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    FAQ/Walkthrough by StBacchus

    Version: 1.00 | Updated: 08/04/07 | Search Guide | Bookmark Guide

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    This is a FAQ/Walkthrough for the game Pirates of the Caribbean: At World's End
    as developed for the Nintendo Wii. It should also work for the Playstation 2
    version, but no promises.
                       Version : 1.00
                          Date : August 4, 2007
                    Written by : Saint Bacchus
                       Contact : stbacchus (at) gmail (dot) com
    = Table of Contents ===========================================================
    1.0 Gameplay                     [ GPLAY ]
          1.1 Combos                 [ CMBOS ]
    2.0 Walkthrough                  [ WLK00 ]
          2.1 Prison Fortress        [ WLK01 ]
          2.2 Isla de Pelegostos     [ WLK02 ]
          2.3 Port Royal             [ WLK03 ]
          2.4 Pearl vs Dutchman      [ WLK04 ]
          2.5 Tortuga                [ WLK05 ]
          2.6 Isla Cruces            [ WLK06 ]
          2.7 Pearl vs Kraken        [ WLK07 ]
          2.8 Singapore              [ WLK08 ]
          2.9 Davy Jones' Locker     [ WLK09 ]
          2.10 Sea Battle            [ WLK10 ]
          2.11 Shipwreck City        [ WLK11 ]
          2.12 Maelstrom             [ WLK12 ]
    3.0 Challenge Mode               [ CHG00 ]
          3.1 Prison Fortress        [ CHG01 ]
          3.2 Isla de Pelegostos     [ CHG02 ]
          3.3 Port Royal             [ CHG03 ]
          3.4 Pearl vs Dutchman      [ CHG04 ]
          3.5 Tortuga                [ CHG05 ]
          3.6 Isla Cruces            [ CHG06 ]
          3.7 Pearl vs Kraken        [ CHG07 ]
          3.8 Singapore              [ CHG08 ]
          3.9 Davy Jones' Locker     [ CHG09 ]
          3.10 Sea Battle            [ CHG10 ]
          3.11 Shipwreck City        [ CHG11 ]
          3.12 Maelstrom             [ CHG12 ]
    4.0 Dueling                      [ DDUEL ]
    5.0 Treasure Cove (Unlockables)  [ TCOVE ]
          5.1 Black Pearl Crew       [ PCREW ]
          5.2 Flying Dutchman Crew   [ DCREW ]
          5.3 Pirate Lords           [ PLORD ]
          5.4 Pirates                [ YARRR ]
          5.5 Civilians              [ FOLKS ]
          5.6 Soldiers               [ SLDRS ]
          5.7 Concept Art            [ CTART ]
          5.8 Poker Charm Cards      [ PCARD ]
          5.9 Dice Charm Cards       [ PDICE ]
          5.10 Swords                [ SWRDS ]
          5.11 Title Sequences       [ TTLES ]
    7.0 Copyright Information
    = Gameplay      [ GPLAY ] =====================================================
    The basic gameplay is explained in some detail in the first Story Mode stage,
    Prison Fortress.
    One of the more important moves is the Ole or Side-Step. There are several Ole
    sub-missions and one Ole boss battle. To perform an Ole, hold Z to block and
    wait for the enemy to run at you. When they do, hit left or right on the
    control stick. Your character should step gracefully to one side, sending the
    enemy flying over ledges, into barrels, into other enemies, etc.
    You can grab an enemy by approaching them - without blocking or attacking - and
    flicking the nunchuck. You are open to attack while you're doing this, so it's
    best used in one-on-one duels.
    = Combos      [ CMBOS ] =======================================================
    Flick the Wiimote left or right for a quick and light hit. Flick the Wiimote up
    or down for a slow and heavy hit. Do any combination of two hits and a thrust
    towards the screen, and you'll execute a combo. The first combo, Focus Attack,
    is available as soon as it's explained in the Prison Fortress level. The others
    are unlocked by completing Story Mode levels.
        # | Level Name         | Combo
        1 | Prison Fortress    | Focus Attack (left/right, left/right, thrust)
        3 | Port Royal         | Range Attack (left/right, up/down, thrust)
        6 | Isla Cruces        | Barge Attack (up/down, left/right, thrust)
        9 | Davy Jones' Locker | Block Attack (up/down, up/down, thrust)
    Block Attack is slow, but it's the quickest way to dispatch enemies that block
    a lot, which is all of them towards the end of the game. Range Attack is good
    for clearing away a group of enemies that is mobbing you, and for chaining
    together hits for Hit Combo challenges.
    Focus Attack is fine for single strong enemies. Barge Attack can be used to
    knock enemies off of ledges.
    = Walkthrough      [ WLK00 ] ==================================================
    Once a level has been completed, it may be replayed. When replaying levels, you
    have any item power-ups and new combos that have been unlocked while playing
    Story Mode. However, you start with zero Loot and zero items, so the Loot
    sub-missions are best done the first time around.
    Once a level has been completed, it is unlocked in Challenge Mode (see Chapter
    3) and Replay mode.
    = Prison Fortress      [ WLK01 ] ==============================================
    Level Complete Rewards
      1. Captain Jack Sparrow unlocked
      2. Prison Fortress unlocked in Challenge Mode
    Sub-Mission Rewards
      1. Crab Pendants        - Pirate Poker Charm Card 01
      2. Defeat 10 Enemies    - Bootstrap Bill Turner
      3. Release 4 Prisoners  - 400 Notoriety
      4. Ole 4 Enemies        - 250 Loot
      5. Collect 850 Loot     - Inmate
      6. 15 Hit Combo         - Prison Fortress Guard 2
      7. 1500 Level Notoriety - Prison Fortress Guard 3
    Cutscene: Captain Teague finds Captain Jack Sparrow in a cell in the Prison
    Fortress. Teague tells Jack he only has one hour to escape the hangman's noose
    and unlocks the cell.
    Break the first crate to get a Crab Pendant. The second holds a turkey. Head
    down the stairs and talk to the prisoners. They will teach you how to attack,
    and then you get to try it yourself on a couple of guards. After finishing them
    off, talk to the prisoners again to release them. They'll tell you to take the
    rope on your left.
    On the second floor, head right and talk to the prisoner. He will give you a
    tip on dueling. After releasing the prisoners, go left to find a pulsating
    yellow spot on the floor. Hit C and Jack will fly over to another catwalk in
    inimitable Jack Sparrow style. Here you will enter duel mode, a one-on-one
    fight in which you can only go forward or back. Use Z to block the guard's
    first hit, then swing away until you hear the clink of metal on metal. Then
    block again and attack when the guard's, well, guard is down.
    Move ahead and talk to the prisoner, who will tip you off that the Fortress's
    loot is hidden above the armory. Pick up some loot in the crates to the left
    and then head down the ladder. Follow the stairs to your right up to a landing
    where you can either fight a guard or proceed to the right. Fight the guard and
    open the door. Inside is a small room with a cannon. Cut the rope to release
    the barrel of the cannon, then light the fuse and let 'er rip to reveal another
    small room with a ladder. Up here is the secret cache! Take the rope back down.
    Ignoring the stairs, head left and break the crates for more loot and a second
    Crab Pendant. Go right again and open the big door. Outside are three more
    guards. This is a good place to try for the Ole Enemies sub-mission. Just block
    until a guard runs at you, then quickly jerk the nunchuck to the left or right.
    You can also use the control stick to move away quickly. Jack will dodge, and
    the guard should run right off the ledge. Sometimes Jack will kick the guard in
    the butt, in which case just try again. After fighting the three guards, you
    will be thrown into a duel with the Fortress cook. Force him back, then run
    back up the stairs and attack from the top to get the drop on him. Proceed to
    the right. Break the crates for some loot before heading down the rope.
    At the bottom, first go left up the stairs. There is a cache upstairs that
    includes the third Crab Pendant. After grabbing the loot, head back down the
    stairs and into the room.
    Here you'll have your first try at a Jackanism. It has 8 steps:
    1. Flick Wiimote left/right
    2. Rotate control stick until all three lights are yellow
    3. Flick Wiimote left/right
    4. Flick Wiimote left/right
    5. Swing Wiimote up/down until all three lights are yellow
    6. Flick Wiimote left/right
    7. A
    8. Flick Wiimote up/down
    If you fail at the Jackanism, you fight several waves of guards. This is a good
    place to try for the Hit Combo sub-mission. You can also Ole the guards into
    the barrels around the edges of the room. If you succeed at the Jackanism,
    there are no guards. Either way, once you're done, trip the three switches in
    the room to release the bridge to the next area. There are also three crates
    with loot.
    Head across the bridge and go left. Talk to the prisoner, who will tell you
    about Davy Jones' key. Releasing him completes the Prisoner sub-mission. Head
    down the stairs and go all the way to the right, where you will find the fourth
    and final Crab Pendant in a crate. In the center of this room is the head
    guard. If you succeeded at the Jackanism before, this is a good place to try
    for the Hit Combo. If you just want to get through it, run away and use the
    torture devices scattered around the room. The guard drops a drawing of Davy
    Jones' key. Pick it up and follow the arrow out.
