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    Monster Guide by A_Doorknob

    Version: 0.80 | Updated: 07/20/10 | Printable Version | Search Guide | Bookmark Guide

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                     Tales of Symphonia: Dawn of the New World
    
                              MONSTER ENCOUNTER GUIDE
    
    Version 0.8 - Jul 20th 2010 edition
    
    Largely Compiled by A_Doorknob
    
    This guide may only be displayed on GameFAQs and on Google Docs.
    
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                                   IMPORTANT NOTES
    
    If you're new to the monster system in this game, this guide has some articles
    that can help explain how all of this works.  If you'd like to read them,
    please enter [s-sum1] into your computer's "Find" option.
    
    The latest version of this guide may always be found at the following address:
    http://docs.google.com/Doc?id=ddqc63pp_0f82nw4hj
    
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                                 TABLE OF CONTENTS
    
                 ~ Please use the "Find" option on your computer ~
                   to more easily find what you're looking for.
                 ~             This is a huge guide!             ~
    
    
    
                           MONSTER AND ITEM LOCATION LISTS
                          ~ Need Help Finding Something? ~
    
    [s-mloc] MONSTER LOCATIONS:
                "Where Do I Find the Monster I'm Looking For?"
    [s-mitm] ITEMS OF MONSTERS:
                "What Monsters Carry the Item I Need?"
    [s-bloc] BOSS AND HUMAN LOCATIONS:
                "Where Do I Find Dudes who aren't in the Monster Book?"
    [s-bitm] ITEMS OF BOSSES AND HUMANS:
                "Does a Boss Carry an Item I Need?"
    [s-qinf] GENERAL MONSTER QUEST INFO:
                "Which Monsters Can I Expect to Find on Which Quest Ranks?"
    
    
    
                                  ENCOUNTER LISTS
                 ~ Groups and Encounters Listed for Your Convenience! ~
    
    [s-menc] MONSTER ENCOUNTER LIST:
                "What Monsters Live in the Places I Visit?"
    [s-qmen] QUEST MONSTER ENCOUNTER LIST:
                "What Monsters Will I See on This Quest I Accepted?"
    [s-eenc] EVENT ENCOUNTER LIST:
                "What Required Battles Must I Endure?"
    [s-qeen] QUEST EVENT ENCOUNTER LIST:
                "What Dudes Must I Fight on This Quest I Accepted?"
    
    
    
                                   ENCYCLOPEDIAS
               ~ Huge, Verbose, Slightly Insane Data Repositories! ~
    
    [s-mlst] COMPREHENSIVE MONSTER ENCYCLOPEDIA:
                "What is There to Know about my Favorite Monster?"
    [s-elst] COMPREHENSIVE BOSS AND HUMAN ENCYCLOPEDIA:
                "What is There to Know about Stylish Bosses and Wacky Humans?"
    
    
    
                                  NEWCOMER GUIDES
                        ~ Don't Get Drowned in Basic Info! ~
    
    [s-sum1] SUMMARY OF MONSTER GROUPS, ENCOUNTERS, AND HABITATS:
                "What the Heck are the Basics to this Confusing Monster System?"
    [s-sum2] SUMMARY OF BEFRIENDING MONSTERS:
                "You Mean the Power of Friendship Really Exists?"
    [s-sum3] SUMMARY OF OBTAINING ITEMS FROM MONSTERS:
                "You Mean I Can Take Their Stuff?"
    
    
    
                                   OTHER STUFF
                      ~ Want to Know About the Guide Itself? ~
    
    [s-hist] VERSION HISTORY:
                "What was Updated Since the Last Time I Looked at This?"
    [s-cred] IMPORTANT PEOPLE WHO MADE THIS GUIDE POSSIBLE:
                "Who Deserves Some Seriously Huge Thanks?"
    [s-why?] REVENGE OF THE OBLIGATORY LEGAL THING:
                "Why am I Reading this Section?"
    
    
    
    ===============================================================================
    
    
    
    
    
    
    
    
    
    
                           MONSTER AND ITEM LOCATION LISTS
                          ~ Need Help Finding Something? ~
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    
    
    
    [s-mloc]
                                  MONSTER LOCATIONS:
                     "Where Do I Find the Monster I'm Looking For?"
    
    
    
    This section is easy to use: just look up the monster you want to find, and
    you will see all of the locations it can be found in.  To figure out which
    specific encounters it appears in and which groups you should battle, refer to
    the "Monster Encounter List" section.
    
    Note that nearly all monsters can be found in A-Rank Quests; because of this,
    it is not identified on the list as a location.  Monsters that can only be
    found on A-Rank Quests or S-Rank Quests (or are found in Building Number Two)
    have their location identified as the alpha groups they appear in.
    
    Likewise, because almost every monster can be found in Gladsheim, the only
    monsters who will have it marked as a location are those who can either only
    be found there or whose only other location is in alpha groups.  Incidentally,
    most monsters exclusive to Gladsheim cannot be spellbound, but Gunna and
    Jormungandr CAN be spellbound.
    
    If a location is marked "Ginnungagap Seal," this is referring to the hidden
    seal encounters in Ginnungagap; look up "Ginnungagap Seal Guardians" in the
    "Monster Encounter List" section.  Note that since these two encounters can
    only be triggered once per playthrough, you probably shouldn't bother trying
    to befriend monsters from them, as these monsters can all be found more easily
    in other locations.
    
    
    
    
    
                                  * Plant Family *
    
    Filifolia - Tower of Mana, Hima, D-Rank Quests
    Caerurea - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Orcrot - Cotton Tail Alpha Group, Mythril Golem Alpha Group, Gladsheim
    Treant - Iselia Human Ranch, C-Rank Quests
    Mandocello - Gladsheim (cannot be spellbound)
    Fungus - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Marcoid - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Stinkhorn - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Toadstool - Temple of Earth, B-Rank Quests
    Vaudeville - Gladsheim (cannot be spellbound)
    Etheliana - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
    Gracilis - Iselia Human Ranch, C-Rank Quests
    Shallow Grave - Triet Oasis, Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Truncata - Etheliana Alpha Group, Bumble Bee Alpha Group, Gladsheim
    Dionaea - Gladsheim (cannot be spellbound)
    Mandragora - Iselia Human Ranch, C-Rank Quests
    Alraune - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests,
         *Special D-Rank Curse of the Monster Event*
    Korrigan - Mandragora Alpha Group, Chimera Alpha Group
    Hamadryad - Toadstool Alpha Group, Ooze Alpha Group
    Puck - Building Number Two, Bear Alpha Group, Filifolia Alpha Group,
         Chirpee Alpha Group
    Lailah - Gladsheim (cannot be spellbound)
    
    
                                   * Beast Family *
    
    Wolf - Lake Sinoa Cave, Hima, D-Rank Quests, *Special Lake Sinoa Cave Event*
    Black Wolf - Lake Sinoa Cave, Hima, D-Rank Quests
    Hell Hound - Cape Fortress, B-Rank Quests
    Padfoot - Cape Fortress, B-Rank Quests, Ginnungagap Seal
    Fenrir - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Cerberus - Martel Temple, Ginnungagap, S-Rank Quests
    Orion - Gladsheim (cannot be spellbound)
    Bear - Tower of Mana, Hima, D-Rank Quests
    Grisley - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Cave Bear - Wolf Alpha Group, Spider Alpha Group, Gladsheim
    Were Bear - Ogre Alpha Group
    Wolf Heddin - Fenrir Alpha Group (cannot be spellbound)
    Galf Beast - (unknown apart from event encounters, cannot be spellbound)
    Wild Rabbit - Tower of Mana, Hima, D-Rank Quests
    Cotton Tail - Cape Fortress, B-Rank Quests
    Carbuncle - Martel Temple, Ginnungagap, S-Rank Quests
    Vorpal Bunny - Wild Rabbit Alpha Group, Gladsheim
        *Special C-Rank Curse of the Monster Event*
    Micasa - Gladsheim (cannot be spellbound)
    Peallaidh - Were Bat Alpha Group, Ginnungagap Seal
    Gunna - Gladsheim
    Ogre - Iselia Human Ranch, C-Rank Quests
    Red Ogre - Triet Ruins, C-Rank Quests
    Yeti - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Firbolg - Martel Temple, Ginnungagap, S-Rank Quests
    Titan - Gladsheim (cannot be spellbound)
    Serpent - Hima, Underground Ruins, D-Rank Quests
    Viper - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Kosh - Gladsheim (cannot be spellbound)
    Lizard - Hima, Underground Ruins, D-Rank Quests
    Basilisk - Martel Temple, Ginnungagap, S-Rank Quests
    Salamander - Tarantula Alpha Group, Fire Drake Alpha Group, Gladsheim
    Chimera - Iselia Human Ranch, C-Rank Quests
    Kitty Kat - Gladsheim (cannot be spellbound),
       *Special S-Rank Treasure Hunter's Trophy: The Truth Event*
    Manticore - Underground Ruins, Triet Ruins, C-Rank Quests
    Sphinx - Building Number Two, Ginnungagap, Jabber Alpha Group, Gladsheim
    Griffin - Temple of Lightning, B-Rank Quests
    Hippogryph - Ginnungagap Seal, Gladsheim (cannot be spellbound)
    
    
                                  * Insect Family *
    
    Bumble Bee - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
    Killer Bee - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Hornet - Killer Bee Alpha Group, Crawler Alpha Group, Anemone Alpha Group,
         Gladsheim
    Queen - Gladsheim (cannot be spellbound)
    Scorpion - Triet Ruins, C-Rank Quests
    Antares - Triet Ruins, C-Rank Quests
    Girtablili - Martel Temple, Ginnungagap, S-Rank Quests
    Killer Mantis - Camberto Caves, C-Rank Quests
    Lumber Jack - Marcoid Alpha Group, Killer Mantis Alpha Group, Gladsheim
    Popsickle - Gladsheim (cannot be spellbound)
    Crawler - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves,
         C-Rank Quests
    Caterpillar - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Embryo - Temple of Lightning, B-Rank Quests
    Habetrot - Temple of Earth, Toize Valley Mine, B-Rank Quests,
         Ginnungagap Seal
    Neurotica - Gladsheim (cannot be spellbound)
    Stone Eater - Underground Ruins, Triet Ruins, C-Rank Quests
    Rock Eater - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Island Worm - Killer Fish Alpha Group, Leech Alpha Group
    Earth Eater - Cockatrice Alpha Group, Gladsheim
    Mia Culpa - Gladsheim (cannot be spellbound)
    Spider - Lake Sinoa Cave, Hima, D-Rank Quests
    Tarantula - Triet Ruins, C-Rank Quests
    Pit Spider - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Arachne - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Simoriah - Gladsheim (cannot be spellbound)
    
    
                                   * Bird Family *
    
    Chirpee - Tower of Mana, Hima, D-Rank Quests
    Jabber - Triet Ruins, C-Rank Quests
    Peepit - Tower of Mana, D-Rank Quests
    Raven - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
    Phoenix - Martel Temple, Ginnungagap, S-Rank Quests
    Izimbra - Gladsheim (cannot be spellbound)
    Simurgh - Martel Temple, Ginnungagap, S-Rank Quests
    Axe Beak - Hima, Underground Ruins, D-Rank Quests
    Aepyornis - Building Number Two, Serpent Alpha Group, Axe Beak Alpha Group,
         Poltergeist Alpha Group, Gladsheim
    Dodo - Axe Beak Alpha Group
    Cockatrice - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Moon Rocks - Gladsheim (cannot be spellbound)
    Roc - Clay Golem Alpha Group
    Harpy - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
    Furie - Iselia Human Ranch, C-Rank Quests
    Seiren - Martel Temple, Ginnungagap, S-Rank Quests,
         *Special B-Rank Curse of the Monster Event*
    Aello - Gladsheim (cannot be spellbound)
    Fenia - (unknown apart from event encounters, cannot be spellbound)
    Black Bat - Lake Sinoa Cave, Hima, D-Rank Quests
    Light Wing - Triet Ruins, C-Rank Quests
    Were Bat - Temple of Lightning, B-Rank Quests
    Dire Bat - Cape Fortress, B-Rank Quests
    Dogma - Gladsheim (cannot be spellbound)
    
    
                                 * Aquatic Family *
    
    Tortoise - Iselia Human Ranch, Triet Oasis, Camberto Caves, C-Rank Quests
    Archelon - Gladsheim, *Special Triet Ruins Event*
    Megalith - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Dark Steel - Cacodemon Alpha Group, Dullahan Alpha Group, Ginnungagap Seal,
         Gladsheim
    Zaratan - Iselia Human Ranch, Tortoise Alpha Group, Poison Leech Alpha Group,
         Gladsheim
    Aspidoceleon - Gladsheim (cannot be spellbound)
    Sea Monk - Dynasty Ruins, Triet Oasis, D-Rank Quests
    Kraken - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Sea Bishop - Dynasty Ruins, Triet Oasis, D-Rank Quests
    Charybdis - Sea Bishop Alpha Group, Bullfrog Alpha Group, Gladsheim
    Lusca - Gladsheim (cannot be spellbound)
    Killer Fish - Dynasty Ruins, D-Rank Quests
    Remora - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Echeneis - Temple of Ice, C-Rank Quests
    Barracuda - Gladsheim (cannot be spellbound)
    Sea Hog - Dynasty Ruins, D-Rank Quests
    Orca - Dynasty Ruins, D-Rank Quests
    Jasconius - Polwigle Alpha Group, Gremlin Alpha Group, Gladsheim
    Merrow - Dynasty Ruins, D-Rank Quests
    Nixie - Dynasty Ruins, D-Rank Quests
    Selkie - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Nereis - Martel Temple, Ginnungagap, S-Rank Quests
    Asrai - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Rusalka - Gladsheim (cannot be spellbound),
       *Special S-Rank Curse of the Monster Event*
    Polwigle - Lake Sinoa Cave, D-Rank Quests
    Grindylow - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Bullfrog - Triet Oasis, Dynasty Ruins, D-Rank Quests
    Oannes - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Baal - Graeae Alpha Group, Wyvern Alpha Group
    Heqet - Gladsheim (cannot be spellbound)
    
    
                                * Free Form Family *
    
    Slime - Hima, Underground Ruins, D-Rank Quests
    Mousse - Underground Ruins, D-Rank Quests
    Jelly - Temple of Lightning, B-Rank Quests
    Ooze - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Pudding - Temple of Lightning, B-Rank Quests
    Slime Mold - Martel Temple, Ginnungagap, S-Rank Quests
    Ligeia - Gladsheim (cannot be spellbound)
    Leech - Dynasty Ruins, D-Rank Quests
    Poison Leech - Iselia Human Ranch, Camberto Caves, C-Rank Quests
    Leech King - Iselia Human Ranch, Camberto Caves, C-Rank Quests
    Blood Sucker - Skeleton Alpha Group, Ghost Alpha Group, Gladsheim
    Blood Bound - Gladsheim (cannot be spellbound)
    Gamat - Hima, Underground Ruins, D-Rank Quests
    Anemone - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Lunantisidhe - Building Number Two, Ginnungagap, Fungus Alpha Group,
         Shallow Grave Alpha Group, Gladsheim
    Blue Rose - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
    Incognito - Gladsheim (cannot be spellbound)
    
    
                                * Demon Family *
    
    Imp - Gladsheim (cannot be spellbound), *Special Lake Sinoa Cave Event*
    Pit Fiend - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Cacodemon - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Pied Piper - Building Number Two, Alraune Alpha Group, Lamia Alpha Group,
         Gladsheim
    Gremlin - Lake Sinoa Cave, Hima, D-Rank Quests
    Demon - Temple of Darkness, B-Rank Quests
    Archdemon - Temple of Darkness, B-Rank Quests
    Vroom - Gladsheim (cannot be spellbound)
    Lamia - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Graeae - Temple of Lightning, B-Rank Quests
    Erinyes - Temple of Darkness, B-Rank Quests
    Gorgon - Martel Temple, Ginnungagap, S-Rank Quests
    Echidna - Ginnungagap, S-Rank Quests, Ginnungagap Seal
    Moirae - Temple of Lightning, Ginnungagap, B-Rank Quests,
         *Special A-Rank Curse of the Monster Event*
    Ruby Dear - Gladsheim (cannot be spellbound)
    
    
                               * Dragon Family *
    
    Fire Drake - Triet Ruins, C-Rank Quests
    Wyvern - Temple of Lightning, B-Rank Quests
    Sea Wyvern - Dynasty Ruins, Triet Oasis, D-Rank Quests
    Wyvern Lord - Temple of Lightning, B-Rank Quests
    Vouivre - Building Number Two, Harpy Alpha Group
    Ishrantu - (unknown apart from event encounters)
    Bakunawa - Ginnungagap Seal, Gladsheim (cannot be spellbound)
    Were Dragon - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
    Elder Dragon - Temple of Earth, Toize Valley Mine, B-Rank Quests
    Tiamat - Light Wing Alpha Group, Automaton Alpha Group, Gladsheim
    Blade Rex - Gladsheim (cannot be spellbound)
    Shadow Dragon - Hell Hound Alpha Group, Gladsheim
    Wyrm - Viper Alpha Group, Pit Spider Alpha Group, Pit Fiend Alpha Group
    Fafnir - Moirae Alpha Group
    Jormungandr - Gladsheim
    Hydra - Sea Monk Alpha Group, Merrow Alpha Group
    
    
                               * Ghost Family *
    
    Zombie - Dynasty Ruins, D-Rank Quests
    Corpse - Gargoyle Alpha Group, Gladsheim
    Ghoul - Dire Bat Alpha Group, Mimic Alpha Group
    Skeleton - Hima, Underground Ruins, D-Rank Quests
    Cross Bone - Hima, Underground Ruins, D-Rank Quests
    Bastiage - Gladsheim (cannot be spellbound)
    Dullahan - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Night Stalker - Temple of Darkness, B-Rank Quests, Ginnungagap Seal
    Crusader - Martel Temple, Ginnungagap, S-Rank Quests
    Dark Rider - Martel Temple, Ginnungagap, S-Rank Quests
    Pale Rider - Ginnungagap, S-Rank Quests
    Sword Dancer - (unknown apart from event encounters, cannot be spellbound)
    Ghost - Hima, Underground Ruins, D-Rank Quests
    Haunt - Caerurea Alpha Group, Remora Alpha Group, Selkie Alpha Group
    Banshee - Grisley Alpha Group, Yeti Alpha Group
    Phantom - Iselia Human Ranch, C-Rank Quests
    Wraith - Iselia Human Ranch, C-Rank Quests
    Undertaker - Temple of Darkness, B-Rank Quests
    Grave Digger - Undertaker Alpha Group, Pandora Alpha Group, Gladsheim
    Ravenous - Gladsheim (cannot be spellbound)
    
    
                            * Magical Being Family *
    
    Clay Golem - Hima, Underground Ruins, D-Rank Quests
    Golem - Underground Ruins, Triet Ruins, C-Rank Quests
    Rock Golem - Underground Ruins, Triet Ruins, C-Rank Quests
    Mythril Golem - Cape Fortress, B-Rank Quests
    Talos - Cape Fortress, B-Rank Quests
    Ice Titan - Gladsheim (cannot be spellbound)
    Poltergeist - Hima, Underground Ruins, D-Rank Quests
    Living Sword - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Machina - Temple of Lightning, B-Rank Quests
    Mournblade - Temple of Lightning, B-Rank Quests
    Made in Heaven - Gladsheim (cannot be spellbound)
    Automaton - Triet Ruins, C-Rank Quests
    Colossus - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Goliath - Temple of Lightning, B-Rank Quests
    Gargoyle - Cape Fortress, B-Rank Quests
    Epitaph - Gladsheim (cannot be spellbound)
    Mimic - Cape Fortress, B-Rank Quests
    Pandora - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
    Shape Shifter - Martel Temple, Ginnungagap, S-Rank Quests
    Jaw Breaker - Gladsheim (cannot be spellbound)
    Igniter - Ginnungagap
    Muzzler - Ginnungagap, Grindylow Alpha Group
    Enforcer - Ginnungagap, Megalith Alpha Group
    Liberator - Ginnungagap, Black Bat Alpha Group
    Thinker - Ginnungagap, Sea Wyvern Alpha Group
    Punisher - Ginnungagap, Colossus Alpha Group
    Purger - Ginnungagap, Gamat Alpha Group
    Awakner - Ginnungagap
    
    
    
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    [s-mitm] 
                                 ITEMS OF MONSTERS:
                        "What Monsters Carry the Item I Need?"
    
    
    
    This section is similar in format to the one before and is just as easy to
    use: just look up the item you are interested in finding and see which monsters
    carry it and how to obtain it from them.  You can refer to the above section to
    see where to find the monsters in question.
    
    Note that this section does not indicate items carried by anyone who does not
    appear in the Monster Book, such as humans and special monsters.  The item data
    for these enemy-only beings is listed in the "Items of Bosses and Humans"
    section.
    
    
    
    
    
                                        * Gels *
    
    Apple Gel - Filifolia Leave, Fungus Leave, Shallow Grave Leave,
       Mandragora Leave, Wolf Leave, Bear Leave, Wild Rabbit Leave, Ogre Leave,
       Lizard Leave, Chimera Leave, Bumble Bee Leave, Scorpion Leave,
       Crawler Leave, Stone Eater Leave, Tarantula Leave, Chirpee Leave,
       Axe Beak Leave, Black Bat Leave, Tortoise Leave, Sea Monk Leave,
       Killer Fish Leave, Polwigle Leave, Slime Leave, Leech Leave, Gremlin Leave,
       Lamia Leave, Fire Drake Leave, Were Dragon Leave, Skeleton Leave,
       Dullahan Leave, Ghost Leave, Clay Golem Leave, Poltergeist Leave,
       Automaton Leave
    Lemon Gel - Cerberus Leave, Vorpal Bunny Leave, Roc Leave, Zaratan Leave,
       Bullfrog Leave, Slime Mold Leave, Wyrm Leave, Crusader Leave, Talos Leave,
       Goliath Leave
    Orange Gel - Treant Leave, Marcoid Leave, Alraune Leave, Cotton Tail Leave,
       Red Ogre Leave, Manticore Leave, Caterpillar Leave, Rock Eater Leave,
       Raven Leave, Aepyornis Leave, Harpy Leave, Were Bat Leave, Sea Bishop Leave,
       Sea Hog Leave, Merrow Leave, Grindylow Leave, Jelly Leave, Gamat Leave,
       Cacodemon Leave, Sea Wyvern Leave, Elder Dragon Leave, Golem Leave,
       Gargoyle Leave
    Pineapple Gel - Fenrir Leave, Simurgh Leave, Seiren Leave, Oannes Leave,
       Anemone Leave, Moirae Leave, Mythril Golem Leave
    Melange Gel - Korrigan Leave, Hell Hound Leave, Carbuncle Leave,
       Salamander Leave, Lumber Jack Leave, Embryo Leave, Megalith Leave,
       Charybdis Leave, Remora Leave, Selkie Leave, Ooze Leave, Blue Rose Leave,
       Demon Leave, Wyvern Leave, Haunt Leave, Living Sword Leave
    Miracle Gel - Tiamat Leave, Pandora Leave, Igniter Leave, Muzzler Leave,
       Enforcer Leave, Liberator Leave, Thinker Leave, Punisher Leave,
       Purger Leave, Awakner Leave
    Lottery Gel - Cave Bear Leave, Sphinx Leave
    Specific - Jasconius Leave, Baal Leave, Fafnir Leave
    Treat - Jormungandr Leave, Shape Shifter Leave
    
    
                                       * Bottles *
    
    Paralysis Bottle - Yeti Leave, Viper Leave, Hornet Leave, Pit Spider Leave,
       Vouivre Leave
    Poison Bottle - Toadstool Leave, Serpent Leave, Killer Bee Leave,
       Killer Mantis Leave, Spider Leave, Poison Leech Leave, Zombie Leave,
       Mimic Leave
    Seal Bottle - Etheliana Leave, Light Wing Leave
    Shock Bottle - Puck Leave, Earth Eater Leave, Jabber Leave
    Stone Bottle - Basilisk Leave, Cockatrice Leave, Pit Fiend Leave, Graeae Leave,
       Gorgon Leave, Grave Digger Leave
    Weak Bottle - Firbolg Leave, Dire Bat Leave, Phantom Leave
    Virus Bottle - Kraken Leave, Blood Sucker Leave, Corpse Leave, Wraith Leave
    Cure Bottle - Caerurea Leave, Island Worm Leave
    Dinei Bottle - Griffin Leave, Machina Leave
    Panacea Bottle - Hamadryad Leave, Peallaidh Leave, Nereis Leave, Ghoul Leave
    Nectar Bottle - Were Bear Leave, Phoenix Leave
    Syrup Bottle - Hydra Leave
    Life Bottle - Orcrot Leave, Truncata Leave, Grisley Leave, Gunna Leave,
       Girtablili Leave, Dark Steel Leave, Lunantisidhe Leave, Ishrantu Leave,
       Shadow Dragon Leave, Dark Rider Leave, Undertaker Leave, Colossus Leave
    
    
                                        * Herbs *
    
    Basil - Padfoot Steal, Habetrot Leave
    Chamomile - Stinkhorn Leave, Pudding Leave, Banshee Leave
    Lavender - Black Wolf Leave, Dodo Leave, Furie Leave, Orca Leave, Asrai Steal,
       Archdemon Leave, Night Stalker Leave
    Saffron - Arachne Steal, Mournblade Leave
    Sage - Echeneis Leave, Mousse Leave, Leech King Steal, Erinyes Steal,
       Echidna Leave
    Savory - Nixie Steal, Pale Rider Steal
    Verbena - Antares Steal, Rock Golem Leave
    Blue Basil - Queen Steal, Moon Rocks Steal, Dogma Steal
    Blue Chamomile - Titan Steal, Neurotica Steal, Izimbra Steal, Barracuda Steal
    Blue Lavender - Vaudeville Steal, Simoriah Steal, Bakunawa Steal,
       Made in Heaven Steal
    Blue Saffron - Kosh Steal, Popsickle Steal
    Blue Sage - Aspidoceleon Steal, Heqet Steal, Ice Titan Steal
    Blue Savory - Mandocello Steal, Dionaea Steal, Mia Culpa Steal, Lusca Steal,
       Blood Bound Steal
    Blue Verbena - Orion Steal, Incognito Steal, Bastiage Steal
    
    
                                     * Manuscripts *
    
    Azure Manuscript - Arachne Leave, Wyvern Lord Leave
    Grey Manuscript - Filifolia Drop, Etheliana Drop, Wild Rabbit Drop,
       Chimera Drop, Bumble Bee Drop, Crawler Drop, Stone Eater Drop, Chirpee Drop,
       Peepit Leave, Tortoise Drop, Sea Monk Drop, Kraken Drop, Killer Fish Drop,
       Sea Hog Drop, Polwigle Drop, Oannes Drop, Slime Drop, Gamat Drop,
       Fire Drake Drop, Clay Golem Drop
    Peach Manuscript - Asrai Leave, Leech King Leave
    Purple Manuscript - Pied Piper Leave, Pale Rider Leave
    Rainbow Manuscript - Sword Dancer Steal
    Scarlet Manuscript - Padfoot Leave, Erinyes Leave
    White Manuscript - Nixie Leave, Cross Bone Leave
    Yellow Manuscript - Gracilis Leave, Antares Leave
    
    
                                     * Spell Tomes *
    
    Aska's Embrace - Lailah Steal
    Efreet's Anger - Vroom Steal
    Shadow's Language - Aello Steal
    Shadow's Walk - Hippogryph Steal
    Volt's Melancholy - Galf Beast Steal
    Volt's Whim - Moirae Steal
    
    
                                       * Messages *
    Message: Artist - Rusalka Steal
    Message: Fatal Blow - Ruby Dear Steal
    Message: Hawkeye - Epitaph Steal
    Message: Mental - Ravenous Steal
    Message: Sage - Oannes Steal
    
    
                                         * Food *
    
    Carrot - Wild Rabbit Steal, Dark Rider Steal
    Cheese - Micasa Steal, Gargoyle Steal
    Chicken - Graeae Steal
    Cod - Sea Hog Drop
    Juicy Meat - Echidna Steal
    Kelp - Killer Fish Steal, Grindylow Drop
    Kirima - Erinyes Drop
    Lettuce - Cotton Tail Steal
    Mushroom - Toadstool Drop, Vaudeville Drop
    Octopus - Sea Wyvern Steal
    Pork - Lamia Steal
    Rice - Chirpee Steal
    Seaweed - Remora Steal, Polwigle Drop
    Shellfish - Tortoise Steal, Echeneis Steal, Orca Drop
    Shrimp - Island Worm Drop, Archelon Steal, Orca Steal
    Snapper - Island Worm Steal, Kraken Steal, Sea Hog Steal
    Squid - Archelon Drop, Sea Bishop Steal, Sea Wyvern Drop
    Strawberry - Pandora Steal
    Tuna - Charybdis Steal
    
    
                                     * Raw Materials *
    
    Anima - Dionaea Drop, Night Stalker Drop, Phantom Drop, Muzzler Drop,
       Enforcer Drop, Thinker Drop, Punisher Drop
    Animus - Incognito Drop, Pale Rider Drop, Wraith Drop, Igniter Drop,
       Liberator Drop, Purger Drop, Awakner Drop
    Ashes - Banshee Drop, Phantom Drop, Wraith Drop
    Bat Fang - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop,
       Dogma Drop
    Bat Wing - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop,
       Dogma Drop
    Beak - Sphinx Drop, Axe Beak Drop, Aepyornis Drop
    Bear Skin - Grisley Drop, Cave Bear Drop, Were Bear Drop
    Beautiful Flower - Gracilis Steal, Truncata Steal, Korrigan Steal, Puck Steal
    Bird Egg - Jabber Drop, Peepit Drop
    Bird Feather - Griffin Drop, Chirpee Drop, Jabber Drop, Peepit Drop,
       Raven Drop, Simurgh Drop, Axe Beak Drop, Aepyornis Drop, Dodo Drop,
       Cockatrice Drop, Harpy Drop, Furie Drop, Seiren Drop, Aello Drop
    Black Fluid - Slime Mold Drop
    Bloody Cloth - Ghost Drop, Haunt Drop, Undertaker Drop
    Blue Fluid - Mousse Drop
    Broken Armor - Izimbra Drop, Dullahan Drop, Crusader Drop, Dark Rider Drop,
       Pale Rider Drop, Sword Dancer Drop
    Broken Sword - Ghoul Steal, Night Stalker Drop, Dark Rider Drop,
       Sword Dancer Drop
    Chicken Bones - Graeae Drop
    Cocoon - Crawler Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop,
       Neurotica Drop, Spider Drop, Arachne Drop
    Coral - Merrow Steal, Selkie Drop, Nereis Drop, Rusalka Drop
    Crawler's Silk - Crawler Steal, Caterpillar Steal, Embryo Steal,
       Habetrot Steal, Neurotica Drop
    Damascus - Girtablili Drop, Earth Eater Steal, Slime Mold Steal, Talos Drop,
       Mournblade Drop
    Deadly Poison - Killer Bee Steal, Scorpion Steal, Girtablili Steal,
       Tarantula Steal, Pit Spider Steal, Poison Leech Steal, Hydra Steal
    Demon's Horn - Demon Drop, Archdemon Drop, Vroom Drop
    Demon's Wing - Demon Drop
    Devil's Blood - Hippogryph Drop, Were Bat Steal, Blood Sucker Drop,
       Anemone Drop
    Dragon's Anger - Tiamat Steal, Blade Rex Steal, Fafnir Steal
    Dragon's Blood - Dire Bat Steal, Leech King Drop, Blood Bound Drop,
       Mournblade Steal
    Dragon's Bone - Wyrm Drop, Hydra Drop
    Dragon's Claw - Elder Dragon Drop, Blade Rex Drop, Wyrm Drop
    Dragon's Fang - Were Dragon Drop, Tiamat Drop, Hydra Drop
    Dragon's Horn - Tiamat Drop, Blade Rex Drop, Shadow Dragon Drop, Fafnir Drop,
       Jormungandr Drop
    Dragon's Scale - Were Dragon Drop, Elder Dragon Drop, Shadow Dragon Drop,
       Wyrm Steal
    Dragon's Skull - Vorpal Bunny Steal, Fafnir Drop, Jormungandr Drop
    Elastic Leather - Popsickle Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop,
       Stone Eater Drop, Rock Eater Drop, Island Worm Drop, Earth Eater Drop,
       Mia Culpa Drop
    Electrum - Pudding Steal, Blue Rose Steal, Made in Heaven Drop, Pandora Drop
    Elemental Fragment - Igniter Drop, Muzzler Drop, Enforcer Drop, Liberator Drop,
       Thinker Drop, Punisher Drop, Purger Drop, Awakner Drop
    Evil Eye - Basilisk Drop, Moon Rocks Drop, Echidna Drop
    Femur - Graeae Drop, Skeleton Steal, Undertaker Drop
    Fish Scale - Killer Fish Drop, Remora Drop, Echeneis Drop, Barracuda Drop,
       Merrow Drop, Nixie Drop, Selkie Drop
    Flower Petals - Gracilis Drop, Dionaea Drop, Korrigan Drop
    Fluffy Fur - Wolf Drop, Hell Hound Drop, Padfoot Drop, Bear Drop, Grisley Drop,
       Cave Bear Drop, Were Bear Drop, Wolf Heddin Drop, Galf Beast Drop,
       Wild Rabbit Drop, Cotton Tail Drop, Carbuncle Drop, Vorpal Bunny Drop,
       Micasa Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop,
       Griffin Drop
    Fragrant Wood - Orcrot Drop, Mandocello Drop
    Frog Eggs - Bullfrog Drop, Heqet Drop
    Frog Oil - Bullfrog Drop, Baal Drop
    Ghost's Cloth - Crusader Steal, Banshee Drop, Grave Digger Drop, Ravenous Drop
    Glittering Sand - Asrai Drop, Blue Rose Drop
    Golem Fragment - Rock Golem Drop, Mythril Golem Drop, Talos Drop,
       Ice Titan Drop
    Harpy's Feather - Furie Steal, Seiren Steal, Aello Drop
    Hawk's Eye - Raven Drop
    Horn - Titan Drop, Salamander Drop
    Hunting Horn - Pied Piper Steal
    Imp's Tail - Imp Drop, Cacodemon Drop
    Imp's Wing - Pit Fiend Drop, Cacodemon Drop, Pied Piper Drop, Gremlin Drop
    Ink - Sea Bishop Drop, Charybdis Drop, Lusca Drop
    Insect Fluid - Hornet Drop, Antares Drop, Tarantula Drop, Pit Spider Drop
    Insect's Wing - Bumble Bee Drop, Killer Bee Drop, Hornet Drop, Queen Drop,
       Killer Mantis Drop, Lumber Jack Drop
    Jar Fragment - Sea Monk Drop, Kraken Drop, Sea Bishop Drop, Charybdis Drop
    Knife - Gremlin Steal, Zombie Steal
    Lamia's Bracelet - Erinyes Drop, Gorgon Drop
    Lamia's Hair Tie - Gorgon Drop, Moirae Drop
    Lamia's Tail - Lamia Drop, Echidna Drop, Ruby Dear Drop
    Large Scale - Wyvern Lord Steal, Elder Dragon Steal
    Large Scythe - Killer Mantis Drop, Lumber Jack Drop, Popsickle Drop,
       Simoriah Drop
    Large Shell - Zaratan Drop, Jasconius Drop
    Leaf Mold - Marcoid Drop, Stinkhorn Drop, Toadstool Drop
    Lizard Skin - Lizard Drop
    Lizard Tail - Lizard Drop, Basilisk Drop
    Lumber - Orcrot Drop, Treant Drop, Mimic Drop
    Mane - Fenrir Steal, Orion Drop, Were Bear Steal, Galf Beast Drop,
       Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Manticore Steal,
       Simurgh Drop
    Mimic Fragment - Mimic Drop, Pandora Drop, Shape Shifter Drop, Jaw Breaker Drop
    Monster Extract - Light Wing Steal, Poison Leech Drop
    Moss - Fungus Drop, Marcoid Drop, Stinkhorn Drop, Lunantisidhe Steal
    Musk - Titan Drop, Gorgon Steal, Ruby Dear Drop
    Mythril - Mythril Golem Drop, Ice Titan Drop
    Ogre's Blood - Ogre Drop, Red Ogre Drop
    Old Coin - Lusca Drop, Nereis Steal, Ghost Drop, Undertaker Steal,
       Grave Digger Steal, Mimic Steal
    Ore - Stone Eater Steal, Megalith Steal, Mousse Steal, Pit Fiend Steal,
       Clay Golem Steal
    Pebble - Slime Steal, Leech Drop, Gamat Steal, Pit Fiend Drop, Clay Golem Drop,
       Golem Drop, Rock Golem Steal, Automaton Drop, Jaw Breaker Steal
    Philosopher's Stone - Hippogryph Drop, Ligeia Steal, Leech King Drop,
       Bakunawa Drop, Jaw Breaker Drop
    Phoenix's Wing - Phoenix Steal
    Plant Vine - Filifolia Drop, Caerurea Drop, Etheliana Drop, Gracilis Drop,
       Shallow Grave Drop, Truncata Drop, Hamadryad Drop, Puck Drop, Lailah Drop
    Pointed Horn - Archdemon Drop, Vroom Drop
    Pure Silver - Rock Golem Drop, Living Sword Drop, Machina Drop, Automaton Drop,
       Gargoyle Drop, Epitaph Drop, Shape Shifter Drop
    Quality Scale - Remora Drop, Echeneis Drop, Barracuda Drop, Jasconius Steal
    Quality Shell - Megalith Drop, Dark Steel Drop, Aspidoceleon Drop, Moirae Drop
    Quality Stone - Roc Drop, Goliath Drop
    Rabbit Tail - Cotton Tail Drop, Carbuncle Drop, Micasa Drop
    Red Fluid - Ooze Drop, Ligeia Drop
    Roc's Feather - Griffin Steal, Izimbra Drop, Simurgh Steal
    Roper Feeler - Gamat Drop, Anemone Drop, Lunantisidhe Drop, Blue Rose Drop,
       Incognito Drop
    Rough Leather - Dodo Drop, Cockatrice Drop, Moon Rocks Drop
    Saliva - Mia Culpa Drop, Leech Drop, Poison Leech Drop, Blood Sucker Drop,
       Blood Bound Drop, Corpse Drop, Ghoul Drop
    Scattered Bones - Skeleton Drop, Cross Bone Drop
    Seashell - Jasconius Drop, Nixie Drop, Nereis Drop, Asrai Drop, Rusalka Drop
    Sharp Claw - Hell Hound Steal, Fenrir Drop, Cerberus Drop, Orion Drop,
       Grisley Steal, Cave Bear Steal, Wolf Heddin Steal, Manticore Drop,
       Sphinx Drop, Harpy Drop, Furie Drop, Seiren Drop
    Skull - Demon Steal, Skeleton Drop, Haunt Drop
    Slime Mold - Stinkhorn Steal, Toadstool Steal, Vaudeville Drop
    Slime Oil - Slime Drop, Jelly Drop, Ooze Drop, Pudding Drop, Slime Mold Drop,
       Ligeia Drop
    Slough - Serpent Drop, Viper Drop, Kosh Drop
    Small Fang - Wolf Drop, Black Wolf Drop, Cerberus Drop, Bear Drop, Ogre Drop,
       Red Ogre Drop, Serpent Drop, Viper Drop, Kosh Drop, Chimera Drop
    Spider's Net - Spider Drop, Tarantula Drop, Pit Spider Drop, Arachne Drop,
       Simoriah Drop
    Spoiled Meat - Raven Steal, Zombie Drop, Corpse Drop, Ghoul Drop,
       Bastiage Drop
    Spongy Skin - Grindylow Drop, Oannes Drop, Baal Drop, Heqet Drop
    Statue Fragment - Colossus Drop, Goliath Drop, Gargoyle Drop, Epitaph Drop
    Steel Ball - Rock Eater Steal, Jelly Steal, Poltergeist Drop
    Stinger - Killer Bee Drop, Queen Drop, Scorpion Drop, Antares Drop,
       Girtablili Drop
    Stone Block - Rock Eater Drop, Roc Drop, Megalith Drop, Ooze Steal, Golem Drop,
       Colossus Drop
    Strong Bone - Cross Bone Drop, Bastiage Drop, Grave Digger Drop
    Thick Leaf - Caerurea Drop, Shallow Grave Drop, Mandragora Drop, Alraune Drop,
       Korrigan Drop, Hamadryad Drop, Puck Drop, Lailah Drop
    Treant Bulb - Treant Steal, Mandocello Drop
    Tree Sap - Treant Drop, Truncata Drop, Lunantisidhe Drop
    Turtle Shell - Tortoise Drop, Dark Steel Drop, Zaratan Drop, Aspidoceleon Drop
    Twisted Horn - Salamander Drop, Manticore Drop, Earth Eater Drop
    Weapon Fragment - Poltergeist Drop, Living Sword Drop, Machina Drop,
       Mournblade Drop, Made in Heaven Drop
    Wolf Fur - Black Wolf Drop, Hell Hound Drop, Padfoot Drop, Fenrir Drop,
       Wolf Heddin Drop
    Wyvern's Scale - Fire Drake Drop, Wyvern Drop, Wyvern Lord Drop, Ishrantu Drop
    Wyvern's Skin - Wyvern Drop, Wyvern Lord Drop
    Wyvern's Wing - Sea Wyvern Drop, Vouivre Drop, Ishrantu Drop, Bakunawa Drop
    Yellow Fluid - Jelly Drop, Pudding Drop
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-bloc]
                                BOSS AND HUMAN LOCATIONS:
                 "Where Do I Find Dudes who aren't in the Monster Book?"
    
