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    FAQ/Walkthrough by Skygor_II

    Version: 1.12 | Updated: 06/19/10 | Printable Version | Search This Guide

    Monster Lab Walkthrough
    Nintendo Wii
    By Skygor
    January 2010
    
    
    
    I. Introduction
    II. Gameplay
        A. Conrols
        B. I.G.O.R. (System Menu)
        C. Statistics
        D. Combat
        E. Construction
    III. Walkthrough
        A. Cobbleshire
        B. Neverglades
        C. Tombstone Rise
        D. Junkstack
        E. Wild Woods
        F. Mharti's Manor
    IV. Ingrediants
        A. Key
        B. Secondary
        C. Trades
    V. Recipes
        A. Mechanical Arms [M-Arm]
        B. Mechanical Heads [M-Head]
        C. Mechanical Legs [M-Leg]
        D. Mechanical Torsos [M-Body]
        E. Biological Arms [B-Arm]
        F. Biological Heads [B-Head]
        G. Biological Legs [B-Leg]
        H. Biological Torsos [B-Body]
        I. Alchemical Arms [A-Arm]
        J. Alchemical Heads [A-Head]
        K. Alchemical Legs [A-Leg]
        L. Alchemical Torsos [A-Body]
    VI. Experiments (Tips)
        A. Workshop
        B. Bio-Lab
        C. Arcanium
    VII. Challenges (Tips)
    VIII. Levels
    IX. Badges
        A. Experiment
        B. Exploration
        C. Combat
        D. Final Experiment ???
    X. Worlds
    XI. FAQ
    XII. Monsters
    XIII. Conclusion
    
    
    ===========================================================================
    I. Introduction
    ===========================================================================
       Abstract
    -----------------------------------
    The purpose of this guide is to provide a walkthrough for Monster Lab, tips
    for the minigames, and complete recipe list for level 4 parts at 100% quality.
    Duplicate information is included for cross referencing to ease the use of
    this guide.
    
       Bullet Summary
    -----------------------------------
    Monster Lab is a game that is a breeding & construction, that utilities turn
    based combat and minigame collection.  You use items in a minigame to build
    monster parts, and fight other monsters.  Different items and games make
    different parts with different abilities.  In the end it still can all boil
    down to "does the rattle snake or the tentacle go with my zombie masked
    wrestler?"
    
       Story
    -----------------------------------
    Nestled in the Uncanny Valley is the Mad Science Alliance which promotes all
    the wonderful Mad Sciences.  However the evil Baron Mharti has decided to take
    over the valley and it is up to you Apprentice to save the day.
    
       Charter
    -----------------------------------
    1.  I will play Monster Lab annually in October to celebrate Halloween.
    2.  If a person is looking for an online battle, I am obliged to fulfill
            their claims.
    3.  I will gladly seek and promo the strange, weird, and bizarre in the
            natural and unnatural world.
    
       Terminology
    -----------------------------------
    Part:  a monster head, arm, torso, or leg
    Limb:  same as Part
    Ingredient:  an object used in Experiments to make a monster Part
    Item:  same as Ingredient
    Experiment:  a minigame that uses Ingredients to make a Part
    Challenge:  a minigame on a world map that rewards Ingredients
    
    Dexter:  the right arm of the monster, -not- the player's
    Sinister:  the left arm of the monster, -not the player's
    
    N.B. different terms are used for some of the secondary Ingredients.
    
    ===========================================================================
    II. Gameplay
    ===========================================================================
        A. Controls
    ----------------------------------------------------
    Point                           Wiimote
    Confirm, Interact               A Button
    Cancel                          B Button
    Move Monster                    Control Stick (on Map)
    Look Around                     Control Stick (in Castle)
    IGOR (Game Menu)                (-) Button
    Pause (Options, Exit, Return)   (+) Button
    Select Torso                    Control Stick in the neutral position
    Select Head                     Control Stick Up
    Select Dexter Arm               Control Stick Left
    Select Sinister Arm             Control Stick Right
    Select Legs                     Control Stick Down
    
    ----------------------------------------------------
        B. I.G.O.R. (System Menu)
    ----------------------------------------------------
    Ingredients:  Displays current amounts of key and secondary ingredients,
                     max 99 each.
    Parts:  Displays the current parts, their values, and if used by a monster,
               max. 100 total.
    Monsters:  Displays currently constructed monsters and their statistics.
    Recipes:  Displays currently known recipes for parts.  Only positive
                 attributes will be recorded otherwise just the key ingredients.
                 Health will not be displayed.  Statistical bonuses from the
                 attributes will not be displayed.
    Scientific Data:  displays current number of Mad Science Points, MSA Rank,
                         various game statistics.
    Quests:  Displays current quest and objectives.
    Badges:  Displays currently achieved badges.
    Power:  Closes IGOR.
    
    ----------------------------------------------------
        C. Statistics
    ----------------------------------------------------
    Hit Points:  the total health of the monster.
    Capacity:  the total amount of energy provided by the torso used by all other
                limbs.
    Attack:  the total amount of damage done by limbs, a move's damage is multiple
                by the number of limbs it targets
    Defense:  the total amount of damage blocked by limbs.
    
    ----------------------------------------------------
        D. Combat
    ----------------------------------------------------
       MONSTERS
    -----------------------------------
    A monster is composed of a head, right arm, left arm, torso, and feet.  Combat
    is turned based and ends when either the torso is destroyed or all the other
    limbs.
    
       ATTACKING
    -----------------------------------
    Each limb has two moves which you choose by pointing on the move's name with
    the Wiimote.  You can select a different limb (and different moves) by holding
    the Control stick in the direction of the limb, e.g. up for the head.  You
    "select" the torso by leaving the Control Stick in its center neutral
    position.  Different moves target different parts of a monster.  When you
    highlight a move, the target limbs will appear orange on the enemy monster.
    If a move targets a limb that is blow off, e.g. the head after decapitation,
    it will automatically target the torso for less damage.
    
       BLOCKING
    -----------------------------------
    The amount of damage done by a move is displayed with either a Sword or
    Shield.  The Shield denotes a defensive move.  A defensive move blocks an
    attack, dealing the same about of damage to the attacking limb.  The
    defender's limb receives the damage of the attack instead of the regular
    target and reduces it by the number displayed on the shield.
    
       ENERGY
    -----------------------------------
    Each move uses a different amount of energy as displayed by the lightning
    bolt.  Your monster's total energy, i.e. Capacity, is determined by its torso
    and its current energy is displayed in the upper right hand corner of the
    screen.  If your monster doesn't have enough energy for a move, that move will
    be blacked out.  To restore energy use the torso moves of Recharge or Dodge.
    (All torsos only have these moves.)  Recharge restores all your energy but
    leaves you open to attack, while Dodge restores a little bit of energy and
    dodges the enemies attack.
    
       FLIGHT
    -----------------------------------
    Feet are the only limbs that have the Flee move.  This will end combat by
    running away.  It will count as a Loss, however there are -no- achievements,
    secrets, etc. for zero Losses.  You do not use Field Repair after fleeing.
    
       DAMAGE
    -----------------------------------
    Damage taken is displayed on the monster body in the upper right hand corner
    of the screen.  When a limb on the model is at full health it appears white.
    For additional damage the limb changes to yellow, orange, red, and finally
    black for being knocked off.  Individual health for a limb is also displayed
    as a fraction when selecting a move.
    
       SPOILS
    -----------------------------------
    After winning a battle you will receive Ingredients and Mad Science Points
    (MSP).  The stronger the monster fought the more MSP rewarded.  Key
    Ingredients the opponent was made off will be dropped *regardless* of the
    limbs destroyed.  Secondary Ingredients will be dropped based off your current
    MSA Rank.  Killing a monster by destoying all of its limbs versus just the
    torso increases the number of items dropped by 5%. In addition the Field
    Repair minigame is available which can heal your monster of damage.
    
    
    ----------------------------------------------------
        E. Construction
    ----------------------------------------------------
       DISCIPLINES
    -----------------------------------
    There are three disciplines of the Mad Sciences:  Mechanical, Biological and
    Alchemica.
    
    Mechanical involves all things made of machines.  Firearms, power tools, cars,
    planes, trains, can be found here.  These parts deal high damage, Explosive,
    and use high Energy.  Thankfully the provide lots of Energy too.  Mechanical
    is good for the squishy Biological but poor against the Magical Alchemical.
    
    Biological deals with living: plant or animal.  All the deadly in nature from
    plants to insects to animals as well as a few surgically improved humans can
    be found here.  While not as strong overall as Mechanical, Biological is very
    good at attacking single parts.  Many of its parts are agile either for
    attacking first or dodging frequently.  Biology cannot handle the inorganic
    Mechanical but does well versus the subtle Alchemical.
    
    Alchemical is whatever Vincent Price would approve.  The magical, mythical,
    and the undead are its domain.  Many of its parts are difficult to destroy
    with high health and the ability to heal.  They also are the parts that
    frequently attack the Sinister Arm.  The Alchemical realms can deal easily
    with the purely physical Mechanical, and are weak to the scientific
    Biological.
    
       KEY INGRIDIANTS
    -----------------------------------
    These ingredients are the bases to making parts.  They are shared among all
    experiments.  However not every experiment will use every key ingredient.
    
       SECONDARY INGRIDIANTS
    -----------------------------------
    These are ingredients that determine the level and attribute of a part and are
    exclusive to the MSA disciplines of Mechanical, Biological, and Alchemical.
    There are five types of them with four levels of quality.  The level of the
    secondary ingredient determines the level of the part, while the type of the
    secondary ingredient determines the attribute.  Different attributes will be
    obtained for the same type of secondary ingredient if different key
    ingredients or experiments are used.
    
    For one key ingredient there will be only one secondary ingredient type that
    will give a good attribute, two that do nothing, and two that produce defects.
    The good attribute will be the same throughout the levels of a key item, while
    defects will be random given.
    
       MAD SCIENCE POINTS
    -----------------------------------
    MSP are awarded for winning combat, mini games, completing quests, and
    discovering recipes.  Once a specified amount has been reached your MSA rank
    will increase.  Higher ranking will lower the difficulty of experiments and
    allow your monster to equip better parts.  MSA Rank also "unlocks" the
    dropping of secondary ingredients.  First Mech. 1 will be dropped, then Bio.
    1, then Alch. 1, then Mech. 2, Bio. 2, etc.
    
       TRADES
    -----------------------------------
    NCPs when not involved in a quest will offer to trade to trade for key
    ingredients.  They will trade 15 common ones for one uncommon.  Also each NCP
    has one exclusive ingredient that can be used to make one of every part for a
    discipline.  (Most of these exclusives aren't necessarily great.)  The player
    may refuse the trade and speak with the NCP again for a different one.
    
       COMBAT
    -----------------------------------
    Monster battles are the best source of key ingredients and secondary ones.  At
    most three types of any item can be dropped.  (See the FAQ section for the
    fourth one.)  Just fight monsters made up of the key items you want.  It
    doesn't matter how you kill the monster since it can drop parts from any of
    its limbs no matter what.
    
       CHALLENGES
    -----------------------------------
    On map challenges, i.e. the minigames, are a supplemental source for
    ingredients.  They only drop one type of item and secondary ingredients more
    often than key.  However the world the challenge is in will determine the
    items dropped.  Early worlds will give more common key and lower level
    secondary, while latter worlds give rarer key and higher level secondary.
    Therefore challenges are good for low level secondary ingredients when your
    MSA rank is high, and key items that aren't often used in parts e.g. Chains,
    Jumper Cables.
    
       EXPERIEMENTS
    -----------------------------------
    These are the minigames played to make the parts using the aforementioned
    items.  You only have a 2/5 = 40% chance to make a bad part so at least try
    twice if you are figuring recipes yourself.  Since attributes are shared
    through the levels, you can just use level one secondary items to figure out
    the correct one for a key.  Then use the proper one for higher levels.
    
    Energy usage is the same no matter the quality of a part.  Therefore sometimes
    a 100% lower level part is better than an imperfect higher level of the same
    part.
    
    If an experiment is too hard you have three options.  Practice the game, use
    the lower level secondary item, or try latter in the game when your MSA Rank
    has increased.  When your MSA Rank is maxed out all level 1 to 3 parts have a
    difficulty of 1, while half of the level 4 parts are difficulty 2 and the
    other half 3.
    
    The higher the difficulty and the better you do an experiment -throughout- the
    minigame the more MSP are awarded.  Therefore if you happen to be really good
    at one of them, experiments can be a fast way to gain points with various
    perks attached.
    
    ===========================================================================
    III. Walkthrough
    ===========================================================================
    Cobbleshire
    ----------------------------------------------------
       PROLOGUE
    -----------------------------------
    So after the Mad Science Alliance (MSA) Public Service Announcement (PSA) the
    game just throws you right into the fray.  Some monsters are running amok in
    Cobbleshire, so Prof. Fuseless loans Gorbok to dispatch them.  Just walk into
    one on the map to start combat.
    
    This first battle is a tutorial and anything you do or experience for the
    first time is explained by the Prof.  (See Combat for a more coherent recap.)
    After this tutorial destroy the other monster to be automatically taken back
    to the Castle.
    
    Note that a lot of things will pop up after battles.  This frequency is normal
    -throughout- the game.
    
       WELD-O-TRON
    -----------------------------------
    At the Castle save with the Dat-O-Saver in the Main Hall and learn about the
    Inventory and General Operational Resonator (IGOR) a.k.a. your Game Menu.
    Afterwards head into the Mechanical Workshop and talk to Fuseless to make your
    first part:  a Mechanical Arm.
    
    Pick to any two of the two items sine they both will give normal parts.  Just
    follow the seam with a steady hand and you should get a decent score.
    
    With your new arm we see the back-story of Baron Mharti.  Basically he sees
    Mad Science for something as silly as World Domination.  Too bad the other MSA
    members were too busy bickering to stop him.
    
    Afterwards you are taken to the Lighting Tower to make your own monster from
    the scrap parts.  (If you are having trouble make sure you are holding up on
    the Control Stick while clicking on the arrows.)  For now pick whatever looks
    the most swell, far out, groovy, tubular, cool, sweet, or MADDENING!!!
    MUWAHAHHAHAHAHAHAHHA!!!!!
    
       MYSTERIOUS TRAVELLER
    -----------------------------------
    With monster in tow head to the Control Room to learn about the Trouble-Scope
    and the Interlab Communication.  Then use the T-Scope to blast off to
    Cobbleshire.  You can either fight or avoid the monsters along the way.  If
    you destroy a monster a new one will be cannoned onto the map after a period
    of time.
    
    First talk to the Mayor to find out about the stranger then head to the north
    east section of town to find him.  Talking to Leo Lumiere will give you the
    Resources Locator--not a real item--which basically unlocks the Challenge mini
    games.  These are little projectors like on the title screen that display an
    icon of the game.  Play the Buried Treasure just south of Leo and the Electro-
    Tracer in the center of town.  These look like a Shovel and a Scribble.  (If
    you are having a hard time with the tracer, hold the Wiimote in both hands.)
    
    Afterwards Leo will reward you the C-Clamp (Arm) recipe and parts required.
    Whenever you receive a recipe for a quest it's usually strong for that point
    in the game and any ingredients given will be rare or ahead of schedual.  Be
    sure to practice the experiment before trying it out so you don't waste the
    ingredients.
    
    With this quest complete all of the Resource minigames are unlocked, so
    previously dark projectors are now lit.  Unlike monster battles, these games
    will only give one type of ingredient and often secondary.  When a projector
    is used, it will shut itself off for a limited time.
    
       ROBO EVOLVER
    -----------------------------------
    Back at the Castle in the Workshop, Fuseless offer the Head making experiment.
    If you are having trouble with this game remember that Pause, the (+) Button
    is your friend.
    
    If you make a part with a bad special effect like Weak or Drained, use
    I.G.O.R. to throw it away, and try a different secondary part to make it.
    Note that only two of the secondary ingredient types produce defects for a
    given key ingredient.
    
       WE DIDN'T START THE FIRE
    -----------------------------------
    The citizen are revolting and introduce the Wandering Mob minigame.  It's just
    like the Projector ones, but walk around the map instead.  Destroy the three
    monsters to pacify the Mayor's constituents and to get the recipe for the
    Raider V1.0 head.
    
       HYPER CHOPPER
    -----------------------------------
    This time Fuseless lets you make Mechanical legs.  The gameplay like any Wii
    Racing game but with a Circular Saw.  Note that the only way to get 100% is to
    run over green plate at the last instant, so be happy with 99%.
    
       PUMPKIN PANIC
    -----------------------------------
    Now the Mayor is plagued by perilous panicked pumpkins.  Explore the entire
    map, town and shores, for the orange fruits.  When you meet one waggle the
    remote to smash it.
    
    After smashing eight pumpkins talk to the Mayor for find out that he was
    pressured by Mharti to unleash the pumpkins.  After getting the V-6 Hotrod
    torso recipe head back to the Castle.
    
       FUSION COMPACTOR
    -----------------------------------
    Another day another limb, this time it's for torsos.  Just keep your nerve and
    don't forget to blink when playing this mole whacking game.  Like the Hyper
    Chopper 100% can only be achieved by hitting a last at the last instant, so be
    happy with 99%.  (Don't forget to make the V-6 Hotrod after some practice.)
    
       KING OF THE HILL
    -----------------------------------
    So the mayor finally fesses up that Mharti's base of operations is that
    creepier house.  Approach it to fight Residentual.  If you use your best parts
    so far, it shouldn't be too much trouble.  After battle you'll received a
    Turnip Head part--sadly at 65% Quailty--and the Recipe for the Rousty Feet.
    
    Residentual
    -------------
    Head Mech
    HP: 42
    Headbutt           h-t--     E1:  3  D1: 21
    Downward Block     block     E2:  2  D2: 12
    
    Arm1 Mech
    HP: 64
    Buckshot           hdtsl     E1:  5  D1:  6
    Full-Auto          hdtsl     E2:  3  D2:  6
    
    Arm2 Mech
    HP: 75
    Steam Geiser       hdtsl     E1:  6  D1:  4
    Shreading Rake     -dt--     E2:  4  D2:  5
    
    Legs Mech
    HP: 42
    Leg Scrape         -d-s-     E1:  3  D1: 14
    Leaping Smash      -d-s-     E2:  3  D2: 12
    
    Body Mech
    HP: 153                       R: 13   D:  5
    
    With Residentual destroy Fuseless now sends Gorbok to defeat Mharti.  Poor
    Gorbok, we knew him well.
    
       FINAL GAMEPLAY TIDBITS
    -----------------------------------
    With the first area complete here are the last bit of gameplay mechanics that
    aren't explained or don't become apparent until later, if at all.  Don't
    worry, no spoilers or teasing here.
    
    Mad Science Points determine your MSA rank.  Better ranks lower the difficulty
    in experiments.  Though you cannot tell since most of them are currently at
    level one.  It allows you to equip better parts on your monster.  Ironically
    if you make a part that says you cannot equip at the current rank, the points
    from making it boost you so you can.  Finally MSA rank improves the quality of
    secondary ingredients won when exploring.
    
    Later in the game you will collect improved versions of secondary ingredients,
    e.g. Rusty Metal, Iron, Steel, Titanium--not real ingredients.  The improved
    versions give the same attribute as the original, but for an upgraded version
    of the limb.  E.g. if Rusty Metal is used to make a Arm Canon with Poisoning
    attribute--not a real weapon or attribute--then Iron will make a Poison Mega
    Buster, Steel a Poison X-Buster, etc.
    
    ----------------------------------------------------
        B. Neverglades
    ----------------------------------------------------
       I COME IN PIECES
    -----------------------------------
    After being briefed on Fuseless's Missiles, rocket to the Neverglades to find
    the Dr. Helenna von Sondebar.  The Neverglades are fully of Biological
    monsters but since Robots beat squishy flesh bags they shouldn't be too hard.
    
    Right at the entrance is Zig who explains about the force fields.  Just enter
    the main swamp and play Electro-Tracer on all the fields.  Just zigzag the
    walkways to the Dr. by the mini Bio-Dome in the back.  After listening to her
    ecological assessment she rewards you with the Fluke Anchor Recipe.  (Sadly
    you won't get the parts to this for a while.)
    
       BIOLOGICAL SABOTAGE
    -----------------------------------
    With Zig oil all over the swamp Sondebar send you to gather some tree sap to
    make an antidote.  Play the Shurb Shakedown games to the far left of the Dr.,
    to the far right of the Dr., and to the right of the entrance of the swamp.
    
    While gathering the samples you may run into Ivor who wants to help.  With
    three samples in hands talk to him and beat the monster he springs at you.
    Defeating his monster will give you the last 2 samples that Sondebar needs and
    convinces her to return to the castle.  You will be rewarded with the Root
    Legs recipe.
    
       STICH-O-MATIC
    -----------------------------------
    With Dr. Sondebar returned the Bio-Lab is opened.  Inside she offers the
    machine for Bio legs.  It pretty easy, just don't try and staple the whole
    seem.  All you need to hit are the blue lines.
    
    Note that Biological parts have their own set of secondary ingredients to
    determine the part's attribute and level.
    
       MANUAL LABOR
    -----------------------------------
    With the deradioactivator completed it's time to clean up the swamp.  Head
    into the main area to switch the Trouble-Scope to indaglo.  Just walk over the
    glowing bits to clean up the swamp.  Every space has to be cleaned, with the
    front right being easily missed.  If you see Zig, then you have gone too far
    to clean the radioactivity.  When the swamp is clean you get the recipe for
    Octopus Legs.
    
       WIRES CROSSED
    -----------------------------------
    Talking to Zig reveals that he has locked himself outside his ship.  Play
    electronic simon-says on nearby spaces to open it for him.  He then gives you
    a Metal Detector to find his transmitter parts.  Just walk around this new
    area of the swamp.  If you hear and feel a beep you are going in the right
    direction.  When you hear five beeps search the area to get the part.
    
