The House of the Dead 2
FAQ and Walk-through Version 1.7
=================================

Special Message
===============
THE AUTHOR HAS NO INFORMATION ABOUT THE DREAMCAST VERSION, ESPECIALLY 
ABOUT SAVING YOUR GAME.
I DON'T HAVE THE SYSTEM AND HAVE NO PLANS TO EVER BUY ONE.  SORRY!

Credits
=======
Author: Frank Valenzuela
E-mail: pharnok@hotmail.com

Revision History
================
3/26/1999- First Draft Finished.

4/9/1999- Corrected grammar and spelling errors. Added information on 
the bonus room and the special ending.  Added information on a couple 
of the undead and bosses.  Corrected information on the Second and 
Final Chapters.  Added additional information to various sections.

4/16/1999- Fine tuned some chapter routes and sections.  Added 
information to various sections.

4/21/1999- Fine tuned more information.  Added rank list to the Items 
and Scoring Section.

4/26/1999- Updated the rank list.

5/10/1999- Add more information to various sections.

6/21/1999- Added one code.  Added score boosting tips.

1/31/2000- Added special message.

Table of Contents
=================
1.  Introduction
2.  Game Mechanics
3.  Machine Type
4.  Gun Type
5.  Reloading and Aiming
6.  Clothes and Health Care
7.  Looking Cool
8.  Game Tips
9.  Chapter Routes
10. Boss Section
11. The Undead
12. Items and Scoring
13. Endings
14. Codes and Tricks
15. Notes and Miscellaneous Information
16. Special Thanks 
17. Copyright Information

1. Introduction
===============
          "1988
  4 people were set free
  On the year as planned

       The year 2000
The evil has come once again
  A tragic event as before"

"People, make your sacrifice."

"The most dangerous enemy that mankind has ever encountered."

"Can you face the fear?"
(Text taken from the game.)

     "The House of the Dead 2" (HOTD2) is the sequel to Sega's and AM's 
arcade game "The House of the Dead" (HOTD1).  This is a light-gun game 
where you play one of two agents (James or Gary) from AMS whose mission 
is to make contact with Agent G (a character you play from part one).  
Along the way you discover that the city has been overrun with undead 
and you proceed to shoot your way through mountains of ghouls, ghasts, 
wraiths and other creatures of the dead.  During your ordeal, you 
encounter innocents in need of rescuing from the claws of fiendish 
horrors that dwell within the bowels of the city.  As you fight through 
the land of undead horrors you are told that you need to stop a man 
named Goldman, in order to save the day.  While you trek through the 
denizens of the dead, you have two other agents, Amy and Harry, who aid 
you on your mission (too bad they don't aid you by shooting the 
zombies).
     This FAQ and walk-through is a strategy guide for people who want 
to know about all the routes through the game.  Included is information 
on ALL the paths and what it is required to take them.  In addition, 
general tips and tactics for getting through the more difficult 
portions of the game are listed.  Also included are the locations of 
items and which innocents give life-ups.  Plus, a brief description of 
the enemies and a guide on how to fight the bosses is written as well.  

2. Game Mechanics
=================
     HOTD2 is played like other gun games where you shoot at your 
enemies with a hand-held plastic light-gun and reload by shooting off-
screen.  Your character carries a six-shooter pistol, called The Gun of 
Justice, which you use to blow holes in the varies body parts of the 
undead.  There are NO upgrades for your gun so you must learn to make 
due with your available firepower.  During your adventure, you 
encounter various forms of enemies that either fly, swim, crawl, or run 
toward you, so you must be fast and accurate.
     You have little choice on the path your character takes; you walk 
on a predetermined road.  However, you are allowed to choose your path 
at certain instances usually involving rescuing an innocent.  The 
different paths offer replay value for those of you who are die-hard 
gun game addicts.
     All the undead share one thing in common, their weak spot.  
Located on the head, it only takes 1-2 shots to finish off any form of 
enemy.  This is easier said than done, however, because the game moves 
very quickly at times.  Generally, there are plenty of undead to shoot 
at and in two-player mode there is even more.
     You start off with three health, displayed as flaming copper-
colored torches at the bottom of the screen.  You can gain up to five 
health from shooting crates or barrels with life-ups (which appear as 
first-aid kits with the word "life") or by rescuing certain innocents 
from the undead.  At the end of each chapter you can also gain a life 
bonus if you rescue enough innocents.  Unlike HOTD1,  you can only earn 
a maximum of one life-up for rescuing innocents.  Of course, once you 
run out of life your game is over at which time a map is displayed 
showing the route you have taken through the game.  Damage can be 
inflicted upon you by the many forms of attacks the undead throw at you 
(more on this later) as well as "accidentally" shooting innocents.  You 
never take more than one health worth of damage at a time.  A few of 
the bosses' attacks have the ability to hit both players at the same 
time.
      Like HOTD1, your score is not displayed until you complete a 
chapter, but in HOTD2 your accuracy is given.  If you score high enough 
you will be able to input your initials and they will be saved for 
posterity.  This happens only AFTER you complete the game.

3. Machine Type
===============
     There are two types of machines that HOTD2 can be played on, the 
small cabinet type and the large big-screen version.  Both are exactly 
the same except the big-screen version costs more to play.  The small 
cabinet type takes one coin to play and the big-screen version two 
coins.  Those of you who start with the small cabinet type and move to 
the big-screen version will find it hard to reload because you must 
move your gun farther to the side.  Those of you who start with the 
big-screen version and move to the small cabinet type will find it 
difficult to aim precisely.  The small cabinet type offers a sharper 
resolution so the graphics are better, but the big-screen version is 
easier because the undead are bigger targets.  Beware of the machines 
that do not allow you to have more than three health.  These machines 
are rare, but if you find one don't play it.

4. Gun Type
===========
     The guns are the same small plastic model as the previous HOTD as 
well as other gun games by Sega, it is the ANNEX ARM JPN DUAL-ACTION 
BLASTER MOD7587 CAL 10mm/12.7mm HE, also known as "Eater, type Thomas 
model."  The gunfire for player one is red and for player two, blue.  
While playing for the first time, check your gun to see if it is 
aligned correctly.  This is not really a problem for most people unless 
you switch machines or between player one and two a lot; the alignment 
can vary from gun to gun.  HOTD1 players will notice the guns on HOTD2 
have a black plastic cover over the barrel; which is helpful if you use 
the on-screen reloading trick (see Reloading and Aiming Section).
Tip: Don't play Gunblade or L.A. Machineguns before HOTD2! ~_~

5. Reloading and Aiming
=======================
     Remember to maintain a tight grip on your gun at all times; this 
keeps your aim from wandering around too much.  Hold your gun at arm's 
length and with both hands, so you naturally focus at the point where 
your hands meet.  Stand shoulder width apart and squeeze, not pull, the 
trigger.  The game will call for good accuracy especially when you 
fight chapter bosses.
     Some people use an on-screen reloading trick; this is done by 
placing a finger in front of the barrel and releasing it after you 
reload.  The advantage of this method is that you do not need relocate 
your target each time.  When using this method remember to completely 
remove your finger before firing.  If your finger is partially in front 
of the barrel you shoot completely off target.  This can be troublesome 
when you are trying to save innocents.
     HOTD2 has something I call "Shadow Reloading."  This means when 
the game registers your gun as not pointing at the screen, it reloads 
automatically.  This is helpful to know for those of you that use the 
standard reloading method or for beginners.
     I also suggest you develop what I call a RAPID-FIRE-FINGER.  You 
can get this by playing any side-scrolling shooter.  I personally got 
this ability from Ghostbusters (arcade version), does anyone remember 
that game?  Try to build up your speed so you can shoot 4-6 bullets in 
about 1/2-3/4 of a second.

6. Clothes and Health Care
==========================
     Wear loose fitting comfortable clothes that allow free movement of 
your arms.  It is also important to wear clothes that won't get too hot 
since you will be moving a great deal and you may become overheated.  
Take breaks every two hours and drink plenty of soda.  Get plenty of 
rest and make sure you eat enough junk food before coming to the 
arcade!  Also remember to take regular trips to the bathroom.  (Be good 
to your colon . . . and your colon will be good to you.)
     Before playing each time it is a good idea to properly stretch and 
warm up your hands.  A pulled finger can result in days of missing game 
time.  Also lift weights to build up your strength in your arms so they 
won't get tired as easily when holding the gun for long periods of 
time.

7. Looking Cool
===============
     Go to the store and buy clothes that look like the ones in the 
game.  At the end of each level pose like your character.  Learn all 
the lines and say them at the same time as your on-screen persona.  
Take extra friends along so they can fill in the rest of the parts.  
Draw straws to see who has to be Amy.  Buy the soundtrack to the game 
and play it when you are at the arcade so everyone hears.
     During the game always place your gun in the holder after 
defeating the zombies and quickly pull it out just as the undead are 
about to hit.  Play off hand when fighting the bosses and always look 
like you are more interested in the game next to you.  When you become 
an expert switch to a long black trench coat and say your with the FBI.
Tip: Your coat should cost at least $200! 0_-

8. Game Tips
=============
     Try to stick to the same route over and over again.  Trying 
different ways can often lead to a quick death.  Of course, when you 
begin playing you may want to try different paths at least once to find 
the best one for you.  If you play with someone else always try to play 
together so you can develop better teamwork.
     If you're trying to get the top score you should try and shoot as 
many items as possible (see Items and Scoring Section).  Even though 
they may be a pain to get, in the long run it's worth it.  You also get 
a higher score for better accuracy, so try and actually aim at the 
undead (head shots boost your score even more).  The on-screen 
reloading trick can help improve your accuracy percentage.  If you want 
the special ending it is almost necessary to get the bonus room on the 
last chapter for this you need to rescue ALL the innocents you 
encounter.
     When trying to save innocents remember that many of the undead 
take less hits to kill than normal.  Only a few require the same amount 
or more hits as regular undead.  Also, undead that kill innocents are 
not stunned or slowed down by your gunfire and their limbs cannot be 
blown off.  In addition, these undead are not distracted into killing 
you until the innocent is dead.  If you are unsure if you can save an 
innocent because of your accuracy, just take your time aiming and shot 
slowly.  The innocent was going to die anyway, so you might as well 
build up your skill and who knows you just might get lucky.
     While it's not necessary to hit all the undead in the head, it 
makes the game a lot easier if you can.  In the later portions of the 
game the undead pop out close and you have only a few moments before 
they hit.  Sometimes the undead still move around even with half their 
head blown off so be careful.  Once an undead dies it falls and turns 
into a pool of green blood and disappears.   Enough shots to the chest 
will blow the top half off of almost any undead.
Tip: Don't block with your face! o.0

9. Chapter Routes
=================
     This portion of the FAQ is divided into sections; at the end of 
each section is a route decision following the paths you can take.  
Follow your path to the corresponding section.  Note these chapter 
explanations are mostly for one-player games; two-player information is 
included wherever possible.  The strategies for the bosses and the 
undead are placed after the chapter route section for easy reference.

