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    Kreate-a-Fatality FAQ by White_Pointer

    Version: 1.0 | Updated: 09/28/07 | Printable Version | Search This Guide

    Mortal Kombat Armageddon Kreate-a-Fatality FAQ
    Wii FAQ
    Copyright 2007
    Version 1.0
    Written by White_Pointer
    
    e-mail: whitepointer@blood-sports.net
    
    Contents of this Guide:
    
    1.0 Introduction
    2.0 Legal Information
    3.0 About the game
    4.0 What’s in this guide?
    5.0 Stuff You Need to Know
    6.0 Fatalities
    7.0 Acknowledgements and Credits
    
    1.0 Introduction
    -------------------------------------------------------------------------------
    
    So Mortal Kombat: Armageddon has been out for a few months now on the Wii,
    however the only full movelists for the game on Gamefaqs are for the PS2
    version. None of those guides have any reference to the fatalities that can be
    performed on the Wii version! So, this guide was written for all you Wii owners
    out there that own the game.
    
    2.0 Legal Information
    -------------------------------------------------------------------------------
    
    This guide is intended for personal use only. No profit can be made from this
    guide under ANY circumstances, it is to be used for non-profit only. This guide
    will ONLY be hosted on Gamefaqs, unless you have my written consent to publish
    it on your own site and you MUST e-mail me to request my permission to use it.
    Please explain in your e-mail what the theme of your site is, the approximate
    amount of unique visitors you receive each month and what materials the site
    covers. This guide may not be altered in any way, shape, or form.
    
    3.0 About the game
    -------------------------------------------------------------------------------
    
    Mortal Kombat: Armageddon is the latest in the Mortal Kombat series developed
    by Midway. Tne game was originally released on Playstation 2 and Xbox in late
    2006, and then released on the Nintendo Wii in mid 2007 with a few notable
    changes. First of all the Wii version had a new selectable character,
    Khameleon. Secondly, it features a new control scheme that was specifically
    designed for the Wii-remote and nunchuck, but also supported the Gamecube
    controller and the Classic controller. The Wii version also sports a new
    endurance mode, and additional menu screen background images. Finally, the
    last notable change is that the Wii version lacks the online functionality the
    PS2 and Xbox versions had. Some of the errors in the movelists have also been
    corrected. Mortal Kombat: Armageddon features every single character from
    every single mainstream Mortal Kombat game (excluding the couple of spinoffs)
    to date, including characters that were exclusive to specific versions of
    games in the past.
    
    4.0 What’s in this guide?
    -------------------------------------------------------------------------------
    
    This guide contains all of the fatalities that can be performed in the Wii
    version of Mortal Kombat: Armageddon, and lists the controls for executing them
    with all three control options available to owners of the Wii version. It's
    basically an easily printable version for those that don't care about the rest
    of the character moves.
    
    5.0 Stuff You Need to Know
    -------------------------------------------------------------------------------
    
    5.1 KREATE-A-FATALITY
    *********************
    
    Mortal Kombat Armageddon introduces a new mechanic to the series when players
    are given the opportunity to perform a fatality. Instead of each character
    having specific fatalities that are executed with a move combination similar
    to a special move, you now have lots of different options with the new Kreate-
    a-Fatality system. What this basically means is that you have the option of
    executing up to 10 of a large variety of brutal body-mutilating moves on your
    opponent before finishing them off. There's common moves all characters can do,
    and some other moves only characters that yield specific weapons can do. There
    are also different moves to be performed if your opponent is facing towards
    you or away from you, or whether they have been knocked to their knees or they
    are lying face up or face down.
    
    As mentioned you can perform up to 10 hits on your opponent before finishing
    them off, and the game rates you depending on how many hits you managed to get
    in. But beware! You have limited time to perform each hit, and this time
    decreases after each successful hit.
    
