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    Damage Formula FAQ by Lord Grahf

    Version: 1.02 | Updated: 05/26/10 | Printable Version | Search Guide | Bookmark Guide

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              ///////////////////////////////////////////////////////////
              /                                                         /
              /                   Monster Hunter Tri                    /
              /                                                         /
              /       Melee Damage Mechanics and Statistics FAQ         /
              /                                                         /
              /           Authored by Lord Grahf and DS31               /
              /                      Version 1.02                       /
              /                                                         /
              /               Last Revised on 05/24/2010                /
              ///////////////////////////////////////////////////////////
    
            Copyright: 2010 Tom Timmins  (Lord Grahf) lordgrahf@gmail(dot)com
                       2010 Brian VanWulfen    (DS31) bvanwulfen@gmail(dot)com
    
                                 All rights reserved.
    
    
    Revision History:
    
    08.09.2009- Began work on damage formula.
    08.13.2009- Preliminary damage formula posted.
    09.04.2009- Damage formula completed.
    
    03.01.2010- Began text version of this FAQ.
    03.02.2010- Finished version 0.90
    03.06.2010- Preliminary HP data entered for 1.0.  Special thanks to VioletKIRA.
    03.20.2010- English translation changes.
    05.24.2010- Added under water damage chart for short sword.
                Altered names of "KO" and "Stun" to better fit English translation.
                Added attack increase information to miscellaneous data.
                Added miscellaneous item damage to miscellaneous data.
                Separated status ailment charts from other tolerance charts.
    
    
    Table of Contents                                            (Shortcut)
    
    *: Introduction
    
    I: The Damage Formula  .     .     .     .     .     .     .  (DFMLA)
      1a: The Variables    .     .     .     .     .     .     .  (DVAR)
      1b: The Raw Damage Formula .     .     .     .     .     .  (RFMLA)
      1c: The Elemental Damage Formula .     .     .     .     .  (EFMLA)
      1d: The Complete Damage Formula  .     .     .     .     .  (CFMLA)
    
    II: Weapon Damage and Class Multipliers  .     .     .     .  (WPN)
      2a: A Brief Explanation
      2b: Attack Percentages     .     .     .     .     .     .  (PCNT)
        1: One-Handed Sword      .     .     .     .     .     .  (SSDMG)
        2: Greatswords     .     .     .     .     .     .     .  (GSDMG)
        3: Lances    .     .     .     .     .     .     .     .  (LCDMG)
        4: Hammers   .     .     .     .     .     .     .     .  (HMDMG)
        5: Longswords      .     .     .     .     .     .     .  (LSDMG)
        6: Switch Axe      .     .     .     .     .     .     .  (SADMG)
      2c: Class Multipliers      .     .     .     .     .     .  (CLS)
      2d: Special Variables      .     .     .     .     .     .  (SPVAR)
      2e: Formula Example  .     .     .     .     .     .     .  (EXM2)
    
    III: Sharpness Multipliers   .     .     .     .     .     .  (SHRP)
      3a: A Brief Explanation
      3b: Sharpness Chart  .     .     .     .     .     .     .  (SHPCH)
      3c: Formula Example  .     .     .     .     .     .     .  (EXM3)
    
    IV: Elemental Damage   .     .     .     .     .     .     .  (ELMNT)
      4a: A Brief Explanation
      4b: Formula Example  .     .     .     .     .     .     .  (EXM4)
    
    V: Defense Multipliers .     .     .     .     .     .     .  (DFNSE)
      5a: A Brief Explanation
      5b: Formula Example  .     .     .     .     .     .     .  (EXM5)
    
    VI: HP Values    .     .     .     .     .     .     .     .  (HPVAL)
      6a: A Brief Explanation
      6b: Monster HP List  .     .     .     .     .     .     .  (HPMON)
    
    VII: Hitzone and Elemental Resistances Chart   .     .     .  (HTZON)
      7a: A Brief Explanation
      7b: Monster Hitzone Chart  .     .     .     .     .     .  (MHCHRT)
        1: Great Jaggi     .     .     .     .     .     .     .  (GJGC)
        2: Great Baggi     .     .     .     .     .     .     .  (GBGC)
        3: Qurupeco  .     .     .     .     .     .     .     .  (QRPC)
        4: Rathian   .     .     .     .     .     .     .     .  (IANC)
        5: Rathalos  .     .     .     .     .     .     .     .  (LOSC)
        6: Diablos   .     .     .     .     .     .     .     .  (DIAC)
        7: Gigginox  .     .     .     .     .     .     .     .  (GGXC)
        8: Barioth   .     .     .     .     .     .     .     .  (BRIC)
        9: Lagiacrus .     .     .     .     .     .     .     .  (LGCC)
       10: Gobul     .     .     .     .     .     .     .     .  (GBLC)
       11: R. Ludroth      .     .     .     .     .     .     .  (RDRC)
       12: Agnaktor  .     .     .     .     .     .     .     .  (AGNC)
       13: Barroth   .     .     .     .     .     .     .     .  (BROC)
       14: Uragaan   .     .     .     .     .     .     .     .  (URAC)
       15: Deviljho  .     .     .     .     .     .     .     .  (DVLC)
       16: Jhen Mohran     .     .     .     .     .     .     .  (JNMC)
       17: Ceadeus   .     .     .     .     .     .     .     .  (CEAC)
       18: Alatreon  .     .     .     .     .     .     .     .  (ALAC)
    
    
    VIII: Status Tolerance Chart .     .     .     .     .     .  (STATOL)
      8a: A Brief Explanation
      8b: Status Charts    .     .     .     .     .     .     .  (STATC)
         1: Poison   .     .     .     .     .     .     .     .  (PCHART)
         2: Paralyze .     .     .     .     .     .     .     .  (PACHART)
         3: Sleep    .     .     .     .     .     .     .     .  (SLCHART)
      8c: Other Tolerance Charts .     .     .     .     .     .  (NSTATC)
         4: Exhaust  .     .     .     .     .     .     .     .  (EXCHART)
         5: KO / Stun      .     .     .     .     .     .     .  (KOCHART)
    
    
    IX: Miscellaneous Data .     .     .     .     .     .     .  (MISCD)
      9a: Attack Up Multipliers  .     .     .     .     .     .  (ATKUP)
      9b: Miscellaneous Item Damage    .     .     .     .     .  (ITEMD)
    
    
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                 ///////////////////////////////////////////////////
                 /                 Introduction                    /
                 ///////////////////////////////////////////////////
    
    Back in 2004, fulkth and I wrote the original damage formula for Monster 
    Hunter on the Playstation 2.  There was a lot of debate at the time about 
    which weapons were best and exactly how damage was calculated.  Six years
    later, these arguments still rage on.  A new game is released for the Wii,
    a new damage formula is presented, and still nobody can settle on which weapon
    is the best.  This FAQ is not here to answer that question - it's only here to
    present you with the materials you need to maximize your damage output.
    
    This guide will detail for you how to calculate damage, how many hitpoints you
    can expect your enemies to have, how much each grade of sharpness increases
    your damage, which hitzones are most susceptible to damage, and what elements
    work best on each monster.  Status ailments, their effectiveness, and how
    monsters increase their tolerance to certain status ailments will also be
    explained in detail.
    
    If you just like to hit it 'til it dies, this guide may not be for you.  If
    you're not concerned with killing monsters as fast as possible and just enjoy
    the thrill of the hunt, this guide may not be for you.  However, if you want
    to truly learn how to be the most efficient hunter in your party, learning
    these numbers and how they work can be a very important step.
    
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                 /         Section I: The Damage Formula           /   (DFMLA)
                 ///////////////////////////////////////////////////
    
    =========================
    1a: The Variables                                                  (DVAR)
    =========================
    So you already know how everything works and you want to jump right in?
    Well, you can start figuring up damage right now if you wish.  If you don't
    understand how the formula works after I explain it here, don't worry.  That
    is what the FAQ is for, and I will explain each section in great detail.
    
    To figure up damage to a wyvern, this is the information you need.  Listed
    is a description of the variable and the variable name I will be using from
    here on out in brackets. [ ]
    
         Attack Power:               [ATP]
    
    This is simply the attack power as your status menu reads.  Don't forget to
    include 'attack up' boosts, armor skills or inventory items.  Don't use
    only the weapon attack power unless you have no status boosting equipment on!
    
         Type of Weapon Strike:      [TYPE]
    
    The type of attack you choose to use with your weapon.  Whether it be the
    overhead smash with a greatsword (.48) or a long charge superpound with your
    hammer (2 Hits, .20 & .76).  Veterans of the series will find that many of
    these percentages have not changed from the original Monster Hunter.
    
         Weapon Class Multiplier:    [CLASS]
    
    An easy variable to remember.  After just a few calculations, you will have
    them memorized.  This is simply a number you divide your total damage by at
    the end of the equation which helps balance damages between the stronger and
    weaker weapon classes.  Short Swords only get divided by 1.4, while the
    overpowering hammer class must be divided by 5.2.  You'll find that these
    numbers also have not changed from the earlier Monster Hunter titles, except
    for the longsword class which was re-worked entirely.
    
         Sharpness Variable:         [SHARP]
    
    What sharpness level your weapon is at when you attack.  In the beginning,
    you'll be struggling to keep your weapon in yellow (normal damage, 1.0
    modifier.)  Dozens of hours later, you may find your weapons able to reach
    purple sharpness (1.50), adding an additional 50% raw damage.
    
         Hitzone Multiplier:         [HITZONE]
    
    This is a percentage of how much weapon damage the enemy is absorbing.  The 
    higher the number, the more damage is being done.  For the chart in section 
    VII, the number listed is the percent out of 100 that is being absorbed.  For 
    example, (90) would be put into the equation as (.90).  (150) would be put 
    into the equation as (1.50)
    
         Special Class Variable:     [VAR]
    
    First introduced in Monster Hunter Freedom, this variable was used to try to
    balance out the weapon classes without having to change the formula itself.
    For some reason, it's still being used today, even though a completely new
    damage formula is in place and they could have simply changed the percentages.
    Check to see if your weapon has any special scenarios in which you would add
    a special class variable.  If you have no special class variable for a
    particular calculation, your variable will be 1.0.  You can exclude it from
    the formula if it is 1.0.
    
