Mortal Kombat Armageddon Kreate-a-Fatality FAQ
Wii FAQ
Copyright 2007
Version 1.0
Written by White_Pointer

e-mail: whitepointer@blood-sports.net

Contents of this Guide:

1.0 Introduction
2.0 Legal Information
3.0 About the game
4.0 What’s in this guide?
5.0 Stuff You Need to Know
6.0 Fatalities
7.0 Acknowledgements and Credits

1.0 Introduction
-------------------------------------------------------------------------------

So Mortal Kombat: Armageddon has been out for a few months now on the Wii,
however the only full movelists for the game on Gamefaqs are for the PS2
version. None of those guides have any reference to the fatalities that can be
performed on the Wii version! So, this guide was written for all you Wii owners
out there that own the game.

2.0 Legal Information
-------------------------------------------------------------------------------

This guide is intended for personal use only. No profit can be made from this
guide under ANY circumstances, it is to be used for non-profit only. This guide
will ONLY be hosted on Gamefaqs, unless you have my written consent to publish
it on your own site and you MUST e-mail me to request my permission to use it.
Please explain in your e-mail what the theme of your site is, the approximate
amount of unique visitors you receive each month and what materials the site
covers. This guide may not be altered in any way, shape, or form.

3.0 About the game
-------------------------------------------------------------------------------

Mortal Kombat: Armageddon is the latest in the Mortal Kombat series developed
by Midway. Tne game was originally released on Playstation 2 and Xbox in late
2006, and then released on the Nintendo Wii in mid 2007 with a few notable
changes. First of all the Wii version had a new selectable character,
Khameleon. Secondly, it features a new control scheme that was specifically
designed for the Wii-remote and nunchuck, but also supported the Gamecube
controller and the Classic controller. The Wii version also sports a new
endurance mode, and additional menu screen background images. Finally, the
last notable change is that the Wii version lacks the online functionality the
PS2 and Xbox versions had. Some of the errors in the movelists have also been
corrected. Mortal Kombat: Armageddon features every single character from
every single mainstream Mortal Kombat game (excluding the couple of spinoffs)
to date, including characters that were exclusive to specific versions of
games in the past.

4.0 What’s in this guide?
-------------------------------------------------------------------------------

This guide contains all of the fatalities that can be performed in the Wii
version of Mortal Kombat: Armageddon, and lists the controls for executing them
with all three control options available to owners of the Wii version. It's
basically an easily printable version for those that don't care about the rest
of the character moves.

5.0 Stuff You Need to Know
-------------------------------------------------------------------------------

5.1 KREATE-A-FATALITY
*********************

Mortal Kombat Armageddon introduces a new mechanic to the series when players
are given the opportunity to perform a fatality. Instead of each character
having specific fatalities that are executed with a move combination similar
to a special move, you now have lots of different options with the new Kreate-
a-Fatality system. What this basically means is that you have the option of
executing up to 10 of a large variety of brutal body-mutilating moves on your
opponent before finishing them off. There's common moves all characters can do,
and some other moves only characters that yield specific weapons can do. There
are also different moves to be performed if your opponent is facing towards
you or away from you, or whether they have been knocked to their knees or they
are lying face up or face down.

As mentioned you can perform up to 10 hits on your opponent before finishing
them off, and the game rates you depending on how many hits you managed to get
in. But beware! You have limited time to perform each hit, and this time
decreases after each successful hit.

The ratings you can achieve are:

1 hit:   Fatality
2 hits:  Deadly Fatality
3 hits:  Killer Fatality
4 hits:  Bloody Fatality
5 hits:  Mortal Fatality
6 hits:  Brutal Fatality
7 hits:  Evil Fatality
8 hits:  Vicious Fatality
9 hits:  Savage Fatality
10 hits: Extreme Fatality
11 hits: Ultimate Fatality

There's three types of moves that can be performed when finishing an opponent:

Attack:     A move that hits the opponent. You can string multiple attacks
            together or follow an attack with a transition or finisher
Transition: A move that repositions the opponent for more pain. You can follow
            a transition with an attack or finisher
Finisher:   A move that finally kills the opponent for good

Note the actual Finisher is counted as a hit, so if you manage to get 10 hits
in then execute a finisher, it's counted as 11 hits. Similarly if you simply
execute a finisher straight away without attempting any hits in a fatality
chain, it's counted as 1 hit. Transitions however, are not counted as hits
(except in the case of bosses).

