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    Money Making Guide by Sephiroth101

    Version: 1.01 | Updated: 04/28/06 | Printable Version | Search Guide | Bookmark Guide

    
      Guide    Money Making
       Game    Harvest Moon: Magical Melody
     System    Gamecube
     Author    Sephiroth101
     E-mail    sabareq2(AT)hotmail(DOT)com
    Version    1.01
       Date    April 28th, 2006
    
    
    --'.....'-'................'---------------------------------------------------
        0.0     VERSION HISTORY  
    --'`````'-'````````````````'---------------------------------------------------
    Version 1.01 -  Various errors corrected, more fish
    Version 1.00 -  Initial release. 
    
    --'.....'-'...................'------------------------------------------------
        0.1     TABLE OF CONTENTS 
    --'`````'-'```````````````````'------------------------------------------------
    
        1.0     Introduction
        2.0     Foraging
        3.0     Crops
        4.0     Animals
        5.0     Fishing
        6.0     Credits
    
    --'.....'-'..............'-----------------------------------------------------
        1.0     INTRODUCTION 
    --'`````'-'``````````````'-----------------------------------------------------
    Although Harvest Moon: Magical Melody (shortened to HM: MM or MM) seems easy
    to make money in, it can be difficult if you do not know what you are doing.  
    In addition, the number one obvious way to make money is from your crops.  Not
    all people can do this however, as it requires a significant amount of time
    each day.  This guide will help show all the various ways to make money and 
    help you decide which way is the best.
    
    Oh yeah, e-mail any corrections, suggestions and so forth to:
    sabareq2 (AT) hotmail (DOT) com
    
    You will receive full credit.  I'd love to be able to do things like fish every
    fish and this and that, but there's only so much information I can gather. I 
    only shipped 40 cabbage, so no strawberry data for me, as an example.
    
    Oh yeah, and I'd rather not have this guide on ANY website other than GameFAQs.
    Please send me an email if someone has stolen or reproduced this document!
    
    --'.....'-'..........'---------------------------------------------------------
        2.0     FORAGING 
    --'`````'-'``````````'---------------------------------------------------------
    Each season is home to special items that drop on occassion around the village.
    These items can be sold, used as gifts, and so forth.  Unlike in previous
    installments of Harvest Moon, foraged items are very random in their drop rate.
    Some days nothing will be on the ground and then the next day you may have a
    lot of items on the ground.
    
    Foraging does not make a lot of money and it is rather time intensive, but it
    is very efficient.  Picking up items takes little stamina use.  With a decent
    sized rucksack, you can grab all the items in one trip too.  Most foraged items
    are also edible and restore stamina, making for a good quick-fix when you're
    about to collapse.
    
    Foraged items also make excellent free gifts.  People like Theodore and Alex
    will even gladly accept toadstools, while Saibara and Meryl will take coral
    with pleasure.
    
    Let's see what is available in each season.
    
    
                                 SPRING FORAGING 
    ...............................................................................
    ITEM              SELL   USE/DESCRIPTION                FOUND
    ```````````````````````````````````````````````````````````````````````````````
    Green Herb        100g   Edible/+Stamina/+Fatigue       Everywhere
    Purple Herb        75g   Edible/+Stamina/Dye            Everywhere
    Moondrop Flower    40g   Gift                           Mountain
    Veryberry          85g   Edible/+Stamina/Cooking        Mountain
    Coral              35g   Jewelry                        Beach
    Mushroom           50g   Cooking/Gift                   Village South
    Toadstool          60g   Cooking/Gift/Poisonous         Village South
    Honey              83g   Edible/+Stamina                Mountain
    Clam               40g   Dig near water with hoe        Beach
    
    
                                 SUMMER FORAGING
    ...............................................................................
    ITEM              SELL   USE/DESCRIPTION                FOUND
    ```````````````````````````````````````````````````````````````````````````````
    Red Herb           80g   Edible/+Stamina/Dye            Everywhere
    Pinkcat Flower    150g   Gift                           Mountain
    Blueberry          50g   Edible/+Stamina                Mountain
    Cayenne            40g   Edible/+Stamina                Mountain
    Coral              35g   Jewelry                        Beach
    Mushroom           50g   Cooking/Gift                   Village South
    Toadstool          60g   Cooking/Gift/Poisonous         Village South
    Honey              83g   Edible/+Stamina                Mountain
    Clam               40g   Dig near water with hoe        Beach
    