    The ratings you can achieve are:
    
    1 hit:   Fatality
    2 hits:  Deadly Fatality
    3 hits:  Killer Fatality
    4 hits:  Bloody Fatality
    5 hits:  Mortal Fatality
    6 hits:  Brutal Fatality
    7 hits:  Evil Fatality
    8 hits:  Vicious Fatality
    9 hits:  Savage Fatality
    10 hits: Extreme Fatality
    11 hits: Ultimate Fatality
    
    There's three types of moves that can be performed when finishing an opponent:
    
    Attack:     A move that hits the opponent. You can string multiple attacks
                together or follow an attack with a transition or finisher
    Transition: A move that repositions the opponent for more pain. You can follow
                a transition with an attack or finisher
    Finisher:   A move that finally kills the opponent for good
    
    Note the actual Finisher is counted as a hit, so if you manage to get 10 hits
    in then execute a finisher, it's counted as 11 hits. Similarly if you simply
    execute a finisher straight away without attempting any hits in a fatality
    chain, it's counted as 1 hit. Transitions however, are not counted as hits
    (except in the case of bosses).
    
    5.2 Button Mapping
    ******************
    
    So now you are probably wondering what buttons are mapped to what attacks for
    each of the different controllers available for the Wii. So here they are:
    
    WiiMote + Nunchuck
    
    Attack 1 ........... D-Pad Left
    Attack 2 ........... D-Pad Up
    Attack 3 ........... D-Pad Down
    Attack 4 ........... D-Pad Right
    Block .............. Z
    Change Style ....... C
    Throw............... A
    Breaker ............ Forward + Z
    Parry .............. Back + Z
    Lie Down ........... Forward + Z
    
    Gamecube Controller
    
    Attack 1 ........... B
    Attack 2 ........... Y
    Attack 3 ........... A
    Attack 4 ........... X
    Block .............. R
    Change Style ....... L
    Throw............... Z
    Breaker ............ Forward + R
    Parry .............. Back + R
    Lie Down ........... Forward + R
    
    Classic Controller
    
    Attack 1 ........... Y
    Attack 2 ........... X
    Attack 3 ........... B
    Attack 4 ........... A
    Block .............. R
    Change Style ....... L
    Throw............... zR
    Breaker ............ Forward + R
    Parry .............. Back + R
    Lie Down ........... Forward + R
    
    5.3 EXECUTING FATALITIES WITH THE WIIMOTE AND NUNCHUCK
    ******************************************************
    
    Yes, it is correct...fatalities can be performed on the Wii version of
    Mortal Kombat: Armageddon using the WiiMote. Unlike executing special moves
    however, when performing fatalities the Nunchuck is also used in addition to
    the WiiMote. Some moves require you to move one or the other in a specific
    movement, others require that you move both at the same time. Also unlike
    the special moves, there's more movements of the WiiMote that are used.
    
    Like special moves, you can also perform fatalities in the "normal" way on
    the Wii - but my recommendation is that...if you are going to execute your
    fatalities this way, you might as well use one of the other control schemes
    as they are a lot better for it.
    
    5.4 WEAPON AND BOSS CHARACTERS
    ******************************
    
    You'll notice there are certain inputs that can only be performed when a
    character has their weapon drawn. But only some characters that have swords
    and short swords can actually use their weapons as part of a fatality chain.
    Also, boss characters have their own unique set of kreate-a-fatality inputs.
    
    The Sword Characters are:
    
    Scorpion
    Sub-Zero
    Cyrax
    Dairou
    Jarek
    Fujin
    Kenshi
    Shang Tsung
    Ashrah
    Li Mei
    Sareena
    
    (Yeah, even Jarek, who has an axe for a weapon. Weird huh?)
    
    The Short Sword Characters are:
    
    Mavado
    Kano
    Mileena
    Kira
    
    (Yeah, Mavado but not Kabal. Another weird one)
    
    Boss Characters are:
    
    Moloch
    Goro
    Kintaro
    Onaga
    Blaze
    
    (But not Shao Kahn and Motaro. Weirdness. Go figure)
    
    Every other character in the game would be considered a "regular" character
    when it comes to fatalities as they cannot use weapons as part of their
    fatality chains. Even Shao Kahn and Motaro (very oddly) who are actually
    Boss characters but have the same fatality chains as other normal characters
    and not the fatality chains of the bosses. It's also odd that many of the
    other characters do indeed have swords for weapons (such as Kung Lao and
    Chameleon, for example) but they cannot use their swords as part of their
    fatalities. Only the characters listed above can use swords as part of their
    fatalities.
    
