons, so they are all fairly easy to dispose of.
    The problem is that the CEO is armed with a pistol, and will constantly
    fire at you. Defeat a few grunts to clear a path to the CEO, then rush him.
    I advise not using the lock-on for this fight when going for the CEO
    because you might target a regular grunt by accident, wasting time. You 
    only have one minute to kill the CEO. Failure to do so will result in no
    pay whatsoever. 
    
    Gold Rank Notes--It's extremely hard to Gold rank this at the beginning of
    the game. Wait for a stronger Beam Katana (or the final one. The Tsubaki
    Mk-III rips through enemies) and spam the down charge a few times. Rush for
    the CEO and kill him quickly. If you're lucky, a Death Blow from one enemy
    may have enough range to kill the CEO if he's nearby. By the way, the 
    tenths of a second are irrelevent. If you finish in 15.86 seconds, it's 
    still a Gold rank.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 02--Snake Hall
    Time Limit--2 Minutes
    Goal--Kill all enemies (15) until you die
    Pay--$2,000 LBs per kill (Maximum of $30,000 LBs)
    Gold Rank--Victory in under 1 minute
    
    This mission takes place in the same parking garage as the first 
    assassination gig. This mission is far more fun because you're just flat
    out killing people instead of one specific target. All of these enemies
    group up on your right from the start, so just go in swinging. A left/right
    Death Blow is likely to kill several other enemies with its range
    (especially if you use the Triangle Death Blow). There's only 15 enemies.
    The last few will spawn towards the end, and they are armed with beam
    katanas. They have more health than the regular grunts, so take them out
    quickly and dodge their charge attacks.
    
    Gold Rank Notes--Nothing too hard. It's easily finished in about 30-45
    seconds, so a Gold rank isn't insanely challenging. The main problem can be
    a lack of doing much damage. Come back later after some training with
    Thunder Ryu, or upgrading Beam Katanas a little later, for a much easier
    shot at the Gold rank.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 01
    Location--Northwest corner of Santa Destroy
    Time Limit--2 Minutes
    Enemies--12
    Pay--$30,000 LBs
    
    This Free Fight mission is hard because of the erratic spawning of enemies.
    The first group is a mere three grunts. None of them should pose much of a
    threat. The second group spawns after the last one dies. These next three
    grunts are armed with crowbars, and they all have a charge attack they like
    to spam. It's unblockable--ergo, if it connects with you, you fail the
    mission (since you'll take damage and all that...). Spam Emergency Evades
    and Dark Step whenever possible. They occasionally strike combos on you--
    that's the time to Dark Step for a possible free kill.
    
    The final group of enemies is the worst. Six will spawn, and I ensure at 
    least one will be behind you. These are the same grunts as when the mission
    started, but being swarmed by six of them at once, and not a single hit is
    allowed on you, can make it a bit irratating. If possible, run away from
    all of them and perform a low charge attack to decimate at least half the
    group. That should make finishing the mission rather simple.
    ---------------------------------------------------------------------------
    Well, that takes care of your money making opportunities. Coconut Collector
    and either of the Assassination Gigs/Free Fight will easily put you over
    $150,000 so you can enter the next ranked fight. To pay off the fee, head
    for the ATM. It is located on near the motel, marked by an orange $ symbol
    on the map. Walk up to it and Travis will take care of the rest. Head back
    to the motel.
    
    Sylvia will call and tell you the fight has been arranged at Destroy 
    Stadium. Leave the motel after the phone call to find a "IX" has been 
    marked on the map, signifying where the match takes place. You'll need to 
    head for it. Destroy Stadium is located at the southwestern most point of
    Santa Destroy. Still, the drive there shouldn't take more than a minute. 
    The entrance to the battle is a back door of the stadium accessed in the
    parking lot, not the front gates. Enter and prepare to fight.
    ---------------------------------------------------------------------------
    
    -----------------
    ~Destroy Stadium~
    -----------------
    You'll be attacked by two baseball loving junkies right from the start.
    Dispose of them then head down the hallway to the left. You will encounter
    four more of these guys, all of them holding baseball bats. They're just
    like crowbars, so occasionally you'll need to change stances in order to
    score hits on them. At the end of the hallway is TRADING CARD 006's chest,
    but it's being blocked by a beam katana wielding guard. Avoid his charge
    attack and wait for him to combo swing. Dark Step his combo as you block 
    it. Two Dark Steps will kill him, or about 15 swings total if you don't 
    want to Dark Step.
    
    Turn around and head back towards the entrance, this time heading further
    down the hallway as if you had gone right at the beginning. Two more bat
    wielding foes are waiting for you. After killing them, four last enemies
    are around the corner. All of them will either use hand-to-hand combat, or
    throw baseballs at you. Try not to get all four's attention at once and
    instead focus on one at a time. Once every enemy in this area is killed,
    access to the next area opens up.
    
    Past the opened gate, turn right for a chest containing $600 LBs. Now head
    left and down the hallway to an open area. A total of eight enemies are 
    here. One infront of you, another pops out from the corner, four in the
    center, then two in the back. The last enemy is wielding a beam katana, so
    save him for last. I'd say rush in swinging to this fight. These guys will
    not be attacking very often, and there is a health chest nearby to 
    replenish any lost health. Access to the next area opens when these eight 
    enemies have been decapitated.
    
    In this long hallway there will be nine baseball throwing enemies. However,
    they want Travis to partake in a small minigame. The enemy closest to you
    will throw a baseball at you, and you'll need to swing the Beam Katana like
    a baseball bat to hit the ball back at them, killing them. The harder the
    swing the more enemies you will kill. Any of them leftover will need to be
    manually killed. You get three chances. The power of the swing comes from
    how hard you swing, as well as the transition from a high stance to a low
    stance when the ball connects. Swing right before the ball passes Travis 
    for best results. Once you pass/fail this game, pick up $500 LBs from
    both chests in this hallway. The gate at the end blasts open if you killed
    every enemy with the baseballs, or opens once you manually kill the 
    remaining foes.
    
    When you get out of the hallway, four enemies will rush up to you. Kill 
    them all, Emergency Evading whenever necessary, and pick up TRADING CARD 
    007 from a chest on the left. Two more enemies remain in this area. Kill
    the bat-swinging freaks and enter the ! to move to the next area.
    
    In this third area, head left. Before reaching the clearing with a group of
    four enemies, a single guard will ambush you form the corner. Kill him, 
    then rush into the group of four enemies. Once all of them have been killed
    you can enter the flashing !. You'll play yet another baseball minigame
    against a line of nine foes. The ball is significantly faster this time,
    however. Once all of the enemies are killed, or you're running to kill
    them yourself, grab the chests in this hallway. The first contains $500 
    LBs while the second holds TRADING CARD 008.
    
    A total of nine enemies are around the corner, and they can be a bit 
    annoying to kill. You've got a variety of them this time. Baseball 
    throwers, bat wielders, hand combaters, and they end with a guard holding
    a beam katana. You'll probably take some damage from attacking so many foes
    at once, but back away if you can't get many hits in and try to single out
    a single foe. Before moving on to the next area after killing every enemy,
    grab TRADING CARD 009 from the chest.
    
    A bunch of enemies crowd this final hallway. None of them are overly 
    difficult to kill, and you generally only fight one at a time, making it
    quite easy. Towards the end, two beam katana wielders will run out of the
    bathrooms (you can't use these, though) and attack you. Once you kill those
    two guys, the final enemy of the hallway also wields a beam katana. He's
    different, though. His charge attack sends a ball of energy flying at you.
    Emergency Evade or just move left/right to avoid. Kill him quickly before
    he racks up too much damage. Just past this guy is the chest containing
    TRADING CARD 010. For killing every enemy, the double doors ahead open up.
    
    In the long hallway, Sylvia will call and tell you the fight is ahead. Grab
    the Wrestling Mask near the bathroom, use the bathroom to save the game, 
    and be sure to grab the health and battery pickups before reaching the end
    of the hallway. Enter the arena when you're ready.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 9--Travis vs. Dr. Peace
    
    Dr. Peace is an insanely simple boss fight if you know what you're doing.
    And if you don't, well, it's still very easy. You'll start far away from
    Dr. Peace. He starts on the pitchers mound while you're stuck at home 
    plate. Run on over to him, but hold down the Z button when he starts firing
    his pistols so that you can block his attacks.
    
    Once you reach Dr. Peace, the fight can really begin. Dr. Peace's attacks
    consist of firing single bullets at you, firing a huge barrage of bullets
    at you, and firing several powerful bullets at you. These attacks are all
    blockable, but note that Dr. Peace cannot move while he is attacking. You
    can Emergency Evade out of the way during his attacks, which is advisable
    because your Beam Katana's energy will quickly deplete from blocking his
    attacks.
    
    He is vulnerable during the short reload time after every attack, as well
    as whenever he does attack. Basically, he's almost always vulnerable. Once
    you start damaging him, though, he gets a new attack. He'll stand still and
    hold one pistol, red energy lines absorbing into him (easily indicating
    he's gonna pull off some crazy move). He'll then turn to face you after
    several seconds and fire an extremely fast and powerful bullet that does
    quite a lot of damage and knocks you to the ground. When he turns around,
    Emergency Evade in any direction to ensure your safety. Alternatively, just
    keep moving left/right in circles around him as you are locked on. Either
    works fine for avoiding him.
    
    Occasionally your combos will stun him. The wrestling move will do a lot of
    damage to Dr. Peace, so be sure to grab him at every possible opportunity.
    When Dr. Peace attacks when he is fully off the pitcher's mound, he 
    usually fires a barrage of bullets at different angles. It's easy to hit
    him here-Emergency Evade away from him and rush at his side.
    
    Whenever he charges for his super bullet attack, there is also the chance
    to stun him. As he's charging, pull of a Charged Beat Attack. It won't
    always stun him, but it often does. Not only does it cancel out his attack,
    but it's also a free wrestling move attack. Nice. It's also possible to do
    this (usually with low Charged Beat Attacks) after he finishes shooting 
    after any of his attacks.
    
    Once his health is depleted, when you get close to him time will freeze and
    a button will appear above Travis' head. Press it to finish off Dr. Peace.
    Push the wrong button or take too long and Dr. Peace will shoot you away.
    Obviously, fail too many times and you'll end up getting killed. 
    
    Collect your vitality increase after killing the doctor and head back to 
    hotel Mr. Rank 9.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                               ~7C.Rank 8-Shinobu~
    Entrance Fee-$200,000 LBs
    Quote-"What's that in your hand, a toy?"
    ---------------------------------------------------------------------------
    After your fight, feel free to save the game. You'll get a phone call and
    invoice from the UAA. The entrance fee to the next match is $200,000 LBs.
    That isn't too much--you earned half of that from winning the fight with
    Dr. Peace. 
    
    Leave the motel and you will be alerted that several new facilties are 
    open. Allow me to explain them in reverse order of importance. Firstly, 
    Area 51 is now open. This is represented by a T-shirt on the mini-map. As
    you could guess, this is the only clothing store within Santa Destroy. You
    will find a decent amount of clothes here, including new sunglasses, belts,
    jeans, t-shirts, and jackets. All of the clothing is quite expensive,
    though, so you'll need to kill a lot to buy some of it. Also, new clothing
    is unlocked every time you increase in rank. Several pieces of clothing
    aren't unlocked until you start a New Game +. Clothing has no effect on the
    game other then to make Travis dress a way you want him to.
    
    The second new location is the Thunder Ryu Building. This is represented by 
    an orange Kanji symbol (I'm guessing for "gym" or something). You'll 
    definitely going to want to stop here. Be sure to bring some cash with you,
    too. The Thunder Ryu Building is essentially your gym. Choose "Training"
    (there aren't any other options...) and pick your workout. You can do
    Dumbbells that increase the maximum combo of your current Beam Katana (you
    can do this exercise once for each Beam Katana). The price starts at $2000
    LBs and doubles through each exercise.
    
    Bench Presses increase Travis's strength. You can do this a maximum of 
    eight times, once after each ranking match. Don't forget to do it! The
    cost starts at $1000 LBs and doubles for each new training session. Squats
    increase maximum vitality. You won't see any improvement until you do all
    eight training sessions of it, though. The price is the same as Bench
    Presses, and can also be only done once after each ranking fight. I'll 
    always remind you to head to the Thunder Ryu Building after each rankings
    fight. Remember, these prices go up exponentially, so you'll be needing a
    lot of cash later on. For now, only $4000 LBs is required to train in all
    three catagories.
    
    Finally, and the best new location, is Naomi's Lab. It's in a warehouse 
    right behind the motel, but can be tough to find. From the motel's exit, 
    turn right, then turn right again at the intersection. A long wall will be
    on the right side of the road. When you see an opening between two red
    gates leading to a warehouse, turn there. It shouldn't take too long to 
    find. Enter Naomi's Lab at the warehouse. 
    
    Naomi is a scientist who works on creating new Beam Katana models. At the
    moment she has the Tsubaki ready for purchase at the low price of $98,000
    LBs. It's well worth it--this Beam Katana is far more powerful than the
    Blood Berry. You should also buy the Accelerator accessory for $29,800 
    LBs. This accessory doesn't need to be bought for each Beam Katana. When
    you get close to buried treasure, the Wiimote will rumble. When it rumbles
    violently, stab the ground to recieve the treasure. Good to know. If you
    leave and re-enter the lab, you'll find Power Up-I and Energy Saving-I are
    also available for purchase, both at $29,800 LBs. They do exactly as they
    say for the Tsubaki--increase its power and require less electricity per
    attack/block respectively. Buy them as soon as possible. But you may need
    more cash...
    
    Luckily for us there is a new part-time job. Head on over to the Job 
    Center. The newest job is Lawn Mowing. Take it on--it's good pay.
    ---------------------------------------------------------------------------
    Side Job 2-Lawn Mowing
    Time Limit--2 Minutes
    Pay--$300 LBs per acre cut (100 acres, maximum of $30,000 LBs)
    Gold Rank--Cut 80 acres
    
    This is a pretty simple minigame, and goes faster than the previous side-
    job. The control scheme is easy to understand. Hold A to move the lawn
    mower forward, hold B to go in reverse, tilt the Wiimote left or right to
    turn in the respective direction, and hold Z to do a fancy 90 degree turn.
    There are a total of 100 acres of grass, but you don't need to cut them all
    (infact, it's quite a bit hard to do so in the time limit).
    
    Make use of the reverse button. It'll come in handy for the smaller patches
    of grass. And don't forget to pull off 90 degree turns with the Z button,
    especially when you are stuck against a wall. They can be extremely useful.
    The pay for the minigame is quite good, but later assassination missions
    completely overshadow the maximum amount you can earn from this. A measely
    $30,000 LBs isn't going to get you far later in the game.
    
    The best strategy for cutting the grass is start with the outside layer, 
    then slowly make your way inside. Cut through the middle and work in lines
    once you have finished circling around the outside. When you get to about
    80 acres of grass cut, you'll be running low time and the remaining grass
    patches are likely spread out all over the field. Use the reverse function
    to best use. You'll need a decent amount for a Silver rank to get those new
    assassination missions.
    ---------------------------------------------------------------------------
    If you get a Silver rank or better, then you will unlock Assassintation
    Gigs 3 and 4. If you get a Gold rank, then you will also unlock a new Free
    Fight mission. Let's start with the good paying Assassination Gigs.
    ---------------------------------------------------------------------------
    Assassination Gig 03--Hooligans Parade
    Time Limit--2 Minutes
    Goal--Kill all enemies (15) using ONLY wrestling moves
    Pay--$3,000 LBs per kill (Maximum of $45,000 LBs)
    Gold Rank--Kill all 15 enemies
    
    This mission takes place at Destroy Stadium. The entrance is the stadium's
    gates. This mission can be quite difficult because you are limited to only
    wrestling moves. You can't swing your Beam Katana. What you need to do is
    simple to understand, but irritating to pull off. Use Charged Beat Attacks
    on every enemy, then grab them while they are stunned and pull off a 
    wrestling move. It will always be an instant kill, no matter what. The 
    problem is getting off Charged Beat Attacks.
    
    If you attract the attention of one enemy, you can be sure several others
    will follow him. While performing the beat attack, your move can be 
    cancelled out if you take damage. And with several foes surrounding you,
    that is likely. The good thing is that one Charged Beat Attack, especially
    the low ones, can stun multiple enemies at once, allowing for a long string
    of kills.
    
    Once the first group of nine enemies are killed, six more spawn on the
    outside of the field. They all rush you at once. Get several Charged Beat
    Attacks in on the first one or two foes that reach you and try to take them
    about before it gets too crowded. After that, Emergency Evade to a side and
    try to line them all up, making it easier to take down only one at a time.
    
    Gold Rank Notes--Killing every enemy in the time limit can be very 
    annoying, so you'll need to work quick. Focus on one enemy at a time. If 
    you focus on more, you risk getting hurt more, wasting time as you keep
    trying to pull of Charged Beat Attacks. Focus on lone enemies and you'll
    finish before the time limit expires.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 04--Baseball Battle
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$4,500 LBs per kill (Maximum of $40,500 LBs)
    Gold Rank--Kill all 9 enemies
    
    Remember the baseball throwing minigames during the Dr. Peace level? This
    assassination gig is that exact same thing. You have three chances to kill
    as many enemies as possible. The ball move pretty slowly in this one, so
    the timing isn't too hard to get right. 
    
    The strength put into the ball is based on two factors--how fast you swing,
    and your change from a high stance to a low stance. If you can swing hard
    from high to low, you are ensured a large amount of kills (usually 
    resulting in all of the enemies getting killed in one go). If you only kill
    8 in the first or second balls, the last enemy can be hard because the ball
    is thrown from such a long distance. It'll take about five full seconds
    before it reaches you, so be patient.
    
    Gold Rank Notes--I don't really have any. All you need to do is kill all
    nine enemies. If you're having trouble smacking the ball hard enough,
    change how you hold the Wiimote. Swing hard, moving it from point upwards
    to pointing slanted downwards a bit for best results.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 02
    Location--Basketball Court in Northern Santa Destroy
    Time Limit--2 Minutes
    Enemies--10
    Pay--$35,000 LBs
    
    The mission starts with three grunts spawning just ahead of you. All three
    of them are easy to take down as none of them have weapons. Just play it
    safe and Emergency Evade whenever you're afraid you will take damage. Never
    can be too safe in these Free Fight missions.
    
    Once the beginning trio is killed off, five more enemies will spawn, all 
    of them wielding crowbars. Run away and focus on killing one at a time,
    trying to Dark Step any combo that they unleash on you. All of them can
    perform charged attacks--instant death in these missions. Remember the 
    time limit. Be quick, but don't rush it to the point where you will be 
    killed.
    
    After those five are dead, two final enemies will drop down. One holds a
    crowbar, the other a beam katana. Kill the crowbar wielder first before
    taking on the man with the beam katana. Attack him like you would all beam
    katana wielding foes--block his combo attack and try to Dark Step it, and 
    avoid his charge attack. Cautiousness will earn you a victory here.
    ---------------------------------------------------------------------------
    Before paying off the entrance fee at the ATM, make sure you've bought the
    Tsubaki from Naomi and bought both upgrades for it. Once you pay off the
    entrance fee and talk to Sylvia at the motel and you'll find out the next
    ranked match is at Santa Destroy High School. It's located around the 
    center of southern Santa Destroy, so head for the XIII on the map and get
    ready to fight!
    
    ---------------------------
    ~Santa Destroy High School~
    ---------------------------
    Several enemies will attack you as you set foot on the school grounds. Head
    left from the start. A trio of enemies will be waiting for you. They don't
    put up much of a fight. You should notice that the crowbar wielders have
    really, really poor attack accuracy, so don't expect them to be much of a
    threat. 
    
    After killing them, return to the entrance of the school and head off to 
    the right to find a group of six more students. They will all swarm you at
    once, so try to hack and slash your way through them and hope that the
    Death Blows cover a large enough range to take out several at once. Just to
    the left of the group is a chest containing TRADING CARD 011. Once you've
    disposed of all the enemies, the ! will appear leading into the school.
    
    Once you enter you will be attacked by two students, and in the middle of 
    the fight a third will appear. Kill them all off, avoiding their axe 
    swings, then head right in the hallway to find a chest holding TRADING CARD
    012. Now head left and down the hallway. As you turn the corner you will
    be ambushed by a dangerous enemy. Many students throughout the school are
    wielding planks of wood that have been lit on fire. If you're hit, Travis
    will be lit on fire and will take damage every few seconds. If you get lit
    on fire, search for a yellow arrow on the mini-map--those are fire
    extingushers that will, well, do as the name says.
    
    In the middle of the next hallway several more fire board students will
    attack. On the right is a blocked off staircase, but you can move behind it
    to find a box containing health. Continue down the hallway, and around 
    several more corners. A student with a flaming board will appear around
    almost every corner. At the end of the second long hallway you will
    encounter two more students with flaming boards. Take caution with them.
    Once all of the enemies have been killed, the ! will appear. Enter it to
    find a student setting off the fire alarms.
    
    This will make the Beam Katana short-circuit, shocking Travis. You can't
    attack, but at the least you can run much faster. You need to dodge all of
    the enemies' attacks. Weaving in and out of them at the speed you're 
    running won't be much of a problem. At the end of the hallway will be an
    open door with electrical stations inside. Enter the ! to shut off the 
    sprinklers. Recharge the Beam Katana and head back through the hallways,
    this time getting revenge on those bastards and killing them all. Luckily,
    the water extinguished all of the students' flaming boards, so no need to
    worry about catching on fire. Enter the ! at the end once everyone has been
    killed (does no teacher care we're killing their students?).
    
    You'll enter the gym and you will have to fight your way through 15 
    enemies, all of them using a variety weapons including bare fists, axes, 
    and crowbars. The first thirteen aren't too difficult, but they like to
    spawn and attack in groups so you may take some damage through the fight.
    after they are dead, the final two will spawn. Surprise surprise, they're
    beam katana wielders. Their charge attacks shoot balls of energy at you,
    so make sure to evade it. Dark Step them or just bash their heads in (using
    wrestling moves is also advised) to finish them off. 
    
    The gym doors open when all 15 are killed. As soon as you leave the gym, 
    look to the left at the hallway intersection to find a chest containing
    TRADING CARD 014. Continue down the hallway to reach a staircase. Before
    going up them, walk around the staircase to find a chest with TRADING CARD
    013. Now head up the stairs. Sylvia will call, and after the call continue
    down the hallway. Break open the chest for TRADING CARD 015, then turn the
    corner and restore your health and battery power. Save the game, pick up
    the Wrestling Mask, and begin the fight.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 8--Travis vs. Shinobu
    
    This won't be an easy fight. It's claimed as one of the hardest fights in
    the game by most people. Basically, there is no point where she is deeply
    vulnerable to damage. Not to mention that Shinobu has a ton of attacks.
    
    First she has several different combo attacks. Most of them just involve 
    her swinging her katana wildly, and a few have her performing jumping 
    slashes every few swings. All of these can be blocked as long as you're
    locked on to her. She isn't vulnerable after these attacks, so the most you
    can do is attempt to Dark Step her here. She's vulnerable after her single
    sword swing, though.
    
    Next she will charge herself for a brief moment before yelling "Sonic 
    Sword", at which point you should Emergency Evade in any direction. She
    shoots a small, fast moving ring at you that deals a lot of damage. Avoid
    it by any means necessary.
    
    Speaking of avoiding, that is a pain in the ass throughout this fight. 
    Those large pillars will constantly be getting in your way, and Emergency
    Evading into one of them instantly breaks the lock-on to Shinobu. However,
    you can use them to your advantage, too. Just keep a pillar between you and
    Shinobu and the majority of her attacks can't hit you.
    
    Of course, she's quite agile as you will soon find out. She jumps off of 
    walls constantly, changing positions in the room in an instant (this also
    breaks the lock-on to her). Keep moving the camera to find where she lands.
    
    She can also sheathe her sword and attack. When she does this, get close
    to her. She will run forward and do a swing at you. When she's infront of
    you, right before she swings, hit right on the D-Pad. This is the easiest
    Dark Step moment in the battle, and your first swing almost always dizzies
    her, so follow up with a wrestling move (which takes out about 1/5th of her
    health).
    
    Shinobu will also do a forward flip (eh...I don't know gymnastics moves.
    She flips onto her hands and then flips to stand up again). In this combo
    she will follow up by two sword swings, then a final swing that's 
    unblockable. Be careful.
    
    Occasionally she will hold her katana infront of her face, blocking any of 
    your attacks. When she's doing this, a Charged Beat Attack will stun her,
    setting you up for a wrestling move. Make use of it.
    
    Finally, she will often pause and point her katana at you, taunting you by
    saying something. You can get several free hits on her at this moment, so
    show her how stupid she is by doing so.
    
    Once you've depleted half of her energy she will gain several new attacks.
    The first is a more advanced version of the Sonic Sword. The animation 
    looks the same, but this time she will throw about a dozen rings at you.
    Use the trick to keep a pillar between you and her to protect yourself. If
    there is no nearby pillar, keep Emergency Evading to the left or right and
    hope to avoid all of the rings. They do a ton of damage so you'll want to
    avoid getting hit.
    
    Her final attack, and by far the most devistating, is awesome to see. She
    will stand still and charge for about a full second (a ton of red lines
    will be absorbed, pretty easy to see). She will then run right at you. If
    you see this, strafe to the left or circle around a pillar. If she connects
    with her katana, you'll see a cutscene of her circling around you, beating
    the bloody crap out of Travis. If you aren't at full health, you are dead.
    Simple as that. You'll lose about 85% of your energy from this attack, so
    basically if you've taken any damage from the fight this will result in a
    one-hit-KO. Avoid it. Damn well avoid it.
    
    Basically, the entire fight is merely hitting her a few times after she 
    finishes an attack. Of course, she often follows up her attacks with yet
    another attack, making this difficult. Dark Step opportunities are few and
    far between, so make the best of them, and always attack her while she's
    taunting.
    
    Bitter Advice--Almost everyone has trouble with Shinobu on Bitter 
    difficulty. There's an easy way to beat her, though. Spam the Tsubaki 
    Mk-III's low charge attack. Charge it up and keep pressing the A button 
    when you release to do three swings through the attack. Travis is 
    invincible while doing this, and it does a lot of damage to Shinobu. 
    Shinobu often has moments where she is merely pacing around the stage, 
    taunting you, or preparing attacks. Charge and unleash the attack then. 
    About a dozen of these will end the battle. As long as you avoid that ass-
    kicking near OHKO attack, it won't be extremely hard.
    
    And if that's still a problem, then stop attacking her and learn her 
    patterns. Every one of her attacks is easily sidestepped. Attack when she
    lets her guard down, then hit down on the D-Pad to evade away from her, 
    then wait for another opening.
    
    ...in any case, once you do manage to beat Shinobu another health upgrade
    is yours. Head back to the motel to save the game.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                               ~7D.Rank 7-Destroyman~
    Entrance Fee-$250,000 LBs
    Quote-"Come and get some, ha ha ha!"
    ---------------------------------------------------------------------------
    Think your hot crap don't you now that you're on a roll in rankings here.
    Rank 8 is nothing to scoff at--seven more killers are above you. That
    $250,000 LB fee is pretty big, but we're going to be getting into some big
    paying assassination gigs. Leave the motel when you're ready.
    
    You have two new buildings accessable. Gold Town and Beef Head are open, as
    well as a new part-time job. Head for Gold Town. It is located right behind
    the Thunder Ryu Building. There's a parking lot right outside the Thunder
    Ryu Building. Near it is a grated fence the creates a pathway to a small
    alley with several shops. That's is Gold Town. All you can enter is the 
    bar. 
    
    Inside you will find Lovikov, a drunken man who was clearly a fighter some
    time ago. He'll shoo you off, saying that you should go find some Lovikov
    Balls. Maybe we will! There are 49 Lovikov Balls scattered all across 
    Santa Destroy. By talking to the man, all of their locations will be marked
    on your map by small orange dots. For every seven you collect you can trade
    them to Lovikov to learn a new skill. Look at the Santa Destroy Travel 
    Guide section to find Gold Town and the order I advise buying skills 
    (although for your sanity, buy Memory of Child as soon as possible). Or,
    look at the Lovikov Ball Locations section to find some balls without much
    effort. Your call. You'll want to get all of these abilities at some point,
    however, because they are all quite useful in their own way.
    
    While we're here, stop inside Thunder Ryu's gym and do some training. 
    Increase the Tsubaki's maximum combo if you haven't already, your strength,
    and your maximum vitality. Once that's all taken care of, head over to Beef
    Head. It's marked on the map with a pair of horns. Bishop runs the store,
    and he offers to sell you bootleg videos at a low price. Each video can be
    watched with the TV in the motel. Watching each video makes you learn a
    wrestling move, so I advise buy each video as they appear. New videos 
    appear after every other ranking match from here on, so check back often.
    
    With out affairs taken care of (sadly, no new Beam Katanas have been made
    yet...), head on over to the Job Center. For the next job, I advise having
    Memory of Child. Not a big deal if you don't, but you can earn a lot more
    money if you do.
    ---------------------------------------------------------------------------
    Side Job 3-Garbage Collection
    Time Limit--3 Minutes
    Pay--$1,000 LBs for each piece of trash
    Gold Rank--Collect 25 pieces of trash
    
    You'll be thrown out onto the streets of Santa Destroy, and there is a lot
    of cans and other assorted trash to pick up. Obviously, if you have the
    Memory of Child you can just run to each piece of trash, saving not only
    time but allowing you to pick up nearly twice as much twice as you could
    without the ability. 
    
    You're not allowed to use the Schpeltiger here, but that won't be a 
    problem. Trash will be scattered all around the surrounding area. Walk up
    to a piece of trash and press the A button. When the camera focuses on the
    piece of trash, flick the Wiimote upwards to scoop it up. That's it. There
    isn't much complications here. Don't worry about running out of trash--it
    infinite respawns. Use the three minutes to the fullest. Collecting at
    least fourty pieces of garbage is quite simple, so this side-job pays off
    nicely.
    ---------------------------------------------------------------------------
    If you got at least a Silver rank, two new Assassination Gigs will be
    available for you. If you got a Gold rank, then Free Fight mission 04 will
    be available. Free Fight mission 03 becomes unlocked after you beat 
    Shinobu, which you probably have done by now, eh?
    ---------------------------------------------------------------------------
    Assassination Gig 05--Pizza Butt Returns
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$50,000 LBs
    Gold Rank--Victory in 15 seconds or less
    
    Everybody in this mission is now holding a pistol. You aren't likely to
    finish this quickly if you try killing all of the CEO's guards, so rush
    straight for him instead and wail on him. Perform an Emergency Evade here
    and there to avoid being hit by bullets, but other than that there is 
    nothing special about this mission.
    
    Gold Rank Notes--Nothing else to say. Really, just rush the CEO. Remember
    that you can finish in, for example, 15.55 seconds and it will still be a
    Gold Rank (so...technically you have 16 seconds to finish the mission). Eh.
    All the same, kill and make it quick!
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 06--Sword Master
    Time Limit--2 Minutes
    Goal--Kill as many as you can (15) within the time limit
    Pay--$4,000 LBs per kill (Maximum of $60,000 LBs)
    Gold Rank--Victory in 1 minute or less
    
    You'll be fighting in the area you fought Shinobu, which may lead you to
    think that this fight against fifteen enemies will be annoying. Rest
    assured, though, that there is a catch. See, all the enemies trigger a 
    Death Blow after just one hit. I'm not sure why this is, but hey, makes the
    mission really simple. Completion should be fairly easy from there. Of
    course, you're likely to get into weapon clashes with almost every axe
    wielding foe, and that chews up some time. Two minutes is quite generous,
    though.
    
    Gold Rank Notes--Finishing in under one minute is insanely simple. It may
    come down to a little bit of luck if you are constantly wasting time with
    weapon clashes, but other then that simple one hit kills make finishing in
    less than a minute a breeze. Or you can spam low charge attacks if you
    still can't finish in time. Those always work.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 03
    Location--Parking Garage adjacent to the Job Center
    Time Limit--2 Minutes
    Enemies--10
    Pay--$40,000 LBs
    
    This Free Fight Mission is unlocked after defeating Shinobu. You face off
    against ten students right away. No more will (thankfully) spawn. Eight of
    them wield crowbars while the two in the back use beam katanas. From the
    start, use a low charge attack and kill the first three enemies that rush
    you. Afterwards, try and attract the attention of only a few more. Strike
    rapidly, and don't be afraid to Emergency Evade whenever you think an enemy
    is charging an attack (which, as usual, kills you).
    
