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                 Tales of Symphonia: Dawn of the New World

                          MONSTER ENCOUNTER GUIDE

Version 0.8 - Jul 20th 2010 edition

Largely Compiled by A_Doorknob

This guide may only be displayed on GameFAQs and on Google Docs.

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                               IMPORTANT NOTES

If you're new to the monster system in this game, this guide has some articles
that can help explain how all of this works.  If you'd like to read them,
please enter [s-sum1] into your computer's "Find" option.

The latest version of this guide may always be found at the following address:
http://docs.google.com/Doc?id=ddqc63pp_0f82nw4hj

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                             TABLE OF CONTENTS

             ~ Please use the "Find" option on your computer ~
               to more easily find what you're looking for.
             ~             This is a huge guide!             ~



                       MONSTER AND ITEM LOCATION LISTS
                      ~ Need Help Finding Something? ~

[s-mloc] MONSTER LOCATIONS:
            "Where Do I Find the Monster I'm Looking For?"
[s-mitm] ITEMS OF MONSTERS:
            "What Monsters Carry the Item I Need?"
[s-bloc] BOSS AND HUMAN LOCATIONS:
            "Where Do I Find Dudes who aren't in the Monster Book?"
[s-bitm] ITEMS OF BOSSES AND HUMANS:
            "Does a Boss Carry an Item I Need?"
[s-qinf] GENERAL MONSTER QUEST INFO:
            "Which Monsters Can I Expect to Find on Which Quest Ranks?"



                              ENCOUNTER LISTS
             ~ Groups and Encounters Listed for Your Convenience! ~

[s-menc] MONSTER ENCOUNTER LIST:
            "What Monsters Live in the Places I Visit?"
[s-qmen] QUEST MONSTER ENCOUNTER LIST:
            "What Monsters Will I See on This Quest I Accepted?"
[s-eenc] EVENT ENCOUNTER LIST:
            "What Required Battles Must I Endure?"
[s-qeen] QUEST EVENT ENCOUNTER LIST:
            "What Dudes Must I Fight on This Quest I Accepted?"



                               ENCYCLOPEDIAS
           ~ Huge, Verbose, Slightly Insane Data Repositories! ~

[s-mlst] COMPREHENSIVE MONSTER ENCYCLOPEDIA:
            "What is There to Know about my Favorite Monster?"
[s-elst] COMPREHENSIVE BOSS AND HUMAN ENCYCLOPEDIA:
            "What is There to Know about Stylish Bosses and Wacky Humans?"



                              NEWCOMER GUIDES
                    ~ Don't Get Drowned in Basic Info! ~

[s-sum1] SUMMARY OF MONSTER GROUPS, ENCOUNTERS, AND HABITATS:
            "What the Heck are the Basics to this Confusing Monster System?"
[s-sum2] SUMMARY OF BEFRIENDING MONSTERS:
            "You Mean the Power of Friendship Really Exists?"
[s-sum3] SUMMARY OF OBTAINING ITEMS FROM MONSTERS:
            "You Mean I Can Take Their Stuff?"



                               OTHER STUFF
                  ~ Want to Know About the Guide Itself? ~

[s-hist] VERSION HISTORY:
            "What was Updated Since the Last Time I Looked at This?"
[s-cred] IMPORTANT PEOPLE WHO MADE THIS GUIDE POSSIBLE:
            "Who Deserves Some Seriously Huge Thanks?"
[s-why?] REVENGE OF THE OBLIGATORY LEGAL THING:
            "Why am I Reading this Section?"



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                       MONSTER AND ITEM LOCATION LISTS
                      ~ Need Help Finding Something? ~










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[s-mloc]
                              MONSTER LOCATIONS:
                 "Where Do I Find the Monster I'm Looking For?"



This section is easy to use: just look up the monster you want to find, and
you will see all of the locations it can be found in.  To figure out which
specific encounters it appears in and which groups you should battle, refer to
the "Monster Encounter List" section.

Note that nearly all monsters can be found in A-Rank Quests; because of this,
it is not identified on the list as a location.  Monsters that can only be
found on A-Rank Quests or S-Rank Quests (or are found in Building Number Two)
have their location identified as the alpha groups they appear in.

Likewise, because almost every monster can be found in Gladsheim, the only
monsters who will have it marked as a location are those who can either only
be found there or whose only other location is in alpha groups.  Incidentally,
most monsters exclusive to Gladsheim cannot be spellbound, but Gunna and
Jormungandr CAN be spellbound.

If a location is marked "Ginnungagap Seal," this is referring to the hidden
seal encounters in Ginnungagap; look up "Ginnungagap Seal Guardians" in the
"Monster Encounter List" section.  Note that since these two encounters can
only be triggered once per playthrough, you probably shouldn't bother trying
to befriend monsters from them, as these monsters can all be found more easily
in other locations.





                              * Plant Family *

Filifolia - Tower of Mana, Hima, D-Rank Quests
Caerurea - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Orcrot - Cotton Tail Alpha Group, Mythril Golem Alpha Group, Gladsheim
Treant - Iselia Human Ranch, C-Rank Quests
Mandocello - Gladsheim (cannot be spellbound)
Fungus - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Marcoid - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Stinkhorn - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Toadstool - Temple of Earth, B-Rank Quests
Vaudeville - Gladsheim (cannot be spellbound)
Etheliana - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
Gracilis - Iselia Human Ranch, C-Rank Quests
Shallow Grave - Triet Oasis, Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Truncata - Etheliana Alpha Group, Bumble Bee Alpha Group, Gladsheim
Dionaea - Gladsheim (cannot be spellbound)
Mandragora - Iselia Human Ranch, C-Rank Quests
Alraune - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests,
     *Special D-Rank Curse of the Monster Event*
Korrigan - Mandragora Alpha Group, Chimera Alpha Group
Hamadryad - Toadstool Alpha Group, Ooze Alpha Group
Puck - Building Number Two, Bear Alpha Group, Filifolia Alpha Group,
     Chirpee Alpha Group
Lailah - Gladsheim (cannot be spellbound)


                               * Beast Family *

Wolf - Lake Sinoa Cave, Hima, D-Rank Quests, *Special Lake Sinoa Cave Event*
Black Wolf - Lake Sinoa Cave, Hima, D-Rank Quests
Hell Hound - Cape Fortress, B-Rank Quests
Padfoot - Cape Fortress, B-Rank Quests, Ginnungagap Seal
Fenrir - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Cerberus - Martel Temple, Ginnungagap, S-Rank Quests
Orion - Gladsheim (cannot be spellbound)
Bear - Tower of Mana, Hima, D-Rank Quests
Grisley - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Cave Bear - Wolf Alpha Group, Spider Alpha Group, Gladsheim
Were Bear - Ogre Alpha Group
Wolf Heddin - Fenrir Alpha Group (cannot be spellbound)
Galf Beast - (unknown apart from event encounters, cannot be spellbound)
Wild Rabbit - Tower of Mana, Hima, D-Rank Quests
Cotton Tail - Cape Fortress, B-Rank Quests
Carbuncle - Martel Temple, Ginnungagap, S-Rank Quests
Vorpal Bunny - Wild Rabbit Alpha Group, Gladsheim
    *Special C-Rank Curse of the Monster Event*
Micasa - Gladsheim (cannot be spellbound)
Peallaidh - Were Bat Alpha Group, Ginnungagap Seal
Gunna - Gladsheim
Ogre - Iselia Human Ranch, C-Rank Quests
Red Ogre - Triet Ruins, C-Rank Quests
Yeti - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Firbolg - Martel Temple, Ginnungagap, S-Rank Quests
Titan - Gladsheim (cannot be spellbound)
Serpent - Hima, Underground Ruins, D-Rank Quests
Viper - Temple of Earth, Toize Valley Mine, B-Rank Quests
Kosh - Gladsheim (cannot be spellbound)
Lizard - Hima, Underground Ruins, D-Rank Quests
Basilisk - Martel Temple, Ginnungagap, S-Rank Quests
Salamander - Tarantula Alpha Group, Fire Drake Alpha Group, Gladsheim
Chimera - Iselia Human Ranch, C-Rank Quests
Kitty Kat - Gladsheim (cannot be spellbound),
   *Special S-Rank Treasure Hunter's Trophy: The Truth Event*
Manticore - Underground Ruins, Triet Ruins, C-Rank Quests
Sphinx - Building Number Two, Ginnungagap, Jabber Alpha Group, Gladsheim
Griffin - Temple of Lightning, B-Rank Quests
Hippogryph - Ginnungagap Seal, Gladsheim (cannot be spellbound)


                              * Insect Family *

Bumble Bee - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
Killer Bee - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Hornet - Killer Bee Alpha Group, Crawler Alpha Group, Anemone Alpha Group,
     Gladsheim
Queen - Gladsheim (cannot be spellbound)
Scorpion - Triet Ruins, C-Rank Quests
Antares - Triet Ruins, C-Rank Quests
Girtablili - Martel Temple, Ginnungagap, S-Rank Quests
Killer Mantis - Camberto Caves, C-Rank Quests
Lumber Jack - Marcoid Alpha Group, Killer Mantis Alpha Group, Gladsheim
Popsickle - Gladsheim (cannot be spellbound)
Crawler - Iselia Human Ranch, Balacruf Mausoleum, Camberto Caves,
     C-Rank Quests
Caterpillar - Temple of Earth, Toize Valley Mine, B-Rank Quests
Embryo - Temple of Lightning, B-Rank Quests
Habetrot - Temple of Earth, Toize Valley Mine, B-Rank Quests,
     Ginnungagap Seal
Neurotica - Gladsheim (cannot be spellbound)
Stone Eater - Underground Ruins, Triet Ruins, C-Rank Quests
Rock Eater - Temple of Earth, Toize Valley Mine, B-Rank Quests
Island Worm - Killer Fish Alpha Group, Leech Alpha Group
Earth Eater - Cockatrice Alpha Group, Gladsheim
Mia Culpa - Gladsheim (cannot be spellbound)
Spider - Lake Sinoa Cave, Hima, D-Rank Quests
Tarantula - Triet Ruins, C-Rank Quests
Pit Spider - Temple of Earth, Toize Valley Mine, B-Rank Quests
Arachne - Temple of Earth, Toize Valley Mine, B-Rank Quests
Simoriah - Gladsheim (cannot be spellbound)


                               * Bird Family *

Chirpee - Tower of Mana, Hima, D-Rank Quests
Jabber - Triet Ruins, C-Rank Quests
Peepit - Tower of Mana, D-Rank Quests
Raven - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
Phoenix - Martel Temple, Ginnungagap, S-Rank Quests
Izimbra - Gladsheim (cannot be spellbound)
Simurgh - Martel Temple, Ginnungagap, S-Rank Quests
Axe Beak - Hima, Underground Ruins, D-Rank Quests
Aepyornis - Building Number Two, Serpent Alpha Group, Axe Beak Alpha Group,
     Poltergeist Alpha Group, Gladsheim
Dodo - Axe Beak Alpha Group
Cockatrice - Temple of Earth, Toize Valley Mine, B-Rank Quests
Moon Rocks - Gladsheim (cannot be spellbound)
Roc - Clay Golem Alpha Group
Harpy - Iselia Human Ranch, Balacruf Mausoleum, C-Rank Quests
Furie - Iselia Human Ranch, C-Rank Quests
Seiren - Martel Temple, Ginnungagap, S-Rank Quests,
     *Special B-Rank Curse of the Monster Event*
Aello - Gladsheim (cannot be spellbound)
Fenia - (unknown apart from event encounters, cannot be spellbound)
Black Bat - Lake Sinoa Cave, Hima, D-Rank Quests
Light Wing - Triet Ruins, C-Rank Quests
Were Bat - Temple of Lightning, B-Rank Quests
Dire Bat - Cape Fortress, B-Rank Quests
Dogma - Gladsheim (cannot be spellbound)


                             * Aquatic Family *

Tortoise - Iselia Human Ranch, Triet Oasis, Camberto Caves, C-Rank Quests
Archelon - Gladsheim, *Special Triet Ruins Event*
Megalith - Temple of Earth, Toize Valley Mine, B-Rank Quests
Dark Steel - Cacodemon Alpha Group, Dullahan Alpha Group, Ginnungagap Seal,
     Gladsheim
Zaratan - Iselia Human Ranch, Tortoise Alpha Group, Poison Leech Alpha Group,
     Gladsheim
Aspidoceleon - Gladsheim (cannot be spellbound)
Sea Monk - Dynasty Ruins, Triet Oasis, D-Rank Quests
Kraken - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Sea Bishop - Dynasty Ruins, Triet Oasis, D-Rank Quests
Charybdis - Sea Bishop Alpha Group, Bullfrog Alpha Group, Gladsheim
Lusca - Gladsheim (cannot be spellbound)
Killer Fish - Dynasty Ruins, D-Rank Quests
Remora - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Echeneis - Temple of Ice, C-Rank Quests
Barracuda - Gladsheim (cannot be spellbound)
Sea Hog - Dynasty Ruins, D-Rank Quests
Orca - Dynasty Ruins, D-Rank Quests
Jasconius - Polwigle Alpha Group, Gremlin Alpha Group, Gladsheim
Merrow - Dynasty Ruins, D-Rank Quests
Nixie - Dynasty Ruins, D-Rank Quests
Selkie - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Nereis - Martel Temple, Ginnungagap, S-Rank Quests
Asrai - Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Rusalka - Gladsheim (cannot be spellbound),
   *Special S-Rank Curse of the Monster Event*
Polwigle - Lake Sinoa Cave, D-Rank Quests
Grindylow - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Bullfrog - Triet Oasis, Dynasty Ruins, D-Rank Quests
Oannes - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Baal - Graeae Alpha Group, Wyvern Alpha Group
Heqet - Gladsheim (cannot be spellbound)


                            * Free Form Family *

Slime - Hima, Underground Ruins, D-Rank Quests
Mousse - Underground Ruins, D-Rank Quests
Jelly - Temple of Lightning, B-Rank Quests
Ooze - Temple of Earth, Toize Valley Mine, B-Rank Quests
Pudding - Temple of Lightning, B-Rank Quests
Slime Mold - Martel Temple, Ginnungagap, S-Rank Quests
Ligeia - Gladsheim (cannot be spellbound)
Leech - Dynasty Ruins, D-Rank Quests
Poison Leech - Iselia Human Ranch, Camberto Caves, C-Rank Quests
Leech King - Iselia Human Ranch, Camberto Caves, C-Rank Quests
Blood Sucker - Skeleton Alpha Group, Ghost Alpha Group, Gladsheim
Blood Bound - Gladsheim (cannot be spellbound)
Gamat - Hima, Underground Ruins, D-Rank Quests
Anemone - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Lunantisidhe - Building Number Two, Ginnungagap, Fungus Alpha Group,
     Shallow Grave Alpha Group, Gladsheim
Blue Rose - Triet Oasis, Balacruf Mausoleum, Temple of Ice, C-Rank Quests
Incognito - Gladsheim (cannot be spellbound)


                            * Demon Family *

Imp - Gladsheim (cannot be spellbound), *Special Lake Sinoa Cave Event*
Pit Fiend - Temple of Earth, Toize Valley Mine, B-Rank Quests
Cacodemon - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Pied Piper - Building Number Two, Alraune Alpha Group, Lamia Alpha Group,
     Gladsheim
Gremlin - Lake Sinoa Cave, Hima, D-Rank Quests
Demon - Temple of Darkness, B-Rank Quests
Archdemon - Temple of Darkness, B-Rank Quests
Vroom - Gladsheim (cannot be spellbound)
Lamia - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Graeae - Temple of Lightning, B-Rank Quests
Erinyes - Temple of Darkness, B-Rank Quests
Gorgon - Martel Temple, Ginnungagap, S-Rank Quests
Echidna - Ginnungagap, S-Rank Quests, Ginnungagap Seal
Moirae - Temple of Lightning, Ginnungagap, B-Rank Quests,
     *Special A-Rank Curse of the Monster Event*
Ruby Dear - Gladsheim (cannot be spellbound)


                           * Dragon Family *

Fire Drake - Triet Ruins, C-Rank Quests
Wyvern - Temple of Lightning, B-Rank Quests
Sea Wyvern - Dynasty Ruins, Triet Oasis, D-Rank Quests
Wyvern Lord - Temple of Lightning, B-Rank Quests
Vouivre - Building Number Two, Harpy Alpha Group
Ishrantu - (unknown apart from event encounters)
Bakunawa - Ginnungagap Seal, Gladsheim (cannot be spellbound)
Were Dragon - Balacruf Mausoleum, Camberto Caves, C-Rank Quests
Elder Dragon - Temple of Earth, Toize Valley Mine, B-Rank Quests
Tiamat - Light Wing Alpha Group, Automaton Alpha Group, Gladsheim
Blade Rex - Gladsheim (cannot be spellbound)
Shadow Dragon - Hell Hound Alpha Group, Gladsheim
Wyrm - Viper Alpha Group, Pit Spider Alpha Group, Pit Fiend Alpha Group
Fafnir - Moirae Alpha Group
Jormungandr - Gladsheim
Hydra - Sea Monk Alpha Group, Merrow Alpha Group


                           * Ghost Family *

Zombie - Dynasty Ruins, D-Rank Quests
Corpse - Gargoyle Alpha Group, Gladsheim
Ghoul - Dire Bat Alpha Group, Mimic Alpha Group
Skeleton - Hima, Underground Ruins, D-Rank Quests
Cross Bone - Hima, Underground Ruins, D-Rank Quests
Bastiage - Gladsheim (cannot be spellbound)
Dullahan - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Night Stalker - Temple of Darkness, B-Rank Quests, Ginnungagap Seal
Crusader - Martel Temple, Ginnungagap, S-Rank Quests
Dark Rider - Martel Temple, Ginnungagap, S-Rank Quests
Pale Rider - Ginnungagap, S-Rank Quests
Sword Dancer - (unknown apart from event encounters, cannot be spellbound)
Ghost - Hima, Underground Ruins, D-Rank Quests
Haunt - Caerurea Alpha Group, Remora Alpha Group, Selkie Alpha Group
Banshee - Grisley Alpha Group, Yeti Alpha Group
Phantom - Iselia Human Ranch, C-Rank Quests
Wraith - Iselia Human Ranch, C-Rank Quests
Undertaker - Temple of Darkness, B-Rank Quests
Grave Digger - Undertaker Alpha Group, Pandora Alpha Group, Gladsheim
Ravenous - Gladsheim (cannot be spellbound)


                        * Magical Being Family *

Clay Golem - Hima, Underground Ruins, D-Rank Quests
Golem - Underground Ruins, Triet Ruins, C-Rank Quests
Rock Golem - Underground Ruins, Triet Ruins, C-Rank Quests
Mythril Golem - Cape Fortress, B-Rank Quests
Talos - Cape Fortress, B-Rank Quests
Ice Titan - Gladsheim (cannot be spellbound)
Poltergeist - Hima, Underground Ruins, D-Rank Quests
Living Sword - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Machina - Temple of Lightning, B-Rank Quests
Mournblade - Temple of Lightning, B-Rank Quests
Made in Heaven - Gladsheim (cannot be spellbound)
Automaton - Triet Ruins, C-Rank Quests
Colossus - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Goliath - Temple of Lightning, B-Rank Quests
Gargoyle - Cape Fortress, B-Rank Quests
Epitaph - Gladsheim (cannot be spellbound)
Mimic - Cape Fortress, B-Rank Quests
Pandora - Balacruf Mausoleum, Temple of Darkness, B-Rank Quests
Shape Shifter - Martel Temple, Ginnungagap, S-Rank Quests
Jaw Breaker - Gladsheim (cannot be spellbound)
Igniter - Ginnungagap
Muzzler - Ginnungagap, Grindylow Alpha Group
Enforcer - Ginnungagap, Megalith Alpha Group
Liberator - Ginnungagap, Black Bat Alpha Group
Thinker - Ginnungagap, Sea Wyvern Alpha Group
Punisher - Ginnungagap, Colossus Alpha Group
Purger - Ginnungagap, Gamat Alpha Group
Awakner - Ginnungagap



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[s-mitm] 
                             ITEMS OF MONSTERS:
                    "What Monsters Carry the Item I Need?"



This section is similar in format to the one before and is just as easy to
use: just look up the item you are interested in finding and see which monsters
carry it and how to obtain it from them.  You can refer to the above section to
see where to find the monsters in question.

Note that this section does not indicate items carried by anyone who does not
appear in the Monster Book, such as humans and special monsters.  The item data
for these enemy-only beings is listed in the "Items of Bosses and Humans"
section.





                                    * Gels *

Apple Gel - Filifolia Leave, Fungus Leave, Shallow Grave Leave,
   Mandragora Leave, Wolf Leave, Bear Leave, Wild Rabbit Leave, Ogre Leave,
   Lizard Leave, Chimera Leave, Bumble Bee Leave, Scorpion Leave,
   Crawler Leave, Stone Eater Leave, Tarantula Leave, Chirpee Leave,
   Axe Beak Leave, Black Bat Leave, Tortoise Leave, Sea Monk Leave,
   Killer Fish Leave, Polwigle Leave, Slime Leave, Leech Leave, Gremlin Leave,
   Lamia Leave, Fire Drake Leave, Were Dragon Leave, Skeleton Leave,
   Dullahan Leave, Ghost Leave, Clay Golem Leave, Poltergeist Leave,
   Automaton Leave
Lemon Gel - Cerberus Leave, Vorpal Bunny Leave, Roc Leave, Zaratan Leave,
   Bullfrog Leave, Slime Mold Leave, Wyrm Leave, Crusader Leave, Talos Leave,
   Goliath Leave
Orange Gel - Treant Leave, Marcoid Leave, Alraune Leave, Cotton Tail Leave,
   Red Ogre Leave, Manticore Leave, Caterpillar Leave, Rock Eater Leave,
   Raven Leave, Aepyornis Leave, Harpy Leave, Were Bat Leave, Sea Bishop Leave,
   Sea Hog Leave, Merrow Leave, Grindylow Leave, Jelly Leave, Gamat Leave,
   Cacodemon Leave, Sea Wyvern Leave, Elder Dragon Leave, Golem Leave,
   Gargoyle Leave
Pineapple Gel - Fenrir Leave, Simurgh Leave, Seiren Leave, Oannes Leave,
   Anemone Leave, Moirae Leave, Mythril Golem Leave
Melange Gel - Korrigan Leave, Hell Hound Leave, Carbuncle Leave,
   Salamander Leave, Lumber Jack Leave, Embryo Leave, Megalith Leave,
   Charybdis Leave, Remora Leave, Selkie Leave, Ooze Leave, Blue Rose Leave,
   Demon Leave, Wyvern Leave, Haunt Leave, Living Sword Leave
Miracle Gel - Tiamat Leave, Pandora Leave, Igniter Leave, Muzzler Leave,
   Enforcer Leave, Liberator Leave, Thinker Leave, Punisher Leave,
   Purger Leave, Awakner Leave
Lottery Gel - Cave Bear Leave, Sphinx Leave
Specific - Jasconius Leave, Baal Leave, Fafnir Leave
Treat - Jormungandr Leave, Shape Shifter Leave


                                   * Bottles *

Paralysis Bottle - Yeti Leave, Viper Leave, Hornet Leave, Pit Spider Leave,
   Vouivre Leave
Poison Bottle - Toadstool Leave, Serpent Leave, Killer Bee Leave,
   Killer Mantis Leave, Spider Leave, Poison Leech Leave, Zombie Leave,
   Mimic Leave
Seal Bottle - Etheliana Leave, Light Wing Leave
Shock Bottle - Puck Leave, Earth Eater Leave, Jabber Leave
Stone Bottle - Basilisk Leave, Cockatrice Leave, Pit Fiend Leave, Graeae Leave,
   Gorgon Leave, Grave Digger Leave
Weak Bottle - Firbolg Leave, Dire Bat Leave, Phantom Leave
Virus Bottle - Kraken Leave, Blood Sucker Leave, Corpse Leave, Wraith Leave
Cure Bottle - Caerurea Leave, Island Worm Leave
Dinei Bottle - Griffin Leave, Machina Leave
Panacea Bottle - Hamadryad Leave, Peallaidh Leave, Nereis Leave, Ghoul Leave
Nectar Bottle - Were Bear Leave, Phoenix Leave
Syrup Bottle - Hydra Leave
Life Bottle - Orcrot Leave, Truncata Leave, Grisley Leave, Gunna Leave,
   Girtablili Leave, Dark Steel Leave, Lunantisidhe Leave, Ishrantu Leave,
   Shadow Dragon Leave, Dark Rider Leave, Undertaker Leave, Colossus Leave


                                    * Herbs *

Basil - Padfoot Steal, Habetrot Leave
Chamomile - Stinkhorn Leave, Pudding Leave, Banshee Leave
Lavender - Black Wolf Leave, Dodo Leave, Furie Leave, Orca Leave, Asrai Steal,
   Archdemon Leave, Night Stalker Leave
Saffron - Arachne Steal, Mournblade Leave
Sage - Echeneis Leave, Mousse Leave, Leech King Steal, Erinyes Steal,
   Echidna Leave
Savory - Nixie Steal, Pale Rider Steal
Verbena - Antares Steal, Rock Golem Leave
Blue Basil - Queen Steal, Moon Rocks Steal, Dogma Steal
Blue Chamomile - Titan Steal, Neurotica Steal, Izimbra Steal, Barracuda Steal
Blue Lavender - Vaudeville Steal, Simoriah Steal, Bakunawa Steal,
   Made in Heaven Steal
Blue Saffron - Kosh Steal, Popsickle Steal
Blue Sage - Aspidoceleon Steal, Heqet Steal, Ice Titan Steal
Blue Savory - Mandocello Steal, Dionaea Steal, Mia Culpa Steal, Lusca Steal,
   Blood Bound Steal
Blue Verbena - Orion Steal, Incognito Steal, Bastiage Steal


                                 * Manuscripts *

Azure Manuscript - Arachne Leave, Wyvern Lord Leave
Grey Manuscript - Filifolia Drop, Etheliana Drop, Wild Rabbit Drop,
   Chimera Drop, Bumble Bee Drop, Crawler Drop, Stone Eater Drop, Chirpee Drop,
   Peepit Leave, Tortoise Drop, Sea Monk Drop, Kraken Drop, Killer Fish Drop,
   Sea Hog Drop, Polwigle Drop, Oannes Drop, Slime Drop, Gamat Drop,
   Fire Drake Drop, Clay Golem Drop
Peach Manuscript - Asrai Leave, Leech King Leave
Purple Manuscript - Pied Piper Leave, Pale Rider Leave
Rainbow Manuscript - Sword Dancer Steal
Scarlet Manuscript - Padfoot Leave, Erinyes Leave
White Manuscript - Nixie Leave, Cross Bone Leave
Yellow Manuscript - Gracilis Leave, Antares Leave


                                 * Spell Tomes *

Aska's Embrace - Lailah Steal
Efreet's Anger - Vroom Steal
Shadow's Language - Aello Steal
Shadow's Walk - Hippogryph Steal
Volt's Melancholy - Galf Beast Steal
Volt's Whim - Moirae Steal


                                   * Messages *
Message: Artist - Rusalka Steal
Message: Fatal Blow - Ruby Dear Steal
Message: Hawkeye - Epitaph Steal
Message: Mental - Ravenous Steal
Message: Sage - Oannes Steal


                                     * Food *

Carrot - Wild Rabbit Steal, Dark Rider Steal
Cheese - Micasa Steal, Gargoyle Steal
Chicken - Graeae Steal
Cod - Sea Hog Drop
Juicy Meat - Echidna Steal
Kelp - Killer Fish Steal, Grindylow Drop
Kirima - Erinyes Drop
Lettuce - Cotton Tail Steal
Mushroom - Toadstool Drop, Vaudeville Drop
Octopus - Sea Wyvern Steal
Pork - Lamia Steal
Rice - Chirpee Steal
Seaweed - Remora Steal, Polwigle Drop
Shellfish - Tortoise Steal, Echeneis Steal, Orca Drop
Shrimp - Island Worm Drop, Archelon Steal, Orca Steal
Snapper - Island Worm Steal, Kraken Steal, Sea Hog Steal
Squid - Archelon Drop, Sea Bishop Steal, Sea Wyvern Drop
Strawberry - Pandora Steal
Tuna - Charybdis Steal


                                 * Raw Materials *

Anima - Dionaea Drop, Night Stalker Drop, Phantom Drop, Muzzler Drop,
   Enforcer Drop, Thinker Drop, Punisher Drop
Animus - Incognito Drop, Pale Rider Drop, Wraith Drop, Igniter Drop,
   Liberator Drop, Purger Drop, Awakner Drop
Ashes - Banshee Drop, Phantom Drop, Wraith Drop
Bat Fang - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop,
   Dogma Drop
Bat Wing - Black Bat Drop, Light Wing Drop, Were Bat Drop, Dire Bat Drop,
   Dogma Drop
Beak - Sphinx Drop, Axe Beak Drop, Aepyornis Drop
Bear Skin - Grisley Drop, Cave Bear Drop, Were Bear Drop
Beautiful Flower - Gracilis Steal, Truncata Steal, Korrigan Steal, Puck Steal
Bird Egg - Jabber Drop, Peepit Drop
Bird Feather - Griffin Drop, Chirpee Drop, Jabber Drop, Peepit Drop,
   Raven Drop, Simurgh Drop, Axe Beak Drop, Aepyornis Drop, Dodo Drop,
   Cockatrice Drop, Harpy Drop, Furie Drop, Seiren Drop, Aello Drop
Black Fluid - Slime Mold Drop
Bloody Cloth - Ghost Drop, Haunt Drop, Undertaker Drop
Blue Fluid - Mousse Drop
Broken Armor - Izimbra Drop, Dullahan Drop, Crusader Drop, Dark Rider Drop,
   Pale Rider Drop, Sword Dancer Drop
Broken Sword - Ghoul Steal, Night Stalker Drop, Dark Rider Drop,
   Sword Dancer Drop
Chicken Bones - Graeae Drop
Cocoon - Crawler Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop,
   Neurotica Drop, Spider Drop, Arachne Drop
Coral - Merrow Steal, Selkie Drop, Nereis Drop, Rusalka Drop
Crawler's Silk - Crawler Steal, Caterpillar Steal, Embryo Steal,
   Habetrot Steal, Neurotica Drop
Damascus - Girtablili Drop, Earth Eater Steal, Slime Mold Steal, Talos Drop,
   Mournblade Drop
Deadly Poison - Killer Bee Steal, Scorpion Steal, Girtablili Steal,
   Tarantula Steal, Pit Spider Steal, Poison Leech Steal, Hydra Steal
Demon's Horn - Demon Drop, Archdemon Drop, Vroom Drop
Demon's Wing - Demon Drop
Devil's Blood - Hippogryph Drop, Were Bat Steal, Blood Sucker Drop,
   Anemone Drop
Dragon's Anger - Tiamat Steal, Blade Rex Steal, Fafnir Steal
Dragon's Blood - Dire Bat Steal, Leech King Drop, Blood Bound Drop,
   Mournblade Steal
Dragon's Bone - Wyrm Drop, Hydra Drop
Dragon's Claw - Elder Dragon Drop, Blade Rex Drop, Wyrm Drop
Dragon's Fang - Were Dragon Drop, Tiamat Drop, Hydra Drop
Dragon's Horn - Tiamat Drop, Blade Rex Drop, Shadow Dragon Drop, Fafnir Drop,
   Jormungandr Drop
Dragon's Scale - Were Dragon Drop, Elder Dragon Drop, Shadow Dragon Drop,
   Wyrm Steal
Dragon's Skull - Vorpal Bunny Steal, Fafnir Drop, Jormungandr Drop
Elastic Leather - Popsickle Drop, Caterpillar Drop, Embryo Drop, Habetrot Drop,
   Stone Eater Drop, Rock Eater Drop, Island Worm Drop, Earth Eater Drop,
   Mia Culpa Drop
Electrum - Pudding Steal, Blue Rose Steal, Made in Heaven Drop, Pandora Drop
Elemental Fragment - Igniter Drop, Muzzler Drop, Enforcer Drop, Liberator Drop,
   Thinker Drop, Punisher Drop, Purger Drop, Awakner Drop
Evil Eye - Basilisk Drop, Moon Rocks Drop, Echidna Drop
Femur - Graeae Drop, Skeleton Steal, Undertaker Drop
Fish Scale - Killer Fish Drop, Remora Drop, Echeneis Drop, Barracuda Drop,
   Merrow Drop, Nixie Drop, Selkie Drop
Flower Petals - Gracilis Drop, Dionaea Drop, Korrigan Drop
Fluffy Fur - Wolf Drop, Hell Hound Drop, Padfoot Drop, Bear Drop, Grisley Drop,
   Cave Bear Drop, Were Bear Drop, Wolf Heddin Drop, Galf Beast Drop,
   Wild Rabbit Drop, Cotton Tail Drop, Carbuncle Drop, Vorpal Bunny Drop,
   Micasa Drop, Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop,
   Griffin Drop
Fragrant Wood - Orcrot Drop, Mandocello Drop
Frog Eggs - Bullfrog Drop, Heqet Drop
Frog Oil - Bullfrog Drop, Baal Drop
Ghost's Cloth - Crusader Steal, Banshee Drop, Grave Digger Drop, Ravenous Drop
Glittering Sand - Asrai Drop, Blue Rose Drop
Golem Fragment - Rock Golem Drop, Mythril Golem Drop, Talos Drop,
   Ice Titan Drop
Harpy's Feather - Furie Steal, Seiren Steal, Aello Drop
Hawk's Eye - Raven Drop
Horn - Titan Drop, Salamander Drop
Hunting Horn - Pied Piper Steal
Imp's Tail - Imp Drop, Cacodemon Drop
Imp's Wing - Pit Fiend Drop, Cacodemon Drop, Pied Piper Drop, Gremlin Drop
Ink - Sea Bishop Drop, Charybdis Drop, Lusca Drop
Insect Fluid - Hornet Drop, Antares Drop, Tarantula Drop, Pit Spider Drop
Insect's Wing - Bumble Bee Drop, Killer Bee Drop, Hornet Drop, Queen Drop,
   Killer Mantis Drop, Lumber Jack Drop
Jar Fragment - Sea Monk Drop, Kraken Drop, Sea Bishop Drop, Charybdis Drop
Knife - Gremlin Steal, Zombie Steal
Lamia's Bracelet - Erinyes Drop, Gorgon Drop
Lamia's Hair Tie - Gorgon Drop, Moirae Drop
Lamia's Tail - Lamia Drop, Echidna Drop, Ruby Dear Drop
Large Scale - Wyvern Lord Steal, Elder Dragon Steal
Large Scythe - Killer Mantis Drop, Lumber Jack Drop, Popsickle Drop,
   Simoriah Drop
Large Shell - Zaratan Drop, Jasconius Drop
Leaf Mold - Marcoid Drop, Stinkhorn Drop, Toadstool Drop
Lizard Skin - Lizard Drop
Lizard Tail - Lizard Drop, Basilisk Drop
Lumber - Orcrot Drop, Treant Drop, Mimic Drop
Mane - Fenrir Steal, Orion Drop, Were Bear Steal, Galf Beast Drop,
   Peallaidh Drop, Gunna Drop, Yeti Drop, Firbolg Drop, Manticore Steal,
   Simurgh Drop
Mimic Fragment - Mimic Drop, Pandora Drop, Shape Shifter Drop, Jaw Breaker Drop
Monster Extract - Light Wing Steal, Poison Leech Drop
Moss - Fungus Drop, Marcoid Drop, Stinkhorn Drop, Lunantisidhe Steal
Musk - Titan Drop, Gorgon Steal, Ruby Dear Drop
Mythril - Mythril Golem Drop, Ice Titan Drop
Ogre's Blood - Ogre Drop, Red Ogre Drop
Old Coin - Lusca Drop, Nereis Steal, Ghost Drop, Undertaker Steal,
   Grave Digger Steal, Mimic Steal
Ore - Stone Eater Steal, Megalith Steal, Mousse Steal, Pit Fiend Steal,
   Clay Golem Steal
Pebble - Slime Steal, Leech Drop, Gamat Steal, Pit Fiend Drop, Clay Golem Drop,
   Golem Drop, Rock Golem Steal, Automaton Drop, Jaw Breaker Steal
Philosopher's Stone - Hippogryph Drop, Ligeia Steal, Leech King Drop,
   Bakunawa Drop, Jaw Breaker Drop
Phoenix's Wing - Phoenix Steal
Plant Vine - Filifolia Drop, Caerurea Drop, Etheliana Drop, Gracilis Drop,
   Shallow Grave Drop, Truncata Drop, Hamadryad Drop, Puck Drop, Lailah Drop
Pointed Horn - Archdemon Drop, Vroom Drop
Pure Silver - Rock Golem Drop, Living Sword Drop, Machina Drop, Automaton Drop,
   Gargoyle Drop, Epitaph Drop, Shape Shifter Drop
Quality Scale - Remora Drop, Echeneis Drop, Barracuda Drop, Jasconius Steal
Quality Shell - Megalith Drop, Dark Steel Drop, Aspidoceleon Drop, Moirae Drop
Quality Stone - Roc Drop, Goliath Drop
Rabbit Tail - Cotton Tail Drop, Carbuncle Drop, Micasa Drop
Red Fluid - Ooze Drop, Ligeia Drop
Roc's Feather - Griffin Steal, Izimbra Drop, Simurgh Steal
Roper Feeler - Gamat Drop, Anemone Drop, Lunantisidhe Drop, Blue Rose Drop,
   Incognito Drop
Rough Leather - Dodo Drop, Cockatrice Drop, Moon Rocks Drop
Saliva - Mia Culpa Drop, Leech Drop, Poison Leech Drop, Blood Sucker Drop,
   Blood Bound Drop, Corpse Drop, Ghoul Drop
Scattered Bones - Skeleton Drop, Cross Bone Drop
Seashell - Jasconius Drop, Nixie Drop, Nereis Drop, Asrai Drop, Rusalka Drop
Sharp Claw - Hell Hound Steal, Fenrir Drop, Cerberus Drop, Orion Drop,
   Grisley Steal, Cave Bear Steal, Wolf Heddin Steal, Manticore Drop,
   Sphinx Drop, Harpy Drop, Furie Drop, Seiren Drop
Skull - Demon Steal, Skeleton Drop, Haunt Drop
Slime Mold - Stinkhorn Steal, Toadstool Steal, Vaudeville Drop
Slime Oil - Slime Drop, Jelly Drop, Ooze Drop, Pudding Drop, Slime Mold Drop,
   Ligeia Drop
Slough - Serpent Drop, Viper Drop, Kosh Drop
Small Fang - Wolf Drop, Black Wolf Drop, Cerberus Drop, Bear Drop, Ogre Drop,
   Red Ogre Drop, Serpent Drop, Viper Drop, Kosh Drop, Chimera Drop
Spider's Net - Spider Drop, Tarantula Drop, Pit Spider Drop, Arachne Drop,
   Simoriah Drop
Spoiled Meat - Raven Steal, Zombie Drop, Corpse Drop, Ghoul Drop,
   Bastiage Drop
Spongy Skin - Grindylow Drop, Oannes Drop, Baal Drop, Heqet Drop
Statue Fragment - Colossus Drop, Goliath Drop, Gargoyle Drop, Epitaph Drop
Steel Ball - Rock Eater Steal, Jelly Steal, Poltergeist Drop
Stinger - Killer Bee Drop, Queen Drop, Scorpion Drop, Antares Drop,
   Girtablili Drop
Stone Block - Rock Eater Drop, Roc Drop, Megalith Drop, Ooze Steal, Golem Drop,
   Colossus Drop
Strong Bone - Cross Bone Drop, Bastiage Drop, Grave Digger Drop
Thick Leaf - Caerurea Drop, Shallow Grave Drop, Mandragora Drop, Alraune Drop,
   Korrigan Drop, Hamadryad Drop, Puck Drop, Lailah Drop
Treant Bulb - Treant Steal, Mandocello Drop
Tree Sap - Treant Drop, Truncata Drop, Lunantisidhe Drop
Turtle Shell - Tortoise Drop, Dark Steel Drop, Zaratan Drop, Aspidoceleon Drop
Twisted Horn - Salamander Drop, Manticore Drop, Earth Eater Drop
Weapon Fragment - Poltergeist Drop, Living Sword Drop, Machina Drop,
   Mournblade Drop, Made in Heaven Drop
Wolf Fur - Black Wolf Drop, Hell Hound Drop, Padfoot Drop, Fenrir Drop,
   Wolf Heddin Drop
Wyvern's Scale - Fire Drake Drop, Wyvern Drop, Wyvern Lord Drop, Ishrantu Drop
Wyvern's Skin - Wyvern Drop, Wyvern Lord Drop
Wyvern's Wing - Sea Wyvern Drop, Vouivre Drop, Ishrantu Drop, Bakunawa Drop
Yellow Fluid - Jelly Drop, Pudding Drop



-------------------------------------------------------------------------------



[s-bloc]
                            BOSS AND HUMAN LOCATIONS:
             "Where Do I Find Dudes who aren't in the Monster Book?"



