FAQ/Walkthrough by ac_helper

Version: 1.0 | Updated: 11/29/07 | Printable Version




Copyright notice:

This guide is copyrighted and may only be posted by Gamefaqs. It may not be 
reproduced on any other site for any reason. It may be used for personal use 
In other words, the answers to the questions "Can I put this on my site if I 
leave your name on it?", and "Can I put it on another gaming site?" are a 
firm NO. However, the answer to "Can I print this out so I can use it when I 
play MySims?" is a YES.

0. What is MySims?
1. Starting a Town/Advice for Beginners
2. Star Rating-Level 0
3. Star Rating-Level 1
4. Star Rating-Level 2
5. Star Rating-Level 3
6. Star Rating-Level 4
7. Star Rating-Level 5

Specialized Help
8. Uber Sims FAQ, advice

9. Interest FAQ/Advice
 A. What are interests?
 B. General tips and advice for maximizing town interests
 C. Listing of building items and their interest relation (% coming soon!)
 D. List of Essences by Interest

10. Essences
 A. What are essences?
 B. Essence hunting tips and advice
 C. Listing of how to find essences and possible rarity
 D. Essence painting percentages

11. Blueprints List
12. ComSim/Townie Sim printable lists of tasks/rewards
13. Contributor thank you list
0. What is MySims?

  MySims is one of latest of the Sims franchise games, created by EA Games,
where you create, then control your Sim. That said, it does not follow most
of the newer Sims games; there are no need bars to show when your Sim needs to
use the restroom, no need bars for bathing or sleeping, or even a need to
change clothes (although you can do all of those things).
 Your basic task is to go in and "rebuild" a falling down, decrepit, town. You
begin by building your own home, starting with basic blocks, then add doors,
lights, windows, and other items. Then you can do "tasks" for the other 
(commercial) Sims to make your star rating higher; these tasks usually require
you to find "essences" and build furniture using them in some way. The higher
your rating goes, the more people that will come to visit. You can choose to
invite them to live in your town; then you get to build their home and their
furniture too! If you can get your town interests to max out at 100%, you can
move in an "Uber" Sim in that interest. You can get special blueprints and
even unlock their outfits for you to wear if you make them your best friend!

1. Starting a Town/Advice for Beginners


After choosing a save slot, naming your town and Sim, choosing a look for
the new Sim, and reading the backstory, it's time to start having
fun! Or is it? You notice, on your automatic trots through town, dead
trees and stumps, almost no one there, little life. Dreary, huh? Well, for now.
That's your job; make your Town come to life again!

Basic advice and tips for beginners:
If you want an easy way to 5 stars, finish all the tasks for that
level before you move on to the next level of Commercial Sims' tasks. I saw in
both towns I made I had about 3-4 ComSims tasks left to do (when I did tasks
Sim by Sim, and not multiple tasks for multiple Sims) after I hit 5 Stars.
You can always kick the ComSims out later, unless you want to unlock their
outfits too! 
If you get to "Best Friends" status with a Commercial Sim, you can
wear what they do! You can even get their hairstyle/color and eyes/eyewear.
Just make them items and paint or decorate them with their favorite interests,
as you would with a Townie; instead of more blueprints, they give you their
looks! The Dresser, Mirror, Costume Chest, & Changing Booth all have different
clothes, and the Salon Chair unlocks different hairstyles. I have noticed you
can also get the Townie Sims' clothes and hair, although I'm not sure if you
can just meet them and unlock them, or if you have to move them in and and
become their friend first.


 2. Star Rating-Level 0


 This is where you start off, at 0. Well, you won't be here long if you know
what to do! 
Deal with the tutorial, and PAY ATTENTION to what the Mayor says!
The Honorable Mayor Rosalyn, the ever bubbly presence you could
not well do without (or can you?) gives you your VERY first "task" after you
happily trot on down to your home-except when you get there, you find YOU have
to build that home of your dreams!
Seems they knew you were coming, but never got around to making an
abode you could find welcoming. Well, FINE then. Ingrates! YOU come all the way
here and not even a shack to call your own? 
Wait, you're the builder for the town, so what better way to show them you know
what to do then by building the best house they've ever seen!
At this point, you get a few default items to use; later on, certain sims you
move in will unlock other nifty things for you to redesign your home with. For
now you get these items to build with (color refers to the default color shown
when you plaster it onto your house):

ALL base blocks

DOORS: white door with slightly rounded top,half shell window on top;
 red wooden with gray awning; black, with 4 pane window inset; green, with
 single pane window inset; hotel revolving door. 

WINDOWS: almost all neutral (default) white windows; pink, with striped awning
and flowerboxes (Poppy's).

ROOFS: 6 sided dome; half wedge; normal peaked; square flat black with edging.

DORMERS: Rounded black

ROOF FLAIRS: rectangular edging; larger, odd looking chimney; smaller "normal"
 chimney; cherub weather vane; skylight.

COLUMNS: skinny, knobbed white; skinny tan(matchstick like)

GROUND FLAIRS: white picket fence; wooden rail fence; red rabbit; blue rabbit;
 lawn gnome; pink flamingo; mermaid fountain

WALL FLAIRS: wall vase; trumpeting cherub; oil lantern; curved wall light;
 street fair type lantern

 Well, that's what you get for now. You may not be able to make your home 100%
in any interest, at least not now. But you can wait a bit to do that. Plenty
of time deal with other things, like just putting what you like on and around
your house. You can change base blocks sizes, some have 2, others have 3, a few
may have 4 sizes! You will get a warning when you have reached the limit of
items you can use, yuck; but have fun with the space you get.

After you're done, you get to see your workshop...wait, there's nothing there
either! Well, you know the drill by now. You get the same stuff you got for
your house, but not as much lot space. DON'T forget to add the "hammer" icon
(on the "default" block page) somewhere on the workshop; this is your sign!
Now all done. Get to work then, shall we? The ever present Mayor has a task,
a REAL one, for you to do inside your workshop. Build a chair. A CHAIR!? Are
you kidding? Just a chair? Well, all right.

What about a blueprint for it though? Well, just go into the shop; you'll find
(and this is true for all the Commercial Sims), when you are given a task for
a particular item, you get a blueprint for it. Later, you may have different
blueprints for the same item, and you will get to choose which to use for the
task, but for now you get a simple chair blueprint. It's only 9 blocks, not too
hard. I will stress this as much as I can: 
You cannot make a block "hang" in midair if it's not attached to anything.
You must start building from the bottom up. MUST. Clear enough?
With anything that has "legs" touching the floor, put the legs first. FIRST!
If you leave the ghost image on, you will find that almost always the block,
like a Lego, will "snap" into place. In fact, much of what you will be doing
will remind you of many happy hours spent with those colorful little blocks
(well, IF you ever did play with Legos, anyway).

So, build your chair. It shouldn't take long. The pieces you need to use will
be helpfully shaded in green. Switch screens to get to all the pieces to use.
It's going into your house, so add a few extra pieces if you like. You
cannot paint it at the moment, since you have no essences, so don't worry about
that now. Just build, then go out to see the Mayor again. You will get to see
inside your house now; wow, how barren it looks! You can fix that later.
You will see two counters, a table and a chair; and (I think),a bed and dresser
in the "bedroom" area. 
Put the chair down, if you don't care where, then next to the table is OK.
As a reward from the Mayor, and to get you started, you will get a few basic
blueprints in your book:

Bed, Counter, Sculpture, Sculpture-Wall, Table

Now what? Now the getting bothersome Mayor wants something else. After going
to the Town Orchard area, and listening to the essence tutorial (you DID read
and pay attention to all that, right?), time to begin getting essences! (Note
the damaged Red Apple tree; either water it later on, or fertilize it to kill
it for dead wood. You still have one Red Apple tree in the Orchard if you need
more Red Apple essences.)

Well, not so fast, there! No looking for essences yet. Although The Mayor gave
you 2 Red Apple essences, you will need more. Why? Well.....
Go on over to the Town Hall and find the busy Mayor; talk to her and get task
number 2. She wants you to build her a Podium. A what? Well, OK, as long as
she just gave you the blueprint for it. AND she wants 4 Red Apples in it!
 Go to the Orchard and get a few more Red Apples. Now to build the Podium.
4 blocks on top of each other, easy as pie! NOW you get to paint with the
essences you have; click the paint brush, choose the Red Apple, paint the
Podium. However, you CAN also choose to use 4 Red Apples while building.

You can use them to replace a board (as long as the other boards will rest on
top of them), or add them somewhere to the front or sides. (If you try
to add anything where action will take place, you will see a red Sim
silhouette and a box where the Sim will perform the action, and not be able to
place anything there; the top and back, I think, are where you can give a
speech when standing by the Podium).

All done! Trot on over to the Town Hall and give the Podium to the
Mayor. Well, not really. When you give a Sim anything you just choose "give
stuff" from the option icons at the bottom of the screen. Then it goes into
"decorate" mode; now you can freely choose where to set it inside
their house/business. There! All done! You get a blueprint AND a cute
decorative for your house! Oooooooo!
Rewards: Chair-Ornate (blueprint); Potted Plant Decorative

OK. After all that, take a look at your Star Rating meter (top left side of the
screen); the bar under the Stars should be filled a little. When it's filled
all the way, you get to the next Star rating. That resets the bar level.
How to raise it more? Well, not everyone left when the town went downhill.
There's still a happy little soul named Poppy; she runs the Flower Shop. Run
over there and introduce yourself if you like!

If you don't want to start working for a living yet, take a walk around town.
Find the hotel, go in and meet Buddy the Bellhop if you want. There won't be
anyone else in there yet, just good ol' Buddy. Go meet Patrick, who lives near
you. He's a Townie sim, so he will have no actual tasks for you.
Although if you are feeling nice, build him a bed, maybe get some Red, or Green
Apples and paint it with those for him; he likes Tasty things (interests and
related essences are explained fully in the bottom of the guide). Yes, your bar
goes up a little when you do anything for any Sim, so feel free to make items
for the Townies too. If you get to "Best Friends" status with a Townie, you get
a blueprint from them! Well, enough of Patrick for now; he's whining about "no
restaurants" or some other nonsense. 

Go meet Violet if you want; she's a Spooky Sim. She's cool; if you see her
doing a seance stick around. You may get to meet Cassandra, a ghost that will
give you 3 of THE most wanted blueprints in the game if you can become her best
Note the boarded up cave on one side of town; you will be able to prospect in
there once you get to Star Level 1. Also note the log blocking the way to the
forest; that's for later on too. Awww...the rocks blocking the way to the
Desert can't be moved for now either.....you can prospect for essences by the
Train Station, though, if you want. You can get:
8-Ball, Purple Crayon, and Stone in this area.
You can also try fishing near your home. You can get:
Clown Fish, Rainbow Trout, and Tire here.

Well, not much else to do, sooooooo....back to meet Poppy.
She's cute; and her shop is too. well, not so much. She needs
a Flower Stand to make her shop bright and cuter than ever! Well, you know what
to do. Wait, she wants it painted/decorated with 2 Happy? What's Happy?

Well, just be nice to her. Wow! Look at that...yellow smiling faces all over
the place now. Pick them up; that's Happy essence. Make sure you have more than
2, then off to the Workshop! This Flower Stand has more than 2 pieces, so if
you have a lot of extra Happy essences, feel free to paint the whole thing.
Back to Poppy's! Oooooo! Another blueprint as a reward! Buuuuut.....
now she wants a bed! With 2 Yellow Blossoms, no less. Well, you saw those on a
tree in the Orchard, right? Go get some if you didn't already, and make a bed.
Paint it, and give her the bed, get another blueprint reward.
Around here, you should be close to Star Level 1, or if you did anything for
the 2 Townies you have, you should have went over by now.

