__
|  ""--.--.._                                             __..    ,--.
|       `.   "-.'""\_...-----..._   ,--. .--..-----.._.""|   |   /   /
|_   _    \__   ).  \           _/_ |   \|  ||  ..    >  `.  |  /   /
  | | `.   ._)  /|\  \ .-"""":-"   "-.   `  ||  |.'  ,'`. |  |_/_  /
  | |_.'   |   / ""`  \  ===/  ..|..  \     ||      < ""  `.  "  |/__
  `.      .    \ ,--   \-..-\   /"\   /     ||  |>   )--   |    /    |
   |__..-'__||__\   |___\ __.:-.._..-'_|\___||____..-/  |__|--""____/
                           _______________________
                          /                      ,'
                         /      ___            ,'
                        /   _.-'  ,'        ,-'   /
                       / ,-' ,--.'        ,'   .'/
                      /.'     `.         '.  ,' /
                     /      ,-'       ,"--','  /
                          ,'        ,'  ,'    /
                         ,-'      ,' .-'     /
                      ,-'                   /
                    ,:_____________________/

             .-.   .-.   .-.   .-.   .-.   .-.   .-.
            ( * ) ( : ) ('*.) (: :) (:-:) (:::) ((-))
             `-'   `-'   `-'   `-'   `-'   `-'   `-'
  _   _   _   _   _   _   _     _   _   _   _   _   _   _   _   _     _  
 / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ / \   / \ 
( B | u | d | o | k | a | i ) ( T | e | n | k | a | i | c | h | i ) ( 3 )
 \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ 

Cell FAQ

Wii
Written by RockyLigth
Version 1.3
_______________________________
       TABLE OF CONTENTS       |
                               |
1. Intro                       |
2. Overview                    |
3. Version History        [VER]|
4. Important Stuff        [STF]|
5. About Cell             [ABT]|
6. First Form Cell      [FORM1]|
7. Second Form Cell     [FORM2]|
8. Perfect Cell         [FORM3]|
9. Super Perfect Cell   [FORM4]|
10. Potara/Z-item setups  [POT]|
11. Strategy            [STRAT]|
12. Contact Info         [CNTC]|
13. Legal stuff                |
14. Thanks                     |
_______________________________|

Control + F is your friend.

 __       __  _  _  ____  ___   __  ___  _  _  __  ____  __  __  _  _ 
(  )     (  )( \( )(_  _)(  ,) /  \(   \( )( )/ _)(_  _)(  )/  \( \( )
 )(  _    )(  )  (   )(   )  \( () )) ) ))()(( (_   )(   )(( () ))  ( 
(__)(_)  (__)(_)\_) (__) (_)\_)\__/(___/ \__/ \__) (__) (__)\__/(_)\_)

Hey! My name is RockyLight, and this is my first FAQ. Well... it's RockyLigth
actually, but I hate being called that. By the time I made my account on
GameFAQs, my English was not very good (I live outside of the US), so yeah.
Typos suck.

I decided to make a Cell FAQ because he's my favorite character in DBZ, and he
has been my main in every DBZ game. He's awesome like that.

So why do I like Cell, you ask? Well...

He absorbs people's flesh and bone with his tail. How awesome is that!? He's
cool looking, laid back, and is green. Green = win. He can also summon
offsprings of himself to help him out in battle. That are blue. Blue = win.
Green and blue are the best colors there are.

There really is no reason to not like Cell. Best DBZ villain if you ask me.
Not to mention he's awesome in the game too.

Oh and, this guide has a moderate amount of Ascii art. It's best viewed in the
Courier New font.

 ___        __  _  _  ___  ___  _  _  __  ___  _    _ 
(__ \      /  \( )( )(  _)(  ,)( )( )(  )(  _)( \/\/ )
/ __/ _   ( () )\\//  ) _) )  \ \\//  )(  ) _) \    / 
\___)(_)   \__/ (__) (___)(_)\_)(__) (__)(___)  \/\/  

Cell's existence is first hinted at when Future Trunks, Son Gohan and Bulma
discover Cell's shedded skin. He is first seen when confronted by Piccolo, who
learns of the creature's history, as well his goal of absorbing #17 and #18.

After absorbing a sufficient amount of beings, Cell then found #17 and #18 and
nearly absorbed #17, if not for #16 who was able to fight Cell one on one. He
eventually manages to absorb #17 and changes into his second form. This second
form would have absorbed #18 as well if Tenshinhan did not intervene.
Tenshinhan is able to stall him long enough for #18 and #16 to escape. Cell
gives chase to the two artificial humans and tries to flush them out of an
island they were hiding in until Vegeta arrives to challenge Cell. Vegeta
easily defeats Cell by utilizing his new Ultra Super Saiyan abilities.
However, Vegeta, wanting to battle a more challenging opponent, assisted Cell
in absorbing #18. In this new form Cell easily defeats Vegeta and Trunks.
Instead of killing the pair, Cell abandons the battle and announces that he
would revive the Tenkaichi Budokai, a martial arts tournament not held since
the end of Dragon Ball.

Called the "Cell Games" the tournament would pit any fighters Earth could
muster against Cell. Many of Earth's heroes enter the competition. The so
called "World Champion Martial Artist" Mr. Satan is the first to fight Cell
and the first to lose. Goku battles after Mr. Satan. Though he had become very
powerful from training in the Room of Spirit and Time, Goku is not powerful
enough to defeat Cell. However, Goku's child, Gohan, is thought to have latent
abilities greater than that of Cell's. However, Gohan looks to have no chance
at defeating Cell until Cell destroys #16, filling Gohan with rage that
transforms him into a Super Saiyan 2. Instead of losing gracefully, Cell
decided to blow himself up, a feature that many of Doctor Gero's creations
possessed. Before Cell could kill himself, Goku uses his ability to teleport
to transport Cell and himself to the planet of the North Kaio, saving Earth
but killing Goku. However, Cell was able to regenerate and teleport back to
Earth, and upon arrival killed Future Trunks. Gohan manages to destroy Cell
with a Kamehameha that obliterates the tyrant completely.