    With three parts in hand talk to Zig and find out that the last two are about
    to explode in one minute.  One should be to the left and down from Zig, while
    the other to the far "up" nearby the second exit.  Oddly if you die in battle
    during this minute you can return the last two parts safely.  You get the
    recipe for the rather nice Quill Shark arm for completing this quest.
    
       ARM-AGGEDON
    -----------------------------------
    Head back to the Bio-Lab and try out the Arm machine.  Just waggle enough to
    move the large finger into the correct position instead of following the on
    screen prompts.
    
       SPELUNKING
    -----------------------------------
    With your new arm, head to Zig in by his ship to help get the last piece of
    equipment so he can phone home.  Inspect the area he moves to in order to
    fight the Krake.
    
    Krake's torso has the Regeneration attribute which heals all of his parts a
    bit.  To defeat him build a monster that deals high damage to individual
    parts.  Use Biological parts since they are stronger than mechanical at this
    point and to avoid Krakens Radioactivity effect (strong on Mechanical).  In
    battle tear him apart limb by limb, literally.
    
    Krake
    -------------
    Head Bio
    HP: 101
    Chomp              -dts-     E1: 14  D1:  8
    Sea Splatter       hdtsl     E2:  8  D2: 16
    
    Arm1 Bio
    HP: 88
    Acid Wave          -dt--     E1:  6  D1: 27
    Toad Venom         hdtsl     E2:  5  D2:  9
    
    Arm2 Bio
    HP: 124
    Wacker             h----     E1: 15  D1: 34
    Inward Block       -dt--     E2:  3  D2: 37
    
    Legs Bio
    HP: 42
    Tail Whip          -d--l     E1:  7  D1: 23
    Tail Whip          ---sl     E2:  7  D2: 23
    
    Body Bio - Regenerates
    HP: 331                       R: 22   D:  8
    
    Upon defeating the Krake you get the Tadpole Head and recipe for the Neptune
    Arm.
    
       IQ INJECTOR
    -----------------------------------
    As usual Dr. Sondebar opens the next machine for Biological Heads.  Use rapid
    fire swings to fill the pot, but rest until the last 20 to 10 seconds so your
    arm doesn't get tired.  Like many other experiments 100% can only be achieved
    by landing a brain at exactly the last millisecond.
    
    ----------------------------------------------------
        C. Tombstone Ridge
    ----------------------------------------------------
       WISPFUL THINKING
    -----------------------------------
    Canon over to Tomebstone Ridge and talk to Grimshaw Bartley to the direct
    right.  He's lost his keys to the will-o-the-wisps in the yard.  The Wisps
    appear as glowing lights and completely disappear after you land on their
    space.  Thankfully they don't move.  Just scan the graveyard and look at the
    surrounding spaces.  If you see a Wisp, go to its spot and search it quickly.
    After you get the keys, talk to Grimshaw to get the rather nice Sleeping Xulu
    recipe.
    
    The monsters of Tombstone Ridge are mostly Alchemical, but your new Biological
    monster should be fine.  They also start to Dodge so pay attention to their
    attack patterns.
    
       CARDIO CHAOS
    -----------------------------------
    Back at the Castle Sondebar unlocks the Bio torso experiment.  While shooting
    the seeds don't hit the heart.
    
    Hold off finding new torso's for now.  (See next quest.)
    
       EVICTION NOTICE
    -----------------------------------
    Back at the yard, Grimshaw reveals that De La Sombra has become a squatter!
    Go to the north east corner to climb up the stairs.  Then head to the north
    side of upper cemetery to find Senor Brazo de la Sombra.
    
    De La Sombra declines your offer to return and sicks Hephaestus on you.  This
    monster -will- obliterate you.
    
    Back at the castle the Dr. says that with the right Biological parts you may
    have a chance.  There is a hidden cave in the Neverglades with the right
    Ingrediants.  Head to the Neverglades and talk to Zig by his spaceship.  He
    will point out the hidden cave.  Tear down the vines in front of it by
    wiggling the Wiimote, and complete the two Challenges in the new area.  You
    will always receive some Burlap Sacs and Fresh Brains.
    
    Back at the Castle use the items for a torso and head.  You -must- follow Dr.
    Sondebar's instructions -exactly- in order to proceed even if you have better
    parts or the complete recipe.  It's Burlap Sac + Dried Sinew = Head and Fresh
    Brain + Sticky Goo = Torso.  (See the quest menu with IGOR if you forget.)
    Equip these parts and head back to De La Sombra.
    
    The rematch against Hephaetus is still as one sided, however De La Sombra will
    be impressed after five rounds.  Survive that long and he'll return with the
    Pupa Body recipe.
    
    With all three MSA members back, they place their best blue prints and recipes
    in the giant vault only to be interrupted by the Mayor.
    
       THE GREAT DIVERSION
    -----------------------------------
    Yet again the monsters are running amok in Cobbleshire.  Although they are
    mechanical the recently made new head and torso should be strong enough.
    
    After the five monsters are defeated, the harbor section of town will be
    opened.  Talk to Mharti's toady Ivor down below and beat up his monster.  It's
    Alchemical this time, so switch back to Biological if you are having problems.
    
    Naturally the quest implies this was all a diversion for Mharti to steal the
    blueprints.  (Who leaves a safe wide open?)  Afterwards you get the recipe for
    the Severed Head, which you won't have parts for yet.
    
       ELEMENT INFERNO
    -----------------------------------
    De La Sombra has returned to his Magical Arcanum with the Alchemical Legs
    first.  The game is simple and don't worry about getting the runes "evenly".
    Points are scored even if their bars are full.
    
       TOUR DE RISE
    -----------------------------------
    This being Tombstone Rise, the ghosts are revolting this time.  Talk to
    Grimshaw and Johnny Legless to run the foot err floaty-thingie race.
    "Peddling" or punching with the Wiimote and Nunchuk can be easier than shaking
    them.  After beating Johnny he challenges you to a rematch.  Beat him again to
    get the Shale Leg's recipe.  How ironic.
    
       HAUNTED ORGAN
    -----------------------------------
    Back at the Castle De La Sombra unlocks his head summoning instrument.  This
    plays like any rhythm game.  Sometimes it's easier to play it like hand bells
    rather than a xylophone.  Just be careful not to shake the Wiimote and Nunchuk
    until the game has come to a complete stop.
    
       THE UNDEAD ARMY
    -----------------------------------
    Well Mharti has pull out the stops and unleashed his zombie army as De La
    Sombra senses.  Fuseless is all too happy to use his rockets to dispose of
    the, but the coordinates are manual.  Let's hope they work this time.
    
    Head to Tombstone Rise and inspect the position with the Zombies.  At the
    prompts match the same button or Wiimote moves.  The Wiimote motions have to
    be quick and always return it to a level horizontal position afterwards.  Also
    do not confuse a Wiimote Up with a Wiimote Right.  The radar will display
    green if you pressed or moved the correct way and red if not.  If you make a
    mistake you have to start over.
    
    After launching the rocket properly head north and blast the groups of
    zombies.  When all of them are gone, the Boneshroud automatically attacks.
    This boss is alchemical but doesn't have any real tricks.  Just beat it up to
    get the Dark Shroud head.
    
    Bonshroud
    -------------
    Head Alch
    HP: 73
    Putrid Belch       hdtsl     E1:  5  D1: 14
    Shriek             hdtsl     E2:  4  D2: 11
    
    Arm1 Alch
    HP: 149
    Necro-Claw         -dts-     E1: 16  D1: 28
    Necro-Kinesis      ---s-     E2: 12  D2: 53
    
    Arm2 Alch
    HP: 175
    Necro-Crush        h----     E1: 16  D1: 38
    Necro-Kinesis      ---s-     E2: 12  D2: 26
    
    Legs Alch
    HP: 141
    Necro-Kinesis      ----l     E1: 12  D1: 59
    Upward Block       block     E2:  5  D2: 42
    
    Body Alch
    HP: 318                       R: 13   D:  5
    
       ASTRAL RIFT
    -----------------------------------
    Ah the most evil of the experiments, proving that De La Sombra is the best Mad
    Scientist of them all (and a Dune Guild Navigator).  Don't blink and pause
    doesn't really help.  De La Sombra sympathizes and admits hard work and
    practice to master the Alchemical Arts.
    
    Note to use this Experiment again you have to turn right while in the Arcanium
    using the Control Stick to see it.
    
       TRADING--NOT A REAL QUEST
    -----------------------------------
    If you talk to an area's NCP, e.g. the Mayor, Zig, or Grimshaw, when they
    aren't involved in a quest, they will offer to trade.  They usually want 15
    common key ingredients for 1 rare one.  Also each NCP has an exclusive
    ingredient that can be used to make a complete monster.  (Most of these
    complete monsters don't make great monsters, but they look very good.)  If you
    don't like the trade, refuse, then talk to them again for another.  If a
    miniboss or boss is too tough, try some of these ingredients.
    
    Also by now you should have enough parts for a complete Mechanical,
    Biological, and Alchemical monsters.  It's very useful to have one of each for
    the rest of the game.
    
    ----------------------------------------------------
        D. Junkstack
    ----------------------------------------------------
       VIVA LA REVOLUTION
    -----------------------------------
    Although Commander "Comediante" Monton would like to help against Mharti, most
    of his parts and men have been scrapped.  Aid his revolution by fixing the
    elevators.  Just search the nearby glowing spot, and activate them in the
    order that Fuseless shows.  Return to Monton to receive the Iron Pipe legs
    recipe.
    
    The some of the paths have electricity running through them.  If you cross a
    spark all of your monster's limbs will be damaged a bit.  They are very hard
    to avoid, so take advantage of any invincibility from be shocked.
    
    Naturally most of the monsters here are Mechanical, which fall under your
    Alchemical body.  However they do pack a punch.  Make sure to equip one good
    Defensive move and let the monsters self destruct.
    
       MYSTIC MAELSTROM
    -----------------------------------
    De La Sombra now believes you are ready for the Alchemical Torsos.  Just focus
    on blocking the shot for now.  If the controls feel odd, fully extend the
    Control Stick to move the paddle.
    
       MONTON STRIKES BACK
    -----------------------------------
    Phase two is to destroy all the power grids.  Take the elevator on the far
    right to the second section of the Junkyard.  Then destroy the three power
    grids marked by the glowing positions.
    
    With the three grids down the final one appears to the far right.  However it
    is guarded by Mharti's Minion's Mechanical monster.  If you do not have a
    Defensive move, now would be a good time to make one.  When it is defeated,
    break the last power grid and return to Monton to get the Astral Knight
    recipe.  (This arm has a good block if you can manage the Astral Rifts.)
    
       MIA
    -----------------------------------
    With the power out, now it's time to rescue the Gearheads.  Take the elevator
    in the middle of the first section to the incinerator.  Then flip the switches
    there to turn it off and release them.
    
    Hit the first switch, then the second one.  Now walk back to the first and
    flip it again.  Flip the third switch to the lower right, and finally walk all
    the way around to the upper right and turn off the power.
    
    With his comrades restored, Monton will give you the Ettin Arm recipe.
    
       THE GREAT EXPIDITION
    -----------------------------------
    With his men returned the Comediante sends out his Comrads to the previous
    lands to collect his parts.  You can do these in any order and there isn't a
    huge need to change your monster at this time.
    
    At Tombstone Rise talk to Johnny Legless and win his race for the first part.
    
    In the Neverglades talk to Zig to borrow his Metal Detector again.  Scope out
    the lower swamp for the last piece, which should be where the boss was.
    
    Finally confront another Minon's monster by the docks in Cobbleshire.  This
    time it's a Mechanical Biological hybrid.  Destroys its limbs as needed.
    
    With all the pieces in hand return to Monton for the Sac of Bile recipe.
    (Ewwww.)
    
       THE FINAL PIECE
    -----------------------------------
    Monton's final piece is in the newly revealed Wild Woods area.  (I'll leaf its
    nature in the next section.)  At the entrance the Gearheads and the sylvan
    Silva argue about trespassing to be attacked by another minion.  This time
    it's Biological-Alchemical so you may need to switch parts.
    
    With the minion defeated you can grab the part if you survive the traps.
    Every spot in the woods will shoot flames, when you land on it.  To avoid them
    just keep moving.  Smash the stone circle in the northeast and search it for
    the last piece.
    
    Talk to Silva and then return Monton his part to get the Cockatrice Legs
    recipe.
    
       YOU SANK MY BATTLESHIP
    -----------------------------------
    Now for the final assault!  Take the elevator on the far right to the second
    section and head to the far right of the junk yard.  The Junk Monster will
    start shooting cannon balls at you, so dodge them between the spots.  If you
    haven't found out now, you can change direction at any time.  After 60 seconds
    of assault, take the Crane by the gear heads to the final section.
    
    Gargonaut packs a heavy punch.  Even if you kill it by its torso take out the
    head and arms if possible.  You will lose whatever limb you block with if you
    try to defend the whole time.  With Gargonaut destroyed and one blueprint page
    returned Monton rewards you with the Scythe Arm recipe.
    
    Gargonaut
    -------------
    Head Mech
    HP: 160
    Smoke Spew         hdtsl     E1: 21  D1:  37
    Oil Gusher         ----l     E2: 16  D2: 122
    
    Arm1 Mech
    HP: 212
    Earthmover         --t--     E1: 26  D1:  59
    Inward Block       block     E2:  6  D2:  63
    
    Arm2 Mech
    HP: 212
    Cluster Bomb       h-t--     E1: 29  D1:  43
    Missile Pod        -d-s-     E2: 16  D2:  26
    
    Legs Mech
    HP: 273
    Tread Stampeed     --t-l     E1: 22  D1:  26
    Peel Out           hdtsl     E2: 20  D2:  11
    
    Body Mech
    HP: 504                       R: 42   D:  14
    
    ----------------------------------------------------
        E. Wild Woods
    ----------------------------------------------------
       SECRET OF THE RUNES
    -----------------------------------
    The Wild Woods naturally are filled with Biological hybrid monsters.  To the
    direct right is Silva who needs your help.  Head to the circle of stones in
    the northeast and inspect them to learn the rune pattern.  Then search the
    three red skulls that are in the front area to inscribe the runes.
    
    Inscribing is just the Electro-Trace game.  Remember to hold both hands if you
    are having trouble.  With the runes charged Silva removes the road block to
    the deeper woods.
    
       THE TRIALS
    -----------------------------------
    Speak with Silva again to learn about her sisters.  The first one is north
    west of the giant tree in the main woods.  Her challenge is to defeat the
    three Wild Woods monsters in a row without healing.  If you have decent
    Mechanical parts from the Junkstack spoils your monster should do fine.
    
    The second Dryad spirit can be found to the east of the tree with her sister.
    Speak with her to race through the woods.  Just wiggle the Wiimote and Nunchuk
    and don't bother trying to dodge the fire traps.
    
    The final sister is to the west of the giant tree.  She gives you a trivia
    contest.  You just have to answer ten questions correctly.  Here are the
    facts:
    
    * Zig will be picked up in fifty years.
    * Dryads are conceited.
    * De La Sombra's book is purple.
    * Zig's ship is white.
    * Dr. Sondebar loves plants.
    * De La Sombra knows the better part of valor.
    * Prof. Fuseless wears red goggles.
    
    With the sisters restored you get the Demon Arm recipe.
    
       OH MOTHER WHERE ART THOU
    -----------------------------------
    Time to do a little weeding on the Mother Tree.  On any of the spots next to
    it, a thorny vine may appear.  Just smash it and start checking all the other
    spots surrounding the tree for the next one.  You have sixty seconds to smash
    five of them.
    
    It turns out that you weren't good enough so the Dr. and Prof. send a Toxin--
    not a real fertilizer--to finish the job.  Smash another five thorns in sixty
    seconds to complete this quest for the very strong Mechano Bull recipe.
    
       THE CLEANSING
    -----------------------------------
    Now Mharti is sending odd flowers to poison the rest.  In the newly opened
    area north west of the Tree listen to De La Sombra's instructions.  Search
    this new area for the white flowers to Electro-Trace and smash them.
    
    When all of them are destroyed Gloomthorn attacks.  Like Krake it has the
    Regeneration attribute, so destroy all of its surrounding limbs.  The Mechano
    Bull can one shot the head, and then take care of both arms.  Also make sure
    your Torso has a high energy, so you don't waste turns to recharge.  You will
    get the Werewolf Claw recipe as a reward.
    
    Gloomthorn
    -------------
    Head Bio
    HP: 112
    Optical Beam       h-t-l     E1:  8  D1:  49
    Downward Block     block     E2:  6  D2:  33
    
    Arm1 Bio
    HP: 175
    Thorned Sprouts    ----l     E1: 19  D1: 122
    Thorned Geise      --t--     E2: 15  D2:  99
    
    Arm2 Bio
    HP: 245
    Bat Colony         h----     E1: 24  D1:  57
    Sonar Screech      hdtsl     E2: 19  D2:  12
    
    Legs Alch
    HP: 252
    Forest Force       -d---     E1: 22  D1:  26
    Forest Force       ---s-     E2: 20  D2:  11
    
    Body Bio
    HP: 495                       R: 43   D:  15
    
    With another page down its time to take on Mharti!
    
    ----------------------------------------------------
        F. Mharti Manor
    ----------------------------------------------------
       DISGRUNTLED WORKER
    -----------------------------------
    Right at the entrance is the currently unemployed Ivor tied down with demonic
    chains.  The cubes to unlock him are found within the garden.
    
    The first one is held by Thunderstron.  It is a Mechanical hybrid with a
    powerful head and right arm.  If you are having trouble, make some new
    alchemical parts.  The next two are held by the Box Breaking and Gem Harvest
    games.  To the left is Rabid Rabino with the fourth gem.  It is a Biological
    hybrid.  Beyond him is the Electro-Tracer with the final cube.
    
    With all the cubes it turns out that Ivor cannot read them, but someone in
    Tombstone Rise might.  Head to the top of the hill in Tombstone where the boss
    was to speak with Leo Lumiere.  He'll show you the specially marked gravestone
    with the first clue.  "Down stairs in front of a tree."  Take the stair south
    then turn west and inspect the tree between the two games.  "Further down near
    the cliff edge."  Head south one level and turn west into a little corner.
    "On the east slope, near the crypts."  Head to the eastern hill and inspect
    the mausoleum that De La Sombra was squatting.  "SIVAT."
    
    Return to Ivor at the Manor to break Sivat's chains and summon him.  SIvat is
    alchemical and gives the 75 Meter Helmet recipe when defeated.
    
    Most of the monsters at the Manor are all hybrids, leaning towards alchemical.
    
       THE RETURN OF GORBOK
    -----------------------------------
    With the main gate open you can now never Gorbok's old power core.  Enter the
    hedge maze and take the northwest portal.  In the next room take the northern
    gate, then follow the path to Gorbok.  The middle gate leads to another garden
    with a pure alchemical monster and two Challenges.  The north east gate also
    leads to Gorbok but has a monster along the way.
    
    Turns out that Ivor double crosses you and springs Gorbok on your monster.  He
    is still mechanical, and it's best you put him out of his misery.  With Gorbok
    out of commission you get his Phalanx Helmet and power core--not a real item.
    
       ROCKETS RED GLARE
    -----------------------------------
    -Now- all that is left is to storm Mharti.  However when you reach the gate,
    your monster is zapped by a strange force field.  All you can do it return to
    the Castle.  At home Mharti monologues on how his force field is setup by
    various towers.  Fuseless propose rockets again, but is out of stock, so
    you'll have to borrow some from Moton.
    
    Talk to the Comediante at the junkyard to get permission to fire his rockets.
    The first one to the right and is fired by following the motion prompts.  If
    you miss just one, it's best just to start over.  Again remember to return the
    Wiimote to a level horizontal position and not to confuse the arrows.  The
    next three rockets can be found in the second section of the Junkstack.
    
    With the rockets armed you now have to retrieve the tower coordinates.  The
    one in Cobbleshire is on the northern edge of town and is guarded by Xanaru
    the mechanical.  The Neverglades tower is in the hidden cave with the
    biological Xanusu.  The final one is in the western graveyard in Tombstone by
    the alchemical Xanevel.
    
       THE FINAL BATTLE
    -----------------------------------
    OK third time's the charm to attack Mharti.  Take the same path to Gorbok--
    northwest, north, follow the rest--and follow the walkways up the tower.  At
    the top is Mharti.  After bureaucratic dribble--always read the fine print--he
    unleashes Trunch.  It is pure hybrid, its torso regenerates even though there
    is no display, and -will- kick your gluteus maximus.  He is the most
    challenging boss but more puzzle than combat.
    
    Trunch
    -------------
    Head Alch
    HP: 113
    Skullcracker       h----     E1: 19  D1: 113
    Optical Beam       h-t-l     E2: 29  D2:  62
    
    Arm1 Bio
    HP: 299
    Eternal Lancets    --t--     E1: 12  D1: 122
    Mercy Strike       -dts-     E2: 11  D2:  49
    
    Arm2 Mech
    HP: 403
    Solar Flare        hdtsl     E1: 36  D1:  21
    Eternal Punch      -dt--     E2: 20  D2:  32
    
    Legs Mech
    HP: 664
    Eternal Trample    hd-s-     E1: 34  D1:  27
    Upward Block       block     E2:  8  D2:  99
    
    Body Alch
    HP: 1313                      R: 53   D:  18
    
    This is Trunch's general attack pattern.  Attack with the head, then the arm,
    then the other arm, then the legs.  One of its arms and its legs can Block.
    If it is out of energy, i.e. less than 8, it will Recharge or Dodge.  If one
    of these limbs its knocked off then the next one on the list will take its
    place e.g. arm, arm, arm, leg if the head is knocked off.
    
