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    FAQ by DDJ

    Version: 2.0.0 | Updated: 01/10/09 | Printable Version | Search This Guide

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                           |  Copyright 2009 -- DetroitDJ  |                       
                           |                               |                       
                           |        Version - 2.0.0        |                       
                           |      Updated: 01/09/2009      |                       
                           |         FAQ/Game Guide        |                       
                           |                               |                       
                           |  Note: the latest version of  |                       
                           |  this file will ALWAYS be at  |                       
                           |   www.gamefaqs.com/console/   |                       
                           |     wii/file/938798/50784     |                       
                           |                               |                       
                           | Other places are permitted to |                       
                           | show this FAQ - however, most |                       
                           |  don't automatically update,  |                       
                           |  and I only update my FAQ on  |                       
                           |  GameFAQs - so, if you don't  |                       
                           |   see something, check that   |                       
                           | URL to see if there's a newer |                       
                           |     version of this file.     |                       
                           |                               |                       
              ``___________|_______________________________|___________``          
              `|```````````````````````````````````````````````````````|`          
              `|`                                                     `|`          
           ````|`                    File Contents                    `|````       
           ----+-------------------------------------------------------+----       
           ````|`1> Introduction .  .  .  .  .  .  .  .  .  .  . [INT]`|````       
              `|`                                                     `|`          
              `|`2> Characters   .  .  .  .  .  .  .  .  .  .  . [CHA]`|`          
              `|`                                                     `|`          
              `|`3> Events .  .  .  .  .  .  .  .  .  .  .  .  . [EVE]`|`          
              `|`                                                     `|`          
              `|`4> Circuits  .  .  .  .  .  .  .  .  .  .  .  . [CIR]`|`          
              `|`                                                     `|`          
              `|`5> Missions  .  .  .  .  .  .  .  .  .  .  .  . [MIS]`|`          
              `|`                                                     `|`          
              `|`6> Emblems and Unlockables  .  .  .  .  .  .  . [EMB]`|`          
              `|`                                                     `|`          
              `|`7> FAQ .  .  .  .  .  .  .  .  .  .  .  .  .  . [FAQ]`|`          
              `|`                                                     `|`          
              `|`8> The Three C's   .  .  .  .  .  .  .  .  .  . [CCC]`|`          
              `|`                                                     `|`          
              `|`   A> Copyright .  .  .  .  .  .  .  .  .  .  . [COP]`|`          
              `|`   B> Credits   .  .  .  .  .  .  .  .  .  .  . [CRD]`|`          
           ````|`   C> Contact Information   .  .  .  .  .  .  . [CON]`|````       
           ----+-------------------------------------------------------+----       
        ```````|```````````````````````````````````````````````````````|```````    
               |                                                       |           
               |_______________________________________    ____________|           
                                                       |  |
                                                       |  |
                                                       |  |
                                                       |  |
                                                       |  |
                       __________________________[INT]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|         Introduction        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |/                                                                             
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Game Release Data                                                           |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/         Genre : Sports (Olympic Sports)
    |       Designer : Sega
    |      Developer : Nintendo
    |         System : Nintendo Wii
    | Official Title : Mario & Sonic at the Olympic Games
    |   Release Date : November 6th, 2007 (USA)
    |                : November 22nd, 2007 (Japan)
    |                : November 22nd, 2007 (Australia)
    |                : November 23rd, 2007 (Europe)
    |    ESRB Rating : E
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | FAQ Release Information                                                     |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/Please note: statements marked with an asterisk (*), especially unlockable 
    | information, are things that I am not positive about. Typically these are the
    | actions that I, myself, completed that immediately resulted in the unlockable
    | being received; however, I'm not sure if what I did is the only way, nor the 
    | easiest way, to unlock it.
    |                                                                              
    | If you have anything to correct, please e-mail me using the contact
    | information  at the base of this FAQ.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Version History
    |                                                                              
    | 2.0.0 (01/09/2009): Redesigned the guide to make it easy to use, using what I
    | learned writing my latest guides. Also, new versioning system.
    |                                                                              
    | 1.21: Slight fix on Vault requirements, courtesy of chrissy.
    |                                                                              
    | 1.2: Several additions and corrections: Tails' profile (astrosonicshadow), a
    | trampoline tip (Vgamer23), an archery tip (Kevin), the Hunter's Emblem and
    | 17th crown (J0rdy), and a circuits correction (Jason). Several others
    | submitted some  of these same emblems and corrections, but these are the
    | first to submit.
    |                                                                              
    | 1.13: Added a tip on fencing, submitted by trundle123, and a fix on the 'free
    | events' classification, submitted by Zakini.
    |                                                                              
    | 1.12: Added three tips, submitted by J102y, for Rowing, Fencing and Hurdles;
    | a tip on Archery, submitted by djasonc, for Archery; and the final emblem,
    | submitted by DA_J.
    |                                                                              
    | 1.11: Tiny change to Three C's and note above.
    |                                                                              
    | 1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem.
    |                                                                              
    | 1.0: Changes: Well, before there wasn't an FAQ. Now there is one. 
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Game Summary                                                                |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed
    | minigames. The games are loosely held together by a few game-wide objectives
    | and Circuits in which the player competes for points from event-to-event,
    | with the most points winning the gold medal at the end of the Circuit. The
    | game also has several unlockables for achievements. These unlockables
    | include emblems of  recognition, extra events, extra circuits and extra
    | characters.
    |                                                                              
    | The game also functions as a major promotional tool for the upcoming Olympics
    | in Beijing, China. The Olympic logo is used throughout, and the game is 
    | officially licensed by the IOC.
    |                                                                              
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[CHA]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|          Characters         |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |/Character Speed/Power/Skill/Stamina ratings are derived from their stats on
    | the character select screen.
    |                                                                              
    | It has been rumored that there are unlockable characters; however, there has 
    | not been any proof of this. If you have proof of an unlockable character, 
    | please contact me using the information at the end of this FAQ.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | All-Around Characters                                                       |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mario
    |                                                                              
    |   Speed Rating :  6
    |   Power Rating :  4
    |   Skill Rating :  7
    | Stamina Rating :  6
    |                                                                              
    | Character Description : Everyone's favorite fireball-hurling plumber. Well,
    |                       : he  doesn't hurl fireballs in this game, but nothing
    |                       : else has changed.
    |     First Appeared In : Donkey Kong (as Jumpman), Mario Bros.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Amy
    |                                                                              
    |   Speed Rating :  6
    |   Power Rating :  3
    |   Skill Rating :  7
    | Stamina Rating :  7
    |                                                                              
    | Character Description : Amy Rose is, according to Wikipedia, "a pink, female,
    |                       : preteen, anthropomorphic, humanoid hedgehog." She is
    |                       : widely recognized as one  of the first prominent
    |                       : female characters in video game history. She is also
    |                       : known for consistently pursuing Sonic and claiming
    |                       : to be his girlfriend.
    |     First Appeared In : Sonic CD
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Luigi
    |                                                                              
    |   Speed Rating :  7
    |   Power Rating :  3
    |   Skill Rating :  7
    | Stamina Rating :  6
    |                                                                              
    | Character Description : Luigi is Mario's taller younger brother, originally 
    |                       : characterized by the difference in outfit color -
    |                       : green instead of red. He, like Mario, has appeared in
    |                       : numerous games throughout Nintendo's flagship 
    |                       : franchise.
