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    Turles by Oreno5267

    Version: 1.05 | Updated: 08/07/09 | Printable Version | Search Guide | Bookmark Guide

    _______________________________________________________________________
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                   DRAGONBALL Z BUDOKAI TENKAICHI 3
                               for 
                Sony Playstation 2 Console Home version
                   by Demir Lugonic aka Oreno5267
                    Copyright 2009 Demir Lugonic
    -----------------------------------------------------------------------
    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    
                        ~~~~~~~~~~~~~~~~~~~~~
                          TABLE OF CONTENTS
                        ~~~~~~~~~~~~~~~~~~~~~
    
    [0.] Legal Statement
    [1.] Introduction
    [2.] Character Profile
    [3.] Pros and cons of Turles
    [4.] Turles
         - Statistics
         - Command Legend
         - Blast 1's
         - Blast 2's
         - Ultimate Blast
         - Basic Blasts
         - Melee
         - Rush Techniques
         - Signature Techniques
         - Combo Techniques
    [5.] Character Profile
    [6.] Pros and cons of Great Ape Turles
    [7.] Great Ape Turles
         - Statistics
         - Command Legend
         - Blast 1's
         - Blast 2's
         - Ultimate Blast
         - Basic Blasts
         - Melee
         - Rush Techniques
         - Signature Techniques
         - Combo Techniques
    [8.] Tips & Strategies
    [9.] Custom Potara Setups
    [10.] Red Potara Password
    [11.] Frequently Asked Questions
    [12.] Contact Info
    [13.] Credits/Special Thanks
    [14.] Legal Stuff
    
    *For a specific section in this guide, please hold the CTRL key and press 
    the F key, generally CTRL + F help key in the Internet Explorer and type 
    in the key word to find it.
    
    #Last updated on Thursday, August 20, 2009
    Minor edit in combo data of Great Ape Turles
    #Last updated on Monday, August 17, 2009
    Finished the moveset, wrote pros and cons,
    changed section numbers, new custom potara setup
    #Last updated on Saturday, August 15, 2009
    Changed minor data, decided to write data for Turles's Great Ape Form
    #Last updated on Thursday, August 13, 2009
    Minor edits, moved button input before ki for B1's, B2's, and UB,
    added two stats in Statistics
    #Last updated on Sunday, August 9, 2009
    Additional info for Blast 1's and 2's, Command Legend, Section 5
    edited little data in Combo Techniques, added a section
    #Last updated on Friday, August 7, 2009
    Finished the rest of the guide, may update in future
    #Last updated on Monday, August 6, 2009
    Started this guide, mostly finished moveset
    __________________________________________________________________
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    ------------------------------------------------------------------
    [0.] Legal Statement
    
    Copyright (c) 2009 Demir Lugonic
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. This guide is neither claimed as "official"
    or "authorized". All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    
    I am the one true and original only Oreno5267, I pertain the originality
    and the uniqueness of the name, other persons identifying themselves under
    username of and/or as Oreno, either with an additional prefixes, suffixes,
    numbers, and/or letters that were not presently found in the original
    username, are not the original author of this written document and
    thereforeby using a false name, username, and/or pseudonym.
    
    --------------------------------------------------------------------
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    ____________________________________________________________________
    ==============================
    [1.] Introduction
    Hello, I am Oreno5267, this is my second time writing an FAQ after
    having wrote my Kid Buu FAQ. Seeing and reading many FAQs of authors,
    their format and writing styles, I had became intrigued as to how
    they have spent time on additional changes, organizing sections, and 
    exploiting different games. This character FAQ is on Turles of Budokai 
    Tenkaichi 3, whom I had played in the game, he is a popular fighter
    amongst fans and veterans of Dragonball Z. English is not my first
    language, you have to bear with me.
    
    ==============================
    [2.] Character profile: Turles
    =====================================================================
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (Note:Character profile is taken from Character Reference mode of Main menu.)
    
    Character Reference
    
    Voice Actor - Chris Patton
    
    Character introduction
    
    Turles is a low-class Saiyan warrior and former servant of Frieza.
    He leads a small group of renegade warriors across the universe on
    a spree of destruction.
    
    Whenever they attack the planet, they plant the seed of the Tree of Might,
    then its fruit to gain more power. Ultimately, Turles hopes to amass
    enough power to conquer the universe.
    
    Having discovered that the environment on Earth was suitable for cultivating
    the Tree of Mighthe and his henchmen invaded the planet. Upon their arrival
    Goku and the Z-fighters stood ready to meet them, and a battle ensued.
    
    Turles may look strikingly similar to Goku, but his personality is the exact
    opposite. He is the very definition of evil.
    
    When in trouble, he prefers to hide until he can eat more of the tree's fruit
    and power up. Also, he can create an artificialmoon that allows him to
    transform into a giant ape at any time.
    
    Chi-Chi's Commentary
    He looks like Goku, but he's actually that nasty Saiyan who attacked Earth.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    =====================================================================
    [3.] Pros and cons of Turles
    ========--------------========
    When choosing a character to play with, it is always important to keep in
    mind to know what that specific character is capable in every aspect before
    a match begins, there is no exception that a human player may or may not know
    in order to pick a character again. Now, on to Turles's pros and cons.
    