 ___       _  _  ___  ___   ___  __  __  _  _ 
(__ )     ( )( )(  _)(  ,) / __)(  )/  \( \( )
 (_ \ _    \\//  ) _) )  \ \__ \ )(( () ))  ( 
(___/(_)   (__) (___)(_)\_)(___/(__)\__/(_)\_)[VER]
 _  _  __  ___  ____  __  ___   _  _ 
( )( )(  )/ __)(_  _)/  \(  ,) ( \/ )
 )__(  )( \__ \  )( ( () ))  \  \  / 
(_)(_)(__)(___/ (__) \__/(_)\_)(__/  

Version 1.0: Finished guide and posted it on GameFAQs.

Version 1.3: Added some info and strategy on Super Perfect Cell, fixed a typo
and error in a potara setup (thanks whoever e-mailed me about it), and fixed
some errors here and there.

  __       __  __  __  ___   __  ___  ____  __   _  _  ____ 
 / ,)     (  )(  \/  )(  ,\ /  \(  ,)(_  _)(  ) ( \( )(_  _)
(_  _)_    )(  )    (  ) _/( () ))  \  )(  /__\  )  (   )(  
  (_)(_)  (__)(_/\/\_)(_)   \__/(_)\_)(__)(_)(_)(_)\_) (__) [STF]
 ___  ____  _  _  ___  ___ 
/ __)(_  _)( )( )(  _)(  _)
\__ \  )(   )()(  ) _) ) _)
(___/ (__)  \__/ (_)  (_)  

This guide requires you to know the controls. This is not a "learn to play"
guide. If you don't know how to play, leave this guide and play through the
tutorial mode.

All the damage charts in this guide were tested without any potaras, against
Early Goku without potaras in training mode.

+ = Both buttons together
, = Separate commands (example: A button first then the B button)

B1 = Blast 1
B2 = Blast 2
UB = Ultimate Blast

10000 HP = One life bar. Most character start with three life bars, without
counting the orange, near death life bar, which adds up to 4 (for most
characters).

 ___        __   ___   __  _  _  ____     __  ___  __    __   
/ __)      (  ) (  ,) /  \( )( )(_  _)   / _)(  _)(  )  (  )  
\__ \ _    /__\  ) ,\( () ))()(   )(    ( (_  ) _) )(__  )(__ 
(___/(_)  (_)(_)(___/ \__/ \__/  (__)    \__)(___)(____)(____)[ABT]

His first two forms are slow, but they have to unique ability to recover 
health. They both recover health with their grab attack. First form Cell also
recovers health with his ultimate blast while Second form recovers health with
a Blast two attack (which makes it more useful). Perferc and Super Perfect
lose this ability but gain more speed and better melee capabilities.

Cell also recovers some health with every transformation. This is really good
if you start out as first form Cell, since when you're dying you can transform
and gain the upper hand due to more health.

All in all, Cell is a very good character, his first two forms are very cheap,
while the other two have great melee and good Blast 2's. Cell is a character
that can adapt to anything. One of the better characters in the game, that's
for sure.

  _        ___  __  ___   ___  ____    ___   __  ___   __  __ 
 / )      (  _)(  )(  ,) / __)(_  _)  (  _) /  \(  ,) (  \/  )
/ , \ _    ) _) )(  )  \ \__ \  )(     ) _)( () ))  \  )    ( 
\___/(_)  (_)  (__)(_)\_)(___/ (__)   (_)   \__/(_)\_)(_/\/\_)[FORM1]
  __  ___  __    __   
 / _)(  _)(  )  (  )  
( (_  ) _) )(__  )(__ 
 \__)(___)(____)(____)

Also called Imperfect Cell, this is Cell's Imperfect form, before he absorbs
#17 and #18.

This guy is pretty slow (although nowhere near the giants), and has both
chargeable B2's. This makes them harder to connect with, however, it's
not impossible to make an opening, and they deal more damage than cutscene
B2's. As I already mentioned, Imperfect Cell can recover health with his grab
and Ultimate Blast, and this is a very good ability which few characters have.
Use it a lot.
_______
       \_______ 
BLAST 1 ATTACKS|
_______________|
First form Cell's Blast stock limit: 4

--Solar Flare
Cost: 2 Blast stocks
9/10

A good Blast 2. It got a massive improvement in BT3, used to be crap in BT2.
Anyway, a cutscene will appear and Cell will perform the Solar Flare. The
screen flashes white for two seconds and the opponent loses their lock on.
You can then combo, grab use a Blast 2, or Dragon Dash away as the opponent is
left trying to lock on to you. The downside is that you must be at close range
for it to work.

--Afterimage
Cost: 2 Blast stocks
6/10

The opponent won't know you have this activated until the effect takes place.
This will automatically teleport you out of the opponent's next attack, no
matter what it is (except throws). Can be good, but it's pretty costly, so
use it wisely. The effect also stacks - if you use two afterimages you will
dodge the next two attacks.

