_   __ALL REGULAR LEVELS NOW COVERED!_
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| |/ / ____   _ ___    ____   _ ___   _ _ ___   _ ___    ___ _   _
|   / / __ \ | / _ \  / __ \ | / _ \ | | / _ \ | / _ \  / _ \ | |_| 
|   \/ /  \ \|  / \_\/ /  \ \|  / \_\| |  / \ \|  / \ \/ / \  |  _  
| |\ \ \__/ /| |     \ \__/ /| |     | | |  | ||  \_/ /\ \_/  | |_| 
|_| \_\____/ |_|      \____/ |_|     |_|_|  |_|| \___/  \___/_|
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        | \    / |                | |     | |
        |  \  /  |  ___ _  _ ___  | |___  | |  ____
        |   \/   | / _ \ || / _ \ | | _ \ | | / __ \
        | |\  /| |/ / \  ||  / \_\|  / \ \| |/  ___/
        | | \/ | |\ \_/  || |     |  \_/ /| |\ \___
        |_|    |_| \___/_||_|     |_\___/ |_| \____|
            _      _                  _
           | \    / |                |_|
           |  \  /  |  ___ _  _ ___   _   ___ _
           |   \/   | / _ \ || / _ \ | | / _ \ |       By Jeff Blinks
           | |\  /| |/ / \  ||  / \ \| |/ / \  |       Copyright 2007
           | | \/ | |\ \_/  || |  | || |\ \_/  |    
           |_|    |_| \___/_||_|  |_||_| \___/_|

 /'-----------------------------------'\/'----------------------------------'\
|                                   Foreword                               [i]|
 \.-----------------------------------./\.----------------------------------./
This is the third guide I have written, so I am getting the hang of things. 
There's really not much I can say about myself here, except that I hope you 
enjoy this guide.

This guide will give you tips and hints on how to complete every level of this 
game. There are over 50 levels in Kororinpa: Marble Mania, so obviously I 
cannot write a novel about each one (although as I progressed through the guide 
I began writing in more detail,) but I should be able to give you enough 
information on how to complete each level. I will also try to offer some of the 
time requirements for different awards on the levels, and how to obtain every 
marble in the game. I could keep listing things this guide will tell you, but 
to keep things short and clean, I will just say that I am going to help you as 
much as I can with this game.

The last part of my foreword will be about the game itself. I found this game 
very fun and addicting. I thought that this game was one of the few to fully 
utilize the Wii Remote. The whole game functions on tipping your remote, unlike 
how other games depend mainly on what buttons you press. Kororinpa can cause 
some controller throwing fits every once in a while, but nothing the wrist 
strap on your controller can't handle!

 /'-----------------------------------'\/'----------------------------------'\
|                               Table of Contents                         [ii]|
 \.-----------------------------------./\.----------------------------------./
  |Foreword..............................................................[i]|
  |Table of Contents....................................................[ii]|
  |Controls and Basics................................................[1.00]|
  |....Controls.......................................................[1.01]|
  |....Basics.........................................................[1.02]|
  |Park Levels........................................................[2.00]|
  |....01 - The Very First Stage......................................[2.01]|
  |....02 - Road with No Walls........................................[2.02]|
  |....03 - Gather and Go.............................................[2.03]|
  |....04 - Snaky Slope...............................................[2.04]|
  |....05 - Scissor Cut!..............................................[2.05]|
  |....06 - Be Brave..................................................[2.06]|
  |....07 - Get Over There!...........................................[2.07]|
  |....08 - Whirlpool Wave............................................[2.08]|
  |....09 - Up Down Which Way?........................................[2.09]|
  |....10 - Forward and Back..........................................[2.10]|
  |Candyland Levels...................................................[3.00]|
  |....11 - Ups and Downs.............................................[3.01]|
  |....12 - Round Surface.............................................[3.02]|
  |....13 - Round and Round...........................................[3.03]|
  |....14 - Skip to my Lou............................................[3.04]|
  |....15 - Cannon Boom!..............................................[3.05]|
  |....16 - Ring Ring.................................................[3.06]|
  |....17 - Fly to Tomorrow!..........................................[3.07]|
  |....18 - Lost in a Maze............................................[3.08]|
  |....19 - Surprise Drop.............................................[3.09]|
  |....20 - Jagged Ice Rink...........................................[3.10]|
  |Day Town Levels....................................................[4.00]|
  |....21 - Whirlpool Swirl...........................................[4.01]|
  |....22 - 3D Road...................................................[4.02]|
  |....23 - Slopy Highway.............................................[4.03]|
  |....24 - Afraid of Heights.........................................[4.04]|
  |....25 - Half Eaten Apple..........................................[4.05]|
  |....26 - Ring Ring Ring............................................[4.06]|
  |....27 - Skinny Road...............................................[4.07]|
  |....28 - Canon Smash!..............................................[4.08]|
  |....29 - Up Down Over..............................................[4.09]|
  |....30 - Run! Solarbeam............................................[4.10]|
  |Toyland Levels.....................................................[5.00]|
  |....31 - Smooth Moves..............................................[5.01]|
  |....32 - The Arch Bridge...........................................[5.02]|
  |....33 - Long Icy Way..............................................[5.03]|
  |....34 - Hexagon of Fear...........................................[5.04]|
  |....35 - Log Rail..................................................[5.05]|
  |....36 - Zigzag Conveyor...........................................[5.06]|
  |....37 - Treasure Hunt.............................................[5.07]|
  |....38 - Sky Walkway...............................................[5.08]|
  |....39 - The Three Plates..........................................[5.09]|
  |....40 - Left, Right, Left.........................................[5.10]|
  |Night Town Levels..................................................[6.00]|
  |....41 - Hexagon of Fear 2.........................................[6.01]|
  |....42 - Just a Bit More?..........................................[6.02]|
  |....43 - Risky Tightrope...........................................[6.03]|
  |....44 - Crossroads of Fate........................................[6.04]|
  |....45 - Climb to Heaven...........................................[6.05]|
  |Gold Trophy Times..................................................[7.00]|
  |....Kororinpa 01-45................................................[7.10]|
  |........Park Kororinpa.............................................[7.11]|
  |........Candyland Kororinpa........................................[7.12]|
  |........Day Town Kororinpa.........................................[7.13]|
  |........Toyland Kororinpa..........................................[7.14]|
  |........Night Town Kororinpa.......................................[7.15]|
  |Legal Notices, Contact Information, and Credits....................[8.00]|
 /  Copy the number in brackets into the window that pops up when you press  \
 \                 Ctrl+F to be taken right to that section.                 /
 /  Also note that for the level walkthroughs, I will not desribe getting the\
 \      red crystals that are not out of the way of the path you are on.     /
  \.-----------------------------------------------------------------------./

 /'-----------------------------------'\/'----------------------------------'\
|                             Controls and Basics                       [1.00]|
 \.-----------------------------------./\.----------------------------------./
CONTROLS                                                                [1.01]
The controls are very simple in this game. The only thing you have to do is tip 
your Wii Remote in the direction you wish to tip the level you're on. Tip your 
Wii Remote 25 degrees to the left, the level in the game tips 25 degrees to the 
left, thus making your ball roll left. The only other controls are for clicking 
'Yes' and choosing levels and such. During gameplay, The B trigger/button 
pauses the game, and the A button restarts you from the start of the level or 
your furthest checkpoint.