    Through the gate is a lone guard. Take him out and kick down the barrel, then
    light the gunpowder to explode your way to freedom. Outside are three more
    guards. This is where you can finish the Ole Enemies sub-mission. Once the
    guards are finished, head left to the peninsula.
    Cutscene: Captain Teague tells Jack he must find Tia Dalma in Port Royal and
    boots him into a casket. After rowing back to the Black Pearl, Jack finds
    Boostrap Bill Turner, who reminds him that Jack bargained away his soul. Jack
    must get to land before Jones has a chance to collect.
    = Isla de Pelegostos      [ WLK02 ] ===========================================
    Level Complete Rewards
      1. Will Turner
      2. Isla de Pelegostos unlocked in Challenge Mode
    Sub-Mission Rewards
      1. Crab Pendants        - Pirate Dice Charm Card 02
      2. Free 9 Captured Crew - Cotton
      3. Collect 1000 Loot    - Male Warrior 1
      4. 15 Hit Combo         - Pirate Poker Charm Card 02
    Cutscene: Will Turner rows to Isla de Pelegostos, where he finds Jack about to
    roast. He frees Jack, who runs off.
    Immediately, you face three natives. After defeating one, a fourth will appear.
    Take them out, then break the pots to get the first Crab Pendant. Free your
    first captured crewman and head to the left to fight another native and free a
    second crewman. Head back to the right, but just before the throne, cross the
    On the bridge, duel a native. Jack is visible in the background, busy with his
    own problems. Across the bridge is a plateau where four natives will attack.
    Take them out (you can Ole them if you are near the cliffs) and go left, back
    to the bridge where you came from. Instead of crossing it, go around the back
    of it, near the hut. There is a third crewman back here, guarded by one native.
    Back up top, walk to the right. You should slip right through some tall grass
    between two huts. Follow the path to a fourth crewman, guarded again by one
    native. Back on the plateau, keep to the right. Instead of crossing the bridge
    on the far-right side of the plateau, go behind it for a fifth crewman and
    another native. Collect the second Crab Pendant from the pot next to the bridge
    and head across.
    Two natives cut through the rope bridge and dump Will on a lower cliff. From
    here, you can climb back up to the previous plateau if you missed something.
    Otherwise, head to the right. Ignore the ladder for the time being, unless you
    don't care about the sub-missions, in which case skip right to the next
    paragraph. Keep right, and you'll find a pot, a native, and a sixth crewman. If
    you break the pot, you'll alert the native to your presence, so wait till later
    to get the drop on him. Cross the bridge to the right to find another native
    guarding the seventh crewman. While you're at it, break the pots to get the
    third Crab Pendant. Go back across the bridge and up the ladder you passed
    Up the ladder, fight another native and slide down the rope. Jack is in the
    background, still keeping busy. Head down the hill, but DO NOT CUT THE CREWMAN
    DOWN! Instead, slip around the backside of that hill, where crewman #8 is
    waiting with a native guard. After freeing him, go back up to the plateau and
    break all the pots for loot. The fourth and final Crab Pendant is in a pot near
    the bridge on the far right. Now, finally, you can free the ninth and final
    Freeing this crewman starts a boss fight. You must Ole the native woman into
    the pot, where Jack can crack her noggin with a coconut. To do an Ole, get Will
    between the woman and the pot. When she runs at Will, thumb the control stick
    left or right. Will should step to the side, and she should land in the pot.
    After each coconut, she will run away and you will fight two natives. On the
    third coconut, Jack and Will flee across a bridge. Here you must do something
    similar to a Jackanism, which allows you to fight with both Jack and Will at
    once. The pattern is:
    1. A
    2. B
    3. Flick Wiimote up/down
    4. Flick Wiimote left/right
    Jack and Will end up on a raft, with Jack stuck in a hole and Will fighting an
    endless number of natives. This is a great place to finish both the Loot and
    Hit Combo sub-missions. You'll get stuck twice along the way - once where
    you'll have to hit three spots while fighting natives, and a second time where
    you'll have to cut down some branches in addition to the enemies.
    Cutscene: Will and Jack make it out to the ocean. Jack orders the Pearl to Port
    Royal. "We have a pressing and unyielding need to find Tia Dalma."
    = Port Royal      [ WLK03 ] ===================================================
    Level Complete Rewards
      1. Capitaine Chevalle
      2. Port Royal unlocked in Challenge Mode
      3. New Combo: Range Attack (left/right, up/down, thrust)
    Sub-Mission Rewards
      1. Crab Pendants    - Pirate Poker Charm Card 03
      2. Wanted Posters   - 300 Loot
      3. Sneaky Man       - 400 Notoriety
      4. Rum Raid Part 1  - Townsfolk 3
      5. Missing Person   - Tia Dalma
      6. Pirate Dice      - Pirate Dice Charm Card 03
      7. Collect 500 loot - Townsfolk 1
      8. 17 Hit Combo     - Town Landlord
    Cutscene: Jack's compass is still not working. Will remarks that Port Royal is
    not the safest place for them to be, as Lord Cutler Beckett has put a price on
    their heads. Jack, however, is desperate to find Tia Dalma.
    On the docks, first head down to talk to a prisoner whom you previously
    released from the Prison Fortress. He will give you 200 loot. (Note: You can't
    do this when replaying the level.) Bust up the East India Trading Company
    crates for fun and profit, too. On your way off the dock, hit the stealth
    action point to quietly eliminate one of His Majesty's Finest.
    Next is a Jackanism, which unlocks the Red Coat character for play. It has 7
    1. Control stick up
    2. A
    3. Control stick down
    4. A
    5. Control stick right
    6. Control stick up
    7. A
    You also get 560 Notoriety for completing the Jackanism. Go back to the left a
    bit to break some crates and talk to the lady. She wants to find her worthless,
    philandering husband. To accept the mission, choose the first option: "I might
    have time to assist...is there recompense, I wonder?" Cross the bridge to the
    right and talk to the rum runner to accept the Rum Raid mission. Keep going
    In the town square, tear down the Wanted Poster with Jack's face. Tia Dalma is
    standing off to the right, so talk to her. She has three important piece of
    information: 1) Whoever controls Davy Jones' heart controls Jones; 2) the
    Pirate Lords must be rallied for a Conclave; 3) one of the Pirate Lords,
    Capitaine Chevalle, is about to be hanged right here in Port Royal. This opens
    up the next few objectives.
    Head to the right. If you talked to the rum runner before, you will be able to
    talk to the innkeeper now. Dazzle him with your wit thus:
    1. "I am a student of Inns, and outs."
    2. "Ah, but it does!"
    3. "Fascinating...I once considered running an Inn. Just now, in fact."
    4. "Listen, I've got a tale of a night in an Inn...."
    5. "Aye, but before we get to that, one question."
    Finishing the sub-mission puts you back at the entrance to the town square,
    where you tore down the first Wanted Poster. This time, go left to hit a second
    Stealth Point and put another soldier out of commission. If you continue to the
    left, you can get a Royal Navy officer over a barrel. Or rather, under.
    The man standing outside The White Peruke will offer you a game of Pirate Dice.
    (Fascinating historical note: a peruke is a man's wig, especially the long and
    luxurious variety worn by Governor Swann.) To complete this sub-mission, you
    must come out on top - or tied - after 10 rounds. You can try as many times as
    you like, as long as you have at least 30 Loot to put up. You can also come
    back and play again after you've got more Charm Cards for cheating.
    Head out the town square in the opposite direction from the docks. Tear down
    the Wanted Poster showing Elizabeth Swann. Rob the East India Trading Company
    crates on the raised sidewalk, but follow the lower path to the right. You can
    then sneak up on the fourth and final soldier. In the dead end, talk to the
    philanderer to send him back to his missus. Choose the second option, "Listen
    mate, she wants you back." You can now return to the wife, who gives you 100
    loot and 100 Notoriety for your trouble. Before leaving this alley to the
    right, break the last East India crate to get your second Crab Pendant.
    Capitaine Chevalle is pilloried, and townsfolk are pelting him with rotten
    vegetables. Make a circuit around this area, stopping at the action points
    wherever they appear. You can also tear down Will Turner's Wanted Poster, the
    third and final one. Try and avoid the Red Coats if you can. If they spot you,
    you'll have to defeat an officer and a soldier before either of them can ring
    the alarm for more guards. If they reach the bell, you start the area over
    Once you're done with that mischief, make for the stairs behind Capitaine
    Chevalle (opposite where you came in). Head left, where you'll find some
    prisoners and some crates. Liberate the loot from the crates BEFORE liberating
    the prisoners, because their release will throw you into a cutscene. The third
    Crab Pendant is at the far left-hand side of the prison.
