The House of the Dead 2 (THOTD2)
95% Arcade and 5% Dreamcast version

A FAQ by Guy "Type R"...
                             ...and the fans of HOTD2  
Guy's e-mail address: Neucom@Softhome.net 

****Notice****: hsakuragi@xoommail.com deredrum I. Xoom's 
e-mail service - homo. End of story.

Version: 1.21
Started on:  1.6.1999
Latest version on: 4.06.2000
Latest version of this FAQ can be found at:
http://www.gamefaqs.com
http://www.cheatcc.com


--------
Contents
--------

A. History
1. My life and House of the Dead 2--- the journal
2. What is House of the Dead?
3. Characters and allies in HOTD2
4. How to survive in House of the Dead 2
5. The "level" chart
6. Enemies in HOTD2
7. Elements in HOTD2 that I like and hate
8. HOTD2's sloppy side
9. Funny things to do in HOTD2
10.How to play alone
11.The First Chapter -- A Prelude walkthrough
12.The bosses' backdoor
13.Credits (coins)
14.Rumors about HOTD2
15.The Ending
16.What I realized about HOTD2's ending
17.Who is the successor?
18.Dreamcast version
19.Credits
20.No Thanks!
21.Things between can and can't



==============================================================================
Chapter A: History
==============================================================================
                        
                                                  
1.15.1999   Version 0.65: Started this "for beginners" FAQ.                 
                                                                            
1.18.1999   Version 0.72: Added the real story of HOTD series, and some     
                          errors fixed.                                   
       
1.20.1999   Version 0.80: Added a "level" chart and some minor changes.

2.7.1999    Version 0.87: Big update. Added a tip that can increase your
                          accuracy (tip 8), some new zombies, a section
                          about all bosses but Emperor Type Alpha, and some
                          minor changes in some sections.
                          Hmm....most of them are just off-topic, but I
                          don't care. HOTD2 is fun to play, and this FAQ
                          should be fun to read too. Also, a special thanks
                          to Gamefaq's warning, I also put something about
                          plagiarism in the "Can and can't" section. Read
                          if you guys want to know about this. And just for
                          the kicks, can someone put Plagiar -ism into their
                          Street Fighter Alpha/Zero 3 FAQs? Be creative.

2.10.99     Version 0.95: Added the Emperor Type Alpha strategy, some more
                          bosses' strategies in the "Bosses' backdoor"
                          section, fixed Judgement 's knight name from Khar
                          to Kuarl, fixed the name Judgement to Judgment
                          (that's what it spells in the game), added one more
                          element I hate, a  2.9.1999 rant, Hierophant's hide
                          and seek in chapter 5 (bosses' backdoor), a NEW
                          SECTION called "scientific-methods of finding
                          codes", and a special "sound" part of Strength Type
                          205 in "Bosses' backdoor" section. Also, I add a
                          section about what the story's message is about.
                          See "What I realized in HOTD2's ending" section.

2.12.99     Version 0.96: Added an easy way to beat some of the
                          bosses (tip 9), deleting all off-topic rants, an
                          alternate way to beat Judgment (both knight and
                          purple bat) in the "bosses' backdoor" section,
                          changed the hide-n-seek thing about
                          the stage 5 Hierophant, and how to get the
                          "white idle stance" during the Magician fight. 
                          I'm also deleting the finding codes section 
                          because it's stupid.

2.22.99     Version 0.97: Deleting some stupid texts, changed some
                          obvious errors, and changed the way to get
                          Magician's "white idle stances" in the bosses
                          backdoor section. Nothing new.

2.27.99     Version 0.99: Add a warning about Game Cave at the end
                          of this FAQ and give Henry LaPierre a credit.
                          I'm so boring that I add a "HOTD2's sloppy
                          side" section. I'm talking about the spelling
                          errors, grammar errors, and voice errors that
                          AM1 did. Also, some people says that I've gone
                          TOO far with the inability of the beginners.
                          Well, I admit it. But they will NEVER learn
                          their mistakes about light guns/real guns.
                          Anyway, some of the texts about this are gone: 
                          gone with the wind. :) I'm also trying my best
                          to polish this faq. Please help... anyone?

3.16.99     Version 1.00: Add an ending section. Still no sign of making
                          a walkthrough for the rest of the chapters.
                          Not because I'm lazy, but the fact is chapter 2's
                          routes are REALLY complicated (and I just
                          like to write a walkthrough in order.)
                          Add a "no thanks" section, and updated the
                          credits section. (Still needs to be
                          polished...help...)

3.27.99     Version 1.01: Add a "how to play alone" section.
                          Add another error in "HOTD2's sloppy side" 
                          section.
                          Some minor changes.

3.28.99     Version 1.02: Just some minor changes and fix some (obvious)
                          errors. Darn it....oh, more people on the credits
                          section.

3.30.99     Version 1.03: Two (very ridiculous) errors found in "HOTD2's
                          sloppy side" section (#9) and I added a Dreamcast
                          section (#17). Yay.

4.6.99      Version 1.04: Add another rumor about the "HOTD1 in HOTD2" thing.
                          I also noticed that the DC uses the GD-ROM instead 
                          of a CD-ROM, and the CD-ROM will not read the DC's
                          Gigadiscs (GD). Darn.

5.8.99      Version 1.06: Add a "Who is the successor" section, and I 
                          increased the requirement on extreme (level 4) in 
                          "level chart" section.
                          Add another tip (tip #10) and yet more people in 
                          the credits section & the "no thanks" section. 
                          Updated the "diary", added another error and a 
                          rumor.

6.10.99     Version 1.07: Add some proofs about why Harry will be the 
                          successor, some minor changes (spelling and grammar 
                          errors, etc.), updated the "diary", and add some 
                          more things about Magician in "bosses' backdoor" 
                          section.

6.25.99     Version 1.08: Added another grammar error.  

6.28.99     Version 1.09: Added another successor idea.

8.20.99     Version 1.12: Added the ending for both James and Gary, 1
                          more error, updated the diary, and add the
                          official names for some of the monsters
                          (yep, ALL by Sega). I also deleted and
                          changed a lot of things to make it look as
                          good as possible.

8.26.99     Version 1.14: Added yet 2 more error and updated the diary....

11.11.99    Version 1.15: Changed/Deleted some errors in the error section.
                          Updated the diary.


11.12.99   Version 1.15b: Just fixed something. Btw, The latest versions of
                          this FAQ can also can be found at cheatcc.com,
                          starting now.

12.31.99   Version 1.16:  Justin Sison <kaosu15@pacbell.net> has been helping 
                          me to "clean up the formatting" of this FAQ. For 
                          now, only the update section was completed. Also, 
                          take a look at my last rant of year 1999 under the 
                          diary section...for those who cares.

1.22.2000  Version 1.20:  Justin has finished the formatting. Actually, he has 
		          	  finished it five days ago, but that stupid XOOM 
		  		  server cut the text around middle of the document, 
				  and I assumed that it's him who cut that out. 
				  Forgive me, Justin...
		     		  In other news, check out the diary and see what Fidel
		 		  <Keakylkelkei@dellnet.com> has discovered. I've also
		  		  added his boss strategies in the "bosses' backdoor" section.

4.06.2000  Version 1.21:  Journal.



==============================================================================
Chapter I:  My life and House of the Dead 2--- The journal
==============================================================================


      Note: This FAQ does NOT contain a walkthrough besides chapter 1. If you 
want the walkthrough for other chapters, simply go to http://www.gamefaqs.com 
and search for "House of the Dead 2".


     12.18.1998. The date when I last saw The House of the Dead 1 in Albany 
Bowl (Albany, CA) before my Christmas holiday, I said to myself "Gives us new 
a light gun game here, ho!" And it's here. Really here. In 1.04.1999, I saw: 
The House---of the Dead, 2. When I took a good look at the machine, I said to 
my mind, "why in the heck they designed the machine like that?" The real 
screen is now at the bottom, mirrored. What is in front of me is a 
"mirror-mirrored" screen with a glass blocking far away. And the screen is so
darn small! But.... who cares about that anyway? Three quarters, then the
start button. Five minutes later, I have been killed by that purple bat (I
think it is called reaper, but I really do not know WHAT it is) flying around
as a tsetse fly in a tropical rain forest. Cannot beat stage 1 for the first
time. Now I know, this game will be the next light-gun challenge I have to
face.
     I used up 10 dollars to keep up with my skills. But still, the furthest 
distance I can go (no continue) is the second stage boss. I've beaten House 
of the Dead 1 and Time Crisis 2 WITHOUT USING A SINGLE CONTINUE, but why? Why 
I cannot beat House of Dead 2? That because I still need more, more, and MORE 
accuracy.
     It's useless to get more information by seeing how other people play, 
since THEY CANNOT CROSS THE END OF THE LIBRARY (as you might not know, the 
library is where G [Player 2 in House of the Dead 1] is). Yes, this FAQ is 
ALL by myself. Darn those weak light-gun people. I can only get a dollar 
every Friday. No job, no beg, poor guy. Anyway, I know a lot of things about 
how to last your life marks longer. If you want to be a good House of the 
Dead player or just do not want to be a WEAK light-gun player, read on.
     This is my very first FAQ, by the way. I made this FAQ because.....I
really do not want another light-gun player to lose THAT many quarters.
I saw a guy wasted 15 dollars (count it, 15!) to beat the game..... here's
his rank:

Name: JJJ
Rank 6  (he sucks!)
Points: 49337

     If he's THAT weak, why he need to beat the game...?

By the way, he continued either 27 or 37 times.


2.2.1999
--------

     Continuing is now only 1 quarter! Cheap as hell! I used up 4 dollars 
to see the whole story instead of doing some practice (well, almost). I saw 
a lot of new things in the later chapters. Like, Magician for example, is 
much cooler than the first one. The red idle stances and the fireballs are 
the main visual difference between the two. The music is enhanced, and I 
still love it. Man.....


2.8.1999
--------

     I FINALLY beat the game with Gary. For the first time, I wasted 3
dollars and 25 cents (that's 11 credits). I know you guys might think "you
suck!", well, try it and see for yourself. I got "Goldman is a zombie
ending" because I continued 10 times (the last digit of the points MUST be
0). My rank is number 4, agent rank 3 (expert), and the points are 67580.
It's not bad for the first time. Really.


2.12.1999
---------

     Yay, another victory! This time, I used 10 credits. Ranked 3, agent rank 
3, and score 70,209 points. I feel I'm getting better everyday. I got over 
30,000 points in chapter 2 already! And uh.... I felt a bit hopeless that 
I'm afraid of shooting the civilians when the zombie is really close to them. 
Ugh..... what will the "level five" people do?


2.22.1999
---------

     Just 6,000 more points to Rank 1! I'm so happy. =) Rank 3, agent rank 2 
(Top), used 7 credits, and 73,827 points. When I played Area 51, I found out 
my accuracy has been greatly improved. I'm so happy (oops, I repeated...). =]


2.27.1999
---------

     Just 1400 more points to rank 1! Hahaha.... I only continued 4 times, 
and the first continue is when I fight Strength. By the way, I didn't lose 
any lives when fighting Magician and it uses that "white idle stances" again. 
Yo!


3.2.1999
--------

     WHOO HOO! 82336 POINTS! RANK 1! AGENT RANK 1! THE ROGAN ENDING! 
HAHAHAHAHAHAHA!!!!!!!!!!    

(Yeah, I'm really bumped.)

     Hm....I continued 6 times, and I got more than 80,000 points (therefore, 
the Rogan ending is there). Something's funny. How can I get this high with 
6--- SIX, s-i-x, 5+1, 3*2--- continues? Let's see.....if using HOTD1's scoring 
system.... (and I give Tristan Kinslow a credit)

     Each civilian you rescue:                       +400
     Each civilian killed by a monster:              -100
     Each civilian you kill:                         -200
     Each monster killed:                            +80
     Each time you shoot a monster's head:           +120
     Each time you are hit by a monster:             -100
     Each time you collect a medal:                  +200
     Each time you obtain a golden frog:             +1000

     Since I continued 6 times, I've lost at least 18 lives (do the math)...
and I got 2 life ups in stage 1, and 1 in stage 2, 3, 4, 5, 6. Therefore, 
I've lost 25 lives (so.... -2500 huh...). And I rescued...3....4...2..1..... 
10 civilians. +4000 points. And I shot 1 civilian, and...1...2...0...0... 3 
civilians killed by monsters. A 500 point loss. I got 3 coins and 2 golden 
frogs (+2600), and 1 diamond. So that leaves out the points that the 
monsters (including bosses) are killed and something else. Let's see..... 
(Remember, the points that I lost does not count.)

     82336   Points I got
-    4000    Civilian rescued
-    6       Continues
-    2600    Coins and frogs
     -----  
     75730   Points that monsters killed and others

     To be exact, less than 37865/41168 of the points are from the monsters 
I killed. So my advice is....find the route that has the most monsters in each 
stage and ALWAYS aim at their HEADS --- hEaDs, HeAdS, sdaeH, h-e-a-d-s, heads! 
(I think that's enough)


5.7.1999
--------

     Still no Dreamcast. I think I'll buy the U.S version of the Dreamcast 
instead. ........I need a job....
     Both guns' calibrations in the machine were totally f%^ed up. Every 
shot seems to be inaccurate with James' gun, while there's a 1-in-16th chance 
that the bullet shoots off screen with Gary's gun. Something goes terribly 
wrong here. I think there will be no repairman until summer comes......
     When I fought Magician with my 13th continue (because of the gun 
problem), he uses the white idle stances!!! Now I have no idea why Magician 
did that after THAT huge amount of continues....
     Played a bit of the original Resident Evil for the PSX....fought the 
Tyrant...and...huh? Looks more like Magician to me....could it be.....?
     One final note: EGM and Gamefan have finally put the HOTD2 reviews for 
the DC in their May issues!!! Horray!
       

6.10.1999
---------

     This will be the _second last time_ I'll update this FAQ. Not because
this game is boring by any sort (in fact, it still rocks), but I think this 
FAQ is really big and messy, as somebody pointed out. Many people will agree 
or disagree, but this is MY decision to stop writing anything... So, the very 
last time I'll ever update this FAQ is when I reach level 5, the unstoppable
level....it may take months or even years.....