    You can probably finish this quite fast. Once you get down to the beam
    katana foes, use a low charge attack on each of them to kill them quickly,
    or at least weaken them and making a setup for a quick Death Blow. This
    mission is only hard if you attract too much attention at once.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 04
    Location--Santa Destroy High School (center of southern Santa Destroy)
    Time Limit--2 Minutes
    Enemies--11
    Pay--$40,000 LBs
    
    This Free Fight Mission can be pretty easy if you know what you're doing.
    Start off by using low charged attacks to kill the three students infront
    of you. There's a fourth infront of the school entrance, so charge and 
    walk into his range. Head down the left path to find a trio of enemies. 
    Repeat the process of charging, getting only one foes' attention, kill him,
    and repeat for another foe. Pretty simple. On the right side of the school
    will be four final enemies. Two of them hold beam katanas, and a charge
    attack will only knock off half of their health. Use Dark Steps if you can
    to safely kill both of them. The other two enemies near them are easy to
    kill normally or with charge attacks.
    ---------------------------------------------------------------------------
    Once you have paid off the entrance fee, return to the motel to find where
    the next fight has been set up. As you try and leave, you will pick up a
    letter telling you to head for the subway station. It's located in 
    southeastern Santa Destroy. Head for the marked VII on the map and prepare
    to battle!
    
    -----------------------------
    ~Rounding Body Press Station~
    -----------------------------
    As soon as you enter you can go through the ! to the other side of the 
    gate, but before doing so, grab the chest containing TRADING CARD 016. Head
    down the stairs to the station platform. Again, before entering the ! you
    should grab the chest containing TRADING CARD 017 nearby. A train will come
    for you when you enter the !. Don't think it'll be that easy.
    
    As the train moves to its destination you will need to fight through 
    several cars of enemies. Each train car contains one to three enemies. The
    door to the next car only opens once the enemies in the current car have
    been killed. The final railcar has three beam katana wielders. It can be
    very annoying in the cramped space, but that makes low charged attacks all
    the better! Once you kill them, the last car has the ! to take you off the
    train. 
    
    Before heading up the stairs, turn around and grab TRADING CARD 018 from a
    chest. Now head up the stairs and towards the !. Before entering, turn 
    around to find another chest containing TRADING CARD 019 near the unusable
    restrooms. Use the ! and head for the next ! to leave the station.
    
    ----------------------
    ~Bear Hug Film Studio~
    ----------------------
    Interesting. In any case, follow the path into the first film studio. You
    will find the following fights quite irritating. These guys...wearing paper
    bags on their heads...have annoying attacks when they swarm together on 
    you. There are six enemies on the ground floor, all of them wielding stop
    signs. Yeah. Try not to get too many of them attracted to you at one time.
    That will spell quick disaster. Once you dispose of the first six, use the
    staircases on the front or back ends of the room to reach the second floor.
    Three pistol carrying enemies will be up here. Kill them and the door to
    the next studio will open. 
    
    In the brief moment you're outside before entering the second studio, head
    left to find TRADING CARD 020. Inside the second studio, you'll find the
    ground floor has three pistol users and three stop sign wielders in the 
    back. Rush in against the pistol users and try to finish them all off as
    quickly as possible before you take too much damage against them. The
    second floor contains six enemies (one on the staircase), half of them
    using pistols. When they die, three crowbar wielders will spawn on the 
    ground floor. After killing them you can proceed on to the final studio.
    
    The bottom floor contains three beam katana wielders, while the top floor
    only has two. Try luring them out one at a time and going nuts attacking
    them. Shouldn't take too many hits to finish each off. Once they are all
    dead, two final enemies will spawn on the first floor. One has a pistol,
    the other a beam katana. Standard fare against these guys. Once they die,
    Sylvia will call and the door to the boss fight will open. Get the 
    Wrestling Mask, health and battery restores, and save the game before
    entering.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 7--Travis vs. Destroyman
    
    Travis you stupid idiot! Falling for old tricks like that...
    
    Well, didn't cause you to lose health or anything. In any case this will be
    an easy fight. Why? Because like any anime villain, Destroyman feels
    compelled to yell out the name of all of his attacks. What a fool. The
    only attack that he doesn't call out is a combo of punches. You can more
    than easily Dark Step this attack and score almost a dozen hits on him, so
    abuse that attack whenever possible.
    
    The first of his attacks is Destroy POW. He'll raise one of his fists into
    the air, then punches the ground, sending out a red shockwave. Back off to
    avoid taking damage from the shock, then rush in and get in a few hits. You
    can only get in a few before he jumps off.
    
    Next is Destroy Cannon. Destroyman will cup both of his hands at his hips,
    and as soon as he finishes yelling he will shoot a fast moving ball of 
    energy at you. This attack is immensely powerful, so try not to get hit
    by it. Simply Emergency Evade to the side when he fires. He is also 
    vulnerable to a few strikes after using this attack (and often gets dizzied
    from it).
    
    After that is Destroy Beam. Destroyman will put his hands on the sides of
    his head and fires a long range yellow beam. It can be blocked by the Beam
    Katana, so no need to outrun it. Destroyman is rarely vulnerable after this
    attack, but you can strike him during the attack if you can Emergency Evade
    behind him.
    
    Finally there is Destroy Spark. He will extend one of his hands and shoots
    a short range flurry of sparks. This won't hit you if you are a bit backed
    up from Destroyman. Best of all is that he is completely vulnerable 
    during this attack, so take the time to wail on him.
    
    Once you whittle down half of his health, Destroyman will fly into the air
    and several alarms will come on. He is invincible while in the air, so
    you'll need to make him fall. Along the walls of the room are several
    control panels, each marked with a flashing yellow light. Lock-on to one 
    and hit it several times to destroy it. There are three of them. Two of 
    them merely drop props while only one of them drops Destroyman. It is
    random as to which does what, so destroy until he falls down. Keep moving
    during this phase--Destroyman will launch nothing but Destroy Cannon's at
    you, so avoid the fast moving energy balls.
    
    After Destroyman gets back up, he'll start using his ultimate attack--
    Destroy Buster. Or Crotch Cannon. You're choice as to what you want to
    think of it. He'll pose triumphantly as his...crotch...glows blue, then
    launches a huge laser. It can't be blocked so you'll need to outrun it.
    Keep strafing either left or right and you can outrun it. If you hit the
    wall, Emergency Evade left and right constantly to remain invincible until
    the attack ends. After he stops, Destroyman will laugh at how pathetic you
    are, allowing for a ton of free hits.
    
    That's how the battle goes. Wait for him to yell an attack, dodge it, then
    wail on him. See? Nothing too hard about this fight. Just don't get hit by
    too many attacks, and watch your feet. Filming equipment is strewn across
    the floor and can hamper your movement if you aren't paying attention.
    
    Also, Destroyman occasionally guards himself by holding both of his arms
    infront of his face. Use a Charged Beat Attack here to stun him and pull
    off a wrestling move. Wrestling moves don't deal too much damage to 
    Destroyman, but they still do a decent amount, so use them whenever 
    possible to end the fight quicker.
    
    After you win, pick up your vitality increase and get out of here.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                            ~7E.Rank 6-Holly Summers~
    Entrance Fee-$300,000 LBs
    Quote-"Still, just a bud."
    ---------------------------------------------------------------------------
    Save the game and listen to your congratulatory message. You'll need to pay
    $300,000 LBs this time, but if you have done every side-job and 
    Assassination Gig at least once to try them all out, you may already have
    enough cash to move on. But what's the rush? You'll be needing a lot of
    money soon, so you may as well rake in some more. A new wrestling video is
    available at Beef Head for $14,800 LBs if you're interested. Still now new
    Beam Katanas are available, so head on over to the Job Center.
    
    And be sure to stop by Thunder Ryu's Gym at some point and train some more.
    ---------------------------------------------------------------------------
    Side Job 4--Gas Stand
    Time Limit--3 Minutes
    Pay--$2000 LBs per car filled up
    Gold Rank--15 cars filled
    
    This is an extremely simple minigame. Travis won't need to be moving 
    anywhere as he fills up cars with gasoline. Basically, cars will drive up
    to you one by one. Once they stop, hold the B button to pump gas into the
    car, paying attention to the meter on the right side of the screen. You
    want to stop when the lights reach the yellow arrow near the top of the
    meter. You can go over and still succeed, but if you let go too early or
    hold it so long all the lights fill up, the car won't count.
    
    This isn't a very good side-job to earn cash, sadly. Earning between 20 to
    25 cars isn't a huge challenge, but that pay isn't very much. Have fun 
    holding the B button down in the only side-job that requires this little
    amount of thought.
    ---------------------------------------------------------------------------
    Getting a Silver rank unlocks Assassination Gigs 7, 8, and 9. Getting a
    Gold rank will also unlock Free Fight Mission 5. All of these gigs are
    quite fun and easy, and pay very well. Same with the Free Fight mission,
    except that's actually challenging.
    ---------------------------------------------------------------------------
    Assassination Gig 07--Death Match 100
    Time Limit--5 Minutes
    Goal--Kill all 100 enemies
    Pay--$90,000 LBs
    Gold Rank--Victory
    
    Damn this is a crazy battle. You will fight in one of the filming studios,
    so watch out for the pillars while you fight. You will fight a total of,
    obviously, one hundred enemies. The catch here is that just like the 
    previous assassination gig, everyone triggers a Death Blow on one strike.
    You will get into a lot of weapon clashes, that's for sure. A variety of
    weapons are used, including axes, stop signs, regular hand combat, and
    beam katanas. Focus on beam katana wielders first because they can hurt you
    while you try killing foes. Really, just keep the Z button held down and
    slash away. Try not to get too blinded by the shower of blood that will
    constantly be covering the screen.
    
    Gold Rank Notes--As far as I can tell, you get a Gold rank regardless of 
    the time taken to finish. So, uh, just beat the mission. It can easily be
    done in four minutes due to how much the enemies love to group together.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 08--Baseball Battle Round 2
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$5,500 LBs per kill (Maximum of $49,500 LBs)
    Gold Rank--Kill all nine enemies
    
    Remember the previous batting gig? This one is exactly the same. The only
    difference here is that you will be paid a bit more, as well as the balls
    thrown will be much faster. The first ball may take you by surprise, but
    the timing isn't terribly difficult to learn once you see it. Swing hard 
    and kill all nine enemies for the best payout. If you don't, well, at least
    you'll earn something.
    
    Gold Rank Notes--Kill everyone. This may take a few tries based on how good
    your timing is. If you have superb timing, this will be fairly simple for 
    you. Otherwise, just try to swing a bit harder to hit those last few
    enemies. Nothing much to say here.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 09--Dark Side Battle
    Time Limit--1 Minute 30 seconds
    Goal--Kill all enemies within the time limit
    Pay--$3,000 LBs per kill
    Gold Rank--Kill at least 20 enemies
    
    Damn. This is one fun fight. Cranberry Chocolate Sundae will be activated
    for the entire fight, so you're going on one invincible killing spree. If
    you've never activated Cranberry Choclate Sundae before, basically it's 
    Travis's coolest looking Dark Side move. Move towards an enemy and the
    screen will freeze with a button above Travis's head. Press it to kill the
    foe. Press the wrong button and Travis will waste a few seconds taunting.
    Keep doing that until time runs out. The enemies infinitely respawn, so go
    nuts killing everyone in a fashionable style.
    
    Gold Rank Notes--Nothing more to say here. This is a very easy mission, and
    the most fun, so you'll likely Gold rank it on your first try. If you 
    don't, you probably wasting too much time taunting. Take your time pressing
    the buttons. 20 enemies is pretty easy to reach.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 05
    Location--Northwest corner of northern Santa Destroy
    Time Limit--2 Minutes
    Enemies--12
    Pay--$50,000 LBs
    
    This is an insanely hard fight. All of the enemies are spread out, 
    fortunately, but if you attract the attention of more than one you are 
    likely going to be hit. One will rush you right from the start. Kill him
    quickly. To the left is a beam katana wielding foe, so take caution around
    him. Half a dozen foes are in the center of the lot, and getting only one
    foe's attention at a time works best here. You don't have much time, so 
    you'll need to get their attention quick and beat them up.
    
    Continue doing this and fight your way through the center of the truck lot.
    Once you've cleared the center of enemies, you can find a few more, 
    including more beam katana wielding foes, on the right. Exercise caution
    with these guys and take them out slowly. Dark Steps will easily take down
    their low vitality. Take your time through this battle, fight one at a 
    time, and spam low charge attacks when necessary to prevail.
    ---------------------------------------------------------------------------
    Once you have earned enough cash, desposit it at the ATM and head back to
    the motel. The next ranked fight is on Body Slam Beach, so head for the VI
    and get ready to fight!
    
    -----------------
    ~Body Slam Beach~
    -----------------
    This will be a long and annoying level right to the boss. This entire 
    first area consists of about a dozen enemies popping out of the ground in
    various areas of this part of the beach. Most of them are carrying pistols,
    while the rest will use hand combat. Try to take on enemies one at a time,
    mainly the pistol users, but you'll find that pretty hard. Once you kill
    all of the foes, two more will appear. One has an axe, the other a beam
    katana. Kill them off and the nearby electric fence will become disabled.
    Before you destroy it from a few slashes, grab TRADING CARD 021 and $1000
    LBs from the chests at the far end of the beach.
    
    In the second area you will need to fight off another dozen or so enemies.
    All of them are holding axes, so don't worry about gun users. Near the blue
    crate is a chest containing TRADING CARD 022, and on the near the pink 
    box is a chest holding $1000 LBs. Once you kill all of the enemies, three
    pistol users will drop from the helicopter above. You will be fighting on
    darkened sand--these are minefields. On the mini-map you will see a ton of
    yellow dots representing land mines. Step on one and you will take damage.
    Avoid them as you kill the trio of foes to deactivate the electric fence.
    Break it to move on.
    
    All of the enemies in the third section have machine guns that fire a ton 
    of bullets at you. You can block them, but it drains the electricity 
    insanely fast. Emergency Evade to get out of the way, then rush at each
    enemy. The majority of them spawn only one at a time, so this shouldn't be
    a huge problem. After killing them all, three more enemies will drop down.
    One uses a machine gun and the others use regular pistols. Nothing new
    here. Before taking down the fence, grab TRADING CARD 023 from the nearby
    chest. 
    
    In the next area you will fight across two large minefields. Grab the chest
    with $1000 LBs, then attack the beam katana wielder. Three enemies drop
    down, one of them a pistol user and the others machine gunners. Grab the
    second chest with TRADING CARD 024 inside, then break through the fence.
    
    Sylvia will call in the final area, so just keep walking through the maze
    of barriers and up the stairs. Head past the bathroom to find a wooden
    staircase leading to the outlook spot on the cabana. Find TRADING CARD 025
    up here, then save, heal up, pick up the Wrestling Mask, and enter the 
    boss fight when ready.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 6--Travis vs. Holly Summers
    
    This is one of the more irritating boss fights in the game. First of all,
    there are a ton of holes in the ground over the beach. You're likely to
    fall in one near the beginning of the fight. Whenever you fall in one, save
    for the first time since that triggers a cutscene, you will either need to
    mash the A button, shake the Wiimote, or the Nunchuk to escape. The 
    Nunchuk has horrible motion sensing so if you're forced to escape using
    that you probably will end up failing and taking damage.
    
    There's a trick, though. If you swing the Beam Katana, any nearby holes 
    will be revealed. Swing like crazy if you want to to reveal all of the
    holes. One of the easier attacks she uses that can be avoided is where she
    throws a bunch of knives. As long as you're locked on this will be 
    blocked. She's vulnerable for a bit after she uses this.
    
    Next is where she shoots a dozen or so homing missiles at you. She's 
    vulnerable the entire duration of the attack, but good luck getting in a 
    hit without taking massive damage yourself. To avoid this, either fall into
    a hole or walk a distance back, Emergency Evade to the left or right, then
    rush at Holly to get som strikes in.
    
    The next attack is just a basic swing of her shovel. After she swings, hit
    her a few times.
    
    Next, Holly will often throw a grenade at her feet. Back off so the splash
    damage doesn't hit you. She uses these to jump all around the battlefield,
    so keep an eye on her where she lands. She will block your attacks when she
    lands, but a Charged Beat Attack stuns her here. When she blocks herself
    with her shovel you can also score a Charged Beat Attack to set her up for
    a wrestling move. Use them whenever possible.
    
    Holly can also kick sand at your face at close range. She'll yell "Huurgh,
    ahh!" before doing so, so Emergency Evade backwards to avoid it. She 
    follows up her kick with another attack, so don't go in swinging. Holly 
    also runs around the field and covers the holes with sand. While she's
    doing this, you can strike her (just stop locking on so you can run fast
    enough to catch up). If you hit her before she kicks the sand, the trap
    will remain visible. If she does kick sand over it, the trap will look like
    a dark brown path of sand, so you can still tell where it is.
    
    Once she has lost half of her health, she gains a new attack. She will 
    jump onto a rock at the far end of the beach and throws dozens of grenades
    and homing missiles at you. This deals a ton of damage, and can be hard to
    avoid. Fortunately, you can cheaply avoid all of this by falling into a 
    hole. Once Holly jumps off her rock, Travis climbs out of the hole without
    needing to push any buttons. Quite convenient.
    
    The fight mainly works just like that. Wait for her to unleash an attack,
    then rush in. It's those damn holes that will irritate you. Well, after the
    fight, pick up your vitality upgrade, grab the US Military Secret, then
    dump Holly's body into the hole and head back to the motel to save.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                              ~7F.Rank 5-Letz Shake~
    Entrance Fee-$350,000 LBs
    Quote-"Nya ha ha ha ha!"
    ---------------------------------------------------------------------------
    The entrance fee increases in cost, but you probably already have that
    amount of cash, or at least are close to it. First off, you will want to
    head to Thunder Ryu's Gym to upgrade strength and vitality. Afterwards,
    head over to Naomi's Lab and deliver the US Military Secret. She will use 
    it to build a new Beam Katana, but she won't be finished for a while, so
    let's do some killing.
    
    Before that, though, I advise getting some Lovikov Balls and new abilities
    before heading on over to the Job Center for the new side-job.
    
    ---------------------------------------------------------------------------
    Side Job 5--Mine Sweeping
    Time Limit--3 Minutes
    Pay--$2000 LBs for each mine removed
    Gold Rank--10 mines cleared
    
    This mission is irritating as hell. You will slowly walk with the metal 
    detector, and you need to find the landmines in the ground. When the 
    detector is beeping, it's a sign that you are close to a mine. Walk slowly
    forward, panning left and right. If you see the A button flash above 
    Travis's head, press it to destroy the mine. If the beeping stops, turn
    around and walk back until the beeping continues, then spin in place to
    find the mine or a spot where the beeping gets a bit faster.
    
    I can't really say much more about this stupid game. It took me over an 
    hour to get a Gold rank. A word of advice--all of the mines spawn near your
    starting location. Don't go wondering too far or you'll find nothing and
    end up wasting time. Also, you can walk onto the mines themselves. They
    will explode and count for the total, but if you get hit several times then
    the game is over. Try to not do that. Also, after destroying a mine, often
    you can find another mine nearby. Keep the sweeper on the destroyed mine 
    and pause to see if you can hear some beeping. Most of the time this will
    happen, but occasionally it won't. This game boils down to luck if you can
    or can't find any mines.
    ---------------------------------------------------------------------------
    Getting a Silver Rank will unlock Assassination Gigs 10 and 11. Getting a
    Gold rank will also unlock Free Fight Mission 6. Good luck with all of 
    them!
    ---------------------------------------------------------------------------
    Assassination Gig 10--Tiger Hall
    Time Limit--2 Minutes
    Goal--Kill all the enemies (21) within the time limit
    Pay--$3,000 LBs per kill (Maximum of $63,000 LBs)
    Gold Rank--Defeat all enemies
    
    This mission has a variety of enemies that will attack you on Body Slam
    Beach. There aren't many to start with, but as you progress up the beach
    you will find that a lot of enemies will spawn from under the sands. For
    the majority of the mission you will be surrounded by two or three enemies.
    The majority of them will be using axes, but a few carry pistols. Watch out
    for those enemies.
    
    Towards the end of the level you will face off against enemies with machine
    guns. Emergency Evade out of their way and rush up to them. Finish the
    mission as quickly as you can.
    
    Gold Rank Notes--Getting a Gold rank here is fairly simple. Just kill all
    21 foes. You're probably going to want to do that anyways because that's
    how you get maximum pay, so, yeah. Pretty simple. Just try to avoid wasting
    a ton of time with weapon clashes and blocking machine gun hits. That 
    really wastes time.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 11--Pizza Butt: The Finale
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$75,000 LBs
    Gold Rank--Victory in less then 15 seconds
    
    This mission is simply impossible without the Tsubaki Mk-III and its
    Energy Saver. If you get anywhere past the starting point of the level, 
    nearly a dozen guards (who I believe respawn from what I can tell), all
    holding beam katanas, rush you. With the fully upgraded Tsubaki Mk-III, a
    low charge will kill almost everyone in the room, including the CEO. 
    Without this I am incapable of even completing the mission at all. If you
    can do it without the Tsubaki Mk-III, best to you.
    
    Gold Rank Notes--Well, like I advised, just spam the Tsubaki Mk-III's low 
    charge attack for a quick and effective victory. Just try to minimize how 
    many guards are attacking you. I hate beam katana wielders as much as I 
    know you do.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 06
    Location--Northwest corner of northern Santa Destroy (same as Free Fight 1)
    Time Limit--2 Minutes
    Enemies--8
    Pay--$50,000 LBs
    
    At the beginning there will be three basic enemies that aren't very hard
    to kill off safely. Once they have been killed off, the second group of
    enemies will drop down. These guys all have crowbars, so watch out for 
    their charged attacks. They don't use them very often, but nonetheless you
    should single them out to avoid getting hit from behind.
    
    The final two enemies appear at the back of the lot. One has a pistol, the
    other a beam katana. Take on only one at a time. There's no way you can
    avoid damage from both of them if both are attacking you at once. Try to
    take down the pistol first. Dark Step or Emergency Evade around him, then
    strike him down. Do so quickly before he has a chance to shoot you.
    ---------------------------------------------------------------------------
    Once you have accumulated enough funds, make a deposit at the ATM then head
    to the motel to find out where you're headed. Save the game, then leave and
    move for the V on the map. Or, just follow the trails of blood on the road.
    Creepy.
    
    ------------------
    ~Atomic Drop Ward~
    ------------------
    As soon as you land in the tunnel, turn around to find TRADING CARD 026.
    Run down the stairs, and at the bottom turn around to find TRADING CARD 027
    and 028. Hmm. Something's not right. Those thugs ahead of us are...running
    away? Keep walking down the tunnel and you'll see a mysterious tall man 
    shrouded by the darkness. You can lock-on to him, and he has the health bar
    of a boss. Hmmm? Sadly, he runs out of your reach every time you get close
    to him.
    
    Keep running down the hallway and kill off any foes you encounter. Or just
    ignore them. It actually makes no difference. Damn, this boss better be
    awesome for setting up an awfully long and boring tunnel. You'll eventually
    see a small red light at the end of the tunnel. That's actually the ! 
    leading to the boss. You're getting closer! Near the end Sylvia will call
    you for the usual pre-battle prep talk. You will come up to TRADING CARD 
    029 in the middle of the hallway right before Sylvia calls you (it's
    impossible to miss). 
    
    Pick up the health and battery restores, save the game, and collect TRADING
    CARD 030 right before facing the boss. Good luck! Hahaha...
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 5--Travis vs. Letz Shake
    
    I'm going to be quite blunt--you have little to no chance of victory. See,
    that's an earthquake generator there. In 20 seconds it will set off a 
    ground shattering earthquake and send you straight to hell. Yeah. And the
    death cutscene is really bloody and cool looking. You'll probably be seeing
    it a lot from all the restarts. Yeah, good luck!
    
    For your efforts you get a giant wad of nothing! That's right, folks! For
    this impossibly hard boss you get a measely sum of cash! No health, no
    badass katanas, nothing! Yay!
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                    ~7G.Rank 4-Harvey Moseiwitsch Volodarskii~
    Entrance Fee-$400,000 LBs
    Quote-"Let's see what you're made of, cunt boy!"
    ---------------------------------------------------------------------------
    Your first order of business is to head on over to Naomi's Lab and purchase
    the Tsubaki Mk-II for $148,000 LBs. The price is big, but the results are
    going to be amazing when you see it. Leave and re-enter the lab so you can
    purchase Power Up-II for $29,800 LBs and Energy Saving-II for $49,800 LBs.
    Not too bad compared to the cost of the katana itself. But now you've got
    a souped up badass killing machine, so time to have fun, right?
    
    Wrong! Gotta head to the Job Center and do that new part-time job. Don't
    worry, it's easier than the last job. Sorta. To an extent. Yeah. And don't
    forget to head to Thunder Ryu's Gym to upgrade the combo of the new Beam
    Katana, as well as your strength and vitality. The next video from Beef
    Head is also available. Buy it if you want to.
    
    ---------------------------------------------------------------------------
    Side Job 6--Graffiti Cleaning
    Time Limit--3 Minutes
    Pay--$2000 LBs for each graffiti cleaned (Maximum of $20,000 LBs)
    Gold Rank--10 graffitis cleaned
    
    Yeah, that's right. This is the worst paying side-job in the game. Also,
    to earn a Gold rank, you MUST have the Memory of Child in order to run to
    each destination. Bascially, ten walls in Santa Destroy have been covered
    with graffiti and you need to clean them up. All of the spots are marked on
    your mini-map with a yellow dot. Two are close to you at the start, so
    begin with those.
    
    From there, just move from dot to dot. Regardless of the order you choose,
    if you have the Memory of Child you should be able to clear all ten within
    the time limit. If you can't, pick a different order by starting with the
    ones closest to you and branching out. 
    ---------------------------------------------------------------------------
    Getting a Silver rank here will unlock Assassination Gigs 12, 13, and 14.
    Getting a Gold rank also unlocks Free Fight Mission 7.
    ---------------------------------------------------------------------------
    Assassination Gig 12--Pro-Wrestling Contest
    Time Limit--2 Minutes 30 Seconds
    Goal--Kill only using wrestling moves
    Pay--$5,000 LBs per kill (Maximum of $75,000 LBs)
    Gold Rank--Defeat all enemies
    
    Good paying mission and not too difficult of one. All of the enemies are
    wielding a variety of weapons, but since all you can do is kick, it isn't
    much of a concern. The first group of enemies don't wield weapons, so kick
    them without fear of retaliation. The second group of five enemies do have
    weapons, though, as well as two pistol users mixed in the bunch. Wait for
    the pistol users to shoot, then run to them as they run away from you and
    perform the Charged Beat Attack to perform a wrestling move.
    
    The final group of five has a machine gunner at the very back. Save him
    for last and lure the first four alone. A few more Charged Beat Attacks
    will end this mission.
    
    Gold Rank Notes--2:30 seems like a lot of time, but since wrestling moves
    don't stop the clock, you will need to work quickly. Try to avoid getting
    hit as you use Charged Beat Attacks. Kill quickly to finish in time. 
    Without much effort I can easily finish with 30 seconds left, and that was
    with luring many enemies at me at once. Even if you don't do that you 
    should still finish fast.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 13--Underground
    Time Limit--2 Minutes
    Goal--Kill all the enemies (10) within the time limit
    Pay--$5,000 LBs per kill (Maximum of $50,000 LBs)
    Gold Rank--Defeat all enemies within one minute and thirty seconds
    
    Another extremely easy mission, but the reward shows. It's not that good.
    you will fight on the subway train in this mission. There are one to three
    enemies per car, and the door to the next car won't open until all the
    enemies in the current car have been killed. Nothing tricky about this
    mission, especially if you have upgraded Beam Katanas.
    
    Gold Rank Notes--Nothing special. Just beat the crap out of each enemy. 
    There's only ten and defeating them all quickly is a sinch.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 14--Baseball Battle Round 3
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$7,000 LBs per kill (Maximum of $63,000 LBs)
    Gold Rank--Defeat all enemies
    
    The final baseball match. These nine foes are all ready to die in the name
    of baseball. Well, as you may guess from the previous round, the ball is
    thrown extremely fast. The timing for it is quite wonky, and if the ball
    gets thrown from far away then you likely aren't going to have the 
    reaction time to even hit the ball. Swing hard and don't be patient. 
    Hesitation will result in a miss.
    
    Gold Rank Notes--Kill everyone. Easier said then done. It's best to kill
    all of them in one go instead of killing a few and having the ball be
    thrown from far away. Not cool. It makes hitting it, and therefore Gold
    ranking the mission, much hard. So with that said, just kill them all with
    one ball if you can.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 07
    Location--Body Slam Beach
    Time Limit--3 Minutes
    Enemies--10
    Pay--$60,000 LBs
    
    The first trio of enemies in this mission are easy to dispatch of, and they
    don't attack you until you come very close to you. The fourth wields a gun,
    and if you can't kill him before he runs away near other foes then you have
    no chance of finishing this mission before getting hit. 
    
    Infact, the remaining groups of enemies that spawn are like this. The foe
    on the left wields a stop sign, and the one on the right has a pistol. You
    will need to work very carefully through this Free Fight mission. You have
    a huge three minutes to get through it, so there's nothing wrong about 
    taking your time.
    ---------------------------------------------------------------------------
    Once you have enough money to pay off the entrance fee, do so and return to
    the motel. When you leave you will recieve a ticket for a show, presumably
    with the assassin in it? Head for the IV and prepare to fight.
    
    -----------------------------
    ~Rounding Body Press Station~
    -----------------------------
    Several enemies will attack you around the corner. Defeat them and the
    pistol user, then walk over to the bathrooms to collect TRADING CARD 031.
    With that, head downstairs onto the platform. Thirteen enemies are on the
    platform, but they all appear in groups of two down the line. The end of
    the platform holds TRADING CARD 032, as well as to beam katana wielders.
    Exercise caution when near them.
    
    With everyone killed, head into the ! to board a train. You'll be asked to
    detatch the Nunchuk from the Wiimote. You'll see why. Travis is going to
    play a video game while he's sleeping. Or rather, you'll be playing it.
    Pure White Giant Glastonbury is a quirky little game where you're some mech
    robot shooting down...uh...let's say they're alien ships. Yeah. That works.
    Hold the 1 button to shoot enemies and the 2 button to swing the sword. The
    sword has short range, but swinging it will destroy enemy projectiles. 
    Destroyed enemy projectiles fills up the Special meter on the side of the
    screen. When filled, press the A button to unleash an ass-kicking attack
    on all the foes on screen, as well as destroying all current projectiles 
    on the screen. Cool.
    
    Defeating enemies with that can also make them drop weapon upgrades that
    include scatter shots. If you die, press the 1 button to continue. You have
    infinite continues, so no worries. The boss at the end can't be killed with
    the uber-attack, and he has a health bar (as well as a time limit, but that
    isn't much of a problem). Just keep shooting and using your special attack
    to get rid of all the projectiles, allowing for easy shooting. Once he dies
    you can enter your score into the list of high score. Yay!
    
    You'll get off the train after attaching the Nunchuk again. When you leave
    the train, turn around and run to the end of the station to find TRADING
    CARD 033. Sylvia will call as you approach the exit. After heading upstairs
    you can grab TRADING CARD 034 AND 035 right next to eachother. Save the
    game, pick up the Wrestling Mask, and get ready to fight.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 4--Travis vs. Harvey Moseiwitsch Volodarskii
    
    Harvey is an irritating boss, but nonetheless an easy one until midway
    through the fight. His first attack is shouting "Check it out!", where he
    snaps his fingers and shoots several doves at you. They don't fly at you
    until they materialize, but nonetheless you need to strafe left or right
    to easily avoid them. Harvey's vulnerable after you dodge them.
    
    Next he can say "It's magic!" before teleporting around the stage. Look
    around you so you can lock back on to him. It won't do any damage, but it
    will get annoying when he uses it several times in succession.
    
