hide results

    FAQ/Walkthrough by Iheartpancreas

    Updated: 08/31/09 | Search Guide | Bookmark Guide

    ######                                #######               
    #     # #   #  ####    ##   #####        #    #    # ###### 
    #     #  # #  #    #  #  #  #    #       #    #    # #      
    ######    #   #      #    # #    #       #    ###### #####  
    #   #     #   #  ### ###### #####        #    #    # #      
    #    #    #   #    # #    # #   #        #    #    # #      
    #     #   #    ####  #    # #    #       #    #    # ###### 
                                                                
    ######                                                    
    #     #   ##   ##### ##### #      ######     ####  ###### 
    #     #  #  #    #     #   #      #         #    # #      
    ######  #    #   #     #   #      #####     #    # #####  
    #     # ######   #     #   #      #         #    # #      
    #     # #    #   #     #   #      #         #    # #      
    ######  #    #   #     #   ###### ######     ####  #      
                                                              
       #                                
      # #   #####   ####  #    #  ####  
     #   #  #    # #    # #    # #      
    #     # #    # #      #    #  ####  
    ####### #####  #  ### #    #      # 
    #     # #   #  #    # #    # #    # 
    #     # #    #  ####   ####   #### 
    
    For the WII.
    RYGAR FAQ/ WALKTHROUGH
    
    Version History
    1.
      Finished guide.
    2.5
      Had a strategical 'second opinion' if you will. Switched some things, and
      emphasized others
    3.
      Worked out the chinks. Finished guide.
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    CONTENTS
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    WALKTHROUGH[WLKTH]
    
    COLLOSEO [COL]
    
    ELYSION SHRINE [ESN]
    
    POSEIDONIA SHRINE [PSN]
    
    LABYRINTHOS PALACE [LBP]
    
    OTHRYS MOUNTAIN [OTHM]
    
    ARCADIA[ARCD]
    
    TARTAROS[POPTART]
    
    NECROMONDIO CAVE[NMDCB]
    
    UNLOCKABLES[UNLOCK]
    
    SPECIAL THANKS [KTHXBAI]
    
    
    --------------------------------------------0
    --------------------------------------------0
    
    
    Hey, thanks for stopping by to read my guide (only to be displayed on
    Gamefaqs.com). I hope it helps you in your
    
    quest to Ry-the Gar....whatever that means. Throughout the guide, I will add
    little tidbits of either helpful
    
    advice, reminders, or just plain comic relief. (Warning sarcasm used). I placed
    some notes to help with the guide
    
    in general, and I also recommend using the search function (Ctrl +F) to find a
    specific section of the guide with
    
    the contents as reference. Well, I hope you enjoy the guide. Thanks again.
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    NOTES
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    Here are some general notes to keep in mind while playing the game.
    
    
    ------------------0
    Refer to your map
    ------------------0
    
    Sometimes, you may not know where exactly to go, even though you know where to
    go. Referring to your map solves
    
    the majority of these problems.
    
    ---------------0
    Break everything
    ---------------0
    
    You wanna beat the game? Break whatever you can find. Since you can upgrade and
    customize your weapons, you'll
    
    want opportunities to do so. Also, with the strategies I may provide, I take
    into account that you may not be as
    
    adept at a certain part, or might have needed to try more that one time. With
    enough goodies picked up, this
    
    shouldn't be a recurring problem.
    
    -----------------0
    Save when possible
    -----------------0
    
    Do it. You never can be too careful. Maybe you're just moving a long the path,
    maybe there's a boss behind the
    
    door.
    
    --------------------------------------0
    Be patient on the more powerful enemies
    --------------------------------------0
    
    Some enemies can hit hard, or get you in a less than wanted spot health wise.
    Know that when you can block an
    
    enemy's attack, you should, and you can retaliate when you find an opening.
    Sometimes, if you haven't got your
    
    items up to snuff, or if the enemies you're facing are just plain strong, this
    may take a while. Yeah, you might
    
    not be too keen on patience, but think about it: Starting over always takes
    longer.
    
    ---------------------0
    Practice makes perfect
    ---------------------0
    
    Though you might know what to do in certain points, you may need to get your
    feet wet before you feel a costumed.
    
    In this case, don't fret too much. Open up your move pool by breaking
    everything you can find that can be broken.
    
    --------------------------------------------------------0
    Don't be careless just cause you've faced an enemy before
    --------------------------------------------------------0
    
    Yeah....what I said. Sometimes, you may need your health up to even the odds of
    success, but being careless,
    
    though you can still beat the enemy without dying, is not recommended, as you
    may not have healing items at the
    
    ready.
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    WALKTHROUGH[WLKTH]
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    ----------------------------------------------------------------0
    ----------------------------------------------------------------0
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    ================
    
    WORLD 1:COLLOSEO [COL]
    
    ================
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    Alright, the start of the game. Walk around and get your bearings. There are a
    lot of destructible objects, so try
    
    breaking whatever's possible. The chink sound indicates that something can't be
    broken, but most of the stuff here
    
    can be. Break open the barrels, and what ever you come across so that  you'll
    be well stocked on goodies, and have
    
    enough Sfaira. Move to the right after the two barrels, and you'll get into
    your first battle. There are some
    
    roller enemies that need to be taught a lesson.
    
    Attack them as they come close to you, or run on over to them, either way, the
    effect is the same: dead rollers.
    
    After felling the insect foes, head past the newly opened path, breaking
    whatever destructibles come your way.
    
    Keep running down the hall till you come up to a save spot. Save and then jump
    up the block platforms to proceed.
    
    You're trying to head up the stairs. Now, as you continue on your destructible
    object and enemy rampage, head on
    
    over to the far end where you'll notice a conspicuous golden statue. After
    breaking it, you'll learn how to slide.
    
    There are ghost foes who aren't entirely happy with your discovery, so take
    them out to make yourself feel better.
    
    Refer to your map. Notice the middle area, and the square sticking out of it.
    Breaking the wall there reveals a
    
    secret. There'll be a silver statue waiting for you to break it. Doing so will
    bring a stat upgrade your way.
    
    Take out any enemies in your path, and don't miss out on the destructibles.
    Keep heading down the pathway, and
    
    through the opening in the wall. Sliding is necessary. Keep moving and head on
    up the stairs.
    
    Though this next part may seem intimidating, you can simply walk around the
    spike traps, since there is walking
    
    space between them. Break all the barrels you come across. There's a switch-a
    statue switch, that you'll have to
    
    move. It's down the hall, and after doing so, move back from where you came.
    
    ----
    Cyclops bashin': Aw, heck no, Cyclops, where you been, man?
    ----
    
    For some reason, the middle walls here like to be broken, so do that to pick up
    a stat upgrade by breaking the
    
    silver statue. You'll eventually come across a cyclops. What Greek mythological
    game would be complete without
    
    them? Hit him quickly, and stay away from his hammer attacks to make him go
    down efficiently.
    
    Head out the door near the statue, and once outside, destroy the statues. Your
    reward for doing so will be a Stone
    
    Tablet hidden in a silver statue. There is also a stat upgrade in another
    statue that's left of the one with the
    
    tablet. Move along and get ready for some butt whoopin'.
    