8.20.1999      
---------

     Ahem. Okay, so I lied about the updates. But I personally didn't "add" 
anything in this FAQ. As far as you can see, all new information are from 
other people. I'm just trying to do my job: make the FAQ useful for you. In 
other news, I'll rather put people's thoughts in this so called "diary". If 
you want me to delete them for whatever reason, FEEL FREE. Quote: Try before 
you buy. Heh heh. =)

     Here's one from Lisa Lee:

     I did hear rumors that Curien from HOTD1 had a son.  Maybe he'll pop up 
sometime in HOTD3, but who knows.  But I doubt Harry is the one, he looks 
too stupid! Or how about that guy with the golden eye in Zombie Revenge?  
Have you played that yet? And perhaps those agents (Stick, Linda, and Riki) 
may make an appearance in the future HOTD games.
     And yeah, I do agree with you on the new guys joining in while you're
playing.  I hate that.  You know what I do, I just put in a bunch of coins 
into the machine so people can take the hint.  One time someone just pushed 
the flashing START button while I had coins in there, so that just wasted one 
credit.  I guess that's not such a hot idea, but I gave that person a really 
dirty look.
        Lot of voice errors of James and Gary.  There's no emotions in the 
voices. They're like a pair of airheads who don't know what's going on (like 
Jim Carrey and Jeff Daniel of Dumb and Dumber).  And Gary looks like JC 
Chasez of N*Sync ( I mean, he looks so gay!)  Not to mention Rogan, who the 
AM1 team did such horrible job on.  I like the HOTD1 version of Rogan better!

     Again, if you think that it's not good to do something like this in a 
FAQ, just drop a line(hsakuragi@xoommail.com) and I'll wipe out everything 
here.


8.26.1999      
---------

     Well, 14 more days until 9.9.1999. Anyone feel excited?

     Also, something Lisa Lee has to say:

     I memorized like every single lines in the game.  I sort of "uncovered " 
the true meaning behind every line, like they are saying something, but it
really means this (quite funny.....  -ed).  I made it all up, but just see:

The Lines  (What they're really saying)

James/Gary:  We're meeting G over there.  (Why am I here?  I have to be at
home watching the Super Bowl)

G:  James, I've tried...don't underestimate the enemy.  (James, I got a
really bad diarrhea, and I forgot to bring the Immodium.  You're gonna have
to take care of the rest.)

G:  Harry and Amy are coming to back us up.  Hurry go!  (Hurry up and get
outta here, I think I have to ****)
James/Gary:  Thanks G  (Thanks a lot, you jerk.  Now I'm gonna miss my game)

James/Gary:(to the woman)  There was nothing we could do.  (Ah, he was a
weeny; you don't deserve him anyway.  So what are you doing tomorrow?)

Harry:  James, go and prevent the confusion in the city.
James:  Ok  (That's right. Leave all the heavy stuff to me.)

James:  Do you know how to get to the Sunset Bridge?
Girl:  Yes, go straight and you'll get to the Sunset Bridge.
James:  Okay thanks (Oh, that sure helped, bitch)

Harry:  Are You all right, Gary?
Gary:  Yeah, I'm hanging on  (Actually, I'm getting sores all over the
place, and you're just sitting there.  Do you really think I'm all right??)

Harry:  Gary, you take the underground passage...We'll go this way
Gary:  OK  (Yeah, give me all the hard ones, jerk!)

James:  What happened to Amy and Harry? We have to hurry.  (Why can't they
take care of themselves?  I always have to clean up after them)

James:  Goldman, I don't care if a successor comes or not...I'll go on
fighting...as long as we have the will to live.  (I don't care if a
successor comes or not...I just wanna go home now and sleep)

Gary:  ...Was I really right...Someday...Until an answer is found  (Was I
really right... Ah, who cares.  Right now I gotta go on a date with my
boyfriend)     


11.11.1999
----------

     Haven't updated this FAQ for a long time. I'm sure some people are mad 
at me because I ignored some people's suggestions and complainants. 
Obviously, that's not cool... (sob)
        By the way, it becomes clear that the American version of HOTD2 for 
the DC does  NOT have HOTD1 included. To Sega: Shame on you.


12.31.1999
----------

	Well, well. The last day of year 1999. The e-mails I got this year 
are kind of interesting - some says the FAQ really does help them to make 
bloodier soldiers, some gives me advise about the game, while some says "you 
and your FAQ suck sh**"  that sort of thing. There's even one person who 
insult writing by saying, "Why the f*ck do you even care about grammar in a 
FAQ?" Well, porky, I made this FAQ so I can improve my writing skills. End 
of story. I don't care if the next thing I'm writing about is a game FAQ or 
a regulation of a porn site. The same goes to reading. It doesn't make a 
difference between reading a game FAQ or a novel. 
	Anyway, people have become fearful about Y2K. However, it is not the 
"bug" that makes them afraid - its those dumb-ash terrorists who believe that 
Y2K is "The Judgment Day" mentioned in the Bible. Thank god that McDonalds 
doesn't run a "Hey, it could happen" commercial about it. =) Also, be noted 
that the new millennium starts in January 1, 2001 - NOT tomorrow. 
	That's all I have to say about Y2k. Just don't hide in a Y2K bunker. 
The Armageddon crap is completely false.


01.22.2000
----------

	Fidel has made a great discovery about the bosses' names. They're copied 
straight from the major Arcana part of tarot cards. There are 22 tarots in the 
Major Arcana section, and 9 are currently used in the HOTD series.

The names of the Tarots of The Major Arcana:

Tarot names			Info
-----------			----

-Fool				(Main tarot of the Major Arcana)
-Magician 			(Used in HOTD1 and HOTD2)
-Empress
-Emperor 			(Used in HOTD2)
-(High) Priestess
-Hierophant 		(Used in HOTD2)
-Lovers
-Chariot 			(Used in HOTD1)
-Justice
-Temperance
-Strength			(Used in HOTD2)
-Hermit			(Used in HOTD1)
-(Wheel of) Fortune	(I'm looking forward to this one =)
-Hanged Man			(Used in HOTD1)
-Death 				
-Devil				
-Tower			(Used in HOTD2)
-Star
-Moon
-Sun
-Judgement			(Used in HOTD2)
-World				

Keep in mind that the Tarots' meanings have absolutely nothing to do with
any of the HOTD bosses. Like, the tarot Tower IS A TOWER. The tarot 
Hanged Man can't fly, tarot Hermit is certainly not a spider (Hermit is a 
name which means time, by the way), and tarot Hierophant is a PREIST!
Also, you can check out a strategy game called "Ogre Battle" and it'll give 
you some basic ideas of how they look like.


04.06.2000
----------

	I can't believe that xoom's e-mail service is sooooooooooooo gay. If 
you really want to hear about it, I've missed a ton of "correct" e-mails 
because they were blocked for no reason. Spams also are increasing significantly. 
Godamnit, if you can detect the spams, DELETE THE CRAP, and not marking the 
"S" on top of the check box. For three months I've only got about 3 "correct"
e-mails, and the other 80% are either age 3- spams or age 18+ spams. Moreover, 
that little ad at the end of every e-mail I sent is getting on my nerves lately.
To whoever it may concern: What IS the deal with this? "Get your free 
XOOM/hotmail/yahoo/whatever/whointhehellcares e-mail service NOW!" That REALLY 
kills me. I mean, there's no benefits of doing that. Reason one: it's quite gay. 
Reason two: it's gay. Reason three: IT'S JUST PLAIN GAY.
	Anyway, I've switched to Neucom@softhome.net. You can still send mails 
to hsakuragi@xoommail.com, but only if it's necessary. I now have an animosity 
with XOOM as you're reading this.
	And... oh, please read this line from page 1 again: "hsakuragi@xoommail.com 
deredrum I. Xoom's e-mail service - homo. End of story."

Tip: You should read the first sentence backwards. Redrum, reredrum...

	Have a good day. 

P.S. Random thought - do you think that I should take down my whole FAQ *JUST 
BECAUSE* of the recent school shooting madness? Please reply your opinions to 
my (err, new) e-mail address. 
	

==============================================================================
Chapter II: What is House of the Dead (HOTD)?
==============================================================================


     House of the Dead series is a first-person light gun game that your
objective is to shoot and destroy zombies, rescue stupid people, fight tough
bosses, and get a touching but boring ending (actually, it's called tragedy). 
The series focuses on challenge more than fun, so it's tough to beat. YOUR 
ONLY WEAPON IS A HANDGUN WITH ONLY SIX ROUNDS OF BULLETS.

     HOTD2 is the first ARCADE game that uses the SEGA's NAOMI (Nay-o-mi)
board (Same board as the Dreamcast's). This board can soup up to 3,000,000
polygons per second (Playstation only has a maximum of 650,000). So the
graphics can be "skin-like", meaning that everything looks real (Just look at
the new Magician Type 0!). The board is also CHEAP! It's about 3X cheaper
than SEGA's Model 3 board (like Daytona 2) but with the same performance. 
It's about 100-200 dollars, I guess.

     However, the Naomi still doesn't fix a VERY obvious problem with 
polygons: the fingers, toes, hairs, etc. still can't move. For example: after 
stage 2, Gary/James will raise their left hands and say something like, "No 
one's gonna get away with this!" In reality, the hand should be closed (a la 
"the rock" in the game "paper, scissors, rock") . But in the game, the hand 
is open a la "the paper". Now that's what I called sloppy. Sigh.... if Sony 
don't fix this with their new chip, then I'll stop playing 3D games (j/k). 
Sony once said, "our goal is to produce film-like graphics". Well, if the 
hairs can't even move then the graphics are not film-like. Sigh.....(again)

     I recently found the story of the HOTD series in segadreamcast.net.
Here's the whole preview with NO SINGLE WORD CHANGED, except some words that 
I must capitalize so you will know what's important in this preview. This 
preview is by Gavin. (Oh yeah, and you immediately notice the grammars and 
vocabularies...it's so darn good!)


------------------------------------------------------------------------------


     Once again from the labs of AM1, the second installation of the ever 
popular prequel titled House Of Dead that was destined to be ported to Sega's 
Dreamcast has finally been announced. Many have anticipated such a title to 
be confirmed in some form or another on the Dreamcast.  Therefore to finally 
receive such conformation wouldn't be surprising, but it wouldn't go without 
notice neither.   

House of The Dead 2 is the true debut game of the power monger Naomi board
arcade machine, and once again sanguine the blood thirsty customers to keep
them coming back to test their shooting dexterity.  Even though completion 
of this acclaim title is achieved by the highly skilled, the heart pounding 
suspense and need of quick responsive action keeps you coming back for one 
more go. 

The storyline is as follows: On 12.20.1998 two secret agents Thomas Rogan 
and 'G' successfully accomplished their mission objectives, which was to 
determine the nature of a certain Currien's research, conduct a sweep of the 
site, confirm the status of the research staff and special ops team, take 
defensive action as appropriate, and assist any survivors.   

It was discovered that Dr. Currien was planning for world domination via the 
help of his creation code named Magician.  Magician is the masterpiece of Dr. 
Currien's ghastly work. However, this masterpiece spelled the end of Dr. 
Currien himself. Thomas Rogan and 'G' successfully defeated Magician, however 
Sophie, Richard Rogan's fiancee sadly did not survive the struggle. Shortly 
after, when Rogan said his goodbyes to his love and left with 'G', she rose 
from the dead. Sophie was left unaware of this transformation, but not 
forgotten of the love that she and Rogan had for each other. 

Two years later secret investigators, Gary and James, acted by orders of 
their superiors to go after 'G' in the city. 'G' found out that the master 
criminal Goldman is behind a huge disturbance in the city.  However, this 
disturbance is in relation to the Dr. Currien project from two years ago.  
This made 'G' boil with rage, as he tried to tackle the case himself. Later, 
Gary and James join with two more secret agents, just in case something goes 
wrong. 

This is because with regards to the reports of the previous case that 
happened on the 12.20.1998, the superiors don't want to take any chances. 
With adrenaline pumping through their veins and their fingers anxiously on 
the triggers of their guns, Gary and James only had 2 things on their minds;  
find 'G' and discontinue the disturbance before anyone get hurts. But what 
sort of nemesis will they face?  What is lurking within the shadows that is 
making people cry with terror? 

With a total of six stages for you to conquer, QUICK TRIGGER, FAST REACTION,
and ACCURACY are the NECESSARY SKILLS that act as YOUR KEYS TO SUCCESS.  If
you miss out on any of these requirements, things would become extremely 
problematic. 

The game runs beautifully at 60 frames per second in hi res. House Of The 
Dead 2 is extremely detailed, and it is like a visual tour. HOTD2 differs 
from the original due to its intelligent improved artificial intelligence's 
(AI). Now rather than mindlessly shooting anywhere in the general direction 
of the enemy, players MUST BE ACCURATE IN THEIR SHOOTING SKILLS . An example 
of this is that if you aim to the face of a Zombie, and you do not aim 
completely accurately, you may take a ear or nose off. 

Conversion times between Naomi and Dreamcast are very small since most of the
development time for the home versions will be spent on enhancing the coin-op
originals.   So expect the Dreamcast version to have a deeper storyline, more 
routes, and maybe even a special level. 

House Of The Dead 2 in the arcades is doing extremely well and praised by 
those who have played it.   

Expect more news and a review of House of The Dead 2 soon on Sega X. 
       
Previewed by: Gavin    

       

==============================================================================
Chapter III: Characters and allies in HOTD2
==============================================================================


James ----------- Player 1. I do not play him often because he is ugly. Slow
                  talker and he is like an idiot. =(       
Gary  ----------- Player 2. I always play him because he is a fast talker 
                  and I just like the right side of any light-gun games.  
                  You see, I don't really want to be a hero.   =)
G --------------- Sub character in HOTD2 but Player 2 in HOTD1. 
Amy Crystal ----- Sub character in HOTD2. She looks like a red dressed woman.
Harry Harris ---- Sub character in HOTD2. He looks JUST like another Goldman.
Goldman --------- The boss of the boss in HOTD2. Still Curien (that old man
                  in HOTD1) like, though.
Civilians ------- Characters you need to rescue, but still stupid. Can't 
                  they RUN or something? God, those adults are _complete_ 
                  idiots. If they can't run, can they say something more 
                  scary, like "I...think... I think I wet my pants..." (the 
                  most famous line in Breath of Fire III) instead of "thank 
                  you for rescuing me." (okay, so that doesn't very scary at 
                  all)? But show me that you're SCARED! 