 Commercial Sims
  MAYOR ROSALYN (Main Interest: Studious; Secondary: Tasty; hates: Geeky)
Task 1: Chair = Rewards: Bed, Counter, Sculpture, Sculpture - Wall, Table
Task 2: Podium w/4 Red Apples = Reward: Chair-Ornate, Potted Plant Decorative
 POPPY (Main Interest: Cute; Secondary: Fun; hates: Spooky)
Task 1: Flower Stand w/2 Happy = Reward: Table - Designer
Task 2: Bed w/2 Yellow Blossom = Reward: Flower Stand - Designer
Task 3: Flower Stand w/8 Yellow Blossom = Reward: Poppy's Fern Decorative
 BUDDY THE BELLHOP (Main Interest: Geeky; Secondary: Tasty; hates: Spooky)
BF reward: Sculpture - Fireplace (a BIG thank you to gamefaqs user necrocidex
                                  letting me know about this one!)
 Townie Sims
 PATRICK (Main Interest: Tasty; Secondary: Spooky; hates: Geeky)
Best Friends Reward: Refrigerator - Rounded
 VIOLET (Main Interest: Spooky; Secondary: Fun; hates: Cute)
Best Friends Reward: Flower Stand - Totem

 3. Star Rating-Level 1

WELCOME TO STAR LEVEL 1! You can use the Crowbar now!
 Goody! You can get into the boarded up cave now. It may be better to
finish up Poppy's task(s) before you forget, if you did not already do that.
Now you can go prospect in the cave if you want. You can get:
Action Figure and Video Game in here.
Afterward, go to the hotel. You should have DJ Candy Supergroove, Sir Vincent
Skullfinder, or Chef Gino Delicioso, all Commercial Sims.
Ooo! Almost forgot! You also get a few new blueprints for making it to Star
Level 1! You get: Coffee Table, Couch, Shelf, Wall Cabinet

Move the Sim in. You have a choice of either working on their tasks now, or
sleeping on the bench near the hotel until the next day and moving in the other
ComSims when they show up.
The fun part of moving them in: you unlock certain building pieces for each
Sim, which you can then use in redesigning your home later on! The ComSims
are the ones that give you the extra blocks, so if you want a wider range of
building items, move in all the ComSims you can! 

There will be no Townie Sims until the next Star level, so off you go to
work for the ComSims. Again, most of the time you will not need to finish all
the tasks for the ComSims of that Star Level before you hit the next one.
If you are having trouble finding an essence that a ComSim wants in their task,
go talk to them and they should tell you where it is (or read the "Essences"
part of this guide). After doing most of these Sims' tasks, you should hit Star
Level 2!

 Commercial Sims
 CHEF GINO DELICIOSO (Main Interest: Tasty; Secondary: Fun; hates: Geeky)
Task 1: Pizza Oven w/4 Stone & 8 Red Apple = Reward: Bed - Classic
Task 2: Chair w/5 Green Apple; Table w/4 Red Apple & 4 Green Apple =
         Reward: Refrigerator - Framed
Task 3: Sink w/3 Stone & 5 Red Apple; Stove w/3 Stone & 5 Red Apple; and
        Refrigerator w/2 Stone & 5 Red Apple = Reward: Pizza Decorative

Gino unlocks these building items:
 DOOR: black, with step and arched top edge, half shell window inset
 WINDOW: Single 2 paned, with windowbox and awning
 ROOF: 4 sided with Mini-tower like top
 DORMER: gingerbread house type
 GROUND FLAIRS: island head statue, scarecrow, pink pig lawn ornament
 WALL FLAIRS: climbing lizards(?), metallic conical lights
 DJ CANDY SUPERGROOVE (Main Interest: Fun; Secondary: Geeky; hates: Tasty)
Task 1: Stereo w/9 Happy = Reward: Couch - Funky
Task 2: Couch w/4 Clown Fish & 2 8-Ball; Table w/1 8-Ball =
         Reward: Bathtub - Hourglass
Task 3: Turntable w/6 8-Ball & 14 Clown Fish = Reward: Disco Ball Decorative

DJ Candy unlocks these building items:
 DOOR: Blue, with red trim, has porthole type window
 WINDOWS: porthole type; tall, skinny, curved inward white
 ROOF FLAIRS: black rounded subwoofer
 GROUND FLAIRS: velvet rope
 WALL FLAIR: black square speaker
 SIR VINCENT SKULLFINDER (Main Interest:Spooky; Secondary:Studious; hates:Cute)
Task 1: Sculpture w/8 Stone; Sculpture w/8 Dead Wood = Reward: Chair - Modern
Task 2: Desk w/7 Dead Wood; Chair w/5 Dead Wood = Reward: Desk - Puzzle
Task 3: Sarcophagus w/20 Scary & 10 Stone = Reward: Museum Aztec Statue

Sir Vincent unlocks these building items:
 WINDOW: half shell
 ROOF FLAIR: pyramidal with glass
 COLUMN: skinny black
 GROUND FLAIRS: stonelike Martian sentry statue; dinosaur statue
There are no Townie Sims for this level.

 4. Star Rating-Level 2

WELCOME TO STAR LEVEL 2! You can use the Saw now!
 NOW you can go into the Forest, if you want to. The saw will take care of that
pesky log for you! Wow.....it looks empty and run down here. There are 7 more
house lots; 4 ringed around the huge tree in the beginning of the Forest, and
3 more waaaayyyy in the back. Saw another log to get into the rear area, and
note the locked gate leading into a VERY large tree; you won't get into there
until later. Also note a path leading from prospecting area 1 (right past the
first tree you cross to get over the river) to another locked gate.
Prospecting Area 1 gives you:
Bacon, Cake, Chocolate Cake, Gingerbread Man
One more prospecting area in the rear (after the last house lot) gives you:
Organic and Terra Cotta.
A fishing pier near the locked gate gives you:
Crab, Octopus, Snake
A couple of still rock blocked areas are contained here. One near the locked
gate (turn around at the gate), the other is a cave mouth. The outer Forest
area has another rock blocked area that contains an Orange tree.

There's still plenty to do right now if you want, though. Prospect some in
both areas; fish at the pier, then go back to the outer area to collect Cherry
Blossom, Plum Blossom, and Rose essences. 
Done? OK then, back to the hotel to get more Sims! This time
Commercial Sims and Townie Sims will be together in the hotel lobby and room
next door; since you don't have enough lots for everyone, this is where you
need to decide if you want lots of Commercial Sims, Townie Sims, or a mix of
New blueprints unlocked for this Star level: Dresser, Mirror

 Commercial Sims
 ELMIRA (Main Interest: Studious; Secondary: Spooky; hates: Fun)
Task 1: Bookshelf w/12 Dark Wood - Reward: None
Task 2: Desk w/4 Terra Cotta & 4 Dark Wood; Chair w/9 Dark Wood = Reward:
       Bookshelf - Notched 
Task 3: Small Television w/5 Dark Wood; Couch w/16 Dark Wood = Reward:
       Table - Bamboo
Task 4: Bookshelf w/20 Scary; Bookshelf w/20 Happy; Bookshelf w/20 Rose =
       Reward: Book Pile Decorative

Elmira unlocks these building items:
 ROOFS: round, flat black with edging; semi-circular flat black with edging
 COLUMNS: thick stonelike grecian; haphazardly piled bricks
 GROUND FLAIRS: donkey lawn ornament; cow lawn ornament; lion statue
 WALL FLAIR: small wooden eave overhang
 MS. NICOLE VOGUE (Main Interest: Cute; Secondary: Studious; hates: Tasty)
Task 1: Bed w/8 Rose & 4 Purple Crayon = Reward: None
Task 2: Mirror w/14 Plum Blossom = Reward: Dresser - Classic
Task 3: Dresser w/10 Dark wood & 10 Rose; Dresser w/10 Light Wood & 10 Plum
       Blossom = Reward: Couch - Club
Task 4: Changing Booth w/20 Rose & 20 Plum Blossom = Reward: Pile O' Shirts

Ms. Nicole unlocks these building items:
 WINDOWS: BOTH single & double multi-colored displays; stick out from building
 ROOF FLAIR: peacock weathervane
 ROXIE ROAD (Main Interest: Tasty; Secondary: Cute; hates: Studious)
Task 1: Ice Cream Freezer w/14 Happy & 12 Gingerbread Man = Reward: None
Task 2: Refrigerator w/10 Happy & 10 Gingerbread Man; Sink w/10 Happy &
       4 Chocolate Cake = Reward: Sink - Art Deco
Task 3: Table w/14 Cherry Blossom & 10 Cake; Chair w/16 Cherry Blossom =
       Stove - Deluxe
Task 4: Bathtub w/20 Cherry Blossom & 20 Cake; Sink w/20 Cherry Blossom &
       10 Cake = Reward: Ice Cream Column Decorative

Roxie unlocks these building items:
 DOOR: green with striped awning
 ROOF: pyramid shaped
 WINDOW: small window with awning
 GROUND FLAIR: bee on a wire post lawn ornament
 VIC VECTOR (Main Interest: Geeky; Secondary: Spooky; hates: Cute)
Task 1: Arcade Game w/10 Video Game = Reward:None
Task 2: Couch w/10 Action Figure; Television w/10 Action Figure = Reward:
       Arcade Game - Retro
Task 3: Refrigerator w/10 Bacon = Reward: Chair - Futuristic
Task 4: Arcade Game w/4 Tire; Arcade Game w/16 Snake; Arcade Game w/6 Octopus
       & 14 Crab = Reward: Wall Rocket Decorative

Vic unlocks these building items:
 ROOF: Yellow rounded dome 
 ROOF FLAIR: rocket ship nose with knobby tip
 WALL FLAIR: hanging round spaceship type lights; red round half ring; red fin
 Townie Sims
 CLARA (Main Interest: Cute; Secondary: Studious; hates: Spooky)
Best Friends Reward: Coffe Table - Mouse
 GORDON (Main Interest: Studious; Secondary: Geeky; hates: Tasty)
Best Friends Reward: Couch - Puzzle
 MARIA (Main Interests: Tasty, Studious; hates: Geeky)
Best Friends Reward: Small Television - Soda
 RAY (Main Interest: Spooky; Secondary: Studious; hates: Fun)
Best Friend Reward: Couch - Medusa
 RHONDA (Main Interest: Fun; Secondary: Tasty; hates: Cute)
Best Friends Reward: Table - Lattice 
 ROGER (Main Interest: Fun; Scondary: Studious; hates: Tasty)
Best Friend Reward: Chair - Rickshaw
 TRAVIS (Main Interest: Fun; Secondary: Geeky: hates: Cute)
Best Friend Reward: Couch - Soccer
5. Star Rating-Level 3

WELCOME TO STAR LEVEL 3! You can use the pickaxe now!
 NOW you can have some fun exploring the largest area of the game: the Desert.
You can easily get lost, so put a marker near the entrance to the Desert so you
can find your way back if you need to. IF you do get lost, follow the wall
around until you get to the 3 house lots; they are near the entrance.
New blueprints for you: Bathtub and Toilet

There are 7 more house lots; 3 in fromt of you as you enter the Desert, one
more on a plateau in the Southern area, and 3 more you cannot get to right now.