    For this battle you using level 4 secondary ingredients to make your monster
    parts.  You can pick them up easily in Mharti's Manor then the Wild Woods.  If
    this is your first play though aim for around 75% Quality.  Now pick a good
    torso with decent Health and Energy.  Around 500 and 50 or better should be
    fine.
    
    Naturally Biological would be the best choice however Trunch's head is acidic
    i.e. extra damage to Biological.  There are two options.  Either have one
    really good head attack among your parts like Skullcracker or Chambered First
    to destroy it in two to three hits, or mix in some Alchemical parts to delay
    the damage.  You make venture over into Alchemical if you cannot find the
    ideal part in Biology with your given key ingredients (or the IQ-Injector is
    too aggravating.  You can even go for Mechanical if you plan to have it broken
    after it's served its purpose e.g. Mechano Bison for Skullcracker.)
    
    Next are Trunch's arms which mainly attack yours.  Since your arms are very
    vulnerable make use of them while you can.  Remember that Trunch can block.
    
    In the end will be Trunch's legs.  Your monster will most likely be legs and
    one other body part.  Therefore its good have attacks that Block, attack the
    legs, or the whole body.  Since your legs are the least vulnerable part,
    choose appropriately for your end strategy.  When you actually get Trunch to
    this stage constantly Dodge to understand its pattern.  It is especially
    important to notice how it blocks.  When you get the idea, start attacking.
    More than likely you will fail, however you can now fine tune your parts and
    attack strategy to defeat Trunch.
    
    A second method for Trunch (by enightma and coropus) is attack denial.  Have
    one or two parts Disable every limb except the torso between the two.  This is
    supplemented with an Accurate limb that deal damage to all parts even during a
    Dodge.  You may try using level 2 or 3 non-torso part to lower your energy
    consumption.  Lower parts means more attacks between recharges.
    
    Another method is attrition (by lazyfist).  Have one Accurate part that
    attacks the entire body and the rest Slippery.  Attack when Trunch recharges
    or dodges, and Dodge the rest of the time.  It will take a very long time
    though (+10 minutes).
    
    When Trunch is destroyed you will get the Opanim Head and more than likely the
    very rare Dragon Egg ingredient.
    
       EPILOGUE
    -----------------------------------
    The Mharti defeated, the peasants rejoice, and you have a new pad and crew
    Scientist.  Roll credits!
    
    All that is left in the game is to practice your arte.  Leo Lumiere is now
    available for trading at Mharti's Manor.  You may wish to decline saving to
    fight Trunch again since you can get Power Crystals from other sources than
    Leo.
    
    ===========================================================================
    IV. Ingrediants
    ===========================================================================
        A. Key Ingridiants
    ----------------------------------------------------
    Item rarity is calculated for items that are neither traded with or for.  200
    battles with an average of 30 battles per world were used as a sample.  (50%
    of the battles ended with torso kills while the other where kills from all
    limbs besides the torso.)  Frequencies were normalized and grades based on
    probabilities in brackets of 20; F being 80-100%, D 60 to 80%, etc. with S
    being the rarest and Z being the most common item.  N.B. rare does not
    necessarily mean better parts.
    
    TW = Traded With
    TF = Traded For
    TX = Traded only by one character i.e. eXclusive
    
    Name              Rarity   Mech.    Bio.     Alch.
    -----------------------------------------------------
    Big Eyeball         TF     ----     ----     h-a-
    Broken Heart        TW     ----     ---t     h-at
    Mud Bucket          TW     --a-     ----     -lat
    Burlap Sack         TF     ----     h---     --at
    Rusty Hook           C     --a-     ----     --a-
    Chains              TF     --a-     ----     -l--
    Horned Skull        TW     h---     ----     h---
    Rotten Fish         TX     ----     hlat     ----
    Empty Jar           TF     --a-     h---     h---
    Dark Seaweed        TF     --a-     --a-     --a-
    
    Scary Mask          TF     h---     ----     h---
    Power Crystal       TX     h---     ----     hlat
    Saw Blade           TW     --a-     --a-     ----
    Stag Beetle         TX     ----     --a-     hlat
    Sharp Fang           A     ----     -la-     h---
    Shrunken Head       TF     ----     ----     h-a-
    Spiked Club          F     --a-     --a-     --a-
    Floodlight           F     h--t     ----     ----
    Metal Platter       TW     hlat     h-at     --at
    Gas Can             TW     -lat     hl-t     --a-
    
    Manacles             D     --a-     -l--     -lat
    Fresh Brain          C     h---     ---t     h---
    Leviathan Flesh      F     h---     hla-     --a-
    Turbine              C     -lat     ----     ----
    Caustic Juice       TF     --at     h--t     -la-
    Thick Pipe          TW     -lat     ----     ----
    Thick Pelt          TW     ----     --a-     -lat
    Spiny Crab          TF     --a-     --a-     ----
    Bone Pile           TF     ----     ----     -lat
    Jumper Cables        B     h-at     -l--     --a-
    
    Honeycomb           TF     -l--     --at     ----
    Rattlesnake          D     ----     --at     -l-t
    Wolf's Blood        TX     ----     hlat     ----
    Mutant Larva         Z     ----     -lat     ----
    Rotary Engine        B     -lat     ----     ----
    Horrid Tentacle      D     -la-     hla-     ----
    Ancient Claw        TX     hlat     ----     ----
    Clown Shoes         TX     hlat     ----     ----
    Wrestler Mask       TF     ----     h-a-     ----
    Foul Slime           B     ----     h-a-     --a-
    
    Infested Log         B     ----     hla-     ----
    Pumpkin              B     h---     --a-     --a-
    Scrap Heap           B     hla-     ----     ----
    Evil Tome            A     ----     ----     hl--
    Dragon Egg           S     ----     --a-     h---
    
    ----------------------------------------------------
        B. Secondary Ingridiants
    ----------------------------------------------------
       MECH
    -----------------------------------
    Conductors:  Spool of Wire  Electro-Magnet   Superconductor  Positronic Coil
    Fasteners:   Bent Screw     Lock Washer      Hex Nut         Lag Bolt
    Metals:      Scrap Metal    Titanium Alloy   Arcadium        Neutronium
    Batteries:   Gyro Battery   Flux Charger     Liquid Cell     Neutron Reactor
    Gears:       Worn Spindle   Squeaky Gear     Heavy Cog       Greasy Sprocket
    
       BIO
    -----------------------------------
    Plants:     Dark Ivy       Thorned Creeper  Blood Rose       Nightshade
    Fluids:     Growth Serum   Venom Flask      Cryogenic Fluid  Volatile Plasma
    Bandages:   Used Dressing  Course Gauze     Sterile Bandage  Synthetic Cast
    Goo:        Sewer Sludge   Glowing Muck     Sticky Good      Toxic Ooze
    Flesh:      Nerve Fiber    Fresh Tendon     Dried Sinew      Solid Muscle
    
       ALCH
    -----------------------------------
    Gems:       Amethyst        Ruby             Emerald          Diamond
    Powders:    Bowl of Ash     Sulfur Pinch     Magic Dust       Star Powder
    Crystals:   Mystic Coral    Magma Core       Astral Geode     Philosophy Ore
    Spirits:    Bound Ghost     Haunted Spirits  Wailing Soul     Demonic Essence
    Potions:    Bubbling Tonic  Love Potion      Festering Fluid  Possessed Brew
    
    ----------------------------------------------------
        C. Trades
    ----------------------------------------------------
       TRADE WITH
    -----------------------------------
    Mud Bucket, Thick Pipe, Gas Can, Metal Platter, Saw Blade, Horned Skull,
    Thick Pelt, Broken Heart
    
       TRADE FOR
    -----------------------------------
    Bone Pile, Empty Jar, Shrunken Head, Spiny Crab, Dark Seaweed, Big Eyeball,
    Honeycomb, Burlap Sack, Caustic Juice, Wrestler Mask, Chains, Scary Mask
    
       EXCLUSIVES
    -----------------------------------
    Cobbleshire, Mayor Neider Voten:  Clown Shoes, Clown
    Neverglades, Zig:  Rotten Fish, Creature From the Black Lagoon
    Tombstone Rise, Grimshaw Bartley:  Stag Beetle, Mummy
    Junkstack, Commander Moton:  Ancient Claw, Dinosaur
    Wildwood, Silva:  Wolf's Blood, Werewolf
    Mharti's Manor, Monsieur Leo Lumiere:  Power Crystal, Diamond
    
       EVERYTHING ELSE
    -----------------------------------
    Rusty Hook, Sharp Fang, Spiked Club, Floodlight, Manacles, Fresh Brain,
    Leviathan Flesh, Turbine, Jumper Cables, Rattlesnake, Mutant Larva,
    Rotary Engine, Horrid Tentacle, Foul Slime, Infested Log, Pumpkin,
    Scrap Heap, Evil Tome, Dragon Egg
    
    ===========================================================================
    V. Recipes
    ===========================================================================
    Here is a complete list of all 624 parts at 100% quality in order of their
    internal hexidecimal ID.  Bonuses from attributes have been included.  E.g.
    extra Damage from the Strong attribute.  Level refers to the mininum MSA
    Ranking required to use the part.  It's sort of moot since if you sucessfully
    make the part, you probably recieved enough points to reach the required rank.
    Enjoy!
    
    
    ====================================================
        A. Mechanical Arms [M-Arm]
    ====================================================
    Thick Pipe + battery
    ------------------------------
    FX: Supercharged
    Attack 1: Canon Fire          Target 1: --t--
    Attack 2: Back Knuckle        Target 2: ---s-
    Hex ID: 14
    ---------------------------------------------------------------------------
    Canon Mark I        LV:  2     HP:  28     E1 D1:  2  18     E2 D2:  2  13
    Canon Mark II       LV: 17     HP: 112     E1 D1: 11  74     E2 D2:  8  53
    Canon Mark III      LV: 23     HP: 145     E1 D1: 14  96     E2 D2: 10  68
    Canon Mark IV       LV: 31     HP: 187     E1 D1: 19 124     E2 D2: 13  88
    
    
    Rusty Hook + metal
    ------------------------------
    FX: Efficient
    Attack 1: Hammerfists         Target 1: -d-s-
    Attack 2: Inward Block        Target 2: block
    Hex ID: 15
    ---------------------------------------------------------------------------
    Harvester Arm       LV:  2     HP:  22     E1 D1:  2  18     E2 D2:  0   6
    Rigger Arm          LV: 12     HP:  69     E1 D1:  8  57     E2 D2:  2  20
    Scythe Arm          LV: 21     HP: 106     E1 D1: 14  88     E2 D2:  4  31
    Swather Arm         LV: 40     HP: 187     E1 D1: 25 155     E2 D2:  8  56
    
    
    Chains + gears
    ------------------------------
    FX: Celestial
    Attack 1: Rising Slash        Target 1: -d---
    Attack 2: Heart Thrust        Target 2: --t--
    Hex ID: 16
    ---------------------------------------------------------------------------
    Rip Saw             LV:  6     HP:  31     E1 D1:  8  66     E2 D2:  3  47
    Sabre Saw           LV: 10     HP:  44     E1 D1: 11  93     E2 D2:  5  65
    Band Saw            LV: 24     HP:  88     E1 D1: 22 186     E2 D2: 10 131
    Chainsaw            LV: 38     HP: 132     E1 D1: 33 276     E2 D2: 15 195
    
    
    Turbine + gears
    ------------------------------
    FX: Legendary
    Attack 1: Auto-Fire           Target 1: -dts-
    Attack 2: Inward Block        Target 2: block
    Hex ID: 17
    ---------------------------------------------------------------------------
    Gunner Mark I       LV:  5     HP:  78     E1 D1:  6   7     E2 D2:  2  20
    Gunner Mark II      LV:  8     HP: 104     E1 D1:  8  10     E2 D2:  2  27
    Gunner Mark III     LV: 25     HP: 247     E1 D1: 21  25     E2 D2:  6  64
    Gunner Mark IV      LV: 32     HP: 308     E1 D1: 26  31     E2 D2:  8  80
    
    
    Gas Can + conductor
    ------------------------------
    FX: Radioactive
    Attack 1: Fire Burst          Target 1: hdtsl
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 18
    ---------------------------------------------------------------------------
    Flamer Mark I       LV:  6     HP:  64     E1 D1:  7   7     E2 D2:  4  13
    Flamer Mark II      LV: 12     HP: 103     E1 D1: 11  12     E2 D2:  7  22
    Flamer Mark III     LV: 20     HP: 153     E1 D1: 17  18     E2 D2: 11  33
    Flamer Mark IV      LV: 37     HP: 259     E1 D1: 29  32     E2 D2: 19  56
    
    
    Jumper Cables + battery
    ------------------------------
    FX: Accurate
    Attack 1: Lightning Bolt      Target 1: hdtsl
    Attack 2: Electric Arc        Target 2: h----
    Hex ID: 19
    ---------------------------------------------------------------------------
    Laser Mark I        LV:  4     HP:  26     E1 D1:  4  12     E2 D2:  2  31
    Laser Mark II       LV: 17     HP:  66     E1 D1: 10  32     E2 D2:  5  80
    Laser Mark III      LV: 22     HP:  82     E1 D1: 12  39     E2 D2:  7  98
    Laser Mark IV       LV: 35     HP: 122     E1 D1: 19  59     E2 D2: 10 146
    
    
    Caustic Juice + conductor
    ------------------------------
    FX: Explosive
    Attack 1: Mortar Launch       Target 1: h-t--
    Attack 2: Hook Punch          Target 2: -d---
    Hex ID: 1A
    ---------------------------------------------------------------------------
    Motar Mark I        LV:  4     HP:  35     E1 D1:  7  31     E2 D2:  3  36
    Motar Mark II       LV:  9     HP:  56     E1 D1: 12  49     E2 D2:  6  57
    Motar Mark III      LV: 29     HP: 140     E1 D1: 30 124     E2 D2: 15 144
    Motar Mark IV       LV: 36     HP: 170     E1 D1: 36 150     E2 D2: 19 174
    
    
    Rotary Engine + metal
    ------------------------------
    FX: Accurate
    Attack 1: Ground Pound        Target 1: --t-l
    Attack 2: Haymaker            Target 2: -d---
    Hex ID: 1B
    ---------------------------------------------------------------------------
    Bow Drill Arm       LV:  6     HP:  31     E1 D1:  6  42     E2 D2:  3  50
    Gear Drill Arm      LV: 11     HP:  48     E1 D1: 10  64     E2 D2:  5  77
    Mill Drill Arm      LV: 20     HP:  76     E1 D1: 15 101     E2 D2:  9 121
    Auger Drill Arm     LV: 38     HP: 132     E1 D1: 27 176     E2 D2: 16 209
    
    
    Horrid Tentacle + conductor
    ------------------------------
    FX: Radioactive
    Attack 1: Uppercut            Target 1: h-t--
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 1C
    ---------------------------------------------------------------------------
    Feeler Arm          LV:  5     HP:  58     E1 D1:  4  13     E2 D2:  3  10
    Tentacle Arm        LV: 11     HP:  97     E1 D1:  7  22     E2 D2:  6  17
    Ungula Arm          LV: 19     HP: 147     E1 D1: 11  34     E2 D2:  9  26
    Cilia Arm           LV: 37     HP: 259     E1 D1: 20  61     E2 D2: 16  46
    
    
    Metal Platter + metal
    ------------------------------
    FX: Efficient
    Attack 1: Back Knuckle        Target 1: ---s-
    Attack 2: Inward Block        Target 2: block
    Hex ID: 1D
    ---------------------------------------------------------------------------
    Buckler Shield      LV:  2     HP:  39     E1 D1:  2   8     E2 D2:  0  11
    Kite Shield         LV: 14     HP: 134     E1 D1:  8  27     E2 D2:  3  40
    Heater Shield       LV: 28     HP: 238     E1 D1: 16  49     E2 D2:  5  71
    Heraldic Shield     LV: 34     HP: 281     E1 D1: 19  58     E2 D2:  6  84
    
    
    Spiny Crab + fastener
    ------------------------------
    FX: Explosive
    Attack 1: High Squeeze        Target 1: -d---
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 1E
    ---------------------------------------------------------------------------
    C-Clamp Arm         LV:  2     HP:  39     E1 D1:  3  14     E2 D2:  2   6
    D-Clamp Arm         LV: 18     HP: 139     E1 D1: 12  53     E2 D2:  9  24
    F-Clamp Arm         LV: 25     HP: 184     E1 D1: 15  69     E2 D2: 11  33
    G-Clamp Arm         LV: 30     HP: 214     E1 D1: 18  81     E2 D2: 13  38
    
    
    Dark Seaweed + fastener
    ------------------------------
    FX: Grounding
    Attack 1: Cleaving Chop       Target 1: h-t-l
    Attack 2: Inward Block        Target 2: block
    Hex ID: 1F
    ---------------------------------------------------------------------------
    Fluke Anchor        LV:  3     HP:  23     E1 D1:  3  18     E2 D2:  1   6
    Grapnel Anchor      LV: 18     HP:  69     E1 D1: 10  53     E2 D2:  5  20
    Fisher Anchor       LV: 26     HP:  94     E1 D1: 13  72     E2 D2:  6  27
    Brute Anchor        LV: 32     HP: 113     E1 D1: 16  87     E2 D2:  8  33
    
    
    Scrap Heap + gears
    ------------------------------
    FX: Celestial
    Attack 1: Low Squeeze         Target 1: ----l
    Attack 2: Hook Punch          Target 2: -d---
    Hex ID: 20
    ---------------------------------------------------------------------------
    Stacker Crane       LV:  2     HP:  45     E1 D1:  4   9     E2 D2:  3   8
    Jib Crane           LV:  7     HP:  85     E1 D1:  7  17     E2 D2:  6  15
    Tower Crane         LV: 24     HP: 209     E1 D1: 18  43     E2 D2: 16  39
    Boom Crane          LV: 39     HP: 320     E1 D1: 28  66     E2 D2: 25  59
    
    
    Saw Blade + gears
    ------------------------------
    FX: Supercharged
    Attack 1: Handsword           Target 1: -dts-
    Attack 2: Leg Swat            Target 2: ----l
    Hex ID: 21
    ---------------------------------------------------------------------------
    Circular Saw        LV:  2     HP:  32     E1 D1:  4  10     E2 D2:  2  17
    Rotary Saw          LV: 15     HP: 102     E1 D1: 12  33     E2 D2:  7  55
    Radial Saw          LV: 29     HP: 175     E1 D1: 21  57     E2 D2: 13  93
    Abrasive Saw        LV: 33     HP: 196     E1 D1: 24  64     E2 D2: 15 105
    
    
    Ancient Claw + battery
    ------------------------------
    FX: Efficient
    Attack 1: High Punch          Target 1: -d---
    Attack 2: Haymaker            Target 2: --t--
    Hex ID: 22
    ---------------------------------------------------------------------------
    Spinosaur Arm       LV:  3     HP:  39     E1 D1:  3  27     E2 D2:  2  23
    Stegosaur Arm       LV: 13     HP:  91     E1 D1:  8  36     E2 D2:  6  54
    Pterosaur Arm       LV: 27     HP: 166     E1 D1: 14 115     E2 D2: 11  99
    Tyranosaur Arm      LV: 30     HP: 180     E1 D1: 16 125     E2 D2: 12 107
    
    
    Clown Shoes + conductor
    ------------------------------
    FX: Multi-Attack
    Attack 1: Ground Pound        Target 1: --t-l
    Attack 2: Cleaving Chop       Target 2: h--s-
    Hex ID: 23
    ---------------------------------------------------------------------------
    Rousty Mallet       LV:  6     HP:  43     E1 D1:  5  31     E2 D2:  3  25
    Carny Mallet        LV:  8     HP:  52     E1 D1:  6  38     E2 D2:  4  31
    Clown Mallet        LV: 23     HP: 115     E1 D1: 14  86     E2 D2: 10  70
    Jester Mallet       LV: 39     HP: 183     E1 D1: 23 136     E2 D2: 16 111
    
    
    Mud Bucket + battery
    ------------------------------
    FX: Strong
    Attack 1: Hammerfists         Target 1: -d-s-
    Attack 2: Haymaker            Target 2: --t--
    Hex ID: 24
    ---------------------------------------------------------------------------
    Aerated Block       LV:  3     HP:  39     E1 D1:  3  20     E2 D2:  3  25
    Cinder Block        LV: 16     HP: 107     E1 D1: 10  54     E2 D2:  8  68
    Clinker Block       LV: 19     HP: 124     E1 D1: 11  62     E2 D2:  9  79
    Concrete Block      LV: 35     HP: 205     E1 D1: 19 105     E2 D2: 15 132
    
    
    Empty Jar + metal
    ------------------------------
    FX: Celestial
    Attack 1: Low Punch           Target 1: ----l
    Attack 2: Rising Slash        Target 2: h-t-l
    Hex ID: 25
    ---------------------------------------------------------------------------
    Amber Cutter        LV:  2     HP:  26     E1 D1:  3  27     E2 D2:  2   9
    Glass Cutter        LV: 14     HP:  76     E1 D1:  9  81     E2 D2:  6  27
    Garnet Cutter       LV: 22     HP: 110     E1 D1: 12 117     E2 D2:  9  40
    Crystal Cutter      LV: 40     HP: 187     E1 D1: 22 199     E2 D2: 16  68
    
    
    Manacles + fastener
    ------------------------------
    FX: Accurate
    Attack 1: Haymaker            Target 1: --t--
    Attack 2: Openhand            Target 2: h----
    Hex ID: 26
    ---------------------------------------------------------------------------
    Construct Arm       LV:  3     HP:  47     E1 D1:  4  19     E2 D2:  3  12
    Golem Arm           LV: 15     HP: 122     E1 D1: 11  50     E2 D2:  7  33
    Robot Arm           LV: 26     HP: 189     E1 D1: 17  77     E2 D2: 12  51
    Automaton Arm       LV: 33     HP: 234     E1 D1: 21  95     E2 D2: 15  62
    