    With Capitaine Chevalle on board (so to speak), head back to the docks. On your
    way, you'll have to duel a Red Coat. In the town square, you'll fight two
    officers and two soldiers. On the bridge, another duel with a Red Coat.
    Cutscene: Jack meets up with Governor Swann, who pleads with Jack to help
    Elizabeth. Having been branded a pirate for helping Jack, she has fled to
    Tortuga to find Will.
    To give the Black Pearl crew time to prepare, Jack must fight off Red Coats. A
    series of crates blocks his way. Your crew on the Pearl will blow them every
    fifteen to twenty seconds, with the final two out of your way at around 40
    seconds on the timer. The crates on the lower level of the last pier have loot
    and health. The crate nearest the ramp on the upper level has the fourth and
    final Crab Pendant. On the upper level, go all the way to the right and hit the
    action point to get on the Pearl.
    = Pearl vs. Dutchman      [ WLK04 ] ===========================================
    Level Complete Rewards
      1. Davy Jones
      2. Pearl vs. Dutchman unlocked in Challenge Mode
      3. Dutchman Sword
      4. Inventory items now at Power Level 2
    Sub-Mission Rewards
      1. Crab Pendants     - Pirate Dice Charm Card 04
      2. Defeat 10 enemies - Pirate Poker Charm Card 04
      3. Avoid detection   - ???
      4. Collect 600 Loot  - Black Pearl Crew 1
      5. 20 Hit Combo      - Maccus
    Cutscene: Jack and Will spot the Flying Dutchman. Jack tells Will about Jones'
    heart, and tells Will to board the Dutchman and grab the key while Jack keeps
    Davy and the fish people busy.
    You start out as Jack, and your goal is to protect Will, who for some reason is
    cowering behind some crates up to your left. The first Crab Pendant is up the
    stairs to your right. A decent strategy is to run up, grab the pendant, and run
    back to the left just in time to stop the fish man from killing Will. After
    that, try to keep the fish people busy on the lower part of the deck. In each
    set of fish people, there will be one Maccus (shark-head) who makes a beeline
    right for Will. Focus on that one guy. When you kill one, another will come up
    out of the deck. Once you kill three of them, Will swings over to the Dutchman.
    As Will, you'll have to fight some more fish people. Once they're dispatched,
    hit the action point to get down to the lower deck. Head right to pick up your
    second Crab Pendant. To the left, fight a wave of fish people. At the far left,
    push the crate using the action point, then fight yet more fish people. Hop up
    on the crate and climb the ladder.
    Hey, more fish people! Didn't see that one coming. After taking them out, break
    the door to the right to steal some loot. Release the prisoners at the far left
    for some Notoriety and solidarity with your fellow seamen. Then head up the
    stairs. After yet more fish people, Will tries to open a door only to have it
    busted open by Electric Arm. It's time for a duel. After finishing off Electric
    Arm, go right and loot the Dutchman's cache. Continue right.
    Just through the door, in the left-hand corner, is a crate containing the third
    Crab Pendant. This deck here is where the "Avoid Detection" sub-mission takes
    place. In the opposite corner, at the far right-hand side of the deck, smash
    the crate for the fourth and final Crab Pendant. Now go back left and up the
    stairs. Proceed to the right, following the arrow at Will's feet.
    Cutscene: Will meets his father, Bootstrap Bill. Will promises to return and
    free his father.
    In Davy Jones' cabin, fight two more eel men. Then exit to the left. Will has a
    little "Willanism" here. Press A and then flick the Wiimote up and down as
    indicated. Will ends up at the top of a mast, where you must fight two more
    fish people. Then hit the action point to slide down the rigging and duel with
    Cutscene: Will makes it back to the Pearl with the key. Davy Jones swears
    revenge. The Black Pearl heads for Tortuga. "General rule: It's never not a
    good idea to go to Tortuga."
    = Tortuga      [ WLK05 ] ======================================================
    Level Complete Rewards
      1. Elizabeth Swann
      2. Tortuga unlocked in Challenge Mode
    Sub-Mission Rewards
      1. Crab Pendants     - Pirate Dice Charm Card 05
      2. Face Slap         - Wench 3
      3. Pirate Poker      - Pirate Poker Charm Card 05
      4. Rum Raid Part 2   - 500 Notoriety
      5. Collect 1500 Loot - Pirate 2
      6. 21 Hit Combo      - Penrod
    Cutscene: Will wonders if Elizabeth is here, but Jack is more concerned about
    finding the rest of the Pirate Lords.
    You start as Jack on the dock. Talk to the wench to get a nice slapping, the
    first of many. Loot the crates for loot, then head left. The first Crab Pendant
    is in the lower-left-hand corner of the left-hand dock. Also be sure to burgle
    the ship for more loot. Then head back to the right and take the pier that
    leads into town. Halfway down, you'll have to duel an angry pirate. At the end
    of the pier, talk to the wench for a second slap.
    Take a stroll around the town square. There is a Crab Pendant and a slap to
    your right, another slap and another Pendant to the left, and Cutler Beckett's
    cargo all around for the taking. Two thugs will attack you along the way.
    Follow the road farther into town. Along the way, talk to one of the prisoners
    you rescued at the Prison Fortress. He gives you 200 Loot. (Note: this cannot
    be done when replaying the level.)
    At the second town-square-like-place, talk to the two wenches and receive your
    slaps. There is an Innkeeper standing outside an open door that you can talk
    to. If you completed the Rum Raid mission in Port Royal, he's expecting a
    shipment. To offer your protection, choose the following:
    1. "Listen, I've heard you're expecting some rum from Port Royal."
    2. "Seems I know the blokes who'll be doin' the delivering..."
    3. "So then...I'll meet you back here."
    Go through the open door to the man's left. Inside, you can play Pirate Poker
    (also known as Texas Hold 'Em). To complete the sub-mission, you must come out
    on top or tied after 10 rounds. Like Pirate Dice, you keep your winnings or
    lose your initial stake of 50 Loot. Unlike Pirate Dice, one good hand can make
    or break you, and you can win by running your opponents out of money. There is
    also a wench with a ready hand in here. Leave out the back door.
    In the courtyard behind the tavern, loot the three crates. The one on the far
    left has a fourth Crab Pendant. Then talk to the man to start the Rum Raid
    mission. (Note: If you're replaying the level, you can just talk to this guy
    and still do the mission.)
    There are two ways to complete the Rum Raid mission. If you've spoken to the
    Innkeeper, you can choose the second option, "I'll be making the
    delivery...savvy?" The rum runner will sic a whole bunch of pirates on you.
    Fight them off and talk to the Innkeeper again. He will pay you 500 Loot and
    500 Notoriety for protecting the rum.
    Otherwise, you can choose the following:
    1. "No worries, mate...there's just the little matter of my share."
    2. "And what would you gents be wanting now?"
    3. "Yes."
    Fight off the bad (worse?) pirates as they try to get to the back of the
    courtyard. Focus on the ones who are striding purposefully towards the rum.
    Prevent them from slipping through for long enough, and you get 200 Loot and
    500 Notoriety.
    When you're finished with the Rum Raid, head to the right. An eighth slap
    awaits. The fifth and final Crab Pendant is in the crates just past the wench.
    After grabbing the pendant, hang a right to get to Pirate Lord Villanueva's
    The ninth and tenth slaps are inside the mansion. GET THE SLAPS FIRST, because
    they aren't available later. Then hit the action point to trigger a fight with
    Villanueva's men. This is an ideal spot to try for the Hit Combo. In this big,
    open area, the best strategy is to rapidly switch between targets. The pirates
    let their guard down when they aren't being actively attacked, but they block
    all day long if you focus on one at a time.
    After fighting off Villanueva's men, he beats a retreat back out the front
    door. Follow him.
    Cutscene: Villanueva has located another Pirate Lord, Mistress Ching. Jack
    tells her of the Conclave, but she is more interested in seeing (hearing?)
    Villanueva kill Jack.
    Time for an epic duel with a Pirate Lord! In this duel, watch for the (C) to
    appear on screen. Hitting C at those points allows Jack to use his surroundings
    against Villanueva.
    Two-thirds of the way through the duel is another Jackanism. This one has 5
    1. A
    2. A
    3. Flick Wiimote left/right
    4. Swing Wiimote left/right until all three lights are yellow
    5. Flick Wiimote up/down
    Completing the Jackanism unlocks Mistress Ching and gives you 330 Notoriety.
    After finishing off Villanueva, he and Mistress Ching agree to meet at the
    Meanwhile, Elizabeth is brawling in a tavern. She is quickly joined by Will,
    then Former Commodore James Norrington. Help them work together:
    1. A
    2. A
    3. Flick Wiimote left/right
    4. A
    Afterwards, Will and Jack escape back to the Pearl, but not without fighting
    most of the town. If you haven't already got the Loot sub-mission locked up, be
    sure and get the crates. Actually, get the crates anyway. When in doubt, rob
    Cutler Beckett.
    There's a melee first, then a duel, then another melee, then another duel.
