Wi-Fi Double Battle Guide by leonheart23464

Version: 1.3 | Updated: 08/25/09 | Printable Version

Pokemon: Battle Revolution
Guide to Wi-Fi Battles: Double Battles
Version 1.3

I. Introduction
	IA. Before you StartÖ
	IB. Eggs and egg moves.
	IC. EV training to the simplest
	ID. Easy Training Areas
II. Rockiní Teams
	IIA. Ubers
	IIB. No Ubers
III. Items
IV. Other Little Advice
V. What NOT to do
VI. Legal Stuff
VII. Contact Information and Team Submission Information

Version 1.3 - Fixed the Version error, added No-Uber Team

Version 1.2 - Updated Move Listings, fixed a few tiny errors

Version 1.1 - Updated E-Mail under contact information

Version 1.0 - Posted on GameFAQs! First official guide
 posted by me. Hurray!

NOTE: This is NOT an in depth guide for egg moves, EV
 Training, or anything similar to. Thinking so will result
 in sore eyes, with possible side effects including chronic
 headaches, yelling fits, and ď&^$!; This isnít what I
 need!Ē Syndrome. I, and the company/website of GameFAQs,
 are not liable for any other side effects not listed, and
 you read this guide at your own risk. Thank you. 


I. Introduction


	Welcome to my guide for Wi-Fi battles. Now I know a
 lot of other guides tell you about EVís and IVís and all
 that other jazz. Yeah, a lot of that can help, but if you
 just wanna play and win a damn match without having to go
 through all the trouble, this is the guide for you.
	Iím not knocking EV training at all, or saying itís
 not important. All Iím saying is that I donít want to spend
 all that time doing it and, to be honest, a lot of people
 donít. The only type of EV training Iím going to have you
 do is the EV training items (I.e., Carbos, Protein, etc.)
 and thanks to the Battle Frontier/Park in DPP, getting them
 is really quick and painless.

	Alright so hereís what you need to do first. Beat your
 DS game. Plain and simple. Thereís plenty of guides on how
 to do it, just do it. I donít care how or with who, just do
 it and get it done. This isnít going anywhere and reading
 up on it now might make your game harder for you in the
 short run.


IA. Before You StartÖ


	Alright, weíll start with this. ANY POKEMON YOU CATCH

	Did I get that across okay? Alright. Toss your
 Torterra and trusty Luxray to the side and listen up; If
 you wanna have a good enough team to win multiple battles
 (especially without legendaries) youíre going to have to
 raise them from level 1. Itís a pain in the ass, but itís
	Now that weíre past that, thereís a couple things you
 have to do before starting your training. First off, you
 need to have all of the stat boosting items you can get
 from the Battle Frontier/Park. The Power Bracer, Lens, etc.
 I also recommend the Macho Brace as well. Even multiples of
 it. Itís one of my favorite items and it should be one of
 yours too.

	Once you get all of that, youíre pretty much ready to
 start. An optional item that I highly recommend is the stat
 raising items like protein and carbos. Each mon at level 1
 can have 10 of each item, raising that EV 10 points per
 item used. Most wont use all 10 for each stat, and the rest
 of the EVís come from training normally. Itís not
 necessary, but it does make things easier. Besides, it only
 costs 1 BP for 1 item.
	Also, I recommend each one of your pokemon to be at
 least 75 before hopping in a PBR match, making sure you get
 itís most powerful moves (I.e., Water Spout for Kyogre)

	Another recommendation is having Pokemon XD: Gale of
 Darkness. This game wasnít blockbuster, but every pokemon
 you catch has a special move thatís either: A.) impossible
 to get or B.) a difficult egg move to get. For example, the
 Zapdos you catch in that game has Metal Sound, which lowers
 Sp. Def two levels, while Moltres picks up Extrasensory, an
 80 power psychic attack that can flinch. Plus, the Lugia
 that you get has some serious trade value on the GameFAQS
 forum list, having Psycho Boost and Featherdance. Also, if
 you have some patience, you can clear all 100 battles at
 Mt. Battle to get all 3 Johto starters. Not only that, they
 come equipped with an awesome egg move AND their own
 elemental Hyper Beam (I.e., Blast Burn for Cyndaquil, with
 reversal), even though with DPP thatĎs not rare anymore.
 Seriously, a Gamecube only costs 30 dollars now at
 GameStop, and you might even be able to get it for CHEAPER.
 Do it. Iím using my Jedi Mind Trick. Go.


IB. Eggs and Egg Moves

	Iím not in any way or form going to name every pokemon
 egg group and egg move in the game. Thatís insane and I
 give props to any person who decides to do that. If you
 want that kind of information, GameFAQs has a lot of really
 good guides to getting your pokemon the natures you want
 and the moves you want. Check them out.