       
==============================================================================
Chapter IV: How to survive in House of the Dead 2
==============================================================================


     House of the Dead 1 is hard at first, but about 3 months, it becomes
pretty easy to beat, so I use some important (and valuable) information I 
had learned about this type of genre. You will need these to beat every 
single light gun game, like Lethal Enforcers, Virtual Cop, Time Crisis, Area 
51, and of course, House of the Dead. Ready?


Tip A: YOUR HEIGHT. Of course, you don't want a 4-year old kid to play
light-gun games.... make sure you are tall enough to see the whole
screen without any trouble (Chair works, but do not fall or you will be
unconscious).


Tip 1: HOW TO HOLD THE GUN. Put the hand that you usually write to the
trigger (i.e. if you write left-handed, put the left hand to the trigger).
Why? Because if that hand writes a lot, it's more comfortable to pull and
release the trigger rapidly. It's true (I am right handed though). Now use 
the other hand to the bottom of the barrel. DON'T hold the gun one handed 
or two hands around the trigger. You will feel very tired that way.

     ON SCREEN EXAMPLE: If you have Metal Gear Solid for the Playstation,
defeat Revolver Ocelot in Baker's booby trap room. You will be treated with 
a cut scene. When Solid Snake says, "Who are you?", watch carefully and see 
how he holds the gun.


Tip 2: HOW TO SHOOT FAST AND AIM WELL (or better accuracy). First, follow 
tip 1. Second, while use the writing hand to pull and release the trigger 
VERY FAST, use the other hand to hold the gun TIGHTLY. The other way of 
saying this: turn that handgun into a sub-machine gun! That's it. Just do 
not shake the non-writing hand or you will shoot a civilian instead and you 
thought you are aiming at the zombie. Yipes!


Tip 3: HOW TO RELOAD FASTER. There are two ways to reload:
       
     a) Off screen reload. Follow tip 1 and 2. When you need to reload,
IMMEDIATELY put your arms under the screen and pull the trigger. Then aim 
the gun again. DON'T put your arm to the left or right side of the screen 
because often you will shoot a bullet on screen instead, and it's SLOW to 
put in back on screen. This is useful if you want to rescue civilians in an 
easier way.    

     Try to memorize when to reload. I always fire six shots and then reload 
with a blink.

     b) On screen reload. Put the non-writing hand a bit forward when you
play the game. When you need to reload, put the index finger or the middle
finger (it's longer) at the end of the barrel (a.k.a. the "invisible hole").
This is an excellent trick when the enemy does not move around too much.
HOWEVER, Sega really wants to eliminate this trick, and ACCURACY is
this trick's nightmare.
             

Tip 4: CLOSER ENEMY = BANG, BANG, BANG! When you see 2 or more enemies that
has no range attacks (i.e. throwing a knife, etc.) on the screen, shoot the
closer one first. I saw a lot of weak light gun gamers playing James, and 
they always shoot the left zombie first (it's in the beginning of the game). 
BUZZ! Wrong!! If you are not following tips 1 & 2, you will just being whip 
by the closer zombie (the right zombie in the beginning). This tip does not 
work if there is a long ranged enemy(ies) on the screen teamed up.


Tip 5: SHOOT THE PROJECTILE BEFORE YOU DO ANYTHING ELSE. If any of the 
enemies throwing stuff(s) at you, shoot those IMMEDIATELY. Forget that 
zombie(s) that throwing stuff(s) for now. Your life is much more important 
than a -1 zombie.


Tip 6: AIM AT THE HEAD MOST OF THE TIME. A brain is EVERY SINGLE ORGANISM'S
(yep, even zombies) LIFE. If you aim and shoot at the head (a brain is inside
a head, duh!) 2-3 times, spat. Do not waste your time shooting its p***s 
----- it's fun, but not worth it. When rescuing a civilian, the zombie(s)' 
head is/are very close (repeat) to the civilian(s)'. Also, some enemies who 
have metal weapons can cover their heads (i.e. Axe zombie).


Tip 7 (being annoyed?): KNOW EVERYTHING. Obviously, you want to know when 
what kind of zombie appears. Play it 3-4 times and you will automatically 
remember everything in Chapter 1 (if you can cross it, that is). Understand 
each enemy's patterns are important in any light gun game (well, except 
Area51). Also, always try to use your familiar route that seems easier to 
you.


Tip 8: DRINK A _LOT_ OF ORANGE JUICE FOR BETTER ACCURACY. I'm serious here, 
so don't laugh. Since Vitamin C can let your eye see things better and 
clearly (I think), it is the source of better accuracy. Buy a gallon a 
orange juice and drink 6-8 cups daily. It will improve your accuracy greatly 
about a month or two. Of course, not just orange juice has Vitamin C. Orange 
(balls) works too, just longer. It may not be true, however, so don't trust 
this tip COMPLETELY. 


TIP 9: HOW TO BEAT A BOSS EASIER. This only works if the machine's screen is 
small, and far from you (Notice there's also a mirrored screen in the bottom, 
and a mirror in the top). Basically, if the boss's weak point does not move 
much, you can just PUT THE GUN RIGHT NEXT TO THE GLASS, and start shooting. 
This totally eliminates the degree of accuracy. I found this trick when my 
wrists feel a little tired after I beat the game again (with 9 continues), 
and I start fighting Hierophant Type B 05. Also, my machine's guns (NOT 
MACHINE GUNS!!!) have some fingerprints on the "invisible holes", and I found 
the laser "bounces" a little to the right. Jesus! But this trick eliminates 
this problem too. Thank god (oops, it's actually "my god"). I also found that 
this trick is extremely effective to Hierophant, especially the head slash. 
To Strength? To the dragon of Tower? I haven't tested with these bosses 
though.

WARNING: NEVER try to hit the glass with too much energy. If you break it, 
it's your responsibility to fix it. But I'm always wondering if this is bullet 
-proof glass or not.


Tip 10: THINK. If you just shoot the targets mindlessly, you'll just end up
dead, fast, especially some games that need a high accuracy requirement like
Lethal Enforcers and Area 51. To survive longer, you've got to THINK! As 
McDonald Miller (in Metal Gear Solid) says, "your mind is the most dangerous 
weapon, blah blah blah." If you can't think while playing video games, you 
simply just suck at it (if you don't want to improve it, that is....), no 
matter how well you did. Chances of surviving will getting much higher if you 
just think. Well, for example.... when you're fighting Judgment and the 
knight dies, the bat will flying around randomly. IF (captalized with purpose) 
you just shoot mindlessly, you will say, "GoDAmnIT!!!!!!" (pretty emotional 
isn't it?) when the bat smacks you about three or more times. And IF you 
calculate where the bullet will hit the bat before shooting, the chance is 
much greater than you might expect (and you will say "YEEEAAahhhh!!!").

Let me tell you something: Even games like Resident Evil/Biohazard, R-type, 
Need for Speed, Street Fighter, Final Fantasy, and even pinball games 
requires you to think. You can say "think" is the line between a newbie and 
a moderate. Personally, I think this is the most important tip in almost 
_anything_ , not just games.


Last tip: WHEN IN A GAME, BE A PLAYER, NOT A READER. This means all the tips 
above cannot save all of your life marks COMPLETELY. There is a word called 
"luck", you know.



==============================================================================
Chapter V: The "level" chart
==============================================================================


Here's a little but very handy chart that you might think what "level"
you're on.  Except the level ones and twos (they just wasting my time),
the other levels will have the layout as shown below.

Ratings are depend on TRIGGER SPEED, ACCURACY, and REACTION, just like
Gavin said. All are ranged from 0 to 5.

If you wonder what these mean....... (I understand the non-pure English
people's feelings...)

                                Proof: Evidence that you're in which rank.
                        Trigger Speed: How fast you can pull and release the 
                                       trigger from one to another.   
                             Accuracy: Chances that it hits bulls-eye, or 
                                       dead on.
                             Reaction: How fast your brain alerts you when a
                                       danger is coming.
                             Comments: Things that I have to say.     
                   Common death point: The area where most players dies.
         Games recommend for practice: The title says it all.
     What you'll really have to learn: The title says it all.
                           Level link: What "level" you will advance to.
                                  Sps: Stands for "shots per second".

        Hope they're easy for everyone to understand.......


------------------------------------------------------------------------------


     Beginner/novice/newbie, level one, type A

     Proof: If you've always being slashed by the axe zombies, then you're
     in this rank.

     I hate to say this, but....HOTD2 may be way too hard for the newbies. 
     So... don't play HOTD2. You had been warned. 


------------------------------------------------------------------------------


     Beginner, novice, or newbie, level one, type B

     Proof: If you just want to shoot fast and the hell with accuracy (or, if 
     you use the "Side scroll index finger firing" trick) then you're in this 
     rank.

     You want to be a soldier with only a handgun equipped? Hahahaha.....  
     (excuse me for a second)


------------------------------------------------------------------------------


     Intermediate level two

     Proof: If you've often being bitten by worms or can't cross stage 1, 
     then you're in this rank.

     If you keep practice, you will become a good light gun player or a good 
     soldier, someday.


------------------------------------------------------------------------------


     Expert level three

     Proof: a) If you can cross stage 1 but can't cross stage 2 then you're 
               in this rank.
            b) If you've sometimes being hit by owls then you're in this 
               rank.

     Trigger Speed: 4  (5 sps)
     Accuracy:      4
     Reaction:      4

     Comment: Should beat House of the Dead 1 without a continue.

     Common death point: Somewhere in stage 2

     Games recommend for practice: Lethal Enforcers 1 Arcade, Time Crisis 2
                                        
     What you'll really have to learn: MORE accuracy and some more trigger 
     speed.

     Level link:  Extreme level 4


------------------------------------------------------------------------------


     Extreme level four (I'm in this rank right now)

     Proof: If you can beat  Hierophant, Strength, and Magician without
            losing a life then you're in this rank.
           
     Trigger Speed: 5 (6 sps)
     Accuracy:      4.5
     Reaction:      5

     Comment: Should cross stage 2 without a continue.

     Common death point: Somewhere in stage 3 or 4

     Games recommend for practice: Lethal Enforcers 1 & 2 Arcade

     What you'll really have to learn: MORE accuracy
    
     Level link:  Unstoppable level 5


------------------------------------------------------------------------------


     Unstoppable level five

     Proof: If you can beat the whole game by yourself WITHOUT A SINGLE 
     CONTINUE then you're in this rank.

     Trigger Speed: 5 (6 sps and reloaded)
     Accuracy:      5
     Reaction:      5

     Comment: I guess anyone who take HEAVY military training can reach this 
              rank easily. I mean, shooting at a moving helicopter's back 
              wing is easier than you might think.
                   
     Games recommend for practice: House of the Dead 2 (what else?)

     What you'll really have to learn: Don't be proud to yourself. Keep
     practice.

      Level link:  Handgun god level 6 (no information with this one)


------------------------------------------------------------------------------


Overall.......

     To practice accuracy, try Area 51.
     To practice reaction, try Time Crisis 2.
     To practice trigger speed, try The House of the Dead 1.
     To practice all of them independently, try Point Blank.
     To practice all of them at once, try The House of the Dead 2.

     Note that except Time Crisis 2, ALL games above should had a home 
version now. So stop wasting quarters and buy them instead. Time Crisis 2 
for the Dreamcast will be here soon.

       

==============================================================================
Chapter VI: Enemies in HOTD2
==============================================================================


Key: WP --- Weak point
     ATK -- Attacks
     HP --- Hit points to kill. Ranged from small to large.
            Small-- one hit die
            Medium -- Except head, 2 to 6 hits
            Large --- Except head, 6 or more hits


--------------
Normal enemies
--------------

Original zombies Type A (They should have blue pants and no shirt)
     Official Name: David
     WP --- Head
     ATK -- Bite , 1 arm slash or 2 handed arm crush
     HP --- Medium
     Comment: The EASIEST enemy you can ever face. Appeared in chapter 1-3.

Original zombies Type B (Their whole bodies should be dark-green)
     Official Name:  Kageo
     WP --- Head
     ATK --- 1 arm slash
     HP --- Medium
     Comment: About the same HP as the axe zombies. Appeared in chapter 2-4.

Axe zombies (They should have 2 axes crossed in front of their heads)
     Official name: Max
     WP --- Head
     ATK -- Axe slash or bite if both hands are being shot off.
     HP --- Medium
     Comment: Block shots if the axes are in front of its head. Shoot at its 
     stomach or its legs to lower its axes. Then shoot its head. Or, shoot 
     at its brain. It's unprotected at ALL times. Appeared in chapter 1-3.

Frogs (They are green-skinned and say "ribbit" when you meet them)
     WP --- Anywhere
     ATK -- Jump bite
     HP --- Small
     Comment: Idiots. If you do not shoot fast they can be deadly. Appeared 
     in chapter 1 only.

Worms (They have a mouth with dracula-typed teeth, both pink and green)
     Official Name: Murrer
     WP --- Anywhere
     ATK -- Jump (what the heck?) bite
     HP --- Small
     Comment: Always come with a pack of 7-10. If you do not shoot all of
     them fast then they can be really deadly. Appeared in chapter 1-2.

Chainsaw zombie (They are thin and hold a chainsaw with each hand)
     WP --- Head
     ATK -- Saw slash (need info if both hands are off)
     HP --- Large
     Comment: Block shots if the saw is in front of its head. Shoot at its 
     legs to lower its saw. Then shoot its head. Sometimes even the brain is
     covered. Appeared in chapter 1-2.

Axe throwers (They are always stay in a building throwing axes at you)
     WP --- Head and only head
     ATK -- Axe throw (2)
     HP --- Small
     Comment: Their axes, if have not thrown, can block your shots. Leaves
     after it throws 2 axes. Appeared in chapter 1-2.

Axe throwers 2 (They looked like Original zombies type A with axes)
     WP --- Head
     ATK -- Axe throw (2)
     HP --- Medium
     Comment: It sometimes teamed up with original zombies type A. It can 
     throw axes as it walks. Appeared in chapter 2 only.