    
    
    This section is like the "Monster Locations" section, but lists fellows who
    aren't found in the Monster Book.  Most of these can only be battled once, but
    a few can be battled multiple times; I'll note next to their entries if they
    can be battled an unlimited amount of times in that location.
    
    Note that nothing in this list can be spellbound.  Some of the humans are
    already playable anyway, though.
    
    This section contains some pretty major spoilers, so be warned!
    
    
    
    
    
                                 * Plant Family *
    
    Bartek - Triet Ruins
    Gerichtslinde - Iselia Human Ranch
    Amanita - Camberto Caves
    Hirsuta - Iselia Human Ranch
    Pyanopsion - Twilight Palace, Gladsheim Archdemon Group (unlimited)
    
    
                                 * Beast Family *
    
    Athos - Asgard, Dynasty Ruins, Meltokio Coliseum (unlimited)
    Lucrezia - Dry Sinoa Lakebed
    Porthos - Asgard, Dynasty Ruins, Meltokio Coliseum (unlimited)
    Mirka - Temple of Ice
    Aramis - Meltokio, Meltokio Coliseum (unlimited)
    Elaphebolion - Temple of Lightning (unlimited),
          Gladsheim Ninth Floor Corner Seals (unlimited)
    
    
                                 * Insect Family *
    
    Lookin - Temple of Earth
    Manitou - Dynasty Ruins
    Anthesterion - Gladsheim Ninth Floor Corner Seals (unlimited)
    
    
                                  * Bird Family *
    
    Garuda - Asgard
    Thargelion - Balacruf Mausoleum, Gladsheim Ninth Floor Corner Seals (unlimited)
    Maimakterion - Twilight Palace, Gladsheim Archdemon Group (unlimited)
    
    
                                * Aquatic Family *
    
    Siren - Temple of Ice
    Nazdrovie - Izoold
    Metageitnion - area unknown
    Poseideon - Twilight Palace, Gladsheim Archdemon Group (unlimited)
    
    
                               * Free Form Family *
    
    Mounychion - Gladsheim Ninth Floor Corner Seals (unlimited)
    Hekatombaion - area unknown
    
    
                                 * Demon Family *
    
    Corduroy - Temple of Lightning
    Skirophorion - Hima
    
    
                                 * Dragon Family *
    
    Schizos - Main Road (on the way to Izoold for the first time)
    Ladon - Ginnungagap
    
    
                                 * Ghost Family *
    
    Boedromion - Martel Temple, Gladsheim Archdemon Group (unlimited)
    
    
                             * Magical Being Family *
    
    Helion - Meltokio
    Vortex - Lake Sinoa Cave
    Wind Master Prime - Underground Ruins
    Album Atrum(1) - Twilight Palace
    Album Atrum(2) - Gladsheim Tenth Floor (unlimited, but one per visit)
    
    
                                 * Human Family *
    
    Thief - "Defeat the Bandits" Quests, "Happy Birthday" Quests (only sometimes)
    Swordsman - "Defeat the Bandits" Quests, "Wandering Swordsman" Quests,
         "Mysterious Swordsman" Quests
    Mercenary - "Avenge Us" Quests
    City Watch - "From the City Watch" Quests
    Christopher - "Defeat the Bandits" Quests
    Melissa - "Defeat the Bandits" Quests
    Martel Knight - Luin
    Vanguard Rogue - Cape Fortress (unlimited), B-Rank Quests (unlimited),
         "Annoying Vanguard" Quests, assorted event battles
    Vanguard Pugilist - Cape Fortress (unlimited), B-Rank Quests (unlimited),
         "Annoying Vanguard" Quests, assorted event battles
    Vanguard Archer - Cape Fortress (unlimited), B-Rank Quests (unlimited),
         "Annoying Vanguard" Quests, assorted event battles
    Vanguard Witch - Cape Fortress (unlimited), B-Rank Quests (unlimited),
         "Annoying Vanguard" Quests, assorted event battles
    Top Vanguard Rogue - Building Number Two (unlimited),
         S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
         assorted event battles
    Top Vanguard Pugilist - Building Number Two (unlimited),
         S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
         assorted event battles
    Top Vanguard Archer - Building Number Two (unlimited),
         S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
         assorted event battles
    Top Vanguard Witch - Building Number Two (unlimited),
         S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
         assorted event battles
    Lloyd - Lake Sinoa Cave, Ginnungagap
    Colette - never battled
    Genis - never battled
    Raine - never battled
    Sheena - never battled
    Zelos - never battled
    Presea - never battled
    Regal - never battled
    Emil(1) - never battled
    Emil(2) - never battled
    Emil(3) - never battled
    Emil(4) - Ginnungagap
    Marta - Ginnungagap
    Richter(1) - Temple of Darkness
    Richter(2) - Cape Fortress, Building Number Two
    Richter(3) - Ginnungagap
    Alice(1) - Dynasty Ruins
    Alice(2) - Ginnungagap
    Decus(1) - Cape Fortress
    Decus(2) - Ginnungagap
    Brute - Building Number Two
    Hawk(1) - Asgard
    Hawk(2) - Building Number Two
    Magnar(1) - Luin
    Magnar(2) - Nearby Forest (outside Altessa's House)
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-bitm]
                              ITEMS OF BOSSES AND HUMANS:
                          "Does a Boss Carry an Item I Need?"
    
    
    
    This is just like the "Items of Monsters" section, but it includes item data
    for things that aren't in the monster book.  Look here for items that can be
    obtained from things like humans and boss-only monsters.  Most drop items are
    guaranteed to be obtained, except for the ones dropped by giant versions of
    normal monsters; I think that Kismet is the only other one that has less than
    a 100% chance of dropping.  Don't forget that you can steal from several of
    these guys, though!
    
    Most of these fellows can only be challenged once per playthrough, but a few,
    such as most giant versions of ordinary monsters, can be battled repeatedly in
    places like Gladsheim.
    
    It should go without saying that this list contains some spoilers.  Be alert!
    
    
    
    
    
                                        * Herbs *
    Basil - Garuda Steal
    Chamomile - Mirka Steal, Corduroy Steal
    Lavender - Hirsuta Steal
    Saffron - Gerichtslinde Steal
    Sage - Amanita Steal
    Savory - Manitou Steal
    Verbena - Bartek Steal
    
    
                                    * Magitechnology *
    
    All-Divide - Aramis Steal
    
    
                                     * Manuscripts *
    
    Azure Manuscript - Metageitnion Drop
    Grey Manuscript - Hirsuta Drop
    Peach Manuscript - Elaphebolion Drop, Skirophorion Drop
    Purple Manuscript - Maimakterion Drop
    Rainbow Manuscript - Poseideon Drop, Magnar(2) Steal
    Scarlet Manuscript - Hekatombaion Drop
    Silver Manuscript - Boedromion Drop
    Yellow Manuscript - Gamelion Drop, Mounychion Drop
    
    
                                      * Spell Tomes *
    
    Luna's Punishment - Pyanopsion Drop
    Sylph's Mischief - Wind Master Prime Drop
    Undine's Affection - Alice(1) Steal
    Undine's Charity - Siren Steal
    
    
                                       * Messages *
    
    Message: Hawkeye - Thargelion Drop
    Message: Near Death - Hawk(2) Steal
    Message: Stronghold - Anthesterion Drop
    
    
                                       * Weapons *
    Nether Traitor - Album Atrum(1) Drop
    Kismet - Album Atrum(2) Drop
    
    
                                        * Capes *
    
    Dark Cape - Boedromion Drop
    Forseti's Cape - Hawk(2) Drop
    
    
                                   * Marks and Symbols *
    
    Heal Mark - Magnar(1) Drop
    Holy Mark - Mounychion Drop
    Holy Symbol - Brute Drop
    Mana Symbol - Decus(2) Drop
    Mystic Mark - Richter(2) Drop, Richter(3) Drop
    Mystic Symbol - Alice(2) Drop
    Spirit Mark - Metageitnion Drop, Alice(1) Drop
    
    
                                 * Amulets and Talismans *
    
    Amulet - Anthesterion Drop
    Talisman - Thargelion Drop
    
    
                                         * Rings *
    
    Electrum Ring - Elaphebolion Drop, Alice(1) Drop
    Garnet Ring - Decus(1) Drop
    Mythril Ring - Maimakterion Drop, Alice(2) Steal, Decus(2) Steal
    Orichalcum Ring - Poseideon Drop, Richter(3) Steal
    Platinum Ring - Pyanopsion Drop
    
    
                                  * Charms and Periapts *
    
    Poison Charm - Gamelion Drop, Hawk(1) Drop
    Seal Charm - Skirophorion Drop
    Shock Charm - Hekatombaion Drop
    Stone Periapt - Magnar(2) Drop
    
    
                                      * Gemstones *
    
    Amethyst - Album Atrum(2) Drop
    Aquamarine - Ladon Drop
    Ruby - Brute Drop
    Topaz - Album Atrum(1) Drop
    
    
                                        * Food *
    
    Apple - Lucrezia Drop
    Carrot - Porthos Drop
    Tuna - Manitou Drop
    
    
                                    * Raw Materials *
    
    Charcoal - Bartek Drop
    Coral - Siren Drop
    Crawler's Silk - Lookin Drop
    Demon's Wing - Corduroy Drop
    Dragon's Horn - Schizos Drop
    Elastic Leather - Manitou Drop
    Elemental Fragment - Vortex Drop, Wind Master Prime Drop
    Fluffy Fur - Mirka Drop, Aramis Drop
    Fragrant Wood - Gerichtslinde Drop
    Golem Fragment - Helion Drop
    Mane - Athos Drop, Mirka Drop
    Orichalcum - Richter(4) Drop
    Philosopher's Stone - Pyanopsion Steal, Gamelion Steal, Elaphebolion Steal,
       Anthesterion Steal, Thargelion Steal, Maimakterion Steal,
       Metageitnion Steal, Poseideon Steal, Mounychion Steal, Hekatombaion Steal,
       Skirophorion Steal, Boedromion Steal, Album Atrum(1) Steal,
       Album Atrum(2) Steal, Richter(4) Steal
    Plant Vine - Hirsuta Drop
    Pointed Horn - Corduroy Drop
    Quality Stone - Helion Drop
    Rabbit Tail - Porthos Drop
    Roc's Feather - Garuda Drop
    Seashell - Siren Drop
    Slime Mold - Amanita Drop
    Spongy Skin - Nazdrovie Drop
    Wolf Fur - Athos Drop
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-qinf]
                             GENERAL MONSTER QUEST INFO:
             "Which Monsters Can I Expect to Find on Which Quest Ranks?"
    
    *NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*
    
    
    
    It's yet another easy-to-use section.  This one is really short, but important
    nonetheless: it tells you which monster habitats are represented on which quest
    ranks.  To find which monster groups constitute a particular habitat, look up
    the habitat name in the "Monster Encounter List" section.
    
    
    
    
    
    D-Rank: Lake Sinoa Cave, Tower of Mana, Underground Ruins, Dynasty Ruins
    C-Rank: Iselia Human Ranch, Triet Ruins, Camberto Caves, Temple of Ice
    B-Rank: Temple of Darkness, Cape Fortress, Temple of Lightning, Temple of Earth
    A-Rank: Alpha Groups
    S-Rank: Some Alpha Groups, Building Number Two, Ginnungagap
    
    
    
    ===============================================================================
    
    
    
    
    
    
    
    
    
    
                                  ENCOUNTER LISTS
                 ~ Groups and Encounters Listed for Your Convenience! ~
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    
    
    
    [s-menc]
                               MONSTER ENCOUNTER LIST:
                     "What Monsters Live in the Places I Visit?"
    
    *NOTE: THIS SECTION WILL BE CLEANED UP AND REORGANIZED IN A LATER UPDATE.*
    
    
    
    In this section, grouped according to habitat, is a comprehensive list of every
    monster group and all of the encounters that can be found within it.  Also,
    every obtainable monster item in each habitat is listed, as well as which
    quest rank and other areas the monsters in the habitat can show up in.
    
    
    * * * * *
    
    Lake Sinoa Cave (D-Rank Quests)
    
    Major Element (inside of cave): Water
    Major Element (dried-up lakebed): Wind
    
    Note: An Imp and a Wolf join here through the plot.
    
    =Monsters=
    *Polwigle Lv.2 (Water, Aquatic) HP:413
       Artes: none
       Skills: VS Beast 1
       Drop: Seaweed
       Drop: Grey Manuscript
       Leave: Apple Gel
       Location: Polwigle Group, Black Bat Group, Spider Group, Gremlin Group
    *Black Bat Lv.2 (Wind, Bird) HP:423
       Artes: none
       Skills: VS Insect 1
       Drop: Bat Wing
       Drop: Bat Fang
       Leave: Apple Gel
       Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
                 Gremlin Group
    *Spider Lv.3 (Earth, Insect) HP:544
       Artes: none
       Skills: VS Plant 1
       Drop: Spider's Net
       Drop: Cocoon
       Leave: Poison Bottle
       Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
                 Gremlin Group
    *Wolf Lv.4 (Fire, Beast) HP:661
       Artes: none
       Skills: VS Bird 1
       Drop: Small Fang
       Drop: Fluffy Fur
       Leave: Apple Gel
       Location: Black Bat Group, Spider Group, Wolf Group, Gremlin Group
    *Gremlin Lv.5 (Lightning, Demon) HP:705
       Artes: none
       Skills: VS Dragon 1
       Drop: Imp's Wing
       Leave: Apple Gel
       Steal: Knife
       Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
                 Gremlin Group
    *Black Wolf Lv.5 (Darkness, Beast) HP:2214
       Artes: none
       Skills: VS Bird 1
       Drop: Small Fang
       Drop: Wolf Fur
       Leave: Lavender
       Location: Wolf Group
    
    =Enemy Artes=
    none
    
    =Enemy Skills=
    *VS Plant 1: Deals slightly added damage to Plant-family monsters.
       -Known by Spider
    *VS Beast 1: Deals slightly added damage to Beast-family monsters.
       -Known by Polwigle
    *VS Insect 1: Deals slightly added damage to Insect-family monsters.
       -Known by Black Bat
    *VS Bird 1: Deals slightly added damage to Bird-family monsters.
       -Known by Wolf and Black Wolf
    *VS Dragon 1: Deals slightly added damage to Dragon-family monsters.
       -Known by Gremlin
    
    =Items=
    *Apple Gel (Polwigle Leave, Black Bat Leave, Wolf Leave, Gremlin Leave)
    *Poison Bottle (Spider Leave)
    *Lavender (Black Wolf Leave)
    *Grey Manuscript (Polwigle Drop)
    *Seaweed (Polwigle Drop)
    *Bat Fang (Black Bat Drop)
    *Bat Wing (Black Bat Drop)
    *Cocoon (Spider Drop)
    *Fluffy Fur (Wolf Drop)
    *Imp's Wing (Gremlin Drop)
    *Knife (Gremlin Steal)
    *Small Fang (Wolf Drop, Black Wolf Drop)
    *Spider's Net (Spider Drop)
    *Wolf Fur (Black Wolf Drop)
    
    +-+Monster Groups+-+
    
    Polwigle Group
    -Polwigle
    -Polwigle, Black Bat
    -Polwigle, Spider
    -Polwigle, Gremlin
    
    Black Bat Group
    -Black Bat, Polwigle
    -Black Bat, Spider
    -Black Bat, Wolf
    -Black Bat, Gremlin
    
    Spider Group
    -Spider, Polwigle
    -Spider, Black Bat
    -Spider, Wolf
    -Spider, Gremlin
    
    Wolf Group (also found in Hima)
    -Wolf, Black Bat
    -Wolf, Spider
    -Wolf, Gremlin
    -Wolf, Black Wolf
    
    Gremlin Group
    -Gremlin, Polwigle
    -Gremlin, Black Bat
    -Gremlin, Spider
    -Gremlin, Wolf
    
    * * * * *
    
    Tower of Mana (D-Rank Quests)
    
    Major Element: Wind
    
    =Monsters=
    *Chirpee Lv.2 (Wind, Bird) HP:443
       Artes: none
       Skills: VS Insect 1
       Drop: Bird Feather
       Drop: Grey Manuscript
       Leave: Apple Gel
       Steal: Rice
       Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
    *Filifolia Lv.2 (Earth, Plant) HP:504
       Artes: none
       Skills: VS Aquatic 1
       Drop: Plant Vine
       Drop: Grey Manuscript
       Leave: Apple Gel
       Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
    *Wild Rabbit Lv.3 (Earth, Beast) HP:482
       Skills: VS Bird 1
       Drop: Fluffy Fur
       Drop: Grey Manuscript
       Leave: Apple Gel
       Steal: Carrot
       Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
    *Peepit Lv.3 (Ice, Bird) HP:1554
       Artes: none
       Skills: VS Insect 2
       Drop: Bird Egg
       Drop: Bird Feather
       Leave: Grey Manuscript
       Location: Chirpee Group
    *Bear Lv.6 (Fire, Beast) HP:927
       Artes: Power Attack
       Skills: VS Bird 1, Lure
       Drop: Fluffy Fur
       Drop: Small Fang
       Leave: Apple Gel
       Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
    
    =Enemy Artes=
    *Power Attack (Strike): The user clenches its fists together and raises its
       arms above its head, storing massive power in its arm muscles, before
       slamming down its fists to pound the foe in front with phenomenal force.
       -Known by Bear
    
    =Enemy Skills=
    *VS Insect 1: Deals slightly added damage to Insect-family monsters.
       -Known by Chirpee
    *VS Insect 2: Deals moderately added damage to Insect-family monsters.
       -Known by Peepit
    *VS Bird 1: Deals slightly added damage to Bird-family monsters.
       -Known by Wild Rabbit and Bear
    *VS Aquatic 1: Deals slightly added damage to Aquatic-family monsters.
       -Known by Filifolia
    *Lure 1: Exudes a threatening aura to make foes slightly more likely to attack
       the skill-holder instead of his or her allies.  Does not affect
       player-controlled characters in any way.
       -Known by Bear
    
    =Items=
    *Apple Gel (Bear Leave, Chirpee Leave, Filifolia Leave, Wild Rabbit Leave)
    *Grey Manuscript (Chirpee Drop, Filifolia Drop, Wild Rabbit Drop, Peepit Leave)
    *Carrot (Wild Rabbit Steal)
    *Rice (Chirpee Steal)
    *Bird Egg (Peepit Drop)
    *Bird Feather (Chirpee Drop, Peepit Drop)
    *Fluffy Fur (Bear Drop, Wild Rabbit Drop)
    *Plant Vine (Filifolia Drop)
    *Small Fang (Bear Drop)
    
    +-+Monster Groups+-+
    
    Bear Group (also found in Hima)
    -Bear X2
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee, Wild Rabbit
    -Bear, Filifolia, Wild Rabbit
    
    Chirpee Group
    -Chirpee X2
    -Chirpee, Bear, Filifolia
    -Chirpee, Bear, Wild Rabbit
    -Chirpee X2, Peepit
    
    Filifolia Group
    -Filifolia X2
    -Filifolia, Wild Rabbit
    -Filifolia, Bear, Chirpee
    -Filifolia, Bear, Wild Rabbit
    
    Wild Rabbit Group (only found on D-Rank Quests)
    -Wild Rabbit X2
    -Wild Rabbit, Filifolia
    -Wild Rabbit, Bear, Chirpee
    -Wild Rabbit, Bear, Filifolia
    
    * * * * *
    
    Hima
    
    Note: Hima is not a habitat, but a location; however, for ease of
    reference, the monster groups that appear in Hima are listed,
    along with their individual habitats for further reference.
    
    Monsters: Filifolia, Wolf, Black Wolf, Bear, Wild Rabbit, Serpent, Lizard,
       Spider, Chirpee, Axe Beak, Black Bat, Slime, Gamat, Gremlin, Skeleton,
       Cross Bone, Ghost, Clay Golem, Poltergeist
    
    *Axe Beak Group*
    (found in Hima, but habitat is Underground Ruins;
    see Underground Ruins section for items)
    -Axe Beak X2, Serpent
    -Axe Beak, Slime, Gamat
    -Axe Beak, Serpent, Poltergeist
    -Axe Beak, Ghost, Skeleton
    -Axe Beak X2, Lizard
    
    *Skeleton Group*
    (found in Hima, but habitat is Underground Ruins;
    see Underground Ruins section for items)
    -Skeleton X2, Gamat
    -Skeleton, Axe Beak, Ghost
    -Skeleton, Clay Golem, Ghost
    -Skeleton X2, Cross Bone
    
    *Bear Group*
    (found in Hima, but habitat is Tower of Mana;
    see Tower of Mana section for items)
    -Bear X2
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee, Wild Rabbit
    -Bear, Filifolia, Wild Rabbit
    
    *Wolf Group*
    (found in Hima, but habitat is Lake Sinoa Cave;
    see Lake Sinoa Cave section for items)
    -Wolf, Black Bat
    -Wolf, Spider
    -Wolf, Gremlin
    -Wolf, Black Wolf
    
    *Poltergeist Group*
    (found in Hima, but habitat is Underground Ruins;
    see Underground Ruins section for items)
    -Poltergeist, Serpent, Slime
    -Poltergeist, Serpent, Axe Beak
    -Poltergeist, Axe Beak, Clay Golem
    -Poltergeist X2, Clay Golem X2
    -Poltergeist, Ghost X2
    
    * * * * *
    
    Underground Ruins (D-Rank Quests)
    
    Monsters: Serpent, Lizard, Axe Beak, Slime, Mousse, Gamat, Skeleton,
       Cross Bone, Ghost, Clay Golem, Poltergeist
    
    Items
    *Apple Gel (Slime Leave, Axe Beak Leave, Clay Golem Leave, Ghost Leave,
       Poltergeist Leave, Skeleton Leave, Lizard Leave)
    *Orange Gel (Gamat Leave)
    *Poison Bottle (Serpent Leave)
    *Sage (Mousse Leave)
    *Grey Manuscript (Slime Drop, Gamat Drop, Clay Golem Drop)
    *White Manuscript (Cross Bone Leave)
    *Beak (Axe Beak Drop)
    *Bird Feather (Axe Beak Drop)
    *Bloody Cloth (Ghost Drop)
    *Blue Fluid (Mousse Drop)
    *Femur (Skeleton Steal)
    *Lizard Skin (Lizard Drop)
    *Lizard Tail (Lizard Drop)
    *Old Coin (Ghost Drop)
    *Ore (Clay Golem Steal, Mousse Steal)
    *Pebble (Slime Steal, Gamat Steal, Clay Golem Drop)
    *Roper Feeler (Gamat Drop)
    *Scattered Bones (Skeleton Drop, Cross Bone Drop)
    *Skull (Skeleton Drop)
    *Slime Oil (Slime Drop)
    *Slough (Serpent Drop)
    *Small Fang (Serpent Drop)
    *Steel Ball (Poltergeist Drop)
    *Sturdy Bone (Cross Bone Drop)
    *Weapon Fragment (Poltergeist Drop)
    
    Serpent Group
    -Serpent, Axe Beak X2
    -Serpent, Gamat, Clay Golem
    -Serpent, Slime, Poltergeist
    -Serpent, Axe Beak, Poltergeist
    -Serpent X2, Lizard
    
    Slime Group
    -Slime, Gamat X2
    -Slime, Gamat, Axe Beak
    -Slime, Serpent, Poltergeist
    -Slime, Lizard
    -Slime X2, Mousse
    
    Gamat Group
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat, Serpent, Clay Golem
    -Gamat, Skeleton X2
    -Gamat, Lizard X2
    
    Axe Beak Group (also found in Hima)
    -Axe Beak X2, Serpent
    -Axe Beak, Slime, Gamat
    -Axe Beak, Serpent, Poltergeist
    -Axe Beak, Ghost, Skeleton
    -Axe Beak X2, Lizard
    
    Clay Golem Group
    -Clay Golem, Serpent, Gamat
    -Clay Golem, Axe Beak, Poltergeist
    -Clay Golem X2, Poltergeist X2
    -Clay Golem, Ghost, Skeleton
    
    Ghost Group
    -Ghost X2, Poltergeist
    -Ghost, Axe Beak, Skeleton
    -Ghost, Clay Golem, Skeleton
    -Ghost, Skeleton, Lizard
    
    Poltergeist Group (also found in Hima)
    -Poltergeist, Serpent, Slime
    -Poltergeist, Serpent, Axe Beak
    -Poltergeist, Axe Beak, Clay Golem
    -Poltergeist X2, Clay Golem X2
    -Poltergeist, Ghost X2
    
    Skeleton Group (also found in Hima)
    -Skeleton X2, Gamat
    -Skeleton, Axe Beak, Ghost
    -Skeleton, Clay Golem, Ghost
    -Skeleton X2, Cross Bone
    
    Lizard Group
    -Lizard, Serpent X2
    -Lizard, Slime
    -Lizard X2, Gamat
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    *Golem Group*
    (found in Underground Ruins, but habitat is Disjunct Ruins Groups;
    see Disjunct Ruins Groups section for items)
    -Golem X2, Stone Eater
    -Golem, Stone Eater X2
    -Golem X2, Manticore
    -Golem X2, Rock Golem
    
    * * * * *
    
    Disjunct Ruins Groups (C-Rank Quests)
    
    Note: This is a set of unusual groups that, while found in the Underground
    Ruins and Triet Ruins, is distinctly separate in monsters, encounters, and
    experience levels from the other groups there.  It also appears in C-Rank
    Quests, while the other Underground Ruins groups appear in D-Rank Quests.
    
    Monsters: Manticore, Stone Eater, Golem, Rock Golem
    
    Items
    *Apple Gel (Stone Eater Leave)
    *Orange Gel (Golem Leave, Manticore Leave)
    *Verbena (Rock Golem Leave)
    *Grey Manuscript (Stone Eater Drop)
    *Elastic Leather (Stone Eater Drop)
    *Golem Fragment (Rock Golem Drop)
    *Mane (Manticore Steal)
    *Ore (Stone Eater Steal)
    *Pebble (Golem Drop, Rock Golem Steal)
    *Pure Silver (Rock Golem Drop)
    *Sharp Claw (Manticore Drop)
    *Stone Block (Golem Drop)
    *Twisted Horn (Manticore Drop)
    
    Golem Group (found in Underground Ruins and Triet Ruins)
    -Golem X2, Stone Eater
    -Golem, Stone Eater X2
    -Golem X2, Manticore
    -Golem X2, Rock Golem
    
    Manticore Group (found in Triet Ruins)
    -Manticore X3
    -Manticore X2, Stone Eater
    -Manticore, Stone Eater X2
    -Manticore, Golem X2
    
    * * * * *
    
    Dynasty Ruins (D-Rank Quests)
    
    Monsters: Sea Monk, Sea Bishop, Killer Fish, Sea Hog, Orca, Merrow, Nixie,
       Bullfrog, Leech, Sea Wyvern, Zombie
    
    Items
    *Apple Gel (Killer Fish Leave, Leech Leave, Sea Monk Leave)
    *Orange Gel (Sea Hog Leave, Sea Wyvern Leave, Sea Bishop Leave, Merrow Leave)
    *Lemon Gel (Bullfrog Leave)
    *Poison Bottle (Zombie Leave)
    *Lavender (Orca Leave)
    *Savory (Nixie Steal)
    *Grey Manuscript (Killer Fish Drop, Sea Monk Drop, Sea Hog Drop)
    *White Manuscript (Nixie Leave)
    *Cod (Sea Hog Drop)
    *Kelp (Killer Fish Steal)
    *Octopus (Sea Wyvern Steal)
    *Shellfish (Orca Drop)
    *Shrimp (Orca Steal)
    *Snapper (Sea Hog Steal)
    *Squid (Sea Wyvern Drop, Sea Bishop Steal)
    *Coral (Merrow Steal)
    *Fish Scale (Killer Fish Drop, Merrow Drop, Nixie Drop)
    *Frog Eggs (Bullfrog Drop)
    *Frog Oil (Bullfrog Drop)
    *Ink (Sea Bishop Drop)
    *Jar Fragment (Sea Monk Drop, Sea Bishop Drop)
    *Knife (Zombie Steal)
    *Pebble (Leech Drop)
    *Saliva (Leech Drop)
    *Seashell (Nixie Drop)
    *Spoiled Meat (Zombie Drop)
    *Wyvern's Wing (Sea Wyvern Drop)
    
    Killer Fish Group
    -Killer Fish, Leech, Merrow
    -Killer Fish, Sea Monk, Zombie
    -Killer Fish, Sea Hog, Bullfrog
    -Killer Fish X2, Sea Wyvern
    -Killer Fish X2, Sea Bishop
    
    Leech Group
    -Leech, Killer Fish, Merrow
    -Leech, Sea Monk, Merrow
    -Leech X2, Zombie
    -Leech, Bullfrog, Merrow
    -Leech, Sea Wyvern, Merrow
    
    Sea Monk Group
    -Sea Monk, Killer Fish, Zombie
    -Sea Monk, Leech, Merrow
    -Sea Monk X2, Zombie
    -Sea Monk, Bullfrog, Sea Bishop
    -Sea Monk X2, Merrow
    
    Sea Hog Group
    -Sea Hog, Killer Fish, Bullfrog
    -Sea Hog, Zombie, Sea Bishop
    -Sea Hog, Bullfrog X2
    -Sea Hog X2, Sea Wyvern
    -Sea Hog X2, Orca
    
    Zombie Group
    -Zombie, Killer Fish, Sea Monk
    -Zombie, Killer Fish, Sea Bishop
    -Zombie, Leech X2
    -Zombie, Sea Monk X2
    -Zombie, Sea Hog, Sea Bishop
    
    Bullfrog Group
    -Bullfrog, Killer Fish, Sea Hog
    -Bullfrog, Leech, Merrow
    -Bullfrog, Sea Monk, Sea Bishop
    -Bullfrog X2, Sea Hog
    -Bullfrog, Sea Wyvern X2
    
    Sea Wyvern Group
    -Sea Wyvern, Killer Fish X2
    -Sea Wyvern, Leech, Merrow
    -Sea Wyvern, Sea Hog X2
    -Sea Wyvern X2, Bullfrog
    -Sea Wyvern, Sea Bishop X2
    
    Sea Bishop Group
    -Sea Bishop, Killer Fish X2
    -Sea Bishop, Killer Fish, Zombie
    -Sea Bishop, Sea Monk, Bullfrog
    -Sea Bishop, Sea Hog, Zombie
    -Sea Bishop X2, Sea Wyvern
    
    Merrow Group
    -Merrow, Killer Fish, Leech
    -Merrow, Leech, Sea Monk
    -Merrow, Leech, Bullfrog
    -Merrow, Leech, Sea Wyvern
    -Merrow X2, Nixie
    
    * * * * *
    
    Iselia Human Ranch (C-Rank Quests)
    
    Monsters: Treant, Etheliana, Gracilis, Mandragora, Ogre, Chimera,
       Bumble Bee, Raven, Harpy, Furie, Phantom, Wraith
    
    Items
    *Apple Gel (Bumble Bee Leave, Ogre Leave, Mandragora Leave, Chimera Leave)
    *Orange Gel (Harpy Leave, Treant Leave, Raven Leave)
    *Seal Bottle (Etheliana Leave)
    *Virus Bottle (Wraith Leave)
    *Weak Bottle (Phantom Leave)
    *Lavender (Furie Leave)
    *Grey Manuscript (Bumble Bee Drop, Etheliana Drop, Chimera Drop)
    *Yellow Manuscript (Gracilis Leave)
    *Anima (Phantom Drop)
    *Animus (Wraith Drop)
    *Ashes (Phantom Drop, Wraith Drop)
    *Beautiful Flower (Gracilis Steal)
    *Bird Feather (Harpy Drop, Raven Drop, Furie Drop)
    *Flower Petals (Gracilis Drop)
    *Harpy's Feather (Furie Steal)
    *Hawk's Eye (Raven Drop)
    *Insect's Wing (Bumble Bee Drop)
    *Lumber (Treant Drop)
    *Ogre's Blood (Ogre Drop)
    *Plant Vine (Etheliana Drop, Gracilis Drop)
    *Sharp Claw (Harpy Drop, Furie Drop)
    *Small Fang (Ogre Drop, Chimera Drop)
    *Spoiled Meat (Raven Steal)
    *Thick Leaf (Mandragora Drop)
    *Treant Bulb (Treant Steal)
    *Tree Sap (Treant Drop)
    
    Bumble Bee Group
    -Bumble Bee X4
    -Bumble Bee, Etheliana X3
    -Bumble Bee X2, Harpy
    -Bumble Bee, Etheliana X2, Raven
    
    Etheliana Group
    -Etheliana X3, Bumble Bee
    -Etheliana X2, Ogre X2
    -Etheliana X2, Bumble Bee, Raven
    -Etheliana X3, Gracilis
    
    Harpy Group
    -Harpy, Bumble Bee X2
    -Harpy X2, Ogre X2
    -Harpy X2, Raven X2
    -Harpy X3, Furie X2
    
    Ogre Group
    -Ogre X3
    -Ogre X2, Etheliana X2
    -Ogre X2, Harpy X2
    -Ogre X2, Raven X2
    
    Mandragora Group
    -Mandragora X2, Treant X2
    -Mandragora X2, Chimera X2
    -Mandragora X2, Phantom X2
    
    Treant Group
    -Treant X4
    -Treant X2, Mandragora X2
    -Treant X2, Phantom X2
    -Treant, Chimera, Phantom X2
    
    Chimera Group
    -Chimera X3
    -Chimera X2, Mandragora X2
    -Chimera, Treant, Phantom X2
    
    Phantom Group
    -Phantom X2, Mandragora X2
    -Phantom X2, Treant X2
    -Phantom X2, Treant, Chimera
    -Phantom X3, Wraith
    Raven Group (only found on C-Rank Quests and in Balacruf Mausoleum)
    -Raven X2, Ogre X2
    -Raven X3
    -Raven, Etheliana X2, Bumble Bee
    -Raven X2, Harpy X2
    
    *Poison Leech Group: Alpha
    (found in Iselia Human Ranch, but habitat is Strange Poison Leech Group;
    see Strange Poison Leech Group section for items)
    -Poison Leech X2, Marcoid X2
    -Poison Leech X2, Tortoise X2
    -Poison Leech X3, Tortoise, Crawler
    -Poison Leech X2, Tortoise, Zaratan
    -Poison Leech X3, Leech King X2
    
    * * * * *
    
    Iselia Ranch Poison Leech Group
    
    Note: This is not a habitat; rather, it is the Poison Leech: Alpha Group that
    appears in a well-hidden part of Iselia Human Ranch.  It is listed here for
    ease of reference and can also be found on A-Rank Quests.  Note that the
    monsters in this group, like all alpha group monsters, have sharply randomized
    levels, so the monsters in this group may be significantly stronger than
    other monsters in the area.
    
