Review by Gyrbot

"A target for my dissatisfaction"

I am a sucker for light gun games, nothing is more relaxing than grabbing a plastic gun and pulling the trigger on a bunch of evil-doers and adding to the list of casulties. When Eugen Jarvis, the brainchild of many classic arcade hits (including the Cruisin and NARC series where in the latter you fight the war on drugs in a gunfight that Michel Bay will be proud of) was desigining Target Terror, I decided to play both the arcade and home port. Sadly the home port was a disappointment and reminds you more about the bad parts of the arcade than the good parts.

Story: You are a special ops agent sent in to deal with the string of terror threats in the US, three seperate cases were given to you as terrorists (Domestic Western Terrorists) attack an airport inspired by Die Hard 2's plot, a two pronged attack where terrorists not only sieze the golden gate bridge but also a tanker below it and a raid at the home of the Manhatten project. Not very original but when you are playing as an inspiration of Callahan and Mclaine, you will ignore most of that and have some fun.

Graphics: If you played Maximum Force, this is very familiar to you, a 3D environment with real life actors "shooting" at you or fleeing from the warzone. The terrorists are very obvious, masked or have sunglasses and in several templates (Balaclava men in red track suits, trenchcoat thugs in lieu of The Professional, and evil vixens with leather jackets.). Anyone who isn't a terrorist is either maintenance staff as men while the women are bimbos who are at the wrong place at the wrong time. You are also backed up by security and soldiers who are slightly more competant than their Lethal Enforcer buddies (they actually kill some targets for you.). The graphics are quite poor however and is only fitting enough to satisfy the criteria of a successor of the series

Gameplay: It is a light gun game that brings back the good and bad part of light gun games in 90's: Senseless violence for the good part, unforgiving difficulty for the bad part. The goal is simple: Kill every single sunglass/Balaclava wearing thug while avoiding being shot yourself. Unlike most light gun games though, this does not hold your hand, the enemies don't give off a "He's about to shoot" warning indicator and it is all about the quckest draw here. You have a shotgun, a machinegun as your reloadable upgrades, the Shotgun increases the hitbox while the machinegun gives you plenty of stopping power. Then you got weapons like the freeze gun and flamethrowers as "heavy weapons" meaning while you won't lose it upon a life loss, you have a finite amount of ammo before you switch back to your peashooter. The gameplay as said is unforgiving but given this a throwback to the 90's the enemies bled like pigs (unlike the "clean" Light Gun games by Namco), that may be a needed sacrifice

Controls: The make or break of a light gun game, and saly this series fails in the aspect of satisfying the control precision, even with the sensitivity at minimum, there is NO calibrations for the game, so the only way to know if you are hitting dead center is to the adjust the wiimote reader and hope it is barely centred, if not. Expect to miss a lot more than usual as accuracy issues are rife in this game.

Sound: The soundtrack is unremarkable, heavy industrial music to bring out your inner 14 year old as you gun down enemy soldiers. But who needs that when you are taking names for the reaper?

Overrall: A generally missable port. Maybe worth a rent for a light gun game, but there are definitely better games out there for your inner 14 year old gunslinger tendacies. This isn't one of them.


Reviewer's Score: 6/10 | Originally Posted: 01/20/11

Game Release: Target: Terror (US, 04/22/08)


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