    Harvey most damaging attack is where he charges for a second while 
    laughing to himself, then extending his arms and whirling towards you like
    a cyclone. If he does this, let go of your lock-on and run away in the 
    opposite direction. Harvey covers about half the stage's distance with this
    attack, so if you run away you should be safe. It does a lot of damage, so
    be sure to react fast enough while he prepares the attack. He's vulnerable
    when he finishes, and often he gets stunned from your hits when you attack.
    Perform wrestling moves, naturally.
    
    Harvey also has four basic slashes, just like most bosses. Dark Step him 
    and attack with no sympathy.
    
    He gets two new attacks after you've drained half of his health. First, he
    will mutter "Welcome to the nightmare..." which will flip the screen
    upsidedown. Harvey is completely vulnerable as soon as the screen flips,
    so strike him hard. Harvey will occasionally use this move several times in
    a row, and that's basically giving you a ton of free hits because he'll
    practically be constantly vulnerable.
    
    His final new attack, and the worst, is when he says "Music, begin!". A
    spotlight will follow you around the stage and you'll need to avoid it. If
    it catches you, Travis will be placed inside a box. You will need to shake
    either the Wiimote or the Nunchuk violently to escape. If you don't do it
    enough, you're dead. End of story. You die. And there will be blood. Woo.
    
    Shaking the Wiimote is easy, but the Nunchuk can occasionally be
    unresponsive. Just shake it left and right to the point where you can feel
    the motion detector hitting the walls with your hand. That'll be enough to
    escape. 
    
    In any case, that's all his attacks. It's a pretty easy fight to be 
    honest, and as long as you can avoid that death box you should have no
    problem getting through in a hurry. No vitality increase here either once
    you win, sorry. 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                             ~7H.Rank 3-Speed Buster~
    Entrance Fee-$450,000 LBs
    Quote-"Fuck you, ya little prick!"
    ---------------------------------------------------------------------------
    Head to Thunder Ryu's Gym to upgrade strength and vitality, then go to the
    Job Center. Yeah, nothing really new here in the city. But hey, new side-
    job! Also, the final video at Beef Head is available. Get it whenever you
    feel like.
    
    ---------------------------------------------------------------------------
    Side Job 7--Meow Meow
    Time Limit--3 Minutes
    Pay--$3000 LBs for each cat picked up
    Gold Rank--10 cats picked up
    
    This side-job takes place in a small neighborhood in Santa Destroy. A bunch
    of cats have escaped and you need to rescue as many of them as you can in
    the time limit. The cats are marked with white faces on the mini-map, so
    run towards those. When you reach a cat (all of them are white, so they
    stand out on the grass but can be difficult to see on the sidewalks), press
    the A button to lean near it.
    
    You'll need to wave the Foxtail grass several times to distract the cat.
    Shake it following the arrow prompts the game gives. You'll need to go
    through one to ten arrows to distract the cat. Once you have done it 
    enough, a button will appear above the cat. Press it to pick it up. If you
    press the wrong button or wait too long the cat will run away.
    
    The cats infinitely respawn, so have fun with this cute minigame. It's not
    too challenging and the pay is decent.
    ---------------------------------------------------------------------------
    Getting a Silver rank will unlock Assassination Gigs 15 and 16. Getting a
    Gold rank also unlocks Free Fight Mission 08.
    ---------------------------------------------------------------------------
    Assassination Gig 15--Extreme Fight
    Time Limit--2 Minutes
    Goal--Kill all of the enemies (10) with a special condition
    Pay--$7,000 LBs per kill (Maximum of $70,000 LBs)
    Gold Rank--Defeat all enemies within 1:30
    
    This is exactly the same as the Underground gig, except for one catch--the
    screen will be upsidedown. Since the battle is across several train cars,
    there's not much reason to need to turn left or right. The enemies are
    insanely quick to kill with an upgraded katana, and there's only ten of
    them, making this gig a complete joke. The only hard enemy is the beam
    katana wielder at the end, but even he goes down quickly to a few swings.
    
    Gold Rank Notes--This shouldn't even take more then a minute to complete.
    Even if it does, you'd need to screw around for a long time in order to
    waste over 90 seconds on this mission. Simply kill them all quickly.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 16--Armed Hoods
    Time Limit--3 Minutes
    Goal--Kill all of the enemies (12) within the time limit
    Pay--$7,000 LBs per kill (Maximum of $84,000 LBs)
    Gold Rank--Defeat all enemies within two minutes
    
    Another simple mission, also taking place on the subway. There's another
    set of ten enemies here, and killing them all is little challenge. There's
    some variety, though. Half of them are holding axes or using brawling
    combat techniques while everyone else is using pistols or machine guns. 
    There are only a few of each, and there's never more than one to a car.
    Basically, its an easy mission. 
    
    Gold Rank Notes--Again, shouldn't take very long to complete this mission.
    Kill the pistol users quickly so you don't waste time taking hits or 
    blocking their shots. Doing that several times can actually waste enough
    time to miss the Gold rank.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 08
    Location--Northwest corner of Santa Destroy (next to Free Fight Mission 05)
    Time Limit--3 Minutes
    Enemies--12
    Pay--$70,000 LBs
    
    Ten enemies start in the area. Six are waiting in the center, one behind
    the truck infront of where you start, one to the left, and two on the far
    right. Two enemies will rush you at the start, so try to kill the one
    closet to you quickly before the one behind you can strike. Circle around
    the truck and kill the foe there if he hasn't already walked around the
    truck to attack you. 
    
    Walk near the middle of the lot and try to attract the attention of the 
    enemies one by one. Everyone wielding a katana has a long range of attack,
    so try Dark Stepping them or attacking after they finish their own attack.
    Don't forget the enemies on the far right who work the same way.
    
    Once the first ten are dead, two more drop down in the middle of the lot.
    One is a pistol user, the other a beam katana wielder. Annoying combo. 
    Again, try to get the beam katana user out first by luring him away from 
    the pistol user. That's the easiest way to finish off these foes without
    getting hit.
    ---------------------------------------------------------------------------
    Once you have the cash, deposit it at the ATM and head to the motel. The
    next fight is in Speed City, and you'll need a bus to get there. As you 
    leave you'll pick up the bus ticket and Jeane will...follow you? Hmm. Head
    for the III as usual.
    
    ----------------------------
    ~Rolling Cradle Bus Station~
    ----------------------------
    Before you can board the bus you will need to kill off the half dozen or so
    purple suited enemies in the depot. A few of them wield katanas while the
    rest fight with their hands. Watch out for everyone charge attacks. When
    everyone is killed you can board the bus through the !. Before that, grab
    TRADING CARD 036, 037, and 038 lying in chests around the depot. The 
    station is small so none of these chests are hard to find, really.
    
    Hey look, no bus driver! Uwee hee hee! 
    
    ------------------------
    ~Santa Destroy Junction~
    ------------------------
    The bus ride through the deserted highway won't be a quick one. A ton of
    those purple suited enemies stowed away on the bus, and now you have to 
    kill them all. The camera angle is different here, zoomed out to show most
    of the bus from the outside so all you can see is through the windows. 
    You can get a lot of chain kills through Death Blows, so try to make them
    happen to avoid a bunch of these guys ganging up on you. The damage can
    pile on quickly.
    
    Once you killed the first group off, several more jump through the windows.
    Serious business. Kill the second wave off as well. As far as I know, 
    Strawberry on the Shortcake is the only Dark Side attack that can activate
    here (probably due to the camera angles on the bus). After everyone is 
    dead, Sylvia will call you. Enter the ! to get off the bus.
    
    ------------
    ~Speed City~
    ------------
    Collect TRADING CARD 039 by the bathroom, restore your health and battery,
    and save the game. Enter the ! to begin.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 3--Travis vs. Speed Buster
    
    This is a unique situation for a boss fight. Speed Buster has only one
    attack--launching that enormous red beam of death. Not only that, but she
    starts about an entire mile away from you. Your objective? Get up to her
    and cut her head off. Of course, the beam spans the entire length of the
    gauntlet, so what are you to do? Well, hug either of the walls. Personally
    I prefer the left wall, but the right works as well.
    
    Now, all of the wooden doors you pass are breakable. Slice them a few times
    to break it open and you can enter an empty room that is safe from the
    blast. Wait for the beam to pass, then leave the room and continue north
    bound to the next room.
    
    That's the entire battle for the most part. Some of the rooms have health
    of battery restores in them. You can also hide in the little nooks that
    have no door to them, but they are often filled with several purple vested
    enemies. Several doored-rooms also have them as well. Kill them off as
    you wait for the beam to pass.
    
    If you get hit by the beam you will need to shake it off with your Beam
    Katana. Mash the A button to shake it off. By the way, the blast will
    drain your health insanely fast, especially on Bitter difficulty, so try
    to avoid it as much as possible.
    
    You have to hug the left wall in the end anyways. Remember that whenever
    you see a bright light at the end of the gauntlet to hide immidiately--that
    is the cannon. Towards the end you will find there are no more places to
    hide, and the closer you get to Speed Buster the faster she launches the 
    cannon. What are you supposed to do?
    
    Well, at the final nook on the left side of the gauntlet there is a 
    telephone pole. Slice it several times to knock it down, causing a domino
    affect on the other telephone poles. The last one will fall onto the 
    Buster Launcher, breaking it. You can now run up to Speed Buster and end
    the fight. Before you do, turn around from the broken telephone pole. 
    Follow the path on the right that would be completely safe from the 
    cannon's harm if it was still firing. When you reach the dead end, turn 
    around and TRADING CARD 040 should be fairly simple to see.
    
    After the battle, pick up the vitality upgrade and the Japanese Katana.
    Get the hell out of here.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                                ~7I.Rank 2-Bad Girl~
    Entrance Fee-$500,000 LBs
    Quote-"You think you're bad, don't ya? Eee heh heh heh!"
    ---------------------------------------------------------------------------
    First order of business is to deliver the Japanese Katana to Naomi. She 
    will turn that into the ulitmate badass Beam Katana, but she won't be 
    finished for a while. Let's increase our rank, shall we? Head to Thunder
    Ryu's Gym and, despite being dead, train under his spirit's guidence. With
    that all taken care of, go get the Memory of Child from Lovikov is you
    still haven't done that. The next side-job is almost impossible to do well
    on if you don't.
    ---------------------------------------------------------------------------
    Side Job 8--Scorpion Extermination
    Time Limit--3 Minutes
    Pay--$3000 LBs for each scorpion picked up
    Gold Rank--15 scorpions picked up
    
    First of all, you have no chance of getting a high score, let alone 
    surviving the full three minutes, without the Memory of Child. With that
    said, your goal is similar to Garbage Collecting--pick up as many scorpions
    as you can. Except here, the scorpions will be walking around when you get
    near them. Scorpions spawn all over the Atomic Drop Ward, but near the
    entrance is an area where very often a dozen or so spawn at the start of
    the game. Get them all first.
    
    When you are close to a scorpion press the A button to bend down near them,
    then flick the Wiimote upwards to scoop it up. There's one catch to this
    mission. See, if you touch a scorpion you get stung. You will need to head
    back to the employer and talk to him before the secondary time limit runs
    out, or else you die and fail the minigame. Yeah. See, this is why Memory
    of Life is critical.
    
    There are four different colored scorpions, but all of them score one
    point when scooped up. Black ones are the most common and often just spin
    in place. Touch one and you'll have 30 seconds to reach the employer. Red
    ones often move a bit when you get near them, usually if you run up to 
    them. Walk when near them to scoop them up. You'll have 20 seconds to reach
    the employer if stung by a red scorpion.
    
    Yellow scorpions are actually pretty rare. These guys give you only 10 
    seconds to reach the employer. Touch one and you're screwed--they spawn 
    far away from the employer. Ignore them as they just aren't worth the risk.
    
    Finally there's the blue scorpion. This guy is extremely rare to be 
    spawned--and that's a damn good thing. Blue scorpions are quite big and
    easily visible from a distance. It runs very quickly in random directions,
    and catching it is a pain. If you see one, avoid at all costs! If this
    thing touches you its an instant failure of the minigame. You can catch it,
    but it's not worth running the risk of getting stung.
    
    Overall, it's a good paying game if you can avoid getting stung. 20
    scorpions isn't too hard of a goal for a decent payday.
    ---------------------------------------------------------------------------
    Getting a Silver rank here will unlock Assassination Gigs 17 and 18. Get a
    Gold rank to unlock Free Fight Mission 09. 
    ---------------------------------------------------------------------------
    Assassination Gig 17--Speed Jack
    Time Limit--2 Minutes
    Goal--Kill all of the enemies (15) within the time limit
    Pay--$5,500 LBs per kill (Maximum of $82,500 LBs)
    Gold Rank--Defeat all enemies within 1:30
    
    This mission takes place on one of Santa Destroy's busses. You will need to
    fight a bunch of crowbar wielding purple vested enemies. The camera angle
    shouldn't hamper you're ability to kill off everyone in a quick amount of
    time. You can use low charged swings to kill a bunch at once, or a sideways
    Death Blow which will do the job just well. Overall, not a difficult 
    mission, and it makes a ton of money.
    
    Gold Rank Notes--There's nothing special about this mission and its Gold
    rank. Just murder as quickly as possible. If you're having trouble, get the
    Tsubaki Mk-III and spam the low charge attack to kill everyone very, very
    quickly.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 18--Gamble Fight
    Time Limit--3 Minutes
    Goal--Kill as many enemies as you can
    Pay--$1,500 LBs per kill
    Gold Rank--Kill at least 65 enemies
    
    You will fight in the small Gold Town alley for three minutes where 
    enemies infinitely respawn. This is the best way to earn money in the game,
    especially with the Tsubaki Mk-III and its Energy Saver. Even without it,
    getting near 100 kills is still possible. Your objective is simply to kill
    until the timer runs out. 
    
    All of the enemies wield axes, crowbars, or hand-to-hand combat. Nothing
    too hard with this mission, hence why it's so good for earning cash. 
    
    Gold Rank Notes--Quite hard on Bitter due to the high vitality of foes. On
    Sweet or Mild getting over 100 isn't a challenge. Rankings carry over from
    New Game + to New Game + regardless of difficulty accomplished, so do it
    on Sweet if you can't on the harder difficulties. Or just spam the Tsubaki
    Mk-III's low charge attack.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 09
    Location--Rolling Cradle Bus Station
    Time Limit--3 Minutes
    Enemies--12
    Pay--$80,000 LBs
    
    By far one of the hardest Free Fight Missions in the game. There are few
    enemies in this area, but you'll be wanting every second to take them down
    one by one. All of the purple suited enemies have a pistol. Obviously, you
    can only attack one at a time because while you're beating another there
    could be a second enemy from behind you shooting, and you'd be defenseless.
    
    You need to take your time to win. The Tsubaki Mk-III with its Energy Saver
    is the easiest way to finish this mission. Basically, every enemy begins by
    kneeling down and won't get up slowly until you get very close to them.
    During this time, slowly walk over with a fully low charge attack then
    unleash and keep pressing the A button to annihilate the foe.
    
    Basically, go around the bus on the right first, killing foes one by one.
    Repeat for the left half of the arena. If you are afraid of attracting
    attention, hide behind a bus while locked on to a foe to have them slowly
    walk over to you, and away from other enemies you might attract. Just be
    sure to use low charged attacks when its safe. You have a perfect chance
    every six rounds of shots (foes need to reload during this time, use it
    wisely).
    
    If you want to try it with a weaker Beam Katana, then lure enemies out by
    hiding behind buses. When they shoot, Emergency Evade and rush at their
    sides. They can't shoot while you hit them, so as long as another foe's
    attention isn't directed at you as well you can finish with a weaker katana
    by working slowly. I can't stress enough how slow you need to work in order
    to finish. Unless you get lucky, going in swinging will get you killed. 
    Fast.
    ---------------------------------------------------------------------------
    When you have enough cash, deposit it at the ATM and head back to the 
    motel. You'll find out the next match is back at Destroy Stadium. Head for
    the II on the map. It's a gate at the far back end of the stadium's
    parking lot. To reach the parking low you will need to jump over the
    parking gates by flicking the Wiimote upwards. Once you reach the end, you
    will need to jump over another set of parking gates to enter the rank 2
    fight. You have little room to manuver, so if you don't jump at the right
    angle you'll crash and have to try again. After an attempt or two you will
    make it into...
    
    -----------------
    ~Destroy Stadium~
    -----------------
    Without a doubt the best pre-fight battle ever. Travis will hop the 
    Schpeltiger onto the baseball field. I'd estimate at least one hundred
    enemies will spawn total in this fight. But you're not going to beat them
    to death. Why do that when you can run them over? Travis is invincible
    while riding the Schpeltiger (literally, he can't take damage when riding
    it despite being shot at). 
    
    Use donuts, boosts, and whatever else you want to run over your foes to 
    kill them. A ton of enemies spawn in the infield. As you circle around the
    outfield, groups of four enemies will jump out of the bleachers and into
    the field. Basically, just keep circling around the field until enemies
    finally stop spawning. Run over chests containing TRADING CARD 041, 042,
    and 043. One is located near home place, and the other two are placed on
    opposite sides of the field close to where enemies spawn from the
    bleachers. 
    
    Nothing to say here. Go crazy killing foes. You CAN fall off of the
    Schpeltiger by taking several hits at a dead stop. If you keep moving then
    you won't fall off. Oh, and if you fall of you CAN'T get back on the
    Schpeltiger. So basically, keep moving.
    
    You can enter an underground passage below home plate once everyone is
    dead. Once down there you will get an eerie call from Sylvia. TRADING CARD
    044 and 045 can be found next to the bathroom, Wrestling Mask, and health/
    battery restores. Enter the fight when ready.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 2--Travis vs. Bad Girl
    
    Bad Girl will be a bit of a long fight, especially in harder difficulties.
    Bad Girl will often slowly pace around you, occasionally attacking. Her
    attacks are strong, so you'll want to avoid them. Her first attack is
    simply slamming her bat onto the ground. Easily blocked. You can score a
    few hits after her swing.
    
    Next is, like all bosses, her combo attack. She will swing her bat wildly
    several times. You can Dark Step this move, but often Bad Girl will, 
    somehow, evade your swings when time is slowed. Sometimes she doesn't,
    sometimes she will. It's annoying. 
    
    Bad Girl will swing her bat in one hand as she charges at you, yelling
    "Batter...up!" before swinging. You can block her swings up until the 
    actual slamming of her bat which can't be blocked. Just Emergency Evade to
    the side to avoid it. She's vulnerable after this attack is finished.
    
    Occasionally she will charge up herself as if preparing to smack you for a
    home run. This is her counterattack move. If you strike her while she is
    charging she will smack you hard. However, if you hit her then Emergency
    Evade right away you can avoid her attack. If you do that you can score
    several hits on her after the swing.
    
    Midway through the fight she will change combo attacks. She starts with
    five swings, and as you keep lowering her health she will increase up to
    twelve swings. You can tell this is the attack when she shouts "Die!" after
    almost every swing. The entire thing is blockable, but you should never 
    Dark Step it. Bad Girl attacks you as soon as you Dark Step this attack, so
    just wait until she finishes so you can get a few hits in on her.
    
    Also once you wipe away half of her health she will run over to her 
    batting station and slam enemies into you. Yeah, she actually "spawns" more
    foes in the battle. She is invincible while she's doing this...to an
    extent. Charged attacks will still damage her. But she's throwing enemies
    at you so there's little time to deal damage.
    
    You can counter this, though. When she bats enemies at you, while they are
    in the air, you can bat them right back at Bad Girl to damage her and stop
    the attack early. Just press the A button to swing and if you connect with
    the enemy you'll need to spin the Wiimote several times to force it back
    at Bad Girl. This is hard to pull off, though, because the enemies fly 
    very fast and the hit window is small. If you mis-time it you will take
    damage, and the impact from the grunts do a lot of damage.
    
    She starts off just batting one at you, but as you whittle down her health
    she will bat as much as four enemies at you. Destroy them first before
    focusing on Bad Girl--since she's at the far end of the arena her attacks
    won't bother you for the time being.
    
    When she's down to a fourth of her life she will light her bat on fire and
    gain another attack. She will jump into the air and slam onto the ground,
    sending a small shockwave out. Emergency Evade right before she hits the
    ground to avoid damage, then attack her.
    
    Bad Girl's final attack, and most lethal, starts when she has less than
    half her health left. She will collapse onto the field and start crying.
    Yes, this has to be the most obvious trap ever. But...you're curious what
    she does, right? Walk near her and she will pummel Travis to the ground and
    bat the loving hell out of him. And you die. Regardless of your health you
    will die. 
    
    There is a trick, though. Strafe around Bad Girl and look at her bat. If
    her right hand is still clutching the bat, stay away from her. If both 
    hands are on her face crying, go ahead and beat the crap out of her. If she
    is holding the bat, wait until she yells "Fuck!" before rushing in and
    getting a few hits.
    
    That's her moveset. She attacks often and doesn't jump away from you, so
    simply sidestep every attack and score some hits. Also, since she paces 
    very slowly you can spam low charge attacks and rack up a lot of damage. I
    advise doing that as well.
    
    When she is finally killed, pick up the last vitality increase and get out
    of here.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                                ~7J.Rank 1-Dark Star~
    Entrance Fee-$550,000 LBs
    Quote-"Welcome to my castle!"
    ---------------------------------------------------------------------------
    Well, head on over to Naomi's Lab right away. The final Beam Katana is
    complete! This ultimate badass is the Tsubaki Mk-III, worth a whopping 
    $498,000 LBs. Purchase it, then leave and re-enter to purchase the Power
    Upgrade worth $ LBs and the Energy Saver worth $999,999 LBs. Yeah, that's
    expensive, but the Energy Saver here is different. You will NEVER need to
    recharge the Tsubaki Mk-III ever again. Now isn't that fun? You can spam
    low charge attacks like no tomorrow! Speaking of which, that attack is
    different with this katana. Keep pressing the A button when jumping in the
    air to perform an additional two slices. Easily kills enemies.
    
    Don't forget about your final training in Thunder Ryu's Gym! And the final
    side-job is available. Head there when you're ready. You probably don't 
    even have the funds for this katana yet, and especially not for the 
    upgrades. Let's get some.
    
    ---------------------------------------------------------------------------
    Side Job 9--Bike Jump
    Time Limit--3 Minutes
    Pay--??? (Maximum of $50,000 LBs)
    Gold Rank--Jump more than 2000 yards
    
    This is the easiest side-job. Cool. From your employer, hop on the
    Schpeltiger and follow the yellow cones to the straightaway leading to the
    ramp at Iron Claw Point. Your goal is to jump as far as possible. Once you
    hit the grey pavement, hold the boost all the way to the ramp. When the
    front wheel touches the ramp, flick the Wiimote upwards quickly to perform
    a jump off the ramp. If done correctly, you will soar about 2500 yards,
    earning a Gold rank and maximum pay.
    ---------------------------------------------------------------------------
    If you get a Silver rank you will unlock the final Assassination Gigs, 19
    and 20. If you get a Gold rank you unlock the final Free Fight Mission, 
    number 10.
    ---------------------------------------------------------------------------
    Assassination Gig 19--Single Strike
    Time Limit--3 Minutes
    Goal--Kill all enemies (10?) without taking a hit
    Pay--$10,000 LBs per kill (Maximum of $100,000 LBs?)
    Gold Rank--Kill at least seven enemies
    
    The hardest Assassination Gig because it acts just like some of the final
    Free Fight missions. A single hit ends the mission. The pay is huge, but
    getting even a single kill is impressive. Every enemy uses a machine gun.
    The best way I found to beating this mission is using the jumping slice
    learned from Lovikov (shake the Nunchuk) to knock each foe down, then 
    perform a down attack on the foe. Just make sure nobody is shooting at 
    you. 
    
    This method works fine up until enemy six where three to five enemies spawn
    at once and all shoot at you practically simultaneously. If you can, use a
    low charge swing to at least kill two of them. I can't offer much more 
    advice because I can't find a way to get past these enemies. There's
    probably only ten enemies. Maybe. If you can kill everyone, good for you.
    This is an insane mission.
    
    Gold Rank Notes--You only need to kill seven enemies. The first five are
    the easiest. Once the fifth is dead, prepare a low charge shot. When the
    next two spawn near eachother, take them both out and hopefully you will
    satisfy the requirements for a Gold rank. It's hard. Very hard.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 20--Batting Killing Centre
    Time Limit--2 Minutes
    Goal--Kill all enemies (30) within the time limit
    Pay--$3,000 LBs per kill (Maximum of $90,000 LBs)
    Gold Rank--Victory within 1:30
    
    You will be facing the same enemies you fought with during the Bad Girl
    fight. The enemies spawn in groups of seven. If you rush at them all you
    can probably hit more than one with each slice. A sideway Death Blow will
    likely kill the entire group at once. There are thirty of these enemies,
    but they are all fairly easy to kill and don't have powerful melee attacks.
    
    Gold Rank Notes--Just kill everyone really fast. They spawn in groups,
    which actually makes this mission much easier to finish. Just get a few
    Triangle Death Blows to knock out each group at once and you'll easily
    finish within the Gold rank time limit.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 10
    Location--Rolling Cradle Bus Station
    Time Limit--3 Minutes
    Enemies--12
    Pay--$90,000 LBs
    
    The enemy placement is exactly the same as Free Fight Mission 09. This 
    time, though, enemies are using machine guns. You need to have the Tsubaki
    Mk-III's Energy Saver or you'll have no chance at this mission. Start with
    the enemy behind the bus to the left. Be careful not to draw attention to
    yourself with the enemy infront of the same bus. Use Emergency Evades to
    get near him and strike when enemies stop to reload. 
    
    You'll need to work quickly in order to kill every enemy within the time
    limit. The same technique of spamming low charge attacks still works well
    here. For several enemies, though, you have no chance of pulling that off
    by getting close enough. Hurry and kill each enemy and then move on to the
    next. Work in a clockwise pattern and you should be able to finish before
    time runs out.
    ---------------------------------------------------------------------------
    Once you have the entrance fee, pay it and head back to the motel to 
    discover some intresting little secrets about Sylvia. Leave the motel and
    hop on the Sch--hey! That bastard cosplaying as Darth Vader is stealing our
    ride!
    
    And this, folks, is why I've been pestering you to get the Memory of Child.
    The entrance to the rank 1 fight is the highway all the way at the southern
    edge of Santa Destroy. You'll have to run there. By running it will only
    take about two minutes. Walking? That's a monotonous five minutes at the
    minimum. Once you reach the highway, hop on the Schpeltiger. Let's roll!
    
    ------------------------
    ~Santa Destroy Junction~
    ------------------------
    You'll be cruising down the deserted freeway, and for whatever reason you
    will need to avoid the crates that are strewn about the road. You won't be
    alone for long, though. Two Darth Vader cosplayers riding motorcycles will
    ride right past you. When they get a decent distance away from you that
    begin throwing bombs at you. Dodge the explosions on the road. To take them
    out, boost into them. They'll fall down and catch back up to you in about
    10-15 seconds, so at least you'll have some brief peace.
    
    At the end of the freeway you should notice an exit ramp on the right and
    some cones leading to it. If you ignore this sign you should be going that
    way, you can cruise past the cones. You'll just fall off the unfinished
    bridge and die. So, yeah, go down the exit ramp. The forest road is thin,
    and those motorcycle riders will continue to pester you. However, now you
    will also have to jump over fallen tree stumps. After a few stumps the
    riders will back off. On the straightaway you will notice a thin beam
    touching you. After a few seconds it will widen and hurt you. Wait a few
    seconds before swerving to the opposite side of the road to avoid the beam.
    
    After avoiding the beam twice you will see the drawbridge ahead rise. We're
    gonna jump it! Press the Z button when prompted. After doing this three or
    four times you will ride across the drawbridge. When the prompt appears,
    flick the Wiimote upwards to jump the gap. If you fail either of these
    prompts, you are dead. Like falling off the highway, when you die you will
    need to restart the highway segment from the beginning. Don't die.
    
    ------------------------
    ~Forest of Bewilderment~
    ------------------------
    You'll crash land in a forest. Turn around to find TRADING CARD 046. Head
    down the path and you'll find Thunder Ryu's spirit pointing to the right.
    This forest is a bit of a maze with several split paths. If you ever
    choose the wrong one you will end up at the beginning of the maze. As I
    said, at the first split go right.
    
    You'll face enemies near the second split. Everyone will be wielding a beam
    katana from here on out. I advise running from every foe because they all
    have too much health and the damage will pile up pretty fast. At the split,
    collect TRADING CARD 047 and head down the left path.
    
    In the third area, pick up TRADING CARD 048 next to Thunder Ryu who will
    point you towards the right path. In the fourth area pick up TRADING CARD
    049 next to Thunder Ryu who will be point you towards the left path. In
    the final area there are no enemies. Thunder Ryu will disappear from sight,
    dropping a letter as he leaves. After that, next to where he was standing
    is TRADING CARD 050.
    
    Sylvia will give you your final call. At the end of the path, restore your
    health and battery if you didn't buy the insanely expensive Energy Saver,
    then save the game and head to fight Dark Star.
    
    And by that, I actually mean your old girlfriend Jeane.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Battle for Rank 1--Travis vs. Jeane
    
    This is an insanely easy fight. Yet, for whatever reason, far too many
    people think its hard. First of all note that Jeane wields no weapon. She's
    an expert in the martial arts. As such, she's extremely nimble and will
    shift positions around the field in the blink of an eye. 
    
    Also, Death Metal, the first boss, has more health then her. Yeah, Jeane 
    has the lowest amount of health in the game, and as such, can be beaten the
    fastest as well. It takes less than 100 hits to kill her (usually around 
    70), but you'll probably only be able to hit her two or three times when
    she's vulnerable.
    
    Okay, onto the fight. The large dragon-katana-border won't hurt you if
    you touch it, so don't worry about it. Her first attack is where she will
    make a charging sound right before making a jumping roundhouse kick. This
    appears to be blocked, but you do take damage from it so back off. She's
    vulnerable after the attack.
    
    Next, Jeane actually will charge for a brief second before sliding halfway
    across the area executing a powerful punch. Again, don't try to block it
    as you'll just take a lot of damage. She's vulnerable for a few seconds
    after she slides, so strike her down.
    
    Jeane, like every boss, has a combo attack. She will throw four punches,
    pauses, then throws a fifth charged punch that can't be blocked. You can
    hit her several times after the fifth punch. She uses this attack very
    often, so if you can stay several feet away from Jeane you'll be constantly
    assaulting her.
    
    Once you chip away the first third of her energy she will make the dragon
    border enclose a bit, making the arena smaller. This shouldn't make much of
    a difference in the fight. She gets a new attack when she does this,
    though. When she stands still and raises both of her arms, back away a bit.
    She's send out a small shockwave. After the shockwave comes out you can
    rush her and get a ton of hits on her. You can also Emergency Evade to the
    left/right when next to her to bypass the attack and be right next to Jeane
    for prime striking opportunity.
    
    When you get down to her last third of health, Jeane will make the field
    even smaller. Now it's considerably small, and makes dodging her new attack
    quite hard sometimes.
    
    This new attack is where she performs three quick dashes across the field.
    This is signified by her standing still and charging for a second. When she
    charges, hold the Z button the entire time and Emergency Evade to the left
    of right twice. Keep pressing the button to do the two consecutive rolls.
    This atack does a ton of damage if it hits you, so you'll want to avoid it.
    Often Jeane will hit you when you recover from the first roll. Sometimes
    this happens, sometimes it doesn't. I feel like it's random, though.
    
    If you every stun her you will have essentially won the part of the fight
    up until the next cutscene will Jeane makes the field smaller. See, after
    a weapon clash and the following Death Blow Jeane will get stunned. DO NOT
    attempt to grab her! If you do, Jeane will sidestep you and knock you to
    the ground. When she's stunned, beat the crap out of her. You should get 
    into a weapon clash when she gets unstunned. Win and perform the Death Blow
    to stun her, restarting this process. Getting into a weapon clash, or flat
    out stunning her, is pretty rare to begin with. On Bitter mode the fight 
    lasts pretty long so she may get stunned more often. Take advantage of this
    opportunity if it ever arises.
    
    Your final blow will always result in a weapon clash. It's impossible to
    win, though. That's supposed to happen, so don't worry.
    
