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On to the guide...


===============================================================================
                               THE SIMPSONS GAME
                             FAQ/WALKTHROUGH, v1.0

                       Based on the Nintendo Wii Version
                       Written and Maintained by SubSane
                            Last Updated 2013.07.07

===============================================================================

 
Use Ctrl + F and the section numbers in the Table of Contents below to find
exactly what you need.


TABLE OF CONTENTS

1.0 INTRODUCTION
    1.01 About the Game
    1.02 About the Guide

2.0 BASICS
    2.01 Game Start
    2.02 Status and Menu Screens
    2.03 Controls
    2.04 Items

3.0 HUB EPISODES
    3.01 Simpsons' House
    3.02 Game Engine

4.0 WALKTHROUGH
    4.01 The Land of Chocolate
    4.02 Bartman Begins
    4.03 Around the World in 80 Bites
    4.04 Lisa the Tree Hugger
    4.05 Mob Rules
    4.06 Enter the Cheatrix
    4.07 The Day of the Dolphin
    4.08 Shadow of the Colossal Donut
    4.09 Invasion of the Yokel-Snatchers
    4.10 Bargain Bin
    4.11 NeverQuest
    4.12 Grand Theft Scratchy
    4.13 Medal of Homer
    4.14 Big Super Happy Fun Fun Game
    4.15 Five Characters in Search of an Author
    4.16 Game Over

5.0 WII MOMENTS
    5.01 Bite Night
    5.02 Bart Wings

6.0 EXTRAS
    6.01 Best Time Tips
    6.02 Collectibles
    6.03 Clichés
    6.04 Trophies
    6.05 Upgrades

7.0 CODES & SECRETS

8.0 LEGAL / MISC.
    8.01 Version History
    8.02 Guide Credits
    8.03 Contact Information
    8.04 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.01  About the Game
-------------------------------------------------------------------------------

In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers
to defend their home town from rising chaos. While the Simpsons have general
abilities that can be used to fight opponents, interact with environments, and
finish puzzles; each one has been imbued with special abilities that are unique
to their personalities. These abilities grow and change as they progress
through the story to battle tougher and tougher enemies in their quest to save
Springfield!

To help the Simpsons, gamers must journey through their home town (as well as
vast worlds beyond!), vanquish an amazing array of villains, and fight their
way through parodies of multiple popular games. 100% original script from the
writers of the show with 4 distinct acts divided into 16 episodes and over
8,000 lines of dialogue. The open-world Springfield was designed as a central
locale to jump into episodes with iconic locations to visit, characters to be
visited and interact with, and hundreds of collectibles to be found. With
parodies of the video game industry, pop culture and current events, the game
has the same gut wrenching hilarity as the show.

The game was developed by EA Redwood Shores and Rebellion Developments, and
published by EA Games. All versions were released on October 31, 2007.


-------------------------------------------------------------------------------
                              1.01  About the Guide
-------------------------------------------------------------------------------

This guide is for The Simpsons Game on Nintendo Wii. It will provide some help
for the PS2 and PSP versions of the game, but differences such as controls and
Wii Moments will not be found on those platforms. Owners of the Xbox 360
or PS3 versions can find my guide for those platforms here:

http://www.gamefaqs.com/xbox360/939416-the-simpsons-game/faqs




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.01  Game Start
-------------------------------------------------------------------------------

Storage Device
================
First and foremost, you'll need to create a new game or load an existing game.


Episode Replay
================
Here you can replay completed episodes.


Wii Moments
=============
This lets you pet pretty, pretty ponies.

I kid. Wii Moments are actually exclusive mini games for the Wii version of
the game. They are unlocked are you progress through the story mode.


Options
=========
Adjust the audio levels, subtitles, controls, and toggle the autosave option.


Extras
========
View the (long) list of developer credits, the game's clichés, and all movies
unlocked so far.


Exit Game
===========
Return to the front end.


-------------------------------------------------------------------------------
                          2.02  Status and Menu Screens
-------------------------------------------------------------------------------

Status Screen
===============
Health: You can check the characters' health via the health bars in the
        top-left corner of the screen.

Special Power: In case you forget how to activate the characters' powers, you
               can check in the lower-left corner for an icon and button.

Power Meter: As you collect power-ups you'll see the power meter in the
             lower-left corner increase. Perform the gesture to use the powers.

Homer Ball Meter: This meter is red and only appears while Homer Ball is
                  activated.

Gummi Homer Meter: This meter is green and only appears while the Gummi Homer
                   power is activated.

Boss Health: The boss's health is displayed as a large green bar in the center
             of the screen.

Objectives: A notepad will appear in the top-right side of the screen to
            indicate when an objective has appeared or been completed.


Pause Screen
==============
Resume Game: Resume your game.

Options: Adjust the audio levels, controls, 

Quit Episode: Return to the main menu.

Exit Game: Return to the front end screen.


Things To Do
==============
Objectives: The first page of this menu lists your objectives in the level.

Collectibles Found: Stating the obvious.

Player Deaths: Don't die.

Clichés: Shows you how many there are in the level, and how many you've found.


-------------------------------------------------------------------------------
                                 2.03  Controls
-------------------------------------------------------------------------------

Homer Controls
================

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera 
A button                 | Jump
B button                 | Attack, fire Gummi balls
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
- button                 | Turn into Homer Ball
+ button                 | Turn into Gummi Homer
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Homer Ball dash/air slam, helium dash, Gummi blast
Waggle Wiimote + Nunchuk | Use burp power


Bart Controls
===============

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera 
A button                 | Jump, hold to glide
B button                 | Attack, shoot slingshot
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera, target things/enemies
Waggle Wiimote           | Bartman grapple
Waggle Wiimote + Nunchuk | Release a swarm of attack bats


Lisa Controls
===============

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera
A button                 | Jump, use Hand of Buddha
B button                 | Attack, exit Hand of Buddha
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Use saxophone stun, use Buddha Smash
Waggle Wiimote + Nunchuk | Saxophone Spin attack


Marge Controls
================

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera
A button                 | Jump, use Hand of Buddha
B button                 | Attack, exit Hand of Buddha
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Recruit characters to Marge's mob
Z + waggle Wiimote       | Target objects and send mob to destroy it
Waggle Wiimote + Nunchuk | Mega-Megaphone attack


-------------------------------------------------------------------------------
                                   2.04  Items
-------------------------------------------------------------------------------

    Item               |  Purpose of item
   ------------------------------------------------------------------
    Power-up           |  Power-ups are blue orbs used to fill the power meter.
    Food               |  All food items serve as fuel for Homer Ball.
    Gummi              |  Eat the Gummi statue to gain Gummi powers.
    Bart Ammo          |  These give Bart stronger ammo for the slingshot.
    Gold Shield        |  Temporary invincibility.
    Collectibles       |  Collect these items to unlock the trophies.




===============================================================================

===== 3.0 HUB EPISODES ========================================================


-------------------------------------------------------------------------------
                             3.01  Simpsons' House
-------------------------------------------------------------------------------

Places to See
===============

- Homer's Garage

Go in here and check the tool bench to see the Duff bottle collection.


- Bart's Room

Check the book case to see the Krusty poster collection


- Lisa's Room

The Malibu Stacy collection is found in Lisa's room.


- Marge's Room

The makeup dresser contains Marge's hair spray can collection.


- The Backyard

You can access the backyard via the door in the TV room.


- The Rift Portal

This computer in the living room takes you to the Game Engine hub.


Guide
=======

- Objective #1: Go to the front door.

You heard the notepad. Levels 2, 3, and 4 will be available at the front door.


- Objective #2: Take the side gate to Frink's house.

Go to the backyard and exit through wooden gate at the side of the house. This
leads to level 5.


-Objective #3: Stop Lard Lad's rampage through Springfield.

Exit through the hole in the fence facing toward Lard Lad.


-Objective #4: Fight off the Dolphin invasion.

Exit through the hole in the fence leading to the rampaging dolphins.


-Objective #5: Prevent the aliens pillaging the mall.

Exit through the hole in the backyard fence leading to the Springfield Mall.


-Objective #6: Return to the house.

Go back inside after you've completed levels 7, 8, and 9.


-Objective #7: Use the TV portal to the Game Engine Hub.

Levels 11 and up are all found through the Game Engine. You can wander around
in the house if you'd like to check for clichés or the trophy collections.


-------------------------------------------------------------------------------
                               3.02  Game Engine
-------------------------------------------------------------------------------

Places to See
===============

- Invasion Springfield

This door in the center will lead you back to the Simpsons' house.


- Mansion Gate

The golden gate at the top of the stairs can only be unlocked after you
complete the other four levels in the Game Engine.


Guide
=======

- Objective #1: Learn how to use the upgrades from Professor Frink.

Talk to Professor Frink at the booth. The first upgrade will be the Gummi
Homer ability for Homer. Next up is Lisa and her Lightning ability. Bart's and
Marge's upgrades will be automatically applied after Lisa's.

Once you get all the upgrades you're free to roam around and complete the next
four episodes in any order.


- Objective #2: Retrieve the key card from NeverQuest.

Enter the first door on the left.


- Objective #3: Retrieve the key card from Medal of Homer.

Enter the second door from the left.


- Objective #4: Retrieve the key card from Big Super Happy Fun Fun Game.

Enter the second door from the right.


- Objective #5: Retrieve the key card from Grand Theft Scratchy.

Enter the first door on the right.


- Objective #6: Go to the mansion gate.

Take all four keycards to the golden gate at the top of the stairs.




===============================================================================

===== 4.0 WALKTHROUGH =========================================================


NOTE: Please search section 6.0 of the guide for collectibles, clichés,
      trophies, and upgrades.


-------------------------------------------------------------------------------
                           4.01  The Land of Chocolate
-------------------------------------------------------------------------------

- Enemies: Chocolate rabbits, the white chocolate rabbit


- Objective #1: Follow the White Rabbit through the village.

Quick, that sweet piece of white chocolate tail is getting away! As Homer you
can only punch your way through this level, but it's all you'll really need.
Punch that nearby lamp post for good measure then get after that rabbit. Hop
across the platforms and marshmallow trampolines to get across the river and
into the village.

The village will have a few more obstacles such as chocolate candy carts and
more rabbits, but they're certainly no match for the man with the bottomless
stomach. Punch your way through and continue along the path until it turns to
the right. Don't forget to scoop up the candy from the lollipop poles as well
as the delicious decapitated rabbit heads. What other game lets you do THAT!?

The first Wii Moment of the game is unlocked in the first part of the village.
Look for two red gloves floating in the air and a yellow circle of light to
unlock and play Bite Night. You can return to the village when you're finished
playing.

Just around the corner you'll find a familiar sight: an enemy spawner. In this
case it's a chocolate fountain with a picture of Marge above it. Ignore as
many rabbits as possible and go straight for that fountain to ensure the
rabbits stop appearing. Run to that gate at the end of the path to continue.


- Objective #2: Climb the cake and eat the White Rabbit.

Like before, you may want to concentrate on the enemy spawners before
proceeding. Once you're clear you can go ahead and hit the red button in the
middle of the clearing to reveal two cookie platforms that lead up to the
first layer of the cake. From there you'll have to jump on some marshmallows
to get past layers two and three, then climb up to layer four. Double jump and
grab the edge of the sliced part of the cake to pull yourself up to layer five,
then finally climb up to the very top where the sweet, sweet candy sits idly
by. Well, not idly. He will attack if you allow him, but otherwise a few
punches will put him in his place... Homer's gut.

