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    Mission Mode FAQ by HeoandReo

    Version: 1.16 | Updated: 02/01/08 | Printable Version | Search Guide | Bookmark Guide

    Mario and Sonic at the Olympic Games: Mission Mode Guide (Wii)
    
    Version: 1.16
    
    By HeoandReo (Herb S. W. Richardson) (spark_slash_n_crash@yahoo.ca)
    
    
    
    Progress:
    
    2-01-08: Started Guide. Introduction done, Usable Characters done. Power 
    Character Missions done.
    
    3-01-08: All-Around Character Missions done. Fixed an error with shooting 
    missions. Total targets are based on the station you are in, which is totally 
    random. Fixed some labeling of the events.
    
    5-01-08: Speed Character Missions done. Skill Characters Missions done. Added 
    a rough difficulty level. Thanks so much for 1000 hits in about 4-5 days, all.
    This is probably the final 'draft' edition of the FAQ, until I add more 
    stuff, or put in contributions sent to me. Or entirely rehaul it. Or make 
    some other changes.
    
    7-01-08: Added Knuckle's first mission stars. Fixed up Daisy's missions. 
    Added some mostly superficial Frequently Asked Questions
    
    9-01-08: Added a new site which can host my guide.
    
    22-01-08: Added yet another site. My Wii also has returned from repair, it 
    broke down some time after the last update, so I'll be able to test out any 
    strategies sent in time. (Data was erased. :P)
    
    27-01-08: Added a bit of commentary in Mario's last mission. Fixed up 
    copyrights area to accomodate for the added site.
    
    1-02-08: Added another contribution to Mario's last mission, filled in Dr.
    Eggman's 5th mission. (Only just now do I notice it's missing. :P)
    
    
    As of current, only these sites may host my guide:
    Gamefaqs.com + affiliates
    Gamespot.com + affiliates
    Neoseeker.com + affiliates
    Supercheats.com + affiliates
    GamesRadar.com + affiliates
    
    If I find this guide somewhere else, or someone points me to another place 
    that has my guide, I will quite pleasantly ask you to remove it from their 
    site at once. Then I will pleasantly ask again if I get a resounding 'No.' If 
    not, then I will seek legal action somehow. Not like anyone would want to 
    steal a crappy specific mode guide, but you never know.
    
    Stealing from my guide doesn't mean that even words like 'I' or 'they' count. 
    It also doesn't mean using the same strategy or following the same route. But 
    it does constitute if another guide borrows my advice, word-for-word. I will 
    proceed to do what I stated above, and again, if not, I'll provide legal 
    action somehow.
    
    Anyone who contributes information at this time shall be credited. This guide 
    is only in the early stages, so as such, there will be some errors found.
    Also anyone who has a different strategy for missions will also be credited, 
    and their strategy posted.
    
    
    ------------------------------------------------------------------------------
    Table of Contents:
    
    1. Introduction
    	1a. Introduction
    	1b. Controls
    	1c. Frequently Asked Questions
    
    2. Usable Characters
    	2a. Power Characters
    		2aa. Knuckles the Echidna
    		2ab. King Bowser Koopa
    		2ac. Vector the Crocodile
    		2ad. Wario
    	2b. All-Around Characters
    		2ba. Mario
    		2bb. Amy Rose
    		2bc. Luigi
    		2bd. Blaze the Cat
    	2c. Speed Characters
    		2ca. Sonic the Hedgehog
    		2cb. Princess Daisy
    		2cc. Shadow the Hedgehog
    		2cd. Yoshi
    	2d. Skill Characters
    		2da. Princess Peach
    		2db. Tails the Fox
    		2dc. Waluigi
    		2dd. Dr. Ivo "Eggman" Robotnik
    	2e. Special Characters
    		2ea. Mii
    	
    
    3. Power Character Missions
    	3a. Knuckles's Missions
    		3aa. Knuckles Mission 1
    		3ab. Knuckles Mission 2
    		3ac. Knuckles Mission 3
    		3ad. Knuckles Mission 4
    		3ae. Knuckles Mission 5
    		3af. Knuckles Mission 6
    	3b. Bowser's Missions
    		3ba. Bowser's Mission 1
    		3bb. Bowser's Mission 2
    		3bc. Bowser's Mission 3
    		3bd. Bowser's Mission 4
    		3be. Bowser's Mission 5
    		3bf. Bowser's Mission 6
    	3c. Vector's Missions
    		3ca. Vector's Mission 1
    		3cb. Vector's Mission 2
    		3cc. Vector's Mission 3
    		3cd. Vector's Mission 4
    		3ce. Vector's Mission 5
    		3cf. Vector's Mission 6
    	3d. Wario's Missions
    		3da. Wario's Mission 1
    		3db. Wario's Mission 2
    		3dc. Wario's Mission 3
    		3dd. Wario's Mission 4
    		3de. Wario's Mission 5
    		3df. Wario's Mission 6
    	
    4. All-Around Character Missions
    	4a. Mario's Missions
    		4aa. Mario's Mission 1
    		4ab. Mario's Mission 2
    		4ac. Mario's Mission 3
    		4ad. Mario's Mission 4
    		4ae. Mario's Mission 5
    		4af. Mario's Mission 6
    	4b. Amy's Missions
    		4ba. Amy's Mission 1
    		4bb. Amy's Mission 2
    		4bc. Amy's Mission 3
    		4bd. Amy's Mission 4
    		4be. Amy's Mission 5
    		4bf. Amy's Mission 6
    	4c. Luigi's Missions
    		4ca. Luigi's Mission 1
    		4cb. Luigi's Mission 2
    		4cc. Luigi's Mission 3
    		4cd. Luigi's Mission 4
    		4ce. Luigi's Mission 5
    		4cf. Luigi's Mission 6
    	4d. Blaze's Missions
    		4da. Blaze's Mission 1
    		4db. Blaze's Mission 2
    		4dc. Blaze's Mission 3
    		4dd. Blaze's Mission 4
    		4de. Blaze's Mission 5
    		4df. Blaze's Mission 6
     
    5. Speed Character Missions 
    	5a. Sonic's Missions
    		5aa. Sonic's Mission 1
    		5ab. Sonic's Mission 2
    		5ac. Sonic's Mission 3
    		5ad. Sonic's Mission 4
    		5ae. Sonic's Mission 5
    		5af. Sonic's Mission 6
    	5b. Daisy's Missions
    		5ba. Daisy's Mission 1
    		5bb. Daisy's Mission 2
    		5bc. Daisy's Mission 3
    		5bd. Daisy's Mission 4
    		5be. Daisy's Mission 5
    		5bf. Daisy's Mission 6
    	5c. Shadow's Missions
    		5ca. Shadow's Mission 1
    		5cb. Shadow's Mission 2
    		5cc. Shadow's Mission 3
    		5cd. Shadow's Mission 4
    		5ce. Shadow's Mission 5
    		5cf. Shadow's Mission 6
    	5d. Yoshi's Missions
    		5da. Yoshi's Mission 1
    		5db. Yoshi's Mission 2
    		5dc. Yoshi's Mission 3
    		5dd. Yoshi's Mission 4
    		5de. Yoshi's Mission 5
    		5df. Yoshi's Mission 6
    
    6. Skill Character Missions 
    	6a. Peach's Missions
    		6aa. Peach's Mission 1
    		6ab. Peach's Mission 2
    		6ac. Peach's Mission 3
    		6ad. Peach's Mission 4
    		6ae. Peach's Mission 5
    		6af. Peach's Mission 6
    	6b. Tails's Missions
    		6ba. Tails's Mission 1
    		6bb. Tails's Mission 2
    		6bc. Tails's Mission 3
    		6bd. Tails's Mission 4
    		6be. Tails's Mission 5
    		6bf. Tails's Mission 6
    	6c. Waluigi's Missions
    		6ca. Waluigi's Mission 1
    		6cb. Waluigi's Mission 2
    		6cc. Waluigi's Mission 3
    		6cd. Waluigi's Mission 4
    		6ce. Waluigi's Mission 5
    		6cf. Waluigi's Mission 6
    	6d. Dr. Eggman's Missions
    		6da. Dr. Eggman's Mission 1
    		6db. Dr. Eggman's Mission 2
    		6dc. Dr. Eggman's Mission 3
    		6dd. Dr. Eggman's Mission 4
    		6de. Dr. Eggman's Mission 5
    		6df. Dr. Eggman's Mission 6
    
    7. Credits
    	7a. People who I give props to
    
    ------------------------------------------------------------------------------
    1. Introduction
    
    
    1a. Introduction
    
    	This is a dream come true for most gamers who grew up in the '90s. 
    Remember those times in the schoolyard where you and your friends would get 
    into a heated argument on who was better, Mario or Sonic? At the early-mid 
    1990s, this was the 16-bit era, which both mascots were definitely in their 
    prime. Mario has Super Mario Brothers 3, Super Mario World, Super Mario 
    All-Stars, while Sonic had Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 
    the Hedgehog 3 and Knuckles... ah! What a great time to have either console 
    from either side of the war between Nintendo and Sega. But as time passed, 
    Sega eventually dropped out of the console market, and became a third party. 
    But their relationship with Nintendo turned into one of the great love 
    affairs. (Yes, I know that is sad. :P) Nintendo players got great things like 
    Sonic Adventure 2 Battle, Sonic Adventure DX, and they got some generally 
    mediocre ones,like Sonic Heroes, Shadow the Hedgehog, etc. But now, in that 
    day and age, it was only a matter of time until Mario and Sonic would finally 
    appear together as friendly rivals. And that matter of time has passed.
    
    1b. Controls
    
    The Wii Remote is very unique. To pick things, you actually have to move it 
    around to move the cursor on the screen. Think of it like a computer mouse, 
    except it's constantly shaking slightly, because human hands tend to be 
    shaky. (Or is it just mine? Hmm...)
    
    Aside from those, there are a few buttons you can use on the Remote and the 
    Nunchuck. Due to the variety of events you can enter, the Remote, Nunchuck, 
    and buttons have many, many uses.
    
