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    FAQ/Walkthrough by WereRalph

    Version: 0.10 | Updated: 06/30/08 | Search Guide | Bookmark Guide

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                                     G  U  I  D  E
                                            BY WERE RALPH
    
    
    -----------------------------
    Table of contains
    -----------------------------
    
    1-Informations of this FAQ
    2-Game specifics
    3-Informations on monsters
    4-Informations on crystals (Power Surges)
    5-Story walkthrough
    	
    
    -----------------------------
    1-Informations on this FAQ
    -----------------------------
    This FAQ has been written by Were Ralph (me instead).
    You may read it, make all what do you want with it, but not published 
    it on Internet. He has been only written to help peoples and he is only 
    on Gamespot or GameFAQS.
    DO NOT COPYRIGHT!
    This FAQ talks about the Wii version, thatís why there is not Battra.
    -----------------------------
    Game specifics
    -----------------------------
    Godzilla: Unleashed have been published by Atari and developed by 
    Pipeworks. Released November 20 for Playstation 2 and December 5 for 
    the Wii, this game makes you able to play has 25 monsters. You can play 
    at 4 players, and the screen resolution of this game is 480p (16:9 
    widescreen).
    
    Here the basic controls of the game:
    A Button: Punch (swing Wii Remote in a direction for additional 
    attacks)  
    B Button: Kick (swing Wii Remote in a direction for additional attacks)  
    A + B Buttons: Fierce Attack (swing Wii Remote in a direction for 
    additional attacks)  
    C Button: Hold to release projectile or charge if energy is depleted  
    C + Z Buttons: Hold to charge energy, even if not depleted  
    Z Button: Block, swing Wii Remote to Parry 
    Z Button + Shake Nunchuk: Rush 
    Shake Nunchuk: Jump  
    Shake Nunchuk while moving: Leap  
    Shake Wii Remote and Nunchuk: Grab  
    1 Button: Activate Power Surge, press again when surge is about to 
    diminish to release a shockwave  
    2 Button: Taunt.
    
    Game dynamics:
    Health Cells: Characters start out with four through six health cells, 
    each of which represents a full bar of health. After depleting the bar, 
    someone will have to perform an attack capable of knocking someone down 
    in order to remove one of the health cells. 
    Regeneration: A character's health bar will slowly regenerate overtime 
    during a match. There are moments, though, when it will stop 
    regenerating. These instances include: when a player is using C to 
    charge their energy, while their beam is locked with another monster's, 
    burrowing, in the middle of a grapple attack or while they are knocked 
    on the ground. 
    
    Energy Cells: All players have four energy cells, and will start with 
    two of them at the beginning of each match or after respawning. If a 
    monster begins to fire its beam, regardless of how long they keep up 
    the blast, it will deplete at least one energy cell. Unlike previous 
    games, energy no longer refills automatically over time. 
    
    Locking Beams: When two monsters have their beams lock, they will have 
    to bounce the charge back and forth in order to avoid being struck by a 
    residual blast. This is done by shacking the Wii Remote like a racket 
    to volley the "surge" until it ends up striking one of the players and 
    exploding. It should be noted that if the beams lock too close to each 
    other then they will immediately detonate and injure both monsters. 
    
    Rush: When a character rushes, it greatly increases its movement. This 
    also has the side effect of being able to knock down smaller buildings, 
    which will fly up and have a chance to smack nearby monsters, and to 
    destroy Health or Energy crystals that might be in the path. If the 
    rushing character should collide with another, it will damage them 
    slightly, although can't remove a health cell.
    
    Info on Critical Mass:
    After damaging or destroying enough crystals to fill up the meter, the 
    monster will go into Critical Mass mode. This will cause the monster's 
    body to be bathed in flames before they increase in size and a charcoal 
    red design covers their exterior. While in this mode, the monster's 
    damage and knock back abilities will be increased, although at the cost 
    of reduced defenses. While in Critical Mass, the meter will slowly 
    deplete, although will also fill back up again with successive hits. 
    When the meter is empty, the monster will return to its normal state. 
    Being frozen also will end Critical Mass mode. When a monster ends its 
    Critical Mass cycle it will lose a health cell, unless it was frozen. 
    It should be mentioned that all crystals help to build Critical Mass, 
    including the "normal" teal ones, the health/energy crystals and the 
    ones SpaceGodzilla can erect in the ground.
    