The First Chapter: A Prelude
============================
     Chapter Notes:  This chapter is more or less straight forward with 
only one real choice near the beginning.  You must, however, rescue all 
five innocents to get the life bonus at the end of the chapter.  Many 
first time players die somewhere near the middle and it is important 
not to get discouraged.  HOTD games take a few tries before you can 
actually get somewhere.

SECTION 1A
     You begin your adventure by driving in your car when you see a 
purple demon flying in the air.  You stop your car and get out and he 
talks to you and flies away.  You then see two zombies (3 in 2-player) 
approach you, shoot these zombies (if you don't shoot them then why are 
you playing?).  There are four zombies in the background you can shoot 
these for extra practice and points; they fall in 1-2 shots.
     Afterwards, you walk into a church and two zombies (3 in 2-player) 
come out as you open the door.  Entering you then look toward the right 
and down and see a dead innocent.  Just then another zombie appears 
behind a chair on the right.  Shoot it and you then walk a little bit 
and look down to the left and see another zombie.  It gets up and walks 
toward you, shoot it and another zombie from the right appears, kill it 
and you walk forward and talk with G.
     As he is giving you a book an ax-wielder and zombie (2 ax-wielders 
in 2-player) punch through a glass window and run toward you, shoot 
them and finish your talk with G.  You walk through the broken window 
and turn right to see an ax-wielder kill an innocent (there's nothing 
you can do about this), kill it and you hear the dying words of the 
innocent.  There is also a zombie in the background for extra shooting 
practice.
     You turn back left and walk a little further, two jars are at the 
left, one of which contains a coin.  A female innocent then runs from 
the left, she is being chased by a zombie.  Kill the zombie to save the 
innocent; this is your first choice.  Note: Unlike most undead that 
kill innocents, this one can be slowed down if you shoot it in the 
legs.
If you save her go to SECTION 1B.
If you don't save her go to SECTION 1F.

SECTION 1B
     After saving her, you turn left and see one zombie walking toward 
an innocent, kill it to save him.  Behind him are two crates, the right 
one contains your first life-up for the game.  If you kill the first 
zombie two more appear from both sides of the innocent, kill them and 
he tells you that you can go out the nearby exit.
If you save the innocent go to SECTION 1C.
If you don't save the innocent go to SECTION 1D.

SECTION 1C
     After saving the innocent you jump down; in the background to the 
right are two barrels, one contains a diamond.  Just then you hear the 
cries of another innocent crawling on the floor.  He is being chased by 
a zombie who kicks him unless you shoot it.  This zombie one takes 1-2 
shots to kill.  Afterwards, you turn left and see an ax-wielder and 
zombie approach; kill them and you walk forward and see a grate bust 
open and maggots come out, shoot them and you see G's blood stains on 
the floor.
Go to SECTION 1G.

SECTION 1D
     You turn back to the first innocent and talk to her, after you 
turn left you see three zombies breakdown a gate, shoot them and walk 
into the next section.
Go to SECTION 1E.

SECTION 1E
     You see three barrels to left that contain nothing.  You turn 
right and see four death frogs, shoot them and continue walking on your 
path.  Before you reach the wooden door, you swing left and see an ax-
wielder and zombie, shoot them and walk through the door.  You then 
walk out and see G's blood stains on the floor.  A grate busts open and 
maggots appear, shoot them.  Looking back up you see barrels to the 
left.  The closest bottom barrel contains a diamond.  At the same time 
a chainsaw marauder appears from a door on the right, shoot him and 
continue walking to the next section.
Go to SECTION 1G.

SECTION 1F
     You turn left and see three zombies running toward you (notice the 
dead innocent in the background) shoot them and you turn back right and 
see three zombies bust through the gate, shoot them and you walk to the 
next section.
Go to SECTION 1E.

SECTION 1G
     You look up and see an ax-wielder throw an ax at you.  Shoot the 
ax and kill the ax-wielder (it walks away if you can't kill it).  
After, you look to the right and two green revenants jump out, these 
only take one shot to kill.
     You then turn back left and two barrels are on the right, one 
contains a coin.  Just then a child innocent bursts from the doors from 
the left followed by two ax-wielders (3 in 2-player).  Shoot them and 
you walk further, two clawed minions jump from underneath a panel on 
the ground.  Kill them and you walk a bit further seeing two zombies.  
As you kill them a third zombie falls from above.  After you kill them, 
you look up and see two more zombies jump down, you can shoot them as 
they fall.  Behind all of this are two iron barrels and a large can to 
the left.  One of the barrels has a golden frog.
     As you walk you look up and see a zombie with a barrel who is 
about to throw it down at a female innocent.  Shoot the barrel and kill 
the zombie.  The innocent falls down and lands on the dumpster.  She 
points to the right and another zombie comes forth.  Kill the zombie 
and the innocent gives you a life-up.  After that, you walk to an open 
space and fight the first chapter boss.  Note: If you shoot the zombie 
in the head it immediately dies falling forward and releasing the 
barrel, but the barrel does not hit the innocent.
Go to BOSS 1.

The Second Chapter: Muddy
=========================
     Chapter Notes:  This chapter has many ways to travel to reach the 
end.  There are two versions of the boss which, in turn, take you to 
different parts in the third chapter.  This chapter is often the 
stopper for many beginners.  You must rescue at least five innocents 
for the life bonus.

SECTION 2A
     You walk along when you see a red car with a zombie on it, shoot 
the zombie to save the first innocent.  The car quickly swerves from 
side to side and ends up driving off to the left; at this point it is 
close enough to get a few good shots.  It takes 1-6 shots to knock the 
zombie off (head shot of course is only one).  If you don't save him he 
crashes into a building and dies.
If you save him go to SECTION 2B.
If you don't save him go to SECTION 2G.

SECTION 2B
     The innocent opens the door of the car and thanks you; behind him 
is a large can with a coin in it.  You walk further and see a black van 
to the left.  Two zombies burst forth, shoot them and continue on your 
way.
     Walking up the stairs you see two zombies and an ax-wielder 
getting up on a car to get you.  As you walk up you can shoot at the 
undead.  Kill these enemies and you walk a bit further onto a small 
street.  From the top of the furthest building a bladed minion jumps on 
the rooftops and comes down on you.  Wait until he is high in the air 
and before shooting.  After you kill him, you walk a bit further and 
two clawed minions jump from a window at the left.  Kill them and you 
continue on your way.
     You turn right and two wooden barrels are on the right, one 
contains a coin.  At the same time two owls (4 in 2-player) fly down.  
Kill them and you see two zombies trying to get at an innocent (you 
can't see him).  Shoot them and at the left near the back are two 
wooden crates, one contains a diamond.
     Just then an innocent falls from above; you look up and see an ax-
wielder throw an ax.  Shoot the ax first before killing him as he 
throws it very fast.  You then continue walking and turn left and walk 
down some stairs, an owl (2 in 2-player) comes out.  Shoot it and you 
turn right and see two bladed minions fall from the sky.  Kill them, 
near the back and to the right are two barrels, the closer one has a 
golden frog.
     At this point you see a dead innocent with a key; shooting it 
chooses your path.
If you shoot the key go to SECTION 2C.
If you don't shoot the key go to SECTION 2I.

SECTION 2C
     Shooting the key, you walk through the gate and see two jars in 
front which contain nothing.  You turn right and see a ghoul with a 
barrel, kill it and you see a child innocent being chased by another 
ghoul running from a building at the right.  A head shot is best for 
this part as it takes to many hits to kill the ghoul before it kills 
the kid.
If you save the child go to SECTION 2D.
If you don't save the child go to SECTION 2K.

SECTION 2D
     Saving the child you enter the building and see two wraiths (3 in 
2-player) kill them and you then hear the cries of the father innocent 
and walk toward a locked door.  The lock only requires ONE SHOT to 
open.  If you are in 2-player mode it is best to let only one player 
shoot the lock.  Once you shoot the lock, the door flies open and you 
see an innocent followed by a wraith that is about to kill him.  The 
wraith is to the right of the innocent.  A head shot is also best for 
this part, fortunately it is not to difficult to do because the wraith 
is very close to you and is a big target.  Shooting the lock is what 
determines your path.
If you shoot open the lock go to SECTION 2E.
If you don't shoot open the lock go to SECTION 2M.

SECTION 2E
     Opening the lock you watch the television seeing the second 
chapter boss.  You then walk forward into the open room and see one 
maggot on the table and three maggots hidden underneath the rug.  Shoot 
the hidden maggots first.  After, you turn toward the door and begin to 
walk out.  Just then two ghasts (4 in 2-player) come out of a 
ventilation duct and fall to the ground, kill them and continue on your 
way.
Go to SECTION 2F.

SECTION 2F
     You turn right and see two wooden crates and a barrel.  One wooden 
crate has a health (you must shot both crates to get the health though) 
and the wooden barrel has a coin.  You then hear the cries of another 
innocent.  You turn right and see a zombie on the left near the 
innocent and a ghoul on the right ready to attack you.  In this part I 
strongly recommend head shots for both.  If you want to save the 
innocent kill the zombie first and then the ghoul.
     After you turn back you have one more chance to get the health and 
the coin.  You turn left and walk along for a bit.  Turning right you 
see two revenants and a ghoul on a boat coming toward you.  You can 
shoot them before they land to attack you.  To the right are two 
zombies for shooting practice.  Kill the undead and you walk and turn 
right.
     In the distance you see an innocent being chased by an ax-wielder.  
This requires accuracy in order to save the innocent.  You can get a 
head shot but this is difficult because of the axes and the great 
distance.  However, your best chance to kill the ax-wielder is when he 
raises his ax to kill the innocent.  At the point he drops his guard 
and is open, but doing this is risky.  This still requires good aim to 
save the innocent.  You can also aim for the right elbow of the ax-
wielder, since it sticks out the most on the undead's body, to do some 
damage.
     Whether you save the innocent or not a chainsaw marauder (2 in 2-
player) suddenly busts through a door in front of you.  If you saved 
the innocent he tells you about Sunset Bridge and gives you a life-up.
Go to SECTION 2L.

