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    FAQ/Walkthrough by knuckles_sonic8

    Version: 1.453 | Updated: 08/24/07 | Search Guide | Bookmark Guide

    Mario Party 8
    Walkthrough
    Version 1.453
    Created by: knuckles_sonic8
    
    **************************************
            TABLE OF CONTENTS
    **************************************
    
    1. Disclaimer
    2. FAQ Information
    3. Game Information
    4. Version History
    5. Game Features / Modes
     > Controls
     > Characters
       * Default Roster
       * HOW TO UNLOCK HAMMER BRO AND BLOOPER
     > Welcome to the Party!
       * Main Modes
       * HOW TO ADD MORE WII REMOTES
     > Modes [In-Depth]
      - Star Battle Arena
       * Overview
       * Tips
      - Party Tent
      - Mini-Game Tent
       * Secondary Modes
       * TIPS FOR TEST FOR THE BEST [In-Progress]
       * Tips for Unlocking Mini-Games
      - Fun Bazaar
       * Wagons
       * TIPS FOR UNLOCKING CARNIVAL CARDS
       * Staff Records
      - Extras Zone
    6. Playing the Game
     > Part 1: Game Boards
      - DK’s Treetop Temple
      - Goomba’s Booty Boardwalk
      - King Boo’s Haunted Hideaway
      - Shy Guy’s Perplex Express
      - Koopa’s Tychoon Town
      - Bowser’s Warped Orbit
     > Part 2: Candy
      - Red Candy
      - Yellow Candy
      - Green Candy
      - Blue Candy
      - Notes on Candy
     > Part 3: Game Flow
      - Normal Spaces
      - Special Spaces
      - Chump Charity
      - Bonus Stars
    7. Mini-Games Overview / 4-Player Mini-Games
      - Overview
      - Mini-Games: 4-Player
    8. Mini-Games: 2-VS-2
    9. Mini-Games: 1-VS-3
    10. Mini-Games: Duel
    11. Mini-Games: Battle
    12. Mini-Games: Challenge
    13. Final Mini-Game / Reference List
      - Superstar Showdown
      - List of All Mini-Games
    14. Extras
      - Extra Games
      - HOW TO UNLOCK THE LAST FOUR EXTRA GAMES
    15. My Impressions
    16. (Extensive) FAQ
      - Section 1: Mario Party 8
      - Section 2: Mario Party 9 and Beyond?
      - Section 3: My Progress
      - Section 4: Opinions
      - Section 5: Nostalgic Memories
      - Section 6: General Guide Questions
      - Section 7: Nintendo Wii!
      - Section 8: Miscellaneous
    17. Acknowledgements/Final Statements
    
    **************************************
               DISCLAIMER
    **************************************
    
    I give permission to the following sites to use my FAQ on
    their site:
    * GameFAQS (www.gamefaqs.com)
    * MyWii (mywii.com.au)
    No other site, nor individual person, may use
    my FAQ in its entirety, or part of it, by ripping off,
    copying and pasting, selling, rewriting, redistributing
    or in any way shape or form duplicating or taking part of
    this FAQ without documented permission from me. To violate
    any of the above is a serious crime and you will be dealt
    with by the law.
    
    **************************************
             FAQ INFORMATION
    **************************************
    
    Enjoy this guide for Mario Party 8 for the Wii. This guide focuses
    on the game in its entirety and, as such, there are spoilers on the
    game’s unlockables and the mini-games. You are reading at your own
    risk.
    
    **************************************
            GAME INFORMATION
    **************************************
    
    Title: Mario Party 8
    Platform: Wii
    My Rating: 9.6/10
    Number of Players: 1-4 Simultaneous
    Multiplayer: 2-4 Wii Remotes
    Blocks: 1
    
    **************************************
             VERSION HISTORY
    **************************************
    
    Version 1.453 – Not many huge updates. FAQ updated once again (the
      most noteworthy thing is that I have Mario Strikers Charged now:
      have you seen me around the Wi-Fi Leaderboards?). Continuing to
      detail Test for the Best: must press forward in next update also.
      People helped add more info – thanks to everyone. Fixed typo.
    
    
    ~~~~~~~~~~~~~~~~~
          LOG :
    ~~~~~~~~~~~~~~~~~
    
    
    Version 1.45 – New site added to the list of allowed sites to host
     my Walkthrough. Document size increased.
    
    Version 1.44 – Edited FAQ and My Impressions.
    
    Version 1.43 - Updated FAQ; minor fix-ups; thanks to “Jake” for
     reminding me about something in the Carnival Cards section.
     Hammer Bro/Blooper section edited once again. Note on Ballyhoo in
     Modes section (Welcome to the Party). Test for the Best – more
     detail. More tips for select mini-games.
    
    Version 1.4 – HUGE UPDATE!
     Edited number of Blocks. Added personal ratings to
     select boards and mini-games. Note for Rudder Madness added.
     Edited Superstar Showdown. Edited Remote functions on some of the
     mini-games. Edited Extras games. Edited FAQ. Carnival Cards
     section edited. Edited ‘Tips for Star Battle’. Small & big fixes.
     Edited Boards. Detailed Lucky Spaces on some boards. Impressions
     Section detailed and practically complete. Detailed a lot of mini-
     games: new tips. Staff Records section practically done. Document
     size has increased quite a bit. Big tip for Aim of the Game.
      [Basically, edited almost every section.]
    
    NEXT UPDATE GOAL: Detail Test for the Best.
    
    Version 1.141 – Edited Paint Misbehavin’, Chump Rope. Edited format
     for Boards. More formatting/layout edits.
    
    Version 1.14 – Edited mini-games with references/allusions. Edited
     FAQ question: rehashes. Added to Wii Remote adding section. Table
     of Contents edited.
    
    Version 1.11 – Updated document size. Edited intro.
    
    VERSION 1.1! – Table of Contents edited. New section added.
     Established format for the “Tips for Test for the Best” section.
     Addition(s) to “Tips for Unlocking Mini-Games” section. New Sub-
     Section: “Game Flow”; renamed 6th section; developed sub-section.
     Another note on Candy added. Detail added in some sections; new
     information added. New questions added (GENERAL, MISC., MP8, WII).
     Minor edits to last section. Added to Updates section. Water Ski
     Spree mini-game edited. New tips added for some mini-games. Tip
     for Snow Way Out. Boards section edited and detailed. Edited some
     questions that were in the wrong sections in the FAQ at the end.
     Minor edit to Extras section. Minor edits to some questions in
     FAQ. Edited Specter Inspector, Punch-a-Bunch and Alpine Assault.
     Spacing edits. Edited Star Battle Arena tips section.
     Edited Staff Records section. Edited Wing and a Scare, Treacherous
     Tightrope, Saucer Swarm, Paint Misbehavin’, King of the Thrill,
     Grabby Gridiron, Rowed to Victory, In the Nick of Time, Sugar
     Rush, Glacial Meltdown, Table Menace, Trial by Tile, Moped Mayhem,
     Puzzle Pillars, Mario Matrix, Crops ‘n’ Robbers, Rotation Station,
     Rudder Madness, Fruit Picker, Chomping Frenzy, Canyon Cruisers,
     Settle It in Court, and finished adding at least one tip for each
     game. Wrong Function for Flip the Chimp (edited to FLAT).
    
    Version 0.936 – MUCH better organization. Re-did Table of Contents.
     Summary added to FAQ. The organization was crucial enough to
     dictate another update on its own.
    
    Version 0.934 – New creditors added. Edited Boards section. Edited
     Acknowledgements section. Edited information for unlocking Blooper
     and Hammer Bro. Wii Remote additions question edited. FAQ question
     added. Paint Misbehavin’ and Crops ‘n’ Robbers detailed a bit.
     QUESTION ABOUT WII REMOTES ADDED TO SECTION 5: Follows the
     “WELCOME TO THE PARTY” sub-heading. QUESTION ABOUT BLOOPER AND
     HAMMER BRO MOVED TO SECTION 5 ALSO: right before the “…PARTY”
     Sub-heading. Star Battle arena goals for the boards added.
    
    Version 0.92 – Formatting edits. New tips for the Goomba and Boo
     boards. Many new questions added to FAQ. More mini-game references
     added. Edited/Added notes on the candies. Added more mini-game
     tips; Advantages for the remaining 1-vs-3 games all done. More
     Remote functions added; edited the one for Shake It Up.
     Organized/edited Updates section. Edited “FAQ Information” –
     realized I forgot to change it: it was originally made when I was
     going to do a Mini-Game guide before I decided to go do a full
     Walkthrough. Edited Party Tent section. Also realized I thanked
     SEGA for the game when NINTENDO deserved the credit. >_<
    
    Version 0.89 – Edited reference to Paint Misbehavin’. Added tip for
     earning Carnival Cards – could have sworn I had it in already… FAQ
     question added. New contributor to guide added. Clarity check for
     the Blooper/Hammer Bro issue. Minor typos and formatting errors
     fixed.
    
    Version 0.88 – Went into more detail for the boards: still have a
     bit to finish, though. Added more detail in the mini-games. For
     the most part, just need the ratings for difficulty and my
     opinions. For some exceptions I still need to know the way the
     Wii Remote is used.
    
    Version 0.681 – Grammatical error in FAQ. Added another question.
     Changed order of some questions that keep popping up.
    
    Version 0.68 – Added “Tips for Unlocking Mini-Games” under Modes
     section. Added newly-asked questions to the FAQ. Elaborated more
     on the Modes. Updated FAQ. Edited/Added Control scheme. Edited
     minor details.
    
    Version 0.63 – More mini-games detailed a bit more. Edited minor
     error on Grabby Gridiron.
    
    Version 0.61 – Necessary fix-up. Added question about Nunchuks to
     FAQ at end.
    
    Version 0.6 – The guide meets GameFAQS standards. First upload!
     More information (where places have none) will be filled in in
     secular versions.
    
    ””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””
    
    **************************************
        GAME FEATURES / MODES
    **************************************
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                CONTROLS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here are the controls you’ll make use of in the game:
    
    
    [Wii Remote]
    
    *Control Pad: Used in some mini-games to move your character when
    the Wii Remote is held sideways.
    
    *A Button: Used to select and traverse between menu’s and settings and
    it is commonly used in mini-games.
    
    *B Button: Used in some mini-games as a replacement/alternate for the A
    Button.
    
    *Minus: Used to exit from a mini-game practice.
    
    *Plus: Used to bring up the Pause Menu. Here you can customize settings
    during gameplay or you can quit the game you’re playing. In Party Mode,
    you can customize which groups of Minigames to play, choose whether or
    not to skip the computer’s mini-games (HIGHLY-RECOMMENDED), change
    computer difficulty, alter the message speed, or change a computer-
    player to a human player or vice versa. In Star Battle Arena, the only
    settings you can customize is that of skipping the computer’s mini-
    games and the message speed.
    
    *Home: Used to bring up the Home Menu where you can customize
     Wii Remote settings, see Wii Remote battery life and connections
     for all Wii Remotes you’ve properly synched and you can go back to
     the Wii Menu from here.
    
    *1 Button: Used in some mini-games.
    
    *2 Button: Used in some mini-games.
    
    
    [Nunchuk]
    Only used in Flagging Rights as the White Flag. Raise and lower as
    directed.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              CHARACTERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This version of Mario Party spans the most characters to ever appear in
    any of the previous games: a total of 14.
    
    
     Mario
      Luigi
       Peach
        Yoshi
         Wario
          Daisy
          Waluigi
         Toad
        Boo
       Toadette
      Birdo
     Dry Bones
    
    If you don’t know by NOW (even after seeing the half-silhouetted
    pictures on the character selection screen), you’d come to learn that
    there are two newcomers to the party. This time around, though, we
    welcome two new additions to the party:
    
         Hammer Bro  and  Blooper
    
    <><><><><><><><><><><><><><><><><><><><>
    HOW TO UNLOCK HAMMER BRO AND BLOOPER
    <><><><><><><><><><><><><><><><><><><><>
    
    Beat the Star Battle Arena to unlock ONE of the characters.
    Beat it a second time to unlock the other secret character (which
    is VERY lame, IMO).
    
    However, it should be noted that the character you face is random
    so to have the best chance of unlocking the second character,
    choose the first character you unlocked which will guarantee that
    you will face and unlock the character you need as opposed to
    having to face the character you just unlocked because of having
    picked a different character.
    
    Now, enough talk. Let’s get started, shall we?
    
    
    *********************************************************
    
                   WELCOME TO THE PARTY!
    
    **********************************************************
    
    Mario Party 8 spans the following main modes:
    
    * Star Battle Arena
     - This mode allows you to advance the Storyline – it’s a single-
       player mode. It can be argued that this is the game’s “main
       mode”, if you will.
    * Party Tent
     - The game’s main attraction! Play on an assortment of
       various, theme-inspired worlds. Supports up to 4 players
       simultaneously! Enables players to participate in a Battle
       Royale or a Tag Battle for 1-4 players or a Duel Battle for
       only 2 players.
    * Mini-Game Tent
     - Obviously, THE place to play all your favourite mini-games!
       Supports up to 4 players but some games can only support 2 or 1.
       All depends on the game.
    * Fun Bazaar
     - Serving the same purpose as the Duty-Free Shop in Party 7, this
       Bazaar can be used to use your coins to unlock various new
       things for your amusement and pleasure. As well, you can view
       your best records, (once unlocked) the best records of the
       game’s developers, and the souvenirs you’ve unlocked. You can
       even purchase elusive mini-games that you’re having trouble
       unlocking!
    * Extras Zone
     - Just like in Mario Party 4, this mode provides you with an
       assortment of “extra” mini-games. These games allow you to use
       your Mii’s from the Mii Channel in replacement of the normal
       Mario Party 8 roster.
    
    Note: At the start of the file introduction, MC Ballyhoo will
    always utter a greeting. His second text box after his greeting
    welcoming you to the Carnival actually has some valuable tips
    sometimes! Rea what he has to say as it varies each time.
    
    <><><><><><><><><><><><><><><><><><><><>
    HOW TO PLAY WITH MULTIPLE WII REMOTES
    <><><><><><><><><><><><><><><><><><><><>
    
    One of the most common questions I’m getting is: “How do I add more
    controllers?” and “How do I allow more people to play with me?!”
    
    YOU NEED TO SYNC YOUR WII REMOTES!
    
    The best place to do so would be on the Wii Menu. READ YOUR
    WII INSTRUCTION MANUAL for more info – that’s what it’s there for!
    The information can be found on pages 20 and 21.
    
    There are 2 ways to go about doing this:
    
    ***************************
    Method (1): THE HOME BUTTON
    ***************************
    
    WHAT?
    Allows you to TEMPORARILY add secondary Wii Remotes from your
    friend’s consoles. Once the power is turned off or once games
    are switched, the SYNC is lost.
    
    HOW?
    Press the Home Button and select the WII REMOTE SETTINGS option on
    the screen. Select RECONNECT. Press 1 and 2 Buttons simultaneously
    to add a Wii Remote. The order in which the buttons are pressed
    on each Wii Remote determines the order in Multiplayer games.
    
    
    ***************************
    Method (2): THE WII MENU
    ***************************
    
    WHAT?
    Allows you to PERMANENTLY add secondary Wii Remotes.
    
    HOW?
    You need to press the SYNC button (a red button near the SD Card
    Slot) on the Wii and press the SYNC button (a red button in the
    battery compartment) on the Remote you wish to add. After the
    LED lights stop flashing, the synchronization process is
    complete.
    
    
    
    
    Now, let’s look at the modes more in-depth:
    
    <><><><><><><><><><><><><><><><><><><><>
    
              STAR BATTLE ARENA
    
    <><><><><><><><><><><><><><><><><><><><>
    
    The game’s “Story Mode”. Players proceed through a series of game
    boards against a computer player, accomplishing goals to make your way
    to the top of the charts and save the carnival!
    
    The mode consists of all the six boards and you must face a computer
    opponent on all of them.
    
    The story centers on MC Ballyhoo (the “ringmaster”, if you will) who
    invites Mario and his crew to participate in the festivities of a
    carnival he has brought to Mushroom Kingdom (hey, it beats having the
    annoying Toadsworth again :P). However, Bowser hears of the carnival as
    well and decides to follow Mario and his friends to make their lives
    miserable. As he says, it’s not a party without Bowser around. Anyway,
    MC Ballyhoo pits you against your friends to see who will come out on
    top during the tournament. To raise the bars, he has offered a yearly
    supply of candy to the person who can save the carnival, and although
    you can already guess who that will be, the other characters from the
    Mushroom Kingdom want to earn this seemingly awesome prize. Thus, the
    race to save the carnival is on with no rules – it’s no-holds-barred!
    
    <><><><><><><><><><><><><><><><><><><><>
        TIPS FOR STAR BATTLE ARENA
    <><><><><><><><><><><><><><><><><><><><>
    
    GENERAL
    - Bowlo Candy will cause you to steal 20 COINS as opposed to the usual
    10 in Party Mode.
    - After a Challenge mini-game and you have to throw a dart, wait just
    under a second after the text at the bottom shows up (telling you how
    to throw the dart), and then throw. You should get 10 or 20 coins. If
    you throw right away as soon as the text appears, you’ll probably get 5
    or 10 coins.
    
    DK’S TREETOP TEMPLE
    - Try to get Slowgo candies to land on DK Spaces as much as possible.
    - Land on specific Green Spaces and/or head for the coin areas if
    you’re needing of some coins.
    - The Ukikis (if you land on the Green Happening Spaces) will cause you
    to lose 10 coins.
    - If you’re having trouble getting the Star and/or your opponent needs
    one more Star to win and he’s almost there, use a Slowgo Candy to land
    on a DK Space to spring you to the Star, or the Bowser Space to move
    the Star to a more, let’s say, “convenient” location.
    
    GOOMBA’S BOOTY BOARDWALK
    - Avoid wasting your coins as the 50-coin requirement for the Star in
    Star Battle will be hard to come by. Don’t bother with Candy that are
    over 20 coins at the Shop.
    - As in Party Mode, use a Dice Block-enhancing Candy when you’re right
    before the Star Space to ensure you don’t land on the question mark
    right before it as this will practically guarantee that your rival win
    as it’ll send you all the way back to Start!
    - If you are sent back to the Start after reaching the end (but not
    having enough coins), you can continue your dice roll if you have
    spaces remaining.
    - Try landing on VS Spaces as much as possible to ensure your victory
    over your rival. Slowgo Candies help here.
    
    KING BOO’S HAUNTED HIDEAWAY
    - Save a Springo Candy or a Thrice Candy if you reach a pitfall so you
    can resume close to where you left off so your rival doesn’t get the
    advantage.
    - If you fall out of the mansion with Dice rolls remaining, your turn
    will still end regardless.
    - Sometimes, it’s better to let your rival go ahead of you and choose a
    path so you can see if the door right after it leads to a trap or not.
    - Try to find the DK Space. It’ll help tremendously as DK will cover
    all the pitfalls and grant you a Free Star if you find him.
    - The Thwomp that protects doors sometimes doesn’t always help you. He
    could just lead you right into a trap but it’s worth the risk of paying
    him if you have enough coins to spare.
    
