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    FAQ/Walkthrough by Jaidabecca

    Updated: 07/04/07 | Printable Version | Search This Guide

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    This FAQ's purpose:
    
    The main use/purpose for this FAQ is to help people fight through the many 
    missions for the multi-platform game "Blazing Angels: Squadrons of WWII". 
    This FAQ is to be used with the Nintendo Wii version of the game so any/all 
    references are pertaining to the Wii version's controls, specifics, etc. etc.
    
    
    1.Before you start:
      	A.Characters
      	B.Easiest Controls, IMO
      	C.Planes(Types, Statistics)
    2.Full Walkthrough:
      Training Day
      	Part A: Take Off/Maintenance Exercise
      	Part B: Sight-seeing/Target Tracking 
      	Part C: Target Practice-Balloons 
      	Part D: Bombing Practice
      	Part E: German Scout/Covering Tom/Landing	
      Skies of Dunkirk
      	Part A: Bridge Defense
      	Part B: German Columns/Bridges Destruction 
      	Part C: German Aces
      Dunkirk Evacuation 
      	Part A: Take Off/Defend Joe
      	Part B: BEF Evacuation
      	Part C: Warship Destruction/Frank's Intro
      London, 1940
            Part A: Parliament Protection 
    	Part B: Tower of London Defense
    	Part C: Help Joe, Tom, Yourself 
      Desert Reconnaissance
            Part A: Practice Photography
    	Part B: Photgraph the Hidden Bases
      Desert Rats Attack
    	Part A: Support the British 8th Army Assault 
    	Part B: Repel the Stukas' Attack 
    	Part C: Help the Ground Troops Advance 
    	Part D: Help the Ground Troops Escape from the Trap
      Day of Infamy
    	Part A: Destroy All Bombers 
    	Part B: Protect the Battleships 
    	Part C: Destroy the Zero's 
    	Part D: Protect the Industrial Area! 
      Surprise Attack
    	Part A: Follow Tom & Infiltrate the Japanese Position 
    	Part B: Destroy the Japanese Warships before their 
    	        reinforcements arrive 
      Midway: Opening Moves 
            Part A: Protect Midway Island. Shoot Down All Bombers 
    	Part B: Escort the Retreating Allied Bombers 
    	Part C: Clear the Skies of Enemy Aircraft 
      Midway: Turning Point 
    	Part A: Protect the Bombers 
    	Part B: Attack the Carriers' Decks to prevent Fighters 
    	        from taking off 
    	Part C: Destroy the Japanese Fleet 
      Holding Guadalcanal 
    	Part A: Don't Let Enemy Troops Reach the Airfield 
    	Part B: Land & Switch Planes 
    	Part C: Sink the Enemy Warships 
      The Battle of New Georgia 
    	Part A: Assist the Invasion of New Georgia Islands 
    	      I. Protect the 172nd Division
    	      II. Protect the 169th Division 
    	      III. Protect the 1st Division 
      Rabaul Raid 
            Part A: Protect the Allied Bombers & Destroy the Airport 
    	Part B: Neutralize the Japanese Destroyers & Protect the 
    	        Allied Bombers 
    	Part C: Clear the AA guns & repel the Japanese attack 
      Preemptive Strike 
    	Part A: Assist the British Fleet 
    	Part B: Sink the German Submarine 
      Top Secret 
    	Part A: Follow Joe through the canyon 
    	Part B: Sink the German ships that target Joe 
    	Part C: Follow Joe through the canyon 
    	Part D: Protect Joe while he destroys the fjord gate 
    	Part E: Follow Joe through the canyon 
    	Part F: Destroy the heavy water plant 
    	Part G: Destroy the U-boat before it submerges 
      D-Day Normandy 
    	Part A: Mark the German bunkers for the Navy gunners 
    	Part B: Help the landing troops, destroy the German bunkers 
    	Part C: Destroy the Stuka Bombers 
      Paris: La Liberation 
    	Part A: Destroy the defending German forces 
    	Part B: Don't let the German General get away! 
    	Part C: Take down the reinforcement squadron 
      Counter Attack 
            Part A: Stop the German offensive 
    	Part B: Find & Destroy the German airfield & its facilities
      Flying Fortresses 
    	Part A: Destroy at least 1/3 of the ground objectives 
      Berlin, 1945 
    	Part A: Destroy the 3 radar stations 
    	Part B: Survive until reinforcements arrive 
    	Part C: Protect the Allied bomber formation 
    	Part D: Destroy the Nowotmy Squadron 
    
     3.Extra Material: 
    	
    	Standalone Modes: 
    	   Mini Campaign 
    	   Arcade 
    	   Ace Duel 
    	Multiplayer: 
    	Player Status:
    
    4.Legal Stuff
    5.Credits
    
        						FAQ/Walkthrough Starts Here	
    
    Before You Start:
    
    	Characters:
    Player-The character that you control during the game. 
           The captain of the 71st Eagle Squadron for 
           the Royal Air Force(RAF). Your name is never 
           specifically mentioned but your squadmates 
           respect you deeply & that respect will save 
           your ass on multiple occasions.
    
    Joe Castle-Your first squadmate that you meet during 
               your training day. He's an all-round good 
               guy with a big heart & an open mind. He's 
               an extremely skilled mechanic who can 
               repair his plane, as well as yours, in 
               mid-flight. To use his repair ability, 
               press & hold the function button & press 
    	   Left on the D-Pad. When you do this, 
    	   you'll be asked to input a four-button 
    	   combination consisting of B, A, 1, & 2. 
    	   They will be in various combos so be 
    	   prepared. If you mess up, you have to 
    	   wait for the Wrench icon to refill.
    
    Tom-The "big brother" of the squadron & brother-in-law 
        to Joe. He'll protect you with his life without 
        hesitation & be the first to taunt the enemy away 
        from attacking you. His special ability is "Taunt", 
        to do this hold the function button & press Down 
        on the D-Pad. 
    
    Frank-Frank is the last guy you meet in your squadron 
          but his ability will more than likely be the 
          one that you'll use the most. His ability is 
          being a "Hunter", once his ability is accessed, 
          he will hunt down the enemy that is currently 
          your highlighted target. He will also go for 
          anyone in the target's formation. He usually 
          says when he's finished by saying something 
          along the lines of "Target eliminated, 
          returning to formation." but you can use him 
          again before he finishes to have him hunt 
          down another enemy aircraft. 
    
    Note: You can only use their abilities when the Wrench, 
          Shield, & Lightening Bolt icons are pulsing 
          yellow.
    