Once you've eaten the white rabbit's head you'll crash into the cake.


- Objective #3: Use Homer Ball to defeat the chocolate bunnies.

In here you'll find an arena of pain and destruction unlike any you've ever
seen. Oh, wait, I meant unlike anything the RABBITS have ever seen. Waggle the
Wiimote to tear through the poor bastards until all that remains is piles and
piles and chocolate rabbit parts. It's almost sickeningly enjoyable, ain't it?

Continue rolling around until the white fade to reality sets in.


-------------------------------------------------------------------------------
                              4.02  Bartman Begins
-------------------------------------------------------------------------------

- Enemies: Museum guards, Sideshow Mel guards, Dolph, Kearney, Jimbo


- Objective #1: Use Bart to find a way across the chasm.

Run forward and over the gap ahead to reach a ledge and a wooden crate blocking
your way. One shot from Bart's slingshot should take care of that. From there
it's a straight shot to the inside of the temple that for, for some reason,
is hidden in the Springfield sewers.

This puzzle's a bit trickier than shooting a crate, but dagnabbit we'll figure
it out! Switch to Homer and place him on the first pressure pad to the left.
This will activate some platforms that Bart can use to reach a wooden platform.
Once Bart is on that platform, switch back to Homer and place him on the other
pressure pad. That will activate the next set of platforms giving Bart access
to the very well-endowed statue on the right side of the temple. Now simply
jump and hold A to glide down to the pressure pad in the center of the
chasm to activate the bridge.

Get across the bridge to reveal the dastardly fiends behind... well, behind
something. They're up to no good, that's for sure.


- Objective #2: Find the secret entrance to the museum.

Use Bart to climb the vines on the right and get on the ledge above the glass
window. Hit the lever to give Homer access to the ledge, reuniting the
puzzle-solving duo in the process. After some mad pressure pad action from Bart
and Homer you'll get your precious secret entrance and enter the museum.

Fight off the few guards and make your way to the ladder next to the T-rex
skeleton. Homer will need to climb up first and stand on the skull, then Bart
can use the tail to get to the other end of the room.


- Objective #3: Drop the dinosaur bones on Dolph.

Glide into the second museum room and pull the lever near the volcano to
activate the steam updraft, then use that updraft to hop onto the pterodactyls
above. From here it should be smooth sailing across the zipline above those
pterodactyl displays and onto the trees at the end.

Hmm... Bart has a slingshot, there's a big target above Dolph...

Before you leave, wait around in the trees to collect more geode ammo.


- Objective #4: Frighten Kearney through the diorama.

Once you figure it out you'll have access to the History of Man exhibit just
ahead. Enter inside to get free reign over the rest of the museum. Yay,
more senseless destruction of precious relics!

Move Homer onto the pressure pad to activate the exhibit, then start shootin'
them targets. You'll want to shoot the target that is nearest to Kearney in
this first diorama display. Then shoot target 3 to lower the monolith.
Finally, shoot target 2 and Kearney will move on to the next diorama.

The order of the second display is 2, 1, 3, since you need to lower the bridge
first to allow Kearney to get across.

The final diorama is also straightforward. Shoot the settler with the shotgun,
the donkey, the cavalry guy, and finally the dude with the cannon to force
Kearney all the way through to the museum room.


- Objective #5: Defeat Kearney.

From there he's open to all your attacks and shouldn't be that tough to defeat.
Move into the planetarium exhibit hallway to continue.


- Objective #6: Scare Jimbo off the UFO.

Get to the left side of the chamber and climb the brown moon rock. You'll
need to get across those jet updrafts, but first you gotta get by with a
little help from your fat friend. Switch to Homer and activate the updraft
in the center then glide your way across as Bart. Get to the top of the
space shuttle and use the pole from that shuttle claw display to reach the
planets and their circling moons. Run to the red platform and press the button
to lower a ladder so that Homer can reach the satellite and hold it down for
Bart.

Now you simply jump onto the elevator platforms and get up to the top of the
space ship. 


- Objective #7: Defeat Jimbo.

Once you're on the ground with Jimbo it's best to lock onto him and keep moving
left and right to avoid getting hit. Keep unleashing the geode fury until Jimbo
falls ass backwards onto the ground.


-------------------------------------------------------------------------------
                       4.03  Around the World in 80 Bites
-------------------------------------------------------------------------------

- Enemies: Comic Book Guy, Groundskeeper Willie, Bumblebee Man, Kearney, Otto,
  Police Chief Wiggum, Barney Gumble, Statue of Liberty


- Objective #1: Use Homer Ball to get into Australia.

Start by doing what you're supposed to be doing and grab some of the food lying
around in the first area (China, it seems). You can also enter another Bite
Night Wii Moment by walking to the food stand.

Once the power meter is full you're good to go up the ramp and Homer Ball dash
over the wall and into Australia.

Simply roll through the archway underneath the brick wall to continue.


- Objective #2: Find and smash the super taco.

Activate Homer Ball and slam into the large taco in front of the billboard
with the smiling woman on it. This will open the way to Germany.


- Objective #3: Get Bart to the top of the Eiffel Tower.

Progress through Germany and enter the small France area on the left. Switch
to Bart and jump onto the wooden platform at the end of the path, then use the
umbrellas to get to the updraft coming out of the large beer barrel tap. Glide
to the roof of the beige building and zipline across to the Eiffel Tower.


- Objective #4: Reach the lever to open the gate to Scotland.

Stand on the platform at the front end of the tower and push the red button
(always a red button) to get to the top. Now you can jump off and glide all
the way to the Scottish flag on the wall below. Pull the nearby lever to lower
the gate for Homer.


- Objective #5: Find a way to open the gate to Italy.

Another day, another gate to open. Use Homer Ball and slam into the Stonehenge
boulders near the first gate. Use them to reach the large bagpipe at the end,
which is just sitting there waiting to get slammed on. Once you do, updrafts
will appear from the pipes. As Bartman might say (well, he might've back in
the 90s), it's glidin' time, man! Glide to the next wall and pull another lever
to open the gate to Italy.


- Objective #6: Smash the super meatball.

Switch back to Homer and use Homer Ball to destroy the large meatball at the
top of the pizza pan handle ramp.


- Objective #7: Get Homer into America.

Take Bart over the coliseum and onto the bridge. You should see some green
vines growing up along the last bridge support on the right. Climb those vines
to get to the top with a clear view of America just ahead. Glide inside there
and use the ladder to reach the lever next to the gate. Pull 'er down to
finally get Homer to his greatest challenge yet... in this eating contest.


- Objective #8: Destroy the Statue of Liberty and smash the super burger.

The Statue of Liberty doesn't really fight back since she's on defense the
whole time. Use Homer Ball to smash the coin platform and lower the shield of
dancing girls from around the Statue. That'll be the chance you need to smash
into the crack in her mid section. After the first hit she'll start to rotate,
but all that means is you'll need to time your smash for the right moment.

After three smashes the Statue will collapse and drop the super burger. Time
to do what gigantic fat men do... No, smartass, I didn't mean have heart
attacks.

Go smash the burger already!


-------------------------------------------------------------------------------
                           4.04  Lisa the Tree Hugger
-------------------------------------------------------------------------------

- Enemies: Melee loggers, projectile loggers


- Objective #1: Enter the Auntie Nature logging operation.

Time to take the fight to the loggers and clear cut them into oblivion! Eh, eh?

Anyway, run forward and kick their asses. Lisa has a nifty stun attack with her
sax that leaves enemies paralyzed, which should be useful. Once the first few
loggers are destroyed you can move on to the next area with even more loggers
and the game's first Hand of Buddha port.

Press A at the port to activate it and use the Hand. Lift the sections of trees
at the opposite corner of the area and place them on the stumps surrounded by
a green glow. This will create a series of platforms that Bart can use to reach
the lever near the gate and open it. If the loggers start to bother you make
sure you take out the port-o-potty (AKA enemy spawner) to prevent any more
loggers from appearing.


- Objective #2: Dismantle the logging machinery.

In the next area you'll face more loggers and a steam pipe. Man, those loggers
sure like to clog up their steam pipes...

Uh, take Bart and destroy the port-o-potty then switch back to Lisa. Use her
Hand of Buddha to lift the cover off that steam pipe in the corner, creating
one of those convenient updrafts for Bart to use. Get to the top of the
conveyor belt and kick down the trampoline so that Lisa can also get to the
top. From there you simply place Bart and Lisa on the red buttons at the end
and voila: the path is clear.

Run ahead as Bart and clear out those loggers on the high branches before
proceeding into the saw blade area. Before going too far into this place
you should remember to steer clear of the one giant saw blade moving in and
out of the middle section. Once it has moved you'll need to quickly get to
the ladder at the other end and climb to the top of the platform. Shoot the
red target on the left side of the machine to shut down the saw blades and
clear the logs from the path ahead.


- Objective #3: Ride the conveyor.

Run along the conveyor belt, dodging the chainsaws as you go. Hit the lever
at the end to shut them down and open the path.


- Objective #4: Find a way to the river.

Onward, further into the belly of this nature-hating beast! Use Lisa and get
to the Hand of Buddha port at the top of the grassy rock. You'll now have to
lift the section of conveyor belt that's across the green sludge and use that
to build a bridge over the sludge. Once the conveyor belt is placed you can
run into the next area to find another Hand of Buddha and several loggers.
Destroy the port-o-potty then use the Hand of Buddha to lift all of the
radioactive containers onto the moving conveyor belt. That will destroy the
log conveyor system and give you access to the next area.


- Objective #5: Open the floodgates.

Switch to Bart and use the zipline to cross the river. You may as well use
Bart to clear out all the enemies and the enemy spawner on this side of the
river, and once the coast is clear go ahead and pull the lever on the dock.
This will release a flow of logs, crocodiles, and turtles from both sides of
the river. If you get the reference then you, my friend, are old.


- Objective #6: Reconfigure the factory pipes.

Back to Lisa once again. Wait for the logs and creatures to populate the
area then start hopping your way across. Use Lisa's shadow as a guide for
your jumps and you'll get across without a problem.

With both characters on the other side of the river it's nearly time to end
this heinous operation once and for all. Use Lisa to activate the nearby
Hand of Buddha and lift the pipes on the right side. The one you want to move
is the T-pipe with the blue top. Place it on the steam vent farthest to the
right. This will extend the steam updraft so that Bart can use it to get inside
the gated area far to the right.


- Objective #7: Save Lenny and Carl.

Quickly pull the lever and rush Lisa in there to activate the Hand of Buddha.
Use it to lift the branch and save the day! Now if they could only remember
their heroes' names...


-------------------------------------------------------------------------------
                                4.05  Mob Rules
-------------------------------------------------------------------------------

- Enemies: Cops, GTS fans


- Objective #1: Destroy 3 Grand Theft Scratchy floats.

Start building up your mob by coercing Flanders to join. Once you have him
lock onto the nearby float and send him to destroy it. One down, two to go!
Recruit Apu in the alley on your way to the next float.

Once you get to the next street you'll be attacked by some GTS fans and find
Mrs. Krabappel to build your mob up to three. Beat up the GTS fans and then
destroy that third float to get the next objective.