    Pros:
    Fruit of Tree of Might is stackable seven times
    Able to transform into Great Ape without stage limitation
    Gains an additional health bar if transformed into ape
    
    Cons:
    No rolling hammer
    Only has three Heavy Finishes and Blaster Wave
    Fruit of Tree of Might disappears only after B2 or UB is used once
    Not including his ability to go ape cuts down on his combo potential too much
    
    =====================================================================
    +++++++++++++++++++++++++++++++++++++++++
    -----------------------
    [4.] STATISTICS
    -----------------------
    Name: Turles
    Alignment: Evil
    Attires: 2
    DP Points: 5
    HP: 40,000
    Health bars: 4
    Health stocks: 3
    Starting Ki: 2 Bars
    Max blast stocks: 4
    Melee speed: Average
    Ki-Blast: 240 dm, 7 hits maximum
    Ki-Speed: Decent
    Ki-Charge: 9 seconds(from 0 to MAX POWER!)
    Aura color: Violet
    Dash style: Normal
    Taunt: He crosses his arms as for 3 seconds.
    
    Attire descriptions:
    
     He wears the traditional saiyan armor as Raditz and Nappa, the only
    difference is light shade of purple color. Turles wraps his tail around
    his waist as it were belt. A scouter is seen on his left side of the head,
    it is color red.
    
     The armor, gloves, and boots have now become pale purple and it could
    be mistaken for baby blue color. The color of the scouter is replaced 
    by green. 
    
    --------------------
    Command Legend
    --------------------
    Battle controls for Tenkaichi 3
    
    S - Square (Melee) button     ^ - Triangle (Ki Blast) button
    X - Dash buttton              C - Circle (Guard) button
    R1 - Ascend button            R2 - Descend button
    L1 - Lock-on/Aura burst       L2 - Ki Charge button
    
    Regular - Normal attack move performed without being in MAX POWER!
    MAX POWER! - Normal attack move performed in MAX POWER!
    Range - How far the attack may reach the target and where you have to be
    for the move capeable of hitting
    
    FoToM - Fruit of Tree of Might         HF - Heavy Finish     dm - damage
    FoToMx7 - Fruit of Tree of Might stacked seven times
    {#} - Potara slot     GSh - Ground Slash hit     HFh - Heavy Finish hit
    B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast
    
    Everything was tested on Goku(Early) with no custom potaras in training mode.
    --------------------
    Blast 1's
    --------------------
    Explosive Wave
    Button input: L2+C
    Blast Stocks: 1
    Result: 2 hits, 750 dm
    Type: Energy shield
    Duration time: Instant
    Comments: It nullifies ki blasts, pushes the enemy back, and may act as a way
    to escape opponent's combos.
    
    Fruit of Tree of Might
    Button input: L2+Up+C
    Blast Stocks: 2
    Hits: None
    Type: Stat increment
    Duration time: 4 seconds
    What it does: Attack, Super, Ki Power, Defense stats; recovers two ki bars
    Comments: This is stackable up to seven times and it can be used with
    Attack Up/Defense Up/Ki Up/Super Up potaras. If you stack it seven times,
    go into MAX POWER! mode and do Meteor Burst with boost, it will deplete
    two health bars of any character that starts with three health bars.
    --------------------
    Blast 2's
    --------------------
    Kill Driver
    Button input: L2+T
    Ki: 3
    Type: Beam
    Range: Long
    Regular
    (without Boost power): 4 hits, 6840 dm
    (with Boost power): 4 hits, 7560 dm
    MAX POWER!
    (without Boost power): 4 hits, 8240 dm
    (with Boost power): 4 hits, 9080
    FoToMx1-x7
    (without Boost power): 4 hits, 7360-10240 dm
    (with Boost power): 4 hits, 8120-11280 dm
    
    Full Power Energy Barrage Wave
    Button input: L2+Up+T
    Ki: 3
    Type: Barrage wave
    Range: Long
    Homing: Yes
    Regular
    (without Boost power): 10 hits, 5000 dm
    (with Boost power): 10 hits, 5500 dm
    MAX POWER!
    (without Boost power): 10 hits, 6000 dm
    (with Boost power): 10 hits, 6600 dm
    FoToMx1-x7
    (without Boost power): 10 hits, 5400-7500 dm
    (with Boost power): 10 hits, 6000-8300 dm
    Comments: This attack may be hard to get ten hits from a long distance,
    for the attack to properly hit try this; HF first, do a throw, fire off
    couple of ki blasts then do this move.
    --------------------
    Ultimate Blast
    --------------------
    Meteor Burst
    Must be in MAX POWER!
    Button input: L2+Down+T
    Ki: 5
    Type: Rush
    Range: Long
    Homing: No
    MAX POWER!
    (without Boost power): 19 hits, 12730 dm
    (with Boost power): 19 hits, 14010 dm
    FoToMx1-x7
    (without Boost power): 19 hits, 13690-19100 dm
    (with Boost power): 19 hits, 15060-21010 dm
    --------------------
    Basic blasts
    --------------------
    Ki blasts
    Button input: ^
    ^ = 1 hit, 240 dm
    ^^ = 2 hits, 480 dm
    ^^^ = 3 hits, 720 dm
    ^^^^ = 4 hits, 960 dm
    ^^^^^ = 5 hits, 1200 dm
    ^^^^^^ = 6 hits, 1440 dm
    ^^^^^^^ = 7 hits, 1670 dm
    