    Easiest Controls, IMO:
    
    	Control Type: Arcade
    	          Control: Classic
    Wii Remote
    	A-Follow Enemy/Confirm Selection(menu control)
    	B-Function Button/Back(menu control) 
    	D-Pad Function 1:Up-Speed up
    		       Down-Slow Down 
    		      Right-Next Enemy 
    		       Left-Closest Threat
    	      Function 2:Up-Formation Selection
    			 (Form up, Attack, Defend) 
    			 Down-Use Tom's "Shield" ability 
    			 Right-Use Frank's "Hunter" ability 
    			 Left-Use Joe's "Repair" ability
    	+ Button-Pause 
    	1-Change View 
    	2-Landing Gear
    
    Nunchuk
    	Control Stick:Up-Pull up 
    		    Down-Pitch Down 
    		   Right-Turn Right 
    		    Left-Turn Left
    	Z-Primary Fire 
    	C-Secondary Fire 
    
    
    Planes(Types, Statistics):
    
    
    Gladiator   Type: Fighter        Speed:3 *'s	  3 *'s
    		          Acceleration:3 1/2 *'s  4 *'s 
    			       Agility:5 *'s  ->  5 *'s 
    			     Firepower:2 *'s	  2 *'s 
    	          	    Hit Points:1*	  1 * 
    
    Hurricane I Type: Fighter	 Speed:3 1/2 *'s     3 1/2 *'s
    		          Acceleration:3 1/2 *'s     3 1/2 *'s 
    			       Agility:4 1/2 *'s     4 1/2 *'s
    			     Firepower:3 1/2 *'s  -> 4 1/2 *'s 
    			    Hit Points: 2 *'s	     2 *'s 
    
    Me 110 C    Type: Fighter	 Speed: 4 *'s	     4 *'s 
    			  Acceleration: 3 1/2 *'s    3 1/2 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 4 *'s	     5 *'s
    			    Hit Points: 3 *'s	     4 *'s
    
    Spitfire I  Type: Fighter        Speed: 4 *'s	     4 *'s 
    			  Acceleration: 4 *'s	     4 *'s 
    			       Agility: 3 1/2 *'s -> 4 *'s 
    			     Firepower: 3 1/2 *'s    5 *'s 
    		            Hit Points: 2 1/2 *'s    2 1/2 *'s 
    
    Me 109 E    Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s 
    			  Acceleration: 4 *'s	     4 *'s 
    			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
    			     Firepower: 3 1/2 *'s    5 *'s	
    			    Hit Points: 2 1/2 *'s    2 1/2 *'s 
    
    Spitfire V  Type: Fighter	 Speed: 5 *'s	     5 *'s 
    			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
    			       Agility: 4 *'s	  -> 4 *'s 
    			     Firepower: 5 *'s	     6 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    Seafire	    Type: Fighter	 Speed: 4 *'s	     5 *'s
    			  Acceleration: 4 *'s	     4 *'s
    			       Agility: 4 *'s	  -> 4 *'s
    			     Firepower: 5 *'s	     5 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    Hurricane II Type: Fighter	 Speed: 3 1/2 *'s    4 *'s
    			  Acceleration: 3 1/2 *'s    3 1/2 *'s 
    			       Agility: 4 1/2 *'s -> 5 *'s
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 2 *'s	     3 *'s
    
    Me 110 E     Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s 
    			  Acceleration: 4 *'s	     4 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 4 1/2 *'s    5 *'s
    			    Hit Points: 3 *'s 	     3 *'s 
    
    P 40C 	     Type: Fighter       Speed: 4 *'s	     4 *'s
    Warhawk			  Acceleration: 3 1/2 *'s    3 1/2 *'s
    			       Agility: 3 *'s	  -> 4 *'s
    			     Firepower: 2 1/2 *'s    3 *'s
    			    Hit Points: 2 1/2 *'s    2 1/2 *'s
    
    A6M Zero     Type: Fighter	 Speed: 3 1/2 *'s    4 1/2 *'s
    			  Acceleration: 3 1/2 *'s    4 *'s
    			       Agility: 3 *'s	  -> 3 1/2 *'s
    			     Firepower: 3 1/2 *'s    3 1/2 *'s
    			    Hit Points: 1 *	     1 * 
    
    Ki 43 	     Type: Fighter       Speed: 4 *'s	     4 *'s
    Hayabusa		  Acceleration: 3 *'s	     3 *'s
    			       Agility: 3 1/2 *'s -> 4 *'s
    			     Firepower: 1 1/2 *'s    3 *'s
    			    Hit Points: 2 *'s	     2 *'s 
    
    F2A Buffalo  Type: Fighter	 Speed: 2 1/2 *'s    3 *'s
    			  Acceleration: 3 *'s	     3 *'s
    			       Agility: 4 *'s	  -> 5 *'s
    			     Firepower: 2 *'s	     2 *'s
    			    Hit Points: 1 *	     1 1/2 *'s
    
    J2M Raiden   Type: Fighter	 Speed: 4 1/2 *'s    5 *'s
    			  Acceleration: 4 1/2 *'s    5 *'s
    			       Agility: 3 1/2 *'s -> 4 *'s
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 2 *'s	     2 *'s
    
    P-82 Twin    Type: Fighter	 Speed: 5 1/2 *'s    6 *'s
    Mustang			  Acceleration: 4 1/2 *'s    5 *'s
    			       Agility: 3 1/2 *'s -> 4 *'s
    			     Firepower: 3 *'s	     5 1/2 *'s
    			    Hit Points: 3 *'s	     3 *'s
    
    N1K Shinden  Type: Fighter	 Speed: 4 1/2 *'s    5 *'s
    			  Acceleration: 4 1/2 *'s    5 *'s
    			       Agility: 4 *'s	  -> 4 *'s
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 2 1/2 *'s    2 1/2 *'s 
    
    FW 190A	     Type: Fighter	 Speed: 5 *'s	     5 *'s
    		          Acceleration: 4 *'s	     4 *'s
    			       Agility: 4 *'s	  -> 4 *'s
    			     Firepower: 6 *'s	     6 *'s
    			    Hit Points: 3 1/2 *'s    4 *'s
    
    Me 110 G     Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s
     			  Acceleration: 3 1/2 *'s    3 1/2 *'s
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 3 *'s	     3 *'s
    
    Kikka	     Type: Fighter	 Speed: 5 *'s	     6 *'s
    			  Acceleration: 4 1/2 *'s    5 *'s 
    			       Agility: 3 1/2 *'s -> 4 *'s 
    			     Firepower: 4 *'s	     4 *'s 
    			    Hit Points: 2 *'s	     2 *'s
    
    P 51D 	     Type: Fighter	 Speed: 6 *'s	     6 *'s 
    Mustang			  Acceleration: 4 1/2 *'s    5 *'s 
    			       Agility: 3 *'s	  -> 3 1/2 *'s
    			     Firepower: 3 1/2 *'s    4 *'s
    			    Hit Points: 2 1/2 *'s    2 1/2 *'s
    
    Me 109 G     Type: Fighter	 Speed: 5 *'s	     6 *'s
    			  Acceleration: 4 1/2 *'s    5 *'s
    			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
    			     Firepower: 5 *'s	     5 *'s
    			    Hit Points: 3 *'s	     3 *'s 
    
    Tempest	     Type: Fighter       Speed: 6 *'s	     6 *'s 
    			  Acceleration: 5 *'s	     5 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 4 *'s	     4 *'s 
    
    Me 109 K     Type: Fighter       Speed: 5 *'s	     6 *'s
    			  Acceleration: 5 *'s	     6 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 5 *'s	     5 *'s
    			    Hit Points: 3 *'s	     3 *'s 
    
    Typhoon	     Type: Fighter       Speed: 5 *'s	     5 *'s
    			  Acceleration: 4 *'s	     4 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 5 *'s	     6 *'s
    			    Hit Points: 3 1/2 *'s    4 *'s 
    
    P 51H 	     Type: Fighter       Speed: 6 *'s	     6 *'s 
    Mustang			  Acceleration: 5 *'s	     5 *'s 
    			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
    			     Firepower: 3 1/2 *'s    5 *'s
    			    Hit Points: 2 *'s	     2 *'s 
    
    Spitfire IX  Type: Fighter       Speed: 5 *'s	     5 *'s 
    			  Acceleration: 5 *'s	     5 *'s 
    			       Agility: 4 *'s     -> 4 *'s 
    			     Firepower: 5 *'s	     6 *'s 
    			    Hit Points: 3 *'s	     3 *'s
    