    -----------------------------
    3-Informations on monsters
    -----------------------------
    1.	List of all playable monsters on that FAQ(Battra is not 
    here-->Playstation 2 only monster)
    Anguirus
    Battra (not here)
    Baragon
    Biollante
    Destoroyah
    Fire Rodan
    Gigan
    Godzilla 1954
    Godzilla 1990s
    Godzilla 2000
    Jet Jaguar
    King Caesar
    King Ghidorah
    Kiryu
    Krystalak
    Mechagodzilla
    Mechagodzilla 2
    Mecha-King Ghidorah
    Megaguirus
    Megalon
    Moguera
    Mothra
    Obsidius
    Orga
    Space Godzilla
    Titanosaurus
    Varan
    
    ---List of all unplayable monster---
    Atoragon
    
    2. Informations on monsters
    
    Anguirus
    
    ---Game Description---
    Anguirus is a loyal Earth Defender. Although he is not the largest, 
    strongest, or fastest of Earthís vanguard, he possesses a tenacity of 
    spirit that makes him a fearsome opponent for any monster. Anguirus can 
    stun nearby opponents with his fearsome Sonic Roar, or use his powerful 
    jaws to leave an impression. Anguirusís most unique attribute is his 
    ultra-hard spiked carapace, which can parry any physical attack and 
    inflict heavy edged damage in response. Anguirus can tuck his head and 
    limbs beneath his shell and roll forward - this offers him excellent 
    resistance to attack and allows him to plow through terrain and 
    opponents alike.
    
    When the Earth is threatened, Godzilla will come to its defense - and 
    Anguirus will be right beside him, until the end.
    
    ---Health, abilities---
    Attack: 4/8
    Defense: 8/8
    Speed: 5/8
    Weapon: 2/8
    
    Anguirus got 5/6 health cells.
    
    ---Controls---
    Claw Uppercut (A) [Can't Knockdown]  
    Anguirus lowers his hands and then raises them, claws outstretched. 
    Punch (A) [Can't Knockdown]  
    Anguirus punches out with one of his fists. Tap A again to do another 
    strike quickly. This move replaces the Claw Uppercut when the spiked 
    quadruped is standing on its hind legs.
    Forefoot Stomp (A and Swing Down) 
    The monster does a small jump into the air and then slams down with its 
    fists. 
    Bone Uppercut (A and Swing Up) 
    Anguirus swings up with his head to attack. 
    Sucker Punch (A and Swing Left) 
    The monster joins his two hands together and swings diagonally to 
    strike. 
    Punch Slugger (A and Swing Right) 
    Anguirus spins and then swipes with his clawed hands. 
    Pulverizing Shell (A and Swing in enemy's direction while opponent is 
    behind) 
    Anguirus leaps in his opponent's direction to strike them with his 
    spiked carapace. If the monster should miss with this attack, there 
    will be a long delay before he can get up again. 
    Bite (B) [Can't Knockdown]  
    The spiked quadruped lashes out with his jaws in a move that hits very 
    low to the ground. 
    Kick (B) [Can't Knockdown]  
    Anguirus performs a standard kick attack. This move replaces Bite when 
    the spiked quadruped is standing on its hind legs.
    Drop Bite (B and Swing Down) 
    Anguirus attempts to bite the opponent with his jaws twice. If done 
    repeatedly, the monster will continue to try and bite down on its foe. 
    Mule Kick (B and Swing Up) 
    The spiked quadruped quickly turns around and then kicks backwards. 
    Double Kick (B and Swing Left) 
    Anguirus leaps into the air with its feet extended to strike. 
    Drop Kick (B and Swing Right) 
    The monster jumps with its feet out to kick the opponent. This move is 
    similar to his Double Kick, except that his shell is facing down in 
    this instance. 
    Tail Spin (A+B and Swing Down)  
    The spiked quadruped rolls into a ball and quickly spins as it's tail 
    gradually extends to attack. Despite appearances, this move can only 
    hit a target once, but has very generous range. 
    Tail Flip (A+B and Swing Up) 
    Anguirus does a flip into the air and then slams down with its tail. 
    Tail Smack (A+B and Swing Left/Right) 
    Anguirus slowly rotates its body to attack as it lashes out with its 
    tail. This move can land two successful blows.
    Tail Smash (A+B and Swing in any direction while opponent is behind) 
    Anguirus violently slams its tail down like a hammer. 
    Roar (Hold C - Requires Energy) [Can't Knockdown] 
    The monster roars at his opponent. Unlike other characters, this roar 
    can not "lock beams" with other projectiles. This attack will also 
    briefly stop after each energy cell is depleted. 
    Shell Drop (Grapple Attack) 
    Anguirus places his adversary on his shell and then jumps, bucking them 
    into the sky. The spiked quadruped then spins as they fall back onto 
    the shell and he digs his spikes into them before they fall off. 
    