Claw zombies (Robot-like zombies with claws)
     Official name: Randy
     WP --- Head and only head (Anywhere if it comes right at you)
     ATK -- Claws
     HP --- Small
     Comment: Can jump anywhere in the background and jump at you, face to 
     face, then slash. Shoot at them as you see it's crawling the buildings. 
     Appeared in chapter 1-2.

Owls (White, bird-like thing with an ugly face)
     WP --- Anywhere
     ATK -- Bites
     HP --- Small
     Comment: They are VERY FAST, and you may get hit very easily. Luckily, 
     you can only meet owls in the second chapter.

Knife-throwing zombies (Zombies with orange shirt and small head)
     WP --- Head
     ATK -- Knife throw (unlimited) or air slash
     HP --- Medium
     Comment: Their knives can block a lot of shots. Your best bet is when it
     moves side by side very fast (it looks really lame in present), instead 
     of tracking it, stick and shoot to the point that it may come. The 
     bullet will hit it in no time.  Appeared in chapter 2 only.

Fat zombies (Black, fat zombies)
     Official name: Bob
     WP --- Head
     ATK -- Dash attack or flying stomp
     HP --- Large
     Comment: They can take about 3 shots to its head in order to finish it.
     Since its head is pretty darn small, this is one bad a** jerk. Appeared 
     in chapter 2-3.

Rotting zombie [Green] (Green zombies with no skin)
     Official Name: Ebitan
     WP --- Head
     ATK -- Bite
     HP --- Medium (small in special situations)
     Comment: A little less HP than the brown ones. Appeared in chapter 1-3.

Rotting zombie [Brown] (Brown zombies with no skin)
     WP --- Head
     ATK -- Bite
     HP --- Large
     Comment: About the same HP as the fat zombies. Appeared in chapter 2 
     only.

Rotting zombie [Orange] (Orange zombies with no skin)
     WP --- Anywhere
     ATK -- Rush bite
     HP --- Small
     Comment: Appeared in the beginning of chapter 3 only.

Fish (Yellow fish with dracula-typed teeth)
     WP --- Anywhere
     ATK -- Jump bite
     HP --- Small
     Comment: Can shoot while in water. DON'T let it come and bite you.    
     Finish them as soon as possible. Appeared in chapter 2 and 3.

Bat (Black body with purple wings that flies in a butterfly pattern)
     WP --- Anywhere
     ATK -- Fly bite
     HP --- Small
     Comment: Shoot these bats AS YOU SEE THEM. They will be annoying when 
     you see them for the first time. In solo mode, they will come with 3. 
     In a special situation like those behind the cell (in stage 4), they 
     come with 7 or 8. Appeared in chapter 3 and 4.

Mask zombie (A mask behind its face with 2 claws as hands)
     WP --- Head
     ATK -- Claw slash
     HP --- Medium
     Comment: Pretty much like the original zombies, except the claws can 
     block your shots. Appeared in chapter 4 only.

Sword zombie (A zombie with a sword in front of it)
     WP --- Head
     ATK -- Sword slash (Need info if both hands are off)
     HP --- Medium
     Comment: Did Goldman killed Cloud Strife from Final Fantasy VII? I
     mean, the size of the swords are pretty much the same as Cloud's except
     there are green bloods "painting" them. Anyway, they will need a certain
     amount of time to raise their swords and slash you. And that time seems
     PLENTY to me.  Appeared in chapter 4 only.

Double knife-thrower zombie (Blue-white skinned zombie with bold hair)
     WP --- Head
     ATK -- Double knife throw
     HP --- Medium
     Comment: You will meet this zombie in chapter 4, when you didn't rescue 
     the water gate guy way back in chapter 3. I found that in 1-player mode, 
     only ONE of this zombie will appear at one time. Hey, don't even think
     you can survive FOUR knifes rushing at you AT THE SAME TIME. There's 
     also one more in Chapter 5.

Commando zombie (They have orange hats and white faces)
     WP --- Head
     ATK -- Arm slash
     HP --- Medium
     Comment: Not much about this zombie. They just seemed faster than the 
     original zombies, though. Appeared in stage 3 and 5.

Worm zombie (Looks like a blue "original zombie type B")
     Official Name: Peter
     WP --- Head and only head
     ATK -- Bite, Worm bite
     HP --- Medium
     Comment: Except their heads, all parts take no damage at all. If you
     see it open its chest, AIM AT THE CHEST AND SHOOT LIKE HELL (if you 
     can). You will hit the worm before you can even SEE it (if you're in 
     the heat, that is). Appeared in chapter 5 only.

Double blade rush robot (2 blades in its hands)
     WP --- Anywhere
     ATK--- Blade slash
     HP --- Medium
     Comment: You will meet these in chapter 5 only. They will show up in 
     front of the car, and there's plenty of time to shoot both of these 
     suckers. Oh, and one weird thing about this guy: their attacks will 
     NOT cost you a life mark. I don't know why, though.

Double blade range robot (2 blades in its hands)
     WP --- Head
     ATK -- Bite, blade throw
     HP --- Medium
     Comment: You will meet these in chapter 6 only. The will show up 
     anywhere--- ceiling, walls, and the floor. And nowhere--- it seems like 
     they're using teleports or something....

Double chainsaw robot (2 long blades in its hands)
     WP --- Head
     ATK -- Saw slash
     HP --- High
     Comment: Their slashing time is a bit longer than the original chainsaw 
     zombie. Probably because you have a hard time to shoot its head while 
     it's far from you. Appeared in chapter 6 only.

Original zombie-robot (White robots and nothing else)
     WP --- Head
     ATK -- Single arm slash, Double arm slash
     HP --- Medium
     Comment: Sometimes they use teleports, but that will not scare you. In 
     fact, it's the same as the original zombies. Appeared in chapter 6 only.

Slime (Orange "stuff" which looks kind of sticky and icky)
     WP --- Anywhere
     ATK -- Uh...don't know what it's called...."death kiss"?
     HP --- Small
     Comment: Only appears in the clock tower in chapter 2.


        
==============================================================================
Chapter VII: Elements in HOTD2 that I like and hate
==============================================================================


What I like in HOTD2:

1) The challenge. This is exactly how hard a REAL war is.

2) The boss music. It's another cool piece of techno music in video games. 
   The tones are REALLY weird, like the beeps in each "section" of the music.
    
3) The fonts that appeared in HOTD2. There are about 7 different         
   fonts in all, and some of them are really weird looking (and yeah, 
   I'm weird).

    
What I hate in HOTD2:

1) Life ups. What's wrong with them? They're few and far between.....

2) The civilians. Uh....you know what I mean by that, right?

3) Too Resident Evil/Biohazard like. RE1 got mansion, HOTD1 got mansion. RE2 
   has trouble in the city, HOTD2 has trouble in the city. What's the point?

4) The gun. Sometimes, some shots are just out of scale. Probably because of 
   fingerprints messing the lasers.....

5) James. An ultra ugly guy. He will bring me bad luck.

6) The machine. The screen is just too darn small and far away.

7) The crates and barrels. Most of them take two hits instead of                  
   one.

8) Some voice errors from the game. "Holy fu-[beep] ing  sh-[beep]!!!"
   (Sorry for that sentence..... but the line is straight from
   another game called NFL Blitz 99)



==============================================================================
Chapter VIII: HOTD2's sloppy side
==============================================================================


     This section is about the errors (mostly grammar, voice and spelling) 
that HOTD2 has. I hate to say this, but the errors are simply too much. Sega 
better fix these in the Dreamcast version of HOTD2. Since the conversion 
between the arcade and the DC is so small, it will not be a problem.

     Note:   AM1 is HOTD2's developer. Sega is the publisher of this game.
Hm...AM1...I wonder what AMS stands for....


1) Voice error:   In stage 2, you'll meet a fat man and a granny (that's 
   right, a granny) if you don't save the man in the car in the beginning. 
   The granny's voice sounds like a MAN'S when she dies. Creepy.


2) Voice error:   In stage 2, if you don't save the woman behind the gate 
   (just after you met the fat man and the granny), you'll meet another 
   woman.....well, sort of. Look at her face; hear her voice... she's 
   homosexual, and I mean it!


3) Grammar error: In the beginning of stage 3, Harry says, "...and a expert 
   on the Genome theory." The error is obvious: it's _an_ instead of _a_ 
   since the letter "e" in the word "expert" is a vowel.


4) Voice error: When Emperor says, "I am....the Emperor." it uses the wrong 
   pronunciation with the word "the" since since the "e" in "Emperor" is a 
   vowel. Therefore, it shall pronounce it into "de". Another obvious error 
   that AM1 did. Man...if the voice actors are so uneducated then don't 
   record from them. Jeez.


5) Voice error: (Gary's solo mode only) When you killed the sliver dragon of 
   Tower in stage 3, Amy says, "We're in a serious s--Ahh!- tate." Of course, 
   there's no way that a person can talk two words at the _same_ time under 
   normal conditions. (Use _common_ sense, AM1. That's how you teach me...)


6) Emotional Error: Before the boss in stage 3, Gary/James says, "What is 
   it?" But after that, they are NOT surprised (no gasp or anything?) when 
   they see a 5 headed hydra. Therefore, at least they should say "what is 
   THIS!" when they see the hydra. (Use common sense again...AM1.) Yeah, I'm 
   actually going too far with this one, but who cares.


7) Graphic error: In stage 1, a guy will say "I don't wanna die...." Well, 
   nothing's wrong with that line, but there's no, repeat, NO blood on his 
   back!


8) Graphic error: If you don't rescue the guy on the boat that was chased by 
   a green rotting zombie (after you fought Hierophant on Sunset Bridge), the 
   boat will explode. Sometimes, though, the zombie will just stand there and 
   do nothing. Guess what? If that zombie doesn't have invincibility, it will
   become a yummy B-B-Q...


9) "Psychology" error:  When James or Gary says "G's bloodstains..." in stage 
   1, there's an error right there. How the hell they know it is G's? It may 
   be one of the civilians, the worms, or something else (like a ketchup =). 
   They just can't jump to conclusion THAT quickly, you know what I'm saying!? 
   And thanks to Rafiq (RChosen1@aol.com) who said something like this.....

     "........I'm not sure what kind of error this is, but it was one that
pissed me off. In the first stage after the idiot who forgot his primal 
instincts of survival (i.e. RUNNING FOR YOUR LIFE!) and the stupid girl 
who's backing away from the Zombie, you past a door, and you see G's 
bloodstains. I sat there for a moment thinking "What the hell do you mean 
G's Bloodstains?! How the heck could he possibly know?!" The whole thing 
with O.J. [Simpson, NOT an abbreviation of Orange Juice :] taught us that 
machinery isn't reliable with blood analysis, but this guy can do it with 
eyes! I'm not even sure that G was bleeding. In short, I'm just angry that 
he knew it was G's without any proof......."


10) Grammar error: When you reach Judgement for the second time, the bat 
    thingy (that's what I like to call him) says something along the lines 
    of 'Don't even think you can get passed me this time." The translators 
    put the verb 'pass' in the past tense, making it wrong. It's hard to 
    believe these people get paid for this...

                    - Error by *Rafiq*


11) Voice Error: Assuming you don't save the guy in the car in the beginning 
    of Stage two, and you save the girl from two green guys from there, 
    listen to her voice-it's a muffled voice of a man!  And she looks like a 
    Cabbage Patch Kid.  It's disgusting!

                    - Error by Lisa Lee <lis19@hotmail.com>


12) Voice Error:  When you enter the house after saving the kid from the Fat 
    boy in Stage two, you hear a young man's voice calling for help behind 
    the door. But when you open it, an old guy comes out and he talks to you 
    in an old guy's voice.  Why don't they keep the voicing consistent?

                    - Error by Lisa Lee


13) Graphic error:  At the end of every stage you see all the hostages you've
    saved from the preceding stage.  Notice that some of them look different
    from the time you saved them.  Like the first guy you save in Stage 4; 
    he's young, but at the end he looks like an old man.  What happened, did 
    he turn old right after he was saved?
       
                    - Error by Lisa Lee



==============================================================================
Chapter IX: Funny things to do in HOTD2
==============================================================================
       

     This section is about some funny stuffs that you can do without hurting 
your quarters.  Got milk (oops...)? E-mail me (hsakuragi@xoommail.com). At 
this time, I found only one of them....

1) When you rescued (and I mean COMPLETELY rescued) a civilian, he/she will 
   give you a "thank you" stuff and he/she will tries to go away from the 
   screen. At this point, if you SHOOT at them, they will NOT die (the same 
   goes to HOTD1). In stage 4, there's one civilian that I REALLY hated. 
   When I rescued him, he just says, "thanks for saving me!" and he walks 
   away like nothing's happened. Oh yeah? Taste MY bullets and say, "WTF 
   are you doing!"



==============================================================================
Chapter X: How to play alone
==============================================================================


     Sounds easy, isn't it? Well, wait until you see some newbies joining
your game while you get to Magician. They will just RUIN your rhythm of heat.
You keep dying. You feel very angry, but they don't know what the heck's
going on when 3 direct hits "jammed" you. So you give up, and let the newbie 
die.


     You might say "NEWBIES SUCK!" Well, they are, simply for one reason:

             THEY DON'T LEARN THEIR MISTAKES AND IMPROVE THEM.

     About a year ago, I'm just a newbie to light-guns. But I did improve my
mistakes. How to shoot faster? How to dodge faster? How to reload faster? 
Well, I kept playing light-gun games and LEARN while playing them. There is 
NO OTHER WAY to make you a good light-gun player without DOING and LEARNING
it. Same as math, english, chemistry, physics.... got the picture?


     Now, let's talk about some ways to _prevent_ newbies from joining you.

1) Simply just say, "That gun doesn't work. It needs to be fixed." or 
   something like that. You'll be able to tell whether he/she's a newbie or 
   not since newbies will not play light-gun games often. If they're newbies, 
   they'll just leave you alone. However, if they don't listen to you....
       
2) Say something like, "This game is VERY hard. There's an easy one over 
   there." Because HOTD series are the hardest light-gun series ever, this 
   should work. Games like Time Crisis series and Area 51 are just fine. But, 
   if your arcade center only has one light-gun game or the newbie is still 
   bugging you...

