*----------------[GODZILLA 2000 CHARACTER GUIDE BY DRACOFERRET]----------------*

UPDATES

*(December 18, 2007)
Guide was created.


+===================+
| TABLE OF CONTENTS |
+===================+

1. INTRODUCTION                             (#1.0)

2. CONTROLS                                 (#2.0)

3. GAMEPLAY INFORMATION                     (#3.0)
 3-1. OVERVIEW                              (#3.1)
 3-2. ATTACK SYSTEM                         (#3.2)
 3-3. GRAPPLING                             (#3.3)
 3-4. HEALTH CELLS                          (#3.4)
 3-5. BRACING AND PARRYING                  (#3.5)
 3-6. ENERGY CELLS                          (#3.6)
 3-7. ENERGY ATTACKS AND BEAM FIGHTING      (#3.7)
 3-8. CRITICAL MASS                         (#3.8)

4. CHARACTER INFORMATION                    (#4.0)
 4-1. BASIC INFORMATION                     (#4.1)
 4-2. IN-GAME ATTRIBUTES                    (#4.2)

5. ABILITY LIST                             (#5.0)
 5-1. BASIC ABILITIES                       (#5.1)
 5-2. ATTACKS                               (#5.2)
 5-3. ENERGY ATTACKS                        (#5.3)

6. STRATEGY                                 (#6.0)
 6-1. GENERAL                               (#6.1)
 6-2. CRITICAL MASS                         (#6.2)

7. DISCLAIMER                               (#7.0)

8. THANKS                                   (#8.0)


+=====================+
| INTRODUCTION (#1.0) |
+=====================+

Welcome to Dracoferret and Johnny Danger's Godzilla: Unleashed character guide
for Godzilla 2000. This guide is part of an ongoing project to create detailed
and accurate character guides/FAQs/analyses on every playable character in
Godzilla: Unleashed. Neither Godzilla: Destroy All Monsters Melee nor Godzilla:
Save The Earth ever had a full set of accurate character explanations, and many
gamers and fans were left in the dark about certain aspects of characters unless
they devoted themselves to following the game almost fanatically. We don't
believe that should be necessary. With the creation of this set of guides we
hope all gamers and fans can improve their Godzilla: Unleashed experience, which
is the most we can ever hope for.

If you have any questions, information, or general comments, send an e-mail to
the main writer of the guide; in this case, Dracoferret. Dracoferret may be
contacted at neodracoferret@yahoo.com if you wish to reach him.


+=======================+
| BASIC CONTROLS (#2.0) |
+=======================+

Wiimote

A/B Button: Basic Attack
A/B Button + Swing Wiimote: Heavy Attack
A Button + B Button + Swing Wiimote: Fierce Attack
1 Button: Activate Power Surge/Power Surge Attack
Twist/Tilt Wiimote: Aim Beam Attacks.


Nunchuck

Shake Nunchuck: Jump
Z Button: Brace
Hold Z Button + Shake Nunchuck: Rush
Hold C Button: Beam Attack
Tap C Button: Secondary Energy Attack


Combination

Shake Nunchuck/Hold D-Pad + Shake Wiimote: Grapple
A Button/B Button/Shake Wiimote while Grappling: Grapple Attack
Hold Z Button + Shake Wiimote: Parry


+=============================+
| GAMEPLAY INFORMATION (#3.0) |
+=============================+

OVERVIEW (#3.1)

Godzilla: Unleashed is the third of a series of 3D Godzilla brawlers for the
home consoles. The series has long been classified as a set of fighters, but
the games are a far departure from the usual fighting game. First of note, the
game's battles take place in interactive 3D arenas which can be explored to the
fullest... not just small arenas with flashy backgrounds. Buildings can be
picked up and thrown, or used as cover for enemy attacks. Monsters who are too
destructive will draw the attention of the military, which can at times make or
break a heated battle.

Rather than focus on long, drawn-out combos and flashy super-attacks, the
Godzilla games focus on the unique abilities of each monster, and the power of
every single attack. The game has a bit of a slower pace than most games today
as well, which really complements the philosophy that every hit counts.


