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  !@!  @!@  !@!       !@!       !@!  !@!  @!@  !@!       !@!!@!@!    !@!    
  @!@!!@!   @!!!:!    !!@@!!    !!@  @!@  !@!  @!!!:!    @!@ !!@!    @!!    
  !!@!@!    !!!!!:     !!@!!!   !!!  !@!  !!!  !!!!!:    !@!  !!!    !!!    
  !!: :!!   !!:            !:!  !!:  !!:  !!!  !!:       !!:  !!!    !!:    
  :!:  !:!  :!:           !:!   :!:  :!:  !:!  :!:       :!:  !:!    :!:    
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              !@!       !@!  @!@  !@!  !@!            !@!!@!   
              @!!!:!    @!@  !@!  !!@  @!!           @!! @!!   
              !!!!!:    !@!  !!!  !!!  !!!          !!!  !@!   
              !!:       :!:  !!:  !!:  !!:          :!!:!:!!:  
              :!:        ::!!:!   :!:   :!:         !:::!!:::  
               :: ::::    ::::     ::   :: ::::          :::   
              : :: ::      :      :    : :: : :          :::

*****************************************************************************

                Resident Evil 4: Wii Edition FAQ/Walkthrough
                            For the Nintendo Wii
                      Version 2.2 (Created 07/7/2007)
                        By Devin Morgan and cvxfreak

        This file is Copyright (c)2007 Devin Morgan and cvxfreak. 
                            All rights reserved.

*****************************************************************************

Table of Contents

1.  What's New
2.  Introduction
3.  Story and Characters
4.  Controls
5.  Overview
6.  Walkthrough - Main Game
7.  Walkthrough - Separate Ways
8.  Walkthrough - Assignment Ada
9.  The Mercenaries
10. Bosses
11. Items
12. Weapons and Upgrades
13. Shops
14. File Transcripts
15. Secrets/Tips and Tricks
16. Credits
17. Copyright Notice
18. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 2.2 (07/07/07): Fixed a few errors in the guide and added more
detailed information to the Mercenaries section, which is now nearly, if not
completely finished. 

Version 2.1 (06/22/07): Most missing information has been added to the guide
now that the U.S. version of Resident Evil 4 Wii Edition is out. Added bios
for Ada, Luis and Krauser. Added other missing information as well as a 
section on The Mercenaries that is brief, but will be expanded on in the next
update. 

Version 2.0 (06/11/07): The original FAQ, created by Devin Morgan, which was 
never released, has been converted to cover the newer Wii version by 
cvxfreak. Wii version coverage has been added, and more information has been
added wherever appropriate. 

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Even though it took so many years to produce, the fourth installment of the 
Resident Evil series finally was released in 2005. Early that year, the game
saw release on the GameCube, and towards the end, on the PlayStation 2. Both
versions had their strengths and weaknesses; the GameCube version contained
superior graphics and audio over the PlayStation 2 version, which contained
extra features such as Separate Ways, new costumes and weapons and the Movie
Browser. 

The Wii version combines the GameCube visuals and audio with the PlayStation
2 extras, and on top of that, new Wii Remote controls that allow for more
accurate aiming, attacking and performing QTE moves using the motion 
controls that make the game more intuitive than before. Despite being 
originally a GameCube game, Resident Evil 4: Wii Edition, as its called, is 
an awesome game that instantly ranks among the Wii's best. 

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  3. Story and Characters -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Prologue
========

1998... I'll never forget it.

It was the year when those grisly murders occurred in the Arklay Mountains.

Soon after, the news was out to the whole world revealing that it was the 
fault of a secret viral experiment conducted by the International 
Pharmaceutical Enterprise, Umbrella.

The virus broke out in a nearby mountain community, Raccoon City.

And hit the peaceful little town with a devastating blow crippling its very 
foundation.

Not taking any chances, the President of the United States ordered a 
contingency plan - to sterilize Raccoon City.

With the whole affair gone public, the United States government issued an 
indefinite suspension of business decree to Umbrella.

Soon its stock prices crashed and for all intents and purposes Umbrella was 
finished.


===============
Leon S. Kennedy
===============
Age: 27
"Everything's going to be just fine."
Agent of the U.S. Government. He has been sent to Europe on a solo mission to
rescue the President's kidnapped daughter, Ashley. Leon is one of the few 
people who survived the destruction of Raccoon City six years ago.


=============
Ashley Graham
=============
Age: 20
"All right! Here goes nothing."
Daughter of the President of the United States. She was kidnapped by a 
mysterious group on the way home from her college in Massachusetts.
Allegedly she has been spotted in a village in Europe, but there has been no
sign of her since!


========
Ada Wong
========
"Long time no see, Leon."
This mysterious woman has been working covertly behind the scenes. She met
Leon during the Raccoon City incident. She was thought to be dead. Now it
would seem that she is alive and working as a spy for an unknown
organization.


=========
Luis Sera
=========
"I'm just a good-for-nothing guy, who just happens to be a ladies' man."
Luis says he's a former cop, like Leon. Yet there's more to this mysterious
Spaniard than meets the eye. There's even a rumor that his grandfather once
lived in the area.


============
Jack Krauser
============
"Enough talk! Time to die, comrade!"
A former colleague of Leon's. Now working for his own unknown objectives.
Presumed dead after an accident two years ago, Jack reappears, with obvious
animosity toward Leon.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

There are three ways you can play Resident Evil 4: Wii Edition. You can use
a Wii Remote for motion controls, or you may use a GameCube controller or a
Wii Classic Controller to control the game in the same manner as the earlier
GameCube and PlayStation 2 versions. Of course, the Wii Remote's by far the
most interesting scheme and the whole point of the Wii Edition, but the 
control options are still there if you desire the original controls.


Choosing the Controller
-----------------------
To access the game from the Wii menu, you'll have to use the Wii Remote
or Classic Controller to navigate the menu and make your selection. From
here, you may select your controller options. 

If you want to use the Wii Remote, plug the Nunchuck into the Wii Remote.
If you want to use the Classic Controller, disconnect the Nunchuck from
the Wii Remote (if you plugged it in) and connect the Classic Controller.
Note that the Classic Controller does not have the rumble feature the
Wii Remote and GameCube controller (excluding the WaveBird) have. To
use the GameCube controller, simply have nothing connected to the Wii
Remote, and make sure the GameCube controller is hooked up to the first
GameCube controller port on the Wii. Note that if you have the Classic
Controller or Nunchuck connected to the Wii Remote, the GameCube 
controller will not function. 


Wii Remote + Nunchuck
---------------------

-: Bring up inventory screen
   Skip through cutscenes

+: Call Ashley (when Ashley is waiting)
   Make Ashley wait (when Ashley is following)
   Skip through cutscenes

1: Access Map screen

2: Access Options menu

A: Shoot your weapon (while holding B and aiming) 
   Attack with the Knife
   Kick or Suplex an enemy when prompted 
   Confirm Selection on menu screens

B: Aim Weapon
   Cancel Selection

C: Draw your knife 

Z: Run (hold while moving the stick)
   Turn 180 degrees (press while moving backward)

Swing: Attack with the knife freely (while not holding a weapon)
       Reload Weapon (while holding a weapon)


GameCube Controller
-------------------

Start: Access Options menu
       Skip through cutscenes

A: Shoot your weapon (while holding R and aiming) 
   Attack with the Knife (while holding L)
   Kick or Suplex an enemy when prompted 
   Confirm Selection on menu screens

B: Run (hold while moving)
   Reload (while holding R)
   Turn 180 degrees (press while moving backward)
   Cancel Selection

X: Call Ashley (when Ashley is waiting)
   Make Ashley wait (when Ashley is following)

Y: Bring up inventory screen

Z: Access Map Screen

L: Draw your knife

R: Aim Weapon


Classic Controller
------------------

+: Access Options Menu
   Skip Cutscenes

-: Bring up inventory screen

A: Shoot your weapon (while holding R and aiming) 
   Attack with the Knife (while holding L)
   Kick or Suplex an enemy when prompted 
   Confirm Selection on menu screens

B: Run (hold while moving)
   Reload (while holding R)
   Turn 180 degrees (press while moving backward)
   Cancel Selection

X: Call Ashley (when Ashley is waiting)
   Make Ashley wait (when Ashley is following)

Y: Bring up inventory screen

ZR: Access Map Screen

ZL: Access Map Screen

L: Draw your knife

R: Aim Weapon

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

================================
Context Sensitive Buttons/Swings
================================

At various points in the game, cutscenes or actions will prompt you to swing
the Wii Remote (if you're using that) or press buttons within a split-second
timeframe in order to perform an action. For example, shooting an enemy in
the face will cause the enemy to stumble, and if you run up and press A, you
will perform a kick, but if you wait too long, the ganado regains his/her
composure and the button will disappear. In some cutscenes, you will need to
press the buttons or swing the Wii Remote to avoid dying. Pay close 
attention to these context sensitive buttons during gameplay and cutscenes. 
Sometimes, they may be the only way to defeat a boss. This walkthrough
assumes you're playing with the Wii Remote and thus the walkthrough will list
those situations. 


===========
Using Herbs
===========

Throughout the game (and in previous RE titles if you remember) you will find 
various colored herbs. Green herbs partially recover your health, naturally. 
The red herbs do nothing by themselves, but when mixed with a green herb it 
enhances the effect. Finally, there are yellow herbs, a new addition to
Resident Evil 4; these are more rare but when mixed with a green herb it can 
raise your maximum health somewhat.

Mix                     Effect
---                     ------
Green + Green           More health recovery
Green + Green + Green   Full health recovery
Green + Red             Full health recovery
Green + Yellow          Some health recovery + increase max health one bar
Green + Red + Yellow    Full health recovery + increase max health one bar
Red + Yellow            No effect


============
Enemy Spoils
============

Sometimes when you kill someone in the game, you will notice a colored aura 
rising up from its corpse. If you investigate it, you are prompted to check 
it out by pressing A, and you will receive the spoils left behind. Here is a 
quick rundown of what each colored aura represents.

Color       Spoils
-----       ------
Green       GREEN HERB
Red/White   Various Ammo
Blue        Treasure or Money (PTAs)


========
Merchant
========

There are merchants situated throughout the game, and they sell weapons, 
healing items and weapon upgrades. They also purchase almost any non-quest 
item in the game for half the value they would sell it for. PTAs are needed 
to purchase items unless they're free. 


======
Saving
======

You can save the game at a typewriter an unlimited amount of times (unlike
the previous RE games that required an ink ribbon). Also, the game is
divided up into chapters, and at the end of every chapter, you may save
your progress if you like (it counts the same as a typewriter save).


===================
Environment Objects
===================

Throughout the game's environments, there will be various objects that will
aid your adventure: 

 Shiny Object: Shoot it and you'll generally be able to pick it up. There are
               portions of the game where you have to collect a certain
               amount to earn a weapon with the merchant. These shiny objects
               hang from ceilings or railings, and can yield valuable jewelry
               with tons of value.

 Explosive Barrel: It may save your life; shooting it will cause an 
                   explosion so shoot when a strong enemy or a group of 
                   weaker ones are near it. 
 
 Bear Traps: These traps appear numerous times throughout the game. They may 
             be hidden in sand, so you may become injured if you step into 
             them. Shoot or slash at them to "activate" them, thus allowing 
             you to get by unscathed. 

 Trip Bomb: In a few locations, especially in the village, are "Trip Bombs."
            These bombs will explode and hurt Leon if he walks passed them
            without dispatching the bombs first. You can tell the location
            of these bombs by keeping a look out for orange-like dynamite
            bombs that are pairs connected by a wire. Crossing the wire
            triggers the bombs. 

 Hiding Places: When you are with Ashley, there might be trash cans you can
                hide her in while you take care of enemies that might 
                threaten her. Use them unless you know you can get through
                the area without using them. 

 Barrels: There are also non-explosive barrels. Use the knife to destroy 
          them and reap the benefits contained within. 


================
Difficulty Modes
================

Like with all the versions of CODE: Veronica, Resident Evil 4: Wii Edition
does not have difficulty modes in the North American version (same goes for
GameCube and PlayStation 2). In the Japanese (and PAL) versions, however, 
there are difficulty modes to choose from for Leon's main game. 

 Amateur: The easiest mode to choose from, with weak enemies and strong
          characters. It takes quite a bit of damage to kill Leon, even from
          the strongest enemies. Also, a few areas are cut off to male the
          game path flow much quicker. This mode was introduced on the 
          PlayStation 2 version and was not available on the GameCube. 
 
 Easy: Also an easier difficulty mode, this mode is only slightly more 
       difficult than Amateur based on ammo. A few areas are also cut off
       from explanation.

 Normal: The standard mode of the game, offering a reasonable challenge. This
         FAQ is based on Normal Mode. This was the only mode available in the
         North American versions of the game until Professional is unlocked. 

 Professional: The hardest mode in the game, enemies are tougher kill and
               deal more damage. This mode is unlocked after beating Leon's
               game once. 

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough - Main Game  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leon S. Kennedy is who you control for most of the main game. The co-star of
Resident Evil 2, Leon's back after six years of training with the American
government. It's up to him to rescue Ashley Graham, the president's daughter,
from the forces that kidnapped her. 

===========
Chapter 1-1
===========

Forest
------

You start off the game in the middle of the woods, literally. All you have is 
your HANDGUN and the trusty KNIFE, as well as some FIRST AID SPRAY. Anyway, 
start by going up the path where you'll find a house. Approach the house to 
witness a cutscene, then go inside. You will get a second scene when you meet 
the guy who lives in the house, and chooses to attack you. When you regain 
control, quickly shoot him in the face and while he's stumbling around, run 
up and kick (the game will prompt this; press A) to hopefully defeat it. 
That way you don't waste ammo this soon.

After dispatching the first guy, Leon will talk on the radio with Hunnigan. 
Following this, go upstairs and you will hear some people outside. Check on 
the table to get HANDGUN AMMO (x10), then jump out the window straight ahead. 
There will be 3 more Ganados (that's what the regular people are called, so 
get used to it) with axes and pitchforks waiting to attack outside. Move to a 
safe distance from the group and take them down one at a time. The best 
approach again is to shoot them in the head and try kicking them away for an 
easy ammo-efficient kill.

Once they're all dead, you are free to continue along the path. In the first 
shack you encounter, cut open the boxes to get some PTAs, a GREEN HERB, and 
HANDGUN AMMO (x10). There is also a typewriter in here, should you wish to 
save the game right now. Continuing along the dirt path, you will spot a dog 
whimpering because its leg is caught in a bear trap. Choose to help it out 
(you'll see why it pays off later). Follow the path going down the hill and 
then up another hill (be careful of the wire traps between a couple of the 
trees to the side). Kill the Ganado atop the hill and continue onward to 
another shack.

In this shack, destroy the boxes to get some PTAs, then pick up the GREEN 
HERB as you exit. You will see two more Ganados nearby; kill them and cross 
the bridge ahead. At the other side, go down the hill and you'll see yet 
another shack. Be careful as you approach since there's a Ganado inside ready 
to attack! Shoot him down from a safe distance, then pick up the HANDGUN AMMO 
(x10) inside. Now, go ahead on the path and check the gate to enter a new 
area.


Village of Pueblo
-----------------

As soon as you enter the new section, you are contacted by Hunnigan, who will 
send you the PLAYING MANUAL 2 file. Its purpose is to explain how to play the 
game, if you didn't already figure that out. When you're finished reading it 
through or not, head up the path and you will be prompted to look ahead by 
pressing A. You don't have to do this, but at this point will be a split in 
the path. The best approach is to take the path going left and forward, 
heading into the outskirts of the village of Pueblo. As you follow the path, 
you can find a GREEN HERB to the left as you progress. Up ahead you will find 
a woman with a pitchfork; break the box to find a RED HERB, then shoot at the 
woman in your way. Quickly turn and hit the guy on the roof throwing axes at 
you as well.

Your best move from here would be to follow the path under the awning you see 
(it's behind where the woman was). Take that path until it turns right, 
following it around the building. You should see an entrance to the house you 
just ran around; go inside and you will witness a cutscene with the Ganados 
descending upon the house. In there, push the dresser in front of the window 
so they can't get in, then check the counter behind the stairs to find 
HANDGUN AMMO (x10).

Go upstairs and take the SHOTGUN from its resting place on the wall, and 
break upon the glass cabinet to find a HAND GRENADE. On the bed across the 
room, you will find SHOTGUN SHELLS (x5). The second floor of this house 
should be your "base" of sorts for fending off the masses. Keep an eye on the 
window by the bed, since the villagers will put up a ladder and try to come 
in; put a damper on this effort by knocking down the ladder when possible.

Another good method is to jump out the window to the side and stand on the 
slanted roof, giving you a real safe spot when dealing with the Ganados. 
There is another ladder leading to the roof you can knock down when you can. 
Otherwise, just hang out up here blasting everyone as they come up. Try to 
conserve your SHOTGUN for when a huge group is closing in on you, and 
especially when the chain saw guy appears. Make sure you dispose of the chain 
saw one quickly, since he can chop your head off, effectively ending the game 
if you aren't careful.

After you kill enough of the Ganados, a cutscene will start and they will all 
migrate to the strange church building in the middle of town. This means the 
dangerous part is over for now, so take time to explore the village and pick 
up any ammo or herbs you may have missed. Be sure to grab the YELLOW HERB 
from a box behind the barn, and mix it with a green so you can increase your 
max health.

When you are ready to continue with the game, there is a path to the left of 
the tower. Follow it and you will come to another house on the right. Take 
the HANDGUN AMMO (x10) from inside, as well as the ALERT ORDER file. Then, 
continue on the path to the gate, and go through to the next area.


Farm
----

In this section, you will find a much quieter scene, fortunately. You may 
also notice blue medallions hanging from various locations within this 
region. There are 15 in total, and if you shoot down at least 10, you will be 
rewarded by the Merchant (you'll meet him not too far from now). If you check 
the tree you can get the paper discussing the medallions (About the Blue 
Medallions).

Anyway, if you wander around this area you'll find some more Ganados to 
shoot down, as well as lots of ammo in the different buildings. When you're 
ready to go, head to the southeast corner of town (from where you enter just 
head left and straight) and go through the giant gate.

In this next area, start to go down the hill and you will witness some 
Ganados pushing a giant boulder down the hill behind you. This next part can 
be rather annoying since it's one of those real time action cutscenes. At any 
rate, you run down the hill by shaking the Wii Remote left and right while 
this boulder is rolling down behind you. After a while, the screen will 
suddenly tell you to press A + B; you must do this IMMEDIATELY to avoid 
getting slammed by the boulder! Failure to do this will result in you dying 
and having to reload your save point, or restarting from atop the hill but 
with a loss to your record.

If you survive the boulder onslaught (you're going to have to anyway), 
continue through the tunnel into a rather dangerous area. There are a couple 
shacks in this section, but the Ganados have resorted to throwing explosives 
your way. Be VERY careful not to stand too close, or you will take massive 
damage and die. Try to pick the villagers off one by one, moving quickly to 
avoid getting caught in an explosion.

Once you get through the first building, run around it making sure not to 
step in the bear traps scattered along the floor. Go into the first house via 
the back entrance and pick up the spoils, then head into the much larger 
building in the back. Inside, take the HANDGUN AMMO (x10) off the table and 
head into the next couple rooms. The rest of this house is booby-trapped, so 
look for the red glowing bombs on the walls and shoot them out so they 
detonate, making the room safe for exploration. In the third room, push the 
bookcase away from the opening and continue onward. You will hear some 
rattling coming from the closet in the back corner; check it out and a man 
tied up will fall out. Witness the cutscene and the chapter will end.


===========
Chapter 1-2
===========

Abandoned House
---------------

After making acquaintances with Luis, you will witness another couple 
cutscenes as Leon and Luis chat. During this, a Ganado with an axe approaches 
the house you guys are tied up in. When he comes, you will have to shake 
the Wii Remote in this action scene to escape sudden death. This frees the 
two of you, and Luis bolts. After a transmission from Hunnigan, you will 
have control again, so take the HANDGUN AMMO (x10) and leave the house.


Valley
------

As you make your exit, you will see a Merchant calling to you from out the 
window. Go around the corner and take the RIFLE AMMO (x5) from the table, 
then exit the house and go around to the Merchant. Here you can buy other 
weapons, sell your treasures, and upgrade your current weapons. If you want 
to upgrade now, go for it. I highly recommend you get the ATTACHE CASE M
right now so you can carry more inventory.

When you're done, turn back around and head through the metal gate. In this 
large complex you'll have to deal with plenty of enemies, including some who 
will throw explosives; watch out for those! For now, go right and down the 
first hill, dispatching the guy who should be standing there. Follow the path 
going up the hill as you take out anyone charging at you. Now you have to 
watch for the explosive-throwers, so pay attention and you can navigate this 
safely. A hint in dealing with them though; if you can shoot them dead before 
they throw the dynamite, it will explode killing all the enemies surrounding 
it; this can be to your advantage.

Go up the hills and dispatch anyone that comes your way. At the end of the 
inclining path you'll find a chest; open it to get the EMBLEM (LEFT HALF). 
Now that you have the first half, jump down to the lower area from the nearby 
ledge. Down there you'll spot another building with an explosives thrower on 
the roof. You'll also notice a path leading behind this shack; remember it 
for you will be returning here shortly. Anyway, kill a bunch of Ganados that 
swarm into the area and make your way down a hill to the next building. Go 
around to the front side and climb the ladder. On the roof, go up the steps 
and open the chest to get the EMBLEM (RIGHT HALF).

Now that you have both halves, combine them in the Key Items screen to form 
the whole HEXAGONAL EMBLEM. Jump down to the lower area and go back up the 
hill you just came from. This time take the left path going behind 
everything, and you'll come to a door with an indentation. Use the HEXAGONAL 
EMBLEM and the door will open, so go through.


Warehouse
---------

In this new area, cut open the barrels you find, then enter the abandoned 
warehouse ahead. The first room is safe, but in the second room you'll 
encounter some Ganados. Defeat them and move on until you reach an apparent 
dead end. At that point, jump through the windows to the side and you'll be 
faced with some dynamite-throwers out in the distance. If you have the RIFLE, 
feel free to snipe them, otherwise aim well and shoot at them with your 
HANDGUN, hopefully hitting their explosives for a quick room clear.

This room is also littered with bear traps so watch your step as you make 
your way to the back area. To make it easier, shoot the traps to trigger them 
so it's safer to cross over. Once at the far end, go through the door and 
scavenge around in the next room. If you want some treasure, shoot through 
the boarded up window and jump through to find an ELEGANT MASK. Anyway, head 
through the door at the other side of the room, and go down the tunnel. 
Defeat a couple Ganados there, and head into the next room. You can either 
climb down into a well and grab some goodies, or climb up to exit the area 
altogether.


Village Chief's House
---------------------

Outside again, go forward and you will see a well-trapped area with trip 
bombs and bear traps. Shoot down the box on the tree to destroy the trip 
bomb, then shoot away the bear traps so you can walk safely. Continue up some 
steps and you'll find a door with a blue sphere on it. The idea is to make 
the sphere display the insignia found on the church in the village. For a 
simple solution, rotate it up and then left. The door leading inside will 
then open.

In this house, check the bed for the CHIEF'S NOTE file, and the dresser for 
the INSIGNIA KEY. Go through the door to the right and you'll watch a 
cutscene where the Chief appears once again. Once it's done, the chapter will 
also end.


===========
Chapter 1-3
===========

Village Chief's House
---------------------

Upon starting this chapter you will be contacted by Hunnigan once more. When 
she's done talking, you will have control. If you want, go back into the 
previous room for an optional, but very interesting cutscene. Then, go
downstairs and check around the house if you want, then exit through the front
door.


Path to Pueblo
--------------

Once outside, you'll face another chain saw guy. Destroy him quickly with the 
SHOTGUN, then continue along the path. Kill off another group of Ganados 
ahead, then unbar the large door and head into the village again.


Village of Pueblo
-----------------

Once again in Pueblo, you'll have to fight a couple Ganados, but nothing like 
earlier when you first passed through. There will be several of them to 
fight, though. Clear them and head to the building in town where everyone ran 
off to earlier, and open the door with the INSIGNIA KEY. Inside, grab what 
you can and go through the door, then climb down into an underground tunnel.


Tunnel
------

Down here, head along the corridors (they're safe) until you meet up with the 
Merchant again. Sell your treasures here and buy the RIFLE if you have yet to 
do so. You should have enough money to afford upgrading your HANDGUN and 
SHOTGUN a bit, too. If you have extra money, get the TMP was well. When 
you're done, go through the door and climb up to exit the tunnels.


Cemetery
--------

In here, go up the path defeating anything you come across. When you reach 
the church, take the path leading to the right and onto some bridges. Kill 
the Ganados you encounter and go through the door at the end to reach a new 
area.


Lumber Yard
-----------

Here, you will find a few cabins built off to the side; enter them to find 
some ammo and treasure. At the other end of the area, you'll see a large gate 
with something moaning behind it. Luckily you won't have to fight whatever it 
is yet, so take the open path to the right of it. At the split right now, 
take the stairs going down and head through the door.


Lake Safehold
-------------

In this safe zone of sorts, jump down to the lower area and follow the path 
to a typewriter for saving, and a Merchant. If you want to upgrade your guns, 
now's your chance. Also, if you've been picking off the medallions along the 
way here, you should have hit at least 10 by now. Talk to the Merchant and 
you can take the PUNISHER handgun for free. It's good since it allows you to 
shoot through two enemies at once; not too bad and can save you ammo.

When you're done in here, go back up the ladder and through the door to the 
previous area. This time, head up the stairs and into the room to the right.


Swamp
-----

Here, start to go down the hill and you'll enter another action scene where 
the Ganados roll a giant boulder down the hill behind you. Swing the Wii
Remote to stay ahead, then press A+B when prompted to jump out of the way
safely. 

With that done, go forward to the swampy region. Run onto the bridge to get 
the first guy's attention, then shoot the trip bomb to clear him easily. Run 
ahead and dispatch a few more Ganados, and enter the shack. Drop into the 
swampy area and continue to the right (or to the east if you check the map). 
Shoot at the trip bombs hanging from the columns as you proceed, also making 
sure to defeat any Ganados in your way. At the end of the path, go up the 
hill onto dry land and go through the door at the top to reach the lake area.


Lake
----

You will encounter a split in the path up ahead, once again. If you go 
forward and up the hill, you can reach a cliff overlooking the lake and 
witness a cutscene detailing what you're about to face. Taking the lower path 
though, you'll reach a shack containing a Green and YELLOW HERB, as well as a 
typewriter should you want to save now. Up ahead is the dock, complete with a 
motor boat waiting for you to jump into. Hop aboard and maneuver it to the 
southeast (straight ahead pretty much; make sure you're at full health before 
you start moving too), and you'll get another cutscene. This will be your 
very first boss battle against a sea creature named Del Lago. 

------------------
    Boss: Del Lago
    Found: Lake (Chapter 1-3)
    Strategy: You start this fight off with the massive beast pulling your
              boat along as it swims around the lake. The first tug-along
              will take you through some floating debris in the water; avoid
              it by steering to the left or right like you normally would.
              Your only weapon against this boss is a harpoon, so aim and
              throw when you get the monster in your crosshairs. When it's
              towing you around normally, there won't be any debris in the
              way, so take this time to throw some harpoons and cause some
              damage. When Del Lago goes underwater, be careful since it
              could reemerge and swim towards you with its mouth open to
              cause you lots of damage. To avoid this, try to steer your boat
              and evade it. Shortly after, it will emerge again and the cycle
              repeats. Just so you're aware, if you hit debris or Del Lago
              rams into your boat, you will fall into the water. When this
              happens you have to shake the Wii Remote rapidly to swim back 
              to the boat or else you'll be eaten alive! After a while, when 
              Del Lago submerges it will become quiet and you can turn in all
              directions to see what's around. At this point, arrows will
              appear onscreen to show you where Del Lago is, charging at you.
              Throw some harpoons as it approaches to attack some more. Then,
              when the usual tugging around cycle commences, throw more
              harpoons and avoid attacks like you normally would until you
              defeat it.
------------------

Following the Del Lago fight, the monster will start to sink into the lake. 
However, it's still pulling a rope which ends up being tangled around Leon's 
leg! You will be prompted to shake the Wii Remote repeatedly as quickly as 
possible for a few seconds as he cuts himself free. If you shook quickly 
enough you'll survive, and the chapter will end.


===========
Chapter 2-1
===========

Lake
----

When the chapter starts, you'll watch another cutscene as well as yet another 
transmission from Hunnigan. After that's done, you will have control again. 
Check nearby for the ANONYMOUS LETTER file, as well as some ammo, then exit 
the house. If you look over by the lake you'll see some blue lights in the 
distance. Should you be inclined to do so, get into the boat and ride out 
toward the lights to enter a hidden cave.


Lake Cave
---------

In this area that was gated off earlier, you'll find some barrels with some 
goodies inside, as well as the Merchant. If you have the means to buy 
anything or upgrade, go for it. Otherwise, get back on the boat to exit.


Lake
----

Back on the water, head to the southern shore once again. Then, follow the 
path going east in the rain to a new area.


Waterfall Passage
-----------------

Shortly after you arrive in here, you'll see your first Ganado who has been 
infected by Las Plagas. Basically, when you kill a regular Ganado, if they 
were infected a giant parasite will come out of their head and continue 
advancing; to kill it, blast the parasite from a safe enough distance. Do 
this here, then kill another guy and head up the stairs ahead. Hop across the 
ledges and follow the path going alongside the rapidly moving water, then 
jump across again further down. You'll see a rope up ahead; climb down it to 
the basin area.

Down here, go forward and you'll be able to climb up a ladder to a higher 
ledge. Before you do so however, aim up and shoot the Ganado standing patrol 
there. After he's gone, climb up. If you look out in the distance you'll see 
a couple of crates hanging. One is straight ahead and another is higher up 
and towards the right. Use your RIFLE if you have it, if you have trouble 
aiming. Shoot both crates down, then climb down and continue along the path. 
After you pass the gears it will be an apparent dead end into the water. You 
can shoot down another crate though, which you can jump across to the other 
side with.

Since you already did it a couple moments earlier, continue jumping across 
the last 2 crates to the far ledge. Go around that path to a ladder and climb 
up to find a lever. Turn it and jump back down, and go across the 2 crates 
again. Once on the middle platform several Ganados will run out of the 
waterfall cave that's now accessible. Run up the path and defeat everyone 
with your SHOTGUN. If you want, climb up the ladder here and break the barrel 
to find a GREEN HERB. Otherwise, go into the cave.


Waterfall Cave
--------------

In here, go forward until you reach a wall with markings on it. Take the 
ROUND INSIGNIA and it will open up. Following this, Hunnigan will call you, 
so talk to her. After that, go on to another door and head through it.