3) Let the newbie join. Then try your best to focus everything on the right 
   side (as Gary) or the left side (as James) of the screen, while don't 
   shoot ANYTHING (except life-ups, of course) at the left side (if the 
   newbie is James) or the right side (if the newbie is Gary) of the screen. 
   The newbie will die quickly, and you'll make a hidden laugh. If they 
   continue, repeat this step. This step, however, doesn't work if you're 
   fighting a boss or if you're trying to rescue a civilian. If that's the 
   case....

4) Give the newbie money and ask if he/she can f- off and give you the gun.
   This is not an appropriate way,  but what else can I do? And finally.....

5) Buy the machine. That way, you'll always have the freedom to play alone.



==============================================================================
Chapter XI: The FiRsT CHAPTER-------- a PrElUdE walkthrough
==============================================================================


     Think you can survive the first chapter? Keep in mind that this 
walkthrough will spoil almost everything in the 1st chapter, with Gary's 
solo mode ONLY. Since this FAQ focuses on survival, I do not really need 
info about the next few chapters (so you will die EASILY, hehe...). Here 
goes.


Slang:   Cap means "to shoot at an animal or a human being's head."
         Spat means "now eat my bullets."
         Bang means "to shoot."


-----------------------------------------------------------------------------


     It all begins with a car drove through the screen, with a purple bat
waited at the roof of one of the tall buildings. As the car drove almost 
3/4 of the screen, the purple bat fled and started the chase. Then.....

                The FiRsT ChaPTER



                        a pReLuDe

     "We're meeting G over there," said Gary, while still driving. After a 
moment, he saw something in front of him..... the purple bat. He stepped the 
brake in a hard way. The purple bat laughed.
     "I've already taken care of G." said the bat, with a weird voice. Gary 
felt confused, so he got out of the car. "This is only the beginning. You're 
next." The purple fled in front of the library building. It said, "Get him!" 
in a not-so-loud voice.
     Gary, pulled the gun out of his pocket, put six rounds of bullets into 
the gun's chamber, and he aimed at the street, with two zombies "waited" for 
him....


(I think it's not a bad start to write a kid's novel, but I think it totally
stinks. I just want to improve my English, so I keep typing. I HAVE TO.)


------------------------------------------------------------------------------    


     You see 2 normal zombies in front of you. Finish them by shooting their 
heads. Then shoot the bicycles, and, if you like, try to shoot the zombies 
far from you to see if you are a "sniper" or not. After a few seconds, Gary 
said, "No, not G." and he opens the door. 2 more zombies awaited for you. 
No, it MY BULLETS awaited for their HEADS. After that, Gary said, "how could 
this happen." A zombie will pop out from a chair. Cap it. Then you will see 
a zombie lying on the ground. You can cap it when it rises. Another zombie 
will rise from the right desk. Cap-> Bang-> Spat. Then..


-----------------------------------------------------------------------------


     Gary saw something. It looked like a person lying on the ground. Gary 
ran forward.
     "G!" He cried.
      G raised his head and took a good look at Gary. It looked like G had 
been hurt for a while.
     "Gary...., I tried......" said G. "Don't under estimate the enemy..."
     G pulled out a book from his pocket. The book's title said, "G's file."
     "Gary, take this....." Gary had no choice but to accept. Just then, the
windows broke, and they saw a axe-wielded zombie and a normal zombie.

 ------------------------------------------------------------------------------


     Kill the axe zombie first (remember tip 4?) by shooting at its BRAIN. 
Forget that normal zombie for a moment--- it stinks.


------------------------------------------------------------------------------


     Gary ran towards the window, and turned his face to G.
     "Amy and Harry are coming to back us up." He said, painfully. It seemed
like he cannot move at all. "Hurry, GO!"
     "Thanks G." But Gary did not smile.
     Gary went forward. He heard a voice from the right side. As he looked, 
an axe zombie had slashed a helpless man's back.


------------------------------------------------------------------------------


     Forget that stomach thing, this axe zombie is the worst axe zombie I had 
ever seen in HOTD2. Shoot its head QUICKLY and it's game over.


------------------------------------------------------------------------------


     Gary ran towards the helpless man, still alive.
     "I don't wanna die......" His last speech summoned his death.
     "My GOD." Gary said.
     Gary ran forward a little bit, and he heard another voice in front of 
him.


------------------------------------------------------------------------------


     Now it's the time to rescue the first civilian. Follow tip 1 and 2 and 
you will be fine. Shoot at its head if you think you are "snipe" enough (or 
good accuracy).
     This woman's life can change your routes. If you rescue the woman, she
will say, "please, help him!" and you will run to the left side of the wall,
to a well that you have to rescue another civilian. Shoot the zombie in front
of you. Then you will have to face 2 more zombies from left and right. WHEN 
HE FALLS DOWN, SHOOT THE CRATES ON THE FAR LEFT SIDE OF 
THE CIVILIAN. You can get the first LIFE UP here. Back to the 
zombies. The left one will hit him first, so kill it (duh!), then the 
right one. If you are successfully rescuing him, he will tell you the 
other route to get to the back street (Route B).

     If the woman dies though..... you will face three normal zombies from 
the well. After that, follow Route A.

     If the well guy dies, Gary tells the woman "there's nothing we could 
do...."  Then follow Route A (recommended route for more points).


-------
Route A
-------

     You will see three normal zombies "ram" the gate and rush you. Nothing
too hard though. Then you will see 4 frogs. Way too slow than I thought. No
problems here. Then you will see a normal zombie and an axe zombie. Since the
normal zombie is RUNNING while the axe zombie is WALKING, you know the
distances..... after that, Gary says "G's bloodstains...." and the grate will
bust open from the right side and about 8 pink worms coming out. Shoot them
QUICKLY. Then, ignore the crates (it reveals a diamond, but who cares about
points?) and face a chainsaw guy. Legs-> Head-> Spat. Then follow Main Route.


-------
Route B
-------

        You get out to the by pass. Then you will see a normal zombie with a
man crawling the ground (funny:). Shoot the zombie's head. No changes if he 
is rescued or not. Then a normal and axe zombie. Kill the normal zombie->axe
zombie. Use stomach attack. Then the grate busted in front of you and about 8
green worms coming out. It's easy to kill all of them here. Then Gary said 
"G's bloodstains....." Follow Main Route.


Main route

     You will see the axe thrower. If it throws any of its axes, shoot them 
to save your life marks. Then you will have to shoot the green zombies that 
they come out from the river. They are all one-hit die. Now you can shoot the 
vases to get an easy coin. As a door opens, HOLD YOUR FIRE! A girl will come 
out, then 2 axe zombies. Use the distance rule. After that, you will face 2 
claw zombies. Nothing too hard here. Next, a pack of normal zombies appear. 
Easy kills. Now you can shoot the red barrels (2 hits) on the left side of 
the screen. You can get a gold frog here. After that, you will see a normal 
zombie with a barrel with its hand, and a civilian at the side of the bridge. 
Shoot the barrel and that's an easy rescue. When she comes towards you, a 
normal zombie will try to kill her. Yeah right. Bang, bang. Now give me that 
LIFE UP!


------------------------------------------------------------------------------


     As Gary ran forward to the middle of a square, he saw the purple bat,
again.
     "Seems like my advice had no effect." It continues to speak with a weird 
voice. "Suffer, like G did." He fled away from Gary, and then a headless 
knight came out of nowhere, crashed all the cars in its way, and made a big 
roar.
     Gary took out G's file from his pocket.


------------------------------------------------------------------------------
       

Beep........(music starts)
Flap, flap, flap, flap ...... flipping pages ....... tracing image.......

(Another different beep) Ah huh!


                        Judgment Type 28

 WEAK POINT------------------           |                /==\
                            /           |               /   \
        ===============    /            |              /    |
        |     /-\     |<--/       /  |------[]|======    |
        |  /\ \ / /\  |             /   |        |          |
        | /  \ | /  \ |            /    |        |======\   |
        | \  / | \  / |           /     |                ====
        |  \/  |  \/  |                 |
        |     / \     |                 |
        ==============+                / \
                                      /   \
                                     /     \

                        (OK so the halberd is right-handed but so what)


------------------------------------------------------------------------------


Read the strategy in "bosses' backdoor" section, and....

If you kill it, you made it! You crossed and survived the first chapter!


------------------------------------------------------------------------------

     The bat gave its last speech. "Sir....G..o..l..d....." then it fell on 
the ground.
     While Gary stared at the beast, a red dressed woman running behind him, 
with a man in black besides her.
     "Amy, Harry!" Gary turned around and cried.
     "Thank god you're all right." Amy smiled.
     Gary did not, though. "What the hell is going on in the city?"
     "Don't know....." Harry answered. "But it's very similar to that 1998 
Curien case."
     "That case?" Gary questioned to Harry.
     Harry ignored him. After a moment, Harry said, "Gary, go and prevent the
confusion of the city."
     "OK." Gary was still wondering about the Curien case.
     "Let's meet at the Sunset Bridge." Harry continued.
     Amy broke in. "We're counting on you Gary."
     She sure did cheer Gary up a bit. "Leave it to me," Gary said in a low
voice.


------------------------------------------------------------------------------


Number of civilians rescued in order to get a life up: 5. (The music is
extended, by the way)


End of Chapter 1, in Gary's solo mode.



==============================================================================
Chapter XII: The bosses' backdoor
==============================================================================


     All bosses in this section are much more detailed than those above. And
by the way, all stories about the bosses are COMPLETELY fictional. And is it 
make sense that I used the equation "E=MC squared" here? By the way, it will 
not include the level ones and twos' strategies because this game may be WAY 
too hard for them.



The first chapter's boss: Judgment Type 28
------------------------------------------


Story:
------

     After Chariot Type 27 (chapter 1 boss in HOTD1) and Hangedman Type 041
(chapter 2 boss in HOTD1) defeated, Goldman tries to combine them into one. 
He improved Chariot's armor, but decreases it's speed, and the intelligence 
was down to its IQ into zero because during the experiment, its head has 
fallen off.  He also improved Hangedman's speed, but there's a downside: 
Energy must equal mass of speed of light squared (E=MC squared). So he 
changed its body into a smaller one. Since the improved Chariot has no IQ, 
Goldman must use the improved Hangedman  to control the improved Chariot, 
called Kuarl. And thus, Judgment was created.


Visuals:
--------

     Kuarl is a huge, but headless knight with a large halberd on his right 
hand. The small Hangedman (called Zeal) is a purple bat-like thing that 
controls Kuarl. They both are called Judgment.


Weak Point:
-----------

     Since Kuarl is almost invincible because of its armor, the only weak 
point G has found is Zeal.


Attacks:
--------

     Since Kuarl is pretty big, Zeal can't control much about 
it.
     It can only make Kuarl to walk a bit and do some slashing. But that 
doesn't mean it can't fly while controlling Kuarl. In fact, it can fly in a 
maximum speed of 21.7 mph (just an assumption).

     If Zeal has only 2/3 health, it cannot control Kuarl anymore.
Now it must survive on its own. Since speed is its main advantage, it can fly 
anywhere while charging. When close enough, it will quickly bite its target.


How to beat Judgment Type 28:
-----------------------------

Fidel's tip of getting more points: 

      Aim for the big guy, Kuarl. Yep. It's the best way to take him down...
and rack up about 2000  points in the process. 10 points 
per hit does help in the long run, trust me.  Besides, Zeal (the purple 
bat's name, from a Prima strategy guide) will pass in front of Kuarl 75% 
of the time, so it's worth it anyway. And one other thing:  each hit to 
Kuarl does a tiny bit of damage, but with a fast (I mean fast) trigger 
finger, those tiny bits of damage can add up (something  like 1/10 
of the damage meter when Kuarl falls). 



Level three:

     As the battle starts, aim the gun at the knight's chest and just shoot as
fast as you can (use on screen reload). Sometimes, Zeal will fly right 
through there and take a stupid hit. If not, though, Zeal will fly at the 
top of the screen, and it's your LAST chance to save your life when it says 
"Get him, Kuarl!" About two seconds later, you cannot shoot the bat anymore 
because the knight blocks Zeal's view and then SLASH you. If you hit it, 
good job (nah). Around 2/3 of Judgment 's life, the knight falls and leaves 
Zeal alone. Then it will do one of the following...... randomly.


------------------------------------------------------------------------------


ALTERNATE WAY TO BEAT JUDGMENT'S FIRST FORM:

     See the street lamps at the top left side of the screen? Well, shooting 
at these and Zeal will have a GREAT chance of taking a hit. Keep shooting at 
the street lamps until Zeal flies to the top of the screen (or when the 
knight starts to slash you).


------------------------------------------------------------------------------


a) It charges at you with up then down pattern (5 times) and "smack" you. 
b) It charges at you with left then right pattern (5 times) and "smack" you.
c) It charges at you with far left then far right pattern (2 times) and 
   "smack" you.
d) It charges at you with far right then far left pattern (2 times) and
   "smack" you.


Solutions: (Normally, DON'T track that stupid bat. Instead.....)

a) Aim a little bottom from the middle of the screen and keep shooting.

b) Aim a little right from the middle of the screen and keep shooting.

c) Aim at the far left (its first time) of "Tropic of Cancer line" and keep 
   shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, 
   the far right (its second time) of "Tropic of Capricorn line" and keep 
   shooting. It basically means "2/3 to 3/4 from the top of the screen"

d) Aim at the far right (its first time) of "Tropic of Cancer line" and keep 
   shooting. It basically means "1/4 to 1/3 from the top of the screen". OR, 
   the far left (its second time) of "Tropic of Capricorn line" and keep 
   shooting. It basically means "2/3 to 3/4 from the top of the screen"


NOTE:

Tropic of Cancer is-- on the earth's globe, at 23.27 degrees north of the 
equator.

Tropic of Capricorn is-- on the earth's globe, at 23.27 degrees south of the 
equator.

Either you shoot that fly or the fly "smacks" you, it flies back to the far 
middle of the screen and repeat the process. It takes three shots to kill it 
in solo mode.

Level four: You should be accurate enough to hit Zeal when Kuarl is 
walking, and when Zeal is flying alone.



