Sky Crawlers: Innocent Aces
                              Walkthrough

            "Blue and white stretches out before me forever.
                        I am engulfed in light."

*******************************************************************************

Version 1.7  Fixed S-grade requirements on Missions 6 and 11.
Version 1.5  Completed the walkthrough adding/correcting information;
             Completed all of the unlockables section; Added a Setting up
             your planes Section to the Introduction. 3/7/10
Version 1.1  Added more information on medals and paint schemes. 2/14/10
Version 1.0  Fleshed out walkthrough and added more to the extras. Thanks to
             Cereblaze for pointing out some information/mistakes. 2/7/10
Version 0.5  Skeleton walkthrough with extras in-progress. 2/1/10


-----------------
Table of Contents
-----------------

To jump to a section, just hit CTRL-F and type where you want to go.


1. Introduction....................................[SC1]

   A. Controls.....................................[SC1A]
   B. Grade & Score................................[SC1B]
   C. Modes and Difficulty Levels..................[SC1C]
   D. Setting up your planes.......................[SC1D]

2. Walkthrough.....................................[SC2]

   A. Mission 01: Rudakai..........................[SC2A]
   B. Mission 02: Ubasama..........................[SC2B]
   C. Mission 03: Maimahara........................[SC2C]
   D. Mission 04: Kiriki...........................[SC2D]
   E. Mission 05: Yaura............................[SC2E]
   F. Mission 06: Baruka...........................[SC2F]
   G. Mission 07: Nabaru...........................[SC2G]
   H. Mission 08: Rudakai..........................[SC2H]
   I. Mission 09: Yaura............................[SC2I]
   J. Mission 10: Baruka...........................[SC2J]
   K. Mission 11: Shikibo..........................[SC2K]
   L. Mission 12: Tokatsu..........................[SC2L]
   M. Mission 13: Nabaru...........................[SC2M]
   N. Mission 14: Kiriki...........................[SC2N]
   O. Mission 15: Ubasama..........................[SCRO]
   P. Mission 16: Kiriki...........................[SC2P]
   Q. Mission 17: Togakuten........................[SC2Q]
   R. Mission EX: Ace of Aces......................[SC2R]

3. Enemy Points List...............................[SC3]

4. Aircraft, Secondary Weapons & Parts List........[SC4]

5. Unlockables.....................................[SC5]

   A. Aircraft.....................................[SC5A]
   B. Parts........................................[SC5B]
   C. Paint Schemes................................[SC5C]
   D. Maneuvers....................................[SC5D]
   E. Secondary Weapons............................[SC5E]
   F. Medals.......................................[SC5F]

6. Addendum........................................[SC6]

   A. Contact Information..........................[SC6A]
   B. Copyright Information........................[SC6B]
   C. Thanks.......................................[SC6C]


[SC1] Introduction
*******************************************************************************

Sky Crawlers: Innocent Aces is a flight simulation game (though not in the
strictest sense of the word; it has arcade elements much like the Ace Combat
games). Storywise, it is a prequel to the animated movie Sky Crawlers.



[SC1A] Controls
*******************************************************************************

You can use three different controllers for Sky Crawlers:
*Wii-mote + Nunchuk
*Gamecube controller
*Classic controller

In the game, go to Options -> Controls and you will be able to set your
control type, key type, throttle, camera control, and manual maneuvers.

There are 3 different control types:
*Beginner: Limited dive and ascent
*Normal: Plane automatically levels out (Default Control Type)
*Expert: Turns can flip the plane over

I use the expert control type: it enables the maximum maneuverability
possible; however, it definitely involves a learning curve that some may find
frustrating (on top of the fact that, if you use the Wii-mote + Nunchuk, you
are having to control two separate objects that both involve movement to
control the aircraft). It basically took a full playthrough to be comfortable.
There are a couple of tips you should consider: First, the nunchuck only needs
to be tilted if you are using the motion aspect - the only thing large motions
do is put your hands out of position and your attempts to readjust could wind
up causing you to crash; Second, and this is related to the first, if you do
find yourself 'out-of-position' use either the Pause/Map/TMC/MM buttons to
reset yourself. I personally used the TMC to do this but they should all work
although the TMC and MM (Manual Maneuvers) do so within the game so you have a
limited time.


There are 5 Key Types (button layouts) for the Wii-mote + Nuncuk. Note that
'Aim'changes your enemy target, 'Weapons' toggles between your primary and
secondary weapon, 'MM' means Manual Maneuver, 'Autopilot' levels your plane,
'Yaw' adjusts your plane left and right, and 'TMC' stands for Tactical
Maneuver Command.

Key Type A (Default Key Type):

Wii-mote                        Nunchuk
--------------------------------------------------------
D-Pad Up: Aim                   Control Stick: Select MM
D-Pad Left/Right: Yaw           C: Weapons
A: Execute MM/TMC               Z: Fire
B: Flap (Brake)
-: Map
+: Camera (use Nunchuk control stick to adjust camera)
1: Pause
2: Autopilot

Key Type B: Camera and Weapons are swapped (not bad if you use your camera
more than you switch weapons). The difference, in my opinion, is whichever one
you use more should be on 'C' while the lesser used one should be on '+'.
Although it is easier (more comfortable) to hold 'C' than it is to hold '+'so
that may be another advantage.

Key Type C: Increases camera versatility for advanced users (+: Weapons,
C: MM, Control Stick: Camera). This allows you to easily adjust your camera
view at the expense of having to hold 'C' to execute your manual maneuver.

Key Type D: Motion Sensor Disabled - No Camera. This is the scheme for if you
do not want motion controls but do not have a gamecube or classic controller.

Key Type E: Nunchuk handles basic controls (Control Stick: Accelerate/Brake,
C: Execute MM/TMC, Z: Fire).

The game shows you layouts of each key type so I do not need to go into
specifics. For me, I simply used the default key type A. This suits my style
as I do not use the Pause, Autopilot, or Camera features very much. I hold the
Wii-mote so the tip of my thumb is on the D-Pad (useful only really for the
Expert control type as that controls the yaw) while the base of my thumb can
easily hit the 'A' button. If I ever need to pause, I simply use the '-'
button to bring up the map.

Throttle: There are two different schemes to control the throttle. Normal has
you pull back to accelerate while Reverse has you pull back to brake. The best
scheme for you will probably depend upon your key type and whether or not you
want to generally be at full speed or cruising speed.

Camera Controls: There are four different schemes. Normal has the camera go
up when you push up, left when you push left, etc. L/R Reverse reverses the
controls when you push left or right. U/D Reverse reverses the controls when
you push up or down. U/D L/R Reverse reverses all of the controls (you may
know it as the Inverse scheme from other games).

Manual Maneuvers: You can set your manual maneuvers. These are maneuvers that
you can do yourself but these can be executed to precision with the press of
a button. Executing faster and with more precision, having your manual
maneuvers set and using them is important.

 

[SC1B] Grade & Score
*******************************************************************************

At the end of each mission, you will receive grades for how well you performed
during the mission. You receive grades for Kills (how many enemies you killed),
TMC Kills (how many enemies you killed by using the Tactical Maneuver
Command), and your overall grade for the mission (which can be based on
time/how well you protect an ally or points/how many enemies you killed). Your
grade during a mission will also unlock different paint schemes for your
aircraft.

You will also receive points at the end of each mission. There are two types
of points: Kill points (based on the enemies you destroy during the mission -
see [SC3] Enemy Points List) and Bonus points (based on the grades you receive
at the end of the mission). Points earned from each mission will unlock
secondary weapons for your aircraft.

Bonus Points
------------
S: 4000
A: 3000
B: 2000
C: 1000

For example, if you receive an S in Kills, TMC Kills, and Grade, you will
receive 12000 bonus points for that mission (i.e. you receive bonus points for
each of the 3 grades you receive).



[SC1C] Modes and Difficulty Levels
*******************************************************************************

Story Mode  : Play each mission in succession.
Free Mission: Play any mission you have completed over again to achieve better
              grades and earn more points. You can play the missions on any
              difficulty regardless of the difficulty you chose for Story Mode
              (except Ace difficulty until you unlock it).
Tutorial    : Learn how to play with short tutorial levels. When you first
              start a new game's Story Mode, you will automatically play the
              first tutorial.
Replay Clips: View replays of your mission.
Music       : Listen to 24 music tracks (unlocked upon beating Story Mode
              once).
Movie Player: View the 9 cut-scenes from the game (unlocked upon beating Story
              Mode once).

There are 4 Difficulty Levels: Easy, Normal, Hard, and Ace. Ace is locked at
the beginning. The difficulty level mainly affects the enemy units'
aggressiveness (how often they shoot at you within a given timeframe). Also,
the higher the difficulty affects how smart/maneuverable the enemy planes will
be in dogfighting (their skill is denoted by the number of asterix by their
plane on your HUD).


[SC1D] Setting up your planes
*******************************************************************************

During the game you will have to choose which secondary weapons you want to
equip for a mission or which parts to outfit your plane with. New secondary
weapons are earned by scoring points during the mission while new parts are
earned by destroying special "Named" targets during your missions.

Secondary Weapons
-----------------

There are two types of secondary weapons: Anti-Surface and Anti-Air. When you
have an anti-surface secondary weapon ready-to-fire, you will not be able to
lock-on to air targets (although you can still damage them if you hit them).
You can lock onto any targets when you have anti-air secondary weapons ready-
to-fire. You choose your secondary weapon before each mission so you will want
to pay attention to the mission details to help you decide which one will help
you the most.

Anti-Surface: There are two types of anti-surface weapon: Unranged
(Unguided Bomb - UGB & UGBL, Napalm Bomb, Powder Bomb, and Torpedo), and
Ranged (Anti-Surface Gun and Rocket Launcher). Enhanced Payload is a part that
increases the effectiveness of the unranged weapons while Enhanced Rockets is
a part that increases the effectiveness of the Rocket Launcher.

Unguided Bombs (Regular and Large) damage anything within a given radius. As
such, it is my secondary weapon of anti-surface battles in general. The UGBL
gives a much larger blast radius but you are limited much more in the number
that you can carry.

Napalm Bombs and Powder Bombs are similar in that they explode in a linear
fashion from the point of impact. The payloads of napalm and powder bombs are
less than unguided bombs. Cereblaze points out that the Powder Bomb only hits
wha the little bomblets actually touch compared to the Napalm which is more
concentrated.

Torpedos are specialized for naval warfare. From the point of impact, the
torpedo travels in a straight line. This works well against the broadsides of
slow moving or immobile naval units but is less effective against the
broadsides of fast moving naval units unless your impact point is close to the
vessel. For faster moving naval units it is more effective to launch them from
the front or rear (although this means you must be more accurate).

The Anti-Surface Gun has an angled targeting reticule: this means that you can
fly level and attack naval ships below you like with bombs except that you
still have to be within the range of your normal gun. The only benefit this
gun really provides is peace of mind to pilots who have trouble crashing when
getting too close to the ground (but the bombs are even better at that).

The Rocket Launcher has the same targeting reticule as your normal guns with a
longer range and more power. Although I generally used the UGB, with a longer
range and the Enhanced Rockets part, this could be okay if you like to get
close to the action.

Anti-Air:
Rapid Gun, Long-Range Gun, Heavy Gun, Shotgun, Explosive Bullets

The Rapid Gun and Long-Range Gun are the most like your normal machine gun.
The only difference is that the Rapid Gun fires more bullets per second and
the Long Range Gun allows you to fire from further away. The Rapid Gun is
useful for destroying enemy planes faster (the more maneuverable enemy planes
will not let you stick on their tail for long). The Long Range Gun is great
for 1 versus 1 dogfights as it allows you to hit the enemy first (you may even
use it as a hybrid anti-surface weapon that allows you some more room to pull
up). The Rapid and Long-Range Guns have a high payload.

