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    FAQ by jelly221

    Version: 0.6 | Updated: 11/28/07 | Printable Version | Search This Guide

    
    Walkthrough/FAQ/Guide for Sims 2 Castaway
    
    ,------------------------------------------------------------.
    |      Version 0.70         ***          11-28-07            |
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    |                                                            |
    | Copyright Jennilee St. John (jelly221) jelly221@gmail.com  |
    |                                                            |                  
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    | |/ /| |  I N T R O D U C T I O N   &   H I S T O R Y
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    Well, I figured itís about time I made my own FAQ.  After using countless 
    others, I finally found a game that I love with nothing published!  Iíll 
    put this up in parts until I compile enough information.  If youíd like 
    to work with me on it, feel free to email me at jelly221@gmail.com.  
    
    I donít mind if you use my material, but please just mention that you got it 
    from me and ASK ME FIRST.  Iíve put a lot of work into this, and Iíd love to
    share, just please donít call it your own work if itís not!
    
    If you have any suggestions, or anything that I might have missed, please
    e-mail me!  This is a big project to undertake, and I'll take all the help
    I can get!
    
    This FAQ/Walkthrough is IN PROGRESS!!  Check back for frequent updates.  I
    know that the official "Walthrough" part is in progress, but much of the
    information is overlapped in the Goals Section.
    
    Before e-mailing me with questions about the game, please check the GameFAQS
    message board at http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939632.
    There are LOADS of knowledgeable people on the boards, and you will get
    an answer much quicker than if you wait for me to reply.
    
    
    Happy gaming!
    
    -jelly221
    
    
    
    Version 0.6 (11-14-07)
    - The Walkthrough is born!
    
    Version 0.7 (11-28-07)
    - Added FAQs Section
    - Added Special Thanks Section
    - Added Game Basics Section
    - Added ASCII numbers/new layout
    - Added goals for getting off the island
    - Added info about catching boars
    
    
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       | |      T A B L E   O F   C O N T E N T S                         
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    0) HISTORY
    
    1) TABLE OF CONTENTS
    
    2) WALKTHROUGH - COMING SOON!
    
    3) GAME BASICS
       Hints & Tips to make the journey a bit easier/more enjoyable.   
    
    4) MOTIVES
       Your needs and how to fulfill them.
    
    5) SKILLS
      Descriptions of the skills and how to develop them.
    
    6) GOALS
      Here you will find a list of the goals in the game, and how to complete them.
      Some are necessary to complete the game, many are not.
    
    7) PLANS
      A list of all of the plans for building things in the game, along with the
      resources required for each one.
    
    8) RESOURCES - COMING SOON!
      Catalog of resources and where to find them.
    
    9) HEIROGLYPHICS
      Locations of the Heiroglyphics
    
    10) TREASURE MAP
      Locations of the Treasure Map Pieces
    
    11) FREQUENTLY ASKED QUESTIONS
      The ones that come up ALL the time- PLEASE READ before e-mailing me a
      question!
    
    12) SPECIAL THANKS
      For all those people who helped out!
    
    
    
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    |  _____|   W A L K T H R O U G H
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    COMING SOON!!!  
    
    LOOK UNDER "GOALS" SECTION FOR HELP.
    
    
    
    
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    |_____  |   G A M E   B A S I C S
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    * Collect EVERYTHING you see!!  It may seem unnecessary, but you will be glad
      later when you don't have to go back to the first island a million times for
      whatever it is.
      This is especially true with driftwood; after the beginning of the game it
      becomes a bit scarce.
      Also, save ALL of the bottles that wash up on shore, you'll use them later
      to make glass.
    
    
    
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    | |   | |
    | |___| |----------------------------------------------------------------------
    |_____  |   M O T I V E S
          | |----------------------------------------------------------------------
          |_|
    
    
    HUNGER: Eat!  Raw fruit works at first, but you'll 
    probably want to cook sooner or later.  Cooked food
    fills this need much quicker.
    
    SLEEP: Use your sleeping mat until you've built a bed.
    The better the bed, the better the sleep.
    
    BLADDER: Use the toilet paper.
    
    FUN: Sitting in front of the fire is easiest.  When you 
    make a musical instrument, you can play them for fun, or 
    dance when you find the radio.  Also, if you view objects 
    you have made it will increase this.
    
    SOCIAL: Social interactions.  Make friends with the chimps
    if you have no other humans, or build a sand buddy.
    
    HYGIENE: Swim in any body of water.  When you find the hot
    springs they will completely satisfy this.  Also, once you
    can build a shower that works too.
    
    COMFORT: Warm yourself in front of the fire, or sit on a 
    chair.  If you have a nice bed, it will raise this.  Once
    you've found the hot springs, they will increase this too.
    
    
    
    
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    |_____  |   S K I L L S
     _____| |----------------------------------------------------------------------
    |_______|
    
    
    Skills are the same as in the regular Sims game (there is no cleaning
    like Sims 2), and they are fairly easy to gain in this game.  As long 
    as you are doing your regular survival chores and tasks, you will 
    increase your skills.
    