	But back to the this. There are a lot of egg moves
 that can make a lot of the good pokemon even better (I.e.,
 Tyranitar with Outrage = sex). If youíre going to handle
 all of the legendary pokemon youíre going to face, youíre
 going to have to utilize this strategy to the fullest.
 Otherwise, youíll just get destroyed time and time again,
 and I donít want to hear about another wiimote tossed
 through a TV screen in anger. Iím really tired of that.
	Iím sure you know the basics of egg moves, but here it
 is anyway. The male pokemon passes down the moves, while
 the female passes down the type of pokemon. Thereís
 something a lot of people donít know though. The female
 also passes down a similar nature 25% of the time on
 average (I donít know the actual percentage. Thatís just my
 percentage.). However, if the pokemon holds an Everstone,
 it passes down a similar nature 50% of the time, which is
 amazing. Use this method to your advantage to get the
 nature you want faster.

	More later.


IC. EV Training To The Simplest

	Alright, now you have all of the training items I told
 you to get, right? If not, you need to get them. Itís
 crucial to your success. Now once you get your cute little
 pokes at level 1 with the nature you want, youíll want to
 attach the training item you want IMMEDIATELY. This causes
 you to get more EVís towards that certain stat, while
 making you act last almost all the time, even with high

	Hereís what I recommend; retrace your steps of rising
 to the top and crushing Sinnoh, and utilize your Vs.
 Seeker. Psychic pokes are easier to train with the items,
 because those lucky little fellas get to have a nice move
 call Trick Room. Lame, but effective.

	Also, double battles are your friend. You can use your
 higher pokes with double battle owning moves like
 Earthquake or Surf and equip your tiny poke with Protect
 temporarily. It makes things a lot easier, and moves things
 very quickly along until your poke can act on itís own
 accord. If your little poke is on a GBA game, I would
 suggest transferring to XD if you have that option. Mt.
 Battle on the GCN Pokemon is a great place for low level
 training, but you wonít get to use anything but the Macho
 Brace unfortunately :[. Still, if you want to train them up
 faster, Mt. Battle, Protect, and an angry Groudon could
 speed things up for you.

	Once your poke either evolves to itís last stage or
 gets strong enough to handle itself, make it fight the
 strongest pokemon you can. Remember, if it faints it
 doesnít really matter. You donít have to make it happy (and
 I will NEVER make you use Return or Frustration) for it to
 be good.

	Thatís all Iím having you do. Thatís all I do and Iíve
 only lost twice out of 97 battles on PBR. Itís your
 decision if you want to do more. All Iím saying is itís not
 necessary to win.


ID. Easy Training Areas

	A lot of people donít know where to train their low
 level pokes or even their high level pokes. Iím gonna make
 things real easy for you, and post a couple of my favorite
 spots right here.

- North of Solaceon up the bike path, thereís a double
 battle with a Clefairy and Pikachu thatís almost not worth
 it and a Pkmn Breeder with an Elekid and a Happiny. Happiny
 gives you 1.2k experience EVERYTIME. Youíre going to
 destroy this guy hundreds of times with your low to mid
 level guys to train them up easily.

- North of the Battle Frontier, thereís 3 trainers. Oneís a
 Bird Keeper with some decent exp training for pokemon good
 against birds. I think he has a Farfetchíd, Swellow, and
 Skarmory. Donít quote me though, Iíll check later. Thereís
 a psychic with two Slowbro. AWESOME TRAINING. Slowbro is
 dumb, and really easy to beat. Great/easy training with
 even an unSTABed boltbeamer or even a psychic pokemon with
 Shadow Ball or a shock attack.

- The Elite Four is irritating, I know, but the training
 there is awesome. In Platinum, the levels go up even
 higher, and itís just amazing training for all types of
 high level pokemon you have.

Iím open for more places of training. E-mail or IM me at
 anytime during the week and Iíll test them out myself. If
 they work as well as you say, Iíll add them to the guide
 and give you credit for giving me the information. Those
 are my favorite 3 places, however.


II. Rockiní Teams


	WOOO! The moment you all have been waiting for!
 WellÖmaybe not. BUT! This is where Iím going to list off
 combinations that have worked for me in the past. If you
 have your own combinations, as Iíve said before, send them
 my way and Iíll test them myself and raise them myself. I
 donít want people screaming at me through e-mails about how
 their team is better. Listen, I donít care. Iím trying to
 help the people that want the teams they wanna use to be
 better. You can shove your ďall uber rapeĒ team up your
 ass. =]

	Anyways, Iíll list off all the combinations Iíve used,
 with and without Ubers alike. If you want to win on PBR, it
 IS possible with a no Uber team, but itís much harder,
 since the opposition really doesnít care if you like them
 or not. Theyíre still going to use them and, letís be
 honest, theyíre some of the most powerful pokemon in the


IIA. Ubers


	Alright. This is where the depth comes in. Grab your
 reading glasses, a pen and paper, and your Gameboy.  This
 is about to get heavy. This section covers the use of teams
 with Ubers in them. Keep in mind: I donít like legendary
 pokemon that much either. Thereís no sense of training
 there, and they kind of suck fun out of the game. But
 without them, many would be lost. It makes a trainer feel
 good to catch a Mewtwo in a Poke Ball (which Iíve done by
 the way. Itís a good feeling), or finally find that stupid
 Latios youíve been running all over the ******* world for
 just for it to have a bad nature. Bastard.

