Description

Our story begins in the capital, where Shiren the Wanderer and his sidekick Koppa encounter an old friend. Known as "Sensei" he is both Shiren's uncle and his master, having taught him the way of the blade. Sensei offers Shiren a key that is said to unlock the legendary Karakuri Mansion, a labyrinth of dangerous traps, fell beasts, and treasure untold.

Shiren excepts the key, the wanderlust inside him striking his heart like lightning as he holds it in his hand. But this is only the calm before the storm...

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51 total votes

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#21 highest rated WII role-playing game (#402 on WII, #12710 overall)

Difficulty:

40% of 30 total votes

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#3 hardest WII role-playing game (#32 on WII, #1924 overall)

Length:

13 total votes

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#12 longest WII role-playing game (#28 on WII, #1063 overall)

Completed:

27% of 56 total votes

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