    Note too that the Short Sword characters can only use their weapons in
    fatalities when the opponent is standing up and facing you.
    
    Note also that even though Blaze can perform fatalities himself, fatalities
    can not be performed on him. Haha, he can dish it out but can't take it back.
    What a wimp.
    
    5.5 TERMINOLOGY
    ***************
    
    Attacks:
    
    Attack 1 = 1
    Attack 2 = 2
    Attack 3 = 3
    Attack 4 = 4
    Block = BL
    Change Style = CS
    
    Directions:
    
    B = Back (Away from your opponent)
    F = Forward (Towards your opponent)
    D = Down
    U = Up
    
    WiiMote specific movements:
    
    HCTL = Half Circle Towards Lower - The half circle towards your opponent that
                                       arcs down
    HCTU = Half Circle Towards Upper - The half circle towards your opponent that
                                       arcs up
    HCAL = Half Circle Away Lower - The half circle away from your opponent that
                                    arcs down
    HCAU = Half Circle Away Upper - The half circle away from your opponent that
                                    arcs up
    
    WiiMote or Nunchuck movements:
    
    Poke = "Poke" the WiiMote or Nunchuck by moving it quickly away from you
    Pull = "Pull" the WiiMote or Nunchuck by moving it quickly towards you
    Twist C = Twist the WiiMote or Nunchuck clockwise
    Twist CC = Twist the WiiMote or Nunchuck counter-clockwise
    Clap = Swing both the WiiMote and Nunchuck away and then towards each other
    
    Unlike the other half-circle movements, these movements all require you to
    actually move your whole arm rather than just flicking your wrist.
    
    Miscellaneous:
    
    If move inputs are separated by commas - eg: B,F,1 - that means you press
    the inputs in sequence. That is, Back, then Forward, then Attack 1.
    
    If move inputs are separated by +'s - eg: B+2 - that means you press the
    inputs together. That is, Back + Attack 2 at the same time.
    
    Also pay attention to whether I refer to using the WiiMote by itself, the
    Nunchuck by itself, or Both at the same time.
    
    
    6.0 Fatalities
    -------------------------------------------------------------------------------
    
    Okay. So...fatalities. This is where it starts getting really interesting
    for an FAQ author such as myself as I need to list the fatalities to execute
    them with three different control configurations, and there's heaps of inputs
    you can do.
    
    I'll list them similarly to the special moves in the movelist. I'll list the
    Gamecube/Classic controller inputs and then the WiiMote inputs.
    
    This is going to be fun...alright...here we go...
    
    7.1 NORMAL CHARACTER FATALITIES
    *******************************
    
    STANDING (facing you)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing Away           D,F,1        WiiMote            HCTU
    To Kneeling              D,B,1        WiiMote            U,D
    To Kneeling              D,B,1        Nunchuck           U,D
    To Facedown              D,B,2        Both               U,D
    Draw Sword/Short Sword   U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Knee To The Head         F,F,1        Both               Poke, Pull
    Punch 1                  F,B,1        WiiMote            B,F
    Punch 2                  U,U,1        WiiMote            Pull, Poke
    Kick 1                   B,B,1        WiiMote            B,F
    Kick Low                 D,D,1        WiiMote            HCTL
    Heart Rip                F,F,1        WiiMote            Poke, Pull
    Brain Rip                B,B,2        WiiMote            Poke, Twist CC
    Rip Out Both Ribs        D,D,2        Both               Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    Rip Out Thigh Bone       F,B,2        Nunchuck           Poke, Pull
    Rip Off Arm              U,U,2        WiiMote            Poke, D
    Hit With Arm             U,U,3        WiiMote            Poke, F
    Rip Off Both Arms        B,F,2        Both               Poke,
                                                             WiiMote F + Nunchuck B
    Hit With Both Arms       B,F,3        Both               F,B
    Armbreak                 D,D,3        WiiMote            HCAU
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Rip                 U,U,4        WiiMote            Poke, U
    Neck Break               B,B,4        WiiMote Pull + Nunchuck Poke,
                                          WiiMote Poke + Nunchuck Pull
    Spine Rip                D,D,4        WiiMote            Poke, Twist C
    Head Smash               F,F,4        Both               Clap
    Torso Rip                F,B,4        Both               Poke, Up
    1 Arm Finisher           F,F,3        Nunchuck           B,F
    Both Arms Finisher       B,B,3        Both               B,F
    