The Heavy Gun is a more powerful machine gun. It does not fire as quickly but
only requires 2 hits to take down most aircraft. The Shotgun fires 8 shots at
once - it has less range than the other guns but destroys in 1 shot as long
as you are accurate (it is the middle-ground between the heavy gun and the
exploding bullets). The Exploding Bullets will destroy in 1 shot (even when
not completely accurate). The Heavy Gun has a higher payload but is weaker
than the Shotgun while the Shotgun has a higher payload but is weaker than the
Exploding Bullets. The Exploding Bullets have a normal range along with the
heavy gun.


Parts
-----

Throughout the game you may receive new parts at the end of a mission (if you
destroy special "Named" enemies during that mission). Achieving and equipping
these parts improve the performance of you aircraft in several areas: Engines,
Wings, Armors, Weapons, and Cockpits. The analysis below is based on relative
differences from a single plane. This is because each part has a fixed impact
while each plane has different stats in each category (so you may not see the
same relative impact across planes). In other words, you can compare the parts
across one aspect (i.e. speed) but not across different aspects (i.e. comparing
the relative bonus of speed versus mobility may change drastically from plane
to plane).


Engines
-------------------------------------------------------------------------------
Enhanced Engine I  : Speed +
Enhanced Engine II : Speed ++
Enhanced Engine III: Speed +++
Light Engine       : Speed +, Mobility +, Stability +, Defense -
High-Powered Engine: Speed ++++, Mobility -, Stability --

Note that for engines, the Enhanced Engine III makes the previous two engines
obsolete (as it does not provide any negatives). The light engine gives you
what the Enhanced Engine I does plus some mobility and stability at the cost of
defense. The high-powered engine gives you the most speed at the cost of
mobility and stability.


Wings
-------------------------------------------------------------------------------
Modified Flap I    : Speed --, Stability ++, AG +
Modified Flap II   : Speed ---, Stability ++++, AA -, AG ++
Variable Propeller : Speed -, Mobility +, Stability +, AA +
Light Aileron      : Speed ++, Mobility +, Defense -, AA +
Modified Wing      : Mobility ++, Stability +++, Defense -

The Modified Flaps give up speed for stability (which helps your air-ground
rating). The Variable Propeller gives you added mobility, stability, and
air-air rating at the cost of speed. The Light Aileron gives you increased
speed, mobility and air-air rating at the cost of defense. The Modified Wing
gives you greater mobility and stability at the cost of defense. My wing of
choice is the Modified Wing.


Armors
-------------------------------------------------------------------------------
Enhanced Armor I   : Defense +
Enhanced Armor II  : Defense ++, Speed -, Mobility -, Stability -
Enhanced Armor III : Defense +++, Speed -, Mobility --, Stability ---
Light Armor        : Speed +, Mobility +, Stability +, Defense -
Anti-Impact Armor  : Speed -, Mobility -, Stability -, Defense +

As you increase your armor with the Enhanced Armors, you give up speed,
mobility and stability. The Light Armor gives you a boost in speed, mobility,
and stability at the cost of defense. The Anti-Impact Armor gives you the same
defense as Enhanced Armor I but with a loss of speed, mobility, and stability.
It says it reduces major attacks (which I can only assume are the attacks from
the Amoebic and B. Cannons); however, these are easily avoided so I generally
would not recommend the Anti-Impact Armor.


Weapons
-------------------------------------------------------------------------------
Modified Gun I     : AA +, AG +, Gun Homing
Modified Gun II    : Speed ---, AA ++, AG ++++, Gun Homing
Enhanced Payload   : Speed --, Mobility -, Stability -, AG +++, Bomb Damage +
Increased Payload  : Speed --, Mobility --, Stability -, AA +, AG +, Payload +
Cooling System     : No Overheating
Enhanced Rockets   : Speed --, Mobility -, Stability -, AG +++, Rocket Damage+

The Modified Guns give you a better air-air and air-ground rating along with
increased accuracy of your guns (Modified Gun II costs you some speed to
increase the ratings). My weapon of choice for aerial battles is the Modified
Gun II. Enhanced Payload gives you increased bomb damage (affects UGB, UGBL,
NPB, PDB, and TPD) and a better air-ground rating at the cost of speed,
mobility, and stability. This is my weapon of choice for anti-surface battles.

Increased Payload gives you more secondary weapons and a better air-air and
air-ground rating at the cost of speed, mobility and stability. In my opinion,
the increase it gives is simply not worth it (unless you like to use the planes
with small payloads to begin with). If you fire your guns continuously, they
will overheat. The Cooling System prevents your guns from overheating. This is
not very useful as you only need to lift your finger for a second before it
overheats and it will be as good as new. Enhanced Rockets give your rocket
launcher greater power and a better air-ground rating at the cost of speed,
mobility and stability. If you use the Rocket Launcher, this would be useful.


Cockpits
-------------------------------------------------------------------------------
Improved Response  : Stability +, AA +, TMC Response Up
Anti-Air Set       : AA ++, AG --
Anti-Surface Set   : AA -, AG +++
Altitude Warning   : Keeps Aircraft Level at lower altitudes
Quick Reload       : AA +, AG +, Quick Reload (secondary weapons)
Overhaul           : Speed ++, Mobility +, Stability ++, Defense +, AA +, AG +

Improved Response gives you better stability, air-air rating, and it increases
the rate at which your TMC bar fills up. This is helpful when you are first
starting out if you use the TMC as a crutch. The Anti-Air set gives a greater
air-air rating at the cost of air-ground rating while the Anti-Surface Set
gives a greater air-ground rating at the cost of air-air rating. During your
first playthrough, I would recommend the Anti-Air Set for your aerial battles.

Altitude Warning simply keeps your aircraft level at lower altitudes. Quick
Reload gives you a better air-air rating and air-ground rating as well as
reloads your secondary weapons faster. You may like to use this if you find
the reload times are too slow in anti-surface battles. I would not recommend
this for anti-air secondary weapons as it still takes too long against enemy
planes that are constantly maneuvering. Overhaul increase everything and is my
cockpit of choice; however, since it is found in Mission 17, you can only use
it after your first playthrough.


Manual Maneuvers
-------------------------------------------------------------------------------
Manual Maneuvers simply assign common maeneuvers to the push of a button. You
do not need to ever use these to play the game but they do make things easier.
Left/Right Turn (which need to be unlocked) as well as Barrel Roll Left/Right
are my favorite maneuvers. The Barrel Rolls are very useful in the higher
difficulties when you need to fly straight but an enemy plane is behind you.


Sample Plane Recommendations
-------------------------------------------------------------------------------
I am going to list the planes I use and their loadouts. These include the best
planes and parts so they are more of a guide to what I use to complete the S
grades on the missions; however, I found the Suiga useable for the missions in
the beginning until you get the Sanka M-II (for aerial battles).


SUIGA: Light Engine, Modified Wing, Light Armor/Enhanced Armor III, Enhanced
Payload, Overhaul
Secondary Weapon: UGB
Explanation: On higher difficulties may want to subsitute mobility of light
armor for defense, especially mission 11)
Missions: 4, 11, 12, 14, 16

SANKA II-C: Enhanced Engine III, Modified Wing, Enhanced Armor I, Modified Guns
II, Overhaul
Secondary Weapon: Long Range Gun (Heavy Gun, Rapid Gun, Shotgun all usable)
Explanation: I prefer the Long Range Gun for Mission 17.
Missions: 1, 2, 3, 5, 9, 15, 17 (easy & normal)

SENRYU: Enhanced Engine III, Light Aileron, Light Armor/Enhanced Armor III,
Modified Guns II, Overhaul
Secondary Weapon: <Camera>
Explanation: Forced; On higher difficulties replace light armor with Enhanced
Armor III
Mission: 6

SANKA M-II: Enhanced Engine III, Modified Wing, Enhanced Armor III, Modified
Guns II, Anti-Air Set
Secondary Weapon: <Paintball Guns>
Explanation: Forced; I would use this set-up with rapid guns for your first
playthrough on Mission 17.
Mission: 7, 17 (First time)

VICE: Enhanced Engine III, Modified Wing, Light Armor, Enhanced Payload,
Overhaul
Secondary Weapon: TPD
Explanation: Want a plane with TPD; might replace Overhaul with Quick Reload
Mission: 8

SKYLY D: Light Engine, Modified Wing, Light Armor, Modified Guns II,
Quick Reload
Secondary Weapon: NPB
Explanation: Want a plane with NPB
Mission: 10

SENRYU SS: High-Powered Engine, Light Aileron, Light Armor, Modified Guns II,
Overhaul
Secondary Weapon: None
Explanation: Forced, current setup is for S-grade - get to line of safety as
quickly as possible
Mission: 13

SANKA M-B: Enhanced Engine I, Light Aileron, Enhanced Armor III, M.G. II,
Overhaul
Secondary Weapon: Long Range Gun
Explanation: On Hard/Ace, willingly replace some stability for much better
defense as damage taken is a factor in the S-grade
Mission: 17 (Hard/Ace)



[SC2] Walkthrough (Normal Mode)
*******************************************************************************

         "There are those who need war, and those who supply it."

Asterix by enemy aircraft name denotes skill (more asterix, better skill).

If you have issues with the walkthrough and need a more visual representation,
Cereblaze has the missions up on his youtube channel: 
http://www.youtube.com/user/AlbinoAce



[SC2A] Mission 01: Rudakai
*******************************************************************************

Mission Briefing: Lautern aircraft are jamming our radar. Intercept and
                  destroy them.
Mission Type    : Aerial
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

This mission is very straightforward. Fly towards your target (AB_Radar) which
will be escorted by 1 Fission and take them both out. Repeat this with another
AB_Radar and 2 Fission escorts that are close by. Destroy the third AB_Radar's
escort fission but do not destroy the AB_Radar yet (it will end the mission).
Fly past him and destroy the 4 Fissions that are well ahead first and then
come back to destroy the final AB_Radar. Not only does this net you the most
amount of points, but your overall grade is based on the number of enemy kills.


~S-Grade Note: Based on destroying all enemy aircraft.

Enemy Outline (1 Wave)
--------------------------------------
1 AB_Radar (target), 1 Fission escort
1 AB_Radar (target), 2 Fission escorts
1 AB_Radar (target), 1 Fission escort
4 Fissions


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   08                           AB_Radar  03 |
|                                                     |
|Total Enemies: 11                                    |
-------------------------------------------------------


[SC2B] Mission 02: Ubasama
*******************************************************************************

Mission Briefing: Enemy fighters are targeting unarmed rookie ally aircraft.
                  Intercept the enemy fighters and protect your allies.
Mission Type    : Aerial
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

There are 3 waves of enemy aircraft during this mission. Each wave is triggered
by destroying the target Fission(s). During your first playthrough you may
want to target the escorts first so the airspace does not become too crowded.
During the second wave, an Enemy Ace named MADCAP will be among the escort
Fissions. If you destroy him, you will receive a new Part to equip on your
aircraft at the end of the mission (2 new parts if you also receive an
S-Grade). During the third wave, re-inforcements will come after a set time.


~S-Grade Note: Based on destroying enemy aircraft (so save 1 target Fission
until after you have shot down the escorts).

Enemy Outline (3 Waves)
--------------------------------------------------------------
Wave 1: 1 Target Fission, 2 Fission escorts
Wave 2: 2 Target Fission, 4 Fission escorts (Enemy Ace MADCAP)
Wave 3: 2 Target Fissions, 6 Fission escorts;
        2 Target Fissions, 8 Fission escorts


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   18                           Fission   07 |
|                                                     |
|Total Enemies: 25                                    |
-------------------------------------------------------


[SC2C] Mission 03: Maimahara
*******************************************************************************

Mission Briefing: Intercept the enemy transport planes and stop them from
                  making their deliveries.
Mission Type    : Aerial (but Recommend Bombs for ground)
Clear Conditions: Destroy all targets.
Fail Conditions : Allow Cargo planes to escape. Die/Crash.