    BODY:  Increase this by climbing trees, cutting wood, harvesting bamboo, 
    ore, clay, obsidian, vines, etc.
           Required to successfully fight the boar, or canoe to Island 3.
    
    MECHANICAL:  Increase this by building or crafting anything.
                 Required to craft certain objects.
    
    COOKING:  Increase this by gathering food or cooking.
    
    CHARISMA:  Increase this by using social interactions.
    
    LOGIC:  Increase this by playing chess or accepting packs from monkeys.
            Required to craft certain objects.
    
    CREATIVITY:  Increase this by playing musical instruments or making clothes.
                 Required to make certain objects.
    
    
    
    
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    |  ___  |   G O A L S
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    |_______|
    
    Throughout the game you will find different books on the islands that 
    give you some goals, both short and long term.  When you accomplish 
    the goals, new plans are unlocked, thus progressing you forward in the 
    game.  I have listed the books and their goals below, as well as how to 
    accomplish each goal.
    
    ----------------------------------------
    ----------------------------------------
    Book 1: Moneywell's Big Book of Survival
    ----------------------------------------
    ----------------------------------------
    Location: Shipwreck Island, First Beach
    
       --------------
       Basic Survival
       --------------
    
    If you have it this far, then you have avoided immediate death.
    Congratulations.  Now let's turn our thoughts to impending death.
    The best way to avoid impending death is to start thinking long term 
    about your survival prospects.  It's time to start developing some skills 
    and tools that will help you survive over the long haul...
    
      - Build a Workbench
        On the First Beach close to the line of trees, you'll see two tall,
        skinny stones sticking up from the ground.  Go over to these, and
        you'll get the option, "Build Workbench".
    
      - Cook a Fish
        First you must craft either the spear or the fishing rod, you'll
        probably do the spear first.  You must have built the workbench.
    
        To spear fish, walk into the ocean by a group of fish.  You'll
        get the option "Spear Fish".  Then you'll pull out your spear, 
        and have the option "Stab Fish".  Wait until one of the fish in the
        group you're near jumps, and press Z (or A) immediately after.  You'll
        catch a fish every time this way.
    
        To fish with the rod, go into Inventory and select the rod.  Then,
        go close to a body of water, and select the option "Fish".  Watch the red
        bobber (you might have to adjust the camera angle) and whenever it goes
        down, press Z or A ("Reel In").  
    
        To cook a fish you must have built a firepit (or an oven will work later).
        Head over to the firepit, and select "Cook Meal".  Then choose a fish as
        your ingredient.  Voila, roast fish!
    
      - Explore the Jungle
        This is probably the easiest to accomplish.  In the break in the treeline
        on the First Beach, you'll see some brambles.  Walk up to them, and select
        the option, "Explore".  You have successfully explored the jungle.
    
      - Make a Shelter
        Go into the Menu and select Plans.  On the bottom row you'll find plans
        for roofs.  These should be the only building plans you have yet.  Select
        your favorite roof (or the one you have the resources for), and press B
        to get out of the menu screen.  Walk over to where you place the roof, and
        select "Build".  Your Sim will then construct your shelter.
    
       ---------------
       Find a Way Home
       ---------------
    
    Some people arrive at the doorstep of disaster and realize that they have
    discovered their new home.  After all, there are worse things than living
    on a tropical island.  Still, if you want to go home, you need a plan, and
    then plan usually boils down to one of two things: leave the island
    yourself or contact someone to pick you up.  If you are lucky, the choice
    will be yours to make.
    
      - Assemble a Radio Transmitter
        This one is easy! The radio is hard to miss. It is near the first plane
        crash, on Airplane Island (the second one).  it has light shining  over it.
        The transmitter is a little hard to find- it's in the South River Jungle on
        Airplane Island but you canít see it.  Either chop down some vines, or walk
        really close to the plane until you see an option to "Put in Inventory". 
        Once you have both of the things in your inventory, place the radio on the
        ground, and you will se ĎRepair radio transmitterí.  You will then place the
        transmitter on the radio. Ta-dah!
    
      - Send an SOS from High Ground
        This on is a little tricky.  Whatever you do, never send an SOS from Crystal
        Island!  High ground is the Volcano Summit.  To send an SOS just use your
        radio transmitter to send an SOS. Presto!
    
      - Build a Sea Worthy Boat
        You need a lot of resources to make this boat. The ancient pier where you
        can build the Catamaran is the second beach on the third island, the one
        that's hard to find.  The ancient pier statue to the left if youíre staring
        at the sea.  Once you have all the resources you can make it and escape!
    
