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    FAQ/Walkthrough by J 12

    Version: 100% | Updated: 06/15/07 | Printable Version | Search This Guide

     _   __ALL REGULAR LEVELS NOW COVERED!_
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               |   \/   | / _ \ || / _ \ | | / _ \ |       By Jeff Blinks
               | |\  /| |/ / \  ||  / \ \| |/ / \  |       Copyright 2007
               | | \/ | |\ \_/  || |  | || |\ \_/  |    
               |_|    |_| \___/_||_|  |_||_| \___/_|
    
     /'-----------------------------------'\/'----------------------------------'\
    |                                   Foreword                               [i]|
     \.-----------------------------------./\.----------------------------------./
    This is the third guide I have written, so I am getting the hang of things. 
    There's really not much I can say about myself here, except that I hope you 
    enjoy this guide.
    
    This guide will give you tips and hints on how to complete every level of this 
    game. There are over 50 levels in Kororinpa: Marble Mania, so obviously I 
    cannot write a novel about each one (although as I progressed through the guide 
    I began writing in more detail,) but I should be able to give you enough 
    information on how to complete each level. I will also try to offer some of the 
    time requirements for different awards on the levels, and how to obtain every 
    marble in the game. I could keep listing things this guide will tell you, but 
    to keep things short and clean, I will just say that I am going to help you as 
    much as I can with this game.
    
    The last part of my foreword will be about the game itself. I found this game 
    very fun and addicting. I thought that this game was one of the few to fully 
    utilize the Wii Remote. The whole game functions on tipping your remote, unlike 
    how other games depend mainly on what buttons you press. Kororinpa can cause 
    some controller throwing fits every once in a while, but nothing the wrist 
    strap on your controller can't handle!
    
     /'-----------------------------------'\/'----------------------------------'\
    |                               Table of Contents                         [ii]|
     \.-----------------------------------./\.----------------------------------./
      |Foreword..............................................................[i]|
      |Table of Contents....................................................[ii]|
      |Controls and Basics................................................[1.00]|
      |....Controls.......................................................[1.01]|
      |....Basics.........................................................[1.02]|
      |Park Levels........................................................[2.00]|
      |....01 - The Very First Stage......................................[2.01]|
      |....02 - Road with No Walls........................................[2.02]|
      |....03 - Gather and Go.............................................[2.03]|
      |....04 - Snaky Slope...............................................[2.04]|
      |....05 - Scissor Cut!..............................................[2.05]|
      |....06 - Be Brave..................................................[2.06]|
      |....07 - Get Over There!...........................................[2.07]|
      |....08 - Whirlpool Wave............................................[2.08]|
      |....09 - Up Down Which Way?........................................[2.09]|
      |....10 - Forward and Back..........................................[2.10]|
      |Candyland Levels...................................................[3.00]|
      |....11 - Ups and Downs.............................................[3.01]|
      |....12 - Round Surface.............................................[3.02]|
      |....13 - Round and Round...........................................[3.03]|
      |....14 - Skip to my Lou............................................[3.04]|
      |....15 - Cannon Boom!..............................................[3.05]|
      |....16 - Ring Ring.................................................[3.06]|
      |....17 - Fly to Tomorrow!..........................................[3.07]|
      |....18 - Lost in a Maze............................................[3.08]|
      |....19 - Surprise Drop.............................................[3.09]|
      |....20 - Jagged Ice Rink...........................................[3.10]|
      |Day Town Levels....................................................[4.00]|
      |....21 - Whirlpool Swirl...........................................[4.01]|
      |....22 - 3D Road...................................................[4.02]|
      |....23 - Slopy Highway.............................................[4.03]|
      |....24 - Afraid of Heights.........................................[4.04]|
      |....25 - Half Eaten Apple..........................................[4.05]|
      |....26 - Ring Ring Ring............................................[4.06]|
      |....27 - Skinny Road...............................................[4.07]|
      |....28 - Canon Smash!..............................................[4.08]|
      |....29 - Up Down Over..............................................[4.09]|
      |....30 - Run! Solarbeam............................................[4.10]|
      |Toyland Levels.....................................................[5.00]|
      |....31 - Smooth Moves..............................................[5.01]|
      |....32 - The Arch Bridge...........................................[5.02]|
      |....33 - Long Icy Way..............................................[5.03]|
      |....34 - Hexagon of Fear...........................................[5.04]|
      |....35 - Log Rail..................................................[5.05]|
      |....36 - Zigzag Conveyor...........................................[5.06]|
      |....37 - Treasure Hunt.............................................[5.07]|
      |....38 - Sky Walkway...............................................[5.08]|
      |....39 - The Three Plates..........................................[5.09]|
      |....40 - Left, Right, Left.........................................[5.10]|
      |Night Town Levels..................................................[6.00]|
      |....41 - Hexagon of Fear 2.........................................[6.01]|
      |....42 - Just a Bit More?..........................................[6.02]|
      |....43 - Risky Tightrope...........................................[6.03]|
      |....44 - Crossroads of Fate........................................[6.04]|
      |....45 - Climb to Heaven...........................................[6.05]|
      |Gold Trophy Times..................................................[7.00]|
      |....Kororinpa 01-45................................................[7.10]|
      |........Park Kororinpa.............................................[7.11]|
      |........Candyland Kororinpa........................................[7.12]|
      |........Day Town Kororinpa.........................................[7.13]|
      |........Toyland Kororinpa..........................................[7.14]|
      |........Night Town Kororinpa.......................................[7.15]|
      |Legal Notices, Contact Information, and Credits....................[8.00]|
     /  Copy the number in brackets into the window that pops up when you press  \
     \                 Ctrl+F to be taken right to that section.                 /
     /  Also note that for the level walkthroughs, I will not desribe getting the\
     \      red crystals that are not out of the way of the path you are on.     /
      \.-----------------------------------------------------------------------./
    
     /'-----------------------------------'\/'----------------------------------'\
    |                             Controls and Basics                       [1.00]|
     \.-----------------------------------./\.----------------------------------./
    CONTROLS                                                                [1.01]
    The controls are very simple in this game. The only thing you have to do is tip 
    your Wii Remote in the direction you wish to tip the level you're on. Tip your 
    Wii Remote 25 degrees to the left, the level in the game tips 25 degrees to the 
    left, thus making your ball roll left. The only other controls are for clicking 
    'Yes' and choosing levels and such. During gameplay, The B trigger/button 
    pauses the game, and the A button restarts you from the start of the level or 
    your furthest checkpoint.
    