	Anyway, hereís the first team.

Groudon @ Expert Belt/Muscle Band
Eruption/Fire Blast (Level Depending)

Cherrim @ Focus Band (Item really doesnít matter here, 
whatever you choose is fine, but I like focus band)
Helping Hand
Lucky Chant/Protect
Synthesis/Sunny Day 

Gardevoir @ Big Root/ (I PREFER Synchronize here, but Trace
 isnít a bad thing either. More on this in a minute)
Dream Eater/Psychic
Thunderbolt/Shadow Ball (I Prefer Thunderbolt)
Icy Wind
Skill Swap

Electivire @ Muscle Band/Expert Belt/Scope Lens (Iíve had
 success with all three)
Ice Punch
Magnet Rise/Cross Chop/Whatever (This is really a
 fillerÖFire Punch can be successful SOMETIMES, but most of
 the time if you need a fire attack THAT badly, Groudon
 usually takes care of it)

Umbreon @ Focus Band/Brightpowder
Confuse Ray
Protect/Attract (I donít like attract, but itís still

Latios @ Soul Dew
Dragon Pulse
Ice Beam/Shadow Ball
Recover/Ice Beam/Shadow Ball

Optional Poke (I use this one; nothing too crazy for moves
Darkrai @ Anything Fun =] The Wise Glasses are fun.
Dark Void (DuhÖ)
Dream Eater
Dark Pulse

	Obviously, the main point of this team is Cherrimís
 Flower Gift, but there are a lot of other places this team
 works out well. This was the first team I used, and I loved
 it. Itís just fun to play with. Even if you lose a couple
 times, itís still fun to play with. I know you canít get
 Darkrai, which is why I put Latios in there. I did happen
 to get one, and itís possible to trade for a semi-legit one
 (which CAN be used in PBR).
	Let me try to explain the tactics here. Many battles
 start with Cherrim and Groudon, and for some reason people
 go after Groudon (silly kidsÖ), because Groudon sets out an
 everlasting Sunny Day. Now, the Groudon I used to use to
 peruse through XDís Mt. Battle couldnít have Thunderpunch
 (I didnít have Emerald *tearz*), but Thunderbolt worked
 wonders on those damn birds. When I made this, Thunderpunch
 sounded good to me =]. Either way works, with Thunderpunch
 having the power advantage. Groudon is really the only Uber
 needed for this team to work every time, and it really
 doesnít do all that much. Itís good at wreaking havoc among
 the other Ubers, and not many people on Wi-Fi are going to
 use Kyogre, which is really the only pokemon you should
 worry about. Palkia CAN cause problems, but itís mediocre
 speed stat makes it unreliable as an effective Groudon
 killer. Another recommendation; get a neutral nature for
 your Groudon. Lowering any one itís stats gives it a
	Cherrim is your blessing in disguise. It makes all of
 your stronger pokemon stronger, and just makes things fun.
 Cherrim, otherwise, is a piss poor grass type, not learning
 much in the form of other types of moves. By not much, I
 mean it can learn Hyper Beam, Giga Impact, and Rollout (for
 real NintendoÖrollout?) and THATíS IT. It sucks in that
 sense, and it wont be putting up much of a fight. In all
 honesty, Iíd highly consider dumping SolarBeam for
 Safeguard. Safeguard and Lucky Chant makes the opposition
 kinda screwed in the form of the luck factor, and a lot of
 the time this team is going to out muscle other Uber teams
 (yeah I said it. And IĎll prove it too. FC at the bottom,
 bring it on).

	Gardevoir is going to be your cheap skate. Heís gonna
 be the one pokemon that people arenít going to expect.
 Skill Swap is gonna be the factor. We all know Cherrim
 canít take a hit to save itís life (though it does survive
 a Adamant Groudon Earthquake, so that isnít entirely true),
 and thatís where Gardevoir comes in. Use its Skill Swap
 when Cherrim is low on HP and save itís Flower Gift
 ability. If Cherrim is in good standing, use Icy Wind to
 lower the speed of your opponents unless youíve got
 something out there Voir can beat up easily (I.e., Gyarados
 + Thunderbolt). This way, youíll be able to use Skill Swap
 much easier, and you wonít have to worry about Voir and
 Cherrimís mediocre speed as much. Between you and me, Icy
 Wind made my first trip through Orre in XD a lot easier.
 Also, a Trace Voir can easily use Skill Swap to give an
 opponents skill to someone who can use it better.