Dock
----

In this room, go forward and hop onto the boat. It will automatically take 
you back to an earlier area near the Merchant prior to the Del Lago battle.


Lake Safehold
-------------

When you arrive here, you can go left to the Merchant. If you don't want to 
buy anything, it would still be a good idea to use the typewriter to save 
your game here. Then, take the other path up a ladder and out of this area.


Lumber Yard
-----------

Here, make a left into the yard itself and you'll witness a cutscene. You 
will then have to engage the El Gigante in battle. 

--------------
    El Gigante
    Found: Lumber Yard (Chapter 2-1)
    Strategy: This giant beast may appear to be really tough, but as long as
              you keep your distance, you shouldn't have that much trouble.
              From a distance, this boss can throw boulders at you, or even
              pick up a tree and try swinging at you (you'll be prompted to
              swing the Wii Remote quickly to avoid that). When you close in,
              that's when it can get very dangerous since El Gigante can
              either punch at you, kick you, or grab you, all of which cause
              massive damage on your part. When it grabs you though, move the
              left analog stick back and forth QUICKLY to stab your way out
              of its palm. As for your attack on it, shower it with HANDGUN
              bullets to the head, or use the RIFLE if you want the added
              kick. If you're close, try using the SHOTGUN. Also, if you
              rescued that dog early in the game (remember that?) it will
              appear here to distract the boss, allowing you to get in some
              shots without fear of attack. After you cause enough damage, a
              parasite will burst out of El Gigante's back and the boss will
              squat down. Run towards it and climb on by pressing the button,
              then swing the Wii Remote rapidly to knife the parasite. After
              a few seconds you'll get knocked down again and the fight
              continues. Repeat this a couple times and you will win.
--------------

Following the battle, the gates will open and you can continue with your 
journey. Collect the 15000 PTAs prize from El Gigante's corpse, then head 
through the west gate. Also, if you haven't done this during the fight, run 
around the area and go into the little houses to find some items, including 
a YELLOW HERB on a ledge near one of the gates. At any rate, go west to exit.


Cemetery
--------

When you enter this area, make your way across the bridges once again, until 
you reach the other end. Once at the end, beware since at the top of the hill 
are dogs waiting to attack you. You may want to use the SHOTGUN to take them 
all down quickly. Once they're dead, run up to the church and use the ROUND 
INSIGNIA to open the door, and go inside.


Church
------

Inside the church finally, go to the left side and climb up a ladder to reach 
the upper level. There will be a control panel in the center area, so go 
operate it. This puzzle involves red, green, and blue lights, but they're not 
solid lights. You have to turn each individual color so that when you combine 
the colors into one circle, it resembles the center one with the insignia on 
it. Turn blue 1 time, red 2 times, and green 3 times, then combine. The gates 
on the opposite side of the room will drop and you can access the door, so do 
that.

Inside, you will witness a cutscene where you finally find Ashley, the 
President's daughter who was kidnapped. After that, talk to Hunnigan, and you 
will get the PLAYING MANUAL 3 with details on controlling Ashley. Basically, 
you can have her follow you or stay in place by pressing +, you can heal her 
with herbs if attacked, and you get game over if she dies/is taken away
through a door.

With Ashley now, take what you can find in the room and exit. Run around the 
perimeter and jump down to the lower floor, and head into the main area to 
watch a cutscene. You will finally meet the Lord Saddler that you've heard so 
much about up until now. After the scene, the chapter ends.


===========
Chapter 2-2
===========

Church Side Room
----------------

In here, cut open the barrels to get a few more items, then unlock and exit 
through the door.


Cemetery
--------

Outside, you will see a quick cutscene with a whole mess of Ganados in the 
graveyard. This won't be too hard, though. Go forward to the path and Ashley 
will tell you there are explosives on the wagon in front of you. Shoot at the 
wagon and the barrels will start to explode, killing most of the threat. 
Shoot down the remaining enemies, then run down the path and climb down the 
ladder into the next area.


Tunnel
------

In this underground passage, go straight through it and visit the Merchant 
when you come to him. He'll have a couple new weapons for you this visit, 
should you be interested. If not, then continue through to the end where you 
can climb up a ladder and go through the door into a room. Take what you can 
and save your game here, then go outside to the village.


Village of Pueblo
-----------------

Outside in the rain once more, head toward the tower and follow the path to 
the left of it. There will be some Ganados coming to attack you, but a 
greater threat to you are the bear traps lining the path this time around. 
Shoot them out so you and Ashley don't get caught, then kill the people and 
move on. When you make it to the gate, go through to the next section.


Farm
----

Here, you'll see a box near the entrance and the option to let Ashley hide 
inside. It's unnecessary in this area, so let her keep following you. As you 
go along the path here, you'll encounter a few villagers ready to attack. Go 
inside the barn when you reach it and shoot out the bear traps, then climb up 
the ladder to the upper floor. Jump out the window and follow the wooden path 
to the end. Drop down and catch Ashley, then trigger the bear traps in the 
way. At the gate, piggyback Ashley over and she will open the way to the next 
area. Note that if you missed any blue medallions on your first run through,
they'll still be here, except the darkness will make them easier to spot. 


Bridge
------

Out here, go forward and you'll find another Merchant. Then, go onto the long 
bridge and Hunnigan will contact you. Following this, cross the bridge and 
you'll witness another cutscene where you may be apparently trapped. You both 
retreat into a nearby house.


Abandoned House
---------------

Inside this house, you will meet up with Luis once again. The Ganados are 
descending upon the house in huge numbers, so now you must battle. When you 
get control, the first thing you should do is push the dressers in front of 
all the windows to delay the threat. Then, collect all the ammo and herbs in 
the room. When the Ganados start breaking into the house, you and Luis must 
destroy them all while Ashley hides upstairs. 

There will be a LOT of them coming in so be alert and able to deal with 
everything as it comes. It's best to alternate weapons for this battle; use 
the HANDGUN or KNIFE when you're fighting a single enemy, but take the 
SHOTGUN out when a group of them have amassed. Use the stairs to your 
advantage too, as its narrow and a HAND GRENADE can become useful. 
Occasionally, Luis may leave ammo for you to fetch, so be sure to take them.

After a while, Luis will direct you to go upstairs, so follow him up.

Upstairs, there are a few windows where Ganados can climb in with ladders. 
Knock the ladders down and push dressers in front of the windows, then 
continue with the resistance. After many more Ganados are dead, they will 
decide to back off, and the chapter will finally end.


===========
Chapter 2-3
===========

Abandoned House
---------------

When you gain control in this scene again, go through the door to exit the 
house. Run behind the house and you'll meet the Merchant yet again. If you 
enter the shack next to him, you'll find the TWO ROUTES paper and a 
typewriter for saving your game. To the south there are two gates and a lever 
between the two. You can only pick one of them to go on for progressing, so 
it's really up to you. I will cover both paths in the next few paragraphs, so 
read them through and decide which road is for you that way.


Left Path
---------

In this area, shoot the explosives ahead to clear the few Ganados that may 
approach you quickly. Follow the path around a few sharp turns and climb up 
the ladder to an upper area. You should find a box up there; hide Ashley in 
it for now. As for yourself, walk around the top part killing off the Ganados 
you come across. When they're all gone, jump into the center area and a 
cutscene showing 2 chain saw women will commence. When you get control again, 
avoid the chain saws and climb up a ladder to the upper area. Run to a safe 
spot and kill off anyone else that's up there with you. When the chain saw 
women come towards you, use the SHOTGUN to quickly bring them down.

Once you defeat the chain saw attackers and everyone else, grab the Camp Key 
and call Ashley back to you. Drop down to the center area of the camp and 
unlock the door to continue. Further along the path inside, you'll come 
across another ambush of Ganados. Defeat them and make your way to the door 
so you can pass through to the new area where the path rejoins.


Right Path
----------

As a note of advice, you may want to buy that ROCKET LAUNCHER from the 
Merchant if you're taking this path. Anyway, inside, go forward and another 
El Gigante will jump out for you to battle. If you look above, there is a 
boulder sitting on a ledge. Move back a bit so that when El Gigante is below 
it, you shoot the boulder down to stun the enemy. It's the same battle plan 
as last time: attack until the parasite comes out, then climb atop and stab 
away! The difference this time is you have Ashley to watch out for. Either 
way, when you kill it, go through the door by kicking or shooting the chains. 
Collect a ton of ammo and jewels in the two buildings, as well as the OLD 
KEY. Kick/shoot open the second door ahead and then use the OLD KEY to open 
the way to the new area.


Safehold
--------

Regardless of the path you took, when you reach the new area, make your way 
to the building on your map to the southeast. Inside, you can find the 
VILLAGE'S LAST DEFENSE files, some ammo, and a typewriter for saving. You 
should also visit the Merchant who is nearby, and buy the RIFLE and the SCOPE 
for it sold separately if you haven't already done so. When you're ready, run 
up the hill and you'll find a giant gate to the right. It is the way out of 
the village, but it is locked for now. So, continue up the hill to a lift 
station. Choose to get onto the lift here.


Lift
----

This particular part is where the RIFLE will really shine. While you're 
riding down the lift, there are platforms coming at you on the other side, 
many of them with Ganados ready to attack as you pass. With the RIFLE, you 
can zoom in from a great distance and nail them all. Plus, with the RIFLE's 
power, you can cut through an entire group on a platform with one shot! On 
the left side atop the cliffs, there are 2 Ganados that will jump on top of 
your platform and try to cut it off the line, so be sure to snipe them as 
well. When you reach the bottom, you'll automatically disembark.


Lower Lift Station
------------------

Run around the platform and jump into the control room, if you want to find 
some ammo. Then, continue onward to some stairs. Go down the first set and 
you'll find a path going north. If you go along that path, you'll face a few 
Ganados and find a YELLOW CATSEYE treasure at the end. Continuing down the 
stairs though, you'll find some boxes of ammo and a Merchant up ahead. Go 
past him and through the gate to the next area.


Old Shack
---------

Make your way up and down the dirt path in this area. At the end you'll find 
a large rundown shack of sorts. Make sure you're at full health and your 
weapons are fully loaded at this point too. When you approach the building a 
cutscene will take place with the Village Chief. You'll then be inside the 
shack on the ground, and you'll be prompted to perform the QTE action in 
order to avoid the chief's crushing fist during the cutscene. Continue 
watching the scene as the shack is lit up in flames and the chief transforms 
into a giant parasitic creature to fight. 

----------------------------------
    Bitores Mendez (Village Chief)
    Found: Old Shack (Chapter 2-3)
    Strategy: For the first part of the battle, this guy really isn't hard as
              long as you don't get hit. He starts off a fair distance from
              you, walking at a slow enough pace. Use this time to shoot at
              his long spine with your HANDGUN (or maybe with your RIFLE if
              you're feeling lucky). If he gets a little close, climb the
              ladder behind you and collect the items upstairs. If the chief
              stops moving and starts to attack you up there, jump down and
              blast his spine a couple times with the SHOTGUN while he's
              preoccupied. Then, run to the other end of the room to be safe
              and repeat the process. If he gets close, run past him,
              swinging the Wii Remote quickly to avoid being maimed to death.
              After you attack the spine enough, it will bend back; use this
              time to attack the base part some more. After a couple good
              shots, move away and prepare for another round of combat. Do
              this all again until you can attack the base of the spine when
              it bends. Once you hurt it enough, the top part will detach and
              the chief will have no legs to move with. So, he will hang on
              the ceiling going between the steel beams heading towards you.
              If he gets close, move away to avoid a massive attack. The best
              way to handle this form is to snipe him from a distance with
              the RIFLE. If you hit him hard enough in the air, he'll fall
              down and regain bearings before rising up again. If you're
              quick enough to keep hitting him when he goes up, you'll have
              this fight won in no time with minimal damage to yourself.
----------------------------------

After the fight, check the body to get the FALSE EYE. This is what you needed 
at the locked gate earlier. It'll also be a good time to collect any items in 
here you may have missed. Then, jump through the open window near the fiery 
section and Ashley will be waiting for you there. Now it is time to backtrack 
to the top of the lift since there are no enemies left.


Safehold
--------

After you ride the lift back to the upper areas, run down the hill to the 
gate. Upon checking it you'll see it is a retina scanner, so use the False 
Eye to unlock it. Go through the gate to exit the village.


Street
------

As you run up the street, you'll see a truck heading your way from atop the 
hill. Using your RIFLE, snipe the driver and the truck will fall on its side, 
stopping just before it reaches you. As you pass the wreckage, plenty of 
Ganados will appear from behind you. Use the SHOTGUN or RIFLE to clear them 
all quickly and efficiently, then pick up the spoils and continue up the 
road. At the end, you'll watch a cutscene where a whole slew of villagers are 
coming after you. So, you both cross the bridge to a castle and raise the 
drawbridge. Also at this point, the chapter ends.


===========
Chapter 3-1
===========

Castle Entrance
---------------

Starting off in here, go forward and right to a room where the Merchant can 
be found. He has plenty of new wares this time that you should buy, such as 
the ATTACHE CASE L and the BLACKTAIL (sell your HANDGUN for it). You should 
also get the RIFLE (Semi-Auto) to replace your first RIFLE if you can afford 
it. When you're done here, go up the stairs and through the door at the top.


Lower Catapult Area
-------------------

In this area, go around the corner and pick up some ammo, then look ahead. 
You'll see two hooded men on the upper ledge; snipe them if you want. Head to 
the right and up some more steps. At the top you'll see a quick scene with a 
red-robed creature, perhaps the head guy, directing the others to launch 
their fiery catapults at you. Step back and wait for the fireballs to hit the 
ground, then when it quiets down, it'll be time to move. Follow the left wall 
and run straight under a walkway above and turn right to a safe area, in 
between catapult shots. Go up the stairs and you'll be in catapult danger 
again, so equip your RIFLE and snipe the one to the south.


Upper Catapult Area
-------------------

Go up onto the platform at the bridge's start, and snipe the red-robed guy 
standing on a center platform to the southwest, as well as the regular hooded 
person operating the catapult. Start walking onto the bridge, then turn 
around and snipe the red barrel next to the catapult directly behind you; its 
explosion will kill the person launching the catapults. Then, quickly run 
across the bridge to the other side. Inside the room there, you'll find a 
hooded guy with face armor to fight; shoot at his body to kill. Be careful 
since a couple reinforcements will appear the way you just came, so watch 
out.

After you clear them, make Ashley wait by the room as you cross the eastern 
bridge. Beware of the final catapult to the north you haven't stopped yet. 
Snipe it from the tower at the opposite end of the circular pit, to be safe. 
Once that's done, call Ashley to you and operate the controls near the pit 
(rotate the Wii Remote as indicated on the screen to rotate the crank). When 
you're done, check the cannon to fire it at the door to the north. Now that 
the path is open, go back across the first bridge and continue through the 
open wall.

You'll find a Merchant just inside that new room, as you might expect. If you 
want something, buy it here, otherwise go through the door to the next part.


Sword Room
----------

Inside this room, you'll find a sword on the wall in front of you. It's the 
Platinum Sword, so take it. Go upstairs and you'll find some hooded enemies 
to fight. Clear them and you'll notice a whole bunch more coming in from 
downstairs. Stay in one of the back corners and pick them off when they get 
close. When it appears there are no more, head down the steps and snipe the 
last guy in the red robe. Upstairs, there is a GOLDED SWORD on the wall; take 
it and place the PLATINUM SWORD in its place. Now, go downstairs and put the 
GOLDEN SWORD on the wall where you found the first sword. This will open a 
door upstairs, so go up and through it.


Outside Castle Gate
-------------------

Go forward in this area and you'll watch another cutscene where you come 
across Luis yet again. After the scene, you'll see a larger locked door to 
the north, and a smaller door up ahead. In the Japanese version's Easy and
Amateur Modes, the large door will instantly be unlocked, saving you a bit
of time.  

For all other players, go into the smaller door. Once there, defeat some
enemies as they come out at you. You'll notice an alley to the right; follow 
it into a room where you'll find some more enemies hiding out. Clear them 
and take the spoils found in here, then go over by the window. You should 
hear the guy shooting a crossbow in your direction. When he's in between 
shots, snipe him off the bridge with your RIFLE.

Now, go through the door and run under that overpass to encounter 2 shielded 
enemies. Aim towards the top of the shields, since that's where the enemy's 
head is behind it (your best bet is the SHOTGUN to quickly eliminate them). 
Go through the door ahead and open the chest in the corner to find a CASTLE 
GATE KEY. At this point, the door will open and some more hooded enemies will 
appear. Shoot the red barrel near where they enter to clear a bunch of them 
hopefully. Use your weapons to clear the rest of them, then leave the room. 
Backtrack to the large locked door and use the key there to enter.


Entrance Hall
-------------

Finally inside the castle, go forward and watch a cutscene, where you meet 
Salazar. Following this interesting scene, go up the stairs and an ornamental 
wall will rise from the ground, blocking your path that way. There is a 
typewriter here though, so you might as well save your game. Be sure to break 
the pots in this room to collect whatever they may be hiding. When ready, go 
through the door to the right of the typewriter.


Fire Statue Room
----------------

In this room, check the Saddler painting on the right wall for 5000 PTAS. 
Then, go all the way forward and check the note on the wall (CAPTURE LUIS
SERA). Also, be sure to grab the YELLOW HERB nearby. Go left into the room
where 2 fire breathing statues are blocking your path that way as well. 
However, there is a painting in an alcove to the right; check it to get the 
PRISON KEY. Go back to the long room and you'll find a locked door leading 
downstairs. Unlock it with the PRISON KEY, and make Ashley wait at the top of 
the stairs to avoid her interference in the next segment.


Prison Room
-----------

Go down and collect the GREEN HERB in a corner, then open the prison gate. 
Inside is a Garrador, which is a crazy blind creature with giant claws to 
attack with. When you try to approach the Garrador, it will come to life and 
attack, so run out immediately. It reacts to noise as you might guess, so 
look around the room and you'll find a couple bells. If you shoot one, the 
Garrador will raise its claws and charge at the bell, only to get its claws 
stuck in the wall.

There is a parasite on its back which you can hit when he is stuck, so shoot 
it with something powerful like your RIFLE or SHOTGUN. Run away to avoid a 
counter attack, such as its random thrashing about and/or charging at you. 
If the Garrador charges at you, run out of the way so he hits the wall, 
giving you another chance to attack. 4 or 5 good SHOTGUN shots to the back 
should be sufficient.

Once it's dead, go into the prison cell and pull the lever to shut off the 
fire in the statue room upstairs. So, head back upstairs and allow Ashley to 
follow you again by pressing +.


Fire Statue Room
----------------

Back upstairs, beware of the two hooded enemies that may have run into the 
room. Defeat them and continue forward to the statue room. There is a guy 
with dynamite and two crossbow shooters to the sides, so aim for the center 
one with the dynamite first. If you have a grenade of any sort, now is the 
best time to toss it in. When the room is clear, go through it to the final 
small chamber in here. Defeat a single hooded enemy inside, then go through 
the giant doors to the next area.


Large Hall
----------

When you enter here, there are two archers in the center of the room, but 
there are also various hooded enemies (some with shields) coming from the 
sides to get you. My approach here is to immediately go to the corner to your 
left, and use the HANDGUN to quickly dispose of the regular hooded guy coming 
at you on the left side. Then, use your RIFLE (Semi-Auto helps greatly here) 
to snipe the shielded ones (aim high to head shot them) as well as the 
archers and the red-robed enemy. After you kill a few of them, more will pour 
in through the side doors. Defeat the shielded ones with the RIFLE, then use 
HANDGUN bullets on the remaining regular enemies.

When the room is clear, collect everything you can around the room, then go 
to the back end and down the stairs. Defeat yet another enemy down here, and 
enter the room in the back. Pick up the GREEN HERB and some SHOTGUN Shells 
(x5) on the chair, then step on one of the yellow switches. Have Ashley wait 
on one while you step on the other; this will trigger stairs to appear above 
so you can reach the upper area of the hall.

However, by hitting these switches, various enemies will drop in from above 
and enter the room via the doorway in a few moments. So, call Ashley to 
follow you and run out of the room with SHOTGUN equipped. Blast the shielded 
enemy away and make a run for the stairs going up. Cross the room so you have 
a safe distance between yourself and the next round of enemies coming up. 
Defeat them all, including the two archers on the upper tier, then when it's 
safe once more go to the middle area. Turn the crank to make stairs leading 
to the upper level appear.

On the upper level, go into the room to the right and break the pot to find a 
FIRST AID SPRAY. Back in the main area, go forward to the fountain and Ashley 
will point out another crank on the upper walkway. Break the two pots atop 
the steps ahead to get some RIFLE and SHOTGUN ammo, then go over to one of 
the ledges by the upper walkway. Piggyback Ashley up there and she'll take 
care of both cranks, but you have to protect her. There will be enemies down 
by you to worry about, but the priority is to snipe any hooded enemies above 
that will threaten Ashley. If she is captured, be careful to shoot the bad 
guy and not her. When she activates both cranks and the platforms rise from 
the water, go to the wall and catch her, then jump across the platforms and 
go into the next room.


Main Hall
---------

In this much quieter room, go forward and you'll see the Merchant and a 
typewriter for saving. You'd best save your game at this point, as well as 
visiting the Merchant for weapon upgrades. There is also a Shooting Gallery 
if you go through the northwest door here (more information on that in a 
different section of this guide). When you're ready, go up the center hall 
and you'll watch another cutscene. Apparently Ashley disappears at this point 
too, and then the chapter ends.


===========
Chapter 3-2
===========

Trap Room
---------

Immediately after entering this next chapter, Leon will try contacting 
Hunnigan again. However, the transmission will be interrupted by Salazar (the 
kid you met earlier). After the conversation ends, you'll have control, so 
head through the nearby door into a new room.


Sewers
------

In this room, drop down to a lower area and continue along the relatively 
safe path for now. As soon as you go around the corner though, you'll have to 
start worrying. There are creatures in the sewers called Novistadors; they 
are transparent so you'll only see an outline of them coming at you or see 
footsteps, but they are very dangerous. Try to kill them off quickly with 
your SHOTGUN, since they do hurt a lot and can possibly decapitate you if 
they're attacking from above.

After killing the one in the long corridor, you'll come to a part where there 
is a pit below. Beware since there are 2 Novistadors down there, and if you 
walk by they will jump out at you. You'll have to go down there anyway, so be 
ready to take them out fast. After that, go up the opposite ladder and go 
through the door.

This room is going to be full of battles with more Novistadors, so be ready 
for it. At least in here you'll see them coming. Anyway, walk towards the 
center of the room and kill two of them. When they're done, feel free to 
explore the cells in here (one of them has a YELLOW HERB you should get). At 
the far end of the room is an area flooded with water. To drain it, follow 
the east path (it's to the left of where you came in) through some ruins, 
into a control room of sorts.

In here, you'll see a wheel to turn; use it to drain the water in the other 
room. Also, be sure to check the crates and open the chest for a BUTTERFLY 
LAMP treasure if you want. After you turn the wheel, leave the room. Be 
warned though, the path you just came from will now be inhabited by a few 
Novistadors, watch out! When you make it back to the center room, fight a 
couple more of them as they fall from the opening in the ceiling. Then, drop 
down into the drained area and go through the gate.

As soon as you go through the gate, a Novistador will appear behind you, so 
run into the new room and quickly turn to kill it. When that's done, go up 
the steps and through the door into another new room, out of the sewers.


Pendulum Room
-------------

Inside this noisy room, there is a narrow pathway, with several giant 
pendulum blades moving back and forth intersecting with the path. If you look 
on the ground along this path you'll see lines where the blades pass over, so 
use those as guidelines to know where not to stand when resting. Anyway, make 
your way across the room while avoiding the blades. At the other side, go 
through the door into another small room. In there, go up the ladder and 
through the next door to reach the main hall again.


Main Hall
---------

Now that you're back in the main hall from earlier, or the upper ledges at 
least, you'll watch a cutscene. Apparently there is something going on below 
as you can see. If you want to get the ILLUMINADOS PENDANT treasure, snipe 
the red robed guy and drop down to collect the treasure. Either way you have 
to drop down, but when you do, everyone will escape into the north room you 
have no access to. As for yourself, save at the typewriter, then run up the 
stairs and meet the Merchant once more. Then, go into the room with the red 
door.


Gallery
-------

When you enter the castle's gallery, be prepared for a hell of a time. In the 
first couple small rooms, pick up the goods and the Castellan Memo, then go 
into the first battle room. As soon as you enter, a red-robed guy will direct 
2 crossbow enemies to aim/shoot at you. With RIFLE in hand, quickly aim and 
try to kill off the red-robed one immediately (if you don't, you'll have 
several more opportunities, but it will make things MUCH easier if you kill 
him now). Kill the crossbow archers and the masked enemy on the balcony, then 
use your HANDGUN on the ones down where you are. Break all the pots to get 
the items they hold, then head to the back left corner of the room and go 
through that door.

Go up the stairs and kill the face-armored enemy at the top, then head 
through another door to the upper level of the room you just came from. 
Follow the path around the room's perimeter until you can drop to a lower 
platform. Do so and the red-robed enemy will run into that room. Follow him 
in and defeat the masked enemies inside. Go up the steps to the ledge you 
just came from, and go straight. Go around the corner and straight into the 
room you came from moments earlier. Be careful as you enter since a shielded 
enemy will be waiting; use your SHOTGUN to dispose of him quickly.

Go down the stairs and as you go through the door at the bottom, you'll find 
the red-robed enemy in the center area. The area rises up to reveal a machine 
gun platform which he uses to attack you. The best approach to this is to go 
back upstairs and try sniping him with your RIFLE from a safe strafing 
corner. Once he's dead, go back down there and collect the GALLERY KEY.

In this next puzzle room you'll find 4 portraits on the wall and a central 
console that flips them. The idea is to flip the pictures around so there are 
6 bodies total across the 4 pictures. To do this quickly, here are the ones 
you should flip in the proper order: 3 4 1 2. With that done, go into the new 
room.

When you enter here, you'll witness a cutscene with Salazar. Following this, 
a whole mess of hooded enemies will ambush you. First off, deal with the 
scythe-wielding enemies down on your level (they can throw the scythes at you 
too, so be careful). Once they're gone, some crossbow enemies will appear by 
the stairs. Use your RIFLE to pick them off as you avoid the incoming fire 
arrows. There are 6 crossbow enemies to worry about. Be careful after you 
kill them since a panel will open across the room with 2 enemies shooting 
their rocket launchers at you. Avoid that, collect any ammo and such on the 
bottom level, and head up the stairs to the upper walkway.

First, head to the west side of the room where the rocket launcher enemies 
were hiding in the wall. Hit the switch on the wall to deactivate the 
security in the room, then as you back up, the wall panel will open again. 
Quickly use your SHOTGUN or something to shoot the rocket launcher enemies 
before they hit you. Then, head to the south side of the room and go into 
that door. Break the pot and hit the switch inside to make a walkway leading 
to the center chest appear. Be careful as you exit the room since there will 
be 2 more rocket launcher enemies standing on that platform.

The best idea here is to quickly run out and to the left/right, or duck back 
into the switch room. When it's safe, come back out and shoot them dead. Go 
around to the walkway and open the chest now to get the GOAT ORNAMENT. Before 
you leave, there is a side room you can enter that contains a YELLOW HERB; it 
may be useful for you to pick it up. When you're done, go back to the west 
side and through the door that's no longer gated.


Balcony
-------

In this new area, use the typewriter situated nearby to save your game. Then, 
continue to the next part of the room. There are two doors here: one is 
locked so you have to go into the left room. (You can get through the locked
door later by bringing Ashley back here. You'll get a BROKEN BUTTERFLY and
lots of treasures if you return here.) Head up the steps and through the door 
at the top to go out onto the actual balcony. Follow the path to a fountain 
containing some treasures, and a door to the side. You can't go through the 
door, but if you want to come back with Ashley later, you can get the room's 
contents then. Anyway, continue along the path and through the door to reach 
the hedge maze.


Garden
------

In the garden, follow the path going along the wall. You'll come to a door 
that has an indentation in the middle (in the Japanese version's Easy and
Amateur Modes, there door will automatically be open, so just go through
and skip onto Chapter 3-3). 

For the Normal Mode players, you need to find the piece that perfectly fits 
there, so continue onward for now. After a radio transmission from Salazar, 
go down the steps into a hedge maze. If you look at your map there are two 
round spots in this garden; they are fountains, each containing a piece of 
the MOONSTONE you need to find. So, you have to head to each of those spots. 
Just use your map to navigate this maze since it'll be easier to do that than 
to follow actual tangible directions.

Also while navigating this maze, there are plenty of loose infected dogs 
ready to attack you, some will even pop out of the bushes at a moment's 
notice, so BEWARE! Have your SHOTGUN ready for such occasions. Once you get 
both pieces of the MOONSTONE, go back to the gate you came in through and 
head up the stairs. When you come to the locked door, combine the pieces and 
use the completed Blue Moonstone to open the door. As you enter the room, 
you'll be treated to a rather fun cutscene involving an old ally.

After the cutscene, the chapter will end.


===========
Chapter 3-3
===========

Residency
---------

In this rather peaceful setting, explore the room to find a memo called 
FEMALE INTRUDER, as well as some ammo and a Merchant. Sell your treasures and 
upgrade your guns, should you want to now. Then, save your game at the 
typewriter in the main room, and go through the door into a dining room.

In here, collect the ammo and the GREEN HERB on the tables. At the end of the 
hall you'll come to a counter with a bell on it; ring the bell and a portrait 
will appear at the end of a long hall in front of you. Use your RIFLE and 
shoot the wine bottle to open the adjacent door. If you're looking for some 
added ammo and herbs, you can go down the right hallway to a storage room of 
sorts. Anyhow, head into the room to the left of the bell counter.

Be careful as you enter the room, since a cage will come down and various 
hooded enemies will surround it, not to mention a Garrador (that blind clawed 
enemy) will be in the cage with you. Quickly use your SHOTGUN to blast 
through the lock on one of the cage doors, and get out of the cage. Kill the 
enemies outside the cage, then concentrate on the Garrador. Use your RIFLE to 
aim at his back when he turns (try to stay still so this is made easier). 
After you kill him and all the other enemies, open the chest to get the 
HOURGLASS WITH GOLD DECOR. Then, go into the northeast room.


Foyer
-----

In this next room full of enemies, drop down and defeat the next batch of 
enemies. Once they're done, go over to the lever and operate it to make a 
walkway appear above. Climb up the ladder to the upper ledge and cross the 
walkway. As soon as you cross to the other side, the door will open and 
various shielded enemies will enter. Shoot the lamp above and it'll kill or 
severely damage most of them. Also, be careful of the enemies coming in from 
behind you. Once you clear them all, go left and down some steps. Defeat a 
shielded enemy down there and break the glass case to get a ROCKET LAUNCHER, 
as well as various treasures and ammo.