    BASICS                                                                  [1.02]
    The game is simple. A marble is placed on a level. At the end of the level 
    there is a circle-thing you need to get your ball in. To activate the circle-
    thing, you need to collect the numerous red crystals on the level. In addition 
    there is one green crystal on every level that can help you unlock special 
    prizes. The level can have slopes, jumps, inverted walkways and more. The more 
    levels you play the more marbles and levels you unlock. Different marbles are 
    better for different levels. There are easy balls and hard balls, and I suggest 
    using the easy balls to play the game through once, making it easier to get the 
    green crystals, and also unlocking better marbles for redoing the earlier 
    levels if you want to get gold medals.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                                  Park Levels                          [2.00]|
     \.-----------------------------------./\.----------------------------------./
    THE VERY FIRST STAGE                                                    [2.01]
    This level is pretty simple. There is a red crystal directly in front of you, 
    then another on a little further ahead in a ditch. The green crystal is on a 
    sideways platform to the right of this ditch, so go up against the wall, and 
    quickly turn 90 degrees right to land on the platform and grab the green 
    crystal. Press A to restart (saves you trouble of trying to get back on the 
    main level) then head the only way you can and grab the red crystal on the 
    mound, and roll forward to the exit. Congratulations, you finished your first 
    Kororinpa!
    
    ROAD WITH NO WALLS                                                      [2.02]
    Just follow the run road you're on collecting the red crystals, and be careful 
    not to fall off where the hills are. When you get to the last turn before the 
    exit, you will see stairs to the left, they have a green crystal at the bottom. 
    Carefully drop down the stairs and nab the green crystal. Either restart the 
    level and get back to the top of the stairs, or try to get back up the stairs. 
    At the top of the stairs you can just roll straight south and into the exit.
    
    GATHER AND GO                                                           [2.03]
    Use a slow ball. To get the green crystal, roll off the wall behind your start 
    position, and you can land on a sideways platform. On this platform, roll to 
    the side with the narrow walkway, then follow that to the green crystal. Then 
    get back to your start position. Roll forward following the curvy path. You 
    will see red poles above you, with white ends. If you go under the white part, 
    you magnetize to the red pole, and you can roll around on it to the other end 
    where you can drop off onto the main level again. Follow the curvy path and use 
    the next magnet, then get off it and roll into the exit.
    
    SNAKY SLOPE                                                             [2.04]
    This level is different! The honey on the ground will slow you down, and the 
    water will make your ball less responsive. Follow the spiraling path grabbing 
    red crystals, and on the third spiral, there is a cut out in the wall just 
    before the water. Jump through the small gap and grab the green crystal, then 
    go back up the spiral to get any crystals you missed, then roll back down and 
    continue grabbing red crystals, then roll into the exit.
    
    SCISSOR CUT!                                                            [2.05]
    Head up the hill, then turn right down the hill and fall off the side of the 
    ramp to grab the green crystal, and restart the level if you die in the 
    process. Then follow the road again to the first pair of scissors. Push up 
    against the scissors until they open, then run through them quickly. Follow the 
    road to the next pair of scissors, and do the same thing. Follow the road to a 
    large, slanted U-turn. Go up the U-turn, and carefully follow it around. Watch 
    out because there aren't walls on part of the slanted U-turn. At the end of the 
    U-turn, just keep rolling straight into the exit.
    
    BE BRAVE                                                                [2.06]
    Head around the little rectangle path you're on, and hop down the ledge, be 
    careful not to fall of the sides. Move backwards a little to grab the green, 
    then continue forward to the conveyor belt. On the conveyor belt you need to 
    tip a little bit more because the belt pushes you backwards. Hop off the end of 
    the belt, then grab the red on this new level, and hop down the next ledge in 
    front of you. Follow the path up the sloping wall to the left, then head back 
    down on the other side. Keep heading right down the three or four wall-less 
    ledges, and roll into the finish.
    
    GET OVER THERE!                                                         [2.07]
    Go right, and head up the wall and over the small ledge and grab the red 
    crystal. Then turn left and rest on the ledge you just hopped over. Quickly 
    turn left to jump over the gap between the ledge and the platform you need to 
    land on. Follow this new road you're on and you will come to another curving-
    upwards wall. Hop over the small ledge, and continue left and nab the green 
    crystal, then turn right and rest on the ledge, and quickly turn it further 
    right to hop into the finish.
    
    WHIRLPOOL WAVE                                                          [2.08]
    This one is simple. Just keep following the one path your on around and around. 
    When you get to the seventh corner (top left) you need to jump form the main 
    level to a floating platform with the green crystal. Turn your Wii Remote 
    quickly to make the large jump and hopefully get the crystal. Press A to 
    restart the level, then just follow the path around and around again. You will 
    get to a part where you must jump off a ledge and into a cannon. The cannon 
    shoots you upward onto the platform with the finish on it. Just roll into the 
    finish.
    
    UP DOWN WHICH WAY?                                                      [2.09]
    Head down the path you're on and up the slope. Turn and pass through the 
    scissors, and jump off the ledge to the level below the one you started one. 
    Get on the elevator mechanism, and stay on it as it goes up, and grab the green 
    crystal in the corner. Wait for it to go back down, and head up the slope to to 
    grab the red crystal there. Then wait for the elevator again and get on it, 
    then make a quick turn to hop off the elevator to the floor just below it. Roll 
    through the scissors and into the exit.
    
    FORWARD AND BACK                                                        [2.10]
    Head down the path and go all the way right to grab the red crystal. Head back 
    where you just came, but go on the north path where the road splits. Follow the 
    road all the way left, then head back right, again taking the north path. Latch 
    on to the magnet and follow it around to another platform. Follow that 
    platforms gentle slope, and jump off the side to grab the green crystal, and 
    land back on the lower part of the platform. Follow the slope again, and head 
    right onto a square of wood with arrows written on it. Push north to make the 
    square you're on move north to connect with the walkway the exit is on. Roll 
    right into the exit.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                                Candyland Levels                       [3.00]|
     \.-----------------------------------./\.----------------------------------./
    UPS AND DOWNS                                                           [3.01]
    Head right and watch out for the chunk of road missing right when you start. 
    Head around the semi circle, and head left. When you get to a dead end, just 
    wait for the elevator to come and get you. Get on the elevator, and when it 
    gets to the top, follow the path. Go down the stairs being careful not to fall 
    off, you get to another elvator. Don't wait for it to go down again, jump off 
    the side and grab the greeb crystal in mid-air, then land on the walkway and 
    roll into the finish.
    
    ROUND SURFACE                                                           [3.02]
    Move forward on the log-looking thing, and turn and land in the curved 
    platform. Grab the red crystal, and head right. You will land on an orange 
    semi-circle, head around this. You will be at a ledge, jump off this ledge and 
    onto the curved walkway (be very careful.) Make the right turn, grabbing the 
    crystal, and jump into the curved platform. Follow this, and again you have to 
    land on a log-thing. Carefully follow the path, and move slowly so you don't 
    roll off the edge where the exit walkway starts. When you get to the exit 
    walkway just roll into the exit.
    
