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    FAQ/Walkthrough by Scrapdaddy74

    Version: 1.4 | Updated: 07/11/10 | Printable Version | Search Guide | Bookmark Guide

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                       Toy Story 3 Video Game Guide/Walkthrough
                                     Version 1.4
                         Last Modified: Friday, July 10, 2010
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    This guide has been written by Jason Kline aka Scrapdaddy.
    
    Copyright 2010 Jason Kline.
    
    This document may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide
    on any other website or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    If you wish to use my guide on another website, please ask me for permission
    first.
    
    Sites allowed to use my guide - GameFAQs.com
                                  - xbox360achievements.org
                                  - IGN.com
                                  - neoseeker.com
                                  - supercheats.com
                                  - CheatCC.com
    
    
    ===============================================================================
    TABLE OF CONTENTS                                                  (Search tag)
    ===============================================================================
    
    (1)  Introduction                                                     (x01)
    (2)  Controls                                                         (x02)
    (3)  Story Mode Walkthrough                                           (x03)
    	a. Level 1 Train Rescue / Loco Motives                        (x03a)
    	b. Level 2 Andyís House / Hold the Phone                      (x03b)
    	c. Level 3 Buzz Video Game / To Infinity and Beyond           (x03c)
    	d. Level 4 Sunnyside Daycare / Fair Play                      (x03d)
    	e. Level 5 Bonnieís House / Witch Way Out                     (x03e)
    	f. Level 6 Prison Break / Hide and Sneak                      (x03f)
    	g. Level 7 Junkyard / Trash Thrash                            (x03g)
    	h. Level 8 Haunted Bakery / Muffin to Fear                    (x03h)
    (4)  Toy Box Mode Walkthrough                                         (x04)
    	a. Main Town                                                  (x04a)
    	b. Slinky's Farm                                              (x04b)
    	c. Return to Main Town                                        (x04c)
    	d. The Town Dam / New Town                                    (x04d)
    	e. Return to Slinky's Farm                                    (x04e)
    	f. Zurg's Spaceport                                           (x04f)
    	g. Return to Main Town (again)                                (x04g)
    	h. Sid's Haunted House                                        (x04h)
            i. The Enchanted Glen                                         (x04i)
            j. Return to Main Town (yikes)                                (x04j)
            k. Return to Slinky's Farm (again)                            (xo4k)
            l. Stunt Park                                                 (x04l)
            m. Return to Main Town (last one, promise)                    (x04m)
            n. End Game                                                   (x04n)
    (5)  Achievement Guide                                                (x05)
    (6)  Gold Star Mission Guide                                          (x06)
    (7)  Pict-O-Matic Mission Guide                                       (x07)
    (8)  Toy Box Collectibles Check List                                  (x08)
    (9)  Miscellaneous                                                    (x09)
    (10) Credits                                                          (x10)
    (11) Contact Me                                                       (x11)
    (12) Revisions                                                        (x12)
    
    
    ===============================================================================
    Introduction                                                          (x01)
    ===============================================================================
    
    Welcome to my Toy Story 3 Guide and Walkthrough for the Xbox 360. This guide
    is written with the idea of getting you through the game as easily as possible
    while obtaining all the achievements at the same time. Iíve wrote it for the
    360 version of the game but other than differences relating to controls, the
    core game play should be mostly the same on other systems. You can use the
    search tags listed to the right of each section of the Table of Contents in
    your web browser's find menu (ctrl+F for PC) to jump to that specific section.
    
    This is one of the better movie tie-in games Iíve played to date which is why
    I wanted to write my first guide for it. The controls are simple and intuitive
    and really bring to mind the Sly Cooper games from PS2. The game is split up
    into 2 parts, first is a fairly linear story mode and the other (the Toy Box)
    is like a sandbox game where you run around and complete various missions and
    search for capsules to upgrade your people and town, etc.. This is a great game
    for kids and adults. There is nothing too terribly hard but Iíll try to be as
    in-depth as possible.
    
    Step 1 - Play through story mode FIRST. You'll need all the collectibles from
    story mode to open up items and events in the Toy Box mode. The locations
    of all story mode collectibles are spelled out within the Story Mode
    Walkthrough below. In addition to grabbing the collectibles you'll also want
    to do "No Toy Left Behind", "Space Ranger Elite", "True Carny", and "Sneaky
    Sneaky" on their respective levels. This portion of the game will take 4 - 6
    hours depending on skill.
    
    Step 2 - Now you can work on the "Toy Box" mode. The big focus here is finding
    all the prize capsules, completing the missions, and doing the tasks to earn
    gold stars. This is time consuming and some of it will depend on how lucky you
    are in finding the capsules and completed the tasks for the stars. If you use
    my detailed Toy Box walkthrough below, you will collect everything. Expect to
    be running around for 8 to 10 hours here. Please note to SAVE often as the
    game does NOT auto save after missions or collecting an item. If there is
    anything you don't want to repeat, be sure to save right after it.
    
    Step 3 - Cleanup anything you may have missed. And if you haven't already done
    it then now is a good time to do Mapnipulator.
    
    Hope you had fun with this great game and if you hated it, well maybe the
    guide will help make it less painful. Thanks for reading.
    
    
    ===============================================================================
    Controls                                                              (x02)
    ===============================================================================
    
    Controls are simple enough and taught via onscreen prompts as you play.
    
    The basics are below:
    
    Story Mode
    ----------
    Press "A" to jump
    Press "A" and then "A" again for a double jump
    Press "B" to drop from a hanging position
    Press "X" for a characterís special move
    	Woody will use his pull string to swing across gaps.
    	Buzz will pick up one of the other characters to toss them.
    	Jesse will be able to perform pinpoint landings while in air.
    Press "Y" to shoulder charge and dash
    Press "LB" to switch characters
    Press "LT" to target
    Press "RT" to fire
    
    
    Toy Box Mode
    ------------
    Same as Story Mode with a couple of extras actions listed below:
    
    Press "X" to talk to people.
    Press "X" to pick things up and carry them.
    Press "X" to pick things up then press "RT" or "X" to throw or "B" to drop.
    While carrying someone you can also jump and press "RT" or "X" to kick them.
    
    Vehicles / Animals
    
    Press "RT" for gas / speed up
    Press "LT" for reverse
    
    
    ===============================================================================
    Story Mode Walk Through                                               (x03)
    ===============================================================================
    
    ===============================================================================
    Level 1 - Train Rescue / Loco Motives                                 (x03a)
    ===============================================================================
    
    You start the level riding on Bullseye. Right in front of you is a fence, so
    press "A" to jump over it and immediately head to your left. Jump up onto the
    ledge and ride it up and over the top of the arch and follow the path to your
    first collectible (Round-up Card #7). While you are falling align yourself to
    land on top of the small rock for your second collectible (Round-up Card #4).
    
    Now weave left and right down the trail and as soon as you get out and start
    turning left, Ham will blast a laser and destroy a portion of the cliff side.
    Now, before the cliff falls away, dash over to grab the third collectible
    (Round-up Card #8). Keep following the trail and grab the Alís Toy Barn token
    thatís in front of you. These tokens are not required to get 100% of the
    collectibles so Iím not going to call them out anymore unless itís to help
    with directions.
    
    Jump the upcoming gaps and then one final big leap puts you inside a mine
    cave. There is a fork in the road so you are going to want to head left. Jump
    the gaps as they come and at the end of this portion you will run into the
    fourth collectible (Round-up Card #3). Continue on leaping the gaps as you go
    and you will shortly be back outside racing up to the train. Keep following
    the trail around and leaping the gaps as they are created and Woody will reach
    the train.
    
    Once onboard, move straight ahead and use "Y" to smash the door. A spaceship
    will crash through and you will see Buzz for the first time. He tells you itís
    time to save some orphans and fly off. The first orphan is right in front of
    you so press "X" and Buzz will fly in and carry them away. Afterwards, the
    fifth collectible (Round-up Card #2) will appear directly in front of you so
    grab it and move on.
    
    Continue along the train and you will get to a portion that you need to double
    jump to get across. Do so and Buzz will grab a spaceship and toss it at the
    train. Leap across and youíll see an orphan in a cage. Use "LT" to aim at the
    target and "RT" to fire a ball. Then press "X" to release the orphan and
    collectible six (Round-up Card #6) will appear.
    
    Now just ahead and to the left is a white rectangular crate, shoulder charge
    with "Y" and get collectible seven (Townsperson - Woody). Kill off the alien
    by launching a ball at him and then pick him up with "X" and throw him
    overboard. Moving forward, 3 more aliens will appear so take them out too and
    youíll see orphan number 3. Save him and shoulder charge the door to move on.
    
    Up the ramp will be the eighth collectible (Round-up Card #5). Now when you
    leap up you will be on the top of the train. You need to move forward dodging
    the hazards by moving left or right and leaping over the yellow and black
    barriers. At the end youíll drop down and see three cows and an alien in the
    background. Move forward and the alien will get launched into the air. Grab
    a cow with "X" and carry it to the launcher and send it sailing. Now toss a
    ball at the target and hop on yourself. Youíll land directly in front of the
    fourth orphan. Rescue her and youíll see that the cow you launched created a
    hole with the ninth collectible (Special Card #1) inside. Also, just ahead and
    to your left youíll see the tenth collectible (Round-up Card #1).
    
    Now Ham will appear at the end of the train and you need to move from crate to
    crate killing the small aliens as you go. At the end there are two crates, one
    on each side. Hide behind one, wait for Ham to fire 3 shots then quickly pop
    out target him with "LT" and fire a single ball with "RT". Pick off any
    remaining aliens and move forward and take out the next four aliens. On the
    left youíll rescue orphan number five. Once Buzz flies off, you can use the
    toppled crate to reach the top.
    
    Make your way along the wood pieces taking care to not fall in. A short
    distance ahead youíll come to your sixth and final orphan. Achievement
    Unlocked! (No Toy Left Behind) This level's final collectible, number eleven
    (Andyís Memorabilia) should now be on the next ledge so hop on over and grab
    it.
    
    Continue along the wood planks leaping and dodging as needed and when you come
    to the end drop down and get behind a crate. Same as before, move from crate
    to crate taking out aliens along the way. Once you reach the end target Ham
    again and a single ball will end the level. Achievement Unlocked! (Train
    Catcher)
    
    
    ===============================================================================
    Level 2 - Andyís House / Hold the Phone.                              (x03b)
    ===============================================================================
    
    Youíll now be prompted to enter the "Toy Box" mode of the game. Before
    continuing along in story mode there are a couple of things that we need
    to do. First, just press "Y" and complete the "Destroy the Old Shack" mission.
    Youíll then be given the mission "Clean up the Town". Follow the compass in
    the lower right and smash three more old shacks. They are highlighted with a
    green light. Once you are finished with that, find Ham again. He should be
    next to the Alís Toy Barn machine. Look for the yellow light. He will give
    you the mission "Give the Alien a Hat". Pick up the alien and toss him into
    the shop as prompted. Then, pick which ever hat you like for the alien to
    complete the mission. Talk to Ham again and he will give you the mission
    "Paint any Building in Town". Walk into the light and press "X" to open the
    customization screen. Select the "Walls" option and pick whichever option you
    like and press "A" to confirm. Talk to Ham one more time and youíll get the
    mission "Talk to Stinky Pete".
    
    Just behind Ham you should see Pete in the distance with a green light marker.
    He will give you the mission "Mine Some Gold" and a pickaxe. Turn around and
    find the nearest gold vein marked with a green light. Run over and press "X"
    and you will get some gold and Bullseye will be available for purchase at the
    store. Achievement Unlocked! (Welcome to Town)
    
    Head to the store, again this is the Alís Toy Barn Chicken machine, and
    purchase Bullseye for $1000. Achievement Unlocked! (First Sale) Now you have
    a decision to make: you can jump down to the "TOY BOX" section of the guide
    and keep doing various missions, customizing your town and create different
    people OR you can now jump back out to the Story Mode. For the purpose of
    this guide we are going to go back to story mode. So press the start button,
    save your game and exit to the game board.
    
    Youíll find yourself on the "Game Board". First thing to do is move all the
    way to the left and find the dice and press "A" to roll them. Then find the
    yellow boat right beside and press "A" again and it will dip into the water.
    Now up top, you will see a red and a black checker token. Press "A" and they
    will flip. Now, heading to the right you will see a cannon, so once again
    press "A" and it shoots a stopper. Below that is a fish so click on it to open
    and close its mouth. At the top right youíll see a treasure chest so click on
    it to open it. And finally, on the far right is a chess knight. Click on it
    and it will rock around. Achievement Unlocked! (Mapnipulator)
    
    Now find "Andyís House" on the Map and press "A" to start the level. As soon
    as you start, run straight ahead under the bed to find the first collectible
    (Townsperson - Jesse). As you come out from under the bed, you will see Jesse
    and Buzz right in front of you. Run past them and jump inside the orange trash
    can with a teepee on it for the second collectible (Round-up Card #12). 
    
    Now head to the right and you will see a red box that you can push out of the
    way to reveal the third collectible (Round-up Card #9). Jump onto the boxes
    right in front of you and double jump to the desk. Cross the desk and double
    jump to the boxes along wall and you will see a long vertical box that has a
    "?" on top of it that teaches you the "ground pound" move. Try it out now and
    the box you are standing on opens to reveal the fourth collectible (Round-up
    Card #15). You can either run all the way back around to get to the top again
    or simple wall jump back up. To wall jump, press "A" to jump towards a wall
    and then when you touch it press "X" to bounce the other way and just repeat
    to reach the top.
    
    Now run along the window sill being careful to not get knocked off by the
    blinds and youíll reach the top of the bed. Cross the bed and leap to the
    box with the "?" on top. Again, perform the ground pound for the fifth
    collectible (Round-up Card #14). Climb back up to the top and leave Woody
    there looking at the dresser past the door. Switch to Buzz by pressing "LB"
    and head to the area you left Woody by wall jumping up to him. Grab Woody
    with "X", aim and toss him to the dresser by pressing "RT". The drawers will
    open and reveal the sixth collectible (Round-up Card #18). Just switch to
    Woody and drop down to get it.
    
    Run back across the room and climb to the top of the computer desk again. Now
    change back to Buzz, run over to the desk and grab Woody again. This time you
    are going to toss him to the shelf that has the soccer ball on it. Switch to
    Woody and while standing on the middle of the shelf you should be prompted to
    press "X" to perform your special move. Do so, and you will swing up to the
    top shelf so you can grab the cell phone. Press "X" to pick it up and youíll
    have a cut scene.
    
    You are now in the basement so the first thing youíll want to do is head
    straight toward the bottom of the stairs. As you get close you should see
    four electrical outlets. To the left of those is a dark brown vent that you
    can break through with "Y". Head on in and grab the seventh collectible
    (Special Card #3).
    
    Now jump all the way to the top of the stairs and up to the top of the box that
    you find there for the eighth collectible (Andyís Memorabilia). Hop on top of
    the stair rail and you will slide all the way down to the bottom landing on
    the ironing board. Right by the iron is the ninth collectible (Round-up Card
    #13). Hop down to the ground and head slightly past the stairs to the red box
    that has an Alís Toy Store coin on it. Jump on it and then jump toward the
    wall and Woody will hand from it. Shimmy to the left and jump the gap and then
    press up and jump to the one above you twice. Shimmy to the right, jump the
    gap and then up to the top of the shelf.
    
    The first army guy is sitting there so grab him will "X", aim for the phone
    thatís in the middle of the room and toss him with "RT". Guide him between
    the laundry by moving left or right to change direction, pressing up to speed
    up and down to slow down. Once you see your shadow completely on the shelf
    press "B" to land near the phone. Now jump on top of the blue container right
    by you and head to the top of the refrigerator for the tenth collectible
    (Round-up Card #10).
    
    Look to your left and youíll see a small shelf with a window beside it. Jump
    down and grab the red handle with "X" and then slide the door to the left. Run
    inside the opening and grab the eleventh collectible (Round-up Card #17). Now
    grab the second army guy hanging there and toss him toward the red belt
    hanging in front of you. Youíll want to press up to speed past the belt,
    head left to miss the lawn chair and then press back to slow down and finally
    press "B" to land on the shelf like before.
    
    Now continue along the shelf and do a big double jump to the tool bench below.
    Youíll land with a thud and knock some boxes over. Drop back down to the ground
    and head back towards where you left Buzz and Jesse. There should be a red
    laundry basket that you can push over to the laundry machine. Do so and climb
    on top for the third army guy. Now do NOT throw him to the phone yet because
    we are going to send him on a secret mission. Pick him up and look for an
    orange pumpkin on top of a stack of boxes. Right beside the pumpkin is the
    twelfth collectible (Round-up Card #16) so give him a toss and guide him to
    land on it. If you push up the whole way you should have no problem getting
    him over there. Heíll automatically teleport back to you. Now pick him up
    again and look towards the phone. You are going to need to throw him to the
    right of the blanket and then curve him into the shelf. Almost done, just need
    one more.
    
    You now need to switch to Jesse and climb up to the tool bench on the boxes
    that Woody knocked down earlier. Straight ahead are 3 red darts that you will
    hop on. Jump and press "X" in the air to land on the first one. Then double
    jump straight up and press "X" at the top of your jump to land on the top one
    (or you can zigzag to the middle dart first and then the top one if you like).
    From the top dart jump left to the small shelf and follow it around to the
    end. Jump to the red bracket and press "X" to land on it. Repeat one more
    time for the second bracket and finally leap to the shelf. Before grabbing the
    final army guy, push aside the bottles of cleaner for the thirteenth
    collectible (Round-up Card #11). This will unlock a prize at Alís Toy Barn
    on the game board, the "Saddle-Up Race" for play in the Toy Box mode. Now
    grab the army guy and you need to thread him through the green inner tube.
    Give him a toss and first slow down until you are the right height and then
    speed up thru the tube and onto the shelf. Achievement Unlocked! (Off the
    Hook)
    
    
    ===============================================================================
    Level 3 - Buzz Video Game / To Infinity and Beyond                    (x03c)
    ===============================================================================
    
    First if you are going for all the achievements then a story based one is
    coming up. You need to make it all the way to Zurgís Base without dying. You
    can take hits, just donít die or fall of a ledge. If you do die donít worry
    about it as you can just replay the level over and over until you have it
    mastered.
    
    Now, letís move on to the mission. Move your crayon to the purple globe and
    press "A". After the cut scene youíll be flying as Buzz through a canyon. Fly
    through the canyon avoiding walls and blasting asteroids with "RT". Eventually
    youíll come to a relatively open area with a ton of asteroids in it. Stay in
    the middle and just blast everything you can. The first collectible (Star
    Command Card #8) will be right in front of you at the end. Continue on and
    grab the health power-up if you need it.
    
    Next you will be introduced to the "wall" obstacles. To get by these just
    press "A" and move left or right to quickly roll out of the way. You can also
    use it to go up and down but I always had time to just move up and down so I
    didnít really use it much for that. Work your way thru, avoiding walls and
    blasting asteroids and youíll come to another health power-up. Youíll come to
    another relatively open area with asteroids although this time you will also
    have walls to avoid. At the end is the second collectible (Star Command Card
    #4) and it will be right in the middle again.
    
    Youíll have another dodge the walls section and then fly past some large green
    crystals. Now be ready for this next collectible. As you are dodging the next
    group of walls it will come right around the corner of one of the walls and
    youíll barely have enough time to react. If you are quick youíll nab the third
    collectible (Star Command Card #1).
    
    Continue bobbing, weaving and blasting and eventually youíll get a cut scene
    and Buzz will land. Just run straight ahead and things will be crashing and
    exploding all around you but you wonít get hit so donít worry about it. There
    will be a slight right and then a leap over a gap followed by a huge explosion
    that will throw you into the air. After you land, run straight ahead toward
    the rock ramp and leap to the next ledge. This ledge will break off so keep
    moving ahead and go past the big crack on your right. A large asteroid will
    now be filling the sky so just keep running ahead and brace for impact. Donít
    worry about dying because this part is scripted and you will end up on a
    floating platform.
    
    Directly behind you on another platform is a health power-up if you need it.
    Now turn back around and jump to the next platform. Try not to land to far
    away from the edge because the whole thing will shatter on impact and send
    pieces flying. You can now hop from piece to piece to get across. As you make
    your way along youíll across a couple of more big pieces that will splinter
    so be careful. You will get a message that tells you to press "A" and then
    "A" again to hover. Use this to get to the ledge that has the "?" on it. Look
    on the ground and it will show you some fault lines. Be sure you are not
    standing on one of the lines and do a "ground pound" to shatter the platform.
    This will send pieces flying that you can hover to on the way to the next
    large platform.
    
    Same thing, watch for fault lines and pound away. Hover across to the two new
    platforms and over to the huge area that has 3 Alís Toy Barn coins right in
    front.  Youíll see 3 blue crystal clusters coming out of the ground. From a
    distance, pull "LT" to lock on to the one that is shaking and the press and
    hold "RT" to concentrate your laser fire until is explodes. This will create
    an air geyser and a Zurg Bot will teleport in. You can fight the robots if you
    want but if you are trying not to die you might not want to risk it. Either
    way, the next thing to do is jump into the geyser and it will shoot you out
    to the next section that shatters on impact. Scramble and get on safe footing.
    
    Now, head to the left platform and then jump across the next couple of
    platforms. Be sure to stop along the way to explode the blue crystal cluster
    off to the left. Continue on unto you get to the platform near the next health
    power-up and destroy the floating mine from a distance. You do need to be
    close enough for it to open though. Next look left and destroy another crystal
    cluster. Now hop to the big platform and perform yet another "pound and
    shatter" move, taking care to stand somewhere safe first.
    
    Hover to the small platform and shoot the mine, jump to the next platform and
    shoot that mine. Now hop to the next platform and it will splinter. In front
    of you is the next collectible floating on a small platform thatís too far
    to hover to. Instead shoot the blue crystal to the right and quickly jump to
    the platform that shoots across. Then quickly hop to the fourth collectible
    (Special Card #4) and back onto either the first or second platform while they
    pass. If you are going for the "donít die" achievement, you may want to skip
    this card and come back for it later.
    
    If you skip it, you still need to destroy the blue crystal cluster on the
    right because ultimately the two platforms that are created by the explosion
    end up as part of the path youíll be taking. Whatever you decide to do, the
    next step is to head along the path to the left to the next huge platform
    again marked with 3 coins in front.
    
    Shoot the vibrating crystal cluster and this will break out two small pieces
    into the air and also two little probes will appear. Kill the probes and jump
    their shockwaves. Now head to the floating platforms, jump on top of one and
    "ground pound" it back into place. Now Zurg Bots will teleport in. If youíre
    fast you can just double jump up to the second floating platform and then
    pound that one back into place. Then, dash over and jump into the geyser and
    fly away without fighting. Or you can go around destroying all the robots as
    they teleport in and then pound the last piece into place. Your call, but
    again if you are going for the "donít die" achievement you might not want
    to risk the fight.
    
    Now, you land again and it shatters the platform. Find safe ground and look
    out in front of you at the final batch of floating platforms and mines. In the
    middle of this are you should see the next card. Hop on to the large platform
    and ride it around, then leap off to the fifth collectible (Star Command Card
    #3).
    
    Pan the camera to the right and youíll see the next card through some purple
    mist. Hop and hover along the platforms and ride them to the sixth collectible
    (Star Command Card #7).
    
    Finally we are heading to the final huge platform. Hop back to the platform
    you just came from and if you havenít figured it out by now all these
    platforms are floating around in small independent circles. Just wait for
    the platform you are on to make its way around and leap to the final group
    of platforms. Ride this around to once again find three coins at you final
    destination.
    
    On this last huge platform are more crystal clusters and four small probes.
    Kill the probes and jump the shockwaves before continuing. After breaking the
    vibrating crystal, things get crazy. Five chunks float up and you need to
    pound them all back in before continuing. At the same time a group of Zurg
    Bots teleport in and start attacking. Destroy them all or double jump to the
    next platform and pound it back into place. Now for the next three platforms
    youíll need to first jump into the geyser and then float to the tops of them.
    Kill anything that gets in your way and if things get messy, you can always
    destroy one of the other crystal clusters to create an explosion that will
    take out anything close by. This includes you so keep your distance if you
    do that. After getting the fifth platform into the ground, a larger Zurg Bot
    will teleport in and the small ones will keep coming. Just kiss them all
    goodbye while you run away and hop into the air geyser to safety.
    
    When you land, a single cannon turret will open which you can easily target
    and shoot. The famous floor opening scene will take place and youíll drop
    into Zurgís Base. Whew! If you managed to do all of this without dying then
    congratulations and Achievement Unlocked! (Space Range Elite) Again, if you
    missed out on the achievement you can always replay the level again. Now
    that you are familiar with it, the second run through will be easier.
    
    Once inside the base, head through the door directly in front of you. Now
    follow the vent shaft around and avoid the spikes. After the second set of
    spikes youíll come to a small opening on the left that is glowing red. Head
    in there and shoulder charge (press "Y") to break open the vent and land in
    the room below. Target and blast the crystal to open the red barrier then
    drop down the hole. Move thru the shaft, leap over the electricity and finally
    use a ground pound to smash thru the vent at the end.
    
    Head to the right avoiding the electricity and youíll come to a huge drill.
    Move to the right past the drill and youíll see the seventh collectible
    (Townsperson Buzz) floating up in the air. A couple of wall jumps and itís
    yours. You need to be in the middle of the wall for the jump, not all the way
    back or in the front. This might take some attempts to adjust your alignment
    but it will be yours in the end. Youíve come too far to not get it now.
    
    Go back to the middle of the drill and when the small ledge comes along
    the bottom grab onto it. Now you need to slowly keep shimmying to the right
    and you will gradually work your way up the drill. Just be sure to not get
    to close to the electricity on the sides and youíll be fine. Once at the top,
    leap and pull yourself up and grab the eighth collectible (Star Command Card
    #5). Head to the right avoiding the electricity and then double jump and land
    in between the two electric "walls" to drop down to the next section.
    
    Follow the shaft around avoiding more electricity and the grab the health
    power-up at the end if you need it and bust through the grate on the ground.
    Immediately turn towards the screen and start running from the spikes until
    the door slams closed. Now jump to the green platform on the left, the second
    yellow platform in the middle, the next blue platform on the left and finally
    to the end. Press "Y" to dash through the vent grates ahead and dash again to
    avoid the closing spikes.
    
    Youíll come to a room with 4 turrets on the wall and two Zurg Bots will
    teleport in. Destroy everything then hover to the right platform avoiding
    the red barrier. Three more robots teleport in so take them out and look
    to the left platform. Just left of that and right below the red barrier is
    another crystal so destroy it and jump to the left platform. Turn 180 and
    look at the platform you just came from. To the left of it and below the red
    barrier is another crystal so destroy that one to and the barrier goes with
    it.
    
