_______________________________________________________________________
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               DRAGONBALL Z BUDOKAI TENKAICHI 3
                           for 
            Sony Playstation 2 Console Home version
               by Demir Lugonic aka Oreno5267
                Copyright 2009 Demir Lugonic
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=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=

                    ~~~~~~~~~~~~~~~~~~~~~
                      TABLE OF CONTENTS
                    ~~~~~~~~~~~~~~~~~~~~~

[0.] Legal Statement
[1.] Introduction
[2.] Character Profile
[3.] Pros and cons of Turles
[4.] Turles
     - Statistics
     - Command Legend
     - Blast 1's
     - Blast 2's
     - Ultimate Blast
     - Basic Blasts
     - Melee
     - Rush Techniques
     - Signature Techniques
     - Combo Techniques
[5.] Character Profile
[6.] Pros and cons of Great Ape Turles
[7.] Great Ape Turles
     - Statistics
     - Command Legend
     - Blast 1's
     - Blast 2's
     - Ultimate Blast
     - Basic Blasts
     - Melee
     - Rush Techniques
     - Signature Techniques
     - Combo Techniques
[8.] Tips & Strategies
[9.] Custom Potara Setups
[10.] Red Potara Password
[11.] Frequently Asked Questions
[12.] Contact Info
[13.] Credits/Special Thanks
[14.] Legal Stuff

*For a specific section in this guide, please hold the CTRL key and press 
the F key, generally CTRL + F help key in the Internet Explorer and type 
in the key word to find it.

#Last updated on Thursday, August 20, 2009
Minor edit in combo data of Great Ape Turles
#Last updated on Monday, August 17, 2009
Finished the moveset, wrote pros and cons,
changed section numbers, new custom potara setup
#Last updated on Saturday, August 15, 2009
Changed minor data, decided to write data for Turles's Great Ape Form
#Last updated on Thursday, August 13, 2009
Minor edits, moved button input before ki for B1's, B2's, and UB,
added two stats in Statistics
#Last updated on Sunday, August 9, 2009
Additional info for Blast 1's and 2's, Command Legend, Section 5
edited little data in Combo Techniques, added a section
#Last updated on Friday, August 7, 2009
Finished the rest of the guide, may update in future
#Last updated on Monday, August 6, 2009
Started this guide, mostly finished moveset
__________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[0.] Legal Statement

Copyright (c) 2009 Demir Lugonic

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. This guide is neither claimed as "official"
or "authorized". All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

I am the one true and original only Oreno5267, I pertain the originality
and the uniqueness of the name, other persons identifying themselves under
username of and/or as Oreno, either with an additional prefixes, suffixes,
numbers, and/or letters that were not presently found in the original
username, are not the original author of this written document and
thereforeby using a false name, username, and/or pseudonym.

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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
____________________________________________________________________
==============================
[1.] Introduction
Hello, I am Oreno5267, this is my second time writing an FAQ after
having wrote my Kid Buu FAQ. Seeing and reading many FAQs of authors,
their format and writing styles, I had became intrigued as to how
they have spent time on additional changes, organizing sections, and 
exploiting different games. This character FAQ is on Turles of Budokai 
Tenkaichi 3, whom I had played in the game, he is a popular fighter
amongst fans and veterans of Dragonball Z. English is not my first
language, you have to bear with me.

==============================
[2.] Character profile: Turles
=====================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note:Character profile is taken from Character Reference mode of Main menu.)

Character Reference

Voice Actor - Chris Patton

Character introduction

Turles is a low-class Saiyan warrior and former servant of Frieza.
He leads a small group of renegade warriors across the universe on
a spree of destruction.

Whenever they attack the planet, they plant the seed of the Tree of Might,
then its fruit to gain more power. Ultimately, Turles hopes to amass
enough power to conquer the universe.

Having discovered that the environment on Earth was suitable for cultivating
the Tree of Mighthe and his henchmen invaded the planet. Upon their arrival
Goku and the Z-fighters stood ready to meet them, and a battle ensued.

Turles may look strikingly similar to Goku, but his personality is the exact
opposite. He is the very definition of evil.

When in trouble, he prefers to hide until he can eat more of the tree's fruit
and power up. Also, he can create an artificialmoon that allows him to
transform into a giant ape at any time.

Chi-Chi's Commentary
He looks like Goku, but he's actually that nasty Saiyan who attacked Earth.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====================================================================
[3.] Pros and cons of Turles
========--------------========
When choosing a character to play with, it is always important to keep in
mind to know what that specific character is capable in every aspect before
a match begins, there is no exception that a human player may or may not know
in order to pick a character again. Now, on to Turles's pros and cons.