Overall: 8/10

Not bad. Decent B1's, Solar Flare is just awesome and afterimage is decent.
_______
       \_______
BLAST 2 ATTACKS|
_______________|

--Kamehameha
5/10
Cost: 3 Ki bars
Damage:  7020 (Uncharged)
        10200 (Fully Charged)
        11280 (Boost)

The kamehameha. Goku's trademark move. Cell's version is chargeable, which
means it requires some planning for it to hit. If uncharged, you can sometimes
mix it up at close range, can't be seen coming as a cutscene attack. If you do
manage to get a good stun on the opponent (fully charged heavy finish, guard
crush, for example), it might be your chance to charge it up. The damage it
deals is worth the trouble finding an opening.

--Special Beam Cannon
6/10
Cost: 4 Ki bars
Damage:  7830 (Uncharged)
        13430 (Fully Charged)
        14780 (Boost)

Piccolo's trademark move. It's chargeable, which means it requires some
planning for it to connect aswell. It's much better in BT3, since it doesn't
need to be charged for 10 seconds for it to deal decent damage. Better than
the Kamehameha for me, the extra cost is worth it since it deals more damage.
Charge it up after you get a good stun in.

Overall: 6/10

Instead of Special Beam cannon, he should have had a cutscene Blast 2. Two
chargeable attacks is not very good...

________
        \_____
ULTIMATE BLAST|
______________|

--Drain Life Cell
8/10
Cost: 4 Ki bars
Damage: 12010

Rush type attack. This attack just plainly rules. Deals decent damage AND you
recover a lot of health. Also has a cool animation of Cell stabbing the
opponent in the chest with his tail.

However, if you're facing an android or robot, it will deal pathetic
damage and won't recover you health, since they don't have energy.
Oh well, don't use this move against those type of characters.

____
    \_________
RUSH FINISHERS|
______________|

-Blaster Wave (Attack, Ki)
Cell will release some sort of shockwave that will send you fliying if fully
charged. If you do send them fliying, you can follow it up with the Blaster
Wave Combo, which is Down+Ki.

-Flying Kick (Attack, Attack, Ki)
Cell will raise a bit and kick the opponent. These kick can only be blocked
with an up guard, which means Flying kicks can break through regular guard.

-Heavy Finish (Attack, Attack, Attack, Ki)
A punch to the opponent's gut which will stun them. A fully charged one of
these will give you a chance to charge up your Blast 2 attacks. Can be
followed up with a Delta Storm, which is Up+Ki.

-Heavy Finish (Attack, Attack, Attack, Attack, Ki)
Same as the third finisher.

_______
       \_________ 
RUSHING TECHNIQUE|
_________________|
Remember: These can only be done while in a rush string or after a step in.

-Lift Strike (Up+Ki)
A kick that will send the opponent upwards, can be followed with an air combo.
The more you charge, the further it will send the opponent.

-Ground Slash (Down+Ki)
An attack that will sweep the opponent and make them slip, can only be blocked
with a down guard. The more the charge it, the longer it stuns the opponent.
Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack.

-Auto Counter (Block)
If you block during a rush string, you will enter in a defensive stance, and
if the opponent hits you with a regular rush while in this stance, you will
counter attack automatically. However, you use Ki while in this pose, so watch
out. Imperfect Cell's Auto Counter is a tail smack that will send them flying
away.
______
      \_______ 
TRANSFORMATION|
______________|

--Second Form Cell
Cost: 2 Blast stocks

You see a cutscene of Cell flying up and looking around. Then he finds #17,
sneaks up behind him and absorbs him. Then you transform into Second form
Cell.

 ___     ___  ___   __  __  _  _  ___     ___   __  ___   __  __ 
(__ )   / __)(  _) / _)/  \( \( )(   \   (  _) /  \(  ,) (  \/  )
 / /_   \__ \ ) _)( (_( () ))  (  ) ) )   ) _)( () ))  \  )    ( 
(_/(_)  (___/(___) \__)\__/(_)\_)(___/   (_)   \__/(_)\_)(_/\/\_)[FORM2]
  __  ___  __    __   
 / _)(  _)(  )  (  )  
( (_  ) _) )(__  )(__ 
 \__)(___)(____)(____)

Also called Semi Perfect Cell, this is Cell's Semi-Perfect form, after he
manages to absorb #17.

Like First form, this guy is not very fast. In second form, you get better
B2's, a better throw (you gain more health and ki), but a worse UB. Well,
about the UB, it's a self destruct UB, so it's only useful if you're low on
health. Or if your opponent has two bars of life or less.

_______
       \_______
BLAST 1 ATTACKS|
_______________|

--Solar Flare
Cost: 2 Blast stocks
9/10

Exact same as First Form Cell's Solar Flare. Good Blast 1.

--Pump Up
Cost: 2 Blast stocks
5/10

This attack gives you a big increase in melee power, but it makes your Ki
charging slower. Good if you get the opponent trapped in a long combo, the
damage it deals might surprise you. However, the slower ki charging really
hurts... and second form Cell already has an average ki charging speed, so
don't use it if you have low Ki. However, it only lasts for a short while, and
if you don't manage to get a combo in, those were just 2 Blast stocks wasted.
Use it if you know you can get the opponent in a combo after you activate it.

Overall: 6/10

Average. Solar Flare is just awesome, while Pump Up is barely average.

_______
       \_______
BLAST 2 ATTACKS|
_______________|

--Big Bang Crash
7/10
Cost: 3 Ki bars
Damage: 6840
        7550 (Boost)

This one is a cutscene attack, which makes it more useful than First Form's
Chargeable B2's. This is like Vegeta's Big Bang Attack, except it's red and
has a cooler name. Looks a lot better than Vegeta's attack in my opinion.
However, the damage is not very strong.