	Electivire is a beast. Done. There really isnít much
 else to it. Itís ability, Motor Drive, is easily spammed
 using Groudon or Gardevoir. Electivire has a very wide
 moveset, and you can form it around however way you choose.
 I like to have Ice Punch for the probable Dragon type
 youíll see. The only downside to Electivire is itís piss
 poor defenses. Sp. Def. is mediocre, but not as bad as it
 seems. Thereís a way around this, but itís hard, and
 sometimes not worth your time. If you traded out Electivire
 with a Mewtwo or a Zapdos, itíd be understandable, but I
 lean towards Electivire. Itís fast enough to outrun
 Garchomp and the Uber Dragons, which is what I use it for
 most of the time anyway.

	Alright, Umbreon! My favorite little helper! You might
 notice it has ZERO attacks. Well, high up pokemon trainers
 know that this little beast doesnít need one. Itís out
 there for one thing and one thing only: to piss your
 opponent off. Umbreon has gotten OHKOíed once and ONLY
 ONCE. That was from a CH Cross Chop from a very angry
 Electivire. Toxic gets progressively more powerful over
 time, and no one uses Refresh/Rest anymore. Confuse Ray is
 obvious. I hate confusion with a passion, and mix it with
 paralysis and itís just down right irritating (paralysis,
 attractiveness, and confusion is a combo youíll see later).
 Protect just further bothers people, and keeps Umbreon
 breathing long enough for perhaps a Synchronize effect to
 come into play. Snatch is kind of a weird move. It can be
 the most helpful and most useless thing in the world. What
 it does is it stills your opponents status changing or
 healing move and uses it instead. So moves like Recover and
 Thunder Wave are rendered useless. You sometimes steal a
 move, too. For example, if a Raichu used Thunderbolt while
 you were using Snatch, and it was going to paralyze itís
 target, Umbreon would take the attack and use it as itís
 own. Really just a filler here, for in between 2 Protects
 (Protect, Snatch, Protect). This Umbreon can be and should
 be in almost every 4 slotted lineup with this team.
	Latios. Okay. Iíll be honest, I had no idea whether
 Latios was going to actually be of help to me in PBR. It
 wasnít looking good when I caught it. Timid nature, just
 trying to find a temporary replacement for Darkrai
 specifically for this guide (youíre welcome).  The speed
 boosting nature was actually really cool, and Latios worked
 well with Groudon and Electivire. Not to mention, I ended
 up getting a Soul Dew as well, which I felt was pretty
 lucky to find that (thank you GameFAQs trading board).
 Dragon Pulse was a TM I ended up giving to my Latios,
 unaware it learned it. Oops =]. Anyway, nothing too crazy
 here. Psychic is obvious, Iíd hope. The last two moves are
 really just fillers. Honestly, Shadow Ball has little worth
 on the main game, but youíd be surprised how many times
 Mewtwo shows upÖor maybe you wouldnít. Anyway, Ice Beam
 isnít really necessary. By the way, with Flower Gift AND
 the Soul Dew, a Latios on average with a neutral nature
 will have 360 Sp. Atk. Not that it should mean anything to
 you or anything. =]
	Darkrai is the pokemon I use in PBR. Itís legit, and I
 received it using the gift item Member Card from an event
 near my house. Dark Void is an unbelievably useful
 technique, and Darkrai isnít slow. It puts both of your
 opponents to sleep with the best accuracy next to Spore
 (having 100%). Itís defenses are good enough to make it
 survive, and there isnít a single Fighting pokemon thatíll
 out run it. Bad Dreams is just another one of those bother
 moves, and another move that can be Skill Swapped around
 with Gardevoir. If you can get a semi-legit Darkrai, I
 still recommend it. GameFAQs trading boards are here, guys.
 Thereís one out there if you put the work out. Itís moveset
 really isnít anything special. It makes things go zzZzzZz
 while you beat them up (or get off a Guard Swap/Groudon sun
 time?). It makes maneuvering around those big bad
 legendaries a lot easier.

Overall opinion - A- 
This is the team I generally use when I wanna prove my
 prowess as a Pokemon Trainer. Instead of just one strategy,
 it has multiple, making it very versatile and easy to use.
 A team of all Ubers still can prove to be a challenge,
 though, but this is the least amount of them I could use
 and win with. My two losses on Wi-F came from teams
 consisting of Deoxys, Rayquaza, Mewtwo, etc. It was close
 (a 1x1 finisher between my weakened Darkrai and a full
 health Mewtwo. Dark Void missed, and I knew Dark Pulse
 wasnít going to be a OHKO). As long as you play smart with
 this team, you should do fine. I didnít even have to use
 the EV training items with this team; I just trained
 normally. So if youíre looking for something like that,
 this is an easy team to train and use. This team only lost
 to one of the other teams I created, and is the only reason
 I had to give it the A-.

	Thatís the team I recommend to any starting PBR
 trainer. Easy to raise, with some simple movesets. I canít
 imagine a team accomplishing a similar tactic any better,
 and I havenít found one yet. If you want one with pure
 power, this next one will be down your alley. Lots of
 Uberness here. Let it fill you with joy, glee, and
 hopefully victory. Not a lot of strategy here, just a
 couple highlander pokemon.