    Dash ki blasts
    Button input: hold X then ^
    Result: 4 hits, 840 dm
    
    Dash ki blasts
    Button input: hold X then keep pressing ^
    Result: 10 hits, 2000 dm
    
    Half-charged ki blast: 990 dm
    Full-charged ki blast: 1430 dm
    
    Ascended Multi-ki blast
    Button input: Tap R1 once then ^
    Range: Varies
    Result: 2-3 hits, 680-1020 dm
    --------------------
    Melee
    --------------------
    Front                             Back
    
    S = 1 hit, 280 dm                S = 1 hit, 340 dm
    SS = 2 hits, 560 dm              SS = 2 hits, 680 dm
    SSS = 3 hits, 840 dm             SSS = 3 hits, 1020 dm
    SSSS = 4 hits, 1230 dm           SSSS = 5 hits, 1490 dm
    SSSSS = 5 hits, 1780 dm          SSSSS = 4 hits, 2150 dm
    
    Throw: 1200 dm
    --------------------
    Rush Techniques
    --------------------
    Heavy Finish
    Button input: S^
    Range: Close
    Front(uncharged): 760 dm             Back(uncharged): 580 dm
    Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
    Result: 2 hits for Front(uncharged), all else are 1 hit
    
    Blaster Wave
    Button input: SS^
    Range: Close
    Front(uncharged): 1290 dm            Back(uncharged): 1560 dm
    Front(fully charged): 1250 dm        Back(fully charged): 1500 dm
    Result: 3 hits for Front(uncharged), all else are 1 hit
    
    Heavy Finish
    Button input: SSS^
    Range: Close
    Front(uncharged): 1320 dm            Back(uncharged): 580 dm
    Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
    Result: 4 hits for Front(uncharged), all else are 1 hit
    
    Heavy Finish
    Button input: SSSS^
    Range: Close
    Front(uncharged): 1710 dm            Back(uncharged): 2070 dm
    Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
    Result: 5 hits for Front(uncharged), all else are 1 hit
    
    Lift Strike
    Button input: During Rush, Up+^ (chargeable)
    Range: Close
    S, Up+^
    Front(uncharged): 580 dm             Back(uncharged): 700 dm
    Front(fully charged): 1150 dm        Back(fully charged): 930 dm
    Hits: 1
    SS, Up+^
    Front(uncharged): 580 dm             Back(uncharged): 700 dm
    Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
    Hits: 1
    SSS, Up+^
    Front(uncharged): 580 dm             Back(uncharged): 700 dm
    Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
    Hits: 1
    SSSS, Up+^
    Front(uncharged): 1810 dm            Back(uncharged): 2190 dm
    Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
    Hits: 1
    
    Ground Slash
    Button input: During Rush, Down+^ (chargeable)
    Range: Close
    S, Down+^
    Front(uncharged): 540 dm             Back(uncharged): 650 dm
    Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
    Hits: 2
    SS, Down+^
    Front(uncharged): 1100 dm            Back(uncharged): 650 dm
    Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
    Hits: 4
    SSS, Down+^
    Front(uncharged): 1380 dm            Back(uncharged): 1670 dm
    Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
    Hits: 5
    SSSS, Down+^
    Front(uncharged): 1770 dm            Back(uncharged): 2140 dm
    Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
    Hits: 7 (6)
    
    Auto-Heavy Counter
    Button input: During Rush press C
    Result: 1 hit, 1410 dm
    Description: Turles uses his left arm to show muscle to his enemy.
    --------------------
    Signature Techniques
    --------------------
    Sway Heavy
    Button input: X then ^ (chargeable)
    Range: Close
    Front(uncharged): 480 dm             Back(uncharged): 580 dm
    Front(fully charged): 1270 dm        Back(fully charged): 1530 dm
    Hits: 1
    
    Sway Lift Strike
    Button input: X then Up+^ (chargeable)
    Range: Close
    Front(uncharged): 580 dm             Back(uncharged): 700 dm
    Front(fully charged): 1150 dm        Back(fully charged): 1380 dm
    Hits: 1
    
    Sway Ground Slash
    Button input: X then Down+^ (chargeable)
    Range: Close
    Front(uncharged): 540 dm             Back(uncharged): 650 dm
    Front(fully charged): 1090 dm        Back(fully charged): 1310 dm
    Hits: 1
    
    Step-in Sway
    Button input: X then C
    Range: Close
    
    Dragon Smash
    Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
                  2 additional attacks attacks possible in MAX Power mode
    Regular
    Front: 2 hits, 2290 dm                Back: 2 hits, 2760 dm
    MAX POWER!
    Front: 2 hits, 3190 dm                Back: 2 hits, 3840 dm
    Front: 3 hits, 4270 dm                Back: 3 hits, 5140 dm
    