    SWORD DRAWN (facing you)
    ........................
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Slice Left Arm           F,F,1        Nunchuck           D,U
    Slice Right Arm          F,F,2        Nunchuck           U,D
    Impale                   B,B,1        Nunchuck           Pull, Poke
    Gut Strike               B,B,2        WiiMote            Twist C, Poke
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Decapitation             F,F,4        WiiMote            HCAL
    
    SHORT SWORD DRAWN (facing you)
    ..............................
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Stab Head                B,B,3        WiiMote            U, Poke
    Stab Gut                 D,D,3        WiiMote            Pull, Poke
    Slice Left Arm           F,F,3        Nunchuck           Up, Down
    Slice Right Arm          F,F,2        Nunchuck           D,U
    Impale Gut               U,D,U,2      WiiMote            HCTL
    Impale Head              U,U,3        Nunchuck           Pull, Poke
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Decapitation             F,F,4        WiiMote            HCAL
    
    STANDING (facing away)
    ......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing You            D,F,1        WiiMote            HCTU
    To Facing You Punch      B,B,2        WiiMote            F,B
    To Face Up               D,B,1        WiiMote            U,D
    Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Back Breaker 1           U,U,1        WiiMote            Pull, Poke
    Back Breaker 2           F,F,1        WiiMote            Poke, U
    Arm Break                D,D,1        WiiMote            Poke, Twist CC
    Neck Break               B,B,1        WiiMote            HCAL
    Brain Rip                D,D,2        WiiMote            Poke, Twist C
    Heart Rip                F,F,2        WiiMote            Poke, Pull
    Kick Low                 U,U,2        WiiMote            D,U
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    HeadSmash Finisher 1     F,F,4        Both               Clap
    HeadSmash Finisher 2     U,U,4        Nunchuck           U,D
    
    SWORD DRAWN (facing away)
    .........................
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Shish-Ka-Bob             F,F,4        Both               D,U
    
    KNEELING (facing you)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing You (Stand)    D,B,1        WiiMote            D,U
    To Facedown              D,B,2        Nunchuck           U,D
    Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Neck Break               U,U,2        WiiMote            HCAU
    Head Kick                D,D,2        WiiMote            Pull, Poke
    Knee to the Head         F,F,2        WiiMote            Poke, Up
    Punch 1                  F,F,1        WiiMote            B,F
    Punch 2                  U,U,1        WiiMote            F,B
    Face Kick                D,D,1        WiiMote            HCTL
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Neck Break               F,F,4        WiiMote Pull and Nunchuck Poke,
                                          WiiMote Poke and Nunchuck Pull
    Spine Rip                U,U,4        Both               D,U
    
    KNEELING SWORD DRAWN (facing you)
    .................................
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Impale                   B,B,1        WiiMote            D, Poke
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Decapitate               U,D,U,4      WiiMote            HCAL
    
    KNEELING (facing away)
    ......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    Punch                    B,B,1        WiiMote            B,F
    To Facing Away           D,F,2        WiiMote            D,U
    Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Rip                 B,B,4        Both               D,U
    
    KNEELING SWORD DRAWN (facing away)
    ..................................
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Impale                   B,B,1        WiiMote            Pull, Poke
    
    LAYING DOWN (face down)
    .......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing You (Stand)    D,B,2        WiiMote            HCTU
    To Kneeling              D,B,2        WiiMote            HCAU
    Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Knee Drop                B,B,1        WiiMote            Poke, D
    Back Stomp               U,U,1        Both               U,D
    Punch                    F,F,1        WiiMote            U,D
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Spine Rip                F,F,4        Nunchuck           D,U
    