5.2 Button Mapping
******************

So now you are probably wondering what buttons are mapped to what attacks for
each of the different controllers available for the Wii. So here they are:

WiiMote + Nunchuck

Attack 1 ........... D-Pad Left
Attack 2 ........... D-Pad Up
Attack 3 ........... D-Pad Down
Attack 4 ........... D-Pad Right
Block .............. Z
Change Style ....... C
Throw............... A
Breaker ............ Forward + Z
Parry .............. Back + Z
Lie Down ........... Forward + Z

Gamecube Controller

Attack 1 ........... B
Attack 2 ........... Y
Attack 3 ........... A
Attack 4 ........... X
Block .............. R
Change Style ....... L
Throw............... Z
Breaker ............ Forward + R
Parry .............. Back + R
Lie Down ........... Forward + R

Classic Controller

Attack 1 ........... Y
Attack 2 ........... X
Attack 3 ........... B
Attack 4 ........... A
Block .............. R
Change Style ....... L
Throw............... zR
Breaker ............ Forward + R
Parry .............. Back + R
Lie Down ........... Forward + R

5.3 EXECUTING FATALITIES WITH THE WIIMOTE AND NUNCHUCK
******************************************************

Yes, it is correct...fatalities can be performed on the Wii version of
Mortal Kombat: Armageddon using the WiiMote. Unlike executing special moves
however, when performing fatalities the Nunchuck is also used in addition to
the WiiMote. Some moves require you to move one or the other in a specific
movement, others require that you move both at the same time. Also unlike
the special moves, there's more movements of the WiiMote that are used.

Like special moves, you can also perform fatalities in the "normal" way on
the Wii - but my recommendation is that...if you are going to execute your
fatalities this way, you might as well use one of the other control schemes
as they are a lot better for it.

5.4 WEAPON AND BOSS CHARACTERS
******************************

You'll notice there are certain inputs that can only be performed when a
character has their weapon drawn. But only some characters that have swords
and short swords can actually use their weapons as part of a fatality chain.
Also, boss characters have their own unique set of kreate-a-fatality inputs.

The Sword Characters are:

Scorpion
Sub-Zero
Cyrax
Dairou
Jarek
Fujin
Kenshi
Shang Tsung
Ashrah
Li Mei
Sareena

(Yeah, even Jarek, who has an axe for a weapon. Weird huh?)

The Short Sword Characters are:

Mavado
Kano
Mileena
Kira

(Yeah, Mavado but not Kabal. Another weird one)

Boss Characters are:

Moloch
Goro
Kintaro
Onaga
Blaze

(But not Shao Kahn and Motaro. Weirdness. Go figure)

Every other character in the game would be considered a "regular" character
when it comes to fatalities as they cannot use weapons as part of their
fatality chains. Even Shao Kahn and Motaro (very oddly) who are actually
Boss characters but have the same fatality chains as other normal characters
and not the fatality chains of the bosses. It's also odd that many of the
other characters do indeed have swords for weapons (such as Kung Lao and
Chameleon, for example) but they cannot use their swords as part of their
fatalities. Only the characters listed above can use swords as part of their
fatalities.

Note too that the Short Sword characters can only use their weapons in
fatalities when the opponent is standing up and facing you.

Note also that even though Blaze can perform fatalities himself, fatalities
can not be performed on him. Haha, he can dish it out but can't take it back.
What a wimp.