 Well, lots to do! There's a lot of prospecting; the area near the house lots
has a set of stairs you must break the rocks to get to. This area has two
separate smaller areas where you can prospect for the 6 transparent essences!
Area 1: Amber, Amethyst, Sapphire
Area 2: Garnet, Jade, Topaz
Beyond them is a Black Rose tree. Collect some of those for replanting later.
 Also collect Sunflowers from the lone tree in the Orchard near the house lots.
Now choose a direction: North or South. If you head North, you will run into
another prospecting area near the large Dinosaur fossil. Get these here:
Dinosaur Fossil, Mega Lizard, Moai, Skeleton
Keep going north, eventually you will run into the cemetery, which has yet
another prospecting area. Get these here:
Spider, Voodoo Doll
Open the cave at the other end of the cemetery, and you will find two
spooky Ghost trees. 

If you go South, you will run into some interesting places as well. There is
a plateau with a lonely house lot on it; the plateau also contains 3 trees-
Lemon, Lime, and Orange. Walk around on it, and you will notice a boarded up
cave mouth under you. Get off the plateau, and walk around it until you find
the cave again, and open it up. MORE prospecting! This cave holds only cute
essences, and even the butterflies in it seem to be super cute. You get:
Red Crayon, Tim Doll, Tina Doll, Yellow Crayon

After going back outside, you will run into, yep, you guessed it, ANOTHER
prospecting area! This one is larger, and a bit more annoying, than most of the
other areas. (I once had DJ Candy park herself in the area for 10 minutes,
doing a dance off. Right when I wanted to prospect, too! I finally had to join
in and that seemed to get her to leave.) Get these here:
Elephant, Hopi Doll, Puppy, Tiger
Keep exploring the area, and you'll notice another locked gate. Behind it you
may be able to see 3 more house lots, and the ocean. Awww....oh well. You'll
get there later. Keep on exploring, and yep, there's one more locked gate!
How annoying! Then another boarded up cave (southern map wall, hug wall to get
there) with 4 more essence trees. You get:
Club, Diamond, Heart, Spade

If you still don't want to start more tasks, you can now go back to the Forest
to open up the cave (near the last house lot that was blocked). In the cave you
can prospect for:
Magic Carpet, Musical Note, Soccer Ball

Open the way to that Orange tree you saw earlier, the rock blocked one
on a small plateau. Also, there is another blocked area by the large gate; this
area can hold 3 trees, then you should go across the 2 bridges and the small
river to the spooky cave and get the essences on the trees in there:
Black Apple, Eyeball, Jack O'Lantern

Well, the way to get the tools to open those locked gates is to keep
moving up the levels, so it's time to start moving in more Sims and building
stuff to make them happy.
 Commercial Sims
 CHEF WATANABE (Main Interest: Tasty; Secondary: Studious; hates: Cute)
Task 1: Sink w/20 Rainbow Trout = Reward: None
Task 2: Bathtub w/30 Crab = Reward: Counter - Island
Task 3: Hot Tub w/20 Octopus & 30 Rainbow Trout = Reward: Flower Stand -
Task 4: Karaoke Machine w/10 Stone & 20 Organic = Reward: Sushi Lantern

Chef Watanabe unlocks these building items:
 DOOR: red square with black symbol inset
 WINDOW: red square 12 paned
 ROOF: teahouse type, 4 sided with red trim
 DORMER: teahouse type, matches teahouse roof
 WALL FLAIR: paper lantern lights; red door with cafe deck
 DOLLY DEARHEART (Main Interest: Cute; Secondary: Fun; hates Spooky)
Task 1: Costume Chest w/30 Sunflower = Reward: None
Task 2: Mirror w/15 Purple Crayon & 20 Sunflower = Reward: Refrigerator-Deluxe
Task 3: Bed w/14 Yellow Crayon & 14 Red Crayon = Reward: Bed - Canopy
Task 4: Table w/15 Puppy; Chair w/15 Tim Doll; Chair w/15 Tina Doll = Reward:
       Costume Shop Carpet Decorative

Dolly unlocks these building items:
 DOOR: slightly slanted, looks hand drawn, gingerbread house type edging
 WINDOW: slightly slanted, looks hand drawn, gingerbread house type edging
 GROUND FLAIR: butterfly on a wire post lawn ornament
 WALL FLAIR: 3 butterflies wall decal
 GOTH BOY (Main Interest: Spooky; Secondary: Studious; hates: Fun)
Task 1: Couch w/16 Sad; Chair w/10 Sad = Reward: None
Task 2: Bed w/20 Thorn & 20 Spider = Reward: Mirror - Elegant
Task 3: Bathtub w/30 Black Rose = Reward: Dresser - Colonial
Task 4: Organ w/30 Jack O' Lantern & 30 Thron = Reward: Haunted House Armor

Goth Boy unlocks these building items:
 DOOR: dark, gothic type
 WINDOW: single, dark, gothic type
 ROOF: 4 sided flat, no tower
 ROOF FLAIR: gargoyle type statue
 GROUND FLAIRS: winged gargoyle type statue; wrought iron fence w/pointed top
 WALL FLAIRS: dark, gothic type hanging lights
 MASTER ARAN (Main Interest: Fun; Secondary: Studious; hates: Cute)
Task 1: Training Dummy w/12 Tiger & 10 Elephant = Reward: None
Task 2: Training Dummy w/15 Angry & 15 Spider = Reward: Training Dummy - Doll
Task 3: Training Dummy w/15 Octopus & 15 Crab = Reward: Bathtub - Bamboo
Task 4: Training Dummy w/15 Mega Lizard & 30 Tiny Shark = Reward: Kickboxing
       Gloves Decorative

Master Aran unlocks these building items:
 DOOR: red, rounded wooden with black trim
 WINDOW: BOTH, black lopsided 9 pane
 COLUMN: 2 part, thick square bottom, skinny top, woodlike
 GROUND FLAIRS: garden lanterns
 WALL FLAIRS: red, rectangular hanging light
 SHIRLEY (Main Interest: Cute; Secondary: Tasty; hates: Spooky)
Task 1: Salon Chair w/20 Red Crayon = Reward: None
Task 2: Flower Stand w/20 Yellow Blossom & 20 Rose = Reward: Bed - Designer
Task 3: Stove w/20 Lime; Refrigerator w/20 Orange; Counter w/20 Lemon =
       Reward: Sink - Vanity
Task 4: Salon Chair w/20 Gold; Salon Chair w/40 Kissing Fish = Reward: Salon
       Screen Decorative

Shirley unlocks these building items:
 DOOR: green with single pane inset, top window
 WINDOW: double 1 pane
 GROUND FLAIRS: rocking horse; rainbow palm tree; waving cat statue
 Townie Sims
 BEAN BRADLEY (Main Interest: Cute; Secondary: Fun; hates: Studious)
Best Friends Reward: Television - Wavy
 Jenny (Main Interest: Geeky; Secondary: Studious; hates: Spooky)
Best Friends Reward: Bed - Jenny's, Television - Spaceship
 MATT (Main Interest: Studious; Secondary: Geeky; hates: Tasty)
Best Friends Reward: Television - Lightning Round
 RAVEN (Main Interest: Spooky; Secondary: Studious; hates: Geeky)
Best Friends Reward: Hot Tub - Raven
 SANDRA (Main Interest: Fun; Secondary: Studious: hates: Geeky)
Best Friends Reward: Small Television - Framed
 STEPHEN (Main Interest: Geeky; Secondary: Fun; hates: Cute)
Best Friends Reward: Desk - Bridge

 6. Star Rating-Level 4

WELCOME TO STAR LEVEL 4! You can use the blowtorch now!
 All those locked gates don't stand a chance now! There's those in the Forest,
one that leads inside a tree to get a couple of essences:
Pawn, Rook
then it's off to the one above prospecting area 1 to get one more essence:
Now off to the Desert, blow the fence off to the last 3 house lots you'll get,
plus the two piers (yes, TWO piers!) inside the area:
Pier 1 (South): Beach Ball, Gold
Pier 2 (East): Fish Bones, Kissing Fish, Tiny Shark

This area is near the ocean; a very pleasant area, at least to me.
(I wish they would've been able to let us choose where to put our house, like
you get to in Animal Crossing: Wild World. In that game you can answer
questions that determine where your house will be; oh well, here's hoping if we
get a sequel to this, we'll be able to choose where to live. I would've loved
to have a home near the ocean. 
To the game designers: hint, hint!)

Now for that final gate in the Desert's southern area; it leads to the Junkyard.
There are 2 separate prospecting areas in here: 
Area 1: Globe, Pencil
Area 2: Alien, Rocket, Star
There is a boarded up cave in the back with 3 trees inside. Very ODD trees:
Gear, Robot, Spring

Finally it's time to meet and greet more Sims, and you'll meet the last of the
ComSims now.
 Commercial Sims
 CAP'N GINNY (Main Interest: Fun; Secondary: Cute; hates; Studious)
Task 1: Jukebox w/16 Angry & 20 Musical Note = Reward: None
Task 2: Dresser w/20 Hearts & 20 Spades; Costume Chest w/15 Diamonds & 15
       Clubs = Reward: Television - Club
Task 3: Hot Tub w/30 Beach Ball = Reward: Mirror - Origami
Task 4: Pirate Ship w/20 Magic Carpet & 30 Angry = Reward: Ship in a Bottle

Cap'n Ginny unlocks these building items:
 ROOF FLAIRS: crow's nest; stovepipe chimney
 GROUND FLAIR: rope & wooden post fence
 WALL FLAIR: ship's wheel
 DR. F (Main Interest: Geeky; Secondary: Tasty; hates: Cute)
Task 1: Stereo w/20 Springs& 20 Gears = Reward: None
Task 2: Turntable w/30 Robot; Refrigerator w/10 Tire = Reward: Costume Chest -
Task 3: Karaoke Machine w/20 Soccer Ball; Toilet w/15 Tiny Shark = Reward:
       Table - Atom
Task 4: Zap-O-Tron w/25 Gear & 25 Robot = Reward: Mad Robot Decorative
  (Special note about this one: in the blueprints book, this is NOT called
   a "Zap-O-Tron"; it is called a "Tesla Coil".)

Dr. F unlocks these building items:
 DORMER: gray metallic grating
 GROUND FLAIRS: little pink robot; red and yellow Martian
 MADAME ZOE (Main Interest: Spooky; Secondary: Geeky; hates: Tasty)
Task 1: Chair w/20 Snake; Table w/10 Voodoo Doll & 5 Eyeball = Reward: None
Task 2: Mirror w/16 Skeleton & 14 Fish Bones = Reward: Stove - Hourglass
Task 3: Sarcophagus w/20 Ghost & 20 Black Apple = Reward: Bookshelf - Hearts
Task 4: Fortune Crystal w/30 Eyeball & 25 Ghost = Reward: Floor Candle

Madame Zoe unlocks these building items:
 WINDOW: single gothic type with windowbox
 PROFESSOR NOVA (Main Interest: Geeky; Secondary: Studious; hates: Fun)
Task 1: Bookshelf w/20 Pencil & 15 Light Wood = Reward: None
Task 2: Couch w/10 Star & 10 Metal; Small Television w/10 Alien & 10 Metal =
       Desk - Galactic
Task 3: Telescope w/20 Star & 25 Metal = Reward: None
Task 4: Arcade Game w/15 Alien & 20 Rocket = Reward: Observatory Chart

Professor Nova unlocks these building items:
 WINDOW: double multi pane; rounded, broken stained glass
 DORMER: mini telescope
 GROUND FLAIR: green alien lawn ornament
 WALL FLAIRS: Moon with clouds & stars wall decal; ship's anchor
 TREVOR VERILY (Main Interest: Studious; Secondary: Fun; hates: Geeky)
Task 1: Changing Booth w/20 Pawn & 20 Knight; Costume Chest w/30 Rook =
       Reward: None
Task 2: Salon Chair w/30 Hopi Doll & 10 Moai = Reward: Stereo - Trevor's
Task 3: Counter w/15 Pawn & 15 Rook = Reward: Arcade Game - Antennae
Task 4: Stage w/30 Globe & 20 Dinosaur Fossil = Reward: Mardi Gras Mask