    LAYING DOWN SWORD DRAWN (face down)
    ...................................
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Stab                F,F,4        WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    LAYING DOWN (face up)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing Away (Stand)   D,B,1        WiiMote            D,U
    To Kneeling (Face Away)  D,F,2        WiiMote            Poke, U
    Draw Sword               U,D,U,1      WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Punch                    F,F,2        WiiMote            U,D
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Stomp 1             F,F,4        Both               U,D
    Head Stomp 2             D,D,4        Both               Poke, D
    
    LAYING DOWN SWORD DRAWN (face up)
    .................................
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Decapitation             U,U,4        Nunchuck           F,B
    Head Stab                B,B,4        WiiMote            Poke 45 Degrees Down,
                                                             Pull 45 Degrees Up
    7.2 BOSS FATALITIES
    *******************
    
    STANDING (facing you)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing Away           D,F,1        WiiMote            HCTU
    To Kneeling              D,B,1        WiiMote            U,D
    To Facedown              D,D,2        WiiMote            Poke, D
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Crush                    U,U,1        WiiMote            F,B
    Kick                     F,F,1        WiiMote            HCTL
    Spin Punch               F,B,1        WiiMote            B,F
    Gut Punch                D,F,3        WiiMote            Pull, Poke
    Knee to Chest            D,B,3        WiiMote            Poke, U
    2 Fisted Hammer          F,D,1        Both               U,D
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Chest Punch              F,F,4        Nunchuck           Pull, Poke
    Uppercut                 B,B,4        Nunchuck           D,U
    Head Crush               U,U,4        Both               Clap
    Head Kick                D,U,4        Nunchuck           Poke, U
    Exploding Punch          F,B,4        WiiMote Pull and Nunchuck Poke,
                                          then WiiMote Poke and Nunchuck Pull
    STANDING (facing away)
    ......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing You            D,F,1        WiiMote            HCTU
    To Face Up               D,B,2        WiiMote            U,D
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Knee Strike              F,F,1        WiiMote            Pull, Poke
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Pound               F,F,4        Nunchuck           U,D
    Kick                     F,U,4        Nunchuck           Poke, U
    Head Crush               U,U,4        Both               Clap
    
    KNEELING (facing you)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing You (Stand)    D,B,1        WiiMote            D,U
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Kick                     F,F,1        WiiMote            HCTL
    Kick 2                   B,F,1        WiiMote            HCTU
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Exploding Punch          F,F,4        WiiMote Pull and Nunchuck Poke,
                                          then WiiMote Poke and Nunchuck Pull
    Head Crush               U,U,4        Both               Clap
    Head Kick                D,F,4        WiiMote            Pull, Poke
    
    KNEELING (facing away)
    ......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing Away (Stand)   D,F,2        WiiMote            D,U
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Kick                     F,F,1        WiiMote            Pull, Poke
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Crush               U,U,4        Both               Clap
    
    LAYING DOWN (face down)
    .......................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Kneeling              D,U,2        WiiMote            HCTL
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Head Punch               F,F,1        WiiMote            U,D
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Pop                 U,U,4        Nunchuck           U,D
    Torso Explosion          U,D,4        Both               U,D
    
    LAYING DOWN (face up)
    .....................
    
    TRANSITIONS            GC/Classic         WiiMote+Nunchuck
    
    To Facing Away (Stand)   D,B,2        WiiMote            D,U
    To Kneeling (Face Away)  D,F,2        WiiMote            HCTL
    
    ATTACKS                GC/Classic         WiiMote+Nunchuck
    
    Knee Strike              F,D,1        WiiMote            HCTU
    
    FINISHERS              GC/Classic         WiiMote+Nunchuck
    
    Head Punch               D,D,4        WiiMote            U,D
    Both Arm Finisher        B,D,4        Both               U,D
    
    7.0 Acknowledgements and Credits
    -------------------------------------------------------------------------------
    
    Midway for the entire Mortal Kombat series, particularly Armageddon!
    Midway, for providing the Wii fatality list instead of making us work them out
    for ourselves. I've just formatted it all nice and added the Classic/Gamecube
    controller inputs as well.
    Myself, for writing this guide :)
    
    If you have any questions, comments or suggestions about this FAQ, feel
    free to e-mail me.
    
    Copyright 2007 by White_Pointer