    After the fight, you're number one. As if it means anything now. Save the
    game.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------------------------------------------------------------------
                            ~7K.Real Ending-Final Boss~
    Entrance Fee-$744,000 LBs
    Quote-"You're a disgrace to yourself and all those you've killed..."
    ---------------------------------------------------------------------------
    You're number one. The top. Woohoo! Once you get back to the motel you can
    save the game. After you save, three options appear. Either Return to
    Santa Destroy, View Ending, or View Real Ending.
    
    The Real Ending has an entrance fee, technically speaking. That $744,000
    LBs is the total cost of all of the Beam Katanas. You can view the Real
    Ending only if you have bought them all. The normal Ending is...bad. 
    Really, really bad. Don't watch it unless you want a laugh.
    
    But the Real Ending...well, let's just say it's time to take sweet vengence
    on someone I damn well know you wanted to beat the crap out of midway
    through the game.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    Final Battle--Travis vs. Henry
    
    The final battle takes place in the No More Heroes parking lot. And don't
    think about running Henry over with the Schpeltiger--that thing's blocking
    the exit and you're not boarding it.
    
    Unless you're playing on the Sweet difficulty, Henry has an absurd amount
    of health. On Bitter you'll be in for a long fight as Henry likely won't go
    down for about 900 hits. I'm dead serious. 900 hits. However, there are
    tricks in the battle to make him go down fast. 
    
    Henry's first attack is a simple slice. He spins in place for this attack,
    and it has short range. He's open to attack following his slice, so rush 
    in and hit him. This attack can't be blocked.
    
    Next, Henry can hold his beam katana above his head and shoot four energy
    balls at you. Just Emergency Evade to the left/right to avoid this simple
    attack.
    
    One of Henry's most dangerous attacks is where he glows for a split second,
    holding his beam katana behind him, before sliding midway across the 
    parking lot. He often uses this at close range, and you'll need to react
    quickly to avoid it. When you hear that charging sound effect, Emergency
    Evade to the side. When Henry makes his slice after he misses you, strike
    him several times.
    
    Henry can also hold his sword infront of him, pointing it at the ground.
    If you attack him he will counterslice you. Instead, hit him and Emergency
    Evade immidiately backwards. Henry is vulnerable after his unblockable
    counterslice.
    
    Finally, there is Henry's absurdly long combo attack. He'll pull off a 
    bunch of fancy slices and jumping slices, ending with a loud "Hee-ya!" and
    unblockable jumping slice. You'll want to Dark Step this attack. There are
    three points where it can be Dark Stepped, so keep rocking the control
    stick left and right to Dark Step it and get a ton of free hits on Henry.
    
    ***There is a glitch with this battle. If you just booted up your Wii and
    chose View Real Ending when you started up the game, you can't Dark Step
    Henry using the control stick. To do so you'll need to Dark Step with the
    D-Pad (instead of a left/right Emergency Evade you will pull off a Dark 
    Step). There're only specific points in the combo where you can Dark Step 
    him, and it often doesn't work because the window of opportunity is very
    small. To earn the control stick Dark Step back, go do any Assassination 
    Gig and pull off at least one Dark Step during that fight. When you return
    to Henry you'll be able to Dark Step normally again. Obviously, turning off
    your Wii again will force you to go through these steps again to regain the
    control stick Dark Step.
    
    If you want to do it with the D-Pad, the safest Dark Step is on his fifth
    swing. He'll yell "Shwaaa" when he swings. As he yells it, hit left on the
    D-Pad to Dark Step.
    
    In any case, you can get him to do his long combo over and over again in
    the battle. It won't always work, but it usually does, and it makes the
    fight considerably easier on Bitter difficulty. After the Dark Step ends
    Henry will often be reeling a bit (despite being invincible to attack).
    Strike him once and you should hear a loud clanking sound, and Henry should
    snap out of it stunned right away. This makes him perform his combo again. 
    
    You can also strike him after he becomes invincible after most of his other
    attacks to make him restart the combo. And often during the Dark Step you
    will stun him. After performing the wrestling move you can strike Henry
    once to make him perform the combo again.
    
    Remember, it's a single strike. The first strike will almost always give 
    you a loud clank and make him start the combo again. Multiple strikes when
    he's invincible will often do nothing and make him do some other attack, so
    you'll have to wait for him to do the combo again to rack up tons of 
    damage.
    
    So, yeah, the entire battle is basically you abusing Henry's combo and Dark
    Stepping him until he goes to hell.
    
    But wait, there's more! Once you've whittled Henry's life halfway he gains
    one new attack. He'll charge himself for several seconds, pointing his
    sword behind him. It's pretty obvious to see when it happens. When he 
    charges, get the hell away from him. Back off and move as far out of his
    direct line of fire as possible. He'll dash 3/4ths the way across the 
    parking lot. If he hits you, he performs the coolest instant kill 
    animation in any video game. Ever. I actually ADVISE you to see it at least
    once. It's that cool.
    
    ...but other than that attack it's not an insanely hard fight. Just a
    tedious one. Sure, you can get hit with an attack every now and then (and
    you probably will). But you'll want to avoid that. Henry lasts so long that
    all of the hits on you add up, and eventually you can die from being too
    careless. Don't forget about the extra health restore in the parking lot.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    ...and that's it! Enjoy the ending. Or...is it really the end? After
    Sylvia's final taunt, save the game. When you begin again you will start
    from the beginning, but with all of you're items and upgrades intact. It's
    the New Game +!
    
    ===========================================================================
                            ~8.New Game + Information~
    ===========================================================================
    After viewing the fake or real ending and the credits roll, you can choose
    to save the clear data. You should do so. When you reload the clear data
    you'll return to the difficulty select screen. The first thing you will
    notice is that Bitter difficulty will be unlocked (this difficulty is only
    available on New Game +'s) and is quite a challenge. You should make an
    effort to beat it at some point.
    
    Although you can go and beat an easier difficulty if you wish. Or the same
    difficulty. Whatever you want. New Game +'s begin the game right from the
    beginning--at the motel where you need to walk down the stairs to trigger
    the cutscene to arrive at Death Metal's mansion.
    
    Everything except for your ranking carries over to the New Game +. You have
    all of the Beam Katanas you purchased as well as all of their upgrades,
    your cash on hand from the end of the previous game is carried over, all of
    the training at Thunder Ryu's Gym is carried over, and all of the
    Assassination Gigs, Free Fight Missions, and Side-Jobs that you unlocked
    in the previous file are immidiately available.
    
    Also, new Trading Cards are available. In every boss level you can find new
    Trading Cards in chests in similar or different places in the level. Any
    cards you missed from the previous playthrough will re-appear in their
    original location, so you can never "truly" miss a card. Also, a ton of
    pink dots appear on the map. These treasure spots aren't money, but rather
    buried cards. Check the Trading Cards section for locations of these new
    cards and buried cards.
    
    Other then this, go crazy with the game. You can always stipulate yourself
    with challenges, like a Blood Berry only game (you can switch katanas with
    the Drawer option in the motel), or charge through early bosses with a
    fully upgraded Tsubaki Mk-III. Anything you can do is available.
    
    ===========================================================================
                            ~9.Ranked Assassins Guide~
    ===========================================================================
    Here's the list of how to beat each assassin in the game, including the 
    final boss. I have additional tips here, as well as Bitter mode advice
    for each boss, because those wouldn't work in the regular walkthrough.
    
    ----------------------
    ~Rank 10--Death Metal~
    ----------------------
    Death Metal has two main attacks, and as long as you are locked on to him 
    and not swinging wildly, both of them are completely blockable. The first 
    is a simple horizontal slice (despite the sword going through Travis's 
    body, you'll take no damage). The second is a huge ten-swing combo attack. 
    Rock the control stick back and forth to perform a Dark Step in the middle 
    of the combo. The only problem here is that you'll likely take a little 
    damage from the sword when you initiate the Dark Step. I have no idea why 
    this is. The damage is neglible compared to how much you'll be dealing.
    
    Also of note is that every few Dark Steps will stun Death Metal. Grab him
    while he's stunned and perform the wrestling move prompts. 
    
    Death Metal is also vulnerable to attack after each of his own attacks.
    Wait for him to stop swinging, then throw three or four swings of your own,
    then back off a bit. 
    
    The fight remains simple until he loses half of his health. When he does,
    he clones himself twice over. The real Death Metal will remain at half
    health whenever you lock-on to him, and he will always be in a defensive
    position. The two clones will start at full health and actively try to hit
    you. Each clone will only need several hits to kill, and you can't hurt the
    real Death Metal until both clones are killed. Try to single one out, wait
    for the combo attack, then perform a Dark Step and beat the crap out of the
    clone. 
    
    Each of the clones will require three or four Dark Steps to finish off, or
    about 20-30 regular swings. Once the clones are killed, the real Death 
    Metal will continue his attacks against you. Just keep defending--he hasn't
    learned anything new and won't try to defend himself after he finishes 
    either of his two attacks.
    
    Bitter Advice--When he clones himself is the hardest part of the fight.
    To end that part quickly, simply spam the Tsubaki Mk-III's low charge 
    attack. That'll end the clones' lives pretty quick. Otherwise, just keep
    Dark Stepping and the battle will end pretty easily.
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -------------------
    ~Rank 9--Dr. Peace~
    -------------------
    Dr. Peace is an insanely simple boss fight if you know what you're doing.
    And if you don't, well, it's still very easy. You'll start far away from
    Dr. Peace. He starts on the pitchers mound while you're stuck at home 
    plate. Run on over to him, but hold down the Z button when he starts firing
    his pistols so that you can block his attacks.
    
    Once you reach Dr. Peace, the fight can really begin. Dr. Peace's attacks
    consist of firing single bullets at you, firing a huge barrage of bullets
    at you, and firing several powerful bullets at you. These attacks are all
    blockable, but note that Dr. Peace cannot move while he is attacking. You
    can Emergency Evade out of the way during his attacks, which is advisable
    because your Beam Katana's energy will quickly deplete from blocking his
    attacks.
    
    He is vulnerable during the short reload time after every attack, as well
    as whenever he does attack. Basically, he's almost always vulnerable. Once
    you start damaging him, though, he gets a new attack. He'll stand still and
    hold one pistol, red energy lines absorbing into him (easily indicating
    he's gonna pull off some crazy move). He'll then turn to face you after
    several seconds and fire an extremely fast and powerful bullet that does
    quite a lot of damage and knocks you to the ground. When he turns around,
    Emergency Evade in any direction to ensure your safety. Alternatively, just
    keep moving left/right in circles around him as you are locked on. Either
    works fine for avoiding him.
    
    Occasionally your combos will stun him. The wrestling move will do a lot of
    damage to Dr. Peace, so be sure to grab him at every possible opportunity.
    When Dr. Peace attacks when he is fully off the pitcher's mound, he 
    usually fires a barrage of bullets at different angles. It's easy to hit
    him here-Emergency Evade away from him and rush at his side.
    
    Whenever he charges for his super bullet attack, there is also the chance
    to stun him. As he's charging, pull of a Charged Beat Attack. It won't
    always stun him, but it often does. Not only does it cancel out his attack,
    but it's also a free wrestling move attack. Nice. It's also possible to do
    this (usually with low Charged Beat Attacks) after he finishes shooting 
    after any of his attacks.
    
    Once his health is depleted, when you get close to him time will freeze and
    a button will appear above Travis' head. Press it to finish off Dr. Peace.
    Push the wrong button or take too long and Dr. Peace will shoot you away.
    Obviously, fail too many times and you'll end up getting killed. 
    
    Bitter Advice--He just has more health on Bitter. It's not like any of his
    attacks are hard to dodge or can just be absorbed by the Tsubaki Mk-III or
    anything. Just wail on him until he dies.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    -----------------
    ~Rank 8--Shinobu~
    -----------------
    This won't be an easy fight. It's claimed as one of the hardest fights in
    the game by most people. Basically, there is no point where she is deeply
    vulnerable to damage. Not to mention that Shinobu has a ton of attacks.
    
    First she has several different combo attacks. Most of them just involve 
    her swinging her katana wildly, and a few have her performing jumping 
    slashes every few swings. All of these can be blocked as long as you're
    locked on to her. She isn't vulnerable after these attacks, so the most you
    can do is attempt to Dark Step her here. She's vulnerable after her single
    sword swing, though.
    
    Next she will charge herself for a brief moment before yelling "Sonic 
    Sword", at which point you should Emergency Evade in any direction. She
    shoots a small, fast moving ring at you that deals a lot of damage. Avoid
    it by any means necessary.
    
    Speaking of avoiding, that is a pain in the ass throughout this fight. 
    Those large pillars will constantly be getting in your way, and Emergency
    Evading into one of them instantly breaks the lock-on to Shinobu. However,
    you can use them to your advantage, too. Just keep a pillar between you and
    Shinobu and the majority of her attacks can't hit you.
    
    Of course, she's quite agile as you will soon find out. She jumps off of 
    walls constantly, changing positions in the room in an instant (this also
    breaks the lock-on to her). Keep moving the camera to find where she lands.
    
    She can also sheathe her sword and attack. When she does this, get close
    to her. She will run forward and do a swing at you. When she's infront of
    you, right before she swings, hit right on the D-Pad. This is the easiest
    Dark Step moment in the battle, and your first swing almost always dizzies
    her, so follow up with a wrestling move (which takes out about 1/5th of her
    health).
    
    Shinobu will also do a forward flip (eh...I don't know gymnastics moves.
    She flips onto her hands and then flips to stand up again). In this combo
    she will follow up by two sword swings, then a final swing that's 
    unblockable. Be careful.
    
    Occasionally she will hold her katana infront of her face, blocking any of 
    your attacks. When she's doing this, a Charged Beat Attack will stun her,
    setting you up for a wrestling move. Make use of it.
    
    Finally, she will often pause and point her katana at you, taunting you by
    saying something. You can get several free hits on her at this moment, so
    show her how stupid she is by doing so.
    
    Once you've depleted half of her energy she will gain several new attacks.
    The first is a more advanced version of the Sonic Sword. The animation 
    looks the same, but this time she will throw about a dozen rings at you.
    Use the trick to keep a pillar between you and her to protect yourself. If
    there is no nearby pillar, keep Emergency Evading to the left or right and
    hope to avoid all of the rings. They do a ton of damage so you'll want to
    avoid getting hit.
    
    Her final attack, and by far the most devistating, is awesome to see. She
    will stand still and charge for about a full second (a ton of red lines
    will be absorbed, pretty easy to see). She will then run right at you. If
    you see this, strafe to the left or circle around a pillar. If she connects
    with her katana, you'll see a cutscene of her circling around you, beating
    the bloody crap out of Travis. If you aren't at full health, you are dead.
    Simple as that. You'll lose about 85% of your energy from this attack, so
    basically if you've taken any damage from the fight this will result in a
    one-hit-KO. Avoid it. Damn well avoid it.
    
    Basically, the entire fight is merely hitting her a few times after she 
    finishes an attack. Of course, she often follows up her attacks with yet
    another attack, making this difficult. Dark Step opportunities are few and
    far between, so make the best of them, and always attack her while she's
    taunting.
    
    Bitter Advice--Almost everyone has trouble with Shinobu on Bitter 
    difficulty. There's an easy way to beat her, though. Spam the Tsubaki 
    Mk-III's low charge attack. Charge it up and keep pressing the A button 
    when you release to do three swings through the attack. Travis is 
    invincible while doing this, and it does a lot of damage to Shinobu. 
    Shinobu often has moments where she is merely pacing around the stage, 
    taunting you, or preparing attacks. Charge and unleash the attack then. 
    About a dozen of these will end the battle. As long as you avoid that ass-
    kicking near OHKO attack, it won't be extremely hard.
    
    And if that's still a problem, then stop attacking her and learn her 
    patterns. Every one of her attacks is easily sidestepped. Attack when she
    lets her guard down, then hit down on the D-Pad to evade away from her, 
    then wait for another opening.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    --------------------
    ~Rank 7--Destroyman~
    --------------------
    Destroyman feels compelled to yell out the name of all of his attacks. 
    What a fool. The only attack that he doesn't call out is a combo of 
    punches. You can more then easily Dark Step this attack and score almost a 
    dozen hits on him, so abuse that attack whenever possible.
    
    The first of his attacks is Destroy POW. He'll raise one of his fists into
    the air, then punches the ground, sending out a red shockwave. Back off to
    avoid taking damage from the shock, then rush in and get in a few hits. You
    can only get in a few before he jumps off.
    
    Next is Destroy Cannon. Destroyman will cup both of his hands at his hips,
    and as soon as he finishes yelling he will shoot a fast moving ball of 
    energy at you. This attack is immensely powerful, so try not to get hit
    by it. Simply Emergency Evade to the side when he fires. He is also 
    vulnerable to a few strikes after using this attack (and often gets dizzied
    from it).
    
    After that is Destroy Beam. Destroyman will put his hands on the sides of
    his head and fires a long range yellow beam. It can be blocked by the Beam
    Katana, so no need to outrun it. Destroyman is rarely vulnerable after this
    attack, but you can strike him during the attack if you can Emergency Evade
    behind him.
    
    Finally there is Destroy Spark. He will extend one of his hands and shoots
    a short range flurry of sparks. This won't hit you if you are a bit backed
    up from Destroyman. Best of all is that he is completely vulnerable 
    during this attack, so take the time to wail on him by running behind him.
    
    Once you whittle down half of his health, Destroyman will fly into the air
    and several alarms will come on. He is invincible while in the air, so
    you'll need to make him fall. Along the walls of the room are several
    control panels, each marked with a flashing yellow light. Lock-on to one 
    and hit it several times to destroy it. There are three of them. Two of 
    them merely drop props while only one of them drops Destroyman. It is
    random as to which does what, so destroy until he falls down. Keep moving
    during this phase--Destroyman will launch nothing but Destroy Cannon's at
    you, so avoid the fast moving energy balls.
    
    After Destroyman gets back up, he'll start using his ultimate attack--
    Destroy Buster. Or Crotch Cannon. You're choice as to what you want to
    think of it. He'll pose triumphantly as his...crotch...glows blue, then
    launches a huge laser. It can't be blocked so you'll need to outrun it.
    Keep strafing either left or right and you can outrun it. If you hit the
    wall, Emergency Evade left and right constantly to remain invincible until
    the attack ends. After he stops, Destroyman will laugh at how pathetic you
    are, allowing for a ton of free hits.
    
    That's how the battle goes. Wait for him to yell an attack, dodge it, then
    wail on him. See? Nothing too hard about this fight. Just don't get hit by
    too many attacks, and watch your feet. Filming equipment is strewn across
    the floor and can hamper your movement if you aren't paying attention.
    
    Also, Destroyman occasionally guards himself by holding both of his arms
    infront of his face. Use a Charged Beat Attack here to stun him and pull
    off a wrestling move. Wrestling moves don't deal too much damage to 
    Destroyman, but they still do a decent amount, so use them whenever 
    possible to end the fight quicker.
    
    Bitter Advice--You should already know how to dodge most of his attacks on
    this difficulty. If you don't, then you'll be in trouble. Remember that
    almost every attack is Emergency Evadable, so spam that whenever necessary.
    As long as you can avoid the Destroy Buster you should be able to avoid too
    much damage that will kill you.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    -----------------------
    ~Rank 6--Holly Summers~
    -----------------------
    This is one of the more irritating boss fights in the game. First of all,
    there are a ton of holes in the ground over the beach. You're likely to
    fall in one near the beginning of the fight. Whenever you fall in one, save
    for the first time since that triggers a cutscene, you will either need to
    mash the A button, shake the Wiimote, or the Nunchuk to escape. The 
    Nunchuk has horrible motion sensing so if you're forced to escape using
    that you probably will end up failing and taking damage.
    
    There's a trick, though. If you swing the Beam Katana, any nearby holes 
    will be revealed. Swing like crazy if you want to to reveal all of the
    holes. One of the easier attacks she uses that can be avoided is where she
    throws a bunch of knives. As long as you're locked on this will be 
    blocked. She's vulnerable for a bit after she uses this.
    
    Next is where she shoots a dozen or so homing missiles at you. She's 
    vulnerable the entire duration of the attack, but good luck getting in a 
    hit without taking massive damage yourself. To avoid this, either fall into
    a hole or walk a distance back, Emergency Evade to the left or right, then
    rush at Holly to get some strikes in.
    
    The next attack is just a basic swing of her shovel. After she swings, hit
    her a few times.
    
    Next, Holly will often throw a grenade at her feet. Back off so the splash
    damage doesn't hit you. She uses these to jump all around the battlefield,
    so keep an eye on her where she lands. She will block your attacks when she
    lands, but a Charged Beat Attack stuns her here. When she blocks herself
    with her shovel you can also score a Charged Beat Attack to set her up for
    a wrestling move. Use them whenever possible.
    
    Holly can also kick sand at your face at close range. She'll yell "Huurgh,
    ahh!" before doing so, so Emergency Evade backwards to avoid it. She 
    follows up her kick with another attack, so don't go in swinging. Holly 
    also runs around the field and covers the holes with sand. While she's
    doing this, you can strike her (just stop locking on so you can run fast
    enough to catch up). If you hit her before she kicks the sand, the trap
    will remain visible. If she does kick sand over it, the trap will look like
    a dark brown path of sand, so you can still tell where it is.
    
    Once she has lost half of her health, she gains a new attack. She will 
    jump onto a rock at the far end of the beach and throws dozens of grenades
    and homing missiles at you. This deals a ton of damage, and can be hard to
    avoid. Fortunately, you can cheaply avoid all of this by falling into a 
    hole. Once Holly jumps off her rock, Travis climbs out of the hole without
    needing to push any buttons. Quite convenient.
    
    The fight mainly works just like that. Wait for her to unleash an attack,
    then rush in. It's those damn holes that will irritate you. 
    
    Bitter Advice--Take your time with this fight. Falling into too many holes
    can be lethal, so try to avoid the center of the beach where most of the
    holes are. Never try to hit Holly during her homing missile attack. It's 
    not worth the risk of losing 1/4th of your energy getting hit by every
    missiles. Just take your time and hit her during the safest times she is
    vulnerable to keep your health high to win the battle.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    --------------------
    ~Rank 5--Letz Shake~
    --------------------
    Yeah, I wanted to fight him too.
    
    ----------------------------------------
    ~Rank 4--Harvey Moseiwitsch Volodarskii~
    ----------------------------------------
    Harvey is an irritating boss, but nonetheless an easy one until midway
    through the fight. His first attack is shouting "Check it out!", where he
    snaps his fingers and shoots several doves at you. They don't fly at you
    until they materialize, but nonetheless you need to strafe left or right
    to easily avoid them. Harvey's vulnerable after you dodge them.
    
    Next he can say "It's magic!" before teleporting around the stage. Look
    around you so you can lock back on to him. It won't do any damage, but it
    will get annoying when he uses it several times in succession.
    
    Harvey most damaging attack is where he charges for a second while 
    laughing to himself, then extending his arms and whirling towards you like
    a cyclone. If he does this, let go of your lock-on and run away in the 
    opposite direction. Harvey covers about half the stage's distance with this
    attack, so if you run away you should be safe. It does a lot of damage, so
    be sure to react fast enough while he prepares the attack. He's vulnerable
    when he finishes, and often he gets stunned from your hits when you attack.
    Perform wrestling moves, naturally.
    
    Harvey also has four basic slashes, just like most bosses. Dark Step him 
    and attack with no sympathy.
    
    He gets two new attacks after you've drained half of his health. First, he
    will mutter "Welcome to the nightmare..." which will flip the screen
    upsidedown. Harvey is completely vulnerable as soon as the screen flips,
    so strike him hard. Harvey will occasionally use this move several times in
    a row, and that's basically giving you a ton of free hits because he'll
    practically be constantly vulnerable.
    
    His final new attack, and the worst, is when he says "Music, begin!". A
    spotlight will follow you around the stage and you'll need to avoid it. If
    it catches you, Travis will be placed inside a box. You will need to shake
    either the Wiimote or the Nunchuk violently to escape. If you don't do it
    enough, you're dead. End of story. You die. And there will be blood. Woo.
    
    Shaking the Wiimote is easy, but the Nunchuk can occasionally be
    unresponsive. Just shake it left and right to the point where you can feel
    the motion detector hitting the walls with your hand. That'll be enough to
    escape. I have heard that people have actually avoided the spotlight long
    enough for Harvey to reappear on stage and continue the battle, but I
    simply can't do that. From what I've heard, you want to make long turns
    around the stage and not sharp turns where the spotlight can cut corners.
    The attack lasts roughly ten seconds.
    
    In any case, that's all his attacks. It's a pretty easy fight to be 
    honest, and as long as you can avoid that death box you should have no
    problem getting through in a hurry. 
    
    Bitter Advice--Spam the Tsubaki Mk-III's low charge attack like crazy. 
    Harvey is constantly vulnerable to it since he moves so slowly (except when
    he teleports), so you can rack up damage quickly. Easy fight as long as you
    don't die to that damn box. If you can't escape it, then keep trying and
    hope he doesn't use that attack in the battle.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ----------------------
    ~Rank 3--Speed Buster~
    ----------------------
    This is a unique situation for a boss fight. Speed Buster has only one
    attack--launching that enormous red beam of death. Not only that, but she
    starts about an entire mile away from you. Your objective? Get up to her
    and cut her head off. Of course, the beam spans the entire length of the
    gauntlet, so what are you to do? Well, hug either of the walls. Personally
    I prefer the left wall, but the right works as well.
    
    Now, all of the wooden doors you pass are breakable. Slice them a few times
    to break it open and you can enter an empty room that is safe from the
    blast. Wait for the beam to pass, then leave the room and continue north
    bound to the next room.
    
    That's the entire battle for the most part. Some of the rooms have health
    of battery restores in them. You can also hide in the little nooks that
    have no door to them, but they are often filled with several purple vested
    enemies. Several doored-rooms also have them as well. Kill them off as
    you wait for the beam to pass.
    
    If you get hit by the beam you will need to shake it off with your Beam
    Katana. Mash the A button to shake it off. By the way, the blast will
    drain your health insanely fast, especially on Bitter difficulty, so try
    to avoid it as much as possible.
    
    You have to hug the left wall in the end anyways. Remember that whenever
    you see a bright light at the end of the gauntlet to hide immidiately--that
    is the cannon. Towards the end you will find there are no more places to
    hide, and the closer you get to Speed Buster the faster she launches the 
    cannon. What are you supposed to do?
    
    Well, at the final nook on the left side of the gauntlet there is a 
    telephone pole. Slice it several times to knock it down, causing a domino
    affect on the other telephone poles. The last one will fall onto the 
    Buster Launcher, breaking it. You can now run up to Speed Buster and end
    the fight.
    
    Bitter Advice--Don't touch the pretty red laser. It knocks off 10% of your
    energy per second you're stuck in the blast. It's not really a "fight" so
    nothing changes at all. Just watch out for those beam katana wielders who
    actually do have a lot of health.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ------------------
    ~Rank 2--Bad Girl~
    ------------------
    Bad Girl will be a bit of a long fight, especially in harder difficulties.
    Bad Girl will often slowly pace around you, occasionally attacking. Her
    attacks are strong, so you'll want to avoid them. Her first attack is
    simply slamming her bat onto the ground. Easily blocked. You can score a
    few hits after her swing.
    
    Next is, like all bosses, her combo attack. She will swing her bat wildly
    several times. You can Dark Step this move, but often Bad Girl will, 
    somehow, evade your swings when time is slowed. Sometimes she doesn't,
    sometimes she will. It's annoying. 
    
    Bad Girl can swing her bat in one hand as she charges at you, yelling
    "Batter...up!" before swinging. You can block her swings up until the 
    actual slamming of her bat which can't be blocked. Just Emergency Evade to
    the side to avoid it. She's vulnerable after this attack is finished.
    
    Occasionally she will charge up herself as if preparing to smack you for a
    home run. This is her counterattack move. If you strike her while she is
    charging she will smack you hard. However, if you hit her then Emergency
    Evade right away you can avoid her attack. If you do that you can score
    several hits on her after the swing.
    
    Midway through the fight she will change combo attacks. She starts with
    five swings, and as you keep lowering her health she will increase up to
    twelve swings. You can tell this is the attack when she shouts "Die!" after
    almost every swing. The entire thing is blockable, but you should never 
    Dark Step it. Bad Girl attacks you as soon as you Dark Step this attack, so
    just wait until she finishes so you can get a few hits in on her.
    
    Also once you wipe away half of her health she will run over to her 
    batting station and slam enemies into you. Yeah, she actually "spawns" more
    foes in the battle. She is invincible while she's doing this...to an
    extent. Charged attacks will still damage her. But she's throwing enemies
    at you so there's little time to deal damage.
    
    You can counter this, though. When she bats enemies at you, while they are
    in the air, you can bat them right back at Bad Girl to damage her and stop
    the attack early. Just press the A button to swing and if you connect with
    the enemy you'll need to spin the Wiimote several times to force it back
    at Bad Girl. This is hard to pull off, though, because the enemies fly 
    very fast and the hit window is small. If you mis-time it you will take
    damage, and the impact from the grunts do a lot of damage. When she's low
    on health Bad Girl will bat enemies back at you. You'll need to swing at
    the foe again (and towards the end, a third time) to smack Bad Girl with 
    it.
    
    She starts off just batting one at you, but as you whittle down her health
    she will bat as much as four enemies at you. Destroy them first before
    focusing on Bad Girl--since she's at the far end of the arena her attacks
    won't bother you for the time being.
    
    When she's down to a fourth of her life she will light her bat on fire and
    gain another attack. She will jump into the air and slam onto the ground,
    sending a small shockwave out. Emergency Evade right before she hits the
    ground to avoid damage, then attack her.
    
    Bad Girl's final attack, and most lethal, starts when she has less than
    half her health left. She will collapse onto the field and start crying.
    Yes, this has to be the most obvious trap ever. But...you're curious what
    she does, right? Walk near her and she will pummel Travis to the ground and
    bat the loving hell out of him. And you die. Regardless of your health you
    will die. 
    
    There is a trick, though. Strafe around Bad Girl and look at her bat. If
    her right hand is still clutching the bat, stay away from her. If both 
    hands are on her face crying, go ahead and beat the crap out of her. If she
    is holding the bat, wait until she yells "Fuck!" before rushing in and
    getting a few hits.
    
    That's her moveset. She attacks often and doesn't jump away from you, so
    simply sidestep every attack and score some hits. Also, since she paces 
    very slowly you can spam low charge attacks and rack up a lot of damage. I
    advise doing that as well.
    
    Bitter Advice--Best fight to spam low charge Tsubaki Mk-III. She paces 
    around you so slowly it makes it so easy to rack up attack after attack on
    her. With the Energy Saver, which you should have by now, the fight should
    not take too long. Just be careful of her instant kill attack and when she
    bats foes at you and you'll be fine.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ---------------
    ~Rank 1--Jeane~
    ---------------
    This is an insanely easy fight. Yet, for whatever reason, far too many
    people think its hard. First of all note that Jeane wields no weapon. She's
    an expert in the martial arts. As such, she's extremely nimble and will
    shift positions around the field in the blink of an eye. 
    
    Also, Death Metal, the first boss, has more health then her. Yeah, Jeane 
    has the lowest amount of health in the game, and as such, can be beaten the
    fastest as well. It takes less than 100 hits to kill her (usually around 
    70), but you'll probably only be able to hit her two or three times when
    she's vulnerable.
    
    Okay, onto the fight. The large dragon-katana-border won't hurt you if
    you touch it, so don't worry about it. Her first attack is where she will
    make a charging sound right before making a jumping roundhouse kick. This
    appears to be blocked, but you do take damage from it so back off. She's
    vulnerable after the attack.
    
    Next, Jeane actually will charge for a brief second before sliding halfway
    across the area executing a powerful punch. Again, don't try to block it
    as you'll just take a lot of damage. She's vulnerable for a few seconds
    after she slides, so strike her down.
    
    Jeane, like every boss, has a combo attack. She will throw four punches,
    pauses, then throws a fifth charged punch that can't be blocked. You can
    hit her several times after the fifth punch. She uses this attack very
    often, so if you can stay several feet away from Jeane you'll be constantly
    assaulting her.
    