Pros:
Fruit of Tree of Might is stackable seven times
Able to transform into Great Ape without stage limitation
Gains an additional health bar if transformed into ape

Cons:
No rolling hammer
Only has three Heavy Finishes and Blaster Wave
Fruit of Tree of Might disappears only after B2 or UB is used once
Not including his ability to go ape cuts down on his combo potential too much

=====================================================================
+++++++++++++++++++++++++++++++++++++++++
-----------------------
[4.] STATISTICS
-----------------------
Name: Turles
Alignment: Evil
Attires: 2
DP Points: 5
HP: 40,000
Health bars: 4
Health stocks: 3
Starting Ki: 2 Bars
Max blast stocks: 4
Melee speed: Average
Ki-Blast: 240 dm, 7 hits maximum
Ki-Speed: Decent
Ki-Charge: 9 seconds(from 0 to MAX POWER!)
Aura color: Violet
Dash style: Normal
Taunt: He crosses his arms as for 3 seconds.

Attire descriptions:

 He wears the traditional saiyan armor as Raditz and Nappa, the only
difference is light shade of purple color. Turles wraps his tail around
his waist as it were belt. A scouter is seen on his left side of the head,
it is color red.

 The armor, gloves, and boots have now become pale purple and it could
be mistaken for baby blue color. The color of the scouter is replaced 
by green. 

--------------------
Command Legend
--------------------
Battle controls for Tenkaichi 3

S - Square (Melee) button     ^ - Triangle (Ki Blast) button
X - Dash buttton              C - Circle (Guard) button
R1 - Ascend button            R2 - Descend button
L1 - Lock-on/Aura burst       L2 - Ki Charge button

Regular - Normal attack move performed without being in MAX POWER!
MAX POWER! - Normal attack move performed in MAX POWER!
Range - How far the attack may reach the target and where you have to be
for the move capeable of hitting

FoToM - Fruit of Tree of Might         HF - Heavy Finish     dm - damage
FoToMx7 - Fruit of Tree of Might stacked seven times
{#} - Potara slot     GSh - Ground Slash hit     HFh - Heavy Finish hit
B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast

Everything was tested on Goku(Early) with no custom potaras in training mode.
--------------------
Blast 1's
--------------------
Explosive Wave
Button input: L2+C
Blast Stocks: 1
Result: 2 hits, 750 dm
Type: Energy shield
Duration time: Instant
Comments: It nullifies ki blasts, pushes the enemy back, and may act as a way
to escape opponent's combos.

Fruit of Tree of Might
Button input: L2+Up+C
Blast Stocks: 2
Hits: None
Type: Stat increment
Duration time: 4 seconds
What it does: Attack, Super, Ki Power, Defense stats; recovers two ki bars
Comments: This is stackable up to seven times and it can be used with
Attack Up/Defense Up/Ki Up/Super Up potaras. If you stack it seven times,
go into MAX POWER! mode and do Meteor Burst with boost, it will deplete
two health bars of any character that starts with three health bars.
--------------------
Blast 2's
--------------------
Kill Driver
Button input: L2+T
Ki: 3
Type: Beam
Range: Long
Regular
(without Boost power): 4 hits, 6840 dm
(with Boost power): 4 hits, 7560 dm
MAX POWER!
(without Boost power): 4 hits, 8240 dm
(with Boost power): 4 hits, 9080
FoToMx1-x7
(without Boost power): 4 hits, 7360-10240 dm
(with Boost power): 4 hits, 8120-11280 dm

Full Power Energy Barrage Wave
Button input: L2+Up+T
Ki: 3
Type: Barrage wave
Range: Long
Homing: Yes
Regular
(without Boost power): 10 hits, 5000 dm
(with Boost power): 10 hits, 5500 dm
MAX POWER!
(without Boost power): 10 hits, 6000 dm
(with Boost power): 10 hits, 6600 dm
FoToMx1-x7
(without Boost power): 10 hits, 5400-7500 dm
(with Boost power): 10 hits, 6000-8300 dm
Comments: This attack may be hard to get ten hits from a long distance,
for the attack to properly hit try this; HF first, do a throw, fire off
couple of ki blasts then do this move.
--------------------
Ultimate Blast
--------------------
Meteor Burst
Must be in MAX POWER!
Button input: L2+Down+T
Ki: 5
Type: Rush
Range: Long
Homing: No
MAX POWER!
(without Boost power): 19 hits, 12730 dm
(with Boost power): 19 hits, 14010 dm
FoToMx1-x7
(without Boost power): 19 hits, 13690-19100 dm
(with Boost power): 19 hits, 15060-21010 dm
--------------------
Basic blasts
--------------------
Ki blasts
Button input: ^
^ = 1 hit, 240 dm
^^ = 2 hits, 480 dm
^^^ = 3 hits, 720 dm
^^^^ = 4 hits, 960 dm
^^^^^ = 5 hits, 1200 dm
^^^^^^ = 6 hits, 1440 dm
^^^^^^^ = 7 hits, 1670 dm