    ----
    When the foe is formidable, block their attacks, and parry with your own.
    ----
    
    Yeah, I know you like smashing, slaughtering, and bashing, but in this battle,
    it's best to block your enemy's
    
    attacks, and then unload when he's done. With patience bears success, and so
    doing this will ease the battle for
    
    you. There's a small gap for you to enter that will lead you to where you have
    to go next.
    
    ----
    Save your Ambrosias, my son
    ----
    
    Look around for a silver statue. It's in a cell. Inside it you can get some
    health from the Ambrosia. Save it for
    
    later, in a more pressing time, not while you are on your statue massacre.
    
    Keep it moving, people, and take out the goons that show up for the part-ay.
    Doing so will make the statue switch
    
    movable, and as you're such a kind person....move it.
    
    The cousins of the enemies you just felled would like to have a word with you.
    Respond in kind....with violence.
    
    Take them out, and don't forget to break what can be broken. Head down the
    hall. Keep moving through to the
    
    entrance, and over to the gap. Move through to the next area, and greet the
    enemies before they can greet you.
    
    After beating the baddies up, jump up onto the boxes you'll see, and go
    confront the boss. See, this is where
    
    breaking all the breakable objects come into play. Stronger/cheaper enemies
    become slightly less menacing, because
    
    you'll be powered up a little. A simple trade off for going out of your way
    breaking stuff, no?
    
    Just make sure you save before you hop on the boxes, though.
    
    ----
    Boss-Hekatonchieres. Heck a-what, now?
    ----
    
    For this boss battle, you'll have a statue unicorn, and two stone giants with
    weapons. The easiest way to go about
    
    this battle is to position yourself right outside the range of the enemies'
    attack. This is somewhere in the right
    
    of the area, near the enemy's hand. You may have to do some trial and error to
    locate it, exactly.
    
    ----
    Can't touch this (na na na na)
    ----
    
    What you do is attack the hand as it slams your way, then move a little bit
    back to prevent taking damage. Simple
    
    strategy, and after a while, you'll go on to the battle's second phase.
    
    Move back to the same spot, and do the same thing over. Whittle away at the
    boss' health, and the battle will be
    
    over in no time.
    
    ----
    STOP!........Hammer time!
    ----
    
    Move over to the main field area, so that you can start breaking up
    destructibles.
    There's a lot of stuff to beak, and a lot of stuff that CAN be broken. Why miss
    out on some nice goodies, when you
    
    can mindlessly break stuff in the process, huh?
    It's a win-win situation.
    
    Jump slash to break certain objects, like the columns, if you can't reach them
    otherwise. Keep wrecking the
    
    courtyard, and then go up the stairs, of which a silver statue is nearby. It
    houses a stone tablet, and is near
    
    the stairs inside.
    
    Save, and then go up the stairs. Drop down the hole on he left, and take out
    the rollers. Apparently they just
    
    came back from a family reunion. Show them to the exit so that they can meet up
    with their family (beat the crap
    
    out of them), and then move up the stairs. As soon as you approach the next
    path, move to the side to get to an
    
    out of the way path that leads to a Sound Chunk of the Future. It's inside a
    breakable pot.
    
    Go back and to the next area.
    
    ----
    Geryon Hall
    ----
    
    Do I need to tell you to mindlessly break the breakable stuff that has been
    doing nothing but looking at you
    
    pleadingly while you break it apart? Didn't think so. Do  just that, and then
    jump down the stairs.
    
    Another Sound Chunk of the Future is in this area, and there are also columns
    with some goodies inside them.
    
    There's a stat upgrade waiting for you in the columns upwards. Go down the main
    path, and the move on to the next
    
    area. You'll notice that there's an enemy attempting to pick you off from a
    distance.
    
    Killing him will bet you a stat upgrade, and after he goes down, move left to
    the statue switch. This will open
    
    the main sealed door you saw when you came in. Go through and keep an eye open
    for pots, for one of them contains
    
    a Relief of the Future. To me, that sounds like a smart way of saying you want
    to let one rip, but in any case,
    
    keep moving.
    
    ----
    You're not paying for it, so break whatever you can find
    ----
    
    Prancing across the main bridge will result in it collapsing, but it's supposed
    to do that. Below are some
    
    rollers. They're loosely related to the ones you took out earlier, so I think
    they might have taken a wrong turn
    
    looking for the family reunion room. Either way, the only good roller is a dead
    one. So make them dead.
    
    Take the pots out as let go gain another let-one-ripper, as it's located under
    the bridge when you're going back
    
    out. Move the statue switch to proceed to the next area.
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    ======================
    
    WORLD 2:ELYSION SHRINE [ESN]
    
    ======================
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    Move on down, and commence a goody onslaught. Break whatever you can find.
    There's a bunch of Wraith ghosts that
    
    want to ask you the weather, but they won't come until you break open the
    silver statue and get a Caduseus. Back
    
    track up the stairs and save the game. Break the portion of the wall on the
    lower right. That's right it's a
    
    destructible.
    
    You'll notice some pots near the sealed door near the stairs. This is at the
    top. The main goal is to move the
    
    switch statue upstairs. Take the enemies out that hinder you in this manner.
    Don't forget the pots. After
    
    unsealing the door, you'll have a Green enemy to contend with.
    
    ----
    Hit and run tactics
    ----
    
    Hit the knight a couple of times, and then quickly move away when he prepares
    to attack. Don't be reckless in this
    
    fight, though if you use the hit and run tactics, you'll be all set.
    
    Your next path is through the unsealed door. To get across the gap, you're
    going to have to make a makeshift
    
    bridge by striking the columns. Now, though this is the way to go, you might
    want to fall down purposely and beat
    
    up the enemies. The reason being that there is a silver statue and some goodies
    down there.
    
    Get past the area, go through the door at the end. There are some more knights,
    but they shouldn't be too hard.
    
    The spacing is a little limited this time, though. Move on up the stairs to
    fight the red knight. He's the step
    
    brother of the other knight , and as such, they go out the same way.
    
    After taking care of the knights, move on to the save point. Grab the goods,
    and prepare.
    
    ----
    Boss-Icarus  This dude's a frequent flyer.
    ----
    
    Alright, this dude wants to party, so get ready. One thing to take note of is
    that when he's glowing red, he's
    
    invincible. Take notice of his attack patterns, but more importantly, the
    timing of said patterns.
    
    ----
    I say block; you say defend
    ----
    
    Block when he attacks, as he really doesn't have any block-piercing blows. Now,
    dealing a whole lot of damage
    
    while blocking this boss isn't going to happen. Just make sure you know how
    each of his attacks end, so that when
    
    you're done blocking you can get in a few quick hits.
    
    ----
    Key word: Few
    ----
    
    Don't get greedy, or this dude will punish you. Whenever you get a chance to
    hit him, just give him a few quick
    
    hits, nothing more, and then move along and wait for him to attack again. This
    tactic may be slow, but he goes
    
    down after not that much damage, so don't worry.
    
    Beat the sucker, and you'll get a Hades Diskarmor. Pretty cool. All those
    destructibles from before should at this
    
    point, given you enough to power up your weapon level. And just in case you
    haven't, or want to get some more
    
    goodies (highly recommended) you can prance around breaking the destructibles
    in the courtyard.
    