    
    ---------------------------------
    ---------------------------------
    Shipwrecked by Lord R. Stickywick
    ---------------------------------
    ---------------------------------
    Location: Shipwreck Island, Pier Beach
    
       ------------------------
       Chimps are out to get me
       ------------------------
    
    This is the journal of Lord Reginald Wainscott Stickywick von Dosenwald,
    37th Earl of Biscuit and his documentation of the proceedings of the first
    expedition of the HMS Poodle under the command of Captain J. Artemis Mogg.
    As noted in an earlier journal, we have shipwrecked on an island and have
    established a small settlement, awaiting rescue.  Today, we discovered we
    were not alone when we met a small furry man who had a shocking disregard
    for our lavatory.
    
      - Befriend a Chimp
        First you will have to walk up to a chimp.  Give them a banana, this
        convinces them to hang around long enough to get to know you.  Then, 
        select random social interactions to build your relationship with the
        chimp.  You can name the chimp; this helps to tell them apart (3 on the
        first two islands, and I've only seen 1 on the last island).  Once you've
        reached a certain level, you will become friends with them.  To view your
        relationship statuses, select the "Show Relationships" button close to
        your motives, or under Menu select "Personal Info" and then go to the
        "Relationships" tab.
    
      - Use chimp to gather
        Once you have made friends with the chimps, after awhile they will
        approach you with a green packet in their... hands?  Anyway, walk
        up to the chimp, and select the option "Get from Chimp".  A popup
        window will then tell you what exactly the chimp gave you.  By the way,
        this is a great way to get some bonus resources, and the only way to get
        one of the map pieces.
    
       ---------
       Home Life
       ---------
    
    The crew of the HMS Poodle has created a small settlement near the 
    shipwreck that I have christened Biscuit Town, in honor of me.  I have
    instructed my manservant Haythornwaite to immediately embroider a flag
    in my likeness after he finishes buffing my face powder collection.
    I have also instructed him to prepare my island quarters with the domestic
    refinements appropriate for one of my station.
    
      - Light the Home Torch
        To light the home torch, simply go to a firepit, and select the option
        "Light the Home Torch".
    
      - Build a Bed
        Go into the menu, select "Plans", and select "Beds".  Build one of the 
        beds.
    
      - Build a Table
        Go into the menu, select "Plans", and select "Tables".  Build one of the 
        tables.
    
      - Craft a Shirt
        You must have a workbench.  Stand by it, select "Craft", and then select
        "Clothes" and then "Tops".  Choose your favorite shirt, and make it!  To
        wear your creation, go in the menu and choose "Fashion & Grooming".  You'll
        see the same screen as when you created your Sim.
    
       ----------------------
       Reach the Other Island
       ----------------------
    
    While chasing a small furry man from our camp, Haythornwaite discovered a 
    second island to the southeast of Biscuit Town (now called Fort Biscuit due
    to the daily incursions by the local tribe of furry men).  My manservant
    believes he also found the remnants of an ancient pier that we may be able
    to use to travel to the second island, if we decide to abandon Fort Biscuit
    to the tribe of furry men.
    
      - Build a raft
        Go to Pier Beach (the other side of the first island), and walk over to
        the tall stone pillars by the ocean.  Once you have all of the resources,
        return to the pier and select "Build Raft".
    
      - Reach the second island
        You must be well-rested, and then walk over to the raft you created and
        select "Explore".
    
    
    -------------------------------------------------
    -------------------------------------------------
    Log of the Final Voyage of Beard Beard the Pirate
    -------------------------------------------------
    -------------------------------------------------
    Location: Airplane Island, West Beach
    
       ----------------------
       Explore the New Island
       ----------------------
    
    Arrr, this is the journal of John Wilson, aka Beard Beard the Pirate, dread
    scourge of the seven seas.  Boarder of ships.  Plunderer of gold.  
    Exfenstrator of fancy men and their fancy ways.  Arrrrr!  Today, we returned
    to our home base after a long voyage of plundering and looting, and  I have
    ordered my men to further explore our island and prepare for another voyage 
    of adventure.  Arrrrr!  Arrrrrrr!
    
      - Find the Jungle
        Walk over to the break in the trees (it's right in front of you when you
        first land on the island) and walk through to Airplane Jungle.
    
      - Find the Cave
        After you enter Airplane Jungle, go straight ahead and to your right a bit.
        You'll see the cave.  Walk inside.
    
      - Find the River Plains
        In the cave you will see several of the feet symbols.  One will be up a 
        steep slope.  Once you are well rested, warp back to this location (using 
        the map) and climb up.  Go through this new jungle (Skull Rock Jungle) and
        to the left of where you enter you will see another feet symbol.  This is
        the River Plains.
    
      - Find the Other Beach
        To find the other beach you must cross the river gorge.  You must build a
        bridge, and then go through the South River Jungle to the East Beach.
    
       -----------------
       Live off the Land
       -----------------
    
    Arrr, it has been several months now since we first returned from our last 
    voyage, because we have been cursed with a visit from my mother, the Dread 
    Pirate Edith and her band of scandal-mongering blatherskites.  Upon seeing my 
    slight frame, my beloved mother insisted that I could not leave this island 
    until I have proven to her that I know how to eat properly.  I am hoping with 
    little cause for optimism that she leaves before the end of my natural life.
    