    This write-up is complicated due to the many uses of the buttons. Try to keep 
    up if you can. E-mail me if you're still having trouble, or if I missed 
    something, at spark_slash_n_crash@yahoo.ca
    
    Move the Wii Remote: 
    -Move the cursor. Used in the Main Menu, when an event is paused, Archery & 
    Shooting Skeet Event.
    -Move the Wii Remote in various directions in certain events. You can move it;
    	-Left and Right in Table Tennis to hit the ball with your racket.
    	-Forward in Fencing and Dream Fencing to stab with your epee.
    	-Upwards in Long and High Jump to make the character jump.
    	-Quickly shake the Wii Remote in Trampoline and Dream Platform in 
    	 certain sequences.
    	-Spin the Wii Remote in a vertical clockwise direction in Hammer 
    	 Throw to gain power.
    	-Shake the Wii Remote downwards in Pole Vault to plant the pole. Hold
    	 A & B while doing so in Javelin Throw to throw the javelin.
    	-Backwards while holding A & B in Archery to start aiming the arrow.
    
    Move the Wii Remote & Nunchuck:
    -This is perhaps the most used action. You can move them;
    	-Up & down to simulate running. Used in all Track events, Javelin 
    	 Throw, Long, Triple, and High Jump, Pole Vault, Dream Race, Vault, 
    	 and with characters with Dog Paddle in Aquatics events. Can also be 
    	 used in Long and Triple Jump after the jump to increase distance 
    	 slightly, and in Vault again if you land spinning to regain balance.
    	 Used in Pole Vault to gain recoil.
    	-Up one at a time(Remote first, Nunchuck second) in High Jump and 
    	 Pole Vault. Raise Remote again in Triple Jump to simulate the third 
    	 jump.
    	-Left & Right to draw applause in certain events, and for characters 
    	 with Breaststroke Swimming Style in Aquatics events.
    	-Forward & Backward for characters with Crawl Swimming Style in 
    	 Aquatics events.
    	-Both upwards repeatedly for characters with Butterfly Swimming Style 
    	 in Aquatics events.
    	-Left & Right simultaneously for characters with Crocodile Paddle 
    	 Swimming Style in Aquatics events.
    	-Backwards simultaneously in Rowing to make the character row, 
    	 assuming you already pressed the sequence.
    
    Move the Nunchuck alone:
    -This is another movement action. It sees significantly less use than moving 
    the Wii Remote. It can;
    	-Aim the arrow in Archery.
    	-Move your character slightly upwards in High Jump and Pole Vault* to 
    	 get your character's body over the bar.
    
    A: Accept an option in the Main Menu, pause screen, and 'before event' 
    screen, hold A and move the Wii Remote downwards in Table Tennis** to create a
    'chop' shot. Hold A and move the Wii Remote in any direction in Fencing to 
    parry. Hold A in Hammer Throw to start the throw. Used in Rowing, Trampoline, 
    and Dream Platform sequences. Press A & B simultaneously in Dream Fencing and 
    Dream Table Tennis to do a special attack.
    
    B: Used in menus to return to the previous screen. Press B in Fencing to 
    do a 'feint', a fake stab, or in Hammer Throw to release the hammer. Hold B 
    while moving the Wii Remote to do a 'slam' shot in Table Tennis**.
    
    Z: The only use I've seen so far in with sequences in Rowing: Single Sculls 
    as a sequence.
    
    C: Nothing.
    
    +: Pause events.
    
    -: Nothing
    
    'House' Button: Bring up the option to return to the Wii Menu, and check the 
    Remote battery status.
    
    *In Pole Vault, I am heavily against stopping the shaking of both the Wii 
    Remote and Nunchuck to simply move the Nunchuck upwards. Unlike speed, recoil 
    does not lock, and you can potentially lose your jump this way. Shaking both 
    Remote and 'Chuck gains the same effect.
    **Works in Dream Table Tennis as well.
    
    
    
    1c. Frequently Asked Questions
    
    Q: Are Silver and DK in this game?
    A: Hahaha, I wish. Well, for DK anyway. Having him face off against some 
    Sonic characters would be awesome. :) But anyway, no. Neither are in the 
    game. The cheat you thought you saw was a lie.
    
    
    Q: M&SatOG doesn't work on my Wii!
    A: If you have other games, check and see if they work. If the game works, 
    call Sega(As they made the game) and they'll replace it. Or get another one 
    from a store. If the other game doesn't work, then call Nintendo to replace 
    the Wii.
    
    
    Q: The Wii makes some weird noises while I play the game.
    A: It happened to mine, too. I got around this by sticking in the disc before 
    turning on the Wii. However, this could mean that the disc or the Wii is 
    damaged, or even another disc that you have may cause the problem.
    
    
    Q: I hate those Jump events. I can't get the timing right.
    A: That's alright. It takes practice. But if it helps, I tend to get good 
    jumps by raising the Wii remote around an arm length in height for the jumps. 
    Try shaking the Wii Remote and Nunchuck to gain distance slightly.
    
    
    Q: What does applause do?
    A: I'm not sure. Apparently it increases the chance of doing well in the 
    event they clapped in.
    
    
    Q: What's the difference between the characters?
    A: Short answer: Absolutely nothing.
    Long answer: There are some miniscule ones, but the only really notable one 
    is with special attacks that characters use in Dream Fencing and Dream Table 
    Tennis.
    -Skill Characters have a Table Tennis shot that turns the ball invisible, and 
    a projectile special attack in Dream Fencing, with low knockback.
    -Power Characters have a strong shot in Dream Table Tennis which 'stuns' the 
    ball on the opponent's field for a few seconds, and an extremely high 
    knockback and high damage stab in Dream Fencing.
    -Speed and All-Around characters have roughly the same type of shot in Dream 
    Table Tennis, where they send the ball at the opponent quickly. In Dream 
    Fencing, however, Speed characters have a quick array of sword strikes, while 
    All-Around characters have the worst special stab in the game, where they 
    lunge forward, with moderate damage and very low knockback.
    
    
    Q: What do you get after beating the missions?
    A: You get an emblem based on the character you beat the mission with. Mario 
    characters get their emblem on a Mario star, while Sonic characters get their 
    emblem on an icon similar to that which appeared on the old Sonic title 
    screens. Their only use is on your savefile. And for completeness.
    
    
    Q: What's with the format? No need to say Archery twice.
    A: My event format is based on where the event is on the Single Match menu. 
    Like for example, 100m is in the Athletics section, and when you select that, 
    it is in the Track section.
    
    
    Q: What is your favourite event?
    A: Javelin Throw. It is totally awesome. And I guess trampoline, at a...uh... 
    distant second.
    
    
    Q: Who are you and what do you do?!?
    A: At the time of writing, I am currently a tenth grade high school student 
    in very Southern Ontario, Canada. I enjoy music, my friends, Internet, and of 
    course, gaming.
    
    
    Q: Who are your favourite characters?
    A: Wario was the first one. And then Blaze. But I use a variety, just I use 
    those 2 the most. Because Wario's comical greediness and Blaze's voice 
    actress are both equally cool. :D
    
    
    Q: What's your Wii Friend Code?
    A: At the current time, I do not have access to the Internet via Wii, nor do 
    I have any Wi-Fi.
    
    
    Q: There's another version coming out for the DS, isn't there?
    A: Yes. It appears to have more events. Ack.
    
    
    Q: How can Mario beat Sonic in a race? Sonic's supposed to be the fastest 
    game character alive?
    A: Have you seen Mario's running speed when you hold down B in the old games? 
    
    
    Q: I'm sick of using the Nunchuck.
    A: Lots of events have the option of using the Wii Remote only. But for 
    others, you're out of luck, as some have the Nunchuck as mandatory for use.
    
    
    Q: What's this 'Acceleration' stat in the earlier screenshots?
    A: It's based on how fast the character can reach maximum speed. Even though 
    the bar for it was scrapped in the final version, this is still noticeable 
    when using certain characters. Tails, for one, reaches a high speed faster 
    and with less effort than, say, Sonic. (Yes, Sonic takes a while to reach 
    high speed.) So this is a hidden stat. Some research needs to be done on it.
    
    
    Q: What other FAQs have you done?
    A: My only other completed and posted one is one for Mega Man 7's (SNES) 
    Battle Mode. I prefer to write guides on specific things rather than a 
    general walkthrough.
    
    
    Q: Why did you write this one?
    A: Because I was sick of the message boards being full of topics on how to do 
    Peach's Hammer Throw Mission. :P OK, not really, but this should help 
    nonetheless.
    
    
    Q: My strategy's better than yours!
    A: Well, what are you keeping it to yourself for? Drop me a line at 
    spark_slash_n_crash@yahoo.ca, I'll test it out, and post it. Who knows, maybe 
    someone out there will find it easier than what I've put down.
    And of course, you will be credited.
    
    
    
    ------------------------------------------------------------------------------
    2. Usable Characters
    	
    Note: I know I made up some of the things on there, but you gotta admit, the 
    characters are like that in a way. The stats are based on rough 
    approximations on the official website data.
    
    Take note that the majority of the characters have no variety or uniqueness 
    in their selection cry. Pretty much every Sonic character is like; "Let's do 
    this!", while every Mario character says their name.
    
    
    2a. Power Characters
    		
    
    2aa. Knuckles the Echidna
    
    "Let's do this!"
    
    
    Nickname: The Last of His Kind, Knux
    Age: 16
    Species: Echidna
    Colour: Red
    Sex: Male
    First Appearace: Sonic the Hedgehog 3 (Sega Genesis, 1994)
    Good Point: Reliable
    Bad Point: Gullible
    Likes: Fruit
    Dislikes: Treasure Hunters
    Swimming Style: Butterfly
    
     
    Speed: Above average (6)
    Power: Great (8)
    Skill: Low (3)
    Stamina: Good (7)
    
    
    Knuckles is Sonic's gullible echidna friend. That has gotten him into trouble 
    many times in the series, with Dr. Eggman tricking him to do his bidding. 
    Knuckles is the guardian of the Master Emerald, a relic passed down to him by 
    his echidna ancestors. It is his duty to protect it from any invader.
    