This section is like the "Monster Locations" section, but lists fellows who
aren't found in the Monster Book.  Most of these can only be battled once, but
a few can be battled multiple times; I'll note next to their entries if they
can be battled an unlimited amount of times in that location.

Note that nothing in this list can be spellbound.  Some of the humans are
already playable anyway, though.

This section contains some pretty major spoilers, so be warned!





                             * Plant Family *

Bartek - Triet Ruins
Gerichtslinde - Iselia Human Ranch
Amanita - Camberto Caves
Hirsuta - Iselia Human Ranch
Pyanopsion - Twilight Palace, Gladsheim Archdemon Group (unlimited)


                             * Beast Family *

Athos - Asgard, Dynasty Ruins, Meltokio Coliseum (unlimited)
Lucrezia - Dry Sinoa Lakebed
Porthos - Asgard, Dynasty Ruins, Meltokio Coliseum (unlimited)
Mirka - Temple of Ice
Aramis - Meltokio, Meltokio Coliseum (unlimited)
Elaphebolion - Temple of Lightning (unlimited),
      Gladsheim Ninth Floor Corner Seals (unlimited)


                             * Insect Family *

Lookin - Temple of Earth
Manitou - Dynasty Ruins
Anthesterion - Gladsheim Ninth Floor Corner Seals (unlimited)


                              * Bird Family *

Garuda - Asgard
Thargelion - Balacruf Mausoleum, Gladsheim Ninth Floor Corner Seals (unlimited)
Maimakterion - Twilight Palace, Gladsheim Archdemon Group (unlimited)


                            * Aquatic Family *

Siren - Temple of Ice
Nazdrovie - Izoold
Metageitnion - area unknown
Poseideon - Twilight Palace, Gladsheim Archdemon Group (unlimited)


                           * Free Form Family *

Mounychion - Gladsheim Ninth Floor Corner Seals (unlimited)
Hekatombaion - area unknown


                             * Demon Family *

Corduroy - Temple of Lightning
Skirophorion - Hima


                             * Dragon Family *

Schizos - Main Road (on the way to Izoold for the first time)
Ladon - Ginnungagap


                             * Ghost Family *

Boedromion - Martel Temple, Gladsheim Archdemon Group (unlimited)


                         * Magical Being Family *

Helion - Meltokio
Vortex - Lake Sinoa Cave
Wind Master Prime - Underground Ruins
Album Atrum(1) - Twilight Palace
Album Atrum(2) - Gladsheim Tenth Floor (unlimited, but one per visit)


                             * Human Family *

Thief - "Defeat the Bandits" Quests, "Happy Birthday" Quests (only sometimes)
Swordsman - "Defeat the Bandits" Quests, "Wandering Swordsman" Quests,
     "Mysterious Swordsman" Quests
Mercenary - "Avenge Us" Quests
City Watch - "From the City Watch" Quests
Christopher - "Defeat the Bandits" Quests
Melissa - "Defeat the Bandits" Quests
Martel Knight - Luin
Vanguard Rogue - Cape Fortress (unlimited), B-Rank Quests (unlimited),
     "Annoying Vanguard" Quests, assorted event battles
Vanguard Pugilist - Cape Fortress (unlimited), B-Rank Quests (unlimited),
     "Annoying Vanguard" Quests, assorted event battles
Vanguard Archer - Cape Fortress (unlimited), B-Rank Quests (unlimited),
     "Annoying Vanguard" Quests, assorted event battles
Vanguard Witch - Cape Fortress (unlimited), B-Rank Quests (unlimited),
     "Annoying Vanguard" Quests, assorted event battles
Top Vanguard Rogue - Building Number Two (unlimited),
     S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
     assorted event battles
Top Vanguard Pugilist - Building Number Two (unlimited),
     S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
     assorted event battles
Top Vanguard Archer - Building Number Two (unlimited),
     S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
     assorted event battles
Top Vanguard Witch - Building Number Two (unlimited),
     S-Rank Quests (unlimited), "Annoying Vanguard" Quests,
     assorted event battles
Lloyd - Lake Sinoa Cave, Ginnungagap
Colette - never battled
Genis - never battled
Raine - never battled
Sheena - never battled
Zelos - never battled
Presea - never battled
Regal - never battled
Emil(1) - never battled
Emil(2) - never battled
Emil(3) - never battled
Emil(4) - Ginnungagap
Marta - Ginnungagap
Richter(1) - Temple of Darkness
Richter(2) - Cape Fortress, Building Number Two
Richter(3) - Ginnungagap
Alice(1) - Dynasty Ruins
Alice(2) - Ginnungagap
Decus(1) - Cape Fortress
Decus(2) - Ginnungagap
Brute - Building Number Two
Hawk(1) - Asgard
Hawk(2) - Building Number Two
Magnar(1) - Luin
Magnar(2) - Nearby Forest (outside Altessa's House)



-------------------------------------------------------------------------------



[s-bitm]
                          ITEMS OF BOSSES AND HUMANS:
                      "Does a Boss Carry an Item I Need?"



This is just like the "Items of Monsters" section, but it includes item data
for things that aren't in the monster book.  Look here for items that can be
obtained from things like humans and boss-only monsters.  Most drop items are
guaranteed to be obtained, except for the ones dropped by giant versions of
normal monsters; I think that Kismet is the only other one that has less than
a 100% chance of dropping.  Don't forget that you can steal from several of
these guys, though!

Most of these fellows can only be challenged once per playthrough, but a few,
such as most giant versions of ordinary monsters, can be battled repeatedly in
places like Gladsheim.

It should go without saying that this list contains some spoilers.  Be alert!





                                    * Herbs *
Basil - Garuda Steal
Chamomile - Mirka Steal, Corduroy Steal
Lavender - Hirsuta Steal
Saffron - Gerichtslinde Steal
Sage - Amanita Steal
Savory - Manitou Steal
Verbena - Bartek Steal


                                * Magitechnology *

All-Divide - Aramis Steal


                                 * Manuscripts *

Azure Manuscript - Metageitnion Drop
Grey Manuscript - Hirsuta Drop
Peach Manuscript - Elaphebolion Drop, Skirophorion Drop
Purple Manuscript - Maimakterion Drop
Rainbow Manuscript - Poseideon Drop, Magnar(2) Steal
Scarlet Manuscript - Hekatombaion Drop
Silver Manuscript - Boedromion Drop
Yellow Manuscript - Gamelion Drop, Mounychion Drop


                                  * Spell Tomes *

Luna's Punishment - Pyanopsion Drop
Sylph's Mischief - Wind Master Prime Drop
Undine's Affection - Alice(1) Steal
Undine's Charity - Siren Steal


                                   * Messages *

Message: Hawkeye - Thargelion Drop
Message: Near Death - Hawk(2) Steal
Message: Stronghold - Anthesterion Drop


                                   * Weapons *
Nether Traitor - Album Atrum(1) Drop
Kismet - Album Atrum(2) Drop


                                    * Capes *

Dark Cape - Boedromion Drop
Forseti's Cape - Hawk(2) Drop


                               * Marks and Symbols *

Heal Mark - Magnar(1) Drop
Holy Mark - Mounychion Drop
Holy Symbol - Brute Drop
Mana Symbol - Decus(2) Drop
Mystic Mark - Richter(2) Drop, Richter(3) Drop
Mystic Symbol - Alice(2) Drop
Spirit Mark - Metageitnion Drop, Alice(1) Drop


                             * Amulets and Talismans *

Amulet - Anthesterion Drop
Talisman - Thargelion Drop


                                     * Rings *

Electrum Ring - Elaphebolion Drop, Alice(1) Drop
Garnet Ring - Decus(1) Drop
Mythril Ring - Maimakterion Drop, Alice(2) Steal, Decus(2) Steal
Orichalcum Ring - Poseideon Drop, Richter(3) Steal
Platinum Ring - Pyanopsion Drop


                              * Charms and Periapts *

Poison Charm - Gamelion Drop, Hawk(1) Drop
Seal Charm - Skirophorion Drop
Shock Charm - Hekatombaion Drop
Stone Periapt - Magnar(2) Drop


                                  * Gemstones *

Amethyst - Album Atrum(2) Drop
Aquamarine - Ladon Drop
Ruby - Brute Drop
Topaz - Album Atrum(1) Drop


                                    * Food *

Apple - Lucrezia Drop
Carrot - Porthos Drop
Tuna - Manitou Drop


                                * Raw Materials *

Charcoal - Bartek Drop
Coral - Siren Drop
Crawler's Silk - Lookin Drop
Demon's Wing - Corduroy Drop
Dragon's Horn - Schizos Drop
Elastic Leather - Manitou Drop
Elemental Fragment - Vortex Drop, Wind Master Prime Drop
Fluffy Fur - Mirka Drop, Aramis Drop
Fragrant Wood - Gerichtslinde Drop
Golem Fragment - Helion Drop
Mane - Athos Drop, Mirka Drop
Orichalcum - Richter(4) Drop
Philosopher's Stone - Pyanopsion Steal, Gamelion Steal, Elaphebolion Steal,
   Anthesterion Steal, Thargelion Steal, Maimakterion Steal,
   Metageitnion Steal, Poseideon Steal, Mounychion Steal, Hekatombaion Steal,
   Skirophorion Steal, Boedromion Steal, Album Atrum(1) Steal,
   Album Atrum(2) Steal, Richter(4) Steal
Plant Vine - Hirsuta Drop
Pointed Horn - Corduroy Drop
Quality Stone - Helion Drop
Rabbit Tail - Porthos Drop
Roc's Feather - Garuda Drop
Seashell - Siren Drop
Slime Mold - Amanita Drop
Spongy Skin - Nazdrovie Drop
Wolf Fur - Athos Drop



-------------------------------------------------------------------------------



[s-qinf]
                         GENERAL MONSTER QUEST INFO:
         "Which Monsters Can I Expect to Find on Which Quest Ranks?"

*NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*



It's yet another easy-to-use section.  This one is really short, but important
nonetheless: it tells you which monster habitats are represented on which quest
ranks.  To find which monster groups constitute a particular habitat, look up
the habitat name in the "Monster Encounter List" section.





D-Rank: Lake Sinoa Cave, Tower of Mana, Underground Ruins, Dynasty Ruins
C-Rank: Iselia Human Ranch, Triet Ruins, Camberto Caves, Temple of Ice
B-Rank: Temple of Darkness, Cape Fortress, Temple of Lightning, Temple of Earth
A-Rank: Alpha Groups
S-Rank: Some Alpha Groups, Building Number Two, Ginnungagap



===============================================================================










                              ENCOUNTER LISTS
             ~ Groups and Encounters Listed for Your Convenience! ~










===============================================================================



[s-menc]
                           MONSTER ENCOUNTER LIST:
                 "What Monsters Live in the Places I Visit?"

*NOTE: THIS SECTION WILL BE CLEANED UP AND REORGANIZED IN A LATER UPDATE.*



In this section, grouped according to habitat, is a comprehensive list of every
monster group and all of the encounters that can be found within it.  Also,
every obtainable monster item in each habitat is listed, as well as which
quest rank and other areas the monsters in the habitat can show up in.


* * * * *

Lake Sinoa Cave (D-Rank Quests)

Major Element (inside of cave): Water
Major Element (dried-up lakebed): Wind

Note: An Imp and a Wolf join here through the plot.

=Monsters=
*Polwigle Lv.2 (Water, Aquatic) HP:413
   Artes: none
   Skills: VS Beast 1
   Drop: Seaweed
   Drop: Grey Manuscript
   Leave: Apple Gel
   Location: Polwigle Group, Black Bat Group, Spider Group, Gremlin Group
*Black Bat Lv.2 (Wind, Bird) HP:423
   Artes: none
   Skills: VS Insect 1
   Drop: Bat Wing
   Drop: Bat Fang
   Leave: Apple Gel
   Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
             Gremlin Group
*Spider Lv.3 (Earth, Insect) HP:544
   Artes: none
   Skills: VS Plant 1
   Drop: Spider's Net
   Drop: Cocoon
   Leave: Poison Bottle
   Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
             Gremlin Group
*Wolf Lv.4 (Fire, Beast) HP:661
   Artes: none
   Skills: VS Bird 1
   Drop: Small Fang
   Drop: Fluffy Fur
   Leave: Apple Gel
   Location: Black Bat Group, Spider Group, Wolf Group, Gremlin Group
*Gremlin Lv.5 (Lightning, Demon) HP:705
   Artes: none
   Skills: VS Dragon 1
   Drop: Imp's Wing
   Leave: Apple Gel
   Steal: Knife
   Location: Polwigle Group, Black Bat Group, Spider Group, Wolf Group,
             Gremlin Group
*Black Wolf Lv.5 (Darkness, Beast) HP:2214
   Artes: none
   Skills: VS Bird 1
   Drop: Small Fang
   Drop: Wolf Fur
   Leave: Lavender
   Location: Wolf Group

=Enemy Artes=
none

=Enemy Skills=
*VS Plant 1: Deals slightly added damage to Plant-family monsters.
   -Known by Spider
*VS Beast 1: Deals slightly added damage to Beast-family monsters.
   -Known by Polwigle
*VS Insect 1: Deals slightly added damage to Insect-family monsters.
   -Known by Black Bat
*VS Bird 1: Deals slightly added damage to Bird-family monsters.
   -Known by Wolf and Black Wolf
*VS Dragon 1: Deals slightly added damage to Dragon-family monsters.
   -Known by Gremlin

=Items=
*Apple Gel (Polwigle Leave, Black Bat Leave, Wolf Leave, Gremlin Leave)
*Poison Bottle (Spider Leave)
*Lavender (Black Wolf Leave)
*Grey Manuscript (Polwigle Drop)
*Seaweed (Polwigle Drop)
*Bat Fang (Black Bat Drop)
*Bat Wing (Black Bat Drop)
*Cocoon (Spider Drop)
*Fluffy Fur (Wolf Drop)
*Imp's Wing (Gremlin Drop)
*Knife (Gremlin Steal)
*Small Fang (Wolf Drop, Black Wolf Drop)
*Spider's Net (Spider Drop)
*Wolf Fur (Black Wolf Drop)

+-+Monster Groups+-+

Polwigle Group
-Polwigle
-Polwigle, Black Bat
-Polwigle, Spider
-Polwigle, Gremlin

Black Bat Group
-Black Bat, Polwigle
-Black Bat, Spider
-Black Bat, Wolf
-Black Bat, Gremlin

Spider Group
-Spider, Polwigle
-Spider, Black Bat
-Spider, Wolf
-Spider, Gremlin

Wolf Group (also found in Hima)
-Wolf, Black Bat
-Wolf, Spider
-Wolf, Gremlin
-Wolf, Black Wolf

Gremlin Group
-Gremlin, Polwigle
-Gremlin, Black Bat
-Gremlin, Spider
-Gremlin, Wolf

* * * * *

Tower of Mana (D-Rank Quests)

Major Element: Wind

=Monsters=
*Chirpee Lv.2 (Wind, Bird) HP:443
   Artes: none
   Skills: VS Insect 1
   Drop: Bird Feather
   Drop: Grey Manuscript
   Leave: Apple Gel
   Steal: Rice
   Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
*Filifolia Lv.2 (Earth, Plant) HP:504
   Artes: none
   Skills: VS Aquatic 1
   Drop: Plant Vine
   Drop: Grey Manuscript
   Leave: Apple Gel
   Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
*Wild Rabbit Lv.3 (Earth, Beast) HP:482
   Skills: VS Bird 1
   Drop: Fluffy Fur
   Drop: Grey Manuscript
   Leave: Apple Gel
   Steal: Carrot
   Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group
*Peepit Lv.3 (Ice, Bird) HP:1554
   Artes: none
   Skills: VS Insect 2
   Drop: Bird Egg
   Drop: Bird Feather
   Leave: Grey Manuscript
   Location: Chirpee Group
*Bear Lv.6 (Fire, Beast) HP:927
   Artes: Power Attack
   Skills: VS Bird 1, Lure
   Drop: Fluffy Fur
   Drop: Small Fang
   Leave: Apple Gel
   Location: Chirpee Group, Filifolia Group, Wild Rabbit Group, Bear Group

=Enemy Artes=
*Power Attack (Strike): The user clenches its fists together and raises its
   arms above its head, storing massive power in its arm muscles, before
   slamming down its fists to pound the foe in front with phenomenal force.
   -Known by Bear

=Enemy Skills=
*VS Insect 1: Deals slightly added damage to Insect-family monsters.
   -Known by Chirpee
*VS Insect 2: Deals moderately added damage to Insect-family monsters.
   -Known by Peepit
*VS Bird 1: Deals slightly added damage to Bird-family monsters.
   -Known by Wild Rabbit and Bear
*VS Aquatic 1: Deals slightly added damage to Aquatic-family monsters.
   -Known by Filifolia
*Lure 1: Exudes a threatening aura to make foes slightly more likely to attack
   the skill-holder instead of his or her allies.  Does not affect
   player-controlled characters in any way.
   -Known by Bear

=Items=
*Apple Gel (Bear Leave, Chirpee Leave, Filifolia Leave, Wild Rabbit Leave)
*Grey Manuscript (Chirpee Drop, Filifolia Drop, Wild Rabbit Drop, Peepit Leave)
*Carrot (Wild Rabbit Steal)
*Rice (Chirpee Steal)
*Bird Egg (Peepit Drop)
*Bird Feather (Chirpee Drop, Peepit Drop)
*Fluffy Fur (Bear Drop, Wild Rabbit Drop)
*Plant Vine (Filifolia Drop)
*Small Fang (Bear Drop)

+-+Monster Groups+-+

Bear Group (also found in Hima)
-Bear X2
-Bear, Chirpee, Filifolia
-Bear, Chirpee, Wild Rabbit
-Bear, Filifolia, Wild Rabbit

Chirpee Group
-Chirpee X2
-Chirpee, Bear, Filifolia
-Chirpee, Bear, Wild Rabbit
-Chirpee X2, Peepit

Filifolia Group
-Filifolia X2
-Filifolia, Wild Rabbit
-Filifolia, Bear, Chirpee
-Filifolia, Bear, Wild Rabbit

Wild Rabbit Group (only found on D-Rank Quests)
-Wild Rabbit X2
-Wild Rabbit, Filifolia
-Wild Rabbit, Bear, Chirpee
-Wild Rabbit, Bear, Filifolia

* * * * *

Hima

Note: Hima is not a habitat, but a location; however, for ease of
reference, the monster groups that appear in Hima are listed,
along with their individual habitats for further reference.

Monsters: Filifolia, Wolf, Black Wolf, Bear, Wild Rabbit, Serpent, Lizard,
   Spider, Chirpee, Axe Beak, Black Bat, Slime, Gamat, Gremlin, Skeleton,
   Cross Bone, Ghost, Clay Golem, Poltergeist

*Axe Beak Group*
(found in Hima, but habitat is Underground Ruins;
see Underground Ruins section for items)
-Axe Beak X2, Serpent
-Axe Beak, Slime, Gamat
-Axe Beak, Serpent, Poltergeist
-Axe Beak, Ghost, Skeleton
-Axe Beak X2, Lizard

*Skeleton Group*
(found in Hima, but habitat is Underground Ruins;
see Underground Ruins section for items)
-Skeleton X2, Gamat
-Skeleton, Axe Beak, Ghost
-Skeleton, Clay Golem, Ghost
-Skeleton X2, Cross Bone

*Bear Group*
(found in Hima, but habitat is Tower of Mana;
see Tower of Mana section for items)
-Bear X2
-Bear, Chirpee, Filifolia
-Bear, Chirpee, Wild Rabbit
-Bear, Filifolia, Wild Rabbit

*Wolf Group*
(found in Hima, but habitat is Lake Sinoa Cave;
see Lake Sinoa Cave section for items)
-Wolf, Black Bat
-Wolf, Spider
-Wolf, Gremlin
-Wolf, Black Wolf

*Poltergeist Group*
(found in Hima, but habitat is Underground Ruins;
see Underground Ruins section for items)
-Poltergeist, Serpent, Slime
-Poltergeist, Serpent, Axe Beak
-Poltergeist, Axe Beak, Clay Golem
-Poltergeist X2, Clay Golem X2
-Poltergeist, Ghost X2

* * * * *

Underground Ruins (D-Rank Quests)

Monsters: Serpent, Lizard, Axe Beak, Slime, Mousse, Gamat, Skeleton,
   Cross Bone, Ghost, Clay Golem, Poltergeist

Items
*Apple Gel (Slime Leave, Axe Beak Leave, Clay Golem Leave, Ghost Leave,
   Poltergeist Leave, Skeleton Leave, Lizard Leave)
*Orange Gel (Gamat Leave)
*Poison Bottle (Serpent Leave)
*Sage (Mousse Leave)
*Grey Manuscript (Slime Drop, Gamat Drop, Clay Golem Drop)
*White Manuscript (Cross Bone Leave)
*Beak (Axe Beak Drop)
*Bird Feather (Axe Beak Drop)
*Bloody Cloth (Ghost Drop)
*Blue Fluid (Mousse Drop)
*Femur (Skeleton Steal)
*Lizard Skin (Lizard Drop)
*Lizard Tail (Lizard Drop)
*Old Coin (Ghost Drop)
*Ore (Clay Golem Steal, Mousse Steal)
*Pebble (Slime Steal, Gamat Steal, Clay Golem Drop)
*Roper Feeler (Gamat Drop)
*Scattered Bones (Skeleton Drop, Cross Bone Drop)
*Skull (Skeleton Drop)
*Slime Oil (Slime Drop)
*Slough (Serpent Drop)
*Small Fang (Serpent Drop)
*Steel Ball (Poltergeist Drop)
*Sturdy Bone (Cross Bone Drop)
*Weapon Fragment (Poltergeist Drop)

Serpent Group
-Serpent, Axe Beak X2
-Serpent, Gamat, Clay Golem
-Serpent, Slime, Poltergeist
-Serpent, Axe Beak, Poltergeist
-Serpent X2, Lizard

Slime Group
-Slime, Gamat X2
-Slime, Gamat, Axe Beak
-Slime, Serpent, Poltergeist
-Slime, Lizard
-Slime X2, Mousse

Gamat Group
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat, Serpent, Clay Golem
-Gamat, Skeleton X2
-Gamat, Lizard X2

Axe Beak Group (also found in Hima)
-Axe Beak X2, Serpent
-Axe Beak, Slime, Gamat
-Axe Beak, Serpent, Poltergeist
-Axe Beak, Ghost, Skeleton
-Axe Beak X2, Lizard

Clay Golem Group
-Clay Golem, Serpent, Gamat
-Clay Golem, Axe Beak, Poltergeist
-Clay Golem X2, Poltergeist X2
-Clay Golem, Ghost, Skeleton

Ghost Group
-Ghost X2, Poltergeist
-Ghost, Axe Beak, Skeleton
-Ghost, Clay Golem, Skeleton
-Ghost, Skeleton, Lizard

Poltergeist Group (also found in Hima)
-Poltergeist, Serpent, Slime
-Poltergeist, Serpent, Axe Beak
-Poltergeist, Axe Beak, Clay Golem
-Poltergeist X2, Clay Golem X2
-Poltergeist, Ghost X2

Skeleton Group (also found in Hima)
-Skeleton X2, Gamat
-Skeleton, Axe Beak, Ghost
-Skeleton, Clay Golem, Ghost
-Skeleton X2, Cross Bone

Lizard Group
-Lizard, Serpent X2
-Lizard, Slime
-Lizard X2, Gamat
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

*Golem Group*
(found in Underground Ruins, but habitat is Disjunct Ruins Groups;
see Disjunct Ruins Groups section for items)
-Golem X2, Stone Eater
-Golem, Stone Eater X2
-Golem X2, Manticore
-Golem X2, Rock Golem

* * * * *

Disjunct Ruins Groups (C-Rank Quests)

Note: This is a set of unusual groups that, while found in the Underground
Ruins and Triet Ruins, is distinctly separate in monsters, encounters, and
experience levels from the other groups there.  It also appears in C-Rank
Quests, while the other Underground Ruins groups appear in D-Rank Quests.

Monsters: Manticore, Stone Eater, Golem, Rock Golem

Items
*Apple Gel (Stone Eater Leave)
*Orange Gel (Golem Leave, Manticore Leave)
*Verbena (Rock Golem Leave)
*Grey Manuscript (Stone Eater Drop)
*Elastic Leather (Stone Eater Drop)
*Golem Fragment (Rock Golem Drop)
*Mane (Manticore Steal)
*Ore (Stone Eater Steal)
*Pebble (Golem Drop, Rock Golem Steal)
*Pure Silver (Rock Golem Drop)
*Sharp Claw (Manticore Drop)
*Stone Block (Golem Drop)
*Twisted Horn (Manticore Drop)

Golem Group (found in Underground Ruins and Triet Ruins)
-Golem X2, Stone Eater
-Golem, Stone Eater X2
-Golem X2, Manticore
-Golem X2, Rock Golem

Manticore Group (found in Triet Ruins)
-Manticore X3
-Manticore X2, Stone Eater
-Manticore, Stone Eater X2
-Manticore, Golem X2

* * * * *

Dynasty Ruins (D-Rank Quests)

Monsters: Sea Monk, Sea Bishop, Killer Fish, Sea Hog, Orca, Merrow, Nixie,
   Bullfrog, Leech, Sea Wyvern, Zombie

Items
*Apple Gel (Killer Fish Leave, Leech Leave, Sea Monk Leave)
*Orange Gel (Sea Hog Leave, Sea Wyvern Leave, Sea Bishop Leave, Merrow Leave)
*Lemon Gel (Bullfrog Leave)
*Poison Bottle (Zombie Leave)
*Lavender (Orca Leave)
*Savory (Nixie Steal)
*Grey Manuscript (Killer Fish Drop, Sea Monk Drop, Sea Hog Drop)
*White Manuscript (Nixie Leave)
*Cod (Sea Hog Drop)
*Kelp (Killer Fish Steal)
*Octopus (Sea Wyvern Steal)
*Shellfish (Orca Drop)
*Shrimp (Orca Steal)
*Snapper (Sea Hog Steal)
*Squid (Sea Wyvern Drop, Sea Bishop Steal)
*Coral (Merrow Steal)
*Fish Scale (Killer Fish Drop, Merrow Drop, Nixie Drop)
*Frog Eggs (Bullfrog Drop)
*Frog Oil (Bullfrog Drop)
*Ink (Sea Bishop Drop)
*Jar Fragment (Sea Monk Drop, Sea Bishop Drop)
*Knife (Zombie Steal)
*Pebble (Leech Drop)
*Saliva (Leech Drop)
*Seashell (Nixie Drop)
*Spoiled Meat (Zombie Drop)
*Wyvern's Wing (Sea Wyvern Drop)

Killer Fish Group
-Killer Fish, Leech, Merrow
-Killer Fish, Sea Monk, Zombie
-Killer Fish, Sea Hog, Bullfrog
-Killer Fish X2, Sea Wyvern
-Killer Fish X2, Sea Bishop

Leech Group
-Leech, Killer Fish, Merrow
-Leech, Sea Monk, Merrow
-Leech X2, Zombie
-Leech, Bullfrog, Merrow
-Leech, Sea Wyvern, Merrow

Sea Monk Group
-Sea Monk, Killer Fish, Zombie
-Sea Monk, Leech, Merrow
-Sea Monk X2, Zombie
-Sea Monk, Bullfrog, Sea Bishop
-Sea Monk X2, Merrow

Sea Hog Group
-Sea Hog, Killer Fish, Bullfrog
-Sea Hog, Zombie, Sea Bishop
-Sea Hog, Bullfrog X2
-Sea Hog X2, Sea Wyvern
-Sea Hog X2, Orca

Zombie Group
-Zombie, Killer Fish, Sea Monk
-Zombie, Killer Fish, Sea Bishop
-Zombie, Leech X2
-Zombie, Sea Monk X2
-Zombie, Sea Hog, Sea Bishop

Bullfrog Group
-Bullfrog, Killer Fish, Sea Hog
-Bullfrog, Leech, Merrow
-Bullfrog, Sea Monk, Sea Bishop
-Bullfrog X2, Sea Hog
-Bullfrog, Sea Wyvern X2

Sea Wyvern Group
-Sea Wyvern, Killer Fish X2
-Sea Wyvern, Leech, Merrow
-Sea Wyvern, Sea Hog X2
-Sea Wyvern X2, Bullfrog
-Sea Wyvern, Sea Bishop X2

Sea Bishop Group
-Sea Bishop, Killer Fish X2
-Sea Bishop, Killer Fish, Zombie
-Sea Bishop, Sea Monk, Bullfrog
-Sea Bishop, Sea Hog, Zombie
-Sea Bishop X2, Sea Wyvern

Merrow Group
-Merrow, Killer Fish, Leech
-Merrow, Leech, Sea Monk
-Merrow, Leech, Bullfrog
-Merrow, Leech, Sea Wyvern
-Merrow X2, Nixie

* * * * *

Iselia Human Ranch (C-Rank Quests)

Monsters: Treant, Etheliana, Gracilis, Mandragora, Ogre, Chimera,
   Bumble Bee, Raven, Harpy, Furie, Phantom, Wraith

Items
*Apple Gel (Bumble Bee Leave, Ogre Leave, Mandragora Leave, Chimera Leave)
*Orange Gel (Harpy Leave, Treant Leave, Raven Leave)
*Seal Bottle (Etheliana Leave)
*Virus Bottle (Wraith Leave)
*Weak Bottle (Phantom Leave)
*Lavender (Furie Leave)
*Grey Manuscript (Bumble Bee Drop, Etheliana Drop, Chimera Drop)
*Yellow Manuscript (Gracilis Leave)
*Anima (Phantom Drop)
*Animus (Wraith Drop)
*Ashes (Phantom Drop, Wraith Drop)
*Beautiful Flower (Gracilis Steal)
*Bird Feather (Harpy Drop, Raven Drop, Furie Drop)
*Flower Petals (Gracilis Drop)
*Harpy's Feather (Furie Steal)
*Hawk's Eye (Raven Drop)
*Insect's Wing (Bumble Bee Drop)
*Lumber (Treant Drop)
*Ogre's Blood (Ogre Drop)
*Plant Vine (Etheliana Drop, Gracilis Drop)
*Sharp Claw (Harpy Drop, Furie Drop)
*Small Fang (Ogre Drop, Chimera Drop)
*Spoiled Meat (Raven Steal)
*Thick Leaf (Mandragora Drop)
*Treant Bulb (Treant Steal)
*Tree Sap (Treant Drop)

Bumble Bee Group
-Bumble Bee X4
-Bumble Bee, Etheliana X3
-Bumble Bee X2, Harpy
-Bumble Bee, Etheliana X2, Raven

Etheliana Group
-Etheliana X3, Bumble Bee
-Etheliana X2, Ogre X2
-Etheliana X2, Bumble Bee, Raven
-Etheliana X3, Gracilis

Harpy Group
-Harpy, Bumble Bee X2
-Harpy X2, Ogre X2
-Harpy X2, Raven X2
-Harpy X3, Furie X2

Ogre Group
-Ogre X3
-Ogre X2, Etheliana X2
-Ogre X2, Harpy X2
-Ogre X2, Raven X2

Mandragora Group
-Mandragora X2, Treant X2
-Mandragora X2, Chimera X2
-Mandragora X2, Phantom X2

Treant Group
-Treant X4
-Treant X2, Mandragora X2
-Treant X2, Phantom X2
-Treant, Chimera, Phantom X2

Chimera Group
-Chimera X3
-Chimera X2, Mandragora X2
-Chimera, Treant, Phantom X2

Phantom Group
-Phantom X2, Mandragora X2
-Phantom X2, Treant X2
-Phantom X2, Treant, Chimera
-Phantom X3, Wraith
Raven Group (only found on C-Rank Quests and in Balacruf Mausoleum)
-Raven X2, Ogre X2
-Raven X3
-Raven, Etheliana X2, Bumble Bee
-Raven X2, Harpy X2

*Poison Leech Group: Alpha
(found in Iselia Human Ranch, but habitat is Strange Poison Leech Group;
see Strange Poison Leech Group section for items)
-Poison Leech X2, Marcoid X2
-Poison Leech X2, Tortoise X2
-Poison Leech X3, Tortoise, Crawler
-Poison Leech X2, Tortoise, Zaratan
-Poison Leech X3, Leech King X2

* * * * *

Iselia Ranch Poison Leech Group

Note: This is not a habitat; rather, it is the Poison Leech: Alpha Group that
appears in a well-hidden part of Iselia Human Ranch.  It is listed here for
ease of reference and can also be found on A-Rank Quests.  Note that the
monsters in this group, like all alpha group monsters, have sharply randomized
levels, so the monsters in this group may be significantly stronger than
other monsters in the area.