    
         Defense Multiplier:         [DEFENSE]
    
    Simply the defense multiplier for the creature you are fighting.  Defense
    multipliers are relatively consistent for the level of difficulty of your
    current quest, but there are some exceptions.  Generally, offline enemies
    have no multiplier (1.0), so you can leave this item out of the equation
    entirely.  Online, low rank quests reduce your damage by 5% (more specifically,
    your damage is multiplied by .95) and high rank quests reduce your damage by
    20~25%.  This results in monsters not only taking longer to kill, but taking
    more hits to stagger, trip, or break parts.
    
         Element:                    [ELEMENT]
    
    The amount of elemental damage listed for your weapon.  This applies only to
    Fire, Water, Thunder, Ice and Dragon.  Status elements don't deal damage and 
    are applied separately from the damage formula.
    
         Weapon Sharpness(Element):  [ESHARP]
    
    Again, the amount of sharpness your weapon currently has will cause your
    elemental damage to vary.  The increase gained from a particular color
    sharpness for raw damage is not necessarily the same as the boost to
    elemental damage, so a separate variable is required.  Blue sharpness may be a
    1.20 multiplier to raw damage, but your element is only multiplied by
    1.0625.
    
         Element Hitzone Multiplier: [ELMZONE]
    
    Every hitzone of the wyvern has its own strength and weakness for elements as
    well.  The same with the raw damage hitzone multiplier, the higher the number,
    the more damage that element is doing.  (100) would be entered as (1.0), while
    (35) would be (.35).
    
         Elemental Damage Divider: [DIVIDER]
    
    Hooray!  An easy one.  For elemental damage, no matter what weapon, attack or
    damage being done, your elemental damage is to be divided by ten.  Starting in
    Monster Hunter G, elements were displayed as ten times the amount as they were
    listed in guides for Monster Hunter 1 on PS2.  For example, a weapon with 300
    Water element in MH3 is really going to end up being calculated as 30.  This
    divider is also applied to status ailments.  200 stun reduces stun tolerance by
    20.
    
    
    
    =========================
    1b: Raw Damage Formula                                             (RFMLA)
    =========================
    Starting out simple, here's the raw damage formula.  Regardless of whether
    or not your weapon has a listed element, you'll have to calculate your raw
    damage first.
    
    [ATP x TYPE x SHARP x HITZONE x VAR] / [CLASS] = Raw Damage
    
    Any remaining decimal for your total damage would be dropped if you have no
    elemental damage to calculate.  If you have a defense modifier, you can find
    your total damage by multiplying [Total Damage x DEFENSE].
    
         Example Situation:  
    Hunter with a theoretical 483 attack power lance decides to poke a high rank
    Rathian in the face with a normal stab.  Hunter also has an attack boost that 
    brings total attack power to 494.
    
    [ATP]:      494           (Lance 483 + attack boost 11)
    [TYPE]:     .23           (Normal lance stab, 23%)
    [SHARP]:    1.05          (Green sharpness 105%, or 1.05)
    [HITZONE]:  .90           (Rathian head multiplier is 90)
    [DEFENSE]:  .75           (In this high rank online quest, defense is .75)
    [VAR]:      1.0           (No special variable for lance)
    [CLASS]:    2.3           (All lances, class multiplier 2.3)
    
    [ATP x TYPE x SHARP x HITZONE] / [CLASS] = Raw Damage [X DEFENSE]
     494 x  .23 x 1.05  x   .90    /   2.3   =    46.683   X   .75   
    
    First of all, you drop your decimal damage.  Your total damage would be 46 in
    an offline quest, but in this online quest it's [46 x .75] = 34.5.  Drop
    decimal damage again and your total damage is 34.
    
    Congratulations, that's 34 damage.
    
    =========================
    1c: Element Damage Formula                                         (EFMLA)
    =========================
    If you have elemental damage to calculate, you'll want to add this number to
    your raw damage number before you drop any decimals.  Then, you'll multiply
    that total overall damage by a [DEFENSE] modifier if applicable.  Elemental
    damage is far easier to figure up because there is no [TYPE] modifier.  Every
    strike with an elemental weapon will add a set amount of elemental damage to
    your total.  A hammer golfswing will add the same amount of fire damage as
    a hammer check.
    
    [ELEMENT x ESHARP x ELMZONE] / [DIVIDER] = Elemental Damage
    
         Example Situation:  
    Earlier hunter has the same lance and attack power, but this time has 250
    thunder element.
    
    [ELEMENT]:  250           (250 thunder element)
    [ESHARP]:   1.0           (Green sharpness for elements, x 1.0)
    [ELMZONE]:  .20           (Rathian's weakness to thunder at head is 20)
    [DIVIDER]:   10           (Elemental Divider is always 10)
    [DEFENSE]:  .75           (.75 online high rank defense from earlier)
    
    [ELEMENT x ESHARP x ELMZONE] / [DIVIDER] = Elemental Damage [X DEFENSE]
       250   x  1.0   x   .20    /     10    =      5 (Added Thunder Damage)
    
    Drop your decimal damage (none in this case), you're looking at 5 elemental 
    damage.  Multiplying by your online defense multiplier, you've got 
    [5 x .75] = 3.75.  Drop your decimal again and you'll get 3 total damage per 
    strike.
    
    =========================
    1d: Complete Damage Formula                                        (CFMLA)
    =========================
    Your complete damage formula, taking into consideration both elemental damage
    and raw damage, looks something like this:
    
    ([ATP x TYPE x SHARP x HITZONE x VAR] / [CLASS])
    
    +
    
    ([ELEMENT x ESHARP x ELMZONE] / [DIVIDER]) = Total Damage [X DEFENSE]
    
    So, figuring up the situation above in its entirety would work like this:
    
    [ATP]:      494           (Lance 483 + attack boost 11)
    [TYPE]:     .23           (Normal lance stab, 23%)
    [SHARP]:    1.05          (Green sharpness 105%, or 1.05)
    [HITZONE]:  .90           (Rathian head multiplier is 90)
    [VAR]:      1.0           (Check the special variables section for more info)
    [DEFENSE]:  .75           (In this high rank online quest, defense is .75)
    [CLASS]:    2.3           (All lances, class multiplier 2.3)
    [ELEMENT]:  250           (250 thunder element)
    [ESHARP]:   1.0           (Green sharpness for elements, x 1.0)
    [ELMZONE]:  .20           (Rathian's weakness to thunder at head is 20)
    [DIVIDER]:  10            (Divider is always 10)
    
    [ATP x TYPE x SHARP x HITZONE] / [CLASS] = Raw Damage
     494 x  .23 x 1.05  x   .90    /   2.3   =    46.683
    +
    [ELEMENT x ESHARP x ELMZONE] / [DIVIDER]= Elemental Damage
       250   x  1.0   x   .20    /     10   =      5 
    
    46.683 (Raw) + 5.0 (Thunder) = 51.683 [X DEFENSE] = 38.762.
    
    Drop your decimal damage at the end of your calculation and you get 38.
    
    
    If you don't quite understand, read below for more detailed explanations of
    each variable.  If you get it, skip ahead to the charts.
    
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                 ///////////////////////////////////////////////////
                 / Section II: Weapon Types, Damage, & Multipliers /   (WPN)
                 ///////////////////////////////////////////////////
    
    =========================
    2a: Brief Explanation
    =========================
    If you don't know already, a hundred attack power doesn't mean a hundred
    damage per hit.  Your attack power is only one very simple factor in the
    formula.  When calculating your damage, you will take your [ATP], or overall
    listed attack power and multiply that by the [TYPE] of attack you use.  Next,
    multiply by your [SHARP] multiplier depending on your current color sharpness.
    Lastly, after looking at the chart later in the FAQ, you will divide your
    total by your [CLASS] multiplier depending on what weapon class you chose.
    
    
    =========================
    2b: Attack Percentages                                             (PCNT)
    =========================
    Each weapon attack deals a different amount of damage.  A short, quick jab
    with a hammer isn't going to deal as much damage as a golf swing.  When
    calculating your damage, find the attack listed below and plug the value you
    see as a decimal (Ex. 8% = .08) into the formula under [TYPE].
    
     __________________________________________________________________________
    |                                                                          |
    |                       1) One-Handed Sword (SnS)                  (SSDMG) |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      16%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Jumping Slash  |      16%      | Down                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Rising Slash   |      14%      | L-Stick + Up                 |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Regular Combo  |   13% & 11%   | Up x 2 (2 hits)              |   --   |
    |------------------+---------------+------------------------------+--------|
    |    SnS Combo     |    8% & 12%   | Up (After regular combo)     |   15   |
    |------------------+---------------+------------------------------+--------|
    | Revolving Slice  |      24%      | X button                     |   --   |
    |------------------+---------------+------------------------------+--------|
    | Horizontal Combo |   20% & 15%   | Left x 2 (2 hits)            |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Shield Combo   |    8% & 12%   | Right x 2 (2 hits)           | 15(x2) |
    |------------------+---------------+------------------------------+--------|
    |   Guard Slice    |      14%      | Up (While guarding)          |        |
    |------------------+---------------+------------------------------+--------|
    |                                                                          |
    | Note 1: Attacks with shield deal impact damage with KO status.           |
    |                                                                          |
    | Note 2: Attacks with blade deal cutting damage and have 1.06 multiplier. |
    |__________________________________________________________________________|
    |                                                                          |
    |                      One-Handed Sword (Under water)                      |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      18%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Forward Slash  |      18%      | Down                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Normal Slash   |      13%      | L-Stick + Up                 |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Upward Slash   |      11%      | Up (After normal slash)      |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Uppercut Slash  |      20%      | Up (After upward slash)      |   --   |
    |------------------+---------------+------------------------------+--------|
    | Revolving Slice  |      24%      | X button                     |   --   |
    |------------------+---------------+------------------------------+--------|
    | Horizontal Slash |      20%      | Left                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Shield Bash    |       8%      | Right                        |   27   |
    |------------------+---------------+------------------------------+--------|
    |   Rising Slash   |      22%      | Right (After shield bash)    |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Guard Slice    |      14%      | Up (While guarding)          |        |
    |------------------+---------------+------------------------------+--------|
    |                                                                          |
    | Note 1: Attacks with shield deal impact damage with KO status.           |
    |                                                                          |
    | Note 2: Attacks with blade deal cutting damage and have 1.06 multiplier. |
    |__________________________________________________________________________|
    