    After that, you're free to run around the docks and steal even more from the
    East India Trading Company. And these are crates you've already looted! Jack
    Sparrow is just that good.
    Cutscene: Jack isn't too chuffed about giving Former Commodore Norrington a job
    on the Pearl, but Elizabeth persuades him.
    = Isla Cruces      [ WLK06 ] ==================================================
    Level Rewards
      1. Pintel
      2. Isla Cruces unlocked in Challenge Mode
      3. Norrington Sword
      4. New combo: Barge Attack (up/down, left/right, thrust)
    Sub-Mission Rewards
      1. Crab Pendants - Pirate Dice Charm Card 06
      2. Gold Idol     - Quartermaster
      3. Buried Chest  - 600 Notoriety
      4. 30 Hit Combo  - Ghost Sword
    Cutscene: Landfall on Isla Cruces. Will has given Jack's compass a heading.
    Go all the way to the right for the first Crab Pendant. You have two choices
    now: follow the vines here up, or follow the crates to the left.
    If you follow the crates, you get some loot and you have to dodge swingy spiky
    things and quicksand (don't touch it!). Grab the second Crab Pendant in the
    crate before climbing the vines up.
    If you take the vines, you just have to dodge falling rocks. When you reach a
    spot where you can go up again, instead go down (to Will's left). Hug the
    cliffs, and you'll find a spot where you can climb down the vines. Climb down
    to find the second Crab Pendant. Then get back up, because you don't want end
    up in the quicksand.
    From here, you can just head left to fight some fish people. Or you can climb
    up the vines and make your entrance in style. Either way, you're getting fish
    people. Keep an eye on the Cannon Arms, because their bombs hurt a lot and
    knock you down. There is a third Crab Pendant in a crate near the water's edge.
    Follow the river to the left.
    There are more fish people in the stream, as well as falling logs. The logs
    will work against your enemies, too. When you're finished with them, walk into
    the waterfall under the big rock to get the Gold Idol. 
    On the other side of the stream, two crewmen are digging up Davy Jones' chest.
    Your job is to protect them for 50 seconds. Whether you succeed or not, you
    only have to fight fish people for 50 seconds. Afterwards, Norrington runs off
    with the chest, Will and Jack following.
    As Elizabeth, you have no choice but to proceed left. Duel with Ratlin, then
    fight more fish people in the middle of some ruins. Norrington and Jack
    scuffled on the rafters above. Be sure and grab the fourth and final Crab
    Pendant in the crate on the right-hand side, because it won't be available
    after this fight.
    Eventually, the scene changes to Jack dueling Norrington on a water wheel.
    After dealing some pain to Norrington, there is a very brief cutscene where the
    water wheel detaches itself. But stay ready, because you get thrown right back
    into the duel.
    After a bit more dueling, there is another Jackanism:
    1. A
    2. B
    3. Swing Wiimote left/right repeatedly
    4. B
    5. Flick Wiimote left/right
    6. Swing Wiimote left/right repeatedly
    7. A
    8. A
    Completing the Jackanism gets you Pirate Poker Charm Card 06 and 700 Notoriety.
    Finish the duel with Norrington, and let's get back to the Pearl.
    = Pearl vs. Kraken      [WLK07] ===============================================
    Level Rewards
      1. Palifico
      2. Pearl vs. Kraken unlocked in Challenge Mode
    Sub-Mission Rewards
      1. Crab Pendants - Pirate Poker Charm Card 07
      2. Ole Enemies   - Pirate Dice Charm Card 07
      3. Rescue        - ???
      4. 7 Hit Combo   - 400 Loot
    Cutscene: Jack dances around with his jar of dirt, but the heart isn't inside -
    Norrington has absconded with it. Will asks if they can outrun the Dutchman,
    but Jack has a better idea.
    As Jack, your job is to fend off the fish people for 75 seconds. Also, to grab
    one Crab Pendant from the deck at far left, and another from the deck at far
    right. Also, this is the only place to try for both the Hit Combo and Ole
    Enemies sub-missions. Whew!
    Once the wind turns, the Kraken will attack the ship directly. When it's just
    slamming its tentacles around, avoid them. They will slam the deck, debris will
    drop, then you have a short window to attack the tentacles if you like (I
    recommend not, because it doesn't really help you). If the tentacles have
    grabbed the crewman, slice them to get the Kraken to drop the poor soul. After
    75 seconds, an arrow will appear at Will's feet to guide him below decks.
    The crates right next to the stairs contain the third Crab Pendant. The Kraken
    will swing its tentacles inside for a while, then grab a crewman. Here, if the
    Kraken gets a man, it's all over for him (and your "Rescue" sub-mission), so
    keep the Kraken busy. Dart in quickly, hit it, then get out of range of its
    counterattack. Quick attacks are good enough, so don't bother with slow heavy
    hits or combos. Avoid getting knocked over at all costs, because it takes a lot
    of health and a lot of time. Once the crewman has prepared the cannon, you'll
    have to time the firing correctly to get the cannonball in the Kraken's toothy
    maw. Don't rush. If you've done it correctly, the Kraken recoils and then drags
    the cannon down to the depths. Move right for the next cannon. If you didn't
    time it right, the poor crewman will have to come out and do it all over again!
    After three cannonballs to the mouth, the Kraken slams Will down to a lower
    deck. Immediately break the crate behind you to get the fourth and final Crab
    Pendant. Then head towards the action point at the end of the hall. Along the
    way, you'll fight the Kraken by button-pushing similar to the Jackanisms, but
    using only the quick motions. At the end of the hall, jab your sword into the
    Kraken's meaty tentacles. Then stay on your toes, because you'll have to push
    more buttons for Jack and Elizabeth.
    Cutscene: Elizabeth kisses Jack to distract him while she shackles him to the
    mast. On the lifeboat, rowing away from the sinking Pearl, she explains to Will
    that Jack "fell behind."
    = Singapore      [ WLK08 ] ====================================================
    Level Complete Rewards
      1. Sao Feng
      2. Singapore unlocked in Challenge Mode
      3. Bone Sword
      4. Inventory items now at Power Level 3
    Sub-Mission Rewards
      1. Crab Pendants   - Pirate Poker Charm Card 08
      2. Old Enemies     - Singapore Townsfolk
      3. Debt Collection - Chinese Henchman 1
      4. Pirate Dice     - Pirate Dice Charm Card 08
      5. 15 Hit Combo    - Mercer
    Cutscene: Norrington delivers the heart to Beckett. Hope you enjoyed
    Norrington, because this is the last you'll see of him. Elsewhere, Elizabeth
    admits that she sent Jack to the depths, and swears she'd do anything to bring
    him back. Captain Barbossa appears and says he'll serve as guide, but they need
    to go to Singapore to find a map.
    As Barbossa, bust up the crates with the dragon symbol to your immediate right
    for the first Crab Pendant. Also to your immediate right is the first of five
    old enemies. Give him what-for and head left. The first of three old debtors is
    at the left side of the dock. Demand your money, then tell him he also owes for
    the brawl he started in the Flying Tiger. You'll get 300 Loot and 150
    Follow the walkway left. There are two men almost immediately visible who will
    chat. The nearer offers you a game of Pirate Dice. The further is the second
    old enemy. Continue left along the walkway. When you reach a wide area, go down
    to see a debtor. Tell him he still owes you for the dice game. It's worth 200
    Loot and 150 Notoriety. Continue left and pick up the second Crab Pendant
    before leaving the wide area. Talk to the man on the walkway and tell him Sao
    Feng is expecting you. He pays off the third and final debt, to the tune of 200
    Loot and 150 Notoriety.
    Just off the walkway, to Barbossa's right, is a ladder. Climb the ladder and
    follow the upper level until you find a third old enemy. Climb back down the
    ladder. Sao Feng's bathhouse is just to the left, but before entering, talk to
    the man standing far back away from the entrance. He is the fourth old enemy.
    The fifth and final old enemy is the one immediately visible on entering the
    bathhouse, standing close to the camera. Talk to him before heading left and
    talking to the guard. Choose "Just let me in!"
    Cutscene: Sao Feng isn't inclined to help Barbossa bring back his hated enemy,
    Jack Sparrow.
    When the cutscene ends, Sao Feng's men will attack. This is the best place to
    do the Hit Combo. When you're done with enough of them, a crewman will call for
    help. Follow the arrow, which may lead up or down a ladder, and get to him
    within 60 seconds. Make sure the timer at the top of the screen is gone before
    you get too into the fight. If you stray too far from the crewman, you'll fail
    and have to start over.
    After rescuing three crewmen, Barbossa lets loose an ill-advised crack about
    fighting wenches, and must battle Lian and her twin sister Park. This is a
    duel, although Lian and Park kind of tag-team. As in the Villanueva duel, you
    can hit C in certain spots to have Barbossa use the environment. Against Lian,
    use the hot coals on the ground by standing a couple paces to the left. To the
    right of the coals is a pipe. Stand under it to deliver a blast of steam.