Dash ki blasts
Button input: hold X then ^
Result: 4 hits, 840 dm

Dash ki blasts
Button input: hold X then keep pressing ^
Result: 10 hits, 2000 dm

Half-charged ki blast: 990 dm
Full-charged ki blast: 1430 dm

Ascended Multi-ki blast
Button input: Tap R1 once then ^
Range: Varies
Result: 2-3 hits, 680-1020 dm
--------------------
Melee
--------------------
Front                             Back

S = 1 hit, 280 dm                S = 1 hit, 340 dm
SS = 2 hits, 560 dm              SS = 2 hits, 680 dm
SSS = 3 hits, 840 dm             SSS = 3 hits, 1020 dm
SSSS = 4 hits, 1230 dm           SSSS = 5 hits, 1490 dm
SSSSS = 5 hits, 1780 dm          SSSSS = 4 hits, 2150 dm

Throw: 1200 dm
--------------------
Rush Techniques
--------------------
Heavy Finish
Button input: S^
Range: Close
Front(uncharged): 760 dm             Back(uncharged): 580 dm
Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
Result: 2 hits for Front(uncharged), all else are 1 hit

Blaster Wave
Button input: SS^
Range: Close
Front(uncharged): 1290 dm            Back(uncharged): 1560 dm
Front(fully charged): 1250 dm        Back(fully charged): 1500 dm
Result: 3 hits for Front(uncharged), all else are 1 hit

Heavy Finish
Button input: SSS^
Range: Close
Front(uncharged): 1320 dm            Back(uncharged): 580 dm
Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
Result: 4 hits for Front(uncharged), all else are 1 hit

Heavy Finish
Button input: SSSS^
Range: Close
Front(uncharged): 1710 dm            Back(uncharged): 2070 dm
Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
Result: 5 hits for Front(uncharged), all else are 1 hit

Lift Strike
Button input: During Rush, Up+^ (chargeable)
Range: Close
S, Up+^
Front(uncharged): 580 dm             Back(uncharged): 700 dm
Front(fully charged): 1150 dm        Back(fully charged): 930 dm
Hits: 1
SS, Up+^
Front(uncharged): 580 dm             Back(uncharged): 700 dm
Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
Hits: 1
SSS, Up+^
Front(uncharged): 580 dm             Back(uncharged): 700 dm
Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
Hits: 1
SSSS, Up+^
Front(uncharged): 1810 dm            Back(uncharged): 2190 dm
Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
Hits: 1

Ground Slash
Button input: During Rush, Down+^ (chargeable)
Range: Close
S, Down+^
Front(uncharged): 540 dm             Back(uncharged): 650 dm
Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
Hits: 2
SS, Down+^
Front(uncharged): 1100 dm            Back(uncharged): 650 dm
Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
Hits: 4
SSS, Down+^
Front(uncharged): 1380 dm            Back(uncharged): 1670 dm
Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
Hits: 5
SSSS, Down+^
Front(uncharged): 1770 dm            Back(uncharged): 2140 dm
Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
Hits: 7 (6)

Auto-Heavy Counter
Button input: During Rush press C
Result: 1 hit, 1410 dm
Description: Turles uses his left arm to show muscle to his enemy.
--------------------
Signature Techniques
--------------------
Sway Heavy
Button input: X then ^ (chargeable)
Range: Close
Front(uncharged): 480 dm             Back(uncharged): 580 dm
Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
Hits: 1

Sway Lift Strike
Button input: X then Up+^ (chargeable)
Range: Close
Front(uncharged): 580 dm             Back(uncharged): 700 dm
Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
Hits: 1

Sway Ground Slash
Button input: X then Down+^ (chargeable)
Range: Close
Front(uncharged): 540 dm             Back(uncharged): 650 dm
Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
Hits: 1

Step-in Sway
Button input: X then C
Range: Close

Dragon Smash
Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
              2 additional attacks attacks possible in MAX Power mode
Regular
Front: 2 hits, 2290 dm                Back: 2 hits, 2760 dm
MAX POWER!
Front: 2 hits, 3190 dm                Back: 2 hits, 3840 dm
Front: 3 hits, 4270 dm                Back: 3 hits, 5140 dm

Vanishing Attack
Button input: After Full Power Smash hit,(Up/Down/Left/Right)+^
              2 additional attacks attacks possible in MAX Power mode
Range: Various
Regular
Front: 2 hits, 2510 dm             Back: 2 hits, 2540 dm
MAX POWER!
Front: 4 hits, 4490 dm             Back: 4 hits, 4920 dm