--Drain Life Cell
9/10
Cost: 3 Ki bars
Damage: 7220
        7500 (Boost)

One word: Awesome! First Form Cell's totally awesome UB is back in Second
Form, but instead, as a Blast 2! You can seriously spam the heck out of this
move. Deals decent damage and recovers you a lot of health everytime you use
it. Can turn the side of a battle, really.

However, it will deal pathetic damage and won't recover you health against an
android or robot, remember that. This is the only thing that keeps this move
from getting a 10/10.

________
        \_____
ULTIMATE BLAST|
______________|

--Unforgivable!
7/10
Cost: 5 Ki bars
Damage: 15450
        17000 (Boost)

Rush attack. He will punch the opponent then self destruct like he attempted
in the show. It drops your health all the way to 1. You can then transform
to recover some health, or maybe run away, charge up and attempt to get a 
Drain Life Cell in, and then transform, though this method is pretty risky.
Deals big damage. A pretty good move, I'd say.

Oh and, this is one of the few unblockable rush moves. It can catch your
opponent off guard, so surprise them here and there with this.

____
    \_________          
RUSH FINISHERS|
______________|

-Heavy Finisher (Attack, Ki)
A punch to the opponent's gut which will stun them. A fully charged one of
these will give you a chance to charge up a smash attack, or use a throw or
a Blast 2. This move can be followed up with a Delta Storm (Up+Ki) or a Heavy
Crush (Ki, Ki, Attack)

-Heavy Finisher (Attack, Attack, Ki)
Same as the first finisher.

-Blaster Wave (Attack, Attack, Attack, Ki)
Cell will release some sort of shockwave that will send you flying if fully
charged. If you do send them fliying, you can follow it up with the Blaster
Wave Combo (Down+Ki).

-Rolling Hammer (Attack, Attack, Attack, Attack, Ki)
A punch that will turn the opponent around, so you can combo them on their
back. One of the better rush finishers in the game for sure. Can be followed
up with the Rolling Hurricane (Ki, Attack). If you do manage to land
the rolling hurricane correctly, you're in luck, that makes them a sitting
duck for rush B2s.

_______
       \_________ 
RUSHING TECHNIQUE|
_________________|
Remember: These can only be done while in a rush string or after a step in.

-Lift Strike (Up+Ki)
A kick that will send the opponent upwards, can be followed with an air combo.
The more you charge, the further it will send the opponent.

-Ground Slash (Down+Ki)
An attack that will sweep the opponent and make them slip, can only be blocked
with a down guard. The more the charge it, the longer it stuns the opponent.
Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack.

-Auto Counter (Block)
If you block during a rush string, you will enter in a defensive stance, and
if the opponent hits you with a regular rush while in this stance, you will
counter attack automatically. However, you use Ki while in this pose, so watch
out. Semi Perfect Cell's Auto Counter is a punch that will send them flying
away.

_______
       \______
TRANSFORMATION|
______________|

--Perfect Form Cell
Cost: 2 Blast stocks

Pretty much the same cutscene when Imperfect Cell transforms, except Semi
Perfect Cell absorbs #18 instead.

 ___       ___  ___  ___   ___  ___   __  ____     __  ___  __    __   
( , )     (  ,\(  _)(  ,) (  _)(  _) / _)(_  _)   / _)(  _)(  )  (  )  
/ , \ _    ) _/ ) _) )  \  ) _) ) _)( (_   )(    ( (_  ) _) )(__  )(__ 
\___/(_)  (_)  (___)(_)\_)(_)  (___) \__) (__)    \__)(___)(____)(____)[FORM3]

Perfect Cell. Probably my favorite and best character in the game. This is
Cell when he manages to absorb both #17 and #18. He gains some bug-like wings
on his back and loses his tail which he used to absorb stuff with.

This guy can do it all. Good melee, great speed, good Blast 2's... he can
seriously play however you like to. From fighting with melee to staying back
and fighting purely with Ki attacks. However, he lost the awesome health and
ki recovering grab he used to have, but all the stuff he gains is worth it.
The only thing that really hurts to have lost in the transformation is the
Drain Life Cell attack.

_______
       \_______ 
BLAST 1 ATTACKS|
_______________|
Perfect Cell's Blast stock limit: 5

--Explosive Wave
Cost: 1 Blast stock
10/10

Are you caught in a long combo, and you're having trouble escaping it?
No problem at all. With this, you will create a small explosion around you
that will knock the opponent away a bit. It can be done while you're caught in
a combo, so it's a really handy Blast 1 to have. And the cost isn't bad. Can
also be used to stop Rush B2's if you want don't to lose Ki by blocking them.

--Afterimage
Cost: 2 Blast stocks
6/10

The opponent won't know you have this activated until the effect takes place.
This will automatically teleport you out of the opponent's next attack, no
matter what it is (except throws). Can be good, but it's pretty costly, so
use it wisely. The effect also stacks - if you use two afterimages you will
dodge the next two attacks. I'd rather go to Max Power, or transform.

Overall: 8/10

Good B1's. Explosive Wave can get you out of pretty much any combo in the
game, and Afterimage is decent.

_______
       \_______
BLAST 2 ATTACKS|
_______________|

--Super Kamehameha
7/10
Cost: 3 Ki bars
Damage:  7800 (Uncharged)
        11280 (Fully Charged)
        12420 (Boost)

Once again we get the Kamehameha, Goku's favorite move. This is one chargeable
like Imperfect Cell's, so if you want it to hit, you must find a good opening
first. The damage when you get the boost is great.