    Against Park, back her to the right and grab the hanging lantern. Against Lian
    (again), you can hit C almost immediately to hit her with a flying kick. Force
    her to the right and grab a spare sword to fling at her.
    After Barbossa kills Park, Will tells Sao Feng that they do have something to
    offer him - revenge on a living Jack Sparrow. While Sao Feng considers this,
    Red Coats burst in and join the melee.
    Cutscene: Sao Feng loans Will his maps. Will says he'll give them back at the
    Conclave (oh yeah, the Conclave!).
    As Elizabeth, run left out the bathhouse's back door. Two Red Coats and two
    Black Cloaks attack. They can all be dispatched by Ole, off the sides of the
    walkway. That's the easiest way to get rid of the Black Cloaks, who are very
    big on blocking. Before proceeding left, grab the third Crab Pendant from the
    crates closest to the camera.
    At a second open area, fight off more Red Coats. They can also be Ole'd into
    the barrels. After dispatching them, head left and set off some firecrackers.
    Then fight a duel with a Red Coat. Then another firecracker and another Red
    Coat duel. Second verse, same as the first. After setting off the third
    firecracker, Elizabeth can swing across to the next dock. Before getting too
    far, smash the nearest crate to get the fourth and final Crab Pendant.
    At this third area, you will need to fight off Red Coats while also keeping the
    powder kegs from exploding. Prioritize stamping out the fuses. Ole is very
    useful here, as it keeps the Red Coats occupied for longer than just hitting or
    killing them. And it's satisfying to watch them clunk heads like the Three
    Cutscene: Will smarts off to Barbossa.
    = Davy Jones' Locker      [ WLK09 ] ===========================================
    Level Complete Rewards
      1. Gentleman Jocard
      2. Davy Jones' Locker unlocked in Challenge Mode
      3. New Combo: Block Attack (up/down, up/down, thrust)
    Sub-Mission Rewards
      1. Jackanism        - Pirate Dice Charm Card 09
      2. Collect 850 Loot - Tortured Pirate 1
      3. 26 Hit Combo     - Skeleton Demon
    Cutscene: Will is concerned that they aren't going the right way, but Barbossa
    assures him they're heading to Davy Jones' Locker. Washed ashore, Barbossa says
    he will go and bring Jack back. Tia Dalma warns him that there are strange and
    deadly creatures in this legendary land, but Barbossa is strange and deadly and
    legendary himself.
    Stick to the wood, bones, or basically anything but the sand. If you stray from
    the path, zombie hands will reach up and damage you. Go right, and the second
    crate holds the first Crab Pendant. Eventually, you will be attacked by the
    first of many, many, many zombies. After taking them out, continue right until
    you end up in a huge rib cage. Walk towards the last rib, and it should fall
    onto the sand. Some helpful crabs will then create a path for you.
    Follow the path and fight some more zombies. Again, keep to the path as much as
    you can. When you reach the edge of the path, the C symbol should appear. Hit
    it to toss a rock out into the desert. A scale will appear. Hit A at the top to
    toss the rock in the correct area. Again, the crabs will help you along.
    Proceed right and fight more zombies, then hit C at the end of the path to
    throw another rock. Hop on the wood square and toss another rock to direct the
    crabs. Go right until you are attacked by more zombies. At the far right of
    this area is a mast that can be chopped down. It does massive damage to the
    zombies, but also to you if it lands on you. After taking out the zombies, hit
    the action point to climb to the upper deck.
    Up here, grab the crates near the camera for a second Crab Pendant. Then fight
    some zombies. Proceed left across the mast and giant spine and admire the dead
    Kraken in the background before hitting the action point to break a mast to use
    as a balancing beam. Head across the mast and - oh no! Zombies! Send them back
    to the sand, then follow the action points until you get to Jack.
    Cutscene: Jack tries not to get rescued by Barbossa and fails.
    As Jack, you must prevent waves of zombies from reaching Barbossa. He might be
    a legend, but he can only handle nine at a time. Move immediately between two
    zombies and don't stray too far, because moving takes a lot of time you don't
    have. Use quick attacks only.
    It's another Jackanism! This one has all of two steps:
    1. Swing the Wiimote left/right repeatedly
    2. Swing the Wiimote up/down repeatedly
    For this, you get Pirate Poker Charm Card 09 and 40 Notoriety.
    Cutscene: Tia Dalma senses a Pirate Lord who needs to go to the Conclave. Jack
    hasn't seen anything that normal, but agrees to do his best.
    Break the crates farther from the camera to get the third Crab Pendant. Walk
    left until you reach a wide area where tortured pirates attack. When grabbing
    the crates nearest the entrance to this area, be careful not to knock the mast
    down on yourself. After taking out the pirates, continue right. You'll have to
    press buttons to dodge the boulders thrown by another cursed pirate.
    After more tormented pirates, dodge more boulders. Then another open area with
    more battling and a bunch of crates. The two crates nearest the camera towards
    the middle of the area hold the fourth and final Crab Pendant. Head left and
    dodge more boulders: B, up/down, A, A. One more set of cursed pirates, then
    head left to free Gentleman Jocard. Then fight your way all the way back down.
    Cutscene: Tia Dalma says that everything is reversed here. Jack runs from side
    to side and turns the ship upside down.
    = Sea Battle      [ WLK10 ] ===================================================
    Level Complete Rewards
      1. Tai Huang
      2. Sea Battle unlocked in Challenge Mode
      3. Gun Sword
    Sub-Mission Rewards
      1. Crab Pendants - Pirate Poker Charm Card 10
      2. Don't Take a Hit - ???
      3. Collect 850 Loot - Ratlin
      4. 26 Hit Combo - Pirate Dice Charm Card 10
    As Jack, run up to the left to grab the first Crab Pendant. Fight off enough of
    Sao Feng's men until one bursts out of the Captain's quarters. Follow the arrow
    down and battle yet more pirates. Inside the Captain's quarters is a second
    Crab Pendant, in the far right corner. Finish the pirates and run back out to
    the deck.
    Cutscene: Sao Feng wants to collect Jack. Will explains, "We dealt you...to get
    you." Sao Feng will let Jack go if he gets "Calypso" instead.
    Elizabeth duels Sao Feng for the lives of the Black Pearl. If she loses, Sao
    Feng will hand the Pearl and her crew over to Lord Beckett.
    Cutscene: Elizabeth demands the release of the Black Pearl and her crew. Sao
    Feng is killed, but passes his Pirate Lordship over to Elizabeth first.
    On the deck of the Empress, fight off Davy Jones' fish people until the
    Dutchman's cannons appear. Then hide! The red zones are safe. Everything not in
    a red zone when the cannons fire gets obliterated. The third Crab Pendant is in
    a pot near the stairs to nowhere by the Captain's quarters.
    After three cannon strikes, Elizabeth is blown into the lower decks. Fight some
    fish people, then hit the action point to blow your way into the next room.
    There are more fish people in here, and the fourth and final Crab Pendant.
    Continue right, into a tiny room. Grab the loot and head up the stairs. Fight
    more fish people, then head left to the deck. 
    Cutscene: Elizabeth surrenders to Davy Jones.
    = Shipwreck City      [ WLK11 ] ===============================================
    Level Complete Rewards
      1. Captain Hector Barbossa
      2. Shipwreck City unlocked in Challenge Mode
      3. Pirate King Sword
    Sub-Mission Rewards
      1. Crab Pendants    - Pirate Poker Charm Card 11
      2. Pirate Dice      - Pirate Dice Charm Card 11
      3. Pirate Poker     - Ammand the Corsair
      4. Collect 650 Loot - Pirate 3
    Break the first two crates to get the first Crab Pendant. Then head left and
    talk to the man. Answer him:
    1. "Amazingly enough..."
    2. "I assure you, mate..."
    You get 50 Notoriety. Proceed to the left, passing up the bearded man standing
    next to the mermaid (or talk to him if you want to get some attitude). He won't
    be of any use until later. When you get to Captain Teague, a cutscene will
    start automatically.
    Cutscene: Captain Teague tells Jack that things are bad - two of the Pirate
    Lords are still missing, and Beckett's men have infiltrated the city.
    Break the crates to Teague's left to get the second Crab Pendant. The man in
    the upper-right-hand part of this area offers you a round of Pirate Poker. The
    man to the left of Teague offers Pirate Dice. Play or don't, then head left. 
    Cutscene: An underling of Captain Ammand not only denies Jack access to the
    Pirate Lord, but also calls Jack odd and ineffectual-looking!
    Duel with Ammand's underling. Then give Ammand a hand (or a foot) out of the
    chair where he's passed out drunk. Now you'll have to clear a path for the
    drunken sailor so he doesn't accidentally kill himself on the way to the
    Head right and stand to the left of the big hole in the pier. Remember
    Beckett's men who are reportedly skulking about? Here they are, and they're
    better trained than the standard Royal Navy soldiers. Take them out quickly,
    because Ammand can't avoid plunging to his death for very long. I recommend the
    Block Attack combo (up/down, up/down, thrust). Once they're gone, hit the
    action point on the opposite side of the hole that Captain Ammand is teetering
    Continue to the right and stand near the hanging boat until two more Black
    Cloaks arrive. Take them out, then hit the action point near the torch by the
    right-hand side of the boat (the aft end for you nautical types).