Lightning Attack
Button input: After Full Power Smash hit, press C
Range: Various
Regular
Front: 3 hits, 2200 dm                  Back: 3 hits, 2450 dm
MAX POWER!
Front: 3 hits, 3100 dm                  Back: 3 hits, 3530 dm

Sonic Sway
Button input: Immediately before Rush Attack hits, press C+^
Range: Close
Result: 1 hit, 1250 dm

Giant Throw
Button input: Near stunned opponent, Up+^(Forward Side)
Range: Close

High Speed Rush Movement
Button input: During Rush, (Up/Down/Left/Right)

Counter - High Speed Rush Movement
Button input: While opponent is in High Speed Rush Movement, C

Z Counter
Button input: Immediately after Vanishing Attack, press C
Range: Various
Regular
Front: 4 hits, 3500 dm                  Back: 4 hits, 3530 dm
MAX POWER!
Front: 4 hits, 4400 dm                  Back: 4 hits, 4610 dm

Z Counter
Button input: Immediately before Rush Attack hits, press Up+S
Range: Close
Front: 1 hit, 1870 dm

Counter - Z Counter
Button input: Immediately before Z Counter hit, C
Range: Close

Burst Smash
Button input: While attacking opponent with Z Burst Attack
              (Up/Down/Left/Right)+S
Range: Long then close
Front: 1 hit, 540 dm                   Back: 1 hit, 650 dm

Super Movement
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)

Hyper Smash
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)+S(chargeable)
Front: 1 hit, 2110 dm                   Back: 1 hit, 2540 dm
--------------------
Combo Techniques
--------------------
Rush Finish
Button input: SSSSSSS
Range: Close
Front: 7 hits, 2670 dm                  Back: 7 hits, 3220 dm

Dragon Tornado
Button input: After Ground Slash hit, ^^S
Range: Close
Front:  1st GSh = 5 hits, 2810 dm             Back: 1st GSh =  5 hits, 3050 dm
Front:  2nd GSh = 6 hits, 3320 dm             Back: 2nd GSh =  6 hits, 3680 dm
Front:  3rd GSh = 5 hits, 2810 dm             Back: 3rd GSh =  8 hits, 3980 dm
Front:  4th GSh = 9 hits, 3880 dm             Back: 4th GSh =  9 hits, 4380 dm
Note: GSh was done uncharged after each meele punch like after S
then GSh then input command for Dragon Tornado and so on.

Heavy Crush
Button input: After Heavy Finish hit, ^^S
Range: Close
After 1st Heavy Finish hit
Front:  ^ = 3 hits, 1060 dm             Back: ^ =  2 hits, 940 dm
Front:  ^^ = 4 hits, 1430 dm            Back: ^^ = 3 hits, 1390 dm
Front:  ^^S = 5 hits, 1910 dm           Back: ^^S = 5 hits, 1970 dm
After 2nd Heavy Finish hit, ^^S
Front:  ^ = 5 hits, 1620 dm             Back: ^ =  2 hits, 1600 dm
Front:  ^^ = 6 hits, 1980 dm            Back: ^^ = 3 hits, 2420 dm
Front:  ^^S = 7 hits, 2440 dm           Back: ^^S = 7 hits, 2940 dm
After 3rd Heavy Finish hit, ^^S
Front:  ^ = 6 hits, 2010 dm             Back: ^ =  6 hits, 2420 dm
Front:  ^^ = 7 hits, 2360 dm            Back: ^^ = 7 hits, 2840 dm
Front:  ^^S = 8 hits, 2800 dm           Back: ^^S = 8 hits, 3370 dm

Delta Storm
Button input: After 1st Heavy Finish hit, ^ then S
Range: Close
Front: 5 hits, 2530 dm                  Back: 5 hits, 2350 dm
Button input: After 2nd Heavy Finish hit, ^ then S
Range: Close
Front: 7 hits, 3030 dm                  Back: 5 hits, 3310 dm
Button input: After 3rd Heavy Finish hit, ^ then S
Range: Close
Front: 8 hits, 3380 dm                  Back: 8 hits, 3740 dm

Blaster Wave Combo
Button input: Immediately after Full Charge Blaster Wave hit, Up+^ then S
Range: Close
Front: 4 hits, 2960 dm             Back: 4 hits, 3460 dm

Sonic Impact
Button input: After Dash Smash hit, ^ then S
Range: Long/Short/Close
Front: 4 hits, 2170 dm                Back: 4 hits, 2780 dm

Raging Impact
Button input: After Dash Smash hit, Down+^ then S
Range: Long/Short/Close
Front: 3 hits, 1920 dm                Back: 3 hits, 2310 dm