    Knuckles at the Olympics is a fairly balanced character. With an inclination 
    to power-based events, he can still do well in running, and how long he can 
    do so.
    
    Trivia: Knuckles's favourite fruit is grapes. It says so in StH3's 
    instruction book.
    
    		
    2ab. King Bowser Koopa
    
    "Roo-owr, Shmoor!"
    
     
    Nickname: Boozer, Cute Boozer, King Koopa, His Rancidness, etc.
    Age: unknown
    Species: Koopa
    Colour: Green, red, and orange
    Sex: Male
    First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985)
    Good Point: Persistent
    Bad Point: Underhanded Schemes
    Likes: Family unity
    Dislikes: Pesky plumbers
    Swimming Style: Breaststroke
     
     
    Speed: Poor (2)
    Power: Perfect (10)
    Skill: Low (3)
    Stamina: Awesome (9)
    
    Bowser is well-known in the Mushroom Kingdom as a troublemaker. Despite this, 
    he is a leader of a band of creatures, called the Koopa Troop. He and the 
    Troop often do a variety of schemes to take over the Mushroom Kingdom. Even 
    so, he will often bring the Troop even simply to ruin Mario's fun.
    
    Bowser is a Power-based character. He has the highest score in power, and his 
    Stamina isn't bad, either. He can have trouble in running events, though. And 
    I really wish they gave Bowser back his Mario Kart 64 voice.
    
    Trivia: Bowser is known as King Koopa in Japan. The Koopa Troopas? They were 
    Nokonokos.
    	
    
    2ac. Vector the Crocodile
    
    "Hah, hah... Bring it on!"
    
     
    Nickname: Rough 'n' Tumble, Croc
    Age: 20
    Species: Crocodile
    Colour: Green
    Sex: Male
    First Appearace: Knuckles Chaotix (Sega 32X, 1995)
    Good Point: Relaxed
    Bad Point: Often pays bills late
    Likes: Music and bling
    Dislikes: Being confused for an alligator
    Swimming Style: Crocodile Paddle
    
    Vector is the oldest, but the most laid-back member of the Chaotix detective 
    agency. He first appeared with Knuckles in an old Sega 32X game, Knuckles 
    Chaotix, simply known as Chaotix in Japan. Vector joins the Olympics to get 
    some medals, perhaps so that he can pay the rent for the agency for a while 
    longer.
    
    Vector is similar to Bowser. He just has better speed and lower power.
    
    Trivia: Vector can climb walls, similar to Knuckles, in Knuckles Chaotix.
     
     
    Speed: Low (3)
    Power: Awesome (9)
    Skill: Low (3)
    Stamina: Awesome (9)
    			
    	
    2ad. Wario
    
    "Waaario!"
    
     
    Nickname: Ware-io, Mario's evil twin, a 'gonna-ween'
    Age: unknown
    Species: Human
    Colour: Yellow and Purple
    Sex: Male
    First Appearace: Super Mario Land 2: 6 Golden Coins (Game Boy, 1992)
    Good Point: Brainy and economical
    Bad Point: Sore loser
    Likes: Money
    Dislikes: Anything which is not money
    Swimming Style: Breaststroke
     
     
    Speed: Mediocre (4)
    Power: Great (8)
    Skill: Poor (2)
    Stamina: Perfect (10)
    		
    Wario is an enterpeneur of sorts, but his beginnings were more sinister. He 
    sent an alien called Tatanga off to kidnap the neighbouring Princess of 
    Sarasaland, Daisy, and Mario had to save her. But this was all a ploy so that 
    Wario could get his hands on Mario's castle. After those events, Wario became 
    a bit more of a friendly rival with Mario, focusing instead of ruining Mario 
    with a love affair with green and gold. In the early 21st century, Wario 
    started a videogame business, called Warioware. They made quick, but fun 
    games for the public to buy.
    
    Wario is one of my personal favourite characters.(Which can explain why I 
    wrote so much about him.) His power's about par with Knuckles, and his speed 
    is okay. His stamina, though, makes him a very good choice for endurance 
    events, like the 400m. Wario also makes a hilarious "BWAH!" noise when he 
    fouls in a race event.
    
    Trivia: Wario's name comes from the Japanese word 'warui', which means 'bad'. 
    This worked perfectly, as W looks similar to an upside-down M, so in other 
    countries, the upside-down M can represent Wario's evil-twin-ness.
    	
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    	
    2b. All-Around Characters
    		
    
    2ba. Mario
    
    "Mmmaaario!"
    
     
    Nickname: Mr. Video Game, Mr. Fat Lazy Plumber, The Red Fire, Jumpman
    Age: unknown
    Species: Human
    Colour: Red and Blue
    Sex: Male
    First Appearace: Donkey Kong (Arcade, 1981)
    Good Point: Kind
    Bad Point: Somewhat sadistic
    Likes: Italian food and cake
    Dislikes: Holes in the ground
    Swimming Style: Crawl
     
     
    Speed: Above Average (6)
    Power: Average (5)
    Skill: Good (7)
    Stamina: Above Average (6)	
    		
    Mario is an Italian plumber. He got his start rescuing girls from psychotic 
    apes, and a humble job clearing pipes. However, one certain pipe took him to 
    a strange new world, the Mushroom Kingdom. He defeated the tyrannical Bowser 
    Koopa, and rescued the Princess, which was just the start of his many 
    adventures. He has also taken many jobs, such as a doctor, a construction 
    worker, a soldier, and a cement factory employee.
    
    Mario, in almost all the games he appears in, is the epitome of balance. Like 
    in this one, all of his stats are balanced, with a slight inclination to 
    skill.
    
    Trivia: Mario got his name from Nintendo's landlord, Mario Segali.
    
    			
    2bb. Amy Rose
    
    "Huh, let's do this!"
    
    	 
    Nickname: Rosey the Rascal, Clingy-Psycho-Hosebeast
    Age: 12
    Species: Hedgehog
    Colour: Pink
    Sex: Female
    First Appearace: Sonic CD (Sega CD, 1993)
    Good Point: Optimistic
    Bad Point: Chases Sonic out of love
    Likes: Shopping
    Dislikes: Feminine competition
    Swimming Style: Breaststroke
     
     
    Speed: Above Average (6)
    Power: Mediocre (4)
    Skill: Good (7)
    Stamina: Good (7)
    
    Amy Rose is probably the closest thing to Sonic's 'love interest' in 
    non-comic book canon. She first appeared in Sonic CD, as a young girl who 
    idolized Sonic. After she was rescued from Metal Sonic by the real thing, 
    her admiration reached a fever pitch, where she realized the only man(or 
    hedgehog) for her was Sonic.
    
    Amy is a balanced character. She's, statwise, the Sonic version of Mario, 
    except she sacrifices a Power point for some more Stamina.		
    
    Trivia: Amy had a different wardrobe in her first appearance, with a green 
    shirt, and orange dress. This was her official clothing until Sonic Adventure.
    
    		
    2bc. Luigi
    
    "Luigi!"
    
    	 
    Nickname: Weege, The Green Machine, Mr. L, Mama Luigi
    Age: unknown, but younger than Mario.
    Species: Human
    Colour: Green and Blue
    Sex: Male
    First Appearace: Mario Bros. (Arcade, 1983)
    Good Point: Hidden Courage
    Bad Point: Not assertive
    Likes: Lots of spaghetti
    Dislikes: Ghosts
    Swimming Style: Crawl
     
     
    Speed: Good (7)
    Power: Mediocre (4)
    Skill: Good (7)
    Stamina: Above Average (6)
    
    Luigi is Mario's brother. While more often than not, he took a role more of a 
    sideline character, there are various times where it was his turn to shine. 
    He owns a mansion riddled with ghosts, and is allegedly going steady with 
    Daisy. Luigi is younger, but taller than Mario, and has a higher jump, but is 
    usually slower and more slippery. (Not in this game, though!)
    
    Unlike more of his game incarnations, Luigi is actually faster than Mario. 
    His stat build is similar to Amy, who is similar to Mario. He has the same 
    strength as Amy, which explains why I just said that.
    
    Trivia: Luigi's name allegedly came from a local pizza parlour near Nintendo 
    of America's headquarters, Mario & Luigi's.
    		
    		
    2bd. Blaze the Cat
    
    "Let's do this!"
    
     
    Nickname: Fiery Feline, Princess
    Age: 14
    Species: Cat
    Colour: Purple
    Sex: Female
    First Appearace: Sonic Rush (Nintendo DS, 2005)
    Good Point: Calm
    Bad Point: Almost never smiles in the advertisements
    Likes: Justice
    Dislikes: Lies
    Swimming Style: Butterfly
     
     
    Speed: Good (7)
    Power: Average (5)
    Skill: Above Average (6)
    Stamina: Above Average (6)
    
    Blaze is a fairly new addition to the Sonic cast. She is a cat from a 
    different dimension in the future, apparently. (The games say either one or 
    the other. I say both.) She can manipulate fire, and is a princess from her 
    crazy dimension in the future.
    
    Blaze is the 'Luigi' of the Sonic team, statwise. She sacrifices a Skill for 
    a Power. So now her stats look a bit more like Mario's. And now I think I 
    just confused everyone. The point is, all the characters are similar to each 
    other. Blaze also gets the distinction of being another of my most-played 
    characters.
    
    Trivia: Blaze is probably one of the youngest Sonic characters, based on 
    appearances in games. She also appeared with 2 more very young Sonic 
    characters. Silver has only been around since 2006, Marine the Raccoon, since 
    2007.		
    	
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    	
    
    2c. Speed Characters
    		
    2ca. Sonic the Hedgehog
    
    "Here we go!"
    