    FW 190 D9    Type: Fighter       Speed: 6 *'s	     6 *'s 
    			  Acceleration: 5 *'s	     5 *'s 
    			       Agility: 4 *'s	  -> 4 *'s 
    			     Firepower: 5 *'s	     6 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    Meteor	     Type: Fighter	 Speed: 5 *'s	     6 *'s 
    			  Acceleration: 5 *'s	     6 *'s 
    			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
    			     Firepower: 6 *'s	     6 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    Me 262	     Type: Fighter	 Speed: 6 *'s	     6 *'s 
    			  Acceleration: 3 *'s	     4 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 6 *'s	     6 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    Dormier	     Type: Bomber        Speed: 5 1/2 *'s    5 1/2 *'s 
    			  Acceleration: 5 *'s	     5 *'s 
    			       Agility: 3 1/2 *'s -> 4 *'s 
    			     Firepower: 2 *'s	     3 *'s 
    			    Hit Points: 2 1/2 *'s    2 1/2 *'s 
    
    Me 163 Komet Type: Fighter       Speed: 6 *'s	     6 *'s 
    			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
    			       Agility: 1 1/2 *'s -> 1 1/2 *'s 
    			     Firepower: 2 1/2 *'s    4 *'s 
    			    Hit Points: 2 *'s	     2 1/2 *'s 
    
    Boulton-Paul Type: Fighter       Speed: 4 *'s	     4 1/2 *'s 
    Defiant			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
    			       Agility: 3 1/2 *'s -> 4 *'s 
    			     Firepower: 2 *'s	     2 *'s 
    			    Hit Points: 3 *'s	     3 *'s 
    
    DH Mosquito  Type:Fighter        Speed: 5 *'s	     5 *'s 
    			  Acceleration: 3 *'s	     3 1/2 *'s 
    			       Agility: 3 *'s	  -> 3 *'s 
    			     Firepower: 4 1/2 *'s    4 1/2 *'s 
    			    Hit Points: 3 *'s	     3 1/2 *'s 
    
    Swordfish    Type: Bomber        Speed: 1/2 *  
     			  Acceleration: 5 *'s 
    			       Agility: 3 1/2 *'s 
    			     Firepower: 3 1/2 *'s 
    			    Hit Points: 2 *'s 
    
    Ju 87 Stuka  Type: Bomber        Speed: 2 *'s  
     			  Acceleration: 1 1/2 *'s 
    			       Agility: 3 *'s 
    			     Firepower: 1 * 
    			    Hit Points: 1 1/2 *'s 
    
    Beaufighter  Type: Bomber        Speed: 3 *'s  
     			  Acceleration: 3 *'s 
    			       Agility: 4 *'s 
    			     Firepower: 6 *'s 
    			    Hit Points: 3 *'s 
    
    Devastator   Type: Bomber        Speed: 3 *'s  
     		          Acceleration: 3 1/2 *'s 
    			       Agility: 2 *'s 
    			     Firepower: 1 1/2 *'s 
    			    Hit Points: 2 *'s 
     
    D3A1 Val     Type: Bomber        Speed: 2 1/2 *'s  
     			  Acceleration: 3 *'s 
    			       Agility: 1 1/2 *'s 
    			     Firepower: 1/2 * 
    			    Hit Points: 1 * 
    
    B5N2 Kate    Type: Bomber        Speed: 2 1/2 *'s  
     			  Acceleration: 1 1/2 *'s 
    			       Agility: 1 1/2 *'s 
    			     Firepower: 1 * 
    			    Hit Points: 1 1/2 *'s 
    
    SBD 3 	     Type: Bomber        Speed: 3 1/2 *'s  
    Dauntless		  Acceleration: 3 1/2 *'s 
    			       Agility: 2 *'s 
    			     Firepower: 1 * 
    			    Hit Points: 3 *'s 
    
    SB2C 	     Type: Bomber        Speed: 4 1/2 *'s  
    Helldiver		  Acceleration: 3 1/2 *'s 
    			       Agility: 2 1/2 *'s 
    			     Firepower: 3 1/2 *'s 
    			    Hit Points: 3 *'s 
    
    SB2A	     Type: Bomber        Speed: 1 *  
    Buccaneer		  Acceleration: 4 *'s 
    			       Agility: 2 1/2 *'s 
    			     Firepower: 4 *'s 
    			    Hit Points: 4 *'s 
    
    A1 Skyraider Type: Bomber        Speed: 6 *'s  
     			  Acceleration: 4 1/2 *'s 
    			       Agility: 4 *'s 
    			     Firepower: 4 *'s 
    			    Hit Points: 2 1/2 *'s 
    
    B-17 Flying  Type: Bomber        Speed: 3 *'s  
    Fortress		  Acceleration: 1 1/2 *'s 
    			       Agility: 1/2 * 
    			     Firepower: 4 *'s 
    			    Hit Points: 6 *'s 
    
    B-25 Mitchell Type: Bomber       Speed: 2 *'s  
     			  Acceleration: 2 *'s 
    			       Agility: 1 1/2 *'s 
    			     Firepower: 3 *'s 
    			    Hit Points: 5 *'s 
    
    Hs-129	      Type: Fighter      Speed: 2 *'s  
     			  Acceleration: 2 1/2 *'s 
    			       Agility: 2 *'s 
    			     Firepower: 5 *'s 
    			    Hit Points: 3 *'s 
    
    Full Walkthrough:
    
    	Training Day-
    Part A: Take Off/Maintenance Exercise  
    
    	To take off, hold up on the D-Pad to gain speed. When you think 
            you're going fast enough push up on the Control Stick. To do 
            the maintenance test(the quickest way) go to the left of your 
            take off area(above the river) & do two loops, turn hard right, 
            & do an upside down loop. If it still doesn't finish the 
            objective then start doing random things in the air & it'll 
    	eventually tell you the next objective.
    
    Part B: Sight-seeing/Target Tracking	
           
    	To track your target, hold the Wii Remote in your dominant 
    	hand's Index/Middle/Ring Finger, & Thumb. Use your Index Finger 
    	to hold A down, your Middle Finger to push up on the D-Pad, & 
    	use your Thumb & Ring Finger as	support. Continue holding them 
    	down & tracking your targets. 
     
    Part C: Target Practice-Balloons 
    	       
    	To shoot down the barrage balloons, track your target
    	(if you need to), speed up, & press Z when the cross-hair in 
    	the reticule shows up. If you hit your target, the reticule 
    	will flash red every time you score a hit. The closest balloon 
    	will be to your left high in the sky. Shoot it down then go 
    	for the one near it close to the ground, then the one above 
    	the river, then the one to its left(above the hill), then 
    	the last one. After you shoot down the last one of that group, 
    	Joe will set up some more to the bottom-right field below you. 
    	Just strafe the ground & you should get them all. After that, 
    	he'll set up another group to your far left(almost behind you).
    	Do the same as you did on the last group. 
    	       
    Part D: Bombing Practice
    
    	Next, head toward the church & get ready to practice bomb 
    	dropping. Wait until Joe stops talking to the other dude & a 
    	circle will appear below your plane. Pay attention to it & 
    	you'll see how many bombs you have left(this plane only has 
    	a capacity for two). Your bombs will "recharge" over time, 
    	giving you an infinite amount so don't worry about missing. 
    	When they're done talking, slowly approach the church & 
    	when the circle barely touches the target marker, press C 
    	twice w/ a 1 second interval between the drops. Just do 
    	this 3 times to complete the exercise, although, try to 
    	get faster each time because you'll eventually need to know 
    	how to bomb multiple targets in quick succession. 
    