    Vanishing Attack
    Button input: After Full Power Smash hit,(Up/Down/Left/Right)+^
                  2 additional attacks attacks possible in MAX Power mode
    Range: Various
    Regular
    Front: 2 hits, 2510 dm             Back: 2 hits, 2540 dm
    MAX POWER!
    Front: 4 hits, 4490 dm             Back: 4 hits, 4920 dm
    
    Lightning Attack
    Button input: After Full Power Smash hit, press C
    Range: Various
    Regular
    Front: 3 hits, 2200 dm                  Back: 3 hits, 2450 dm
    MAX POWER!
    Front: 3 hits, 3100 dm                  Back: 3 hits, 3530 dm
    
    Sonic Sway
    Button input: Immediately before Rush Attack hits, press C+^
    Range: Close
    Result: 1 hit, 1250 dm
    
    Giant Throw
    Button input: Near stunned opponent, Up+^(Forward Side)
    Range: Close
    
    High Speed Rush Movement
    Button input: During Rush, (Up/Down/Left/Right)
    
    Counter - High Speed Rush Movement
    Button input: While opponent is in High Speed Rush Movement, C
    
    Z Counter
    Button input: Immediately after Vanishing Attack, press C
    Range: Various
    Regular
    Front: 4 hits, 3500 dm                  Back: 4 hits, 3530 dm
    MAX POWER!
    Front: 4 hits, 4400 dm                  Back: 4 hits, 4610 dm
    
    Z Counter
    Button input: Immediately before Rush Attack hits, press Up+S
    Range: Close
    Front: 1 hit, 1870 dm
    
    Counter - Z Counter
    Button input: Immediately before Z Counter hit, C
    Range: Close
    
    Burst Smash
    Button input: While attacking opponent with Z Burst Attack
                  (Up/Down/Left/Right)+S
    Range: Long then close
    Front: 1 hit, 540 dm                   Back: 1 hit, 650 dm
    
    Super Movement
    Must be in MAX POWER!
    Button input: (Up/Down/Left/Right)
    
    Hyper Smash
    Must be in MAX POWER!
    Button input: (Up/Down/Left/Right)+S(chargeable)
    Front: 1 hit, 2110 dm                   Back: 1 hit, 2540 dm
    --------------------
    Combo Techniques
    --------------------
    Rush Finish
    Button input: SSSSSSS
    Range: Close
    Front: 7 hits, 2670 dm                  Back: 7 hits, 3220 dm
    
    Dragon Tornado
    Button input: After Ground Slash hit, ^^S
    Range: Close
    Front:  1st GSh = 5 hits, 2810 dm             Back: 1st GSh =  5 hits, 3050 dm
    Front:  2nd GSh = 6 hits, 3320 dm             Back: 2nd GSh =  6 hits, 3680 dm
    Front:  3rd GSh = 5 hits, 2810 dm             Back: 3rd GSh =  8 hits, 3980 dm
    Front:  4th GSh = 9 hits, 3880 dm             Back: 4th GSh =  9 hits, 4380 dm
    Note: GSh was done uncharged after each meele punch like after S
    then GSh then input command for Dragon Tornado and so on.
    
    Heavy Crush
    Button input: After Heavy Finish hit, ^^S
    Range: Close
    After 1st Heavy Finish hit
    Front:  ^ = 3 hits, 1060 dm             Back: ^ =  2 hits, 940 dm
    Front:  ^^ = 4 hits, 1430 dm            Back: ^^ = 3 hits, 1390 dm
    Front:  ^^S = 5 hits, 1910 dm           Back: ^^S = 5 hits, 1970 dm
    After 2nd Heavy Finish hit, ^^S
    Front:  ^ = 5 hits, 1620 dm             Back: ^ =  2 hits, 1600 dm
    Front:  ^^ = 6 hits, 1980 dm            Back: ^^ = 3 hits, 2420 dm
    Front:  ^^S = 7 hits, 2440 dm           Back: ^^S = 7 hits, 2940 dm
    After 3rd Heavy Finish hit, ^^S
    Front:  ^ = 6 hits, 2010 dm             Back: ^ =  6 hits, 2420 dm
    Front:  ^^ = 7 hits, 2360 dm            Back: ^^ = 7 hits, 2840 dm
    Front:  ^^S = 8 hits, 2800 dm           Back: ^^S = 8 hits, 3370 dm
    
    Delta Storm
    Button input: After 1st Heavy Finish hit, ^ then S
    Range: Close
    Front: 5 hits, 2530 dm                  Back: 5 hits, 2350 dm
    Button input: After 2nd Heavy Finish hit, ^ then S
    Range: Close
    Front: 7 hits, 3030 dm                  Back: 5 hits, 3310 dm
    Button input: After 3rd Heavy Finish hit, ^ then S
    Range: Close
    Front: 8 hits, 3380 dm                  Back: 8 hits, 3740 dm
    
    Blaster Wave Combo
    Button input: Immediately after Full Charge Blaster Wave hit, Up+^ then S
    Range: Close
    Front: 4 hits, 2960 dm             Back: 4 hits, 3460 dm
    