    |     First Appeared In : Mario Bros.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blaze
    |                                                                              
    |   Speed Rating :  7
    |   Power Rating :  4
    |   Skill Rating :  5
    | Stamina Rating :  6
    |                                                                              
    | Character Description : Blaze is one of the more recent additions to the
    |                       : Sonic  universe. She, allegedly, hails from either
    |                       : the future or another dimension  (there are
    |                       : conflicting reports) where she is the guardian of the
    |                       : Sol Emeralds.
    |     First Appeared In : Sonic Rush
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Speed Characters                                                            |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sonic
    |                                                                              
    |   Speed Rating : 10
    |   Power Rating :  4
    |   Skill Rating :  4
    | Stamina Rating :  3
    |                                                                              
    | Character Description : Sonic is a blue, anthropomorphic hedgehog that was 
    |                       : originally created to provide Sega with a rival to
    |                       : Nintendo's Mario. His chief characteristic is his
    |                       : Speed, as well as his ability to roll into a ball for
    |                       : attacks.
    |     First Appeared In : Sonic the Hedgehog
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Daisy
    | 
    |   Speed Rating :  8
    |   Power Rating :  3
    |   Skill Rating :  7
    | Stamina Rating :  4
    |                                                                               
    | Character Description : Daisy is a Princess, like Princess Peach, who has
    |                       : had sporadic appearances throughout the Mario series
    |                       : as Luigi's love interest. Her original appearance was
    |                       : in one of the earliest Mario games, but she did not
    |                       : reappear until Mario Tennis. Since then she has taken
    |                       : up a regular role in Nintendo's Mario Bros. spin-off
    |                       : games.
    |     First Appeared In : Super Mario Land
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shadow
    |                                                                              
    |   Speed Rating : 10
    |   Power Rating :  4
    |   Skill Rating :  6
    | Stamina Rating :  2
    |                                                                              
    | Character Description : Shadow is Sonic's chief rival from the Sonic series, 
    |                       : typically considered an anti-hero due to his rough
    |                       : demeanor and willingness to  serve evil as well as
    |                       : good. The events of his creation were a mystery
    |                       : until they were revealed in his own game.
    |     First Appeared In : Sonic Adventure 2
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yoshi
    |                                                                              
    |   Speed Rating :  9
    |   Power Rating :  3
    |   Skill Rating :  7
    | Stamina Rating :  3
    |                                                                              
    | Character Description : Yoshi is a fictional small dinosaur from the Mario 
    |                       : series. He frequently serves as both ally and
    |                       : transportation to Mario and  friends, and is also
    |                       : known for being able to eat almost anything.
    |     First Appeared In : Super Mario World
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Skill Characters                                                            |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Peach
    |                                                                              
    |   Speed Rating :  8
    |   Power Rating :  2
    |   Skill Rating :  9
    | Stamina Rating :  3
    |                                                                              
    | Character Description : Princess Peach is the chief damsel-in-distress from
    |                       : the  Mario series of games (although she becomes more
    |                       : assertive and independent later on). Many Mario games
    |                       : revolve around Mario and Luigi needing to rescue
    |                       : Peach from various perils. It should be noted that
    |                       : Peach's name was originally Toadstool in America
    |                       : (though it has always been Peach in Japan), but was 
    |                       : changed to Peach around the N64 era.
    |     First Appeared In : Super Mario Bros.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tails
    |                                                                              
    |   Speed Rating :  3
    |   Power Rating :  2
    |   Skill Rating :  9
    | Stamina Rating :  8
    |                                                                              
    | Character Description : Miles is a young, golden-brown fox from the Sonic the
    |                       : Hedgehog series. His full name is Miles Prower, a
    |                       : presumed pun on 'miles per  hour'. He is best known
    |                       : for being able to use his two tails to fly for a 
    |                       : limited amount of time. He typically plays the role
    |                       : of Sonic's sidekick.
    |     First Appeared In : Tails' Skypatrol
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Waluigi
    |                                                                              
    |   Speed Rating :  2
    |   Power Rating :  3
    |   Skill Rating : 10
    | Stamina Rating :  7
    |                                                                              
    | Character Description : Waluigi is Wario's chief sidekick/henchman, although
    |                       : he  has yet to appear at all in any non-spinoff game
    |                       : (except DDR : Mario Mix, in  which he plays the
    |                       : antagonist in the game's makeshift plot). He
    |                       : parallels Luigi the same way Wario parallels Mario,
    |                       : with exaggerated build and an inverted 'L'  on his
    |                       : cap.
    |     First Appeared In : Mario Tennis
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dr. Eggman
    |                                                                              
    |   Speed Rating :  7
    |   Power Rating :  3
    |   Skill Rating :  9
    | Stamina Rating :  3 
    |                                                                              
    | Character Description : Dr. Eggman, more formally known as Doctor Ivo
    |                       : Robotnik, is the main antagonist of the Sonic the
    |                       : Hedgehog series. He is a fairly stereotpical mad
    |                       : scientist, fighting Sonic with his creations rather
    |                       : than his own flesh.
    |     First Appeared In : Sonic the Hedgehog
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Power Characters                                                            |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Knuckles
    |                                                                              
    |   Speed Rating :  6
    |   Power Rating :  8
    |   Skill Rating :  2
    | Stamina Rating :  7
    |                                                                              
    | Character Description : Knuckles is, according to Wikipedia, "a red, male, 
    |                       : teenage, anthropomorphic, humanoid echidna."  While
    |                       : originally Knuckles opposed  Sonic (after being
    |                       : tricked by Dr. Eggman), he has since joined Sonic and
    |                       : Tails in their quest to defeat the villain.
    |     First Appeared In : Sonic the Hedgehog 3
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bowser
    |                                                                              
    |   Speed Rating :  1
    |   Power Rating : 10
    |   Skill Rating :  2
    | Stamina Rating :  9
    |                                                                              
    | Character Description : Bowser, a giant turtle with a spiky shell, is the 
    |                       : archenemy of Mario throughout the Mario Bros. series
    |                       : (although he occasionally inexplicably teams up with
    |                       : Mario to defeat other enemies). He is most
    |                       : characterized by his insatiable urge to kidnap
    |                       : Princess Peach, causing Mario and Luigi to go on
    |                       : quest after auqest to recognize her from his grasp.
    |     First Appeared In : Super Mario Bros.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Vector
    |                                                                              
    |   Speed Rating :  2
    |   Power Rating :  9
    |   Skill Rating :  2
    | Stamina Rating :  9
    |                                                                              
    | Character Description : Vector is the leader of Chaotix, a largely
    |                       : comic-relief group of characters used fairly
    |                       : frequently in the more recent Sonic games. He takes
    |                       : the form of a large, strong, green crocodile.
    |     First Appeared In : Knuckles' Chaotix
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Wario
    |                                                                              
    |   Speed Rating :  3
    |   Power Rating :  8
    |   Skill Rating :  1
    | Stamina Rating : 10
    |                                                                              
    | Character Description : Wario is a more recent addition to the Mario
    |                       : franchise, serving originally as an antagonist and
    |                       : later as an antihero. He appears as a version of
    |                       : Mario with exaggerated features (fatter, basically)
    |                       : dressed in yellow with a W on his hat instead of M.