5.5 TERMINOLOGY
***************

Attacks:

Attack 1 = 1
Attack 2 = 2
Attack 3 = 3
Attack 4 = 4
Block = BL
Change Style = CS

Directions:

B = Back (Away from your opponent)
F = Forward (Towards your opponent)
D = Down
U = Up

WiiMote specific movements:

HCTL = Half Circle Towards Lower - The half circle towards your opponent that
                                   arcs down
HCTU = Half Circle Towards Upper - The half circle towards your opponent that
                                   arcs up
HCAL = Half Circle Away Lower - The half circle away from your opponent that
                                arcs down
HCAU = Half Circle Away Upper - The half circle away from your opponent that
                                arcs up

WiiMote or Nunchuck movements:

Poke = "Poke" the WiiMote or Nunchuck by moving it quickly away from you
Pull = "Pull" the WiiMote or Nunchuck by moving it quickly towards you
Twist C = Twist the WiiMote or Nunchuck clockwise
Twist CC = Twist the WiiMote or Nunchuck counter-clockwise
Clap = Swing both the WiiMote and Nunchuck away and then towards each other

Unlike the other half-circle movements, these movements all require you to
actually move your whole arm rather than just flicking your wrist.

Miscellaneous:

If move inputs are separated by commas - eg: B,F,1 - that means you press
the inputs in sequence. That is, Back, then Forward, then Attack 1.

If move inputs are separated by +'s - eg: B+2 - that means you press the
inputs together. That is, Back + Attack 2 at the same time.

Also pay attention to whether I refer to using the WiiMote by itself, the
Nunchuck by itself, or Both at the same time.


6.0 Fatalities
-------------------------------------------------------------------------------

Okay. So...fatalities. This is where it starts getting really interesting
for an FAQ author such as myself as I need to list the fatalities to execute
them with three different control configurations, and there's heaps of inputs
you can do.

I'll list them similarly to the special moves in the movelist. I'll list the
Gamecube/Classic controller inputs and then the WiiMote inputs.

This is going to be fun...alright...here we go...

7.1 NORMAL CHARACTER FATALITIES
*******************************

STANDING (facing you)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing Away           D,F,1        WiiMote            HCTU
To Kneeling              D,B,1        WiiMote            U,D
To Kneeling              D,B,1        Nunchuck           U,D
To Facedown              D,B,2        Both               U,D
Draw Sword/Short Sword   U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

ATTACKS                GC/Classic         WiiMote+Nunchuck

Knee To The Head         F,F,1        Both               Poke, Pull
Punch 1                  F,B,1        WiiMote            B,F
Punch 2                  U,U,1        WiiMote            Pull, Poke
Kick 1                   B,B,1        WiiMote            B,F
Kick Low                 D,D,1        WiiMote            HCTL
Heart Rip                F,F,1        WiiMote            Poke, Pull
Brain Rip                B,B,2        WiiMote            Poke, Twist CC
Rip Out Both Ribs        D,D,2        Both               Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up
Rip Out Thigh Bone       F,B,2        Nunchuck           Poke, Pull
Rip Off Arm              U,U,2        WiiMote            Poke, D
Hit With Arm             U,U,3        WiiMote            Poke, F
Rip Off Both Arms        B,F,2        Both               Poke,
                                                         WiiMote F + Nunchuck B
Hit With Both Arms       B,F,3        Both               F,B
Armbreak                 D,D,3        WiiMote            HCAU

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Rip                 U,U,4        WiiMote            Poke, U
Neck Break               B,B,4        WiiMote Pull + Nunchuck Poke,
                                      WiiMote Poke + Nunchuck Pull
Spine Rip                D,D,4        WiiMote            Poke, Twist C
Head Smash               F,F,4        Both               Clap
Torso Rip                F,B,4        Both               Poke, Up
1 Arm Finisher           F,F,3        Nunchuck           B,F
Both Arms Finisher       B,B,3        Both               B,F

SWORD DRAWN (facing you)
........................

ATTACKS                GC/Classic         WiiMote+Nunchuck

Slice Left Arm           F,F,1        Nunchuck           D,U
Slice Right Arm          F,F,2        Nunchuck           U,D
Impale                   B,B,1        Nunchuck           Pull, Poke
Gut Strike               B,B,2        WiiMote            Twist C, Poke

FINISHERS              GC/Classic         WiiMote+Nunchuck

Decapitation             F,F,4        WiiMote            HCAL

SHORT SWORD DRAWN (facing you)
..............................