Mewtwo @ Wise Glasses
Psychic (duh)
Thunderbolt/Shadow Ball
Ice Beam/Focus Blast
Recover (some people use restÖI donít like that at all)

Rayquaza @ ???
Okay hereís the deal. There are so many ways you can go with
 this pokemon, that I couldnít list the one youíre all going
 to like. So hereís the deal. Iíll post my thoughts, and you
 can just go with what you want.

Rayquaza @ Muscle Belt/Focus Sash
Dragon Claw
Shadow Claw/Avalanche (ONLY if Mewtwo doesnít have Shadow
 Ball; Otherwise, go with the latter)
Draco Meteor/Focus Blast (ONLY if Mewtwo didnít choose Ice
 Beam; Otherwise go with the latter)
Ice Beam/Thunderbolt/Earthquake

Deoxys (Speed Form) @ Expert Belt/Black Belt
Psycho Boost
Focus Punch

Dialga @ Adamant Orb
Dragon Pulse
Flash Cannon
Roar of Time/Earth Power
Aura Sphere

Palkia @ Lustrous Orb
Water Pulse/Surf
Spacial Rend
Earth Power
Aura Sphere

Lugia (This is from XD) @ Leftovers
Extrasensory (more on this below)

	Alright hereís how this one works. You throw the Poke
 BallsÖrelease 2 of the 6 pokemon you haveÖand thatís it.
 Everything else just kinda happens. No real strategy here,
 and most of you are going ďWell, duh. Thatís kinda
 obvious.Ē Well no itís not. Youíd be surprised how many
 times I fought a Dialga with leftovers using Draco Meteor.
 It didnít even kill my Umbreon in one hit. Nicely done,
 PokeMaster287. Nicely done.

	All personal stabs aside, this team speaks for itself.
 Iíll go through each one though, just for your pleasure (or

	Mewtwo sometimes gets forgotten along the way. With
 the amazing amount of legendaries Game Freak and Nintendo
 are spamming, they are starting to realize a lot of our old
 Kanto friends werenít made to be very good (giving Flareon
 Fire Fang is no help Nintendo. Whereís Flare Blitz?!)
 Anyway, choose whether you want Ice Beam or Thunderbolt or
 both. Choosing both will make the RBY and Stadium favorite
 Mewtwo. It killed almost anything in its path. Shadow Ball
 is a special attack now, leaving that open as an option,
 and Focus Blast would annihilate any dark types thrown your
 way (except for UmbreonÖsuXX0rs)

	Rayquaza is your own decision. Iím not talking about

	Deoxysí Speed Form is a bit underrated. Being in Speed
 Form makes it faster than everything. Go ahead, reread it a
 few times. NOTHING WILL MATCH YOUR SPEED. Itís stats are
 even across the board, and no one, including the AI,
 expects your Deoxys to be using Substitute and Focus Punch.
 It works well, I promise you that. Psycho Boost in case of
 emergency (ICE from now on), which should fry anything you
 need it too. Donít forget to spam recover after using a FP.

	Dialgaís pretty simple. Use itís Adamant Orb to your
 advantage and overpower your opponent with Dragon Pulse and
 Flash Cannon. Roar of Time is an ICE move for sure, and it
 saves your skin quite a few times. If you feel itís not
 helping you along, swap it out with Earth Power for some
 more versatility. Aura Sphere never misses, not much more
 to say there.
	Palkiaís about the same thing, really, though it
 doesnít need Dragon Pulse. I really donít like Surf
 anymore. They decided to make it hit your partner (which
 makes sense, but itís still irritating) and that just isnít
 worth it in my book. Water Pulse is weak, but if you really
 need a Water attack with more power that badly, you just
 guessed wrong and probably deserve to lose. Earth Power and
 Aura Sphere stay the only obvious winners here.

	Lugia is your supporter for this team. The only poke I
 suspect you wonít use at least every other battle. Itís
 defenses are top notch, and help it outlive most Ubers,
 even with a Super-effective hit. Featherdance is basically
 to stop hardcore physical attackers like Electivire or a
 Deoxys in attack form, but it doesnít matter. Aeroblast is
 a special attack now which makes me happy ^_^ see? Recover
 makes Lugia outlast everyone, thanks to itís unnoticeably
 high speed. Seriously. Itís faster than a lot of pokemon.
 Itís surprising, really.

Overall - B
Look, Iíll be plain with you guys. I donít like Ubers all
 that much, so the grade is a little biased. This team wins
 a lot, but it usually only wins when your opponent doesnít
 have a solid strategy to play with. Although it has no
 strategy, this one is better for the younger kids for the
 simple fact that they could go in blind and win a fight
 with this team. Seriously. I canít give it a lower grade
 than a B, though,  because itís really hard to beat a team
 like this. With a 6 on 6 fight between this and my first
 team (above), all of these guys hard a hard time dealing
 with Darkraiís sleep techniques and speed (except Deoxys of
 course). It ended up with the first team winning with 3
 pokemon remaining: Gardevoir, Darkrai, and Cherrim. Cherrim
 hadnít even seen the field yet.