Then, go up the steps and defeat a crossbow enemy. Blast through the lock on 
the door, and run across that walkway a second time. Go into that room at the 
other end this time. Go up the path and you'll meet the Merchant yet again. 
You can buy the ATTACHE CASE XL, so if you can afford it, buy it now! 
Otherwise, save your game and go through the nearby door.

When you enter this new room, you'll witness yet another cutscene with Luis 
and Lord Saddler. Following the cutscene, as you would expect, the chapter is 
over.


===========
Chapter 3-4
===========

Inner Castle Balcony
--------------------

When you gain control of Leon yet again, walk around the perimeter and 
collect ammo from the various pots and ledges. When you're done, walk down 
onto the center platform and you'll find Ashley chained up against the wall. 
Use your RIFLE and scope to zoom in, shooting each of the three bars holding 
her there. When she's free, all sorts of hooded enemies will enter below to 
try and recapture her. Using your RIFLE, snipe each of them to protect her. 
She will try to exit through a door, but to no avail. A second batch of 
enemies, including archers aiming at you, and a red-robed guy, will enter. 
Take care of the archers and the red-robed enemy quickly. It holds the key 
Ashley needs in order to open the door. Once she has it, she'll go into the 
room.


Armory
------

For this next part, you will have total control of Ashley. She cannot really 
attack or use weapons, so you have to try your best to avoid the enemies. 
Anyway, use the typewriter in the first room. In the second room, you'll meet 
up with your first enemy. There are several lanterns placed in the room you 
can throw at the enemy to burn/defeat him, so do that when he gets close.
However, try not to miss, as you only have the amount of lanterns in the room
and can't obtain anymore once they're gone. 
 
Collect the GREEN HERB in the room, and operate the crank on the wall to open 
the gate blocking progress (you can crawl under the tables to evade enemies 
if you need to).

In the next room, you'll have a similar situation with the enemy and the 
lanterns. Dispose of the enemy and then turn the two cranks this time to open 
the gate, then go down the hallway that opens up. You can enter a room to the 
left, or continue down the hall to yet another room. Opt for the second room 
right now.

In this puzzle room are 3 switches and 3 gates. Push the shelf to the side to 
reveal a switch; do NOT hit it yet. Instead, take the left path to a switch 
on the wall. Hit that and go through the gate that opens. Collect the STONE 
TABLET, then hit the switch in that middle room. Crawl under the table and 
hit the switch that was behind the shelf, then crawl back under and follow 
the now open path to the door. Go through into that room. Go down this dark 
hall past suits of armor, into a room with a pedestal in the center. The top 
of it is a puzzle with 8 tiles, and the ninth one is missing. Pretend the 
board's 9 spaces are numbered like this:
                             _ _ _ _ _ _
                            |   |   |   |
                            |_1_|_2_|_3_|
                            |   |   |   |
                            |_4_|_5_|_6_|
                            |   |   |   |
                            |_7_|_8_|_9_|

From the starting position, here is where you should move what in order to 
complete the puzzle: 6 to 5, 3 to 6, 2 to 3, 5 to 2, 4 to 5, 7 to 4, 8 to 7, 
9 to 8, 6 to 9, 5 to 6, 2 to 5, 1 to 2, 4 to 1, 7 to 4, 8 to 7, 5 to 8, 6 to 
5, and 9 to 6.

Then, enter the STONE TABLET and the puzzle will be complete. The door will 
now open, so go through it. Inside, check the statue on the south wall to 
collect the SALAZAR FAMILY INSIGNIA. The statue will then rotate to reveal a 
chest, and the door will lock. Open it to get the SERPENT ORNAMENT. At this 
point, the last few rooms worth of armored statues will come to life and 
attack. Avoid them as you escape through the last 2 rooms. When you go down 
the hall, you'll see an armor statue straight ahead. As you approach it, it 
will bring its axe down on you, so you have to use the designated action 
buttons (A + B) to dodge it. Continuing on, avoid the next few armored statue 
encounters as you make it through the switch room.

When you get back to the hallway, go into the room straight ahead (the one I 
told you not to enter for now). In here, collect the BUTLER'S MEMO and check 
the pedestal in the middle of the room. Place the SALAZAR FAMILY INSIGNIA on 
the spot and turn the dial to make the wall open up, revealing a hidden 
passage. Follow the passage to a door at the end, and go through it to be 
reunited with Leon. After a touching cutscene, the chapter ends.


===========
Chapter 4-1
===========

Inner Castle Balcony
--------------------

At the start of the chapter, you'll have another conversation with Salazar 
via the radio. You will also receive all the items and treasure Ashley picked 
up in her adventure that she didn't use, so if you dodged enemies well, 
you'll get extra herbs. When you're ready, go north down the hall and into 
that room.

Note: Feel free to return to the locked door on the Balcony with Ashley to
get the BROKEN BUTTERFLY and plenty of treasures. Be careful for any Los
Illuminados you run into. Then return here and continue the walkthrough. 


Tram Car Room
-------------

In here, you have the option of riding a tram car to another section of the 
castle. For now, don't do that; instead, step onto the platform near the 
typewriter and ride across the lava (Ashley will stay behind for this part,
but she won't be in any danger, so don't worry about her for now). At the 
other side, go into the next room.


Fiery Room
----------

In this rather complex room, run down to the second main platform with the 
pedestal on it, avoiding the first fire dragon to the right. From there, go 
up the steps to the right and snipe the guy controlling that first dragon. 
Next, jump onto the rotating platform when an opening comes up. Then, jump 
through the same opening at the other side when you can.

In this next segment, there is another fire dragon to the right, so try and 
snipe its controller whenever you get a chance (you'll have to move around 
since it tries to face you, blocking the controller behind it). There will 
also be several enemies falling into the area, so watch out. At the far end 
of the room is a third fire dragon and 2 walls. Move to one side so the fire 
starts shooting that way, then quickly run to the other side and snipe the 
controller. Go up the steps that appear and open the chest to get the LION 
ORNAMENT.

Now, backtrack out of this room and return across the pit to where Ashley is.


Tram Car Room
-------------

With Ashley again, ride the tram car into a new segment of the castle. In the 
new room, unlock the door and go through to the entrance hall.


Entrance Hall
-------------

You should remember this room from earlier in the game. Anyway, go forward to 
the wall panel with the indentations. Insert the three ornaments you've found 
and the wall will finally come down, revealing another passage. So, go up the 
steps and into the new room.


Tram Car Room
-------------

In this second room with a tram car, ride it to yet another section of the 
castle. When you arrive at the other end, go through the door.


Gallery
-------

In this open area, start by going into the smaller room to the right. There 
is a Merchant in here, as well as a typewriter and the Shooting Gallery. 
Leave the room and go down the east hall. Collect the YELLOW HERB, and the 
SAMPLE REVISITED file. Then, go through the door and follow the path through 
the halls lined with armored statues. Dodge them with the action buttons when 
needed. At the end of the hallway, make Ashley wait there for you.

(Note: In the Japanese Easy and Amateur Versions, you do not need to acquire
the KING'S GRAIL. Therefore, you should skip the next paragraph.)

In the large circular room ahead pick up the KING'S GRAIL on the center 
platform. As you do this, the doors will close and the armored statues will 
come to life. To kill them, blast the armored head with a SHOTGUN and it'll 
come off, revealing one of those giant parasites. It's best to hit the 
statues as a group. Then, kill the parasites to destroy the statues. The
FLASH GRENADE is particularly effective against the parasites. Once you 
kill the first three, a few more will come out. Kill those in the same 
manner, and you'll be free to go. Have Ashley follow you again and head back 
to the room where you picked up the memo.

Back in the first room of this gallery, go into the small south room to save 
your game again if you want. Then, go into the far west room this time. In 
here, there are 4 floor switches. Start by making Ashley wait on one of them. 
Push the two statues onto two of the switches, then have yourself stand on 
the remaining one. This will open the north door, so go through it. Inside, 
you'll see Salazar face to face before he runs off, leaving you in a room 
where the ceiling is falling on you. To stop the spiked ceiling from killing 
you, there are a few flashing points to shoot. Shoot the 4 spots to stop the 
ceiling.

Going through the open doorway, go down the hall to another room. When you 
enter the storage room at the end, Ashley will get trapped in the previous 
hall. Then, a giant drill piloted by a couple hooded enemies will break 
through the wall, and will kill her if you don't stop it. Use your RIFLE to 
snipe both of them, and get Ashley through the gate when it opens quickly. 
Now, collect the ammo scattered in the room and open the chest to get the 
QUEEN'S GRAIL. Then, shoot the lock on the door and go through; it leads back 
to the floor switch room. Exit there through the east door, and you'll be 
back in the main gallery room.

Now that you have both grails, take the north path. When you enter the main 
hallway, you'll be faced with plenty of shielded and masked enemies. Clear 
them out with your RIFLE and SHOTGUN, then continue to the far end. You'll 
find 2 statues of a king and queen to the sides of the center door. Place the 
KING'S and QUEEN'S GRAILS in the appropriate hands (in the Japanese Easy and
Amateur Modes, the KING'S GRAIL will be placed in there for you already), 
and the door will open, so go through into a new area. Head down the hall 
and then through another door to a different area altogether.


Novistador Room
---------------

In this room, go forward and one of those Novistadors will kidnap Ashley. 
This means you have to fight a whole bunch of them in here. Kill them off 
with your SHOTGUN, then when the room is clear, take a side path to a lever. 
Turn it and the bridge will partially come down. Use your RIFLE to shoot the 
chains holding it up still, then go around and cross the bridge, and go into 
that room.


Outside Clock Tower
-------------------

In the room you appear in, you'll find the Merchant and a typewriter for 
saving. Use both if you want, then go through the door ahead. You'll come out 
at an outside portion of the castle, leading to the clock tower itself. As 
you walk out, you'll be contacted by Salazar on the radio. After that, Leon 
will use his binoculars to watch them carrying Ashley away ahead. When you 
get control, start to cross the bridge and you'll watch as several catapults 
are set up out in the distance. Run across the bridge and follow the path 
going left around the tower. At the top, defeat some enemies and avoid the 
fireballs being catapulted your way. Go around the tower and enter the room 
at the back side.

(Note: In the Japanese version's Easy and Amateur Modes, the door into the
Clock Tower will be boarded up, so head to the right and follow the path 
and use the gear to move the bridge, thus taking you to the next area.
Skip the Clock Tower area if you're playing that mode.)


Clock Tower
-----------

In here, you'll have nothing to do but climb upward to the top. Before you 
start though, equip the RIFLE and aim upward. You'll see a few yellow boxes 
clogging various gears (there are 3 total). Shoot them all out now, so you 
won't have to later. Then, start climbing up the ladders until you reach the 
very top. At the top, you'll find a table with the RITUAL PREPARATION file, 
and a GREEN HERB. Up ahead is a lever; turn it and the gears will start 
moving, causing the bridge outside to rotate so you can reach the area where 
Ashley was taken to.

Now that you did all this, the clock tower will be flooded with enemies, so 
beware. Start climbing down, stopping at each level to take out any archers 
and other enemies in your way. Towards the bottom, be careful of the dynamite 
thrower as well as more regular enemies. Kill them and go outside.


Outside Clock Tower
-------------------

As you go outside, you'll have to face a bunch of shielded enemies coming 
towards you from the other side of the bridge. Kill them with your RIFLE (aim 
high on the shield to head shot them). When you go onto the bridge you'll be 
ambushed from both sides, though. To deal with this, turn around quickly and 
take out the two enemies behind you, then handle the masses coming from the 
other direction with your SHOTGUN and RIFLE if you need it. When the coast is 
FINALLY clear, go through the door.


Main Hall
---------

In this rather large hall, you'll be faced with plenty of regular enemies, 
but to make things that much harder, you'll have to deal with 2 Garradors as 
well (only one in the Japanese Easy and Amateur Modes)! The way to deal with 
this is to take out the regular enemies as quickly as possible, until the 
Garradors run down to where you are. Just so you know, on both sides of the 
room are side passages you can take to lose the Garradors following you. 

There are also a couple bells you can shoot to further distract them. Anyway,
this will take a while, so be patient and snipe at their backs, then run, and 
repeat until you kill them both.

If you somehow manage to survive this, the doors will open again, so head 
through the top door. In the next room, go up the hall into yet another 
chamber. In there, you'll watch a cutscene with Salazar and Ashley being held 
captive. He will drop Leon into a pit, so pay attention and swing the Wii 
Remote quickly to avoid certain death at the bottom of the pit. After the 
next couple cutscenes, you will get control of him again in a prison of 
sorts.


Underground Prison
------------------

Down here, check around the room to find some treasures, then go by where the 
Merchant is. He has a pile including ammo and a YELLOW HERB, so be sure to 
pick those up. You can also buy the STRIKER shotgun from him now, so do that 
if you want (sell your old one to further fund the upgrading of the new one). 
Also, if you don't have one, buy the ROCKET LAUNCHER NOW! When you're done, 
save at the typewriter and climb the ladder.


Sewers
------

In this area, simply follow the path through the sewers into the next room. 
As you progress in these passages, you'll see quick scenes of some monster 
following you. When you come to a path split, head into the room to the 
right. You'll find an elevator that is out of power, and some other random 
goodies. Leave this room and make a right to continue through the tunnel. 
This time though, you may have to randomly swing the Wii Remote to avoid 
an attack from the monster that's been following you. Make your way to the 
room at the very end of this tunnel, and go in it.

Head towards the back of this room (still dodging the monster) and you'll 
find a control panel. Activate it and the power will turn back on, but the 
door leading out of the room will close. Go to the door and try to open it, 
but it won't budge. Now, that monster known as Verdugo will appear in the 
room. 

-----------
    Verdugo
    Found: Sewers (Chapter 4-1)
    Strategy: When you first meet this creature you'll be in the control
              room. Near the middle area is a liquid nitrogen tank; knock it
              over and the boss will freeze up. Now is your chance to attack
              it. If you have the ROCKET LAUNCHER, use it NOW to make this
              quick and easy. If for some reason you do not (you should have
              it if you've been following this guide anyway), head shot it
              with the MAGNUM or SHOTGUN until it unthaws. When it thaws out,
              run around the room until the door opens and find another
              liquid nitrogen tank (one's in the hall, one's in a side room
              to the west, and the last tank is in the elevator room) to
              repeat the process. When you run out of tanks, you'll have to
              swing the Wii Remote fast and/or move around to avoid attacks
              while you continue blasting it with your weapon of choice.
              After a long enough battle, it will be over soon if you're able
              to avoid enough of its attacks and get in enough of your own.
              Now, all of this could be avoided if you had the ROCKET
              LAUNCHER, so consider that before even taking this thing on!
-----------

Once this creature is done, head back down the hall to the elevator room and 
operate it to reach a new area. You'll witness a cutscene in the meantime, 
revealing someone who looks pretty scary (you'll meet him soon). The chapter 
will then end.


===========
Chapter 4-2
===========

Mining Caves
------------

In the room where you end up, pick up some ammo/treasure scattered through 
the room, as well as LUIS' MEMO 2. You also have access to the Shooting 
Gallery, yet another Merchant, and a typewriter in this safe room. When 
you're set to go, exit through the door. Follow the path through the tunnel, 
stopping to kill 2 Ganados with torches along the way. Continue ahead, making 
a right turn, and jump down to the lower area.

Down in this large mine-like area, defeat a whole group of Ganados, including 
a dynamite-thrower that runs down to you. The best approach is to kill him in 
the middle of the mess so the dynamite explodes, killing all of them in one 
shot. When they're gone, go left to a machine you can operate. Using it will 
cause the trolley to move on the tracks, eventually landing on an elevator 
which will move down due to the weight. This also reconnects the wiring to 
the power to the circuit breaker. So, go the other way and head up the stairs 
to the top area, being cautious of the dynamite enemy up there. Use the 
circuit breaker to turn on the power in the area.

After you do this, go back down and you'll see a chain saw enemy drop down 
into the area. Clear him, and some more enemies will appear behind you. Use a 
GRENADE if you have one to quickly finish them off. Then, operate the trolley 
lever again to lower the dynamite-filled cart to the ground. Go around the 
wall to access the trolley, and take some DYNAMITE. Now, go to the giant 
boulder near that lever and set the DYNAMITE. Move back to avoid the blast, 
then clear the remaining enemies and go through the door at the other side.


Grated Lava Room
----------------

In here, collect the goodies along the perimeter of the room, then head to 
the opposite door. Two of the El Gigante enemies from earlier will pour into 
the room, so watch out! To get rid of one of them quickly, run to the control 
panel across the room and operate it; if one of them is standing on the 
central platform, it will open up, causing one of the giant bosses to fall 
into the lava and die. You still have to avoid getting close to the pit since 
it can pull you in as well until it closes automatically.

As for dealing with the other El Gigante, handle it like you did early in the 
game, making use of the ladder and zip cord above if necessary. Once you kill 
it, go down the hall to the east. Break a couple barrels for some ammo, then 
go through the door into a new area.


Spiral Cave
-----------

Go through the passage here until you reach the wide open area, which is 
comprised of paths spiraling around the outside of the cave. There are plenty 
of Novistadors flying around, so it's up to you to snipe them now or later. 
Go up the spiral path to the first plateau, and you'll find a more level 
platform that goes around the entire perimeter. There are two alcoves on the 
west and east sides of this open area (check your map if you're having 
trouble finding them). In each one is a switch; push the switch to make one 
of the lights turn on outside. This will cause an onslaught of Novistadors, 
but you can handle them with your SHOTGUN.

Once you hit both switches, the lights will burn a hole in a doorway, 
revealing a gate at the top area. So, follow the inclined path to the top and 
open the gate. In this next passage there will be giant blocks moving up and 
down, in an attempt to crush you if you go past. Run through, dropping down 
when necessary, when you can to avoid getting squashed. When you come to a 
lever, use it, and go up the hill when it's safe. At the top, continue into 
the last room. Collect the Royal Insignia and check the platform to ride out 
of the cave. The chapter also ends here, if you haven't figured that out.


===========
Chapter 4-3
===========

Outside Ruins
-------------

When you ascend into this ruined region, go over to the nearby shack. Take 
the LETTER FROM ADA from the door and go inside to find the typewriter and 
yet another Merchant. Do what you wish here, then continue along the path 
through the ruins. At the back end of the area, you'll find a bonfire and 
several Ganados surrounding it. Toss a Grenade to clear them quickly, then 
head to the southeast area. You'll find a shack there; jump into the window 
and you'll see a crank. Rotate the Wii Remote repeatedly to turn it, opening 
up a passage in the floor. Climb down into the underground area.


Underground Ruins
-----------------

Down here, follow the passage until you reach the large room filled with 
Ganados and bear traps on the floor. Clear the enemies as you make your way 
across the room to a building of sorts, with a ladder leading to the second 
floor. Don't climb up it; instead go around to a door on the right side. In 
here, you'll be faced with two chain saw enemies, so dispose of them quickly. 
Upstairs, you'll find the KEY TO THE MINE, so take that. Clear the enemies, 
or jump out the window to escape quickly, and head to the southeast side of 
the room. Go up some steps and unlock the door with your key, then go inside.


Underground Mines
-----------------

In this next area, go down the hill to another room. In there, you'll notice 
the ceiling is spiked, complete with four red switches for you to shoot at 
when it starts coming down. However, as it comes down, two parasites will be 
in the room and may attack, so watch out. If you want, QUICKLY get rid of 
them with the SHOTGUN or a Grenade, then use whatever HANDGUN you have to 
shoot the switches and stop the ceiling from falling. In the Japanese Easy
and Amateur Modes, the ceiling will not fall, so you can just move onto the
next paragraph. 

When the door opens, go through to the next room. Head down the stairs and 
hop into the train of 3 mine carts. Jump to the middle one and shoot the 
lever to make them start moving along the track. Along the way there will be 
plenty of enemies, including a couple chain saw guys, to attack you. Jump 
between carts and defeat them all when they get too close. At various points 
you will be told to swing the Wii Remote quickly to dodge an oncoming wooden 
panel blocking the way. This will kill any enemies still standing as you 
pass, which is good.

At the end of the track you'll be told to jump: do not miss this chance! 
You'll jump over a pit while the carts fall down along with any enemies also 
aboard. Swing the Wii Remote as quickly as you can to climb onto the upper
ledge, and you'll survive the mines. Go into the last room and collect the
STONE OF SACRIFICE. Now, go up the path and climb the ladder to exit the
mines.


Outside Ruins
-------------

You will emerge in the outer ruins again. Now that you have the stone, go to 
the northeast wall and place it into the hole as the sacrifice to the lion 
(it's behind the bonfire). Go inside and ride the platform upward, then the 
chapter will end.


===========
Chapter 4-4
===========

Giant Statue Room
-----------------

In the area you arrive at, go down the hall past a typewriter, to a large 
room. Here you will see a giant moving statue in the likeness of Salazar. As 
you go down the steps and cross the path in front of the statue, some hooded 
enemies will pull the levers sinking those platforms. So, go back up the 
steps you came (to the right of the statue) and climb the ladder. There will 
be a couple enemies around for you to kill, so do that. When you approach the 
edge where the statue's hands move up and down, you'll see many hooded 
enemies trying to jump their way to you. Shoot at them when they are on the 
hand and they'll fall to their doom.

Jump across to the center platform and operate the lever to make the other 
hand move. Kill some more enemies as they jump onto that hand, then jump 
aboard and then onto the far ledge. Drop down to the lower room and defeat 
the red enemy before operating the lever to make the first platform reemerge. 
Quickly kill the enemies that suddenly appear in the room with your SHOTGUN, 
then climb back up the ladder. Jump onto the hand and ride it upward, and 
then jump onto that ledge. Run around the path that goes behind the statue 
and pull the lever there.

Now, go back to the ledge where you jump onto the hand, and use your RIFLE to 
snipe the archers across the way, as well as any other enemies on the other 
side. Then, jump onto the first hand and onto the second one when it moves 
toward the middle. From there, ride the second hand to the opposite side and 
hop onto that ledge. Pull the second lever here to raise the second platform. 
Since you're done here, jump down to the bottom area and start to run up the 
path in front of the statue.

As you run, the Salazar statue will come to life and start chasing you down 
the corridor. This means you have to shake the Wii Remote repeatedly to run 
from it. During this mad dash, several pillars will be knocked down onto you, 
so you'll have to use A, B, then A + B together to dodge them all. When you 
reach the end, don't waste any time; shoot the lock and go through the door.


Bridge
------

Don't think that you've lost the giant statue yet, since it'll crash through 
the wall and continue chasing you. Keep shaking the Wii Remote, then when
prompted press A + B to jump over the gap in the bridge. You'll then have to 
swing the Wii Remote some more to climb back onto the ledge. Now that the
danger is gone, head through the door.


Castle Tower
------------

As you enter here, there will be another cutscene with Salazar. There will be 
a segment where you have to swing the Wii Remote to dodge a knife being 
thrown at you. Following this, Salazar will escape and you'll have control 
once more. Check around the room for some HANDGUN AMMO (x10) and a YELLOW 
HERB, then start heading up the stairs. When you get the cutscene where the 
hooded enemies are rolling barrels down at you, stop and aim with your RIFLE. 
Snipe the enemies standing around further up the hill and then run up there 
to where the switch on the wall is. If you use it a barrel will roll down the 
hill.

Anyway, continue upward to the next plateau, then stop to snipe the dynamite-
throwing enemy ahead. Defeat the enemies around here, sending a barrel down 
to take care of the ones coming at you from below (you'll see the cutscene 
when that is about to happen). When the coast is clear, go to the top plateau 
(the one before the GREEN HERB dead end) and head towards the elevator 
platform. Push the 2 crates off the elevator, then hit the switch to start 
riding upward.

During this trip, there will be plenty of red hooded enemies jumping aboard 
to attack. This can be quite taxing on your ammo, so the best idea may be to 
shoot them off the sides of the elevator, thus saving quite a bit of your 
ammo (the SHOTGUN will be good for this). Along the way, there will be an 
archer shooting at you, so try and dispatch them quickly. At the top of the 
ride, walk off and follow the wooden path around the outside of the tower. 
Jump over the pit and continue along the path, collecting some ammo and a RED 
HERB in the corner. Step onto the last elevator and operate it to move to an 
upper ledge.

Once there, head up the final set of stairs to meet the Merchant. Sell off 
all your accumulated treasure and upgrade your weapons. Also, buy the ROCKET 
LAUNCHER if you're interested in an easy boss fight ahead. Grab the ammo and 
the FIRST AID SPRAY from the table nearby, then save with the typewriter. 
When you're ready, go into the next room.

When you enter here, you'll witness yet another cutscene with Salazar. As 
soon as it ends, you'll enter the boss battle you've been waiting for against 
Salazar himself. 

---------------
    Salazar
    Found: Castle Tower (Chapter 4-4)
    Strategy: At last, you are pitted against Salazar in what turns out being
              a rather epic battle. Of course it will seem to be very hard,
              but it really goes quickly provided you have powerful enough
              guns and can dodge the attacks. Basically, there are 2
              tentacles which will swipe at you every now and then; you'll
              know when since the action buttons will appear on the screen so
              you have a chance to dodge. There is also ammo and herbs
              scattered around the room, so be sure to collect those. As for
              the weak point, the center appendage has a yellowish eyeball;
              shoot it with your Broken Butterfly or Rifle a few times, and
              the shell where Salazar's body is will open up. Be careful when
              attacking the eye since there is a chance that its jaws will
              open up and lunge at you, instantly killing you if you do not
              dodge it! When you manage to expose Salazar, you have several
              moments to unload your weapons on him. So, use your Rifle
              zoomed in (or the Broken Butterfly if you have good aim) and
              shoot the boss in the head several times. When the shell closes
              up again, the cycle repeats and you'll have to attack the
              eyeball again. After another few rounds of attacking Salazar,
              you should be able to claim victory, seeing as your weapons of
              choice should be powerful enough by now, assuming you've been
              upgrading.
---------------

When the battle is done, drop down into the pit and break all the barrels 
open to collect a ton of ammo. Climb up onto the central platform to obtain 
the 50000 PTAs from the battle, then go through the door.


Castle Back Exit
----------------

Out here, cut open the 2 barrels and climb down the nearby rope to the lower 
area. Then, simply go into the elevator shaft and ride it downward.


Castle Exit Tunnel
------------------

Down in this cave, follow the path into the safe room by the Merchant. Break 
open all the barrels and collect all there is to be had in this room. Then, 
upgrade some more with the Merchant and head through the door when you're 
ready. Continue down that hall and you'll see a cutscene with Ada waiting on 
board a boat at the dock. The chapter ends at this point, too.


===========
Chapter 5-1
===========

Island Outskirts
----------------

Following the cutscenes, you will have control on this seemingly quiet 
island. Head up the peaceful path until you come to a split. Go to the left 
and climb up a couple ledges to reach 2 barrels; cut them open for some ammo 
and an EMERALD. Then, go back down and take the other path across the wooden 
planks. As you round the corner, you'll hear Ashley calling to you, and it 
will appear to be a base of sorts.

Before you continue though, use your RIFLE to snipe the searchlight high 
above. Then, jump across and enter the first building you see. Defeat the 
regular enemy inside, and as you head to the left you'll witness a scene with 
the giant guerrila enemy with a machine-gun on his arm. Go back into that 
building and climb the ladder, and just wait atop there for now. Shortly 
after, the guy will jump up to that platform, which at this point you shoot 
him in the head with the BROKEN BUTTERFLY (or any other strong weapon). When 
he recovers, THAT is when you shoot again. If you don't act quickly, he'll 
swing his head around before letting loose with his weapon.

After you clear this enemy, drop back down and wander around the area killing 
off the other much weaker people. A new addition are the electric-sword 
enemies, so watch out for them. Head to the northeast corner of the area by 
the stairs and the closed door. Check the switch to the left, which causes a 
laser light to shoot out to the first mirror tower atop the northwest 
building. The idea here is to climb onto the roof of those buildings and 
rotate the mirrors so the laser reflects across them and onto the switch to 
the right of the door.

So, go to the northwest building and rotate the mirror so the laser points at 
the next mirror tower. Drop down and run over to the other building, and 
point that reflection onto the switch to the right of the door, and it will 
open. Now, run up those steps and go through the doorway. Collect some 
SHOTGUN Ammo from behind the sand bags, then follow the path until you come 
to a point where 3 Ganados try pushing a boulder onto you. Quickly react by 
swinging the Wii Remote to dodge it, then keep moving onward.

Be careful of the archer in this room as you enter. Defeat him and another 
Ganado, then climb up the ladder to reach a new area.


Cliffs
------

In this area, go forward to the outer area and defeat the single Ganado you 
find. Jump over the gap to the next ledge and watch out for the archer as you 
go around the corner ahead; snipe the archer to make things easier. Go into 
the side rooms to the right if you need extra ammo or herbs, otherwise follow 
the path going upward. Kill off a whole slew of Ganados and electric-sword 
enemies as you progress up the path. Atop the hill is a cart with an 
explosive barrel in it; if you shoot it, it'll explode and this fireball will 
roll down the hill, clearing any enemies in the way for an easy defeat. Check 
the side passages going across the upper bridge to find ammo and a GREEN 
HERB, then continue up the path. Hit the switch and go into the room.

Inside this corridor, you'll find the Merchant and a typewriter, as you would 
expect. If you have the money, I recommend selling your BROKEN BUTTERFLY and 
buying the KILLER7 as its replacement. Save your game here, then head up the 
hall. You'll see several enemies and an archer above coming your way. Use 
your RIFLE to quickly dispatch the archer and the line of enemies approaching 
you, then run down the hall yourself. Go through the door at the end.


Kitchen Room
------------

Here, go down the hall while collecting whatever items you can find. At the 
far end, go through the door and defeat the lone enemy inside. Check around 
for some more ammo and a GREEN HERB, then go around the corner to a cooking 
area of sorts. As you round the corner be ready since a person on fire will 
jump out of the oven and run at you. Shoot at him with the HANDGUN for an 
instant death. After the fires extinguish, grab a HAND GRENADE from the shelf 
and go through the door ahead to the next room.


Prison Room
-----------

In this room, go forward and as you round the corner, load up your SHOTGUN 
and blast the giant armored guy in the head. A couple shots will do it, but 
be careful as his attacks are brutal! After he's done, you can enter a room 
to the right, or you can continue downstairs to an optional room. There, 
defeat another armored guy, an archer, and the shielded enemies that follow 
you down there. Then, break the barrels in one of the alcoves to get a Yellow 
Herb and ammo, and check the metal box for the RED STONE OF FAITH treasure. 
Go back upstairs and enter the door to the side, which is presumable where 
Ashley is calling to you from.