    
                                  FALL FORAGING
    ...............................................................................
    ITEM              SELL   USE/DESCRIPTION                FOUND
    ```````````````````````````````````````````````````````````````````````````````
    Orange Herb       130g   Edible/+Stamina/Dye            Everywhere
    Bluemist Flower   500g   Rare/Gift                      Mountain
    Chestnut           50g   Cooking                        Everywhere
    Truffle          1000g   Rare/Dig around Mora trees     Everywhere (Mora Trees)
    Coral              35g   Jewelry                        Beach
    Mushroom           50g   Cooking/Gift                   Village South
    Toadstool          60g   Cooking/Gift/Poisonous         Village South
    Honey              83g   Edible/+Stamina                Mountain
    Clam               40g   Dig near water with hoe        Beach
    
    
                                 WINTER FORAGING
    ...............................................................................
    ITEM              SELL   USE/DESCRIPTION                FOUND
    ```````````````````````````````````````````````````````````````````````````````
    Coral              35g   Jewelry                        Beach
    Mushroom           50g   Cooking/Gift                   Village South
    Toadstool          60g   Cooking/Gift/Poisonous         Village South
    
    --'.....'-'.......'------------------------------------------------------------
        3.0     CROPS 
    --'`````'-'```````'------------------------------------------------------------
    No two plants are alike.  Each type of crop or tree that you can plant will
    yield drastically different results in terms of growth time and how much the
    plant sells for.  The profit margin on crops in this game can be massive.
    Seeds cost very little and the shipped product sells for several times the
    cost amount.
    
    Seeds can be planted in three different qualities of soil, indicated by how
    dark the soil is.  The darkest being high quality, the lightest being low
    quality, and the in-between being of normal quality.  Consequently, crops in
    different quality soils have different properties, as shown in the following
    table.
    
    ............................................................
    SOIL            CROP VALUE    SOIL COLOR           GROW TIME
    ````````````````````````````````````````````````````````````
    Low Quality            70%    Light color     One day longer
    Normal Quality        100%    Medium color            Normal
    High Quality          200%    Dark color     One day shorter
    
    So a turnip grown in NQ soil will sell for 100% of its normal value (90g) and
    will grow in a normal amount of time.  The same turnip in HQ soil grows faster
    and sells for 200% of its value (180g).  The LQ turnip ends up growing slow
    and sells for just 70% of its value (63g).
    
    You can improve soil qiality with fertilizers.  After you ship 10 limestone, it
    becomes available to buy.  The fertilizer increases soil quality by one level
    for each use in a 9x9 area centered on your character.  It is highly
    reccomended to ship the 10 limestones quickly if you have LQ soil to work with.
    The easiest way to do this is to go into the mine, go down one level, and break
    all the rocks on that floor until you get a limestone.  Repeat the process.
    
    Take note that if you have poor soil, you can plant crops on any other
    property, but take warning, if someone moves in and takes that land with your
    crops, you will lose them.  Onto the crops!
    
    
    ===============================================================================
    SPRING CROPS
    ===============================================================================
    
          Plant: Turnip
    Growth Time: 3-5 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  63g   5 days    547g  (109g/day)
    Norm Quality  90g   4 days    790g  (198g/day)
    High Quality  180g  3 days    1600g (533g/day)
    
          Notes: Very efficient in HQ soil, fast growth amd high price.
    
    -------------------------------------------------------------------------------
    
          Plant: Potato
    Growth Time: 5-7 days
    Growth Type: Single Harvest
     Seed Price: 30g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  100g  7 days    870g  (124g/day)
    Norm Quality  100g  6 days    870g  (145g/day)
    High Quality  100g  5 days    870g  (174g/day)
    
          Notes: Soil quality doesn't affect sell price, only grow time.
                 Bad crop choice, though better than turnips in LQ.
    
    -------------------------------------------------------------------------------
    
          Plant: Cabbage
    Growth Time: 6-8 days
    Growth Type: Single Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  119g  8 days    1031g  (129g/day)
    Norm Quality  170g  7 days    1490g  (213g/day)
    High Quality  340g  6 days    3020g  (503g/day)
    
          Notes: Very efficient in HQ soil, fast growth amd high price.
                 Poor in lesser soils, though better than turnip/potato.
                 50 must be shipped to unlock stawberries.
    