    |     First Appeared In : Super Mario Land 2: 6 Golden Coins
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Other Characters                                                            |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Your Mii
    |                                                                              
    |   Speed Rating : N/A
    |   Power Rating : N/A
    |   Skill Rating : N/A
    | Stamina Rating : N/A
    |                                                                              
    | Character Description : Your Mii is imported from the Mii creator on the 
    |                       : Nintendo Wii's home screen. Only the facial
    |                       : characteristics are important; height and weight are
    |                       : standardized for all Miis. The Mii's stats are never 
    |                       : given in the game.
    |     First Appeared In : Wii Sports
    |                                                                              
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[EVE]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|            Events           |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Athletics                                                                   |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 100m
    |                                                                              
    |         Event Type : Race (running)
    | Concurrent Players : 1-4 human, 1-7 computer (8 max)
    |      How To Unlock : Initially Available
    |        Description : The standard 100m race; reach the finish line before
    |                    : everyone else.
    |                                                                              
    |        How To Play : Essentially, run as fast as you can. There's no strategy
    |                    : or stamina in this event, so just shake the controllers
    |                    : until your arms fall off.
    |                                                                              
    |               Tips : The magnitude of your gestures don't affect your speed;
    |                    : only the frequency. So, basically the most efficient,
    |                    : effective method is to do a virtual drumroll with the
    |                    : controller and nunchuk.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 400m
    |                                                                              
    |         Event Type : Race (running)
    | Concurrent Players : 1-4 human, 1-7 computer (8 max)
    |      How To Unlock : Unlock Comet Circuit (Medal in Planet Circuit)*
    |        Description : This is a longer foot race that brings in the aspect of
    |                    : stamina into the gameplay.
    |                                                                              
    |        How To Play : Run while keeping a close eye on your stamina. To regain
    |                    : stamina, stop running (your character will keep running,
    |                    : but stop moving the controller). Your stamina will only
    |                    : start to run out when you start running in the red area
    |                    : of your meter at the top left. During the last 100m,
    |                    : hold down A to spring and use the rest of your stamina.
    |                                                                              
    |               Tips : The key to this event is to carefully balance your
    |                    : running speed at the top of the blue area. This, though,
    |                    : is a lot harder than it sounds. With practice, though,
    |                    : you can master this.
    |                    :
    |                    : Balance your speed on the top of the blue until the
    |                    : final 100m, then you should have enough stamina to
    |                    : sprint the last part. Don't worry about other
    |                    : competitors passing you; chances are they'll tire out in
    |                    : the end.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 4x100m Relay
    |                                                                              
    |         Event Type : Race (running, relay)
    | Concurrent Players : 1-4 human, 1-7 computer (8 max)
    |      How To Unlock : Unlock Moonlight Circuit (Medal in Jupiter, Saturn,
    |                    : Mercury and Venus circuits).
    |        Description : The standard 100m dash, but with a relay function added
    |                    : in.
    |                                                                              
    |        How To Play : From the start, it's a standard 100m race. Towards the
    |                    : end of a stretch, though, your speed will lock and
    |                    : you'll need to handle the handoff. Press B to start your
    |                    : partner running, then swing the WiiMote down to execute 
    |                    : the handoff. Run another 100m, repeat, run another 100m,
    |                    : repeat, finish the  race.
    |                                                                              
    |               Tips : Press B fairly shortly after your speed gets locked, and
    |                    : execute the handoff a good bit before you actually reach
    |                    : your partner; I've never actually found a 'too early'.
    |                    :
    |                    : You're much more likely to handoff too late than too
    |                    : early, so lean on the early side. As far as running, see
    |                    : the tips for 100m.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 110m Hurdles
    |                                                                              
    |         Event Type : Race (running)
    | Concurrent Players : 1-4 human, 1-7 computer (8 max)
    |      How To Unlock : Initially Available
    |        Description : The standard 100m, but with hurdles.
    |                                                                              
    |        How To Play : Running is identical to the 100m race. To jump the
    |                    : hurdles, press B shortly before you reach each one.
    |                                                                              
    |               Tips : This event is all about the hurdles - if you
    |                    : successfully jump them, your running speed won't matter
    |                    : as much. Jumping should be slightly before you reach 
    |                    : the hurdle itself; with practice you'll master the
    |                    : timing.
    |                    :
    |                    : One reader suggests intentionally NOT using the nunchuk
    |                    : - I haven't tried this, but if you're having difficulty,
    |                    : it may be worth a try.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 400m Hurdles
    |                                                                              
    |         Event Type : Race (running)
    | Concurrent Players : 1-4 human, 1-7 computer (8 max)
    |      How To Unlock : Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
    |        Description : A combination of hurdles and 400m; you have to both jump
    |                    : hurdles and monitor your stamina.
    |                                                                              
    |        How To Play : Running and stamina work just like in the 400m, and
    |                    : jumping hurdles works just like in the 110m Hurdles.
    |                                                                              
    |               Tips : The stamina tips included above apply here too; try to
    |                    : balance your speed at the top of the blue on your speed
    |                    : meter in the top left.
    |                    :
    |                    : Again, one reader suggests intentionally NOT using the
    |                    : nunchuk - I haven't tried this, but if you're having
    |                    : difficulty, it may be worth a try.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Long Jump
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : Jump as far as you can. Or as "long" as you can, so to
    |                    : speak.
    |                                                                              
    |        How To Play : When your turn is up, run with the controllers the
    |                    : standard way.  Once your speed is locked, jerk the
    |                    : controller upward as close to the white foul line as
    |                    : possible.
    |                                                                              
    |               Tips : Running at max speed is important; but the more crucial
    |                    : aspect of this event is the jump itself. The motion is
    |                    : very delicate - jerking very hard at all will result in
    |                    : an over jump and a very short jump; but barely moving
    |                    : will result in a bad jump as well.
    |                    :
    |                    : The only way to master the jump itself is practice,
    |                    : practice, practice. You'll get the hang of it.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Triple Jump
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : The same as the long jump, but there's three jumps one
    |                    : after the other (the first is called the 'Hop', the
    |                    : second the 'Step' and the third the 'Jump').
    |                                                                              
    |        How To Play : Run with the controllers as usually, then hop (by
    |                    : jerking up on the controller) the first time as you
    |                    : reach the foul line. Then, right as you hit the ground,
    |                    : jerk up on the nunchuk to accomplish the step. Then,
    |                    : again, right as you reach the ground after the step,
    |                    : jerk up on the controller again for the final jump.
    |                                                                              
    |               Tips : Like the long jump, this is entirely dependent on how
    |                    : well you jerk the controller. Too hard or too soft will
    |                    : doom you, and the happy medium is very small.
    |                    :
    |                    : With practice, though, you'll get it. In my experience,
    |                    : the step and jump are much less sensitive than the
    |                    : initial hop.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hammer Throw
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : Throw the hammer as far as you can.
    |                                                                              
    |        How To Play : When your turn comes up, press A to lift the hammer,
    |                    : then spin it as fast as you can around your head.
    |                    : Eventually, you'll get a countdown until when you have
    |                    : to throw it by - throw it before the countdown reaches
    |                    : 0 by pressing B to let go.