    	 
    Nickname: The Blue Blur, The Fastest Thing Alive
    Age: 15
    Species: Hedgehog
    Colour: Blue
    Sex: Male
    First Appearace: Sonic the Hedgehog (Sega Genesis, 1991)
    Good Point: Unserious
    Bad Point: Cheesy
    Likes: Chili dogs
    Dislikes: Snails
    Swimming Style: Underwater Running (I think the stroke is similar to Doggy 
    Paddle.)
     
     
    Speed: Perfect (10)
    Power: Average (5)
    Skill: Average (5)
    Stamina: Mediocre (4)
    		
    Sonic is likely the quickest creature in existence. Said to be able to run at 
    mach speed at fastest, almost no other sentinent creature can compare. Sonic 
    is a very helpful and generous character, helping his friends from the evil 
    Dr. Eggman because he wants to, and he can. He is also known for his somewhat 
    cheesy and overexaggerated phrases, but he is always in a good mood, which is 
    why he is popular with his friends.
    
    Sonic has always been known for his speed. This is no exception. His other 
    stats are average at best, though.
    
    Trivia: Sonic was originally supposed to be a yellow rabbit with long arms, 
    when Sega was trying to figure out what their new mascot for their new game 
    should be. This yellow rabbit resurfaced a few years later as Ristar.
    
    		
    2cb. Princess Daisy
    
    "Daisy!"
    
    	 
    Nickname: Flower Power, Game Boy Peach
    Age: unknown, but guessing early-mid 20s.
    Species: Human
    Colour: Yellow and orange
    Sex: Female
    First Appearace: Super Mario Land (Game Boy, 1989)
    Good Point: Tomboy
    Bad Point: Rash
    Likes: Flowers
    Dislikes: Alien movies
    Swimming Style: Crawl
     
     
    Speed: Great (8)
    Power: Mediocre (4)
    Skill: Good (7)
    Stamina: Average (5)	
    		
    Daisy is the Princess of a faraway land, called Sarasaland. She was kidnapped 
    by an alien intruder, Tatanga, and Mario rescued her. After a brief stint as 
    Luigi's female caddy, she seemingly disappeared for a decade, but returned 
    with a boom in Mario Tennis. Since then, she has been Peach's close friend, 
    and she and Luigi are renewing their fling in the new generation.
    
    Daisy is one of the more balanced characters of the game. She has no real bad 
    stat about her, except for a somewhat low power. Like the all-around 
    characters, she's perfect for beginners.
    
    Trivia: After the Super Mario Land series, Daisy has never had a major role 
    in Mario canon.
    
    		
    2cc. Shadow the Hedgehog
    
    "Hmph. Fine."
    
    	 
    Nickname: Dark Sonic, The Black Blur
    Age: Technically 50 or so, around 15 in appearance
    Species: Hedgehog
    Colour: Black and orange
    Sex: Male
    First Appearace: Sonic Adventure 2 (Dreamcast, 2001)
    Good Point: Competitive
    Bad Point: Suffers from severe one-itis
    Likes: Skates
    Dislikes: Sidequests
    Swimming Style: Crawl
     
     
    Speed: Perfect (10)
    Power: Average (5)
    Skill: Above Average (6)
    Stamina: Low (3)
    		
    Shadow is the Ultimate Life Form. No, really. Shadow was created by an old 
    relative of Dr. Eggman, Dr. Gerald Robotnik. Shadow lived a seemingly idyllic 
    life with the good doctor, and his granddaughter(Eggman's cousin, IIRC), 
    Maria, in a space colony, ARK. After the ARK was raided by GUN soldiers, 
    Gerald Robotnik was arrested and incarcerated, and Maria was killed in a 
    crossfire. Before she died, though, she made sure Shadow was safe in an 
    escape pod to go to Earth, so that he could fulfill her dream of peace. 50 
    years later, he was found by Dr. Eggman, and they teamed up with a treasure 
    hunting bat, Rouge, against Sonic. Shadow has also been known to use guns.
    
    Shadow is similar to Sonic, even statwise, having a little more skill and a 
    little less stamina.
    
    Trivia: I'm really not sure what to put here, but David Humphrey rocked as 
    Shadow, imo.
    
    		
    2cd. Yoshi
    
    "Yoshi!"
    
    	 
    Nickname: Green Dino, Yoshi-kun
    Age: unknown
    Species: Yoshi (A type of dinosaur)
    Colour: Green, white, and red
    Sex: unknown
    First Appearace: Super Mario World (Super Nintendo Entertainment System, 1990)
    Good Point: Courage
    Bad Point: Cannibalistic
    Likes: Melons and cookies
    Dislikes: Third jumps
    Swimming Style: Doggy Paddle
     
     
    Speed: Awesome (9)
    Power: Mediocre (4)
    Skill: Good (7)
    Stamina: Mediocre (4)	
    		
    Yoshi is a friendly dinosaur who Mario and Luigi rescued on Dinosaur Land 
    during the events of Super Mario World. He was similar to a horse, in that 
    they could ride it, but he could do much more. He could eat enemies and spit 
    them out, and if he ate the right Koopa shell, he could spit fire, fly, or 
    create quakes in the ground. After Dinosaur Land was liberated from the evil 
    Bowser, Yoshi mostly went on his own with creature from his own species, 
    eating fruit and being happy.
    
    Yoshi is similar to Daisy, but faster and with less stamina.
    
    Trivia: There are many colours of Yoshi. Red, blue, and yellow Yoshis start 
    as babies in Super Mario World, but oddly, there is no baby Yoshi that is the 
    normal green colour.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    
    2d. Skill Characters
    		
    2da. Princess Peach
    
    "Peach!"
    
    		 
    Nickname: Peaches, Princess Toadstool
    Age: unknown, but guessing early-mid 20s.
    Species: Human
    Colour: Pink
    Sex: Female
    First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985)
    Good Point: Forgiving
    Bad Point: Gets kidnapped like once a week
    Likes: Sports
    Dislikes: Violence
    Swimming Style: Crawl
     
     
    Speed: Great (8)
    Power: Low (3)
    Skill: Awesome (9)
    Stamina: Mediocre (4)
    	
    Princess Peach Toadstool is the princess of the Mushroom Kingdom, where Toads 
    live. First appearing in the first Super Mario Bros. as the damsel in 
    distress, who was constantly in 'another castle', she took a player role in 
    the sequel, Super Mario Bros. 2, where she used vegetables against an evil 
    toad. Afterwards, she kept on being the damsel in distress for most of the 
    future Mario games. However, she is very forgiving, and she even plays sports 
    with her enemy, Bowser, at times.
    
    Peach is a unique skill character. She runs the same speed as Daisy, so she 
    could potentially be as good as the other speed characters. However, she has 
    lower power and stamina. She can do well in track events, though.
    	
    Trivia: Peach and Daisy are the only Mario characters to have new art made 
    for them in this game. The others use recycled art.
    
    	
    2db. Tails the Fox
    
    "I can do it!"
    
    		 
    Nickname: Teiruzu, Two-tailed freak, Kitsune, a trap
    Age: 10
    Species: Fox
    Colour: Orange and white
    Sex: Male
    First Appearace: Sonic the Hedgehog 2 (Sega Genesis, 1992)
    Good Point: Inventive
    Bad Point: Androgynous
    Likes: Birds
    Dislikes: Being called a kitsune
    Swimming Style: Doggy Paddle
    
    
    Speed: Mediocre (4)
    Power: Low (3)
    Skill: Awesome (9)
    Stamina: Great (8)	
    	
    Tails is Sonic's little friend. A mutant by birth, he was often teased by the 
    other animals by having 2 tails instead of 1. But he did take pleasure in 
    watching his idol, Sonic the Hedgehog, run and jump.
    First entranced by Sonic's speed and abilities when watching Sonic perform 
    his running and jumping in the forest, he learned the ability to Spin Dash, 
    and was soon spinning like Sonic himself!
    Almost immediately, he was taken in by Sonic as a brother figure, and they 
    took advantage of Tail's ability to fly, and his ability to survive anything 
    that Sonic couldn't without rings. (Sonic gamers, you know what I'm talking 
    about. XD)
    Around the Sonic Adventure era, he became an inventive type, processing 
    gadgets for Sonic to use.
    
    Tails has high skill, and can run a long time, but he is pretty weak, and his 
    speed isn't all that great without using his tails.
    	
    Trivia: Tails was originally supposed to be a girl in the first versions of 
    the game. That's what gives Tails his pseudo-androgny.
    
    	
    2dc. Waluigi
    
    "Waah-luigi!"
    
    	 
    Nickname: The Sneak, Waruiji
    Age: unknown, but probably younger than Wario
    Species: Human
    Colour: Purple and black
    Sex: Male
    First Appearace: Mario Tennis (N64, 2000)
    Good Point: Good dancer
    Bad Point: Only participates in spinoffs
    Likes: Spider
    Dislikes: Adventures
    Swimming Style: Butterfly
     
     
    Speed: Low (3)
    Power: Mediocre (4)
    Skill: Perfect (10)
    Stamina: Good (7)
    		
    Waluigi was created in 2000 in Mario Tennis, when Nintendo realized that if 
    Mario has a rival, Luigi should have one as well. Waluigi was born. Since 
    then, though, Waluigi has almost never played a real major role in the Mario 
    series, or even the Wario series, with the exception of spinoffs. Waluigi, 
    however, is notably more sinister than Wario, but is just as much of a sore 
    loser, getting angry when he does. As a redemption, though, Waluigi is 
    attuned to more graceful things, such as vines, dancing, and syncronized 
    swimming.
    
    Waluigi is still graceful in this game, having a perfect skill score. His 
    other stats aren't all that great, except for stamina.
    
    Trivia: Waluigi's only appearance in the Mario canon is in Dance Dance 
    Revolution: Mario Mix. And even then, I'm not 100% sure if it's canon, as it 
    was made by Konami, not Nintendo.
    
    
    2dd. Dr. Ivo "Eggman" Robotnik
    
    "Hahohohoho!"
    