    Once you chip away the first third of her energy she will make the dragon
    border enclose a bit, making the arena smaller. This shouldn't make much of
    a difference in the fight. She gets a new attack when she does this,
    though. When she stands still and raises both of her arms, back away a bit.
    She's send out a small shockwave. After the shockwave comes out you can
    rush her and get a ton of hits on her. You can also Emergency Evade to the
    left/right when next to her to bypass the attack and be right next to Jeane
    for prime striking opportunity.
    
    When you get down to her last third of health, Jeane will make the field
    even smaller. Now it's considerably small, and makes dodging her new attack
    quite hard sometimes.
    
    This new attack is where she performs three quick dashes across the field.
    This is signified by her standing still and charging for a second. When she
    charges, hold the Z button the entire time and Emergency Evade to the left
    of right twice. Keep pressing the button to do the two consecutive rolls.
    This atack does a ton of damage if it hits you, so you'll want to avoid it.
    Often Jeane will hit you when you recover from the first roll. Sometimes
    this happens, sometimes it doesn't. I feel like it's random, though.
    
    If you every stun her you will have essentially won the part of the fight
    up until the next cutscene will Jeane makes the field smaller. See, after
    a weapon clash and the following Death Blow Jeane will get stunned. DO NOT
    attempt to grab her! If you do, Jeane will sidestep you and knock you to
    the ground. When she's stunned, beat the crap out of her. You should get 
    into a weapon clash when she gets unstunned. Win and perform the Death Blow
    to stun her, restarting this process. Getting into a weapon clash, or flat
    out stunning her, is pretty rare to begin with. On Bitter mode the fight 
    lasts pretty long so she may get stunned more often. Take advantage of this
    opportunity if it ever arises.
    
    Your final blow will always result in a weapon clash. It's impossible to
    win, though. That's supposed to happen, so don't worry.
    
    Bitter Advice--You need to learn to dodge that triple dash attack. It's the
    only one that's a considerable threat on Bitter difficulty since everything
    else can be easily avoided once you learn how. Although, if you're only hit
    by this attack you should still be able to finish the fight with more then
    enough health. It's basically like every other difficulty, only her attacks
    do a little more damage. Nothing too special.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    -------------------
    ~Final Boss--Henry~
    -------------------
    The final battle takes place in the No More Heroes parking lot. And don't
    think about running Henry over with the Schpeltiger--that thing's blocking
    the exit and you're not boarding it.
    
    Henry's first attack is a simple slice. He spins in place for this attack,
    and it has short range. He's open to attack following his slice, so rush 
    in and hit him. This attack can't be blocked.
    
    Next, Henry can hold his beam katana above his head and shoot four energy
    balls at you. Just Emergency Evade to the left/right to avoid this simple
    attack.
    
    One of Henry's most dangerous attacks is where he glows for a split second,
    holding his beam katana behind him, before sliding midway across the 
    parking lot. He often uses this at close range, and you'll need to react
    quickly to avoid it. When you hear that charging sound effect, Emergency
    Evade to the side. When Henry makes his slice after he misses you, strike
    him several times.
    
    Henry can also hold his sword infront of him, pointing it at the ground.
    If you attack him he will counterslice you. Instead, hit him and Emergency
    Evade immidiately backwards. Henry is vulnerable after his unblockable
    counterslice.
    
    Finally, there is Henry's absurdly long combo attack. He'll pull off a 
    bunch of fancy slices and jumping slices, ending with a loud "Hee-ya!" and
    unblockable jumping slice. You'll want to Dark Step this attack. There are
    three points where it can be Dark Stepped, so keep rocking the control
    stick left and right to Dark Step it and get a ton of free hits on Henry.
    
    ***There is a glitch with this battle. If you just booted up your Wii and
    chose View Real Ending when you started up the game, you can't Dark Step
    Henry using the control stick. To do so you'll need to Dark Step with the
    D-Pad (instead of a left/right Emergency Evade you will pull off a Dark 
    Step). There're only specific points in the combo where you can Dark Step 
    him, and it often doesn't work because the window of opportunity is very
    small. To earn the control stick Dark Step back, go do any Assassination 
    Gig and pull off at least one Dark Step during that fight. When you return
    to Henry you'll be able to Dark Step normally again. Obviously, turning off
    your Wii again will force you to go through these steps again to regain the
    control stick Dark Step.
    
    If you want to do it with the D-Pad, the safest Dark Step is on his fifth
    swing. He'll yell "Shwaaa" when he swings. As he yells it, hit left on the
    D-Pad to Dark Step.
    
    In any case, you can get him to do his long combo over and over again in
    the battle. It won't always work, but it usually does, and it makes the
    fight considerably easier on Bitter difficulty. After the Dark Step ends
    Henry will often be reeling a bit (despite being invincible to attack).
    Strike him once and you should hear a loud clanking sound, and Henry should
    snap out of it being stunned right away. This makes him perform his combo 
    again. 
    
    You can also strike him after he becomes invincible after most of his other
    attacks to make him restart the combo (only works if you hit him one time
    when he's invincible, not several hits when he's invincible). And often 
    during the Dark Step you will stun him. After performing the wrestling 
    move you can strike Henry once to make him perform the combo again.
    
    Remember, it's a single strike. The first strike will almost always give 
    you a loud clank and make him start the combo again. Multiple strikes when
    he's invincible will often do nothing and make him do some other attack, so
    you'll have to wait for him to do the combo again to rack up tons of 
    damage.
    
    So, yeah, the entire battle is basically you abusing Henry's combo and Dark
    Stepping him until he goes to hell.
    
    But wait, there's more! Once you've whittled Henry's life halfway he gains
    one new attack. He'll charge himself for several seconds, pointing his
    sword behind him. It's pretty obvious to see when it happens. When he 
    charges, get the hell away from him. Back off and move as far out of his
    direct line of fire as possible. He'll dash 3/4ths the way across the 
    parking lot. If he hits you, he performs the coolest instant kill 
    animation in any video game. Ever. I actually ADVISE you to see it at least
    once. It's that cool.
    
    ...but other than that attack it's not an insanely hard fight. Just a
    tedious one. Sure, you can get hit with an attack every now and then (and
    you probably will). But you'll want to avoid that. Henry lasts so long that
    all of the hits on you add up, and eventually you can die from being too
    careless. Don't forget about the extra health restore in the parking lot.
    
    Bitter Advice--You're in for a long fight. It'll take around 600-900 hits
    to kill Henry (it depends on the amount of wrestling moves you can get in).
    Abuse the combo attack as I made definite note of in my description of him.
    Oh, and avoid getting hit at all. Henry's attacks do a lot of damage, and
    since the fight lasts around 20 minutes on average, the battle is 
    prolonged to the point where getting hit every few minutes will actually
    kill you eventually. Though, he only has a few attacks, and all of them
    are easy to see coming except for his quick charge-dash. Just learn to
    Emergency Evade whenever he glows. It's a good strategy.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ===========================================================================
                                ~10.Side-Job Guide~
    ===========================================================================
    Santa Destroy has plenty of odd side-jobs you can perform at the Job
    Center. A new one is available after every ranked match, so keep checking
    back for odd money making opportunities.
    
    ---------------------------------------------------------------------------
    Side Job 1--Coconut Collector
    Time Limit--3 Minutes
    Pay--$2000 LBs per coconut delivered
    Gold Rank--7 Coconuts
    
    In this minigame your goal is to bring as many coconuts as you can back to
    the coconut vendor. After talking with the vendor the game will begin. You
    will be making coconuts drop from the palm trees all around the vendor 
    instead of buying them from a store. That's crazy! To make the coconuts
    fall, walk near trees. When you see the A button flash above Travis's head,
    that will tell you it is a tree that contains coconuts. 
    
    Press the A button several times to punch and kick the tree until coconuts
    fall. 1-3 coconuts will fall from each tree. Walk over to each coconut and
    press the A button to pick it up. Travis can carry a maximum of three
    coconuts. He walks rather slow when he is holding them, so keep pressing 
    the A button to make him waddle faster. Walk to the front of the vendor's
    table to deliver the coconuts.
    
    This process will repeat for the duration of the three minutes. Be careful,
    though. Occasionally the falling coconuts will conk Travis on the head and
    stun him for several seconds. Try to avoid that as much as possible by
    standing still and waiting for the coconuts to fall down (and even then
    they will still occasionally hit you).
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Side Job 2-Lawn Mowing
    Time Limit--2 Minutes
    Pay--$300 LBs per acre cut (100 acres, maximum of $30,000 LBs)
    Gold Rank--Cut 80 acres
    
    This is a pretty simple minigame, and goes faster than the previous side-
    job. The control scheme is easy to understand. Hold A to move the lawn
    mower forward, hold B to go in reverse, tilt the Wiimote left or right to
    turn in the respective direction, and hold Z to do a fancy 90 degree turn.
    There are a total of 100 acres of grass, but you don't need to cut them all
    (infact, it's quite a bit hard to do so in the time limit).
    
    Make use of the reverse button. It'll come in handy for the smaller patches
    of grass. And don't forget to pull off 90 degree turns with the Z button,
    especially when you are stuck against a wall. They can be extremely useful.
    The pay for the minigame is quite good, but later assassination missions
    completely overshadow the maximum amount you can earn from this. A measely
    $30,000 LBs isn't going to get you far later in the game.
    
    The best strategy for cutting the grass is start with the outside layer, 
    then slowly make your way inside. Cut through the middle and work in lines
    once you have finished circling around the outside. When you get to about
    80 acres of grass cut, you'll be running low time and the remaining grass
    patches are likely spread out all over the field. Use the reverse function
    to best use. You'll need a decent amount for a Silver rank to get those new
    assassination missions.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Side Job 3-Garbage Collection
    Time Limit--3 Minutes
    Pay--$1,000 LBs for each piece of trash
    Gold Rank--Collect 25 pieces of trash
    
    You'll be thrown out onto the streets of Santa Destroy, and there is a lot
    of cans and other assorted trash to pick up. Obviously, if you have the
    Memory of Child you can just run to each piece of trash, saving not only
    time but allowing you to pick up nearly twice as much twice as you could
    without the ability. 
    
    You're not allowed to use the Schpeltiger here, but that won't be a 
    problem. Trash will be scattered all around the surrounding area. Walk up
    to a piece of trash and press the A button. When the camera focuses on the
    piece of trash, flick the Wiimote upwards to scoop it up. That's it. There
    isn't much complications here. Don't worry about running out of trash--it
    infinite respawns. Use the three minutes to the fullest. Collecting at
    least fourty pieces of garbage is quite simple, so this side-job pays off
    nicely.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Side Job 4--Gas Stand
    Time Limit--3 Minutes
    Pay--$2000 LBs per car filled up
    Gold Rank--15 cars filled
    
    This is an extremely simple minigame. Travis won't need to be moving 
    anywhere as he fills up cars with gasoline. Basically, cars will drive up
    to you one by one. Once they stop, hold the B button to pump gas into the
    car, paying attention to the meter on the right side of the screen. You
    want to stop when the lights reach the yellow arrow near the top of the
    meter. You can go over and still succeed, but if you let go too early or
    hold it so long all the lights fill up, the car won't count.
    
    This isn't a very good side-job to earn cash, sadly. Earning between 20 to
    25 cars isn't a huge challenge, but that pay isn't very much. Have fun 
    holding the B button down in the only side-job that requires this little
    amount of thought.
    ---------------------------------------------------------------------------
    
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    Side Job 5--Mine Sweeping
    Time Limit--3 Minutes
    Pay--$2000 LBs for each mine removed
    Gold Rank--10 mines cleared
    
    This mission is irritating as hell. You will slowly walk with the metal 
    detector, and you need to find the landmines in the ground. When the 
    detector is beeping, it's a sign that you are close to a mine. Walk slowly
    forward, panning left and right. If you see the A button flash above 
    Travis's head, press it to destroy the mine. If the beeping stops, turn
    around and walk back until the beeping continues, then spin in place to
    find the mine or a spot where the beeping gets a bit faster.
    
    I can't really say much more about this stupid game. It took me over an 
    hour to get a Gold rank. A word of advice--all of the mines spawn near your
    starting location. Don't go wondering too far or you'll find nothing and
    end up wasting time. Also, you can walk onto the mines themselves. They
    will explode and count for the total, but if you get hit several times then
    the game is over. Try to not do that. Also, after destroying a mine, often
    you can find another mine nearby. Keep the sweeper on the destroyed mine 
    and pause to see if you can hear some beeping. Most of the time this will
    happen, but occasionally it won't. This game boils down to luck if you can
    or can't find any mines.
    ---------------------------------------------------------------------------
    
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    Side Job 6--Graffiti Cleaning
    Time Limit--3 Minutes
    Pay--$2000 LBs for each graffiti cleaned (Maximum of $20,000 LBs)
    Gold Rank--10 graffitis cleaned
    
    Yeah, that's right. This is the worst paying side-job in the game. Also,
    to earn a Gold rank, you MUST have the Memory of Child in order to run to
    each destination. Bascially, ten walls in Santa Destroy have been covered
    with graffiti and you need to clean them up. All of the spots are marked on
    your mini-map with a yellow dot. Two are close to you at the start, so
    begin with those.
    
    From there, just move from dot to dot. Regardless of the order you choose,
    if you have the Memory of Child you should be able to clear all ten within
    the time limit. If you can't, pick a different order by starting with the
    ones closest to you and branching out. 
    ---------------------------------------------------------------------------
    
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    Side Job 7--Meow Meow
    Time Limit--3 Minutes
    Pay--$3000 LBs for each cat picked up
    Gold Rank--10 cats picked up
    
    This side-job takes place in a small neighborhood in Santa Destroy. A bunch
    of cats have escaped and you need to rescue as many of them as you can in
    the time limit. The cats are marked with white faces on the mini-map, so
    run towards those. When you reach a cat (all of them are white, so they
    stand out on the grass but can be difficult to see on the sidewalks), press
    the A button to lean near it.
    
    You'll need to wave the Foxtail grass several times to distract the cat.
    Shake it following the arrow prompts the game gives. You'll need to go
    through one to ten arrows to distract the cat. Once you have done it 
    enough, a button will appear above the cat. Press it to pick it up. If you
    press the wrong button or wait too long the cat will run away.
    
    The cats infinitely respawn, so have fun with this cute minigame. It's not
    too challenging and the pay is decent.
    ---------------------------------------------------------------------------
    
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    Side Job 8--Scorpion Extermination
    Time Limit--3 Minutes
    Pay--$3000 LBs for each scorpion picked up
    Gold Rank--15 scorpions picked up
    
    First of all, you have no chance of getting a high score, let alone 
    surviving the full three minutes, without the Memory of Child. With that
    said, your goal is similar to Garbage Collecting--pick up as many scorpions
    as you can. Except here, the scorpions will be walking around when you get
    near them. Scorpions spawn all over the Atomic Drop Ward, but near the
    entrance is an area where very often a dozen or so spawn at the start of
    the game. Get them all first.
    
    When you are close to a scorpion press the A button to bend down near them,
    then flick the Wiimote upwards to scoop it up. There's one catch to this
    mission. See, if you touch a scorpion you get stung. You will need to head
    back to the employer and talk to him before the secondary time limit runs
    out, or else you die and fail the minigame. Yeah. See, this is why Memory
    of Life is critical.
    
    There are four different colored scorpions, but all of them score one
    point when scooped up. Black ones are the most common and often just spin
    in place. Touch one and you'll have 30 seconds to reach the employer. Red
    ones often move a bit when you get near them, usually if you run up to 
    them. Walk when near them to scoop them up. You'll have 20 seconds to reach
    the employer if stung by a red scorpion.
    
    Yellow scorpions are actually pretty rare. These guys give you only 10 
    seconds to reach the employer. Touch one and you're screwed--they spawn 
    far away from the employer. Ignore them as they just aren't worth the risk.
    
    Finally there's the blue scorpion. This guy is extremely rare to be 
    spawned--and that's a damn good thing. Blue scorpions are quite big and
    easily visible from a distance. It runs very quickly in random directions,
    and catching it is a pain. If you see one, avoid at all costs! If this
    thing touches you its an instant failure of the minigame. You can catch it,
    but it's not worth running the risk of getting stung.
    
    Overall, it's a good paying game if you can avoid getting stung. 20
    scorpions isn't too hard of a goal for a decent payday.
    ---------------------------------------------------------------------------
    
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    Side Job 9--Bike Jump
    Time Limit--3 Minutes
    Pay--??? (Maximum of $50,000 LBs)
    Gold Rank--Jump more than 2000 yards
    
    This is the easiest side-job. Cool. From your employer, hop on the
    Schpeltiger and follow the yellow cones to the straightaway leading to the
    ramp at Iron Claw Point. Your goal is to jump as far as possible. Once you
    hit the grey pavement, hold the boost all the way to the ramp. When the
    front wheel touches the ramp, flick the Wiimote upwards quickly to perform
    a jump off the ramp. If done correctly, you will soar about 2500 yards,
    earning a Gold rank and maximum pay.
    ---------------------------------------------------------------------------
    
    ===========================================================================
                            ~11.Assassination Gig Guide~
    ===========================================================================
    Here's the descriptions for each of the Assassination Gigs, as well as
    how to obtain a Gold rank on each of them. Happy killing!
    
    ---------------------------------------------------------------------------
    Assassination Gig 01--Pizza Butt
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$30,000 LBs
    Gold Rank--Victory in 15 seconds or less
    
    Head back over to the Job Center. Avalanche Hold is a parking garage
    located next door to the Job Center, making it pretty easy to find. Once
    you enter, you'll be confronted with a group of grunts. Your goal is not to
    kill everyone, but rather the CEO himself. The CEO is behind his wall of
    grunts and is labeled with "Target" above his head, making him easy to pin
    out.
    
    None of the grunts have weapons, so they are all fairly easy to dispose of.
    The problem is that the CEO is armed with a pistol, and will constantly
    fire at you. Defeat a few grunts to clear a path to the CEO, then rush him.
    I advise not using the lock-on for this fight when going for the CEO
    because you might target a regular grunt by accident, wasting time. You 
    only have one minute to kill the CEO. Failure to do so will result in no
    pay whatsoever. 
    
    Gold Rank Notes--It's extremely hard to Gold rank this at the beginning of
    the game. Wait for a stronger Beam Katana (or the final one. The Tsubaki
    Mk-III rips through enemies) and spam the down charge a few times. Rush for
    the CEO and kill him quickly. If you're lucky, a Death Blow from one enemy
    may have enough range to kill the CEO if he's nearby. By the way, the 
    tenths of a second are irrelevent. If you finish in 15.86 seconds, it's 
    still a Gold rank.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 02--Snake Hall
    Time Limit--2 Minutes
    Goal--Kill all enemies (15) until you die
    Pay--$2,000 LBs per kill (Maximum of $30,000 LBs)
    Gold Rank--Victory in under 1 minute
    
    This mission takes place in the same parking garage as the first 
    assassination gig. This mission is far more fun because you're just flat
    out killing people instead of one specific target. All of these enemies
    group up on your right from the start, so just go in swinging. A left/right
    Death Blow is likely to kill several other enemies with its range
    (especially if you use the Triangle Death Blow). There's only 15 enemies.
    The last few will spawn towards the end, and they are armed with beam
    katanas. They have more health than the regular grunts, so take them out
    quickly and dodge their charge attacks.
    
    Gold Rank Notes--Nothing too hard. It's easily finished in about 30-45
    seconds, so a Gold rank isn't insanely challenging. The main problem can be
    a lack of doing much damage. Come back later after some training with
    Thunder Ryu, or upgrading Beam Katanas a little later, for a much easier
    shot at the Gold rank.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 03--Hooligans Parade
    Time Limit--2 Minutes
    Goal--Kill all enemies (15) using ONLY wrestling moves
    Pay--$3,000 LBs per kill (Maximum of $45,000 LBs)
    Gold Rank--Kill all 15 enemies
    
    This mission takes place at Destroy Stadium. The entrance is the stadium's
    gates. This mission can be quite difficult because you are limited to only
    wrestling moves. You can't swing your Beam Katana. What you need to do is
    simple to understand, but irritating to pull off. Use Charged Beat Attacks
    on every enemy, then grab them while they are stunned and pull off a 
    wrestling move. It will always be an instant kill, no matter what. The 
    problem is getting off Charged Beat Attacks.
    
    If you attract the attention of one enemy, you can be sure several others
    will follow him. While performing the beat attack, your move can be 
    cancelled out if you take damage. And with several foes surrounding you,
    that is likely. The good thing is that one Charged Beat Attack, especially
    the low ones, can stun multiple enemies at once, allowing for a long string
    of kills.
    
    Once the first group of nine enemies are killed, six more spawn on the
    outside of the field. They all rush you at once. Get several Charged Beat
    Attacks in on the first one or two foes that reach you and try to take them
    about before it gets too crowded. After that, Emergency Evade to a side and
    try to line them all up, making it easier to take down only one at a time.
    
    Gold Rank Notes--Killing every enemy in the time limit can be very 
    annoying, so you'll need to work quick. Focus on one enemy at a time. If 
    you focus on more, you risk getting hurt more, wasting time as you keep
    trying to pull of Charged Beat Attacks. Focus on lone enemies and you'll
    finish before the time limit expires.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 04--Baseball Battle
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$4,500 LBs per kill (Maximum of $40,500 LBs)
    Gold Rank--Kill all 9 enemies
    
    Remember the baseball throwing minigames during the Dr. Peace level? This
    assassination gig is that exact same thing. You have three chances to kill
    as many enemies as possible. The ball move pretty slowly in this one, so
    the timing isn't too hard to get right. 
    
    The strength put into the ball is based on two factors--how fast you swing,
    and your change from a high stance to a low stance. If you can swing hard
    from high to low, you are ensured a large amount of kills (usually 
    resulting in all of the enemies getting killed in one go). If you only kill
    8 in the first or second balls, the last enemy can be hard because the ball
    is thrown from such a long distance. It'll take about five full seconds
    before it reaches you, so be patient.
    
    Gold Rank Notes--I don't really have any. All you need to do is kill all
    nine enemies. If you're having trouble smacking the ball hard enough,
    change how you hold the Wiimote. Swing hard, moving it from point upwards
    to pointing slanted downwards a bit for best results.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 05--Pizza Butt Returns
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$50,000 LBs
    Gold Rank--Victory in 15 seconds or less
    
    Everybody in this mission is now holding a pistol. You aren't likely to
    finish this quickly if you try killing all of the CEO's guards, so rush
    straight for him instead and wail on him. Perform an Emergency Evade here
    and there to avoid being hit by bullets, but other than that there is 
    nothing special about this mission.
    
    Gold Rank Notes--Nothing else to say. Really, just rush the CEO. Remember
    that you can finish in, for example, 15.55 seconds and it will still be a
    Gold Rank (so...technically you have 16 seconds to finish the mission). Eh.
    All the same, kill and make it quick!
    ---------------------------------------------------------------------------
    
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    Assassination Gig 06--Sword Master
    Time Limit--2 Minutes
    Goal--Kill as many as you can (15) within the time limit
    Pay--$4,000 LBs per kill (Maximum of $60,000 LBs)
    Gold Rank--Victory in 1 minute or less
    
    You'll be fighting in the area you fought Shinobu, which may lead you to
    think that this fight against fifteen enemies will be annoying. Rest
    assured, though, that there is a catch. See, all the enemies trigger a 
    Death Blow after just one hit. I'm not sure why this is, but hey, makes the
    mission really simple. Completion should be fairly easy from there. Of
    course, you're likely to get into weapon clashes with almost every axe
    wielding foe, and that chews up some time. Two minutes is quite generous,
    though.
    
    Gold Rank Notes--Finishing in under one minute is insanely simple. It may
    come down to a little bit of luck if you are constantly wasting time with
    weapon clashes, but other then that simple one hit kills make finishing in
    less than a minute a breeze. Or you can spam low charge attacks if you
    still can't finish in time. Those always work.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 07--Death Match 100
    Time Limit--5 Minutes
    Goal--Kill all 100 enemies
    Pay--$90,000 LBs
    Gold Rank--Victory
    
    Damn this is a crazy battle. You will fight in one of the filming studios,
    so watch out for the pillars while you fight. You will fight a total of,
    obviously, one hundred enemies. The catch here is that just like the 
    previous assassination gig, everyone triggers a Death Blow on one strike.
    You will get into a lot of weapon clashes, that's for sure. A variety of
    weapons are used, including axes, stop signs, regular hand combat, and
    beam katanas. Focus on beam katana wielders first because they can hurt you
    while you try killing foes. Really, just keep the Z button held down and
    slash away. Try not to get too blinded by the shower of blood that will
    constantly be covering the screen.
    
    Gold Rank Notes--As far as I can tell, you get a Gold rank regardless of 
    the time taken to finish. So, uh, just beat the mission. It can easily be
    done in four minutes due to how much the enemies love to group together.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 08--Baseball Battle Round 2
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$5,500 LBs per kill (Maximum of $49,500 LBs)
    Gold Rank--Kill all nine enemies
    
    Remember the previous batting gig? This one is exactly the same. The only
    difference here is that you will be paid a bit more, as well as the balls
    thrown will be much faster. The first ball may take you by surprise, but
    the timing isn't terribly difficult to learn once you see it. Swing hard 
    and kill all nine enemies for the best payout. If you don't, well, at least
    you'll earn something.
    
    Gold Rank Notes--Kill everyone. This may take a few tries based on how good
    your timing is. If you have superb timing, this will be fairly simple for 
    you. Otherwise, just try to swing a bit harder to hit those last few
    enemies. Nothing much to say here.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 09--Dark Side Battle
    Time Limit--1 Minute 30 seconds
    Goal--Kill all enemies within the time limit
    Pay--$3,000 LBs per kill
    Gold Rank--Kill at least 20 enemies
    
    Damn. This is one fun fight. Cranberry Chocolate Sundae will be activated
    for the entire fight, so you're going on one invincible killing spree. If
    you've never activated Cranberry Choclate Sundae before, basically it's 
    Travis's coolest looking Dark Side move. Move towards an enemy and the
    screen will freeze with a button above Travis's head. Press it to kill the
    foe. Press the wrong button and Travis will waste a few seconds taunting.
    Keep doing that until time runs out. The enemies infinitely respawn, so go
    nuts killing everyone in a fashionable style.
    
    Gold Rank Notes--Nothing more to say here. This is a very easy mission, and
    the most fun, so you'll likely Gold rank it on your first try. If you 
    don't, you probably wasting too much time taunting. Take your time pressing
    the buttons. 20 enemies is pretty easy to reach.
    ---------------------------------------------------------------------------
    
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    Assassination Gig 10--Tiger Hall
    Time Limit--2 Minutes
    Goal--Kill all the enemies (21) within the time limit
    Pay--$3,000 LBs per kill (Maximum of $63,000 LBs)
    Gold Rank--Defeat all enemies
    
    This mission has a variety of enemies that will attack you on Body Slam
    Beach. There aren't many to start with, but as you progress up the beach
    you will find that a lot of enemies will spawn from under the sands. For
    the majority of the mission you will be surrounded by two or three enemies.
    The majority of them will be using axes, but a few carry pistols. Watch out
    for those enemies.
    
    Towards the end of the level you will face off against enemies with machine
    guns. Emergency Evade out of their way and rush up to them. Finish the
    mission as quickly as you can.
    
    Gold Rank Notes--Getting a Gold rank here is fairly simple. Just kill all
    21 foes. You're probably going to want to do that anyways because that's
    how you get maximum pay, so, yeah. Pretty simple. Just try to avoid wasting
    a ton of time with weapon clashes and blocking machine gun hits. That 
    really wastes time.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 11--Pizza Butt: The Finale
    Time Limit--1 Minute
    Goal--Kill the CEO
    Pay--$75,000 LBs
    Gold Rank--Victory in less then 15 seconds
    
    This mission is simply impossible without the Tsubaki Mk-III and its
    Energy Saver. If you get anywhere past the starting point of the level, 
    nearly a dozen guards (who I believe respawn from what I can tell), all
    holding beam katanas, rush you. With the fully upgraded Tsubaki Mk-III, a
    low charge will kill almost everyone in the room, including the CEO. 
    Without this I am incapable of even completing the mission at all. If you
    can do it without the Tsubaki Mk-III, best to you.
    
    Gold Rank Notes--Well, like I advised, just spam the Tsubaki Mk-III's low 
    charge attack for a quick and effective victory. Just try to minimize how 
    many guards are attacking you. I hate beam katana wielders as much as I 
    know you do.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 12--Pro-Wrestling Contest
    Time Limit--2 Minutes 30 Seconds
    Goal--Kill only using wrestling moves
    Pay--$5,000 LBs per kill (Maximum of $75,000 LBs)
    Gold Rank--Defeat all enemies
    
    Good paying mission and not too difficult of one. All of the enemies are
    wielding a variety of weapons, but since all you can do is kick, it isn't
    much of a concern. The first group of enemies don't wield weapons, so kick
    them without fear of retaliation. The second group of five enemies do have
    weapons, though, as well as two pistol users mixed in the bunch. Wait for
    the pistol users to shoot, then run to them as they run away from you and
    perform the Charged Beat Attack to perform a wrestling move.
    
    The final group of five has a machine gunner at the very back. Save him
    for last and lure the first four alone. A few more Charged Beat Attacks
    will end this mission.
    
    Gold Rank Notes--2:30 seems like a lot of time, but since wrestling moves
    don't stop the clock, you will need to work quickly. Try to avoid getting
    hit as you use Charged Beat Attacks. Kill quickly to finish in time. 
    Without much effort I can easily finish with 30 seconds left, and that was
    with luring many enemies at me at once. Even if you don't do that you 
    should still finish fast.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 13--Underground
    Time Limit--2 Minutes
    Goal--Kill all the enemies (10) within the time limit
    Pay--$5,000 LBs per kill (Maximum of $50,000 LBs)
    Gold Rank--Defeat all enemies within one minute and thirty seconds
    
    Another extremely easy mission, but the reward shows. It's not that good.
    you will fight on the subway train in this mission. There are one to three
    enemies per car, and the door to the next car won't open until all the
    enemies in the current car have been killed. Nothing tricky about this
    mission, especially if you have upgraded Beam Katanas.
    
    Gold Rank Notes--Nothing special. Just beat the crap out of each enemy. 
    There's only ten and defeating them all quickly is a sinch.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 14--Baseball Battle Round 3
    Time Limit--None
    Goal--Go on a batting killing spree!
    Pay--$7,000 LBs per kill (Maximum of $63,000 LBs)
    Gold Rank--Defeat all enemies
    
    The final baseball match. These nine foes are all ready to die in the name
    of baseball. Well, as you may guess from the previous round, the ball is
    thrown extremely fast. The timing for it is quite wonky, and if the ball
    gets thrown from far away then you likely aren't going to have the 
    reaction time to even hit the ball. Swing hard and don't be patient. 
    Hesitation will result in a miss.
    
    Gold Rank Notes--Kill everyone. Easier said then done. It's best to kill
    all of them in one go instead of killing a few and having the ball be
    thrown from far away. Not cool. It makes hitting it, and therefore Gold
    ranking the mission, much hard. So with that said, just kill them all with
    one ball if you can.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 15--Extreme Fight
    Time Limit--2 Minutes
    Goal--Kill all of the enemies (10) with a special condition
    Pay--$7,000 LBs per kill (Maximum of $70,000 LBs)
    Gold Rank--Defeat all enemies within 1:30
    
    This is exactly the same as the Underground gig, except for one catch--the
    screen will be upsidedown. Since the battle is across several train cars,
    there's not much reason to need to turn left or right. The enemies are
    insanely quick to kill with an upgraded katana, and there's only ten of
    them, making this gig a complete joke. The only hard enemy is the beam
    katana wielder at the end, but even he goes down quickly to a few swings.
    
    Gold Rank Notes--This shouldn't even take more then a minute to complete.
    Even if it does, you'd need to screw around for a long time in order to
    waste over 90 seconds on this mission. Simply kill them all quickly.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 16--Armed Hoods
    Time Limit--3 Minutes
    Goal--Kill all of the enemies (12) within the time limit
    Pay--$7,000 LBs per kill (Maximum of $84,000 LBs)
    Gold Rank--Defeat all enemies within two minutes
    
    Another simple mission, also taking place on the subway. There's another
    set of ten enemies here, and killing them all is little challenge. There's
    some variety, though. Half of them are holding axes or using brawling
    combat techniques while everyone else is using pistols or machine guns. 
    There are only a few of each, and there's never more than one to a car.
    Basically, its an easy mission. 
    