- Objective #2: Clear a path for the mob.

Use Lisa and activate the Hand of Buddha atop the Sequel Stop roof. Use that
to pick up cars and kill off enemies until the cars are all removed.


- Objective #3: Destroy 2 Grand Theft Scratchy floats.

At this point you should keep in mind that your mob will get smaller if any
of them are beaten up. Stay nearby to revive them.

Beat up all the cops then send the mob to destroy those two GTS floats at the
other end of the parking lot.


- Objective #4: Build a bridge.

Use Lisa's Hand of Buddha to lift the two destroyed floats and use them to
create a bridge across the gap in the path. 


- Objective #5: Find and destroy 2 billboards.

Get rid of those pesky law enforcement officers (pffft, the law) then have two
of Marge's mob members attack the crack in the wall. This will take you into
the parking garage area.

Here you'll find Mr. Smithers to bring your mob total up to four members. Get
rid of the cops then take Lisa up to the top level using that tire trampoline.
Lift the cars so that the mob can join Lisa up on the top level, then direct
them to destroy the first billboard. And now to the roofs we go...

Approach the second billboard (don't touch it!) and get Grampa to join your
mob. Now turn left to find a small vent hole. Press A in front of it to send
Maggie inside. You'll control Maggie from a first person view and all you can
really do is move forward, backward, and turn from side to side. Take Maggie to
the end of the vent and press the button to shut down the electricity
protecting the billboard. Now you're clear to show that flat advertisement
who's boss!


- Objective #6: Destroy 3 Grand Theft Scratchy floats.

Get your mob to the elevator and direct them all to stand on it. Then, use
Lisa and her handy Hand of Buddha to lift the power generator and lower the
elevator to the ground floor. From here it's as simple as destroying the
three floats one at a time or by splitting your mob into three groups.


- Objective #7: Get the mob to the Town Square.

Get Lisa to the Hand of Buddha on the roof of a building on the left side
then use it to lift the three construction sets and place them into their
appropriate spots. Now switch back to Marge and do something constructive
(for once) by directing the mob to build the three sets into a ramp.

The next area will yield one mob member and a couple of annoying hydrants. Have
the mob build up the pile of wood below the Hand of Buddha port then use Lisa
to lift one of the black crates and block the hydrant next to the port. This
will open the path to a small alley behind the Springfield Police Station. Be a
pal and spring Snake from the jail cell by sending the mob to the crack in the
wall. Recruit Snake to add another mob member to your bloodthirsty numbers.


- Objective #8: Destroy the Grand Theft Scratchy statue.

This part can get a little nuts, but you should be okay if you just focus on
running around and collecting as many mob members as possible. As you're
running the mob will split off and start taking out the cops on their own
which leaves you with plenty of breathing room. Once you've gathered up all
of the mob you'll have a cool eight mob members on your side!

Finish off the cops then set them all loose on the statue. You'll have more
cops appear so make sure to keep your thumb on the megaphone at all times. Once
the statue has been destroyed it'll be time for the End Game.


- Objective #9: Flush out Mayor Quimby.

Get to the roof of Town Hall and place Maggie inside the vent. Make your way
past the turns and steam to get to the first cutscene. After watching Quimby
accept a "charitable donation," turn that first steam wheel. Turn right to
find another steam wheel straight ahead.

Make another left and follow the path to the end where you'll find the third
and final steam wheel. Give 'er a turn to bring on the heat and end the
mob madness... for now.


-------------------------------------------------------------------------------
                            4.06  Enter the Cheatrix
-------------------------------------------------------------------------------

- Enemies: Street fighters, football players, Stubborn Ape


- Objective #1: Follow the Ape.

Run forward as Bart and pick up the Bartman Grapple cheat upgrade. This gives
Bartman the ability to grapple onto specific hook points and pull himself in
that direction.

Use the grapple to get across the three hook points ahead and onto the platform
with the large green pipe at the end. Pull the lever to open the pipe at Lisa's
end of the area and switch to her to jump inside the pipe. Use both characters
to stand on the red pressure pads and enter the next area.

This next area seems to be a manufacturing line for crates, barrels, and health
packs (oh yea, keepin' it ol school). Run forward as Bart and grapple to the
platform with the lever on it. Give 'er a pull to shut down the first machine.
Here you'll be attacked by football players, but before you defeat them make
sure you push the button next to the door that they spawn from to prevent them
from continually spawning. Hop on the trampoline as Bart and pull the next
lever to shut down the second machine.

Continue along and destroy the next few football players until the conveyor
line is clear. Now use Bart and grapple up to the coin machine on the right
side of the room. Pull the lever to activate the coin platform and give Lisa
access to the coin machine as well.

Use the Hand of Buddha to lift the stacked blue gears and place them on the
pegs sticking up out of the sludge. Stack them along the right so that you
can get the rotations from the engine gear at the bottom to the other engine
gear at the top. Jump down as Bart and get up to the green pipe to continue.


- Objective #2: Activate the exit pipe.

Get Bart and Lisa across the ledge and onto the next set of pressure pads to
open the pipe and proceed to the next room.


- Objective #3: Find the exit pipe.

Hey hey, it's the blood room! So this is where the gory magic comes from...

Progress along and destroy any street fighters that get in your way. Bart's
slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha
on the machine next to the conveyor. Use her to lift the broken walkway and
place it back on the path. Once that's done cross the bridge to the other side.

Climb the pole and fight off the enemies until you get to a lever. Pull it to
shut down the next machine and continue along. Hop up to the next level and
pull the lever to shut off the sword machine, which will clear the way to the
exit pipe.


- Objective #4: Get to the next warp pipe.

Jump on the trampoline as Bart and shoot the blue hedgehog operating the
conveyor belt. This will cut off the stream of sludge blocking your way across
the bridge. Get to the next pipe to continue.


- Objective #5: Cross the marketing slime.

Run forward and get across the conveyor to the black/yellow poles. Climb up and
then shimmy across the ledge to the trampoline, which should get you up to the
top of the contraption. Run across the bridge.


- Objective #6: Catch Stubborn Ape.

Hop down to face an army of street fighters and football players. Focus on
destroying the spawners before you spend time beating up enemies.

When the enemies are all cleared out you're free to move Bart onto trampolines
on the left. Jump on the red ones to get to the top. Clear out the enemies then
get across the conveyor belt. Pull the lever to lower a platform for Lisa.

Back on the ground, get Lisa onto the trampoline near the Hand of Buddha. Lift
the first pipe from the right and place it between pink and orange. Place the
second pipe between orange and yellow. Then place the final pipe between yellow
and green.

Back to Bart and his super amazing Bartman Grapple, but this time you're
headed for the top of the pink pipe. Get onto it and then follow the pipe
madness to the final platform. Jump into the exit pipe.

Hop onto the trampoline and zip across to the rim of the large sludge tank.
Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get
her to the Hand of Buddha to get a new upgrade and a puzzle as well.


- Objective #7: Use Lisa's new Buddha Powers to defeat Stubborn Ape.

Pull the sink stopper from the sludge to drain the sludge and reveal the pipe
to finally get the darned Stubborn Ape.

Start by defeating all of the football players and street fighters that appear
from the doors beneath the platform. Once it's clear you can go ahead and
hop on the Hand of Buddha to attack Stubborn Ape with the Buddha Smash attack.
Try not to waste any of the power meter attacks as the enemies start to stream
out after you hit the ape, but if you should happen to need it you can always
hop off the Hand and collect some power-ups from the enemies.

Continue defeating waves of enemies and hitting Stubborn Ape until he is sent
past the barrels and into the vat of sludge.


-------------------------------------------------------------------------------
                           4.07  The Day of the Dolphin
-------------------------------------------------------------------------------

- Enemies: Dolphins, dolphins, and more dolphins!


- Objective #1: Get past the boathouse.

You'll start at one end of the pier whereas your goal is all the way at the
other end. Attack the dolphin horde head-on. Once the path is clear you're
free to continue.

Enter the boathouse and slide down the rope on the right side to find dingy.
On the far end of these sections of the pier you'll see a red target just
ripe for the shooting, so take a shot as Bart to bring down the other dingy.
Jump across to continue onto the main part of the pier.


- Objective #2: Cross the dolphin-infested pier.

Hop on the Hand of Buddha and place the rowboats on the pylons nearby to create
a bridge to the button. Hit the button to open the gate.

Continue forward through the dolphin horde until you reach the spinning
octopus. Defeat the waves of dolphins as they appear until the scene with the
Sea Captain and King Snorky.


- Objective #3: Find a way to enter the aquarium.

Run to the rowboats and use them to cross to the fishing boat. Hop into the
hatch from there.


- Objective #4: Defeat King Snorky!

Use the Hand of Buddha in the middle to place the jellyfish models on the
platforms along the right side. Run down and hit the lever in front of the
tank on the right to reveal a platform. Take Lisa and jump on the jellyfish
to get to a Hand of Buddha on a high ledge.

Use this Hand of Buddha to move the electric eel from the small tank in the
center to the tank underneath King Snorky.

Finally, switch to Bart and shoot the target underneath King Snorky to dunk
him in the electrified water. It'll be boiled dolphin tonight!


-------------------------------------------------------------------------------
                       4.08  Shadow of the Colossal Donut
-------------------------------------------------------------------------------

- Enemies: Lard Lad, miniature Krustys, aliens


And we're off! This entire level revolves around opening the three hatches
along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat
him. You'll find that each hatch becomes progressively harder to reach and will
require some more precise jumps from the few tall structures in the level.

First things first, let's see who you're fighting other than Lard Lad and his
barrage of lasers, stomps, and metallic roars. The miniature Krustys come from
the billboard and will merely serve as a nuisance while you run from one area
to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a
few simple attacks.

The main event, at quite a few tons and what looks to be two or three stories:
Lard Lad! Unlike his first appearance in which the citizens of Springfield
played the smrt card and killed him by simply turning away their attention,
Bart and Homer are going to go mano a mano with the obese steel mascot.


- Objective #1: Open Lard Lad's first hatch and disable his wiring.

Honestly, you'll really only need Bart to take down lardo. Run around behind
Lard Lad and stay far enough away to avoid the stomp attack's area of effect.
Once that first hatch is in plain view, give it a tap with the slingshot. That
hatch'll fly open like a... well, like a hatch. Hop on and pull the wiring to
complete the first objective.


- Objective #2: Open Lard Lad's second hatch and disable his wiring.

Now the second one won't be so easy. Wait for Lard Lad to run off like a scared
little girl and make your way to the construction site. Chances are Lard Lad
will walk by the site eventually, giving you a good chance at shooting the
panel when he's close enough to jump onto. You can also try to reach him from
the roofs of the tall buildings near the pier if he happens to take a stroll
down the street in that area. Either way you don't need too much height to
reach the second panel.


- Objective #3: Open Lard Lad's third hatch and disable his wiring.

If you managed to open the second hatch then you probably won't have much
trouble here. I highly recommend using the really high platform in the
construction site or the destroyed building across the street to reach the
panel on Lard Lad's head, but you're free to try from lower platforms if you
want to be all "challenged" and feel like you've "accomplished" something.


-------------------------------------------------------------------------------
                      4.09  Invasion of the Yokel-Snatchers
-------------------------------------------------------------------------------

- Enemies: Aliens


- Objective #1: Get to the tractor beam.