    Drop off the ledge to the left and you should land right beside the ninth
    collectible (Star Command Card #6). Turn around and head toward the coins
    then smash through the vent and youíll drop into yet another shaft. Follow it
    around avoiding the electricity and smash through the grate in the ground
    again. Move to the left and youíll come to another drill device. This one is
    a little trickier but still handled the same way as the last. At the opening,
    jump up and grab the ledge and quickly start moving to the right. Once you are
    high enough, ride the drill to the left to the next opening and quickly start
    moving right again and keep going until you reach the top and can leap to
    safety.
    
    On top of the drill is the tenth collectible (Star Command Card #2). Head to
    the left and leap into the gap between the two electricity nets to drop into
    another shaft. By now you know the drill so just follow it around and grab the
    health power-up if you need to then drop through the grate again.
    
    Immediately start running toward the screen to avoid the spikes but this time
    youíll need to dodge left, then right and finally jump over the last barrier
    to make it to the safety zone. Leap across the colored platforms like last
    time and youíll be in a room with turrets on the walls and Zurg Bots
    everywhere. Take out the wall turrets and the large Zurg Bots then focus on
    the smaller ones. Or do whatever works for you. The floor will open and you
    will drop through a series of electrical barriers on your way to the bottom.
    
    Now we finally get to face Zurg himself. He will rise from the center of the
    room just like in Toy Story 2. Shoot the crystal underneath his platform by
    locking on with "LT" and shooting by holding down "RT". This will disrupt his
    shield and cause him to drop. Now train your laser on him until he falls
    back. Zurg Bots teleport in so take them out as quick as you can. Zurg will
    now rise out of the floor a second time while even more Zurg Bots teleport
    in. Shoot the crystal again and drop the shield then shoot Zurg himself and
    heíll fall back a second time. Now it goes crazy with more robots and Zurg
    comes back the third and final time. Just focus on dropping his shield again,
    taking out whoever is in your way and grabbing health power-ups as you need
    them. Once the shield is gone start blasting Zurg and he will be toast.
    Achievement Unlocked! (Defeat Zurg)
    
    
    ===============================================================================
    Level 4 - Sunnyside Daycare / Fair Play                               (x03d)
    ===============================================================================
    
    Letís move our crayon to the daycare and press "A" to start. Right off the
    bat switch to Jesse turn to the left and you should see a coin capsule thru
    the arch. Jump up to it and run straight ahead along the tops of the bookcases
    until you get to what looks like some storage bins stacked upside down on top
    of the blue cabinets. If you look right behind those storage bins youíll find
    the first collectible (Star Command Card #14).
    
    Hop back on top of the bins and double jump to the overhead light nearby. Turn
    right and double jump to the next light. Now go left along the light toward
    the middle of the room and youíll see some butterflies. Leap and press "X" in
    the air to land on the first then jump and press "X" again to land on the
    second butterfly and then jump to the light. Turn right and double jump to the
    next light and then head left to the end of this light. Youíll see two more
    butterflies, so leap to the first and press "X" to stick the landing. Double
    jump and press "X" to land on the next butterfly to the right and finally
    leap toward the second collectible (Special Card # 2) to grab it and quickly
    press "X" again to land back on a butterfly.
    
    Now from your butterfly perch, leap back to the closest light and look slightly
    left and you will see two more butterflies. Jump onto the first, then the
    second and then onto the light right in front of you. You should now be able
    to jump onto the roof of the green house you started in. In the back corner
    of the roof is the third collectible (Star Command Card #13).
    
    Switch to Woody and jump out the same way we did with Jesse but stop on the
    first ledge (itís an animal tank with a red snake in it). Now switch to Buzz,
    grab Woody move to the edge that is the farthest from the green house and toss
    him up onto the green roof where Jesse is. Switch back to Woody and head
    toward the wall with the balloons on it. To the left you should see three
    golden hooks, so run down the roof slope toward then and make a big double
    jump toward the first hook. Now while in mid air press "X" and swing from
    hook to hook using "X" after each release to get your fourth collectible
    (Townsperson - Daycare).
    
    Youíll now be on the ground so turn 180 degrees and head back to the green
    house. Stand at the bottom of the ramp looking up and you should see a brown
    stool just around the right hand side. Head over to it and jump on top for
    the fifth collectible (Zurg Piece - Head).
    
    Now head back to the bottom of the ramp but this time face away from it and
    you should see the back of a large tropical patterned chair. Pan the camera
    left and youíll see a purple octopus. On the same shelf but in the opposite
    corner is the sixth collectible (Zurg Piece - Body).
    
    Hop off the shelf and pan left and you should see some kidís artwork on an
    easel just past the big chair. Head to it and then around the side and into
    the middle of the easel where you can jump to reach the seventh collectible
    (Zurg Piece - Gun).
    
    Now pan your camera around until you see Ham. Run toward and then past him
    and you should see a coat rack with Rex on top. Next to the coat rack is a
    sink. Wall jump between the two and make your way to Rex whoís on the shelf
    above the coat rack. Facing Rex, turn 180 degrees and press "X" to swing to
    the hook and reach the top of the cabinets and the eighth collectible (Star
    Command Card #15). Go back to Rex.
    
    Now switch to Buzz and move him to Rex, pick up Woody and throw him across
    the big gap to the shelf opposite the hook we just used. Switch back to Woody
    and straight ahead is a box and a purple shelf with the ninth collectible
    (Star Command Card #9) on top. Turn left and walk off the edge. You should
    land on the floor by a robot and a green desk. Right under the green desk
    is the tenth collectible (Zurg Piece - Cape). Achievement Unlocked! (We
    Can Rebuild Him) This also unlocks the UFO gun for purchase in the Toy Box
    mode.
    
    Run back toward the green house we started at along the right hand wall.
    Along the way youíll see a small gap that you can wall jump on to reach the
    top of the cabinets that had the storage bins I referred to way back in the
    first card from this level. Take Woody up the bins and onto that first
    overhead light again. Now straight ahead are 2 golden hooks. Swing across
    to the light at the end and take notice of the silver chain running off one
    of the light corners. Switch to Buzz and climb up the same gap that we  just
    did with Woody except instead of going to the bins head the opposite direction
    (towards the green house) and stop on a blue bookcase. Pan left and you should
    see another blue bookcase across the aisle that a nice double jump will get
    you to the top of. Now carefully hop on the low part of the chain right in
    front of you and you should "warp" to it and it will take you to the light
    Woody is on. Pick Woody up and toss him into the open vent straight ahead and
    then switch to Woody for the eleventh collectible (Star Command Card # 11).
    Whew!
    
    I want to point out that if you are not going for the achievements, all you
    have to do to continue the story mode is get the qualifying amount on each of
    the next three events. You can always just move on and come back to try for
    the perfects later if you wish.
    
    Drop out of the vent and head to the robot (Sparks) in the back of the room
    near the green desk and talk to him for the Teeny Racer Challenge. Race around
    on the car and smash the block piles. You need to break through all 10 to win
    the twelfth collectible (Star Command Card #10) and once you complete the
    task it will be right beside him when you are done. The path I took was as
    follows: Head straight ahead and youíll see the first pile on the ground in
    front of you. Drive thru it and head to the circular tunnel at the end of the
    aisle. Go through the tunnel and break through pile number two. Make a hard
    right and head up the ramp of the green house for pile three. Press "Y" to flip
    your car 180 degrees and go back down the ramp. Right in front of you on the
    ground is the fourth pile. Speed straight toward the white-board ramp
    and land on the table for pile number five. Turn left and cross the small
    blue ramp to the next table for the sixth pile and drop to the floor. Turn
    right and straight ahead should be a curved ramp with a block pile up in the
    air. Speed toward the left side and youíll be sent up and through the seventh
    pile. When you land, if you are facing the curved ramp, you should see the
    eighth pile to the right, so smash it and head through the tunnel it was in
    front of. Straight ahead, you should see another white board ramp so speed on
    up for the ninth pile. Drop off the ledge and make a U-turn toward the right
    and you should see the tenth pile on top of a short red ramp. Thatís the last
    one and you should have plenty of time to spare in case you made a mistake.
    
    Now find the green bug like guy (Twitch) near the ramp by the green house.
    Talk to him for the "Horseback Balloon Pop" which is a race around on
    Bullseye. Complete the event by popping all forty of the balloons and youíll
    unlock the thirteenth collectible (Star Command Card #12). After youíve done
    it, the card will be right beside him. My path was to go straight ahead for
    the first batch of five jumping to reach the last few. Continue along the
    ground passing a green chair on your left and you should see two storage bins
    that you can jump onto to reach the five on the sink. Head off the sink and
    make a left and you should see the next group of five lined up on a jump
    between two chairs. Head up the green house ramp and turn left to jump out
    the window for the next five. Then, go up the ramp again to jump out the
    right side and head toward the next five along the top of the bookcases. Drop
    down, turn right and jump on the storage bin and then onto the table to the
    left. From here hop across the other two gray storage bins to the green desk
    and another five balloons. Turn right, drop down and you should see another
    gray storage bin to the left of the palm tree. Use that to get on to the
    other table and then slightly left is a gray tub on a chair that you can use
    to reach the five on the green bookcase. As you grab these five, be ready to
    keep heading straight ahead by hopping onto the next set of gray bins and
    finally to the last five balloons on the pink shelf.
    
    And finally head to the rocky brown dude (Chunk) near the big chair for the
    "Alley Throw" event. This is the toughest mini game yet and you need to stop
    ALL one hundred aliens for the fourteenth collectible (Star Command Card
    #16). You are allowed no misses. Only helpful tip I can offer is that you can
    hold down the "RT" button for a pseudo rapid fire that will save you from
    button mashing over and over again. If you get in a jam, take out the rushers
    first (red suits) then make sure no leapers (white suits) are coming at you.
    The regular blue guys are the least of your worries because they stop at the
    bins before moving to the next one for cover. Good luck! Once you get all one
    hundred of them, Achievement Unlocked! (True Carny). Just like the last two
    events, your card will be right beside him when you are done.
    
    You are now prompted to go see Lotsa (the pink bear) back in the green house.
    So run up the ramp and heíll be there on the left. Talk to him to end the
    level. Achievement Unlocked! (Carnival Conqueror)
    
    
    ===============================================================================
    Level 5 - Bonnieís House / Witch Way Out                              (x03e)
    ===============================================================================
    
    Once again move your crayon over the newly opened area and press "A". Now
    wait for the coffee to rise a bit and jump to the pink stool. Wait a bit more
    and then get on top of the green chair that pops up on the right. Then jump
    to the picture frame, blue framed picture, gray box, white purse and pink
    cushion. Wait for the red box to float in front of you, then quickly leap
    to it and then onto the next picture frame.
    
    Run past the orange juice and milk carton then leap onto the blue platform.
    Jump off to the light and look up near the bulb. You should see the first
    collectible (Toys Card #1). From the edge of the platform you are standing on,
    you should be prompted to press "X". Do so to swing up and grab the card.
    Jump to the picture frame and youíll have a short cut scene.
    
    Jump to the chair that just appeared then to the ledge with the green book.
    Head right, then dash (press "Y") through the block pile. Now, wall jump up
    the gap, dash at the red book to knock it down then drop down and turn left.
    Dash through this block pile to grab the second collectible (Star Command
    Card #18) and then head to the right again. Hop on top of the pile of books
    and the grab the wall ledge. Shimmy to the right, jump the gap and press "B"
    to drop down on the book for the third collectible (Toys Card #5).
    
    Keep heading right with a ground pound, a dash to break the block pile and
    then a wall jump up to the top. Run left, dash through another block pile and
    wall jump up to the top again. Wait here for a second and the coffee will
    bring you the next platforms to cross. Jump across two books and then start
    running toward the screen before you get knocked off.  When you can, jump
    to the right to avoid the picture frame coming at you.
    
    Now youíll see some moving platforms made out of sponges. Jump on to the
    first one and hang there. Wait for it to rotate and come to a stop. When
    the next one comes down and stops, jump straight up to grab it.  Now this
    sponge is also going to also rotate and come to a stop. When the shoe above
    you stops above your sponge, thatís your cue to jump straight up again. Move
    to the right side of the shoe and now you are going to be waiting for the
    opportunity to jump up to the ruler. When the ruler comes down to the shoe,
    hop up to it and shimmy to the right. You want to be sure to line yourself
    up with the green bar of soap in the background and when it comes to you and
    stops, press "B" to drop down. Ride it to the piece of wood and then drop
    down on that.
    
    Run straight ahead and leap to the next bar of soap. Wait for a moment then
    leap to the next bar of soap on your left. Drop down to the next one and wait
    for the soap on the left to flip. As soon as it does, leap to it and then
    leap to the next shelf. Turn left and dash to knock down the blue bag.
    Next, you need to leap onto the block pile and then onto the purple shelf
    to the left. You should see a helicopter floating there so press "X" to swing
    from it and then swing from the next two to land on the fourth collectible
    (Toys Card #6). Head back the way you came and now jump up to the next ledge
    heading to the right. As soon as you land, you should see the fifth
    collectible (Toys Card #4).
    
    Next you want to keep heading to the right, up the blocks and then turn to
    the back wall and jump up the wall slats. Follow the paint smear trail that
    is on the wall and youíll see it turn to the left. Thatís where you are going
    too. Leap over, shimmy left and leap to the crayons. Jump up the crayons and
    quickly move right to the floating book and then straight across to an orange
    book. A block pile will appear so dash through it and grab the sixth
    collectible (Toys Card #2). Get back to the floating book as fast as you can
    and ride it up, then head to the left.
    
    Youíll get to an egg crate and a pink book will come down. Hop onto it and
    ride it up into the hamster cage. There is a blue platform in there with you
    so use that to double jump to reach the bottom of the tunnel leading up, then
    wall jump to the top of the tunnel. Inside this cage is the seventh
    collectible (Special Card #6). Drop back down and continue to the right
    through the tunnel. Hop onto the blue book and the walls of the house will
    break off. Jump to the green book that rises and then get ready to head to
    the left jumping from book to book until you reach the pink bag on the other
    side.
    
    If you look to the left you will see the eighth collectible (Star Command #17)
    on a green bar of soap. This completes the Star Command set so youíve unlocked
    the "Stunt Park Bowling" event for the Toy Box mode. Jump to the gray box to
    avoid the picture frame, then to the milk carton, the gray pan and finally
    leap to the card. Head back to the gray pan, then leap to the blue picture
    frame. Jump to the pink cushion and then the red box. Youíll now be heading
    to the right by starting on the plate and then hoping along the books. Move
    fast because another picture frame will come from behind you to push you off.
    Jump to the piece of wood then hop along the dominoes and out the window.
    
    Youíll find yourself on a plate so just hop on the grind rail and head down.
    Get ready to jump to the green rail on the right before you fall off and then
    press "X" to duck through the house. Jump across the plates and into the
    opening. Drop down, grab the battery and walk it to the machine. This will
    power the butterfly lift. Take it to the top and then follow the purple ledge
    to the left for the ninth collectible (Toys Card #3). Head back to the lift
    and out the door that is in front of it.
    
    Ride the grind rail and jump to the first green rail on the right, then jump
    to the green rail on the left. Duck through the asteroid and ride the rail to
    the end. Youíll land inside another asteroid so head down and to the left.
    Ground pound to break through and youíll see the tenth collectible
    (Townsperson - Blue dog). Achievement Unlocked! (Townspeople Hunter)
    
    Find the grind rail, leap over the pinwheel, press "X" to duck thru the
    asteroid, leap over another pinwheel and youíll be back to where you started.
    Move straight ahead to the next grind rail and duck thru the asteroid. Youíll
    land on a breakable platform so find a safe spot and go to it. Hop across the
    new platforms to reach the battery. Pick it up and hop on the rail, jump the
    pinwheel and jump to the green rail on the right. Now hop back to the rainbow
    rail on the left and just jump from it to the blue rail on the left to avoid
    the worms the witch shoots at you. Place the battery in a machine and go back
    up the lift.
    
    Back out to the rainbow rail but this time you will be jumping to the yellow
    rail on the right. Jump to the rail on the left and press "X" to duck through
    the star. Youíll land on a rainbow, so move the only way you can along the
    coins and rainbows. Youíll come to a heart and another rail. Jump on and leap
    the two pinwheels to land on another heart. Hop across the peppermints, hearts
    and buttons to the next battery. Grab it and jump on the rail. Jump the
    pinwheel, jump through the first star, duck through the next star and jump the
    pinwheel to a star. Move to the next rail and then jump to the yellow rail on
    the right and youíll jump back to the rainbow rail on your left. Once again,
    avoid the worms and ride back to the control center. Place the second battery
    and go back up the lift.
    
    Youíll be on the rainbow rail a third time and this time you will be jumping
    to the right on the purple rail. Then left to the next purple rail and then
    to the right purple rail. Youíll zigzag under a chair, jump two pinwheels and
    come to a stop. Jump to the chair, the book and the edge of the drawer. Shimmy
    left, jump the gap and drop down below to the next battery. Grab it and hop on
    the rail, then onto the next, jumping pinwheels along the way. Jump to the
    right purple rail, then the rainbow rail on the left. Again, avoid the worms
    as you work your way down. Place the final battery and the door will open so
    go ahead and jump on the next rail.
    
    You are going to duck, jump, jump, duck, jump, jump, duck, jump left, jump
    left, jump right, jump right, jump left, jump right, jump left, jump left,
    avoid the worms and get back to the yellow rail. Jump the electricity along
    the way and leap to the other rails as you wind through the interior. Youíll
    end up back outside and the camera angle will change so you are heading toward
    the screen. Now you need to jump from rail to rail avoiding more worms. After
    the worms the camera will shift again and you will need to bounce back and
    forth across the three rails as the break in front of you. At the big explosion
    you want to end up on the outside rail and then for the end you need to be on
    the inside rail.
    
    Grab the big battery to the right and put it into the machine and all the
    equipment will turn on. Jump over the green and red platforms to the center.
    Head to the right, move across the walkway and up the ramp. Now cross the
    rotating blocks and grab the battery. Carefully walk back with the battery.
    You wonít be able to run or jump so time the rotation blocks well. Once across,
    place this battery in the machine ahead of you. This will activate more
    equipment.
    
    Go back to the center and start to climb up the three platforms. Then you need
    to wall jump at the glowing arrows to the reach the top. Move to the right
    timing your jumps and you will then need to wall jump to the rotating
    platforms above. Head left and leap from platform to platform, step on a
    button and wall jump to the top. Ride the next rail, leap through the two
    electrical fields when they come down and grab the final battery. Toss it
    thru the electricity and make your way one at a time. Drop down, place the
    battery in the machine, cross the ramp that extends and you are done.
    Achievement Unlocked! (Rocket Launcher)
    
    
    ===============================================================================
    Level 6 - Prison Break / Hide and Sneak                               (x03f)
    ===============================================================================
    
    First, if you are going for all the achievements then a story based one is
    coming up. You need to make it all the way through the level without being seen
    by any spotlights that causes an alarm to go off. You can be slightly lit up
    by the spotlights but overall you want to avoid them as much as possible. If
    you set off an alarm donít worry about it as you can just replay the level
    over and over until you have it mastered. Also if you do get caught the first
    time, go ahead and finish so you can grab all the collectibles and get an
    understanding of the level. The second time will be much quicker because you
    can focus on just rescuing your friends and not going out of your way to
    gather things.
    
    You start the level with just Woody and need to rescue the other toys. Buzz
    is now reprogrammed and he is also unavailable to control for this mission but
    you can switch to him and get an idea where heís at so you can avoid him while
    he patrols.
    
    First head up the pink ramp and move to the "!" and press "X". The mysterious
    voice will give you the tasks you need to complete for this mission and then
    the side gate will open. Grab the red handle and slide the gate to the right.
    Head down the steps and move along the wall around the red light to the red
    switch and press it to shut off the light. With Jesse free, run into the run
    sheís inside and run past her to the window in the back of the room. Make a
    right and you find the first collectible (Alien - Prisoner).
    
    Move back to the red box and push it through the opening straight ahead along
    the blue carpet until it stops. Jump up and hang on the top ledge for a second
    so you can pan the camera around to make sure the coast is clear. Once
    everything looks good run to the first table, take another quick look around,
    then dash straight ahead to the small brown chair and up on top of the second
    table for the second collectible (Toys Card #7).
    
    Looking at Slinky Dog in the distance, pan the camera left to the third table
    and you should be able to see the third collectible (Toys Card #9) underneath
    it. After the cars go past, you have a brief window to leap out onto the
    ground and then run in grab the card and get on top of the table fast to
    avoid the cars circling the table.
    
    To the right of this table is a wall that helicopter spotlights are moving
    along. Underneath the table along that wall is where the fourth collectible.
    (Toy Card #8) is waiting for you. Let the car pass and then leap to the ground
    and dash over to it. Quickly come out and move to the left. Youíll see two
    spotlights moving around on the ground. Wait for your opening and dash inside
    of the area Ham is being held in. Go past the ramp leading to him and straight
    back against the wall is the fifth collectible (Toys Card #11)
    
    Now go up the pink ramp but DO NOT go to Ham yet. You need to turn off the red
    light first so head to the right. Youíll see a spotlight moving along a shelf.
    Your job is to time the first jump to grab the shelf, pull yourself up and
    then run across while the light moves around it. So as soon as the light comes
    up and starts to move to the right chase after it and you should be fine.
    Fall down on the other side and then jump back up to the second shelf. If you
    just jump from one shelf to the next you may trigger the light above you so
    just play it safe. Now you should have hopped up and be standing on the second
    shelf. When the light is all the way down, quickly jump over it to the right,
    grab the edge of the shelf and pull yourself up.
    
    Head to the back of the wall and leap up to grab the red window sill above you,
    then leap up to the second red sill. Shimmy to the right and jump the gap to
    grab the sixth collectible (Toys Card #10). This card set is now complete and
    the cow cannon is unlocked in "Toy Box" mode. Now, shimmy back to the left,
    jumping the gap again and keep heading left. When the spotlight moves down
    leap the next gap and you should see the switch below you. Shimmy to the left
    towards it and press "B" to drop down to the shelf. Press the switch and then
    jump down to save Ham.
    
    With the spotlights off, head back to the right along the countertops, and
    move back towards the second table top where we saw Slinky Dog. Use the yellow
    chair to reach the top of the second table and you should see the spotlight
    gate that we need to go inside of to save Slinky Dog. Jump down to the ground
    and time your entry past the lights. Immediately to the left once you're inside
    is the seventh collectible (Toy Story 3 Card #2). Go to the box that has the
    coin on top of it and then use the hook to reach the top shelf. Follow the
    shelf to the left and you should see a butterfly that you can hook onto. DO
    NOT hook onto this first one. Instead, double jump towards it and then press
    "X" in mid air to hook onto the second butterfly. The reason I skip the first
    butterfly is that the camera goes a little weird and it is sometimes hard to
    get aligned for the second butterfly and you fall to the ground and thus have
    to start the section over. While swinging you then need to hook onto the third
    butterfly which will take you to a small shelf. Hop straight up the four red
    wall slats and leap to the top of the door on your right. Shimmy across and
    leap to the pile of blue book below.
    
    Youíll come to four alternating lights. Stop to watch the pattern for awhile
    and when you have it figured out make your move. First when the lights go off
    youíre going want to stop under the third light (the green one). Then, when
    the second light turns off, run under it. Now wait for the third and fourth
    lights to turn off and run all the way to the right to reach the switch. Turn
    it off, turn around and head back to the blue books and over the top of the
    door. Drop back down the four wall slats and you are back on the small shelf.
    Look down to see Slinky Dog and leap to him for the rescue. Move Woody to the
    back corner of the countertop by the vent and leave him there. Switch to Jesse.
    
    Jump to the red box and the hang out for a second to make sure the coast is
    clear. You should see Rexís cage in the background so head to the first table.
    Make your way between the spotlight gate and you will see three red darts
    directly in front of you. Jump and press "X" to make your way up but stop on
    the third dart. Pan your camera around and look up to see a spotlight moving
    up and down the gap in front of you. Once it starts moving up, quickly get
    into the opening and wall jump up the gap. You want to end up on the right
    hand side on top. 
    
    Head right, hop down and press the switch. Keep heading to the right, jump the
    gap and you should see the eighth collectible (Toy Story 3 Card #1) on a shelf
    in front of you. Turn around and jump back to the left but stop on this first
    bookcase. Facing Rex, if you turn the camera to the left youíll see an overhead
    light. Jump up to it for the ninth collectible (Andyís Memorabilia) and
    continue across the light you are on to the other end. Now, double jump
    across to the next light to grab the tenth collectible (Special Card #5).
    
    Move back along the lights to the bookcase and now start heading back along
    the shelf tops to Rex. When you come to the first spotlight, wait for it to
    move down then leap over it. Run to the wall and jump up to grab the ledge.
    Two lights are moving in a circular pattern. What you need to do is leap over
    the first light as it moves along the bottom toward you, shimmy to the left and
    then leap the next light after it drops down. This is probably the trickiest
    part so it may take some practice. Donít worry about it though because if you
    do get caught you start right at the top shelf in this area. If you are going
    for the "donít get seen" achievement and donít get it the first time, you may
    want to switch around the order of saving people and come here first. The
    reason I suggest that is if you can finish this without being seen the rest
    of the level is easier.
    
    Drop down to Rex and press "X" to complete the level. Achievement Unlocked!
    (Making a break for it) If you also managed to not get caught in the
    spotlights and set off the alarm then youíll get a second Achievement
    Unlocked! (Sneaky Sneaky).
    
    
    ===============================================================================
    Level 7 - Junkyard / Trash Thrash                                     (x03g)
    ===============================================================================
    
    Once again, move your crayon and press "A". You start the level on a conveyor
    belt that is forcing you to the left. You need to avoid the boxes that are
    moving toward the crusher while keeping the three aliens safe. To do that
    pick them up and keep throwing them to the right. I like to keep them all
    up in the top right corner because it makes it easier to keep track of them.
    After a minute or so, the side door opens up and you need to toss all three
    of them inside. Then head to the front of the screen and just keep running
    along this side double jumping over the boxes until the conveyor belts stops.
    
    Now let the excitement begin. You need to complete this level quickly and
    as a team. There is a lot of switching back and forth and we are going to be
    grabbing collectibles while we go so get ready.
    