    Third set of Black Cloaks. Take them out, and hit the action point near the
    barrels and crate at the far-right-hand side of the area. Home free! Just
    defeat one last pair of Black Cloaks, and Captain Ammand's path is clear.
    Cutscene: Captain Teague grabs Ammand as he stumbles past the Conclave. Teague
    then flips Jack a doubloon and tells him to take it to the old man by the
    Take the doubloon back to the old man by the mermaid, who is now looking pretty
    menacing. He'll take your doubloon, but then try to rip you off. Fight off him
    and his twin, then kick in the door and go climbing. At the top of the mast are
    three action points. The left one is a dead-end. The right one takes you back
    to the beginning of the stage, and the middle one takes you forward.
    Slide down the middle rope, then go to the immediate right - not down the
    stairs. In the crates is the third Crab Pendant. Then head right down the
    stairs, to the open area. Six Black Cloaks will attack, three at a time. Be
    sure and collect the fourth Crab Pendant from the crates to the left of the
    Proceed right, up the stairs, where Sri Sumbahjee is tied up and three powder
    kegs are rigged to explode. Three Black Cloaks will come after you, but first
    stop the kegs from blowing. Then you can take out the Black Cloaks at your
    leisure. Once you're finished, free Sri Sumbhajee and follow him back to the
    At the open area where you previously fought a bunch of Black Cloaks, a
    Jackanism is available. It has 7 steps:
    1. Swing Wiimote left/right repeatedly
    2. Swing Wiimote up/down repeatedly
    3. Flick Wiimote left/right
    4. B
    5. A
    6. Flick Wiimote left/right
    7. Swing Wiimote left/right repeatedly
    If you succeed, you get Wench 1 and 140 Notoriety. If you fail, you get to
    fight more Black Cloaks. Either way, hit the action point to swing down to the
    dead end with just a rope going up. Back at the mast with three options, choose
    the right-hand path to get back to the main part of Shipwreck City.
    Head left, towards the door where Captain Teague was standing before. You'll
    have to fight a few waves of Black Cloaks to get back there. Once Jack slips
    into the Conclave, it's time to bring the last Pirate Lord to the party.
    As Barbossa, head left. You'll be attacked by Black Cloaks. Defeat them, then
    head down the stairs to the lower deck. The crate just under the stairs holds
    the fifth and final Crab Pendant. Kill two more Black Cloaks, then blow the
    cannon to topple a mast on an adjacent ship. Head back upstairs and walk across
    the makeshift walkway.
    Go right, and five Black Cloaks attack. Follow the path, and you'll find
    yourself back where Sri Sumbhajee was being held. Keep going, and Barbossa hops
    on a little rowboat. While Black Cloaks pelt you with bullets and bombs, duel
    another one. Once the boat reaches its destination, kill the Black Cloak and
    hop off. If you're too efficient at killing your opponent, another one will hop
    onto the boat.
    Cutscene: At the Conclave, all the Pirate Lords present their Pieces of Eight
    (which are actually coins, as opposed to Pieces of
    Whatever-We-Happened-To-Have-In-Our-Pockets-At-The-Time). Elizabeth Swann turns
    up and dispenses with both Sao Feng and poor James Norrington in one sentence.
    Jack votes her in as Pirate King. The assembled pirates take this a lot better
    than they did in the movie.
    = Maelstrom      [ WLK12 ] ====================================================
    Level Complete Rewards:
      1. Lord Cutler Beckett unlocked
      2. Maelstrom unlocked in Challenge Mode
      3. Davy Jones Sword unlocked
    Sub-Mission Rewards:
      1. Crab Pendants                             - Pirate Dice Charm Card 12
      2. Defeat 8 enemies using Calypso's weather  - Black Cloak
      3. Destroy 6 targets using Calypso's weather - 600 Notoriety
      4. 21 Hit Combo                              - Legend Sword unlocked
    Cutscene: Tia Dalma reminds Barbossa that they had a deal. He releases her from
    her human form and asks for her favor as promised. Calypso brews up a huge
    On board the Black Pearl, your only major goal is to defend it. Not too
    difficult, if you've made it this far. But your secondary goal is to use the
    nasty weather Calypso is generating to blow up cargo and enemies. Here, Calypso
    will periodically toss a lightning bolt down. There will be a white spot on the
    deck that follows Elizabeth for a few seconds, then it stays put, then
    lightning will strike. Try to maneuver enemies towards the spot once it has
    chosen its position, or maneuver the spot over to the boxes. Just don't stand
    in one place too long! The lightning doesn't kill Elizabeth instantly, but it
    hurts. There are two sets of boxes that are convenient to destroy with
    lightning right now, one on the left and one on the right side of the main
    Once you've held out long enough, an arrow will appear at Elizabeth's feet. Now
    is a fine time to grab the Crab Pendant in the upper-left-hand corner of the
    deck. Then follow the arrow when you're ready. On the Flying Dutchman, Calypso
    brews up whirlwinds. She sends them right to left across the top, middle, or
    bottom of the screen. Look for a faint white funnel to appear - that will
    indicate the path of the whirlwind. Unlike the lightning, these will kill you
    instantly, so watch out. There is a set of boxes in the upper-left-hand part of
    the deck. It's easiest to get this one immediately after boarding the Dutchman.
    Then run (fast!) to where you're supposed to be. There is another set of boxes
    down here that can be destroyed.
    After fighting for a while, another crewman will call for help. Follow his
    arrow up and to the right. There is a second Crab Pendant in a crate at the
    bottom middle of this area, near the mast. There is also another set of boxes
    to destroy in the middle plane, to the right of the mast.
    A crewman calls from the Pearl. Return and follow the arrow to him. Defend him
    for a little while. There is a set of boxes to the right of the mast that can
    be destroyed.
    Cutscene: Will and Davy Jones face off.
    As Will, duel with Davy Jones. There are two action points (ropes) you can use
    against him, one to the left and one to the right. Calypso will also be hurling
    lightning bolts, which you can shove Jones into.
    As Jack, continue to fight Davy Jones. Again, there are two action points, one
    to the left, and one to the right. Look for the ropes. After fighting off
    Jones, a Jackanism is available. It has 7 steps:
    1. B
    2. Control stick up
    3. Control stick down
    4. A
    5. Rotate control stick repeatedly
    6. Swing Wiimote left/right repeatedly
    7. Flick Wiimote left/right
    If you succeed, you get Pirate Poker Charm Card 12 and 1100 (!) Notoriety.
    As Will, continue dueling with Davy Jones.
    Cutscene: Will tries to stab Jones through the heart, but Jones doesn't have
    one (d'oh!). Jones stabs Will, but Will quickly stabs the heart. As the storm
    subsides, Lord Beckett decides it's time to send the Black Pearl to the depths
    for good.
    On the Black Pearl, fight off the Blue Coats and Black Cloaks while Beckett
    cheerleads back on the Endeavour. Improbably, there is now a Crab Pendant in
    the lower-left-hand corner of the deck (just up the short set of stairs), and
    another just up the stairs on the right-hand side as well. GET THE CRAB
    Eventually, Beckett will open fire with the cannons. This is your cue to take
    cover behind the crates or the masts. Anywhere in an orange zone is fine.
    Anyone not inside an orange zone will be blown to smithereens. Once the crates
    holding the Crab Pendants are destroyed, the Pendants will only stay on screen
    for a short time.
    After the cannons fire, whatever enemies were on deck will probably be gone.
    Alas, more follow. After a while, action points will appear near the Black
    Pearl's cannons. Fire both to drag the Endeavour over to the Pearl. Beckett
    will hop onto the Pearl and make the fight personal. Give Beckett a few solid
    whacks and he'll escape back to the Endeavour.
    Repeat the previous - fight enemies, fire cannons, fight Beckett, hide, fight
    enemies, fire cannon, and fight Beckett one last time.
    Cutscene: Beckett has a few pleasant seconds of thinking he's won before the
    Flying Dutchman sends him to kingdom come. Will reveals that he is the new
    captain of the Dutchman. Barbossa mutinies against Jack (again!), sending him
    out in a tiny rowboat. Time passes.
    Jack runs into another legendary pirate...Black Bart.
    THE END!
    = Challenge Mode      [ CHG00 ] ===============================================
    Challenge Mode is not available immediately. Each stage is unlocked when you
    complete the corresponding stage in Story Mode.
    You only have the item power-ups and combos that you've unlocked in Story Mode,
    so the Challenges here are easier to complete after Davy Jones' Locker, when
    you unlock the last combo and all the items are powered to max.