    
    
    ---Resist, weak vs. and special attribute---
    
    Weak vs.  
    Edged
    Resists 
    Concussive, Explosive
    Special Attributes 
    Opponents who strike Anguirus' shell will be stunned briefly and 
    receive minor damage. Anguirus can jump while rushing. The character is 
    immune to damage from thrown structures while on all fours
    
    Thatís was all for Anguirus.
    
    
    Baragon
    ---Game description---
    Baragon is an Earth Defender guardian - with special affinity for the 
    terrestrial crust we walk upon. Baragonís size makes him a tremendous 
    leaper, with graceful aerial combat maneuvers and techniques. When not 
    in the air, Baragon constantly replenishes his energy so long as 
    contact is maintained with the earth. Baragon emits streams of fire 
    from his mouth, and cause eruptions and earthquakes beneath his feet. 
    When firmly planted with all four legs upon the ground, Baragon is 
    almost impossible to push with all aside - despite his small stature.
    
    ---Health, abilities---
    Attack: 6/8
    Defense: 5/8
    Speed: 7/8
    Weapon: 2/8
    
    Baragon have 4 of 6 health cells
    
    ---Controls---
    4foot Tail (A) [Can't Knockdown]  
    Baragon does a somersault and attacks with his tail. Sadly, this move 
    has little range. 
    Punch (A) [Can't Knockdown]  
    Baragon punches out with one of his fists. Tap A again to do another 
    strike quickly. This move replaces the 4foot Tail when the monster is 
    standing on its hind legs.
    Overhead Slam (A and Swing Down) 
    The subterranean monster jumps then slams down with his fists to 
    attack. 
    Spinning Uppercut (A and Swing Up) 
    Baragon spins his body while performing an uppercut as he leaps very 
    high into the air. 
    Twirling Punch (A and Swing Left) 
    Baragon jumps into the air and spins his body with his arms extended to 
    strike nearby foes. 
    Quick Arm Uppercut (A and Swing Right) 
    The subterranean monster lowers his hands and then swipes up with his 
    claws. 
    4foot Kick (B) [Can't Knockdown]  
    Baragon performs a low kick.
    Spin Kick (B) [Can't Knockdown]  
    Baragon does a quick jump and spins his body to attack with his 
    extended foot. This move replaces the 4foot Kick when the monster is 
    standing on its hind legs.
    Quake (B and Swing Down) [Can't Knockdown] 
    Baragon jumps into the air and then slams into the ground, creating a 
    small earthquake. This will damage nearby structures, but will not 
    injure other monsters. 
    Somersault Kick (B and Swing Up) 
    The subterranean monster does a flip in the air while kicking. 
    Retreating Flip (B and Swing Left) 
    Baragon does a quick leap flip backwards. 
    Jump Heel Kick (B and Swing Right) 
    Baragon begins to turn as he jumps and then lashes out with a kick. 
    Flop Sweep (A+B and Swing Down)  
    Baragon flops its body onto the ground while spinning with its 
    appendages outstretched to attack. 
    Discus (A+B and Swing Up) 
    The subterranean monster leaps into the air while spinning as its arms 
    and legs are extended to strike. 
    Cartwheel (A+B and Swing Left/Right) 
    Baragon performs a cartwheel to attack. 
    Fire Breath (Hold C - Requires Energy) [Can't Knockdown] 
    Baragon releases his flame weapon at the opponent while crouched low to 
    the ground. Z can be held to make Baragon use this attack while on his 
    hind legs. 
    Burrow (Shake Nunchuk while rushing) 
    The subterranean monster dives into the ground to burrow. While 
    underground, health regeneration stops. Z can be released to have 
    Baragon reemerge from the ground, and he will destroy any crystals in 
    his path when doing this.
    Maul (Grapple Attack) 
    Baragon throws his opponent to the ground as he leaps onto their 
    stomach and begins to viciously bite and claw them. 
    
    ---Resist, weak vs. and special attribute---
    Weak vs. 
    Concussive, Edged, Freezing 
    Resists 
    Blunt, Concussive
    Special Attributes 
    Baragon recharges energy automatically overtime and can't use C to 
    replenish it.
    