SECTION 2G
     You walk toward the car wreck and look at the driver innocent's 
corpse.  Just then you hear a scream and turn left to see two wraiths 
about to attack a female innocent.  Kill the wraith on the right first.  
To her right is a crate with a diamond.  Kill both to save her and she 
tells you that there are more people inside.
     You open the door and walk through seeing two wraiths.   After you 
kill these, two clawed minions jump out.  Once you are done killing 
them, you walk forward and see three barrels at the end of the hall, 
one has a coin.  You then look down and to the right at a dead 
twitching innocent.  Suddenly, you swing around and see a chainsaw 
marauder charge at you.  
     After you kill it, you do a 180 and continue down the hall.  Going 
around the corner you see a zombie on the left, running toward you, and 
an ax-wielder on the right throw an ax at the same time.  Shoot the ax, 
then the zombie, and finish off the ax-wielder.  You can shoot at both 
of them as you turn around the corner before they attack.
     You see an open room at the left and turn to face into it.  Near 
the center (slightly to the left) you see a crying female innocent.  At 
the same time a wraith (2 in 2-player) appears from the right, shoot it 
and you talk to the innocent.  You then watch the television and see 
the second chapter boss dancing and leave the building out the door.
     In a small alley like place an ax-wielder bursts through a door.  
Once you kill it you turn left and see a bladed minion jump on the 
rooftops and fly toward you.  Wait until it is high in the air before 
shooting it.  You then walk a bit further and see a zombie (2 in 2-
player) come forth from the right.  As you shoot this zombie another 
zombie comes out close to you.  Shoot the closer zombie because he 
attacks you very quickly (for a zombie).
     Once you are done with this, you walk a bit further and see three 
wooden crates in the background toward the left, one contains a golden 
frog.  As you are going, maggots squirm out into the center of the 
screen.  Kill them and you hear the cries of an innocent.  You walk 
forward to a small door with the word "wharf" and see an innocent 
thrown out to your left.  When you look back right you see a ghoul 
charging at you (head shot is recommended).
     Once the ghoul is finished, you turn right and see two owls (4 in 
2-player), kill these quickly as they hit soon after.  You then walk a 
bit more and see a bladed minion (2 in 2-player) fall from above kill 
it and you turn right.
     As you turn right you see a ghoul on the right and a zombie on the 
left; both are about to kill a grandpa and grandma innocent, 
respectively.  This part is very difficult to do in single-player.  You 
must score a head shot on the ghoul first and quickly finish off the 
zombie with either a head shot or shots to the back.  Killing the ghoul 
quickly with a head shot is your best chance, if you don't at best you 
will only save one innocent.  You can start shooting at them as soon as 
you begin turning toward the right.
     Once you are done with this, you continue walking and see a female 
innocent behind a gate with two wraiths by her side.  Kill the wraith 
on the left first then the right one.  Be careful not to kill the 
innocent.
If you save her go to SECTION 2H.
If you don't save her go to SECTION 2J.

SECTION 2H
     Saving the female innocent you shoot open the gate and enter the 
clock tower.  There are several barrels to shoot for practice here.  
You walk to the other side of the room and see another stack of barrels 
which you can't shoot.  From these a ghoul comes forth charging shoot 
him and walk through the door.
     You then pass through a small hallway and come to another door. 
Three ghasts punch through the bottom portion.  Kill them and you go 
through the door.  You then look left and see nothing and look right 
and see three wraiths walking toward you.  After you kill them you turn 
back left and see a chainsaw marauder (head shot is best for this part) 
in close range.  You look right and see two clawed minions jump out of 
some crates.  The rest of the crates in the background cannot be shot.  
Once you kill these you come to a bookcase that can be shot on the 
left.
If you shoot the bookcase go to SECTION 2N.
If you don't shoot the bookcase go to SECTION 2O.

SECTION 2I
     You turn left and look up at a giant clock face with two clawed 
minions that fall on you.  You must score a couple of hits one each or 
they hit you.  After you finish them off, you enter the clock tower.  
To your left you see five wraiths kill them and you look down and see 
zombies (can't shoot them).  You then decide to take the high road.  
Looking to the right you see a large group of putrid slugs hanging on a 
clock gear.
     Once you are done, you walk up stairs and suddenly turn left at 
the sound of an innocent.  He is about to be slashed by an ax-wielder; 
a head shot is recommended.  After, you continue walking and turn left 
seeing a chainsaw marauder.  Kill it and you go down the ladder and see 
a female innocent and a wraith.  After this you exit the building.
Go to SECTION 2J.

SECTION 2J
     You turn right and see three revenants come from the river; to the 
center are three barrels that contain nothing.  In the background are 
three zombies for shooting practice.  Afterwards, you walk a bit 
further and see three more revenants come out and behind them are three 
more barrels one contains a coin.  Once you kill everything you take a 
few steps and a zombie suddenly comes out from the left.
     After you kill it you turn right and see a large can that contains 
nothing and a set of doors.  From these doors an innocent comes out; 
she is being chased by an ax-wielder.  You can shoot through the doors 
to help you kill it.  After you kill the ax-wielder, two revenants will 
jump out from the left; these only take 1-3 shots to kill.  If you 
rescue the innocent she gives you a life-up.  
     You then get pulled by two revenants into the river where they 
immediately attack you.  After you kill them three piranhas attack you; 
there are three zombies in the background for shooting practice.  After 
that, you walk and turn left and suddenly see an ax-wielder in front of 
you.  Once you kill it two zombies will jump from a nearby boat into 
the water.  Kill these and you walk forward under a bridge on the top 
are two zombies for shooting practice.  
     You then see an innocent on a boat coming from the right.  He is 
about to be killed by a revenant.  A head shot it best for this part as 
the revenant takes a good amount of hits to kill.  Be careful you can 
shot through the boat and accidentally kill the innocent.  You then 
begin to walk toward a ladder to climb out; as you walk another 
revenant jumps out of the water in front of you.  Kill it and you climb 
out of the river.
     As you climb out you turn right and see a chainsaw marauder dash 
out, a head shot is best.  There are two large cans around the undead, 
one on the left and one behind it, both contain nothing.  You then see 
Amy and Harry but before reaching them a zombie appears from the right, 
kill it and you then fight the boss.
Go to BOSS 2 in Location B.

SECTION 2K
     Walking to a building you hear the cries of a female innocent.  
Looking in the window you see her get killed by an undead.  You enter 
and see three barrels on the right and one barrel in front of you.  The 
one in front contains a health.  You then turn right and see a female 
innocent backing away from a wraith, both coming from the left.  Kill 
the wraith to save the innocent.  Immediately after, you swing right 
and see a child innocent about to be killed by three ghasts.  Careful 
aim is needed as it is easy to kill the innocent.  Shoot the lead ghast 
first.
     Soon after you turn back, you see two more ghasts crawling toward 
you, shoot these and go to the next room.  At the end of this room is a 
barrel which contains a golden cat.  At the same time two clawed 
minions come from the door leading out at the left.  Once you kill 
these a ghoul comes from the door at the end of the hall.  After you 
kill everything you go outside and turn right.  You then see a bladed 
minion jump from below.  Kill it to continue.
     Entering the building you go up an elevator and see three zombies 
through the door.  These can be shot before the door opens.  After you 
kill them, you turn right and see an ax-wielder.  Killing it you 
continue up the stairs.  When you reach the top you see two iron 
barrels one contains a necklace.  At the same time, maggots squirm out 
from the right.  Kill them and you walk to the right.  Turning left you 
see a chainsaw marauder come from the right very quickly.  A head shot 
is best for this part.
     You then walk into a dark corridor when two clawed minions jump 
out.  Kill them and you walk a little more and see two bladed minions 
jump from the windows.  After your done killing them, you walk into the 
next room and see two wraiths come from behind the pillars from both 
sides.   Kill them and you climb down a ladder.
     After a scene of you climbing down the ladder, you see Amy and 
Harry; before you reach them two green revenants jump out of the water 
to the right, kill them and move on to the boss.
Go to BOSS 2 in Location B.

SECTION 2L
     After you turn and walk a bit, in a window above and in front of 
you is an ax-wielder.  It suddenly throws open the window and hurls an 
ax.  Kill him and you walk further and see three piranhas in the water 
jump out. 
     You then walk and turn right and see two green revenants jump out 
of the water.  About one second later two more black revenants jump out 
as well.  After, you walk forward and look up some stairs and see two 
iron barrels that are about to be thrown at you.  Shoot them and you 
walk up the stairs.
     Two ghouls are waiting for you and start running toward you for an 
attack.  I strongly recommend head shots for 1-player games.  Begin 
shooting the ghouls as soon as you see the tops of their heads coming 
up.
     Up ahead you see four zombies eating some dead innocents; they 
stop eating and start running toward you.  Kill them and you meet up 
with Harry and Amy.  Soon after you fight the chapter boss.
Go to BOSS 2 in Location A.

SECTION 2M
     Not opening the lock you then watch the television and see the 
second chapter boss.  You continue walking more into the building and 
begin to enter a door on the left.  As you do, three ghasts come 
through the door.  Once you kill them you go through the door and turn 
left seeing two wraiths, behind them are two barrels one contains some 
apples.  After you kill them, a chainsaw marauder suddenly comes from 
the right, behind him is a jar which contains a golden cat.  Kill it 
quickly and continue to the next section.
Go to SECTION 2P.

SECTION 2N
     Shooting the bookcase you turn left and see a wraith come out on 
the left.  Going in the door on the right you see the arm of a wraith 
punch through the door from the right.  Looking right you see two 
wraiths.  Once you kill these, you turn back left and see putrid slugs 
hanging from the ceiling.  Kill these and you go through the door to 
the next section.
Go to SECTION 2F.

SECTION 2O
     Not shooting the bookcase you enter the room on the right.  
Walking in, you see a room filled with ankle-high whitish water and 
four ghasts crawling toward you.  There are several iron barrels in 
this room which contain nothing.  After you kill the ghasts, three 
piranhas jump out to bite you.  After all this, you open the door and 
suddenly see a wraith about to attack you, kill it and go to the next 
section.
Go to SECTION 2P.

SECTION 2P
     You turn and see an ax-wielder and two zombies behind it.  Behind 
all the undead are two jars one of which contains a necklace.  Kill the 
ax-wielder first and then finish off the zombies.  Once you are done 
you turn right and cross a bridge and hear the cries of a female 
innocent.  Walking toward the building you see two barrels to the right 
which contain nothing.  Looking in the window you see a female innocent 
with a zombie and ax-wielder behind her.  Kill the zombie first, which 
is on the right, and then the ax-wielder, which is on the left.  If you 
save the innocent she gives you a life-up.
     After you are done, you turn left and walk to the edge of the 
river.  There are three zombies in the background for shooting 
practice.  Three revenants jump out;  kill them and you see the bridge 
is out.  Then two more revenants pull you into the river where they are 
waiting to attack you.  Kill them and on a boat a ghoul, zombie, and 
ax-wielder come from the left and jump into the river with you.  You 
can shoot them before they jump to kill them.
     Once you are done, you walk toward the edge to climb out.  Before 
you reach the ladder one more revenant jumps out.  Kill it and you 
climb out and walk to the left.  As you get to the corner a chainsaw 
marauder comes out from the right at close range (head shot is best).
Go to SECTION 2L.