    Part D: German Scout/ Covering Tom/Landing 	
    	       
    	Next, Joe will identify a German scout & he will send you 
    	to take him out, so get to it. Speed up to him & try to 
    	get a few shots off before he passes you then track him 
    	& slowly turn to him & finish him off. After the scout has 
    	been eliminated a British officer will notice someone 
    	being chased by 3 German aircraft. This happens to be Joe's 
    	brother-in-law, Tom. Help him out by getting the Germans 
    	off of him & giving him time to land. Once the enemies 
    	are down, the mission will be completed & you can attempt 
    	a quick landing on the runway, however, the landing is 
    	not necessary to proceed. MISSION COMPLETE!
    
    	Skies of Dunkirk-	Note: Before starting this mission 
    Part A: Bridge Defense		I suggest doing the Arcade Mode 
    				with the Me 110 C
    
    	At the start of the level just speed up & go forward 
    	without turning & wait for the group of orange targets to 
    	appear. You can shoot one or two down if you're quick 
    	enough but I only suggest shooting one down & then focusing 
    	on the red "objective" enemies. There will be 3 bombers 
    	trying to take out the bridge that the British are 
    	crossing, mow them down & wait for the next group 
    	consisting of 5 bombers. 
    
    Part B: German Columns/Bridge Destruction
    
    	When the bombers are done for, turn your attention to the 
    	German armored columns. The first will be coming from 
    	the right of the bridge(if you're facing the same direction 
    	as the main British force). There will be 5 groups, 
    	2 start where the 1st group appears at, 2 across the field 
    	on the left of the bridge(each spawning across from 
    	the previous), & the last group will appear behind the 
    	British troops on the same road they used to cross the 
    	bridge.	After that, you're going to have to bomb the 
    	bridge that the British troops crossed to prevent German 
    	Infantry from following, 4 bombs should suffice. If not, 
    	just keep pounding the bridge with your bombs.
    
    Part C: German Aces
    
    	Two German Aces should be targeting you after you destroy 
    	the bridge so deal with them ASAP. They're not hard to 
    	shoot down & if you have trouble Tom will eventually 
    	taunt them into attacking him, giving you a clear shot at 
    	them. MISSION COMPLETE!
    
    	Dunkirk Evacuation-
    Part A: Take Off/Defend Joe 
    
    	Soon after you take off & fly towards the harbor Tom will 
    	tell you that Joe left an hour earlier & he'll soon 
    	appear while being chased by some Germans. Help Joe out 
    	& be mindful of his health gauge. 
    
    Part B: BEF Evacuation 
    
    	The 1st wave of bombers will appear near the field close 
    	to the city. There will be 5 of them in a loose formation, 
    	get behind them & wreck havoc upon them. You could also 
    	send out your squadron to attack by holding 'B' & pressing 
    	Up on the D-Pad. The 2nd wave of bombers will appear 
    	to the 1st wave's right(when you are behind the 1st wave). 
    	This wave consists of an un-organized formation of 7 
    	bombers. Get behind them as well & they're as good as dead. 
    	The 3rd wave will appear in the same place as the 2nd wave. 
    	This wave has 9 wings in it & they'll be in three rows 
    	of 3. Repeat the take down process. After the 3rd wave is 
    	eliminated you can nab yourself a few extra kills from 
    	the generic enemies before the warships show up.
    
    Part C: Warship Destruction/Frank's Intro 
    
    	When the warships appear ignore every other enemy & go 
    	after the two smaller destroyers. They may take a few 
    	bombs to finally sink them but if you get two direct 
    	hits they should go down. When you take both of them 
    	down your 3rd squadmate, Frank, will join in on the 
    	action & torpedo the bigger ship. However, his torpedo 
    	only weakens it & it's up to you to deliver the final 
    	blow with your bomb payload. Once it finally begins 
    	sinking the mission will be complete. 
    	MISSION COMPLETE! 
    
    	London, 1940-		Note: Before starting this 
    Part A: Parliament Protection	mission I suggest doing the 
    				Arcade Mode with the Spitfire V
    
    	When the mission starts just follow the British 
    	formation(don't speed up or slow down, just keep 
    	the starting pace). When the British first spot 
    	the Germans you should be right above the 
    	Parliament building, wait for the Germans to 
    	appear on the radar & speed up to intercept them. 
    	Tell you squadron to attack at will. The 1st wave 
    	will consist of five bombers, use the same tactic 
    	from Part B of the previous level & get behind 
    	them & take them down. The 2nd wave will appear 
    	in the same spot as the 1st. Just keep getting 
    	behind them & mowing them down. Repeat said tactic 
    	for the 3rd wave, this one made up of 10 bombers. 
    	After you destroy the final wave of Germans 
    	attacking the Parliament building, take down a 
    	few generic enemies until the German forces going 
    	for the Tower of London appear.
    
    Part B: Tower of London Defense 
    
    	As soon as the next wave of German Stukas appear, 
    	go straight to them & end their existence. The 
    	1st wave has twelve wings in it, & the 2nd has 8. 
    
    Part C: Help Joe, Tom, & Yourself 
    
    	The Germans that begin this part start with a 
    	7-wing formation & they begin by hunting Joe down, 
    	help him out. After you deal with Joe's pursuers, 
    	they'll begin targeting Tom. Help him out as well. 
    	The squadron chasing Tom has 8 Messershcmidt's in 
    	it. Now they'll recognize your threat to them & 
    	begin chasing you. There are 8 Jerry's in this 
    	squadron. Finish them off! MISSION COMPLETE! 
    
    	Desert Reconnaissance-
    Part A: Practice Photography 
    
    	After you take off, turn to the left & then turn & 
    	face the group of Allied warships. Face the one 
    	highlighted by the tracking marker. When you get 
    	in range to take the photo a black bar with a 
    	slider will appear in the top-middle portion of 
    	the screen, along with a square consisting only 
    	of visible corners. The corner pieces should turn 
    	green fairly quickly just by lining up a shot with 
    	your target. As you get in range, the slider will 
    	begin moving to the right. When the red triangle 
    	moves between the lines on the bar, the whole bar 
    	will turn green. When the corners & bar are green, 
    	hold the secondary fire button down to take a 
    	picture. Take 3 pictures to finish the practice 
    	exercise. 
    
    Part B: Photograph the Hidden Bases 	Note: When you reach
    					the main land just 
    					remain level & if you 
    					think you're too 
    					close to the ground 
    					pull up a tad. This is 
    					because the sand storm 
    					may interfere with your 
    					coordination during 
    					flight.
    
    	When you finish the photography practice, go to the 
    	left of the last boat & speed up. You should 
    	eventually find the main land. When the two bars 
    	appear on the left take note of when the bottom bar 
    	is completely green. The bottom bar indicates that 
    	you're going in the right direction, the top bar 
    	indicates how far you are from the base. 
    	Start by getting the bottom bar filled with green. 
    	Once it is, speed up in that direction & keep track 
    	of it because you may need to re-adjust your direction 
    	a little bit. When you find a base the bars will 
    	disappear & the red objective marker will show where 
    	the base is. The red marker should appear right below 
    	you, so just go down on the base, snap your photo & 
    	continue to the next base. After you photograph the 
    	2nd base the sand storm will cease but you'll start 
    	being hounded by enemy fighters. Eventually, Tom will 
    	come & assist you by distracting the Germans off of you
    	& begin attacking him, not all enemies will go after him, 
    	though, continue watching your own ass. When the cutscene 
    	ends you'll be back over the sea, the last base is 
    	slightly to the left so begin going in that direction & 
    	you should find it fairly easier than the first two bases. 
    	After you take the 3rd bases picture, your aircraft carrier 
    	will show up on the radar so go land on it. Just in case 
    	you don't know how to open your landing gear, press 2. 
    	MISSION COMPLETE! 
    