    Thatís all for Baragon.
    
    Biollante
    (Biollante is a pretty loved monster)
    ---Game description---
    
    Biollante is a terrifying example of mankindís ability to unleash 
    horrors around the world. The result of anti-monster mutagen 
    experiments gone horribly awry; Biollante is a patchwork mix of human, 
    plant, and monster DNA. Biollanteís sheer height and mass make her the 
    largest know monster by a good margin, and if it were not for her 
    limited mobility there is little doubt that she would have established 
    herself already as Earthís most powerful monster. As a mutant, 
    Biollante holds no special allegiance toward any of her genetic kindred 
    - tough she does seem to harbor special animosity towards Godzilla. 
    Biollanteís quick extending vines and corrosive poison spray make her a 
    threat at range, while her massive jaws and incredible strength make 
    her deadly up close.
    
    ---Health, abilities---
    Biollante have 6/6 energu cells.
    
    Strenght: 8/8
    Defense: 5/8
    Speed: 1/8
    Weapon: 3/8
    ---Controls---
    Vine Jab (A) [Can't Knockdown]  
    Biollante first attacks with her two vines on the right. If A is 
    pressed again quickly she will then attack with the two on the left. 
    Due to the massive size of the creature, there is a large distance 
    between the two attacks in terms of hit area, which can be an advantage 
    or disadvantage depending on the situation. 
    Burrowing Vines (A and Swing Down) 
    Four of Biollante's vines burrow underground before raising up to 
    attack and finally snapping above the monster's head. The attack area 
    is like a giant x around Biollante, meaning this move is optimal for 
    multiple targets that are both behind and in front of the creature.
    Vine Sky Slap (A and Swing Up) 
    Four of the vines lunge forward and strike upward at any targets that 
    might be in front of Biollante. 
    Heavy Vine Slap (A and Swing Left) 
    Biollante swipes with two of her vines that are on the same side of her 
    body. 
    Vine Twist (A and Swing Right) 
    All of the vines around Biollante extend and begin to shake, damaging 
    anyone who should come in contact with them. 
    Snap (B) [Can't Knockdown] 
    Biollante bites down with its giant head. 
    Head Slam (B and Swing Down) 
    Biollante opens its jaws all the way and viciously slams its open maw 
    into the ground. 
    Snap Up (B and Swing Up) 
    Biollante reels its head back to do a powerful overhead strike. 
    Mega Bite (B and Swing Left) 
    Biollante opens its jaws and tilts its head at an angle before 
    thrusting its head and biting. 
    Stalk Swing (B and Swing Right) 
    Biollante raises its head as its mouth opens as it swings it head to 
    make a horizontal strike in front of it. 
    Vine Assault (A+B and Swing Down)  
    The two back vines rear up and strike in the distance in front of 
    Biollante. The important thing to note about this move is that this 
    attack can be chained with other A or B moves, meaning that the back 
    vines can be attacking while Biollante is performing a different 
    strike. 
    Vine Crack (A+B and Swing Up) 
    The two back vines raise and crack above Biollante's head to attack. 
    This move can be chained with other A or B moves. 
    Vine Cross (A+B and Swing Left/Right) 
    The two back vines lunge forward and cross as they strike anyone ahead 
    of Biollante. This move will probably be the standard attack of many 
    players given its excellent reach, and that it can be chained with 
    other A or B moves.
    Radioactive Sap Spray (Hold C - Requires Energy) 
    Biollante unleashes a blast of her acidic spray, coating any targets in 
    the sap's path. 
    Vine Crawl (Shake Nunchuk while moving) 
    This move replaces her jump as long as Biollante is moving, and sees 
    the monster use its vines to speed up its advance. 
    All-Out Assault (Grapple Attack) 
    Biollante bites into her opponent, slipping them into her mouth. Once 
    clenched between her jaws, she tosses them into the air where her vines 
    quickly leap out and strike them before they begin to fall. As a final 
    strike, Biollante lifts her head and uses it to slam her enemy into the 
    ground. Unfortunately, this whole assault is fairly long, and leaves 
    Biollante open to attack from other opponents for quite awhile. 
    Underground Movement (A+B+C+Z) 
    Biollante disappears underground and then quickly reappears a short 
    distance ahead of where she was looking. This move should be used 
    primarily for faster movement and for avoiding attacks. Unlike 
    burrowing, this is done automatically and very quickly, working almost 
    like a teleport move. 
    