    ROUND AND ROUND                                                         [3.03]
    Head forward, then go counter-clockwise to grab the rd crystal, then head back 
    clockwise around the circle, and go to the next larger circle when you can. On 
    this larger circle begin going clockwise, and go up the first ramp you get to, 
    and jump off the right ledge. Keep heading clockwise until you come to a ramp 
    leading to one of the inner circles, go up the ramp, and jump off the right 
    ledge. Move counter-clockwise to the first ramp you get to, and jump off the 
    right ledge on that one also. Go clockwise on this circle until you get to a 
    ramp leading to the outermost circle. Go up the ramp and jump off your left 
    side, and move clockwise until you come to the elvator. Cross the elevator and 
    go clockwise until you come to another ramp leading to the outermost circle. 
    Climb that ramp, and jmp off its left side, then roll counter-clockwise. Climb 
    the ramp right before the dead end and jump off the right side. Roll counter-
    clockwise until you get to another elvator leading to the second-most-innermost 
    circle. Get on the elvator and wait for it to go down. When the elevator is all 
    the way down, grab the green crystal in the corner, and wait for it to go back 
    up. Get off the elevator to the circle you were just on, and move clockwise 
    until you get to any ramp that leads to the outermost circle. Get onto the 
    outermost circle, and follow it counter-clockwise until you reach the finish.
    
    SKIP TO MY LOU                                                          [3.04]
    Roll off the edge that's in front of you when you start, and you will get the 
    green crystal. Either die or restart the level now. Head down the path, and 
    follow it to a ledge. Jump off the ledge right, careful to stay on the semi-
    transparent platform. Then roll left onto the next semi-transparent platform. 
    Continue this pattern until you are on the last platform. Fall onto the 
    hexagonal platform and be careful not ot roll into the hole in the middle. Roll 
    south of the hexagon, and onto a path. Follow the path and it leads you to a 
    ramp. Jump off the ramp and turn your Wii Remote sideways to stay on the 
    rotated floor. Roll forward, then down the curve to your right, then roll 
    right, into the exit.
    
    CANNON BOOM!                                                            [3.05]
    Roll left off the platform and into the cannon. On the next platform you are on 
    head left and into a second cannon. On the third platform move left once again 
    and into a cannon. On the fourth platform, go left, then down the ramp. Move 
    left again and fall onto the cascading slanted platforms. When you get to the 
    last one, roll onto the platform just below it. Then move against the wall you 
    just hopped over to the make the sliding platform slide towards you. Roll onto 
    the sliding platform, and push against the far wall to slide it to the other 
    side of its rails. In this position you can grab the green crystal in the 
    bottom left corner of the platform. Roll onto the platform to your right, grab 
    the red crystal, and fall down the hole and into the finish.
    
    RING RING                                                               [3.06]
    Move left and into the tube. Go around the circle you land on, and on the 
    opposite side head underneath the wall that moves up and down. Go down the next 
    tube, and you will lan on another circle. Head to the opposite side of that one 
    and under another moving wall. Go down the tube and you will land on yet 
    another circle. Be careful not to fall off. When you are in control of your 
    ball again, jump off this circle onto the floating platform with the green 
    crystal on it. When you get the grenn crystal, roll onto the large platform 
    below the floating one. Go into the tube in the center, and you will be rolled 
    into the finish.
    
    FLY TO TOMORROW                                                         [3.07]
    Carefully roll down the stairs immediately to your left. Follow the path to a 
    horseshoe-shaped platform. Go around this platform, and jump off the ramp at 
    the end onto a second horseshoe-shaped platform. On this second platform, roll 
    around it and jump onto a third horseshoe-shaped platform. Roll around this 
    one, and jump off the ramp onto a white, rectangular platform. Go to the bottom 
    left corner of this platform, and roll down the ramp. Fall off this ramp so 
    that you fall through the green crystal then land on the large circular 
    platform. Roll to the left side of this last platform and into the finish.
    
    LOST IN A MAZE                                                          [3.08]
    Roll down the ramp directly in front of you when you start. You will land in a 
    labyrinth-like maze made of frosting-covered pretzels. Navigate through this 
    maze grabbing all the red crystals, and watching out for the spontaneous holes 
    in the floor. Finding the red crystals should be easy since you can see through 
    the walls. Once you have all the red crystals in this part, roll to the bottom 
    left corner of the maze. Go down the ramp and land on a long narrow walkway. 
    Move right until you come to a very thing walkway you can roll on. Very 
    carefully roll down this walkway and grab the green crystal. Drop onto the 
    larger platform below, then roll south and into the finish.
    
    SURPRISE DROP                                                           [3.09]
    Head down the ramp to your left, and when it starts curving upwards, roll off 
    the far side and you will surely nab the green crystal. Make sure you grab the 
    red crystal on this funnel, then fall through the hole onto a rounded surface. 
    Move the the bottom right part of this rounded surface and there is a walkway. 
    Follow the walway, and at the end there will be a dead end. You can see a tube 
    below the ledge you are on. Wait for the tube to move up, then fall through it, 
    and it will guide you into the finish.
    
    JAGGED ICE RINK                                                         [3.10]
    Go down the series of slopes in front of your start position. On the second 
    white slope, roll off the right side to grab the green crystal. Restart the 
    level with the A button or die now. Roll all the way down the slopes this time, 
    and onto a small landing. Roll around the semi-circle to your left, and jump 
    off the ramp onto a small walway. Follow this walkway onto a tilted ice-field. 
    Slide to your right on the ice-field, avoiding holes, and grab the red crystal. 
    Head north then and grab another red crystal, then go right and grab the third 
    red crystal that is on the ice-field. At the end of this field there is another 
    walkway. Follow this walway around. You will get to a series of walls that move 
    up and down, get underneath all of these, then head down the stairs. At the 
    bottom of the stairs, go right and into the finish.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                                 Day Town Levels                       [4.00]|
     \.-----------------------------------./\.----------------------------------./
    WHIRLPOOL SWIRL                                                         [4.01]
    Follow the spiraling road to the center of the spiral where you are dropped 
    down to another road. Follow this road, and hook up to the magnet on the end. 
    That magnet drops you onto another spiral, but this one is tipped on its side. 
    Go through this spiral, and follow the road that comes out of it. Grab on to 
    the magnet, and roll near the end of it. Drop off the magnet very slowly so 
    that you don't catch onto the other magnet, and instead grab the green crystal. 
    When you get the green crystal roll underneath the next magnet and roll to the 
    end. Follow the road it leads you to. Be careful because this road tips on its 
    side. At the end of this road you are deposited on another road, follow this 
    last one and roll into the finish.
    