As you start the mission, 4 Fissions will be ahead of you. Dispatch them while
waiting 30 seconds for the first target Cargo plane and its escort to show up.
Once you destroy the Cargo plane, a second Cargo plane with escorts will show
up SW of your position. On your way to the target, take out the 2 Fission
squads and it is the ideal time to blow up 2 sets of ground units (1 AA, 1
Vehicle) located on the road below.

After destroying the target, 2 more target Cargo planes and escorts will show
up N of the garrison. Now is the best time to bomb all of the ground targets
in the garrison including HADERA (Flak Gun) who is located near the center of
the garrison. Take out the air support and the target Cargo planes. Once the
targets are destroyed, the last Cargo plane with escorts will appear W in the
clouds. You can use the air stream SW of the garrison to fly above the clouds
where your final targets and escorts, including PACHIRA (Fission), will be
located.


~S-Grade Note: Based on time (You can ignore all non-targets).

Enemy Outline (5 Waves)
-------------------------------------------------------------------
Wave 1: 4 Fission + Ground Units (Enemy Artillery Commander HADERA)
Wave 2: 1 Target Cargo, 1 Vice escort
Wave 3: 1 Target Cargo, 2 Vice escort;
        3 Fission; 3 Fission
Wave 4: 2 Target Cargo, 1 Vice escort;
        2 Fission; 3 Fission
Wave 5: 1 Target Cargo, 2 Target Vice,
        6 Vice, 4 Fission (Enemy Ace PACHIRA)


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   19 AA Gun    05              Cargo     05 |
| Vice      10 Flak Gun  01              Vice      02 |
|              Tent      09                           |
|              Vehicles  05                           |
|              W. Tower  04                           |
|                                                     |
|Total Enemies: 60                                    |
-------------------------------------------------------


[SC2D] Mission 04: Kiriki
*******************************************************************************

Mission Briefing: Enemy troops occupied an ally base located in Kiriki which
                  is secretly developing a top secret weapon. Eliminate the
                  enemy and recapture Kiriki.
Mission Type    : Anti-Surface (Recommend UGBs)
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

Accelerate (once you are in range to start bombing, decelerate), raise your
altitude (it makes it easier to destroy all of the ground units without having
to turn around much) and switch to bombs. The first target will be straight
ahead (with UGBs, you will destroy all of the other ground units in the nearby
vicinity) followed by several tents closer to the river. Cross the river
heading SW to destroy the 2nd and 3rd set of targets. Head back towards the
river to take out some more tents, then cross the river to take out the 4th
and 5th set of targets.

Upon nearing the plant, 3 Vice and all of the ground units in the plant will
be active. At some point while you are bombing ground units at the plant, a
cut-scene will occur followed with more aircraft and Enemy Gunboat STAPLER will
be around the middle of the plant heading S. The 6th set of targets is on the
NE side of the Plant with some ground units W near the river. The 7th set of
targets is on the Mid-West side of the plant with more ground units SW. Head
E to take out ground units and the final set of ground targets. Use your map
to see any ground units left.

Your final targets will be 2 gunboats heading S (sometimes, STAPLER does not
show up until now and he will be much further S along the river). Take out any
air support and then your target gunboats to end the mission.


~S-Grade Note: Based on number of enemies destroyed (may be all ground units
or 65+ kills). Whenever I only target ground/naval units, I always end up with
2-5 plane kills (either they suicide or ally kills count perhaps).

Enemy Outline (3 Waves)
------------------------------------------------------------
Wave 1: 1st set of targets: E of river (your left);
        Several tents past this on same side.
        2nd & 3rd set of targets: W of river;
        Several tents past this on same side.
        4th & 5th set of targets: E of river
        3 Vice
Wave 2: Multiple ground unit squads in Plant area
        2 Vice, 1 Fission
        6th set of targets NE side of Plant
        7th set of targets Mid-West side of Plant
        8th set of targets SE side of Plant
        2 Fission, 1 Vice
        1 gunboat (Enemy Gunboat STAPLER in river heading S)
Wave 3: 2 target gunboats heading S


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   04 AA Gun    13 Gunboat   01 Gunboat   02 |
| Vice      06 Flak Gun  09              Tank      15 |
|              Tank      01                           |
|              Tent      08                           |
|              Truck     14                           |
|                                                     |
|Total Enemies: 73                                    |
-------------------------------------------------------


[SC2E] Mission 05: Yaura
*******************************************************************************

Mission Briefing: Enemy planes spotted over the Yaura River. Destroy them.
Mission Type    : Aerial
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

Head straight for and destroy the group of Fissions, then head SE to shoot
down a group of 2 Fissions (Enemy Ace MAILBOX). Head W to shoot down another
set of 2 Fissions and then destroy all of the target Vice. Eliminate the 5 Vice
that show up and then there will be a cut-scene. Exact revenge on the 1 Tulip
and then finish off the 6 Tulip reinforcements.

~S-Grade Note: Based on number of enemy destroyed.

Enemy Outline (4 Waves)
---------------------------------------------------
Wave 1: 8 Fissions (front); 5 target Vice (middle);
        2 Fission SW; 2 Fission SE (including Enemy
        Ace MAILBOX); 3 target Vice (near Castle)
Wave 2: 5 Vice
Wave 3: 1 Tulip
Wave 4: 6 Tulip


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   12                           Tulip     07 |
|                                        Vice      13 |
|                                                     |
|Total Enemies: 32                                    |
-------------------------------------------------------


[SC2F] Mission 06: Baruka
*******************************************************************************

Mission Briefing: Photograph mysterious structures head on.
Mission Type    : Aerial
Clear Conditions: Take photos of all targets.
Fail Conditions : Allow ally to die. Die/Crash.

Fly at full speed to the left of your target. When you are close, veer right
into the valley leading to the plant at a low altitude. Slow down and take a
snapshot (a camera is your special weapon) when the snapshot bar is full (you
must take the picture head on at approximately 800 km distance from the plant).
Lift up over the dam and head straight into the next valley to take a picture
of the next plant. Lift up and head towards the right of the 3rd target. When
you are close, veer left into the valley to take the next picture. Lift up
and head towards the right of the final target. When close, veer left into the
valley and take your final picture. Lift up and wait for the cut-scene.

<Retry Checkpoint>

Turn left and head towards the Red Marker (your ally Watari) at full speed.
Ignore the fissions behind you (while you are travelling to Watari, one by one
they will fly in front of you in which case you can quickly take them out).
Once you get near Watari you will see 2 Tulips chasing him. Destroy the Tulips
as fast as you can and head towards the next Red Marker (your ally Hiroto).
Eliminate the 3 Tulips targeting him as fast as you can and head towards
the final Red Marker (your ally Orishina). Shoot down the 3 Tulips chasing her
as fast as you can. At this point you can take out any leftover Fissions from
before as well as 2 Fissions N of Orishina's position and 2 aircraft S of
Orishina's position (includes Enemy Ace OPTICIAN). Head E to cross the line.


~S-Grade Note: Based on protecting your allies and time. The only aircraft you
need to concern yourself with are the Tulips attacking your allies. You may
still get an S grade if an ally is trailing smoke (depending upon the
difficulty). You must complete the mission in 10 minutes (the 1st part takes
approximately 3 minutes so you have 7 minutes to complete the 2nd part).

Enemy Outline (3 Waves)
--------------------------------------------------
**Photography Mission**
**Protect Ally Mission**
Wave 1: 4 Fissions ahead;
        2 Tulips by Watari; 2 Fissions
Wave 2: 3 Tulips near Hiroto; 2 Fissions
Wave 3: 3 Tulips near Orishina; 2 Fissions;
        1 Fission, 1 Incident (Enemy Ace OPTICIAN)


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Incident  01                           Plant*    04 |
| Fission   11                                        |
| Tulip     08                                        |
|                                                     |
|Total Enemies: 20                                    |
-------------------------------------------------------
*Since you just photograph them, they are not counted
as targets in the final tally.



[SC2G] Mission 07: Nabaru
*******************************************************************************

Mission Briefing: Gather data on the new test plane via a mock battle.
Mission Type    : Aerial
Clear Conditions: Win Mock Battle.
Fail Conditions : Lose Mock Battle. Die/Crash.

The mission starts out with a Defensive test. You have to last 2 minutes
against Orishina without sustaining enough imaginary damage to get shot down.
The easiest method is to turn your plane on its side and continuously go in
a loop at full speed. Make sure to maneuver out of the way right at the
beginning because at higher difficulty levels, she will cause major damage
(She starts out right behind you).

The second test is an Offensive test. You have to inflict enough imaginary
damage to ordinarily shoot her plane down within 2 minutes. During this time
she will not fire back.

After this you will engage in a free-for-all mock battle against Orishina.
After inflicting enough damage on Orishina, you will be interrupted by real
enemy aircraft (note: if you do not hit her enough, the enemy aircraft will
appear after time runs out).

Orishina will be quite miffed at being interrupted so she will speed past you
to take out the first 2 enemy planes (Fission, Tulip). The next group of 4
planes will include the Enemy Ace A&B. After dispatching them, more aircraft
will appear in groups that you must destroy to complete the mission.

Note: Orishina's kills count towards your own (although you do not want her
to destroy the enemy ace as you will not get the parts).


~S-Grade Note: Win against Orishina in both tests and trigger the end of the
mock battle before time runs out.

Enemy Outline (2 Waves)
----------------------------------
**Defensive Test**
**Offensive Test**
**FFA Battle**
Wave 1: 1 Fission, 1 Tulip;
        4 Aircraft (Enemy Ace A&B)
Wave 2: 4 Aircraft; 4 Aircraft;
        4 Aircraft


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   03                                        |
| Tulip     06                                        |
| Vice      09                                        |
|                                                     |
|Total Enemies: 18                                    |
-------------------------------------------------------


[SC2H] Mission 08: Rudakai
*******************************************************************************

Mission Briefing: Destroy Lautern's Glacier Fleet.
Mission Type    : Naval
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

At the start of the mission there will be 2 Vice ahead of you followed by 3
target Tulips. After defeating them, destroy the 3 ships in the harbor. Once
the third ship is destroyed, Enemy Gunboat DOGDAYS will show up in the harbor
heading away from shore towards the main fleet.

Head towards the main fleet and destroy 1 Tulip and 3 Vice. Target one of the
Tulips off to the side of the main fleet. After defeating it, destroy another
Tulip that appears and target the Tulip on the opposite side of the fleet
(if you destroy that, another Tulip may appear). Now eliminate the Glacier
Fleet. After destroying 3-4 ships, 3 target Fortunes appear. Destroy the rest
of the targets to end the mission.


~S-Grade Note: Based on number of enemies destroyed. Also remember that
D. Ships and Cruisers have AA Guns/Flak Guns that need to be destroyed before
the main ship if you want credit for them.

Enemy Outline (3 Waves)
----------------------------------------------
Wave 1: 2 Vice; 3 Target Tulips;
        3 target ships (2 frigates, 1 D. Ship)
Wave 2: Gunboat DOGDAYS (in the harbor);
        5 Tulips (1 center, 2 left, 2 right);
        3 Vice; 6 target ships (2 frigates,
        2 D. Ships, 2 Cruisers)
Wave 3: 3 target Fortunes


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Tulip     09 AA Gun    05 Gunboat   01 D. Ship   03 |
| Vice      07 Flak Gun  02              Cruiser   02 |
|                                        Fortune   03 |
|                                        Frigate   04 |
|                                        Tulip     03 |
|                                                     |
|Total Enemies: 39                                    |
-------------------------------------------------------


[SC2I] Mission 09: Yaura
*******************************************************************************

Mission Briefing: Guard the seaplane Torrent from enemy fighters and
                  gunboats.
Mission Type    : Aerial/Naval
Clear Conditions: Destroy all targets.
Fail Conditions : Allow Torrent to be destroyed. Die/Crash.