BASICS                                                                  [1.02]
The game is simple. A marble is placed on a level. At the end of the level 
there is a circle-thing you need to get your ball in. To activate the circle-
thing, you need to collect the numerous red crystals on the level. In addition 
there is one green crystal on every level that can help you unlock special 
prizes. The level can have slopes, jumps, inverted walkways and more. The more 
levels you play the more marbles and levels you unlock. Different marbles are 
better for different levels. There are easy balls and hard balls, and I suggest 
using the easy balls to play the game through once, making it easier to get the 
green crystals, and also unlocking better marbles for redoing the earlier 
levels if you want to get gold medals.

 /'-----------------------------------'\/'----------------------------------'\
|                                  Park Levels                          [2.00]|
 \.-----------------------------------./\.----------------------------------./
THE VERY FIRST STAGE                                                    [2.01]
This level is pretty simple. There is a red crystal directly in front of you, 
then another on a little further ahead in a ditch. The green crystal is on a 
sideways platform to the right of this ditch, so go up against the wall, and 
quickly turn 90 degrees right to land on the platform and grab the green 
crystal. Press A to restart (saves you trouble of trying to get back on the 
main level) then head the only way you can and grab the red crystal on the 
mound, and roll forward to the exit. Congratulations, you finished your first 
Kororinpa!

ROAD WITH NO WALLS                                                      [2.02]
Just follow the run road you're on collecting the red crystals, and be careful 
not to fall off where the hills are. When you get to the last turn before the 
exit, you will see stairs to the left, they have a green crystal at the bottom. 
Carefully drop down the stairs and nab the green crystal. Either restart the 
level and get back to the top of the stairs, or try to get back up the stairs. 
At the top of the stairs you can just roll straight south and into the exit.

GATHER AND GO                                                           [2.03]
Use a slow ball. To get the green crystal, roll off the wall behind your start 
position, and you can land on a sideways platform. On this platform, roll to 
the side with the narrow walkway, then follow that to the green crystal. Then 
get back to your start position. Roll forward following the curvy path. You 
will see red poles above you, with white ends. If you go under the white part, 
you magnetize to the red pole, and you can roll around on it to the other end 
where you can drop off onto the main level again. Follow the curvy path and use 
the next magnet, then get off it and roll into the exit.

SNAKY SLOPE                                                             [2.04]
This level is different! The honey on the ground will slow you down, and the 
water will make your ball less responsive. Follow the spiraling path grabbing 
red crystals, and on the third spiral, there is a cut out in the wall just 
before the water. Jump through the small gap and grab the green crystal, then 
go back up the spiral to get any crystals you missed, then roll back down and 
continue grabbing red crystals, then roll into the exit.

SCISSOR CUT!                                                            [2.05]
Head up the hill, then turn right down the hill and fall off the side of the 
ramp to grab the green crystal, and restart the level if you die in the 
process. Then follow the road again to the first pair of scissors. Push up 
against the scissors until they open, then run through them quickly. Follow the 
road to the next pair of scissors, and do the same thing. Follow the road to a 
large, slanted U-turn. Go up the U-turn, and carefully follow it around. Watch 
out because there aren't walls on part of the slanted U-turn. At the end of the 
U-turn, just keep rolling straight into the exit.

BE BRAVE                                                                [2.06]
Head around the little rectangle path you're on, and hop down the ledge, be 
careful not to fall of the sides. Move backwards a little to grab the green, 
then continue forward to the conveyor belt. On the conveyor belt you need to 
tip a little bit more because the belt pushes you backwards. Hop off the end of 
the belt, then grab the red on this new level, and hop down the next ledge in 
front of you. Follow the path up the sloping wall to the left, then head back 
down on the other side. Keep heading right down the three or four wall-less 
ledges, and roll into the finish.

GET OVER THERE!                                                         [2.07]
Go right, and head up the wall and over the small ledge and grab the red 
crystal. Then turn left and rest on the ledge you just hopped over. Quickly 
turn left to jump over the gap between the ledge and the platform you need to 
land on. Follow this new road you're on and you will come to another curving-
upwards wall. Hop over the small ledge, and continue left and nab the green 
crystal, then turn right and rest on the ledge, and quickly turn it further 
right to hop into the finish.

WHIRLPOOL WAVE                                                          [2.08]
This one is simple. Just keep following the one path your on around and around. 
When you get to the seventh corner (top left) you need to jump form the main 
level to a floating platform with the green crystal. Turn your Wii Remote 
quickly to make the large jump and hopefully get the crystal. Press A to 
restart the level, then just follow the path around and around again. You will 
get to a part where you must jump off a ledge and into a cannon. The cannon 
shoots you upward onto the platform with the finish on it. Just roll into the 
finish.

UP DOWN WHICH WAY?                                                      [2.09]
Head down the path you're on and up the slope. Turn and pass through the 
scissors, and jump off the ledge to the level below the one you started one. 
Get on the elevator mechanism, and stay on it as it goes up, and grab the green 
crystal in the corner. Wait for it to go back down, and head up the slope to to 
grab the red crystal there. Then wait for the elevator again and get on it, 
then make a quick turn to hop off the elevator to the floor just below it. Roll 
through the scissors and into the exit.

FORWARD AND BACK                                                        [2.10]
Head down the path and go all the way right to grab the red crystal. Head back 
where you just came, but go on the north path where the road splits. Follow the 
road all the way left, then head back right, again taking the north path. Latch 
on to the magnet and follow it around to another platform. Follow that 
platforms gentle slope, and jump off the side to grab the green crystal, and 
land back on the lower part of the platform. Follow the slope again, and head 
right onto a square of wood with arrows written on it. Push north to make the 
square you're on move north to connect with the walkway the exit is on. Roll 
right into the exit.

 /'-----------------------------------'\/'----------------------------------'\
|                                Candyland Levels                       [3.00]|
 \.-----------------------------------./\.----------------------------------./
UPS AND DOWNS                                                           [3.01]
Head right and watch out for the chunk of road missing right when you start. 
Head around the semi circle, and head left. When you get to a dead end, just 
wait for the elevator to come and get you. Get on the elevator, and when it 
gets to the top, follow the path. Go down the stairs being careful not to fall 
off, you get to another elvator. Don't wait for it to go down again, jump off 
the side and grab the greeb crystal in mid-air, then land on the walkway and 
roll into the finish.