    Sonic Impact
    Button input: After Dash Smash hit, ^ then S
    Range: Long/Short/Close
    Front: 4 hits, 2170 dm                Back: 4 hits, 2780 dm
    
    Raging Impact
    Button input: After Dash Smash hit, Down+^ then S
    Range: Long/Short/Close
    Front: 3 hits, 1920 dm                Back: 3 hits, 2310 dm
    
    Spiral Slash
    Button input: Immediately after Jump Smash hit, ^(chargeable)
    Range: Short - Close
    Regular
    Front(uncharged): 2 hits, 840 dm          Back(uncharged): 2 hits, 1010 dm
    Front(fully charged): 1 hit, 1090 dm      Back(fully charged): 1 hit, 1310 dm
    MAX POWER!
    Front(uncharged): 1 hit, 840 dm            Back(uncharged): 2 hits, 1010 dm
    Front(fully charged): 1 hit, 1090 dm       Back(fully charged): 1 hit, 1310 dm
    
    Burst Meteor
    Button input: While attacking opponent with Z Burst Attack, ^ then S
    Range: Various
    Regular
    Front: 2 hits, 970 dm                 Back: 2 hits, 1180 dm
    MAX POWER!
    Front: 2 hits, 970 dm                 Back: 2 hits, 1180 dm
    
    Violent Rush
    Must be in MAX POWER!
    Button input: Keep tapping S
    Range: Close
    
    Air Combo 1
    Button input: SSSSUp+^XSSSSS
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 10 hits, 3840 dm       Back(uncharged): 10 hits, 4620 dm
    Front(fully charged): 6 hits, 3360 dm    Back(fully charged): 6 hits, 4050 dm
    
    Air Combo 2
    Button input: SSSSUp+^XSSSS^
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 11 hits, 4270 dm        Back(uncharged): 11 hits, 5060 dm
    Front(fully charged): 7 hits, 3860 dm     Back(fully charged): 7 hits, 4560 dm
    
    Air Combo 3
    Button input: SSSSUp+^X^SSSSS
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 7 hits, 3230 dm         Back(uncharged): 7 hits, 3910 dm
    Front(fully charged): 7 hits, 3800 dm     Back(fully charged): 7 hits, 4590 dm
    
    Air Combo 4
    Button input: SSSSUp+^X^SSSS^
                  (chargeable)
    Range: Close
    Regular
    Front(uncharged): 8 hits, 3720 dm         Back(uncharged): 12 hits, 5520 dm
    Front(fully charged): 8 hits, 4290 dm     Back(fully charged): 8 hits, 5080 dm
    
    Blast Combo 1
    Must be in MAX POWER!
    Button input: Immediately after the 2nd Vanishing Attack hits, ^
    Range: Close
    MAX POWER!
    Front: 7 hit, 7010 dm                 Back: 7 hits, 7440 dm
    
    Blast Combo 2
    Must be in MAX POWER!
    Button input: After Ground Slash hit, ^^S^
    Range: Close
    MAX POWER!
    After 1st GSh
    Front: 15 hits, 4390 dm              Back: 15 hits, 4690 dm
    After 2nd GSh
    Front: 16 hits, 4650 dm              Back: 16 hits, 4720 dm
    After 3rd GSh
    Front: 17 hits, 4900 dm              Back: 17 hits, 5320 dm
    After 4th GSh
    Front: 18 hits, 5240 dm              Back: 18 hits, 5860 dm
    Note: The Ground Slashes were done uncharged.
    
    Blast Combo 3
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Heavy Finish hit, ^^S^
    Range: Close
    MAX POWER!
    After 1st HFh
    Front(uncharged): 9 hits, 4430 dm         Back(uncharged): 9 hits, 4830 dm
    Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm
    After 2nd HFh
    Front(uncharged): 11 hits, 4740 dm        Back(uncharged): 11 hits, 5460 dm
    Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm
    After 3rd HFh
    Front(uncharged): 12 hits, 5320 dm        Back(uncharged): 12 hits, 5890 dm
    Front(fully charged): 8 hits, 4940 dm     Back(fully charged): 8 hits, 5440 dm
    
    Blast Combo 8
    Must be in MAX POWER!
    Button input: Immediately after Full Charge Blaster Wave hit, Down+^^
    Range: Close
    MAX POWER!
    Front: 13 hits, 4260 dm             Back: 13 hits, 4760 dm
    
    Blast Combo 4
    Button input: While attacking opponent with Z Burst Attack
                  ^S^
    Range: Long then close
    Front: 13 hits, 3890 dm             Back: 12 hit, 4150 dm
    
    Blast Combo 5
    Must be in MAX POWER!
    Button input: SSSSUp+^XSSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 14 hits, 6380 dm
    Back(uncharged): 10 hits, 5910 dm
    Front(fully charged): 14 hits, 7170 dm
    Back(fully charged): 10 hits, 6610 dm
    
    Blast Combo 6
    Must be in MAX POWER!
    Button input: SSSSUp+^X^SSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 14 hits, 6400 dm
    Back(uncharged): 14 hits, 7210 dm
    Front(fully charged): 11 hits, 6350 dm
    Back(fully charged): 11 hits, 7140 dm
    +++++++++++++++++++++++++++++++++++++++++
    ==============================
    [5.] Character profile: Great Ape Turles
    =====================================================================
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (Note:Character profile is taken from Character Reference mode of Main menu.)
    