    |                                                                              
    |               Tips : There are two main facets of this spinning and throwing.
    |                    : For spinning, spin the controller as fast as you
    |                    : possibly can (duh). The more delicate part of the event
    |                    : tends to be the actual throwing - you might find you
    |                    : quite frequently hit the poles on either side.
    |                    :
    |                    : The key I've found is to throw a little bit later than
    |                    : feels natural. As long as you get it through the opening
    |                    : it'll fly the same distance; where you release it
    |                    : doesn't matter.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Javelin Throw
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : Throw the javelin as far as you can.
    |                                                                              
    |        How To Play : Start running the standard way, then swing the
    |                    : controller to throw the javelin. Time the throw so you
    |                    : don't cross the foul line.
    |                                                                              
    |               Tips : Throwing the javelin is delicate here like in the long
    |                    : jump and triple jump, but also delicate is making sure
    |                    : you don't cross the foul line. You'll actually keep
    |                    : going 3-4 steps after you make the throwing motion, so
    |                    : fouls are frequent.
    |                    :
    |                    : The best time to throw the javelin is just past halfway
    |                    : down the on-screen meter; any later and you'll likely
    |                    : cross the foul line.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | High Jump
    |                                                                              
    |         Event Type : Performance (measurement, iterative)
    | Concurrent Players : 1
    |      How To Unlock : Unlock Planet Circuit (Medal in Stardust Circuit)*
    |        Description : Specify a height for the bar, then jump over it. You'll
    |                    : get 3 tries per height, and you can keep going until you
    |                    : fail or until you reach the maximum height (2.6m).
    |                                                                              
    |        How To Play : Specify your height, then run in the standard motion 
    |                    : until your speed locks. When you reach the pink-to-blue
    |                    : mat, jump as late as you can (closest to the end of the
    |                    : blue area). As you go over the bar, jerk the nunchuk
    |                    : upwards to pull your legs over the bar.
    |                                                                              
    |               Tips : Running speed, as always, is important, but mostly the
    |                    : entire event revolves around the initial jump and the
    |                    : nunchuk jerk.
    |                    :
    |                    : Unlike the long jump, there is no sensitivity to how
    |                    : strong you pull the controller. Instead, your jump
    |                    : height is dependent on your running speed and how late
    |                    : you jump from the mat - so, jump as late as possible.
    |                    :
    |                    : When going over the bar, pull up on the nunchuk just
    |                    : before your legs pass over the bar to dodge it.
    |                    :
    |                    : As you succeessfully make jumps, you'll get "hot" and
    |                    : become more likely to make the following jump; for this
    |                    : reason, it's good to slowly raise your height from
    |                    : jump-to-jump than jump ahead all at once.
    |                    :
    |                    : The highest possible score (2.6m) really isn't that hard
    |                    : to achieve in this event.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pole Vault
    |                                                                              
    |         Event Type : Performance (measurement, iterative)
    | Concurrent Players : 1
    |      How To Unlock : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
    |        Description : Specify your height, then try to vault over it. You'll
    |                    : get 3 tries per height, and you can keep going until you
    |                    : fail or reach the maximum height.
    |                                                                              
    |        How To Play : Specify your height, then run in the standard way until
    |                    : your speed locks. Like the high jump, you want to plant
    |                    : the vault as late in the blue area as you can. Plant the
    |                    : vault by swinging down, then make the running motion
    |                    : again to try and propel yourself up and over the bar.
    |                                                                              
    |               Tips : Like the high jump, this event relies largely on timing
    |                    : on when you plant the bar. The higher you're trying, the
    |                    : shorter the blue area will be.
    |                    :
    |                    : The running motion at the end is important as well, but
    |                    : by now you should have plenty of practice with that.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Gymnastics                                                                  |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Trampoline
    |                                                                              
    |         Event Type : Performance (evaluative)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : As you bounce on the trampoline, execute tricks by
    |                    : pressing A, B and twisting the controller.
    |                                                                              
    |        How To Play : At the start, bounce on the trampoline by jerking
    |                    : upwards on the controller just before you hit the
    |                    : trampoline on each fall. Once you start bouncing above
    |                    : 7 feet, you'll begin to receive tricks to execute
    |                    : involving press A, B and twisting the controller. As you
    |                    : successfully execute tricks, the tricks will get more
    |                    : complicated. Jerk upwards each time you near the
    |                    : trampoline to jump higher and have more time to execute
    |                    : subsequent tricks.
    |                                                                              
    |               Tips : As is becoming far and far more common, there really
    |                    : isn't a trick to doing well in this event - just
    |                    : practice. 
    |                    :
    |                    : At first, twisting the controller for part of a trick
    |                    : seems very non-intuitive, but you'll get used to it.
    |                    :
    |                    : Jerking up on the controller to jump higher is crucial
    |                    : to having enough time to complete the more difficult
    |                    : tricks.
    |                    :
    |                    : According to Vgamer23, playing the event with a
    |                    : character with a higher skill stat will result in a
    |                    : shorter list of commands.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Vault
    |                                                                              
    |         Event Type : Performance (evaluative)
    | Concurrent Players : 1
    |      How To Unlock : Unlock Cosmos Circuit (Medal in Supernova Circuit)*
    |        Description : After jumping off the vault, execute flips by dropping
    |                    : the two parts of the controller, then stick the landing.
    |                                                                              
    |        How To Play : This event can be divided into four parts. First, run as
    |                    : usual (getting old, isn't it?). Second, jump off the
    |                    : vault by jerking up on the WiiMote right as your
    |                    : character lands on the springboard (this will control
    |                    : how high you get and, in turn, how long you have to
    |                    : execute tricks). Third, while in the air, execute flips
    |                    : via one of the following motions: swing the WiiMote
    |                    : down; swing the nunchuk down; swing both down at once.
    |                    : There are flip combos as well, though it's rather
    |                    : difficult to pinpoint what they are. Last, when you
    |                    : land, make the running motion again to balance yourself.
    |                                                                              
    |               Tips : Running is still running. 
    |                    :
    |                    : Springing is like the step and jump of the triple jump -
    |                    : swing the moment you hit the board.
    |                    :
    |                    : Annoyingly, one of the best way to execute tricks is
    |                    : just to swing madly to ensure you execute a new trick
    |                    : the moment the last one is done.
    |                    :
    |                    : The only general tip is to try not to be executing a
    |                    : flip when you land.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Shooting                                                                    |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Skeet
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Initially Available
    |        Description : Using your rifle, shoot the clays as they fly out.
    |                                                                              
    |        How To Play : The event is divided into 8 rounds. In each round, you
    |                    : need to accurately stop the moving dot when it's over
    |                    : the center of the heart. The closer you come, the larger
    |                    : your area of shooting will be for that round. Then,
    |                    : shoot the clays as they are fired from cannons on either
    |                    : side.
    |                                                                              
    |               Tips : Correctly stopping the dot in the middle of the heart is
    |                    : critical to this event; or, more specifically, stopping
    |                    : it within the two center rings is critical. You can
    |                    : still be quite successful if you stop the dot in the
    |                    : outer ring, but stopping it outside either ring is a
    |                    : recipe for disaster. Anticipate the dot's movement.
    |                    :
    |                    : Then, for the actual shooting, pay attention to the
    |                    : arrows at side of the screen to see where the next clay
    |                    : will be coming from.