    ---Resist, weak vs. and special attribute---
    Weak vs. 
    Edged, Explosive, Heat,
    Resists 
    Blunt, Concussive, Nuclear, Poison
    Special Attributes 
    Grapple attacks won't work against Biollante with the exception of King 
    Caesar's.
    
    ---How to unlock---
    Requirements: Using the Earth Defenders, play the "Rumble in the Surf" 
    at Tokyo. In the arena, there should be a building with a glowing green 
    base and vines wrapped around it. Destroy this structure to have 
    Biollante briefly emerge and then disappear. After beating this level, 
    select the stage "Biollante" at Tokyo next, and beat the genetic 
    monster to be able to purchase her at the shop.  
    Price: 30,000
    Thatís should be all for Biollante.
    
    Destoroyah
    ---Game description---
    Destoroyah is a death incarnate. Born from anaerobic environments 
    deadly to all other life, Destoroyah seeks nothing less than the total 
    annihilation of all life forms and existence. Although his massive claw 
    hands, and taloned feet can tear monsters apart in a heartbeat, 
    Destoroyah tends to use ranged attacks to compensate for his sluggish 
    land movement. He can breathe choking clouds of micro-oxygen, emit 
    explosive spheres of micro-oxygen, and create oxygen destroyer comets 
    of pure annihilation. His most fearsome attack, however, is the 
    piercing Horn Katana which extends from his central horn. This focused 
    energy can slice through even the strongest monster flesh and reduces 
    buildings to rubble.
    ---Health, abilities---
    Destoroyah have 5/6 health cells.
    Attack: 6/8
    Defense: 5/8
    Speed: 2/8
    Weapon: 8/8
    ---Controls---
    Jab (A) [Can't Knockdown]  
    Destoroyah swings out with one of his fists. Tap A again to do another 
    strike quickly. This attack has a faster succession rate if done while 
    moving. 
    Death From Above (A and Swing Down) 
    The creature does a small jump and then slams down one of its fists. 
    Uppercut (A and Swing Up) 
    Destoroyah hunkers down, and then swings up with one of his hands. 
    Wing Destruction (A and Swing Left) 
    Destoroyah lunges forward to strike with its wings. 
    Tail Skewer (A and Swing Right) 
    The creature attempts to impale its prey by swinging its tail over its 
    shoulder in the direction of the enemy. 
    Lunging Claw (B) [Can't Knockdown]  
    Destoroyah does a small jump while trying to knee the other monster. 
    Stomp (B and Swing Down) 
    The monster slams his foot down in a move that has very little range.
    Field Goal (B and Swing Up) 
    The creature does a small jump while kicking out. 
    Clawed Destruction (B and Swing Left) 
    Destoroyah uses its wings to gain altitude and then kicks out with both 
    of its feet. 
    Merciless Kick (B and Swing Right) 
    Destoroyah performs a slow but powerful kick. 
    Horn Descent (A+B and Swing Down) 
    Destoroyah slices down with his laser horn. This move deals a lot of 
    damage and is optimal for finishing off fallen opponents. 
    Horn Ascent (A+B and Swing Up) 
    Destoroyah lowers his laser horn to the ground and then slices up.
    Horn Sweep (A+B and Swing Left/Right) 
    The creature does a low sweeping strike with its laser horn. This 
    attack works well to knock foes onto the ground, and then to follow up 
    with a Horn Descent before they get up. 
    Micro Oxygen Spray (Hold C - Requires Energy) [Can't Knockdown] 
    Destoroyah releases its deadly oral weapon. 
    Oxygen Absorber Mines (Tap C - Requires 1 Energy) [Can't Knockdown] 
    Destoroyah releases a blast of energy which will draw nearby monsters 
    and then detonate. 
    Horn Skewer (Grapple Attack) 
    Destoroyah stabs his foe with his horn and then uses his tail to 
    dislodge them before tossing them away. 
    Oxygen Destroyer (A+B+C+Z - Requires 4 Energy) 
    The monster releases a concentrated orb into the sky, which eventually 
    rains down on one of Destoroyah's opponents. This move deals a massive 
    amount of damage, capable of knocking off an entire health cell.
    ---Weak vs., resist and special attribute---
    
    Weak vs.
    Edged, Explosive, Heat
    
    Resists
    Concussive, Freezing, Nuclear
    
    Special Attributes
    None
    
    And for the destroyer, there is no more.
    