    For the Combat and Loot Challenges, I recommend the Block Attack combo
    (up/down, up/down, thrust). It's slow, but it's very powerful, especially if
    you land all four hits. If the enemies are bunched together, you can even get
    two or three at the same time. Combat Challenge is also a great place to use
    those secondary weapons you probably ignored all game. The Flintlock (pistol)
    and Grenades are especially useful.
    In the Loot Challenge, keep in mind that you have plenty of time to do it. The
    enemies never drop health, so take it slow and avoid getting hit.
    For the Combo Challenges, I recommend the Range Attack combo (left/right,
    up/down, thrust). It's quick, and it usually hits at least once. It can score a
    succession of quick hits, which is perfect for stringing a combo together.
    This is a list of all the challenges available, and their rewards.
    = Prison Fortress      [ CHG01 ] ==============================================
    Enemies: Prison guards
                     | Challenge   | Time      | Reward
    Combat Challenge | 10 enemies  | 1 minute  | Captain Teague
     Combo Challenge | 8-hit combo | 2 minutes | Mordillah
      Loot Challenge | 200 Loot    | 2 minutes | Prison Fortress Guard 1
    = Isla de Pelegostos      [ CHG02 ] ===========================================
    Enemies: Male warriors
                     | Challenge    | Time       | Reward
    Combat Challenge | 15 enemies   | 90 seconds | Female Warrior
     Combo Challenge | 10-hit combo | 2 minutes  | Male Warrior 2
      Loot Challenge | 250 Loot     | 2 minutes  | Townsfolk 4
    = Port Royal      [ CHG03 ] ===================================================
    Enemies: Red Coats
                     | Challenge    | Time      | Reward
    Combat Challenge | 15 enemies   | 2 minutes | Gibbs
     Combo Challenge | 12-hit combo | 2 minutes | Townsfolk 2
      Loot Challenge | 300 Loot     | 3 minutes | Town Musician
    = Pearl vs Dutchman      [ CHG04 ] ============================================
    Enemies: Davy Jones' worst...I mean best!
                     | Challenge    | Time      | Reward
    Combat Challenge | 20 enemies   | 3 minutes | Governor Swann
     Combo Challenge | 15-hit combo | 3 minutes | Angler
      Loot Challenge | 350 Loot     | 3 minutes | Electric Arm
    = Tortuga      [ CHG05 ] ======================================================
    Enemies: Pirates
                     | Challenge    | Time      | Reward
    Combat Challenge | 20 enemies   | 4 minutes | James Norrington
     Combo Challenge | 15-hit combo | 3 minutes | Villanueva
      Loot Challenge | 350 Loot     | 4 minutes | Tortuga unlocked for dueling
    = Isla Cruces      [ CHG06 ] ==================================================
    Enemies: Davy Jones' worst
                     | Challenge    | Time      | Reward
    Combat Challenge | 25 enemies   | 3 minutes | Ragetti
     Combo Challenge | 20-hit combo | 3 minutes | Isla Cruces unlocked for dueling
      Loot Challenge | 400 Loot     | 4 minutes | Pirate 1
    = Pearl vs Kraken      [ CHG07 ] ==============================================
    Enemies: Davy Jones' worst
                     | Challenge    | Time         | Reward
    Combat Challenge | 30 enemies   | 4 minutes    | Cannon Arm
     Combo Challenge | 25-hit combo | 3:30 minutes | Wench 2
      Loot Challenge | 400 Loot     | 4 minutes    | Blue Coat
    = Singapore      [ CHG08 ] ====================================================
    Enemies: Chinese henchmen
                     | Challenge    | Time         | Reward
    Combat Challenge | 35 enemies   | 6 minutes    | Lian
     Combo Challenge | 25-hit combo | 3:30 minutes | Chinese Henchman 2
      Loot Challenge | 500 Loot     | 5:30 minutes | Singapore unlocked for dueling
    = Davy Jones' Locker      [ CHG09 ] ===========================================
    Enemies: Tortured pirates
                     | Challenge    | Time      | Reward
    Combat Challenge | 35 enemies   | 4 minutes | Tortured Pirate 2
     Combo Challenge | 30-hit combo | 4 minutes | Captain Elizabeth Swann
      Loot Challenge | 500 Loot     | 5 minutes | 450 Notoriety
    = Sea Battle      [ CHG10 ] ===================================================
    Enemies: Davy Jones' worst
                     | Challenge    | Time        | Reward
    Combat Challenge | 40 enemies   | 5 minutes   | Hadras
     Combo Challenge | 40-hit combo | 4:30 minute | Black Pearl Crew 2
      Loot Challenge | 550 Loot     | 5 minutes   | Sea Battle unlocked for dueling
    = Shipwreck City      [ CHG11 ] ===============================================
    Enemies: Black Cloaks
                     | Challenge    | Time      | Reward
    Combat Challenge | 45 enemies   | 9 minutes | Sri Sumbhajee
     Combo Challenge | 35-hit combo | 5 minutes | 600 Notoriety
      Loot Challenge | 600 Loot     | 7 minutes | 600 Notoriety
    = Maelstrom      [ CHG12 ] ====================================================
    Enemies: Davy Jones' worst
                     | Challenge    | Time      | Reward
    Combat Challenge | 50 enemies   | 9 minutes | Black Bart
     Combo Challenge | 40-hit combo | 5 minutes | Maelstrom unlocked for dueling
      Loot Challenge | 700 Loot     | 8 minutes | 600 Notoriety
    = Dueling      [ DDUEL ] ======================================================
    The dueling mode isn't available immediately, but must be unlocked by
    completing challenges in Challenge Mode.
    Once any dueling stage is unlocked, the dueling mode opens up and any unlocked
    stages can be played either single or multiplayer. In single player mode, you
    replay the major duel from the stage. In multiplayer, two people replay the
    major duel from the stage, with Player 2 as the "challenger" (on the right-hand
    Both players can choose their character in this mode. To select a different
    sword for use in Dueling and Challenge modes, you can go into Treasure Cove and
    select the sword.
        Stage   | Opponent    | How to Unlock
        Tortuga | Villanueva  | Combo Challenge on Tortuga
    Isla Cruces | Norrington  | Combo Challenge on Isla Cruces
      Singapore | Lian & Park |  Loot Challenge on Singapore
     Sea Battle | Sao Feng    |  Loot Challenge on Sea Battle
      Maelstrom | Davy Jones  | Combo Challenge on Maelstrom
    = Treasure Cove      [ TCOVE ] ================================================
    This is a listing of everything unlockable in the game. You can also see this
    list in-game by selecting "Treasure Cove" on the main menu. They are presented
    here in a different order than they are in the game. If you're having trouble
    looking something up, hit CTRL-F and type in what you want.
    "Clear" and "sub-mission" listings are unlocked in Story Mode. "Combat
    Challenge," "Combo Challenge," and "Loot Challenge" listings are unlocked in
    Challenge Mode. You have to complete a stage in Story Mode before it is
    available in Challenge Mode.