    Gold Rank Notes--Again, shouldn't take very long to complete this mission.
    Kill the pistol users quickly so you don't waste time taking hits or 
    blocking their shots. Doing that several times can actually waste enough
    time to miss the Gold rank.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 17--Speed Jack
    Time Limit--2 Minutes
    Goal--Kill all of the enemies (15) within the time limit
    Pay--$5,500 LBs per kill (Maximum of $82,500 LBs)
    Gold Rank--Defeat all enemies within 1:30
    
    This mission takes place on one of Santa Destroy's busses. You will need to
    fight a bunch of crowbar wielding purple vested enemies. The camera angle
    shouldn't hamper you're ability to kill off everyone in a quick amount of
    time. You can use low charged swings to kill a bunch at once, or a sideways
    Death Blow which will do the job just well. Overall, not a difficult 
    mission, and it makes a ton of money.
    
    Gold Rank Notes--There's nothing special about this mission and its Gold
    rank. Just murder as quickly as possible. If you're having trouble, get the
    Tsubaki Mk-III and spam the low charge attack to kill everyone very, very
    quickly.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 18--Gamble Fight
    Time Limit--3 Minutes
    Goal--Kill as many enemies as you can
    Pay--$1,500 LBs per kill
    Gold Rank--Kill at least 65 enemies
    
    You will fight in the small Gold Town alley for three minutes where 
    enemies infinitely respawn. This is the best way to earn money in the game,
    especially with the Tsubaki Mk-III and its Energy Saver. Even without it,
    getting near 100 kills is still possible. Your objective is simply to kill
    until the timer runs out. 
    
    All of the enemies wield axes, crowbars, or hand-to-hand combat. Nothing
    too hard with this mission, hence why it's so good for earning cash. 
    
    Gold Rank Notes--Quite hard on Bitter due to the high vitality of foes. On
    Sweet or Mild getting over 100 isn't a challenge. Rankings carry over from
    New Game + to New Game + regardless of difficulty accomplished, so do it
    on Sweet if you can't on the harder difficulties. Or just spam the Tsubaki
    Mk-III's low charge attack.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 19--Single Strike
    Time Limit--3 Minutes
    Goal--Kill all enemies (10?) without taking a hit
    Pay--$10,000 LBs per kill (Maximum of $100,000 LBs?)
    Gold Rank--Kill at least seven enemies
    
    The hardest Assassination Gig because it acts just like some of the final
    Free Fight missions. A single hit ends the mission. The pay is huge, but
    getting even a single kill is impressive. Every enemy uses a machine gun.
    The best way I found to beating this mission is using the jumping slice
    learned from Lovikov (shake the Nunchuk) to knock each foe down, then 
    perform a down attack on the foe. Just make sure nobody is shooting at 
    you. 
    
    This method works fine up until enemy six where three to five enemies spawn
    at once and all shoot at you practically simultaneously. If you can, use a
    low charge swing to at least kill two of them. I can't offer much more 
    advice because I can't find a way to get past these enemies. There's
    probably only ten enemies. Maybe. If you can kill everyone, good for you.
    This is an insane mission.
    
    Gold Rank Notes--You only need to kill seven enemies. The first five are
    the easiest. Once the fifth is dead, prepare a low charge shot. When the
    next two spawn near eachother, take them both out and hopefully you will
    satisfy the requirements for a Gold rank. It's hard. Very hard.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Assassination Gig 20--Batting Killing Centre
    Time Limit--2 Minutes
    Goal--Kill all enemies (30) within the time limit
    Pay--$3,000 LBs per kill (Maximum of $90,000 LBs)
    Gold Rank--Victory within 1:30
    
    You will be facing the same enemies you fought with during the Bad Girl
    fight. The enemies spawn in groups of seven. If you rush at them all you
    can probably hit more than one with each slice. A sideway Death Blow will
    likely kill the entire group at once. There are thirty of these enemies,
    but they are all fairly easy to kill and don't have powerful melee attacks.
    
    Gold Rank Notes--Just kill everyone really fast. They spawn in groups,
    which actually makes this mission much easier to finish. Just get a few
    Triangle Death Blows to knock out each group at once and you'll easily
    finish within the Gold rank time limit.
    ---------------------------------------------------------------------------
    
    ===========================================================================
                           ~12.Free Fight Mission Guide~
    ===========================================================================
    If you get a Gold rank on a side-job you will unlock a Free Fight mission,
    with the exception of Free Fight Mission 03 which is unlocked by beating
    Shinobu. Free Fight Missions are where you have to kill every enemy in the
    time limit to earn the cash prize. The catch is that you can't take a 
    single hit or you'll fail immidiately. They're called Free Fights because
    the blue M's marking them spawn in the city without you needing to talk to
    anyone to activate the event. Just head to the M to start the fight.
    
    Whether you win or lose, the M won't respawn for about 15 minutes. Go do
    some other missions until then if you want to play again. Beating a mission
    will always result in a Gold rank.
    
    ---------------------------------------------------------------------------
    Free Fight Mission 01
    Location--Northwest corner of Santa Destroy
    Time Limit--2 Minutes
    Enemies--12
    Pay--$30,000 LBs
    
    This Free Fight mission is hard because of the erratic spawning of enemies.
    The first group is a mere three grunts. None of them should pose much of a
    threat. The second group spawns after the last one dies. These next three
    grunts are armed with crowbars, and they all have a charge attack they like
    to spam. It's unblockable--ergo, if it connects with you, you fail the
    mission (since you'll take damage and all that...). Spam Emergency Evades
    and Dark Step whenever possible. They occasionally strike combos on you--
    that's the time to Dark Step for a possible free kill.
    
    The final group of enemies is the worst. Six will spawn, and I ensure at 
    least one will be behind you. These are the same grunts as when the mission
    started, but being swarmed by six of them at once, and not a single hit is
    allowed on you, can make it a bit irratating. If possible, run away from
    all of them and perform a low charge attack to decimate at least half the
    group. That should make finishing the mission rather simple.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 02
    Location--Basketball Court in Northern Santa Destroy
    Time Limit--2 Minutes
    Enemies--10
    Pay--$35,000 LBs
    
    The mission starts with three grunts spawning just ahead of you. All three
    of them are easy to take down as none of them have weapons. Just play it
    safe and Emergency Evade whenever you're afraid you will take damage. Never
    can be too safe in these Free Fight missions.
    
    Once the beginning trio is killed off, five more enemies will spawn, all 
    of them wielding crowbars. Run away and focus on killing one at a time,
    trying to Dark Step any combo that they unleash on you. All of them can
    perform charged attacks--instant death in these missions. Remember the 
    time limit. Be quick, but don't rush it to the point where you will be 
    killed.
    
    After those five are dead, two final enemies will drop down. One holds a
    crowbar, the other a beam katana. Kill the crowbar wielder first before
    taking on the man with the beam katana. Attack him like you would all beam
    katana wielding foes--block his combo attack and try to Dark Step it, and 
    avoid his charge attack. Cautiousness will earn you a victory here.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 03
    Location--Parking Garage adjacent to the Job Center
    Time Limit--2 Minutes
    Enemies--10
    Pay--$40,000 LBs
    
    This Free Fight Mission is unlocked after defeating Shinobu. You face off
    against ten students right away. No more will (thankfully) spawn. Eight of
    them wield crowbars while the two in the back use beam katanas. From the
    start, use a low charge attack and kill the first three enemies that rush
    you. Afterwards, try and attract the attention of only a few more. Strike
    rapidly, and don't be afraid to Emergency Evade whenever you think an enemy
    is charging an attack (which, as usual, kills you).
    
    You can probably finish this quite fast. Once you get down to the beam
    katana foes, use a low charge attack on each of them to kill them quickly,
    or at least weaken them and making a setup for a quick Death Blow. This
    mission is only hard if you attract too much attention at once.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 04
    Location--Santa Destroy High School (center of southern Santa Destroy)
    Time Limit--2 Minutes
    Enemies--11
    Pay--$40,000 LBs
    
    This Free Fight Mission can be pretty easy if you know what you're doing.
    Start off by using low charged attacks to kill the three students infront
    of you. There's a fourth infront of the school entrance, so charge and 
    walk into his range. Head down the left path to find a trio of enemies. 
    Repeat the process of charging, getting only one foes' attention, kill him,
    and repeat for another foe. Pretty simple. On the right side of the school
    will be four final enemies. Two of them hold beam katanas, and a charge
    attack will only knock off half of their health. Use Dark Steps if you can
    to safely kill both of them. The other two enemies near them are easy to
    kill normally or with charge attacks.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 05
    Location--Northwest corner of northern Santa Destroy
    Time Limit--2 Minutes
    Enemies--12
    Pay--$50,000 LBs
    
    This is an insanely hard fight. All of the enemies are spread out, 
    fortunately, but if you attract the attention of more than one you are 
    likely going to be hit. One will rush you right from the start. Kill him
    quickly. To the left is a beam katana wielding foe, so take caution around
    him. Half a dozen foes are in the center of the lot, and getting only one
    foe's attention at a time works best here. You don't have much time, so 
    you'll need to get their attention quick and beat them up.
    
    Continue doing this and fight your way through the center of the truck lot.
    Once you've cleared the center of enemies, you can find a few more, 
    including more beam katana wielding foes, on the right. Exercise caution
    with these guys and take them out slowly. Dark Steps will easily take down
    their low vitality. Take your time through this battle, fight one at a 
    time, and spam low charge attacks when necessary to prevail.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 06
    Location--Northwest corner of northern Santa Destroy (same as Free Fight 1)
    Time Limit--2 Minutes
    Enemies--8
    Pay--$50,000 LBs
    
    At the beginning there will be three basic enemies that aren't very hard
    to kill off safely. Once they have been killed off, the second group of
    enemies will drop down. These guys all have crowbars, so watch out for 
    their charged attacks. They don't use them very often, but nonetheless you
    should single them out to avoid getting hit from behind.
    
    The final two enemies appear at the back of the lot. One has a pistol, the
    other a beam katana. Take on only one at a time. There's no way you can
    avoid damage from both of them if both are attacking you at once. Try to
    take down the pistol first. Dark Step or Emergency Evade around him, then
    strike him down. Do so quickly before he has a chance to shoot you.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 07
    Location--Body Slam Beach
    Time Limit--3 Minutes
    Enemies--10
    Pay--$60,000 LBs
    
    The first trio of enemies in this mission are easy to dispatch of, and they
    don't attack you until you come very close to you. The fourth wields a gun,
    and if you can't kill him before he runs away near other foes then you have
    no chance of finishing this mission before getting hit. 
    
    Infact, the remaining groups of enemies that spawn are like this. The foe
    on the left wields a stop sign, and the one on the right has a pistol. You
    will need to work very carefully through this Free Fight mission. You have
    a huge three minutes to get through it, so there's nothing wrong about 
    taking your time.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 08
    Location--Northwest corner of Santa Destroy (next to Free Fight Mission 05)
    Time Limit--3 Minutes
    Enemies--12
    Pay--$70,000 LBs
    
    Ten enemies start in the area. Six are waiting in the center, one behind
    the truck infront of where you start, one to the left, and two on the far
    right. Two enemies will rush you at the start, so try to kill the one
    closet to you quickly before the one behind you can strike. Circle around
    the truck and kill the foe there if he hasn't already walked around the
    truck to attack you. 
    
    Walk near the middle of the lot and try to attract the attention of the 
    enemies one by one. Everyone wielding a katana has a long range of attack,
    so try Dark Stepping them or attacking after they finish their own attack.
    Don't forget the enemies on the far right who work the same way.
    
    Once the first ten are dead, two more drop down in the middle of the lot.
    One is a pistol user, the other a beam katana wielder. Annoying combo. 
    Again, try to get the beam katana user out first by luring him away from 
    the pistol user. That's the easiest way to finish off these foes without
    getting hit.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 09
    Location--Rolling Cradle Bus Station
    Time Limit--3 Minutes
    Enemies--12
    Pay--$80,000 LBs
    
    By far one of the hardest Free Fight Missions in the game. There are few
    enemies in this area, but you'll be wanting every second to take them down
    one by one. All of the purple suited enemies have a pistol. Obviously, you
    can only attack one at a time because while you're beating another there
    could be a second enemy from behind you shooting, and you'd be defenseless.
    
    You need to take your time to win. The Tsubaki Mk-III with its Energy Saver
    is the easiest way to finish this mission. Basically, every enemy begins by
    kneeling down and won't get up slowly until you get very close to them.
    During this time, slowly walk over with a fully low charge attack then
    unleash and keep pressing the A button to annihilate the foe.
    
    Basically, go around the bus on the right first, killing foes one by one.
    Repeat for the left half of the arena. If you are afraid of attracting
    attention, hide behind a bus while locked on to a foe to have them slowly
    walk over to you, and away from other enemies you might attract. Just be
    sure to use low charged attacks when its safe. You have a perfect chance
    every six rounds of shots (foes need to reload during this time, use it
    wisely).
    
    If you want to try it with a weaker Beam Katana, then lure enemies out by
    hiding behind buses. When they shoot, Emergency Evade and rush at their
    sides. They can't shoot while you hit them, so as long as another foe's
    attention isn't directed at you as well you can finish with a weaker katana
    by working slowly. I can't stress enough how slow you need to work in order
    to finish. Unless you get lucky, going in swinging will get you killed. 
    Fast.
    ---------------------------------------------------------------------------
    
    ---------------------------------------------------------------------------
    Free Fight Mission 10
    Location--Rolling Cradle Bus Station
    Time Limit--3 Minutes
    Enemies--12
    Pay--$90,000 LBs
    
    The enemy placement is exactly the same as Free Fight Mission 09. This 
    time, though, enemies are using machine guns. You need to have the Tsubaki
    Mk-III's Energy Saver or you'll have no chance at this mission. Start with
    the enemy behind the bus to the left. Be careful not to draw attention to
    yourself with the enemy infront of the same bus. Use Emergency Evades to
    get near him and strike when enemies stop to reload. 
    
    You'll need to work quickly in order to kill every enemy within the time
    limit. The same technique of spamming low charge attacks still works well
    here. For several enemies, though, you have no chance of pulling that off
    by getting close enough. Hurry and kill each enemy and then move on to the
    next. Work in a clockwise pattern and you should be able to finish before
    time runs out.
    ---------------------------------------------------------------------------
    
    ===========================================================================
                            ~13.Lovikov Ball Locations~
    ===========================================================================
    After speaking with Lovikov in Gold Town's bar, a ton of orange dots will
    be marked on the map. These are the locations of Lovikov Balls. There are
    49 total, and for every seven you collect you can trade them to Lovikov
    for new abilities. Also, after talking with Lovikov, the balls give off a
    loud humming noise when you are close to them. That's a good way to find
    them. Also, purchase Memory of Child first. Please, it'll make finding the
    remaining 42 much, much easier.
    
    Well, where does one find a Lovikov Ball? Almost all of them are hidden in
    small alleyways within Santa Destroy, rarely lying out in the open. When 
    you see a ball, just walk into it to collect it. Simple enough.
    
    But you may not be able to find them all on your own because the dots are
    very tiny, and the pixelated map is hard to look at. Not to mention several
    Free Fight missions actually cover up Lovikov Ball dots, making them 
    impossible to find unless you conveniently run into them while cruising the
    city.
    
    So, here's the list of all 49 Lovikov Ball locations. There's just one
    problem--almost nothing in the city is a unique landmark. This makes
    describing ball locations somewhat...difficult. I list them in a unique 
    way, hopefully making it easier for you to figure out. I start with the
    northernmost ball, then my listed #2 will be the second northernmost ball,
    and so on until ball 49, the southernmost ball. If two balls are about
    parallel with eachother, I'll do the one on the left first. 
    
    Also, plot of lands refer to areas with buildings. See how everything on
    the map is surrounded by streets, and that areas with buildings look like
    small islands? I consider those plots of land. I refer to them a lot in my
    directions.
    
    And because it can never be stressed enough, get the Memory of Child with
    your first seven balls.
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #1
    Location--At the very northernmost point of Santa Destroy. Follow the
    northern border until you pass what appears to be entrance to a shipping
    storage yard, blocked off by two lowered gates. The ball is infront of the
    one on the right.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #2
    Location--Near the northenmost point of Santa Destroy, along the left side.
    You can find an open lot with a blue and brown semi-truck parked in it. The
    ball is to the right of the brown truck.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #3
    Location--In northern Santa Destroy, look at the map for a triangle-shaped
    plot of land near the northernmost point. Two semi-trucks without cargo 
    boxes on their backs are parked at the point of the triangle. The ball is
    behind one of the trucks.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #4
    Location--Close to the northeastern most point of Santa Destroy on a plot 
    of land looking like a clock hand pointing at 1-o'-clock. There is an 
    alleyway left of the dumpster that is grated on the right side. Take a
    right at the end of the alleyway to find the ball.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #5
    Location--In northern Santa Destroy. It is at the northwestern most point 
    of a plot of land that looks exactly like your right hand making a thumbs-
    up sign. The ball is infront of parking gates leading to the open lot, near
    a group of palm trees.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #6
    Location--In northern Santa Destroy there is a large lot in around the
    center that is surrounded by a large red, and occasionally grey, wall. 
    There are only two entrances to it. Use the one in the north and walk
    towards the top left corner of the lot to find the ball hiding behind a
    large red crate.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #7
    Location--In northern Santa Destroy there is a large lot in around the
    center that is surrounded by a large red, and occasionally grey, wall. 
    There are only two entrances to it. Use the one in the southeast. Dead 
    ahead of the entrance is a building that's to the right of a red crate.
    Behind the building in an alley is the ball.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #8
    Location--Head to the plot of land in northern Santa Destroy where Free
    Fight Mission 02 is located. At the northern end of the plot of land is a
    spacing between two buildings. The ball can be found on the pavement 
    between the buildings.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-
    Lovikov Ball #9
    Location--Head to the M where Free Fight Mission 02 is located. It's on a
    basketball court in northern Santa Destroy. Right behind the M is the ball.
    -~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #10
    Location--Head for the plot of land northeast of the motel. Use the 
    entrance at the southwest corner to enter a lot with a bunch of colored
    crates and a semi truck. The ball is next to the semi.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #11
    Location--Head to Naomi's Lab. There are a bunch of colored crates infront
    of the entrance to the lab. Walk behind them to find the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #12
    Location--Walk down the stairs of the No More Heroes motel. Head left from
    them to see a small alleyway touching the left edge of the motel. The ball
    is sticking out right there (infact, the humming is immidiately noticable
    when you exit the hotel room!).
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #13
    Location--In northern Santa Destroy. Start on the red bridge in the west.
    Walk north from the left side of the bridge. You will pass three openings
    on your way north. Enter the third opening (there are two dumpsters near
    the fencing where you should be entering). There's an alleyway in the back
    of this area, so head right to find the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #14
    Location--Head north from the red bridge in the west. Just past the second
    set of traffic lights is an opening into a vacant lot on the right. The 
    ball is in the center of this area.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #15
    Location--Just north of the red bridge in western Santa Destroy you will 
    find a car dealership lot. The ball is located near the southern area of
    cars.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #16
    Location--Head north from the red bridge in western Santa Destroy. At the
    first traffic light turn right. At the next light get off the Schpeltiger
    and look left to find some fencing infront of a white building. The ball is
    just around the fencing.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #17
    Location--immidiately after the red bridge in western Santa Destroy you can
    find an alleyway to the left. Follow it and head right to find the ball
    straight away.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #18
    Location--From the entrance of K-Entertainment look straight north to find
    an opening between two buildings leading to a parking lot. At the left end
    of the lot you can find the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #19
    Location--From the street infront of K-Entertainment, head west. Past
    the second set of traffic lights is a group of four buildings arranged in
    a square. Between the two buildings infront of you is the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #20
    Location--Slightly north of Body Slam Beach is Iron Claw Point where a 
    large red ramp lies. Right infront of the ramp is the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #21
    Location--From the entrance of K-Entertainment, face the street. Head down
    it to the left. At the second traffic light, turn left. At the next light
    turn right. Pay attention to the names of the stores on the left. Enter an
    alleyway just past the "Music Store" and turn right at an intersection in
    the alleyway to find the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #22
    Location--Head to the plot of land north of the Atomic Drop Ward. It's a
    lot with several semi-trucks that is right infront of a tall billboard with
    "Orange Orange Orange" written on it. The ball is behind one of the trucks.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #23
    Location--Head to the Luchaco Gas Station at the center of Santa Destroy.
    On the plot of land south of it is a parked car and a dumpster. In an
    alleyway next to them is the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #24
    Location--Stand south of Luchaco Gas Station, facing it. Walk west one
    street and at the tip of a trapezoidal plot of land you should find a 
    store called "Lobster Lovers". Behind the blue parked car is the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #25
    Location--Head to the plot of land directly southwest of Luchaco Gas
    Station. At the southwest corner of this plot of land near the entrance to
    an alley is the ball.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #26
    Location--Just south of the red bridge in western Santa Destroy are two
    parallel plots of land that are large rectangular neighborhoods. The ball
    is next to the left wall of the southernmost house of the left plot of 
    land.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #27
    Location--Just south of the red bridge in western Santa Destroy are two
    parallel plots of land that are large rectangular neighborhoods. The ball
    is next to the left wall of the southernmost house of the right plot of 
    land.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #28
    Location--In midwestern Santa destroy there are two parallel plots of land
    that act as neighborhoods. To the right of the right plot of land are two
    more plots of land. The southern one has a ball near an alleyway.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #29
    Location--Next to Area 51 is a parking lot. The ball is at the end of an
    alleyway near the orange car. 
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #30
    Location--Head left of Area 51 to find a thin alley somewhat close to the
    entrance. When the path opens up, head right. The ball is next to the
    dumpster.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #31
    Location--Go to the entrance of Area 51 and face the building. Walk 
    straight right and you will walk across the street into an empty lot with
    the ball (it's next to a store called "A Stroke of Genius").
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #32
    Location--Head to the plot of land south of Area 51. The ball can be found
    near three dumpters behind "Tyrannomarket Rex".
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #33
    Location--Go to the two parallel plots of land that are neighborhoods. On
    the plot of land south of it you can find the ball in an alleyway near the
    north point of the plot of land.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #34
    Location--Stand between the Job Center and the parking garage to the right
    of it and face north. You should see an alleyway. The ball is in the center
    of this alley.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #35
    Location--There are three plots of land to the right of Santa Destroy
    High School. On the middle one you can find the ball in an alley near a
    dumpster.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #36
    Location--There are three plots of land to the right of Santa Destroy High
    School. On the souther one you can find the ball in a parking lot in the
    northeast corner behind a black car.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #37
    Location--There are three plots of land to the left of Santa Destroy High
    School. From the "M" marking the Free Fight Mission at the parking garage
    you can follow an alley on the right. At the end of the alley make a 180
    degree turn to see a ramp. At the top is an empty lot with the ball at
    the center.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #38
    Location--Head to the plot of land southwest of Santa Destroy High School.
    At the northeastern point is a lot with a blue semi-truck. Infront of the
    truck is a small alley with the ball at the end.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #39
    Location--Head to the plot of land southwest of Santa Destroy High School.
    Follow the uphill curved road on the left side of the plot of land until
    you pass a store called "Angelica Autiloba". To the left of the store is a
    path leading behind the store where the ball is being kept near a dumpster.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #40
    Location--To the left of Santa Destroy High School are three plots of land.
    On the southern one you can find the ball in an alley just at the top of
    the hill.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #41
    Location--Head to Rolling Cradle Bus Station. The ball is behind a building
    in the north of the station in an alley.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #42
    Location--In Rolling Cradle Bus Station you can find this ball near the 
    back of one of the busses.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #43
    Location--Head to Destroy Stadium's parking lot. Follow the lot all the way
    behind the stadium. The ball is in the middle of the path midway towards
    the end. 
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #44
    Location--Head to Destroy Stadium's parking lot. This time, follow the path
    all the way to the very end. You'll find the ball there.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #45
    Location--Head to the plot of land to the right of Destroy Stadium. The
    ball is on the east side of the plot of land, near a dumpster.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #46
    Location--In southern Santa Destroy there is a highway overpass. The ball
    can be found on a sidewalk that goes under the left side of this overpass,
    near a street leading to Destroy Stadium.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #47
    Location--In the southernmost plot of land, search the alleyways to find
    the ball infront of a dead end.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #48
    Location--In the southermost plot of land you can find a parking lot in the
    southeast corner. The ball is behind the blue car.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Lovikov Ball #49
    Location--Drive to the very southeastern most point of Santa Destroy to
    find the Mexican border. Infront of a building left of the border is an
    empty lot next to an alley. At the end of the alley is the ball.
    -~-~-~-~-~-~-~-~
    
    ===========================================================================
                               ~14.Dumpster Locations~
    ===========================================================================
    You may notice that all over Santa Destroy you can find dumpsters. Walk
    next to one and press A to kick it open. Usually you'll earn cash from it,
    but some of them hold T-Shirts you can only find in dumpsters. With so many
    dumpsters you can turn quite a profit with a little time searching through
    the city. There are 89 dumpsters, and like my Lovikov Ball location guide I
    will list these starting with the northernmost dumpster and work to the
    southernmost. 
    
    -~-~-~-~-~-
    Dumpster #1
    Contents--$2,000 LBs
    Location--At the southwest corner of the northernmost plot of land.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #2
    Contents--T-Shirt 86
    Location--In the middle of the plot of land southwest of the northernmost
    point of Santa Destroy.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #3
    Contents--T-Shirt 88
    Location--Near the northernmost point of Santa Destroy is a plot of land 
    with several semi-trucks at the left end, and the middle has a bunch of
    different colored crates. The dumpster is near those crates.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #4
    Contents--$2,000 LBs
    Location--In the northeastern corner of Santa Destroy. It's in a small
    parking lot.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #5
    Contents--$2,000 LBs
    Location--From the red bridge in western Santa Destroy, pay attention on
    the right side of the road. Head to the third plot of land on the right
    (take the left street) and look for an alley on the third plot of land.
    The dumpster is there.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #6
    Contents--$2,000 LBs
    Location--Next to Dumpster #5.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #7
    Contents--T-Shirt 99
    Location--Around the center of northern Santa Destroy is a large lot with
    several semi-trucks in it. The dumpster is in the top-right corner.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #8
    Contents--T-Shirt 98
    Location--Around the center of northern Santa Destroy is a large lot with
    several semi-trucks in it. The dumpster is in the top-left corner, behind
    a truck carrying a yellow crate.
    -~-~-~-~-~-
    
    -~-~-~-~-~-
    Dumpster #9
    Contents--$2,000 LBs
    Location--Around the center of northern Santa Destroy is a large lot with
    several semi-trucks in it. The dumpster is in the center of the lot.
    -~-~-~-~-~-
    
    -~-~-~-~-~-~
    Dumpster #10
    Contents--$2,000 LBs
    Location--Near the eastern edge of northern Santa Destroy is a plot of land
    with a ton of colored crates you can't access. On the left side of the land
    is an open area with the dumpster, though.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #11
    Contents--$2,000 LBs
    Location--Near the center of Santa Destroy is a lot with several semi-
    trucks. The dumpster is in the east, near these trucks.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #12
    Contents--$2,000 LBs
    Location--Near the center of Santa Destroy is a lot with several semi-
    trucks. The dumpster is in the south, away from these trucks.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #13
    Contents--$2,000 LBs
    Location--Near the center of Santa Destroy is a lot with several semi-
    trucks. The dumpster is in the south, away from these trucks.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #14
    Contents--$2,000 LBs
    Location--A little south of the center of northern Santa Destroy is a lot
    with five red buildings that look like college dorms. The dumpster is near
    the middle.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #15
    Contents--T-Shirt 66
    Location--A little south of the center of northern Santa Destroy is a lot
    with five red buildings that look like college dorms. The dumpster is near
    the bottom end.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #16
    Contents--T-Shirt 68
    Location--Head north from the red bridge in western Santa Destroy and you
    will quickly see a blue roofed building that looks like a mall. Behind it
    is a small parking lot with the dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #17
    Contents--$2,000 LBs
    Location--On the first plot of land left of the red bridge, look towards
    the middle to find the dumpster. 
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #18
    Contents--T-Shirt 78
    Location--Next to Dumpster #17.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #19
    Contents--$2,000 LBs
    Location--There's a small nook on the plot of land south of Free Fight
    Mission 02 with the dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #20
    Contents--T-Shirt 77
    Location--Head to the second plot of land right of the red bridge. There's
    a dumpster at the southern edge of the land.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #21
    Contents--$2,000 LBs
    Location--Head to the plot of land northeast of the motel. The dumpster is
    at the top-right corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #22
    Contents--$2,000 LBs
    Location--In the middle of the plot of land with the motel is a group of
    dumpsters. This is one of them.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #23
    Contents--T-Shirt 87
    Location--Next to Dumpster #22.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #24
    Contents--T-Shirt 82
    Location--In an alley near Dumpsters #22 and 23.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #25
    Contents--T-Shirt 83
    Location--Next to the entrance to Naomi's Lab. 
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #26
    Contents--$2,000 LBs
    Location--At Naomi's Lab, it's near the garbage pile on the side of the
    warehouse.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #27
    Contents--$2,000 LBs
    Location--In an alley in the north end of the plot of land with the motel.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #28
    Contents--$2,000 LBs
    Location--On the plot of land southeast of the motel. It's at the top-right
    corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #29
    Contents--T-Shirt 97
    Location--Next to Dumpster #28.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #30
    Contents--T-Shirt 75
    Location--On the plot of land southeast of the motel. It's at the bottom-
    right corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #31
    Contents--T-Shirt 76
    Location--Near Dumpster #30.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #32
    Contents--$2,000 LBs
    Location--On the plot of land southwest of the motel.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #33
    Contents--$2,000 LBs
    Location--On the plot of land northwest of K-Entertainment.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #34
    Contents--T-Shirt 93
    Location--Near Dumpster #33.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #35
    Contents--T-Shirt 94
    Location--Near Dumpster #33.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #36
    Contents--T-Shirt 65
    Location--On the second plot of land west of K-Entertainment (when facing
    away). It's at the north end.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #37
    Contents--$2,000 LBs
    Location--Near Dumpster #36 (behind the wall to the south)
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #38
    Contents--$2,000 LBs
    Location--Third plot of land to the left of K-Entertainment (when facing
    away). It's at the south end.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #39
    Contents--$2,000 LBs
    Location--To the left of the Luchaco Gas Station is two plots of land. On
    the northern one there are four dumpsters in alleyways. This is one of 
    them.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #40
    Contents--$2,000 LBs
    Location--Near Dumpster #39
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #41
    Contents--$2,000 LBs
    Location--Near Dumpster #39
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #42
    Contents--$2,000 LBs
    Location--Near Dumpster #39
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #43
    Contents--$2,000 LBs
    Location--Right next to Thunder Ryu's Gym.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #44
    Contents--T-Shirt 73
    Location--On the plot of land south of Thunder Ryu's Gym.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #45
    Contents--T-Shirt 74
    Location--Next to Dumpster #44.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #46
    Contents--$2,000 LBs
    Location--On the plot of land south of K-Entertainment.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #47
    Contents--$2,000 LBs
    Location--Near Dumpster #46.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #48
    Contents--T-Shirt 69
    Location--On the plot of land south of K-Entertainment, at the bottom.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #49
    Contents--$2,000 LBs
    Location--On the plot of land southeast of K-Entertainment.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #50
    Contents--T-Shirt 72
    Location--Next to Dumpster #49.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #51
    Contents--$2,000 LBs
    Location--At the Luchaco Gas Station.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #52
    Contents--$2,000 LBs
    Location--Next to Dumpster #51.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #53
    Contents--$2,000 LBs
    Location--Left of Luchaco Gas Station are two plots of land. On the 
    southern one you can find this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #54
    Contents--T-Shirt 85
    Location--On the plot of land southeast of Luchaco Gas Station in a small,
    hard to see nook on the left side of the land.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #55
    Contents--T-Shirt 95
    Location--On the plot of land south of Luchaco Gas Station.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #56
    Contents--T-Shirt 90
    Location--On the plot of land southwest of Luchaco Gas Station, towards
    the southeast corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #57
    Contents--$2,000 LBs
    Location--On the plot of land southwest of Luchaco Gas Station, towards
    the northeast corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #58
    Contents--$2,000 LBs
    Location--Next to Dumpster #57.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #59
    Contents--T-Shirt 67
    Location--On the plot of land southwest of Luchaco Gas Station, towards
    the northwest corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #60
    Contents--$2,000 LBs
    Location--One plot of land south and two west of Luchaco Gas Station. It's
    near the north end of the plot of land.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #61
    Contents--$2,000 LBs
    Location--Near Dumpster #60.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #62
    Contents--T-Shirt 70
    Location--Around the corner from Dumpster #61.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #63
    Contents--T-Shirt 71
    Location--On the plot of land north of Santa Destroy High School.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #64
    Contents--$2,000 LBs
    Location--On the plot of land with Area 51, towards the northwest corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #65
    Contents--$2,000 LBs
    Location--Next to Dumpster #64.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #66
    Contents--$2,000 LBs
    Location--Near the center of the plot of land with Area 51.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #67
    Contents--$2,000 LBs
    Location--In an alley touching the parking lot next to Area 51.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #68
    Contents--T-Shirt 89
    Location--In a nook on the right side of the plot of land with Area 51.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #69
    Contents--T-Shirt 84
    Location--On the plot of land to the right of Area 51.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #70
    Contents--T-Shirt 79
    Location--To the right of Santa Destroy High School are three plots of
    lands. On the northern one you can find this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #71
    Contents--T-Shirt 81
    Location--Next to Dumpster #70.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #72
    Contents--$2,000 LBs
    Location--Next to Dumpster #70.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #73
    Contents--$2,000 LBs
    Location--To the left of Santa Destroy High School are three plots of land.
    The middle one has this dumpster near the top-right corner.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #74
    Contents--T-Shirt 64
    Location--To the right of Santa Destroy High School are three plots of 
    land. The middle one has this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #75
    Contents--T-Shirt 80
    Location--Near Dumpster #74.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #76
    Contents--$2,000 LBs
    Location--Near Dumpster #74.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #77
    Contents--T-Shirt 62
    Location--To the right of Santa Destroy High School are three plots of 
    land. The lower one has this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #78
    Contents--$2,000 LBs
    Location--Near Dumpster #77.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #79
    Contents--$2,000 LBs
    Location--Near Dumpster #77.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #80
    Contents--$2,000 LBs
    Location--Near Dumpster #77.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #81
    Contents--T-Shirt 63
    Location--Inside Rolling Cradle Bus Station.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #82
    Contents--T-Shirt 91
    Location--Follow Destroy Stadium's parking lot to the very end to find
    this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #83
    Contents--T-Shirt 92
    Location--Next to Dumpster #82.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #84
    Contents--$2,000 LBs
    Location--To the southwest of Santa Destroy High School is a plot of land
    with this dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #85
    Contents--T-Shirt 59
    Location--To the right of Destroy Stadium is a plot of land with this
    dumpster.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #86
    Contents--T-Shirt 60
    Location--Near Dumpster #85.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #87
    Contents--T-Shirt 61
    Location--Near Dumpster #85.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #88
    Contents--T-Shirt 96
    Location--On the southernmost plot of land is this dumpster. It's just past
    the overpass and is the smaller or the two southernmost plots of land.
    -~-~-~-~-~-~
    
    -~-~-~-~-~-~
    Dumpster #89
    Contents--$2,000 LBs
    Location--Next to Dumpster #88.
    -~-~-~-~-~-~
    
    ===========================================================================
                                ~15.Clothing Guide~
    ===========================================================================
    Simply put, this is the guide for all of the clothing. Prices are
    included. If the piece of clothing is found in a dumpster, that will be 
    noted.
    