    Monsters: Marcoid, Crawler, Tortoise, Zaratan, Poison Leech, Leech King
    
    Items
    *Apple Gel (Tortoise Leave, Crawler Leave)
    *Orange Gel (Marcoid Leave)
    *Lemon Gel (Zaratan Leave)
    *Poison Bottle (Poison Leech Leave)
    *Sage (Leech King Steal)
    *Grey Manuscript (Tortoise Drop, Crawler Drop)
    *Peach Manuscript (Leech King Leave)
    *Shellfish (Tortoise Steal)
    *Cocoon (Crawler Drop)
    *Crawler's Silk (Crawler Steal)
    *Deadly Poison (Poison Leech Steal)
    *Dragon's Blood (Leech King Drop)
    *Large Shell (Zaratan Drop)
    *Leaf Mold (Marcoid Drop)
    *Monster Extract (Poison Leech Drop)
    *Moss (Marcoid Drop)
    *Philosopher's Stone (Leech King Drop)
    *Saliva (Poison Leech Drop)
    *Turtle Shell (Tortoise Drop, Zaratan Drop)
    
    Poison Leech Group: Alpha (found in Iselia Human Ranch)
    -Poison Leech X2, Marcoid X2
    -Poison Leech X2, Tortoise X2
    -Poison Leech X3, Tortoise, Crawler
    -Poison Leech X2, Tortoise, Zaratan
    -Poison Leech X3, Leech King X2
    
    * * * * *
    
    Triet Oasis (does not appear on quests)
    
    Note: This habitat consists of one unorthodox group comprised of the five
    encounters that can show up if a monster is fished up during the Triet
    ice-fishing mini-game.  Because the only unifying factor between these five
    encounters is that they all occur during the same mini-game, this group
    cannot be identified by a leading monster like most other groups can.
    Note that, despite the fact that these encounters are triggered by unusual
    means (randomly upon fishing successfully), they are not classified as event
    encounters, and thus you can spellbind monsters in these encounters.
    
    Monsters: Shallow Grave, Tortoise, Sea Monk, Kraken, Sea Bishop, Remora,
       Grindylow, Bullfrog, Oannes, Blue Rose, Sea Wyvern
    
    Items
    *Apple Gel (Shallow Grave Leave, Tortoise Leave, Sea Monk Leave)
    *Lemon Gel (Bullfrog Leave)
    *Orange Gel (Sea Bishop Leave, Grindylow Leave, Sea Wyvern Leave)
    *Pineapple Gel (Oannes Leave)
    *Melange Gel (Remora Leave, Blue Rose Leave)
    *Virus Bottle (Kraken Leave)
    *Grey Manuscript (Tortoise Drop, Sea Monk Drop, Kraken Drop, Oannes Drop)
    *Message: Sage (Oannes Steal)
    *Kelp (Grindylow Drop)
    *Octopus (Sea Wyvern Steal)
    *Seaweed (Remora Steal)
    *Shellfish (Tortoise Steal)
    *Snapper (Kraken Steal)
    *Squid (Sea Bishop Steal, Sea Wyvern Drop)
    *Electrum (Blue Rose Steal)
    *Fish Scale (Remora Drop)
    *Frog Eggs (Bullfrog Drop)
    *Frog Oil (Bullfrog Drop)
    *Glittering Sand (Blue Rose Drop)
    *Ink (Sea Bishop Drop)
    *Jar Fragment (Sea Monk Drop, Kraken Drop, Sea Bishop Drop)
    *Plant Vine (Shallow Grave Drop)
    *Quality Scale (Remora Drop)
    *Roper Feeler (Blue Rose Drop)
    *Spongy Skin (Grindylow Drop, Oannes Drop)
    *Thick Leaf (Shallow Grave Drop)
    *Turtle Shell (Tortoise Drop)
    *Wyvern's Wing (Sea Wyvern Drop)
    
    Triet Oasis Group
    -Sea Monk, Sea Bishop, Bullfrog X2
    -Sea Bishop X2, Sea Wyvern X2
    -Shallow Grave X3, Tortoise X2
    -Grindylow X3, Oannes X2
    -Kraken X2, Remora X2, Grindylow X2, Blue Rose X2
    
    * * * * *
    
    Triet Ruins (C-Rank Quests)
    
    Note: An Archelon joins here through the plot.
    
    Monsters: Red Ogre, Scorpion, Antares, Tarantula, Jabber, Light Wing,
       Fire Drake, Automaton
    
    Items
    *Apple Gel (Automaton Leave, Scorpion Leave, Fire Drake Leave, Tarantula Leave)
    *Orange Gel (Red Ogre Leave)
    *Seal Bottle (Light Wing Leave)
    *Shock Bottle (Jabber Leave)
    *Verbena (Antares Steal)
    *Grey Manuscript (Fire Drake Drop)
    *Yellow Manuscript (Antares Leave)
    *Bat Fang (Light Wing Drop)
    *Bat Wing (Light Wing Drop)
    *Bird Egg (Jabber Drop)
    *Bird Feather (Jabber Drop)
    *Deadly Poison (Scorpion Steal, Tarantula Steal)
    *Insect Fluid (Tarantula Drop, Antares Drop)
    *Monster Extract (Light Wing Steal)
    *Ogre's Blood (Red Ogre Drop)
    *Pebble (Automaton Drop)
    *Pure Silver (Automaton Drop)
    *Small Fang (Red Ogre Drop)
    *Spider's Net (Tarantula Drop)
    *Stinger (Scorpion Drop, Antares Drop)
    *Wyvern's Scale (Fire Drake Drop)
    
    
    Jabber Group
    -Jabber X5
    -Jabber X2, Light Wing, Automaton
    -Jabber, Light Wing, Fire Drake X2
    -Jabber, Light Wing X2, Tarantula
    -Jabber X2, Tarantula, Red Ogre X2
    
    
    Tarantula Group
    -Tarantula, Jabber, Light Wing X2
    -Tarantula, Jabber X2, Red Ogre X2
    -Tarantula, Scorpion X2, Red Ogre
    -Tarantula X2, Automaton, Fire Drake
    -Tarantula X3, Red Ogre
    
    Automaton Group
    -Automaton, Light Wing, Jabber X2
    -Automaton X3, Fire Drake
    -Automaton, Fire Drake, Tarantula X2
    -Automaton X2, Scorpion, Red Ogre
    -Automaton, Red Ogre X3
    
    Light Wing Group
    -Light Wing, Jabber X2, Automaton
    -Light Wing X2, Scorpion X2
    -Light Wing X2, Scorpion X2, Fire Drake
    -Light Wing, Jabber, Fire Drake X2
    -Light Wing X2, Jabber, Tarantula
    
    Red Ogre Group
    -Red Ogre, Automaton X2, Scorpion
    -Red Ogre, Tarantula X3
    -Red Ogre X2, Jabber X2, Tarantula
    -Red Ogre, Tarantula, Scorpion X2
    -Red Ogre X3, Automaton
    Fire Drake Group
    -Fire Drake, Automaton X3
    -Fire Drake X3, Tarantula
    -Fire Drake, Automaton, Tarantula X2
    -Fire Drake X2, Jabber, Light Wing
    -Fire Drake, Light Wing X2, Scorpion X2
    
    Scorpion Group
    -Scorpion, Automaton X2, Red Ogre
    -Scorpion X2, Light Wing X2
    -Scorpion X2, Fire Drake, Light Wing X2
    -Scorpion X2, Tarantula, Red Ogre
    -Scorpion X3, Antares
    *Golem Group*
    (found in Triet Ruins, but habitat is Disjunct Ruins Groups;
    see Disjunct Ruins Groups section for items)
    -Golem X2, Stone Eater
    -Golem, Stone Eater X2
    -Golem X2, Manticore
    -Golem X2, Rock Golem
    
    *Manticore Group*
    (found in Triet Ruins, but habitat is Disjunct Ruins Groups;
    see Disjunct Ruins Groups section for items)
    -Manticore, Golem X2
    -Manticore, Stone Eater X2
    -Manticore X2, Stone Eater
    -Manticore X3
    
    
    * * * * *
    
    Balacruf Mausoleum
    
    Note: Balacruf Mausoleum is not a habitat, but a location;
    however, for ease of reference, the monster groups that appear
    in Hima are listed, along with their individual habitats for
    further reference.  Also, Phoenix, Were Bear, and Igniter appear
    in an event encounter, not a monster group, and thus cannot be
    befriended here.
    
    Monsters: Caerurea, Fungus, Marcoid, Stinkhorn, Etheliana, Shallow Grave,
       Alraune, Fenrir, Grisley, Ogre, Yeti, Bumble Bee, Killer Bee, Crawler,
       Raven, Harpy, Kraken, Remora, Selkie, Asrai, Grindylow, Oannes,
       Anemone, Blue Rose, Cacodemon, Lamia, Were Dragon, Dullahan,
       Living Sword, Colossus, Pandora
    
    *Colossus Group*
    (found in Balacruf Mausoleum, but habitat is Temple of Darkness;
    see Temple of Darkness section for items)
    -Colossus, Living Sword, Alraune X2
    -Colossus, Cacodemon X2, Lamia X2
    -Colossus X4
    -Colossus X2, Dullahan, Alraune
    -Colossus X2, Pandora
    
    *Grisley Group*
    (found in Balacruf Mausoleum, but habitat is Temple of Ice;
    see Temple of Ice section for items)
    -Grisley X4, Caerurea X2
    -Grisley X2, Yeti X2
    -Grisley X2, Oannes X3
    -Grisley X2, Blue Rose X2
    -Grisley X3, Fenrir
    
    *Caerurea Group*
    (found in Balacruf Mausoleum, but habitat is Temple of Ice;
    see Temple of Ice section for items)
    -Caerurea X2, Grisley X4
    -Caerurea X4, Yeti
    -Caerurea X2, Remora X2, Selkie
    -Caerurea X3, Blue Rose X2
    -Caerurea X2, Fenrir, Yeti
    
    *Yeti Group*
    (found in Balacruf Mausoleum, but habitat is Temple of Ice;
    see Temple of Ice section for items)
    -Yeti, Caerurea X4
    -Yeti, Caerurea X2, Fenrir
    -Yeti, Kraken X2, Selkie X2
    -Yeti X2, Grisley X2
    -Yeti X2, Fenrir
    
    *Raven Group*
    (found in Balacruf Mausoleum, but habitat is Iselia Human Ranch;
    see Iselia Human Ranch section for items)
    -Raven X2, Ogre X2
    -Raven X3
    -Raven, Etheliana X2, Bumble Bee
    -Raven X2, Harpy X2
    
    *Fungus Group*
    (found in Balacruf Mausoleum, but habitat is Camberto Caves;
    see Camberto Caves section for items)
    -Fungus, Marcoid, Crawler X2
    -Fungus, Were Dragon, Shallow Grave
    -Fungus X2, Shallow Grave
    -Fungus X2, Killer Bee X2, Anemone
    -Fungus X3, Stinkhorn
    
    *Selkie Group*
    (found in Balacruf Mausoleum, but habitat is Temple of Ice;
    see Temple of Ice section for items)
    -Selkie, Remora X2, Caerurea X2
    -Selkie X3, Grindylow X2
    -Selkie X2, Kraken X2, Yeti
    -Selkie X3, Blue Rose X2
    -Selkie X3, Asrai X2
    
    
    * * * * *
    
    Camberto Caves (C-Rank Quests)
    
    Monsters: Shallow Grave, Fungus, Marcoid, Stinkhorn, Killer Bee,
       Killer Mantis, Crawler, Tortoise, Poison Leech, Leech King, Anemone,
       Were Dragon
    
    Items
    *Apple Gel (Fungus Leave, Tortoise Leave, Were Dragon Leave, Crawler Leave,
       Shallow Grave Leave)
    *Orange Gel (Marcoid Leave)
    *Pineapple Gel (Anemone Leave)
    *Poison Bottle (Poison Leech Leave, Killer Bee Leave, Killer Mantis Leave)
    *Chamomile (Stinkhorn Leave)
    *Sage (Leech King Steal)
    *Grey Manuscript (Tortoise Drop, Crawler Drop)
    *Peach Manuscript (Leech King Leave)
    *Shellfish (Tortoise Steal)
    *Cocoon (Crawler Drop)
    *Crawler's Silk (Crawler Steal)
    *Deadly Poison (Poison Leech Steal, Killer Bee Steal)
    *Devil's Blood (Anemone Drop)
    *Dragon's Blood (Leech King Drop)
    *Dragon's Fang (Were Dragon Drop)
    *Dragon's Scale (Were Dragon Drop)
    *Insect's Wing (Killer Bee Drop, Killer Mantis Drop)
    *Large Scythe (Killer Mantis Drop)
    *Leaf Mold (Marcoid Drop, Stinkhorn Drop)
    *Monster Extract (Poison Leech Drop)
    *Moss (Fungus Drop, Marcoid Drop, Stinkhorn Drop)
    *Philosopher's Stone (Leech King Drop)
    *Plant Vine (Shallow Grave Drop)
    *Roper Feeler (Anemone Drop)
    *Saliva (Poison Leech Drop)
    *Slime Mold (Stinkhorn Steal)
    *Stinger (Killer Bee Drop)
    *Thick Leaf (Shallow Grave Drop)
    *Turtle Shell (Tortoise Drop)
    
    Fungus Group (also found in Balacruf Mausoleum)
    -Fungus, Marcoid, Crawler X2
    -Fungus, Were Dragon, Shallow Grave
    -Fungus X2, Shallow Grave
    -Fungus X2, Killer Bee X2, Anemone
    -Fungus X3, Stinkhorn
    
    Marcoid Group
    -Marcoid, Fungus, Crawler X2
    -Marcoid, Tortoise, Killer Bee X2
    -Marcoid X2, Poison Leech X2
    -Marcoid X2, Killer Mantis X2
    -Marcoid X2, Stinkhorn X2
    
    Shallow Grave Group
    -Shallow Grave, Fungus X2
    -Shallow Grave X2, Tortoise
    -Shallow Grave, Fungus, Were Dragon
    -Shallow Grave X2, Killer Bee, Killer Mantis
    -Shallow Grave X2, Killer Mantis X3
    
    Killer Bee Group
    -Killer Bee X2, Marcoid, Tortoise
    -Killer Bee, Shallow Grave X2, Killer Mantis
    -Killer Bee X2, Fungus X2, Anemone
    -Killer Bee X2, Crawler X2, Anemone
    -Killer Bee X2, Anemone X2, Were Dragon
    
    Killer Mantis Group
    -Killer Mantis X4
    -Killer Mantis X2, Marcoid X2
    -Killer Mantis X2, Crawler X2
    -Killer Mantis, Shallow Grave X2, Killer Bee
    -Killer Mantis X3, Shallow Grave X2
    
    Anemone Group
    -Anemone, Tortoise X2, Were Dragon
    -Anemone X3, Crawler X2
    -Anemone, Fungus X2, Killer Bee X2
    -Anemone, Killer Bee X2, Crawler X2
    -Anemone X2, Killer Bee X2, Were Dragon
    
    Crawler Group
    -Crawler X2, Fungus, Marcoid
    -Crawler X2, Killer Mantis X2
    -Crawler X2, Killer Bee X2, Anemone
    -Crawler X2, Anemone X3
    -Crawler, Poison Leech X3, Tortoise
    
    Poison Leech Group
    -Poison Leech X2, Marcoid X2
    -Poison Leech X2, Tortoise X2
    -Poison Leech X3, Tortoise, Crawler
    -Poison Leech X4, Were Dragon
    -Poison Leech X3, Leech King X2
    
    Tortoise Group
    -Tortoise, Marcoid, Killer Bee X2
    -Tortoise, Crawler, Poison Leech X3
    -Tortoise X2, Poison Leech X2
    -Tortoise X2, Were Dragon, Anemone
    -Tortoise, Shallow Grave X2
    
    Were Dragon Group
    -Were Dragon X2
    -Were Dragon, Tortoise X2, Anemone
    -Were Dragon, Poison Leech X4
    -Were Dragon, Fungus, Shallow Grave
    -Were Dragon, Killer Bee X2, Anemone X2
    
    * * * * *
    
    Temple of Ice (C-Rank Quests)
    
    Monsters: Caerurea, Fenrir, Grisley, Yeti, Kraken, Remora, Echeneis,
       Selkie, Asrai, Grindylow, Oannes, Blue Rose
    
    Items
    *Orange Gel (Grindylow Leave)
    *Pineapple Gel (Oannes Leave, Fenrir Leave)
    *Melange Gel (Selkie Leave, Remora Leave, Blue Rose Leave)
    *Paralysis Bottle (Yeti Leave)
    *Virus Bottle (Kraken Leave)
    *Cure Bottle (Caerurea Leave)
    *Life Bottle (Grisley Leave)
    *Lavender (Asrai Steal)
    *Sage (Echeneis Leave)
    *Grey Manuscript (Kraken Drop, Oannes Drop)
    *Peach Manuscript (Asrai Leave)
    *Message: Sage (Oannes Steal)
    *Kelp (Grindylow Drop)
    *Seaweed (Remora Steal)
    *Snapper (Kraken Steal)
    *Bear Skin (Grisley Drop)
    *Coral (Selkie Drop)
    *Electrum (Blue Rose Steal)
    *Fish Scale (Selkie Drop, Remora Drop, Echeneis Drop)
    *Fluffy Fur (Grisley Drop, Yeti Drop)
    *Glittering Sand (Blue Rose Drop, Asrai Drop)
    *Jar Fragment (Kraken Drop)
    *Mane (Yeti Drop, Fenrir Steal)
    *Plant Vine (Caerurea Drop)
    *Quality Scale (Remora Drop, Echeneis Drop)
    *Roper Feeler (Blue Rose Drop)
    *Seashell (Asrai Drop)
    *Sharp Claw (Grisley Steal, Fenrir Drop)
    *Spongy Skin (Grindylow Drop, Oannes Drop)
    *Thick Leaf (Caerurea Drop)
    *Wolf Fur (Fenrir Drop)
    
    Grindylow Group
    -Grindylow X3, Oannes X2
    -Grindylow X2, Selkie X3
    -Grindylow X2, Kraken X2, Oannes
    -Grindylow X2, Remora X2, Fenrir
    -Grindylow X2, Blue Rose, Kraken X3, Remora X2
    
    Blue Rose Group
    -Blue Rose X2, Grisley X2
    -Blue Rose X2, Selkie X3
    -Blue Rose X2, Caerurea X3
    -Blue Rose, Kraken X2, Oannes X2
    -Blue Rose, Grindylow X2, Kraken X3, Remora X2
    
    Kraken Group
    -Kraken X2, Grindylow X2, Oannes
    -Kraken X2, Blue Rose, Oannes X2
    -Kraken X2, Oannes X2, Remora
    -Kraken X2, Selkie X2, Yeti
    -Kraken X3, Grindylow X2, Blue Rose, Remora X2
    
    Oannes Group
    -Oannes X2, Grindylow X3
    -Oannes X3, Grisley X2
    -Oannes, Grindylow X2, Kraken X2
    -Oannes X2, Kraken X2, Blue Rose
    -Oannes X2, Kraken X2, Remora
    
    Grisley Group (also found in Balacruf Mausoleum)
    -Grisley X4, Caerurea X2
    -Grisley X2, Yeti X2
    -Grisley X2, Oannes X3
    -Grisley X2, Blue Rose X2
    -Grisley X3, Fenrir
    
    Selkie Group (also found in Balacruf Mausoleum)
    -Selkie, Remora X2, Caerurea X2
    -Selkie X3, Grindylow X2
    -Selkie X2, Kraken X2, Yeti
    -Selkie X3, Blue Rose X2
    -Selkie X3, Asrai X2
    Yeti Group (also found in Balacruf Mausoleum)
    -Yeti, Caerurea X4
    -Yeti, Caerurea X2, Fenrir
    -Yeti, Kraken X2, Selkie X2
    -Yeti X2, Grisley X2
    -Yeti X2, Fenrir
    
    Remora Group
    -Remora X2, Selkie, Caerurea X2
    -Remora, Kraken X2, Oannes X2
    -Remora X2, Grindylow X2, Fenrir
    -Remora X2, Grindylow X2, Kraken X3, Blue Rose
    -Remora X3, Echeneis
    Caerurea Group (only found in Balacruf Mausoleum and on C-Rank Quests)
    -Caerurea X2, Grisley X4
    -Caerurea X4, Yeti
    -Caerurea X2, Remora X2, Selkie
    -Caerurea X3, Blue Rose X2
    -Caerurea X2, Fenrir, Yeti
    Fenrir Group (only found on C-Rank Quests)
    -Fenrir, Remora X2, Grindylow X2
    -Fenrir, Yeti X2
    -Fenrir, Caerurea X2, Yeti
    -Fenrir X2
    -Fenrir, Grisley X3
    
    * * * * *
    
    Temple of Darkness (B-Rank Quests)
    
    Monsters: Alraune, Cacodemon, Demon, Archdemon, Lamia, Erinyes, Dullahan,
       Night Stalker, Undertaker, Living Sword, Colossus, Pandora
    Cacodemon Group
    -Cacodemon X2, Alraune X2, Pandora
    -Cacodemon X2, Demon, Undertaker
    -Cacodemon X2, Dullahan X2
    -Cacodemon X2, Lamia X2, Colossus
    -Cacodemon X3, Pandora
    
    Living Sword Group
    -Living Sword X2, Dullahan, Undertaker
    -Living Sword, Lamia, Dullahan X2
    -Living Sword, Alraune X2, Colossus
    -Living Sword X3, Pandora
    -Living Sword X2, Demon X3
    
    Alraune Group
    -Alraune, Dullahan, Colossus X2
    -Alraune X2, Cacodemon X2, Pandora
    -Alraune X2, Lamia X2
    -Alraune X2, Living Sword, Colossus
    -Alraune X2, Undertaker X2
    
    Lamia Group
    -Lamia X2, Alraune X2
    -Lamia, Living Sword, Dullahan X2
    -Lamia X2, Demon X2
    -Lamia X2, Cacodemon X2, Colossus
    -Lamia X2, Erinyes
    
    Undertaker Group
    -Undertaker X2, Alraune X2
    -Undertaker, Demon, Cacodemon X2
    -Undertaker, Dullahan, Living Sword X2
    -Undertaker, Demon X2
    -Undertaker X3, Pandora
    
    Pandora Group
    -Pandora, Cacodemon X3
    -Pandora, Alraune X2, Cacodemon X2
    -Pandora, Living Sword X3
    -Pandora, Undertaker X3
    -Pandora, Colossus X2
    
    Dullahan Group
    -Dullahan, Undertaker, Living Sword X2
    -Dullahan X2, Cacodemon X2
    -Dullahan X2, Lamia, Living Sword
    -Dullahan, Alraune, Colossus X2
    -Dullahan X2, Night Stalker
    
    Colossus Group (also found in Balacruf Mausoleum)
    -Colossus, Living Sword, Alraune X2
    -Colossus, Cacodemon X2, Lamia X2
    -Colossus X4
    -Colossus X2, Dullahan, Alraune
    -Colossus X2, Pandora
    
    Demon Group
    -Demon, Undertaker, Cacodemon X2
    -Demon X2, Lamia X2
    -Demon X2, Undertaker
    -Demon X3, Living Sword X2
    -Demon X2, Archdemon
    
    * * * * *
    
    Cape Fortress (B-Rank Quests)
    
    Note: Although the game refers to all Vanguard members as simply "Vanguard,"
    this guide refers to their fighting style and element for clarification
    purposes.  Vanguard Rogue and Vanguard Pugilist are male, while
    Vanguard Archer and Vanguard Witch are female.
    
    Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, and Vanguard Pugilist
    cannot be befriended because they are not monsters.  For obvious reasons,
    they are not listed in the Monster Book.  Also, Igniter and Thinker
    appear in event encounters, not monster groups, and thus cannot be
    befriended here.
    
    Monsters: Hell Hound, Padfoot, Cotton Tail, Dire Bat, Mythril Golem, Talos,
       Gargoyle, Mimic
    
    Other Foes: Vanguard Witch (Water), Vanguard Rogue (Wind), Vanguard Archer
       (Lightning), Vanguard Pugilist (Ice)
    
    Gargoyle Group
    -Gargoyle X2, Vanguard Archer X2
    -Gargoyle X2, Vanguard Rogue, Vanguard Archer
    -Gargoyle X2, Dire Bat X3
    -Gargoyle X2, Mythril Golem X2
    -Gargoyle X3, Mimic
    
    Cotton Tail Group
    -Cotton Tail X2, Vanguard Archer X2
    -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist
    -Cotton Tail X2, Vanguard Witch, Vanguard Rogue
    -Cotton Tail X2, Dire Bat X2, Mimic
    -Cotton Tail X2, Mythril Golem X2
    
    Mythril Golem Group
    -Mythril Golem X2, Cotton Tail X2
    -Mythril Golem X2, Gargoyle X2
    -Mythril Golem, Mimic X2
    -Mythril Golem X2, Dire Bat X3
    -Mythril Golem X3, Talos
    
    Hell Hound Group
    -Hell Hound X2, Vanguard Witch X2
    -Hell Hound X2, Vanguard Witch, Vanguard Rogue
    -Hell Hound X2, Vanguard Archer, Vanguard Pugilist
    -Hell Hound X2, Dire Bat X2, Mimic
    -Hell Hound X4, Padfoot
    
    Dire Bat Group
    -Dire Bat X3, Gargoyle X2
    -Dire Bat X3, Mythril Golem X2
    -Dire Bat X2, Cotton Tail X2, Mimic
    -Dire Bat X2, Hell Hound X2, Mimic
    -Dire Bat X4, Mimic
    
    Mimic Group
    -Mimic, Dire Bat X4
    -Mimic, Dire Bat X2, Cotton Tail X2
    -Mimic, Dire Bat X2, Hell Hound X2
    -Mimic, Gargoyle X3
    -Mimic X2, Mythril Golem
    
    Vanguard Witch Group
    -Vanguard Witch X2, Hell Hound X2
    -Vanguard Witch, Vanguard Rogue, Hell Hound X2
    -Vanguard Witch, Vanguard Rogue, Cotton Tail X2
    -Vanguard Witch X2, Vanguard Rogue, Vanguard Pugilist
    -Vanguard Witch X2, Vanguard Pugilist X2
    
    Vanguard Rogue Group
    -Vanguard Rogue, Vanguard Archer, Gargoyle X2
    -Vanguard Rogue, Vanguard Witch, Cotton Tail X2
    -Vanguard Rogue, Vanguard Witch, Hell Hound X2
    -Vanguard Rogue, Vanguard Pugilist, Vanguard Witch X2
    -Vanguard Rogue X2, Vanguard Pugilist X2
    
    Vanguard Archer Group
    -Vanguard Archer X2, Gargoyle X2
    -Vanguard Archer X2, Cotton Tail X2
    -Vanguard Archer, Vanguard Rogue, Gargoyle X2
    -Vanguard Archer, Vanguard Pugilist, Cotton Tail X2
    -Vanguard Archer, Vanguard Pugilist, Hell Hound X2
    
    Vanguard Pugilist Group
    -Vanguard Pugilist, Vanguard Archer, Cotton Tail X2
    -Vanguard Pugilist, Vanguard Archer, Hell Hound X2
    -Vanguard Pugilist, Vanguard Rogue, Vanguard Witch X2
    -Vanguard Pugilist X2, Vanguard Witch X2
    -Vanguard Pugilist X2, Vanguard Rogue X2
    
    *Igniter: Event*
    (found in Cape Fortress, but is a repeatable event encounter,
    and thus has no habitat)
    -Igniter
    
    *Thinker: Event*
    (found in Cape Fortress, but is a repeatable event encounter,
    and thus has no habitat)
    -Thinker
    
    * * * * *
    
    Temple of Lightning (B-Rank Quests)
    
    Monsters: Griffin, Embryo, Were Bat, Jelly, Pudding, Graeae, Moirae, Wyvern,
       Wyvern Lord, Machina, Mournblade, Goliath
    
    Jelly Group
    -Jelly X3, Goliath X2
    -Jelly X3, Embryo, Graeae
    -Jelly X2, Moirae, Machina
    -Jelly, Graeae, Wyvern X2
    -Jelly X5, Pudding
    
    Griffin Group
    -Griffin X2, Were Bat X3
    -Griffin X2, Goliath X2
    -Griffin X2, Graeae X2
    -Griffin, Embryo, Goliath X2
    -Griffin, Embryo, Moirae X2
    
    Embryo Group
    -Embryo, Graeae, Jelly X3
    -Embryo X3, Moirae X2
    -Embryo, Griffin, Goliath X2
    -Embryo, Griffin, Moirae X2
    -Embryo X2, Were Bat X3
    
    Machina Group
    -Machina, Moirae, Jelly X2
    -Machina X2, Goliath X2
    -Machina, Were Bat, Moirae X2
    -Machina X2, Were Bat X3
    -Machina X4, Mournblade
    
    Graeae Group
    -Graeae X2, Wyvern X2
    -Graeae, Embryo, Jelly X3
    -Graeae X2, Goliath X2
    -Graeae, Jelly, Wyvern X2
    -Graeae X2, Griffin X2
    
    Were Bat Group
    -Were Bat X3, Griffin X2
    -Were Bat X3, Machina X2
    -Were Bat, Machina, Moirae X2
    -Were Bat X3, Wyvern
    -Were Bat X3, Embryo X2
    
    Goliath Group
    -Goliath X2, Graeae X2
    -Goliath X2, Griffin X2
    -Goliath X2, Griffin, Embryo
    -Goliath X2, Jelly X3
    -Goliath X2, Machina X2
    
    Moirae Group
    -Moirae, Machina, Jelly X2
    -Moirae X2, Griffin, Embryo
    -Moirae X2, Embryo X3
    -Moirae X2, Were Bat, Machina
    -Moirae X2, Wyvern X2
    
    Wyvern Group
    -Wyvern X2, Graeae X2
    -Wyvern, Were Bat X3
    -Wyvern X2, Moirae X2
    -Wyvern X2, Jelly, Graeae
    -Wyvern X3, Wyvern Lord
    
    *Ooze Group*
    (found in Temple of Lightning, but habitat is Temple of Earth;
    see Temple of Earth section for items)
    -Ooze, Viper, Pit Fiend X2
    -Ooze X3, Toadstool X2
    -Ooze, Caterpillar, Toadstool X2
    -Ooze X3, Rock Eater
    -Ooze X4, Rock Eater
    
    * * * * *
    
    Circuit Puzzle (does not appear on quests)
    
    Note: This is not a habitat; this category denotes the three encounters
    that can be triggered by "messing up" at the Temple of Lightning electrical
    circuit puzzle (where you break certain yellow blocks to send electrical
    charges up certain paths).  Two of these encounters are identical to those
    found in Temple of Lightning groups, and one is an event encounter. Also,
    Circuit Puzzle Elaphebolion: Event is an event encounter, which means
    you cannot escape and no monsters within can be befriended.  However,
    Elaphebolion cannot be befriended anyway, so the second aspect makes
    little difference.
    
    Monsters: Embryo, Jelly, Graeae, Goliath
    
    Enemy-only Monsters: Elaphebolion
    
    Circuit Puzzle Jelly
    -Jelly X3, Embryo, Graeae
    
    Circuit Puzzle Goliath
    -Goliath X2, Jelly X3
    
    Circuit Puzzle Elaphebolion: Event
    -Elaphebolion
    
    * * * * *
    
    Temple of Earth (B-Rank Quests)
    
    Note: This section also contains monsters found at Toize Valley Mine,
    since both areas contain the same assortment of monsters.
    
    Monsters: Toadstool, Viper, Caterpillar, Habetrot, Rock Eater, Pit Spider,
       Arachne, Cockatrice, Megalith, Ooze, Pit Fiend, Elder Dragon
    
    Cockatrice Group
    -Cockatrice X2, Viper X2, Rock Eater
    -Cockatrice X2, Caterpillar X2, Megalith
    -Cockatrice, Toadstool, Caterpillar X3
    -Cockatrice X3, Pit Fiend
    -Cockatrice X3, Elder Dragon
    
    Megalith Group
    -Megalith, Viper X3
    -Megalith X2, Elder Dragon
    -Megalith, Caterpillar X2, Cockatrice X2
    -Megalith, Rock Eater, Toadstool X2
    -Megalith, Pit Spider X3
    
    Pit Spider Group
    -Pit Spider, Pit Fiend, Viper X2
    -Pit Spider X3, Megalith
    -Pit Spider, Elder Dragon, Caterpillar X2
    -Pit Spider X3, Rock Eater
    -Pit Spider X3, Arachne
    
    Elder Dragon Group
    -Elder Dragon, Viper X3
    -Elder Dragon, Pit Spider, Caterpillar X2
    -Elder Dragon, Pit Fiend X3
    -Elder Dragon, Megalith X2
    -Elder Dragon, Cockatrice X3
    
    Ooze Group
    -Ooze, Viper, Pit Fiend X2
    -Ooze X3, Toadstool X2
    -Ooze, Caterpillar, Toadstool X2
    -Ooze X3, Rock Eater
    -Ooze X4, Rock Eater
    
    Toadstool Group
    -Toadstool X2, Ooze X3
    -Toadstool X2, Ooze, Caterpillar
    -Toadstool X3, Pit Fiend
    -Toadstool X2, Rock Eater, Megalith
    -Toadstool, Cockatrice, Caterpillar X3
    
    Caterpillar Group
    -Caterpillar, Ooze, Toadstool X2
    -Caterpillar X2, Cockatrice X2, Megalith
    -Caterpillar X2, Pit Spider, Elder Dragon
    -Caterpillar X3, Toadstool, Cockatrice
    -Caterpillar X4, Habetrot
    
    Pit Fiend Group
    -Pit Fiend, Pit Spider, Viper X2
    -Pit Fiend, Toadstool X3
    -Pit Fiend, Cockatrice X3
    -Pit Fiend X3, Elder Dragon
    -Pit Fiend X2, Viper, Ooze
    
    Viper Group
    -Viper X2, Pit Spider, Pit Fiend
    -Viper X3, Elder Dragon
    -Viper X3, Megalith
    -Viper, Ooze, Pit Fiend X2
    -Viper X2, Cockatrice X2, Rock Eater
    
    * * * * *
    
    Toize Valley Mine (B-Rank Quests)
    
    Note: Toize Valley Mine contains monster groups from the Temple of Earth
    habitat; thus, the above Temple of Earth section is also applicable to
    monster groups found in Toize Valley Mine.
    
    * * * * *
    
    Alpha Groups (A-Rank Quests, S-Rank Quests)
    (section very close to being complete)
    
    Note: These groups, known as alpha groups, show up in A-Rank Quests and
    S-Rank Quests and contain different encounters than their normal variants
    found in other places.  Also, the levels of the monsters vary wildly, ranging
    from about Lv.2 to about Lv.70 on normal mode.
    
    Note: Although the game refers to all Vanguard members as simply "Vanguard,"
    this guide refers to their fighting style and element for clarification
    purposes.  Vanguard Rogue and Vanguard Pugilist are male, while
    Vanguard Archer and Vanguard Witch are female.
    
    Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, and Vanguard Pugilist
    cannot be befriended because they are not monsters.  For obvious reasons,
    they are not listed in the Monster Book.
    