    SHY GUY’S PERPLEX EXPRESS
    - Don’t buy any candies at the shop unless it’s a Thrice or Twice Candy
    for really cheap. Once you have enough coins, dig out the dice-
    enhancing candy to get to the celebrity faster than your rival.
    - Challenge and VS Spaces are valuable here.
    - Remember that there are other ways to get coins: there is a Coin
    Block right after the celebrity that could earn you 10 coins or so,
    plus, the conductor, once you reach him, will give you 10 coins if you
    don’t have enough.
    
    KOOPA’S TYCHOON TOWN
    - At the very start, head up instead of left as the computer will tend
    to head straight for the first hotel. Don’t bother fighting for
    possession on that one (just yet, anyway).
    - Realise that in order to win, you must earn 4 STARS so even if you
    get one Star on each hotel, you still need to upgrade one of the
    hotels.
    
    BOWSER’S WARPED ORBIT
    - Head to the shop right away. Grab the Bowser Candy.
    - Keep your coin values small at the start because you can get a Bowser
    Candy for like 10 coins or so if you have little coins.
    - Try to land on as many coin spaces as possible and keep buying Bowser
    candies. Your inventory should consist of two of either a Bowser/Bullet
    candy and one dice-enhancing candy to help you catch up with or get
    away from your rival.
    - Avoid landing on the Question Mark spaces that’ll either cause Bowser
    to reverse the board or cause everyone’s orbs to get shuffled!
    - Keep an eye on the map closely and watch your rival to make your next
    move.
    
    THE FINAL MINI-GAME!
    For tips on the final boss mini-game, Superstar Showdown, see the tips
    in the Mini-Game section designated for this mini-game. Although, it
    should be noted that it’s VERY easy because of one factor.
    [Tips for this game in that section will appear in a later version.]
    
    <><><><><><><><><><><><><><><><><><><><>
    
                 PARTY TENT
    
    <><><><><><><><><><><><><><><><><><><><>
    
    Participate in one of the game’s six game boards that can be played
    with up to 4 players simultaneously! Y’know how the Party formula works
    by now I hope, but if you don’t, brush off on your skills in the Star
    Battle Arena before making your way to the main attraction.
    
    There are three separate game settings you can customize, all of which
    can be set to varying amount of turns to determine the length of the
    game:
    
    (1) Battle Royale
    Players will participate in a free-for-all match.
    
    (2) Team Battle
    Players will work in a team of 2 to defeat the competition. This mode
    centers more on co-operative mini-games than 4-player, competitive
    mini-games.
    
    (3) Duel Battle
    A special setting for Party Mode not featured before in Mario Party’s
    (other than in Solo Cruise from Mario Party 7). 2 players will duke it
    out head-to-head. Good for 2 human players and when you want to get
    those pesky computer players out of the way for some varied fun and
    excitement. Essentially
    the same as Star Battle Arena as these boards feature different
    elements than the normal ones in the Party Tent. For example, you’ll
    have to fulfill certain conditions to win and sometimes the paths
    aren’t the same as the normal board in Party Mode.
    
    <><><><><><><><><><><><><><><><><><><><>
      DIFFERENCES FROM BATTLE ROYALE
    <><><><><><><><><><><><><><><><><><><><>
    
    There are some notable differences between Duel Battles and the normal
    Battle Royale that should be commented on.
    
    * In this method of play, the objective will be described at the start
    of the battle. This objective varies per stage.
    
    * The boards in this mode are notably different in size and some paths
    aren’t the same as in the normal Battle Royale.
    
    * After two players finish their turn, mini-games aren’t initiated. To
    start a mini-game, you must land on either a VS. Space or a CHALLENGE
    SPACE as only Duel and Challenge mini-games are found in this mode.
    
    * There is no “Chump Charity”. Instead, the premise is still used in
    that the player in second place will throw a dart at the dart
    wheel/roulette to have a chance at earning a free piece of candy.
    
    * DK spaces work differently in Tag Battles. Usually, instead of
    granting players Stars, he will offer them a piece of candy instead.
    
    * Bowser spaces also work differently in Tag Battles. Usually, instead
    of taking away Stars, he’ll take away coins from you instead or, if
    playing on a board where the objective is to gain more than one Star,
    he may steal your Star, or, he may give you coins for you to buy a
    Star.
    
    * If both players fail to complete the objective within 30 turns, the
    game is declared a DRAW.
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><>
    
                MINI-GAME TENT
    
    <><><><><><><><><><><><><><><><><><><><>
    
    As the name suggests, this mode involves players in varying mini-game
    based competitions. Naturally, you can play your favourite mini-games
    one-by-one but there are some other neat variations that make the
    options a little more appealing than those in prior games – e.g,
    Waterfall Battle from Mario Party 7.
    
    The game consists of these five separate gameplay modes:
    
    1. Free Play Arcade (1-4 Players)
    Naturally, you can play your favourite mini-games that you’ve already
    unlocked here by choosing them one-by-one.
    
    2. Crown Showdown (1-4 Players)
    A simple mini-game challenge. Depending on what you set it to, the
    first player to earn 3, 5, or 7 mini-game victories will be pronounced
    the winner. (Note: If playing with a friend, I strongly suggest going
    for 7. You’ll find going for 3 will be somewhat short-lived.)
    
    3. Flip-Out Frenzy (1-4 Players)
    Players aim to take control of the board by playing randomly-selected
    mini-games.
    
    4. Tic-Tac Drop (1-2 Players)
    A game of Tic-Tac-Toe whereby winning randomly-selected mini-games will
    earn you the ability to put down a piece on the game board. Participate
    in an assortment of Duel mini-games against one other player to match
    up three balls of your color in a direction. In that way, it can be
    compared to the likes of the game, Connect Four.
    
    5. Test for the Best (1 Player)
    An unlockable mode from the Fun Bazaar. Think of it like the Decathlon
    Park and Castle from MP6 and MP7 respectively.
    
    Encompasses the following games:
    
    Swing Kings
    Kartastrophe
    Snipe for the Picking
    Rotation Station
    Alpine Assault
    Ion the Prize
    Settle It in Court
    Surf’s Way Up
    Pumper Cars
    Saucer Swarm
    
    You will be given a ranking for your performance in the game. The aim
    is to rack up the highest distance possible using the Hot Air Balloon.
    Your distance is determined by your performance in the games.
    
    <><><><><><><><><><><><><><><><><><><><>
    TIPS FOR TEST FOR THE BEST
    <><><><><><><><><><><><><><><><><><><><>
    
    The following is a list of tips for all the games in Test for the Best.
    These tips should help you earn the perfect score on most of them. See
    how close you can come to the perfect 10,000 points!
    
    Don’t forget, the games will appear in random order.
    
    (Note: Ranking System refers to the requirement for a specific grade.
           Difficulty ratings are out of 5.)
    
           [ MORE COMING SOON! ]
    [Currently evaluating ranking systems]
    
    Game 1: Swing Kings
    RANKING SYSTEM:
     A+ = 20
     A = 19
     B = 16
     C =
     D =
     F =
    RANKS:
     A+ = Home Run King
     A = Savage Slugger
     B = Strong Slugger
     C = So-So Slugger
     D =
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ***
    TIPS:
    - Just don’t hit the balls too early or too late.
    - Be ready for anything and be careful of the low balls Shy Guy throws.
    Be ready to hit those nearly right away.
    
    ///////////////////////////////////////////
    
    Game 2: Kartastrophe
    RANKING SYSTEM:
     A+ = 42”98
     A = 43”96
     B =
     C =
     D =
     F =
    RANKS:
     A+ = Fast-Track Titan
     A = Supersonic Squealer
     B =
     C = Passable Driver
     D =
     F = Crash Dummy
    DIFFICULTY OF EARNING 1000 PTS.: ****
    TIPS:
    - The requirement is very tight. It’s a little easier since you don’t
    have opponents and rival cars bumping into you at the start.
    - Stay along the insides of the track as much as possible.
    - Before the hairpin turn, stay along the outside, tilt at the right
    time and if necessary brake a bit then proceed. Practice doing this in
    the Mini-game Tent if you’re having trouble.
    
    ///////////////////////////////////////////
    
    
    Game 3: Snipe for the Picking
    RANKING SYSTEM:
     A+ = 1500
     A = 1400 - 1499
     B =
     C =
     D =
     F =
    RANKS:
     A+ =
     A = Surefire Sniper
     B =
     C = Sniper Wannabe
     D = Wobbly Shooter
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ***
    TIPS:
    - You need to be fast in finding the 100-point target but you must also
    be accurate as well. You only get about two counts per target.
    
    ///////////////////////////////////////////
    
    Game 4: Rotation Station
    RANKING SYSTEM:
     A+ =
     A = 36”51
     B = 44”81
     C =
     D =
     F =
    RANKS:
     A+ =
     A = Bighorn Climber
     B = Expert Climber
     C =
     D =
     F = Fall-Down Fool
    DIFFICULTY OF EARNING 1000 PTS.: *****
    TIPS:
    - Don’t tilt the camera unnecessarily. Only tilt when on moving
    platforms.
    
    ///////////////////////////////////////////
    
    Game 5: Alpine Assault
    RANKING SYSTEM:
     A+ = 29”99 or less   [I got 29”98. Phew!]
     A = 30”00 – 31”00
     B =
     C =
     D = 40”00 – 45”00
     F = 46”00 or more
    RANKS:
     A+ = High-Speed Boarder
     A = Super Boarder
     B = Speedy Boarder
     C = Average Boarder
     D = Standard Boarder
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ****/*****
    TIPS:
    - Stay as straight as possible and avoid unnecessary movements.
    - Practice the game and learn and memorize where all the snowmen are
    situated.
    - Hold A/B as soon as you go on a ramp to rotate in mid-air and gain
    speed when you land.
    - When going off a ramp, stay as straight as possible, avoid hitting
    the walls and avoid the snowmen. You can easily lose a much-needed
    speed boost.
    
    ///////////////////////////////////////////
    
    Game 6: Ion the Prize
    RANKING SYSTEM:
     A+ = 60
     A =
     B = 48
     C = 44
     D =
     F =
    RANKS:
     A+ = Quicksilver Separator
     A = Superior Separator
     B = Skilled Seperator
     C = Semi-Seperator
     D = Radio In-active
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ****/*****
    TIPS:
    - Don’t tilt so far. Tilt a little to each side to prepare for rapid
    changes in colours.
    - You need to watch the top of the ball dispenser very carefully and be
    ready to tilt your hand in the respective direction. Keep your eyes on
    the screen and avoid looking at your hands.
    
    ///////////////////////////////////////////
    
    Game 7: Settle It in Court
    RANKING SYSTEM:
     A+ = 18
     A = 16 - 17
     B = 14 - 15
     C =
     D =
     F =
    RANKS:
     A+ =
     A = Hoops Honcho
     B = Expert Shooter
     C = Basket Staller
     D = Court Jester
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ***
    TIPS:
    - Watch the icons carefully and don’t get confused with the Goomba
    icons.
    - Watch the speeds carefully. If you’re a little off, as long as part
    of the basketball is touching the center market, it’ll still go in.
    
    ///////////////////////////////////////////
    
    Game 8: Surf’s Way Up
    RANKING SYSTEM:
     A+ = 830
     A =
     B =
     C =
     D =
     F = 170
    RANKS:
     A+ = Cosmic Kahuna
     A = Stellar Surfer
     B = Wave Maker
     C =
     D =
     F = Wipeout Kid
    DIFFICULTY OF EARNING 1000 PTS.: ***/****
    TIPS:
    - Remember it’s not a race so you won’t have to use the booster too
    much.
    - Just avoid the Bowser rings but be ready to turn into it after it
    passes if there’s a target behind it.
    
    ///////////////////////////////////////////
    
    Game 9: Pumper Cars
    RANKING SYSTEM:
     A+ =
     A =
     B = 15”25
     C = 15”51
     D =
     F =
    RANKS:
     A+ =
     A = Minecart Major
     B = Muscle Major
     C = Muscle Minor
     D =
     F =
    DIFFICULTY OF EARNING 1000 PTS.: *****
    TIPS:
    
    ///////////////////////////////////////////
    
    Game 10: Saucer Swarm
    RANKING SYSTEM:
     A+ = 52
     A = 49 - 51
     B = 40 - 48
     C =
     D =
     F =
    RANKS:
     A+ =
     A = Silver Defender
     B = Iron Defender
     C = Average Defender
     D =
     F =
    DIFFICULTY OF EARNING 1000 PTS.: ****
    TIPS:
    - Be sure to get the Golden UFO and don’t get stunned by the UFO’s by
    not allowing them to reach your base.
    
    
    <><><><><><><><><><><><><><><><><><><><>
    TIPS FOR UNLOCKING MINI-GAMES
    <><><><><><><><><><><><><><><><><><><><>
    
    -> To unlock all the 2-vs-2 mini-games, just play Tag Battles. Most, if
    not all the mini-games will be 2-vs-2 games!
    -> To unlock all the Duel mini-games, participate in the Star Battle
    Arena. Surely in your efforts to unlock BOTH Hammer Bro and Blooper,
    you’ll most likely be able to unlock most, if not all, of the locked
    mini-games.
    -> Challenge mini-games can also be found in the Star Battle Arena,
    most predominantly. Use the Slowgo Candy to aim for the Challenge
    spaces. These should be easy to obtain as there are only 3 of them in
    total.
    
    <><><><><><><><><><><><><><><><><><><><>
    
                 FUN BAZAAR
    
    <><><><><><><><><><><><><><><><><><><><>
    
    As you play the various options the game has to offer, as you continue
    to be successful in the mini-games, and as you dominate the competition
    on the game boards, you will earn Carnival Cards! Carnival Cards can be
    redeemed for various prizes, bonuses and unlockables via this mode, the
    Fun Bazaar.
    
    Think like the Duty-Free Shop in Mario Party 7, only better.
    Below is a list of the unlockables found in this mode.
    
    
    1. RECORDS BOARD
    
    The place to view your best records as well as see the Staff Records
    once unlocked!
    
    2. SURPRISE WAGON
    
    *** Minigames, Difficulty Enhancements, and other Paraphernalia ***
    > Table Menace            50 Cards
    > Puzzle Pillars          50 Cards
    > Chomping Frenzy         50 Cards
    > Moped Mayhem            50 Cards
    > Very Hard Difficulty    50 Cards
    > Heckling Voices         50 Cards
    > Test for the Best       50 Cards
    > Staff Best Records      50 Cards
    > Character Voices        50 Cards
    > Carnival Music          50 Cards
    > Minigame Music          50 Cards
    > Staff Credits           100 Cards
    
    *** Souvenirs/Figures ***
    DK’s Balancing Act        30 Cards
    DK’s Barrel Cannon        30 Cards
    Dolphin Shuttle Swirl     30 Cards
    Shipwrecked Goombas       30 Cards
    King Boo’s Revenge        30 Cards
    Hideway Breakout          30 Cards
    Perplexed Chef            30 Cards
    Express Engine            30 Cards
    Koopa Crane               30 Cards
    Hotel Happiness           30 Cards
    Warped Space Shuttle      30 Cards
    Space Colony Tower        30 Cards
    Supershaken Soda          30 Cards
    Sugar Rush Surprise       30 Cards
    Bullet Blitzer            30 Cards
    Party Karting             30 Cards
    Spinning Boat             30 Cards
    Sweet Saucer              30 Cards
    Flip the Chimp            30 Cards
    Big Bob-omb’s Blast       30 Cards
    Baby Penguin Frolic       30 Cards
    Lava Bubble Burst         30 Cards
    Potted Piranha Plant      30 Cards
    Chain Chomphouse          30 Cards
    Poppin’ Party Tent        30 Cards
    Star Carnival Stage       30 Cards
    Barrel of Fun             30 Cards
    Bowser’s Fury             30 Cards
    Ballyhoo and Big Top      30 Cards
    Test Take Off             30 Cards
    
    
    3. CARNIVAL WAGON
    
    You can view all of the figurines you have purchased here. You can also
    enter the figurines into a live parade, which is somewhat similar to
    the Mii Parade feature on the Mii Channel.
    
    
    4. MINI-GAME WAGON
    
    Additionally, you can purchase any of the mini-games you haven’t
    already unlocked in the game: these DO cost Carnival Cards whereas
    playing them in Party or Star Battle Modes is free (although the
    selection is randomized). It’s a nice feature for those aiming to
    unlock all the mini-games.
    
    5. CARNIVAL CALLIOPE
    
    Come here to listen to in-game music and SFX once they’ve been
    unlocked.
    
    <><><><><><><><><><><><><><><><><><><><>
    TIPS FOR UNLOCKING CARNIVAL CARDS
    <><><><><><><><><><><><><><><><><><><><>
    
    The best ways to earn Carnival Cards is through the “Test for the Best”
    mode. Unlock that one first (early) if you can. Second best bet would
    be Star Battle Arena. Use both of them interchangeably as they’ll get
    annoying after a while…
    
    Here’s the breakdown of earning Carnival Cards:
     - Play a mini-game: 1 Card
     - Complete Star Battle Arena: 200 Cards
     - Test for the Best: 20 Cards for any score under 9000; 30 Cards for
        a score between 9000 and 9999; 100 Cards if you get a perfect
        score! ( + another 10 for each time you play )
     - Party Board: # of Turns x 2 (e.g, 10 Turns = 20 Cards)
    
    <><><><><><><><><><><><><><><><><><><><>
    STAFF RECORDS
    <><><><><><><><><><><><><><><><><><><><>
    
    This section lists all the Staff Records that can be unlocked in the
    Fun Bazaar. It will be listed here for your convenience once I unlock
    them.
    
    The format below will be as follows:
    (Mini-Game Title)
    RECORD: What the staff record is, obviously.
    DIFFICULTY: How easy/hard it is for a person to beat that record
    MY SKILLS: Have I beaten it or not
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Swing Kings
    RECORD: 20
    DIFFICULTY: ***
    MY SKILLS: Yes
    
    Crank to Rank
    RECORD: 0’05”03
    DIFFICULTY: ***
    MY SKILLS: Yes
    
    
    Kartastrophe
    RECORD: 44”96
    DIFFICULTY: ****
    MY SKILLS: Yes
    
    
    Lean, Mean Ravine
    RECORD: 0’36”23
    DIFFICULTY: ***
    MY SKILLS: Yes
    
    
    Saucer Swarm
    RECORD: 44
    DIFFICULTY: */**
    MY SKILLS: Yes, on my first try unlocking this game. <_<
    
    
    Rotation Station
    RECORD: 0’31”18
    DIFFICULTY: ****
    MY SKILLS: No
    
    
    Alpine Assault
    RECORD: 0’29”28
    DIFFICULTY: ****/*****
    MY SKILLS: No
    
    
    Flagging Rights
    RECORD: 35
    DIFFICULTY: ***/****
    MY SKILLS: Yes
    
    
    Trial by Tile
    RECORD: 0’30”10
    DIFFICULTY: ****
    MY SKILLS: No
    
    
    Star Carnival Bowling
    RECORD: 183
    DIFFICULTY: ****
    MY SKILLS: No
    
    
    Puzzle Pillars
    RECORD: 16210
    DIFFICULTY: *****
    MY SKILLS: No
    
    
    Canyon Cruisers
    RECORD: 1’01”81
    DIFFICULTY: ***/****
    MY SKILLS: Yes: 1’01”00.
    