    	Desert Rats Attack- 
    Part A: Support the British 8th Army Assault 
    
    	At the beginning of the level you'll need to destroy 
    	numerous ground targets. Tell your squadron to attack 
    	at will while you deal with the main threats. Your 
    	secondary weapon in this mission are rockets. you 
    	usually have 8 of them in your arsenal so it's okay 
    	if you miss a few times while adjusting to how they're 
    	fired from your plane, plus they recharge quickly so 
    	that's one less thing to focus on. Destroy the 
    	targets as you see fit but be mindful of the 
    	time limit & your allies health. 
    
    Part B: Repel the Stukas' Attack 
    
    	After you finish off the ground threat for the time 
    	being, focus on the German Stukas' that appear. There 
    	will be 2 waves of Stukas' but the 2nd wave will 
    	have some semi-heavy armor so you might get chewed 
    	up by their rear gunners. 
    
    Part C: Help the Ground Advance 
    
    	When the Stukas' have all been thoroughly dealt with 
    	you'll need to focus on more ground troops(a ****-load 
    	more). You can also kill the orange targets if you 
    	want/need to boost you kill total.
    
    Part D: Help the Ground Troops escape the Trap 
    
    	As soon as the ground targets from the last objective
    	are defeated you'll get a little bit of time to knock 
    	out some non-essential enemies while the next 
    	objective is coming up. When the cutscene ends you'll 
    	have to help the British 8th Army escape from a 
    	German trap & destroy to convoys of tanks. Go up 
    	high(high enough to where you stall) & then come down 
    	on the tanks from above at the slowest possible speed. 
    	When you eliminate the two groups of tanks the 
    	mission will be completed. MISSION COMPLETE!
    
    	Day of Infamy- 
    Part A: Destroy all Bombers 
    
    	Here it is, December 7, 1941. Your chance to take part 
    	in the surprise attack that brought America into WWII. 
    	You first objective is to get off the ground & take out 
    	the bombers that the Japanese are throwing at you. 
    	It's not a hard mission but it IS fun as hell! When you 
    	take off there are only 13 enemies to take down so it 
    	shouldn't be too hard. When you destroy them you may get 
    	a tingly feeling inside thinking that you're changing 
    	history(I know it's stupid but I got that feeling). 
    
    Part B: Protect the Battleships
    
    	There's nothing to really say about this objective other 
    	than there are two fromations of bombers targeting 
    	Battleship Row & you need to get them *****es before they 
    	obliterate your naval forces.
    
    Part C: Destroy the Zero's 
    
    	Some Japanese Zero's are strafing the docks! You have 
    	6:40 to shoot'em down & if you've learned anything from 
    	the previous missions is that you should be able to take 
    	at least 5 of them down every 30 seconds. If you can do 
    	that then you'll have plenty of time to spare but I just 
    	thought I'd inform you of your time limit. I don't 
    	know how many Zero's there are but there is plenty of 
    	fun to be had in this part of the mission. 
    
    Part C: Protect the Industrial Area 
    
    	When the enemies first appear for this part it looks like 
    	a ****-load but that's only because the target markers 
    	are so clumped together from where you more than likely 
    	are. It shouldn't be hard to finish them off quickly but 
    	notice that shortly after the 1st formation spawns the 2nd 
    	one will spawn, like, a couple seconds later. Although, 
    	it still shouldn't raise any real concerns about their 
    	numbers since their armor is so weak. Once you finish 
    	these enemies off the level is over. MISSION COMPLETE!
    
    	Surprise Attack-
    Part A: Follow Tom & Infiltrate the Japanese Position 
    
    	When the mission starts just take off without waiting for 
    	the dude to say you have clearance to do so. When you're 
    	in the air follow Tom & Frank exactly because going anywhere 
    	that they don't will warn the Japanese to your position & 
    	you will fail the mission. This mission is pretty 
    	straightforward in both of its objectives.
    
    Part B: Destroy the Japanese warships before their reinforcements arrive 
    
    	When you successfully navigate through the small islands 
    	to cath the Japs off guard, you will have a time limit 
    	of 5 minutes before the reinforcements arrive. This is 
    	why I mentioned during the training mission that you're 
    	going to need to know how to bomb in quick succession. 
    	The reason why is because if you get directly behind a line 
    	of ships you can take out 2-4 per pass & that's an obvious 
    	time saver if you're going for the Ace Medal on your 
    	first try. This mission shouldn't take too long if you've 
    	already gotten used to the timing required for bombing. 
    	Once all the warships are heading for the bottom, the 
    	mission will be over. MISSION COMPLETE!
    
    	Midway: Opening Moves-
    Part A: Protect Midway Island. Shoot down all Enemy Bombers  
    
    	The first part of the mission requires you to hunt down & 
    	down enemy bombers before they turn the Midway airstrip 
    	into dust & begin using it for their forces. The 1st wave 
    	will be coming from your right as soon as you take off, 
    	go after them & send Joe, Tom, & Frank after them. This 
    	wave consists of of roughly 10 wings. The 2nd, 3rd, & 4th 
    	wave will appear before you're even finished with the 
    	previous one so you're going to be pressed for time & have 
    	little room for mistakes. As earlier, get behind the waves 
    	& take them down from behind & you should be finished 
    	with most of the bombers when the next wave appears. 
    
    Part B: Escort the Retreating Allied Bombers  
    
    	When the cutscene ends, ignore the airstrip & help out your 
    	buddies. Just make sure you keep at least 1 out of the 12 
    	alive & you'll succeed. 
    
    Part C: Clear the Skies of Enemy Targets 
    
    	Once the Allied Bomber says "We're alomst home, fellas, 
    	thanks!", you'll have 3 minutes to eliminate all Japanese 
    	aircraft from the skies. During this part utilize your 
    	wingmen's specialyabilities to their fullest. 
    	Meaning when Frank's "Lightening Bolt" icon is filled, 
    	use it, when your plane is on fire(not just smoking), 
    	& use Tom when you have at least two fighters on your 
    	tail. If you can take two down per 10 seconds you'll 
    	finish in time. When the skies are clear the mission 
    	will be over. MISSION COMPLETE! 
    
    	Midway: Turning Point-		Note: Before starting this  
    Part A: Protect the Bombers 		      mission I suggest doing
    					      the Arcade Mode with 
    					      the SBD 3 Dauntless
    
    	This mission is pain in the ass for multiple reasons. The 
    	first is that the setting sun is über-bright. The 2nd is 
    	that you can't use the Spitfire V for this mission. And 
    	last but not least, since you're escorting bombers & since 
    	bombers are slow, it will take quite a while to get to the 
    	next objective. Just constantly be looking out for the 
    	bombers & try to get in a position where you can take 
    	several down without having to change your direction. When 
    	you get to the next part of the mission you can breathe 
    	easily because you only have to watch out for yourself.
    
