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    Special Moves Guide by JTu

    Version: 1.0 | Updated: 01/06/93 | Printable Version | Search Guide | Bookmark Guide

       _____  _____
      / ____}/ ____}         Samurai Shodown
    ( (__  ( (__            Special Moves Guide
    --\__ \--\__ \-(==       Version 1.0
    ____) )____) )          01/06/93
    {_____/{_____/           By Jimmy Tu -- jtu@usc.edu
         * Introducition
         * History
         * Projectile Weapons
         * Special Moves
         * Undefined Moves
         * Appendix 1
         * Appendix 2
    As special moves play a big part in fighting games today, players need to
    learn about all the pros and cons in using them.  This guide was started to
    try to answer people's questions about all the special moves in the game,
    Samurai Shodown.  It is an attempt to thoroughly explore the strategies
    needed for advanced samurais.  This can be read as an addendum to the SS FAQ,
    or just by itself would be fine, too.
    Note:  The guide is far from complete, as there are many blanks and question
    marks throughout the guide.  Any comments, corrections, and/or additional
    information would be appreciated.
    Mail them to: jtu@usc.edu
    Version  1.0:  Information on special weapons and special moves.
                                  PROJECTILE WEAPONS
    The following is a chart of the effects projectile weapons have on each other.
    Some may cancel each other out while, but there are some that won't because of
    difference in height and/or shape.  Eg. Jubei's Suigetsu Toh travels on the
    ground while Hanzo's Reppu Shuriken travels only in the air.  When the two
    passes nothing happens.  Naturally, the same weapon will cancel each other
    Plasma Blade     PB
    Rush Dog         ?  RD
    Poison Blizzard  C  C  BB
    Reppu Shuriken   C  ?  C  RS
    Bakuen Ryuu      C  C  C  C  BR
    Senpuretsuzan    C  C  C  C  C  SN
    Suigetsu Toh     =  C  C  =  C  C  ST
    Fire fan         C  ?  C  C  C  C  =  Ff
    Mura Gaburu      C  ?  C  C  C  C  =  C  MG
    Legend:  C - cancels          = - passes through
             ? - unknown
    ** Uyko's Tsubame Gaeshi produces a projectile weapon, but it travels high in
       the air in a parabolic path.
       [see the UNDEFINED section for more information]
                                    SPECIAL MOVES
    In SS, special moves have priority over others, so therefore it is important
    to have the knowledge to know when to execute it and when not to.  The
    following chart lists priorities of special moves against each other.
    Projectile weapons will always stop a special move. [exception: see Hoahmaru]
    Power Gradation  PG
    Slash Fount      |  SF
    Fat Bound        |  |  FB
    Fat Chainsaw     |  ?  -  FC
    Ninja Twirl      |  -  -  ?  NT
    Butcher Thrust   T  T  -  |  ?  BT
    KogetsuZan       X  !  !  !  !  !  KZ
    Hasso Happa      X  ?  ?  ?  |  ?  X  HH
    Nikkaku Ratoh    |  ?  ?  ?  ?  ?  !  ?  NR
    Chobi Jishi      -  -  -  ?  ?  ?  ?  ?  ?  CJ
    Rotating Slash   ?  ?  ?  ?  ?  ?  !  ?  ?  ?  RS
    *Mutsube         ?  -  -  ?  ?  ?  ?  ?  -  ?  ?  *M
    Yatoro Pokku     ?  ?  ?  ?  X  ?  ?  ?  -  ?  ?  |  YP
    Paguna Deos      X  ?  ?  ?  |  ?  !  ?  ?  |  ?  ?  ?  PD
    Paguna Paguna    X  ?  ?  ?  ?  ?  !  ?  ?  |  ?  ?  ?  ?  PP
    Sasame Yuki      X  ?  -  ?  |  ?  X  X  -  ?  ?  ?  ?  ?  ?  SY
    Slicing Gust     ?  ?  ?  ?  ?  ?  ?  X  ?  ?  ?  ?  ?  ?  ?  ?  SG
    Legend:  - - move on side has priority  | - move on top has priority
             T - both trade damage          X - not possible
             ! - Hoahmaru's KogetsuZan, if timed right, can go through attacks and
                 even projectile weapons because of temporary invincibility, a la
                 SF2 - dragon punch.