    Character Reference
    
    Voice Actor - Chris Patton
    
    Character introduction
    
    Turles changes into this form under the light of the full moon.
    
    While transformed into a giant ape he loses his intelligence, but his
    power level increases tenfold.
    
    He is difficult to distinguish from other Saiyan apes, but he is marked by
    the color of his coat.
    
    In the movie in which he originally appeared, Turles never transformed; this
    version of the character is an original creation for the video game.
    
    Chi-Chi's Commentary
    Yep, he turns into an ape.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    =====================================================================
    [6.] Pros and cons of Great Ape Turles
    ========--------------========
    When choosing a character to play with, it is always important to keep in
    mind to know what that specific character is capable in every aspect before
    a match begins, there is no exception that a human player may or may not know
    in order to pick a character again. Now, to Great Ape Turles's pros and cons.
    
    Pros:
    Attack power is superbly increased
    Rushes do not affect him
    Gains an additional health bar if transformed into ape
    Has brickwall effect
    
    Cons:
    Just two Heavy Finishes and two Rolling Hammers
    Reduced drop in speed
    Not too much creativity of combos
    Helpless if against small characters
    -----------------------
    [7.] STATISTICS
    -----------------------
    Name: Great Ape Turles
    Alignment: Evil
    Attires: 2
    DP Points: 5
    HP: 50,000
    Health bars: 5
    Health stocks: 4
    Starting Ki: 3 Bars
    Max blast stocks: 5
    Melee speed: Slow
    Ki-Blast: 200 dm, 2 hits maximum
    Ki-Speed: Decent
    Ki-Charge: 9 seconds(from 0 to MAX POWER!)
    Aura color: Violet
    Dash style: Normal
    Taunt: He leans a bit back and laughs while his arms are forward
    near his hips and hands are open-fisted for 2 seconds.
    
    Attire descriptions:
    
     Same attire as base Turles only it is super-sized.
    
     Same attire as base Turles only it is super-sized.
    
    --------------------
    Command Legend
    --------------------
    Battle controls for Tenkaichi 3
    
    S - Square (Melee) button     ^ - Triangle (Ki Blast) button
    X - Dash buttton              C - Circle (Guard) button
    R1 - Ascend button            R2 - Descend button
    L1 - Lock-on/Aura burst       L2 - Ki Charge button
    
    Regular - Normal attack move performed without being in MAX POWER!
    MAX POWER! - Normal attack move performed in MAX POWER!
    Range - How far the attack may reach the target and where you have to be
    for the move capeable of hitting
    iMP! - This support move will put you in MAX POWER! instantly
    
    HF - Heavy Finish     dm - damage
    {#} - Potara slot     GSh - Ground Slash hit     HFh - Heavy Finish hit
    B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast
    
    Everything was tested on Goku(Early) with no custom potaras in training mode.
    --------------------
    Blast 1's
    --------------------
    Explosive Wave
    Button input: L2+C
    Blast Stocks: 1
    Result: 3 hits, 1000 dm
    Type: Energy shield
    Duration time: Instant
    Comments: It nullifies ki blasts, pushes the enemy back, and may act
    as a way to escape opponent's combos, explosive wave is bigger than
    the normal size.
    
    Howl
    Button input: L2+Up+C
    Blast Stocks: 3
    Hits: None
    Type: Stat increment and iMP!
    Duration time: 3 seconds
    Aftermath: Slow ki charge
    What it does: Increases Attack and Defense stats; into MAX POWER!
    Comments: A quick move to put you in MAx POWER! to dish out big damage
    and do your Ultimate Blast.
    --------------------
    Blast 2's
    --------------------
    Chou Makouhou
    Button input: L2+T
    Ki: 3
    Type: Beam
    Range: Long
    Regular
    (without Boost power): 4 hits, 7280 dm
    (with Boost power): 4 hits, 8040 dm
    MAX POWER!
    (without Boost power): 4 hits, 8760 dm
    (with Boost power): 4 hits, 9640 dm
    
    Chou Makouhou Barrage
    Button input: L2+Up+T
    Ki: 3
    Type: Barrage blast
    Range: Long
    Regular
    (without Boost power): 3 hits, 5460 dm
    (with Boost power): 3 hits, 6030 dm
    MAX POWER!
    (without Boost power): 3 hits, 6570 dm
    (with Boost power): 3 hits, 7230 dm
    Comments: If you perform it really far from your opponent, it will
    miss considering the enemy will move, use it when in close range.
    --------------------
    Ultimate Blast
    --------------------
    Chou Makousen
    Must be in MAX POWER!
    Button input: L2+Down+T
    Ki: 4
    Type: Beam
    Range: Long
    MAX POWER!
    (without Boost power): 1 hit, 12730 dm
    (with Boost power): 1 hit, 14010 dm
    --------------------
    Basic blasts
    --------------------
    Ki blasts
    Button input: ^
    ^ = 1 hit, 200 dm
    ^^ = 2 hits, 400 dm
    