Security Camera Room
--------------------

In here, go around the corner and you'll watch a cutscene. You can watch what 
the cameras are pointing at, which appears to be Ashley and a couple people 
terrorizing her. You'll see the new objective on the map, then you get 
control again, so head through the door to the left.


Hallways
--------

Head down the hallway here, checking the drawers for some ammo along the way. 
In a room to the side, you can find a Merchant and a Shooting Gallery room, 
should you be interested in either. You can now buy the TACTICAL VEST from 
the Merchant, so if you have the money, this is what you must get. It'll
reduce the amount of damage you take. 

Continue down the hall and you'll notice a gate opening across the room, with 
a few dynamite-throwers hanging around. If you try to approach the gate it'll 
slam shut, so you have to keep your distance. Use the RIFLE to pick them off 
quickly when the gate opens, then pick off the archers that appear after they 
are dead. Once you kill everyone, the gate will open for good, so run through 
and collect the spoils.

Then, defeat the remaining enemies in that end of the room, and go through 
the double doors to another safe room. There, go left and into a smaller room 
where you'll find a typewriter for saving. When you're done there, go back 
out and head up the stairs to the second floor.


Second Floor Hallways
---------------------

Up here now, follow the hallway going straight until you come to a split. For 
now, go left and make your way into the following room. Continue onward in 
the next area. 


Autopsy Room
------------

You'll enter some sort of autopsy operating room (note the enemy laying on 
the table; you'll have to dodge it soon). Head to the locked door on the 
right side and there will be a control panel used in opening the door. To 
solve this puzzle, you have to move the arrows around so there can be a path 
leading from the top-left block to the bottom-right one. So, turn blue 1, 
green 2, and red 3 times.

In the room you just opened, pick up LUIS' MEMO 3 from the left table and 
check the back side of the room. You will find a FREEZER CARD KEY on the 
floor in front of a dead guy. As you turn to leave, you'll hear something 
open up outside, which turns out to be that Regenerator enemy in the autopsy 
room. Run out of this room quickly while dodging this thing as you won't be
able to kill it right now unless you have tons of FLASH GRENADES or an
upgraded STRIKER that you fire at very close range. Exit this room. 


Second Floor Hallways
---------------------

Run down the hall. Go through the door at the end to reach the next hallway 
segment.

Back in the first set of halls, be careful as another Regenerator is roaming 
just around the corner. Try to run around it, or blast its head with a 
SHOTGUN to temporarily throw it off balance so you can run around safely. Go 
through the door separating the halls, and head into the alcove to the right, 
where the door looks to be frozen over. Use the FREEZER CARD KEY here and 
enter that room.


Freezer Room
------------

In here, you'll find another experiment gone wrong on the table in front of 
you. It won't do you any harm, so go into the room to the right where you'll 
find a card rewriter. Using it will get you the WASTE DISPOSAL CARD KEY. 
Also, use the controls on the back wall to turn off the cryogenic device, 
which unthaws another door in this room. Check the other small room connected 
to this chamber, and open the unthawed door by turning the wheel. Inside, 
collect the INFRARED SCOPE for your RIFLE. Make sure you combine this with 
your RIFLE IMMEDIATELY!

As soon as you get the scope, the freezer will become locked and a 
Regenerator will come alive for you to fight. Run out of this alcove and head 
to the exit door, and turn around to face the enemy. Regenerators have 
anywhere from 2 to 5 parasites (Plagas) within their bodies, and you must use 
the INFRARED SCOPE to find them (they appear as pink blotches, if you're 
familiar with heat-seeking technology) and snipe them out. Once you shoot all 
the parasites, the Regenerator will die instantly. Once you kill this one, 
check around the room for ammo and a GREEN HERB (break the cabinet in the 
back), then exit this room.


Second Floor Hallways
---------------------

Back in the hallway, you'll hear the heavy breathing of Regenerators again. 
First, right to another alcove (where you have to go next anyway) and shoot 
down that Regenerator. Then, go through the door separating the halls and 
kill that one as well. Now that the hallway is safe, go to the west end of 
the hall and enter the waste disposal room by using your key card.


Waste Disposal Room
-------------------

Go down the long hallway here to a control room at the other end. In there, 
operate the crane, using it to pick up the Ganados and drop them into the 
waste pit at the far right. After you pick off 3 of them, the last one will 
run up to where you are, rendering the crane useless. Defeat that last guy 
yourself, then run down the steps and through the red door. Follow the path 
going up some stairs, and you'll come to a room with a YELLOW HERB. There is 
also a switch on the wall, but you can't activate it just yet. For now, go 
through the door at the opposite side of the room.

In this seemingly empty room, go around and you'll see 2 armored guys 
guarding the room where Ashley is being kept. Defeat both of them, then talk 
to Ashley who tells you she needs a card key of some sort. Go back a little 
and enter the other room to the side.


X-Ray Room
----------

Here, go down the hall and through the door into an ambush room of sorts. 
You'll have to deal with those electric-sword enemies, an archer, and a 
couple of regular Ganados. Defeat them all and go down the stairs at the 
back. If you check under the steps you'll find some SHOTGUN Ammo. Then, go 
into the room to the right after you go down the steps. Go up the stairs here 
and run down the hallway, where you'll find 2 doors to go through. The one 
directly in front of you contains a typewriter, so save there first. Then, go 
into the other room.


Research Rooms
--------------

In here, go forward into the following room, where you'll see a camera screen 
pointing at a spiky Regenerator carrying a key on its body. That creature is 
in the room to the right, so you don't have much time to hide from it. The 
spiked Regenerators are to be dealt with in the same fashion as the regular 
ones, but it has more parasites and the payload after killing it is more. In 
addition to having 4 parasites on the front side, there is a final one on the 
back. To get that one, shoot out its legs with your SHOTGUN (so as to save 
RIFLE rounds), then hit the back one with your RIFLE as the enemy wiggles 
around on the floor.

Upon killing the Regenerator, take the STORAGE ROOM CARD KEY off it. Then, 
jump over the wall into the blue chamber, where you can check all around for 
some herbs and ammo. When you're done, you can go through the northwest door 
and run down a bridge, where the Merchant is located, as well as barrels you 
can destroy to find a YELLOW HERB and ammo. You can also take the lift out 
there to an area where you can find some more ammo. Either way, head back out 
of the labs altogether when you're done.


X-Ray Room
----------

Back in this area, go down the hall and through the door, but be careful. In 
the room with the stairs, there will be archers and regular enemies coming 
down to get you. Try to kill everyone off quickly, while staying by the door 
to avoid the archers. Snipe them off when you kill everyone else, then head 
upstairs when the coast is clear. Make your way through the x-ray room and 
exit through the door atop the next set of stairs.


Waste Disposal Room
-------------------

Back up here, head up the hall and use the STORAGE ROOM CARD KEY to enter the 
room.


Storage Room
------------

In this safe room, follow the path around the room to find Ashley cowering in 
the corner. She will reunite with you, and the chapter will end.


===========
Chapter 5-2
===========

Storage Room
------------

You will immediately regain control of Leon at this point, with Ashley now in 
tow. Collect the SHOTGUN Ammo and as you leave the room, a paper airplane 
will fly in through the window. Check it to read the PAPER AIRPLANE (duh) 
note from Ada. After this, leave the storage room.


Waste Disposal Room
-------------------

This time around, the room will be flowing with enemies, so it may be best to 
have Ashley wait at the door behind you for now. Round the corner and defeat 
the armored enemy along with the others, then take Ashley across the room and 
down the hall. Go through the door at the end of the hall. As you enter this 
next room, you'll be walking into another enemy attack. Dispatch everyone 
quickly (if you have a GRENADE, it will help here), then hit the security 
switch on the back wall. This will open the door, causing some more enemies 
to pour in. Kill the archer and the others, then after they're defeated, go 
through that door and continue down the hall. Go through the red door at the 
end.

Now that you're in the dumping room where you used the crane earlier, walk 
over to the pit edge. You'll watch a cutscene where the two of you drop into 
the trash pit, only to land below in a pile of trash, not to mention a non-
functional Regenerator (for now).


Garbage Dump
------------

Down here, operate the nearby lever and the Regenerator behind you will come 
to life. Defeat it quickly, then operate the second lever further into the 
room. Have Ashley help you push the metal box into the gap, and cross over. 
Move along the back of the room collecting the GREEN HERB and RIFLE AMMO 
here. At the left side of the room, there is another Regenerator walking 
along the hall. Kill it and run across that bridge to another doorway blocked 
by a metal box. After pushing the block aside, go into the next room.


Wrecking Ball Room
------------------

In this room, defeat the armored guy by blasting his head when you have a 
chance. Then, go forward and kill the rest of the enemies that advance from 
the back. Follow the hallway going up some steps, collecting all the ammo and 
the GREEN HERB on the way. When you reach the ledge where you can jump down, 
have Ashley wait at the top, and only you drop down for right now. As you go 
forward, you'll see a whole slew of enemies pouring in from both sides, so 
run across to the control room and operate the controls. Doing this will 
cause the wrecking ball to start breaking down the debris blocking the door. 
You also have a ton of enemies, including 2 armored guys, and various other 
enemies coming from all directions, so be ready. When you have a chance to 
break free, call Ashley to you since enemies will eventually capture her if 
you don't.

When you can, operate the controls to swing the ball again (it should only 
take a couple tries) until the door is clear. As soon as it's cleared, go 
through that door!


Hallway
-------

Go down the hall here and use the lever to open the gate, where you'll spot a 
Regenerator coming your way. Kill it and continue down the hallway. You will 
encounter a second Regenerator, so be sure to destroy it as well. Feel free 
to enter the 2 rooms connecting to the hall on the sides, for some extra ammo 
as it will always help. You have to enter the side room on the left side 
though, for it has a switch for you to press in order to turn on the 
auxillary power for the gate. Go back to the hall and you'll see a partially 
open gate at the end. Have Ashley crawl under and open it for you via the 
other side.

Now that the gate is open, continue down the hall and pick up a YELLOW HERB 
at the end. You can enter a room to the side, where you'll find a Merchant 
and the typewriter. Save here, then go back to the previous room. There is a 
large door with a switch on each side of it. To do this, have Ashley wait at 
one of them, then have Leon check the other switch. You'll have a countdown 
before the middle light above the door turns on; that's when you have to 
press A to pull both switches at once. Do it right and the door will open, so 
head into that room.


Flatbed Ride
------------

In this room, collect the items you can from the boxes, then climb onto the 
back of the truck in front of you. Ashley will take over as driver, leaving 
you on the back platform to take down any enemies heading your way. For the 
first part, face the back end to shoot down enemies as they run towards you. 
After a while of fending off the bad guys, a truck will start careening down 
the path in an attempt to crash into you. Shoot at the front grill to stop 
the truck for now. Continue defending yourself and the truck will soon chase 
you down again. Shoot the grill a second time and it'll explode once and for 
all.

Soon after, you will enter an elevator area where the truck stops, and Ashley 
tells you to hit the switch for her. Jump off the back and climb up a ladder 
to the upper catwalk. Defeat the enemies up here quickly and hit the switch 
on the back wall. If you hear Ashley calling you though, that means someone 
jumped onto the truck and is about to attack her, so be ready with your RIFLE 
to pick them off. Quickly get back to the truck and jump back on, and the 
elevator will take you to the next part of the path.

Continue fighting off the enemies that jump onto the platform you're on, as 
well as the ones running from behind. After a short while, you'll hear a 
truck horn heading your way, this time from the front! When it appears over 
the hill, shoot the grill with your RIFLE and the truck will explode and flip 
over, and your ride will end. When you have control again, go into the next 
room. Visit the Merchant and save your game, then go through the double doors 
you see there. After a cutscene with Saddler himself, the chapter will end.


===========
Chapter 5-3
===========

Altar Room
----------

When you get control in this chapter, Ashley will be gone yet again. Go up 
the steps and take the OUR PLAN file, then enter the room to the left. 
Meanwhile you will witness another cutscene between Ada and a tough guy you 
haven't met in this game yet. Anyway, continue down the hall and collect the 
SHOTGUN Ammo, then go down the steps to the lower level.


Boiler Room
-----------

Down here, go through the door and you'll enter a boiler room of sorts. 
Defeat the archer and the electric-sword enemies that approach you. Clear the 
room of the enemies on the first floor, then go up the steps and use your 
RIFLE to blast through the shielded enemy. Kill everyone else up here that 
moves, then go back down to the first floor and head through the door in 
front of the steps.

Go down the hall here and through the door at the end, then ride the elevator 
out here to the upper level. Go forward on the upper level and you'll start a 
rather action-intense cutscene. Here is where you meet up with Krauser at 
last, and finally learn some critical plot details which I won't spoil for 
you here. The scene moves along quickly and there will be 6 moments where you 
have to quickly swing the Wii Remote and/or press the action buttons to avoid
certain death. Towards the end, you'll have to press A and then B rapidly to
survive the scene too. Ada will also make an appearance towards the end here.

When the scene is over, you will also receive communication from Saddler. 
After that, go down the ladder up ahead and go into the next room.


Laser Room
----------

In this area, go forward and the door will open, giving access to a hallway. 
It's definitely not safe as you will soon find out, as the room is lined with 
lasers. If you pass through them you will die, so be VERY careful! For the 
first part, there are 2 vertical bars and one horizontal one; wait for the 
horizontal bar to move upward and the vertical ones to the sides, and move 
past quickly. Don't move past the other side, since another set of lasers 
will appear. The best way to do this part is to wait until the horizontal 
bars move up and all the others are vertical. Move past quickly to avoid 
dying, then for the next few parts you have to swing the Wii Remote to dodge
the oncoming lasers.

After a few dodges, make a run for the door and press the switch to start 
unlocking the door. A whole slew of lasers behind you will start charging at 
you, so head towards them and dodge when they get close by swinging the Wii
Remote. The door will then open and the lasers will disappear, so head into 
the following room. Check the chair here and you will find an EMERALD. Then, 
go through the door behind the chair and ride the elevator downstairs.


Underground Passage
-------------------

In this cave-like area, go down the steps ahead and check under them to find 
a GREEN HERB and an EMERALD. Follow the path going down the hall and you'll 
come to yet another split. If you veer to the right, you will find the 
Merchant and typewriter spot. If you check on one of the boxes, you'll find 
LUIS' MEMO 4. If you check the back room, you can get a RED HERB. Do what you 
want here, then go through the giant doors to the next area.

Continue along the path through this cave, making sure to collect the YELLOW 
HERB in an alcove to the left. Cross the bridge and continue onward to a 
giant warehouse of sorts hanging in the air. Run up the path and you'll have 
a cutscene where Leon finds the tracking bug he tossed onto Ashley before. 
Without any time to absorb this, a giant creature simply known as It will 
burst out of the wall, and you'll be in that giant hangar.


Hangar
------

As soon as the scene ends, It will be heading your way. You can't kill it now 
so don't even try it; just use your SHOTGUN or MAGNUM to fire a couple shots 
into it, and then it'll retreat. There are 2 green switches in each room of 
this hangar you must shoot to open gates leading to control panels. Activate 
each control panel and the gate leading to next section will open up. As you 
do this though, It may try to attack you from above (swinging the Wii Remote 
when prompted to avoid it), or It will actually drop to the ground and chase 
you. If you can, just run past it to save ammo.

Anyway, for this first part, after shooting It away, run up the center path 
and head left. When you spot the green switch on the wall, shoot it and go 
through to a control panel. Activate it, then go back the way you came and 
shoot the second switch on the wall. Pass the red gate and activate the 
second control panel. A timer will start to count down, giving you enough 
time to reach the gate and jump to the next area before you die with the 
room. Luckily the gate is nearby, so simply go through and you'll jump to the 
next part.

In here, it will be more of the same, but this time you don't start off 
having to fend against It. If the monster tries to attack, dodge it, or run 
past if it hits the ground. Only use ammo to shoot it away if it's absolutely 
necessary. From where you start, go right and around the corner. Go right up 
to the gate and shoot the green light on the right column at the other side. 
Go back to the start and approach the path split. Before you go into it, look 
up and to the left, and shoot the green light. As you continue now, It will 
come down to bother you, so run back to where you came from to avoid it, or 
shoot it a couple times.

After you do this, since you already shot both switches, the gates you need 
are already open. So, take the left path to the first control panel, then the 
right path to the other one (if you're having trouble navigating these rooms, 
check your map; usually the dead ends are where the control panels will be 
located). This will start the timer once again, so run back around the corner 
and take the center path to the opposite end. At the split, go right to the 
red gate and pass through to the next segment.

In this third part, head to the right and activate the first control panel 
out in the open. Immediately after this, It will come down and evolve 
somewhat, so it will now have these two giant pincers jutting from its back. 
Avoid It as you run past, running into a secret passage in the right wall, to 
reach the opposite end of the room. Out there, follow the path all the way 
around to the dead end. Shoot the green switch through the bars to open the 
gate on the other side. Go back through the passage and turn right at the 
other end to reach the second control panel. With the timer going off, hustle 
through the passage once more and go through the red gate to the end.

Once you open the gate, a hook will dangle in front of you, so jump to it and 
make your escape. Back on solid ground, collect the stockpile of ammo and go 
forward, only to be chased by It once again. You'll both end up in a gated 
off area, and a boss battle will commence.

---------------
    It
    Found: Hangar (Chapter 5-3)
    Strategy: This annoying creature from the hangar maze is easy to beat, as
              long as you have enough MAGNUM or SHOTGUN rounds to cover it.
              As always, the key here is to avoid being close to the boss or
              you'll be attacked, especially since this creature is very
              strong. As you run around the area, you can shoot the red
              barrels when It gets close to cause a slight bit of damage.
              There is a RED HERB you can pick up, not to mention the
              passages you can run through by operating the levers. By
              closing yourself into a passage, you block It out for a few
              moments, giving you a chance to get some shots off without
              worry. Using your MAGNUM is your best bet to ending this fight
              quickly. If you have the KILLER7 upgraded even just once, you
              only really need to hit it a few times in the face to end the
              first phase of the battle. The second part consists of the boss
              chasing you around while using its pincers; keep moving around
              to avoid getting damaged. It will then go underground following
              this, which gives you a free moment to heal up or reload your
              weapon. After a few moments, you'll be prompted to push the
              action buttons or else you'll be attacked. You will probably
              have to dodge several attacks before It will reemerge fully.
              When that happens, wait until It turns around and then shoot
              its face with a couple MAGNUM or SHOTGUN blasts. After several
              more rounds of this, and depending on how powerful your weapons
              are, you should be able to sum up this battle relatively
              quickly.
---------------


Cliff Passages
--------------

After the fight, collect the 50000 PTAs dropped by the monster, and go 
through the passage leading out of here. You'll see a door to the right, so 
head through it. Follow the narrow path to another open area with some 
stairs. Check behind the stairs first to get a GREEN HERB, then go up the 
steps and climb the ladder against the back wall. In the small room up there, 
climb a second ladder and go through the door.

You will now be outside atop a fenced-in area. As you approach the edge of 
the cliff, look down and you'll see a ton of Ganados standing around. Use 
your RIFLE to zoom in and blast the red explosive barrels to kill the large 
group of them. Then, aim straight down to the darker area and kill the lone 
guy standing there. With everyone gone, drop down and collect the spoils. If 
you continued along the path, you'll reach a dead end, so go into the large 
tent down there. You'll find a ladder leading underground, so use that.

Down here, follow the tracks through the passage. You'll notice a couple side 
paths, both of which contain treasure and money if you are interested. Go 
straight to the end and you'll reach a typewriter and the Merchant, as well 
as yet another Shooting Gallery. You can also pick up KRAUSER'S NOTE from the 
table here. When you're ready to continue, go up the ladder and follow the 
path to the door. Open the door to reach a more fortified region of the 
island.


Island Ruins
------------

In this new area, go up the path and drop to the lower section. As you run up 
the open path, you'll get a cutscene with Krauser. Basically, you need to 
find 3 insignias in this area to unlock the gate. You also seriously need to 
evade Krauser's machine gun by hiding behind solid columns (brick walls will 
crumble), and his grenades which you'll be prompted to dodge. When there's a 
calm between the attacks, run straight up the steps ahead and into the room 
there. Collect the GREEN HERB and ammo, and wait for Krauser to burst in. He 
will be quick on his feet, so move to avoid getting stabbed with his knife. 
Sometimes you can dodge it by swinging the Wii Remote when prompted, too.
Shoot him a few times with the SHOTGUN or MAGNUM, and he'll toss a smoke bomb 
at you to retreat.

Even though Krauser will retreat after you hit him a few times, he will 
reappear shortly afterward in the area. He has a range of attacks, from using 
his machine gun arm, to swiftly moving around as he gets close to knife you, 
to throwing grenades. If he is about to use the machine gun, a head shot will 
stun him enough to stop that. Also, if you see he's starting to dart back and 
forth in preparation of a knife attack, step back a bit and he'll miss, 
giving you a good opportunity to pump him with the MAGNUM once or twice. Then 
of course, after you hit him a good several times, he'll throw a smoke bomb 
and disappear. Keep these tactics in mind so you know how to handle him all 
throughout this area.

When he retreats, go through the north door (the one with the light blue bar 
on it) and run up the path, hiding behind walls when Krauser attacks. Make 
your way down the steps and then straight along the long path to the next 
small room. Don't enter this one though, instead go around it and you'll find 
a path leading to some spiraling stairs. Take them to the top and the gate 
will close behind you, and a cutscene will commence. You will receive the 
PIECE OF THE HOLY BEAST, PANTHER.

After the cutscene with Krauser, you'll have to fight him in this enclosed 
space, so keep moving and attacking when he gets close, and you'll be fine. 
He can shoot through those brick walls, so don't stand behind them for too 
long. Moving around will REALLY help you here! After you cause enough damage, 
Krauser will leave and the gates will open, and a statue will appear. Push it 
across to the indentation on the floor, and the gates blocking 2 levers will 
open up. Pull the lever by the gate leading out of here to open it, and run 
down the hill.

At the bottom of the hill, follow the path up a couple steps and around the 
building I told you not to enter. You may have to deal with Krauser here, so 
watch out. In the northwest corner around the perimeter of the building is 
the other gate; pull the lever to open it. Drop down to the lower area and 
collect a GREEN HERB and some ammo, then you'll notice a split in the path. 
They both lead to the same place, just that the one on the left takes you on 
a longer walk. Both paths now feature these robotic camera enemies that blast 
you with machine gun fire if they spot you, so try and shoot them with your 
HANDGUN quickly.

Regardless of the path you took, when you reach the end of it, you'll have 
another quick scene with Krauser. Be careful since immediately following it, 
two of those robots will come out, so quickly shoot them out of commission. 
Then, follow the path onward to a YELLOW HERB. The gate will close behind you 
so head up the spiraling stairs to the top, and up the ladder at the top. If 
you want to get some items really quick, run across to the opposite area and 
collect the MAGNUM Ammo and a GREEN HERB. When you want to progress, follow 
the wooden path around the ladder and collect the PIECE OF THE HOLY BEAST, 
EAGLE.

Now that you have 2 of the 3 insignias, Krauser will taunt you yet again, 
then his arm will morph. He will then jump down to attack; be ready with the 
action buttons when prompted. Now the real battle will commence! 

---------------
    Krauser
    Found: Ruins (Chapter 5-3)
    Strategy: For the final battle with Krauser for the third insignia, he
              employs an entirely different strategy than before. To start,
              Krauser now has a giant mutated arm which acts as a shield
              against attacks, and can also cause some major damage if he
              gets close enough to attack. Above all, there is a 3 minute
              timer on this battle, so you have to act FAST to beat him with
              enough time to escape the tower after the fight! When he starts
              charging at you, you need to run to avoid a brutal onslaught.
              As with his other form, Krauser will dart back and forth as he
              moves toward you, so step back to avoid being stabbed. There
              will be plenty of times where you have to swing the Wii Remote
              to dodge an attack, so make good use of that. The best time to
              attack is while he's flipping backwards away from you, and as
              he's just getting up to use his shielding arm. The KILLER7 gun 
              (assuming you have it by now) will be your absolute greatest
              ally in this battle, so make sure you use your shots wisely.
              You should use the SHOTGUN to attack normally, but if you have
              a sure shot opening up, take out the MAGNUM. A risky but
              effective method would be to wait for him to start darting back
              and forth, but follow him with your weapon of choice, then as
              he gets close, shoot him IMMEDIATELY when he puts down the
              guard to charge for an attack. If you aren't aiming right, you
              may very well take a hit, but if done right (aim for the head)
              you'll inflict damage on Krauser instead. However, the most
              effective weapon against Krauser is actually the KNIFE. Use
              your guns to stun Krauser, then run up and slash him as many
              times as possible. This will save you tons of ammo. 
---------------

After you finally beat him once and for all (as far as Leon's concerned...), 
check his body to get the PIECE OF THE HOLY BEAST, SERPENT.

Since you have all 3 insignias, you can finally go through the door that 
required them. The timer is still counting down, so you can't waste time yet! 
Go down the ladder you came up from, but instead of going down the spiraling 
steps, walk onto the wooden plank. Drop down from there and head to the right 
to find a doorway with 3 indentations on it. Place each insignia on the door 
and it will open. Go through it and the chapter ends here.


===========
Chapter 5-4
===========

Island Fortress
---------------

In this area, go up the path and you'll find a typewriter. Use it if you 
want, then grab the GREEN HERB and continue until you get the transmission 
from Saddler. After that, go forward some more and you will witness another 
cutscene where your backup helicopter arrives and wipes out an entire 
fortification of the enemy up ahead. When you get control once more, run up 
towards the fiery mess.

Go up the hill until you get a cutscene with a guy behind a gun turret 
shooting at you. Take cover in a tent to the left, and you'll find some 
SHOTGUN Ammo inside. After a few moments, the helicopter will destroy the 
next area for you, how awesome is that! Leave the tent and continue up the 
path, cutting down the barrels to the side for a GREEN HERB and MAGNUM Ammo. 
Up ahead is a path split; regardless of what path you take a whole wave of 
enemies will be advancing towards you. If you run back to the upper area, the 
helicopter support will kill off all the enemies for you, so take advantage 
of that.

Continue along the upper path and start to cross a bridge, and you'll get a 
scene with another machine gun guy atop the tower straight ahead. Back up and 
stand behind the metal wall to the right to dodge the attack. When he stops, 
use your RIFLE to snipe him. After you take out the gunner, run across and 
enter that tower. Before you do this, feel free to explore the side paths to 
pick up additional ammo and items. Inside the building though, press the 
green light switch to open the door.

As you exit this room, you'll find one of those super strong machine gun guys 
out in the distance shooting at you. Make a run for it by going up the path, 
and up some stairs to the right before the dead end. Run around the shielded 
enemies as you go up, so you're out of the machine gun enemy's range, then 
defeat them quickly with your SHOTGUN. Use the zip cord to slide down to the 
next platform, where the machine gunner is standing. You'll stun him by 
sliding onto that ledge. As soon as you land though, quickly turn around and 
head shot him a couple times with the MAGNUM for a quick victory.

Drop down to the lower ledge and operate the lever to turn the light red, 
opening the gate. Fall to the ground and run through to the next section of 
the fortress. Inside, the gate will close behind you and you'll be faced with 
even heavier enemy fire. Run into the tunnel to the left and climb up the 
ladder. Walk up the hall but be careful as a dynamite thrower and a couple 
others will round the corner ahead to attack. Clear them with the SHOTGUN, 
then equip the RIFLE and snipe the first guy behind a turret to the left. 
Step back to avoid getting hit, though.

When you clear that gunner, defeat any enemies that accumulated behind you, 
then make a run for it along the right path. When you get right next to the 
second turret, kill the enemy controlling it. Continue on and you'll reach a 
gate, then the area will become locked as you approach. Aim downward to kill 
another turret user, then open the gate in front of you. Go forward and 
operate the lever to make the light turn green. Next, go back the way you 
came and drop down to the ground level. Run around all the obstacles and make 
your way to the south end, where you'll find a ladder (it's under an awning 
of sorts).

Climb the ladder and follow the path to the second lever; activate it and the 
gate blocking the door below will open. Go back and drop down the ladder, and 
head to the door you just gained access to.


Outside Temple
--------------

In this new (and seemingly peaceful) area, go up the stairs to the top. Once 
there, you will witness a cutscene of what appears to be an ambush you'll 
have to deal with. Luckily, the helicopter finishes them off yet again, but 
at a high price. Following the scene, you will receive transmission from 
Saddler. After that, you'll have control, so go and pick up all the spoils 
from the area in front of you. Then, follow the path that goes along the 
cliff edge until you reach a gate. Go through it to enter the temple itself.


Temple
------

Here, go down the ladder to enter the underground temple. Behind you is a 
PEARL PENDANT if you want it, otherwise go into the next room. You'll have a 
cutscene with Ada in here. When it's over, continue into the following room 
through the door ahead.


Prison
------

Go down the quiet hall into another room, where you'll find the typewriter; 
make sure you save now. Collect the ammo and other goodies in here, making 
sure to go into the hidden passage to pick up a YELLOW HERB. Then, go down 
the long hallway. In the second cell on the left side, there will be a 
Regenerator, so be careful. Run past to grab its attention, then move back so 
you can kill it off like you did before. You will see some steps up ahead, 
but you can't go up them. So, follow the path behind them and climb onto the 
ledge, then head into that room beyond the door.


Fortress
--------

In this second fortress-like area, go down the steps and up the path until 
you reach the corner. There will be a hill with several archers standing 
around up there. As soon as you attack one, they'll all notice you and start 
attacking as well. Use your RIFLE to pick them off, then after you defeat the 
reinforcements, a giant machine gun guy will appear. Use your RIFLE to pick 
him off, or the MAGNUM when he gets close. Once that's settled, go to the 
back end of the area and you'll see a ladder. Shoot the explosive barrel next 
to it to clear a whole bunch of enemies as they drop down from above.

After you kill the remaining enemies, jump over the sand bags and go up the 
aforementioned ladder. Up there, collect a FLASH GRENADE and try to operate 
the control panel. The emergency locks will be activated and a whole load of 
enemies will flood into the area. Turn around and follow the path out of this 
room, and defeat a bunch of enemies on this and the upper platform. Take out 
any archers you spot, and climb up the ladder to the upper ledge. Keep 
killing the enemies, and one will drop the EMERGENCY LOCK CARD KEY. Take it 
and climb to the upper level if you haven't already, then go into the north 
room.

Use your new card key here and the control panels will reactivate by turning 
green. Go back south and down the ladder to the lower platform, and enter 
that large warehouse building. Operate the control panel in the corner, then 
back out of here and follow the catwalk southward. Go into the room where you 
started off, with the table and the ladder leading downward. Activate the 
second control panel in here and the metal door will open below.