------------------------------------------------------------------------------


Chapter two's boss: Hierophant Type B 05
----------------------------------------


Story:
------

     After Chariot Type 27's defeat, Goldman tried to find its weakness, and 
he found one of them: too heavy. Following the equation "E=MC squared", he 
removed the armor and leaves the flesh parts. However, he still cannot change 
its weak point--the chest. But he can make the flesh parts invincible if 
combine them with metal. Goldman needs a new compound that is both light but 
hard to hit. He was able to find it by Curien's leftovers: the project of 
Hermit Type 6803 (Stage 3 boss in HOTD1). He used this compound to recreate 
Chariot's fleshes, including a barrier that can cover its weakness. The new 
Chariot, Hierophant, was born.  


Visuals:
--------

     Hierophant is a knight-like zombie that has a trident on its right hand.


Weak Point:
-----------

     G probably knew about this Chariot project when he became the secret
agent. And therefore the chest is still its weakness. It's the red thing 
inside the barrier.    


Attacks:
--------

     Basically, its attacks are much more like Chariot's. It can dance a bit 
forward, then another bit, then another.....then SLASH at its target. Since 
it's a horizontal slash, it can slash multiple targets at the same time. When 
it had some difficulty forwarding, it can move left or right while still 
dancing forward (like a rap dancer)  and slash its targets. If he still has 
problems, it will summon its little "friends unlimited" fish. If Hierophant 
doesn't hit, it will summon as many as it liked...say, around 8 to 15. But if 
it's hit, the fish will stop jumping. After a while, either it summoned enough 
fish or it loses health, it will jump high and do a head slash. And this is 
its last hope of surviving.

NOTE: This boss in sunset bridge treats a bit different when it tries do some 
head slashing.  About 1/4 of its health, it will jump off the bridge and plays 
some hide and seek. After a while it will jump from left of right of the 
bridge and head slash you.


How to beat Hierophant Type B 05:
---------------------------------

Fidel's tip of getting more points:

     Well, not much for tips here, except for an obvious score-upping thing: 
GO  FOR THE FISH! It's somewhere around 1200-2000 points for all of 
them, so it's  worthwhile...just don't hesitate!


Level three: 

     Try to shoot as fast as you can. Use on screen reload since its chest 
will not always move, except that rap dancing and fish parts. You may be hit 
by these two easily, since you may need more accuracy.


Level four: 

     You are accurate enough to shoot at its chest AS SOON AS THE BARRIER 
OPENS (or fast reaction). About the fish thing, try to shoot at its chest 
before even the first fish comes.  


Level five: 

     When it's about to jump (I'm talking about the head slash), the barrier 
will open one more time before it jumps. If you hit it, it will not do the 
head slash and laugh at you instead.


     And by the way, the barrier can "laugh" at you by opening and closing 
very fast. I think the hidden meanings are: "hahaha! You can't beat me!",  
"hohoho!" when doing the head slash, or "hehehe..." when summoning fishes.


------------------------------------------------------------------------------


The third chapter's boss: Tower Type 8000
-----------------------------------------


Story:
------

     Goldman tried to make a new type of monster. He looked at a complete
dictionary about insects and ancient animals. Unicorn, dragons, spiders,
hydras, ants....etc. He found that hydras and dragons looked like monsters 
more than animals. So he want to create a monster with the traits of a hydra 
and a dragon. He created a model about this new monster-- 4 headed hydra with 
a sliver dragon in the middle of them. With the compound that is the same as
Hierophant's, their skin are invincible to bullets. He named this new monster 
"Tower".


Visuals:
--------

     Tower is a 5 headed hydra with a silver dragon in the middle of them, and 
four of the "snakes" are orange. All snakes will share the health by one -
forth. The silver dragon will have its own.
       
       
Weak Point:
-----------

     G found that the mouths are hydras' weak points. Since the dragon has 
some traits of a hydra, this dragon's weak point is the same.


Attacks:
--------

     All "snakes" (not the dragon) will attack with their mouths. Due to 
energy problems, only one snake can attack at one time.  Since Tower's body 
can take up a lot of energy, each snake will charge oxygen in order to have 
energy to bite. This doesn't mean 2 snakes cannot charge oxygen at once; they 
just cannot ATTACK at once.
     The dragon will set free when all four snakes are dead. Since it has no 
wings, it can only slide "S curved" like a snake. It can charge oxygen while
sliding. When enough oxygen is in its mouth, it can rise up and bite its 
target. It will repeat the process since Goldman only programmed 1 attack to 
the dragon.


How to beat Tower Type 8000:
----------------------------

Fidel's 2 cents:

     Not much  here, either, except for something like this: while fighting the 
four other  heads, sometimes when shot, their head will whiplash back, mouth 
open. SHOOT WHILE THE HEAD IS LIKE THAT. Sometimes you can do 
this until the head is dead  (Huh, a rhyme!). I could better illustrate this if I 
were in person, but  obviously I can't (money, ticket, etc...I live in Pennsylvania, 
home of the Amish). Other than that, nothing else.



Level three: 

     Always aim the snake that is charging and shoot. If two snakes charge at 
the same time, aim the one that will hit you first (duh!), then the second. If
you didn't lose a life during the battle, they will start charging 2 at the 
same time (you'll see 2 snakes start charging together). At the very end, 
there will be 2 snakes charging almost at the exact same time if there's still 
two snakes at one side are still living.  Don't give up! When the silver 
dragon is free, you'll be in either a sand terrain or the water terrain. There 
are 2 differences:

a) At the start, the water's dragon will attack earlier than the sand's.
b) You have less trouble to find a time to hit the water's dragon, because the
   sand's dragon always has something to "hide, slide, and bite".

     The strategy is simple: shoot at its mouth AS SOON AS IT STARTS CHARGING, 
you'll hear a sound. If it rises up, you still can hit him about 1 or 2 shots, 
but you just need more accuracy to do it.  It takes 3 shots to stop the bite.


Level four: 

     Be careful about the rightmost snake and leftmost snake. Their bites are 
more deadly than the other two (I can't tell you why, since this will spoil 
the challenge).


------------------------------------------------------------------------------


The forth chapter's boss: Strength Type 205
-------------------------------------------

Story:
------

     Goldman found that some of Curien's zombie models are total waste. The 
Fat chainsaw  zombie, for example, is one of them. Goldman tried to improve 
this zombie into a better one. Somehow, he has found two ways to change its 
model. One is to make it thinner (a.k.a. the chainsaw zombie in Chapters 1-3), 
and another one is to make it bigger. He used the same compound to make its 
whole body invincible, except its head. He found that if the compound goes 
into the brain, it will become a dummy instead.  Also, the "E=MC squared" 
equation has no problems at all, maybe because the fat body can make a lot of 
energy. So Goldman tries to make it faster, and it worked. After all this, he 
gave it the name "Strength".  


Visuals:
--------

     Strength is a big, blue zombie with a BIG chainsaw holding with both 
hands. You will not see its head because the chainsaw block the view, if its 
hands are not raise.
       

Weak Point:
-----------

     G found that almost every zombie's weak point is the head, and this boss 
is no exception. (And how G knew all this?)


Attacks:
--------

     Very similar to run-n-gun, Strength can only run-n-slash with his chain -
saw. Since speed is its major advantage, it can go to a maximum speed of 15.2 
mph (another fake). It can chase the target if the target tries to escape. 
Somehow, he has an estimated of 1 or 2 axes in its back. It can throw at its 
target if Strength stops.


How to beat Strength Type 205:
------------------------------

Fidel's 2 cents:

    Umm... good luck. By far, this is THE toughest boss to beat (One hit from him 
is the usual run for me... and also the deathblow sometimes) in the game, even 
harder than Emperor. Face it-- Emperor leaves himself open more often than 
Strength.


Level three: 

     This boss is extremely similar to that T-Rex chase in the Jurassic Park 
light-gun game (also by SEGA) except no car bumping. Anyway, the chainsaw will 
cover Strength's head when the hands are not rising up. You can still shoot it 
when the chainsaw's not rising up. But you need HEAVY accuracy to let it get 
hit because the head is always moving. When it rises though, SHOOT!!!!!! 
That's the main points of beating him, even if it's running after you, jumping 
from above, or something else. Oh, and if it jumps, you MUST shoot it at least 
one time or you'll get SLASHED. If it stops,  it's gonna to throw axes, so be 
prepared. At the end, you'll be far from it, but it'll rush you from a 
distance (crazy dance). Just shoot the head as fast as you can and it's 
doomed.


Level four: 

     If you're REALLY accurate enough, try to shoot at its left or right side 
of its face. The chance is much higher than shooting at the center of its 
head.


------------------------------------------------------------------------------


The fifth chapter's mini-boss A: Judgment Type 28
-------------------------------------------------


Story:
------

     Goldman gives the Hangedman a second chance to kill James and Gary.


Visuals:
--------

     Same as chapter one's except the background ----- no glassware.


Weak point:
-----------

     Same as chapter one's.


Attacks:
--------

     Same as chapter one's.


How to beat Judgment Type 28:
-----------------------------

Level three: 

     Exact same strategy as in chapter one's.


Level four: 

     Same as level three's strategy.


------------------------------------------------------------------------------


The fifth chapter's mini-boss B: Hierophant Type B 05
-----------------------------------------------------


Story:
------

     Goldman revived it and gave it another chance.


Visuals:
--------

     Same as chapter two's except the background. Also, it takes DOUBLE DAMAGE 
WHEN HIT!


Weak point:
-----------

     Same as chapter two's.


Attack:
-------

     Almost the same as chapter two's. Due to the ocean has no killer fish 
(kind fish only), it cannot summon any of these.


How to beat Hierophant Type B 05:
---------------------------------

Level three: 

     Exact same strategy as in chapter two's. Since this boss takes double 
damage, it will end faster than the first one.

Note: If you don't kill this boss fast enough (i.e. lose some lives),
it will play hide and seek.

A special thanks to another hardcore HOTD2 gamer, Kyosuke Kagami 
<darshu@hotmail.com>, which says that the stage 5 boss CAN play hide seek if 
you don't kill it fast enough. Well, it's true, but the exchange is another 
dollar (4 credits).


Level four: 

     Look at level three's strategy.


------------------------------------------------------------------------------


The fifth chapter's main boss: Magician Type 0
----------------------------------------------

Story:
------

     Magician is the masterpiece of Dr. Curien's ghastly work. However, this 
masterpiece spelled the end of Dr. Curien himself. Thomas Rogan and G success-
fully defeated Magician (all copied from Gavin's, bah!) and Magician exploded. 
However, the model is in Goldman's hands, and he managed to create another 
one. During the recreation, he tried to improve its attacks, and added some 
skins to cover the wires. And thus, another Magician was created.


Visuals:
--------

     Magician looks like a floating robot with moving "skins". Compared to 
HOTD1, it looked more beautiful (or should I say ugly). The fireballs was re-
designed so it will be easy to know it's destroyed or not. And the red and 
blue idle stances (a.k.a. shadows)--- you gotta love this.
       

Weak Point:
-----------

     After Rogan and G's fight with Magician, G found 5 weaknesses: its right 
section of its face, it's upper left arm, lower right arm, the left thigh, and 
the right leg. The left thigh is the biggest "skin" area.


Attacks:
--------

     If you've played the first Magician, then you should already know its 
attacks. It starts with 2 fireballs, then another 2, and then another 4 (Your 
reaction will quickly tell you whether the fireball is destroyed or not, un-
like the first one). If it lost some health, he will start moving very fast 
and rush its target. Unlike the first one, this Magician's moving patterns 
treats a little bit different. In the first one, the target will sometimes 
hear 2 or 3 "moving sounds"  and then rush the target. This one, though, the 
target will always hear 3 "moving sounds". The patterns are:

Left, left, left;
Left, left, right;
Left, right, left;
Left, right, right;
Right, left, right;
Right, left, left;
Right, right, left; and
Right, right, right.

     If more health are lost, it will start using fireballs again, in 2,2,4 
pattern. After more health are lost, it will start the rushing again. But if 
there's even more health lost, it will start moving far from its target, start 
charging lots of fireballs, and fire at its target. It will charge again when 
all fireballs are gone. This is the only obvious difference between the first 
one and this one. Also, Magician will fly closer to its target with each fire-
ball charge.

       
How to beat Magician Type 0:
----------------------------

Fidel's 2 cents: 

     The shin is the spot most often left unguarded by Magician, and 
then the thigh is  next (a nice large target-- good for the lazy expert). 
And... forget the face. There is no way in HELL you'll hit that. I've 
tried already and found it to be a waste of time; besides, no damage 
is done to him (bleh). One other thing: I think the fireballs aren't 
worth anything, but I must still see if I can prove that.


Level three: 

     When charging fireballs, shoot them until all of them are destroyed, then 
shoot at its left thigh. If it rushes, shoot at its thigh. If it's last 
"moving sound" is to the right, then aim at a little right of the screen and 
shoot at this thigh. If it's left, aim a little left of the screen and shoot 
at its thigh. So basically the main weak point of Magician is the thigh. If 
it's start charging fireballs, shoot at the LOWER RIGHT LEG until he's firing. 
Then shoot at the fireballs that is IN FRONT OF YOU (they should be lighter). 
After each charge, Magician will fly closer to you. You have one advantage and 
one disadvantage. Here they are:

Advantage: You have more chances to hit Magician's thigh.

Disadvantage: The fireballs will take less time to hit you.

EXTRA--- the idle stances--- During the fight, Magician will "zips" here and 
there, and you will see its "idle stances".  When it's ready to throw fire-
balls, the idle stances will be blue. When starts to charge, they will be red. 
When it's ready to charge a bunch of fireballs, they will be white. BUT, if 
you don't lose ANY lives during the fight, and before it starts charging a 
bunch of fireballs, the idle stances will be also white during the 2,2,4 fire-
ball attacks and the charges. The difference? The fireballs and the charges 
become faster and they are so fast that GOOD ACCURACY AND FAST REACTION ARE 
_REQUIRED_ TO SURVIVE. If you've being hit, it will go back to the blue/red 
idle stances.

EXTRA-2--- Get points by shooting fireballs--- When you reach the Magician and 
want some extra points, wait until he flies up into the air and instead of 
killing him right away... shoot the fireballs that he throws at you (of course 
shoot the ones in the middle first though). Keep on doing this until you get 
bored.  After all this you can end up with well over 100000 points.  Have fun.

Thanks to Quan Ly for this extra. =P


Level four: 

     Same as level three's.