    	 
    Nickname: Dr. Eggman, Eggface, Buttnik
    Age: unknown, likely late middle-aged
    Species: Human
    Colour: Red and black
    Sex: Male
    First Appearace: Sonic the Hedgehog (Sega Genesis, 1991)
    Good Point: High IQ
    Bad Point: Immature coward
    Likes: Terminator films
    Dislikes: Animals
    Swimming Style: Breaststroke
    	 
     
    Speed: Good (7)
    Power: Mediocre (4)
    Skill: Great (9)
    Stamina: Mediocre (4)
    	
    Dr. Eggman got his start as Sonic's arch-enemy from the very beginning.
    He was also known as Dr. Robotnik. He mostly used his Egg-Hoverpod for travel,
    attaching various devices to it to create his next Sonic-Destroyer. 
    Unfortunately for him, Sonic would always destroy it, and free the various 
    animals Dr. Robotnik trapped in robots. This persisted for a few years, with 
    a lot of his schemes backfiring, or literally blowing up in his face. In 
    about 1999, Dr. Robotnik got a name change in non-Japan regions.(In Japan, he 
    was always known as Dr. Eggman.) However, after this time, Dr. Eggman became 
    more of a comical villian, with his penchant for throwing tantrums when he 
    loses appearing more often, similar to Bowser in some Mario games. And like 
    Bowser, he sometimes teams up with Sonic and company to fight a greater evil.
    (Eggman does this about 10 times as often compared to Bowser, though.)
    
    Dr. Eggman is reasonably stat-ed. He has good skill, and is a good runner. 
    His power and stamina are a little below average, and his reactions seemed a 
    little slower when I used him, but with some practice, he can become one of 
    the better characters you use.
    
    Trivia: Similar to Sonic's Trivia, another candidate for Sega's mascot was a 
    man in pajamas with a pillow with a mustache similar to Eggman's. Guess who 
    he became.
    
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    2e. Special Characters
    		
    
    2ea. Mii
    
    Swimming Style: Crawl
    
    The Mii is a weird character. They wear the same type of outfit that Peach 
    and Daisy wear. You can select from 6 'demo' Miis in the game, the ones you 
    made in your console(up to 10), or any you stored in the Wii Remote. The 
    Mii's stats are not displayed, but as they share the same event 'discipline' 
    as Mario(i.e. They move the same way Mario does), I would say it's a safe 
    guess that they play similar to the plumber. Miis also do not have any 
    missions. This is only here for completeness.
    
    
    ------------------------------------------------------------------------------
    
    Note: I have stuck stars beside the mission goal. Like this:
    
    
    Knuckles Mission 1: Athletics: Javelin Throw
    Throw the specified distance! ***
    Tries: 3
    Distance: Between 40m and 50m
    
    The stars beside this signify the difficulty of the mission. It may be easy 
    for some, and hard for others, but this is a rough guess, based on the general
    uninitiated player. 1 is absurdly easy, 5 is stupidly hard.
    
    ------------------------------------------------------------------------------
    
    3. Power Character Missions
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    3a. Knuckles Missions
    
    3aa.
    Knuckles Mission 1: Athletics: Javelin Throw
    Throw the specified distance! ***
    Tries: 3
    Distance: Between 40m and 50m
    
    In this mission, you have to get the javelin to the specified distance within 
    3 tries. A bad throw is near-mandatory to get the distance you need. You can 
    experiment a little to see what the most optimal time to flick the Remote 
    down will be. Also, try to get the lowest speed possible. These aspects are 
    the key to intentionally getting low.
    
    
    3ab.
    Knuckles Mission 2: Fencing: Individual Epee
    Win after parrying! **
    Times to Parry: 5
    
    In this mission, you have to parry your opponent 5 times during the match. A 
    parry consists of holding A and moving the Remote. The timing can be a little 
    hard, so look at your opponent. If their eyes flash, and they grunt, parry. 
    This will stun the opponent. You may also want to distance yourself slightly 
    so that the opponent won't score points.
    
    
    3ac. 
    Knuckles Mission 3: Shooting: Skeet
    Shoot the fast targets! ***
    Targets to shoot: 2
    
    You must shoot 2 fast targets out of the number that appear. This one will 
    take some practice with skeet. Try to get a Good if possible, to increase 
    your crosshairs. An OK can work, but a Good is easier. You may also want to 
    try this mission a few times to see the timing of the targets.
    
    
    3ad.
    Knuckles Mission 4: Track: 400m
    Beat your rival! **
    Rival: Vector
    
    400m can aggravate you, if you don't know what you're doing. In general, high 
    Stamina characters do well in this event. Usually, what works for me is 
    lightly 'drumming' the Remote and Nunchuck so that your character uses a very 
    small amount of stamina. Stamina only reduces if the character's blue energy 
    in the corner gets into the red area. At the final stretch, keep drumming 
    slightly, and when Vector gets tired, hold A and sprint ahead of him.
    
    
    3ae.
    Knuckles Mission 5: Table Tennis: Singles
    Beat your rival! ***
    Rival: Blaze
    
    The only strategy here is to practice at Table Tennis. Blaze has the same AI 
    as a normal Table Tennis player. Abuse that.
    
    
    3af.
    Knuckles Mission 6: Dream Events: Dream Fencing
    Beat your rival! **
    Rival: Dr. Eggman
    
    Dr. E is disadvantaged here. His fencing seems to be slightly slower and 
    laggier than most others, so use that to your advantage, and don't let your 
    hit points drop.
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    3b. Bowser Missions
    
    3ba.
    Bowser Mission 1: Athletics: Field: Pole Vault
    Recoil to clear the bar! *
    Times to do so: 2
    
    In this mission, control is automatic until Bowser actually reaches the vault.
    He will always plant a bad pole, so you have to get as much recoil as 
    possible. There's no strategy in this mission. Just shake the Remote and 
    Nunchuck as fast and possible and you'll be fine.
    
    
    3bb.
    Bowser Mission 2: Athletics: Field: Javelin Throw
    Throw the specified distance! ***
    Tries: 3
    Distance: 50-55
    
    Strategy is the same as Knuckles's Mission 1, except with a bit more luck 
    involved, as the distance it has to be thrown is smaller.
    
    3bc. 
    Bowser Mission 3: Athletics: Track: 400m Hurdles
    Don't knock down any hurdles! ****
    Time to aim for: 45-53 sec.
    
    This one is a bit daunting, as you have to aim for a specific time, and not 
    hit any hurdles. With Bowser, it can be a bit difficult, as he can block a 
    good portion of the track with his size. But if it makes it any easier, 45-
    53 seconds is about a 4th or 5th place time, and place doesn't matter.
    
    
    3bd.
    Bowser Mission 4: Athletics: Field: Hammer Throw
    Throw the specified distance! ***
    Tries: 3
    Distance: 50-55m
    
    Same type of mission as Mission 2's Javelin Throw, except different. What you 
    should do here is not to build up power, and time it so that it will be 
    thrown in the center regardless. Too much to the left or right will result in 
    you just falling short, or possibly a foul.
    
    
    3be.
    Bowser Mission 5: Table Tennis: Singles
    Smash the ball to win! ****
    Times to Smash: 7
    
    Same as Knuckles's Mission 5, except hold B and time the opponent shots. I 
    wouldn't hold B if the opponent smashes back, though.
    
    
    3bf.
    Bowser Mission 6: Dream Events: Dream Fencing
    Knock your opponent out of bounds! **
    Times to do so: 2
    
    This mission is easy, if you're good at parrying. The opponent tends to be 
    fairly aggressive in this mission, which is bad if you're trying to get him 
    or her over to the other side. Parry when the opponent strikes, and then push 
    him or her forward by tapping forward twice. When you get enough power, and 
    your opponent is right at their end, use your special, or even better, parry 
    and then use your special, because your opponent will be stunned and unable 
    to react when parried.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    3c. Vector Missions
    
    3ca.
    Vector Mission 1: Aquatics: 100m Freestyle
    Get the specified time! ***
    Time: Between 48 and 51 sec.
    
    If you're good at swimming events, you're probably going to hate this mission.
    You have to move at a bit more of a leisurely pace, and sometimes even 
    mistime stamina boosts purposely.
    
    
    3cb.
    Vector Mission 2: Rowing: Single Sculls
    Beat your rival! **
    Rival: Bowser
    
    Even if Bowser doesn't it's easier to get first in the race to guarantee 
    victory. Acceleration is determined by the remaining blue energy when you 
    push backwards. Press the buttons and push back quickly for the maximum 
    acceleration.(3 music notes.)
    
    
    3cc. 
    Vector Mission 3: Aquatics: 4x100m Freestyle
    Get the specified place! ****
    Place: 2nd
    
    Same strategy as Vector Mission 1. This can be a little hard if the computer 
    opponents are close fighting for first. If they aren't, move just behind the 
    computer in first place, but with caution, as you might overtake it and fail 
    the mission.
    
    
    3cd.
    Vector Mission 4: Dream Events: Dream Table Tennis
    Beat your rival! ***
    Rival: Yoshi
    
    Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let 
    him get a rally, and use your specials when he uses his.
    
    
    3ce.
    Vector Mission 5: Shooting: Skeet
    Shoot the fast targets! ****
    Targets to shoot: 3
    
    Same as Knuckles's shooting mission, except you have to shoot 3 targets 
    instead of 2. Same strategy applies.
    
    
    3cf.
    Vector Mission 6: Dream Events: Dream Race
    Get the specified place! *****
    Place: 2nd
    
    There's truly no strategy for Dream Race. It's entirely based on randomness. 
    But stay close to the first place racer, or the racers in general, and use 
    any item you can.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    3d. Wario Missions
    
    3da.
    Wario Mission 1: Table Tennis: Singles
    Continue a rally! ****
    Rally: 12 passes without a miss
    
    This is harder than it sounds. Practice at table tennis, and return all the 
    shots. Which is easy. The hard part is getting the computer to co-operate. 
    Try to keep the shots easy to return, like a chop once or twice. Be careful 
    when using the chop, though. Sometimes you can overshoot and lose the mission.
    