    ** All the Mutsube moves done by Nakoruru are basically
       the same and therefore have the same priorities.
                                 UNDEFINED (detailed)
    Flame Fandango
    The Flame Fandango has great priority because it acts like a projectile
    weapon, but it doesn't move.  It can cancel all [normal] projectile weapons,
    listed above, and acts as a good air defense, too.
    Amube Yatoro
    The Amube Yatoro also acts like a projectile weapon, but because the bird
    travels in an air to ground attack it can't be considered a true projectile.
    The bird has good priority, so it should be able to go through most special
    moves.  Only a projectile weapon can cancel it, eg. Hoahmaru's Senpuretsuzan.
    Ahau Gabara
    Because there is a fireball, it's hard to compare it to a special move.  It
    can be compared to Nakoruru's Amube Yatoro and Wan Fu's Exploding Wave.
    Because it acts like a projectile weapon, it will stop a special move.
    Tsubame Gaeshi
    This attack is like a two in one, an special move with aprojectile.  The
    projectile travels in a parabolic path,depends on the when the move was
    performed.  The flaming bird has the ability to cancel other projectiles
    while, the sword should have priority over all special moves.
    Exploding Wave
    This nasty chucking of a sword is the most damaging special move in the game.
    The sword acts like a projectile and goes through all attacks, projectile and
    special.  Then the sword explodes to add some more damage, like a bomb going
    off.  There is no real counter against it except to block the initial impact
    and try to play keep away with Wan Fu.  Once you see Wan Fu turn Red and jump
    into the air, all you can do is block.
    Look for the upcoming: "A Samurai's Guide to Unarmed Fighting"
                           "Hoahmaru Strategy Guide"
    This article is Copyright 1993 by Jimmy Tu.  All rights reserved
                    APPENDIX 1
    All physical projectile attacks (stars,skulls,fans..etc) can be sliced up by th
    power gradation, slash fount, hasso happa or pagna pagna. Don't know
    about non-physcial projectiles though (plasma blades, Ryuusuigetsu toh's or
    Bakuen Ryuu's).
                    APPENDIX 2
    Rasheed Rankins
    > Plasma Blade     PB
    > Rush Dog         ?  RD
    > Poison Blizzard  C  C  BB
    > Reppu Shuriken   C  ?  C  RS
    > Bakuen Ryuu      C  C  C  C  BR
    > Senpuretsuzan    C  C  C  C  C  SN
    > Suigetsu Toh     =  C  C  =  C  C  ST
    > Fire fan         C  ?  C  C  C  C  =  Ff
    > Mura Gaburu      C  ?  C  C  C  C  =  C  MG
    > Legend:  C - cancels          = - passes through
    >          ? - unknown
    the PB, Ff, and MG all cancel out the Rush dog.  i assume the RS would,
    too.  i may try it out today.  by the way, Jubei's Nikkaku Ratoh
    (Nikko Kurato?) plows through the rush dog.
    also about the rush dog:  a few times yesterday, i played galford
    vs. kyoshiro; i landed next to him, doing the motion for the Mauling
    Dog (Rush Dog w/C).  as i completed it, Kyoshiro hit me with a fire
    fan, but poppy was poised, ready, and UNAFFECTED!  bingo, the
    aforementioned dog proceeds to avenge the fact that her master just
    got nailed.  Kyoshiro says "sayonara" to his throat.  i like it.
    two other things:
    tam tam's Ahau Gaburu WILL nail the (usually computer) foolish
    opponent who tries to jump it.  the face rising out of the flames
    ain't just for looks...
    also, no matter what direction Wan-fu's exploding wave hits you from,
    you must block AWAY FROM BLUBBER BOY.  makes sense in a twisted, vague
    sort of way.  i suppose.