ATTACK SYSTEM (#3.2)

The game's attacks are handled much in the same vein as Super Smash Brothers.
Moves are input by pressing the A or B button and combining it with a motion.
Aside from the basic A and B attacks (which usually correspond to Punches and
Kicks, respectively), you have a set of 4 Heavy Attacks for each button. Each
can be performed by swinging the Wiimote Up, Left, Right, or Down, and then
pressing the attack button.

There are also fierce attacks, which work in a similar fashion. Fierce Attacks
are performed by holding A and B together, and then swinging either up, down, or
to either side. There is no basic fierce attack, and the Left and Right attacks
are the same.

A few hints in connecting attacks: Don't flail about with the Wiimote. Make a
smooth, quick motion, and then press the button. The attack is timed to the
button, not the swing. The opposite is true for Fierce Attacks, where the swing
itself initiates the attack. Be sure to be clear about the motion you are going
to make, as confusing the controller may cause you to use the wrong attack.


GRAPPLING (#3.3)

By making motion with both the Wiimote and Nunchuck (anything from a simple
shake to a grabbing motion), your monster will attempt to grapple with the
nearest enemy. This can also be initiated by holding the D-Pad and making a
motion with the Wiimote. When grappling, the monster who initiated the grapple
can try to throw by pressing either A or B, or by shaking the Wiimote. The other
monster can counter a grapple by doing any of the above IMMEDIATELY after the
grabber does.


HEALTH CELLS (#3.4)

Instead of a traditional Health Bar, monsters in Godzilla Unleashed have a set
of Health Cells. Each Cell has its own Health Bar, and health is taken away by
attacking (as you would expect). However, even when the Cell's Bar is down to 0,
they can survive as long as they have another Health Cell. In order to
completely destroy Health Cells, the Cell's Bar must be whittled down very low.
From there, a Heavy Attack, Fierce Attack, or Grapple Attack can destroy the
Cell completely. The next Cell will then move on to take its place, and the
Health Bar will refill. After the last Cell has been destroyed, the monster will
be knocked out and defeated.


BRACING AND PARRYING (#3.5)

Of course, taking damage is something we'd all like to avoid. Since, y'know, it
makes you lose. By holding Z, you can Brace against incoming attacks. You will
reduce the damage taken by a notable amount. More importantly, you nearly
ELIMINATE knockback. If you haven't noticed, this means you can prevent yourself
from being knocked down by Heavy Attacks... you can prevent your Health Cells
from leaving you. That's a big deal, it just isn't a guarantee.

There's another mechanic linked to Bracing. By shaking the Wiimote while Bracing
your monster will shove enemies away from them. During this Parry animation,
any incoming Heavy Attack or Fierce Attack will be stopped, and the attacker
will stop and howl in pain as they clutch their injured foot or hand. If you are
ever on the defensive, this is the turnaround technique.


ENERGY CELLS (#3.6)

Each monster also has a bar of 4 Energy Cells. These Cells charge your Energy
Attacks, which we'll get into later. When you run out of Energy Cells, you must
recharge them in some fashion before you can use your Energy Attacks again. The
method may vary between monsters, so check the Basic Abilities section to see
how this particular monster recharges.


ENERGY ATTACKS AND BEAM FIGHTING (#3.7)

Every monster has an attack that uses Energy Cells, although most have more than
one. For all monsters other than Anguirus (who is a special case), holding down
the C button will fire a beam weapon, which can be aimed by tilting and twisting
the Wii Remote. Tapping C will fire some form of projectile, or other secondary
attack, and cost less energy.

A hint on aiming beams: they DO lock on to enemies or military. You can give a
general direction to the beam, but it will lock onto something if it aims close
enough. If you get locked on to a target you don't want to hit, pull the beam
severely away with sharp twists or tilts of the Wii Remote.