    3D ROAD                                                                 [4.02]
    Go forawrd and turn left at the intersection. Follow that road around until you 
    come to a wall. Go up the wall very carefully, and start  following that 
    pathuntil you come to the second turn. Roll off to the right and onto a little 
    spot of road with walls. Turn your Wii Remote level again, and jump off the 
    ledge and onto the walkway to your left. Roll to the end of this walkway, then 
    south into the walled in area. Roll right to make the sliding platform slide 
    towards you. Get on the platform, and roll left while you're on it to grab the 
    greeb crystal. Slide it back to the right and get off onto the next road. Wait 
    for the moving platform to come to you, and get on it. It drops you on the 
    other side. Follow the road to the right, up the hill, to the left, and curving 
    back down and into the finish.
    
    SLOPY HIGHWAY                                                           [4.03]
    Go forward and turn right. Keep following the Slopy Highway through three U-
    turns. Get on the conveyor belt, and roll off the other side of it onto another 
    highway, Follow this one, being careful not to accidentally roll off the edge. 
    It makes a few turns, then leads you up a hill, and onto a thin walkway. This 
    walkway is tilted so be careful. When you are in line with the green crystal, 
    roll off the walkway and grab it. Land back on the highway and follow it around 
    again. Get back to the tilted walkway, and cross very slowly and carefully. 
    Make the right turn, then roll into the finish.
    
    AFRAID OF HEIGHTS                                                       [4.04]
    Roll down next to the hole in the ground. Wait for the moving platform to move 
    beneath the hole, then drop thorugh. Wait for the platform to move back left, 
    then drop off it onto the walkway. Foll the walkway and drop through another 
    hole in the ground. Land on the next walkway, follow it, and stop next to the 
    hole in it. Again, wait for the moving platform to move beneath it, then drop 
    through the hole. Wait for this platform to move left also, then drop onto the 
    walkway. Follow thw walkway and drop through yet another hole. Now there are 
    two holes to choose from. Go down the left one. You will see stairs below you. 
    Move in the opposite direction of the stairs and you will roll down a ramp and 
    get the green crystal. Now you can go back and roll down the stairs. At the 
    bottom of the stairs roll left and into the finish.
    
    HALF EATEN APPLE                                                        [4.05]
    Roll forward, then go around the circle grabbing the two red crystals. At the 
    end you have to roll off the road, and you will drop down a tube. You land on a 
    large leaf. Roll down on the leaf, and drop onto the large apple. If you land 
    on the red part, drop into the trenches of the apple. Follow the path all the 
    way left, drop down and follow it all the way right. There is a section of 
    apple that moves up and down. Get on it, and get your marble completely level. 
    Wait for the section to move up, then roll onto the red part. You should see 
    the green crystal. Roll to it and get it, then roll back to where you went up 
    to the red part of the apple. Roll down, then all the way left, down again, 
    then right, then down one last time, and right. When you cross the part where 
    there is a road protruding from the apple, drop onto the road, and follow it 
    into the finish.
    
    RING RING RING                                                          [4.06]
    Roll left off the starting platform onto the ring. Roll counter-clockwise 
    around the circle, and drop onto the circle below. Roll clockwise around this 
    ring, and get off the circle where a path goes off its own way. Drop down to 
    the left onto a curved road, then right off that curved road and onto another 
    circle. Roll counter-clockwise on this circle, and drop down to the circle 
    below it where the road is missing. Roll around this circle counter-clockwise, 
    not taking the stairs. Drop down where there is a section of road miossing to 
    grab the green crystal. You land on another circle. Go clockwise and take the 
    first path the leads off from it. Follow that path, and go up the stairs until 
    you get the red crystal, then go back down. Head back to the ring, and go 
    clockwise to grab the red crystal, then go all the way around counter-clockwise 
    and drop down onto the final ring. On this ring roll clockwise until you get to 
    the path that leads into the center of the ring. Roll down that path and into 
    the finish.
    
    SKINNY ROAD                                                             [4.07]
    Roll forward up the ramp and into the cul-de-sac, then roll back a little and 
    go right on the path. Wait for the moving platform to come pick you up, then 
    get on it. Wait for it to cross to the other side, then get off onto another 
    road. Follow the road, making a stop in another cul-de-sac, then keep going. 
    The road eventually makes a corner and begins going vertically. Climb up the 
    wall, move forward a bit, and drop onto the short section of road that is 
    horizontal. At the end of that road, turn back onto another vertical road, and 
    follow it down. At the end it turns back onto a horizontal road. Follow that 
    road and grab on to the magnet. Roll down the magnet and get dropped on another 
    road. Follow that road to just before it starts having walls. Roll off the 
    south side of the road and grab the green crystal. Then make your way back to 
    the same road. This time keep going past the walls and into an opening. Fall 
    right down the hole in the middle of the opening. You are now on another road. 
    Move to the right, and go into the tube. Follow the tube through all sorts of 
    twists and turns, then at the end roll out of it and be deposited on a platform 
    with four holes. Grab the red crystal in the middle of it, then carefully make 
    your way to the south side of it. Roll down the short road and jump off the 
    edge, landing on another short road. Move to the end of that one as well, jump 
    off the edge and land in a tube. That tube drops you into another tube, and 
    that one into a third tube. The third tube drops you in the finish.
    
    CANNON SMASH!                                                           [4.08]
    Go to the left and drop into the cannon. It drops you on a walkway. Follow that 
    walkway, drop down a ledge, then go a little furhter and drop into another 
    cannon. That cannon brings you to a large highway type thing. Roll against the 
    wall to the right, and make your way to the mechanized part of the road that 
    moves up and down. Wait for it to go down, then roll across quickly, while 
    still pushing up against the right wall so you don't fall into the hole. Now 
    follow this new path you are on, it does a little semi-circle maneuver, then 
    leads you to a cannon. Fall into the cannon and land on another walkway. Roll 
    of the right side of this walkway aiming yourself to grab the green crystal 
    floating in the air. Roll back into the cannon you were just shot from, and get 
    back onto the walkway. Follow this walkway down a hill and a turn. It brings 
    you to a series of cascading, sloped roads. Carefull roll down them making sure 
    not to fall off either side of them. The last one drops you on a road heading 
    south. Follow the road, and go straight down the hole you come to and you will 
    land in the finish.
    
    UP DOWN OVER                                                            [4.09]
    Guide your marble to the right, and fall off the edge of the walkway. You land 
    on a helipad with a vertical road on the right of it. Head up the vertical 
    road, and when you get to the end, drop off the ledge and onto another helipad 
    with another vertical road. Head up that vertical road, jump off the edge and 
    onto another helipad, with yet another vertical road attached to it. Just keep 
    doing the same thing until you finally get to the helipad without a vertical 
    road, and instead a normal one. Follow that road, it forks, and since it's 
    quite obvious you can't go left, take a right. That path takes you to a 
    sideways road. Follow that road, and it also forks, take the path that actually 
    leads to something. Now you are back on a horizontal road. Follow it to where 
    it forks. Take a right, and roll off the end very gently. It leads you down a 
    ramp to the green crystal. Now get back to the last fork-in-the-road you were 
    at, and go left. Roll down the steps carefully so you don't bounce off the 
    edge. After three steps, they start leading you in a different direction. Just 
    keep following them and you will eventually be dropped in the exit.
    