To reach the door, drop down the ladder in the room to reach ground level. 
Follow the path going along the wall (don't jump over the sand bags) and 
you'll see the 2 green lights; this is where you need to go. Go down the 
steps and enter the room below, where you'll be faced with 2 shielded 
enemies. Kill them off, then go through the large doors to another area.


Saddler's Laboratory
--------------------

You'll get to watch a cutscene with Ashley and Saddler as you enter this room 
here. Of course, Ada will arrive just in time to save the day. Once you get 
control again, Ashley will be with you once more. You can't go back into the 
lab, so head through the blue doors in front of you. Out there, collect a 
GREEN HERB and LUIS' MEMO 5. Also, there is a Merchant here should you want 
any upgrades right now. When you're done here, follow the passage to a door 
leading to the following area.

Here, go down the steps and round the corner, and you'll spot 2 of those 
giant armored enemies. Aim for the head and kill them, then enter the room on 
the left half of the split path. In this lab, you'll watch a cutscene where 
the parasite inside Leon is finally killed off, then the same is done for 
Ashley. After the scene ends, so does the chapter.


=============
Final Chapter
=============

Saddler's Laboratory
--------------------

You'll pick up control where you left off in this operating room of sorts. Go 
through the opening in front of the chair and follow the stairs up to a safe 
area. Collect the YELLOW HERB, SHOTGUN AMMO, and the OUR MISSION files. Then, 
enter the next room up there.


Final Safehold
--------------

In this area, you'll once again meet with the Merchant and a typewriter to 
the side. Upgrade your guns if you can afford to, and save your game. Then, 
go down the steps and follow the path straight to an elevator. You'll witness 
a quick scene where Ashley is left behind once more, as Leon goes up the 
elevator.


Final Arena
-----------

At the top, Leon will have a confrontation with Saddler one last time. 
Saddler will transform, and the final battle will commence. 

---------------
Saddler (Mutated)
    Found: Final Arena (Final Chapter)
    Strategy: For this final battle, Saddler is a giant creature with 8 legs
              used to chase after you. Keep your distance or else Saddler's
              legs will swipe at you, causing lots of pain, so be careful.
              If you look at his legs, they have eyeballs that open and
              close; target one of the eyes and shoot at it with your 
              SHOTGUN or MAGNUM, and Saddler will fall. You will then be 
              prompted to run up and press the A Button in order to stab 
              Saddler's eye, causing further damage. After that, you'll jump 
              off and the cycle will repeat with a different leg's eyeball. 
              The best approach to stay safe is to stab the eye, then when 
              you get control again, either run past Saddler there's no room 
              behind you, otherwise turn around and run to gain distance 
              before attacking again. You can also expose Saddler's eyeball
              by running to a machine that controls the cranes (one on each
              side of the bridge), wait for Saddler to get near, and then
              press the buttons to smash a few steel beams into him. After 
              you shoot out several eyeballs, Ada will call to you from 
              across the. Go across the bridge when it's down (you may have 
              to press the action buttons to jump across if it opens as 
              you're crossing). At the other side, pick up the ROCKET 
              LAUNCHER (SPECIAL). Use the action buttons to avoid the steel 
              beams Saddler may try to throw at you from the other side. All 
              you have to do is equip the ROCKET LAUNCHER, take aim at 
              Saddler, and fire. The battle will then end with Saddler 
              defeated!
---------------

After you blast apart Saddler, you'll witness a scene between Ada and Leon. 
After she makes her escape, you will receive the JET-SKI KEY. A timer will 
start to count down from 3 minutes; at zero the island will explode, so you 
have to move fast to escape! Pick up the 100000 PTAs spoils from Saddler's 
remains, then run to the yellow elevator structure and operate it to go back 
down.


Escape Tunnel
-------------

After picking up Ashley, you will now have to make your final run to the jet 
ski so you can escape. With Ashley in tow again, run down the path and drop 
down at the ladder, making sure to catch Ashley so you can continue. At the 
end of the run, get onto the jet ski and get moving! Accelerate by pressing 
Up on the left analog stick, while moving left and right to get through the 
openings and avoid crashing into the various obstacles ahead.

For the second part of the escape, you'll have to steer around falling wall 
formations; as long as you pay attention to what's above you, you'll be able 
to avoid them with no problem. At the end of the tunnel, Leon and Ashley will 
escape out of the island and the final scene will play, followed by the 
credits. Congratulations on completing Resident Evil 4: Wii Edition! Note 
that you will have the option to save your game again at the end, from which 
you can start another new game with the same amount of health on Leon and 
Ashley, as well as any new unlockables you may have obtained. Just make sure 
you load the save file you just completed to access all these goodies, rather
than select the New Game option from the main screen, which will NOT grant
you the replay features.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Walkthrough - Separate Ways  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Separate Ways was added into the PlayStation 2 version of Resident Evil 4 at
the end of 2005, and now also appears in the Wii Edition. It's unlocked once
you beat the main game as Leon once. The mini game details Ada's role in the
main storyline, and intertwines with it, similar to the system used in 
Resident Evil 2, although on a smaller scale. It's divided up into five 
chapters, with Ada's monologue, known as Ada's Report, told before each
chapter begins. 

================================
Chapter 1 - Ring the Church Bell
================================

Village of Pueblo
-----------------

You'll start at the eastern end of the Village of Pueblo. You'll have an
assortment of weapons already, a HANDGUN, SHOTGUN (same style as the Resident
Evil 2 one, how touching :P), KNIFE and healing items. 

Run forward and dispatch the Ganados that approach you. Then run into the 
house to the right (where Dr. Salvador, the chainsaw Ganado, would appear in
Leon's game). Inside, go behind the stairs and collect HANDGUN BULLETS, and
break the barrels too. Head upstairs. You won't be able to take the Shotgun
on the wall (it's for Leon), but you can take the other supplies here. Jump
out of the window. 

Be sure to check out every building in the village for more ammo and other
supplies. In the southwest end of the village, near the cow barn, is a box
with a YELLOW HERB, which you'll need. There are also items near the entrance
of the village, as well as on the roofs of some buildings. 

When you enter one of the southeastern-most building of the village, or if
you waste enough time, you'll get a cutscene with Dr. Salvador moving in on
Leon. Don't worry about this, just waste a little bit more time (dodging
enemies or collecting supplies) before you see a cutscene with a chicken
flying off of a shiny object. In this house, you'll find some supplies, and
in the room behind the door with the padded lock (break it), you'll find an
ELEGANT MASK. 

Go near the entrance of the southeastern-most building, and use the HOOK SHOT
to leap onto the roof. Grab the INSIGNIA KEY, then jump off of the 
building and take it to the locked door in the east. Use the INSIGNIA KEY to 
unlock the door and go through. You'll see a Merchant there, so buy whatever 
you need; I recommend the TMP and some FIRST AID SPRAYS. Afterwards, go into 
the next room and jump down into the Tunnel beyond the floor hatch.


Tunnel
------

Run forward through the tunnel until you come into a wider area. Grab the
ammo as you run, and a break the box for a sellable jewel as well. Run into
the next tunnel to another wide area, while avoiding and killing the Ganados
that arrive. Go through a door, and to a ladder at the end that you should
climb.


Cemetery
--------

Run forward to the cemetery proper, after killing the Ganados in your way.
Be sure to try and shoot the crows for extra PTAS. In the shack off to the
side, you'll fine HANDGUN AMMO, PTAS and a YELLOW HERB. In the graveyard,
atop one of the tombstones is a RED GEM. Afterwards, head towards the church,
but since it's locked, go on the path to the right of it towards the
coastline. 

When you get to the wooden bridge, shoot the female Ganado so she'll fall
into the ocean. Continue forward, and kill the two Ganados across the hole
in the bridge. Jump forward, and in the shack are two boxes, one of them
which contains a snake you can kill for a CHICKEN EGG. Leave the shack, then
continue across the bridge until you reach the very end, where you'll run
into a chainsaw-wielding female Ganado and two regular Ganados. Take your 
SHOTGUN out and start pumping it full of lead. After you beat it, take the
GREEN CATSEYE on the ground.

Head back to the church, and in between the path to the bridge and the church
itself is a small alleyway you should head down. Turn a left and you'll come
to a mechanism. It's a puzzle, and the solution is to press 3, 4, 4, 4, 3, 4,
4, 3. You'll receive the ROUND INSIGNIA, and you'll be locked in with 2 
Ganados.

Kill them, and then look at the mechanism again. Insert the GREEN CATSEYE you
got from the bridge area, and you'll be allowed to leave. Head for the front
door of the church. More Ganados will approach from the cemetery, but you can
ignore them and use the ROUND INSIGNIA on the front door. Enter the church.


Church
------

Inside, ignore the Ganados straight in front of you, and turn left. Kill the
Ganado hiding in the hall, and then go up the ladder at the end. Move
forward, past the door (you can't open it) and kill the few Ganados up ahead
of you. At the very end of the second floor are barrels with money in them. 
Navigate the control console that manages the three lights. There are three
colors. Rotate red 3 times, green 1 time and blue 2 times. Then combine it to
solve the puzzle and end the chapter.


=======================
Chapter 2 - Rescue Luis
=======================

Village Chief's House
---------------------

The Merchant will be here in case you need to buy or sell anything. Check the
jewelry box on the side of the room for a CHICKEN EGG (where Leon found the
Insignia Key in his game), and checking out the closet will yield some PTAS.
Head out of the room and into the hall. To the left, in the cabinet beneath
the painting of Mendez are PTAS. Head forward and down the stairs. In the
oven in the kitchen is a GOLD CHICKEN EGG, which you should take. Leave the 
house afterwards.


Path to Pueblo
--------------

Once outside, you'll face another chain saw guy. Destroy him quickly with the 
SHOTGUN, grab the RUBY it leaves behind, and then continue along the path.
Kill off another group of Ganados ahead, check the small house to the left
for a RUBY, then head through large door and back into the village again.


Village of Pueblo
-----------------

Once again in Pueblo, you'll have to fight a couple Ganados, but nothing like 
earlier when you first passed through. There will be several of them to 
fight, though. Clear them and head past the tower to the double doors at the
end (the northeast corner of the map). 


Farm
----

Anyway, if you wander around this area you'll find some more Ganados to 
shoot down, as well as lots of ammo in the different buildings. When you're 
ready to go, head to the southeast corner of town (from where you enter just 
head left and straight), watch out for the bear traps and go through the 
giant gate.

In this next area, start to go down the hill, and through the tunnel until
you reach an area with a few houses. You'll see a few dynamite-wielding
Ganados, so take them out by blowing them up. Retreat into the house where
they threw dynamite from, move into the next room and you'll witness a
cutscene with Leon and Luis. Afterwards, your goal will be to head back to
the Village Chief's House. While you're here, feel free to search all the
other buildings for loot, including the building Leon and Luis were carried
out of. 

On your way back to the Farm, more Ganados will ambush you, but you should
be able to run by them thanks to Ada's fast running speed. Return to the
Village of Pueblo from there. 


Village of Pueblo
-----------------

Continue your run towards the Village Chief's House. There will be more
Ganados here to harass you, including one that's now wearing Leon's jacket
(this Ganado will run towards the gate leading to the Village Chief's House).
Dispatch them or dodge them, depending on your ammo situation, and then go
through the gate to the Path to Pueblo.


Path to Pueblo
--------------

It's empty. Just run up the path towards the house and you'll experience a
cutscene. After the cutscene, continue to the house, and then you'll get one
more cutscene. Afterwards, you'll be transported to another location.


Lower Lift Station
------------------

You'll witness another cutscene, in which a Ganado is about to grind an axe
on Ada's body. Perform the QTE needed to escape (buttons or swinging the Wii
Remote), and then you'll go back to gameplay. You're in that mysterious alter
near the Lower Lift Station. Kill the three Ganados and grab the GREEN EYE
from inside the red treasure box. Beware that the parasites may expose 
themselves now if you decapitate them. Move forward and down the ladder. 
You'll see two more Ganados, one with dynamite. After you kill them, jump 
over the sandbag wall and leave the cave. 

You'll see a Ganado near the stairs, so kill it. Then head up the stairs
towards the control station. In it is a Merchant as well as the IRON KEY
you need. In the lockers is a YELLOW HERB. 

Head back out and down both flights of stairs to the bottom, then turn left
past the typewriter (save if you need to). Then go through the big gate at
the end, which you'll unlock with the IRON KEY. 


Old Shack
---------

Run down the hill towards the Old Shack at the end. Go through the double
doors and you'll be greeted with yet another Ganado showdown, including one
with a chainsaw. Kill them all the the chainsaw Ganado will drop the LIFT
ACTIVATION KEY. Grab all the other loot here (on the ground floor as well as
the second floor via the ladder). Then leave and head back to the Lower Lift
Station. Two Ganados will appear near the gate, but they should be no trouble
for you. 


Lower Lift Station
------------------

Head up the two flights of stairs, dispatching the Ganados. Return to the
control room and use the LIFT ACTIVATION KEY. Then exit and board the gondola
for the upper area of the village. 


Safehold
--------

No enemies here, thankfully. From the gondola area, run down the stairs
towards the village. You'll see a SPINEL on the ground. In the shack is a
typewriter and some PTAS in a locker, and off to the distance on a raised
platform is another Merchant. Head towards the gate near the Merchant and use
the HOOK SHOT when prompted to go to the next room.


Right Path
----------

It's empty when you come in. There is tons of loot here for you to take,
including loot on wooden ledges high above that Ada can reach by using the
HOOK SHOT. As you proceed through the second wooden door frames, El Gigante
will appear. You can dodge him and go through the door at the end, or fight
it out. Use the TMP and shoot it in the face, and when it falls, jump on and
slash the parasite by shaking the Wii Remote or mashing the buttons. Repeat
this two to three times (depending on the rate you shook the Wii Remote or
mashed the buttons), and El Gigante will die. Beware as it falls to dodge it
with another QTE to avoid getting hurt. Take the 10000 PTA reward and head
through the door at the end. 


Abandoned House
---------------

Run forward and you'll see a cutscene, ending the scenario. 


===============================
Chapter 3 - Retrieve the Sample
===============================

Garden
------

You'll start off next to a Merchant, and on the fountain nearby are BOW GUN
ARROWS. Start heading for the stairs nearby, and you'll be ambushed by two
Illuminados. Kill them, while being careful about an Illuminado in the
distance who is launching arrows. You can use your RIFLE to take aim and kill
it or you can equip the TMP and use the Wii Remote's crosshair to the best
possible accuracy. You may also see a red monk below, near a red chest, so
kill him before you approach the chest which contains ammo by turning left 
from the stairs and running all the way.

Head back the way you came, going straight past the stairs until you reach a
wide area. To the left atop some crates next to a cage is ammo. Remember the
single door in this area, but don't go through it right now. Instead, go
straight all the way down and make a right. Beware of the Illuminado hiding
there, and collect the YELLOW HERB. Then go back the way you came, but make a
left in the first path split you see. Keep going, and then make a right.
Watch out for the red monk, and grab the ammo inside the chest. Then head
back the way you came, this time going left, and you'll arrive at a set of
stairs. 

Go up the set of stairs to the fountain, where you'll find a GOLD BANGLE.
Then, jump down to the left, and run left to the door nearby. Kick it down
and run, making a left. Keep going until you see two paths that can go left;
ignore the first one and head into the second one. Kill the red monk, and
then collect the ammo from the red chest. Head all the way back down, past
the door you kicked down, and at the very end you'll see an INCENDIARY
GRENADE. Head back to the door you kicked down and go through it. Then, make
a left turn towards the double door entrance of the Garden. 

Note that at any point since the game began, a swarm of Illuminados, 
including a red monk, will have opened the double doors, allowing you to
escape. After searching the entire garden, they should have made their
appearance by now. Kill the red monk and head through the double doors. Turn
right and go up the stairs, killing the archer Illuminado if you didn't
earlier. Head into the Residency.


Residency
---------

The only item of note here is the bunch of BOWGUN ARROWS in Salazar's dresser
in the side room. There's a typewriter here if you need to save your game.
Go through the door at the end of the room. 

In this dining hall of sorts, head down, taking care of the archer across the
hall. Make a left, past the dining table. After you're beyond the dining
table, turn right down an adjacent hallway. You'll see a red monk, so kill it
and go through the door beyond him. 

In this storage room are some supplies and a Merchant. Check the cabinet next
to the door as well as the table and the crates on the shelves. Going further
into the room, you'll see more items among the shelves, barrels and vases, as
well as a door you should head through.


Balcony
-------

From here, turn right and go through the door into a short hallway with a red
monk that leads out into a balcony. There are some more Illuminados here, so
kill them and head all the way down to the locked door at the end. Try to
open the door, and you'll notice an opening above. Use the HOOK SHOT to 
enter the room, but watch out for the red monk inside. Search the red chests
for a YELLOW HERB, HAND GRENADE, HOURGLASS W/ GOLD DECOR and SHOTGUN SHELLS.
Use the HOOK SHOT to leave the room, and return to the dining hall in the
Residency. You can do so by heading back the way you came via the storage
room, or heading right from the room where you got the HOURGLASS W/ GOLD
BANGLE back through the Garden and Salazar's bedroom. 


Residency
---------

Past the area with the dining table is an open room with an open treasure
chest. Approach it in order to trigger a cutscene with a cage falling down,
trapping Ada, while a swarm of Illuminados and a Garrador (the blind clawed
enemy) appear. Quickly use your Shotgun to blast through the lock on one of 
the cage doors, and get out of the cage. Kill the enemies outside the cage, 
then concentrate on the Garrador. Use your Rifle to aim at his back when he 
turns (try to stay still so this is made easier). After you kill him and all 
the other enemies, approach the red chest in the center of the cage and 
insert the HOURGLASS W/ GOLD DECOR to unlock the northeast room that you
should go through.


Foyer
-----

Run forward and you'll experience a cutscene. After the cutscene, you'll be
up against a swarm of Illuminados. You can kill or dodge them; it's your
decision. Head across the foyer's walkway to the door across. There should be
enemies behind the there. Continue through the room, going through the door
at the very end.


Inner Castle Balcony
--------------------

Simply run forward and watch the cutscene to finish the chapter.


=====================================
Chapter 4 - Stop Leon's Assassination
=====================================

Shipping Tunnel
---------------

You'll start in a tunnel with a nearby Merchant. Head forward and kill the
three Ganados that storm into the tunnel. Then head into the room where they
came from and kill the Ganado there. Break the barrels inside the room both
on the ground floor and in the upper shelves using the GRAPPLING GUN. Head
back to the tunnel and continue down until you get to another group of Ganado
henchmen that you can kill by exploding a barrel near them. Grab the supplies
in the wreckage (you can't grab the golden object from this side), and then
turn left through a door to a small storeroom. 

In here, you'll be ambushed by many Ganados, but get through them and collect
the loot in the barrels and crates before exiting through the door at the end
of the room, where you'll be ambushed yet again. Once you emerge in the
tunnel again, watch out for the archer on the railing above; use the Wii
Remote's reticule or the RIFLE to dispatch it. Then head to the right, to
the opposite side of the wreckage. 

Use the GRAPPLING GUN when prompted to leap onto a thin bar, letting you go
into a vent to the left. In there is a Ganado, so be careful as the maneuver
space is small. Jump down the vent into another storage room, where an
unarmed Ganado is waiting. You can use the KNIFE here to save ammo. Grab the
YELLOW HERB and leave through the door, and you'll see the GOLDEN LYNX in the
wreckage to the left. 

Hop onto the tires in the wreckage and collect some BOWGUN ARROWS. Then jump
down to be back into the second part of the tunnel. Move forward and use the
GRAPPLING GUN to reach the railing where that archer ambushed you earlier.
Then walk across the platform to the door. 


Shipping Dock
-------------

Prepare for a hectic fight. Before you move forward, reload all your weapons
to full capacity (or as many as you have). Once you've done that, head down
the pathway (collect some TMP AMMO to the side) and head down the stairs,
past a turret gun until you reach another set of stairs. Head down, and keep
going until a cutscene begins. Some Ganados will be controlling the turret
guns on the opposite side of the dock, so take cover as soon as possible and
run behind the giant crates nearby. Only run out into the open while they 
reload so you don't suffer a lot of damage. Also, beware of the Ganados that
have appeared. 

Between the two giant storage crates, on top of a smaller stack of brown
crates is the ACTIVATION KEY (BLUE). Avoiding the gunfire, take the key back
to the turret gun you passed earlier. Insert the ACTIVATION KEY (BLUE) into
the turret gun and begin firing. Take aim at the turret guns and cannons
across from you; be sure to destroy the one in the middle last. Once you've
destroyed them, your own turret gun will be destroyed, while the lifts on the
dock will activate. 

Head back down the stairs, climb the ladder ahead and board one of the lifts.
As you wait for the lift to reach the other side, dispatch the Ganados that
try to shoot you from a distance, especially this one annoying archer high
above you. Get off at the other side, and continue your assault against the
Ganados. Run down the platform and climb the ladder at the end. 

Turn right and climb the stairs, using it as cover against the Ganados up
ahead. Move forward, jump across the gap, and continue forward up a ladder.
Be careful with the shield-wielding Ganado, and try to move forward. A
cutscene will occur and a turret gun will be right in front of you! Head back
a little and use the GRAPPLING GUN to jump onto a high ledge away from the
turret gun. You're in luck, as nearby is the ACTIVATION KEY (RED), which will
allow you to activate another weapon. In the space next to where you claimed
the key, use the GRAPPLING GUN to jump clear across the dock back to the
other side. You'll find a GREEN HERB as well as RIFLE AMMO nearby, as well
as the cannon. Use the ACTIVATION KEY (RED) and power the cannon. Do as you 
did with the turret gun and take out any Ganados and other turret guns you 
see, especially the ones that appeared earlier to block your exit. 

Eventually, the ship with explode and you'll have 3 minutes to get out
of the shipping dock. Leave the canon and jump down, back into the lift you 
took earlier. Retrace your steps to where that turret appeared, but with it
destroyed, you can go through the door at the end. A dynamite-wielding
Ganado will guard it, so kill it quickly. Go through the door and the ship
will explode, and the timer will vanish. Out in the open atop some crates is
ammo, and in the red chest are BOWGUN ARROWS. Walk down the turning pathway
and you'll see a Merchant and a typewriter, as well as double doors you
should go through. 


Shipping Tunnel 2
-----------------

You'll be back in the Shipping Tunnel, but in a different area where you can
proceed further. Pick up the GREEN HERB in front of you, and then keep going
until you see a Ganado. Take him out, then keep going until you see a ladder.
Jump down and continue going, watching out for the three Ganados (including
one archer in the distance). Jump down the next ladder, then head right,
using the barrel nearby to explode on the Ganado group. Run forward, and
kill the Ganados on the platform from below before using the GRAPPLING GUN
to jump across. 

Head left (grab the jewel nearby atop the steps) and head through the door.
Watch out as more Ganados will swarm in. Pass the shack, and cross another
walkway to the other side of the Shipping Tunnel 2. Jump down the ledge, kill
the Ganados that approach and cross a set of wooden boards. Beyond the final
Ganado is a ladder you should go down. 


Altar Room
----------

You'll break through a window into the room. Check the beyond the double
doors to the left for a bunch of supplies. Beyond there, where Leon and
Ashley's flatbed truck crashed is a YELLOW HERB. Head back in the Altar Room
and proceed forward through the door to the left of the altar. 

In this hall, you'll see SHOTGUN AMMO in the distance, so head down the steps
after you grab them. Kill the two approaching Ganados and grab the GREEN HERB
at the base of the stairs. Go through the door.. 


Boiler Room
-----------

Watch out for the Ganado with an electric sword that drops in. Kill it and go
down, making a right into a small storage room that holds some supplies. The
office at the end of the walkway accessed by the steps holds HANDGUN AMMO. 
Go through the door at the end, into a short hallway with another door. Head
through that door as well an run towards that shining object in the distance.
(You'll hear Leon and Krauser fighting as you approach.) Grab the VELVET
PURPLE and then use the GRAPPLING GUN to jump up. Watch the cutscene, and
perform the required QTE in time to end the chapter. 


=============================
Chapter 5 - Obtain The Sample
=============================

Island Fortress
---------------

Leon and Mike have done quite a bit of damage here, but you'll have to finish
the job off as Ada. There Merchant's nearby if you need anything from him. 
Run forward and dispatch the lone Ganado. Then continue and you'll come up
against a fat Ganado with the gatling gun. Hide in the nearby tent and use
HAND GRENADES or BOWGUN ARROWS to take it out. Move forward (you can use the
GRAPPLING HOOK to jump onto the roof of the nearby tower, where you can get a
jewel from a trash can) and dispatch the Ganado gang with the TMP or SHOTGUN.
Then, grab the YELLOW HERB nearby and head down the path, across a bridge
(beware of the dynamite-wielding Ganados) into the next tower.

Enter and then you'll be trapped, forced to kill every Ganado while you wait
for the door to unlock. Once you've killed all the Ganados, the door will
unlock, so pass through. Blow the barrel up next to the Ganados across the
field, and then move up the stairs. Take out the Ganado in the distance
before continuing up the stairs and using the handles to swing across the
field to the control lever. Fiddle with the lever to open the door, allowing
you to proceed. 

The door will close once you go through and you'll be up against a set of
Ganados again. Blow the barrel up to kill the archer ahead of you, then turn
your attention to more archers in the distance. Afterwards, head left from
the entrance and go up the ladder. Kill the Ganado up ahead, and then aim for 
the archers in the distance. Head all the way down the pathway until another
annoying Ganado with a gatling gun arrives; use the BOWGUN ARROWS to kill it
before activating the control panel in the area it emerged from. Next, go 
back the way you came and drop down to the ground level. Run around all the 
obstacles and make your way to the south end, where you'll find a ladder 
(it's under an awning of sorts).

Climb the ladder and follow the path to the second lever where another damn
gatling gun Ganado will appear; take him out the same way as usual, and then 
activate the second panel so the gate blocking the door below will open. Go 
back and drop down the ladder, and head to the door you just gained access 
to.


Outside Temple
--------------

In this next area, go up the stairs to the top. Kill or avoid a few more
Ganados, go and pick up all the spoils from the area in front of you while
you're at it. Then, follow the path that goes along the  cliff edge (you'll
see a special Ganado with a rocket launcher that you should kill under any
circumstance) until you reach a gate. Go through it to enter the temple 
itself.


Temple
------

Here, go down the ladder to enter the underground temple. Ahead of you is 
ammo if you want it, otherwise go into the next room. You'll have a cutscene 
with Leon in here. When it's over, continue into the following room through 
the door ahead.


Prison
------

Go down the quiet hall into another room, where you'll find the typewriter
as well as another Merchant; make sure you save now. Collect the ammo and 
other goodies in here, making sure to go into the hidden passage to pick up 
a YELLOW HERB. Then, go down the long hallway and take out the Ganados that
ambush you. Then flip onto the ledge and go through the door. 


Fortress
--------

Head down the stairs, grab the HANDGUN AMMO and TMP AMMO and proceed until 
you're met with a cutscene. Then you will be facing Krauser in a boss battle. 

-------------------
    Krauser
    Found: Rooftops
    Strategy: Now, Krauser isn't as difficult with Ada as he was with Leon. 
              You'll start on a rooftop, and Krauser will quickly approach 
              you. Swing the Wii Remote or press the buttons in order to 
              dodge his attacks, and then use your knife to attack him when
              you have an opening to slash him. Don't waste ammo here unless
              you want to use a gun to distract Krauser. Only a few slashes
              are needed to get Krauser to retreat to another rooftop. Ada
              will follow him, and the battle will commence again. Repeat the
              process (be sure to grab the items there since you'll need them
              soon) and Krauser will retreat again to another rooftop. Once
              again continue to slash Krauser, and eventually he'll die. 
-------------------

After you defeat Krauser, you'll jump onto another rooftop. Simply follow the
ledge until you see the Merchant and a couple of barrels. Be sure to buy
everything you need, because this is the last Merchant you'll find. Use the
GRAPPLING GUN at the end of the hallway to proceed. Watch the cutscene and
you'll be fighting the next boss. 

-------------------
    Saddler 
    Found: Saddler's Laboratory
    Strategy: Saddler can be quite dangerous, certainly moreso than his 
              mutated form against Leon, oddly enough. You have only narrow 
              running space, and Saddler is FAST with his deadly tentacle 
              that can kill Ada in one hit, so dodge them! Keep your 
              distance! I recommend using the Wii Remote as swinging out of 
              the way of its vicious tentacle is easier. Hopefully you've 
              saved up your BOW GUN ARROWS, as the explosions they yield when 
              fired stun Saddler, allowing you to run farther from him. After
              five to nine shots from the BOW GUN, Saddler will yield his eye
              from his mouth, so run up and press A to stab it. You'll need
              to stun Saddler so that he reveals his eye several times in
              order to defeat him. Two to three times should do the trick. 
              Be warned NOT to use the TMP, as Saddler will absorb the 
              bullets (just like in the cutscene), and will fire them at Ada,
              causing major damage. Try using HAND GRENADES instead, as they
              do major damage and cannot be flung back at Ada. 
-------------------

Now, all we have to do is deliver the rocket launcher to Leon (homage to
Resident Evil 2). Use the GRAPPLING GUN, watch another cutscene (the two
minute timer begins here, so hurry up!) then head forward and make a right
turn. Kill any Ganado that gets in your way or dodge. Jump down the ladder,
then turn right and jump down to the next platform. Run all the way down,
past the Ganado, and then jump down the platform at the end. Next, run all
the way down until you see slope with a Ganado. Knock it down enough for you
to use the GRAPPLING GUN to jump across. Head down, up a slope, then make a U
turn while avoiding or quickly killing the Ganados. Head all the way down,
ignoring or killing the archer, and then head up the ladder. Make a left, up
the ramp, past the Ganado and keep going until you can use the GRAPPLING GUN
at the very end, near the second Ganado with a rocket launcher. Leap straight
across the field, then jump down to the next platform and press A to trigger
the final cutscene and complete Separate Ways.


*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Walkthrough - Assignment Ada -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Assignment Ada, unlike Separate Ways, is a minigame, although it also factors
into the story like Ada's other game. Set on the island, Ada needs to recover
five PLAGA SAMPLES located in the laboratory area, and then proceed to the
control tower where Ada and Krauser had a conversation in order to beat the
game. Ada's dressed in a black body suit, with a HANDGUN, RIFLE and TMP, as
well as various healing items and ammo. In the Wii version, Ada has a knife,
unlike the previous versions, which saves ammo and makes the final boss even
easier. 