ROUND SURFACE                                                           [3.02]
Move forward on the log-looking thing, and turn and land in the curved 
platform. Grab the red crystal, and head right. You will land on an orange 
semi-circle, head around this. You will be at a ledge, jump off this ledge and 
onto the curved walkway (be very careful.) Make the right turn, grabbing the 
crystal, and jump into the curved platform. Follow this, and again you have to 
land on a log-thing. Carefully follow the path, and move slowly so you don't 
roll off the edge where the exit walkway starts. When you get to the exit 
walkway just roll into the exit.

ROUND AND ROUND                                                         [3.03]
Head forward, then go counter-clockwise to grab the rd crystal, then head back 
clockwise around the circle, and go to the next larger circle when you can. On 
this larger circle begin going clockwise, and go up the first ramp you get to, 
and jump off the right ledge. Keep heading clockwise until you come to a ramp 
leading to one of the inner circles, go up the ramp, and jump off the right 
ledge. Move counter-clockwise to the first ramp you get to, and jump off the 
right ledge on that one also. Go clockwise on this circle until you get to a 
ramp leading to the outermost circle. Go up the ramp and jump off your left 
side, and move clockwise until you come to the elvator. Cross the elevator and 
go clockwise until you come to another ramp leading to the outermost circle. 
Climb that ramp, and jmp off its left side, then roll counter-clockwise. Climb 
the ramp right before the dead end and jump off the right side. Roll counter-
clockwise until you get to another elvator leading to the second-most-innermost 
circle. Get on the elvator and wait for it to go down. When the elevator is all 
the way down, grab the green crystal in the corner, and wait for it to go back 
up. Get off the elevator to the circle you were just on, and move clockwise 
until you get to any ramp that leads to the outermost circle. Get onto the 
outermost circle, and follow it counter-clockwise until you reach the finish.

SKIP TO MY LOU                                                          [3.04]
Roll off the edge that's in front of you when you start, and you will get the 
green crystal. Either die or restart the level now. Head down the path, and 
follow it to a ledge. Jump off the ledge right, careful to stay on the semi-
transparent platform. Then roll left onto the next semi-transparent platform. 
Continue this pattern until you are on the last platform. Fall onto the 
hexagonal platform and be careful not ot roll into the hole in the middle. Roll 
south of the hexagon, and onto a path. Follow the path and it leads you to a 
ramp. Jump off the ramp and turn your Wii Remote sideways to stay on the 
rotated floor. Roll forward, then down the curve to your right, then roll 
right, into the exit.

CANNON BOOM!                                                            [3.05]
Roll left off the platform and into the cannon. On the next platform you are on 
head left and into a second cannon. On the third platform move left once again 
and into a cannon. On the fourth platform, go left, then down the ramp. Move 
left again and fall onto the cascading slanted platforms. When you get to the 
last one, roll onto the platform just below it. Then move against the wall you 
just hopped over to the make the sliding platform slide towards you. Roll onto 
the sliding platform, and push against the far wall to slide it to the other 
side of its rails. In this position you can grab the green crystal in the 
bottom left corner of the platform. Roll onto the platform to your right, grab 
the red crystal, and fall down the hole and into the finish.

RING RING                                                               [3.06]
Move left and into the tube. Go around the circle you land on, and on the 
opposite side head underneath the wall that moves up and down. Go down the next 
tube, and you will lan on another circle. Head to the opposite side of that one 
and under another moving wall. Go down the tube and you will land on yet 
another circle. Be careful not to fall off. When you are in control of your 
ball again, jump off this circle onto the floating platform with the green 
crystal on it. When you get the grenn crystal, roll onto the large platform 
below the floating one. Go into the tube in the center, and you will be rolled 
into the finish.

FLY TO TOMORROW                                                         [3.07]
Carefully roll down the stairs immediately to your left. Follow the path to a 
horseshoe-shaped platform. Go around this platform, and jump off the ramp at 
the end onto a second horseshoe-shaped platform. On this second platform, roll 
around it and jump onto a third horseshoe-shaped platform. Roll around this 
one, and jump off the ramp onto a white, rectangular platform. Go to the bottom 
left corner of this platform, and roll down the ramp. Fall off this ramp so 
that you fall through the green crystal then land on the large circular 
platform. Roll to the left side of this last platform and into the finish.

LOST IN A MAZE                                                          [3.08]
Roll down the ramp directly in front of you when you start. You will land in a 
labyrinth-like maze made of frosting-covered pretzels. Navigate through this 
maze grabbing all the red crystals, and watching out for the spontaneous holes 
in the floor. Finding the red crystals should be easy since you can see through 
the walls. Once you have all the red crystals in this part, roll to the bottom 
left corner of the maze. Go down the ramp and land on a long narrow walkway. 
Move right until you come to a very thing walkway you can roll on. Very 
carefully roll down this walkway and grab the green crystal. Drop onto the 
larger platform below, then roll south and into the finish.

SURPRISE DROP                                                           [3.09]
Head down the ramp to your left, and when it starts curving upwards, roll off 
the far side and you will surely nab the green crystal. Make sure you grab the 
red crystal on this funnel, then fall through the hole onto a rounded surface. 
Move the the bottom right part of this rounded surface and there is a walkway. 
Follow the walway, and at the end there will be a dead end. You can see a tube 
below the ledge you are on. Wait for the tube to move up, then fall through it, 
and it will guide you into the finish.

JAGGED ICE RINK                                                         [3.10]
Go down the series of slopes in front of your start position. On the second 
white slope, roll off the right side to grab the green crystal. Restart the 
level with the A button or die now. Roll all the way down the slopes this time, 
and onto a small landing. Roll around the semi-circle to your left, and jump 
off the ramp onto a small walway. Follow this walkway onto a tilted ice-field. 
Slide to your right on the ice-field, avoiding holes, and grab the red crystal. 
Head north then and grab another red crystal, then go right and grab the third 
red crystal that is on the ice-field. At the end of this field there is another 
walkway. Follow this walway around. You will get to a series of walls that move 
up and down, get underneath all of these, then head down the stairs. At the 
bottom of the stairs, go right and into the finish.