    = Black Pearl Crew      [ PCREW ] =============================================
                  Character | How to Unlock      | Stage
       Captain Jack Sparrow | Clear              | Prison Fortress
                     Cotton | Rescue sub-mission | Isla de Pelegostos
                      Gibbs | Combat Challenge   | Port Royal
           James Norrington | Combat Challenge   | Tortuga
                     Pintel | Clear              | Isla Cruces
                    Ragetti | Combat Challenge   | Isla Cruces
            Elizabeth Swann | Clear              | Tortuga
                Will Turner | Clear              | Isla de Pelegostos
    = Flying Dutchman Crew      [ DCREW ] =========================================
                Character | How to Unlock              | Stage
                   Angler | Combo Challenge            | Pearl vs Dutchman
    Bootstrap Bill Turner | Defeat Enemies sub-mission | Prison Fortress
               Cannon Arm | Combat Challenge           | Pearl vs Kraken
               Davy Jones | Clear                      | Pearl vs Dutchman
             Electric Arm | Loot Challenge             | Pearl vs Dutchman
                   Hadras | Combat Challenge           | Sea Battle
                   Maccus | Hit Combo sub-mission      | Pearl vs Dutchman
                 Palifico | Clear                      | Pearl vs Kraken
                   Penrod | Hit Combo sub-mission      | Tortuga
            Quartermaster | Gold Idol sub-mission      | Isla Cruces
                   Ratlin | Loot sub-mission           | Sea Battle
    = Pirate Lords      [ PLORD ] =================================================
                  Character | How to Unlock            | Stage
         Ammand the Corsair | Pirate Poker sub-mission | Shipwreck City
           Captain Barbossa | Clear                    | Shipwreck City
         Capitaine Chevalle | Clear                    | Port Royal
             Mistress Ching | Jackanism                | Tortuga
           Gentleman Jocard | Clear                    | Davy Jones' Locker
           Captain Sao Feng | Clear                    | Singapore
              Sri Sumbhajee | Combat Challenge         | Shipwreck City
    Captain Elizabeth Swann | Combo Challenge          | Dave Jones' Locker
                 Villanueva | Combo Challenge          | Tortuga
    = Pirates      [ YARRR ] ======================================================
             Character | How to Unlock               | Stage
            Black Bart | Combat Challenge            | Maelstrom
             Tai Huang | Clear                       | Sea Battle
                  Lian | Combat Challenge            | Singapore 
             Mordillah | Combo Challenge             | Prison Fortress
        Captain Teague | Combat Challenge            | Prison Fortress
    Black Pearl Crew 1 | Loot sub-mission            | Pearl vs Dutchman
    Black Pearl Crew 2 | Combo Challenge             | Sea Battle
              Pirate 1 | Loot Challenge              | Isla Cruces
              Pirate 2 | Loot sub-mission            | Tortuga
              Pirate 3 | Loot sub-mission            | Shipwreck City
    Chinese Henchman 1 | Debt Collection sub-mission | Singapore
    Chinese Henchman 2 | Combo Challenge             | Singapore
     Tortured Pirate 1 | Loot sub-mission            | Davy Jones' Locker
     Tortured Pirate 2 | Combat Challenge            | Davy Jones' Locker
    = Civilians      [ FOLKS ] ====================================================
              Character | How to Unlock              | Stage
    Lord Cutler Beckett | Clear                      | Maelstrom
              Tia Dalma | Missing Person sub-mission | Port Royal
                 Mercer | Hit Combo sub-mission      | Singapore
         Governor Swann | Combat Challenge           | Pearl vs Dutchman
                 Inmate | Loot sub-mission           | Prison Fortress
    Singapore Townsfolk | Old Enemies sub-mission    | Singapore
          Town Landlord | Hit Combo sub-mission      | Port Royal
          Town Musician | Loot Challenge             | Port Royal
            Townsfolk 1 | Loot sub-mission           | Port Royal
            Townsfolk 2 | Combo Challenge            | Port Royal
            Townsfolk 3 | Rum Raid sub-mission       | Port Royal
            Townsfolk 4 | Loot Challenge             | Isla de Pelegostos
                Wench 1 | Jackanism                  | Shipwreck City
                Wench 2 | Combo Challenge            | Pearl vs Kraken
                Wench 3 | Face Slap sub-mission      | Tortuga
    = Soldiers      [ SLDRS ] =====================================================
                  Character | How to Unlock               | Stage
                Black Cloak | Defeat Enemies sub-mission  | Maelstrom
                  Blue Coat | Loot Challenge              | Pearl vs Kraken
             Female Warrior | Combat Challenge            | Isla de Pelegostos
             Male Warrior 1 | Loot sub-mission            | Isla de Pelegostos
             Male Warrior 2 | Combo Challenge             | Isla de Pelegostos
    Prison Fortress Guard 1 | Loot Challenge              | Prison Fortress
    Prison Fortress Guard 2 | Hit Combo sub-mission       | Prison Fortress
    Prison Fortress Guard 3 | Level Notoriety sub-mission | Prison Fortress
                   Red Coat | Jackanism                   | Port Royal
             Skeleton Demon | Hit Combo sub-mission       | Davy Jones' Locker
    = Concept Art      [ CTART ] ==================================================
    Concept art for each stage is unlocked by completing all of the sub-missions
    for that stage.
    = Pirate Poker Charm Cards      [ PCARD ] =====================================
           Number: 1
             Name: Change Hand
           Effect: Switch your hand with an opponent
    How to Unlock: Find all Crab Pendants
            Stage: Prison Fortress
           Number: 2
             Name: Force Fold
           Effect: Force 1 opponent to fold
    How to Unlock: Hit Combo sub-mission
            Stage: Isla de Pelegostos
           Number: 3
             Name: Reveal
           Effect: Show 1 opponent's hand
    How to Unlock: Find all Crab Pendants
            Stage: Port Royal
           Number: 4
             Name: Raise the Roof
           Effect: Force 1 opponent to raise
    How to Unlock: Defeat Enemies sub-mission
            Stage: Pearl vs Dutchman
           Number: 5
             Name: Invisible Ink
           Effect: Stop 1 opponent from seeing their hand
    How to Unlock: Pirate Poker sub-mission
            Stage: Tortuga
           Number: 6
             Name: Vanishing Community
           Effect: Stop 1 opponent from seeing the Community Cards
    How to Unlock: Jackanism
            Stage: Isla Cruces
           Number: 7
             Name: Change Face
           Effect: Change any Community Card by 5 nudges. You cannot change the
    How to Unlock: Find all Crab Pendants
            Stage: Pearl vs Kraken
           Number: 8
             Name: Change Suit
           Effect: Change the suit of 1 Community Card
    How to Unlock: Find all Crab Pendants
            Stage: Singapore
           Number: 9
             Name: Protect Gold
           Effect: If you lose, you lose no gold
    How to Unlock: Jackanism
            Stage: Davy Jones' Locker
           Number: 10
             Name: Card Scry
           Effect: See the Flop cards before they are dealt
    How to Unlock: Find all Crab Pendants
            Stage: Sea Battle
           Number: 11
             Name: Immune
           Effect: Immunity to all offensive charms for 1 round,
                   offensive charms already on you are disabled
    How to Unlock: Find all Crab Pendants
            Stage: Shipwreck City
           Number: 12
             Name: Steal Charm
           Effect: Swap this charm card with an opponent's
    How to Unlock: Jackanism
            Stage: Maelstrom
    = Pirate Dice Charm Cards      [ DCARD ] ======================================
           Number: 1
             Name: Ace Count
           Effect: Show the number of aces on the table
    How to Unlock: Jackansim
            Stage: Prison Fortress
           Number: 2
             Name: Change Dice
           Effect: Change the faces of your dice with 5 nudges
    How to Unlock: Find all Crab Pendants
            Stage: Isla de Pelegostos
           Number: 3
             Name: Tame Dice
           Effect: Aces are no longer wild during the game
    How to Unlock: Pirate Dice sub-mission
            Stage: Port Royal
           Number: 4
             Name: Force Bidding
           Effect: Force a player to bid
    How to Unlock: Find all Crab Pendants
            Stage: Pearl vs Dutchman
           Number: 5
             Name: No Dice
           Effect: Make 1 opponent's dice invisible
    How to Unlock: Find all Crab Pendants
            Stage: Tortuga
           Number: 6
             Name: Protect Gold
           Effect: If you lose, you lose no gold
    How to Unlock: Find all Crab Pendants
            Stage: Isla Cruces
           Number: 7
             Name: ???
    How to Unlock: Ole Enemies sub-mission
            Stage: Pearl vs Kraken
           Number: 8
             Name: Double Dice
           Effect: Round loser pays double gold
    How to Unlock: Pirate Dice sub-mission
            Stage: Singapore
           Number: 9
             Name: Show Dice
           Effect: Show dice for 1 opponent
    How to Unlock: Find all Crab Pendants
            Stage: Davy Jones' Locker
           Number: 10
             Name: ???
    How to Unlock: Hit Combo sub-mission
            Stage: Sea Battle
           Number: 11
             Name: Immune
           Effect: Immunity to all offensive charms for 1 round
    How to Unlock: Pirate Dice sub-mission
            Stage: Shipwreck City
           Number: 12
             Name: Steal Charm
           Effect: Swap this charm with an opponent's charm
    How to Unlock: Find all Crab Pendants
            Stage: Maelstrom
    = Swords      [ SWRDS ] =======================================================
    Here is where you choose the weapon for both Player 1 and (in Dueling) Player
    2. This takes effect in Replay Level, Challenge Mode, and Dueling.
                Sword | How to Unlock
              Cutlass | Unlocked by default
       Dutchman Sword | Clear Pearl vs Dutchman in Story Mode
     Norrington Sword | Clear Isla Cruces in Story Mode
           Bone Sword | Clear Davy Jones' Locker in Story Mode
            Gun Sword | Clear Sea Battle in Story Mode
    Pirate King Sword | Clear Shipwreck City in Story Mode
     Davy Jones Sword | Clear Maelstrom in Story Mode
          Ghost Sword | Complete the Hit Combo sub-mission on Isla Cruces
         Legend Sword | Complete the Hit Combo sub-mission on Maelstrom
    = Title Sequence      [ TTLES ] ===============================================
    Select which ship is sailing on the title screen. If you leave the title screen
    sit for a while at "Press A to Start", the camera will pan all around the ship,
    giving you a good look. However, the title text will still be there. Once
    you've unlocked these, however, you can press (1) on the main menu to enter
    "screen saver" mode, which lets you look at the ship without anything else.
               Ship | How to Unlock
        Black Pearl | Collect 2000 Loot
    Flying Dutchman | Collect 5000 Loot
            Empress | Collect 8000 Loot
    = Copyright Information =======================================================
    This Pirates of the Caribbean: At World's End FAQ is the original work of Saint
    Bacchus. It may be copied and redistributed but not sold, and credit must be
    given to the original author.
    The ASCII art was produced by FIGWin.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    (C)opyright Saint Bacchus 2007

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