Fly towards the Torrent at full speed. As soon as you near the Torrent, Kaiba
will have an audio cue recalling Cougar. 4 target gunboats and 3 aircraft will
appear SE of your location. Destroy the first 2 gunboats and then the 3 planes.
Wait until the next 2 gunboats are closer to the Torrent and destroy them.

After destroying the 3rd gunboat, 4 target Vice, 2 Fission, and 1 Fortune will
come from the N. Fly as fast as you can and focus on destroying the 4 Vice.
After destroying the target Vice, 4 target gunboats and 3 aircraft
will come from the SE. Fly S destroying the target gunboats.

At some point as you were engaging the gunboats, 5 target Vice and ~8 aircraft
will come from the North. They will not advance on the Torrent until you are
in their proximity. After destroying the gunboats, eliminate any remaining
enemy aircraft in your area. The enemy reinforcements in the N will come
further S than the target Vice so you can destroy them first (although you
might wind up in the proximity of the target Vice while dogfighting). As soon
as you near their vicinity, destroy the target Vice.

After destroying 1 Vice, 4 target Vice and Enemy Ace ZODIAC will come from
the N. After destroying the 2nd Vice, 3 target gunboats will come from the SE.
Finish off all of the target Vice (and enemy ace - although he will not
advance on the Torrent) and then destroy the 3 target gunboats to end the
mission.


~S-Grade Note: Based on protecting the Torrent from harm.
~Brave Guardian Medal: End the mission with the Torrent taking no damage. You
can follow the same strategy ignoring the enemy ace and any non-targets out
of your way.

Enemy Outline (6 Waves)
------------------------------------
Wave 1: 4 target gunboats;
        2 Fission, 1 Fortune
Wave 2: 4 target Vice;
        2 Fission, 1 Fortune
Wave 3: 4 target gunboats;
        2 Fission, 1 Fortune
Wave 4: 5 target Vice;
        6 Fission, 2 Fortune
Wave 5: 4 target Vice;
        1 Fission (Enemy Ace Zodiac)
Wave 6: 3 target gunboats


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   14                           Gunboat   11 |
| Fortune   05                           Vice      13 |
|                                                     |
|                                                     |
|Total Enemies: 43                                    |
-------------------------------------------------------


[SC2J] Mission 10: Baruka
*******************************************************************************

Mission Briefing: Destroy enemy power plants at Baruka.
Mission Type    : Anti-Surface/Time Attack
Clear Conditions: Destroy target at the proper time.
Fail Conditions : Break altitude limit. Fail to destroy target in time limit.
                  Enter restricted zone. Die/Crash.

Follow the path at ~450 km/hr, bombing the gunboats along the way. Every now
and then gusts of wind will slow you down/speed you up and increase your
altitude so, for the most part, keep low (as you have an altitude limit on this
mission). If you follow the route at the approximate speed you will hear
Orishina say "All wings right on schedule." The third time she says it will be
near the final corner where a large wind gust will speed you up and increase
your altitude so be prepared. If you heard her say "All wings on schedule"
each time you will encounter IRENE on the bridge (you will have to raise your
altitude to destroy her). Bomb at least 1 AA gun and the 2 Vehicles and then
use your guns to destroy the Generator when Orishina gives the cue.

~Note: Orishina will give verbal cues: 60 seconds left; 10 seconds left for 
the timed attack. The winds are dependent upon your difficulty level: On easy
there will be no wind, and the timing between wind gusts decreases as you
increase the difficulty.


~S-Grade Note: Based on your timing of destroying the objective (by destroying
it right when she instructs you, you will achieve the S-Grade).

Enemy Outline (1 Wave)
------------------------------------
Wave 1: 6 Gunboats along the river;
        1 Enemy Trucker IRENE on the
        final bridge;
        2 AA guns (1 left, 1 right);
        2 Vehicles (right);
        1 Generator


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
|              AA Gun    02 Gunboat   06 Generator 04 |
|              Truck     01                           |
|              Vehicle   02                           |
|                                                     |
|                                                     |
|Total Enemies: 15                                    |
-------------------------------------------------------


[SC2K] Mission 11: Shikibo
*******************************************************************************

Mission Briefing: Destroy the Amoebic cannon and command post at Fort Shikibo.
Mission Type    : Anti-Surface
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

Accelerate and raise your altitude (if you are using bombs). The first 2 AA
Guns are on the beach straight ahead of you. The next 2 AA Guns are on the
mountainside mid-way between the beach and the fort. After destroying them,
raise your altitude even more (as flying high and slow make bombing multiple
targets much easier).

Destroy the first group of AA Guns on the outer walls and travel left/right
along the outer wall destroying 2 more groups of AA Guns. At the edge of the
fort accelerate for a bit and then turn around for the next run. Start hitting
the 3 AT Guns from your side (they will take more than 1 regular bomb) and
then finish off the last 2 groups of AA Guns. Accelerate for a bit and turn
around hitting the AT Guns in a row. Keep strafing these until they are all
destroyed (it is best to strafe from side-side to avoid the Amoebic cannon's
fire; if you are targeted, accelerate and bank left/right). Now take out the
W. Towers and Enemy Tank Commander WISTERIA on the ground in-between the outer
wall and central platform. Finally, destroy the Amoebic Cannon.

<Retry Checkpoint>

You will now face an enemy plane in a one-on-one dogfight. He will be a little
more difficult than aircraft you have faced so far. Watch for him flying close
to the Volcano (you do not want to accidentally fly into it). Your first time
facing him might be difficult especially as your aircraft is loaded for an
anti-surface mission but you can always retry equipping an aircraft better
suited for Air-Air battles.


~S-Grade Note: Based on points. You only need to destroy the Amoebic Cannon,
 5 AT Guns, Suiga, and maybe one non-W. Tower(no retry from checkpoint).
~Royal Ace Medal: Shoot down enemy plane in under 2.5 minutes. You can retry
 from the Air-Air section and get this (Normal difficulty or higher).

Enemy Outline (2 Waves)
-------------------------------------------
Wave 1: 2 AA guns at beach;
        2 AA guns on mountainside;
        5 groups of 4 AA guns on outer wall;
        5 AT guns surrounding Amoebic cannon
          on central platform;
        3 W. Towers and WISTERIA (tank) on
          ground in between outer wall and
          central platform
Wave 2: 1 Suiga

-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
|              AA Gun    24              Amoebic   01 |
|              AT Gun    05              Suiga     01 |
|              Tank      01                           |
|              W. Tower  03                           |
|                                                     |
|                                                     |
|Total Enemies: 35                                    |
-------------------------------------------------------


[SC2L] Mission 12: Tokatsu
*******************************************************************************

Mission Briefing: Destroy the enemy reserves base.
Mission Type    : Anti-Surface
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

This is a very straightforward mission. Destroy one set of targets (only one
set will be showing at a time) and move onto the next one. I found that 1 bomb
generally took care of all but 1 of the enemy targets at a site which I would
just use machine guns to finish off (except the 4th site which I used 2 bombs).
After the 4th set of ground targets destroyed, instead of heading towards the
next target, head SW (right of the target) and use your guns to destroy Enemy
Survivalist PINCURL (tent).

Accelerate and raise altitude towards your final target. After destroying one
of the targets an ambush will be revealed with a bunch of AA Guns and Flak
Guns as well as enemy aircraft. You may find it useful to leave the target
area and eliminate the enemy aircraft without worrying about AA fire. The
mission ends once you have destroyed the last ground target.


~S-Grade Note: Based on number of enemies destroyed.

Enemy Outline (6 Waves)
---------------------------------
Wave 1: 1st set of ground targets
Wave 2: 2nd set of ground targets
Wave 3: 3rd set of ground targets
Wave 4: 4th set of ground targets
Wave 5: 2 W. Towers, 1 Lab;
        Enemy Tent PINCURL (SW)
Wave 6: AA Guns, Flak Guns;
        4 Incident, 4 Vice


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Incident  04 Tent      01              AA Gun    13 |
| Vice      04                           Barracks  06 |
|                                        C. Box    08 |
|                                        Flak Gun  02 |
|                                        Lab       01 |
|                                        W. Tower  06 |
|                                                     |
|                                                     |
|Total Enemies: 45                                    |
-------------------------------------------------------


[SC2M] Mission 13: Nabaru
*******************************************************************************

Mission Briefing: Escort the chief engineer to Kiriki.
Mission Type    : Aerial
Clear Conditions: Make it to the line of safety.
Fail Conditions : Die/Crash.

On this mission you can just fly low using the central mountains as cover and
then fly into the valleys (making sure to bobble left and right so you are not
an easy target from behind); however, I will describe an offensive approach.

After going through the 1st Wind Stream, 5 Fortunes will appear. Dispatch them
and head NW towards the lone naval target. As soon as you enter the 2nd Wind
Stream, new enemy aircraft will arrive. Head NW and destroy Enemy Gunboat
DARLING in a small lake. Eliminate the enemy aircraft and more will show up,
including an enemy ace in a Sanka II-C (indestructible?).

Fly past the line of safety to end the mission.


~S-Grade Note: Based on time (fly along the mountain to your left and use
that as a barrier until it ends, then fly low into valleys leading to the
line of safety).


Enemy Outline (2 Waves)
----------------------------------------
Wave 1: 5 Fortunes; 1 Gunboat (DARLING)
        More planes appear if you engage
Wave 2: 3 aircraft
        (Sanka II-C: Indestructible?)


--------------------------------------------------------
|------------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                      |
|------------------------------------------------------|
-------------------------------------------------------
| Air           Ground       Naval        Target       |
| ------------- ------------ ------------ ------------ |
| Fortune    12              Gunboat   01              |
| Incident   06                                        |
| Sanka II-C 01                                        |
|                                                      |
|                                                      |
|Total Enemies: 20+                                    |
--------------------------------------------------------


[SC2N] Mission 14: Kiriki
*******************************************************************************

Mission Briefing: Protect the Wolfram.
Mission Type    : Aerial/Anti-Surface
Clear Conditions: Protect the Wolfram.
Fail Conditions : Allow the Wolfram to be destroyed. Die/Crash.

Engage the enemy aircraft near the Wolfram. Even though you will get the
message that enemy bombers are to the N, do not pursue the enemy bombers until
you get the message, "Bombers Sighted" (to keep you closer to the Wolfram).
After you destroy the 3 target bombers, another group of bombers will be coming
from the N. Again, finish off enemy aircraft in the area and engage when they
say "Bombers Sighted." Among the escorts of this second wave is Enemy Ace
TOOLKIT. Note: Once you destroy all regular aircraft, more show up.

After destroying the 2nd wave of bombers, tanks will come from the E side of
the plant. They will deploy a smokescreen to cover themselves. UGBs and NPBs
are best here (although you can destroy them with regular guns, just aim
slightly off the front of the smokescreen).

After a certain amount of time or tank kills, a final wave of bombers will
appear from the N. Finish up the tanks and then destroy the target bombers.


~S-Grade Note: Based on protecting the Wolfram (how much damage is inflicted
upon it).

~Tip: When flying straight at the bombers, slow down so you can destroy them
on one pass; If you miss one, keep going and destroy any bombers behind it
before turning around, speeding up and destroying any left from behind.

