Review by WishingTikal

"They're among us!"

Rayman Raving Rabbids has proven to be a successful launch game for the Wii. The game's crazy humor, cute and outlandish characters, and wide array of original mini-games made up for the few shortcomings. The title has become quite obsolete though as the Rabbids make the game to themselves, a harsh hit for Rayman, who is barely in the game. It should be simply titled Raving Rabbids; let Rayman go back to the platforming while the Rabbids take care of the party. It was fun in a one-time thing, the first game bringing a breath of fresh air to party games, but now that they're back, I think this should be their last visit for a while. I'm all for the concept, but it seems Ubisoft was out of ideas and still tried to milk the cow regardless.

Raving Rabbids 2 picks up where the first game left. This time, the Rabbids have invaded the whole planet. The game does an excellent job of making us feel as if the Rabbids jumped out of the game and sneaked into real life. The introduction shows a news caster being attacked by the Rabbids, while later on, in a funny and quirky way, Rayman disguises himself and infiltrates a mall where the Rabbids regroup in order to plan their next assaults. Inside the mall, you can select the mini-games from an easy to use menu (finally, gone is the useless hub), as well as other options like credits and extras.

The game offers you five trips to USA, Europe, Asia, South America and Tropics. Each mini-game is related in a way or the other to the continent or country, making for some funny references. There is no other game that lets you spit into someone else's glass, go crazy at work while your boss isn't looking, throw paper planes in your teacher's back at school, or break dishes in the kitchen of a fancy restaurant. The mini-games are just as crazy and off the wall as in the first game, offering all the silliness the Rabbids can give.

Just like in the previous Raving Rabbids, most mini-games involve arm motions like moving the Wiimote and Nunchuk up and down quickly to run or do other chores (such as cleaning dirty panties). A few other mini-games are most standard, like a simple racing game, rythm game or memory game. All in all, it's pretty much the same stuff. If you've played the first Raving Rabbids, there isn't really anything new in this one that makes it worth getting. There are nine mini-games per continent, so a total of 45 mini-games, as opposed to 75 in the first game. Quite a letdown right from the start, especially since most games are shorter and easier. Whereas the first game took me a couple of days to complete, this one only took me an evening.

Although the multiplayer mode was greatly improved over its predecessor, the shortcomings that plagued the first game are still there, and not fixed. The single player mode is much more smaller, and there still is not enough variety. Most games become very repetitive after the second time, in sort that you don't really feel like replaying them (and some are outright boring). The control mechanisms are too similar from one game to another, and many times, the instructions to the mini-games are vague and confusing, leading into a lot of trial and error. The only thing that keeps the game from being "yet another party game on the Wii" are the awesome Rabbids, although the formula is getting a little bit old. It doesn't feel as new and appealing as the first time around.

Sometimes Raving Rabbids 2 feels as if it should be part of the first game, and not by its own. It doesn't feel right to sell two small games seperately at such high prices. Rewards for beating high scores involve the return of the costumes, in a larger scope. You can now dress up not only Rayman, but the Rabbids as well. Bonus shooting games can be unlocked as well, and those are the only thing that feel new in the game. Forget about graphics, the shooting levels take place in real life locations (just like if you were watching a movie or video) where the Rabbids show up. A clever idea, although the action is a bit too slow and mindless in these levels.

Visually, Raving Rabbids 2 still looks the same, with some good looking graphics and catchy music. As a whole, the game doesn't feel as satisfying and fun as the first one. The mini-games feel a bit less inspired, too. Unless you're really yearning for more Rabbids, it's not really worth it. Not that this new entry in the series is worse or better, but it's just the same rehashed concept that lost a bit of its charm. If you take out the Rabbits from the game, it's just a normal, almost boring, party game. Either way, both games make awesome rentals.


Reviewer's Score: 6/10 | Originally Posted: 12/20/07, Updated 12/21/07

Game Release: Rayman Raving Rabbids 2 (US, 11/15/07)


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