    -------------------------------------------------------------------------------
    
          Plant: Breadfruit
    Growth Time: 6-8 days
       Regrowth: 2 days
    Growth Type: Multiple Harvest
     Seed Price: 60g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality  105g  8 days    885g   (111g/day)     945g    (473g/day)
    Norm Quality  150g  7 days    1290g  (184g/day)     1350g   (675g/day)
    High Quality  300g  6 days    2640g  (440g/day)     2700g  (1350g/day)
    
          Notes: Extremely efficient profit even at low quality with regrowths.
                 Best crop for Spring, without stawberries.
    
    -------------------------------------------------------------------------------
    
          Plant: Moondrop Flower
    Growth Time: 4-6 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  40g   6 days    340g  (57g/day)
    Norm Quality  40g   5 days    340g  (68g/day)
    High Quality  40g   4 days    340g  (85g/day)
    
          Notes: Soil quality doesn't affect sell price, only grow time.
                 Worst plant in the game for profit, though it has many other uses.
    
    -------------------------------------------------------------------------------
    
          Plant: Green Herb
    Growth Time: 3-5 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  100g  5 days    880g  (176g/day)
    Norm Quality  100g  4 days    880g  (220g/day)
    High Quality  100g  3 days    880g  (293g/day)
    
          Notes: Soil quality doesn't affect sell price, only grow time.
    
    -------------------------------------------------------------------------------
    
          Plant: Spring Seed Pouch
    Growth Time: Random
    Growth Type: Random
     Seed Price: 60g
    
          Notes: Can contain any mix of seeds from spring, including grass.
    
    
    ===============================================================================
    SUMMER CROPS
    ===============================================================================
    
          Plant: Onion
    Growth Time: 3-5 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality   63g  5 days    547g  (109g/day)
    Norm Quality   90g  4 days    790g  (198g/day)
    High Quality  180g  3 days    1600g (533g/day)
    
          Notes: Excellent in HQ soil, essentially the turnip for summer.
    
    -------------------------------------------------------------------------------
    
          Plant: Corn
    Growth Time: 8-10 days
       Regrowth: 2 days
    Growth Type: Multiple Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality  105g  10 days   905g    (91g/day)     945g    (473g/day)
    Norm Quality  150g  9 days    1310g  (146g/day)     1350g   (675g/day)
    High Quality  300g  8 days    2660g  (333g/day)     2700g  (1350g/day)
    
          Notes: Extremely efficient profit even at low quality with regrowths.
                 Best summer crop.
    
    -------------------------------------------------------------------------------
    
          Plant: Tomato
    Growth Time: 6-8 days
       Regrowth: 3 days
    Growth Type: Multiple Harvest
     Seed Price: 50g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality  150g  8 days    1300g  (163g/day)     1350g   (450g/day)
    Norm Quality  150g  7 days    1300g  (186g/day)     1350g   (450g/day)
    High Quality  150g  6 days    1300g  (217g/day)     1350g   (450g/day)
    
          Notes: Soil quality doesn't affect price, only grow time.
                 Poor crop choice for profit.
    
    -------------------------------------------------------------------------------
    
          Plant: Cocoa
    Growth Time: 8-10 days
       Regrowth: 3 days
    Growth Type: Multiple Harvest
     Seed Price: 50g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality  112g  8 days    958g   (120g/day)     1008g   (336g/day)
    Norm Quality  160g  7 days    1390g  (199g/day)     1440g   (480g/day)
    High Quality  320g  6 days    2830g  (472g/day)     2880g   (960g/day)
    
          Notes: Poor crop choice for profit.
    
    -------------------------------------------------------------------------------
     
          Plant: Pinkcat Flower
    Growth Time: 6-8 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  150g   8 days   1330g  (166g/day)
    Norm Quality  150g   7 days   1330g  (190g/day)
    High Quality  150g   6 days   1330g  (222g/day)
    
          Notes: Soil quality doesn't affect sell price, only grow time.
    