Enemy Outline (5 Waves)
-------------------------------
Wave 1: 3 Skyly D, 7 Vice
        More show up if destroy
Wave 2: 3 Bombers, 2 Skyly D
Wave 3: 3 Bombers, 2 Skyly D
        (Enemy Ace TOOLKIT)
Wave 4: 6 Tanks in squads of 2
Wave 5: 3 Bombers, 2 Skyly D


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Skyly D   20                           Bomber    09 |
| Vice      13                           Tank      08 |
|                                                     |
|                                                     |
|Total Enemies: 50                                    |
-------------------------------------------------------


[SC2O] Mission 15: Ubasama
*******************************************************************************

Mission Briefing: Persuade the Kildren against defection or eliminate them.
Mission Type    : Aerial
Clear Conditions: Destroy all targets.
Fail Conditions : Die/Crash.

Quickly close the distance and either target Ishitori or Watari (Ukumori will
automatically disappear after the conversation ends). After engaging the enemy
for a little while, enemy reinforcements show up (including Enemy Ace INSIDER
near the clouds). If you destroy Ishitobi first, Watari will start to flee.
You can either destroy Watari or destroy all of the other enemy aircraft until
Watari flees.

Note: I do not think you can shoot down Ishitobi or Watar until the initial
dialogue is concluded.

<Retry Checkpoint>

Now you will face Ukumori one-on-one. He uses the sun and the clouds (while in
the clouds, you will lose the targeting reticule) as a diversion. He is easy
to play chicken with (especially if he is in the clouds, fly in the opposite
direction until he starts to pursue, turn and fire at him head on - this method
is very effective with the Long Range Gun). Once you down his plane, the
mission is over.


~S-Grade Note: Time based; however, I believe the time is based on Ukumori's
 fight as you can S-Grade by shooting down all planes and letting Watari flee
 during the first section (but I do not think you can get an S if you retry
 from the checkpoint).
~Top Ace Medal: Shoot down Ukumori in under 3 minutes. You can retry from the
 checkpoint (Normal difficulty or higher).

Enemy Outline (2 Waves)
-----------------------------
Wave 1: 2 Shougu; 4 Incident;
        3 Skyly D; 1 Tulip
Wave 2: 1 Itsuha


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Incident  04                           Itsuha    01 |
| Skyly D   03                           Shougu    02 |
| Tulip     01                                        |
|                                                     |
|                                                     |
|Total Enemies: 11                                    |
-------------------------------------------------------


[SC2P] Mission 16: Kiriki
*******************************************************************************

Mission Briefing: Destroy the Wolfram.
Mission Type    : Aerial
Clear Conditions: Destroy all targets.
Fail Conditions : Allow the Wolfram to leave the area. Die/Crash.

Close in on the Wolfram from the rear. When you get close a cut-scene will
occur. Slow down and use your guns to take out the L. Gun and 2 AA Guns on the
side. Fly up and use a bomb to take out the 2 FCUs on top. Keep flying for a
little while, turn, and take the 2nd L. Gun and 2 AA Guns on the other side.
After you destroy the 2nd L. Gun, 2 more L. Guns will appear on the top and
bottom. Destroy them to end the 1st section.

Increase your altitude and use your bombs on the center of the Wolfram to take
out the 1st chimney, A. Mines, and 2nd chimney. Veer left or right and use your
bombs to take out a 3rd chimney and the surrounding AA Guns one one side of
the front section. Clean up by attacking the Wolfram from side-to-side and
destroying the leftover AA Guns. When you are ready, destroy the final chimney
and surrounding AA Guns with bombs. Note: You do not need bombs, napalm, etc.
to complete this although when you fly close to the Wolfram during this section
the winds tend to slam you into the Wolfram.

<Retry Checkpoint>

Increase your altitude and bomb the B. Cannon and the 2 FCU, 4 AA Guns on top
(you can take out all 6 on top with one bomb placed in the center). Keep flying
straight towards the plant at Kiriki to destroy the Enemy Gunboat (USHIO). As
you fly back to the Wolfram, take out 2 waves of 3 aircraft. Assault the
Wolfram from the sides to destroy the final 4 AA Guns (a bomb placed in-between
each set will destroy both of them). Destroy the rest of the enemy aircraft and
then take out the B. Cannon to end the mission.

Note: Once you hit the B. Cannon for the first time, the traitor will start a
monologue. During this time, you cannot damage the B. Cannon. You will only be
able to damage the cannon again after he gives his last line screaming
"Cheetah!"

USHIO Note: Sometimes he does not appear at all. In my opinion, the best way to
ensure he shows up is to destroy everything in Section 1 while taking a little
over 2 minutes, and destroy everything in Section 2 while taking over a little
over 3 minutes.


~S-Grade Note: Based on number of enemy destroyed. You should have 7800 points
before destroying the B. Cannon.
~Smash Hunter Medal: Destroy the Wolfram in under 6 minutes. Simply go
straight for the targets and it should not pose a problem (Normal difficulty
or higher).

Enemy Outline (3 Waves)
------------------------------
Wave 1: 4 target L. Guns;
        2 FCU, 4 AA Guns
Wave 2: 4 Chimneys;
        6 AA Guns, 12 A. Mines
Wave 3: 1 B. Cannon; 2 FCU,
        8 AA Guns; 1 Gunboat


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Incident  07 AA Gun    18 Gunboat   01 B. Cannon 01 |
| Tulip     03 A. Mine   12                           |
|              Chimney   04                           |
|              FCU       04                           |
|              L. Gun    04                           |
|                                                     |
|Total Enemies: 54                                    |
-------------------------------------------------------


[SC2Q] Mission 17: Togakuten
*******************************************************************************

Mission Briefing: Destroy all enemies. Shoot down Orishina.
Mission Type    : Aerial
Clear Conditions: Destroy enemy aircraft.
Fail Conditions : Die/Crash.

First Time Recommendation: Your first time playing this mission will be very
difficult as Orishina is very fast and maneuverable and she can damage your
plane very quickly. I would recommend re-playing the other missions and
getting better parts before playing this mission as it may save you some grief.
The plane I used was the Sanka M-II with Rapid Guns (Enhanced Engine II,
Modified Wing, Enhanced Armor III, Modified Guns II, and Anti-Air Set).


Accelerate and take out the 1st 2 waves of 4 aircraft (they come at you head on,
so you should be able to destroy most, if not all, of them by firing and using
your yaw). After this, head towards the rest of the enemy. Enemy Ace FOREST is
among them in a Skyly D in the set of aircraft on the left of your initial
direction. Engage enemy aircraft until the Lautern commander orders them to
retreat leading to a cut-scene (you have approximately 3 minutes 15 seconds for
this section).

Note: You must get 3000+ points to trigger the end of Section 1. This is
important if you are going for the S-grade. The only time I had some trouble
triggering it by the usual 3 minutes 15 seconds default is on Ace difficulty.

For the second section, dogfight Orishina (ignore the retreating planes as you
probably will not be able to catch up with them before they leave). The section
ends when you land enough hits on her and she says, "Now I can read all your
moves" (it may take some more hits after this). In the beginning I recommend
flying straight at her at cruising speed to hit her alot.

For the third section, you have a choice. Destroy the AA Guns and Flak Guns or
engage Orishina. If you choose the AA Gun route, Orishina helps you take out
the guns and will end when the last Flak gun is destroyed with her saying,
"I'll destroy anyone in my way. Cheetah, let's start over." If you choose to
engage Orishina, it ends after you damage her enough until she says, "That's
amazing. You really are strong." I usually engage Orishina in a dogfight at
the castle - the reason for this is because while she is near the castle, she
does not perform as many maneuvers and flies straight at some sections making
her an easy target (and have not found the AA guns/Flak guns to be very
accurate). You should base your decision on what you are more comfortable
doing. Note: It is unconfirmed, but you may need to dogfight Orishina during
this fight in Hard Story Mode to unlock Ace difficulty.

The final section is a straight dogfight with Orishina. During the inital
engagement, she will generally keep it close combat with tight turns. After
enough damage, she will say "Uh, you're even more...I won't lose to you just
yet." At this point, she will fly straight for the clouds above. During this
period, she will not go too far from the clouds as she uses them to mess up
your lock on her (you can fly away from the clouds until she stops pursuit,
turn and head straight for her - she should come out of the clouds to a point
to play chicken). After some more damage, she will start playing chicken with
you. Keep the damage up and she will finally go down.

Note: After defeating the mission multiple times, I would suggest continuing
your dogfight with Orishina rather than trying to play chicken if you want the
S-Grade.


            "I know the true joy of flying free through the sky"
                              Congratulations


~S-Grade Note: Based on your plane's damage and time. Your plane's damage
indicator must be WHITE and you must finish in ~10 - 10 1/2 minutes.
~Excellent Ace Medal: Shoot down Orishina in under 4 minutes during the final
section.

Enemy Outline (4 Waves)
-------------------------------
Wave 1: 4 aircraft; 4 aircraft;
        Many aircraft (3:15)
Wave 2: Sanka II-C
Wave 3: AA Guns, Flak Guns;
        Sanka II-C
Wave 4: Sanka II-C


---------------------------------------------------------
|-------------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                       |
|-------------------------------------------------------|
---------------------------------------------------------
| Air           Ground       Naval        Target        |
| ------------- ------------ ------------ ------------- |
| Fission    12 AA Gun    10              Sanka II-C 01 |
| Fortune    06                           Flak Gun   04 |
| Incident   06                                         |
| Skyly D    03                                         |
|                                                       |
|                                                       |
|Total Enemies: 42+                                     |
---------------------------------------------------------


[SC2R] Mission EX: Ace of Aces
*******************************************************************************

Mission Briefing: Shoot down 100 aircraft before time runs out.
Mission Type    : Aerial
Clear Conditions: Shoot down 100 aircraft in 30 minutes.
Fail Conditions : Die/Crash.

~Timer: 30 mins. (if time runs out, you get a C grade)
~S-Grade: Based on time (15 minutes for S).

Enemy Outline (7 Waves)
---------------------------
Wave 1: 10 Fissions, 10 more appear as you fight
Wave 2: 10 Vice, 10 more appear as you fight
Wave 3: 10 Tulips, 10 more appear in set groups
Wave 4: 10 Fortune, 10 more appear in set groups
Wave 5: 10 Incident
Wave 6: 9 Skyly D
Wave 7: 1 Sanka MII


-------------------------------------------------------
|-----------------------------------------------------|
| ENEMY INTEL: For Your Eyes Only                     |
|-----------------------------------------------------|
-------------------------------------------------------
| Air          Ground       Naval        Target       |
| ------------ ------------ ------------ ------------ |
| Fission   20                                        |
| Fortune   20                                        |
| Incident  10                                        |
| Sanka MII 01                                        |
| Skyly D   09                                        |
| Tulip     20                                        |
| Vice      20                                        |
|                                                     |
|Total Enemies: 100                                   |
-------------------------------------------------------



[SC3] Enemy Points List
*******************************************************************************


-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                          |                           |                      |
|           Air            |          Ground           |         Naval**      |
|                          |                           |                      |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
|                          |                           |                      |
|    AB_Radar  :  300      |    AA Gun*  :  100        |    AA Gun   :  100   |
|    B.Cannon  : 1200      |    Amoebic  :  700        |    Cruiser  : 1200   |
|    Bomber    :  100      |    AT Gun   :  300        |    D. Ship  :  800   |
|    Cargo     :  300      |    Barracks :  100        |    Flak Gun*:   70   |
|    Fission   :  210      |    B. Cannon: 1200        |    Frigate  :  600   |
|    Fortune   :  300      |    CBox     :   30        |    Gunboat  :  200   |
|    Incident  :  200      |    FCU      :  100        |                      |
|    Itsuha    :  690      |    Flak Gun :  120        |                      |
|    Sanka MII :  260      |    Generator:  300        |                      |
|    Sanka II-C:  960      |    Lab      :  150        |                      |
|    Skyly D   :  360      |    Tank     :   80        |                      |
|    Shougu    :  690      |    Tent     :   30        |                      |
|    Suiga     :  750      |    Truck    :   40        |                      |
|    Tulip     :  230      |    Vehicle  :   40        |                      |
|    Vice      :  290      |    W. Tower :   30        |                      |
|                          |                           |                      |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
*Flak Guns on naval ships are worth less points than as ground units.
**D. Ships have 1 AA gun; Cruisers have 1 AA gun, 1 Flak gun.