    Immediately switch to Woody and run toward the screen and press "Y" to smash
    through the vent. Head left, climb the ledge and use your hook ability on the
    handle to land on the top shelf across the gap for the first collectible
    (Andyís Memorabilia) Achievement Unlocked! (Memories) This will also power
    the wall blocking Buzz so quickly switch to him. Run to the right and bust
    through the fan. Drop down, turn left and drop down again. Push the block out
    of the way and quickly get across the platform Woody lowered before it blocks
    your path. If it is already up, switch back to Woody and swing on the handle
    again to get it lowered. Now back as Buzz, pick up the box on the other side
    of the lowered wall and wait for the wall to pop back up. Once it does toss
    the box into the hole.
    
    Switch to Jesse and head LEFT. At the end of the vent is the second
    collectible (Toy Story 3 Card #11). Now head to the right and bust through the
    fan. Head toward the back and follow the pipes around to the yellow and black
    striped edge. Jump toward the red valve using "X" to stick the landing, and
    jump toward the screen again to land on some more pipes. Jump on the box that
    Buzz threw down and leap to the higher ledge to the right to grab the third
    collectible (Toy Story 3 Card #7). Now double jump under the platform that
    we left Buzz on to the back of the screen. Again look for the yellow and black
    caution paint on the edges. Turn left and leap to the pipes for the fourth
    collectible (Special Card #8). Jump back to the right and keep going to leap
    onto another red valve and shut off some steam for Woody.
    
    As Woody, head to the right and follow the round edge to the back wall. Jump
    onto the yellow and black pipe and shimmy to the right, leap past the
    electricity and climb up four more pipes. Now, shimmy to the left and jump
    over to the big red button. Press it to turn off the electricity. Get back
    on the pipes and shimmy all the way to the right. Jump over to the air duct
    and youíll see the fifth collectible (Toy Story 3 Card 10) in the back. Grab
    it and keep heading right, drop down and stop by the fan.
    
    Switch to Jesse. Now heading right, leap from valve to valve, pressing "X"
    each time to stick the landing. The third valve shuts off the fire. Continue
    as Jesse, following the path around to the right and jump then press "X" onto
    a button that releases electricity upwards. Switch to Buzz and quickly move
    to the right jumping along the way and wall jump the gap through the top that
    Jesse opened. 
    
    Grab the box in the left corner and throw it into the fan in the background
    by Woody. Then take a second box and toss it into the fan on the right. Now
    grab a third box and move to the right and drop down the edge. Toss the box
    over the back edge and switch back to Jesse. If the button she is on has move
    back to the left side just jump straight up and press "X" again to move it
    back to the right. Now get over to the box Buzz dropped, climb on top and
    jump to the left for your sixth collectible (Alien - Zurg).
    
    Switch to Woody and run across the fans that Buzz destroyed. Keep heading to
    the right and you will come to another handle that you can swing across with
    "X". Switch to Buzz and leap up to the right platform and cross the newly
    lowered wall. You will be facing the smashing device now so when the time is
    right, dash across them with "Y" twice to get through. On the other side hop
    the small ledge, double jump to the left and pull yourself up. Grab the block
    and push it into the first crusher to stop it. Now jump on top of the first
    crusher and time your dash through the second crusher to the block on the left.
    Push it into place to stop the second crusher.
    
    The explosion knocks down the blue wall for Woody and the red pipes for Jesse.
    Switch to Woody and move to the right and leap up to the seventh collectible
    (Toy Story 3 Card #4) on top of the duct by some coins. Drop back down to the
    left and cross the blue floor by running toward the screen to find the eighth
    collectible (Toy Story 3 Card #3).
    
    Switch to Jesse and leap across the flaming pipes to the right. Use a single
    jump and press "X" to stick the landings. Youíll end on another red valve
    that shuts off steam for Woody. Jump to the ledge on the right and grab the
    ninth collectible (Toy Story 3 Card #9). Switch to Woody and use "X" to swing
    across the gap landing by the yellow button and the tenth collectible
    (Toy Story 3 Card #5). Press the yellow button and switch back to Buzz. Now
    cross the swinging platform to the right and land near the red button. Press
    it and switch back to Woody.
    
    Swing back to the left and work your way around the corner to the next set of
    swinging platforms that Buzz just started. Leap across both of them and land on
    the pipes along the back wall. Drop down and shimmy to the right, leap to the
    duct and follow it as the camera pans into position. Swing to the handle and
    land on the other side for the eleventh collectible (Toy Story 3 Card #6) then
    switch to Buzz. Drop down to the right and move toward the screen to grab a
    box. Pick it up and drop it over the opening on the left side. Pick up a
    second box and carry this one as far back as you can and get ready to throw
    it to the right.
    
    Switch to Jesse and run to the right along the pipes. Pick up the box and drop
    it into position so you can reach the high ledge on the right. Move to the
    right and jump to the small button being sure to stick the landing with "X".
    Switch to Woody and swing back across the handle being sure to land on the
    other side. Finally switch to Buzz and toss the block into the opening on the
    top of the grinder machine. Achievement Unlocked! (Mashing the Masher)
    
    
    ===============================================================================
    Level 8 - Haunted Bakery / Muffin to Fear                             (x03h)
    ===============================================================================
    
    And now weíve come to the finale. This last stage is just a big boss fight but
    weíve got some collectibles to grab before finishing it off. For the last time
    in story mode, move your crayon and press "A". We are going to just completely
    ignore the enemies for now. From the start of the level turn left and head
    down the road toward a scaffold type structure that you can see in the
    distance. Hop to the rock ledge on the left, then to the small wood ledge
    and finally up to the top for the first collectible (Special Card #7) and
    Achievement Unlocked (Really holding all the cards).
    
    Now letís do some property damage. Head back toward town and completely
    destroy every wall of the first building on the right, the barber shop. Once
    you are done a card will appear on top of the burnt up ruins. Jump to it for
    the second collectible (Toy Story 3 Card #12)
    
    Now completely destroy every wall of the next building on the right, the
    general store. Once again, the card will appear at the top when youíve
    reduced it to ash. From the back, jump to the ledge and then walk up the
    slope and leap to the third collectible (Toy Story 3 Card #15).
    
    Now completely destroy every wall of the next building on the right, the bank.
    Once again, the card will appear at the top when youíve reduced it to ash.
    From the back, jump to the ledge and then walk up the slope and leap to the
    fourth collectible (Toy Story 3 Card #14). At this point you may need to grab
    some health so just run around and find some.
    
    Continuing our counter clockwise movement, the next building on our agenda is
    the saloon. By now you know the routine. Destroy the building to reach the
    fifth collectible (Toy Story 3 Card #17) on the roof.
    
    Continuing our counter clockwise movement, the next building on our agenda is
    the jail. By now you know the routine. Destroy the building to reach the sixth
    collectible (Toy Story 3 Card #8) on the roof.
    
    Surprise! Continuing our counter clockwise movement, the next building on our
    agenda is the hat store. By now you know the routine. Destroy the building to
    reach the seventh collectible (Toy Story 3 Card #13) on the roof.
    
    And finally, continuing our counter clockwise movement, the next building on
    our agenda is the newspaper press. Destroy this last building to reach the
    eighth collectible (Toy Story 3 Card #16) on the roof. Achievement Unlocked!
    (Holding all the cards) This also completes this card set unlocking the Rally
    Racer.
    
    As a bonus for all of our hard work the ninth collectible (Alien - Witch) has
    appeared in the middle of town. Achievement Unlocked! (No claw required) and
    a second later Achievement Unlocked! (The Collector) Now if you happened to
    die while attempting all the above building destruction the alien wonít be
    there. The requirement to open him is that every building is COMPLETELY
    destroyed at the same time. The problem is that if you died along the way,
    the buildings you already destroyed are regenerated. Not to worry though,
    just get all the cards and continue with the boss fight. There is going to be
    so much destruction that you will have more chances to grab it before we are
    done.
    
    So far weíve been just avoiding the muffins but now itís time to take them
    out. Run back to the only building standing which is the bakery the muffins
    are coming from. Just run straight up the hill and take up a position on
    either side. Turn 180 and start blasting the muffins as they come towards you
    up the slope. After this first wave some more small muffins and a large one
    get shot out past you into the street. The reason for running up the hill
    should now be apparent since the only attack the big muffin has is a
    shockwave that can't travel up the slope, so just stand there and pick them
    off again. Repeat as needed until a large wedding cake replaces the bakery. 
    
    On the next phase, 5 little witches come out so just head over to the new
    cannon that just beamed up, hop in and blast away. One life bar down. Now a
    big witch comes out so either step on the warp pad to cross over to the cow
    launcher or just run over to collect power-ups for ammo or health if you need
    to. Jump onto the new gun that just showed up and let the cows fly. Second
    life bar gone. The third life bar is just a repeat of the first and the fourth
    life bar is just a repeat of the second. On the final life bar, you get both
    small and large witches and the game wants you to bounce back and forth
    between the two guns. I'm going to suggest to NOT do that, instead stay with
    the cow launcher. Take your shot and when you get a hit on the big witch,
    quickly leave the gun, teleport over to the cannon and then teleport back to
    the launcher. By the time you do this another large witch should have spawned
    and you now just rinse and repeat 4 or 5 more times. The reason I suggest
    this is that they share the same lifeline and the larger witch is just easier
    to hit. Hitting it once takes it out, while with the small ones you have to
    eliminate the whole pack. It might be helpful to thin the pack a bit by
    killing 2 or 3 of the small witches so you donít have to deal with all the
    green bubbles. Also, be sure to run out to grab ammo and health if you need
    to. Once you land that last cow congrats and end of Story Mode. Achievement
    Unlocked! (Muffin Massacre). If youíve followed the guide to the letter you
    should now have 20 of the 38 achievements and 465 gamerscore.
    
    The next step is to jump into the "Toy Box" mode, so get a drink and a snack
    and letís go for it.
    
    
    ===============================================================================
    Toy Box Mode Walk Through                                             (x04)
    ===============================================================================
    
    OK if you are continuing from the Story Mode guide above youíll find yourself
    on the "game board" screen. Find Alís Toy Barn and press "A" to enter. Here
    youíll find the "Toy Shelf" where you can check the status of the unlockable
    items that open by grabbing the cards in Story Mode, the "Figure Collection"
    showing all the figures we found in Story Mode and finally the mystery egg
    machine.
    
    At the mystery egg machine you can exchange tokens for prize capsules. This is
    the only place to spend tokens so use them all. This is random but you can get
    the following capsules:
    
    Alien Explorer in white suit with compass
    Parka Outfit
    Harlequin Hat
    Pink Fairy hair with rear swoop and two blue lines
    Skull Mask
    Alien Slime Monster
    Tree Stump Hat
    Blue Guy with white shirt and brown pants
    Ice Cream Swirl w/sprinkles Hair
    
    Plus some others... None of these are required to get "Western Collector".
    
    Once youíve spent all you can go ahead and exit the store. Move your crayon
    over to the Toy Box and press "A" and pick whatever character you prefer. No
    one character has any advantage so just use who you like. I want to remind you
    again to SAVE often. The Toy Box mode only does an auto save when you return
    to the game board screen. It does not save after completing missions,
    objectives or finding collectibles. So if there is anything you donít want
    to repeat, SAVE.
    
    
    Main Town                                                             (x04a)
    -------------------------------------------------------------------------------
    Just a quick note, I'm continuing from where I left off as outlined in Level 2
    of the Story Mode walkthrough. At this point, you should have already done the
    "tutorial" portion of the Toy Box. If you are joining me for the first time
    and just jumped to this section, then please read the first couple of
    paragraphs of Level 2 (x03b) first. Once you have that introductory portion
    completed, you will be at the same place we are now going to continue from
    below. If you've been with me from the beginning than just continue on down
    the page.
    
    Now that youíve entered the toy box again, run over to Stinky Pete and get the
    "Help Slinky" mission. Next find the little guy with a red cowboy hat and get
    the "Painting Party" mission. And then find the little guy with the white
    cowboy hat for the "Lost and Found" mission.
    
    Now letís take a couple of minutes to explore and find some prize capsules.
    Starting at Ham and facing the Town Hall (building with the clock on it) you
    should see the saloon on the left. Double jump to the balcony to get (CP1)
    Dragon Windows. Now hop to the roof to get (CP2) Milk Bottle Hat. Directly
    across the street is the general store and around the back on the balcony roof
    is (CP3) Ship Captains Hat. Use the box to reach the roof for (CP4) Curlers
    Hair. Head behind town hall for (CP5) Tiki Mask Hat. On the side of town
    Stinky Pete is on, there should be a Pink Pig vending machine in the distance.
    Head toward it and youíll find (CP6) Spikey Hair by a water tower. Up the path
    and directly to the right of the pink pig is (CP7) Pirate Outfit. Now run past
    the pink pig over an arch for your first Pict-O-Matic disc, (CP8) Balloons Hat
    and note a rainbow chest (RC1) for later. The disc will unlock the first batch
    of Pict-O-Matic scenes but we will deal with those much later. You will also
    complete the "Lost and Found" mission for grabbing it.
    
    Head back toward the pig but stop on top of the arch. Look down and to the
    right for (CP9) Finding Nemo Hat. Continue the only way you can and youíll
    run into (CP10) Scruffy Lady Hair in the middle of the path. Youíll come to
    a bridge but before crossing it look down and to the left off the edge to see
    (CP11) Striped Walls. Drop down and grab it. Run ahead toward the waterfall
    and cross the three rocks that are in the water. After jumping off the third
    one you will land at (CP12) Finding Nemo Outfit. Turn right and run under the
    bridge for (CP13) Plunger Hat. Now turn around and head back the way you
    came. Jump up the ledge, run past Zurgís door and over the bridge. Make the
    first left into a mine shaft and take the left fork for (CP14) Conroy Outfit.
    To your left and down the slope is (CP15) Bride Hat and you will get your
    first Gold Star for "Prize Capsule Collector". Keep following the path and
    youíll run into (CP16) Small Flower Pot and a new area Slinkyís Farm. For
    now, turn around and come back later. As you head back through the mine shaft
    you now want to make a right at the fork. Head up and around the hill for
    (CP17) Goo Trashcan. 
    
    Now turn around again and head back to town. Run right past the town on the
    main road and youíll see some pumpkins on your right. Keep going on the road
    until you see a large brown gate with a wagon wheel at the top. This is where
    the stagecoach enters from. Nothing happens now though so just take the path
    to the left. Hugging the mountain wall you will pass a gold vein on the left
    (mine it with "X" if you want) and a purple box (ZB1) on the right. Make note
    of the box for later. Keep going along the wall and youíll see (CP18)
    Basketball Player Outfit in front of you. Head back toward town passing the
    purple box and the wood walkway leading upwards. As you round the corner
    youíll see a dirt slope leading up the mountain to the right. Climb and jump
    the couple of steps to the top where youíll find a "?" and (CP19) Small
    Planter Box. Fall down to the right and youíll see a gold vein. Mine it if
    you want then look right to see a knight chess piece (KN1) and (CP20) Scruffy
    Lady Outfit up on a ledge. Take note of the knight for later and grab the
    capsule. Turn around again and head back into town and you should see (CP21)
    Pot Hat directly in front of you.
    
    Now back in town, the little guy with the white cowboy hat has another mission
    for you so go talk to him for the "Pict-O-Magic" mission. We will deal with
    this later too so for now follow your on-screen compass which is located in
    the bottom right corner. It should lead you past a well and into another
    entrance into Slinky Dogís farm. 
    
    
    Slinky's Farm                                                         (x04b)
    -------------------------------------------------------------------------------
    Run through the tunnel and go talk to Slinky who should be right in front of
    you. Heíll give you the "Deliver Cows" mission. Before doing that, lets clean
    out the prize capsules.
    
    Pan the camera around until you see another pink pig machine. We are going to
    work the whole section clockwise. Run toward the pink pig and you will find
    (CP22) Blue Cowboy Outfit up on the ledge to the right. Now follow the ledges
    around as they curve to the left and you will come to a mining area with a
    well and (CP23) Propeller Hat right in front of it. Climb on top the mining
    building and run up the ramp to find (CP24) Baby Outfit on the left. Head
    back down and on the left is a blacksmith. Behind it, are (CP25) Ballerina
    Outfit and the second Pict-O-Matic disc.
    
    Keep moving clockwise along the mountainside and you will pass an exit to the
    main game board and the mine shaft tunnel from earlier. Jump up the ledges and
    keep moving uphill along the left mountain side wall. Youíll reach the top and
    see a wood fence, a couple of cactus and (CP26) Pink Cowgirl Outfit on your
    right. Now continuing clockwise, on the left is a covered ramp and a small
    opening. Head inside, move to the edge and look down to see another purple
    box (ZB2) and (CP27) Colorful Fro Hair. Hop down to the capsule and turn right
    to see (CP28) Colorful Suit Outfit. Head through that tunnel and youíll be
    back outside at Slinkyís farm but donít drop down yet. Instead turn right
    past the cow and climb up the wood plank wall in front of you. From the top
    of it you will see another plank wall on your right so climb up it. Go through
    the broken fence and youíll be at the upper corral. Turn right and you should
    see (CP29) White Cowboy Hat. Now turn left and in the distance youíll see
    (CP30) Viking Hat.
    
    Jump over the fence on your right and make your way back down to the ground
    and youíll land near a well. There should be an upward slope on leading to a
    gate with a picture of Bullseye on it and (CP31) Parted Hair. Over the edge of
    the fence on the right is another rainbow chest (RC2). Run past it for now
    continuing clockwise and youíll run right into (CP32) Pink Cowgirl Hat and
    another knight piece (KN2). As you continue your loop, youíll come to a gate
    with a checkered flag sign above it. To the left of that gate is a wooden
    walkway. Follow it up and leap the gap to see another rainbow chest (RC3).
    Continue along this upper ledge and leap the next gap and youíll see (CP33)
    Wall-E Outfit on the ledge to your left. After grabbing it, continue the way
    you were going and you will come to (CP34) Syndrome Outfit in a wall jump
    section. Make your way up the wall jump and to the left in the corner is
    (CP35) Viking Hat - Alien. Continue along the edge and youíll end up at the
    some mine cart tracks. Jump on top of the tracks and slide to (CP36) Viking
    Outfit and (CP37) Mrs. Incredible Outfit. Continue into the tunnel and when
    you come out the other side (CP38) Nemo Outfit will be right in front of you.
    
    Climb the plank wall and at the top on the right is knight piece (KN3). Head
    to the back gate and off on the left is a small opening. Run through it and
    youíll be at a wall jump section. Make your way to the top for (CP39) Dory
    Outfit, (CP40) Eve Outfit which will give you the gold star for "Prize Capsule
    Enthusiast", (CP41) Jack Jack Outfit and (CP42) Dash Outfit. Drop back down
    and head back to the last knight piece and youíll see some more mine cart
    tracks. Jump on for (CP43) Violet Outfit and run into the tunnel for (CP44)
    Sulley Outfit. When you come out of the tunnel turn left and leap to (CP45)
    Mr. Incredible Outfit and then drop down to the right for (CP46) Mike Outfit.
    
    Thatís enough capsules for now so let's go do some missions. Do a double jump
    off the edge to your right and head back to Slinky Dogís farm. Find the brown
    cow hopping around out front, grab it and throw it into the lower corral that
    Slinky is standing by. You should see a black and white cow on the upper ledge
    in front of you so grab it and toss him into the corral. Climb up to the upper
    corral that we ran through earlier to find the last two cows and toss them
    into the lower corral with the first two. While carrying the cows you should
    get the gold star for "Strongman" and after placing the fourth cow you will
    have completed the mission "Deliver Cows". This will also unlock the Barn for
    purchase at the store. Run to the store in this area which is by the pink pig
    and buy the Barn. While it is being built return to Slinky and speak with him
    for the next mission "Find Cowbells". Run around the area and youíll find one
    near the blacksmith, two will be on the level right before the upper corral,
    one will be near the upper corral and the final one will be in the same cave
    behind the lower corral that has the purple box. While doing this the Barn
    will be completed and the Garden will become available for purchase. When you
    get the last cowbell it is mission complete.
    
    Head back to the store and buy the Garden. While it is being built, find
    Slinky for the next mission "Barn Dance". This requires you to grab the guy
    they show walking out of the tunnel and 3 other random people (not aliens) in
    the Barn. You should be able to find enough people in the area to complete
    this but if not just go grab someone from town. I donít know why but for some
    reason the farmer will not count toward the total so donít bother with him.
    On the last person youíll get the mission complete. You should have also got
    the message that the Garden is complete and the Paratroopers are ready for
    purchase so go buy them from the store and while youíre at it buy the "Tailor"
    too. If you find yourself low on money you can just run around and mine some
    gold or smash some boxes until you have enough.
    
    Go talk to Slinky again for another mission "Grow the Crops". If you look into
    the garden youíll see that the corn is highlighted so go over to it and press
    "X" to start the mole hunt mini game. Just toss a ball at three moles and you
    win. Youíll get mission complete for "Protect the Corn" and "Grow the Crops"
    and you should get the gold star for "On a Mission". Now go to each of the
    other three signs in the garden and repeat the same steps to complete "Protect
    the Carrots", "Protect the Pumpkins", "Protect the Tomatoes" and get the gold
    star for "Green Thumb". Go to the store and buy the "Barber Shop" then return
    to Slinky for yet another mission the "State Fair Crop Contest".
    
    Unfortunately we will need to put this one on the back burner for awhile. Talk
    to Slinky a second time and he will give the mission "Return to Mayor Ham".
    Head back to town and hunt him down.
    
    
    Return to Main Town                                                   (x04c)
    -------------------------------------------------------------------------------
    Ham gives you the mission "Populate the Town" and the "Pioneer" figure unlocks
    at the store so go ahead and buy him to complete the mission. This will unlock
    the "Piano Player" for purchase and you will notice that a prize capsule just
    appeared over in the area near Stinky Pete so head on over to pick up (CP47)
    Gold Suit Outfit and you should also see a present sitting on the ground near
    the wooden platform so grab that too for your paratroopers. A small cut scene
    shows them dropping into position and these missions are now ready whenever
    you want to do them. Weíll let them sit for the moment and talk to Mayor Ham
    again for the next mission "Build the Jail". Both the "Jail" and the
    "Newspaper" are now available for purchase. Go ahead and start with the
    Jail and buy the "Piano player" while you are at it.
    
    While the Jail is being built, talk to Stinky Pete to receive the "Conroyís
    fallen in the Well" mission. Jump into the well behind the town hall to find
    him at the bottom. At this point youíll probably get the gold star for "Gone
    Wandering" if you havenít already. Completing this task unlocks the "Goo" from
    the store. Talk to Conroy while you are there and get the "Well Well Well"
    mission. We will complete this while doing other things so donít worry about
    it for now. Instead, Iím sure youíve noticed the collectibles lying around so
    letís grab them all starting with the closest one on your left (CP48) Finding
    Nemo Chest. Now we will work our way clockwise to get (CP49) Find Nemo
    Windows, (CP50) Finding Nemo Coral, (CP51) Finding Nemo Fins, and (CP52)
    Finding Nemo Walls. Head up the mine cart tracks for (CP53) Finding Nemo Reef
    and (CP54) Finding Nemo Doors. Now jump back out of the well. You might see
    a bandit creeping around now, so go ahead and hit him with a ball, pick him
    up and throw him in jail. Once youíve caught five bandits youíll have
    completed your first Pict-O-Matic mission, "Jailhouse Jamboree". Then, when
    you reach a total of fifteen youíll get the gold star for "Jailer". Donít
    bother going out of your way for either of these. They should come during
    natural progression. If youíve been mining all the gold veins as we came to
    them then you should also have or be close to having the "Miner 49er" gold
    star. If not donít worry youíll get it shortly.
    
    Run to the store in town and buy the "Goo" and you should get the gold star
    for "Power Shopper". Now go ahead and buy the "Newspaper" too. Find Mayor Ham
    and talk to him for another mission "Mayoral Election". Once the Newspaper
    is built the "Camera" is unlocked to buy from the store. Donít get it yet.
    Talk to Stinky Pete and get the "Rescue the Trapped Miner" mission. From your
    mission screen highlight this Stinky Pete mission and press "A" twice to make
    it current. Now follow your compass to the outskirts of town where the cave
    in occurred. You should see it highlighted in the distance with a green
    spotlight. Run to it and press "X" for mission complete. Now talk to the
    miner and get the mission "Bustin at the Seams". Pick the miner up and toss
    him into the tailor building for some new clothes. Pick the "I love Ham"
    shirt, itís a white "T" shirt with Hamís picture in a heart. Mission Complete.
    
    Run to the front of town hall and talk to Wheezy the penguin for the "Picture
    of Stinky Pete" mission. For this weíll need the camera so letís go buy one
    at the store. Once youíve made your purchase quickly run to the top of the
    saloon and you should see a small army guy up there. Pick him up and watch
    for the stagecoach. Eventually it makes the turn at the "T" intersection and
    you will see it pass between the buildings. As soon as you see it, toss the
    army guy into the air towards the wooden platform on the right because thatís
    where the stagecoach is going to stop. The object is to land on top of the
    stagecoach so as you are floating toward it, use your shadow as a guide and
    the second you can see the whole thing on top of the stagecoach press "B" to
    drop to it. This will get you the gold star for "Moving Target". If you donít
    do it this first try donít worry about it as youíll have other opportunities
    later. 
    
    Now since you are here go ahead and pick up the army guy again and toss him
    at all the targets scattered around. There are six different targets here so
    land an army guy on each of them. They are marked with spotlights and green
    smoke but some are hidden around corners and down by the water so you wonít
    be able to to see them until youíre in the air. There is no penalty for
    missing and you can try as often as you like. During the course of play you
    will need 15 of them to land on different targets. There are thirty targets
    total so you should have no problems. Just look for green circles with stars
    in the middle and a downward facing arrow to mark the locations of each launch
    point. After getting all six (or as many as you feel like doing) go to where
    the stagecoach stopped and pick up your camera. Press "X" to open the camera
    mode and then pull "RT" to snap a photo. Then press "X" to post it and its
    mission complete. Go ahead and talk to Pete to unlock a new section and a new
    mission "Save the Mule". Hold off on this for a minute and go back to Wheezy.
    
    He will give you the next photo assignment "Picture Perfect" and the goal is
    to take a photo worth 1000 points. Take a photo of Ham outside of town hall
    and you should easily complete the task. You might need to play with angles a
    bit but it is not too hard. This will complete the mission and you will get
    the "Amateur Photographer" gold star as well. Talk to Wheezy again for another
    assignment "Mayor of the Town Picture". Wow, talk about Dťjŗ vu just take the
    same picture again and its mission complete. Talk to Wheezy again and get the
    mission "Living Large and Small Picture". For this you will need to go to the
    Goo dispenser which should be near Stinky Pete. Press the green button for the
    green goo that will make things grow and press the purple button for the
    purple goo that will make small. Pick up a goo ball and toss it at someone,
    then pick up the other goo ball and toss it at someone else. Now pickup the
    little guy and drop him by the big guy and take the picture of both of them
    together.
    