    
    
    Polwigle Group: Alpha (Dwarves' Ore Mine A-Rank, Temple of Earth A-Rank)
    -Polwigle X2, Spider, Gremlin, Jasconius
    -Polwigle, Spider
    -Polwigle, Black Bat, Gremlin
    -Polwigle, Spider, Gremlin
    
    Black Bat Group: Alpha (Dwarves' Ore Mine A-Rank)
    -Black Bat X2
    -Black Bat, Wolf
    -Black Bat, Spider
    -Black Bat X4, Liberator
    
    Spider Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank,
         Temple of Earth A-Rank)
    -Spider, Gremlin, Wolf X2, Cave Bear
    -Spider, Polwigle, Gremlin
    -Spider, Black Bat
    -Spider, Wolf, Gremlin
    
    Wolf Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Wolf, Black Bat
    -Wolf X2, Spider, Gremlin, Cave Bear
    -Wolf, Spider, Gremlin
    -Wolf X2, Black Wolf
    
    Gremlin Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Gremlin, Polwigle, Spider
    -Gremlin, Spider, Polwigle X2, Jasconius
    -Gremlin, Spider, Wolf
    -Gremlin, Polwigle, Black Bat
    
    Bear Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Bear, Filifolia, Wild Rabbit
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee X2, Filifolia X2, Puck
    -Bear, Filifolia, Wild Rabbit
    
    Chirpee Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Chirpee X2, Filifolia X2, Bear, Puck
    -Chirpee, Bear, Filifolia
    -Chirpee, Bear, Wild Rabbit
    -Chirpee, Peepit
    
    Filifolia Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Filifolia X2, Chirpee X2, Bear, Puck
    -Filifolia, Wild Rabbit
    -Filifolia, Bear, Chirpee
    -Filifolia, Bear, Wild Rabbit
    
    Wild Rabbit Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Wild Rabbit, Filifolia
    -Wild Rabbit X3, Vorpal Bunny
    -Wild Rabbit, Bear, Filifolia
    -Wild Rabbit, Bear, Chirpee
    
    Serpent Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Serpent, Axe Beak X2
    -Serpent, Gamat, Clay Golem
    -Serpent, Axe Beak, Poltergeist, Aepyornis X2
    -Serpent, Axe Beak, Poltergeist
    -Serpent, Slime, Poltergeist
    
    Slime Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Slime, Lizard
    -Slime, Gamat X2
    -Slime, Gamat, Axe Beak
    -Slime, Serpent, Poltergeist
    -Slime X2, Mousse
    
    Gamat Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat X2, Slime
    -Gamat, Skeleton X2
    -Gamat X4, Purger
    
    Axe Beak Group: Alpha (Dynasty Ruins A-Rank)
    -Axe Beak, Slime, Gamat
    -Axe Beak, Ghost, Skeleton
    -Axe Beak X2, Aepyornis X2, Dodo
    -Axe Beak X2, Lizard
    -Axe Beak, Serpent, Poltergeist
    
    Clay Golem Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Clay Golem, Serpent, Gamat
    -Clay Golem, Ghost, Skeleton
    -Clay Golem, Axe Beak, Poltergeist
    -Clay Golem X2, Ghost, Skeleton, Roc X2
    
    Ghost Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Ghost X2, Clay Golem, Skeleton, Blood Sucker X2
    -Ghost X2, Poltergeist
    -Ghost, Skeleton, Lizard
    -Ghost, Clay Golem, Skeleton
    
    Poltergeist Group: Alpha (Sandy Wind Cave A-Rank, Dwarves' Ore Mine A-Rank)
    -Poltergeist, Axe Beak, Clay Golem
    -Poltergeist, Axe Beak, Serpent
    -Poltergeist, Slime, Serpent
    -Poltergeist, Axe Beak, Serpent, Aepyornis X2
    -Poltergeist X2, Clay Golem X2
    
    Skeleton Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Skeleton, Axe Beak, Ghost
    -Skeleton, Clay Golem, Ghost
    -Skeleton, Clay Golem, Ghost X2, Blood Sucker X2
    -Skeleton X2, Cross Bone
    
    Lizard Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
    -Lizard X2, Gamat
    -Lizard, Slime
    -Lizard, Serpent X2
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    Killer Fish Group: Alpha (Volcanic Cave A-Rank)
    -Killer Fish X2, Leech X2, Merrow, Island Worm
    -Killer Fish, Zombie, Sea Bishop
    -Killer Fish, Sea Monk, Zombie
    -Killer Fish, Leech, Merrow
    -Killer Fish X2, Sea Wyvern
    
    Leech Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Leech, Sea Monk, Merrow
    -Leech, Killer Fish, Merrow
    -Leech X2, Killer Fish X2, Merrow, Island Worm
    -Leech, Bullfrog, Merrow
    -Leech, Sea Wyvern, Merrow
    
    Sea Monk Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Sea Monk, Killer Fish, Zombie
    -Sea Monk, Bullfrog, Sea Bishop
    -Sea Monk, Leech, Merrow X2, Hydra
    -Sea Monk X2, Zombie
    -Sea Monk, Leech, Merrow
    
    Sea Hog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Sea Hog, Killer Fish, Bullfrog
    -Sea Hog, Zombie, Sea Bishop
    -Sea Hog X2, Sea Wyvern
    -Sea Hog, Bullfrog X2
    -Sea Hog X2, Orca
    
    Zombie Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Zombie, Sea Monk X2
    -Zombie, Sea Hog, Sea Bishop
    -Zombie, Killer Fish, Sea Bishop
    -Zombie, Leech X2
    -Zombie, Killer Fish, Sea Monk
    
    Bullfrog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Bullfrog, Killer Fish, Sea Hog
    -Bullfrog, Sea Wyvern X2
    -Bullfrog, Leech, Merrow
    -Bullfrog, Sea Monk X2, Sea Bishop X2, Charybdis
    -Bullfrog, Sea Monk, Sea Bishop
    
    Sea Wyvern Group: Alpha (Camberto Caves A-Rank)
    -Sea Wyvern X3, Thinker
    -Sea Wyvern, Sea Hog X2
    -Sea Wyvern, Leech, Merrow
    -Sea Wyvern X2, Bullfrog
    -Sea Wyvern, Sea Bishop X2
    
    Sea Bishop Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Sea Bishop, Sea Hog, Zombie
    -Sea Bishop X2, Sea Monk X2, Bullfrog, Charybdis
    -Sea Bishop, Killer Fish X2
    -Sea Bishop, Sea Monk, Bullfrog
    -Sea Bishop, Killer Fish, Zombie
    
    Merrow Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Merrow, Killer Fish, Leech
    -Merrow X2, Leech, Sea Monk, Hydra
    -Merrow, Leech, Bullfrog
    -Merrow, Leech, Sea Monk
    -Merrow X2, Nixie
    
    Bumble Bee Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Bumble Bee X2, Etheliana X2, Truncata
    -Bumble Bee X2, Harpy
    -Bumble Bee, Raven, Etheliana X2
    -Bumble Bee, Etheliana X3
    
    Etheliana Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Etheliana X2, Bumble Bee X2, Truncata
    -Etheliana X3, Gracilis
    -Etheliana X2, Ogre X2
    -Etheliana X2, Bumble Bee, Raven
    
    Harpy Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Harpy, Bumble Bee X2
    -Harpy X2, Raven X2
    -Harpy, Furie, Vouivre X2
    -Harpy X3, Furie X2
    
    Ogre Group: Alpha (Volcanic Cave A-Rank)
    -Ogre X2, Harpy X2
    -Ogre X3, Were Bear
    -Ogre X2, Etheliana X2
    -Ogre X2, Raven X2
    
    Mandragora Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Mandragora, Chimera X2, Korrigan
    -Mandragora X2, Chimera X2
    -Mandragora X2, Phantom X2
    
    Treant Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Treant X2, Mandragora X2
    -Treant X2, Phantom X2
    -Treant X4
    -Treant, Chimera, Phantom X2
    
    Chimera Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Chimera X2, Mandragora, Korrigan
    -Chimera X2, Mandragora X2
    -Chimera, Treant, Phantom X2
    
    Phantom Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Phantom X2, Mandragora X2
    -Phantom X2, Treant, Chimera
    -Phantom X2, Treant X2
    -Phantom X3, Wraith
    
    Raven Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Raven, Bumble Bee, Etheliana X2
    -Raven X2, Harpy X2
    -Raven X2, Ogre X2
    -Raven X3
    
    Jabber Group: Alpha (Frozen Crevasse A-Rank, Volcanic Cave A-Rank,
         Camberto Caves A-Rank)
    -Jabber X3, Sphinx X2
    -Jabber, Tarantula, Light Wing X2
    -Jabber X2, Red Ogre X2, Tarantula
    -Jabber, Light Wing, Fire Drake X2
    -Jabber X2, Light Wing, Automaton
    
    Tarantula Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Tarantula, Jabber, Light Wing X2
    -Tarantula, Red Ogre, Scorpion X2
    -Tarantula, Fire Drake, Salamander X2
    -Tarantula, Jabber X2, Red Ogre X2
    -Tarantula X2, Automaton, Fire Drake
    
    Automaton Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Automaton, Light Wing X2, Jabber X2, Tiamat
    -Automaton, Light Wing, Jabber X2
    -Automaton, Fire Drake, Tarantula X2
    -Automaton X2, Scorpion, Red Ogre
    -Automaton, Red Ogre X3
    
    Light Wing Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Light Wing, Automaton, Jabber X2
    -Light Wing X2, Scorpion X2, Fire Drake
    -Light Wing, Jabber, Fire Drake X2
    -Light Wing X2, Jabber X2, Automaton, Tiamat
    -Light Wing X2, Jabber, Tarantula
    
    Red Ogre Group: Alpha (Frozen Crevasse A-Rank)
    -Red Ogre X3, Automaton
    -Red Ogre, Tarantula X3
    -Red Ogre, Scorpion, Automaton X2
    -Red Ogre X2, Jabber X2, Tarantula
    -Red Ogre, Tarantula, Scorpion X2
    
    Scorpion Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Scorpion X2, Red Ogre, Tarantula
    -Scorpion X2, Light Wing X2
    -Scorpion, Red Ogre, Automaton X2
    -Scorpion X2, Light Wing X2, Fire Drake
    -Scorpion X3, Antares
    
    Fire Drake Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Fire Drake, Automaton, Tarantula X2
    -Fire Drake, Light Wing X2, Scorpion X2
    -Fire Drake, Automaton X3
    -Fire Drake X2, Jabber, Light Wing
    -Fire Drake, Tarantula, Salamander X2
    
    Golem Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
    -Golem X3, Manticore
    -Golem X3, Stone Eater
    -Golem, Stone Eater X2
    -Golem X3, Rock Golem
    
    Manticore Group: Alpha (Frozen Crevasse A-Rank, Camberto Caves A-Rank)
    -Manticore, Golem X3
    -Manticore X2, Stone Eater
    -Manticore X3
    -Manticore, Stone Eater X2
    
    Fungus Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Fungus X3, Stinkhorn
    -Fungus X2, Killer Bee X2, Anemone
    -Fungus, Marcoid, Crawler X2
    -Fungus, Shallow Grave, Were Dragon
    -Fungus X2, Shallow Grave X2, Lunantisidhe X2
    
    Marcoid Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Marcoid, Fungus, Crawler X2
    -Marcoid X2, Stinkhorn X2
    -Marcoid X2, Poison Leech X2
    -Marcoid, Killer Mantis, Lumber Jack X2
    -Marcoid, Tortoise, Killer Bee X2
    
    Shallow Grave Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Shallow Grave, Fungus X2
    -Shallow Grave X2, Fungus X2, Lunantisidhe X2
    -Shallow Grave X2, Killer Mantis X3
    -Shallow Grave X2, Killer Bee, Killer Mantis
    -Shallow Grave, Fungus, Were Dragon
    
    Killer Bee Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Killer Bee X2, Fungus X2, Anemone
    -Killer Bee X2, Crawler X2, Anemone, Hornet
    -Killer Bee X2, Crawler X2, Anemone
    -Killer Bee, Killer Mantis, Shallow Grave X2
    -Killer Bee X2, Anemone X2, Were Dragon
    
    Killer Mantis Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Killer Mantis X2, Marcoid X2
    -Killer Mantis, Marcoid, Lumber Jack X2
    -Killer Mantis X3, Shallow Grave X2
    -Killer Mantis X2, Crawler X2
    -Killer Mantis, Killer Bee, Shallow Grave X2
    
    Anemone Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Anemone, Fungus X2, Killer Bee X2
    -Anemone, Crawler X2, Killer Bee X2
    -Anemone, Crawler X2, Killer Bee X2, Hornet
    -Anemone X2, Killer Bee X2, Were Dragon
    -Anemone, Were Dragon, Tortoise X2
    
    Crawler Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Crawler X2, Killer Bee X2, Anemone
    -Crawler X2, Fungus, Marcoid
    -Crawler X2, Anemone X3
    -Crawler, Tortoise, Poison Leech X3
    -Crawler X2, Killer Bee X2, Anemone, Hornet
    
    Poison Leech Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank,
         also found in Iselia Human Ranch)
    -Poison Leech X2, Marcoid X2
    -Poison Leech X2, Tortoise X2
    -Poison Leech X3, Tortoise, Crawler
    -Poison Leech X2, Tortoise, Zaratan
    -Poison Leech X3, Leech King X2
    
    Tortoise Group: Alpha (Cape Fortress A-Rank)
    -Tortoise, Shallow Grave X2
    -Tortoise, Marcoid, Killer Bee X2
    -Tortoise, Poison Leech X2, Zaratan
    -Tortoise X2, Anemone, Were Dragon
    -Tortoise, Crawler, Poison Leech X3
    
    Were Dragon Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Were Dragon, Killer Bee X2, Anemone X2
    -Were Dragon, Poison Leech X4
    -Were Dragon, Anemone, Tortoise X2
    -Were Dragon X2
    -Were Dragon, Fungus, Shallow Grave
    
    Grindylow Group: Alpha (Frozen Crevasse A-Rank)
    -Grindylow X2, Remora X2, Fenrir
    -Grindylow X2, Selkie X3
    -Grindylow X3, Oannes X2
    -Grindylow X2, Kraken X2, Oannes
    -Grindylow X4, Muzzler
    
    Blue Rose Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank)
    -Blue Rose X2, Caerurea X3
    -Blue Rose X3, Grisley X2
    -Blue Rose X2, Grindylow X2, Kraken X2, Remora X2
    -Blue Rose X2, Kraken X2, Oannes
    -Blue Rose X2, Selkie X3
    
    Kraken Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Cape Fortress A-Rank)
    -Kraken X2, Grindylow X2, Oannes
    -Kraken X2, Selkie X2, Yeti
    -Kraken X2, Blue Rose X2, Oannes
    -Kraken X2, Oannes X2, Remora
    -Kraken X2, Grindylow X2, Remora X2, Blue Rose X2
    
    Oannes Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Cape Fortress A-Rank)
    -Oannes X2, Grindylow X3
    -Oannes X2, Kraken X2, Remora
    -Oannes, Kraken X2, Grindylow X2
    -Oannes X3, Grisley X2
    -Oannes, Kraken X2, Blue Rose X2
    
    Grisley Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Grisley X2, Blue Rose X3
    -Grisley, Yeti, Banshee X2
    -Grisley X2, Oannes X3
    -Grisley X3, Fenrir
    -Grisley X2, Yeti X2
    
    Selkie Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank)
    -Selkie, Remora X2, Caerurea X2, Haunt
    -Selkie X3, Grindylow X2
    -Selkie X3, Blue Rose X2
    -Selkie X2, Kraken X2, Yeti
    -Selkie X3, Asrai X2
    
    Yeti Group: Alpha (Sandy Wind Cave A-Rank)
    -Yeti, Caerurea X4
    -Yeti X2, Fenrir
    -Yeti, Kraken X2, Selkie X2
    -Yeti, Grisley, Banshee X2
    -Yeti, Fenrir, Caerurea X2
    
    Remora Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank,
         Cape Fortress A-Rank)
    -Remora X2, Caerurea X2, Selkie, Haunt
    -Remora X2, Caerurea X2, Selkie
    -Remora, Kraken X2, Oannes X2
    -Remora X2, Grindylow X2, Kraken X2, Blue Rose X2
    -Remora X3, Echeneis
    
    Caerurea Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
    -Caerurea X4, Yeti
    -Caerurea X2, Remora X2, Selkie, Haunt
    -Caerurea X2, Remora X2, Selkie
    -Caerurea X2, Grisley X4
    -Caerurea X2, Yeti, Fenrir
    
    Fenrir Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Fenrir, Grindylow X2, Remora X2
    -Fenrir, Yeti, Caerurea X2
    -Fenrir, Grisley X3
    -Fenrir, Yeti X2
    -Fenrir X2, Wolf Heddin
    
    Cacodemon Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Cacodemon X2, Alraune X2, Pandora
    -Cacodemon X2, Dullahan X2
    -Cacodemon X2, Dullahan X2, Dark Steel
    -Cacodemon X3, Pandora
    -Cacodemon X2, Lamia X2, Colossus
    
    Living Sword Group: Alpha (Underground Ruins A-Rank, Dynasty Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Living Sword X2, Undertaker, Dullahan
    -Living Sword, Colossus, Alraune X2
    -Living Sword, Lamia, Dullahan X2
    -Living Sword X2, Demon X3
    -Living Sword X3, Pandora
    
    Alraune Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Alraune X2, Cacodemon X2, Pandora
    -Alraune X2, Living Sword, Colossus
    -Alraune, Lamia, Pied Piper X2
    -Alraune X2, Undertaker X2
    -Alraune, Dullahan, Colossus X2
    
    Lamia Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Lamia X2, Alraune X2
    -Lamia, Alraune, Pied Piper X2
    -Lamia X2, Cacodemon X2, Colossus
    -Lamia, Living Sword, Dullahan X2
    -Lamia X2, Erinyes
    
    Undertaker Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Undertaker, Dullahan, Living Sword X2
    -Undertaker X2, Alraune X2
    -Undertaker, Pandora X2, Grave Digger
    -Undertaker, Demon, Cacodemon X2
    -Undertaker, Demon X2
    
    Pandora Group: Alpha (Sandy Wind Cave A-Rank, Volcanic Cave A-Rank,
         Temple of Lightning A-Rank)
    -Pandora, Undertaker X3
    -Pandora, Living Sword X3
    -Pandora X2, Undertaker, Grave Digger
    -Pandora, Cacodemon X2, Alraune X2
    -Pandora, Cacodemon X3
    
    Dullahan Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Lightning A-Rank)
    -Dullahan, Undertaker, Living Sword X2
    -Dullahan X2, Lamia, Living Sword
    -Dullahan X2, Cacodemon X2, Dark Steel
    -Dullahan, Alraune, Colossus X2
    -Dullahan X2, Night Stalker
    
    Colossus Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
         Temple of Darkness A-Rank, Temple of Lightning A-Rank)
    -Colossus, Living Sword, Alraune X2
    -Colossus X2, Alraune, Dullahan
    -Colossus X3, Punisher
    -Colossus, Lamia X2, Cacodemon X2
    -Colossus X2, Pandora
    
    Demon Group: Alpha (Sandy Wind Cave A-Rank, Camberto Caves A-Rank,
         Temple of Lightning A-Rank)
    -Demon, Undertaker, Cacodemon X2
    -Demon X2, Lamia X2
    -Demon X3, Living Sword X2
    -Demon X2, Undertaker
    -Demon X2, Archdemon
    
    Gargoyle Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Gargoyle X2, Dire Bat X3
    -Gargoyle X2, Mimic, Corpse X2
    -Gargoyle X2, Mythril Golem X2
    -Gargoyle X2, Vanguard Rogue, Vanguard Archer
    -Gargoyle X3, Mimic
    
    Cotton Tail Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank)
    -Cotton Tail X2, Vanguard Archer, Vanguard Pugilist
    -Cotton Tail X2, Vanguard Witch, Vanguard Rogue
    -Cotton Tail X2, Vanguard Archer X2
    -Cotton Tail X2, Dire Bat X2, Mimic
    -Cotton Tail X3, Mythril Golem, Orcrot
    
    Mythril Golem Group: Alpha (Temple of Darkness A-Rank)
    -Mythril Golem X2, Cotton Tail X2
    -Mythril Golem, Cotton Tail X3, Orcrot
    -Mythril Golem X2, Dire Bat X3
    -Mythril Golem, Mimic X2
    -Mythril Golem X3, Talos
    
    Hell Hound Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Hell Hound X4, Padfoot
    -Hell Hound X2, Vanguard Witch, Vanguard Rogue
    -Hell Hound X2, Vanguard Archer, Vanguard Pugilist
    -Hell Hound X2, Padfoot, Shadow Dragon
    -Hell Hound X2, Vanguard Witch X2
    
    Dire Bat Group: Alpha (Temple of Darkness A-Rank)
    -Dire Bat X4, Mimic
    -Dire Bat X2, Cotton Tail X2, Mimic
    -Dire Bat X3, Mimic, Ghoul
    -Dire Bat X2, Hell Hound X2, Mimic
    -Dire Bat X3, Mythril Golem X2
    
    Mimic Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Mimic, Cotton Tail X2, Dire Bat X2
    -Mimic, Gargoyle X3
    -Mimic, Hell Hound X2, Dire Bat X2
    -Mimic, Dire Bat X3, Ghoul
    -Mimic, Dire Bat X4
    
    Jelly Group: Alpha (Triet Ruins A-Rank, Temple of Lightning A-Rank)
    -Jelly X3, Embryo, Graeae
    -Jelly X2, Moirae, Machina
    -Jelly X3, Goliath X2
    -Jelly, Graeae, Wyvern X2
    -Jelly X5, Pudding
    
    Machina Group: Alpha (Temple of Darkness A-Rank)
    -Machina X2, Were Bat X3
    -Machina, Moirae, Jelly X2
    -Machina X2, Goliath X2
    -Machina, Were Bat, Moirae X2
    -Machina X4, Mournblade
    
    Graeae Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank,
         Sandy Wind Cave S-Rank, Triet Ruins S-Rank)
    -Graeae X2, Wyvern X2
    -Graeae, Embryo, Jelly X3
    -Graeae X2, Griffin X2
    -Graeae, Wyvern X2, Baal X2
    -Graeae, Jelly, Wyvern X2
    
    Were Bat Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Were Bat X3, Griffin X2
    -Were Bat X3, Embryo X2, Peallaidh
    -Were Bat X3, Wyvern
    -Were Bat X3, Embryo X2
    -Were Bat, Machina, Moirae X2
    
    Goliath Group: Alpha (Triet Ruins A-Rank)
    -Goliath X2, Griffin X2
    -Goliath X2, Graeae X2
    -Goliath X2, Machina X2
    -Goliath X2, Griffin, Embryo
    -Goliath X2, Jelly X3
    
    Moirae Group: Alpha (Temple of Darkness A-Rank)
    -Moirae, Machina, Jelly X2
    -Moirae X2, Machina, Were Bat
    -Moirae X2, Embryo, Fafnir
    -Moirae X2, Embryo X3
    -Moirae X2, Wyvern X2
    
    Wyvern Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank,
         Sandy Wind Cave S-Rank)
    -Wyvern, Were Bat X3
    -Wyvern X2, Graeae, Baal X2
    -Wyvern X2, Graeae X2
    -Wyvern X2, Moirae X2
    -Wyvern X3, Wyvern Lord
    
    Cockatrice Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank,
         Sandy Wind Cave S-Rank, Triet Ruins S-Rank)
    -Cockatrice, Toadstool, Caterpillar X3
    -Cockatrice X2, Viper X2, Rock Eater
    -Cockatrice X2, Caterpillar X2, Megalith
    -Cockatrice X2, Viper, Rock Eater, Earth Eater
    -Cockatrice X3, Elder Dragon
    
    Megalith Group: Alpha (Temple of Earth A-Rank)
    -Megalith, Rock Eater, Toadstool X2
    -Megalith, Viper X3
    -Megalith, Pit Spider X3
    -Megalith, Caterpillar X2, Cockatrice X2
    -Megalith X3, Enforcer
    
    Pit Spider Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank)
    -Pit Spider, Viper, Pit Fiend X3, Wyrm
    -Pit Spider, Pit Fiend, Viper X2
    -Pit Spider, Elder Dragon, Caterpillar X2
    -Pit Spider X3, Megalith
    -Pit Spider X3, Arachne
    
    Elder Dragon Group: Alpha (Temple of Earth A-Rank, Sandy Wind Cave S-Rank)
    -Elder Dragon, Pit Spider, Caterpillar X2
    -Elder Dragon, Pit Fiend X3
    -Elder Dragon, Megalith X2
    -Elder Dragon, Viper X3
    -Elder Dragon, Cockatrice X3
    
    Ooze Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Ooze, Viper, Pit Fiend X2
    -Ooze, Toadstool, Hamadryad X2
    -Ooze, Caterpillar, Toadstool X2
    -Ooze X4, Rock Eater
    -Ooze X3, Rock Eater
    
    Toadstool Group: Alpha (Temple of Darkness A-Rank, Cape Fortress A-Rank)
    -Toadstool, Ooze, Hamadryad X2
    -Toadstool X2, Ooze X3
    -Toadstool, Cockatrice, Caterpillar X3
    -Toadstool X2, Rock Eater, Megalith
    -Toadstool X2, Ooze, Caterpillar
    
    Caterpillar Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank)
    -Caterpillar, Ooze, Toadstool X2
    -Caterpillar X2, Pit Spider, Elder Dragon
    -Caterpillar X3, Toadstool, Cockatrice
    -Caterpillar X2, Cockatrice X2, Megalith
    -Caterpillar X4, Habetrot
    
    Pit Fiend Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank,
         Sandy Wind Cave S-Rank)
    -Pit Fiend, Cockatrice X3
    -Pit Fiend, Pit Spider, Viper X2
    -Pit Fiend X3, Elder Dragon
    -Pit Fiend X3, Pit Spider, Viper, Wyrm
    -Pit Fiend, Toadstool X3
    
    Viper Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
    -Viper X2, Pit Spider, Pit Fiend
    -Viper X2, Cockatrice X2, Rock Eater
    -Viper, Pit Spider, Pit Fiend X3, Wyrm
    -Viper, Ooze, Pit Fiend X2
    -Viper X3, Elder Dragon
    
    * * * * *
    
    Building Number Two (S-Rank Quests)
    
    Note: Although the game refers to all Vanguard members as simply "Vanguard,"
    this guide refers to their fighting style and element for clarification
    purposes.  Top Vanguard Rogue and Top Vanguard Pugilist are male, while
    Top Vanguard Archer and Top Vanguard Witch are female.
    
    Note: Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist,
    and Top Vanguard Witch cannot be befriended because they are not monsters.
    For obvious reasons, they are not listed in the Monster Book.
    
    Note: Groups headed by monsters will only appear in a certain few S-Rank
    Quest destinations, such as Cape Fortress, not in Building Number Two itself.
    These elusive groups were probably intended to appear in Ymir Forest before
    the developers decided against including the forest as a location in the game.
    
    Monsters: Puck, Sphinx, Aepyornis, Lunantisidhe, Pied Piper, Vouivre
    
    Other Foes: Top Vanguard Rogue (Wind), Top Vanguard Archer (Wind),
       Top Vanguard Pugilist (Ice), Top Vanguard Witch (Wind)
    
    Top Vanguard Rogue Group
    -Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist
    -Top Vanguard Rogue X2, Aepyornis, Lunantisidhe
    -Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Witch
    -Top Vanguard Rogue X2, Top Vanguard Archer X2
    -Top Vanguard Rogue, Top Vanguard Archer, Lunantisidhe X2
    
    Top Vanguard Archer Group
    -Top Vanguard Archer X2, Top Vanguard Rogue X2
    -Top Vanguard Archer X2, Sphinx, Pied Piper
    -Top Vanguard Archer, Top Vanguard Rogue, Top Vanguard Pugilist
    -Top Vanguard Archer, Top Vanguard Witch, Vouivre X2
    -Top Vanguard Archer, Top Vanguard Rogue, Lunantisidhe X2
    
    Top Vanguard Pugilist Group
    -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Archer
    -Top Vanguard Pugilist X2, Lunantisidhe, Puck
    -Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Witch
    -Top Vanguard Pugilist X2, Top Vanguard Witch X2
    
    Top Vanguard Witch Group
    -Top Vanguard Witch X2, Top Vanguard Pugilist X2
    -Top Vanguard Witch X2, Sphinx, Puck
    -Top Vanguard Witch, Top Vanguard Rogue, Top Vanguard Pugilist
    -Top Vanguard Witch, Top Vanguard Archer, Vouivre X2
    -Top Vanguard Witch X2, Aepyornis, Vouivre
    
    Puck Group (only appears in certain S-Rank Quests)
    -Puck, Lunantisidhe, Top Vanguard Pugilist X2
    -Puck, Sphinx, Top Vanguard Witch X2
    -Puck, Vouivre, Pied Piper X2
    -Puck X3, Aepyornis X2
    -Puck, Pied Piper, Vouivre X2
    
    Sphinx Group (only appears in certain S-Rank Quests)
    -Sphinx, Pied Piper, Top Vanguard Archer X2
    -Sphinx, Puck, Top Vanguard Witch X2
    -Sphinx X2, Lunantisidhe X2
    -Sphinx, Aepyornis X3
    -Sphinx X2, Vouivre
    
    Aepyornis Group (only appears in certain S-Rank Quests)
    -Aepyornis, Vouivre, Top Vanguard Witch X2
    -Aepyornis, Lunantisidhe, Top Vanguard Rogue X2
    -Aepyornis X3, Pied Piper X2
    -Aepyornis X3, Sphinx
    -Aepyornis X2, Puck X3
    
    Lunantisidhe Group (only appears in certain S-Rank Quests)
    -Lunantisidhe, Aepyornis, Top Vanguard Rogue X2
    -Lunantisidhe, Puck, Top Vanguard Pugilist X2
    -Lunantisidhe X2, Top Vanguard Rogue, Top Vanguard Archer
    -Lunantisidhe X2, Sphinx X2
    
    Pied Piper Group (only appears in certain S-Rank Quests)
    -Pied Piper, Sphinx, Top Vanguard Archer X2
    -Pied Piper X2, Aepyornis X3
    -Pied Piper X5
    -Pied Piper X2, Puck, Vouivre
    -Pied Piper, Puck, Vouivre X2
    
    Vouivre Group (only appears in certain S-Rank Quests)
    -Vouivre, Aepyornis, Top Vanguard Witch X2
    -Vouivre X2, Top Vanguard Archer, Top Vanguard Witch
    -Vouivre, Sphinx X2
    -Vouivre, Puck, Pied Piper X2
    -Vouivre X2, Puck, Pied Piper
    
    * * * * *
    
    Martel Temple (S-Rank Quests)
    
    Note: Martel Temple contains monster groups from the Ginnungagap
    habitat.  Note that Golem appears in an event encounter and thus cannot
    be befriended here.
    
    Seiren Group
    -Seiren, Firbolg, Slime Mold X2
    -Seiren X2, Slime Mold X3
    -Seiren X2, Crusader X2
    -Seiren, Gorgon, Girtablili X2
    -Seiren, Girtablili, Simurgh X2
    
    Firbolg Group
    -Firbolg X2, Simurgh
    -Firbolg, Simurgh X2
    -Firbolg X2, Gorgon X2
    -Firbolg X2, Crusader X2
    -Firbolg, Seiren, Slime Mold X2
    
    Crusader Group
    -Crusader, Gorgon, Slime Mold X3
    -Crusader X2, Seiren X2
    -Crusader X2, Girtablili X2
    -Crusader X2, Simurgh, Girtablili
    -Crusader X2, Firbolg X2
    
    Girtablili Group
    -Girtablili X2, Slime Mold X3
    -Girtablili X2, Crusader X2
    -Girtablili X2, Gorgon, Seiren
    -Girtablili, Seiren, Simurgh X2
    -Girtablili, Simurgh, Crusader X2
    
    *Golem Event Encounter*
    (found in Martel Temple, but is a repeatable event encounter,
    and thus has no habitat)
    -Golem
    
    * * * * *
    
    Ginnungagap (S-Rank Quests)
    
    Note: For the encounters containing artificial summon spirits that guard
    the roots, see the below "Root Guardians" section.
    
    Carbuncle Group
    -Carbuncle X3, Cerberus
    -Carbuncle X2, Nereis X2, Cerberus
    -Carbuncle X2, Shape Shifter, Dark Rider
    -Carbuncle, Nereis, Basilisk X2
    -Carbuncle X3, Phoenix X2
    
    Crusader Group
    -Crusader, Gorgon, Slime Mold X3
    -Crusader X2, Seiren X2
    -Crusader X2, Girtablili X2
    -Crusader X2, Simurgh, Girtablili
    -Crusader X2, Firbolg X2
    
    Slime Mold Group
    -Slime Mold X3, Crusader, Gorgon
    -Slime Mold X2, Seiren, Firbolg
    -Slime Mold X3, Girtablili X2
    -Slime Mold X3, Seiren X2
    -Slime Mold X2, Gorgon X2, Simurgh
    
    Seiren Group
    -Seiren, Firbolg, Slime Mold X2
    -Seiren X2, Slime Mold X3
    -Seiren X2, Crusader X2
    -Seiren, Gorgon, Girtablili X2
    -Seiren, Girtablili, Simurgh X2
    
    Firbolg Group
    -Firbolg X2, Simurgh
    -Firbolg, Simurgh X2
    -Firbolg X2, Gorgon X2
    -Firbolg X2, Crusader X2
    -Firbolg, Seiren, Slime Mold X2
    
    Girtablili Group
    -Girtablili X2, Slime Mold X3
    -Girtablili X2, Crusader X2
    -Girtablili X2, Gorgon, Seiren
    -Girtablili, Seiren, Simurgh X2
    -Girtablili, Simurgh, Crusader X2
    
    Gorgon Group
    -Gorgon, Crusader, Slime Mold X3
    -Gorgon, Seiren, Girtablili X2
    -Gorgon X2, Slime Mold X2, Simurgh
    -Gorgon X2, Firbolg X2
    -Gorgon X4, Echidna
    
    Shape Shifter Group
    -Shape Shifter, Basilisk X3
    -Shape Shifter, Dark Rider, Carbuncle X2
    -Shape Shifter, Basilisk X2, Dark Rider X2
    -Shape Shifter, Nereis, Basilisk, Phoenix
    -Shape Shifter, Nereis, Phoenix X2
    
    Nereis Group
    -Nereis, Carbuncle, Basilisk X2
    -Nereis X2, Dark Rider X2
    -Nereis X2, Carbuncle X2, Cerberus
    -Nereis, Shape Shifter, Basilisk, Phoenix
    -Nereis, Shape Shifter, Phoenix X2
    
    Basilisk Group
    -Basilisk X2, Nereis, Carbuncle
    -Basilisk, Shape Shifter, Nereis, Phoenix
    -Basilisk X2, Cerberus X2
    -Basilisk X3, Shape Shifter
    -Basilisk X2, Dark Rider X2, Shape Shifter
    
    Cerberus Group
    -Cerberus, Carbuncle X3
    -Cerberus, Dark Rider X2
    -Cerberus X2, Phoenix X2
    -Cerberus, Carbuncle X2, Nereis X2
    -Cerberus X2, Basilisk X2
    
    Simurgh Group
    -Simurgh, Firbolg X2
    -Simurgh X2, Firbolg
    -Simurgh X2, Seiren, Girtablili
    -Simurgh, Girtablili, Crusader X2
    -Simurgh, Slime Mold X2, Gorgon X2
    
    Dark Rider Group
    -Dark Rider X2, Nereis X2
    -Dark Rider X2, Cerberus
    -Dark Rider, Carbuncle X2, Shape Shifter
    -Dark Rider X2, Basilisk X2, Shape Shifter
    -Dark Rider X4, Pale Rider
    
    Phoenix Group (only appears on S-Rank Quests)
    -Phoenix X4
    -Phoenix X2, Carbuncle X2
    -Phoenix, Basilisk, Nereis, Shape Shifter
    -Phoenix X2, Cerberus X2
    -Phoenix X2, Nereis, Shape Shifter
    
    * * * * *
    
    Ginnungagap Root Guardians
    
    Note: This is not a habitat; rather, it lists the encounters that guard roots
    in Ginnungagap.  Aside from certain alpha groups, these encounters are the
    only sources for befriending the artificial summon spirits.  Be sure to
    befriend each artificial summon spirit before you burn the root its encounter
    is guarding, or you will be unable to befriend one until your next
    playthrough.
    
    Carbuncle: Guardian of Fire
    -Carbuncle, Igniter X3
    
    Firbolg: Guardian of Ice
    -Firbolg, Muzzler X3
    
    Basilisk: Guardian of Earth
    -Basilisk, Enforcer X3
    
    Crusader: Guardian of Light
    -Crusader, Liberator X3
    
    Lunantisidhe: Guardian of Water
    -Lunantisidhe, Thinker X3
    
    Slime Mold: Guardian of Darkness
    -Slime Mold, Punisher X3
    
    Sphinx: Guardian of Wind
    -Sphinx, Purger X3
    
    Moirae: Guardian of Lightning
    -Moirae, Awakner X3
    
    * * * * *
    
    Ginnungagap Seal Guardians
    
    Note: This is not a habitat; rather, it lists the two very well hidden
    encounters in Ginnungagap that can only be triggered by burning the
    roots in a certain way.  In order to get one of these encounters to
    appear, first defeat both two guardian encounters guarding a root and
    then burn the corresponding root.  If done correctly, a spectral image
    of a monster will appear on the central elevator.  Repeat with the other
    three roots on the floor, and there should be four spectral monster
    images on the elevator.  Stand on the elevator and press the A Button,
    and the four monsters will fully materialize and engage you in battle.
    Note that these two encounters are NOT event encounters, so escaping
    and spellbinding are possible, but remember that Bakunawa and Hippogryph
    cannot be spellbound no matter what.  Strangely, there does not appear
    to be any reward for battling these two very well hidden encounters,
    aside from the items that the monsters may relinquish and any monster
    you may befriend from these encounters.  Note that these two encounters
    can only be triggered once per playthrough; if you want to befriend one
    of the monsters and it doesn't join, you should reset and try again.
    
    Guardians of the Seal of Light
    -Bakunawa, Habetrot, Peallaidh, Padfoot
    
    Guardians of the Seal of Darkness
    -Hippogryph, Echidna, Dark Steel, Night Stalker
    
    * * * * *
    
    Gladsheim
    
    Note: Gladsheim is only available on your second playthrough or later,
    beginning after visiting the Tower of Salvation in Chapter 8.  These
    groups can be found on every floor of Gladsheim, so if you're looking for
    any of these monsters, you might as well just stick to the first floor.
    