    
    3db.
    Wario Mission 2: Athletics: Field: Long Jump
    Jump perfectly from the foul line! *
    Tries: 2
    
    There's some hidden things in this mission. In order to jump perfectly, you 
    not only have to jump near the foul line, but run at maximum speed, and get 
    at least a 'Good' on your jump form. If it helps, raising the Wii Remote at 
    about a 90 degree angle a bit before the foul line can at least get a good.
    
    
    3dc. 
    Wario Mission 3: Dream Events: Dream Table Tennis
    Beat your rival! ***
    Rival: Mario
    
    Just a simple game of Dream Table Tennis. Use your specials to counter 
    Mario's, and make sure your backhand gets registered in the game. If it's too 
    soft, you'll whiff the ball.
    
    
    3dd.
    Wario Mission 4: Athletics: Field: Javelin Throw
    Throw as close to the foul line as possible! *
    Tries: 2
    
    This one isn't all that daunting. Just throw any way you want, but make sure 
    you end up close to the foul line. If it helps, if you're at full speed, the 
    time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the 
    running area.
    
    
    3de.
    Wario Mission 5: Fencing: Individual Epee
    Beat your rival! **
    Rival: Mario
    
    Fencing? This one's easy without specific goals. Generally, what I do is rush 
    backwards until Mario does a thrust, then rush forwards and stab him. Rinse 
    and repeat 14 more times.
    
    
    3df.
    Wario Mission 6: Athletics: Track: 110m Hurdles
    Win and jump through the hurdles perfectly! *****
    
    This is one of the more annoying missions, and was the last one I completed. 
    You have to win the race, which is easy, but you have to jump every hurdle so 
    that Wario gets a speedboost each time... which is hard. But for jumping 
    perfectly, it's about a 1 second wait for each hurdle, if you're going 
    maximum speed. If you can't follow that, try jumping as late as you can, when 
    Wario nearly touches the hurdle, but not late enough to make the hurdle fall 
    down.
    
    ------------------------------------------------------------------------------	
    4. All-Around Character Missions
    		
    
    4a. Mario's Missions
    		
    
    4aa. 
    Mario's Mission 1: Athletics: Field: Long Jump
    Jump perfectly from the foul line! *
    Times to do it: 1
    
    This one is easy. Just flick the Wii Remote upwards before the foul line, and 
    make sure your speed is maximum.
    
    		
    4ab. 
    Mario's Mission 2: Aquatics: 100m Freestyle
    Finish in the specified placing! *
    Place: 1st
    
    The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii 
    Remote, if you're Chuck-less) forwards and backwards repeatedly. But even 
    then, the key is the timing of your stamina. Press B when your stamina heart 
    gives off the bubble with the B button for the most optimal boost.
    
    		
    4ac. 
    Mario's Mission 3: Shooting: Skeet
    Shoot targets with the small crosshairs! **
    Targets to shoot: 1
    
    Take advantage of the fact that you only need to shoot 1 target. When the 
    target gets into the crosshair area, quickly press B to shoot it. If you 
    succeed, feel free to waste your shots.
    
    		
    4ad. 
    Mario's Mission 4: Gymnastics: Trampoline
    Perform difficult moves consecutively! *
    Times to do so: 5
    
    Tricks in trampoline consist of 3 things. A button, B button, and shaking the 
    Wii Remote. The criteria for performing a successful move is to pass the 
    sequence to perform the trick before the character lands on the trampoline 
    again. Do so 5 times in this case.
    
    		
    4ae. 
    Mario's Mission 5: Dream Events: Dream Fencing
    Win with a Special Move! **
    
    Play Dream Fencing like you normally do. Then, when the opponent's energy is 
    low, use your Special Move, assuming you have enough energy for it. If you 
    don't, build up power by parrying and feinting repeatedly.
    
    		
    4af. 
    Mario's Mission 6: Athletics: Track: 100m
    Beat your rival! ****
    Rival: Sonic
    
    Lots of people tend to have trouble with this mission. I didn't find it that 
    hard, myself. Remember that the secret to running is based on the frequency 
    of the shaking, not the strength behind it. A perfect boost helps matters a 
    lot, too.
    
    
    David Shira writes in:
    
    "With Regards to Mario's last mission, defeating Sonic in the 100m, you might 
    suggest to your readers to hold the wii remote and nunchuck near the bottom.  
    From a mathematical perspective, rotating the remotes near the center causes 
    it to have a greater frequency and makes it much easier to run at top speed 
    for the whole race.  This made it a lot easier for me. 
    Thank you"
    
    I've tested this out, and this strategy makes things easier, getting me a 
    9.5 second run. However, holding the Wiimote in the middle actually made my 
    time slightly faster.(9.475 seconds) But that's just me. You might find 
    Dave's way easier. :)
    
    
    Dan Burk writes in:
    
    "I just read your guide and have some information that might be helpful for 
    people completing Mario's 6th mission.  When running, don't watch Mario on 
    the track.  Watch the speed meter, it helped me keep my speed maxed out the 
    entire time.
     
    Dan Burk"
    
    I recommend you watch the speed meter as well. The most optimal thing to do 
    is, of course, to keep your pace at maximum level.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    4b. Amy's Missions
    		
    
    4ba. 
    Amy's Mission 1: Aquatics: 100m Freestyle
    Start at exactly the right time to win! *
    
    No problem here, aside from learning the breaststroke. Just moving the Wii 
    Remote and letting go of B when GO! appears should suffice for a good start.
    
    		
    4bb. 
    Amy's Mission 2: Dream Events: Dream Platform
    Get through the rings! **
    Specifics: 5 rings, you must hit the water first
    
    Simple. Move Amy quickly to gain speed to hit the water, and if needed, slow 
    down to hit rings if needed.
    
    		
    4bc. 
    Amy's Mission 3: Athletics: Track: 100m
    Win with a starting dash! *
    
    Also simple. Just gain energy by holding B, and move the Wii Remote down and 
    release B at 'GO!' to get a good start.
    
    		
    4bd. 
    Amy's Mission 4: Dream Events: Dream Table Tennis
    Finish with a Special Move! ***
    
    This is one of the more hard missions Amy has until the last one. And I'm 
    being generous. You simply have to win the match by having Amy use one of her 
    Special Shots in Dream Table Tennis.
    
    		
    4be. 
    Amy's Mission 5: Fencing Individual epee
    Beat your rival! **
    Rival: Peach
    
    Any fencing strategy applies.
    
    		
    4bf. 
    Amy's Mission 6: Athletics: Track: 110m Hurdles
    Win with all perfect jumps! *****
    
    Exactly the same as Wario's. Entirely verbatim.
    	
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    4c. Luigi's Missions
    		
    
    4ca. 
    Luigi's Mission 1: Athletics: Field: Triple Jump
    Jump perfectly from the foul line! ***
    
    You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps.
    The reason this is a 3-star is because you have to do good on ALL the jumps.
    Which is harder than it sounds.
    
    		
    4cb. 
    Luigi's Mission 2: Aquatics: 4x100m Freestyle
    Aim for the specified time! ****
    Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds
    
    This mission seems simple, but like the previous swimming missions, you have 
    to slow down for the timer. If it helps, the time given is a rough 4th place 
    behind the other swimmers.
    
    		
    4cc. 
    Luigi's Mission 3: Dream Events: Dream Platform
    Destroy the blocks! *****
    Specifics: destroy 6 blocks, hit the water first
    
    Luigi's hardest mission by far. You have to hit 6 blocks by running into 
    them, and hit the water first. This is much harder than it sounds, because 
    each time you hit a block, you lose speed. While it can be hard to get to 
    the water first and hit 6 blocks, here are 2 ways you can do so without 
    losing speed.
    
    1. Use a Shield item. With this, you can potentially break 2 blocks at a time.
    2. Perfectly move Luigi in an area with a ring next to a block. If you aim 
    Luigi right, you can hit the block and the ring at the same time, and not 
    lose speed. (OMG Glitches! :o)
    
    		
    4cd. 
    Luigi's Mission 4: Athletics: Track: 400m
    Stagger to the finish line! ****
    
    This one can be annoying. You have to get low enough stamina to make Luigi 
    slow down right near the finish, and he staggers for very little time. Luck 
    and practice are the keys. If it helps, try keeping Luigi's stamina around 
    half-full, or slightly less, then use it all up by the final stretch.
    
    		
    4ce. 
    Luigi's Mission 5: Dream Events: Dream Table Tennis
    Win and score ten points in one rally! ***
    
    Similar to Wario's Table Tennis mission, except with less points to gain. 
    Remember, the biggest problem comes from having the computer co-operate to 
    continue the rally.
    
    		
    4cf. 
    Luigi's Mission 6: Dream Events: Dream Fencing
    Beat your rival! **
    Rival: Waluigi
    
    Even if Waluigi's ability may be different, the strategy for him is exactly 
    the same as most fencers. The 'Rushing and Retreating' strategy works.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    	
    4d. Blaze's Missions
    		
    
    4da. 
    Blaze's Mission 1: Aquatics: 4x100m Freestyle
    Finish in the specified placing! *
    Place: 1st	
    
    These missions are hard... unless you have to place first! Just do your team 
    swimming styles as fast as possible, and time your stamina boosts as good as 
    you can.
    
    
    4db. 
    Blaze's Mission 2: Athletics: Field: Triple Jump
    Jump perfectly from the foul line! ***
    
    Yes, we know. Full speed ahead, good jumps, before foul line.
    
    		
    4dc. 
    Blaze's Mission 3: Athletics: Track: 400m
    Pass your rival! *****
    Specifics: You get a 2 second handicap to wait before you start.
    Rival: Amy	
    
    Without a doubt, this is Blaze's most aggravating mission. Not only must you 
    not fall too far behind to botch the mission, but you also have to manage 
    your stamina well enough to get ahead of Amy near the end with a sprint.
    
    You may want to use only the Remote, if you're good at slightly shaking, so 
    that you only have one thing to worry about.
    