When two beams collide, a Beam Fight starts. A small white globe appears at the
midpoint, and will slowly travel up and down the beam. By swinging the Wiimote
with a fair amount of power, you will send the ball BACK at your opponent, who
must do the same thing to send it back. This essentially becomes a pong match as
you attempt to send the globe into your opponent. If it hits your opponent, they
will take severe damage and be knocked down, possibly even losing a Health Cell.


CRITICAL MASS (#3.8)

Critical Mass is a special powered-up state that every monster can reach by
filling up the Tension Gauge that circles their portrait. This is filled by
attacking crystals of any type. When the gauge catches aflame, the bar will fill
by regular attacks on ANYTHING, not just crystals. When the gauge is full,
you've hit Critical Mass.

That's not always a good thing. Critical Mass gives you a notable change in
appearance, and your monster grows in size, strength, and speed. However, you
take more damage while in Critical Mass, and are easier to knock down. To make
matters worse, your Tension Gauge is now rapidly draining... and when it hits 0,
you lose a whole Health Cell. However, while in Critical Mass, any attack will
refuel your Tension Gauge. Thus, going Critical is often a battle to STAY
Critical for as long as possible. You CAN force your opponents to go critical
by knocking them into crystals, giving some strategic advantage either way.


+==============================+
| CHARACTER INFORMATION (#4.0) |
+==============================+

BASIC INFORMATION (#4.1)

Faction: Earth Defenders

Origin: Godzilla is the most powerful of Earth's Defenders. Godzilla lives
beneath the ocean waves, slumbering until he is called upon to face some
fearsome threat. Although he has often defended the Earth from aliens, mutants,
and other external threats, Godzilla has never included "humans" in the list of
things he deliberately protects. To the contrary, it is often human folly that
arouses Godzilla's ire. Because of this fact, the Global Defense Force considers
Godzilla to be an extremely dangerous potential adversary. Godzilla uses his
atomic fire to destroy most threats from a distance, but has proved to be a
fearsome hand-to-hand combatant, especially when he can bring his powerful tail
into play. Godzilla's most mysterious ability may be his uncanny sixth sense,
which always gives him time to travel to exactly where he needs to go.

How to Unlock: Godzilla 2000 is available from the start.


IN-GAME ATTRIBUTES (#4.2)

*Attack: 5/8
*Defense: 4/8
*Speed: 5/8
*Weapon: 4/8

*Number of Health Cells: 5/6

*Weak vs: Electric Damage
*Resists: Radiation and Fire Damage
*Inflicts: Edged, Blunt, Radiation, and Fire Damage


+=====================+
| ABILITY LIST (#5.0) |
+=====================+

BASIC ABILITIES (#5.1)

Charge (Hold C Button)
When out of Energy Bars, Godzilla 2000 can charge his energy to regain them. If
Godzilla 2000 still has Energy Bars, hold Z+C together (Z can be released after
charging begins). This stops your health regeneration.

*Rush (Hold Z, shake Nunchuck)
Godzilla 2000 begins rushing forward faster than he can normally run, and
becomes harder to steer. While rushing, Godzilla 2000 can flatten any building
he can normally walk on, and knock over any building he can normally grab.
Godzilla 2000 will stop rushing if he runs directly into any building he can not
pick up. Rushing into an enemy will deal moderate blunt damage.


ATTACKS (#5.2)

Swipe (Press A)
Deals light edged damage, but is very fast, and can be used while moving.

Hammerfist (Swing Wiimote Left, press A)
Deals moderate blunt damage. Can be used while moving, but Godzilla 2000 will
stop when the attack ends.

Ferocious Swipes (Swing Wiimote Right, press A)
Deals heavy edged damage. Can be used while moving.

Uppercut (Swing Wiimote Up, press A)
Deals moderate edged damage. Can be used while moving, but Godzilla 2000 will
stop when the attack ends.

Double Hammerfist (Swing Wiimote Down, press A)
Deals heavy blunt damage. Can be used while moving, but Godzilla 2000 will stop
when the attack ends.

Kick (Press B)
Deals light edged damage, but is very fast.

Double Kick (Swing Wiimote Left, press B)
Deals heavy edged damage.

Bite (Swing Wiimote Right, press B)
Deals moderate edged damage. Can be used while moving.