    
    Spiked Club + fastener
    ------------------------------
    FX: Disabling
    Attack 1: Chambered Punch     Target 1: h-t-l
    Attack 2: Hook Punch          Target 2: -d---
    Hex ID: 27
    ---------------------------------------------------------------------------
    Spanner Wrench      LV:  5     HP:  68     E1 D1:  8   8     E2 D2:  7  17
    Pipe Wrench         LV:  9     HP:  98     E1 D1: 12  12     E2 D2: 10  14
    Monkey Wrench       LV: 28     HP: 238     E1 D1: 29  30     E2 D2: 25  61
    Torque Wrench       LV: 34     HP: 281     E1 D1: 34  35     E2 D2: 30  72
    
    ====================================================
        B. Mechanical Heads [M-Head]
    ====================================================
    Fresh Brain + metal
    ------------------------------
    FX: Accurate
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Skullcracker        Target 2: h----
    Hex ID: 55
    ---------------------------------------------------------------------------
    Braniac v1.0        LV:  6     HP:  55     E1 D1:  8  18     E2 D2:  3  19
    Braniac v2.0        LV: 10     HP:  76     E1 D1: 11  25     E2 D2:  4  26
    Braniac v3.0        LV: 26     HP: 163     E1 D1: 23  53     E2 D2: 10  56
    Braniac v4.0        LV: 30     HP: 184     E1 D1: 26  60     E2 D2: 11  63
    
    
    Floodlight + fastener
    ------------------------------
    FX: Explosive
    Attack 1: Gnaw                Target 1: -dts-
    Attack 2: Sea Splatter        Target 2: hdtsl
    Hex ID: 56
    ---------------------------------------------------------------------------
    Goofbot v1.0        LV:  2     HP:  24     E1 D1:  2   9     E2 D2:  2   5
    Goofbot v2.0        LV: 14     HP:  82     E1 D1:  7  32     E2 D2:  6  18
    Goofbot v3.0        LV: 21     HP: 114     E1 D1: 10  45     E2 D2:  9  25
    Goofbot v4.0        LV: 37     HP: 186     E1 D1: 16  73     E2 D2: 15  42
    
    
    Power Crystal + conductor
    ------------------------------
    FX: Efficient
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Downward Block      Target 2: block
    Hex ID: 57
    ---------------------------------------------------------------------------
    Trooper v1.0        LV:  2     HP:  33     E1 D1:  1   3     E2 D2:  0  10
    Trooper v2.0        LV:  8     HP:  78     E1 D1:  4   8     E2 D2:  1  23
    Trooper v3.0        LV: 29     HP: 210     E1 D1: 12  22     E2 D2:  5  63
    Trooper v4.0        LV: 38     HP: 226     E1 D1: 15  28     E2 D2:  7  79
    
    
    Horned Skull + conductor
    ------------------------------
    FX: Grounding
    Attack 1: Howl                Target 1: hdtsl
    Attack 2: Optical Beam        Target 2: h-t-l
    Hex ID: 58
    ---------------------------------------------------------------------------
    Raider v1.0         LV:  2     HP:  28     E1 D1:  2   7     E2 D2:  2   9
    Raider v2.0         LV: 18     HP: 100     E1 D1: 10  25     E2 D2:  8  34
    Raider v3.0         LV: 25     HP: 132     E1 D1: 13  34     E2 D2: 10  45
    Raider v4.0         LV: 33     HP: 168     E1 D1: 17  43     E2 D2: 13  57
    
    
    Scary Mask + fastener
    ------------------------------
    FX: Legendary
    Attack 1: Comp                Target 1: -dts-
    Attack 2: Roar                Target 2: hdtsl
    Hex ID: 59
    ---------------------------------------------------------------------------
    Kryteia Helmet      LV:  4     HP:  49     E1 D1:  6  17     E2 D2:  2   4
    Spartan Helmet      LV: 17     HP: 126     E1 D1: 15  45     E2 D2:  6  11
    Hoplite Helmet      LV: 22     HP: 155     E1 D1: 18  55     E2 D2:  7  13
    Phalanx Helmet      LV: 34     HP: 226     E1 D1: 27  81     E2 D2: 11  19
    
    
    Jumper Cables + battery
    ------------------------------
    FX: Radioactive
    Attack 1: Shriek              Target 1: hdtsl
    Attack 2: Downward Block      Target 2: block
    Hex ID: 5A
    ---------------------------------------------------------------------------
    Tube TV             LV:  3     HP:  46     E1 D1:  4   4     E2 D2:  1  13
    Projection TV       LV: 12     HP: 101     E1 D1:  8   8     E2 D2:  3  30
    Plasma TV           LV: 27     HP: 195     E1 D1: 17  17     E2 D2:  7  58
    LCD TV              LV: 32     HP: 225     E1 D1: 19  19     E2 D2:  8  67
    
    
    Leviathan Flesh + gears
    ------------------------------
    FX: Strong
    Attack 1: Skullcracker        Target 1: h----
    Attack 2: Chomp               Target 2: -dts-
    Hex ID: 5B
    ---------------------------------------------------------------------------
    Mechano Cow         LV:  2     HP:  30     E1 D1:  4  33     E2 D2:  2   9
    Mechano Yak         LV: 15     HP:  96     E1 D1: 15 108     E2 D2:  7  22
    Mechano Bull        LV: 29     HP: 165     E1 D1: 26 184     E2 D2: 12  49
    Mechano Bison       LV: 36     HP: 200     E1 D1: 31 224     E2 D2: 14  59
    
    
    Ancient Claw + battery
    ------------------------------
    FX: Supercharged
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Gnaw                Target 2: -dts-
    Hex ID: 5C
    ---------------------------------------------------------------------------
    Spinosaur Head      LV:  2     HP:  22     E1 D1:  2   9     E2 D2:  2   9
    Stegosaur Head      LV:  7     HP:  49     E1 D1:  4  22     E2 D2:  4  21
    Pterosaur Head      LV: 24     HP: 121     E1 D1: 11  54     E2 D2: 10  52
    Tyranosaur Head     LV: 33     HP: 159     E1 D1: 15  72     E2 D2: 14  68
    
    
    Clown Shoes + conductor
    ------------------------------
    FX: Multi-Attack
    Attack 1: Fire Burst          Target 1: hdtsl
    Attack 2: Downward Block      Target 2: block
    Hex ID: 5D
    ---------------------------------------------------------------------------
    Rousty Head         LV:  4     HP:  45     E1 D1:  4   7     E2 D2:  1  13
    Carny Head          LV: 16     HP: 110     E1 D1: 11  17     E2 D2:  4  33
    Clown Head          LV: 20     HP: 132     E1 D1: 13  21     E2 D2:  5  39
    Jester Head         LV: 35     HP: 213     E1 D1: 21  34     E2 D2:  8  64
    
    
    Metal Platter + gears
    ------------------------------
    FX: Celestial
    Attack 1: Shriek              Target 1: hdtsl
    Attack 2: Headbutt            Target 2: h-t--
    Hex ID: 5E
    ---------------------------------------------------------------------------
    UAV Head            LV:  6     HP:  46     E1 D1:  5  12     E2 D2:  2  17
    VTOL Head           LV: 11     HP:  70     E1 D1:  8  19     E2 D2:  4  26
    UFO Head            LV: 19     HP: 106     E1 D1: 12  29     E2 D2:  6  40
    Area 51 Head        LV: 39     HP: 196     E1 D1: 23  54     E2 D2: 11  74
    
    
    Pumpkin + metal
    ------------------------------
    FX: Explosive
    Attack 1: Headbutt            Target 1: h-t--
    Attack 2: Downward Block      Target 2: block
    Hex ID: 5F
    ---------------------------------------------------------------------------
    Turnip Head         LV:  5     HP:  42     E1 D1:  3  21     E2 D2:  2  12
    Squash Head         LV: 13     HP:  78     E1 D1:  6  39     E2 D2:  3  23
    Gourd Head          LV: 23     HP: 124     E1 D1:  9  63     E2 D2:  6  37
    Jack-O'-Latern      LV: 40     HP: 200     E1 D1: 16 103     E2 D2: 10  60
    
    
    Scrap Heap + battery
    ------------------------------
    FX: Supercharged
    Attack 1: Smoke Spew          Target 1: hdtsl
    Attack 2: Oil Gusher          Target 2: ----l
    Hex ID: 60
    ---------------------------------------------------------------------------
    Exhaust Plate       LV:  3     HP:  37     E1 D1:  4   8     E2 D2:  3  28
    Exhaust Pump        LV:  9     HP:  66     E1 D1:  8  15     E2 D2:  6  50
    Exhaust Pipes       LV: 28     HP: 160     E1 D1: 21  37     E2 D2: 16 122
    Exhaust Muffler     LV: 31     HP: 176     E1 D1: 23  41     E2 D2: 17 134
    
    ====================================================
        C. Mechanical Legs [M-Leg]
    ====================================================
    Horrid Tentacle + metal
    ------------------------------
    FX: Explosive
    Attack 1: Shovel Kick         Target 1: hdtsl
    Attack 2: Flee                Target 2: self
    Hex ID: 7D
    ---------------------------------------------------------------------------
    Mechano Floater     LV:  6     HP:  51     E1 D1:  5   9     E2 D2:  0   0
    Robo Floater        LV:  7     HP:  57     E1 D1:  6  11     E2 D2:  0   0
    Pneumo Floater      LV: 27     HP: 158     E1 D1: 17  31     E2 D2:  0   0
    Andro Floater       LV: 33     HP: 187     E1 D1: 20  36     E2 D2:  0   0
    
    
    Thick Pipe + metal
    ------------------------------
    FX: Accurate
    Attack 1: Roundhouse          Target 1: ---s-
    Attack 2: Shovel Kick         Target 2: hdtsl
    Hex ID: 7E
    ---------------------------------------------------------------------------
    Brass Pipe Legs     LV: 10     HP:  39     E1 D1:  4  19     E2 D2:  2   2
    Lead Pipe Legs      LV: 12     HP: 104     E1 D1: 11  52     E2 D2:  5   6
    Iron Pipe Legs      LV: 21     HP: 160     E1 D1: 18  80     E2 D2:  9   9
    Steel Pipe Legs     LV: 36     HP: 256     E1 D1: 29 128     E2 D2: 14  15
    
    
    Honeycomb + gears
    ------------------------------
    FX: Disabling
    Attack 1: Crescent Kick       Target 1: h-t-l
    Attack 2: Flee                Target 2: self
    Hex ID: 7F
    ---------------------------------------------------------------------------
    Cricket Legs        LV:  4     HP:  42     E1 D1:  3  11     E2 D2:  0   0
    Katydid Legs        LV:  8     HP:  62     E1 D1:  5  17     E2 D2:  0   0
    Mantis Legs         LV: 24     HP: 142     E1 D1: 12  40     E2 D2:  0   0
    Locust Legs         LV: 40     HP: 223     E1 D1: 20  63     E2 D2:  0   0
    
    
    Turbine + battery
    ------------------------------
    FX: Radioactive
    Attack 1: Snap Kick           Target 1: --t--
    Attack 2: Flee                Target 2: self
    Hex ID: 80
    ---------------------------------------------------------------------------
    Riveter Legs        LV:  3     HP:  66     E1 D1:  6  12     E2 D2:  0   0
    Air-Drill Legs      LV: 13     HP: 152     E1 D1: 15  27     E2 D2:  0   0
    Hydraulic Legs      LV: 19     HP: 207     E1 D1: 21  37     E2 D2:  0   0
    Jackhammer Legs     LV: 38     HP: 371     E1 D1: 38  67     E2 D2:  0   0
    
    
    Scrap Heap + fastener
    ------------------------------
    FX: Legendary
    Attack 1: Leg Sweep           Target 1: ----l
    Attack 2: Upward Block        Target 2: block
    Hex ID: 81
    ---------------------------------------------------------------------------
    Plodder Feet        LV:  2     HP:  54     E1 D1:  3  12     E2 D2:  1  14
    Clomper Feet        LV: 14     HP: 158     E1 D1: 10  39     E2 D2:  4  41
    Stomper Feet        LV: 28     HP: 282     E1 D1: 18  69     E2 D2:  7  73
    Trampler Feet       LV: 35     HP: 299     E1 D1: 23  87     E2 D2:  8  89
    
    
    Gas Can + conductor
    ------------------------------
    FX: Supercharged
    Attack 1: Fire Burst          Target 1: hdtsl
    Attack 2: Flee                Target 2: self
    Hex ID: 82
    ---------------------------------------------------------------------------
    Engine Floater      LV:  5     HP:  35     E1 D1:  2   6     E2 D2:  0   0
    Thrust Floater      LV: 10     HP:  53     E1 D1:  4  10     E2 D2:  0   0
    Missle Floater      LV: 20     HP:  92     E1 D1:  7  18     E2 D2:  0   0
    Rocket Floater      LV: 39     HP: 164     E1 D1: 12  32     E2 D2:  0   0
    
    
    Metal Platter + gears
    ------------------------------
    FX: Efficient
    Attack 1: Shovel Kick         Target 1: hdtsl
    Attack 2: Flee                Target 2: self
    Hex ID: 83
    ---------------------------------------------------------------------------
    Gearwork Legs       LV:  2     HP:  37     E1 D1:  3   4     E2 D2:  0   0
    Steamwork Legs      LV: 16     HP: 142     E1 D1: 12  15     E2 D2:  0   0
    Mechwork Legs       LV: 26     HP: 210     E1 D1: 18  23     E2 D2:  0   0
    Clockwork Legs      LV: 31     HP: 248     E1 D1: 22  27     E2 D2:  0   0
    
    
    Rotary Engine + fastener
    ------------------------------
    FX: Supercharged
    Attack 1: Side Kick           Target 1: -d---
    Attack 2: Flee                Target 2: self
    Hex ID: 84
    ---------------------------------------------------------------------------
    2-Stroke Legs       LV:  5     HP:  70     E1 D1:  4  12     E2 D2:  0   0
    4-Stroke Legs       LV: 18     HP: 168     E1 D1: 10  30     E2 D2:  0   0
    6-Stroke Legs       LV: 23     HP: 208     E1 D1: 13  37     E2 D2:  0   0
    8-Stroke Legs       LV: 32     HP: 276     E1 D1: 17  49     E2 D2:  0   0
    
    
    Ancient Claw + battery
    ------------------------------
    FX: Grounding
    Attack 1: Chicken Kick        Target 1: -dts-
    Attack 2: Flee                Target 2: self
    Hex ID: 85
    ---------------------------------------------------------------------------
    Spinosaur Legs      LV:  6     HP:  38     E1 D1:  3  17     E2 D2:  0   0
    Stegosaur Legs      LV: 11     HP:  58     E1 D1:  5  26     E2 D2:  0   0
    Pterosaur Legs      LV: 22     HP:  99     E1 D1: 10  44     E2 D2:  0   0
    Tyrannosaur Legs     LV: 37     HP: 156     E1 D1: 15  70     E2 D2:  0   0
    
    
    Clown Shoes + conductor
    ------------------------------
    FX: Multi-Attack
    Attack 1: Snap Kick           Target 1: --t--
    Attack 2: Flee                Target 2: self
    Hex ID: 86
    ---------------------------------------------------------------------------
    Rousty Feet         LV:  3     HP:  47     E1 D1:  3  18     E2 D2:  0   0
    Carny Feet          LV: 17     HP: 135     E1 D1: 10  53     E2 D2:  0   0
    Clown Feet          LV: 25     HP: 186     E1 D1: 14  73     E2 D2:  0   0
    Jester Feet         LV: 30     HP: 217     E1 D1: 16  85     E2 D2:  0   0
    
    ====================================================
        D. Mechanical Torsos [M-Body]
    ====================================================
    Floodlight + gears
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A1
    ---------------------------------------------------------------------------
    Truck Rig           LV:  2     HP:  98     E1 D1:  0   8     E2 D2:  0   3
    Semi-Truck Rig      LV: 16     HP: 323     E1 D1:  0  26     E2 D2:  0   9
    Dump Truck Rig      LV: 26     HP: 478     E1 D1:  0  40     E2 D2:  0  14
    Big Rig             LV: 33     HP: 590     E1 D1:  0  49     E2 D2:  0  17
    
    
    Metal Platter + fastener
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A2
    ---------------------------------------------------------------------------
    Kiln Rig            LV:  2     HP:  69     E1 D1:  0   8     E2 D2:  0   3
    Boiler Rig          LV: 17     HP: 278     E1 D1:  0  32     E2 D2:  0  11
    Furnace Rig         LV: 23     HP: 359     E1 D1:  0  41     E2 D2:  0  14
    Smelter Rig         LV: 32     HP: 475     E1 D1:  0  54     E2 D2:  0  18
    
    
    Turbine + metal
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A3
    ---------------------------------------------------------------------------
    Wind Turbine        LV:  6     HP:  93     E1 D1:  0  19     E2 D2:  0   7
    Water Turbine       LV: 15     HP: 179     E1 D1:  0  37     E2 D2:  0  13
    Steam Turbine       LV: 19     HP: 216     E1 D1:  0  45     E2 D2:  0  15
    Gas Turbine         LV: 35     HP: 363     E1 D1:  0  76     E2 D2:  0  26
    
    
    Rotary Engine + gears
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A4
    ---------------------------------------------------------------------------
    Model A Chassis     LV:  5     HP: 134     E1 D1:  0  13     E2 D2:  0   5
    Model C Chassis     LV: 18     HP: 321     E1 D1:  0  33     E2 D2:  0  11
    Model F Chasis      LV: 25     HP: 423     E1 D1:  0  43     E2 D2:  0  15
    Model T Chasis      LV: 30     HP: 494     E1 D1:  0  51     E2 D2:  0  17
    
    
    Jumper Cables + conductor
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A5
    ---------------------------------------------------------------------------
    Fission Core        LV:  4     HP:  73     E1 D1:  0  18     E2 D2:  0   6
    Fusion Core         LV: 11     HP: 135     E1 D1:  0  33     E2 D2:  0  11
    Volcanic Core       LV: 27     HP: 276     E1 D1:  0  68     E2 D2:  0  23
    Atomic Core         LV: 37     HP: 361     E1 D1:  0  89     E2 D2:  0  30
    
    
    Gas Can + fastener
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A7
    ---------------------------------------------------------------------------
    Crawler Body        LV:  2     HP: 140     E1 D1:  0   5     E2 D2:  0   2
    Loader Body         LV: 12     HP: 370     E1 D1:  0  13     E2 D2:  0   5
    Digger Body         LV: 29     HP: 752     E1 D1:  0  27     E2 D2:  0   9
    Bulldozer Body      LV: 34     HP: 862     E1 D1:  0  31     E2 D2:  0  11
    
    
    Ancient Claw + battery
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A8
    ---------------------------------------------------------------------------
    Spinosaur Body      LV:  2     HP:  63     E1 D1:  0   8     E2 D2:  0   3
    Stegosaur Body      LV: 14     HP: 216     E1 D1:  0  29     E2 D2:  0  10
    Pterosaur Body      LV: 21     HP: 300     E1 D1:  0  41     E2 D2:  0  14
    Tyranosaur Body     LV: 40     HP: 528     E1 D1:  0  72     E2 D2:  0  24
    
    
    Clown Shoes + conductor
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A9
    ---------------------------------------------------------------------------
    Rousty Torso        LV:  3     HP: 128     E1 D1:  0   7     E2 D2:  0   3
    Carny Torso         LV: 10     HP: 241     E1 D1:  0  15     E2 D2:  0   5
    Clown Torso         LV: 28     HP: 551     E1 D1:  0  34     E2 D2:  0  12
    Jester Torso        LV: 36     HP: 687     E1 D1:  0  42     E2 D2:  0  14
    
    
    Caustic Juice + metal
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AA
    ---------------------------------------------------------------------------
    Dipole Core         LV:  4     HP:  88     E1 D1:  0  15     E2 D2:  0   5
    Magnetic Core       LV:  8     HP: 130     E1 D1:  0  22     E2 D2:  0   8
    Ferromag Core       LV: 24     HP: 298     E1 D1:  0  50     E2 D2:  0  17
    Electromag Core     LV: 38     HP: 443     E1 D1:  0  75     E2 D2:  0  25
    
    
    Thick Pipe + battery
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AB
    ---------------------------------------------------------------------------
    V-6 Hotrod          LV:  5     HP: 121     E1 D1:  0  16     E2 D2:  0   6
    V-8 Hotrod          LV:  9     HP: 174     E1 D1:  0  23     E2 D2:  0   8
    V-10 Hotrod         LV: 22     HP: 342     E1 D1:  0  44     E2 D2:  0  15
    V-12 Hotrod         LV: 39     HP: 568     E1 D1:  0  74     E2 D2:  0  25
    
    ====================================================
        E. Biological Arms [B-Arm]
    ====================================================
    Thick Pelt + flesh
    ------------------------------
    FX: Strong
    Attack 1: Ground Pound        Target 1: --t-l
    Attack 2: Strait Punch        Target 2: h----
    Hex ID: 00
    ---------------------------------------------------------------------------
    Chimp Arm           LV:  6     HP:  53     E1 D1:  9  35     E2 D2:  4  36
    Ape Arm             LV: 14     HP:  95     E1 D1: 16  63     E2 D2:  8  64
    Gorilla Arm         LV: 21     HP: 133     E1 D1: 22  89     E2 D2: 11  90
    Kong Arm            LV: 35     HP: 205     E1 D1: 35 137     E2 D2: 17 139
    