    
    4dd. 
    Blaze's Mission 4: Gymnastics: Vault
    Recover from a stagger on landing! *
    Times to do so: 2
    
    No strategy needed. This is almost exactly the same as Bowser's Mission 1, 
    where control is automatic until the coup de grace. And the same technique 
    applies, what with the shaking the Wii Remote and Nunchuck as fast as 
    possible.
    	
    
    4de. 
    Blaze's Mission 5: Athletics: Track: 110m Hurdles
    Beat your rival!  ***
    Rival: Peach
    
    Fairly simple, assuming you're good at hurdles. Like in most non-final 
    missions, Peach has the same AI as in a normal Single Match of this, so she 
    isn't a threat, if you keep a good speed.
    
    
    4df. 
    Blaze's Mission 6: Dream Events: Dream Race
    Win without colliding with other racers! *****
    
    This is another annoying mission of Blaze's. Not nearly as bad as the 400m 
    one, in my opinion, though. Like most Dream Race missions, this one is based 
    entirely on luck. Just be careful, and try to get ahead as much as possible, 
    so that you won't have to worry about other racers.
    
    
    ------------------------------------------------------------------------------
    5. Speed Character Missions
    		
    5a. Sonic's Missions
    		
    
    5aa. 
    Sonic's Mission 1: Athletics: Field: Long Jump
    Jump perfectly from the foul line! *
    Times to do so: 1
    
    Easy easy. Maximum speed. Good jump. Before foul line.
    
    		
    5ab. 
    Sonic's Mission 2: Athletics: Field: High Jump
    Clear with jumps only! *
    Times to do so: 1
    Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high.
    
    Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up 
    the Wii remote by the end of the blue area.
    
    	
    5ac. 
    Sonic's Mission 3: Dream Events: Dream Race
    Finish in the specified placing! *****
    Placing: 2nd
    
    Dream Races are very random. You could be literally seconds away from winning 
    and a barrage of several items from enemies, like a Boo, thunderbolt, and 
    another Boo will strike, and everyone will pass ahead. This event is all 
    about luck.
    
    		
    5ad. 
    Sonic's Mission 4: Dream Events: Dream Platform
    Reach the specified speed! ****
    Speed: 170 mph
    Specifics: You must hit the water first. However, you do not need to maintain 
    the speed of 170 mph and hit the water. You can simply reach it once and it 
    will count.
    
    Hit as many rings as you can. This will increase your speed. You should hit 
    170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but 
    you still have to hit the water first. If a koopa shell threatens that, move 
    in a large. circle to evade it.
    
    		
    5ae. 
    Sonic's Mission 5: Athletics: Track: 400m Hurdles
    Stagger to the finish line! ****
    Specifics: You must also win.
    
    Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too 
    good. You could run out easily.
    
    		
    5af. 
    Sonic's Mission 6: Athletics: Track: 100m
    Win with a super starting dash! ***
    
    A 'super starting dash' is different from a normal starting dash. Rather than 
    throwing the Wii Remote down when 'GO!' appears, you have to do so at the 
    same time it appears. I counted about 3 and a half seconds after the 'Ready' 
    to 'GO!' sequence, so count that out, and hope for the best.
    
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    5b. Daisy's Missions
    
    		
    5ba. 
    Daisy's Mission 1: Athletics: Field: Javelin Throw
    Throw as close to the foul line as possible! *
    Times to do so: 1
    
    Yeah, if my repetition says anything, you should know this by now. Full 
    speed, 'Good!' or 'Great!' jump, all before foul line.
    
    		
    5bb. 
    Daisy's Mission 2: Shooting: Skeet
    Shoot the fast targets! **
    Targets to shoot: 1
    
    This mission is fairly easy, depending on the station. If it's station 8, 
    then yes. Anticipate a target and shoot it, because in these missions, all 
    targets are fast.
    
    Also, when you succeed, feel free to laugh at Daisy having an orgasm from 
    having to handle a big, long... rifle. (Wow, phallic imagery.)
    
    OOOOOHHHH YEEEEEAAAAHH!!! *laughs*
    
    		
    5bc. 
    Daisy's Mission 3: Athletics: Track: 400m Hurdles
    Finish without knocking down hurdles! ***
    Specifics: Finish within 45-53 seconds.
    
    This mission can be hard if you don't know the timing for hurdles. But to 
    lower the pressure, when I tried it, the time was about a 4th place or lower 
    time, so no pressure to get first.
    
    		
    5bd. 
    Daisy's Mission 4: Gymnastics: Vault
    Recover from a stagger on landing! **
    Times to do so: 2
    
    Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and 
    hope for the best.
    
    Oh, and don't be fooled by Daisy's "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!"
    I gave this 2 stars for a reason.
    
    		
    5be. 
    Daisy's Mission 5: Athletics: Field: High Jump
    Clear with jumps only *
    Times to do so: 2
    Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high.
    
    Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle 
    enough not to lose much energy.
    
    		
    5bf. 
    Daisy's Mission 6: Table Tennis: Singles
    Smash the ball to win! ****
    Specifics: Points with other balls don't count. You must smash the ball 5 
    times to win.
    
    Looks can be deceiving. This mission is a perfect example. You do not need to 
    win with a smash. Instead, the only points you can gain is with a smash.
    And you win the game when you reach 5 points.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    5c. Shadow's Missions
    		
    
    5ca. 
    Shadow's Mission 1: Aquatics: 100m Freestyle
    Beat your rival! **
    Rival: Tails
    
    Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy 
    enough.
    
    		
    5cb. 
    Shadow's Mission 2: Dream Events: Dream Fencing
    Win by knocking your opponent out of bounds! **
    Times to do so: 1
    
    If you aren't aggressive, you won't be able to push your opponent. Even then, 
    the opponent almost never wants to co-operate. Parry them, and push them by 
    pressing forward twice. Get enough power for a Special Move, and use it on 
    them when they've backed up as far as they can go to get them out of bounds. 
    You do not have to win this way. You may simply do so early in the match and 
    then play normally.
    
    		
    5cc. 
    Shadow's Mission 3: Athletics: Track: 110m Hurdles
    Beat your rival! **
    Rival: Blaze
    
    Easy enough. You don't have to focus on the hurdles, as long as you're 
    careful not to run into them. Just keep ahead of Blaze.
    
    		
    5cd. 
    Shadow's Mission 4: Rowing: Single Sculls
    Beat your rival! **
    Rival: Vector
    
    Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all 
    non-final missions is the same as in a normal event. Just try not to get too 
    many button combinations bad, or else Vector will pass you.
    
    		
    5ce. 
    Shadow's Mission 5 Athletics: Track: 400m
    Beat your rival! ***
    Rival: Sonic
    
    Shadow must not be too friendly or sportsmanlike to get this many enemies. 
    Anyway, this mission is similar to Sonic's but slightly harder. Shadow has 
    the lowest stamina of the game, and thus, even the tiniest of drumming 
    movements drains about half of his energy. Make sure he regains his energy 
    before drumming along again, and when Sonic gets tired near the end, sprint 
    ahead of him so that he'll never catch up.
    
    		
    5cf. 
    Shadow's Mission 6 Athletics: Track: 100m
    Beat your rival! ****
    Rival: Sonic
    
    This mission is exactly the same as Mario's. I actually found this a little 
    harder for some reason. Shadows seemed to reach his maximum speed slower than 
    Mario did.
    
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    5d. Yoshi's Missions
    		
    
    5da. 
    Yoshi's Mission 1: Athletics: Field: Hammer Throw
    Throw right in the center! **
    Times to do so: 1
    Specifics: To get a good throw, you must be at full power.
    
    Nothing special. A lot of these aren't all that special to write for. Just do 
    the normal technique for hammer throw. Remember, you have to spin the 
    opposite direction that your character is spinning because Sega had a brain
    fart. Nice job, Sega. Reeeeal nice. -_-
    
    		
    5db. 
    Yoshi's Mission 2: Athletics: Field: High Jump
    Jump from the blue zone! *
    Times to do so: 2
    
    Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and 
    lift the Nunchuck as he goes upwards.
    
    		
    5dc. 
    Yoshi's Mission 3: Fencing: Individual Epee
    Win after parrying! **
    Times to parry: 6
    
    Keep at a distance enough to parry the opponent, and avoid damage if you fail 
    and he or she strikes. When you successfully parry, attack. These mission 
    descriptions are misleading. Again, you have no need to win the match 
    directly after a parry. Just parry 6 the enemy 6 times at the start, and then 
    play normally.
    
    		
    5dd. 
    Yoshi's Mission 4: Table Tennis: Singles
    Continue a rally! ****
    Rally: 15 shots
    
    This is the hardest Table Tennis Mission, mostly because the computer isn't 
    the most co-operative partner out there. Don't slam, and only do a chop every 
    6 or so shots or you might overshoot.
    
    		
    5de. 
    Yoshi's Mission 5: Aquatics: 100m Freestyle
    Finish in the specified time! ****
    Time: 48-50 seconds
    
    The block of time here is very small to get. The earliest time can be 
    attained if you move just ahead of the person in 2nd place(not too much), 
    so try that.
    
    		
    5df. 
    Yoshi's Mission 6: Athletics: Track
    Win with a perfect relay! ****
    
    A 'perfect relay' consists of getting all 'Great!'s in passing the baton. 
    It can be hard to figure out the timing at first, but roughly, a baton length 
    between the characters is the optimum time to move the Wii Remote down.
    
    
    ------------------------------------------------------------------------------
    6. Skill Character Missions
    		
    6a. Peach's Missions
    		
    
    6aa. 
    Peach's Mission 1: Aquatics: 4x100m Freestyle
    Finish in the specified time! ***
    Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds
    
    This one was annoying for me to practice. You have to really swim with 
    attrition, and be careful not to go too fast or too slow. But again, if it 
    helps, getting the fourth swimmer to the end at about 2:55+, and then 
    returning at a normal pace should get you within the time.
    