    Fire Rodan
    ---Game description---
    Fire Rodan is Earthís largest flier. His element is the air, the 
    clouds, and the wind-swept mountain peaks that scrape against them. 
    Nesting in the tops of active volcanoes, Fire Rodan is virtually immune 
    to heat and lava-based attacks. Rodan is the fastest of all Kaiju while 
    in the air, and prefers to confront challenges from a lofty height. His 
    great speed also makes him a fierce and-to-hand combatant, with savage 
    claws, talon, and beak attacks. Fire Rodan defends the Earthís 
    atmosphere - eliminating all airborne threats to the planetís well-
    being.
    ---Health, abilities---
    Attack: 3/8
    Defense: 2/8
    Speed: 8/8
    Weapon: 4/8
    Fire Rodan have 4/6 energy cells.
    ---Controls---
    Jab (A) [Can't Knockdown] 
    Rodan swings out with his wing. Tap A again to do another strike 
    quickly with the other wing. 
    Overhead Wing (A and Swing Down)
    The giant pteranodon slams both of its wings toward the ground to 
    attack. This move has great range, but if Rodan should strike an 
    already fallen opponent he will collapse himself. 
    
    Uppercut (A and Swing Up)
    Rodan swings up with his arm to strike. 
    
    Low Wing (A and Swing Left)
    Rodan quickly roars and then does a single swipe with one of his wings. 
    
    2fist Delayed Strike (A and Swing Right)
    Rodan steps back, then rushes forward with a quick swing. 
    
    Kick (B) [Can't Knockdown] 
    The monster performs a standard kick. 
    
    Stomp (B and Swing Down)
    Rodan flies up and then stomps down with its feet. 
    
    Bicycle Kick (B and Swing Up)
    Rodan does a quick flip in the air while kicking. 
    
    Discus Kick (B and Swing Left)
    The giant pteranodon spins while kicking out with its feet. 
    
    Swing Sweep (B and Swing Right)
    Rodan rests on one of his wings while doing a kick with his two feet. 
    
    Fly Roll (A+B and Swing Down) 
    Rodan does a roll then flies straight to try and ram into the foe. 
    Sadly, this move has a lot of downtime after being performed. 
    
    Fly Loop (A+B and Swing Up)
    The monster does a big loop into the air before flying straight to try 
    and knockdown his rival. 
    
    Fly Spiral (A+B and Swing Left/Right)
    Rodan flies straight while rotating his body like a drill to attack. 
    
    Uranium Heat Beam (Hold C - Requires Energy) [Can't Knockdown]
    Rodan unleashes his heat beam from his mouth. 
    
    Wind Blast (Tap C) [Can't Knockdown]
    The giant pteranodon uses its wings to create a gust of wind that it 
    directs at the opponent. This move will push back the target on impact, 
    but will deal no damage. 
    
    Flight (Hold Z while in the air)
    While in the air, Rodan can use its wings to maintain his current 
    altitude. The creature can still attack while in flight.
    
    Soar (Hold Z and Shake Nunchuk)
    This replaces the character's normal rush move, as instead of running 
    Rodan will quickly fly into the air. This move can be done at any time, 
    including while jumping, falling or flying. If any small buildings or 
    crystals are in the way, they will be destroyed, while opponents will 
    be knocked back and slightly injured if they should come into contact 
    with Rodan as he is ascending. It should be noted that while soaring 
    Rodan can still use his Uranium Heat Beam, making him the only 
    character in the game able to "rush" and use their projectile. 
    
    Loop Slam (Grapple Attack)
    Rodan grabs onto his opponent and does a huge loop with them into the 
    sky before slamming them back down into the earth.
    ---Weak vs., resist, special attribute---
    Weak vs.
    Concussive, Edged, Freezing
    
    Resists
    Heat, Nuclear
    
    Special Attributes
    None
    
    Thatís should be all for the prehistoric bird.
    
    Gigan
    ---Game description---
    Gigan is the Vanguard of the Alien Invaders. He is the finest fighting 
    monster the Vortaak have at their command. Gigan is a cyborg infused 
    with Vortaak technology designed to augment his powerful natural combat 
    abilities. This latest upgrade makes him faster, stronger, and more 
    ferocious than he ever. Gigan projects powerful Alien Energy from his 
    single eye to engage enemies at range, though he is mind. In addition 
    to his quick footwork and lightning-fast edged attacks, Gigan has the 
    ability to teleport short distances to confused and outflank his 
    opponents.
    ---Health, abilities---
    Gigan have 5/6 energy cells.
    Attack: 6/8
    Defense: 4/8
    Speed: 7/8
    Weapon: 3/8
    ---Controls---
    Jab (A) [Can't Knockdown] 
    Gigan swings with one of his claws. Tap A again to do another strike 
    quickly, and can be repeated for a fairly rapid strike. 
    Hammerfist (A and Swing Down)
    The cyborg raises his claws and slices down with both of them. This 
    move deals a tremendous amount of damage.
    