Monsters: Marcoid, Crawler, Tortoise, Zaratan, Poison Leech, Leech King

Items
*Apple Gel (Tortoise Leave, Crawler Leave)
*Orange Gel (Marcoid Leave)
*Lemon Gel (Zaratan Leave)
*Poison Bottle (Poison Leech Leave)
*Sage (Leech King Steal)
*Grey Manuscript (Tortoise Drop, Crawler Drop)
*Peach Manuscript (Leech King Leave)
*Shellfish (Tortoise Steal)
*Cocoon (Crawler Drop)
*Crawler's Silk (Crawler Steal)
*Deadly Poison (Poison Leech Steal)
*Dragon's Blood (Leech King Drop)
*Large Shell (Zaratan Drop)
*Leaf Mold (Marcoid Drop)
*Monster Extract (Poison Leech Drop)
*Moss (Marcoid Drop)
*Philosopher's Stone (Leech King Drop)
*Saliva (Poison Leech Drop)
*Turtle Shell (Tortoise Drop, Zaratan Drop)

Poison Leech Group: Alpha (found in Iselia Human Ranch)
-Poison Leech X2, Marcoid X2
-Poison Leech X2, Tortoise X2
-Poison Leech X3, Tortoise, Crawler
-Poison Leech X2, Tortoise, Zaratan
-Poison Leech X3, Leech King X2

* * * * *

Triet Oasis (does not appear on quests)

Note: This habitat consists of one unorthodox group comprised of the five
encounters that can show up if a monster is fished up during the Triet
ice-fishing mini-game.  Because the only unifying factor between these five
encounters is that they all occur during the same mini-game, this group
cannot be identified by a leading monster like most other groups can.
Note that, despite the fact that these encounters are triggered by unusual
means (randomly upon fishing successfully), they are not classified as event
encounters, and thus you can spellbind monsters in these encounters.

Monsters: Shallow Grave, Tortoise, Sea Monk, Kraken, Sea Bishop, Remora,
   Grindylow, Bullfrog, Oannes, Blue Rose, Sea Wyvern

Items
*Apple Gel (Shallow Grave Leave, Tortoise Leave, Sea Monk Leave)
*Lemon Gel (Bullfrog Leave)
*Orange Gel (Sea Bishop Leave, Grindylow Leave, Sea Wyvern Leave)
*Pineapple Gel (Oannes Leave)
*Melange Gel (Remora Leave, Blue Rose Leave)
*Virus Bottle (Kraken Leave)
*Grey Manuscript (Tortoise Drop, Sea Monk Drop, Kraken Drop, Oannes Drop)
*Message: Sage (Oannes Steal)
*Kelp (Grindylow Drop)
*Octopus (Sea Wyvern Steal)
*Seaweed (Remora Steal)
*Shellfish (Tortoise Steal)
*Snapper (Kraken Steal)
*Squid (Sea Bishop Steal, Sea Wyvern Drop)
*Electrum (Blue Rose Steal)
*Fish Scale (Remora Drop)
*Frog Eggs (Bullfrog Drop)
*Frog Oil (Bullfrog Drop)
*Glittering Sand (Blue Rose Drop)
*Ink (Sea Bishop Drop)
*Jar Fragment (Sea Monk Drop, Kraken Drop, Sea Bishop Drop)
*Plant Vine (Shallow Grave Drop)
*Quality Scale (Remora Drop)
*Roper Feeler (Blue Rose Drop)
*Spongy Skin (Grindylow Drop, Oannes Drop)
*Thick Leaf (Shallow Grave Drop)
*Turtle Shell (Tortoise Drop)
*Wyvern's Wing (Sea Wyvern Drop)

Triet Oasis Group
-Sea Monk, Sea Bishop, Bullfrog X2
-Sea Bishop X2, Sea Wyvern X2
-Shallow Grave X3, Tortoise X2
-Grindylow X3, Oannes X2
-Kraken X2, Remora X2, Grindylow X2, Blue Rose X2

* * * * *

Triet Ruins (C-Rank Quests)

Note: An Archelon joins here through the plot.

Monsters: Red Ogre, Scorpion, Antares, Tarantula, Jabber, Light Wing,
   Fire Drake, Automaton

Items
*Apple Gel (Automaton Leave, Scorpion Leave, Fire Drake Leave, Tarantula Leave)
*Orange Gel (Red Ogre Leave)
*Seal Bottle (Light Wing Leave)
*Shock Bottle (Jabber Leave)
*Verbena (Antares Steal)
*Grey Manuscript (Fire Drake Drop)
*Yellow Manuscript (Antares Leave)
*Bat Fang (Light Wing Drop)
*Bat Wing (Light Wing Drop)
*Bird Egg (Jabber Drop)
*Bird Feather (Jabber Drop)
*Deadly Poison (Scorpion Steal, Tarantula Steal)
*Insect Fluid (Tarantula Drop, Antares Drop)
*Monster Extract (Light Wing Steal)
*Ogre's Blood (Red Ogre Drop)
*Pebble (Automaton Drop)
*Pure Silver (Automaton Drop)
*Small Fang (Red Ogre Drop)
*Spider's Net (Tarantula Drop)
*Stinger (Scorpion Drop, Antares Drop)
*Wyvern's Scale (Fire Drake Drop)


Jabber Group
-Jabber X5
-Jabber X2, Light Wing, Automaton
-Jabber, Light Wing, Fire Drake X2
-Jabber, Light Wing X2, Tarantula
-Jabber X2, Tarantula, Red Ogre X2


Tarantula Group
-Tarantula, Jabber, Light Wing X2
-Tarantula, Jabber X2, Red Ogre X2
-Tarantula, Scorpion X2, Red Ogre
-Tarantula X2, Automaton, Fire Drake
-Tarantula X3, Red Ogre

Automaton Group
-Automaton, Light Wing, Jabber X2
-Automaton X3, Fire Drake
-Automaton, Fire Drake, Tarantula X2
-Automaton X2, Scorpion, Red Ogre
-Automaton, Red Ogre X3

Light Wing Group
-Light Wing, Jabber X2, Automaton
-Light Wing X2, Scorpion X2
-Light Wing X2, Scorpion X2, Fire Drake
-Light Wing, Jabber, Fire Drake X2
-Light Wing X2, Jabber, Tarantula

Red Ogre Group
-Red Ogre, Automaton X2, Scorpion
-Red Ogre, Tarantula X3
-Red Ogre X2, Jabber X2, Tarantula
-Red Ogre, Tarantula, Scorpion X2
-Red Ogre X3, Automaton
Fire Drake Group
-Fire Drake, Automaton X3
-Fire Drake X3, Tarantula
-Fire Drake, Automaton, Tarantula X2
-Fire Drake X2, Jabber, Light Wing
-Fire Drake, Light Wing X2, Scorpion X2

Scorpion Group
-Scorpion, Automaton X2, Red Ogre
-Scorpion X2, Light Wing X2
-Scorpion X2, Fire Drake, Light Wing X2
-Scorpion X2, Tarantula, Red Ogre
-Scorpion X3, Antares
*Golem Group*
(found in Triet Ruins, but habitat is Disjunct Ruins Groups;
see Disjunct Ruins Groups section for items)
-Golem X2, Stone Eater
-Golem, Stone Eater X2
-Golem X2, Manticore
-Golem X2, Rock Golem

*Manticore Group*
(found in Triet Ruins, but habitat is Disjunct Ruins Groups;
see Disjunct Ruins Groups section for items)
-Manticore, Golem X2
-Manticore, Stone Eater X2
-Manticore X2, Stone Eater
-Manticore X3


* * * * *

Balacruf Mausoleum

Note: Balacruf Mausoleum is not a habitat, but a location;
however, for ease of reference, the monster groups that appear
in Hima are listed, along with their individual habitats for
further reference.  Also, Phoenix, Were Bear, and Igniter appear
in an event encounter, not a monster group, and thus cannot be
befriended here.

Monsters: Caerurea, Fungus, Marcoid, Stinkhorn, Etheliana, Shallow Grave,
   Alraune, Fenrir, Grisley, Ogre, Yeti, Bumble Bee, Killer Bee, Crawler,
   Raven, Harpy, Kraken, Remora, Selkie, Asrai, Grindylow, Oannes,
   Anemone, Blue Rose, Cacodemon, Lamia, Were Dragon, Dullahan,
   Living Sword, Colossus, Pandora

*Colossus Group*
(found in Balacruf Mausoleum, but habitat is Temple of Darkness;
see Temple of Darkness section for items)
-Colossus, Living Sword, Alraune X2
-Colossus, Cacodemon X2, Lamia X2
-Colossus X4
-Colossus X2, Dullahan, Alraune
-Colossus X2, Pandora

*Grisley Group*
(found in Balacruf Mausoleum, but habitat is Temple of Ice;
see Temple of Ice section for items)
-Grisley X4, Caerurea X2
-Grisley X2, Yeti X2
-Grisley X2, Oannes X3
-Grisley X2, Blue Rose X2
-Grisley X3, Fenrir

*Caerurea Group*
(found in Balacruf Mausoleum, but habitat is Temple of Ice;
see Temple of Ice section for items)
-Caerurea X2, Grisley X4
-Caerurea X4, Yeti
-Caerurea X2, Remora X2, Selkie
-Caerurea X3, Blue Rose X2
-Caerurea X2, Fenrir, Yeti

*Yeti Group*
(found in Balacruf Mausoleum, but habitat is Temple of Ice;
see Temple of Ice section for items)
-Yeti, Caerurea X4
-Yeti, Caerurea X2, Fenrir
-Yeti, Kraken X2, Selkie X2
-Yeti X2, Grisley X2
-Yeti X2, Fenrir

*Raven Group*
(found in Balacruf Mausoleum, but habitat is Iselia Human Ranch;
see Iselia Human Ranch section for items)
-Raven X2, Ogre X2
-Raven X3
-Raven, Etheliana X2, Bumble Bee
-Raven X2, Harpy X2

*Fungus Group*
(found in Balacruf Mausoleum, but habitat is Camberto Caves;
see Camberto Caves section for items)
-Fungus, Marcoid, Crawler X2
-Fungus, Were Dragon, Shallow Grave
-Fungus X2, Shallow Grave
-Fungus X2, Killer Bee X2, Anemone
-Fungus X3, Stinkhorn

*Selkie Group*
(found in Balacruf Mausoleum, but habitat is Temple of Ice;
see Temple of Ice section for items)
-Selkie, Remora X2, Caerurea X2
-Selkie X3, Grindylow X2
-Selkie X2, Kraken X2, Yeti
-Selkie X3, Blue Rose X2
-Selkie X3, Asrai X2


* * * * *

Camberto Caves (C-Rank Quests)

Monsters: Shallow Grave, Fungus, Marcoid, Stinkhorn, Killer Bee,
   Killer Mantis, Crawler, Tortoise, Poison Leech, Leech King, Anemone,
   Were Dragon

Items
*Apple Gel (Fungus Leave, Tortoise Leave, Were Dragon Leave, Crawler Leave,
   Shallow Grave Leave)
*Orange Gel (Marcoid Leave)
*Pineapple Gel (Anemone Leave)
*Poison Bottle (Poison Leech Leave, Killer Bee Leave, Killer Mantis Leave)
*Chamomile (Stinkhorn Leave)
*Sage (Leech King Steal)
*Grey Manuscript (Tortoise Drop, Crawler Drop)
*Peach Manuscript (Leech King Leave)
*Shellfish (Tortoise Steal)
*Cocoon (Crawler Drop)
*Crawler's Silk (Crawler Steal)
*Deadly Poison (Poison Leech Steal, Killer Bee Steal)
*Devil's Blood (Anemone Drop)
*Dragon's Blood (Leech King Drop)
*Dragon's Fang (Were Dragon Drop)
*Dragon's Scale (Were Dragon Drop)
*Insect's Wing (Killer Bee Drop, Killer Mantis Drop)
*Large Scythe (Killer Mantis Drop)
*Leaf Mold (Marcoid Drop, Stinkhorn Drop)
*Monster Extract (Poison Leech Drop)
*Moss (Fungus Drop, Marcoid Drop, Stinkhorn Drop)
*Philosopher's Stone (Leech King Drop)
*Plant Vine (Shallow Grave Drop)
*Roper Feeler (Anemone Drop)
*Saliva (Poison Leech Drop)
*Slime Mold (Stinkhorn Steal)
*Stinger (Killer Bee Drop)
*Thick Leaf (Shallow Grave Drop)
*Turtle Shell (Tortoise Drop)

Fungus Group (also found in Balacruf Mausoleum)
-Fungus, Marcoid, Crawler X2
-Fungus, Were Dragon, Shallow Grave
-Fungus X2, Shallow Grave
-Fungus X2, Killer Bee X2, Anemone
-Fungus X3, Stinkhorn

Marcoid Group
-Marcoid, Fungus, Crawler X2
-Marcoid, Tortoise, Killer Bee X2
-Marcoid X2, Poison Leech X2
-Marcoid X2, Killer Mantis X2
-Marcoid X2, Stinkhorn X2

Shallow Grave Group
-Shallow Grave, Fungus X2
-Shallow Grave X2, Tortoise
-Shallow Grave, Fungus, Were Dragon
-Shallow Grave X2, Killer Bee, Killer Mantis
-Shallow Grave X2, Killer Mantis X3

Killer Bee Group
-Killer Bee X2, Marcoid, Tortoise
-Killer Bee, Shallow Grave X2, Killer Mantis
-Killer Bee X2, Fungus X2, Anemone
-Killer Bee X2, Crawler X2, Anemone
-Killer Bee X2, Anemone X2, Were Dragon

Killer Mantis Group
-Killer Mantis X4
-Killer Mantis X2, Marcoid X2
-Killer Mantis X2, Crawler X2
-Killer Mantis, Shallow Grave X2, Killer Bee
-Killer Mantis X3, Shallow Grave X2

Anemone Group
-Anemone, Tortoise X2, Were Dragon
-Anemone X3, Crawler X2
-Anemone, Fungus X2, Killer Bee X2
-Anemone, Killer Bee X2, Crawler X2
-Anemone X2, Killer Bee X2, Were Dragon

Crawler Group
-Crawler X2, Fungus, Marcoid
-Crawler X2, Killer Mantis X2
-Crawler X2, Killer Bee X2, Anemone
-Crawler X2, Anemone X3
-Crawler, Poison Leech X3, Tortoise

Poison Leech Group
-Poison Leech X2, Marcoid X2
-Poison Leech X2, Tortoise X2
-Poison Leech X3, Tortoise, Crawler
-Poison Leech X4, Were Dragon
-Poison Leech X3, Leech King X2

Tortoise Group
-Tortoise, Marcoid, Killer Bee X2
-Tortoise, Crawler, Poison Leech X3
-Tortoise X2, Poison Leech X2
-Tortoise X2, Were Dragon, Anemone
-Tortoise, Shallow Grave X2

Were Dragon Group
-Were Dragon X2
-Were Dragon, Tortoise X2, Anemone
-Were Dragon, Poison Leech X4
-Were Dragon, Fungus, Shallow Grave
-Were Dragon, Killer Bee X2, Anemone X2

* * * * *

Temple of Ice (C-Rank Quests)

Monsters: Caerurea, Fenrir, Grisley, Yeti, Kraken, Remora, Echeneis,
   Selkie, Asrai, Grindylow, Oannes, Blue Rose

Items
*Orange Gel (Grindylow Leave)
*Pineapple Gel (Oannes Leave, Fenrir Leave)
*Melange Gel (Selkie Leave, Remora Leave, Blue Rose Leave)
*Paralysis Bottle (Yeti Leave)
*Virus Bottle (Kraken Leave)
*Cure Bottle (Caerurea Leave)
*Life Bottle (Grisley Leave)
*Lavender (Asrai Steal)
*Sage (Echeneis Leave)
*Grey Manuscript (Kraken Drop, Oannes Drop)
*Peach Manuscript (Asrai Leave)
*Message: Sage (Oannes Steal)
*Kelp (Grindylow Drop)
*Seaweed (Remora Steal)
*Snapper (Kraken Steal)
*Bear Skin (Grisley Drop)
*Coral (Selkie Drop)
*Electrum (Blue Rose Steal)
*Fish Scale (Selkie Drop, Remora Drop, Echeneis Drop)
*Fluffy Fur (Grisley Drop, Yeti Drop)
*Glittering Sand (Blue Rose Drop, Asrai Drop)
*Jar Fragment (Kraken Drop)
*Mane (Yeti Drop, Fenrir Steal)
*Plant Vine (Caerurea Drop)
*Quality Scale (Remora Drop, Echeneis Drop)
*Roper Feeler (Blue Rose Drop)
*Seashell (Asrai Drop)
*Sharp Claw (Grisley Steal, Fenrir Drop)
*Spongy Skin (Grindylow Drop, Oannes Drop)
*Thick Leaf (Caerurea Drop)
*Wolf Fur (Fenrir Drop)

Grindylow Group
-Grindylow X3, Oannes X2
-Grindylow X2, Selkie X3
-Grindylow X2, Kraken X2, Oannes
-Grindylow X2, Remora X2, Fenrir
-Grindylow X2, Blue Rose, Kraken X3, Remora X2

Blue Rose Group
-Blue Rose X2, Grisley X2
-Blue Rose X2, Selkie X3
-Blue Rose X2, Caerurea X3
-Blue Rose, Kraken X2, Oannes X2
-Blue Rose, Grindylow X2, Kraken X3, Remora X2

Kraken Group
-Kraken X2, Grindylow X2, Oannes
-Kraken X2, Blue Rose, Oannes X2
-Kraken X2, Oannes X2, Remora
-Kraken X2, Selkie X2, Yeti
-Kraken X3, Grindylow X2, Blue Rose, Remora X2

Oannes Group
-Oannes X2, Grindylow X3
-Oannes X3, Grisley X2
-Oannes, Grindylow X2, Kraken X2
-Oannes X2, Kraken X2, Blue Rose
-Oannes X2, Kraken X2, Remora

Grisley Group (also found in Balacruf Mausoleum)
-Grisley X4, Caerurea X2
-Grisley X2, Yeti X2
-Grisley X2, Oannes X3
-Grisley X2, Blue Rose X2
-Grisley X3, Fenrir

Selkie Group (also found in Balacruf Mausoleum)
-Selkie, Remora X2, Caerurea X2
-Selkie X3, Grindylow X2
-Selkie X2, Kraken X2, Yeti
-Selkie X3, Blue Rose X2
-Selkie X3, Asrai X2
Yeti Group (also found in Balacruf Mausoleum)
-Yeti, Caerurea X4
-Yeti, Caerurea X2, Fenrir
-Yeti, Kraken X2, Selkie X2
-Yeti X2, Grisley X2
-Yeti X2, Fenrir

Remora Group
-Remora X2, Selkie, Caerurea X2
-Remora, Kraken X2, Oannes X2
-Remora X2, Grindylow X2, Fenrir
-Remora X2, Grindylow X2, Kraken X3, Blue Rose
-Remora X3, Echeneis
Caerurea Group (only found in Balacruf Mausoleum and on C-Rank Quests)
-Caerurea X2, Grisley X4
-Caerurea X4, Yeti
-Caerurea X2, Remora X2, Selkie
-Caerurea X3, Blue Rose X2
-Caerurea X2, Fenrir, Yeti
Fenrir Group (only found on C-Rank Quests)
-Fenrir, Remora X2, Grindylow X2
-Fenrir, Yeti X2
-Fenrir, Caerurea X2, Yeti
-Fenrir X2
-Fenrir, Grisley X3

* * * * *

Temple of Darkness (B-Rank Quests)

Monsters: Alraune, Cacodemon, Demon, Archdemon, Lamia, Erinyes, Dullahan,
   Night Stalker, Undertaker, Living Sword, Colossus, Pandora
Cacodemon Group
-Cacodemon X2, Alraune X2, Pandora
-Cacodemon X2, Demon, Undertaker
-Cacodemon X2, Dullahan X2
-Cacodemon X2, Lamia X2, Colossus
-Cacodemon X3, Pandora

Living Sword Group
-Living Sword X2, Dullahan, Undertaker
-Living Sword, Lamia, Dullahan X2
-Living Sword, Alraune X2, Colossus
-Living Sword X3, Pandora
-Living Sword X2, Demon X3

Alraune Group
-Alraune, Dullahan, Colossus X2
-Alraune X2, Cacodemon X2, Pandora
-Alraune X2, Lamia X2
-Alraune X2, Living Sword, Colossus
-Alraune X2, Undertaker X2

Lamia Group
-Lamia X2, Alraune X2
-Lamia, Living Sword, Dullahan X2
-Lamia X2, Demon X2
-Lamia X2, Cacodemon X2, Colossus
-Lamia X2, Erinyes

Undertaker Group
-Undertaker X2, Alraune X2
-Undertaker, Demon, Cacodemon X2
-Undertaker, Dullahan, Living Sword X2
-Undertaker, Demon X2
-Undertaker X3, Pandora

Pandora Group
-Pandora, Cacodemon X3
-Pandora, Alraune X2, Cacodemon X2
-Pandora, Living Sword X3
-Pandora, Undertaker X3
-Pandora, Colossus X2

Dullahan Group
-Dullahan, Undertaker, Living Sword X2
-Dullahan X2, Cacodemon X2
-Dullahan X2, Lamia, Living Sword
-Dullahan, Alraune, Colossus X2
-Dullahan X2, Night Stalker

Colossus Group (also found in Balacruf Mausoleum)
-Colossus, Living Sword, Alraune X2
-Colossus, Cacodemon X2, Lamia X2
-Colossus X4
-Colossus X2, Dullahan, Alraune
-Colossus X2, Pandora

Demon Group
-Demon, Undertaker, Cacodemon X2
-Demon X2, Lamia X2
-Demon X2, Undertaker
-Demon X3, Living Sword X2
-Demon X2, Archdemon

* * * * *

Cape Fortress (B-Rank Quests)

Note: Although the game refers to all Vanguard members as simply "Vanguard,"
this guide refers to their fighting style and element for clarification
purposes.  Vanguard Rogue and Vanguard Pugilist are male, while
Vanguard Archer and Vanguard Witch are female.

Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, and Vanguard Pugilist
cannot be befriended because they are not monsters.  For obvious reasons,
they are not listed in the Monster Book.  Also, Igniter and Thinker
appear in event encounters, not monster groups, and thus cannot be
befriended here.

Monsters: Hell Hound, Padfoot, Cotton Tail, Dire Bat, Mythril Golem, Talos,
   Gargoyle, Mimic

Other Foes: Vanguard Witch (Water), Vanguard Rogue (Wind), Vanguard Archer
   (Lightning), Vanguard Pugilist (Ice)

Gargoyle Group
-Gargoyle X2, Vanguard Archer X2
-Gargoyle X2, Vanguard Rogue, Vanguard Archer
-Gargoyle X2, Dire Bat X3
-Gargoyle X2, Mythril Golem X2
-Gargoyle X3, Mimic

Cotton Tail Group
-Cotton Tail X2, Vanguard Archer X2
-Cotton Tail X2, Vanguard Archer, Vanguard Pugilist
-Cotton Tail X2, Vanguard Witch, Vanguard Rogue
-Cotton Tail X2, Dire Bat X2, Mimic
-Cotton Tail X2, Mythril Golem X2

Mythril Golem Group
-Mythril Golem X2, Cotton Tail X2
-Mythril Golem X2, Gargoyle X2
-Mythril Golem, Mimic X2
-Mythril Golem X2, Dire Bat X3
-Mythril Golem X3, Talos

Hell Hound Group
-Hell Hound X2, Vanguard Witch X2
-Hell Hound X2, Vanguard Witch, Vanguard Rogue
-Hell Hound X2, Vanguard Archer, Vanguard Pugilist
-Hell Hound X2, Dire Bat X2, Mimic
-Hell Hound X4, Padfoot

Dire Bat Group
-Dire Bat X3, Gargoyle X2
-Dire Bat X3, Mythril Golem X2
-Dire Bat X2, Cotton Tail X2, Mimic
-Dire Bat X2, Hell Hound X2, Mimic
-Dire Bat X4, Mimic

Mimic Group
-Mimic, Dire Bat X4
-Mimic, Dire Bat X2, Cotton Tail X2
-Mimic, Dire Bat X2, Hell Hound X2
-Mimic, Gargoyle X3
-Mimic X2, Mythril Golem

Vanguard Witch Group
-Vanguard Witch X2, Hell Hound X2
-Vanguard Witch, Vanguard Rogue, Hell Hound X2
-Vanguard Witch, Vanguard Rogue, Cotton Tail X2
-Vanguard Witch X2, Vanguard Rogue, Vanguard Pugilist
-Vanguard Witch X2, Vanguard Pugilist X2

Vanguard Rogue Group
-Vanguard Rogue, Vanguard Archer, Gargoyle X2
-Vanguard Rogue, Vanguard Witch, Cotton Tail X2
-Vanguard Rogue, Vanguard Witch, Hell Hound X2
-Vanguard Rogue, Vanguard Pugilist, Vanguard Witch X2
-Vanguard Rogue X2, Vanguard Pugilist X2

Vanguard Archer Group
-Vanguard Archer X2, Gargoyle X2
-Vanguard Archer X2, Cotton Tail X2
-Vanguard Archer, Vanguard Rogue, Gargoyle X2
-Vanguard Archer, Vanguard Pugilist, Cotton Tail X2
-Vanguard Archer, Vanguard Pugilist, Hell Hound X2

Vanguard Pugilist Group
-Vanguard Pugilist, Vanguard Archer, Cotton Tail X2
-Vanguard Pugilist, Vanguard Archer, Hell Hound X2
-Vanguard Pugilist, Vanguard Rogue, Vanguard Witch X2
-Vanguard Pugilist X2, Vanguard Witch X2
-Vanguard Pugilist X2, Vanguard Rogue X2

*Igniter: Event*
(found in Cape Fortress, but is a repeatable event encounter,
and thus has no habitat)
-Igniter

*Thinker: Event*
(found in Cape Fortress, but is a repeatable event encounter,
and thus has no habitat)
-Thinker

* * * * *

Temple of Lightning (B-Rank Quests)

Monsters: Griffin, Embryo, Were Bat, Jelly, Pudding, Graeae, Moirae, Wyvern,
   Wyvern Lord, Machina, Mournblade, Goliath

Jelly Group
-Jelly X3, Goliath X2
-Jelly X3, Embryo, Graeae
-Jelly X2, Moirae, Machina
-Jelly, Graeae, Wyvern X2
-Jelly X5, Pudding

Griffin Group
-Griffin X2, Were Bat X3
-Griffin X2, Goliath X2
-Griffin X2, Graeae X2
-Griffin, Embryo, Goliath X2
-Griffin, Embryo, Moirae X2

Embryo Group
-Embryo, Graeae, Jelly X3
-Embryo X3, Moirae X2
-Embryo, Griffin, Goliath X2
-Embryo, Griffin, Moirae X2
-Embryo X2, Were Bat X3

Machina Group
-Machina, Moirae, Jelly X2
-Machina X2, Goliath X2
-Machina, Were Bat, Moirae X2
-Machina X2, Were Bat X3
-Machina X4, Mournblade

Graeae Group
-Graeae X2, Wyvern X2
-Graeae, Embryo, Jelly X3
-Graeae X2, Goliath X2
-Graeae, Jelly, Wyvern X2
-Graeae X2, Griffin X2

Were Bat Group
-Were Bat X3, Griffin X2
-Were Bat X3, Machina X2
-Were Bat, Machina, Moirae X2
-Were Bat X3, Wyvern
-Were Bat X3, Embryo X2

Goliath Group
-Goliath X2, Graeae X2
-Goliath X2, Griffin X2
-Goliath X2, Griffin, Embryo
-Goliath X2, Jelly X3
-Goliath X2, Machina X2

Moirae Group
-Moirae, Machina, Jelly X2
-Moirae X2, Griffin, Embryo
-Moirae X2, Embryo X3
-Moirae X2, Were Bat, Machina
-Moirae X2, Wyvern X2

Wyvern Group
-Wyvern X2, Graeae X2
-Wyvern, Were Bat X3
-Wyvern X2, Moirae X2
-Wyvern X2, Jelly, Graeae
-Wyvern X3, Wyvern Lord

*Ooze Group*
(found in Temple of Lightning, but habitat is Temple of Earth;
see Temple of Earth section for items)
-Ooze, Viper, Pit Fiend X2
-Ooze X3, Toadstool X2
-Ooze, Caterpillar, Toadstool X2
-Ooze X3, Rock Eater
-Ooze X4, Rock Eater

* * * * *

Circuit Puzzle (does not appear on quests)

Note: This is not a habitat; this category denotes the three encounters
that can be triggered by "messing up" at the Temple of Lightning electrical
circuit puzzle (where you break certain yellow blocks to send electrical
charges up certain paths).  Two of these encounters are identical to those
found in Temple of Lightning groups, and one is an event encounter. Also,
Circuit Puzzle Elaphebolion: Event is an event encounter, which means
you cannot escape and no monsters within can be befriended.  However,
Elaphebolion cannot be befriended anyway, so the second aspect makes
little difference.

Monsters: Embryo, Jelly, Graeae, Goliath

Enemy-only Monsters: Elaphebolion

Circuit Puzzle Jelly
-Jelly X3, Embryo, Graeae

Circuit Puzzle Goliath
-Goliath X2, Jelly X3

Circuit Puzzle Elaphebolion: Event
-Elaphebolion

* * * * *

Temple of Earth (B-Rank Quests)

Note: This section also contains monsters found at Toize Valley Mine,
since both areas contain the same assortment of monsters.

Monsters: Toadstool, Viper, Caterpillar, Habetrot, Rock Eater, Pit Spider,
   Arachne, Cockatrice, Megalith, Ooze, Pit Fiend, Elder Dragon

Cockatrice Group
-Cockatrice X2, Viper X2, Rock Eater
-Cockatrice X2, Caterpillar X2, Megalith
-Cockatrice, Toadstool, Caterpillar X3
-Cockatrice X3, Pit Fiend
-Cockatrice X3, Elder Dragon

Megalith Group
-Megalith, Viper X3
-Megalith X2, Elder Dragon
-Megalith, Caterpillar X2, Cockatrice X2
-Megalith, Rock Eater, Toadstool X2
-Megalith, Pit Spider X3

Pit Spider Group
-Pit Spider, Pit Fiend, Viper X2
-Pit Spider X3, Megalith
-Pit Spider, Elder Dragon, Caterpillar X2
-Pit Spider X3, Rock Eater
-Pit Spider X3, Arachne

Elder Dragon Group
-Elder Dragon, Viper X3
-Elder Dragon, Pit Spider, Caterpillar X2
-Elder Dragon, Pit Fiend X3
-Elder Dragon, Megalith X2
-Elder Dragon, Cockatrice X3

Ooze Group
-Ooze, Viper, Pit Fiend X2
-Ooze X3, Toadstool X2
-Ooze, Caterpillar, Toadstool X2
-Ooze X3, Rock Eater
-Ooze X4, Rock Eater

Toadstool Group
-Toadstool X2, Ooze X3
-Toadstool X2, Ooze, Caterpillar
-Toadstool X3, Pit Fiend
-Toadstool X2, Rock Eater, Megalith
-Toadstool, Cockatrice, Caterpillar X3

Caterpillar Group
-Caterpillar, Ooze, Toadstool X2
-Caterpillar X2, Cockatrice X2, Megalith
-Caterpillar X2, Pit Spider, Elder Dragon
-Caterpillar X3, Toadstool, Cockatrice
-Caterpillar X4, Habetrot

Pit Fiend Group
-Pit Fiend, Pit Spider, Viper X2
-Pit Fiend, Toadstool X3
-Pit Fiend, Cockatrice X3
-Pit Fiend X3, Elder Dragon
-Pit Fiend X2, Viper, Ooze

Viper Group
-Viper X2, Pit Spider, Pit Fiend
-Viper X3, Elder Dragon
-Viper X3, Megalith
-Viper, Ooze, Pit Fiend X2
-Viper X2, Cockatrice X2, Rock Eater

* * * * *

Toize Valley Mine (B-Rank Quests)

Note: Toize Valley Mine contains monster groups from the Temple of Earth
habitat; thus, the above Temple of Earth section is also applicable to
monster groups found in Toize Valley Mine.

* * * * *

Alpha Groups (A-Rank Quests, S-Rank Quests)
(section very close to being complete)

Note: These groups, known as alpha groups, show up in A-Rank Quests and
S-Rank Quests and contain different encounters than their normal variants
found in other places.  Also, the levels of the monsters vary wildly, ranging
from about Lv.2 to about Lv.70 on normal mode.

Note: Although the game refers to all Vanguard members as simply "Vanguard,"
this guide refers to their fighting style and element for clarification
purposes.  Vanguard Rogue and Vanguard Pugilist are male, while
Vanguard Archer and Vanguard Witch are female.

Note: Vanguard Witch, Vanguard Rogue, Vanguard Archer, and Vanguard Pugilist
cannot be befriended because they are not monsters.  For obvious reasons,
they are not listed in the Monster Book.