    
    Chomping Frenzy
    RECORD: 226
    DIFFICULTY: *****
    MY SKILLS: No
    
    
    Moped Mayhem – Course 1
    RECORD: 2’05”90
    DIFFICULTY: ***/****
    MY SKILLS: Yes
    
    
    Moped Mayhem – Course 2
    RECORD: 2’30”56
    DIFFICULTY: ****/*****
    MY SKILLS: Close: 2’35”00.
    
    
    Moped Mayhem – Course 3
    RECORD: 4’33”36
    DIFFICULTY: ****/*****
    MY SKILLS: Yes
    
    ****************************************
    
    I’ve beaten 9 OUT OF 16 total Staff Records.
    
    
    <><><><><><><><><><><><><><><><><><><><>
    
                 EXTRAS ZONE
    
    <><><><><><><><><><><><><><><><><><><><>
    
    A special mode consisting of special mini-games whereby you can use
    your special Mii’s as special characters for the (you guessed it)
    special events and activities. It’s all very… special! <_<
    
    Anyway, it’s not too bad that the integrated Mii involvement into the
    game and it’s a good choice to do so as it worked really well in
    WarioWare and I’m sure they expect it to perform the same here.
    There are a total of 8 mini-games to be played, 4 of which must be
    unlocked at the Fun Bazaar after beating Star Battle Arena once.
    
    
    **************************************
              PLAYING THE GAME
    **************************************
    
    
                    ~~~~~~~~~~~~~~~~~~~~~~
                     Part 1 : Game Boards
                    ~~~~~~~~~~~~~~~~~~~~~~
    
    This section delves more in depth into each of the game’s six game
       Boards found in the Star Battle Arena and Party Tent modes.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    DK’S TREETOP TEMPLE
    Fun Factor - Solo: 4/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 3/5
    Strategy: 3/5
    Frustration Factor: 2/5
    Music: 5/5
    
    MY OVERALL RATING: 4/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    This board does the least to stray from the normal Party-board formula
    in that on this board, stars will cost you no more than 20 coins, as it
    always has been before (since the beginning of the series, there’s at
    least ONE board that features this format).
    
    STAR BATTLE GOAL
    - Earn 2 stars.
    
    STAR SPACE
    - Costs the normal 20 coins.
    
    LUCKY SPACE
    - Found: Right in front of the DK Statue.
    - You’ll be taken behind the board where there are coins on each space
    you pass, plus, at the end of the path is a FREE STAR!
    - Have I landed there? YES
    - After you’ve gotten the Star, you’ll be sent back to the Start.
    
    DK SPACE
    - You’ll get sent straight to the Star Space!! You’d better hope you
    have enough!
    
    BOWSER SPACE
    - Bowser will move the Star Space.
    
    CHUMP CHARITY
    - MC Ballyhoo will give the player in last place a Duelo Candy and
    coins will be added onto all the spaces.
    
    SHOPKEEPER(S): Spear Guy
    SHOP NAME: Candy Canteen
    
    TIPS:
    - Go for the Lucky Space as much as you can!
    - Use the Slowgo Candy to attempt to land on the DK and Lucky Spaces.
    - Shy Guys will give you coins for a piece of Candy if you land on
    their respective Green Spaces. If you don’t have any on you, you’ll
    still earn a few coins.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    GOOMBA’S BOOTY BOARDWALK
    Fun Factor - Solo: 5/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 3.5/5
    Strategy: 4/5
    Frustration Factor: 4/5
    Music: 5/5
    
    MY OVERALL RATING: 5/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    This board is set in a tropical setting along a shoreline. The board is
    linear and the only Star Space is located at the end of the track, just
    like Pagoda Peak from MP7. You’ll have to show no mercy to earn the 50-
    coins required for the Star on this board!
    
    STAR BATTLE GOAL
    - Buy a Star from Goomba for 50 coins!
    
    STAR SPACE
    - At the very end of the board. Costs 0 coins!
    
    LUCKY SPACE
    - Found: 2 spaces on the bridge right after where the first Dolphin
             Shuttle drops you off.
    - You’ll be taken to an ancient island with coins on each space you
    pass plus a FREE STAR!
    - Have I landed there? YES
    - After getting the Star, you’ll head back to the Lucky Space.
    
    DK SPACE
    - A special bonus game: toss 5 coins into a barrel and make like the
    soda game and shake the barrel as much as you can for bonus coins.
    
    BOWSER SPACE
    - Bowser will breathe fire at you. The embers that touch you will cause
    you to lose coins but you can try to jump over and avoid as many as you
    can.
    
    CHUMP CHARITY
    - MC Ballyhoo will give the player in last place a Duelo Candy and
    coins will be added onto all the spaces.
    
    SHOPKEEPER(S): Purple/Female Pianta
    SHOP NAME: Candy Craft
    
    TIPS:
    - Use a Slowgo or a Twice Candy right before the Star Space to ensure
    you don’t land on the question mark right before it which will send you
    all the way back to the start!!
    - The prices for the Dolphin Shuttles vary depending on your proximity
    to the end and your current rank. Sometimes, one player may get a
    Dolphin Shuttle for 20 coins (maybe they’re in first place) while
    someone (who’s maybe in last place) right after may get the same
    shuttle for a rate of only 5 coins! It varies extensively so be sure to
    take note of it.
    - Whenever you see a Delfino Island villager who is next to a Happening
    Space, try to land there. They will throw you even closer to the end of
    the board. One of these is near the shoreline where you’ll find a
    villager who is fishing: try to land there as he’ll give you a free
    candy!
    - Use a Thrice Candy and head into a Dolphin Shuttle. Use the remaining
    Dice Rolls to advance even farther!
    - Use the Dolphin Shuttles to reach the end quicker. They will continue
    to charge higher fees the more you use them and the closer you get to
    the end. Also, don’t forget that one of the Bonus Stars, the Shopping
    Star, accounts for your usage of the Dolphin Shuttles as well.
    - Even if there are coins on the board during the last five turns,
    sometimes it’s better to avoid them and still go for the Dolphin
    Shuttles.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    KING BOO’S HAUNTED HIDEAWAY
    Fun Factor - Solo: 5/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 5/5
    Strategy: 4.5/5
    Frustration Factor: 5/5
    Music: 4.5/5
    
    MY OVERALL RATING: 5/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    This board is set inside a haunted mansion – King Boo’s mansion, that
    is. The board is set like a maze in that there are many rooms you can
    enter in search of King Boo who wields the Star, and will give it to
    you for even less than on the DK board!
    
    STAR BATTLE GOAL
    - Earn 2 Stars.
    
    STAR SPACE
    - King Boo wields the star. You’ll have to journey into many of the
    rooms to find him. You’ll only have to pay 10 coins this time!
    
    LUCKY SPACE
    - Found: In random areas; always by a staircase.
    - The space will lead you upstairs across spaces with coins that you’ll
    earn every time you pass them. The path leads to the room King Boo is
    in and you’ll still need 10 coins to get it from him. You should have
    enough with the coins you receive on the spaces leading to the pipe.
    - Have I landed there? YES
    - After getting the Star, everyone will be sent back to the Start.
    
    DK SPACE
    - Donkey Kong will prevent a trap from affecting you by blocking or
    concealing it someway. Sometimes he gives you a Star too.
    
    BOWSER SPACE
    - You’ll get your Star stolen.
    - Oddly enough, if you don’t have a Star, then he’ll give you 10 coins.
    Probably so you’ll be able to buy one so he can steal it from you
    later… :P
    
    CHUMP CHARITY
    - The person in last player will be able to affect the game by throwing
    a dart at the spinning dart board and coins will be added onto all the
    spaces.
    
    SHOPKEEPER(S): Pink Boo
    SHOP NAME: Candlelit Candy
    
    TIPS:
    - There is a small little bonus game run by the sneaky little mouse
    named Mowz. This pinball game will allow you to steal coins, candy or
    even a Star. It’s sometimes wise to use this as sometimes finding King
    Boo for the Star can be tedious.
    - Traps will come up by surprise at times. Watch the paths your rivals
    follow and avoid them if possible.
    - The map isn’t too helpful as parts of it aren’t visible. This
    emphasizes the need to watch the paths your rivals follow, even more so
    as the map will reveal certain parts if you or your rivals journey
    there.
    - Take notice of the background and avoid spaces that are next to
    traps. Take this into consideration when you reach a fork in the road.
    - You can try to memorize the pathways you’ve already followed but this
    doesn’t always work: especially after you’re shot out of the mansion.
    - After a Star is taken from King Boo, he’ll kick everyone out of the
    mansion, re-arrange all the traps and you’ll be required to find him
    again! IMO, this is quite fair as even the person in last place could
    have a chance.
    - The special rooms that can be found at the end of some of the
    hallways will have random effects:
     * You could get a Star from King Boo himself!
     * DK will cover up all the traps for you inside the mansion!
     * Pink Boos will grab you and throw you outside of the mansion,
       requiring you to start all over!
    Take notice of the rooms your rivals enter (if possible) to avoid the
    same fate.
    - It’s better to stay at the back of the pack than to go zooming ahead
    and activating traps.
    - Springo and Thrice candies are very valuable here: Springo, if you
    need to get off a path that’s leading to a trap and Thrice to get to
    the Star area fast (if it’s discovered by someone who couldn’t afford
    it), before your opponents do and/or to make your way through the
    mansion to explore paths.
    - Once you find DK, use a Thrice Candy to run to the nearest already-
    revealed pitfall room before anyone else!
    - For this board, concentrate on taking coins away from your opponents
    more so than earning high numbers and moving a lot of spaces. The Cash-
    zap, Thwomp and Vampire Candies can be very useful here. If you
    continue to harass a victim of your choice (if you can continually GET
    that person: maybe try following them?) once they reach King Boo,
    they’ll be very frustrated since they won’t have enough coins! Then,
    you can swoop in and take the Star. This acts as an “insurance” if you
    will: you can ensure that one player will most definitely find a Star
    (w/ the exception of the Lucky Space) so that you’ve significantly
    increased your chances of finding the Star.
    - If you’re near a rival who has enough coins to get a Star from Boo
    and/or they’re near a Lucky Space, use the Bloway Candy to send them
    outside of the mansion and make them start all over.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    SHY GUY’S PERPLEX EXPRESS
    Fun Factor - Solo: 3.5/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 3/5
    Strategy: 3/5
    Frustration Factor: 2/5
    Music: 4.5/5
    
    MY OVERALL RATING: 4/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    A unique train-like board run by the conductor, Shy Guy himself (for
    now anyway). It bears a striking resemblance to Riot Train from Sonic
    Shuffle. :)
    
    STAR BATTLE GOAL
    - Deliver 50 coins to the celebrity, Holly Koopa, for a Star.
    
    STAR SPACE
    - At the front of the train. The conductor will give you a Star for 20
    coins.
    
    LUCKY SPACE
    - Found: ????
    - Will lead you to the train station where you can get off, earn coins,
    a free star, and still get back on the train at the end of the path.
    - Have I landed there? YES
    - After getting the Star, you’ll be sent back to the Start.
    
    DK SPACE
    - DK will have his own cart near the front of the train. Reach him
    first for a free Star.
    
    BOWSER SPACE
    - Like DK, Bowser will have his own cart as well. He’ll steal a Star or
    coins away from you if you land there.
    - If you don’t have a Star, though, he’ll give you 30 coins for free!
    Has he changed or what? (Actually not really as he’ll steal the Star
    you get later… not a bad strategy actually. :P)
    
    CHUMP CHARITY
    - The person in last player will be able to affect the game by throwing
    a dart at the spinning dart board and coins will be added onto all the
    spaces.
    
    SHOPKEEPER(S): Shy Guy
    SHOP NAME: Chew-Chew Concessions
    
    <<<<<<<<<<<<<<< <<<<<<<<<<<<<<< <<<<<<<<<<<<<<< <<<<<<<<<<<<<<<
    
    TIPS:
    - The journey up to the front cart is not too lengthy one. Use Thrice
    Candy as often as possible.
    - Watch the characters in the background. One of the question mark
    spaces has the conductor asking you to identify a character who stole
    money off a passenger.
    - There aren’t many choices in paths to follow, leaving opponents very
    vulnerable for Thwomp Candy and the like.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    KOOPA’S TYCOON TOWN
    Fun Factor - Solo: 4/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 3/5
    Strategy: 5/5
    Frustration Factor: 3/5
    Music: 4/5
    
    MY OVERALL RATING: 5/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    A sweet board set in a luxurious metropolis. Players will invest coins
    in hotels to earn Stars, just like in Windmillville from MP7. Unlike
    its predecessor, though, hotels can be upgraded to accommodate players
    who are “richer” than others.
    
    STAR BATTLE GOAL
    - Earn 4 stars.
    
    STAR SPACE
    - In this board, designated hotels serve as your usual Star Spaces.
    Furthermore, 2-Star hotels require 20 coins, 3-Star hotels require 50
    and a SECURE hotel (no one else can put money into it) requires 100!
    But be careful, players can easily steal hotels from you so long as
    they invest one coin higher than you.
    
    LUCKY SPACE
    - Found: About 7 spaces or so after the first hotel. Found right at the
    first street crossing. There’s another one that is found about 5 spaces
    after the first hotel at the top of the map.
    - You’ll be taken in a car ride to a secret part of the town where
    there is a secret hotel that grants 3 Stars for any investment!
    - There are two DIFFERENT lucky-space hotels. Try to go on a different
    one if someone’s already landed on and invested in one of them.
    - Have I landed there? NO
    - After getting the Star, you’ll walk across the street to a sidewalk
    path.
    
    DK SPACE
    - DK will invest 20 coins at a hotel you’ve invested in.
    
    BOWSER SPACE
    - Bowser will journey to a hotel and steal 10 coins from each player’s
    invested total.
    
    CHUMP CHARITY
    - 30 coins are awarded to the player in Last Place and coins will be
    added onto all the spaces.
    
    SHOPKEEPER(S): Koopa
    SHOP NAME: Sweet Deals
    
    TIPS:
    - Again, show no mercy in the mini-games you play here.
    - Invest a lot of coins at the very last hotel (right behind the start)
      as it’s harder for rivals to reach and they’ll usually use up most of
      their coins by the time they do reach it, in theory.
    - There are a variety of strategies you can use for the hotels but it
    all depends on (a) your competition/rivals – whether they be human or
    COM’s and their skill levels, and (b) your skill level – how good you
    at mini-games:
     * If your rivals are good at mini-games, they’ll most likely get a lot
    of coins.
     * If you’re the one with the passion for mini-games, invest all your
    money towards a 4-star hotel immediately!
     * If you’re in the lead, focus on ensuring your hotels can’t be stolen
    away from you more so than focusing on investing money in each hotel.
     * If you’re in last place, try to spread out your investments.
    - There are Green Spaces near alleys by hotels that will cause Bandit
    to journey to a hotel and take out lots of coins but just enough so the
    leader is winning by only one coin. Bandit will take out a maximum of
    30 coins; the coins will then be given to the player who landed on the
    space.
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    BOWSER’S WARPED ORBIT
    Fun Factor - Solo: 3/5
    Fun Factor - Multiplayer: ???/5
    Difficulty: 4.5/5
    Strategy: 5/5
    Frustration Factor: 4.5/5
    Music: 2.5/5
    
    MY OVERALL RATING: 3.5/5
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    PREMISE
    Bowser’s board in this game. Just like in Snowflake Lake in MP6 and
    Pyramid Park in MP7, you’ll have to steal Stars from your rivals in
    order to win.
    
    STAR BATTLE GOAL
    - Steal Stars from your opponent until they reach a total of 0 Stars.
    
    STAR SPACE
    - N/A
    
    LUCKY SPACE
    - Found: ???
    - A creepy, yet familiar, character will take you to a special part of
    the board that holds many coins plus two invaluable resources: a Bowser
    and Bullet Candy!
    - Have I landed there? NO
    
    DK SPACE
    - DK will hand out some candy to you.
    
    BOWSER SPACE
    - As expected, Bowser will steal one of your Stars.
    
    CHUMP CHARITY
    - The person in last player will receive a Duelo Candy and coins will
    be added onto all the spaces.
    
    SHOPKEEPER(S): Toadie
    SHOP NAME: Toadie’s Tooth Decay
    
    TIPS:
    - Slowgo candy can be an invaluable resource. Stay behind the pack to
    succeed.
    - Get Bowser Candy and Bullet Candy as fast as possible but don’t go
    crazy by using Thrice Candies to get it as you’re leaving yourself open
    for when your rivals get the same candy.
    - Sometimes it’s better to SAVE your Bowser and/or Bullet candies to
    protect yourself against rivals who steal your Stars so you can get
    them back.
    - Steal Candy by any means necessary! Weeglee candy can help here.
    - Springo Candy can help you avoid your rivals if you’re worried you’ll
    be the center of attack on the next turn. Depending on whom you pick,
    though, sometimes it can lead you right back into the fire you tried to
    get away from…
    - If you’re getting targeted a lot, focus on the bonus stars you can
    earn at the end. In that case, buy dice-block items at the shops in
    preparation for the Shopping and/or Running Stars and win mini-games in
    preparation for the Mini-Game Star.
    - You can use the Question Mark spaces to your advantage. Find the ones
    that cause Bowser to reverse the direction of the board to put you in a
    position to attack a rival or even all your rivals! In this case, it’s
    better to stay in the lead.
    
                    ~~~~~~~~~~~~~~~~~~~~~~
                        Part 2 : Candy
                    ~~~~~~~~~~~~~~~~~~~~~~
    
    <<Les bonbons>> FTW! :D
    This section delves more in depth into the assortment of items
    featured in the game’s boards. The game features a new system,
    contrary to the format used in prior games in the series. The game
    uses “Candy” in replacement of Items to affect gameplay. How that
    is done can be seen through the descriptions you see below:
    
    Note:
    “Worth the Cost?” refers to the boards in Party Mode.
    
    
                       ~~~~~~~ RED CANDY ~~~~~~~
                  These candies affect the Dice Block.
    