    RUN! SOLARBEAM                                                          [4.10]
    Roll around the quarter-circle you begin on. Drop down onto another quarter-
    circle. Go around this one, and drop to a third quarter-circle, being very 
    careful because the wall on the third platform is on the inside of the quarter-
    circle, making it nearly useless. Roll around that path, over a few bumps, and 
    up against a wall. You must then go up the wall, go around a small U-turn, then 
    get off the wall back onto level ground. You can see a large magnifying glass 
    going in circles in the distance. There is a beam of light coming out of it. If 
    you touch that beam you die. Roll over to the magnifying glass, and wait for it 
    to pass. Follow behind it, and grab the red crystal. When you get to another 
    path, get onto it, and roll down slowly because another magnifying glass is 
    coming up. Wait for that one to pass, then follow it, grab the red crystal, and 
    follow it around its circle again until it brings you to the next path you must 
    get on. After walking down that path, you ahve two options. One is to go left, 
    one is to go down to a pointless, open area. Go left, and you are brought to a 
    very quick magnifying glass. Wait for it to pass, then roll as fast as you can 
    to the back wall, and to the left. It cannot reach you there. Wait for it to 
    pass again, and roll to the right wall, and in the process grabbing the red 
    crystal. Wait for it to pass you again, and roll down and grab the green 
    crystal, and end up back where you started when you first saw this magnifying 
    glass. Do the same thing as before, but instead of rolling to get the green 
    crystal, simply roll down a little onto another path. Follow this path and it 
    brings you to the exit.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                                 Toyland Levels                        [5.00]|
     \.-----------------------------------./\.----------------------------------./
    SMOOTH MOVES                                                            [5.01]
    Move left, and drop down the ramp. Roll forward, then right back up another 
    ramp. The ramp takes you to a field of ice. The field has some holes in it so 
    be careful. Roll onto the ice-field, collect the red crystals, and get off on 
    the other side. Rolls down the ramp and you will be horizontal again. Go around 
    the semi-circle, then follow the straight-away. There is a ramp you must jump 
    from to land on another semi-circle walkway. Follow the second semi-circle 
    carefully because it has sections of wall missing. Keep rolling and you will 
    get a checkpoint, and have the option of going left or forward. Going left does 
    nothing so go forward onto a half-pipe look area that has many sections of 
    floor missing. Go up the left side of the half-pipe then roll forawrd to grab 
    the red crystal. Roll down, and back up onto the right side of the half-pipe 
    and grab the red crystal in the corner. Roll to the other corner of the right 
    side of the half-pipe and grab the green crystal. Head back to the center of 
    the right side of the half-pipe, and get onto the horizontal walkway, then roll 
    into the exit.
    
    THE ARCH BRIDGE                                                         [5.02]
    Move right over two small hills. Make the turn, then head forward over two 
    conveyor belts moving opposite directions, and onto a checkpoint. Then roll 
    right down a curving wall, and drop onto a section of ramp-like things. Move to 
    the ramp furhtest right, and roll off of it onto the ramp with the red crystal. 
    From that ramp roll down onto another series of four ramps. Go to the ramp 
    furthest left, and drop onto another ramp. From that ramp drop onto the ramp on 
    the left snd onto a regular walkway. Follow the path, and you get to a spot 
    where you must go up a wall. Instead, turn your Wii Remote ninety degrees to 
    the right and try to land on the thin walkway. (This will probably take quite a 
    few tries.) Once you get yourself on the thin walkway, roll through the hole 
    and grab the green crystal. Now get back to the part where you must go up a 
    wall again. Go up the wall, and fall through the hole in the wall. As you are 
    falling, turn your Wii Remote to be horizontal to the ground again (buttons 
    facing up) so you don't die when you exit the tube. Now you can roll off the 
    end of the tube and into the exit.
    
    LONG ICY WAY                                                            [5.03]
    Move forward, and then turn left. Go down the path very carefully, it is very 
    thin and narrow walkway. It leads to a sideways walkway. Roll forward and down 
    onto a horizontal walkway. Follow that path, and go into the small walled in 
    area. Push against the left wall to make a sliding platform slide towards you. 
    Roll onto the platform, then push against the platform's right side to make it 
    slide back to the other side. Roll south on the path, and go right and up a 
    wall. Follow the sideways path. Where there is a cut-out of the wall, roll 
    through it and grab the green crystal. If you die, get back to where you rolled 
    off, if you didn't restart the level and get to that wall cut-out again anyway. 
    This time keep following the path, then roll left off of a very small ramp, and 
    onto a checkpoint. Roll right and up a curved path and onto a sideways maze. 
    The maze is easy to navigate through because the walls are low. Roll through it 
    watching out for the large hole in the floor next to the red crystal. At the 
    end of it, roll into the tube. The tube drops you onto another maze-like 
    platform. Go through that one (again very easy) and at the end roll left and 
    onto a checkpoint. Oush forward against the wall to make a sliding platform 
    slide towards you. Get on the platform, and push against the south wall of it 
    to make it slide back to the other side. Roll right up a curved wall, and off a 
    very small ledge. Now roll back left, using that ledge to sit on. A path comes 
    out from that ledge, so follow it. It leads to a tube. Drop into the tube. This 
    tube leads you to another, which leads you to a third one, which leads you to a 
    fourth one, which drops you into the exit.
    
    HEXAGON OF FEAR                                                         [5.04]
    Move forward, and go up the little hill. Keep going forward, then turn right 
    and go down the stairs very carefully. Head down the little path, and drop down 
    to the Hexagons of Fear, right when you land, push up against on of the walls. 
    Follow the perimeter of all the hexagons in a clockwise motion, and eventually 
    you run into the green crystal. Keep heading clockwise, and you will see a spot 
    to escape form the Hexagons of Fear. Go onto the little walkway, and head 
    towards the ledge. Wait for the moving platform to cross in front of the ledge 
    and get on it. Then wait for the platform you are on to cross with the other 
    moving platform, when they cross, move to the second platform. When that second 
    platform lines up with the finish, roll into it.
    