[SC4] Aircraft, Secondary Weapons & Parts List
*******************************************************************************


-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                                 AIRCRAFT                                    |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| SUIGA       | Rostock's primary fighter. Trusted by all Rostock pilots, its |
|             | tractor configuration grants stability and room, making it    |
|             | suitable for various missions.                                |
|   Secondary | UGB(032), STG(048), EPB(024), RCL(044)                        |
|-----------------------------------------------------------------------------|
| SEIEI       | Unique in design with propellers fore and aft, this           |
|             | experimental, twin-engine fighter suffers slightly in         |
|             | maneuverability but compensates with its exceptional speed and|
|             | stability.                                                    |
|   Secondary | UGB(028), TPD(028), HVG(144), NPB(014)                        |
|-----------------------------------------------------------------------------|
| SHOUGU      | Going against the trend of larger fighters, this lightweight  |
|             | tractor is built for survivability, while it can be tricky to |
|             | pilot, in the right hands, it boasts surprising               |
|             | maneuverability.                                              |
|   Secondary | RPG(510), ASG(342), PDB(008), RCL(028)                        |
|-----------------------------------------------------------------------------|
| SENRYU      | A versatile twin-engine, twin-fuselage pusher. Though barely  |
|             | armed and bulky, it is heavily armored and boasts a large     |
|             | loading capacity.                                             |
|   Secondary | UGBL(06), TPD(040), NPB(020), PDB(020)                        |
|-----------------------------------------------------------------------------|
| SANKA MII   | Developed by Rostock as its next primary fighter, it is a     |
|             | single-pusher fighter, endearingly referred to as the         |
|             | "Windmill" thanks to its superior maneuverability and         |
|             | capabilities to perform extreme rolls.                        |
|   Secondary | RPG(630), UGB(024), ASG(410), HVG(126)                        |
|-----------------------------------------------------------------------------|
| ITSUHA      | Rostock's experimental pusher fighter, built with a different |
|             | design direction from the Sanka in mind. Believed to have     |
|             | unmatched maneuverability in the hands of an experienced      |
|             | pilot.                                                        |
|   Secondary | RPG(450), ASG(308), RCL(024), UGB(012)                        |
|-----------------------------------------------------------------------------|
| FISSION     | Lautern's perculiarly designed twin-engine, twin-fuselage     |
|             | fighter. Designated code name - Fission. While its design     |
|             | yields great stability, its engine is relatively weak, making |
|             | it difficult to maneuver.                                     |
|   Secondary | UGB(020), RCL(032), RPG(570), HVG(108)                        |
|-----------------------------------------------------------------------------|
| VICE        | Lautern's twin-engine tractor fighter. Designated code name - |
|             | Vice. Built for dogfights and anti-surface battles. With its  |
|             | weaponry concentrated at the nose, it is said Lautern pilots  |
|             | regard its formidable attack power highly.                    |
|   Secondary | TPD(048), LRG(792), UGBL(007), PDB(024)                       |
|-----------------------------------------------------------------------------|
| TULIP       | Lautern's lightweight, twin-turbo tractor. Boasts superior    |
|             | mobility. Designated code name - Tulip. Its lacking defenses  |
|             | make it suitable only for a pilot who can evade enemy attacks |
|             | effectively.                                                  |
|   Secondary | ASG(342), RPG(510), HVG(90), RCL(028)                         |
|-----------------------------------------------------------------------------|
| FORTUNE     | Lautern's all-purpose, twin-engine pusher fighter. Designated |
|             | code name - Fortune. Performs well in all areas. Typically    |
|             | assigned to mid-ranking pilots with Lautern.                  |
|   Secondary | ASG(512), RPG(750), RCL(044), NPB(016)                        |
|-----------------------------------------------------------------------------|
| SKYLY D     | Lautern's latest tractor fighter. Designated code name Skyly. |
|             | Said to be assigned to only ace pilots. Its exhaust turbines  |
|             | delivers tremendous power but requires great skill of its     |
|             | pilot.                                                        |
|   Secondary | EPB (20), LRG(648), STG(054), NPB(018)                        |
|-----------------------------------------------------------------------------|
| INCIDENT    | An unmistakeable twin-engine, twin-fuselage Lautern tractor.  |
|             | Designated code name - Incident. Designed with swept wing, it |
|             | is built for speed.                                           |
|   Secondary | UGB(012), HVG(072), RCL(024), RPG(450)                        |
|-----------------------------------------------------------------------------|
| SANKA M-B   | Assigned only to seasoned fighters, it is the ultimate fighter|
|             | of the SANKA series. Master it and be the best of the best!   |
|   Secondary | RPG (690), RCL(040), HVG(144), LRG(552)                       |
|-----------------------------------------------------------------------------|
| ORISHINA'S  | Customized for Orishina. Painted in aggressor camoflauge. It  |
| SANKA       | sacrifices armor and load capacity for greater                |
|             | maneuverability.                                              |
|   Secondary | ASG(342), RPG(510), STG(024), RCL(028)                        |
|-----------------------------------------------------------------------------|
| YAMASAKI'S  | Customized for Yamasaki. A yellow cougar emblem adorns it. As |
| SUIGA       | it sacrifices stability in favor of speed, this aircraft      |
|             | demands skilled handling.                                     |
|   Secondary | UGB(024), LRG(504), NPB(012), EPB(012)                        |
|-----------------------------------------------------------------------------|
| KAIDA'S     | Customized for Kaida. A red crossbow emblem adorns it. Like   |
| SUIGA       | Yamasaki's custom fighter, it sacrifices stability for speed. |
|   Secondary | UGB(024), HVG(126), PDB(012), STG(036)                        |
|-----------------------------------------------------------------------------|
| ORISHINA'S  | Customized for Orishina. Painted in aggressor camoflage. Parts|
| SEIEI       | of its armor have been swapped out with lighter, though weaker|
|             | material for greater maneuverability.                         |
|   Secondary | UGB(024), RPG(690), RCL(036), NPB(012)                        |
|-----------------------------------------------------------------------------|
| UKUMORI'S   | The prototype of the Itsuha. While it boasts superior         |
| ITSUHA      | maneuverability perfectly suited for Ukumori's flying style,  |
|             | the mass-production model was slightly de-tuned to accommodate|
|             | less skilled pilots.                                          |
|   Secondary | RPG(450), ASG(308), RCL(024), UGBL(002)                       |
|-----------------------------------------------------------------------------|
| SENRYU SS   | Senryu Special Specs. A specially modified Senryu. Its armor  |
|             | has been heavily reinforced, thereby further adding to its    |
|             | weight and making it unsuitable for dogfights.                |
|   Secondary | UGB(040), UGBL(006), NPB(020), RPG(870)                       |
|-----------------------------------------------------------------------------|
| SANKA II-C  | Customized by Lautern engineers after Orishina's defection to |
|             | their side. With enhanced parts and an upgraded engine, it    |
|             | boasts improved stability and defenses without sacrificing its|
|             | maneuverability.                                              |
|   Secondary | RPG (630), LRG(504), STG(036), HVG(126)                       |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                             SECONDARY WEAPONS                               |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Weapons           | Description                                             |
|-----------------------------------------------------------------------------|
| Anti-Surface Gun  | Special machine gun fixed at an angle to shoot ground   |
| (ASG)             | targets during level flight. [Air-Ground]               |
|-----------------------------------------------------------------------------|
| Explosive Bullets | Proximity bomb. Deals damage even without a direct hit. |
| (EPB)             |                                                         |
|-----------------------------------------------------------------------------|
| Heavy Gun         | Large semi-automatic gun that boasts massive firepower. |
| (HVG)             |                                                         |
|-----------------------------------------------------------------------------|
| Long Range Gun    | Semi-automatic gun that boasts a very long range of     |
| (LRG)             | attack.                                                 |
|-----------------------------------------------------------------------------|
| Napalm Bomb       | Special bomb engineered for wide attack area. Flame     |
| (NPB)             | spreads in a linear fashion. [Air-Ground]               |
|-----------------------------------------------------------------------------|
| Powder Bomb       | Scatters multiple small explosives. Large flames spread |
| (PDB)             | in a linear fashion. [Air-Ground]                       |
|-----------------------------------------------------------------------------|
| Rocket Launcher   | Rocket specialized for anti-surface attacks. Damages    |
| (RCL)             | area surrounding impact point. [Air-Ground]             |
|-----------------------------------------------------------------------------|
| Rapid Gun         | Rapid-fire automatic gun. Especially effective for short|
| (RPG)             | bursts of attacks.                                      |
|-----------------------------------------------------------------------------|
| Shotgun           | Sprays multiple bullets simultaneously from the nose of |
| (STG)             | the plane.                                              |
|-----------------------------------------------------------------------------|
| Torpedo           | Underwater missiles specialized for attacks against     |
| (TPD)             | naval units.                                            |
|-----------------------------------------------------------------------------|
| Unguided Bomb     | Anti-surface drop-type bomb. Shrapnel damages enemies   |
| (UGB, UGBL)       | around impact point. (L)=Large. [Air-Ground]            |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                                PARTS LIST                                   |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| ENGINE                                                                      |
|-----------------------------------------------------------------------------|
| Enhanced Engine I    This engine has more RPMs for greater performance.     |
| (E.E. I)             [Speed +]                                              |
|-----------------------------------------------------------------------------|
| Enhanced Engine II   Even more RPMs means greater speed.                    |
| (E.E. II)            [Speed +]                                              |
|-----------------------------------------------------------------------------|
| Enhanced Engine III  This engine pushes it to the limit.                    |
| (E.E. III)           [Speed +]                                              |
|-----------------------------------------------------------------------------|
| Light Engine         A lightweight engine with superior horsepower.         |
| (L. Engine)          [Lightweight +, Defense -]                             |
|-----------------------------------------------------------------------------|
| High Powered Engine  Its girth adds considerable weight...and horsepower.   |
| (Hi P.E.)            [Speed +, Weight +]                                    |
|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|
| WING                                                                        |
|-----------------------------------------------------------------------------|
| Modified Flap I      Enables greater maneuverability while delivering       |
| (M.F. I)             optimal stability. [Stability +, Air-Ground +]         |
|-----------------------------------------------------------------------------|
| Modified Flap II     Makes for the greatest stability, but at the cost of   |
| (M.F. II)            decreased speed. [Stability +, Air-Ground +, Speed -]  |
|-----------------------------------------------------------------------------|
| Variable Propeller   These blades can change pitch for different air speeds.|
| (V.P.)               [Mobility +]                                           |
|-----------------------------------------------------------------------------|
| Light Aileron        Its lightweight nature offers greater speed and        |
| (L. Aileron)         maneuverability. [Mobility +, Speed +]                 |
|-----------------------------------------------------------------------------|
| Modified Wing        Though weaker, it offers more maneuverability and      |
| (M.W.)               stability. [Lightweight +, Defense -]                  |
|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|
| ARMOR                                                                       |
|-----------------------------------------------------------------------------|
| Enhanced Armor I     Increase your defenses with this reinforced siding.    |
| (E.A. I)             [Defense +]                                            |
|-----------------------------------------------------------------------------|
| Enhanced Armor II    Fortified to be even more bulletproof.                 |
| (E.A. II)            [Defense +, Weight +]                                  |
|-----------------------------------------------------------------------------|
| Enhanced Armor III   Although heftier, this renders the plane virtually     |
| (E.A. III)           inpenetrable. [Defense +, Weight +]                    |
|-----------------------------------------------------------------------------|
| Light Armor          Not as bulletproof, it allows for greater              |
| (L. Armor)           maneuverability. [Lightweight +, Defense -]            |
|-----------------------------------------------------------------------------|
| Anti-Impact Armor    Reduces the impact of major attacks.                   |
| (A.I.A.)             [Defense +, Weight +]                                  |
|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|
| WEAPON                                                                      |
|-----------------------------------------------------------------------------|
| Modified Gun I        Precise fine-tuning makes for more precise aim.       |
| (M.G. I)              [Gun Homing +, Air-Air +, Air-Ground +]               |
|-----------------------------------------------------------------------------|
| Modified Gun II       Pricey components translate into explicit accuracy.   |
| (M.G. II)             [Gun Homing +, Air-Air +, Air-Ground +]               |
|-----------------------------------------------------------------------------|
| Enhanced Payload      Augments the power of UGB, UGBL, NPB, PDB, and TPD.   |
| (E.P.)                [Bomb Damage +]                                       |
|-----------------------------------------------------------------------------|
| Increased Payload     Increases the amount of special weapons.              |
| (I.P.)                [Payload +, Weight +]                                 |
|-----------------------------------------------------------------------------|
| Cooling System        Keeps gun from overheating.                           |
| (C.S.)                [Gun Cooling]                                         |
|-----------------------------------------------------------------------------|
| Enhanced Rockets      Augments the power of the rocket launcher.            |
| (E.R.)                [Rocket Damage +]                                     |
|-----------------------------------------------------------------------------|
|-----------------------------------------------------------------------------|
| COCKPIT                                                                     |
|-----------------------------------------------------------------------------|
| Improved Response     Tightens controls and raises responsiveness of the    |
| (I.R.)                aircraft. [TMC Response +]                            |
|-----------------------------------------------------------------------------|
| Anti-Air Set          Makes planes particularly ready for anti-aircraft     |
| (AA Set)              combat. [Air-Air +, Air-Ground -]                     |
|-----------------------------------------------------------------------------|
| Anti-Surface Set      Makes planes particularly ready for anti-surface      |
| (AS Set)              combat. [Air-Air -, Air-Ground +]                     |
|-----------------------------------------------------------------------------|
| Altitude Warning      Stabilizes the aircraft at lower altitudes.           |
| (Alt. W.)             [Keep aircraft level]                                 |
|-----------------------------------------------------------------------------|
| Quick Reload          Shortens the reload time for special weapons.         |
| (Q.R.)                [Quick Reload]                                        |
|-----------------------------------------------------------------------------|
| Overhaul              Improves the aircraft's performance as a whole.       |
|                       [Overhaul]                                            |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                                 COLORING                                    |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| During your 1st playthrough, you are able to unlock Colors 2-4 by the       |
| overall grades that you receive. During your 2nd playthrough, you are able  |
| to unlock Color 5 by re-playing certain missions and receiving certain      |
| grades. Several planes only have 1 paint scheme: Orishina's Seiei, Kaida's  |
| Suiga, Yamasaki's Suiga, Ukumori's Itsuha, Sanka II-C, and Senryu SS.       |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                                  ENTRUST                                    |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Type      | Description                                                     |
|-----------------------------------------------------------------------------|
| Attack    | Equips parts that best increase the attack effectiveness.       |
| Speed     | Equips parts that best increase the speed.                      |
| Defense   | Equips parts that best increase the defense.                    |
| Ability   | Fine-tunes the aircraft to be the best it can be.               |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