      - Catch a Chicken
        Chickens are first found in the West River Plains.  First you must build a
        chicken trap at your workbench.  Then go to the West River Plains (or
        another location where chickens are found).  When you see the chicken, walk
        over to it.  It will fly away, but you will have an option to "Set Chicken
        Trap".  While you're there, also collect the feathers it left behind.  Set
        the trap, and come back in a little while to check if you caught a chicken.
        You can build as many of these as you'd like, and build your own Chicken
        Empire!
    
      - Hunt a Boar
        Oh, the illustrious boar.  Bane of many Sims' deserted island experiences.
        There are no fool-proof ways (as of yet) to hunt a boar.  They are most
        commonly found on the third island in the Geyser Plains.  However, there
        are reports of boars on Airplane Island in the Airplane Jungle.  
    
        To hunt the boar, you must follow it around and irritate it.  It might
        leave the screen.  If it does this, find another boar and try again.  If
        you can get the board cornered, it will often attack.  You can also try to
       lure it by leaving food out, or by building a garden and not fencing it in.  
    
        YOU MUST HAVE HIGH (almost, if not 10) BODY SKILL to successfully hunt the
        boar. Once it attacks you, you will see a brown dust cloud.  If you win,
        you will receive some leather, some boar tusks, and a ham.  Yummy!
    
        An easy way to get the boar to fight you is to box it in with furniture.
        Once you are on the same screen as the boar, go into plans, and place beds,
        couches, or any furniture of your choice around the boar so that it can't
        escape.  A little tricky, but helpful to catch that annoying boar!
    
    
      - Fish a Shark
        Sharks must be caught with the fishing pole, as they are found in deep
        water.  For fishing tips, see the goal "Cook a Fish" above.  Sharks are
        most commonly found on Volcano Island in the Tidal Pools, on Crystal
        Island, and in the Hidden Lagoon. Again, they have been found on the second
        island, but this is rare.  Basically, keep fishing until you think you
        will never catch a shark, and someday you will.
    
    
    
    ----------------------------------
    ----------------------------------
    Moneywell's Big Book of Survival 2
    ----------------------------------
    ----------------------------------
    Location:
    
       ----
       Farm
       ----
    
    If you have read this far, you have probably given up hope of a quick rescue.
    Or,perhaps, you have decided to say goodbye to the real world, and you are 
    ready to more firmly establish your new tropical home.  In either event, 
    welcome to the exciting world of dirt farming!  Foraging for food requires a 
    lot of energy, and if you can collect all your food in one place, you can 
    maximimize your chance of survival by minimizing your exposure to the wilds 
    of the wilderness.  So grab a hoe, and let's go!
    
      - Plant a crop
        To plant a crop, you must gather ashes from a firepit (AFTER the fire is 
        extinguished!).  You must also have crafter the hoe.  In the Menu under
        Plans, you will see a plan in "Special Plans" for a "Cultivatable Soil
        Patch".  Place it, then leave the menu.  Walk over to it, and you will
        get the option "Plant Sprout".  Select which crop you want to grow- you
        may grow either food or resources.
    
      - Harvest a crop
        Crops will grow on their own.  It must be the triving jungle climate.
        After about 15 minutes real time, go back and check your crops.  If you
        planted very quick growing plants (like bamboo or sisal), they will
        definitely have grown.  Walk over to them, and select "Harvest ___".
    
      - Harvest an egg
        After you have caught a chicken, build a coop.  Walk over to it, and select
        "Add Chicken".  Walk up to your chicken and select "Serenade Chicken".
        For some odd reason, this causes it to lay eggs.  Select "Harvest Eggs".
        You can harvest as many eggs as you'd like, just keep serenading the
        chicken.
    
    
       -----------------
       Reach Last Island
       -----------------
    
    Rafts are suitable vessels for navigating calm waters, but they are ill-
    equipped for crossing a span of water that requires agility and speed in order 
    to navigate hazardous obstacles or quickly changing currents.  For this, you 
    will have better luck with a canoe.
    
      - Build a canoe
        Once you have made it to the East Beach, 
    
      - Reach the Third Island
        Once your canoe is built, get a good night's sleep.  Make sure you have at 
        least a Provisional Bed or Cot.  Sleep until your Sim will sleep no more,
        and then go to your fire and cook some guarana.  Warp over to the East Beach
        (if you're not already there), walk over to your canoe, and select
        "Explore".  YOU MUST HAVE 10 BODY POINTS to canoe to the 3rd island.
    