--Barrage Death Deam
9/10
Cost: 2 Ki bars
Damage: 6400
        7100 (Boost)

Awesome B2! Instead of just one death beam, Cell will fire 10 death beams, one
after another at the opponent. Cell changes his aim everytime he fires one so
you have to keep moving until he's done firing to dodge this attack. The
damage it deals is pretty low, however, it only takes two ki bars, and Cell
already has fast ki charging. You can spam this move a lot.

Overall: 8/10
Great B2's. Super Kamehameha isn't spam friendly but if you manage to find an
opening, the damage it deals is great. Barrage Death beam is just plainly
awesome.

________
        \_____ 
ULTIMATE BLAST|
______________|

--Perfect Barrier
7/10
Cost: 4 Ki bars
Damage: 13680
        15060 (Boost)

A super explosive wave. Deals good damage, and starts a bit faster than other
super explosive waves from what I've seen. Decent Ultimate.

____
    \_________ 
RUSH FINISHERS|
______________|

-Flying Kick (Attack, Ki)
Cell will perform some overhead kicks that can only be blocked with an up
guard, which means these kicks go through your regular guard.

-Blaster Wave (Attack, Attack, Ki)
Cell will release some sort of shockwave that will send you flying if fully
charged. If you do send them fliying, you can follow it up with the Blaster
Wave Combo (Down+Ki).

-Heavy Finish (Attack, Attack, Attack, Ki)
Punch to the gut that will stun the opponent. If fully charged, they can
cause a guard break. If you manage to get a fully charged one of these in, it
might be your chance to start charging up your Super Kamehameha. It can be
followed up with the Heavy Crush (Ki, Ki, Attack) or Delta Storm (Up+Ki).

-Heavy Finish (Attack, Attack, Attack, Attack, Ki)
Same as the third finisher.

_______
       \_________ 
RUSHING TECHNIQUE|
_________________|
Remember: These can only be done while in a rush string or after a step in.

-Lift Strike (Up+Ki)
A kick that will send the opponent upwards, can be followed with an air combo.
The more you charge, the further it will send the opponent.

-Ground Slash (Down+Ki)
An attack that will sweep the opponent and make them slip, can only be blocked
with a down guard. The more the charge it, the longer it stuns the opponent.
Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack.

-Auto Counter (Block)
If you block during a rush string, you will enter in a defensive stance, and
if the opponent hits you with a regular rush while in this stance, you will
counter attack automatically. However, you use Ki while in this pose, so watch
out. Perfect Cell's Auto Counter is a Flying Kick.

_______
       \______
TRANSFORMATION|
______________|

--Super Perfect Cell
Cost: 2 Blast stocks

A short cutscene of Cell powering up to Super Perfect Cell. The aura while he
is powering up is red, and there's some lighting while he's powering up. Looks
cool if you ask me.

 ___      ___  _  _  ___  ___  ___     ___  ___  ___   ___  ___   __  ____ 
/ , \    / __)( )( )(  ,\(  _)(  ,)   (  ,\(  _)(  ,) (  _)(  _) / _)(_  _)
\_  /_   \__ \ )()(  ) _/ ) _) )  \    ) _/ ) _) )  \  ) _) ) _)( (_   )(  
 (_/(_)  (___/ \__/ (_)  (___)(_)\_)  (_)  (___)(_)\_)(_)  (___) \__) (__) 
  __  ___  __    __   
 / _)(  _)(  )  (  )  [FORM4]
( (_  ) _) )(__  )(__ 
 \__)(___)(____)(____)

This is Cell after he got the Zenkai (near death power up from Saiyan cells)
after he regenerated after he blew himself up. He was strong enough to cripple
SSJ2 Kid Gohan's arm with a single attack, and apparently only lost the final
beam struggle between them because he got distracted by Vegeta.

Anyway, in this form Cell gains the rolling hammer and a better UB, at the
cost of nerfed B2's (in my opinion).

Super Perfect Cell is able to stun giants, unlike the previous forms, which
need a specific potara to do so.

_______
       \_______
BLAST 1 ATTACKS|
_______________|
Super Perfect Cell's Blast stock limit: 6

--Instant Transmission
Cost: 3 Blast stocks
8/10

Cell uses Goku's transporting move, Instant transmission, and dissapears and
then re-appears behind the opponent. This makes them lose their lock on, and 
you can combo them immediatly after you appear behind them. Good B1, but it's
costly, so don't overuse it. Not only it will take a while before you can use
it again if you overuse it, but it will become pretty obvious when you're
about to use it. If you're facing human players that is.

--Wild Sense
Cost: 2 Blast stocks
8/10

This is like afterimage, however, instead of just dodging the attack, you
automatically attack the opponent and send them flying. Can also make you
dodge some B2's/UB's. Actually worth using, instead of Afterimage.

Overall: 8/10

Good B1's, thought I would have preferred to keep Explosive Wave instead of
Wild Sense.

_______
       \_______
BLAST 2 ATTACKS|
_______________|

--Full Power Death Beam
8/10
Cost: 2 Ki bars
Damage: 6760
        7440 (Boost)

Nerfed version of the Barrage Death beam, but still a good B2 anyway. He only
fires a single Death Beam, which is capable of entering struggles (Barrage
Death Beam can't struggle) and deals a bit more damage.

--Perfect Combination
8/10
Cost: 3 Ki bars
Damage: 8100
        8880 (Boost)

Rush attack. Cell will punch the opponent and send them flying upwards, then
proceed to combo the crap out of them. Then knocks them away and then finally
into the floor. Cool looking, and useful.

Overall: 8/10

Cutscene Beam and Rush type attack, which is a Perfect combination. Pun
intented.