    TWICE CANDY
    Effect: As the name suggests, allows you to roll two dice blocks.
    Usefulness: ***/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Depends on the Board and the other Choices
      * Treetop Temple = Sometimes yes, sometimes no.
      * Booty Boardwalk = No, use a Dolphin Shuttle instead
      * Haunted Hideaway = No, save it for some Thrice Candy
      * Perplex Express = Yes
      * Tycoon Town = Sometimes yes, sometimes no.
      * Warped Orbit = Sometimes yes, sometimes no.
     - 20 coins: No
    
    THRICE CANDY
    Effect: Again, staying true to its name, this allows you to roll three
            dice blocks.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes, although it will almost never be this price
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = Mostly yes, sometimes no.
      * Booty Boardwalk = Yes
      * Haunted Hideaway = Yes
      * Perplex Express = Yes
      * Tycoon Town = No
      * Warped Orbit = Yes, if you’re being chased (stage is reversed)
    
    SLOWGO CANDY
    Effect: Slows the dice down for you to hit it on the number you
            Want. The dice ranges from numbers 1 to 5, though.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Depends on the Board and the other Choices
      * Treetop Temple = Mostly no.
      * Booty Boardwalk = Yes, to land on the Happening Spaces.
      * Haunted Hideaway = Not if you’re far into the mansion already.
      * Perplex Express =
      * Tycoon Town = Yes, when going for the Lucky Space
      * Warped Orbit = Yes
     - 20 coins: No
    
                       ~~~~~~~ GREEN CANDY ~~~~~~~
                These candies affect gameplay before movement.
    
          You will be required to spin the roulette and throw a dart to
                        determine the end result.
    
    SPRINGO CANDY
    Effect: Springs you to another character’s space.
    Usefulness: *** or ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Depends on the Board and the Other Choices
      * Treetop Temple = No
      * Booty Boardwalk = Yes
      * Haunted Hideaway = Yes, if you can’t find Thrice Candy.
      * Perplex Express = Yes, if you can’t find anything else useful.
      * Tycoon Town = No
      * Warped Orbit = No
    
    CASHZAP CANDY
    Effect: A lightning bolt will “zap” your opponent’s coin total by half.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = No
      * Booty Boardwalk = Yes, if players have large sums of coins.
      * Haunted Hideaway = Mostly yes, sometimes no.
      * Perplex Express = No
      * Tycoon Town = Yes, if players have large sums of coins.
      * Warped Orbit = No
    
    VAMPIRE CANDY
    Effect: Steal a certain number of coins from all opponents, decided by
               the dart wheel/roulette.
    Usefulness: *** or ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Depends on your current rank.
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = No
      * Booty Boardwalk = No
      * Haunted Hideaway = No
      * Perplex Express = No
      * Tycoon Town = Maybe, if you have money to spare
      * Warped Orbit = Yes
    
                       ~~~~~~~ YELLOW CANDY ~~~~~~~
              These candies affect gameplay when you’re moving.
    
    BOWLO CANDY
    Effect: Transforms your character into a bowling ball that you can
            use to ram opponents in your way. Doing so deducts 10
            coins from each rival’s total and adds the same amount to
            your total.
    Usefulness: ***/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = No
      * Booty Boardwalk = Mostly yes, if players are close together.
      * Haunted Hideaway = No
      * Perplex Express = No
      * Tycoon Town = Sometimes yes, mostly no.
      * Warped Orbit = No
    
    BITSIZE CANDY
    Effect: Transforms your character into an 8-bit, pixelated form.
            In this form, you can earn 3 coins for each space you go
            past – for a maximum of 30 coins (10 x 3).
    Usefulness: *****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Almost always yes, depends on your current rank
    
    BLOWAY CANDY
    Effect: “Blow” any opponent in your path back to the start!
    Usefulness: *****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Depends on your rank and your proximity to the Star
     - 20 coins: Yes, only on Booty Boardwalk; otherwise, no.
    
    WEEGLEE CANDY
    Effect: Shrinks your character into three small versions of him or
            herself, allowing you to steal candy from any opponent in
            your path.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Only if opponents are nearby; when playing on Warped Orbit
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = No
      * Booty Boardwalk = Mostly no.
      * Haunted Hideaway = Yes, if rivals have dice-block candies.
      * Perplex Express = Mostly no.
      * Tycoon Town = No
      * Warped Orbit = Yes, but I have yet to see it on this board.
    
    
                       ~~~~~~~ BLUE CANDY ~~~~~~~
      These candies affect gameplay more significantly than Yellow Candy.
        All of the below candies allow you to roll two dice blocks.
    
    THWOMP CANDY
    Effect: Transforms your character into a Thwomp-like figure allowing
            you to reduce the coin total from any opponent in your way
            by half.
    Note: The coins just disappear, you won’t get them for yourself.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes, if you’re near people
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = No
      * Booty Boardwalk = Sometimes yes, depending on your coin total.
      * Haunted Hideaway = Mostly no, use it on a Thrice Candy instead.
      * Perplex Express = Mostly no.
      * Tycoon Town = Yes
      * Warped Orbit = Mostly no.
    
    DUELO CANDY
    Effect: Allows you to roll two dice blocks. Any player you come
            across in your path will be required to challenge you to a Duel
            Minigame. You will be forced to be stopped on the same
            space as your opponent.
    Usefulness: ****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Depends on the Board and the other Choices
      * Treetop Temple = Sometimes yes, sometimes no.
      * Booty Boardwalk = Yes
      * Haunted Hideaway = Yes, if you’re the only one without a Star.
      * Perplex Express = Mostly no.
      * Tycoon Town = Mostly no, since you can’t steal Stars.
      * Warped Orbit = Yes, if you can find it.
    
    BOWSER CANDY
    Effect: Allows you to equip a Bowser costume and any unlucky player
            who is in your way after hitting two dice blocks will lose
            TWO STARS!! Ouch!
    Note: Only found on Bowser’s Warped Orbit
    Usefulness: *****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Hard to say: it depends on how many coins you have.
    
    BULLET CANDY
    Effect: Allows you to hit three dice blocks and any opponent in your
            path will lose a star!
    Note: Only found on Bowser’s Warped Orbit
    Usefulness: *****/*****
    Worth the Cost? (Y/N):
     - 5 coins: Yes
     - 10 coins: Yes
     - 15 coins: Yes
     - 20 coins: Almost always yes.
    
    
                     ~~~~~~~ NOTES ON CANDY ~~~~~~~
    
     * Don’t forget you can only wield a maximum of 3 candies in Battle
       Royale but when participating in a Team Battle, the max will
       increase to 5 candies.
     * To use Candy, you must select the “CANDY” option before hitting
       the Dice Block.
     * Be sure to carefully examine which candies you’ll need if you are
       force to throw one away. Sometimes it may be wise to throw away the
       one you just get. Such things like your proximity to the Star, your
       current Ranking, and whether or not you have enough coins for the
       Star are some things you should consider before throwing a candy
       away.
     * Try to save a Dice Block-enhancing Candy for the Chump Charity as
       it’ll come in handy if MC Ballyhoo places coins on every space –
       you can get them first!
    
    
                    ~~~~~~~~~~~~~~~~~~~~~~
                      Part 3 : Game Flow
                    ~~~~~~~~~~~~~~~~~~~~~~
    
    Hopefully you know how the Mario Party formula works. If not, view the
    in-game tutorial to learn more, and the manual is also a good place to
    refer to. This section, though, covers certain parts of the Main Game
    that should be highlighted, not necessarily HOW you go about playing on
    each of the boards – that’s what the manual is for.
    
    <><><><><><><><><><><><><><><><><><><><>
                NORMAL SPACES
    <><><><><><><><><><><><><><><><><><><><>
    
    BLUE Space: The most common space found on the boards. 3 coins will
    be given to you when you land here.
    
    RED Space: The second most common space found on the boards. 3
    coins will be taken away from you when you land here. If you have 0
    coins, none will be taken away. And, no, you won’t go into negative
    values.
    
    GREEN/HAPPENING/EVENT Space: A space with a question mark that will
    trigger a board-specific event depending on the area you are in.
    For example, on the Treetop Temple board, if you land on one of the
    Question Mark spaces near the statue/the top of the board, Ukiki’s
    will roll on barrels down ladders, chasing you which will lead you
    further down the board.
    
    DK Space: Donkey Kong’s own space! Since around Mario Party 5, he
    has no longer been part of the Mario Party roster, but, instead, he
    has his own space where he’ll help you out in your quest for the
    Star. Note, though, that what’s different from previous Mario
    Party’s is that once you land on a DK Space, all the spaces will
    change over to a Bowser Space…
    
    BOWSER Space: Bowser’s own space! Bowser’s never liked the party so
    he has his own space to ruin your day. All of his actions will
    prevent you, in some way, from succeeding. Sometimes, though, he
    may pity you - could this be a new side of Bowser we’ve never seen
    before? Nah… Again note that once someone lands on a Bowser Space,
    all the Bowser Spaces will change into DK Spaces.
    
    LUCKY Space: A BRAND NEW SPACE never before seen a Mario Party
    prior to this. Landing on this bright yellow space will send you to
    a special, secret part of the board you’re playing on whereby you
    can earn more than the usual coins from Blue Spaces and at the end
    of the path awaits a Star (or in one case, 3) that will be granted
    to you free of charge! How sweet is that?
    
    VS. Space: Land on this space to initiate a DUEL MINIGAME you’re
    your rival. The winner will be able to steal coins from the loser
    by way of a roulette that must be stopped by throwing a dart at it.
    (Only appears when participating in DUEL BATTLES in the Party
    Tent.)
    
    CHALLENGE Space: Land on this space to initiate one of 3 CHALLENGE
    MINIGAMES for one player. (Only appears when participating in DUEL
    BATTLES in the Party Tent.)
    
    <><><><><><><><><><><><><><><><><><><><>
                SPECIAL SPACES
    <><><><><><><><><><><><><><><><><><><><>
    
    These “spaces” are, according to the manual, not actual “spaces”.
    They are known as features that appear in each of the boards and
    you won’t lose a number on your Dice Roll for landing or passing
    one of the below spaces… I mean “features”… (Well, for this
    section, I’ll still call them “spaces” anyway…)
    
    STAR Space/Area: Here you’ll earn a Star. Sometimes it will be
    granted to you for free, but for the most part, it will require
    some coinage on your part. It varies depending on the board and
    mode you’re playing.
    
    COIN Space/Area: Passing this area (or space) will earn you a
    certain number of coins after hitting the coin block. (Only appears
    when participating in DUEL BATTLES in the Party Tent.)
    
    SHOP Space: Here you can purchase one of three candies that the
    shop will have available to you. The price ranges depending
    
    CANDY Space: You’ll earn a free Candy for passing this space. The
    candy you earn will be randomly selected.
    
    INTERSECTION: A fork in the road where you can choose which path
    you want to follow. Be sure to use the Map to your advantage and
    take note of where your opponents are, what traps lie ahead and
    where the Star is before making your choice.
    
    <><><><><><><><><><><><><><><><><><><><>
                 CHUMP CHARITY
    <><><><><><><><><><><><><><><><><><><><>
    
    This event appeared earlier in the FAQ in the Boards section but
    you may be wondering, what exactly is Chump Charity anyway? Well
    basically, at the start of the fifth-to-last turn in a Battle Royal
    or Tag Battle, a special event will occur whereby MC Ballyhoo will
    grant all players or the player in last place a reward. The rewards
    vary depending on the board but here are some of the general
    rewards a player could receive:
    
    * For all Boards, all Spaces will have Coins on them except the
    ones players are standing on. Red Spaces earn you five coins while
    any other space earns you only a single coin. Once coins are picked
    up, they disappear so be sure to have a Dice Block-enhancing Candy
    for this turn.
    
    * On one or two boards like Koopa’s Tycoon Town, the person in last
    place will earn a 30-coin bonus!
    
    * On most boards, the person in last place will get a free piece of
    valuable candy!
    
    
    This is something that players who aren’t as good can look forward
    to, especially when playing with 4 human friends.
    
    <><><><><><><><><><><><><><><><><><><><>
                  BONUS STARS
    <><><><><><><><><><><><><><><><><><><><>
    
    At the end of a Tag-Team or a normal match, once all the turns are
    over, MC Ballyhoo will award Bonus Stars to some of the players. In
    order for this event to take place, though, the Bonus Stars option must
    be ON (I’ve NEVER played with it OFF in any Mario Party). There are six
    bonus stars that players can earn and three will be randomly selected
    to be given away.
    
    (1)	MINI-GAME STAR: Awarded to the player or team who earns the most
    coins in mini-games.
    (2)	CANDY STAR: Awarded to the player or team who USED (not earned)
    the most candy.
    (3)	GREEN STAR: Awarded to the player or team who lands on the most
    Green Spaces.
    (4)	RUNNING STAR: Awarded to the player or team who moved the most
    spaces.
    (5)	SHOPPING STAR: Awarded to the player or team who SPENT the most
    coins at shops and/or other board-specific events (e.g, Dolphin
    Shuttles).
    (6)	RED STAR: Awarded to the player or team who lands on the most
    Red Spaces.
    
    Which Bonus Stars MC Ballyhoo awards is ALWAYS a mystery so your
    actions PRIOR to this event are key. Try to do things in the board that
    will make you a shoo-win (sp?) for some of the Bonus Stars. Again, this
    keeps players on the edge till the end so I strongly suggest you always
    keep the Bonus Stars on cause you’ll never know what happens.
    
    **************************************
     MINI-GAMES OVERVIEW / 4-PLAYER GAMES
    **************************************
    
    This section will now start us off in looking more in-depth at the
    mini-games found in Mario Party 8. We’ll start off with an overview
    of the next few sections.
    
                 <><><><><><><><><><><><><><><><><><><><>
                                 OVERVIEW
                 <><><><><><><><><><><><><><><><><><><><>
    
    For the below sections that involve mini-games, the following
    format will be used:
    
    (Mini-Game title)
    Objective - the objective of the game in a sentence or two
    Fun Factor - how fun the game is, out of 5 stars (if it has a slash
       and two star ratings, it’s in between)
    Difficulty - how easy/hard the game is on a scale of 1-5
    # of Players - specifies how many people can play the game
    Gameplay Type - simultaneous or alternating and how the Wii Remote
       is used in the respective mini-game
     > Normal: used as a POINTER
     > Sideways: used as an NES CONTROLLER
     > Flat: used with the pointer facing STRAIGHT
     > Upwards: used with the pointer facing UPWARDS
     > Clenched: held sideways with your hand clenching it
    My Advice - my advice for earning high on the ranking tables and/or
      for those aiming for World Records
    
    
    (N) indicates if a game uses the Nunchuk peripheral.
    <<< >>> indicates if: (a) the game’s name is a play-on-words or
      a reference to saying, (b) if it is an allusion to a previous
      Mario Party title, or, (c) if the game is played in the same way
      as another Party game.
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: 4-Player
    
    +++++++++++++++++++++++++++++++++++++
    
    Alpine Assault
    OBJECTIVE: Head down the mountain slope on your snowboard avoiding
               obstacles.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Just like in Banana Blitz, watch out for the snowmen. Crashing
      into them will waste valuable time.
    - Be careful when jumping off ramps that there aren’t any traps
      below you.
    - At the start, stay near the edges if you can and avoid your
      rivals as they’re likely to crash into you.
    - Hold A/B as soon as you start to go off on the Purple Ramps to
      rotate your board in mid-air and gain extra speed.
    - Head off to the left at the last ramp to avoid the last snowman.
    <<< Allusion: Snow Ride >>>
    <<< Plays Just Like: >>>
     Banana Blitz / Monkey Snowboard
    
    At the Chomp Wash
    OBJECTIVE: Clean off the dirty Chain Chomps before your opponents.
    FUN FACTOR/SOLO: **/***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: */**
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - You don’t need to be dead on when cleaning off the paint. Just
      scrub as fast as you can in a rotary motion and you should do
      fine.
    - Holding the control as you would when playing Punch-a-Bunch or
      Rowed to Victory while scrubbing vigorously may wield the best
      results.
    <<< Play-on-Words: At the Car Wash >>
    
    Crank to Rank
    OBJECTIVE: Place your flag at the top of the flagpole before your
               opponents.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Obviously, the faster you go, the better your performance.
    - Smaller, shorter circles are key.
    - You need to turn in the RIGHT direction for it to go up. It goes
      up in a clockwise direction.
    
    Flip the Chimp (Also a DUEL MINIGAME)
    OBJECTIVE: Help your monkey reach the top of the rope whilst
               avoiding falling debris.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - Any time you see something moving/falling towards you, move
      instantly to the other side. There are no tricks (like in Bugs
      Balance in Banana Blitz).
    - It is possible for there to be a tie/draw as the ropes move
      automatically and all you have to do is dodge the coconuts as
      they’ll slow you down.
    - After moving in a direction, move the Remote back in its neutral
      upwards position.
    <<< Allusion: Vine Climb >>>
    <<< Plays Just Like: >>>
     Banana Blitz / Bus Balance
    
    In the Nick of Time
    OBJECTIVE: Copy the example clock by using the Wii Remote to match
               the Hour and Minute Hands.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Watch the outline carefully and judge whether or not you’ll have
      to spin clockwise or counter-clockwise from your current spot to
      get there before your rivals. You can do so by looking at the
      hour numbers.
    - Remember, match the blue hour hand first, then the red minute
      hand.
    - Speed should precede accuracy at first but accuracy precedes
      speed as you reach the outline.
    <<< Reference to Saying >>>
    <<< Plays Just Like: >>>
     WarioWare/(Game with the Clock)
    
    Kartastrophe
    OBJECTIVE: Participate in a 2-lap kart race.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Stay as close to the insides of the track as possible.
    - Turn as early as possible in preparation for corners.
    - Avoid the grassy areas.
    - Let go of the gas or break when going around the two tight turns
      in the middle of the track.
    - Right before the hairpin turn in the middle of the track that
      require two tight turns, stay along the outside and turn at the
      right moment whilst releasing the gas a bit.
    <<< Allusion: Kart Wheeled, Slot Car Derby >>>
    <<< Play-on-Words: Catastrophe >>
    
    Lava or Leave ‘Em
    OBJECTIVE: Avoid the separating Podoboos as long as possible.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***/****
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Step on the heads of your opponents to slow them down but avoid
      doing this once everyone’s separated as you can land on top of a
      Podoboo!
    - Stay away from your opponents as much as possible.
    - Over time, more and more Podoboos will appear.
    - Stay away from the edges as you could easily fall off.
    <<< Play-on-Words: Love or Leave Him >>>
    
    Mario Matrix
    OBJECTIVE: Touch the flashing hexagons for points.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote – Normal
    MY ADVICE:
    - Don’t WAIT for the hexagons to start flashing. Move the cursor
      around in a circular motion around the field and watch the screen
      carefully: you can, then, very quickly grab it for the point.
    - You’ll hear a chime through your Remote speaker if you got the
      point. If you didn’t hear it, then simply move onto the next one
      as you didn’t get the point.
    - If you take too long, the panels will disappear.
    <<< Allusion: Smashdance >>>
    
    Mosh Pit Playroom
    OBJECTIVE: Pop 50 balloons of your colour before your opponents!
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Go for the balloons that are in smaller clumps, then, go for the
      bigger ones to earn yourself a quick win over your opponents who
      will, most likely, go for the bigger clumps first, then struggle
      to find the individual balloons.
    - Unless you’re really behind, don’t bother trying to stomp on the
      heads of your rivals as you’ll just be wasting your own time if
      you do so intentionally otherwise.
    