The Third Chapter: Darkness
===========================
     Chapter Notes:  This chapter is not as long as the previous one, 
but it can be more difficult, especially for first time players.  There 
are many enemies that jump out suddenly if you don't know what to look 
for and large groups of undead can come out at one time.  Like the 
second chapter, there are two versions of the boss which lead you to 
different parts in the next chapter.  You need to rescue at least three 
innocents for the life bonus.

Second Chapter Boss Battle Location
If you fought in Location A start at SECTION 3A.
If you fought in Location B start at SECTION 3C. 

SECTION 3A
     After your conversation with Amy and Harry, you see three 
revenants in the water to the right, shoot them and your boat turns 
left.  There are two zombies on the bridge for extra points and in the 
back there is a barrel and crate both contain nothing.  At the same 
time a zombie drops down hanging from the bridge and kicks you unless 
you kill it (head shot is best).  After, Harry asks if you are all 
right.
     Your boat turns right and you see an ax-wielder (2 in 2-player) 
off to the left.    Afterwards, two owls (4 in 2-player) swoop down, 
kill them and after you hear the cry of another innocent; you turn 
right and see two revenants coming toward him.  Shoot the one on the 
right first and then the left one, they only require one shot.  Behind 
them are two barrels both contain nothing.
     After that, your boat continues and a red revenant jumps out of 
the water to bite you.  You can see him before he jumps traveling in 
the water and are able to shot him.  Also in the water is green 
revenant but he does not attack.  You look up and see a ghoul holding 
an iron barrel.  Kill him and you turn around and see two green 
revenants and after you kill them three piranhas attack.
     You then continue for a bit and see an innocent on a moving boat 
with a revenant.  This undead requires one shot.  While on the boat the 
undead moves from the innocent's right side to left.  Be careful not to 
shoot the innocent as the undead goes behind him, not in front as he 
moves.  To the left are two crates and a barrel, one crate contains a 
golden frog.  To the right is a red crate which has a life-up.  If you 
fail to save the innocent the boat crashes into the wall and explodes.  
After, Amy receives a call telling you something about Goldman.
If you save the innocent go to SECTION 3B.
If you don't save the innocent go to SECTION 3F.

SECTION 3B
     You continue on and at Amy's warning turn toward an iron gate 
which pulls up allowing an ax-wielder, two zombies, and a muscles to 
walk out.  The ax-wielder throws his axes and runs up to you for a 
kick.  It is important to take him out first and then finish off the 
zombies according to how close they are.  Note: these zombies only walk 
until you shoot them.  After, you immediately turn left and see a ghoul 
and a muscles running toward you, shoot the ghoul first with a head 
shot.
     Once you kill them, your boat turns left; this is another chance 
to get the life-up in the red crate if you missed it the first time.  
Moving along Amy tells you to look at a female innocent whose is about 
to be killed by a zombie.  A head shot is best for this part.  After 
your boat turns right, you see an ax-wielder (2 in 2-player) up ahead.  
Kill them and your boat continues and you see a large flock of harmless 
bats.  Shoot these for pleasure, practice, and points.  Your boat turns 
left and five more bats fly toward you.
     After you kill them, you enter the underground and see three 
wraiths (4 in 2-player) to the right.  Once you kill them, Amy and 
Harry leave you while you search the cavern.  You look forward and see 
an innocent being chased by two wraiths.  Shoot the wraith on the left 
first, it is hidden at first behind a stone.  This is to trick you into 
shooting the other wraith which is moving very slowly.
Go to BOSS 3 in Location A.

SECTION 3C
     Your boat goes through a broken gate and you see two red revenants 
in the water which jump out unless you shoot them.  After, Harry asks 
if you are all right.  You continue and on the right is a barrel and a 
crate both contain nothing.  Suddenly a zombie drops and lands on your 
boat, kill it and another comes down hanging from above.  Your boat 
then turns left and you hear the cries of another innocent.  He is on a 
boat with a ghoul and a muscles.  The muscles jumps on your boat and 
attacks you while the ghoul attacks the innocent.  As the boat comes 
from the left, you have some time to kill the ghoul before the muscles 
jumps on your boat.  A head shot is best for this part.  If you don't 
save the innocent the boat crashes in the water gate and he dies.  To 
the right is a iron barrel that contains a diamond.
If you save the innocent go to SECTION 3D.
If you don't save the innocent go to SECTION 3E.

SECTION 3D
     After you save the innocent an ax-wielder drops on you boat and 
attacks.  You must kill it very quickly or it kicks you.  You then look 
up and see two more ax-wielders but these throw their axes at you.  If 
you don't kill them they jump down after you to attack.  During this 
time the innocent opens the water gate and you continue on.  As you 
approach a shore, you see one zombie and three muscles waiting for you.  
The muscle on the extreme right is the closest to you when you stop, so 
kill it quickly.  After, you turn right and look down into the water 
and see five revenants attack you.  Once you kill these you proceed 
onto the next section.
Go to SECTION 3G.

SECTION 3E
     Your boat turns right and you hear the crackling sound of 
electricity.  From a room near the center two wraiths and an ax-wielder 
come out.  After that, your boat continues and you look down into the 
water and see two revenants.  You continue a little ways more and hear 
the cries of another innocent.  Looking forward you see a swimming 
innocent who is being attacked by two revenants from either side of 
him.  Once you take care of this you turn around and see three piranhas 
attack.  After, you continue and see on the left two crates and a 
barrel.  In one of the of the crates is a golden frog.  Far in the 
background near the left is a red crate with a life-up.  Moving along a 
red revenant jumps out of the water.  Once you kill it, in the water 
ahead, you see three green revenants swimming along.  These attack 
soon, but after you turn around.  During this time though you can shoot 
them as they swim.  Once you turn around they swim back and attack.  
After, you turn back around and continue to the next section.
Go to SECTION 3B.

SECTION 3F
     Your boat turns left and floats down a bit when you hear the cries 
of an innocent.  You turn right and see a swimming innocent about to be 
attacked by two revenants.  The first is behind him and the second is 
to the right hidden at first by the building.  A head shot is best for 
the second one because you don't have much time to kill it when it 
appears.  Once you kill the revenants three piranhas jump out to 
attack, kill them and you go on to the next section.
Go to SECTION 3G.

SECTION 3G
     You turn left and see two ghouls on a bridge with iron barrels. 
Shoot the one on the right first.  After, three piranhas attack as you 
face left.  Once they are dead you swing back and continue on your 
boat.  Looking toward the left you see two ghouls, one on each end, and 
in the middle, a zombie.  Behind them are two wooden barrels and an 
iron barrel.  One of the wooden barrels contains a mushroom.  Head 
shots are best for this part.  Before they attack you have a few 
moments to shoot the undead.  After you kill them, you continue on and 
turn left.  In the water is a crate with a life-up in the center of the 
screen.  Once this is done you land and Harry and Amy leave you as you 
search the underground.
     You enter and see three wraiths running up to you.  Once you kill 
them, you look up and see bats swoop down from the ceiling to attack.  
Kill them and you walk a bit more and two ghouls drop from above; the 
left ghoul attacks first.  Once they are dead you walk down a small 
slope and see an innocent being chased by two wraiths.  Kill the wraith 
on the left first.  After, you fight the chapter boss.
Go to BOSS 3 in Location B.

The Fourth Chapter: Despair
===========================
     Chapter Notes:  This chapter does not offer much in the ways you 
can travel.  There are two versions of the boss but both take you to 
the same location in the next chapter.  The innocents that need to be 
rescued are very close to the enemies.  Careful aim is needed to save 
almost all of them.  This chapter is short but deadly as it can kill 
off many first time players or players with low health.  Unlike 
previous chapters, some of the undead are different in the same 
locations if you come from different paths.  You need to rescue at 
least three innocents for the life bonus.

Third Chapter Boss Battle Location
If you fought in Location A start at SECTION 4A.
If you fought in Location B start at SECTION 4C.

SECTION 4A
     You suddenly turn right and see three wraiths jump up and land to 
attack.  You can shoot these as they jump at you.  After you are done, 
you turn right and take a few steps and turn left; walking up some 
steps you see a clawed assassin with a two wraiths one on each side of 
it.  Kill these and after you take a few steps and a bladed assassin 
runs out.  Once this is done you walk forward and see about five bats 
quickly fly out at you.
     After, you walk down some stairs and hear the cries of an 
innocent.  You turn right and see an innocent held by a wraith very 
closely and a clawed assassin (2 in 2-player) behind in a cage to the 
right.  Your best bet is to aim for the wraith's leg which is sticking 
out; this is the best place as it only takes one shot to kill it.  
Behind all this are three crates, the one on the left has a diamond and 
the center one has a mushroom.  In order to save the innocent you must 
kill the wraith quickly.  If you save the innocent he gives you a life-
up.
     You turn back left and a two lizard spawns drop from above kill 
them and you continue forward a bit hearing the cries of another 
innocent.  You turn left and see him being held by a wraith down a 
shaft.  A head shot is best for this part, be careful in aiming.  If 
you don't save him he slides down and you follow him.
If you save him go to SECTION 4B.
If you don't save him go to SECTION 4G.

SECTION 4B
      You turn back right and look up and see two lizard spawns on a 
pipe above.  You can shoot them as they crawl toward you.  Once they 
reach you they hang down and try to hit you with their claws.  Once you 
kill them they fall below and die.  Be careful sometimes they land in 
front of you instead and jump up for a hit.  After you kill them, you 
look up at the pipe again and then back down.  You then see a blood 
knight walking toward you.  Right after, a wraith suddenly comes from 
the right in close range to attack.  Behind them and to the right are 
two iron barrels, one contains a necklace.  After you kill them, two 
more lizard spawns drop from above to attack.  Finish them off and you 
walk through the door.
     As you open the door, you see a clawed assassin on the left and on 
the right, a wraith with another clawed assassin near the center in the 
rear.  Take out the one on the left first as he attacks quickly.  Head 
shots are best for all the undead in this part as they all come at you 
fairly soon.  After, five bats swoop from above and attack.  Kill them 
and you walk forward and turn right at the sounds of another innocent.  
You turn toward the left and see a worker innocent about to be killed 
by a wraith on the right.  At the center is a blood knight (2 in 2-
player) that is going to attack you.  If you want to save the innocent 
you should try to attack the wraith first and quickly finish off the 
blood knight before it hits you.  The wraith only requires one shot to 
kill,  so you can quickly finish off the wraith.
     You then turn left and walk along for a bit.  Two bladed assassins 
run out along with a wraith.  It is best to try and kill at least one 
bladed assassin as it runs out before it throws its knives.  After you 
kill everything, you head up some stairs into the colosseum and fight 
the chapter boss.
Go to BOSS 4 in Location A.
     