________
        \_____
ULTIMATE BLAST|
______________|

--Solar Kamehameha
9/10
Cost: 5 Ki bars
Damage: 14580
        16080

The Solar Kamehameha. This is obviously the Kamehameha he used in the struggle
against Gohan in his final moments of life. This attack deals good damage and
has a cool looking explosion. Good UB.

____
    \_________          
RUSH FINISHERS|
______________|

-Flying Kick
Overhead kicks that will stun the opponent. As you may already know, they
break through regular guard, can only be stopped with an up guard.

-Blaster Wave
Cell releases some sort of shockwave that will send you flying if fully
charged. Can be followed up with a Blaster Wave combo (Down+Ki).Also, you
don't need to rely on these to easily stun giants anymore, Perfect Cell can
stun giants with regular rush strings.

-Heavy Finish
Gut punch that stuns the opponent. The longer you charge it, the longer the
opponent gets stunned. A fully charged one of these can cause a guard break.
Can be followed up with Delta Strom (Up+Ki) or Heavy Crush (Ki,Ki,Attack).

-Rolling Hammer
Punch that will turn the opponent to their side, so you can combo them on
their back. Can be followed up with Rolling Hurricane (Ki,Attack). Rolling
Hurricane makes them a sitting duck for Perfect Combination.

_______
       \_________
RUSHING TECHNIQUE|
_________________|
Remember: These can only be done while in a rush string or after a step in.

-Lift Strike (Up+Ki)
A kick that will send the opponent upwards, can be followed with an air combo.
The more you charge, the further it will send the opponent.

-Ground Slash (Down+Ki)
An attack that will sweep the opponent and make them slip, can only be blocked
with a down guard. The more the charge it, the longer it stuns the opponent.
Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack.

-Auto Counter (Block)
If you block during a rush string, you will enter in a defensive stance, and
if the opponent hits you with a regular rush while in this stance, you will
counter attack automatically. However, you use Ki while in this pose, so watch
out. Super Perfect Cell's Auto Counter is a grab.

 __  __       ___   __  ____  __   ___    __  
(  )/  \     (  ,\ /  \(_  _)(  ) (  ,)  (  )[POT] 
 )(( () )_    ) _/( () ) )(  /__\  )  \  /__\ 
(__)\__/(_)  (_)   \__/ (__)(_)(_)(_)\_)(_)(_)
 ___  ___  ____  _  _  ___  ___ 
/ __)(  _)(_  _)( )( )(  ,\/ __)
\__ \ ) _)  )(   )()(  ) _/\__ \
(___/(___) (__)  \__/ (_)  (___/


Also called Z-items (though I prefer the name Potara), you can equip these to
improve your character. From increasing attack, Defense, Ki charging speed, to
starting the match with more Ki make you take no damage when blocking, all of
this is possible with Potaras. So right now, I'll list some of my favorite and
best Potara setups. You can e-mail me (check contact section) if you wish to
have your Potara setups listed here. You will be credited, so no worries.

They will be listed by forms.

Yeah I know the names of the setups suck, but screw it, hah.

__________
          \____
FIRST FORM CELL|
_______________|

"Killer Throw"
Super Up 2 (2 spaces)
Ki Power Up 1 (1 space)
High Spot (1 space)
Quick Charge (1 space)
Master Throw (1 space)
Filler

The point of this setup is: throw abuse. High spot is there for teleporting
behind the opponent and use less ki, combo them a bit and then grab. I know
High spot lowers your rush attack power, but that's taken care of with the
damage your throw deals. Not only your throw recovers Health and Ki, but it
deals much more damage! This is one fine throw you got here. Quick Charge is a
mush have for characters with Chargeable B2's like Imperfect Cell. Super +2 is
there because strong supers are good. As for the Ki +1, Imperfect Cell's ki
charging is slow, so I added it in there. If you don't feel like you need it,
replace it with whatever you want. As for the filler, you can just add
whatever you like. I recommend:

-Confidence (1 space)
Can help you use Solar Flare more often.

-Attack Up 1 (1 space)
Stronger melee is always good.

-Combo Master (1 space)
Fancier alternative to Attack Up 1.

-Light Body (1 space)
Always a good potara.

If you do remove High Spot, you can consider these:

-Essence of Sight (2 spaces)
Manual teleport won't cost any Ki. Rush attack damage is reduced, but your
throw and stronger specials make up for it.

-Perfect Guard (2 spaces)
You won't get damage when blocking. Always a good potara.

-Attack Up 2 (2 spaces)
Strong melee is always welcome.


"Deadly Drain"
Super Up 1 (1 space)
Confidence (1 space)
Ki Power Up 2 (2 spaces)
Secret Measures (3 spaces)

It may not seem all that great, but it's decent. The point of this set is:
Ultimate Spam. Once you get a life bar of damage, knock the opponent away,
charge to max power (Ki power up 2 makes it easy), combo them, and then use
your Drain Life Cell ultimate. The super up 1 makes it deal around 13000
damage (almost one bar and a half) and you recover half a bar of health. If
you are really low on health, you can then flee, charge up again and use your
ultimate again. Coinfidence makes you regain blast stocks faster so you will
have more chances to power up to Max Power mode.

That's all I have for first form Cell right now. I don't use Imperfect a lot,
so I don't have that much setups for him.
______
      \_________
SECOND FORM CELL|
________________|

"Immortal Energy Stealer"
Super Up 3 (3 spaces)
Ki Power Up 1 (1 space)
Master Throw (1 space)
Filler
Filler

This is both "Killer Throw" and "Deadly Drain" packed into one. Truth is, I
don't use Imperfect a lot becuase Semi Perfect is just... better. He can do
most of the stuff Imperfect can better. I'm not saying Imperfect is a bad
character, just that Semi Perfect is better.