    -------------------------------------------------------------------------------
          Plant: Summer Seed Pouch
    Growth Time: Random
    Growth Type: Random
     Seed Price: 60g
    
          Notes: Can contain any mix of seeds from Summer, including grass.
    
    
    ===============================================================================
    FALL CROPS
    ===============================================================================
    
          Plant: Carrot
    Growth Time: 4-6 days
    Growth Type: Single Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality   77g  6 days    653g   (109g/day)
    Norm Quality  110g  5 days    950g   (190g/day)
    High Quality  220g  4 days    1940g  (485g/day)
    
          Notes: Effective in HQ soil, but totally worthless crop for profit,
                 spinach has the same grow time and sells for more.
    
    -------------------------------------------------------------------------------
    
          Plant: Spinach
    Growth Time: 4-6 days
    Growth Type: Single Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality   91g  6 days    779g   (130g/day)
    Norm Quality  130g  5 days    1130g  (226g/day)
    High Quality  260g  4 days    2300g  (575g/day)
    
          Notes:  Exactly the same as carrots, except sells for more.
    
    -------------------------------------------------------------------------------
    
          Plant: Pumpkin
    Growth Time: 7-9 days
    Growth Type: Single Harvest
     Seed Price: 70g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  126g  9 days    1064g  (118g/day)
    Norm Quality  180g  8 days    1550g  (194g/day)
    High Quality  360g  7 days    3170g  (453g/day)
    
          Notes: Totally worthless crop for profit, spinach does better in all
                 soil qualities.
    
    -------------------------------------------------------------------------------
    
          Plant: Bell Pepper
    Growth Time: 4-6 days
       Regrowth: 3 days
    Growth Type: Multiple Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality   49g  6 days    401g   (67g/day)      441g    (147g/day)
    Norm Quality   70g  5 days    590g   (118g/day)     630g    (240g/day)
    High Quality  140g  4 days    1220g  (305g/day)     1260g   (420g/day)
    
          Notes: Poor performing crop for one that regrows.  Totally 
                 outclassed by eggplants in every way.
    
    -------------------------------------------------------------------------------
    
          Plant: Eggplant
    Growth Time: 5-7 days
       Regrowth: 3 days
    Growth Type: Multiple Harvest
     Seed Price: 40g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality   84g  7 days    716g   (102g/day)      756g   (252g/day)
    Norm Quality  120g  6 days    1040g  (173g/day)     1080g   (360g/day)
    High Quality  240g  5 days    2120g  (424g/day)     2160g   (720g/day)
    
          Notes: Best crop for fall for any soil types.
    
    -------------------------------------------------------------------------------
    
          Plant: Yam
    Growth Time: 5-7 days
       Regrowth: 3 days
    Growth Type: Multiple Harvest
     Seed Price: 30g
    
         Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
    ------------  ----  ------    --------------------  -----------------
     Low Quality   80g  7 days    690g  (99g/day)       720g   (240g/day)
    Norm Quality   80g  6 days    690g  (115g/day)      720g   (240g/day)
    High Quality   80g  5 days    690g  (138g/day)      720g   (240g/day)
    
          Notes: Worst regrowing crop in the game.  Soil quality doesn't affect
                 sell value, only grow times.
    
    -------------------------------------------------------------------------------
    
          Plant: Orange Herb
    Growth Time: 3-5 days
    Growth Type: Single Harvest
     Seed Price: 20g
    
         Quality  Sell  Growth    Profit
    ------------  ----  ------    ----------------
     Low Quality  130g  5 days    1150g  (230g/day)
    Norm Quality  130g  4 days    1150g  (288g/day)
    High Quality  130g  3 days    1150g  (383g/day)
    
          Notes: Soil quality doesn't affect sell price, only grow time.
                 Very efficient in LQ and NQ soil compared to other single 
                 harvest crops for fall.
    
    -------------------------------------------------------------------------------
    
          Plant: Fall Seed Pouch
    Growth Time: Random
    Growth Type: Random
     Seed Price: 60g
    
          Notes: Can contain any mix of seeds from fall, including grass.
                 Unknown if bluemist flowers can come from this seed.
    