The PLAGA SAMPLES, four out of the five of them, are in scattered, random 
locations that may change during replay games. The boss of the minigame,
Krauser, always carries a PLAGA SAMPLE. Here are examples of the potential 
locations of the other four:

- Autopsy Room (Room with the first Regenerator in Leon's game) 
- Freezer Room (Room where the INFRARED SCOPE was found in Leon's game) 
- Storage Room (Ashley's Prison Cell in Leon's game)
- Research Rooms (Where Leon first met the spiky Regenerator)

Island Outskirts
----------------

Ada will begin where Leon did in Chapter 5-1. Run forward, jump across the
gap and take out the ganados you see. Before the gap, if you look in the 
distance, you'll see a Ganado you can take out with the RIFLE if you wish.
Run to the very end of the rocky path and have Ada flip herself onto a 
ledge of breakable boxes for a YELLOW HERB. Head back down the path and 
turn left. Dispatch more Ganados, and jump across another chasm towards 
the buildings. Kill more enemies, and then the annoying fat Ganado with the 
gatling gun will make his appearance, so take cover, and cap him in the 
head with the RIFLE while it reloads, or use the HAND GRENADE. Search the
buildings for ammo and healing items, and then make your way up the stairs 
into the cave. Continue forward, and dispatch the next group of enemies
that come your way. Past them is a ladder, and a RED HERB a few feet away
from it. 


Cliffs
------

Move forward, break the barrels for some items, and then jump across the 
chasm to the right and make your way forward, towards the labs. There are 
enemies here with explosives, so use them to your advantage and blow them 
and any other enemy near them before they're flung at you. Keep going 
forward, and you'll see two paths. Take the left one and keep going until
you see an enemy with a barrel behind it; blow the enemy up (while you 
keep your distance) and in the cave at the end is a RED HERB. Leave the
cave, and then jump down the bridge. Then turn towards the door into a 
long hallway with more enemies and a box of RIFLE AMMO. Kill them, then 
go up the ladder at the end (the door Leon went through is locked) and 
then through an open vent. 


Second Floor Hallways
---------------------

From the ladder, turn right and run down until the hallway splits. Then 
grab the GREEN HERB and turn left. Pass the red cabinet (there's nothing
inside) and make a right. You'll run into a Ganado, so kill him and go into
the double doors. 


Autopsy Room
------------

Run forward through the sliding door, and into the main room. You'll see 2
Ganados in a surgery room through glass windows, giving you a chance to kill
them before they can get to you. In that room is a YELLOW HERB. After that,
head over to the other room across from this one. Upon entering, more enemies
will swarm into the room, so take the Ganado you see in the room out, before
turning around and taking out the few that just entered. A PLAGA SAMPLE may
be in the hands of a dead body in the back of the room. Leave the room and
return to the Second Floor Hallways after you've taken it. 


Second Floor Hallways
---------------------

Run down the hallway and make two lefts. Then move forward and go through
the double doors. Then go through the double door to the right. 


Freezer Room
------------

Thankfully this room is empty. Run forward from the door, grab the GREEN
HERB and at the end, break the glass with the knife to get a GRENADE. Run
back to the door, turn left and go through a single sliding door into a 
small room with RIFLE AMMO inside. Leave this small room, turn right, and
then enter a small narrow room with a valve handle at the end. Rotate it
and you'll probably get another PLAGA SAMPLE. Leave the Freezer Room once
you take it.


Second Floor Hallways
---------------------

Run forward and you'll see a Ganado guarding a silver case. Kill it and look
inside the case for some ammo. Then turn around and kill four approaching
Ganados (from the earlier parts of the hallway as well as the next door).
Search the red cabinet nearby for a RED HERB, and then turn right towards
the door at the end. 


Waste Disposal Room
-------------------

Run forward down the long hall, and go through a single door into the room
with the crane controls. Then kill the two Ganados. From here, equip the 
RIFLE, then take aim through the glass windows at the fat Ganado with the
gatling gun, and cap it in the head. Then equip a HAND GRENADE as quickly 
as possible and blow up all the other enemies in the lower area as well as
cause more damage to the fat Ganado. Grab the RIFLE AMMO on the table if 
you need it, and then kill the fat Ganado by capping its head before it can
shoot you. Go through the next door, jump down the ladder, and kill anymore
enemies that might have survived the grenade, and some that enter the room
with dynamite. Grab the RED HERB nearby, and then head for the door in the
adjacent hallway. 

Move forward, grab the GREEN HERB atop the boxes, and then turn right and
then left. You'll enter a security room with 2 Ganados, one of which will
lock the door leading to the next room. Kill them both, and then flip the
security switch to unlock the door, which will trigger more enemies to 
enter the room. Kill them all (a HAND GRENADE works quite well here), grab
the loot they leave behind and go through the door at the end of the room.

You'll come to a short hall, with a YELLOW HERB to the right of its end.
In the red cabinet is a HAND GRENADE. Move forward and turn right down a
short hallway into the Storage Room where Ashley was held prisoner in the
main game.


Storage Room
------------

You'll find a few Ganados in here, so take them out and grab the HANDGUN
AMMO. Go to the very end of this room to find a silver case, where you'll
probably find a PLAGA SAMPLE. Return to the Waste Disposal Room.


Waste Disposal Room
-------------------

Head forward from the Storage Room, and then to the metal door on the 
right. 


X-Ray Room
----------

Turn right in this long, empty hallway to the door at the end, which will
lead to the X-Ray Room. There are two Ganados nearby as well as some TMP
AMMO. Kill the two Ganados, and wait for three more to come from the lower
floor before you take them out. Head down the stairs (there's HANDGUN AMMO
at the window behind the stairs), and then try to go through the next door.
The door will be locked and a lot of Ganados, including the fat one that has
the gatling gun, will swarm into the room at the top of the stairs. Hopefully
you will have a HAND GRENADE in your possession to take most of the group 
out, and stunning the fat Ganado long enough for you to equip the RIFLE and
take aim at its head a few times. It'll take too long to shoot it out because
the Ganados have wooden shields. After you've killed all of them the door
will unlock and you can go through. The fat Ganado will drop a FIRST AID 
SPRAY which you might need.

In the next hall, kill a few more Ganados. At the end of the long hallway
is a door leading to a tiny room, with two explosive-wielding ganados. Kill
them by blowing their bombs up while they hold them, and you can get the 
YELLOW HERB inside. Then go through the door to the left.


Research Rooms
--------------

Run forward through a door into a small room with a GREEN HERB and a Ganado
for you to kill. Through the next door, a few more Ganados will appear, so
kill them. From the door, go to the right and you'll see a silver case with
HANDGUN AMMO inside. Grab it, and then head into the main laboratory storage
room either by jumping through the window or using the door at the end of
the adjacent hallway (the one of the right). 

Inside, beyond the glass, you'll find tons of supplies which you probably
need badly (a GREEN HERB, RED HERB, YELLOW HERB, HANDGUN AMMO, RIFLE AMMO
and TMP AMMO), as well as another PLAGA SAMPLE in the glass tube in the 
center of the room. Then, the alarm will trigger and the exit will lock up,
while Ganados will pour in. Beyond the broken window you might have entered
from is an explosive canister you can use to blow a group of them up. Head
over to the red and yellow flashing computer console next to the silver 
case you took the ammo from earlier and unlock the doors by fiddling with it.

Then head back to the adjacent hallway beside the display room, where one
last group of Ganados will try to kill you. Blow them up with a HAND GRENADE
or use the TMP. Then head down the hallway and through the door on the left.


Metal Bridge
------------ 

Run forward towards the barrels and shoot them out as soon as you see them.
Then, a boss battle will commence (hence you should break the barrels and
grab the supplies, including a FIRST AID SPRAY, so you don't waste time 
breaking them during the boss battle.

----------------------
    Krauser
    Found: Laboratory Bridge
    Strategy: Now, Krauser isn't as difficult with Ada as he was with Leon. 
              As you approach the barrels, Krauser will begin running after
              you. Shoot out the barrels and grab the items, and then get
              ready to fight. The Wii version of RE4 gives Ada a knife,
              unlike the PS2 or GameCube versions, so dodge Krauser's hits
              by swinging the Wii Remote or pressing the buttons, and then 
              slash him with your knife. It won't take many slashes to kill
              Krauser in Assignment Ada. Use the TMP and shoot Krauser's legs
              if you can't find an opening to stab him. After a few slashes,
              Krauser will leave. 
----------------------

Krauser will leave behind a PLAGA SAMPLE. With that done, the elevator will 
open up, so ride it to the top. Then circle around to the control room, 
fiddle with the console and then the minigame is complete.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. The Mercenaries -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Beating the main game once unlocks The Mercenaries. While there was a mini
game of the same name in Resident Evil 3: Nemesis, the version in Resident
Evil 4 is a bit different. There are four environments, the Pueblo Village,
the front gate of the castle, the island fortress and a water dock level that
wasn't featured in the main game. You can control Leon, Ada, Krauser, Hunk
(from Resident Evil 2) and Wesker, who all have different abilities and
weapons.


----------------
General Strategy
----------------

Overlook
--------

There are four levels in the Mercenaries, three of them based on modified
locations from the main game, the fourth of them brand new. Choose a level,
and you will be given a two minute timer. In that two minute period, you're
to kill as many enemies as you possibly can before time runs out and a
helicopter picks you up. However, like in RE3, there are opportunities to
extend the timer, but unlike that game, killing enemies alone won't do it.
You'll need to retrieve the golden hourglasses located in a few places in
each level to extend your time period anywhere from 30 to 90 seconds. Two
minutes will probably not be enough to earn a good score. 


Combo Kills
-----------

It's important to rack up "combo kills" while playing Mercenaries. That is
simply done by killing multiple enemies in a row. Once you kill one enemy,
the combo chain begins and the notice will appear on the screen telling you
your current combo score. You'll have a few seconds to kill another enemy to
add to your combo count. If you wait too long and your combo score begins to
blink, you must kill another enemy as soon as possible before it vanishes.
Once it vanished, you'll have to start a new combo chain. If you're quick,
aggressive and smart, you can easily rack up chains of 20, 30, 40 and even
50 enemies in a single run. 

The best way to rack up combos is to let enemies gather, then use a weapon
that can take most of them out like a Grenade or a Shotgun. The downside to
this strategy is that taking all enemies in the area out means waiting for
more to arrive or moving to other areas to continue the combo chain. This
may put your combo chain in jeopardy, so try to be flexible. Take out a
majority, but try to leave a few enemies around to continue the chain as you
wait for more enemies to arrive. 


Point System
------------

You'll earn points for every enemy you kill, and naturally you earn more as
you rake up combos. You can earn more points by accessing special
hourglasses located in red chests throughout a level. These special
hourglasses will be active for a short period of time, and you earn extra
points for enemies you kill while it's active, so rake up the combos in this
time period; it's best to access these when a group of (easily killable)
enemies have assembled and you have the one weapon to take them out quickly.
Note that your final point tally is calculated when the game ends, so when
you run out of time, you'll earn any more points you're entitled to.


Ranking
-------

At the end of the runthrough, you'll earn a star ranking. The lowest score
is * (one star) and the highest is ***** (five stars). Here's a general
explanation of each ranking, with point values approximate:

* - You've raked up little to no combos, you've killed few enemies and/or
    you died very quickly. You probably earned less than 10,000 points. 
 
** - You've attempted, but largely failed to, rake up meaningful combos,
     although you may have killed some enemies. You might've also died
     fairly early. You probably earned around 20,000 points. 

*** - You've earned some decent combos and probably managed to extend the
      timer, but you've killed too few enemies. You probably earned around
      30,000 points. 

**** - You've gotten a fairly large combo and extended the timer quite a
       bit. You've killed many enemies, but lost an opportunity to really
       capitalize on a combo string. You probably earned around 40,000
       points. You'll earn a new character by getting a score of **** on
       all four locations.

***** - You've played to the highest level of skill. You accumulated a
        large combo and kept the timer going constantly without ever
        letting up. You probably earned over 50,000 points or so.  


---------
Locations
---------


Pueblo Village
--------------

Pueblo Village is largely the same as it was in the main game, with a minor
difference being that the first house near the main entrance to the village
now being accessible. You'll begin either near the door where you used the
Insignia Key in the main game, the rooftop of one of the houses near the
entrance, or near the exit that leads to Chief Mendez's residence. The level
is populated with standard ganados and chainsaw females. The level is fairly
open, but it's easy to keep moving around and raking up combos. A few places,
such as the now-open house or the stable where the cows stay, provide good
vantage points for attacking enemy groups while removing the possibility of
becoming surrounded. You'll find golden hourglasses throughout the level,
particularly behind the stable, in the now-accessible house and in the
pathway that leads further into the village, towards where Leon first met
Luis. 


The Castle
----------

The Castle is fairly different in the Mercenaries and takes place in the
entrance area. You'll begin in the room where the canon was stored before
Leon rotated it up to the second floor. From there, you can move further
into the castle grounds, where you'll run into a bunch of Illuminado monks.
That wide entrance areas provides a good location to rake in some combos as
enemies appear frequently. You can also head up the stairs to the higher
floor to gather some supplies and continue to kill enemies. A Garrador will
appear at some point, but your powerful weaponry and the wide area make it
easy to take out. Near the stairs leading to the upper floor is a door that
couldn't be opened in the main game; this door leads into a new series of
rooms and stairs with more enemies in them. Go through them for more combos
(and supplies). You'll eventually emerge into the upper area where those
Illuminados where flinging the flaming boulders. More enemies appear here.


Island Fortress
---------------

You'll start in the area roughly where Mike (the chopper pilot) began to
assist Leon. It's fairly complex to navigate as there are many ladders to
climb and platforms to attack from. The ganados here also are tougher than
the kinds encountered in the village, and the gatling gun ganado makes
several appearances here. Just wander the fortress looking for hourglasses
(there are plenty) and use the platforms and walkways to ambush ganados from
a distance. It's a bit difficult to amass a group of enemies in this level,
but you'll see them almost everywhere, so raking up combos shouldn't be
much of a problem here.


Dock
----

This level does not appear in the main game at all. A fairly big level, it
is comprised of high towers and a few buildings. You'll be able to run
through the course in circles. Explosive barrels also populate parts of the
course. The ganados here are standard fare, but what really makes this level
so frustrating is the presence of fast and aggressive chainsaw ganados, who
appear at some point after the game begins, either by visiting a certain part
of the dock or after enough time has passed. Occasionally, they may even
appear right when the level begins not too far from you, so be careful!
Faster and more dangerous than the ones from the actual game, these creatures
run after you endlessly, climbing ladders and going through doors to do so.
Only powerful weapons will stun them. One reaction is to simply run for your
life, but this isn't the way to do it because your combo string will suffer
as a result. Lure these super chainsaw ganados near an exploding barrel and
blow them up when you get the chance. This does tons of damage, but you'll
have to do it a few times (depending on how much you damage them with your
weapons) before they finally go down. There are at least two of them in the
course, so be alert and don't get too close to them. Don't be afraid to run,
but don't be afraid to fight when the conditions are ideal, either. Krauser's
arm is particularly effective, but timing it properly is crucial. 


----------
Characters
----------

Leon S. Kennedy
---------------

Starting Equipment: Blacktail w/ 21 Handgun Ammo
                    30 x Handgun Ammo
                    Riot Gun w/ 13 Shotgun Ammo
                    10 x Shotgun Ammo
                    1 x First Aid Spray

Unlocked: Default

Strategy: Leon will be available from the beginning, and plays exactly as he
          did in the main game. His arsenal is very basic, but it gets the
          job done. The general strategy is to use the HANDGUN on regular
          ganados or Illuminados that are in groups of three or less, always
          going for headshots to maximize damage and allow for spin kicks.
          Ammo for the HANDGUN is generally plentiful. Against stronger
          creatures (Garradors, chainsaw ganados, chain gun wielding
          ganaodos) or larger groups of regular enemies, obviously the RIOT
          GUN will come in handy. 


Ada Wong
--------

Starting Equipment: Punisher w/ 20 Handgun Ammo
                    TMP w/ 1000 TMP Ammo
                    Rifle (semi-auto) w/ 12 Rifle Ammo
                    30 x Handgun Ammo
                    100 x TMP Ammo
                    5 x Rifle Ammo
                    3 x Incendiary Grenade
                    1 x First Aid Spray
                    Scope (semi-auto rifle)

Unlocked: Achieve a **** ranking in the Pueblo Village.

Strategy: Ada's weak health is compensated by her speed and sheer firepower.
          Use the Punisher to punish (no pun intended) single or lined up
          enemies, while using the TMP for groups of enemies. Headshots are
          always the best course of action. Use the Incendiary Grenades for
          tougher, boss-like enemies or big enemy groups. The Rifle I find to
          be rather useless, especially in the Dock level as it takes time to
          aim with it properly (even in the Wii version), but if you have
          breathing room, feel free to use it. Ada is ideal for levels where
          you keep moving and spend little time in one location. Her weak
          health is not ideal for places where she will be attacked 
          occasionally. 


Jack Krauser
------------

Starting Equipment: Krauser's Bow
                    30 x Arrows
                    3 x Flash Grenades
                    1 x First Aid Spray

Unlocked: Achieve a **** ranking in the Castle.

Strategy: Krauser's quite a fun character to use and probably the one who you
          should use to achieve ***** rankings in each level. His BOW is
          quite effective and thanks to the Wii Remote aiming, headshots are
          easy to pull off and have devastating effects. Krauser's knife is
          his only other weapon, but you probably won't need to use it as
          enemies drop arrows often. Krauser also has another attack, his
          mutated arm. When his left arm glows red (as it will when the game
          begins) press the + button and Krauser will stay in place; press A
          to crush the enemies or B to cancel and return to regular attack
          mode. His arm should be saved for enemies lined up behind each
          other or for nastier enemies. 


HUNK
----

Starting Equipment: TMP w/ 100 TMP Ammo
                    50 x TMP Ammo
                    3 x Hand Grenade
                    1 x First Aid Spray

Unlocked: Achieve a **** ranking in the Island Fortress. 

Strategy: Hunk returns from Resident Evil 2 and he's a rather interesting
          character. While his arsenal, speed and strength are nothing
          special, he does have the unique ability to break the necks of
          enemies who are stunned. Simply do a headshot, run up to the
          stunned enemy, and break its neck by pressing A when prompted. This
          is a good way to rake up combos because it leaves other enemies
          open, but once Hunk finishes a neckbreaker, he's open to an attack
          by another enemy. Hunk is best played when the player decides to
          approach the game slowly and systematically. However, Hunk does not
          perform that well in situations that require quick wit or stronger
          weapons that just the TMP. His HAND GRENADES save him from some
          strong enemies, but he's still generally vulnerable. Hunk has no
          knife, but he has tons of TMP Ammo, so breaking barrels open should
          be no big deal. 


Albert Wesker
-------------

Starting Equipment: Handgun w/ 25 Handgun Ammo
                    Killer 7 w/ 10 Magnum Ammo
                    Rifle (semi-auto)
                    4 x Hand Grenade
                    3 x Flash Grenade
                    1 x Incendiary Grenade
                    1 x First Aid Spray
                    Silencer (Handgun)

Unlocked: Achieve a **** ranking in the Dock. 

Strategy: Wesker's a rather interesting character. He has a good arsenal, but
          ammunition is a bit hard to come by. Like Hunk, Wesker should focus
          on headshots from his HANDGUN, then run up to an enemy and press A
          to literally punch them and anyone nearby out of oblivion. Wesker's
          Killer7 also works wonders against tougher enemies and when the
          combo meter is beginning to reset and you need that one kill to
          keep it going. Note that Wesker doesn't have a Knife (how ironic,
          considering that he ONLY had a Knife in Resident Evil CODE:
          Veronica (X)'s Battle Mode...) so you might need to waste ammo
          breaking barrels open for more supplies.  

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Bosses  -=
-=-=-=-=-=-=-=-=-=

=========
Main Game
=========

Del Lago
    Found: Lake (Chapter 1-3)
    Strategy: You start this fight off with the massive beast pulling your
              boat along as it swims around the lake. The first tug-along
              will take you through some floating debris in the water; avoid
              it by steering to the left or right like you normally would.
              Your only weapon against this boss is a harpoon, so aim and
              throw when you get the monster in your crosshairs. When it's
              towing you around normally, there won't be any debris in the
              way, so take this time to throw some harpoons and cause some
              damage. When Del Lago goes underwater, be careful since it
              could reemerge and swim towards you with its mouth open to
              cause you lots of damage. To avoid this, try to steer your boat
              and evade it. Shortly after, it will emerge again and the cycle
              repeats. Just so you're aware, if you hit debris or Del Lago
              rams into your boat, you will fall into the water. When this
              happens you have to shake the Wii Remote rapidly to swim back 
              to the boat or else you'll be eaten alive! After a while, when 
              Del Lago submerges it will become quiet and you can turn in all
              directions to see what's around. At this point, arrows will
              appear onscreen to show you where Del Lago is, charging at you.
              Throw some harpoons as it approaches to attack some more. Then,
              when the usual tugging around cycle commences, throw more
              harpoons and avoid attacks like you normally would until you
              defeat it.


El Gigante
    Found: Lumber Yard (Chapter 2-1)
    Strategy: This giant beast may appear to be really tough, but as long as
              you keep your distance, you shouldn't have that much trouble.
              From a distance, this boss can throw boulders at you, or even
              pick up a tree and try swinging at you (you'll be prompted to
              press A + B at the same time to avoid that). When you close in,
              that's when it can get very dangerous since El Gigante can
              either punch at you, kick you, or grab you, all of which cause
              massive damage on your part. When it grabs you though, move the
              left analog stick back and forth QUICKLY to stab your way out
              of its palm. As for your attack on it, shower it with HANDGUN
              bullets to the head, or use the RIFLE if you want the added
              kick. If you're close, try using the SHOTGUN. Also, if you
              rescued that dog early in the game (remember that?) it will
              appear here to distract the boss, allowing you to get in some
              shots without fear of attack. After you cause enough damage, a
              parasite will burst out of El Gigante's back and the boss will
              squat down. Run towards it and climb on by pressing the button,
              then swing the Wii Remote rapidly to knife the parasite. After
              a few seconds you'll get knocked down again and the fight
              continues. Repeat this a couple times and you will win.


Bitores Mendez (Village Chief)
    Found: Old Shack (Chapter 2-3)
    Strategy: For the first part of the battle, this guy really isn't hard as
              long as you don't get hit. He starts off a fair distance from
              you, walking at a slow enough pace. Use this time to shoot at
              his long spine with your HANDGUN (or maybe with your RIFLE if
              you're feeling lucky). If he gets a little close, climb the
              ladder behind you and collect the items upstairs. If the chief
              stops moving and starts to attack you up there, jump down and
              blast his spine a couple times with the SHOTGUN while he's
              preoccupied. Then, run to the other end of the room to be safe
              and repeat the process. If he gets close, run past him,
              pressing the action buttons to avoid being maimed to death.
              After you attack the spine enough, it will bend back; use this
              time to attack the base part some more. After a couple good
              shots, move away and prepare for another round of combat. Do
              this all again until you can attack the base of the spine when
              it bends. Once you hurt it enough, the top part will detach and
              the chief will have no legs to move with. So, he will hang on
              the ceiling going between the steel beams heading towards you.
              If he gets close, move away to avoid a massive attack. The best
              way to handle this form is to snipe him from a distance with
              the RIFLE. If you hit him hard enough in the air, he'll fall
              down and regain bearings before rising up again. If you're
              quick enough to keep hitting him when he goes up, you'll have
              this fight won in no time with minimal damage to yourself.


Verdugo
    Found: Sewers (Chapter 4-1)
    Strategy: When you first meet this creature you'll be in the control
              room. Near the middle area is a liquid nitrogen tank; knock it
              over and the boss will freeze up. Now is your chance to attack
              it. If you have the ROCKET LAUNCHER, use it NOW to make this
              quick and easy. If for some reason you do not (you should have
              it if you've been following this guide anyway), head shot it
              with the MAGNUM or SHOTGUN until it unthaws. When it thaws out,
              run around the room until the door opens and find another
              liquid nitrogen tank (one's in the hall, one's in a side room
              to the west, and the last tank is in the elevator room) to
              repeat the process. When you run out of tanks, you'll have to
              press the action buttons and/or move around to avoid attacks
              while you continue blasting it with your weapon of choice.
              After a long enough battle, it will be over soon if you're able
              to avoid enough of its attacks and get in enough of your own.
              Now, all of this could be avoided if you had the ROCKET
              LAUNCHER, so consider that before even taking this thing on!


Salazar
    Found: Castle Tower (Chapter 4-4)
    Strategy: At last, you are pitted against Salazar in what turns out being
              a rather epic battle. Of course it will seem to be very hard,
              but it really goes quickly provided you have powerful enough
              guns and can dodge the attacks. Basically, there are 2
              tentacles which will swipe at you every now and then; you'll
              know when since the action buttons will appear on the screen so
              you have a chance to dodge. There is also ammo and herbs
              scattered around the room, so be sure to collect those. As for
              the weak point, the center appendage has a yellowish eyeball;
              shoot it with your BROKEN BUTTERFLY or RIFLE a few times, and
              the shell where Salazar's body is will open up. Be careful when
              attacking the eye since there is a chance that its jaws will
              open up and lunge at you, instantly killing you if you do not
              dodge it! When you manage to expose Salazar, you have several
              moments to unload your weapons on him. So, use your RIFLE
              zoomed in (or the BROKEN BUTTERFLY if you have good aim) and
              shoot the boss in the head several times. When the shell closes
              up again, the cycle repeats and you'll have to attack the
              eyeball again. After another few rounds of attacking Salazar,
              you should be able to claim victory, seeing as your weapons of
              choice should be powerful enough by now, assuming you've been
              upgrading.


It
    Found: Hangar (Chapter 5-3)
    Strategy: This annoying creature from the hangar maze is easy to beat, as
              long as you have enough MAGNUM or SHOTGUN rounds to cover it.
              As always, the key here is to avoid being close to the boss or
              you'll be attacked, especially since this creature is very
              strong. As you run around the area, you can shoot the red
              barrels when It gets close to cause a slight bit of damage.
              There is a RED HERB you can pick up, not to mention the
              passages you can run through by operating the levers. By
              closing yourself into a passage, you block It out for a few
              moments, giving you a chance to get some shots off without
              worry. Using your MAGNUM is your best bet to ending this fight
              quickly. If you have the KILLER7 upgraded even just once, you
              only really need to hit it a few times in the face to end the
              first phase of the battle. The second part consists of the boss
              chasing you around while using its pincers; keep moving around
              to avoid getting damaged. It will then go underground following
              this, which gives you a free moment to heal up or reload your
              weapon. After a few moments, you'll be prompted to push the
              action buttons or else you'll be attacked. You will probably
              have to dodge several attacks before It will reemerge fully.
              When that happens, wait until It turns around and then shoot
              its face with a couple MAGNUM or SHOTGUN blasts. After several
              more rounds of this, and depending on how powerful your weapons
              are, you should be able to sum up this battle relatively
              quickly.


Krauser
    Found: Ruins (Chapter 5-3)
    Strategy: For the final battle with Krauser for the third insignia, he
              employs an entirely different strategy than before. To start,
              Krauser now has a giant mutated arm which acts as a shield
              against attacks, and can also cause some major damage if he
              gets close enough to attack. Above all, there is a 3 minute
              timer on this battle, so you have to act FAST to beat him with
              enough time to escape the tower after the fight! When he starts
              charging at you, you need to run to avoid a brutal onslaught.
              As with his other form, Krauser will dart back and forth as he
              moves toward you, so step back to avoid being stabbed. There
              will be plenty of times where you have to swing the Wii Remote
              to dodge an attack, so make good use of that. The best time to
              attack is while he's flipping backwards away from you, and as
              he's just getting up to use his shielding arm. The KILLER7 gun 
              (assuming you have it by now) will be your absolute greatest
              ally in this battle, so make sure you use your shots wisely.
              You should use the SHOTGUN to attack normally, but if you have
              a sure shot opening up, take out the MAGNUM. A risky but
              effective method would be to wait for him to start darting back
              and forth, but follow him with your weapon of choice, then as
              he gets close, shoot him IMMEDIATELY when he puts down the
              guard to charge for an attack. If you aren't aiming right, you
              may very well take a hit, but if done right (aim for the head)
              you'll inflict damage on Krauser instead. However, the most
              effective weapon against Krauser is actually the KNIFE. Use
              your guns to stun Krauser, then run up and slash him as many
              times as possible. This will save you tons of ammo.  


Saddler (Mutated)
    Found: Final Arena (Final Chapter)
    Strategy: For this final battle, Saddler is a giant creature with 8 legs
              used to chase after you. Keep your distance or else Saddler's
              legs will swipe at you, causing lots of pain, so be careful.
              If you look at his legs, they have eyeballs that open and
              close; target one of the eyes and shoot at it with your 
              SHOTGUN or MAGNUM, and Saddler will fall. You will then be 
              prompted to run up and swing the press A in order to stab 
              Saddler's eye, causing further damage. After that, you'll jump 
              off and the cycle will repeat with a different leg's eyeball. 
              The best approach to stay safe is to stab the eye, then when 
              you get control again, either run past Saddler there's no room 
              behind you, otherwise turn around and run to gain distance 
              before attacking again. You can also expose Saddler's eyeball
              by running to a machine that controls the cranes (one on each
              side of the bridge), wait for Saddler to get near, and then
              press the buttons to smash a few steel beams into him. After 
              you shoot out several eyeballs, Ada will call to you from 
              across the. Go across the bridge when it's down (you may have 
              to press the action buttons to jump across if it opens as 
              you're crossing). At the other side, pick up the ROCKET 
              LAUNCHER (SPECIAL). Use the action buttons to avoid the steel 
              beams Saddler may try to throw at you from the other side. All 
              you have to do is equip the ROCKET LAUNCHER, take aim at 
              Saddler, and fire. The battle will then end with Saddler 
              defeated!


=============
Separate Ways
=============

Krauser
    Found: Rooftops (Chapter 5)
    Strategy: Now, Krauser isn't as difficult with Ada as he was with Leon. 
              You'll start on a rooftop, and Krauser will quickly approach 
              you. Swing the Wii Remote or press the buttons in order to 
              dodge his attacks, and then use your knife to attack him when
              you have an opening to slash him. Don't waste ammo here unless
              you want to use a gun to distract Krauser. Only a few slashes
              are needed to get Krauser to retreat to another rooftop. Ada
              will follow him, and the battle will commence again. Repeat the
              process (be sure to grab the items there since you'll need them
              soon) and Krauser will retreat again to another rooftop. Once
              again continue to slash Krauser, and eventually he'll die. 