    Orion Group
    -Orion, Wolf X3
    -Orion, Bear X2
    -Orion, Cave Bear, Vorpal Bunny, Carbuncle
    -Orion, Gunna, Micasa
    
    Mandocello Group
    -Mandocello, Filifolia X3
    -Mandocello, Mandragora X3
    -Mandocello, Truncata, Orcrot
    -Mandocello, Vaudeville, Dionaea, Lailah
    
    Bakunawa Group
    -Bakunawa, Were Dragon X2
    -Bakunawa, Wyvern X2, Fire Drake
    -Bakunawa, Elder Dragon, Shadow Dragon, Tiamat
    -Bakunawa, Jormungandr, Blade Rex
    
    Lamia Group: Beta
    -Lamia X3
    -Lamia, Archdemon X3
    -Lamia, Imp, Pit Fiend, Cacodemon
    -Lamia, Ruby Dear
    
    Bastiage Group
    -Bastiage, Zombie X3
    -Bastiage, Skeleton X2, Dullahan
    -Bastiage, Grave Digger, Dark Rider, Corpse
    -Bastiage, Ravenous
    
    Lusca Group
    -Lusca, Sea Monk X3
    -Lusca, Tortoise X2
    -Lusca, Zaratan, Charybdis, Jasconius
    -Lusca, Rusalka, Barracuda, Heqet
    
    Aello Group
    -Aello, Chirpee X3
    -Aello, Axe Beak X3
    -Aello, Phoenix, Aepyornis, Seiren
    -Aello X2, Dogma, Moon Rocks
    
    Chirpee Group: Beta
    -Chirpee X4
    -Chirpee, Phoenix X2
    -Chirpee, Phoenix, Shallow Grave, Jabber
    -Chirpee X3, Izimbra
    
    Incognito Group
    -Incognito, Slime X3
    -Incognito, Gamat X3
    -Incognito, Ligeia, Blood Bound
    -Incognito, Lunantisidhe, Blood Sucker, Slime Mold
    
    Demon Group: Beta
    -Demon, Imp X3
    -Demon, Lamia X3
    -Demon, Echidna, Gorgon, Pied Piper
    -Demon, Vroom X3
    
    Ice Titan Group
    -Ice Titan, Golem X3
    -Ice Titan, Mythril Golem, Clay Golem, Rock Golem
    -Ice Titan, Living Sword, Machina, Mournblade
    -Ice Titan, Made in Heaven
    
    Epitaph Group
    -Epitaph, Automaton X3
    -Epitaph, Colossus, Goliath, Gargoyle
    -Epitaph, Jawbreaker
    -Epitaph, Pandora, Mimic, Shape Shifter
    
    Hippogryph Group
    -Hippogryph, Chimera X3
    -Hippogryph, Serpent X2
    -Hippogryph, Sphinx, Salamander
    -Hippogryph X2, Kosh, Titan
    
    Chimera Group: Beta
    -Chimera X4
    -Chimera, Manticore, Sphinx, Griffin
    -Chimera, Hippogryph X2
    -Chimera X3, Kitty Kat
    
    Popsickle Group
    -Popsickle, Scorpion X3
    -Popsickle, Bumble Bee X3
    -Popsickle, Queen, Killer Bee, Bumble Bee
    -Popsickle, Girtablili, Hornet X2
    
    Neurotica Group
    -Neurotica, Crawler X2
    -Neurotica, Antares X2
    -Neurotica, Earth Eater, Habetrot, Lumber Jack
    -Neurotica, Mia Culpa, Simoriah
    
    Tortoise Group: Beta
    -Tortoise X4
    -Tortoise, Zaratan X2
    -Tortoise, Megalith, Archelon, Dark Steel
    -Tortoise X3, Aspidoceleon
    
    * * * * *
    
    Gladsheim Seal Guardians
    
    Note: This section lists the groups that guard seals in Gladsheim.
    Most seals are guarded by the Archdemon group, which must be
    defeated in order for you to open that room's treasure chest.  The
    seal at each corner of a floor, however, contains a different group
    comprised mostly of monsters you have encountered in previous areas
    on your journey.  These groups also guard treasure, but in order to
    advance to the next floor, you must defeat all four of these corner
    seal guardian groups.  The guardian groups on the ninth floor of
    Gladsheim have two possible encounters instead of one, with one of
    these encounters featuring a special giant monster that cannot be
    befriended.
    
                                 Treasure Seal Guardians
    
    Archdemon Group: Guardian of Treasure
    -Archdemon X2, Echidna, Poseideon
    -Archdemon X2, Vaudeville, Maimakterion
    -Archdemon X2, Tiamat, Pyanopsion
    -Archdemon X2, Dark Rider, Boedromion
    
                                 First Floor Seal Guardians
    
    Wolf: First Floor Seal Guardian
    -Wolf, Spider, Gremlin
    
    Gremlin: First Floor Seal Guardian
    -Gremlin, Black Bat, Polwigle
    
    Bear: First Floor Seal Guardian
    -Bear, Filifolia, Wild Rabbit, Orcrot
    
    Wild Rabbit: First Floor Seal Guardian
    -Wild Rabbit, Bear, Chirpee
    
    Axe Beak: First Floor Seal Guardian
    -Axe Beak, Lizard X3
    
    Serpent: First Floor Seal Guardian
    -Serpent, Axe Beak, Poltergeist X2
    
    Slime: First Floor Seal Guardian
    -Slime, Gamat X2
    
    Gamat: First Floor Seal Guardian
    -Gamat, Lizard X3
    
    Poltergeist: First Floor Seal Guardian
    -Poltergeist, Clay Golem, Axe Beak X2
    
    Ghost: First Floor Seal Guardian
    -Ghost, Clay Golem, Skeleton
    
                                 Second Floor Seal Guardians
    
    Clay Golem: Second Floor Seal Guardian
    -Clay Golem, Poltergeist X3
    
    Skeleton: Second Floor Seal Guardian
    -Skeleton, Ghost, Clay Golem X2
    
    Killer Fish: Second Floor Seal Guardian
    -Killer Fish, Zombie, Sea Monk X2
    
    Leech: Second Floor Seal Guardian
    -Leech, Merrow, Bullfrog X2
    
    Sea Monk: Second Floor Seal Guardian
    -Sea Monk, Sea Bishop, Bullfrog X2
    
    Sea Hog: Second Floor Seal Guardian
    -Sea Hog, Sea Bishop, Zombie X2
    
    Zombie: Second Floor Seal Guardian
    -Zombie, Sea Monk X3
    
    Bullfrog: Second Floor Seal Guardian
    -Bullfrog, Sea Wyvern X2
    
    Sea Bishop: Second Floor Seal Guardian
    -Sea Bishop, Zombie, Killer Fish X2
    
    Merrow: Second Floor Seal Guardian
    -Merrow, Nixie X2
    
                                 Third Floor Seal Guardians
    
    Chimera: Third Floor Seal Guardian
    -Chimera, Treant, Phantom X2
    
    Ogre: Third Floor Seal Guardian
    -Ogre, Etheliana X3
    
    Mandragora: Third Floor Seal Guardian
    -Mandragora, Phantom X3
    
    Treant: Third Floor Seal Guardian
    -Treant, Mandragora X3
    
    Phantom: Third Floor Seal Guardian
    -Phantom, Treant X3
    
    Automaton: Third Floor Seal Guardian
    -Automaton, Fire Drake X2
    
    Tarantula: Third Floor Seal Guardian
    -Tarantula, Red Ogre, Scorpion X2
    
    Scorpion: Third Floor Seal Guardian
    -Scorpion, Antares X3
    
    Golem: Third Floor Seal Guardian
    -Golem, Stone Eater X2
    
    Manticore: Third Floor Seal Guardian
    -Manticore, Mandragora, Stone Eater X2
    
                                 Fourth Floor Seal Guardians
    
    Red Ogre: Fourth Floor Seal Guardian
    -Red Ogre, Tarantula, Jabber X2
    
    Fire Drake: Fourth Floor Seal Guardian
    -Fire Drake, Tarantula X3
    
    Marcoid: Fourth Floor Seal Guardian
    -Marcoid, Tortoise, Killer Bee X3
    
    Shallow Grave: Fourth Floor Seal Guardian
    -Shallow Grave, Killer Mantis X4
    
    Anemone: Fourth Floor Seal Guardian
    -Anemone, Were Dragon, Tortoise X2
    
    Crawler: Fourth Floor Seal Guardian
    -Crawler, Anemone X4
    
    Killer Mantis: Fourth Floor Seal Guardian
    -Killer Mantis, Crawler X4
    
    Tortoise: Fourth Floor Seal Guardian
    -Tortoise, Poison Leech X3
    
    Poison Leech: Fourth Floor Seal Guardian
    -Poison Leech, Were Dragon X3
    
    Were Dragon: Fourth Floor Seal Guardian
    -Were Dragon, Fire Drake X2
    
                                 Fifth Floor Seal Guardians
    
    Blue Rose: Fifth Floor Seal Guardian
    -Blue Rose, Grindylow X2, Remora X2, Kraken X2
    
    Selkie: Fifth Floor Seal Guardian
    -Selkie, Grindylow X3
    
    Oannes: Fifth Floor Seal Guardian
    -Oannes, Grisley X3
    
    Kraken: Fifth Floor Seal Guardian
    -Kraken, Grindylow X2, Oannes X2
    
    Grisley: Fifth Floor Seal Guardian
    -Grisley, Fenrir X2
    
    Fenrir: Fifth Floor Seal Guardian
    -Fenrir, Were Dragon X3
    
    Remora: Fifth Floor Seal Guardian
    -Remora, Echeneis X3
    
    Yeti: Fifth Floor Seal Guardian
    -Yeti, Grisley X3
    
    Cacodemon: Fifth Floor Seal Guardian
    -Cacodemon, Colossus, Lamia X3
    
    Living Sword: Fifth Floor Seal Guardian
    -Living Sword, Lamia, Dullahan X2
    
                                 Sixth Floor Seal Guardians
    
    Dullahan: Sixth Floor Seal Guardian
    -Dullahan, Night Stalker X3
    
    Lamia: Sixth Floor Seal Guardian
    -Lamia, Demon X3
    
    Undertaker: Sixth Floor Seal Guardian
    -Undertaker, Pandora X3
    
    Colossus: Sixth Floor Seal Guardian
    -Colossus, Pandora X3
    
    Pandora: Sixth Floor Seal Guardian
    -Pandora, Cacodemon X3
    
    Hell Hound: Sixth Floor Seal Guardian
    -Hell Hound, Mimic X2, Dire Bat X2
    
    Cotton Tail: Sixth Floor Seal Guardian
    -Cotton Tail, Demon, Cacodemon X2
    
    Gargoyle: Sixth Floor Seal Guardian
    -Gargoyle X4
    
    Mythril Golem: Sixth Floor Seal Guardian
    -Mythril Golem X3, Talos
    
    Mimic: Sixth Floor Seal Guardian
    -Mimic, Mythril Golem X3
    
                                 Seventh Floor Seal Guardians
    
    Jelly: Seventh Floor Seal Guardian
    -Jelly, Graeae, Wyvern X2
    
    Griffin: Seventh Floor Seal Guardian
    -Griffin, Embryo, Moirae X2
    
    Machina: Seventh Floor Seal Guardian
    -Machina, Goliath X3
    
    Embryo: Seventh Floor Seal Guardian
    -Embryo, Were Bat X4
    
    Graeae: Seventh Floor Seal Guardian
    -Graeae, Goliath X3
    
    Goliath: Seventh Floor Seal Guardian
    -Goliath, Embryo, Griffin X2
    
    Moirae: Seventh Floor Seal Guardian
    -Moirae, Were Bat, Machina X2
    
    Toadstool: Seventh Floor Seal Guardian
    -Toadstool, Cockatrice, Caterpillar X3
    
    Viper: Seventh Floor Seal Guardian
    -Viper, Cockatrice X2, Rock Eater X2
    
    Ooze: Seventh Floor Seal Guardian
    -Ooze, Viper, Pit Fiend X2
    
                                 Eighth Floor Seal Guardians
    
    Cockatrice: Eighth Floor Seal Guardian
    -Cockatrice, Caterpillar X2, Megalith X2
    
    Pit Fiend: Eighth Floor Seal Guardian
    -Pit Fiend, Elder Dragon X2
    
    Caterpillar: Eighth Floor Seal Guardian
    -Caterpillar, Elder Dragon, Pit Spider X2
    
    Megalith: Eighth Floor Seal Guardian
    -Megalith, Elder Dragon X3
    
    Elder Dragon: Eighth Floor Seal Guardian
    -Elder Dragon, Viper X3
    
    Aepyornis: Eighth Floor Seal Guardian
    -Aepyornis, Sphinx X2
    
    Puck: Eighth Floor Seal Guardian
    -Puck X2, Sphinx X2
    
    Lunantisidhe: Eighth Floor Seal Guardian
    -Lunantisidhe, Sphinx X3
    
    Sphinx: Eighth Floor Seal Guardian
    -Sphinx, Vouivre X2
    
    Pied Piper: Eighth Floor Seal Guardian
    -Pied Piper, Sphinx, Aepyornis X3
    
                                 Ninth Floor Seal Guardians
    
    Carbuncle: Ninth Floor Seal Guardian
    -Carbuncle,Cerberus X2, Nereis X2
    -Carbuncle, Cerberus, Nereis X2, Gamelion
    
    Seiren: Ninth Floor Seal Guardian
    -Seiren, Gorgon, Girtablili X2
    -Seiren, Gorgon, Girtablili, Anthesterion
    
    Crusader: Ninth Floor Seal Guardian
    -Crusader, Simurgh, Girtablili X2
    -Crusader, Simurgh, Girtablili, Elaphebolion
    
    Firbolg: Ninth Floor Seal Guardian
    -Firbolg, Gorgon X3
    -Firbolg, Gorgon X2, Gamelion
    
    Girtablili: Ninth Floor Seal Guardian
    -Girtablili, Crusader X3
    -Girtablili, Crusader X2, Mounychion
    
    Basilisk: Ninth Floor Seal Guardian
    -Basilisk, Shape Shifter X2, Dark Rider X2
    -Basilisk, Shape Shifter, Dark Rider X2, Anthesterion
    
    Nereis: Ninth Floor Seal Guardian
    -Nereis, Shape Shifter, Phoenix X2
    -Nereis, Shape Shifter, Phoenix, Elaphebolion
    
    Gorgon: Ninth Floor Seal Guardian
    -Gorgon, Slime Mold X2, Simurgh X2
    -Gorgon, Slime Mold, Simurgh X2, Thargelion
    
    Cerberus: Ninth Floor Seal Guardian
    -Cerberus, Basilisk X3
    -Cerberus, Basilisk X2, Thargelion
    
    Dark Rider: Ninth Floor Seal Guardian
    -Dark Rider, Pale Rider X2
    -Dark Rider, Pale Rider, Mounychion
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-qmen]
                            QUEST MONSTER ENCOUNTER LIST:
                "What Monsters Will I See on This Quest I Accepted?"
    
    *NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*
    
    
    
    This is a listing of the monster groups found in quests, grouped according to
    location.  This list contains the normal monster groups found on quests; for
    quest event encounters, see the "Quest Event Encounter List" section.  The only
    factors affecting which monsters are found on which quests are location and
    quest rank, so all D-Rank Quests at Dwarves' Ore Mine will have the same
    monster groups, for instance; the quest type (such as Medicine is Benevolence
    and Curse of the Monster) only affect quest event encounters.
    
    
    
    
    
    +-+D-Rank+-+
    
    Note: D-Rank Quests contain monster groups from Lake Sinoa Cave, Tower of Mana,
       Hima, Underground Ruins, and Dynasty Ruins.
    
    ***Dwarves' Ore Mine D-Rank***   Major Element: Earth
    
    Black Bat Group
    -Black Bat, Polwigle
    -Black Bat, Spider
    -Black Bat, Wolf
    -Black Bat, Gremlin
    
    Polwigle Group
    -Polwigle
    -Polwigle, Black Bat
    -Polwigle, Spider
    -Polwigle, Gremlin
    
    Spider Group
    -Spider, Polwigle
    -Spider, Black Bat
    -Spider, Wolf
    -Spider, Gremlin
    
    Wolf Group
    -Wolf, Black Bat
    -Wolf, Spider
    -Wolf, Gremlin
    -Wolf, Black Wolf
    
    Wild Rabbit Group
    -Wild Rabbit X2
    -Wild Rabbit, Filifolia
    -Wild Rabbit, Bear, Chirpee
    -Wild Rabbit, Bear, Filifolia
    
    Filifolia Group
    -Filifolia X2
    -Filifolia, Wild Rabbit
    -Filifolia, Bear, Chirpee
    -Filifolia, Bear, Wild Rabbit
    
    Chirpee Group
    -Chirpee X2
    -Chirpee, Bear, Filifolia
    -Chirpee, Bear, Wild Rabbit
    -Chirpee X2, Peepit
    
    Gremlin Group
    -Gremlin, Polwigle
    -Gremlin, Black Bat
    -Gremlin, Spider
    -Gremlin, Wolf
    
    Bear Group
    -Bear X2
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee, Wild Rabbit
    -Bear, Filifolia, Wild Rabbit
    
    Slime Group
    -Slime, Gamat X2
    -Slime, Gamat, Axe Beak
    -Slime, Serpent, Poltergeist
    -Slime, Lizard
    -Slime X2, Mousse
    
    Ghost Group
    -Ghost X2, Poltergeist
    -Ghost, Axe Beak, Skeleton
    -Ghost, Clay Golem, Skeleton
    -Ghost, Skeleton, Lizard
    
    Poltergeist Group
    -Poltergeist, Serpent, Slime
    -Poltergeist, Serpent, Axe Beak
    -Poltergeist, Axe Beak, Clay Golem
    -Poltergeist X2, Clay Golem X2
    -Poltergeist, Ghost X2
    
    Lizard Group
    -Lizard, Serpent X2
    -Lizard, Slime
    -Lizard X2, Gamat
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    Serpent Group
    -Serpent, Axe Beak X2
    -Serpent, Gamat, Clay Golem
    -Serpent, Slime, Poltergeist
    -Serpent, Axe Beak, Poltergeist
    -Serpent X2, Lizard
    
    Gamat Group
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat, Serpent, Clay Golem
    -Gamat, Skeleton X2
    -Gamat, Lizard X2
    
    Skeleton Group
    -Skeleton X2, Gamat
    -Skeleton, Axe Beak, Ghost
    -Skeleton, Clay Golem, Ghost
    -Skeleton X2, Cross Bone
    
    Clay Golem Group
    -Clay Golem, Serpent, Gamat
    -Clay Golem, Axe Beak, Poltergeist
    -Clay Golem X2, Poltergeist X2
    -Clay Golem, Ghost, Skeleton
    
    ***Frozen Crevasse D-Rank***   Major Element: Ice
    
    Black Bat Group
    -Black Bat, Polwigle
    -Black Bat, Spider
    -Black Bat, Wolf
    -Black Bat, Gremlin
    
    Polwigle Group
    -Polwigle
    -Polwigle, Black Bat
    -Polwigle, Spider
    -Polwigle, Gremlin
    
    Wolf Group
    -Wolf, Black Bat
    -Wolf, Spider
    -Wolf, Gremlin
    -Wolf, Black Wolf
    
    Spider Group
    -Spider, Polwigle
    -Spider, Black Bat
    -Spider, Wolf
    -Spider, Gremlin
    
    Wild Rabbit Group
    -Wild Rabbit X2
    -Wild Rabbit, Filifolia
    -Wild Rabbit, Bear, Chirpee
    -Wild Rabbit, Bear, Filifolia
    
    Bear Group
    -Bear X2
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee, Wild Rabbit
    -Bear, Filifolia, Wild Rabbit
    
    Gremlin Group
    -Gremlin, Polwigle
    -Gremlin, Black Bat
    -Gremlin, Spider
    -Gremlin, Wolf
    
    Chirpee Group
    -Chirpee X2
    -Chirpee, Bear, Filifolia
    -Chirpee, Bear, Wild Rabbit
    -Chirpee X2, Peepit
    
    Filifolia Group
    -Filifolia X2
    -Filifolia, Wild Rabbit
    -Filifolia, Bear, Chirpee
    -Filifolia, Bear, Wild Rabbit
    
    Slime Group
    -Slime, Gamat X2
    -Slime, Gamat, Axe Beak
    -Slime, Serpent, Poltergeist
    -Slime, Lizard
    -Slime X2, Mousse
    
    Ghost Group
    -Ghost X2, Poltergeist
    -Ghost, Axe Beak, Skeleton
    -Ghost, Clay Golem, Skeleton
    -Ghost, Skeleton, Lizard
    
    Sea Wyvern Group
    -Sea Wyvern, Killer Fish X2
    -Sea Wyvern, Leech, Merrow
    -Sea Wyvern, Sea Hog X2
    -Sea Wyvern X2, Bullfrog
    -Sea Wyvern, Sea Bishop X2
    
    Sea Monk Group
    -Sea Monk, Killer Fish, Zombie
    -Sea Monk, Leech, Merrow
    -Sea Monk X2, Zombie
    -Sea Monk, Bullfrog, Sea Bishop
    -Sea Monk X2, Merrow
    
    Sea Bishop Group
    -Sea Bishop, Killer Fish X2
    -Sea Bishop, Killer Fish, Zombie
    -Sea Bishop, Sea Monk, Bullfrog
    -Sea Bishop, Sea Hog, Zombie
    -Sea Bishop X2, Sea Wyvern
    
    Merrow Group
    -Merrow, Killer Fish, Leech
    -Merrow, Leech, Sea Monk
    -Merrow, Leech, Bullfrog
    -Merrow, Leech, Sea Wyvern
    -Merrow X2, Nixie
    
    Bullfrog Group
    -Bullfrog, Killer Fish, Sea Hog
    -Bullfrog, Leech, Merrow
    -Bullfrog, Sea Monk, Sea Bishop
    -Bullfrog X2, Sea Hog
    -Bullfrog, Sea Wyvern X2
    
    Leech Group
    -Leech, Killer Fish, Merrow
    -Leech, Sea Monk, Merrow
    -Leech X2, Zombie
    -Leech, Bullfrog, Merrow
    -Leech, Sea Wyvern, Merrow
    
    Lizard Group
    -Lizard, Serpent X2
    -Lizard, Slime
    -Lizard X2, Gamat
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    Gamat Group
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat, Serpent, Clay Golem
    -Gamat, Skeleton X2
    -Gamat, Lizard X2
    
    ***Sandy Wind Cave D-Rank***   Major Element: Wind
    
    Sea Monk Group
    -Sea Monk, Killer Fish, Zombie
    -Sea Monk, Leech, Merrow
    -Sea Monk X2, Zombie
    -Sea Monk, Bullfrog, Sea Bishop
    -Sea Monk X2, Merrow
    
    Bullfrog Group
    -Bullfrog, Killer Fish, Sea Hog
    -Bullfrog, Leech, Merrow
    -Bullfrog, Sea Monk, Sea Bishop
    -Bullfrog X2, Sea Hog
    -Bullfrog, Sea Wyvern X2
    
    Sea Bishop Group
    -Sea Bishop, Killer Fish X2
    -Sea Bishop, Killer Fish, Zombie
    -Sea Bishop, Sea Monk, Bullfrog
    -Sea Bishop, Sea Hog, Zombie
    -Sea Bishop X2, Sea Wyvern
    
    Sea Wyvern Group
    -Sea Wyvern, Killer Fish X2
    -Sea Wyvern, Leech, Merrow
    -Sea Wyvern, Sea Hog X2
    -Sea Wyvern X2, Bullfrog
    -Sea Wyvern, Sea Bishop X2
    
    Merrow Group
    -Merrow, Killer Fish, Leech
    -Merrow, Leech, Sea Monk
    -Merrow, Leech, Bullfrog
    -Merrow, Leech, Sea Wyvern
    -Merrow X2, Nixie
    
    Leech Group
    -Leech, Killer Fish, Merrow
    -Leech, Sea Monk, Merrow
    -Leech X2, Zombie
    -Leech, Bullfrog, Merrow
    -Leech, Sea Wyvern, Merrow
    
    Black Bat Group
    -Black Bat, Polwigle
    -Black Bat, Spider
    -Black Bat, Wolf
    -Black Bat, Gremlin
    
    Lizard Group
    -Lizard, Serpent X2
    -Lizard, Slime
    -Lizard X2, Gamat
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    Gamat Group
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat, Serpent, Clay Golem
    -Gamat, Skeleton X2
    -Gamat, Lizard X2
    
    Chirpee Group
    -Chirpee X2
    -Chirpee, Bear, Filifolia
    -Chirpee, Bear, Wild Rabbit
    -Chirpee X2, Peepit
    
    Bear Group
    -Bear X2
    -Bear, Chirpee, Filifolia
    -Bear, Chirpee, Wild Rabbit
    -Bear, Filifolia, Wild Rabbit
    
    Slime Group
    -Slime, Gamat X2
    -Slime, Gamat, Axe Beak
    -Slime, Serpent, Poltergeist
    -Slime, Lizard
    -Slime X2, Mousse
    
    Serpent Group
    -Serpent, Axe Beak X2
    -Serpent, Gamat, Clay Golem
    -Serpent, Slime, Poltergeist
    -Serpent, Axe Beak, Poltergeist
    -Serpent X2, Lizard
    
    ***Volcanic Cave***   Major Element: Fire
    
    Killer Fish Group
    -Killer Fish, Leech, Merrow
    -Killer Fish, Sea Monk, Zombie
    -Killer Fish, Sea Hog, Bullfrog
    -Killer Fish X2, Sea Wyvern
    -Killer Fish X2, Sea Bishop
    
    Zombie Group
    -Zombie, Killer Fish, Sea Monk
    -Zombie, Killer Fish, Sea Bishop
    -Zombie, Leech X2
    -Zombie, Sea Monk X2
    -Zombie, Sea Hog, Sea Bishop
    
    Leech Group
    -Leech, Killer Fish, Merrow
    -Leech, Sea Monk, Merrow
    -Leech X2, Zombie
    -Leech, Bullfrog, Merrow
    -Leech, Sea Wyvern, Merrow
    
    Sea Hog Group
    -Sea Hog, Killer Fish, Bullfrog
    -Sea Hog, Zombie, Sea Bishop
    -Sea Hog, Bullfrog X2
    -Sea Hog X2, Sea Wyvern
    -Sea Hog X2, Orca
    
    Sea Bishop Group
    -Sea Bishop, Killer Fish X2
    -Sea Bishop, Killer Fish, Zombie
    -Sea Bishop, Sea Monk, Bullfrog
    -Sea Bishop, Sea Hog, Zombie
    -Sea Bishop X2, Sea Wyvern
    
    Sea Monk Group
    -Sea Monk, Killer Fish, Zombie
    -Sea Monk, Leech, Merrow
    -Sea Monk X2, Zombie
    -Sea Monk, Bullfrog, Sea Bishop
    -Sea Monk X2, Merrow
    
    Bullfrog Group
    -Bullfrog, Killer Fish, Sea Hog
    -Bullfrog, Leech, Merrow
    -Bullfrog, Sea Monk, Sea Bishop
    -Bullfrog X2, Sea Hog
    -Bullfrog, Sea Wyvern X2
    
    Merrow Group
    -Merrow, Killer Fish, Leech
    -Merrow, Leech, Sea Monk
    -Merrow, Leech, Bullfrog
    -Merrow, Leech, Sea Wyvern
    -Merrow X2, Nixie
    
    Sea Wyvern Group
    -Sea Wyvern, Killer Fish X2
    -Sea Wyvern, Leech, Merrow
    -Sea Wyvern, Sea Hog X2
    -Sea Wyvern X2, Bullfrog
    -Sea Wyvern, Sea Bishop X2
    
    Axe Beak Group
    -Axe Beak X2, Serpent
    -Axe Beak, Slime, Gamat
    -Axe Beak, Serpent, Poltergeist
    -Axe Beak, Ghost, Skeleton
    -Axe Beak X2, Lizard
    
    Gamat Group
    -Gamat X2, Slime
    -Gamat, Slime, Axe Beak
    -Gamat, Serpent, Clay Golem
    -Gamat, Skeleton X2
    -Gamat, Lizard X2
    
    Serpent Group
    -Serpent, Axe Beak X2
    -Serpent, Gamat, Clay Golem
    -Serpent, Slime, Poltergeist
    -Serpent, Axe Beak, Poltergeist
    -Serpent X2, Lizard
    
    Poltergeist Group
    -Poltergeist, Serpent, Slime
    -Poltergeist, Serpent, Axe Beak
    -Poltergeist, Axe Beak, Clay Golem
    -Poltergeist X2, Clay Golem X2
    -Poltergeist, Ghost X2
    
    Skeleton Group
    -Skeleton X2, Gamat
    -Skeleton, Axe Beak, Ghost
    -Skeleton, Clay Golem, Ghost
    -Skeleton X2, Cross Bone
    
    Clay Golem Group
    -Clay Golem, Serpent, Gamat
    -Clay Golem, Axe Beak, Poltergeist
    -Clay Golem X2, Poltergeist X2
    -Clay Golem, Ghost, Skeleton
    
    Lizard Group
    -Lizard, Serpent X2
    -Lizard, Slime
    -Lizard X2, Gamat
    -Lizard, Axe Beak X2
    -Lizard, Ghost, Skeleton
    
    * * *
    
    (more will be added as I collect more data)
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-eenc]
                                   EVENT ENCOUNTER LIST:
                          "What Required Battles Must I Endure?"
    
    *NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*
    
    
    
    This is a listing of all of the game's event encounters, grouped according to
    location.  An event encounter is an encounter usually triggered through the
    plot in which spellbinding and escaping is impossible; a good example is a boss
    battle.  Event encounters for quests will be located in a different section
    once I collect some more data on them.
    
    
    
    
    
    Lake Sinoa Cave
    
    Major Element (inside of cave): Water
    Major Element (dried-up lakebed): Wind
    Major Element (Lumen's altar): Light
    
    =Enemies=
    *Lucrezia Lv.1 (Darkness) HP:827
       Artes: none
       Skills: none
       Drop: Apple (guaranteed)
    *Polwigle Lv.2 (Water) HP:413
       Artes: none
       Skills: VS Beast 1
       Drop: Seaweed
       Drop: Grey Manuscript
    *Vortex Lv.1 (Water) HP:556
       Artes: Torch Song
       Skills: none
       Drop: Elemental Fragment (guaranteed)
    *Imp Lv.4 (Darkness) HP:576
       Artes: none
       Skills: none
       Drop: Imp's Tail
    *Wolf Lv.4 (Fire) HP:661
       Artes: none
       Skills: VS Bird 1
       Drop: Small Fang
       Drop: Fluffy Fur
    *Lloyd Lv.50 (Fire) HP:15375
       Artes: Demon Fang, Double Demon Fang, Tiger Blade, Tiger Rage, Sonic Thrust,
          Sword Rain, Tempest, Beast, Raging Beast, Rising Falcon,
          Sword Rain: Alpha, Demonic Tiger Blade, Raging Tiger Blade,
          Blazing Tempest, Rising Phoenix, Auto Item
       Skills: Backstep, Ability Plus, Add Combo 1, Add Combo 2, Recover, Special,
          Ability Plus 2, Item Pro, Lure 1, Accelerate
    
    =Enemy-exclusive Artes=
    *Torch Song (Water, Strike): Use the power of song to restore 30% of Max HP
       to a selected target.  It is unrelated to any Busby Berkeley musical.
       -Known by Vortex
    
    =Items=
    *Grey Manuscript (Polwigle Drop)
    *Apple (Lucrezia Guaranteed Drop)
    *Seaweed (Polwigle Drop)
    *Elemental Fragment (Vortex Guaranteed Drop)
    *Fluffy Fur (Wolf Drop)
    *Imp's Tail (Imp Drop)
    *Small Fang (Wolf Drop)
    
    =Event Encounters=
    
    Event in the parched Sinoa lakebed
    -Lucrezia
    (Notes: invincible, as HP does not deplete when damaged;
    battle ends automatically after 30 seconds)
    
    Second event in the parched Sinoa lakebed
    -Lucrezia
    
    Event at Lake Sinoa Cave entrance
    -Polwigle
    (Notes: invincible until battle tutorial ends)
    
    Event in small chamber of Lake Sinoa Cave
    -Vortex
    (Notes: invincible until battle tutorial ends)
    
    Event in Lake Sinoa Cave depths
    -Imp
    (Notes: invincible until battle tutorial ends; elemental grid during battle is
    always completely water-elemental; forced to be spellbound; offer to join
    cannot be declined; guaranteed to join after battle)
    
    Second event in Lake Sinoa Cave depths
    -Wolf
    (Notes: invincible until battle tutorial ends; elemental grid during battle is
    always completely water-elemental; forced to be spellbound; offer to join
    cannot be declined; guaranteed to join after battle)
    
    Event by Lumen's Core
    -Lloyd
    (Notes: winning this battle is optional, although experience and gald will
    only be received if the battle is won; will never use Mystic Arte despite
    knowing Special; will never use items despite knowing Auto Item)
    
    * * * * *
    
    Luin
    
    Major Element: Lightning
    
    =Enemies=
    *Vanguard Pugilist Lv.4 (Ice) HP:1659
       Artes: Taunt, Taunt
       Skills: unknown
    *Martel Knights Lv.5 (Lightning) HP:1758
       Artes: Taunt, Taunt
       Skills: unknown
    *Magnar Lv.10 (Earth) HP:1754
       Artes: Dragon Fang, Taunt
       Skills: unknown
       Drop: Heal Mark (guaranteed)
    
    =Enemy-exclusive Artes=
    *Dragon Fang (Base, Strike): Cut a wide horizontal swath with the spear
       before pulling it back and slashing foes in front with the edge of the
       blade.  Can be linked into the arte extension, Dragon Fang Tempest.
       -Known by Magnar
    *Taunt (Strike): "Come on!"  It's not a very threatening taunt, but it
       renders the user immune to staggering for the duration of the taunt.
       -Known by Vanguard Pugilist
    *Taunt (Strike): "Ready!?"  It's a pretty underwhelming taunt, but it
       renders the user immune to staggering for the duration of the taunt.
       -Known by Vanguard Pugilist
    *Taunt (Strike): "How's this!?"  It's a rather silly taunt, but it
       renders the user immune to staggering for the duration of the taunt.
       -Known by Martel Knights
    *Taunt (Strike): "It's useless!"  It's a quite nonsensical taunt, but it
       renders the user immune to staggering for the duration of the taunt.
       -Known by Martel Knights
    *Taunt (Strike): "Come, you fools!"  It's Magnar's philosophy for life.  It
       renders the user immune to staggering for the duration of the taunt.
       -Known by Magnar
    
    =Items=
    *Heal Mark (Magnar Guaranteed Drop)
    
    =Event Encounters=
    
    Event at mayor's house
    -Vanguard Pugilist X2
    
    Event when trying to flee Luin (repeatable)
    -Vanguard Pugilist X2
    
    Event at Luin fountain
    -Martel Knights X2
    
    Second event at Luin fountain
    -Magnar
    
    * * * * *
    
    (more to come as I progress in the game)
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-qeen]
                               QUEST EVENT ENCOUNTER LIST:
                   "What Dudes Must I Fight on This Quest I Accepted?"
    
    
    
    This is a listing of all of the event encounters that appear in quests.  With
    few exceptions, every single-battle quest (like Monster Forest and Avenge Us)
    has one event encounter, and every exploration quest (like Legend of Spiritua
    and Dinner Delivery) has four event encounters.  Note that event encounters
    are not reliant on the location of the quest but depend on the quest itself and
    the quest's rank; some quests can occur at multiple locations, but the event
    encounters will not change.  Defeating the fourth event encounter will end a
    quest, even if you creatively managed to skip battling some of the other
    event encounters.  If you manage to battle some of the event encounters in an
    unintended order, you can sometimes get some pretty strange dialogue.
    
    Note that several single-battle quests randomly select one of two possible
    event encounters for you to face; you will not battle both.  Likewise, the
    quest type "Happy Birthday" randomly selects either a monster battle or a
    battle against Neighbird the neighborly nabber as the fourth event encounter
    you face.  
    
    The first monster or human in each entry is what the event encounter looks
    like before you battle it, so for instance, "Tarantula, Ghost, Gamat" will
    look like a Tarantula outside of battle and contain those three monsters when
    you battle it.  The only exceptions are event encounters 3 and 4 of
    "Annoying Vanguard," in which the out-of-battle enemy is completely different
    than the ones you face in battle.  I guess the programmers messed up, since
    those Vanguard members do look a lot alike.  Whoops.
    