------------------------------------------------------------------------------


The sixth chapter's mini-boss: Tower Type 8000 BETA
---------------------------------------------------

Story:
------

     This Tower is NOT the exact same one that is in chapter three. Not all 
attacks are programmed with this Tower, due to a problem of gene splicing with 
the silver dragon. Goldman just leave this one in his building and recreate 
the second one (the one you met in chapter 3). 


Visuals:
--------

     Same as chapter three's. Each snake and the dragon shared the health by 
one-fifth. This boss also takes double damage.


Weak point:
-----------

     Same as chapter three's.


Attacks:
--------

     Same as chapter three's except the dragon will attack along with the 
snakes.


How to beat Tower Type 8000 BETA:
---------------------------------

Level three: 

     Exact same strategy as in chapter three's. Darn, the dragon battle is 
gone! But be careful that the dragon take less time to charge than the 
"snakes". Because of this, if one snake and the dragon charges at the same 
time, shoot the dragon first.


Level four: 

     Same as level three's strategy.


Level five: 

     Trivia question---Why hydras/dragons need oxygen?


------------------------------------------------------------------------------


The sixth chapter's main boss: Emperor Type Alpha
-------------------------------------------------

Story:  [Note: This story is based on the cut-scene of Chapter 6.]
------

     This is Goldman's masterpiece. Mankind had destroyed nature almost 
completely (in real life, it is true), and nature can barely survive. That's 
why Goldman wanted to create a creature that rule over, hate and destroy man-
kind, and restore the nature and protect the life style (and that's what I 
WANTED). Therefore, Emperor was born. Although it's still in alpha stage, it 
is powerful enough to rule over mankind.


Visuals:
--------

     Emperor looks like a transparent alien with a red orb inside its body, 
with about 8-10 blue orbs outside Emperor, as supporters.


Weak point:
-----------

     Since it's in alpha stage, G had never seen this creature. So his file 
about Emperor is unknown (and yes, even the drawing in G's file doesn't match) 
But obviously enough, its weak point is the red orb.


Attacks:
--------

     First, it will fire the blue orbs, one by one, up to four. Then, the blue 
orbs will merging from 2 to 1, up to four. Then it will firing at once. Then, 
all of its orbs will merge into a sword, then Emperor will hold it and rush at 
its target. Then it will do one of them randomly, but if it loses some health, 
Emperor will start to "power up" (?) and the orbs will start merging to one of 
the following  bosses: Small Hangedman of Judgment, Hierophant, Sliver dragon 
of Tower, or Strength. If it loses more health, then the whole Emperor will 
change into an red orb and the blue orbs will protect it. When it's start to 
"fly" close enough to its target, all orbs will change into spikes and start 
rushing to its target. 


How to beat Emperor Type Alpha:
-------------------------------

Fidel's 2 cents:

      A  couple of things:
 
             1) When in what I call the "Aura" form (when  the orbs form the 
bosses), he can be hit while Zeal (Bat-guy)  is moving at you...super-accuracy 
is needed, though.
 
             2) In his first form: When he throws the orbs at you one at a time, do 
your usual thing (probably peg him four times, reload, and deflect the orbs), and 
then hit him again. Kind of a dumb tip, but it's really strange that you can't hit 
him when all orbs are deflected in the home version. 


     Level three: 

--> First part:

a) If it's firing the blue orbs, one by one, try to shoot Emperor before the 
   first one comes, then shoot the orbs based on range.

b) If it's firing the blue orbs at once, try to shoot Emperor for a short 
   time, then shoot all the orbs using the distance rule.

c) If it's trying to rush you with the sword, quickly shoot at Emperor as much 
   as possible until it begins to slash you. Then you MUST be accurate and 
   shoot at the red orb one more time.

--> The second part (5/8 health remaining):

General note: Emperor will lose health ONLY if the images are repelled, 
              although you can hit his red orb for more damage, but this is 
              really rare. Must be a bug.

a) If the orbs are morphing to Small Hangedman, it will either fly from a 
   small up/down or left/right pattern. It's very close to you, so be careful. 
   Just shoot at the image.

b) If the orbs are morphing to Heirophant, it will do the head slash. Shoot at 
   the chest! One thing that seems funny is that the barrier is always open.

c) If the orbs are morphing to the silver dragon of Tower, it will start 
   charging and attack you. The time between the charging and hitting you is
   approximately 700 milliseconds. In other words, you only have a small 
   amount of time to repel it. Just keep shooting at its mouth and it'll get 
   hit easily.

d) If the orbs are morphing to Strength, it will start "zooming" at you. You 
   only need to shoot at its head, as the chainsaw will not move until it's
   close enough.    

--> The last part (3/8 health remaining):

     Shoot at the red orb as best as you can. You need to aim well first to do 
it right. Mindless shooting will just waste your time and in turn, kill you.


Level four: 

     ..........


Level five: 

     You may save the world, but you may not save the nature's future......



==============================================================================
Chapter XIII: Credits (Coins)
==============================================================================


Note: Your machine's coin requirements may vary....

     You need three credits (One quarter per credit, so count them) to start 
the game (In U.S.A). You only need 2 credits to continue. Since most weak 
light-gun gamers cannot even cross the library, it's good to save a quarter 
(I am a pretty poor guy), as no civilians can harm at that point (Unlike 
HOTD1, there are scientists right at the start of the game).
     The guys in Albany Bowl probably knew that I loved HOTD2, so they 
decrease the amount of quarters while continuing: from 2 credits to 1. That's 
right, ONE! Now that's really cheap. Now I can save 2 quarters instead of 
one.



==============================================================================
Chapter XIV: Rumors about HOTD2
==============================================================================


There is only ONE rumors now. A lot of them are dead.

     1) House of the Dead 3 will release around 2.26.2000......      



==============================================================================
Chapter XV: The Ending               
==============================================================================


WARNING- SPOILER ALERT!     WARNING- SPOILER ALERT!     WARNING- SPOILER ALERT!
A
R     After you beat Emperor, it exploded in a way not unlike the Hiroshima
N     bomb. Then....
I
N
G     Part 1
|     ========================================================================

S
P
O       James' Ending:
I       --------------
L
E       James:                  GOLDMAN!
R       Goldman:        Friends...it is not over yet.
        James:          Is that all you have to say!
A       Goldman:        In time....a successor will come. Farewell friends.
L                         (Goldman is doing "the sign of ankh" and commits 
E                         suicide)
R      
T       (The ending music "the second tragedy" starts)
!
        James:          Goldman, I don't care if a successor will come or 
                        not.
                        I will continue to fight.... as long as humans have 
                        the ability to live.
W                         (James walks away. But later he stops and turns 
A                         around)
R       James:          Good bye....Goldman.
N
I
N       Gary's Ending:
G       --------------
|
        Same as James' until the ending music starts.

S       Gary:           Is that really over? ......Was I really right?
P                       Someday..... Until the answer is found....
O                       (Gary walks away. But later he stops and turns around)
I       Gary:           Good bye....Goldman.
L
E      
R       James AND Gary's Ending:
        ------------------------
A
L       James:          It's finally over...
E       Gary:           James...Did we really do the right thing?
R       James:          Don't know...but (looking quite dumb) We'll just
T                       have to find the answers by ourselves...As long
!                       as we try to go on living...
                          (James and Gary turn to leave.  James turns back)
W       James:          Goodbye, Goldman...
A
R      
N
I       Part 2 
N       ========================================================================
G
|
        And at the VERY end of the music (great music, by the way)....
S
P       a) You will leave the building. But G, Harry, Amy, and 9 civilians
O          (should be) are already waiting and waving their dirty hands. The 
I           hero will say a "Thank you" note and...
L               .dnE ehT 
E
R       b) You will leave the building. But Goldman is waiting for you, with a 
           green face, green skin, green blood.....(anything else?) The hero 
A          will say "GOLDMAN!" and...bang! Bang! Then....
L               ThE EnD.
E
R       c) Before you leave the building, someone will say the heroes' names.
T          The heroes turn left. Rogan (he looks pretty gay) is there. He says 
!           that G and Harry are okay (I thought they both dead). Then he says
           "On we go, to our next battle...". The heroes will say....
W      
A       James:  As long as we have the will to live.
R
N       Gary:  As long as there is an answer.....
I
N       .....and they leave the building. No people are outside.....(so...
G       where's the wind?)
|               thE enD.
       
            WARNING- SPOILER ALERT!     WARNING- SPOILER ALERT!

------------------------------------------------------------------------------

     To get ending A, you must score less than 80,000 and the last digit of 
your score must be 1-9, but not 0.
       
     To get ending B, you must score less than 80,000 and the last digit of 
your score must be 0, but not 1-9.

     To get ending C, you must score more than 80,000. To get THIS high, 
ALWAYS kill the zombies by shooting at their HEADS. Keep in mind that each 
inaccurate hit to the head may take a part of its head off, but you will still 
get 120 points (should be). Therefore, if a zombie takes three shots to the 
head, you'll gain 360 points, and so on. Since even the original zombies' 
heads can take more than 2 shots, that's why you can get so much more points 
in HOTD2 than in HOTD1.



==============================================================================
Chapter XVI: What I realized in HOTD2's ending
==============================================================================

       
     Over billions of years ago, there's nature, but no mankind exist. After 
20 years from now (2.10.1999), there's mankind, but nature's gone. Because we 
ruined nature and its life cycle. We're wrong. We are the ones that have to be 
destroyed.
     Goldman.....he just want to protect nature and its life cycle. He knew 
that Mankind DID hurt the nature. He wanted to destroy its enemy: mankind. In 
reality, Goldman is right. We hurt the nature. We hurt the life cycle that 
starts from billions of years ago.
     He sacrifices his life after he said, "in time, a successor (me?) will 
come." What does he mean? Does that mean there's another person that hates 
mankind? There's people who love nature, but don't have the ability of 
"creating" zombies.
     The nature needs to be rescued and being unharmed. If only mankind
has no emotions (hey, zombies have NO emotions!).......

     If you think that I'm talking some nature crap, fine. Don't expect to 
live after 20 years. So please, respect with the nature. Love the nature. 
Don't ruin the nature. I don't know why most people hate it....... the ocean, 
for example. The oceans, seas, lakes, whatever, contains plankton. Plankton 
gives oxygen to all living organisms. And guess what? Oil, garbage, and 
chemical stuffs ruined the ocean life. Therefore, plankton's production has 
indeed decreasing. The biggest whale, blue whale, ONLY eats (losta) 
plankton.... so think about it. People ruined the ocean, and they think "it's 
nothing to worry about because the ocean is too big.". Once day when there's 
no plankton, people will just die peacefully because the world simply cannot
give enough oxygen to all living organisms.



==============================================================================
Chapter XVII: Who is the successor?
==============================================================================


     Before Goldman dies, he said, "in time, a successor will come. Farewell
friends."  Many people has been wondering at least for some time....who's the
successor? There are a few possibilities... (by the way, the possibility 
ratings are from 0-5.)


1)  A new person: Hm....this new guy will be wearing a black coat, black pants 
    (?), and sunglasses just like Goldman. Basically, people who wears "sun-
    glasses" in the HOTD series are considered "successor"...... (Hey, take a 
    look at Albert Wesker in Resident Evil 1....)

Possibility: 4.5  |  Idea by: Me


2) Harry: You guessed it..... he's the only guy who wears the same clothing
   as Goldman in HOTD2. Hm...a traitor..? HOTD3 will have a good story if 
   Harry is the successor.....

Fishy stuffs:

     In the game, Amy and Harry provide you some information about the story.
Although all of the fishy stuff goes to Harry, but first, here's what Amy says 
in the whole game (in Gary's solo mode"), just in case. By the way, the "...." 
stuff is toseparate the sections between them.

End of stage 1: "Gary.....thank god you're all right......we're counting on you 
Gary."

Near end of stage 2: "Gary..... I was looking for you Gary."

Middle of Stage 3: "Gary...back me up!......Yes, this is Amy. Yes, yes. It 
seems like Goldman have left a message for us....Well he says he'll be waiting 
for you in the coliseum at the north side of the city...Gary, over there!.....
How could anyone do this...I'll call you when something happens."

End of Stage 3: "Gary, come quickly! We're in a serious (ahh) state!"

End of Stage 4: "I'm alright, but, Harry is....."


There is really nothing suspicious or fishy about what Amy says in the game, 
but take a look at Harry's (fishy words will be capitalized) .....


End of Stage 1: "Don't know, but it's really similar to the 1998 Curien 
case..... Gary, Gary, go and prevent the confusion of the city..... let's MEET 
AT THE SUNSET BRIDGE."

Near end of stage 2: "Well if it's about that, it seems like Goldman...."

Start of stage 3: "Well about the 1998 Curien case, guess who was behind it? 
It was Goldman. He is one of the head of the financial groups, and an expert 
of the Genome theory. We have to stop him...."

Middle of stage 3: "Are you alright Gary?...... What the?.....The coliseum? It 
might be a trap, but LET'S GO ON..... Gary, you GO THROUGH THE UNDERGROUND 
PASSAGE, we'll go THIS WAY." 

End of Stage 4: "Gary....the car is parked in the city square. The top floor, 
building at point A0063. He's there. Go Gary."     


     Phew...I memorized almost every word in the game.....but now let's look 
at fishy words...


a) "Sunset bridge": I have no idea why they have to split up instead of going 
   together. To be honest, it's not a good idea to split up while all they 
   have are 3 handguns (one for each). Gary is no Vulcan Raven (that fat boy 
   from Metal Gear Solid), you see. (Okay, so nothing is related to the 
   subject, but....)

b) "Let's go on": This is obvious. Harry knows it's a trap, but what he says 
   after that is, "let's go on." I think he should make some PLANS before 
   moving because he's trying to risk THEIR lives without any THINKING at all! 

c) "Go through the underground passage, we'll go this way": Like a), I have no 
   idea why they need to split up. And why the underground passage? Here's 
   what I think: Harry WANTS us to fight Tower (type 8000). Harry KNOWS Tower 
   is there. And Harry TRIES to end the heroes in the underground so nobody 
   will know. 

Conclusion: Harry will be the traitor of AMS in the next game.

Possibility: 3.5  |  Idea by: Me


3) Toad: Yeah...sounds weird, but the clouds you saw during the fight with 
   Emperor looks like Toad from the Mario Bros. series. But since Nintendo and 
   Sega are both hardware (not to mention software) companies, I think this is 
   kinda impossible.