Collect the radioactive ammo and use Bart's slingshot to kill off the horde of
approaching aliens as quickly as possible. Once they're cleared you can proceed
to the tractor trailer with the black net on the side. Climb the net as Bart
and use the helium tank next to the trailer as Homer.

Kill more aliens and continue along to the next helium tank and obstacle. Use
Homer's dash as Helium Homer to cross the chasm, then pull the lever to
activate an updraft. This is Bartman's time to shine! Float across then shoot
even more of those rambunctious aliens to clear the area.

The third Bite Night Wii Moment is on top of the red trailer at the end. Climb
the black net on the other side to reach it.

Turn left from there to find yet another chasm, but this time it's up to 
Helium Homer to get across.

Use the helium tank and dash onto the lower ledge on the other side, and from
there pull the lever that will release the next steam updraft. Now Bart can
simply glide across to join Homer. Have both of them step on the pressure pads
in front of the doors to enter inside and beam up to the spaceship.


- Objective #2: Rescue Cletus.

Pull the lever near the giant probing machine to free everyone's favorite
yokel.


- Objective #3: Disable the alien portals.

This task is entirely up to Homer Ball and his powers of... being a big fat
ball. All you have to do is Homer Ball dash at the alien spawners lined up
around the room. The aliens will keep spawning until you destroy those
spawners, so don't worry about killing individual aliens. Dash at each of the
spawners and collect food by pulling levers attached to food spawners on the
ground.


- Objective #4: Turn off the tractor beam.

Approach the newly emerged button and press it. What's next? A boss fight? A
labyrinth of doom and despair? SOME UNGODLY EVIL THAT CANNOT POSSIBLY BE
DEFEATED!?

... no, just a video clip and something Hollywood types call a "cameo."


-------------------------------------------------------------------------------
                              4.10  Bargain Bin
-------------------------------------------------------------------------------

- Enemies: Will Wright


- Objective #1: Shut down the cartridge incinerator.

This is what's called a timed mission, folks. That means no lollygagging, no
dragging your feet, and DEFINITELY no belly aching!

Move Bart to the edge closest to Wright and grapple the hook across the gap to
get across, then pull the lever to extend a bridge. Now switch to Homer Ball
and use him to break through the door along the walkway. Get down to the next
walkway and turn left to find a target for Bart to shoot, and guess which gap
you can then cross?

Get up the spiral walkway and use Bartman's grapple to get him across, while
Homer Ball's dash should get him through the wall of crates. Cross this
platform and get onto the next smaller platform to find some trampolines. Use
them to bounce up to another walkway on top. Follow that walkway to the end and
then use grapple or a dash yet again to reach a door and two large, red
pressure pads. You know what to do, young video game nerd. And after that
there's a lever, so yea, you know what to do again. YOU DAMN WELL BETTER KNOW!


-------------------------------------------------------------------------------
                               4.11  NeverQuest
-------------------------------------------------------------------------------

- Enemies: Selmatty Dragon, Morcs, Otto Ghosts


- Objective #1: Stop the Dragon before she burns down 3 buildings.

Simple enough, provided you've gathered enough Mobbits. First of all, you
don't need to save all three houses. You can get by with just one, so all you
have to do is gather all the Mobbits and wait on the center island as Marge.

Once you've set up Marge, it's Homer's turn. There are several spots (mainly
next to bridges) where Homer Ball can dash directly into Selmatty to attack
her.

Do this to damage her and then use Marge and the Mobbits to fix the houses
she incinerates. Repeat this pattern to make her flee to her lair in the
mountains. The chase is on!


- Objective #2: Find a way through the great hall.

Run forward to enter a large stone hall and meet many Morcs and Otto Ghosts.
The first thing you want to do, as usual, is destroy the spawner from which the
Morcs or any enemy appears. You can use the Mobbits trapped in the crates to
easily destroy the spawners. Make sure to collect all Mobbits as you go along
or you may find yourself in need of help later in the episode.

Those Otto Ghosts blow themselves up when they get near so it's best to avoid
them or use Mobbits as shields when you're around them. Get rid of the spawners
as quickly as possible.

Fight your way through the Morcs and use the Mobbits (as well as Homer Ball if
you need to) until you can get to the elevated area in front of the large 
wooden door. Use Marge's megaphone to place two Mobbits on the platform on the
right side. Place Homer on the left platform. Then, move Marge onto the right
platform to make the left platform rise up to the area above. Kill the Morc.
Use the helium and float Homer up to the lever with the arrow on it. Hit it
from below to open the door.


- Objective #3: Collect the keys to open the gold doors.

Getting through the "maze" should be simple enough, since the path is linear.
You'll face the usual enemies as well although the overhead POV makes it easier
to use Homer Ball and his dash over Marge and the Mobbits. Your first goal is
to get the key required to open the gold gate on the right side. You'll find
this key on the right side in a small room with a bunch of Morcs. Homer Ball
through the spawner and dash the horde of Morcs to kill them. After that
you're free to take the key to the gold door. You should also stop to open food
chests for Homer as well as collect Mobbits from wooden crates.

The next area starts you off amid many Morcs. Move in and destroy the spawner
then head to the top-right corner. Destroy the cracked wall using Homer Ball
to find the second key. The second gate is to the left.

The final key and final gate are straightforward. Grab the key then move on
to the final stretch.


- Objective #4: Cross the chasm.

Do yourself a favor and open the ammo box on the right side of the entry hall.
Use Gummi Homer to destroy every enemy and spawner, then switch to Marge and
collect the Mobbit from crate. Use the Mobbits to knock down the pillar on the
left side.

Switch to Homer and use his Homer Ball dash and the destroyed bridge ramp to
cross over the chasm. Quickly run to the ammo box on the right side and use
Gummi Homer again to destroy every enemy and spawner on this side of the chasm.
Collect food from the other ammo box and bring down the other pillar to 
complete the bridge for Marge and the Mobbits.


- Objective #5: Open the Dragon Gate and enter the lair.

Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use it to
jump onto the dragon's muzzle, then place Maggie into the hole in the dragon's
left eye. Crawl into the tunnel on the right to find a small bridge engulfed
in flames. Wait for the flames to subside before you cross over and press the
button.

Return to Marge and enter the dragon's maw.


- Objective #6: Slay the Dragon.

Collect the Mobbit and then send them to destroy all nearby spawners. You can
also direct the Mobbits to kill the Morc on a platform across the lava. Once
it's clear, send the Mobbits to the stone with green leaks in it. They will
eventually reveal some Gummi power-ups for Homer. Collect them and use Gummi
Homer to destroy the stone pillar on the left. Use the new bridge to cross over
to the other side.

You can now do two things. First, use Homer to clear the stones from the path
that leads up to an altar. You can place a Mobbit there to stop Selmatty in
place. Then take Homer up to third stone in the lava that gets pushed up by
a lava vent. Stand there as Gummi Homer and fire gummi shots at the dragon as
it stops near Homer. Keep Selmatty targeted and you should be able to take her
down, or very nearly. If you run out of gummi ammo you can return to the ground
for more.

Keep shooting her with gummi shots to defeat the dragon.


-------------------------------------------------------------------------------
                           4.12  Grand Theft Scratchy
-------------------------------------------------------------------------------

- Enemies: Itchy gangstas, Scratchy gangstas, Itchy pimps, Scratchy hos


- Objective #1: Clean up 7 buildings.

Here you'll need to gather the dogs as mob members to accomplish various
tasks, and of course Lisa will be good for any areas requiring some Hand of
Buddha action. Destroy the pet carriers you see along the way to gather more
mob members, since you'll need them to fight off the gangstas that appear
after every building you repair. Once you've cleaned up seven buildings along
this first street you'll get a Hand of Buddha near the elevator at the end of
the street.


- Objective #2: Destroy support wires on the suspended highway.

Target the elevator and place the mob members inside, then move Marge inside
as well. Switch to Lisa and activate the Hand of Buddha. You now have to take
one of the batteries (one on the roof of Happy Times, one in the alley behind
it) and place it into one of the generators to lift Marge and her mob up to
the middle level of the highway. Run to the end and destroy the wires to bring
down a section of the highway, then return to the elevator and use Lisa to
bring Marge back down.


- Objective #3: Clean up the next 9 structures.

The next nine structures are all lined up along the next couple of streets,
and most require more of the same ol' mob fixing to clean them up. There
are, however, a few buildings that will need special attention. One is the
WUUF radio station. Jump on the trampoline behind the station and then place
Maggie in the vent. Crawl through and navigate to the main floor, then press
the button inside the control room to change the music and clean up the
building. The other special case is the Clip Joint building. Start by using
Lisa's Hand of Buddha to lift the building out of the water and place it on
its base. After that you're free to use the mob to fix the place and any other
buildings you may have missed.


- Objective #4: Build a bridge to connect the islands.

Send Marge's mob to the Poochie billboard next to the sandy beach, then direct
them to construct the rubble on the beach. Switch to Lisa and use the Hand of
Buddha to place the billboard next to the wooden side of the bridge. Now move
the hand to the freeway at the far end of the water. Lift it and place it
between the billboard and the wooden bridge.


- Objective #5: Clean up the store and the two trucks.

Once the bridge is set take your mob across and destroy all spawners like you
did in the previous areas. The final things to clean up are the Kwikki Shoppe
and those two gray trucks.


- Objective #6: Protect the ice cream trucks.

Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha
and explosive barrels to take out the hos as they appear, and remember to drop
the barrels well ahead of the hos along their path. You can also use the
Buddha Lightning if you find yourself far from the barrels.

Poochie's hos give up after only three waves.


- Objective #7: Destroy Poochie's stage.

Gather up Marge's mob and attack the stage to defeat Poochie and bring some
wholesome sickly goodness to this raunch-filled game. Just take the keycard
and slink away...


-------------------------------------------------------------------------------
                             4.13  Medal of Homer
-------------------------------------------------------------------------------

- Enemies: Frenchies, tanks, turret guns, Sailor Smithers, Private Burns


- Objective #1: Rendezvous with Grampa Simpson and Private Burns.

Land and run ahead to see a short video of le French and their capitulatin'
ways, then you'll meet up with Grampa and Burns.


- Objective #2: Collect all of the surrender flags.

The most important thing to do while collecting flags is press 1 and the
2 button to open the map and check your position and the location of the
flags. This will be the easiest way of finding them all. I suggest you start
as Bart and collect any flags you can along the left, then turn around and
collect all the roof flags on the right side of the village. If it seems like
a flag should be in a certain spot but you don't see it, try looking up. You
will be able to collect 15/20 flags inside the village as Bart.

The remaining five flags are at the church on the east side or require Homer
Ball to smash through barriers. Use Homer Ball to destroy the barriers on the
west side of the map.

That'll leave you with two flags left. One is beside the waterwheel, and the
other is on top of the church.


- Objective #3: Reach Private Burns.

The objective is simple, but getting to Burns will not be an easy task. You
will need to make your way from the deck of the ship to the crow's nest
where Burns is hiding out. Start by using Bartman's grapple to get to the
lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white
poles will require somewhat precise jumping with your back to the spot you
want to jump to. The final part of this low section of the ship will be Homer
planting C4 on the pipe and Bart gliding up to the deck.

Pull the lever to lower a ladder for Homer, then plant C4 on that nearby
turret gun to get it out of the way. Run to the other end of the ship and
jump on the crashed airplane to reach level D-1.