	Those are my two Uber teams guys. Iíd love to post
 some of yours on the guide, so e-mail them to me (e-mail
 located at the bottom of the page). If theyíre good enough
 to win ONE battle on Wi-Fi for me, Iíll post them on here
 as soon as I can and credit you with your team. More
 details on team submissions below.


IIB. No Ubers


	(Currently Under Construction. More soon)

	This section is dedicated to using no Ubers in any of
 your teams whatsoever. No Mewtwo *tearz* but you still can
 use Raikou and Latios and pokemon of that nature, because
 theyíre not as good as everyone else :P. It sucks to train
 them up, and itís a big olí pain in the ass to get the
 right move sets, but still, itís fun to use, and wellÖhere
 it is. Based off of Pokemon Coliseum.

Raikou @ Wise Glasses
Extrasensory (:P)
Thunder Wave

Espeon @ Focus Band/Light Clay
Shadow Ball
Morning Sun/Protect
Light Screen

Suicune @ Nevermeltice/Mystic Water
Hydro Pump/Brine
Icy Wind
Signal Beam

Umbreon (told you youíd see it again :D) @ Leftovers
Confuse Ray
Toxic/Protect/Guard Swap

Metagross @ Muscle Band
Meteor Mash
Zen Headbutt
Thunderpunch (Platinum only - Move Tutor)

Typhlosion @ Salac Berry
Eruption/Flamethrower/Blast Burn
Filler (Doesnít really matter; Throw in something you think
 might be helpful)

	I wonít spend much time on this team. Itís really not
 all that special, but thereís been some success in the past
 with this team. The basic idea is that no matter what comes
 out at you, youíre going to wanna use Espeon and Raikou
 first, preferably both with Timid natures, jacking their
 speed higher than necessary. Light Screen and Reflect to
 start off, then whittle away at their team with powerful
 blasts from Psychic and Thunderbolt (Extrasensory if
 Psychic rapes). Umbreon plays a similar role as the Uber
 Flower Gift team, being an irritating little bastard. Donít
 you just love him ^_^?
	Anyway, continuing on! Raikou learns Extrasensory in
 DPP, and is kind of cool. Youíll really only be using
 Thunderbolt here, with an occasional Thunder Wave. Thunder
 Wave sets up Umbreon nicely, and Raikou is just awesome.
 Use him. Abuse him. Love him.

	Espeon is much like Raikou, in a sense that itís out
 there to set your guys up. If Espeon and Raikou knock
 something out in the process, thatís just a bonus and chalk
 it up as a victory. Shadow Ball is a special attack now,
 which replaces Coliseumís bite with happiness and joy.
 Although, thereís another path you can go down. Protect
 with Espeon is kind of cool. A lot of people on Wi-Fi  get
 worried about Espeon quickly, and sometimes focus their
 attacks towards it. Protect can give your ally a free beat
 down session. You could swap Morning Sun out too; itís not
 a necessary move.

	Suicune learns the strangest moves out of the three
 dogs. I have no idea why it learns Tailwind, but it makes
 things very easy for you. To be honest, most of the time
 Iíd take Hydro Pump over Brine, but Espeon and Raikou are
 gonna leave some pokemon weakened for Suicune to Brine
 upÖbut itís your call. Signal Beam = Sex and can OHKO a lot
 of Psychic types blind. Seriously, do you expect a Suicune
 to come out with Signal Beam?

	Ah Umbreon, our paths cross again. ^_^ Iíve missed you
 so. This is the Umbreon I mentioned earlier. Snatch works
 well on teams similar to my A- Uber team, because you can
 steal moves like Guard Swap and Thunder Wave. It works well
 sometimes, but some would argue that youíd be better off
 with protect. Iíve had my Umbreon snatch a dying Mewtwoís
 recover. It was a happy day. I almost lost that one. Same
 old song and dance here, though. If you want to feed off of
 Raikouís Thunder Wave, donít bother with Toxic and give it
 Guard Swap or Moonlight.

	Metagross should be an Uber, but itís not. I have no
 clue why. Meteor Mash hurts everything, even if itís not
 very effective. It gets Zen Headbutt now, which has a
 chance to flinch, but you wonít have to worry about that.
 It wonít be faster than much, even with Tailwind active.
 Thunderpunch is just a ďUh oh, help me.Ē move. It hurts
 things when nothing else does. Explosion is one of my
 favorite moves. I love when it goes boom, and Umbreon
 protects. Also, you can use it in a partnership with
 something else. And itís name isÖ

	Typhlosion. ďEnduversalĒ FTW. In Coliseum, I couldnít
 use anything but Flamethrower and Dig. DPP helped this poke
 out a lot. Eruption? For real? Awesome. Anyway, that move
 and whatever you decided to be your filler are gonna be the
 only moves you use besides reversal, so Blast Burn or
 Eruption are good ways to go. Earthquake is always an
 option as a filler, but I used Focus Punch. Two high power
 moves that arenít usually ever used. Just an emergency poke
 here, Iím sure there are better.