    
     __________________________________________________________________________
    |                                                                          |
    |                       2) Greatsword (GS)                         (GSDMG) |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    |  Overhead Slash  |      48%      | Up                           |   --   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      48%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |    Wide Slash    |      36%      | Left                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Rising Slash   |      46%      | Right                        |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Charge Level 1  |   65% (x1.1)  | Down (Hold)                  |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Charge Level 2  |   80% (x1.2)  | Down (Hold)                  |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Charge Level 3  |  110% (x1.3)  | Down (Hold)                  |   --   |
    |------------------+---------------+------------------------------+--------|
    | Greatsword Slap  |      18%      | Up (After W. slash or kick)  |   27   |
    |------------------+---------------+------------------------------+--------|
    |  Overhead Smash  |      52%      | Up (After slap)              |   --   |
    |--------------------------------------------------------------------------|
    | Smash Charge L1  |   72% (x1.1)  | Up (Hold, After slap)        |   --   |
    |------------------+---------------+------------------------------+--------|
    | Smash Charge L2  |   90% (x1.2)  | Up (Hold, After slap)        |   --   |
    |------------------+---------------+------------------------------+--------|
    | Smash Charge L3  |  115% (x1.3)  | Up (Hold, After slap)        |   --   |
    |------------------+---------------+------------------------------+--------|
    |                                                                          |
    | Note 1: Multiplier for connecting with center of blade is 1.05.          |
    |                                                                          |
    | Note 2: Charging past level 3 will result in damage equal to Lv2 charge. |
    |__________________________________________________________________________|
    
    
     __________________________________________________________________________
    |                                                                          |
    |                       3) Lance                                   (LCDMG) |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    | Mid Thrust Combo | 23%, 23% & 30%| Up x3 (3 hits)               |   --   |
    |------------------+---------------+------------------------------+--------|
    |High Thrust Combo | 28%, 28% & 30%| Down x3 (3 hits              |   --   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      28%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Counterattack   |      28%      | Left                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Counter (Hold)  |      30%      | Left (Hold)                  |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Lance Sweep    |      20%      | Right                        |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Guarding Stab   |      20%      | Up (While guarding)          |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Charge Attack   |  20% x1, 16%  | X button (Hits repeatedly)   |   --   |
    |--------------------------------------------------------------------------|
    |  Charge Finisher |      40%      | Up (During forward charge)   |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Shield Dash    |       --      | L-Stick + Up                 |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Shield Attack  |      14%      | Up (During shield dash)      |   27   |
    |------------------+---------------+------------------------------+--------|
    |                                                                          |
    | Note 1: If (Impact Hitzone x .72) is greater than Cutting Hitzone,       |
    |         use (Impact Hitzone x .72)                                       |
    |                                                                          |
    | Note 2: Forward Charge attack has a .25 multiplier for element,          |
    |         Forward Charge attack has a .50 multiplier on status.            |
    |__________________________________________________________________________|
    
    
     __________________________________________________________________________
    |                                                                          |
    |                       4) Hammer                                  (HMDMG) |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      15%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Hammer Check   |      15%      | Down                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Hammer Pound 1  |      52%      | Up                           |   15   |
    |------------------+---------------+------------------------------+--------|
    |  Hammer Pound 2  |      20%      | Up (After Hammer Pound 1)    |   15   |
    |------------------+---------------+------------------------------+--------|
    |    Golf Swing    |      65%      | Up (After Hammer Pound 2)    |   27   |
    |------------------+---------------+------------------------------+--------|
    |    Lv1 Charge    |      22%      | R button                     |   15   |
    |------------------+---------------+------------------------------+--------|
    |  Lv1  Follow-Up  |      15%      | Up (After Lv1 Charge)        |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Lv2 Uppercut   |      36%      | R button (Hold)              |   27   |
    |--------------------------------------------------------------------------|
    |  Lv3 Superpound  |   20% & 76%   | R button (Hold, 2 hits)      |   48   |
    |------------------+---------------+------------------------------+--------|
    | Lv3  Spin Attack |   20%, 10% x5 | L-Stick + R button           |   --   |
    |------------------+---------------+------------------------------+--------|
    | Lv3 Spin Release |      60%      | Up (During spin attack < 3)  |   27   |
    |------------------+---------------+------------------------------+--------|
    |Lv3 Spin Golfswing|      90%      | Up (During spin attack > 3)  |   48   |
    |------------------+---------------+------------------------------+--------|
    | Lv3 Spin Finisher|      40%      | Up (No button while spinning)|   27   |
    |------------------+---------------+------------------------------+--------|
    |__________________________________________________________________________|
    
     __________________________________________________________________________
    |                                                                          |
    |                       5) Longswords                              (LSDMG) |
    |--------------------------------------------------------------------------|
    |       Type       |Value|White|Yellow| Red |         Description          |
    |------------------+-----+-----+------+-----+------------------------------|
    | Unsheathe Attack | 28% | 29% | 30%  | 36% | Attack without weapon drawn  |
    |------------------+-----+-----+------+-----+------------------------------|
    |    Step Slash    | 28% | 29% | 30%  | 36% | Up                           |
    |------------------+-----+-----+------+-----+------------------------------|
    | Follow-up  Slash | 23% | 24% | 25%  | 29% | Up (After forward slice)     |
    |------------------+-----+-----+------+-----+------------------------------|
    |      Thrust      | 14% | 14% | 15%  | 18% | X button                     |
    |------------------+-----+-----+------+-----+------------------------------|
    |   Upward Slash   | 18% | 18% | 19%  | 23% | Up (After thrust)            |
    |------------------+-----+-----+------+-----+------------------------------|
    |  Downward Slash  | 23% | 24% | 25%  | 29% | Up (After upward)            |
    |------------------+-----+-----+------+-----+------------------------------|
    |   Sweep (Back)   | 24% | 25% | 26%  | 31% | Down                         |
    |------------------+-----+-----+------+-----+------------------------------|
    |   Sweep (Left)   | 24% | 25% | 26%  | 31% | Left                         |
    |------------------+-----+-----+------+-----+------------------------------|
    |   Sweep (Right)  | 24% | 25% | 26%  | 31% | Right                        |
    |------------------+-----+-----+------+-----+------------------------------|
    |  Spirit  Attack  | 16% | 16% | 17%  | 20% | R button (Spirit empty)      |
    |------------------+-----+-----+------+-----+------------------------------|
    | Spirit  Attack 1 | 30% | 31% | 33%  | 39% | R button (Spirit full)       |
    |------------------+-----+-----+------+-----+------------------------------|
    | Spirit  Attack 2 | 36% | 37% | 39%  | 46% | R button (After spirit 1)    |
    |------------------+-----+-----+------+-----+------------------------------|
    |                  | 18% | 18% | 19%  | 23% |                              |
    | Spirit  Attack 3 | 24% | 25% | 26%  | 31% | R button (After spirit 2)    |
    |                  | 10% | 10% | 11%  | 13% |                              |
    |------------------+-----+-----+------+-----+------------------------------|
    |  Spirit Finisher | 36% | 37% | 39%  | 46% | R button (After spirit 3)    |
    |------------------+-----+-----+------+-----+------------------------------|
    |                                                                          |
    | Note 1: Multiplier for connecting with the center of blade is 1.05       |
    |                                                                          |
    | Note 2: After spirit bar fills, temporary multiplier of 1.13             |
    |         is activated for all attacks.                                    |
    |__________________________________________________________________________|
    
     __________________________________________________________________________
    |                                                                          |
    |                       6) Switch Axe (Axe mode)                   (SADMG) |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    |  Overhead Slash  |      54%      | Up                           |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Forward  Slash  |      20%      | L-Stick + Up                 |   --   |
    |------------------+---------------+------------------------------+--------|
    |    Side Slash    |      25%      | Right                        |   --   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      25%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |    Sword->Axe    |      25%      | R button (In sword mode)     |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Rising Slash   |      38%      | Down                         |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Slash  Combo   |   10% & 10%   | Down (After upswing, 2 hits) |   --   |
    |------------------+---------------+------------------------------+--------|
    |--------------------------------------------------------------------------|
    |                                                                          |
    |                          Switch Axe (Sword mode)                         |
    |--------------------------------------------------------------------------|
    |       Type       |     Value     |         Description          |   KO   |
    |------------------+---------------+------------------------------+--------|
    |    Side Slash    |      22%      | Up                           |   --   |
    |------------------+---------------+------------------------------+--------|
    |   Rising Slash   |      30%      | Right                        |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Overhead Slash  |      34%      | Down                         |   --   |
    |------------------+---------------+------------------------------+--------|
    | Unsheathe Attack |      34%      | Attack without weapon drawn  |   --   |
    |------------------+---------------+------------------------------+--------|
    |    Axe->Sword    |      34%      | R button (In axe mode)       |   --   |
    |------------------+---------------+------------------------------+--------|
    | Discharge Thrust |      30%      | X button                     |   --   |
    |------------------+---------------+------------------------------+--------|
    |  Discharge Combo |    15%  x6    | X button (After thrust, x6)  |   --   |
    |------------------+---------------+------------------------------+--------|
    |Discharge Finisher|      60%      | X button (After d. combo)    |   --   |
    |------------------+---------------+------------------------------+--------|
    |                                                                          |
    | Note 1: For weapons with attack vial:                                    |
    |         use 1.25 variable for all attacks in Sword Mode.                 |
    |                                                                          |
    | Note 2: For weapons with elemental vial:                                 |
    |         use 1.25 variable for all attacks in Sword Mode.                 |
    |__________________________________________________________________________|
    
    =========================
    2c: Class Multipliers                                              (CLS)
    =========================
    Weapon class multipliers work as follows:  Each weapon has an overall value
    that raw damage will be divided by.  All weapon attack powers are simply the
    class multiplier number in multiples of ten. Also, when measuring attack
    boosts, you will receive a boost directly related to your class multiplier.
    Simply find the weapon class you have equipped and plug the number below into
    the equation under [CLASS].  All hammers will have the same class multiplier,
    regardless of attack power, just as all lances will have the same.
    