    ------------
    ~Sunglasses~
    ------------
    ~-~-~-~-~-~-~-
    Sunglasses 001--Sunflower
    Price--Default sunglasses
    Description--Sunflower colored sunglasses that brighten up your
    surroundings even on the gloomiest days.
    ~-~-~-~-~-~-~-
    
    ~-~-~-~-~-~-~-
    Sunglasses 002--Orange
    Price--$19,800 LBs
    Description--Orange colored sunglasses, a color that allows the outline of
    objects to clearly be seen.
    ~-~-~-~-~-~-~-
    
    ~-~-~-~-~-~-~-
    Sunglasses 003--Cobalt Blue
    Price--$19,800 LBs
    Description--Cobalt blue is the color to wear when you want to be cool and
    stylish.
    ~-~-~-~-~-~-~-
    
    ~-~-~-~-~-~-~-
    Sunglasses 004--Dark Gray
    Price--$19,800 LBs
    Description--A dark gray, your stalwart guardian against the harshest
    rays.
    ~-~-~-~-~-~-~-
    
    ~-~-~-~-~-~-~-
    Sunglasses 005--Peony Purple
    Price--$19,800 LBs
    Description--Peony purple, for when you want to see the world a little
    differently.
    ~-~-~-~-~-~-~-
    
    ---------
    ~Jackets~
    ---------
    ~-~-~-~-~-
    Jacket 001--Red Hot
    Price--Default jacket
    Description--A dyed red leather jacket. Years of use gives it a worn,
    appreciated look.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 002--Skeletal Tiger
    Price--$29,800 LBs
    Description--A matte black jacket with a large tiger skull printed on the
    back.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 003--Nature
    Price--$29,800 LBs
    Description--A jacket of kangaroo skin decorated with Indian patterns. 
    Finished with suede, it is smooth and soft to the touch.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 004--Tiger
    Price--$49,800 LBs
    Description--Has a tiger printed on the back. Only 10 of these including 
    the "Zebra" jacket are on sale in Santa Destroy.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 005--Zebra
    Price--$49,800 LBs
    Description--Has a zebra printed on the back. Only 10 of these including 
    the "Tiger" jacket are on sale in Santa Destroy.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 006--Mt. Fuji
    Price--$49,800 LBs
    Description--A jacket printed with an image of Mt. Fuji, the tallest
    mountain in Japan. Designed to appeal to tourists.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 007--Grizzly Bear
    Price--$49,800 LBs
    Description--A hardcore design, dark brown quilting leather covered with
    zippers and countless studs.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 008--Crush Star
    Price--$79,800 LBs
    Description--A navy blue leath jacket. The Santa Destroy star mark symbol
    is printed on the back.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 009--
    Price--$177,000 LBs
    Description--A python styled leather jacket. The scaled pattern and unique
    luster are all its selling points.
    ~-~-~-~-~-
    
    ~-~-~-~-~-
    Jacket 010--Bizarre Jelly
    Price--$258,000 LBs
    Description--A blinding pink "Pure White Liver Bizarre Jelly" jacket. Only
    made to order.
    ~-~-~-~-~-
    
    ----------
    ~T-Shirts~
    ----------
    ~-~-~-~-~-~
    T-Shirt 000--Tattoo
    Price--Already in closet
    Description--Tattoo.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 001--Naked
    Price--Already in closet
    Description--Remove T-shirt.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 002--Bizarre Jelly
    Price--Default T-shirt
    Description--A T-shirt of Japanese anime Pure White Lover Bizarre Jelly. 
    Purchased over the net from Akihibara.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 003--NMH 11 Blue
    Price--Already in closet
    Description--"No More 11 Heroes" T-shirt, in dark blue.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 004--Ninja Killer
    Price--Already in closet
    Description--A simple and powerful design.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 005--Head Spin
    Price--Already in closet
    Description--A unique design based on the brake dancing head spin move.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 006--King of Beetles
    Price--Already in closet
    Description--Summer is the time for catching insects, and what better for 
    your collect than a stag beetle? With that hard, glittering black body, he 
    truly is the king of beetles.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 007--Gorgon
    Price--$900 LBs
    Description--The famouns snake-headed monster from Greek mythology. Now a
    T-shirt. A simple color with a print of the fearsome head of the lady
    herself.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 008--Eat
    Price--$900 LBs
    Description--A black background set with a bold red print. The mouth and
    tongue image is both distubring and erotic.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 009--Warning: Radioactive
    Price--$900 LBs
    Description--Blinding yellow color and the radioactive symbol make for the
    ultimate impact.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 010--Viva! Lucha Libre
    Price--$900 LBs
    Description--Merchandise for the Mexican pro-wrestler "Lucha Libre". Keep
    out of sight of pro-wrestling fans or it may start a riot.
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 011--NMH 11 Red
    Price--$900 LBs
    Description--"No More 11 Heroes" T-shirt, in dark red.
    ~-~-~-~-~-~
    
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    T-Shirt 012--Tigers
    Price--$3,800 LBs
    Description--The Tigers baseball uniform printed on a T-shirt.
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    T-Shirt 013--Rose and the Skull
    Price--$3,800 LBs
    Description--A bold design placing a rose and skill print over a tie-dye
    base. The rose is carefully embroidered, making for one gorgeous T-shirt.
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    T-Shirt 014--Tengu
    Price--$3,800 LBs
    Description--The Tengu, a mythical Japanese creature with a red face and a
    long nose.
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    T-Shirt 015--Giraffe
    Price--$3,800 LBs
    Description--A print patterned like a giraffe. A special process makes it 
    feel just like real skin...but it isn't real, right honey?
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    T-Shirt 016--Strawberry
    Price--$24,800 LBs
    Description--The strawberry T-shirt from Japanese anime Pure White Lover
    Bizarre Jelly. Special bonus with the first print run of DVD vol.1.
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    T-Shirt 017--Cranberry
    Price--$24,800 LBs
    Description--The cranberry T-shirt from Japanese anime Pure White Lover
    Bizarre Jelly. Special bonus with the first print run of DVD vol.2.
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    T-Shirt 018--Blueberry
    Price--$24,800 LBs
    Description--The blueberry T-shirt from Japanese anime Pure White Lover
    Bizarre Jelly. Special bonus with the first print run of DVD vol.3.
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    T-Shirt 019--Miami Bass
    Price--$5,800 LBs
    Description--A blinding T-shirt that uses pastel colors and a provocative
    print. Sold mainly to tourists.
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    T-Shirt 020--Riddle
    Price--$5,800 LBs
    Description--The metallic gold print glitters from the purple background.
    Simple, yet it makes you feel like a celebrity.
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    T-Shirt 021--Skull
    Price--$5,800 LBs
    Description--A giant skull printed on black. The simple black and white
    design makes a striking statement of existence.
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    T-Shirt 022--Lightning Bolt
    Price--$5,800 LBs
    Description--Bares a lightning bolt print that slices down the body. A 
    somple but powerful design.
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    T-Shirt 023--Dogfight Yokozuna
    Price--$5,800 LBs
    Description--A T-shirt printed with fighting dogs from Japan. "Yokozuna"
    is the title given to the strongest of fighting dogs.
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    T-Shirt 024--Hara-Juku
    Price--$5,800 LBs
    Description--Harajuku is where the youth of Tokyo gather. Big Japanese
    lettering makes a bold impression.
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    T-Shirt 025--Viva! Mexico
    Price--$5,800 LBs
    Description--Merchandise for the Mexican pro-wrestler "Lucha Libre". The
    blue mask print drives fans wild.
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    T-Shirt 026--680K Calories
    Price--$5,800 LBs
    Description--A T-shirt produced by Burger Suplex, the burger shop. Their
    popular Tiger Suplex Burger contains a filling 680 kilocalories.
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    T-Shirt 027--Sniper Victim
    Price--$5,800 LBs
    Description--A military design with a sniper's crosshair aiming for the
    chest. Offers a simple message: "Running away only means you'll die 
    tired".
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    T-Shirt 028--Love Tits
    Price--$5,800 LBs
    Description--A blinding T-shirt trhat uses pastel colors and a provacative
    print. Sold mainly to tourists.
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    T-Shirt 029--Jah
    Price--$7,800 LBs
    Description--A brillitan, bold t-shirt in Rasta colors. Let the world know
    you love reggae.
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    T-Shirt 030--Anarchy
    Price--$7,800 LBs
    Description--Black, the color of anarchism. A striking symbol printed on
    top. Very punk.
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    T-Shirt 031--Moon Walk
    Price--$7,800 LBs
    Description--A lime base color overlaid with a monotone photo print. Has
    purple neck accents.
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    T-Shirt 032--Bare Knuckle
    Price--$7,800 LBs
    Description--Features the print of a curles fist. A simple design in
    vibrant red colors.
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    T-Shirt 033--I Love Chainsaw
    Price--$7,800 LBs
    Description--A T-shirt for the 1983 splatter movie The Chainsaw Man. (Known
    as Devil's Killer in Asia.) The same T-shirt the killer wore in the movie
    can now be yours!
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    T-Shirt 034--Psycho
    Price--$7,800 LBs
    Description--For the pink and fluffy psycho in all of us. The letters are
    slightly raised.
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    T-Shirt 035--Control Disorder
    Price--$7,800 LBs
    Description--A simple design of white on black. Uses a cool, military font.
    ~-~-~-~-~-~
    
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    T-Shirt 036--Taka-Ken
    Price--$7,800 LBs
    Description--A T-shirt sold in china town. Uses yellow for the Shoalin 
    Temple, a taunting pose and bold Chinese lettering!
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    T-Shirt 037--Raw Meet
    Price--$7,800 LBs
    Description--A T-shirt created to promote the Santa Destroy Eight Hour
    Stamina Meat Festival. A printing error was discovered, so the shirt where 
    not used.
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    T-Shirt 038--Route 666
    Price--$7,800 LBs
    Description--Unofficial T-shirt for the road movie "Route 666". Maker
    unknown.
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    T-Shirt 039--Pinhole Kun
    Price--$7,800 LBs
    Description--A T-shirt featuring a print of Punhole Kun, designed by the
    Japanese manga author Shigeru Mizuki.
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    T-Shirt 040--Grasshopper Wrestling
    Price--$7,800 LBs
    Description--A T-shirt promoting the wrestling club formed by Grasshopper
    Manufactuerer. The club currently has three members. This includes the CEO.
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    T-Shirt 041--NMH Macabro
    Price--$7,800 LBs
    Description--A shining yellow print on a white background. The lines of the
    neck are accented. A simple, timeless design.
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    T-Shirt 042--Killer Lodge
    Price--$7,800 LBs
    Description--One of the principles of horror movies, the hockey masked 
    killer. Now on a T-shirt.
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    T-Shirt 043--Black Satans
    Price--$12,800 LBs
    Description--Official T-shirt of the Santa Destroy death metal band "Black
    Satans".
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    T-Shirt 044--Manga
    Price--$12,800 LBs
    Description--A combonation of the logo for Japanese mange culture magazine
    Megahertz and their catchphrase "Are you reading manga?" So...Are you?
    ~-~-~-~-~-~
    
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    T-Shirt 045--Robodam
    Price--$12,800 LBs
    Description--A somehow familiar looking anime T-shirt design, but with
    Hangul lettering. Obviously made in Korea.
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    T-Shirt 046--Big Boombox
    Price--$12,800 LBs
    Description--The spreakers of this cassetter player are peace signs! "Music
    will save the world".
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    T-Shirt 047--Catfight
    Price--$12,800 LBs
    Description--A T-shirt celebrating the Catfight Tournament held in 1999. 
    Was severely criticized and attacked by cat lovers. The second tournament 
    has yet to be scheduled.
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    T-Shirt 048--War w/o Honor
    Price--$12,800 LBs
    Description--Merchandiseing released to coincide with Japanese yakuza 
    movies that are beginning to be imported into the US.
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    T-Shirt 049--Pimpin'
    Price--$19,800 LBs
    Description--A fresh T-shirt that features neon pink letters on a lime
    green back.
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    T-Shirt 050--Star Record
    Price--$19,800 LBs
    Description--The official T-shirt of the Santa Destroy record label Star
    Records. Buy a record from this company and you'll always get a free
    shirt.
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    T-Shirt 051--Rubber Disc
    Price--$19,800 LBs
    Description--The popular "Rubber Disc" print from the T-shirt maker Sunday
    Echo. Cute color combonation.
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    T-Shirt 052--Denki Bosatsu
    Price--$19,800 LBs
    Description--Denki Bosatsu, a fine Japanese sake. This T-shirt celebrates 
    its intitial release.
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    T-Shirt 053--Star
    Price--$19,800 LBs
    Description--A bold white print on a black background. At first look, it 
    has a simple design. But further investigation reveals the somewhat 
    unsettling reversed star.
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    T-Shirt 054--Holdup Man
    Price--$19,800 LBs
    Description--A strikin T-shirt that puts everyone on the wrong end of a 
    sun. Bold monotone print really catches the eye.
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    T-Shirt 055--Retarded
    Price--$19,800 LBs
    Description--A simple T-shirt, blue printed on white. Neck is accented.
    ~-~-~-~-~-~
    
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    T-Shirt 056--Fudo
    Price--$19,800 LBs
    Description--A striking T-shirt from which Acaia, one of the Buddhist 
    deities, glares menacingly. The contrast between the black and red is very 
    hip.
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    T-Shirt 057--Movie Star
    Price--$19,800 LBs
    Description--A movie T-shirt featuring some oddly familiar faces. The 
    original reference and maker remain unclear, however.
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    T-Shirt 058--Spartan
    Price--$19,800 LBs
    Description--A blood red shirt with a monotone print of a helmet. 
    Communicated silent, brooding strength.
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    T-Shirt 059--Holland
    Price--Found in Dumpster 85
    Description--A simple T-shirt based on the Dutch national footbal strip
    and flag. The colors of the Dutch flag accent the base orange color.
    ~-~-~-~-~-~
    
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    T-Shirt 060--Brasil
    Price--Found in Dumpster 86
    Description--A T-shirt based on the Brazilian national football strip and 
    flag. The simple yellow base design is accented by the green at the neck.
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    T-Shirt 061--Shifty Eye
    Price--Found in Dumpster 87
    Description--Seven shifty eyes printed on a shocking pink base. The pupils
    of the eyes are raised.
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    T-Shirt 062--TTTT
    Price--Found in Dumpster 77
    Description--Official T-shirt of the Taco Twins, a tag-team fornmed by the 
    Mexican professional wrestlers, the Garcia Twins.
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    T-Shirt 063--Stinkin' Beer
    Price--Found in Dumpster 81
    Description--A T-shirt for the Stinkin' Beer '67 renewal campaign.
    ~-~-~-~-~-~
    
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    T-Shirt 064--Destroyman
    Price--Found in Dumpster 74
    Description--A T-shirt for Destroyman, a self-financed movie with a cult
    following. Unbelievably rare.
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    T-Shirt 065--Glastonbury
    Price--Found in Dumpster 36
    Description--A T-shirt featuring the Japanese anime "Pure White Giant
    Glastonbury".
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    T-Shirt 066--Luchaco
    Price--Found in Dumpster 15
    Description--An original T-shirt featuring a print of "Luchaco", the gas
    stand mascot.
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    T-Shirt 067--Fire
    Price--Found in Dumpster 59
    Description--A black base overlaid with a red hot fire pattern. For the
    fiery type.
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    T-Shirt 068--Such is Life
    Price--Found in Dumpster 16
    Description--Military style woodland camouflage. The logo on the chest
    sets it off.
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    T-Shirt 069--The Great Mustache
    Price--Found in Dumpster 48
    Description--From the Bearded Sun series. Mustache version. Night black.
    ~-~-~-~-~-~
    
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    T-Shirt 070--Bubbles
    Price--Found in Dumpster 62
    Description--Bubbles rising in a melon soda. Vivid colors and pure, crisp
    design is great for those long summer days.
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    T-Shirt 071--Giant Squid
    Price--Found in Dumpster 63
    Description--A T-shirt printed with a giant squid. The deep blue base
    color depicts the ocean where this monster makes his home.
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    T-Shirt 072--Red Devil
    Price--Found in Dumpster 50
    Description--Has a smiling red devil printed across the chest. A simple yet
    effective design.
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    T-Shirt 073--Yeti
    Price--Found in Dumpster 44
    Description--The Yeti, legendary inhabitant of the Himalayas. His shaggy 
    face is prined wide across the front.
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    T-Shirt 074--Wave Motion
    Price--Found in Dumpster 45
    Description--Printed with a pattern of waves on the front, based on the 
    image of water glittering in the dusk.
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    T-Shirt 075--Santa Destroy
    Price--Found in Dumpster 30
    Description--Design features one of the famous spots in Santa Destroy, Big
    Flag. Always on sale at tourist traps.
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    T-Shirt 076--Crocodile
    Price--Found in Dumpster 31
    Description--The entire front of the shirt features a bold print of a 
    crcodile's belly. A gift from Australia.
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    T-Shirt 077--X-Ray
    Price--Found in Dumpster 20
    Description--This X-ray literally makes you bad to the bone! The print uses
    fluorescent paint that glows slightly in the dark.
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    T-Shirt 078--The Great Beard
    Price--Found in Dumpster 18
    Description--From the Bearded Sun series. Beard version. Lemon yellow.
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    T-Shirt 079--No More Heroes
    Price--Found in Dumpster 70
    Description--A "No More Heroes" monochrome T-shirt. The idea for this
    mysterious character, boldly depicted, is said to have come from a 
    scribbled drawing during the intial planning phase.
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    T-Shirt 080--Loop
    Price--Found in Dumpster 75
    Description--A design based on the Earth and the Moon circling it.
    ~-~-~-~-~-~
    
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    T-Shirt 081--High Score
    Price--Found in Dumpster 71
    Description--A retro T-shirt featuring a nostalgid 8-bit print.
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    T-Shirt 082--SOHS Fencing Team
    Price--Found in Dumpster 24
    Description--The "Santa Destroy High School Fencing Team" uniform as a
    -shirt.
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    T-Shirt 083--Keine Helden Mehr
    Price--Found in Dumpster 25
    Description--T-shirt with "No More Heroes" printed in German.
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    T-Shirt 084--Glaston 1
    Price--Found in Dumpster 69
    Description--Merchandise from the Japanese anime Pure White Giant 
    Glastonbury. T-shirt features a print of Glaston 1.
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    T-Shirt 085--GHM
    Price--Found in Dumpster 54
    Description--Official T-shirt of the Japanese game developer "Grasshopper
    Manufacturer". Sold on their home page.
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    T-Shirt 086--Torabisu
    Price--Found in Dumpster 2
    Description--A brilliant silver color, printed with a tiger and than
    "Travis" in Japanese. How's that for a coincidence?
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    T-Shirt 087--Grid
    Price--Found in Dumpster 23
    Description--A super retro T-shirt featuring a green grid pattern.
    ~-~-~-~-~-~
    
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    T-Shirt 088--Glaston 2
    Price--Found in Dumpster 3
    Description--Merchandise from the Japanese anime Pure White Giant
    Glastonbury. T-shirt features a print of Glaston 2.
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    T-Shirt 089--Glaston 3
    Price--Found in Dumpster 68
    Description--Merchandise from the Japanese anime Pure White Giant
    Glastonbury. T-shirt features a print of Glaston 3.
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    T-Shirt 090--Looker
    Price--Found in Dumpster 56
    Description--Features a bold print of the monster from the horror movie,
    Looker. No cheap knock off, the embossed print gives a real feel for the
    texture of the monster.
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    T-Shirt 091--Tank Top White
    Price--Found in Dumpster 82
    Description--A simple white tank top.
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    T-Shirt 092--Tank Top Black
    Price--Found in Dumpster 83
    Description--A simple black tank top.
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    T-Shirt 093--Famitsu No.01
    Price--Found in Dumpster 34
    Description--Weekly Famitsu T-shirt Design <Platinum Prize Winner>
    ~-~-~-~-~-~
    
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    T-Shirt 094--Famitsu No.02
    Price--Found in Dumpster 35
    Description--Weekly Famitsu T-shirt Design <Gold Prize Winner>
    ~-~-~-~-~-~
    
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    T-Shirt 095--Famitsu No.03
    Price--Found in Dumpster 55
    Description--Weekly Famitsu T-shirt Design <Silver Prize Winner>
    ~-~-~-~-~-~
    
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    T-Shirt 096--Famitsu No.04
    Price--Found in Dumpster 88
    Description--Weekly Famitsu T-shirt Design <Judges Special Prize Winner>
    ~-~-~-~-~-~
    
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    T-Shirt 097--Famitsu No.05
    Price--Found in Dumpster 29
    Description--Weekly Famitsu T-shirt Design <Judges Special Prize Winner>
    ~-~-~-~-~-~
    
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    T-Shirt 098--Famitsu No.X-1
    Price--Found in Dumpster 8
    Description--T-shirt designed by Radio Wada.
    ~-~-~-~-~-~
    
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    T-Shirt 099--Famitsu No.X-2
    Price--Found in Dumpster 7
    Description--T-shirt designed by "Keigo Toyoda', editor of Weekly Famitsu.
    ~-~-~-~-~-~
    
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    T-Shirt 100--GHM No.01
    Price--$3,800 LBs
    Description--Silver Incident #0 Orange
    ~-~-~-~-~-~
    
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    T-Shirt 101--GHM No.02
    Price--$3,800 LBs
    Description--Silver Incident #1 Red
    ~-~-~-~-~-~
    
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    T-Shirt 102--GHM No.03
    Price--$3,800 LBs
    Description--Silver Incident #2 Gold
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    T-Shirt 103--GHM No.04
    Price--$3,800 LBs
    Description--Silver Incident #3 White
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    T-Shirt 104--GHM No.05
    Price--$3,800 LBs
    Description--Silver Incident $4 Olive Green
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    T-Shirt 105--GHM No.06
    Price--$3,800 LBs
    Description--Silver Incident #5 Black
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    T-Shirt 106--GHM No.07
    Price--$3,800 LBs
    Description--Silver Incident #! Charcoal
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    T-Shirt 107--GHM No.08
    Price--$3,800 LBs
    Description--FSR Logo T-shity Black and Silver
    ~-~-~-~-~-~
    
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    T-Shirt 108--GHM No.09
    Price--$3,800 LBs
    Description--FSE Logo T-shirt White and Red
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    T-Shirt 109--GHM No.10
    Price--$3,800 LBs
    Description--FSR Logo T-shirt Red and White
    ~-~-~-~-~-~
    
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    T-Shirt 110--GHM No.11
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 01
    Turquoise
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    T-Shirt 111--GHM No.12
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 02 Pink
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    T-Shirt 112--GHM No.13
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 03 Lime
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    T-Shirt 113--GHM No.14
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 04 Gold
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    T-Shirt 114--GHM No.15
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 05 Deep
    Red
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    T-Shirt 115--GHM No.16
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 06 Black
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    T-Shirt 116--GHM No.17
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 07 Grey
    Blue
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    T-Shirt 117--GHM No.18
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 08 Lemon
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    T-Shirt 118--GHM No.19
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 09 
    Lavender
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    T-Shirt 119--GHM No.20
    Price--$5,800 LBs
    Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 10 Red
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    T-Shirt 120--GHM No.21
    Price--$7,800 LBs
    Description--ghm Football Home & Away <51 Uniform Red Away>
    ~-~-~-~-~-~
    
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    T-Shirt 121--GHM No.22
    Price--$7,800 LBs
    Description--ghm Football Home & Away <51 Uniform White Home>
    ~-~-~-~-~-~
    
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    T-Shirt 122--GHM No.23
    Price--$7,800 LBs
    Description--ghm T-shirt <Beige and Vermilion>
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    T-Shirt 123--GHM No.24
    Price--$5,800 LBs
    Description--ghm T-shirt <Navy and White>
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    T-Shirt 124--GHM No.25
    Price--$7,800 LBs
    Description--ghm T-shirt <Purple and Pink>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 125--GHM No.26
    Price--$7,800 LBs
    Description--Hopperman T-shirt <Blue>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 126--GHM No.27
    Price--$7,800 LBs
    Description--Hopperman T-shirt <Yellow>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 127--GHM No.28
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <Ayame>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 128--GHM No.29
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <25 Cubisme>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 129--GHM No.30
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <25 Melt Down>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 130--GHM No.31
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <Correctness>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 131--GHM No.32
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <Placebo>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 132--GHM No.33
    Price--$12,800 LBs
    Description--Silver Incident 25th Section T-shirt <Match Maker>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 133--GHM No.34
    Price--$12,800 LBs
    Description--2007 T-shirt <Punk Game>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 134--GHM No.35
    Price--$12,800 LBs
    Description--2007 T-shirt <G-H-M>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 135--GHM No.36
    Price--$12,800 LBs
    Description--2007 T-shirt <GHM FC (Brick)>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 136--GHM No.37
    Price--$12,800 LBs
    Description--2007 T-shirt <GHM FC (Blue)>
    ~-~-~-~-~-~
    
    ~-~-~-~-~-~
    T-Shirt 137--GHM No.38
    Price--$12,800 LBs
    Description--Let's Rock!
    ~-~-~-~-~-~
    
    -------
    ~Jeans~
    -------
    ~-~-~-~-~
    Jeans 001--Tiger 510
    Price--Default jeans
    Description--
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 002--Black Mamba
    Price--$9,800 LBs
    Description--Boot cut black jeans. Make a simple, striking silhouette.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 003--Kangaroo
    Price--$14,800 LBs
    Description--Jeans with a hint of purple color and a cargo style pocket on
    the hip.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 004--Goshawk
    Price--$14,800 LBs
    Description--Jeans with white paint splashes added.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 005--Leopard
    Price--$14,800 LBs
    Description--Everyone knows adding flames to something makes it cooler, so
    give it a try with these red hot jeans.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 006--Donkey
    Price--$28,800 LBs
    Description--Crash jeans given a deliberately damaged, worn-out, used look.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 007--Snapping Turtle
    Price--$28,800 LBs
    Description--Navy blue boot cut jeans. The diagonal scratch damage adds
    character.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 008--Coyote
    Price--$48,800 LBs
    Description--Crash jeans practically soaked in red paint, giving it a
    "bloody" look.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 009--Firefly
    Price--$48,800 LBs
    Description--Crash jeans deliberately "fixed" along its length with major
    wear & tear.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 010--Toucan
    Price--$88,800 LBs
    Description--High stylized jeans with amplified creases.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 011--Rock Python
    Price--$88,800 LBs
    Description--Jeans painted with an indian python design. Looks great when
    worn with the "Rock Snake" jacket.
    ~-~-~-~-~
    
    ~-~-~-~-~
    Jeans 012--Pure White Lover
    Price--$108,800 LBs
    Description--A pretty fancy pair of white jeans with a big back pocket
    and heart marks on the side. Only one pair exists and it was ordered along
    with the Bizarre Jelly Jacket.
    ~-~-~-~-~
    
    -------
    ~Belts~
    -------
    ~-~-~-~-
    Belt 001--Lizard
    Price--Default belt
    Description--A leather belt overlaid with iguana skin. Tough and durable,
    especially considering the price. This lizard will last longer than you.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 002--Black Boa
    Price--$6,800 LBs
    Description--A hard belt. Seven millimete wide leather with added snake
    skin. Makes a real fashion statement.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 003--Silver Serpent
    Price--$6,800 LBs
    Description--A lucky white snake belt, said to increase your chances of
    becoming rich. Eays to use.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 004--Salamander
    Price--$6,800 LBs
    Description--A leather belt imprinted with a snake motif and then dyed red.
    Treated with oils to make it flexible and water resistant.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 005--Viper
    Price--$12,800 LBs
    Description--A belt created by carefully tanning the skin from a 
    beautifully patterned python. Made to order. You'll have to wait a while 
    for your order to be filled.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 006--Santa Destroy
    Price--$12,800 LBs
    Description--A belt inspired by the flag of Santa Destroy. It's red, white,
    and blue colors are quite eye catching.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 007--Ophidian
    Price--$12,800 LBs
    Description--A double holed belt using green dyed leather. It looks bigger
    than it actually is.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 008--Flower
    Price--$18,800 LBs
    Description--A belt with flower styled studs using antique leather. It 
    creates a hard and sturdy yet flamboyant look.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 009--Metal Scale
    Price--$18,800 LBs
    Description--A sharp and wild studded belt for that hard and heavy look.
    ~-~-~-~-
    
    ~-~-~-~-
    Belt 010--Pink Bomb
    Price--$24,800 LBs
    Description--A pastel colored belt that uses pink on white. It's part of
    the Bizarre Jelly set.
    ~-~-~-~-
    
    ===========================================================================
                             ~16.Trading Card Locations~
    ===========================================================================
    In each boss level you are capable of finding five Trading Cards that can
    be viewed in the motel room by choosing the "Cards" option. On your first
    playthrough you can only obtain the first fifty cards--five in each boss
    level. On the New Game + you can collect any missed cards, but you can also
    search for an additional 100 cards.
    