    
    
    
    
                                       * D-Rank *
                         ~ Delightfully Dumbed-Down Difficulty ~
    
    ***Wanna Go Home D-Rank***
    1-Tarantula, Ghost, Gamat
    2-Nixie, Sea Hog, Killer Fish X2
    3-Killer Fish, Leech X2, Polwigle X2
    4-Tarantula, Bumble Bee X3
    
    ***Monster Medicine D-Rank***
    1-Marcoid, Filifolia X4
    2-Treant, Bear, Black Wolf
    3-Lizard, Black Bat, Serpent X2
    4-Serpent X4
    
    ***Lookin' Fer Some Help D-Rank***
    1-Spider, Ghost, Zombie X2
    2-Bumble Bee X3, Ghost
    3-Ogre, Gamat, Zombie X2
    4-Chimera X3, Imp
    
    ***Medicine is Benevolence D-Rank***
    1-Fungus, Mandragora, Filifolia X2
    2-Fungus, Mandragora, Filifolia X2
    3-Fungus, Mandragora, Filifolia X2
    4-Fungus, Mandragora, Filifolia X2
    
    ***Curse of the Monster D-Rank***
    1-Skeleton, Wolf, Spider X2
    2-Ghost X4, Imp
    3-Skeleton, Mousse, Black Bat X2
    4-Gremlin, Cross Bone X2, Skeleton X2
    
    ***I Don't Wanna Be Eaten D-Rank***
    1-Gremlin, Ghost, Sea Monk X2
    2-Mousse, Gamat X3
    3-Ogre, Black Wolf X3
    4-Leech, Gamat, Killer Fish X2
    
    ***Legend of Spiritua D-Rank***
    1-Golem, Axe Beak X3
    2-Sea Wyvern, Chirpee, Axe Beak X2
    3-Nixie, Merrow, Bullfrog X2
    4-Bullfrog, Orca, Killer Fish X2
    
    ***Delivery! D-Rank***
    1-Black Bat X5
    2-Lizard, Gamat X3
    3-Peepit, Chirpee X4
    4-Ogre, Black Wolf X4
    
    ***Defeat the Bandits D-Rank***
    1-Thief
    2-Swordsman(Froos), Thief
    3-Christopher, Swordsman(Froos), Thief
    4-Melissa, Christopher, Swordsman(Froos), Thief
    
    ***Happy Birthday D-Rank***
    1-Phantom, Light Wing, Black Bat X2
    2-Harpy, Clay Golem, Axe Beak X2
    3-Phantom, Zombie X3
    4-Thief(Neighbird) OR
      Cross Bone, Ghost, Black Bat X2
    
    ***Dinner Delivery D-Rank***
    1-Gamat, Sea Monk, Bullfrog X2
    2-Leech, Gamat X3
    3-Automaton, Skeleton X3
    4-Rock Golem, Clay Golem, Gremlin X2
    
    ***We're the Monster Busters D-Rank***
    1-Raven, Peepit X4
    2-Light Wing, Harpy, Black Bat X2
    3-Lizard, Serpent X3
    4-Sea Wyvern, Peepit, Gremlin X2
    
    ***Monster Forest D-Rank***
    -Gremlin, Black Bat, Ghost X3
     OR
    -Fire Drake, Serpent, Chimera X2
    
    ***Protect Our Town D-Rank***
    -Polwigle X2, Killer Fish, Bear
     OR
    -Stone Eater X2
    
    ***Wandering Swordsman D-Rank***
    -Swordsman(Musashi)
    
    ***Mysterious Disappearance D-Rank***
    -Gamat, Leech X3
     OR
    -Rock Golem, Gamat, Clay Golem X2
    
    ***Visitor in Moonlight D-Rank***
    -Manticore, Chimera X3
     OR
    -Wraith, Zombie X4
    
    ***Doppelganger Street D-Rank***
    -Treant, Mandragora, Filifolia X2
     OR
    -Furie, Mandragora, Harpy X2
    
    ***From the City Watch D-Rank***
    -City Watch X3
    
    ***Avenge Us D-Rank***
    -Mercenary(Sasaki)
    
    
                                       * C-Rank *
                     ~ Careful Concentration Creates Carefree Cruise ~
    
    ***Wanna Go Home C-Rank***
    1-Stone Eater, Chimera, Raven X2
    2-Crawler, Fungus X2, Marcoid X2
    3-Sea Monk, Killer Fish X4
    4-Remora, Bullfrog, Killer Fish X2
    
    ***Monster Medicine C-Rank***
    1-Stinkhorn, Mandragora Bumble Bee X3
    2-Gracilis, Mandragora X3
    3-Sea Wyvern, Mousse, Axe Beak X2
    4-Were Dragon X4
    
    ***Lookin' Fer Some Help C-Rank***
    1-Scorpion, Phantom, Bumble Bee X2
    2-Killer Bee X3, Treant
    3-Black Wolf, Fire Drake, Raven X2
    4-Serpent, Lizard X3
    
    ***Medicine is Benevolence C-Rank***
    1-Marcoid X2, Fungus, Mandragora
    2-Marcoid X2, Fungus, Mandragora
    3-Marcoid X2, Fungus, Mandragora
    4-Marcoid X2, Fungus, Mandragora
    
    ***Curse of the Monster C-Rank***
    1-Cross Bone, Black Bat, Skeleton X3
    2-Zombie, Cross Bone X4
    3-Cacodemon, Light Wing, Rock Golem X2
    4-Cacodemon, Clay Golem, Automaton X2
    
    ***I Don't Wanna Be Eaten C-Rank***
    1-Cacodemon, Gremlin, Fungus X2
    2-Gremlin, Zombie X2, Bumble Bee X2
    3-Poison Leech, Leech X3
    4-Anemone, Leech X2, Fungus X2
    
    ***Legend of Spiritua C-Rank***
    1-Grindylow, Peepit, Polwigle X3
    2-Asrai, Nixie, Sea Monk X2
    3-Automaton, Poltergeist X3
    4-Poltergeist, Skeleton, Cross Bone X2 
    
    ***Delivery! C-Rank***
    1-Light Wing, Black Bat, Skeleton
    2-Wild Rabbit, Treant, Chimera X2
    3-Grisley, Mandragora X3
    4-Chimera, Peepit, Wild Rabbit X2
    
    ***Defeat the Bandits C-Rank***
    1-Thief
    2-Swordsman(Froos), Thief
    3-Christopher, Swordsman(Froos), Thief
    4-Melissa, Christopher, Swordsman(Froos), Thief
    
    ***Happy Birthday C-Rank***
    1-Wraith, Light Wing, Stone Eater X2
    2-Furie, Sea Bishop, Harpy X2
    3-Cross Bone, Manticore, Wraith X2
    4-Thief(Neighbird) OR
      Rock Golem, Wraith, Phantom X2
    
    ***Dinner Delivery C-Rank***
    1-Leech King, Mousse, Leech X3
    2-Blue Rose, Merrow, Sea Bishop, Gamat X2
    3-Pit Fiend, Wraith, Poltergeist X2
    4-Cacodemon, Golem, Jabber X2
    
    ***We're the Monster Busters C-Rank***
    1-Light Wing, Treant, Black Bat X2
    2-Furie, Chimera, Harpy X2
    3-Were Dragon, Fire Drake, Serpent X2
    4-Fire Drake, Sea Wyvern, Light Wing X2
    
    ***Monster Forest C-Rank***
    -Cacodemon, Cross Bone, Phantom, Wraith
     OR
    -Wyvern, Harpy, Light Wing X2
    
    ***Protect Our Town C-Rank***
    -Echeneis X2, Gamat, Merrow
     OR
    -Embryo X2, Crawler, Killer Bee
    
    ***Wandering Swordsman C-Rank***
    -Swordsman(Musashi)
    
    ***Mysterious Disappearance C-Rank***
    -Mousse, Slime X4
     OR
    -Rock Golem, Stone Eater, Golem X2
    
    ***Visitor in Moonlight C-Rank***
    -Cross Bone, Wraith, Phantom X2
     OR
    -Manticore, Chimera X4
    
    ***Doppelganger Street C-Rank***
    -Light Wing, Wraith, Black Bat X3
     OR
    -Stinkhorn X2, Shallow Grave X3
    
    ***From the City Watch C-Rank***
    -City Watch X4
    
    ***Avenge Us C-Rank***
    -Mercenary(Sasaki)
    
    ***Mysterious Swordsman 1 C-Rank***
    -Swordsman
    
    ***Tasty Fishy C-Rank***
    -Merrow, Sea Monk X3
    -Sea Monk, Sea Bishop, Bullfrog X2
    -Sea Bishop X2, Sea Wyvern X2
    -Kraken, Sea Monk X3
    (Note: These four are actually normal encounters that
    permit spellbinding and escaping.  The quest ends
    when the Kraken encounter is fished up and defeated.)
    
    ***Treasure Hunter's Trophy C-Rank***
    1-Killer Bee, Antares, Treant X2
    2-Oannes, Orca, Bullfrog X3
    3-Rock Golem X2, Furie, Wild Rabbit X2
    4-Gremlin, Gamat, Treant, Black Wolf X2
    
    
                                       * B-Rank *
                       ~ Beware: Blindly Bashing Begets Big Bummer ~
    
    ***Wanna Go Home B-Rank***
    1-Rock Eater, Kraken X3
    2-Habetrot, Crawler X2, Jelly X2
    3-Selkie, Remora X2, Kraken X2
    4-Megalith, Kraken, Leech King
    
    ***Monster Medicine B-Rank***
    1-Alraune, Rock Golem, Treant X2
    2-Toadstool, Killer Mantis, Blue Rose X2
    3-Wyvern, Jabber X2, Leech King X2
    4-Fire Drake X4 
    
    ***Lookin' Fer Some Help B-Rank***
    1-Killer Bee, Crawler, Stinkhorn X2
    2-Caterpillar, Blue Rose X3
    3-Grisley X3, Viper
    4-Manticore X2, Chimera X2
    
    ***Medicine is Benevolence B-Rank***
    1-Stinkhorn X2, Marcoid, Mandragora
    2-Stinkhorn X2, Marcoid, Mandragora
    3-Stinkhorn X2, Marcoid, Alraune
    4-Stinkhorn X2, Marcoid, Alraune
    
    ***Curse of the Monster B-Rank***
    1-Night Stalker, Raven, Zombie X3
    2-Night Stalker, Imp, Tarantula X2
    3-Lamia, Light Wing X2, Dullahan X2
    4-Archdemon, Cacodemon X2, Hell Hound X2
    
    ***I Don't Wanna Be Eaten B-Rank***
    1-Erinyes, Living Sword X2, Cacodemon X2
    2-Jelly, Blue Rose, Bullfrog X3
    3-Demon, Cross Bone, Antares
    4-Pudding, Alraune, Blue Rose X3
    
    ***Legend of Spiritua B-Rank***
    1-Megalith, Lamia, Echeneis X2
    2-Machina, Golem, Wraith, Living Sword X2
    3-Kraken, Pandora, Remora X2
    4-Mimic, Living Sword, Were Dragon X2
    
    ***Delivery! B-Rank***
    1-Furie, Lamia, Light Wing X2
    2-Peallaidh, Cotton Tail, Wild Rabbit X2
    3-Yeti, Gamat, Furie X2
    4-Lizard, Lamia, Viper X2
    
    ***Defeat the Bandits B-Rank***
    1-Thief
    2-Swordsman(Froos), Thief
    3-Christopher, Swordsman(Froos), Thief
    4-Melissa, Christopher, Swordsman(Froos), Thief
    
    ***Happy Birthday B-Rank***
    1-Aepyornis, Pandora, Jabber X3
    2-Cockatrice, Rock Golem, Jabber X2
    3-Night Stalker, Light Wing, Dullahan X2
    4-Thief(Neighbird) OR
      Undertaker, Dullahan, Poison Leech X2
    
    ***Dinner Delivery B-Rank***
    1-Pudding, Leech King, Jelly X2
    2-Ooze, Tortoise, Echeneis X2
    3-Machina, Lamia, Night Stalker X2
    4-Goliath, Lamia, Colossus X2
    
    ***We're the Monster Busters B-Rank***
    1-Cockatrice, Rock Golem, Jabber X2
    2-Furie, Black Bat, Chimera, Harpy
    3-Wyvern Lord, Serpent, Fire Drake X2
    4-Treant, Erinyes, Were Dragon X2
    
    ***Monster Forest B-Rank***
    -Were Dragon, Remora, Oannes X2
     OR
    -Graeae, Imp X3
    
    ***Protect Our Town B-Rank***
    -Baal X2, Oannes, Cacodemon
     OR
    -Girtablili X2, Stone Eater, Antares
    
    ***Wandering Swordsman B-Rank***
    -Swordsman(Musashi)
    
    ***Mysterious Disappearance B-Rank***
    -Anemone, Gamat X3
     OR
    -Talos, Stone Eater, Pandora
    
    ***Visitor in Moonlight B-Rank***
    -Zombie, Night Stalker, Erinyes X2
     OR
    -Grisley, Padfoot X3
    
    ***Doppelganger Street B-Rank***
    -Raven, Rock Golem, Jabber X2
     OR
    -Shallow Grave, Killer Mantis, Alraune X2
    
    ***From the City Watch B-Rank***
    -City Watch X4
    
    ***Avenge Us B-Rank***
    -Mercenary(Sasaki)
    
    ***Mysterious Swordsman 2 B-Rank***
    -Swordsman
    
    ***Annoying Vanguard B-Rank***
    1-Vanguard Rogue, Vanguard Pugilist, Top Vanguard Rogue,
       Top Vanguard Pugilist
    2-Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Archer,
       Vanguard Archer
    3-Vanguard Rogue, Vanguard Witch, Top Vanguard Rogue,
       Top Vanguard Witch
       (oddly, looks like Vanguard Pugilist outside of battle)
    4-Top Vanguard Rogue, Top Vanguard Witch, Vanguard Rogue,
       Vanguard Archer
       (oddly, looks like Top Vanguard Pugilist outside of battle)
    
    ***Treasure Hunter's Trophy - Take Two B-Rank***
    1-Caerurea, Treant, Shallow Grave X3
    2-Were Dragon, Asrai, Tortoise X2
    3-Elder Dragon, Raven, Pudding, Jelly X2
    4-Padfoot, Hell Hound, Gamat X2
    
    
                                       * A-Rank *
                      ~ Abnormally Adept Accept Arduous Adventures ~
    
    ***Wanna Go Home A-Rank***
    1-Girtablili, Sphinx, Corpse X3
    2-Island Worm, Rock Eater, Caterpillar X2
    3-Dark Steel, Asrai, Echeneis X2
    4-Baal, Remora X3
    
    ***Monster Medicine A-Rank***
    1-Korrigan, Alraune, Mandagora X2
    2-Truncata, Caterpillar X4
    3-Wyrm, Pit Fiend, Corpse X2
    4-Shadow Dragon X4 
    
    ***Lookin' Fer Some Help A-Rank***
    1-Island Worm, Megalith, Cockatrice X2
    2-Pit Spider X2, Cacodemon, Colossus
    3-Cerberus, Archdemon, Banshee
    4-Wolf Heddin, Were Bear, Bear X2
    
    ***Medicine is Benevolence A-Rank***
    1-Toadstool X2, Stinkhorn, Hamadryad
    2-Toadstool X2, Stinkhorn, Hamadryad
    3-Toadstool X2, Stinkhorn, Hamadryad
    4-Toadstool X2, Stinkhorn, Hamadryad
    
    ***Curse of the Monster A-Rank***
    1-Corpse, Were Bat X2, Ooze X2
    2-Zombie, Were Bat X2, Dire Bat X2
    3-Graeae, Mimic, Lamia X2
    4-Pit Fiend, Lamia X2, Blue Rose X2
    
    ***I Don't Wanna Be Eaten A-Rank***
    1-Graeae, Hell Hound, Dire Bat X3
    2-Lunantisidhe, Gargoyle, Pudding X2
    3-Pit Fiend, Fenrir, Night Stalker X2
    4-Gamat, Ooze, Leech King X3
    
    ***Legend of Spiritua A-Rank***
    1-Charybdis, Kraken, Sea Bishop
    2-Jasconius, Dark Steel, Echeneis X2
    3-Thinker, Asrai, Megalith X2
    4-Night Stalker, Punisher, Padfoot X2
    
    ***Delivery! A-Rank***
    1-Phoenix, Red Ogre, Rock Eater
    2-Vorpal Bunny, Peallaidh, Cotton Tail X2
    3-Salamander, Gorgon, Cockatrice X2
    4-Sphinx, Pit Fiend, Antares
    
    ***Defeat the Bandits A-Rank***
    1-Thief
    2-Swordsman(Froos), Thief
    3-Christopher, Swordsman(Froos), Thief
    4-Melissa, Christopher, Swordsman(Froos), Thief
    
    ***Happy Birthday A-Rank***
    1-Dodo, Graeae, Cockatrice X2
    2-Seiren, Pandora, Griffin X2
    3-Dark Rider, Archdemon, Corpse X2
    4-Thief(Neighbird) OR
      Light Wing X2, Haunt, Crusader
    
    ***Dinner Delivery A-Rank***
    1-Ooze, Alraune, Jelly, Pudding
    2-Blood Sucker, Megalith, Blue Rose X3
    3-Muzzler, Gargoyle, Mythril Golem X2
    4-Igniter, Lunantisidhe, Archdemon, Talos X2
    
    ***We're the Monster Busters A-Rank***
    1-Dodo, Mythril Golem, Cockatrice X2
    2-Phoenix, Gargoyle, Seiren X2
    3-Vouivre, Wyvern Lord, Fire Drake X2
    4-Colossus, Shadow Dragon, Lunantisidhe X2
    
    ***Monster Forest A-Rank***
    -Pied Piper, Archdemon, Night Stalker X2
     OR
    -Fafnir, Lizard, Seiren
    
    ***Protect Our Town A-Rank***
    -Zaratan X2, Kraken X3
     OR
    -Simoriah X2, Tarantula, Killer Mantis
    
    ***Wandering Swordsman A-Rank***
    -Swordsman(Musashi)
    
    ***Mysterious Disappearance A-Rank***
    -Shape Shifter, Mimic, Gargoyle X2
     OR
    -Slime Mold, Ooze, Earth Eater X2
    
    ***Visitor in Moonlight A-Rank***
    -Cerberus, Hell Hound, Padfoot X3
     OR
    -Pale Rider, Haunt, Corpse
    
    ***Doppelganger Street A-Rank***
    -Orcrot, Cotton Tail, Shallow Grave X2
     OR
    -Simurgh, Rock Eater, Cockatrice
    
    ***From the City Watch A-Rank***
    -City Watch X5
    
    ***Avenge Us A-Rank***
    -Mercenary(Sasaki)
    
    ***Mysterious Swordsman 3 A-Rank***
    -Swordsman
    
    ***Play In Asgard A-Rank***
    (no encounters; mini-game only)
    
    ***Treasure Hunter's Trophy - Take Three A-Rank***
    1-Thief X4
    2-Pudding, Kraken X2, Jelly X2
    3-Fafnir, Orcrot X2, Carbuncle X3
    4-Aello, Dark Rider, Phoenix, Pale Rider
    
    
                                       * S-Rank *
               ~ Super-Strong Sentinels Surround Seriously Scary Situations ~
    
    ***Wanna Go Home S-Rank***
    1-Lumber Jack, Hamadryad, Truncata X2 
    2-Queen, Orcrot, Hornet X3
    3-Nereis, Fafnir, Dark Steel X2
    4-Zaratan, Jasconius, Charybdis X2
    
    ***Monster Medicine S-Rank***
    1-Puck, Alraune X2, Caerurea X2
    2-Orcrot, Fafnir, Seiren X2
    3-Bakunawa, Queen, Simoriah X3
    4-Elder Dragon X4
    
    ***Lookin' Fer Some Help S-Rank***
    1-Earth Eater, Banshee, Basilisk X3
    2-Arachne X2, Graeae, Crusader
    3-Firbolg, Fenrir, Yeti X2
    4-Gunna, Vorpal Bunny, Cave Bear X2
    
    ***Medicine is Benevolence S-Rank***
    1-Vaudeville, Lailah, Toadstool X2
    2-Vaudeville, Lailah, Toadstool X2
    3-Vaudeville, Lailah, Toadstool X2
    4-Vaudeville, Lailah, Toadstool X2
    
    ***Curse of the Monster S-Rank***
    1-Pale Rider, Dark Rider, Machina, Mournblade
    2-Banshee, Zombie, Lunantisidhe, Seiren
    3-Gorgon, Banshee, Wolf Heddin X2
    4-Vroom, Pied Piper, Dark Rider, Pale Rider
    
    ***I Don't Wanna Be Eaten S-Rank***
    1-Moirae, Arachne, Carbuncle X2
    2-Pied Piper, Ghoul, Arachne X3
    3-Slime Mold, Orcrot, Ooze X3
    4-Leech, Dark Steel, Blood Sucker X3
    
    ***Legend of Spiritua S-Rank***
    1-Heqet, Orca, Baal X2
    2-Rusalka, Jasconius, Baal X2
    3-Purger, Selkie, Dark Steel X2
    4-Awakner, Dark Rider, Cerberus X2
    
    ***Delivery! S-Rank***
    1-Izimbra, Seiren, Igniter
    2-Carbuncle, Griffin, Pandora X2
    3-Kosh, Charybdis, Cerberus
    4-Titan, Banshee, Fafnir, Dark Rider
    
    ***Defeat the Bandits S-Rank***
    1-Thief
    2-Swordsman(Froos), Thief
    3-Christopher, Swordsman(Froos), Thief
    4-Melissa, Christopher, Swordsman(Froos), Thief
    
    ***Happy Birthday S-Rank***
    1-Fenia, Furie, Seiren, Vorpal Bunny
    2-Roc, Banshee, Cockatrice X2 
    3-Grave Digger, Hydra, Were Bat X2
    4-Thief(Neighbird) OR
      Banshee, Pit Fiend, Pit Spider X2
    
    ***Dinner Delivery S-Rank***
    1-Slime Mold, Jelly, Pudding, Ooze X2
    2-Ligeia, Dark Steel, Gamat X2
    3-Mournblade, Enforcer, Goliath X2
    4-Charybdis X2, Nereis, Liberator
    
    ***We're the Monster Busters S-Rank***
    1-Aepyornis, Cockatrice, Pandora, Goliath
    2-Purger X2, Phoenix, Simurgh
    3-Elder Dragon, Pit Fiend, Wyvern Lord X2
    4-Blade Rex, Hydra, Seiren X2
    
    ***Monster Forest S-Rank***
    -Ishrantu, Furie, Viper X3
     OR
    -Ruby Dear, Cacodemon, Seiren X2
    
    ***Protect Our Town S-Rank***
    -Lusca X2, Charybdis, Oannes
     OR
    -Mia Culpa X2, Girtablili X3
    
    ***Wandering Swordsman S-Rank***
    -Swordsman(Musashi)
    
    ***Mysterious Disappearance S-Rank***
    -Incognito, Lunantisidhe
     OR
    -Made in Heaven, Machina, Mythril Golem, Talos
    
    ***Visitor in Moonlight S-Rank***
    -Hippogryph, Hell Hound, Padfoot, Vorpal Bunny
     OR
    -Sword Dancer, Machina, Mournblade
    
    ***Doppelganger Street S-Rank***
    -Dionaea, Lumber Jack, Hornet X2
     OR
    -Moon Rocks, Cacodemon, Cockatrice X2
    
    ***From the City Watch S-Rank***
    -City Watch X5
    
    ***Avenge Us S-Rank***
    -Mercenary(Sasaki)
    
    ***Treasure Hunter's Trophy - The Truth S-Rank***
    1-Pyanopsion, Mandragora X2, Blue Rose X2
    2-Maimakterion, Carbuncle X2, Night Stalker X2
    3-Poseideon, Jasconius, Seiren X2
    4-Album Atrum(1), Vroom, Jormungandr, Incognito X2
    
    
    
    ===============================================================================
    
    
    
    
    
    
    
    
    
    
                                   ENCYCLOPEDIAS
               ~ Huge, Verbose, Slightly Insane Data Repositories! ~
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    
    
    
    [s-mlst]
                          COMPREHENSIVE MONSTER ENCYCLOPEDIA:
                   "What is There to Know about my Favorite Monster?"
    
    *NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*
    
    
    
    This section is like the game's monster book, but goes into more detail,
    including base stats, learned artes and skills, evolution options, and other
    handy bits of information.  I am filling this section in as I play, so it won't
    always be this short and incomplete.
    
    "Build" describes the body shape and composition of the monster.  Monsters who
    share a build will fight in similar ways and use similar strike artes.
    
    "Weakness" indicates the attack element that does 125% of its normal damage to
    the monster.  "Resistance" indicates the attack element that does 75% of its
    normal damage to the monster.  "High Resistance" indicates the attack element
    that does 50% of its normal damage to the monster.
    
    "Base Stats" indicates the stats that the monster has at Lv.1 after being
    befriended from the wild or received through an event.  These stats do not
    apply to monsters who have evolved or de-evolved, as cooking will have altered
    their stat ratios.  The monster's stats will stay in the approximate ratio
    indicated by its base stats as it levels up (allowing for random variance)
    unless cooking or equipped stat-boosting skills (except LUCK Increase) affect
    the ratio.  Note that LUCK is not mentioned because a monster's LUCK value is
    randomly set between 0 and 100 every time the party rests at an inn or green
    memory circle, and the initial LUCK value is equally random.
    
    "Base Exp. Level" denotes the lowest level the monster can have when appearing
    in the wild.  For "Exp. Level in Wild" and Exp. Level in Alpha Groups,"
    "(N)" denotes its level in Normal difficulty, "(H)" stands for Hard, "(M)"
    stands for Mania, and "(U)" stands for Unknown.  These abbreviations are also
    used in other places in this section.
    
    "Base HP in Wild" denotes the HP that the monster has at the lowest possible
    level it can appear at in the wild.  This value is used as a base for
    calculating the wild monster's HP at other levels.  Note that wild monsters do
    not have the same stats as those in your party: the HP values and growth rates
    are completely different, and wild monsters have unlimited TP.  "Wild HP
    Additive" is the value added to a wild monster's HP for every level it is
    above the base level.  For instance, if a monster is two levels above its
    base level, the Wild HP Additive will be added twice to its base HP amount
    to determine its final HP amount.
    
    Artes marked with "Strike" are those denoted on the game's artes menu by
    the symbol of a sword; they do not carry over when the monster evolves.  Artes
    marked with "Magic" are those denoted on the game's artes menu by the symbol
    of a staff; they carry over when the monster evolves and will never be
    forgotten by the monster no matter how often it evolves.
    
    Note that all skills are carried over when a monster evolves; a monster never
    forgets its learned skills.
    
    The listed foods under each monster's food preferences reflect the monster's
    preferences at its maximum level.  Monsters become less picky eaters as
    their level nears the maximum; when I get a chance, I'll figure out exactly
    how and when the monsters' tastes change.
    
    "Base EXP" refers to the value used in calculating the experience the monster
    gives based on its level.  "EXP Given in Wild" indicates how much experience
    the monster actually gives at the level it has in the wild.  "EXP Given in
    Alpha Groups" indicates the range of experience the monster gives at the
    range of levels it can have in alpha groups found in A-Rank and S-Rank Quests
    (and the Poison Leech alpha group in Iselia Human Ranch).  (Because most
    formulas for determining Base EXP are very complicated, this data may be
    slightly incorrect right now.)
    
    Note that only monsters with opposable thumbs drop gald when defeated.
    
    The monster descriptions have been gathered by examining and forming
    inferences based on the monsters' battle styles, artes, victory poses, items,
    plot descriptions, and Monster Book entries.  I also had a little creative
    fun with my descriptions. XD
    
    I decided to go above and beyond on the descriptions for artes and skills,
    detailing exactly how they look and work.  I used a bit of creative license on
    figuring out exactly how some of the skills work. XD
    
    Note that I will be unable to obtain the base stats for monsters unable to be
    spellbound (except Imp and Kitty Kat) unless someone able to access
    the debug room is willing to help.
    
    
    
    
    
    =Plant Family=
    
    Filifolia     Element: Earth     Level Cap: 25
       Build: Mobile Sapling
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: HP:412  TP:18  P.ATK:49  P.DEF:49  A.ATK:41  A.DEF:57  DEX:54
       Base Exp. Level: 2
       Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
       Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
       Base HP in Wild: 504 (at Lv.2)
       Wild HP Additive: to be confirmed
       Artes: Search Gald (Earth, Strike) TP:11  Learned at Lv.10
                 -Filifolia digs in the ground with its massive leaves to unearth
                  some buried gald, which is added to the party's gald quantity.
                  This arte changes one minor element to Earth.
              Upper Cut (Strike) TP:3  Learned at Lv.3
                 -Filifolia bends over, sliding its two leaves beneath the foe in
                  front, and then jumps upward while thrusting its leaves back
                  behind it, sending the foe flying backward over its head and
                  crashing onto the ground.
       Skills: Happiness 1 (SP:6)  Learned at Lv.15
                 -Filifolia learns to think optimistically and look at the bright
                  side of a situation, somehow nonsensically allowing it to obtain
                  20% more gald from defeated enemies who carry gald.
               Resist Wind 1 (SP:3)  Learned at Lv.25
                 -Filifolia learns to anchor itself in the face of fierce winds,
                  slightly reducing the damage it takes from wind-elemental
                  attacks.
               LUCK Increase 1 (SP:4)  Learned at Lv.6
                 -Filifolia acquires a slight aura of good fortune around it that
                  protects it from trouble, slightly boosting its LUCK stat.
               VS Aquatic 1 (SP:6)  Learned at Lv.2
                 -Filifolia learns the fundaments of the Plant-family fighting
                  style and its specialty of dehydrating the foe by absorbing the
                  moisture around it, enabling it to deal slightly more damage to
                  Aquatic-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Caerurea beginning at Lv.14
       Favorite Foods: Rice Ball, Rice Bowl, Omelet, Fried Rice, Curry, Dessert
       Liked Foods: Gratin, Sandwich, Burrito
       Disliked Foods: Sashimi, Stew, Pickled Vegetables, Steak, Soup
       Hated Foods: Grill
       Drop: Plant Vine
       Drop: Grey Manuscript
       Leave: Apple Gel
       Base EXP: 8
       EXP Given in Wild: 16 (at Lv.2)
       EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
       Gald: 0
       Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
       Description: A small bulb-like monster with a round dark green body and two
          large leaves protruding from its head.  It is a naive and curious
          monster that wanders about exploring and searching for shiny objects;
          it uses its two fronds to unearth buried objects from the ground and
          then uses them to decorate its den.  It makes a good pet because of its
          affectionate nature but its curiosity can get it into all sorts of
          trouble if not carefully supervised.  In battle, it ambles cheerfully
          toward its opponent and bludgeons them with its leaves, sometimes hurling
          them into the air.  It has a short attention span, so it sometimes gets
          distracted and begins digging for treasure in the middle of a battle.
    
    =Beast Family=
    
    Wolf     Element: Fire     Level Cap: 25
       Build: Small Wolf
       Weakness: Water
       Resistance: Fire
       High Resistance: Ice
       Base Stats: HP:394  TP:15  P.ATK:77  P.DEF:69  A.ATK:27  A.DEF:20  DEX:64
       Base Exp. Level: 4
       Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U)
       Exp. Level in Alpha Groups: 4-25(N), 4-30(H), 6-37(M), 8-50(U)
       Base HP in Wild: 661 (at Lv.4)
       Wild HP Additive: to be confirmed
       Artes: Back Rush (Strike) TP:9  Learned at Lv.8
                -Wolf lets out a piercing howl to startle the opponent while it
                 quickly turns around to pummel the foe with a barrage of powerful
                 kicks from its hind legs.
              Roar (Fire, Strike) TP:15  Learned at Lv.13
                -Wolf lifts its head to the sky and lets out a passionate howl,
                 exciting its spirit and boosting its own P.ATK.  This arte changes
                 one minor element to Fire.
       Skills: Run Away (SP:4)  Learned at Lv.15
                 -Wolf grows adept at eluding its foes, enabling the party to
                  escape from battle more quickly.  This skill only takes effect
                  when Wolf is in the active battle party.  It also layers with
                  the Run Away skills of Wolf's friends.
               Resist Water 1 (SP:3)  Learned at Lv.25
                 -Wolf learns to shake off water before becoming utterly drenched,
                  slightly reducing the damage it takes from water-elemental
                  attacks.
               VS Bird 1 (SP:6)  Learned at Lv.2
                 -Wolf learns the fundaments of the Beast-family fighting
                  style and its specialty of striking foes out of the sky and
                  pinning them to the ground, enabling it to deal slightly more
                  damage to Bird-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Black Wolf beginning at Lv.10
                  Can evolve into Hell Hound beginning at Lv.22
                  Can evolve into Padfoot beginning at Lv.24
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Drop: Small Fang
       Drop: Fluffy Fur
       Leave: Apple Gel
       Base EXP: 8
       EXP Given in Wild: 32 (at Lv.4)
       EXP Given in A-Rank Quests: 32-200 (at Lv.4-25)
       Gald: 0
       Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
       Event Location: Automatically joins in Lake Sinoa Cave
       Description: A fairly small wolf-like monster with fluffy bluish-gray
          fur and yellow eyes.  It is social and prefers to travel in packs,
          although it is not picky about the species of its pack members; it
          especially enjoys the company of humans and makes an excellent pet.
          It is a bit gluttonous when it comes to food and has a distinctly yappy
          bark.  In battle, it quickly rushes its foes and attacks rapidly and
          doggedly by biting with its sharp jaws and delivering powerful kicks
          from its hind legs.
    
    Black Wolf     Element: Darkness     Level Cap: 50
       Build: Small Wolf
       Weakness: Light
       Resistance: Darkness
       Base Stats: HP:394  TP:15  P.ATK:87  P.DEF:69  A.ATK:27  A.DEF:20  DEX:54
       Base Exp. Level: 5
       Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U)
       Exp. Level in Alpha Groups: 5-50(N), 6-60(H), 7-75(M), 10-100(U)
       Base HP in Wild: 2214 (at Lv.5)
       Wild HP Additive: to be confirmed
       Artes: Dagger Claw (Strike) TP:20  Learned at Lv.20
                -Black Wolf takes a flying leap at the foe and decisively slashes
                 it in one powerful blow with the razor-sharp claws on its front
                 feet.
              Back Rush (Strike) TP:15  Learned at Lv.15
                -Black Wolf lets out a piercing howl to startle the opponent while
                 it quickly turns around to pummel the foe with a barrage of
                 powerful kicks from its hind legs.
       Skills: Critical 1 (SP:4)  Learned at Lv.25
                 -Black Wolf grows skillful at determining the foes' weak spots,
                  boosting its own critical hit rate when fighting.
               Resist Light 1 (SP:3)  Learned at Lv.38
                 -Black Wolf learns to quickly cover its eyes when faced with
                  blinding light, slightly reducing the damage it takes from
                  light-elemental attacks.
               P.ATK Increase 2 (SP:8)  Learned at Lv.30
                 -Through honing its abilities in battle, Black Wolf learns to
                  apply significantly more force to its attacks without sacrificing
                  its ability to strike quickly, sizeably increasing its own P.ATK.
               VS Bird 1 (SP:6)  Learned at Lv.2
                 -Black Wolf learns the fundaments of the Beast-family fighting
                  style and its specialty of striking foes out of the sky and
                  pinning them to the ground, enabling it to deal slightly more
                  damage to Bird-family monsters.
       Spellbinding: Yes
       Evolution:  Can evolve into Fenrir beginning at Lv.26
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Drop: Small Fang
       Drop: Wolf Fur
       Leave: Lavender
       Base EXP: to be confirmed
       EXP Given in Wild: 56 (at Lv.5)
       EXP Given in A-Rank Quests: to be confirmed
       Gald: 0
       Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
       Description: A fairly small wolf-like monster similar in build to the Wolf
          but slightly smaller, possessing a fluffy coat of dark brown fur despite
          its name.  It is a close relative and evolved form of the Wolf and enjoys
          its company, but it is much rarer and more aggressive.  It is fiercely
          loyal to its friends and an unrelenting fighter, but is surprisingly
          laid-back when not riled and is very docile around those it trusts.  It
          is among the rarest species of monsters, spotted very seldom traveling
          with Wolves.  In battle, it fights using a similar fighting style to the
          Wolf, unleashing quick strikes with its jaws and hind legs, but attacks
          a bit more aggressively and also slashes with its sharp fore-claws.
    
    Bear     Element: Fire     Level Cap: 25
       Build: Bipedal Bear
       Weakness: Water
       Resistance: Fire
       High Resistance: Ice
       Base Stats: HP:468  TP:21  P.ATK:86  P.DEF:84  A.ATK:31  A.DEF:32  DEX:53
       Base Exp. Level: 6
       Exp. Level in Wild: 6(N), 7(H), 9(M), 12(U)
       Exp. Level in Alpha Groups: 6-25(N), 7-30(H), 9-37(M), 12-50(U)
       Base HP in Wild: 927 (at Lv.6)
       Wild HP Additive: to be confirmed
       Artes: Power Attack (Strike) TP:7  Learned at Lv.6
                -Bear clenches its fists together and raises its arms above its
                 head, storing massive power in its arm muscles, before slamming
                 down its fists to pound the foe in front with phenomenal force.
              Body Press (Strike) TP:25  Learned at Lv.15
                -Bear leaps toward the foe and lands on top of it with a massive
                 belly flop, flattening the foe beneath its ponderous bulk.
       Skills: Lure 1 (SP:6)  Learned at Lv.3
                 -Bear gains a slightly threatening aura that compels foes to
                  slightly prioritize attacking it instead of its friends.  This
                  skill does not lure characters controlled by the player.
               Resist Water 1 (SP:3)  Learned at Lv.25
                 -Bear learns to shake off water before becoming utterly drenched,
                  slightly reducing the damage it takes from water-elemental
                  attacks.
               HP Increase 1 (SP:4)  Learned at Lv.10
                 -Through honing its abilities in battle, Bear learns to endure
                  punishing attacks and slightly suppress its fatigue in battle,
                  slightly increasing its own Maximum HP.
               VS Bird 1 (SP:6)  Learned at Lv.2
                 -Bear learns the fundaments of the Beast-family fighting
                  style and its specialty of striking foes out of the sky and
                  pinning them to the ground, enabling it to deal slightly more
                  damage to Bird-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Grisley beginning at Lv.20
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Drop: Fluffy Fur
       Drop: Small Fang
       Leave: Apple Gel
       Base EXP: 8
       EXP Given in Wild: 48 (at Lv.6)
       EXP Given in A-Rank Quests: 48-200 (at Lv.6-25)
       Gald: 0
       Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
       Description: A very large bipedal bear-like monster with a thick coat of
          fluffy brown fur and a powerful, densely muscled body.  Its huge size
          can appear intimidating, but it is actually calm, laid-back, and patient
          and gets along well with a variety of much smaller monsters.  Although
          gentle, it is incredibly powerful, with muscular arms that allow it to
          shake fruits down from trees and shatter boulders and a thick body
          capable of withstanding the harshest of attacks.  In battle, it patiently
          waits for its foe to draw near before pummeling it with punishing strikes
          from its powerful arms, occasionally pinning the foe beneath its massive
          body.  It tries to appear more aggressive than it actually is to draw its
          foes' attention away from its friends.
    