    Punch-a-Bunch
    OBJECTIVE: Players use their boxing gloves to destroy the Bowser
               statue the quickest.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Clenched
    MY ADVICE:
    - Inflict the most damage possible by waiting for the boxing glove
      to swell up. If you go too late, it’ll swell back down again.
    - Longer, stronger punches can be very effective but sometimes,
      if you’re too slow, it wastes too much time and creates a big gap
      between you and your rivals.
    - Shorter, faster punches may seem best at first, but stronger
      punches ultimately work better.
    << Allusion: ??? (Don’t know the name of the game) >>>
    
    Rudder Madness
    OBJECTIVE: Guide your lilypad to the goal.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - Just like in Sick and Twisted, you need to reach the finish line
      to be granted the victory.
    - Avoid crashing into your rivals.
    - Avoid heading to the front of the screen before the camera can
      reveal what next befalls you.
    - Stay off to the left side: there are less obstacles to obstruct
      your path.
    - The results of the race can be really close. Go as straight as
      possible at the end.
    <<< Play-on-Words: Rubber Madness >>>
    
    Scooter Pursuit
    OBJECTIVE: Shoot your opponents on futuristic scooters to score
               points.
    FUN FACTOR/SOLO: ****/*****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Avoid fire from your opponents by manoeuvring around the circular
      stand near the middle of the arena.
    - Never stay in one place for long. Always stay on the move.
    - You can shoot at opponents behind while the one in front is
      flashing/stunned.
    - Don’t always rush your opponents. Sometimes it’s better to
      isolate yourself from your rivals and once they group, you can
      shoot multiple times in hopes of earning a lot of points.
    <<< Allusion: Cannonball Fun >>>
    
    Shake It Up (Also a DUEL MINIGAME)
    OBJECTIVE: Players must shake their soda cans as much as possible
               to earn the highest height once they are opened.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: */**
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - What else can I say but FASTER, FASTER, FASTER!
    - Hold the Wii Remote as you would if you were performing “The Thumb
      Wrestler” form from WarioWare: place your thumb atop the pointer
      and swing up and down as fast as possible for the best results.
    <<< Reminds Me of: >>>
     Sonic Shuffle / Soniccola
    
    Sick and Twisted
    OBJECTIVE: Reach the goal by jumping across spinning platforms.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **/***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Don’t fall or you’re disqualified!
    - Don’t stay too close to the edge of the screen. Bullet Bills may
      get fired and you won’t have a chance to avoid them.
    - Don’t forget you need to make it to the END to win. If everyone
      else is out, you still have to survive.
    - Stay back a bit at the start for about a second. Start to go only
      AFTER everyone has jumped off the starting place and onto the
      next platform.
    - If you try jumping on the Bullet Bills, you’ll still lose.
    - This may be cheap but if you’re willing to do it go for it: if
      there’s only one player left, force him to jump at inopportune
      moments or knock him off to the side.
    - Stay near the back of the pack to avoid rivals and Bullet Bills.
    - If you’re not fast enough, the platforms will start to lower.
    - When you hear a Bullet Bill being fired, be prepared to move
      cause most likely, it’s aiming for you or someone near you.
    <<< Allusion: Cog Jog >>>
    
    Speedy Graffiti
    OBJECTIVE: Replicate the shape outlines for points as fast as
               possible.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Sacrifice accuracy for speed.
    - If there are any breaks in your outline, you won’t get the point.
    - If the brick doesn’t break apart, you left a break in the outline.
    
    Swing Kings (Also a DUEL MINIGAME)
    OBJECTIVE: Hit as many baseballs out of the park as you can!
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote – Upwards              (Motion: Swinging)
    MY ADVICE:
    - You have 20 balls to go through. Stay vigilant! (Reminds me of
    WarioWare as I typed that…)
    - The balls will come at varying speeds and heights. Be ready for
    anything.
    <<< Allusion: Sunday Drivers >>>
    <<< Plays Just Like: >>>
     Wii Sports / Baseball
     Banana Blitz / Home Run Derby
    
    Treacherous Tightrope
    OBJECTIVE: Players must balance along a tightrope to reach the
               goal.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Don’t always move forward. Move backwards to balance and
    stabilize the bar.
    - Careful. As you progress, wind will start to blow. Move in the
    Opposite direction the wind is blowing to avoid falling off.
    <<< Allusion: Tightrope Treachery >>>
    <<< Plays Just Like: >>>
     Banana Blitz / High Wire Act
    
    Water Ski Spree
    OBJECTIVE: Water ski along the ocean waves, going up ramps for
               coins but being careful of obstacles.
    FUN FACTOR/SOLO: **/***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: */**
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Watch the middle of the screen: Shy Guy will drop Spiny’s
      to make you miss the next ramp.
    - Head up the ramp as straight as possible to ensure you get the
      coin. As you head off it, head into the direction where the next
      ramp is whilst in the air.
    - When there are two ramps side-by-side, try looking ahead to see
      which one has a coin, which is USUALLY the one on the right.
    - If the next ramp is right in front of you (e.g, you’re on the
      left ramp and the next ramp is on the left again), chances are
      Shy Guy will try to obscure your path with a Spiny. Head in
      the opposite direction first, THEN head up the ramp.
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: 2-VS-2
    
    +++++++++++++++++++++++++++++++++++++
    
    Boo-ting Gallery
    OBJECTIVE: Teams work together to eliminate the Boo’s as they
               head inside the spooky mansion to confront the Pink
               Boo.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Normal; Vertical Split-Screen
    MY ADVICE:
     - Fire rapidly once you reach the Pink Boo.
     - Watch the path that the Boos follow and fire your shots
       accordingly.
     - The Pink Boo will gradually grow smaller as you hit it.
     - Watch out for columns and other environment objects that will
       obstruct your shot.
    <<< Allusion: Mathemortician, Spider Stomp >>>
    <<< Play-on-Words: Shooting Gallery >>>
    
    Bumper Balloons
    OBJECTIVE: Pop the 4 balloons of your colour before your opponents.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: */**
    GAMEPLAY TYPE: Wii Remote – Sideways; Single-Screen
    MY ADVICE:
    - Try to make as few movements as possible to avoid wasting time.
    - Don’t drive on the grass as it’ll waste time.
    - Careful not to pop your rival’s balloons or he’ll win [even faster].
    
    Crops ‘n’ Robbers
    OBJECTIVE: Two players work as a team to rid the garden of pesky
               moles and to fill up carts of vegetables.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Normal; Single-Screen
    MY ADVICE:
    - The “hammer whacker” (who gets the reference? :P) should work to
      clear a path for the vegetable grabber.
    - The vegetable grabber should pick up as many veggies as he can
      before heading back to the vegetable cart.
    - If you’re the “hammer guy”, don’t WAIT for the moles to pop back
      up after they head underground. Go for another one if you can.
    <<< Play-on-Words: Cops and Robbers >>>
    <<< Allusion: Bumper Crop >>>
    
    Grabby Gridiron
    OBJECTIVE: Play a game of football. Work together to score 5 points
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Sideways; Single-Screen
    MY ADVICE:
    - Try grabbing the footballs in the air using kicks as they fall
      from up above.
    - Remember, you must bring the balls to YOUR goal.
    - If you’re being bombarded, step on your opponents’ heads to get
      to the goal while they’re stunned.
    - Help your team-mate by standing in front of your rival team’s
      Goal so you can intercept the ball and pass it to your goal.
    - Jump as much as possible so your rivals don’t stun you by jumping
      on your head.
    
    King of the Thrill
    OBJECTIVE: Separate your team and knock your opposite rival off the
               hill. You’ll win as long as one person from your team
               survives.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Sideways; Single-Screen
    MY ADVICE:
    - Avoid the edges as much as possible.
    - The cliff will begin to crumble as time goes on.
    - Don’t jump on your opponent’s head unless they’re in the middle
      of the platform as you could risk accidentally falling off.
    - If your rival tries to jump on your head, move backwards and make
      them jump on your head in such a way that will make them fall off
      the edge.
    - Start off with a Jump-kick if facing a computer opponent. He’ll
      likely fall off right away. >_<
    - If you’re facing a human player, head around the left or right of
      the cliff/hill rather than heading into him straight on.
    - Before the cliff starts to crumble, when you’re in the middle
      with a human player to stun him, then, knock him off with a
      punch.
    - If facing a Hard/Very Hard computer, they usually wait for you to
      make the first move. Trick them into making the first move. Also,
      stay along the sides rather than heading into them straight-on.
    - Avoid stepping on heads as you could fall off!
    - If you get stunned, use the time as an advantage to knock the
      other person off.
    - If your opponents get stunned, they’ll do exactly as I suggested
      above. Be careful and just avoid them until they’re back to
      normal.
    <<< Play-on-Words: King of the Hill >>>
    
    Lean, Mean Ravine
    OBJECTIVE: Work together in your hovercrafts to reach the goal.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Sideways; Split-Screen
    MY ADVICE:
    - Avoid the rocks as they’ll slow you down as will the geysers.
    - Use the ramps to gain speed and stay in the water as much as
      possible.
    - Stay in the water for maximum speed.
    - If you’re going off a ramp, go in the opposite direction of the
      geysers.
    - Even with a ramp, you can’t fly over the geysers. Move away from
      them.
    - If you and your partner move in opposite directions, you’ll lose
      speed. Stay in sync with your partner, if possible. (Harder if
      playing with a COM partner.)
    - If you’re playing with a human player, direct him where to go
      since you’ll go faster if you both move in the same direction.
    <<< Play-on-Words: Lean, Mean Machine >>>
    
    Paint Misbehavin’ (Also a DUEL MINIGAME)
    OBJECTIVE: Teams paint the most Goombas their colour to win.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Avoid moving on an opposite side you’re already on when the 5-
      second mark reaches as you’ll be hard pressed, fighting for a
      single point victory with your rival and moving will waste your
      time.
    - Fire as many paintballs as you want, there’s no limit. But don’t
      waste your energy during the first 10 seconds of the match.
    - Stunning your opponent is a valuable technique. Stun your
      opponent by searching for an opening and shooting a paintball at
      them. If you do see openings, shoot multiple paintballs. If your
      rival is on the move, continuously fire, as you can earn points
      while trying to stun your rival.
    - Try to be on the opposite side of your rival during the last 10
      seconds as you might be able to stun them for a second and this
      will prove to be very useful to you.
    <<< Play-on-Words: Ain’t Misbehavin’ >>>
    
    Rowed to Victory
    OBJECTIVE: Players work together to row their boat to the end of
               the canal.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote – Clenched; Horizontal Split-Screen
    MY ADVICE:
    - The closer the two of you work together by rowing in unison, the
      further and the faster you’ll travel.
    - Row at the same time as your partner and maintain a consistent
      pattern.
    - If you’re playing with a human player, direct him when to row
      with you: say something like STROKE, pause, STROKE, pause.
      Continue a steady pattern with him/her and you’ll succeed.
    <<< Play-on-Words: Road to Victory >>>
    
    Sugar Rush  (Also a DUEL MINIGAME)
    OBJECTIVE: Bake a cake according to the specifications.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - You can place the ingredients in any order. Just grab one
      quickly/randomly THEN worry about where it goes. Speed should
      precede accuracy AT FIRST, but then accuracy is somewhat key when
      placing the ingredients.
    
    Winner or Dinner ( > BONUS MINIGAME < )
    OBJECTIVE: Collect the coins but avoid the Spinies and the Piranha
               Plants.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Step on your opponents to stun them and possibly get them eaten
      or hurt.
    - If you get eaten, you’ll pop up again from the center.
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: 1-VS-3
    
    +++++++++++++++++++++++++++++++++++++
    
    Bob-ombs Away
    OBJECTIVE: Three players gang up on the single-player, using
               Bob-ombs to knock him out.
    FUN FACTOR/SOLO: **/***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: */**
    DIFFICULTY/TEAM PLAYERS: ***/****
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
     / Single Player /
      - Watch the bombs carefully and move away once it reaches the
        second peg on the table.
      - Always stay on the move but don’t run back and forth in a
        linear way : do it randomly.
    ADVANTAGE: Single-Player
      - The team TARGETS the single-player, yet, he can more easily
        dodge the bombs more than the team can succeed in hitting him.
    <<< Allusion: La Bomba >>>
    
    Chump Rope
    OBJECTIVE: One player turns the skipping rope with Shy Guy while
               the other three try not to trip over it.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***
    DIFFICULTY/TEAM PLAYERS: ****
    GAMEPLAY TYPE: / Single Player: Normal / Team: Normal/Upwards /
    MY ADVICE:
     / Single Player /
      - Try psyching out the competition by going at varying speeds.
      - If someone jumps too early, go really fast to try to cause them
        to trip on the rope as they land.
      - The idea is not to make huge circles, but small ones.
      - Try going as fast as possible for quite some time, then,
        abruptly go really slow right before it reaches the ground. If
        someone didn’t get out while it was going fast, hopefully
        they’ll get out when you go really slow. Be sure to make them
        trip on the rope – go underneath them; watch their jumps.
      - Use the knowledge that there is a delay in jumping for Team
        players to your advantage.
     / Team /
      - Watch the rope VERY carefully as the single player will surely
        Try to psych you out.
      - Watch the shadow of the rope and prepare yourself for the jump.
      - Careful not to jump too early or too late that you won’t get to
        jump again before it comes down.
      - Tell everyone to jump when they should and then trick them on
        one of the jumps by telling them to go too early, but be
        careful: the single-player, if they’re human, might catch on.
      - Be careful! There is a slight delay while you’re jumping which
        makes it even harder for human players when the rope is going
        really fast.
      - The computers follow a very predictable pattern. Study it if
        you normally play with COM players.
    ADVANTAGE: Single-Player
    <<< Play-on-Words: Jump Rope >>>
    <<< Allusion: Hot Rope Jump >>>
    
    Grabbin’ Gold ( > BONUS MINIGAME < )
    OBJECTIVE: Catch the coins falling from the machine.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***
    DIFFICULTY/TEAM PLAYERS: **
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
     / Single-Player /
      - Stay half-way or near the bottom to watch for Spinies and coins
        carefully.
     / Team /
      - Situate each player at a different height if playing with
        friends.
      - If you’re at the bottom and you think the people above will
        grab it, still stay under them in case they move or are hit by
        a Spiny.
     / Both /
      - Spinies will get you stunned and you won’t be able to move
        temporarily.
    ADVANTAGE: Team
      - The single-player has a net equivalent to the size of the
        3 team members’ nets combined but the Team has better chances
        of getting all the coins that descend.
    
    Gun the Runner
    OBJECTIVE: Players try to bombard the lone player from reaching the
               top of the building.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ****
    DIFFICULTY/TEAM PLAYERS: ***
    GAMEPLAY TYPE: / Single-Player: Sideways / Team: Normal /
    MY ADVICE:
     / Team /
      - Try to hit the Single-Player as he jumps.
      - It takes a second or so to reload after a shot. Take that into
        account.
      - Just keep firing while you aim. Let speed precede accuracy.
      - At the start, keep your target JUST above the platform nearest
        to the bottom. Don’t fire until he jumps – he has to use that
        platform to move on.
      - If playing with human players, have one focus on accuracy
        whilst another focuses on speed, continuously firing shots
        rapidly; the other (if applicable) should also do the same.
     / Single-Player /
      - Try faking a jump, then proceeding to the next platform.
      - Wait until they need to reload before jumping.
      - Just keep running and jumping while waiting on moving platforms
      - The team’s weapons are slow. Use this knowledge to your
        advantage.
      - While waiting for the moving platforms to either come or take
        you to your next platform, keep jumping and try moving back
        and forth in place.
    ADVANTAGE: Single-Player
     - The team’s weapons are too slow to provide a significant
       challenge for skilled players.
    <<< Reference to Saying: Shoot the Messenger >>>
    
    Picture Perfect
    OBJECTIVE: Players try to create pictures by stopping slots.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: **
    DIFFICULTY/TEAM PLAYERS: ***/****
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
     - Re-touch the incorrect slots once they’ve been activated for
       them to continue spinning.
    ADVANTAGE: Single-Player
     - The single-player only has 4 picture slots whilst the team
      has 9 slots.
    <<< Reference to Saying >>>
    <<< Allusion: Slot Trot >>>
    
    Power Trip
    OBJECTIVE: One player tries to zap the other three players using an
               electrified hovercraft.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***
    DIFFICULTY/TEAM PLAYERS: ***/****
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    / Single-Player /
      - Corner your rivals so that if they jump, they’ll land on you.
      - Practice the game beforehand and get used to the steering if
        playing with friends as figuring it out while playing wastes
        time.
     / Team /
      - Avoid the gaps as much as possible as you could accidentally
        fall in.
      - Stay as far away from the single-player as possible.
      - Stay away from the corners and the edges of the field.
    ADVANTAGE: Single-Player
    <<< Allusion: Surge and Destroy >>>
    
    Snow Way Out
    OBJECTIVE: One play uses a snowball machine to target the other
               three players who are on top of a cabin.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***
    DIFFICULTY/TEAM PLAYERS: ***/****
    GAMEPLAY TYPE: / Single-Player: Normal / Team : Sideways /
    MY ADVICE:
     / Single-Player /
      - The team players will jump a lot so use trajectory in your
        shots by aiming near the back of the cabin. It is possible for
        your rivals to jump into the snowball accidentally.
      - Naturally, try psyching your opponents out.
      - Fire snowballs near the bottom of the roof at first so that if
        opponents head in that direction, it’ll be harder for them to
        avoid you and may even fall off due to how slippery it becomes!
     / Team /
      - Try jumping once you hear a snowball being fired.
      - Where a snowball hits, it’ll become icy. Careful.
      - Stay away from the edge of the cabin.
      - Don’t jump on your team-mates as you make them sitting ducks.
      - Avoid staying in a group. Spread out.
      - Be careful when jumping! If you fall off the cabin roof, you
        lose!
     / Both /
      - Note that it takes about a second for the Single-Player to
        reload.
    ADVANTAGE: Team
    <<< Play-on-Words: No Way Out >>>
    <<< Allusion: Snow Brawl >>>
    
    Swervin’ Skies
    OBJECTIVE: One player tries to pop the balloons on the back of the
               planes of his opponents.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***/****
    DIFFICULTY/TEAM PLAYERS: ***/****
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
     / Single Player /
      - Try psyching your opponents out by moving the Wii Remote into
        an area to get them moving away and then quickly move back.
     / Team /
      - Avoid staying together.
      - A normal computer will alternately move up and down. Use this
        knowledge of his predictable pattern to your advantage.
      - Swerve in the opposite direction of the single-player to avoid
        getting targeted.
      - Careful not to fly into a cannonball that’s been fired!
    ADVANTAGE: Single-Player
    <<< Allusion: Balloonatic >>>
    
    Thrash ‘n’ Crash
    OBJECTIVE: One player stops the three players who are on
               skateboards using a variety of traps.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY/SINGLE PLAYER: ***/****
    DIFFICULTY/TEAM PLAYERS: ****
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
     / Team /
       - Avoid staying at the top of the screen. Let the camera
         protrude before you proceed so you know what to expect.
       - Staying too far ahead will cause you to trip over obstacles
         as you try to brake whilst the camera continues to move
         forward.
       - Sometimes the traps are a little predictable. Watch the sides
         carefully.
       - Speed forward when a wheel or Bullet Bill are activated.
       - Slow down and move to the sides when barrels are activated.
       - If you hit a Thwomp, you’ll still lose.
     / Single Player /
       - Don’t head on over to the obstacles in such a way that your
         opponents can tell what’s coming their way. See what’s
         available to you on the screen, then head on over there
         quickly.
       - Try to psych out your opponents by tricking them into moving
         away from trap they think you’ll start up and then activate a
         trap that is near where they moved to supposedly avoid you.
       - Be quick when it comes to the barrels on the side. When a set
         of barrels appear on the right, touch them and quickly move to
         the left for the barrels on the other side.
       - Another way to trick your opponents is to continuously move
         the Wii Remote in an either rotary, circular or randomized
         motion, only stopping to activate traps which may catch your
         rivals by surprise!
    ADVANTAGE: Single-Player
    <<< Allusion: Skateboard Scamper >>>
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: Duel
    
    +++++++++++++++++++++++++++++++++++++
    
    Attention Grabber
    OBJECTIVE: Flag down the lost ship to the shore.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - Hold the Wii Remote upwards (by your shoulder or ear) and swing
      like crazy.
    - If you’re not too busy shaking like crazy, watch your opponents
      Distance to judge whether you should exert more or less effort.
    - If you’re feeling cheap, while playing with a human player, push
      him out of the way. Not only is it funny, but you guys may get a
      bit of a laugh out of it trying to fight each other. :P
    <<< Plays Just Like: >>>
     WarioWare / (Don’t know the game name)
    <<< Reference to Saying >>>
    
    Balancing Act
    OBJECTIVE: Ride on barrels towards the finish line, avoiding traps.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Spin the Wii Remote in a clockwise direction to move forwards and
      spin it counter-clockwise to move backwards to avoid traps.
    - Getting squished by a Thwomp wastes time. Move backwards to avoid
      getting crushed.
    - Don’t go too fast unless you’ve played the game many times. Watch
      the edge of the screen carefully to anticipate traps.
    