    Talk to Wheezy again for the "Make the Front Page" assignment. This time you
    need to score 3000 points. Seems like a lot but hereís what to do, customize
    the town hall with all your Finding Nemo stuff and take a picture of Ham again
    and voila! Mission Accomplished. I think you know what to do next, yep, talk
    to Wheezy again and he will give us the "National Headline" mission where we
    need to score 5000 points! The only difference from the last picture is that
    we are going to first grab the green goo that is bouncing around and throw it
    at Ham to make him large. Now take the picture of the big pig in front of the
    fancy building and youíve got yourself a national headline.
    
    Talk to Wheezy one more time to get the "Crashed UFO Picture" assignment. You
    wonít get to do this yet so we can take a break from taking pictures.
    
    Find the little tailor running around town. Heís the guy with the pink shirt,
    spool of blue thread and a needle. Talk to him for the "Sew What" mission.
    Bolts of fabric will be scattered around for you to collect. There are five
    total, two on the general store, one on the front of town hall, one in the
    back of the saloon and one out on the stagecoach platform. Mission Complete.
    Since you are standing on the wooden platform go ahead and jump into the
    nearby well to unlock it as a shortcut, then hop back out.
    
    Find the Pioneer and talk to him for the next mission "Hair Today, Gone
    Tomorrow". Just pick him up and throw him into the Barber shop and select a
    new haircut for him. Pick whatever you like and give him an "I love Ham"
    shirt too. Mission complete. Now grab an Alien that does not have an icon
    over his head and toss him into the Tailor and let him have a "I love Ham"
    shirt too. Mission Complete. By now the store should have some new items
    ready for us so letís go buy Sidís Haunted House. Achievement Unlocked!
    (Spooky Town) Buy the TNT Shack too. The Artist should now be available so
    go ahead and buy her while we are here. Youíll notice the sky has changed to
    night. Thatís because of Sidís Haunted House and weíll go investigate it in
    a bit.
    
    Wait for the stagecoach to drop off the artist and then talk to her for the
    next mission "Mount Toymore". Select it in your mission list and press "A"
    twice to make it current. Now follow your onscreen compass to the outskirts
    of town again, near the mine shaft where you rescued the miner. Head up the
    hill to the green light and grab the barrel of TNT. Face the big mountain
    wall and youíll see it has wooden targets on it. Throw your barrel at one of
    the outer two targets. Get another barrel and throw it at the opposite end.
    The artist will appear and its mission complete.
    
    Since you are up here you should notice an army guy. Go ahead and pick him
    up and give him a toss to each of the five targets. Again look carefully
    because they can be hidden pretty well. And now is also a good time to toss
    one into a well for the "Operation Well" gold star. There is a well right
    behind town hall. Go back into town and slap some paint on the saloon if
    you havenít already and get the gold star "Apprentice Painter". Then paint
    the General Store to complete the "Painting Party" mission. If youíve
    forgotten how to paint a building, just stand out front of one until you
    get the prompt to press "X" to customize. Then just select walls and whatever
    color you want.
    
    Talk to Wheezy again for another photo mission "Photo of the Abominable
    Snowman". Head back to the top of Mount Toymore. Hang around the area for
    a little while and a big white guy will eventually teleport in by the army
    guy. Take a photo of him and it is mission complete. If you get tired of
    waiting move on but be on the lookout for a large white guy as you explore
    because he randomly warps from spot to spot and you need that picture.
    
    Now go talk to Ham and youíll get the mission "Build the Bank". Move over to
    the store and buy it and once it is built, mission complete. While waiting for
    it to be built round around and mine the gold in the area. Talk to Ham again
    for the "Blow up the Dam" mission. Before moving through the newly opened
    gates and if you have the cash, go ahead and buy "Zurgís Spaceport".
    Achievement Unlocked! (To Infinity...) The sky will have changed colors again
    so if it bothers you find the four color button past the arch by the pink pig
    and press it to whatever you like or just leave it alone. Also note that you
    will now start receiving random messages about bank robberies and stagecoach
    attacks. To complete these missions youíll need to stop what you are doing and
    head back to town to either the bank or the stagecoach entry.
    
    
    The Town Dam / New Town                                               (x04d)
    -------------------------------------------------------------------------------
    While facing the store pan the camera slowly to the right and youíll see the
    tunnel that opened after talking to Ham. Go through and on the other side is
    a whole lot of water and the dam. To the left is a small billboard and
    directly beside that are some steps so go ahead and climb up to get (CP55)
    Bride Outfit then toss a ball at the target in front of you to lower the
    platform.
    
    Weíre going to make a quick detour so jump across and up the ledge in front
    of you is a ledge with a wall jump section. Make your way up and to the right
    youíll find another zurg box (ZB3) and just left of that is (CP56) Dragon
    Doors. Grab the capsule and look over the edge and youíll see (CP57)
    Leprechaun Hat so drop down and grab it. Drop off the right edge to land
    below. Turn left and drop to see (CP58) Beehive Hair and (CP59) Goo Windows.
    Continue along and you should be able to see the town off to the right. At
    this point turn around 180 degrees and look for a wooden wall the you can
    climb up and youíll see another wooden wall on the right so climb to the top
    of that one as well. At the top youíll see some mine cart tracks. Look over
    the edge to the lower set of tracks and hop down for (CP60) Afro Hair - Alien
    and then ride the lower track and along the way you can jump to reach (CP61)
    Ballerina Hair. Turn right and climb the wooden platform to reach the top of
    this area. Run across the bridge and past the small shack to find (CP62) Afro
    Hair - Brown a jump away. Jump back over and make a right at the shack to see
    a donkey at the end of the walkway. Press "Y" to knock him over the edge. To
    complete the "Save the Mule" mission and unlock the "Archaeologist" at the
    store. Now run around the bottom of this area clockwise down some stairs to
    find another knight piece (KN4) that we will come back for.
    
    An alien should have landed so go and find it in town and talk to him for the
    "Aliens are Invading Town" mission. Remember the pending photo mission that
    we have to take a photo a spaceship crash? You want to be sure to do that
    BEFORE completing the alienís mission. Head to the outskirts of town near
    Mount Toymore and youíll find the ship has crashed in the back corner. Take
    your picture from a distance for mission complete and then go to the little
    alien and pick him up. Carry him back to town to reunite him with his friend.
    Mission complete and the stunt park can now be purchased from the store. Talk
    to Wheezy for your next mission "Photo of Zurg and the Zurg Bots". Weíll do
    this later. For now letís move on with Hamís mission to destroy the dam. On
    the way back to the starting gates go ahead and stop at the store to buy the
    Archaeologist.
    
    Run through the tunnel again, hop to the platform you lowered and make you
    way back up the wall jump section. This time look to your left and on a lower
    ledge is an army guy and (CP63) Pink Camouflage Walls. Go ahead and grab the
    army guy and give him a couple of tosses. If you did all of the earlier ones
    you should only need four of the six targets here to get the gold star
    "Parachute King". Achievement unlocked! (Airborn Ranger)
    
    Once you are done, drop back down and the wall jump section should be right
    in front of you. To the right along the waterís edge is a small path that
    leads to some TNT that you can target and explode by tossing a ball. Jump to
    the platform and then to the next ledge. Run to the end and fall down to find
    (CP64) School Boy Outfit and climb back up. Jump across the platforms, blow
    up some more TNT, lower the first platform, turn left and lower the next
    platform. As you make your way around youíll run right into (CP65) Dodgeball
    Hat and (CP66) Butterfly Hair. Continue to some more TNT and another target
    to lower a platform. In the background youíll see another knight piece (KN5)
    and a wall jump section. Make your way to the top for (CP67) School Girl
    Outfit. Destroy the TNT, hop on the next three platforms and thing target the
    big pile of TNT to blow up the dam. Achievement Unlocked! (No Swimming).
    
    Youíll end up standing by Bo Peep and the following items will have unlocked
    from the store, "Muffin Shop", "UFO gun" and "Scuba Diver". Go ahead and talk
    to her for the mission "Schoolís in Session" and the "School" will now unlock
    for purchase so go to the store to buy it and this will also initiate the
    "More Buildings" mission. While the school is being built, head to the middle
    of the new portion of town and hop into the well to unlock the shortcut. Jump
    back out the way you came and find the pink pig in the area for (CP68) Doctor
    Outfit. When the school is built youíll get the message for mission complete
    and the following items will now be unlocked at the store, "Flower Shop",
    "Hotel", "Post Office" and "Sawmill". Purchase and build the Hotel first and
    go ahead and buy the Scuba Diver since heís so cheap.
    
    Find Bo Peep and talk to her again for the mission "Playing Hooky". Run into
    the main part of town and the kid will be immediately on your left as you
    come out of the tunnel. Grab him and toss him into the school for mission
    complete. By now the Hotel should be done so head around the back and walk up
    all the stairs to the top and youíll find the third Pict-O-Matic disc. By now
    youíve probably seen the prize capsule floating in the air by the well. You
    could have thrown an army guy at it to collect it or you can run back down to
    the bottom of the Hotel, find the button to lower the bed and then hop on the
    bed. This will shoot you to (CP69) Dodgeball Outfit. Go to the store and build
    the post office and once it is finished youíll get the "Master Builder" gold
    star.
    
    Then go talk to Bo Peep again for the mission "Field Day Events" which will
    open up three sub-events that can be initiated by talking to the little kids
    running around. Find the little girl with the dodgeball to start this game.
    Itís basically the same as the mole game from the farm. Now find the little
    cheerleader girl for the field goal kicking mini game. Pick her up and run
    toward the back of the school to find the cactus you need to use has been
    highlighted. Simply jump and press "X" to send her flying between the post.
    This will unlock the Alien Football Player. And finally find the little boy
    with the blue cap and white shirt for a "point to point" race. While timed,
    you need to climb up to the army guy in this section and find the highlighted
    checkpoint and then run all the way back to the finish line where you started.
    Achievement unlocked! (First Gold, Silver or Bronze) The achievement you get
    depends on how well you did. Donít bother replaying this race for the other
    two medals because we will do much easier events later. The "Field Day
    Events" mission is now complete.
    
    Go to the store and build the Muffin Shop by the Post Office to complete the
    "More Buildings" mission. Afterwards you should get the mission "Save Mayor
    Ham" so make it current by selecting it from the list and pressing "A" then
    follow the compass. This will take you back to Slinkyís Farm. First things
    first, jump in the well by the farm to unlock this shortcut. Turn around and
    hop back out. Grab a cow and throw it into the well for the "Cow in a Well"
    gold star. Then grab a chicken and a pig and throw them in the well for the
    "Farmer in the Well" gold star.
    
    Once the Post office is built the Candy Shop will unlock at the store so go
    ahead and buy it. Make your way to the well by the blacksmith. Jump in to
    open this shortcut and complete the "Well Well Well" mission.
    
    
    Return to Slinky's Farm                                               (x04e)
    -------------------------------------------------------------------------------
    Go talk to Slinky and heíll give you the mission "Get Cows to Higher Ground".
    Get some purple cow and throw it a cow to shrink it. Carry it up toward the
    upper corral as high as you can and youíll see the covered ramp on the left.
    Head inside from the low end run to the high side and aim to the top of the
    wood plank wall to get the cow up this last section to the very top. Hop up
    grab your cow and toss him into the upper corral. Repeat with another cow to
    complete the mission and unlock the "Cow Cannon" for purchase at the store.
    You will also see the army guy by the front of the upper corral. Go ahead and
    toss him a few times if you want or need to. There are eight targets here and
    you should know that if you already have your fifteen this is optional.
    
    Drop down and go into the garden and grow a plant. If you forgot how just
    press "X" by the sign of your choice. Go through the mole hunt mini game
    again and then get some green goo. Target your new plant and throw the goo
    at it to make it grow to complete the "State Fair Crop Contest" mission. Talk
    to Slinky again for the next mission "State Fair Livestock Contest" and throw
    the green goo at a cow to complete it.
    
    You should have a bunch of money now so head to the store and buy the "Flower
    Shop", "Cow Cannon", "UFO Gun", "Alien Football Player" and "Lotsoís Enchanted
    Glen". Achievement Unlocked! (Cuddly Town) and you should get the gold star
    "Big Spender".
    
    Finally we are ready to move on, so by the Stunt Park gate is the wooden path
    that we traveled on before while grabbing capsules the first time we were here
    so follow it to the Bandit gate at the end. When you reach the area with the
    Bandit Gate youíll also notice the final army guy near the mine cart tracks.
    Again this is optional if you already made 15 different landings. There are
    five targets here and if you are wondering what you get for completing all
    thirty targets, well not much, just some coins so donít waste your time unless
    you just want to complete everything.
    
    Save. Head through the Bandit Gate. You will be in the bandit camp and the
    task is to grab the TNT and destroy the five bandit shacks while avoiding the
    bandit horde. To stop the bandits, just throw a ball at them and then throw
    them off the cliff. There really is not much to it and will probably just
    take you minutes to complete. Each bandit shack you destroy will net you two
    prize capsules so starting from the first one on the left and moving
    clockwise:
    
    Bandit Shack #1
    (CP70) Mohawk Hair - Green
    (CP71) Greaser Hair
    
    Bandit Shack #2
    (CP72) Monsterís Inc Hat - side horns
    (CP73) Dodgeball Hat - blue headband
    
    Bandit Shack #3
    (CP74) Volcano Walls
    (CP75) Dodgeball Outfit - Alien
    
    Bandit Shack #4 (across the gap)
    (CP76) Party Hat - blue and yellow
    (CP77) Conductor Outfit - Alien
    These capsules will be pulled toward you so just sit and wait until they
    make it across the gap. You might have to move around a bit to get them to
    come to you because they get stuck sometimes.
    
    Once youíve destroyed these four, follow the tunnel down to some more TNT
    and the final shack.
    
    Bandit Shack #5
    (CP78) Mullet Hair
    (CP79) Conductor Hat
    
    Once this last one is destroyed its mission complete and the Super Alien is
    available at the store. Achievement Unlocked! (Rescue Space Ranger) Head back
    toward town and when you cross the bridge that led into the top level of the
    bandit camp where the first four shacks were jump into the well to activate
    the shortcut. Exit from the town hall well.
    
    
    Return to Main Town
    -------------------
    Back in town, talk to the archaeologist for the "Dino Bone Puzzle" mission.
    Talk to Wheezy for the "Dragon Photo" mission and talk to the Hippy for the
    "Mayor Flowers" mission. There should also be a guy with a bandanna running
    around so talk to him for the "Rock Ďn Gold" mission. Swing by and grab your
    presents at the stagecoach platform. They should be the cow cannon and the
    UFO gun (unless you already came back and picked them up). At the store buy
    the "Sawmill" and the "Super Alien". If you have the money, go ahead and buy
    the "Stunt Park" while you are at it. You should get the "Welcome Wagon" gold
    star.
    
    Go to town hall and decorate the porch by putting flowers on it. Do the same
    thing for the saloon and the general store to complete the "Mayor Flowers"
    mission. Head down the main road toward the pink pig in this area. Look for
    the tunnel we were in earlier (before crossing the Bridge to Zurgís) and take
    the right fork up the hill to the blacksmith area. Climb up the mining
    building and walk up the ramp to the TNT. Toss a barrel at each target for
    some money and the toss a barrel at the large boulder that has a gold crack
    down the middle. It is back on the ground floor near the well right where you
    entered. This completes the "Rock ní Gold" mission. Head back to town and make
    a right to go to Zurgís Spaceport.
    
    
    Zurg's Spaceport                                                      (x04f)
    -------------------------------------------------------------------------------
    Go through the tunnel and youíll run right into (CP80) Spiked Hair and (CP81)
    Stealth Suit - Alien. Make a left and we are once again going to make a
    clockwise loop around the level to find (CP82) Zurg Claw Hat, (CP83) Zurg Cap
    Hat, the fourth Pict-O-Matic disc, (CP84) Commando Hat, (CP85) Space Deputy
    Hat,(CP86) Stealth Suit Hat, (CP87) Astronomy Walls and (CP88) Spaceport
    Walls. Hop into the well to unlock the shortcut and then turn around an come
    right back out. Head up the Spaceport and take a picture of Zurg to complete
    Wheezyís mission and then talk to him for the mission "Get the Laser Pistol".
    Continue clockwise along this level of the spaceport for (CP89) Cyborg Outfit
    and in the next alcove youíll see three yellow stripes that you can jump up
    and grab. Get to the top and wall jump to the platform that is rotating around
    the middle. As you ride around youíll need to leap off to the right and the
    next three yellow stripes. Once again wall jump off and as you rotate around
    youíll notice the outer walls are moving to. Jump up the next three stripes
    and then when the outer wall stops quickly wall jump to the top. Before
    leaping up the floating platforms, go ahead and grab (CP90) Lounge Singer
    Outfit, then make your way up the platforms. DO NOT grab the Laser Pistol yet.
    Instead walk around the outer edge of the tower for (CP91) Space Ranger Outfit,
    (CP92) Tin Foil Hat, (CP93) Alien T-Shirt and (CP94) Renegade Hair. Then grab
    the pistol to complete the mission and teleport away.
    
    Youíll start inside a jail cell so target and blast the robot and in the next
    cell is (CP95) Astronomy Space Ships and an alien that tells you to power up
    the teleporter to escape. Right outside the only door youíll see (CP96) Space
    Suit Helmet on some floating platforms. Then head all the way to the left
    along the next ledge for (CP97) Zurg Commander Outfit. Above you is a large
    cannon so make your way to it and you will be attacked. You will get the "Zurg
    Bot Smasher" gold star after the fight. Tucked away in the right corner is
    (CP98) Astronomy Planets and up the ledges on the right wall is (CP99)
    Astronomy Electric Orb. Man the cannon and shoot the blue target. Moving along,
    there is an opening on the left that leads down to (CP100) Astronomy Globe and
    before heading over the next group of platforms head up the ramp in the back
    for (CP101) Zurg Trooper Outfit. On the rotating platforms you can ride to
    (CP102) Space Deputy Outfit and once you touch land youíll be able to reach
    (CP103) Spaceport Structure.
    
    Head into the door and destroy the robot from a distance then cross the
    platforms for (CP104) Zurg Doo Hair. Follow the path around, destroy the
    robots, grab (CP105) Commando Outfit and then ride the teleporter into the
    control room. Defeat 3 waves of enemies and then head up stairs for (CP106)
    Renegade Outfit and in front of the cannon for (CP107) Spaceport Doors. You
    should have received the gold star "Zurg Bot Destroyer" during the fight. Man
    the cannon and shoot the yellow target until the red center target appears
    and then blast it. Head out the door and in the middle of the tunnel is
    (CP108) Contamination Outfit.
    
    Back outside we need to blast some robots, hop across the floating platforms,
    pick up (CP109) Spaceport Windows and go into the door on the right. Follow
    the corridor and get to some colored platforms that need to be crossed in the
    order shown on the screen. We also want to pick up (CP110) Astronomy Doors so
    we are going to go green, red, blue / capsule, green, red, blue and walkway.
    Run around the walkway shoot the target, grab (CP111) Zurg Commander Hat and
    then hop across the last three platforms to the room exit. Kill the robot and
    head down the ramp to pick up (CP112) Zurg Pony Tail Hair. Ride up the three
    platforms and leap to the teleporter in the center. Grab (CP113) Zurg Trooper
    Hat and continue through the door to the shuttle launch bay. Battle the robots
    and on the right hand side is (CP114) Spaceport Tower and on the left is
    (CP115) Spaceport Antennae. In the back right corner is (CP116) Zurg Sentry
    Outfit with the exit on the left. Go around the cannon for (CP117) Zurg Fan
    Outfit. Man the final cannon and shoot the yellow targets until you can blast
    the green target to open the exit door. Go back into the shuttle bay and fall
    into the hole.
    
    Youíll land right by (CP118) Astronomy Windows. Move down the corridor, blast
    the robot and turn LEFT and enter the small robot repair room for (CP119) Zurg
    Sentry Hat. Leave the room and move straight ahead to get back outside. Move
    down the ramp and head left around the exit for (CP120) Space Cadet Outfit,
    (CP121) Space Explorer Outfit and (CP122) Space Suit Outfit. If you picked
    up all the capsules in this section you will now unlock the gold star for
    "Space Explorer". Go to the exit to get back to the exterior and Zurg. Talk
    to him for mission "Future Town" and head back to town. Robots will now
    randomly attack the town so when that happens head back and blast away with
    your new pistol. The pistol will now be your weapon of choice as it is much
    better than tossing balls. You will also need to kill the bandits with it for
    another gold star so blast everything you see.
    
    
    Return to Main Town                                                   (xo4g)
    -------------------------------------------------------------------------------
    Go to the store and buy "Lumberjack", "Teeny Racer" and the "Sports Car" if
    you havenít already. Achievement Unlocked! (Toy Collector). Also while we are
    taking a quick breather and now that all the buildings have been built, letís
    go ahead and get the "Totally Interactive" gold star out of the way. Just run
    around to each building in the following list and press (or throw a ball) at
    the circular buttons. The required buildings are:
    
    Barber Shop
    Town Hall
    Sawmill
    Flower Shop
    Hat Shop
    Newspaper
    Saloon
    Bank
    Tailor
    Blacksmith
    Candy Shop
    School
    Hotel
    Post Office
    Muffin Shop
    
    The buttons can be anywhere on the building even at the very tops so look
    carefully.
    
    Moving along, behind the store and hat shop in town is the area where we saved
    Peteís donkey. The goal now is to run around and find the gold veins that have
    puzzle pieces on them. Since weíve already been through this area you should
    be fairly familiar with it. The first one is on the bottom right corner. The
    second one is in the bottom left corner by the chess piece. Three and Four are
    practically side by side on the second level. Number five is on the third
    level, youíll see it as you ride the mine cart tracks around. The last one
    is on the fourth level right before climbing the wood plank wall to the top.
    Youíll complete the mission and depending on how many of the random stagecoach
    and attack events youíve completed you may get the gold star for "Mission
    Master". If not donít worry about it because there are still more missions to
    do and you will have it by gameís end.
    
    One important thing to note is that there is also another prize capsule to
    get in this area. You might have already picked it up the first time we were
    here, or even this time, but if not be sure to grab (CP123) Goo Doors. Here
    are directions to get to it. Starting from town, when you first enter, there
    will be a wood plank wall. Climb it then head right and you will see a dirt
    path with mine cart tracks on it. Follow them all the way around and they
    lead right to the track you need to ride on. As the track winds around, youíll
    have to leap some carts, enter a tunnel, grab the capsule and leap some more
    carts.
    
    
    Sid's Haunted House                                                   (x04h)
    -------------------------------------------------------------------------------
    Now head back to the middle of town and while facing the town hall turn right
    and run out of town. On the right youíll see a small billboard with some
    pumpkins behind it. The entrance to the haunted house is right there. Head
    through the gate and up the hill for (CP124) Pirate Hat and as it winds
    around youíll find (CP125) Mummy Hat.
    
    Just for a change of pace we are going to search this area counter-clockwise
    and be sure to run over or ground pound all the pumpkins you see. First we
    will come to (CP126) Scarecrow Hat, then (CP127) Haunted Woman Outfit, move a
    little to the left past the garden gnome for (CP128) Vampire Outfit, head
    back through the gate and at the front of the graveyard is (CP129) Haunted
    Woman Hair and behind the tree in the graveyard for (CP130) Scarecrow Outfit.
    
    Continuing our loop, in the back of the graveyard is the fifth Pict-O-Matic
    disc, (CP131) Mummy Outfit and (CP132) Werewolf Outfit - Alien. Youíll grab
    (CP133) Mad Scientist Outfit - Alien by a big tree, then (CP134) Pirate Hair,
    (CP135) Zombie Boy Outfit, (CP136) Witch Hair and finally (CP137) Scarecrow
    Hair by the device that changes the sky. You should have gotten the "Pumpkin
    Smashing" gold star along the way.
    
    While making our big loop we just ran past an opening on the right. Head back
    to it and youíll find (CP138) Zombie Girl Outfit. Then head left and up the
    ramp toward the well for (CP139) Witch Hat and (CP140) Zombie Girl Hair. Hop
    into the well to unlock the shortcut then turn around and come right back
    out. Run back down the slope, past the tree and up the next slope where you
    will find (CP141) Vampire Hair behind a tree on the right.
    
    Hop off the edge toward the back of the house and you should see a little blue
    shack with a button on the back. Press it three times for the "Triple Flusher"
    gold star. Heading toward the front of the house along the path youíll see a
    small grey stone crypt. Smash through the door with "Y" and go downstairs for
    (CP142) Skull Walls and (CP143) Doll Arm, then press the button on the tomb
    for (CP144) Mummy Outfit. Go back outside and run past Rex and the front of
    the house where you will find a fresh grave. Press "X" to dig it up for
    (CP145) Scary Zombie Outfit. Talk to Rex for the "Get the Lightning Rod"
    mission and head out back. On the back porch is (CP146) Broken Fist and then
    right beside that in the open cellar is (CP147) Haunted Lamp.
    
    You land on the lower roof so make your way to the right, climb up the opening
    to the middle roof and grab (CP148) Antler-o-Lantern hidden between the roof
    spire and the big hand. Climb to the top of the Spire for the Lightning Rod
    and mission complete.
    
    Now you will find yourself inside the house so immediately pan the camera to
    the right for (CP149) Haunted Army Toy and (CP150) Haunted Deputy Outfit then
    grab the key in front of you. Turn left for the second key. Hit the purple
    button on the floor by the armor to open the bookcase for the third key,
    (CP151) Coffin Doors and (CP152) Mad Scientist Hair. Before leaving press the
    pink floor switch in the corner to open the bookcase for (CP153) Invisible
    Alien Hat and (CP154) Haunted Man Hair. And finally step on the third floor
    switch for (CP155) Haunted Man Outfit and (CP156) Haunted Deputy Hat.
    
    Head through the door that opened up when you grabbed the final key, destroy
    the gargoyle and jump over the first gap. Stop here and turn to the wall on
    the right, grab the handle and push it all the way back for (CP157)
    Poltergeist Outfit. Jump the next gap, destroy the two gargoyles and find
    (CP158) Bat Doors in the corner, (CP159) Scary Sketch Walls near the fire
    place. Press the floor switch near the fireplace to grab the first key to the
    right of the fire place is another room with a table in it. In the corners of
    this room you will find (CP160) Coffin Windows (CP161) Doll Parts and the
    second key on the table.
    