 /'-----------------------------------'\/'----------------------------------'\
|                                 Day Town Levels                       [4.00]|
 \.-----------------------------------./\.----------------------------------./
WHIRLPOOL SWIRL                                                         [4.01]
Follow the spiraling road to the center of the spiral where you are dropped 
down to another road. Follow this road, and hook up to the magnet on the end. 
That magnet drops you onto another spiral, but this one is tipped on its side. 
Go through this spiral, and follow the road that comes out of it. Grab on to 
the magnet, and roll near the end of it. Drop off the magnet very slowly so 
that you don't catch onto the other magnet, and instead grab the green crystal. 
When you get the green crystal roll underneath the next magnet and roll to the 
end. Follow the road it leads you to. Be careful because this road tips on its 
side. At the end of this road you are deposited on another road, follow this 
last one and roll into the finish.

3D ROAD                                                                 [4.02]
Go forawrd and turn left at the intersection. Follow that road around until you 
come to a wall. Go up the wall very carefully, and start  following that 
pathuntil you come to the second turn. Roll off to the right and onto a little 
spot of road with walls. Turn your Wii Remote level again, and jump off the 
ledge and onto the walkway to your left. Roll to the end of this walkway, then 
south into the walled in area. Roll right to make the sliding platform slide 
towards you. Get on the platform, and roll left while you're on it to grab the 
greeb crystal. Slide it back to the right and get off onto the next road. Wait 
for the moving platform to come to you, and get on it. It drops you on the 
other side. Follow the road to the right, up the hill, to the left, and curving 
back down and into the finish.

SLOPY HIGHWAY                                                           [4.03]
Go forward and turn right. Keep following the Slopy Highway through three U-
turns. Get on the conveyor belt, and roll off the other side of it onto another 
highway, Follow this one, being careful not to accidentally roll off the edge. 
It makes a few turns, then leads you up a hill, and onto a thin walkway. This 
walkway is tilted so be careful. When you are in line with the green crystal, 
roll off the walkway and grab it. Land back on the highway and follow it around 
again. Get back to the tilted walkway, and cross very slowly and carefully. 
Make the right turn, then roll into the finish.

AFRAID OF HEIGHTS                                                       [4.04]
Roll down next to the hole in the ground. Wait for the moving platform to move 
beneath the hole, then drop thorugh. Wait for the platform to move back left, 
then drop off it onto the walkway. Foll the walkway and drop through another 
hole in the ground. Land on the next walkway, follow it, and stop next to the 
hole in it. Again, wait for the moving platform to move beneath it, then drop 
through the hole. Wait for this platform to move left also, then drop onto the 
walkway. Follow thw walkway and drop through yet another hole. Now there are 
two holes to choose from. Go down the left one. You will see stairs below you. 
Move in the opposite direction of the stairs and you will roll down a ramp and 
get the green crystal. Now you can go back and roll down the stairs. At the 
bottom of the stairs roll left and into the finish.

HALF EATEN APPLE                                                        [4.05]
Roll forward, then go around the circle grabbing the two red crystals. At the 
end you have to roll off the road, and you will drop down a tube. You land on a 
large leaf. Roll down on the leaf, and drop onto the large apple. If you land 
on the red part, drop into the trenches of the apple. Follow the path all the 
way left, drop down and follow it all the way right. There is a section of 
apple that moves up and down. Get on it, and get your marble completely level. 
Wait for the section to move up, then roll onto the red part. You should see 
the green crystal. Roll to it and get it, then roll back to where you went up 
to the red part of the apple. Roll down, then all the way left, down again, 
then right, then down one last time, and right. When you cross the part where 
there is a road protruding from the apple, drop onto the road, and follow it 
into the finish.

RING RING RING                                                          [4.06]
Roll left off the starting platform onto the ring. Roll counter-clockwise 
around the circle, and drop onto the circle below. Roll clockwise around this 
ring, and get off the circle where a path goes off its own way. Drop down to 
the left onto a curved road, then right off that curved road and onto another 
circle. Roll counter-clockwise on this circle, and drop down to the circle 
below it where the road is missing. Roll around this circle counter-clockwise, 
not taking the stairs. Drop down where there is a section of road miossing to 
grab the green crystal. You land on another circle. Go clockwise and take the 
first path the leads off from it. Follow that path, and go up the stairs until 
you get the red crystal, then go back down. Head back to the ring, and go 
clockwise to grab the red crystal, then go all the way around counter-clockwise 
and drop down onto the final ring. On this ring roll clockwise until you get to 
the path that leads into the center of the ring. Roll down that path and into 
the finish.

SKINNY ROAD                                                             [4.07]
Roll forward up the ramp and into the cul-de-sac, then roll back a little and 
go right on the path. Wait for the moving platform to come pick you up, then 
get on it. Wait for it to cross to the other side, then get off onto another 
road. Follow the road, making a stop in another cul-de-sac, then keep going. 
The road eventually makes a corner and begins going vertically. Climb up the 
wall, move forward a bit, and drop onto the short section of road that is 
horizontal. At the end of that road, turn back onto another vertical road, and 
follow it down. At the end it turns back onto a horizontal road. Follow that 
road and grab on to the magnet. Roll down the magnet and get dropped on another 
road. Follow that road to just before it starts having walls. Roll off the 
south side of the road and grab the green crystal. Then make your way back to 
the same road. This time keep going past the walls and into an opening. Fall 
right down the hole in the middle of the opening. You are now on another road. 
Move to the right, and go into the tube. Follow the tube through all sorts of 
twists and turns, then at the end roll out of it and be deposited on a platform 
with four holes. Grab the red crystal in the middle of it, then carefully make 
your way to the south side of it. Roll down the short road and jump off the 
edge, landing on another short road. Move to the end of that one as well, jump 
off the edge and land in a tube. That tube drops you into another tube, and 
that one into a third tube. The third tube drops you in the finish.

CANNON SMASH!                                                           [4.08]
Go to the left and drop into the cannon. It drops you on a walkway. Follow that 
walkway, drop down a ledge, then go a little furhter and drop into another 
cannon. That cannon brings you to a large highway type thing. Roll against the 
wall to the right, and make your way to the mechanized part of the road that 
moves up and down. Wait for it to go down, then roll across quickly, while 
still pushing up against the right wall so you don't fall into the hole. Now 
follow this new path you are on, it does a little semi-circle maneuver, then 
leads you to a cannon. Fall into the cannon and land on another walkway. Roll 
of the right side of this walkway aiming yourself to grab the green crystal 
floating in the air. Roll back into the cannon you were just shot from, and get 
back onto the walkway. Follow this walkway down a hill and a turn. It brings 
you to a series of cascading, sloped roads. Carefull roll down them making sure 
not to fall off either side of them. The last one drops you on a road heading 
south. Follow the road, and go straight down the hole you come to and you will 
land in the finish.