Plant C4 on the turret gun to blow it up, then use that updraft to get Bart
to level D-2. Kick down the life preservers to give Homer access to D-2. Return
to the updraft and glide to D-3.

Climb the black net up to level D-4 and fight your way through the sailors up
to level D-5. Run across and jump down to level D-3. Kick down the life
preservers to give Homer access to D-3.

Now it's back to Homer for a bit. Blow the steel door on D-3 and run around to
the other side to find a pipe. Blow that pipe and use the updraft to get Bart
up to the lever to the ladder. Lower the ladder down for Homer then get both
characters around to the turret gun on the other side. Blow it up then get Bart
up there using the updraft and Homer with the helium tank. Blow open the door
on level D-5 to get around to another turret gun. Blow up this last one and
clear the area to get both characters ready for the final stretch.

You will also find the Bart Wings Wii Moment on level D-5, before you fly up
to the top level of the ship. Look for a yellow light and a green icon.

Use the helium tank to get Homer up to the smoke stacks at the top, while
Bart will have to use the updraft from the destroyed turret gun. Once on the
smoke stack level you'll have to use the helium tank to get Homer up to the
crow's nest with another helium tank on it. Float across the smoke to the
spot where Private Burns is hiding to end the level.


-------------------------------------------------------------------------------
                       4.14  Big Super Happy Fun Fun Game
-------------------------------------------------------------------------------

- Enemies: Dirt sumos, fire sumos, ice sumos, sky sumos


- Objective #1: Reach the village.

Proceed up the path and jump along the bamboo poles in the river to find
Mr. Sparkle trapped inside a giant toilet.


- Objective #2: Find and place the three lanterns to free Mr. Sparkle.

There are three Hand of Buddha ports located around the giant toilet, and
likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa
and make your way from one port to the next, killing sumos if they get too
near and dropping lanterns into their spot near the toilet. Make sure to lift
all houses around the Hand of Buddha in case they are hiding a lantern or
other important items. Once you place the third lantern you'll meet the most
honorable Mr. Sparkle.


- Objective #3: Find the Well of Fire.

Knock down the stone columns using Homer Ball and then climb up. Use Gummi
Homer to shoot down the dead tree and split it into two beams. Hop onto the
nearby Hand of Buddha to move the beams into place on the right and create a
bridge over the lava.


- Objective #4: Capture Jimbo's Sparklemon.

Run into the Well of Fire at the end to fight Jimbo.


- Objective #5: Find the Well of Ice

Get to the Hand of Buddha ledge as Homer and switch to Homer Ball. Aim toward a
stalactite near the ramp. Dash into the stalactite to bring it down. Do the
same to the ice column in the center of the area.

Switch to Lisa and hop on the Hand of Buddha. Place the pointed stalactite into
the first hole in the north section and then place the ice column into the
second hole nearest to the ice cliff. This'll create some platforms you can use
to climb up.


- Objective #6: Defeat and capture Ralph's Sparklemon.

Jump inside the well of ice.


- Objective #7: Board the airship.

Watch Homer and Lisa board the airship.


- Objective #8: Prevent Sky Sumos from shutting down the airship.

The easiest way to prevent the sky sumos from advancing is to use Lisa's
saxophone stun or saxophone spin on them and continue moving to any area that
either has a engine shut down or a new batch of unstunned sky sumos. Never stay
still and I would suggest waiting by one of the levers if you've used up all of
Lisa's power so you can recover and protect the lever until you can head out
and attack again. Keep it up until the third wave is defeated.


- Objective #9: Defeat and capture Sherri and Terri's Sparklemon.

Jump inside the sky well at the stern of the ship.


-------------------------------------------------------------------------------
                  4.15  Five Characters in Search of An Author
-------------------------------------------------------------------------------

- Enemies: Lawyers, Zoidbergs, Benders, Matt Groening


- Objective #1: Find the mansion's front door.

Use the Gummi Homer power-ups and gold bar ammo for Bart to defeat the lawyers
and destroy the limousines. Move forward to find a courtyard with more lawyers
and some columns. Defeat the lawyers and then use the trampoline to jump up
onto the columns. Glide to the lever on the left and pull it to open the gate
to the shark pool. Shoot the Wiggum piñatas to get more ammo and power-ups for
Homer.

Grapple to the hook across the pool and pull the lever to electrocute the
sharks. Homer can then jump across. Use Homer Ball to bring down the pillar
and cross to the next part. Defeat the lawyers there and knock down the next
pillar across the pool. Turn left to find the front door.


- Objective #2: Ring the 'front door bell'.

You'll find a series of buttons on the floor in this pattern:

       45
      3  6
     2    7
    1      8

Hit the buttons in the following orders:

4, 5, 6, 8, 7
5, 4, 3, 1, 1, 1, 2

This will open the door to the inner sanctum of the Creator himself.


- Objective #3: Find Matt Groening's office.

Defeat the waves of lawyers until the door on the second floor opens up. Enter
the next room and wait for the pencil spikes to push in. Run in as they
retract and jump onto the pencils blocking the way. Wait for the spikes to
push out again and jump on top of the cluster, then onto the blue wire on the
right side. Wait for the pencils to appear again and quickly run to the end.
Step on the button to shut down the spikes and open the next door.

Defeat all of the lawyers and then step on the red button next to the gold
mirror. This will reflect the light to a mirror higher up. Hop on the bookcases
to get to the second mirror and press the button.

Jump back down and run to the other side. Use Homer Ball to knock down the
pillar and create a bridge to the newly revealed platforms. Jump across and
activate the third mirror.

Use the first chandelier to get to a ledge next to some vines, then use the
vines to get to the fourth mirror. Use the next chandelier to get across to
some small pillars. Use them to glide to the fifth mirror on a nearby ledge.
Press that button to open the exit door. Ride the last chandelier to get there
and defeat a few lawyers before you enter.


- Objective #4: Defeat Matt Groening.

At last, the createe faces the creator! Er... the creation faces the creator...

Groening's something of a wuss (okay, he's a huge wuss) so he'll never fight
you directly. He'll just send his minions from the future to attack you. Defeat
each wave of enemies using Bart's gold ammo until Groening stands on a walkway
above a ramp made of gold. Use Homer Ball to dash up to the walkway and knock
him down.


-------------------------------------------------------------------------------
                                4.16  Game Over
-------------------------------------------------------------------------------

- Enemies: William Shakespeare, alien, logger, dolphin, Benjamin Franklin, God


- Objective #1: Defeat William Shakespeare.

Shakespeare's a relative push-over. Use Bart's slingshot to easily take him
out.


- Objective #2: Cross the clouds.

So now the front gate is wide open, but apparently God is somewhat protective
of the hallowed grounds of Heaven. WAY too much security. Enter inside and
approach the two buildings to reveal aliens and loggers. There are various
power-ups scattered around the two buildings that will aid in getting rid of
all the enemies if you feel inclined to do so.

You'll find a Bite Night Wii Moment in front of the 'Flying Heavenfish' shack
on the right side (near the arcade).

Now then, the first thing to do is take Lisa to the roof of the 'House of
Hendrix' shack. Use the Hand of Buddha to lift the golf holes next to Elvis's
place and place them on the clouds in the middle that aren't solid. Take both
Bart and Lisa to the Hand of Buddha on the cloud in the middle.

Now use the Hand of Buddha to place one of the golf platforms into the next
cloud with a gap in it. Take Bart along the new cloud trail, all the way to a
golf platform at the very top. Glide down to the lever in front of the large
building...


- Objective #3: Open the side gates.

... and pull the lever to open all the golden gates.


- Objective #4: Find a way through the steam baths.

Grapple to the tent trampoline and then pull the lever to open the gate for
Lisa. Use her Hand of Buddha to place the hot rock in the middle pool and
create an updraft. Bart can use this to glide onto the roof on the right and
get into the next area. Jump in there and pull the lever next to the gate so
that Lisa can enter.


- Objective #5: Build a coffee shop.

Use the Hand of Buddha to pick up and drop pieces of the coffee shop until
it's fully constructed.


- Objective #6: Defeat Benjamin Franklin.

Easy peezy. Shoot him with Bart's slingshot until he goes poof.


- Objective #7: Enter God's apartment.

Run inside the final gate and approach the escalator.


- Objective #8: Win a Dance Dance Revelation dance-off with God.

So, after all that, the final battle will be decided by a rousing game of DDR.
Unlike DDR, however, rhythm is not required. Simply watch the dancers approach
and press the appropriate button on the D-Pad when the dancer reaches the
square. Make sure you look out for the closest dancers to you, and not the ones
further away.

The number of dancers will increase, as well as the speed, with each subsequent
round. There will also be a few instances where it appears as if two of the
dancers are approaching at the same time, however they are not. Pay close
attention and you'll see that one dancer is always slightly ahead of the other.
You may have to press two buttons quickly, but never at the same time. The
patterns are ultimately the same every time, so a couple of lost rounds will
only improve your chance of beating God.

Once you complete round 3 you'll be done with the match and God will finally
have to explain himself and the meaning of existence. Well, the Simpsons'
existence. You'll have to wait until you meet your own maker, buddy.

                                     ---

That'll do it! Enjoy the ending and make sure to go back for the challenges,
collectibles, Wii Moment exploration, or whatever freaky stuff you like to do
with your video games.




===============================================================================

===== 5.0 WII MOMENTS =========================================================


-------------------------------------------------------------------------------
                               5.01  Bite Night
-------------------------------------------------------------------------------

Appearances
=============
 Level 1 - Land of Chocolate
           In the first section of the village. Unlock the White Rabbit.

 Level 3 - Around the World in 80 Bites
           Next to the food stand in the starting area. Unlock Barney Gumble.

 Level 9 - Invasion of the Yokel-snatchers:
           On the red trailer at the end of the lot. Unlock Comic Book Guy.

Level 15 - Game Over
           In front of the Flying Heavenfish shack. Unlock Akira.


Modes
=======
One or Two Player: This can be played alone or with a human opponent.

The Quick and the Starved

  Controls

  Waggle Nunchuk: Eat food item on the left.
  Waggle Wiimote: Eat food item on the right.

  Strategy

  The gameplay here is straightforward. Your only variables are your reaction
  time and whether you're able to avoid the healthy foods. Generally, the
  healthy foods are green (or white/pink in case of the turnip), so you can
  train yourself to watch for colors. Unhealthy foods will be brown, white,
  yellow, and red. Watch for those colors.

  You can also waggle both controllers at the same time if you see two food
  items on the table. Homer will reach out for one of them and then the other,
  which might ensure that you get at least one of them if the opponent beats
  you to the first food item.

The Fat and the Furious

  Controls

  Waggle Nunchuk + Wiimote: Eat food by waggling both controllers quickly.
  Waggle Wiimote + B button: Push away healthy food.
  A button: Burp on opponents to stun them.

  Strategy

  This time you simply need to eat as much as possible, but like before you
  can't eat healthy foods or they'll dock you points. Watch for the greens and
  avoid them like the plague. You can get into a good pattern of furious
  eating and pushing away. There's a cadence to it. When you are eating, do
  not slow down at all. You should be waggling those controllers as quickly
  as possible.


-------------------------------------------------------------------------------
                               5.02  Bart Wings
-------------------------------------------------------------------------------

Appearances
=============
Level 13 - Medal of Homer: Deck D-5, before you fly up to the top level of the
           ship. Look for a yellow light and a green icon.