    Head back toward the stairs but before going up them, look to the left for
    another floor switch and (CP162) Invisible Alien Outfit. At the top of the
    stairs turn right for the third key. When the door opens make your way to it
    but run past for (CP163) Hand in Box. Now, head into the door that just opened
    and step on the pink floor switch for (CP164) Skeleton Outfit. Keep moving
    through the level and make you way across the arm and two coffins for (CP165)
    Bat Windows and (CP166) Scary Eyeball. Head up the stairs, follow the path,
    destroy the gargoyle and drop down to the mad professor. In the corner of room
    by the test tubes is (CP167) Gross Zombie Outfit then talk to the alien.
    
    Head through the door, kill the gargoyle and you should unlock the gold star
    "Junior Monster Slayer". Head down the stairs to find (CP168) Spider Outfit
    and a machine you can power with your rod. Once the platforms are activated
    jump across to the next machine activate it and continue to the third machine
    which once activated will get the head piece out of the tank. Walk up the ramp
    for (CP169) Vampire Outfit follow the catwalk around and double jump to the top
    of the tank for the head. Ride the rail for (CP170) Witch Outfit and to get
    back to the start of this section. Supply power to the machine and after the
    cut scene jump on the lift for (CP171) Hand Eyeball and the "Haunted Explorer"
    gold star. Run out the door to end the level.
    
    Ghosts and gargoyles will now randomly attack the town. They can both be
    defeated using the lightning rod. You will even need to use ghost to hunt
    certain people and things later. The first time you get the message that
    gargoyles are attacking town DO NOT stop them. Instead just continue on and
    eventually you will get the "Sculpture Garden" gold star. Once that happens,
    return to town and use the lightning rod to destroy the gargoyles and to
    release the people from their stone prison and you will get the "Master
    Sculptor" gold star for your trouble.
    
    
    The Enchanted Glen                                                    (x04i)
    -------------------------------------------------------------------------------
    Talk to Rex for the mission "Scary Town" and return to town. In the area near
    Stinky Pete you should find the entrance to the Enchanted Glen. It has big
    brown doors and a green tree top. Right inside you will come to (CP172)
    Strawberry Outfit and (CP173) Mushroom Walls. As you come out of the tunnel
    head right and wind down the hill for (CP174) Red Cape Outfit and (CP175)
    Lotso Walls will be by the well. Donít forget to jump in the well and then
    pop back out to unlock the shortcut. Cross the rainbow bridge and talk to
    Lotso (the pink bear) for the mission "Save My Friends". Right behind him and
    slightly to the left is (CP176) Blueberries Hat and if you go across the
    small creek to the left you will find (CP177) Pony Outfit.
    
    Continue clockwise on this lower level for (CP178) Enchanted Flowers, (CP179)
    Enchanted Walls, (CP180) Enchanted Deputy Outfit, (CP181) Blueberries Outfit.
    Go past Lotso again but this time climb the grass ledges that will be on your
    left and then up the mushrooms for (CP182) Enchanted Deputy Hat. Cross the
    bridge to find (CP183) Ogre Outfit and the sixth and final Pict-O-Matic disc
    for the gold star "Pict-O-Collecter". Achievement Unlocked! (Pict-O-Collector)
    
    Head back to the pink bear and start working your way up the tree. While
    jumping up the tree, when you get to the first rainbow bridge run across to
    get (CP184) Merlin Outfit and (CP185) King Outfit. Continue jumping up the
    tree, when you get to the second rainbow bridge run across to get (CP186)
    Queen Outfit and (CP187) Princess Outfit. Keep hopping to the top and run
    PAST the rod to the third rainbow bridge for (CP188) Pauper Hair and (CP189)
    Pauper Outfit. Now grab the fairy rod to complete the mission.
    
    Youíll end up in a cave so immediately spin the camera around to find (CP190)
    Flower Girl Hat right behind you. The goal is to use the wand on the
    caterpillars while we work our way around the room getting the prize
    capsules. Once again going clockwise we have (CP191) King Hat, (CP192)
    Merlin Hair and (CP193) Enchanted Rainbow. Once you save the last fairy,
    the dragon falls from the ceiling. Jump on and destroy the vine covered door.
    
    As you progress along the level use the dragon fire to light torches and
    destroy the bad fairies. After the first torch, drop down and go around the
    ramp to find (CP194) Enchanted Strawberries on the ground. Head up the ramp
    and leap the gap to the second torch and continue down the tunnel. Leap to
    the green mushroom and light the third torch found here. Over by the waterfall
    is (CP195) Flower Girl Hair, by the third torch is (CP196) King Hair, and
    tucked away in the back corner is (CP197) Enchanted Windows.
    
    Hover over to the fourth torch and (CP198) Merlin Hat and (CP199) Enchanted
    Flamingo Bush. At the end of the upper walkway youíll see a fairy in the
    distance on another green mushroom. Kill it, hop over, light the fifth torch
    hanging there and hover over into the opening right beside it. Along the left
    wall is (CP200) Enchanted Mushrooms and then light up the vines to continue.
    By the sixth torch is (CP201) Enchanted Strawberries. While still on the high
    ground light the seventh torch then drop below. Stay on the ground and there
    will be four fairies by the eighth torch and (CP202) Queen Hat by the ninth
    torch in the back.
    
    Go all the way back to where you dropped into this area and climb up the stone
    steps on the right for (CP203) Princess Hat. Jump onto the green mushroom,
    light the tenth torch and jump across to the next mushroom top for (CP204)
    Enchanted Doors. Jump across the tree stumps then hover to the ledge along
    the back wall for (CP205) Flower Girl Outfit and the gold star for "Woodland
    Explorer". Jump to the tree stump with the blue mushroom on it and then cross
    the swinging platforms to the exit.
    
    Back outside hop off your dragon and talk to the pink bear for the mission
    "Enchant the town". Now take a picture of the dragon with your camera to
    complete the "Dragon Photo" mission. Achievement Unlocked! (Photojournalist)
    Get back on your dragon and move into the pink light to start the first dragon
    race from this area. Iíll explain a little about the dragon races before we
    begin. Each start point initiates a different group of race. You progress
    from one race to the next by getting at least a bronze on the current race.
    For example, start race one and get a bronze (or better), go to the exact same
    spot and start the race and it will now be race number two of that series.
    Keep going through the series of races until you have got a bronze (or better)
    on each of them. Iíll break down this first series step by step. On the last
    two youíll then know what you need to do.
    
    While in the pink light press "X" to start and note that the title of the race
    is "The Big Mushroom Coin Race" Press "A" to start and all you need to do is
    run around and grab as many of the coins as you can. You need at least eight
    for bronze but this first one is easy so letís go for gold and grab all
    fifteen. Grab all the coins you see while following this path through the
    level. Head left and go up the grass ledges, up the mushrooms and across the
    rope bridge. Turn to your right and you will see one sitting on a cloud. Jump
    to it and the next cloud will appear. Continue jump on the clouds and you will
    end up back at the beginning of the Glen area. Run up to the one on the hill
    and then head back down across the rainbow bridge for the last few as you
    start on the path to climb the tree. Achievement Unlocked! (First Gold)
    
    Go back to the starting point and press "X" again, but notice that the race
    name is now "Dragonís Breath Coinís Race". Press "A" to start and you want to
    get at a silver medal this time. The goal here is to destroy the treasure
    chest with a blast of fire and then grab the coin. Once you have ELEVEN coins
    stop and let the time run out. Achievement Unlocked! (First Silver)
    
    Go back to the starting point again and press "X" and notice the race name
    "Fairy Wing Folly Race". Go ahead and press "A" to start the race and be sure
    to get at least a bronze medal. The minimum amount of coins you need to
    proceed on this race is eight coins.
    
    Go back the start once more for the "Fireballs-A-Flying Coin Race". This is
    just a combination of the first three races and you need thirty-five coins
    for bronze. You have plenty of time so just get the easy ones first and then
    go for the rest. Again you only need thirty-five. Once you complete it weíll
    be ready to move on to the next series of races located in the middle of town
    Head there with the dragon now.
    
    One quick note, now that you have the fairy wand the town will randomly get
    attacked by fairies. They can be defeated using the wand or the laser. The
    first time you get the message that fairies are attacking town DO NOT stop
    them. Just go do something else for awhile. When you finally do get to town,
    pretty much everything is turned to a rainbow caterpillar so just break out
    your fairy wand (with the strawberry top) and press "RT" in front of
    everything until they are all back to normal. If you're antsy or your town is
    never attacked, you can also carry people into the Enchanted Glen level and
    let them get turned to a caterpillar there.
    
    
    Return to Main Town                                                   (x04j)
    -------------------------------------------------------------------------------
    In the middle of town is the next series of dragon races. You need to get at
    least a bronze on all of them. They are:
    
    Dragon Run Coin Race
    Treasure Trove Coin Race
    Fuzzy Dragon Coin Race
    Crazy Dragon Coin Race
    
    Once youíve finished all four of these races, ride over to Zurgís Spaceport
    for the final series of races.
    
    
    Return to Zurg's Spaceport
    --------------------------
    They are:
    
    Spaceport Coin Race
    Enchanted Crate Coin Race
    Floating Fury Coin Race
    Space Dragon Coin Race
    
    
    Return to New Town
    ------------------
    After getting at least a bronze on all of these you will unlock the "Dragon
    Rally" gold star. Next on the agenda is to head to the Candy Store and get
    ourselves a stack of prize capsules. Because these are only obtained at the
    candy store Iím not going to assign them a number. If you donít remember where
    it is at, move into the new part of town and it is beside the school. At the
    top of the building is a gumball like machine and a button. Keep throwing
    balls at the button until ONLY coins come out. Sometimes it will get stuck
    and nothing happens when you hit it. When that happens run over and hit a
    button on some other building and come back. The capsules you can collect
    come out in a random order but they are:
    
    Pumpkin Outfit
    Blue Tree Man Hair
    Cactus Outfit
    Cactus Hair
    Leaf Boy Hat
    Red Braids Hair
    Groom Outfit
    Groom Hat
    Lederhosen Outfit
    Lederhosen Hat
    Blue Curls Wig
    Crazy Braids Hair
    Elf Boy Hair
    Cloudy Hair
    Snake Hair
    Rex Walls
    Bunny Hat
    Bunny Outfit
    Mortician Outfit
    Corn Hat
    Corn Outfit
    Strongman Hair
    Strongman Outfit
    Mermaid Hair
    Mermaid Outfit
    Potato Sack Outfit
    Spaceport Monolith
    Chef Hat
    Chef Outfit
    
    Now letís run around and get the capsules from the knight pieces (use
    lightning rod), rainbow treasure chests (use fairy wand) and Zurg boxes (use
    laser pistol). If you donít remember where they are, use the "FIND" function
    of your browser (CTRL+F for PC) and type in (KN, (RC or (ZB respectively and
    press "find next" to go from one to the next in this document.
    
    New part of town (where you are right now)
        (KN5) Iron Maiden Doors
        (ZB3) Zurg Helmet Hat
    
    Are all in town so go around and collect them.
    
        (KN1) Gothic Girl Hair
        (ZB1) Zurg Fro Hair
        (RC1) Rainbow Outfit
    
    This one is at the bottom of the area where you save Stinky Peteís Mule
        (KN4) Gothic Girl Outfit
    
    These ones are at the farm
        (RC2) Mushroom Hat
        (ZB2) Star Soldier Outfit
        (KN2) Skeleton Outfit - Alien
        (RC3) Mushroom Outfit
        (KN3) Iron Maiden Windows
    
    Once you get all of these you will get gold stars for "Customizer of the
    Future", "Enchanted Customizer" and "Spooky Customizer". That is assuming
    youíve collected all the other capsules that Iíve described along the way.
    
    
    Return to Slinky's Farm                                               (x04k)
    -------------------------------------------------------------------------------
    Since you are at the farm you should see Bullseye somewhere in the area. (If
    not you can go to the store and summon him. Hop on Bullseye and the gates with
    his face on them will open. Letís go through the one just to the right of the
    farm well first. As you wind around the corner you will see a ramp on your
    left, take it and leap across the stones for (CP206) Crazy Suit Hair and
    (CP207) Crazy Suit Outfit. As you continue along youíll go down a steep wood
    slope and then make a u-turn into a shaft. As you come out of the shaft take
    the ramps to the right for (CP208) Antlered Gnome and as you continue forward,
    jump the gap and you will be back at the farm.
    
    Turn around and fall into the gap we just jump and go to the right (away from
    town). As you ride down the trail you will come to (CP209) Muscle-O-Lantern
    Round the bend and youíll run into (CP210) Dart-O-Lantern. Just after this
    capsule youíll want to stay on the right hand side. At the next bend, get off
    of Bullseye and climb to the ledge on the right for (CP211) Fist-O-Lantern.
    Now while riding Bullseye you will see some columns of yellow light. These
    are the starting points for the Bullseye races. To get the "Winners Circle"
    gold star you need to complete twenty races and you can do the same one over
    and over if you like. I suggest "Ring Rally Race" which can be found in town.
    Once you learn the course, each race only takes around forty seconds so youíll
    be done in twenty minutes. Your call though. You donít need to even get gold
    medals, just complete the races. Once youíve done twenty (or as many as you
    feel like doing now) go to the store at the farm and summon the white car. 
    
    
    Stunt Park                                                            (x04l)
    -------------------------------------------------------------------------------
    Drive around and you should see the entrance to the stunt park right by the
    tunnel that goes to town. Youíll see a brief tutorial of how to do all the
    special moves. If you forget something though, Iíve got them in the gold star
    guide for each specific trick to get those stars. At the fork in the road, we
    are going to take the right path first. Youíll come to a small circular area
    with a lot of blue ramps. On your right is the triceratops and immediately on
    your left is a blue ramp. We will start here and work around clockwise. Speed
    up this ramp and on top is (CP212) Incredibles Hair. Go down the other side,
    pass the customization device and up the next ramp for (CP213) Ring Leader Hat.
    Drive down the edge of this ramp, pass the green goo machine and up the next
    ramp for (CP214) Incredibles Outfit. Down and up the next ramp and you will see
    (CP215) Ring Leader Outfit over the ramps in the middle, so speed along and
    jump to reach it. You should now be back at the dinosaur. In the middle of
    this area are two big ramps that you can use to leap the large dirt gap. In
    the air between the purple and green rings is (CP216) Cheerleader Outfit so
    get as much distance as you can, floor it toward the ramp and jump to it. SAVE.
    
    By the green goo device we passed while making our loop around the edge, was a
    tunnel that leads to the next section of the stunt park, so go there now. When
    you enter you will see Buttercup (white unicorn) standing on a platform in
    front of you. To the left of him is a start point for "Stunt Jump Challenge"
    that you need to select to open the gate. Do so now. Donít worry about the
    timer, you can always do the race again later if you want to. Take the left
    lane first and you will find (CP217) Monsters Inc Screamers in the air so
    speed up and jump to it. Now you need to get all the way over to the big jump
    on the right lane for (CP218) Hot Rod Exhaust Pipes and end up in the middle
    lane for (CP219) Mohawk Hair. Head around the corner, through the loop and
    over the blue ramp to find (CP220) Monsters Inc Eyeballs at the bottom of the
    other side. Race through the next red loop and youíll be back at the start.
    
    Now go through the opening on the right of Buttercup and immediately after
    going under the arch you will come to (CP221) Hot Rod Engine on your right.
    Youíll come to a fork in the road with a blue ramp on the left and a dirt hill
    on the right. Speed up the dirt hill on the right, aim for the middle of the
    ramp and launch into (CP222) Hot Rod Flags. Come to a complete stop and pan
    the camera to the left. Youíll see that you can drive over the tops of the
    arches so drive over the one on the left and turn right at the end. Follow
    the path around and on the top of the other arch is (CP223) Monsters Inc
    Tentacles.
    
    Go back to the fork and this time take the left path and launch off the blue
    ramp for (CP224) Rock-n-Roll Hair. When you land you will see a ramp going
    the other direction on your right. Get to the bottom, turn around with "Y"
    and speed up that ramp for (CP225) Hot Rod Wheels. Once you land flip around
    again and continue down the hill. Stick to the right and you will come to a
    big dirt ramp that is sort of "U" shaped and up in the hair in the middle is
    (CP226) Porthole Doors. When you land turn around and go back to the "U"
    shaped ramp. Slowly drive up the right hand side and you will land on some
    orange rocks by a wooden lamp post just ahead over the hill is (CP227) Hot Rod
    Doors. It looks like you canít go here but you will make it.
    
    Drop back down below and in the middle of the next jump is (CP228) Tourist
    Outfit. You are now on the bottom of the park. Right in front of you is a
    blue light column and press "X" to open up a skate ramp. On the ramp you need
    to work your way back and forth to gain enough momentum to launch yourself
    into the air for (CP229) Mad Scientist Hat and (CP230) Pageant Queen Outfit.
    After you get those two, continue clockwise along the bottom and you will see
    a big dirt path that leads all the way back to the top. The goal here is to
    get past the first yellow arrow speed booster and fall off the left side of
    the path. Look for a cactus and a lamp post before starting. Once you fall
    over the edge youíll see (CP231) Trapeze Artist Hat. Go out the blue tunnel
    and work your way to the left to find (CP232) Clown Hat. Continue on and you
    will pass a soccer net on your left and should see another blue column of
    light for the bowling mini game. Press "X" to start it.
    
    Here you need to go down the left side for (CP233) Monsters Inc Walls and the
    right side for (CP234) Panama Hat. Once you have both head back to the bowling
    mini game start point and look at the large red loop in the back corner. On
    the ground level there is an opening so go inside and turn left up the blue
    ramp. Go as far as you can and fall over the edge for (CP235) Hot Rod Walls
    then drive through the blue tunnel to exit. Turn left and stay along the wall.
    Turn left again and make your way up the big blue ramp back to the top. Stay
    in the middle while going up for (CP236) Pilot Hat.
    
    Now that we are back on top, look at Buttercup and to the right is the starting
    point for "Big Loop Challenge" Go down the slope and hit the middle ramp for
    (CP237) Porthole Windows. Enter the loop and stay in the middle for (CP238)
    Mad Scientist Outfit, hit the yellow ramp and land in the tunnel. Follow it
    around to (CP239) Doctor Outfit, drop out of the tunnel and you end up back on
    the bottom. Get back to the top by Buttercup and now look for the blue ramp
    that has large blue boxes at the end. Jump off the middle of this ramp for
    (CP240) Monsters Inc Screamer. Once you land, at the back of the skate park
    you will see a large "mural". Drive through it to warp back to the top.
    
    This time drive slowly off this middle ramp and just fall over the edge. You
    will land on a middle platform for (CP241) Pageant Queen Hat and (CP242)
    Monsters Inc Windows will be off to the right. Drop down to the bottom and
    this time, take the big dirt hill on the right all the way back up. Right
    after the third speed booster is (CP243) Monsters Inc Doors right in the
    middle.
    
    Now go to the starting place for the final event "Big Ramp Challenge". Going
    down the big ramp take the right jump and land in the top right tunnel for
    (CP244) Hot Rod Windows, (CP245) Trapeze Artist Outfit and (CP246) Pilot
    Outfit. When you land from jumping out of the tunnel, turn right and drive
    through the mural to warp back to the top. This time on the big ramp, aim for
    the middle jump and lower tunnel for (CP247) Clown Outfit. Work your way out
    of the tunnel and back to the top of the big ramp one more time. This time we
    are aiming for the left jump and upper tunnel. You will get (CP248) Doctor
    Hat for your trouble.
    
    Now look through the gold star mission guide and do everything you need to
    with the car. These thirteen stars are:
    Barrel Buster
    Bone Orchard
    Hang Time
    High Roller
    Lariat
    Long Haul
    Palomino
    Quick Draw
    Rodeo Wrangler
    Rolly Polly
    Saddle Blanket
    Spinner
    Tripple Flipper
    
    
    Return to Main Town                                                   (x04m)
    -------------------------------------------------------------------------------
    With all the tricks out of the way, head back to town for our prize capsule
    finale. You might have noticed the capsule at the very top of town hall. The
    easiest way to get it is to go to the back of the hat shop (itís the building
    by the store) and press the button in the back wall. Then quickly run around
    to the front of the hat shop to see that the sign has dropped enough for you
    to grab it. Pull yourself up and it will launch you through the air right to
    the capsule, (CP249) Goo Walls and you will get the gold star for "Western
    Collector"!!!! That was a lot of work.
    
    Now that we have all the collectibles, letís take an hour or so and finish
    all the Pict-o-Matic Missions. Scroll to that section of the guide for
    complete details for each mission. When you finish all forty, Achievement
    Unlocked! (Pict-O-Amateur and Pict-O-Master).
    
    One of the Pict-O-Matic missions is to create Merlin. Follow the instructions
    and once heís built talk to him for the mission "Lost Book of Spells". You
    need to return to the Enchanted Glen and if you look up the ramp by the well,
    you will see the book. Collect it to complete this mission. Now go back and
    find that Merlin is now huge. Talk to him again for "Miss Spelled". Now go
    grab some purple goo and then throw it at him to complete this mission. That
    is the last one from him.
    
    One of the other Pict-O-Matic missions is to create the ghost pirate. Follow
    the instructions and once heís built talk to him for the mission "X Marks the
    Spot". Head back to the haunted house and go all the way back and up the hill
    on the left side to the spot you saw in the cut scene. Press "X" at the animal
    bones to dig up the treasure.
    
    While in the main town you want to find a little guy with a blue hat and
    hammer for the mission "Windmill for the Win". Go to the town hall and open
    the building customizer with "X". Head to the Yard category and select the
    windmill for mission complete.
    
    While still standing at the town hall go back into your customizer and this
    time select the Zurg paint job for the walls (it looks like purple metal).
    Now grab three townspeople and make three space rangers. The items you need
    to use to make them are:
    Hat: Buzzís helmet*
    Outfit: Space Ranger Outfit (CP91)
    
    Once youíve created the third one you will get a message saying that the
    mission "Future Town" is complete.
    
    Now letís do "Enchanted Town". If you did all the Pict-O-Matic missions you
    will have already met the requirement for three enchanted outfits. If you
    have saved the town from Pixie attacks and then rescued the townspeople that
    were turned to caterpillars, you have already met the requirement for Pixie
    Wings. If not just break out your fairy wand and use it on someone. The only
    thing left to do is to customize the Tailor Shop with the wall paint job
    "Lotso Walls (CP175) - Pink enchanted" and it is mission complete.
    
    Now letís do "Scary Town". Again, if you already did all the Pict-O-Matic
    missions like I suggested, then two of the three requirements are already met.
    All that is left to do is customize the Hat Shop with the wall paint job
    "Skull Walls (CP142)" and it is mission complete.
    
    Talk to Ham for mission "Marble Sculptor". To complete you need to use TNT to
    destroy the rock that has been placed by the store. While facing town hall,
    turn left and move down the road toward Zurgís Spaceport. You will see the
    TNT shack on your right hand side before crossing the bridge to Zurgís. Grab
    the TNT barrel and then carry back to where Ham is standing and toss it at
    the rock by the store to complete the mission.
    
    Talk to Ham again and he will give you the secret mission "Legendary Treasure".
    Go grab a barrel of TNT and jump down the nearest well you can find. Once at
    the bottom stand in the middle by the kid and pan the camera around until you
    see the entrance to the haunted house. To the right of that entrance is an
    area where the mine collapsed. Target it and toss your barrel at it to destroy
    the debris. Then run to the gate to complete the mission.
    
    You will automatically be warped back to town for the surprise / shocking
    reveal. The spaceship is actually quite easy to defeat and hear is how. First,
    go grab a TNT barrel from the corner of town near the bridge that leads to
    Zurg's Spaceport. Now move in and watch for the pig ship to open its belly.
    As soon as it does, toss your barrel into the suction tornado. You have to be
    quick otherwise it does not get sucked all the way inside. Three barrels and
    it is mission complete for "The Pig Finish". Achievement Unlocked! (Give Me
    My Gold Back).
    
    
    End Game                                                              (x04n)
    -------------------------------------------------------------------------------
    At this point in the guide if youíve done everything as I described it, the
    only achievement left to obtain is "Gold Super Star". We have a couple of more
    missions to complete for a few more stars and then Iíll leave you to finish
    the rest solo.
    
    Head to the Enchanted Glen and talk to the pink bear for the mission "Save
    the Princess". She is in the same area where we saved Stinky Peteís mule at
    the beginning of our quest. The fastest way is to take the well to the new
    part of town. Wall jump up toward the army guy in this area but instead of
    jumping to him, turn right at the top of the wall jump section. She will be
    standing right around the corner. Pick her up and carry her back to the
    enchanted glen and you should now receive the gold star for "Enchanted
    Sheriff". Donít forget that if you get to a section and you cannot make a
    jump, just toss the princess to the top and then pick her up and continue on.
    
    Return to Zurgís Spaceport and talk to him for the mission "Renegade Alien".
    He is standing in the mining area by the blacksmith at Slinkyís Farm. Pick
    him up and then go throw him in the jail at the main town to complete this
    mission.
    
    Now go talk to Stinky Pete and he will give you the mission "Tinfoil Hats". To
    complete it you need to give 3 people a Tin Foil hat. It is item "Tin Foil
    Hat (CP92)" and they look like Herseyís Kisses. Once youíve created all three
    people with a hat you will complete the mission and get the gold star for
    "Sheriff of the Future".
    
    Now open the gold star portion of the pause menu and scroll through the list
    to see what stars you have left to complete. Then use the star mission guide
    in this document for information on how to complete the ones you are still
    missing. Once you complete the last task and get the last gold star you will
    unlock the final achievement - Gold Super Star.
    
    There are still other missions to run around and do, another guy will give
    you more photo missions and you can go try all the different horse and car
    races if you like. Donít forget about the Teeny Racer that we unlocked as it
    also has a couple of races. These tasks are all OPTIONAL though.
    
    And as Porky Pig would say "Thatís all Folks"!
    
    Thanks for reading and I hope you enjoyed the guide and more importantly your
    1000 gamerscore points!
    
    
    ===============================================================================
    Achievement Guide                                                     (x05)
    ===============================================================================
    
    Below is a list of all the achievements and brief strategies to complete them.
    If you use the guide above for both parts of the game you will have everything
    by the end. But if you are only looking for help on a specific one, check
    below for the applicable info. This is the same as my post on
    www.xbox360achievements.org.
    