    
    
    
    ---------------------------------------
    ---------------------------------------
    The Biscuit Isles by Lord R. Stickywick
    ---------------------------------------
    ---------------------------------------
    Location: Volcano Island, South Volcano Beach
    
       ------------------
       Explore 3rd island
       ------------------
    
    I have arrived on the third island, the final survivor of the HMS Poodle,
    having paddled to safety on the back of my manservant Haythornwaite.  As for the
    others, their fate lies inscribed somewhere in the belly of a jungle boar, who 
    are my second journal as I fled for safety of Haythornwaite's able back.  
    Suffice it to say that the crew fell to the multiple miseries of a dozen 
    mutinies, the unslaked hunger of ravenous boars, and an ill-advised journey 
    across a span of devil quicksand, which I have named Biscuit-sand, in my honor.
    
      - Find a Hot Spring
        The hot springs are located in Volcano Jungle.  Go right where the path
        splits, and just keep going back into the jungle until you find the springs.
    
      - Find the Llama temple
        The door to the Llama temple is located in Geyser Plains.  You must have
        all 9 Heiroglyphics (see "Heiroglyphics" section below) to open the door.
    
      - Reach the Volcano Summit
        You can reach the Summit one of two ways- one requires lots of energy,
        the other requires the Heiroglyphics.  I did it the "hard way" (climbing
        up the side of the volcano, which takes energy), but you also get a piece
        of the treasure map that way.  Go through Geyser Plains, and chisel away at
        Geyser Rock.  
        
        If you are standing in front of the geyser and your Sim just shrugs, go
        right and you will see a little hill.  On the top of that hill is a rock.
        Go stand next to the rock, and choose "Inspect".  You must be standing in
        JUST the right spot, but eventually your Sim will pull out their Chisel and
        Hammer (you have those, right?) and the stone will fall.  
    
        You will then be on Volcano Overlook.  To your right you will see a steep
        hill with what look like ruins.  Find the Footprint Symbol, and choose
        "Explore". If you have enough energy, you will make it to the top.
        
    
      - Find the other beach
        To find the other beach you must go through the Llama Temple, do the
        ceremonial dive into the Tidal Pools, and swim around until you go through
        a rock formation.  You will see the Footprint Symbol leading you to the
        North Volcano Beach.
        
    
    
       ----------------------
       Study the Llama People
       ----------------------
    
    I found further evidence today of a lost civilization who worshipped an animal 
    with a most peculiar morphology, a shape similar to a mutant goat or bubonic 
    horse.  This strange creature appears to be a new species, so I have named it 
    the Biscuit Goat-Horse, in honor of myself.  Why did these people worship this 
    Biscuit Goat-Horse?  Perhaps more will be revealed when I make the arduous 
    climb up the ancient staircase that wraps itself around the volcano.  Pity 
    Haythornwaite isn't here...
    
      - Find all four royal statues
        
    
      - Repair the Ceremonial Forge
        This is the big, funny looking workbench type thing located in the Temple.
        Stand by it and select "Repair".  This will unlock the fourth island,
        Crystal Island.  It will also allow you to make glass.
    
      - Find the Llama King's Crown
        This is just lying on the floor in the temple.  Walk over to it and pick it
        up.
    
      - Perform a Ceremonial Cliff dive
        In the Ancient Theater, walk down the steps.  You'll see the foot symbol.
        Walk over to it, and select "Explore". 
    
    
    
       -------------------------
       Enjoy the pleasure palace
       -------------------------
    
    I sometimes wonder if my mind is not entirely my own.  I have now lived on 
    these islands for many, many months, and I find myself abandoning the amenities
    of a balanced mind.  On the positive side, I found a crown and have declared 
    myself King Biscuit I of the Biscuit Islands, named in my honor.  Tonight, 
    having used the crown in a most creative way to open a secret door to a 
    magnificent palace, I will marry my longtime companion these many months, a 
    petite and well-mannered coconut I have named Elizabeth.  May we live long and 
    happy lives.  Good bye for ever.
    
      - Enjoy the Palace
        There are some disputes as to when this goal is finished.  Since this is my
        walkthrough, you'll get my point of view.  After you have found the Llama 
        Temple and gotten the Llama King's Crown, go back to the Dark Cave on
        Airplane Island.  Walk over to the locked door and select "Inspect".  Your
        Sim will know what to do.  Watch in amazement.
        
    
    
    
    ------------------------------------------
    ------------------------------------------
    A Pirate's Guide to Retirement, Manuscript
    ------------------------------------------
    ------------------------------------------
    
       --------------------
       Build a Durable Home
       --------------------
    
    Arrrr!  By my seven beards, I have never met a woman as stubborn as my mother, 
    the Dread Pirate Edith.  We are now three years since she interrupted the 
    preparations for my next voyage, and she has now comandeered my equipment and 
    my men to build herself a country villa so that she may retire in peace.  I 
    curse her and her peanut butter cookies.
    
      - Build A Cabin
        Under plans, build three cabin walls, a cabin roof, and a door.  That's 
        all!  You can get more elaborate if you wish, and you probably will.  You
        can also build one of the pre-fab cabins.
    
      - Build two cabin chairs
        Under Plans, go to Chairs, and build two Cabin Chairs.
    