Polwigle Group: Alpha (Dwarves' Ore Mine A-Rank, Temple of Earth A-Rank)
-Polwigle X2, Spider, Gremlin, Jasconius
-Polwigle, Spider
-Polwigle, Black Bat, Gremlin
-Polwigle, Spider, Gremlin

Black Bat Group: Alpha (Dwarves' Ore Mine A-Rank)
-Black Bat X2
-Black Bat, Wolf
-Black Bat, Spider
-Black Bat X4, Liberator

Spider Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank,
     Temple of Earth A-Rank)
-Spider, Gremlin, Wolf X2, Cave Bear
-Spider, Polwigle, Gremlin
-Spider, Black Bat
-Spider, Wolf, Gremlin

Wolf Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Wolf, Black Bat
-Wolf X2, Spider, Gremlin, Cave Bear
-Wolf, Spider, Gremlin
-Wolf X2, Black Wolf

Gremlin Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Gremlin, Polwigle, Spider
-Gremlin, Spider, Polwigle X2, Jasconius
-Gremlin, Spider, Wolf
-Gremlin, Polwigle, Black Bat

Bear Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Bear, Filifolia, Wild Rabbit
-Bear, Chirpee, Filifolia
-Bear, Chirpee X2, Filifolia X2, Puck
-Bear, Filifolia, Wild Rabbit

Chirpee Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Chirpee X2, Filifolia X2, Bear, Puck
-Chirpee, Bear, Filifolia
-Chirpee, Bear, Wild Rabbit
-Chirpee, Peepit

Filifolia Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Filifolia X2, Chirpee X2, Bear, Puck
-Filifolia, Wild Rabbit
-Filifolia, Bear, Chirpee
-Filifolia, Bear, Wild Rabbit

Wild Rabbit Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Wild Rabbit, Filifolia
-Wild Rabbit X3, Vorpal Bunny
-Wild Rabbit, Bear, Filifolia
-Wild Rabbit, Bear, Chirpee

Serpent Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Serpent, Axe Beak X2
-Serpent, Gamat, Clay Golem
-Serpent, Axe Beak, Poltergeist, Aepyornis X2
-Serpent, Axe Beak, Poltergeist
-Serpent, Slime, Poltergeist

Slime Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Slime, Lizard
-Slime, Gamat X2
-Slime, Gamat, Axe Beak
-Slime, Serpent, Poltergeist
-Slime X2, Mousse

Gamat Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat X2, Slime
-Gamat, Skeleton X2
-Gamat X4, Purger

Axe Beak Group: Alpha (Dynasty Ruins A-Rank)
-Axe Beak, Slime, Gamat
-Axe Beak, Ghost, Skeleton
-Axe Beak X2, Aepyornis X2, Dodo
-Axe Beak X2, Lizard
-Axe Beak, Serpent, Poltergeist

Clay Golem Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Clay Golem, Serpent, Gamat
-Clay Golem, Ghost, Skeleton
-Clay Golem, Axe Beak, Poltergeist
-Clay Golem X2, Ghost, Skeleton, Roc X2

Ghost Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Ghost X2, Clay Golem, Skeleton, Blood Sucker X2
-Ghost X2, Poltergeist
-Ghost, Skeleton, Lizard
-Ghost, Clay Golem, Skeleton

Poltergeist Group: Alpha (Sandy Wind Cave A-Rank, Dwarves' Ore Mine A-Rank)
-Poltergeist, Axe Beak, Clay Golem
-Poltergeist, Axe Beak, Serpent
-Poltergeist, Slime, Serpent
-Poltergeist, Axe Beak, Serpent, Aepyornis X2
-Poltergeist X2, Clay Golem X2

Skeleton Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Skeleton, Axe Beak, Ghost
-Skeleton, Clay Golem, Ghost
-Skeleton, Clay Golem, Ghost X2, Blood Sucker X2
-Skeleton X2, Cross Bone

Lizard Group: Alpha (Dwarves' Ore Mine A-Rank, Dynasty Ruins A-Rank)
-Lizard X2, Gamat
-Lizard, Slime
-Lizard, Serpent X2
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

Killer Fish Group: Alpha (Volcanic Cave A-Rank)
-Killer Fish X2, Leech X2, Merrow, Island Worm
-Killer Fish, Zombie, Sea Bishop
-Killer Fish, Sea Monk, Zombie
-Killer Fish, Leech, Merrow
-Killer Fish X2, Sea Wyvern

Leech Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Leech, Sea Monk, Merrow
-Leech, Killer Fish, Merrow
-Leech X2, Killer Fish X2, Merrow, Island Worm
-Leech, Bullfrog, Merrow
-Leech, Sea Wyvern, Merrow

Sea Monk Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Sea Monk, Killer Fish, Zombie
-Sea Monk, Bullfrog, Sea Bishop
-Sea Monk, Leech, Merrow X2, Hydra
-Sea Monk X2, Zombie
-Sea Monk, Leech, Merrow

Sea Hog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Sea Hog, Killer Fish, Bullfrog
-Sea Hog, Zombie, Sea Bishop
-Sea Hog X2, Sea Wyvern
-Sea Hog, Bullfrog X2
-Sea Hog X2, Orca

Zombie Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Zombie, Sea Monk X2
-Zombie, Sea Hog, Sea Bishop
-Zombie, Killer Fish, Sea Bishop
-Zombie, Leech X2
-Zombie, Killer Fish, Sea Monk

Bullfrog Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Bullfrog, Killer Fish, Sea Hog
-Bullfrog, Sea Wyvern X2
-Bullfrog, Leech, Merrow
-Bullfrog, Sea Monk X2, Sea Bishop X2, Charybdis
-Bullfrog, Sea Monk, Sea Bishop

Sea Wyvern Group: Alpha (Camberto Caves A-Rank)
-Sea Wyvern X3, Thinker
-Sea Wyvern, Sea Hog X2
-Sea Wyvern, Leech, Merrow
-Sea Wyvern X2, Bullfrog
-Sea Wyvern, Sea Bishop X2

Sea Bishop Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Sea Bishop, Sea Hog, Zombie
-Sea Bishop X2, Sea Monk X2, Bullfrog, Charybdis
-Sea Bishop, Killer Fish X2
-Sea Bishop, Sea Monk, Bullfrog
-Sea Bishop, Killer Fish, Zombie

Merrow Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Merrow, Killer Fish, Leech
-Merrow X2, Leech, Sea Monk, Hydra
-Merrow, Leech, Bullfrog
-Merrow, Leech, Sea Monk
-Merrow X2, Nixie

Bumble Bee Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Bumble Bee X2, Etheliana X2, Truncata
-Bumble Bee X2, Harpy
-Bumble Bee, Raven, Etheliana X2
-Bumble Bee, Etheliana X3

Etheliana Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Etheliana X2, Bumble Bee X2, Truncata
-Etheliana X3, Gracilis
-Etheliana X2, Ogre X2
-Etheliana X2, Bumble Bee, Raven

Harpy Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Harpy, Bumble Bee X2
-Harpy X2, Raven X2
-Harpy, Furie, Vouivre X2
-Harpy X3, Furie X2

Ogre Group: Alpha (Volcanic Cave A-Rank)
-Ogre X2, Harpy X2
-Ogre X3, Were Bear
-Ogre X2, Etheliana X2
-Ogre X2, Raven X2

Mandragora Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Mandragora, Chimera X2, Korrigan
-Mandragora X2, Chimera X2
-Mandragora X2, Phantom X2

Treant Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Treant X2, Mandragora X2
-Treant X2, Phantom X2
-Treant X4
-Treant, Chimera, Phantom X2

Chimera Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Chimera X2, Mandragora, Korrigan
-Chimera X2, Mandragora X2
-Chimera, Treant, Phantom X2

Phantom Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Phantom X2, Mandragora X2
-Phantom X2, Treant, Chimera
-Phantom X2, Treant X2
-Phantom X3, Wraith

Raven Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Raven, Bumble Bee, Etheliana X2
-Raven X2, Harpy X2
-Raven X2, Ogre X2
-Raven X3

Jabber Group: Alpha (Frozen Crevasse A-Rank, Volcanic Cave A-Rank,
     Camberto Caves A-Rank)
-Jabber X3, Sphinx X2
-Jabber, Tarantula, Light Wing X2
-Jabber X2, Red Ogre X2, Tarantula
-Jabber, Light Wing, Fire Drake X2
-Jabber X2, Light Wing, Automaton

Tarantula Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Tarantula, Jabber, Light Wing X2
-Tarantula, Red Ogre, Scorpion X2
-Tarantula, Fire Drake, Salamander X2
-Tarantula, Jabber X2, Red Ogre X2
-Tarantula X2, Automaton, Fire Drake

Automaton Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Automaton, Light Wing X2, Jabber X2, Tiamat
-Automaton, Light Wing, Jabber X2
-Automaton, Fire Drake, Tarantula X2
-Automaton X2, Scorpion, Red Ogre
-Automaton, Red Ogre X3

Light Wing Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Light Wing, Automaton, Jabber X2
-Light Wing X2, Scorpion X2, Fire Drake
-Light Wing, Jabber, Fire Drake X2
-Light Wing X2, Jabber X2, Automaton, Tiamat
-Light Wing X2, Jabber, Tarantula

Red Ogre Group: Alpha (Frozen Crevasse A-Rank)
-Red Ogre X3, Automaton
-Red Ogre, Tarantula X3
-Red Ogre, Scorpion, Automaton X2
-Red Ogre X2, Jabber X2, Tarantula
-Red Ogre, Tarantula, Scorpion X2

Scorpion Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Scorpion X2, Red Ogre, Tarantula
-Scorpion X2, Light Wing X2
-Scorpion, Red Ogre, Automaton X2
-Scorpion X2, Light Wing X2, Fire Drake
-Scorpion X3, Antares

Fire Drake Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Fire Drake, Automaton, Tarantula X2
-Fire Drake, Light Wing X2, Scorpion X2
-Fire Drake, Automaton X3
-Fire Drake X2, Jabber, Light Wing
-Fire Drake, Tarantula, Salamander X2

Golem Group: Alpha (Volcanic Cave A-Rank, Camberto Caves A-Rank)
-Golem X3, Manticore
-Golem X3, Stone Eater
-Golem, Stone Eater X2
-Golem X3, Rock Golem

Manticore Group: Alpha (Frozen Crevasse A-Rank, Camberto Caves A-Rank)
-Manticore, Golem X3
-Manticore X2, Stone Eater
-Manticore X3
-Manticore, Stone Eater X2

Fungus Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Fungus X3, Stinkhorn
-Fungus X2, Killer Bee X2, Anemone
-Fungus, Marcoid, Crawler X2
-Fungus, Shallow Grave, Were Dragon
-Fungus X2, Shallow Grave X2, Lunantisidhe X2

Marcoid Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Marcoid, Fungus, Crawler X2
-Marcoid X2, Stinkhorn X2
-Marcoid X2, Poison Leech X2
-Marcoid, Killer Mantis, Lumber Jack X2
-Marcoid, Tortoise, Killer Bee X2

Shallow Grave Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Shallow Grave, Fungus X2
-Shallow Grave X2, Fungus X2, Lunantisidhe X2
-Shallow Grave X2, Killer Mantis X3
-Shallow Grave X2, Killer Bee, Killer Mantis
-Shallow Grave, Fungus, Were Dragon

Killer Bee Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Killer Bee X2, Fungus X2, Anemone
-Killer Bee X2, Crawler X2, Anemone, Hornet
-Killer Bee X2, Crawler X2, Anemone
-Killer Bee, Killer Mantis, Shallow Grave X2
-Killer Bee X2, Anemone X2, Were Dragon

Killer Mantis Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Killer Mantis X2, Marcoid X2
-Killer Mantis, Marcoid, Lumber Jack X2
-Killer Mantis X3, Shallow Grave X2
-Killer Mantis X2, Crawler X2
-Killer Mantis, Killer Bee, Shallow Grave X2

Anemone Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Anemone, Fungus X2, Killer Bee X2
-Anemone, Crawler X2, Killer Bee X2
-Anemone, Crawler X2, Killer Bee X2, Hornet
-Anemone X2, Killer Bee X2, Were Dragon
-Anemone, Were Dragon, Tortoise X2

Crawler Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Crawler X2, Killer Bee X2, Anemone
-Crawler X2, Fungus, Marcoid
-Crawler X2, Anemone X3
-Crawler, Tortoise, Poison Leech X3
-Crawler X2, Killer Bee X2, Anemone, Hornet

Poison Leech Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank,
     also found in Iselia Human Ranch)
-Poison Leech X2, Marcoid X2
-Poison Leech X2, Tortoise X2
-Poison Leech X3, Tortoise, Crawler
-Poison Leech X2, Tortoise, Zaratan
-Poison Leech X3, Leech King X2

Tortoise Group: Alpha (Cape Fortress A-Rank)
-Tortoise, Shallow Grave X2
-Tortoise, Marcoid, Killer Bee X2
-Tortoise, Poison Leech X2, Zaratan
-Tortoise X2, Anemone, Were Dragon
-Tortoise, Crawler, Poison Leech X3

Were Dragon Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Were Dragon, Killer Bee X2, Anemone X2
-Were Dragon, Poison Leech X4
-Were Dragon, Anemone, Tortoise X2
-Were Dragon X2
-Were Dragon, Fungus, Shallow Grave

Grindylow Group: Alpha (Frozen Crevasse A-Rank)
-Grindylow X2, Remora X2, Fenrir
-Grindylow X2, Selkie X3
-Grindylow X3, Oannes X2
-Grindylow X2, Kraken X2, Oannes
-Grindylow X4, Muzzler

Blue Rose Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank)
-Blue Rose X2, Caerurea X3
-Blue Rose X3, Grisley X2
-Blue Rose X2, Grindylow X2, Kraken X2, Remora X2
-Blue Rose X2, Kraken X2, Oannes
-Blue Rose X2, Selkie X3

Kraken Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Cape Fortress A-Rank)
-Kraken X2, Grindylow X2, Oannes
-Kraken X2, Selkie X2, Yeti
-Kraken X2, Blue Rose X2, Oannes
-Kraken X2, Oannes X2, Remora
-Kraken X2, Grindylow X2, Remora X2, Blue Rose X2

Oannes Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Cape Fortress A-Rank)
-Oannes X2, Grindylow X3
-Oannes X2, Kraken X2, Remora
-Oannes, Kraken X2, Grindylow X2
-Oannes X3, Grisley X2
-Oannes, Kraken X2, Blue Rose X2

Grisley Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Grisley X2, Blue Rose X3
-Grisley, Yeti, Banshee X2
-Grisley X2, Oannes X3
-Grisley X3, Fenrir
-Grisley X2, Yeti X2

Selkie Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank)
-Selkie, Remora X2, Caerurea X2, Haunt
-Selkie X3, Grindylow X2
-Selkie X3, Blue Rose X2
-Selkie X2, Kraken X2, Yeti
-Selkie X3, Asrai X2

Yeti Group: Alpha (Sandy Wind Cave A-Rank)
-Yeti, Caerurea X4
-Yeti X2, Fenrir
-Yeti, Kraken X2, Selkie X2
-Yeti, Grisley, Banshee X2
-Yeti, Fenrir, Caerurea X2

Remora Group: Alpha (Frozen Crevasse A-Rank, Underground Ruins A-Rank,
     Cape Fortress A-Rank)
-Remora X2, Caerurea X2, Selkie, Haunt
-Remora X2, Caerurea X2, Selkie
-Remora, Kraken X2, Oannes X2
-Remora X2, Grindylow X2, Kraken X2, Blue Rose X2
-Remora X3, Echeneis

Caerurea Group: Alpha (Frozen Crevasse A-Rank, Cape Fortress A-Rank)
-Caerurea X4, Yeti
-Caerurea X2, Remora X2, Selkie, Haunt
-Caerurea X2, Remora X2, Selkie
-Caerurea X2, Grisley X4
-Caerurea X2, Yeti, Fenrir

Fenrir Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Fenrir, Grindylow X2, Remora X2
-Fenrir, Yeti, Caerurea X2
-Fenrir, Grisley X3
-Fenrir, Yeti X2
-Fenrir X2, Wolf Heddin

Cacodemon Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Cacodemon X2, Alraune X2, Pandora
-Cacodemon X2, Dullahan X2
-Cacodemon X2, Dullahan X2, Dark Steel
-Cacodemon X3, Pandora
-Cacodemon X2, Lamia X2, Colossus

Living Sword Group: Alpha (Underground Ruins A-Rank, Dynasty Ruins A-Rank,
     Temple of Lightning A-Rank)
-Living Sword X2, Undertaker, Dullahan
-Living Sword, Colossus, Alraune X2
-Living Sword, Lamia, Dullahan X2
-Living Sword X2, Demon X3
-Living Sword X3, Pandora

Alraune Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Alraune X2, Cacodemon X2, Pandora
-Alraune X2, Living Sword, Colossus
-Alraune, Lamia, Pied Piper X2
-Alraune X2, Undertaker X2
-Alraune, Dullahan, Colossus X2

Lamia Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Lamia X2, Alraune X2
-Lamia, Alraune, Pied Piper X2
-Lamia X2, Cacodemon X2, Colossus
-Lamia, Living Sword, Dullahan X2
-Lamia X2, Erinyes

Undertaker Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Undertaker, Dullahan, Living Sword X2
-Undertaker X2, Alraune X2
-Undertaker, Pandora X2, Grave Digger
-Undertaker, Demon, Cacodemon X2
-Undertaker, Demon X2

Pandora Group: Alpha (Sandy Wind Cave A-Rank, Volcanic Cave A-Rank,
     Temple of Lightning A-Rank)
-Pandora, Undertaker X3
-Pandora, Living Sword X3
-Pandora X2, Undertaker, Grave Digger
-Pandora, Cacodemon X2, Alraune X2
-Pandora, Cacodemon X3

Dullahan Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Lightning A-Rank)
-Dullahan, Undertaker, Living Sword X2
-Dullahan X2, Lamia, Living Sword
-Dullahan X2, Cacodemon X2, Dark Steel
-Dullahan, Alraune, Colossus X2
-Dullahan X2, Night Stalker

Colossus Group: Alpha (Sandy Wind Cave A-Rank, Underground Ruins A-Rank,
     Temple of Darkness A-Rank, Temple of Lightning A-Rank)
-Colossus, Living Sword, Alraune X2
-Colossus X2, Alraune, Dullahan
-Colossus X3, Punisher
-Colossus, Lamia X2, Cacodemon X2
-Colossus X2, Pandora

Demon Group: Alpha (Sandy Wind Cave A-Rank, Camberto Caves A-Rank,
     Temple of Lightning A-Rank)
-Demon, Undertaker, Cacodemon X2
-Demon X2, Lamia X2
-Demon X3, Living Sword X2
-Demon X2, Undertaker
-Demon X2, Archdemon

Gargoyle Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Gargoyle X2, Dire Bat X3
-Gargoyle X2, Mimic, Corpse X2
-Gargoyle X2, Mythril Golem X2
-Gargoyle X2, Vanguard Rogue, Vanguard Archer
-Gargoyle X3, Mimic

Cotton Tail Group: Alpha (Sandy Wind Cave A-Rank, Temple of Lightning A-Rank)
-Cotton Tail X2, Vanguard Archer, Vanguard Pugilist
-Cotton Tail X2, Vanguard Witch, Vanguard Rogue
-Cotton Tail X2, Vanguard Archer X2
-Cotton Tail X2, Dire Bat X2, Mimic
-Cotton Tail X3, Mythril Golem, Orcrot

Mythril Golem Group: Alpha (Temple of Darkness A-Rank)
-Mythril Golem X2, Cotton Tail X2
-Mythril Golem, Cotton Tail X3, Orcrot
-Mythril Golem X2, Dire Bat X3
-Mythril Golem, Mimic X2
-Mythril Golem X3, Talos

Hell Hound Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Hell Hound X4, Padfoot
-Hell Hound X2, Vanguard Witch, Vanguard Rogue
-Hell Hound X2, Vanguard Archer, Vanguard Pugilist
-Hell Hound X2, Padfoot, Shadow Dragon
-Hell Hound X2, Vanguard Witch X2

Dire Bat Group: Alpha (Temple of Darkness A-Rank)
-Dire Bat X4, Mimic
-Dire Bat X2, Cotton Tail X2, Mimic
-Dire Bat X3, Mimic, Ghoul
-Dire Bat X2, Hell Hound X2, Mimic
-Dire Bat X3, Mythril Golem X2

Mimic Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Mimic, Cotton Tail X2, Dire Bat X2
-Mimic, Gargoyle X3
-Mimic, Hell Hound X2, Dire Bat X2
-Mimic, Dire Bat X3, Ghoul
-Mimic, Dire Bat X4

Jelly Group: Alpha (Triet Ruins A-Rank, Temple of Lightning A-Rank)
-Jelly X3, Embryo, Graeae
-Jelly X2, Moirae, Machina
-Jelly X3, Goliath X2
-Jelly, Graeae, Wyvern X2
-Jelly X5, Pudding

Machina Group: Alpha (Temple of Darkness A-Rank)
-Machina X2, Were Bat X3
-Machina, Moirae, Jelly X2
-Machina X2, Goliath X2
-Machina, Were Bat, Moirae X2
-Machina X4, Mournblade

Graeae Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank,
     Sandy Wind Cave S-Rank, Triet Ruins S-Rank)
-Graeae X2, Wyvern X2
-Graeae, Embryo, Jelly X3
-Graeae X2, Griffin X2
-Graeae, Wyvern X2, Baal X2
-Graeae, Jelly, Wyvern X2

Were Bat Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Were Bat X3, Griffin X2
-Were Bat X3, Embryo X2, Peallaidh
-Were Bat X3, Wyvern
-Were Bat X3, Embryo X2
-Were Bat, Machina, Moirae X2

Goliath Group: Alpha (Triet Ruins A-Rank)
-Goliath X2, Griffin X2
-Goliath X2, Graeae X2
-Goliath X2, Machina X2
-Goliath X2, Griffin, Embryo
-Goliath X2, Jelly X3

Moirae Group: Alpha (Temple of Darkness A-Rank)
-Moirae, Machina, Jelly X2
-Moirae X2, Machina, Were Bat
-Moirae X2, Embryo, Fafnir
-Moirae X2, Embryo X3
-Moirae X2, Wyvern X2

Wyvern Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank,
     Sandy Wind Cave S-Rank)
-Wyvern, Were Bat X3
-Wyvern X2, Graeae, Baal X2
-Wyvern X2, Graeae X2
-Wyvern X2, Moirae X2
-Wyvern X3, Wyvern Lord

Cockatrice Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank,
     Sandy Wind Cave S-Rank, Triet Ruins S-Rank)
-Cockatrice, Toadstool, Caterpillar X3
-Cockatrice X2, Viper X2, Rock Eater
-Cockatrice X2, Caterpillar X2, Megalith
-Cockatrice X2, Viper, Rock Eater, Earth Eater
-Cockatrice X3, Elder Dragon

Megalith Group: Alpha (Temple of Earth A-Rank)
-Megalith, Rock Eater, Toadstool X2
-Megalith, Viper X3
-Megalith, Pit Spider X3
-Megalith, Caterpillar X2, Cockatrice X2
-Megalith X3, Enforcer

Pit Spider Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank)
-Pit Spider, Viper, Pit Fiend X3, Wyrm
-Pit Spider, Pit Fiend, Viper X2
-Pit Spider, Elder Dragon, Caterpillar X2
-Pit Spider X3, Megalith
-Pit Spider X3, Arachne

Elder Dragon Group: Alpha (Temple of Earth A-Rank, Sandy Wind Cave S-Rank)
-Elder Dragon, Pit Spider, Caterpillar X2
-Elder Dragon, Pit Fiend X3
-Elder Dragon, Megalith X2
-Elder Dragon, Viper X3
-Elder Dragon, Cockatrice X3

Ooze Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Ooze, Viper, Pit Fiend X2
-Ooze, Toadstool, Hamadryad X2
-Ooze, Caterpillar, Toadstool X2
-Ooze X4, Rock Eater
-Ooze X3, Rock Eater

Toadstool Group: Alpha (Temple of Darkness A-Rank, Cape Fortress A-Rank)
-Toadstool, Ooze, Hamadryad X2
-Toadstool X2, Ooze X3
-Toadstool, Cockatrice, Caterpillar X3
-Toadstool X2, Rock Eater, Megalith
-Toadstool X2, Ooze, Caterpillar

Caterpillar Group: Alpha (Triet Ruins A-Rank, Temple of Earth A-Rank)
-Caterpillar, Ooze, Toadstool X2
-Caterpillar X2, Pit Spider, Elder Dragon
-Caterpillar X3, Toadstool, Cockatrice
-Caterpillar X2, Cockatrice X2, Megalith
-Caterpillar X4, Habetrot

Pit Fiend Group: Alpha (Temple of Darkness A-Rank, Temple of Earth A-Rank,
     Sandy Wind Cave S-Rank)
-Pit Fiend, Cockatrice X3
-Pit Fiend, Pit Spider, Viper X2
-Pit Fiend X3, Elder Dragon
-Pit Fiend X3, Pit Spider, Viper, Wyrm
-Pit Fiend, Toadstool X3

Viper Group: Alpha (Triet Ruins A-Rank, Temple of Darkness A-Rank)
-Viper X2, Pit Spider, Pit Fiend
-Viper X2, Cockatrice X2, Rock Eater
-Viper, Pit Spider, Pit Fiend X3, Wyrm
-Viper, Ooze, Pit Fiend X2
-Viper X3, Elder Dragon

* * * * *

Building Number Two (S-Rank Quests)

Note: Although the game refers to all Vanguard members as simply "Vanguard,"
this guide refers to their fighting style and element for clarification
purposes.  Top Vanguard Rogue and Top Vanguard Pugilist are male, while
Top Vanguard Archer and Top Vanguard Witch are female.

Note: Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist,
and Top Vanguard Witch cannot be befriended because they are not monsters.
For obvious reasons, they are not listed in the Monster Book.

Note: Groups headed by monsters will only appear in a certain few S-Rank
Quest destinations, such as Cape Fortress, not in Building Number Two itself.
These elusive groups were probably intended to appear in Ymir Forest before
the developers decided against including the forest as a location in the game.

Monsters: Puck, Sphinx, Aepyornis, Lunantisidhe, Pied Piper, Vouivre

Other Foes: Top Vanguard Rogue (Wind), Top Vanguard Archer (Wind),
   Top Vanguard Pugilist (Ice), Top Vanguard Witch (Wind)

Top Vanguard Rogue Group
-Top Vanguard Rogue, Top Vanguard Archer, Top Vanguard Pugilist
-Top Vanguard Rogue X2, Aepyornis, Lunantisidhe
-Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Witch
-Top Vanguard Rogue X2, Top Vanguard Archer X2
-Top Vanguard Rogue, Top Vanguard Archer, Lunantisidhe X2

Top Vanguard Archer Group
-Top Vanguard Archer X2, Top Vanguard Rogue X2
-Top Vanguard Archer X2, Sphinx, Pied Piper
-Top Vanguard Archer, Top Vanguard Rogue, Top Vanguard Pugilist
-Top Vanguard Archer, Top Vanguard Witch, Vouivre X2
-Top Vanguard Archer, Top Vanguard Rogue, Lunantisidhe X2

Top Vanguard Pugilist Group
-Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Archer
-Top Vanguard Pugilist X2, Lunantisidhe, Puck
-Top Vanguard Pugilist, Top Vanguard Rogue, Top Vanguard Witch
-Top Vanguard Pugilist X2, Top Vanguard Witch X2

Top Vanguard Witch Group
-Top Vanguard Witch X2, Top Vanguard Pugilist X2
-Top Vanguard Witch X2, Sphinx, Puck
-Top Vanguard Witch, Top Vanguard Rogue, Top Vanguard Pugilist
-Top Vanguard Witch, Top Vanguard Archer, Vouivre X2
-Top Vanguard Witch X2, Aepyornis, Vouivre

Puck Group (only appears in certain S-Rank Quests)
-Puck, Lunantisidhe, Top Vanguard Pugilist X2
-Puck, Sphinx, Top Vanguard Witch X2
-Puck, Vouivre, Pied Piper X2
-Puck X3, Aepyornis X2
-Puck, Pied Piper, Vouivre X2

Sphinx Group (only appears in certain S-Rank Quests)
-Sphinx, Pied Piper, Top Vanguard Archer X2
-Sphinx, Puck, Top Vanguard Witch X2
-Sphinx X2, Lunantisidhe X2
-Sphinx, Aepyornis X3
-Sphinx X2, Vouivre

Aepyornis Group (only appears in certain S-Rank Quests)
-Aepyornis, Vouivre, Top Vanguard Witch X2
-Aepyornis, Lunantisidhe, Top Vanguard Rogue X2
-Aepyornis X3, Pied Piper X2
-Aepyornis X3, Sphinx
-Aepyornis X2, Puck X3

Lunantisidhe Group (only appears in certain S-Rank Quests)
-Lunantisidhe, Aepyornis, Top Vanguard Rogue X2
-Lunantisidhe, Puck, Top Vanguard Pugilist X2
-Lunantisidhe X2, Top Vanguard Rogue, Top Vanguard Archer
-Lunantisidhe X2, Sphinx X2

Pied Piper Group (only appears in certain S-Rank Quests)
-Pied Piper, Sphinx, Top Vanguard Archer X2
-Pied Piper X2, Aepyornis X3
-Pied Piper X5
-Pied Piper X2, Puck, Vouivre
-Pied Piper, Puck, Vouivre X2

Vouivre Group (only appears in certain S-Rank Quests)
-Vouivre, Aepyornis, Top Vanguard Witch X2
-Vouivre X2, Top Vanguard Archer, Top Vanguard Witch
-Vouivre, Sphinx X2
-Vouivre, Puck, Pied Piper X2
-Vouivre X2, Puck, Pied Piper

* * * * *

Martel Temple (S-Rank Quests)

Note: Martel Temple contains monster groups from the Ginnungagap
habitat.  Note that Golem appears in an event encounter and thus cannot
be befriended here.

Seiren Group
-Seiren, Firbolg, Slime Mold X2
-Seiren X2, Slime Mold X3
-Seiren X2, Crusader X2
-Seiren, Gorgon, Girtablili X2
-Seiren, Girtablili, Simurgh X2

Firbolg Group
-Firbolg X2, Simurgh
-Firbolg, Simurgh X2
-Firbolg X2, Gorgon X2
-Firbolg X2, Crusader X2
-Firbolg, Seiren, Slime Mold X2

Crusader Group
-Crusader, Gorgon, Slime Mold X3
-Crusader X2, Seiren X2
-Crusader X2, Girtablili X2
-Crusader X2, Simurgh, Girtablili
-Crusader X2, Firbolg X2

Girtablili Group
-Girtablili X2, Slime Mold X3
-Girtablili X2, Crusader X2
-Girtablili X2, Gorgon, Seiren
-Girtablili, Seiren, Simurgh X2
-Girtablili, Simurgh, Crusader X2

*Golem Event Encounter*
(found in Martel Temple, but is a repeatable event encounter,
and thus has no habitat)
-Golem

* * * * *

Ginnungagap (S-Rank Quests)

Note: For the encounters containing artificial summon spirits that guard
the roots, see the below "Root Guardians" section.

Carbuncle Group
-Carbuncle X3, Cerberus
-Carbuncle X2, Nereis X2, Cerberus
-Carbuncle X2, Shape Shifter, Dark Rider
-Carbuncle, Nereis, Basilisk X2
-Carbuncle X3, Phoenix X2

Crusader Group
-Crusader, Gorgon, Slime Mold X3
-Crusader X2, Seiren X2
-Crusader X2, Girtablili X2
-Crusader X2, Simurgh, Girtablili
-Crusader X2, Firbolg X2

Slime Mold Group
-Slime Mold X3, Crusader, Gorgon
-Slime Mold X2, Seiren, Firbolg
-Slime Mold X3, Girtablili X2
-Slime Mold X3, Seiren X2
-Slime Mold X2, Gorgon X2, Simurgh

Seiren Group
-Seiren, Firbolg, Slime Mold X2
-Seiren X2, Slime Mold X3
-Seiren X2, Crusader X2
-Seiren, Gorgon, Girtablili X2
-Seiren, Girtablili, Simurgh X2

Firbolg Group
-Firbolg X2, Simurgh
-Firbolg, Simurgh X2
-Firbolg X2, Gorgon X2
-Firbolg X2, Crusader X2
-Firbolg, Seiren, Slime Mold X2

Girtablili Group
-Girtablili X2, Slime Mold X3
-Girtablili X2, Crusader X2
-Girtablili X2, Gorgon, Seiren
-Girtablili, Seiren, Simurgh X2
-Girtablili, Simurgh, Crusader X2

Gorgon Group
-Gorgon, Crusader, Slime Mold X3
-Gorgon, Seiren, Girtablili X2
-Gorgon X2, Slime Mold X2, Simurgh
-Gorgon X2, Firbolg X2
-Gorgon X4, Echidna

Shape Shifter Group
-Shape Shifter, Basilisk X3
-Shape Shifter, Dark Rider, Carbuncle X2
-Shape Shifter, Basilisk X2, Dark Rider X2
-Shape Shifter, Nereis, Basilisk, Phoenix
-Shape Shifter, Nereis, Phoenix X2

Nereis Group
-Nereis, Carbuncle, Basilisk X2
-Nereis X2, Dark Rider X2
-Nereis X2, Carbuncle X2, Cerberus
-Nereis, Shape Shifter, Basilisk, Phoenix
-Nereis, Shape Shifter, Phoenix X2

Basilisk Group
-Basilisk X2, Nereis, Carbuncle
-Basilisk, Shape Shifter, Nereis, Phoenix
-Basilisk X2, Cerberus X2
-Basilisk X3, Shape Shifter
-Basilisk X2, Dark Rider X2, Shape Shifter

Cerberus Group
-Cerberus, Carbuncle X3
-Cerberus, Dark Rider X2
-Cerberus X2, Phoenix X2
-Cerberus, Carbuncle X2, Nereis X2
-Cerberus X2, Basilisk X2

Simurgh Group
-Simurgh, Firbolg X2
-Simurgh X2, Firbolg
-Simurgh X2, Seiren, Girtablili
-Simurgh, Girtablili, Crusader X2
-Simurgh, Slime Mold X2, Gorgon X2

Dark Rider Group
-Dark Rider X2, Nereis X2
-Dark Rider X2, Cerberus
-Dark Rider, Carbuncle X2, Shape Shifter
-Dark Rider X2, Basilisk X2, Shape Shifter
-Dark Rider X4, Pale Rider

Phoenix Group (only appears on S-Rank Quests)
-Phoenix X4
-Phoenix X2, Carbuncle X2
-Phoenix, Basilisk, Nereis, Shape Shifter
-Phoenix X2, Cerberus X2
-Phoenix X2, Nereis, Shape Shifter

* * * * *

Ginnungagap Root Guardians

Note: This is not a habitat; rather, it lists the encounters that guard roots
in Ginnungagap.  Aside from certain alpha groups, these encounters are the
only sources for befriending the artificial summon spirits.  Be sure to
befriend each artificial summon spirit before you burn the root its encounter
is guarding, or you will be unable to befriend one until your next
playthrough.

Carbuncle: Guardian of Fire
-Carbuncle, Igniter X3

Firbolg: Guardian of Ice
-Firbolg, Muzzler X3

Basilisk: Guardian of Earth
-Basilisk, Enforcer X3

Crusader: Guardian of Light
-Crusader, Liberator X3

Lunantisidhe: Guardian of Water
-Lunantisidhe, Thinker X3

Slime Mold: Guardian of Darkness
-Slime Mold, Punisher X3

Sphinx: Guardian of Wind
-Sphinx, Purger X3

Moirae: Guardian of Lightning
-Moirae, Awakner X3

* * * * *

Ginnungagap Seal Guardians

Note: This is not a habitat; rather, it lists the two very well hidden
encounters in Ginnungagap that can only be triggered by burning the
roots in a certain way.  In order to get one of these encounters to
appear, first defeat both two guardian encounters guarding a root and
then burn the corresponding root.  If done correctly, a spectral image
of a monster will appear on the central elevator.  Repeat with the other
three roots on the floor, and there should be four spectral monster
images on the elevator.  Stand on the elevator and press the A Button,
and the four monsters will fully materialize and engage you in battle.
Note that these two encounters are NOT event encounters, so escaping
and spellbinding are possible, but remember that Bakunawa and Hippogryph
cannot be spellbound no matter what.  Strangely, there does not appear
to be any reward for battling these two very well hidden encounters,
aside from the items that the monsters may relinquish and any monster
you may befriend from these encounters.  Note that these two encounters
can only be triggered once per playthrough; if you want to befriend one
of the monsters and it doesn't join, you should reset and try again.

Guardians of the Seal of Light
-Bakunawa, Habetrot, Peallaidh, Padfoot

Guardians of the Seal of Darkness
-Hippogryph, Echidna, Dark Steel, Night Stalker

* * * * *

Gladsheim

Note: Gladsheim is only available on your second playthrough or later,
beginning after visiting the Tower of Salvation in Chapter 8.  These
groups can be found on every floor of Gladsheim, so if you're looking for
any of these monsters, you might as well just stick to the first floor.