    Story Achievements
    ------------------
    
    "No Toy Left Behind"
    Rescue all the orphans on the train
    25GS
    Story related and found in level 1. There are 6 orphans on the train and you
    will run into them as you progress through the level. They are all in the open
    along the way and not too bad to find so when you see one just press "X" and
    Buzz will swoop in to carry them off to safety.
    
    "Train Catcher"
    Finished "Loco Motives"
    10GS
    Complete level 1. Story related and cannot be missed.
    
    "Off the Hook"
    Finished "Hold the Phone"
    10GS
    Complete level 2. Story related and cannot be missed. Just to be clear level 2
    is not the Toy Box level. To get back to the story mode from the Toy Box,
    just hit start and "Exit to Game Board". Then pick Andyís house for level 2.
    
    "Space Ranger Elite"
    Reach Zurg's base without losing all you health.
    25GS
    Thanks to Hustlinonradio for his input to this achievement which Iíve tweaked
    below.
    
    The flight section is fairly easy if you just rapidly shoot and remember to
    press "A" to dodge left and right plus move up and down to go through the
    holes. The section after this with the meteor shower is the easiest part of
    this since you can just walk in a straight line and you will not be hit. The
    platforming section after this is the toughest part of the mission and you
    need to be careful and definitely be on the fragments or else you may fall
    off. Also, I suggest not getting any of the collectibles when you are making
    this run. At the first geyser location avoid the fight completely by just
    jumping into the geyser and skipping to the next section. At the second
    geyser location, kill the spiders first and be aware that when they die, they
    send out a shock wave ring that can hurt Buzz, but can be easily dodged by
    jumping. After killing the spiders, destroy the main crystal and then pound
    the 2 pieces back into the ground quickly. You can then leap into the geyser
    again to avoid the fight. The next platforming section is the toughest one
    yet as the rock fragments are moving. Make sure that you are really close to
    where you are jumping so you can land easily on it because even if you are on
    the edge and get the climbing animation you will fail because of the constant
    movement of the fragments. Just take your time and you should succeed.
    Finally, on the last area with the third geyser try and rush to accomplish
    the goal right away before you are overwhelmed. There are five rock pieces
    to push back into place. The first two can be reached by jumping. The other
    three require you to use the geyser and float to them. While pushing them into
    place destroy only what you have to and when you put the last one in place
    quickly rush to the geyser to float away to safety. However, if you are
    engaging with the enemies, I suggest doing it fast and take advantage of the
    crystals and the spider robots because these can clear multiple enemies and
    with the spiders the whole field. Either way, after you jump the last geyser
    and use your laser on the Zurg turret, fall thru the hole and the achievement
    unlocks.
    
    "Defeat Zurg"
    Finished "To Infinity and Beyond"
    10GS
    Complete level 3. Story related and cannot be missed.
    
    "True Carny"
    Achieve gold on all carnival games
    25GS
    Complete the mini games in the "Fair Play" area (story mode level 4). There
    are a total of 3 and each one is initiated by talking to a different toy. 
    Green bug guy (Twitch) = Bullseyeís balloon race
    Robot (Sparks) = Teeny racer challenge
    Brown rocky dude (Chunk) = Alley throw.
    You need to get the best score on each event to get the collectible cards and
    the achievement.
    
    "Carnival Conqueror"
    Finished "Fair Play"
    10GS
    Complete level 4. Story related and cannot be missed.
    
    "Rocket Launcher"
    Finished "Witch Way Out"
    10GS
    Complete level 5. Story related and cannot be missed. 
    
    "Sneaky Sneaky"
    Finished the Prison Break without ever tripping an alarm
    25GS
    This is unlocked for completing the stealth mission (level 6) without being
    spotted by any lights. I used this method: Start as Woody and go around and
    hit the switch to release Jesse. Switch to Jesse, and then push the red basket
    straight out of the hole to the wall. Hop up and hang to find out where Buzz
    is. Once it's clear, move to the top of the nearest table and then through
    the gate spotlights. Move up the darts and wall jump to the top avoiding the
    red light. Head right and tap the switch. Now head left and jump to the wall.
    Shimmy to the end and prepare to jump. Even though it looks like the light
    will see you it won't. Now quickly while the light moves along the bottom
    toward you leap over it, and move to the end. By now the other has dropped
    from the top so leap it quickly and drop down to free Rex. Switch to Woody
    and head back to the first table. If you need to you can still switch to Buzz
    to see where he is at, you just can't control him. When the coast is clear,
    dash to Slinkyís gate spotlights and zip up to the hook. Now double jump past
    the next hook and latch on to the middle or third one instead to land on the
    shelf. Move up the wall and over the door to the 4 lights. Watch the pattern,
    then move to the third light (from left), then second, then to the switch.
    Now back over the door and down the wall. Jump down to Slinky. Check on Buzz
    and then dash to Ham's gate spotlights. If you need a breather, head to the
    top of a table. Go through the gate, up the ramp and then zigzag across the
    platforms to the switch on the top. Hit it and jump to Ham for the finale and
    achievement.
    
    "Making a break for it"
    Finished "Hide-N-Seek"
    10GS
    Complete level 6. Story related and cannot be missed.
    
    "Mashing the Masher"
    Finished "Trash Thrash"
    10GS
    Complete level 7. Story related and cannot be missed.
    
    "Muffin Massacre"
    Finished "Muffin to Fear"
    20GS
    Complete level 8. Story related and cannot be missed. If you are having
    trouble with this final boss here is a relatively painless method to take it
    out:
    
    !!SPOILER WARNING!!
    Run to the bakery the muffins are coming from. Just run straight up the hill
    and take up a position on either side. Turn 180 and start blasting the muffins
    as they come towards you up the slope. After this first wave some more small
    muffins and a large one get shot out past you into the street. The reason for
    running up the hill should now be apparent since the only attack the big
    muffin has is a shockwave that can't travel up the slope, so just stand there
    and pick them off again. Repeat as needed until a large wedding cake replaces
    the bakery. On the next phase, 5 little witches come out so just head over to
    the new cannon that just beamed up, hop in and blast away. One life bar down.
    Now a big witch comes out so either step on the warp pad to cross over to the
    cow launcher or just run over to collect power-ups for ammo or health if you
    need to. Jump onto the new gun that just showed up and let the cows fly.
    Second life bar gone. The third life bar is just a repeat of the first and
    the fourth life bar is just a repeat of the second. On the final life bar,
    you get both small and large witches and the game wants you to bounce back
    and forth between the two guns. I'm going to suggest to NOT do that, instead
    stay with the cow launcher. Take your shot and when you get a hit on the big
    witch, quickly leave the gun, teleport over to the cannon and then teleport
    back to the launcher. By the time you do this another large witch should have
    spawned and you now just rinse and repeat 4 or 5 more times. The reason I
    suggest this is that they share the same lifeline and the larger witch is
    just easier to hit. Hitting it once takes it out, while with the small ones
    you have to eliminate the whole pack. It might be helpful to thin the pack a
    bit by killing 2 or 3 of the small witches so you donít have to deal with all
    the green bubbles. Also, be sure to run out to grab ammo and health if you
    need to. Once you land that last cow congrats and end of Story Mode.
    
    Collectible Achievements
    ------------------------
    
    "We Can Rebuild Him"
    Collect all of Zurgís Parts
    25GS
    See the story mode walkthrough and look under the "Fair Play" area (level 4)
    for the locations. There are 4 pieces total.
    
    "Townspeople Hunter"
    Find all the hidden townspeople
    25GS
    See the story mode walkthrough for the various locations. You need:
    Woody from level 1
    Jesse from level 2
    Buzz from level 3
    Daycare from level 4
    Blue Dog from level 5
    
    "Memories"
    Collect all of Andyís Memorabilia
    25GS
    See the story mode walkthrough for the various locations.
    
    "No Claws Required"
    Find all the hidden Aliens
    25GS
    See the story mode walkthrough and look at levels 6, 7 and 8 for the various
    locations. You need:
    Alien Prisoner from level 6
    Alien Zurg from level 7
    Alien Witch from level 8
    
    "Really Holding All the Cards"
    Find all the special cards
    30GS
    See the story mode walkthrough and you will find one in each level. 
    
    "Holding All the Cards"
    Find all the regular cards
    50GS
    See the story mode walkthrough for the various locations.
    
    "The Collector"
    Gather every collectible in the game
    120GS
    Unlocks after completing all the above collectibles listed in this section.
    These achievements are for story mode only and do not have anything to do
    with the Toy Box mode.
    
    Toy Box Achievements
    --------------------
    
    "Welcome to Town"
    Finished the "Woodyís Roundup" tutorials.
    10GS
    You need to follow Ham around and complete his first couple of missions. They
    are "Destroy the old shack", "Clean up the town" (break 3 more sheds), "Give
    an alien a hat", "Paint a building" and finally "Talk to Stinky Pete". After
    talking to Pete, you will be able to use a pick. Find the nearest piece of
    gold and press "X" which will unlock Bullseye at the store and your
    achievement.
    
    "First Sale"
    Buy a toy from a toy store
    5GS
    Just buy something from the store. The stores are the Alís Toy Barn Chicken
    Suit Machines.
    
    "First Bronze"
    Earn a bronze medal in a vehicle challenge.
    5GS
    See First Gold.
    
    "First Silver"
    Earn a silver medal in a vehicle challenge.
    10GS
    See First Gold.
    
    "First Gold"
    Earn a gold medal in a vehicle challenge
    25GS
    An easy way is to purchase Bullseye for $1000 in Woodyís Roundup, then while
    riding him youíll find the glowing starting line for Ring Rally Race at the
    end of the main road in town (if you are at the "T" intersection and facing
    the clock tower, turn right). The race is a quick run through town and you
    should be able to get bronze and silver without too much effort (you might
    actually have to wait at the finish line for bronze). For gold you need to
    hold down "RT" for the entire race. On this race you need 1:30 to 1:01 for
    bronze, 1:00 to 0:41 for silver and 0:40 or less for gold. This will require
    a minimum of 3 races. You have to place in the appropriate time frame for each
    achievement, meaning you can't win gold and unlock the other 2. If you just
    can't get gold with Bullseye, put it off until you unlock the Dragon later,
    they are ridiculously easy.
    
    "Spooky Town"
    Purchased Sidís Haunted House
    10GS
    Just buy the item from the store for $5000 when it becomes available.
    
    "To Infinity..."
    Purchase Zurgís Spaceport
    10GS
    Just buy the item from the store for $5000 when it becomes available.
    
    "Cuddly Town"
    Purchase Lotsoís Enchanted Glen
    10GS
    Just buy the item from the store for $5000 when it becomes available.
    
    "Airborn Ranger"
    Hit 15 Paratrooper targets
    10GS
    In order to unlock these missions you need to first purchase the paratroopers
    from the store for $1500. Now as you are walking around you'll see a couple of
    green circles with stars and downward facing arrows on various high places.
    That's where you initiate the mission. Pick up your army guy and throw him
    into the air, then use back and forward on the left stick to adjust the speed
    and aim for the highlighted target(s) on the ground. You can either land
    directly on it or press "B" to drop and try to land that way. Each launch
    location has multiple targets so keep redoing them and landing at a different
    target each time. You need 15 landings for the achievement. 
    
    "Pict-O-Amateur"
    Complete 1 disc of the Pict-O-Matic missions
    25GS
    See Pict-O-Matic Master for more information.
    Initiate the "Lost and Found" mission to find the first disc on a hill.
    It contains 7 scenes:
    Pirateís Treasure
    Cactus Field Goal
    Twins
    Scruffy Lady
    Viking Horde
    Barber Shop Quartet
    Petting Zoo
    
    Complete these (or any other disc) and the achievement unlocks. This is just
    your first opportunity to unlock this achievement.
    
    "Pict-O-Collector"
    Find all 6 discs of the Pict-O-Matic missions
    25GS
    These are scattered around like the prize capsules but look like the actual
    Pict-o-Matic device. The tricky one to find is the one on top of the hotel
    which you build after destroying the dam. See the Pict-O-Matic section for all
    locations.
    
    "Pict-O-Master"
    Complete all Pict-O-Matic missions
    50GS
    You get the Pict-O-Matic device for completing the "Lost and Found" mission
    given by a cowboy townsperson. Once you have it, you can select it in the list
    by pressing the "D" pad left or right. It looks like an old blue gameboy.
    Then click "X" and you can scroll through all the available missions that
    you have unlocked so far, there are 40 total. All you have to do is create
    the "scene" shown in the picture by either making the person at the tailor
    from the prizes you've found all around or customizing the building with your
    toolbox to match. The thing to note is that sometimes it does not have to be
    an exact match. For example, it might show the background as a grassy field
    but you don't need to be in the grassy field, you just need to create the
    person(s) or object(s) as shown. Or it might show a brown cow but you can use
    a white one. One last tip, if you see a big curved arrow overhead that means
    you need to throw the person(s) in that specific building. See the
    Pict-O-Matic section for details on completing the specific missions.
    
    "Photojournalist"
    Complete all Toy Camera missions
    15GS
    You get the Camera device while playing through the Toy Box missions. Once it
    is unlocked at the store, you can buy it for $1000 and then can select it in
    the list by pressing the "D" pad left or right. Missions are given by Wheezy
    (penguin) and a guy with a baseball hat in the new portion of town that is
    unlocked after destroying the dam during play. You only need to complete
    Wheezy's missions for this to unlock. The other guy is optional.
    
    "Gold Super Star"
    Collect all the Gold Stars
    100GS
    There are 103 Gold Stars to collect. There is an in-game list in the pause
    menu that shows you all of them and checks off the ones you have already
    completed. Most are self explanatory, IE: "kill 'X' number of this type of
    enemy" but some are vague and confusing. This is probably where you will be
    spending the majority of your time. My suggestion is to play through the
    missions and collect all the prize capsules you see because some of the stars
    will unlock during the course of regular play. Once you are done with the
    missions, you can just go through and finish the ones you still need to
    complete. I've got a guide below.
    
    "Toy Collector"
    Purchase every item in the Toy Store
    50GS
    Just buy every item from the Al's Toy Barn Chicken Suit Machine. You will need
    just under $50000 to buy everything and be aware that the Cow Cannon and UFO
    gun are unlocked during the course of playing through Story Mode. The items
    in the store unlock for purchase during the course of completing the Toy Box
    missions and you will get an on-screen notification when something new is
    available. Money can be obtained from mining the gold that is lying around,
    completing missions and destroying enemies. Also of note is that the gold
    veins re-spawn after awhile so you will never be short on cash.
    
    "No Swimming"
    Blow up the dam and expand your town
    25GS
    The mission is given to you by Ham after you complete the "Mayoral Election"
    and "Build the Bank" missions. Just go through the gate that opened in town
    and work your way along the edge to the big pile of dynamite at the end and
    toss a ball at it.
    
    "Rescue Space Ranger"
    Save Mayor Ham from the bandits
    40GS
    The mission is given to you by a townsperson sometime after you complete the
    "Blow up the Dam" mission. Follow the compass to the bandit hideout and just
    throw a TNT barrel to destroy the 5 shacks. If you are having problems
    finding the entrance, from Slinky Dog's Farm facing the Al's Toy Store
    Chicken Suit Machine, you'll see the stunt track entrance (checkered flag
    sign) just left of that is a wooden walkway. Follow it all the way around
    (don't fall), wall jump in the gap, ride the mine cart rail, climb the wall
    and the bandit gate is on the right.
    
    "Give Me My Gold Back"
    Defeat Mayor Ham in the Woody's Roundup boss battle
    75GS
    The mission is initiated after you complete the "Marble Sculptor" mission. If
    you are having trouble here's how to finish it, first go grab a TNT barrel
    from the corner of town near the bridge that leads to Zurg's Spaceport. Now
    move in and watch for the pig ship to open its belly. As soon as it does, toss
    your barrel into the suction tornado. You have to be quick otherwise it does
    not get sucked all the way inside. Three barrels and it is mission complete.
    
    Miscellaneous Achievements
    --------------------------
    
    "Mapnipulator"
    Explored all the items on the map
    10GS
    On the "board game" screen you need to move your crayon over all the objects
    on the map and press "A". Starting from the left:
    The dice
    The yellow boat
    The checkers pieces
    The fish
    The cannon
    The treasure chest
    The chess piece
    
    
    ===============================================================================
    Gold Star Mission Guide                                               (x06)
    ===============================================================================
    
    Below is a list of all 103 Gold Star missions that are in Toy Box mode. Once
    youíve completed a mission, the description changes to what you had to do to
    unlock that star. Iíve listed all of them with the mission name first and the
    COMPLETED in-game description second. For the ones that are a little more
    complicated I've added in a more detailed description after the in-game one.
    As of this edit the guide should be complete. This is the same as my post on
    www.xbox360achievements.org.
    
    1) Amateur Bug Collector
    ------------------------
    Youíve rescued 3 caterpillars.
    See info under Master...
    
    
    2) Amateur Ghost Sucker
    -----------------------
    Youíve captured 3 ghosts with the lightning rod.
    See info under Master...
    
    
    3) Amateur Haunter
    ------------------
    Youíve possessed 3 townspeople.
    See info under Master...
    
    
    4) Amateur Kicker
    -----------------
    Youíve dropkicked 5 townspeople.
    See info under Pro...
    
    
    5) Amateur Photographer
    -----------------------
    You took 1000 points worth of pictures.
    See info under Pro...
    
    
    6) Apprentice Painter
    ---------------------
    Youíve painted 3 buildings.
    See info under Master...
    
    
    7) Barrel Buster
    ----------------
    Youíve mastered the barrel buster trick.
    This is done in a car and I did all the car star missions at the same time,
    one after the other at same place. Go to the portion of the stunt track with
    the "ramp races" NOT the "trick park". At the start of this section you'll
    have the customization device directly on your left. You are looking for the
    blue ramp with the blue boxes stacked on it, should be roughly in the center
    of this top area between the starting points for the actual races. Now that
    you know what you are aiming for, hit the gas and aim for either corner of
    the ramp, you don't want to hit the boxes as they will break your combo.
    Once you make your attempt and land way down below, you will see a large
    mural "painted" right in front of you a short way in the distance. Hit the
    gas and drive right into this mural to teleport right back to where we
    started. How considerate! Now this specific move is 2 barrel rolls followed
    by a spin. The game chimes when you complete a single move so be sure to
    listen for 2 chimes on the rolls before starting the spin. A barrel roll is
    performed by holding "X" and pressing left or right on the left stick and
    a spin is done by holding "A" and pressing left or right on the left stick.
    All the moves have to be completed in succession before you hit the ground.
    
    
    8) Big Spender
    --------------
    Youíve spent 30,000 gold
    
    
    9) Bone Orchard
    ---------------
    Youíve mastered the bone orchard trick
    See Barrel Blaster for general tips. Now this specific move is 2 spins
    followed by a roll. The game chimes when you complete a single move so be sure
    to listen for 2 chimes on the spins before starting the roll. A spin is
    performed by holding "A" and pressing left or right on the left stick and a
    roll is done by holding "X" and pressing left or right on the left stick. All
    the moves have to be completed in succession before you hit the ground.
    
    
    10) Breaking Boards
    -------------------
    Youíve smashed 25 crates or barrels
    
    
    11) Cow in the Well
    -------------------
    Youíve thrown a cow in the well
    
    
    12) Cow Tipper
    --------------
    Youíve shoulder charged 10 cows
    If you've forgot, a shoulder charge is performed by pressing "Y" while moving.
    
    
    13) Customizer of the Future
    ----------------------------
    Youíve collected all of the customizations for Zurgís Spaceport
    You'll get this once you find the prize capsule that contains the last
    building customization piece from Zurg's set. You'll probably have this before
    getting "Western Collector". If you search everywhere, you should come across
    all of them eventually.
    
    
    14) Demolitions Expert
    ----------------------
    Youíve startled 20 townspeople with TNT
    Go to town, grab a barrel and toss it into a crowd. You should only need 4 or
    5 tosses.
    
    
    15) Dragon Rally
    ----------------
    Youíve completed all the Dragon races
    First off you have to be riding the dragon to open these races and you unlock
    him after going through the big tree in the Enchanted Glen. Now as you are
    riding around you'll see pink light beacons that indicate the starting points.
    There are 3 starting points and they are located: by the pink bear in the
    Enchanted Glen, generally in the middle of town at the "T" intersection and
    the last one is in Zurg's Spaceport. Each starting point has MULTIPLE races
    that you unlock for clearing each race with at least a bronze. You don't get
    to choose which race you start on, it will automatically cycle to the next
    one when you get a bronze or better. You'll know when to stop when you get
    back to the first race you did at that starting point.
    All the races you need to obtain at least a bronze on are listed below:
        a)  The Big Mushroom Coin Race
        b)  Dragonís Breath Coinís Race
        c)  Fairy Wing Folly Race
        d)  Fireballs-A-Flying Coin Race
        e)  Dragon Run Coin Race
        f)  Treasure Trove Coin Race
        g)  Fuzzy Dragon Coin Race
        h)  Crazy Dragon Coin Race
        i)  Spaceport Coin Race
        j)  Enchanted Crate Coin Race
        k)  Floating Fury Coin Race
        l)  Space Dragon Coin Race
    
    
    16) Enchanted Customizer
    ------------------------
    Youíve collected all of the customizations for the Enchanted Glen
    You'll get this once you find the prize capsule that contains the last
    building customization piece from the Glen set. You'll probably have this
    before getting "Western Collector". If you search everywhere, you should come
    across all of them eventually.
    
    
    17) Enchanted Sheriff
    ---------------------
    Youíve completed all of the Enchanted Glen missions
    Simply complete all the missions given by the pink bear. Keep in mind that
    you can open the mission window with the "back" button and the press "A" to
    get mission details. I'm not 100% sure, but the 2 Merlin missions may count
    toward this as well. You should unlock his clothes after going thru big tree
    for the first time. Just grab a townsperson, toss them into the tailor and
    build Merlin. When he comes out just hit "X" to talk to him.
    
    
    18) Engine City
    ---------------
    Youíve customized 5 buildings with the engine roof
    You should find this prize capsule in the "ramp races" portion of the stunt
    track. Once you have it, just stand out front of the building and press "X"
    to open the customize screen. You are looking for the icon that looks like
    a head over a roof and it will only light up on buildings that you can roof
    mount objects. Once you find the suitable buildings just select the chrome
    engine object from the list.
    
    
    19) Engine of Destruction
    -------------------------
    Youíve destroyed 50 objects with the Dragon
    
    
    20) Farmer in the Well
    ----------------------
    Youíve throw all the farm animals in the well
    I believe you just need a cow, pig and chicken.
    
    
    21) Gone Wanderiní
    ------------------
    Youíve traveled a long distance on foot
    Will unlock naturally way before you are done.
    
    
    22) Green Thumb
    ---------------
    Youíve grown 1 of every vegetable
    After you purchase and build the Garden object for $1000, you'll get a
    mission from Slinky Dog asking you to grow a veggie. Hop in and blast those
    moles with your balls.
    
    
    23) Grow Your Own Gold
    ----------------------
    Youíve grown and mined a gold vein
    After you purchase and build the Goo object for $2500, hit the button on the
    green side and out comes the green goo. Now find the closest gold vein on the
    ground and throw the goo at it. Hit "X" to mine with the pick. 
    
    
    24) Hang Time
    -------------
    Youíve mastered the Hang Time trick
    Just launch the white car off a ramp at full speed and you should get it
    without trying. If for some reason you are having problems then just go
    follow my tip for Barrel Blaster and you will get it there.
    
    
    25) Haunted Explorer
    --------------------
    Youíve found all the prize capsules inside of Sidís Haunted House
    You'll get this once you find the last prize capsule in the haunted house area.
    You'll have this before getting "Western Collector". If you search everywhere,
    you should come across all of them eventually.
    
    
    26) Having a Ball
    -----------------
    Youíve hit 30 things with the ball
    I swear that it says only "30 things", but I know I threw WAY more than 30
    balls at all kinds of stuff before getting this one. I guess I don't know
    exactly what "30 things" count toward this, so just keep launching balls like
    a madman as you run around.
    
    
    27) High Roller
    ---------------
    Youíve master the High Roller trick
    See Barrel Blaster for general tips. Now this specific move is just 3 barrel
    rolls in a row. The game chimes when you complete a single move so be sure to
    listen for 3 chimes on the rolls before landing. A roll is performed by
    holding "X" and pressing left or right on the left stick. All the moves have
    to be completed in succession before you hit the ground.
    
    
    28) Jailer
    ----------
    Youíve thrown 15 Bandits in jail
    
    
    29) Jumpiní Jackrabits
    ----------------------
    Youíve jumped a long distance with Bullseye
    Will come in time as you play.
    
    
    30) Junior Monster Slayer
    -------------------------
    Youíve destroyed 5 Gargoyles
    See info under Master...
    
    
    31) Junior Pixie Slayer
    -----------------------
    Youíve defeated 3 pixies
    See info under Master...
    
    
    32) Junior Pixie Torcher
    ------------------------
    Youíve torched 5 pixies with the Dragon
    See info under Master...
    
    
    33) Junior Quick-Draw
    ---------------------
    Youíve zapped 3 townspeople with the Laser Pistol
    See info under Quick-Draw Artist...
    
    
    34) Junior Re-animator
    ----------------------
    Youíve created 3 zombie townspeople
    See info under Master...
    
    
    35) Junior Sculptor
    -------------------
    Youíve freed 3 townspeople from stone
    See info under Master...
    
    
    36) Knock It Off
    ----------------
    Youíve clobbered 10 mission givers
    Find Ham, Stinky Pete or whomever you like and just shoulder charge them
    with "Y".
    
    
    37) Lariat
    ----------
    Youíve mastered the Lariat trick
    See Barrel Blaster for general tips. Now this specific move is 2 flips
    followed by a spin. The game chimes when you complete a single move so be sure
    to listen for 2 chimes on the flips before starting the spin. A flip is
    performed by holding "A" and pressing up or down on the left stick and a spin
    is done by holding "A" and pressing left or right on the left stick. All the
    moves have to be completed in succession before you hit the ground.
    
    
    38) Long Haul
    -------------
    Youíve explored in a vehicle
    Will come naturally while driving around.
    
    
    39) Make a Wish
    ---------------
    Youíve thrown a townsperson in the well
    
    
    40) Master Bug Collector
    ------------------------
    Youíve rescued 10 caterpillars
    People are turned to caterpillars by the Pixies that are unlocked when you
    open the Enchanted Glen level. An easy way to do this is when the pink bear
    sends you a message saying the town is under attack, go do something else for
    awhile. When you finally do get to town, pretty much everything is turned
    to a rainbow caterpillar so just break out your fairy wand (with the
    strawberry top) and press "RT" in front of everything until they are all
    back to normal. If you're antsy or your town is never attacked, you can
    also carry people into the Enchanted Glen level and let them get turned to
    a caterpillar there.
    