Trevor unlocks these building items:
 DOOR: theater type, rounded with top arch
 WINDOW: small 1 pane, square window
 ROOF FLAIR: triangular golden roof edging, theater type
 WALL FLAIRS: golden theater wall arch; framed poster
 Townie Sims
 AMELIA (Main Interest: Studious; Secondary: Tasty; hates: Geeky)
Best Friends Reward: Bookshelf - Art Deco
 ANNIE RADD (Main Interest: Fun; Secondary: Geeky; hates: Studious)
Best Friends Reward: Karaoke Machine - Guitar
 CRYSTAL (Main Interest: Spooky; Secondary: Fun; hates: Cute)
Best Friends Reward: Bookshelf - Ornate
 EDWIN (Main Interest: Tasty; Secondary: Geeky; hates: Spooky)
Best Friends Reward: Ice Cream Freezer - Pagoda
 GERTRUDE SPACKLE (Main Interest: Geeky; Secondary: Spooky; hates: Fun)
Best Friends Reward: Chair - Science
 GRANDMA RUTHIE (Main Interest: Tasty; Secondary: Studious; hates: Spooky)
Best Friends Reward: Chair - Rocker
 IAN ARNESON (Main Interest: Geeky; Secondary: Tasty; hates: Fun)
Best Friends Reward: Bookshelf - Magnetic
 JEREMY SNOARS (Main Interest: Cute; Secondary: Tasty; hates: Fun)
Best Friends Reward: Bed - Cradle
 LIBERTY (Main Interest: Geeky; Secondary: Cute; hates: Studious)
Best Friends Reward: Changing Booth - Cobra
 LINDA (Main Interest: Studious; Secondary: Tasty; hates: Geeky
Best Friends Reward: Bathtub - Naval
 MAKOTO (Main Interest: Studious; Secondary: Spooky; hates: Fun)
Best Friends Reward: Chair - Recharger
 ODIN REVOLUTION (Main Interest: Fun; Secondary: Spooky; hates: Studious)
Best Friends Reward: Stereo - Drum Set
 PINKY (Main Interest: Cute; Secondary: Geeky; hates: Studious)
Best Friends Reward: Bathtub - Palatial
 SASHA (Main Interest: Tasty; Secondary: Cute; hates: Geeky)
Best Friends Reward: Stove - Apple
 YUKI (Main Interest: Spooky; Secondary: Cute; hates: Fun)
Best Friends Reward: Television - Giant Claw

 7. Star Rating-Level 5

 WELCOME TO STAR LEVEL 5! The big time! You've made it now! But no more tools.

You likely will not be finished with all the ComSims' tasks yet, but will still
have a party anyway. After you place the item for theComSim's task, or whatever
you made for a Townie, you will get a message that you've hit 5 stars!
There will also be a message that you've unlocked a special blueprint just for
the occasion! It's the "Town Monument" blueprint.

Now you will find yourself in front of the Town Hall; the townies and ComSims
that have been there from the start of the game will be clapping, celebrating,
and confetti will rain down. You also get to see the credits to roll by. Take a
break, or watch them roll by, if you don't get bored by stuff like that.

After the credits are done, you find yourself in control of your Sim again.
Now, if you like, you can finish up all those ComSim tasks still sitting there.
There are also quite a LOT of new faces in the hotel; all of these are Townies
looking for a place to stay.
This is also a great time to try for 99 of every essence. Some of the Townies
seem to be quite picky as to things they really enjoy being given, and having
the max of every essence ensures you have the best variety to choose from. 
All areas are open to you now; you can choose to boot Sims you're done doing
things for over to the Forest or Desert if you want. Or just boot them.
The great thing about this game is the freedom it gives you; you choose who
you want, where you want them, and how to decorate their house.

I certainly hope during moving up the Star rating ladder, you did not do what
I did, and neglect your own house. Your home is a reflection of your talents
for building; it can also be a showcase for the best of the blueprints, and a
lab for what works together and what doesn't.
Have fun with your town, and remember: your town is what you make of it!
 Townie Sims
 ABIGAIL (Main Interest: Studious; Secondary: Cute; hates: Fun)
Best Friends Reward: Bed - Book
 BEEBEE (Main Interest: Cute; Secondary: Geeky; hates: Tasty)
Best Friends Reward: Chair - Bunny
 BILLY (Main Interest: Cute; Secondary: Tasty; hates: Geeky)
Best Friends Reward: Telescope - Octopus
 BLAINE (Main Interest: Spooky; Secondary: Fun; hates: Tasty)
Best Friends Reward: Stove - Claw
 BRANDI (Main Interest: Spooky; Secondary: Geeky; hates: Cute)
Best Friends Reward: Bathtub - Spider
 BRENDAN (Main Interest: Geeky; Secondary: Studious; hates: Spooky)
Best Friends Reward: Couch - Checkers
 CHAZ MCFREELY (Main Interest: Fun; Secondary: Spooky; hates: Geeky)
Best Friends Reward: Chair - Racecar
 CLAYTON DANDER (Main Interest: Geeky; Secondary: Cute; hates: Spooky)
Best Friends Reward: Hot Tub - Robohead
 ELIZA (Main Interest: Studious; Secondary: Tasty; hates: Cute)
Best Friends Reward: Small Television - Question
 ESMA (Main Interest: Spooky; Secondary: Cute; hates: Fun)
Best Friends Reward: Bed - Nails
 IGGY (Main Interest: Tasty; Secondary: Spooky; hates: Studious)
Best Friends Reward: Bathtub - Sammich
 JIMMY (Main Interest: Tasty; Secondary: Fun; hates: Studious)
Best Friends Reward: Changing Booth - Aquarium
 KARINE (Main Interest: Tasty; Secondary: Cute; hates: Spooky)
Best Friends Reward: Bed - Burger
 LUIS (Main Interest: Studious; Secondary: Cute; hates: Spooky)
Best Friends Reward: Stereo - Funky
 MORCUBUS (Main Interest: Spooky; Secondary: Tasty; hates: Cute)
Best Friends Reward: Toilet - Insidious
 NOELLE (Main Interest: Tasty; Secondary: Cute; hates: Studious)
Best Friends Reward: Pizza Oven - Pizza
 PABLO (Main Interest: Fun; Secondary: Geeky; hates: Spooky)
Best Friends Reward: Hot Tub - Naval
 PENELOPE (Main Interest: Cute; Secondary: Fun; hates: Studious)
Best Friends Rewards: Bed - Princess; Sink - Floral
 RENEE (Main Interest: Cute; Secondary: Tasty; hates: Geeky)
Best Friends Reward: Ice Cream Freezer - Piggy
 ROB (Main Interest: Geeky; Secondary: Spooky; hates: Cute)
Best Friends Reward: Arcade Game - Spiked
 SPENCER (Main Interest: Geeky; Secondary: Tasty; hates: Fun)
Best Friends Reward: Table - Castle
 SUMMER (Main Interest: Fun; Secondary: Cute; hates: Tasty)
Best Friends Reward: Bed - Rainclouds
 TAYLOR (Main Interest: Cute; Secondary: Studious; hates: Geeky)
Best Friends Reward: Karaoke Machine - Lovely
 YVETTE (Main Interest: Studious; Secondary: Spooky; hates: Tasty)
Best Friends Reward: Karaoke Machine - Mime

Specialized Help


 8. Uber Sim FAQ/advice

   Q: What are Uber Sims?
 A: Uber Sims are special Sims; they only appear when you reach 100% in any
    interest in your town. To see your interest percentage at any time, open
    the town map and click on the color wheel. You can have multiple interests
    at 100% at the same time, although it's not easy to do. For tips, please
    see the Interest FAQ in the next section.

   Q: How many Ubers are there?
 A: There are 6 Ubers, one for each Interest.

   Q: When can I first get them?
 A: Probably around Star Rating Level 2. That's when you get more Townie Sims,
    and start to unlock more building items from the ComSims that connect to

   Q: Are they Townie or Comsims, and what do they give you if you become their
      best friend?
 A: They are considered to be Townies, as they have no specific tasks for you
    to do for them. If you get to "Best Friend" status with them, you get not
    only a very special item blueprint, you can unlock their clothing to wear!
List of Uber Sims (in alphabetical order by name)

(Tasty Uber, dressed like a pastry chef)
 CHANCELLOR IKARA (Main Interest: Tasty; Secondary: Geeky; hates: Fun)
Best Friends Rewards: Television - Daikon; his outfit
(Cute Uber; dressed in a frog suit)
 HOPPER (Main Interest: Cute; Secondary: Fun; hates; Tasty)
Best Friends Rewards: Bed - Froggy; Couch - Froggy; various animal costumes
(Spooky Uber; dressed like a mummy)
 MEL (Main Interest: spooky; Secondary: Fun; hates: Tasty)
Best Friends Rewards: Sarcophagus - Mel's; his outfit
(Studious Uber; dressed like a samurai)
 SAMURAI BOB (Main Interest: Studious; Secondary: Fun; hates: Cute)
Best Friends Rewards: Desk - Torii; his outfit
(Geeky Uber; dressed like a ninja)
 STAR (Main Interest: Geeky; Secondary: Spooky; hates: Fun)
Best Friends Rewards: Bed - Tree; her costume
(Fun Uber; dressed like a magician)
 THE AMAZING DARYL (Main Interest: Fun; Secondary: Spooky; hates: Studious)
Best Friends Rewards: Stage - Fancy; his outfit

       9. Interest FAQ


 A. What are interests?


There are six different interests, and they help you determine what type of
town you want to have. All essences are part of one of the interest groups.
All sims, whether Commercial or Townie, have 2 interests they like (a main then
a secondary one), and one they hate. It goes without saying when painting or 
using essences in their furniture, and building their homes, use what they 
like, and stay away from what they hate!
The six interests are: Cute, Fun, Geeky, Spooky, Studious, and Tasty. The color
wheel on the town map is split into six parts; a certain color is used to 
represent each interest in the color wheel.
If you notice on your town map, the houses of the townie Sims are represented
by a house icon; their color on the map represents what type of Sim they are.
Just by glancing at your map, you can see how many of each Townie Sim reside
in the area (Main, Desert, Forest) you are in.

Cute: icon - pink cutesy bear type face; represented by the pink slice.
Fun: icon - yellow face with a party hat and blower; 
            represented by the yellow slice
Geeky: icon - blue round robotic face, torso, and arms; 
              represented by the blue slice
Spooky: icon - purple ghost; represented by the purple color wheel slice
Studious: icon - green face with graduation cap, wears glasses; 
                 represented by the green slice
Tasty: icon - orange chicken type leg; represented by the orange slice


 B. General tips and advice for maximizing town interests

 So have you decided on who you want in town, or are you just taking them as
they come? Since you only have a certain number of lots available, you will
find a need to kick out some Sims to move others in. It helps to know each
Sims' interests, what they like and dislike, especially  if you are going for
100% in a certain interest to get that Uber Sim. Yes, you can max out all
your interests at once; the interest percentages are not calculated as part of
a whole. Meaning you can have, say, 90% in geeky, 65% in fun, and 80% in tasty.

Tips: Outside decoration counts for a large part of the town percentage in an
interest; perhaps more than the inside of a house. Your house does count
towards the interest percentage; I also believe the workshop does too, but
probably not as much as the house. In the next section I will list most of
the outside building items and their interest connection, if they have one.
It helps if going for a couple of interests at once, move in Sims with
that top interest as a main one, then the next as a secondary. Then reverse
it after you get to 100% in your most wanted interest: For instance: Say you
want spooky to get to 100% first, then studious. Move in mainly sims with a
main interest of spooky, then studious as a secondary interest. Then you get
to 100% in spooky. Now move in Sims with a main interest of studious,
secondary in anything else.