    ----
    Always try to break stuff. It's the law
    ----
    
    It pays dividends to break whatever you can find. After you've had your fill of
    destruction, you're going to have
    
    to ignite your Diskarmor. There are purple flames from which you can do this.
    Once you've done that, move to the
    
    door to break the seal.
    
    ----
    Boss-Sphinx  So is it a mammal...or.....
    ----
    
    You'd be a fool to attack the Sphinx straight up. Actually, go ahead. Do
    it.....did you? Well if you did, you'll
    
    notice that it's got electricity running through its body. Yeah, that wasn't
    very smart of you. What? I told you
    
    to do it? Liar.
    
    Move behind the ....bird, and then attack it. Yeah, it's got heaps of
    electricity, but it's not the fastest things
    
    you've ever seen, so that's not a problem. No, the problem lies with the
    floating balls of lightning. You can
    
    block them, or if that's not ideal, just avoid them.
    
    ----
    Apparently, this Sphinx is booty-licious.
    ----
    The attack pattern of the Sphinx also includes it shooting thunderbolts at your
    from afar. You can slide under
    
    them, and you can also block the next electrical attack. Wait till it comes
    down, and kick its butt, quite
    
    literally, actually.
    
    When the Sphinx has had enough of you getting the better of it, it will call
    1 800-ATTACK PATTERNS and change things up a bit. It will start to disappear
    and then surround you with little
    
    Sphinx dopplegangers. Attack them as they approach with just a couple of hits.
    Block soon after.
    
    The Sphinx strategy is the same, due to your infatuation with its booty. When
    you take the...cat out, you'll get
    
    another Diskarmor. The Heavenly Diskarmor, to be exact. But wait, theres more!
    Destroy the columns, etc. for some
    
    goodies, and prepare for another battle. Be sure to bring your self esteem.
    
    
    ----
    Boss-Sphinx Mask
    ----
    
    Apparently, the Sphinx didn't like you harassing it by attacking the posterior,
    and so it called its boyfriend to
    
    come kick your B-hind. No matter. Turns out this Sphinx is attracted to
    ....floating masks...
    
    
    The Sphinx's mask will shoot thunderbolts at you. You can let the mask to the
    destroying this time around by
    
    letting it attack the columns with the lightning attack. For getting past the
    attack in general, jump over it, but
    
    not too early.
    
    Attacking this boss is the way to go, but will also result in him teleporting.
    You can block the lightning bolt he
    
    sends at you. Just be prepared for its attacks. Keep on the offensive, but jump
    at the right times, and the mask
    
    will be one of those sad masks from theater plays.....cause it's dead.
    
    Move back up to the shrine, breakin' stuff, and then move to the main field to
    save your game. What to do next you
    
    might ask? Well, now's a good time for some heavenly....some Diskarmorly, and
    some upgrady.
    
    Get all the goodies out of the way, and then head to the next area. Knock down
    the columns in the next area to
    
    proceed. If you want a stat upgrade -and who doesn't- beat up the warrior bad
    guy by your block and knock tactics.
    
    ----
    Block when he attacks; unload when he's done
    ----
    
    You MAY want to break the pots around here. I won't tell you why, but if you
    don't you're not going to be
    
    as.....Sculpture of the Futurely as before. Move the statue switch you'll come
    up across and then move on to the
    
    next world when you're done exploring and destructible breaking.
    
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    ==========================
    
    WORLD 3: POSEIDONIA SHRINE [PSN]
    
    ==========================
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    
    What a beautiful water fall. Move towards it, and break apart the breakable to
    retrieve a Sculpture of the Future
    
    from the silver statue. Move underneath the falls. Climb onto the blocks. There
    is a statue switch that you have
    
    to move. This is one of the two doors needed to be opened in the room above.
    
    ----
    Finding a room that's heavenly, it might be best to just stay there. But...
    ----
    
    Head on over to the heaven room by going up the stairs, and then move through
    to the next room: the sun room.
    
    There are some breakables here, so get to it. After that, drop down to the
    lower area. Go into the room, and move
    
    along the watery path. Move along, and slide down the archs. Take out whatever
    comes your way, and beak what ever
    
    you couldn't care if stayed. That rhymes. Once you're done absorbing the poetic
    genius of the previous sentence,
    
    move on through to the tower of the sun.
    
    Break the fountain. Don't be afraid to save your game while you're at it.
    *Sniff* *sniff*...smell that? Smells
    
    like a trap. In typical trap form, you've got deadly spikes to watch out for.
    Now, if you want to live....and I'm
    
    sure you do, beat the hell out of the wall on the far end. I broke it with the
    Heavenly Diskarmor by attacking
    
    wildly. Keep breaking your way through the walls. You don't really have time to
    waste, but if you don't want to
    
    heed my warnings, then wait. Go on, I dare you.
    
    Move along to the Hall of the Sun. There are some more baddies that want to be
    taught how to eat from a straw.
    
    Take them out, and you should get a stat upgrade. Move the statue switch and
    move on through the newly opened
    
    door. Go through the heaven room to where the door is.
    
    Keep moving, and you'll eventually be in the Moon room. Go to the level below
    and then move on over to the shrine.
    
    Over there's there's the Sea Diskarmor. Pick it up, save, and then move along,
    there's nothing else to see here,
    
    people.
    
    ----
    Ice ice baby.
    ----
    The annoying little ice buggers annoy you to the point where you want to take
    them out. This annoyance is praised,
    
    since generally taking them out first should make the knights easier. Attack
    from a distance, and then get outta
    
    there.
    
    Do so by moving on to the tree platform next to the corner. They glow and lead
    to the Sun Room.
    
    In the aforementioned room, the go down to the lower level, since the aquacity
    is no longer a factor. Go back to
    
    the spike room of death and break the wall that's broken. A Chunk of the Future
    rests peacefully there in a silver
    
    statue.
    
    Go down the hallway. Take the dude out with the method you've been using to
    take out his brothers. The hit and run
    
    tactic. Move upwards after taking the knight out, through the stairs. There's
    an opening in which you can break
    
    apart a silver statue.
    
    Doing so will yield you a Hephaestus Stone. No, Hephaestus, not Hepatitis. It
    can be used on your Diskarmors. You
    
    must now light your Diskarmor on fire, namely the sea one. Go down the stairs.
    Then avoid the enemies you come
    
    across (confrontation doesn't go well with a lit Diskarmor). Drop the door's
    seal, and then head up the stairs
    
    behind it. You have to now go to the upper level.
    
    ----
    Payback....it's fun
    ----
    
    Since I couldn't fight back momentarily, I went back and beat the living crap
    out of the baddies before I
    
    continued. If you'd like to do the same, be my guest.
    
    When you get to the top level, take out the Wraiths and then jump on the stone
    platforms. Your destination is the
    
    torch. It's up-away. Use it to light your sea Diskarmor, and then drop the
    room's door seal. In order to continue,
    
    you have to break the gold statue, and learn how to grapple. Each time you see
    a purple grapple point, you can now
    
    get across thanks to your new move
    
    When you've got enough Sfaira, upgrade your Heavenly Diskarmor.
    