Spiral Slash
Button input: Immediately after Jump Smash hit, ^(chargeable)
Range: Short - Close
Regular
Front(uncharged): 2 hits, 840 dm          Back(uncharged): 2 hits, 1010 dm
Front(fully charged): 1 hit, 1090 dm      Back(fully charged): 1 hit, 1310 dm
MAX POWER!
Front(uncharged): 1 hit, 840 dm            Back(uncharged): 2 hits, 1010 dm
Front(fully charged): 1 hit, 1090 dm       Back(fully charged): 1 hit, 1310 dm

Burst Meteor
Button input: While attacking opponent with Z Burst Attack, ^ then S
Range: Various
Regular
Front: 2 hits, 970 dm                 Back: 2 hits, 1180 dm
MAX POWER!
Front: 2 hits, 970 dm                 Back: 2 hits, 1180 dm

Violent Rush
Must be in MAX POWER!
Button input: Keep tapping S
Range: Close

Air Combo 1
Button input: SSSSUp+^XSSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 10 hits, 3840 dm       Back(uncharged): 10 hits, 4620 dm
Front(fully charged): 6 hits, 3360 dm    Back(fully charged): 6 hits, 4050 dm

Air Combo 2
Button input: SSSSUp+^XSSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 11 hits, 4270 dm        Back(uncharged): 11 hits, 5060 dm
Front(fully charged): 7 hits, 3860 dm     Back(fully charged): 7 hits, 4560 dm

Air Combo 3
Button input: SSSSUp+^X^SSSSS
              (chargeable)
Range: Close
Regular
Front(uncharged): 7 hits, 3230 dm         Back(uncharged): 7 hits, 3910 dm
Front(fully charged): 7 hits, 3800 dm     Back(fully charged): 7 hits, 4590 dm

Air Combo 4
Button input: SSSSUp+^X^SSSS^
              (chargeable)
Range: Close
Regular
Front(uncharged): 8 hits, 3720 dm         Back(uncharged): 12 hits, 5520 dm
Front(fully charged): 8 hits, 4290 dm     Back(fully charged): 8 hits, 5080 dm

Blast Combo 1
Must be in MAX POWER!
Button input: Immediately after the 2nd Vanishing Attack hits, ^
Range: Close
MAX POWER!
Front: 7 hit, 7010 dm                 Back: 7 hits, 7440 dm

Blast Combo 2
Must be in MAX POWER!
Button input: After Ground Slash hit, ^^S^
Range: Close
MAX POWER!
After 1st GSh
Front: 15 hits, 4390 dm              Back: 15 hits, 4690 dm
After 2nd GSh
Front: 16 hits, 4650 dm              Back: 16 hits, 4720 dm
After 3rd GSh
Front: 17 hits, 4900 dm              Back: 17 hits, 5320 dm
After 4th GSh
Front: 18 hits, 5240 dm              Back: 18 hits, 5860 dm
Note: The Ground Slashes were done uncharged.

Blast Combo 3
Must be in MAX POWER!
Heavy Finish
Button input: After Heavy Finish hit, ^^S^
Range: Close
MAX POWER!
After 1st HFh
Front(uncharged): 9 hits, 4430 dm         Back(uncharged): 9 hits, 4830 dm
Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm
After 2nd HFh
Front(uncharged): 11 hits, 4740 dm        Back(uncharged): 11 hits, 5460 dm
Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm
After 3rd HFh
Front(uncharged): 12 hits, 5320 dm        Back(uncharged): 12 hits, 5890 dm
Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm

Blast Combo 8
Must be in MAX POWER!
Button input: Immediately after Full Charge Blaster Wave hit, Down+^^
Range: Close
MAX POWER!
Front: 13 hits, 4260 dm             Back: 13 hits, 4760 dm

Blast Combo 4
Button input: While attacking opponent with Z Burst Attack
              ^S^
Range: Long then close
Front: 13 hits, 3890 dm             Back: 12 hit, 4150 dm

Blast Combo 5
Must be in MAX POWER!
Button input: SSSSUp+^XSSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 14 hits, 6380 dm
Back(uncharged): 10 hits, 5910 dm
Front(fully charged): 14 hits, 7170 dm
Back(fully charged): 10 hits, 6610 dm

Blast Combo 6
Must be in MAX POWER!
Button input: SSSSUp+^X^SSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 14 hits, 6400 dm
Back(uncharged): 14 hits, 7210 dm
Front(fully charged): 11 hits, 6350 dm
Back(fully charged): 11 hits, 7140 dm
+++++++++++++++++++++++++++++++++++++++++
==============================
[5.] Character profile: Great Ape Turles
=====================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note:Character profile is taken from Character Reference mode of Main menu.)