Orion Group
-Orion, Wolf X3
-Orion, Bear X2
-Orion, Cave Bear, Vorpal Bunny, Carbuncle
-Orion, Gunna, Micasa

Mandocello Group
-Mandocello, Filifolia X3
-Mandocello, Mandragora X3
-Mandocello, Truncata, Orcrot
-Mandocello, Vaudeville, Dionaea, Lailah

Bakunawa Group
-Bakunawa, Were Dragon X2
-Bakunawa, Wyvern X2, Fire Drake
-Bakunawa, Elder Dragon, Shadow Dragon, Tiamat
-Bakunawa, Jormungandr, Blade Rex

Lamia Group: Beta
-Lamia X3
-Lamia, Archdemon X3
-Lamia, Imp, Pit Fiend, Cacodemon
-Lamia, Ruby Dear

Bastiage Group
-Bastiage, Zombie X3
-Bastiage, Skeleton X2, Dullahan
-Bastiage, Grave Digger, Dark Rider, Corpse
-Bastiage, Ravenous

Lusca Group
-Lusca, Sea Monk X3
-Lusca, Tortoise X2
-Lusca, Zaratan, Charybdis, Jasconius
-Lusca, Rusalka, Barracuda, Heqet

Aello Group
-Aello, Chirpee X3
-Aello, Axe Beak X3
-Aello, Phoenix, Aepyornis, Seiren
-Aello X2, Dogma, Moon Rocks

Chirpee Group: Beta
-Chirpee X4
-Chirpee, Phoenix X2
-Chirpee, Phoenix, Shallow Grave, Jabber
-Chirpee X3, Izimbra

Incognito Group
-Incognito, Slime X3
-Incognito, Gamat X3
-Incognito, Ligeia, Blood Bound
-Incognito, Lunantisidhe, Blood Sucker, Slime Mold

Demon Group: Beta
-Demon, Imp X3
-Demon, Lamia X3
-Demon, Echidna, Gorgon, Pied Piper
-Demon, Vroom X3

Ice Titan Group
-Ice Titan, Golem X3
-Ice Titan, Mythril Golem, Clay Golem, Rock Golem
-Ice Titan, Living Sword, Machina, Mournblade
-Ice Titan, Made in Heaven

Epitaph Group
-Epitaph, Automaton X3
-Epitaph, Colossus, Goliath, Gargoyle
-Epitaph, Jawbreaker
-Epitaph, Pandora, Mimic, Shape Shifter

Hippogryph Group
-Hippogryph, Chimera X3
-Hippogryph, Serpent X2
-Hippogryph, Sphinx, Salamander
-Hippogryph X2, Kosh, Titan

Chimera Group: Beta
-Chimera X4
-Chimera, Manticore, Sphinx, Griffin
-Chimera, Hippogryph X2
-Chimera X3, Kitty Kat

Popsickle Group
-Popsickle, Scorpion X3
-Popsickle, Bumble Bee X3
-Popsickle, Queen, Killer Bee, Bumble Bee
-Popsickle, Girtablili, Hornet X2

Neurotica Group
-Neurotica, Crawler X2
-Neurotica, Antares X2
-Neurotica, Earth Eater, Habetrot, Lumber Jack
-Neurotica, Mia Culpa, Simoriah

Tortoise Group: Beta
-Tortoise X4
-Tortoise, Zaratan X2
-Tortoise, Megalith, Archelon, Dark Steel
-Tortoise X3, Aspidoceleon

* * * * *

Gladsheim Seal Guardians

Note: This section lists the groups that guard seals in Gladsheim.
Most seals are guarded by the Archdemon group, which must be
defeated in order for you to open that room's treasure chest.  The
seal at each corner of a floor, however, contains a different group
comprised mostly of monsters you have encountered in previous areas
on your journey.  These groups also guard treasure, but in order to
advance to the next floor, you must defeat all four of these corner
seal guardian groups.  The guardian groups on the ninth floor of
Gladsheim have two possible encounters instead of one, with one of
these encounters featuring a special giant monster that cannot be
befriended.

                             Treasure Seal Guardians

Archdemon Group: Guardian of Treasure
-Archdemon X2, Echidna, Poseideon
-Archdemon X2, Vaudeville, Maimakterion
-Archdemon X2, Tiamat, Pyanopsion
-Archdemon X2, Dark Rider, Boedromion

                             First Floor Seal Guardians

Wolf: First Floor Seal Guardian
-Wolf, Spider, Gremlin

Gremlin: First Floor Seal Guardian
-Gremlin, Black Bat, Polwigle

Bear: First Floor Seal Guardian
-Bear, Filifolia, Wild Rabbit, Orcrot

Wild Rabbit: First Floor Seal Guardian
-Wild Rabbit, Bear, Chirpee

Axe Beak: First Floor Seal Guardian
-Axe Beak, Lizard X3

Serpent: First Floor Seal Guardian
-Serpent, Axe Beak, Poltergeist X2

Slime: First Floor Seal Guardian
-Slime, Gamat X2

Gamat: First Floor Seal Guardian
-Gamat, Lizard X3

Poltergeist: First Floor Seal Guardian
-Poltergeist, Clay Golem, Axe Beak X2

Ghost: First Floor Seal Guardian
-Ghost, Clay Golem, Skeleton

                             Second Floor Seal Guardians

Clay Golem: Second Floor Seal Guardian
-Clay Golem, Poltergeist X3

Skeleton: Second Floor Seal Guardian
-Skeleton, Ghost, Clay Golem X2

Killer Fish: Second Floor Seal Guardian
-Killer Fish, Zombie, Sea Monk X2

Leech: Second Floor Seal Guardian
-Leech, Merrow, Bullfrog X2

Sea Monk: Second Floor Seal Guardian
-Sea Monk, Sea Bishop, Bullfrog X2

Sea Hog: Second Floor Seal Guardian
-Sea Hog, Sea Bishop, Zombie X2

Zombie: Second Floor Seal Guardian
-Zombie, Sea Monk X3

Bullfrog: Second Floor Seal Guardian
-Bullfrog, Sea Wyvern X2

Sea Bishop: Second Floor Seal Guardian
-Sea Bishop, Zombie, Killer Fish X2

Merrow: Second Floor Seal Guardian
-Merrow, Nixie X2

                             Third Floor Seal Guardians

Chimera: Third Floor Seal Guardian
-Chimera, Treant, Phantom X2

Ogre: Third Floor Seal Guardian
-Ogre, Etheliana X3

Mandragora: Third Floor Seal Guardian
-Mandragora, Phantom X3

Treant: Third Floor Seal Guardian
-Treant, Mandragora X3

Phantom: Third Floor Seal Guardian
-Phantom, Treant X3

Automaton: Third Floor Seal Guardian
-Automaton, Fire Drake X2

Tarantula: Third Floor Seal Guardian
-Tarantula, Red Ogre, Scorpion X2

Scorpion: Third Floor Seal Guardian
-Scorpion, Antares X3

Golem: Third Floor Seal Guardian
-Golem, Stone Eater X2

Manticore: Third Floor Seal Guardian
-Manticore, Mandragora, Stone Eater X2

                             Fourth Floor Seal Guardians

Red Ogre: Fourth Floor Seal Guardian
-Red Ogre, Tarantula, Jabber X2

Fire Drake: Fourth Floor Seal Guardian
-Fire Drake, Tarantula X3

Marcoid: Fourth Floor Seal Guardian
-Marcoid, Tortoise, Killer Bee X3

Shallow Grave: Fourth Floor Seal Guardian
-Shallow Grave, Killer Mantis X4

Anemone: Fourth Floor Seal Guardian
-Anemone, Were Dragon, Tortoise X2

Crawler: Fourth Floor Seal Guardian
-Crawler, Anemone X4

Killer Mantis: Fourth Floor Seal Guardian
-Killer Mantis, Crawler X4

Tortoise: Fourth Floor Seal Guardian
-Tortoise, Poison Leech X3

Poison Leech: Fourth Floor Seal Guardian
-Poison Leech, Were Dragon X3

Were Dragon: Fourth Floor Seal Guardian
-Were Dragon, Fire Drake X2

                             Fifth Floor Seal Guardians

Blue Rose: Fifth Floor Seal Guardian
-Blue Rose, Grindylow X2, Remora X2, Kraken X2

Selkie: Fifth Floor Seal Guardian
-Selkie, Grindylow X3

Oannes: Fifth Floor Seal Guardian
-Oannes, Grisley X3

Kraken: Fifth Floor Seal Guardian
-Kraken, Grindylow X2, Oannes X2

Grisley: Fifth Floor Seal Guardian
-Grisley, Fenrir X2

Fenrir: Fifth Floor Seal Guardian
-Fenrir, Were Dragon X3

Remora: Fifth Floor Seal Guardian
-Remora, Echeneis X3

Yeti: Fifth Floor Seal Guardian
-Yeti, Grisley X3

Cacodemon: Fifth Floor Seal Guardian
-Cacodemon, Colossus, Lamia X3

Living Sword: Fifth Floor Seal Guardian
-Living Sword, Lamia, Dullahan X2

                             Sixth Floor Seal Guardians

Dullahan: Sixth Floor Seal Guardian
-Dullahan, Night Stalker X3

Lamia: Sixth Floor Seal Guardian
-Lamia, Demon X3

Undertaker: Sixth Floor Seal Guardian
-Undertaker, Pandora X3

Colossus: Sixth Floor Seal Guardian
-Colossus, Pandora X3

Pandora: Sixth Floor Seal Guardian
-Pandora, Cacodemon X3

Hell Hound: Sixth Floor Seal Guardian
-Hell Hound, Mimic X2, Dire Bat X2

Cotton Tail: Sixth Floor Seal Guardian
-Cotton Tail, Demon, Cacodemon X2

Gargoyle: Sixth Floor Seal Guardian
-Gargoyle X4

Mythril Golem: Sixth Floor Seal Guardian
-Mythril Golem X3, Talos

Mimic: Sixth Floor Seal Guardian
-Mimic, Mythril Golem X3

                             Seventh Floor Seal Guardians

Jelly: Seventh Floor Seal Guardian
-Jelly, Graeae, Wyvern X2

Griffin: Seventh Floor Seal Guardian
-Griffin, Embryo, Moirae X2

Machina: Seventh Floor Seal Guardian
-Machina, Goliath X3

Embryo: Seventh Floor Seal Guardian
-Embryo, Were Bat X4

Graeae: Seventh Floor Seal Guardian
-Graeae, Goliath X3

Goliath: Seventh Floor Seal Guardian
-Goliath, Embryo, Griffin X2

Moirae: Seventh Floor Seal Guardian
-Moirae, Were Bat, Machina X2

Toadstool: Seventh Floor Seal Guardian
-Toadstool, Cockatrice, Caterpillar X3

Viper: Seventh Floor Seal Guardian
-Viper, Cockatrice X2, Rock Eater X2

Ooze: Seventh Floor Seal Guardian
-Ooze, Viper, Pit Fiend X2

                             Eighth Floor Seal Guardians

Cockatrice: Eighth Floor Seal Guardian
-Cockatrice, Caterpillar X2, Megalith X2

Pit Fiend: Eighth Floor Seal Guardian
-Pit Fiend, Elder Dragon X2

Caterpillar: Eighth Floor Seal Guardian
-Caterpillar, Elder Dragon, Pit Spider X2

Megalith: Eighth Floor Seal Guardian
-Megalith, Elder Dragon X3

Elder Dragon: Eighth Floor Seal Guardian
-Elder Dragon, Viper X3

Aepyornis: Eighth Floor Seal Guardian
-Aepyornis, Sphinx X2

Puck: Eighth Floor Seal Guardian
-Puck X2, Sphinx X2

Lunantisidhe: Eighth Floor Seal Guardian
-Lunantisidhe, Sphinx X3

Sphinx: Eighth Floor Seal Guardian
-Sphinx, Vouivre X2

Pied Piper: Eighth Floor Seal Guardian
-Pied Piper, Sphinx, Aepyornis X3

                             Ninth Floor Seal Guardians

Carbuncle: Ninth Floor Seal Guardian
-Carbuncle,Cerberus X2, Nereis X2
-Carbuncle, Cerberus, Nereis X2, Gamelion

Seiren: Ninth Floor Seal Guardian
-Seiren, Gorgon, Girtablili X2
-Seiren, Gorgon, Girtablili, Anthesterion

Crusader: Ninth Floor Seal Guardian
-Crusader, Simurgh, Girtablili X2
-Crusader, Simurgh, Girtablili, Elaphebolion

Firbolg: Ninth Floor Seal Guardian
-Firbolg, Gorgon X3
-Firbolg, Gorgon X2, Gamelion

Girtablili: Ninth Floor Seal Guardian
-Girtablili, Crusader X3
-Girtablili, Crusader X2, Mounychion

Basilisk: Ninth Floor Seal Guardian
-Basilisk, Shape Shifter X2, Dark Rider X2
-Basilisk, Shape Shifter, Dark Rider X2, Anthesterion

Nereis: Ninth Floor Seal Guardian
-Nereis, Shape Shifter, Phoenix X2
-Nereis, Shape Shifter, Phoenix, Elaphebolion

Gorgon: Ninth Floor Seal Guardian
-Gorgon, Slime Mold X2, Simurgh X2
-Gorgon, Slime Mold, Simurgh X2, Thargelion

Cerberus: Ninth Floor Seal Guardian
-Cerberus, Basilisk X3
-Cerberus, Basilisk X2, Thargelion

Dark Rider: Ninth Floor Seal Guardian
-Dark Rider, Pale Rider X2
-Dark Rider, Pale Rider, Mounychion



-------------------------------------------------------------------------------



[s-qmen]
                        QUEST MONSTER ENCOUNTER LIST:
            "What Monsters Will I See on This Quest I Accepted?"

*NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*



This is a listing of the monster groups found in quests, grouped according to
location.  This list contains the normal monster groups found on quests; for
quest event encounters, see the "Quest Event Encounter List" section.  The only
factors affecting which monsters are found on which quests are location and
quest rank, so all D-Rank Quests at Dwarves' Ore Mine will have the same
monster groups, for instance; the quest type (such as Medicine is Benevolence
and Curse of the Monster) only affect quest event encounters.





+-+D-Rank+-+

Note: D-Rank Quests contain monster groups from Lake Sinoa Cave, Tower of Mana,
   Hima, Underground Ruins, and Dynasty Ruins.

***Dwarves' Ore Mine D-Rank***   Major Element: Earth

Black Bat Group
-Black Bat, Polwigle
-Black Bat, Spider
-Black Bat, Wolf
-Black Bat, Gremlin

Polwigle Group
-Polwigle
-Polwigle, Black Bat
-Polwigle, Spider
-Polwigle, Gremlin

Spider Group
-Spider, Polwigle
-Spider, Black Bat
-Spider, Wolf
-Spider, Gremlin

Wolf Group
-Wolf, Black Bat
-Wolf, Spider
-Wolf, Gremlin
-Wolf, Black Wolf

Wild Rabbit Group
-Wild Rabbit X2
-Wild Rabbit, Filifolia
-Wild Rabbit, Bear, Chirpee
-Wild Rabbit, Bear, Filifolia

Filifolia Group
-Filifolia X2
-Filifolia, Wild Rabbit
-Filifolia, Bear, Chirpee
-Filifolia, Bear, Wild Rabbit

Chirpee Group
-Chirpee X2
-Chirpee, Bear, Filifolia
-Chirpee, Bear, Wild Rabbit
-Chirpee X2, Peepit

Gremlin Group
-Gremlin, Polwigle
-Gremlin, Black Bat
-Gremlin, Spider
-Gremlin, Wolf

Bear Group
-Bear X2
-Bear, Chirpee, Filifolia
-Bear, Chirpee, Wild Rabbit
-Bear, Filifolia, Wild Rabbit

Slime Group
-Slime, Gamat X2
-Slime, Gamat, Axe Beak
-Slime, Serpent, Poltergeist
-Slime, Lizard
-Slime X2, Mousse

Ghost Group
-Ghost X2, Poltergeist
-Ghost, Axe Beak, Skeleton
-Ghost, Clay Golem, Skeleton
-Ghost, Skeleton, Lizard

Poltergeist Group
-Poltergeist, Serpent, Slime
-Poltergeist, Serpent, Axe Beak
-Poltergeist, Axe Beak, Clay Golem
-Poltergeist X2, Clay Golem X2
-Poltergeist, Ghost X2

Lizard Group
-Lizard, Serpent X2
-Lizard, Slime
-Lizard X2, Gamat
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

Serpent Group
-Serpent, Axe Beak X2
-Serpent, Gamat, Clay Golem
-Serpent, Slime, Poltergeist
-Serpent, Axe Beak, Poltergeist
-Serpent X2, Lizard

Gamat Group
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat, Serpent, Clay Golem
-Gamat, Skeleton X2
-Gamat, Lizard X2

Skeleton Group
-Skeleton X2, Gamat
-Skeleton, Axe Beak, Ghost
-Skeleton, Clay Golem, Ghost
-Skeleton X2, Cross Bone

Clay Golem Group
-Clay Golem, Serpent, Gamat
-Clay Golem, Axe Beak, Poltergeist
-Clay Golem X2, Poltergeist X2
-Clay Golem, Ghost, Skeleton

***Frozen Crevasse D-Rank***   Major Element: Ice

Black Bat Group
-Black Bat, Polwigle
-Black Bat, Spider
-Black Bat, Wolf
-Black Bat, Gremlin

Polwigle Group
-Polwigle
-Polwigle, Black Bat
-Polwigle, Spider
-Polwigle, Gremlin

Wolf Group
-Wolf, Black Bat
-Wolf, Spider
-Wolf, Gremlin
-Wolf, Black Wolf

Spider Group
-Spider, Polwigle
-Spider, Black Bat
-Spider, Wolf
-Spider, Gremlin

Wild Rabbit Group
-Wild Rabbit X2
-Wild Rabbit, Filifolia
-Wild Rabbit, Bear, Chirpee
-Wild Rabbit, Bear, Filifolia

Bear Group
-Bear X2
-Bear, Chirpee, Filifolia
-Bear, Chirpee, Wild Rabbit
-Bear, Filifolia, Wild Rabbit

Gremlin Group
-Gremlin, Polwigle
-Gremlin, Black Bat
-Gremlin, Spider
-Gremlin, Wolf

Chirpee Group
-Chirpee X2
-Chirpee, Bear, Filifolia
-Chirpee, Bear, Wild Rabbit
-Chirpee X2, Peepit

Filifolia Group
-Filifolia X2
-Filifolia, Wild Rabbit
-Filifolia, Bear, Chirpee
-Filifolia, Bear, Wild Rabbit

Slime Group
-Slime, Gamat X2
-Slime, Gamat, Axe Beak
-Slime, Serpent, Poltergeist
-Slime, Lizard
-Slime X2, Mousse

Ghost Group
-Ghost X2, Poltergeist
-Ghost, Axe Beak, Skeleton
-Ghost, Clay Golem, Skeleton
-Ghost, Skeleton, Lizard

Sea Wyvern Group
-Sea Wyvern, Killer Fish X2
-Sea Wyvern, Leech, Merrow
-Sea Wyvern, Sea Hog X2
-Sea Wyvern X2, Bullfrog
-Sea Wyvern, Sea Bishop X2

Sea Monk Group
-Sea Monk, Killer Fish, Zombie
-Sea Monk, Leech, Merrow
-Sea Monk X2, Zombie
-Sea Monk, Bullfrog, Sea Bishop
-Sea Monk X2, Merrow

Sea Bishop Group
-Sea Bishop, Killer Fish X2
-Sea Bishop, Killer Fish, Zombie
-Sea Bishop, Sea Monk, Bullfrog
-Sea Bishop, Sea Hog, Zombie
-Sea Bishop X2, Sea Wyvern

Merrow Group
-Merrow, Killer Fish, Leech
-Merrow, Leech, Sea Monk
-Merrow, Leech, Bullfrog
-Merrow, Leech, Sea Wyvern
-Merrow X2, Nixie

Bullfrog Group
-Bullfrog, Killer Fish, Sea Hog
-Bullfrog, Leech, Merrow
-Bullfrog, Sea Monk, Sea Bishop
-Bullfrog X2, Sea Hog
-Bullfrog, Sea Wyvern X2

Leech Group
-Leech, Killer Fish, Merrow
-Leech, Sea Monk, Merrow
-Leech X2, Zombie
-Leech, Bullfrog, Merrow
-Leech, Sea Wyvern, Merrow

Lizard Group
-Lizard, Serpent X2
-Lizard, Slime
-Lizard X2, Gamat
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

Gamat Group
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat, Serpent, Clay Golem
-Gamat, Skeleton X2
-Gamat, Lizard X2

***Sandy Wind Cave D-Rank***   Major Element: Wind

Sea Monk Group
-Sea Monk, Killer Fish, Zombie
-Sea Monk, Leech, Merrow
-Sea Monk X2, Zombie
-Sea Monk, Bullfrog, Sea Bishop
-Sea Monk X2, Merrow

Bullfrog Group
-Bullfrog, Killer Fish, Sea Hog
-Bullfrog, Leech, Merrow
-Bullfrog, Sea Monk, Sea Bishop
-Bullfrog X2, Sea Hog
-Bullfrog, Sea Wyvern X2

Sea Bishop Group
-Sea Bishop, Killer Fish X2
-Sea Bishop, Killer Fish, Zombie
-Sea Bishop, Sea Monk, Bullfrog
-Sea Bishop, Sea Hog, Zombie
-Sea Bishop X2, Sea Wyvern

Sea Wyvern Group
-Sea Wyvern, Killer Fish X2
-Sea Wyvern, Leech, Merrow
-Sea Wyvern, Sea Hog X2
-Sea Wyvern X2, Bullfrog
-Sea Wyvern, Sea Bishop X2

Merrow Group
-Merrow, Killer Fish, Leech
-Merrow, Leech, Sea Monk
-Merrow, Leech, Bullfrog
-Merrow, Leech, Sea Wyvern
-Merrow X2, Nixie

Leech Group
-Leech, Killer Fish, Merrow
-Leech, Sea Monk, Merrow
-Leech X2, Zombie
-Leech, Bullfrog, Merrow
-Leech, Sea Wyvern, Merrow

Black Bat Group
-Black Bat, Polwigle
-Black Bat, Spider
-Black Bat, Wolf
-Black Bat, Gremlin

Lizard Group
-Lizard, Serpent X2
-Lizard, Slime
-Lizard X2, Gamat
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

Gamat Group
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat, Serpent, Clay Golem
-Gamat, Skeleton X2
-Gamat, Lizard X2

Chirpee Group
-Chirpee X2
-Chirpee, Bear, Filifolia
-Chirpee, Bear, Wild Rabbit
-Chirpee X2, Peepit

Bear Group
-Bear X2
-Bear, Chirpee, Filifolia
-Bear, Chirpee, Wild Rabbit
-Bear, Filifolia, Wild Rabbit

Slime Group
-Slime, Gamat X2
-Slime, Gamat, Axe Beak
-Slime, Serpent, Poltergeist
-Slime, Lizard
-Slime X2, Mousse

Serpent Group
-Serpent, Axe Beak X2
-Serpent, Gamat, Clay Golem
-Serpent, Slime, Poltergeist
-Serpent, Axe Beak, Poltergeist
-Serpent X2, Lizard

***Volcanic Cave***   Major Element: Fire

Killer Fish Group
-Killer Fish, Leech, Merrow
-Killer Fish, Sea Monk, Zombie
-Killer Fish, Sea Hog, Bullfrog
-Killer Fish X2, Sea Wyvern
-Killer Fish X2, Sea Bishop

Zombie Group
-Zombie, Killer Fish, Sea Monk
-Zombie, Killer Fish, Sea Bishop
-Zombie, Leech X2
-Zombie, Sea Monk X2
-Zombie, Sea Hog, Sea Bishop

Leech Group
-Leech, Killer Fish, Merrow
-Leech, Sea Monk, Merrow
-Leech X2, Zombie
-Leech, Bullfrog, Merrow
-Leech, Sea Wyvern, Merrow

Sea Hog Group
-Sea Hog, Killer Fish, Bullfrog
-Sea Hog, Zombie, Sea Bishop
-Sea Hog, Bullfrog X2
-Sea Hog X2, Sea Wyvern
-Sea Hog X2, Orca

Sea Bishop Group
-Sea Bishop, Killer Fish X2
-Sea Bishop, Killer Fish, Zombie
-Sea Bishop, Sea Monk, Bullfrog
-Sea Bishop, Sea Hog, Zombie
-Sea Bishop X2, Sea Wyvern

Sea Monk Group
-Sea Monk, Killer Fish, Zombie
-Sea Monk, Leech, Merrow
-Sea Monk X2, Zombie
-Sea Monk, Bullfrog, Sea Bishop
-Sea Monk X2, Merrow

Bullfrog Group
-Bullfrog, Killer Fish, Sea Hog
-Bullfrog, Leech, Merrow
-Bullfrog, Sea Monk, Sea Bishop
-Bullfrog X2, Sea Hog
-Bullfrog, Sea Wyvern X2

Merrow Group
-Merrow, Killer Fish, Leech
-Merrow, Leech, Sea Monk
-Merrow, Leech, Bullfrog
-Merrow, Leech, Sea Wyvern
-Merrow X2, Nixie

Sea Wyvern Group
-Sea Wyvern, Killer Fish X2
-Sea Wyvern, Leech, Merrow
-Sea Wyvern, Sea Hog X2
-Sea Wyvern X2, Bullfrog
-Sea Wyvern, Sea Bishop X2

Axe Beak Group
-Axe Beak X2, Serpent
-Axe Beak, Slime, Gamat
-Axe Beak, Serpent, Poltergeist
-Axe Beak, Ghost, Skeleton
-Axe Beak X2, Lizard

Gamat Group
-Gamat X2, Slime
-Gamat, Slime, Axe Beak
-Gamat, Serpent, Clay Golem
-Gamat, Skeleton X2
-Gamat, Lizard X2

Serpent Group
-Serpent, Axe Beak X2
-Serpent, Gamat, Clay Golem
-Serpent, Slime, Poltergeist
-Serpent, Axe Beak, Poltergeist
-Serpent X2, Lizard

Poltergeist Group
-Poltergeist, Serpent, Slime
-Poltergeist, Serpent, Axe Beak
-Poltergeist, Axe Beak, Clay Golem
-Poltergeist X2, Clay Golem X2
-Poltergeist, Ghost X2

Skeleton Group
-Skeleton X2, Gamat
-Skeleton, Axe Beak, Ghost
-Skeleton, Clay Golem, Ghost
-Skeleton X2, Cross Bone

Clay Golem Group
-Clay Golem, Serpent, Gamat
-Clay Golem, Axe Beak, Poltergeist
-Clay Golem X2, Poltergeist X2
-Clay Golem, Ghost, Skeleton

Lizard Group
-Lizard, Serpent X2
-Lizard, Slime
-Lizard X2, Gamat
-Lizard, Axe Beak X2
-Lizard, Ghost, Skeleton

* * *

(more will be added as I collect more data)



-------------------------------------------------------------------------------



[s-eenc]
                               EVENT ENCOUNTER LIST:
                      "What Required Battles Must I Endure?"

*NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*



This is a listing of all of the game's event encounters, grouped according to
location.  An event encounter is an encounter usually triggered through the
plot in which spellbinding and escaping is impossible; a good example is a boss
battle.  Event encounters for quests will be located in a different section
once I collect some more data on them.





Lake Sinoa Cave

Major Element (inside of cave): Water
Major Element (dried-up lakebed): Wind
Major Element (Lumen's altar): Light

=Enemies=
*Lucrezia Lv.1 (Darkness) HP:827
   Artes: none
   Skills: none
   Drop: Apple (guaranteed)
*Polwigle Lv.2 (Water) HP:413
   Artes: none
   Skills: VS Beast 1
   Drop: Seaweed
   Drop: Grey Manuscript
*Vortex Lv.1 (Water) HP:556
   Artes: Torch Song
   Skills: none
   Drop: Elemental Fragment (guaranteed)
*Imp Lv.4 (Darkness) HP:576
   Artes: none
   Skills: none
   Drop: Imp's Tail
*Wolf Lv.4 (Fire) HP:661
   Artes: none
   Skills: VS Bird 1
   Drop: Small Fang
   Drop: Fluffy Fur
*Lloyd Lv.50 (Fire) HP:15375
   Artes: Demon Fang, Double Demon Fang, Tiger Blade, Tiger Rage, Sonic Thrust,
      Sword Rain, Tempest, Beast, Raging Beast, Rising Falcon,
      Sword Rain: Alpha, Demonic Tiger Blade, Raging Tiger Blade,
      Blazing Tempest, Rising Phoenix, Auto Item
   Skills: Backstep, Ability Plus, Add Combo 1, Add Combo 2, Recover, Special,
      Ability Plus 2, Item Pro, Lure 1, Accelerate

=Enemy-exclusive Artes=
*Torch Song (Water, Strike): Use the power of song to restore 30% of Max HP
   to a selected target.  It is unrelated to any Busby Berkeley musical.
   -Known by Vortex

=Items=
*Grey Manuscript (Polwigle Drop)
*Apple (Lucrezia Guaranteed Drop)
*Seaweed (Polwigle Drop)
*Elemental Fragment (Vortex Guaranteed Drop)
*Fluffy Fur (Wolf Drop)
*Imp's Tail (Imp Drop)
*Small Fang (Wolf Drop)

=Event Encounters=

Event in the parched Sinoa lakebed
-Lucrezia
(Notes: invincible, as HP does not deplete when damaged;
battle ends automatically after 30 seconds)

Second event in the parched Sinoa lakebed
-Lucrezia

Event at Lake Sinoa Cave entrance
-Polwigle
(Notes: invincible until battle tutorial ends)

Event in small chamber of Lake Sinoa Cave
-Vortex
(Notes: invincible until battle tutorial ends)

Event in Lake Sinoa Cave depths
-Imp
(Notes: invincible until battle tutorial ends; elemental grid during battle is
always completely water-elemental; forced to be spellbound; offer to join
cannot be declined; guaranteed to join after battle)

Second event in Lake Sinoa Cave depths
-Wolf
(Notes: invincible until battle tutorial ends; elemental grid during battle is
always completely water-elemental; forced to be spellbound; offer to join
cannot be declined; guaranteed to join after battle)

Event by Lumen's Core
-Lloyd
(Notes: winning this battle is optional, although experience and gald will
only be received if the battle is won; will never use Mystic Arte despite
knowing Special; will never use items despite knowing Auto Item)

* * * * *

Luin

Major Element: Lightning

=Enemies=
*Vanguard Pugilist Lv.4 (Ice) HP:1659
   Artes: Taunt, Taunt
   Skills: unknown
*Martel Knights Lv.5 (Lightning) HP:1758
   Artes: Taunt, Taunt
   Skills: unknown
*Magnar Lv.10 (Earth) HP:1754
   Artes: Dragon Fang, Taunt
   Skills: unknown
   Drop: Heal Mark (guaranteed)

=Enemy-exclusive Artes=
*Dragon Fang (Base, Strike): Cut a wide horizontal swath with the spear
   before pulling it back and slashing foes in front with the edge of the
   blade.  Can be linked into the arte extension, Dragon Fang Tempest.
   -Known by Magnar
*Taunt (Strike): "Come on!"  It's not a very threatening taunt, but it
   renders the user immune to staggering for the duration of the taunt.
   -Known by Vanguard Pugilist
*Taunt (Strike): "Ready!?"  It's a pretty underwhelming taunt, but it
   renders the user immune to staggering for the duration of the taunt.
   -Known by Vanguard Pugilist
*Taunt (Strike): "How's this!?"  It's a rather silly taunt, but it
   renders the user immune to staggering for the duration of the taunt.
   -Known by Martel Knights
*Taunt (Strike): "It's useless!"  It's a quite nonsensical taunt, but it
   renders the user immune to staggering for the duration of the taunt.
   -Known by Martel Knights
*Taunt (Strike): "Come, you fools!"  It's Magnar's philosophy for life.  It
   renders the user immune to staggering for the duration of the taunt.
   -Known by Magnar

=Items=
*Heal Mark (Magnar Guaranteed Drop)

=Event Encounters=

Event at mayor's house
-Vanguard Pugilist X2

Event when trying to flee Luin (repeatable)
-Vanguard Pugilist X2

Event at Luin fountain
-Martel Knights X2

Second event at Luin fountain
-Magnar

* * * * *

(more to come as I progress in the game)



-------------------------------------------------------------------------------



[s-qeen]
                           QUEST EVENT ENCOUNTER LIST:
               "What Dudes Must I Fight on This Quest I Accepted?"



This is a listing of all of the event encounters that appear in quests.  With
few exceptions, every single-battle quest (like Monster Forest and Avenge Us)
has one event encounter, and every exploration quest (like Legend of Spiritua
and Dinner Delivery) has four event encounters.  Note that event encounters
are not reliant on the location of the quest but depend on the quest itself and
the quest's rank; some quests can occur at multiple locations, but the event
encounters will not change.  Defeating the fourth event encounter will end a
quest, even if you creatively managed to skip battling some of the other
event encounters.  If you manage to battle some of the event encounters in an
unintended order, you can sometimes get some pretty strange dialogue.

Note that several single-battle quests randomly select one of two possible
event encounters for you to face; you will not battle both.  Likewise, the
quest type "Happy Birthday" randomly selects either a monster battle or a
battle against Neighbird the neighborly nabber as the fourth event encounter
you face.  

The first monster or human in each entry is what the event encounter looks
like before you battle it, so for instance, "Tarantula, Ghost, Gamat" will
look like a Tarantula outside of battle and contain those three monsters when
you battle it.  The only exceptions are event encounters 3 and 4 of
"Annoying Vanguard," in which the out-of-battle enemy is completely different
than the ones you face in battle.  I guess the programmers messed up, since
those Vanguard members do look a lot alike.  Whoops.