    ----
    'Now that I've *grabbed* your attention'. Audience: Augh.
    ----
    
    Use your new found glory to get to the silver statue. Don't listen to its
    pleads of sparing it. Break it apart!
    
    Inside you'll find a letter. Head back the way you came and then grapple to get
    to the other silver statue. Inside
    
    is a Vellum Scroll.
    
    Back in the Moon room, you can now grapple to get to the other side. It's on
    the upper floor, and once you get
    
    there, you'll see a lot of ice losers. Sounds *familiar* any one? (Summon a
    familiar here, and in other situations
    
    like these)
    
    When everyone's dead, go upside the rocks and save. There's a silver statue
    near, beak it for a Vellum Scroll.
    
    You'll now have to go back and light your Sea Diskarmor to get past the door's
    seal. Break open the silver statue
    
    and save your game.
    
    Move past to the floating water platforms. Keep moving to the portal, cause
    that's where the next boss resides.
    
    ----
    Boss-Cestus
    ----
    
    
    
    Use your ranged attacks on this boss. Impale it with your ranged attacks,
    preferably with your Heavenly Diskarmor.
    
    Now this boss uses ice breath attacks, and you should flee whenever you see him
    preparing his head for a skull
    
    bash.
    
    ----
    Make sure your Diskarmor's real strong, cause you need it here, son.
    ----
    
    His attacks can go on for a while, so don't be caught moving in at the wrong
    time. Quickly attack with ranged
    
    attacks to cut him off from using his ice breath. He can also fire projectiles,
    so watch out for them as you
    
    attack him. See, you've got like a timer here, the Cestus will break the ice if
    you don't take him out fast
    
    enough.
    
    Keep attacking him till he's dead. Be quick about it, but be careful.
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    ==========================
    
    WORLD 4:LABYRINTHOS PALACE [LBP]
    
    ==========================
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    You'll have to move to the temple. Save the game and then break down the oblong
    columns. There's a Sculpture of
    
    the Future there, and you can also break down the wall to the right. There's
    some A-to the brosia there.
    
    ----
    Make sure you upgrade your Diskarmors all the way, if you wanna roll with the
    big dogs
    ----
    
    Now you'll have to move on to the temple. Take out the idiotic foes that come
    your way, and the obnoxious knights.
    
    Break down the statue later on to get an Athena Stone. Break down the wall and
    get to the Silver Statue. There's
    
    an Ares Stone there.
    
    Move on, and then head up the stairs. You'll have do some gap jumping action by
    means of your grapple ability. Do
    
    so, and then break open the Gold Statue. You'll be pleased to find a Hades
    Diskarmor move there. Now you can take
    
    out imps in style. Blood shed has never been so stylish. Near the statues,
    break the wall to get to the silver
    
    statue.
    
    Inside it is a Nemesis Stone. Put it into your Heavenly Diskarmor, and then
    move along, breaking the columns you
    
    come across. There is a statue switch there. Save and then move on to the next
    area. As you move downwards, break
    
    up all the destructibles, and keep moving to the next room. There is a gold
    statue there.
    
    As with all Gold Statues, breaking this one will yield you a new set of moves.
    You'll have to get up the stairs
    
    using the new move you obtained: the lift move. Then to get to the silver
    statue, use your swing move. Head down
    
    now. To get to the stairs, you'll have to use the life Orb, and then swing onto
    the platforms using the swing
    
    orbs. Then get to the statue switch.
    
    Drop the seal on the door, and then take out the knights. Move through when
    done, and then move on into the tower.
    
    Break all the destructibles as you move by, and you should get a Sound Chunk of
    the Future.
    
    ----
    Make sure you're sea Diskarmor's up to snuff.
    ----
    
    There's a statue switch that you have to turn. It's located at the end of the
    walkway. Jump into the hole and then
    
    move down the tunnel. There are walls that can be broken through as you do
    this. This method yields a Sculpture of
    
    the Future and a Stone Tablet.
    
    Grapple your way through the gap, and then break the walls as you move. Keep a
    watch, for there'll be a cyclops.
    
    Keep moving while breaking through the walls, and you'll have to move into the
    tower. Move through breaking the
    
    destructibles and take out the ghost enemies, along with the cyclops.
    
    ----
    Eye for an eye
    ----
    
    If you haven't been upgrading your Diskarmors, you may start to have trouble
    when taking out multiple enemies with
    
    varied attack patterns. So don't be neglectful in your busting. Head down after
    beating them to the far wall, and
    
    then break through whatever can be broken. Move into the other room and turn
    the statue switch to proceed. Leave
    
    and head into the other room, the second one. Separate the enemies that you'll
    come across.
    
    Make sure the knight isn't too close to you, and when he's not, take the
    wraiths out. Then you can take your time
    
    with the knight. Use the usual strategy as opposed to the vortex move you'll
    need to use on the wraiths. When
    
    you're done, move on through and you'll come across a letter if you've been
    mindful of your mindless wrecking. to
    
    get to the statue switch, you'll have to beak the wall in the out of sight
    room.
    
    There are platforms you need to move up to, and then you'll have to swing
    across up in the second room to reach
    
    the statue switch. Move into the center of the tower, using the lifts to get up
    the gears. You'll now have to move
    
    into the next tower. Move across and destroy some conspicuous barrels. There is
    a Tanatos Stone there. Lift up off
    
    to get through the lasers after saving the game, and then hop on from and to
    the platforms to get to the next
    
    section.
    
    Use the lift orbs to get past the lasers. Take the cyclops out and get the
    Chunk of the Future from the
    
    breakables. Use your sea Diskarmor on the cyclops. Move the statue switch. You
    now be in the open. Swing your way
    
    through and then break up whatever you come across. You'll have to light your
    Sea Diskarmor and then move to the
    
    next room.
    
    ----
    Slip Sliding Away
    ----
    
    Jump over the laser, make sure not to slide under them like a rowdy teenager.
    There are some enemies you'll have
    
    to take out, so take them out and then turn the switch. Move through to the
    center part of the tower and use the
    
    lifts. Save and grapple your way to head around the tower.
    
    Don't move when the blades are still out. Move through past the door and go to
    your destination. The statue
    
    switch. Wait for the spinning blade here; take some time to see the pattern.
    Then turn the switch and move back
    
    through the previously blocked door. Head out and ka-swing to the other tower.
    Break the barrels and the Gold
    
    statue for a new attack.
    
    ----
    Sea-D Drive
    ----
    
    After getting the Sea Diskarmor attack move to the next room. There are lasers
    you'll have to jump past, and
    
    before you start to question how they can be there given the time period, break
    down the columns.
    
    Take the stupid imps out, and head on to the next room. There's a Relief of the
    Future that you can pick up by
    
    breaking the barrels and then then take out the wraiths. There's also a Black
    knight to take out. Take him out,
    
    and turn the statue switch. Head out through the door you now opened and then
    run across the bridge
    
    ----
    Should the Knight Prove to be a hassle, familiars are at your aid
    ----
    
    ----
    Boss-Minotaur
    ----
    
    I love Minotaurs. However, this one, I don't really much care for. Use your Sea
    Diskarmor and slide under his
    
    swipe attacks if you move up close and personal to him. Block his attacks, as
    most of them can be. Hit the hand
    
    with the sword a couple of times, and then block.
    