Character Reference

Voice Actor - Chris Patton

Character introduction

Turles changes into this form under the light of the full moon.

While transformed into a giant ape he loses his intelligence, but his
power level increases tenfold.

He is difficult to distinguish from other Saiyan apes, but he is marked by
the color of his coat.

In the movie in which he originally appeared, Turles never transformed; this
version of the character is an original creation for the video game.

Chi-Chi's Commentary
Yep, he turns into an ape.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====================================================================
[6.] Pros and cons of Great Ape Turles
========--------------========
When choosing a character to play with, it is always important to keep in
mind to know what that specific character is capable in every aspect before
a match begins, there is no exception that a human player may or may not know
in order to pick a character again. Now, to Great Ape Turles's pros and cons.

Pros:
Attack power is superbly increased
Rushes do not affect him
Gains an additional health bar if transformed into ape
Has brickwall effect

Cons:
Just two Heavy Finishes and two Rolling Hammers
Reduced drop in speed
Not too much creativity of combos
Helpless if against small characters
-----------------------
[7.] STATISTICS
-----------------------
Name: Great Ape Turles
Alignment: Evil
Attires: 2
DP Points: 5
HP: 50,000
Health bars: 5
Health stocks: 4
Starting Ki: 3 Bars
Max blast stocks: 5
Melee speed: Slow
Ki-Blast: 200 dm, 2 hits maximum
Ki-Speed: Decent
Ki-Charge: 9 seconds(from 0 to MAX POWER!)
Aura color: Violet
Dash style: Normal
Taunt: He leans a bit back and laughs while his arms are forward
near his hips and hands are open-fisted for 2 seconds.

Attire descriptions:

 Same attire as base Turles only it is super-sized.

 Same attire as base Turles only it is super-sized.

--------------------
Command Legend
--------------------
Battle controls for Tenkaichi 3

S - Square (Melee) button     ^ - Triangle (Ki Blast) button
X - Dash buttton              C - Circle (Guard) button
R1 - Ascend button            R2 - Descend button
L1 - Lock-on/Aura burst       L2 - Ki Charge button

Regular - Normal attack move performed without being in MAX POWER!
MAX POWER! - Normal attack move performed in MAX POWER!
Range - How far the attack may reach the target and where you have to be
for the move capeable of hitting
iMP! - This support move will put you in MAX POWER! instantly

HF - Heavy Finish     dm - damage
{#} - Potara slot     GSh - Ground Slash hit     HFh - Heavy Finish hit
B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast

Everything was tested on Goku(Early) with no custom potaras in training mode.
--------------------
Blast 1's
--------------------
Explosive Wave
Button input: L2+C
Blast Stocks: 1
Result: 3 hits, 1000 dm
Type: Energy shield
Duration time: Instant
Comments: It nullifies ki blasts, pushes the enemy back, and may act
as a way to escape opponent's combos, explosive wave is bigger than
the normal size.

Howl
Button input: L2+Up+C
Blast Stocks: 3
Hits: None
Type: Stat increment and iMP!
Duration time: 3 seconds
Aftermath: Slow ki charge
What it does: Increases Attack and Defense stats; into MAX POWER!
Comments: A quick move to put you in MAx POWER! to dish out big damage
and do your Ultimate Blast.
--------------------
Blast 2's
--------------------
Chou Makouhou
Button input: L2+T
Ki: 3
Type: Beam
Range: Long
Regular
(without Boost power): 4 hits, 7280 dm
(with Boost power): 4 hits, 8040 dm
MAX POWER!
(without Boost power): 4 hits, 8760 dm
(with Boost power): 4 hits, 9640 dm

Chou Makouhou Barrage
Button input: L2+Up+T
Ki: 3
Type: Barrage blast
Range: Long
Regular
(without Boost power): 3 hits, 5460 dm
(with Boost power): 3 hits, 6030 dm
MAX POWER!
(without Boost power): 3 hits, 6570 dm
(with Boost power): 3 hits, 7230 dm
Comments: If you perform it really far from your opponent, it will
miss considering the enemy will move, use it when in close range.
--------------------
Ultimate Blast
--------------------
Chou Makousen
Must be in MAX POWER!
Button input: L2+Down+T
Ki: 4
Type: Beam
Range: Long
MAX POWER!
(without Boost power): 1 hit, 12730 dm
(with Boost power): 1 hit, 14010 dm
--------------------
Basic blasts
--------------------
Ki blasts
Button input: ^
^ = 1 hit, 200 dm
^^ = 2 hits, 400 dm