                                   * D-Rank *
                     ~ Delightfully Dumbed-Down Difficulty ~

***Wanna Go Home D-Rank***
1-Tarantula, Ghost, Gamat
2-Nixie, Sea Hog, Killer Fish X2
3-Killer Fish, Leech X2, Polwigle X2
4-Tarantula, Bumble Bee X3

***Monster Medicine D-Rank***
1-Marcoid, Filifolia X4
2-Treant, Bear, Black Wolf
3-Lizard, Black Bat, Serpent X2
4-Serpent X4

***Lookin' Fer Some Help D-Rank***
1-Spider, Ghost, Zombie X2
2-Bumble Bee X3, Ghost
3-Ogre, Gamat, Zombie X2
4-Chimera X3, Imp

***Medicine is Benevolence D-Rank***
1-Fungus, Mandragora, Filifolia X2
2-Fungus, Mandragora, Filifolia X2
3-Fungus, Mandragora, Filifolia X2
4-Fungus, Mandragora, Filifolia X2

***Curse of the Monster D-Rank***
1-Skeleton, Wolf, Spider X2
2-Ghost X4, Imp
3-Skeleton, Mousse, Black Bat X2
4-Gremlin, Cross Bone X2, Skeleton X2

***I Don't Wanna Be Eaten D-Rank***
1-Gremlin, Ghost, Sea Monk X2
2-Mousse, Gamat X3
3-Ogre, Black Wolf X3
4-Leech, Gamat, Killer Fish X2

***Legend of Spiritua D-Rank***
1-Golem, Axe Beak X3
2-Sea Wyvern, Chirpee, Axe Beak X2
3-Nixie, Merrow, Bullfrog X2
4-Bullfrog, Orca, Killer Fish X2

***Delivery! D-Rank***
1-Black Bat X5
2-Lizard, Gamat X3
3-Peepit, Chirpee X4
4-Ogre, Black Wolf X4

***Defeat the Bandits D-Rank***
1-Thief
2-Swordsman(Froos), Thief
3-Christopher, Swordsman(Froos), Thief
4-Melissa, Christopher, Swordsman(Froos), Thief

***Happy Birthday D-Rank***
1-Phantom, Light Wing, Black Bat X2
2-Harpy, Clay Golem, Axe Beak X2
3-Phantom, Zombie X3
4-Thief(Neighbird) OR
  Cross Bone, Ghost, Black Bat X2

***Dinner Delivery D-Rank***
1-Gamat, Sea Monk, Bullfrog X2
2-Leech, Gamat X3
3-Automaton, Skeleton X3
4-Rock Golem, Clay Golem, Gremlin X2

***We're the Monster Busters D-Rank***
1-Raven, Peepit X4
2-Light Wing, Harpy, Black Bat X2
3-Lizard, Serpent X3
4-Sea Wyvern, Peepit, Gremlin X2

***Monster Forest D-Rank***
-Gremlin, Black Bat, Ghost X3
 OR
-Fire Drake, Serpent, Chimera X2

***Protect Our Town D-Rank***
-Polwigle X2, Killer Fish, Bear
 OR
-Stone Eater X2

***Wandering Swordsman D-Rank***
-Swordsman(Musashi)

***Mysterious Disappearance D-Rank***
-Gamat, Leech X3
 OR
-Rock Golem, Gamat, Clay Golem X2

***Visitor in Moonlight D-Rank***
-Manticore, Chimera X3
 OR
-Wraith, Zombie X4

***Doppelganger Street D-Rank***
-Treant, Mandragora, Filifolia X2
 OR
-Furie, Mandragora, Harpy X2

***From the City Watch D-Rank***
-City Watch X3

***Avenge Us D-Rank***
-Mercenary(Sasaki)


                                   * C-Rank *
                 ~ Careful Concentration Creates Carefree Cruise ~

***Wanna Go Home C-Rank***
1-Stone Eater, Chimera, Raven X2
2-Crawler, Fungus X2, Marcoid X2
3-Sea Monk, Killer Fish X4
4-Remora, Bullfrog, Killer Fish X2

***Monster Medicine C-Rank***
1-Stinkhorn, Mandragora Bumble Bee X3
2-Gracilis, Mandragora X3
3-Sea Wyvern, Mousse, Axe Beak X2
4-Were Dragon X4

***Lookin' Fer Some Help C-Rank***
1-Scorpion, Phantom, Bumble Bee X2
2-Killer Bee X3, Treant
3-Black Wolf, Fire Drake, Raven X2
4-Serpent, Lizard X3

***Medicine is Benevolence C-Rank***
1-Marcoid X2, Fungus, Mandragora
2-Marcoid X2, Fungus, Mandragora
3-Marcoid X2, Fungus, Mandragora
4-Marcoid X2, Fungus, Mandragora

***Curse of the Monster C-Rank***
1-Cross Bone, Black Bat, Skeleton X3
2-Zombie, Cross Bone X4
3-Cacodemon, Light Wing, Rock Golem X2
4-Cacodemon, Clay Golem, Automaton X2

***I Don't Wanna Be Eaten C-Rank***
1-Cacodemon, Gremlin, Fungus X2
2-Gremlin, Zombie X2, Bumble Bee X2
3-Poison Leech, Leech X3
4-Anemone, Leech X2, Fungus X2

***Legend of Spiritua C-Rank***
1-Grindylow, Peepit, Polwigle X3
2-Asrai, Nixie, Sea Monk X2
3-Automaton, Poltergeist X3
4-Poltergeist, Skeleton, Cross Bone X2 

***Delivery! C-Rank***
1-Light Wing, Black Bat, Skeleton
2-Wild Rabbit, Treant, Chimera X2
3-Grisley, Mandragora X3
4-Chimera, Peepit, Wild Rabbit X2

***Defeat the Bandits C-Rank***
1-Thief
2-Swordsman(Froos), Thief
3-Christopher, Swordsman(Froos), Thief
4-Melissa, Christopher, Swordsman(Froos), Thief

***Happy Birthday C-Rank***
1-Wraith, Light Wing, Stone Eater X2
2-Furie, Sea Bishop, Harpy X2
3-Cross Bone, Manticore, Wraith X2
4-Thief(Neighbird) OR
  Rock Golem, Wraith, Phantom X2

***Dinner Delivery C-Rank***
1-Leech King, Mousse, Leech X3
2-Blue Rose, Merrow, Sea Bishop, Gamat X2
3-Pit Fiend, Wraith, Poltergeist X2
4-Cacodemon, Golem, Jabber X2

***We're the Monster Busters C-Rank***
1-Light Wing, Treant, Black Bat X2
2-Furie, Chimera, Harpy X2
3-Were Dragon, Fire Drake, Serpent X2
4-Fire Drake, Sea Wyvern, Light Wing X2

***Monster Forest C-Rank***
-Cacodemon, Cross Bone, Phantom, Wraith
 OR
-Wyvern, Harpy, Light Wing X2

***Protect Our Town C-Rank***
-Echeneis X2, Gamat, Merrow
 OR
-Embryo X2, Crawler, Killer Bee

***Wandering Swordsman C-Rank***
-Swordsman(Musashi)

***Mysterious Disappearance C-Rank***
-Mousse, Slime X4
 OR
-Rock Golem, Stone Eater, Golem X2

***Visitor in Moonlight C-Rank***
-Cross Bone, Wraith, Phantom X2
 OR
-Manticore, Chimera X4

***Doppelganger Street C-Rank***
-Light Wing, Wraith, Black Bat X3
 OR
-Stinkhorn X2, Shallow Grave X3

***From the City Watch C-Rank***
-City Watch X4

***Avenge Us C-Rank***
-Mercenary(Sasaki)

***Mysterious Swordsman 1 C-Rank***
-Swordsman

***Tasty Fishy C-Rank***
-Merrow, Sea Monk X3
-Sea Monk, Sea Bishop, Bullfrog X2
-Sea Bishop X2, Sea Wyvern X2
-Kraken, Sea Monk X3
(Note: These four are actually normal encounters that
permit spellbinding and escaping.  The quest ends
when the Kraken encounter is fished up and defeated.)

***Treasure Hunter's Trophy C-Rank***
1-Killer Bee, Antares, Treant X2
2-Oannes, Orca, Bullfrog X3
3-Rock Golem X2, Furie, Wild Rabbit X2
4-Gremlin, Gamat, Treant, Black Wolf X2


                                   * B-Rank *
                   ~ Beware: Blindly Bashing Begets Big Bummer ~

***Wanna Go Home B-Rank***
1-Rock Eater, Kraken X3
2-Habetrot, Crawler X2, Jelly X2
3-Selkie, Remora X2, Kraken X2
4-Megalith, Kraken, Leech King

***Monster Medicine B-Rank***
1-Alraune, Rock Golem, Treant X2
2-Toadstool, Killer Mantis, Blue Rose X2
3-Wyvern, Jabber X2, Leech King X2
4-Fire Drake X4 

***Lookin' Fer Some Help B-Rank***
1-Killer Bee, Crawler, Stinkhorn X2
2-Caterpillar, Blue Rose X3
3-Grisley X3, Viper
4-Manticore X2, Chimera X2

***Medicine is Benevolence B-Rank***
1-Stinkhorn X2, Marcoid, Mandragora
2-Stinkhorn X2, Marcoid, Mandragora
3-Stinkhorn X2, Marcoid, Alraune
4-Stinkhorn X2, Marcoid, Alraune

***Curse of the Monster B-Rank***
1-Night Stalker, Raven, Zombie X3
2-Night Stalker, Imp, Tarantula X2
3-Lamia, Light Wing X2, Dullahan X2
4-Archdemon, Cacodemon X2, Hell Hound X2

***I Don't Wanna Be Eaten B-Rank***
1-Erinyes, Living Sword X2, Cacodemon X2
2-Jelly, Blue Rose, Bullfrog X3
3-Demon, Cross Bone, Antares
4-Pudding, Alraune, Blue Rose X3

***Legend of Spiritua B-Rank***
1-Megalith, Lamia, Echeneis X2
2-Machina, Golem, Wraith, Living Sword X2
3-Kraken, Pandora, Remora X2
4-Mimic, Living Sword, Were Dragon X2

***Delivery! B-Rank***
1-Furie, Lamia, Light Wing X2
2-Peallaidh, Cotton Tail, Wild Rabbit X2
3-Yeti, Gamat, Furie X2
4-Lizard, Lamia, Viper X2

***Defeat the Bandits B-Rank***
1-Thief
2-Swordsman(Froos), Thief
3-Christopher, Swordsman(Froos), Thief
4-Melissa, Christopher, Swordsman(Froos), Thief

***Happy Birthday B-Rank***
1-Aepyornis, Pandora, Jabber X3
2-Cockatrice, Rock Golem, Jabber X2
3-Night Stalker, Light Wing, Dullahan X2
4-Thief(Neighbird) OR
  Undertaker, Dullahan, Poison Leech X2

***Dinner Delivery B-Rank***
1-Pudding, Leech King, Jelly X2
2-Ooze, Tortoise, Echeneis X2
3-Machina, Lamia, Night Stalker X2
4-Goliath, Lamia, Colossus X2

***We're the Monster Busters B-Rank***
1-Cockatrice, Rock Golem, Jabber X2
2-Furie, Black Bat, Chimera, Harpy
3-Wyvern Lord, Serpent, Fire Drake X2
4-Treant, Erinyes, Were Dragon X2

***Monster Forest B-Rank***
-Were Dragon, Remora, Oannes X2
 OR
-Graeae, Imp X3

***Protect Our Town B-Rank***
-Baal X2, Oannes, Cacodemon
 OR
-Girtablili X2, Stone Eater, Antares

***Wandering Swordsman B-Rank***
-Swordsman(Musashi)

***Mysterious Disappearance B-Rank***
-Anemone, Gamat X3
 OR
-Talos, Stone Eater, Pandora

***Visitor in Moonlight B-Rank***
-Zombie, Night Stalker, Erinyes X2
 OR
-Grisley, Padfoot X3

***Doppelganger Street B-Rank***
-Raven, Rock Golem, Jabber X2
 OR
-Shallow Grave, Killer Mantis, Alraune X2

***From the City Watch B-Rank***
-City Watch X4

***Avenge Us B-Rank***
-Mercenary(Sasaki)

***Mysterious Swordsman 2 B-Rank***
-Swordsman

***Annoying Vanguard B-Rank***
1-Vanguard Rogue, Vanguard Pugilist, Top Vanguard Rogue,
   Top Vanguard Pugilist
2-Top Vanguard Rogue, Top Vanguard Pugilist, Top Vanguard Archer,
   Vanguard Archer
3-Vanguard Rogue, Vanguard Witch, Top Vanguard Rogue,
   Top Vanguard Witch
   (oddly, looks like Vanguard Pugilist outside of battle)
4-Top Vanguard Rogue, Top Vanguard Witch, Vanguard Rogue,
   Vanguard Archer
   (oddly, looks like Top Vanguard Pugilist outside of battle)

***Treasure Hunter's Trophy - Take Two B-Rank***
1-Caerurea, Treant, Shallow Grave X3
2-Were Dragon, Asrai, Tortoise X2
3-Elder Dragon, Raven, Pudding, Jelly X2
4-Padfoot, Hell Hound, Gamat X2


                                   * A-Rank *
                  ~ Abnormally Adept Accept Arduous Adventures ~

***Wanna Go Home A-Rank***
1-Girtablili, Sphinx, Corpse X3
2-Island Worm, Rock Eater, Caterpillar X2
3-Dark Steel, Asrai, Echeneis X2
4-Baal, Remora X3

***Monster Medicine A-Rank***
1-Korrigan, Alraune, Mandagora X2
2-Truncata, Caterpillar X4
3-Wyrm, Pit Fiend, Corpse X2
4-Shadow Dragon X4 

***Lookin' Fer Some Help A-Rank***
1-Island Worm, Megalith, Cockatrice X2
2-Pit Spider X2, Cacodemon, Colossus
3-Cerberus, Archdemon, Banshee
4-Wolf Heddin, Were Bear, Bear X2

***Medicine is Benevolence A-Rank***
1-Toadstool X2, Stinkhorn, Hamadryad
2-Toadstool X2, Stinkhorn, Hamadryad
3-Toadstool X2, Stinkhorn, Hamadryad
4-Toadstool X2, Stinkhorn, Hamadryad

***Curse of the Monster A-Rank***
1-Corpse, Were Bat X2, Ooze X2
2-Zombie, Were Bat X2, Dire Bat X2
3-Graeae, Mimic, Lamia X2
4-Pit Fiend, Lamia X2, Blue Rose X2

***I Don't Wanna Be Eaten A-Rank***
1-Graeae, Hell Hound, Dire Bat X3
2-Lunantisidhe, Gargoyle, Pudding X2
3-Pit Fiend, Fenrir, Night Stalker X2
4-Gamat, Ooze, Leech King X3

***Legend of Spiritua A-Rank***
1-Charybdis, Kraken, Sea Bishop
2-Jasconius, Dark Steel, Echeneis X2
3-Thinker, Asrai, Megalith X2
4-Night Stalker, Punisher, Padfoot X2

***Delivery! A-Rank***
1-Phoenix, Red Ogre, Rock Eater
2-Vorpal Bunny, Peallaidh, Cotton Tail X2
3-Salamander, Gorgon, Cockatrice X2
4-Sphinx, Pit Fiend, Antares

***Defeat the Bandits A-Rank***
1-Thief
2-Swordsman(Froos), Thief
3-Christopher, Swordsman(Froos), Thief
4-Melissa, Christopher, Swordsman(Froos), Thief

***Happy Birthday A-Rank***
1-Dodo, Graeae, Cockatrice X2
2-Seiren, Pandora, Griffin X2
3-Dark Rider, Archdemon, Corpse X2
4-Thief(Neighbird) OR
  Light Wing X2, Haunt, Crusader

***Dinner Delivery A-Rank***
1-Ooze, Alraune, Jelly, Pudding
2-Blood Sucker, Megalith, Blue Rose X3
3-Muzzler, Gargoyle, Mythril Golem X2
4-Igniter, Lunantisidhe, Archdemon, Talos X2

***We're the Monster Busters A-Rank***
1-Dodo, Mythril Golem, Cockatrice X2
2-Phoenix, Gargoyle, Seiren X2
3-Vouivre, Wyvern Lord, Fire Drake X2
4-Colossus, Shadow Dragon, Lunantisidhe X2

***Monster Forest A-Rank***
-Pied Piper, Archdemon, Night Stalker X2
 OR
-Fafnir, Lizard, Seiren

***Protect Our Town A-Rank***
-Zaratan X2, Kraken X3
 OR
-Simoriah X2, Tarantula, Killer Mantis

***Wandering Swordsman A-Rank***
-Swordsman(Musashi)

***Mysterious Disappearance A-Rank***
-Shape Shifter, Mimic, Gargoyle X2
 OR
-Slime Mold, Ooze, Earth Eater X2

***Visitor in Moonlight A-Rank***
-Cerberus, Hell Hound, Padfoot X3
 OR
-Pale Rider, Haunt, Corpse

***Doppelganger Street A-Rank***
-Orcrot, Cotton Tail, Shallow Grave X2
 OR
-Simurgh, Rock Eater, Cockatrice

***From the City Watch A-Rank***
-City Watch X5

***Avenge Us A-Rank***
-Mercenary(Sasaki)

***Mysterious Swordsman 3 A-Rank***
-Swordsman

***Play In Asgard A-Rank***
(no encounters; mini-game only)

***Treasure Hunter's Trophy - Take Three A-Rank***
1-Thief X4
2-Pudding, Kraken X2, Jelly X2
3-Fafnir, Orcrot X2, Carbuncle X3
4-Aello, Dark Rider, Phoenix, Pale Rider


                                   * S-Rank *
           ~ Super-Strong Sentinels Surround Seriously Scary Situations ~

***Wanna Go Home S-Rank***
1-Lumber Jack, Hamadryad, Truncata X2 
2-Queen, Orcrot, Hornet X3
3-Nereis, Fafnir, Dark Steel X2
4-Zaratan, Jasconius, Charybdis X2

***Monster Medicine S-Rank***
1-Puck, Alraune X2, Caerurea X2
2-Orcrot, Fafnir, Seiren X2
3-Bakunawa, Queen, Simoriah X3
4-Elder Dragon X4

***Lookin' Fer Some Help S-Rank***
1-Earth Eater, Banshee, Basilisk X3
2-Arachne X2, Graeae, Crusader
3-Firbolg, Fenrir, Yeti X2
4-Gunna, Vorpal Bunny, Cave Bear X2

***Medicine is Benevolence S-Rank***
1-Vaudeville, Lailah, Toadstool X2
2-Vaudeville, Lailah, Toadstool X2
3-Vaudeville, Lailah, Toadstool X2
4-Vaudeville, Lailah, Toadstool X2

***Curse of the Monster S-Rank***
1-Pale Rider, Dark Rider, Machina, Mournblade
2-Banshee, Zombie, Lunantisidhe, Seiren
3-Gorgon, Banshee, Wolf Heddin X2
4-Vroom, Pied Piper, Dark Rider, Pale Rider

***I Don't Wanna Be Eaten S-Rank***
1-Moirae, Arachne, Carbuncle X2
2-Pied Piper, Ghoul, Arachne X3
3-Slime Mold, Orcrot, Ooze X3
4-Leech, Dark Steel, Blood Sucker X3

***Legend of Spiritua S-Rank***
1-Heqet, Orca, Baal X2
2-Rusalka, Jasconius, Baal X2
3-Purger, Selkie, Dark Steel X2
4-Awakner, Dark Rider, Cerberus X2

***Delivery! S-Rank***
1-Izimbra, Seiren, Igniter
2-Carbuncle, Griffin, Pandora X2
3-Kosh, Charybdis, Cerberus
4-Titan, Banshee, Fafnir, Dark Rider

***Defeat the Bandits S-Rank***
1-Thief
2-Swordsman(Froos), Thief
3-Christopher, Swordsman(Froos), Thief
4-Melissa, Christopher, Swordsman(Froos), Thief

***Happy Birthday S-Rank***
1-Fenia, Furie, Seiren, Vorpal Bunny
2-Roc, Banshee, Cockatrice X2 
3-Grave Digger, Hydra, Were Bat X2
4-Thief(Neighbird) OR
  Banshee, Pit Fiend, Pit Spider X2

***Dinner Delivery S-Rank***
1-Slime Mold, Jelly, Pudding, Ooze X2
2-Ligeia, Dark Steel, Gamat X2
3-Mournblade, Enforcer, Goliath X2
4-Charybdis X2, Nereis, Liberator

***We're the Monster Busters S-Rank***
1-Aepyornis, Cockatrice, Pandora, Goliath
2-Purger X2, Phoenix, Simurgh
3-Elder Dragon, Pit Fiend, Wyvern Lord X2
4-Blade Rex, Hydra, Seiren X2

***Monster Forest S-Rank***
-Ishrantu, Furie, Viper X3
 OR
-Ruby Dear, Cacodemon, Seiren X2

***Protect Our Town S-Rank***
-Lusca X2, Charybdis, Oannes
 OR
-Mia Culpa X2, Girtablili X3

***Wandering Swordsman S-Rank***
-Swordsman(Musashi)

***Mysterious Disappearance S-Rank***
-Incognito, Lunantisidhe
 OR
-Made in Heaven, Machina, Mythril Golem, Talos

***Visitor in Moonlight S-Rank***
-Hippogryph, Hell Hound, Padfoot, Vorpal Bunny
 OR
-Sword Dancer, Machina, Mournblade

***Doppelganger Street S-Rank***
-Dionaea, Lumber Jack, Hornet X2
 OR
-Moon Rocks, Cacodemon, Cockatrice X2

***From the City Watch S-Rank***
-City Watch X5

***Avenge Us S-Rank***
-Mercenary(Sasaki)

***Treasure Hunter's Trophy - The Truth S-Rank***
1-Pyanopsion, Mandragora X2, Blue Rose X2
2-Maimakterion, Carbuncle X2, Night Stalker X2
3-Poseideon, Jasconius, Seiren X2
4-Album Atrum(1), Vroom, Jormungandr, Incognito X2



===============================================================================










                               ENCYCLOPEDIAS
           ~ Huge, Verbose, Slightly Insane Data Repositories! ~










===============================================================================



[s-mlst]
                      COMPREHENSIVE MONSTER ENCYCLOPEDIA:
               "What is There to Know about my Favorite Monster?"

*NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*



This section is like the game's monster book, but goes into more detail,
including base stats, learned artes and skills, evolution options, and other
handy bits of information.  I am filling this section in as I play, so it won't
always be this short and incomplete.

"Build" describes the body shape and composition of the monster.  Monsters who
share a build will fight in similar ways and use similar strike artes.

"Weakness" indicates the attack element that does 125% of its normal damage to
the monster.  "Resistance" indicates the attack element that does 75% of its
normal damage to the monster.  "High Resistance" indicates the attack element
that does 50% of its normal damage to the monster.

"Base Stats" indicates the stats that the monster has at Lv.1 after being
befriended from the wild or received through an event.  These stats do not
apply to monsters who have evolved or de-evolved, as cooking will have altered
their stat ratios.  The monster's stats will stay in the approximate ratio
indicated by its base stats as it levels up (allowing for random variance)
unless cooking or equipped stat-boosting skills (except LUCK Increase) affect
the ratio.  Note that LUCK is not mentioned because a monster's LUCK value is
randomly set between 0 and 100 every time the party rests at an inn or green
memory circle, and the initial LUCK value is equally random.

"Base Exp. Level" denotes the lowest level the monster can have when appearing
in the wild.  For "Exp. Level in Wild" and Exp. Level in Alpha Groups,"
"(N)" denotes its level in Normal difficulty, "(H)" stands for Hard, "(M)"
stands for Mania, and "(U)" stands for Unknown.  These abbreviations are also
used in other places in this section.

"Base HP in Wild" denotes the HP that the monster has at the lowest possible
level it can appear at in the wild.  This value is used as a base for
calculating the wild monster's HP at other levels.  Note that wild monsters do
not have the same stats as those in your party: the HP values and growth rates
are completely different, and wild monsters have unlimited TP.  "Wild HP
Additive" is the value added to a wild monster's HP for every level it is
above the base level.  For instance, if a monster is two levels above its
base level, the Wild HP Additive will be added twice to its base HP amount
to determine its final HP amount.

Artes marked with "Strike" are those denoted on the game's artes menu by
the symbol of a sword; they do not carry over when the monster evolves.  Artes
marked with "Magic" are those denoted on the game's artes menu by the symbol
of a staff; they carry over when the monster evolves and will never be
forgotten by the monster no matter how often it evolves.

Note that all skills are carried over when a monster evolves; a monster never
forgets its learned skills.

The listed foods under each monster's food preferences reflect the monster's
preferences at its maximum level.  Monsters become less picky eaters as
their level nears the maximum; when I get a chance, I'll figure out exactly
how and when the monsters' tastes change.

"Base EXP" refers to the value used in calculating the experience the monster
gives based on its level.  "EXP Given in Wild" indicates how much experience
the monster actually gives at the level it has in the wild.  "EXP Given in
Alpha Groups" indicates the range of experience the monster gives at the
range of levels it can have in alpha groups found in A-Rank and S-Rank Quests
(and the Poison Leech alpha group in Iselia Human Ranch).  (Because most
formulas for determining Base EXP are very complicated, this data may be
slightly incorrect right now.)

Note that only monsters with opposable thumbs drop gald when defeated.

The monster descriptions have been gathered by examining and forming
inferences based on the monsters' battle styles, artes, victory poses, items,
plot descriptions, and Monster Book entries.  I also had a little creative
fun with my descriptions. XD

I decided to go above and beyond on the descriptions for artes and skills,
detailing exactly how they look and work.  I used a bit of creative license on
figuring out exactly how some of the skills work. XD

Note that I will be unable to obtain the base stats for monsters unable to be
spellbound (except Imp and Kitty Kat) unless someone able to access
the debug room is willing to help.





=Plant Family=

Filifolia     Element: Earth     Level Cap: 25
   Build: Mobile Sapling
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: HP:412  TP:18  P.ATK:49  P.DEF:49  A.ATK:41  A.DEF:57  DEX:54
   Base Exp. Level: 2
   Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
   Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
   Base HP in Wild: 504 (at Lv.2)
   Wild HP Additive: to be confirmed
   Artes: Search Gald (Earth, Strike) TP:11  Learned at Lv.10
             -Filifolia digs in the ground with its massive leaves to unearth
              some buried gald, which is added to the party's gald quantity.
              This arte changes one minor element to Earth.
          Upper Cut (Strike) TP:3  Learned at Lv.3
             -Filifolia bends over, sliding its two leaves beneath the foe in
              front, and then jumps upward while thrusting its leaves back
              behind it, sending the foe flying backward over its head and
              crashing onto the ground.
   Skills: Happiness 1 (SP:6)  Learned at Lv.15
             -Filifolia learns to think optimistically and look at the bright
              side of a situation, somehow nonsensically allowing it to obtain
              20% more gald from defeated enemies who carry gald.
           Resist Wind 1 (SP:3)  Learned at Lv.25
             -Filifolia learns to anchor itself in the face of fierce winds,
              slightly reducing the damage it takes from wind-elemental
              attacks.
           LUCK Increase 1 (SP:4)  Learned at Lv.6
             -Filifolia acquires a slight aura of good fortune around it that
              protects it from trouble, slightly boosting its LUCK stat.
           VS Aquatic 1 (SP:6)  Learned at Lv.2
             -Filifolia learns the fundaments of the Plant-family fighting
              style and its specialty of dehydrating the foe by absorbing the
              moisture around it, enabling it to deal slightly more damage to
              Aquatic-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Caerurea beginning at Lv.14
   Favorite Foods: Rice Ball, Rice Bowl, Omelet, Fried Rice, Curry, Dessert
   Liked Foods: Gratin, Sandwich, Burrito
   Disliked Foods: Sashimi, Stew, Pickled Vegetables, Steak, Soup
   Hated Foods: Grill
   Drop: Plant Vine
   Drop: Grey Manuscript
   Leave: Apple Gel
   Base EXP: 8
   EXP Given in Wild: 16 (at Lv.2)
   EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
   Gald: 0
   Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
   Description: A small bulb-like monster with a round dark green body and two
      large leaves protruding from its head.  It is a naive and curious
      monster that wanders about exploring and searching for shiny objects;
      it uses its two fronds to unearth buried objects from the ground and
      then uses them to decorate its den.  It makes a good pet because of its
      affectionate nature but its curiosity can get it into all sorts of
      trouble if not carefully supervised.  In battle, it ambles cheerfully
      toward its opponent and bludgeons them with its leaves, sometimes hurling
      them into the air.  It has a short attention span, so it sometimes gets
      distracted and begins digging for treasure in the middle of a battle.

=Beast Family=

Wolf     Element: Fire     Level Cap: 25
   Build: Small Wolf
   Weakness: Water
   Resistance: Fire
   High Resistance: Ice
   Base Stats: HP:394  TP:15  P.ATK:77  P.DEF:69  A.ATK:27  A.DEF:20  DEX:64
   Base Exp. Level: 4
   Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U)
   Exp. Level in Alpha Groups: 4-25(N), 4-30(H), 6-37(M), 8-50(U)
   Base HP in Wild: 661 (at Lv.4)
   Wild HP Additive: to be confirmed
   Artes: Back Rush (Strike) TP:9  Learned at Lv.8
            -Wolf lets out a piercing howl to startle the opponent while it
             quickly turns around to pummel the foe with a barrage of powerful
             kicks from its hind legs.
          Roar (Fire, Strike) TP:15  Learned at Lv.13
            -Wolf lifts its head to the sky and lets out a passionate howl,
             exciting its spirit and boosting its own P.ATK.  This arte changes
             one minor element to Fire.
   Skills: Run Away (SP:4)  Learned at Lv.15
             -Wolf grows adept at eluding its foes, enabling the party to
              escape from battle more quickly.  This skill only takes effect
              when Wolf is in the active battle party.  It also layers with
              the Run Away skills of Wolf's friends.
           Resist Water 1 (SP:3)  Learned at Lv.25
             -Wolf learns to shake off water before becoming utterly drenched,
              slightly reducing the damage it takes from water-elemental
              attacks.
           VS Bird 1 (SP:6)  Learned at Lv.2
             -Wolf learns the fundaments of the Beast-family fighting
              style and its specialty of striking foes out of the sky and
              pinning them to the ground, enabling it to deal slightly more
              damage to Bird-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Black Wolf beginning at Lv.10
              Can evolve into Hell Hound beginning at Lv.22
              Can evolve into Padfoot beginning at Lv.24
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Drop: Small Fang
   Drop: Fluffy Fur
   Leave: Apple Gel
   Base EXP: 8
   EXP Given in Wild: 32 (at Lv.4)
   EXP Given in A-Rank Quests: 32-200 (at Lv.4-25)
   Gald: 0
   Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
   Event Location: Automatically joins in Lake Sinoa Cave
   Description: A fairly small wolf-like monster with fluffy bluish-gray
      fur and yellow eyes.  It is social and prefers to travel in packs,
      although it is not picky about the species of its pack members; it
      especially enjoys the company of humans and makes an excellent pet.
      It is a bit gluttonous when it comes to food and has a distinctly yappy
      bark.  In battle, it quickly rushes its foes and attacks rapidly and
      doggedly by biting with its sharp jaws and delivering powerful kicks
      from its hind legs.

Black Wolf     Element: Darkness     Level Cap: 50
   Build: Small Wolf
   Weakness: Light
   Resistance: Darkness
   Base Stats: HP:394  TP:15  P.ATK:87  P.DEF:69  A.ATK:27  A.DEF:20  DEX:54
   Base Exp. Level: 5
   Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U)
   Exp. Level in Alpha Groups: 5-50(N), 6-60(H), 7-75(M), 10-100(U)
   Base HP in Wild: 2214 (at Lv.5)
   Wild HP Additive: to be confirmed
   Artes: Dagger Claw (Strike) TP:20  Learned at Lv.20
            -Black Wolf takes a flying leap at the foe and decisively slashes
             it in one powerful blow with the razor-sharp claws on its front
             feet.
          Back Rush (Strike) TP:15  Learned at Lv.15
            -Black Wolf lets out a piercing howl to startle the opponent while
             it quickly turns around to pummel the foe with a barrage of
             powerful kicks from its hind legs.
   Skills: Critical 1 (SP:4)  Learned at Lv.25
             -Black Wolf grows skillful at determining the foes' weak spots,
              boosting its own critical hit rate when fighting.
           Resist Light 1 (SP:3)  Learned at Lv.38
             -Black Wolf learns to quickly cover its eyes when faced with
              blinding light, slightly reducing the damage it takes from
              light-elemental attacks.
           P.ATK Increase 2 (SP:8)  Learned at Lv.30
             -Through honing its abilities in battle, Black Wolf learns to
              apply significantly more force to its attacks without sacrificing
              its ability to strike quickly, sizeably increasing its own P.ATK.
           VS Bird 1 (SP:6)  Learned at Lv.2
             -Black Wolf learns the fundaments of the Beast-family fighting
              style and its specialty of striking foes out of the sky and
              pinning them to the ground, enabling it to deal slightly more
              damage to Bird-family monsters.
   Spellbinding: Yes
   Evolution:  Can evolve into Fenrir beginning at Lv.26
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Drop: Small Fang
   Drop: Wolf Fur
   Leave: Lavender
   Base EXP: to be confirmed
   EXP Given in Wild: 56 (at Lv.5)
   EXP Given in A-Rank Quests: to be confirmed
   Gald: 0
   Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
   Description: A fairly small wolf-like monster similar in build to the Wolf
      but slightly smaller, possessing a fluffy coat of dark brown fur despite
      its name.  It is a close relative and evolved form of the Wolf and enjoys
      its company, but it is much rarer and more aggressive.  It is fiercely
      loyal to its friends and an unrelenting fighter, but is surprisingly
      laid-back when not riled and is very docile around those it trusts.  It
      is among the rarest species of monsters, spotted very seldom traveling
      with Wolves.  In battle, it fights using a similar fighting style to the
      Wolf, unleashing quick strikes with its jaws and hind legs, but attacks
      a bit more aggressively and also slashes with its sharp fore-claws.

Bear     Element: Fire     Level Cap: 25
   Build: Bipedal Bear
   Weakness: Water
   Resistance: Fire
   High Resistance: Ice
   Base Stats: HP:468  TP:21  P.ATK:86  P.DEF:84  A.ATK:31  A.DEF:32  DEX:53
   Base Exp. Level: 6
   Exp. Level in Wild: 6(N), 7(H), 9(M), 12(U)
   Exp. Level in Alpha Groups: 6-25(N), 7-30(H), 9-37(M), 12-50(U)
   Base HP in Wild: 927 (at Lv.6)
   Wild HP Additive: to be confirmed
   Artes: Power Attack (Strike) TP:7  Learned at Lv.6
            -Bear clenches its fists together and raises its arms above its
             head, storing massive power in its arm muscles, before slamming
             down its fists to pound the foe in front with phenomenal force.
          Body Press (Strike) TP:25  Learned at Lv.15
            -Bear leaps toward the foe and lands on top of it with a massive
             belly flop, flattening the foe beneath its ponderous bulk.
   Skills: Lure 1 (SP:6)  Learned at Lv.3
             -Bear gains a slightly threatening aura that compels foes to
              slightly prioritize attacking it instead of its friends.  This
              skill does not lure characters controlled by the player.
           Resist Water 1 (SP:3)  Learned at Lv.25
             -Bear learns to shake off water before becoming utterly drenched,
              slightly reducing the damage it takes from water-elemental
              attacks.
           HP Increase 1 (SP:4)  Learned at Lv.10
             -Through honing its abilities in battle, Bear learns to endure
              punishing attacks and slightly suppress its fatigue in battle,
              slightly increasing its own Maximum HP.
           VS Bird 1 (SP:6)  Learned at Lv.2
             -Bear learns the fundaments of the Beast-family fighting
              style and its specialty of striking foes out of the sky and
              pinning them to the ground, enabling it to deal slightly more
              damage to Bird-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Grisley beginning at Lv.20
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Drop: Fluffy Fur
   Drop: Small Fang
   Leave: Apple Gel
   Base EXP: 8
   EXP Given in Wild: 48 (at Lv.6)
   EXP Given in A-Rank Quests: 48-200 (at Lv.6-25)
   Gald: 0
   Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
   Description: A very large bipedal bear-like monster with a thick coat of
      fluffy brown fur and a powerful, densely muscled body.  Its huge size
      can appear intimidating, but it is actually calm, laid-back, and patient
      and gets along well with a variety of much smaller monsters.  Although
      gentle, it is incredibly powerful, with muscular arms that allow it to
      shake fruits down from trees and shatter boulders and a thick body
      capable of withstanding the harshest of attacks.  In battle, it patiently
      waits for its foe to draw near before pummeling it with punishing strikes
      from its powerful arms, occasionally pinning the foe beneath its massive
      body.  It tries to appear more aggressive than it actually is to draw its
      foes' attention away from its friends.

Wild Rabbit     Element: Earth     Level Cap: 25
   Build: Bipedal Rabbit
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: HP:337  TP:17  P.ATK:63  P.DEF:53  A.ATK:26  A.DEF:46  DEX:78
   Base Exp. Level: 3
   Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
   Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U)
   Base HP in Wild: 482 (at Lv.3)
   Wild HP Additive: to be confirmed
   Artes: Foot Kick (Strike) TP:17  Learned at Lv.15
            -Wild Rabbit leaps at the opponent and does a mid-air front flip,
             powerfully swinging its legs to pummel the foe in front with a
             devastating series of kicks.
          Dust Cloud (Earth, Strike) TP:14  Learned at Lv.8
            -Wild Rabbit turns away from the foe and fiercely kicks a blast of
             sand into its face to damage it and occasionally lower its DEX.
             This arte changes one minor element to Earth.
   Skills: Item Getter (SP:6)  Learned at Lv.13
             -Wild Rabbit learns to keep a keen eye on the foe and ascertain
              the perfect time to swipe anything it may be carrying, boosting
              the party's chance of successfully stealing.  This skill only
              takes effect when Wild Rabbit is in the active battle party.
              It also layers with the Item Getter skills of Wild Rabbit's
              friends.
           Resist Wind 1 (SP:3)  Learned at Lv.25
             -Wild Rabbit learns to anchor itself in the face of fierce winds,
              slightly reducing the damage it takes from wind-elemental
              attacks.
           VS Bird 1 (SP:6)  Learned at Lv.2
             -Wild Rabbit learns the fundaments of the Beast-family fighting
              style and its specialty of striking foes out of the sky and
              pinning them to the ground, enabling it to deal slightly more
              damage to Bird-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Cotton Tail beginning at Lv.12
              Can evolve into Peallaidh beginning at Lv.18
                 (requires Feral Shadow to be equipped)
              Can evolve into Vorpal Bunny beginning at Lv.24
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Drop: Fluffy Fur
   Drop: Grey Manuscript
   Leave: Apple Gel
   Steal: Carrot
   Base EXP: 8
   EXP Given in Wild: 24 (at Lv.3)
   EXP Given in A-Rank Quests: 24-200 (at Lv.3-25)
   Gald: 0
   Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
   Description: A small rabbit-like monster with fluffy pink and white fur,
      big ears, and a long cottony tail.  It looks very cute but has a bit
      of a temper and will kick anyone that gets on its nerves, although it
      is not aggressive by nature.  It is easily tamed and tends to be
      introspective and moody, although carrots are guaranteed to cheer it up
      when it is upset.  In battle, it fearlessly hops up to its opponents and
      unleashes a relentless barrage of powerful kicks, occasionally kicking
      sand into the foe's face to reduce its reflexes.