    Keep moving to the arm with the sword if you get moved away. Block block block.
    Now once you've done enough damage
    
    to this guy, he'll ram you, but the move it predictable. It's not, however,
    blockable. Slide out of harms way, as
    
    you'll be able to see the attack coming. Take the Minotaur out, and then head
    up the steps. There will be
    
    platforms to move up to, but most of all, you'll be done with the level.
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    ===============
    
    WORLD 5: OTHRYS MOUNTAIN [OTHM]
    
    ===============
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    Break up the rocks you come to. Then move on up to the stairs. Save, and then
    do the destructibles some justice.
    
    Move along, and then take out the guys that come to you as you fall down. They
    shouldn't impede you too much, so
    
    when you're done, head  to the right area, for through the wreckage, you'll
    find a Relief of the Future. Keep it
    
    moving, ain't much to see, so then head to the cave. There will be some baddies
    to take care of. Obviously, you
    
    shouldn't go near the lava. Don't let them land too many hits on you now, but
    when you finish with them, move up
    
    the stairs to though to the mountain. If I have to remind you to break the
    breakables, then you've failed me, my
    
    child.
    
    ----
    This ain't Goron mountain. This be bustin' country.
    ----
    
    The rocks that block your way can be broken, so do just that. But move away
    from it to avoid taking damage from
    
    the falling debris. Move along into the next section, and lay waste to the
    enemies there. There's a Gold Statue to
    
    get to in there, and destroying it will yield you a new attack. Break apart the
    next over sized rocks and then
    
    make your way though. Swing the oncoming roller with the Hades Diskarmor to the
    column to get to that side and get
    
    the goodies.
    
    Go back to the right path, and you should break the rocky breakables to get a
    Sculpture of the Future. Head down
    
    to where the orange orbs are when you're done, and then knock down the next
    column to make a bridge. This should
    
    be done when you're done getting all the goodies in the area. Move into the
    blue thingy to continue.
    
    ----
    Why won't 'warp' and 'wrap' settle their differences?
    ----
    
    Move around to get to the pot. Break it, and head onwards towards the bridge.
    Don't forget to beak the breakables.
    
    Move along and as you climb the wall, break the Silver Statue for the Vellum
    Scroll. Move along to the top, and
    
    then head along to the lower level. Pick up the upgrade, and then light the
    fire on your Sea Diskarmor. Proceed as
    
    usual, and take out the pathetic excuse for an ambush. You can also just rush
    past them if you've got the skills.
    
    Head up the stairs to the door. Get through, and then break the pots.
    
    ----
    It's a marshmallow pot of destruction.
    ----
    
    After than, move along to where the door was blocked, and then keep moving.
    You'll know you're getting somewhere
    
    when you get to the lift orb. Head up via it. There will be enemies to take
    out, but you should be more than able
    
    to handle them at this point. There's another lift orb that's purpose is to get
    you outta there.
    
    Move over to get to the next orbs. Move to the end and then get to the next
    orbs. Take out the pre-metamorphosis
    
    bound enemies and ten move through to use the next lift orbs. Don't miss the
    pot with the Sound Chunk of the
    
    future, and then move over to the silver statue a few ways away. Get the
    upgrade and then get to the top by using
    
    the lift orb. Over there will be a Gold Statue.
    
    ----
    Stomping, it's the law
    ----
    
    You'll learn a new move that will now make it possible to deal with the stomp
    switches. Now move along down and so
    
    just that to get to the next obstacle. Zip line though to the next area and
    then move through the stairs. They are
    
    behind the palace. Move through both of them and break the stones for el-
    goodies.
    
    Move to get to the bridge that has a grapple orb. The area should be familiar.
    Head through the warp and then
    
    notice the pot. Break it and continue through the main path. Take care of the
    switch near the warp and then move
    
    back up to get to the silver statue. There's a Persephone stone there. Go back
    to the warp again and then use the
    
    switch. Head along to the orb.
    
    Move along the column and then stomp on the switch. Break open the statue to
    obtain the stone that resembles the
    
    name of a sneaker company. To head up through the mountain, use the lift orbs
    and then rush past the roller to the
    
    next switch. If you must, you can fight the baddy. Head through the opening you
    revealed and get ready for a boss
    
    battle.
    
    ----
    Boss-Red Boa
    ----
    
    Now, I'd say that the Hades Diskarmor is the best choice for this bout. It
    should be upgraded at this point, along
    
    with the Aqua. Head into the middle land mass fragment and then the big bad
    boss man will pop out to say hello. We
    
    don't take too kindly to salutations, so you'll have to beat him to death.
    
    When the boss comes up from the lava, move under him and unleash a few good
    hits. If you are positioned directly
    
    under him, you shouldn't be hit, but do watch not to slip into the molten lava.
    Damn, that dragon must have one
    
    helluva tan. That's pretty much all you gotta do here to slay this dragon, but
    try your best not to take too much
    
    damage; you'll need all the health you can salvage.
    
    Pick up or beak up whatever you can, and then head up the rock you were
    standing next to before. You'll get
    
    outside eventually, but first keep an eye out for the columns, and break them.
    Take out the path impeders and then
    
    break the columns you see here as well. Save the game, and proceed into the
    dark, dank, ominous cave.
    
    ----
    Your level of ominousness may vary
    ----
    
    ----
    Boss-Centaurus
    ----
    
    Yeah, you probably could have guessed that there was another boss to battle.
    He's half horse, you know. Let's hope
    
    that the horse aspect also includes his brain, since animals are easy to
    swindle and overcome....
    
    
    
    
    
    
    Except spider monkeys. They're devils.
    
    
    
    
    
    
    
    .......Any way, chase after the boss, and I mean really chase after him-quickly
    like. Get to the side and then
    
    attack him from a distance (preferably with eh Disk-to the armor of the
    Heavens) and then he'll flee to the other
    
    side. Do the same thing until he's had enough of that, or at least until you
    trigger the input command the
    
    developers have instilled in his AI.
    
    
    ----
    I'm a Sagittarius, if that's any concession....no. No I'm not
    ----
    
    Now he's going to start running in circles towards the center. Follow him. You
    should know how to cut him off in
    
    his route. (circle in closer that he is). He's kind of an archer, so watch out
    for his fire arrows. After they've
    
    dropped, and missed you, jump and attack. Time the attack so that he runs right
    into it.
    
    Block his attacks when he gets a little more direct in his approach, and just
    repeat what you did to deal damage
    
    again. Keep doing this, and my little pony will now go by the name, 'my little
    carcass'.
    
    Leave this vile cave and then move down into the hole. Keep it moving, people.
    Break the destructibles and you
    
    should pick up a Vellum Scroll on your way. Watch and when you regain control,
    brake the column, and then move
    
    into the next cave, situated on the left.
    
    
    ----
    Ugh. I hate caves. Except the bat cave. That cave's awesome.
    ----
    
    Move up climbing and head out. Move into the next space and you should get to
    the silver statue. Break it will ya?
    
    Off the ledge now, son. Then move along, hopping from the platforms and break
    the rock you'll come across. There
    
    should be a Gold Statue waiting for you. Break it, and your Sea Diskarmor will
    feel neglected no more.
    