Saddler 
    Found: Saddler's Laboratory
    Strategy: Saddler can be quite dangerous, certainly moreso than his 
              mutated form against Leon, oddly enough. You have only narrow 
              running space, and Saddler is FAST with his deadly tentacle 
              that can kill Ada in one hit, so dodge them! Keep your 
              distance! I recommend using the Wii Remote as swinging out of 
              the way of its vicious tentacle is easier. Hopefully you've 
              saved up your BOW GUN ARROWS, as the explosions they yield when 
              fired stun Saddler, allowing you to run farther from him. After
              five to nine shots from the BOW GUN, Saddler will yield his eye
              from his mouth, so run up and press A to stab it. You'll need
              to stun Saddler so that he reveals his eye several times in
              order to defeat him. Two to three times should do the trick. 
              Be warned NOT to use the TMP, as Saddler will absorb the 
              bullets (just like in the cutscene), and will fire them at Ada,
              causing major damage. Try using HAND GRENADES instead, as they
              do major damage and cannot be flung back at Ada. 


==============
Assignment Ada
==============

Krauser
    Found: Laboratory Bridge
    Strategy: Now, Krauser isn't as difficult with Ada as he was with Leon. 
              As you approach the barrels, Krauser will begin running after
              you. Shoot out the barrels and grab the items, and then get
              ready to fight. The Wii version of RE4 gives Ada a knife,
              unlike the PS2 or GameCube versions, so dodge Krauser's hits
              by swinging the Wii Remote or pressing the buttons, and then 
              slash him with your knife. It won't take many slashes to kill
              Krauser in Assignment Ada. Use the TMP and shoot Krauser's legs
              if you can't find an opening to stab him. After a few slashes,
              Krauser will leave. 

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  11. Items -=
-=-=-=-=-=-=-=-=

================================
Inventory Items (Excluding Guns)
================================

Brown Chicken Egg: Recovers a medium amount of health.

Chicken Egg: Recovers a small amount of health.

First Aid Spray: Fully recovers your health; these are rare so try and use
                 them in an emergency only.

Flash Grenade: Temporarily stuns any nearby enemies.

Gold Chicken Egg: Recovers a large amount of health.

Green Herb: Recovers some of your health. Mix with other herbs for added
            effects.

Hand Grenade: Throw it and it'll explode seconds later; good for clearing
              groups of enemies all together.

Incendiary Grenade: Has a fiery effect when it explodes, causing enemies to
                    burn to death.

Red Herb: Does nothing on its own; mix with a Green Herb to enhance its
          effects.

Scope (Rifle/Mine Thrower): When attached to its proper gun, it allows you to
                            zoom in even farther than normal. It's great for
                            hitting enemies with great accuracy from a
                            greater distance.

Stock (Red9/TMP): When attached to its proper gun, it stabilizes the gun to
                  make for better aiming by absorbing 80% of a shot's recoil.

Yellow Herb: When mixed with other herbs it increases your maximum health.


============================
Unselectable Inventory Items
============================

Attache Case: Has 5x11 tiles worth of space, used to store all your
              selectable items. It's the one you initially start the game
              with; you can buy upgrades from the Merchants as you progress.

Attache Case L: Has 8x12 tiles worth of space, used to store all your
                selectable items.

Attache Case M: Has 7x11 tiles worth of space, used to store all your
                selectable items.

Attache Case XL: Has 8x15 tiles worth of space, used to store all your
                 selectable items.

Tactical Vest: When you buy this, it immediately raises Leon's defense 30%;
               absolutely useful in the later stages of the game.

Treasure Map (Village/Castle/Island): Pinpoints the locations of treasures
                                      you have yet to collect when you view
                                      the regular map.


=====================
Key Items - Main Game
=====================

Blue Moonstone: Used to open the door leading into the residency from the
                castle's garden.

Camp Key: Use to open the door inside the camp after killing the chain saw
          women.

Castle Gate Key: Used to open the large castle gate door.

Dynamite: Used to clear the giant boulder in the mining area.

Emergency Lock Card Key: Used to reactivate the control panels in the
                         fortress area towards the end of the game.

False Eye: Get after beating the Village Chief; it is needed to open the gate
           at the exit to the village.

Freezer Card Key: Used to enter the freezer room in the building in Chapter
                  5-1.

Gallery Key: Used to open the locked door in the castle's gallery.

Golden Sword: One of two swords in the castle's sword room you need to switch
              with the other to open the door.

Hexagonal Emblem: Find the two pieces and combine to form this piece used to
                  open the way out of the valley area.

Insignia Key: Allows you access to the locked building in the village.

Jet-ski Key: Get from Ada after the final battle; use with the jet ski to
             escape the island.

Key to the Mine: Allows you access to the underground mines.

King's Grail: Needed to open the door in the second castle gallery.

Old Key: Use to open the door at the end of the right path.

Piece of the Holy Beast, Eagle: One of the insignias needed to open the final
                                door in the ruins in Chapter 5-3.

Piece of the Holy Beast, Panther: One of the insignias needed to open the
                                  final door in the ruins in Chapter 5-3.

Piece of the Holy Beast, Serpent: One of the insignias needed to open the
                                  final door in the ruins in Chapter 5-3.

Platinum Sword: One of two swords in the castle's sword room you need to
                switch with the other to open the door.

Prison Key: Use to enter the castle's prison.

Queen's Grail: Needed to open the door in the second castle gallery.

Round Insignia: Use this to enter the church in the cemetery.

Salazar Family Insignia: Use this to open the secret passage in the armory.

Stone of Sacrifice: Use it in the ruins to gain access to the giant Salazar
                    statue room in the next chapter.

Stone Tablet: Use to complete the puzzle in the dark armor room.

Waste Disposal Card Key: Get by rewriting the Freezer Card Key, this is used
                         to enter the waste disposal room.


=========================
Key Items - Separate Ways
=========================

Insignia Key: Allows you access to the locked building in the village.

Round Insignia: Use this to enter the church in the cemetery.

Green Catseye: Allows you to leave the alleyway after obtaining the Round
           Insignia.

Hourglass with Gold Decor: Use to lower the cage in the castle's residency.

Activation Key (Blue): Activates the first turret in the shipping dock.

Activation Key (Red): Activates the second turret in the shipping dock.

=========
Treasures
=========

Amber Ring
    Sell Price: 10000 PTAs

Antique Pipe
    Sell Price: 10000 PTAs

Beerstein
    Sell Price: (as is) 3000 PTAs
                (combine with Green Catseye) 10000 PTAs
                (combine with Red Catseye) 10000 PTAs
                (combine with Yellow Catseye) 10000 PTAs
                (combine with Green + Red Catseye) 15000 PTAs
                (combine with Green + Red + Yellow Catseye) 20000 PTAs
                (combine with Green + Yellow Catseye) 15000 PTAs
                (combine with Red + Yellow Catseye) 15000 PTAs

Butterfly Lamp
    Sell Price: (as is) 4500 PTAs
                (combine with Blue Eye) 8500 PTAs
                (combine with Green Eye) 6500 PTAs
                (combine with Red Eye) 7000 PTAs
                (combine with Blue + Green Eye) 13000 PTAs
                (combine with Blue + Green + Red Eye) 32000 PTAs
                (combine with Blue + Red Eye) 15000 PTAs
                (combine with Green + Red Eye) 11000 PTAs

Blue Eye
    Sell Price: 3000 PTAs

Blue Stone of Treason
    Sell Price: 3500 PTAs

Brass Pocket Watch
    Sell Price: 10000 PTAs

Crown
    Sell Price: (as is) 9000 PTAs
                (combine with Family Crown) 8500 PTAs
                (combine with Insignia) 7000 PTAs
                (combine with Jewel) 6500 PTAs

Crown Jewel
    Sell Price: 11000 PTAs

Dirty Brass Pocket Watch
    Sell Price: 1000 PTAs

Dirty Pearl Pendant
    Sell Price: 1000 PTAs

Elegant Chessboard
    Sell Price: 13000 PTAs

Elegant Headdress
    Sell Price: 10000 PTAs

Elegant Mask
    Sell Price: (as is) 3000 PTAs
                (combine with Green Gem) 10000 PTAs
                (combine with Purple Gem) 10000 PTAs
                (combine with Red Gem) 10000 PTAs
                (combine with Green + Purple Gem) 15000 PTAs
                (combine with Green + Purple + Red Gem) 20000 PTAs
                (combine with Green + Red Gem) 15000 PTAs
                (combine with Red + Purple Gem) 15000 PTAs

Elegant Perfume Bottle
    Sell Price: 10000 PTAs

Emerald
    Sell Price: 3000 PTAs

Gold Bangle
    Sell Price: 8500 PTAs

Gold Bangle with Pearls
    Sell Price: 10000 PTAs

Golden Lynx
    Sell Price: (as is) 15000 PTAs
                (combine with Blue Stone) 20000 PTAs
                (combine with Green Stone) 20000 PTAs
                (combine with Red Stone) 20000 PTAs
                (combine with Blue + Green Stone) 25000 PTAs
                (combine with Blue + Green + Red Stone) 35000 PTAs
                (combine with Blue + Red Stone) 25000 PTAs
                (combine with Green + Red Stone) 25000 PTAs

Green Catseye
    Sell Price: 3000 PTAs

Green Eye
    Sell Price: 1000 PTAs

Green Gem
    Sell Price: 3000 PTAs

Green Stone of Judgment
    Sell Price: 3500 PTAs

Hourglass with Gold Decor
    Sell Price: 12000 PTAs

Illuminados Pendant
    Sell Price: 12000 PTAs

Mirror with Pearls and Rubies
    Sell Price: 12000 PTAs

Pearl Pendant
    Sell Price: 10000 PTAs

Purple Gem
    Sell Price: 3000 PTAs

Red Catseye
    Sell Price: 3000 PTAs

Red Eye
    Sell Price: 1500 PTAs

Red Gem
    Sell Price: 3000 PTAs

Red Stone of Faith
    Sell Price: 3500 PTAs

Royal Insignia
    Sell Price: 13000 PTAs

Ruby
    Sell Price: 10000 PTAs

Spinel
    Sell Price: 2000 PTAs

Staff of Royalty
    Sell Price: 20000 PTAs

Velvet Blue
    Sell Price: 2500 PTAs

Yellow Catseye
    Sell Price: 3000 PTAs

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Weapons and Upgrades  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=========
Blacktail
=========

Weapon Type: Handgun

Cost: 24000 PTAs

Description: Of all the handgun-type weapons, this one is probably the best
             version you can buy during a regular playthrough of the game. It
             has great power and ammo capacity, and is overall your greatest
             choice of handgun for the later parts of your game. It may be
             rather costly to upgrade, but even starting with the initial
             settings it is well worth the purchase.

Exclusive Upgrade: Firepower increases to 4.5 (80000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       1.6     N/A          1       15         N/A
2       1.8     15000        2       18         8000
3       2.0     18000        3       21         10000
4       2.3     24000        4       25         15000
5       2.7     30000        5       30         20000
6       3.0     40000        6       35         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.73    N/A          1       0.47    N/A
2       1.47    8000         2       0.40    10000
3       0.83    18000        3       0.27    20000


=========================
Blacktail (Separate Ways)
=========================

Weapon Type: Handgun

Cost: 24600 PTAs

Description: Of all the handgun-type weapons, this one is probably the best
             version you can buy during a regular playthrough of the game. It
             has great power and ammo capacity, and is overall your greatest
             choice of handgun for the later parts of your game. It may be
             rather costly to upgrade, but even starting with the initial
             settings it is well worth the purchase.

Exclusive Upgrade: Firepower increases to 3.4 (80000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
3       2.0     N/A          3       21         N/A
4       2.3     24000        4       25         15000
5       2.7     30000        5       30         20000
6       3.0     40000        6       35         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
2       1.47    N/A          3       0.27    N/A


=======================
Bow Gun (Separate Ways)
=======================

Weapon Type: Bow Gun

Cost: 70000 PTAs

Description: Veterans of CODE: Veronica will recognize this explosive
             weapon. Using Bow Gun Arrows, the ammo for this weapon blows 
             up upon impact, making it ideal against the fat ganados with
             the gatling gun, and against Saddler himself. Ammo is
             plentiful, but conserve it for the stronger enemies. 

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       16.6    N/A          1       1          N/A


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       2.00    N/A          1       2.43    N/A


================
Broken Butterfly
================

Weapon Type: Magnum

Cost: 38000 PTAs

Description: Even without upgrading it, the Broken Butterfly is an extremely
             powerful gun which packs quite a punch with each bullet. It's
             excellent for dispatching tough enemies quickly and useful in
             hurting the bosses. The supply of bullets for this gun is rare,
             so use your shots sparingly and only when the extra firepower is
             necessary.

Exclusive Upgrade: Firepower increases to 50.0 (150000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       13.0    N/A          1       6          N/A
2       15.0    25000        2       8          10000
3       17.0    30000        3       10         12000
4       20.0    35000        4       12         15000
5       24.0    50000
6       28.0    70000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.67    N/A          1       0.73    N/A
2       3.00    15000
3       2.33    20000


==================
Chicago Typewriter
==================

Weapon Type: Machine Gun

Cost: 1000000 PTAs

Description: This special gun can only be bought after beating the regular
             game and Assignment Ada. The Chicago Typewriter is incredibly
             powerful, and with an infinite supply of bullets already loaded
             (you'll never have to reload this one), you'll be set to go!
             This awesome weapon can even take down bosses just like that, so
             perhaps a good challenge would be to beat the game with only
             this gun? It may be considered cheap by some, but it's a fun
             weapon to try at least.

Exclusive Upgrade: N/A

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       10.0    N/A          1       Infinite   N/A


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.63    N/A          1       0.10    N/A


==========
HandCannon
==========

Weapon Type: Magnum

Cost: N/A (you get it after getting a 5-star rating in Mercenaries mode with
      all characters)

Description: The final magnum you can upgrade to (after unlocking it of
             course, which in itself is a major feat) is insanely powerful,
             yet ridiculously expensive. It is also the only gun in the game
             that can have a firepower level of 99.9, which is just sick.
             Also, you can't use regular magnum bullets for this gun; you'll
             need special bullets for use with just this weapon. Overall, the
             HandCannon is an exceptional weapon for you to have although it
             will be quite hard to obtain, but it will pay off very well in
             any battle you face!

Exclusive Upgrade: Gives the gun infinite ammo, which means you'll never have
                   to reload again (200000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       30.0    N/A          1       3          N/A
2       35.0    40000        2       4          14000
3       40.0    50000        3       5          20000
4       45.0    70000        4       6          25000
5       50.0    90000        5       8          35000
6       99.9    120000       6       10         50000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.67    N/A          1       1.17    N/A
2       2.87    25000
3       1.83    50000


=======
Handgun
=======

Weapon Type: Handgun

Cost: 8000 PTAs

Description: Your basic weapon that you get upon starting the game. It isn't
             the best gun, but it should serve you well in the first chapter
             or so of the game. For best results (and to avoid wasting ammo),
             try for head shots when possible with this gun.

Exclusive Upgrade: Have a 5x greater chance of exploding an enemy's head if
                   you make a head shot (57000 PTAs).


Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       1.0     N/A          1       10         N/A
2       1.2     7000         2       13         4000
3       1.4     10000        3       16         6000
4       1.6     15000        4       19         8000
5       1.8     18000        5       22         10000
6       2.0     20000        6       25         12000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.73    N/A          1       0.47    N/A
2       1.47    4000         2       0.40    5000
3       0.87    10000        3       0.33    12000


========================
Infinite Rocket Launcher
========================

Weapon Type: Rocket Launcher

Cost: 1000000 PTAs (can buy after beating the game once)

Description: This is the same exact thing as the regular rocket launcher, but
             the difference is it has infinite ammo. The extremely high price
             tag is a major deterrent, and I wouldn't buy it just out of the
             blue (unless I was making up a challenge to beat the game with
             just that, or something). It is, however, extremely powerful and
             can really come in handy against bosses. It just isn't something
             you should just buy for the sake of doing so, that's all.


=======
Killer7
=======

Weapon Type: Magnum

Cost: 77700 PTAs

Description: This is the second magnum you can purchase, and it stands to be
             much more worth your money than the Broken Butterfly, based on
             statistics. For starters, you initially have more firepower,
             fast reload time, and a greater capacity, all of which are major
             pluses. However, it is very costly to upgrade even just once,
             which can make the Broken Butterfly a more money-efficient yet
             extremely powerful gun to keep. If you actually have the money
             to spend, then by all means get the Killer7 and sell your
             previous magnum for upgrade funds; it will be well worth your
             while when you use it in battle.

Exclusive Upgrade: N/A

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       25.0    N/A          1       7          N/A
2       30.0    62000        2       10         30000
3       35.0    78000        3       14         40000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.83    N/A          1       0.70    N/A
2       1.53    20000
3       0.93    30000


=====
Knife
=====

Weapon Type: Blade

Cost: N/A

Description: This is your secondary weapon you carry at all times, and as
             such it doesn't take any ammunition to use. Its primary use is
             for close quarters combat, but since it's rather weak I wouldn't
             recommend it unless the enemy is stunned and you can quickly
             dispatch them. The knife does come in handy early on when you're
             trying to conserve precious ammo, however.


=======
Matilda
=======

Weapon Type: Handgun

Cost: 70000 PTAs

Description: This is one of the bonus handguns you can buy after completing
             the game once. Its stats may lead you to think it's nothing
             special, but the difference is it can shoot 3 bullets at once.
             In all honesty this is a waste since the firepower isn't that
             great, and it's really a quick way to lose all your bullets. I
             recommend you save your money and don't buy this unless you want
             to try it out.

Exclusive Upgrade: Capacity increases to 100 (35000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       1.0     N/A          1       15         N/A
2       1.2     15000        2       18         7000
3       1.4     17000        3       21         10000
4       1.6     20000        4       25         12000
5       1.8     25000        5       30         16000
6       2.0     35000        6       35         20000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.73    N/A          1       0.46    N/A
2       1.47    6000
3       0.87    15000


============
Mine Thrower
============

Weapon Type: Mine Thrower

Cost: 28000 PTAs

Description: As the name implies, this weapon launches mines at your enemies,
             which explode shortly after impact. It is extremely useful in
             clearing packs of enemies travelling close together, just make
             sure you're far enough away since you will take damage from the
             blast if you're too close! If it is a fun new weapon you want to
             try, this may be it for you, albeit a bit pricey. Maybe it could
             be a gun you try out on a subsequent run through the game.

Exclusive Upgrade: Causes the mines to become heat-seeking.

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       2.0     N/A          1       5          N/A
2       4.0     25000        2       7          25000
3       6.0     40000        3       10         40000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.43    N/A          1       1.33    N/A
2       2.57    18000


========
Punisher
========

Weapon Type: Handgun

Cost: 20000 PTAs (or free if you shoot 10 blue medallions)

Description: This is the upgraded Handgun you get from the Merchant after
             shooting down 10 of those blue medallions. Come to think of it,
             it really isn't that much different from your original Handgun
             anyway, except for its slightly lower reload speed and higher
             maximum ammo per clip. However, this particular handgun has the
             power to cut through two enemies despite its lower firepower, so
             it's really up to you as far as keeping/upgrading this one goes.

Exclusive Upgrade: When you shoot, the bullets can cut through up to 5
                   enemies in one shot (40000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       0.9     N/A          1       10         N/A
2       1.1     10000        2       13         8000
3       1.3     15000        3       16         10000
4       1.5     20000        4       20         15000
5       1.6     25000        5       24         18000
6       1.9     35000        6       28         24000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.70    N/A          1       0.47    N/A
2       1.47    8000         2       0.40    10000
3       0.83    18000        3       0.33    20000


====
Red9
====

Weapon Type: Handgun

Cost: 14000 PTAs

Description: A step-up from the original Handgun. It is absolutely an
             improvement from the original, so if you can buy it, definitely
             do so and sell your original Handgun right away! The Punisher
             isn't all that great, so you can keep this upgraded gun for a
             while, at least until the Blacktail comes along.

Exclusive Upgrade: Firepower increases to 6.5 (80000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       1.4     N/A          1       8          N/A
2       1.7     15000        2       10         6000
3       2.0     20000        3       12         8000
4       2.4     24000        4       15         12000
5       2.8     28000        5       18         16000
6       3.5     45000        6       22         22000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       2.37    N/A          1       0.53    N/A
2       2.20    6000         2       0.47    10000
3       1.67    10000        3       0.40    15000


=====
Rifle
=====

Weapon Type: Rifle

Cost: 12000 PTAs

Description: As you would expect from a rifle, it is a long range weapon that
             allows you to zoom in and snipe enemies from a distance. When
             you aim with this gun you can use the right analog stick to zoom
             in and out. Its power is great since not only can you take out
             enemies from a distance, but the actual shots aren't weak
             either, so it comes in handy as you progress in the game. The
             only downfall to the Rifle is that after each shot, you have to
             reload the weapon, even if you have more shots left before
             having to really reload. Just make sure you're in a safe enough
             spot to avoid being attacked since reload speed is slow on it.

Exclusive Upgrade: Firepower increases to 30.0 (80000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       4.0     N/A          1       5          N/A
2       5.0     10000        2       7          6000
3       6.0     12000        3       9          8000
4       8.0     20000        4       12         12000
5       10.0    25000        5       15         18000
6       12.0    35000        6       18         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.23    N/A          1       0.67    N/A
2       3.00    8000
3       2.33    18000


=================
Rifle (Semi-Auto)
=================

Weapon Type: Rifle

Cost: 35000 PTAs

Description: This is essentially the same as the regular Rifle with upgraded
             power and greater capacity. The good part though is the semi-
             automatic aspect of it, since you no longer have to wait to
             reload the gun after each and every shot. In addition to the
             loading time being drastically cut down between shots, this
             weapon is more powerful and can carry more rounds, so it's worth
             you selling your old Rifle when you have the chance to buy this
             one.

Exclusive Upgrade: Firepower increases to 18.0 (80000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       7.0     N/A          1       10         N/A
2       8.0     15000        2       12         10000
3       9.0     18000        3       14         12000
4       11.0    24000        4       17         15000
5       13.0    30000        5       20         20000
6       15.0    40000        6       24         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       2.33    N/A          1       1.43    N/A
2       1.90    9000
3       1.33    18000


=================================
Rifle (Semi-Auto) (Separate Ways)
=================================

Weapon Type: Rifle

Cost: 35600 PTAs

Description: This is essentially the same as the regular Rifle with upgraded
             power and greater capacity. The good part though is the semi-
             automatic aspect of it, since you no longer have to wait to
             reload the gun after each and every shot. In addition to the
             loading time being drastically cut down between shots, this
             weapon is more powerful and can carry more rounds, so it's worth
             you selling your old Rifle when you have the chance to buy this
             one.

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
6       15.0    N/A          2       12         N/A


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
2       1.90    N/A          1       1.83    N/A


========
Riot Gun
========

Weapon Type: Shotgun

Cost: 32000 PTAs

Description: This weapon is a very slight upgrade to the initial Shotgun. Its
             only high point is its higher initial firepower levels. It's
             really up to you if this is important enough to warrant a
             purchase, but I would wait it out instead.

Exclusive Upgrade: Firepower increases to 10.0 (120000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       5.0     N/A          1       7          N/A
2       5.5     20000        2       9          10000
3       6.0     24000        3       11         12000
4       6.5     28000        4       13         15000
5       7.0     32000        5       15         20000
6       8.0     50000        6       17         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.03    N/A          1       1.53    N/A
2       2.43    7000
3       1.50    20000


===============
Rocket Launcher
===============

Weapon Type: Rocket Launcher

Cost: 30000 PTAs

Description: This extremely powerful weapon is a one-use only thing, but it
             really packs a punch. It also takes up a considerable amount of
             space in your inventory, so it's not something you should be
             looking to carry around at all times. If it was the infinite
             launcher, maybe, but this one isn't worth it apart from the one
             boss fight you should have it for.


=======
Shotgun
=======

Weapon Type: Shotgun

Cost: 22000 PTAs

Description: The classic shotgun makes its appearance in this game, as you
             would expect. It is excellent for clearing huge gatherings of
             enemies all at once. Its sheer power is enough to push a group
             away from closing in on you, and is great for those situations
             where you need something a bit stronger. Try to conserve shells
             though, so you can use it when necessary.

Exclusive Upgrade: The power of your shots stay the same regardless of your
                   distance from the target (90000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       4.0     N/A          1       6          N/A
2       4.5     15000        2       8          8000
3       5.0     20000        3       10         10000
4       6.0     25000        4       12         12000
5       7.0     30000        5       15         15000
6       8.0     45000        6       18         18000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.03    N/A          1       1.53    N/A
2       2.43    7000
3       1.50    15000


=======================
Shotgun (Separate Ways)
=======================

Weapon Type: Shotgun

Cost: 21440 PTAs

Description: The Resident Evil 2 Shotgun has returned. Like Leon's Shotgun, 
             this Shotgun is also excellent for clearing huge gatherings of
             enemies all at once. Its sheer power is enough to push a group
             away from closing in on you, and is great for those situations
             where you need something a bit stronger. Try to conserve shells
             though, so you can use it when necessary.


Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
3       5.0     N/A          4       12         N/A

Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       1.53    N/A          1       3.03    N/A


=======
Striker
=======

Weapon Type: Shotgun

Cost: 43000 PTAs

Description: By all means, the Striker is the most powerful Shotgun you can
             get, and it is very much worth the money too. This weapon is
             extremely powerful, has a lower firing speed, and can hold many
             more shells than its predecessors. When you can finally buy this
             gun, I would sell the original Shotgun you've been upgrading
             (you should get a lot of money for it by then) and use those
             funds to upgrade this one; it will be WELL worth your effort!

Exclusive Upgrade: Capacity increases to 100 (60000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       6.0     N/A          1       12         N/A
2       7.0     25000        2       14         10000
3       8.0     28000        3       16         12000
4       9.0     32000        4       20         16000
5       10.0    40000        5       24         18000
6       12.0    60000        6       28         25000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       3.00    N/A          1       0.73    N/A
2       2.40    8000
3       1.50    15000


===
TMP
===

Weapon Type: Sub-Machine Gun

Cost: 15000 PTAs

Description: This is your only rapid-fire weapon, as you can tell. Usually
             boxes of ammo come with 50 bullets, but the bullets are weak and
             do little to stop a major enemy onslaught. If anything, its only
             great use is to keep a few enemies at bay, but that's about it.
             I personally sell any bullets I obtain since this gun is one you
             can pass over and do fine without.

Exclusive Upgrade: Firepower increases to 1.8 (100000 PTAs).

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
1       0.4     N/A          1       30         N/A
2       0.5     15000        2       50         7000
3       0.6     20000        3       100        15000
4       0.8     25000        4       150        20000
5       1.0     30000        5       200        25000
6       1.2     45000        6       250        35000


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
1       2.37    N/A          1       0.10    N/A
2       1.93    5000
3       1.17    15000


===================
TMP (Separate Ways)
===================

Weapon Type: Sub-Machine Gun

Cost: 12800 PTAS

Description: This is your only rapid-fire weapon, as you can tell. Usually
             boxes of ammo come with 50 bullets, but the bullets are weak and
             do little to stop a major enemy onslaught. If anything, its only
             great use is to keep a few enemies at bay, but that's about it.
             I personally sell any bullets I obtain since this gun is one you
             can pass over and do fine without.

Firepower                    Capacity
---------                    --------

Level   Power   Cost         Level   Capacity   Cost
-----   -----   ----         -----   --------   ----
6       1.2     N/A          3       100        N/A


Reload Speed                 Firing Speed
------------                 ------------

Level   Speed   Cost         Level   Speed   Cost
-----   -----   ----         -----   -----   ----
2       1.93    N/A          1       0.10    N/A

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Shops -=
-=-=-=-=-=-=-=-=

Note: Unless otherwise noted, the items listed are available from the first
      merchant you meet. Also, the merchants are numbered below in the order
      of which you'd come across them in the course of the game.

Name                      Price
----                      -----
Attache Case XL           73000   (from Merchant 6)
Attache Case L            40000   (from Merchant 5)
Attache Case M            30000
Tactical Vest             60000   (from Merchant 9)
Treasure Map (Island)     10000   (from Merchant 9)
Treasure Map (Castle)     10000   (from Merchant 5)
Treasure Map (Village)    10000
Handgun                   8000
Red9                      14000   (from Merchant 3)
Punisher                  20000   (from Merchant 4 or after 10 medallions)
Blacktail                 24000   (from Merchant 5)
Broken Butterfly          38000   (from Merchant 5)
Killer7                   77700   (from Merchant 8)
Shotgun                   20000
Riot Gun                  32000   (from Merchant 5)
Striker                   43000   (from Merchant 7)
Rifle                     12000
Rifle (Semi-Auto)         35000   (from Merchant 5)
TMP                       15000
Mine Thrower              28000   (from Merchant 5)
Rocket Launcher           30000
Infinite Rocket Launcher  1000000 (after completing game once)
Stock (Red9)              4000    (from Merchant 3)
Stock (TMP)               4000    (from Merchant 2)
Scope (Rifle)             7000
Scope (Semi-Auto Rifle)   10000   (from Merchant 5)
Scope (Mine Thrower)      8000    (from Merchant 5)
First Aid Spray           5000

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. File Transcripts  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===============
Main Game Files
===============

=============
Village Files
=============

Playing Manual 1
----------------

Playing Manual 1 (taken from the GameCube version, will be modified for Wii
                  upon the North American release)

1. Shooting - Hold down the B Button then point the Wii Remote to aim the
   sight. 

2. Knife (1. Quick Knife  2. Knife)
   - 1. Swing the Wii Remote to slash the knife without readying it. 
   - 2. Press C Button and swing the Wii Remote. 
 
3. Action Button - You'll be able to perform various actions by pressing the
   appropriate buttons that appear on the screen.

4. Camera - You can change the camera angle using the +Control Pad.


Info on Ashley
-------------- 

Info on Ashley

Name: Ashley Graham
Age: 20
Daughter of the United States President.

She was kidnapped by an unidentified group while on her way home from
university. 

The kidnapper's motives are still unknown. Although there's reliable 
information that the perpetrator is an insider. 

Only a handful of people know about this kidnapping. It's been kept under
wraps mostly due to the fact we can't determine who the traitor is. 

The guys in intelligence say they have reliable information that Ashley's
been sighted somewhere in Europe. But until we found out who the insider is,
I don't know what to believe. It could be a ploy. We have very few leads as
to the whereabouts of Ashley. But members of the Secret Service and anyone
related to Ashley are being questioned by the investigative team. 

Even active agents are being investigated for any information. It's just a
matter of time before the kidnapper is exposed.


Playing Manual 2
----------------

Playing Manual 2

1. Reloading - Press the B Button while holding down the R button to reload 
   your firearm. 

2. Kicks - Approaching enemies that are either stunned or on their knees will
   allow Leon to perform kicks as prompted by the action button.
 