    Blazing Lassos
    OBJECTIVE: Players lasso barrels containing various point amounts
               in efforts to earn the most points once time runs out.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - Note that all the barrels contain varying amounts. Go for the
      highest ones first, obviously.
    - Don’t forget to bring the lasso back towards you to get the
      barrel.
    - The lasso will glow once its ready to be fired.
    - Try to get all the barrels if you can to ensure a victory.
    <<< Plays Just Like: >>>
      Sonic Shuffle / Ring Lasso
    
    Breakneck Building
    OBJECTIVE: Aid in the construction of building by taking part in
               a variety of acts of carpentry.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote – Flat/Normal
    MY ADVICE:
    - When sawing, don’t go out too much. Keep the movement consistent
      and keep the Wii Remote as close to you as possible while
      swinging for quicker movements.
    - When painting, you need to leave no empty spots. If you don’t
      see the “FINISH” text, find out where you slipped up.
    
    Cardiators
    OBJECTIVE: Deplete your opponent’s health using cards to attack!
    FUN FACTOR/SOLO: */**
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***** (Luck)
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - The cards range in values as to how much they’ll damage your
      rival. I believe a Chain Chomp does the most damage: 12 HP.
    <<< Play-on-Words: Gladiators >>>
    
    Cosmic Slalom
    OBJECTIVE: Hop into a rocket sled and reach the goal before your
               rival does.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Watch out for gates. They’ll decrease your speed and waste time.
    - You have 3 boosts for the entire race. Use them wisely.
    - Save a boost for the last leg of the race if you can.
    - Look at the map to judge where your opponents are in relation to
    you and when to use your boosts.
    - After the first jump (transfer), the gates will appear more
    often. Stay along the sides around corners.
    <<< Allusion: Bobsled Run >>>
    <<< Reminds Me of: >>>
     Sonic the Hedgehog 2 – Special Stage
    
    Eyebrawl
    OBJECTIVE: Cause the eyeballs to become dizzy as fast as possible.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - If you go in the opposite direction, you’ll have to start all
       over.
    - Going crazy won’t work. You have to ensure that the hands go
      around the entire eye to form a proper circle.
    - If you go near the eye, the motion won’t count towards him
      getting dizzy. You have to go around the eye at the right
      distance.
    - The larger the eye, the more effort you’ll have to let out.
    - The smaller the circles the better, but they have to be
      consistent.
    <<< Plays Just Like: >>>
     Super Mario 64 DS / (Don’t know the mini-game name)
    <<< Play-on-Words: Eyeball >>>
    
    Frozen Assets
    OBJECTIVE: Break the icicles to collect the gems inside for points.
               First player to get 5 gems wins.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Watch the Freezie off to the top of the screen carefully. When he
      jumps, icicles will fall down below. Watch the shadows to
      anticipate where they’ll land.
    - You can c atually do a Ground Pound in this mini-game by pressing
      the 2 Butotn twice! Squish your opponent right after the Freezie
      shakes the cavern which will leave them stunned AND immobilized
      long enough for you to hit an icicle. Use this trick often but
      don’t use this to break the icicles as it wastes time.
    - If there’s a large group of icicles, try going for the ones that
      are on their own first.
    - Stay close to your opponent. Once the gems are out of the icicle,
      you still have to run and get it. Try to rough your opponent up a
      bit BEFORE you destroy an icicle to ensure he won’t get a chance.
    - Use punches more often than Ground Pounds as they take longer to
      perform and the recovery time is slow enough to allow your
      opponent to get the gem before you do.
    
    Ion the Prize
    OBJECTIVE: Guide the coloured balls into their respective tubes.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Watch the top of the screen very carefully.
    - You’ll have to be really quick as the Wii Remote is very
      sensitive and the balls will come at a fast pace over time.
    - During the last couple of seconds, the balls will come extremely
      fast. Don’t keep turning back and forth as you’ll likely mess up.
      Stay in the direction of the predominant colour to earn the most
      points.
    <<< Play-on-Words: Eye(s) on the Prize >>>
    <<< Plays Just Like: >>>
     Banana Blitz / Fruit Basket
    
    Lava Lobbers
    OBJECTIVE: Battle your opponent from the safety of your mine carts.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Use the mine carts as a defensive barrier from shots.
    - You can affect the trajectory of your shots by the buttons you
      press.
    - Trick your rival by fluctuating with lobs and straight shots.
    - Perform a couple of lobs to get your opponent moving, then
      continuously fire straight shots.
    
    Lob to Rob
    OBJECTIVE: Shoot the Mushroom Targets but avoid the Goomba Targets.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - See red or green? Aim for it as fast as you can.
    - Green mushrooms give you 30; red gives you 10 and Goomba targets
      subtract 10 points form your total.
    
    Loco Motives
    OBJECTIVE: Touch the trains to stop them from popping the balloons
               of your color. Survive longer than your opponent to win.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***/****
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - The speed of the trains will increase the more they are touched.
    - Touch the trains near the last moment to ensure that they get
      faster at a pace you can keep up with.
    - The trains lights will flash when they’re coming near a balloon.
    - The trains travel at different speeds as they’re all on separate
      track areas. Watch carefully and press them at the right time.
    - There are 5 balloons for each person but only 3 lives!
    - Carefully watch the speed of the trains and don’t wait until they
      are near your balloons before touching them.
    
    Pumper Cars
    OBJECTIVE: Reach the end of the mine cart coaster.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***/****
    GAMEPLAY TYPE: Wii Remote – Sideways              (Motion: Pumping)
    MY ADVICE:
    - Pump as short and as fast as you can.
    - Remember to hold the A and 1 Buttons for the pumping to count.
    - If you pump “crazily”, it won’t work as well.
    - The screen can be distracting sometimes. Avoid looking at it if
      possible.
    - Apply a consistent rate of pumping and slowly increase as you
      proceed along the track.
    - When you’re near the finish (that being the volcano area), go a
      little faster than usual to ensure your victory.
    - The first few seconds are somewhat key. Get a good start to
      ensure your victory.
    <<< Play-on-Words: Bumper Cars >>>
    <<< Allusion: Handcar Havoc >>>
    <<< Plays Just Like: >>>
     Secret Rings / Go! Mine Cart Race
    
    Rotation Station
    OBJECTIVE: Get to the top of the tower as fast as possible!
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ****
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Tilt the Wii Remote to switch the camera angle. Do so as little
      as possible as it wastes time.
    - The yellow blocks move. Move the camera into the right position
      while you’re waiting for these to transport you.
    <<< Allusion: Fun Run >>>
    <<< Plays Just Like: >>>
     A normal Mario platformer
    
    Saucer Swarm
    OBJECTIVE: Protect yourself from the swarm of alien saucers.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Aliens will come from all directions. Avoid staying in one place
      and fire while moving back and forth.
    - Hit the golden saucer for bonus points.
    - Keep firing even while you’re moving.
    <<< Plays Just Like: >>>
     Rayman Raving Rabbids / Bunnies are Addicted to Carrot Juice
     Banana Blitz / Alien Attack
    
    Settle It in Court
    OBJECTIVE: Shoot for as many baskets as possible.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - The balls will come to you both fast and slow so be prepared for
      either speeds.
    - Press A when the Goomba icon reaches the middle for an assist.
    - Swing the Wii Remote as if you were throwing a basketball when
      the basketball icon is on or near the center marker.
    <<< Plays Just Like: >>>
     Banana Blitz / Free Throw
    
    Specter Inspector
    OBJECTIVE: Find the characters hiding from the ghosts in the room.
               First player to find three wins.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **/***
    GAMEPLAY TYPE: Wii Remote – Normal
    MY ADVICE:
    - Some objects (like curtains) will move, indicating that a ghost
     may be behind it.
    - If you find a ghost, you’ll be stunned temporarily.
    - Watch and see where your opponent has already looked to avoid
      wasting valuable searching time.
    - Remember, you’re looking for one of the following characters who
      will randomly appear every time you play:
       * Shy Guy
       * Koopa
       * Thwomp
       * Whomp
       * The Penguin (his name escapes me…)
       * Goomba
       * Piranha Plant
       * Pink Boo
       * Flutter
       * Podoboo
       * Zap
     Take note of the places where you’re sure they can and cannot fit.
    - The vases are good places to start looking as are the big items
      like the grand piano.
    - You’ll find Koopa and Piranha Plant under a white sheet; the Penguin
      in a vase; Pink Boo behind a picture; Podoboo by the fireplace.
    
    Surf’s Way Up
    OBJECTIVE: Fly through space on a hoverboard, crashing through
               point totals in the sky.
    FUN FACTOR/SOLO: **/***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Bowser Rings will reduce your total back to zero.
    - Bowser Rings are very noticeable and will flash red. Steer clear
      of them.
    - You can boost on ahead by pressing A or B but hold back when you
      see a red ring.
    <<< Allusion: Target Tag >>>
    <<< Play-on-Words: Surf’s Up >>>
    
    Wing and a Scare
    OBJECTIVE: Get through as many stone outlines as possible in your
               plane. Reach the end faster to win.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Turn your plane as early as possible to ensure you make the turn.
    - Be careful to look at the outline of the rock very carefully to
      avoid overturning the plane. Remember, accuracy over speed.
    - If you hit an outline, you don’t lose surprisingly. You just are
      set back a bit.
    - If you reach the block where it’s a solid block. The outline will
      appear in a straight, vertical line down the middle.
    <<< Play-on-Words: (On a) Wing and a Prayer >>>
    <<< Plays Just Like: >>>
     WarioWare: Twisted / ???? (Don’t know the name)
    
    You’re the Bob-omb
    OBJECTIVE: Don’t be the one to blow up the Bob-omb and survive
               longer than your opponent to win.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***** (Luck)
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE: ---
    <<< Play-on-Words: You’re the Bomb! >>>
    <<< Allusion: Bowser’s Big Blast, Bowser’s Bigger Blast >>>
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: Battle
    
    +++++++++++++++++++++++++++++++++++++
    
    Aim of the Game
    OBJECTIVE: Shoot select cards that will allow you to rack up the
               highest overall total.
    FUN FACTOR/SOLO: ***/****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***/****
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Be careful of 0 multipliers that will cancel out your entire
      score!
    - The idea is, not to shoot every single card that you see, but to
      watch the cards carefully and get the big ones before your
      opponents do.
    - Go for the high numbers FIRST, then go for the x2 multiplier.
     Take these scenarios as an example:
    *	S-1: 50 x2 x2 x2 x2 = 800
    *	S-2: 50 50 x2 x2 x2 = 800
    *	S-3: 50 50 50 x2 x2 = 600
    *	S-4: 50 50 50 50 x2 = 400
    *	S-5: 50 50 50 50 50 = 250
     Now you can see which scenarios wield the better results!
    
    Cut from the Team
    OBJECTIVE: Cut the strings and hope you’re not sent flying…
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***** (Luck)
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE: ---
    <<< Reference to Saying >>>
    <<< Plays Just Like: >>>
     Secret Rings / Watch Out! Trap
    
    Glacial Meltdown
    OBJECTIVE: Survive the barrage of attacks from both your opponents
               and the Lakitu without falling in the ice-cold water.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***/****
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Stay away from your opponents at first as they’ll likely rush
      each other at the start.
    - Step on the Buzzy Beetles twice to use them against your rivals.
    - Avoid following your rivals as the platform will lose its balance
    - Avoid jumping on the heads of your rivals: you could continuously
      jump on the heads of multiple rivals and fly right into the water
      below, or, you could land right on a trap.
    - Always be on the move to avoid getting caught off guard from
      a rival or the Lakitu.
    - Jump kicks are also a no-no unless you and your rival are
      isolated from the edges of the platform and other rivals.
    - Stun your opponents to cause them to get knocked into the icy
      water, or get hit by a trap.
    - When the platform shifts in one direction, go behind a rival and
      perform a jump-kick on them to send them flying into the water!
      It only works if you do it at the right moment.
    - IF you’re playing a Tag Battle in Party Mode when you play this,
      obviously, go for the other team first, then, if necessary, knock
      your team-mate off: you’ll both still earn maximum coins.
    
    Snipe for the Picking
    OBJECTIVE: Aim at apple-shaped targets with varying point amounts.
    FUN FACTOR/SOLO: ***
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - The targets will go by very quickly: you only get about a second
      before they disappear.
    - There are a total of 15 targets, with a maximum attainable score
      of 1500. Can you get a perfect score?
    - Look for the green areas as soon as the target appears and go
      For those.
    - Sacrifice accuracy for speed.
    - If they’re about to disappear, at least get some points by
      shooting randomly at it just as it leaves the screen.
    <<< Play-on-Words: Ripe for the Picking >>>
    
    +++++++++++++++++++++++++++++++++++++
    
    Mini-Games: Challenge [1-Player]
    
    +++++++++++++++++++++++++++++++++++++
    
    Fruit Picker
    OBJECTIVE: Memorize where the fruits are.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **/***
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Watch the fruits very carefully at the start and follow this
      strategy: start with the apple and go in a clockwise or counter-
      clockwise direction, memorizing the first letter of each fruit.
      This is the trick I used in Fruit Punch in Mario Party 7 and it
      always worked for me. Try it out if you’re having trouble.
    <<< Allusion: Fruit Punch >>>
    <<< Plays Just Like: >>>
     Rayman Raving Rabbids / Bunnies Don’t Have Memory
    
    Pour to Score
    OBJECTIVE: Pour sand meticulously to reach the target weight.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **/***
    GAMEPLAY TYPE: Wii Remote – Upwards         (Motion: Pouring a Cup)
    MY ADVICE:
    - Press A once you’ve reached the target.
    - Go slower as you reach the target. You have more than enough time.
    <<< Plays Just Like: >>>
     Secret Rings / Spill! Weight Puzzle
    
    Stampede
    OBJECTIVE: Stamp your symbol on as many pieces of paper as you can.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ****/***** (Surprisingly difficult)
    GAMEPLAY TYPE: Wii Remote - Downwards
    MY ADVICE:
    - Don’t stamp the Bowser sheets or you’ll lose 2 points.
    - You’ll have to be on the ball for this one! If you hit more than
      two Bowser sheets, there’s almost no chance you’ll win.
    - You have to press A or B to advance to the next sheet. Keep a
      steady rhythm of stamping and passing the sheets and you should
      JUST make it with 2 or even 1 second to spare!
    <<< Play-on-Words: Stampede (Stamp-ede) >>>
    <<< Allusion: Stamp by Me >>>
    
    
    +++++++++++++++++++++++++++++++++++++
    
     Final Mini-Game
    
    +++++++++++++++++++++++++++++++++++++
    
    The following is the information on the “Last Mini-Game” in Story
    Mode [The “LAST” mini-game is just like in Mario Party 3, 4, and
    7 where you had to face Bowser].
    
    Superstar Showdown
    OBJECTIVE: Defeat Bowser and avoid his barrage of attacks.
    FUN FACTOR/SOLO: *
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: */**
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Bowser has twice the health you do! Careful.
    - This is EXTREMELY easy because if you die, you won’t get Game
     Over. In fact, if you DO decide to try again, it’ll just pick up
     where you left off (Bowser’s health stays the same) while you get
     a full health recovery! <_<
    
    +++++++++++++++++++++++++++++++++++++
           Reference List
    +++++++++++++++++++++++++++++++++++++
    
    Now then, here’s a list of all the mini-games in alphabetical
    order, based on the order you’ll find them according to their
    classification/genre:
    
         VS 4
    Alpine Assault
    At the Chomp Wash
    Crank to Rank
    Flip the Chimp
    In the Nick of Time
    Kartastrophe
    Lava or Leave ‘Em
    Mario Matrix
    Mosh Pit Playroom
    Punch-a-Bunch
    Rudder Madness
    Scooter Pursuit
    Shake It Up
    Sick and Twisted
    Speedy Graffiti
    Swing Kings
    Treacherous Tightrope
    Water Ski Spree
    
         2-VS-2
    Boo-ting Gallery
    Bumper Balloons
    Crops ‘n’ Robbers
    Grabby Gridiron
    King of the Thrill
    Lean, Mean Ravine
    Paint Misbehavin’
    Rowed to Victory
    Sugar Rush
    Winner or Dinner
    
         1-VS-3
    Bob-ombs Away
    Chump Rope
    Grabbin’ Gold
    Gun the Runner
    Picture Perfect
    Power Trip
    Snow Way Out
    Swervin’ Skies
    Thrash ‘n’ Crash
    
         DUEL
    Attention Grabber
    Balancing Act
    Blazing Lassos
    Breakneck Building
    Cardiators
    Cosmic Slalom
    Eyebrawl
    Frozen Assets
    Ion the Prize
    Lava Lobbers
    Lob to Rob
    Loco Motives
    Pumper Cars
    Rotation Station
    Saucer Swarm
    Settle It in Court
    Specter Inspector
    Surf’s Way Up
    Wing and a Scare
    You’re the Bob-omb
    
         BATTLE
    Aim of the Game
    Cut from the Team
    Glacial Meltdown
    Snipe for the Picking
    
         CHALLENGE
    Fruit Picker
    Pour to Score
    Stampede
    
         LAST
    Superstar Showdown
    ___________________________________
    
    Divided up by category, that is:
    4 Player: 18
    2-vs-2: 10
    1-vs-3: 9
    Duel: 27             < The most ever in a Mario Party.
    Battle: 5
    Challenge: 3
    Last: 1
    
    TOTAL: 73
    + 8 Extra games
    
    //////////////////////////////////////
    
    GRAND TOTAL: 81 MINI-GAMES
    
    **************************************
                 EXTRAS
    **************************************
    
    The following is a list of the mini-games found in the Extras Mode:
    a special mode containing “special” mini-games like in previous Mario
    Party games. What’s different, though, is that these games utilize your
    Mii’s form your Mii Channel for involvement in the games just like
    WarioWare! Bonus!
    