    Now move back up and head through the platforms. Jump to the space on the
    right; don't go round the ledge, as it
    
    appears should be the thing to do. Move up the steps into the temple. Warp to
    who-knows-where.
    
    DISCLAIMER- I know where.
    
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    WORDLD 6: ARCADIA[ARCD]
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    
    Jump from platform to platform. Move over to the zip line and then head down to
    the other platforms.    Move
    
    through and break the stone for a Sound Chunk of the Future. The rock at the
    end will bring you to a kinda merry-
    
    go-round. Move to the right and break up the rocks, as they seem to be getting
    too cocky, sitting there all rocky
    
    and what not... Head out the top of the spinner to get to the next section.
    Break the columns.
    
    ----
    Round and round and round we go....where we stop? Hell if I know.
    ----
    
    Move to the next moving rock, and then swing across when you get to the orb.
    Take the zip and then move on the
    
    moving stone to get you to the next section. Move to the right area and then
    use the orb to get to the breakable
    
    statue. Break it, get the Ancient Tablet, and then move to the next rock. It'll
    come to you.
    
    ----
    "Rygar Rygar Rygar, can't you see? Sometimes the rocks just hypnotize me"
    ----
    
    Move along the rocky floaters, and then move to the island with oblong columns
    sticking out. There will be a cut
    
    scene, and then you'll have to swing to get to the next section. Move along the
    top of the stones, and head to the
    
    next moving rocks. Head on the moving rock wheel to get to the next floating
    rock, and then it should launch you
    
    to the orb, and then you can move through.
    
    
    Move inside, and obtain the Vellum scroll by breaking the statue, save when
    you're done. Move through and take out
    
    the ineffectual foes.
    
    ----
    They can get a little rowdy, but that's what the save process was for
    ----
    
    Move though to the temple area when you're done with the guys. Move to the
    latch orb after obtaining any necessary
    
    goodies, and then break apart the rocks near it to get the Sound Chunk of the
    Future.
    
    Move up via the latch, and then swing across. Move to the left before the
    steps, and then head down to the area
    
    with the rotating pyramid thingy. Take the knight out, but be careful, since
    they aren't necessarily the easiest
    
    enemies you've faced. There's also not an abundance of space.
    
    Pick up the stat upgrade when you take out the knight, and then move to the
    next room to break the Gold Statue.
    
    Yup, new move time.
    
    ----
    How should we...'tackle' this situation?
    ----
    
    You'll now learn the tackle attack. You are now able to move the big heavy
    boxes. Move to the water, and then use
    
    the orb to get to another box capable of being tackled. Stand on it when you've
    pushed it, and then latch onto the
    
    inconspicuous orb to head over to the floating platform. Move along it to get
    to the otehr swing orb.
    
    ----
    The orb may be a little hard to find, so scout the area thoroughly
    ----
    
    Move to the other orb as you jump across and then land. Move towards the back,
    and drop to get the silver statue.
    
    Save the game before you head to tackle (see what I did there?) the boss.
    
    ----
    Boss-Icarus
    ----
    
    Yup, this dude came back for more. He loved your smart conversation last time
    so much that he just had to visit
    
    you again. Don't let him down. Now, here's the thing, you'll know what
    Diskarmor to use here by paying attention
    
    to the mist around Icarus. Whatever color it is, DON'T use that corresponding
    Diskarmor (sea is blue etc.)
    
    This is the strategy that worked best for me. Stand blocking, and then
    counterattack him. When he's vulnerable,
    
    give him a few quick cheap-err...well timed hits. Don't get too cocky; block as
    soon as you've landed a small, yet
    
    sufficient amount of hits on him.
    
    ----
    There's some attacks that can't be blocked.
    ----
    
    
    Don't get hit by the lightning attack. Move out of the way, as opposed to
    blocking. Also, evade the attack he uses
    
    when he tosses, then catches his blades. You can immediately hit him after he
    comes crashing down, if you block
    
    before though.
    
    
    ----
    Hit, block, and attack, and block, and hit, and block. Yeah, feel the burn?
    ----
    Repeat the pattern, and ol' party crasher should be over and out soon. For good
    this time. Break up all the
    
    destructibles and then tackle the tackle able box at the height of the stairs
    to move on through. Peace.
    
    
    ----
    Boss-Typhon
    ----
    
    Watch the boss' attack pattern. Take note of the glow before they spit fire.
    Put on the Hades Diskarmor, will you?
    
    Also, when the enemy sweeps at you and you are not out of reach, slide down
    through and then attack as usual. Head
    
    to either side of the playing field, and then jump attack the head that comes
    down to you. When it hides its head
    
    down after taking too many hits, move to the next one and do the same thing.
    Slide away from the fireballs, and
    
    try not to get touched by the molten not-goodness.
    
    ----
    Two heads are better than one. But if you don't have a brain, don't expect a
    degree
    ----
    
    Take the heads out from the ends of the field first, and then work your way
    down in the middle. Why? Because I
    
    said so.
    
    ----
    Translation: 'I said so'= Failure to do so can result in unnecessary difficulty
    ----
    
    Running from one end to the other, taking out the heads that are last in line
    is what I did, and it proved
    
    helpful. Since you know how to avoid taking damage, it's okay if you do, but
    there's no excuse if you take too
    
    much.
    
    When you dish out enough damage to the enemy, the fire balls will become more
    unpredictable, as they'll split when
    
    they hit. There's also a lot more of them being shot at you. Run back when they
    lift their heads, and slide
    
    towards the boss to avoid them. This can prove challenging, since they aren't
    as easy to read, but I have
    
    confidence in your abilities.
    
    ----
    *Sniff* I-I believe in you...
    ----
    
    Again, avoid the lava, this time, though the enemy will try to blow you back
    into it. You can hold your ground,
    
    and hop out, should you get in a touch spot, so this isn't a major problem.
    Focus on the fireballs, and dealing
    
    damage when you can.
    
    Now, I'm not saying this fight is necessarily easy, but knowing the strategies
    involved helps, though depending on
    
    your individual abilities, you may need some extra practice.
    
    When you're done with all that, move out through the place I despise, usually,
    and then move the box out of your
    
    way. Rygar's a busy man, he doesn't have time for that boxy nonsense. Move up
    and then push the next box away to
    
    move through. Break up the breakables, and then move on to the main path.
    
    ----
    If you're good, skip out on that area
    ----
    
    Move out and then head over to the floaty rocks. Move to the left of the box
    near the door, and then move on the
    
    ledges till you exit. Head up the stairs and move along.
    
    
    Keep moving to the end, and show the tackle box whose boss by pushing it away.
    Jump to get to the ledge, and move
    
    on. You now have to warp back to the main area. There, move to the beginning
    and then to the right. Move down and
    
    then move through to the gap area, and down to get to the tackle box. Push it
    away, and then take out the enemies
    
    you'll come across. Apparently they still hold true to their vendetta for
    taking out their family members
    
    previously.
    