    |                    :
    |                    : By default, I recommend aiming on where the cannon in
    |                    : your view is pointing; clays shot by the cannon you can
    |                    : see tend to spend less time on the screen. Also, when
    |                    : two clays are flying at once, aim for the one coming
    |                    : from the closer cannon first.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Rowing                                                                      |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Single Sculls
    |                                                                              
    |         Event Type : Race (rowing)
    | Concurrent Players : 1-4 humans, 1-3 computers (4 max)
    |      How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus,
    |                    : Jupiter and Saturn Circuits)*
    |        Description : Row to the finish before the other competitors by
    |                    : pressing the displayed button combinations and pulling
    |                    : on the controllers.
    |                                                                              
    |        How To Play : From the start, button combinations will be displayed -
    |                    : Z+B, Z+A and A+B. When a combination is displayed, hold
    |                    : down those buttons and quickly pull back on the
    |                    : controllers to 'row'. Towards the end, the combinations
    |                    : will disappear and you'll just need to row madly to the
    |                    : finish.
    |                                                                              
    |               Tips : Usually Z+B is the combination for the first 10-12
    |                    : strokes. After that, Z+A will start to appear
    |                    : occasionally with increasing frequency. Then, finally,
    |                    : A+B will start to appear. Towards the end of the race,
    |                    : the three will appear with pretty equal frequency. After
    |                    : the buttons stop appearing, just rotate the controllers
    |                    : madly to finish out the race.
    |                    :
    |                    : One reader also suggests intentionally NOT using the
    |                    : nunchuk so you need only concentrate on two buttons: A
    |                    : and B.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Archery                                                                     |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Archery
    |                                                                              
    |         Event Type : Performance (measurement)
    | Concurrent Players : 1
    |      How To Unlock : Unlock Stardust Circuit (Medal in Moonlight Circuit)*
    |        Description : Over three rounds, try to his the center of the target
    |                                                                              
    |        How To Play : For each arrow, hold down A and B and pull back on the
    |                    : WiiMote to focus on the target. Tilt the WiiMote and
    |                    : nunchuk to align the two crosshairs one over the other -
    |                    : they're flashing when they're aligned. Then, release
    |                    : A+B to fire. Remember to factor in the wind.
    |                                                                              
    |               Tips : Get a stress ball; this is, in my opinion, easily the
    |                    : most aggravating event in the game. Aiming the nunchuk
    |                    : is extremely delicate and difficult to  master, and it's
    |                    : very hard to hold the WiiMote steady while releasing
    |                    : A+B.
    |                    :
    |                    : There are a few ways to counter this. First of all,
    |                    : don't release the moment the crosshairs start flashing
    |                    : over the location you want; hold them still for a
    |                    : second and make sure they aren't still moving before you
    |                    : release A+B. Try to hold the controllers against your
    |                    : legs or a table or other firm object to keep them from
    |                    : reacting to your own twicthes.
    |                    :
    |                    : As far as the wind, a wind less than 3mph tends to have
    |                    : no effect; 4-6mph warrants a slight adjustment; 7mph or
    |                    : above warrants a major adjustment.
    |                    :
    |                    : One reader also suggests releasing the B button while
    |                    : aiming (the arrow doesn't fire until you release both
    |                    : buttons) so that your hand doesn't twitch as much when
    |                    : you release.
    |                    :
    |                    : A player named Kevin has suggested that, when dealing
    |                    : with diagonal winds, the horizontal wind affects the
    |                    : shot more than the vertical wind, so adjust accordingly.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Aquatics                                                                    |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 100m Freestyle
    |                                                                              
    |         Event Type : Race (swimming)
    | Concurrent Players : 1-4 humans, 1-7 computers (8 max)
    |      How To Unlock : Initially Available
    |        Description : Race to the finish using your character's swim style.
    |                                                                              
    |        How To Play : Hold down B to charge up before the race, then swing
    |                    : the WiiMote down the moment the race begins. Then, using
    |                    : your character's swim stroke (I won't detail them here
    |                    : since the in-game instructions give a much better
    |                    : demonstration), swim as fast as you can. Your stamina
    |                    : meter will decrease as you swim; as it gets near the
    |                    : bottom, press B right as it empties to receive a speed
    |                    : boost and a stamina boost. Swing the controller down
    |                    : when you reach the wall to turn around without losing
    |                    : speed.
    |                                                                              
    |               Tips : This event is all about timing the stamina meter.
    |                    : Swimming fast is important, but easy to master; it's
    |                    : important to note that none of the strokes require
    |                    : timing, so ignore your character's on-screen depiction
    |                    : and just swim as fast as you can.
    |                    :
    |                    : For the stamina meter, press B right as it hits empty
    |                    : to get your boost - this is critical to doing well.
    |                    :
    |                    : For the turn, just swing down as soon as you see the
    |                    : icon. Sometimes it will feel like your character isn't 
    |                    : reacting to your input at all (randomly slowing down,
    |                    : etc.), but keep trying and you'll recover.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | 4x100m Freestyle
    |                                                                              
    |         Event Type : Race (swimming, relay)
    | Concurrent Players : 1-4 humans, 1-7 computers (8 max)
    |      How To Unlock : Initially Available
    |        Description : Race to the finish with each of four characters; you
    |                    : don't get to choose the characters.
    |                                                                              
    |        How To Play : Just like the 100m Freestyle, hold B to charge up before
    |                    : starting, then swing down to jump in the water. Swim as
    |                    : fast as you can using your character's stroke, swing
    |                    : down to turn, then swing down again to hand off to your
    |                    : next teammate.
    |                                                                              
    |               Tips : This race can be aggravating because you can't see your
    |                    : teammates' strokes before they jump in the water; but
    |                    : there's a little demo alongside you as you swim, so you
    |                    : should be able to catch on pretty quickly. Other than
    |                    : that, it's exactly like the 100m Freestyle, so see
    |                    : those tips.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Fencing                                                                     |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Individual Epée
    |                                                                              
    |         Event Type : Versus (fighting)
    | Concurrent Players : 1-2 humans, 1 computer (2 max)
    |      How To Unlock : Initially Available
    |        Description : Score 15 points by striking your opponent before they do
    |                    : the same to you.
    |                                                                              
    |        How To Play : Use the joystick to move back and forth (twice to move
    |                    : faster) and the WiiMote to jab at your opponent. Hold A
    |                    : while swinging the WiiMote to parry your opponent's
    |                    : attacks. If you successfully parry, you'll create an
    |                    : opening for an attack.
    |                                                                              
    |               Tips : Finally, an event with some strategy. There's a lot of
    |                    : effective tactics to employ in this event.
    |                    :
    |                    : For one, back away from your opponent, then double-move
    |                    : towards them and immediately jab; usually you'll get an
    |                    : attack in, especially against the easier opponents. This
    |                    : is especially effective when you back the opponent up
    |                    : against their side.
    |                    :
    |                    : Another effective strategy is to hold A and carefully
    |                    : watch for when your opponent begins their attack;
    |                    : there's enough time to react and parry, forming an
    |                    : opening to attack them; you can also just back up when
    |                    : they strike, then quickly counterstrike, though this
    |                    : doesn't have any benefits over parrying. This strategy
    |                    : is especially effective when you're backed against your
    |                    : own side.