    Part B: Attack the carriers' decks to prevent fighters from taking off 
    
    	Just as objective title says, bomb the carriers so no 
    	additional Japanese air support can be launched. There are 
    	3 carriers & only 3 bombs are necessary to knock them out 
    	of operable status. You could do yourself a favor & 
    	destroy some of the other ships in the fleet to make the 
    	next objective slightly easier, but it's not necessary.
    
    Part C: Destroy the Japanese Fleet 
    
    	Now that the carriers fighter payload can't takeoff this 
    	part will be easy. To quickly finish the mission get 
    	behind a line of warships & drop 2 bombs per ship. Since 
    	your plane holds 6 bombs, you should be able to knock 
    	out 3 ships per pass. Doing so will end the mission with 
    	at least 2 1/2 minutes to spare.
    
    	Holding Guadalcanal-
    Part A: Don't let enemy troops reach the airfield 
    
    	As soon as you're airborne go to your left where the 
    	orange enemies are because they'll soon turn into 
    	objective enemies. Don't bother with your machine 
    	guns unless you've got a clear shot & you know it. 
    	On the 1st pass you should be able to take out at 
    	least 4/10 of this wave. Next, speed your way to 
    	the next group & repeat the missile only strategy. 
    	Ignore the Zeke's unless they start chasing you, 
    	if that happens, get Tom to distract them from you, 
    	DO NOT ENGAGE THEM! The next group will be coming 
    	from right of the previous one(if you're facing the 
    	island), so you should be able to get most of them 
    	in one pass, if not all. After the 3rd group has 
    	been eliminated, they will launch groups 4 & 5 at 
    	the same time so don't take too long on either group.
    
    Part B: Land & Switch Planes
    
    	No matter what you do your plane will get damaged too 
    	badly for repair so you're gonna have to try to land it 
    	& switch planes. It's not too hard, you just need to 
    	get used to how the plane handles while in that condition. 
    	I think it's easier to line up with the airstrip if I go 
    	in from the right but you may disagree so try both.
    
    Part C: Sink the Warships 
    
    	Now that you're airborne again, how 'bout you go & give 
    	those Japanese warships a little explosive gift. Get them 
    	lined up & slow down to launch/recharge your torpedo so 
    	you can get them all in one pass. They may tear you up a 
    	little bit but that's what you have Joe & Tom for so 
    	don't worry about taking some damage. Once all five 
    	warships go down, the mission will be complete. 
    	MISSION COMPLETE!
    
    	The Battle of New Georgia-
    Part A: Assist the invasion of New Georgia Islands 
    	
    	I.As soon as the mission starts, speed up towards the 
    	  island in front of you. Try to take out at least one 
    	  of the orange ground targets before the planes show 
    	  up. When they do, send your squadron to attack at 
    	  will & try to get behind at least one of the groups 
    	  so you can get clear shots at them. It shouldn't be 
    	  too hard to defend the 172nd Division Infantry as 
    	  long as you keep taking down fighters & bombers. 
           II.After the Japanese air support is knocked out, go for 
    	  the next batch of objective enemies. These will be a 
    	  bunch of ground targets that may confuse you as to 
    	  which side of the island's hill they're on so it 
    	  might take a while, luckily the 169th Division 
    	  Infantry can hold out a long time. Just keep hitting 
    	  targets closest to you & it should be over as 
    	  quickly as possible. You'll know when it's over by 
    	  all of the red targets on the radar disappearing & 
    	  the 169th's health bar filling completely up. 
          III.Start helping the 1st Division by taking out the 3 
    	  warships pounding them with heavy fire. Once they're 
    	  sinking go for the targets near the runway & then 
    	  head towards the tanks nearest the 1st Division. 
    	  Two bombs should take out a good number of them 
    	  in one pass, then just continue dropping your 
    	  payload on them. Once that big group of enemies 
    	  are down the mission will be finished. 
    	  MISSION COMPLETE!
    
    	Rabaul Raid-
    Part A: Protect the Allied bombers & destroy the airport 
    
    	At the start of the mission, immediately turn hard 
    	right over the hills & you should see your targets. 
    	Before you even get in range, try to hit some of the 
    	ground targets with your rockets. Also, try to keep 
    	as many planes grounded as possible while you're 
    	focusing on destroying the airstrips ground defenses. 
    	Once all the AA guns are down & your bombers have 
    	finished off the remains begin to look to the sea 
    	because that's where your next objective is. 
    
    Part B: Neutralize the Japanese Destroyers & Protect the 
    	Allied Bombers 
    
    	Any & all boats you see in the water, sink'em. 
    	Ignore the planes until every ship is going down & 
    	don't stop until you see each one with a column of 
    	smoke coming from it. Once they're history there 
    	should only be about 2 or 3(maybe even 4) planes 
    	still flying around, take'em out & this objective 
    	will be complete.
    
    Part C: Clear the AA guns & Repel the Japanese attack 
    
    	Start this objective by strafing red & orange ground 
    	targets to greatly boost your kill count & lighten up 
    	their defenses. Keep sending Frank to take out the 
    	fighters, use Joe if/when you need repairs, & Tom when 
    	a pesky fighter won't get off your back. Only when the 
    	ground targets are down is when you should begin 
    	focusing on the Zeros. As the last red "objective" 
    	enemy is defeated your people will say over the radio 
    	that Rabaul is no longer putting up resistence & that 
    	it's no longer necessary to attack. MISSION COMPLETE!
    
    	Preemptive Strike-
    Part A: Assist the British Fleet 
    
    	As the mission begins, speed up & listen to the 
    	conversation. You'll hear that the guy who helped 
    	train your squadron went down. When the British 
    	commander asks if you're interested in a little 
    	pay back he'll say that there is a German fleet 
    	that has been spotted in the area. Go for which 
    	ever ship you think is the closest & bomb the ****
    	out of those *****es. After two have been sunk a 
    	wave of German bombers will appear near the 
    	mainland. Go take'em out. There will be 5 bombers 
    	in the formation & they're pretty heavily armored 
    	so don't let up until they go down. Take 3 more 
    	ships down & the next wave of bombers will appear. 
    	Repeat previous tactic & continue on the ships. 
    	Rinse, repeat until the U-boat appears. 
    
    Sink the German Submarine 
    
    	The U-boat should only be able to take around 
    	4-6 bombs, depending on where you hit them. 
    	If you miss just keep trying. The U-boat may 
    	submerge a few times, if that happens, then 
    	just wait around the area where it went under 
    	& keep pounding it.
    
    	Top Secret- 		Note: Before starting 
    Part A: Follow Joe through the canyon 	this mission I 
    					suggest doing 
    					the Arcade Mode 
    					with the P-82 
    					Twin Mustang 									
    
    	This mission isn't hard to beat but the things 
    	you have to do are über-tedious. Plus the very 
    	short time limit you have to get through the 
    	canyons makes most of this mission a huge pain 
    	in the ass. You have 3 minutes & 10 seconds to 
    	get to your first target area, go through most 
    	of the canyon with your thumb on the D-Pad's 
    	Up button & only press down when there's a 
    	really sharp turn or a turn you think you 
    	won't make it through w/o slowing down. To 
    	see when & where to turn, keep your eyes on 
    	the water trail on the fjord's ground.
    
    Part B: Sink the German ships that target Joe 
    
    	There will be 3 ships that Joe needs you to 
    	take out so he can clear shots the wall 
    	leading to the next canyon. Destroy them & 
    	any other targets you think are threatening 
    	Joe's survival.
    