    ----
    There's a one eyed giant, if that's any concession
    ----
    
    When you take the dudes out, head left. You'll now have to ignite your Hades D,
    and break the seal. Move in and
    
    break the silver statue. It's got an Artemis Stone in it, and should be
    equipped to the three Diskarmors. Move out
    
    and then head to the Shrine area.
    
    ----
    The Elysion Shrine, if you wanna get all technical on me
    ----
    
    See them stairs? They call out to you. They say: 'Climb me. Climb me.' Though
    you're not a kind hearted mannered
    
    individual (as I can tell from your urge to break everything you see) do as
    they ask and climb them. The place
    
    where the columns are bridges is where you want to get. Move along them and
    under the door.
    
    ----
    What do you mean I'M the one who tell you to break stuff? That's hogwash
    ----
    
    Break some more stuf--erm, uh...I mean push the tackle box out of the way, and
    then break.....uh...yeah,.....make
    
    the destructibles shatter...some way....and then move to the main field to warp
    to the mountain. Head left after
    
    exiting to achieve this result.
    
    Move north bound and scale the mountainous mountain.
    
    ----
    Mountainous mountain is mountainous
    ----
    
    Head down the hole where you performed mortal combat with the boss the other
    time. Lift orb your way to the right
    
    and head up the ledges. Move into the cave and you should view a couple of
    tackle boxes. Move along on the lower
    
    level and save. Leave the area and push the corresponding tackle box out of the
    way. In there is Necromondio cave.
    
    Here's the thing, in the cave, you'll have 30 levels of enemies to destroy with
    subsequent degrees of goodies to
    
    obtain. This is all optional, and as such I will explain it in another section
    of the guide (use the search
    
    function), so for those of you who don't feel like doing that right now, move
    through the door to end the level.
    
    ----
    Oh, when ever you select the exit option in the cave, you'll have to restart,
    so that should play a part in your
    
    decision making
    ----
    
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    TARTAROS[POPTART]
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    Yup, you feel that? You're getting close to the end. Well, wipe the tears out
    of your eyes, pull yourself
    
    together, stop reading the autobiography of John Stamos, and let's go.
    
    ----
    Tears of joy, or tears of 'awww'? You tell me, after the level
    ----
    
    Trot along, like a nice little Diskarmor wielder, and confront the Knight, and
    the rollers. You'd think by now the
    
    rollers would have morphed into butterflies, and would have been shiny,
    peaceful and pretty, and would shower you
    
    with goodies right? Well, get this...they don't.
    
    ----
    I kno rite?
    ----
    
    Jump to the right near the door to get to the save point and a silver statue.
    Move back down when you handle your
    
    business, and then move through. The next enemies need to be taken out by way
    of block,and impale. Patented by the
    
    Twelfth Rygarian army in 1983; block their attack and then beat them up.
    Simple, yet painful.
    
    See them glowing rocks around? Good news, they count as destructibles, and as
    such may hold goodies. Yeah, you
    
    like that don't you? Who loves to mindlessly smash stuff? You do! Oh yes you
    do! That's a good boy/girl.
    
    ----
    You might want to take your bib out for the next part
    ----
    
    There is another black knight you'll eventually come to. You know these guys
    hit hard, so do what you've been
    
    doing to get past them without them showing you what they can do with your
    face. Keep it moving, and save.
    
    ----
    Hey there, how you doin'? Good? That's great. Now.......MAKE SURE YOU'VE GOT A
    LOT OF HEALTH
    ----
    
    Backtrack if you need to to get health, trust me on this. Yeah, I know I let
    you down when I said I'd pick you up
    
    from the game, or that time when Tommy was going to beat you up because I told
    him you took the money I owed
    
    him...but you can trust me here, pal. I would never....well sometimes not let
    you down.
    
    ----
    Boss-Minotaur [Disclaimer] He's invisible
    ----
    
    Yeah, that's fair. Okay, sarcasm aside, he still shouldn't really be a problem
    to see. He's the same old minotaur
    
    you've fought before, so if you have problems with him
    
    then....................................................yeah.
    
    
    ----
    Expecting good news, were you? What kind of logic is that?
    ----
    
    
    Now, you should take him out without using the health items you have. You've
    got more in store for you than just
    
    him. Block his attacks and attack back when you've got the chance. That's all
    you have to do, but it takes time,
    
    and you may be prone to carelessness. He's the same minotaur from before, so
    that shouldn't be too much of a
    
    problem. In fact, here's the strategy from before:
    
    "I love Minotaurs. However, this one, I don't really much care for. Use your
    Sea Diskarmor and slide under his
    
    swipe attacks if you move up close and personal to him. Block his attacks, as
    most of them can be. Hit the hand
    
    with the sword a couple of times, and then block."
    
    Simple, yes?
    
    When you take him out, save, and get out your Hades Diskarmor. Move over to the
    skull lookey-thingy.......y.
    
    ----
    Boss-Echidna
    ----
    
    Now, here's a strategy I picked up, (thanks to Andrew E. for this one)
    
    Summon up a level 1 familiar to keep the boss stunned. Then (by pressing A
    three times and then swinging the
    
    remote) use the execution attack. Do this five times. Though you'll now be out
    of Icol. Equip the clotho stone.
    
    Break open the destructibles and then take out the fire spiders that come your
    way.
    
    ----
    Leave the nectars alone for now
    ----
    
    Don't get hit by the lightning and bad breath. Also, don't be a sucker for the
    floor attack. Pick up as much
    
    pneuma as you can get, and when you fill up your icol meter, stun echidna with
    the previous strategy. Do this
    
    again, and don't get cocky. Refill your meter via the spiders, and make sure
    there aren't any when you want to
    
    take her out. You can now take the nectar that you left alone to fill up your
    health.
    
    ----
    The only good Echidna is a dead one
    ----
    
    
    ----
    Boss-Cronus
    ----
    
    BA BA BA BA BAAAAAA BAAAADAAAAAA! BADDADA ADADADAB DADADAAA!
    
    Final Boss time.
    
    Now, this may or may not come as a surprise to you, but this final boss can
    deal a heck of a lot of damage to you
    
    with minimal hits. This battle is really hard. And also, it's really hard.
    Switch to the Hades D, ma man, and then
    
    as soon as you come out, beat the living crap out of the living crap out of
    him. He may decide that he doesn't
    
    like that, and may push you back. Well, for that, rush back and beat the
    living, or now undead crap out of him.
    
    Now, when he stops time, you're going to have to continuously slide to avoid
    taking damage. Though he may not use
    
    this move right off the bat.
    
    ----
    Yeah, he's kinda hard
    ----
    
    To get past his rotisserie sword attack, I recommend stopping him by using a
    level 1 familiar. This is what you
    
    used to stop Echidna, and will work here. Then follow up with some good old
    fashioned repeated beating the crap
    
    outta-ing.
    
    Now if he decides that he wants some more air, and moves to the sky to get some
    frequent flyer miles, he's gonna
    
    let down a barrage of fireballs. Run all the way to the bottom of the screen
    and pray-erm, dodge. Try your hardest
    
    to dodge.
    
    ----
    Yeah, praying works too
    ----
    
    Your main goal is to keep attacking him before he gets a chance to attack you.
    If he decides to retaliate, keep
    
    him busy with the same thing you used to stun Echidna. Now, he can still take
    chunks out of your health, and his
    
    attacks are for the most part, unblockable, so making sure your health is up is
    key.
    