    Wild Rabbit     Element: Earth     Level Cap: 25
       Build: Bipedal Rabbit
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: HP:337  TP:17  P.ATK:63  P.DEF:53  A.ATK:26  A.DEF:46  DEX:78
       Base Exp. Level: 3
       Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
       Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U)
       Base HP in Wild: 482 (at Lv.3)
       Wild HP Additive: to be confirmed
       Artes: Foot Kick (Strike) TP:17  Learned at Lv.15
                -Wild Rabbit leaps at the opponent and does a mid-air front flip,
                 powerfully swinging its legs to pummel the foe in front with a
                 devastating series of kicks.
              Dust Cloud (Earth, Strike) TP:14  Learned at Lv.8
                -Wild Rabbit turns away from the foe and fiercely kicks a blast of
                 sand into its face to damage it and occasionally lower its DEX.
                 This arte changes one minor element to Earth.
       Skills: Item Getter (SP:6)  Learned at Lv.13
                 -Wild Rabbit learns to keep a keen eye on the foe and ascertain
                  the perfect time to swipe anything it may be carrying, boosting
                  the party's chance of successfully stealing.  This skill only
                  takes effect when Wild Rabbit is in the active battle party.
                  It also layers with the Item Getter skills of Wild Rabbit's
                  friends.
               Resist Wind 1 (SP:3)  Learned at Lv.25
                 -Wild Rabbit learns to anchor itself in the face of fierce winds,
                  slightly reducing the damage it takes from wind-elemental
                  attacks.
               VS Bird 1 (SP:6)  Learned at Lv.2
                 -Wild Rabbit learns the fundaments of the Beast-family fighting
                  style and its specialty of striking foes out of the sky and
                  pinning them to the ground, enabling it to deal slightly more
                  damage to Bird-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Cotton Tail beginning at Lv.12
                  Can evolve into Peallaidh beginning at Lv.18
                     (requires Feral Shadow to be equipped)
                  Can evolve into Vorpal Bunny beginning at Lv.24
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Drop: Fluffy Fur
       Drop: Grey Manuscript
       Leave: Apple Gel
       Steal: Carrot
       Base EXP: 8
       EXP Given in Wild: 24 (at Lv.3)
       EXP Given in A-Rank Quests: 24-200 (at Lv.3-25)
       Gald: 0
       Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
       Description: A small rabbit-like monster with fluffy pink and white fur,
          big ears, and a long cottony tail.  It looks very cute but has a bit
          of a temper and will kick anyone that gets on its nerves, although it
          is not aggressive by nature.  It is easily tamed and tends to be
          introspective and moody, although carrots are guaranteed to cheer it up
          when it is upset.  In battle, it fearlessly hops up to its opponents and
          unleashes a relentless barrage of powerful kicks, occasionally kicking
          sand into the foe's face to reduce its reflexes.
    
    =Insect Family=
    
    Spider     Element: Earth     Level Cap: 25
       Build: Giant Spider
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: HP:394  TP:18  P.ATK:75  P.DEF:63  A.ATK:65  A.DEF:48  DEX:53
       Base Exp. Level: 3
       Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
       Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U)
       Base HP in Wild: 544 (at Lv.3)
       Wild HP Additive: to be confirmed
       Artes: Venom Spray (Water, Strike) TP:17  Learned at Lv.10
                -Spider secretes a deep purple venom from glands around its mouth
                 and blows the venom in the form of a frothing liquid blast toward
                 foes in front of it.  The venom has a corrosive effect and also
                 has a chance of poisoning those who come in contact with it.
              Spider Web (Earth, Strike) TP:12  Learned at Lv.7
                -Spider spins a ball of sticky spider silk using glands near its
                 mouth and shoots the webbing in the form of a sticky entangling
                 net at foes in front of it.  In addition to damaging foes from
                 the force of the shot, it may also bind their legs together and
                 reduce their movement speed.  This arte changes one minor element
                 to Earth.
       Skills: Resist Petrify 1 (SP:4)  Learned at Lv.8
                 -Spider learns the fundaments of the earth-element's greatest
                  weapon, petrification, allowing it to sometimes break free from
                  encasing stone so that it becomes less likely to be petrified.
               Speed Decrease Attack 1 (SP:4)  Learned at Lv.13
                 -Spider learns to attach tiny globs of spider silk to the ends of
                  its forelegs before it uses them to strike the foe, causing
                  Spider's normal attacks to have a slight chance of entangling
                  the opponent and reducing its movement speed.
               Resist Wind 1 (SP:3)  Learned at Lv.25
                 -Spider learns to anchor itself in the face of fierce winds,
                  slightly reducing the damage it takes from wind-elemental
                  attacks.
               VS Plant 1 (SP:6)  Learned at Lv.2
                 -Spider learns the fundaments of the Insect-family fighting
                  style and its specialty of unnerving plant foes by gnawing at
                  their excess foliage, enabling it to deal slightly more damage
                  to Plant-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Tarantula beginning at Lv.14
                  Can evolve into Pit Spider beginning at Lv.16
       Favorite Foods: Omelet, Pickled Vegetables, Sandwich, Burrito, Fried Rice,
                       Dessert
       Liked Foods: Rice Ball, Rice Bowl, Sashimi, Grill, Steak, Curry
       Disliked Foods: Stew, Gratin, Soup
       Hated Foods: none
       Drop: Spider's Net
       Drop: Cocoon
       Leave: Poison Bottle
       Base EXP: 8
       EXP Given in Wild: 24 (at Lv.3)
       EXP Given in A-Rank Quests: 24-200 (at Lv.3-25)
       Gald: 0
       Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
       Description: A large orange and brown spider with thick, powerful legs.
          It lays traps of sticky webbing for unsuspecting low-leveled prey and
          defeats them with its fangs when they become ensnared; it does not bother
          humans, however.  It spends most of its time ambling about at a
          leisurely pace while calmly day-dreaming yet is surprisingly passionate
          and feels extremes of emotions.  It has a very whimsical personality.
          In battle, it slowly but steadily approaches its foes before striking
          with its powerful forelegs and sharp fangs and blowing a venomous liquid
          from its mouth.  It also entangles foes by forcefully launching nets of
          sticky webbing from its mouth.
    
    =Bird Family=
    
    Chirpee     Element: Wind     Level Cap: 25
       Build: Songbird
       Weakness: Ice
       Resistance: Wind
       High Resistance: Earth
       Base Stats: HP:362  TP:12  P.ATK:55  P.DEF:53  A.ATK:53  A.DEF:51  DEX:54
       Base Exp. Level: 2
       Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
       Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
       Base HP in Wild: 443 (at Lv.2)
       Wild HP Additive: to be confirmed
       Artes: Whistle (Strike) TP:6   Learned at Lv.5
                -Chirpee flies in a loop-the-loop while chirping a sprightly tune,
                 invigorating itself and boosting its own movement speed.
       Skills: Run Away (SP:4)  Learned at Lv.10
                 -Chirpee grows adept at eluding its foes, enabling the party to
                  escape from battle more quickly.  This skill only takes effect
                  when Chirpee is in the active battle party.  It also layers with
                  the Run Away skills of Chirpee's friends.
               Resist Ice 1 (SP:3)  Learned at Lv.19
                 -Chirpee learns to quickly huddle up in the face of bitter cold,
                  slightly reducing the damage it takes from ice-elemental attacks.
               VS Insect 1 (SP:6)  Learned at Lv.2
                 -Chirpee learns the fundaments of the Bird-family fighting
                  style and its specialty of using well-aimed divebombs to pierce
                  the hard shells of insect foes, enabling it to deal slightly more
                  damage to Insect-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Jabber beginning at Lv.15
                  Can evolve into Peepit beginning at Lv.20
                  Can evolve into Raven beginning at Lv.20
       Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
       Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
       Disliked Foods: Sandwich, Burrito, Dessert
       Hated Foods: Stew
       Drop: Bird Feather
       Drop: Grey Manuscript
       Leave: Apple Gel
       Steal: Rice
       Base EXP: 8
       EXP Given in Wild: 16 (at Lv.2)
       EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
       Gald: 0
       Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
       Description: A small bird-like monster with mostly brown plumage and a thick
          beak ideal for cracking seeds.  It is very sociable and often travels in
          flocks, although it also enjoys the company of a wide variety of other
          monsters; it adores rice and frequently stashes rice kernels in various
          hiding places, although its hiding places aren't very good and are
          often found by other Chirpees.  When it molts, the downy feathers it
          drops are often used for pillows and linings for garments.  In battle, it
          grows very excited, whistling to boost its movement speed and launching a
          surprisingly aggressive barrage of pecks and divebombs.  Sometimes, it
          gets so excited during a battle that it loses control and crashes onto
          the ground after an especially passionate divebomb, although it seems to
          enjoy the thrill and quickly dusts itself off.
    
    Peepit     Element: Ice     Level Cap: 50
       Build: Songbird
       Weakness: Fire
       Resistance: Ice
       High Resistance: Wind
       Base Stats: HP:362  TP:22  P.ATK:50  P.DEF:48  A.ATK:53  A.DEF:51  DEX:54
       Base Exp. Level: 3
       Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
       Exp. Level in Alpha Groups: 3-50(N), 3-60(H), 4-75(M), 6-100(U)
       Base HP in Wild: 1554 (at Lv.3)
       Wild HP Additive: to be confirmed
       Artes: Snowfall (Ice, Strike) TP:23  Learned at Lv.15
                -Peepit concentrates chilled water vapor within its beak and
                 launches it at the foe in the form of a frigid ice-encrusted
                 snowball.  This arte changes one minor element to Ice.
              Whistle (Strike) TP:5   Learned at Lv.5
                -Peepit flies in a loop-the-loop while chirping a sprightly tune,
                 invigorating itself and boosting its own movement speed.
       Skills: EXP Plus 2 (SP:15)  Learned at Lv.40
                 -Peepit develops into a very quick learner with keen insight,
                  enabling it to rapidly improve its technique with practice and
                  gain 50% more experience from every battle.  This skill only
                  boosts Peepit's experience when Peepit is in the active battle
                  party.
               Resist Sealed Artes 2 (SP:8)  Learned at Lv.30
                 -Peepit gains vast knowledge of the wind-element's greatest
                  weapon, sealing of the foe's artes, allowing it to keep its mind
                  unclouded so that it almost never has its artes sealed.
               Shock Attack 1 (SP:6)  Learned at Lv.8
                 -Peepit learns to strike suddenly and unpredictably while letting
                  out a sudden ear-piercing chirp to startle the opponent, causing
                  Peepit's normal attacks to have a slight chance of startling the
                  foe so badly that it goes into a state of shock.
               VS Insect 2 (SP:9)  Learned at Lv.2
                 -Peepit gains vast knowledge of the Bird-family fighting style
                  and its specialty of using well-aimed divebombs to pierce the
                  hard shells of insect foes, enabling it to deal sizeably more
                  damage to Insect-family monsters.
       Spellbinding: Yes
       Evolution: Can de-evolve into Chirpee beginning at Lv.40
       Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
       Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
       Disliked Foods: Sandwich, Burrito, Dessert
       Hated Foods: Stew
       Drop: Bird Egg
       Drop: Bird Feather
       Leave: Grey Manuscript
       Base EXP: to be confirmed
       EXP Given in Wild: 33 (at Lv.3)
       EXP Given in A-Rank Quests: to be confirmed
       Gald: 0
       Location: Tower of Mana, D-Rank Quests, A-Rank Quests
       Description: A small bird-like monster similar in build to a Chirpee, but
          covered in downy white feathers and crowned with a long red crest.  It is
          much more skittish than its outgoing relative the Chirpee and never
          strays far from the side of its friends, often hiding the instant it
          hears an unfamiliar sound.  It is very fond of cold, snowy weather, in
          which it becomes almost invisible against the snowy backdrop except for
          its bright red crest, which seems to act as a sort of status symbol.  It
          is among the rarest species of monsters, spotted very seldom among a
          flock of Chirpees.  In battle, it grows very nervous and tries its best
          to frighten its foes away, shocking them with sudden divebombs and
          assaulting them with a barrage of icy snowballs launched from its beak.
    
    Black Bat     Element: Wind     Level Cap: 25
       Build: Bat
       Weakness: Ice
       Resistance: Wind
       High Resistance: Earth
       Base Stats: HP:344  TP:10  P.ATK:71  P.DEF:43  A.ATK:47  A.DEF:42  DEX:69
       Base Exp. Level: 2
       Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
       Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
       Base HP in Wild: 423 (at Lv.2)
       Wild HP Additive: to be confirmed
       Artes: Ultrasonic Waves (Wind, Strike) TP:34  Learned at Lv.15
                -Black Bat releases a deafeningly loud shriek in ultrasonic,
                 causing surrounding foes to be engulfed in a blast of ultrasonic
                 sound.  The unbelievable noise not only hurts the foes' ears but
                 may also give them a splitting headache, reducing their casting
                 speed.  This arte changes one minor element to Wind.
              Jet Stream (Strike) TP:9  Learned at Lv.8
                -Black Bat suddenly lunges forward while spinning horizontally,
                 striking the foe in front with a barrage of blows from its wings,
                 before unleashing a powerful kick and propelling itself back away
                 from the foe.
       Skills: Resist Sealed Artes 1 (SP:4)  Learned at Lv.13
                 -Black Bat learns the fundaments of the wind-element's greatest
                  weapon, sealing of the foe's artes, allowing it to better focus
                  under stress so that it becomes less likely to have its artes
                  sealed.
               Resist Ice 1 (SP:3)  Learned at Lv.25
                 -Black Bat learns to quickly huddle up in the face of bitter cold,
                  slightly reducing the damage it takes from ice-elemental attacks.
               VS Insect 1 (SP:6)  Learned at Lv.2
                 -Black Bat learns the fundaments of the Bird-family fighting
                  style and its specialty of using well-aimed divebombs to pierce
                  the hard shells of insect foes, enabling it to deal slightly more
                  damage to Insect-family monsters.
       Spellbinding: Yes
       Evolution: Can evolve into Light Wing beginning at Lv.12
                  Can evolve into Were Bat beginning at Lv.22
       Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
       Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
       Disliked Foods: Sandwich, Burrito, Dessert
       Hated Foods: Stew
       Drop: Bat Wing
       Drop: Bat Fang
       Leave: Apple Gel
       Base EXP: 8
       EXP Given in Wild: 16 (at Lv.2)
       EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
       Gald: 0
       Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
       Description: A furry bat-like monster with black fur and shiny red eyes.
          It is cheerful and easily excited and gets along well with other
          monsters, chatting noisily through ultrasonic waves.  It delights in
          dark places, although it doesn't mind flying outside in broad daylight.
          In battle, it tends to cautiously approach foes before suddenly
          charging forward with blinding speed to attack with aerial tackles
          and kicks; it can also induce headaches in foes by emitting piercing
          sound-waves.
    
    =Aquatic Family=
    
    Polwigle     Element: Water     Level Cap: 25
       Build: Tadpole
       Weakness: Lightning
       Resistance: Water
       High Resistance: Fire
       Base Stats: HP:336  TP:11  P.ATK:54  P.DEF:45  A.ATK:58  A.DEF:59  DEX:56
       Base Exp. Level: 2
       Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
       Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
       Base HP in Wild: 413 (at Lv.2)
       Wild HP Additive: 247 per additional level
       Artes: Desperate Charge (Strike) TP:25  Learned at Lv.15
                -Polwigle lunges toward the foe and uses inertia to roll rapidly
                 along the ground to bowl the foe over.  The force of the hit may
                 cause the foe to lose an item, enabling Polwigle to make a
                 successful item steal.
              Prayer (Water, Strike) TP:9  Learned at Lv.8
                -Polwigle stores up body moisture and releases it in the form of
                 water vapor into the surrounding air, humidifying its surroundings
                 and changing two minor elements to Water.
       Skills: Resist Lightning 1 (SP:3)  Learned at Lv.25
                 -Polwigle learns to disperse its surrounding moisture when faced
                  with an electrical discharge, slightly reducing the damage it
                  takes from lightning-elemental attacks.
               DEX Increase 1 (SP:4)  Learned at Lv.13
                 -Through honing its abilities in battle, Polwigle learns to react
                  more quickly to the foe's movements, slightly increasing its own
                  DEX.
               VS Beast 1 (SP:6)  Learned at Lv.2
                 -Polwigle learns the fundaments of the Aquatic-family fighting
                  style and its specialty of using superior swimming abilities to
                  outmanuever and overwhelm terrestrial foes, enabling it to deal
                  slightly more damage to Beast-family foes.
       Spellbinding: Yes
       Evolution: Can evolve into Bullfrog beginning at Lv.12
                  Can evolve into Grindylow beginning at Lv.18
       Favorite Foods: Sashimi, Grill, Steak
       Liked Foods: Rice Ball, Rice Bowl, Omelet, Gratin, Pickled Vegetables,
                    Burrito, Fried Rice, Dessert, Soup
       Disliked Foods: Stew, Curry
       Hated Foods: Sandwich
       Drop: Seaweed
       Drop: Grey Manuscript
       Leave: Apple Gel
       Base EXP: 8
       EXP Given in Wild: 16 (at Lv.2)
       EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
       Gald: 0
       Location: Lake Sinoa Cave, D-Rank Quests, A-Rank Quests
       Description: A round tadpole-like monster with an azure body and cream
          belly and a plump tail.  It is timid, docile, and easily frightened,
          preferring to lazily nap in damp places rather than battle; it has the
          surprising ability to instantly humidify any area by using its unique
          Prayer arte, making even the driest areas moist enough for its liking.
          In battle, it tends to nervously hang back away from the fray but pummels
          anyone who approaches it with tackles and tail slaps.  It can also
          humidify the surrounding environment so that the moist air replenishes
          its energy over time.
    
    =Demon Family=
    
    Imp     Element: Darkness     Level Cap: 200
       Build: Sprite
       Weakness: Light
       Resistance: Darkness
       Base Stats: HP:339  TP:7  P.ATK:59  P.DEF:50  A.ATK:53  A.DEF:49  DEX:60
       Base Exp. Level: 4
       Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U)
       Base HP in Wild: 576 (at Lv.4)
       Wild HP Additive: 249 per additional level
       Artes: Lightning Blow (Strike) TP:19  Learned at Lv.25
                -Imp focuses power in its non-dominant hand, swings its arm in
                 circles to build up momentum, and then unleashes a quick but
                 powerful punch to punish the foe.  This arte is guard-piercing,
                 inflicting full damage even if the opponent guards it.
              Wing Beat (Strike) TP:24  Learned at Lv.21
                -Imp spins rapidly in horizontal circles with arms outstretched,
                 striking all foes nearby with a barrage of momentum-powered blows
                 from its plastic knife.  Oddly, this arte does not involve its
                 wings, despite the name.
              Head Butt (Strike) TP:8  Learned at Lv.10
                -Imp lowers its head and lunges forward, striking the foe in front
                 with a crushing blow from its rock-hard cranium.
              Twin Cast (Strike) TP:14  Learned at Lv.18
                -Imp relaxes its mind and clears its consciousness of troubles and
                 concerns, increasing its own casting speed.
       Skills: Sky Combo 1 (SP:4)  Learned at Lv.33
                 -Imp further develops its own combat style, learning to skillfully
                  incorporate one more strike into an aerial attack combo before
                  needing to take a breather from offense.
               Relax 1 (SP:6)  Learned at Lv.40
                 -Imp learns to avoid succumbing to stress in battle, calming its
                  mind and allowing it to recover 1% of its maximum TP every few
                  seconds during battle.
               Technical 1 (SP:15)  Learned at Lv.54
                 -Imp becomes very skilled at using artes and learns to put less
                  stress on its mind when using artes without sacrificing their
                  potency, allowing it to use artes at only 80% of their normal
                  TP cost.
               Run Away (SP:4)  Learned at Lv.17
                 -Imp grows adept at eluding its foes, enabling the party to
                  escape from battle more quickly.  This skill only takes effect
                  when Imp is in the active battle party.  It also layers with
                  the Run Away skills of Imp's friends.
               Stealth 1 (SP:4)  Learned at Lv.20
                 -Imp gains a slightly benign aura that causes foes to be less
                  likely to notice it in the heat of battle.  This skill does not
                  help it hide from characters controlled by the player.
               Resist P.Ailments 3 (SP:19)  Learned at Lv.60
                 -Imp becomes unbelievably healthy and its immune system is able to
                  flawlessly neutralize any illness before it can take effect,
                  causing Imp to become completely immune to all physical ailments.
       Spellbinding: No
       Evolution: Can de-evolve into itself beginning at Lv.18
       Favorite Foods: Grill, Stew, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Sashimi, Sandwich
       Disliked Foods: Omelet, Curry, Dessert
       Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice
       Drop: Imp's Tail
       Base EXP: to be confirmed
       EXP Given in Wild: 52 (at Lv.4)
       Base Gald: to be confirmed
       Gald Given in Wild: 104 (at Lv.4)
       Location: Gladsheim
       Event Location: Automatically joins in Lake Sinoa Cave
       Description: A small sprite-like monster with a light coat of fuzzy purple
          and white fur, two distinctive large pointy ears, a pair of burgundy
          wings, and a tiny forked tail.  It is very cheerful and mischievous and
          delights in playing tricks on others; it gravitates toward people who
          have a good sense of humor.  When it is having fun, its wings flap
          excitedly.  While it bears a striking resemblance to the Gremlin and
          enjoys its company, the two are not directly related.  The Imp grows
          and develops much more slowly than most monsters and requires a lot of
          care and attention if raised, but has the potential to become
          unbelievably powerful in terms of both physical attacks and magic.  It is
          an exceptionally rare monster that appears once in a blue moon and will
          only become friends with a human with whom it feels a very close bond.
          In battle, it hovers toward the foe and attacks with a barrage of potent
          strikes from its head, hands, and knife.  If a human has taught it
          how to use magic, it can relax its mind so that it can cast spells
          exceptionally quickly.
    
    Gremlin     Element: Lightning     Level Cap: 25
       Build: Sprite
       Weakness: Earth
       Resistance: Lightning
       High Resistance: Water
       Base Stats: HP:399  TP:12  P.ATK:76  P.DEF:57  A.ATK:58  A.DEF:51  DEX:67
       Base Exp. Level: 5
       Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U)
       Exp. Level in Alpha Groups: 5-25(N), 6-30(H), 7-37(M), 10-50(U)
       Base HP in Wild: 705 (at Lv.5)
       Wild HP Additive: to be confirmed
       Artes: Head Butt (Strike) TP:9  Learned at Lv.8
                -Gremlin lowers its head and lunges forward, striking the foe in
                 front with a crushing blow from its rock-hard cranium.
              Brain Storm (Strike) TP:17  Learned at Lv.15
                -Gremlin focuses its mind and deeply concentrates to draw out its
                 full mental power, increasing its own A.ATK.
              Lightning (Lightning, Magic) TP:9  Learned at Lv.6
                -Gremlin releases magical power to call down a powerful bolt
                 of blue lightning that strikes a foe and releases a burst of
                 sparks that shock any nearby foes.  This arte changes one minor
                 element to Lightning.
              Charge (Lightning, Magic) TP:24  Learned at Lv.11
                -Gremlin releases healing power to run a mild electrical current
                 through a friend's body, invigorating them and stimulating the
                 pressure points to relieve stress and replenish some TP.  This
                 arte changes one minor element to Lightning.
       Skills: Item Finder 1 (SP:4)  Learned at Lv.9
                 -Gremlin gains a keen eye for treasure hunting and learns the
                  fundaments of tricking foes into dropping items when defeated,
                  slightly increasing the odds of receiving drop items from foes.
                  This skill only takes effect when Gremlin is in the active
                  battle party.  It also layers with Gremlin's other levels of
                  Item Finder and the Item Finder skills of Gremlin's friends.
               Resist Earth 1 (SP:3)  Learned at Lv.20
                 -Gremlin learns to brace itself and quickly guard when faced with
                  churning rock or blowing sand, slightly reducing the damage it
                  takes from earth-elemental attacks.
               VS Dragon 1 (SP:6)  Learned at Lv.2
                 -Gremlin learns the fundaments of the Demon-family fighting
                  style and its specialty of piercing hard scales through swift,
                  sharp strikes, enabling it to deal slightly more damage to
                  Dragon-family foes.
       Spellbinding: Yes
       Evolution: Can evolve into Demon beginning at Lv.18
                  Can evolve into Pit Fiend beginning at Lv.23
       Favorite Foods: Grill, Stew, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Sashimi, Sandwich
       Disliked Foods: Omelet, Curry, Dessert
       Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice
       Drop: Imp's Wing
       Leave: Apple Gel
       Steal: Knife
       Base EXP: 8
       EXP Given in Wild: 40 (at Lv.5)
       EXP Given in Alpha Groups: 40-200 (at Lv.5-25)
       Base Gald: to be confirmed
       Gald Given in Wild: 79 (at Lv.5)
       Gald Given in Alpha Groups: to be confirmed
       Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
       Description: A small sprite-like monster with a light coat of fuzzy blue
          and white fur, two distinctive large pointy ears, a pair of orange wings,
          and a tiny forked tail.  It gets along very well with its rarer cousin
          the Imp and enjoys hiding in houses and playing mischievous pranks on the
          occupants.  Despite its playful demeanor, it is a very powerful magic
          user.  In battle, it prefers to hover just out of reach of the foes
          while pounding them with lightning magic and restoring the TP of its
          allies with its Charge spell, but it can unleash powerful strikes with
          its head and knife if necessary.
    
    
    
    -------------------------------------------------------------------------------
    [s-elst]
                       COMPREHENSIVE BOSS AND HUMAN ENCYCLOPEDIA:
               "What is There to Know about Stylish Bosses and Wacky Humans?"
    
    *NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*
    
    
    
    This section is basically a continuation of the "Comprehensive Monster
    Encyclopedia" section, except that this section covers enemy-only
    monsters and human enemies; as such, see the above section if you don't
    understand one of the category headings.  Basically everything that is not a
    recruitable monster is detailed here, although because they are unobtainable,
    several sections will be impossible to fill in unless it is possible to view
    the corresponding data through the debug room.
    
    Note that no monsters listed here can be befriended...unfortunately. T_T
    
    The levels that these monsters (and humans) learn artes and skills have been
    inferred from which difficulty settings the monsters know the artes and skills
    in question.  Because of this, any minor error regarding the level at which an
    arte or skill is learned won't actually bear any effect in terms of
    referencing this list for gameplay purposes.
    
    
    
    =Beast Family=
    
    Athos     Element: Darkness     Level Cap: 100
       Build: Hunting Canine
       Weakness: Light
       Resistance: Darkness
       Base Stats: unknown
       Base Exp. Level: 8
       Exp. Level in Wild: 8(N), 9(H), 12(H), 16(U)
       Base HP in Wild: 1558 (at Lv.8)
       Wild HP Additive: 336 per additional level
       Artes: Aggressor (Strike) TP:??  Learned at Lv.2
                -Athos lets loose a mighty roar to unleash its pent-up frustration,
                 enraging itself and raising its own P.ATK at the cost of lowering
                 its own P.DEF.
              Tail Whip (Strike) TP:??  Learned at Lv.4
                -Athos spins horizontally and unleashes a fierce sweeping strike
                 from its tail upon enemies around it.
              Double Claws (Strike) TP:??  Learned at Lv.6
                -Athos rears up on its hind legs and slashes the foe in front with
                 the razor-sharp claws on its front feet.
              Dream of Sleep (Darkness, Strike) TP:??  Learned at Lv.9
                -Athos purrs softly to lull its currently targeted foe to sleep.
                 This arte changes one minor element to Darkness.
              Shadow Shot (Darkness, Strike) TP:??  Learned at Lv.12
                -Athos releases its latent magical energy through a mighty roar
                 to cause a spatial distortion around itself, creating an
                 ominous dark void that engulfs and compresses all nearby foes with
                 a surge of dark energy.  This arte resembles the spell "Negative
                 Gate," but has no charge time.  This arte changes one minor
                 element to Darkness.
              other artes unknown
       Skills: unknown
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Guaranteed Drop: Mane
       Guaranteed Drop: Wolf Fur
       Base EXP: to be confirmed
       EXP Given in Wild: to be confirmed
       Gald: 0
       Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum
       Description: A rare medium-sized chimera monster resembling a tiger and a
          wolf, with a thick coat of striped purple fur, a shaggy mane around
          its neck, and a large tuft of fur at the end of its large and powerful
          tail.  It is unknown how such an unusual chimera came into being, but it
          is currently under the mind control of Alice via an Exsphere-powered
          mechanism attached to the ribbon Alice tied around its tail.  Perhaps
          you can free it if you manage to break the machine.  One of Alice's
          three favorite "pets," it is primarily used for fast land transport, as
          its powerful body enables it to carry large weights upon its back with
          little trouble, and for punishing Alice's foes with powerful claw swipes
          and tail slaps.  It also holds immense magical power of darkness, which
          it can release to trap foes in a dark spatial void or to lull them into
          ensorceled slumber.  When not under mind control, it enjoys traveling
          with its other two chimera friends, Porthos and Aramis.
    
    Lucrezia     Element: Darkness     Level Cap: 100
       Build: Bipedal Bear
       Weakness: Light
       Resistance: Darkness
       Base Stats: unknown
       Base Exp. Level: 1
       Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U)
       Base HP in Wild: 827 (at Lv.1)
       Wild HP Additive: to be confirmed
       Artes: none at Lv.1, other artes unknown
       Skills: unknown
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Guaranteed Drop: Apple
       EXP: 0
       Gald: 0
       Event Location: Lake Sinoa Cave
       Description: A large bear-like monster with spiky burgundy and black fur
          which is a rare mutation of the Bear.  It lives near Lake Sinoa
          Cave and avoids conflict, living peacefully in the nearby forests and
          subsisting almost entirely on apples, its favorite food.  Because it is
          timid around humans and docile except when its habitat is disturbed, it
          is seldom seen and relatively little is known about it.  Because of its
          tendency to avoid conflict, it is not very strong in battle and has a
          rather clumsy fighting style which resembles an unskilled version of the
          Bear's combat style.  Overall, despite its imposing appearance, it is not
          threatening in the least.
    
    Porthos     Element: Light     Level Cap: 100
       Build: Bipedal Rabbit
       Weakness: Darkness
       Resistance: Light
       Base Stats: unknown
       Base Exp. Level: 7
       Exp. Level in Wild: 7(N), 8(H), 10(M), 14(U)
       Base HP in Wild: 993
       Wild HP Additive: 217 per additional level
       Artes: Foot Kick (Strike) TP:??  Learned at Lv.4
                -Porthos leaps at the opponent and does a mid-air front flip,
                 powerfully swinging its legs to pummel the foe in front with a
                 devastating series of kicks.
              Dust Cloud (Earth, Strike) TP:??  Learned at Lv.2
                -Porthos turns away from the foe and fiercely kicks a blast of
                 sand into its face to damage it and occasionally lower its DEX.
              Somersault (Strike) TP:??  Learned at Lv.6
                -Porthos leaps at the foe while consecutively back-flipping,
                 pummeling the foe with an unrelenting barrage of kicks and ear
                 slaps.
              Booby Trap (Light, Strike) TP:??  Learned at Lv.8
                -Porthos quickly back-flips away from the foe in front while
                 releasing its latent magical energy to cause powerful pulses
                 of brilliant light to erupt from thin air at Porthos's original
                 position, pulling in and buffeting foes within a sizeable range.
                 This arte resembles the spell "Photon," but has no charge time.
                 This arte changes one minor element to Light.
              Blood Clock (Light, Strike) TP:??  Learned at Lv.10
                -Porthos releases its latent magical energy and pours energy into
                 itself or one of its friends, stimulating the circulatory system
                 to more efficiently pump oxygen to the brain so that the target's
                 mental acuity is boosted and its A.ATK increases.  This arte
                 resembles the spell "Enhance Cast," but has no charge time.  This
                 arte changes one minor element to Light.
              other artes unknown
       Skills: unknown
       Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
       Liked Foods: Rice Bowl, Stew, Curry
       Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
       Hated Foods: Pickled Vegetables
       Guaranteed Drop: Carrot
       Guaranteed Drop: Rabbit Tail
       Base EXP: to be confirmed
       EXP Given in Wild: to be confirmed
       Gald: 0
       Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum
       Description: A rare small chimera monster resembling a rabbit and a
          squirrel, with a downy coat of black fur, two long ears, a large fluffy
          tail, and small feet adapted to gripping sheer surfaces.  It is unknown
          how such an unusual chimera came into being, but it is currently under
          the mind control of Alice via an Exsphere-powered mechanism attached to
          the cotton vest Alice adorned it with.  Perhaps you can free it if you
          manage to break the machine.  One of Alice's three favorite "pets," she
          keeps it primarily for its cuteness and, when no one is looking, to
          lovingly pet to relieve her anxieties, but it is also very formidable in
          a fight, striking foes with kicks and ear slaps and releasing its latent
          magical power to invigorate its friends and blast its enemies with
          blinding light.  When not under mind control, it enjoys traveling with
          its other two chimera friends, Athos and Aramis.
    
    =Magical Being Family=
    
    Vortex     Element: Water     Level Cap: 100
       Build: Liquid Maiden Construct
       Weakness: Lightning
       Resistance: Water
       High Resistance: Fire
       Base Stats: unknown
       Base Exp. Level: 1
       Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U)
       Base HP in Wild: 556 (at Lv.1)
       Wild HP Additive: to be confirmed
       Artes: Torch Song (Water, Strike) TP:??  Learned at Lv.1
                -Vortex hums an invigorating tune that fills Vortex or one of its
                 friends with energy and vivacity, restoring 30% of the target's
                 maximum HP.  This arte changes one minor element to Water.
              other artes unknown
       Skills: unknown
       Favorite Foods: Sashimi, Pickled Vegetables, Steak
       Liked Foods: Rice Ball, Rice Bowl, Omelet, Grill, Sandwich, Burrito,
                    Fried Rice, Dessert
       Disliked Foods: Stew, Gratin
       Hated Foods: Curry, Soup
       Guaranteed Drop: Elemental Fragment
       Base EXP: 100
       EXP Given in Wild: 100 (at Lv.1)
       Base Gald: 500
       Gald Given in Wild: 500 (at Lv.1)
       Event Location: Lake Sinoa Cave
       Description: An unusual magical construct resembling deep blue viscous
          water forming the shape of a reclining girl.  It is a rare
          mutation of a Thinker that acts as a servant of Aqua, Centurion of Water,
          and is often summoned to help at Aqua's bequest; it has a calm and
          easy-going personality and prefers not to fight, so it typically conducts
          non-combat tasks when summoned.  It spends most of its time lounging in
          the shallows near the ocean, casually humming surprisingly beautiful
          melodies.  While it prefers not to fight, it will readily battle when
          necessary, flailing its liquid hair in the form of a whip and thrusting
          with its pointed end.  It can also use its pleasant singing voice to
          replenish its own HP or that of its friends.
    
    =Humans=
    
    Thief     Element: Fire     Level Cap: 200
       Build: Rogue
       Weakness: Water
       Resistance: Fire
       High Resistance: Ice
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The Thief proclaims, "Come on!"  Not much happens, although
                 the Thief is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Thief proclaims, "This is it!"  Not much happens, although
                 the Thief is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Thief proclaims, "Eat this!"  Not much happens, although
                 the Thief is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The Thief channels his anger into a powerful form of energy,
                 imbuing himself with a power that reduces the damage he takes
                 and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: Defeat the Bandits," "Quest: Happy Birthday"
       Description: A rather unremarkable thief who enjoys snatching things when
          no one is looking.  He isn't much of a battler, although he enjoys
          taunting; in battle, he slashes and thrusts with his knife and hurls
          throwing knives at distant foes.  One Thief, who never reveals his name,
          works for a group of bandits often found in Sandy Wind Cave, and another
          Thief, Neighbird, enjoys announcing to people that he is about to steal
          their treasure, inadvertently giving them enough time to get away.
          Thieves are a pretty nutty bunch.
    
    Swordsman     Element: Earth     Level Cap: 200
       Build: Warrior
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The Swordsman proclaims, "Heahhh!"  Not much happens, although
                 the Swordsman is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Swordsman proclaims, "Move!"  Not much happens, although
                 the Swordsman is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Swordsman proclaims, "Take this!"  Not much happens, although
                 the Swordsman is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The Swordsman channels his anger into a powerful form of energy,
                 imbuing himself with a power that reduces the damage he takes
                 and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: Wandering Swordsman," "Quest: Defeat the Bandits"
       Description: A middle-aged, bearded swordfighter who looks like he may need
          to cut down on the chips.  Despite his bravado, he isn't a very skilled
          battler, although he enjoys taunting; in battle, he swings his broadsword
          in an unremarkable fashion and doesn't do much else except taunt.  One
          Swordsman, Musashi, runs a martial arts school that is often challenged
          by his archrival, Sasaki, and occasionally wanders around in the guise
          of the Unnamed Swordsman; another swordsman, Froos, works for a group
          of bandits often found in Sandy Wind Cave and has a not-so-secret crush
          on the sorceress Melissa.  Swordsmen are pretty quirky guys.
    
    Mercenary     Element: Fire     Level Cap: 200
       Build: Warrior
       Weakness: Water
       Resistance: Fire
       High Resistance: Ice
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The Mercenary proclaims, "Heahhh!"  Not much happens, although
                 the Mercenary is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Mercenary proclaims, "Move!"  Not much happens, although
                 the Mercenary is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Mercenary proclaims, "Take this!"  Not much happens, although
                 the Mercenary is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The Mercenary channels his anger into a powerful form of energy,
                 imbuing himself with a power that reduces the damage he takes
                 and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: Avenge Us"
       Description: An extremely eccentric axefighter with no distinguishing
          features other than his unnerving perpetually-angry stare.  He makes a
          big show of every fight but doesn't know a single advanced combat arte,
          although he does enjoy taunting; in battle, he swings his axe and takes
          frequent breaks to taunt profusely.  The only Mercenary is Sasaki, a
          very quirky fellow who repeatedly issues challenges to the martial arts
          school of his rival Musashi, even though he never wins; he is a stickler
          for tradition and fair play but is a sore loser and will never admit that
          he has lost and never gives up his dream of one day winning a battle.
          He has no need for additional courage and has tenacity to spare, but
          he noticeably needs to get a life.
    