When building a house to get to 100% interest: Only use building items that are
connected to the main interest first. Then, when that interest reaches 100% for
the house, use secondary interest related items to finish. When dealing with 
studious houses, use lots of columns, as all but one kind are studious related.
The other kind of columns, the skinny black ones, are spooky.
If you run out of house space, litter the ground area with interest related 
items. Tacky, gaudy, and sure to be as ugly as possible, only use this if you
can stomach a lot full of pink flamingos or dinosaur statues.
(DON'T block the door area though!)

When your town hits 100% in that interest, if you really hate that ugly lot
full of rocking horses or lion statues, find the other interest your Sim likes
and replace everything with things relating to that interest instead.
("But doesn't that mean instead of butt ugly flamingos, I get to see really
ugly robots or tacky cows or pigs?" Yep. Only until you max out that secondary
interest; then you should go ahead and chuck it all if you want.)
There IS a limit on how much you can put on each building lot; the game will
tell you when you've reached it.
I have experimented with some of the different blocks, in various sizes, and
the easiest way to build a home and not have to use the tacky Ground Flairs
scattered all over the ground is this (you can use this if you don't care
about the size or shape of homes):
 Use the normal rectangular shape, at largest size (it should hold 4 items per
side). 2 stacked on top of each other is best. NO ROOF. 1 door, 3 windows
(or other Interest connected items) in front. 4 more items per side per block.
8 Interest connected items on housetop, in pattern of your liking, that should
put you close to 100% if all items are from the same Interest category. For
some reason, the ground flairs don't look quite as tacky on the housetop area.

There is a limit on how much furniture you can add inside each home, as well.
 (UPDATE: thanks to Gamefaqs user Taziki, who says each house can hold up to
30 constructed items and 10 Decoratives.)
It helps greatly for you to plan out what you should make, and know how large
each piece will be, for your Townie Sims beforehand. Again, to bump your
interest percentage in that area, paint/decorate each piece
of furniture with as many essences related to the main interest as possible!


 C. Listing of building items and their interest relation


Base blocks and roofs are not listed; they are all neutral.



 Doors, those that have one of the six interests (Cute, Fun, Geeky, Spooky,
Studious, and Tasty), and then neutral, will be listed. As you move in a
Sim you will notice you are given a default screen that has recommended items
to use to build their home (or in a ComSim's case, business), and after
you are done these items are now unlocked for you to use in your home, or 
other Sims' homes. However, if you use a guide with Sims' favorite 2 interests
listed, you can freely use unlocked items that are connected to one of the sims
2 main interests to bump your town's percentage in that (or those) interest(s).
 These are all the doors you can unlock. When you unlock them all, there
is only 1 screen, shown in a semi-circular pattern around the bottom of the
building area. I have listed these in order from left to right, those with
interest connections listed first, then neutral doors listed after.
If colors are mentioned, these are the defaults; you can choose, in "Paint"
mode, one of several color options for the door.

 Top "circle"
Interest Connected
Brown, with plain white half window on top - Studious
Theater type, rounded, with top arch - Fun

Neutral Doors
White, with small divided window
Red, with small gray awning
Black, with small inset window
Green, with blue inset window
Hotel type revolving

 Bottom "circle"
Interest Connected
Rounded, with small round inset window - fun
Dark, Gothic type - spooky
Slightly slanted, looks hand drawn, gingerbread house type edging - cute
Green, with blue inset window; striped awning - tasty
Blue, with red trim porthole type window - geeky

Neutral doors
Black, with white rimmed half window on top
Green, with white trim, rectangular inset window on top
Rounded red wood, with black trim (no window)
Red wood, black symbol inset near top

After all windows are unlocked, you have 2 full screens of options! These too
are shown in a semi-circular pattern around the bottom of the building area.
I have also listed these in order of interest connection, then neutral ones.
Colors mentioned are the defaults. "Single" and "Double" refer to its size.

Screen 1

Interest Connected
Single 2 paned; has windowbox, striped awning - tasty
Double white, 2 pane; green shutters and flowerbox - cute
Single white 1 pane; rectangular, curved inward, very slim - geeky
Double pink 4 pane; pink & white striped awning with pink flowerbox - cute

Neutral Windows
Single white 6 pane; curved inward, plain border
Single white 6 pane; straight, rectangular
Single white 8 pane; fancy edged, rectangular
Single white 4 pane; rectangular with rounded top, has windowbox

Interest Connected
Single white 12 pane; tall and skinny, curved - studious
Single pane wooden porthole - fun
Single pink 2 pane; pink & white striped awning, pink flowerbox - cute

Neutral Windows
Single white 1 pane; tall and rounded on top with round plantbox
Single white 8 pane; shell shaped "half" window
Single white 1 pane; half shell top with 4 panes, balcony
Single white 1 pane; half shell top with 4 panes, NO balcony

Screen 2

Interest Connected
Single black 1 pane; covered, with windowbox - spooky
Single white 1 pane; small & rounded, with yellow & black striped awning-tasty
Single wooden 1 pane; curtains, has yellow awning - fun

Neutral Windows
Single white 1 pane; tall, rectangular, with black shutters
Single multi-colored display window; sticks out from building
Double white 1 pane; rectangular
Single black 9 pane; crooked
Double black 9 pane; crooked

Interest Connected
Single white 1 pane; slightly slanted, gingerbread house type edging - cute
Single multi pane; Dark, Gothic type - spooky
Double multi pane; rounded, broken stained glass - spooky

Neutral Windows
Single white 1 pane; recangular, mid inset
Double multi-colored display window; sticks out from building
Single red 12 pane; rectangular, "teahouse" style

Dormers, Roof Flairs, and Columns

These are simply listed in order of how they appear beneath the building area.
There are only a few of these. Again, colors listed are the defaults. Dormers
usually go on the sides of the peaked roofs.

Square, metallic type with grating (cannot change its color) - geeky
Brown, gingerbread house type - neutral 
Black, small & rounded - neutral
Teahouse type - neutral
Black mini telescope (this is what it looks like to me, anyway) - geeky

Roof Flairs
A few of these can go on the sides of the peaked roofs, but mostly fit on the
rooftops. Some can also fit on the flat black rooftop areas as well.

Rocket ship nose with knobby tip - geeky
Large chimney - neutral
Smaller chimney - neutral
Peaked skylight - geeky
Round black subwoofer (again, this is what it looks like to me) - fun
Glassy, with golden edging, pyramid shaped top - studious
Triangular golden roof edging, theater type - fun
Roof edging, rectangular, bricklike - neutral
Crow's Nest - fun
Trumpeting cherub weathervane - studious
Black stovepipe - neutral
Peacock weathervane - cute
Gargoyle type statue - spooky

There are few choices, but can quickly max out an interest if used all around
the building.

Heavy, stonelike, round Grecian type - studious
Skinny, black - spooky
Haphazardly piled gray bricks - studious
2 part, thick square bottom, skinny top, woodlike - studious
White, round, skinny type - studious
Woodlike, divided, straight - studious

Ground Flairs and Wall Flairs

Ground Flairs
The ever tacky ground littering, gaudy, and space eating ground flairs!

Screen 1

Row 1
Stonelike Martian sentry statue - spooky
Pink pig lawn ornament - tasty
The proverbial white picket fence - neutral
Scarecrow - tasty
Wooden rail fence - neutral
Mermaid Fountain - studious

Row 2
Dinosaur statue - geeky
Velvet rope - fun
Pink rabbit lawn ornament - cute
Lawn gnome - fun
The always popular Pink flamingo - fun
Blue rabbit lawn ornament - cute
Island head statue - studious

Screen 2

Small, green Martian lawn ornament - geeky
Small pink robot lawn ornamant - geeky
Stonelike winged gargoyle statue - spooky
Donkey lawn ornament - fun
Bee on a wire post lawn ornament - tasty
Garden Lantern - studious
Butterfly on a wire post lawn ornament - cute
Red and yellow robot lawn ornament - geeky
Rope fence with wooden posts - neutral
Rocking horse lawn ornament - fun
Wrought iron fence with pointed top - neutral
Cow lawn ornament - tasty
Stonelike lion statue - studious
Waving cat statue - cute
Rainbow colored palm tree lawn ornament - fun

Wall Flairs
Pretty lights, cute decals, or just plain wierdness, make the outside stand
out with these cool wall flairs!

Screen 1

Row 1
3 colorful butterflies decal - cute
3 climbing lizards decal? - fun
(I stared at this thing for 5 minutes straight and STILL can't tell quite what
it is)
Wall vase with flowers - cute
Cherub with harp wall statue - studious
Old fashioned oil (hurricane type) lantern; straight mount - fun
Hanging lamp with rounded wall mount - studious
Hanging old fashioned lamp, street fair type - fun
Hanging round spaceship type - geeky

Row 2
Moon with clouds & stars wall decal - geeky
Ship's wheel - fun
Ship's Anchor - fun
Gothic style hanging lights - spooky
Red, rectangular hanging light - studious
Hanging light; rounded teahouse type (paper lantern?) - fun
Conical, metallic light, straight mount - tasty
Hanging, double ringed lighted planet - geeky

Screen 2
Red half ring (goes around round base blocks only!) - neutral
Small wooden eave overhang - neutral
Red spaceship "fin" - geeky
Big, black speaker - fun
Large red door with cafe style balcony - fun
Golden theater wall arch - fun
Framed theater poster 
(if you" paint" this, it simply changes the poster displayed) - fun

  Notes on painting percentages and pattern:
 All building items, EXCEPT for two of the Studious columns, are 2% of their
With every other item used, there is a 1% bonus. The pattern is 2-3, 2,3, etc.

 The heavy, stonelike, round Grecian type, AND haphazardly piled gray brick
columns are only .25% Studious. This means you will have to place 4 of them
before you can see a 1% change in Interest percentage.

 D. List of Essences by Interest

 This sub-section actually leads into the the next part of the guide, the
essences. However, I have put it here because it deals with Interest relations.
I'm not going to put the percentage of interest they are in this area because
I will turn that into another full sub-section, concerning painting and
decorating furniture with essences.
They are listed in the order they appear in your backpack essence list.
The number after the name indicates at which star rating level they are
unlocked on.

Garnet (transparent) (3)
Gold (4)
Happy (0)
Kissing Fish (4)
Plum Blossom (2)
Puppy (3)
Purple Crayon (0)
Red Crayon (3)
Rose (2)
Sunflower (3)
Tim Doll (3)
Tina Doll (0, can be gotten from a sim's tea party, normal is level 3)
Yellow Blossom (0)
Yellow Crayon (3)

8-Ball (0)
Angry (0)
Beach Ball (4)
Clown Fish (0)
Clubs (3)
Diamonds (3)
Hearts (3)
Hopi Doll (3)
Magic Carpet (3)
Musical Note (3)
Soccer Ball (3)
Spades (3)
Tiger (3)
Topaz (transparent) (3)

Action Figure (1)
Alien (4)
Gears (4)
Mega Lizard (3)
Metal (4)
Robot (4)
Rocket (4)
Sapphire (transparent) (3)
Snake (2)
Spring (4)
Star (4)
Tiny Shark (4)
Tire (0)
Video Game (1)

Amethyst (transparent) (3)
Black Apple (3)
Black Rose (3)
Dead Wood (0)
Eyeball (3)
Fish Bones (4)
Ghost (0, rarely can be gotten from Cassandra the Ghost; normal is level 3)
Jack O'Lantern (3)
Sad (0)
Scary (0)
Skeleton (3)
Spider (3)
Thorn (0)
Voodoo Doll (3)

Dark Wood (0)
Dinosaur Fossil (3)
Elephant (3)
Globe (4)
Jade (transparent) (3)
Knight (4)
Light Wood (0)
Moai (3)
Organic (2)
Pawn (4)
Pencil (0, can be gotten from a sim's book party, normal is level 4)
Rook (4)
Stone (0)
Terra Cotta (2)

Amber (transparent) (3)
Bacon (0, can be gotten from Patrick or a sim's picnic, normal is level 2)
Cake (2)
Cherry Blossom (2)
Chocolate Cake (2)
Crab (2)
Gingerbread Man (2)
Green Apple (0)
Lemon (3)
Lime (3)
Octopus (0, can be gotten from sink mishap, normal is level 2)
Orange (2, can be grabbed w/hand early on in forest, normal is level 3)
Rainbow Trout (0)
Red Apple (0)

 10. Essences


 A. What are essences?


Essences are the "currency" of the game, if you will. There are 84 different
kinds, 14 of them per interest. Please read the section above for which essence
is part of what interest; this part deals with how and where to get essences.
Some seem to be more rare than others; it requires patience (and a 4 star
rating!) to get them all!