    
    Spiked Club + bandage
    ------------------------------
    FX: Slippery
    Attack 1: Upper Cut           Target 1: h-t--
    Attack 2: Inward Block        Target 2: block
    Hex ID: 01
    ---------------------------------------------------------------------------
    Club Arm            LV:  2     HP:  33     E1 D1:  3   9     E2 D2:  1   9
    Cudgel Arm          LV: 15     HP: 122     E1 D1: 12  35     E2 D2:  4  36
    Shillelagh Arm      LV: 24     HP: 178     E1 D1: 18  51     E2 D2:  6  53
    Truncheon Arm       LV: 31     HP: 223     E1 D1: 23  64     E2 D2:  8  66
    
    
    Sharp Fang + fluid
    ------------------------------
    FX: Radioactive
    Attack 1: Hydro Bomb          Target 1: h-t--
    Attack 2: Gas Spout           Target 2: hdtsl
    Hex ID: 02
    ---------------------------------------------------------------------------
    Burr Shark Arm      LV:  5     HP:  49     E1 D1:  6  24     E2 D2:  5   8
    Quill Shark Arm     LV:  7     HP:  60     E1 D1:  8  31     E2 D2:  6  10
    Thorn Shark Arm     LV: 22     HP: 138     E1 D1: 18  70     E2 D2: 14  24
    Spike Shark Arm     LV: 39     HP: 229     E1 D1: 31 117     E2 D2: 23  40
    
    
    Foul Slime + bandage
    ------------------------------
    FX: Efficient
    Attack 1: Low Punch           Target 1: ----l
    Attack 2: Handsword           Target 2: -dt---
    Hex ID: 03
    ---------------------------------------------------------------------------
    Sharp Claw          LV:  3     HP:  31     E1 D1:  2  32     E2 D2:  1  12
    Rigid Claw          LV: 18     HP:  93     E1 D1:  8  96     E2 D2:  4  38
    Pinching Claw       LV: 26     HP: 127     E1 D1: 11 130     E2 D2:  6  52
    Hooked Claw         LV: 30     HP: 143     E1 D1: 12 147     E2 D2:  7  59
    
    
    Metal Platter + bandage
    ------------------------------
    FX: Quick
    Attack 1: Diagonal Chop       Target 1: h-t--
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 04
    ---------------------------------------------------------------------------
    Stone Hacker        LV:  2     HP:  39     E1 D1:  3   6     E2 D2:  3   4
    Stone Chopper       LV: 17     HP: 156     E1 D1: 15  24     E2 D2: 12  19
    Stone Mincer        LV: 23     HP: 202     E1 D1: 19  31     E2 D2: 16  24
    Stone Cleaver       LV: 32     HP: 268     E1 D1: 26  41     E2 D2: 21  33
    
    
    Saw Blade + bandage
    ------------------------------
    FX: Accurate
    Attack 1: Heart Trust         Target 1: --t--
    Attack 2: Back Knuckle        Target 2: ---s-
    Hex ID: 05
    ---------------------------------------------------------------------------
    Knife Arm           LV:  5     HP:  29     E1 D1:  4  49     E2 D2:  2  39
    Dirk Arm            LV:  9     HP:  41     E1 D1:  6  71     E2 D2:  3  52
    Bayonet Arm         LV: 20     HP:  76     E1 D1: 11 130     E2 D2:  7  96
    Khukuri Arm         LV: 36     HP: 126     E1 D1: 18 215     E2 D2: 11 159
    
    
    Spiny Crab + goo
    ------------------------------
    FX: Multi-Attack
    Attack 1: High Punch          Target 1: -d---
    Attack 2: Inward Block        Target 2: block
    Hex ID: 06
    ---------------------------------------------------------------------------
    Crawfish Claw       LV: 12     HP:  75     E1 D1: 12  31     E2 D2:  3  36
    Crab Claw           LV: 12     HP: 120     E1 D1: 12  31     E2 D2:  3  36
    Lobster Claw        LV: 19     HP: 173     E1 D1: 18  44     E2 D2:  5  51
    King Crab Claw      LV: 38     HP: 310     E1 D1: 33  79     E2 D2:  9  93
    
    
    Rotten Fish + plant
    ------------------------------
    FX: Legendary
    Attack 1: Ocean Surge         Target 1: h-t--
    Attack 2: Openhand            Target 2: h----
    Hex ID: 07
    ---------------------------------------------------------------------------
    Triton Arm          LV:  2     HP:  44     E1 D1:  4  14     E2 D2:  2  10
    Neptune Arm         LV: 14     HP: 131     E1 D1: 14  43     E2 D2:  6  31
    Poseidon Arm        LV: 28     HP: 233     E1 D1: 25  77     E2 D2: 12  55
    Oceanus Arm         LV: 32     HP: 262     E1 D1: 28  86     E2 D2: 13  62
    
    
    Rattlesnake + fluid
    ------------------------------
    FX: Multi-Attack
    Attack 1: Stinging Hook       Target 1: -d---
    Attack 2: Fang Strike         Target 2: h----
    Hex ID: 08
    ---------------------------------------------------------------------------
    Rattlesnake Arm     LV:  6     HP:  64     E1 D1:  5  22     E2 D2:  3  15
    Asp Arm             LV: 11     HP:  97     E1 D1:  7  34     E2 D2:  5  23
    Viper Arm           LV: 28     HP: 203     E1 D1: 16  71     E2 D2: 12  48
    Anaconda Arm        LV: 33     HP: 234     E1 D1: 18  82     E2 D2: 14  56
    
    
    Wolf's Blood + flesh
    ------------------------------
    FX: Quick
    Attack 1: Uppercut            Target 1: h-t--
    Attack 2: Ridge Hand          Target 2: -d---
    Hex ID: 09
    ---------------------------------------------------------------------------
    Canine Claw         LV:  4     HP:  35     E1 D1:  4  27     E2 D2:  2  27
    Hound Claw          LV: 10     HP:  59     E1 D1:  8  45     E2 D2:  4  46
    Wolf Claw           LV: 25     HP: 123     E1 D1: 17  95     E2 D2:  9  95
    Werewolf Claw       LV: 38     HP: 177     E1 D1: 24 137     E2 D2: 14 137
    
    
    Mutant Larva + plant
    ------------------------------
    FX: Slippery
    Attack 1: High Squeeze        Target 1: -d---
    Attack 2: Leg Swat            Target 2: ----l
    Hex ID: 0A
    ---------------------------------------------------------------------------
    Pitcher Trap        LV:  2     HP:  33     E1 D1:  3  13     E2 D2:  2   9
    Bladder Trap        LV: 16     HP: 128     E1 D1: 11  52     E2 D2:  9  38
    Snap Trap           LV: 21     HP: 159     E1 D1: 14  64     E2 D2: 11  47
    Venus Fly Trap      LV: 36     HP: 253     E1 D1: 23 103     E2 D2: 18  75
    
    
    Stag Beetle + fluid
    ------------------------------
    FX: Disabling
    Attack 1: Stinging Hook       Target 1: -d---
    Attack 2: Inward Block        Target 2: block
    Hex ID: 0B
    ---------------------------------------------------------------------------
    Burning Stinger     LV:  3     HP:  23     E1 D1:  6  50     E2 D2:  1   6
    Flaring Stinger     LV:  8     HP:  38     E1 D1: 11  83     E2 D2:  2  11
    Searing Stinger     LV: 29     HP: 104     E1 D1: 30 223     E2 D2:  7  30
    Caustic Stinger     LV: 37     HP: 129     E1 D1: 37 277     E2 D2:  9  38
    
    
    Leviathan Flesh + flesh
    ------------------------------
    FX: Acidic
    Attack 1: Strait Punch        Target 1: --t--
    Attack 2: Inward Block        Target 2: block
    Hex ID: 0C
    ---------------------------------------------------------------------------
    Fruit Bat Arm       LV:  4     HP:  44     E1 D1:  3  20     E2 D2:  1  13
    Smoky Bat Arm       LV: 17     HP: 112     E1 D1:  7  52     E2 D2:  4  33
    Ghost Bat           LV: 26     HP: 159     E1 D1: 10  74     E2 D2:  6  47
    Vampire Bat Arm     LV: 34     HP: 201     E1 D1: 13  93     E2 D2:  8  60
    
    
    Infested Log + goo
    ------------------------------
    FX: Acidic
    Attack 1: Fang Strike         Target 1: h----
    Attack 2: Chambered Punch     Target 2: h-t--
    Hex ID: 0D
    ---------------------------------------------------------------------------
    Inchworm Arm        LV:  2     HP:  22     E1 D1:  2  22     E2 D2:  2  12
    Silkworm Arm        LV: 13     HP:  72     E1 D1:  7  71     E2 D2:  6  42
    Millipede Arm       LV: 27     HP: 132     E1 D1: 14 130     E2 D2: 12  77
    Centipede Arm       LV: 33     HP: 157     E1 D1: 16 154     E2 D2: 14  91
    
    
    Horrid Tentacle + goo
    ------------------------------
    FX: Grounding
    Attack 1: Lashing Strike      Target 1: hdts-
    Attack 2: Legswat             Target 2: ----l
    Hex ID: 0E
    ---------------------------------------------------------------------------
    Octopus Arm         LV:  4     HP:  44     E1 D1:  4  10     E2 D2:  2  17
    Squid Arm           LV:  7     HP:  60     E1 D1:  6  14     E2 D2:  3  24
    Leviathan Arm       LV: 27     HP: 166     E1 D1: 18  38     E2 D2: 10  66
    Kraken Arm          LV: 34     HP: 201     E1 D1: 22  47     E2 D2: 12  80
    
    
    Honeycomb + fluid
    ------------------------------
    FX: Explosive
    Attack 1: Stinger Shot        Target 1: --t--
    Attack 2: Inward Block        Target 2: block
    Hex ID: 0F
    ---------------------------------------------------------------------------
    Mosquito Arm        LV:  3     HP:  23     E1 D1:  2  37     E2 D2:  1   6
    Bee Arm             LV: 16     HP:  63     E1 D1:  7 101     E2 D2:  4  18
    Hornet Arm          LV: 29     HP: 104     E1 D1: 12 165     E2 D2:  7  30
    Wasp Arm            LV: 31     HP: 111     E1 D1: 13 176     E2 D2:  8  32
    
    
    Dark Seaweed + goo
    ------------------------------
    FX: Radioactive
    Attack 1: Openhand            Target 1: h----
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 10
    ---------------------------------------------------------------------------
    Gray Whale Tail     LV:  5     HP:  68     E1 D1:  8  19     E2 D2:  6  10
    Beluga Tail         LV:  8     HP:  91     E1 D1: 11  25     E2 D2:  8  14
    Humpback Tail       LV: 23     HP: 202     E1 D1: 24  57     E2 D2: 19  31
    Blue Whale Tail     LV: 40     HP: 327     E1 D1: 40  92     E2 D2: 32  51
    
    
    Wrestler Mask + flesh
    ------------------------------
    FX: Strong
    Attack 1: Chambered punch     Target 1: h-t--
    Attack 2: Hammerfists         Target 2: -d-s-
    Hex ID: 11
    ---------------------------------------------------------------------------
    Wrestler Arm        LV:  2     HP:  19     E1 D1:  3  28     E2 D2:  2  21
    Fighter Arm         LV: 13     HP:  54     E1 D1:  8  78     E2 D2:  5  62
    Grappler Arm        LV: 22     HP:  82     E1 D1: 12 119     E2 D2:  8  93
    Contender Arm       LV: 39     HP: 136     E1 D1: 21 199     E2 D2: 14 156
    
    
    Dragon Egg + plant
    ------------------------------
    FX: Legendary
    Attack 1: Ground Pound        Target 1: --t-l
    Attack 2: Handsword           Target 2: -dts-
    Hex ID: 12
    ---------------------------------------------------------------------------
    Abnormal Arm        LV:  2     HP:  29     E1 D1:  4  24     E2 D2:  2  10
    Strange Arm         LV: 10     HP:  67     E1 D1: 11  58     E2 D2:  4  23
    Erratic Arm         LV: 24     HP: 136     E1 D1: 22 117     E2 D2:  9  47
    Uncanny Arm         LV: 40     HP: 215     E1 D1: 35 184     E2 D2: 15  74
    
    
    Pumpkin + plant
    ------------------------------
    FX: Multi-Attack
    Attack 1: Seed Rush           Target 1: hdtsl
    Attack 2: Leg Sweep           Target 2: ----l
    Hex ID: 13
    ---------------------------------------------------------------------------
    Seed Whippr         LV:  4     HP:  57     E1 D1:  7   5     E2 D2:  4  16
    Seed Lasher         LV: 11     HP: 106     E1 D1: 14  10     E2 D2:  9  29
    Seed Flogger        LV: 20     HP: 167     E1 D1: 22  17     E2 D2: 14  46
    Seed Striker        LV: 37     HP: 283     E1 D1: 37  28     E2 D2: 24  79
    
    ====================================================
        F. Biological Heads [B-Head]
    ====================================================
    Burlap Sack + goo
    ------------------------------
    FX: Strong
    Attack 1: Putrid Belch        Target 1: hdtsl
    Attack 2: Headbutt            Target 2: h-t--
    Hex ID: 49
    ---------------------------------------------------------------------------
    Trash Bag Head      LV:  5     HP:  39     E1 D1:  6  15     E2 D2:  2  25
    Bread Bag Head      LV: 16     HP:  87     E1 D1: 13  35     E2 D2:  6  56
    Burlap Head         LV: 19     HP: 100     E1 D1: 15  40     E2 D2:  7  65
    Gunny Sac           LV: 34     HP: 163     E1 D1: 24  65     E2 D2: 12 105
    
    
    Rotten Fish + plant
    ------------------------------
    FX: Acidic
    Attack 1: Sea Splatter        Target 1: hdtsl
    Attack 2: Headbutt            Target 2: h-t--
    Hex ID: 4A
    ---------------------------------------------------------------------------
    Triton Head         LV:  6     HP:  55     E1 D1:  4   4     E2 D2:  7   8
    Neptune Head        LV:  9     HP:  72     E1 D1:  6   9     E2 D2:  3  12
    Poseidon Head       LV: 24     HP: 153     E1 D1: 12  21     E2 D2:  8  25
    Oceanus Head        LV: 30     HP: 184     E1 D1: 15  25     E2 D2: 10  31
    
    
    Empty Jar + fluid
    ------------------------------
    FX: Efficient
    Attack 1: Skullcracker        Target 1: h----
    Attack 2: Downward Block      Target 2: block
    Hex ID: 4B
    ---------------------------------------------------------------------------
    Bottled Mind        LV:  3     HP:  34     E1 D1:  2  32     E2 D2:  0  10
    Cured Mind          LV: 18     HP: 100     E1 D1:  8  95     E2 D2:  4  30
    Pickled Head        LV: 23     HP: 124     E1 D1: 10 118     E2 D2:  4  37
    Frozen Mind         LV: 31     HP: 160     E1 D1: 12 152     E2 D2:  6  48
    
    
    Metal Platter + goo
    ------------------------------
    FX: Accurate
    Attack 1: Chomp               Target 1: -dts-
    Attack 2: Optical Beam        Target 2: h-t-l
    Hex ID: 4C
    ---------------------------------------------------------------------------
    Plattered Jaw       LV:  2     HP:  24     E1 D1:  4  12     E2 D2:  2   9
    Steel Jaw           LV: 13     HP:  78     E1 D1: 13  41     E2 D2:  6  29
    Lock Jaw            LV: 27     HP: 142     E1 D1: 24  75     E2 D2: 12  53
    Trap Jaw            LV: 33     HP: 168     E1 D1: 29  89     E2 D2: 14  63
    
    
    Gas Can + bandage
    ------------------------------
    FX: Slippery
    Attack 1: Smoke Spew          Target 1: hdtsl
    Attack 2: Acid Spit           Target 2: hdtsl
    Hex ID: 4D
    ---------------------------------------------------------------------------
    Steam Mask          LV:  5     HP:  50     E1 D1:  5   8     E2 D2:  3   5
    Gas Mask            LV: 10     HP:  76     E1 D1:  8  12     E2 D2:  5   8
    Chem Mask           LV: 29     HP: 180     E1 D1: 19  30     E2 D2: 12  21
    Toxin Mask          LV: 32     HP: 196     E1 D1: 21  33     E2 D2: 13  23
    
    
    Leviathan Flesh + bandage
    ------------------------------
    FX: Strong
    Attack 1: Roar                Target 1: hdtsl
    Attack 2: Acid Spit           Target 2: hdtsl
    Hex ID: 4E
    ---------------------------------------------------------------------------
    Taped Head          LV:  4     HP:  53     E1 D1:  5   5     E2 D2:  3   3
    Sewn Head           LV:  7     HP:  72     E1 D1:  7   8     E2 D2:  5   5
    Stitched Head       LV: 22     HP: 165     E1 D1: 17  18     E2 D2: 12  12
    Sutured Head        LV: 38     HP: 266     E1 D1: 27  29     E2 D2: 19  20
    
    
    Caustic Juice + bandage
    ------------------------------
    FX: Legendary
    Attack 1: Putrid Belch        Target 1: hdtsl
    Attack 2: Downward Block      Target 2: block
    Hex ID: 4F
    ---------------------------------------------------------------------------
    Midget Mask         LV:  2     HP:  32     E1 D1:  4   9     E2 D2:  1   8
    Atom Mask           LV: 14     HP:  94     E1 D1: 11  28     E2 D2:  4  24
    Pee Wee Mask        LV: 21     HP: 131     E1 D1: 16  38     E2 D2:  5  34
    Bantam Mask         LV: 40     HP: 230     E1 D1: 29  68     E2 D2: 10  60
    
    
    Horrid Tentacle + plant
    ------------------------------
    FX: Grounding
    Attack 1: Gnaw                Target 1: -dts-
    Attack 2: Swamp Breath        Target 2: hdtsl
    Hex ID: 50
    ---------------------------------------------------------------------------
    Resting Xulu        LV:  3     HP:  34     E1 D1:  3  14     E2 D2:  2   7
    Sleep Xulu          LV: 11     HP:  70     E1 D1:  7  31     E2 D2:  5  15
    Dreaming Xulu       LV: 26     HP: 136     E1 D1: 14  60     E2 D2: 11  30
    Waking Xulu         LV: 31     HP: 160     E1 D1: 17  71     E2 D2: 13  36
    
    
    Wolf's Blood + flesh
    ------------------------------
    FX: Quick
    Attack 1: Gnaw                Target 1: -dts-
    Attack 2: Howl                Target 2: hdtsl
    Hex ID: 51
    ---------------------------------------------------------------------------
    Canine Head         LV:  2     HP:  29     E1 D1:  2  10     E2 D2:  2   4
    Hound Head          LV: 17     HP: 100     E1 D1: 10  37     E2 D2:  7  16
    Wolf Head           LV: 20     HP: 115     E1 D1: 11  43     E2 D2:  8  18
    Werewolf Head       LV: 36     HP: 191     E1 D1: 19  72     E2 D2: 13  31
    
    
    Wrestler Mask + flesh
    ------------------------------
    FX: Multi-Attack
    Attack 1: Headbutt            Target 1: h-t--
    Attack 2: Roar                Target 2: hdtsl
    Hex ID: 52
    ---------------------------------------------------------------------------
    Rudo Mask           LV:  4     HP:  53     E1 D1:  6  14     E2 D2:  3   2
    Tecnico Mask        LV: 12     HP: 103     E1 D1: 12  28     E2 D2:  7   5
    Luchadore Mask      LV: 19     HP: 148     E1 D1: 18  40     E2 D2: 10   8
    Compeonato Mask     LV: 37     HP: 260     E1 D1: 32  71     E2 D2: 18  14
    
    
    Foul Slime + fluid
    ------------------------------
    FX: Slippery
    Attack 1: Chomp               Target 1: -dts-
    Attack 2: Sea Splatter        Target 2: hdtsl
    Hex ID: 53
    ---------------------------------------------------------------------------
    Tadpole Head        LV:  2     HP:  32     E1 D1:  5  13     E2 D2:  4   7
    Frog Head           LV: 12     HP:  72     E1 D1: 11  29     E2 D2:  9  16
    Toad Head           LV: 28     HP: 146     E1 D1: 23  59     E2 D2: 18  32
    Salamander Head     LV: 35     HP: 178     E1 D1: 28  72     E2 D2: 23  40
    
    
    Infested Log + plant
    ------------------------------
    FX: Regenerator
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Downward Block      Target 2: block
    Hex ID: 54
    ---------------------------------------------------------------------------
    Deer Antlers        LV:  6     HP:  39     E1 D1:  2  17     E2 D2:  2  11
    Caribou Antlers     LV:  8     HP:  47     E1 D1:  3  21     E2 D2:  2  14
    Stag Antlers        LV: 25     HP: 112     E1 D1:  8  49     E2 D2:  6  33
    Wapiti Antlers      LV: 39     HP: 166     E1 D1: 12  73     E2 D2:  9  49
    
    ====================================================
        G. Biological Legs [B-Leg]
    ====================================================
    Manacles + goo
    ------------------------------
    FX: Slippery
    Attack 1: Side Kick           Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 73
    ---------------------------------------------------------------------------
    Captive Legs        LV:  2     HP:  39     E1 D1:  3  14     E2 D2:  0   0
    Prisoner Legs       LV: 15     HP: 124     E1 D1: 11  44     E2 D2:  0   0
    Inmate Legs         LV: 19     HP: 149     E1 D1: 13  52     E2 D2:  0   0
    Convict Legs        LV: 35     HP: 250     E1 D1: 22  89     E2 D2:  0   0
    
    
    Leviathan Flesh + bandage
    ------------------------------
    FX: Quick
    Attack 1: Jump Kick           Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 74
    ---------------------------------------------------------------------------
    Wrecked Legs        LV:  4     HP:  64     E1 D1:  4  12     E2 D2:  0   0
    Scrao Legs          LV: 18     HP: 168     E1 D1: 11  33     E2 D2:  0   0
    Fragment Legs       LV: 20     HP: 185     E1 D1: 12  36     E2 D2:  0   0
    Stitched Legs       LV: 33     HP: 283     E1 D1: 18  56     E2 D2:  0   0
    