    Weapon class multipliers are as follows:
    
    Bowgun: 1.2
    
    SnS: 1.4
    
    Lance: 2.3
    
    Longsword: 3.3
    
    Greatsword: 4.8
    
    Hammer: 5.2
    
    Switch Axe: 5.4
    
    =========================
    2d: Special Variables                                              (SPVAR)
    =========================
    As listed above when detailing your [TYPE] damage, some weapons have special
    variables for certain situations.
    
         I: Short Sword [VAR] = 1.06
    
    All cutting attacks for short swords have a 1.06 [VAR].  In this case, plug
    an additional 1.06 into your raw damage calculation for any attack that does
    not lead with the shield.
    
    
         II: Greatsword [VAR] = 1.05
    
    Now, here's how it works.
    
        |--------------------\
    ====|...1.....|2|....3... \
        |______________________\
    
    Connecting with the center of the GS (Section 2) will give you an additional
    1.05 [VAR] multiplier to plug into your raw damage formula.
    
    
         III: Lance [VAR] = .72
    
    This one's quite confusing.  This is only used when the Impact hitzone x .72
    results in a larger amount of damage than using the Cut hitzone.  If 
    [Impact x .72] > [Cut], add a [VAR] of .72 into your raw damage formula 
    for lance.
    
    Also note that status ailments are reduced by half when using the lance charge.
    A status hit (stun) that would normally deal 20 stun damage will only deal 10.
    Elements are reduced by 75%.  8 elemental damage per hit would be reduced to
    2 per hit when charging with the lance.
    
         IV: Hammer [VAR] = 1.0
    
    There are no special class variables for hammer.
    
    
         V: Longsword [VAR] = 1.05, 1.13
    
    Longsword has two special cases.  Just like the greatsword, you are awarded
    a 1.05x bonus if you hit with the center of the blade.  Unlike the greatsword,
    the longsword has a spirit guage which gradually fills as more attacks are
    landed.  When filled, you will get a short attack boost and will be surrounded
    by an aura.  During this time, use [VAR] = 1.13.  You can get both the 1.05 and
    1.13 bonus at the same time.
    
         VI: Switch Axe [VAR] = 1.25
    
    This only applies if your switch axe has an attack or elemental vial.  If
    your weapon has an attack vial, use [VAR] = 1.25.  In the case of the elemental
    vial, also use 1.25, however you will be entering it into the elemental
    damage portion instead of the raw damage portion of the formula.
    
    =========================
    2e: Formula Example                                                (EXM2)
    =========================
    
    Example follows:
    
      Example I:
    
    Theoretical Greatsword Attack Power:    900
    Sideswing Attack:                       36%
    Class Multiplier for GS:                4.8
    
    [Attack Power x Attack Type] / [Class Multiplier]  =   Total Damage
         900      x     .36      /        4.8          =        67
    
      Example II:
    
    Theoretical Lance Attack Power:         460
    Upstab Attack:                          28%
    Class Multiplier for Lance:             2.3
    
    [Attack Power x Attack Type] / [Class Multiplier]  =   Total Damage
         460      x     .28      /        2.3          =        56
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /       Section III: Sharpness Multipliers        /   (SHRP)
                 ///////////////////////////////////////////////////
    
    =========================
    3a: Brief Explanation
    =========================
    Sharpness directly affects the amount of raw damage you inflict, and can be
    added to the damage formula very easily.  Depending on the color of the blade
    indicated in the upper left hand corner of your screen when you attack, use
    the chart below to find your proper multiplier.  In later stages of the game
    increasing your sharpness level is one of the easiest and most effective ways
    to drastically increase your damage.
    
    Sharpness also directly affects the amount of elemental damage you inflict.
    Those variables are also given below.
    
    Green sharpness for your weapon increases the total attack power by 5%.
    Green sharpness for a weapon with an elemental attribute does 100% of the
    stated elemental damage.  The full numbers are as follows:
    
    =========================
    3b: Sharpness Chart                                                (SHPCH)
    =========================
    Enter the value listed below that corresponds to your current sharpness level
    as the [SHARP] variable when calculating your raw damage, and the
    elemental multiplier will be your [ESHARP] variable if your weapon contains
    an elemental attribute.
    
     ______________________________________________________________
    |   Color   |      Raw [SHARP]     |     Elemental [ESHARP]    |
    |-----------+----------------------+---------------------------|
    |    Red    |         0.50         |           0.25            |
    |-----------+----------------------+---------------------------|
    |   Orange  |         0.75         |           0.50            |
    |-----------+----------------------+---------------------------|
    |   Yellow  |         1.0          |           0.75            |
    |-----------+----------------------+---------------------------|
    |   Green   |         1.05         |           1.0             |
    |-----------+----------------------+---------------------------|
    |    Blue   |         1.20         |           1.0625          |
    |-----------+----------------------+---------------------------|
    |   White   |         1.32         |           1.125           |
    |-----------+----------------------+---------------------------|
    |   Purple  |         1.50         |           1.20            |
    |______________________________________________________________|
    
    =========================
    3c: Formula Example                                                (EXM3)
    =========================
      Example I: 900 ATP Greatsword with Green Sharpness
    
    Theoretical Greatsword Attack Power:    900          [ATP]
    Sideswing Attack:                       36%          [TYPE]
    Class Multiplier for GS:                4.8          [CLASS]
    Hitting with center of blade:           1.05         [VAR]
    Green Sharpness Multiplier:             1.05         [SHARP]
    
    [ ATP x TYPE x SHARP x VAR ] / [CLASS]  =   Total Damage
      900 x .36  x 1.05  x 1.05  /   4.8    =       74
    
      Example II: 460 ATP Lance with Orange Sharpness
    
    Theoretical Lance Attack Power:         460          [ATP]
    Upstab Attack:                          28%          [TYPE]
    Class Multiplier for Lance:             2.3          [CLASS]
    No special variable for lance:          1.0          [VAR]
    Orange Sharpness Multiplier:            .75          [SHARP]
    
    [ ATP x TYPE x SHARP ] / [CLASS]  =   Total Damage
      460 x .28  x  .75    /   2.3    =        42
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /          Section IV: Elemental Damage           /  (ELMNT)
                 ///////////////////////////////////////////////////
    
    =========================
    4a: Brief Explanation
    =========================
    Elemental damage is figured up separately from raw damage.  When using a
    weapon with a damaging element, you are doing a set amount of damage
    every time you strike, regardless of your raw attack power or what [TYPE]
    of attack you are doing.
    
    In general, quick-striking weapons are better for dealing elemental damage
    because they hit more often.  Unlike raw damage, more hits actually does equal
    more damage.
    
    The equation for elemental damage is simple.  Use the hitzone chart to find
    the body part target for your elemental weapon.  Convert the number to a 
    decimal (Ex 30 = .30) and enter it as your [EZONE]  The same chart can be used
    to find your [HITZONE] variable under cut or impact for your weapon type.
    
    Elemental damage does not change based on weapon type.  A greatsword
    with 300 fire element will do the same fire damage as a short sword with 300
    fire element every time you connect with your monster. Great swords, however
    will generally be dealing more raw damage with each strike due to their
    higher attack powers and larger [TYPE] percentages.
    
    Status ailments are slightly different.  They don't deal any added damage
    initially, but every time your weapon succeeds in inflicting a status
    hit, the wyvern's tolerance to that status is decreased by the amount
    listed on your weapon (Divided by ten).  The animation itself, whether it be 
    sleep cloud, poison cloud or paralyze "cloud" does zero added damage.
    
    =========================
    4b: Formula Example                                                (EXM4)
    =========================
    Don't forget always to divide by ten in your elemental formula.
    
      Example I: 500 Dragon Element SnS with Purple Sharpness
    
    Element on Theoretical SnS:             500          [ELEMENT]
    Purple Element Sharp Multiplier:        1.20         [ESHARP]
    
    [ ELEMENT x ESHARP ] / [DIVIDER]   =   Elemental Damage
        500   x  1.20    /    10       =        60
    
      Example II: 300 Fire Element Lance with Orange Sharpness
    
    Element on Theoretical Lance:           300          [ELEMENT]
    Orange Elemental Sharpness Multiplier:  .50          [ESHARP]
    
    [ ELEMENT x ESHARP ] / [DIVIDER]   =   Elemental Damage
        300   x  .50     /    10       =         15
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
                 ///////////////////////////////////////////////////
                 /        Section V:  Defense Multipliers          /   (DFNSE)
                 ///////////////////////////////////////////////////
    
    =========================
    5a: Brief Explanation
    =========================
    Monster defense multipliers are what make the later monsters in the game so
    damned tough. It's not enough to simply raise the number of hit points a 
    monster has once you've finally reached your high ranked quests online.  To
    make matters worse, every single attack you do now does less damage.
    
    At first, one may think that it's just another way of extending the battle
    and is essentially the same thing as raising the monster's HP, but it's
    quite different.  Since each monster part has its own 'stagger limits', where
    the monster will flinch, stagger or fall to the ground, you'll quickly find out
    that it's much more difficult to get a noticeable reaction out of your foe.
    The Rathalos that used to take three hits to the face before he cried out in 
    pain suddenly requires five, meaning less free hits and more opportunity for
    you to take a fireball or charge to the face.
    
    When approaching monsters with high defense multipliers, and all monsters in
    online high ranked quests will, you'll have to proceed with caution.  Habits
    of rushing in recklessly may have to be replaced with more discreet tactics
    to avoid taking a trip back to camp on the kitty cart.
    
    Considering how powerful some weaponry can get online, allowing high rank
    beasties to trip or flinch every couple hits just isn't feasible.  This is
    the main reason for the defense modifier, and paired with the significant
    increases in HP you may see some lengthy battles online if you aren't prepared.
    