There are 4 ways to get essences:

Prospecting - There are certain areas you can "prospect", some inside caves,
others outside. They are located near the small "crystals" that stick out of
the ground; the crystals mark the prospecting area's boundaries.

Trees - Ever heard the saying "Money doesn't grow on trees"; well, some 
essences DO grow on them, though! There are even areas where you can grow
several trees at once to keep you well stocked up on essences.

Fishing - There are several piers located around the town for your fishing
pleasure. They even give you unlimited bait to catch those wily essences!

Interaction - This can be with other Sims by talking to them or joining their
parties, or even with some furniture items!


 B. Essence hunting tips and advice


If you decide to do all of the Commercials Sims' tasks to get their rewards,
list how many of each essence for ALL the tasks combined you will need, so you
can interact/fish/harvest/prospect as many as you need, without having to go
back to that area constantly and get more of that essence later on.

Wait until you reach star level 5 to go for 99 of each essence. Essence hunting
gets really boring, FAST. Take a break when you feel your rear getting numb.
Numb rear = numb mind.
If you find you aren't getting ANY of a rarer essence when prospecting, stop,
leave the area, and then go back and try again.

If you really hate going to get more essences after using up most of the ones
you have, and decide to kick out the Sims you're building furniture for later
on, feel free to take the items you've made for them (AFTER you get their item
blueprint as a reward!). It does decrease your friendship level somewhat, but
if you are best friends with the Sim and got their blueprint for an item, go
ahead and strip their house before you boot them out.
NOTE: If you try and take an item they had when they moved in, and you do not
yet have the basic blueprint for it, you will NOT be allowed to take it.

If you pay attention to your star level rating, you may notice the Townie Sims
you unlock on the lower levels seem to be "easier" to get to best friends 
status with. The higher rated Sims (as well as the Ubers) seem to require more
complicated furniture to before they will become best friends with you.
I like to make about 2-3 pieces of furniture per Sim, no matter what rating
they are. Make sure all the furniture will FIT into their home! The higher
rated sims may have near full homes already. 2-3 slim, small pieces may fit
better than one huge piece.
Advice: Use more basic blueprints, and more common essences to paint them with,
for the 0-2 star rated Sims.
Use slightly more complicated blueprints and a mix of rarer/common essences to
paint with for 3-4 star rating Sims.
Use the most complicated blueprints you have, along with the rarest and finest
of the essences for the 5 star rated and the Uber Sims.
This way you may find you will have to go essence hunting a lot less if you
plan things out first; this makes it less of a pain when you DO have to go
looking for more essences again.


 C. Listing of how to find essences and possible rarity


There are 13 different areas, some grouped close together; others are off the
beaten paths and more hidden.
Note: These essences are NOT listed in alphabetical order. They are listed in
a general order of rarity as I found them, from most to least. Although
supposed to be random, I did notice a basic pattern in which essences seemed
to take less time to get up to 99 (the max you can have).
Whether or not star rating affects how fast you can get the rarer essences, I
do not know, as I only began to get 99 of each essence after reaching star
rating 5. The rarities MAY vary slightly for you, however.
Each chest you dig up gives you about 3-4 essences at a time.
1. Outside, near train station (star level 0)- Stone, 8-Ball, Purple Crayon
2. Inside boarded up cave (star level 1, use crowbar)- Action Figure,Video Game

1. Outside Area 1 (star level 2, use saw): Gingerbread Man, Cake, Bacon,
 Chocolate Cake
2. Outside Area 2 (star level 2, use saw): Organic, Terra Cotta
3.Inside, rock blocked cave (star level 3, need pickaxe): Musical Note, Soccer
 Ball, Magic Carpet

1. Outside, near first 3 house lots, Area 1 (star level 3): Amethyst, Sapphire,
 Amber (clear)
2. Outside, near first 3 house lots, Area 2 (star level 3): Garnet, Topaz, Jade
3. Outside, near BIG Dino Fossil (star level 3): Dinosaur Fossil, Skeleton,
 Moai, Mega Lizard
4. Outside, past area 3, Cemetery (star level 3): Spider, Voodoo Doll
5. Outside, southern desert area (star level 3): Puppy, Elephant, Tiger,
 Hopi Doll
6. Inside, cave near area 5 (star level 3): Yellow Crayon, Red Crayon,
 Tina Doll, Tim Doll
7. Outside, Junkyard area 1 (star level 4, need blowtorch): Pencil, Globe
8. Outside, Junkyard area 2 (star level 4): Star, Alien, Rocket

A large part of your essence hunting requires you to plant, water, and even
chop down trees in your quest to create the perfect town with the best houses
for the Sims you choose to move in. In the beginning of the game, you will
notice round orange ringed bare spots in several locations around your main
town area (in fact, there is one in front of your house). They can hold one
tree each.
Most of these start off empty; it is up to you to decide which trees you wish
to place there. There are also several "orchard" areas, where you can plant
several trees in one area.

Tree planting:
Planting a tree is easy! But how long to wait for it? Normally, it takes about
5-6 minutes real time for it to mature. You can speed it up somewhat by
watering as it grows. In an orchard, if you choose to plant and it's full, it
will tell you to cut a tree down before trying to plant another.
I noticed after majorly watering a growing tree, it will produce when not quite
fully grown. If you wait a bit, or leave the general area then come back, the
tree will be the size it should be.

You can choose to water or fertilize a tree to get more essences to appear.
Watering can give you about 3-5 essences per can. It's best to shake all the
current essences off, then water for more. 

If you want them faster, fertilize! You can get around 7 essences from doing
this. But be warned, this WILL damage the tree! Damaged trees turn brown and
look droopy to indicate they are near death. If you fertilize a tree again
when it is damaged, it will die (if you need dead wood essences fast, you can
do this, then just replant what was there). No need to fertilize a spooky type
tree to kill it, if you chop it down it gives you dead wood.
Watering a damaged tree three times will bring it back to healthy status again.
You will know when it becomes healthy again, it will be surrounded by purpleish
"smoke" and turn back to its normal color. 

Cutting/melting down trees
Some essences you must get by chopping or melting down a tree. Dark wood, Light
wood, and Metal essences are all collected in this way. Chopping/melting down
a tree usually gives you around 10 of the required essences.

Tree planting areas

 Single Tree areas
1. In front of own home.
2. Near Violet's home, close to town orchard (default-dead tree).
3. Near park bench, in park area below and to left of Town Hall.
4. Near pathway start, leading to desert (left side) (default-stump).
5. Near pathway start, leading to desert (right side).
6. Other side of path to desert, slightly further down than 4 and 5 
   (default-dead tree).

Orchard areas

 Main Town Area
1. Near train station. Can hold up to 5 trees.
   (default-2 red apple, 1 green apple, 1 yellow blossom)
2. Behind your home; can hold up to 3 trees. (default-Thorn, stump)

1. In main area, on a small hill between the two left hand house lots. Can hold
   3 trees (default-Cherry Blossom).
2. Further back in, left side off forest path, up on small ridge. Can hold 3
   trees (default-Plum Blossom, stump, Rose).
3. Off right side of path, break boulders (pickaxe needed). Can hold 2 trees.
4. Go to locked gate leading to large tree in the pond area; turn hard right.
   Break rocks. Can hold 3 trees (default-damaged Cherry Blossom, dead tree).
5. Going up path to Spooky cave, past 2nd bridge (default-stump).
6. Blowtorch locked gate above first prospecting area; 2 Knight trees. Can hold
   2 other trees if you decide to replant.

1. Near first 3 house lots. Can hold 5 trees. (default-Sunflower)
2. 1 tree space after clear essence prospecting areas. (default-Black Rose)
3. Southern area, near lonely house lot on ridge. Can hold 5 trees. (default-
   Orange, Lemon, Lime)
4. Southern area, near (puppy, ect.) prospecting area. Can hold 4 trees
   (default-Sunflower, stump).

Please note these are only outside areas. Inside of caves with trees are not
listed at this time. Perhaps on a later update I will list them.

Tree types/size
Here are the 26 tree essences you can plant, their size, and the type of wood
essence they give you. They are not listed in alphabetical order, but in a
general grouping of their listing in the tree essence list (the list that
pops up when you choose to plant).

 Dark Wood with short trunks
Plum Blossom; Rose; Sunflower; Yellow Blossom

 Dark Wood with mid size trunks
Knight, Pawn, Rook

 Light Wood with tall trunks
Clubs, Diamonds, Hearts, Spades, Cherry Blossom, Green Apple, Lemon, Lime,
Orange, Red Apple

 Metal Trees (tall, metallic trunks)
Gears, Robot, Springs

 Spooky Trees (mid size trunks, spooky face, look skeletal; give Dead Wood)
Black Apple, Black Rose, Eyeball, Ghost, Jack O'Lantern, Thorn


General Advice
Although it tells you how to fish, it can be a pain to wait for those tiny
bubbles to show up, and get your timing just right to get the essences. Not
only that, but getting what you want if it's the rarest of the items available
in the area can be a headache. Be patient! Watch for patterns in the frequency
of the bubbles, and note where they seem to pop up more, and leave your bobber
near those areas; it's not entirely random.
Cheater's method: toss the line out; HOLD DOWN the "B" button at all times. As
long as you hit the bubbles at the right time, you will almost never miss a
catch! You CAN pull up essences right after each other. The line does not have
to be out, the bobber seems to always stay in the water, so if you're fast
enough you can get a lot of essences in no time.
I seem to see, on the piers with 3 items to get, a pattern of A-B-A-C, A-B-C.
Patterns with only 2 items seem to be A-B, A-A, A-B, A-A, etc. 
There are several fishing areas and lots of essences to get. Here are the
areas, and the essences available, once again listed by my rarity of getting
them to 99, from most to least.

There's a pond near your own home. 
Rainbow Trout, Clown Fish, Tire

There's a pier near the locked gate to the large tree in the stream.
Crab, Snake, Octopus

Locked area with house lots near the ocean has 2 piers for your fishing needs.
Pier 1 (South): Beach Balls, Gold
Pier 2 (East): Kissing Fish, Fish Bones, Tiny Sharks

Perhaps the most frustrating of the different types of essences to get are the
4 main "social" essences.
They are: Happy, Sad, Angry, Scary

Perhaps the easiest of the four kinds to get. Simply be nice to any Sim (except
spooky types) continuously and when they become very happy, they may scatter
Happy essences around for you to pick up. The higher the friendship level, the
more essences they may scatter at one time.