Jump Punt (Swing Wiimote Up, press B)
Deals heavy edged damage.

Stomp (Swing Wiimote Down, press B)
Deals light blunt damage.

Tail Spin (Hold A+B, Swing Wiimote Left/Right)
Deals blunt damage.

Tail Whip (Hold A+B, Swing Wiimote Up)
Deals heavy blunt damage.

Tail Sweep (Hold A+B, Swing Wiimote Down)
Deals light blunt damage.

Tail Thrash (With enemy behind you, Hold A+B, Swing Wiimote any direction)
Deals moderate blunt damage.

Overhead Toss (Press A, Press B, or Shake Wiimote while grappling)
Deals extreme damage of no specific type.


ENERGY ATTACKS (#5.3)

Red Atomic Breath (Hold C Button)
Deals radiation damage, damage rate increases over time. Costs 1-4 Energy Bars,
depending on length of use.

Fireball (Tap C Button)
Deals heavy fire damage, and moves very quick. Costs 1 Energy Bar.


+=================+
| STRATEGY (#6.0) |
+=================+

GENERAL (#6.1)

Godzilla 2000 is probably the most clearly defined fighter in the game, as well
as the most versatile. Virtually any basic strategy can be applied to him.
Godzilla 2000's Fireball is very fast, and stronger than most melee attacks,
which combined with his beam makes him a very adept ranged fighter. However, he
is also very strong at melee combat, able to deal fair damage with fairly quick
attacks. Use Godzilla 2000 however your playstyle suits you best... he'll
probably excel at it.

Godzilla 2000's greatest general threat comes from monsters who can attack very
quickly. A monster with the Speed Surge, or just a very quick melee fighter, can
overwhelm him with attacks and interrupt his own attacks with theirs. This is a
general threat to any monster, but Godzilla 2000 doesn't have the raw defense or
attack power of some of the other, slower monsters. In this case, your beam is
the great equalizer. Retreating and using it will keep them at bay long enough
for your health to regenerate somewhat, and give you time to prepare for their
next attack. It may also force them to enter a beam battle, which is risky for
both sides, but puts both players on even ground.


CRITICAL MASS (#6.2)

Just as he is one of the more versatile fighters, Godzilla 2000 sets the
standard for Critical Mass. The offensive boost, as well as the speed boost,
make Godzilla 2000 a far more dangerous melee fighter, even if his defense is
lowered. In Critical Mass, there is almost no reason to use your beam. Godzilla
2000 becomes a very melee oriented fighter in Critical Mass, and you'll need to
keep your Critical Meter up.

Concentrate almost solely on basic swipes if possible, as they are both faster
and stronger than they were before. Their speed also means more hits, which
means your Critical Meter depletes far slower. Toss in a few heavier punch
attacks, like his Ferocious Swipes or his Overhand, to knock down opponents or
just keep them off of you. Your Bite attack also works well for this. If you are
swarmed by multiple enemies, switch to your A+B Fierce Attacks, which can hit
multiple enemies and have a very high chance of knocking down enemies while you
are in this Critical state.

A word of warning: don't use your knockdown attacks unless you really need to.
When enemies are knocked down, you can't really hit them, and that's valuable
time wasted while your Critical Meter slowly drains away. And when that meter's
gone, there goes Critical Mass... as well as one of your precious Health Cells.


+===================+
| DISCLAIMER (#7.0) |
+===================+

This Character FAQ may not be distributed without permission by either
Dracoferret or Johnny Danger. Please obtain permission before distributing,
replicating, or hosting this guide. If you are hosting this guide on your
website, it is your responsibility to use the most up-to-date version, which
can always be found at GameFAQs.

Sites allowed to use this guide: GameFAQs.


+===============+
| THANKS (#8.0) |
+===============+

The writers would like to thank Pipeworks for making the game, as well as
Chris Mirjahangir for his devotion to getting information for his fellow fans.

Dracoferret would like to personally thank the members of Neo Monster Island,
and GameFAQs, for being good neighbors.

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