SECTION 4C
     You first see three wraiths walking up to you.  After you kill 
them you look down some sloping pipes and see two clawed assassins 
slide out of a pipe in the distance.  After you kill them a third 
slides out from the left.  Once they are dead you walk a bit more and a 
lizard spawn falls from above.  After you kill it, you hear the cries 
of another innocent.  Looking down a shaft you see him being held a 
wraith.  A head shot is best, but be careful because the wraith and 
innocent are moving around slightly.  It can take a few shots to kill 
the wraith.
If you save him go to SECTION 4D.
If you don't save him go to SECTION 4E.

SECTION 4D
     Saving the innocent you go back and walk through the door.  When 
you open the door you see a wraith and clawed assassin ready to attack 
you.  After you kill them, two blood knights appear; the one on the 
left is closer and should be attacked first.  Once you kill them, you 
turn left and walk for a bit and look up seeing two lizard spawn 
crawling on the pipe.  Be careful with these two because many times 
they fall down the pipe when you shoot them and quickly hit you when 
they land.
     After you kill them, you go through the door and hear the cries of 
an innocent being held by a wraith at close range.  To the right of the 
innocent in a cage, is a clawed assassin and another wraith.  In the 
cage there are also three crates, the left one contains a mushroom and 
the center one contains a life-up.  To kill the wraith holding the 
innocent, aim for the leg which is sticking out, this requires only one 
shot.  Once this is done, you will continue on and turn right looking 
into a cage with a two dead innocents and bats hovering above.  Shoot 
the bats as they attack you.  
     After you kill them, you swing left and look at a hole.  Two 
lizard spawns crawl out to attack you.  Once you kill them you go down 
the hole and through a tunnel and turn left,  a blood knight and a 
wraith are waiting to attack you.  Kill them and you turn toward the 
right and see three clawed assassins running toward you.  After, you go 
and fight the chapter boss.
Go to BOSS 4 in Location B.

SECTION 4E
     Chasing the innocent you jump down the hole.  When you reach the 
bottom a clawed assassin and a wraith are waiting to attack you.  
After, you hear the cries of another innocent.  You turn right and see 
a fat innocent in a cell with two wraiths.  You must shot the lock in 
order to save the innocent.   Once you shot the lock the door opens and 
the innocent runs out, but the wraiths do not chase him.  You don't 
have much time to shot the wraiths because you swing left as two bladed 
assassins attack you.  After, you walk into the next section.
Go to SECTION 4F.

SECTION 4F
     As you reach an archway, bats fly from above and attack you.  Once 
you kill them you turn left and see a blood knight very close to you.  
Behind him are two iron barrels one contains a coin.  After you kill 
it, you turn right and walk down.  Two lizard spawns drop from above, 
once you kill them you walk a bit more and hear the cries of an 
innocent.  You turn left and see that he is being chased by a wraith.  
This wraith is VERY close to the innocent (this is perhaps the most 
difficult innocent to save in the game).  If you want to save him it is 
best to wait until the wraith raises its arms to attack and shoot the 
arms.  Remember this undead only takes one hit to kill.
If you save the innocent go to SECTION 4H.
If you don't save the innocent go to SECTION 4I.

SECTION 4G
     You chase after the innocent to save him (even if you shot him) 
sliding down a chute.  When you reach the bottom you swing right and 
see a wraith at close range, kill it and you turn back and walk a bit.  
You see a wraith and clawed assassin at close range and after, you look 
down at the dead innocent you were chasing.   It is best to shoot the 
clawed assassin first because it moves faster.  Once they are dead you 
walk out of the cage and see a bladed assassin attack you.  After you 
kill it you go to the next section.
Go to SECTION 4F.

SECTION 4H
     Saving the innocent you turn around going right.  You walk for a 
bit and see a clawed assassin and a wraith walk from the left.  In the 
background near the center are two iron barrels one contains a 
necklace.  Facing a set of stairs you see two lizard spawns crawling 
toward you.  After you kill them, you walk up the stairs.  When you 
reach the top you turn right and see a blood knight on the right and a 
wraith on the left ready to attack you.  Finish off the blood knight 
first; note the dead innocent in the background.  After, you turn 
around and see two bladed assassins ready to attack you.  It is best 
try and finish one off as quickly as possible for one-player games 
(shooting four knives before they hit is tough).  After, you soon fight 
the chapter boss.
Go to BOSS 4 in Location A.

SECTION 4I
     Not saving the innocent you continue forward toward an elevator.  
Before you reach it a clawed assassin and a wraith appear from the left 
side.  Kill them and you go up the elevator.  When you reach the top 
two bladed assassins appear to attack you.  Once you kill them you turn 
left and see a blood knight and a wraith about to attack you.  Finish 
off the blood knight first.  You walk a bit and from the right, three 
clawed assassins run out.  Kill them and you go to fight the chapter 
boss.
Go to BOSS 4 in Location B.

The Fifth Chapter: Dawn
=======================
     Chapter Notes:  In parts this chapter is not very difficult, 
however, together it wears players down.  This chapter features return 
visits of the first two chapter bosses.  Many of the undead appear in 
mixed groups and start off close to you.  First time players will have 
trouble with this chapter especially with the chapter boss.  Also, on 
the map there are two different roads at the beginning of this chapter 
both, however, are exactly the same.  In addition, there are no 
innocents to save and as a result no life bonus at the end of the 
chapter.

SECTION 5A
     You walk down an empty street when you turn right and see three 
muscles (4 in 2-player) approach you.  Kill them and you turn left and 
see an incubator next to a black van.  Behind him are two iron barrels 
the one on the left contains a life-up (this is the only life-up in 
this chapter).  After you kill it, two muscles bust from the van on the 
right.  You then turn right and see a car, as you walk an incubator (2 
in 2-player) raises up from the right kill it and you walk toward 
Harry's car.  To the right are four zombies in the background for 
practice.  Before you reach the car, you turn around and see a bladed 
assassin with two muscles in front of you.  Shoot the bladed assassin 
quickly with a head shot and finish off the muscles.
     After, you drive down a small hill and the purple demon from the 
first chapter boss breaks your windshield and talks to you.  You then 
fight Judgment again.  This boss is exactly the same as in the first 
chapter.
     Once you kill the boss you continue to drive on.  Another car 
pulls up along side you.  You turn right and see a muscles on the hood 
of a car.  Kill it quickly (no head shot is possible) and then a car 
drives up a bit more revealing two more muscles.  Head shots are 
recommend for this part; this is difficult to do in one-player games.  
Once they are dead their car swerves out of control and crash.  You can 
also shoot the driver muscles for points.  Shooting it first, however, 
does not cause the car to crash before the other two muscles can hit 
you.  Driving along, two lightbladed minions materialize on your hood, 
shoot these quickly before they hit you.  Your car swerves around when 
they land.
     As you drive along, the bridge explodes and Hierophant emerges.  
He is almost the same expect he does not summon piranhas when he 
reaches 1/2 health.  Instead, he goes straight into the third attack 
method.  The same tactics apply as before.
     Once you finish, you drive along the edge and see in the distance 
a group five muscles.  You can shoot them as you drive up to them.  
They attack in two groups; the first is a group of three and then a 
group of two.  After you kill them, from the van on the right, two 
incubators jump out.  After, you continue driving and two more 
lightbladed minions materialize on your car.  Kill them and you ram 
through a fence and get out of your car.  You then see a group of four 
undead; two muscles, one on each end, and in the middle, two 
incubators.  After, you walk to Goldman's headquarters, but before you 
enter you fight the chapter boss.
Go to BOSS 5.

The Final Chapter: Original Sin
===============================
     Chapter Notes:  This is the final chapter of the game and there 
are no choices on your path.  This chapter has new forms of undead that 
may be difficult for first time players.  There is also a return visit 
from the third chapter boss.  This chapter can be difficult as many 
undead pop out close to you for a quick hit.  If you rescued all the 
innocents you get the bonus room before the final chapter boss.

SECTION 6A
     You enter Goldman's Headquarters and see three neodymium zombies.  
Kill them and you head for the elevator turning left.  As you are 
walking three lightbladed minions appear in the distance.  Kill them 
and you turn right and for the elevator door.  When it opens two 
lightsaw marauders and one neodymium zombie come out in a single-file 
line.  After, you see a scene of you going up in the elevator to the 
fiftieth-floor.
     When the elevator door opens two lightsaw marauders (3 in 2-
player) are waiting for you.  Kill the one on the left first as it is 
very close.  Once they are dead you walk a bit and turn left and fight 
two lightbladed minions.  After they are dead, you go to the end of the 
hall and three neodymium zombies phase through the wall.  Kill them and 
you go through a door and walk down a small hall to another door.  One 
more neodymium zombie phases through the door to attack.
     Going through the door a lightsaw marauder attacks you from the 
right.  A head shot is best for this undead because he appears in close 
range.  Turning around a corner you see a crate to the right next to a 
door which contains a life-up.  As you reach the door two neodymium 
zombies phase close to you from the left; the right one attacks first.
     After you kill them, you walk through a lab and see all the forms 
of undead you have been fighting through the game.  Turning to the 
right you see Tower emerge from the blue mist.  Fighting it is almost 
the same except the blue head also attacks and you do not need to fight 
the second attack method after.
     Once you defeat it, you go through a door on the right and reach a 
bend.  Three neodymium zombies phase through the wall ahead.  Turing 
right you see three lightbladed minions in the distance.  After you 
kill them, you walk forward a bit and two lightsaw marauders come from 
both sides to attack; the left one strikes first.  Once you kill them 
you walk a bit more, if you rescued all the innocents you go to the 
bonus room.  If not, you head to the roof and fight the final chapter 
boss.  Good Luck!
If you rescued ALL the innocents go to SECTION 6B.
If you didn't rescue ALL the innocents go to BOSS 6.