    City Watch     Element: Earth     Level Cap: 200
       Build: Spearman
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The City Watch proclaims, "How's this!?"  Not much happens,
                 although the City Watch is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The City Watch proclaims, "It's useless!"  Not much happens,
                 although the City Watch is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The City Watch channels his anger into a powerful form of energy,
                 imbuing himself with a power that reduces the damage he takes
                 and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: From the City Watch"
       Description: An ordinary townsperson with high aspirations of being a hero
          in his colleagues' eyes.  He is pretty lousy at combat and doesn't even
          know how to use his spear correctly, but at least he tries hard.  He also
          taunts a lot, so he may have a bit of an overconfidence problem.  In
          battle, he fights with a spear in ways that no spear has ever been used
          before and taunts whenever the opportunity presents itself.  It is
          unknown what city watch these guys belong to, but judging by how inept
          they are, they probably don't do a very good job of protecting the town.
          Maybe the town wishes to remain anonymous so rumors of its horrible
          city watch don't affect its tourism industry.  Also, the state of this
          city watch may be the reason why the "Protect Our Town" quests exist.
    
    Christopher     Element: Wind     Level: 200
       Build: Rogue
       Weakness: Ice
       Resistance: Wind
       High Resistance: Earth
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -Christopher proclaims, "Come on!"  Not much happens, although
                 Christopher is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -Christopher proclaims, "This is it!"  Not much happens, although
                 Christopher is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -Christopher proclaims, "Eat this!"  Not much happens, although
                 Christopher is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -Christopher channels his anger into a powerful form of energy,
                 imbuing himself with a power that reduces the damage he takes
                 and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: Defeat the Bandits"
       Description: A rather bedraggled and unassuming guy with ill-fitting
          clothes.  He was a member of the fake chosen group that traveled
          Sylvarant two years ago, impersonating Colette's traveling group
          and taking "donations" from townspeople.  Christopher's role was to
          impersonate Genis, although the two couldn't be less alike, and Genis
          took Christopher's impersonation as a personal insult.  He and the others
          turned over a new leaf after being shown kindness by Lloyd and Colette
          and now live in Hima.  But what is Christopher doing in a band of
          thieves with Melissa, and where are Jude and Colleena?  In battle,
          Christopher executes basic attacks with his knife and occasionally
          taunts; he probably isn't very used to battling.  To solve the epic
          mystery of Christopher's tale, accept any "Defeat the Bandits" quest.
    
    Melissa     Element: Lightning     Level: 200
       Build: Witch
       Weakness: Earth
       Resistance: Lightning
       High Resistance: Water
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: variable
       Base HP: to be confirmed
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -Melissa proclaims, "Haha!"  Not much happens, although
                 Melissa is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -Melissa proclaims, "Here!"  Not much happens, although
                 Melissa is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -Melissa proclaims, "Not yet!"  Not much happens, although
                 Melissa is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -Melissa channels her anger into a powerful form of energy,
                 imbuing herself with a power that reduces the damage she takes
                 and protects her from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
              Wind Blade (Wind, Magic) TP:8  Learned at Lv.1
                -Melissa releases magical power to churn the air into violent
                 blades of air pressure that slash the foe from all directions.
                 This arte changes one minor element to Wind.
              Lightning (Lightning, Magic) TP:9  Learned at Lv.1
                -Melissa releases magical power to call down a powerful bolt
                 of blue lightning that strikes a foe and releases a burst of
                 sparks that shock any nearby foes.  This arte changes one minor
                 element to Lightning.
       Skills: unknown
       Base EXP: 10
       Base Gald: 20
       Event Location: "Quest: Defeat the Bandits"
       Description: A blonde-haired sorceress with a snazzy sky-blue mage uniform.
          She is friends with Christopher, but the two obviously don't share a
          common fashion sense.  She was a member of the fake chosen group that
          traveled Sylvarant two years ago, impersonating Colette's traveling group
          and taking "donations" from townspeople.  Melissa's role was to
          impersonate Raine, although she noticeably lacked Raine's patience and
          depth of knowledge, and she can't heal to save her life.  She and the
          others turned over a new leaf after being shown kindness by Lloyd and
          Colette and now live in Hima.  But what is Melissa doing in a band of
          thieves with Christopher, and where are Jude and Colleena?  In battle,
          Melissa launches magic blasts from her staff, bombards foes with
          offensive spells, and, of course, taunts.  She is a bit better at
          combat than Christopher, but she seems to be pretty indecisive and often
          can't make up her mind as to whether she wants to attack with her staff
          or cast a spell.  To solve the epic mystery of Melissa's tale, accept any
          "Defeat the Bandits" quest.
    
    Martel Knight     Element: Lightning     Level Cap: 200
       In-game Typo Name: Martel Knights
       Build: Spearman
       Weakness: Earth
       Resistance: Lightning
       High Resistance: Water
       Base Stats: unknown
       Base Exp. Level: to be confirmed
       Exp. Level: 5(N), 6(H), 7(M), 10(U)
       Base HP: 1758 (at Lv.5)
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The Martel Knight proclaims, "How's this!?"  Not much happens,
                 although the Martel Knight is immune to staggering while taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Martel Knight proclaims, "It's useless!"  Not much happens,
                 although the Martel Knight is immune to staggering while taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The Martel Knight channels his anger into a powerful form of
                 energy, imbuing himself with a power that reduces the damage he
                 takes and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       EXP Given: 50 (at Lv.5)
       Base Gald: 20
       Gald Given: 100 (at Lv.5)
       Event Location: Luin
       Description: A well-armored spear-wielding knight of the Church of Martel.
          It is impossible to see his face through that bulky helmet, but his
          voice shows that he is either a nerd or a City Watch guy in disguise.
          It's rather strange, though, because a Martel Knight is supposed to be
          trained to handle a spear, yet this guy acts like he's never held one in
          his life; I wonder what that could mean...  Maybe you'll find out later.
          In battle, he swings his spear in a rather awkward fashion and taunts
          whenever the opportunity presents itself.  There just seems to be
          something strangely inept about this guy...  Well, at least he doesn't
          have that goofy southern accent that one Martel Knight has in the first
          Symphonia.
    
    Vanguard Pugilist     Element: Ice     Level Cap: 200
       In-game Vague Name: Vanguard
       Build: Pugilist
       Weakness: Fire
       Resistance: Ice
       High Resistance: Wind
       Base Stats: unknown
       Base Exp. Level: 4
       Exp. Level: 4(N), 4(H), 6(M), 8(U)
       Exp. Level in Alpha Groups: 4-70(N), 4-84(H), 6-105(M), 8-140(U)
       Base HP: 1659 (at Lv.4)
       HP Additive: to be confirmed
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -The Vanguard Pugilist proclaims, "Come on!"  Not much happens,
                 although the Vanguard Pugilist is immune to staggering while
                 taunting.
              Taunt (Strike) TP:??  Learned at Lv.1
                -The Vanguard Pugilist proclaims, "Ready!?"  Not much happens,
                 although the Vanguard Pugilist is immune to staggering while
                 taunting.
              Over Limit (Strike) TP:??  Learned at Lv.30
                -The Vanguard Pugilist channels his anger into a powerful form
                 of energy, imbuing himself with a power that reduces the damage he
                 takes and protects him from staggering for about thirty seconds.
                 The use of this arte also triggers a powerful shockwave of
                 energy that knocks back any nearby foes.
       Skills: unknown
       Base EXP: 10
       EXP Given: 40 (at Lv.4)
       Base Gald: 20
       Gald Given: 80 (at Lv.4)
       Location: Cape Fortress, B-Rank Quests, A-Rank Quests
       Event Location: Luin
       Description: A low-ranking Vanguard member with blond hair, a powerful metal
          claw worn over one hand, and a signature mask.  He holds high aspirations
          toward the revival of Sylvarant's ancient glory, but he is among the
          gruntiest of grunts and isn't terribly powerful in battle.  Most Vanguard
          Pugilists serve under the orders of Hawk, the Vanguard lieutenant who
          is a master at dual-wielding metal claws.  In battle, a Vanguard
          Pugilist punches with his metal claw and slashes with the blades at
          the tip of each finger.  He doesn't have any exceptional abilities,
          although he loves to taunt.
    
    Hawk     Element: Wind     Level Cap: 200
       Quirk: According to the game data, there are two different versions of
              Hawk, one whom is battled at Asgard and one whom is battled at
              Building Number Two.  This is the version battled at Asgard.
       Build: Lithe Pugilist
       Weakness: Ice
       Resistance: Wind
       High Resistance: Earth
       Base Stats: unknown
       Base Exp. Level: 9
       Exp. Level: 9(N), 10(H), 13(M), 18(U)
       Base HP: 1613 (at Lv.9)
       HP Additive: 309 per additional level
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -Hawk proclaims, "Now, come on!"  Not much happens,
                 although Hawk is immune to staggering while taunting.
              Blossom Storm (Strike, Base) TP:??  Learned at Lv.5
                -Hawk channels mental energy into the two metal claws attached to
                 his hands and thrusts his claws forward amidst an aura of pink
                 energy, following the strike by spreading the claws and allowing
                 the charged energy to burst and send the foe in front sailing
                 into the air behind Hawk.
              other artes unknown
       Skills: unknown
       Base EXP: to be confirmed
       EXP Given: to be confirmed
       Base Gald: 444.4444444 repeating (rounded down)
       Gald Given: 4000 (at Lv.9)
       Guaranteed Drop: Poison Charm
       Event Location: Asgard
       Description: A rather sullen-looking guy with bushy brown hair and a
          mostly monochromatic suit; he wields a a pair of metal claws with sharp
          blades attached when in battle.  He was once commander of the Vanguard's
          combat unit until Alice challenged him for the title and gave him a
          humiliating defeat; he still highly resents her for it, and she never
          ceases to rub the loss in his face, referring to him as "her pet" along
          with her chimeras.  Few realize it, but Hawk has an intense rivalry with
          Magnar, a person who claims to be commandant of the Martel Knights but
          has suspicious ties with the Vanguard, and the two are constantly
          trying to show each other up and prove who is the best once and for all.
          He hates the nickname "Hawkie" that Alice has given to him, even though
          it is a term of slight endearment.  In battle, Hawk uses his natural
          agility to confound the foe before slashing with his metal claws and
          using powerful claw techniques infused with explosive mental energy.
    
    Magnar     Element: Earth   Level Cap: 200
       Quirk: Magnar's element is Earth in the battle at Luin and Lightning in
              the battle at Altessa's House.  He must love cheating devices.
              According to the game data, though, each version of Magnar is
              counted as a different enemy.  This is the version battled at Luin.
       Build: Tubby Armored Spear Knight
       Weakness: Wind
       Resistance: Earth
       High Resistance: Lightning
       Base Stats: unknown
       Base Exp. Level: 10
       Exp. Level: 10(N), 12(H), 15(M), 20(U)
       Base HP: 1754 (at Lv.10)
       HP Additive: 318 per additional level
       Artes: Taunt (Strike) TP:??  Learned at Lv.1
                -Magnar proclaims, "Come, you fools!"  Not much happens,
                 although Magnar is immune to staggering while taunting.
              Dragon Fang (Strike, Base) TP:??  Learned at Lv.1
                -Magnar swings his spear in a devastating horizontal arc to strike
                 foes in front and to his sides and then pulls his spear back to
                 slash foes in front with the bladed edge of the spear point.
                 If Magnar holds "B" while using this arte, he follows the arte
                 with the arte extension "Dragon Fang Tempest" which finishes the
                 attack by flinging the spear back over Magnar's head and launching
                 foes into the air.
              Roaring Spear (Earth, Strike, Base) TP:??  Learned at Lv.12
                -Magnar leaps high into the air and plunges his spear into the
                 ground in front of him, sending a shower of rock and earth energy
                 pouring out from the ground to pummel enemies.  Note that the
                 spear hit is physical, while the rocks and earth energy are based
                 on the arte stats.  This arte changes one minor element to Earth.
              other artes unknown
       Skills: unknown
       Base EXP: 50
       EXP Given: 500 (at Lv.10)
       Base Gald: 352
       Gald Given: 3520 (at Lv.10)
       Guaranteed Drop: Heal Mark
       Event Location: Luin
       Description: A rather portly mustachioed fellow with black hair, a bulky
          suit of gold armor, and a disproportionately large spear with bladed
          edges.  He claims to be commandant of the Martel Knights, but he seems
          to know a lot about the Vanguard and is on personal terms with many of
          its high-ranking members...  How mysterious.  Maybe you'll discover more
          later.  Few realize it, but Magnar has an intense rivalry with Hawk,
          one of the Vanguard's top combat lieutenants, and the two are constantly
          trying to show each other up and prove who is the best once and for all.
          Magnar also has a secret crush on Alice, commander of the Vanguard's
          combat unit, and secretly wishes that she would call him by a nickname.
          In battle, he compensates for his slow running speed with his phenomenal
          skill with a spear, swinging it to knock his foes over and slash them
          with the blades at the spear's tip and thrusting to inflict massive
          damage; his blows are so powerful that he can even use his spear to
          rend the earth itself, pummeling foes with slag and earth energy.
    
    
    
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                                  NEWCOMER GUIDES
                        ~ Don't Get Drowned in Basic Info! ~
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    
    
    
    [s-sum1]
               SUMMARY OF MONSTER GROUPS, ENCOUNTERS, AND HABITATS:
           "What the Heck are the Basics to this Confusing Monster System?"
    
    If you are a monster enthusiast who scours the frontiers of the world in
    the hopes of finding a new monster friend, you are probably very eager to
    learn more about where to search for each particular monster, how to befriend
    them, and which useful items you can accumulate along the way.  Before we
    dive into the somewhat exciting world of monsters, however, we should first
    establish a few key terms that I will mention again and again.  Don't worry;
    they're pretty simple and easy to understand, and are certainly not dreaded
    Latin cognates.
    
    First, let's establish the terms  "monster group" and "encounter."  Let's say,
    for instance, you are taking a leisurely stroll through Lake Sinoa Cave when
    a happy-looking bundle of gray fluffy fur known as a Wolf ambles by you.  That
    Wolf which you can see wandering about when you are not in a battle represents
    a monster group.  So does the Spider pacing back and forth a ways behind you.
    We would refer to the group represented by the Wolf as a Wolf Group, and the
    group represented by the Spider as a Spider Group.  Now, let's say you find
    that Wolf representing the Wolf Group so irresistably cute that you decide to
    run over and pet it, forgetting for a moment that you are in a video game.
    The instant you make contact with the Wolf Group, you are sucked into a battle.
    Let's say that your opponents are a Wolf and a Gremlin.  This combination of a
    Wolf and a Gremlin is one of the Wolf Group's encounters.  So is the team of a
    Wolf and a Black Bat that you probably battled the other day.  Basically, any
    combination of monsters that you battle is known as an encounter, and every
    time you touch a monster group, you are transported into one of its encounters.
    Be sure to pay attention, now, and don't allow your unrequited desire to pet
    something cute interfere with your ability to listen.  (You can always pet the
    Wolf you befriended in that pact-making tutorial, you know.)
    
    Now, you have probably noticed that every monster group does not have the same
    encounters.  As you think about it, you realize that you have never touched
    a Gremlin group only to find yourself battling two Mandragoras and two
    Chimeras.  Likewise, you realize that every time you touch a particular group,
    you always run into one of a small handful of encounters, although they appear
    at different probabilities.  This is because every group has a total of five
    possible encounters that can appear.  The most common encounter appears 60% of
    the time, the second encounter appears 15% of the time, the third appears 10%
    of the time, the fourth also appears 10% of the time, and the fifth only
    appears 5% of the time.  Usually, a group has five distinct encounters, but
    there are exceptions.  For instance, as you think about that Wolf group, you
    definitely cannot remember having seen as many as five different encounters
    appear within it.  This is because some groups contain "duplicate encounters,"
    or two encounters containing the same combination of monsters.  To illustrate,
    let's take a look at all of the possible encounters that can appear in a
    Wolf group.
    
    Wolf Group:
    60%: Wolf, Gremlin
    15%: Wolf, Black Bat
    10%: Wolf, Spider
    10%: Wolf, Black Bat
    5%: Wolf, Black Wolf
    
    Ah, that Black Wolf caught your eye, didn't it?  But hold on for a second and
    take a closer look at the encounter list.  Do you notice how there are five
    encounters, but that the second and fourth encounter both contain a Wolf and
    a Black Bat?  This is an example of a "duplicate encounter."  While there
    really are five encounters, two are identical, so there are effectively four
    different encounters that can show up.  The "Wolf, Black Bat" encounter would
    appear 25% of the time, since 15% plus 10% equals 25%.  Also, do you notice
    that every encounter contains a Wolf?  Every encounter in a group contains at
    least one of the monster that represents the group, which makes sense, if you
    think about it.  This obviously means that a Polwigle group is the best group
    to face if you want to befriend a Polwigle, for instance, since every encounter
    within that group is guaranteed to contain a Polwigle.
    
    Now that the "Wolf, Black Bat" encounter is fresh in your mind, you may recall
    having seen that encounter in a Black Bat group as well.  This is because an
    encounter is shared between every group represented by a monster that shows up
    in that encounter.  Let's say, for instance, you forget to fill up the bird
    feeders one morning and get a Jabber group angry at you.  When it challenges
    you to a battle, you notice that the encounter that popped up contains two
    Jabbers, a Light Wing, and an Automaton.  Ignoring why a Light Wing and an
    Automaton would be coming to a bird feeder in the first place, you remember
    that you have seen that "Jabber X2, Light Wing, Automaton" encounter show up
    in both a Light Wing group and an Automaton group as well.  This information
    can come in handy, since shared encounters do not share their percent chance
    of appearing.  A shared encounter may be common in one group but rare in
    another, so if you have trouble triggering an encounter you are interested in,
    just go to a different group represented by a monster in that encounter.  Note
    that there are very rare exceptions to this rule, but it almost always applies;
    you should always double-check that a group is shared by looking in the
    encounter list of this guide.
    
    Have you also noticed how monsters that appear together in an encounter tend
    to be found representing monster groups in the same area?  This is because
    monsters have specific "habitats" in which they live.  A monster habitat
    does not just tell you where a monster can be found: monsters sharing a habitat
    will often appear together in encounters and be at around the same experience
    level, regardless of where you actually find them.  For instance, the habitat
    of a Polwigle group is Lake Sinoa Cave.  No matter where you find a Polwigle
    group, whether in Lake Sinoa Cave, a D-Rank Quest, or your local library,
    it will contain the same encounters with a select few monsters found in Lake
    Sinoa Cave, and the monsters' levels will be around Lv.2 to Lv.5 if you are
    playing on Normal difficulty.  This means that quests containing monster groups
    from different habitats will have a pretty significant level discrepancy
    between monster groups; if, for instance, you battle a Black Bat group
    containing monsters around Lv.2 and then battle a Gamat group containing
    monsters around Lv.8, you can determine that those two groups are from
    different habitats and that you will not find monsters from the Black Bat
    group and the Gamat group in the same encounter.
    
    Before we move on to the next section, know that there are some weird monster
    groups, such as alpha groups, which defy some of the common rules I've
    mentioned.  Don't worry; I'll let you know about them later on in the guide.
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-sum2]
                         SUMMARY OF BEFRIENDING MONSTERS:
                 "You Mean the Power of Friendship Really Exists?"
    
    Well, now that you know all about monster groups, encounters, and habitats, I'm
    sure you're eager to dash out there and put your newfound knowledge to use as
    you try to make lots of new monster friends, but do you really know all of the
    intricacies of befriending a monster?  Tenebrae's explanation on the
    pact-making system at the beginning of the game is very helpful if you listened
    to him (you did listen, didn't you?), but I'll go into a little more detail and
    also provide some other helpful information he left out.
    
    First, in order to befriend a monster, the first obvious step is to find a
    monster to befriend.  You'll run into all sorts of monsters as you progress in
    the game, but if you would like to know all of the monsters you can find in an
    area, check the "Monster Encounter List Grouped by Habitat" section.  If you
    are looking for a particular monster, check the "Where to Find Each Monster"
    section.  Ah, but finish reading this section before you run off, or you won't
    know what to do when you find the monster!
    
    First things first, make sure that Emil is in your active party.  He is
    essential to befriending monsters, so he must be in battle.  You probably
    have him in the active party already, but check just to be sure he's there.
    
    You're still thinking about that Black Wolf from the previous section, aren't
    you?  As you run off to Lake Sinoa Cave with your standard party of Emil,
    Marta, your Imp, and your Wolf, hoping to nab that elusive Black Wolf, you
    eagerly run into the Wolf group, and... Whoops.  It's a Wolf and a Gremlin.
    After a quick battle in which Marta says, "You're amazing!" at least three
    times, you wonder how you can quickly battle the Wolf group again and again
    so you can find that elusive Black Wolf.  There are two ways you can go about
    this.  One way is to battle each encounter you face; after a battle, walk a
    short distance away for a few seconds and then come back.  If you walked far
    enough away and waited just long enough, you should see the Wolf group
    slowly fading back into reality like in "Close Encounters of the Thirty-Fifth
    Kind"; as soon as it is solid, you can touch it to trigger another battle.
    If it is not there, you either did not walk far enough away or did not wait
    long enough; if it is already solid and walking around when you return, you
    can save time by not waiting quite as long before returning.  The advantage of
    this method is that you can gain experience and items while you search, but it
    takes longer than the second way.  The second way is to set everyone to
    "Hold Position" in the Strategy Menu and escape at the beginning of each
    encounter, and then stand perfectly still until you are thrust into another
    battle.  This way is much faster than the first method IF at least one of your
    active party members knows Run Away; otherwise, the escape speed will be so
    slow that you'll be pulverized before you escape.  Ah, and the more characters
    know Run Away, the faster you will escape.  In your case, let's say that Marta
    and your Wolf both know Run Away, and your Imp will learn it once she reaches a
    higher level, so the escape method will work well for you.  If you want to use
    the Run Away method, I highly recommend synthesizing four pairs of Feather
    Boots and equipping them to Emil and Marta to phenomenally boost your escape
    speed.
    
    After escaping from battle several times, you suddenly find yourself
    face-to-face with a Wolf and a Black Wolf.  Yippee!  Ah, but the fun's just
    about to start!  First, press (+) to bring up the battle menu and set everyone,
    including the character you are controlling, to "Hold Position," if they aren't
    already; this will prevent your friends from messing you up when you're trying
    to befriend a monster.  By this time, you have probably noticed that the Black
    Wolf actually has brown fur and is not black in color at all, rendering its
    species name effectively meaningless.  Weird, huh?  Don't get distracted,
    though!
    
    Now, do you notice that strange assortment of colored circles at the lower-left
    corner of the screen?  If you paid attention to Tenebrae's explanation, you'd
    know that it is the elemental grid, which affects many things in battle.  In
    order to befriend a monster, you must spellbind it; in order to spellbind it,
    you must defeat it when the elemental grid's major element (the large circle)
    is the same as at least four of its minor elements (the five small circles).
    At the start of a battle, the major element is determined by what area you are
    battling in, while the minor elements are randomly determined.  Every time you
    use an elemental arte (such as First Aid, which is of the Water element), the
    element of that arte will appear in one of the small circles.  When three of
    the small circles are of the same element, they will empty and cause the large
    circle to change to that element.
    
    Now, how do we apply this information?  Let's look at the elemental grid now:
    the major element is Water, like it always is at the start of a battle in
    Lake Sinoa Cave, and the randomly determined minor elements are Wind, Fire,
    Wind, Darkness, and Water.  Since at least four of the minor elements are not
    the same as the major element, defeating monsters now will not spellbind them.
    This is actually a good thing: if you spellbind more than one monster in the
    same battle, the game will randomly pick which would offer to join.  Thus, you
    do NOT want to spellbind the Wolf, or it might offer to join instead of the
    Black Wolf.  That would be terrible!  Since defeating monsters now will not
    spellbind them, go ahead and quickly defeat the Wolf while your friends sit
    back and watch.  They will guard any attacks that come toward them, since
    "Hold Position" tells them to focus completely on protecting themselves, and
    they will not attack and mess you up.  They also will not heal, however, so
    keep an eye on their HP and use an item or a healing arte if you need to.
    
    Now that the Wolf has been defeated and has fled the battle, you can focus on
    the only monster left, which is the one you want to befriend.  Now is the time
    to fill the elemental grid!  If you spellbind a monster when the elemental grid
    is filled with that monster's element, it will have a higher chance of joining,
    so let's look at the Black Wolf's element.  Hold (-); now, you can see the
    Black Wolf's HP (Wow!  That's a lot of HP!) and its element, which is Darkness.
    Er, whoops.  You don't have any Darkness-elemental artes yet, do you?  Don't
    worry; you don't need to match the elemental grid to the monster's element,
    although it does slightly raise the odds of the monster joining, so you should
    match the elemental grid to the monster's element when possible and not worry
    about it when not possible.  At this point, your only elemental arte may be
    Marta's First Aid, so switch control to Marta if you're not already controlling
    her.  If Emil suddenly starts attacking like a maniac, this means that you
    were controlling Emil and forgot to set him to "Hold Position" anyway, so
    quickly set him to "Hold Position" before he does anything stupid.
    
    Now that you are controlling Marta, figure out whom the Black Wolf is
    attacking.  If it is focusing on anyone other than Marta, you're good to go.
    If it is chasing Marta, you won't have time to pull off a First Aid before it
    attacks and interrupts the spell.  To solve this problem, free-run around a
    bit, trying to lure the Black Wolf into switching targets to one of your other
    friends.  If this doesn't work, guard some of its attacks while standing near
    your friends, and the Black Wolf may change targets after a while.  If this
    doesn't work, switch control to Emil and try to run in the Black Wolf's way
    and get its attention.  If all else fails and it STILL is obsessed with Marta,
    hit the Black Wolf once with a single weak attack from Emil; this should
    definitely get its attention.
    
    Now that the Black Wolf is leaving Marta alone, have her free-run to a corner
    and cast First Aid again and again.  You'll notice the elemental grid slowly
    fill up with water.  You can also do this with any other elemental arte: just
    free-run to a corner and use it again and again to fill the elemental grid.
    You can even open up the artes menu and order one of your monsters to use one
    of its own elemental artes again and again, like the Polwigle's Prayer arte.
    Once the elemental grid's major element is the same as at least four of the
    minor elements, defeating a monster will spellbind it.  Now, defeat the Black
    Wolf with whomever you are most comfortable controlling, and be sure to NOT
    use any elemental artes, or you may undo all of your hard work.
    
    Now, the battle is won, and everyone does their little victory pose, and you
    may hear an amusing quote or two ("You're SOOOO amazing!").  After the battle
    results, you will see that the Black Wolf is offering to join!  Say "Join"
    since you obviously want it to join.  That handy explanation window will now
    ask you if you want to use a monster to strengthen the pact; you can choose
    your Imp, your Wolf, or no one at all, and you notice your Imp has a small star
    next to it.  No, that doesn't mean that your Imp is now a movie star; I'll
    explain below.
    
    Basically, if you choose a monster to strengthen the pact, it may increase the
    odds that the monster you want to befriend will join instead of turning up its
    nose and wandering off somewhere, leaving you wallowing in self-pity.  The more
    stars next to a monster (up to a maximum of three), the more it will increase
    the odds of your potential friend joining if you choose it to strengthen the
    pact.  Your Imp has one star, so it will slightly raise the odds that the Black
    Wolf will join.  Right now, I know of a few rules that determine how many pact
    stars a monster will have, although there are more that I haven't figured out
    yet.  Follow these rules step-by-step to determine the pact star total.
    
    1. If your monster is the same element as the potential recruit, add one to its
    pact star number.
    
    2. If your monster has an elemental weakness to the potential recruit, add two
    to its pact star number. Remember, Earth beats Lightning beats Water beats Fire
    beats Ice beats Wind beats Earth.  For Light and Darkness, see rule seven, as
    they have special properties.
    
    3. If your monster has a family weakness to the potential recruit, add three
    to its pact star number. Remember, Plant beats Aquatic beats Beast beats Bird
    beats Insect beats Plant, and Free Form beats Magical Being beats Ghost beats
    Demon beats Dragon beats Free Form.
    
    4. If your monster is a certain number of levels higher than the potential
    recruit (I'm not sure of the exact number of levels yet), add one to its pact
    star number. If it is MUCH higher-leveled than the potential recruit, add two
    to its pact star number.  (I will confirm the exact number of levels to
    determine when additional pact stars are added when I can.)
    
    5. If your monster has an elemental strength to the potential recruit, subtract
    one from its pact star number.
    
    6. If your monster has a family strength to the potential recruit, subtract
    two from its pact star number.
    
    7. If your monster is Darkness-elemental and you are trying to befriend a
    Light-elemental monster, or if your monster is Light-elemental and you are
    trying to befriend a Darkness-elemental monster, subtract three from its pact
    star number.
    
    8. If your monster is a certain number of levels lower than the potential
    recruit (I'm not sure of the exact number of levels yet), subtract one from
    its pact star number. If it is MUCH lower-leveled than the potential recruit,
    subtract two from its pact star number.  (I will confirm the exact number of
    levels to determine when additional pact stars are subtracted when I can.)
    
    9.  If the resulting number is zero or a negative number, your monster will
    have a zero-star pact with the potential recruit.  If the resulting number is
    one, your monster will have a one-star pact with the potential recruit.  If the
    resulting number is two, your monster will have a two-star pact with the
    potential recruit.  If the resulting number is three or above, your monster
    will have a three-star pact with the potential recruit.
    
    Well, that was a mouthful.  Anyway, it doesn't seem that different monsters are
    more difficult to befriend than others, so you ought to always have a good
    chance of having the monster join as long as you plan ahead and bring a monster
    that will have a three-star pact with it.  Even with a three-star pact,
    however, there is a good chance that the monster will not join, so just be
    patient and it shouldn't be long before the monster joins.
    
    After impatiently skipping the pact scene by pressing A, you succeed in getting
    the Black Wolf to join!  Yippee!  It has a female name, so maybe your Wolf
    (which is male) and it can be boyfriend and girlfriend; that is, if your Black
    Wolf doesn't start bragging about how she's evolved and how your Wolf isn't.
    Let's hope she's modest. XD
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    [s-sum3]
                      SUMMARY OF OBTAINING ITEMS FROM MONSTERS:
                         "You Mean I Can Take Their Stuff?"
    
    Well, you have your Black Wolf, and you're happy.  However, you noticed that
    your Black Wolf dropped a Wolf Fur before she joined.  "How can I get more
    neat stuff like this?" you ask yourself.  Well, it's actually really simple,
    so this section should be shorter than the previous two.  Lucky you!
    
    Let's open our Monster Book and look at the entry for "Treant."  Now that you
    know that Treants are more knowledgeable than they look and you decide to have
    your Treant write your English essay for you, look at the Treant entry's item
    section while your Treant slaves away with pencil and paper in the background.
    Do you notice how there are two entries that say "(Drop)," one entry that says
    "(Leave)," and one entry that says "(Steal)"?  This is the same for every other
    monster's entry, so it means that each monster has up to two items that it can
    drop, no more than one item that it can leave, and no more than one item that
    you can steal from it.  Note, however, that not all monsters have an item for
    every entry; for instance, many monsters don't have anything that you can steal
    from them, so their "(Steal)" entry will always be blank.  You don't really
    know whether they have any drop, leave, or steal items until you get them, at
    which point they will be automatically filled in in the Monster Book.
    Conveniently, the Treant does not have any blank item entries, so it drops two
    items, leaves one item, and can have one item stolen from it.
    
    If an item can be dropped, that means that you may find the item after
    defeating the monster in battle.  I don't know WHY monsters drop such nice
    things as a reward for defeating them, but hey; I'm not complaining!  Anyway,
    some drop items will drop more frequently than others.  For instance, a Treant
    will drop Lumber much more often than it will drop Tree Sap, but it can drop
    both at once if you're lucky (or neither if you're unlucky).  If you want to
    increase the odds of finding dropped items, have lots of characters with the
    Item Finder skill in your active party.  Raging_Time's Monster Breeding Guide
    is a nice source for determining all of the monsters that learn Item Finder
    skills.  Remember, Item Finder stacks, so try to cram as many Item Finder
    skills into your active party as possible.
    
    If an item can be left, that means that if a monster offers to join and you
    decline its offer, it will leave the item as a present in recognition of your
    strength.  Left items usually consist of gels, but some rarer monsters leave
    medicinal herbs that permanently raise stats by a bit, while others leave
    manuscripts that give monsters free experience.  You never know what a monster
    will leave until you test it out yourself, so go ahead and try: you might find
    a monster leaves something really neat that you'll want to get again and again!
    To get a leave item, just do the process of befriending a monster described in
    the previous section, but decline its offer to join; it becomes really easy to
    do once Emil learns his first elemental arte.
    
    If an item can be stolen, that means that you have a chance of snatching the
    item every time one of your characters uses an arte that can steal.  Marta's
    Roaring Phoenix and Colette's Item Thief are easy to pull off yourself, and you
    can have monsters help as well with artes like Desperate Charge, Leg Sweep,
    Overgrowth, Hunt Down, and Thievery.  Raging_Time's guide is a nice resource to
    use to determine which monsters learn stealing artes.  Remember, however, that
    you have a CHANCE to steal the item; you may have to try again and again until
    you see a handy message pop up notifying that you successfully stole an item.
    You can't steal an item more than once per battle from the same monster, by the
    way, but you can steal from it in successive battles.  A monster will never
    truly run out of steal items, so don't feel guilty or anything.  Having lots
    of characters with the Item Getter skill will increase the odds that you will
    successfully steal an item (again, see Raging_Time's guide), and stealing from
    different monsters will have different chances of success.  Overall, though,
    just keep trying until you snatch your desired item, and above all else, make
    sure that the monster actually has something to steal!
    
    By the way, if you are looking for a particular item that can be obtained from
    a monster, check the "Where to Search for Items Obtained from Monsters"
    section of this guide.
    
    
    
    ===============================================================================
    
    
    
    
    
    
    
    
    
    
                                   OTHER STUFF
                      ~ Want to Know About the Guide Itself? ~
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    
    
    
    [s-hist]
                                 VERSION HISTORY:
              "What was Updated Since the Last Time I Looked at This?"
    
    Version 0.01: At the moment, the guide is an utter work in progress,
    incomplete in essentially every area, although the three summaries are done.
    There should still be some helpful information here, though, and the guide is
    constantly being updated.
    
    Version 0.5: Most primary sections are overall done.  There is still a lot of
    work to do with the event encounter lists and the comprehensive information
    lists, however.  Also, most parts of the monster encounter list will later be
    overhauled for ease of use and to insert added information.  This is the
    version that first showed up on GameFAQs.  Nostalgia wave!
    
    Version 0.8: The guide now has every normal encounter recorded (to my
    knowledge), including all of the corner seal groups in Gladsheim.  New sections
    were added involving characters not included in the Monster Book, and a lot of
    reformatting was done, although further reformatting will still be done in the
    future.  Hopefully, the guide should now be a lot easier to use and look at.
    
    ===============================================================================
    
    
    
    [s-cred]
                  IMPORTANT PEOPLE WHO MADE THIS GUIDE POSSIBLE:
                    "Who Deserves Some Seriously Huge Thanks?"
    
    Remember, this guide would not be possible without the many people who have
    helped and who are currently helping to collect data, work out algorithms,
    and aid with formatting, among other important tasks.
    
    Very Major Contributors:
    
    Raging_Time, for providing lots of encounter data, testing and proposing
    theories, helping with the formatting of this guide, supplying his Monster
    Breeding Guide as an essential resource, and recommending that I create this
    guide in the first place.  Also, he figured out how to get this guide up
    on Google Docs, which was a lot harder than it sounds.
    
    CobraGT, for testing and proposing lots of important theories, for
    finding the two hidden Ginnungagap seal guardian encounters, for
    providing information from the player's guide, and for generally
    doing a lot of other very helpful research on the game.
    
    AkaneJones, for determining all of the normal encounters and event
    encounters that can be found on quests and for figuring out a lot of
    information on quests in general.  This was of MAJOR help, because there
    were several quest types that I was long unable to trigger myself.
    
    IggyKoopa, for proposing theories and for providing data that was essential
    to figuring out the intricacies of the encounter system.
    
    JGPJR79, for providing lots of elusive rare encounters and lots of important
    knowledge throughout a range of subject areas.
    
    Zxela404, for supplying his Mini-FAQ, which is full of useful tidbits of
    information.
    
    Slurffle, for providing 7 quests worth of incomplete groups.
    
    Burningsock, for providing encounter data for Ginnungagap groups.
    
    I_miss_Narga, for determining how to trigger the good quest selection.
    
    MartelYggdrasil, for writing an amazing cooking guide that is a terrific
    resource for raising monsters.  I'd never have had the patience to gather
    that much data. >_>
    
    tales0f, for doing a video walkthrough of Gladsheim that helped me identify
    some corner seal groups that I was missing.
    
    YCAT-ArSlvHIj2cY, for providing a list of monsters in the order that they
    exist in the game data, as well as providing their original Japanese names.
    This list can be found on the following site:
    http://f14.aaa.livedoor.jp/~cheates/cgi-bin/wii/read.cgi?no=9
    
    Other Noteworthy Contributors:
    
    GoogerGeiger, AresWarrior, the_ice_phoenix, Mechangmenow, Chaos_Soul13,
    DarkEmil, Huff n Puff 20, Zendaik, lightespeon, KryptoPyro13,
    twilitwolf267, Jwn_Boli, MintyCoffee, Aeres116699, Isuyaru, FAQsofLife,
    KWylde, tamashii, Necrorks, and ker_plop.
    
    I extend a tremendous "thank you" to everyone who has taken time out of their
    busy schedules to help with the creation of this guide!
    
    
    
    ===============================================================================
    
    
    
    [s-why?]
                      REVENGE OF THE OBLIGATORY LEGAL THING:
                         "Why am I Reading this Section?"
    
    "This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright."  (Familiar, huh?)
    
    All copyrights and trademarks mentioned within this document are owned by their
    respective holders, not by me.
    
    The compilation of the writings and data within this document as a whole is
    Copyright 2009 Jonathan R. Gaber.
    
    
    
    ===============================================================================