Modes
=======
Difficulty: You can play on Normal, Hard, or Insane

One or Two Player: Play alone or in split screen.

Gameplay

  Controls

  Tilt Wiimote: Move Bart around the screen.
  Flick Nunchuk: Use air boost.

  Strategy

  Start by playing through in Normal difficulty. The most challenging aspect
  of this mini game is, frankly, the terrible response. It is at times too
  sensitive and sometimes not responsive at all. You'll need to learn to
  tweak the your own movements so that you can accurately hit the cloud rings.
  Once you do, use that boost as much as possible for a straight shot into
  each cloud.

  The higher difficulties add more clouds to the mix. If you learn to adjust
  for the terrible controls the harder difficulties are surprisingly simple
  to get through.




===============================================================================

===== 6.0 EXTRAS ==============================================================


-------------------------------------------------------------------------------
                              6.01  Best Time Tips
-------------------------------------------------------------------------------

- Needless to say (though I'll say it anyway), DO NOT stop for collectibles
  or sightseeing. Just stick to your goals and complete the level.

- Play through the entire game before going back for best times. It will be
  easier for you to complete levels once you have the experience of every
  level completed.

- Use the cheat code for the Infinite Power upgrade. This will make it possible
  to easily run through enemies in any level.

- Practice makes perfect, so keep playing levels until you have the quickest
  possible path memorized.


-------------------------------------------------------------------------------
                               6.02  Collectibles
-------------------------------------------------------------------------------

The Land of Chocolate
=======================

  #1 As you progress along the first path in the village, you'll notice a
     marshmallow trampoline on the right side. Hop on it to get blasted up to
     the roof of the adjacent building where you'll find the bottlecap.
  #2 You'll see another marshmallow trampoline next to the first Marge
     fountain. Jump on it to get to the roof and the precious collectible.
  #3 Jump onto the platforms on the right side of the cake area. Follow this
     path to the end to find the bottlecap.
  #4 Follow the ground path around the left side of the chocolate moat that
     surrounds the giant cake. Use the white frosted platforms to get to the
     bottlecap at the end.
  #5 It's sitting on top of the chocolate mound right in the middle of the
     giant cake. Roll up to the mound to get it.


Bartman Begins
================

  Homer
  =======

  #1 Run to the left as soon as you enter the temple to find a statue of a
     Trojan guy. The collectible is next to his left foot.
  #2 Place Bart on the lone pressure pad after crossing the chasm in the
     museum. A secret door will open in the left wall. Run inside as Homer
     to the bottlecap.
  #3 After entering the museum, turn left and down the stairs that lead
     back towards the temple. You'll find the room where Jimbo and his
     cronies discussed their plans along with the bottlecap.
  #4 At the end of the diorama display hallway, inside the reception desk.
  #5 Climb the shuttle claw pole in the Planetarium to reach the bottlecap on
     top of the space shuttle.


  Bart
  ======

  #1 Once you cross the chasm in the temple, look to the left to find a wall
     of vines leading into a hole in the wall. Climb the vines to reach the
     Koupon.
  #2 As Bart, run to the right after crossing the chasm in the temple. You'll
     have to climb some vines to find the collectible on top of a broken
     pillar.
  #3 This one's next to the dinosaurs in the second museum room.
  #4 Inside the Planetarium, climb onto the brown moon rock next to the wall.
     The Koupon is sitting on top of the highest part of the rock.
  #5 Reach the ring around the earth globe in the Planetarium. Bart's
     collectible is next to the satellite.


Around the World in 80 Bites
==============================

  Homer
  =======

  #1 On the ramp in China.
  #2 Smash the piñata in Mexico and use that ramp to jump onto the orange
     umbrellas. These will lead you to a large bowl of beans and the
     shield power-up. This will make you invincible, which is just
     what you need to roll into the barbed wire area near that bowl of
     of beans. You'll find the collectible inside.
  #3 Enter Germany and look on the left side for a red/black/yellow pole.
     Climb the pole and search the red roof for the bottlecap.
  #4 Once you get to France you'll see a large beige building on the right
     side. Stand near that building and turn to face back towards Germany.
     You'll see the bottlecap on a ledge.
  #5 Inside the large tower in Scotland.


  Bart
  ======

  #1 On the wall between Australia and Mexico. Use the red rock on the
     Australia side to get on the wall.
  #2 On the wall between China and Australia. You'll need to get onto
     the brick wall where you found the first collectible then jump onto
     the orange umbrellas.
  #3 Use the updraft from the large fan in Mexico to get to the nearby
     roofs. From there you simply use the zipline to cross over the barbed
     wire and reach the collectible on a roof at the far end.
  #4 Enter Scotland and look for a blue/white pole. Use it to reach the
     nearby vines and climb your way across the wall (but look out for those
     nasty flames from the furnaces). You'll find the collectible on a ledge
     at the other end of the wall.
  #5 Get to the top of the coliseum in Italy and look for a ladder that
     leads to the top of the ruined arches. Jump along the arches to reach
     the collectible at the end.
  #6 Climb to the top of the bridge just before you enter America. Look to
     your right near several large beer tanks to find a lonely walkway with
     a collectible sitting at the end of it.


Lisa the Tree Hugger
======================

  Lisa
  =======

  #1 Use the Hand of Buddha to lift all the tree stumps and place them where
     they are supposed to go. The collectible will appear from underneath one
     of the stumps.
  #2 Once you get past the two red buttons and spinning spiked cylinders,
     you'll be on a conveyor belt. Jump down and look underneath the conveyor 
     belt for the collectible.
  #3 Look on the left side between some trees in the area with the radioactive
     containers.
  #4 This last one is on the right side of the Frogger river, near the end of
     the level. Use the slow-moving logs to reach the platform on the right
     side that contains the collectible.


  Bart
  ======

  #1 Use Lisa's Hand of Buddha to lift the boulder from the bulldozer in the
     first part of the level. Bart can use the bulldozer scoop to reach the
     Koupon in the tree.
  #2 Shoot the target in the giant saw blade area. Once the giant saw has
     stopped you can use it to get to the collectible hovering over the
     middle of the machine.
  #3 Use the Hand of Buddha in the area near the green sludge to lift the
     giant saw blade lying flat on the ground. Place that saw blade in the
     wedge cut into the nearby tree. That will complete the platforms that
     Bart needs to get to the collectible on the highest saw blade.
  #4 Use the Hand of Buddha to lift the three radioactive containers. Bart's
     collectible is in the space where the third container used to be.
  #5 This one's on the island in the center of the Frogger river.
  #6 Lift the pipes at the end of the level and place them so that the T-pipe
     is the first one on the left and the small curved pipes are placed above
     it. Then, simply use Bart and the updraft from the curved pipes to reach
     the collectible on the left.


Mob Rules
===========

  Lisa
  =======

  #1 Drop onto the ledge near the first Hand of Buddha and scoot over to the
     collectible on the right side. On the Sequel Stop building roof.
  #2 Use Hand of Buddha to pick up the green ladder on the roof of the building
     near the spot where you build a bridge. Drop the ladder near the
     collectible to create a walkway.
  #3 This one is located on a ledge above the first Maggie vent hole.
  #4 Proceed to the courtyard area where you're required to build a ramp
     to get out. This collectible is on a ledge near the start of the area
     where you need to use the green poles to get to the ledge.
  #5 On top of a SWAT police van in the final area.


  Marge
  ======

  #1 Take the mob down into the bottom level of the parking garage and make
     them attack the cracked wall.
  #2 Inside Maggie's first vent hole near the electric billboard.
  #3 Use Hand of Buddha to place the panels from the roof in the courtyard
     in the slots near the collectible adjacent to the red building.
  #4 Get to the spot blocked off by fire hydrants on two sides. Lift the
     black crate and use that to stop the hydrant and get the collectible.
  #5 Inside the Maggie vent in Town Hall. You'll find it in a side vent on the
     left near the start.


Enter the Cheatrix
====================

  Lisa
  =======

  #1 Move from the golden coin machine in the first factory room along the
     clear pipe filled with health packs. This pipe leads to a lower platform
     with a collectible sitting in the corner.
  #2 Cross the bridge in the blood room. Climb onto the next pipe and look for
     a "BFG" sign. Hop the trampoline next to it to reach the collectible on
     the slanted roof.
  #3 You'll find a bunch of pink platforms floating in the sludge in the
     marketing room. Hop along the platforms to get to the collectible.
  #4 In the marketing room, on a high ledge after crossing the yellow/black
     poles.
  #5 On the left side of the walkway in the final room.
  #6 Inside a crate on the right side during the Stubborn Ape battle.


  Bart
  ======

  #1 Use Lisa's Hand of Buddha in the barrel/crate/health room and stack the
     blue gears on the right side, so that they lower the Bartman zipline.
     This will give Bart access to a collectible floating above one of the
     blue gears.
  #2 Climb the first gray pole and look for a collectible near a Bite Night
     poster.
  #3 Look for a trampoline in the area where you're blocked by a flowing
     stream of green goo. Jump up to the top to find the collectible near a
     blue hedgehog.
  #4 Look for the QA room off to the side in the marketing room. You'll need
     to grapple up to a nearby platform to get the collectible.
  #5 Jump up the trampolines in the marketing room and look to the left
     to find this one.
  #6 Inside a crate on the left side during the Stubborn Ape battle. 


The Day of the Dolphin
========================

  Bart
  ======

  #1 On a ledge behind the boathouse. Use Bartman's grapple to get up there.
  #2 Look for a "Twirling for Timeshares" booth during the second dolphin
     encounter. The collectible is next to that, on the ground.
  #3 Pull the lever in front of the fish tank on the left and use that platform
     to climb up to the high ledge. Climb across the ropes to reach the
     collectible at the end.
  #4 On the right side of the King Snorky tank use Bartman's glide to float up
     on an updraft. The collectible's on a ledge above.

  Lisa
  ======

  #1 On top of an umbrella near the rowboats. Use the boats to create a bridge
     to the umbrella.
  #2 Next to the gate at the end of the enclosed section of the pier. Just
     before the spinning octopus ride.
  #3 On the ground in the entrance hallway of the King Snorky fight.
  #4 Hop on the pink jellyfish along the wall in the King Snorky fight and
     get to the top of the large blue whale.


Shadow of the Colossal Donut
==============================

  Bart
  ======

  #1 Look for three stacked gray pipes and jump inside the top one to find it.
  #2 Run into the alley behind the orange Home of the Colossal Donut building,
     then look for a wall where the paint is chipped away exposing the wooden
     slats underneath. Climb up along the slats to find the koupon.
  #3 Stand in front of the Home of the Colossal Donut building and look across
     the street for a dumpster. Hop onto the dumpster to get to the second
     level of the construction site. Run to the end and look for an open vent.
     Use the updraft to get to a high perch and the collectible.
  #4 Look for the brown Ritz Hotel for Transients building near Krusty Burger.
     Jump onto the roof of the adjacent low building and then onto the updraft
     from the vent on the Ritz building. From the roof, hop down onto the blue
     marquee sign in front of the building to reach the koupon on the awning.
  #5 Get to the brown Youth Center building next to the pier, then stand near
     the radioactive tanks on one side to find a grapple hook. Use it to reach
     the ledge of the building and the koupon.
  #6 You'll find a huge green factory at the pier. Use the dumpster and old
     mattresses on one side to get to the top and find the koupon at the rear
     section of the roof.
  #7 This koupon is located on the roof of the Grease Recycling Plant at the
     pier. You'll need to jump onto the roof of the adjacent building to get
     to the Grease Recycling Plant.
  #8 You'll find this one on a portion of the wooden pier next to the
     Grease Recycling Plant.