SECTION 6B
     Rescuing all the innocents you enter the room that the right 
lightsaw marauder can from and go into the bonus room.  In this room 
are three life-ups, two diamonds, two golden frogs, four coins, two 
necklaces and one mushroom.  You only have a few moments to shoot 
everything before you back out and continue.  When you enter the room 
your view zooms in on the left corner and slowly shifts toward the 
right.  If you want to shoot everything begin shooting items as you 
walk in.  After, you back out (you can still shoot items as you move) 
and walk up a long staircase and talk to Goldman.  He opens the roof 
and you fight the final chapter boss.  Good Luck!
Go to BOSS 6.

SECTION 6C
     You see some text up ahead and read on.  In front you is a road 
with some information on it; reading it chooses your path.
If you're wondering which path I take go to the NEXT PART.
If you're not wondering which path I take go to the Boss Section.

NEXT PART
     My path is almost a straight line through the entire game (on the 
map).  I rescue all the innocents (or try to anyway) and shoot all the 
items (like keys and such).  I believe this is the easiest and fastest 
way through the game.  Of course, the best part about HOTD2 is the 
ability to take different routes, that way everyone's game doesn't have 
to be the same.

The First Chapter: 1A, 1B, 1C, 1G, BOSS 1
The Second Chapter: 2A, 2B, 2C, 2D, 2E, 2F, 2L, BOSS 2 (Location A)
The Third Chapter: 3A, 3B, BOSS 3 (Location A)
The Fourth Chapter: 4A, 4B, BOSS 4 (Location A)
The Fifth Chapter: 5A, BOSS 5
The Final Chapter: 6A, 6B, BOSS 6
     
     Here is a path for expert players.  The innocents are more 
difficult to save and there are no life bonuses for the third and 
fourth chapters.  This path assumes you save all the innocents.  Good 
Luck!

The First Chapter: 1A, 1B, 1C, 1G, BOSS 1
The Second Chapter: 2A, 2B, 2I, 2J, BOSS 2 (Location B)
The Third Chapter: 3C, 3D, 3G, BOSS 3 (Location B)
The Fourth Chapter: 4C, 4D, BOSS 4 (Location B)
The Fifth Chapter 5A, BOSS 5
The Final Chapter: 6A, 6B, BOSS 6

10. Boss Section
================
     All bosses require practice; the tips given here assume you have 
decent aim and skill.  No boss is easy at first, so don't be surprised 
if you have trouble doing what is recommended in the following 
sections.  All you need is practice (and maybe a friend to play/die 
with).  Before you fight each boss, G's File book opens up (or as I 
like to call it "The Book of Hideous Undead Creatures" glad I brought 
this puppy along!) which shows you the bosses' weak points.
  
BOSS 1
Judgment Type 28
================
     Boss Notes:  It is important for first time players not to get 
discouraged by this boss.  A little practice is all you need to be able 
to defeat it without getting hit.  A fast trigger finger can be helpful 
with the first attack method.

Battle Location
     You are in a ruined portion of the city with two destroyed cars on 
fire.  The demon flies in front of you and speaks summoning another 
undead who pushes aside the cars to reveal itself.

Physical and Weak Point Description
     Judgment is a large headless undead wearing breast-plate armor and 
carrying a large halberd. The weak point is the winged purple demon 
that flies around.

First Attack Method
     The headless undead lumbers toward you for an attack; unless you 
hit the demon it raises its weapon and slashes you.  Before its attack, 
the demon stays still for a second above the headless undead and shouts 
"Go!  Krul!"  This is your last (and your best) chance to hit it, 
afterward it flies behind the headless undead and you won't be able to 
shoot it.  If you get hit the demon laughs and flies up, this is 
another time it stays still for a hit.
     Generally, the more times you hit the demon the faster it moves.  
At first the demon is easy to hit, but after 2-3 hits it moves too fast 
for most people.  At this point keep hitting the chest of the headless 
undead; sometimes the demon flies into your gunfire.  Shooting the body 
only causes minimal damage, but if your trigger finger is fast enough 
you can actually do enough damage to reduce the number of times needed 
to hit the demon.  Note that each hit to the chest is worth 10 points.  
If you don't hit while shooting at the chest, just wait until the demon 
stands still when it shouts to the headless undead to strike and then 
shoot it.
     Each time you hit the demon it flies behind the headless undead 
and stays their for about a second.  You will then see the headless 
undead shake off the hit.  During this time shooting the body causes no 
damage.  After, it quickly flies out again from either side of the 
undead.  At this time you can begin shooting above or to the side of 
one of its shoulders.  If you're lucky you can quickly score another 
hit.

Second Attack Method
     After you have brought its health down to 1/3 the headless undead 
falls and the demon flies to the center attacking you in one of three 
ways.  It either flies up and down in the center, zigzags keeping near 
the center, or zigzags from one side of the screen to the other.  You 
must score a hit or it rams you.  If it hits, you can quickly shoot the 
demon easily because it flies back to the center and stays still for a 
few moments.
    If you shoot the demon before it hits, it flies back and 
frantically zips around in the background before attacking again.  You 
can hit it during this time but it is very difficult to do.  Note that 
the demon always flies back to the center before attacking you, so you 
can start shooting before it attacks and keep him pinned (try aiming at 
a point in the background, like a window).  After you kill it, the 
demon screams Goldman's name and falls to the ground.

Special Attack Circumstances
     If you have done well during the chapter, the boss is more 
difficult.  The only real difference is that the demon moves around 
very quickly at the beginning of the first attack method.

Location Route Destination
This boss leads you to SECTION 2A.

BOSS 2
Hierophant Type B 05
====================
     Boss Notes:  This boss can cause players trouble at first, but 
quickly becomes easier after a few times.  The most difficult portion 
is when it summons piranhas; this demands a little accuracy.  A fast 
trigger finger can be helpful with its third attack method.

Battle Location
Location A
     You see several innocents being chased by some zombies.  Before 
your character can react the bridge underneath them explodes and the 
boss emerges from below.
Location B
     You see large amounts of water being splashed toward you and the 
boss emerges forth from the waves in front.  He is standing on a bridge 
made of boards floating on water.

Physical and Weak Point Description
     Hierophant is a large humanoid fish creature holding a trident 
which it uses to spear you.  G's file displays its weak point as the 
pulsating thing in the beast's chest.  

First Attack Method
     The boss first shifts from side to side and slowly walks forward; 
you must score a hit on its weak spot in order to stop it from hitting 
you.  In Location B you have less time to shoot it before it spears 
you.  If you fail, it swings its spear around and hits you, but after 
you are able to hit it easily because it is in close range and backs 
away with its chest open.  After scoring a hit, its chest closes and it 
is invincible but does not attack.  At first it is slow but after 
scoring 2-3 hits (2-player requires more) it moves around more wildly .

Second Attack Method
     When it reaches 1/2 health it begins to summon piranhas.  In 
Location A it jumps down into the river and in Location B it stands in 
front of you summoning fish.  Before it begins summoning fish you have 
a chance to score a good hit.  After, it turns from side to side 
(Location B) or just looks up opening and closing its chest (Location 
A) and summons about 7-9 fish.  The screen shifts from side to side in 
order to see the fish emerge.  After it stops, you have another 
opportunity to shoot it.  You can shoot the boss when the fish are 
flying but this is difficult to do with only one player.  Shooting the 
boss when the fish are flying stops the summoning of fish.  

Third Attack Method
     Once it reaches 1/3 health or summons fish three times it attacks 
by flying in the air and bringing its spear down on you.  You must 
score a hit on the weak point or suffer damage, it is best to pump 
bullets into it until he flies back.  Be careful, it holds its trident 
in front of its chest to block your shots.  If you are having trouble 
hitting, aim for the upper chest (below its chin). If it lands a hit it 
stands fairly close to you with its chest open; use this time for a 
quick hit on it.  Sometimes before it jumps it stands still wildly 
opening and closing its chest; you can use this time to score one hit 
on it.  Before it jumps it sometimes quickly opens and closes its chest 
once, if your lucky you can score a hit preventing it from jumping.  In 
Location A only, it sometimes jumps down into the river and flies up in 
a random direction (left, center, or right).  During this time your 
character says which direction it is coming from (this is very hard to 
hear, especially in noisy arcades).  After it dies, it staggers back 
and falls in river.

Special Attack Circumstances
     If you are shooting the all fish for points on the second attack 
method and do not hit the boss, more fish fly at you at a faster rate.  
This happens after the first set of fish.  If you get hit it reverts 
back to the normal number and speed.

Location Route Destination
If you fought in Location A go to SECTION 3A.
If you fought in Location B go to SECTION 3C. 

BOSS 3
Tower Type 8000
===============
     Boss Notes:  Tower can be difficult to beat with only one-player 
at first, but it can be done easily with two.  This boss demands quick 
reaction time and some accuracy.  The second attack method requires a 
quick trigger finger.

Battle Location
Location A
     You see a fat innocent running directly toward you and is snatched 
away.  Afterwards, the second form is in the water.
Location B
     You see a fat innocent running to the right and is snatched away.  
Afterwards, the second form is in the sand.

Physical and Weak Point Description
     Tower is a five-headed monster that looks like a hydra.  It has 
four tan colored heads and one blue one.  Each of the four heads is a 
weak spot.  The center head does not attack and as a result cannot be 
hit (Third Chapter Only).

First Attack Method
     Before each head strikes a golden circle forms around the mouth.  
You must hit this head before it bites you.  Up to two heads attack at 
the same time or in quick succession.  During these attacks you need to 
be fast and accurate.  You can sometimes hit a head when it is 
recovering from a hit, so try and shoot the same head until it dies.  
This cuts down the waiting time, so you don't have to sit there and 
wait for it to attack.  Aiming for the mouth is your best bet in 
hitting a head or when it is flying back from a hit, aim for the base 
of the head.  Each head requires three hits to finish (2-player 
requires 5).

Second Attack Method
     Once all its energy is gone the heads fall and you see the blue 
one escape through a door.  It moves around building a golden circle 
around its mouth to attack (you can also hear it roar).  You must score 
at least two hits on its head or it bites you.  Remember to reload as 
quickly as you can.  Locations A and B are the same in technique.  The 
blue head moves around in a different pattern for each location, 
though.  Each time you play the pattern is the same, so you can 
anticipate where it comes from and shoot it more accurately.  I found 
the difficulty to be about the same for both locations.  Once you 
defeat Tower it roars and falls life-less on the sand or water. After, 
you see a scene involving Amy and Harry.

Special Attack Circumstances
     If you have done well up to this point more heads attack at the 
same time or in quick succession more often.  This is when it is most 
likely to attack with three or even four heads (rarely) instead of one 
or two.

Location Route Destination
If you fought in Location A go to SECTION 4A.
If you fought in Location B go to SECTION 4C.