=Insect Family=

Spider     Element: Earth     Level Cap: 25
   Build: Giant Spider
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: HP:394  TP:18  P.ATK:75  P.DEF:63  A.ATK:65  A.DEF:48  DEX:53
   Base Exp. Level: 3
   Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
   Exp. Level in Alpha Groups: 3-25(N), 3-30(H), 4-37(M), 6-50(U)
   Base HP in Wild: 544 (at Lv.3)
   Wild HP Additive: to be confirmed
   Artes: Venom Spray (Water, Strike) TP:17  Learned at Lv.10
            -Spider secretes a deep purple venom from glands around its mouth
             and blows the venom in the form of a frothing liquid blast toward
             foes in front of it.  The venom has a corrosive effect and also
             has a chance of poisoning those who come in contact with it.
          Spider Web (Earth, Strike) TP:12  Learned at Lv.7
            -Spider spins a ball of sticky spider silk using glands near its
             mouth and shoots the webbing in the form of a sticky entangling
             net at foes in front of it.  In addition to damaging foes from
             the force of the shot, it may also bind their legs together and
             reduce their movement speed.  This arte changes one minor element
             to Earth.
   Skills: Resist Petrify 1 (SP:4)  Learned at Lv.8
             -Spider learns the fundaments of the earth-element's greatest
              weapon, petrification, allowing it to sometimes break free from
              encasing stone so that it becomes less likely to be petrified.
           Speed Decrease Attack 1 (SP:4)  Learned at Lv.13
             -Spider learns to attach tiny globs of spider silk to the ends of
              its forelegs before it uses them to strike the foe, causing
              Spider's normal attacks to have a slight chance of entangling
              the opponent and reducing its movement speed.
           Resist Wind 1 (SP:3)  Learned at Lv.25
             -Spider learns to anchor itself in the face of fierce winds,
              slightly reducing the damage it takes from wind-elemental
              attacks.
           VS Plant 1 (SP:6)  Learned at Lv.2
             -Spider learns the fundaments of the Insect-family fighting
              style and its specialty of unnerving plant foes by gnawing at
              their excess foliage, enabling it to deal slightly more damage
              to Plant-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Tarantula beginning at Lv.14
              Can evolve into Pit Spider beginning at Lv.16
   Favorite Foods: Omelet, Pickled Vegetables, Sandwich, Burrito, Fried Rice,
                   Dessert
   Liked Foods: Rice Ball, Rice Bowl, Sashimi, Grill, Steak, Curry
   Disliked Foods: Stew, Gratin, Soup
   Hated Foods: none
   Drop: Spider's Net
   Drop: Cocoon
   Leave: Poison Bottle
   Base EXP: 8
   EXP Given in Wild: 24 (at Lv.3)
   EXP Given in A-Rank Quests: 24-200 (at Lv.3-25)
   Gald: 0
   Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
   Description: A large orange and brown spider with thick, powerful legs.
      It lays traps of sticky webbing for unsuspecting low-leveled prey and
      defeats them with its fangs when they become ensnared; it does not bother
      humans, however.  It spends most of its time ambling about at a
      leisurely pace while calmly day-dreaming yet is surprisingly passionate
      and feels extremes of emotions.  It has a very whimsical personality.
      In battle, it slowly but steadily approaches its foes before striking
      with its powerful forelegs and sharp fangs and blowing a venomous liquid
      from its mouth.  It also entangles foes by forcefully launching nets of
      sticky webbing from its mouth.

=Bird Family=

Chirpee     Element: Wind     Level Cap: 25
   Build: Songbird
   Weakness: Ice
   Resistance: Wind
   High Resistance: Earth
   Base Stats: HP:362  TP:12  P.ATK:55  P.DEF:53  A.ATK:53  A.DEF:51  DEX:54
   Base Exp. Level: 2
   Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
   Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
   Base HP in Wild: 443 (at Lv.2)
   Wild HP Additive: to be confirmed
   Artes: Whistle (Strike) TP:6   Learned at Lv.5
            -Chirpee flies in a loop-the-loop while chirping a sprightly tune,
             invigorating itself and boosting its own movement speed.
   Skills: Run Away (SP:4)  Learned at Lv.10
             -Chirpee grows adept at eluding its foes, enabling the party to
              escape from battle more quickly.  This skill only takes effect
              when Chirpee is in the active battle party.  It also layers with
              the Run Away skills of Chirpee's friends.
           Resist Ice 1 (SP:3)  Learned at Lv.19
             -Chirpee learns to quickly huddle up in the face of bitter cold,
              slightly reducing the damage it takes from ice-elemental attacks.
           VS Insect 1 (SP:6)  Learned at Lv.2
             -Chirpee learns the fundaments of the Bird-family fighting
              style and its specialty of using well-aimed divebombs to pierce
              the hard shells of insect foes, enabling it to deal slightly more
              damage to Insect-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Jabber beginning at Lv.15
              Can evolve into Peepit beginning at Lv.20
              Can evolve into Raven beginning at Lv.20
   Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
   Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
   Disliked Foods: Sandwich, Burrito, Dessert
   Hated Foods: Stew
   Drop: Bird Feather
   Drop: Grey Manuscript
   Leave: Apple Gel
   Steal: Rice
   Base EXP: 8
   EXP Given in Wild: 16 (at Lv.2)
   EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
   Gald: 0
   Location: Tower of Mana, Hima, D-Rank Quests, A-Rank Quests
   Description: A small bird-like monster with mostly brown plumage and a thick
      beak ideal for cracking seeds.  It is very sociable and often travels in
      flocks, although it also enjoys the company of a wide variety of other
      monsters; it adores rice and frequently stashes rice kernels in various
      hiding places, although its hiding places aren't very good and are
      often found by other Chirpees.  When it molts, the downy feathers it
      drops are often used for pillows and linings for garments.  In battle, it
      grows very excited, whistling to boost its movement speed and launching a
      surprisingly aggressive barrage of pecks and divebombs.  Sometimes, it
      gets so excited during a battle that it loses control and crashes onto
      the ground after an especially passionate divebomb, although it seems to
      enjoy the thrill and quickly dusts itself off.

Peepit     Element: Ice     Level Cap: 50
   Build: Songbird
   Weakness: Fire
   Resistance: Ice
   High Resistance: Wind
   Base Stats: HP:362  TP:22  P.ATK:50  P.DEF:48  A.ATK:53  A.DEF:51  DEX:54
   Base Exp. Level: 3
   Exp. Level in Wild: 3(N), 3(H), 4(M), 6(U)
   Exp. Level in Alpha Groups: 3-50(N), 3-60(H), 4-75(M), 6-100(U)
   Base HP in Wild: 1554 (at Lv.3)
   Wild HP Additive: to be confirmed
   Artes: Snowfall (Ice, Strike) TP:23  Learned at Lv.15
            -Peepit concentrates chilled water vapor within its beak and
             launches it at the foe in the form of a frigid ice-encrusted
             snowball.  This arte changes one minor element to Ice.
          Whistle (Strike) TP:5   Learned at Lv.5
            -Peepit flies in a loop-the-loop while chirping a sprightly tune,
             invigorating itself and boosting its own movement speed.
   Skills: EXP Plus 2 (SP:15)  Learned at Lv.40
             -Peepit develops into a very quick learner with keen insight,
              enabling it to rapidly improve its technique with practice and
              gain 50% more experience from every battle.  This skill only
              boosts Peepit's experience when Peepit is in the active battle
              party.
           Resist Sealed Artes 2 (SP:8)  Learned at Lv.30
             -Peepit gains vast knowledge of the wind-element's greatest
              weapon, sealing of the foe's artes, allowing it to keep its mind
              unclouded so that it almost never has its artes sealed.
           Shock Attack 1 (SP:6)  Learned at Lv.8
             -Peepit learns to strike suddenly and unpredictably while letting
              out a sudden ear-piercing chirp to startle the opponent, causing
              Peepit's normal attacks to have a slight chance of startling the
              foe so badly that it goes into a state of shock.
           VS Insect 2 (SP:9)  Learned at Lv.2
             -Peepit gains vast knowledge of the Bird-family fighting style
              and its specialty of using well-aimed divebombs to pierce the
              hard shells of insect foes, enabling it to deal sizeably more
              damage to Insect-family monsters.
   Spellbinding: Yes
   Evolution: Can de-evolve into Chirpee beginning at Lv.40
   Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
   Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
   Disliked Foods: Sandwich, Burrito, Dessert
   Hated Foods: Stew
   Drop: Bird Egg
   Drop: Bird Feather
   Leave: Grey Manuscript
   Base EXP: to be confirmed
   EXP Given in Wild: 33 (at Lv.3)
   EXP Given in A-Rank Quests: to be confirmed
   Gald: 0
   Location: Tower of Mana, D-Rank Quests, A-Rank Quests
   Description: A small bird-like monster similar in build to a Chirpee, but
      covered in downy white feathers and crowned with a long red crest.  It is
      much more skittish than its outgoing relative the Chirpee and never
      strays far from the side of its friends, often hiding the instant it
      hears an unfamiliar sound.  It is very fond of cold, snowy weather, in
      which it becomes almost invisible against the snowy backdrop except for
      its bright red crest, which seems to act as a sort of status symbol.  It
      is among the rarest species of monsters, spotted very seldom among a
      flock of Chirpees.  In battle, it grows very nervous and tries its best
      to frighten its foes away, shocking them with sudden divebombs and
      assaulting them with a barrage of icy snowballs launched from its beak.

Black Bat     Element: Wind     Level Cap: 25
   Build: Bat
   Weakness: Ice
   Resistance: Wind
   High Resistance: Earth
   Base Stats: HP:344  TP:10  P.ATK:71  P.DEF:43  A.ATK:47  A.DEF:42  DEX:69
   Base Exp. Level: 2
   Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
   Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
   Base HP in Wild: 423 (at Lv.2)
   Wild HP Additive: to be confirmed
   Artes: Ultrasonic Waves (Wind, Strike) TP:34  Learned at Lv.15
            -Black Bat releases a deafeningly loud shriek in ultrasonic,
             causing surrounding foes to be engulfed in a blast of ultrasonic
             sound.  The unbelievable noise not only hurts the foes' ears but
             may also give them a splitting headache, reducing their casting
             speed.  This arte changes one minor element to Wind.
          Jet Stream (Strike) TP:9  Learned at Lv.8
            -Black Bat suddenly lunges forward while spinning horizontally,
             striking the foe in front with a barrage of blows from its wings,
             before unleashing a powerful kick and propelling itself back away
             from the foe.
   Skills: Resist Sealed Artes 1 (SP:4)  Learned at Lv.13
             -Black Bat learns the fundaments of the wind-element's greatest
              weapon, sealing of the foe's artes, allowing it to better focus
              under stress so that it becomes less likely to have its artes
              sealed.
           Resist Ice 1 (SP:3)  Learned at Lv.25
             -Black Bat learns to quickly huddle up in the face of bitter cold,
              slightly reducing the damage it takes from ice-elemental attacks.
           VS Insect 1 (SP:6)  Learned at Lv.2
             -Black Bat learns the fundaments of the Bird-family fighting
              style and its specialty of using well-aimed divebombs to pierce
              the hard shells of insect foes, enabling it to deal slightly more
              damage to Insect-family monsters.
   Spellbinding: Yes
   Evolution: Can evolve into Light Wing beginning at Lv.12
              Can evolve into Were Bat beginning at Lv.22
   Favorite Foods: Rice Ball, Rice Bowl, Omelet, Sashimi, Grill, Gratin
   Liked Foods: Pickled Vegetables, Steak, Fried Rice, Curry, Soup
   Disliked Foods: Sandwich, Burrito, Dessert
   Hated Foods: Stew
   Drop: Bat Wing
   Drop: Bat Fang
   Leave: Apple Gel
   Base EXP: 8
   EXP Given in Wild: 16 (at Lv.2)
   EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
   Gald: 0
   Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
   Description: A furry bat-like monster with black fur and shiny red eyes.
      It is cheerful and easily excited and gets along well with other
      monsters, chatting noisily through ultrasonic waves.  It delights in
      dark places, although it doesn't mind flying outside in broad daylight.
      In battle, it tends to cautiously approach foes before suddenly
      charging forward with blinding speed to attack with aerial tackles
      and kicks; it can also induce headaches in foes by emitting piercing
      sound-waves.

=Aquatic Family=

Polwigle     Element: Water     Level Cap: 25
   Build: Tadpole
   Weakness: Lightning
   Resistance: Water
   High Resistance: Fire
   Base Stats: HP:336  TP:11  P.ATK:54  P.DEF:45  A.ATK:58  A.DEF:59  DEX:56
   Base Exp. Level: 2
   Exp. Level in Wild: 2(N), 2(H), 3(M), 4(U)
   Exp. Level in Alpha Groups: 2-25(N), 2-30(H), 3-37(M), 4-50(U)
   Base HP in Wild: 413 (at Lv.2)
   Wild HP Additive: 247 per additional level
   Artes: Desperate Charge (Strike) TP:25  Learned at Lv.15
            -Polwigle lunges toward the foe and uses inertia to roll rapidly
             along the ground to bowl the foe over.  The force of the hit may
             cause the foe to lose an item, enabling Polwigle to make a
             successful item steal.
          Prayer (Water, Strike) TP:9  Learned at Lv.8
            -Polwigle stores up body moisture and releases it in the form of
             water vapor into the surrounding air, humidifying its surroundings
             and changing two minor elements to Water.
   Skills: Resist Lightning 1 (SP:3)  Learned at Lv.25
             -Polwigle learns to disperse its surrounding moisture when faced
              with an electrical discharge, slightly reducing the damage it
              takes from lightning-elemental attacks.
           DEX Increase 1 (SP:4)  Learned at Lv.13
             -Through honing its abilities in battle, Polwigle learns to react
              more quickly to the foe's movements, slightly increasing its own
              DEX.
           VS Beast 1 (SP:6)  Learned at Lv.2
             -Polwigle learns the fundaments of the Aquatic-family fighting
              style and its specialty of using superior swimming abilities to
              outmanuever and overwhelm terrestrial foes, enabling it to deal
              slightly more damage to Beast-family foes.
   Spellbinding: Yes
   Evolution: Can evolve into Bullfrog beginning at Lv.12
              Can evolve into Grindylow beginning at Lv.18
   Favorite Foods: Sashimi, Grill, Steak
   Liked Foods: Rice Ball, Rice Bowl, Omelet, Gratin, Pickled Vegetables,
                Burrito, Fried Rice, Dessert, Soup
   Disliked Foods: Stew, Curry
   Hated Foods: Sandwich
   Drop: Seaweed
   Drop: Grey Manuscript
   Leave: Apple Gel
   Base EXP: 8
   EXP Given in Wild: 16 (at Lv.2)
   EXP Given in A-Rank Quests: 16-200 (at Lv.2-25)
   Gald: 0
   Location: Lake Sinoa Cave, D-Rank Quests, A-Rank Quests
   Description: A round tadpole-like monster with an azure body and cream
      belly and a plump tail.  It is timid, docile, and easily frightened,
      preferring to lazily nap in damp places rather than battle; it has the
      surprising ability to instantly humidify any area by using its unique
      Prayer arte, making even the driest areas moist enough for its liking.
      In battle, it tends to nervously hang back away from the fray but pummels
      anyone who approaches it with tackles and tail slaps.  It can also
      humidify the surrounding environment so that the moist air replenishes
      its energy over time.

=Demon Family=

Imp     Element: Darkness     Level Cap: 200
   Build: Sprite
   Weakness: Light
   Resistance: Darkness
   Base Stats: HP:339  TP:7  P.ATK:59  P.DEF:50  A.ATK:53  A.DEF:49  DEX:60
   Base Exp. Level: 4
   Exp. Level in Wild: 4(N), 4(H), 6(M), 8(U)
   Base HP in Wild: 576 (at Lv.4)
   Wild HP Additive: 249 per additional level
   Artes: Lightning Blow (Strike) TP:19  Learned at Lv.25
            -Imp focuses power in its non-dominant hand, swings its arm in
             circles to build up momentum, and then unleashes a quick but
             powerful punch to punish the foe.  This arte is guard-piercing,
             inflicting full damage even if the opponent guards it.
          Wing Beat (Strike) TP:24  Learned at Lv.21
            -Imp spins rapidly in horizontal circles with arms outstretched,
             striking all foes nearby with a barrage of momentum-powered blows
             from its plastic knife.  Oddly, this arte does not involve its
             wings, despite the name.
          Head Butt (Strike) TP:8  Learned at Lv.10
            -Imp lowers its head and lunges forward, striking the foe in front
             with a crushing blow from its rock-hard cranium.
          Twin Cast (Strike) TP:14  Learned at Lv.18
            -Imp relaxes its mind and clears its consciousness of troubles and
             concerns, increasing its own casting speed.
   Skills: Sky Combo 1 (SP:4)  Learned at Lv.33
             -Imp further develops its own combat style, learning to skillfully
              incorporate one more strike into an aerial attack combo before
              needing to take a breather from offense.
           Relax 1 (SP:6)  Learned at Lv.40
             -Imp learns to avoid succumbing to stress in battle, calming its
              mind and allowing it to recover 1% of its maximum TP every few
              seconds during battle.
           Technical 1 (SP:15)  Learned at Lv.54
             -Imp becomes very skilled at using artes and learns to put less
              stress on its mind when using artes without sacrificing their
              potency, allowing it to use artes at only 80% of their normal
              TP cost.
           Run Away (SP:4)  Learned at Lv.17
             -Imp grows adept at eluding its foes, enabling the party to
              escape from battle more quickly.  This skill only takes effect
              when Imp is in the active battle party.  It also layers with
              the Run Away skills of Imp's friends.
           Stealth 1 (SP:4)  Learned at Lv.20
             -Imp gains a slightly benign aura that causes foes to be less
              likely to notice it in the heat of battle.  This skill does not
              help it hide from characters controlled by the player.
           Resist P.Ailments 3 (SP:19)  Learned at Lv.60
             -Imp becomes unbelievably healthy and its immune system is able to
              flawlessly neutralize any illness before it can take effect,
              causing Imp to become completely immune to all physical ailments.
   Spellbinding: No
   Evolution: Can de-evolve into itself beginning at Lv.18
   Favorite Foods: Grill, Stew, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Sashimi, Sandwich
   Disliked Foods: Omelet, Curry, Dessert
   Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice
   Drop: Imp's Tail
   Base EXP: to be confirmed
   EXP Given in Wild: 52 (at Lv.4)
   Base Gald: to be confirmed
   Gald Given in Wild: 104 (at Lv.4)
   Location: Gladsheim
   Event Location: Automatically joins in Lake Sinoa Cave
   Description: A small sprite-like monster with a light coat of fuzzy purple
      and white fur, two distinctive large pointy ears, a pair of burgundy
      wings, and a tiny forked tail.  It is very cheerful and mischievous and
      delights in playing tricks on others; it gravitates toward people who
      have a good sense of humor.  When it is having fun, its wings flap
      excitedly.  While it bears a striking resemblance to the Gremlin and
      enjoys its company, the two are not directly related.  The Imp grows
      and develops much more slowly than most monsters and requires a lot of
      care and attention if raised, but has the potential to become
      unbelievably powerful in terms of both physical attacks and magic.  It is
      an exceptionally rare monster that appears once in a blue moon and will
      only become friends with a human with whom it feels a very close bond.
      In battle, it hovers toward the foe and attacks with a barrage of potent
      strikes from its head, hands, and knife.  If a human has taught it
      how to use magic, it can relax its mind so that it can cast spells
      exceptionally quickly.

Gremlin     Element: Lightning     Level Cap: 25
   Build: Sprite
   Weakness: Earth
   Resistance: Lightning
   High Resistance: Water
   Base Stats: HP:399  TP:12  P.ATK:76  P.DEF:57  A.ATK:58  A.DEF:51  DEX:67
   Base Exp. Level: 5
   Exp. Level in Wild: 5(N), 6(H), 7(M), 10(U)
   Exp. Level in Alpha Groups: 5-25(N), 6-30(H), 7-37(M), 10-50(U)
   Base HP in Wild: 705 (at Lv.5)
   Wild HP Additive: to be confirmed
   Artes: Head Butt (Strike) TP:9  Learned at Lv.8
            -Gremlin lowers its head and lunges forward, striking the foe in
             front with a crushing blow from its rock-hard cranium.
          Brain Storm (Strike) TP:17  Learned at Lv.15
            -Gremlin focuses its mind and deeply concentrates to draw out its
             full mental power, increasing its own A.ATK.
          Lightning (Lightning, Magic) TP:9  Learned at Lv.6
            -Gremlin releases magical power to call down a powerful bolt
             of blue lightning that strikes a foe and releases a burst of
             sparks that shock any nearby foes.  This arte changes one minor
             element to Lightning.
          Charge (Lightning, Magic) TP:24  Learned at Lv.11
            -Gremlin releases healing power to run a mild electrical current
             through a friend's body, invigorating them and stimulating the
             pressure points to relieve stress and replenish some TP.  This
             arte changes one minor element to Lightning.
   Skills: Item Finder 1 (SP:4)  Learned at Lv.9
             -Gremlin gains a keen eye for treasure hunting and learns the
              fundaments of tricking foes into dropping items when defeated,
              slightly increasing the odds of receiving drop items from foes.
              This skill only takes effect when Gremlin is in the active
              battle party.  It also layers with Gremlin's other levels of
              Item Finder and the Item Finder skills of Gremlin's friends.
           Resist Earth 1 (SP:3)  Learned at Lv.20
             -Gremlin learns to brace itself and quickly guard when faced with
              churning rock or blowing sand, slightly reducing the damage it
              takes from earth-elemental attacks.
           VS Dragon 1 (SP:6)  Learned at Lv.2
             -Gremlin learns the fundaments of the Demon-family fighting
              style and its specialty of piercing hard scales through swift,
              sharp strikes, enabling it to deal slightly more damage to
              Dragon-family foes.
   Spellbinding: Yes
   Evolution: Can evolve into Demon beginning at Lv.18
              Can evolve into Pit Fiend beginning at Lv.23
   Favorite Foods: Grill, Stew, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Sashimi, Sandwich
   Disliked Foods: Omelet, Curry, Dessert
   Hated Foods: Rice Ball, Gratin, Pickled Vegetables, Fried Rice
   Drop: Imp's Wing
   Leave: Apple Gel
   Steal: Knife
   Base EXP: 8
   EXP Given in Wild: 40 (at Lv.5)
   EXP Given in Alpha Groups: 40-200 (at Lv.5-25)
   Base Gald: to be confirmed
   Gald Given in Wild: 79 (at Lv.5)
   Gald Given in Alpha Groups: to be confirmed
   Location: Lake Sinoa Cave, Hima, D-Rank Quests, A-Rank Quests
   Description: A small sprite-like monster with a light coat of fuzzy blue
      and white fur, two distinctive large pointy ears, a pair of orange wings,
      and a tiny forked tail.  It gets along very well with its rarer cousin
      the Imp and enjoys hiding in houses and playing mischievous pranks on the
      occupants.  Despite its playful demeanor, it is a very powerful magic
      user.  In battle, it prefers to hover just out of reach of the foes
      while pounding them with lightning magic and restoring the TP of its
      allies with its Charge spell, but it can unleash powerful strikes with
      its head and knife if necessary.



-------------------------------------------------------------------------------
[s-elst]
                   COMPREHENSIVE BOSS AND HUMAN ENCYCLOPEDIA:
           "What is There to Know about Stylish Bosses and Wacky Humans?"

*NOTE: THIS SECTION WILL BE EXPANDED AND CLEANED UP IN A LATER UPDATE.*



This section is basically a continuation of the "Comprehensive Monster
Encyclopedia" section, except that this section covers enemy-only
monsters and human enemies; as such, see the above section if you don't
understand one of the category headings.  Basically everything that is not a
recruitable monster is detailed here, although because they are unobtainable,
several sections will be impossible to fill in unless it is possible to view
the corresponding data through the debug room.

Note that no monsters listed here can be befriended...unfortunately. T_T

The levels that these monsters (and humans) learn artes and skills have been
inferred from which difficulty settings the monsters know the artes and skills
in question.  Because of this, any minor error regarding the level at which an
arte or skill is learned won't actually bear any effect in terms of
referencing this list for gameplay purposes.



=Beast Family=

Athos     Element: Darkness     Level Cap: 100
   Build: Hunting Canine
   Weakness: Light
   Resistance: Darkness
   Base Stats: unknown
   Base Exp. Level: 8
   Exp. Level in Wild: 8(N), 9(H), 12(H), 16(U)
   Base HP in Wild: 1558 (at Lv.8)
   Wild HP Additive: 336 per additional level
   Artes: Aggressor (Strike) TP:??  Learned at Lv.2
            -Athos lets loose a mighty roar to unleash its pent-up frustration,
             enraging itself and raising its own P.ATK at the cost of lowering
             its own P.DEF.
          Tail Whip (Strike) TP:??  Learned at Lv.4
            -Athos spins horizontally and unleashes a fierce sweeping strike
             from its tail upon enemies around it.
          Double Claws (Strike) TP:??  Learned at Lv.6
            -Athos rears up on its hind legs and slashes the foe in front with
             the razor-sharp claws on its front feet.
          Dream of Sleep (Darkness, Strike) TP:??  Learned at Lv.9
            -Athos purrs softly to lull its currently targeted foe to sleep.
             This arte changes one minor element to Darkness.
          Shadow Shot (Darkness, Strike) TP:??  Learned at Lv.12
            -Athos releases its latent magical energy through a mighty roar
             to cause a spatial distortion around itself, creating an
             ominous dark void that engulfs and compresses all nearby foes with
             a surge of dark energy.  This arte resembles the spell "Negative
             Gate," but has no charge time.  This arte changes one minor
             element to Darkness.
          other artes unknown
   Skills: unknown
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Guaranteed Drop: Mane
   Guaranteed Drop: Wolf Fur
   Base EXP: to be confirmed
   EXP Given in Wild: to be confirmed
   Gald: 0
   Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum
   Description: A rare medium-sized chimera monster resembling a tiger and a
      wolf, with a thick coat of striped purple fur, a shaggy mane around
      its neck, and a large tuft of fur at the end of its large and powerful
      tail.  It is unknown how such an unusual chimera came into being, but it
      is currently under the mind control of Alice via an Exsphere-powered
      mechanism attached to the ribbon Alice tied around its tail.  Perhaps
      you can free it if you manage to break the machine.  One of Alice's
      three favorite "pets," it is primarily used for fast land transport, as
      its powerful body enables it to carry large weights upon its back with
      little trouble, and for punishing Alice's foes with powerful claw swipes
      and tail slaps.  It also holds immense magical power of darkness, which
      it can release to trap foes in a dark spatial void or to lull them into
      ensorceled slumber.  When not under mind control, it enjoys traveling
      with its other two chimera friends, Porthos and Aramis.

Lucrezia     Element: Darkness     Level Cap: 100
   Build: Bipedal Bear
   Weakness: Light
   Resistance: Darkness
   Base Stats: unknown
   Base Exp. Level: 1
   Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U)
   Base HP in Wild: 827 (at Lv.1)
   Wild HP Additive: to be confirmed
   Artes: none at Lv.1, other artes unknown
   Skills: unknown
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Guaranteed Drop: Apple
   EXP: 0
   Gald: 0
   Event Location: Lake Sinoa Cave
   Description: A large bear-like monster with spiky burgundy and black fur
      which is a rare mutation of the Bear.  It lives near Lake Sinoa
      Cave and avoids conflict, living peacefully in the nearby forests and
      subsisting almost entirely on apples, its favorite food.  Because it is
      timid around humans and docile except when its habitat is disturbed, it
      is seldom seen and relatively little is known about it.  Because of its
      tendency to avoid conflict, it is not very strong in battle and has a
      rather clumsy fighting style which resembles an unskilled version of the
      Bear's combat style.  Overall, despite its imposing appearance, it is not
      threatening in the least.

Porthos     Element: Light     Level Cap: 100
   Build: Bipedal Rabbit
   Weakness: Darkness
   Resistance: Light
   Base Stats: unknown
   Base Exp. Level: 7
   Exp. Level in Wild: 7(N), 8(H), 10(M), 14(U)
   Base HP in Wild: 993
   Wild HP Additive: 217 per additional level
   Artes: Foot Kick (Strike) TP:??  Learned at Lv.4
            -Porthos leaps at the opponent and does a mid-air front flip,
             powerfully swinging its legs to pummel the foe in front with a
             devastating series of kicks.
          Dust Cloud (Earth, Strike) TP:??  Learned at Lv.2
            -Porthos turns away from the foe and fiercely kicks a blast of
             sand into its face to damage it and occasionally lower its DEX.
          Somersault (Strike) TP:??  Learned at Lv.6
            -Porthos leaps at the foe while consecutively back-flipping,
             pummeling the foe with an unrelenting barrage of kicks and ear
             slaps.
          Booby Trap (Light, Strike) TP:??  Learned at Lv.8
            -Porthos quickly back-flips away from the foe in front while
             releasing its latent magical energy to cause powerful pulses
             of brilliant light to erupt from thin air at Porthos's original
             position, pulling in and buffeting foes within a sizeable range.
             This arte resembles the spell "Photon," but has no charge time.
             This arte changes one minor element to Light.
          Blood Clock (Light, Strike) TP:??  Learned at Lv.10
            -Porthos releases its latent magical energy and pours energy into
             itself or one of its friends, stimulating the circulatory system
             to more efficiently pump oxygen to the brain so that the target's
             mental acuity is boosted and its A.ATK increases.  This arte
             resembles the spell "Enhance Cast," but has no charge time.  This
             arte changes one minor element to Light.
          other artes unknown
   Skills: unknown
   Favorite Foods: Sashimi, Grill, Steak, Burrito, Soup
   Liked Foods: Rice Bowl, Stew, Curry
   Disliked Foods: Rice Ball, Omelet, Gratin, Sandwich, Fried Rice, Dessert
   Hated Foods: Pickled Vegetables
   Guaranteed Drop: Carrot
   Guaranteed Drop: Rabbit Tail
   Base EXP: to be confirmed
   EXP Given in Wild: to be confirmed
   Gald: 0
   Event Location: Asgard, Dynasty Ruins, Meltokio Coliseum
   Description: A rare small chimera monster resembling a rabbit and a
      squirrel, with a downy coat of black fur, two long ears, a large fluffy
      tail, and small feet adapted to gripping sheer surfaces.  It is unknown
      how such an unusual chimera came into being, but it is currently under
      the mind control of Alice via an Exsphere-powered mechanism attached to
      the cotton vest Alice adorned it with.  Perhaps you can free it if you
      manage to break the machine.  One of Alice's three favorite "pets," she
      keeps it primarily for its cuteness and, when no one is looking, to
      lovingly pet to relieve her anxieties, but it is also very formidable in
      a fight, striking foes with kicks and ear slaps and releasing its latent
      magical power to invigorate its friends and blast its enemies with
      blinding light.  When not under mind control, it enjoys traveling with
      its other two chimera friends, Athos and Aramis.

=Magical Being Family=

Vortex     Element: Water     Level Cap: 100
   Build: Liquid Maiden Construct
   Weakness: Lightning
   Resistance: Water
   High Resistance: Fire
   Base Stats: unknown
   Base Exp. Level: 1
   Exp. Level in Wild: 1(N), 1(H), 1(M), 2(U)
   Base HP in Wild: 556 (at Lv.1)
   Wild HP Additive: to be confirmed
   Artes: Torch Song (Water, Strike) TP:??  Learned at Lv.1
            -Vortex hums an invigorating tune that fills Vortex or one of its
             friends with energy and vivacity, restoring 30% of the target's
             maximum HP.  This arte changes one minor element to Water.
          other artes unknown
   Skills: unknown
   Favorite Foods: Sashimi, Pickled Vegetables, Steak
   Liked Foods: Rice Ball, Rice Bowl, Omelet, Grill, Sandwich, Burrito,
                Fried Rice, Dessert
   Disliked Foods: Stew, Gratin
   Hated Foods: Curry, Soup
   Guaranteed Drop: Elemental Fragment
   Base EXP: 100
   EXP Given in Wild: 100 (at Lv.1)
   Base Gald: 500
   Gald Given in Wild: 500 (at Lv.1)
   Event Location: Lake Sinoa Cave
   Description: An unusual magical construct resembling deep blue viscous
      water forming the shape of a reclining girl.  It is a rare
      mutation of a Thinker that acts as a servant of Aqua, Centurion of Water,
      and is often summoned to help at Aqua's bequest; it has a calm and
      easy-going personality and prefers not to fight, so it typically conducts
      non-combat tasks when summoned.  It spends most of its time lounging in
      the shallows near the ocean, casually humming surprisingly beautiful
      melodies.  While it prefers not to fight, it will readily battle when
      necessary, flailing its liquid hair in the form of a whip and thrusting
      with its pointed end.  It can also use its pleasant singing voice to
      replenish its own HP or that of its friends.

=Humans=

Thief     Element: Fire     Level Cap: 200
   Build: Rogue
   Weakness: Water
   Resistance: Fire
   High Resistance: Ice
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The Thief proclaims, "Come on!"  Not much happens, although
             the Thief is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Thief proclaims, "This is it!"  Not much happens, although
             the Thief is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Thief proclaims, "Eat this!"  Not much happens, although
             the Thief is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The Thief channels his anger into a powerful form of energy,
             imbuing himself with a power that reduces the damage he takes
             and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: Defeat the Bandits," "Quest: Happy Birthday"
   Description: A rather unremarkable thief who enjoys snatching things when
      no one is looking.  He isn't much of a battler, although he enjoys
      taunting; in battle, he slashes and thrusts with his knife and hurls
      throwing knives at distant foes.  One Thief, who never reveals his name,
      works for a group of bandits often found in Sandy Wind Cave, and another
      Thief, Neighbird, enjoys announcing to people that he is about to steal
      their treasure, inadvertently giving them enough time to get away.
      Thieves are a pretty nutty bunch.

Swordsman     Element: Earth     Level Cap: 200
   Build: Warrior
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The Swordsman proclaims, "Heahhh!"  Not much happens, although
             the Swordsman is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Swordsman proclaims, "Move!"  Not much happens, although
             the Swordsman is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Swordsman proclaims, "Take this!"  Not much happens, although
             the Swordsman is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The Swordsman channels his anger into a powerful form of energy,
             imbuing himself with a power that reduces the damage he takes
             and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: Wandering Swordsman," "Quest: Defeat the Bandits"
   Description: A middle-aged, bearded swordfighter who looks like he may need
      to cut down on the chips.  Despite his bravado, he isn't a very skilled
      battler, although he enjoys taunting; in battle, he swings his broadsword
      in an unremarkable fashion and doesn't do much else except taunt.  One
      Swordsman, Musashi, runs a martial arts school that is often challenged
      by his archrival, Sasaki, and occasionally wanders around in the guise
      of the Unnamed Swordsman; another swordsman, Froos, works for a group
      of bandits often found in Sandy Wind Cave and has a not-so-secret crush
      on the sorceress Melissa.  Swordsmen are pretty quirky guys.

Mercenary     Element: Fire     Level Cap: 200
   Build: Warrior
   Weakness: Water
   Resistance: Fire
   High Resistance: Ice
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The Mercenary proclaims, "Heahhh!"  Not much happens, although
             the Mercenary is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Mercenary proclaims, "Move!"  Not much happens, although
             the Mercenary is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Mercenary proclaims, "Take this!"  Not much happens, although
             the Mercenary is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The Mercenary channels his anger into a powerful form of energy,
             imbuing himself with a power that reduces the damage he takes
             and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: Avenge Us"
   Description: An extremely eccentric axefighter with no distinguishing
      features other than his unnerving perpetually-angry stare.  He makes a
      big show of every fight but doesn't know a single advanced combat arte,
      although he does enjoy taunting; in battle, he swings his axe and takes
      frequent breaks to taunt profusely.  The only Mercenary is Sasaki, a
      very quirky fellow who repeatedly issues challenges to the martial arts
      school of his rival Musashi, even though he never wins; he is a stickler
      for tradition and fair play but is a sore loser and will never admit that
      he has lost and never gives up his dream of one day winning a battle.
      He has no need for additional courage and has tenacity to spare, but
      he noticeably needs to get a life.