    Keep your Clothos equipped, as this dude drops Pneumas on the ground every once
    in a while. Also, remember that
    
    the boss is hard. Unfortunately, the boss is hard. Anyway, the boss is hard.
    Don't get fooled by the fact that the
    
    boss is hard: the boss is hard.
    
    Now if you keep this up; the added pressure, the familiars to stun, the dodging
    when possible, the praying,
    
    picking up of Pneumas, you'll eventually see this baddy go down. That signals
    the end of the game.
    
    
    xXxXxXxXxXxXxCONGRATULATIONS, MY FRIEND, FOR YOU HAVE BEAT THE
    GAMEXxXxXxXxXxXxXx
    
    ----
    Above statement will not pop up
    ----
    
    Congrats, man I doubted-erm knew you could do it. I just called someone else to
    do it when you lost as a-
    
    um....test...of....something....or another. Anyway, you've unlocked a couple of
    stuff, so take the time to slide
    
    back and relax. You've earned it.
    
    ---------------------------------------------------------------0
    ---------------------------------------------------------------0
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    UNLOCKABLES[UNLOCK]
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    After beating the game, these are the things you will unlock.
    -Hard Difficulty
    A harder difficulty. Yup.
    
    -Pizza Armor.
    
    To access this, press the D-Pad / \ up on the Tecmo logo screen until it goes
    away. You cannot eat yourself.
    
    |
    
    -One World
    This is a kinda level select mode. In fact...it Is a level select mode.
    
    
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    NECROMONDIO CAVE[NMDCB]
    
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    You chose to do this, eh? Alright, let's go. Every 5 levels, in this 30 level
    fiasco, you'll pick up a goody. Now,
    
    let's go over what you're up against. At the end, I'll single out some levels
    that may take a different style of
    
    play, or strategy to succeed.
    
    ------0
    LEVEL 1
    ------0
    
    A bunch of rollers. Standard fare.
    
    ------0
    LEVEL 2
    ------0
    
    rollers of the iron variety.
    
    ------0
    LEVEL 3
    ------0
    
    rollers followed by imps. When imps are with other enemies besides rollers, I'd
    take them out first. Here though,
    
    anything's fine.
    
    ------0
    LEVEL 4
    ------0
    
    Ranged imps with rollers. Here, contrary to the usual, take out the bugs first.
    
    ------0
    LEVEL 5
    ------0
    
    cyclops and fire rollers. Use your Sea D (CD, get it?) here on the one-eyed-guy
    first, k?
    
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    AERIES STONE.
    
    ------0
    LEVEL 6
    ------0
    
    Imps and rollers of the fire variety. Take either ones out first.
    
    
    ------0
    LEVEL 7
    ------0
    
    Wraiths with lightning. They're a crowd here, so if ambushed, Sea D.
    
    ------0
    LEVEL 8
    ------0
    
    More wraiths (regular) with sniper imps
    I'd take the imps out first, but it's not THAT big a of a deal.
    
    ------0
    LEVEL 9
    ------0
    
    Fire spiders, Ice imps, Wraiths. The whole gang's here.
    
    ------0
    LEVEL 10
    ------0
    
    Sniper Imps and cyclops. Yeah, use a familiar here to stop the eye guys in
    their tracks. Sea D as well.
    
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    Relief of the Future. It's no BMW, but...
    
    ------0
    LEVEL 11
    ------0
    
    rollers alongside fire spiders. Why don't they fight each other?
    
    ------0
    LEVEL 12
    ------0
    
    Sniper imps and some ice imps. Take out Wesley Ice snipes first.
    
    ------0
    LEVEL 13
    ------0
    
    Wraiths and fire spiders
    
    ------0
    LEVEL 14
    ------0
    
    Lightning Wraiths again.
    
    ------0
    LEVEL 15
    ------0
    
    cyclops. I only write Cyclopses as cyclops because spell check threatens me
    when I do. But take note, there are
    
    two here. FAMILIARize your self with them.
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    Stat Upgrade
    
    ------0
    LEVEL 16
    ------0
    
    Regular rollers, fire ones, and imps.
    
    ------0
    LEVEL 17
    ------0
    
    Thunder wraiths and sniping imps
    
    ------0
    LEVEL 18
    ------0
    
    Fire spiders and sniper imps
    
    ------0
    LEVEL 19
    ------0
    
    Wraiths, fire spiders and sniper imps
    
    ------0
    LEVEL 20
    ------0
    
    cyclops and sniper imps. 4 cyclops, take them out first, then the imp. No
    familiar necessary.
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    Relief of the Future
    
    
    ------0
    LEVEL 21
    ------0
    
    Lightning wraiths and fire rollers.
    
    ------0
    LEVEL 22
    ------0
    
    Spiders and rollers, both of the fiery variety, and imps
    
    ------0
    LEVEL 23
    ------0
    
    Iron rollers, and lightning wraiths
    
    ------0
    LEVEL 24
    ------0
    
    Fire rollers
    
    ------0
    LEVEL 25
    ------0
    
    Fire rollers, and an eventual SIX cyclops. Don't summon until more than one
    goes wild. No, you can record the
    
    sight and call it cyclops gone wild. Try not to use too many healing items, in
    fact only use 1 if absolutely
    
    necessary.
    
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    HYPNOS STONE
    
    ------0
    LEVEL 26
    ------0
    
    Fire spiders, sniper imps, and finally, wraiths for good measure.
    
    ------0
    LEVEL 27
    ------0
    
    Imps, rollers, both normal and fire, and fire spiders
    
    ------0
    LEVEL 28
    ------0
    
    Iron rollers, lightning wraiths, sniper imps
    
    ------0
    LEVEL 29
    ------0
    
    Lightning wraiths, sniper imps, fire rollers.
    
    ------0
    LEVEL 30
    ------0
    
    Minotaurs and sniper imps. You're gonna wanna summon a level 3 Taros here, and
    then use the same Sea D hit and
    
    block strategy you used with other minotaurs. Make sure your health is up, and
    you have items stored, because if
    
    you needed it before, you'll definitely need it now.
    
    --------------------0
    REWARD, YOU MIGHT ASK?
    --------------------0
    
    You can now use a guitar diskarmor or guitarmor. Press and hold Down at the
    Tecmo logo screen till it goes away to
    
    access it. Kinda like the pizza Diskarmor.
    
    
                               -_-_0--------------0_-_-
                                    --------------0
    =======
    
    SPECIAL THANKS [KTHXBAI]
    
    =======
                               -_-_0--------------0_-_-
                                    --------------0
    
    
    
    
    First of all, thanks to you guys for reading this guide, I hope you enjoyed it,
    and I hope it was helpful, to
    
    Gamefaqs, for just being an awesome site, and to those who helped with the
    guide/ strategies: Steven B., Andrew
    
    E., and XxDementhenxX
      Peace.
    
    
    -------------------------------------------------------------------------------
    -0
    This guide is copyright of iheartpancreas and is not to be displayed anywhere
    other than specified in this guide.
    -------------------------------------------------------------------------------
    -0
    
    
    

    FAQ Display Options: Printable Version