    Uppercut (A and Swing Up)
    Gigan strikes upward with one of his claws.
    
    Power Blades (A and Swing Left)
    Gigan moves while rotating his body with his blades extended.
    
    Slugger (A and Swing Right)
    The monster joins his hand together and swings with the two hooks.
    
    Kick (B) [Can't Knockdown]
    Gigan strikes with one of his feet. Tap B again to do another strike 
    quickly.
    
    Stomp (B and Swing Down)
    The alien creature slams his foot down in a move that has very little 
    range.
    
    Lunging Double Kick (B and Swing Up)
    The cyborg does a lunging kick that can strike up to two times.
    
    2foot (B and Swing Left)
    Gigan does a leap kick with his two feet extended.
    
    Overhead CK (B and Swing Right)
    Gigan jumps into the air and then does a quick double kick forward. 
    
    Tail Slide (A+B and Swing Down) 
    The alien does a slide attack with its body, while its tail is extended 
    to strike anyone who might come in contact with it. After performing 
    this attack, Gigan will have to get up off the ground as if he was 
    knocked down.
    
    Spike Roll (A+B and Swing Up)
    Gigan curls into a ball and rolls on the ground, damaging anyone who 
    comes in contact. After this assault, Gigan stands up and swings out 
    with both of his claws.
    
    Heart Pierce (A+B and Swing Left/Right)
    Gigan lashes out with his tail. 
    
    Laser Eye (Hold C - Requires Energy) [Can't Knockdown]
    The cyborg releases a laser beam from his eye.
    
    Shotgun Burst (Tap C - Requires 1 Energy) [Can't Knockdown]
    Gigan unleashes a short range blast from his eye. 
    
    Teleport (Shake Nunchuk while in the air - Requires 1 Energy)
    Gigan teleports to another part of the stage. 
    
    Buzzsaw (Grapple Attack)
    The alien creature uses his claws to dig into the side of his foe 
    before slamming them into his rotating chest blade.
    
    ---Weak vs., resist and special attribute---
    Weak vs.
    Electricity
    
    Resists
    Alien Energy, Poison
    
    Special Attributes
    None
    
    Godzilla 1954
    ---Game description---
    None
    ---Health, abilities---
    Godzilla 1954 have 5/6 energy cells.
    Attack: 5/8
    Defense: 5/8
    Speed: 3/8
    Weapon: 4/8
    ---Controls---
    Jab (A) [Can't Knockdown] 
    Godzilla swings out with his right fist. Tap A again to do another 
    strike quickly with the left. Repeatedly tap A for a faster assault, 
    swinging twice with each fist before switching. However, you must be 
    standing to perform the faster strikes. 
    Overhand (A and Swing Down)
    The nuclear menace lunges as he swings down hard with one of his fists.
    
    Uppercut (A and Swing Up)
    Godzilla strikes upward with one of his fists.
    
    Heavy Left (A and Swing Left)
    Godzilla performs a heavy jab attack. 
    
    Thrust Punch (A and Swing Right)
    The King of the Monsters delivers a powerful blow with his fist. This 
    move is slower than Heavy Left, but backs more power. 
    
    Kick (B) [Can't Knockdown] 
    Godzilla performs a standard kick attack. 
    
    Stomp (B and Swing Down)
    The monster slams his foot down in a move that has very little range.
    
    High Bite (B and Swing Up)
    Godzilla lashes out with his jaws. 
    
    Body Splash (B and Swing Left)
    The nuclear menace leaps while thrusting out his chest to attack. 
    
    Crush (B and Swing Right)
    The King of the Monsters does a small jump and then slams down to 
    strike. 
    
    Tail Sweep (A+B and Swing Down) 
    Godzilla hunkers down and then turns his body to perform a tail sweep. 
    
    Tail Reverse (A+B and Swing Up)
    Godzilla turns its body around and then fiercely slams down with its 
    tail. 
    