UP DOWN OVER                                                            [4.09]
Guide your marble to the right, and fall off the edge of the walkway. You land 
on a helipad with a vertical road on the right of it. Head up the vertical 
road, and when you get to the end, drop off the ledge and onto another helipad 
with another vertical road. Head up that vertical road, jump off the edge and 
onto another helipad, with yet another vertical road attached to it. Just keep 
doing the same thing until you finally get to the helipad without a vertical 
road, and instead a normal one. Follow that road, it forks, and since it's 
quite obvious you can't go left, take a right. That path takes you to a 
sideways road. Follow that road, and it also forks, take the path that actually 
leads to something. Now you are back on a horizontal road. Follow it to where 
it forks. Take a right, and roll off the end very gently. It leads you down a 
ramp to the green crystal. Now get back to the last fork-in-the-road you were 
at, and go left. Roll down the steps carefully so you don't bounce off the 
edge. After three steps, they start leading you in a different direction. Just 
keep following them and you will eventually be dropped in the exit.

RUN! SOLARBEAM                                                          [4.10]
Roll around the quarter-circle you begin on. Drop down onto another quarter-
circle. Go around this one, and drop to a third quarter-circle, being very 
careful because the wall on the third platform is on the inside of the quarter-
circle, making it nearly useless. Roll around that path, over a few bumps, and 
up against a wall. You must then go up the wall, go around a small U-turn, then 
get off the wall back onto level ground. You can see a large magnifying glass 
going in circles in the distance. There is a beam of light coming out of it. If 
you touch that beam you die. Roll over to the magnifying glass, and wait for it 
to pass. Follow behind it, and grab the red crystal. When you get to another 
path, get onto it, and roll down slowly because another magnifying glass is 
coming up. Wait for that one to pass, then follow it, grab the red crystal, and 
follow it around its circle again until it brings you to the next path you must 
get on. After walking down that path, you ahve two options. One is to go left, 
one is to go down to a pointless, open area. Go left, and you are brought to a 
very quick magnifying glass. Wait for it to pass, then roll as fast as you can 
to the back wall, and to the left. It cannot reach you there. Wait for it to 
pass again, and roll to the right wall, and in the process grabbing the red 
crystal. Wait for it to pass you again, and roll down and grab the green 
crystal, and end up back where you started when you first saw this magnifying 
glass. Do the same thing as before, but instead of rolling to get the green 
crystal, simply roll down a little onto another path. Follow this path and it 
brings you to the exit.

 /'-----------------------------------'\/'----------------------------------'\
|                                 Toyland Levels                        [5.00]|
 \.-----------------------------------./\.----------------------------------./
SMOOTH MOVES                                                            [5.01]
Move left, and drop down the ramp. Roll forward, then right back up another 
ramp. The ramp takes you to a field of ice. The field has some holes in it so 
be careful. Roll onto the ice-field, collect the red crystals, and get off on 
the other side. Rolls down the ramp and you will be horizontal again. Go around 
the semi-circle, then follow the straight-away. There is a ramp you must jump 
from to land on another semi-circle walkway. Follow the second semi-circle 
carefully because it has sections of wall missing. Keep rolling and you will 
get a checkpoint, and have the option of going left or forward. Going left does 
nothing so go forward onto a half-pipe look area that has many sections of 
floor missing. Go up the left side of the half-pipe then roll forawrd to grab 
the red crystal. Roll down, and back up onto the right side of the half-pipe 
and grab the red crystal in the corner. Roll to the other corner of the right 
side of the half-pipe and grab the green crystal. Head back to the center of 
the right side of the half-pipe, and get onto the horizontal walkway, then roll 
into the exit.

THE ARCH BRIDGE                                                         [5.02]
Move right over two small hills. Make the turn, then head forward over two 
conveyor belts moving opposite directions, and onto a checkpoint. Then roll 
right down a curving wall, and drop onto a section of ramp-like things. Move to 
the ramp furhtest right, and roll off of it onto the ramp with the red crystal. 
From that ramp roll down onto another series of four ramps. Go to the ramp 
furthest left, and drop onto another ramp. From that ramp drop onto the ramp on 
the left snd onto a regular walkway. Follow the path, and you get to a spot 
where you must go up a wall. Instead, turn your Wii Remote ninety degrees to 
the right and try to land on the thin walkway. (This will probably take quite a 
few tries.) Once you get yourself on the thin walkway, roll through the hole 
and grab the green crystal. Now get back to the part where you must go up a 
wall again. Go up the wall, and fall through the hole in the wall. As you are 
falling, turn your Wii Remote to be horizontal to the ground again (buttons 
facing up) so you don't die when you exit the tube. Now you can roll off the 
end of the tube and into the exit.

LONG ICY WAY                                                            [5.03]
Move forward, and then turn left. Go down the path very carefully, it is very 
thin and narrow walkway. It leads to a sideways walkway. Roll forward and down 
onto a horizontal walkway. Follow that path, and go into the small walled in 
area. Push against the left wall to make a sliding platform slide towards you. 
Roll onto the platform, then push against the platform's right side to make it 
slide back to the other side. Roll south on the path, and go right and up a 
wall. Follow the sideways path. Where there is a cut-out of the wall, roll 
through it and grab the green crystal. If you die, get back to where you rolled 
off, if you didn't restart the level and get to that wall cut-out again anyway. 
This time keep following the path, then roll left off of a very small ramp, and 
onto a checkpoint. Roll right and up a curved path and onto a sideways maze. 
The maze is easy to navigate through because the walls are low. Roll through it 
watching out for the large hole in the floor next to the red crystal. At the 
end of it, roll into the tube. The tube drops you onto another maze-like 
platform. Go through that one (again very easy) and at the end roll left and 
onto a checkpoint. Oush forward against the wall to make a sliding platform 
slide towards you. Get on the platform, and push against the south wall of it 
to make it slide back to the other side. Roll right up a curved wall, and off a 
very small ledge. Now roll back left, using that ledge to sit on. A path comes 
out from that ledge, so follow it. It leads to a tube. Drop into the tube. This 
tube leads you to another, which leads you to a third one, which leads you to a 
fourth one, which drops you into the exit.

HEXAGON OF FEAR                                                         [5.04]
Move forward, and go up the little hill. Keep going forward, then turn right 
and go down the stairs very carefully. Head down the little path, and drop down 
to the Hexagons of Fear, right when you land, push up against on of the walls. 
Follow the perimeter of all the hexagons in a clockwise motion, and eventually 
you run into the green crystal. Keep heading clockwise, and you will see a spot 
to escape form the Hexagons of Fear. Go onto the little walkway, and head 
towards the ledge. Wait for the moving platform to cross in front of the ledge 
and get on it. Then wait for the platform you are on to cross with the other 
moving platform, when they cross, move to the second platform. When that second 
platform lines up with the finish, roll into it.