    
       ---------------
       Create a Resort
       ---------------
    
    I write this as the most wretched pirate in the history of avarice.  My mother 
    has now officially taken command of my men, and I have been sent to bed without
    supper, on account of my unwillingness to shave my beards.  Shave my beards?  
    Is this woman mad?  Alas, yes, she must be, for she has now decided to build a 
    magnificent city of pirates in the mold of El Dorado or Shangri-La.  Madness.  
    We'll all be dead in  a week.
    
      - Build a Bungalow
        
    
      - Build a Lavish Shower
        
    
      - Create a Shell Shirt
        You must have a workbench.  Go to one, select "Craft", and "Clothing Plans".
        Scroll over to the right, and choose the shell shirt.
    
      - Use a Bungalow Stove to make a feast
    
    
    
     _______
    |_____  |
          | |----------------------------------------------------------------------
          | |   P L A N S
          | |----------------------------------------------------------------------
          |_|
    
    This section is majorly in progress.  If you have more plans, or detailed
    information about things you must do/have before getting the plans, feel free 
    to let me know!
    
    -----
    TOOLS
    -----
    
     -Torch
        Requirements: Crafting Bench, Knife
        Resources: 5 Softwood
    
     -Chicken Trap
        Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
        Resources: 10 Softwood
    
     -Fish Trap
        Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
        Resources: 10 Softwood
    
     -Machete
        Requirements: Forge, Hammer, 8 Mech. Skill
        Resources: 5 Hardwood, 35 Metal Ore
    
     -Wood Fishing Pole
        Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
        Resources: 5 Softwood, 5 Hardwood, 5 Twine
    
    
    
    -----------------
    Firepits & Stoves
    -----------------
    
     -Emergency Fire Pit
        Requirements: None
        Resources: 5 Driftwood
        Benefits: 2 Fun, 1 Comfort
    
     -Provisional Fire Pit
        Requirements: 4 Mech. Skill
        Resources: 3 Stone, 5 Clay
        Benefits: 2 Fun, 3 Comfort
    
     -Hut Stove
        Requirements: 2 Mech. Skill, 2 Cook. Skill
        Resources: 10 Bamboo, 10 Vine, 10 Softwood, 8 Stone
        Benefits: CAN COOK 2 ITEMS AT A TIME
    
     -Fortified Fire Pit
        Requirements: 6 Mech. Skill
        Resources: 20 Stone, 15 Clay
        Benefits: 2 Fun, 5 Comfort
    
     -Cabin Stove
        Requirements: 4 Mech. Skill, 4 Cook. Skill
        Resources: 5 Hardwood, 10 Softwood, 30 Stone, 10 Clay
        Benefits: CAN COOK 3 ITEMS AT A TIME
    
     -Bungalow Stove
        Requirements: 6 Mech. Skill, 6 Cook. Skill
        Resources: 25 Metal Ore
        Benefits: CAN COOK 4 ITEMS AT A TIME
    
    
    -------------
    Seating Plans
    -------------
    
     -Hut Dining Chair
        Requirements: 4 Logic Skill
        Resources: 5 Bamboo, 3 Vine
        Benefits: 3 Comfort
    
     -Hut Living Roome Chair
        Requirements: 4 Logic Skill
        Resources: 5 Driftwood, 5 Bamboo, 3 Vine
        Benefits: 3 Comfort
    
     -Hut Sofa
        Requirements: 4 Logic Skill
        Resources: 10 Bamboo, 5 Vine, 4 Grass
        Benefits: 5 Comfort
    
     -Hut Loveseat
        Requirements: 4 Logic Skill
        Resources: 8 Bamboo, 5 Vine, 4 Grass
        Benefits: 4 Comfort
    
     -Shack Dining Chair
        Requirements: None
        Resources: 5 Driftwood, 5 Vine
        Benefits: 1 Comfort
    
     -Shack Living Room Chair
        Requirements: None
        Resources: 5 Driftwood, 5 Vine
        Benefits: 1 Comfort
    
     -Shack Sofa
        Requirements: 1 Mech. Skill, 1 Logic Skill
        Resources: 10 Driftwood, 15 Vine
        Benefits: 3 Comfort
    
     -Shack Loveseat
        Requirements: 1 Mech. Skill, 1 Logic Skill
        Resources: 5 Driftwood, 10 Vine
        Benefits: 2 Comfort
    
     -Shack Stool
        Requirements: None
        Resources: 5 Bamboo, 5 Vine
        Benefits: 1 Comfort
    
     -Cabin Dining Chair
        Requirements: Hammer, 6 Logic Skill
        Resources: 5 Hardwood, 10 Softwood, 10 Rattan, 10 Rope
        Benefits: 4 Comfort
    
     -Cabin Living Room Chair
        Requirements: Hammer, 6 Logic Skill
        Resources: 5 Hardwood, 10 Softwood, 10 Rope, 10 Cotton
        Benefits: 4 Comfort
    