  Homer
  =======

  #1 Turn left from the start and look for a Krustylu Studios sign. The
     collectible is above the sign.
  #2 Approach the crane nearest to the start of the level and search around
     it for a helium tank. Use the helium and float to the pipe being held
     by the crane. The bottlecap is inside.
  #3 Run into the alley behind the orange Home of the Colossal Donut building.
     There's another small alley on the left side above a ledge where you'll
     find this bottlecap.
  #4 Use the dumpster behind the Home of the Colossal Donut building to reach
     the bottlecap on the roof.
  #5 Use an upside down blue car to get onto the crane in the middle of the
     construction site. You can then use that as a ramp to get to the second
     level of the construction site and access a helium tank. Use it to float
     to the platform above the tank and find the bottlecap.
  #6 Look for The Frying Dutchman at the pier, then approach the bright blue
     three-story building across the street. The collectible is on the roof
     of that building.
  #7 Get to The Frying Dutchman at the pier and look for the large pink
     fish sign next to it. Use the helium tank below it to float to the top
     and grab the collectible.
  #8 Behind the Krusty Burger restaurant.
  #9 You'll find a Grease Recycling Plant near the Krusty Burger in the corner
     of the area. The bottlecap is on a section of the pier near the building.
     The easiest way to get to it is from the roof.


Invasion of the Yokel-Snatchers
=================================

  Bart
  ======

  #1 Jump on the brown trucks at the starting area to get to a collectible.
  #2 Jump on top of the first trailer as Bart, then turn left and float down
     onto an island surround by chasms. The collectible is sitting right in
     the middle.
  #3 Have Homer activate the steam updraft directly across from the ruins
     at the end of the parking lot. Use Bartman to float across the steam
     and onto the lonely light pole out in the middle of the lava. From
     there you can float directly to the nearby platform and collectible.


  Homer
  =======

  #1 Inside the first trailer barricade. Use the helium tank to get over it.
  #2 There will be a trailer that's open in the middle with a helium tank
     inside. Use the helium to float to the top and find the bottlecap.
  #3 Get to the red trailer with the split in the middle in the parking lot.
     Look for a trampoline near the trailer. Use that to jump up onto a
     yellow ledge and get the bottlecap.
  #4 Destroy all of the alien spawners inside the spaceship to reveal a red
     button. The bottlecap is inside a hole in the ground behind the button.


Bargain Bin
=============

  Bart
  ======

  #1 After the door broken down by Homer Ball, look for a grapple hook onto a
     higher walkway.
  #2 On a walkway to the right of the target Bart must shoot to extend a
     bridge.
  #3 On the large platform with the forklift, tucked behind some crates in a
     corner.
  #4 On the small platform where the first trampoline is located.


  Homer
  =======

  #1 After the door broken down by Homer Ball, fall down onto the lower walkway
     and turn right to find the Duff bottlecap behind some crates.
  #2 Use the helium tank on the large forklift platform to reach a high
     platform and the collectible.
  #3 On the small platform where the first trampoline is located.


NeverQuest
============

  Marge
  =======

  #1 Approach the first house on the right side of the waterfall in the
     open area at the beginning. The collectible is in a corner in the rock
     cliff behind the house.
  #2 Use Mobbits to build a trampoline on the right side of the great hall.
     That leads up to a ledge with the collectible on it.
  #3 Use Homer Ball to break open a crack in the wall on the left side of the
     great hall, near the invincibility shield. There's a collectible inside.
  #4 Move to the top-right corner of the maze. The second key is located there.
     The chest to the left of the key contains Marge's collectible.
  #5 Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use
     it to jump onto the dragon's muzzle, then place Maggie into the hole in
     the dragon's left eye. Crawl into the tunnel on the left to find a
     collectible behind the dragon's other eye.
  #6 Use Gummi Homer to knock down the pillar and make a bridge across the
     lava in the Selmatty boss fight. Cross over and look for the collectible
     near the stone ammo box.


  Homer
  =======

  #1 On top of a picnic table in the open area at the beginning. It's to the
     right of the two large statues.
  #2 Get Homer to the top platform next to the large wooden door in the great
     hall. Use the helium to float to the right side to find the bottlecap.
  #3 On the left side near the beginning of the maze. Look for a cracked wall
     near the first gold key. The bottlecap's inside.
  #4 Enter the chasm area and turn back toward the gate. Look up at the top-
     left corner to find a floating bottlecap. Use the nearby helium tank to
     float to the collectible.
  #5 Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use
     it to jump onto the dragon's muzzle and grab the bottlecap.
  #6 Use Gummi Homer to knock down the pillar and make a bridge across the
     lava in the Selmatty boss fight. Cross over and look for the collectible
     on some stones floating in the middle of the lava.


Grand Theft Scratchy
======================

  Lisa
  ======

  #1 Inside the garage of the building near the starting point.
  #2 Face the blue house and look left to the second dilapidated house. Run
     behind the house and climb the pole to get the collectible.
  #3 Jump onto the scaffolding immediately to the left after crossing under
     freeway underpass.
  #4 Enter the second area and follow the street to the left, past the Tom
     Jackson billboard. Stand on the hydraulic car jack as Lisa and press the
     nearby button as Marge. Jump onto the roof to see the collectible.
  #5 Jump onto the poles behind the Tom Jackson billboard and use them to cross
     to the left side. The collectible is on a small platform.
  #6 On the left side of the sandy beach near the destroyed bridge.
  #7 Go to the left side of the sandy beach near the destroyed bridge, then
     look for some gray stones in the water. Jump on the stones to find the
     collectible on a drainage pipe cover.
  #8 Sitting on a pipe on the right side of Poochie's island. You have to run
     up to it and cross over on the narrow pipe's surface.


  Marge
  =======

  #1 Have the dogs destroy the cracked wall next to the newly repaired yellow
     factory building in the cul-de-sac. The collectible is inside.
  #2 Use Lisa's Hand of Buddha to place two batteries in the two generators
     near the elevator at the end of the first street. This will lift Marge
     and her mob to the top level and the collectible.
  #3 Enter the second area and follow the street to the left, past the Tom
     Jackson billboard. Stand on the hydraulic car jack as Marge and press the
     nearby button as Lisa. Jump onto the roof and climb the ladder to find
     a collectible on the freeway.
  #4 On a ledge adjacent to the water between the Tea Cozy Corner building and
     the destroyed building at the end of the street.
  #5 Send Maggie into the WUUF radio station building. Crawl to the ground
     floor and turn left into the cubicles. The collectible is sitting
     between a desk and a cubicle wall.


Medal of Homer
================

  Bart
  ======

  #1 In the south-west corner of the map. Look for three wooden barrels stacked
     up on a ledge. They're sitting just below a balcony. Destroy the barrels
     to expose the collectible.
  #2 Look for the zipline over the plaza in the north-central part of the
     village map. Climb onto the building at the south end of the zipline. The
     collectible is on the roof.
  #3 Look for the wooden cart set up as a ramp in the central plaza. Use Homer
     Ball to dash over the ramp and destroy the roof of the building across
     from it. Switch to Bart and glide to the roof from a building across the
     plaza.
  #4 Look for some floating cows in the water. Find the path to the cows at
     the east end of the map. Hop on the first one to jump along and get to
     an island with the collectible on it.
  #5 Go behind the church and open the door to a dungeon area. Press A at
     the orange CASTLE DUFFENSTEIN tapestry to find the collectible.
  #6 On the roof of the church.
  #7 Plant C4 on the first gun turret to the left after you reach the deck of
     the aircraft carrier. Use the updraft from it to reach a collectible.
  #8 Get Homer to level D-3. You'll blow up one door and then run around to
     find a pipe that also needs a C4 charge. Hop down into the gap to the
     right to find yourself on D-2. Follow the path to the collectible.
  #9 Get to deck D-7, next to the smoke stacks. Use the updraft and take Bart
     up to a crow's nest just above it. You'll see three red barrels and a
     lever. Pull the lever to activate the third smoke stack updraft. Glide
     across the smoke stacks to the other side. The collectible is out on a
     steel beam to the right.


  Homer
  =======

  #1 On a balcony in the south-central part of the map. Climb a gray pole to
     reach it.
  #2 On a balcony of the building in the north-east corner of the village. Use
     the nearby awning trampoline to get to it.
  #3 Use the ramp near the church to Homer Ball dash over the water. The 
     bottlecap is sitting on the patch of land after the second ramp.
  #4 Go behind the church and open the door to a dungeon area. Press A at
     the orange CASTLE DUFFENSTEIN tapestry to find the collectible.
  #5 Head toward the stern of the ship (away from the crashed airplane). Look
     left to find a red barrel and a collectible stacked on top of some crates.
  #6 Use the helium on deck D-5 to reach a rotating radio transmitter just
     above it. The bottlecap is sitting next to it.
  #7 Get to deck D-7, next to the smoke stacks. Use the updraft and take Bart
     up to a crow's nest just above it. You'll see three red barrels and a
     lever. Shoot the barrels to reveal the collectible. Switch to Homer and
     use helium to get to the collectible.


Big Super Happy Fun Fun Game
==============================

  Lisa
  ======

  #1 Get past the river from the starting path. Look for some wooden flag poles
     on the right. Climb the nearest one to reach the collectible.
  #2 Use the second Hand of Buddha to the left of the starting path. Move it
     to the far right to find a couple of outlying village houses. Lift both
     of them to reveal the collectible.
  #3 Lift all the houses around the Hand of Buddha to the right of the starting
     area. The collectible will be beneath one of them.
  #4 Jump onto the elevator platform on the right side of the first room in the
     land of fire. The collectible is on the platform above next to a sushi
     vending machine.
  #5 Get to the upper level where Gummi Homer splits a tree in half. Get onto
     the ledge with the Hand of Buddha on the left. Use the elevators next to
     that to get higher up onto a sushi vending machine. Jump up to the
     topmost ledge to find the collectible.
  #6 Get to the stern of the ship and look down below its rear end. You'll see
     a platform. Jump down to find some Gummi ammo and Lisa's collectible.


  Homer
  =======

  #1 Look to the left of the first Hand of Buddha in the village. Use Homer
     Ball to reach the bottlecap on the edge of a cliff.
  #2 This one's floating in the air near the Hand of Buddha to the right of the
     starting area. Use Homer Ball to get to it.
  #3 Look behind the stone columns in the first room of the land of fire.
  #4 Enter the land of ice. Get to the Hand of Buddha ledge as Homer and switch
     to Homer Ball. Aim toward a distant platform to the left of the stalactite
     and dash over to it. The collectible is sitting on the ground.
  #5 Approach the bow of the ship and run out onto the narrow bowsprit.
  #6 Homer Ball dash into the steep ramp at the foot of the mast in the middle
     of the airship.