3. Changing Inventory Screens - Use the L and R Buttons to switch back and
   forth between the Weapons/Recovery and the Keys/Treasure screens.


Alert Order
-----------

Alert Order

Recently there has been information that a United States government agent is 
here investigating the village. Do not let this American agent get in contact 
with the prisoner.

For those of you not yet informed, the prisoner is being held in an old house 
beyond the farm. We will transfer the prisoner to a more secure location in 
the valley when we are ready. The prisoner is to stay there until further 
notice. Meanwhile, do now let the American agent near the prisoner.

We do not know how the American government found out about our village. But 
we are investigating. However, I feel that this intrusion at this particular 
time is not just a coincidence.

I sense a third party other than the United States government involved here.
My fellow men, stay alert!
                          - Chief, Bitores Mendez


About the Blue Medallions
-------------------------

About the Blue Medallions

15 blue medallions...
7 in the farm... 8 in the cemetery...

For those of you who destroy more than 10 medallions, you will be awarded...

(The rest is illegible.)


Chief's Note
------------

Chief's Note

As instructed by Lord Saddler, I have the agent in confinement, alive. Why
keep him alive? I do not fully understand what the Lord's intentions are. 

I would, however, think he'd keep them separate; not confine them together as
has been ordered.

I don't expect Luis would trust a stranger but if by chance they did 
cooperate, the situation could get a bit more complicated. 

If for some reason, an unknown third party is involved, I don't think they'd
let a chance like this slip by.

But maybe it's all Lord Saddler's ploy - leaving us vulnerable so that this
third party will surface, if they even exit that is...

It's an unlikely possibility, but if a prowler is already amongst us, our
plans could be ruined. I guess the Lord think it's worth the risk, if we're
able to stop whatever conspiracy is at work. 

At any rate, it's the Lord's call. We will trust his judgment as always. 


Closure of the Church
---------------------

Closure of the Church

Regarding the two fugitives, the apprehension of Luis is our top priority;
the American agent is a distant second. 

What Luis stole from us is far more important than the girl.

Unless we get it back, the girl will become useless to us. We must get it
back to execute our plan to the end.

If it gets in the wrong hands, the world would become a totally different
place than what Lord Saddler has envisioned. 

At all costs, we mustn't let that happen.

Nevertheless, we're not letting go of the girl. To ensure that the agent does
not get to her, I have locked the church door where the girl is being held. 

Anyone who needs access to the church must first get approval by Lord 
Saddler.

There is a key beyond the lake but it should be safe now that the "Del Lago"
has been awakened by our lord. No one will get across the lake alive.

Plus, our same blood courses through the agent's veins. It'll be just a 
matter of time before he joins us. Once he does, there will be nobody else
left that will come looking for the girl. 


Anonymous Letter
----------------

Anonymous Letter

There's an important item hidden in the falls. If you are able to get it, 
you might be able to get Ashley out of the church. 

But Ill warn you, the route to the church isn't a walk in the park by any 
means. They've deployed what's called an "El Gigante", so God bless.

About what's going on in your body... If I could help you, I would. But
unfortunately it's beyond my power.


Playing Manual 3
----------------

Playing Manual 3

1. Command - Leon can give commands to Ashley to either "WAIT" or "FOLLOW"
   by pressing the X Button.

2. Ashley and the Action Button - Depending on the situation, Leon and Ashley
   can cooperate to get past various obstacles. 

3. Ashley's Health - You can use recovery items not only on Leon but on 
   Ashley as well. 

4. Ashley and Game Over - Leon has failed his mission if Ashley is either
   killed or carried away by the enemy.


Sera and the 3rd Party
----------------------

Sera and the 3rd Party

The whereabouts of Sera are still unknown. I'm pretty certain that he's 
hiding our property somewhere in the forest. If his grandfather was still 
alive, I would have used him to find Sera... 

But how did he find out about the egg injected into his body? 
-And the fact that he was able to remove it before it hatched is concerning.

Another factor that concerns me is that Sera escaped with our property just 
before the American agent arrived. I don't believe that was just a 
coincidence. There has to be another player involved in this.

In order to settle this whole situation, we have to capture Sera and wait for 
the effects of the drug to wear off before we inject him with another egg. 

One this is done, whoever is behind all of this will surface. Nobody shall 
interfere with out plans. Those who do shall suffer severe consequences.


Two Routes
----------

Two Routes

Just a while ago, I was informed by Lord Saddler that our men had shot down a
United States military helicopter. There shouldn't be any more outside 
interference for a while now. 

Unless the United States government determines who the traitor is, they can 
only initiate very small covert operations. We must use this time to our 
advantage and recapture the girl.

The two Americans can only get out of our territory by using one of the two 
routes. This is where we will stop them. We shall make use of our forces to 
the greatest degree.

We will deploy a large number of Ganados in one of the routes to ensure that 
they do not slip by us. For the other route we shall leave the task to El 
Gigante. Whichever route they take, the agent will never leave here alive. 
Not with the girl at least. 


Village's Last Defense
----------------------

Village's Last Defense

I clearly underestimated the American agent's capability. He's still alive.

I thought that we could wait until the egg hatched, but at this rate, he
could destroy the whole village before it does. We must take care of this
nuisance. 

We shall change our priorities - for the time being, we will cease our hunt
for Luis and ambush the two Americans. 

There is a building used to enlighten betrayers just beyond the point where
you get off the lift. 

It's a perfect place for ambushing them. If all else fails, they still would
need to face me in order to get past the last gate that leads out of the
village. 

For only before my sight will the gate open.


============
Castle Files
============

Capture Luis Sera
-----------------

Capture Luis Sera

I have confirmation that Sera has entered the castle. Why he would return
during his escape leaves me to question his motives. But we must seize this
moment and capture him.

We will get the other two Americans after we apprehend Sera. 

It appears he took some vaccines when he stole our "sample". The vaccines we
can do without but we must retrieve the "sample" for it is our life blood.

I feel there is somebody else or some other group involved in this whole
affair. 

If the "sample" were to get into the hands of that other entity, the world
which we seek to create will not come. We must apprehend Sera as quickly as
possible.


Target Practice
---------------

- Game Rules -
1. Receive prizes by scoring above 3000 points.

2. Bonus points will be awarded for headshots.

- Game Rules - (cont'd)
3. A high-scoring Salazar target will appear with 5 consecutive hits.

4. Shooting an Ashley target will deduct points.

- Prizes -
1. Normally 1 bottle cap will be awarded as a prize.

2. Special bottle caps will be awarded by either shooting all the wooden
targets except Ashley or scoring above 4,000 points.

- Prizes - (cont'd)
3. There are 24 bottle caps in all. Each time you enter a new Shooting Range,
6 new bottle caps will become available. 

- Special Bonuses - 
1. Each time you complete a row on the collector's base, you'll earn bonus
point!

2. There are a total of 4 rows. You have 4 bonus chances!

Note: Bottle cap collections can be viewed in the Key/Treasures screen.


Luis' Memo
----------

There are some parasites that have the ability to control their hosts.

It's basic knowledge among biologists but not much is known as to how the 
parasites do it. 

Studying these parasites specifically might reveal some clues to as to how 
the powers of the Las Plagas work. And perhaps provide more insight on the 
victims of the Las Plagas, the Los Ganados. 

Here is a list of some parasites that have the ability to manipulate the 
behavioral patterns of their host. 

Dicrocoelium
Once the larvae of this parasite migrates to the ant's esophagus, it alters 
the behavior of the ant. When the temperature drops in the evening, the 
infected ant climbs to the top of a plant and clamps onto a leaf using its 
mandible.

It stays there immobile until the next morning, placing the ant where it's 
most vulnerable to be eaten by a browsing herbivore such as sheep.

One could conclude that the parasite is manipulating the host's behavior to 
make its way into the body of its definitive host. 

Galactosomum
The larvae of this parasite makes its home inside the brain of a fish such 
as the yellowtail and the parrot bass. Once infected, the fish make their 
way up to the water's surface where they'll swim until eaten by seabirds. 

Once again, this peculiar behavior can only be explained by the parasite's 
desire to get into the bodies of the seabirds. 

Leucochloridium
This parasite's sporocysts develop in the snail's tentacles. The sporocysts 
are vivid in color and pulsate continually somewhat like a worm. 

Surprisingly the infected snail makes its way to the top of a plant where it 
is more visible to the eyes of birds, therefore more likely to be eaten.

Once eaten by a bird, the parasite will complete its metamorphosis into an 
adult.


Castellan Memo
--------------

Castellan Memo

For many years the Salazar family has served as the castellans of this 
castle. However, not everything is bright, for my ancestry has a dark past.

Long ago there once was a religious group that had deep roots in this region
called the Los Illumindaos. Unjustly, however, the first castellan of this
castle took away their rights and powers.

As a follower of this religion and as the 8th Castellan, I felt that it was
my duty as well as my responsibility to atone for that sin. 

I knew the best way to atone for the sin was to give power back to those who
once took it away from, the Los Illuminados.

As expected it took a little time, but we were able to rejuvenate the once
the once sealed Las Plagas. With this success I was one step closer to the
revival of the Los Illuminados.

The reason why I released the Las Plagas from deep under this castle and gave
them to Lord Saddler was not only to repay for the sins of my ancestors but I
felt certain that the Lord would make better use of this power to help save 
the world.

To save those that have sinned with the power of the Las Plagas and to 
cleanse their souls creating a world without sinners. The way it was meant to
be. Once cleansed, they would become one of the many Ganados where they will 
find their reason to live.

And after the Lord has succeeded in creating the world in which he has 
envisioned, then the sins of my Salazar family will be atoned for. 


Female Intruder
---------------

Female Intruder 

There seems to be a female intruder among us. We believe she's connected 
with Sera.

We also believe that she was the one who removed the egg injected into Sera 
before it hatched. She may have had him retrieve the "sample" before the 
American agent's arrival.

It's obvious that her objective is the "sample". We must get her before she 
is able to reestablish contact with Sera.

There's also reason to believe that she's working for somebody. We need her 
alive for interrogation. 

The female should be able to answer all our questions. After we have 
captured her, Sera will no longer be of any concern.

As long as we retrieve the "sample", you may dispose of him as you see fit. 


Butler's Memo
-------------

Butler's Memo

Knowing that Sr. Ramon Salazar had no family, Lord Saddler must have used his
strong faith in the Los Illuminados to his advantage to talk Sr. Salazar into
undoing the seal of the Las Plagas as once done by his ancestor. 

Sr. Salazar would never do such a thing unless he was in some way being used
unknowingly. I should have sensed the Lord's dirty scheme sooner. I feel I'm
partly responsible for all of this. 

I have no idea as to what the Lord is planning, but Salazar was just being
used. 

It is too late now however, Sr. Salazar has already taken the Plaga into his
body. 

There is no turning back once the Plaga has turned into an adult in the body.

The Plaga parasite will not die unless the host dies. There's no cure. 
Perhaps, Sr. Salazar may have been vaguely aware of the Lord's plan all
along. But it's hard to tell. 

Nevertheless, there's nothing I can do about it now. 

I have served the Salazar family for generations. I am prepared to continue
my services until the very end.


Sample Retrieved
----------------

Sample Retrieved

As you may have heard, Luis Sera has been disposed of by Lord Saddler. The
"sample" is back where it belongs. I had hoped that the whole matter could
be resolved without troubling the Lord. However, as long as the "sample" is
safe we can all rejoice, for our time is nearly at hand.

Now that the "sample" is back in our safe hands, it'll be a bit more
difficult for that troublesome woman to get it. In light of all this, it's
unfortunate that Sera had to go. Like us, he would have had a bright future
if only he had shown more faith in our beliefs. 

As for the other two Americans, the Lord has left the matter in our hands.

We must not disappoint the Lord. We shall capture Ashley and take her to the
Lord and dispose of the American agent. 


Ritual Preparation
------------------

Ritual Preparation

Thanks to the efforts of the "Novistadors", we have been able to recapture
Ashley. 

We shall prepare for the sacred ritual as quickly as possible and make Ashley
an official member of the Los Illuminados. 

While we prepare for the ritual, those of you who feel inclined can attend to
our American friend. 

We should be able to hold off out friend for at least a little while by
jamming the gears in the clock tower with something. 

I think if we can jam the gears in 3 places, it should give us enough time
to prepare everything for the ritual. 

Now go and entertain our American tourist. 


Luis' Memo 2
------------

Luis' Memo 2

The first castellan buried the Las Plagas deep underground below the castle
to hide their very existence. But when Salazar released the Las Plagas, no
one thought he could bring them back to life. Because when Salazar found them
they were all just fossilized remains. 

Everyone knew that the parasitic organisms could not survive without hosts.
That they couldn't sustain life on their own. But when Salazar and his men
excavated the remains, it almost appeared as if the Las Plagas were just
waiting to be discovered so that they could resurrect. 

Several years later, unexplainable convulsions started occurring among the
villagers who helped with the excavation of the Las Plagas. 

Then one day, all of a sudden, these villagers turned into violent savages.

They later found out it was caused by the Las Plagas. Although they appeared
fossilized, they were able to survive the long years by lying in a dormant
state at the cellular level remaining in a spore-like form.

Apparently, during the excavation, the villagers inhaled the spores and
within their bodies the parasites became active again. This is how the Las
Plagas were resurrected.

Even as I'm writing, the excavation of the Las Plagas continues

God only knows how many of these Plagas have been resurrected. Not to mention
the countless number of Ganandos that have been created.

Their inhumane activity must be put to an end. If they are not stopped,
people around the world count turn into victims of this crazy cult
organization. 


Letter from Ada
---------------

Letter from Ada

Once a Plaga egg hatches, it's nearly impossible to remove it from the body.
But before it hatches, then it can be neutralized by medication.

If it does hatch you might be able to get it out by surgery before it turns
into an adult. But it won't be easy. There's a high chance you won't survive
the operation. 

As far as I know the girl was injected with the egg before you. Her time is
ticking. You should prepare yourself for the wort case scenario.


Luis' Memo 3
------------

Luis' Memo 3

The hideous creatures such as the El Gigante and the Novistaors are merely
by-products of the diabolical and inhumane experiments conduced on the
specimens that were once human.

But there's one type of creature that clearly distinguishes itself from the
rest. 
These creatures are called Regenerators.

Regenerators have a superior metabolism that allows the to regenerate their
lost body parts at an incredible speeds. [sic]

I've never seen anything like it...

It is this characteristic that makes them almost invincible to conventional
weapons. 

But like any living creature, there's a way to kill it. Apparently there are
Plagas that live in its body; somewhat like leeches.

To stop its regeneration process, these leech-like Plagas must be located and
then destroyed.

But they can't be seen with the naked eye. They can only be seen through
thermal imaging. 

As far as I know, most of the Regenerators host a number of these leech-like
Plagas. 

To kill the Regenerators, each one of these leech-like Plagas must be killed.


Paper Airplane
--------------

Paper Airplane

Perhaps you figured it out already, but you might be able to get out of here
by using the waste disposal vent.


Our Plan
--------

Our Plan

Because of that agent, we lost Chief Mendez and Ramon. Nevertheless,
everything will proceed according to plan. 

I must admit however the loss of my royal men is a bit disheartening. But I
will deal with it.

Replacing that loss will not come easy. I must choose widely; for the Plaga
reflects the conscience of their hosts. If chosen poorly, they could betray
me. 

I need men who will swear their allegiance to me.

I've learned my lesson when Sera betrayed me. I will not make the same
mistake again. 

In this important hour, I cannot and will not have anyone stand in my way.


Luis' Memo 4
------------

Luis' Memo 4

I'll report my findings about the Plagas here. The Plagas have 3 distinct
characteristics. 

1.
As mentioned previously, the Plagas have the ability to manipulate the
behavioral patterns of their hosts.

2.
The Plagas are social organisms. By this I mean that instead of living
individually, they live in perfect social harmony. It is believed that they
have a collective intelligence.

This type of behavior can be seen among insects such as bees and ants.
However this kind of social behavior is rarely seen among parasitic 
organisms. Perhaps it was a learned behavior by the Plagas. I'm finding out
if this has any relationship with their first characteristic. 

3.
The Plagas have exceptional adaptation skills. They are able to live off of
many kinds of organisms by creating a symbiotic environment quickly. This
ability, when combined with their social behaviors, allows them to interact
intelligently between hosts regardless of the host organism.

I am ashamed to admit that my pure fascination with the Plagas, in hindsight,
has blinded me to the true research objectives of the Los Illuminados. 

Even with the knowledge that Saddler was going to abuse the results of these
experiments, I could not pull myself away from my research. As a result, I am
just as responsible for this whole mess as he is. I see now that I was wrong,
but can I stop their evil plans alone...?


Krauser Note
------------

Krauser Note

It turns out that old man Saddler wasn't buying me from the start.

Even though I succeeded in kidnapping Ashley, I sort of sensed this when
Saddler didn't completely let me in the loop.

Under the circumstances, I had no other alternative but to call for her
assistance. 

Perhaps she knew this was the way it was going to turn out all along...

My guess is that her ultimate goal might be different from Wesker's and mine.
This is just the perfect opportunity to find out. 

And after I get rid of Leon and retrieve the sample, I'll put her in a
bodybag along with Leon and send them both to Wesker.


Luis' Memo 5
------------

Luis' Memo 5

From the initial stages of the research, we have been searching for a safe
and practical removal procedure of the Plaga. Ironically, it turns out that
the real objective of this research was not ti find a way to remove the 
Plagas but to find a way so that the Plaga could not be removed from the body
easily.

In the end we were able to find out that the Plagas could be removed only by
exposing them to a special radiation. The only drawback with this method is
that it is a very painful procedure. Since the Plaga attaches itself to the
nerves, there is a possibility that it may impair the consciousness of the
host.

Another fact that must be mentioned is that once the Plaga grows into an
adult, the removal procedure could kill the host.

But perhaps death isn't so bad when you think about the alternative.


Our Mission
-----------

Our Mission

The real power of the United States lies in three areas. The Justice
Department, the Administrative bodies, and the military. In order to take
control of these areas, we must influence the minds of the people who
advise the president. 

After this is done, the rest of the departments will quickly fall under our
sway. 

If by chance the United States were to figure out our plan, the damage caused
should be minimal. 

We will still be able to conquer the country as planed using our backup plan.
Once we control the country, we will use their international influence to our
advantage. 

The rest of the world will fall swiftly.

As already stated, if our first plan doesn't go as smoothly as expected,
we'll proceed with our secondary plan. By sending in our "special" forces we
will infiltrate the country from within. Fear and chaos will spread through
the nation like a virus. 

It'll only be a matter of time before the country loses its stability. At
that time, when they're most vulnerable, we will strike. 

Rejoice my brethren: the world shall soon be cleansed. 


===================
Separate Ways Files
===================

====================
Mission Directives 1
====================

- Chapter 1 -

- Ring the Church Bell -


====================
Mission Directives 2
====================

- Chapter 2 -

- Rescue Luis -


====================
Mission Directives 3
====================

- Chapter 3 -

- Retrieve the Sample -


====================
Mission Directives 4
====================

- Chapter 4 -

- Stop Leon's Assassination -


====================
Mission Directives 5
====================

- Chapter 5 -

- Obtain the Sample -


==============
Ada's Report 1
==============

The only reason I've taken on this mission is to get closer to my own
objective. No matter what happens, I can't let anyone figure that out. Of
course, hiding in the shadows isn't my style. I'll have to reveal myself to
him and offer advice once in awhile. 

Here's what I know so far. Osmund Saddler's cult is known as Los Illuminados.
They've resurrected some sort of parasitic organism they call Las Plagas.
That's all my organization knows for sure, though Saddler's occult activities
seem worthy of investigation.

The Salazar family, castellans for generations, possess the ability to
control Las Plagas. The organization's hypothesis is that a unique frequency
of sonic wave sensed only by the parasites is used to control them. The same
principle is used in dog whistles. 

This was inferred through the analysis of a tissue sample we retrieved. The
tissue contained an organ presumably used for sensing sound waves. I've seen
cult members carrying ceremonial rods and I wonder if they emit these sounds.
Of course, this is purely theoretical.

The organization needs samples of the parasite to confirm or disprove these
theories. That is the main objective of my mission and the only way to prove
my loyalty to the organization. The opening moves in this chess game have
been played. There's no turning back now.


==============
Ada's Report 2
==============

Among all the people involved in this, Luis Sera has the least entanglements.
He works for no organization, preferring to move on his own. I'm the one who
told the organization of his importance. I did it because I like him. His
history betrays an enthusiasm I once shared.

It was a stroke of luck that I happened to intercept his e-mail for help. It
seems he can't trust the police, so he sent the e-mail to an old friend from
college. He must have thought his friend was still alive. At any rate, that's
how I managed to find him. Apparently, he'd be conducting his own
investigation of the cult while doing research on Las Plagas. A brilliant
scientist. He's accumulated a pile of data and pieced in all together. Must
be why Saddler hired him. Too bad Sera's snooping around has aroused his
suspicion. 

When I told him who I was, he practically begged to be taken into custody.
He needed protection. He said, "I have no love for Las Plagas or this stupid
cult. I want out. I just want peace and quiet again." I ordered him to bring
me a master Plaga specimen - a sample - for evidence. 

Looks like he's one of the few people whom Saddler actually trusts. Tracking
him down and getting my hands on the sample shouldn't be difficult. I doubt
the cult will take kindly to his escape, though. I'll have to guide this
along if I want it to go smoothly.

==============
Ada's Report 3
==============

Jack Krauser has been the subject of extensive study and research by the
organization. His skills and personality have been tested both on and off the
battlefield. If he weren't the best, he would become a liability that would
jeopardize the rest of us.

My conclusion? He's a great soldier. No more. No less. As long as he's well
compensated, he shouldn't cause any problems for us. If he does start to get
restless, I can take care of him. I've studied his combat style and can deal
with that arm of his if necessary. 

Krauser answers directly to Wesker, and it was Wesker who decided that
Krauser should be sent to spy on the cult. He also decided to send me along.
I wonder if it wasn't to keep an eye on Krauser.

No doubt Krauser has already fallen to the temptation of Las Plagas and the
power they represent. This could have dire consequences for the organization.
On some level, however, this may be a necessary development, as his role is
to disrupt this farce of a play. 

That said, the stage and its players will ultimately come crashing down in 
the
end. Bad luck for him, but he'll play the patsy in the end and take the fall
for all of us. That's why I need to make sure things keep going exactly as
they are.


==============
Ada's Report 4
==============

Leon S. Kennedy... Perhaps the most essential part of this mission. This
story wouldn't be complete without him and his formidable survival skills. He
has what it takes to survive against overwhelming odds. I've seen him do it
before. And he's improved since then.

Practically a genius, he has smarts and he knows how to use them. On top of
that, his service as a government agent has toughened him up. I'll work
behind the scenes to make him think he's the primary player here, though it
may be na"ve of me to think that'll be easy.

Considering the involvement of both Saddler and Krauser, the possibility of
unforeseen problems is there, but I need him in the supporting role for me to
achieve my goals. I'll do whatever it takes to keep him in his place and make
it all go smoothly.

Of course, his role didn't exist until a few months ago. Back then, my role
was much simpler, too. But that was before the President's daughter was
abducted and Leon was dispatched alone to find her. Talk about a major script
revision.

I don't think I need to worry. Leon's been through worse and always comes up
smelling like roses. His consistent luck is part of the reason why I have
absolute and unshakable faith in my vision of what's in store for him.


==============
Ada's Report 5
==============

It wasn't easy, but I'd say the mission has been a success. Getting my hands
on the sample was my initial objective after all. But I've sent Wesker a
different present, just as the organization ordered. Pretending to work with
him was entertaining.

Albert Wesker... I wonder where he's headed next. Something tells me this
whole affair was just a taste of what he's got in store. To him, Umbrella
represented power. He used it to hide behind while he made plans of his own.
And now the umbrella's been folded.

With the sanctuary of their old umbrella ruined, those in power struggle to
erect a new one. They are aware off their own crookedness and deceit as they
engage in their personal war of light and darkness. That's why Wesker will
stop at nothing in opening his new umbrella.

The giant pharmaceutical corporation S maintains medical and drug facilities
the world over. We know for certain that Wesker has been in contact with them
following Umbrella's demise. There's no doubt we'll next hear from him there.
The organization must remain vigilant.

But Wesker's not stupid. He knows exactly what the organization is thinking.
He and I still have time to continue our little game of cat and mouse before
the next move is played. This mission may be over, but the battle is just
beginning.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========================
Access Professional Mode
========================

In order to unlock Professional Mode, which is the much harder difficulty 
setting, complete the game once. 


===========
Extras Menu
===========

In order to access the Extras menu, which includes Bonus, Separate Ways, 
Assignment Ada, Mercenaries, and the Movie Browser, you must complete the 
game once. You will then be able to access these under the Extras menu at 
the title screen. However, the Umbrella Chronicles trailer is immediately
available from the start. 

Bonus
-----

Umbrella Chronicles Trailer: Access a trailer of Resident Evil: The Umbrella
                             Chronicles, coming to the Wii in 2007, under 
                             this menu.

Credits: Take a peek at an extra set of credits that weren't in the end of
         the game, detailing the people who worked on the Wii port of 
         Resident Evil 4. 


Separate Ways (NA) / The Another Order (JPN)
--------------------------------------------

Play as Ada Wong and see her side of the story across five different
chapters.


Assignment Ada (NA) / Ada The Spy (JPN)
---------------------------------------

Play as Ada Wong and retrieve the five plaga samples. 


Mercenaries
-----------

Play as Leon, Ada, Krauser, Hunk and Wesker in a minigame featuring the same
action as the main game, but with a point-based rewards system and a time
limit.  


Movie Browser
-------------

Watch all the cutscenes from the main game and from Separate Ways after 
you've viewed them during gameplay.
 

======================
Game Clear Unlockables
======================

Infinite Rocket Launcher: Complete the main game once. Then visit the 
                          Merchant.

Matilda: Complete the main game once. Then visit the Merchant.

P.L.R. 42: Complete the main game on Pro once. Then visit the Merchant.

Chicago Typewriter (Main Game): Beat Separate Ways once. Then visit the
                                Merchant.

Chicago Typewriter (Separate Ways): Beat Assignment Ada once. Then visit the
                                    Merchant. 

Handcannon: Get 5 stars under every character in the Mercenaries. Then visit
            the Merchant. 


===================
Medallion Locations
===================

In the farm area, you will start to find blue medallions strewn about the 
landscape. If you shoot at least 10 of them (there are 15 total), you will be 
rewarded by the nomad Merchant. Here is a list of their locations:

Farm
----

1. Hanging from the tree directly in front of you as you enter the area for
   the first time.

2. In the top floor window of the barn (step back and aim well to get it).

3. There is one hanging from a tree behind the barn.

4. In the top back window of the house next to the barn (go inside and climb
   up the ladder to get a good shot at this one).

5. Go behind the house next to the area where you found the first medallion.
   If you look up you'll find this one hanging from the top of the slanted
   roof; aim well to get it.

6. This one is hanging on the windmill; reach it better by climbing the
   ladder inside the house and jumping out the window and walking along the
   ledge.

7. In the northeast area of the village, you will find a locked gate. Above
   it you'll see this medallion hanging there among the bars.


Cemetery
--------

8. Check behind the fence near the shack where you enter the cemetery and
   you'll find this one hanging from a tree in the distance.

9. This one is hanging from one of the trees alongside the main path.

10. You'll find this one on another of the trees toward the middle of the
    graveyard.

11. Look to the left of the church entrance; it's hanging in the air behind
    the fence there.

12. Follow the path that leads behind the church by the pedestal puzzle, and
    you'll see it hanging high above from the roof.

13. In the area with the bridges, after you make the first jump, turn around
    and look down to see this one hanging.

14. This one's hanging right above you outside the small room alongside the
    bridges.

15. By the second jump point, look down to find this last one hanging below
    the walkway.


================
Special Costumes
================

Special 1
---------

Costumes: Leon's R.P.D. Uniform
          Ashley's Pop Sensation Outfit
          Ada's black jumpsuit from Assignment Ada (cutscenes only)

Beat the main game once. Then load the Clear Save and select from the menu
or Professional difficulty mode from the main menu. These costumes will show
up in cutscenes.


Special 2
---------

Costumes: Leon's gangster suit
          Ashley's knight armor

Beat the Separate Ways once. Then load the Clear Save and select from the 
menu or Professional difficulty mode from the main menu. These costumes will
NOT show up in cutscenes as they were originally PlayStation 2 exclusive
scenes, and were not created with the cutscenes in mind due to that version's
non-realtime cutscenes.


========================
Biohazard 4: Wii Edition
========================

Resident Evil is called Biohazard in Japan, and for Biohazard 4: Wii Edition
there are a few differences from the North American version. The Japanese
version is censored, meaning less violence and gore and no decapitations. 
The Japanese version also includes two easier difficulty modes: Easy, and an
even easier mode, Amateur. These two difficulty modes have easier to kill
enemies, and more health for Leon and Ashley. Likewise, Assignment Ada is
known as "Ada the Spy" and Separate Ways is called "The Another Order."

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  16. Credits -=
-=-=-=-=-=-=-=-=-=

Crazyreyn: For correcting a tiny error in the Wii controls section.

Patrick Garlotte: For pointing out the omission of Wesker in the description
                  of The Mercenaries.

Steven Bard: For pointing out the Elegant Perfume in Ch. 3, Separate Ways. 

Holy: For corrections to the weapons charts. 

Kyle Sobey: For reminding us to insert the information about the optional
            cutscene in Chapter 1-3.

Mike Davies: For reminding us about 5000 PTAS behind a Saddler painting.

Inred2006: For correcting a typo with the Blacktail. 

Craig McNair: For an alternate strategy to killing the Regenerators.

David V: For pointing out incorrect control references in the walkthrough.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2007 Devin Morgan and cvxfreak. All rights 
reserved. 
Please view the following URL to see the list of sites that are allowed to 
post Devin's work:

http://www.freewebs.com/dbmfaqs/allowlist.html

The notice below applies to all of Devin Morgan's FAQs, including this 
co-written one. cvxfreak's acceptance standards don't apply to this FAQ: 

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information we know to date. If 
it is a work in progress, give us time before bombarding us with emails about 
things being missing. All we ask is that you READ THE FAQ before emailing us, 
since that's what it's here for! Don't waste our time (and yours) by asking 
us for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email us. We usually do post submissions, credit given 
of course, so long as we feel they are relevant to the game in question. 
Devin Morgan's email address is: dbmfaqs(at)gmail.com. cvxfreak's email
address is: fireemblempride(at)gmail.com. In general, you should contact
cvxfreak regarding this FAQ. Thanks for reading, and be sure to check out 
the rest of our work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html (Devin Morgan)
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=- End of File -=