    |                    :
    |                    : Less complicated strategies include jabbing madly
    |                    : against them, or parrying madly until you succeed and
    |                    : then counterattacking.
    |                    :
    |                    : Note also that the opponent's eyes will flash just
    |                    : before they thrust; if you notice it, it will give you a
    |                    : split second advantage.
    |                    :
    |                    : One reader suggests intentionally NOT using the nunchuk
    |                    : and moving back and forth with the D-pad. I, personally,
    |                    : find this more difficult, but if you're having trouble
    |                    : it's worth a try.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Table Tennis                                                                |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Singles
    |                                                                              
    |         Event Type : Versus (volley)
    | Concurrent Players : 1-2 humans, 1 computer (2 max)
    |      How To Unlock : Initially Available
    |        Description : Win a game of table tennis (first to 11) against your
    |                    : opponent.
    |                                                                              
    |        How To Play : To serve, pull the controller up to toss the ball, then
    |                    : swing a forehand to serve. When the ball comes back to
    |                    : you, swing either a forehand or a backhand (depending
    |                    : on the ball's and your player's locations) to return it.
    |                    : Special shots include holding A to make it easier to
    |                    : return a fast shot (although the return is softer), or
    |                    : holding B to slam the ball (although careful timing is
    |                    : required to successfully slam).
    |                                                                              
    |               Tips : Oftentimes this event will end up feeling like you just
    |                    : have to return enough volleys until the opponent messes
    |                    : up. Overall, this event is pretty annoying - the mapping
    |                    : of the ping pong swings, especially the backhand, is
    |                    : poor. The forehand is okay, but when you swing a
    |                    : backhand, make sure to swing very, very deliberately -
    |                    : no quick twitches like in Wii Tennis.
    |                    :
    |                    : The A special shot is intended to make it easier to
    |                    : return your opponent's slams, so use it accordingly if
    |                    : you're having trouble. The B special shot (slam) is very
    |                    : difficult to time properly unless the ball is coming
    |                    : slowly. To slam, swing a good half-second before the
    |                    : ball reaches your paddle.
    |                    :
    |                    : My overall strategy is to hold the controller straight
    |                    : in front of me (for each access to forehand or backhand)
    |                    : while holding the A button while awaiting the opponent's
    |                    : return - then, if they slam it, you're ready for it. If
    |                    : it's not a slam, you can choose to return regularly or
    |                    : attempt a slam in return.
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Dream Events                                                                |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dream Race
    |                                                                              
    |         Event Type : Race (running, battle)
    | Concurrent Players : 1-4 humans, 1-3 computers (4 max)
    |      How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus,
    |                    : Jupiter and Saturn Circuits)*
    |        Description : Picture Mario Kart on foot. Win the race by dodging
    |                    : obstacles, jumping hurdles and using items.
    |                                                                              
    |        How To Play : From the start, run in the typical motion, although you
    |                    : don't need to keep running - once you reach top speed,
    |                    : you'll stay at that speed unless something slows you
    |                    : down. Press B to jump over obstacles (the sand and
    |                    : hurdles), and use the stick on the nunchuk to go left
    |                    : and right. Running through item boxes gets you items,
    |                    : which you can use by pressing A.
    |                                                                              
    |               Tips : Like I said above, this event is basically a poor man's
    |                    : Mario Kart. 
    |                    :
    |                    : Unfortunately, it comes across very haphazardly. I
    |                    : haven't really come across any strategies for doing well
    |                    : in this race, it's just too all over the place to really
    |                    : warrant a plan. Pray to whatever deity you believe in
    |                    : that an opponent doesn't use a ghost when you're in
    |                    : first.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dream Platform
    |                                                                              
    |         Event Type : Performance (evaluative, battle)
    | Concurrent Players : 1-4 humans, 1-3 computers (4 max)
    |      How To Unlock : Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
    |        Description : As you fall from the sky, avoid blocks, collect and use
    |                    : items and slip through rings to do tricks for extra
    |                    : points. The goal is to get the most points.
    |                                                                              
    |        How To Play : Use the joystick on the nunchuk to steer (note that the
    |                    : controls are NOT inverted), and tilt the WiiMote back to
    |                    : slow your descent (leave it level to speed up). This is
    |                    : not a race, so you can take your time. Avoid the blocks
    |                    : (you'll lose points for colliding with the) and go
    |                    : through the rings to get entered into a trampoline-style
    |                    : trick mode for extra points.
    |                                                                              
    |               Tips : This event is quite fun in general, but the best way to
    |                    : succeed is to hit as many rings as possible. Your
    |                    : computer opponents don't focus on tricks very much, so
    |                    : you're free to mop up in this area. Hit the rings and
    |                    : avoid the bricks for maximum scores.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dream Fencing
    |                                                                              
    |         Event Type : Versus (fighting)
    | Concurrent Players : 1-2 humans, 1 computer (2 max)
    |      How To Unlock : Unlock Satellite Circuit (Medal in Comet Circuit)*
    |        Description : Just like regular fencing, but with super-powered charge
    |                    : attacks, and hit points instead of points for each hit.
    |                                                                              
    |        How To Play : For the most part, this game is just like the original
    |                    : fencing game, and most of the same strategies apply. The
    |                    : two changes are that hit points are used, and there are
    |                    : superpowered attacks. The hit points don't change
    |                    : anything much. Superpowered attacks become available as
    |                    : you hit and parry your opponent (measured in the meter
    |                    : at the bottom of the screen) and can be activated by
    |                    : holding down A+B, then jabbing.
    |                                                                              
    |               Tips : The strategies here really don't change much from the
    |                    : original fencing. Hit points don't change anything,
    |                    : you're still trying to hit the opponent until they're
    |                    : finished.
    |                    :
    |                    : The only thing that really changes strategy is the
    |                    : superpower attacks. These attacks give you a way out
    |                    : when you're cornered, but more importantly let you
    |                    : completely blow your competitor off the stage if used
    |                    : when they're backed against their own side (they'll
    |                    : return, but they'll lose extra health).
    |                    :
    |                    : It's important to note that superpowered attacks CAN be
    |                    : parried just like any other; the only benefits are the
    |                    : increased damage and the knockback.