    
    41) Master Builder
    ------------------
    Youíve built 10 buildings
    Just purchase buildings from the store and select a location. You can only
    build one at a time.
    
    
    42) Master Ghost Sucker
    -----------------------
    Youíve captured 10 ghosts with the lightning rod
    See Master Haunter below. These go hand in hand.
    
    
    43) Master Grower
    -----------------
    Youíve made 10 things bigger
    Grab the green goo and throw it at a townsperson. Repeat.
    
    
    44) Master Haunter
    ------------------
    Youíve possessed 10 townspeople
    Capture a ghost with your lightning rod and then shoot it at a townsperson.
    Repeat.
    
    
    45) Master Monster Slayer
    -------------------------
    Youíve destroyed 10 Gargoyles
    Just use your lightning rod and they explode in 1 hit. See Master Sculptor
    below for more info.
    
    
    46) Master Painter
    ------------------
    Youíve painted 19 buildings
    
    
    47) Master Pixie Slayer
    -----------------------
    Youíve defeated 10 pixies
    See next one below.
    
    
    48) Master Pixie Torcher
    ------------------------
    Youíve torched 10 pixies with the Dragon
    Pixies are the fairies with strawberry heads that come out after you open the
    Enchanted Glen. You'll have this shortly after getting the Dragon.
    
    
    49) Master Re-animator
    ----------------------
    Youíve created 10 zombie townspeople
    Once you have the capsules for the 2 zombies, make yourself an army of them
    out of the townspeople.
    
    
    50) Master Sculptor
    -------------------
    Youíve freed 10 townspeople from stone
    People are turned to stone by the Gargoyles that are unlocked when you open
    Sid's level. An easy way to do this is when Rex sends you a message saying
    the town is under attack, go do something else for awhile. When you finally
    do get to town, pretty much everything is turned to stone so just break out
    your lightning rod and press "RT" in front of everything until they are all
    back to normal. If you're antsy or your town is never attacked, you can also
    carry people into Sid's level and let them get turned to stone there.
    
    
    51) Master Shrinker
    -------------------
    Youíve made 10 things smaller
    Grab the purple goo and throw it at a townsperson. Repeat.
    
    
    52) Master Sorcerer
    -------------------
    Youíve completed all of the wizardís missions
    See Enchanted Sheriff for specifics on how to create Merlin. He only has 2
    missions and they are "Lost Book of Spells" and "Miss Spelled". You'll
    complete them both in minutes.
    
    
    53) Miner 49er
    --------------
    Youíve mined 15 gold veins
    A gold vein is the thing you first use the pick axe on and they are over the
    place.
    
    
    54) Mission Master
    ------------------
    Youíve completed 50 missions
    Will unlock as you play, any combination of missions will do you just need to
    reach 50 total.
    
    
    55) Moving Target
    -----------------
    Youíve landed a Paratrooper on the stagecoach
    
    
    56) On a Mission
    ----------------
    Youíve completed 10 missions
    See Mission Master...
    
    
    57) Operation Well
    ------------------
    Youíve landed a Paratrooper in a well
    
    
    58) Palomino
    ------------
    Youíve mastered the Palomino trick
    See Barrel Blaster for general tips. Now this specific move is 2 rolls
    followed by a flip. The game chimes when you complete a single move so
    be sure to listen for 2 chimes on the rolls before starting the flip. A
    roll is performed by holding "X" and pressing left or right on the left stick
    and a flip is done by holding "A" and pressing up or down on the left stick.
    All the moves have to be completed in succession before you hit the ground.
    
    
    59) Parachute King
    ------------------
    Youíve hit 15 Paratrooper targets
    See "Airborn Ranger" in the Achievement Guide.
    
    
    60) Picto-Amateur
    -----------------
    Youíve completed 3 Pict-O-Matic missions
    See "Pict-O-Master" in the Achievement Guide.
    
    
    61) Picto-Collector
    -------------------
    Youíve collected all the Pict-O-Matic discs
    See "Pict-O-Collector" in the Achievement Guide.
    
    
    62) Picto-Enthusiast
    --------------------
    Youíve completed 10 Pict-O-Matic missions
    See "Pict-O-Master" in the Achievement Guide.
    
    
    63) Picto-Master
    ----------------
    Youíve completed all the Pict-O-Matic missions
    See "Pict-O-Master" in the Achievement Guide.
    
    
    64) Picto-Veteran
    -----------------
    Youíve completed all the Sidís Haunted House, Enchanted Glen and Zurgís
    Spaceport Pict-O-Matic missions
    See "Pict-O-Master" in the Achievement Guide.
    
    
    65) Porcupine
    -------------
    Youíve been hit by a cactus 10 times
    Find a cactus with a spring at its base and then shoulder charge with "Y".
    Stand there and let it snap back and hit you. Repeat.
    
    
    66) Power Shopper
    -----------------
    Youíve bought 10 things from the catalog [store]
    
    
    67) Pricky Pear
    ---------------
    Youíve run into a cactus
    See Porcupine above.
    
    
    68) Prize Capsule Collector
    ---------------------------
    Youíve collected 15 prize capsules
    See "Western Collector"
    
    
    69) Prize Capsule Enthusiast
    ----------------------------
    Youíve collected 40 prize capsules
    See "Western Collector"
    
    
    70) Pro Kicker
    --------------
    Youíve drop kicked 10 townspeople
    To kick someone, pick them up with "X" and the jump and press "X" in the air.
    
    
    71) Professional Photographer
    -----------------------------
    Youíve take 5000 points worth of photos
    You should get this while completing the "Photojournalist" achievement.
    Check the Achievement Guide.
    
    
    72) Pumpkin Smashing
    --------------------
    Youíve smashed all the pumpkins
    These are in Sid's, level just run over them.
    
    
    73) Quick Draw
    --------------
    Youíve mastered the Quick Draw trick
    See Barrel Blaster for general tips. Now this specific move is 1 flip
    followed by a spin. The game chimes when you complete a single move so
    be sure to listen for chime on the flip before starting the spin. A flip
    is performed by holding "A" and pressing up or down on the left stick and
    a spin is done by holding "A" and pressing left or right on the left stick.
    All the moves have to be completed in succession before you hit the ground.
    
    
    74) Quick Draw Artist
    ---------------------
    Youíve zapped 10 townspeople with the Laser Pistol
    You get the pistol after running through Zurg's Spaceport for the first time.
    
    
    75) Ridiní the Range
    --------------------
    Youíve traveled a long distance on Bullseye
    Will come naturally during play. You purchase Bullseye from the store.
    
    
    76) Riding the Rails
    --------------------
    Youíve slid a long distance on the rails
    Will come naturally during play. These are the mine cart rails.
    
    
    77) Rodeo Wrangler
    ------------------
    Youíve mastered the Rodeo Wrangler trick
    See Barrel Blaster for general tips. Now this specific move is 2 flips
    followed by a roll. The game chimes when you complete a single move so
    be sure to listen for 2 chimes on the flips before starting the roll. A
    flip is performed by holding "A" and pressing up or down on the left stick
    and a roll is done by holding "X" and pressing left or right on the left
    stick. All the moves have to be completed in succession before you hit the
    ground.
    
    
    78) Rolly Polly
    ---------------
    Youíve done 40 barrel rolls in a vehicle
    See Barrel Blaster for general tips. This is cumulative so do all the other
    car tricks first, then just drive around and do rolls off every ramp you see.
    A roll is done by holding "X" and pressing left or right on the left stick.
    
    
    79) Saddle Blanket
    ------------------
    Youíve mastered the Saddle Blanket trick
    See Barrel Blaster for general tips. Now this specific move is 2 spins
    followed by a flip. The game chimes when you complete a single move so
    be sure to listen for 2 chimes on the spins before starting the flip. A
    spin is performed by holding "A" and pressing left or right on the left
    stick and a flip is done by holding "A" and pressing up or down on the left
    stick. All the moves have to be completed in succession before you hit the
    ground.
    
    
    80) Saddle the Dragon
    ---------------------
    Youíve traveled a long distance on the Dragon
    Will come naturally during play. You unlock the Dragon after going thru the
    big tree in the Enchanted Glen for the first time.
    
    
    81) Saving Up
    -------------
    Youíve earned 30,000 gold
    Will come naturally during play. After buying everything from the store I
    still ending up with over $90000 before I finished the Toy Box.
    
    
    82) Sculpture Garden
    --------------------
    Youíve let 10 townspeople turn into stone
    See "Master Sculptor" above. 
    
    
    83) Sheriff of the Future
    -------------------------
    Youíve Completed all of the Zurgís Spaceport missions
    Simply complete all the missions given by Zurg. Keep in mind that you can
    open the mission window with the "back" button and the press "A" to get
    mission details. After doing all of Zurg's missions go see Stinky Pete and
    he should have one more that will be the final one before this unlocks.
    
    
    84) Space Deputy
    ----------------
    Youíve zapped 5 bandits with the Laser Pistol
    
    
    85) Space Explorer
    ------------------
    Youíve found all the prize capsules inside the Spaceport
    You'll get this once you find the last prize capsule from Zurg's spaceport.
    You'll have this before getting "Western Collector". If you search everywhere,
    you should come across all of them eventually.
    
    
    86) Space Sheriff
    -----------------
    Youíve zapped 10 Bandits with the Laser Pistol
    
    
    87) Spinner
    -----------
    Youíve mastered the Spinner trick
    See Barrel Blaster for general tips. Now this specific move is 2 spins. The
    game chimes when you complete a single move so be sure to listen for 2 chimes
    on the spins before you land. A spin is done by holding "A" and pressing left
    or right on the left stick. All the moves have to be completed in succession
    before you hit the ground.
    
    
    88) Spooky Customizer
    ---------------------
    Youíve found all the Haunted House Customizations
    You'll get this once you find the prize capsule that contains the last
    building customization piece from Sid's set. You'll probably have this before
    getting "Western Collector". If you search everywhere, you should come across
    all of them eventually.
    
    
    89) Spooky Sheriff
    ------------------
    Youíve completed all of Sidís Haunted House missions
    Simply complete all the missions given by Rex. Keep in mind that you can
    open the mission window with the "back" button and the press "A" to get
    mission details. I'm not 100% sure, but the ghost pirate mission may count
    toward this as well. You should unlock his clothes while playing through the
    game. Make the pirate, then grab a ghost with your lightning rod and use it
    on the pirate you made. He will now become the ghost pirate and will tell you
    about his buried treasure. Just run over and press "X" to dig it up. It is in
    Sid's level and as you enter it is generally in the far back left corner. It
    is marked by a skull and crossbones "X" on the ground.
    
    
    90) Strongman
    -------------
    Youíve carried a heavy object for a long distance
    Just pick something big up (like a cow) and start walking.
    
    
    91) Stylist
    -----------
    Youíve given 10 haircuts
    Should come naturally while doing the Pict-O-Matic missions.
    
    
    92) Swimming Lessons
    --------------------
    Youíve thrown 5 townspeople into the water
    
    
    93) Totally Interactive
    -----------------------
    Youíve pressed every button on every building
    The required buildings are:
    
    Barber Shop
    Town Hall
    Sawmill
    Flower Shop
    Hat Shop
    Newspaper
    Saloon
    Bank
    Tailor
    Blacksmith
    Candy Shop
    School
    Hotel
    Post Office
    Muffin Shop
    
    
    94) Triple Flipper
    ------------------
    Youíve mastered the Triple Flipper trick
    See Barrel Blaster for general tips. Now this specific move is 3 flips. The
    game chimes when you complete a single move so be sure to listen for 3 chimes
    on the flips before you land. A flip is done by holding "A" and pressing up
    or down on the left stick. All the moves have to be completed in succession
    before you hit the ground.
    
    
    95) Triple Flusher
    ------------------
    Youíve flushed the outhouse 3 times
    As you enter Sid's area, the outhouse is the blue building on the left side
    of the house, a little past the crypt entrance. Find the switch and press it
    3 times.
    
    
    96) Under the Sea
    -----------------
    Youíve jumped into the water 10 times
    
    
    97) Wand Waver
    --------------
    Youíve given wings to 10 things
    Break out your fairy wand and run through town pressing "RT" on all the
    townspeople and the will sprout little pink fairy wings.
    
    
    98) Welcome Wagon
    -----------------
    You have 5 aliens in your town
    Will come naturally during play.
    
    
    99) Western Collector
    ---------------------
    Youíve collected all the capsules in Woodyís Roundup
    This is awarded for collecting EVERY capsule in the Toy Box from all the
    locations. There are a ton of them but most are in the open. By gameís end,
    you'll probably only be missing 10 max. I was being very systematic checking
    everywhere and by the end of the game I swore I had them all. It turned out I
    was missing 5. Here were my last ones:
    
    During the mission in Zurg's base you need to use a cannon 3 times to open
    the exit. In the circular room that looks like a main command center the
    cannon is on the opposite side of the control panel (you don't interact with
    them they are just there in the background. Head to the cannon and walk
    behind it along the outside rail for this one.
    
    Next, in the Haunted Mansion after opening the the first door with the 3
    locks you'll be looking down a long hallway and need to make some jumps. After
    the very first gap you should see a handle on the right wall, walk up to it
    and press and hold "X" then push the wall back for this one.
    
    Also in the Haunted Mansion, you get to a section that has a dining room
    table and two switches that you can step on to open pictures. In the adjacent
    room that has the stairs there is another ground switch (don't know how I
    didn't see it) and it opens the cabinet for another one.
    
    The last two were all in the same portion of the stunt track. First off,
    while heading to the stunt track from Slinky's farm, take the left path. This
    will lead you to what I'm calling the "ramp races" section. Straight ahead
    you'll find a white unicorn up on a podium and the area you want for both of
    these is the opening just to the right of the unicorn. Head in and you will
    pass a short blue ramp on the left and a rock pillar thing on your right.
    Down the hill you'll see another blue ramp on the left and a dirt ramp on the
    right. Head right and hit the jump. When you land turn to the right and you
    should see the tops of the two arches that you would have driven under if you
    had initially gone left. It is on top of the arch.
    
    Now for the last one keep heading down the track and when you get to the
    bottom, flip a 180 and head back up the first 2 hills. Stop for a second
    and you'll be looking at 2 dirt roads separated by a dirt berm in the middle.
    To the left is a rocky mountainside that doesn't look like you can climb but
    you can. Gun it and head for the top corner that should be right in front of
    you. The capsule is on top of that ledge. If you are having trouble with the
    car, drive thru some green goo and change into the monster truck which might
    make it a little easier to reach the top.
    
    If after getting all those and you still don't have it then be sure you got
    them all from the Candy Store. Keep tossing balls at the switch button at the
    top until you only get coins. A few times for me the button got stuck and
    didnít do anything. If that happens, just go press a button on another
    building and come back and keep going until you only get coins.
    
    
    100) Winnerís Circle
    --------------------
    Youíve attempted 20 Bullseye races
    just keep doing horse races until you have it. You can do the same one over and
    over if you like.
    
    
    101) Woodland Explorer
    ----------------------
    Youíve found all of the prize capsules by the rainbows
    You'll get this once you find the last prize capsule from the Enchanted Glen.
    You'll have this before getting "Western Collector". If you search everywhere,
    you should come across all of them eventually.
    
    
    102) Zurg Bot Destroyer
    -----------------------
    Youíve destroyed 10 Zurg Bots
    
    
    103) Zurg Bot Smasher
    ---------------------
    Youíve destroyed 3 Zurg Bots
    
    
    ===============================================================================
    Pict-O-Matic Missions                                                 (x07)
    ===============================================================================
    
    The locations of all the discs are below:
    
    Initiate the "Lost and Found" mission to find the first one on a hill.
    It contains 7 scenes:
    Pirateís Treasure
    Cactus Field Goal
    Twins
    Scruffy Lady
    Viking Horde
    Barber Shop Quartet
    Petting Zoo
    
    The second one is found at the blacksmith near Slinky Dogís farm.
    It contains 6 scenes:
    Jailhouse Jamboree
    Mariachi Band
    Alien Hero Team
    Disco Fest
    Balloon Hat Party
    Pot Pan Pandemic
    
    The third one is found on top of the Hotel, once you build it in the new
    portion of town after the "Blow up the Dam" mission.
    It contains 4 scenes:
    Propeller Head
    Clowning Around
    Plumbers Helpers
    Here Comes the Bride
    
    The fourth one is found by the well in Zurg's Spaceport.
    It contains 6 scenes:
    Intergalactic Law
    Hair Do from Outer Space
    Space Ranger Trainee
    It's Huge
    Cyborg Swordsman
    Lounge Lizards
    
    The fifth one is found in the graveyard at Sid's Haunted Mansion
    It contains 9 scenes:
    Create the Pirate Ghost
    Deadly Squash
    Creature Chaos
    Ghoul School
    Zombie Horde
    The Coven
    Happy Haunted Couple
    Party Zombie
    Take Us To Your Leader
    
    The sixth and final one is found in the Enchanted Glen at the end of the rope
    bridge.
    It contains 8 scenes:
    Enchanted Town Hall
    Giant Dragon Attack
    Leapin' Leprechauns
    Merlin
    Royal Family
    Wizards Duel
    Berry Bonanza
    Big Bad Wolf
    
    -----------------------------
    Pict-O-Matic Completion Guide
    -----------------------------
    
    Pirates Treasure
    ----------------
    You need to grab three townspeople and turn them into pirates. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Hat: Pirate hat w/ eye patch*
    Outfit: Pirate Outfit (CP7)
    
    Repeat two more times.
    
    
    Cactus Field Goal
    -----------------
    In the main town, grab a person and while facing town hall, turn right and head
    down the road. Shortly, on the left hand side you will see a cactus in the
    shape of a field goal. Jump and press "X" to kick the person through it to
    complete this mission.
    
    
    Twins
    -----
    You need to grab two people and make them look like the ones in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hair: Spikey Hair (CP6)
    Outfit: Gold Suit Outfit (CP47)
    
    Repeat one more time.
    
    
    Scruffy Lady
    ------------
    You need to grab a person and make them look like the one in the picture. To do
    this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hair: Scruffy Lady Hair (CP10)
    Outfit: Scruffy Lady Outfit (CP20)
    
    
    Viking Horde
    ------------
    You need to grab three townspeople and turn them into vikings. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Hat: Viking Hat (CP30)
    
    Repeat two more times. They only need the hat, the rest of the outfit does not
    matter.
    
    
    Barber Shop Quartet
    -------------------
    You need to grab four townspeople and turn them into barbers. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Hair: Barber cut w/mustache*
    Outfit: Barber Outfit*
    
    Repeat three more times. You will only need two more if you left the original
    barber alone all this time.
    
    
    Petting Zoo
    -----------
    Run to the farm and pick-up and throw the farmer, a cow, a chicken and a pig
    into the lower corral to complete this mission. The farmer is the black guy
    with the white cowboy hat.
    
    
    Jailhouse Jamboree
    ------------------
    Throw five bandits in jail. This one will come naturally as you play and
    thereís a good chance you already have it completed.
    
    
    Mariachi Band
    -------------
    You need to grab three townspeople and turn them into mariachi. To do this,
    grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hat: Sombrero*
    Outfit: Mariachi Outfit*
    
    Repeat two more times.
    
    
    Alien Hero Team
    ---------------
    You need to grab three aliens and turn them into superheroes. To do this,
    grab an alien, throw them into the tailor, hat or barber shop and use
    these items:
    Hat: Blue eye mask*
    Outfit: Superhero*
    
    Repeat two more times. You only need one more if you left the original
    Super Alien alone.
    
    
    Disco Fest
    ----------
    You need to grab an alien and make him look like the one in the picture. To do
    this, grab an alien, throw them into the tailor, hat or barber shop and use
    these items:
    Hair: Renegade Hair (CP94) - Lounge singer cut
    Outfit: Lounge singer (white)*
    
    Now carry your creation to Slinkyís Farm and throw him in the barn.
    
    
    Balloon Hat Party
    -----------------
    You need to grab two townspeople and put balloon hats on them. To do this,
    grab a person, throw them into the tailor, hat or barber shop and use these
    items:
    Hat: Balloons Hat (CP8)
    
    Repeat one more time. They only need the hat, the rest of the outfit does not
    matter.
    
    
    Pot Pan Pandemic
    ----------------
    You need to grab three townspeople and put pot hats on them. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Hat: Pot Hat (CP21)
    
    Repeat two more times. They only need the hat, the rest of the outfit does
    not matter.
    
    
    Propeller Head
    --------------
    You need to grab three townspeople and put propeller hats on them. To do this,
    grab a person, throw them into the tailor, hat or barber shop and use these
    items:
    Hat: Propeller Hat (CP23)
    
    Repeat two more times. They only need the hat, the rest of the outfit does
    not matter.
    
    
    Clowning Around
    ---------------
    You need to grab three aliens and put clown suits on them. To do this, grab
    an alien, throw them into the tailor, hat or barber shop and use these items:
    Hat: Clown Hat (CP232)
    Outfit: Clown (CP247)
    
    Repeat two more times.
    
    
    Plumbers Helpers
    ----------------
    You need to grab three townspeople and put plungers on them. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Hat: Plunger Hat (CP13)
    
    Repeat two more times. They only need the hat, the rest of the outfit does
    not matter.
    
    
    Here Comes the Bride
    --------------------
    You need to grab a person and make them look like the one in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and
    use these items:
    Hat: Bride Hat (CP15)
    Outfit: Bride Outfit (CP55)
    
    
    Intergalactic Law
    -----------------
    You need to make the two aliens in the picture. To do this, grab an alien,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Space Deputy Outfit (CP102)
    Hat: Space Deputy Hat (CP85)
    
    Then grab a second alien and use these items:
    Hat: Indiana Jones hat*
    Outfit: Sheriff*
    
    
    Hair Do from Outer Space
    ------------------------
    You need to make the alien in the picture. To do this, grab an alien, throw
    them into the tailor, hat or barber shop and use these items:
    Hair: Spiked Hair (CP80)
    
    Then throw him into the barber shop. The rest of the outfit does not matter.
    
    
    Space Ranger Trainee
    --------------------
    You need to grab a person and make them look like the one in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and
    use these items:
    Hat: Buzzís helmet*
    Outfit: Space Ranger Outfit (CP91)
    
    
    It's Huge
    ---------
    You need to make the alien in the picture. To do this, grab an alien, throw
    them into the tailor, hat or barber shop and use these items:
    Hat: Pilot Hat (CP236) - Stunt cap and visor
    Outfit: Pilot Outfit (CP246) - Orange suit
    
    Then throw green goo at him to make him grow.
    
    
    Cyborg Swordsman
    ----------------
    You need to grab a person and make them look like the one in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Outfit: Cyborg Outfit (CP89)
    
    Then throw him into the saloon.
    
    
    Lounge Lizards
    --------------
    You need to make the two aliens in the picture. To do this, grab an alien,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Lounge singer (white)*
    
    And then throw him into the saloon.
    
    Then grab a second alien and use these items:
    Outfit: Lounge Singer Outfit (CP90) - black
    
    And then throw him into the saloon.
    
    
    Create the Pirate Ghost
    -----------------------
    You need to grab a person and make them look like the one in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Outfit: Pirate Outfit (CP7)
    Hat: Pirate Hat (CP124)
    
    Then run to the haunted house and grab a ghost. Bring it back to town and
    target the pirate then shoot the ghost to possess him. Afterwards speak to the
    ghost pirate for a mission to find his buried treasure that is named "X Marks
    the Spot". Head back to the haunted house and go all the way back and up the
    hill on the left side to the spot you saw in the cut scene. Press "X" at the
    animal bones to dig up the treasure.
    
    
    Deadly Squash
    -------------
    Run to the haunted house and capture a ghost with your lightning rod. Bring it
    to the farm and shoot it at someone to possess them. Now go into the garden and
    grow a pumpkin by completing the mole hunt mini game. Grab some green goo and
    throw it at the pumpkin to make it grow. Find the person you possessed and use
    your lightning rod to suck the ghost out of them. Then target the pumpkin and
    shoot it with the ghost.
    
    
    Creature Chaos
    --------------
    You need to make the four people in the picture. To do this, grab a person,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Haunted Man Outfit (CP155) - Frankenstein
    Hair: Haunted Man Hair (CP154) - Frankenstein cut
    
    Then grab a second person and use these items:
    Hair: Vampire Hair (CP141)
    Outfit: Vampire Outfit (CP128)
    
    Then grab an alien and use these items:
    Outfit: Werewolf Outfit (CP132)
    
    Then grab a second alien and use these items:
    Outfit: Mummy (CP144)
    
    
    Ghoul School
    ------------
    You need to make the three people in the picture. To do this, grab a person,
    throw them into the tailor, hat or barber shop and use these items:
    Hat: Witchís hat (CP139)
    Outfit: Witch Outfit (CP170)
    
    And then throw them in the school.
    
    Then grab a second person and use these items:
    Outfit: Skeleton Outfit (CP164)
    
    And then throw them in the school.
    
    Then grab an alien and use these items:
    Outfit: Scary Zombie Outfit (CP145)
    
    And then throw them in the school.
    
    
    Zombie Horde
    ------------
    You need to make the three people in the picture. To do this, grab a person,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Zombie Girl Outfit (CP138)
    Hair: Zombie Girl Hair (CP140) - Pink pig-tail on top
    
    Then grab a second person and use these items:
    Outfit: Zombie Boy Outfit (CP135)
    
    Then grab an alien and use these items:
    Outfit: Scary Zombie Outfit (CP145)
    
    
    The Coven
    ---------
    You need to grab three townspeople and put a witches outfit on them. To do
    this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hat: Witchís hat (CP139)
    Outfit: Witch Outfit (CP170)
    
    Repeat two more times.
    
    
    Happy Haunted Couple
    --------------------
    You need to make the two people in the picture. To do this, grab a person,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Haunted Woman Outfit (CP127) Bride of Frankenstein
    Hat: Haunted Woman Hair (CP129) High purple stacked hair
    
    Then grab a second person and use these items:
    Outfit: Haunted Man Outfit (CP155) - Frankenstein
    Hat: Haunted Man Hair (CP154) - Frankenstein cut
    
    
    Party Zombie
    ------------
    You need to grab a person and make them look like the one in the picture. To
    do this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Outfit: Zombie Boy Outfit (CP135)
    Hat: Milk Bottle Hat (CP2)
    
    
    Take Us To Your Leader
    ----------------------
    You need to grab two aliens and make them match the picture. To do this, grab
    a person, throw them into the tailor, hat or barber shop and use these items:
    Outfit: Pumpkin Face Outfit!
    