LOG RAIL                                                                [5.05]
Follow the path grabbing any red crystals. When it comes to a ledge that leads 
to parallel logs, jump onto the logs very carefully. Roll down the logs, 
jumping to another set of parallel logs, and onto another. Then fall onto the 
platform and head right. You will get to a spot with a magnifying glass. Wait 
for it to pass, the follow right behind it, and move onto the walkway on the 
other side of where you started. Follow the path, and carefully roll down the 
ramp onto more parallel logs. Roll forward on these, fall onto another set of 
parallel logs. Roll left onto yet another set of logs. When you get to the end 
of this pair of logs, very gently roll off the edge onto an extremely thin set 
of parallel logs. Roll to the end of these onto a hexagonal platform. Careful 
of the hole in the middle. Roll around to the other side. There are two paths, 
take the bottom, more skinny one. Cross it very carefully, slowly, and gently. 
Get the green crystal in the center of this skinny path, then continue on the 
path, and roll into the finish. (The upper path was just a longer, easier way 
to get to the finish.)

ZIGZAG CONVEYOR                                                         [5.06]
Roll south right off the ledge you start next to. Keep the ground tilted so you 
don't roll off when you hit the ground. Navigate your marble to the left, up 
the curving wall, over a very small ledge, then back right using that very 
small ledge to sit on. Quickly tip the board to the left to make your marble 
jump the gap and land on another platform. Roll left up another curving wall, 
over a ledge, then back to the right sitting on that ledge. Jump the gap like 
you did the last one. Next move your marble right and fall down the helix tube. 
You land on a walkway. Follow the walkway and it leads you to a series of 
conveyor belts. Roll straight across them, and on the last one roll all the way 
to the right of it to grab the green crystal. Then roll back left and get on 
the walkway. Follow that walkway, and go up the wall-less ramp. At the end of 
the ramp it is level again and still has no walls, so quickly tilt the Wii 
Remote back to a horizontal position right when you get off the ramp. Keep 
following the path, around the hole in the middle of the hexagon you come to, 
up a small ramp, and to a seemingly dead-end. At the dead-end a moving platform 
will come to pick you up, get on it and wait for it to carry you across the 
gap. It carries you to another platform. Grab the crystal on this platform and 
get on the second moving platform and let it carry you across another gap. 
Follow the path (careful, it has no walls,) and drop down the hole in the 
middle of the hexagon you're brought to, then roll right and into the finish.

TREASURE HUNT                                                           [5.07]
Roll as far forward as you can. Go left, then go up the wall you hit, grab the 
red crystal and come down. Head all the way right now, go up the wall, and grab 
another red crystal. Now go back to the intersection you were at when you went 
left, and head south until you come to another intersection. Go left, up 
another wall, then back down. Now move all the way right, up the wall, and down 
a short ramp leading you to a sideways walkway. Follow the walkway, and get on 
the small square that is horizontal. Roll off it and catch on to the magnet. 
Follow the magnet, and drop onto another walway. Roll left, up a wall, then 
forward a little, and right back onto a horizontal walkway again. Roll all the 
way right, taking note of the green crystal's position, and the checkpoint's 
position. At the end of the walkway is a red crystal. Grab it, then head back 
to the checkpoint. Then roll off the edge and try to grab the green crystal in 
mid-air, and land back on the magnet. Don't worry if you die, you start from 
the checkpoint you just got. Either way, get back to the checkpoint and roll 
forward, then go left all the way up the wall. When you get to the spot with 
moving platforms, wait for them to make a clear path across, and swiftly roll 
across them. Then roll forward, and onto a helixing path. Follow the path as it 
spirals down, and as you get near the bottom stop pushing against the wall 
because the wall ends. At the end of the spiral jump off and land on a walkway, 
then roll right and into the exit.

SKY WALKWAY                                                             [5.08]
Move right and go over the small hill. Make the 180 degree turn and start 
heading back left down a slope. At the end of that slope make another full turn 
and start going right again, and down another slope. Keep going right, and 
instead of dropping through the hole you get to, go around it and grab the 
green crystal, then drop into the hole. You land on another walkway. Roll 
forward and off a ledge onto a landing with walls on three sides. Wait here 
until a moving platform makes its way to you, then get onto it. When it drops 
you off on the floating platform in the middle of nowhere, hit the checkpoint, 
and get onto the other moving platform. When that platform drops you off, head 
right up the ramp to your right. Grab the red crystal on the large rectangular 
area you're on, then get onto the walkway that you didn;t use to get on the 
rectangle. Roll left up the ramp, and turn sideways to follow the sideways 
path. Drop onto the horizontal square, and roll off onto the walkway just below 
you. Roll left up another hill with another sideways walkway. Do the same thing 
you did with the last one. Then follow the path, and drop onto a large moving 
platform with two holes in it. Wait for the platform to move so that one of the 
holes leads to a tube, then drop into it and through the tube. The tube 
deposits you on another platform with holes. Again, wait for the platform to be 
positioned so a tube is underneath on of the holes, then drop through the hole 
and into a tube. You drop onto a third moving platform with holes in it. Wait 
for the hole to be over the tube, then drop through. You are finally on a 
regular walkway. Roll south and into the exit.

THE THREE PLATES                                                        [5.09]
Move forward and turn right. Go over the hill, then follow the path you led to 
that is also very hill-filled. You come to a part of the path that has walls, 
and the path go vertical. Drop off the path onto a sideways platform with holes 
in it. Move forward and keep trekking your way around blocks and holes until 
you can see where the platform ends, and there is one last block near the top-
right corner. Go on the right side of that block, then turn the board 
horizontal again, using the block to rest on. Quickly tilt left to jump the 
large gap and land on a walkway. This walkway also has hills. It brings you to 
a checkpoint. Keep following the path and drop into a bowl shaped area. There 
is a hole in the center. Go to the south side of the hole, and you will be able 
to see the green crystal. Roll off the edge of the hole so that you grab the 
green crystal, and hopefully land in the yellow pipe. Once you're in the pipe 
just follow it, never making any turns at intersections because they lead you 
to your death. The pipe eventually lets you out into another bowl. There's a 
hole in the middle of this bowl to. Go to the north side of the hole, and walk 
across the walkway that crosses the hole, and then into a checkpoint. Just 
south of the checkpoint is a spot where you can escape from the bowl and into 
another yellow pipe. Follow this pipe, making a left at the intersection, and 
it drops you into a third bowl. This bowl is littered with holes. Navigate your 
way around the holes and clockwise around the bowl, and then at the end drop 
onto a walkway. Follow the walkway into the exit.