Mostly come from spooky Sims when you are continuously mean to them. 
Can also come from some studious types if mean to them as well.
 Note: Vic Vector seems to be a great fountain of these if you are NICE to him;
you don't even have to move him in, just make sure you have him in your
relationship book and invite him back to the hotel when your stock of these
gets low!

I found this to be the hardest to get. I like to stay friendly with my Sims,
and being mean to the Fun, Tasty, and Cute Sims just to get angry essences I
found I had to balance afterwards with lots of being nice to them,
just to bring my friendship level back up to where it was before I turned into
a mean prankster.
 Note: see note for "Sad" essence. It works for this essence too.
Vic Vector is one confused geek!

Perhaps the 2nd easiest of the social essences to get. Be continuously nice to
spooky Sims. After you are continuously mean to a studious Sim, after awhile
if you are nice to them afterwards, they may begin to give you this essence.
Also if you go into the hotel when there are Sims there that are not moved in,
and one of them scares the others with a trick that involves popping
a bag, you will get quite a few more Scary essences at once then from just
being nice to one Spooky Sim.

A few other essences can be gotten from joining in other Sims' parties. Any
place you see a blanket with one or more Sims there reading, playing, or
eating, feel free to join in! 

Some furniture items you can interact with may give you certain kinds of
essences at times.
Example: if you choose to use an oven to bake a cake, you may get a couple of
Cake essences.

Wash your hands in a sink and if you get sprayed by the water intead, you may
get a couple of Octopus essences.

Relax in a hottub, you may get a couple of Tiny Sharks after getting out of
the tub (I have only managed to get this to happen in Cap'n Ginny's place,

Choose to eat a snack from a refrigerator, you may get a couple of apples
(I've seen both Green and Red).

Keep Madame Zoe around, and use her Fortune Crystal for a chance at getting a
Voodoo Doll or two! (Or you could build one for yourself, but it's just so BIG
and takes up a lot of space, so I personally prefer to use hers.)

Zap yourself with a Tesla Coil, you may get a Gear or two.

Use a telescope and you could see a Star pop out.

Eat on a chair (either by itself or near a table/desk), you could get a
Happy essence.

Play an arcade game for a bit, and there's a chance of getting a Video Game
essence or two!

Making stew or frying fish (the "pot" option when interacting with a stove),
on the stove could net you a Rainbow Trout!

Watch TV, and you could get a Mega Lizard or two! (Note: the person who sent
this in only used a small TV, but I tried it with a Daikon TV and got two
Mega Lizards as well).

That's all I know of for now; if I get any more I will update this list later.

 D. Essence Painting Percentages

 Did you notice that painting with an essence makes an item a certain
percentage of that essence's Interest category? But you've likely asked
yourself, "why is each item a different percentage?" The reason is that each
essence is either 1% or 2% of its Interest. It also seems that with the 1%
essences, there is a certain pattern, and every few blocks or so it gives you
a bonus 1%. I conducted experiments to figure out what these percentages were
and will conduct more for whether each of the 1% essences had the same bonus

 Experiment 1: Questions to answer: 1. Is every essence 1%?
  2. As each block is painted, if it's 1%, is it always a 1% pattern?
  3. Does block size matter?
Blueprint used: Sculpture (the "freeform" blueprint, it is neutral)
1st block on the very first screen was laid on the star to make a "sculpture".
Painted it with Garnet (Cute), the very first of the essences. The interest
wheel said "1% Cute" when I looked at it.

Then added 2 more blocks to make a 3 block sculpture. Painted #2 block
Garnet. Looked at wheel; it said "3% Cute". THREE?! It should have been 2%!

Must have a bonus then. Painted block #3 Garnet; wheel said "4% Cute". Hmm.
Added 2 more blocks to make a 5 block sculpture. Painted block #4 Garnet.
"6% Cute", the wheel said. Another bonus. OK. Painted block #5 Garnet.
"8% Cute". Eight! Another bonus. OK. Pattern becoming clearer. 2 more blocks
added for a 7 block sculpture. Painted block #6 Garnet. "9% Cute". OK.....
Painted block #7 Garnet. "11% Cute". NOW we have the pattern.
1st block is always 1%, then pattern goes "2-1-2, 2-1-2,", etc.

Then unpainted every block; left all 7 blocks in place. Painted middle
block (#1) Gold (another Cute essence). "2% Cute". OK. This one is not 1%.
Block #2 painted Gold. "4% Cute". Block #3 painted Gold. "6% Cute". Block #4
painted Gold. "8% Cute". Painted rest of blocks Gold. Pattern established,
no bonuses for 2% essences.

Unpainted blocks; then painted with.....Fun essence? Notes do not include
which one. 1% Fun...oops....pattern was different. Will have to do more
experiments to establish if different Interest categories have different
patterns, or if each 1% essence has its own pattern.

Block size- removed all blocks; used 7 blocks, like before. Some very thick
ones were used; all same size. Same painting patterns.
Removed blocks; replaced with 7 blocks of varying sizes. Same paint pattern.
Answer to question 1 - No, some essences are 1% of their Interest category,
  some are 2%.
Answer to question 2 - No, seems different 1% essences have different patterns,
   bonus 1% boost every few painted blocks.
Answer to question 3 - Block size does not seem to matter.

 Experiment 2: Question to answer: Do neutral furniture items alter the pattern
  of the percentages?

Blueprint used: Bed (8 blocks in default)
Part 1: Make bed, follow blueprint exactly. Painted each block Garnet (Cute).
Following established pattern above, should be 13% Cute.
Block #1 was 1%. Block #4 was 6%, as established above. Block #8 was 13%.
No pattern change for 1% essence was recorded.
Answer to question: No, neutral furniture items do not seem to alter painting
 Essence List with Interest Percentages (and pattern, if 1% - coming soon)

Garnet - 1% (pattern: start at 1, then 2-1-2)
Gold - 2%
Happy - 1%
Kissing Fish - 1%
Plum Blossom - 1%
Puppy - 1%
Purple Crayon - 1%
Red Crayon - 2%
Rose - 1%
Sunflower - 1%
Tim Doll - 1%
Tina Doll - 1%
Yellow Blossom - 1%
Yellow Crayon - 2%

8-Ball - 1%
Angry - 1%
Beach Ball - 1%
Clown Fish - 1%
Clubs - 1%
Diamonds - 1%
Hearts - 1%
Hopi Doll - 1%
Magic Carpet - 2%
Musical Note - 2%
Soccer Ball - 1%
Spades - 1%
Tiger - 2%
Topaz - 1%

Action Figure - 1%
Alien - 2%
Gears - 2%
Mega Lizard - 2%
Metal - 2%
Robot - 2%
Rocket - 1%
Sapphire - 1%
Snake - 1%
Springs - 2%
Star - 2%
Tiny Shark - 2%
Tire - 1%
Video Game - 1%

Amethyst - 1%
Black Apple - 1%
Black Rose - 1%
Dead Wood - 1%
Eyeball - 1%
Fish Bones - 2%
Ghost - 1%
Jack O' Lantern - 1%
Sad - 1%
Scary - 1%
Skeleton - 2%
Spider - 1%
Thorn - 1%
Voodoo Doll - 2%

Dark Wood - 1%
Dinosaur Fossil - 2%
Elephant - 1%
Globe - 2%
Jade - 1%
Knight - 2%
Light Wood - 1%
Moai - 2%
Organic - 1%
Pawn - 2%
Pencil - 2%
Rook - 2%
Stone - 1%
Terra Cotta - 1%

Amber - 1%
Bacon - 1%
Cake - 1%
Cherry Blossom - 1%
Chocolate Cake - 2%
Crab - 1%
Gingerbread Man - 1%
Green Apple - 1%
Lemon - 2%
Lime - 2%
Octopus - 2%
Orange - 2%
Rainbow Trout - 1%
Red Apple - 1%

 11. Blueprints List

 This is a listing of the blueprints as they appear in your Blueprints Book.

(Please note at this time the 3 you get from Cassandra the Ghost AREN'T listed,
I haven't had the time, with all the running around and FAQ writing, to go out
and actively chase her down and become her best friend. When I do, I will add
those blueprints to the list).

Note: There are several known special blueprints you can only get from a
secret password feature.
These are listed first in the book, and I will add more if any are found.
(Thanks to the Gamefaqs messages boards, and their Cheats Section for listing
the passwords required to get the items.)

I have divided the list according to category; although the blueprint book does
too, it does not have any kind of division between the categories; I have done
this to keep things neat and orderly.

Key: Blueprint Name: about how many blocks it takes to build using the default
     blocks; interest connection, if any; how to get it

Bunk Bed: 81 blocks; neutral; password only

Hourglass Couch: 82 blocks; neutral; password only

Modern Couch: 59 blocks; neutral; password only

Racecar Bed: 26 blocks; neutral; password only

Rickshaw Bed: 64 blocks; neutral; password only
 ARCADE GAMES (25% Geeky)

Arcade Game: 8 blocks; 25% Geeky; Vic Vector, task 1

Arcade Game - Antennae: 43 blocks; 25% Geeky; Trevor Verily, task 3 (reward)

Arcade Game - Retro: 20 blocks, 25% Geeky; Vic Vector, task 2 (reward)

Arcade Game - Spiked: 96 blocks, 25% Geeky; Rob, Best Friend reward

Bathtub; 20 blocks; neutral; reward for reaching star rating level 3 

Bathtub - Bamboo; 52 blocks; neutral; Master Aran, task 3 (reward)

Bathtub - Hourglass; 37 blocks; neutral; DJ Candy, task 2 (reward)

Bathtub - Naval; about 95 blocks; neutral; Linda, BF reward

Bathtub - Palatial; 56 blocks; neutral; Pinky, BF reward

Bathtub - Sammich; 82 blocks; neutral; Iggy, BF reward

Bathtub - Spider; 77 blocks; neutral; Brandi, BF reward

Bed; 8 blocks; neutral; Mayor Rosalyn, task 1 (reward)

Bed - Book; 58 blocks; neutral; Abigail, BF reward

Bed - Burger; 13 blocks; neutral; Karine, BF reward

Bed - Canopy; 54 blocks; neutral; Dolly Dearheart, task 3 (reward)

Bed - Classic; 20 blocks; neutral; Chef Gino, task 1 (reward)

Bed - Cradle; 88 blocks; neutral; Jeremy Snoars, BF reward

Bed - Designer; 43 blocks; neutral; Shirley, task 2 (reward)

Bed - Froggy; 100 blocks; neutral; Hopper (Uber), BF reward

Bed - Jenny's; 36 blocks; neutral; Jenny, BF reward

Bed - Nails; 69 blocks; neutral; Esma, BF reward

Bed - Princess; 79 blocks, 3% Cute w/2 Sunflowers; or 77 blocks, neutral w/out;
                 Penelope, BF reward

Bed - Rainclouds; 28 blocks; neutral; Summer, BF reward

Bed - Tree; 100 blocks; neutral; Star (Uber), BF reward
 BOOKSHELVES (25% Studious)

Bookshelf; 12 blocks; 25% Studious; Elmira, task 1

Bookshelf - Art Deco; 28 blocks; 25% Studious; Amelia, BF reward

Bookshelf - Hearts; 35 blocks; 25% Studious; Madame Zoe, task 3 (reward)

Bookshelf - Magnetic; 55 blocks; 25% Studious; Ian Arneson, BF reward

Bookshelf - Notched; 34 blocks; 25% Studious; Elmira, task 2 (reward)

Bookshelf - Ornate; 40 blocks; 25% Studious; Crystal, BF reward

Chair; 9 blocks; neutral; Mayor Rosalyn, task 1

Chair - Bunny; 9 blocks; neutral; Beebee, BF reward

Chair - Futuristic; 15 blocks; neutral; Vic Vector, task 3 (reward)