    LOG RAIL                                                                [5.05]
    Follow the path grabbing any red crystals. When it comes to a ledge that leads 
    to parallel logs, jump onto the logs very carefully. Roll down the logs, 
    jumping to another set of parallel logs, and onto another. Then fall onto the 
    platform and head right. You will get to a spot with a magnifying glass. Wait 
    for it to pass, the follow right behind it, and move onto the walkway on the 
    other side of where you started. Follow the path, and carefully roll down the 
    ramp onto more parallel logs. Roll forward on these, fall onto another set of 
    parallel logs. Roll left onto yet another set of logs. When you get to the end 
    of this pair of logs, very gently roll off the edge onto an extremely thin set 
    of parallel logs. Roll to the end of these onto a hexagonal platform. Careful 
    of the hole in the middle. Roll around to the other side. There are two paths, 
    take the bottom, more skinny one. Cross it very carefully, slowly, and gently. 
    Get the green crystal in the center of this skinny path, then continue on the 
    path, and roll into the finish. (The upper path was just a longer, easier way 
    to get to the finish.)
    
    ZIGZAG CONVEYOR                                                         [5.06]
    Roll south right off the ledge you start next to. Keep the ground tilted so you 
    don't roll off when you hit the ground. Navigate your marble to the left, up 
    the curving wall, over a very small ledge, then back right using that very 
    small ledge to sit on. Quickly tip the board to the left to make your marble 
    jump the gap and land on another platform. Roll left up another curving wall, 
    over a ledge, then back to the right sitting on that ledge. Jump the gap like 
    you did the last one. Next move your marble right and fall down the helix tube. 
    You land on a walkway. Follow the walkway and it leads you to a series of 
    conveyor belts. Roll straight across them, and on the last one roll all the way 
    to the right of it to grab the green crystal. Then roll back left and get on 
    the walkway. Follow that walkway, and go up the wall-less ramp. At the end of 
    the ramp it is level again and still has no walls, so quickly tilt the Wii 
    Remote back to a horizontal position right when you get off the ramp. Keep 
    following the path, around the hole in the middle of the hexagon you come to, 
    up a small ramp, and to a seemingly dead-end. At the dead-end a moving platform 
    will come to pick you up, get on it and wait for it to carry you across the 
    gap. It carries you to another platform. Grab the crystal on this platform and 
    get on the second moving platform and let it carry you across another gap. 
    Follow the path (careful, it has no walls,) and drop down the hole in the 
    middle of the hexagon you're brought to, then roll right and into the finish.
    
    TREASURE HUNT                                                           [5.07]
    Roll as far forward as you can. Go left, then go up the wall you hit, grab the 
    red crystal and come down. Head all the way right now, go up the wall, and grab 
    another red crystal. Now go back to the intersection you were at when you went 
    left, and head south until you come to another intersection. Go left, up 
    another wall, then back down. Now move all the way right, up the wall, and down 
    a short ramp leading you to a sideways walkway. Follow the walkway, and get on 
    the small square that is horizontal. Roll off it and catch on to the magnet. 
    Follow the magnet, and drop onto another walway. Roll left, up a wall, then 
    forward a little, and right back onto a horizontal walkway again. Roll all the 
    way right, taking note of the green crystal's position, and the checkpoint's 
    position. At the end of the walkway is a red crystal. Grab it, then head back 
    to the checkpoint. Then roll off the edge and try to grab the green crystal in 
    mid-air, and land back on the magnet. Don't worry if you die, you start from 
    the checkpoint you just got. Either way, get back to the checkpoint and roll 
    forward, then go left all the way up the wall. When you get to the spot with 
    moving platforms, wait for them to make a clear path across, and swiftly roll 
    across them. Then roll forward, and onto a helixing path. Follow the path as it 
    spirals down, and as you get near the bottom stop pushing against the wall 
    because the wall ends. At the end of the spiral jump off and land on a walkway, 
    then roll right and into the exit.
    
    SKY WALKWAY                                                             [5.08]
    Move right and go over the small hill. Make the 180 degree turn and start 
    heading back left down a slope. At the end of that slope make another full turn 
    and start going right again, and down another slope. Keep going right, and 
    instead of dropping through the hole you get to, go around it and grab the 
    green crystal, then drop into the hole. You land on another walkway. Roll 
    forward and off a ledge onto a landing with walls on three sides. Wait here 
    until a moving platform makes its way to you, then get onto it. When it drops 
    you off on the floating platform in the middle of nowhere, hit the checkpoint, 
    and get onto the other moving platform. When that platform drops you off, head 
    right up the ramp to your right. Grab the red crystal on the large rectangular 
    area you're on, then get onto the walkway that you didn;t use to get on the 
    rectangle. Roll left up the ramp, and turn sideways to follow the sideways 
    path. Drop onto the horizontal square, and roll off onto the walkway just below 
    you. Roll left up another hill with another sideways walkway. Do the same thing 
    you did with the last one. Then follow the path, and drop onto a large moving 
    platform with two holes in it. Wait for the platform to move so that one of the 
    holes leads to a tube, then drop into it and through the tube. The tube 
    deposits you on another platform with holes. Again, wait for the platform to be 
    positioned so a tube is underneath on of the holes, then drop through the hole 
    and into a tube. You drop onto a third moving platform with holes in it. Wait 
    for the hole to be over the tube, then drop through. You are finally on a 
    regular walkway. Roll south and into the exit.
    
    THE THREE PLATES                                                        [5.09]
    Move forward and turn right. Go over the hill, then follow the path you led to 
    that is also very hill-filled. You come to a part of the path that has walls, 
    and the path go vertical. Drop off the path onto a sideways platform with holes 
    in it. Move forward and keep trekking your way around blocks and holes until 
    you can see where the platform ends, and there is one last block near the top-
    right corner. Go on the right side of that block, then turn the board 
    horizontal again, using the block to rest on. Quickly tilt left to jump the 
    large gap and land on a walkway. This walkway also has hills. It brings you to 
    a checkpoint. Keep following the path and drop into a bowl shaped area. There 
    is a hole in the center. Go to the south side of the hole, and you will be able 
    to see the green crystal. Roll off the edge of the hole so that you grab the 
    green crystal, and hopefully land in the yellow pipe. Once you're in the pipe 
    just follow it, never making any turns at intersections because they lead you 
    to your death. The pipe eventually lets you out into another bowl. There's a 
    hole in the middle of this bowl to. Go to the north side of the hole, and walk 
    across the walkway that crosses the hole, and then into a checkpoint. Just 
    south of the checkpoint is a spot where you can escape from the bowl and into 
    another yellow pipe. Follow this pipe, making a left at the intersection, and 
    it drops you into a third bowl. This bowl is littered with holes. Navigate your 
    way around the holes and clockwise around the bowl, and then at the end drop 
    onto a walkway. Follow the walkway into the exit.
    