    These new cards aren't pointless pictures of wrestler masks. They contain
    concept art of characters, boss assassins, facial concepts, old art of the
    game, and a lot more. These are actually worth your time to collect.
    
    You can also find some of these cards in boss levels. Each boss level will
    now have between three to seven new cards. All of the cards found in the
    boss level pertains to concept art, facial expressions, and weapon designs
    of the boss in the same level. 
    
    Also, a ton of cards can be found around Santa Destroy in the ground. They
    appear as pink dots on the map. They're found just like money in the 
    ground--walk to the dot and follow the vibrating Wiimote to the treasure. 
    When it shakes violently, stab the ground to make the card pop out. These
    cards in the ground contain art for various side characters (like Lovikov)
    and concept art for various things in the game like the Pure White Lover
    Bizarre Jelly anime characters and the Schpeltiger. Cards 91-135 and 
    148-150 are found through digging.
    
    Remember, all of the non-digging cards are found in red chests that are
    easily destroyed with a single attack.
    
    -~-~-~-~-~-~-~-~
    Trading Card 001
    Location--Death Metal's level. After ascending the spirial staircase, look
    for a side hallway on the left. The card is at the end of it.
    Description--"Mask of the Legendary Wrestler 'EL EXTREMO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 002
    Location--Death Metal's level. In the room with the second major fight 
    against enemies, this card is found infront of the desk in plain sight.
    Description--"Mask of the Legendary Wrestler 'LA GUERRA JR.'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 003
    Location--Death Metal's level. In the large room with many pillars in the
    second area of the level you will face a bunch more grunts. In the back-
    left end of the room is the card.
    Description--"Mask of the Legendary Wrestler 'LA VERDAD'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 004
    Location--Death Metal's level. After clearing the large room with pillars,
    a gate to the left will open to a thin hallway. When you enter the hallway,
    going right leads to enemies, but looking left leads to a dead end with
    the card.
    Description--"Mask of the Legendary Wrestler 'TRES ESTRELLA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 005
    Location--Death Metal's level. Next to the bathroom.
    Description--"Mask of the Legendary Wrestler 'SUPER FUERZA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 006
    Location--Dr. Peace's level. At the beginning, head left. At the end of
    the hallway is the card.
    Description--"Mask of the Legendary Wrestler 'ULTIMO VUELO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 007
    Location--Dr. Peace's level. After the hallway with the first group of
    enemies you need to kill in the batting minigame, the card is along the
    left wall.
    Description--"Mask of the Legendary Wrestler 'LA CRUZ'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 008
    Location--Dr. Peace's level. The card is in the second chest in the hallway
    with the second group of enemies in the batting minigame.
    Description--"Mask of the Legendary Wrestler 'LA CRUZ JR.'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 009
    Location--Dr. Peace's level. In a room with a bunch of enemies right after
    the second batting minigame.
    Description--"Mask of the Legendary Wrestler 'LA OSCURIDAD'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 010
    Location--Dr. Peace's level. Right before the double doors that open to the
    hallway where Sylvia calls you is the card.
    Description--"Mask of the Legendary Wrestler 'EL BOSQUE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 011
    Location--Shinobu's level. From the beginning of the level, head right. 
    Defeat the group of enemies to find the card nearby.
    Description--"Mask of the Legendary Wrestler 'EL SALVAJE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 012
    Location--Shinobu's level. Once you enter the school head right in the 
    hallway to find the card at a quick dead end.
    Description--"Mask of the Legendary Wrestler 'SAMURAI GATO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 013
    Location--Shinobu's level. At the last staircase in the level that leads
    to Sylvia's call, walk behind it to find the card.
    Description--"Mask of the Legendary Wrestler 'LA MARIPOSA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 014
    Location--Shinobu's level. As soon as you leave the gym, look left to find
    the card.
    Description--"Mask of the Legendary Wrestler 'ULTIMATENESS'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 015
    Location--Shinobu's level. The card is right near the bathroom.
    Description--"Mask of the Legendary Wrestler 'VENGANZA''
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 016
    Location--Destroyman's level. At the entrance of the subway station, just
    past the first ! leading towards the inner area of the station.
    Description--"Mask of the Legendary Wrestler 'EL COLMILLO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 017
    Location--Destroyman's level. The card is near the ! you use to board the
    train.
    Description--"Mask of the Legendary Wrestler 'CABALLERO 1'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 018
    Location--Destroyman's level. After leaving the train, turn around to spot
    this card.
    Description--"Mask of the Legendary Wrestler 'CABALLERO 2'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 019
    Location--Destroyman's level. Found near the bathrooms on the first floor
    of the second station. It's before the ! leading to next ! that leads
    outside the station. 
    Description--"Mask of the Legendary Wrestler 'AS CASCO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 020
    Location--Destroyman's level. When you're outside between studios one and
    two, the card is on the left. 
    Description--"Mask of the Legendary Wrestler 'LA PLATA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 021
    Location--Holly Summers' level. At the far end of the beach near the
    entrance are two chests. One has this card.
    Description--"Mask of the Legendary Wrestler 'SALTAMONTES'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 022
    Location--Holly Summers' level. Near the blue battery crate in the second
    area.
    Description--"Mask of the Legendary Wrestler 'VICTORIA ROJO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 023
    Location--Holly Summers' level. In the third area is a bunch of enemies
    using machine guns. Near the electric fence is the chest.
    Description--"Mask of the Legendary Wrestler 'VICTORIA AZUL'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 024
    Location--Holly Summers' level. In the fourth area is several large 
    minefields. The card is in plain sight in the second field.
    Description--"Mask of the Legendary Wrestler 'TERREMOTO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 025
    Location--Holly Summers' level. At the end of the level is a large wooden
    cabana. On its lookout balcony is the card.
    Description--"Mask of the Legendary Wrestler 'EL FUEGO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 026
    Location--Letz Shake's level. As soon as you have control of Travis, turn
    around to find this card.
    Description--"Mask of the Legendary Wrestler 'MUERTE 00'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 027
    Location--Letz Shake's level. When you walk down the stairs, turn around to
    find this card on the left.
    Description--"Mask of the Legendary Wrestler 'MUERTE 99'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 028
    Location--Letz Shake's level. When you walk down the stairs, turn around to
    find this card on the right.
    Description--"Mask of the Legendary Wrestler 'EL MARINO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 029
    Location--Letz Shake's level. Right before Sylvia calls you, you can find
    this impossible to miss card.
    Description--"Mask of the Legendary Wrestler 'EL MARINO JR.'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 030
    Location--Letz Shake's level. You can find this right before facing the
    boss.
    Description--"Mask of the Legendary Wrestler 'X CUERNO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 031
    Location--Harvey's level. Near the bathrooms at the beginning of the
    station.
    Description--"Mask of the Legendary Wrestler 'LUZ DE LA LUNA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 032
    Location--Harvey's level. At the end of the first station's platform.
    Description--"Mask of the Legendary Wrestler 'EL INFIERNO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 033
    Location--Harvey's level. Turn around after leaving the train to find this
    card.
    Description--"Mask of the Legendary Wrestler 'EL FANTASMA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 034
    Location--Harvey's level. On the first floor of the second train station is
    this card.
    Description--"Mask of the Legendary Wrestler 'LMR. SUMO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 035
    Location--Harvey's level. On the first floor of the second train station is
    this card.
    Description--"Mask of the Legendary Wrestler 'EL CONEJO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 036
    Location--Speed Buster's level. In the Rolling Cradle Bus Depot.
    Description--"Mask of the Legendary Wrestler 'A.M.O.'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 037
    Location--Speed Buster's level. In the Rolling Cradle Bus Depot.
    Description--"Mask of the Legendary Wrestler 'EL AGUA''
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 038
    Location--Speed Buster's level. In the Rolling Cradle Bus Depot.
    Description--"Mask of the Legendary Wrestler 'LA SANGRE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 039
    Location--Speed Buster's level. Next to the bathroom before the boss fight.
    Description--"Mask of the Legendary Wrestler 'EL JEFE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 040
    Location--Speed Buster's level. When you reach the telephone pole at the
    end of Speed Buster's gauntlet, turn around and follow the path on the
    right. At the end, turn around to find the card.
    Description--"Mask of the Legendary Wrestler 'EL TRUENO'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 041
    Location--Bad Girl's level. Behind home plate.
    Description--"Mask of the Legendary Wrestler 'EL BUSTO''
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 042
    Location--Bad Girl's level. On the right side of the baseball field.
    Description--"Mask of the Legendary Wrestler 'LA TIERRA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 043
    Location--Bad Girl's level. On the left side of the baseball field.
    Description--"Mask of the Legendary Wrestler 'LA FLOR'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 044
    Location--Bad Girl's level. Next to the bathroom before the boss fight.
    Description--"Mask of the Legendary Wrestler 'EL SOL'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 045
    Location--Bad Girl's level. Next to the bathroom before the boss fight.
    Description--"Mask of the Legendary Wrestler 'LA LLUVIA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 046
    Location--Dark Star's level. Turn around after you land in the forest to
    find this card.
    Description--"Mask of the Legendary Wrestler 'SUPER BATALLAS'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 047
    Location--Dark Star's level. At the second split near where Thunder Ryu
    appears.
    Description--"Mask of the Legendary Wrestler 'LA REINA'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 048
    Location--Dark Star's level. At the third split near where Thunder Ryu
    appears.
    Description--"Mask of the Legendary Wrestler 'EL REY'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 049
    Location--Dark Star's level. At the fourth split near where Thunder Ryu
    appears.
    Description--"Mask of the Legendary Wrestler 'SANGRE TIGRE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 050
    Location--Dark Star's level. After reading Thunder Ryu's letter, the card
    is on the left.
    Description--"Mask of the Legendary Wrestler 'LOCO TIGRE'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 051
    Location--Death Metal's level. On a New Game + the card can be found in the
    first major battle room next to the door (the room has a purple health box
    and a small pool of water).
    Description--"Design Materials 'Death Metal' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 052
    Location--Death Metal's level. On a New Game + the card can be found in 
    the room with the second major battle against a bunch of grunts behind the
    desk.
    Description--"Design Materials 'Death Metal' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 053
    Location--Death Metal's level. On a New Game + the card can be found on the
    left side of the giant room with a bunch of pillars in the second area.
    Description--"Design Materials 'Death Metal' Tattoos"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 054
    Location--Death Metal's level. On a New Game + the card can be found on the
    right side of the giant room with a bunch of pillars in the second area.
    Description--"Design Materials 'Death Metal's Weapon' Orange Computer
    Beam Katana, Official Name 'Orange II'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 055
    Location--Dr. Peace's level. On a New Game + head left at the beginning to
    find the card at the end of the hallway.
    Description--"Design Materials 'Dr. Peace' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 056
    Location--Dr. Peace's level. On a New Game + the card can be found at the
    end of the third area, right past the ! leading to the fourth area.
    Description--"Design Materials 'Dr. Peace' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 057
    Location--Dr. Peace's level. On a New Game + the card is at the beginning
    of the fourth area (the very long hallway).
    Description--"Design Materials 'Dr. Peace's Weapon' Modified revolver.
    Grip is made from water buffalo horn, with initials and flames engraved on
    it.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 058
    Location--Shinobu's level. On a New Game + you can head left at the 
    beginning of the level to find the card at the end past some enemies.
    Description--"Design Materials 'Shinobu' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 059
    Location--Shinobu's level. On a New Game + you can find this card against
    the wall near the second enemy that wields a flaming plank of wood.
    Description--"Design Materials 'Shinobu' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 060
    Location--Shinobu's level. On a New Game + the card can be found past the
    group of four enemies at the end of the second area.
    Description--"Design Materials 'Shinobu's Weapon' Japanese Sword. At odds
    with the lethal cutting power of this weapon, it has been decorated with a
    number of cute accessories.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 061
    Location--Shinobu's level. On a New Game + you can find the card on the
    right the moment you leave the gym.
    Description--"Design Materials 'Shinobu's Weapon' Accessories
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 062
    Location--Destroyman's level. On a New Game + the card is by the unusable
    bathrooms at the entrance to the subway station.
    Description--"Design Materials 'John Harnet' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 063
    Location--Destroyman's level. On a New Game + the card can be found on the
    train platform near beam number 9.
    Description--"Design Materials 'John Harnet' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 064
    Location--Destroyman's level. On a New Game + the card can be found on the
    train platform at the second station near beam number 9.
    Description--"Design Materials 'Destroyman' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 065
    Location--Destroyman's level. On a New Game + the card can be found to the
    right of the ticket gates you need to pass through to reach the exit of
    the subway station.
    Description--"Design Materials 'Destroyman' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 066
    Location--Destroyman's level. On a New Game + the card can be found right
    behind the ! leading out of the subway station.
    Description--"Design Materials 'Destroyman's Weapon' SFX Converter Arm"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 067
    Location--Destroyman's level. On a New Game +, as soon as you leave the
    subway station turn around to find the card next to the orange barrier.
    Description--"Design Materials 'Destroyman's Weapon' SFX Converter Head.
    Also hidden by his cape, he has a battery pack on his back. Its wires run
    along his spine and up to his ears."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 068
    Location--Holly Summers' level. On a New Game + the card can be found at
    the very back end of the beach in the first area.
    Description--"Design Materials 'Holly Summers' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 069
    Location--Holly Summers' level. On a New Game + the card can be found in
    the third area (the one with a ton of minefields). It's to the right of the
    first minefield.
    Description--"Design Materials 'Holly Summers' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 070
    Location--Holly Summers' level. On a New Game + the card can be found at
    the end of the level on the lookout balcony of the wooden cabana.
    Description--"Design Materials 'Holly Summers' Weapon' Missiles and 
    Grenades. Laser guided, anti-air missiles."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 071
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Design Materals 'Letz Shake' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 072
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Design Materials 'Letz Shake's Weapon' Earthquake Maker. The
    brain of the inventor, Dr. Shake, is part of the device."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 073
    Location--Harvey's level. On a New Game + the card can be found at the very
    end of the first subway station's platform.
    Description--"Design Materials 'Harvey Volodarskii' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 074
    Location--Harvey's level. On a New Game + the card can be found after you
    get off the train. Turn around and walk to the end of the platform to find
    it.
    Description--"Design Materials 'Harvey Volodarskii's Weapon' Beam Katana.
    Stick Type. Angels and bones are used to represent life and death."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 075
    Location--Speed Buster's level. On a New Game + the card is in the Rolling
    Cradle Bus Depot.
    Description--"Design Materials 'Speed Buster' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 076
    Location--Speed Buster's level. On a New Game + the card is in the Rolling
    Cradle Bus Depot.
    Description--"Design Materials 'Speed Buster' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 077
    Location--Speed Buster's level. On a New Game + the card is in the Rolling
    Cradle Bus Depot.
    Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher 
    Phase 1"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 078
    Location--Speed Buster's level. On a New Game + the card is right next to
    the bathroom.
    Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher
    Phase 2"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 079
    Location--Speed Buster's level. On a New Game + turn around when you begin
    the fight with Speed Buster and find the card on the left at the very
    beginning on the gauntlet, across from some health/battery crates.
    Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher
    Phase 3--Transforms from egg to chick to chicked in an instant."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 080
    Location--Speed Buster's level. On a New Game + follow the gauntlet up the
    right side. You'll eventually pass two white doors very close together.
    The door after the second white door has a back door in the small room.
    Break it open and follow the back path to the end to find the card.
    Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher 
    Back"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 081
    Location--Bad Girl's level. On a New Game + the card is found right as you
    enter the underground tunnel.
    Description--"Design Materials 'Bad Girl' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 082
    Location--Bad Girl's level. On a New Game + the card is next to the 
    bathroom.
    Description--"Design Materials 'Bad Girl' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 083
    Location--Dark Star's level. On a New Game + when you land in the forest,
    turn around the find the card.
    Description--"Design Materials 'Dark Star' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 084
    Location--Dark Star's level. On a New Game + at the second split head left
    and you'll find the card.
    Description--"Design Materials 'Dark Star' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 085
    Location--Dark Star's level. On a New Game + this card is found just before
    the third split.
    Description--"Design Materials 'Dark Star's Weapon' Beam Katana. Using the
    wire and needles attached to his grip creates a beam in the shape of a
    dragon."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 086
    Location--Dark Star's level. On a New Game + at the fourth split head right
    (the wrong direction) to find this card.
    Description--"Design Materials 'Jeane' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 087
    Location--Dark Star's level. On a New Game + the card can be found to the
    right of where you find Thunder Ryu's letter.
    Description--"Design Materials 'Jeane' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 088
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Design Materials 'Henry' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 089
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Design Materials 'Henry' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 090
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Design Materials 'Henry's Weapon' A beam katana made by the
    Russian technician Wolf Vann. Also known as the 'Cross Sword' due to its
    shape."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 091
    Location--Buried; it's just a tiny bit north of Destroy Stadium on a grassy
    knoll right next to the ocean.
    Description--"Design Materials 'Thunder Ryu' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 092
    Location--Buried; it's slightly left of the Mexican border at the 
    southernmost point of Santa Destroy.
    Description--"Design Materials 'Thunder Ryu' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 093
    Location--Buried; just south of the red bridge in western Santa Destroy are
    two neighborhood plots of land. This card is on the south end of the right
    neighborhood.
    Description--"Design Materials 'Thunder Ryu's Weapon' A beam katana made by
    an infamous Japanese hitman. Its main distinguishing feature is that it has
    no off switch. Activates the instant it is removed from its recharging
    scabbard. Getting it safely back into its scabbard after use is probably
    the hardest part."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 094
    Location--Buried; just south of the red bridge in western Santa Destroy are
    two neighborhood plots of land. This card is in the middle of the left
    neighborhood, next to someone's garage.
    Description--"Design Materials 'Lovikov' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 095
    Location--Buried; in northern Santa Destroy along the eastern border, close
    to the river.
    Description--"Design Materials 'Lovikov' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 096
    Location--Buried; slightly right of the non-red bridge linking southern and
    northern Santa Destroy.
    Description--"Design Materials 'Naomi' Design"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 097
    Location--Buried; follow the grass left of the non-red bridge linking
    southern and northern Santa Destroy to eventually pass over the spot with
    this card towards the end of the group of palm trees.
    Description--"Design Materials 'Naomi' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 098
    Location--Buried; slightly north of the red bridge in western Santa 
    Destroy is a big tree. The card is near its base.
    Description--"Design Materials 'Travis Touchdown' Front"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 099
    Location--Buried; near the middle of the beach where you fought Holly
    Summers.
    Description--"Design Materials 'Travis Touchdown' Side/Back"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 100
    Location--Buried; at the northernmost end of Body Slam Beach (not the area
    where you fought Holly!).
    Description--"Design Materials 'Travis Touchdown' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 101
    Location--Buried; towards the middle of Body Slam Beach near a lifeguard 
    station
    Description--"Design Materials 'Sylvia Chritel' Front/Back"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 102
    Location--Buried; right at the bottom of the southern entrance to Body
    Slam Beach (the Free Fight symbol covers up the pink dot on the beach, so
    walk slowly).
    Description--"Design Materials 'Sylvia Christel' Side"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 103
    Location--Buried; found on the grass close to the southernmost point of
    Body Slam Beach.
    Description--"Design Materials 'Sylvia Christel' Expressions"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 104
    Location--Buried; follow the grassy knoll south of Body Slam Beach to find
    this card.
    Description--"Design Materials 'BLOOD BERRY' Travis won this beam katana
    from an internet auction."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 105
    Location--Buried; southern Santa Destroy. It's below the overpass.
    Description--"Design Materials 'TSUBAKI' The first prototype beam katana
    made by Dr. Naomi for Travis' exclusive use. Despite being a prototype it
    is still a very balanced weapon."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 106
    Location--Buried; southern Santa Destroy. It's close to the shadow of the
    overpass and due south of the Easter Island statues on the same plot of
    land.
    Description--"Design Materials 'TSUBAKI Mk-II' The second prototype beam
    katana made by Dr. Naomi for Travis' exclusive use. Beam emitter and 
    receiver can now operate simultaniously."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 107
    Location--Buried; head northeast of the motel and follow the eastern border
    until you reach a group of palm trees near the river. The card is close to
    them.
    Description--"Design Materials 'TSUBAKI Mk-III' The completed beam katana
    made by Dr. Naomi for Travis' exclusive use."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 108
    Location--Buried; search the grass behind the No More Heroes motel.
    Description--"Design Materials 'Beam Katana Accelerator' Attach to the grip
    of the beam katana and it will vibrate when buried treasure is near."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 109
    Location--Buried; search the grass next to the office at the No More Heroes
    motel.
    Description--"Design Materials 'Beam Katana Power Up Parts' Exchanges the
    crystal parts inside the beam katana with purer crystals to greatly 
    increase its output."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 110
    Location--Buried; two plots of land south of Area 51. It's buried near a
    group of five pentagonal palm trees.
    Description--"Design Materials 'Beam Katana Energy Saving Parts' Adds a
    motherboard inside the beam katana itself, increasing energy efficiency."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 111
    Location--Buried; in very southern Santa Destroy. Near some Easter Island
    statues you can find this card. It's slightly north of the overpass.
    Description--"Design Materials 'Schpeltiger' Travis' super large scooter,
    with a striking platinum white body and red pinstripes and markings. Has
    rear twin disk brakes, suspension, super long spin arm, fat rim 30 inch
    tires and a super freaky engine. The four mufflers that extend from the 
    left and right side power filters and muffler covers create an X shape 
    when looked at from the front or back.
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 112
    Location--Buried; right next to the southernmost entrance to the Atomic
    Drop Ward (its inside the Ward).
    Description--"Design Materials 'Schpeltiger' Back; Drive:T-65; Total 
    Exhaust:3,700 cc; Length:3,946mm; Height: 530mm; Width:1,488mm; 
    Weight:1050kg; Capacity:1 rider; Top Speed:Impossible to measure"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 113
    Location--Buried; right next to the southernmost entrance to the Atomic
    Drop Ward (its inside the Ward).
    Description--"Design Materials 'Enemy Rider'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 114
    Location--Buried; southern end of the Atomic Drop Ward, under the overpass.
    Description--"Design Materials 'Pure White Lover Bizarre Jelly Strawberry'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 115
    Location--Buried; southernmost end of the Atomic Drop Ward, near the
    overpass.
    Description--"Design Materials 'Pure White Lover Bizarre Jelly Blueberry'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 116
    Location--Buried; a little north of the southereastern corner of the
    Atomic Drop Ward.
    Description--"Design Materials 'Pure White Lover Bizarre Jelly Cranberry'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 117
    Location--Buried; from the center of the Atomic Drop Ward it is near the
    eastern border, under the overpass.
    Description--"Pure White Lover Bizarre Jelly"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 118
    Location--Buried; close to the center of the Atomic Drop Ward and under the
    overpass.
    Description--"Design Materials 'Pure White Giant Glastonbury Strawberry's
    Unit'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 119
    Location--Buried; close to the center of the Atomic Drop Ward.
    Description--"Design Materials 'Pure White Giant Glastonbury Blueberry's
    Unit'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 120
    Location--Buried; easternmost pink dot in the Atomic Drop Ward.
    Description--"Design Materials 'Pure White Giant Glastonbury Cranberry's
    Unit"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 121
    Location--Buried; south of the northeastern point of the Atomic Drop Ward
    near a sharp corner.
    Description--"Design Materials 'Pure White Giant Glastonbury Combined
    Together'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 122
    Location--Buried; a little left of the northeastern point of the Atomic
    Drop Ward.
    Description--"Design Materials 'Pure White Giant Glastonbury Enemy'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 123
    Location--Buried; at the northeastern most point of the Atomic Drop Ward.
    Description--"Pure White Giant Glastonbury"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 124
    Location--Buried; right near the northern entrance of the Atomic Drop Ward
    (it's in the Ward itself).
    Description--"Design Materials 'Helter-Skelter'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 125
    Location--Buried; in the middle of the road near the northern entrance of
    the Atomic Drop Ward (it's in the Ward itself).
    Description--"Design Materials 'Helter-Skelter' Expressions'
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 126
    Location--Buried; just south of the red bridge in western Santa Destroy are
    two neighborhoods. This card is at the north end of the right neighborhood.
    Description--"Design Materials 'Bishop Shidux and K-ENTERTAINMENT Staff'"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 127
    Location--Buried; near the road in the midwestern area of the Atomic Drop
    Ward.
    Description--"Travis Touchdown PR Illustration A"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 128
    Location--Buried; near the western border of the Atomic Drop Ward, north of
    the middle entrance (it's in the Ward)
    Description--"Travis Touchdown PR Illustration B"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 129
    Location--Buried; in the Atomic Drop Ward south of the middle entrance.
    Description--"Travis Touchdown PR Illustration C"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 130
    Location--Buried; near the center of the Atomic Drop Ward, under the 
    overpass.
    Description--"Travis Touchdown--Born and raised in Santa Destroy. 27 years
    old. A Japanese anime otaku, he's also a fan of pro-wrestling and fighting
    moves. Uses his own brand of sword and physical skills to work as an 
    assassin."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 131
    Location--Buried; in the southern area of the Atomic Drop Ward near a giant
    rock.
    Description--"Sylvia Christel PR Illustration A"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 132
    Location--Buried; south of the Rolling Cradle Bus Station is a parking lot.
    Just south of that are four palm trees with the card around the center.
    Description--"Sylvia Christel PR Illustration B"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 133
    Location--Buried; just north of the overpass in southern Santa Destroy. It
    is a bit north of the shadow and close to a wall.
    Description--"Sylvia Christel--Half Japanese, half Ukranian. Born and
    raised in France. 24 years old. As an agent of the UAA, she personally
    handles all preparation work for Travis Touchdown's ranked matches.'
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 134
    Location--Buried; on the plot of land in southern Santa Destroy just north
    of the overpass, and with the Easter Island statues, this card is found 
    behind what appear to be bathrooms spraypainted in a variety of colors.
    Description--"Travis Touchdown and the Schpeltiger"
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 135
    Location--Buried; near the center of Body Slam Beach.
    Description--"Cat Jeane--Travis's beloved pet cat. A Scottish Fold."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 136
    Location--Death Metal's level. On a New Game + the card can be found at
    the beginning of the hallway connected to the main lobby only accessable
    after killing all the foes on the second and third floors.
    Description--"Death Metal--Ranked 10th by the UAA. English, 55 years old. 
    'Death Metal' is his name as an assassin. Otherwise known as Count 
    Townsend."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 137
    Location--Dr. Peace's level. On a New Game + the card is at the very end of
    the level right before the ! leading to the boss fight.
    Description--"Dr. Peace--Ranked 9th by the UAA. Has Native American blood.
    50 years old. Day job: police officer. Real name Pastel Brankino."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 138
    Location--Shinobu's level. On a New Game + you can find this card at the 
    end of the level right before the bathroom.
    Description--"Shinobu--Ranked 8th by the UAA. 18 years old. A quiet high
    school student. Her real name Scarlet Jacobs."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 139
    Location--Destroyman's level. On a New Game + the card can be found to the
    left in the outside area between filming studios two and three.
    Description--"Destroyman--Ranked 7th by the UAA. 28 years old. Recently
    started work as a postman. Real name is John Harnet."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 140
    Location--Holly Summers' level. On a New Game + the card can be found in
    the ocean right before the first minefield.
    Description--"Holly Summers--Ranked 6th by the UAA. Northern European.
    Age unknown. A model."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 141
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Letz Shake--Ranked 5th by the UAA. Singaporean. 22 years old.
    A vocalist in a punk band."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 142
    Location--Harvey's level. On a New Game + the card can be found behind the
    ! leading to the boss fight.
    Description--"Harvey Volodarskii--Ranked 4th by the UAA. Russian. Age
    unknown. Found fame working as a magician in America."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 143
    Location--Speed Buster's level. On a New Game + you can find this card on
    the right side of the gauntlet, closest to Speed Buster. It's the last
    safe zone on the right. The card is next to two beam katana wielders.
    Description--"Speed Buster--Ranked 3rd by the UAA. 76 years old. Has been
    suffering from hearing loss."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 144
    Location--Bad Girl's level. On a New Game + the card is found right as you
    enter the underground tunnel.
    Description--"Bad Girl--Ranked 2nd by the UAA. 23 years old. A cosplay
    maniac who also loves beer."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 145
    Location--Dark Star's level. On a New Game + the card is right next to the
    ! leading to the boss fight.
    Description--"Dark Star--Ranked 1st by the UAA. Age and other details
    unknown."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 146
    Location--Dark Star's level. On a New Game + the card is right next to the
    ! leading to the boss fight.
    Description--"Jeane--A deadly karate master. 25 years old. Travis's ex-
    girlfriend."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 147
    Location--Letz Shake's level. On a New Game + the card is at the end of
    the tunnel.
    Description--"Henry--Age unknown. Travis's rival."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 148
    Location--Buried; on the grass just right of the red bridge in western
    Santa Destroy.
    Description--"Thunder Ryu--51 years old. A former pro-wrestler and member
    of the Japanese Yakuza. Teaches Travis sword play and physical techniques.
    Travis's master."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 149
    Location--Buried; near the center of northern Santa Destroy is a lot with
    a few houses on dirt similar to the Atomic Drop Ward. This card is next to
    a blue house on the western side of the lot.
    Description--"Talbot & Weller--UAA staff. Support Sylvia."
    -~-~-~-~-~-~-~-~
    
    -~-~-~-~-~-~-~-~
    Trading Card 150
    Location--Buried; near the center of northern Santa Destroy is a lot with
    a few houses on dirt similar to the Atomic Drop Ward. This card is next to
    a light blue house on the eastern side of the lot.
    Description--"Travis Touchdown & Sylvia Christel"
    -~-~-~-~-~-~-~-~
    
    ===========================================================================
                           ~7.Frequently Asked Questions~
    ===========================================================================
    Only here because there are quite a few questions I see constantly being
    asked on the message boards, despite half the questions having relatively
    obvious answers.
    
    Q--So, I chose to view the Ending and saved my clear data. Any way I can
    view the real ending now?
    A--The only way to view the real ending is if you saved on a different
    file slot. Otherwise you'll need to go through the game again (which, if
    you choose Sweet on a New Game +, shouldn't take more than 2 hours).
    
    Q--The storyline made no sense. At all. Especially that bit after the
    credits.
    A--Suda 51. You know, the guy that made the game? Yeah, he's known for
    bizarre as hell storylines. It's best to just not think too hard about the
    events in the game in any realisitic way.
    
    Q--Gah! All these Free Fight missions are impossible!
    A--Most of them are easy if you spam the Tsubaki Mk-III's low charge 
    attack with the Energy Saver. The last three missions, though, are tricky.
    Just take your time.
    
    Q--Any point to cards?
    A--No. But they're there for completions sake and a lot of the art looks
    cool.
    
    Q--And clothes? Any stat upgrades for them?
    A--Still no. Clothes are just there to allow the player to customize
    Travis however they wish.
    
    Q--The game freezes! Why!?
    A--Nothing to really say about this. The game does freeze occasionally, but
    not very often. The most common place for it to freeze is right after you
    save the game after the credits roll. Just turn the Wii off (you'll need to
    hold the power button for several seconds on the Wii to do so) and load 
    the game again.
    
    Q--Why did the European version get so censored? It's stupid!
    A--Common misconception with the game. Euros got the original Japanese
    version of the game (just translated, of course). The blood and gore was
    actually ADDED to the American release. Because we love that stuff or
    something. Eh, can't have decapitations without a hilarious amount of blood
    gushing out!
    
    Q--Why are there times before boss fights where Travis walks with his
    phone? Nothing is said!
    A--Hit the Home button and turn the Wiimote volume up.
    
    Q--How do I start a real new game/load another file?
    A--Pause the game and head to the Data menu where you can load another
    save file or start a new game from scratch.
    
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                                 ~17.Credits~
    ===========================================================================
    Thanks to all of the people that helped make this Walkthrough possible.
    
    CJayC and Sailor Bacon-For making GameFAQ's exist, main host of this FAQ
    
    You-For reading this walkthrough and making the effort worthwhile
    
    This walkthrough is property and under copyright of Deathborn 668.