Chair - Modern; 21 blocks; neutral; Sir Vincent, task 1 (reward)

Chair - Ornate; 22 blocks; neutral; Mayor Rosalyn, task 2 (reward)

Chair - Racecar; 31 blocks; neutral; Chaz McFreely, BF reward

Chair - Recharger; 62 blocks; neutral; Makoto, BF reward

Chair - Rickshaw; 71 blocks; neutral; Roger, BF reward

Chair - Rocker; 23 blocks; neutral; Grandma Ruthie, BF reward

Chair - Science; 34 blocks; neutral; Gertrude Spackle, BF reward

Changing Booth; 27 blocks; 25% Cute; Ms. Nicole, task 4

Changing Booth - Aquarium; 80 blocks; 26% Cute, 2% Geeky, 12% Tasty, 1% Fun,
                (w/1 Clown Fish, 1 Kissing Fish, 1 Tiny Shark, 9 Rainbow Trout)
                Jimmy, BF reward

Changing Booth - Cobra; 52 blocks; 25% Cute; Liberty, BF reward

Coffee Table; 5 blocks; neutral; reaching Star rating level 1 reward

Coffee Table - Mouse; 9 blocks; neutral; Clara, BF reward

Costume Chest; 24 blocks, 33% Cute; Dolly Dearheart, task 1

Costume Chest - Capsule; 34 blocks, 33% Cute; Dr. F, task 2 (reward)

Couch; 12 blocks; neutral; reaching Star rating level 1 reward

Couch - Checkers; 84 blocks; neutral; Brendan, BF reward

Couch - Club; 36 blocks; neutral; Ms. Nicole, task 3 (reward)

Couch - Froggy; 78 blocks; neutral; Hopper (Uber), BF reward

Couch - Funky; 15 blocks; neutral; DJ Candy, task 1 (reward)

Couch - Medusa; 84 blocks; neutral; Ray, BF reward

Couch - Puzzle; 99 blocks; neutral; Gordon, BF reward

Couch - Soccer; 48 blocks, 1% Fun w/1 Soccer Ball; 47 blocks, neutral w/out;
                Travis, BF reward

Counter; 3 blocks; neutral; Mayor Rosalyn, task 1 (reward)

Counter - Island; 15 blocks; neutral; Chef Watanabe, task 2 (reward)

Desk; 7 blocks; neutral; Sir Vincent, task 2

Desk - Bridge; 69 blocks; neutral; Stephen, BF reward

Desk - Galactic; 45 blocks; neutral; Professor Nova, task 2 (reward)

Desk - Puzzle; 23 blocks; neutral; Sir Vincent, task 2 (reward)

Desk - Torii; 41 blocks; neutral; Samurai Bob (Uber), BF reward

Dresser; 6 blocks; neutral; reaching star rating level 2 reward

Dresser - Classic; 22 blocks; neutral; Ms. Nicole, task 2 (reward)

Dresser - Colonial; 33 blocks; neutral; Goth Boy, task 3 (reward)

Flower Stand; 6 blocks, 25% Cute; Poppy, task 1

Flower Stand - Watanabe's; 55 blocks; 25% Cute; Chef Watanabe, task 3 (reward)

Flower Stand - Designer; 12 blocks; 25% Cute; Poppy, task 3 (reward)

Flower Stand - Totem; 47 blocks; 25% Cute; Violet, BF reward

Fortune Crystal; 53 blocks, 33% Spooky; Madame Zoe, task 4
 HOT TUBS (33% Fun)

Hot Tub; 60 blocks; 33% Fun; Chef Watanabe, task 3

Hot Tub - Naval; 67 blocks, 33% Fun; Pablo, BF reward

Hot Tub - Raven; 88 blocks; 33% Fun; Raven, BF reward

Hot Tub - Robohead; 64 blocks; 33% Fun; Clayon Dander, BF reward

Ice Cream Freezer; 22 blocks; 33% Tasty; Roxie Road, task 1

Ice Cream Freezer - Piggy; 73 blocks; 33% Tasty; Renee, BF reward

Ice Cream Freezer - Pagoda; 77 blocks; 33% Tasty; Edwin, BF reward
 JUKEBOX (25% Fun)

Jukebox; 36 blocks; 25% Fun; Cap'n Ginny, task 1

Karaoke Machine; 30 blocks; 25% Fun; Chef Watanabe, task 4

Karaoke Machine - Guitar; 35 blocks; 25% Fun; Annie Radd, BF reward

Karaoke Machine - Mime; 20 blocks; 25% Fun; Yvette, BF reward

Karaoke Machine - Lovely; 32 blocks; 25% Fun; Taylor, BF reward

Mirror; 4 blocks; neutral; reaching star rating level 4 reward

Mirror - Elegant; 24 blocks; neutral; Goth Boy, task 2 (reward)

Mirror - Origami; 51 blocks; neutral; Cap'n Ginny, task 3 (reward)

Organ; 45 blocks; neutral; Goth Boy; task 4
 PIRATE SHIP (33% Fun)

Pirate Ship; 52 blocks; 33% Fun
 PIZZA OVENS (25% Tasty)

Pizza Oven; 12 blocks; 25% Tasty; Chef Gino, task 1

Pizza Oven - Pizza; 36 blocks; 25% Tasty; Noelle, BF reward
 PODIUM (25% Studious)

Podium; 4 blocks; 25% Studious; Mayor Rosalyn, task 2

Refrigerator; 2 blocks; 10% Tasty; Chef Gino, task 3

Refrigerator - Deluxe; 24 blocks; 10% Tasty; Dolly Dearheart, task 2 (reward)

Refrigerator - Framed; 12 blocks; 10% Tasty; Chef Gino, task 2 (reward)

Refrigerator - Rounded; 32 blocks; 10% Tasty; Patrick, BF reward
 SALON CHAIRS (25% Cute)

Salon Chair; 20 blocks; 25% Cute; Shirley, task 1

Salon Chair - Bubbles; 30 blocks; 25% Cute; Professor Nova, task 4 (reward)
 SARCOPHAGUS (25% Spooky)

Sarcophagus; 18 blocks; 25% Spooky; Sir Vincent, task 3

Sarcophagus - Mel's; 46 blocks; 25% Spooky; Mel (Uber), BF reward

Sculpture - Fireplace; 94 blocks, neutral (w/out essences)- or 96 blocks, 2%
               Tasty (with 2 Gingerbread Men); Buddy the Bellhop BF reward

Shelf; 4 blocks; neutral; reaching star rating level 1 reward

Sink; 3 blocks; neutral; Chef Gino, task 3

Sink - Art Deco; 15 blocks; neutral; Roxie Road, task 2 (reward)

Sink - Floral; 12 blocks; neutral; Penelope, BF reward

Sink - Vanity; 38 blocks; neutral; Shirley, task 3 (reward)

Small Television; 7 blocks; neutral; Elmira; task 3

Small Television - Soda; 7 blocks; neutral; Maria, BF reward

Small Television - Framed; 27 blocks; neutral; Sandra, BF reward

Small Television - Question; 59 blocks; neutral; Eliza, BF reward
 STAGES (33% Studious)

Stage; 21 blocks; 33% Studious; Trevor Verily, task 4

Stage - Fancy; 100 blocks; 33% Studious; The Amazing Daryl (Uber), BF reward

Stereo; 7 blocks; neutral; DJ Candy, task 1

Stereo - Drum Set; 46 blocks; neutral; Odin Revolution, BF reward

Stereo - Funky; 32 blocks; neutral; Luis, BF reward

Stereo - Trevor's; 22 blocks; neutral; Trevor, BF reward
 STOVES (10% Tasty)

Stove; 3 blocks, 10% Tasty; Chef Gino, task 3

Stove - Apple; 20 blocks; 10% Tasty; Sasha, BF reward

Stove - Claw; 26 blocks; 10% Tasty; Blaine, BF reward

Stove - Deluxe; 30 blocks; 10% Tasty; Roxie Road, task 3 (reward)

Stove - Hourglass; 23 blocks; 10% Tasty; Madame Zoe, task 2 (reward)
 SCULPTURES (these are the "freeform" blueprints you can use to make anything)

Sculpture - Wall; limit is 100 blocks; neutral; Mayor Rosalyn, task 1 (reward)

Sculpture; limit is 100 blocks; neutral; Mayor Rosalyn, task 1 (reward)

Table; 5 blocks; neutral; Mayor Rosalyn, task 1 (reward)

Table - Atom; 55 blocks; neutral; Dr. F, task 3 (reward)

Table - Bamboo; 22 blocks; neutral; Elmira, task 3 (reward)

Table - Castle; 90 blocks; neutral; Spencer, BF reward

Table - Designer; 17 blocks; neutral; Poppy, task 1 (reward)

Table - Lattice; 38 blocks; neutral; Rhonda, BF reward
 TELESCOPES (33% Geeky)

Telescope; 41 blocks; 33% Geeky; Professor Nova, task 3

Telescope - Octopus; 30 blocks; 33% Geeky; Billy, BF reward
 TELEVISIONS (10% Geeky; except Club, which is neutral)

Television; 16 blocks; 10% Geeky; Vic Vector, task 2

Television - Club; 32 blocks; neutral; Cap'n Ginny, task 2 (reward)

Television - Daikon; 12 blocks; 10% Geeky; Chancellor Ikara (Uber), BF reward

Television - Giant Claw; 25 blocks; 10% Geeky; Yuki, BF reward

Television - Lightning Round; 79 blocks; 10% Geeky; Matt, BF reward

Television - Spaceship; 42 blocks; 10% Geeky; Jenny, BF reward

Television - Wavy; 29 blocks; 10% Geeky; Bean Bradley, BF reward
 TESLA COIL (33% Geeky) (this is the blueprint name for the the Zap-O-Tron)

Tesla Coil; 44 blocks; 33% Geeky; Dr. F, task 4

Toilet; 12 blocks; neutral; reaching star rating level 3 reward

Toilet - Insidious; 19 blocks; neutral; Morcubus, BF reward

Town Monument; 73 blocks; 1% Cute, 2% Fun, 1% Geeky, 1% Spooky, 2% Studious,
               1% Tasty; reaching star rating level 5 reward

Training Dummy; 20 blocks; 25% Fun; Master Aran, task 1

Training Dummy - Doll; 46 blocks; 25% Fun; Master Aran, task 2 (reward)
 TURNTABLE (25% Fun)

Turntable; 18 blocks; 25% Fun; DJ Candy, task 3

Wall Cabinet; 10 blocks; neutral; reaching star rating level 1 reward


13. Contributor thank you list

 From the Gamefaqs message boards, a big thanks to these people for pointing
things out for me to add to this guide!

Thank you to: necrocidex - for the info about Buddy the Bellhop giving you the
Fireplace blueprint as a BF reward; and also informed me about how easily
Vic Vector gives you Sad and Angry essences.

Thank you to: Taziki - for the info about getting Gears, Stars, Happy, Arcade
Game, Rainbow Trout, and Mega Lizard essences from object interactions.

Things to finish:
Find Interest percentages for building items that are Interest connected.(DONE)
Work on experiments with 1% essence Interest percentage patterns.

Things to add:
 Full list of Decoratives for each home, their interest relation, pecentage of
interest, and experiments with them.

Listing of house lots, where they are, and their sizes.

This is:

version 1.0

By: ac_helper
Begun: October 26th, 2007
Updated: Thursday, November 29th

I won't list an email address right now. My current one is flooded with spam,
and I'll make one for this guide later on.
I am sorry; if you have anything to add, just try to get ahold of me on the
Gamefaqs boards if you have an account there.