    =========================
    5b: Defense Multipliers                                            (DFM)
    =========================
    Here are the basic rules for defense multipliers:
    
    - Most monsters offline do not have defense multipliers.  There are exceptions,
    and some of your later quests may have .95 or the occasional .90.
    
    - Online low rank monsters are generally .95.  Again, there are exceptions
    for certain quests.
    
    - Online high rank monsters are generally .75, with smaller targets like Great
    Jaggi or Great Baggi being .80.
    
    - There are higher modifiers, especially in urgent quests or event quests.
    
    
    =========================
    5b: Formula Example                                                (EXM5)
    =========================
      Example I: 900 ATP GS, Yellow Sharpness, Low rank wyvern
    
    Theoretical Greatsword Attack Power:    900          [ATP]
    Upswing Attack:                         .46          [TYPE]
    Class Multiplier for GS:                4.8          [CLASS]
    Yellow Sharp Multiplier:                1.0          [SHARP]
    Center of blade multiplier:             1.05         [VAR]
    Online Defense Multiplier:              .95          [DEFENSE]
    
    [ ATP x TYPE x SHARP ] / [CLASS]  =   Total Damage  [ x DEFENSE ]
      900 x .46  x  1.0    /   4.8    =        86       [ x   .95   ] = 81
    
      Example II: 280 ATP SnS, Purple Sharpness, High rank wyvern
    
    Theoretical Lance Attack Power:         280          [ATP]
    Revolving Slice:                        .24          [TYPE]
    Class Multiplier for SnS:               1.4          [CLASS]
    Purple Sharpness Multiplier:            1.5          [SHARP]
    Special variable for SnS:               1.06         [VAR]
    Online Defense Multiplier:              .75          [DEFENSE]
    
    [ ATP x TYPE x SHARP x VAR ] / [CLASS]  =   Total Damage  [ x DEFENSE ]
      280 x .24  x  1.50 x 1.06  /   1.4    =        76       [ x   .75   ] = 57
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /             Section VI: HP Values               /   (HPVAL)
                 ///////////////////////////////////////////////////
    
    =========================
    6a: Brief Explanation
    =========================
    HP data varies not only by quest, but also by instance.  Two identical monsters
    on an identical quest that are the identical size can have HP that varies by
    as much as 20%.
    
    To better explain how HP works, each monster is given a base HP.  From this
    base HP, find the number of star difficulty ranking for the quest you have
    accepted.  To find the HP range for the monster on this quest, multiply the
    base HP times the variable range listed to the right.
    
    Thanks to VioletKIRA for figuring out the HP formula.  This is actually a far
    more simplistic version.  A 100% accurate HP listing will likely require a 
    full quest listing.
    
    Online, some monsters have reduced HP.
    The final four "boss" monsters have constant HP.  No modifiers except events.
    Some dual quests, event quests and urgent quests feature reduced HP.
    
    =========================
    6b: Monster HP List                                                (HPMON)
    =========================
    
    
     _____________________________________   ____________________________________
    | Wyvern Name |        Base HP        | |               Offline              |
    |-------------+-----------------------| |------------+-----------------------|
    | Great Jaggi |        2000 HP        | |  1* Quest  |          --           |
    |-------------+-----------------------| |------------+-----------------------|
    | Great Baggi |        3000 HP        | |  2* Quest  |      0.35 ~ 0.45      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Qurupeco  |        3200 HP        | |  3* Quest  |      0.40 ~ 0.50      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Rathian   |        4500 HP        | |  4* Quest  |      0.45 ~ 0.60      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Rathalos  |        4500 HP        | |  5* Quest  |      0.60 ~ 0.90      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Diablos   |        5000 HP        | |  6* Quest  |      0.70 ~ 0.90      |
    |-------------+-----------------------| |____________|_______________________|
    |  Gigginox   |        4500 HP        | 
    |-------------+-----------------------|  ____________________________________
    |   Barioth   |        4000 HP        | |                Online              |
    |-------------+-----------------------| |------------+-----------------------|
    |  Lagiacrus  |        4300 HP        | |  1* Quest  |      1.05 ~ 1.15      |
    |-------------+-----------------------| |------------+-----------------------|
    |    Gobul    |        4000 HP        | |  2* Quest  |      1.10 ~ 1.25      |
    |-------------+-----------------------| |------------+-----------------------|
    |  R. Ludroth |        3800 HP        | |  3* Quest  |      1.20 ~ 1.30      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Agnaktor  |        5000 HP        | |  4* Quest  |      1.48 ~ 1.63      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Barroth   |        4000 HP        | |  5* Quest  |      1.63 ~ 1.71      |
    |-------------+-----------------------| |------------+-----------------------|
    |   Uragaan   |        4500 HP        | |  6* Quest  |      1.71 ~ 1.79      |
    |-------------+-----------------------| |____________|_______________________|
    |  Deviljho   |       12078 HP*       |
    |-------------+-----------------------|
    | Jhon Mohran |       27750 HP*       |
    |-------------+-----------------------|
    |   Ceadeus   |       15000 HP*       |
    |-------------+-----------------------|
    |  Alatreon   |       10000 HP*       |
    |_____________|_______________________|
    
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /Section VII: Hitzone & Elemental Resistance Chart/   (HTZON)
                 ///////////////////////////////////////////////////
    
    =========================
    7a: Brief Explanation
    =========================
    This is the chart that everyone needs to see.  It not only lists the
    weakpoints of every wyvern, but exactly HOW weak they are. These numbers
    represent a percentage of total weapon damage taken by each body part.  A
    higher number represents more damage being taken.
    
    There are three types of raw weapon damage.  Cut-type deals with all
    attacks from short swords, longswords, greatswords, lances and switch axes
    except for the attacks that deal KO damage.  Those attacks that deal KO damage
    are Impact-type, as well as all hammer attacks regardless of KO value.  Third
    is shot or gunner-type damage which will not be listed in this melee FAQ.
    
    Some monsters are considerably weaker to impact type than cutting type on
    certain body parts.  Some weapons, like the lance, will deal cut-type damage
    but will use the impact hitzones if [Impact x .72] would result in more damage
    than using the regular cut-type hitzone itself.  If [Impact x .72] > [Cut],
    add a [VAR] of .72 into your raw damage formula for lance.
    
    The chart also details elemental damage.  In the same way as raw damage, the 
    numbers are simply a percent of your weapon's element that is getting absorbed.
    
    The final purpose of the chart is to list the stagger limits.  Every monster 
    has a flinch animation for each body part where a stagger limit is listed.  
    Most of the time the stagger limit is directly related to the amount of damage
    required to destroy a breakable body part if applicable.  When a monster
    trips and flails, the stagger limit was broken on a leg, although it often
    takes two flinches to one leg to trip a monster for the very first time.
    
    While locking is mostly a thing of the past, savvy hunters with prime knowledge
    of the damage formula can still do things such as trip-locking.  By counting
    the amount of damage done to a leg after a monster has fallen over, if you 
    stop attacking just short of the stagger limit and wait for the monster to get
    back up, a single hit will topple them over again.  It's not exactly fair, but
    it's one benefit of the damage formula.
    
    Key:
    
    [Cut] 
    The percentage of total weapon damage taken when using a blade.  This does not
    apply to attacks that deal KO damage such as the GS slap or the shield
    combo with the SnS.  
    
    [Impact] 
    The percentage of total weapon damage taken when using a hammer or other blunt
    object such as a shield.  All hammer attacks are impact-type and all other
    weapon attacks that deal KO damage are also impact-type.
    
    
    [Fire /Watr /Thdr /Ice / Drgn] 
    The Percentage of total elemental damage taken from one elemental strike.
    (Fire, Water, Thunder, Ice or Dragon respectively)
    
    [Stagger Limit]
    The amount of damage required to "stagger" that body part.  Staggering a leg
    will result in a trip, staggering the head or wings will generally result in
    just a short flinch.  
    
    =========================
    7b: Monster Hitzone Chart                                         (MHCHRT)
    =========================
    
    Great Jaggi (GJGC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  85  |  85  |  60  |  50  |  50  |  50  |  10  ||    120 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  65  |  63  |  60  |  50  |  50  |  50  |  10  ||    120 HP     |
    |__________________________________________________________||_______________|
    
    
    Great Baggi (GBGC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  60  |  50  |  50  |  20  |  20  |  --  |  --  ||    500 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  40  |  40  |  50  |  20  |  20  |  --  |  --  ||    350 HP     |
    |__________________________________________________________||_______________|
    