Dash ki blasts
Button input: hold X then ^
Result: 4 hits, 840 dm

Half-charged ki blast: 810 dm
Full-charged ki blast: 2 hits, 1180 dm

Ascended Multi-ki blast
Button input: Tap R1 once then ^
Range: Varies
Result: 2-8 hits, 220-860 dm
--------------------
Melee
--------------------
Front                             Back

S = 1 hit, 390 dm                S = 1 hit, 470 dm
SS = 2 hits, 780 dm              SS = 2 hits, 940 dm
SSS = 3 hits, 1170 dm            SSS = 3 hits, 1410 dm

Throw: 2 hits, 2950 dm
--------------------
Rush Techniques
--------------------
Rolling Hammer
Button input: S^
Range: Close
Front(uncharged): 420 dm             Back(uncharged): 510 dm
Front(fully charged): 700 dm         Back(fully charged): 840 dm
Result: 1 hit

Heavy Finish
Button input: SS^
Range: Close
Front(uncharged): 700 dm             Back(uncharged): 840 dm
Front(fully charged): 1830 dm        Back(fully charged): 2200 dm
Result: 1 hit

Rolling Hammer
Button input: SSS^
Range: Close
Front(uncharged): 420 dm             Back(uncharged): 510 dm
Front(fully charged): 700 dm         Back(fully charged): 840 dm
Result: 1 hit

Heavy Finish
Button input: SSSS^
Range: Close
Front(uncharged): 700 dm             Back(uncharged): 840 dm
Front(fully charged): 1830 dm        Back(fully charged): 2200 dm
Result: 1 hit

Lift Strike
Button input: During Rush, Up+^ (chargeable)
Range: Close
S, Up+^
Front(uncharged): 840 dm             Back(uncharged): 2000 dm
Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
Hits: 1
SS, Up+^
Front(uncharged): 840 dm             Back(uncharged): 2000 dm
Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
Hits: 1
SSS, Up+^
Front(uncharged): 840 dm             Back(uncharged): 2000 dm
Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
Hits: 1

Auto-Heavy Counter
Button input: During Rush press C
Result: 1 hit, 1370 dm
Description: Great Ape Turles uses his left arm to show muscle to his enemy.
--------------------
Signature Techniques
--------------------
Dragon Smash
Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
              2 additional attacks attacks possible in MAX Power mode
Regular
Front: 2 hits, 3220 dm                Back: 2 hits, 3870 dm
MAX POWER!
Front: 2 hits, 4520 dm                Back: 2 hits, 5430 dm
Front: 3 hits, 6000 dm                Back: 3 hits, 7210 dm

High Speed Rush Movement
Button input: During Rush, (Up/Down/Left/Right)

Counter - High Speed Rush Movement
Button input: While opponent is in High Speed Rush Movement, C

Z Counter
Button input: Immediately after Vanishing Attack, press C

Z Counter
Button input: Immediately before Rush Attack hits, press Up+S

Counter - Z Counter
Button input: Immediately before Z Counter hit, C
Range: Close

Hyper Smash
Must be in MAX POWER!
Button input: (Up/Down/Left/Right)+S(chargeable)
Front: 1 hit, 3040 dm                   Back: 1 hit, 3650 dm
--------------------
Combo Techniques
--------------------
Rush Finish
Button input: SSSSSSS
Range: Close
Front: 8 hits, 3160 dm                  Back: 8 hits, 5050 dm
Note: I added all numbers from first three hits followed by two
seperate hits then one knockback hit then the last two hits.

Heavy Crush
Button input: After Heavy Finish hit, ^^S
Range: Close
Front:  ^ = 2 hits, 1060 dm             Back: ^ =  2 hits, 1280 dm
Front:  ^^ = 3 hits, 2060 dm            Back: ^^ = 3 hits, 1810 dm
Front:  ^^S = 4 hits, 2080 dm           Back: ^^S = 4 hits, 2510 dm
Note: Heavy Finish was done uncharged only for both positions.

Power Press
Button input: After Rolling Hammer hit, Down+^
Range: Close
Front(uncharged): 7 hits, 2610 dm
Back(uncharged): 7 hits, 2860 dm
Front(fully charged): 7 hits, 2940 dm
Back(fully charged): 7 hits, 3140 dm

Blast Combo 3
Must be in MAX POWER!
Heavy Finish
Button input: After Heavy Finish it, ^^S^
Range: Close
MAX POWER!
Front(uncharged): 8 hits, 5280 dm         Back(uncharged): 8 hits, 5150 dm
Front(fully charged): 8 hits, 5850 dm     Back(fully charged): 8 hits, 6510 dm

Blast Combo 9
Must be in MAX POWER!
Heavy Finish
Button input: After Rolling Hammer hit, Down+^^
Range: Close
MAX POWER!
Front(uncharged): 9 hits, 4250 dm         Back(uncharged): 9 hits, 4370 dm
Front(fully charged): 9 hits, 4450 dm     Back(fully charged): 9 hits, 4650 dm