[SC5] Unlockables
*******************************************************************************

New aircraft are unlocked by completing missions in story mode with some
available on hard mode on your second playthrough.

New parts are obtained by destroying titled enemies during each mission. Some
titled enemies give you a second part if you receive an S-Grade on the mission.

New paint schemes are obtained by achieving certain grades on missions. A
B-Grade will open up a Color 2 paint scheme, A-Grade will open up a Color 3
paint scheme, S-Grade will open up a Color 4 paint scheme (and Color 5 paint
scheme after you have completed the story once). If you achieve the grade but
have not unlocked the plane yet, you will obtain the paint scheme at the same
time you unlock the plane.

New secondary weapons are obtained by increasing your point totals.

New maneuvers are obtained by performing certain sets of maneuvers 100 times.

Track in Data Viewer: Beat game once
Movie in Data Viewer: Beat game once
New Mission EX (available in Free Mission only): Beat game once (Normal or
higher difficulty).
Ace Difficulty: Beat Hard Story Mode, 2nd playthrough (may need to attack
enemy ace during section 3 of Mission 17?)


-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                            [SC5A] Aircraft                                  |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Aircraft         |  Unlocked By          | Other                            |
|-----------------------------------------------------------------------------|
| SUIGA            |  Default              |                                  |
| SEIEI            |  Complete Mission 02  |                                  |
| SHOUGU           |  Complete Mission 04  |                                  |
| SENRYU           |  Complete Mission 05  |                                  |
| SANKA MARK II    |  Complete Mission 06  |                                  |
| ITSUHA           |  Complete Mission 15  |                                  |
| FISSION          |  Complete Mission 09  |                                  |
| VICE             |  Complete Mission 07  |                                  |
| TULIP            |  Complete Mission 13  |                                  |
| FORTUNE          |  Complete Mission 10  |                                  |
| SKYLY D          |  Complete Mission 17  |                                  |
| INCIDENT         |  Complete Mission 14  |                                  |
| SANKA M-B        |  Complete Mission EX  |                                  |
| ORISHINA'S SANKA |  Complete Mission 17  | Hard Story Mode, 2nd Playthrough |
| YAMASAKI's SUIGA |  Complete Mission 05  | Hard Story Mode, 2nd Playthrough |
| KAIDA'S SUIGA    |  Complete Mission 11  | Hard Story Mode, 2nd Playthrough |
| ORISHINA'S SEIEI |  Complete Mission 12  |                                  |
| UKUMORI'S ITSUHA |  Complete Mission 15  | Hard Story Mode, 2nd Playthrough |
| SENRYU SS        |  Complete Mission 12  |                                  |
| SANKA II-C       |  Complete Mission EX  |                                  |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                             [SC5B] Parts                                    |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Mission | Enemy              Part                                           |
|-----------------------------------------------------------------------------|
|   02    | MADCAP (Fission)   Enhanced Engine I, Enhanced Armor I*           |
|         |                                                                   |
|         | Location: After you destroy your 1st target, he will be among the |
|         | 4 Fissions escorting the next 2 targets.                          |
|-----------------------------------------------------------------------------|
|   03    | PACHIRA (Fission)  Modified Flap 1, Altitude Warning*             |
|         |                                                                   |
|         | Location: In the final area above the clouds with the last 2 cargo|
|         | planes.                                                           |
|-----------------------------------------------------------------------------|
|   03    | HADERA (Flak Gun)  Anti-Impact Armor, Quick Reload*               |
|         |                                                                   |
|         | Location: Near the center of the city.                            |
|-----------------------------------------------------------------------------|
|   04    | STAPLER (Gunboat)  Modified Gun I, Anti-Air Setting*              |
|         |                                                                   |
|         | Location: After you destroy the final ground targets and you are  |
|         | ordered to destroy the gunboats, he is in the central river near  |
|         | the north side of the plant heading north towards the boundary    |
|         | (the opposite direction of your target gunboats)                  |
|-----------------------------------------------------------------------------|
|   05    | MAILBOX (Fission)  Light Armor, Modified Wing*,                   |
|         |                                 Enhanced Engine III*              |
|         |                                                                   |
|         | Location: In SE group of 2 Fissions.                              |
|-----------------------------------------------------------------------------|
|   06    | OPTICIAN           Light Engine                                   |
|         | (Incident)                                                        |
|         | Location: He is among the last 2 planes to appear (depending upon |
|         | how fast you are, he may be among the planes harassing Orishina or|
|         | he may not appear until after you successfully defend her).       |
|-----------------------------------------------------------------------------|
|   07    | A&B (Tulip)        Enhanced Armor 2, Enhanced Armor 3*            |
|         |                                                                   |
|         | Location: Appears during the first wave with 3 other planes       |
|         | (beyond the first 2 planes that Orishina destroys)                |
|-----------------------------------------------------------------------------|
|   08    | DOGDAYS (Gunboat)  Anti-Surface Setting, Enhanced Engine II       |
|         |                                                                   |
|         | Location: After you destroy the 1st set of naval ships in the     |
|         | harbor, he appears beyond those ships heading towards the main    |
|         | fleet.                                                            |
|-----------------------------------------------------------------------------|
|   09    | ZODIAC (Fission)   Modified Flap II, Cooling System*              |
|         |                                                                   |
|         | Location: Among the 3rd wave of planes from the NW.               |
|-----------------------------------------------------------------------------|
|   10    | IRENE (Truck)      Enhanced Payload                               |
|         |                                                                   |
|         | Location: On top of the bridge right before the target generator. |
|         | Will appear if Orishina keeps saying "All wings right on schedule"|
|         | which happens when you keep around cruising speed (450 km/hr).    |
|-----------------------------------------------------------------------------|
|   11    | WISTERIA (Tank)    Enhanced Rockets, Improved Response*           |
|         |                                                                   |
|         | Location: On the ground in between the outer wall and the central |
|         | platform of the fort.                                             |
|-----------------------------------------------------------------------------|
|   12    | PINCURL (Tent)     High Power Engine                              |
|         |                                                                   |
|         | Location: NW of the final targets in the valley.                  |
|-----------------------------------------------------------------------------|
|   13    | DARLING (Gunboat)  Increased Payload                              |
|         |                                                                   |
|         | Location: NW in a lake. Appears after you exit the first wind     |
|         | stream.                                                           |
|-----------------------------------------------------------------------------|
|   14    | TOOLKIT (Skyly D)  Variable Propeller                             |
|         |                                                                   |
|         | Location: Among the second wave of bombers.                       |
|-----------------------------------------------------------------------------|
|   15    | INSIDER (Tulip)    Modified Gun II                                |
|         |                                                                   |
|         | Location: Flying in-between the clouds above the city among the   |
|         | first set of reinforcements.                                      |
|-----------------------------------------------------------------------------|
|   16    | USHIO (Gunboat)    Light Aileron                                  |
|         |                                                                   |
|         | Location: During the third segment when you have to destroy the   |
|         | B. Cannon. He is located in the river on the South side of the    |
|         | plant.                                                            |
|-----------------------------------------------------------------------------|
|   17    | FOREST (Skyly D)   Overhaul                                       |
|         |                                                                   |
|         | Location: In the second wave of planes to your left (as you are   |
|         | flying towards the castle).                                       |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
*Destroy the Named target and achieve a certain requirement (points, time,
other). For most, the normal course of achieving the S-grade will be enough;
however, the grade is not the determinant. If the S-grade requirement is
points, finish faster (Mission 07, Mission 11). If the S-grade requirement is
time, earn more points (Mission 03). Mission 09 may be points or a perfect
protection score. Mission 05 has three parts. I am not sure if you need to
have earned Enhanced Engine II before you can get Enhanced Engine III.