    
    Jumper Cables + bandage
    ------------------------------
    FX: Radioactive
    Attack 1: Roundhouse          Target 1: ---s-
    Attack 2: Flee                Target 2: self
    Hex ID: 75
    ---------------------------------------------------------------------------
    Implant Legs        LV:  6     HP:  31     E1 D1:  5  51     E2 D2:  0   0
    Bionic Legs         LV: 10     HP:  44     E1 D1:  7  71     E2 D2:  0   0
    Drone Legs          LV: 25     HP:  91     E1 D1: 14 147     E2 D2:  0   0
    Cyborg Legs         LV: 30     HP: 106     E1 D1: 16 171     E2 D2:  0   0
    
    
    Horrid Tentacle + goo
    ------------------------------
    FX: Acidic
    Attack 1: Leg Sweep           Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 76
    ---------------------------------------------------------------------------
    Octopus Legs        LV:  5     HP:  70     E1 D1:  8  23     E2 D2:  0   0
    Squid Legs          LV:  9     HP: 101     E1 D1: 12  34     E2 D2:  0   0
    Leviathan Legs      LV: 22     HP: 198     E1 D1: 23  67     E2 D2:  0   0
    Kraken Legs         LV: 39     HP: 330     E1 D1: 39 111     E2 D2:  0   0
    
    
    Wolf's Blood + flesh
    ------------------------------
    FX: Quick
    Attack 1: Side Kick           Target 1: -d---
    Attack 2: Flee                Target 2: self
    Hex ID: 77
    ---------------------------------------------------------------------------
    Canine Feet         LV:  5     HP:  46     E1 D1:  4  31     E2 D2:  0   0
    Hound Feet          LV:  8     HP:  62     E1 D1:  5  41     E2 D2:  0   0
    Wolf Feet           LV: 26     HP: 151     E1 D1: 14 101     E2 D2:  0   0
    Werewolf Feet       LV: 34     HP: 191     E1 D1: 18 128     E2 D2:  0   0
    
    
    Rotten Fish + plant
    ------------------------------
    FX: Legendary
    Attack 1: Slider              Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 78
    ---------------------------------------------------------------------------
    Tirton Feet         LV:  2     HP:  37     E1 D1:  2  12     E2 D2:  0   0
    Neptune Feet        LV: 12     HP: 119     E1 D1:  7  40     E2 D2:  0   0
    Poseidon Fins       LV: 21     HP: 184     E1 D1: 11  62     E2 D2:  0   0
    Oceanus Fins        LV: 40     HP: 324     E1 D1: 20 109     E2 D2:  0   0
    
    
    Infested Log + flesh
    ------------------------------
    FX: Strong
    Attack 1: Slider              Target 1: -d---
    Attack 2: Flee                Target 2: self
    Hex ID: 79
    ---------------------------------------------------------------------------
    Stomper Legs        LV:  2     HP:  54     E1 D1:  5  10     E2 D2:  0   0
    Bigfoot Legs        LV: 13     HP: 152     E1 D1: 15  32     E2 D2:  0   0
    Sasquatch Legs      LV: 29     HP: 293     E1 D1: 30  63     E2 D2:  0   0
    Yeti Legs           LV: 37     HP: 363     E1 D1: 37  79     E2 D2:  0   0
    
    
    Mutant Larva + fluid
    ------------------------------
    FX: Disabling
    Attack 1: Side Kick           Target 1: -d---
    Attack 2: Flee                Target 2: self
    Hex ID: 7A
    ---------------------------------------------------------------------------
    Root Legs           LV:  2     HP:  26     E1 D1:  2  14     E2 D2:  0   0
    Stump Legs          LV: 14     HP:  91     E1 D1:  6  49     E2 D2:  0   0
    Branch Legs         LV: 28     HP: 162     E1 D1: 12  87     E2 D2:  0   0
    Trunk Legs          LV: 31     HP: 178     E1 D1: 13  96     E2 D2:  0   0
    
    
    Sharp Fang + plant
    ------------------------------
    FX: Multi-Attack
    Attack 1: Leg Lasher          Target 1: -dts-
    Attack 2: Upward Block        Target 2: block
    Hex ID: 7B
    ---------------------------------------------------------------------------
    Stem Floater        LV:  3     HP:  28     E1 D1:  2  11     E2 D2:  1   8
    Vine Floater        LV: 16     HP:  77     E1 D1:  7  31     E2 D2:  4  23
    Thorn Floater       LV: 24     HP: 107     E1 D1: 10  44     E2 D2:  6  32
    Flower Floater      LV: 32     HP: 137     E1 D1: 13  56     E2 D2:  8  41
    
    
    Gas Can + fluid
    ------------------------------
    FX: Slippery
    Attack 1: Gas Spout           Target 1: hdtsl
    Attack 2: Magnum Drop         Target 2: hd-s-
    Hex ID: 7C
    ---------------------------------------------------------------------------
    Air Floater         LV:  4     HP:  71     E1 D1:  7   4     E2 D2:  6   6
    Fume Floater        LV:  7     HP:  97     E1 D1: 10   5     E2 D2:  9   8
    Vapour Floater      LV: 23     HP: 232     E1 D1: 24  14     E2 D2: 21  21
    Gas Floater         LV: 38     HP: 356     E1 D1: 38  21     E2 D2: 33  32
    
    ====================================================
        H. Biological Torsos [B-Body]
    ====================================================
    Metal Platter + flesh
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 97
    ---------------------------------------------------------------------------
    Lead Shoulder       LV:  2     HP:  69     E1 D1:  0   9     E2 D2:  0   3
    Nickel Shoulder     LV: 15     HP: 225     E1 D1:  0  33     E2 D2:  0  11
    Iron Shoulder       LV: 20     HP: 319     E1 D1:  0  41     E2 D2:  0  14
    Steel Shoulder      LV: 38     HP: 551     E1 D1:  0  72     E2 D2:  0  24
    
    
    Broken Heart + bandage
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 98
    ---------------------------------------------------------------------------
    Taped Chest         LV:  5     HP: 176     E1 D1:  0  10     E2 D2:  0   4
    Sewn Chest          LV: 17     HP: 404     E1 D1:  0  24     E2 D2:  0   8
    Stitched Chest      LV: 23     HP: 522     E1 D1:  0  32     E2 D2:  0  11
    Sutured Chest       LV: 32     HP: 691     E1 D1:  0  42     E2 D2:  0  14
    
    
    Rotten Fish + plant
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 99
    ---------------------------------------------------------------------------
    Triton Chest        LV:  4     HP: 121     E1 D1:  0  11     E2 D2:  0   4
    Neptune Chest       LV: 16     HP: 295     E1 D1:  0  27     E2 D2:  0   9
    Poseidon Chest      LV: 22     HP: 378     E1 D1:  0  34     E2 D2: 12   0
    Oceanus Chest       LV: 37     HP: 597     E1 D1:  0  54     E2 D2:  0  18
    
    
    Rattlesnake + fluid
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9A
    ---------------------------------------------------------------------------
    Gecko Body          LV:  5     HP: 110     E1 D1:  0  15     E2 D2:  0   5
    Iguana Body         LV:  8     HP: 147     E1 D1:  0  20     E2 D2:  7   0
    Lizard Body         LV: 25     HP: 348     E1 D1:  0  47     E2 D2:  0  16
    Komodo Body         LV: 35     HP: 469     E1 D1:  0  64     E2 D2:  0  22
    
    
    Mutant Larva + fluid
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9B
    ---------------------------------------------------------------------------
    Larva Body          LV:  3     HP:  79     E1 D1:  0  13     E2 D2:  0   5
    Pupa Body           LV:  7     HP: 121     E1 D1:  0  20     E2 D2:  0   7
    Imago Body          LV: 29     HP: 350     E1 D1:  0  59     E2 D2:  0  20
    Insectoid Body      LV: 33     HP: 392     E1 D1:  0  66     E2 D2:  0  22
    
    
    Fresh Brain + goo
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9C
    ---------------------------------------------------------------------------
    Repulsive Chest     LV:  2     HP: 126     E1 D1:  0   6     E2 D2:  0   2
    Grotesque Chest     LV: 14     HP: 370     E1 D1:  0  19     E2 D2:  0   7
    Wretched Chest      LV: 19     HP: 480     E1 D1:  0  24     E2 D2:  0   8
    Abhorrent Chest     LV: 40     HP: 906     E1 D1:  0  47     E2 D2:  0  16
    
    
    Wolf's Blood + flesh
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9D
    ---------------------------------------------------------------------------
    Canine Body         LV:  6     HP:  74     E1 D1:  0  22     E2 D2:  0   8
    Hound Body          LV: 11     HP: 113     E1 D1:  0  33     E2 D2:  0  11
    Wolf Body           LV: 27     HP: 230     E1 D1:  0  68     E2 D2:  0  23
    Werewolf Body       LV: 31     HP: 259     E1 D1:  0  76     E2 D2:  0  26
    
    
    Honeycomb + plant
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9E
    ---------------------------------------------------------------------------
    Inchworm Body       LV:  2     HP:  81     E1 D1:  0   9     E2 D2:  0   3
    Silkworm Body       LV:  9     HP: 174     E1 D1:  0  20     E2 D2:  7   0
    Millipede Body      LV: 28     HP: 423     E1 D1:  0  48     E2 D2:  0  16
    Centipede Body      LV: 36     HP: 527     E1 D1:  0  60     E2 D2:  0  20
    
    
    Gas Can + goo
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: 9F
    ---------------------------------------------------------------------------
    Pudgy Body          LV:  3     HP: 142     E1 D1:  0   6     E2 D2:  0   2
    Plump Body          LV: 13     HP: 326     E1 D1:  0  16     E2 D2:  0   6
    Tubby Body          LV: 21     HP: 477     E1 D1:  0  24     E2 D2:  0   8
    Massive Body        LV: 39     HP: 820     E1 D1:  0  41     E2 D2:  0  14
    
    
    Caustic Juice + bandage
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: A0
    ---------------------------------------------------------------------------
    Leashed Body        LV:  6     HP: 111     E1 D1:  0  19     E2 D2:  0   7
    Strapped Body       LV: 10     HP: 156     E1 D1:  0  27     E2 D2:  0   9
    Belted Body         LV: 26     HP: 332     E1 D1:  0  58     E2 D2:  0  20
    Harnessed Body      LV: 30     HP: 376     E1 D1:  0  66     E2 D2:  0  22
    
    ====================================================
        I. Alchemical Arms [A-Arm]
    ====================================================
    Rusty Hook + powder
    ------------------------------
    FX: Tough
    Attack 1: Hook Punch          Target 1: -d---
    Attack 2: Diagonal Chop       Target 2: h----
    Hex ID: 28
    ---------------------------------------------------------------------------
    Privateer Arm       LV:  2     HP:  44     E1 D1:  3  22     E2 D2:  2  18
    Corsair Arm         LV:  7     HP:  72     E1 D1:  5  36     E2 D2:  4  30
    Buccaneer Arm       LV: 26     HP: 190     E1 D1: 14  95     E2 D2: 11  79
    Pirate Arm          LV: 31     HP: 224     E1 D1: 16 112     E2 D2: 13  93
    
    
    Burlap Sack + powder
    ------------------------------
    FX: Acidic
    Attack 1: Uppercut            Target 1: h-t--
    Attack 2: Leg Swat            Target 2: ----l
    Hex ID: 29
    ---------------------------------------------------------------------------
    Scareclaw           LV:  5     HP:  29     E1 D1:  4  34     E2 D2:  3  41
    Dire Scareclaw      LV: 18     HP:  69     E1 D1: 10  82     E2 D2:  7  99
    Fell Scareclaw      LV: 25     HP:  91     E1 D1: 13 108     E2 D2:  9 130
    Bane Scareclaw      LV: 30     HP: 107     E1 D1: 16 126     E2 D2: 11 152
    
    
    Stag Beetle + gem
    ------------------------------
    FX: Legendary
    Attack 1: Haymaker            Target 1: -d---
    Attack 2: Back Kunckle        Target 2: ---s-
    Hex ID: 2A
    ---------------------------------------------------------------------------
    Ancient Knife       LV:  2     HP:  37     E1 D1:  3  17     E2 D2:  2  10
    Preserved Knife     LV: 12     HP: 118     E1 D1: 11  54     E2 D2:  7  34
    Canopic Knife       LV: 26     HP: 217     E1 D1: 21 100     E2 D2: 13  64
    Mummy Knife         LV: 36     HP: 290     E1 D1: 29 134     E2 D2: 18  86
    
    
    Manacles + spirit
    ------------------------------
    FX: Grounding
    Attack 1: Chambered Punch     Target 1: h-t--
    Attack 2: Strait Punch        Target 2: --t--
    Hex ID: 2B
    ---------------------------------------------------------------------------
    Spirit Arm          LV:  6     HP:  53     E1 D1:  5  22     E2 D2:  3  19
    Ghost Arm           LV:  9     HP:  70     E1 D1:  6  29     E2 D2:  4  25
    Apparition Arm      LV: 20     HP: 128     E1 D1: 12  54     E2 D2:  7  47
    Poltergeist Arm     LV: 37     HP: 217     E1 D1: 20  92     E2 D2: 13  79
    
    
    Metal Platter + potion
    ------------------------------
    FX: Strong
    Attack 1: Uppercut            Target 1: h-t--
    Attack 2: Inward Block        Target 2: block
    Hex ID: 2C
    ---------------------------------------------------------------------------
    Magical Knight      LV:  2     HP:  39     E1 D1:  3   5     E2 D2:  1  11
    Dark Knight         LV: 16     HP: 150     E1 D1: 11  22     E2 D2:  4  45
    Astral Knight       LV: 21     HP: 186     E1 D1: 14  27     E2 D2:  5  55
    Eternal Knight      LV: 35     HP: 287     E1 D1: 22  42     E2 D2:  8  86
    
    
    Leviathan Flesh + potion
    ------------------------------
    FX: Tough
    Attack 1: Hammerfists         Target 1: -d-s-
    Attack 2: Haymaker            Target 2: --t--
    Hex ID: 2D
    ---------------------------------------------------------------------------
    Undead Arm          LV:  6     HP:  76     E1 D1:  5  16     E2 D2:  4  20
    Zombie Arm          LV: 11     HP: 116     E1 D1:  8  24     E2 D2:  7  31
    Ghoul Arm           LV: 27     HP: 237     E1 D1: 17  50     E2 D2: 14  63
    Ghast Arm           LV: 30     HP: 256     E1 D1: 18  54     E2 D2: 16  69
    
    
    Broken Heart + spirit
    ------------------------------
    FX: Disabling
    Attack 1: Leg Swat            Target 1: ----l
    Attack 2: Rising Slash        Target 2: -d---
    Hex ID: 2E
    ---------------------------------------------------------------------------
    Basilard Arm        LV:  4     HP:  35     E1 D1:  4  37     E2 D2:  3  29
    Sword Arm           LV: 18     HP:  93     E1 D1: 11  99     E2 D2:  8  76
    Gladius Arm         LV: 21     HP: 106     E1 D1: 12 113     E2 D2:  9  87
    Claymore Arm        LV: 37     HP: 173     E1 D1: 20 185     E2 D2: 14 142
    
    
    Power Crystal + gem
    ------------------------------
    FX: Tough
    Attack 1: Crystal Spikes      Target 1: -dts-
    Attack 2: Straight Punch      Target 2: h----
    Hex ID: 2F
    ---------------------------------------------------------------------------
    Calcite Arm         LV:  5     HP:  34     E1 D1:  5  24     E2 D2:  2  38
    Quartz Arm          LV:  9     HP:  49     E1 D1:  7  35     E2 D2:  3  54
    Topaz Arm           LV: 24     HP: 105     E1 D1: 15  74     E2 D2:  8 117
    Diamond Arm         LV: 40     HP: 166     E1 D1: 24 117     E2 D2: 13 183
    
    
    Foul Slime + gem
    ------------------------------
    FX: Grounding
    Attack 1: Diagonal Chop       Target 1: h----
    Attack 2: Back Knuckle        Target 2: ---s-
    Hex ID: 30
    ---------------------------------------------------------------------------
    Siren Arm           LV:  5     HP:  39     E1 D1:  4  38     E2 D2:  2  25
    Centaur Arm         LV: 10     HP:  59     E1 D1:  6  58     E2 D2:  4  39
    Nereid Arm          LV: 19     HP:  99     E1 D1: 10  97     E2 D2:  6  64
    Sphinx Arm          LV: 38     HP: 177     E1 D1: 19 174     E2 D2: 12 115
    
    
    Bone Pile + powder
    ------------------------------
    FX: Regenerator
    Attack 1: High Squeeze        Target 1: -d---
    Attack 2: Low Squeeze         Target 2: ----l
    Hex ID: 31
    ---------------------------------------------------------------------------
    Calcified Claw      LV:  5     HP:  29     E1 D1:  6  59     E2 D2:  3  44
    Cartilage Arm       LV:  7     HP:  36     E1 D1:  8  73     E2 D2:  4  55
    Bone Claw           LV: 22     HP:  82     E1 D1: 18 166     E2 D2:  9 126
    Skelaton Claw       LV: 38     HP: 132     E1 D1: 30 268     E2 D2: 15 203
    
    
    Mud Bucket + crystal
    ------------------------------
    FX: Efficient
    Attack 1: Ground Pound        Target 1: --t-l
    Attack 2: Inward Block        Target 2: block
    Hex ID: 32
    ---------------------------------------------------------------------------
    Ogre Arm            LV:  2     HP:  33     E1 D1:  2   9     E2 D2:  0   9
    Troll Arm           LV: 13     HP: 108     E1 D1:  8  31     E2 D2:  2  32
    Ettin Arm           LV: 20     HP: 153     E1 D1: 12  44     E2 D2:  4  45
    Titan Arm           LV: 39     HP: 273     E1 D1: 22  79     E2 D2:  7  81
    
    
    Spiked Club + crystal
    ------------------------------
    FX: Disabling
    Attack 1: Ridge Hand          Target 1: -dts-
    Attack 2: Inward Block        Target 2: block
    Hex ID: 33
    ---------------------------------------------------------------------------
    Mace Arm            LV:  6     HP:  43     E1 D1:  5  21     E2 D2:  2  12
    Goedendag Arm       LV: 10     HP:  59     E1 D1:  7  29     E2 D2:  3  17
    Morningstar Arm     LV: 23     HP: 115     E1 D1: 14  57     E2 D2:  6  34
    Flail Arm           LV: 40     HP: 187     E1 D1: 24  93     E2 D2: 10  56
    
    
    Big Eye + spirit
    ------------------------------
    FX: Accurate
    Attack 1: Lightning Bolt      Target 1: hdtsl
    Attack 2: Inward Block        Target 2: block
    Hex ID: 34
    ---------------------------------------------------------------------------
    Sight Blaster       LV:  2     HP:  45     E1 D1:  4   2     E2 D2:  1  13
    Optical Blaster     LV: 15     HP: 143     E1 D1: 15   9     E2 D2:  4  43
    Corneal Blaster     LV: 28     HP: 238     E1 D1: 25  16     E2 D2:  7  71
    Ocular Blaster      LV: 34     HP: 281     E1 D1: 30  19     E2 D2:  8  84
    
    
    Dark Seaweed + gem
    ------------------------------
    FX: Acidic
    Attack 1: Arm Whip            Target 1: -dts-
    Attack 2: Leg Swat            Target 2: ----l
    Hex ID: 35
    ---------------------------------------------------------------------------
    Typhoon Arm         LV:  2     HP:  32     E1 D1:  4  10     E2 D2:  2  18
    Cyclone Arm         LV: 17     HP: 112     E1 D1: 13  36     E2 D2:  9  63
    Hurricane Arm       LV: 22     HP: 138     E1 D1: 17  45     E2 D2: 11  77
    Tsunami Arm         LV: 36     HP: 212     E1 D1: 26  69     E2 D2: 18 120
    
    
    Shruken Head + spirit
    ------------------------------
    FX: Celestial
    Attack 1: Chambered Punch     Target 1: h-t-l
    Attack 2: Back Knuckle        Target 2: ---s-
    Hex ID: 36
    ---------------------------------------------------------------------------
    Imp Arm             LV:  3     HP:  55     E1 D1:  6   6     E2 D2:  4  11
    Devil Arm           LV: 16     HP: 150     E1 D1: 18  18     E2 D2: 13  31
    Demon Arm           LV: 25     HP: 215     E1 D1: 26  27     E2 D2: 19  44
    Fiend Arm           LV: 32     HP: 268     E1 D1: 32  33     E2 D2: 23  55
    
    
    Gas Can + potion
    ------------------------------
    FX: Celestial
    Attack 1: Gas Spout           Target 1: hdtsl
    Attack 2: Back Knuckle        Target 2: ----l
    Hex ID: 37
    ---------------------------------------------------------------------------
    Elysium Shooter     LV:  3     HP:  39     E1 D1:  5   8     E2 D2:  2  17
    Limbo Shooter       LV:  8     HP:  65     E1 D1:  9  14     E2 D2:  4  28
    Hades Shooter       LV: 27     HP: 166     E1 D1: 24  35     E2 D2: 11  71
    Abyssal Shooter     LV: 35     HP: 205     E1 D1: 30  44     E2 D2: 14  88
    
    
    Caustic Juice + crystal
    ------------------------------
    FX: Regenerator
    Attack 1: Fireball            Target 1: hdtsl
    Attack 2: Crystal Darts       Target 2: -dts-
    Hex ID: 38
    ---------------------------------------------------------------------------
    Enchanter Arm       LV:  4     HP:  26     E1 D1:  4  13     E2 D2:  3  19
    Conjurer Arm        LV: 12     HP:  51     E1 D1:  9  26     E2 D2:  6  37
    Wizard Arm          LV: 19     HP:  73     E1 D1: 13  38     E2 D2:  9  54
    Sorceror Arm        LV: 39     HP: 136     E1 D1: 25  70     E2 D2: 17 100
    