    
    Qurupeco (QRPC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  80  |  90  |  10  |  30  |  20  |  40  |  05  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  60  |  40  |  05  |  15  |  20  |  10  |  --  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Pouch    |  60  |  40  |  05  |  15  |  20  |  20  |  --  ||     50 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  40  |  30  |  10  |  25  |  20  |  30  |  20  ||    120 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  25  |  25  |  10  |  30  |  20  |  40  |  --  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  40  |  40  |  05  |  15  |  10  |  20  |  --  ||    130 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Rathian (IANC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  90  |  80  |  --  |  15  |  20  |  15  |  35  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  50  |  40  |  --  |  10  |  15  |  10  |  20  ||     90 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  25  |  30  |  15  |  10  |  15  |  10  |  25  ||               |
    |---------+------+------+------+------+------+------+------||    150 HP     |
    |Stomach  |  60  |  55  |  --  |  05  |  20  |  05  |  10  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  30  |  --  |  05  |  10  |  05  |  25  ||    140 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  25  |  20  |  --  |  10  |  15  |  10  |  20  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  45  |  40  |  --  |  05  |  10  |  05  |  10  ||    180 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Rathalos (LOSC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  75  |  70  |  --  |  15  |  20  |  15  |  35  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  45  |  40  |  --  |  10  |  15  |  10  |  20  ||     90 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  25  |  30  |  15  |  10  |  15  |  10  |  25  ||               |
    |---------+------+------+------+------+------+------+------||    150 HP     |
    |Stomach  |  45  |  40  |  --  |  05  |  20  |  05  |  10  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  30  |  --  |  05  |  10  |  05  |  25  ||    140 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  25  |  20  |  --  |  10  |  15  |  10  |  20  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  30  |  25  |  --  |  05  |  10  |  05  |  10  ||    180 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Diablos (DIAC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  25  |  10  |  --  |  15  |  15  |  30  |  15  ||    250 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  45  |  45  |  --  |  10  |  10  |  20  |  10  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  23  |  35  |  10  |  15  |  15  |  30  |  15  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  68  |  77  |  --  |  10  |  10  |  20  |  10  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  50  |  25  |  --  |  10  |  10  |  20  |  10  ||    250 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail(Bck)|  22  |  35  |  10  |  15  |  15  |  30  |  15  ||    250 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  40  |  30  |  --  |  10  |  10  |  20  |  10  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  30  |  35  |  --  |  05  |  05  |  10  |  05  ||    250 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Gigginox (GGXC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  45  |  60  |  30  |  20  |  --  |  --  |  05  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  40  |  45  |  25  |  10  |  --  |  --  |  05  ||               |
    |---------+------+------+------+------+------+------+------||    220 HP     |
    |Back     |  35  |  30  |  20  |  05  |  --  |  --  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  55  |  45  |  30  |  15  |  --  |  --  |  05  ||    180 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  40  |  35  |  20  |  15  |  --  |  --  |  05  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  30  |  30  |  10  |  10  |  --  |  --  |  05  ||    180 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  45  |  45  |  10  |  10  |  --  |  --  |  05  ||    140 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Barioth (BRIC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  55  |  60  |  35  |  10  |  30  |  --  |  15  ||    180 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  30  |  25  |  25  |  05  |  20  |  --  |  10  ||               |
    |---------+------+------+------+------+------+------+------||    200 HP     |
    |Stomach  |  45  |  25  |  15  |  --  |  10  |  --  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  40  |  40  |  15  |  --  |  10  |  --  |  05  ||    230 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  30  |  30  |  15  |  --  |  10  |  --  |  05  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  25  |  30  |  20  |  05  |  25  |  --  |  05  ||    180 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  30  |  30  |  10  |  05  |  05  |  --  |  --  ||    180 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Lagiacrus (LGCC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  40  |  40  |  15  |  --  |  --  |  05  |  05  ||    230 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  35  |  35  |  15  |  --  |  --  |  05  |  05  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  25  |  40  |  25  |  --  |  --  |  15  |  15  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  45  |  40  |  20  |  --  |  --  |  10  |  10  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  35  |  15  |  --  |  --  |  05  |  05  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  27  |  25  |  15  |  --  |  --  |  05  |  05  ||    180 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Gobul (GBLC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  45  |  40  |  15  |  --  |  20  |  05  |  --  ||    240 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Lure     |  65  |  70  |  10  |  --  |  25  |  05  |  --  ||     80 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  40  |  35  |  05  |  --  |  15  |  --  |  --  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Chest    |  55  |  40  |  --  |  --  |  05  |  05  |  --  ||               |
    |---------+------+------+------+------+------+------+------||    280 HP     |
    |Stomach  |  50  |  25  |  --  |  --  |  20  |  --  |  --  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Back     |  20  |  50  |  15  |  --  |  30  |  05  |  --  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Fin      |  25  |  35  |  10  |  --  |  05  |  --  |  --  ||    120 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  35  |  40  |  05  |  --  |  15  |  --  |  --  ||    200 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Royal Ludroth (RDRC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  50  |  80  |  30  |  --  |  05  |  05  |  05  ||    130 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Mane     |  75  |  50  |  40  |  --  |  15  |  10  |  --  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  30  |  45  |  30  |  --  |  10  |  05  |  05  ||               |
    |---------+------+------+------+------+------+------+------||    150 HP     |
    |Stomach  |  65  |  55  |  35  |  --  |  10  |  10  |  --  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  65  |  65  |  25  |  --  |  05  |  05  |  --  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Front Leg|  30  |  40  |  20  |  --  |  10  |  10  |  --  ||    140 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back Leg |  40  |  35  |  20  |  --  |  10  |  05  |  --  ||    140 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Agnaktor (AGNC) [Regular]
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  40  |  50  |  --  |  25  |  10  |  15  |  05  ||    120 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Chest    |  50  |  45  |  --  |  25  |  --  |  10  |  10  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  40  |  30  |  --  |  15  |  05  |  10  |  05  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Dorsalfin|  20  |  24  |  --  |  20  |  05  |  10  |  15  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||               |
    |Body     |  40  |  50  |  --  |  20  |  --  |  15  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  30  |  --  |  15  |  05  |  20  |  05  ||    160 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Front Leg|  28  |  30  |  --  |  05  |  --  |  15  |  05  ||    160 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back Leg |  30  |  40  |  --  |  20  |  --  |  10  |  05  ||    180 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    
    Agnaktor [Armor Mode]
    
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  15  |  15  |  --  |  25  |  10  |  15  |  05  ||    120 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Chest    |  15  |  15  |  --  |  25  |  --  |  10  |  10  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  15  |  10  |  --  |  15  |  05  |  10  |  05  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Dorsalfin|  20  |  24  |  --  |  20  |  05  |  10  |  15  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||               |
    |Body     |  15  |  15  |  --  |  20  |  --  |  15  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  15  |  15  |  --  |  15  |  05  |  20  |  05  ||    160 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Front Leg|  10  |  15  |  --  |  05  |  --  |  15  |  05  ||    160 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back Leg |  10  |  15  |  --  |  20  |  --  |  10  |  05  ||    180 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Barroth (BROC) [With Mud]
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  22  |  25  |  --  |  50  |  --  |  15  |  --  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  35  |  45  |  --  |  30  |  --  |  05  |  --  ||               |
    |---------+------+------+------+------+------+------+------||    200 HP     |
    |Neck     |  35  |  45  |  --  |  30  |  --  |  05  |  --  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  45  |  50  |  --  |  25  |  --  |  05  |  --  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  40  |  40  |  --  |  30  |  --  |  15  |  --  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  35  |  30  |  --  |  25  |  --  |  05  |  --  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    
    Barroth [Mud Removed]
    
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  22  |  25  |  40  |  --  |  --  |  20  |  10  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  35  |  45  |  25  |  --  |  --  |  10  |  05  ||               |
    |---------+------+------+------+------+------+------+------||    200 HP     |
    |Neck     |  35  |  45  |  25  |  --  |  --  |  10  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  45  |  50  |  20  |  --  |  --  |  10  |  05  ||    100 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  40  |  40  |  25  |  --  |  --  |  20  |  10  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  35  |  30  |  20  |  --  |  --  |  10  |  05  ||    100 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Uragaan (URAC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  10  |  20  |  --  |  40  |  05  |  20  |  30  ||    300 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  25  |  30  |  --  |  20  |  --  |  10  |  15  ||               |
    |---------+------+------+------+------+------+------+------||    200 HP     |
    |Back     |  25  |  30  |  --  |  20  |  --  |  10  |  15  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  55  |  40  |  --  |  40  |  05  |  15  |  30  ||    500 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  25  |  30  |  --  |  15  |  --  |  10  |  15  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  35  |  30  |  --  |  25  |  --  |  10  |  20  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  25  |  30  |  --  |  15  |  --  |  10  |  15  ||    250 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Deviljho (DVLC) [Normal]
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  50  |  60  |  10  |  10  |  15  |  05  |  15  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  50  |  45  |  15  |  15  |  25  |  10  |  25  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Neck     |  25  |  20  |  --  |  --  |  05  |  --  |  --  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||               |
    |Back     |  25  |  20  |  --  |  --  |  05  |  --  |  --  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  30  |  30  |  10  |  10  |  15  |  --  |  15  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  35  |  --  |  --  |  05  |  --  |  --  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  35  |  30  |  05  |  05  |  10  |  --  |  10  ||    300 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    
    Deviljho [Rage Mode]
    
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  40  |  45  |  15  |  15  |  20  |  10  |  20  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  80  |  80  |  20  |  20  |  35  |  15  |  35  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Neck     |  21  |  15  |  --  |  --  |  05  |  --  |  05  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||               |
    |Back     |  21  |  15  |  --  |  --  |  05  |  --  |  05  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  30  |  30  |  15  |  15  |  20  |  --  |  20  ||    150 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  35  |  --  |  --  |  05  |  --  |  05  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  25  |  25  |  10  |  10  |  15  |  --  |  15  ||    300 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Jhen Mohran (JNMC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tusk     |  18  |  18  |  --  |  05  |  05  |  15  |  15  ||    1200 HP    |
    |---------+------+------+------+------+------+------+------||---------------|
    |Body     |  21  |  21  |  --  |  05  |  05  |  08  |  08  ||               |
    |---------+------+------+------+------+------+------+------||               |
    |Stomach  |  33  |  33  |  --  |  08  |  08  |  15  |  15  ||    2000 HP    |
    |---------+------+------+------+------+------+------+------||               |
    |Mouth Int|  90  |  80  |  --  |  20  |  20  |  30  |  25  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Mouth Ext|  33  |  33  |  --  |  08  |  08  |  15  |  15  ||               |
    |---------+------+------+------+------+------+------+------||    1800 HP    |
    |Chin     |  60  |  55  |  --  |  12  |  12  |  22  |  22  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Arm      |  33  |  33  |  --  |  08  |  08  |  15  |  15  ||    1500 HP    |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back (1) |  68  |  78  |  --  |  15  |  15  |  22  |  22  ||    1500 HP    |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back (2) |  68  |  78  |  --  |  15  |  15  |  22  |  22  ||    1000 HP    |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    Ceadeus (CEAC)
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Face     |  26  |  30  |  05  |  --  |  20  |  05  |  25  ||               |
    |---------+------+------+------+------+------+------+------||    600 HP     |
    |Horn     |  18  |  33  |  10  |  --  |  25  |  --  |  35  ||               |
    |---------+------+------+------+------+------+------+------||---------------|
    |Beard(Lg)|  60  |  55  |  10  |  --  |  10  |  --  |  20  ||    600 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Beard(Sm)|  40  |  35  |  15  |  --  |  05  |  --  |  15  ||    500 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Back     |  25  |  40  |  05  |  --  |  15  |  05  |  20  ||    600 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  32  |  20  |  05  |  --  |  15  |  --  |  30  ||    800 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Fin      |  28  |  30  |  05  |  --  |  20  |  --  |  20  ||    200 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  35  |  28  |  10  |  --  |  25  |  05  |  20  ||    450 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    
    