LEFT, RIGHT, LEFT                                                       [5.10]
Roll south down a slolom-like ramp. It takes you to a hexagon with a hole right 
near the bottom of the ramp, so be careful. Grab the crystal in the center of 
the hexagon, then move to the south side of the hexagon. You get on another 
slolom-like ramp that takes you to a very short walkway. Roll off the left side 
of the walkway down the curved path. Continue left and up a curving wall. Hop 
over a small ledge, then move right and use that ledge to sit on. Follow the 
path leading from that ledge and grab the checkpoint. Keep following the path 
and it comes to a spot with a hole; drop down the hole. Follow the new path 
you're on. It pulls a U-turn, then it has a ramp. Jump off the ramp with some 
decent speed so you clear the gap and land on another walkway. Follow this 
walkway and it leads you to another hole you must drop through. You land on a 
platform with some paths to the right. Drop off the right side, down the 
curving wall, then up a curving wall. Hop over another small ledge, then use it 
to rest on. Get onto the platform that's connected to the ledge and hit the 
checkpoint. Go to the north side of this platform, and this time you go up a 
slolom-like ramp. At the top of the ramp is a cannon. Drop into it and it 
shoots you to another walkway. Roll off the south side of the walkway and try 
to fall through the green crystal, then get back to the spot that the cannon 
takes you to. Follow the path, and jump off onto a floating platform, then drop 
off that platform on the left side to get on another one. Keep following the 
cascading floating platforms until you are dropped into the finish.

 /'-----------------------------------'\/'----------------------------------'\
|                               Night Town Levels                       [6.00]|
 \.-----------------------------------./\.----------------------------------./
HEXAGON OF FEAR 2                                                       [6.01]
Follow the path you start on. It brings you to a mound. Get atop the mound, 
then get on the path that leads form it. The path makes a right, and then you 
must go down some stairs. Be careful, the stairs have no walls. Follow the path 
at the bottom of the stairs to another set of stairs. This second set of stairs 
drops you onto a hexagon-shaped bowl with a hole in the middle. Get to the 
south side of the hexagon and grab the red crystal while you're getting there. 
The south side of the hexagon is connected with another, so carefully roll up 
the side of the bowl, and when you get over the tip where the two bowls meet 
quickly adjust yourself so you don't fall into the hole in the center of the 
second hexagon. Roll to the south side of the second hexagon, and onto a third 
one. Roll to the bottom-left of the third hexagon and onto a fourth one. On the 
north side of this hexagon is a regular walkway. Go along this walkway and grab 
the checkpoint. Next the walkway leads to a sideways platform. Get on the 
platform, and roll into the hole in the middle, then quickly turn the board to 
be horizontal again. You should now be in a tube. Go through the tube, and you 
are dropped onto a small landing. Tilt sideways to mount another sideways 
platform. Before you drop into any holes, roll behind the landing you were just 
on and grab the green crystal. Now roll to the two holes that are next to each 
other. Roll into the hole on the left, then tilt the board back to being 
horizontal. Follow the tube and it brings you to a platform with the exit on 
it. You know what to do, roll into the exit.

JUST A BIT MORE?                                                        [6.02]
Follow the oath left and up a curved wall. Keep on following the path that us 
now sideways. It makes a U-turn then curves back to a regular horizontal 
position. Keep rolling on the path, then drop off a ledge onto a walkway that 
makes a U-turn. Continue following the path, and it eventually turns sideways. 
Tip your Wii Remote, then continue to follow the path. Jump off the ledge you 
come to and onto another, still sideways, path. Follow this new walkway you're 
on, and it curves back to a horizontal position. Continue along the path and 
grab the checkpoint. Then follow the path to where it starts going vertically. 
Start rolling up the path, follow it through a U-turn, then off a very small 
ramp and onto a horizontal walkway. Move right and drop off the edge onto a 
conveyor belt. At the end of this conveyor belt you must move to the another 
conveyor belt that's moving in a different direction. The second conveyor belt 
leads to a walkway with a ramp just to your right. Go over the ramp, then turn 
left to use the ramp to roll on. On the large rectangular platform you are now 
on head forward, then turn right and onto a horizontal walkway. Follow this 
walkway (careful it has no walls,) and hit the checkpoint, then keep rolling to 
the right. You come to a platform that is connected to a sideways platform. 
Tilt the board to get on the sideways platform. Go behind the non-sideways 
platform you were just on and grab the green crystal. Go back to the left side 
of the sideways platform and get on the horizontal path. Follow this path as it 
turns and twists until you get a metal square with a hole in the middle. Drop 
down the hole, and roll south down into another hole. Roll right, and before 
you get onto the third metal square be careful. You cannot roll straight into 
the hole in the middle, becuase there is a hole between the hole you want to 
drop into, and where you are. Carefully navigate to the north side of the "bad 
hole" and then into the "good hole." You will be deposited into the finish as 
the end of the "good hole."

RISKY TIGHTROPE                                                         [6.03]
Roll forward and immediately turn onto a sideways walkway. Follow the walkway 
down a ramp, then down a half-spiral, and eventually into a checkpoint. Latch 
onto the magnet that is right next to the checkpoint, and roll to the other end 
of it. You land on a slanted platform. Roll to the north end of the slanted 
platform, and get on the skinny road. The road has no walls so you must be very 
very careful. SLowly roll left, then up where the road gets slanted, around the 
U-turn and back right. Then roll up the paht and it gets slanted again, does 
another U-turn, and you are heading left again. It brings you a small square 
that has a larger path leading form it. Follow this larger path, then hit the 
checkpoint you come to. To the right you can see another skinny road that has 
large blocks sliding across it. The blocks all move in unison, so wait for the 
first one to get completely off the path, then roll all the way across as fast 
as you can so you don;t get pushed off. The path turns, then turns again onto a 
very steep slope. Drop down onto the slope. You don't have to be careful the 
slope has walls that will stop you from dying. The slope leads to a path, so 
jsut keep following the path. The path eventually leads to a horizontal 
section. Connected to this horizontal section is a slightly tilted platform. 
Get on the platform, move all the way south, and get onto a walkway. The 
walkway curves sideways, then makes a turn, and flips back to a horizontal 
position. There are no walls though so be careful. Once you are horizontal 
again, roll over the checkpoint, then roll off the left side of the walkway and 
grab the green crystal. Get back to the checkpoint, then keep following the 
road. The road ends and drops you on a sideways area. Roll south and cross the 
small bridge that leads to another road that is somewhat tilted.  Keep 
following the path until it connects with a horizontal walkway. Follow this 
generously-wide walkway into the finish.

CROSSROADS OF FATE                                                      [6.04]
Roll left and drop off the walkway you are on. You will fall down through a 
funnel and hopefully onto a platform that has two holes in it with a barricade 
between the holes. If you landed on the left side of the barricade roll over it 
onto the right side of the platform. Once you are on the right side drop down 
the hole and through a tube onto a walkway. Carefully follow this walkway, it 
is a little bit hilly so watch out. You get to a part with chunks of road 
missing on both sides of the road. Navigate through this part carefully, then 
carefully drop onto the very flat funnel. Drop through the hole in the funnel 
and land on the outer ring of another funnel. Grab the green crystal that is on 
the outer edge of the funnel, then drop through the hole in the middle. You 
land in a tube. Just keep following the tube along until it deposits you into 
the finish.