Five Characters in Search of An Author
========================================

  Homer
  =======

  #1 Use Gummi Homer to destroy the limousines in the starting area. The
     bottlecap is inside one of them.
  #2 Take Bart into the pool room on the right of the starting area after all
     the lawyers have been defeated. Use the trampoline to get to the ziplines
     and cross over the water. Pull the lever to open the door for Homer to
     get in there and collect the bottlecap.
  #3 Knock down the pillar on the left side of the mirror room. Use it to
     take Homer up to a platform with some pipes running into it. Use Homer
     Ball dash to get to the collectible on the farthest platform.
  #4 Once you get to the third mirror in the mirror room, use the elevator
     platform to get Homer to the mirror. Go to the right side of it and look
     down toward a narrow ledge. Jump down to get the collectible.
  #5 Run to the left side of the ground floor. Look for the bottlecap to the
     left of the staircase.


  Bart
  ======

  #1 Climb the vines on the left side of the starting area. Glide from there
     to the nearby column for the collectible.
  #2 Floating in front of the Barney fountain after you defeat the lawyers in
     the beginning.
  #3 Climb up the stairs in the mansion foyer and look left to find a tapestry
     with pale vines on it. Climb the vines and glide to the balcony on the
     left. Glide to the ledge over the front door and climb the next set of
     vines. Jump to the next balcony on the left and then to the collectible
     on the orange pipe.
  #4 Hop on the bookcases to get to the second mirror. Turn right from that
     high platform to find some gold bar ammo and a collectible down on a lower
     platform. Glide down to get it.
  #5 Run up the right staircase in Matt Groening's office. Jump up to the
     balcony there to find the collectible next to a painting.


Game Over
===========

  Bart
  ======

  #1 Use Bart's grapple to get to the roof of the arcade in the alien area.
     The collectible is inside the building's steeple.
  #2 Look for the last shack in the row on the left side (the logger area).
     Jump up to the roof to get it.
  #3 Get to the roof of the shack 'Reserved for Elvis' on the right side (near
     the aliens).
  #4 First place the green golf holes as platforms in the clouds that aren't
     solid. Jump across those platform to the cloud in the middle with the
     Hand of Buddha and collectibles.
  #5 Face the long staircase after you've opened all the gates. Turn left and
     head toward a building in the left corner. Jump on the cloud trampoline
     to get to the collectible on the roof.
  #6 Place the hot rock in the middle pool in the steam bath building. Take
     Bart to the updraft. Glide onto the roof on the right (closest to the
     next area with the Skybucks). Run along the roof toward the steam bath
     entrance. The collectible is in the small steeple.


  Lisa
  ======

  #1 Enter the arcade building on the right side. The collectible is hidden
     amongst the arcade machines.
  #2 Cross over to the left side (with all the loggers). Look for a small
     shack. There's a collectible sitting behind it.
  #3 Run from the small shacks on the logger side toward the hole in the
     clouds. Look for a collectible on a green terrace near the golden gate.
  #4 First place the green golf holes as platforms in the clouds that aren't
     solid. Jump across those platform to the cloud in the middle with the
     Hand of Buddha and collectibles.
  #5 Face the long staircase after you've opened all the gates. Turn left and
     head toward a building in the left corner. Jump on the cloud trampoline
     to get to the collectible on the roof.
  #6 Behind the 'Skybucks Coffee' sign.


-------------------------------------------------------------------------------
                                 6.03  Clichés
-------------------------------------------------------------------------------

  #1 Double Jump - Land of Chocolate
     Simply press jump and then jump again in the air. Perform this move at the
     tall wall to unlock it.

  #2 Switches and Levers - Land of Chocolate
     Push the red button near the cake.

  #3 The Doors - Simpsons' House
     Approach the master bathroom door.

  #4 Pressure Pads - Bartman Begins
     Get to the high ledge at the end of the temple.

  #5 Collectible Placement - Bartman Begins
     Collect the bottlecap from the secret room in the second part of the
     temple. Use Bart to step on the nearby pressure pad and open the door.

  #6 Time Trial - Around the World in 80 Bites
     Start the episode.

  #7 Giant Saw Blades - Lisa the Tree Hugger
     Enter the saw blade area.

  #8 Invisible Barrier - Mob Rules
     Jump towards the police barricades at the beginning of the episode.

  #9 Cracked Up - Mob Rules
     Take the mob down into the bottom level of the parking garage and have
     them attack the cracked wall.

 #10 Red Ones Go Faster - Enter the Cheatrix
     Defeat the first red street fighter in the marketing room.

 #11 Trampolines - Enter the Cheatrix
     Approach the trampolines in the marketing room.

 #12 AI Running into Walls - Simpsons' House
     Look at Ralph running into a corner of a house beyond the backyard fence.

 #13 Water Warp - The Day of the Dolphin
     Fall into the ocean.

 #14 Obvious Weakness - Shadow of the Colossal Donut
     Open Lard Lad's first hatch and pull the wiring.

 #15 Temporary Power Up - Invasion of the Yokel-snatchers
     Get the invincibility shield inside the red trailer in the parking lot.

 #16 Chasm Death - Bargain Bin
     Fall into the chasm below the level and die.

 #17 Lame Tutorials - Game Engine
     Complete all of Professor Frink's tutorials.

 #18 Key Card - Game Engine
     Approach the golden gate in the Game Engine.

 #19 Rift Portal - Simpsons' House
     Travel from the Game Engine to the Simpsons' house through the theater
     door in the middle, then use the computer in the living room to travel
     back to the Game Engine.

 #20 Lava - NeverQuest
     Fall into the lava during the dragon boss fight.

 #21 Ammo Box - NeverQuest
     Open the stone box on the right side of the entry hall to the dragon
     chamber. A bunch of Gummi power-ups will appear.

 #22 Enemy Spawners - Grand Theft Scratchy
     Destroy one of the red spawner vans in the beginning of the level.

 #23 The Road to Nowhere - Grand Theft Scratchy
     Run toward the destroyed road beneath the freeway overpass in the first
     section of the level.

 #24 Wooden Crate - Medal of Homer
     Destroy the wooden crate on the left at the start of the level.

 #25 Explosive Barrel - Medal of Homer
     Shoot the explosive barrels on the deck of the aircraft carrier.

 #26 Flying Boat - Big Super Happy Fun Fun Game
     Reach the airship at the end of the episode.

 #27 Elemental Enemies - Big Super Happy Fun Fun Game
     Open the gate to the land of fire.

 #28 Evil Genius - Five Characters in Search of An Author
     Enter Matt Groening's office.

 #29 Timing Puzzle - Five Characters in Search of An Author
     Approach the moving bookcases in the mirror room.

 #30 Re-Used Enemies - Game Over
     Fight the enemies.

 #31 Collecting Every Collectible
     Collect all other clichés in the game.


-------------------------------------------------------------------------------
                                6.04  Trophies
-------------------------------------------------------------------------------

Trophies can be viewed inside the Simpsons' house. They are obtained when all
of the collectibles in an episode have been found.

  - Homer's Duff bottles are in the garage... er, car hole.
  - Bart's Krusty posters are in his room.
  - Lisa's Malibu Stacy dolls are in her room.
  - Marge's cans of hair spray are in the master bedroom.


Homer
=======

  #1 Choco Duff Dark - The Land of Chocolate
  #2 Dino Duff - Bartman Begins
  #3 Hi-Cal Duff - Around the World in 80 Bites
  #4 Deep Fried Duff - Shadow of the Colossal Donut
  #5 Gloxnar Duff - Invasion of the Yokel-Snatchers
  #6 8-Bit Duff - Bargain Bin
  #7 Ye Olde Duff - NeverQuest
  #8 Star Spangled Duff - Medal of Homer
  #9 Turn Based Duff - Big Super Happy Fun Fun Game
  #10 Pearly Duff - Five Characters in Search of An Author


Bart
======

  #1 Krusty Begins - Bartman Begins
  #2 Krusty Burger - Around the World in 80 Bites
  #3 Krusty Toothpick - Lisa the Tree Hugger
  #4 Krusty's Stop & Go - Enter the Cheatrix
  #5 Marine World - The Day of the Dolphin
  #6 Krusty Meal - Shadow of the Colossal Donut
  #7 Attack of the 50 ft. Klown - Invasion of the Yokel-Snatchers
  #8 Krusty Krappy Kartridge Klassics - Bargain Bin
  #9 Saving Krusty's Privates - Medal of Homer
  #10 Krusty Klownface - Five Characters in Search of An Author
  #11 The Passion of the Krust - Game Over


Lisa
======

  #1 Tree Hugger Stacy - Lisa the Tree Hugger
  #2 Political Scandal Stacy - Mob Rules
  #3 Next Gen Stacy - Enter the Cheatrix
  #4 Marine Biology Stacy - The Day of the Dolphin
  #5 Teen Pregnancy Stacy - Grand Theft Scratchy
  #6 Anime Stacy - Big Super Happy Fun Fun Game
  #7 Heavenly Stacy - Game Over


Marge
=======

  #1 Hair Street Blues - Mob Rules
  #2 Lord of the Ringlets - NeverQuest
  #3 Gangsta Clean - Grand Theft Scratchy


-------------------------------------------------------------------------------
                                6.05  Upgrades
-------------------------------------------------------------------------------

Homer
=======
- Helium Homer
  Complete Enter the Cheatrix.

- Gummi Homer - Game Engine
  Talk to Professor Frink.


Bart
======
- Bartman Grapple - Enter the Cheatrix
  At the start of the episode.

- Bartman Bat Swarm - Game Engine
  Talk to Professor Frink.

- Bartman Super Cape - Game Engine
  Talk to Professor Frink.


Lisa
======
- Lisa's Super Saxophone - Enter the Cheatrix
  Near the first Hand of Buddha in the blood room.

- Lisa's Buddha Smash - Enter the Cheatrix
  On the Hand of Buddha along the outer rim of the large sludge tank in the
  final area.

- Lisa's Lightning - Game Engine
  Talk to Professor Frink.


Marge
=======
- Marge's Mega-Megaphone - Game Engine
  Talk to Professor Frink.




===============================================================================

===== 7.0 CODES & SECRETS =====================================================


Enter these codes at the Extras menu. You'll hear Bart laugh if you enter them
correctly.


- Infinite Power
  +, Left, Right, +, -, Z


- Unlock All Clichés
  Left, -, Right, +, Right, Z


- Unlock All Movies
  -, Left, -, Right, +, C




===============================================================================

===== 8.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             8.01  Version History
-------------------------------------------------------------------------------

2013.07.07 - Version 1.0: Guide completed.


-------------------------------------------------------------------------------
                              8.02  Guide Credits
-------------------------------------------------------------------------------

Thanks to these folks...

1. The people who made the game, including EA Redwood Shores and Rebellion
   Developments.

2. Wilson Lau for his excellent guide to 'Bart vs. the Space Mutants'. It
   inspired the more than 60 game guides I've written to date.

3. The folks at GameFAQs for those cheats.

4. You for reading.


-------------------------------------------------------------------------------
                           8.03  Contact Information
-------------------------------------------------------------------------------

subsane at gmail dot com


-------------------------------------------------------------------------------
                               8.04  Legal Stuff
-------------------------------------------------------------------------------
 
1. The Simpsons Game software TM and (C) 2007 Electronic Arts Inc. All rights
   reserved.

2. This guide copyright (C) 2013 SubSane. This guide may be distributed freely
   as long as it remains in its ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.