Possibility: 1  |  Idea by: CaptainOfTheRoyalBorder


4) Rogan/G (or Agent G if you're confused): Pretty darn impossible since G and
   Rogan are buddies. However, brainwashing could make this happen...I think.

Possibility: 2  |  Idea by: Me


5) Sophie: In case you don't know who she is, Sophie is one of the DBR staffs
   and later became Rogan's girlfriend (or wife...can't remember...) before 
   even HOTD1. In the game, however, Sophie was badly injured when Chariot 
   (first boss) slashed her with its axe. After Rogan killed Chariot, she 
   died. Well, that's the end of her, actually. The reason that she will be 
   the successor is because she's dead, and....became a zombie! Okay... I 
   guess I'm pretty off topic here....damn.

Possibility: 0.5  |  Idea by: Me


6) The zombies: If the next game's story contains something like, "there's a
   virus that can turn humans into zombies _without_ losing their minds, 
   etc.," then the leader will have a possibility to be a successor. Okay...so 
   it's pretty much like Sophie's case above, but....

Possibility: 0.5  |  Idea by: Me


7) Curien's son: Under Curien's profile it says he lived with his son in the
   mansion. But you don't see him do you? He may have escaped only to hook up 
   with Goldman later and tell Goldman about his father's work. However, there
   is once piece of contradicting evidence to this theory, on the back of the 
   manual there is a picture of the Magician being made it show the magician's 
   torso and one arm as well as the top half of the skull gone exposing the 
   brain. Now Curien may have gone nuts and used his own son to make the 
   original magician. You be the judge.

Possibility: 4.99  |  Idea by:  "M"


Got an idea? Send an e-mail to hsakuragi@xoommail.com.



==============================================================================
Chapter XVIII: Dreamcast version
==============================================================================


     Finally..... the Dreamcast version for HOTD2 is here! All information for 
now are from James Boone (sri_chinmoy@hotmail.com). Here's what he says 
(again, no single word changed):


     Here's some of the things HotD 2 has on it:

     A special intro not in the arcade showing parts of HotD 1, including the
courtyard at the beginning, all of the boss, one chainsaw guy, the Magician
killing Curien, the Migicain dying, and then Goldman walking up to Curien's 
body.

The screen setup is like this:
I.   Arcade
II.  Original Mode [You can collect items (like +8 bullets) and extra
        weapons (like a machine gun, it's hard to use though)]
III. Training Mode
   1. Save victims from different situations.
   2. Kill between 9-10 undead with only 30 rounds and 2 lives.
   3. Shoot 16 barrels within 10 seconds.
   4. Shoot one golden frog with one round while moving on a boat.
   5. Kill Judgement by shooting him a number of times.
   6. Shoot the undead and avoid humans walking past a hallway.
   7. Shoot 8 undead from a long distance.
   8. Shoot the undead off moving cars.
   9. Shoot the undead from a line-up of people.
   10. Shoot a coin in the air without letting it touch the ground for a
        number of seconds.
IV.  Boss Mode
   1. Judgement
   2. Hierophant A (on the bridge)
   3. Hierophant B (near the docks)
   4. Tower A (ends in the water)
   5. Tower B (ends in the sand)
   6. Strength A (not sure of the difference between these two)
   7. Strength B
   8. Magician
   9. Emperor
   10. Fight all Bosses (fight them one after another, but you get a
full life bar each time you move to a new boss)
V.   Rankings (High scores and such)
VI.  Options
   1. Difficulty (very easy to very hard)
   2. Life (one through five)
   3. Continue (one through nine)
   4. Sight Graphic (choose which bullseye you want when using the
        controller)
   5. Sight Speed (how fast the controller moves the bullseye on screen)
   6. Audio (mono or stereo)
   7. Sound Test Special Effects (750 voice and sound effects!)
   8. Sound Test Music (38 songs from the game)
   9. Controller Configuration (for people unlucky enough not to have
        the gun)
   10. Gun Calibration
   11. Vibration (on or off)
   12. Default

     Both training and boss modes have rating systems.  You have to pass each
one to get a five star ranking.  The stars are golden, when you pass the
fifth star they turn red.  ***Very difficult, I still have 2 left on the
coin training, and both the Emperor and Fight All Bosses to do in Boss 
mode.***


     My comment: WOW! The Dreamcast version of HOTD2 has a TON of extras than 
I can imagine. It even has the music test (one of my beloved wish). I'll buy 
the Dreamcast, the light gun, AND the game as soon as I got the money, around 
300 dollars (probably when the U.S. DC comes). The U.S. version of HOTD2's 
release date will be the same as the DC system (that is, September 9th). I 
can't wait....

     Also, he also asks if there's an enhanced version of HOTD1 exists in the 
game. I have no idea, either (because I don't have the game, duh).


If you have ANYTHING more to _add_ , and not _ask_ (go figure), e-mail me
(hsakuragi@xoommail.com)! Please, don't ask me any stuffs about the DC
version when I don't have the goddamn machine!!!



==============================================================================
Chapter XIX: Credits
==============================================================================


     Thanks to YC Tan (tyc11@mbox5.singnet.com.sg) who wrote the very first 
HOTD2 FAQ. I have learned a LOT of new vocabularies there. I put some of them 
over here. Keep in mind that in later chapters, his walkthrough will only 
support in 2-player mode, for now (and that's why he can wrote the walkthrough
easier!). Check his faq in www.gamefaqs.com. Without him this FAQ will not
even exist.

     Thanks to Gavin who wrote the preview of Dreamcast version of HOTD2. I 
finally knew the story. THANK YOU. But if members in segadreamcast.net or 
GAVIN tells me to remove that from my FAQ, I will do that IMMEDIATELY. Hey, 
it's my first FAQ, and I really don't know everything about martial laws.....

     Thanks to my mom who gave me a dollar each Friday. Crap. Just want a job
....FAST.

     Thanks to a person's initial called MMB, who is the ONLY one besides me 
that has some nice gun-shooting skills in Albany Bowl. Although I still don't
know who he is, he has some of the fastest trigger speed ever. Why I know 
this? Because he beat Time Crisis 2 in 14.39 minutes, and the score is over
1,000,000! He even beat HOTD2, but his score is only around 63000, agent rank
4, and continued either 11 or 21 times (last digit is 1). He is pretty average 
in this game because I know he still needs 1 more element: ACCURACY!!!!!! I 
need to thank him because he encourages me about the trigger speed.

     Thanks to Kyosuke Kagami <darshu@hotmail.com> who told me about the stage 
5 Hierophant's hide and seek thing. Finally, someone DID take a (good) look at 
my FAQ and e-mailed me!

     Thanks to Henry LaPierre and his Alundra FAQ for the warning about Game 
Cave.

     Thanks to Doug Heung <vo_temjin@yahoo.com> and "Vampire Sin" 
<vampire_sin@hotmail.com> for pointing that I've been gone too far with the 
beginners. Well....if they learn their mistakes then I will call that "not too 
far".

     Thanks to Tristan Kinslow <chris.kinslow@virgin.net> and his HOTD1 FAQ 
for the ranking system. Although the point gauge code still hasn't found yet, 
but I think HOTD2's point system will be the same as HOTD1's.

     Thanks to Squaresoft and its game "Einhander" for the techno music while 
making this FAQ. The music composer of Einhander is Kenichiro Fukui. But I 
think HOTD2's boss music is better...I guess.

     Thanks to Sega for such a great game.

     Thanks to Albert Einstein for the equation E=MC squared. (ASCII text 
cannot make exponents, so I can't put the "2" on the top [aka. superscript].) 
This equation is also one of the most important equation in science. (Although 
I used it in a wrong way, but whatever.) In case you're wondering, E stands 
for energy, M stands for mass, and C stands for speed of light.

     Thanks to Ottis Lee Pittman (Ottislee77@aol.com), the HOTD1 master, 
points out that the newbies ruined his play, and other valuable information
about light guns. Well, I guess I HAVE to go farther with the newbies after 
all.

     Thanks to James Boone (sri_chinmoy@hotmail.com) for the info about HOTD2 
for the Dreamcast. To tell the truth, he's a manager of Electronics Boutique, 
and this kind of people that love lightgun games is rare (no offense, though).

     Thanks to Johnny Arenz <jarenz@up.bresnan.net> for the supporter of  
"Anti-Game Cave community".

     Thanks to ZiMog@aol.com, Tony Yau <yautony@hkstar.com> and Terry Lawrence 
<skibble36@hotmail.com> for other things about HOTD2.

     Thanks to CaptainOfTheRoyalBorder <drakuun_2@yahoo.com> for bringing the 
idea of the "successor section".

     Thanks to Rafiq <RChosen1@aol.com> for the "bloodstains" error.

     Thanks to Quan Ly <cheeesy_poof@hotmail.com> for the Magician's fireball 
trick, and....cheesy poofs?  =P

     Thanks to "M" <chanpg@moe.edu.sg> for the successor idea.

     Thanks to Justin Sison <kaosu15@pacbell.net> for helping me to "clean up 
the formatting" of this FAQ.

       
     No humans (or should I say zombies) or animals (frogs, owls, etc.) are 
killed during the making of this FAQ.  =]



==============================================================================
Chapter XX: No Thanks!
==============================================================================


     In many FAQs, this section is usually called "the idiot list". But I like
"No thanks!" more simply because it sounds better.


- No thanks to almost all of the people who played Starcraft in battle.net. 
  Out of 314 people, only ONE knew what a light gun is. This is bad.... (by 
  the way, they don't even know who Guy Montag or Winston Smith are...what 
  that means is they didn't even read novels. Apparently, those who are teen-
  agers are either uneducated or lazy.)

- No thanks to a person who called me an _idiot_ when I did a little kung-fu 
  after I beat the stage 3 boss. I usually do a little stretch after each boss 
  is killed, but... he called me an idiot. Well, you can also call Bruce Lee 
  and Jackie Chan idiots. Screw you, hippy!

- No thanks to another person who interrupt me when I fought Magician. In the 
  middle of the fight, he joined. Guess what? Bad luck happens since. When 
  Magician do the rushing, it will take two hits in order to repel it. And....
  you know....I died. I forgive his weakness (he should be in the newbie rank) 
  because he and me are humans, but I don't like people interrupt me when I'm 
  in the heat of a game.

- No thanks to the manager of Albany Bowl. When I ask him "to repair that 
  machine over there because it has some problems" or something like that, he 
  says kind of like "ah huh, ah huh, etc." I'm going to the arcade center in 
  Emery bay from now on.

       

==============================================================================
Chapter XVI: Things between Can and can't
==============================================================================


Can: You can watch this FAQ with your eyes from any ANGLE (binoculars are 
     fine), or pass this FAQ to your friends without making any changes to 
     this text.

Can't: You cannot sell (I have heard that Game Cave sells FAQs...), or change 
       this text (like "Guy Type R" to whatever) and post it to various web 
       sites. In other words, ABSOLUTELY NO PLAGIARISM. Those who did these 
       kinds of stuffs are STUPID and DON'T DESERVE TO LIVE ON EARTH. Get a 
       life instead of an honor, can they?


     About plagiarism: Many people, including me, HATE plagiarism. Plagiarism
means "the appropriation or imitation of the language, ideas, and thoughts of 
another author, and representation of them as one's original work". In other 
words, if you take my FAQ and replace the original author's (me) name with 
your own name, you are plagiarising my work. Don't let me catch you doing it, 
or else I will E-mail bombing you, ICQ bombing you if you have ICQ, and 
possibly even _WINUKE_ you if it's a VERY serious case. Winuke is probably 
(and possibly) one of the MOST HORRIBLE ways to finish plagiarists (Yes, even 
if it's some sort of illegal). Even a kind person like me WILL do one to all 
of the above if you don't listen to me. God, do I hate plagiarism. If I just 
found out about this sooner, my first target will be Game Cave.

     Why Game Cave, you ask? Well, Game Cave did one thing that was totally 
illegal-- SELLS FAQS. Another FAQ author, Henry LaPierre, said something like 
this in his Alundra (great game, by the way) FAQ....

     "Game Cave, for taking people's faqs off the net and selling them to
their customers. They use the excuse that they are actually selling them their 
own smaller guide and giving them the faqs from the internet as a free gift. 
Guess what Game Cave, in my eyes that isn't right, you don't even ask the 
people who wrote the faqs if you can do this."

And here's his warning to Game Cave..... 

     "A specific note to Game Cave, I adamantly deny your use of this faq in  
any way. Do not give it away free, do not sell it, do not give it away as a   
"free" gift to those who buy your smaller guides, do not give it to those who 
buy the game from you, do not tell people that you will give it to them if    
they purchase the game from you, do not put it on your website................
................................. Get the picture? You are not authorized to 
use this faq in any way, shape or form...PERIOD!"

     Now you know the people in Game Cave are actually "faq bastards". (Pretty 
off-topic here) Now, they changed their strategies to sell everything about 
video games, including imports, wall scrolls, soundtracks, etc. at the "lowest 
prices". Lowest prices? That's totally fake. Repeat, FAKE. Tomb Raider III, 
for example, $49.99. Is it the "lowest price"? When I checked out Target's, it 
sells for $39.99. Even Target's games are cheaper than Game Cave's. Let me 
just say WTF (What the f-)? Keep in mind that it's $49.99 _PLUS_ shipping and 
handling (or COD) AND taxes. I bet those import CDs are actually made by them 
(the cost? No more than 2 U.S. dollars) and they dubbed each game's data into 
the CDs, and they sell them for a price for at least 60 U.S. dollars each. If
you want to buy imports, go to BuyRite instead (www.buyrite1.com). Now these 
ARE the lowest prices over there. In conclusion, never trust ANYTHING from 
Game Cave. They're liars, cheaters, and mother f-ers (sorry for that word).



==============================================================================



This FAQ, the survival guide, the level chart and the first chapter walk-
through and everything else included in the FAQ are made and copyrighted by 
Guy "Type R", and there is ONLY one Guy "Type R" and that's me. Period.

As I mentioned previously, no humans or animals are killed during the making
of this FAQ. 


House of the Dead 2 is developed by AM1, and it's published by Sega Enterprises.

1996, 1998 SEGA ENTERPRISES. All Rights Reserved.