    Tail Right (A+B and Swing Left/Right)
    Godzilla turns as he strikes forward with his tail. 
    
    Atomic Ray (Hold C - Requires Energy) [Can't Knockdown]
    The King of the Monsters lets loose with its Atomic Ray against the 
    opponent. 
    
    Fireball (Tap C - Requires 1 Energy) [Can't Knockdown]
    Godzilla releases a concentrated blast that will explode on impact. 
    
    Foot Volley (Grapple Attack)
    The nuclear menace kicks his opponent into the air and then jumps after 
    them to perform a dual kick as they fall. After the attack, Godzilla 
    will have to get up off the ground as if he was knocked down.
    ---Weak vs. resists and special attribute---
    Weak vs.
    Electricity
    
    Resists
    Heat, Nuclear
    
    Special Attributes
    Not accessible in Story Mode.
    And thatís all for the King of the monsters of 1954
    Godzilla 90s
    ---Game description---
    None
    ---Health, abilities---
    Has many monsters, Godzilla 90s have 5/6 energy cells.
    Attack: 4/8
    Defense: 5/8
    Speed: 4/8
    Weapon: 5/8
    ---Controls---
    Jab (A) [Can't Knockdown] 
    Godzilla swings out with his right fist. Tap A again to do another 
    strike quickly with the left. Repeatedly tap A for a faster assault, 
    swinging twice with each fist before switching. However, you must be 
    standing to perform the faster strikes. 
    Overhand (A and Swing Down)
    The nuclear menace lunges as he swings down hard with one of his fists.
    
    Uppercut (A and Swing Up)
    Godzilla strikes upward with one of his fists.
    
    Heavy Right (A and Swing Left)
    Godzilla performs a heavy jab attack. 
    
    Thrust Punch (A and Swing Right)
    The King of the Monsters delivers a powerful blow with his fist. This 
    move is slower than Heavy Left, but backs more power. 
    
    Kick (B) [Can't Knockdown] 
    Godzilla performs a standard kick attack. 
    
    Stomp (B and Swing Down)
    The monster slams his foot down in a move that has very little range.
    
    High Bite (B and Swing Up)
    Godzilla lashes out with his jaws. 
    
    Body Splash (B and Swing Left)
    The nuclear menace leaps while thrusting out his chest to attack. 
    
    Crush (B and Swing Right)
    The King of the Monsters does a small jump and then slams down to 
    strike. 
    
    Tail Sweep (A+B and Swing Down) 
    Godzilla hunkers down and then turns his body to perform a tail sweep. 
    
    Tail Reverse (A+B and Swing Up)
    Godzilla turns its body around and then fiercely slams down with its 
    tail. 
    
    Tail Right (A+B and Swing Left/Right)
    Godzilla turns as he strikes forward with his tail. 
    
    Atomic Ray (Hold C - Requires Energy) [Can't Knockdown]
    The King of the Monsters lets loose with its Atomic Ray against the 
    opponent. 
    
    Fireball (Tap C - Requires 1 Energy) [Can't Knockdown]
    Godzilla releases a concentrated blast that will explode on impact. 
    
    Foot Volley (Grapple Attack)
    The nuclear menace kicks his opponent into the air and then jumps after 
    them to perform a dual kick as they fall. After the attack, Godzilla 
    will have to get up off the ground as if he was knocked down.
    ---Weak vs., resists and special attribute---
    Weak vs.
    Electricity
    
    Resists
    Heat, Nuclear
    
    Special Attributes
    Not accessible in Story Mode.	
    Thatís all for the King of the monsters of the 90s.
    
    Godzilla 2000
    ---Game description---
    Godzilla is the most powerful of Earthís Defenders. Godzilla lives 
    beneath the ocean waves, sumbering until he is called upon to face some 
    fearsome threat. Although he has defended the Earth from aliens, 
    mutants, and other external threats, Godzilla has never included 
    ďhumansĒ in the list of things he deliberately protects. To the 
    contrary, it is often human folly that arouses Godzillaís ire. Because 
    of this fact, the Global Defense Force considers Godzilla to be an 
    extremely dangerous potential adversary. Godzilla uses his atomic fire 
    to destroy most threats from a distance, but has proved to be a 
    fearsome hand-to-hand combatant, especially when he can bring his 
    powerful tail into play. Godzillaís most mysterious ability may be his 
    uncanny sixth sense, which always gives him time to travel to exactly 
    where he needs to be.
    
    
    

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