    Dash ki blasts
    Button input: hold X then ^
    Result: 4 hits, 840 dm
    
    Half-charged ki blast: 810 dm
    Full-charged ki blast: 2 hits, 1180 dm
    
    Ascended Multi-ki blast
    Button input: Tap R1 once then ^
    Range: Varies
    Result: 2-8 hits, 220-860 dm
    --------------------
    Melee
    --------------------
    Front                             Back
    
    S = 1 hit, 390 dm                S = 1 hit, 470 dm
    SS = 2 hits, 780 dm              SS = 2 hits, 940 dm
    SSS = 3 hits, 1170 dm            SSS = 3 hits, 1410 dm
    
    Throw: 2 hits, 2950 dm
    --------------------
    Rush Techniques
    --------------------
    Rolling Hammer
    Button input: S^
    Range: Close
    Front(uncharged): 420 dm             Back(uncharged): 510 dm
    Front(fully charged): 700 dm         Back(fully charged): 840 dm
    Result: 1 hit
    
    Heavy Finish
    Button input: SS^
    Range: Close
    Front(uncharged): 700 dm             Back(uncharged): 840 dm
    Front(fully charged): 1830 dm        Back(fully charged): 2200 dm
    Result: 1 hit
    
    Rolling Hammer
    Button input: SSS^
    Range: Close
    Front(uncharged): 420 dm             Back(uncharged): 510 dm
    Front(fully charged): 700 dm         Back(fully charged): 840 dm
    Result: 1 hit
    
    Heavy Finish
    Button input: SSSS^
    Range: Close
    Front(uncharged): 700 dm             Back(uncharged): 840 dm
    Front(fully charged): 1830 dm        Back(fully charged): 2200 dm
    Result: 1 hit
    
    Lift Strike
    Button input: During Rush, Up+^ (chargeable)
    Range: Close
    S, Up+^
    Front(uncharged): 840 dm             Back(uncharged): 2000 dm
    Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
    Hits: 1
    SS, Up+^
    Front(uncharged): 840 dm             Back(uncharged): 2000 dm
    Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
    Hits: 1
    SSS, Up+^
    Front(uncharged): 840 dm             Back(uncharged): 2000 dm
    Front(fully charged): 1660 dm        Back(fully charged): 2000 dm
    Hits: 1
    
    Auto-Heavy Counter
    Button input: During Rush press C
    Result: 1 hit, 1370 dm
    Description: Great Ape Turles uses his left arm to show muscle to his enemy.
    --------------------
    Signature Techniques
    --------------------
    Dragon Smash
    Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
                  2 additional attacks attacks possible in MAX Power mode
    Regular
    Front: 2 hits, 3220 dm                Back: 2 hits, 3870 dm
    MAX POWER!
    Front: 2 hits, 4520 dm                Back: 2 hits, 5430 dm
    Front: 3 hits, 6000 dm                Back: 3 hits, 7210 dm
    
    High Speed Rush Movement
    Button input: During Rush, (Up/Down/Left/Right)
    
    Counter - High Speed Rush Movement
    Button input: While opponent is in High Speed Rush Movement, C
    
    Z Counter
    Button input: Immediately after Vanishing Attack, press C
    
    Z Counter
    Button input: Immediately before Rush Attack hits, press Up+S
    
    Counter - Z Counter
    Button input: Immediately before Z Counter hit, C
    Range: Close
    
    Hyper Smash
    Must be in MAX POWER!
    Button input: (Up/Down/Left/Right)+S(chargeable)
    Front: 1 hit, 3040 dm                   Back: 1 hit, 3650 dm
    --------------------
    Combo Techniques
    --------------------
    Rush Finish
    Button input: SSSSSSS
    Range: Close
    Front: 8 hits, 3160 dm                  Back: 8 hits, 5050 dm
    Note: I added all numbers from first three hits followed by two
    seperate hits then one knockback hit then the last two hits.
    
    Heavy Crush
    Button input: After Heavy Finish hit, ^^S
    Range: Close
    Front:  ^ = 2 hits, 1060 dm             Back: ^ =  2 hits, 1280 dm
    Front:  ^^ = 3 hits, 2060 dm            Back: ^^ = 3 hits, 1810 dm
    Front:  ^^S = 4 hits, 2080 dm           Back: ^^S = 4 hits, 2510 dm
    Note: Heavy Finish was done uncharged only for both positions.
    
    Power Press
    Button input: After Rolling Hammer hit, Down+^
    Range: Close
    Front(uncharged): 7 hits, 2610 dm
    Back(uncharged): 7 hits, 2860 dm
    Front(fully charged): 7 hits, 2940 dm
    Back(fully charged): 7 hits, 3140 dm
    
    Blast Combo 3
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Heavy Finish it, ^^S^
    Range: Close
    MAX POWER!
    Front(uncharged): 8 hits, 5280 dm         Back(uncharged): 8 hits, 5150 dm
    Front(fully charged): 8 hits, 5850 dm     Back(fully charged): 8 hits, 6510 dm
    
    Blast Combo 9
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Rolling Hammer hit, Down+^^
    Range: Close
    MAX POWER!
    Front(uncharged): 9 hits, 4250 dm         Back(uncharged): 9 hits, 4370 dm
    Front(fully charged): 9 hits, 4450 dm     Back(fully charged): 9 hits, 4650 dm
    