    		
    6ab. 
    Peach's Mission 2: Athletics: Hammer Throw
    Let out a shout! (* or *****, depending on if you know how)
    Times to do so: 3
    
    Oh yes, this is the super magical mission which everyone asks about in the 
    message boards. :) Then again, the instruction book doesn't mention how to 
    do so. Anyway, in order for Peach to let out a shout, you must press A after 
    you release the hammer. However! You must be at full power to throw the 
    hammer good enough to shout.
    
    		
    6ac. 
    Peach's Mission 3: Rowing: Single Sculls
    Win by rowing with max. acceleration! **
    Specifics: You must row 10 times with maximum acceleration(3 music notes.) 
    during the race, not winning with one.
    
    This is easiest to do near either the beginning or the end or the race. In 
    the beginning, just press Z and B and pull the Wii Remote back. If you do it 
    right, you'll get 3 music notes of acceleration. Near the end, too, when the 
    game just asks you to pull backwards, doing so quick enough will also yield a 
    maximum set of music notes.
    
    		
    6ad. 
    Peach's Mission 4: Athletics: Track: 400m
    Stagger to the finish line! ****
    
    Yeah. Just use your stamina as well as you can until the end, then sprint to 
    get your energy lowered faster, and move closer to the finish.
    
    		
    6ae. 
    Peach's Mission 5: Archery: Archery
    Hit that circle! *****
    Specifics: 6 pt. circle, moderate winds. (about 4-6mph.)
    Tries to do so: 2
    
    These archery missions suck. I might just be bad at archery, but you really 
    have to study the patterns of the winds. What's more, in my practice run of 
    this mission, Peach proved to be an oddly good archer, and shot her arrows as 
    close to the center as possible. There's no real solution than to practice 
    the placement of the arrows in wind, and aim accordingly.
    
    		
    6af. 
    Peach's Mission 6: Gymnastics: Trampoline
    Perform difficult moves consecutively! *
    Times to do so: 10
    
    This is what they call a final mission? Hah! Then again, I'm pretty good at 
    trampoline, so it's easy for me. But seriously, this mission is a joke. A 
    huge, elaborate joke, compared to mission 5. All you have to do is press all 
    the buttons in the sequence before Peach lands. It doesn't matter if you make 
    errors on the way, either. The game will accept a 'Good'.
    
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    6b. Tails's Missions
    		
    
    6ba. 
    Tails's Mission 1: Gymnastics: Trampoline
    Jump 7m high! *
    
    Easy. Just move the Wii Remote up every time Tails hits the trampoline.
    
    		
    6bb. 
    Tails's Mission 2: Athletics: Field: High Jump
    Jump from the blue zone! *
    Times to do so: 1
    
    Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone.
    
    		
    6bc. 
    Tails's Mission 3: Athletics: Field: Hammer Throw
    Throw right in the center! ***
    Times to do so: 3
    
    Ea... not quite. Anyway, you have to throw in the center of the open area to 
    succeed in this mission. The characters all have a slight delay in Hammer 
    Throw when they throw, so time it correctly so that it ends up in the center.
    
    		
    6bd. 
    Tails's Mission 4: Athletics: Field: Triple Jump
    Jump perfectly from the foul line! ***
    Times to do so: 3
    
    Normally, these missions could be done in your sleep. Doing it three times, 
    with three jumps each time, and all have to be good, well, it's a bit harder. 
    Don't flake the jumps, and make sure you make them all behind the foul line.
    
    		
    6be. 
    Tails's Mission 5: Athletics: Track: 4x100m relay
    Finish in the specified placing! ****
    Placing: 2nd
    
    These types of missions where you have to give the cpus a chance are annoying.
    There, I said it. Anyway, you should slow down near the end of the mission, 
    in order to let the computers catch up. I don't recommend doing this in any 
    other of the baton passes, though, because you can lose control of the game 
    instantaneously when the speed locks.
    
    		
    6bf. 
    Tails's Mission 6: Archery: Archery
    Hit that circle! *****
    Specifics: 2 pt. circle, strong winds. (7-9mph.)
    Tries: 1
    
    To be honest, all I did for this mission was aim accordingly a far distance 
    from the circle based on the wind and hoped for the best. If you're good at 
    archery, you could try to aim it accurately, but for those who aren't gifted 
    in archery, just try the method I did, and persist until you win.
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    6c. Waluigi's Missions
    		
    
    6ca. 
    Waluigi's Mission 1: Athletics: Field: Javelin Throw
    Throw the specified distance! **
    Distance: 30-50m
    Tries: 3
    
    I got this one in a practice try by gaining maximum speed. As soon as it said 
    'Speed Locked', I moved the Remote fast enough to get a 'Bad'. This got a bit 
    above 30m.
    
    		
    6cb. 
    Waluigi's Mission 2: Athletics: Field: Pole Vault
    Jump from the blue zone! ***
    Times to do so: 3
    
    This one can be tough if you can't build up recoil. But if anything, just 
    shake the Wii Remote and Nunchuck for running, move the Remote down in the 
    blue. If you do so late enough, you'll get a 'Great', which is much easier to 
    keep recoil than a 'Good'.
    
    		
    6cc. 
    Waluigi's Mission 3: Gymnastics: Trampoline
    Perform difficult moves consecutively! *
    Times to do so: 7
    
    Easy. Since 'Good' counts as well as 'Great', your only goal is to press the 
    button sequence before Waluigi lands.
    
    		
    6cd. 
    Waluigi's Mission 4: Aquatics: 4x100m Freestyle
    Finish in the specified placing! ****
    Placing: 3rd
    
    Seeing a pattern here? You have to slow down for these things. Just stay 
    slightly ahead of 4th place, and hope that the other players are competing 
    for 1st instead of 2nd.
    
    		
    6ce. 
    Waluigi's Mission 5: Rowing: Single Sculls
    Beat your rival! **
    Rival: Luigi
    
    Simple enough if you are good at rowing. Just press the button sequences 
    quickly, and pull back for as good acceleration as possible.
    
    		
    6cf. 
    Waluigi's Mission 6: Athletics: Track: 400m Hurdles
    Pass your rival! ***
    Rival: Luigi
    
    This final mission is like Blaze's annoying mission, but it's made slightly 
    easier, because Waluigi's stamina is good. You can also speed up with a good 
    hurdle jump. If you time everything right, you can sprint to the end, and 
    leave Luigi in the dust. I actually did this one on my first try, because 
    Waluigi has good stamina. ^_^
    
    
    :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
    
    6d. Dr. Eggman's Missions
    		
    
    6da. 
    Dr. Eggman's Mission 1: Archery: Archery
    Hit that circle! **
    Specifics: 9 pt. circle, Weak winds(0-3 mph.)
    Tries: 3
    
    This one is easy. Just aim at or near the 9 point circle. You have 3 tries to 
    do so.
    
    		
    6db. 
    Dr. Eggman's Mission 2: Rowing: Single Sculls
    Finish in the specified placing! ***
    Placing: 2nd
    
    You can go any speed you want. The easiest time to slow down or speed up to 
    get near the other rowers is near the end, where all you have to do is pull 
    back. Just be careful, as even the weakest of strokes near the end can bring 
    you into first.
    
    		
    6dc. 
    Dr. Eggman's Mission 3: Athletics: Field: Hammer Throw
    Throw the specified distance! **
    Distance: 50-55m
    Tries: 3
    
    Sometimes this mission is hard, but if you know what you're doing, it really 
    isn't. Same as Bowser's mission. Don't gain power, and throw right in the 
    center. It should just fall short of 55, which is what you want. Too far left 
    or right will make it just fall short of 50, which is not what you want.
    
    		
    6dd. 
    Dr. Eggman's Mission 4: Fencing: Individual Epee
    Win without being parried! **
    Times to be parried: 6
    
    Again with the terribly worded missions. You do not need to avoid parrying to 
    lose. Eggman has a number of parrys in the corner of the screen that he has. 
    If he gets parried that amount of times, he loses. So counter that, and parry 
    back, to stun the opposing fencer(I'm running out of ways to say opponent.) 
    and hit.
    
    		
    6de. 
    Dr. Eggman's Mission 5: Shooting: Skeet
    Shoot targets with the small crosshairs! ***-*****, depending on station.
    Targets: 3
    
    Pray that you get a station with a high amount of targets, such as Station 8.
    The small crosshairs make it hard to shoot without good accuracy. Just 
    practice the event, and hope for the best.
    
    		
    6df. 
    Dr. Eggman's Mission 6: Dream Events: Dream Table Tennis
    Win without using Special Moves! ***
    
    Eggman really sucks in this event. His reactions are delayed, as I said in 
    his profile, and it takes a little longer for him to hit the ball than the 
    other characters. (Not nearly as bad as the fencing lag, though. The fencing 
    lag makes babies cry.) But get used to Eggman's timing, and be lucky enough 
    not to play a Skill character. Their special can turn the ball invisible, and 
    your only clue of its location is the bounce on your court. The other type of 
    specials are manageable, so that's good.
    
    
    ------------------------------------------------------------------------------
    
    7. Credits
    
    7a. People who I give props to
    
    NintendoMania, for giving swimming styles for Sonic, Shadow, and Mii.
    Myself, for writing this guide.
    Nintendo, Sega, and the International Olympics Commitee for teaming up to 
    create this game.
    David Shira & Dan Burk for their contributions to Mario's final mission.
    ------------------------------------------------------------------------------
    
    And remember! In case you find this guide somewhere else, it belongs to 
    HeoandReo (spark_slash_n_crash@yahoo.ca), and may only be used on GameFAQs, 
    GameSpot, Neoseeker, Supercheats, GamesRadar, and their affiliates.
    
    This guide copyright HeoandReo(spark_slash_n_crash@yahoo.ca... I'm just 
    keeping check of copyrights!) 2008.
    Mario, characters and series copyright Nintendo, 1981-2008.
    Sonic the Hedgehog, characters, and series copyright Sega, 1991-2008
    Mario and Sonic at the Olympic Games copyright Sega and Nintendo, 2007-2008.