CLIMB TO HEAVEN                                                         [6.05]
Roll forward down the very narrow road. Roll off the right side of it onto a 
half-pipe like structure. Continue right and go up the other side of the half-
pipe, over a small ledge, then reversing and using that ledge to stand on. Next 
go down the narrow path and grab the red crystal. Roll off the walkway and land 
in front of another narrow road leading to another half-pipe. Go down the 
narrow road, drop off the left side, then roll up the other side of the half-
pipe, over a ledge, then reverse and use that ledge to stand on, follow the 
path, then roll off it to land on a checkpoint front of another narrow road. 
Roll down this narrow road and drop down on the right side of it into another 
half-pipe. Roll up the other side of that half-pipe doing the same ledge trick 
as before. This time though, instead of rolling off the path and onto a 
landing, slowly roll off the path and fall through the gap between the path and 
the landing so that you et the green crystal. Roll back up the side of the 
half-pipe, do the ledge thing, and roll off the path and onto the landing this 
time. Follow the narrow path, drop off the right side of it into another half-
pipe, and go up the other side of it. Roll over the ledge like before, but this 
time there isn't a path to follow. Tip the Wiimote qucikly so that you jump 
from your position to the landing to your left. Roll up the wall here, do the 
ledge maneuver again, then hop over the gap and onto the landing to your right. 
Roll up this landing's wall, do the ledge maneuver, then jump yet another gap 
and onto another landing. Roll up this final landing's wall, do the ledge 
maneuver, then jump that gap and land right in the finish.

 /'-----------------------------------'\/'----------------------------------'\
|                               Gold Trophy Times                       [7.00]|
 \.-----------------------------------./\.----------------------------------./
This section will list times for each level that will net you a gold trophy. 
Remember though, the times listed aren't the bare-minimum for a gold trophy, 
they are just times that have been attained and received a gold trophy. I.E., 
if it says 01:13.46 for the gold trohpy time on a level, you may be able to 
finish in a greater amount of time then that to get the gold trophy.

The times for the levels will be listed in the manner of 
minutes:seconds.milliseconds. One minute, thirty-four seconds, and eighty-two 
milliseconds would be represented 01:34.82.

KORORINPA 1-45                                                          [7.10]

Park Kororinpas                                                         [7.11]
Kororinpa 01-Very First Stage............................00:05.12
Kororinpa 02-Road with no Walls..........................00:10.49
Kororinpa 03-Gather and Go...............................00:10.94
Kororinpa 04-Snaky Slope.................................00:26.48
Kororinpa 05-Scissor Cut.................................00:11.67
Kororinpa 06-Be Brave....................................00:11.55
Kororinpa 07-Get Over There!.............................00:07.90
Kororinpa 08-Whirlpool Wave..............................00:27.13
Kororinpa 09-Up Down Which Way?..........................00:11.85
Kororinpa 10-Forward and Back............................00:22.48

Candyland Kororinpas                                                    [7.12]
Kororinpa 11-Ups and Downs...............................00:12.81
Kororinpa 12-Round Surface...............................00:19.24
Kororinpa 13-Round and Round.............................00:30.81
Kororinpa 14-Skip to my Lou..............................00:16.71
Kororinpa 15-Cannon Boom.................................00:18.29
Kororinpa 16-Ring Ring...................................00:12.72
Kororinpa 17-Fly to Tomorrow.............................00:14.11
Kororinpa 18-Lost in a Maze..............................00:25.56
Kororinpa 19-Surprise Drop...............................00:16.98
Kororinpa 20-Jagged ice Rink.............................00:24.69

Day Town Kororinpas                                                     [7.13]
Kororinpa 21-Whirlpool Swirl.............................00:19.88
Kororinpa 22-3D Road.....................................00:22.82
Kororinpa 23-Slopy Highway...............................00:20.54
Kororinpa 24-Afraid of Heights...........................00:19.94
Kororinpa 25-Half-Eaten Apple............................00:28.42
Kororinpa 26-Ring Ring Ring..............................00:25.28
Kororinpa 27-Skinny Road.................................00:34.63
Kororinpa 28-Cannon Smash................................00:26.68
Kororinpa 29-Up Down over................................00:30.92
Kororinpa 30-Run! Solarbeam..............................00:18.75

Toyland Kororinpas                                                      [7.14]
Kororinpa 31-Smooth moves................................00:20.57
Kororinpa 32-The Arch Bridge.............................00:14.16
Kororinpa 33-Long Icy Way................................00:39.40
Kororinpa 34-Hexagon of Fear.............................00:13.23
Kororinpa 35-Log Rail....................................00:15.83
Kororinpa 36-Zig-Zag Conveyor............................00:29.44
Kororinpa 37-Treasure Hunt...............................00:49.29
Kororinpa 38-Sky Walkway.................................00:25.13
Kororinpa 39-The Three Plates............................00:46.48
Kororinpa 40-Left, Right, Left...........................00:46.53

Night Town Kororinpas                                                   [7.15]
Kororinpa 41-Hexagon of Fear Two.........................00:24.74
Kororinpa 42-Just a Bit More?............................00:39.67
Kororinpa 43-Risky Tightrope.............................00:59.13
Kororinpa 44-Crossroads of Fate..........................00:05.62
Kororinpa 45-Climb To Heaven.............................00:45.98

 /'-----------------------------------'\/'----------------------------------'\
|                 Legal Notices, Contact Information, and Credits       [8.00]|
 \.-----------------------------------./\.----------------------------------./
This document may be not be reproduced under any circumstances except for 
personal, private use, except in small excerpts with the word count numbering 
less than 100 per document. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission from Jeff Blinks 
(GameFaqs username: jeff_blinks). Use of this guide on any other web site or as 
a part of any public display is strictly prohibited, and a violation of 
copyright. 

All trademarks and copyrights contained within this document are owned by their
respective trademark and copyright holders, including, but not limited to, any 
information listed before or after this disclaimer.

E-Mail: faq_contributor@yahoo.com
GameFAQs username: jeff_blinks
Please title all messages, "Kororinpa" or something to the idea of the game.

Credits
CjayC - Making the wonderful site that is GameFAQs and posting this guide
Nintendo - Making a great product that is innovative and different
Jeff Blinks - Writing this guide
snkupo - Helping me get this guide to you, the reader, faster, not by helping
         with the actual composition of this guide, but by giving me some
         information about writing a guide.
Paavo S. - Providing a few gold medal times.
All the companies affiliated with the creation of Kororinpa: Marble Mania are 
also thanked.