Anyway, the point of this set is to get some grabs in and spam the Drain Life
Cell attack. You're pretty much immortal, since you can keep draining your
opponent's health non stop. Combo them a bit, manage to get a grab in (by
teleporting behind them, or getting a stun in), and if you have enough energy
to use Drain Life Cell, use it.

As for the filler, you can add whatever you want. I recommend:

-High Spot (1 space)
Good if you manual teleport a lot so you don't lose as much Ki.

-Light Body (1 space)
Always good.

-Attack Up 1 (1 space)
In case you decided to melee a lot.

-Combo Master (1 space)
Fancier alternative to Attack Up 1.

-Defense Up 1 (1 space)
This will make you even more of a tank, by being able to regain impressive
amounts of health and not losing a lot.

-Attack Up 2 & Defense Down 1 (1 space)
Since you recover a bunch of health, you might not need the defense at all,
and get good melee damage and another free space for whatever you want.

-Defense Up 2 & Attack Down 1 (1 space)
Haha, contradiction much? You will get a whole lot of damage with your grab
and Drain Life Cell which is the point of this set, so you might not need the
attack, and the Defense buff is there in case you do get hit a lot, and you
get a free space for whatever you want.

-Aura Changes (1 space)
You don't really need any of these fillers for it to work, so you might aswell
add an aura change if you want to look cool. I recommend Green or red, and if
you have them wished from Porunga already, Super Saiyan 3 or 4 aura.

-Essence of Sight (2 spaces)
In case you manual teleport a damn lot, you will not lose any Ki.

-Attack Up 2 (2 spaces)
For combo freaks.

-Defense Up 2 (2 spaces)
Even more of a defensive tank.

-Perfect Guard (2 spaces)
Always a good potara to have.

This is the only setup I have for this guy, since this is pretty much the only
one he needs. It's great.

______________
              \__________
PERFECT AND SUPER PERFECT|
CELL ____________________|
____/

Yes, these two guys are both in one section. There's no huge difference
between Perfect and Super Perfect unlike Cell's previous forms. All this
sets should work great for both.

"The Power of Perfection"
Super Up 2 (2 spaces)
Attack Up 2 & Defense Down 1 (1 space)
Master Roshi's Training (2 spaces)
Filler
Filler

My main Cell setup. The damage his B2s deal is OVER NINE THOUSAAAAAAAAAND...
literally. He has great melee. He has a -1 on defense but Master Roshi's
training makes up for that, not to mention you can transform and recover half
a life bar, so that makes up for the lack of defense. As for the filler, it's
two spaces, so I recommend:

-Defense Up 1 (1 space)
In case you think you need the regular defense.

-Defense Up 2 & Attack Down 1 (1 space)
You end up with +1 on Attack and +1 on Defense, so it's a pretty fair trade 
off, in case you're a defense freak. And you end up with another space for
whatever you want.

-Confidence (1 space)
You will regain your blast stocks faster, which means you will get to use
your good B1's more often, which is good. Your switch bar recovers slower
though, but that's not a factor in single matches. And I think switching is
pointless anyway.

-Quick Charge (1 space)
This one is pretty good if you manage to get a good stun in so you can charge
up your Kamehameha faster. Though you shouldn't use Kamehameha at all unless
you know it will connect, your Barrage Death Beam deals a lot of damage and
it's a cutscene, so it's pretty much the only B2 you need. This one is only if
you plan on using Perfect rather than Super Perfect, like me.

-Aura Changes (1 space)
Your set is already functional, so if you want to look cool, you might
sacrifice one of your fillers for a different colored aura. Once again, I 
recommend green or red, or Super Saiyan 3 or 4 aura if you already have them
wished.

-Evil Pride (1 space)
You only take half damage when blocking. Not bad, and you get another free
space for whatever you want.

-Combo Master
If you manage to get a long combo, it will deal more damage with this.

-Perfect Guard (2 spaces)
To get no damage at all when blocking.

-Dragon Spirit (2 spaces)
I would never use this (except with good guys), but if you use Confidence and
if you think the slower switch bar charging is bar for you, you could try
this one.

-Guard Master (2 spaces)
You're immune to guard crushes. That's great if you ask me.

-Super Up 3 (3 spaces)
Obviously, you take out the Super up 2 and add 3 instead. Maxed out B2s are
good.


"Perfect little Ki blasts"
Attack Up 3 & Super Down 1 (2 spaces)
Rush Blast 3 (3 spaces)
Filler
Filler

This is a set made to rely solely on melee and the little ki blasts to deal
heavy damage. After you combo them, use a smash attack, to knock them away,
maybe Dragon homing or Vanishing attack to follow it up if you wish, and rain
your little Ki blasts. The damage they do is huge, seriously. Not to mention
Cell already shoots lots of little Ki blasts at once. As for the Filler, I
recommend the usual:

-Defense Ups (1 or 2, whatever you like)
Yeah.

-Super Ups (1 or 2, whatever you like)
Strong B2s are always good, but that's not the point of this set. Beating
someone with a rain of little ki blasts is just fun to do.

-Confidence (1 space)
These two guys have good B1s, so this one fits well.

-Evil Pride (1 space)
Another good item that is handy to have.

-Light Body (1 space)
Always a good potara.

-Combo Master (1 space)
Even more damage if you manage to get a semi-long combo, which isn't hard with
these guys.

-Perfect Guard (2 spaces)
Yet another good potara to have.

-Master Roshi's Training (2 spaces)
An extra health bar is always welcome.