    Repeat one more time.
    
    
    Enchanted Town Hall
    -------------------
    First, make sure there is a rainbow in the sky using the weather control device
    up the hill from the pink pig. Then paint Town Hall with Lotso Walls (CP175)
    - Pink enchanted.
    
    
    Giant Dragon Attack
    -------------------
    Go to the store and summon the dragon. Throw green goo on it to make it grow
    and then ride it to the middle of the rope bridge in the back of the
    enchanted glen.
    
    
    Leapin' Leprechauns
    -------------------
    You need to grab three townspeople and turn them into leprechauns. To do this,
    grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hat: Leprechaun hat (CP57)
    
    Repeat two more times. They only need the hat, the rest of the outfit does
    not matter.
    
    
    Merlin
    ------
    You need to grab a person and make them look like the one in the picture. To do
    this, grab a person, throw them into the tailor, hat or barber shop and use
    these items:
    Hat: Merlin Hat (CP198)
    Outfit: Merlin Outfit (CP184)
    
    Note that after you make Merlin he has two missions to give you.
    
    
    Royal Family
    ------------
    You need to make the three people in the picture. To do this, grab a person,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: King Outfit (CP185)
    Hat: King Hat (CP191) - Gold crown
    
    Then grab a second person and use these items:
    Outfit: Queen Outfit (CP186)
    Hat: Queen Hat (CP202) - Purple crown
    
    Then grab a third person and use these items:
    Outfit: Princess Outfit (CP187)
    Hat: Princess hat (CP203) - yellow and white stripes with flowing yellow ribbon
    
    
    Wizards Duel
    ------------
    Just follow the steps above for Merlin and make a second one.
    
    
    Berry Bonanza
    -------------
    You need to make the two aliens in the picture. To do this, grab an alien,
    throw them into the tailor, hat or barber shop and use these items:
    Hat: Blueberries Hat (CP176)
    Outfit: Blueberries Outfit (CP181)
    
    Then grab a second alien and use these items:
    Outfit: Strawberry Outfit (CP172)
    
    
    Big Bad Wolf
    ------------
    You need to make the two aliens in the picture. To do this, grab an alien,
    throw them into the tailor, hat or barber shop and use these items:
    Outfit: Red Cape Outfit (CP174)
    
    Then grab a second alien and use these items:
    Outfit: Werewolf Outfit (CP132)
    
    
    
    ===============================================================================
    Toy Box Collectibles Check List                                       (x08)
    ===============================================================================
    
    Below is a list of all the items in the Toy Box portion of the game. It was
    suggested that a complete list might help to narrow down what you are missing.
    If you followed the Toy Box Walkthrough above to the letter you will already
    have everything listed below so you can skip this section entirely.
    
    If you came into my walkthrough after you've already played through the Toy Box
    mode and are missing some you can use the checklist to find what they are.
    I've assigned unique numbers to each prize capsule that you find in the game.
    Use the "Find" function of your browser to scroll to the appropriate portion
    of the walkthrough for it's location. For example, say you are missing the
    Queen Hat which I have assigned as (CP202). Just open your "Find" menu box and
    type in (CP202) and it will take you to that portion of the walkthrough and
    the location for that particular prize capsule.
    
    First thing I want to stress is that there are a TON of these things but donít
    get overwhelmed. You will probably be only missing 10 or so by the end of the
    Toy Box mode. In addition to my complete step-by-step walkthrough Iíve listed
    the actual locations of the last five I found under the "Western Collector"
    heading of my Gold Star Guide above. There are also some that you start the
    game with but I left them in as placeholders so you can scroll thru your
    customization selector and have a point of reference to know what is missing.
    
    I can confirm that items bought from the mystery egg machine at the store
    in story mode are not needed to unlock the "Western Collector" gold star.
    
    As far as the order goes, Iím going to pick an item and move to the RIGHT
    along the customization selector for each entry. They are then listed by item
    name, classification and a brief description (if needed).
    I hope the selectors are the same in every game. This is the same as my post
    on www.xbox360achievements.org.
    
    Any items you start the game with or that are automatically collected while
        you play are followed with a "*". Also note that I am assuming you have
        collected everything from story mode BEFORE starting in toy box mode.
        Therefore, those items will be shown as "*" too.
    Anything you get from the Mystery Egg machine is followed with a "+". Again,
        I can confirm that these are NOT needed for "Western Collector".
    Anything you get from the candy store is followed with a "!".
    Anything else has been assigned a unique number that you can use to search the
        step-by-step location guide.
    
    
    Hats
    ----
    Starting from the "None" option and moving to the RIGHT:
    
    Buzzís helmet*
    Blue bonnet with white polka dots*
    Jesseís hat*
    Queen Hat (CP202) - Purple crown
    Blue googly eye glasses*
    Tan desert hat with a neck flap to block the sun*
    Artist beret with pink trim*
    Chefís Hat*
    Balloons Hat (CP8)
    Tree stump hat+
    Milk Bottle Hat (CP2)
    Davy Crocket Hat (raccoon fur)*
    Ship Captains hat (CP3)
    Postman hat (flat blue square)*
    Party hat (pink and purple stripes)*
    Ring Leader Hat (CP213) - Formal black top hat w/ red stripe
    Corn Hat! - Duck hat
    White cowboy hat*
    Leaf Boy Hat! - Corn hat
    Green horns*
    Dodgeball Hat (CP65) - Yellow headband
    Yellow farmerís hat*
    Flower Girl Hat (CP190) - looks like a flower flipped upside down with the
        petals draping slightly over the head)
    Groom Hat! - Formal white top hat w/ blue stripe
    Bride Hat (CP15)
    Flower for ear*
    King Hat (CP191) - Gold crown
    Leprechaun hat (CP57)
    Merlin Hat (CP198)
    Mining hat*
    Blue bandanna with polka dots*
    Mushroom Hat (RC2)
    Tiara*
    Pot Hat (CP21)
    Party Hat (CP76) - yellow and blue
    Piano Player Hat (with peppermint stripe)*
    Gold cowboy hat*
    Pirate hat (CP124)
    Pirate hat w/ eye patch*
    Plunger Hat (CP13)
    Policeman hat*
    Princess hat (CP203) - yellow and white stripes with flowing yellow ribbon
    Propeller Hat (CP23)
    Scarecrow Hat (CP126) - Green gardening hat
    Sombrero*
    White Cowboy Hat (CP29)
    Pink Cowgirl Hat (CP32) - itís really a bow
    Monsterís Inc Hat (CP72) - horns
    Tiki Mask Hat (CP5)
    Tin Foil Hat (CP92)
    Viking Hat (CP30)
    Flat red cowboy hat*
    Witchís hat (CP139)
    Woodyís hat*
    Harlequin hat+
    Mad Scientist Hat (CP229) - Doctor headpiece
    Mummy Hat (CP125)
    Finding Nemo Hat (CP9)
    Scuba hat*
    Trapeze Artist Hat (CP231) - a pink fairy-like hat with a small yellow bottom
        and a pink flat broccoli like top
    Zurg Helmet Hat (ZB3)
    Zurg Claw Hat (CP82) - It is a red thing with 4 points coming out of a round
        ball. The bottom is flat and purple.
    Zurg Cap Hat (CP83)
    
    
    Hair Cuts
    ---------
    Starting from the "None" option and moving to the RIGHT:
    
    Afro Hair (CP62)
    Ballerina Hair (CP61) - Blonde hair w/ ball ponytail
    Barber cut w/mustache*
    Batwings hat+
    Beehive Hair (CP58)
    Brain hat+
    Cactus Hair! - Pink gumdrop hat
    Butterfly Hair (CP66) - Pink hair with big yellow bow
    Ice cream with sprinkles hair+
    Curlers Hair (CP4)
    Gothic Girl Hair (KN1) - Black hair w/bat clip on side
    Parted Hair (CP31) - Alfalfa cut
    Strongman Hair! - Turkish hat w/mustache
    Pauper Hair (CP188) - Blonde prince cut
    Mohawk Hair (CP70) - Green
    Haunted Woman Hair (CP129) High purple stacked hair
    Mullet Hair (CP78)
    Red Braids Hair! - Two side pigtails
    Blonde pompadour (front swoop)*
    Pink Fairy hair with rear swoop and two blue lines+
    Cloudy Hair! - Clouds and rainbow hair
    Snake Hair!
    Spikey Hair (CP6)
    Grease cut*
    Blue hair w/ lightning bolts+
    Colorful Fro Hair (CP27) - Orange/Yellow/White afro
    Zombie Girl Hair (CP140) - Pink pig-tail on top
    Zurg Doo Hair (CP104) - Purple swirl with red stripe
    Zurg Pony Tail Hair (CP112) - Red hair w/ lightning bolts
    Zurg Fro Hair (ZB1) - Purple hair dome w/ lightning bolts
    Gray old man hair and beard*
    Gray hair*
    Greaser Hair (CP71)
    Scruffy Lady Hair (CP10)
    Blue Tree Man Hair!   - Green mountain man hair
    Brown hair w/beard*
    Short blonde hair*
    Short rainbow hair*
    Crazy Suit Hair (CP206) - Short brown hair w/ mustache
    Flower Girl Hair (CP195) - Short red hair
    Some sort of gypsy like bandanna with beads+
    Haunted Man Hair (CP154) - Frankenstein cut
    Blonde Hippy cut*
    Incredibles Hair (CP212) - Short blonde hair (a little more wavy)
    King Hair (CP196) Purple hair w/ goatee
    Merlin Hair (CP192)
    Mermaid Hair! - Blonde female hair w/flower
    Black hair w/ mustache*
    Blue Curls Wig! - Short blue hair
    Old man hair with widowís peak and long manicured beard*
    Pirate Hair (CP134) - White hair and beard
    Elf Boy Hair! - Orange hair
    Scarecrow Hair (CP137) - Yellow shaggy hair
    Skull mask+
    Very short black cut*
    Vampire Hair (CP141)
    Generic brown cut*
    Witch Hair (CP136) - Generic green cut
    Generic brown cut w/ front wave*
    
    
    Outfits
    -------
    Starting from the "Blue Dog" option and moving to the RIGHT:
    
    Blue Dog*
    Dash (CP42)
    Dory Outfit (CP39)
    EVE Outfit (CP40)
    Jack-Jack (CP41)
    Mike (CP46)
    Mr Incredible (CP45)
    Mrs Incredible Outfit (CP37)
    Nemo Outfit (CP38)
    Sulley Outfit (CP44)
    Syndrome Outfit (CP34)
    Violet (CP43)
    Wall-E Outfit (CP33)
    Zurg Fan Outfit (CP117)
    Archeologist*
    Artist*
    Baby Outfit (CP24) - Purple jumpsuit with polka dots
    Chef*
    Ballerina Outfit (CP25)
    Barber Outfit*
    Basketball Player Outfit (CP18)
    Scruffy Lady Outfit (CP20)
    Blue caveman+
    Indian tunic*
    Buzz*
    Cactus!
    Blacksmith*
    Cheerleader Outfit (CP216)
    Brown suit*
    Cyborg Outfit (CP89)
    Clown*
    Colorful Suit Outfit (CP28) - Plunger hat guy
    Ring Leader Outfit (CP215)
    Corn Outfit!
    Red western shirt*
    Crazy Suit Outfit (CP207) - Ugly checkers w/ multi colored tie red shoes
    Bug suit*
    Doctor Outfit (CP68)
    Dodgeball Outfit (CP69)
    Male Farmer*
    Female Farmer*
    Flower Girl Outfit (CP205) - Short yellow dress
    Haunted Man Outfit (CP155) - Frankenstein
    Gothic Girl Outfit (KN4) -  with cape
    Mom with pan*
    I love Bandits shirt*
    I love Ham shirt*
    Groom Outfit!
    Bride Outfit (CP55)
    Hippy*
    Incredibles Outfit (CP214)
    Jesse outfit*
    Harlequin+
    King Outfit (CP185)
    Strongman Outfit!
    Mad Scientist Outfit (CP238)
    Pauper Outfit (CP189)
    Merlin Outfit (CP184)
    Mermaid Outfit!
    Miner*
    Miner w/ lamp*
    Mortician!
    Haunted Woman Outfit (CP127) Bride of Frankenstein
    Mummy Outfit (CP131)
    Mushroom Outfit (RC3) - White with spots
    Finding Nemo Outfit (CP12)
    Potato Sack Outfit! - Dirty shirt w/ red arrow and what looks like a bean on it
    Old timey carnival barker* (think "Step right up friends and gather around")
    Old man w/ cane*
    Pirate Outfit (CP7)
    Mailman*
    Princess Outfit (CP187)
    Queen Outfit (CP186)
    Scarecrow Outfit (CP130)
    School Boy Outfit (CP64)
    School Girl Outfit (CP67)
    Scuba*
    Skeleton Outfit (CP164)
    Parka+
    Mariachi Outfit*
    Space Explorer Outfit (CP121) - Futuristic robot
    Space Ranger Outfit (CP91)
    Blue Cowboy Outfit (CP22)
    Pink Cowgirl Outfit (CP26)
    Sulley suit*
    Diver*
    Tailor*
    Conroy Outfit (CP14) - Slingshot kid
    Alien T-shirt (CP93)
    Guy on vacation w/ map*
    Trapeze Artist Outfit (CP245) - Pink suit from the future
    Vampire Outfit (CP128)
    Brown shirt and black pants*
    Witch Outfit (CP170)
    Woody suit*
    Gold Suit Outfit (CP47)
    Yeti (Abominable Snowman)*
    Zombie Girl Outfit (CP138)
    Zombie Boy Outfit (CP135)
    
    
    Alien Hats
    ----------
    Starting from the "None" option and moving to the RIGHT:
    
    Clown Hat (CP232)
    Cowboy hat*
    Enchanted Deputy Hat (CP182) - Brown curved hat w/flower
    Grey driving hat*
    Blueberries Hat (CP176)
    Bunny hat!
    Pilot hat+
    Chef hat!
    Commando Hat (CP84)
    Conductor Hat (CP79) - Yellow and orange top hat
    Indiana Jones hat*
    Doctor Hat (CP248)
    Dodgeball Hat (CP73) - blue headband 
    Football helmet*
    Haunted Deputy Hat (CP156) - Brown cowboy hat
    Earmuffs*
    Invisible Alien Hat (CP153) - Hat w/feather and sunglasses
    Joker or jester*
    Lederhosen Hat! - Small green hat
    Small blue hat*
    Mad Hatter*
    Red bandanna*
    Ninja mask*
    Pageant Queen Hat (CP241) - Tiara
    Pharaoh*
    Pilot Hat (CP236) - Stunt cap and visor
    Yellow and white striped hat (looks like a round cake)*
    Space Deputy Hat (CP85)
    Space Suit Helmet (CP96)
    Stealth Suit Hat (CP86) - Clear visor
    Blue eye mask*
    Panama Hat (CP234) - Fishing hat
    Viking Hat (CP35)
    Wizard hat*
    Futuristic visor*
    Zurg Commander Hat (CP111)
    Zurg Sentry Hat (CP119)
    Zurg Trooper Hat (CP113)
    
    
    Alien Hair Cuts
    ---------------
    Starting from the "None" option and moving to the RIGHT:
    
    Yellow ski jump+
    Comb-over*
    Einstein*
    Afro Hair (CP60)
    Mad Scientist Hair (CP152) - Small purple patch
    Mohawk Hair (CP219)
    Crazy Braids Hair! - 2 side pig-tails
    Colonial wig*
    Renegade Hair (CP94) - Lounge singer cut
    Rock-n-Roll Hair (CP224)
    Samurai*
    Spiked Hair (CP80)
    
    
    Alien Outfits
    -------------
    Starting from the "Blueberries suit" option and moving to the RIGHT:
    
    Blueberries Outfit (CP181)
    Bunny Outfit! - Pink PJís
    Explorer w/compass+
    Cheerleader*
    Chef!
    Clown (CP247)
    Commando Outfit (CP105) - Black top and blue pants
    Conductor Outfit (CP77) - Multi-colored suit
    Contamination Suit (CP108)
    Cowboy*
    Regular blue suit*
    Sheriff*
    Lounge singer (white)*
    Doctor Outfit (CP239)
    Dodgeball Outfit (CP75)
    Enchanted Deputy Outfit (CP180)
    Football player*
    Haunted Deputy Outfit (CP150)
    I love Ham shirt*
    I love Bandits shirt*
    Invisible Alien Outfit (CP162)
    Lederhosen Outfit!
    Lounge Singer Outfit (CP90) - black
    Lumberjack*
    Mad Scientist Outfit (CP133) - Lab coat and tie
    Mason*
    Mummy (CP144)
    Ninja*
    Ogre Outfit (CP183) - Tattered ghoul with fang
    Pageant Queen Outfit (CP230)
    Pilot Outfit (CP246) - Orange suit
    Poltergeist Outfit (CP157) - Skull face and chains
    Prisoner*
    Pumpkin Outfit!
    Rainbow Outfit (RC1)
    Red Cape Outfit (CP174)
    Renegade Outfit (CP106)
    Skeleton Outfit (KN2)
    Space Deputy Outfit (CP102)
    Space Suit Outfit (CP122)
    Spider Outfit (CP168) - Six armed alien
    Space Cadet Suit (CP120) - Blue and black suit with red and yellow buttons
    Star Soldier Outfit (ZB2) - Purple suit
    Stealth Suit (CP81) - Black and grey suit
    Strawberry Outfit (CP172)
    Superhero*
    Toga*
    Tourist Outfit (CP228)
    Pony Outfit (CP177) - Heart and tail
    Vampire Outfit (CP169)
    Viking Outfit (CP36)
    Werewolf Outfit (CP132)
    Voodoo*
    Gross Zombie Outfit (CP167) - Patchwork zombie
    Scary Zombie Outfit (CP145)
    Zurg purple suit with cape*
    Zurg Sentry Outfit (CP116) - plain purple suit
    Zurg Commander Outfit (CP97) - purple suit w/ black top and stripe
    Zurg Trooper Outfit (CP101) - purple suit w/ black top
    Metal worker with tongs*
    Slime creature+
    
    
    Building Paint jobs
    -------------------
    Starting from the "Nemo" one and moving to the RIGHT:
    
    Finding Nemo Walls (CP52)
    Lotso Walls (CP175) - Pink enchanted
    Monsters Inc Walls (CP233) - Sulley
    Rex Walls!
    Hot Rod Walls (CP235) - Flames
    Plain wood*
    Brown stone*
    Grey stone*
    Red brick*
    Pink brick*
    Brown brick*
    Gold brick*
    Vertical white wood*
    Vertical blue wood*
    Vertical red wood*
    Vertical green wood*
    Horizontal green wood*
    Horizontal purple wood*
    Horizontal blue wood*
    Horizontal yellow wood*
    Horizontal pink wood*
    Horizontal red wood*
    Blue brick*
    Smooth tan*
    Smooth brown*
    Volcano Walls (CP74)
    Pink Camouflage Walls (CP63)
    Striped Walls (CP11)
    Astronomy Walls (CP87)
    Goo Walls (CP249)
    Spaceport Walls (CP88)
    Mushroom Walls (CP173) - Purple w/yellow spots
    Enchanted Walls (CP179) - Large brown stone
    Horizontal cyan*
    Skull Walls (CP142)
    Scary Sketch Walls (CP159)
    
    
    Building Trim
    -------------
    You will get the Trim the same time you collect the Wall paint so you will gain
    all of these automatically.
    Starting from "Orange" and moving to the RIGHT:
    
    Orange*
    Blue*
    Dark brown*
    Yellow*
    Dark blue*
    Purple*
    Green*
    Tan*
    Pink*
    Red*
    White*
    Light blue*
    Smeared purple* - maybe enchanted
    Zurgs metal*
    Cyan*
    Another purple*
    Light green*
    Dark green*
    Another pink*
    Another blue*
    Plain wood*
    
    
    Building Yards
    --------------
    Starting from "None" and moving to the RIGHT:
    
    Astronomy Electric Orb (CP99)
    Astronomy Globe (CP100)
    Bird bath*
    Bird house*
    Enchanted Flamingo Bush (CP199)
    Finding Nemo Chest (CP48)
    Finding Nemo Coral (CP50)
    Scary Eyeball (CP166)
    Broken Fist (CP146)
    Antlered Gnome (CP208)
    Hand Eyeball (CP171)
    Haunted Lamp (CP147) - Lava lamp
    Muscle-O-Lantern (CP209)
    Dart-O-Lantern (CP210)
    Hot Rod Flags (CP222) - checkered flag
    Hot Rod Wheels (CP225)
    Monsters Inc Screamer (CP240)
    Monsters Inc Screamers (CP217)
    Mailbox*
    Pinwheel*
    Spaceport Monolith!
    Spaceport Structure (CP103)
    Windmill*
    
    
    Building Porches
    ----------------
    Starting from "None" and moving to the RIGHT:
    
    Large flower pot*
    Small flower pot (CP16)
    Rectangle flower box*
    Enchanted Mushrooms (CP200)
    Enchanted strawberries (CP201)
    Haunted Army Toy (CP149) - Nails
    Antler-O-Lantern (CP148)
    Fist-O-Lantern (CP211)
    Small Planter Box (CP19)
    
    
    Building Roof
    -------------
    Starting from "None" and moving to the RIGHT:
    
    Astronomy Planets (CP98)
    Enchanted Rainbow (CP193)
    Enchanted Strawberries (CP194)
    Finding Nemo Reef (CP53)
    Doll Arm (CP143)
    Hand in Box (CP163)
    Hot Rod Engine (CP221)
    Monsters Inc Eyeballs (CP220) - On tentacles
    Goo Trashcan (CP17)
    Spaceport Tower (CP114)
    
    
    Building Sides
    --------------
    Starting from "None" and moving to the RIGHT:
    
    Astronomy Space Ships (CP95)
    Enchanted Flowers (CP178)
    Finding Nemo Fins (CP51)
    Doll Parts (CP161)
    Hot Rod Exhaust Pipes (CP218)
    Monsters Inc Tentacles (CP223)
    Spaceport Antennae (CP115)
    
    
    Building Windows
    ----------------
    Starting from the "green frames" and moving to the RIGHT:
    
    Finding Nemo Windows (CP49) - Green frames
    Butterfly frames*
    Bat Windows (CP165) - Dark brown squares with oval windows
    Coffin Windows (CP160) - with bars
    Iron Maiden Windows (KN3) - White trim with 2 dark squares
    Monsters Inc Windows (CP242) - Black with white trim
    Hot Rod Windows (CP244) - Black with black trim
    Plain wood*
    Porthole Windows (CP237) - Metal w/ circle in the middle
    Goo Windows (CP59) - Window w/ green sheet inside
    Spaceport Windows (CP109)
    Astronomy Windows (CP118) - White trim purple glass
    Plain wood arched top*
    Plain wood pointed top*
    Dragon Windows (CP1)
    Enchanted Windows (CP197) - Confetti
    
    
    Building Doors
    --------------
    Starting from the "Green door" and moving to the RIGHT:
    
    Finding Nemo Doors (CP54) - Green door
    Butterfly door*
    Bat Doors (CP158)
    Coffin Doors (CP151) - Monster eyes door
    Iron Maiden Doors (KN5) - Metal plate door
    Hot Rod Doors (CP227) - Checkered flag door
    Monsters Inc Doors (CP243) - Booís door
    Plain wood door*
    Porthole Doors (CP226) - Submarine door
    Goo Doors (CP123) - Caution door w/ green circle
    Spaceport Doors (CP107)
    Astronomy Doors (CP110) - White door w/ yellow trim
    Plain wood w/ arched top*
    Plain wood w/ pointed top*
    Dragon Doors (CP56)
    Enchanted Doors (CP204) - heart door
    
    
    ===============================================================================
    Miscellaneous                                                         (x09)
    ===============================================================================
    
    Below is a complete list of items and prices from the Alís Toy Barn Stores
    found throughout Toy Box mode.
    
    Bullseye - $1000
    Paratrooper - $1500
    Barbershop - $500
    Barn - $750
    Tailor Shop - $500
    TNT Shack - $1000
    Sports Car - $3000
    Teeny Racer - $3000
    Stunt Park - $5000
    Camera - $1000
    Bank - $1500
    Candy Shop - $750
    Flower Shop - $750
    Garden - $1000
    Hotel - $1000
    Jail - $1000
    Muffin Shop - $500
    Newspaper - $750
    Post Office - $500
    Sawmill - $500
    School - $1000
    Lotsoís Enchanted Glen - $5000
    Sidís Haunted House - $5000
    Zurgís Spaceport - $5000
    Goo - $2500
    Football Player - $100
    Lumberjack - $100
    Super Alien - $100
    Archaeologist - $100
    Artist - $100
    Piano Player - $100
    Pioneer - $100
    Scuba Diver - $100
    Cow Cannon - $2500 (unlocked in Story Mode then available after the "Get Cows
        to Higher Ground" mission)
    UFO Gun - $2000 (unlocked in Story Mode then available after the "Blow up
        the Dam" mission)
    
    
    ===============================================================================
    Credits                                                               (x10)
    ===============================================================================
    
    Iíd like to thank Disney/Pixar for the Toy Story franchise.
    GameFAQs, xbox360achievements.org, IGN, Super Cheats, Cheat Code Central and
    Neoseeker for hosting my work.
    CrustyDirtDemon for his help in finding the last couple of collectibles and
    general advice.
    Hustlingonradio for his input on the Elite Space Ranger achievement.
    And finally an extra special thanks to my family for their support.
    
    Thanks everyone!
    
    
    ===============================================================================
    Contact Me                                                            (x11)
    ===============================================================================
    
    If you feel the need to contact me you can reach me at:
    
    Jkline17827@gmail.com or via Xbox Live, Gamertag: Scrapdaddy
    
    Please include "Toy Story 3 Guide" in the subject line.
    
    
    ===============================================================================
    Revisions                                                             (x12)
    ===============================================================================
    
    Version 0.5 - June 21, 2010 - initial draft for submittal. Story
    Mode and most mini guides 100% complete. Need to add Toy Box mode and
    Pict-o-matic missions.
    Version 0.9 - June 24, 2010 - Major update for all toy box prize capsule
    locations. Just need to finish the last portion of the toy box mode guide and
    specific Pict-O-Matic missions guide.
    Version 1.0 - June 25, 2010 - All sections complete.
    Version 1.1 - June 28, 2010 - Minor corrections of typos.
    Version 1.2 - June 29, 2010 - Fixes to unique item tags.
    Version 1.3 - July 2, 2010 - Fixes to gold star mission guide car tricks.
    Version 1.4 - July 10, 2010 - Added TOC tags for toy box section, fixed typos.