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dream Table Tennis
    |                                                                              
    |         Event Type : Versus (volley)
    | Concurrent Players : 1-2 humans, 1 computer (2 max)
    |      How To Unlock : Unlock Sunlight Circuit (Medal in Satellite Circuit)*
    |        Description : Just like the original table tennis, but with
    |                    : superpowered attacks and a different scoring mechanism.
    |                                                                              
    |        How To Play : Play proceeds just like the regular table tennis, but
    |                    : for scoring, instead of the winner of each volley
    |                    : getting a point, the winner of each volley gets a number
    |                    : of points equal to how many volleys there were in the
    |                    : sequence - so if you and your opponent hit it back and
    |                    : forth 5 times, the winner of the volley will get 5
    |                    : points. Throughout the game, you'll charge up
    |                    : superpowered attacked which can be triggered by
    |                    : pressing A+B when the ball is near you. Different
    |                    : special attacks have different effects - some make the
    |                    : ball invisible for the return, some make it go super
    |                    : fast, some make it take bizarre spins, etc.
    |                                                                              
    |               Tips : The strategy for this game is pretty much like regular
    |                    : table tennis - the different scoring doesn't change the
    |                    : fact that your goal is to win as many volleys as
    |                    : possible.
    |                    :
    |                    : Some people say it's good to use your special attacks
    |                    : when a volley gets long to get as many points as
    |                    : possible, but I recommend saving your specials for
    |                    : returning the computer's specials; they tend to be much
    |                    : more adept at returning special shots than we are, but
    |                    : using a special shot after they've used one guarantees a
    |                    : return.
    |                                                                              
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[CIR]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Circuits          |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Beginner's Class                                                            |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mercury Circuit
    |                                                                              
    |         Circuit Events : 100m (Track)
    |                        : Long Jump (Field)
    |                        : Hammer Throw (Field)
    | Number of Participants : 8
    |          How To Unlock : Initially Available
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Venus Circuit
    |                                                                              
    |         Circuit Events : 110m Hurdles (Track)
    |                        : Skeet (Shooting)
    |                        : Javelin Throw (Field)
    | Number of Participants : 8
    |          How To Unlock : Initially Available
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Jupiter Circuit
    |                                                                              
    |         Circuit Events : 100m Freestyle (Swimming)
    |                        : Triple Jump (Field)
    |                        : Trampoline (Gymnastics)
    | Number of Participants : 8
    |          How To Unlock : Initially Available
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Saturn Circuit
    |                                                                              
    |         Circuit Events : Singles (Table Tennis)
    |                        : 4x100m Freestyle (Swimming)
    |                        : Individual Epée (Fencing)
    | Number of Participants : 4
    |          How To Unlock : Initially Available
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Moonlight Circuit
    |                                                                              
    |         Circuit Events : 4x100m Relay (Track)
    |                        : Single Sculls (Rowing)
    |                        : Dream Race
    | Number of Participants : 4
    |          How To Unlock : Medal in Mercury, Venus, Jupiter and Saturn Circuits
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Advanced Class                                                              |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Stardust Circuit
    |                                                                              
    |         Circuit Events : 100m (Track)
    |                        : Long Jump (Field)
    |                        : Hammer Throw (Field)
    |                        : Archery
    | Number of Participants : 8
    |          How To Unlock : Medal in Moonlight Circuit
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Planet Circuit
    |                                                                              
    |         Circuit Events : 110m Hurdles (Track)
    |                        : Skeet (Shooting)
    |                        : Javelin Throw (Field)
    |                        : High Jump (Field)
    | Number of Participants : 8
    |          How To Unlock : Medal in Stardust Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Comet Circuit
    |                                                                              
    |         Circuit Events : 100m Freestyle (Swimming)
    |                        : Triple Jump (Field)
    |                        : Trampoline (Gymnastics)
    |                        : 400m (Running)
    | Number of Participants : 8
    |          How To Unlock : Medal in Planet Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Satellite Circuit
    |                                                                              
    |         Circuit Events : Singles (Table Tennis)
    |                        : 4x100m Freestyle (Swimming)
    |                        : Dream Race
    |                        : Dream Fencing
    | Number of Participants : 4
    |          How To Unlock : Medal in Comet Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sunlight Circuit
    |                                                                              
    |         Circuit Events : 4x100m Relay (Track)
    |                        : Single Sculls (Rowing)
    |                        : Individual Epée (Fencing)
    |                        : Dream Table Tennis
    | Number of Participants : 4
    |          How To Unlock : Medal in Satellite Circuit*
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Master's Class                                                              |
    |  ___________________________________________________________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Meteorite Circuit
    |                                                                              
    |         Circuit Events : 100m (Track)
    |                        : Long Jump (Field)
    |                        : Hammer Throw (Field)
    |                        : Archery
    |                        : 400m Hurdles (Running)
    | Number of Participants : 8
    |          How To Unlock : Medal in Sunlight Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Supernova Circuit
    |                                                                              
    |         Circuit Events : 110m Hurdles (Track)
    |                        : Skeet (Shooting)
    |                        : Javelin Throw (Field)
    |                        : High Jump (Field)
    |                        : Pole Vault (Field)
    | Number of Participants : 8
    |          How To Unlock : Medal in Meteorite Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cosmos Circuit
    |                                                                              
    |         Circuit Events : 100m Freestyle (Swimming)
    |                        : Triple Jump (Field)
    |                        : Trampoline (Gymnastics)
    |                        : 400m (Track)
    |                        : Vault (Gymnastics)
    | Number of Participants : 8
    |          How To Unlock : Medal in Supernova Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Galaxy Circuit
    |                                                                              
    |         Circuit Events : Singles (Table Tennis)
    |                        : 4x100m Freestyle (Swimming)
    |                        : Individual Epée (Fencing)
    |                        : Dream Race
    |                        : Dream Platform
    | Number of Participants : 4
    |          How To Unlock : Medal in Cosmos Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Universal Circuit
    |                                                                              
    |         Circuit Events : 4x100m Relay (Track)
    |                        : Single Sculls (Rowing)
    |                        : Dream Table Tennis
    |                        : Dream Fencing
    |                        : Dream Race
    | Number of Participants : 4
    |          How To Unlock : Medal in Galaxy Circuit*
    |                                                                              
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Big Bang Circuit
    |                                                                              
    |         Circuit Events : Dream Race
    |                        : Dream Fencing
    |                        : Dream Platform
    |                        : Singles (Table Tennis)
    |                        : 4x100m Relay (Track)
    | Number of Participants : 4
    |          How To Unlock : Medal in Universal Circuit*
    |                                                                              
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Free Circuit                                                                |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/Free circuit is basically a free play of sorts in which you can choose (or
    | have randomly selected) events for you to compete in against either the
    | computers or friends.
    |                                                                              
    | Only events that have been unlocked otherwise can be participated in. The '4'
    | and '8' refer to events that involve 4 or 8 participants. Typically,
    | 8-participant events are events when all participants compete simultaneously
    | but not directly against one another (such as races, where one participant's
    | actions do not affect the other participants), or events where participants
    | take turns competing. 4-participant events are typically events where
    | participants compete directly against each other, such as tennis and fencing.
    |                                                                              
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[MIS]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|           Missions          |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |/No, this section isn't here yet. Yes, it's coming. Eventually. In the
    | meantime, I recommend using TrulyDexterous's Mission Mode guide (in his
    | guide at www.gamefaqs.com/console/wii/file/938798/53061, search for [MSMO]),
    | or HeoandReo's specific Mission Mode FAQ, which can be found on GameFAQs at
    | the URL www.gamefaqs.com/console/wii/file/938798/51290 .
    |                                                                              
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[EMB]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|   Emblems and Unlockables   |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |/The other prominent unlockable achievements in this game are the Emblems; 
    | Emblems are awarded for accomplishing certain tasks.