    Alatreon (ALAC) [Ground]
     __________________________________________________________  _______________
    |Hitzone  | Cut  |Impact| Fire | Watr | Thdr | Ice  | Drgn || Stagger Limit |
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  45  |  50  |  --  |  15  |  05  |  20  |  05  ||    700 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  40  |  35  |  --  |  10  |  05  |  15  |  05  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  35  |  30  |  --  |  10  |  05  |  15  |  05  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  30  |  --  |  10  |  05  |  15  |  05  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  18  |  18  |  --  |  10  |  05  |  15  |  05  ||    300 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  25  |  25  |  --  |  10  |  05  |  15  |  05  ||    250 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    
    Alatreon [Flight]
    
    |---------+------+------+------+------+------+------+------||---------------|
    |Head     |  45  |  50  |  20  |  05  |  --  |  --  |  25  ||    700 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Neck     |  40  |  35  |  15  |  05  |  --  |  --  |  20  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Stomach  |  35  |  30  |  15  |  05  |  --  |  --  |  20  ||    350 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Tail     |  30  |  30  |  15  |  05  |  --  |  --  |  20  ||    400 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Wing     |  18  |  18  |  15  |  05  |  --  |  --  |  15  ||    300 HP     |
    |---------+------+------+------+------+------+------+------||---------------|
    |Foot     |  25  |  25  |  15  |  05  |  --  |  --  |  20  ||    250 HP     |
    |_________|______|______|______|______|______|______|______||_______________|
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /        Section VIII: Status Tolerance           /   (STATOL)
                 ///////////////////////////////////////////////////
    
    =========================
    8a: Brief Explanation
    =========================
    Not only does each wyvern have its own resistance to status ailments, but
    they recover from them at different speeds, take different amounts of damage
    from poison, and stay under the influence of statuses for different lengths of
    time.
    
    Every time you see the poison, paralyze, or sleep animation when striking a
    wyvern, you have successfully landed a status "hit".  When this happens, you
    reduce a wyverns "immunity" to that status by the amount listed for the weapon
    you are using.
    
    For the sake of simplicity, we're going to call "KO" a status ailment as well.
    KO can be achieved by hitting a wyvern in the face with a KO attack.
    Greatswords, short swords and lances have been given KO attacks in Monster
    Hunter Tri, but the hammer still reigns as KO king.  Another special property
    of KO in this game is that the KO amount listed under the [TYPE] chart is
    constant for that attack, but it is also affected by your [SHARP] variable.
    Purple sharpness not only raises your damage, but allows you to KO 1.50x
    as quickly as normally.  If a hammer attack dealing 48 KO damage at yellow
    sharpness is done with purple sharpness instead, [48 x 1.50] = 72 KO damage
    is dealt.  Simply take the KO value times the raw sharpness damage modifier.
    
    KO or exhaust are only affected by sharpness and are not affected by any skills
    that increase elemental or status damage.
    
    A new status ailment added to Monster Hunter Tri is called exhaust.  Exhaust
    only deals with monster stamina, and instantly reduces monster stamina by
    200 when you successfully inflict the status.  Exhaust works much in the same
    way as KO - it requires you to use KO attacks to lower exhaust tolerance, but
    does not require you to hit the monster in the head.  Any "KO attack" on a
    monster will lower their exhaust tolerance.
    
    When you successfully land enough "status hits" to reduce a wyvern's tolerance
    to zero, the wyvern is then inflicted with that status ailment.  After that
    status has cleared, the wyvern's tolerance resets to a higher number, making
    it more difficult to inflict the same status ailment in the same battle. 
    Tolerance will not increase any more than what is listed on the chart.  If 
    inflicted more times than is listed on the increase chart, the wyvern will 
    continue to reset at the max value listed.
    
    Wyverns regain tolerance at a certain rate.  Failing to hit a wyvern with a
    status ailment constantly may result in a wyvern recovering some (if not all)
    of the status tolerance you had previously lowered.
    
    [Poison]
    This has varying degrees of usefulness and is the only status ailment that
    actually deals damage.  When tolerance reaches zero, the wyvern will lose
    HP for a set amount each second for a certain amount of time.  Once the poison
    bubbles animation has gone away, the wyvern's tolerance will reset and they
    can begin to be poisoned again.
    
    [Paralyze]
    The favorite of most hunting groups, it allows for free hits on a wyvern for
    a brief period of time.  Once again, when the status animation ends, the
    tolerance resets and you can begin to build up toward paralyzing your target
    again.  This status ailment was referred to as "stun" in previous Monster
    Hunter titles.  There is a 1.05x multiplier for damage done while a monster is
    paralyzed.
    
    [sleep]
    Generally used the least of the three major status ailments, sleep can be used
    for fun or to take advantage of the multiplier given when waking a sleeping
    monster.  Not recommended for most situations. The same tolerance
    scenario applies. There is a 2.0x multiplier for attack that wakes a monster
    up from sleep status.
    
    [KO / Stun]
    Must use a KO attack on the monster's head or face.  When tolerance is reached,
    The wyvern will go into a trip animation with stars above their head for
    an extended period of time.  This is often referred to as "stun" in-game, not 
    to be confused with the status "paralyze".  This is not a normal status
    ailment and is not affected by status attack up skills or modifiers.
    
    [Exhaust]
    Must use a KO attack on any part of the monster.  When tolerance is reached,
    the wyvern loses a large chunk of stamina.  This is not a normal status
    ailment and is not affected by status attack up skills or modifiers.
    
    =========================
    8b: Status Tolerance Charts                                       (STATC)
    =========================
    How to read the chart:
    
    [Tolerance Increase]
    First number is the amount of "status damage" it will take to inflict this
    particular status ailment.  Each number following is what the tolerance
    increases to after each successful infliction.  Do not forget that you for each
    hit with a status attribute weapon, you are only dealing 10% of the listed
    attribute.  500 poison element will deal [500 / 10] = 50 poison tolerance
    each hit.
    
    [Duration]
    The length of time before the status ailment clears.
    
    [Total Damage]
    Poison only.  This is the total amount of HP or stamina the wyvern will lose 
    by the time the status ailment clears.
    
    [Recovery]
    Rate that the wyvern recovers from the status damage you have inflicted.
    Some wyverns recover more slowly than others.
    
    =========================
    1: Poison Chart                                                   (PCHART)
    =========================
     ____________________________________________________________________________
    | Wyvern Name |  Tolerance Increase   | Duration | Total Damage |  Recovery  |
    |-------------+-----------------------+----------+--------------+------------|
    | Great Jaggi | 90 /120 /150 /180 /210|  15 Sec  |   75 + 5 HP  |  5 / 5 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    | Great Baggi | 90 /120 /150 /180 /210|  15 Sec  |   75 + 5 HP  |  5 / 5 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Qurupeco  |150 /250 /350 /450 /550|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Rathian   |180 /280 /380 /480 /580|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Rathalos  |180 /280 /380 /480 /580|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Diablos   |200 /250 /300 /350 /400|  50 Sec  |  250 + 5 HP  | 10 / 5 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  Gigginox   |240 /380 /520 /660 /800|  30 Sec  |   75 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Barioth   |180 /330 /480 /630 /780|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  Lagiacrus  |180 /310 /440/ 570 /700|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |    Gobul    |180 /290 /400 /510 /620| 120 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  R. Ludroth |180 /300 /420 /540 /660|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Agnaktor  |180 /300 /420 /540 /660|  60 Sec  |  150 + 5 HP  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Barroth   |150 /300 /450 /600 /750|  40 Sec  |  200 + 10 HP |10 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Uragaan   |150 /225 /300 /375 /450|  30 Sec  |  300 + 10 HP |10 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  Deviljho   |180 /380 /580 /780 /980|  10 Sec  |   50 + 5 HP  |10 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    | Jhen Mohran |          N/A          |    N/A   |      N/A     |     N/A    |
    |-------------+-----------------------+----------+--------------+------------|
    |   Ceadeus   |          N/A          |    N/A   |      N/A     |     N/A    |
    |-------------+-----------------------+----------+--------------+------------|
    |  Alatreon   |180 /330 /480 /630 /780|  10 Sec  |   55 + 5 HP  | 5 / 10 Sec |
    |_____________|_______________________|__________|______________|____________|
    
    
    =========================
    2: Paralyze Chart                                                 (PACHART)
    =========================
     ____________________________________________________________________________
    | Wyvern Name |  Tolerance Increase   | Duration |          Recovery         |
    |-------------+-----------------------+----------+---------------------------|
    | Great Jaggi |150 /170 /190 /210 /230|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    | Great Baggi |150 /170 /190 /210 /230|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Qurupeco  |150 /250 /350 /450 /550|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathian   |180 /290 /400 /510 /620|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathalos  |180 /290 /400 /510 /620|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Diablos   |200 /300 /400 /500 /600|  15 Sec  | Recovers 5 every 15 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Gigginox   |180 /300 /420 /540 /660|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barioth   |180 /330 /480 /630 /780|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Lagiacrus  |180 /330 /480/ 630 /780|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |    Gobul    |200 /360 /520 /680 /840|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  R. Ludroth |180 /330 /480 /630 /780|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Agnaktor  |200 /300 /400 /500 /600|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barroth   |200 /300 /400 /500 /600|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Uragaan   |250 /350 /450 /550 /650|  15 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Deviljho   |180 /380 /580 /780 /980|  10 Sec  | Recovers 10 every 10 Sec  |
    |-------------+-----------------------+----------+---------------------------|
    | Jhen Mohran |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |   Ceadeus   |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |  Alatreon   |150 /310 /470 /630 /790|  15 Sec  | Recovers 5 every 10 Sec   |
    |_____________|_______________________|__________|___________________________|
    