    
    Jumper Cables + crystal
    ------------------------------
    FX: Tough
    Attack 1: Thunder Bolt        Target 1: hdtsl
    Attack 2: Azure Laser         Target 2: h-t-l
    Hex ID: 39
    ---------------------------------------------------------------------------
    Conductor Arm       LV:  2     HP:  31     E1 D1:  4   8     E2 D2:  2  10
    Electric Arm        LV: 15     HP:  98     E1 D1: 12  26     E2 D2:  7  34
    Voltaic Arm         LV: 24     HP: 142     E1 D1: 18  38     E2 D2: 11  50
    Thunder Arm         LV: 35     HP: 196     E1 D1: 25  52     E2 D2: 15  69
    
    
    Pumpkin + potion
    ------------------------------
    FX: Multi-Attack
    Attack 1: Putrid Blast        Target 1: hdtsl
    Attack 2: Straight Punch      Target 2: h----
    Hex ID: 3A
    ---------------------------------------------------------------------------
    Seer Arm            LV:  3     HP:  47     E1 D1:  6   6     E2 D2:  2  11
    Magus Arm           LV: 14     HP: 114     E1 D1: 16  15     E2 D2:  6  27
    Warlock Arm         LV: 28     HP: 203     E1 D1: 29  28     E2 D2: 12  48
    Necromancer Arm     LV: 34     HP: 239     E1 D1: 34  33     E2 D2: 14  57
    
    
    Thick Pelt + powder
    ------------------------------
    FX: Disabling
    Attack 1: Hook Punch          Target 1: -d---
    Attack 2: Inward Block        Target 2: block
    Hex ID: 3B
    ---------------------------------------------------------------------------
    Wendigo Arm         LV:  2     HP:  45     E1 D1:  4  10     E2 D2:  1  13
    Cerebus Arm         LV: 13     HP: 127     E1 D1: 12  29     E2 D2:  3  38
    Manicore Arm        LV: 29     HP: 245     E1 D1: 24  57     E2 D2:  7  73
    Chimera Arm         LV: 33     HP: 274     E1 D1: 26  63     E2 D2:  8  82
    
    ====================================================
        J. Alchemical Heads [A-Head]
    ====================================================
    Scary Mask + crystal
    ------------------------------
    FX: Regenerator
    Attack 1: Roar                Target 1: hdtsl
    Attack 2: Oil Gusher          Target 2: hdtsl
    Hex ID: 61
    ---------------------------------------------------------------------------
    Demon Shudo         LV:  6     HP:  36     E1 D1:  3  13     E2 D2:  2  10
    Demon Genpuku       LV:  9     HP:  48     E1 D1:  4  17     E2 D2:  3  14
    Demon Samurai       LV: 24     HP: 102     E1 D1: 10  38     E2 D2:  7  30
    Demon Ronin         LV: 38     HP: 152     E1 D1: 15  56     E2 D2: 11  45
    
    
    Horned Skull + potion
    ------------------------------
    FX: Tough
    Attack 1: Gnas                Target 1: -dts-
    Attack 2: Optical Beam        Target 2: h-t-l
    Hex ID: 62
    ---------------------------------------------------------------------------
    Leopard Skull       LV:  2     HP:  31     E1 D1:  3   9     E2 D2:  2   7
    Tiger Skull         LV: 12     HP:  97     E1 D1:  9  30     E2 D2:  6  22
    Jaguar Skull        LV: 27     HP: 187     E1 D1: 18  58     E2 D2: 12  43
    Lion Skull          LV: 35     HP: 234     E1 D1: 23  72     E2 D2: 15  54
    
    
    Fresh Brain + powder
    ------------------------------
    FX: Acidic
    Attack 1: Gnaw                Target 1: -dts-
    Attack 2: Putrid Belch        Target 2: hdtsl
    Hex ID: 63
    ---------------------------------------------------------------------------
    Decayed Head        LV:  6     HP:  55     E1 D1:  4  13     E2 D2:  3   5
    Wasted Head         LV: 15     HP: 105     E1 D1:  9  25     E2 D2:  7  11
    Rotten Head         LV: 25     HP: 158     E1 D1: 13  38     E2 D2: 10  17
    Putrid Head         LV: 33     HP: 201     E1 D1: 17  48     E2 D2: 13  22
    
    
    Stag Beetle + gem
    ------------------------------
    FX: Legendary
    Attack 1: Headbutt            Target 1: h-t--
    Attack 2: Roar                Target 2: hdtsl
    Hex ID: 64
    ---------------------------------------------------------------------------
    Ancient Head        LV:  3     HP:  54     E1 D1:  5  13     E2 D2:  3   2
    Preserved Head      LV: 13     HP: 125     E1 D1: 12  31     E2 D2:  7   7
    Canopic Head        LV: 28     HP: 234     E1 D1: 23  59     E2 D2: 14  13
    Mummy Head          LV: 31     HP: 257     E1 D1: 25  64     E2 D2: 16  14
    
    
    Big Eye + potion
    ------------------------------
    FX: Grounding
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Swamp Breath        Target 2: hdtsl
    Hex ID: 65
    ---------------------------------------------------------------------------
    Tiny Eye            LV:  5     HP:  44     E1 D1:  5  18     E2 D2:  3   7
    Large Eye           LV: 11     HP:  73     E1 D1:  8  29     E2 D2:  5  12
    Giant Eye           LV: 20     HP: 115     E1 D1: 13  47     E2 D2:  8  18
    Cyclops Eye         LV: 40     HP: 210     E1 D1: 24  85     E2 D2: 15  34
    
    
    Shruken Head + gem
    ------------------------------
    FX: Tough
    Attack 1: Headbutt            Target 1: h-t--
    Attack 2: Downward Block      Target 2: block
    Hex ID: 66
    ---------------------------------------------------------------------------
    Tiki Mask           LV:  2     HP:  33     E1 D1:  4  20     E2 D2:  1   8
    Voodoo Mask         LV: 14     HP:  98     E1 D1: 11  61     E2 D2:  4  24
    War Mask            LV: 19     HP: 127     E1 D1: 15  78     E2 D2:  5  31
    Death Mask          LV: 39     HP: 235     E1 D1: 28 146     E2 D2:  9  58
    
    
    Empty Jar + spirit
    ------------------------------
    FX: Explosive
    Attack 1: Shriek              Target 1: hdtsl
    Attack 2: Downward Block      Target 2: block
    Hex ID: 67
    ---------------------------------------------------------------------------
    10 Meter Helmet     LV:  5     HP:  42     E1 D1:  3   9     E2 D2:  2  12
    25 Meter Helmet     LV: 16     HP:  92     E1 D1:  8  21     E2 D2:  4  27
    50 Meter Helmet     LV: 23     HP: 124     E1 D1: 11  29     E2 D2:  6  37
    75 Meter Helmet     LV: 30     HP: 154     E1 D1: 13  36     E2 D2:  7  46
    
    
    Sharp Fang + spirit
    ------------------------------
    FX: Strong
    Attack 1: Chomp               Target 1: -dts-
    Attack 2: Acid Spit           Target 2: hdtsl
    Hex ID: 68
    ---------------------------------------------------------------------------
    Thrall Head         LV:  4     HP:  38     E1 D1:  3  17     E2 D2:  3   8
    Revenant Head       LV:  7     HP:  53     E1 D1:  5  24     E2 D2:  4  12
    Vampire Head        LV: 27     HP: 145     E1 D1: 14  66     E2 D2: 11  34
    Dracula Head        LV: 36     HP: 186     E1 D1: 18  86     E2 D2: 14  44
    
    
    Broken Heart + powder
    ------------------------------
    FX: Efficient
    Attack 1: Skullcracker        Target 1: h----
    Attack 2: Chomp               Target 2: -dts-
    Hex ID: 69
    ---------------------------------------------------------------------------
    Wild Unicorn        LV:  3     HP:  40     E1 D1:  4  28     E2 D2:  1   5
    Crazed Unicorn      LV:  8     HP:  67     E1 D1:  6  47     E2 D2:  2   9
    Feral Unicorn       LV: 26     HP: 163     E1 D1: 16 114     E2 D2:  7  22
    Savage Unicorn      LV: 35     HP: 213     E1 D1: 22 149     E2 D2:  9  29
    
    
    Power Crystal + gem
    ------------------------------
    FX: Regenerator
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Downward Block      Target 2: block
    Hex ID: 6A
    ---------------------------------------------------------------------------
    Calcite Head        LV:  2     HP:  33     E1 D1:  2   4     E2 D2:  1  10
    Quartz Head         LV: 18     HP: 140     E1 D1: 11  16     E2 D2:  5  42
    Topaz Head          LV: 22     HP: 165     E1 D1: 12  19     E2 D2:  5  49
    Diamond Head        LV: 32     HP: 229     E1 D1: 18  27     E2 D2:  8  68
    
    
    Evil Tome + spirit
    ------------------------------
    FX: Accurate
    Attack 1: Putrid Belch        Target 1: hdtsl
    Attack 2: Shriek              Target 2: hdtsl
    Hex ID: 6B
    ---------------------------------------------------------------------------
    Dark Shroud         LV:  6     HP:  44     E1 D1:  3  10     E2 D2:  3   8
    Grim Shroud         LV: 16     HP:  90     E1 D1:  8  21     E2 D2:  6  16
    Necro Shroud        LV: 29     HP: 150     E1 D1: 13  35     E2 D2: 10  27
    Ruin Shroud         LV: 34     HP: 227     E1 D1: 15  41     E2 D2: 12  31
    
    
    Dragon Egg + crystal
    ------------------------------
    FX: Celestial
    Attack 1: Optical Beam        Target 1: h-t-l
    Attack 2: Skull Cracker       Target 2: h----
    Hex ID: 6C
    ---------------------------------------------------------------------------
    Fallen Cherub       LV:  2     HP:  34     E1 D1:  4  10     E2 D2:  3  19
    Fallen Seraphim     LV: 17     HP: 117     E1 D1: 16  36     E2 D2: 11  65
    Fallen Ophanim      LV: 21     HP: 139     E1 D1: 19  42     E2 D2: 13  78
    Fallen Angel        LV: 37     HP: 172     E1 D1: 32  70     E2 D2: 22 127
    
    ====================================================
        K. Alchemical Legs [A-Leg]
    ====================================================
    Chains + potion
    ------------------------------
    FX: Strong
    Attack 1: Jump Kick           Target 1: h----
    Attack 2: Flee                Target 2: self
    Hex ID: 87
    ---------------------------------------------------------------------------
    Goblin Legs         LV:  2     HP:  20     E1 D1:  2  26     E2 D2:  0   0
    Hobgoblin Legs      LV: 11     HP:  58     E1 D1:  7  76     E2 D2:  0   0
    Half Orc Legs       LV: 26     HP: 114     E1 D1: 13 150     E2 D2:  0   0
    Orge Legs           LV: 34     HP: 144     E1 D1: 17 190     E2 D2:  0   0
    
    
    Mud Bucket + spirit
    ------------------------------
    FX: Multi-Attack
    Attack 1: Side Kick           Target 1: -d---
    Attack 2: Flee                Target 2: self
    Hex ID: 88
    ---------------------------------------------------------------------------
    Mud Legs            LV:  2     HP:  40     E1 D1:  2   8     E2 D2:  0   0
    Shale Legs          LV: 17     HP: 161     E1 D1: 10  32     E2 D2:  0   0
    Clay Legs           LV: 25     HP: 222     E1 D1: 14  44     E2 D2:  0   0
    Adobe Legs          LV: 30     HP: 259     E1 D1: 16  51     E2 D2:  0   0
    
    
    Evil Tome + powder
    ------------------------------
    FX: Slippery
    Attack 1: Smoke Spew          Target 1: hdtsl
    Attack 2: Upward Block        Target 2: block
    Hex ID: 89
    ---------------------------------------------------------------------------
    Shadow Floater      LV:  3     HP:  47     E1 D1:  2   3     E2 D2:  1  14
    Specter Floater     LV: 13     HP: 109     E1 D1:  6   8     E2 D2:  3  32
    Wrath Floater       LV: 22     HP: 166     E1 D1: 10  12     E2 D2:  5  49
    Reaper Floater      LV: 40     HP: 282     E1 D1: 17  21     E2 D2: 10  84
    
    
    Caustic Juice + crystal
    ------------------------------
    FX: Tough
    Attack 1: Shovel Kick         Target 1: hdtsl
    Attack 2: Flee                Target 2: self
    Hex ID: 8A
    ---------------------------------------------------------------------------
    Pebble Floater      LV:  6     HP: 106     E1 D1:  5   7     E2 D2:  0   0
    Rock Floater        LV: 16     HP: 214     E1 D1: 11  14     E2 D2:  0   0
    Boulder Floater     LV: 23     HP: 290     E1 D1: 16  19     E2 D2:  0   0
    Earth Floater       LV: 32     HP: 384     E1 D1: 21  26     E2 D2:  0   0
    
    
    Rattlesnake + spirit
    ------------------------------
    FX: Acidic
    Attack 1: Leg Lash            Target 1: -dts-
    Attack 2: Flee                Target 2: self
    Hex ID: 8B
    ---------------------------------------------------------------------------
    Serpent Floater     LV:  5     HP:  46     E1 D1:  4  14     E2 D2:  0   0
    Naga Floater        LV:  9     HP:  66     E1 D1:  6  21     E2 D2:  0   0
    Hydra Floater       LV: 24     HP: 142     E1 D1: 14  45     E2 D2:  0   0
    Tiamat Floater      LV: 39     HP: 218     E1 D1: 21  68     E2 D2:  0   0
    
    
    Thick Pelt + potion
    ------------------------------
    FX: Regenerator
    Attack 1: Shovel Kick         Target 1: hdtsl
    Attack 2: Flee                Target 2: self
    Hex ID: 8C
    ---------------------------------------------------------------------------
    Cloven Legs         LV:  4     HP:  31     E1 D1:  2   7     E2 D2:  0   0
    Faun Legs           LV:  7     HP:  43     E1 D1:  3   9     E2 D2:  0   0
    Satyr Legs          LV: 27     HP: 119     E1 D1:  9  26     E2 D2:  0   0
    Pan Legs            LV: 37     HP: 156     E1 D1: 13  34     E2 D2:  0   0
    
    
    Bone Pile + powder
    ------------------------------
    FX: Explosive
    Attack 1: Chicken Kick        Target 1: -dts-
    Attack 2: Slider              Target 2: ----l
    Hex ID: 8D
    ---------------------------------------------------------------------------
    Harpy Legs          LV:  6     HP:  64     E1 D1:  9  16     E2 D2:  5  28
    Wyvern Legs         LV: 12     HP: 104     E1 D1: 14  26     E2 D2:  9  46
    Cockatrice Legs     LV: 21     HP: 160     E1 D1: 22  40     E2 D2: 14  71
    Basilisk Legs       LV: 38     HP: 267     E1 D1: 38  67     E2 D2: 24 119
    
    
    Manacles + crystal
    ------------------------------
    FX: Celestial
    Attack 1: Leg Sweep           Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 8E
    ---------------------------------------------------------------------------
    Genie Floater       LV:  3     HP:  37     E1 D1:  3  22     E2 D2:  0   0
    Djinni Floater      LV: 18     HP: 111     E1 D1:  9  67     E2 D2:  0   0
    Ifrit Floater       LV: 28     HP: 162     E1 D1: 13  97     E2 D2:  0   0
    Mard Floater        LV: 36     HP: 202     E1 D1: 16 121     E2 D2:  0   0
    
    
    Power Crystal + gem
    ------------------------------
    FX: Regenerator
    Attack 1: Magnum Drop         Target 1: hd-s
    Attack 2: Flee                Target 2: self
    Hex ID: 8F
    ---------------------------------------------------------------------------
    Calcite Floater     LV:  4     HP:  64     E1 D1:  6   8     E2 D2:  0   0
    Quartz Floater      LV: 15     HP: 148     E1 D1: 14  19     E2 D2:  0   0
    Topaz Floater       LV: 29     HP: 252     E1 D1: 24  32     E2 D2:  0   0
    Diamond Floater     LV: 31     HP: 269     E1 D1: 25  35     E2 D2:  0   0
    
    
    Stag Beetle + gem
    ------------------------------
    FX: Legendary
    Attack 1: Leg Sweep           Target 1: ----l
    Attack 2: Flee                Target 2: self
    Hex ID: 90
    ---------------------------------------------------------------------------
    Ancient Legs        LV:  6     HP:  54     E1 D1:  8   9     E2 D2:  0   0
    Preserved Legs      LV: 10     HP: 125     E1 D1: 11  24     E2 D2:  0   0
    Canopic Leg         LV: 20     HP: 215     E1 D1: 19  42     E2 D2:  0   0
    Mummy Legs          LV: 35     HP: 347     E1 D1: 31  67     E2 D2:  0   0
    
    ====================================================
        L. Alchemical Torsos [A-Body]
    ====================================================
    Mud Bucket + crystal
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AC
    ---------------------------------------------------------------------------
    Etched              LV:  4     HP: 171     E1 D1:  0   8     E2 D2:  0   3
    Chiselled Torso     LV:  9     HP: 271     E1 D1:  0  14     E2 D2:  0   5
    Carved Torso        LV: 28     HP: 661     E1 D1:  0  34     E2 D2:  0  12
    Sculpted Torso      LV: 33     HP: 760     E1 D1:  0  39     E2 D2:  0  13
    
    
    Bone Pile + powder
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AD
    ---------------------------------------------------------------------------
    Brittle Cage        LV:  4     HP: 110     E1 D1:  0  12     E2 D2:  0   4
    Frail Cage          LV: 18     HP: 290     E1 D1:  0  33     E2 D2:  0  11
    Durable Cage        LV: 22     HP: 342     E1 D1:  0  39     E2 D2:  0  13
    Ridgid Cage         LV: 31     HP: 464     E1 D1:  0  53     E2 D2:  0  18
    
    
    Broken Heart + potion
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AE
    ---------------------------------------------------------------------------
    Bitter Oni          LV:  6     HP:  74     E1 D1:  0  22     E2 D2:  0   8
    Furious Oni         LV: 15     HP: 142     E1 D1:  0  42     E2 D2:  0  14
    Raging Oni          LV: 20     HP: 178     E1 D1:  0  52     E2 D2:  0  18
    Vengeful Oni        LV: 36     HP: 294     E1 D1:  0  87     E2 D2:  0  29
    
    
    Stag Beetle + gem
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: AF
    ---------------------------------------------------------------------------
    Ancient Torso       LV:  5     HP: 210     E1 D1:  0   7     E2 D2:  0   3
    Preserved Torso     LV: 17     HP: 481     E1 D1:  0  17     E2 D2:  0   6
    Canopic Torso       LV: 23     HP: 621     E1 D1:  0  22     E2 D2:  0   8
    Mummy Torso         LV: 38     HP: 954     E1 D1:  0  35     E2 D2:  0  12
    
    
    Power Crystal + gem
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B0
    ---------------------------------------------------------------------------
    Calcite Core        LV:  2     HP:  57     E1 D1:  0  13     E2 D2:  0   5
    Quartz Core         LV:  8     HP: 114     E1 D1:  0  27     E2 D2:  0   9
    Topaz Core          LV: 25     HP: 269     E1 D1:  0  64     E2 D2:  0  22
    Diamond Core        LV: 35     HP: 363     E1 D1:  0  87     E2 D2:  0  29
    
    
    Metal Platter + crystal
    ------------------------------
    FX: Quick
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B1
    ---------------------------------------------------------------------------
    Scalemail Body      LV:  2     HP:  84     E1 D1:  0   6     E2 D2:  0   2
    Splintmail Body     LV: 14     HP: 288     E1 D1:  0  21     E2 D2:  0   7
    Bandmail Body       LV: 27     HP: 499     E1 D1:  0  36     E2 D2:  0  12
    Platemail Body      LV: 30     HP: 541     E1 D1:  0  40     E2 D2:  0  14
    
    
    Manacles + spirit
    ------------------------------
    FX: Slippery
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B2
    ---------------------------------------------------------------------------
    Imp Body            LV:  3     HP:  89     E1 D1:  0  12     E2 D2:  0   4
    Devil Body          LV:  7     HP: 137     E1 D1:  0  18     E2 D2:  0   6
    Demon Body          LV: 29     HP: 396     E1 D1:  0  54     E2 D2:  0  18
    Fiend Body          LV: 34     HP: 454     E1 D1:  0  61     E2 D2:  0  21
    
    
    Rattlesnake + powder
    ------------------------------
    FX: self
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B3
    ---------------------------------------------------------------------------
    Gargoyle Body       LV:  3     HP:  79     E1 D1:  0  13     E2 D2:  0   5
    Wyvern Body         LV: 13     HP: 182     E1 D1:  0  30     E2 D2:  0  10
    Phoenix Body        LV: 21     HP: 266     E1 D1:  0  45     E2 D2:  0  15
    Dragon Body         LV: 37     HP: 434     E1 D1:  0  73     E2 D2:  0  25
    
    
    Burlap Sack + spirit
    ------------------------------
    FX: Supercharged
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B4
    ---------------------------------------------------------------------------
    Sack of Saliva      LV:  6     HP: 133     E1 D1:  0  17     E2 D2:  0   6
    Sack of Blood       LV: 12     HP: 214     E1 D1:  0  27     E2 D2:  0   9
    Sack of Bile        LV: 19     HP: 307     E1 D1:  0  40     E2 D2:  0  14
    Sac of Phlegm       LV: 39     HP: 568     E1 D1:  0  74     E2 D2:  0  25
    
    
    Thick Pelt + potion
    ------------------------------
    FX: Tough
    Attack 1: Recharge            Target 1: self
    Attack 2: Dodge               Target 2: self
    Hex ID: B5
    ---------------------------------------------------------------------------
    Goliath Body        LV:  2     HP:  92     E1 D1:  0   7     E2 D2:  0   3
    Colossus Body       LV: 11     HP: 268     E1 D1:  0  20     E2 D2:  0   7
    Behemoth Body       LV: 24     HP: 492     E1 D1:  0  37     E2 D2:  0  13
    Bahamut Body        LV: 40     HP: 770     E1 D1:  0  59     E2 D2:  0  20
    
    ===========================================================================
    VI. Experiments (Tips)
    ===========================================================================
        A. Workshop
    ----------------------------------------------------
       ROBO-EVLOVER
    -----------------------------------
    Lvl 1:  simple shapes
    Lvl 2:  all shapes
    Lvl 3:  some shapes rotate
    Lvl 4:  all shapes rotate
    100%:  perfect game to 7.0 or 8.0 points.
    