    Part C: Follow Joe through the canyon 
    
    	This objective is the same as the 1st, only 
    	this time you have 1:50 to get to the next 
    	area. You also have to deal with German 
    	fighters that'll be coming down to try & 
    	stop you & Joe. Only shoot at them during 
    	straight-aways, or when you know you'll 
    	get a hit on them.
    
    Part D: Protect Joe while destroys the Fjord gate 
    
    	There are only 4 objective enemies in this 
    	part of the mission but they'll more than 
    	likely be annoying as hell since their 
    	planes have more maneuverability than you do.
    
    Part E: Follow Joe through the canyon 
    
    	This objective is the same as the 1st, only 
    	this time you have 1:30 to get to the next 
    	area. Also, just like the 2nd canyon run, 
    	you'll have to deal with the German fighters 
    	that'll be coming down to try & stop you & Joe. 
    	Again, only shoot at them during straight-aways, 
    	or when you know you'll get a hit on them. 
    
    Part F: Destroy the heavy water plant 
    
    	To get this annoying mission over with, go for 
    	the furnices. There should only be around 4-5(maybe 6). 
    
    Part G: Destroy the U-boat before it submerges 
    
    	The furnices are done for, you've navigated 
    	through 3 different canyons, saved Joe's ass at 
    	least 2 or 3 times. I bet you're ready to be done 
    	with this mission, right? But no, those damn 
    	Germans just won't give up, they continue to 
    	throw themselves into the afterlife. Sink this 
    	FINAL U-boat & all this **** will finally be over. 
    	MISSION COMPLETE! 
    
    	D-Day Normandy-
    Part A: Mark the German bunkers for the Navy gunners 
    
    	At the start of the mission, you have 1:20 to shoot 
    	target marking missiles into the German bunkers. 
    
    Part B: Help the landing troops, destroy the German bunkers 
    
    	You have about 7 1/2 minutes(IIRC) to take out the 
    	bunkers & keep the boys on the beach safe. Only use 
    	your machine guns to take out the orange ground 
    	targets. After the ground targets are eliminated, 
    	a wave of about 10-12 fighters will appear. Get 
    	behind them & take'em down. When the fighters are 
    	gone more machine gun nets will appear futher 
    	from the troop landing point. Again, use your 
    	guns for the orange enemies & missiles for red. 
    
    Part C: Take out the Stuka bombers 
    
    	Go after the bombers first. make sure they pay for 
    	downing Joe! Do it for all the times Joe helped you 
    	repair your plane which, in turn, saved your ass. 
    	After most of the Stukas' are down, begin focusing 
    	on the three groups of German tanks blocking the 
    	landing troops' path. When all enemies are destroyed, 
    	the mission will be done. It just doesn't feel the 
    	same without Joe there to share the victory. Men die 
    	in war, & the war continues, fight for what you've 
    	been fighting for & make Joe proud to have fought 
    	with the 71st Eagle Squadron of the British Royal 
    	Air Force. MISSION COMPLETE! 
    
    	Paris La Liberation-
    Part A: Destroy the defending German forces 
    
    	This part can take a very long time. And without 
    	Joe to help with repairs, you'd be better off not 
    	taking too many chances. Start the mission by 
    	taking out the Germans heading towards the 
    	Arc d'Triomphe. They'll be the ones closest to your 
    	starting position after the cutscene ends. Turn 
    	right a little bit & follow the enemies near you. 
    	Line up	with the street that they're on & launch 
    	your full arsenal of missiles to take out most of 
    	them before you even get in range. Once they're 
    	down head to the Eiffel Tower & just begin picking 
    	your targets. Try to destroy at least 6 per pass 
    	starting with the big targets. Also, don't forget 
    	about the turrets located on the tower itself. After 
    	a while, another group of tanks begins heading toward 
    	the Arc d'Triomphe so go get them *****es. After 
    	they're dead you'll get a checkpoint. Go finish off 
    	the Eiffel Tower enemies. When the Eiffel Tower has 
    	been secured, go after the Germans at the bridge 
    	nearest you. After they're done for, continue to 
    	the next bridge & assist the French resistance. 
    
    Part B: Don't Let the German General get away! 
    
    	The fleeing German general will "appear" in several 
    	places before you actually find him. Just stick near 
    	the river & look for 3 boats traveling down it. Shoot 
    	all three boats & the general will be history. Also, 
    	you have about 2:05 to find & kill him.
    
    Part C: Take down the reinforcement squadron 
    
    	You have about 4:50 to take down a squadron of German 
    	Aces. Send Frank after them & if you haven't done so 
    	yet tell your squadron to attack at will. Go for the 
    	ones that are your highlighted targets. You may have 
    	noticed that sometimes when you're following a 
    	highlighted enemy it'll switch for no reason. If it 
    	does that to you just keep following the one you were, 
    	otherwise you might take too long to down the Aces. 
    	Once they've all been downed, the mission will be 
    	over. MISSION COMPLETE! 
    
    	Counter Attack-
    Part A: Stop the German Offensive 
    
    	Start this mission off at full throttle. You have 9:40 
    	to annihilate the Luftwaffe, as well as the tank patrols 
    	on the ground. The time limit is nothing, you should be 
    	able to finish with at least 2 minutes left on the clock. 
    	Just constantly fire at all in range targets & if you 
    	don't kill them Tom or Frank will, so there shouldn't 
    	be any difficulties with the near-10 minute time limit.
    
    Part B: Destroy the German airfield & it's facilities 
    
    	When you notice the checkpoint that the game gives you, 
    	restart from it & you should be facing the airfield. You 
    	have 4 minutes to take it out. just use your missiles 
    	on the buildings & ignore the planes trying to take off. 
    	If you do that, you should finish the mission in a minute. 
    	MISSION COMPLETE!
    
    	Flying Fortresses-
    Part A: Destroy at least 1/3 of the ground objectives 
    
    	You're going to start this mission in one of the turrets 
    	mounted onto the B-17 Flying Fortresses. There are four 
    	turrets that are operable in the Fortress. To switch 
    	between them, press B. The one you start off in is on the 
    	top of the plane & can turn a complete 360°, the next in 
    	the rotation is on the bottom & it also can turn 360°. 
    	The 3rd turret can't turn much & I don't know exactly 
    	where on the plane it's located but just keep in mind that 
    	it IS there if you need it. The last in the rotation is 
    	also in an unknown area of the Fortress, it can turn a 
    	little more than the previous turret but not much more. 
    	In terms of firepower I can't tell which, if any, are 
    	stronger. After a while you'll automatically be moved 
    	to the cockpit & be in control of where you go. I don't 
    	know how much is 1/3 of the ground targets so hit all of 
    	them just to be on the safe side. Once all the objective 
    	targets on the ground are destroyed it'll put you back 
    	in a gunner seat. It'll switch between the turret & bombing 
    	positions 3 times. 
    
    	Berlin, 1945-
    Part A: Destroy the 3 radar stations 
    
    	This mission starts with you flying low above a river & you 
    	must stay low until you destroy the 3 radar stations. 
    	The 1st station will be on your left, the 2nd will be not 
    	far from it on your right, & the last is on the left not 
    	far from the 2nd. 
    
    Part B: Survive until reinforcements arrive 
    
    	This next part is kinda hard at first but if you use all of your 
    	dodging skills & maneuvers you should be able to survive the 3 
    	minutes by yourself.
    