    LEFT, RIGHT, LEFT                                                       [5.10]
    Roll south down a slolom-like ramp. It takes you to a hexagon with a hole right 
    near the bottom of the ramp, so be careful. Grab the crystal in the center of 
    the hexagon, then move to the south side of the hexagon. You get on another 
    slolom-like ramp that takes you to a very short walkway. Roll off the left side 
    of the walkway down the curved path. Continue left and up a curving wall. Hop 
    over a small ledge, then move right and use that ledge to sit on. Follow the 
    path leading from that ledge and grab the checkpoint. Keep following the path 
    and it comes to a spot with a hole; drop down the hole. Follow the new path 
    you're on. It pulls a U-turn, then it has a ramp. Jump off the ramp with some 
    decent speed so you clear the gap and land on another walkway. Follow this 
    walkway and it leads you to another hole you must drop through. You land on a 
    platform with some paths to the right. Drop off the right side, down the 
    curving wall, then up a curving wall. Hop over another small ledge, then use it 
    to rest on. Get onto the platform that's connected to the ledge and hit the 
    checkpoint. Go to the north side of this platform, and this time you go up a 
    slolom-like ramp. At the top of the ramp is a cannon. Drop into it and it 
    shoots you to another walkway. Roll off the south side of the walkway and try 
    to fall through the green crystal, then get back to the spot that the cannon 
    takes you to. Follow the path, and jump off onto a floating platform, then drop 
    off that platform on the left side to get on another one. Keep following the 
    cascading floating platforms until you are dropped into the finish.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                               Night Town Levels                       [6.00]|
     \.-----------------------------------./\.----------------------------------./
    HEXAGON OF FEAR 2                                                       [6.01]
    Follow the path you start on. It brings you to a mound. Get atop the mound, 
    then get on the path that leads form it. The path makes a right, and then you 
    must go down some stairs. Be careful, the stairs have no walls. Follow the path 
    at the bottom of the stairs to another set of stairs. This second set of stairs 
    drops you onto a hexagon-shaped bowl with a hole in the middle. Get to the 
    south side of the hexagon and grab the red crystal while you're getting there. 
    The south side of the hexagon is connected with another, so carefully roll up 
    the side of the bowl, and when you get over the tip where the two bowls meet 
    quickly adjust yourself so you don't fall into the hole in the center of the 
    second hexagon. Roll to the south side of the second hexagon, and onto a third 
    one. Roll to the bottom-left of the third hexagon and onto a fourth one. On the 
    north side of this hexagon is a regular walkway. Go along this walkway and grab 
    the checkpoint. Next the walkway leads to a sideways platform. Get on the 
    platform, and roll into the hole in the middle, then quickly turn the board to 
    be horizontal again. You should now be in a tube. Go through the tube, and you 
    are dropped onto a small landing. Tilt sideways to mount another sideways 
    platform. Before you drop into any holes, roll behind the landing you were just 
    on and grab the green crystal. Now roll to the two holes that are next to each 
    other. Roll into the hole on the left, then tilt the board back to being 
    horizontal. Follow the tube and it brings you to a platform with the exit on 
    it. You know what to do, roll into the exit.
    
    JUST A BIT MORE?                                                        [6.02]
    Follow the oath left and up a curved wall. Keep on following the path that us 
    now sideways. It makes a U-turn then curves back to a regular horizontal 
    position. Keep rolling on the path, then drop off a ledge onto a walkway that 
    makes a U-turn. Continue following the path, and it eventually turns sideways. 
    Tip your Wii Remote, then continue to follow the path. Jump off the ledge you 
    come to and onto another, still sideways, path. Follow this new walkway you're 
    on, and it curves back to a horizontal position. Continue along the path and 
    grab the checkpoint. Then follow the path to where it starts going vertically. 
    Start rolling up the path, follow it through a U-turn, then off a very small 
    ramp and onto a horizontal walkway. Move right and drop off the edge onto a 
    conveyor belt. At the end of this conveyor belt you must move to the another 
    conveyor belt that's moving in a different direction. The second conveyor belt 
    leads to a walkway with a ramp just to your right. Go over the ramp, then turn 
    left to use the ramp to roll on. On the large rectangular platform you are now 
    on head forward, then turn right and onto a horizontal walkway. Follow this 
    walkway (careful it has no walls,) and hit the checkpoint, then keep rolling to 
    the right. You come to a platform that is connected to a sideways platform. 
    Tilt the board to get on the sideways platform. Go behind the non-sideways 
    platform you were just on and grab the green crystal. Go back to the left side 
    of the sideways platform and get on the horizontal path. Follow this path as it 
    turns and twists until you get a metal square with a hole in the middle. Drop 
    down the hole, and roll south down into another hole. Roll right, and before 
    you get onto the third metal square be careful. You cannot roll straight into 
    the hole in the middle, becuase there is a hole between the hole you want to 
    drop into, and where you are. Carefully navigate to the north side of the "bad 
    hole" and then into the "good hole." You will be deposited into the finish as 
    the end of the "good hole."
    
    RISKY TIGHTROPE                                                         [6.03]
    Roll forward and immediately turn onto a sideways walkway. Follow the walkway 
    down a ramp, then down a half-spiral, and eventually into a checkpoint. Latch 
    onto the magnet that is right next to the checkpoint, and roll to the other end 
    of it. You land on a slanted platform. Roll to the north end of the slanted 
    platform, and get on the skinny road. The road has no walls so you must be very 
    very careful. SLowly roll left, then up where the road gets slanted, around the 
    U-turn and back right. Then roll up the paht and it gets slanted again, does 
    another U-turn, and you are heading left again. It brings you a small square 
    that has a larger path leading form it. Follow this larger path, then hit the 
    checkpoint you come to. To the right you can see another skinny road that has 
    large blocks sliding across it. The blocks all move in unison, so wait for the 
    first one to get completely off the path, then roll all the way across as fast 
    as you can so you don;t get pushed off. The path turns, then turns again onto a 
    very steep slope. Drop down onto the slope. You don't have to be careful the 
    slope has walls that will stop you from dying. The slope leads to a path, so 
    jsut keep following the path. The path eventually leads to a horizontal 
    section. Connected to this horizontal section is a slightly tilted platform. 
    Get on the platform, move all the way south, and get onto a walkway. The 
    walkway curves sideways, then makes a turn, and flips back to a horizontal 
    position. There are no walls though so be careful. Once you are horizontal 
    again, roll over the checkpoint, then roll off the left side of the walkway and 
    grab the green crystal. Get back to the checkpoint, then keep following the 
    road. The road ends and drops you on a sideways area. Roll south and cross the 
    small bridge that leads to another road that is somewhat tilted.  Keep 
    following the path until it connects with a horizontal walkway. Follow this 
    generously-wide walkway into the finish.
    
    CROSSROADS OF FATE                                                      [6.04]
    Roll left and drop off the walkway you are on. You will fall down through a 
    funnel and hopefully onto a platform that has two holes in it with a barricade 
    between the holes. If you landed on the left side of the barricade roll over it 
    onto the right side of the platform. Once you are on the right side drop down 
    the hole and through a tube onto a walkway. Carefully follow this walkway, it 
    is a little bit hilly so watch out. You get to a part with chunks of road 
    missing on both sides of the road. Navigate through this part carefully, then 
    carefully drop onto the very flat funnel. Drop through the hole in the funnel 
    and land on the outer ring of another funnel. Grab the green crystal that is on 
    the outer edge of the funnel, then drop through the hole in the middle. You 
    land in a tube. Just keep following the tube along until it deposits you into 
    the finish.
    