    Alternatively, if you don’t want to use your Mii’s, you can stick with
    the normal Mario character selection.
    
    Canyon Cruisers
    OBJECTIVE: Race to the goal in a special hovercraft across a canyon
    FUN FACTOR/SOLO: ****/*****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote - Flat
    MY ADVICE:
    - Avoid the walls and the rocks as much as possible.
    - During the last leg of the course, there will be lines of rocks.
     You’ll have to swerve around them carefully. Turn as early as you
     can: start turning as soon as you pass a line of rocks to prepare
     yourself for the next set.
    
    Chomping Frenzy
    OBJECTIVE: Satisfy the hunger of the starving Chain Chomps by
               shooting fruits from a special cannon.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ****
    # OF PLAYERS: 1
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Shoot the fruit into all the applicable Chain Chomp’s mouths
      before switching (back) to another one.
    <<< Reference to Phrase: Feeding Frenzy >>>
    <<< Plays Just Like: >>>
      Non-Related Game: Bust-a-Move Bash
    
    Flagging Rights
    OBJECTIVE: Play a game of Simon Says by raising the flags as
               directed.
    FUN FACTOR/SOLO: ****/*****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote – Upwards [** Uses NUNCHUK peripheral **]
    MY ADVICE:
    - Shy Guy will start to trick you as the game goes on. Careful…
    - You’ll get less and less time to respond to the directions as
     time goes on. As Toadsworth would say, “stay on your toes”!
    <<< Play-on-Words: Bragging Rights >>
    <<< Allusion: Shy Guy Says >>>
    <<< Plays Just Like: >>>
     WarioWare / Tortoise and Hare
     Banana Blitz / Simon Says
    
    Moped Mayhem
    OBJECTIVE: Participate in a 3-lap race on mopeds against 30
               competitors.
    FUN FACTOR/SOLO: *****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote - Sideways
    MY ADVICE:
    - Avoid over-turning your moped to avoid spinning out.
    - Stay along the inside of the tracks as much as possible.
    - Break and/or let go of the gas around corners.
    - Turn as early as possible before tight corners and turns.
    
    Puzzle Pillars
    OBJECTIVE: Line up the blocks by similar colours to score points.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Get more than 4 blocks of the same colour for bonus points!
    - If there are a lot of blocks of the same colour, don’t stack them
      straight upwards in a line. Stack them on the sides, then, go for
      the line and match up the ones on the sides at the top of the
      pile.
    - The larger blocks will earn you more points than the normal,
      regular-sized ones.
    <<< Allusion: Block Star >>>
    
    Star Carnival Bowling
    OBJECTIVE: Play a 5-frame or 10-frame game of bowling!
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-4 Simultaneous/Alternating
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
     - You only have 10 seconds to make your shot. Aim carefully.
     - Watch the tutorial and notice you don’t have to release the A
       button TO swing. You only must release it AFTER you swing.
     - You can apply spin to your ball before it touches the lane but
       be careful: the Wii Remote can be quite sensitive at times.
       (Monkey Bowling anyone?)
    <<< Plays Just Like: >>>
     Wii Sports / Bowling
     Banana Blitz / Monkey Bowling
    
    Table Menace
    OBJECTIVE: A classic game of Ping Pong.
    FUN FACTOR/SOLO: **
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: **
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote - Upwards
    MY ADVICE:
    - Don’t over swing as you could end up knocking it out, earning
      your rival a point.
    - If you fail to serve properly, your rival earns a point! XD
    - Try psyching out your rival by continuously moving in the same
      direction, then, moving in an opposite direction continuously,
      then swinging in random directions to throw him/her off.
    - Unlike in Wii Play, you must flick your wrist in this one. :P
    << Play-on-Words: Table Tennis >>
    <<< Plays Just Like: >>>
     Wii Play / Table Tennis
    
    Trial by Tile
    OBJECTIVE: A puzzle where you must locate the matching pattern
               amidst a grid full of Mario characters.
    FUN FACTOR/SOLO: ****
    FUN FACTOR/MULTIPLAYER: ???
    DIFFICULTY: ***
    # OF PLAYERS: 1-2
    GAMEPLAY TYPE: Wii Remote - Normal
    MY ADVICE:
    - Look for the character on the middle tile you need to find first,
      then eliminate the ones that don’t match the top and bottom ones
      and so on.
    << Play-on-Words: Trial by Fire >>
    
    <><><><><><><><><><><><><><><><><><><><>
    HOW TO UNLOCK THE FOUR LOCKED EXTRA GAMES
    <><><><><><><><><><><><><><><><><><><><>
    
    You must beat Star Battle Arena once for them to appear at the Fun
    Bazaar where you can purchase them at 50 Cards a pop at the
    Surprise Wagon.
    
    **************************************
              MY IMPRESSIONS
    **************************************
    
    This section lists my thoughts of the game.
    Here are lists of my favourite and least favourite mini-games
    based on varying classifications.
    
    TOP 3 MOST BORING MINI-GAMES
    Flip the Chimp
    Bumper Balloons
    Crops ‘n’ Robbers
    
    TOP 3 MOST POINTLESS/STUPID/DUMB MINI-GAMES
    Crank to Rank
    Flip the Chimp
    Rudder Madness
    
    TOP 10 BEST MINI-GAMES FOR MULTIPLE PLAYERS
    ???
    
    TOP 3 HARDEST MINI-GAMES
    In the Nick of Time
    Rotation Station
    Stampede
    
    TOP 3 BEST VS 4 GAMES
    Lava or Leave ‘Em
    Mosh Pit Playroom
    Scooter Pursuit
    
    WORST VS 4 GAME
    Flip the Chimp
    
    TOP 3 BEST 2-VS-2 GAMES
    Boo-ting Gallery
    Grabby Gridiron
    King of the Thrill
    
    WORST 2-VS-2 GAME
    Crops ‘n’ Robbers
    
    TOP 3 BEST 1-VS-3 GAMES
    Chump Rope
    Snow Way Out
    Thrash ‘n’ Crash
    
    WORST 1-VS-3 GAME
    Picture Perfect
    
    TOP 3 BEST DUEL GAMES
    Cosmic Slalom
    Loco Motives
    Rotation Station
    
    WORST DUEL GAME
    Balancing Act
    
    BEST BATTLE GAME
    Glacial Meltdown
    
    WORST BATTLE GAME
    Cut from the Team
    
    BEST CHALLENGE GAME
    Stampede
    
    WORST CHALLENGE GAME
    Fruit Picker
    
    BEST LUCK-BASED MINI-GAMES
    Cardiators /
    You’re the Bob-omb
    
    WORST LUCK-BASED MINI-GAME
    Cut from the Team
    
    TOP 5 BEST REHASHED MINI-GAMES
    Scooter Pursuit (Cannonball Fun)
    Chump Rope (Hot Rope Jump)
    Thrash ‘n’ Crash (Skateboard Scamper)
    Cosmic Slalom (Bobsled Run)
    Flagging Rights (Shy Guy Says)
    
    WORST REHASHED MINI-GAMES
    Flip the Chimp (Vine Climb)
    Bob-ombs Away (La Bomba)
    Crops ‘n’ Robbers (Bumper Crop)
    
    TOP 3 BEST EXTRA GAMES
    Flagging Rights
    Moped Mayhem
    Canyon Cruisers
    
    WORST EXTRA GAME
    Table Menace
    
    TOP 10 WORST OVERALL MINI-GAMES
    Flip the Chimp
    Bumper Balloons
    Crops ‘n’ Robbers
    Crank to Rank
    Rudder Madness
    Picture Perfect
    Balancing Act
    Cut from the Team
    Pour to Score
    Bob-ombs Away
    
    WORST OVERALL MINI-GAME
    Rudder Madness
    
    TOP 10 BEST OVERALL MINI-GAMES
    Lava or Leave ‘Em
    Mosh Pit Playroom
    Chump Rope
    Snow Way Out
    Thrash ‘n’ Crash
    Cosmic Slalom
    Loco Motives
    Rotation Station
    Saucer Swarm
    Glacial Meltdown
    
    TOP 3 BEST PARTY BOARDS
    King Boo’s Haunted Hideaway
    Koopa’s Tycoon Town
    Goomba’s Booty Boardwalk
    
    WORST PARTY BOARD
    Bowser’s Warped Orbit
    
    **************************************
       FAQ (Frequently-Asked-Questions)
    **************************************
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 1 : MARIO PARTY 8
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: How many mini-games are there in the game?
    A: I mentioned this above but there are a total of 73 mini-games.
       If you count the Extra Games, that’s 81 in GRAND TOTAL.
    
    Q: Are you done the game?
    A: Nope.
    
    Q: How do you delete a save file?
    A: Simply select it, then choose Erase on the bottom right of the
       screen.
    
    Q: What’s the Canadian MSRP on this game right now?
    A: $59.99
    
    Q: Whoa… Chuck Quizmo’s in this game? That was random…
    A: Not really since it’s NOT the one in the same: the host is named
      MC Ballyhoo – which, I might add, is one of the stupidest names
      for a game character… ever.
    
    Q: Is 59.99 (CDN) a good price for this game?
    A: I’d pay a LITTLE under that but since I’m a devoted Mario Party
      fan, I’m willing to pay it. My ideal price for this game would be
      the current price in the US: 49.99.
    
    Q: Which games use the Nunchuk?
    A: It’s more like GAME. Only Flagging Rights in the Extras Mode.
      It’s better that no other games use it as it makes for a greater
      Party without having to buy all these extra peripherals.
    
    Q: Are there more or less mini-games in this than in Mario Party 7?
    A: 5 less than Mario Party 7 which had 86, according to 7’s box.
    
    Q: How do you unlock the Last Mini-game?
    A: Clear all the stages in the Star Battle Arena to play this mini-
       game. You can then play it anytime you want in the Minigame
       Tent (although I don’t know why you’d want to…).
    
    Q: Do you know which of the 81 mini-games are rehashes?
    A: The following are rehashes from old Party’s (all listed above):
     Flip the Chimp – Vine Climb (7)
     Kartastrophe – Slot Car Derby (1/2), Kart Wheeled (7)
     Lava or Leave ‘Em – Dreadmill (3)
     Punch-a-Bunch – Destruction Duet (2)
     Scooter Pursuit – Cannonball Fun (6)
     Swing Kings - Sunday Drivers (6)
     Treacherous Tightrope – Tightrope Treachery (1) – notice name?
     Water Ski Spree – Pair-a-Sailing (4)
     Boo-ting Gallery – Mathemortician (7)
     Rowed to Victory – Sync-row-nicity (7)
     Bob-ombs Away – La Bomba (7)
     Chump Rope – Hot Rope Jump (1/2)
     Sick and Twisted – Cog Jog (6)
     Crops ‘n’ Robbers – Bumper Crop (6)
     Picture Perfect – Slot Trot (6), ??? (7)
     Power Trip – Surge and Destroy (6)
     Snow Way Out – Snow Brawl (6)
     Swervin’ Skies – Balloonatic (7)
     Thrash ‘n’ Crash – Skateboard Scamper (1)
     Cosmic Slalom – Bobsled Run (1)
     Pumper Cars – Handcar Havoc (1)
     Surf’s Way Up – Target Tag (7)
     You’re the Bob-omb – Bowser’s Big/Bigger Blast (2/3)
     Fruit Picker – Fruit Punch (7) < That’s the Mic mini-game BTW
     Stampede – Stamp by Me (6)
     Flagging Rights – Shy Guy Says (1/2)
     Puzzle Pillars – Block Star (6)
    
      I probably missed some but those are the ones I’m sure of.
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 2 : MARIO PARTY 9 AND BEYOND?
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: Do you think they’ll EVER stop making Mario Parties?
    A: First off, you should know now that I LOVE the Mario Party
       series, and, more generally, the Party genre itself. But I have
       a hunch that Mario Party 10 will be their final take as 10 would
       be perfect for an anniversary-like game, consisting of all the
       best mini-games, boards and many new characters (maybe up to 20
       or more!) plus some new ones. I can’t wait already. :)
    
    Q: Do you WANT a sequel to Mario Party 8?
    A: Most definitely.
    
    Q: Do you want online play in MP9?
    A: I’m not really inclined to online play as it would get tedious.
       Unless they can come up with some real competitive ideas that
       Will keep the party interesting the whole way through, then why
       not? After all everyone’s complaining about it anyway… But I
       think it would defeat the purpose of having a “party” with
       people you know. But at the same time, it would be a great idea
       since you could still be having a party with your Wii friends
       who maybe are grounded and can only stay in the comfort of their
       homes. ;)
    
    Q: What do you expect in the next game?
    A: LOTS more mini-games, especially 4-player. I’m really hoping
       they implement a lot of mini-games – near 100 I’m hoping for. I
       would love to see LOTS more playable characters from the Mario
       series who may or may not have been previously dubbed to be
      “NPC’s” or hosts in past Mario Party’s. I would also enjoy seeing
       some other characters from the Paper Mario series and other
       similar games.
    
    Q: Who do you want to see PLAYABLE in an upcoming Mario Party?
    A: I would like to see Bowser Jr., but others who come to mind,
       I’ll list here in later versions.
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 3 : MY PROGRESS
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: What’s the first mini-game you unlocked?
    A: Ion the Prize. (That’s kinda funny since it’s the first mini-
    game I knew about that was in MP8, since I saw it in a video of E3)
    
    Q: What’s the second mini-game you unlocked?
    A: Eyebrawl.
    
    Q: What’s the second-last mini-game you unlocked?
    A: Speedy Graffiti.
    
    Q: What’s the last mini-game you unlocked?
    A: Specter Inspector.
    
    Q: Did you unlock Blooper or Hammer Bro first?
    A: Blooper.
    
    Q: How many times did you have to play King Boo’s stage to clear
      Star Battle Arena on your first try?
    A: Twice.
    
    Q: What was the easiest board to clear in S-Battle on the 1st try?
    A: Shy Guy’s Perplex Express.
    
    Q: How many Staff Records have you beaten yet?
    A: 9 out of 16.
    
    Q: I wanna know your best records on the games! Where are they?
    A: I’m trying to implement a sub-site on TSC where players can
       Compete for best records in Party Games such as this and the
       other games in the Mario Party series as well as other games
       such as Sonic Shuffle, Fuzion Frenzy, WarioWare and Secret
       Rings, to name a few. To see MY best records for this game or
       any of these other games, I’ll need to launch the sub-site. In
       the meantime, some of my best scores for some games can be
       found in the thread entitled “PGC/MGC” in the “Non-Sonic Site
       Discussion” board. I’d appreciate your support but otherwise,
       “patience is a virtue”.
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 4 : OPINIONS
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: Which Mario Party has better music? 6, 7 or 8?
    A: I like the music in 8 especially the theme that plays to
       introduce the mini-games. 7 has pretty good music but it reminds
       me of children’s antics or something-or-other. 8 has way better
       music IMO. I miss some select tracks from 7 and 6 though.
    
    Q: Who would you recommend this game to?
    A: I would recommend this to the following people: (a) fan of the
      series, (b) a person looking for a game with good replay value,
      (c) a parent looking for a fun game for their child, (d) a person
      who loves the Wii mini-game collections as much as I do, (e) a
      person who enjoyed Wii Sports, WarioWare and the like, (f) a
      family looking for a good Wii game for their family.
    
    Q: Did you like this game?
    A: Most definitely. It’s a wonderful game.
    
    Q: What’s the most frustrating thing that’s ever happened to you in
     this game?
    A: Nothing yet but my sibling actually was playing Star Battle (1st
     Stage) and she was ONE space away from the Star and low and behold
     Birdo (the COM she was facing) lands on the DK Space and has JUST
     enough coins for the 2nd Star that she needed to win!! She wasn’t
     too happy but it was good for a little laugh for me.
    
    Q: Were you disappointed by this game?
    A: Not at all. If anything I COULD complain about would be the font
       that was used in the game and the fact that some duel mini-games
       were just 4-Player mini-games for 2 players: they could’ve
       easily come up with some more. Otherwise, there’s not much to
       complain about.
    
    Q: Are you a hardcore Mario Party fan?
    A: Yep.
    
    Q: Which do you like better: items, orbs, or candies?
    A: Candies for sure. It makes for a more exciting game and it
       helps promote the ideology that the “best player” may not
       always win so it actually helps make the game more competitive
       and gives players confidence to continue a match with eagerness.
       Orbs were annoying at times because they’d land on your space
       at the most inopportune times. With the candies, you have more
       control over your rivals and you can screw them over a little
       more.
    
    Q: What’s the best mini-game from this game in your opinion?
    A: Look above. If nothing’s there, wait ‘till future updates.
    
    Q: What’s the best mini-game in the Mario Party series?!
    A: I can’t answer that. WAY too many to choose from/between.
    
    Q: Is this game frustrating?
    A: Not really. Just the luck games maybe but if you’re playing with
       another friend, sometimes, you’ll laugh more than you will cry,
       if you know what I mean.
    
    Q: Do you hate MC Ballyhoo?
    A: He IS annoying, but IMO, he’s better than Toadsworth and his
       “old bean” ramblings.. Then again, Ballyhoo tends to ramble on
       a lot too… But Top Hat makes it a little better.
    
    Q: What’s the dumbest thing MC Ballyhoo has said?
    A: I hate it when he says “Unholy moly!” It’s so stupid…
    
    Q: What did you think about the font that was used for this game?
    A: Eh, it’s a mixed bag. Times New Roman, I mean COME ON. Even I’m
       not one to complain but that just bothers me sometimes.
    