    Blast Combo 5
    Must be in MAX POWER!
    Button input: SSSSUp+^XSSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 5 hits, 3460 dm
    Back(uncharged):  hits, 3630 dm
    Front(fully charged): 5 hits, 3460 dm
    Back(fully charged): 5 hits, 3630 dm
    
    Blast Combo 6
    Must be in MAX POWER!
    Button input: SSSSUp+^X^SSSS^^
                  (chargeable)
    Range: Close
    MAX POWER!
    Front(uncharged): 5 hits, 3460 dm
    Back(uncharged):  hits, 3630 dm
    Front(fully charged): 5 hits, 3460 dm
    Back(fully charged): 5 hits, 3630 dm
    +++++++++++++++++++++++++++++++++++++++++
    ==========================
    [8.] Tips & Strategies
    ==========================
    *Tips
    - Remember that if you want to go on the offensive and get physical
    activate FoToM and constantly pursue the enemy so it does not have
    any time to react and counter your moves. If opponent initiates B2s/UB
    while you are in FoToM mode be alert and dodge it precisely as to not
    get hit.
    - As in Great Ape form, if the enemy is really far from you, do not use
    normal dash but dragon dash because the Great Ape form is really slow
    due to its massive size.
    *Strategies
    ==========================
    [9.] Custom Potara Setups
    ==========================
    You may choose your own potaras to equip, these customs are as
    to how Turles should be equipped.
    
    Custom 1~
    
    1. Ki Power Up 1 -{1}
    2. Super 1 -{1}
    3. Hatred of Saiyans -{1}
    4. Emperor's Aura -{4}
    
    AI Type:Trunks(optional)
    
    Custom 2~
    
    1. Ki power up 2 -{1}
    2. Super up 2 -{2}
    3. Dragon Spirit -{2}
    4. Attack Up 1 -{1}
    5. Battle Control -{1}
    
    AI Type:Krillin(optional)
    
    Custom 3~
    
    1. Mirage -{1}
    2. Kibito's Secret Art -{2}
    3. Battle Control -{1}
    4. Dragon Spirit -{2}
    5. Savior -{1}
    
    AI Type:Piccolo(optional)
    
    Custom 4~
    
    1. Super Up 1 -{1}
    2. Attack Up 2 -{2}
    3. Defense Up 2 -{2}
    4. Ki Power Up 2 -{2}
    
    AI Type:Broly(optional)
    
    For the setup suggestions objecting Turles feel free to e-mail me, I
    will include them into this FAQ, also please state the desired name
    you wish to be credited for the source.
    ===============================
    [10.] Red Potara Password
    ===============================
    Red potaras are different from the ordinary potara, they will
    grant enhanced power damage, ki speed rapidly rising, and health is
    automatically regenerated which makes it really, really special, they
    cannot be acquired by basic means like the items in the game used
    to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
    the main menu then put the following code in 'Password Input Screen'.
    Down below is the red potara password for Turles.
    
                          *Turles*
                _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
               [                             ]
               |     yt#P3 #rKW8 wJcB0 tY    |
               |     MqTqc ?!4fF Dp$zr fg    |
               [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]
    
    ===============================
    [11.] Frequently Asked Questions
    ===============================
    If you have any questions for this guide, do not hesitate to ask but send it
    to me by e-mail, the subject header should be 'Turles Guide' when composing
    your message. If by any chance you would post your question on Tenkaichi 3
    message board concerning my FAQ, please create the topic addressing the FAQ,
    I shall answer it yet I will NOT put it in here otherwise than the questions
    sent to me. Thank you.
    
    ===============================
    [12.] Contact Info
    ===============================
    If you see any major errors or grammar mistakes, any questions or
    information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
    I will try to update this guide as often as possible.
    
    ===============================
    [13.] Credits/Special Thanks
    ===============================
    This FAQ would not have been possible without help from the following:
    
    My parents - For buying the game.
    Akira Toriyama - Creating the manga and the legacy of the franchise.
    GameFAQs - For hosting my FAQ, discussing various topics on the
    message board, reading other great FAQs, and helping me in games.
    c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
    know the powers of normal characters.
    Neoseeker - Hosting my FAQ on their site.
    Super Cheats - Hosting my FAQ on their site.
    Dreiko - Provided a con.
    You - Reading this FAQ.
    ===============================
    [14.] Legal Stuff
    ===============================
    This guide belongs to me, if you copy it, make sure you state where you
    got your information from. You should not see this guide anywhere else
    but GameFAQs and its affiliates unless the writer has granted the consent.
    
    Everything related to Dragonball belongs to their respective owners.
    
    Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
    property of their respective license holders and the original creator
    Budokai Tenkaichi 3 is developed by Spike and published by Atari.
    This FAQ was written for GameFAQS and its affiliates only and is
    copyrighted accordingly. If you wish to post this elsewhere please
    contact me and give credit to the author for any information that 
    you have used and/or mentioned before distribution of this file.
    ____________________________________________________________
    !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
    ============================================================