    * Pause as the symbols appear to take as much time to figure out the puzzle.
    * The Control Stick defaults to the center robot.
    * Use logic.  *If* you see the correct symbol, *then* the other two must be
         smashed.  No thinking required.  (This makes more sense when you realize
         that the robot's guesses appear in random order.)
    * Play this game several times on level 2 without using pause.  Once you are
         familiar with the shape set the experiment becomes very simple.  Just
         don't save afterwards.
    * When shapes rotate the correct robot will rotate in the same direction and
         the same angle as the given shape.  This is important with the checker
         shapes.
    
       HYPER CHOPPER
    -----------------------------------
    Lvl *: increases the numbers of obstacles placed and % lost for mistakes.
    100%:  run over a energy pad at the last second.
    
    * Put the Nunchuk in your pocket.
    * Practice this game several times to learn how to maneuver the obstacles
         appropriately.
    * Always accelerate.
    * Let go of the (2) Button for a quick boost of -control-.  Don't forget to
         lead foot it afterwards.
    * Look at the dispenser at the top of the screen, not the bottom.  This will
         greatly improve performance.
    
       WELD-O-TRON
    -----------------------------------
    Lvl *:  increases speed of the seam.
    
    * Don't worry about filling the seam perfectly.
    * The welder breaks down after a -duration- of being off the seam.  Several
         tiny mistakes here and there is fine.
    * Points are lost when empty section of the seam scroll off screen.
    * Wiggle the remote very slightly as if using a caulk gun or icing bag to
         fill in the cracks.
    
       FUSION COMPACTOR
    -----------------------------------
    Lvl *: increases the penalties for mistakes.
    100%:  hammer a nail at the last second.
    
    * Don't forget to blink.
    * Anticipate the next bolt.  If you see a loose one nearby it's most likely
         going to be the next one.  With practice you can hammer 3 or 4 in a row
         without a break.
    * At level three slow and steady wins.  It's very import to avoid mistakes
         and not dawdle.
    
    ----------------------------------------------------
        B. Bio-Lab
    ----------------------------------------------------
       IQ INJECTOR
    -----------------------------------
    Lvl 1:  middle row
    Lvl 2:  middle and back row
    Lvl 3:  all rows, no laser, power ups
    Lvl 4:  frequently changes, all rows, no laser, power ups
    100%:  land a brain at the last second
    
    Red Steak:  skull sits to eat the steak, goes haywire if tossed inside
    Yellow Radiation:  increases score of successful tosses
    Blue Missile:  homing brains
    
    * Rapid fire toss those brains.
    * Switch arms between games.  I.e. toss with your right, then your left.
         You'll thank me later.
    * Practice your different "swings".  Remember the motion, then add speed.
    * Power ups are more important in level 3.
    * If you get a brick power just rapid fire same toss.
    
       STICH-O-MATIC
    -----------------------------------
    Lvl *:  increases the speed of the seam, bugs, and frequency of stitches
    
    * Staple first then squish bugs.
    * Don't forget to unwind your arm or turn it the other way completely.
    * You can staple bugs that are slightly off the edge of the screen.
    * During the very end of the laceration squish all the bugs, since they will
         still nibble and remove points as the game closes.
    
       ARM-AGGEDON
    -----------------------------------
    Lvl 1: slow speed
    Lvl *: increases speed and tension to break machine.
    
    * Aim for the large finger to be in the light.
    * If the arm is shaking then it is "inside" the light even if there is no
         sound effect.
    * Wiggle the Wiimote and Nunchuck gently as needed one at a time.
    * The longer the light remains the more likely it is going to move.
         Especially in the final seconds.
    
       CARDIO CHAOS
    -----------------------------------
    Lvl *: increases frequency of seeds and red seeds
    
    * Quality increases over time in this game.
    * Don't hit the heart.
    * Seeds cannot be hit until they reach a proper level.
    * Low seeds are easiest to shoot when directly in front of you.
    * After clearing a batch of seeds automatically rotate 180 degrees.
    * Destroy the red seeds first since they grow immediately.
    * Practice to rapid fire destroying  a plant.  Shoot the head, then the
         first fronds, then the fronds segment.  Finally reload.  Always
         reload.
    * In level 3 do not be surprised if the experiment degrades into pure plant
         management.  Remain calm and take them out precisely.
    
    ----------------------------------------------------
        C. Arcanium
    ----------------------------------------------------
       HAUNTED ORGAN
    -----------------------------------
    Lvl *:  increases number of notes and various of middle and outer.
    
    * Play hand bells instead of a xylophone
    * Hold onto Z and B for stream of notes.
    * Don't move until the game comes to a complete stop.
    
       ELEMENTAL INFERNO
    -----------------------------------
    Lvl 1:  3 elements
    Lvl 2:  white elements
    Lvl 3:  red elements
    Lvl 4:  star elements
    
    White:  matches any element
    Red:  erases everything
    Star:  changes color
    
    * Gather the most frequent elemental on screen.
    * Yellow it easiest to grab by waiting at the top of the screen.
    * You don't have to gather the elements evenly.
    
       ASTRAL RIFTS
    -----------------------------------
    Lvl 1:  strait tunnel
    Lvl 2:  wide turns
    Lvl 3:  sharp  turns
    Lvl 4:  frequent "doors"
    
    Aura:  increases score
    Hour Glass:  adds energy to Time Freeze
    
    * Make sure the Wii sensor bar is in the middle of the screen, that you are
         perpendicular to it, and about 5 to 8 feet away from it.  Position and
         angle mean everything for aiming.
    * The middle is perfectly safe for 3 out of the 6 doors.
    * Aim for where the rotations -will- be.
    * Don't make sudden changes.  Blend the doors together.
    * If you Freeze Time, turn it off when finished instead of letting it
         automatically shut down.
    * Turning the Wiimote in the same direction as the doors simulates frozen
         time.
    * Don't look at the next door but through it to the one behind it, and the
         one behind that if possible.  This will greatly improve performance on
         the strait aways.
    * Rapid fire the (+) Button on level 3 to simulate slow mode.
    * In level 3 one crash at 100% needs 3 doors to restore it.  Two doors and
         a bonus aura will fix it too.
    * You must be psychic or precognitive to do well at level 3 and 4 naturally.
    * Sacrifice to the RNG gods to be merciful.  (Go to RNG demons next.)
    
       MYSTIC MAELSTROM
    -----------------------------------
    Lvl *: increases frequency and power of the ghosts
    
    Bullet:  shoots at ghost with Wiimote
    Triple Shot:  reflects 3 shots back
    Shield:  increases paddle size
    Dual Shield:  adds another paddle on the opposite side
    
    * Extend the Control Stick fully for better control.
    * Moving when reflecting changes the shot's angle
    * Attacks have the same speed as traffic lights.  Red is slow, yellow
        medium, and green is fast.
    * Use your shots for the red ghosts since their slow bullets mess up timing.
    
    ===========================================================================
    VI. Challenges (TIPS)
    ===========================================================================
       Angry Mob
    -----------------------------------
    * This game roams the map.
    * Just punch everything, even if you cannot see.
    
       Ancient Puzzle
    -----------------------------------
    * Go by piece and slot shapes rather than the picture.
    * Turn your arm before you pick up the piece, then unwind it to lay.
    
       Bug Mashing
    -----------------------------------
    * This game roams the map.
    * Smash clusters of bugs.
    * Anticipate where the big bugs will fly.
    
       Box Breaking
    -----------------------------------
    * Turn the Nunchuk so the Control Stick faces the ground, then wiggle.
    * The edges and corners and common locations.
    
       Buried Treasure
    -----------------------------------
    * Turn the Nunchuk to the Control Stick faces the ground, then wiggle.
    
       Electro-Trace
    -----------------------------------
    * Hold the Wiimote in both hands.
    * Don't trace.  Draw the major lines in strokes.
    * Let go of the A and B buttons after a stroke.
    
       Field Repair
    -----------------------------------
    * The Wiimote doesn't have to be pointed to the screen.
    * Sometimes wiggling is just as good as spinning.
    
       Gem Harvest
    -----------------------------------
    * Turn the Nunchuk to the Control Stick faces the ground, then wiggle.
    * Go for the blue if lots of them pop up.
    
       Sewer Scooper
    -----------------------------------
    * The fish only bite if you try to scoop them.
    * Passing the lip of the bucket is what count.  E.g. try scooping by moving
        left.
    * You can sometimes scoop off screen, where the Monster Googles cover.
    
       Shrub Shakedown
    -----------------------------------
    * The middle is the best place to cover the most ground.
    
    ===========================================================================
    VII. Levels
    ===========================================================================
    Enthusiastic, Devoted, Talented, Gifted, Brilliant, Mad, and Ultra
    Novice, Assistant, Researched, Tinkerer, Scientist, Genius, Mastermind
    
    Maniacal Grandmaster at around 39 million MSP
    
    ===========================================================================
    VIII. Attributes
    ===========================================================================
    Radioactive:  part effective on Mechanical
    Acidic:  part effective on Biological
    Celestial:  part effective on Alchemical
    
    Strong:  increases part Damage ~20%
    Tough:  increases part Health ~20%
    Efficient:  lowers part Energy cost ~20%
    Supercharged:  cumulatively increases Torso Capacity ~12.5%
    Legendary:  increases Health, Attack, and Capacity ~20%, ~20%, ~12.5%
    
    Accurate:  increases chance of part successfully hitting
    Slippery:  cumulatively increases success rate of Dodge, increases chance
                  of missing when limb is attacked.
    
    Disabling:  hit parts are unable to attack
    Grounding:  disables Recharge
    
    Quick:  Monster always strikes first
    Multi-Attack:  random change to hit twice
    Explosive:  deals additional reduced damage to all limbs
    Regenerator:  heals part every round
    
    Wimpy:  lowers part Damage
    Inefficient:  increases part Energy cost
    Drained:  decreases Torso Energy
    Slow:  chance to strike last
    
    ===========================================================================
    IX. Badges
    ===========================================================================
        A. Experiment
    ----------------------------------------------------
    Cortical, Needlecraft, Flex, Cardiac,
    Shearing, X-Ray, Darwinian, Soldering
    Percussion, Dimensional, Combustion, Summoning:  get 5000 MSP in each Exp.
    
    Silver Cortical, Silver Needlecraft, etc.:  get 10000 MSP in each Experiment
    Gold etc.:  15000 MSP
    Platinum etc.:  20000 MSP
    
    Prestige, Good P., Great, and Grand:  succeed 10, 25, 50, and 100 Exp.
    Esteem, Respect, and Honor:  succeed at 3, 8, and 15 Experiments in a row
    
    Creator, Capable, Skilled, Proficient, Certified, Superior, Acclaimed,
        PHD Creator, and Master Creator:  discover 5, 15, 30, 60, 100, 200, 350,
    	500, and all recipes
    
    Full House:  have a full inventory of monsters
    
    Cupboard, Pantry, Horde:  have 10, 20, and 30 different key ingredients
    Secondary Cupboard, Pantry, and Horde: have all biological, mechanical, and
       alchemical secondary ingredients
    
    Error, Problem, Mistake Prone:  fail 10, 20 and 30 experiments
    
    ----------------------------------------------------
        B. Exploration
    ----------------------------------------------------
    All Fixed and Medical:  heal 10 and 25 monsters completely in Field Repair
    First Aid, Treatment, and Healer:  Use Field Repair 20, 50, and 100 times
    Nurse, Doctor, Surgeon:  Recovery 100, 500, and 1000HP in Field Repair
        overall (not in one session)
    Risky, Daring, and Reckless:  skip Field Repair 5, 25, and 50 times
    
    Baby, Adult, Aging, Old, and Ancient:  log 1, 3, 5, 7 and 10 hours of game
    time
    
    Bug, Shovel, Engraving, Metallurgy, Archaeology, Smashing, Plumbing,
       Diplomacy, and Horticulture:  win each on map Challenge 20 times
    Speedy Bug, Speedy Engraving, etc.:  win each on map Challenge with 6, 8, or
       10 seconds left, each game is different
    
    Buyer, Shopper, Spender, and Investor:  trace with a character 3, 8, 15, and
       25 times
    
    Oops, Clumsy, and Sloppy:  lose a Challenge 1, 10, and 25 times
    
    ----------------------------------------------------
        C. Combat
    ----------------------------------------------------
    Flyweight, Lightweight, Middleweight, Heavyweight, Superweight, Ultraweight,
       and Galdiator:  win 1, 5, 15, 30, 60, 100, and 150 combats
    
    Lucky Hit, Browbeater, Haymaker, Concussion, Truncation, and Amputation:
       knock off 10, 30, 60, 100, 200, and 400 parts in combat
    
    Weak Point:  win combat without knock off any limbs
    Dismemeberment:  win combat by knocking off all limbs
    
    Buffer and Guard: Block 25 and 100 attacks
    Sidestep and Evasion:  Dodge 25 and 100 attacks
    
    Big Hit:  deal 200 points of damage with one attack
    
    Mechnical, Murky, Ghostly, Spare Parts, Foliage, and Baron Slayer:  defeat
       the boss of each world
    
    Defeat, Loser, and Kamikaze:  ose 5, 10, and 20 combats
    Separation, Warrenty, and Flesh Wound: lose 5, 20, and 50 limbs in combat
    Escape, Worrisome, and Court Martial:  Flee combat 5, 15, and 30 times
    
    ===========================================================================
    X. Worlds
    ===========================================================================
       Cobbleshire
    -----------------------------------
    South Docks: 1 Mech.; Box Breaking, Sewer Scooper
    Town: 2 Mech.; Angry Mob, Buried Treasure, Electro-Trace, Ancient Puzzle
    West Docks: 2 Mech.; Angry Mob, Electro-Trace, Ancient Puzzle
    
       Neverglades
    -----------------------------------
    Front Swamp: 3 Bio.; Bug Mashing, 3 Scrub Shakedown
    Back Swamp: 2 Bio. Bug Mashing, Sewer Scooper
    Cave: 1 Bio.; Buried Treasure, Sewer Scooper
    
       Tombstone Rise
    -----------------------------------
    Lower Yard: 2 Alch.; Angry Mob, Ancient Puzzle , Buried Treasure, Gem Harvest
    Crypts: 2 Alch.; Buried Treasure
    Middle Yard: 1 Alch.; Box Breaking
    Upper Yard: 2 Alch.; Ancient Puzzle, Shrub Shakedown
    
       Junkstack
    -----------------------------------
    Front Yard: 2 Mech.; Bug Mashing, Buried Treasure, Electro-Trace
    Incinerator: 2 Mech.; Bug Mashing
    Back Yard: 3 Mech., 2 Mech.; Ancient Puzzle, Box Breaking, Bug Smashing
    Battle Ship: 1 Mech.; Electro-Trace
    
       Wild Woods
    -----------------------------------
    Front Woods: 2 Bio-Hybrids; Bug Smashing, Buried Treasure
    Main Woods: 2 Bio-Hybrids; Bug Smashing, Scrub Shakedown, Sewer Scooper
    Graveyard: 1 Bio-Hybrid; Ancient Puzzle
    Upper Woods: 2 Bio-Hybrid; 2 Scrub Shakedown
    
       Mharti'S Manor
    -----------------------------------
    Garden: 1 Mech-Hybrid; Buried Treasure, Electro-Tracer, Gem Harvest,
       Sewer Scooper
    Hedge Maze: 1 Mech-Hybrid, 2 Alch-Hybrid; Angry Mob
    Secret Garden: 1 Alch.; Angry Mob, Gem Harvest
    Final Stairs: 2 Alch-Hybrid, 1 Bio-Hybrid; 2 Angry Mob
    
    ===========================================================================
    XI. FAQ
    ===========================================================================
    Q:  I cannot make a new monster in the lightning tower.  What am I doing
    wrong?
    A:  First circle the Control Stick once.  Now hold the Control Stick up and
    while holding Control Stick up click on the arrows by the "head."  Repeat this
    with the other parts.  Click on the Lightning Bolt in the lower right corner
    when you are finished.
    
    Q:  I can't win at the Electro-Tracer.  What am I doing wrong?
    A:  Make sure you are standing directly in front of the Wii sensor bar so that
    it is perpendicular to your body.  Try holding the Wiimote with both hands.
    If that doesn't work try drawing only the major lines.  (Let go of the A and B
    to "pick up" the pen.)  If you are still too shaky prop your arm on the floor,
    a couch arm, or table.
    
    Q:  I cannot launch the rockets.  What am I doing wrong?
    A:  Make sure you hold the Wiimote in a horizontal position.  (The A Button
    should be facing the ceiling.)  Also don't confuse flicking the Wiimote up or
    down with left or right.
    
    Q:  I can't get 100% in _____ experiment.  What am I doing wrong?
    A:  Some experiments constantly drain Quality over time, and therefore require
    that you score a point at the very last -instant-.  (Robo-Evolver however
    requires no mistakes at higher levels.)
    
    Q:  How come there are four spots for items after battle but I never get more
    than three?
    A:  Bosses drop their heads which are entire limbs in addition to ingredients,
    so that is why there is a fourth spot.
    
    Q:  Is it better to destroy a lot of limbs or not?
    A:  Not really.  In an on going sample of 140 torso and limb kills each (280
    battles total), limb kills had 3% more key ingrediants, 8% more secondary, and
    5% overall.
    
    Q:  You can only hold 100 parts? What is an even split for them?
    A:  There are 20 heads, 10 legs, 10 torsos, and 20 arms per discipline.  The
    closest ratio would be 8, 6, 6, and 12 which total 32.  This will leave 4
    extra parts.  6, 6, 6, and 12 will leave 10 extra parts.
    
    Q:  Are there any online exclusive ingredients or parts?
    A:  No, there are no online exclusive ingredients or parts.
    
    Q:  Why is online so great for ingredients?
    A:  Despite common convention you do -not- get the parts of your opponent when
    you defeat them online.  It is highly suspect that ingredients dropped in
    online battle are determined by your MSA Rank, so you will always get items
    specific to your rank.  However online matches are a lot faster than story
    mode; with a little cooperation tons of items can be gathered in a short
    amount of time for both parties.
    
    Q:  Why do my arms, wrists, hands, or fingers hurt, tingle, feel odd, cold,
    numb, or hot?
    A:  You have developed a small case of Wii-itis.  Take couple of days rest
    from Monster Lab or any other game with heavy motion control especially
    hammering or wrist turns.
    
    ===========================================================================
    XII. Monsters
    ===========================================================================
    Gorbok by Prof. Fuseless
    H:  Phalanx Helmet
    A:  Gunner Mark IV, Boom Crane
    T:  Atomic Core
    L:  Trampler Feet
    
    <no name> by enightma
    H: Trap Jaw (Accurate)
    A1: Brutal Anchor (Grounding), Flail Arm (Disabling)
    B: Dragon Body (Quick)
    L: Locust Legs (Disabling)
    
    <no name> by lazyfist
    H:  Salamander Head (Slippery)
    A1: Laser Mark IV (Accurate), Venus Fly Trap (Slippery)
    L: Reaper Floater (Slippery)
    T: Jester Torso (Slippery)
    
    ===========================================================================
    XIII. Conclusion
    ===========================================================================
       To Do List ... Maybe
    -----------------------------------
    * Spelling and grammar.
    * Reconstruct miniboss monster parts.
    * Part appearance descriptions.
    * Top 10 lists of sorts when I figure out how to make them useful.
    * More battle samples to determine if there is a correlation between
         droppings and means of winning combat.  (Sort far 200)
    * More battle samples to determine ingredient frequency.
    * More detailed MSA Rankings.
    * Boss bonus attributes.
    * Better Trunch strategy now with his internals revealed.
    
       Version History
    -----------------------------------
    1.00  2010-02-04
    Very first version.
    
    1.01
    * Spelling grammar, always. >.>
    * Extra Q&A's.
    * Extra Final Experiement Badge conditions that don't work.
    
    1.10  2010-06-10
    * Added complete recipe table. All recipies 1,2,3,4 at 100%
    * Removed condensed recipe charts
    * Added Boss data.
    * Added final badge, Master Creator.
    * Updated introductory abstract.
    
    1.11  2010-06-19
    * Fixed mixed swapped 2nd Ingr for some Mechanical heads.
    * Fixed some part mispellings in the recipe table.
    
    1.12  2013-06-27
    * Corrected Alchemical Head Horned Skull to potions.
    
       Acknowledgements
    -----------------------------------
    Special thanks to gorgonseye and Crlaozwyn for their work which helped with
    cross checking.
    
    Subsequently to Leareth, Azimel, Rene Herrera, and quirkster from above.
    
    Everyone past and future on the Monster Lab GameFAQs board for thier tidbits.
    
       Legal Stuff
    -----------------------------------
    This Guide is COPYRIGHT 2010 David Paul Gorski a.k.a. Skygor.  It may be
    distributed and posted on web sites as long as the following are held:  it
    remains unchanged, I receive credit for the guide, it is not sold for profit
    etc.  In basic simple terms, don't be jerks or plagiarists.