     -Cabin Sofa
        Requirements: Hammer, 6 Logic Skill
        Resources: 15 Hardwood, 30 Softwood, 30 Rope, 30 Cotton
        Benefits: 6 Comfort
    
     -Cabin Loveseat
        Requirements: Hammer, 6 Logic Skill
        Resources: 10 Hardwood, 20 Softwood, 20 Rope, 20 Cotton
        Benefits: 5 Comfort
    
    
    
    ---------
    Bed Plans
    ---------
    
     -Improvised Cot
        Requirements: None
        Resources: 4 Driftwood, 3 Vine
        Benefits: 3 Energy, 3 Comfort
    
     -Improvised Bed
        Requirements: None
        Resources: 5 Driftwood, 4 Vine
        Benefits: 3 Energy, 3 Comfort
    
     -Provisional Cot
        Requirements: 4 Logic Skill
        Resources: 7 Bamboo, 5 Vine
        Benefits: 4 Energy, 4 Comfort
    
     -Provisional Bed
        Requirements: 4 Logic Skill
        Resources: 8 Bamboo, 6 Vine
        Benefits: 4 Energy, 4 Comfort
    
     -Sturdy Cot
        Requirements: Hammer, 6 Logic Skill
        Resources: 5 Hardwood, 10 Softwood, 20 Rope, 20 Cotton
        Benefits: 7 Energy, 7 Comfort
    
     -Sturdy Bed
        Requirements: Hammer, 6 Logic Skill
        Resources: 5 Hardwood, 20 Softwood, 20 Rope, 20 Cotton
        Benefits: 7 Energy, 7 Comfort
    
    
    
    -----------
    Table Plans
    -----------
    
     -Small Shack Table
        Requirements: None
        Resources: 5 Driftwood, 4 Vine
    
     -Standard Shack Table
        Requirements: None
        Resources: 10 Driftwood, 8 Vine
    
     -Large Shack Table
        Requirements: None
        Resources: 15 Driftwood, 12 Vine
    
     -Small Hut Table
        Requirements: 4 Logic Skill
        Resources: 10 Bamboo, 10 Vine
    
     -Standard Hut Table
        Requirements: 4 Logic Skill
        Resources: 3 Bamboo, 2 Vine
    
     -Large Hut Table
        Requirements: 4 Logic Skill
        Resources: 4 Bamboo, 4 Vine
    
     -Small Cabin Table
        Requirements: Hammer, 6 Logic Skill
        Resources: 5 Hardwood, 10 Softwood, 10 Rattan
    
     -Large Cabin Table
        Requirements: Hammer, 6 Logic Skill
        Resources: 10 Hardwood, 20 Softwood, 10 Rattan
    
    
    
    
    --------------
    Lighting Plans
    --------------
    
     -Shack Floor Lamp
        Requirements: 1 Logic Skill
        Resources: 1 Bamboo, 2 Driftwood, 4 Vine
        Benefits: 3 Environment
    
     -Shack Table Lamp
        Requirements: 1 Logic Skill
        Resources: 1 Large Clam Shell, 1 Vine
        Benefits: 3 Environment
    
     -Hut Floor Lamp
        Requirements: 4 Logic Skill
        Resources: 2 Bamboo, 1 Vine
        Benefits: 4 Environment
    
     -Hut Table Lamp
        Requirements: 4 Logic Skill
        Resources: 1 Nautilus Shell, 3 Grass
        Benefits: 4 Environment
    
     -Cabin Floor Lamp
        Requirements: 6 Logic Skill
        Resources: 10 Bamboo, 5 Rattan, 5 Cotton, 5 Twine
        Benefits: 7 Environment
    
     -Cabin Table Lamp
        Requirements: 6 Logic Skill
        Resources: 5 Bamboo, 5 Rattan, 5 Cotton, 5 Twine
        Benefits: 7 Environment
    
    
    
    
    
    
     _____
    |  _  |
    | |_| |----------------------------------------------------------------------
    |  _  |    R E S O U R C E S
    | |_| |----------------------------------------------------------------------
    |_____|
    
    COMING SOON!!
    
    
    
    
    
    
     _____
    |  _  |----------------------------------------------------------------------
    | |_| |    H E I R O G L Y P H I C S
    |___  |----------------------------------------------------------------------
     ___| |
    |_____|
    
    There are three heiroglyphics on each island.  You must gather them to open the
    Llama Temple to get items needed to beat the game.
    
    Shipwreck Island:
    1 - Deep Jungle - On the groun where the path splits.
    2 - Shipwreck - On the deck of the ship, you can't miss it.
    3 - Pier Beach - By the stones where you build your workbench.
    
    Airplane Island:
    4 - Dark Cave - On the ground next to the locked door.
    5 - Skull Rock Jungle - On the ground next to the "Skull Rock".
    6 - East River Plains - In front of the quicksand.
    
    Volcano Island:
    7 - South River Jungle - On the river bank.
    8 - Volcano jungle - Nearest the top hot spring.  
    9 - Geyser plains - Just outside the heiroglyphics door that leads to the
        Volcano Rim.
    