    CLIMB TO HEAVEN                                                         [6.05]
    Roll forward down the very narrow road. Roll off the right side of it onto a 
    half-pipe like structure. Continue right and go up the other side of the half-
    pipe, over a small ledge, then reversing and using that ledge to stand on. Next 
    go down the narrow path and grab the red crystal. Roll off the walkway and land 
    in front of another narrow road leading to another half-pipe. Go down the 
    narrow road, drop off the left side, then roll up the other side of the half-
    pipe, over a ledge, then reverse and use that ledge to stand on, follow the 
    path, then roll off it to land on a checkpoint front of another narrow road. 
    Roll down this narrow road and drop down on the right side of it into another 
    half-pipe. Roll up the other side of that half-pipe doing the same ledge trick 
    as before. This time though, instead of rolling off the path and onto a 
    landing, slowly roll off the path and fall through the gap between the path and 
    the landing so that you et the green crystal. Roll back up the side of the 
    half-pipe, do the ledge thing, and roll off the path and onto the landing this 
    time. Follow the narrow path, drop off the right side of it into another half-
    pipe, and go up the other side of it. Roll over the ledge like before, but this 
    time there isn't a path to follow. Tip the Wiimote qucikly so that you jump 
    from your position to the landing to your left. Roll up the wall here, do the 
    ledge maneuver again, then hop over the gap and onto the landing to your right. 
    Roll up this landing's wall, do the ledge maneuver, then jump yet another gap 
    and onto another landing. Roll up this final landing's wall, do the ledge 
    maneuver, then jump that gap and land right in the finish.
    
     /'-----------------------------------'\/'----------------------------------'\
    |                               Gold Trophy Times                       [7.00]|
     \.-----------------------------------./\.----------------------------------./
    This section will list times for each level that will net you a gold trophy. 
    Remember though, the times listed aren't the bare-minimum for a gold trophy, 
    they are just times that have been attained and received a gold trophy. I.E., 
    if it says 01:13.46 for the gold trohpy time on a level, you may be able to 
    finish in a greater amount of time then that to get the gold trophy.
    
    The times for the levels will be listed in the manner of 
    minutes:seconds.milliseconds. One minute, thirty-four seconds, and eighty-two 
    milliseconds would be represented 01:34.82.
    
    KORORINPA 1-45                                                          [7.10]
    
    Park Kororinpas                                                         [7.11]
    Kororinpa 01-Very First Stage............................00:05.12
    Kororinpa 02-Road with no Walls..........................00:10.49
    Kororinpa 03-Gather and Go...............................00:10.94
    Kororinpa 04-Snaky Slope.................................00:26.48
    Kororinpa 05-Scissor Cut.................................00:11.67
    Kororinpa 06-Be Brave....................................00:11.55
    Kororinpa 07-Get Over There!.............................00:07.90
    Kororinpa 08-Whirlpool Wave..............................00:27.13
    Kororinpa 09-Up Down Which Way?..........................00:11.85
    Kororinpa 10-Forward and Back............................00:22.48
    
    Candyland Kororinpas                                                    [7.12]
    Kororinpa 11-Ups and Downs...............................00:12.81
    Kororinpa 12-Round Surface...............................00:19.24
    Kororinpa 13-Round and Round.............................00:30.81
    Kororinpa 14-Skip to my Lou..............................00:16.71
    Kororinpa 15-Cannon Boom.................................00:18.29
    Kororinpa 16-Ring Ring...................................00:12.72
    Kororinpa 17-Fly to Tomorrow.............................00:14.11
    Kororinpa 18-Lost in a Maze..............................00:25.56
    Kororinpa 19-Surprise Drop...............................00:16.98
    Kororinpa 20-Jagged ice Rink.............................00:24.69
    
    Day Town Kororinpas                                                     [7.13]
    Kororinpa 21-Whirlpool Swirl.............................00:19.88
    Kororinpa 22-3D Road.....................................00:22.82
    Kororinpa 23-Slopy Highway...............................00:20.54
    Kororinpa 24-Afraid of Heights...........................00:19.94
    Kororinpa 25-Half-Eaten Apple............................00:28.42
    Kororinpa 26-Ring Ring Ring..............................00:25.28
    Kororinpa 27-Skinny Road.................................00:34.63
    Kororinpa 28-Cannon Smash................................00:26.68
    Kororinpa 29-Up Down over................................00:30.92
    Kororinpa 30-Run! Solarbeam..............................00:18.75
    
    Toyland Kororinpas                                                      [7.14]
    Kororinpa 31-Smooth moves................................00:20.57
    Kororinpa 32-The Arch Bridge.............................00:14.16
    Kororinpa 33-Long Icy Way................................00:39.40
    Kororinpa 34-Hexagon of Fear.............................00:13.23
    Kororinpa 35-Log Rail....................................00:15.83
    Kororinpa 36-Zig-Zag Conveyor............................00:29.44
    Kororinpa 37-Treasure Hunt...............................00:49.29
    Kororinpa 38-Sky Walkway.................................00:25.13
    Kororinpa 39-The Three Plates............................00:46.48
    Kororinpa 40-Left, Right, Left...........................00:46.53
    
    Night Town Kororinpas                                                   [7.15]
    Kororinpa 41-Hexagon of Fear Two.........................00:24.74
    Kororinpa 42-Just a Bit More?............................00:39.67
    Kororinpa 43-Risky Tightrope.............................00:59.13
    Kororinpa 44-Crossroads of Fate..........................00:05.62
    Kororinpa 45-Climb To Heaven.............................00:45.98
    
     /'-----------------------------------'\/'----------------------------------'\
    |                 Legal Notices, Contact Information, and Credits       [8.00]|
     \.-----------------------------------./\.----------------------------------./
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    less than 100 per document. It may not be placed on any web site or otherwise 
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    All trademarks and copyrights contained within this document are owned by their
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    E-Mail: faq_contributor@yahoo.com
    GameFAQs username: jeff_blinks
    Please title all messages, "Kororinpa" or something to the idea of the game.
    
    Credits
    CjayC - Making the wonderful site that is GameFAQs and posting this guide
    Nintendo - Making a great product that is innovative and different
    Jeff Blinks - Writing this guide
    snkupo - Helping me get this guide to you, the reader, faster, not by helping
             with the actual composition of this guide, but by giving me some
             information about writing a guide.
    Paavo S. - Providing a few gold medal times.
    All the companies affiliated with the creation of Kororinpa: Marble Mania are 
    also thanked.