"Perfect Wall"
Defense Up 3 & Attack Down 1 (2 spaces)
Evil Pride (1 space)
Guard Master (2 spaces)
Master Roshi's Training (2 spaces)

The point of this setup is: Defense. Your defense is maxed out, you take half
the damage when blocking, you're immune to guard crushes, and you get an extra
life bar. If you want, you could remove the Defense Up 3 & Attack down 1 and
replace it with Defense Up 2 & Attak Down 1, which only takes one space and
add whatever potara you feel like using. Maybe Light Body or Quick Return to
be even more of a tank, or maybe Perfect Guard to get no damage at all when
blocking.

 __  __       ___  ____  ___    __  ____  ___   __  _  _ 
(  )(  )     / __)(_  _)(  ,)  (  )(_  _)(  _) / _)( \/ )[STRAT]
 )(  )(  _   \__ \  )(   )  \  /__\  )(   ) _)( (/\ \  / 
(__)(__)(_)  (___/ (__) (_)\_)(_)(_)(__) (___) \__/(__/  

When playing as Cell, you must remember that he can adapt to anything. He has
four forms, which are all good for something. First two are good for being
cheap and recovering health, while the other two are good for anything you
want. Not to mention you recover health everytime you transform.

When using First Form Cell, try to get a lot of grabs in. Always try to look
for a good stun on the opponent so you get the chance to charge up your
B2s. Get into Max Power and use your Ultimate every time you get the chance to
if you're low on health. His melee is not the best there is, so do pretty
short combos that end up in a grab or in a stun for a B2. You can also try
ending them by smashing them away and immediatly firing your uncharged B2, it
will deal decent damage and will most likely hit, unless you're facing a 
human player skilled at teleport escaping.

When using Second Form Cell, you should also try to get a lot of grabs in,
they recover more health and ki than they do when using First Form. If you're
low on health, do short combos that leave the opponent open for a Drain Life
Cell. If your opponent is on their yellow life bar, try to get your ultimate
to connect. It will most likely kill them, unless they have some Defense Ups
equipped. If they survive, you're in a risky situation, so transform
immediately if you can to get some health and fire off some little ki blasts
and B2s to finish them off. If you can't transform, run away, charge up and
try to get a Drain Life Cell in, or avoid battle completely until you have
enough Blast stocks to transform.

When playing as Perfect Cell, you can play however you want. He has good B2s
for spammage, and he has great melee and speed if you're a close range
fighter. However, you can't be as careless as you can be when using First or
Second Form, since you can't recover any health now unless you transform, so
be careful and don't do any stupid mistakes. Thought the mistake part applies
to any character in the game, hah.

When playing as Super Perfect Cell, pretty much use the same strategy when
using Perfect Cell, since they're pretty similar. Though he has a better
ultimate than Perfect Cell, so you should try to use if often. Also, Super
Perfect has the Rolling Hammer, so he has slightly better melee capabilities
than Perfect Cell, so you should try to melee more with this guy. Oh and,
Super Perfect can stun giants without the need of any Stun power plus potaras,
remember that.

 __  ___        __  __  _  _  ____  __   __  ____    __  _  _  ___   __  
(  )(__ \      / _)/  \( \( )(_  _)(  ) / _)(_  _)  (  )( \( )(  _) /  \ 
 )( / __/ _   ( (_( () ))  (   )(  /__\( (_   )(     )(  )  (  ) _)( () )
(__)\___)(_)   \__)\__/(_)\_) (__)(_)(_)\__) (__)   (__)(_)\_)(_)   \__/ 
                                                                  [CNTC]

Feel like getting in touch with me to tell me stuff I don't know about? Want
your Custom Setups posted here? Or just simply wanna point out some typos in
the guide?

No problem. You can e-mail me at:

kambara_97 (at) hotmail (dot) com
rock_ellero (at) yahoo (dot) com

I check both e-mails often, so there's no problem with which one to send it
to. Or, you can contact me on AIM (AOL Instant Messenger). My screen name is
DAEL1993.

Don't try to get in touch with me on MSN, I'm barely online on MSN. I
sometimes am, but it's very rare. Same with YIM.

 __  ___       __    ___   __   __   __   
(  )(__ )     (  )  (  _) / _) (  ) (  )  
 )(  (_ \ _    )(__  ) _)( (/\ /__\  )(__ 
(__)(___/(_)  (____)(___) \__/(_)(_)(____)

Dragon Ball Z, Cell and every other character mencioned here is property of 
their respective license holders. Dragon Ball Z: Budokai Tenkaichi 3 was 
produced by Spike and published by Atari in America.

This FAQ is only for use on Gamefaqs.com.

 __  __       ____  _  _   __   _  _  _ _   ___ 
(  )/ ,)     (_  _)( )( ) (  ) ( \( )( ) ) / __)
 )((_  _)_     )(   )__(  /__\  )  (  )  \ \__ \
(__) (_)(_)   (__) (_)(_)(_)(_)(_)\_)(_)\_)(___/

CJayC: For making GameFAQs. One awesome dude.

SBAllen: For mantaining GameFAQs after CJayC retired. Thankfully it was him
and not, say, some random Gamespot guy. Another awesome guy.

Akira Toriyama: For creating Dragon Ball and Dragon Ball Z. No, he did not
make Dragon Ball GT. GT sucks.

Toei: For making the Dragon Ball and Dragon Ball Z anime. I don't care about
GT, GT sucks.

My fingers: They typed all this. They rule.

Wikipedia: Got the overview from there.

www.network-science.de: Ascii generator. Got most of the Ascii from there.

www.myfavoritegames.com: Got the totally awesome Dragon Ball Z Ascii at the
title from there. Though I had to edit it a bit for it to fit.

You: For reading this.