-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                        [SC5C] PAINT SCHEMES                                 |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
|  Mission  | Grade | Color                                                   |
|-----------------------------------------------------------------------------|
|    01     |   B   | SUIGA     Color 2                                       |
|           |   A   |                                                         |
|           |   S   | SUIGA     Color 4                                       |
|           |   S*  | VICE      Color 5                                       |
|-----------------------------------------------------------------------------|
|    02     |   B   |                                                         |
|           |   A   | SKYLY D   Color 3                                       |
|           |   S   |                                                         |
|           |   S*  | SEIEI     Color 5                                       |
|-----------------------------------------------------------------------------|
|    03     |   B   | SEIEI     Color 2                                       |
|           |   A   | ITSUHA    Color 3                                       |
|           |   S   | SEIEI     Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    04     |   B   | SKYLY D   Color 2                                       |
|           |   A   | INCIDENT  Color 3                                       |
|           |   S   | SKYLY D   Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    05     |   B   | SHOUGU    Color 2                                       |
|           |   A   | TULIP     Color 3                                       |
|           |   S   | SHOUGU    Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    06     |   B   | SENRYU    Color 2                                       |
|           |   A   | FORTUNE   Color 3                                       |
|           |   S   | SENRYU    Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    07     |   B   | SANKA MII Color 2                                       |
|           |   A   | FISSION   Color 3                                       |
|           |   S   | SANKA MII Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    08     |   B   | VICE      Color 2                                       |
|           |   A   |                                                         |
|           |   S   | VICE      Color 4                                       |
|           |   S*  | SHOUGU    Color 5                                       |
|-----------------------------------------------------------------------------|
|    09     |   B   |                                                         |
|           |   A   | VICE      Color 3                                       |
|           |   S   |                                                         |
|           |   S*  | SANKA MII Color 5  INCIDENT  Color 5                    |
|-----------------------------------------------------------------------------|
|    10     |   B   | FISSION   Color 2                                       |
|           |   A   |                                                         |
|           |   S   | FISSION   Color 4                                       |
|           |   S*  | FORTUNE   Color 5                                       |
|-----------------------------------------------------------------------------|
|    11     |   B   | FORTUNE   Color 2                                       |
|           |   A   |                                                         |
|           |   S   | FORTUNE   Color 4                                       |
|           |   S*  | FISSION   Color 5                                       |
|-----------------------------------------------------------------------------|
|    12     |   B   |                                                         |
|           |   A   | SANKA MII Color 3                                       |
|           |   S   |                                                         |
|           |   S*  | SKYLY D   Color 5  TULIP     Color 5                    |
|-----------------------------------------------------------------------------|
|    13     |   B   | SANKA M-B Color 2                                       |
|           |   A   | SENRYU    Color 3                                       |
|           |   S   | SANKA M-B Color 4                                       |
|           |   S*  | SUIGA     Color 5                                       |
|-----------------------------------------------------------------------------|
|    14     |   B   | TULIP     Color 2                                       |
|           |   A   | SHOUGU    Color 3                                       |
|           |   S   | TULIP     Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    15     |   B   | INCIDENT  Color 2                                       |
|           |   A   | SEIEI     Color 3                                       |
|           |   S   | INCIDENT  Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    16     |   B   | ITSUHA    Color 2                                       |
|           |   A   | SUIGA     Color 3                                       |
|           |   S   | ITSUHA    Color 4                                       |
|           |   S*  |                                                         |
|-----------------------------------------------------------------------------|
|    17     |   B   |                                                         |
|           |   A   |                                                         |
|           |   S   | SANKA M-B Color 3                                       |
|           |   S*  | SENRYU    Color 5  ITSHUHA   Color 5                    |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
*Achieve an S-Grade on the mission after you completed Story Mode once (You
definitely do not need an S-Grade for all of them but it guarantees you get
the paint schemes).



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                           [SC5D] Maneuvers                                  |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Maneuver      | Unlock                                                      |
|-----------------------------------------------------------------------------|
| Kulbit Turn   | Perform Immelmann Turn/Split S 100 times                    |
| Kulbit        | Perform 360 degree Loop 100 times                           |
| Right Turn    | Perform Barrell Roll Right/Barrell Roll Left 100 times      |
| Left Turn     | <See above>                                                 |
| Cobra         | Use every maneuver at least once                            |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------




-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                        [SC5E] SECONDARY WEAPONS                             |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Each plane comes with a default secondary weapon when it is unlocked. These |
| ranges are imprecise but should give you a relative idea of when you can    |
| unlock a particular secondary weapon for a plane.                           |
|                                                                             |
| Suiga Shotgun: 10580 - 18850                                                |
| Suiga Explosive Bullets: 28510 - 34680                                      |
| Seiei Torpedo: 28510 - 34680                                                |
| Seiei Heavy Gun: 36850 - 46860                                              |
| Shougu Anti-Surface Gun: 46860 - 60420                                      |
| Sanka Mark II Unguided Bomb: 60420 - 77040                                  |
| Sanka Mark II Anti-Surface Gun: 60420 - 77040                               |
| Senryu Napalm Bomb: 60420 - 77040                                           |
| Shougu Powder Bomb: 70121 - 77040                                           |
| Senryu Powder Bomb: 77040 - 87600                                           |
| Seiei Napalm Bomb: 77040 - 87600                                            |
| Vice Long-Range Gun: 77040 - 92470                                          |
| Shougu Rocket Launcher: 77040 - 87600                                       |
| Suiga Rocket Launcher: 92470 - 101950                                       |
| Fission Rocket Launcher: 92470 - 110880                                     |
| Vice UGB: 92470 - 110880                                                    |
| Fortune Rapid Gun: 117120 - 127240                                          |
| Fission Rapid Gun: 117120 - 127240                                          |
| Sanka Mark II Heavy Gun: 127240 - 139030                                    |
| Fortune Rocket Launcher: 127240 - 142880                                    |
| Vice Powder Bomb: 127240 - 139030                                           |
| Orishina' Seiei Rapid Gun: 127240 - 142880                                  |
| Tulip Rapid Gun: 142880 - 156780                                            |
| Senryu Special Specs UGB(L): 142880 - 156780                                |
| Incident Heavy Gun: 156781 - 178230                                         |
| Fission Heavy Gun: 161021 - 169520                                          |
| Orishina' Seiei Rocket Launcher: 175270 - 178230                            |
| Senryu Special Specs Napalm Bomb: 175270 - 178230                           |
| Fortune Napalm Bomb: 178231 - 190720                                        |
| Tulip Heavy Gun: 191911 - 198210                                            |
| Itsuha Anti-Surface Gun: 178231 - 190720                                    |
| Orishina' Seiei Napalm Bomb: 178231 - 190720                                |
| Incident Rocket Launcher: 190721 - 210010                                   |
| Tulip Rocket Launcher: 190721 - 210010                                      |
| Itsuha Rocket Launcher: 190721 - 210010                                     |
| Skyly D Long Range Gun: 210011 - 224350                                     |
| Incident Rapid Gun: 218611 - 224350                                         |
| Senryu Sprecial Specs Rapid Gun: 218611 - 224350                            |
| Fortune Rapid Gun: 238290 - 242250                                          |
| Skyly D Shotgun: 238290 - 242250                                            |
| Itsuha Unguided Bomb: 238931 - 256180                                       |
| Skyly D Napalm Bomb: 261730 - 275180                                        |
| Yamasaki's Suiga Long Range Gun: 293530 - 312430                            |
| Yamasaki's Suiga Napalm Bomb: 293530 - 312430                               |
| Yamasaki's Suiga Explosive Bullets: 342821 - 368450                         |
| Kaida's Suiga Heavy Gun: 399481 - 414300                                    |
| Kaida's Suiga Powder Bomb: 399481 - 414300                                  |
| Kaida's Suiga Shotgun: 440000 - 466020                                      |
| Ukumori's Itsuha Anti-Surface Gun: 466021 - 478510                          |
| Ukumori's Itsuha Rocket Launcher: 466021 - 478510                           |
| Orishina's Sanka Shotgun:  499801 - 514990                                  |
| Ukumori's Itsuha Unguided Bombs (Large): 499801 - 514990                    |
| Sanka Mark B Rocket Launcher: 514991 - 552090                               |
| Sanka Mark B Heavy Gun: 514991 - 552090                                     |
| Sanka Mark B Long Range Gun: 514991 - 552090                                |
| Orishina's Sanka Rocket Launcher: 514991 - 552090                           |
| Sanka Mark II Custom Long Range Gun: 514991 - 552090                        |
| Sanka Mark II Custom Shotgun: 514991 - 552090                               |
| Sanka Mark II Custom Heavy Gun: 514991 - 552090                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
|-----------------------------------------------------------------------------|
|                                                                             |
|                           [SC5F] MEDALS                                     |
|                                                                             |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
| Medal               | Description                                           |
|-----------------------------------------------------------------------------|
| Royal Ace*          | Shoot down Kaida in under 2.5 minutes (M 11)          |
|-----------------------------------------------------------------------------|
| Top Ace*            | Shoot down Ukimori in under 3.0 minutes (M 15)        |
|-----------------------------------------------------------------------------|
| Excellent Ace*      | Shoot down Orishina in under 4.0 minutes (M 17)       |
|-----------------------------------------------------------------------------|
| Smash Hunter*       | For destroying Mozume's Wolfram in 6 minutes (M 16)   |
|-----------------------------------------------------------------------------|
| Brave Guardian      | For safeguarding the Torrent against any damage (M 09)|
|-----------------------------------------------------------------------------|
| Noble Guardian      | For safeguarding the Wolfram against any damage (M 14)|
|-----------------------------------------------------------------------------|
| Around the World    | For completing all missions.                          |
|-----------------------------------------------------------------------------|
| Bronze Knight**     | For completing all missions at S Rank on "Normal" with|
|                     | no retries (Story Mode only).                         |
|-----------------------------------------------------------------------------|
| Silver Queen**      | For completing all missions at S Rank on "Hard" with  |
|                     | no retries (Story Mode only).                         |
|-----------------------------------------------------------------------------|
| Gold King**         | For completing all missions at S Rank on "Ace" with no|
|                     | retries (Story Mode only).                            |
|-----------------------------------------------------------------------------|
| Sky Striker         | For destroying more than 500 enemies.                 |
|-----------------------------------------------------------------------------|
| Heaven Striker      | For destroying more than 800 enemies.                 |
|-----------------------------------------------------------------------------|
| Graceful Dancer     | For destroying more than 200 enemies using TMC.       |
|-----------------------------------------------------------------------------|
| Dynamic Dance       | For destroying more than 400 enemies using TMC.       |
|-----------------------------------------------------------------------------|
| Cool Sniper**       | For completing all missions without the use of TMCs.  |
|                     | (Story Mode only)                                     |
|-----------------------------------------------------------------------------|
| Ground Striker      | For destroying a multitude of land weapons and fleets.|
|-----------------------------------------------------------------------------|
| Perfect Survivor**  | For completing all missions without ever being shot   |
|                     | down. (Story Mode only)                               |
|-----------------------------------------------------------------------------|
| Weapon's Master     | For collecting all weapons.                           |
|-----------------------------------------------------------------------------|
| Parts Expert        | For collecting all fuselage parts.                    |
|-----------------------------------------------------------------------------|
| Airframe Collector  | For collecting all paint jobs.                        |
|-----------------------------------------------------------------------------|
| Perfect Collector   | For collecting all possible add-ons.                  |
|-----------------------------------------------------------------------------|
-------------------------------------------------------------------------------
*Needs to be completed on Normal difficulty or higher.
**Note for Story Mode only medals: With the exception of Cool Sniper, these
require no retries. If you happen to be shot down, fail a mission, or not
achieve a certain grade, end your mission without saving and back up to the
main menu. Load your game and try again.



[SC6]  Addendum
*******************************************************************************

[SC6A] Contact Information
*******************************************************************************

If there are any errors or if you have any extra information, contact me at
glamdrung_at_gmail.com.


[SC6B] Copyright Information
*******************************************************************************

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This specific compilation of information, as a whole, is Copyright JMT 2010-
2011.
Please do not use without permission. Permission may be obtained by e-mail.

Current Permission
------------------
*Gamefaqs.com/Gamespot.com
*Neoseeker.com
*Cheatcc.com


[SC6C] Thanks
*******************************************************************************

Thanks to Cereblaze for providing additional information and pointing out some
facts that I had left out and his videos on Youtube. Thanks to others for
e-mailing me some errors in the FAQ.

Thanks to the gamefaqs board for providing information.