    
    =========================
    3: Sleep Chart                                                    (SLCHART)
    =========================
     ____________________________________________________________________________
    | Wyvern Name |  Tolerance Increase   | Duration |          Recovery         |
    |-------------+-----------------------+----------+---------------------------|
    | Great Jaggi |150 /165 /180 /195 /210|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    | Great Baggi |300 /350 /400 /450 /500|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Qurupeco  |150 /250 /350 /450 /550|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathian   |180 /280 /380 /480 /580|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathalos  |180 /280 /380 /480 /580|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Diablos   |150 /200 /250 /300 /350|  40 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Gigginox   |200 /320 /440 /560 /680|  40 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barioth   |180 /330 /480 /630 /780|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Lagiacrus  |180 /310 /440/ 570 /700|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |    Gobul    |180 /300 /420 /540 /660|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  R. Ludroth |180 /300 /420 /540 /660|  60 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Agnaktor  |180 /300 /420 /540 /660|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barroth   |150 /250 /350 /450 /550|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Uragaan   |250 /350 /450 /550 /650|  30 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Deviljho   |180 /380 /580 /780 /980|  60 Sec  | Recovers 10 every 10 Sec  |
    |-------------+-----------------------+----------+---------------------------|
    | Jhen Mohran |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |   Ceadeus   |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |  Alatreon   |180 /350 /510 /680 /850|  60 Sec  | Recovers 5 every 10 Sec   |
    |_____________|_______________________|__________|___________________________|
    
    
    =========================
    8b: Other Tolerance Charts                                       (NSTATC)
    =========================
    
    How to read the chart:
    
    [Tolerance Increase]
    First number is the amount of "status damage" it will take to inflict this
    particular status ailment.  Each number following is what the tolerance
    increases to after each successful infliction. KO and exhaust damage are only
    achieved by connecting with hits that have a KO value.  KO is only achieved
    by hitting a monster in the head with a KO value attack.  Attacks with KO
    value that hit the head will affect both KO and exhaust tolerance values
    by the same amount.  Do not forget that KO and exhaust values are modified
    by sharpness color. These values are not modified by "status attack up" skill.
    
    [Duration]
    The length of time before the successful "status" effect clears.
    
    [Total Damage]
    When the exhaust limit is reached, a monster's total stamina reduces by a
    large portion.
    
    [Recovery]
    Rate that the wyvern recovers from the tolerance damage you have inflicted.
    Some wyverns recover more slowly than others.
    
    
    =========================
    4: Exhaust Chart                                                  (EXCHART)
    =========================
     ____________________________________________________________________________
    | Wyvern Name |  Tolerance Increase   | Duration | Total Damage |  Recovery  |
    |-------------+-----------------------+----------+--------------+------------|
    | Great Jaggi |150 /200 /250 /300 /350|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    | Great Baggi |200 /250 /300 /350 /400|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Qurupeco  |150 /225 /300 /375 /450|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Rathian   |180 /255 /330 /405 /480|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Rathalos  |180 /255 /330 /405 /480|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Diablos   |300 /400 /500 /600 /700|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  Gigginox   |180 /280 /380 /480 /580|    --    | 200 Stamina  | 10 / 10 Sec|
    |-------------+-----------------------+----------+--------------+------------|
    |   Barioth   |180 /255 /330 /405 /480|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  Lagiacrus  |180 /300 /420/ 540 /660|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |    Gobul    |180 /280 /380 /480 /580|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |  R. Ludroth |180 /330 /480 /630 /780|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Agnaktor  |180 /255 /330 /405 /480|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Barroth   |150 /250 /350 /450 /550|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    |   Uragaan   |300 /400 /500 /600 /700|    --    | 200 Stamina  | 10 / 10 Sec|
    |-------------+-----------------------+----------+--------------+------------|
    |  Deviljho   |180 /330 /480 /630 /780|    --    | 200 Stamina  | 5 / 10 Sec |
    |-------------+-----------------------+----------+--------------+------------|
    | Jhen Mohran |          N/A          |    N/A   |      N/A     |     N/A    |
    |-------------+-----------------------+----------+--------------+------------|
    |   Ceadeus   |          N/A          |    N/A   |      N/A     |     N/A    |
    |-------------+-----------------------+----------+--------------+------------|
    |  Alatreon   |          N/A          |    N/A   |      N/A     |     N/A    |
    |_____________|_______________________|__________|______________|____________|
    
    
    
    =========================
    5: KO / Stun Chart                                                (KOCHART)
    =========================
     ____________________________________________________________________________
    | Wyvern Name |  Tolerance Increase   | Duration |          Recovery         |
    |-------------+-----------------------+----------+---------------------------|
    | Great Jaggi |120 /150 /180 /195 /210|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    | Great Baggi |250 /300 /350 /400 /450|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Qurupeco  |130 /230 /330 /430 /530|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathian   |150 /250 /350 /450 /550|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Rathalos  |150 /250 /350 /450 /550|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Diablos   |150 /250 /350 /450 /550|  10 Sec  | Recovers 5 every 15 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Gigginox   |180 /280 /380 /480 /580|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barioth   |130 /260 /390 /520 /650|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  Lagiacrus  |150 /300 /450/ 600 /750|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |    Gobul    |200 /300 /400 /500 /600|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |  R. Ludroth |200 /300 /400 /500 /600|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Agnaktor  |200 /300 /400 /500 /600|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Barroth   | 90 /190 /290 /390 /490|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    |   Uragaan   |150 /225 /300 /375 /450|  15 Sec  | Recovers 10 every 15 Sec  |
    |-------------+-----------------------+----------+---------------------------|
    |  Deviljho   |180 /330 /480 /630 /780|  10 Sec  | Recovers 5 every 10 Sec   |
    |-------------+-----------------------+----------+---------------------------|
    | Jhen Mohran |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |   Ceadeus   |          N/A          |    N/A   |            N/A            |
    |-------------+-----------------------+----------+---------------------------|
    |  Alatreon   |120 /240 /360 /480 /600|  15 Sec  | Recovers 5 every 10 Sec   |
    |_____________|_______________________|__________|___________________________|
    
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
    
                 ///////////////////////////////////////////////////
                 /        Section IX: Miscellaneous Data           /   (MISCD)
                 ///////////////////////////////////////////////////
    
    =========================
    9a: Attack Up Multipliers                                          (ATKUP)
    =========================
    
    Attack multipliers are based on the class multiplier for your weapon.  If you
    have a short sword equipped, your base multiplier will be 1.4.  For
    Greatswords, 4.8.  So on, so forth.  Please refer to the class multiplier 
    section to find your appropriate value.
    
    There are five separate types of attacks that will stack.  You may choose one
    attack up multiplier from each of the categories to stack separately.  If you
    choose, for example, a demondrug and a mega demondrug, since they are from the
    same class, you will only see the increase from the larger of the two values.
    Using a Demondrug (x3) and a Mega Demondrug (x5) will only yeild a total of x5.
    
    Example: Great Sword with 960 attack
    
    Powercharm:         4.8 x 6  = +28.8
    Powertalon:         4.8 x 9  = +43.2
    Kitchen Attack (S): 4.8 x 3  = +14.4
    Demon Flute:        4.8 x 10 = +48.0
    
    ORIGINAL ATTACK POWER        =  960
    TOTAL STACKABLE ATTACK       = +134.4
    
    NEW ATTACK POWER             = 1094
    
    Decimal damage is only dropped when calculating your damage.  The decimal
    attack power remains hidden in case another attack up is added.
    
    =========================
    1: Powercharm Category
    =========================
    Powercharm: Class Modifier x6
    
    =========================
    2: Powertalon Category
    =========================
    Powertalon: Class Modifier x9
    
    =========================
    3: Demondrug Category
    =========================
    Kitchen Attack Up (S): Class Modifier x3
    Kitchen Attack Up (L): Class Modifier x5
    Demondrug: Class Modifier x3
    Mega Demondrug: Class Modifier x5
    
    =========================
    4: Might Category
    =========================
    Demon Flute: Class Modifier x10
    Might Seed: Class Modifier x10
    Might Pill: Class Modifier x25
    
    =========================
    5: Armor Skill Category
    =========================
    Armor Attack Up (S): Class Modifier x10
    Armor Attack Up (M): Class Modifier x15
    Armor Attack Up (L): Class Modifier x20
    
    
    =========================
    9b: Miscellaneous Item Damage                                      (ITEMD)
    =========================
    
    Barrel Bomb S:     20
    Bounce Bomb:       20
    Barrel Bomb S+:    30
    Bounce Bomb+:      30
    Barrel Bomb L:     80
    Cannon Ammo:      120
    Barrel Bomb L+:   150
    EZ Barrel Bomb L: 150
    Anti-Dragon Bomb: 400
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
    
                 ///////////////////////////////////////////////////
                 /           Disclaimer, Acknowledgments           /
                 ///////////////////////////////////////////////////
    
    Acknowledgments:
    
    - Specifically DS31 for running through dozens of hours of testing for
    verification.  Also thanks to those who helped with minor corrections or
    additional data.
    
    - VioletKIRA for assistance (essentially doing all the work, actually) on
    HP values.  For a more detailed listing on how HP works, seek VioletKIRA's MH3
    guides.
    
    
    Legal Disclaimer:
    
    This document is copyrighted to us, Tom Timmins and Brian VanWulfen, and is 
    intended for private use only. It cannot be used in any way, shape or form
    without prior written consent, nor can it be used for profitable or 
    promotional purposes.  Breaking any of these rules is in direct violation of
    copyright law.
    
    Unauthorized reproduction and/or distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or objects mentioned throughout this FAQ are copyright of their
    respective companies.
    
    This FAQ is to be posted only at www.gamefaqs.com
    
    Mail any information regarding errors in this guide to DS31 or Lord Grahf.
    Please e-mail any spelling corrections, data corrections, or flaws in the
    shortcut system to us with a header containing the words "MH Damage FAQ".
    
    -bvanwulfen@gmail(dot)com
    -lordgrahf@gmail(dot)com