BOSS 4
Strong Type 205
===============
     Boss Notes:  This is the first boss that separates the truly 
skilled from the ones with the endless pockets of money.  This boss 
demands accuracy and nerves of steel, a quick trigger finger can be 
helpful.  With two-players, this boss is manageable, with one-player it 
can be difficult.  The on-screen reloading trick is very helpful.

Battle Location
Location A
     The colosseum is tan in color with spots.
Location B
     The colosseum is dark blue in color with bright flood lights in 
the background.

Physical and Weak Point Description
      Strong appears as a large crazed maniac wearing a gray hood with 
a big chainsaw.  He frantically runs around up to you and brings down 
his weapon for a slice.  G's file tells you that his weak spot is his 
head.

First Attack Method
     You begin by walking backward as he advances, during this you have 
some time to shoot his head before he runs up to you for a saw.  
Unfortunately, he blocks many of your shots with his chainsaw.  Try to 
shoot at the base of the blade (above the red handle) sometimes you can 
get lucky and hit him.  Shooting him in the body only does minimal 
damage and is not worth trying.  Even if you hit him he will most 
likely slip in and try to saw you.  During this time he stands still 
and raises his chainsaw, ready to slice you.  At this point his head is 
open to your gunfire; this is your last chance to hit him before he 
hits you.  If he hits you he takes a few steps back and raises his 
chainsaw (beginners see this a lot ~_~) this is another good chance to 
hit him.
     During your fight with Strong he sometimes disappears (by running 
around a corner) and breaks down a stone wall.  If he does this you 
have only a few moments before he raises his chainsaw for an attack.  
He can also jump from above and bring his saw down on you.  You must 
score a hit on his weak point as he falls or he hits you.  Note that in 
Location B he jumps down on you much sooner than in Location A.  Also 
in Location B, the halls are narrower.
     A good time to hit him is when he comes around the corner because 
his chainsaw is to the side.  When he is at a great distance he stands 
still and throws axes at you.  This is another good chance to hit him.  
Remember to shoot the ax though.
     As you shoot Strong you blow off bits of his hood.  When he 
reaches low health he moves around VERY quickly and it is extremely 
difficult to score a hit on him at great distance.  Also he allows less 
time for you to hit him when he raises his chainsaw.  When you defeat 
him, he yells and falls to the ground lifeless (you can also see his 
face before he falls).  Afterwards, you talk to Amy and Harry and you 
get the keys to the car!

Special Attack Circumstances
     Unknown.

Location Route Destination
This boss leads you to SECTION 5A.

BOSS 5
Magician Type 0
===============
     Boss Notes:  Players of HOTD1 will drop their jaws and cry to the 
heavens, "WHY!?"  This boss is almost exactly the same as in the 
previous game.  If you have never fought him then be prepared to die 
(or continue) a lot.  Fortunately, he is slower and easier than in the 
previous HOTD.  Accuracy and a quick trigger finger are helpful.  The 
on-screen reloading trick is helpful with the fourth attack method.

Battle Location
     You look up at Goldman's building when one of the top floors 
explodes and glass rains down on you.  Backing up the Magician comes 
forth and speaks to you.

Physical and Weak Point Description
     The Magician is similar in design as the previous HOTD.  He 
appears as tall somewhat thin undead with horns on his head and veins 
sticking out.  He has three weak spots one on HIS left arm, lower right 
leg and left thigh.  

First Attack Method
     He begins by spinning around and throwing two (4 in 2-player) 
fireballs at you.  When he spins around (before he shoots the 
fireballs) you have a good chance to hit it once or twice.  Don't try 
to hit him too many times because you need to devote your attention to 
the fireballs he throws at you.  He repeats this attack a few times and 
occasionally attacks by standing still and hurling two (4 in 2-player) 
fireballs from each hand.  During this time you have a few moments to 
score some good hits, but again it is best to hit him a few times and 
devote your attention to the fireballs.

Second Attack Method
     After you do enough damage (3/4 health left) he switches attacks.  
This time he zips around three times moving somewhat quickly and flies 
into you holding a fireball.  When he attacks (you can't hit him when 
he is zipping around) you must score a hit on his weak spot or suffer 
damage.  You need to hit him only once, unlike HOTD1, even with two 
players he only requires one shot to stop before he hits.

Third Attack Method
     Once you do enough damage (2/3 health left) he repeats attack 
methods one and two.  The attacks are more difficult, but the same 
tactics apply.

Fourth Attack Method
     His final attack happens when he reaches about 1/2 health.  He 
flies back and shoots a massive amount of fireballs at you.  Note that 
some of the fireballs he shoots won't hit you.  Concentrate on the 
center ones only; the rest fly to the side.  Before he hurls the 
fireballs, you have a good chance to score many hits on him.  He 
repeats this attack until he dies (or you die) floating down a little 
each time.  HOTD1 players will notice that this attack is different 
from the original.  In part one, he landed on the ground and shot 
fireballs into the air and then you had to shoot them as they fell.  
When you defeat him, he extends his arm and explodes.

Special Attack Circumstances
     If you have done well up to this point the magician zips around 
and throws his fireballs at a faster rate.  You can check to see if you 
are fighting the more difficult version by looking at his shadows when 
he moves.  If they are bright white instead of dark purple and red then 
you are fighting the more difficult version.  If you get hit during the 
battle, then it reverts back to his normal difficulty.  If you do well 
in the battle he becomes more difficult again.

Location Route Destination
The boss leads you to SECTION 6A.

BOSS 6 
Emperor Type Alpha
===================
     Boss Notes:  This boss is very difficult for first time players.  
Unless you know what to expect, you will most likely die very quickly.  
This boss can be discouraging and many players continue a lot (which is 
what the game wants).  However, once you learn what to do this boss 
becomes easy.  You need it all, accuracy, speed, a steady hand, fast 
reloading time, quick reaction time and an iron will.  The on-screen 
reloading trick is helpful with the third attack method.  

Battle Location
     Goldman opens up his office to the roof where the Emperor is 
revealed.  He floats around and makes a short speech.

Physical and Weak Point Description
     The Emperor appears as a see-through jester-like being with eight 
silver spheres floating around him.  G's file displays his weak point 
as "unknown".  It is in fact the glowing red orb in his chest.  When 
you score a hit he turns red and you hear a beeping-like sound.

First Attack Method
     He begins by throwing four small spheres at you; these fly 
somewhat quickly and require one shot to stop.  He can also throw four 
larger spheres which fly at you slowly but take two shots to stop.  
Before and after he shoots the spheres you have a few moments to score 
a hit or two on him.  Finally, he can form a lance with the spheres and 
fly over to you and slash you.  You must score a hit on his weak spot 
in order to stop him.  The best chance to hit him is when he is about 
halfway in flying over to you.  He randomly switches between these 
attacks until he reaches 3/4 health.

Second Attack Method
     His next set of attacks is when he uses attack methods from the 
previous bosses which he forms with his spheres.  He can form the demon 
from Judgment which flies toward you (note that it is much closer to 
you when it starts fly so you have less time to hit it, one hit is 
needed to stop it).  Or, he forms the Hierophant and jumps in the air; 
one hit in the Hierophant's weak point to stop it.  He can also form 
the blue head of Tower which whips around for a bite.  It is best to 
aim to the right of the head and start shooting as he moves; this way 
it flies into your gunfire.  Finally it can also change into Strong, it 
floats over to you with its chainsaw raised ready to bring it down on 
you.  A shot to the head is required to stop it.  Each time you stop a 
bosses' attack you inflict damage on the Emperor.  Before he forms an 
attack method you have a chance to score a hit on him.  Again, he 
randomly switches between these attacks until he reaches 1/2 health.

Third Attack Method
     His final attack is when he turns into a bunch of spinning spheres 
with his weak point in the center.  The floating spheres block your 
shots to the weak point.  During this time it floats over to you for a 
hit.  Unless you keep hitting the weak point it flies into you.  When 
it reaches attack distance the spheres form spikes.  At this time you 
MUST hit the weak point a few times in order not to get hit.  After, it 
floats away making another attack run; hitting the weak point now 
causes him to fly away, so if you have good accuracy you can keep him 
pinned and away from you until he dies.  Your best tactic is to aim for 
the weak point and fire like crazy.  Remember to have tight grip on 
your gun so that if you shoot wildly you won't be shooting around the 
weak point.  When you defeat him he says something and finally 
explodes.

Special Attack Circumstances
     Unknown. (None, I hope.)

Location Route Destination
This boss leads you to an ending (of course).

11. The Undead
===============
     HOTD2 doesn't give any official names for the undead in the game, 
so I have assigned names to them myself.  I have also included the 
number of undead that appear at one time and on which chapters.  As 
stated before, all undead take one 1-2 hits in the head and generally 6 
hits or more anywhere else.  Of course aim for the head as much as 
possible, but I strongly recommend a head shot for undead marked with a 
<HSR>.  Undead marked with a {1} appeared in HOTD1.  Shots to the legs 
stuns or slows down most undead and shooting the limbs sometimes blows 
them off.  When an undead dies it gives a small roaring sound (this is 
hard to hear sometimes).

Undead's Name <HSR>? {1}? (Number Appearing)  [Level(s) Appearing]
Physical and Attack Description.

Ax-wielder {1} (1-2) [1-3]
     These can appear in two different forms always carrying two axes 
in a cross pattern to block your shots.  You can shoot above the axes 
but this is difficult for beginners.  Shooting them in the stomach or 
legs causes them to drop their guard.  You can also shoot them in the 
elbows, since they stick out, to blow their arms off.  When encountered 
at great distances they throw their axes at you.

Bladed Assassin <HSR> (1-2) [4-5]
     These undead run from a side and quickly throw one set of two 
knives at you.  They can be difficult if encountered in pairs while in 
single player.  After they throw their knives they come into close 
range for a bite.  Occasionally they run up to you and slash you with 
their knives instead of throwing them.

Bladed Minion {1} (1-2) [2]
     Small undead that jump up and throw knives at you.  They tend to 
move around very quickly especially when going from side to side.  
These undead do a backflip to avoid your gunfire.  They also hold two 
large knives in front that can block your shots.  They come in only one 
form but they do have a cousin (see Lightbladed Minion).

Blood Knight (1-2) [4]
     An undead wearing light chain mail and carrying a large broadsword 
which can block your shots.  They move somewhat slow but take many hits 
to kill.  They sometimes carry their swords over their heads or in 
front of their face preventing head shots.  Aim for the stomach to drop 
its guard and quickly shoot the head.

Chainsaw Marauder <HSR> (1-2) [1-2]
     An undead with two chainsaws which block your shots.  They move 
very fast and can be difficult to kill if they appear in close range.  
They have only one form, but they do have a cousin (see Lightsaw 
Marauder).