Overall - A
I couldnít believe it. This team of all teams beat my Flower
 Gift team. Not just once or twice. Every single time those
 teams faced off, this team won the fight. It even beat the
 all Uber team more than once. I had to give it an A
 compared to my other teams. For some reason, itís hard to
 break through reflect and light screen at the same time.
 Tailwind works like something fierce, and Power Swapping
 with my Quiet Suicune had it single-handedly defeating
 pokemon on the Uber team. It killed Mewtwo in one Signal
 Beam o.0

	Thatís the number 1 non-uber team Iíve used so far. I
 tried making a similar team from XD, but letís just say it
 ended horribly and leave it at that. That game leaves you
 so ill-prepared for the outside world, youíre better off
 keeping that sissy team inside Orre where it belongs.
 Although, the Medicham and Tyranitar you get from there are
 SWEET, but not unique. They just have good egg moves.
 Anyways, thatís three teams so far. Iím working on a second
 Uber team right now, and I should have it up by the time
 the Version 1.1 is ready to go.

	This next team is one of the first submissions I've 
had that actually worked. It was a bit shocking really, as
I never really liked combinations like this. But, it worked,
so here it is.

Bronzong: Lum Berry (Needs Levitate)
Gyro Ball
Trick Room
Tyranitar: Chople Berry
Rock Slide
Camerupt: Passho Berry (Solid Rock is better)
Earth Power
Rock Slide
Magnezone: Shuca Berry
Mirror Shot/Flash Cannon (Mine knows Mirror Shot because
I didn't want to use the one use TM Flash Cannon yet)
Magnet Rise
Gliscor: Brightpowder/Lax Incense (With Sand Veil)
Aerial Ace
Double Team
Ice Fang
Torterra: White Herb
Leaf Storm
"Okay, the strategy for my party is pretty self-explanitory, 
use Trick Room and then kill your opponents as you move 
first, but there are some subtle (and not so subtle) elements
in this party that make it deadly. One of these elements is 
the use of wide-range moves and working so they don't hit your 
partner or don't hit it hard. (Torterra is very resistant to 
Earthquake). Another is the use of Flinch through Bronzong's 
Extrasensory and Tyranitar's Rock Slide as well as Camerupt's 
Rock Slide. I don't use Camerupt's Rock Slide often though
The first two Pokemon that should be sent out (generally) are
Bronzong and Tyranitar or Camerupt, whichever better fits in 
type-wise against the opponent as you get to see their party 
beforehand. The key is to use Protect and hope that your 
opponent attacks Tyranitar or Camerupt, and they do little to 
Bronzong, letting it use Trick Room. The Lum Berry comes in 
handy against those who may disrupt Bronzong's Trick Room (TR) 
like Darkrai with Dark Void. It also helps with its Resting 
if it needs it.
My Tyranitar (nicknamed Mr. T) is the base of this party 
besides TR because with the Chople Berry it almost never goes 
down in one hit. It usually takes out Pokemon that get a hit 
on it by the next turn, or its partner does anyway.
Magnezone is probably my least used Pokemon because Torterra 
has a more diverse type move pool, but it is armed with Toxic 
to take out annoying stalling Pokemon (Umbreon, anyone?).
Gliscor is mainly in my party for Earthquake and Discharge 
absorbing, but its main weapon is Ice Fang to damage Dragons. 
It might be better with a Yache Berry instead of accuracy 
reducing items, but I like the increased possibility of an 
evaded attack especially with its Double Team if nothing else 
is useful at the time.
Torterra is probably put into all of my foursomes in PBR 
because of the type coverage it has against so many Pokemon. 
The White Herb gives it an option of Superpower or 
Leaf Storm, and I rarely need both.

Weaknesses in this Party: The time it lost in PBR, Bronzong 
got a Critical Hit on it from a Fire Punch by a Slaking. 
Yes, do not let Bronzong die before it uses Trick Room. 
Otherwise a lost is almost certain. Also, the fact that 
everyone but Bronzong has a double weakness is also a 
problem. This is where wide range moves and ganging up help 
eliminate pokemon that could exploit these weaknesses 

Overall Grade - C

I originally gave this team a B-, but after some work on it,
I realized how much it could gain and how much room there is
to grow from this. I found Camerupt and Torterra to be close
to worthless in this team. It did happen to beat my Uber
team up there with a Critical Hit Crunch ending Mewtwo's 
life. Ah well. Anyway, this team could benefit from a better
moveset and some better pokemon. I replaced Camerupt with 
Heatran and Torterra with Shuckle. I also tried Porygon-Z 
in place of Magnezone, and it worked out pretty well too.
Porygon-Z was my second TR user, and had Discharge as well,
making it an easy replacement for the weakness prone 
Magnezone. Tyranitar really doesn't need EQ, but as of this
update, I'm not sure what a good replacement would be. I'm
thinking Ice Punch but I'm not sure. Overall, good team,
fun to play with, with lots of room to grow. Use this as a 
starting point and move forward with it. Also, TAUNT RAPES
THIS TEAM. Hardcore. Like no other. It's kinda hard to get
a TR off when Taunt is being used on your uber slow poke. 