    
    
     ____     _______
    |__  |   |  __   |
       | |   | | /   |----------------------------------------------------------
       | |   | |/ /| |  T R E A S U R E   M A P    
     __| |__ |   /_| |----------------------------------------------------------
    |_______||_______|
    
    There are nine pieces to the treasure map.  They lead to... a treasure.
    
    1 - West Beach (Airplane Island)- Dive for clams (swim out to Clam Rock to get
        the option).
    2 - Volcano Jungle (Volcano Island)- Look around the hot springs.
    3 - Volcano Rim (Volcano Island)- Climb to the top of the volcano (not through
        the door, go the hard way).
    4 - Tidal Pools (Volcano Island)- Do the Ceremonial Dive off the high cliff
        into the water.
    5 - Tidal Pools (Volcano  Island)- Catch a tiger shark (see tips under "Goals")
    6 - East River Plains (Airplane Island)- Behind the quicksand strip, behind the
        left pillar.  You must access this strip through the Hidden Lagoon.
    7 - Crystal Island (Fourth hidden island)- The map piece is on the ground.
    8 - Random - Pick up and read message in a bottle.  This was my first map piece.
    9 - Random- Get it in a "packet" (banana leaf bundle) from a chimp.
    
    After you collect all nine pieces of the map, you must follow it to the X.  This
    will be on the second island, off to the right of where you land.  You'll see
    a small grassy knoll, and a boulder.  You must stand next to the boulder and
    move it.
    
    
    
    
     ____     ____
    |__  |   |__  |
       | |      | |--------------------------------------------------------------
       | |      | |      F R E Q U E N T L Y   A S K E D  Q U E S T I O N S
     __| |__  __| |__------------------------------------------------------------
    |_______||_______|
    
    Answers coming soon, right now I'm just compiling the questions.
    
    
    Q) How do I get married in the game?
    
    
    Q) Can I have kids in this game?
    A) No, but you can have "romance".  Even in th bushes!
    
    
    Q) How do I catch a boar/shark?
    A) Look under "Goals", there are detailed instructions there!
    
    
    Q) Where do I find hardwood?
    
    
    Q) How do I get through the geyser in "Geyser Plains"?  My sim just looks
       and shrugs their shoulders.
    
    
    Q) Where do I build a crafting bench on the second island?
    A) There are no places to build it, instead you have a plan to build the bamboo
       craft bench.
    
    
    Q) How do I open the temple?
    A) You must have found all of the heiroglyphics and put them together using a
       craft bench.  You may then go to the temple door and "Insert" the
       heiroglyphics into the door.
    
    
    Q) How do I open the door in the Dark Cave?
    A) In the temple you will find the Llama King's crown.  Take it, and then go
       back to the Dark Cave.  Choose "Inspect" again, and your Sim knows what to
       do.
    
    
    Q) How do I cut my hair/shave?
    A) You can either craft a sewing kit, or just go into Fashion and choose another
       haircut or no facial hair.
    
    
    Q) Where is the Fourth Island?
    A) Crystal Island (the fourth) will appear after you have repaired the Forge in
       the Temple.  It is located between the second and third islands, just go to
       East Beach on the second island or South Beach on the third.
    
    
    Q) Where do I get Jade/Gold/Moonstone?
    A) If you fish for clams enough, these will randomly appear.  I'm not sure what
       they're good for, if anything.
    
    
    Q) Where do I get the Death Daisy? 
       You get the death daisy when one of your sims dies.  It will be on their
       grave.
    
    
    Q) Can I bring the skeletons on the islands back to life?
    A) Unfortunately, no.  I was convinced that you could my first time through the
       game; it would've added an awesome element to have a revived pirate roaming
       the islands!
    
    
    Q) How do I get abducted by aliens?
    A) When you have assembled the radio transmitter, go to Crystal island and send
       an SOS.  An alien will come and abduct you.  It only lasts a few seconds, but
       all your motives will be filled and you get 5 alien food!
    
    
    Q) When I walked onto a new screen, I saw a cut scene where the earth shook and
       my sim fell down!  What's going on?
    A) Relax, it was just an earthquake.  They happen all the time on Volcano
       Island, and don't do any damage to your Sim.  They might damage some of
       your furniture or buildings, but what doesn't in this game?
    
    
    
     ____     _______
    |__  |   |_____  |
       | |    _____| |-----------------------------------------------------------
       | |   |  _____|   S P E C I A L   T H A N K S 
     __| |__ | |_____------------------------------------------------------------
    |_______||_______|
    
    
    -EA for making the game and all this possible, blah blah blah.
    
    -Everyone on the message boards for being so helpful and answering my (and many
     others') questions!
    
    -Tom Farello (gravy229) for the awesome ASCII numbers!
    
    -Mantaqaa Asif for info about alien abductions, building a transmitter, sending
     an SOS, and building a boat!
    
    
    
    
    Copyright (c) 2007 Jennilee St. John