ATTACKS                GC/Classic         WiiMote+Nunchuck

Stab Head                B,B,3        WiiMote            U, Poke
Stab Gut                 D,D,3        WiiMote            Pull, Poke
Slice Left Arm           F,F,3        Nunchuck           Up, Down
Slice Right Arm          F,F,2        Nunchuck           D,U
Impale Gut               U,D,U,2      WiiMote            HCTL
Impale Head              U,U,3        Nunchuck           Pull, Poke

FINISHERS              GC/Classic         WiiMote+Nunchuck

Decapitation             F,F,4        WiiMote            HCAL

STANDING (facing away)
......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing You            D,F,1        WiiMote            HCTU
To Facing You Punch      B,B,2        WiiMote            F,B
To Face Up               D,B,1        WiiMote            U,D
Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

ATTACKS                GC/Classic         WiiMote+Nunchuck

Back Breaker 1           U,U,1        WiiMote            Pull, Poke
Back Breaker 2           F,F,1        WiiMote            Poke, U
Arm Break                D,D,1        WiiMote            Poke, Twist CC
Neck Break               B,B,1        WiiMote            HCAL
Brain Rip                D,D,2        WiiMote            Poke, Twist C
Heart Rip                F,F,2        WiiMote            Poke, Pull
Kick Low                 U,U,2        WiiMote            D,U

FINISHERS              GC/Classic         WiiMote+Nunchuck

HeadSmash Finisher 1     F,F,4        Both               Clap
HeadSmash Finisher 2     U,U,4        Nunchuck           U,D

SWORD DRAWN (facing away)
.........................

FINISHERS              GC/Classic         WiiMote+Nunchuck

Shish-Ka-Bob             F,F,4        Both               D,U

KNEELING (facing you)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing You (Stand)    D,B,1        WiiMote            D,U
To Facedown              D,B,2        Nunchuck           U,D
Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

ATTACKS                GC/Classic         WiiMote+Nunchuck

Neck Break               U,U,2        WiiMote            HCAU
Head Kick                D,D,2        WiiMote            Pull, Poke
Knee to the Head         F,F,2        WiiMote            Poke, Up
Punch 1                  F,F,1        WiiMote            B,F
Punch 2                  U,U,1        WiiMote            F,B
Face Kick                D,D,1        WiiMote            HCTL

FINISHERS              GC/Classic         WiiMote+Nunchuck

Neck Break               F,F,4        WiiMote Pull and Nunchuck Poke,
                                      WiiMote Poke and Nunchuck Pull
Spine Rip                U,U,4        Both               D,U

KNEELING SWORD DRAWN (facing you)
.................................

ATTACKS                GC/Classic         WiiMote+Nunchuck

Impale                   B,B,1        WiiMote            D, Poke

FINISHERS              GC/Classic         WiiMote+Nunchuck

Decapitate               U,D,U,4      WiiMote            HCAL

KNEELING (facing away)
......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

Punch                    B,B,1        WiiMote            B,F
To Facing Away           D,F,2        WiiMote            D,U
Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Rip                 B,B,4        Both               D,U

KNEELING SWORD DRAWN (facing away)
..................................

ATTACKS                GC/Classic         WiiMote+Nunchuck

Impale                   B,B,1        WiiMote            Pull, Poke

LAYING DOWN (face down)
.......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing You (Stand)    D,B,2        WiiMote            HCTU
To Kneeling              D,B,2        WiiMote            HCAU
Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

ATTACKS                GC/Classic         WiiMote+Nunchuck

Knee Drop                B,B,1        WiiMote            Poke, D
Back Stomp               U,U,1        Both               U,D
Punch                    F,F,1        WiiMote            U,D

FINISHERS              GC/Classic         WiiMote+Nunchuck

Spine Rip                F,F,4        Nunchuck           D,U

LAYING DOWN SWORD DRAWN (face down)
...................................

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Stab                F,F,4        WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

LAYING DOWN (face up)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing Away (Stand)   D,B,1        WiiMote            D,U
To Kneeling (Face Away)  D,F,2        WiiMote            Poke, U
Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up

ATTACKS                GC/Classic         WiiMote+Nunchuck

Punch                    F,F,2        WiiMote            U,D

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Stomp 1             F,F,4        Both               U,D
Head Stomp 2             D,D,4        Both               Poke, D

LAYING DOWN SWORD DRAWN (face up)
.................................