    Part C: Protect the Allied Bomber Formation 
    
    	When the 3 minutes are up you'll notice the Germans beginning 
    	to ignore you & go after the 1st wave of Allied bombers. 
    	If you can line up with a German while they're heading towards 
    	the bombers, shoot a missile at them to down them. Do this 
    	because their planes are faster than yours, but they aren't 
    	faster than a missile. Once they reach the bombers & you get 
    	in range, start mowing them down as quickly as possible. 
    	The German aircraft are in infinite numbers during this 
    	part of the mission so don't think that you can shoot'em all 
    	down & give your bombers are clear run. Altogether there 
    	are 3 waves of bombers that you need to protect. Sometime 
    	in this part of the mission your character will try to 
    	remember what Joe told him to do when he helped you repair 
    	your plane so be ready to press the 4-button combo. 
    
    Part D: Destroy the Nowotmy Squadron 
    
    	You'll have about 6 minutes to take out another squadron 
    	of Aces, the only thing that sets this squadron apart from 
    	the others is that they're using jets. The only thing 
    	that may prove a problem is their speed advantage over you, 
    	Frank, & Tom. Making it semi-difficult to track your 
    	highlighted enemy efficiently. Once the the cutscene ends 
    	the mission will be over. CAMPAIGN COMPLETE!
    
    Extra Material:
    
    Standalone Modes: 
    	1.Mini-Campaign
    	   I.Bombing Campaign: The bombing campaign is a short, 
    	     six mission campaign where you visit locales from 
    	     the main game but your only objective is to bomb, 
    	     torpedo, & launch missiles ground & sea targets. 
    	     You don't get to choose which aircraft you use for 
    	     the mission & you have a time limit in which you 
    	     have to complete your objectives.
    
    Note: A tip that can be used for 4/6 bombing campaign missions 
          is to go up as high as possible to avoid getting hit as often.
    
    Mini-Campaign Mission 1-Africa, # of Targets to destroy: 68, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Bombs
    
    Mini-Campaign Mission 2-Ardennes, # of Targets to destroy: 88, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Rockets
    
    Mini-Campaign Mission 3-Pearl Harbor, # of Targets to destroy: 6, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes
    
    Mini-Campaign Mission 4-Dunkirk, # of Targets to Destroy: 18, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Bombs
    
    Mini-Campaign Mission 5-Normandy, # of Targets to Destroy: 36, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Rockets
    
    Mini-Campaign Mission 6-Rabaul, # of Targets to Destroy: 6, 
    	Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes
    
    
    Upon completing the Bombing Mini-Campaign you unlock the Hs-129 
    & the B-25 Mitchell. Also, the bombs, torpedoes, & rockets have 
    been upgraded for all planes.
    
    	   II.Dogfight Campaign: The dogfight campaign is a short, 
    	      six mission campaign where you visit locales from the 
    	      main game but your only objective is to dogfight the 
    	      opposition. you don't get to choose which aircraft you 
    	      use for the mission & you have a time limit in which 
    	      you have to kill 20 enemies.
    
    Mini-Campaign Mission 1-London, Time Limit: 10 minutes
    
    Mini-Campaign Mission 2-Africa, Time Limit: 10 minutes 
    
    Mini-Campaign Mission 3-Pearl Harbor, Time Limit: 10 minutes 
    
    Mini-Campaign Mission 4-Rabaul, Time Limit: 10 minutes 
    
    Mini-Campaign Mission 5-Paris, Time Limit: 10 minutes 
    
    Mini-Campaign Mission 6-Berlin, Time Limit: 10 minutes
    
    Upon completing the Dogfighting Mini-Campaign you unlock the 
    Me-163 Komet & the Me 262. Also, the guns on all fighters 
    have been upgraded.
    
    
    	2.Arcade: The Arcade mode is a mode where you 
    	  choose a fighter & you're taken to one of 
    	  the places from the main game(I believe that 
    	  where you go depends on the plane you choose. 
    	  Meaning, the level that unlocked the plane 
    	  you're using is where you'll go. I'm not 
    	  completely sure on this so don't get mad or 
    	  anything if I am wrong). When you choose your 
    	  aircraft & you start the Arcade you be set 
    	  against 3 waves of enemies, each wave consisting 
    	  of 12 wings. Aftre you defeat a wave you'll 
    	  get the option to repair your plane so be 
    	  ready to input the 4-button combo. When you 
    	  finish the Arcade mode the plane you used will 
    	  have upgrades in one or more areas out of Speed, 
    	  Acceleration, Agility, Firepower, & Hit Points.
    
    	3.Ace Duel: Ace Duel is where your enemy will use 
    	  the exact same aircraft as you & you must defeat 
    	  him in a 1 on 1 duel to the death. Completing the 
    	  Ace Duel will give the plane used another skin. 
    	  I'm not sure if you can use this skin in the main 
    	  game but it's just another thing to unlock.
    
    Multiplayer: Multiplayer is a mode where can go head-to-head 
    	     against a friend in various gametypes such as: 
    		Duel, Bombing Run, Kamikaze, Onslaught, & Dogfight. 
    	        Most of the maps from the main game are selectable 
    	        to play on. 
    	        You can choose which faction you play as between 
    	        Allies(US, UK, France) & Axis(Germany, Japan, Italy). 
    		In different stages of the war: Early, Early-Mid, 
    	        Mid-Late, & Late. 
    		Score Limit: None, 10, 20, 50, 100.
    		Time Limit: None, 5, 10, 15, 30. 
    		Allow Rockets: On or Off. 
    		Allow Follow Camera: On or Off.
    
    Player Status: In the Player Status menu you can view your 
    	       personal statistics from the main game such as: 
    	        How many air, ground, & sea targets you've 
    	        destroyed. 
    	        How long it took you to complete the Campaign 
    	        Mode. 
    	        Your Campaign Rating, as well as your rank. 
    	        You can also see which missions you've gotten 
    	        an Ace Medal on. 
    	        The aircraft you've unlocked. 
    	        You can also view the introductory cutscenes 
    	        for each level you've completed in the main 
    	        game.
    
    0===================================================================0
    			Legal Stuff 
    0===================================================================0
    This guide is copyright © 2007 Joseph Caine, the author, 
    also known on GameFAQs.com & YouTube as Jaidabecca.
    
    This walkthrough was written mainly to be hosted on 
    www.gamefaqs.com but I've given other sites permission 
    to use my FAQ/Walkthrough, these sites include is 
    http://www.supercheats.com, www.gamerstemple.com,
    http://www.cheathappens.com, http://www.honestgamers.com/
    & www.gamerevolution.com. I do encourage people to 
    send email, & my e-mail address is jaidabecca@yahoo.com, 
    feedback is always appreciated in any form, good or bad. 
    
    However, if you feel that this had any big flaws in it 
    that made it hard to understand please let me know & 
    if you could, tell me in-detail what was wrong. 
    
    This version of my FAQ/Walkthrough is the 3rd & final 
    update/version. I started it March 20, 2007 & have been 
    revising & editing for the past month & a half.
    
    0===================================================================0
    			Credits
    0===================================================================0
    
    First off, I'd like to thank Ubisoft for making this great 
    & making it for the Nintendo Wii.
    
    I'd like to thank Nintendo for being the best video game 
    console maker/company, IMO.
    
    I'd like to thank GameFAQs.com for being an awesome site
    (my internet homepage, as a matter of fact).
    
    I'd also like to thank GameFAQs user "A l e x" because I 
    used the same basic layout for my FAQ/Walktrough that he 
    used for his Resident Evil 4 Guide.
    
    And last but not least, I'd like to thank my close friends 
    who had the patience to hear me ramble about my 
    FAQ/Walkthrough.