    --'.....'-'.........'----------------------------------------------------------
        4.0     ANIMALS
    --'`````'-'`````````'----------------------------------------------------------
    There is of course another way to making money in HM: MM and that is through 
    animals.  The two main methods involve selling off an animal or selling it's
    produce.  Animal produce comes in three qualities.  The more affection an 
    animal has towards you, the more likely it is to produce the highest quality
    produce.  Take note though that even a ten heart cow will on occassion produce
    low quality milk.
    
    As with crops, produce sell prices are percentages of the normal quality, as
    seen in the following:
    
    ........................................................................
    QUALITY          VALUE    EGG NAME        MILK NAME        WOOL NAME
    ````````````````````````````````````````````````````````````````````````
    Low Quality        70%    Egg             Milk            Dirty Wool
    Normal Quality    100%    Good Egg        Good Milk       Ordinary Wool
    High Quality      200%    Special Egg     Special Milk    Shiny Wool
    
    In addition, eggs, milk, and wool can be turned into other kinds of produce
    with the help of machines that you can buy.  These sell for more than the
    original product, but the machines have a rather large initial investment.
    
    ...............................................................................
    QUALITY          VALUE    EGG CREATES...  MILK CREATES...       WOOL CREATES...
    ```````````````````````````````````````````````````````````````````````````````
    Low Quality        70%    Mayo            Butter/Cheese         Dull Yarn
    Normal Quality    100%    Good Mayo       Good Butter/Cheese    Yarn
    High Quality      200%    Special Mayo    Special Butter/Cheese Special Yarn
    
    ===============================================================================
    CHICKENS
    ===============================================================================
    The lowest tier of animal is the chicken.  It is cheap to maintain, easy to
    reproduce, easy to replace, and has a low initial cost and requirement.
    Chickens need a chicken coop before they can be bought.  The coop also allows
    you to incubate an egg, which will create a baby chicken that grows into an
    adult egg-laying chicken.
    
    Growing a chicken, however, takes precious time, even though it is free.  Adult
    chickens cost 1,200g and can lay eggs immediately.  They will begin laying the
    lowest quality eggs until you can get their affection level higher.  Despite 
    that fact, hatching a chicken yourself is still cheaper and the most economical
    choice.
    
    Chickens can lay three qualities of eggs.
    
    .....................................
    QUALITY           SELL    EGG NAME   
    `````````````````````````````````````
    Low Quality        56g    Egg         
    Normal Quality     80g    Good Egg    
    High Quality      160g    Special Egg
    
    These can be turned into mayonnasie with the proper machine.  The mayonnaise
    maker is available to buy from the Junk Shop and costs a hefty 3,000g.
    
    ............................................
    QUALITY           SELL    MAYO NAME   
    ````````````````````````````````````````````
    Low Quality        84g    Mayonnasie       
    Normal Quality    120g    Good Mayonnasie    
    High Quality      240g    Special Mayonnasie  
    
    Chickens can be sold for half of their buy price.  This is generally not a 
    good idea.  600g isn't much, and before you can raise another adult chicken, 
    the sold chicken would have made you more money from eggs.  Selling chickens
    is best left for a quick fix of needed money.
    
    Maintaining chickens is an interesting task.  Chickens can be left indoors or
    outdoors.  There are differences obviously between them as shown here:
    
    +------------------+-----------------+
    | Outdoor chicken  | Indoor chicken  |
    +------------------+-----------------+
    | Doesn't eat      | Eats food       |
    | Doesn't lay eggs | Lays eggs       |
    | Exposed to rain, | Protected from  |
    |  snow, and       |  weather        |
    |  typhoons        |                 |
    +------------------+-----------------+
    
    Chicken feed costs 20g for one unit of feed.  Indoor chickens can either be
    handfed the food or eat it from the bin if you place it there.  They will not
    eat from the food bin if you handfeed them.  Handfeeding chickens causes them
    to like you more, along with picking them up.  It is unknown if outdoor
    chickens raise hearts as fast as indoor handfed chickens.
    
    Because the cost of chicken feed takes a significant chunk from potential egg
    profit, you can contruct a windmill near your coop.  Windmills carry a rather
    steep initial price of 4,000g and 40 pieces of lumber.  The benefit from this 
    is the ability to toss an ear of corn into the windmill.
    
    1 ear of corn = 15 units of chicken feed
    
    Now the question: is it worth it?  It depends.
    