FINISHERS              GC/Classic         WiiMote+Nunchuck

Decapitation             U,U,4        Nunchuck           F,B
Head Stab                B,B,4        WiiMote            Poke 45 Degrees Down,
                                                         Pull 45 Degrees Up
7.2 BOSS FATALITIES
*******************

STANDING (facing you)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing Away           D,F,1        WiiMote            HCTU
To Kneeling              D,B,1        WiiMote            U,D
To Facedown              D,D,2        WiiMote            Poke, D

ATTACKS                GC/Classic         WiiMote+Nunchuck

Crush                    U,U,1        WiiMote            F,B
Kick                     F,F,1        WiiMote            HCTL
Spin Punch               F,B,1        WiiMote            B,F
Gut Punch                D,F,3        WiiMote            Pull, Poke
Knee to Chest            D,B,3        WiiMote            Poke, U
2 Fisted Hammer          F,D,1        Both               U,D

FINISHERS              GC/Classic         WiiMote+Nunchuck

Chest Punch              F,F,4        Nunchuck           Pull, Poke
Uppercut                 B,B,4        Nunchuck           D,U
Head Crush               U,U,4        Both               Clap
Head Kick                D,U,4        Nunchuck           Poke, U
Exploding Punch          F,B,4        WiiMote Pull and Nunchuck Poke,
                                      then WiiMote Poke and Nunchuck Pull
STANDING (facing away)
......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing You            D,F,1        WiiMote            HCTU
To Face Up               D,B,2        WiiMote            U,D

ATTACKS                GC/Classic         WiiMote+Nunchuck

Knee Strike              F,F,1        WiiMote            Pull, Poke

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Pound               F,F,4        Nunchuck           U,D
Kick                     F,U,4        Nunchuck           Poke, U
Head Crush               U,U,4        Both               Clap

KNEELING (facing you)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing You (Stand)    D,B,1        WiiMote            D,U

ATTACKS                GC/Classic         WiiMote+Nunchuck

Kick                     F,F,1        WiiMote            HCTL
Kick 2                   B,F,1        WiiMote            HCTU

FINISHERS              GC/Classic         WiiMote+Nunchuck

Exploding Punch          F,F,4        WiiMote Pull and Nunchuck Poke,
                                      then WiiMote Poke and Nunchuck Pull
Head Crush               U,U,4        Both               Clap
Head Kick                D,F,4        WiiMote            Pull, Poke

KNEELING (facing away)
......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing Away (Stand)   D,F,2        WiiMote            D,U

ATTACKS                GC/Classic         WiiMote+Nunchuck

Kick                     F,F,1        WiiMote            Pull, Poke

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Crush               U,U,4        Both               Clap

LAYING DOWN (face down)
.......................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Kneeling              D,U,2        WiiMote            HCTL

ATTACKS                GC/Classic         WiiMote+Nunchuck

Head Punch               F,F,1        WiiMote            U,D

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Pop                 U,U,4        Nunchuck           U,D
Torso Explosion          U,D,4        Both               U,D

LAYING DOWN (face up)
.....................

TRANSITIONS            GC/Classic         WiiMote+Nunchuck

To Facing Away (Stand)   D,B,2        WiiMote            D,U
To Kneeling (Face Away)  D,F,2        WiiMote            HCTL

ATTACKS                GC/Classic         WiiMote+Nunchuck

Knee Strike              F,D,1        WiiMote            HCTU

FINISHERS              GC/Classic         WiiMote+Nunchuck

Head Punch               D,D,4        WiiMote            U,D
Both Arm Finisher        B,D,4        Both               U,D

7.0 Acknowledgements and Credits
-------------------------------------------------------------------------------

Midway for the entire Mortal Kombat series, particularly Armageddon!
Midway, for providing the Wii fatality list instead of making us work them out
for ourselves. I've just formatted it all nice and added the Classic/Gamecube
controller inputs as well.
Myself, for writing this guide :)

If you have any questions, comments or suggestions about this FAQ, feel
free to e-mail me.

Copyright 2007 by White_Pointer