    Q: What’s the best Duel mini-game EVER in a Mario Party?
    A: Asteroad Rage from Mario Party 6 is a great one. There are some
       really good ones in this one, like Loco Motives so there is no
       “best one” in my eyes.
    
    Q: What’s the WORST Duel mini-game EVER in a Mario Party?
    A: Hard to say… A few come to mind but none of these are
       particularly “bad” by my standards.
    
    Q: What’s the best 2-vs-2 mini-game EVER in a Mario Party?
    A: A lot to choose from but MP6 had better ones than 7.
    
    Q: What’s the WORST 2-vs-2 mini-game EVER in a Mario Party?
    A: Hop-o-matic 3000 (or something-or-other) from MP7.
    
    Q: What’s the best 1-vs-3 mini-game EVER in a Mario Party?
    A: There’s no single one. There’s a lot of really good ones.
    
    Q: What’s the WORST 1-vs-3 mini-game EVER in a Mario Party?
    A: Spray Anything from Mario Party 7.
    
    Q: What’s the best Battle mini-game EVER in a Mario Party?
    A: Monty’s Revenge from Mario Party 7.
    
    Q: What’s the WORST Battle mini-game EVER in a Mario Party?
    A: Cut from the Team from this one.
    
    Q: What’s the WORST mini-game EVER in a Mario Party?
    A: Pitifall from Mario Party 6. Second runner-ups would be Deck
       Hands and Cointagious both from Mario Party 7.
    
    Q: Which is better in your opinion? Mario Party 6 or Mario Party 7?
    A: Mario Party 7, for sure! I must admit, though, I miss some
       of the games from Mario Party 6 and I DO miss the day/night
       system too. But MP7 is still better, overall.
    
    Q: What’s your favourite of the Extras games?
    A: Moped Mayhem takes top marks, followed by Flagging Rights, and
       Canyon Cruisers.
    
    Q: Which is your least favourite Extra game?
    A: Table Menace. I thought it would be pretty fun but it pales in
       comparison to the others…
    
    Q: Do you like RANDOM mini-games?
    A: Let’s be clear first: by RANDOM, I mean that the results are
       purely luck-based. Sometimes they are humorous but they
       can be frustrating. So to answer your question, it’s YES and NO.
    
    Q: What’s the best RANDOM mini-game EVER?
    A: One of my favourites that I’ll always remember was Bowser’s
       Big Blast from Mario Party 2. So many memories… :D
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 5 : NOSTALGIC MEMORIES
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: Have you ever rejected a Star in any Mario Party?
    A: No. Or maybe once by accident cause my controller got snatched
       away from me… :D
    
    Q: Has anyone you’ve ever played with someone who has rejected a
       Star when playing any of the Mario Party’s?
    A: Yes, three people. One was a little young so maybe he doesn’t
       count, my friend’s brother (who was tricked into thinking
       WAITING for a Star, or getting it later would be better), my
       Friend (just to see what would happen and make me laugh) and
       Someone else but I can’t remember who…
    
    Q: What was one of the funniest things you ever experience in a
       Mario Party?
    A: TONS of memories come to mind, but some are clearer than others.
       I’ll share them in upcoming versions as they come to mind. For
       now, though, here’s some:
     * Seeing Toadette as being an unlockable character for so little
       in Mario Party 6 (20 was it?) was surprisingly funny amongst me
       and my friend.
     * The whining noise Luigi makes in Mario Party 1 when something
       bad happens to him. :D
     * Peach – for various reasons.
     * Seeing my friends die within one second of a 1-vs-3 mini-game’s
       start where I’m the Single-Player (on offense).
     * First hearing the mushroom female in Mario Party 1 at the Mini-
       Game House say “DRAW!”. XD
    
    Q: Who’s your favourite Mario Party character?
    A: Toad, no doubt. That changed, though, once I played MP7 and
       now Dry Bones is my favourite. Yoshi is my 3rd favourite.
    
    Q: Which Mario Party’s have you played?
    A: All except 3.
    
    Q: Do you miss DK as a playable character?
    A: Not really but they should include him in the next MP Wii title.
    
    Q: Which Mario Party’s do you own?
    A: 1, 6, and 7. I used to own 2 and I’ll own 8 soon…
    
    Q: Have you lost any Mario Party’s?
    A: I HAD MP2 but it got misplaced as did my Dreamcast copy of SA2.
    
    Q: Which Mario Party has the best mini-games, excluding MP8?
    A: 7, no questions asked. But I haven’t played 3. 6 would come
       second, though.
    
    Q: Which Mario Party has the best boards?
    A: Mario Party 8, no doubt about it!
    
    Q: What’s your favourite Mario Party board of all time?
    A: Really hard to say but if anything, it would be one from this
       one.
    
    Q: What’s your favourite Bowser-based Mario Party board?
    A: Bowser’s Enchanted Inferno from MP7.
    
    Q: What’s your least favourite Bowser-based Mario Party board?
    A: Bowser’s Warped Orbit… It’s so annoyingly frustrating! Ugh!
    
    Q: Which Mario Party board do you hate/like the least?
    A: Pagoda Peak in MP7 and E. Gadd’s Garage in MP6.
    
    Q: What was your favourite board from the first Mario Party?
    A: I don’t think I had one but the Tropical and the Rainbow Castle
     ones come to mind.
    
    Q: What was your least favourite board from the first Mario Party?
    A: Wario’s Battle Cannon. The Bowser board was better than that…
    
    Q: Which Mario Party has the best replay value?
    A: Mario Party 8. Mario Party 7 did have 8-player play but the
      mini-games, over time, revealed to me that they were too easy.
    
    Q: Which is the BEST Mario Party overall?
    A: ???
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 6 : GENERAL GUIDE QUESTIONS
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: Can you work on a guide with me?
    A: Sure, I'd love to, just email me and let me know the specifics.
     I may or may not decide to help depending on what the game is.
    
    Q: Can I work on this guide with you? Pretty please!!!
    A: Well, you can certainly contribute comments to my guide to
     help me improve it but I'd like to keep this as an individual
     project. Sorry, but thanks in advance.
    
    Q: How can I show my appreciation/hatred for your guide?
    A: Simply by rating it here on GameFAQS so I can know if I'm doing
     a good job on this guide.
    
    Q: Your guide's not helpful at all!
    A: Well, that's quite a claim. If you have ANY discrepancies, be
     sure to email me at the address shown below. I will be glad to
     hear you out.
    
    Q: What FAQ's can we look forward to soon?
    A: Dunno. Probably going to concentrate on finishing/advancing my
       other ones before I start a new one.
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 7 : NINTENDO WII!
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: What's in YOUR Wii Collection?
    A: I currently own Monkey Ball, Rayman, Wii Sports, this, and
       The amazing Mario Strikers Charged. I've also rented many other
       Titles such as Super Paper Mario, Elebits, and Sonic and the
       Secret Rings. I just don't have the money to buy games, so I
       think CAREFULLY before buying games and as of yet, I haven’t
       been disappointed with my choices.
    
    Q: Have you played all the Wii’s mini-game collections?
    A: If by that you mean Rayman, Monkey Ball, WarioWare SM, this,
     and the other games that feature mini-games as a secondary
     element (e.g, Barnyard), then yeah.
    
    Q: Were you excited to hear Rayman Raving Rabbids 2 confirmed?
    A: Unbelievably: I was more than ecstatic. I can’t wait!!!
    
    Q: Quick: Rayman or Monkey Ball?!
    A: I'm a big Monkey Ball fan but I've been an even longer Rayman
     fan. I'm more devoted to Monkey Ball, so I bought it right away a
     month after it came out. I bought Rayman 3-4 months after it came
     out I believe. For 4 players, I can't recommend either cause I've
     never tried either with more than one Wii-Remote (alternating, yes
     but simultaneous, no). If you'll ALWAYS be playing by yourself,
     I'd say Rayman. If you'll always have friends to play with and the
     set of Wii-Remotes to play with all 4, I'd recommend both,
     although I have no first-hand experience... Seemingly, Monkey
     Ball may provide a better experience because it has more games
     that feature SIMULTANEOUS gameplay versus Rayman which could’ve
     easily featured mini-games with Simultaneous gameplay but instead
     implemented ALTERNATING/TANDEM gameplay in a lot of games that
     should’ve otherwise been simultaneous. At the same time, Rayman
     has more games that ACTUALLY WORK, it has MORE MINI-GAMES, and
     it has more enjoyable mini-games. It’s a tough decision which is
     why I ended up buying both as they’re both really good games.
    
     Re: Rayman:
     Note that the game is one of the hardest to COMPLETELY master in
     its genre (or any other game on the Wii for that matter, IMO).
     Monkey Ball is VERY good also, it's just that I found more
     replay value out of Rayman. If you want a quick rating see below.
     'Till then await my reviews.
    
     And yes, I still play them regularly. They’re some of the best
     games on the Wii right now IMO, despite the arguments against them
    
    Q: Which mini-game collections are better for single-player/
        multi-player?
    A: Single-Player:
        * Rayman          *****
        * Monkey Ball     ****
        * Mario Party 8   ***/****
        * WarioWare       ***/****
        * Barnyard        ***
        * Secret Rings    **
       Multi-Player:
        * Rayman          *****
        * Mario Party 8   *****
        * WarioWare       ****/*****
        * Monkey Ball     ****/*****
        * Secret Rings    ***
    
    Q: What are your opinions on (insert game name here)?
    A: You'll know if I ever make an FAQ for one of the games, and
    especially for the Wii, it's more than likely I will. But roughly,
    for the games I've tried for the Wii, here’s my rough opinion:
     -Rayman: 9.5/10
     -Monkey Ball: 9/10
     -Barnyard: 8/10
     -Elebits: 9/10
     -SSX Blur: 9.5/10
     -Sonic and the Secret Rings: 8.5/10
     -Wii Sports: 8/10
     -Super Paper Mario: 7.5/10
     -Happy Feet: 6/10
     -Rapala Tournament Fishing: 2/10
     -Tony Hawk’s Downhill Jam: 8/10
     -WarioWare: 9/10
     -Wii Play: 5.5/10    < Happy Feet was more captivating. >_<
     -Mario Strikers Charged: 9.8/10
    
    Q: What’s the best thing about WarioWare’s multiplayer?
    A: Bomb is the best game there. It’s so much fun!! Ah, the
     memories… (here I go again). Survival is next best. Balloon is one
     of the worst (Bungie Buddies was more enjoyable :P).
    
    Q: What’s the most you’re willing to pay for (insert game here)?
    A: I’d have to say (remember I’m Canadian):
     -Rayman: 49.99 (I paid this price)
     -Monkey Ball: 49.99 (I paid 54.99)
     -Barnyard: 39.99
     -Elebits: 49.99
     -SSX Blur: 49.99
     -Sonic and the Secret Rings: 39.99
     -Wii Sports: 19.99 (If on its own)
     -Super Paper Mario: 39.99
     -Happy Feet: 39.99 (Person in my family bought this for 59.99 >_<)
     -Rapala Tournament Fishing: 29.99 (Should be Budget definitely)
     -Tony Hawk’s Downhill Jam: 39.99
     -WarioWare: 49.99
     -Wii Play: 45.99
     -Mario Party 8: 59.99 (I paid this price)
     -Mario Strikers Charged: 59.99 (I paid this price)
    
    Q: What game(s) are you planning on getting next?
    A: DDR: Hottest Party, when it comes out. That or Elebits or
       WarioWare if I see them at a more REASONABLE price.
    
    Q: Which is better SSX Blur or Tony Hawk DJ?
    A: SSX Blur FTW. Tony Hawk Downhill Jam will have you bored with it
      after you’ve completed one character 100% as you’ll lose interest
      in doing the same for ALL 11 characters. >_< Blur features a
      similar style but it has better multiplayer and more incentive
      to keep playing.
    
    Q: Are you going to try Big Brain Academy for the Wii?
    A: Yeah! I never played it for the DS and it seems pretty good. And
      plus, it’s a game my ENTIRE family won’t object to me having. :P
    
    Q: Would you ever buy Super Paper Mario?
    A: You kidding me? Nah.. I'm not going to waste like 60 bucks (CDN)
     on that, considering I was near the end it the only replay value
     I could foresee in gaining out of that game would be from the
     exciting mini-games, but that won't captivate my interest for
     too long... Don't get me wrong, I enjoyed the game along the way
     and it's definitely a step in the right direction for the series,
     but it's just not long enough to capture my prolonged attention
     as I'm sure many others will agree.
    
    Q: Which BGM track from Super Paper Mario did you like the best?
    A: The Main Theme is stellar! I also love the music from the
      “Brobot L-Type Battle”, the Star Theme, “Gap of Crag”, and the
      Themes of Tilt Island and Hammer Whacker. Certain parts of
      Lineland Road, the Staff Credits and Gloam Valley are also
      enjoyable.
    
    Q: Which BGM track from Sonic and the Secret Rings is the best?
    A: The Palace That Was Found takes top marks, no doubt!!! No
       Way Through, second; Unawakening Float and The White of Sky tie
        for third. I actually didn’t mind The Wicked wild that much.
        The “worst” would probably be the Main Menu theme. Usually I
        enjoy Main Menu themese but not that one…
    
    Q: What's the best mini-game collection on the Wii market now?
    A: Rayman and WarioWare are equally amazing!! I’m SO glad they’re
     making a sequel to Rayman.
    
    Q: What Wii games are you really hyped up for?
    A: I'm REALLY stoked to finally try DDR for the first time with
     Hottest Party. It sounds really cool. I'm also stoked over Mario
     and Sonic at the Olympic Games, Animal Crossing, Super Mario
     Galaxy and Brain Academy: Wii Degree (never tried as I don't
     have a DS so it'll be interesting for me to try it). I may give
     NiGHTS for the Wii a try but as I've only played him in Riders,
     I'm not a huge fan... I’m also DYING to play Mario Strikers C. and
     Rayman Raving Rabbids 2! I can’t wait!!! So with all these, by way
     of comparison, here’s how excited I am for the following upcoming
     games:
      * DDR Hottest Party: 10/10
      * Mario and Sonic at the Olympic Games: 10/10
      * Rayman Raving Rabbids 2: 10/10
      * Super Mario Galaxy: 9.5/10
      * MY Sims: 8.5/10
      * EA Playground: 8.5/10
      * Brawl: 8/10
      * Animal Crossing: 8/10
      * Tony Hawk Proving Ground: 8/10
      * Boogie: 7.5/10
      * NiGHTS: 7.5/10
    
    Q: What games do you want to try next?
    A: Kororinpa and maybe Excite Truck. Otherwise, I’m not in a hurry
       to rent other games as I’ve rented A LOT of titles already.
       I may also give (the ridiculously-priced) Big Brain Academy a
       gander.
    
    
    <><><><><><><><><><><><><><><><><><><><>
    SECTION 8 : MISCELLANEOUS
    <><><><><><><><><><><><><><><><><><><><>
    
    Q: Are you a (big) Sonic/Monkey Ball/Mario/Blinx/Rayman/Nintendo fan?
    A: Yep.
    
    Q: Aren't you on TSC?
    A: Yep! C'mon over to The Sonic Center for Sonic Competition if
     you're interested. And, also, I'm currently contemplating adding
     mini-games to the site for competition for world records
     by means of a special designated sub-site, for people to compete
     in a variety of mini-games from games like Mario Party, Sonic and
     the Secret Rings, Super Paper Mario, and many others.
    
    Q: Did/Do you like Sonic Shuffle?
    A: I LOVED it. I’m DYING for a sequel. Stupid critics who shot the
       game down so much… It’s SO incredibly underrated.
    
    Q: Aren’t you on EliteScores as well?
    A: Yep! Recently joined. Currently proud of my Banana Blitz scores.
    Head on over if you're interested in Monkey Ball or other
    Competitions for Wii games like Wii Sports, Wii Play, Trauma
    Center, and now, Kororinpa!
    
    Q: Weren't you head of a union over on GS...?
    A: Yep... Surprised people still remember. Bet they'll be glad to
     know I have so many world records for Sonic Riders now! :D
    
    Q: Is Canadian currency almost equivalent to the US Dollar?!
    A: Yep, it’s getting there. It’s over 92 cents right now I believe.
    
    Q: Weren't you that guy that loves ReBoot/Sonic Shuffle/Blinx?
    A: Yes, yes. All me. Still play Shuffle and Blinx regularly.
     Someday Shuffle will have a sequel; or at least a new Party
     Game (not SATSR-type: exclusively Party) would be REALLY nice.
     And I’ve still not given up on seeing the final few episodes of
     Reboot’s final season where the last episode “left off”...
    
    Q: What's your current favourite character theme from a game ever?
    A: I'd have to say Dreams of an Absolution from Sonic the Hedgehog.
     I love the Normal version, the Original version (the non-vocal
     one found by a hack of the game), and the K-Klub Remix. The LBJS
     Mix is a good one too but I don’t like it as much as I used to.
     I like certain parts of the Nightlight Remix but it’s not as good.
     And no, I've never tried the game... it's too bad I can't. Always
     wanted to play Wave Ocean. :) I love the Palace That Was Found
     from Sonic and the Secret Rings and No Way Through is second best.
     There are a lot of others too.
    
    Q: What’s TSC?
    A: www.soniccenter.org – “The Sonic Center”
    
    **************************************
     ACKNOWLEDGEMENTS / FINAL STATEMENTS
    **************************************
    
    I’d like to say thanks to:
    -My fingers, for typing this guide
    -GameFAQS, for hosting my guide on their site
    -The developers, Nintendo, for making such a stellar game!!
    -TSC, for continuing to rock and allowing me to be a member of such
     a cool site.
    -“milalyr” for giving me details on some of the ranks in Test for
     the Best and noting something important about Bandit on Koopa’s
     Board.
    -“gatsuuga9”, for noting the reference error for Paint Misbehavin’
    -“ksarcher”, for noting the 30-coin gift from Bowser on the
     Train board and the error I made on the Lucky Space as well as
     info on the Chump Charity and something about Koopa’s Board
    -o_gbowler209 for the A+ ranking on Ion the Prize and Swing Kings
     in TFTB
    -autbro2 for giving me info on Saucer Swarm and Alpine Assault in
     TFTB
    -MathsFreak7418 for noting some mini-game re-dubs
    -You, for reading my guide
    
    * If your name SHOULD be here and I just forgot to add you, give me
       a shout and I’ll be glad to sort it out. *
    
    I hope you enjoyed my Walkthrough! Why not rate it when you're
    done? Thank you in advance. For any questions and/or concerns
    you have with this guide, email me at:
    
              " knucklessonic8@gmail.com "
    
    NO OTHER EMAIL WILL BE ACCEPTED UNLESS YOU PUT THE SUBJECT AS:
    
                  “MP8 Walkthrough”
                          OR
              “Mario Party 8 Walkthrough”
                (whichever you prefer)
    
    
    Please DO NOT send me Spam, viruses, etc. and please write
    properly so I can understand what you're trying to say!
    
    
    
    
    Otherwise, I hope you were helped from this guide.
                                                      --ks8
    
    
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