City Watch     Element: Earth     Level Cap: 200
   Build: Spearman
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The City Watch proclaims, "How's this!?"  Not much happens,
             although the City Watch is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The City Watch proclaims, "It's useless!"  Not much happens,
             although the City Watch is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The City Watch channels his anger into a powerful form of energy,
             imbuing himself with a power that reduces the damage he takes
             and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: From the City Watch"
   Description: An ordinary townsperson with high aspirations of being a hero
      in his colleagues' eyes.  He is pretty lousy at combat and doesn't even
      know how to use his spear correctly, but at least he tries hard.  He also
      taunts a lot, so he may have a bit of an overconfidence problem.  In
      battle, he fights with a spear in ways that no spear has ever been used
      before and taunts whenever the opportunity presents itself.  It is
      unknown what city watch these guys belong to, but judging by how inept
      they are, they probably don't do a very good job of protecting the town.
      Maybe the town wishes to remain anonymous so rumors of its horrible
      city watch don't affect its tourism industry.  Also, the state of this
      city watch may be the reason why the "Protect Our Town" quests exist.

Christopher     Element: Wind     Level: 200
   Build: Rogue
   Weakness: Ice
   Resistance: Wind
   High Resistance: Earth
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -Christopher proclaims, "Come on!"  Not much happens, although
             Christopher is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -Christopher proclaims, "This is it!"  Not much happens, although
             Christopher is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -Christopher proclaims, "Eat this!"  Not much happens, although
             Christopher is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -Christopher channels his anger into a powerful form of energy,
             imbuing himself with a power that reduces the damage he takes
             and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: Defeat the Bandits"
   Description: A rather bedraggled and unassuming guy with ill-fitting
      clothes.  He was a member of the fake chosen group that traveled
      Sylvarant two years ago, impersonating Colette's traveling group
      and taking "donations" from townspeople.  Christopher's role was to
      impersonate Genis, although the two couldn't be less alike, and Genis
      took Christopher's impersonation as a personal insult.  He and the others
      turned over a new leaf after being shown kindness by Lloyd and Colette
      and now live in Hima.  But what is Christopher doing in a band of
      thieves with Melissa, and where are Jude and Colleena?  In battle,
      Christopher executes basic attacks with his knife and occasionally
      taunts; he probably isn't very used to battling.  To solve the epic
      mystery of Christopher's tale, accept any "Defeat the Bandits" quest.

Melissa     Element: Lightning     Level: 200
   Build: Witch
   Weakness: Earth
   Resistance: Lightning
   High Resistance: Water
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: variable
   Base HP: to be confirmed
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -Melissa proclaims, "Haha!"  Not much happens, although
             Melissa is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -Melissa proclaims, "Here!"  Not much happens, although
             Melissa is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -Melissa proclaims, "Not yet!"  Not much happens, although
             Melissa is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -Melissa channels her anger into a powerful form of energy,
             imbuing herself with a power that reduces the damage she takes
             and protects her from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
          Wind Blade (Wind, Magic) TP:8  Learned at Lv.1
            -Melissa releases magical power to churn the air into violent
             blades of air pressure that slash the foe from all directions.
             This arte changes one minor element to Wind.
          Lightning (Lightning, Magic) TP:9  Learned at Lv.1
            -Melissa releases magical power to call down a powerful bolt
             of blue lightning that strikes a foe and releases a burst of
             sparks that shock any nearby foes.  This arte changes one minor
             element to Lightning.
   Skills: unknown
   Base EXP: 10
   Base Gald: 20
   Event Location: "Quest: Defeat the Bandits"
   Description: A blonde-haired sorceress with a snazzy sky-blue mage uniform.
      She is friends with Christopher, but the two obviously don't share a
      common fashion sense.  She was a member of the fake chosen group that
      traveled Sylvarant two years ago, impersonating Colette's traveling group
      and taking "donations" from townspeople.  Melissa's role was to
      impersonate Raine, although she noticeably lacked Raine's patience and
      depth of knowledge, and she can't heal to save her life.  She and the
      others turned over a new leaf after being shown kindness by Lloyd and
      Colette and now live in Hima.  But what is Melissa doing in a band of
      thieves with Christopher, and where are Jude and Colleena?  In battle,
      Melissa launches magic blasts from her staff, bombards foes with
      offensive spells, and, of course, taunts.  She is a bit better at
      combat than Christopher, but she seems to be pretty indecisive and often
      can't make up her mind as to whether she wants to attack with her staff
      or cast a spell.  To solve the epic mystery of Melissa's tale, accept any
      "Defeat the Bandits" quest.

Martel Knight     Element: Lightning     Level Cap: 200
   In-game Typo Name: Martel Knights
   Build: Spearman
   Weakness: Earth
   Resistance: Lightning
   High Resistance: Water
   Base Stats: unknown
   Base Exp. Level: to be confirmed
   Exp. Level: 5(N), 6(H), 7(M), 10(U)
   Base HP: 1758 (at Lv.5)
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The Martel Knight proclaims, "How's this!?"  Not much happens,
             although the Martel Knight is immune to staggering while taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Martel Knight proclaims, "It's useless!"  Not much happens,
             although the Martel Knight is immune to staggering while taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The Martel Knight channels his anger into a powerful form of
             energy, imbuing himself with a power that reduces the damage he
             takes and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   EXP Given: 50 (at Lv.5)
   Base Gald: 20
   Gald Given: 100 (at Lv.5)
   Event Location: Luin
   Description: A well-armored spear-wielding knight of the Church of Martel.
      It is impossible to see his face through that bulky helmet, but his
      voice shows that he is either a nerd or a City Watch guy in disguise.
      It's rather strange, though, because a Martel Knight is supposed to be
      trained to handle a spear, yet this guy acts like he's never held one in
      his life; I wonder what that could mean...  Maybe you'll find out later.
      In battle, he swings his spear in a rather awkward fashion and taunts
      whenever the opportunity presents itself.  There just seems to be
      something strangely inept about this guy...  Well, at least he doesn't
      have that goofy southern accent that one Martel Knight has in the first
      Symphonia.

Vanguard Pugilist     Element: Ice     Level Cap: 200
   In-game Vague Name: Vanguard
   Build: Pugilist
   Weakness: Fire
   Resistance: Ice
   High Resistance: Wind
   Base Stats: unknown
   Base Exp. Level: 4
   Exp. Level: 4(N), 4(H), 6(M), 8(U)
   Exp. Level in Alpha Groups: 4-70(N), 4-84(H), 6-105(M), 8-140(U)
   Base HP: 1659 (at Lv.4)
   HP Additive: to be confirmed
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -The Vanguard Pugilist proclaims, "Come on!"  Not much happens,
             although the Vanguard Pugilist is immune to staggering while
             taunting.
          Taunt (Strike) TP:??  Learned at Lv.1
            -The Vanguard Pugilist proclaims, "Ready!?"  Not much happens,
             although the Vanguard Pugilist is immune to staggering while
             taunting.
          Over Limit (Strike) TP:??  Learned at Lv.30
            -The Vanguard Pugilist channels his anger into a powerful form
             of energy, imbuing himself with a power that reduces the damage he
             takes and protects him from staggering for about thirty seconds.
             The use of this arte also triggers a powerful shockwave of
             energy that knocks back any nearby foes.
   Skills: unknown
   Base EXP: 10
   EXP Given: 40 (at Lv.4)
   Base Gald: 20
   Gald Given: 80 (at Lv.4)
   Location: Cape Fortress, B-Rank Quests, A-Rank Quests
   Event Location: Luin
   Description: A low-ranking Vanguard member with blond hair, a powerful metal
      claw worn over one hand, and a signature mask.  He holds high aspirations
      toward the revival of Sylvarant's ancient glory, but he is among the
      gruntiest of grunts and isn't terribly powerful in battle.  Most Vanguard
      Pugilists serve under the orders of Hawk, the Vanguard lieutenant who
      is a master at dual-wielding metal claws.  In battle, a Vanguard
      Pugilist punches with his metal claw and slashes with the blades at
      the tip of each finger.  He doesn't have any exceptional abilities,
      although he loves to taunt.

Hawk     Element: Wind     Level Cap: 200
   Quirk: According to the game data, there are two different versions of
          Hawk, one whom is battled at Asgard and one whom is battled at
          Building Number Two.  This is the version battled at Asgard.
   Build: Lithe Pugilist
   Weakness: Ice
   Resistance: Wind
   High Resistance: Earth
   Base Stats: unknown
   Base Exp. Level: 9
   Exp. Level: 9(N), 10(H), 13(M), 18(U)
   Base HP: 1613 (at Lv.9)
   HP Additive: 309 per additional level
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -Hawk proclaims, "Now, come on!"  Not much happens,
             although Hawk is immune to staggering while taunting.
          Blossom Storm (Strike, Base) TP:??  Learned at Lv.5
            -Hawk channels mental energy into the two metal claws attached to
             his hands and thrusts his claws forward amidst an aura of pink
             energy, following the strike by spreading the claws and allowing
             the charged energy to burst and send the foe in front sailing
             into the air behind Hawk.
          other artes unknown
   Skills: unknown
   Base EXP: to be confirmed
   EXP Given: to be confirmed
   Base Gald: 444.4444444 repeating (rounded down)
   Gald Given: 4000 (at Lv.9)
   Guaranteed Drop: Poison Charm
   Event Location: Asgard
   Description: A rather sullen-looking guy with bushy brown hair and a
      mostly monochromatic suit; he wields a a pair of metal claws with sharp
      blades attached when in battle.  He was once commander of the Vanguard's
      combat unit until Alice challenged him for the title and gave him a
      humiliating defeat; he still highly resents her for it, and she never
      ceases to rub the loss in his face, referring to him as "her pet" along
      with her chimeras.  Few realize it, but Hawk has an intense rivalry with
      Magnar, a person who claims to be commandant of the Martel Knights but
      has suspicious ties with the Vanguard, and the two are constantly
      trying to show each other up and prove who is the best once and for all.
      He hates the nickname "Hawkie" that Alice has given to him, even though
      it is a term of slight endearment.  In battle, Hawk uses his natural
      agility to confound the foe before slashing with his metal claws and
      using powerful claw techniques infused with explosive mental energy.

Magnar     Element: Earth   Level Cap: 200
   Quirk: Magnar's element is Earth in the battle at Luin and Lightning in
          the battle at Altessa's House.  He must love cheating devices.
          According to the game data, though, each version of Magnar is
          counted as a different enemy.  This is the version battled at Luin.
   Build: Tubby Armored Spear Knight
   Weakness: Wind
   Resistance: Earth
   High Resistance: Lightning
   Base Stats: unknown
   Base Exp. Level: 10
   Exp. Level: 10(N), 12(H), 15(M), 20(U)
   Base HP: 1754 (at Lv.10)
   HP Additive: 318 per additional level
   Artes: Taunt (Strike) TP:??  Learned at Lv.1
            -Magnar proclaims, "Come, you fools!"  Not much happens,
             although Magnar is immune to staggering while taunting.
          Dragon Fang (Strike, Base) TP:??  Learned at Lv.1
            -Magnar swings his spear in a devastating horizontal arc to strike
             foes in front and to his sides and then pulls his spear back to
             slash foes in front with the bladed edge of the spear point.
             If Magnar holds "B" while using this arte, he follows the arte
             with the arte extension "Dragon Fang Tempest" which finishes the
             attack by flinging the spear back over Magnar's head and launching
             foes into the air.
          Roaring Spear (Earth, Strike, Base) TP:??  Learned at Lv.12
            -Magnar leaps high into the air and plunges his spear into the
             ground in front of him, sending a shower of rock and earth energy
             pouring out from the ground to pummel enemies.  Note that the
             spear hit is physical, while the rocks and earth energy are based
             on the arte stats.  This arte changes one minor element to Earth.
          other artes unknown
   Skills: unknown
   Base EXP: 50
   EXP Given: 500 (at Lv.10)
   Base Gald: 352
   Gald Given: 3520 (at Lv.10)
   Guaranteed Drop: Heal Mark
   Event Location: Luin
   Description: A rather portly mustachioed fellow with black hair, a bulky
      suit of gold armor, and a disproportionately large spear with bladed
      edges.  He claims to be commandant of the Martel Knights, but he seems
      to know a lot about the Vanguard and is on personal terms with many of
      its high-ranking members...  How mysterious.  Maybe you'll discover more
      later.  Few realize it, but Magnar has an intense rivalry with Hawk,
      one of the Vanguard's top combat lieutenants, and the two are constantly
      trying to show each other up and prove who is the best once and for all.
      Magnar also has a secret crush on Alice, commander of the Vanguard's
      combat unit, and secretly wishes that she would call him by a nickname.
      In battle, he compensates for his slow running speed with his phenomenal
      skill with a spear, swinging it to knock his foes over and slash them
      with the blades at the spear's tip and thrusting to inflict massive
      damage; his blows are so powerful that he can even use his spear to
      rend the earth itself, pummeling foes with slag and earth energy.



===============================================================================










                              NEWCOMER GUIDES
                    ~ Don't Get Drowned in Basic Info! ~










===============================================================================



[s-sum1]
           SUMMARY OF MONSTER GROUPS, ENCOUNTERS, AND HABITATS:
       "What the Heck are the Basics to this Confusing Monster System?"

If you are a monster enthusiast who scours the frontiers of the world in
the hopes of finding a new monster friend, you are probably very eager to
learn more about where to search for each particular monster, how to befriend
them, and which useful items you can accumulate along the way.  Before we
dive into the somewhat exciting world of monsters, however, we should first
establish a few key terms that I will mention again and again.  Don't worry;
they're pretty simple and easy to understand, and are certainly not dreaded
Latin cognates.

First, let's establish the terms  "monster group" and "encounter."  Let's say,
for instance, you are taking a leisurely stroll through Lake Sinoa Cave when
a happy-looking bundle of gray fluffy fur known as a Wolf ambles by you.  That
Wolf which you can see wandering about when you are not in a battle represents
a monster group.  So does the Spider pacing back and forth a ways behind you.
We would refer to the group represented by the Wolf as a Wolf Group, and the
group represented by the Spider as a Spider Group.  Now, let's say you find
that Wolf representing the Wolf Group so irresistably cute that you decide to
run over and pet it, forgetting for a moment that you are in a video game.
The instant you make contact with the Wolf Group, you are sucked into a battle.
Let's say that your opponents are a Wolf and a Gremlin.  This combination of a
Wolf and a Gremlin is one of the Wolf Group's encounters.  So is the team of a
Wolf and a Black Bat that you probably battled the other day.  Basically, any
combination of monsters that you battle is known as an encounter, and every
time you touch a monster group, you are transported into one of its encounters.
Be sure to pay attention, now, and don't allow your unrequited desire to pet
something cute interfere with your ability to listen.  (You can always pet the
Wolf you befriended in that pact-making tutorial, you know.)

Now, you have probably noticed that every monster group does not have the same
encounters.  As you think about it, you realize that you have never touched
a Gremlin group only to find yourself battling two Mandragoras and two
Chimeras.  Likewise, you realize that every time you touch a particular group,
you always run into one of a small handful of encounters, although they appear
at different probabilities.  This is because every group has a total of five
possible encounters that can appear.  The most common encounter appears 60% of
the time, the second encounter appears 15% of the time, the third appears 10%
of the time, the fourth also appears 10% of the time, and the fifth only
appears 5% of the time.  Usually, a group has five distinct encounters, but
there are exceptions.  For instance, as you think about that Wolf group, you
definitely cannot remember having seen as many as five different encounters
appear within it.  This is because some groups contain "duplicate encounters,"
or two encounters containing the same combination of monsters.  To illustrate,
let's take a look at all of the possible encounters that can appear in a
Wolf group.

Wolf Group:
60%: Wolf, Gremlin
15%: Wolf, Black Bat
10%: Wolf, Spider
10%: Wolf, Black Bat
5%: Wolf, Black Wolf

Ah, that Black Wolf caught your eye, didn't it?  But hold on for a second and
take a closer look at the encounter list.  Do you notice how there are five
encounters, but that the second and fourth encounter both contain a Wolf and
a Black Bat?  This is an example of a "duplicate encounter."  While there
really are five encounters, two are identical, so there are effectively four
different encounters that can show up.  The "Wolf, Black Bat" encounter would
appear 25% of the time, since 15% plus 10% equals 25%.  Also, do you notice
that every encounter contains a Wolf?  Every encounter in a group contains at
least one of the monster that represents the group, which makes sense, if you
think about it.  This obviously means that a Polwigle group is the best group
to face if you want to befriend a Polwigle, for instance, since every encounter
within that group is guaranteed to contain a Polwigle.

Now that the "Wolf, Black Bat" encounter is fresh in your mind, you may recall
having seen that encounter in a Black Bat group as well.  This is because an
encounter is shared between every group represented by a monster that shows up
in that encounter.  Let's say, for instance, you forget to fill up the bird
feeders one morning and get a Jabber group angry at you.  When it challenges
you to a battle, you notice that the encounter that popped up contains two
Jabbers, a Light Wing, and an Automaton.  Ignoring why a Light Wing and an
Automaton would be coming to a bird feeder in the first place, you remember
that you have seen that "Jabber X2, Light Wing, Automaton" encounter show up
in both a Light Wing group and an Automaton group as well.  This information
can come in handy, since shared encounters do not share their percent chance
of appearing.  A shared encounter may be common in one group but rare in
another, so if you have trouble triggering an encounter you are interested in,
just go to a different group represented by a monster in that encounter.  Note
that there are very rare exceptions to this rule, but it almost always applies;
you should always double-check that a group is shared by looking in the
encounter list of this guide.

Have you also noticed how monsters that appear together in an encounter tend
to be found representing monster groups in the same area?  This is because
monsters have specific "habitats" in which they live.  A monster habitat
does not just tell you where a monster can be found: monsters sharing a habitat
will often appear together in encounters and be at around the same experience
level, regardless of where you actually find them.  For instance, the habitat
of a Polwigle group is Lake Sinoa Cave.  No matter where you find a Polwigle
group, whether in Lake Sinoa Cave, a D-Rank Quest, or your local library,
it will contain the same encounters with a select few monsters found in Lake
Sinoa Cave, and the monsters' levels will be around Lv.2 to Lv.5 if you are
playing on Normal difficulty.  This means that quests containing monster groups
from different habitats will have a pretty significant level discrepancy
between monster groups; if, for instance, you battle a Black Bat group
containing monsters around Lv.2 and then battle a Gamat group containing
monsters around Lv.8, you can determine that those two groups are from
different habitats and that you will not find monsters from the Black Bat
group and the Gamat group in the same encounter.

Before we move on to the next section, know that there are some weird monster
groups, such as alpha groups, which defy some of the common rules I've
mentioned.  Don't worry; I'll let you know about them later on in the guide.



-------------------------------------------------------------------------------



[s-sum2]
                     SUMMARY OF BEFRIENDING MONSTERS:
             "You Mean the Power of Friendship Really Exists?"

Well, now that you know all about monster groups, encounters, and habitats, I'm
sure you're eager to dash out there and put your newfound knowledge to use as
you try to make lots of new monster friends, but do you really know all of the
intricacies of befriending a monster?  Tenebrae's explanation on the
pact-making system at the beginning of the game is very helpful if you listened
to him (you did listen, didn't you?), but I'll go into a little more detail and
also provide some other helpful information he left out.

First, in order to befriend a monster, the first obvious step is to find a
monster to befriend.  You'll run into all sorts of monsters as you progress in
the game, but if you would like to know all of the monsters you can find in an
area, check the "Monster Encounter List Grouped by Habitat" section.  If you
are looking for a particular monster, check the "Where to Find Each Monster"
section.  Ah, but finish reading this section before you run off, or you won't
know what to do when you find the monster!

First things first, make sure that Emil is in your active party.  He is
essential to befriending monsters, so he must be in battle.  You probably
have him in the active party already, but check just to be sure he's there.

You're still thinking about that Black Wolf from the previous section, aren't
you?  As you run off to Lake Sinoa Cave with your standard party of Emil,
Marta, your Imp, and your Wolf, hoping to nab that elusive Black Wolf, you
eagerly run into the Wolf group, and... Whoops.  It's a Wolf and a Gremlin.
After a quick battle in which Marta says, "You're amazing!" at least three
times, you wonder how you can quickly battle the Wolf group again and again
so you can find that elusive Black Wolf.  There are two ways you can go about
this.  One way is to battle each encounter you face; after a battle, walk a
short distance away for a few seconds and then come back.  If you walked far
enough away and waited just long enough, you should see the Wolf group
slowly fading back into reality like in "Close Encounters of the Thirty-Fifth
Kind"; as soon as it is solid, you can touch it to trigger another battle.
If it is not there, you either did not walk far enough away or did not wait
long enough; if it is already solid and walking around when you return, you
can save time by not waiting quite as long before returning.  The advantage of
this method is that you can gain experience and items while you search, but it
takes longer than the second way.  The second way is to set everyone to
"Hold Position" in the Strategy Menu and escape at the beginning of each
encounter, and then stand perfectly still until you are thrust into another
battle.  This way is much faster than the first method IF at least one of your
active party members knows Run Away; otherwise, the escape speed will be so
slow that you'll be pulverized before you escape.  Ah, and the more characters
know Run Away, the faster you will escape.  In your case, let's say that Marta
and your Wolf both know Run Away, and your Imp will learn it once she reaches a
higher level, so the escape method will work well for you.  If you want to use
the Run Away method, I highly recommend synthesizing four pairs of Feather
Boots and equipping them to Emil and Marta to phenomenally boost your escape
speed.

After escaping from battle several times, you suddenly find yourself
face-to-face with a Wolf and a Black Wolf.  Yippee!  Ah, but the fun's just
about to start!  First, press (+) to bring up the battle menu and set everyone,
including the character you are controlling, to "Hold Position," if they aren't
already; this will prevent your friends from messing you up when you're trying
to befriend a monster.  By this time, you have probably noticed that the Black
Wolf actually has brown fur and is not black in color at all, rendering its
species name effectively meaningless.  Weird, huh?  Don't get distracted,
though!

Now, do you notice that strange assortment of colored circles at the lower-left
corner of the screen?  If you paid attention to Tenebrae's explanation, you'd
know that it is the elemental grid, which affects many things in battle.  In
order to befriend a monster, you must spellbind it; in order to spellbind it,
you must defeat it when the elemental grid's major element (the large circle)
is the same as at least four of its minor elements (the five small circles).
At the start of a battle, the major element is determined by what area you are
battling in, while the minor elements are randomly determined.  Every time you
use an elemental arte (such as First Aid, which is of the Water element), the
element of that arte will appear in one of the small circles.  When three of
the small circles are of the same element, they will empty and cause the large
circle to change to that element.

Now, how do we apply this information?  Let's look at the elemental grid now:
the major element is Water, like it always is at the start of a battle in
Lake Sinoa Cave, and the randomly determined minor elements are Wind, Fire,
Wind, Darkness, and Water.  Since at least four of the minor elements are not
the same as the major element, defeating monsters now will not spellbind them.
This is actually a good thing: if you spellbind more than one monster in the
same battle, the game will randomly pick which would offer to join.  Thus, you
do NOT want to spellbind the Wolf, or it might offer to join instead of the
Black Wolf.  That would be terrible!  Since defeating monsters now will not
spellbind them, go ahead and quickly defeat the Wolf while your friends sit
back and watch.  They will guard any attacks that come toward them, since
"Hold Position" tells them to focus completely on protecting themselves, and
they will not attack and mess you up.  They also will not heal, however, so
keep an eye on their HP and use an item or a healing arte if you need to.

Now that the Wolf has been defeated and has fled the battle, you can focus on
the only monster left, which is the one you want to befriend.  Now is the time
to fill the elemental grid!  If you spellbind a monster when the elemental grid
is filled with that monster's element, it will have a higher chance of joining,
so let's look at the Black Wolf's element.  Hold (-); now, you can see the
Black Wolf's HP (Wow!  That's a lot of HP!) and its element, which is Darkness.
Er, whoops.  You don't have any Darkness-elemental artes yet, do you?  Don't
worry; you don't need to match the elemental grid to the monster's element,
although it does slightly raise the odds of the monster joining, so you should
match the elemental grid to the monster's element when possible and not worry
about it when not possible.  At this point, your only elemental arte may be
Marta's First Aid, so switch control to Marta if you're not already controlling
her.  If Emil suddenly starts attacking like a maniac, this means that you
were controlling Emil and forgot to set him to "Hold Position" anyway, so
quickly set him to "Hold Position" before he does anything stupid.

Now that you are controlling Marta, figure out whom the Black Wolf is
attacking.  If it is focusing on anyone other than Marta, you're good to go.
If it is chasing Marta, you won't have time to pull off a First Aid before it
attacks and interrupts the spell.  To solve this problem, free-run around a
bit, trying to lure the Black Wolf into switching targets to one of your other
friends.  If this doesn't work, guard some of its attacks while standing near
your friends, and the Black Wolf may change targets after a while.  If this
doesn't work, switch control to Emil and try to run in the Black Wolf's way
and get its attention.  If all else fails and it STILL is obsessed with Marta,
hit the Black Wolf once with a single weak attack from Emil; this should
definitely get its attention.

Now that the Black Wolf is leaving Marta alone, have her free-run to a corner
and cast First Aid again and again.  You'll notice the elemental grid slowly
fill up with water.  You can also do this with any other elemental arte: just
free-run to a corner and use it again and again to fill the elemental grid.
You can even open up the artes menu and order one of your monsters to use one
of its own elemental artes again and again, like the Polwigle's Prayer arte.
Once the elemental grid's major element is the same as at least four of the
minor elements, defeating a monster will spellbind it.  Now, defeat the Black
Wolf with whomever you are most comfortable controlling, and be sure to NOT
use any elemental artes, or you may undo all of your hard work.

Now, the battle is won, and everyone does their little victory pose, and you
may hear an amusing quote or two ("You're SOOOO amazing!").  After the battle
results, you will see that the Black Wolf is offering to join!  Say "Join"
since you obviously want it to join.  That handy explanation window will now
ask you if you want to use a monster to strengthen the pact; you can choose
your Imp, your Wolf, or no one at all, and you notice your Imp has a small star
next to it.  No, that doesn't mean that your Imp is now a movie star; I'll
explain below.

Basically, if you choose a monster to strengthen the pact, it may increase the
odds that the monster you want to befriend will join instead of turning up its
nose and wandering off somewhere, leaving you wallowing in self-pity.  The more
stars next to a monster (up to a maximum of three), the more it will increase
the odds of your potential friend joining if you choose it to strengthen the
pact.  Your Imp has one star, so it will slightly raise the odds that the Black
Wolf will join.  Right now, I know of a few rules that determine how many pact
stars a monster will have, although there are more that I haven't figured out
yet.  Follow these rules step-by-step to determine the pact star total.

1. If your monster is the same element as the potential recruit, add one to its
pact star number.

2. If your monster has an elemental weakness to the potential recruit, add two
to its pact star number. Remember, Earth beats Lightning beats Water beats Fire
beats Ice beats Wind beats Earth.  For Light and Darkness, see rule seven, as
they have special properties.

3. If your monster has a family weakness to the potential recruit, add three
to its pact star number. Remember, Plant beats Aquatic beats Beast beats Bird
beats Insect beats Plant, and Free Form beats Magical Being beats Ghost beats
Demon beats Dragon beats Free Form.

4. If your monster is a certain number of levels higher than the potential
recruit (I'm not sure of the exact number of levels yet), add one to its pact
star number. If it is MUCH higher-leveled than the potential recruit, add two
to its pact star number.  (I will confirm the exact number of levels to
determine when additional pact stars are added when I can.)

5. If your monster has an elemental strength to the potential recruit, subtract
one from its pact star number.

6. If your monster has a family strength to the potential recruit, subtract
two from its pact star number.

7. If your monster is Darkness-elemental and you are trying to befriend a
Light-elemental monster, or if your monster is Light-elemental and you are
trying to befriend a Darkness-elemental monster, subtract three from its pact
star number.

8. If your monster is a certain number of levels lower than the potential
recruit (I'm not sure of the exact number of levels yet), subtract one from
its pact star number. If it is MUCH lower-leveled than the potential recruit,
subtract two from its pact star number.  (I will confirm the exact number of
levels to determine when additional pact stars are subtracted when I can.)

9.  If the resulting number is zero or a negative number, your monster will
have a zero-star pact with the potential recruit.  If the resulting number is
one, your monster will have a one-star pact with the potential recruit.  If the
resulting number is two, your monster will have a two-star pact with the
potential recruit.  If the resulting number is three or above, your monster
will have a three-star pact with the potential recruit.

Well, that was a mouthful.  Anyway, it doesn't seem that different monsters are
more difficult to befriend than others, so you ought to always have a good
chance of having the monster join as long as you plan ahead and bring a monster
that will have a three-star pact with it.  Even with a three-star pact,
however, there is a good chance that the monster will not join, so just be
patient and it shouldn't be long before the monster joins.

After impatiently skipping the pact scene by pressing A, you succeed in getting
the Black Wolf to join!  Yippee!  It has a female name, so maybe your Wolf
(which is male) and it can be boyfriend and girlfriend; that is, if your Black
Wolf doesn't start bragging about how she's evolved and how your Wolf isn't.
Let's hope she's modest. XD



-------------------------------------------------------------------------------



[s-sum3]
                  SUMMARY OF OBTAINING ITEMS FROM MONSTERS:
                     "You Mean I Can Take Their Stuff?"

Well, you have your Black Wolf, and you're happy.  However, you noticed that
your Black Wolf dropped a Wolf Fur before she joined.  "How can I get more
neat stuff like this?" you ask yourself.  Well, it's actually really simple,
so this section should be shorter than the previous two.  Lucky you!

Let's open our Monster Book and look at the entry for "Treant."  Now that you
know that Treants are more knowledgeable than they look and you decide to have
your Treant write your English essay for you, look at the Treant entry's item
section while your Treant slaves away with pencil and paper in the background.
Do you notice how there are two entries that say "(Drop)," one entry that says
"(Leave)," and one entry that says "(Steal)"?  This is the same for every other
monster's entry, so it means that each monster has up to two items that it can
drop, no more than one item that it can leave, and no more than one item that
you can steal from it.  Note, however, that not all monsters have an item for
every entry; for instance, many monsters don't have anything that you can steal
from them, so their "(Steal)" entry will always be blank.  You don't really
know whether they have any drop, leave, or steal items until you get them, at
which point they will be automatically filled in in the Monster Book.
Conveniently, the Treant does not have any blank item entries, so it drops two
items, leaves one item, and can have one item stolen from it.

If an item can be dropped, that means that you may find the item after
defeating the monster in battle.  I don't know WHY monsters drop such nice
things as a reward for defeating them, but hey; I'm not complaining!  Anyway,
some drop items will drop more frequently than others.  For instance, a Treant
will drop Lumber much more often than it will drop Tree Sap, but it can drop
both at once if you're lucky (or neither if you're unlucky).  If you want to
increase the odds of finding dropped items, have lots of characters with the
Item Finder skill in your active party.  Raging_Time's Monster Breeding Guide
is a nice source for determining all of the monsters that learn Item Finder
skills.  Remember, Item Finder stacks, so try to cram as many Item Finder
skills into your active party as possible.

If an item can be left, that means that if a monster offers to join and you
decline its offer, it will leave the item as a present in recognition of your
strength.  Left items usually consist of gels, but some rarer monsters leave
medicinal herbs that permanently raise stats by a bit, while others leave
manuscripts that give monsters free experience.  You never know what a monster
will leave until you test it out yourself, so go ahead and try: you might find
a monster leaves something really neat that you'll want to get again and again!
To get a leave item, just do the process of befriending a monster described in
the previous section, but decline its offer to join; it becomes really easy to
do once Emil learns his first elemental arte.

If an item can be stolen, that means that you have a chance of snatching the
item every time one of your characters uses an arte that can steal.  Marta's
Roaring Phoenix and Colette's Item Thief are easy to pull off yourself, and you
can have monsters help as well with artes like Desperate Charge, Leg Sweep,
Overgrowth, Hunt Down, and Thievery.  Raging_Time's guide is a nice resource to
use to determine which monsters learn stealing artes.  Remember, however, that
you have a CHANCE to steal the item; you may have to try again and again until
you see a handy message pop up notifying that you successfully stole an item.
You can't steal an item more than once per battle from the same monster, by the
way, but you can steal from it in successive battles.  A monster will never
truly run out of steal items, so don't feel guilty or anything.  Having lots
of characters with the Item Getter skill will increase the odds that you will
successfully steal an item (again, see Raging_Time's guide), and stealing from
different monsters will have different chances of success.  Overall, though,
just keep trying until you snatch your desired item, and above all else, make
sure that the monster actually has something to steal!

By the way, if you are looking for a particular item that can be obtained from
a monster, check the "Where to Search for Items Obtained from Monsters"
section of this guide.



===============================================================================










                               OTHER STUFF
                  ~ Want to Know About the Guide Itself? ~










===============================================================================



[s-hist]
                             VERSION HISTORY:
          "What was Updated Since the Last Time I Looked at This?"

Version 0.01: At the moment, the guide is an utter work in progress,
incomplete in essentially every area, although the three summaries are done.
There should still be some helpful information here, though, and the guide is
constantly being updated.

Version 0.5: Most primary sections are overall done.  There is still a lot of
work to do with the event encounter lists and the comprehensive information
lists, however.  Also, most parts of the monster encounter list will later be
overhauled for ease of use and to insert added information.  This is the
version that first showed up on GameFAQs.  Nostalgia wave!

Version 0.8: The guide now has every normal encounter recorded (to my
knowledge), including all of the corner seal groups in Gladsheim.  New sections
were added involving characters not included in the Monster Book, and a lot of
reformatting was done, although further reformatting will still be done in the
future.  Hopefully, the guide should now be a lot easier to use and look at.

===============================================================================



[s-cred]
              IMPORTANT PEOPLE WHO MADE THIS GUIDE POSSIBLE:
                "Who Deserves Some Seriously Huge Thanks?"

Remember, this guide would not be possible without the many people who have
helped and who are currently helping to collect data, work out algorithms,
and aid with formatting, among other important tasks.

Very Major Contributors:

Raging_Time, for providing lots of encounter data, testing and proposing
theories, helping with the formatting of this guide, supplying his Monster
Breeding Guide as an essential resource, and recommending that I create this
guide in the first place.  Also, he figured out how to get this guide up
on Google Docs, which was a lot harder than it sounds.

CobraGT, for testing and proposing lots of important theories, for
finding the two hidden Ginnungagap seal guardian encounters, for
providing information from the player's guide, and for generally
doing a lot of other very helpful research on the game.

AkaneJones, for determining all of the normal encounters and event
encounters that can be found on quests and for figuring out a lot of
information on quests in general.  This was of MAJOR help, because there
were several quest types that I was long unable to trigger myself.

IggyKoopa, for proposing theories and for providing data that was essential
to figuring out the intricacies of the encounter system.

JGPJR79, for providing lots of elusive rare encounters and lots of important
knowledge throughout a range of subject areas.

Zxela404, for supplying his Mini-FAQ, which is full of useful tidbits of
information.

Slurffle, for providing 7 quests worth of incomplete groups.

Burningsock, for providing encounter data for Ginnungagap groups.

I_miss_Narga, for determining how to trigger the good quest selection.

MartelYggdrasil, for writing an amazing cooking guide that is a terrific
resource for raising monsters.  I'd never have had the patience to gather
that much data. >_>

tales0f, for doing a video walkthrough of Gladsheim that helped me identify
some corner seal groups that I was missing.

YCAT-ArSlvHIj2cY, for providing a list of monsters in the order that they
exist in the game data, as well as providing their original Japanese names.
This list can be found on the following site:
http://f14.aaa.livedoor.jp/~cheates/cgi-bin/wii/read.cgi?no=9

Other Noteworthy Contributors:

GoogerGeiger, AresWarrior, the_ice_phoenix, Mechangmenow, Chaos_Soul13,
DarkEmil, Huff n Puff 20, Zendaik, lightespeon, KryptoPyro13,
twilitwolf267, Jwn_Boli, MintyCoffee, Aeres116699, Isuyaru, FAQsofLife,
KWylde, tamashii, Necrorks, and ker_plop.

I extend a tremendous "thank you" to everyone who has taken time out of their
busy schedules to help with the creation of this guide!



===============================================================================



[s-why?]
                  REVENGE OF THE OBLIGATORY LEGAL THING:
                     "Why am I Reading this Section?"

"This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright."  (Familiar, huh?)

All copyrights and trademarks mentioned within this document are owned by their
respective holders, not by me.

The compilation of the writings and data within this document as a whole is
Copyright 2009 Jonathan R. Gaber.



===============================================================================