    15 units of chicken feed cost 300g
    1 LQ ear of corn is worth 105g
    1 NQ ear of corn is worth 150g
    1 HQ ear of corn is worth 300g
    
    If your corn is of high quality, then you're just wasting cash on the expensive
    windmill.  However, you can buy corn for less than 300g at the Spring seed
    shop, making the windmill slightly economical.  It will of course take nearly
    120 ears of corn before the windmill pays itself off, so you decide if it's
    worthwhile.  I was growing a TON of corn and had a huge amount to sacrifice to
    the grinder for the chickens.  Plus, the windmill looks nice.
    
    As a sidenote, chickens also eat weeds, handfed that is.  This is a cheap way
    to keep them fed without having to invest in feed, a windmill, or corn.  Take
    care as it nears towards winter though, as the weeds will die off.
    
    Now as for the other cost of a chicken, it's life.
    
    Chickens have a lifespan in the game.  It is unknown to me, but is probably 
    around 3-4 years.  Feel free to correct me.  Along with this, poorly taken
    care of chickens can get sick.  Animal medicine costs 800g.  Now, it is
    actually cheaper to let the chicken die off and raise a new one, but that's
    rather cruel.  If your chicken is able to produce good or special eggs, it's 
    best to give it the medicine as it takes a lengthy amount of time to raise a 
    new chicken back to that level of laying eggs.  If your chicken only pops out
    low quality eggs, then it's your call on whether you want to let it die or save
    it.
    
    --'.....'-'.........'----------------------------------------------------------
        5.0     FISHING
    --'`````'-'`````````'----------------------------------------------------------
    There are a decent amount of fish in this game.  Nearly all of them can be
    cooked in some way.  The two downsides to fishing are the time investment
    and the stamina hit.  Most fish don't sell too well raw, but cooking them can
    significantly increase their value.  Let's see what we can get from raw fish.
    
    ...............................................................................
    FISH NAME       LOCATION                           SEASON                  SELL
    ```````````````````````````````````````````````````````````````````````````````
    Amago           Upstream rivers                    ????????                100g
    Blowfish        ???????                            ????????                  3g
    Bonito          ???????                            ????????                140g
    Char            Upstream rivers                    Fall                     90g
    Crawfish        Midstream rivers/deltas/ponds      ????????                 10g
    Crucian Carp    Ponds                              Fall                     30g
    Chulowfish      ???????                            ????????                  5g
    Cureall         River mouth                        Spring-Fall              30g
    Dace            Midstream rivers                   ????????                 15g
    Flounder        ???????                            ????????                 45g
    Halfbeck        Island                             ????????                 35g
    Halibut         ???????                            ????????                 50g
    Huchen          ???????                            ????????               1000g
    Jamasquid       ???????                            ????????               1000g
    Lampsquid       Coastal waters                     Summer-Winter            60g
    Lobster         Coastal waters                     ????????                 90g
    Mackerel        ???????                            ????????                 30g
    Maple Flounder  Coastal waters                     Fall                     60g
    Opaleye         ???????                            ????????                 60g
    Rainbow Trout   Mid/Upstream rivers                ????????                 35g
    Salmon          Mid/Downstream rivers              ????????                120g
    Sardine         ???????                            ????????                 25g
    Saury           ???????                            ????????                 30g
    Shinapper       Island                             Winter                  200g
    Shrimp          ???????                            Year-round              100g
    Silver Carp     Midstream rivers                   Fall                     20g
    Smelt           Lakes                              Fall                     10g
    Snadore         ???????                            Year-round              250g
    Snapper         Island                             ????????                150g
    Squid           ???????                            ????????                 35g
    Squid Prince    Island, day after rain/typhoon     ????????               1000g
    Tuna            Island                             ????????                300g
    Yamame          Upstream rivers                    ????????                 80g
    Yellowtail      ???????                            ????????                140g
    
    Location taken from in-game desciption of fish on the fish stats screen.
    Seasons from some of the fish books.
    
    --'.....'-'.........'----------------------------------------------------------
        6.0     CREDITS
    --'`````'-'`````````'----------------------------------------------------------
    CjayC    The things that a rainy day with nothing to do can bring.
    Reyhn    Keep working hard!
    -----------------------------Copyright 2006-----------------------------------