Blast Combo 5
Must be in MAX POWER!
Button input: SSSSUp+^XSSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 5 hits, 3460 dm
Back(uncharged):  hits, 3630 dm
Front(fully charged): 5 hits, 3460 dm
Back(fully charged): 5 hits, 3630 dm

Blast Combo 6
Must be in MAX POWER!
Button input: SSSSUp+^X^SSSS^^
              (chargeable)
Range: Close
MAX POWER!
Front(uncharged): 5 hits, 3460 dm
Back(uncharged):  hits, 3630 dm
Front(fully charged): 5 hits, 3460 dm
Back(fully charged): 5 hits, 3630 dm
+++++++++++++++++++++++++++++++++++++++++
==========================
[8.] Tips & Strategies
==========================
*Tips
- Remember that if you want to go on the offensive and get physical
activate FoToM and constantly pursue the enemy so it does not have
any time to react and counter your moves. If opponent initiates B2s/UB
while you are in FoToM mode be alert and dodge it precisely as to not
get hit.
- As in Great Ape form, if the enemy is really far from you, do not use
normal dash but dragon dash because the Great Ape form is really slow
due to its massive size.
*Strategies
==========================
[9.] Custom Potara Setups
==========================
You may choose your own potaras to equip, these customs are as
to how Turles should be equipped.

Custom 1~

1. Ki Power Up 1 -{1}
2. Super 1 -{1}
3. Hatred of Saiyans -{1}
4. Emperor's Aura -{4}

AI Type:Trunks(optional)

Custom 2~

1. Ki power up 2 -{1}
2. Super up 2 -{2}
3. Dragon Spirit -{2}
4. Attack Up 1 -{1}
5. Battle Control -{1}

AI Type:Krillin(optional)

Custom 3~

1. Mirage -{1}
2. Kibito's Secret Art -{2}
3. Battle Control -{1}
4. Dragon Spirit -{2}
5. Savior -{1}

AI Type:Piccolo(optional)

Custom 4~

1. Super Up 1 -{1}
2. Attack Up 2 -{2}
3. Defense Up 2 -{2}
4. Ki Power Up 2 -{2}

AI Type:Broly(optional)

For the setup suggestions objecting Turles feel free to e-mail me, I
will include them into this FAQ, also please state the desired name
you wish to be credited for the source.
===============================
[10.] Red Potara Password
===============================
Red potaras are different from the ordinary potara, they will
grant enhanced power damage, ki speed rapidly rising, and health is
automatically regenerated which makes it really, really special, they
cannot be acquired by basic means like the items in the game used
to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
the main menu then put the following code in 'Password Input Screen'.
Down below is the red potara password for Turles.

                      *Turles*
            _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
           [                             ]
           |     yt#P3 #rKW8 wJcB0 tY    |
           |     MqTqc ?!4fF Dp$zr fg    |
           [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]

===============================
[11.] Frequently Asked Questions
===============================
If you have any questions for this guide, do not hesitate to ask but send it
to me by e-mail, the subject header should be 'Turles Guide' when composing
your message. If by any chance you would post your question on Tenkaichi 3
message board concerning my FAQ, please create the topic addressing the FAQ,
I shall answer it yet I will NOT put it in here otherwise than the questions
sent to me. Thank you.

===============================
[12.] Contact Info
===============================
If you see any major errors or grammar mistakes, any questions or
information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
I will try to update this guide as often as possible.

===============================
[13.] Credits/Special Thanks
===============================
This FAQ would not have been possible without help from the following:

My parents - For buying the game.
Akira Toriyama - Creating the manga and the legacy of the franchise.
GameFAQs - For hosting my FAQ, discussing various topics on the
message board, reading other great FAQs, and helping me in games.
c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
know the powers of normal characters.
Neoseeker - Hosting my FAQ on their site.
Super Cheats - Hosting my FAQ on their site.
Dreiko - Provided a con.
You - Reading this FAQ.
===============================
[14.] Legal Stuff
===============================
This guide belongs to me, if you copy it, make sure you state where you
got your information from. You should not see this guide anywhere else
but GameFAQs and its affiliates unless the writer has granted the consent.

Everything related to Dragonball belongs to their respective owners.

Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
property of their respective license holders and the original creator
Budokai Tenkaichi 3 is developed by Spike and published by Atari.
This FAQ was written for GameFAQS and its affiliates only and is
copyrighted accordingly. If you wish to post this elsewhere please
contact me and give credit to the author for any information that 
you have used and/or mentioned before distribution of this file.
____________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
============================================================