Clawed Assassin <HSR> (1-3) [4]
     Tall and thin undead with claws and a iron mask.  They quickly 
walk up and run you through with a claw.  These undead sometimes raise 
their claws near their faces to prevent head shots.  They can be tough 
when appearing with other forms of undead at close range.  Note they 
also have armor on their feet and lower legs.

Clawed Minion {1} (2) [1-2]
     Another small undead with a iron mask and claws on each hand.  
They jump on you and claw for damage or fall from a high location for a 
hit.  They can climb on the walls and ceilings and can be attacked at 
almost any location even when laying on the ground.  Note that they 
have armor on the upper back, shoulders, and lower legs which can block 
your shots.  So if they seem to take a long time to kill it is because 
you're hitting in these locations (or you're just missing).

Death Frog {1} (2-4) [1]
     Amphibians with a need for blood.  Slowly moving, they are easy to 
kill as they only take one shot.  They leap at you for nip.

Ghast (2-4) [2]
     Undead with their lower bodies torn off.  They crawl toward you 
and jump when in range.  Not very difficult to kill as they move slowly 
and require only a few shots.

Ghoul <HSR> {1} (1-2) [2-3]
     These fat undead attack by doing a splash, jump kicking or ramming 
into you.  They are most deadly when encountered in pairs while in 
single player.  They are very difficult to kill once they have 
initiated their attack.  Ghouls sometimes carry barrels above their 
heads to throw at you.  Always shoot at these first before going after 
them.

Incubator (1-2) [5]
     An undead with a pink parasite that bursts from its chest and 
flies toward you.  These undead cannot be hit in the chest for damage, 
but they can be hit in the arms, legs, and head.  When they begin to 
release their parasite they clutch their chests.  At this time they 
cannot be shot; after releasing their parasite, they simply fall to the 
ground and die.  They move toward you before releasing their parasite 
and attack with a slash if don't you shoot them.  Shooting them in the 
chest automatically causes them to release their parasites.  The 
parasite requires only one shot to kill.

Killer Owl (1-4) [2-3]
     Undead fowl with sunken eyes.  They fly around in a pattern and 
swoop for an attack.  It is best to shoot them while they are flying 
toward you for an attack because they do not move around so much.  
Different locations have different patterns but they are always the 
same each time you play.  Owls only require one shot to kill.

Lightbladed Minion {1} (1-3) [5-6]
     These bluish-gray minions have two types of attacks.  They can 
materialize in front for a quick attack, taking only a few hits to 
stop.  Or, they can attack from a distance throwing blue lightblades at 
you.  During this attack they blink in and out to avoid being shot.  
When at close range they jump on you for a bite.  These undead do not 
register any damage on their bodies, so you can't blow their limbs off.  
They can also block shots with their lightblades when they stand still.

Lightsaw Marauder <HSR> (1-3) [6]
     Almost the same as their cousin (see Chainsaw Marauder) these move 
faster and come in bigger groups.  Fortunately they take fewer hits to 
kill; they appear in only one form which is bluish-gray in color.  When 
you shoot them, their bodies look like they are taking no damage and 
their limbs cannot be blown off.

Lizard Spawn <HSR> (1-2) [4]
     Lizard men-like creatures, they sometimes crawl on pipes or attack 
by hitting you with their tails.  They can be difficult because they 
take many hits and sometimes fool players by playing dead (you think 
they're dead and then pop up for a hit).  They are difficult to kill 
once they have jumped at you for an attack.  Also, these undead seem to 
come out only in poorly lit areas of the game.

Maggot {1} (4 or more) [1-2]
     These writhing worm-like creatures always come in large groups.  
They squirm around and then jump at you for a bite.  They require only 
one shot to kill.

Muscles (1-2) [3,5]
     Like their cousins (see zombie) these undead, however, take more 
damage and move slightly faster.  They appear as muscular undead which 
come in two forms with or without a beret and military uniform.  They 
attack by slashing or ramming with their stomachs when in range.

Neodymium Zombie (1-3) [6]
     Bluish-gray undead, their attacks are almost identical to regular 
zombies (they only slash and not bite), except these undead take more 
hits and have the ability to phase through walls for a surprise attack.  
These undead, when shot, do not look like they are taking any damage.  
As a result, their limbs cannot be blown off.

Piranha (1-5) [2-3]
     Amazon fish have made their way to the city as undead sea-life 
(actually they live in freshwater).  They can be shot underwater 
appearing as black spots or when they jump out to attack.  They can be 
difficult because of their speed, caution should be taken when dealing 
with large groups as people tend to miss one or two.

Putrid Slug (5 or more) [2]
     Brown squishy things that come in large groups.  They always 
appear hanging from somewhere and drop.  Then they inch their way 
forward and jump at you for an attack.  They only require one shot to 
kill and can be disposed of while still hanging.

Revenant <HSR> {1} (1-4) [1-3]
     These undead come from the water and are green, black or red.  
They attack by jumping out of the water and slashing or when on land by 
biting.  While in the water I recommend a head shot.  The red ones wait 
in the water and jump out for a surprise attack.

Vampire Bat {1} (5 or more) [3-4]
     Winged mammals that fly in small circles toward you.  They only 
take one shot to kill.  They can be trouble if they swarm you.

Wraith {1} (1-5) [1-4]
     Thin spindly-looking undead that tend to come in large groups, 
deadly if you let them get into close range.  However, they're very 
easy to kill quickly.  They come in only one form.

Zombie {1} (1-3) [1-3,5]
     The most common undead appear in two forms with or without a 
shirt.  The shirt-less form attacks by biting, while the ones with the 
shirts attack by a one- or two-handed slash.  They sometimes appear 
with barrels (actually only in the first chapter).

12. Items and Scoring
======================
     During the course of the game you can shoot various items for 
extra points.  Because the game does not display your score, I am not 
sure how much each one is worth.  All items when shot sparkle with the 
player's color and fly up.  They can be hidden in barrels, cans, jars, 
or crates.

Coin- Small object that spins around.
Diamond- Large rock that spins around.
Golden cat- Egyptian looking thing.
Golden frog- It jumps up and down and is hard to shoot when enemies are 
around.
Necklace- Fine wear for our heroes!

These items do not sparkle when shot, I have no idea what they do.  
They are hidden in crates, barrels, etc. as well.
Apples- A bunch in a basket. (Come here, dearie . . .)
Mushroom- Black with red spots. (I hope these don't REDUCE your score!)

Here is a list of the ranks and the scores needed to achieve them.

Rank        Score Needed     Agent Type
1           80,000 or more   Special
2           70,000-79,999    Expert
3           60,000-69,999    Master
4           50,000-59,999    Average
5           40,000-49,999    Rookie
6           30,000-39,999    Novice
7           20,000-29,999    Novice
8                0-19,999    Novice (You suck)

Initials- FSV
Best Accuracy- 70%
Personal High Score- 90221

13. Endings
===========
     There are three different endings to this game; how well you do 
determines which ending you get.  One point is added to your score for 
each time you continue.
     In each ending Goldman jumps off his building after giving his 
speech.  Then you see scenes of the inside representing you walking 
out.  During this, the credits are displayed to the side.  Unlike 
HOTD1, you do not walk all the way back to the first chapter to your 
car (thank goodness).  Instead, you only walk out of the building; once 
you reach the doors leading out you see which ending you get.

Ending 1
     If your score is under 80,000 and ends with a number between 1-9, 
you see Amy, Harry, and G (Silver Fang!), along with a bunch of 
innocents waving at you.  And you say "Thank You."

Ending 2
     If your score is under 80,000 and ends with a 0, Goldman is at the 
bottom appearing as a zombie (you hear the music from HOTD1 when Sophie 
comes out as a zombie).  Amy, Harry, and the others do not appear.

Special Ending
     If your score is above 80,000 and ends with anything,  Thomas 
Rogan (Eager Eagle!) appears as you walk out and tells you that G and 
Harry are all right and something about your next battle.

     Once you see your ending a book opens up and your rank and score 
are given.  At the bottom is the name of the ending you received and 
your character's picture.  If you're lucky enough to input your 
initials you will see a another screen with the alphabet.  In HOTD2 you 
have a cursor which shows which letter you are pointing at (unlike 
HOTD1).  You have enough space to input three initials (like most 
games).  After, the game shows the top scores.

14. Codes and Tricks
====================
     After you insert your money input this code before the title 
screen changes.

     Score display code: LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT 
and then the start button.


15. Notes and Miscellaneous Information
=======================================
     If you have any comments or suggestions please e-mail me.  Let me 
know if there are any errors in this walk-through or additional 
information that should be included.  If you have any questions about 
this game or FAQ and walk-through feel free to ask.  If you would like 
to use this document for a PERSONAL and/or NON-COMMERCIAL website feel 
free to do so, as long as you do not alter it in any way.

For the latest update on this (and many other) FAQ and walk-through 
please check www.gamefaqs.com.

Silly Game Lines plus (My Comments)
-----------------------------------

"AAAAHHHH! I don't wanna die!"- First Chapter innocent (Too Bad!)

"My friends, they went inside.  They're not back yet.  I told them not 
to go!"- Third Chapter innocent (You have really stupid friends!)

"Thank you for rescuing me."- innocents throughout the game (You're 
welcome, NOW WHERE'S MY LIFE-UP, YOU JERK?!)

"I am . . . I am . . ."- Emperor (Oh, shut up!)

"In time a successor will come . . ."- Goldman (You're a bad actor, but 
does this mean HOTD3?!)

"What happened to Sophie?"- Me (Well, what did happen to her?  You 
never knew who she really was in HOTD1.)

16. Special Thanks
==================
Thanks to the following people for helping me make this FAQ and walk-
through!

Gustavo Arturo Beltran- for listening to me talk about HOTD1 and HOTD2 
even though he never plays it.  "Let's play Space Ace instead!"

Andrew Scott Fraser Irving (jedah1@hotmail.com)- for having a slow 
trigger finger allowing me to shoot HIS zombies for extra points.  
"Thanks Andrew!"

Felipe Soto- for providing his "special skills" and fooling people into 
thinking we were with the police.  "Ah-dee!"

     Thanks to all the people who have e-mailed me their comments, 
suggestions, and corrections!  They have been a great help!

17. Copyright Information
=========================
"The House of the Dead" and "The House of the Dead 2" are registered 
under SEGA ENTERPRISES, 1996, 1998.
"Gunblade" and "L.A. Machineguns: Rage of the Machines" are registered 
under SEGA ENTERPRISES, 1996, 1998.
"Ghostbusters" is registered under DATA EAST, 1986.
Copying or reproducing this document is granted for private use only.
This document is copyright 1999 by Frank Valenzuela.