III. Items


	Okay, so you know how I told you all the items I
 suggested to be on each pokemon? Well this is basically
 gonna be me telling you where the items can be found.
 Pretty simple really. Battle Frontier/Park in
 Platinum/Diamond & Pearl. All of the items not there, such
 as the Wise Glasses, are found throughout the game itself.
 The Salac Berry can be bought off of PBR itself, from the
 main game, and a lot of the items in question can be too.
 So there it is. Not too hard to get them really, just play
 the game. If you have any specific questions, Iíll answer
 them personally, or you can look at any item FAQ on


IV. Other Little Advice


	Obviously, I donít expect you to use my team verbatim
 as I have it on here. This guide is supposed to be
 developed to give you some ideas for a team of your own. If
 you use my team, Iíd be thrilled to hear about your success
 with my team ideas, how you created a team of your own, or
 anything of the sort. Basically, if you do something
 different with my teams, you do so at your own risk. They
 have success in the Wi-Fi battles, and you really shouldnít
 stray from it unless you know itíll work better for your
 type of battling. I gave some hints of creating your own
 team. Just know this: the successful teams that win in
 double battles are teams built around not just one
 strategy, but multiple. Keep this in mind as you build a
 team to dominate the Wi-Fi battles.


V. What NOT To Do


	Once again, this is just advice. Donít hurt me ^_-

- Donít use pokemon from Red, Blue, and Yellow (1st
 generation). 90% of them canít compare to the more recent
 generations. The only ones you should use are any that have
 a new stage (Rhyperior, Electivire, etc.), Dragoniteís
 family, any legendary, or Jolteon. Otherwise, thereís a
 poke thatís got a better moveset or stat set.

- Donít use items that work for one move. That only hinders
 YOU. The only item you should use for one move is one of
 the choice items, which forces you to use that one move
 over and over again for more power or speed or whatever.
 You need items that work for you in a better way.

- Spam items like the Wise Glasses and the Muscle Belt on
 every team. Thereís at least one pokemon that uses all
 physical and special attacks. Donít equip the Muscle Belt
 to someone whoís more deep with moves unless itís a boost
 you feel is necessary.

- Most Ubers are good to go without EV training. All non
-Ubers I would suggest you start from level 1, as I said
 earlier in the guide, but itís not necessary to build your
 team. It just makes them better if you raise them from an
 earlier level. Besides, thatís the point of the game, guys.


VI. Legal Stuff


	Basically, this guide is mine, not yours. Donít try
 and use it for your own writing or for monetary value
 without my consent or legal procedures will be made. You
 can use it for yourself and you can share it with words,
 but if I find out that youíre using it as your own, thatís
 when things get messy. Please donít do it. I donít wanna be
 the bad guy. As of now, GameFAQs is the only site Iíve
 given permission to present this guide, and no other site
 or person(s) may use it without written consent by the
 author (me).

	All Pokemon names and games are property of Game Freak
 Inc. and Nintendo. I donít own anything but the words on
 this guide.

	Any plagiarism or theft of my work will result in bad
 things. Play nice kids.


VII. Contact Information and Team Submission Information


	There are a ton of ways you can get a hold of me, but
 the best way is through instant messaging. I have AIM and
 Yahoo and you can reach me at LXchargersXT for AIM and
 Sportsfan15100 for Yahoo. You can also e-mail me at
 Garrymundy@yahoo.com because I check that everyday as

	For team submissions, Iíd like it if you sent them
 through the e-mail I gave above. Tell me all SIX of your
 pokemon (no less) and you may have one optional pokemon,
 but list why itís there and who it replaces. Tell me what
 your strategy is, and how each pokemon uses each of itís
 moves, so I know exactly how to recreate it. Throw natures
 in there if you wish, and tell me how you trained if you
 want it done right. If it wins just one battle on Wi-Fi or
 manages to beat one of the 3 teams Iíve listed so far as
 samples, Iíll post it on the guide for everyone to see and
 oh and ah at. You will, of course, be given all the credit
 for the idea, and it will help improve the guide and
 everyoneís pokemon playing abilities as well. Thank you in
 advance. Also, if you have anything that you would like me
 to add or any questions, feel free to e-mail me as well and
 Iíll add a FAQ section for people that may have similar

Copyright Garry Mundy (Leonheart23464)

June 19th, 2009