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Mission Emblems                                                             |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/               Amy Emblem : Complete Mission Mode with Amy
    |              Blaze Emblem : Complete Mission Mode with Blaze
    |             Bowser Emblem : Complete Mission Mode with Bowser
    |              Daisy Emblem : Complete Mission Mode with Daisy
    |         Dr. Eggman Emblem : Complete Mission Mode with Dr. Eggman
    |            Knuckes Emblem : Complete Mission Mode with Knuckles
    |              Luigi Emblem : Complete Mission Mode with Luigi
    |              Mario Emblem : Complete Mission Mode with Mario
    |              Peach Emblem : Complete Mission Mode with Peach
    |             Shadow Emblem : Complete Mission Mode with Shadow
    |              Sonic Emblem : Complete Mission Mode with Sonic
    |              Tails Emblem : Complete Mission Mode with Tails
    |             Vector Emblem : Complete Mission Mode with Vector
    |            Waluigi Emblem : Complete Mission Mode with Waluigi
    |              Wario Emblem : Complete Mission Mode with Wario
    |              Yoshi Emblem : Complete Mission Mode with Yoshi
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Medal Emblems                                                               |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/   Aquatics Champs Emblem : Receive a Gold Medal in All Swimming Events
    |        Dream Champ Emblem : Receive a Gold Medal in all Dream events
    |        Field Champ Emblem : Receive a Gold Medal in all Field events
    |   Gymnastics Champ Emblem : Receive a Gold Medal in all Gymnastics events
    |        Track Champ Emblem : Receive a Gold Medal in all Track events
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Record Emblems                                                              |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/    Olympic Record Emblem : Break an Olympic Record
    |       World Record Emblem : Break a World Record
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Achievement Emblems                                                         |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/          Bouncing Emblem : Receive a 10 on the Trampoline event
    |           Knight's Emblem : Win 15-0 in a fencing match
    |         Ping-Poing Emblem : Win 11-0 in a Table Tennis match
    |           Shooting Emblem : Get 40 points in Skeet shooting
    |         Somersault Emblem : Perfect 10 on the Vault
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Miscellaneous Emblems                                                       |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/     Collaborative Emblem : Play as every character at least once
    |      Complete Game Emblem : Unlock every event
    |           Friendly Emblem : Play multiplayer at least once
    |          Full Play Emblem : Play every event at least once
    |      Gallery Owner Emblem : Unlock everything in the Gallery
    |            Network Emblem : Connect to Wi-Fi
    |            Penalty Emblem : Commit a foul in the 100m race
    |             Rocket Emblem : Successfully start the 100m race
    |           Hunter's Emblem : Achieve a perfect 120 in a round of archery
    | Thanks for Playing Emblem : Start the game 50 times
    |
    |\                                                                             
    | \___________________________________________________________________________
    |                                                                             |
    | Unlockable Events                                                           |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/              400m : Unlock Comet Circuit (Medal in Planet Circuit)*
    |       4x100m Relay : Unlock Moonlight Circuit (Medal in Mercury, Saturn,
    |                    : Jupiter and Venus Circuits)*
    |       400m Hurdles : Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
    |          High Jump : Unlock Planet Circuit (Medal in Stardust Circuit)*
    |         Pole Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
    |              Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
    |      Single Sculls : Unlock Moonlight Circuit (Medal in Mercury, Venus,
    |                    : Jupiter and Saturn Circuits)*
    |            Archery : Unlock Stardust Circuit (Medal in Moonlight Circuit)*
    |         Dream Race : Unlock Moonlight Circuit (Medal in Mercury, Venus,
    |                    : Jupiter and Saturn Circuits)*
    |     Dream Platform : Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
    |      Dream Fencing : Unlock Satellite Circuit (Medal in Comet Circuit)*
    | Dream Table Tennis : Unlock Sunlight Circuit (Medal in Satellite Circuit)*
    |
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[FAQ]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|  Frequently Asked Questions |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Are there any unlockable characters?
    | 
    | As of the time of this publication, there are NO known unlockable characters.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Do you recommend buying this game?
    | 
    | I recommend renting the game first. The game is small enough that you can 
    | unlock everything fairly quickly, so you may end up playing it for 5 days and
    | never touching it again if you buy it. Rent it first, and if you like it
    | enough to buy it, you'll still have your saved data on your console.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Are there any other ways to unlock given circuits or events?
    | 
    | Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever 
    | even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods 
    | posted in this FAQ are guaranteed to work, but they are not guaranteed to be 
    | the only nor easiest way.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Who's the best character to play as?
    | 
    | There isn't one. All the characters' stats add up to about the same, so no 
    | character is overall better than any other. Some characters are better suited
    | to some events; I'll detail which in later versions of this FAQ.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How do I execute 'Shouts' for Peach's Hammer Throw mission?
    | 
    | Press A after throwing the hammer.
    | 
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | What is the Emblem after the Blaze Emblem?
    | 
    | The Thanks for Playing Emblem, obtained for playing the game 50 times. Thanks
    | to DA_J for this.
    | 
    |\                                                                             
    | \___________________________________________________
    |__________________________________________________   |
                                                       |  |
                       __________________________[CCC]_|  |_____
                       \ \ \ __________________________|  |/ / /
                        \ \ |                             | / /
                         \ \|        The Three C's        |/ /
                          \ |                             | /
                           \|   __________________________|/
     _______________________|  |
    |  ________________________|
    | /                                                                            
    |\                                                                             
    | \_____________________________________________________________________[COP]_
    |                                                                             |
    | Copyright                                                                   |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/This FAQ is the exclusive property of DetroitDJ. All right 
    | reserved. This FAQ may be freely distributed on any site, in whole or part,
    | as long as this last section remains intact.
    | 
    | The latest version of this FAQ will ALWAYS be at:
    | http://www.gamefaqs.com/console/wii/file/938798/50784
    | 
    | Other sites are permitted to show this FAQ; however, most do not  
    | automatically update, and I only update my FAQs at GameFAQs - so, if you 
    | don't see something below, check that URL to see if there's a newer version.
    | 
    | Mario & Sonic at the Olympic Games is copyright 2007 by Sega.
    | 
    |\                                                                             
    | \_____________________________________________________________________[CRD]_
    |                                                                             |
    | Credits                                                                     |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/Sega and Nintendo, for making this game.
    | CJayC and GameFAQs, for the site.
    | 
    | J102y, for tips on Hurdles, Fencing and Rowing.
    | djasonc, for a tip on Archery.
    | trundle123, for a tip on Fencing.
    | Vgamer23, for a tip on the Trampoline event.
    | Kevin, for an archery tip.
    | 
    | GameFAQs Cheats/Secrets page, for a couple of the emblems.
    | DA_J, for the Thanks for Playing Emblem.
    | J0rdy, for the Hunter's Emblem.
    | 
    | Zakini, for a correction on the Free Circuit.
    | astrosonicshadow, for a correction on Tails' profile.
    | Jason, for a circuit correction.
    | chrissy, for a Vault correction.
    | 
    | God, for everything.
    | 
    |\                                                                             
    | \_____________________________________________________________________[CON]_
    |                                                                             |
    | Contact                                                                     |
    |  ___________________________________________________________________________|
    | /                                                                            
    |/GameFAQs ID: DetroitDJ
    | E-Mail: DDJGameFAQs@gmail.com
    | AIM/Yahoo!/MSN/GoogleTalk: DDJGameFAQs
    | 
    | To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets.
    | I get a lot of spam, so that will help me sort through it and find your
    | e-mail.
    | 
    | If you are submitting a tip, please include how you would like to be
    | credited. Otherwise I'll credit you by your e-mail address or screenname.
    | 
    |\                                                                             
    | \___________________________________________________________________________
    |_____________________________________________________________________________|